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Hello everyone, I’m looking to run a new ASOIAF quest using a knightly house of Crackclaw Point. It’ll start off midway through Robert’s Rebellion just before the Battle of The Trident. I plan on keeping the background of the Crackclaw Point Houses from House Malroy as canon, but we will be playing a smaller House that hasn’t been touched on beyond its name. Fair warning, I pre-generated the House’s starting resources with 5d6’s (Knightly House) and they’re quite low. This combined with the fact that you’re ultimately going to end up on the losing side of this rebellion means that this will likely be a very challenging quest. Due to fact that this is a small Knightly House, House Fortune rolls will take place every 3 months. I’ll take the best of 3 just to make it a little less swingy and random. Here is what we have to work with:
Defense: 17
Influence: 12
Lands: 13
Law: 45
Population: 17
Power: 14
Wealth: 15
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Some additional background from historical event rolls. The resource changes from these are already reflected in the post above. Note, I've kept some aspects of the background deliberately vague so that we can get some player input. I'd be happy to use holdings from Out of Strife Prosperity and any of the homebrew holdings from other quests. Some resources can be found here:
>https://www.mediafire.com/folder/6sar1o14399xv/A_Song_of_Ice_and_Fire_Roleplaying_(SIFRP)
Founding:
>Aegon’s Conquest
Historical Events:
>Favor
Queen Visenya Targaryen rose your petty clan to the status of Knightly House, granting your clan’s lands to the highest-ranking knight of your family in perpetuity on the condition that you swear allegiance to her and her alone. Your family repaid her favor during the Conquest with gusto and Queen Visenya subsequently honored one of your ancestors with one of the first places amongst the Kingsguard.
>Infrastructure
Your great grandfather cultivated some parts of your family’s land to allow for the estate's industry to flourish. He also started stockpiling some stone to upgrade your tower, but the project was largely forgotten after his death. Perhaps innovation skips a few generations in your family.
>Defeat
Most recently, your father led the House’s army as a sub-commander under Jon Connington during the Battle of the Bells. The hasty retreat turned into a chaotic rout and your father, through gallantry or stubbornness, was determined to defend the vulnerable supply train. This led to his death alongside your House’s infantry. The supply train was sacked anyway. You were elevated to Head of House by Lord Jon before King Aerys stripped him of his title.
>>
Have you considered homebrewing/using a homebrew to better represent Crackclaw Point being an entirely different animal to the rest of the Crownlands?

For instance my own version of the Starting resources for the Point is as follows...

>Lands: +10
>Influence: -5
>Lands: +10
>Law: 0
>Population: -5
>Power: 0
>Wealth: 0

The same numbers as Dorne, only in different places. Just a thought though, and looking forward to playing!!
>>
>>3728672
That first lands is supposed defense obviously
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>>3728672
In truth, I'm probably going to stick with the starting resources as they are just because the challenge in them was part of why I was interested in running with this particular pregen out of the several I was playing around with. I'd be especially hesitant to allow too much of a jump in Land considering that I'll be adding a few more small Houses to the map that Father made already.
However, I do agree that Crackclaw Point is unique and I intend to make some changes to represent that. For instance, I'll allow all terrain types except mountains (so hills, plains, wetlands) instead of limiting us to only plains like the rest of the Crownlands. I also intend to allow the Godswood from the main rulebook despite its typical "North only" requirement. It makes sense to me to allow one considering the Houses here tend to still hold true to the Old Gods. Not that people have to take one, but it is a good buy considering the Bo3 House Fortunes.
>>
So what shall we start with OP ?
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>>3728708
All g OP, just offering a suggestion. That law is absolutely insane considering the rest of our stats.

>>3728715
+1. What's next boss?
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>>3728726
You cant have crime if there isnt enough people to commit crime. That is the logic i get from that
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>>3728715
Up to 2 players! Welcome! Let's get started then. Lands would be a great place to start. We have 13 to start with. I should warn, I intend to use the food and feature homebrews from House Malroy. Pic related. You can choose to go without a feature multiplying your food score, but you may need to make up the difference with trade. It looks like you will need 12 food to start with, but this could easily fluctuate up or down depending on how well you do on The Trident.

