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File: Trenchers Title.png (1.25 MB, 1655x785)
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The shadows will eventually lift.
This war will eventually be over.
The sun will have to shine down on us all, peaceful, at long last.

Right?

>https://www.youtube.com/watch?v=wK_kSrRkjVE
>>
File: Trencher Rules Short.png (194 KB, 1475x599)
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Trenchers takes place in a loosely connected universe. You may have seen some threads before - they are not required reading.

What's happening here?

You, yes you, take the boots and bullets of in a magitech showdown between warring states, trying to accomplish your missions while avoiding gods, death cults, machinations, machines and the weird shadow creatures that want to eat the sun. It's a hard life in the Trencher Corps, but at the end of the day, you'll die a hero! Or. Or just die. That's pretty likely.

The system is 3d6 roll under. Lower is better for you. To roll dice, type dice+3d6 in the options field. You want a group of 3d6 for every discrete action you take. Firing at two targets? Roll 6d6. If you're a Coordinator, then one order is an action. If you're a Trencher or a Pilot or something else, it'll be a bit different.

It helps to list your stats and what you are trying to do!

>Fire at the hostile pathfinders by that rock (12 Acc)

The system is modular and flexible. If you want to TRY TO DO SOMETHING, maybe you're just the sort of badass who can pull it off. List the stat doing the work, because it REALLY DOES MATTER.

>Shove this guy into a pit (4 Grit)

Actions consume 1 AP or whichever is listed. It's best to consider that nothing here is ever /free/ unless you're very lucky.

In case you want some more reading, there's now a Field Manual that covers things.
>https://docs.google.com/document/d/1JfHizcBpidAa9wTr447aq0W-VQ3X4tO8Q2Uws2ZwYEw/edit?usp=sharing

Here's some archives
>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=trenchers

There's a skirmishy Discord
>https://discord.gg/BvydtkD
>>
File: PILOT.png (2.67 MB, 2215x1995)
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As a Pilot, your job is to draw enemy fire, be a forward scout and rallying point and to apply heavy munitions to soft targets.

Piloting takes a bit of a deft touch because these old chassis are not the easiest of equipment to manage. If you can make them dance, you can outfight entire fireteams and run circles around the heavier Pytherii vehicles. If you can't then you will soon find yourself on foot, running from a wrecked vehicle, avoiding gunfire.

If you're keen to strap yourself into what R&D describes as a "walking explosives accident waiting to happen", you may attempt to utilise our new Weapons, Exploration & Bombardment units. R&D told me to tell you in the briefing that if the little red light in the upper half of the cockpit starts blinking, hit the ejector seat.

It should be noted that all Infantry carry Multi-Tools, which can be used to repair superficial structural damage to your vehicle. Your armaments can be used to inflict structural damage to the enemy. It's a symbiotic relationship.

Note that the hookshot - like all actions with no listed cost - consume 1 AP. You will need to reel it back in after use (1 AP).

MHAT
==Name==
INT 45 DR 19
Ap 12 Focus 12
==Skills==
Acc 10
Notice 10
Close 12 (1d6+Margin)
==Systems==
MG - 2d6+2, 2!, autofire 3 60degrees.
Cannon - 3d6(4) 4! 6reload. AP(+1d6) HE(+Aoe) or FireGlass(Overload Magic)
Hookshot - 1d6+Margin, 10Range
ChemSprayer 2 x ! Foam, Flame, Smoke, Gas

The Hookshot rolls vs Close to do its thing, such as reeling, pulling, swinging, etc. You can drag objects or targets.
The MG fires in a cone.
Your cannon has one shot before it needs to reload. Pick shell when you fire.

WEB
==Name==
INT 30 DR 12 Seats 1
AMMO 6
Ap 12 Focus 12
==Skills==
Acc 10
Notice 10
Close 12 (1d6+Margin)
==Systems==
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright

Oh boy, this thing has an user manual six hundred pages long in the prologue and a start up sequence of two separate key systems. That bodes well.

Experimental Mods Known So Far ( roll your own! )
>https://docs.google.com/document/d/1WVdKDYatXxXy8rqYcHPjeHpFxgZGFrT8EKnIxYm8QIE/edit?usp=sharing
>>
As either Trenchers or Coordinators, your task is to be the boots on the ground and the pinpoint source of violence in the storm.

Trenchers benefit from specialised training and a . . . unique . . . talent that allows a lateral approach to hostile situations.

Coordinators have a direct line to Command and benefit from being surrounded by a squad of loyal(?) competent(??) troopers. You might not be good at magic or have benefited from the gruelling Advanced Urban Assault Course command offers to people who think a six on one fight is a nice warmup, but you do have a radio-link to the artillery section and a dedicated off-map support group. So you've got that going for you, which is nice! Note that ally elements certainly do count as "actives", so if you find a lay-about gang of Riflemen you're expected to shout at them to get things done too.

{trenchers}
==Name==
AP xx MP xx
Ht xx Grit xx
React xx Focus xx
==Skills==
Acc xx Close xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: WEAPON

{coordinators,
==Name, Fireteam {Name}==
AP xx MP xx
Ht xx Grit xx
React xx Authority xx {Man symbol}
==Skills==
Acc xx Close xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: WEAPON

>Note that the Chirni is now 2 AP to use and 4 to reload
>And Trenchers have slightly more Gear, what joy
>And we gave everyone explosives!
>>
File: RESONANCE OPERATIVE.png (1.46 MB, 1359x1054)
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When everything is going wrong and the world is buckling at the seams, you can usually blame local resonance specialists. Your job as a thaumatheurgical operative is to deflect, defray or destroy hostile thaumatheurgical operations and work your own.

Your Channeling Array allows you to attune to local elements and wield them, while long study of odder things might allow you to speak the Old Words. And that... has some benefits.

You either manipulate elements around you, or get tricky. It should be noted that if you just want to "harm" someone, the best magical device to learn to use is the wonderful invention called a gun. Simply trying to harm or kill people by hitting them with lots of force is usually going to get you bad return on investment. Bullets work better. Magic is a subtle kind of thing.

But if you want to bend a rock to your will to turn it into a prowling wolf with obsidian claws and granite blood to sent it hunting against those that would harm you, well, for that kind of thing a gun just won't cut it.

{resonance specialists}
==Name==
AP xx MP xx
Ht xx Grit xx
React xx Focus xx Threshold 1
==Skills==
Acc xx Close xx Channeling xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: WEAPON

It should be noted if you conjure up a particularly impressive kind of invocation, you might want to SUSTAIN IT with 1 AP per TURN. And of course if you have any questions about how to bend reality to your will, the TAs are standing to start screaming incoherently about your awesome prowess.
>>
File: Lock and load.png (2.03 MB, 2468x3000)
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Check it, this time, Command sent a care package that actually makes it seem as if they care. Not to mention all the new toys!

>Gear can usually be spent on a turn by turn basis to be turned into 1d6 effect of grenades and other useful items.

>Maybe you'd like to grab a bit of kit ahead of time? This naturally expends your gear to make room for all these wonderful toys

And expanded training courses? As if we don't all have enough to do around here!

>Wow that's a bunch of new things
>>
File: Supplies And Help.png (399 KB, 2468x3000)
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And if the radio-chatter would die die for a moment, perhaps it would be prudent for our coordinators to consider the application of some available resources?

>Note that CoOrds add in Supply = Authority upon deployment
>Flags generate +1 Supply/Turn, but no matter what, the total input is capped by deployed Coordinators

>Current Supply is 30
>>
>>3717360
Listen, men! ヽ(°̧̧̧ Д °̧̧̧)ノ
This is the moment we lived for, nya! (Ò Ó)
I've spoken with Command confidentially, and all those rumors about Pytherians making surgical thread out of cat guts? (⪴﹏⪳)
THEY'RE ALL TRUE. ヾ(。ꏿ﹏ꏿ)ノ゙
It's up to us to protect the cats of Vanadia! NOBODY ELSE CAN DO IT! (Ò Д Ó)
GO FORTH AND KILL IN THE NAME OF LOVE!! (゚皿゚)r---*

>Get SecPlate
>Get Actual Helmet
>Learn Breach and Clear
>Train Reaction +1

==Felicia, Fireteam Kitty==
AP 3 MP 3 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 5
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
>>3717331
>Spend 5 Gear for Prepwork, Detwork on my rockets.(Is this even ok?)

WEB {Thunder}
==Rick==
INT 30 DR 12 Seats 1
AMMO 6 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 1/6
==Systems==
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
•Prepwork, Detwork
>>
File: mitsuha pistol.png (318 KB, 599x542)
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Rolled 6, 10, 9 = 25 (3d10)

>>3717340
we're going to kill them all

> +1 Bright
==Miha==
AP 6 MP 3
Ht 10 Grit 2
React 7 Focus 12 Threshold 1
==Skills==
Acc 9 Close 10 Channeling 12
Bright 11 Notice 10
Gear 7
==Gear==
Hand1: C7 Service Pistol
>>
>>3717261
~~---------------------------------------------------------------~~
{*TURN*}
(DEPLOY)
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivablity}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
TBD
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
Another day, another mission. Let’s hope this one isn’t as much of a disaster...
>>
>>3717484
Welcome aboard Fireteam Kitt... y
Hey TS, are we getting reinforcements from the west again? Yes? Right.

>>3717715
Pilot Rick, the engineers would make the reasonable counter-claim that "grenades" are not "missiles". To modify a Vehicle, they recommend Experimental Systems. Putting on a helmet might make you feel safer but it does very little when you are inside a mech.

The best we can do at this stage is wire up some more SPECIALS, some MUNITIONS or some extra PLATE.

>>3717754
Well that's just terrifyingly motivated, Specialist. But I'm sure an educated person such as yourself could-- TS WHAT THE FUCK IS THIS INCANTATION LIST-- NO -- NOT IN MY ICON-DAMNED COMMAND CENTRAL

GET THE MPS IN HERE

[Poison], [Corrode], [Devouring Shadow]

>Observant Specialists surely wonder how Corrode differs from Poison
>Corrode destroys the matter and structure of things
>Poison is toxic, but leaves the immaterial well alone
>>
>>3717770
>>3717261
{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers

>>3717484
“Well, she’s an, odd one. Better then that sociopathic RO fuck from last op though.”
>>
>>3717336
>>3717353
T_T

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 5/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP.
>>
Rolled 4, 6, 2 = 12 (3d6)

>>3717771
>>3717331

"Alright, well lets see whats available in terms of experimental Eggmans"
>Available Experimental system? Perhaps a new one?
>Spend 6 Gear for Secplates and +2 Dr

WEB {Thunder}
==Rick==
INT 30 DR 14 Seats 1
AMMO 6 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
>>
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> Deploy (?)
>>
=Crew on Call=
CO1 Felicia, Ft Kitty
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Steel
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl

... Let's see what we're dealing with here...
>>
windows update broke everything. Please hold for technical difficulties
>>
Rolled 8, 2 = 10 (2d10)

>>3717336
one, two, three, four,
enter quiet. close the door.

==Sheet==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 13
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni (40/40, x2)
>>
>>3718391
Ooops, the paperwork is a bit wrong nya. ヾ(_ _。)

> -1 Gear for the Sappeer
>+3 MP for the Breachers

==Felicia, Fireteam Kitty==
AP 3 MP 6 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 4
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
It's been a few weeks since I last saw any action, and with the reformation of Fireteam Steel, a name I'm starting to resent, We're all itching to get into action. We've received a few new faces, including Coordinator Felicia, a really, really weird one, Trencher Sheet, and a few others. As of this moment, Fireteam Steel is no more, and Taking it's place is Fireteam Hydra. Where one hero falls, two more shall rise to the occasion. For Vanadia, For the Homeland!
>>
>>3719752
Your Sappers bring more gear to the table, Coordinator Felicia. Their pockets are full of all kinds of stuff.

>>3719011
Rolled 8, 2 = 10 (2d10)
[Morphological Variable]
" Bound by the Flesh, free in the Soul "

Roll vs 10+GRIT to Change your body plan. Your base effect is 1/4th your Focus. You gain more effect from available sources of biological material you can incorporate.

Roll vs 11 to use features grown this way or your skills, if better.

You take -1 per change you are already sustaining, but you can let go of features with a Change or 1 AP.

>This one is simple
>Maybe you need to fix a small headache? Try to heal a minor wound? Maybe you want to move a point from your REACT to your GRIT? Maybe you want to move points into AP from other stats? Maybe you'd like to grow sharp claws? Maybe you need an extra arm with those claws? A sudden ability to derive cell energy from neurotoxic gas? Maybe you want to bypass this unseemly mess that is gas-exchange? Who needs just one heart? Maybe you should have wings and skin of diamond and teeth of obsidian and excrete acid from your pores? Why not change your brain and your you and ascend beyond the constraints of electrochemical substrate that makes up your thoughtform and go be-- oh no. you turned your brain into mush. you are dead.

>It is easy to kill yourself with this ability if you go changing around changing the biological basis for your continued existence, Command recommends not trying to hack your brain too much.
>>
>>3720564
five, six, seven, eight,
kill the guards. crash the gate.
>move stat increase from Close to Grit
>equip Hookshots

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Chirni (40/40, x2)
Hookshots (1ap fires hooks; climb, capture)
>>
>>3720564
That's nyaice!

==Felicia, Fireteam Kitty==
AP 3 MP 6 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 6
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
>>3720564
By the way, in cases like these is the max Focus or the current Focus used?
>>
>>3720570
The current stat. When you Roll vs Focus or it is used as a conditional, its current level is used.
This is why Trenchers can regain Focus rapidly by achieving objectives. But it also means that if you burn your Focus to +AP and or +hit, you are "drawing on" your ability to perform the stranger tricks.
>>
>>3720564
>>3717340
"Vitae here, liking the new toys are nice command never used a array cycler before, also glad you gave us mortar clearance. Hopefully this time the people at command dont YELL AT ME. Lost my gear sack though but i have my kit and this machine so I'll be fine."
>Forgot that starting point increases are a thing, using it on HLTH
>Pick up array cycler, who needs grenades?
>>3719900
"I think you have read too many books or watched too many 'patriotic' movies coordinator."


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
>>
>>3720567
>switch to Veritas
and what happens after the gate?
well. that's why we're here, right?
>>3720918
would you deny a man's patriotic spirit?
such an efficient force multiplier. the will to push and sacrifice, no matter the odds...
well. let's hope our resolve is kindled in turn.

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
>>
File: Dr. Vitae.jpg (1.64 MB, 3264x2448)
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>>3720931
-Adjusts medical mask
"Less deny, and more be suspicious because the man hanged and put 12 men on pikes and spears because he felt like it. "
>>
>>3720918
>>3720931
I've never actually seen a movie believe it or not. My town wasn't exactly the type to have things like that. Lot of farms though. Probably why it was a target so early on."
>>
>>3720940
*skeptical look*
"We're a nation of mech's, tanks and hazocom knows what. But if you haven't do take the time to do so I believe someone is portraying a role very similar to yours in a movie.

>Someone told me to put my gear on my sheet so here it is =v=
{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3720942
"I'm fairly sure my situation is, well, unique when it comes to these things. and you say the whole thing about stringing up the dead like they didn't deserve it!"
>>
>>3720938
it is a smart move against these enemies.
their dead have a habit of standing up again. disfigure the dead, and...
well. it is simply denying them a tool of combat, is it not? same as killing their soldiers, destroying their vehicles, claiming their supplies...
is it so much an atrocity when there is viable, objective reason for it?
>>
>>3720942
A fellow resonance operative? A specialist in Sparklife? Shall we sculpt a horror together?
>>
>>3720973
If you RO's try shit again, I'll blow your Icons damned heads off myself. NEVER. AGAIN.
>>
>>3717827
Confirmed, Pilot. We’ll wire some extra plating on.

4-6-2
Secondary Hardening, Variable

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably

>>3720954
Yes.

======

Mission Briefing

Any questions, Trenchers?
>>
>>3720977
Numbers, supply chains and logistics can't solve every problem, Co-ordinator. So long as we do not allow our creation to grow beyond our ability to control it, nothing will go wrong.
Now. . . a foundation of a common material would be sensible. Rock? Air? Perhaps light or water? Hmm. . .
Perhaps a construct of Perception? You wouldn't mind us borrowing a small portion of your mens ability to Hear, would you Co-ordinator?
>>
>>3721019
yes.
where are we going?
>>
>>3721028
Touch my troopers, and you get a Sepento round through your fucking skull. Harming our own men is treason, and i'll string up your body like last time to set an example. Our men go through enough without being used as fucking fodder for your out of control vile magics.
>>
>>3720973
"....I'm good Miha, I'm a doctor first and a resop second the lives of the soldiers concerns me first although I may make a servitor as a nurse as a preparation."

>>3721041
>>3720977
"This is what I mean coordinator, please calm down or should I prescribe you some pills?"
>>
>>3720954
"They are still men like you and me and should be treated as such accordingly. Also I can see your pace of logic trencher we are soldiers not barbarians."
>>
>>3721078
like... me?
um.
i'm not exactly sure if i'm human.
we'll see.
>>
>>3721072
Pity! A co-operative working could have been grand.
>>3721019
Yes, when do we start?
>>
>>3721413
Any moment now...
>>
File: Unity 1.png (3.19 MB, 3095x3850)
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check one, check two
uplink established
forward scouts neutralised

Trenchers, go! Secure this site!
>>
>>3721995
~~---------------------------------------------------------------~~
{*TURN*}
[AP 2: Fortify this position with sandbags and earthworks Incase we need an avenue of retreat.]
[AP 1: Get more eyes on that MG nest]
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
ALRIGHT HYDRA! MG nest to our west, so keep an eye out. Let’s get some fortifications up just in case.
~~---------------------------------------------------------------~~
>>
Rolled 3, 3, 4, 6, 4, 4 = 24 (6d6)

>>3721995
>move 221
human organs are adequate enough for most people. they fulfill the biological minimum that selection demands of them, and in most cases are as good as they need to be.
i need them a little better.
>Change eyes to eagle eyes (vs 15)
>Change ears to bat ears (vs 14)
quiet, everyone. i need to listen for their heartbeats.
>overwatch Eyes On Target


==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 2, 2, 2, 5, 4, 3 = 18 (6d6)

>>3721995
>1 AP: Move 6611
>1 AP: 1 Trooper throw a grenade 616 (+2 Mp on the Acc= 14)
>1 AP: All actives (×1 Marksmen, ×2 Veterans, ×2 Sapper, ×2 Troopers fire on hostiles inside the building (Base Acc: 11)

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 4/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 2, 2, 4 = 8 (3d6)

>>3721995
"I will be waiting to perform my duties, in the meantime I shall create a
>Be 1 of the mech (where i am specifically is unsure so I guess I will be 1 of the mech char is on border so unsureeeeee))
>Move: 3,3,4,
>1AP Wonder how threshold 2 works now, do i still get 1 energy from 1 word? Or 2 energy now?
>4AP Channel the word [Vitality] 4 times to get 4 energy.
>1 AP Sacrifice 3 energy for 3 skill and summon a 1 vitality energy humanoid shape (as in shape and height of a person) 6 of me (-1 for give form target should be 15)

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 1, 3, 1 = 5 (3d6)

>>3721995
>12 AP: Intel Sweep Direction 222222,111111 (+4 MP; {4 AP for + 2 AoE and 4 MP+7 AP to Acc}) Base Acc: 11

WEB {Thunder}
==Rick==
INT 20 DR 11 Seats 1
AMMO 6 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
>>3721995
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 3MP || Noticing the barrel of an MG glinting beyond the frame of a doorway up ahead, Fireteam Axolotl falls back, tracing a path along the curve of the nearby cavern wall until they are confident that they're out of any potential hostile firing zones.|| {Move [4x2], [5x1].}
> 2AP, 1 Active || The hard stone of the cave floor doesn't offer much give, but after several attempts a flagpole is firmly driven into the ground. The Vahadian standard unfurls. || {Plant a flag @ current position.}
> 1AP, 4 Actives || Meanwhile, four bandaged veterans pile up sandbags at a reserved pace, occasionally gritting their teeth against the throbbing background pain caused by the repetitive motions tugging at their stitches.|| {Fortify the area immediately around the flag.}
>>
"So the dogs have come, eh? And I see one even bears the moniker of 'punished.' Laughable."

"Legion 47! Show them what true punishment means. Commence the barrage! Show them the might of the Flame, and cleanse these fools from existence!"

"Invicta ignis, sine misericordiae!"

https://youtu.be/-aZ4ogKXrhw
>>
>>3722167
Hostile forces sighted! 2 big fucking guns with a few shitty infantry! Anyone got AT rockets? Let's string these fucks up like we did last time! FOR VANADIA! KILL 'EM ALL!
>>
File: Wah never changes.jpg (197 KB, 1080x1920)
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>>3722167
"This, this is not good."
>>
>>3722192
"Just have triage set up Doc. We'll handle it as best we can. We're gonna lose a lot of people." Kaine half whispers to Vitae.
>>
Rolled 6, 1, 2 = 9 (3d6)

>>3722147
>>3722167
Hmm. Vitae, lend me some Force.

> 3MP Modify Environment. Draw an Array to help me channel Air
> 6AP Channel 7 Air, more if the Array helps. Reverberate, -1 Effect, +1 Skill. Form: Field x2. Channelling-12

==Miha==
AP 6 MP 3
Ht 10 Grit 2
React 7 Focus 12 Threshold 1
==Skills==
Acc 9 Close 10 Channeling 12
Bright 10 Notice 10
Gear 7
==Gear==
Hand1: C7 Service Pistol

==Keys==
Poison
Corrode
Devouring Shadow
>>
>>3722167
"HA! Look at these Pytherian scumfucks! They're so scared of us they need some big cannons to stand a chance against us! They're weak and pitiful, so let's show them what it means to be a fucking Vanadian eh?"
>>
>>3722184
>>3722227

"Ah, you. The loudest dog. For your comrades, an inglorious death. For you? You'd best hope that you are killed by the artillery."
>>
File: Unity 2.png (4.48 MB, 3095x3850)
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And here we are, at the gates of the Empire and just beyond the trenches. From here on, we don't need to fear the shadows.

But the Fire is going to be oh so bright.

in the distance, the thunderous booming of enormous guns...

Legio phase
>>
File: Unity 2-1.png (4.63 MB, 3095x3850)
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Miha binds the twirling air into a field that shimmers faintly around the soldiers as others prepare barricades and raise the hallowed standard high.

Pytherii Faithful Legio pour from the shadows to take up battle stations at their sandbags and their trenches. From a small storage building, the screaming of guns fired in wide bursts echo out as the pathfinders there - bereft of an MG - make up the deficiency of their killzone by sheer volume of rifle-fire.

>https://www.youtube.com/watch?v=ORs2_su3Gow

=Crew on Call=
CO1 Felicia, Ft Kitty
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl
Tr7 Sheet

==Supplies==
70

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

Trenchers!

THAT WHISTLING IS GETTING REAL LOUD
>>
Rolled 6, 4, 6, 1, 2, 6 = 25 (6d6)

>>3722404
>throw explosive grenade 111 (2 gear)
>let go of ++perception
is there another route?
...
yes.
>Change: grow some gills
>move 22
>dive 3

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
>>3722404
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: 232}
[AP 3: Radio sharpshooters to target Theurges]
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
HYDRA! We’re moving! On the double, go go go!
*Radio* Sharpshooter teams, target and eliminate hostile marked Theurges. Pop some skulls boys. Over.
>>3722264
Hey fuckstick, you very much Imply you’ll win! Last I checked, the last faggot Pytherian to talk shit like that got mindfucked or whatever by Gaunts. Never assume. It makes an ass out of you!
>>
Rolled 5, 1, 4, 3, 2, 4 = 19 (6d6)

>>3722404
>1 AP: ×2 Sappers; Remove wall direction 6 of current position
>1 AP: ×2 troopers; Shoot ×2 Grenades through newly made hole direction 6-6-6-5 (+Prepwork Detwork+2 MP to acc)
>MP move (2 left): Move 66
>1 AP: All actives (×1 Marksmen, ×1 Trooper, ×2 Veterans) fire on remaining hostiles (11 acc base)

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 2/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 6, 2, 3, 2, 1, 2 = 16 (6d6)

>>3722225
"Lets see what I can do"
>Sack 1 focus for 1 AP
>1 AP Maintain humanoid vitality servitor
>3AP channel 3 points of force from the old words.
>1 AP sacrificing 2 points of force for +2 skill imbue the spell that Micah has done with 2 points of force. (Target is 15)
>1 AP targeting the hex 6 of me channel 8 points of cloth.
>1 AP Sacrificing 5 points of cloth for +5 skill imbue the humanoid servitor in a nurse uniform. (-1 for give form, Target is 17)
>Use 3 points of movement to make a medical tent behind me.