Additionally, we will need to choose a House. From what I can see, there are actually 3 canon Crackclaw Houses that are fleshed out so little that they could easily fill the roll of a minor Knightly House. Please select a name preference:

>House Boggs
>House Cave
>House Pyne
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>>3728744
Lets go with

>House Pyne

And when it comes to food i take it we will be relying on fishing and the likes like most of the claw.
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>>3728726
>>3728730
Right? It really is. I figure if you're a bandit then this is probably not the sort of place where you would set up shop. No rich folk here.
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>>3728730
Makes sense to me.

I dont think to much fighting actually took place on the point due to it being a generals nightmare due to it being comprised of hills, dense forest and bogs so hopefully our lands won't be TOO affected by the war. But 7 above it's going to be a tough go with those stats regardless
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>>3728750
Some reasonable estate holdings that could provide food would include:
>Fishery
>Animal Husbandry
>Fur Trade
>Food Agriculture

Though I'd say you'd be the odd House if you were in the farming business in this area. Something to keep in mind with fishing, the Dragonstone banners such as the Celtigars won't be your biggest fans and have more ships than you could ever hope to contest with 14 power. Granted, this doesn't stop you from purchasing a river or lake. I'll save the wealth votes until after we lock in the land holdings just because some of the estate holdings have terrain requirements.
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>>3728744
>House Boggs

As for our lands...

>Wetlands (3)
>Coast (3)
>Available Food Supply (3)
>Light Forest (3)

Odds are we get most of our food in clams, mussels and various fish in the swamps and coastline. The forest and wetlands make our land difficult for invading armies to march or make camp. Food supply modifies our likely to be wealth holding of a fishery.
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>>3728772
That seems right
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>>3728770
I'm thoroughly intrigued. Let's do this when ever you want.
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>>3728806
I think OP is waiting for us to decide on lands before he continues.
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>>3728809
Why i agreed with you to speed things along
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>>3728772
>>3728775
Loving the wetlands, that should be fun. I'm not sure where the base food yield values came from for estate holdings, but I'm going to go ahead and assume that each point of wealth spent on the holding will equal 1 food. So the base fishery would net you 10 food with the available food supply, but fur trade or a fishery with processing or whaling would net you 20.
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>>3728812
Maybe waiting for a few more players? I dunno. OP hurry back
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>>3728809
No idea how to pick exactly still getting around to reading some rule book confound. Now sure what this runs off exactly?
>>3728772
But I am fine with this. Seems like enough options for stuff.
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>>3728815
Hey your back!! That's how I've always interpreted it, then add in the available food supply.
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>>3728806
>>3728809
>>3728812
Awesome, if you guys have a consensus then lets lock it in and move on to the wealth holdings. House Boggs in the bogs. I like it. Father's Homebrew compilation is here: https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit

A couple of things: you unfortunately don't have the influence for a Maester, but I will allow a Godswood.
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>>3728830
Screw the old Gods. The Seven all the way
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>>3728837
That may complicate things with your neighbors considering Houses here typically keep to the Old Gods, but I'm fine with it if everyone else is. I can't think of a better deal at 5 wealth for Bo3 House Fortunes though. Dropping the OOSP PDF here. You have 15 wealth.
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>>3728830
>Fishery (10) I think. I'm doing this from memory
> Salvage Operation (5)
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>>3728842
I lied. Fishery + Processing for 10 (5+5), plus salvage operation for 5
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>>3728844
Seems like a good option. I like the idea of having godswood. But I'm jot really seeing the bonuses in the pdf so not sure what it gives us exactly.
But I'm for fishery+processing.
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>>3728844
Wreckers is halarious for an improvement on salvage operations.
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>>3728841
>considering Houses here typically keep to the Old Gods
I like the Old Gods, most /qst/ houses go with the Seven, so a change of pace is nice.
>>3728844
>Fishery + Processing for 10 (5+5), plus salvage operation for 5
I'm fine with this, too.
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>>3728844
Guess we're pirates now lol
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>>3728852
Ahh right, that one is in the main rulebook. It adds an entire 2D6 to House Fortunes with the caveat that you subtract 6 from your final result. So it essentially adds between -4 and +6 to your roll. It's more likely to swing towards the positive end just because I'm taking the best of 3 rolls, but the Dice Gods can be fickle at times. I'll likely be updating this part of the Crownlands map and adding in our House along with the other minor Houses. Any preference for location? Obviously it will need to be coastal. I'll admit, I didn't expect the fishing with the Celtigars prowling about, but I won't complain about a plot hook. Those tax collectors man...
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>>3728855
While that could be fun to write, our Law score is too high for it.
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>>3728865
With the fishery, I'd like say it's less focused on fish and more likely to focus on groups of men prowling the beaches at low tide to gather molluscs, crabs and other rock pool dwellers of various descriptions, as well as some more brackish living fish and frogs once you get into the swamps.

But the tax collectors...people go missing in swamps all the time you know...and muskeg swallows whatever you throw in it
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>>3728868
Mhm
Leta go with those three for now to just get started.
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>>3728874
I like this approach. Enough that I'm going to add an additional homebrew option under the Fishery.
>Pearl Hunting
The holding includes a dedicated operation for the locating and harvesting of valuable pearls.
Cost: 5 Wealth
Resource Gain Bonus: +2 Wealth
>>
Test
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>>3728875
I'll lock in the fishery+processing and leave the choice of Pearl Hunting or Salvage Operation open for a bit longer for people to consider. That leaves 2 items to cover before we roll into character creation. Defense and Power. For Defense, I'm assuming it's obvious that we are going to be settling for a tower for now, but with the option of upgrading in the near future. If anyone has any input for this then I'm glad to hear it. Otherwise, Power... we have 14 to spend. Again, I'm open to homebrew holdings and any other unique suggestions. I will say that cavalry doesn't make a ton of sense for swamp people, but feel free to get creative. Note: this is the only opportunity to purchase veteran+ units without getting into some combat. Which you will, very very soon. Not that it's always the greatest idea to do that. A support unit could help boost a trained unit of scouts/guerillas/archers considering that they let you reroll on the casualty table with house rules.
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>>3728896
>Pearl Hunting or Salvage Operation
Pearl Hunting would make more sense thematically with the gathering operation.
>Power... we have 14 to spend
No preference other than scouts and archers, considering the terrain and people we have on hand.
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>>3728896
Godswood? We do need help with our house fortunes roll more than we need the wealth bonuses at present. Expanding to the pearl hunting at the first opportunity though would be my vote.
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>>3728900
Green Garrison
Veteran Personal Guards
>>
In case people aren't too familiar with the table. Green units are +1 power, trained +3, veteran +5, elite +7. I would suggest keeping it to about 2 units just because you lack the holdings to house a large army anyway. Also, I won't make the discipline modifier stack against you for things like scouts+archers or guerillas+whatever because that's just silly.
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>>3728906
Veteran Geurillas
Green Support
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>>3728906
Veteran Guerrilas
Trained Archers
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>>3728905
Keep in mind, this story will start just a bit before the Battle of The Trident. A Garrison won't serve you too well there. I'll throw it out there now that you guys are out of the way enough from the path of the Northern Army that I don't intend on dicking you over and having your lands sacked while you're away.
>>3728903
Okay, I'll put it to a vote then. Please pick one:
>Godswood
>Salvage Operation
>Pearl Hunting
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>>3728907
Trainer Support*

Geurillas because swamp people who are sneaky and hard to root out, very thematic for the point.

Support being the smallfolk who are self sufficient and used to looking after themselves.
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>>3728914
>Salvage Operation
>Pearl Hunting
Not actually voting for both. I just don't want a godswood
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>>3728907
Second.
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>>3728914
>Salvage Operation
>Pearl Hunting
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>>3728913
Changing to this then
>>
Okay, I'm seeing 3 for Veteran Guerillas (7 power), 2 for Trained Archers (6 power), 2 for Trained Support (5 power). Would anyone be against me giving you 1 additional power and adding the archer type to the Guerillas? It would be Veteran Archer Guerillas for 10 power with the 5 power Trained Support for a total of 15 power.
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>>3728914
>Godswood
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>>3728913
This.
>>3728914
Godswood seems like the more interesting option.
Pearl hunting should be our next upgrade. And one that I'd vote for.
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>>3728914
>Pearl Hunting
>>
I'm going to leave this open for 10 more minutes for both the power options and the Pearl Hunting or Godswood question just because this is the most split that I've seen so far. I'm dropping Salvage Operation because I didn't see anyone vote for only that. If you voted for basically "not Godswood" then I'll have you down for Pearl Hunting.
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>>3728941
Not going to look a gift horse in the mouth, but maybe have it cost us 1 population to represent the men leaving their regular lives behind to join the military?