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 11/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 5, 1, 5 = 11 (3d6)

>>3722404
>Use 4MP: Move 2116 (All strafe to maintain facing
>12 AP: Fire an EX missile (+1 AoE) at the marked Pathfinder 2-2-2-2-2-2 (He's holding a grenade and is 1 of the clear White mark). The Missile is: (+4 AP to 11 ACC, +5 AP to EX-Missile for 5d6)


WEB {Thunder}
==Rick==
INT 20 DR 6 Seats 1
AMMO 5 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
>>
>>3722404
>>3722571
Sidenote Command. Are all the Pytherians near the White Mark marked? If not. Just target cquire the actual marked enemy/mark. Thanks
>>
>>3722580
Dropping payload - and yes.
>>
File: Actionplan1.png (515 KB, 1133x555)
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>>3722404
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 4MP || Breaking into a full sprint, Fireteam Axolotl makes for cover, the whining of descending artillery growing ever more piercing by the moment. || {Sprint to destination marked in yellow.}
> 3AP, 5 actives || Once in the relative shelter of the rock formation, Coordinator Samson and his men default to their neutral idling behavior, fortifying every inch of ground in their immediate vicinity. || {Raise fortifications at the positions marked in green.}
>>
Rolled 2, 6, 4 = 12 (3d6)

>>3722556
Thanks.
>>3722404
> 1AP Maintain
> 1AP Bind 'Seek and destroy my enemies. Avoid those with Threshold' Channeling-12
> 3AP Go To Ground
> 3MP+1AP Dive into the water, 11
>>
File: Unity 3.png (4.77 MB, 3095x3850)
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INCOMING

Legio Phase
>>
File: Unity 3-1.png (4.83 MB, 3095x3850)
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Aaaah! They took out the FLAG! Dr. Vitae is covered in blood! Team Kitty forced to retreat! Team Axolotl taking damage!

TRENCHER PHASE
>>
Rolled 9, 3 = 12 (2d10)

>I'm going to start rolling a trencher and figure out the rest of the shit once you all actually get a flag down
>2d10 for power
>>
File: Unity Less Explosions.png (4.7 MB, 3095x3850)
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can anyone seen anything? Check the commlines! Someone get a stretcher team ready, we're going to get wounded rolling in all over the lines!

Those Sigilcraft are going to keep hammering our position! Don't let up!

>>3722851
9, 3
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.

>in case you intend some advanced manipulation, it could be helpful to know that shadow simulacra is dispelled by bright light, generate cold instead of heat.
>Are you wondering if you can roll Focus to generate a shadow of a tank? Probably. Do you think you can use the shadows on that wall to stab at someone? Surely so.

. . . wait, didn't we just fight an entire army of Shadow Creatures?
>>
>>3717754
Gosh this water is cold cold cold cold cold. Almost unnaturally so! Is some large unseen process leeching the heat out the entire basin? Why would they need to do this?

You're freezing! You should get out of this water soon! You can swim in it, but it is chilling you to the bone! No problems so far...
>>
>>3722884
"NOPE! NOPE! SHIT'S FUCKED. SEND ARTY TO FLATTEN THE BACK LINES OR WE ALL RUN/DIE. THIS IS NOT NEGOTIABLE COMMAND!"
>>
>>3722884
Given the fact that most of our current units are mobilising just off the current sector, you are welcome to indicate a position near the approach border and act from there.
>>
>>3722826
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: None}
[AP 1: Mark the position that the Sharpshooter missed. Not blocked, missed.]
[AP 2: Radio mortars to Knifesmoke marked enemy positions}
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
>>
Rolled 5, 4, 4 = 13 (3d6)

>>3722826
*cough*
"I'm okay..I think"
>Burn 3 focus for +3 health
>3 AP Set up flag 1 of me.
>1 AP Channel 1 point of vitality from the word [Vitality]
>1 AP Attempt to summon a humanoid shaped vitality servitor 6 of me (Target is 13 -1 hex for form)
>1 AP grab a nurse uniform from the flag and make the servitor put it on
{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 8 /11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 4, 6, 1 = 11 (3d6)

>>3722826
"So far so good boys. Lets keep it up...! Quick shoot that guy!"

>2 AP: Coordinator Places down a New Flag on the hex direction 6 (Capture gear and items in 2 AoE from there)
>3 MP move: Move 1-6-1
>1 AP: ×3 Troopers, ×1 Marksmen, ×2 Veterans, ×2 Sappers Shoot at the retreating Pytherian (and any enemies in sight. +1 MP to 11 Acc)

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 2/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 5, 5, 1 = 11 (3d6)

>>3722884
>12 AP: Fire on the same Mark, EX Missile (+1 AoE) at the Pathfinder 2-2-2-2-2-2. The Missile is (+4 AP to 11 acc, +5 AP, +1 MP to EX Damage =6d6)
>MP move: 3-4-4

WEB {Thunder}
==Rick==
INT 20 DR 6 Seats 1
AMMO 4 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
Rolled 5, 4, 5 = 14 (3d6)

>>3722884
>>3722884
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 3MP || Shaking off the smoldering earth that had showered down upon his fireteam's position just moments prior, Coordinator Samson repositions his squad further away from the core of the Vahadian offence, his gait stumbling and his vision blurring all the while. || {Move [3x1], [2x2].}
> 1AP || It is almost with a sense of relief that Samson orders his fireteam to go to ground. || {Go prone.}
> 2AP, 1MP, 5 Actives|| Spotting Pytherian forces amassed through a break in the byzantine mesh of caverns and subterranean formations, Fireteam Axolotl carefully sets up the MG and looses a stream of explosive tipped rounds towards the enemy checkpoint. || Target: 12+5+2+1, Effect: +10 || {Fire MG upon both targets occupying the hex @ [6x5], [1x1].}
>>
File: Unity 4.png (4.9 MB, 3095x3850)
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Coordinates received, Kaine. Trying to drop a package of ---

it burst inside the air field, the KnifeSmoke is being twirled around inside the air-field! Uh! TS, GIVE ME A COLLATERAL READ ON THIS

LEGIO PHASE
>>
Rolled 3, 6, 1 = 10 (3d6)

>>3722884
>>3722891
> Shake it off: Drowning
> Shake it off: Cold Shock
> 2AP Maintenance
> 4AP Channel 1pt body heat. Amplify, -1 Skill +1 Effect. Ward. Channeling-14
> Dive
>>
>>3723000
I'm pinned down here until these shells stop dropping. Vitae, can't you manage a forcefield?
>>
>>3723009
*looks around*
“With what!?!? There’s nothing but dirt and air here and they don’t make for good force fields!
>>
>>3723010
Speak Force, then amplify and Ward yourself!
>>
File: Unity 4-1.png (4.95 MB, 3095x3850)
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We lost another flag! Pilot Rick is taking damage! Doctor Vitae is almost dead! Fireteam Axolotl is almost destroyed!

Those barrages are going to keep on coming! Get into cover!

>We've lost 2 Flags! We're down 20 supplies!

trencher phase
>>
>>3723017
"Yeah no can do, there it just burst through the tank and it killed my servitor...again"
>>
>>3723044
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: None}
[AP 3: Evac]
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
CANT EVEN USE THE FUCKING MORTARS RIGHT. FUCK THIS! FIRETEAM, FALL BACK. SOD THIS SHIT! I'M NOT SENDING OURSELVES TO DIE IN THIS SHIT!
~~---------------------------------------------------------------~~
(OOC, I won’t have time to make any actions due to work schedule. No point in having my guys just sit there for 10 turns eating arty shells)
>>
File: Less Boom.png (1.34 MB, 1430x1056)
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Boom! Less so.
>>
>>3723044
*moans as he gets up*
"I'm okay....I think..."
>Burn 5 focus for 5 health.
>1 AP Advance to Va3
>4 AP heal for 4 health and 4 focus.
>1 AP Ask command for some veterans to deployed at Va3

==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 7/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 6, 6, 2 = 14 (3d6)

>>3723044
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 3MP || Shaking off the smoldering earth that had showered down upon his fireteam's position just moments prior, Coordinator Samson repositions his squad further away from the core of the Vahadian offence, his gait stumbling and his vision blurring all the while. || {Move [3x1], [2x2].}
> 1AP || Heads spinning in the aftermath of the artillery barrage, it is almost with a sense of relief that Samson orders his fireteam to go to ground. || {Go prone.}
> 2AP, 5 Actives || With their profile adequately lowered, Fireteam Axolotl take a moment to recuperate and set about mending their various wounds. || Target:8+5+2 || {Spend 1 gear to use a Medkit on Fireteam Axolotl.}
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3723044
>MP move: 1-1-1-6
>6 AP: Syslink Acquiring the Mark on the Pathfinder team (1 AoE) on the Hex direction: 1-1-1-1-2-2 (+3 acc from AP)
>5 AP: Fire on the middle of my acquired Mark with EX missile (+5 AP to EX missile: 5d6)
>1 AP: Move 5

WEB {Thunder}
==Rick==
INT 14 DR 6 Seats 1
AMMO 3 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
Rolled 3, 6, 1, 5, 3, 5 = 23 (6d6)

>>3723044
>2 MP move: 11
>1 AP: ×1 Veterans, ×1 Trooper Kill the Pathfinder direction 1 with guns (11 acc+3 +1 MP= 15 acc)
>1 AP: ×2 troopers+1 Veterans: Fire on the Pathfinder team 2-2-2-3 with Rifle Grenades and Prep Work Detwork (11 acc+4 from actives+1 MP=16 acc)
>1 AP: ×2 Sappers Intel Sweep direction 111221


==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 3, 4, 3, 1, 5, 2 = 18 (6d6)

>>3722990
> 3AP Maintenance
> 2AP Push the rending air north. Amplify, +2 Effect. Channeling-10
> 1AP Notice: Is there a way to get to Sheet by diving underwater? Notice-10
> If there is, swim towards it
>>
>>3723215
> obviously, not if it means swimming into the AoE of the incoming shell
>>
Rolled 4, 4, 3, 1, 1, 2 = 15 (6d6)

>>3723044
Artillery is not fair! ( ̄3 ̄)

>Redeploy from VA3
>Move 4x1
>1! 4 Breachers take the Pathfinder 1 in melee (+4 Act, vs 12)
>1! The rest shoot 4 Pathfinders 2223 (+2 MP, +5 Act, vs 15)
>1! Finally, Sapper pops smoke on the ledge 23

==Felicia, Fireteam Kitty==
AP 3 MP 6 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 6
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
>>3723241
never is, Coordinator. Never is.
>>
>>3723257
What's the range on [Co] grenades?
>>
>>3723314
Same as all other grenades. Grit, -1 per after.
>>
Rolled 10, 5 = 15 (2d10)

>>3723097
>>3717336

>Rolling for SPECIAL ABILITY
>>
>>3723427
10, 5
[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.

>Perhaps something such as:
>Shots hitting target 222 is taken by target 4444
>This grenade blowing up opens that door
>Trying to move this paper moves that chair which moves that man
>Shooting this wall opens that hatch
>For Disjunct, consider someone firing a gun. Disjunct the bullets and they're held elsewhere until released
>Disjunct an explosion, then connect the explosion to table, then release.
>or get creative!

You can act from the Flag.
>>
Rolled 6, 1, 4 = 11 (3d6)

>>3723044
>Move 11
>Go To Ground
>Disconnect cause and effect. The light that would be reflecting off me is actually reflecting off of a location 6666 of me.

==Sheet==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12
Threshold 4
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
Rolled 5, 5, 4, 3, 3, 4 = 24 (6d6)

>>3723097
>go to ground
>sprint
>move 232 21
>Change: attempt to heal damage
>Change: color shifting camouflage
start calling in support from the flag. we have the resources.

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
OH, THE RAIN STOPPED. IT WAS ONLY A LIGHT DRIZZLE, TRENCHERS. YOU HAD WORSE SHOWERS IN BASIC!

Legio Phase
>>
File: Unity 5.png (5.69 MB, 3095x3850)
5.69 MB
5.69 MB PNG
Let's just update the screen...
>>
>>3724246
“Like 4”
>>
>>3724246
Why do those guys' banners have a Unity Swarmling on them? I don't like it.
>>
File: Unity 5-1.png (5.92 MB, 3095x3850)
5.92 MB
5.92 MB PNG
Doctor, we've deployed Fireteam Green Snake as requested. But you didn't give them a TASK TO CARRY OUT. Get them something to do before the BORED VETERANS start getting creative.

--

Trencher Sheet sees something glimmer off in the distance

--

Trencher Phase
>>
=Crew on Call=
CO1 Felicia, Ft Kitty
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret

==Supplies==
41

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks
>>
>>3724313
what does [Swimmer] even do if everyone else can swim normally?
>>
>>3724328
It may have escaped your notice that Resonance Specialist Miha had to supercharge their own body-heat with a Ward and buy off a drowning status with Focus just to attempt these frigid waters. And even now, hypothermia and tugging currents war with the incantation.

Others take to it rather readily.
>>
Rolled 6, 6, 6 = 18 (3d6)

>>3724331
hm.
>>3724313
>Change: raptor legs (1ap, vs 14)
>sprint
>move 323 23
>investigate glimmer (2ap)
>use FAK on self (1 gear, 3ap)

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
>>3724352
oh. this is not good.
>>3723215
feel free to catch up. its a bit difficult to go anywhere without legs.
>>
>>3723241
>>3724261
"They dont move huh?...Felicia dear? Lets try to not antagozine the big guys with Spears. Maybe they wont engage us if we dont engage them. Lets move around them at least"
>>
>>3724261
That is curious, Coordinator Felicia. Take a photograph, forward it up our way.

TS' got a Hunch on this one...
>>
Rolled 3, 1, 4 = 8 (3d6)

>>3724355
They summoned a three headed dragon, cast out of fire? How exciting.I'll be right over. Just... one moment. I feel inspired.
> Bright Idea: How did the officer dispel the working? Did they contest the channeling that formed it in the first place, is that how? Bright-11
>>
>>3724313
I see them! Command! I see them!
Calling the mortars, nya!

>1! Bring the Rain on the Theurge marked by the intel sweep 5x1
>1! 2 Breachers build a bridge to 2
>Move 23 216
>1! 8 Actives dig a trench at current position to hide in

==Felicia, Fireteam Kitty==
AP 3 MP 6 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 5/6
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
>>3724384
They contested the channelling that formed it in the first place and pit their control over the energy against yours. Since it was on its own, the Energy was the skill the Theurge fought against (8 Air, 3 Force)

It allows the wresting of control of others incantations, or their dismissal.
>>
>>3724313
>Move 11
>Attempt to Disjunct incoming negative consequences?


==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
Rolled 5, 3, 2 = 10 (3d6)

>>3724313
>1AP i'm going to be calling some assualts, once the bombs drop and hopefully dont kill us all your to go with them and kill some pythii.
>1AP call in 8 assualts to VA3
>1 AP Brief them: We have some bombs, these are probably where they are going to be, once they drop your to assault the pytherian position. Good luck.
>1 AP tell the assaults and veterans to get gas masks on, they will have to breach through a cloud of knife smoke.
>1 AP channel 13 points of light around me from various sources.
>1 AP Sacrificing 9 points of light for skill produce a 1 Aoe light [force] 4 effect boon on the assaults once they get here that will hopefully blur themselves to make them harder to hit (Target is 13)

==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 7/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 1, 2, 6 = 9 (3d6)

>>3724313
>MP Move (Jump?): 2223
>1 AP: ×2 Sappers, ×1 Troopers: Defuse and remove the explosives (Mines) set by the Pytherians
>1 AP: ×2 Troopers, ×2 Veteran, ×1 Marksmen. Fire Sepentos on nearest enemies South (11 acc+ active= 17 acc)
>1 AP: Call in 10 Troopers at VA3. Orders are to advance up to our position. Dont antagonize the Heavy legios that are just standing there 6-6-6-6-6 of our position.

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3724389
So wrap it in a ward, nice and snug. How elegant.
>>
Rolled 3, 6, 4 = 13 (3d6)

>>3722851
>>3722884

>[With dice this time]
>Finally deploy from VA3
>Move 111
>[2AP] Move 12 into water
>[3AP] Go to Ground
>[1AP] Roll to gather shadows
>[-1 Focus for 1 AP] Grant self a darkness boon with gathered shadows for concealment/cover

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 11/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
Rolled 5, 1, 1, 1, 5, 3 = 16 (6d6)

>>3724313
>5 AP: Attempt to Hack the Flame Tank NW of Fireteam Anger; Make it shoot at the Pytherians South-West of it (Random fire) {+4 (or is it 2?) ap to hack it} Bright: 12 (or 10)
>7AP: Fire EX missile on the Marked (Intel Sweeped) Squad of Legios and Pathfinders 1 SW of the Original intel sweep ping. Missile is +2 Acc,+4AP and 1 MP to dice 5d6 (13 acc)
>MP move: 333


WEB {Thunder}
==Rick==
INT 14 DR 6 Seats 1
AMMO 3 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
>>3724313
>>3724384
I'm a little jealous.

> 1AP Maintenance
> Swim 232
> Haul myself out of the water
> 1AP [Sharpshooters] Mark the summoner in the building for elimination, [1]x8 of me
>>
>>3724355
>>3724667
But mostly inspired.
>>3724352
A working of CorrosiveDevouringShadowPoison. Blessed with Flux to Change and Adapt, then entire Working folded again into a Bane then given Intent to spread and harm only the living, carried to our enemies on a whisper in the wind.
How about it, Trencher? Do you want to father a plague?
>>
>>3724740
does this make you the mother, then?
...so long as it does not kill all of us.
>>
Rolled 6, 5, 5 = 16 (3d6)

>>3724313
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 4 MP, 3AP, 5 Actives || Coordinator Samson had noticed two peculiarities. Firstly, that the artillery shells take a full turn to reach their target. This implies that, despite travelling at high speeds at launch and descent the period between those two points, the peak of the arc, involves a considerable amount of deceleration. Secondly, the impacts of the artillery had not merely been a burst of force and a shower of earth conducive with a high velocity blunt impact, but rather an legitimate explosion, leading the Coordinator to believe that the shells were not solid chunks of metal, but rather a more volatile species of ordinance. With these points in mind, Samson deemed it reasonably plausible for Fireteam Axolotl to counteract the incoming artillery.
No harm in trying. || Target: 12+5+4+3, Effect: +10 || {Fire the MG upon the shell projected to land on the hex @ [5x2], [6x1]. Begin attempting to intercept the artillery shell's trajectory once it draws within 12 hexes of Fireteam Axolotl.}
>>
>>3724748
I think in this analogy, I would be the midwife, bringing the child into the world.
The all consuming void between the stars, that is the mother.

It should be a simple proceedure

Speak the Word of Corrosive-Shadow-Poison
Channel Air from the surroundings. Bend it into a form
Channel Flux from the surroundings, Imbue into the Poison
Channel the Imbued Poison, Imbue it into the Air
Channel the Poison, Bind it
Channel the Air, Bind it
>>
File: Unity 6.png (6.15 MB, 3095x3850)
6.15 MB
6.15 MB PNG
Pilot Rick, that SysLink unit has no link at all through the rock. Good attempt, however. but if you want o try and breach their systems you are going to need to be within line of effect.

--

We've deployed Fireteam Blue Otter as you requested. They've been given orders to advance up and through the smoke cover.

Their Sergeant is expressing a little doubt about the capability of his men to quietly sneak past an entire detachment of Pytherii Eagle Guards. But they'll give it their best shot!


--

Trencher Sheet twists and roils as their bones snap and replace. It is rather painful. From the old rocks they pull a weighted hunk of metal, something sharp and old and oddly light, but it is a little hard to grasp in hand when the phalange structure in Sheet's hands insist they need a sixteen finger bodyplan.

Specialist Miha climbs out of the water and near loses their lunch...

Trencher Jura arrives and ducks into a nearby patch of shadow, then the deeper waters, quiet as a ghost. The waters here are blisteringly cold as if the heat of every drop was being forcefully extracted. It is like swimming through liquid ice.

--

LEGIO PHASE
>>
File: Unity 6-1.png (6.15 MB, 3095x3850)
6.15 MB
6.15 MB PNG
THIS IS IT. TAKE 'EM WHILE THE TRENCHERS FLANK AROUND!

KARATHIEL'S SPIT THERE'S A BUNCH OF FUCKING BOMBS DROPPING MOVE MOVE MOVE LAST MAN WHO STOPS SPRINTING TURNS INTO ICON-DAMNED CHUNKS! MOVE


--

Trenchers, we have eyes on the Objective. Those Eagle Extraordinarii are holding the Passage to the Facility. That's the Unity Core. That's our objective. Secure that passage at all costs.

--

Trencher Jura feels the cold worm its long fingers into their bones - but the water flitters with shadow-specks too, and at least, they are not an unfamiliar cold. No harm yet.

Trencher Secret is quietly minding their own business when a Legio with a sword runs an exoplating arm into their face. The polite meeting of national spirits turn into a brawl rather quickly.

--

Trencher Sheet feels their liquid bones attempt some measure of solidity. Okay, so the uniform doesn't quite fit any more but this is rather useful. And what odd treasure did we scavenge from these broken ruins? This thing is sharp as nightmares and light as a sunrise. Who... left it here?

--

Fireteam Kitty takes suppressive fire from a Support Frame, but their heavy earthworks and prepared defenses soak most of the fire. The reinforcements from Fireteam Blue Otter are less lucky. Casualties abound.

--

TRENCHER PHASE

=Crew on Call=
CO1 Felicia, Ft Kitty
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret
Tr9 Jura
==Supplies==
34
==Allies==
FT Green Snake, 8A, 4V
Ft Blue Otter, 7T

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

=Objectives=
Secure access to the Unity Facility.
>>
>>3724993
wait.
what benefit does having multiple legs have?
aside from sounding like a horse at all times, i mean.
>>
File: Unity 6-1-No-Boom.png (5.85 MB, 3095x3850)
5.85 MB
5.85 MB PNG
Pilot Rick, your vehicle is caught on an incredibly lucky rocky out-cropping. But it won't last long. Get yourself out of there before the WEB unit begins sinking into the flowing water.

Command suggest using the Webshoot to hook yourself to a rock-face and reel yourself out.

>>3725006
It makes you move at 1.5 movement per point of movement compared to less blessed people, supports tailors in the local economic area, makes you fashionable at dance events and causes troopers who see you to scream in fear.
>>
Rolled 1, 5, 5 = 11 (3d6)

>>3724993
>jump 56
>>3724808
do it quick, before i learn to regret this decision.
>Change: attempt to heal damage

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 6, 2, 3, 3, 4, 2 = 20 (6d6)

>>3724993
>1! Cuts to me are actually cuts to the enemy theurge.
>1! Bullets hitting me are actually hitting the enemy theurge.
>1! Blows to me actually strike the enemy theurge.
>1! Open fire!
>1! Deception "YOU IDIOTS, YOU'RE ATTACKING THE WRONG PERSON! THEY'RE USING ILLUSIONS!"
>Move in such a way as to avoid being grappled.