And a few anons seem quite opposed to a godswood so to not tie anything,

>pearl hunting
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>>3728966
This seems fair. You'd normally be able to 1:1 convert population to power if this was a regular house action. I'm normally hesitant to do that during initial creation, but 1 power for 1 population won't hurt.
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>>3728971
Rather not though. If our forces are going to be split in the beginning then it's better to have 2 combat units.
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>>3728979
Split? They will be 2 separate units, but they will both be at the same battle. If you have a support unit, then they will just not be on the very front line. Prince Rhaegar will have called all of his banners to him to head off the Usurper. You and all of your neighbors, dragon loyalists all, will be there in full strength. Due to your remoteness and law score, I can tell you that one will attack your home while you're away.
>>
Wow, time flies. I think we've reached a clear enough majority on the Pearl Hunting over the Godswood. I'm a big fan of the Godswood, but I'm excited because I have some good plot hooks planned for setting up trade deals after the war concludes and this gives you something worth trading.
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>>3728989
Oh man, what a spelling error. I meant to say that NO ONE will attack you while you're away. You have my word on that. It's a reasonable thing to understand in character anyway.
>>
In the interest of keeping this moving, I'm going to move on to character creation. We are currently at 1:1 for either:

> Veteran Guerilla Archers+ Trained Support
or
> Veteran Guerillas + Trained Archers

If anyone wants to tiebreak then it would be appreciated. Otherwise, who is the hero of this story? I'm going to throw some archetypes out there so that we aren't all over the place.
> The Fighter
Tried and true, I suppose. Front line type.
> The cunning guerilla
More of a stealthy archer type with some cunning. Not exactly a general though.
> The warg
Okay, I had to add this one. There is a lot that can be done with this. I was thinking warging into an eagle or crow to compliment scouting abilities and possibly intercept messages in the case of the eagle. The drawbacks being that not everyone likes a warg and you won't have the points available to be great at fighting. You will have a chance to make up for that eventually though...
> The stewart
Bad at fighting, good with numbers and negotiations. Not a bad thing for running a house.

*No matter what you pick, you'll end up with Head of House and Blood of the First Men for free.
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>>3729063
> The cunning guerilla
>>
>>3729063
>> The cunning guerilla
and a girl to boot
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>>3729063
>The stewart
We nerd stuck with war but at least we should be good with battle strategies
>>
>>3729063
>the cunning geurilla

>>3729071
We're the head of a knightly house, and girls cant be knights.
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>>3729088
Two points, first a knightly house isn't a house led by a Knight. It's a house that has not been granted the full priveleges of lordship and is usually of less means than established houses. Two, girls can be knights too, in rare instances.
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>>3729095
A knightly house is a house led by a landed knight. A knight given lands without the title of lord so yes, they are always led by knights.

And no. They cant. Name me one example.
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>>3729095
If you want girl warrior play House Blacksand.
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>>3729103
No it isn't. It's just a feudal house of lesser status, think barons.
I'll have to scour a sourcebook which I don't have right now.
>>3729105
It's dead tho
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>>3729063
>More of a stealthy archer type with some cunning. Not exactly a general though.
>>
>>3729095
To be honest, I've been operating under the impression that >>3729088 has the right of it. We are Landed Knights, but we are sworn directly to the Iron Throne due to a 300 year old pact. I've never heard of a girl knight outside of show Brienne of Tarth and I've done my best to drink that last season away.

However, I did some digging. And I learned something new. House Santagar is a Knightly House as well. The title for the land the Knight/Head of House holds being The Knight of Spottswood. Funny thing is, his heir is listed as Sylva Santagar. Odd folk, those Dornish. I would imagine that in such a case of a female heir, she would end up marrying a Knight to hold the title for her while still being the Head of House. So, in the interest of fairness, I will allow the main character to be a female if it gets a majority vote. It would certainly change some of my plans, but you are the players.
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>>3729117
No. A landed knight is the lowest level of nobility. He owns land and a keep, but isnt given the right of pit and gallows. The title of lord encompasses every title from baron to duke to lord because GRRM was lazy, and scour all you want, you want find it. Unless of course you count the monstrosity of Jaime knighting Brienne but in that case your opinion is lower than dirt
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>>3729127
>He knighted her to get between her legs.
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>>3729127
>No. A landed knight is the lowest level of nobility. He owns land and a keep, but isnt given the right of pit and gallows
Yes this is true. It supports my statement that knightly houses isn't always led by a Knight. It's also mentioned that several houses were stripped off some of their lands and downgraded to landed knights for supporting the dragons during the rebellion like the Conningtons. I don't believe the survivors of those purges are always knights, and the ones left to inherit may not be one either.
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Right then, I'm going to call it for Cunning Guerilla.
Here's a rough ability breakdown, this is by no means finalized:
Age range: Adult
Status: 3 (this one is free, based on influence)
Awareness: 5
Cunning: 4
Marksmanship: 5
Stealth: 4
Survival: 3
Agility: 3
Persuasion: 3
Language: 3

That should put you at 260 exp. I'm assuming you're willing to knock Thievery down to 1. It would fit with the high Law of your lands.

Let's discuss Benefits. You have 3 available. As I said before, Head of House and Blood of the First Men are free. Some to consider:

>Night Eyes
>Double Shot
>Furtive
>Expertise (maybe in stealth or marksmanship)
>Sinister
>Heirloom (it would be a bow and I'll make it worth your investment)
>Other (please specify)

Also, I'm going to lock in >>3728941 at this point because it feels more thematic.
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>>3729170
>Heirloom (it would be a bow and I'll make it worth your investment)

>Night Eyes
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>>3729170
>>Heirloom (it would be a bow and I'll make it worth your investment)
>Night Eyes
>Furtive
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>>3729170
Do you have the pic with all the benefits and flaws listed?
Also I did some wiki digging and found that knightly houses are called masterly house in da norf and house tallheart is led by a woman.
>>
>Deadly Shot - Bows you would gain Vicious and Piercing 1

>Furtive - Reroll 1's on stealth checks, and add agility rank to stealth checks

>Sinister - During the first round of combat or intrigue, add 2+ to your respective defense

Also, I think we should ensure that we have at least fighting and endurance 3. But that's just me.
>>
>>3729170
Deadly Shot
Night Eyes
Charismatic (we need one persuasion benefit at least)
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>>3729170
>>Heirloom (it would be a bow and I'll make it worth your investment)
>deadly shot
>Night Eyes

Valarian steel bow give us anything really? other than I assume influence/or status?
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>>3729173
Would you like to pick a third?
>>3729186
I'm looking for one, but I don't have anything on hand. Too many pages to make one quickly. If it helps, they start on page 74 of the core book which you can find from the links earlier in the thread.
>>3729197
As much as I love write-ins, I'd caution against Deadly Shot. At least in my opinion, it is a horrible benefit. Vicious doesn't make you shoot any harder and Piercing 1 is just not worth a benefit because it doesn't get multiplied by degrees of success.
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>>3729211
Ok
Double Shot
Night Eyes
Charismatic
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>>3729209
It wouldn't be Valyrian Steel. I was thinking a Weirwood Bow. I still have to work out the precise stats it would have, but it would at least be "Extraordinary" quality and thus give +1 damage and +1 to marksmanship. Pic related.
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>>3729209
This is what I have for this. If anyone has anything better. Please post it.

We've a history I would rather we have the heirloom.

>>3729211
You make a good point I thought I was missing something and vicious added something.
That being said I think I may just do >>3729209
>Night Eyes
>>Heirloom (it would be a bow and I'll make it worth your investment)
>double shot
>>
>>3729220
Thanks anon. I'll go with
>Heirloom
>Night eyes
>Attractive or Charismatic
Attractive is overpowered and overdone tho so I prefer charismatic
>>
>>3729220
You are a saint, Ser. Thanks for posting that.

Locking in Night Eyes and Heirloom so far. Please vote for one of the following:
>Double shot
>Charismatic
>Furtive
>Sinister
Also, any preferences for names or would you like me to dredge one up? You also have a younger sister. I'm going to lock in male unless there is a strong desire to put it to a vote. If it helps, a possible romance option is a swamp woman who is certainly non-traditional.
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>>3729237
Charismatic
>I'm going to lock in male unless there is a strong desire to put it to a vote
Do it, mostly because being the swamp girl sounds better
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>>3729237
>>Furtive
>>
>>3729237
>Charismatic (Convince)

No need for a vote, Male MC sounds great.