==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
>>3725023
>OOPS. Firing is 2 AP but I think that can be figured out, since I only used 5.
>Move 5 if I have to move, preferably.
>>
Rolled 4, 5, 3 = 12 (3d6)

>>3725012
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 4MP, 3AP, 5 Actives || Propping the MG up on a steeper angle, Fireteam Axolotl fires upon the incoming artillery strike once again, attempting to destroy both of the descending shells or, if that isn't possible, knock them off course. || Target: 12+5+4+3, Effect: +10 || {Fire the MG upon the shells projected to land on the hex @ [5x4], [6x4] and [6x5]. Begin attempting to intercept the artillery shell's trajectory once it draws within 11 hexes of Fireteam Axolotl.}
>>
Rolled 5, 4, 2, 6, 2, 3, 1, 2, 3 = 28 (9d6)

>Sneak move 61
>[3 AP] Roll Close to have shadows pull Theurge 6 of me off ledge into the water of my hex[12+2 Aim]
>[1 AP] Takedown Theurge [14]
>[2 AP] Called Shot Theurge, sword through the neck (12+1+4-2) = 15, 2d6+margin uncapped
>[1 MP + 1 Focus] Move 1-2

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 10/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
Rolled 5, 3, 6 = 14 (3d6)

>>3724993
"Casting resonance spells"
>1 AP Maintain blur.
>Move 3
>1 AP Channel 11 points of light.
>1 AP Sacrifice 8 points of light for skill, and cast a 1 AOE 3 energy [Force] light force field on Fireteam Greensnake. Explanation: Its a personal light force-field!!! (Math: -3 for 1 AOE, -3 for base 3 energy, target is 15)


==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 7/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 5, 5, 4 = 14 (3d6)

>>3725060
"Continuing resonance spells"
>1 AP Channel 11 points of light.
>1 AP Sacrifice 8 points of light for +skill, and imbue the swords of Fireteam with 3 energy base of light light that not only hit harder with [force] but also [shock] people! (Math -3, -3 for base 3 light energy, using shock and force word, and target is 15)
>>
>>3725012
>Command! Can the webber be fired backwards?
>>
>>3725012
"Command I need two three assaults and a marksmen on my position if you want that position to stay open."
>Sacrifice 2 focus for 2 AP
>1 AP Tell command I need three assaults and one trooper carrying an anti tank rifle to my position.
>1 AP tell them to put on gas masks.
>1AP Gesture towards the advancing pytherians north of us and tell them to attack them/Handle it!!!
>Move 6,5
==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3725095
Backwards or forward.
Rather like a . . . spider.
>>
Rolled 2, 6, 5, 3, 6, 2 = 24 (6d6)

>>3725012
>3!+3! Shoot Webber Direction: 5-5-5 (+3 acc?= 15)
>3! Reel myself in to move/pull myself out towards 5-5-5
>3!+4 MP: Fire Ex Missile 4-4-4-4 of the Sigilcraft (11 acc+ 2!) 4mp for dmg 4d6 EX

WEB {Thunder}
==Rick==
INT 14 DR 6 Seats 1
AMMO 1 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
File: Unity 7.png (5.8 MB, 3095x3850)
5.8 MB
5.8 MB PNG
That's one theurge down. Excellent work, people.

Legio Phase
>>
>>3725012
>1 AP: ORDER! Battle Doctrine Rolling Thunder! Get on them!
>1 AP: Blue Otter! Follow. DO NOT FIRE ON THE EAGLE LEGIOS
>4 MP: Move 6-1-6-1
>1 AP: All actives! Get on top of the Flame tank!

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×1 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3725158
Vanadian Trooper Soren
Climb a flame tank, sir
Sir?
Sir kindly go fuck yourself, sir. Not all of us are immune to FIRE
>>
File: Tank Phase.png (670 KB, 2418x1466)
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>>3725159
>>3725158
>>
>>3725159
Ok Soren! But make sure not to die to artillery. Thats stupid. I just asked you to follow. My team however it may be.
>>
>>3725045
"Samson, you have endangered the lives of axolotile by not realizing that you can't shoot a shell out of the air. Please stop, and join the fight sir team greensnake is going to get slaughtered without your help.
AND THIS CAVE IS TOO DAMN DARK FOR MY TO DO MY CHANNELING!!!""
>>
>>3725159
>>3725164
"Can do the undoable. Just back us up"
>>
File: Unity 7-1.png (6 MB, 3095x3850)
6 MB
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=Crew on Call=
CO1 Felicia, Ft Kitty
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret
Tr9 Jura
==Supplies==
20
==Allies==
FT Green Snake, 6A, 4V
Ft Blue Otter, 7T

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks
--

The rain is abating! Why would they stop firing shells--

LEGIO! ADVANCEEEE

HERE THEY COME.

--

Trencher Secret is shoved aside by rough hands as a trio of assault trooper sprint up to plug the gap and push back the attacking maniple. Fireteam Blue Otter wheel around to open fire as well. Stalwart, the legion march on.

--

Fireteam Anger run hands across the outer plating of the sigilcraft, which then reverses at full speed. Pytherii reinforcement maniples arrive and stop short upon visual contact with Fireteam Anger. And then they open fire.

--

Trencher Jura begins to shiver uncontrollably. How is this hellish water so cold?

Player Phase!
>https://www.youtube.com/watch?v=ncQ9xi1CU78
>>
Rolled 3, 1, 4, 6, 5, 1, 3, 6, 5 = 34 (9d6)

>>3725277
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: 112}
[AP 3: Open up on those pathfinders Acc:18, Base 8+10 helping]
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
Alright, time for sitting around is over, let’s go kick whatever ass we can men! For Vanadia!
>>
>>3725288
Also, equipping gas masks
>>
Rolled 1, 6, 1 = 8 (3d6)

>>3725277
>jump 11
>mow down the tile 56 with the veritas (6ap, 3 shots, vs 17)
>jump 44

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 6, 6, 5 = 17 (3d6)

>>3725277
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> (Say) "That's enough, we're just wasting ammo at this point."
> 4MP, 3AP, 5 Actives || After some readjustment, Fireteam Axolotl levels their MG towards a segment of the enemy line in the distance, and unloads upon an unsuspecting group of pathfinders. || Target: 12+5+4+3, Effect: +10 || {Use the MG to fire upon all units that occupy the hex @ [1x2], [6x2], [1x3], [6x1].}
>>
Rolled 5, 4, 3 = 12 (3d6)

>>3725277
>1 AP Call in a intel sweep on the theurge who said "legio advance"
>1 AP Tell the marksmen "See that man? I don't want him to live anymore. I'm sure you can connect the dots. Intent: Kill the theurge who is commanding/buffing the forces.
>Move: 2,3,
>1 AP Gather 13 points of air around me
>1 AP Sacrifice 10 points of air for skill, and cast a 1 AOE 3 energy [Force] air force field on Fireteam Greensnake. Explanation: Its a personal light force-field!!! (Math: -3 for 1 AOE, -3 for base 3 energy, target is 17)


==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 6, 3, 2 = 11 (3d6)

>>3725277
"Cmon you son of a- you work for vanadian now."
>1 AP Attempt to wrest control of the three headed dragon currently biting our (target is 13?)
>>
Rolled 1, 2, 6 = 9 (3d6)

>>3725315
veterans sorry about that am a bit eager atm

>>3725277
>Blow two points of focus for AP
>1 AP channel and gather 13 points of air around me.
>1 AP Sacrifice 5 points for +skill and cast a 1 aoe air whose touch [shocks] elemental whose next to me Intent: Seek and kill the pytherians Target is 18
>1 AP Retreat back to Va3
>>
>>3725329
Oh yeah almost forgot!
>Blow 1 focus for 1 AP and maintain the blur effect!
>>
Rolled 5, 3, 6, 2, 2, 6 = 24 (6d6)

>>3725277
>1! Link the flowing blood of the dead theurge to the leaking blood of a wounded enemy to the 1, emptying them.
>1! Repeat with a second enemy.
>1! Repeat with a third enemy.
>2! Attempt to Disjunct one of the artillery shells passing overhead.
>1! What do I know about the folks with the spears over there? They're weird.

==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
>[1 AP] Confirm Theurge kill
>Sneak along trench 166, hide in hole in wall
>[5 AP] Multi-tool to create 5 points of camouflage

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 11/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
Rolled 5, 2, 6 = 13 (3d6)

>>3725277
Prepare the grenades! Distribute the flechettes!
Forward! NYAAAAAARGH!(ง ͠ ᵒ̌ Дᵒ̌)¤=[]:::::>

>Move 2 61 66, hide in the trench
>1! Saturate the Legio squad with gas grenades (2 Act)
>1! Sapper distribute AP ammo (1 Act)
>1! Shoot them! (+ 7 Act +1 MP, vs 16)

==Felicia, Fireteam Kitty==
AP 3 MP 6 DR 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 8 Close 8
Bright 8 Notice 8
Gear 5/6
==Gear==
Hand1: Shotgun
Hand 2: Saber
SecPlate
Helmets
==Troopers==
Breacher x9
Sapper x1
>>
Rolled 4, 4, 6 = 14 (3d6)

>>3725277
>MP Move: 6-6
>1 AP: ×2 Sappers; Reinforce Trench
>1 AP: Intel-Sweep 2-1-1 (1 AoE)
>1 AP: ×2 Veterans, ×1 Trooper, ×1 Marksman; Fire on the Legio Squad North (+2 Mp to Acc+ actives, 11 base acc)

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×1 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 6, 5, 5, 6, 3, 6 = 31 (6d6)

>>3725277
>MP Move: 2-1-1-1
>8! Fire a EX rocket at the Intel Sweeped Theurges 2-1-1 of FT Anger (+4 acc, + 4× 2d6 on rocket dices)
>2!: 2 Sharpshooters kill the 2 Theurges 2-1-1 of FT Anger

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×1 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3725727
>>3725277

>Copying the wrong Sheet

WEB {Thunder}
==Rick==
INT 14 DR 11 Seats 1
AMMO 1 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
File: Call The Eagles.png (183 KB, 1994x1339)
183 KB
183 KB PNG
>>3725496
Some soldiers are too damn hard to die. Eagles on special orders, these are the House of Faith and Devotion.

They appear to have been given strict orders to ensure no access to the Unity Facility.

Find a way through them, Trencher.

It looks as if their Insignia is a Unity Swarmling in front of the Empyreal Flame. That is disconcerting, for who would put their own religious iconography behind something else? Something in this place is curious and astray. We know from our advance so far that not all the Theurges serve the flame with complete reverence. We may need to keep an eye out for divisions in the ranks...
>>
one of the under appreciated aspects of stealth insertion is to surround yourself with people who will act as a distraction
>>
File: Unity 8.png (6.13 MB, 3095x3850)
6.13 MB
6.13 MB PNG
ADVANCE

--

Fireteam Kitty bridges the gap in a flurry of vaulting and movement - but the treacherous rock and void-cold waters claim the lives of two breachers, who sink below the placid sea, caught by their heavy plate.

--
The Intel section is flooded with orders.

LEGIO PHASE
>>
File: Unity 8-1.png (6.09 MB, 3095x3850)
6.09 MB
6.09 MB PNG
=Crew on Call=
>CO1 Felicia, Ft Kitty | Need Evac
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
>Co5 Tang, Ft Anger | Need Evac
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret
Tr9 Jura
==Supplies==
21
==Allies==
FT Green Snake, 3V

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

--

Fireteam Kitty needs emergency extraction.
Fireteam Anger needs emergency extraction.
Fireteam Blue Otter needs emergency extraction.
Fireteam Green Snake needs emergency extraction.


--

Those Eagles intend to stand their watch until the world itself cracks. They will not let us past without a fight.

--

https://www.youtube.com/watch?v=rPNrp3PcYtk

TRENCHER PHASE
>>
>>3726090
How do I do an emergency extraction?
>>
With Trencher Jura watcing, the struggling breachers of Fireteam Kitty are speared down in the trench by the shift of the Eagle Guards. The gas, shells, bombardment, mg fire, bullets, grenades and legio swords on top are so much more insult.

With stoic mean, the Eagles begin to shift back to re-form their phalanx around the the facility passage.

None say a word.

Int Sec suggests the wild optimism that implies that Pytherii soldiers with a mission are so automata-like in their rigidity that they will not stab you in the back when you are within spear reach is perhaps too optimistic. Even for Vanadian troopers.

>>3726103
You bleed to death slowly while praying to the Icons that someone has organised a FIELD STATION and that some other willing soul is there to EXTRACT YOU to a FRIENDLY FLAG through a VIABLE PATH.

Currently the 12th Maniple is BLOCKING THE LEDGE that leads to VA3.
>>
File: Unity 8-1-Sharper.png (5.97 MB, 3095x3850)
5.97 MB
5.97 MB PNG
TS, talk to me. What's happening out there? What-- what's this list. Why is it full of name-- oh.

Icons be damned, TS. What is happening to our troops?
>>
>>3726123
>>3726108
>>3726090
note that with the MIA status of Co Tang and Co Felicia, our current supply is 0.
>>
Rolled 6, 4, 1, 6, 3, 5, 2, 4, 3 = 34 (9d6)

>>3726090
Hello. Again.

>+1 Focus from last mission
>+1 MP from last mission
>Deploy at VA3
>Move 111
>3! Mindjack the farther Legio thn hex 11 (vs 13)
>2! As the Legio, treacherously grab the other LEgio in the hex from behind and throw him into the water (+1 Ap, vs 13)
>1! Stab the Pathfinder 1 (vs 12)

==The Hijacker==
AP 6 MP 4 DR 4
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 3
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[Mindjack]
>>
Rolled 3, 6, 1, 3, 5, 2, 6, 2, 6 = 34 (9d6)

>>3726090
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: None}
[AP 3: Open up on those Legionnarys Acc:21, Base 8+10 helping+3 brace
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
Pathfinders down, engaging armored fucks now.
~~---------------------------------------------------------------~~
>>
File: tenor.gif (1.35 MB, 480x360)
1.35 MB
1.35 MB GIF
>>3726123
"THIS ISN'T OVER YET YOU BASTARDS!!!!!"

>2! Invoke animant: Consume and Incorporate the material in the trench...apologize to the cats that will be sacrificed if need be..
>4 MP: Go 3-3-4-3
>1! Redeploy/Retreat back to Flag VA3


==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×1 Marksmen
×2 Veterans
×3 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3726123
>3!Repair and resupply from VA3
>9! Use Syslink to mark the area that is [2.2.2.2.2.2]~~[1.1.1.1] of me. Syslink will have +2 AoE from 4 MP and an added acc of 6
WEB {Thunder}
==Rick==
INT 14 DR 11 Seats 1
AMMO 1 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
Rolled 1, 1, 3 = 5 (3d6)

>>3726123
>Dices, acc of 17 I think?
>>
Rolled 4, 6, 4, 2, 6, 6, 1, 6, 3 = 38 (9d6)

>>3726090
>3! Those allied assault troopers dying of mortal wounds? The ones dying of mortal wounds are actually the enemy.
>3! Identify capabilities and weapons of the guys murdering us.
>Move 45

==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
>>3726318
Except that "dying" may be a consequence but "a status of -5 HP" is merely the way things are.
>>
>>3726324
I mean I didn't say 'bring them back to life' just. Kill enemy.
>>
Rolled 6, 4, 4, 4, 6, 4 = 28 (6d6)

>[3 AP] Generate shadows to grant self a darkness bonus to grant concealment [Focus 11+2, Margin buff]
>Go prone
>[3 AP] Pull self along using shadows on the walls, sneaking prone 1-1 [Focus 11+2]

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 11/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
>>3726395
We understand, Trencher. But understand that the active consequence of an action, the cause and the effect is what is you can . . .s t r e t c h . . .

Consider the leverage points involved. A trooper on the ground who is a confirmed casualty (greyed out) is not actively a consequence of any cause, or an effect of an action. When you link their body to a legio, the legio isn't dying - there is no on-going casual relationship, you cannot interfere with Granger Casuality. So to say, you simply make a status a link. But the status cannot be conferred because it is inert, it has already happened, it is simply the way things are. If you linked a legio to a rock face, nothing happens. The rockface is just there. Blow up a rock face, link the avalanche to your fridge and the rockslide becomes the cause of your cold coffee.

To extrapolate, if the theurge is bleeding to death and trashing, linking the on-going blood loss will influence the Legio. You connect one cause (bleeding) to multiple effects (lots of all this blood loss). An active component, an outcome. Open a door to light a light switch? Move a rock to fire a gun? Fire a gun to activate a grenade? The impact of a bullet becomes the cause of someone's movement, that legio advancing forward is linked with that other legio falling backwards.

Command is sad to report that if you link "Bullets striking me" with "That legio is hurt", shooting you doesn't transfer the bullets to the legio, it means one cause gets two outcomes. You both get shot. The cause is the bullet impact, the effect is a gunshot, and you linked the cause to multiple outcomes.

Now if you Disjunct a consequence, you remove it entirely from the gripping chains of Causality. Disjunct an explosion, and it is there, unmoored in relationships, shorn from the world, an effect without cause or a cause without an effect. Then link that with someone else and... oh no. Somehow throwing a grenade a you made that door on the other side of the room explode.

--

>In short: you do not transfer events, you link them. You can't make yourself immune to bullets with links. Shooting you just also hurts other people or opens a door or lights a room or moves a rock or hits a switch or scratches an itch or...
>Now if you Disjunct the consequence of [2d6 bullet damage] or [this avalanche] you suspend the consequence out of sequence and slide it back in, as you like, but linking it with something else. Disjunct being shot. Link to 3 others. Release. 6 AP. Shooting you just shot 3 people, and you never even got the consequences of a bullet wound.
>>
>>3726090
-Vitae sighs as he paws over his radio and after a quick check noticed that with the coordinators dead. Command no longer saw teh need to devote anymore supplies to this skirmish. With a sigh and a face like stone he turned towards the remnants of Fireteam Greensnake
"Well veteran, we fall back to standard vanadia tactics, fall back, regroup and try again. We have no answer for that oncoming wave without manpower or supplies. Let's fallback while we still can, I'll come with you and see if i can yell at commands face to get us more supplies. Your welcome to accompany me on this 'errand' "
>1 ap Issue fire-team green snake orders to retreat with optional orders of accompanying vitae to watch him yell at command
>1 Ap retreat off the map/battle and afterwards walk towards nearest command tent, or radioman
>1 AP if radioman comandeer radio use of radio for a 'few' minutes.
>1 AP Either through the radio or face to face proceed to 'lecture' command or the poor attendee manning the radio. (yell in a very rough accent) About what the FUCK is going and the importance of supplies and why they are a abstract concept and that we need more.


==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 2, 5, 3 = 10 (3d6)

>>3726123
==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

2 MP || Crawling across the cave floor, leaving smudged trails through the damp layer of silt which carpets the hard stone surface, Fireteam axolotl repositions themselves. || {While prone, move to the hex @ [5x1].}
> (Say) "Double-check the ammo belt is feeding properly ... Is the safety off? ... Are you *sure*."
> 2MP, 3AP, 5 Actives || After a possibly excessive amount of weapon inspection, Fireteam Axolotl turns their MG down range, swiftly sighting a rather tempting target. The cackling riar if Fireteam Axolotl's mg joins of cacophony of gunfire reverberating throughout the caverns. || Target: 12+5+3+2, Effect: +10 || {Fire the MG upon the Pytherii officer occupying the hex @ [1x7[, [6x1], [1x1].}
>>
Rolled 1, 5, 3, 3, 2, 6 = 20 (6d6)

>>3726123
they don't notice me?
then we dance in the dark.
>jump 11
>stab the legio in the back (4ap, vs 15)
>stab the pathfinder in the face (1ap, 2foc, vs 14)
>recover 2 focus (2 pathfinders downed)
>-still have stealth+


==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
File: Unity 9.png (6.03 MB, 3095x3850)
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=Crew on Call=
>CO1 Felicia, Ft Kitty | Need Evac
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger | Reconstituting
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret
Tr9 Jura
==Supplies==
0
==Allies==
FT Green Snake, 3V

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

--

Shift around, shift through, shift forward. Re-align the lines and prepare for the Fire.

It is going to burn us all.

LEGIO PHASE
>>
>>3726498
We need to talk about instruction parsing, Fireteam.

It takes multiple separate cross references to check what your weapon is capable of. Avoid this as much as humanly possible or there will be mistakes.

Target 12+5+2, Effect +10
>But actually a 2d6+2 weapon
>But actually a 2d6+3 weapon, explosive
>But actually a 3d6+3 explosive weapon
>But actually a 3d6+3 explosive autofire cone weapon
>But actually a 3d3+3 explosive autofire cone weapon aimed at a zone
>But actually a 3d6+3 explosive autofire cone weapon aimed at a zone with a non-standard critical hit profile.

---> "... throughout the caverns || Target is 12+5+2, Effect is +10, 3d6+3 EX 60degree cone weapon. Crit 7!

You have this beautiful ability to write precisely what is done without including any of the information that anyone parsing the instruction needs. Understand that IF YOU DO NOT NOTE THAT YOUR ARE USING NON-STANDARD WEAPONRY, IT IS IMPOSSIBLE TO RECALL THAT IT IS BEING USED.

IF YOU ARE FIRING EXPLOSIVE MUNITIONS USING A CONE WEAPON WITH INCREASED CRITICAL RANGE FOR THE LOVE OF THE ICONS, INCLUDE THIS INFORMATION, PLEASE, FIRETEAM. 3D6+3, CRIT 7.

>Also AutoFire does not add to hit chance
>>
>>3727525
STOP KILLING MY HOSTS pretty please.
>>
File: Unity 9-1.png (6.63 MB, 3095x3850)
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Trencher Sheet feels the uncanny sensation of bullets passing just by the outer layer of skin.

It is soon overshadowed by the bright burning blade some stout Legio jams into their kidney.

--

Trencher Jura slinks up and over, and from their encroached vantage point, sees ahead into the Wardchamber where several theurgical acolytes are in supplication to the Faithful Swords within. A quick recall of previous lectures from Carlsteen's convocation basics would indicate that the Faithful Swords are aided in their actions by the linked weight of souls behind them. That would explain the presence of the acolytes.

--

Fireteam Axolotl turn the safety off of their mg.

--

Fireteam Kitty KIA

--

Pilot Rick hears a grenade go off against the plating! The legio are here!

--

TRENCHER PHASE

--
=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
Pi2 Rick, WEB
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Anger
Co6 Samson, Ft Axolotl
Tr7 Sheet
Tr8 Secret
Tr9 Jura
==Supplies==
0
==Allies==
FT Green Snake, 3V

==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks
>>
>>3726318
We're working on your intel package, Trencher Secret. It's being held up by bureaucratic regulations.
>>
Rolled 2, 2, 6, 2, 4, 4, 5, 4, 2 = 31 (9d6)

>>3727562
>Be the original host
>Move 444, say hello to Dr. Vitae
>3! Hijack Legio 23 23 2 (-1 dist, vs 12)
>Be the Legio
>1! Backstab Legio to 5 (vs 12)
>2! Grab the Legio to 4 and throw him into the water (+1 Ap, vs 13)
>Move as far to 3 as possible

>==The Hijacker==
>AP 6 MP 4 DR 4
>Ht 12 Grit 4
>React 9 Focus 13
>==Skills==
>Acc 11 Close 12
>Bright 12 Notice 10
>Gear 4
>==Gear==
>Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
>SecPlate
>[Mindjack]
>>
Rolled 5, 2, 1, 5, 6, 1 = 20 (6d6)

>>3727562
SKREEEEE
>stab the legio (5ap, vs 16)
>slash the husk's connection to the theurge (1ap, 2foc, vs 14)
i like this sword. it's very sharp.
>skitter 116
>-still be stealthy


==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
>>3727562
How much MP is it to scale a wall?
>>
Rolled 6, 4, 5, 1, 2, 1, 1, 2, 2 = 24 (9d6)

>>3727562
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: 3}
[AP 3: Open up on those Legionnarys Acc:20, Base 8+10 helping+2 brace
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
Hydra! Legionaries, to our rear! Open fire! Take ‘em out!
>>
Rolled 1, 3, 1 = 5 (3d6)

>>3727562

==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 1AP || With their vantage point suddenly becoming considerably hotter, Fireteam Axolotl swiftly pull themselves to their feet. || {Change posture to Standing.}
> 1AP, 2MP, 2 Actives || Frantically digging through a pack, a pair of veterans manage retrieve a fireglass grenade. Lobbing it in a low arc towards the nebulous theurgical horror turning the corner. || Target: 12+2+1+2, Effect: +10, Weapon: Fireglass Grenade, Dmg: ???, Crit: 6+1 || {Throw Fireglass grenade to hex @ [5x1], [6x1].}
> 1MP || Noticing the whine of inbound artillery, Coordinator Samson backs his men away from the projected point of impact. || {Move [3x1].}
> 1AP, 3 Actives || With a horse yell, Samson orders his fireteam to begin constructing an impromptu bridge to the other side of the chasm before them. Leading by example, he begins hastily collecting suitable materials. || {Build bridge @ [2x1] and [2x2].}
> 1MP || As soon as their slap-dash construction is stable enough to plausibly hold their weight for the duration of a single file crossing, the Fireteam collectively bursts into a frenzied sprint. || {Sprint [2x2].}
>>
Rolled 2, 6, 5, 6, 2, 4, 4, 1, 4 = 34 (9d6)

>>3727562
Hello, Co-ordinator. What's the plan? I was thinking I could try to shoot the officer but it looks like you're having some trouble.

> Move 4
> 1AP Channel 7 Air. Ward. Field. Channeling-12+3(reverberate)-3(field) Effect 5
> 1AP Channel 7 Air. Ward. Field. Channeling-12+3(reverberate)-3(field) Effect 5
> 4AP Channel 6 Mind. Channeling-12-3(reverberate)+3(evaluate) Effect 10

==Miha==
AP 6 MP 3
Ht 10 Grit 2
React 7 Focus 10 Threshold 1
==Skills==
Acc 9 Close 10 Channeling 12
Bright 11 Notice 10
Gear 7
==Gear==
Hand1: C7 Service Pistol
==Keys==
Poison, Corrode, Devouring Shadow
>>
>>3727638
meant to tag >>3727612 you.
Eugh, don't fall into the water. Wouldn't recommend it.
>>
>>3727638
> (Say) "Keep my firing position clear of the Pytherii and their abominations and I'll bring you whatever is leftover after I'm done with them."
>>
>>3727562
>1!: Tell FT Green Snake to take care of the Approaching Legio's. Do not go within Arttilery fire
>1!: Coolin 1 (The Marksman 1-1-1-1 of me) Take out any and all Pathfinders coming our way.
>1!: Call myself a new team of ×2 Sappers, ×4 Troopers, ×2 Veterans

==Tang, Fireteam {Anger}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 0/14
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×2 Veterans
×4 Troopers
×2 Sappers

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3727562
>>3727687
>Correction: Coolin 1 (The Marksman) is: Direction 2-2-2-2 not 1-1-1-1
>>
Rolled 5, 5, 1, 5, 4, 6 = 26 (6d6)

>>3727562
>4! Activate the Syslink (3!) to mark the hidden Sigilcraft bearing: {2-2-2-2-2-2-2/1-1-1-1}, (1!) added to acc [12 acc total]
>6! Fire the Twin MG at the Legio Squad (2!), adding (4!) to Acc=[15 acc]
>MP Move: 4-4-4-4 (Strafe)
>2!: Move 5-5 (Strafe)

WEB {Thunder}
==Rick==
INT 13 DR 12 Seats 1
AMMO 1 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.

[Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably
>>
Rolled 3, 2, 5 = 10 (3d6)

>>3727638
>>3727562
Miha, dripping water, channeling array a-glow, grits her teeth and pulls harder.
> 1 Focus Channel 7 Air. Ward. Field. Channeling-12+3(reverberate)-3(field) Effect 5

>>3727682
"'Protect the squad?' Can do but you don't sound very convincing, co-ordinator!"
> Think up a plan and [Trust Me on This One] to direct local elements. AKA: Me and Sheets and your Veterans.
>>
File: Legio Advance!.png (469 KB, 1587x923)
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>>3726318
The Legio of the Pytherii Forces are the stalwart bulwark of their forward progress. A thousand swords in at thousand hands march at the snapped command of the Legates and the Officers.

They are determined well trained and each Legio has a suit of small-scale sigilplate, which puts them in the higher tiers of defensive capability, allows them to shift more weight than is immediately apparent and to resist small arms fire with terrible impunity.

Their standard equipment is the FERRATA RIFLE, their SHIELDS and their SWORDS. Each carry the full allotment, but they equip what is required for the current operation.

Their Leaders add a certain flair. These are Faithful Legio, and so have their wards writ in bone and a predisposition towards duty that is hard to shake.

From the front, if we try to breach their heavy shields, we may need firepower of an uncouth kind. Flank them, use grenades, or rely on their lack of mobility to outmaneveur them. Their hardened plating makes them slow. They move at 2x the cost of common soldiers.
>>
>>3727562
>Prepare two DELAYED fireglass explosives. 6 AP. Do I roll dice now? Want them to go off as I Disjunct the explosion, so not before my next action.
>Move 211

==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
Rolled 4, 1, 6, 2, 1, 3 = 17 (6d6)

>[4 AP] Shadows along the wall 3-2-3 form a sword and feint at the Legio in that tile to draw attention to that tile [Close 12+3]
>Crawl along wall 2-6 using distraction, behind MG
>[1 AP] "Man" MG (prepare to fire, stats? can I reposition it?)
>[1 AP] Eyes on target: 2 Legio Fireteams outside building [Notice 10]

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 11/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
File: Unity 10.png (6.76 MB, 3095x3850)
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Trencher Sheet stabs at a Legio who whips a bright burning blade into a parry. Riven shears clean through the fire itself, but the Legio flinches away!

The Pathfinder, seeing this display, routs.

--

Fireteam Anger, Hydra begin to attempt to drive off the assault on the ward room. One of the Legio at the back of the column suddenly twitches then groans quietly and begins lashing out at his companion!

--

Fireteam Axolotl packs up and leaves.

--

Trencher Secret prepares grenades on delayed fuses. Conveniently, all grenades Vanadia produces tend towards detonation only after they have left the throwers hand.

--

LEGIO PHASE
>>
>>3727845
Trencher Jura, please fuck up the acolytes behind you! They're obviously a critical part of whatever is happening.
>>
>>3727878
"DONT HAVE THE SUPPLIES? I KNOW WHAT TA BOUGHT FOR HERSELF LAST WEEK AND YOU KNOW IT. i KNOW YOU FUCKERS HAVE FUCKING SUPPLIES AT LEAST SEND *SOMETHING*"

>3 AP yell at command to send something
>3 AP get some focus back =v= from nearby flag
>>
>>3727886
Their primary participation in events is channeling their energy into a Faithful Sword in order to boost their abilities.

The circles allow this at range.

Without the acolytes, the Faithful Sword is just a man or woman in robes, armed with their bare hands.

With the Acolytes, they are wrapped in living fire and bedecked with regalia of the Empyreal Eye.

The Theurgical Acolytes are not, at present, actively doing anything.
>>
>>3727894
Well, the Pytherians did want us away from that circle at any cost, so I think it's worth disrupting it in any case.
>>
>>3727878
Oh, hmm. Well, I thought you'd be closer.
>>
File: Unity 10-1.png (7.41 MB, 3095x3850)
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and down the shells rain.
>>
File: Unity 10-Fire.png (6.98 MB, 3095x3850)
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Trencher Sheet is cut by rock fragment as bullet impact around them. But none strike home! The shadows here are quite deep.

--

Fireteam Axolotl begins to sweat. Steam boils from the cold water and the bridge they just moved across is already beginning to crumble away into ash.

The soothing air current that swirls nearby offers a momentary relief

--

Specialist Miha swirls among a vortex of sprawling air given a rather considerable complement of mind...
But now what?

--

Trencher Secret hears the tell-tale sound of 62 kilograms of incoming artillery.

--

Trencher Jura lines up the sights of the Pytherii Mg, gloves brushing past the inscription to the Empyreal Flame across the handle. The backwash from the Support Frame licking the rock-face with cataclysmic fire cast long shadows.

--

A trio of Legio peel off, Theurge in tow, to report to the Legate.

--

The Legate issues a command to two nearby soldiers, who have, all this time, been standing at relaxed attention.

--

A theurge explodes entirely by accident.

--

TRENCHER PHASE
>>
Rolled 4, 4, 4, 3, 6, 3 = 24 (6d6)

>>3727925
>Be the Legio
>Move 122
>4! Hijack Pathfinder manning the MG 1111 222 (+1 Ap, -2 dist, vs 12)
>Be the Pathfinder
>2! Gun down the Pathfinder squad to 5, ensure the Theurge is in the cone (+1Mp, vs 12)

==The Hijacker==
AP 6 MP 4 DR 4
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[Mindjack]
>>
Rolled 5, 1, 1, 3, 6, 3, 4, 6, 1 = 30 (9d6)

>>3727925
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: Troopers and sappers move back: 6 5
[AP 3: Enraged by the deaths of his squad mates, Kaine rushes the legio, bayonet in hand. His aim is to maim the man, but keep him alive for interrogation] Close: 11 (base 8+ 1 active+ 2ap)
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
“NOOO! YOU FUCKING PIG SPAWN FAGGOT! YOU WILL WISH FOR DEATH WHEN IM DONE WITH YOU! Men! Move back, he’s mine.” Kaine draws his bayonet, and charges the Legio, eyes bloodshot with rage.
>>
>>3727925
>>3727754
Any time now, Co-ordinator!
>>
Rolled 6, 6, 2 = 14 (3d6)

>>3727925
>Move: 2
>Channel 13 points of air from various hexes in a 2 AOE radius.
>Attempt to summon a 13 point air/[Force] elemental 1 of me

==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3727925
"Ok we're running on supplies. And by that I mean we have jack shit so lets do with what we have here."

>1!: Make a new Fireteam Composed of Me, FT Green Snake, Coolin 1 (Marksman) &...yes that Assault 4 North of VA3. New designation: Fireteam {Green Cobra}. The Assault should come back to regroup with us
>1! +4 MP: COOLIN 1 (Marksman) [Trust me on this one?] Quick! Move away from that position. Artilery incoming! Try to go 1-1 of your position and Re-Setup over there (Give him 4 MP to accomplish this) "Good luck Coolin. You have to live no matter what"
>1! Main fireteam (×3 Vets, Co and Assault) get ready to extinguish any propagating fire

==Tang, Fireteam {Green Cobra}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 12/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes)
×1 Troopers (Co, Tang)
×1 Assault
×1 Marksman (Coolin 1)

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3727925

==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 6/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans
==Special Orders==
[Rush]: Make a Close Quarters attack with bonus = hexes moved

> 1AP, 4MP, 3 Actives || Sparing the slathering green monstrosity only a peripheral glance, Coordinator Samson, aided by a pair of veterans, manages to pelt a satchel of salt at it. || Accuracy: 12+3+4+1, Effect: +10, Weapon: Salt, Damage: ???, Crit: 6+1 || {Throw Fireglass grenade to the hex @ [5x1], [6x1].}
> 1AP, 2 Actives || Meanwhile, the rest of Fireteam Axolotl wastes no time in entrenching the thin strip of land they've found themselves on. Raising fortifications around themselves as best as they are able with the space constraints.. || {Fortify current position.}
> 1AP || Following their instincts, Fireteam Axolotl hits the deck. || {Change stance to Prone.}
>>
Rolled 4, 4 = 8 (2d10)

>>3727925
"I just did my screening, do you happen to have my paperwork ?"
>>
>>3728372
Ah! Reinforcements! I was about to arm the Tactical Support with a handgun and a prayer and send them out there!

let's have a look at -- Oh. You're one of Them[i/].

Rolled 4,4 [ 8, 8d10 ]
[Wild Psionic]
“So you know how some people used to crush bugs...“

Interact telekinetically at 1/4th Focus range (roll close).
-3 skill for +1 AoE.
This deals raw Force = Margin on the roll if offensive, or just lifts/interacts with things no larger than your GRIT. You can also grasp and hold things. Like bullets.

2 AP slams something with 1/4th Focus force, multiplied by extra AP spent. Roll Acc. -3 for +1 AoE. This can be done at range. This is a Wild effect, gains a random elemental modifier.

>You could hit someone with a telekintic thrust of force, or you could move a block. You could grasp a sword! or you could attempt to jiggle lose a grenade pin. Or just get your drinks from the mess hall while reading a book in your chair.

Off you go then - feel free to act from VA3 the flag.
>>
Rolled 1, 3, 3 = 7 (3d6)

>>3727925>>3728054
"Alright that didn't work... Let's at least move this fire hazard away"
>4 AP, Using 3 AP for +3 skill channel skill attempt to channel the eastern 'block' of fire into a single hex depicted in the hex. Blue lines indicate affected hexes that are on fire, and the white sphere or 'dot' depicts where its supposed to be. Target is 16
==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 1, 1, 1, 6, 1, 6 = 16 (6d6)

>Here we go
>[6 AP] Use Multitool to place charges to collapse entryway to this building; door tripwire trigger, arm at start of Legio phase [6d3 EXP effect]
>[3 MP + 4 Focus] Turn MG to face 1, Brace, Aim & Fire in cone centered on the Faithful Swords+Theurge inside the building & max targets (10+3 Brace+4 Unaware+2 Aim-1 Range) vs. 18, 2d6+2 Autofire Cone
>[1 Focus] Stand up
>[2 Focus] Move 1-1
>[1 Focus] Grapple an adjacent acolyte to act as body shield [10+4 Grit] vs. 14

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 3/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
>>
>>3727925
>>3728417
"I prefer the term "Unconventional Psionic" Anyway. Hey angry man, you want this guy alive ? Check this."
>deploy at VA3
>Slam the arms the Legio to shatter them, use 5 AP total (13 close)
>Disarm the Legio's sword with a telekinetic pull, and pull it to me (13 close)

==Esper==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 23
==Skills==
Acc 10 Close 13
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Wild Psionic]
“So you know how some people used to crush bugs...“

Interact telekinetically at 1/4th Focus range (roll close).
-3 skill for +1 AoE.
This deals raw Force = Margin on the roll if offensive, or just lifts/interacts with things no larger than your GRIT. You can also grasp and hold things. Like bullets.

2 AP slams something with 1/4th Focus force, multiplied by extra AP spent. Roll Acc. -3 for +1 AoE. This can be done at range. This is a Wild effect, gains a random elemental modifier.
>>
Rolled 4, 3, 6, 5, 3, 2 = 23 (6d6)

>>3728513
woops
>>
Rolled 3, 2, 5 = 10 (3d6)

>>3727925
>2! Repair Integrity
>MP Move: 2-2-1-1
>1!: Move 1
>9! Syslink Mark the Hunter Variant Sigilcraft. +4! to acc, +2! to +1 AoE

>-Question: How does hacking work? Do I need a mark? I roll Bright of course but then what happens? Do I need to maintain visual? What comes afterwards?

WEB {Thunder}
==Rick==
INT 9 DR 9 Seats 1
AMMO 5 MP 4
Ap 12 Focus 12
==Skills==
Bright 8
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Systems==
•×2 Secplates
2! TwinMG - 2d6+2, autofire 4 60degrees.
WLaunch - APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
>>
Rolled 1, 3, 1 = 5 (3d6)

>>3728462
>Blow 1 focus for 1 AP
>1 AP: Tell the assualt trooper and vets to reconvene at the flag, and to prepare to fend off any fires from artillery shells. (rolling againts bright idea aka 10 o3o)
>>
>>3728524
Green Cobra appear to have been re-organised under the command of Coordinator Tang!
>>
>>3728551
I see, well stuff like this happens, at least the assualt should be safe...maybe
>>
Rolled 5, 5, 3, 6, 1, 3, 4, 4, 1, 5, 4, 1, 3, 1, 1 = 47 (15d6)

>>3728371
I hate you just a little bit right now, Co-ordinator.
> 1AP Maintain Mind
> 1AP Channel 7 Water at the construct Channeling-12
> 1AP Channel 7 Water at the construct Channeling-12
> 1AP Channel 7 Water at the construct Channeling-12
> 1AP Channel 7 Water at the construct Channeling-12
> 1AP Channel 7 Water at the construct Channeling-12

==Miha==
AP 6 MP 3
Ht 10 Grit 2
React 7 Focus 9 Threshold 1
==Skills==
Acc 9 Close 10 Channeling 12
Bright 11 Notice 10
Gear 7
==Gear==
Hand1: C7 Service Pistol
==Keys==
Poison
Corrode
Devouring Shadow
>>
Rolled 4, 5, 6, 6, 6, 4 = 31 (6d6)

>>3728593
> Maintain the Twisting Air for free x2 vs 10
> Dismiss the heat ward
>>
>>3728604
> Move 12, face 5
>>
>>3727925
>sprint
>move 344 333
>grab the pathfinder (6ap, vs 17)
we are going to be friends now, you and i.
>move 11

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 5, 6, 2 = 13 (3d6)

>>3728657
we're going to play a game now, being friends.
mmm...
let's play the game where you give me intel.
you lose if you don't. the penalty is that i dislocate your kneecaps.
>>
File: Unity 11.png (7.05 MB, 3095x3850)
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{Theurgical Acolyte}
I'm worried, Sire. The enemy is at the gate of our facility itself, and yet the High Operant Soul does not rally the inner sanctum guardians. Why is it so? We struggle against their armor and their lice-ridden spirits, and yet stalk us from the shadows. Why does she not tell the temple guardians to sally forth?

{Faithful Sword Otoptosi}
Fear. You reek of it. It is drenched in your soul. It eats you.

{Theurgical Acolyte}
S-sire! F-forgive me, I--

{Faithful Sword Otoptosi}
Hold. I was not at the end.

You fear.
This I understand. I fear also. I have many questions. I do not know the answers to that which you query. I know that my brethen in faith are even now rallied inside the Invocation Chamber and stand guard there. I can feel them in my secret self. They are excited. They are awash in glorious unity. I do not understand.

To fear, friend, it is normal. It is a common reaction to the vagaries of the universe in which we find ourselves, beset on all sides by the things that, in their reckless neutrality, would extinguish our lights without notice.

Do not be insulted when I say your fears are in your soul. Keep them there, Acolyte. You grow when you test your own mettle.


{Theurgical Acolute}
T-thank you, Sire. I... I think I understand.

{Faithful Sword Otoptosi}
smiles.
Yes. Perhaps you do. Yet also, there is nothing to fear. Our allies outside are strong, and even here the recalcitrant Legion has been brought to heel. Legatus Terentius knows now which master he serves. His men will die before any heretics breach this compound, and should they find their twisted way here, I will stand before you as a shield, friend.

The Vanadians send their monsters against us. In this war, they have been reduced to invoking childhood abominations from sources they barely comprehend. It is right to fear! That and them and this! They are insidious stains on the tenets of the Grand Eye.

But I will stand with you, Acolyte. And together, we may hold them when they slither from their shadows


{Theurgical Acolyte}
bows
Thank you, Sword Otoptosi. I will remember this for all my days an---

riddled with holes from a heavy calibre machine gun, the acolyte sinks to the floor

Legio phase.
>>
Rolled 6, 1, 2, 1, 1, 4, 5, 1, 6 = 27 (9d6)

>>3728701
>>3727925
>Move 111
>Three attempts to Disjunct the incoming artillery strike!

==Sheet==
AP 6 MP 4
Ht 12 Grit 4
React 9 Focus 12
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
>>3727933
Aaaah such freedom to finally stretch
--
>You hit your maximal body limit!
>Talent Improved

One Man Army
Spend 2 AP. Pick a unit you have direct LOS to. Roll vs Focus.
You try mindjack and become that unit.
You never change skills, or stats.
Your new body might have capabilities your previous one did not or new knowledge. Investigate for 1 AP. Steal their memories for 1 AP.

Any jacked “previously you” target can be given a general order with 1 AP. You can assume direct control of any You with 1 AP.

You can’t adequately maintain more than FOCUS/3 forms.
Kill a Body by spending 2 AP.

>>3728494
Ah, all this gunsmoke in the air.

What a lovely day.

9, 3 +
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP

>Shadow-clones are just like the real thing! Sort of!
>>
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>>3728736
up close they are so much bigger than the briefing would have you believe
>>
>>3728741
I can't just pop all my focus at this point to drop the artillery strike on their heads, can I?
probably not
>>
>>3728746
Would you prefer to be stabbed to death?
>>
>>3728760
no I do not want that, that sounds bad
>>
File: Danger Close.png (740 KB, 1890x1153)
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with two broken arms, the Legio spits at you
>>
>>3728789
spitting is unsanitary

if I was writing the legal code I'd make that a crime too
>>
>>3728789
"AHAHAHAHAHA! AHAHAHAHA! That's fucking rich, you know that? DO YOU EVEN FUCKIN KNOW WHERE YOU ARE, LEGIO BOY? YOU'RE IN FUCKING VANADIA! Now, Now, let's get to fucking work on this shit bag, eh men?"

The rest of the fireteam cheer, making way to drag the Legio into the building for, "enhanced interrogation"
>>
>>3728833
"Coordinator Kaine, what are you doing to that soldier?!?"
>>
>>3728836
"Half payback for what his fag did to my men, and half information gathering. Davis! Get the armor off him! Let's see some skiiiiin! Hahaha!" Kaine and the rest of the fireteam erupt in laughter, mostly coming from the stress of battle and shock of 3 of their friends being cut down in front of them.
>>
>>3728840
.........
*Vitae throws up*
>>
>>3728669
>>3728833
>>3728836
>>3728840

"You're all degenerates."
>>
>>3728845
"What about me, did I do good ?"
>>
>>3728845
Eat shit.
>>
>>3728845
hey, at least you can fix a dislocated knee. probably.
>>
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breaaaaaaaach
>>
>>3728789
"Ok now buddy, I'm going to ask a few questions before I decide what to do with you, got it? For every response of silence, or anything other then the correct answer, I'm going to use my bayonet to rip a finger or toenail off, ok? You understand you subhuman filth?"
>>
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the faithful bleeds vital fluids, curses on his lips
>>
File: Unity 11-1.png (7.13 MB, 3095x3850)
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=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>Pi2 Rick, WEB | critical component blowout. engine dead.
Ro3 Miha
Co4 Kaine, Ft Hydra
Co5 Tang, Ft Cobra
Co6 Samson, Ft Axolotl
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
Tr10 Esper
==Supplies==
4
==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks
--

Trencher Secret KIA.
>fallen trenchers may reroll with the same power or try a new one.

--

in the ward chamber Trencher Jura stands near alone in. The remaining Faithful wobbles on their feet.

--

1 / 2
>>
File: Unity 11-2.png (6.93 MB, 3095x3850)
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{Legatus Terentius}
Bondpilots.
Commence a full fire mission on beacon 22-3-4-9.

--

Trencher Sheet makes a new best friend who is VERY cooperative! They'll tell you anything! Anything! A N Y T H I N G so long as you stop making your fifth leg bend that way!

--

Trencher Jura faces down a bleeding Faithful sword while an Acolyte struggles in their grasp. From outside the collapsed doorway, muffled Pytherii voices float on the wind. From up ahead, where a surviving Acolyte ran, an odd light shimmers.

--

Trencher Hijacker loses two selves in short successes but then again, they were traded up for 5 others, so the mathematics of war . . .

--

Pilot Rick hears a faint "crump" and then the cockpit begins to fill with smoke! Something has blasted the fragile internal servos! Probably all these sustained concussive explosive shockwaves. The WEB is dead in the water! Get out of there Pilot!
>we don't have enough supply for another vehicle yet.

--

Fireteam Axolotl suffer severe burns from the flash-boiling water all around, the cascade of scalding steam and the spiking local temperature. Heatstroke does for one, then two, then three men. A fourth coughs blood that curls away into fire, far too close too th scorching radiance of the Manifest Hound.

Fireteam Axolotl is unconscious! They need medical help! Hey, is that the sound of incoming artillery fire?

--

TRENCHER PHASE
>>
>>3728983
>Quick question: Do I need to >[Evacuate] or can I disembark the tank like a normal person?
>>
>>3728983
~~---------------------------------------------------------------~~
{*TURN*}
{Movement: See below}
[AP 3: EVAC OUT OF THE AREA. SOD THE OP. Fireteam Hydra retreats off map. We’re out of this one.]
~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
{FLAVOR TEXT}
“NOPE! FUCK THIS!” Kaine shoots the legio in the head with his sidearm, killing him instantly, then sawing off his limbs before retreating.
>>
>>3728990
You can disembark, Pilot. Apologies, TS was supposed to append this...

{Pilot On Foot}
==Name==
AP 12
Ht 10 Grit 3
React 8 Focus 12 DR 0
==Skills==
As normal.
==Gear==
Hand1: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
>>
Rolled 5, 6, 6, 6, 5, 5 = 33 (6d6)

>>3728983
mmmm...
no.
>cut the overwatch line on me (3ap, vs 14)
>maintain hold on BEST FRIEND (1ap)
>grip BEST FRIEND in a safety hug (between me and the operatives over there)
>move 55
okay, BEST FRIEND, you're going to give me your map, because friends share
then you're going to tell me all about the facility over to the west
if you do all this for me i'll put in a good word for you when you surrender
>Change: attempt to mend wounds (maintaining 2(?) effects, vs 13)

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 10
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
>>3729045
THAT SOUNDS REASONABLE I AGREE LETS BE FRIENDS YOU MONSTROUS FETHING PITSPAWN
>>
Rolled 6, 4 = 10 (2d10)

>>3728983
==Specialist ??? ==
AP: 6 || MP: 3 || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 12/12 ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload

(While Axolotl's fate is being decided, I'm going to roll up a new character to fill time in the interim. Also, if it's alright with OP, I'd like to put off choosing Kit and allocating the starting stat bonus until after I roll a Talent.)
>>
>>3729059
[6,4]
[Space Between Thoughts]

Roll focus to Increase or decrease the distance between people’s thoughts. This adds AP space to or removes AP space from their action chains.
-1 per extra target.