First names:
Cormac
Mortimer
Mikkel
Jon

House names:
Mire
Tyde
Muskeg
Clamm

Going with real simple first men sounding names.

Personally, I quite like Ser Cormac Clamm
>>
>>3729237
>Charismatic
My preference is still female but I'd be fine either way
>>
>>3729237
Sinister Ability
Everything about you suggests you are a dangerous individual.
During the first round of combat or intrigue, your opponents take –1D
on all Fighting and Persuasion tests made to attack or influence you.

Furtive Stealth 4 (Sneak 1B) Re-roll 1s, and add Agility rank to Sneak test results.
Wouldn't we need sneak? or is that included with stealth 4?


Charismatic† Persuasion 3 Add +2 to the result of Persuasion test.

Just leaving this here.
>>3729250
Agreed Male.
Jon sounds great to me.

>>3729237
I am fine with either Sinister or Double shot.
Given we've already chosen night eyes and Heirloom I think Sinister would work better. As it helps in more choices keeping us more well rounded.
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>>3729197
I'm willing to drop your language down from 3 to 2 and increase your fighting, endurance, or will from 2 to 3. Keep in mind, this means you can't read beyond basic things like certain names and numbers. Could be fun though!
>>3729243
Okay, that's two people in favor of a female MC. It will come with some unique challenges (you aren't in Dorne), but I'm willing to write it if there is enough interest in it. Part of my intention was to create a challenge anyway. Please pick one:
>Boy
>Girl
>>
>>3729257
Can we drop 1 awareness instead?
>Girl
>>
>>3729257
>Boy
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>>3729255
Yeah, sinister is actually great for both intrigue and combat. I think I would tie it in to your night eyes somehow. I didn't allocate bonus dice because I wanted to get the post out. I'll do that soonish.
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>>3729257
>Boy
>>
>>3729257
>>Boy
I would rather keep the language at 3. It seems like a terrible choice if we plan on reading. And a good way to get fucked when running a house. It doesn't seem like the kind of thing any knight wouldn't teach his kid.If he had the choice.
I also get we will be doing a shit ton of fighting.. and it doesn't make as much sense. But we should mostly be commanding and shooting our fucking bow from the back anyway. seems like to much meta gaming.
>>
>>3729257
>>Girl
>>
Vicious
Some weapons are so good at what they do that fighting with them
produces ugly outcomes. If you defeat a foe when wielding a Vicious
weapon, the consequences of defeat are always death. A victim may
burn a Destiny Point, as normal, to avoid this fate.

It doesn't help outright in a fight and may make it hard to keep people we want to take prisoner. If we were going full fighter, kill everything in sight I would rethink night eyes for this since night eyes are pretty weak by its self. I am sure we plan on using our guerrilla/archers units to the best of our abilty
>>
>Boy

>Sinister


If only because I don't want to play as Brienne with a bow, and finding a suitable marriage for such a character would be difficult in the extreme.

Also, supporting Cormac Clamm so long as it's spelt Cormaic*

Sorry I missed so much. Fucking driving.

As for our stats, I'd argue that a broader spectrum might suit us better than having two 5 level skills.

Awareness: 4
Cunning: 3
Marksmanship: 4
Stealth: 4
Survival: 3
Agility: 4
Persuasion: 3
Language: 3
Fighting: 3

Blood of the First men helps with our low endurance, and with looming battle and bonus dice, there is no reason we can't upgrade our marksmanship relatively soon to that sweet godly rank 5.
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>>3729259
You could. I'm hesitant to do so now just because we are talking about a character with night vision here, but if more people want to then sure. I did say they weren't finalized afterall. I didn't allocate points into those stats because I figured a cunning guerilla as the type to have more of a hit and run style and because you can gain +1D to fighting from stealth anyway. That, and your Blood of the First Men helps offset your endurance.
>>3729250
House was locked in as Boggs earlier. A canon house with virtually no background other than that they fought at the Trident. I like the first names though.
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>>3729309
Ah. I didnt realize that was our house, I thought it was the house of our lord. Alright cool. Well in that case Bartimus or Bartholomew to go with the "B" theme?