>someone won't fire a gun at you if that action only happens in 7 AP from now and they have 3 Ap to spend.
>Conversely, if you bring the space until next turn closer, someone can take more actions this turn (try to avoid paradoxes)

You can also roll Focus to add, increase or decrease mental status effects, or bring them close or further away.

>such as: from one target to another

--

Trencher, the expectation is you pick your gear on deployment.
>>
>>3728983
>>3729014
>Also!
>Is it possible for me to [Go Dark]?
>>
>>3729099
> Take [Better Boots] for 5 gear.
> Take [Personal Arms] for 3 gear.
> Increase Focus by 1.

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 12/12 (+1) ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 (-8) ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> Deploy @ VA3
>>
Rolled 2, 3, 1 = 6 (3d6)

>>3729161

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 12/12 (+1) ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 (-8) ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> 4MP || Hearing the unmistakable whine of incoming artillery, Specialist Ameles dives towards a corner of the building. || {Move to the top-left corner of the building.}
> 6AP || An inscrutable jolt of sensation shoots up Specialist Esper's spine, reverberating through their brain and eyes like a tine struck. All of a sudden, the furry of activity around them grinds to a lethargic crawl. || Target: 13+6, Effect: ?, Crit: 6+1 || {Give Esper additional AP by decreasing the distance between their thoughts.}
>>
>>3728983
>Be the original host on VA3 again
>Be a bit sad
>Move 616
>6! + 1Mp: dig a blast shelter for myself and hide in it.

==The Hijacker==
AP 6 MP 4 DR 4
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[Mindjack]
>>
Rolled 6, 4, 4, 2, 3, 4, 6, 6, 4, 4, 2, 5, 4, 1, 6, 5, 5, 4 = 75 (18d6)

>[1 Focus] Tackle the Faithful Sword, using the Grappled Acolyte, knocking them both to the ground and moving into their tile [10+4] vs. 14
>[1 Focus] Methodically cut down the Acolyte with saber [12+4] vs. 16, 2d6+margin uncapped
>[1 Focus] Impale the Faithful Sword with saber [12+4] vs. 16, 2d6+margin uncapped
>[1 AP] Confirm 15 kills from last turn, +15 Focus (Can I even go above 12?)
>[4 AP] Have fleeing acolyte's shadow trip and drag them 444 [Focus 12+2]
>[1 AP] Execute acolyte dragged by shadow [12+4] vs. 16, 2d6+margin uncapped
>Move 4
>[2 Focus] Jump from wall shadow 3344 into Pathfinder's Shadow behind them
>[1MP + 2 Focus] Flurry the Pathfinder & Theurge [12+1 Brace+4 Unaware -3 Flurry] vs. 15x2
>Move 2, along wall crag

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 8/12
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP
>>
Rolled 6, 3, 5 = 14 (3d6)

>>3729378
>Forgot a roll.
>>
>>3729059
>Starting stat bonus
Oh dear, was that a thing? I didn't choose anything when I deployed.
>>
>>3729402
(Yeah. Every character gets a +1 to a stat or skill of their choice, excluding AP or Threshold, when starting off. There is a precedent for Trigger allowing peopleto add this bonus after character creation if initially overlooked, but you should confirm that with him directly just in case.)
>>
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>>3729402
>>3729414
no one ever reads the manual, Trencher. Not to worry, Specialist. We understand its a lot to take in.

>>3729108
Yes.
>>
>>3729512
While you're around, could you tell me how much effect a Trencher has. Having a question mark in my action's information bothers me a smidgen.
How that vexatious squiggle taunts me...
>>
Rolled 2, 6, 5 = 13 (3d6)

>>3728983
>1 AP: "Yell/talk towards fire team green cobra: "Shells incoming fire team move south and out of the range of the artillery! Grab the wounded and motor!!!" (Rolling against bright idea)
>Start sprinting
>Move: 2,2,3 4 4,4
>1 AP: Move 4,
>1 AP wonder if i were to sprint or etc if i can firefight nearby fires or sprint in to heal somebody.


==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3728522
Hacking, Pilot - here is a quick primer on the use of your SysLi-- wait.
You don't seem to be in a WEB unit.
>>
>>3729570
>Give it here for possible future use, the original book had 600 pages of intro thus making un-interessting to read
>>
>>3729518
"Effect" is a general concept that indicates a game mechanical outcome. If you fire the Chirni, it has an effect of 1d6+2 ballistic damage. If you swing a fist, it's 1d6 capped at your GRIT kinetic in close. If you bring old swords to an new fight, you get 2d6 uncapped. So on.

Actives for Coordinators add effect because of massed fire. 3 troopers firing their serpentos do 1d6 damage + 3 effect. A five man veteran section going all in add +10 effect to a given action, in addition to whichever outcome happens normally. So if they fire on a target with their Serpentos, that target takes 1d6+10.

This is also why a massed infantry charge of 12 troopers does a lot more impact than readily apparent, since they might cap their damage at their grit of 2 for the swing but the all add +1 effect to it.

Trenchers are specialist operatives and so you do not benefit from any "higher scale" abstraction of multiple helping hands. You just output what your gear says you output. For your Space Thoughts Talent however, you can be assured the effect is normally the margin on the focus roll +1. There is a cap to this, but telling you what the cap is would be no fun at all.

Effect and high Grit is also what makes Trenchers dastardly in close quarters combat. It might not seem like much to deal 1d6 damage capped at 4 with a Close roll, but you can also do a takedown (4 stun), use a feint (-4 defense) or try a push, a tackle, so on.
>>
>>3728983
>1!: Pickup the flag and move 6,6,1,6
>1!: ×2 Veterans, Dig in the wall Direction 6 & 1 to make a blast room for the squad (+2 MP to effect)
>2 MP move: Squad moves into the room with the flag
>1!: Block the entrance with the ×1 Assaults Shield and a reinforced wall made by the CO & ×1 Veteran

==Tang, Fireteam {Green Cobra}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 12/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes)
×1 Troopers (Co, Tang)
×1 Assault
×1 Marksman (Coolin 1) [W.I.A]

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 3, 6, 1, 3, 1, 6, 2, 4, 4, 5, 1, 5, 4, 5, 1 = 51 (15d6)

>>3728983
"Ahh, the angry guy bailed. He didn't even say thanks..."
>Move 3,3,2
"Hey, pythies ? Can you hear me ? You know, a barrage like that is a good idea. Very effective. But here's the thing. You're facing me."
>Grasp the incoming shells out of the air (+1 aoe, skill 10)
>Grasp the incoming shells out of the air (+1 aoe, skill 10)
>Grasp the incoming artillery shells out of the air (+1 aoe, skill 10)
>Grasp the incoming artillery shells out of the air (+1 aoe, skill 10)
"Really, you mistake was using solid projectiles against me."
>Slam the grasped shells for 3 force in an aoe, in the general direction of the big pytherian command unit thing (+1 aoe, skill 10)

==Esper==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 23
==Skills==
Acc 10 Close 13
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Wild Psionic]
“So you know how some people used to crush bugs...“

Interact telekinetically at 1/4th Focus range (roll close).
-3 skill for +1 AoE.
This deals raw Force = Margin on the roll if offensive, or just lifts/interacts with things no larger than your GRIT. You can also grasp and hold things. Like bullets.

2 AP slams something with 1/4th Focus force, multiplied by extra AP spent. Roll Acc. -3 for +1 AoE. This can be done at range. This is a Wild effect, gains a random elemental modifier.
>>
>>3728983
-The Engine of the WEB being dead, the pilot takes upon himself to unstrap, put on his Tac-Vest and disembark from this death trap and continue the mission on foot... this isnt going to be a good day afterall-

>~For now I took 2 Secplates like I did at the begining of mission but could I switch my gear for something worth equivalent gear?
>1! Disembark direction 6
>5!+1MP Move 1-6-6-1-1-1
>3! Go Dark
>MP Move: 2-3
>3! Sharpshooters! (×3) fire 1 for each Pathfinder in the squad direction 3-3-3-2-2
>Mp Move: 2 (In the trench, hiding amongst the bodies)

{Pilot on Foot}
==Rick==
AP 12
Ht 10 Grit 3
React 8 Focus 12 DR 2
==Skills==
Bright 8
Close 12
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Gear==
Hand1: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
Body: •Reinforced Light Armor (×2 Secplates=+2 Dr)
==Pilot Tricks==
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
[Go Dark] (On foot)
>>
>>3728983
>>3729638
>Pathing and orders/Requests
>>
Rolled 6, 2, 4, 2, 5, 1 = 20 (6d6)

>>3728983
>>3729608
>>3729218
>Extra AP: Should be about 6
>Slam the suspended shells with 6 force in an aoe, towards the pytherian command unit (+1 AoE, skill 10)
>If that fails, slam the suspended shells away with 3 force, in an AoE, towards the general direction of the pytherian army (+1 AoE, skill 10)
>>
File: execution phase.png (440 KB, 1350x1157)
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Bang.
>>
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The Wardchamber falls silent with the last cut of the old sabre. Fine tools. For a more . . . civilised age. Hard to believe that old adage in this gore-soaked place.

--

Fireteam Cobra, Coordinator Tang, Trencher Hijacker and Trencher Ameles huddle up in the corner and pray for deliverance.

--

Trencher Esper strides boldly forward into the roaring inferno Dr. Vitae corralled into place earlier.

--

legio phase
>>
File: Unity 12-1.png (7.65 MB, 3095x3850)
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Trencher Esper feels the weight of the universe bearing down, all unstoppable pressure and crackling star-fire.

hair burns, skin begins to slough and in the air above, the forward momentum of death begins to shift
>>
File: Check Phase.png (1.5 MB, 1429x993)
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{Pytherii Theurge}
Load incendiary rounds. Send them to all to the Eye itself.
>>
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{REBUS TWO}
Come along, kid. Before we have to consider employing our considerable persuasive talents
>>
>>3729836
ooh, is this the part where i get a rope around my neck for being a "mutant"
>>
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{REBUS ONE}
Eh, I've seen worse. You know the House of Bonds have a biology specialisation these days? Yeah?

Don't none think about it, kid. Once saw a man with no lips try to drink soup.

Ain't never forgetting that.

Hey. Hey - you over there. Nice and steady now.
>>
File: CATCH AND RELEASE PHASE.png (1.35 MB, 1334x914)
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{Pytherii Theurge}
And may your souls be warm, eternal. Ignis invictus.
>>
File: Hero Phase.png (1.21 MB, 1546x1290)
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what an icon-damned hero

Trencher Esper KIA.
>>
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=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>WEB 1 | critical component blowout. engine dead.
Ro3 Miha
>Co4 Kaine, Ft Hydra | RESUPPLYING
Co5 Tang, Ft Cobra
>Co6 Samson, Ft Axolotl | KIA.
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
>Tr10 Esper | KIA
Tr 11 Hijacker
Pi12 Rick
==Supplies==
5
==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

--

Is anyone still recieving on this channel? Hello? This is Perotil. I had to subdue a giant flaming hound that was eating Turtle regiment. It almost got into the fragments of that statue.

We just received word from the Colonel that a Pytherii mechanised force with Unity attachments have broken through the Shatterbay defensive line. The... field army is in... IS-ss..
Well.
I don't want to distract you.

We're rounding up the mauled remnants of the expedition and we're making our way towards your position. I've given the people I could find a gun. Spanner tells me most of the logistics people should be passable shots with two weeks of training. Heh.
Heh. . . I guess she was trying to make a joke. They must surgically remove the fun part of your brain when they go through the process.

J-just hold on, trenchers. Just a little more, right? It'd be asinine to come this far and then stumble.


TRENCHER PHASE
>>
Rolled 6, 1, 5 = 12 (3d6)

>>3729864

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 13/13 ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 0/0 ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> 4MP || Choking slightly on the haze of dust hanging in the air in the wake of the artillery strike, Specialist Ameles scrambles over to the opposite corner of the building. || {Move [3x1], [2x1], [3x1], [1x1].}
> 6AP || Specialist Ameles feels a tinging sensation begin to nip at her fingertips as she gestures towards Hijacker. Especially keen eyes might have noticed that, in the very same instant, an almost imperceptible shudder passed through the Body-Snatching trencher. || Target: 13+6, Effect: +1, Crit: 6+1 || {Give Hijacker additional AP by decreasing the distance between their thoughts.}
>>
>>3729864
=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>WEB 1 | critical component blowout. engine dead.
Ro3 Miha
>Co4 Kaine, Ft Hydra | RESUPPLYING
Co5 Tang, Ft Cobra
>Co6 Samson, Ft Axolotl | KIA.
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
>Tr10 Esper | KIA
Tr 11 Hijacker
Pi12 Rick
Tr13 Ameles
Ro14 Dr. Vitae
==Supplies==
5

*
>>
>>3729864
a word?
mmm...
okay. i'll come along.
is my friend miha coming along? we're often short of friends in these trying times, you know.
>>
>>3729890
{REBUS ONE}
We like meeting new people. So put your hands, all three of them, in the air and lets go. You, that one, that lot on the ground.

You're carrying that lot mind. And we'll be taking our machine gun back, thank you.

Then we have a nice chat, all... friend, like.
>>
>>3729898
aw, that's sweet of you.
no guns to the back of the head or anything, just a chat?
this has to be the second best surrender i've ever been in.
>>
Rolled 4, 9 = 13 (2d10)

>>3729864
"Reporting for duty, boss."
>>
Rolled 5, 4, 4 = 13 (3d6)

>>3729864

"Afraid I don't know anyone by that name. Is he a Trencher? Ah, give me a second here. You could tell me about him, except I think the Pytherians are about to interrupt our friendly chat. Maybe they're familiar with him."

>Do not directly face the rainbow creature with my weapon during this turn
>Late to the party: Get +1 Close from deploying
>Move to the corner of the wall 5 to provide cover from entry
>[2 Focus] Switch Rail Driver to Rapid Fire Mode
>[1 Focus] Confirm 3 kills
>[6 AP] Generate shadows, apply darkness buff to Rail Driver to reduce heat generation when fired [Focus 12+5] vs. 17, Margin effect


==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12/12
==Skills==
Acc 10 Close 12 (+1)
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP
>>
>>3729913
I see you're here! Quick, grab a ballistic vest and go-- oh. I see you've brought your own.

4,9 Psionic Metareal Manifestation

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4

>You can build a sword of fire for 12 points set to 6Flame.
>You can wear a suit of diamond hard plates with the weight of all your childhood dreams for 6 points set to 6 DR.
>You could build an external friend by assigning points to AP. You don't get any extra AP, but the manifestation does.
>You could give your friend a sword.
>You could make more friends
>You could wrap yourself in GRIT (but only 3)
>>
File: Volariel Phase.png (1.92 MB, 843x845)
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>>3729917
We have m eet[/red before.
You smell a-kin. Yet lesser.

Hollow soul..

You are like Them and yet your own. How fuN! They won't like that at all. They will come for you with exuberant glee.

Aaaah if you are not Compass-in-uniform, then then then! A trade. I have been caged again for such a blink. Their little supplicants they truncate and trammel.
Those. The small souls. beyond the door[/green.

Give them to me...
And then?

A favour.
>>
Rolled 2, 5, 5, 6, 5, 3 = 26 (6d6)

>>3729864
>Deploy
>Move to 'Esper' but don't actually step into the fire.
>4 AP, Disjunct flames surrounding them. If first attempt is successful, Disjunct any incoming attacks with second attempt. Rolling vs. 13
>If enemy attacks me, counterattack with link and release of Disjuncted flames/attacks.


==Sheet==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 13
Threshold 3
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Shorn]
You made a Bond with the Other. It bleeds through you. Gain a Threshold stat of 3.

Within a field that spans your THRESHOLD you may disconnect cause and effect.
Consequences must happen, but they don’t have to happen in the natural order of things.
1 AP connects one action to another cause/effect. This can chain, but no more than Threshold chains.

Roll vs Focus to Disjunct things entirely, suspending a consequence until released for 2 AP. Max Threshold consequences held at once.
>>
Rolled 6, 4, 2, 1, 1, 4 = 18 (6d6)

>>3729864
>>3729886
Thanks.
To you.

>Get 6 Ap from Ameles
>Move 333, take cover behind wall
>4! Hijack Pathfinder to 3 6x2 (-2 dist, +2 Ap, vs 13)
>Be the Pathfinder
>1! Read host's memories
>1! Knock on the tank's armor and say something to lure the pilot to look out of the hatch, use host's memories for plausibility
>2! Hijack the pilot (vs 13)
>Be the pilot
>1! Read host's memories to learn how to control the tank
>1! Back up and sit on the Theurge
>2! Move 66

==The Hijacker==
AP 6 MP 4 DR 4
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[One Man Army]
>>
>>3729907
before we go, though, i need to ensure i have the tools to win every battle.
including social ones.
>Change: cat ears
i'm ready. nya.
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3729864
>>3729926
>Deploy at VA3
>-12 points of force, assigned as 6 points of Shadow
>Assign 6AP to my 6 points of Shadow, creating the friend "Boogieman" His intent is defeating pytherians, and surviving.
>-Roll vs Focus (12) to boost Boogieman's shadowiness this turn

==Wish==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 13 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
Rolled 5, 3, 1 = 9 (3d6)

>>3729864
"Your gonna be fine soldier, ow, by the way women love third degree burns."
>Start sprinting:
>Move: 1,1,1,2
>1 AP Grab esper and drag her to hex number 6
>2 AP: Commit emergency triage on esper and the three remaining troopers. (medicine roll+1 first aid)


==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 5/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 6, 5, 6, 5, 3, 2, 1, 1, 6 = 35 (9d6)

>>3729864
>MP Move: 2
>2! Intel Sweep the area direction 1 of Ro3 Miha (6× Weather range of any friendly) (+1! to acc)
>2! Sharpshooters! Fire ×2 shots at Rebus One (The one direction 6 of Ro3 Miha, 3× Weather range of any friendly)
>2! Sharpshooters! Fire ×2 Shots at Rebus Two (The one direction 1-1 of Ro3 Miha, 3× Weather range of any friendly)
>MP Move 1-6
>2! Intel Sweep the Area 1-1-1-6 of me (+1! to acc)
>2! Sharpshooters (×2) fire at the 2 Theurges within the intel sweep (Theurge 1 is 1-1-1-6 of me/ Theurge 2 is 1-1-1-1 of me)
>2! Who are those guys from the 8th Maniple command? They look way too into they're cosplay...
>MP move: 5

{Pilot on Foot}
==Rick==
AP 12 MP 4
Ht 10 Grit 3
React 8 Focus 12 DR 2
==Skills==
Bright 8
Close 12
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Gear==
Hand1&2: Salvaged Rifle [1d6, 12 AM. 1 at 2]
Holster: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
Body: •Reinforced Light Armor (×2 Secplates=+2 Dr)
==Pilot Tricks==
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
[Go Dark] (On foot)
>>
>>3729864
It wasn't really intentional. Well alight, at least it means no more bombardment.
>>
>>3730180
Hold on resop, I'll see if i can make my way there..."
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3729864
*makes cross motion*
"Divines above save me from what I am going to do."
*after triage*
"Sir badguys I hope you take care of them" *splash*
>Burn 5 focus for 5 AP
>Still be sprinting
>Free movement: 4,4
>5 AP worth of movement:: 3,3,2 2,3,2, 32,2 and jump to 2
>2 AP Commit emergency triage on FT. Axolotl, focusing on their leader.
>1 AP/movement: While probably on fire dive into the water 4 of me right after doing that and swim deep into the water hopefully deep enough to where I can't be hit by bullets.
==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 0/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3729936
"I'm not sure you've really given me a choice here. I'd probably have killed them anyways just because I need to get out of here, but I don't have the authority to say what happens to their souls after the fact.

Not to mention, I think you've already gotten about 15 or so of their souls as a result of my actions. I'll likely die if I were to strive for your added terms. Perhaps I should just leave."
>>
>>3729864
>Move 2-1-1 (Assault takes point/is in front)
>2 AP place down new Flag
>1 AP: Spend ×3 supplies to call in a supply of Shock grenades through care package on my position (the flag)
>MP: Add +1 MP to veteran free overwatch


==Tang, Fireteam {Green Cobra}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 12/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes)
×1 Troopers (Co, Tang)
×1 Assault
×1 Marksman (Coolin 1) [W.I.A]

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3730303
[red]per[/red[blue]haps[/blue]. Your kind often does. So fragile this cacophonous mess of organic substrate! It leaks too readily.

This locality orients around exchange. To simply take? [green]Crass[/green]. I would not insult you so! Theirs are yours. The weight of it [i]yours[/i]. If you have n[red]o[/red] for this bountiful multiplicity grant them to a humble traveller, exchange them. A favour in return for this grand feast for a starved wayfarer! A little boon. An empire toppled, a cold drink on the warmest days, a star from the vast emptiness, the secret name that binds the High...

Or simply a mitigation of present circumstances. [green] give them to [i]me[/i][/green]. Say yes. Nod! Raise an eyebrow! Shake a choice hand, new friend! But intend upon agreement and our barter will be [blue]fair![/blue].

I never lie, Hollow Soul. Give them
All to me and you can walk away, well and grand.
>>
>>3730221
What are you doing? You'll just get captured too.
>>
>>3730416
>>3730221
A medic a mage a man and a monster and 4 more. What a catch.
>>
>>3730080
>>3730416
>>3730221
>>3728371

"Is this is it?" asked the Legate of one of the Rebus. "I wasn't expecting much, but, really? And what is that on that one's head?"

Terentius shakes his head, before turning to address the Trenchers. "Well, Vanadians, there is a reason why you and your ilk are not dead. And that is because you are, depending on your answer, more useful to me alive than dead."

"You see... not everyone... approves of the Theurge. In fact, some would be more than happy to see your efforts bear fruit. But appearances must be maintained, and one cannot simply 'allow' you Vanadians to overcome the might of the Legion. Not in a straight fight, no."

"But you have shown a certain aptitude for approaches that some fools may consider 'dishonorable.' Approaches, that can circumvent overwhelming might. Approaches, that might allow you to accomplish your mission. Approaches, that may be possible, if you, being a sneaky, dishonorable lot, managed to steal information that certainly does not exist," he said, holding up a data stick.

"Do you understand? Speak, Vanadians, and prove to me that you have some brains in those heads of yours."

https://www.youtube.com/watch?v=mteXyjwmBqs
>>
File: Unity 13.png (7.92 MB, 3095x3850)
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all these beautiful little moments you all squander.

Say it nowsoftsoul.Are they yours or are they mine?

Legio Phase.
>>
>>3730729
"I can leave without your help, unless youre going to stop me. In which case I'd ask, is the first thing you'll do when unbound is bind me instead?"
>>
>>3730803
nothing of the kind, Softsoul.
Choking binding grasping chains that devour potential?
I would not wish it. Not again. Not for anyone.

With equanimity I accept yourrefusal. You may have them, as they come .
>>
File: Unity 13-1.jpg (2.71 MB, 3095x3850)
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VA3 is under attack! Trenchers Hijacker, Ameles and Wish sustain damage from fragmentation, bullets and explosives! The heavy cover of the walls absorb the worst of the impacts!

Trencher Vernal and Trencher Esper are both Husked!

--

Trencher Phase

=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>WEB 1 | critical component blowout. engine dead.
Ro3 Miha
>Co4 Kaine, Ft Hydra | RESUPPLYING
Co5 Tang, Ft Cobra
Co6 Samson, Ft Axolotl
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
>Tr10 Esper | KIA
Tr 11 Hijacker
Pi12 Rick
Tr13 Ameles
Ro14 Dr. Vitae
>Tr15 Vernal | KIA
Tr16 Wish
==Supplies==
4
==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks
>>
>>3730654
Well we are very sneaky, and very dishonorable. And those theurges /are/ pretty hard to get along with aren't they? We had to learn channeling in those colleges with them and they were just insufferable.
Particularly when they, you know, build a facility to control an endlessly replicating swarm of hellish abominations and by all accounts seem to have /converted into a cult dedicated to worshipping their new dark god/.

That doesn't seem to be very, uhh, safe. For anyone. Does it?
>>
>>3730691

"I do hope that was some kind of joke. Or that you are some kind of idiot savant. Or perhaps I was somewhat unclear?"

>>3730416
>>3730080
>>3728371

"I suppose I should have been blunt from the start. At this rate, you and your friends will die, and I have no qualms ordering a direct barrage on a hardened Vanadian position to make it happen faster. This can be avoided, however, if you temporarily withdrew your troops, and take this information which I certainly never gave you to enter the facility in a more covert manner."

"Decide quickly. I can order my men to hold off on pursuing a fleeing for, but I cannot order artillery shells to turn around mid-flight."
>>
>>3730144
Pilot Rick, we're trying the best we can. We can only adaquately perform one Intel Sweep before it needs to reset. The Sharpshooters can only target one general area!
>>
>>3730826
Those banners that they have scrawled over with black aren't very comforting, are they? Nor that attempt of that one outside to ascend as an icon of shadow and Light, if the reports are to be believed. We thought that it was your legion defending the base. We thought that the facility was being crewed by sane people at least. Guess not, huh?
>>
>>3730826
>>3730845

"It is good to see that you understand. And while yes, the Legion does defend the base, not all of the Legion is of the same mind."

"A good example would be most of the men that you have killed thus far, and Centurion Tiberius who leads the 8th Maniple. They are more than willing to lay their lives down for the Theurge, and I happily gave them that chance."

"But that is something that you shouldn't concern yourself with," Terentius says as he places the data stick on the table and slides it to the Vanadians. "You certainly didn't take this from me, just as you certainly didn't walk out of here unscathed and without a fight."
>>
>>3730863
> 1AP Mhmm. Pleasure not doing business with you.
> 2AP Samson, it's time you do your biggest [Trust Me On This One] yet. Order the retreat once we, uhh. 'Exfiltrate'.
> 1AP Miha throws back the wine
> 1AP Miha pockets the datastick
> 1AP Miha grabs the sword

Okay, I'm ready. Please don't hit me in the face too hard.
>>
Rolled 6, 6, 2 = 14 (3d6)

>>3730825

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 13/13 ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 0/0 ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> 2MP || Between spluttering gasps, young Ameles limps a short distance from her not-so-secure hiding place, passing through a doorframe and bracing herself against a rough-hewn cavern wall. || {Move [5x1], [1x1].}
> 6AP || A sensation abstractly comparable to television static lacing itself through their nervous system washes over Trencher Wish. Yet, as soon as it comes, the surreal feeling fades away, soon after replaced by the world smearing, individual stimuli becoming torpid and protracted and by that same token also significantly more distinct, easier to pick out and focus on. || Target 13+6, Effect: +1, Crit: 6+1 || {Give Wish additional AP by decreasing the distance between their thoughts.}
>>
>>3730876
*nods in agreement*
>>
>>3730887
Not drinking yours? Well, alright
> 1AP Miha slams back Vitae;s wine also
>>
>>3730654
>>3730827
well, you do have us well and truly routed already.
i'd take this offer on even the best of days, but we're pushed to the point where we can't refuse.
we'll call off the assault.
oh, and good luck with that situation off to the west.
>command, we've negotiated some kind of surrender. if we retreat now, the enemy forces won't pursue us.
>we also received the best kind of gift. we can talk about it later.
>>3730876
hey.
that's my sword.
i hope for your sake that you're just keeping it warm for me.
>>
Rolled 5, 5 = 10 (2d10)

>>3730825
>rolling for an ability because maybe I'll get something that actually helps
>>
>>3730839
Understood command will advise
>>
Rolled 1, 6, 1 = 8 (3d6)

>[1 AP] Maintain Voidcold buff
>[2 AP] Shadow step 3344 into Theurge's shadow behind them
>[3 AP + 3 Focus] Pull out Flame tank shadow, have it Flame (Shadowflame?) the massed Pytherian infantry to my 1 [Focus 12+5] vs. 17
>Move 322 into wall crag
>[3 Focus] Go to Ground

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 6/12
==Skills==
Acc 10 Close 12 (+1)
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP
>>
Rolled 1, 4, 5, 2, 3, 3, 2, 2, 1 = 23 (9d6)

>>3730825
>Move 3-4-4-4
>2! Intel Sweep the area 4-3-3 of my current position (+1 acc)
>4! Sharpshoothers ×4 Fire on the Theurge (Officer) he is a priority target! If he dies and you still have ammo/shots, prioritize the Pathfinders (That are not Green) and finally the Legio. Do not fire at the Pathfinder behind the Tank.
>1!: Fire the Salvaged Rifle at the Pathfinder who threw a grenade. Spend 3 Ammo for +3 acc [1d6, 9/12AM. 1 at 2] goal is [14 acc]
>1! Fire the Salvaged Rifle at the Pathfinder direction 4 of the previous one. Spend 3 AMMO for +3 Acc. [1d6, 6/12 AM. 1 at 2] Goal is [14 acc]
>1! Move direction 5
>3! [Go Dark]

{Pilot on Foot}
==Rick==
AP 12 MP 4
Ht 10 Grit 3
React 8 Focus 12 DR 2
==Skills==
Bright 8
Close 12
Acc 11
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Gear==
Hand1&2: Salvaged Rifle [1d6, 6/12 AM. 1 at 2]
Holster: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
Body: •Reinforced Light Armor (×2 Secplates=+2 Dr)
==Pilot Tricks==
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
[Go Dark] (On foot)
>>
>>3730825
You can't dodge forever.

>Be Pathfinder
>1! Order original host to get to cover and keep safe
>Move 443
>5! Grenade the Theurge and Legio with all available grenades

==The Hijacker==
AP 6 MP 4 DR 4
Ht 7 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[One Man Army]
>>
>>3730894>>3730825

>Agree with everyone else on the radio that we have something, and we should retreat 'w')
>While everyone else is negotiating terms, or our retreat look at trench and ponder the possibility using resonance 'magic' to alter or mutate a humanoid on the field? How long would it last, I know command can make it permanent for willing trenchers or troopers like spoon. But how can i do the same, or at least provide a facsimile of it to other present soldiers? Disregarding morals of course, living assaults with claws and scales as a secondary armor. Is much much preferable to dead ones.
>poke sheet.
"Hey trencher, you have a interesting power once we retreat do you mind if i have some of your blood or run some tests? I have an interesting idea...
>>
>>3731593
is...
is now really the time?
were you even listening??
void. we'll talk about it later.
>>
>>3730916
Oh. Nothing appears immediately off about you, Trencher.

Rolled 5, 5 = 10 (2d10)
[Surging]
You can project a field with AOE = 1/4th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.

You can spend 2 AP to modify your field values by 1. You can reset your field to its natural state with 1 AP and a Focus roll.
>Eg: can’t exceed 11, can’t exceed 9, critical range is +3, field is +1 Aoe, etc

You can spend 1 AP to exclude a target from your Field this turn.
>Command suggests if you do something like critical range +5 you exclude yourself to avoid rolling 11-18 results in critical failures.
>>
>>3731596
*Vitae blinks at the legatus and the building they are in before turning back to sheet*
"I believe I was trencher, we are either retreating or having the pytherians back off. And I see, I think I can wait its just you are *fascinating* with your ability. Truly the threshold project is a wonder..."
>>
Rolled 4, 2, 4, 6, 2, 5 = 23 (6d6)

>>3730825
>1! Call in a Mortar Salt Barrage on the Husks (If they're still there. If they're not call in a shock (electric) barrage on the Sigilcraft)
>MP: Move 1-1-6 (Dont get too close to the barbed wire, thats unsafe for whats going to happen
>1!: Rifle grenade ×2 Shock Grenades at the Eagles Direction 6-6 {+Prepwork Detwork, Grenades are 2d6 and +1 Hex AoE}, Actives used: ×1 CO+ ×1 Assault+ 1 MP = 14 acc
>1!: ×3 Veterans Shoot upon each Legio as they let their guard down, try to aim for the soft spots, if there is any = 17 acc

==Tang, Fireteam {Green Cobra}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 12/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes)
×1 Troopers (Co, Tang)
×1 Assault
×1 Marksman (Coolin 1) [W.I.A]

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
Rolled 6, 3, 5 = 14 (3d6)

>>3730825
"Pesky Pytherians. You are not welcome in my reality."
>-+5 AP from Ameles
>Pull two points of shadow from Boogieman
>Assign one point of Metal inside the barrel of the pytherian tank's main gun, thus altering its effective range to Self
>Use one gear to pull a salt grenade of out my pack
>Assign one point of Explosion to the salt grenade to alter its explosion radius
>Throw the primed salt grenade into the husk crowd
>-wait for the explosion
>Unassign the point of Explosion, now that the grenade has exploded
>Assign 2AP to the immobilized WEB, with the intent "Mow down incoming pytherians with TwinMGs"
>Take cover behind the sandbags

==Wish==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 13 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
Rolled 5, 4, 2, 4, 2, 1 = 18 (6d6)

>>3730825
>>3731643
(Scratch my first action, can't manifest at range)
>Recall 2 points of Shadow from Boogieman
>Take a salt grenade from my pack (-1 gear)
>Imbue the salt grenade with 1 point of Explosion, with the intent being extending the explosion's radius.
>Throw the salt grenade into the husk group (roll in the previous post)
>Take a smoke grenade from my pack (-1 gear)
>-wait for the salt grenade to detonate
>recover that loose 1 point of Explosion
>Imbue the smoke grenade with 1 point of Plague
>Manifest 1 point of Wind, to create a breeze blowing in the direction 2
>Throw the smoke grenade outside of the flag room, into the husk group
==Wish==
AP 6 MP 3
Ht 6/12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 13 Notice 10
Gear 7
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
It doesn't burn. Oddly enough.

Somehow, it still leaves scars
>>
File: Eagles.png (592 KB, 884x1141)
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>https://www.youtube.com/watch?v=-aZ4ogKXrhw
The earth will break before the Eagles do
>>
File: Unity 14.jpg (2.7 MB, 3095x3850)
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{Legatus}
So it is, then.

--

Coordinator Tang engages the Eagle Guard in close quarters combat. Their heavy armor soaks most of the munitions, and even the rifle-grenade causes one only to near-stumble. The lonely assault trooper brings his shield up in an engagement strike and rushes straight at the nearest Guard.

--

The Trenchers call for a general retreat.

Retreating now would result in a critical mission failure, the dissolution of the Trencher regiment, the surrender of Vanadia and aligned territories to Pytherii incursion, conquest and rule, your execution for desertion in the line of duty, incitement to treason, misappropriation of military funds, theft of supplies, mismanagement of resources, disobeying a direct order, contravention of standing protocols, a further sixteen counts of dereliction of duty, theft of a tank, moral recrimination at abandong multiple wounded fellow country-men to the ravages of the Eternal Fire Husks, your dishonourable discharge from the Vanadian Armed Forces, the striking of any honours, medals, awards or honorary positions on the books, a short, brief court martial, a nice stroll, a free cigarette and four free bullets curtsy of the firing squad.

Legio Phase

>https://www.youtube.com/watch?v=f2flUn28Grw
>>
>>3731742
No Nooooopee, call off that order. Whoever said such a thing it probably is wrong. You sure you didnt get some Pytherian Propaganda in your comms command?
>Discredit this "General Retreat" nonsense. No such thing will happen.
>>
>>3731742
Nooooo retreat.
None.
>>
File: Unity 14-1-1.jpg (2.75 MB, 3095x3850)
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=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>WEB 1 | Canopy crushed. Unit wrecked.
Ro3 Miha
>Co4 Kaine, Ft Hydra | RESUPPLYING
Co5 Tang, Ft Cobra
Co6 Samson, Ft Axolotl | WIA, kept awake with stimulants. Get to a medic, soldier.
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
>Tr10 Esper | KIA
Tr 11 Hijacker
Pi12 Rick | THIS WATER IS REALLY COLD. GET OUT.
Tr13 Ameles
Ro14 Dr. Vitae
>Tr15 Vernal | KIA
Tr16 Wish
Tr17 Deadman
==Supplies==
6
==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

--
Command didn't think so either.

Now get through those Eagle Guards and get access to that Facility, Trenchers, before the bloody Unity Swarm ends up celebrating the end of high summer in the streets of Isfelt feasting on our fucking civilians, our homes and our people!.

Pull your collective heads out of your asses and get this done. We're all counting on you here, people!

The Legatus might be willing to hold his soldiers back before the fight and it's entirely possible taking him up on his deal is useful. We can do as he suggests if you think it right. Allies are hard to come by in these times, so one more won't hurt. But to do what he says, while he's keeping his soldiers from blitzing our crew and holding back his artillery, we need to get through that thin line of Eagles and through. Then the Legatus will have a great grand time ordering his Centurion to search the area for any local elements still standing and we can slip onwards to do our jobs.

Now get this done.

Trencher Phase.

>https://www.youtube.com/watch?v=qHsfWZYzCuA
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3731786

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 13/13 ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 0/0 ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> 6AP || From Trencher Wish's perspective, another wave of preternatural laxity seems to saturate the world around him, as though all that is was abruptly submerged in a bright, viscous ocean. || Target 13+6, Effect: +1, Crit: 6+1 || {Give Wish additional AP by decreasing the distance between their thoughts.}
>>
Rolled 2, 6, 6, 5, 6, 6 = 31 (6d6)

>>3731786
"eheheh one moment legate before we make our leave."
>2 AP: Use my field kit on samson
>2 AP [Emergency triage?]Use my field kit on Ft. Axolotl
"Alright i'll go now."
==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 0/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 5, 5, 4, 5, 1, 2, 3, 2, 3 = 30 (9d6)

>>3731786
so we can just leave?
haha. i like you.
>-is all my focus and health restored?
>relocate to VA4
>Change: armblade (vs 14)
>Change: armored scales (vs 13)
>move 661
>stab eagle guard @ 6 with the armblade (3ap, Close vs 14)

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 10
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 3, 6, 5 = 14 (3d6)

>>3731786
I wanna try I wanna try

>1! Switch to original host
>Move 612
>5! Try to hijack an Eagle Guard (+3Ap, -1 dist, vs 15)

==The Hijacker==
AP 6 MP 4 DR 4
Ht 7 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[One Man Army]
>>
Rolled 5, 5, 5 = 15 (3d6)

>>3731806
>>3731786
>bow to the legate
"Thank you for having us over for wine legate"
>Relocate to VA4
>1 AP: Ponder the mutation thing while observing sheet. (bright idea???)
>Move: 5,

==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 0/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
>>3731786

==Fireteam Axolotl==
AP: 3 || MP: 4 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 12 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans

(If able.)

> Relocate to VA4
> Go sit down somewhere safe and out of the way until the world stops spinning.
>>
File: Syringe Phase.png (718 KB, 2123x1442)
718 KB
718 KB PNG
. . .
>>
Rolled 5, 5, 5 = 15 (3d6)

>>3731786
"I tire of your continued existence. Begone."
>Recall 4 points of Shadow from Boogieman
>Imbue the bullets inside the Chirni's magazine with 6 Acid
>Burst fire with 40 rounds (imbued with 6 Acid), on the Husks, then the tank (in that order) (skill 10 +13 for bursting, -4 for multiple targets, blindfiring through the smoke)
>move 111

==Wish==
AP 6 MP 3
Ht 6/12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 13 Notice 10
Gear 7
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
>>3731846
"Just that we are in a moment of haste legate,I apologize sincerely."
>>
File: Unity 14-2-Lightning.jpg (2.66 MB, 3095x3850)
2.66 MB
2.66 MB JPG
Trencher Ameles is ravaged by a husk!
Trencher Deadman is ravaged by a husk!
Fireteam Cobra suffers casualties!
Trencher Sheet murders an Eagle Guard by jamming a spur of bone through his visor!
Doctor Vitae performs surgery!
Specialist Miha drinks wine!
Legatus Terentius sighs!
Trencher Hijacker slides off of a ward!

Trencher Bonus Lightning Phase Go Again
>>
>>3731876
>Move 444
>1 AP to Activate FIELD
>4 AP to lower effective target number to 8
>1 AP to exclude Amelis

==Sheet==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3

[Surging]
You can project a field with AOE = 1/4th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.

You can spend 2 AP to modify your field values by 1. You can reset your field to its natural state with 1 AP and a Focus roll.
>Eg: can’t exceed 11, can’t exceed 9, critical range is +3, field is +1 Aoe, etc

You can spend 1 AP to exclude a target from your Field this turn.
>Command suggests if you do something like critical range +5 you exclude yourself to avoid rolling 11-18 results in critical failures.
>>
Rolled 5, 5, 6, 6, 2, 4 = 28 (6d6)

>>3731876
all we need to do is make it through.
you're in my way.
>Change: shape blade for armor piercing
>stab the eagle guard (5ap, vs 16)
miha. please confirm that you secured the intel.


==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 10
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
Rolled 3, 3, 6, 3, 1, 2 = 18 (6d6)

>>3731876
Distasteful.

>Move 5
>3! Throw a 2d6 salt grenade 44 (vs 11)
>Move 2
>3! Try to hijack an Eagle again (+1 Ap, -1 dist, vs 13)

==The Hijacker==
AP 6 MP 4 DR 4
Ht 7 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[One Man Army]
>>
Rolled 6, 6, 2, 1, 3, 4, 5, 2, 6, 3, 1, 2 = 41 (12d6)

>>3731876
"DIE DIE DIE ALREADY!!!"
(i meant more on how to mutate people 'w') but hey I can make a abominatoin!)
>Move 2
>1 AP: Think how can i mutate people with vitality magic
>1 AP Channel 7 cold onto the northern eagle guard.
>1 AP Channel 7 cold onto the northern eagle guard
>1 AP Channel 7 cold onto the northern eagle guard.
>1 AP channel 7 cold onto the northern eagle guard
>1 AP channel 11 air onto the northern eagle guard

==Dr. Vitae==
AP 6 MP 3
Ht 11 /11 Grit 2
React 7 Focus 0/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 12 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
-Field kit
-ArrayCycler
>>
Rolled 3, 3, 1 = 7 (3d6)

>>3731876

==Specialist Ameles ==
AP: 6 || MP: 3 (+1) || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 13/13 ||
==Skills==
ACC: 10 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 0/0 ||
==Kit==
Armor: [AEPP-3] || DR 3
Weapon: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Firing zone: 30° || Ammo: 40x2 || 1AP per shot, 2AP per reload
Other: [Personal Arms] || +1 Crit
Other: [Better Boots] || Every MP buys 1.5 hexes of movement. || +2 Acrobatics
==Talent==
[Space Between Thoughts]: Roll vs Focus to add or remove AP from a individual's action chain. || Multiple individuals can be effected, but each additional recipient adds -1 to the target. || You may also Roll vs Focus to increase or decrease the duration of mental status effects, or bring them closer or further away, moving them from one individual to another.

> 2MP || Shrieking in pain, Ameles stumbles backwards several meters, almost insensate,groping at the cave wall for support. || {Move [1x1], [6x1].}
> 6AP || Once more Trencher Wish is plunged into a dimension of sluggishness and clarity. Constant exposure to this bizarre perspective is starting to cause his eyeballs to itch. || Target 13+6, Effect: +1, Crit: 6+1 || {Give Wish additional AP by decreasing the distance between their thoughts.}
>>
>>3731876
>move 343
>With 3 points of Space, create a bend in space in front of the tank's main gun, that rotates anything coming through it 45°, clockwise
>Reload the Chirni
>With 3 point of Acid, and 2 AP, give life to Melty, the acid blob. Intent: Destroy surviving husks, if no husks are in sight, destroy tank.
>>
>>3731898

==Wish==
AP 6 MP 3
Ht 6/12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 12
Bright 13 Notice 10
Gear 7
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
>>3731876
Oh, well... Poor rearing, bad influences from their peers, military guidelines against intoxication... They probably didn't even realise these are silver cups, and you Pytherians don't serve cheap wine in silver cups. Some of them just want to kill everything too but you know what? This civilized warfare isn't so bad after all. Much better than getting tortured.
> 1AP Talking

Right then, this Heretic better be off so she can go and kill those other, worse heretics inside that heretical compound. Anyone inside you'd like us to save? A cute researcher? A loyal soldier? I can't imagine the facility will be intact once we're done with it. And, well, if we do succeed then we might be seeing each other again very soon.
You sent a dispatch to the south to investigate when things started going badly down there, after all.
>>
>>3731929
> 1AP Talking
> 1AP touch the sword with my channeling array, see what element I get. Try not to cut myself.
>>
>>3731932
You cut yourself. And clean through the reinforced gloves too.

You draw out a single mote of Severance.

>>3731929
>>3731932
Legatus Terentius remains calm as a the far moon, undisturbed and distant. You get the faint impression all this is a lesser concern to him. Eventually he raises his own cup and treats you to a slight nod. You note that the armor he wears is much as was described in the report from the Wardchamber Incident if bedecked with a trace more decorative swirls, and that the men stationed around the encampment even now keeping a quiet, watchful circle, are of the same stern calibre of personal attendant that the investigation party was composed of. Is there a slight catch in the ease of his breath? In the chaos that the Officious Theurge caused many bodies hit the ground. Some died shielding others against the encroaching dark. Is one among them out there clad in the familial regalia of a Pytherii Senatorial House, buried beneath a steel strewn circle of loyal retainers?

Perhaps Terentius ire can be extrapolated from these facts. He does not tell. As his cup comes down on the table again, he blinks once, long, slow, and lingering.

"I delegate those matters to my fellow officers. My kin does me the honour of performing their services with focus and tenacity. I am as proud as any father of the conduct of my men.

As for the saving, Vanadian, even I do not harbour such a hope. We all return to the Eye. Some. . . sooner . . . than can be wished.

If you can avoid the needless death of loyal servants with only their diligence as their flaw, it would please. They serve because of loyalty and tradition, but do not see the flaw in their masters.

I do not expect you to spare them. I would be honoured if you were to try.

You and your kind are mongrel children playing with the toys dug from the scrap of those who know more than you. And for the hearts of the Theurges at this damned place, I want little but bullets and blades.

Have we an accord?
>>
Rolled 1, 5, 5 = 11 (3d6)

>[1 AP] Maintain Voidcold buff
>Move 4
>[2 AP] Shadow step 5555 into Trench
>[2 MP + 3 AP + 3 Focus] Rapid fire Rail driver into Eagle legionnaires' sides 5 And 5-5 [10+4 Unaware+2 Brace -2 multi-target-1 hex target+3 Aim] vs. 16, 3d6(2) Burst 4/1

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 3/12
==Skills==
Acc 10 Close 12 (+1)
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 6/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP
>>
Trencher Sheet jiggers a nerve and reshapes his hands into- -- dammit - not quite this configuration. But 14 points of blunt force trauma has a charm all of their own as the Eagle rears back, stunned.

Subsequently most of the armor turns to fragments.

--

Trencher Hijacker breaches a ward!
Trencher Jura steps in to fire their gun!
Ally melee elements would never dare counter strike allied elements even if they fire their rifles right in their melee radius!

Both eagles are down!

Trencher Hijacker keeps breaking their toys!

--

Trencher Wish crushed by a tank
Trencher Deadman suffers a close range HE shot miss.

--

Hostile Phase
>>
File: Capture Phase.png (1 MB, 1993x1309)
1 MB
1 MB PNG
The HK Bondpilot reports capture of a Vanadian Position.
>>
>>3731959
"Spare all the normals we can, execute the theurges and shut down the facility before the Unity swarm devours everyone in Isfelt."
Miha inspects her bleeding hand. Some sharp sword, to inflict that with a mental touch. 'Playing with toys'? Maybe he's right. Just a bit.
"I'll try to convince the others to show some mercy. No hope for those Eagles at the gate at this point, but maybe if you're quick you can save a few. Now I'd better be going.

> 1AP Talking
> 1AP Relocate to VA4
> 1AP Maintain Severance
>>
Rolled 2, 4, 5, 2, 2, 3 = 18 (6d6)

>>3731786
>>3731876
>1! Call in 3 Troopers armed with something that can DESTROY Eagle Legios Armor...or whatever is on hand. Orders? PTFO (Push.That.Fucking.Objective)
>2! Fire a Shock Grenade at the Eagle direction 1-6 (Prepwork, Detwork) (+4 MP)
(Do I get to act for the lightning round too? if yes then use rhe following)
>1! Trencher Sheet! ×3 Troopers Get'em (Provide words of encouragement to kill these guys)
>2! Incorporate a dead Eagle Legio?
"Yes this is normal

==Tang, Fireteam {Green Cobra}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 9/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes, Injured!)
×1 Troopers (Co, Tang)
×1 Assault (Injured!)
×1 Marksman (Coolin 1) [W.I.A]

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3732056
It was such a nice host.
Pity.
>>
>>3732056
>12! Get out of the water direction 2222 (Used mp)
>>
>>3732070
First, it's enemy phase
Second, all Eagles are down
>>
File: Unity 15 END.jpg (2.43 MB, 3095x3850)
2.43 MB
2.43 MB JPG
{REBUS ONE}
Legatus! Got a news bit for ya
>>
>>3732075
Dont do that. Please dont state the obvious. Its just rude, I know what happens when you post late.
>>
File: Unity 15-END-2.jpg (2.57 MB, 3095x3850)
2.57 MB
2.57 MB JPG
=Crew on Call=
>CO1 Felicia, Ft Kitty | KIA
>WEB 1 | Canopy crushed. Unit wrecked.
Ro3 Miha
>Co4 Kaine, Ft Hydra | RESUPPLYING
Co5 Tang, Ft Cobra
>Co6 Samson, Ft Axolotl | WIA
Tr7 Sheet
>Tr8 Secret | KIA
Tr9 Jura
>Tr10 Esper | KIA
Tr 11 Hijacker
Pi12 Rick | WIA.
>Tr13 Ameles | WIA.
Ro14 Dr. Vitae
>Tr15 Vernal | KIA
>Tr16 Wish | KIA
>Tr17 Deadman | KIA
==Supplies==
-4
==Options==
Sprint at 2x MP, disable non-melee
Vehicle Scan vs Notice
ResOps: Sustain invocations with 1 AP or a free Channeling-1xInvocation
CoOrd: [Rush] Make a Close Quarters attack with bonus = hexes moved

==Gear==
Explosive, Flashflare, Smoke, Stun Grenades, Fireglass Grenades
First Aid Kits, Salt
Rope, Gasmasks

--
We have secured the Facility Access Route!

Trencher Op End

==Casualties==
Fireteam Blue Otter
Fireteam Green Snake
Fireteam Indigo Horse
18 Troopers
5 Vets

--

>Fallen Trenchers may swiftly redeploy with the same talent or roll a new one
>>
>>3732089
>deploy
>yes I know I don't care deploy
>>
>>3732089
"We lived...yay!"
>walks over to sheet.
>Poke
"So about that help..."
>>
>Deploy
Kaine returns, with a large group of reinforcements from command.

"Alright! We're back with more men! Let's ki- wait what the fuck is going on? Why aren't those legiofags shooting at us? TRENCHERS! WHAT THE FUCK DID YOU GUYS DO!?"
>>
>>3732097
*Vitae kicks a errant helmet*
"Everything coordinator, calm down and take these pills"
*thrusts a bottle*
"Take it before you become a berserk coordinator and try to execute us all."
>>
Without a field station we cannot provide adequate medical or triage for our expedition.
No triage attempts possible.

Co Felicia KIA
TR Secret KIA
TR Esper KIA
TR Ameles KIA
TR Vernal KIA
TR Wish KIA
TR Deadman KIA.

Fireteam Axolotl given emergency triage by Pytherii Bond-Medicants.
Pilot Rick has a ringing in their ears that will last for quite a while. And.... Apologies, Pilot. That WEB unit is completely wrecked. We'll have to get you a new one!

All personnel earn +1 Stat or Skill.
All personnel earn +1 extra Skill.
>Note that Trenchers may invest a Statpoint into their Talent.

Any re-deployment may redeploy with +2 Points instead of the usual +1.

Every expedition member may take a post-scene action, rolling vs a relevant skill or stat. Investigate! Learn! Improve! Recommend! Acquire! Teamwork adds a +2 skill bonus, ties both participants up in the consequences.

Trenchers may be interested in Talent Development.
CoOrdinators may be interested in Troop Management.
Pilots may be interested in Equipment Infrastructure.
Resonance Specialists may be interested in poking at the holes in the world or investigating strange artefacts.

Or maybe you have your own plans?
>>
>>3732100
>what do I get for +2 [Surging]
>>
>>3732098
He slaps the pills to the ground. "If they aren't immediately shooting us, that means we're doing something right, and i'm not gonna do something retarded and get more of our boys killed."

He looks to the most ornately armored Pytherian. "Hey, you. What the fuck is going on? What happened to the fuckin Rainbow abomination against all things holy? Why aren't you guys shooting at us?"
>>
>>3732106
"Coordinator please don't its a uneasy 'truce' and I think everyone would prefer if you didn't try to antagonize them."
>>
==Memorial==
TR | Alice [Exploded]
TR | Duck [Shot]
TR | Grommet [Soul Lost]
TR | Spider [Exploded]
TR | Deadman [Exploded]
TR | Bob [Shot]
TR | Pinwheel [Shot]
TR | Dimas [Shot]
TR | Hardrada [Burnt]
TR | Fatman [Eaten]
TR | Killjoy [Burnt]
TR | Lukar [Eaten]
TR | Zero [Eaten
TR | Skantarios [Eaten]
TR | Mysterious [Eaten]
TR | Stump [Shot]
TR | Gus [Soul Lost]
TR | Brishan[Cut Apart]
TR | Auria [The Light Inside Is Dead]
TR | Secret [Exploded]
>TR | Esper [AN ICON-DAMNED HERO]
TR | Ameles [Explosive Shrapnel]
TR | Vernal [Husked]
TR | Wish [Crushed]
TR | Deadman [Exploded]

Pi | Dimas [Breached]
Pi | Arnold [AT]
Pi | Brontide [Breached]
PI | Chuck [Explosives]
PI | Brontide | [Bleeding]

Re | Sloth [Shot]
Re | Kari [Shot]
Re | Cube [Shot]

Te | Tatiana [Husked]
Te | Ukarl [Eaten]
Te | Karla [Eaten]
Te | Blargh [Eaten]
Te | Alice [Eaten]
Te | Cross [Shot]

CO | Kang [Vaporised]
CO | Jin [Shot]]
CO | Kang [Shot]
CO | Tang [Filled with the Flame]]
CO | Nemain [Crushed]
CO | Felicia [Shot]

Fireteam Seal
Fireteam Cat
Fireteam Wvvern
Fireteam Penguin
Fireteam Rat
Fireteam Steel
Fireteam YinYang
Fireteam Crane
Fireteam Lemur
Fireteam Caterpillar
Fireteam Sloth
Fireteam Turtle
Fireteam Mongoose
Fireteam Blue Rat
Fireteam Goose
Fireteam Mouse
Fireteam Anger [Technically]
Fireteam Green Cobra
Fireteam Kitty
Fireteam Blue Otter
Fireteam Indigo Squirrel
Fireteam Green Snake
Fireteam Yellow Goblin

262 Trooper Casualties
42 Veteran Casualties
4Hazer Casualties
>>
>>3732108
"I'm just asking questions."
>>
>>3732112
"Exactly, asking questions will get you and us hurt. Please sit down and prepare for the upcoming mission coordinator."
>>
>>3732114
"I'm sure the others or Miha can explain it better than I can, ask them for assistance on gathering intel on what transpired rather than the pytherians."
>>
>>3732114
"The only fucking question I asked was what happened?"
>>
>>3732100
Co-ordinators. Here's the intel stick. Go over it together, make a plan of attack. Together. All of you. Please. Legate says if we spare the normals and only kill the theurges that control the place, he'll owe us one.
> Hand over intel stick

Vitae, I need a hand.
> I want to get all of the weapons and ammo of the remaining company together, put them in a pile and imbue them with Devouring Shadow-keyed Severance.
>>
>>3732120
"Ah I apoligize, but I was also going to ask you help with something"
>I want to experiment/pioneer resonance techniques on the manipulation and mutation of flesh and matter on living beings.
If you could help me with this we can possibly benefit our soldiers! A living soldier with a few scales is better than a dead soldier and if we were to get this right we can remove them afterwards!
I was hoping in enlisting Trencher Sheet as a test subject during this. Her ability to shift her corperal form is intruging, and remember what you said 'want to help me create a monster' this way we can make everyone monsters! At least for a few minutes.
>>
>>3732105
Shot.

Don't put two points into the same expression, please.

Surging Lvl 2
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
Rolled 3, 3, 4 = 10 (3d6)

>>3732089
"Mawp....Mawp...MAWP!!!...I THINK I AM MOMENTARELY DEAF RIGHT NOW BUT DID WE WIN!? I THINK WE WON! ALRIGHT SEE YOU GUYS IN A SEC. GOTTA GO TO THE MEDICAL STATION!

>Go to the medical station
>Get triaged by anyone besides Vitae
>Report WEB feedback on the [Suspension Adjuster]
Converts incoming EX to partial force, moving the vehicle* to reduce the damage!
*small print: uncontrollably

-Not that great? Maybe good to use when facing infantry but enemy tanks won't give much a damn... good talk
>Send back the Salvaged Rifle, it was pretty good

>>3732100
> +1 Acc
> +1 MP

>Post battle action: Get a lesson on Hacking the systems of Pytheriann vehicles and equipment. Read the book and instructions on how the Syslink hacking systems works? and what can be affected by it. (Maybe an example could be nice)
-Ringing cleared: "I'm not a dumbass...but I had trouble figuring out how it works. Does it only work on vehicles? Can I hack their equipment too? Can I jump hack from one to another?"

{Pilot on Foot}
==Rick==
AP 12 MP 5
Ht 10 Grit 3
React 8 Focus 12 DR 2
==Skills==
Bright 8
Acc 12
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Gear==
Hand 1: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
Body: •Reinforced Light Armor (×2 Secplates=+2 Dr)
==Pilot Tricks==
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
[Go Dark] (On foot)
>>
>>3732130
That's a non-exhaustive list. Find your own concepts to bend the world towards!

>>3732131
Which one. We don't have one.
>>
>>3732133
Ok forget that, just explain how the syslink hacking works for a WEB, we skipped that after mine got TOTALLED.
>>
Rolled 5, 1, 1 = 7 (3d6)

>>3732100

==Fireteam Axolotl==
AP: 3 || MP: (4 => 5) || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: (12 => 13) || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
==Men==
(5) Veterans

> Increase MP from 4 to 5.
> Increase Accuracy from 12 to 13.
> Roll vs Accuracy || Fireteam Axolotl sets up marked targets behind barricades of varying resilience and composition. These arrangements are used to run marksmanship exercises focused on developing techniques or aptitude for accurately and/or consistently striking targets through cover.
>>
>Get +1 Focus
>Get +1 to Talent
>Wander around and be creepy

==The Hijacker==
AP 6 MP 4 DR 4
Ht 7 Grit 4
React 9 Focus 14
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
==Gear==
Hand1: Veritas 8/8 16 (2!, 1d6, 1/1 0.25, blast, melee fire)
SecPlate
[One Man Army+]
>>
>>3732126
Was never going to turn other people into the horrors, specialist, just create them from air and stone and shadow. We can try that later but we won't get an opportunity to imbue ALL of the equipment again.
> Besides, what better tool to fight unity than severance.
Trencher Sheets, if you want to help too you can.

>>3732117
The officer in command of all of the heavy armor has allowed us to bypass them because they don't agree with the hordes of soul-devouring abominations running free, either.
>>
>>3732187
*thinks*
"Promise me that if we survive this we will work on it later and i'll help."
>>
>>3732100
>Can I use the statpoint to invest it in [Animant] ?


==Tang, Fireteam {}==
AP 3 MP 4
Ht 12 Grit 2
React 6 Authority 11
==Skills==
Acc 11 Close 8
Bright 8 Notice 8
Gear 12/12
==Gear==
[Sepento]:1d6 | RoF@1 | 1AP
[Grenades]: 2d6, Hit +1 Hex
•Rifle Grenades
•Prepwork Detwork
==Fireteam Composition==
×3 Veterans (Green Snakes, Injured!)
×1 Troopers (Co, Tang)
×1 Assault (Injured!)
×1 Marksman (Coolin 1) [W.I.A]

[Animant]: Can incorporate material from other sources, and twist it to replace destroyed form. This is a grisly process that slowly changes the make-up of the Animant. Takes 2 AP
>>
>>3732225
As long as it isn't troopers you're experimenting on. I don't think Kaine would like that.
>>
>>3732240
"Well thats why I was going to have trencher sheet help, she can reverse and mold her form at will so no issue there! If I conjure a few scales she can dismiss them at will! Plus I can always use myself as a test subject if she doesn't agree to. "
>Get +1 medicine yay!
>Ponder if i can use my extra skill to learn a word or get some info on a technique..."
>Help Miha with her project
>>
>>3732246
Actually how does teamwork work, just for confirmation.
Member A wants help
Member B provides help sacrificing his action to give a +2 to their skill roll.
did i get that right? Or does member B still retain his action?
>>
>>3732143
[Meatsuit Processing]
By offloading vital autonomic functions among multiple bodies you
finally free yourself to concentrate.

Limit: (Focus/3)+1 Forms, round up.

+1 AP per body in network.
Bodies that idle concentrate for you, adding +1 to all rolls
>>
>>3732254
You work together. You share all results. Everyone shares their skills. It is your action. You do not get another one.

>>3732246
You can.

>>3732232
You can, Coordinator.
Would you like to transfer to a {Specialist} designation?

>>3732141
WHOEVER SAID YOU CAN'T JUST SHOOT IT TO DEATH NEVER LEARNED TO APPRECIATE THE PROPER APPLICATION OF TRAJECTORY VECTOR CALCULATION

Coordinator Order Unlocked.
>OPEN UP! Double range penalties, active effect, apply half suppression. Unit cannot move.

>>3732131
We've received your notes, Pilot Rick, and we've improved the design already by scavenging a bit of equipment.

The chassis might have been totalled but we can recover some of it. This would mean that the vehicle has the system embedded without it reducing the maximal integrity. This would leave space for a 2nd system.

>Garage
>Updated Suspensions
https://docs.google.com/document/d/1WVdKDYatXxXy8rqYcHPjeHpFxgZGFrT8EKnIxYm8QIE/edit?usp=sharing
>>
Rolled 2, 4, 1 = 7 (3d6)

>>3732089
~~---------------------------------------------------------------~~
{*TURN*}
{Movement:None}
Close: 8 => 9
Authority: 11 => 12
Work on improvements to our trooper's accuracy
[~~---------------------------------------------------------------~~
{*STATS*}
==Kaine, Fireteam {Steel}==
AP 3 MP 3
Ht 12 Grit 3
React 6 Authority 11 {Man symbol}
==Skills==
Acc 8 Close 8
Bright 8 Notice 9
Gear 15
{Improved Trooper survivability}
==Gear==
Hand1: Sepento (1d6; RoF@1; 1AP)

{Fireteam Steel}
[ST1] 1 Sapper, 4 Troopers
[ST2] 1 Sapper, 3 Troopers
[ST3] 2 Sappers
~~---------------------------------------------------------------~~
>>
Rolled 2, 1, 4 = 7 (3d10)

>>3732246
>>3732120
A sword forged from a mistake to pierce the heart of entropy itself. Our stained equipment, our broken weapons, our near spent ammo. This fuming Sigilcore, wrenched from a Wardchamber. Two workers of miracles great, smaller and horrifying and just
a touch

of will.
>>
>>3732295
==Authority 12==

Milestone reached.
Field promotion authorised.
Due to your inspiring example, field coordination and element tactical order integration has been tirelessly improved across the board.
Every Coordinator gains +1 AP.

>>3732141
==ACCURACY 13==

Milestone reached.
Equipment restrictions reduced.
Due to your inspiring example, it may be possible to issue the troopers with variant Chirni rifles.
>>
>>3732289
> +1 acc
>+ 1 Statpoint in [Animant] and transfer to a {Specialist} designation...but is this a new one?
>>
>>3732313
As an Animant, you have full autonomic control over your own functions and so must concentrate to breathe or move your heart.
MP converts to AP.

You do not have a Focus stat.
You have a Cohesion stat.
At 0 Cohesion, your self-awareness critically fails and you go inert.
Roll vs Cohesion to Cohere with material.

You have Threshold 2.
>It adds to your innate DR, and any incorporations that require the warping of the real

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
>>3732311
Command, I've noticed it doesn't say anywhere that Marksmen have to set up to shoot or mark. Just that they can be left behind. Any comments?
>>
>>3732246
>>3732289
Great!
>See if i can use my +skill to learn a already displayed technique to see what the thaumaturges were able to do with spoony
http://suptg.thisisnotatrueending.com/qstarchive/2761900/#p2769006
or Kari did with her 'armor'
http://suptg.thisisnotatrueending.com/qstarchive/2737768/#p2761501
I guess what i'm trying to go for is....
>Learn the word [Biology]??


resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 13
Bright 10 Notice 10,
Medicine: 13 +1 to first aid actions
Gear 0
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: C7 Service, 1D6, 12/12, 1/2, Crit 6
>>
>>3732340
They get a serpento along with everyone else, Coordinator. They can use it. When they Set Up, they get out the Proper Guns and the Markerlight system. Until they're set up, they cannot Mark and they do not use the Suncracker rounds.

>Setting Up locks the Marksman in place to provide overwatch and support. They use the modified Suncracker variant rifle, for AP and AT purposes. Suncrackers are much like Serpentos, except that using an Aim action adds to dmg, hit, critical chance and DR reduction. Marksmen have 6 AP, aim for 5 and fire with the last, ensuring a steady hit probability of 14 baseline at 1d6+6, crit 3-10.

>Trying to use the Suncracker without setting up means spending a week in the hospital while we sew your arms back on.

>trying to mark without setting up means we drop the mortar on you because our targetting coordinates will be way off.
>>
>>3732356
You already know Vitality.
>>
>>3732369
So i could have done exactly what I said, already?....
*cries inside a bit*
I guess instead.
>Use my skill to upgrade my channeling to 14
"I shall pioneer both science and the arcane on the field! Combined they...make something I have no idea yet!"
>>
"Ok guys, I've been promoted, and I've got authorization to teach all other coordinatiors on tactical field coordination and order integration. Let's do this. Also, >>3732418 Vitae, tell the Pytherians we aren't going to shoot them during these exercises."
>>
>>3732339
Ok question time
>MP converts to AP: So I upgraded my MP stat once (it was 4) is that gone now? Its not on the sheet
>You do not have a focus stat: It...its says focus 6 on this sheet...
>You have a cohesion stat: How does it deplete?
>What does "Cohere" with material mean? Do...do i become what I eat?
>+3 (APEP): What is "APEP"?
>Ignore metabolic hazard: Example of metabolic hazards are?
>Can I use the [Go Dark] ability?
>I upgraded my Acc a few times from my base (10=> 12) and Authority (10=>11) as a Coordinator. Is that also gone now?

Sorry for the questions that may sound dumb. But its to better understand this new ... "state"
>>
>>3732462
Authority is gone. We don't give command clearance to the dead. Apologies.

Skills have been normalised across the line. You will notice a reduction in accuracy and an increase in everything else to conform with training standards.

You no longer have an MP stat. It was converted to AP. This ensures you now have a baseline AP stat of 9.

AEPP is the standard Trencher All Eventualities Personal Protection Vest.

A metabolic hazard is anything that would interfere with continued metabolic chemical reactions. Such as: suffocation, fire, gas, bleeding, shrapnel, pain, broken bones, shattered muscles, lack of bone structure, lacerations, gut wounds, concussions, internal bruising, internal haemorrhaging, toxic shock, infection, sepsis, poison, brain damage, spinal damage, nerve damage, cancer, electricity, heat, cold, distance, void, blunt force trauma, precision cuts, dis-corporation, dismemberment, hunger, fatigue, stress, strain, dimensional tears, claws, teeth, fangs, family relations, thirst...

Yes. You do become what you eat. Watch your diet. Alternatively you become what you super-impose your will on, but maintaining cohesion and continuity of self as a free-floating dust-swarm is difficult, as is it is if you are blown into several chunks.

All lone infantry can Go Dark.

You do have a Focus stat. It is 6. Command apologises for the error.
>>
>>3732100
>+1 talent
>+1 Close
>see if i can make certain Changes part of my baseline bodyplan, so they don't contribute to the total amount of Changes sustained
>>3732187
fine, i'll help with your-
>>3732246
hm.

==Sheet==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 10
==Skills==
Acc 10 Close 13
Bright 12 Notice 10
Gear 6
==Gear==
Hand1: Veritas (8/8, x16)
"Riven" 1d6+GRIT+M(10), *Target Concepts
Hookshots (1ap fires hooks; climb, capture)
[Morphological Variable]
10+Grit Changes body (Effect: 1/4th FOC. More effect from available biomaterial)
11 uses Features grown (or skill, if better)
-1 to Change per Change. Let go of Features with Change or 1AP
>>
>>3732580
*Hugs*
"Sorry sheet."
>>
>>3732289
No problem R&D. Lets see here...
>Does the IFV sub-system take supplies when deploying a trooper?
>Will they be nice enough to repair my tank if politely asked to?
>>
>1 point in Talent
>1 point in Close
>Contemplate in front of the broken statue from prior map. A source of the ocean between, already tapped. Certainly no more dangerous than Volariel - so long as you don't touch. A threat as monstrous but so different from the unearthly umbral rainbow. Why hold so many eldritch scions in one place?

==Jura==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 10 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Driet Raildriver: 3d6(2), 10/10
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
Roll vs Focus to generate, push or pull [Margin] shadows.
Shadows within Grit range can be interacted with, rolling Close or Acc.
[The Ocean Between]
2 AP to jump from shadow to shadow within GRIT range
Roll vs Focus to control a shadow you are connected to (via Wavering). If an entity, you can take shadow-actions for that shadow using your own AP
>>
Sometimes.
Sometimes it seems Command might actually care about us.
.
>>
>>3732580
>https://www.youtube.com/watch?v=l3sJ79C1Zyo

All these things that roil and coil and crawl and toil, and us and them, and there and this. And you. An apex predator at the bottom of the cosmic food chain. An ape with two clumsy hands and odd bones and the curious incident of convergent dismay that is the appendix. And all these things you could fix.

And become more like them. Unknowingly slithering across the mud of the world, adapted to circumstance, availed by opportunity, perfectly fit to the place and the time and to nothing else what so ever. Psych section says you can trigger an endorphine release at will. Psych section tells you not to do it. Psych section tells you to remember to remember to remember to remember.

But the roiling, coiling, crawling, toiling things are free. No snake ever died in a war they knew they took part in. Do you really need to be here? To feel this? You could just . . . not. And let go. And amalgamate. And grow claws. Fangs. More arms. Poison. Scales. To stretch yourself beyond this laughably limited accident of pressure, time and selectivity. What good has the idiotic engineering foible that is the sinus system ever done anyone?

And then... Again. You change and yet, the flaw remains. It tugs at your soul. It binds you to this.
Does it have to?

Illblood.
Free of the Flesh, bound by the soul
Roll vs 10+Grit to Change your bodyplan and adapt new useful features. These
have base value of 1/3rd your Focus, with +1 per AP invested and available sources of biological material.

For every Feature Point multiple of your GRIT that you are sustaining, you take a -1 penalty to everything.

--
And as you stare at the water, you wonder...

>Maybe. . . Maybe I can be even more than this?

>I can grow a new lung, but I can't grow a third humanity. Megalomania is unbecoming. I don't need the ambition to shed myself of all of this.

>...Something else?
>>
>>3732720
Why here?. This old statue is sanctified and dedicated to TrDrak, the Icon of the Vast Ocean That Breaks and Binds.

But that's sidestory. These caves are replete with fortifications, patrols, armaments, mines, security zones, a little pearl wrapped in layers of stinging murder-shell. It would be preposterous to presume that not a single wandering Theurge came across this broken statue before everything went sideways in laughing shadows and lost light.

The inescapable conclusion has to be that the Theurges of the Empyreal Flame, who each and all are dawnsworn, fireblessed, light-bound, Sun-touched and bark screaming mad, each of these little light-fed souls, somehow, for some reason, with some purpose, decided that of all the things that would reasonable to do, cultivating the attention of the Icon of Shadows was a good idea. It cannot have been chance.

TrDrak binds us and breaks us. The vastness is all around. The Theurges slave away at their project to build a god, all united, the thing they call Unity. They worship the Light. They brought the Shadows here.

... by design, then. Perhaps this dream of theirs, this Unity, can only exist at the merging of two opposed cosmic constants. Maybe the broken biomechanical spawn that ravage the country and eat our allies, perhaps all that is nothing more than a side effect to some fucking theological argument.

All these things, brought here, to the space between Us and Them so they can at last manifest their Icon and Unite.

You snap back to the place at hand, shaking conspiracies from your head. It makes sense. Of course, the whispering from this shattered statue would make you want to think so.

--
9, 3 ++
[Nightsworn regalia]
“You wrap yourself in captured starlit, your feet fall on shifting tendrils
cast by some distant body, unseen.”

You are permanently infused with half FOCUS Living Shadow.

Spend 1 AP to re-allocate 1 Living Shadow to provide a boon, or roll vs Focus to move Margin at once. You can roll vs Wavering Shadows to empower your regalia this turn.
You can also set this Living Shadow as a Feature, which gains an AP score equal to its value.

>A pair of tendrils are a popular choice, which are 2point, +1Reach Living Shadow Arms (3 Living Shadow each). They have 3 independent AP with 2 Reach.
>DR is a common choice.
>You can layer your equipment with this Shadow, or form entirely new equipment. >6points of shadow gets you a 1d6 feature.
>You can't boost innate qualities such as your stats by any more than your Threshold, which, by the way, is now permanently 2.
--

The voices can stop now, right?

>Yes, shut up

>Actually... what if you touch the Statue?
>>
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>>3732246
>>3732187
If you could cut the sun, what would it bleed?
if you could part light, what would leak from the falling rays?
If you wielded a shimmering blade to carve at the loyalty between lifelong peers, what acrimonious act would the wound haemorrhage?

All hours wound. The last one kills. But a quick cutter with a sharp enough focus. . . Could they duel that hour?

They did it with this, you know. You realise it now. As the light flickers and the world bends and the stinking wrenching tickle of the wrack seeps in from clean wound lines in the fine structure of the universe, you see. They did it with this. In Old Sareth, contemplating cosmic medical malpractice, they did it with this.

They cut a star out of the sky and left us the void.

A Severance.
Something Riven. This isn't even a sword.
It's a scalpel.

Some things should not be done.
And yet. Here we all are.

It's all coalescing in shimmering Otherness that makes your eyes hurt. Doctor Vitae scribed a hundred wards layered on top of the ones already built into the bedrock of this chamber. Your array systems have feedback compensatory systems tested to the strictest limits the Vanadian College could conceive of in their engineers wildest dreams. The Tether, Ground, Suffocate system in your amour is meant to contain enough awry energy to level buildings. You have practices for this kind of thing.

Well. They'll need to rewrite the manual now, won't they.

A gentle rolling black hole in creation parts it all like waves, filaments of protective spellwork strewn as cut grass. Doctor Vitae's shadow falls apart. Dust rises as gravity parts beneath it and it floats, free and weightless. A line of black nothing that somehow still shims goes through the nearby wall. We could cut existence itself with this. We could unmake things. Atomic bonds and the faith of nations, parted. We could cut death. We could shiv time.

And with a whispered breath against the grand larceny that it is, the sheer, brutal, thermodynamic unfairness of it all, we Cut entropy.

>Finish this. Imbue them ALL. Weapons are just tools.

>We simply need enough gear for a small cadre. The binding will be stronger this way.

>The munitions. The munitions will take it best! Unless we intend to beat them with our rifle-stocks, there, bind it to the propellant and the lead!

>. . . ? Maybe some... better plan?

We could Cut the constraints that bind.
But some things are too vast to consider.

>Maybe we should just... leave well be alone. Some things should not be parted.
>>
>>3732805
i can be greater than this, but...
sentience has proved very useful. there are some things that must remain, no matter how much is shed away.
giving in would be... suboptimal.
>>
>>3732959

[Delinated Illblood]
"Free of the Flesh, bound by the soul
change, remain me - retain control"

Roll vs Focus to Change your bodyplan and adapt new useful features. These have base value of 1/3rd your Focus, with +1 per AP invested and available sources of biological material. You can change multiple features at once at -3 per extra feature. You cannot change your innate self without severe penalties.

Every multiple of Grit feature points sustained will double all penalties. Features more powerful than your GRIT also penalise.

>Your base effect is 4. That means Changing 4 DR does not penalise you, but Changing to have 4 DR, +4dmg claws, +4 Reaction is 12 featurepoints in total, and so would give you -2 to all acts at grit 5.

>Features can serve as a base for other features. So if you want 4 damage claws, you could further enhance them with 4 points of Acid now that the base claw feature exists. If you wanted 4 point acid claws at range 2, you could layer that in too once the claws exist. You can package all this for 1 AP, 10+Grit-6 (Claws 4, Acid 4, Reach 2) or roll 3 times versus 10+Grit
>>
>>3732640
The squad is already in the vehicle. Why would it cost supply?

And maybe. They aren't very good at fine detail engineering, but maybe.

>>3732131
HACKING. if things are not liable to be shot, sometimes you need to think differently.

The SysLink can MARK (3 AP, 1 AOE of effect). This requires a direct line of sight, takes full distance penalties, and rolls vs Accuracy to align the ping system.
Spend 2 AP to add +1 AoE.

The SysLink can also offensively engage in operations instead of passively scanning and marking. It costs the same (3 AP) but instead of rolling vs accuracy you now roll vs Bright Idea. Your target requires some kind of interface components. Sigilcraft, cybernetic operatives, systems, that's all fair. Nightgaunts, husks and infantry not so much.

Hacking applies a penalty equal to your margin, and if you win an opposed roll vs their defenses, you gain access to their systems. Following, you can spend your AP to control them at 1:1. Firing their 6 AP cannon is difficult because the protocols and defensive reaction systems are quite strong, but it's fairly standard to hack something to move it 1 or 2 or 3 hexes in a given direction, fire off Mgs, spin it around, or order it to dump munitions. Given that all non-specifically listed actions cost 1 AP, you could

>3AP: roll to hack HK 333 [Bright 8]
>3AP: Hacked HK to turn east.

The snealy bastard does this instead:

>3AP: roll to hack HK 333 [Bright 8]
>3AP: Overwatch: Hacked HK to turn east when the Pilot intends to fire.

Hacking requires a bit of a deft touch and isn't always your best option, but given the limited ammo availabity of the WEB, it is useful.

Yes, you can hack in AOE too if you wish to try to shutdown a large area of systems.

>3+2: Hack 1 AOE at 333 [Bright 8]
>1 AP: Shut off the lights

Standard Systems have no defenses to speak off. So even with Bright Idea at 8, you can commonly turn off lights, flip switches, turn systems on and off, open and close doors, check status on MGs, so on.

Craft and vehicles have the pilot skills and their wards, so they are more resistant. Even so, still possible.
>>
>>3732919

The Ocean was familiar. Which allowed the Trencher to recognize a tide he wouldn't escape. "Not time for this. Not yet."
>No touchy the flimflambazimzam
>>
>>3733116
Some things should be left in the dark. The currents are too strong. Don't go swimming in those waters just . . . yet. They'll call you soon enough, with time and tide. Stay at the shore.

Even if the ocean calls.

9, 3 ++
[Nightsworn regalia]
“You wrap yourself in captured starlit, your feet fall on shifting tendrils
cast by some distant body, unseen.”

You are permanently infused with half FOCUS Living Shadow. Since shadows can sense shadows, you can too, now, in 1AOE.

Spend 1 AP to re-allocate 1 Living Shadow to provide a boon, or roll vs Focus to move Margin at once. You can roll vs Wavering Shadows to empower your regalia this turn.
You can also set this Living Shadow as a Feature, which gains an AP score equal to its value.
>>
>>3732934
Vitae glanced over at Miha as his shadow shrieked and died a silent death. Unfurling a worn field kit he silently held up a scalpel and a surgical needle.
If this sword was meant to be a scalpel what would one really do if it were imbued with the same or a needle? Probably just another engine or tool of woe, but the thought persists.
>Suggest to add a surgical needle and a scalpel to the pile and finish this
>>
>1 Point Talent
>1 Point Focus
>Practice flipping coins and throwing dice so they land perfectly balanced on their edges. The liminal space of possibility. Paradox. All that stuff.
>>
>>3733152
One more question: can Coordinator squads spend AP to move or increase skill?
>>
>>3733768
We're curious what inspired you to doubt this possibility. If you can locate the source of your confusion, we would like to rectify.

every unit with AP can spend AP to boost the tohit rating of their skills.

The only possible system variation on this point is so called Locked situations where the TN can never change. One example is the outcome of the Surging field (See Dead), which forces all rolls to contend against a given number. Aiming inside a Surging field does nothing past that limit. Another example is the Morphological Variable Talent which has a flat Feature versus roll of 11.
Command tries to signpost these things when they occur because they are exceptionally rare. Fragmentation from blowing up shatterable objects for instance is essentially a random process and so never has any more or any less accuracy than a roll vs 12.

So yes, Trencher. A Coordinator can spend AP to increase skill. They can also spend AP to force their squad to hustle along.

You cannot SPRINT with AP, and for coordinators, who also gain +Skill from assigning Actives to a task, spending AP for it is usually a waste. If you have 3 Actives you assign them instead and get +3.

In some cases, you may need all the focus possible, and so you would do something akin to:

>1 AP: Trust Me On This One: TS Liren, I need to know how to operate a Mark Six Uthan Rapid Assault Helicopter. [ +3 AP, +10 Actives, Skill + 13 ]
>>
>>3732934
'Perhaps just a little bit'. Miha tightens her bandaged grip around her Channeling Array and bites her lip in concentration. But of course the religious would view testing and hypothesis as the ignorant playing of a child in the kingdom of their gods. One hour ago, she had cut herself by trying to draw even the tiniest mote of Severance from the blade. That one mote of Severance, carefully twisted and bolstered, insulated her will and kept her from tearing herself apart trying to guide the torrent in the now. The wrack leakage, the tearing of reality; these were expected. This is why she had decided to key the channeling in the first place. So that this wouldn't occur accidentally in the use of the imbued equipment. Vitae says something and Miha does not hear it.

>Finish this. Imbue them ALL. Weapons are just tools.
>>
File: Cut.jpg (1.06 MB, 2452x1500)
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To craft a weapon so true to the art of ending that one need never draw it from its sheath.
>>
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Worn, wielded, cared for, renowned, exulted, and never drawn first
>>
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>Universal +1 damage increase.
>>
==R&R Phase==

We have slightly more time before the Facility awaits. The wards, the Guards, the Patrols, the Faithful - they will keep.

Check your tools. Compare your gear. Prepare.

Take another non-combat action . . .
>>
>>3733227
A tool to stitch the soul, carve at the root of the malady.

[Metaphysical Suture Kit]
Fieldkits can now stitch mental status effects.
>>
>>3737399
Command, are we issued salt grenades? And does Shocktroop give one free grenade per FT or per trooper?
>>
>>3737393
someone come watch me.
i'm gonna hook up a telemetry rig onto myself. if my vitals start spiking, i need to get tranquilized.
its that two liter IV bag there. okay?
>see how far i can push the Innate Self
>>
>>3737393
WhiIe I skipped the latest mission (to give Pytherians a sliver of a fighting chance), I, Eriolas, the Khan of Operators, am incessantly advancing the apabilities of Vaandian armed forces with the power of my brilliant mind.
Behold my latest invention-in-progress! The extended range bullets!
They are almost ready for use. Just need some trivial testing.
>Attempt to design ammo for long-range precision shooting
>>
>>3737409
We are.
And it is one grenade free each turn. That's one grenade. Just the one. Not more than one. Not less than one. Not any number different than one. Not any number that could be another number than. Precisely one. Equals one. Will not have been any other number than one. A single grenade. A single one. One grenade. Just the one.

Whether that's for a Trencher or a Trooper or a Specialist or who knows, they get one grenade. Just one. One grenade that does not consume any gear to use. A single non-gear consuming grenade. Just one grenade. No more than one grenade. An entire fireteam can all touch the grenade. It does not make it more than the the number of grenades that equal to one grenade.
>>
>reiterate with Wish's power
>12 point assigned to create an armor with Stealth 12 (STEALTH Suit)
"I'm back, mortals ! And by that, I mean that I'm here for the first time. Don't think too hard about it."

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 7
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind]
You can sustain up to Focus points of telekinetic force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned.
Roll vs Focus to add margin extra force to a manifestation this turn.
Your other skills use manifestations.
Convert 2 points of Force to 1 point of Element.
You can't layer in more raw bonus to innate qualities than your Focus/4
>>
>>3737393>>3734545>>3732580>>3737412
Curiosity turned obsession, Vitae frantically prepped the warded room his eyes burning with the lack of sleep and mind buzzed with stimulants. There was still time, still time....

>Vitae grabs Sheet and miha.
"It is time my good friends...Remember Miha when you said next time? It seems that we still have time to perform a experiment or two, Sheet I require your unique services as a baseline, we can figure out your limits while we are doing the tests..."
>Gather Trencher Sheet and Freind Miha.
>Using their services attempt to pioneer field resonance operations/incantations on not only mutating oneself but others. With the Ill-blood and myself as a baseline figure how I can make this work...
>>
>>3737525
>>3737412
this... seems like a better idea.
not a good idea, mind.
>help out the good doctor. this will certainly end well.
>>
Rolled 6, 1, 1 = 8 (3d6)

>>3737393
>==Fireteam Axolotl==
>AP: 3 || MP: (4 => 5) || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
>==Skills==
>ACC: (12 => 13) || Close: 8 || Bright: 8 || Notice: 8 || Gear: 2/2 ||
>==Kit==
>Armor: [ATAP-1] || DR 1
>Weapon1: [Sepento] || Dmg: 1d6 || Burst 1 || Firing zone: 30° || 1AP per shot
>Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
>Other: [Specials] || Explosive rounds || +1 bullet effect
>Other: [Nonreo Munition] || +1d6 bullet dmg
>Other: [Personal Arms] || +1 Crit
>==Men==
>(5) Veterans

> Roll vs Accuracy || During their free time, Fireteam Axolotl orchestrates a friendly competition between the other veteran squads, betting a fraction of their deployment allowance to drum up interest. Each team is assigned a stalagmite of roughly equal thickness, with a bullet hole in it at center mass. Each team is tasked with getting a bullet to pass all the way through their stalagmite, while only landing shots directly on the pre-existing bullet hole. First team through, or last team standing, wins the pot.
>>
>>3737528>>3737525
"Great Trencher! While the goal of this is not to imbue everything with scales, claws and the like but instead to figure out how to manipulate living beings with elemental energy. If we can imbue a fraction of air into a man to make him more agile without changing his base look. Then that is a success, I've noticed that the pytherians are able to perform superhuman feats all without losing their look or base self. If we can simply make flesh stronger, brains smarter, and our reactions quicker then that is a clear success. Now see..."
-Vitae rambles more.
>Point about action, focus is not just on figuring out how to give people scales, claws or the like but also on the manipulation of a living being. Such as making them stronger, faster and better without changing their outward or inner look.
>>
Rolled 15 (1d100)

>>3737393
>>3737551
>Participate in the competition...on foot of course.

{Pilot on foot}
==Rick==
AP 12 MP 5
Ht 10 Grit 3
React 8 Focus 12 DR 2
==Skills==
Bright 8
Acc 12
Notice 10
Close 12 (1d6+Margin)
Piloting 10
Gear: 0/6
==Gear==
Hand 1: C7 Service Pistol [1d6, 12 AM. 1/2 at 2, crit 6]
Body: •Reinforced Light Armor (×2 Secplates=+2 Dr)
==Pilot Tricks==
[Bad Charms, Worse Breaks]
“ Whup! “
Any damage you would take from collisions is halved. The thing you’re colliding with takes it instead.
[Go Dark] (On foot)
>>
Rolled 5, 5, 5 = 15 (3d6)

>>3737438
>>3737551
>>3737571
Wrong type of dice jeez
>>
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>>3737487
Burning wrecks and curls of smoke. This position was flattened. Nothing here much remains. . . alive.
>>
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the margins between those who fall and those who survive are thin at the best of times.

Trencher W iJinn stretches, shakes, claws their way to their feet. Trencher Djinn has slept so long beneath this broken Pytherii frame that dirt and dust and grit has settled on the scorched armor. What happened?
>>
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Meanwhile, elsewhere

This new office never feels lived in. Too many hours in too many other places. Not enough budget to afford decorations. Not enough now, certainly, with the ports blocked and the trains on fire.

A phone rings. The receiver pushes away a casualty report, slugs a mug of long-cold coffee, then picks it up on the second ring.

Yes. Gerean here.

They spend some time like this. The voice on the other end is report in half starts and stops. Gerean nods once or twice to an empty office, says little, makes no notes. Good news are rare, and this line is reserved for the cataclysmic variation on gossip. The speaker on the other end will get to it eventually.

" And . . .No! It worked. It worked! "

Gerean stops. Pulls open a drawer, finds an old notepad, writes the first line.

And you're sure? We tried this before. Alice . . . Had issues.
. . .
Yes. I understand.
. . .
Thank you, Perotil.

She puts the phone down, closes the line, folds her hands, and does not, at any point in this process, notice that her hands are shaking.
>https://www.youtube.com/watch?v=gyIJbhmGPlM
>>
>>3737393
>Recover, process and return the bodies of Fireteam Kitty & Felicia, Esper, Secret Secret, Esper [AN ICON-DAMNED HERO], Ameles, Vernal, Wish, Deadman to where they belong. Send a letter & cat food to Felicia cats that are now orphaned. Perhaps they've left a final record for their loved or hated ones.


==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
Rolled 3, 6, 1 = 10 (3d6)

>>
>>3737487
4,9 Psionic Metareal Manifestation
*Shatterborn
+1 DR.

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force.
>>
>>3737595
I beg to differ! Alice didn't have issues!
Alice's palyer had issues :(
>>
>>3737599
>>3737565
>Assist Dr. Vitae and Sheet and Miha with their research by application of an IMPROVING field. As in, improving what they'd be rolling against, as much as possible.

==Sheet==
AP 6 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 10 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.
>>
>>3737393
>>3737525
No one has gone over the data yet. Do I need to?

> +Bright
> +Focus
>>
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You ever wonder why we're here?
>>
>>3737525
>>3737528
>>3737565

Infusing a living being with a sliver of elemental energy to twist the Other into providing aid is called a boon. When you {infuse} the world with a sliver power, it twists and turns and helps them with their deeds.

You realise, after gathering everyone together, securing the exists, warding the room, asking for quiet and having a local Trencher use his talent to twist the strands of probability in your favour . . .

You already know how to do all this.

The issue is, of course, it will never be permanent. The world recoils at being forced into a shape it does not naturally take.
>>
>>3737596
You put the affairs the expedition in order. The casualty lists begin to blur together after the twentieth. Names on names on names each a life, a joyful spark of hope, a twist of fate, pain, and an ending.

And of course, then there is you, who find yourself on the other side, and yet, not at all. You know Animants are rumoured to roam the deep interior of Sareth with faces of storms and minds of rivers. They imprint their will on the world and break it around them. You add another name to the list, sign off on it, consider the odds of you ever finding yourself as one of them. Slim. In Vanadia, you would be hunted eventually for being something that should not be. Not out of ire, or hatred, or but because long experience has taught this hard lesson: animants start as almost human, and only ever change from there. You spare a thought for those not so unfortunately fortunate.

Perhaps they will find peace, somewhere in the unknown country you have been barred from.

You don't know where the fallen Trenchers end up. There are never any body bags or stretchers. Just the smell of burning flesh. The company has strict orders, but you do not yet understand the specific nature of those sealed commands carried out by hard-eyed soldiers.

>You organise the expedition and re-forms the shattered columns.
>Company morale increased, the troopers fear terror less now that they know that others may still care for them afterwards.
>>
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{HZ-12-6 Spanner}
Hi.

!!!!!!!!!

{HZ-12-6 Spanner}
Look. For once, can you just put the flameburnt weapons down and walk away? I need to get through this door. You need to get out of my way.
>>
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>New tricks!
>>
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>New shells!
>>
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>Sharp Things!
>>
>>3737802
Vitae blinked as his mind ran back together. With a sigh he put down his clip board and looked at the room.
"Well that idea is fucked, although..."
>If elemental energy won't work lets observe and work with the one person who can make things permanent at least for a time.Trencher Sheet can change, manipulate, grow and more without the need for it. Although with past instances how can I delay or lengthen the process of the mutation? Spoony was able to do the same with a permanent like change to them yet with wings, the same with resonance operator Kari. Although with a body armor made of shells. How the utter fuck were they able to do it, make it semi permanent and yet I can't. WHAT KNOWLEDGE DO THEY POSSESS THAT I DONT, AND HOW CAN I DO DO THE SAME?!?!? Or at least achieve a similar effect?
>If I already know then let everybody go to do their actions. While I scream in rage in the rune room at my own mental folly's.
>>
>>3737858
It's called a Sustainment, Convocant. A tiny fragment of their soul and essence was bound up in keeping the loop of wrack going, on and on, forever. It is the same trick that allows Specialist Miha to imbue the weaponry of the Expedition with the level of Devouring Shadows Severance that they did.

The things you wish to know how to do you can already do. It is innate to the capability of the Resonance Specialist that you are. It is called an Infuse Form, and you have been able to do it all along.

If you wish to grant someone flight, it is a (simple?) matter of Infusing them with Air, shaped into wings.

>4 Air, -3 to for 3 points shaped as wings, -3 for 3 points infused as a boon, concentrate for 5, reverberate 1, roll vs Channeling 12.

The output is a pair of gossamer weave wings of aircurrents and gusts that, as long as you or the person they are imbued on, sustain them, will exist to allow them the boon of flight.

Do you want a manual on how to do the things you can already do? You are asking to investigate capabilities that you already possess. Try something else.

--

As for Trencher Sheet, their unique morphological capability is a function of the Threshold Project, a grand violation of every rule that existence should adhere to. As you prod and poke and tweak and seek you find that Sheet does not draw on any external source of power to accomplish their deeds. They will the change and it occurs. They are the source of power. They have a fragment of the Other, a shiver, a shard, a cut in reality, embedded in themselves. They pull through it all the energy they need to wrack the world.

You know from lectures and archetheological theory that this is impossible. Without an array and a source to resonate with, spellwork cannot be done. Even the High Theurges who invoke the names of the Empyreal do require a smidge of flame in the environment to manipulate. And yet, somehow, Trencher Sheet (and Trencher Dead, now that you check), accomplish all this on their own, without an external focus.

It may be possible to copy this capability of theirs, if you could somehow acquire a power source of unfathomable, thermodynamic violating power. In essence, it appears the Trenchers never need to sustain anything because it is what they are. A little sliver of the Other, here. A pattern, folded on itself. You do not know how this was done. But perhaps you can replicate the process, to a small degree?

>+1 Channeling.
>>
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>>3737911
>every Resonance Specialist learns 2 new forms. Magnify and Disjunct.

>>3737551
You shoot a lot of rocks. Just, a lot of rocks. The severely depleted munitions stocks deplete further as people work off steam and frustration failing to achieve your near-impossible task.

Trencher Eriolas spends this time testing a specialist bullet design. None of them manage to do much about scoring a near impossible hit.

Fireteam Ochre Platypus bring their own guns, faintly shimmering in the light, to the competition and their bullets start going through the rocks. That makes it patently harder to find which one was the original hole.

Hours later, the cavern reeks of powder, sweat and metallic fragmentation. Axolotl appears to be winning by default. It has become quite challenging to determine which rock belongs to which team as most of them are in various states of destruction.

Well. Maybe a draw is, given the circumstances, pretty acceptable.
>>
>>3737911
Please provide a manual, I dont think I understand this kind of stuff ;_;
>was everyone elses actions used? Or only mine?
>>
>>3737931
Also how does magnify or reduce work???
>>
>>3737931
Yes.

>>3737940
It says, Doctor. You magnify a source to increase its power or Disjunct it to reduce the power. It's a channelling roll. You increase or reduce a source of energy by your Threshold and the margin on your roll.
>>
>>>3737868
Operations



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