>>3729303
Quit having fun participating instead of running Joe.
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>>3729303
Welcome, Ser! I didn't picture a female MC as a possibility at first, but if it had enough support then I wouldn't have her as a Knight. She would be the heiress, currently in charge due to the recent death of her father, and would have more trouble with (un?)suitable marriage prospects trying to marry her and gain control. A Meera Reed type with less frog spears (perhaps) and more bow and no little brother.
That's another vote for redistributing stats a bit. I dropped Thievery down to 1 for the extra 50 exp because it goes with our high law score quite well. Does anyone else want to drop awareness or marksmanship down to 4 and pick up 3 other stats from 2 to 3?
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>>3729322
I would rather keep both awareness and marksmanship at 5.
I guess if we have to drop one I would go with awareness. We keeping us decently proficient in sneaking up and destroying units in the dark of night.
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>>3729322
I'm still in favor of dropping both to 4 for the start. Use the first 30 to improve agility to 4 for out bow damage, and the other 30 to improve fighting, endurance and either athletics or warfare.

But you're the QM so you ultimately get to make the decisions, so feel free to do as you wish.

A Meera Reed would certainly be a lot more fun than a Brienne, but looks like it's a male MC by the numbers so it's a bit of a moot point really. I'm liking the way this house is looking.

One small piece of advice would be to call for a clear vote for whatever it is your looking for, with the options given, and to do them one at a time as it seems like there are a few discussions going on at once.
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>>3729257
>Girl
>Vicious
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>>3729237
Male MC
Sinister

And I can get down with Cormaic as a name.

No real preference in terms of character stats however. I can get down with a sneaky guerrilla knight that's highly specialized. I think the challenge of having to make him more of a leader of the House after the Rebellion and dealing with the fallout of being on the losing side will be fun. Meanwhile playing as a warrior during the war itself should be fun as well.

I'm interested OP, pick up a trip, should be fun.
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>>3729355
I mean sinister sorry
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>>3729322
Drop awareness to 4,

Increase fighting, healing (swamp remedies) and athletics
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>>3729345
>Use the first 30 to improve agility to 4 for out bow damage
wat? Still learning the way things work. If it works that way, I wouldn't be opposed to it entirely.
>>3729358
This does not sound bad to me.
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>>3729356
I also like the idea of a sneaky type of knight. The man who was knighted not for chivalry but as more of a customary thing. Maybe the night eyes and sinister have a connection to the squishers? Swamp myths are always quite spooky!

Also, I don''t know if you have any heraldry OP (you do really need a name), but heres two that I made up quick.
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This one is inspired by the show wiki on house boggs, with swamp roses being the charge on the shield.

>>3729374
Improving an ability from 2-3 costs 10 EXP, and going from 3-4, 4-5 and so on costs 30 EXP. So by extension, dropping a skill from 5-4 nets us 30 EXP to spend (Or 60 in mu suggestions of dropping both marksmanship and awareness)
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>>3729379
I think I prefer this one personally. Swamp roses are different and not something I'd expect from the Crackclaw Point (since its such a Reach thing), and would make for an interesting juxtaposition to the MC and the House itself.

If this is taking place right before the Battle of the Trident really likely the MC is aware of, or bares witness to Brynden's brother Donold dying and Royce's father, Ser Vance Redward, dying as well and the Malroys in generally getting destroyed. Maybe not directly, but aware of the sheer devastation done to the Crownlands host.

Hoping this gains some traction.
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>>3729389
I agree. Should be intresting. Waiting on OP to just finalize some things.
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I'm quite excited for this and hope OP is ready to have a good run. I've always imagined Crackclaw Point to look something like the West coast of Canada/Vancouver Island, with a touch more swamp/bog. Should be fun to be a sneaky character, especially one who leads a band of guerrilla fighters, and the fact that everyone and their mother has been trying to conquer the point since the Andals started invading just makes it a fascinating place. I've got to hit the hay here, but keep up the good work OP, and I'm looking forward to playing.
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>>3729358
>Drop awareness to 4,
>Increase fighting, healing (swamp remedies) and athletics
I am fine with these. But instead of healing (since we have a support unit) we could invest it into warfare. Seems like a better option.
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>>3729345
I appreciate the advice. I suppose I just didn't want anyone to be left out in the initial generation. Honestly? I originally had a lot more house and character stuff pregenned, but ended up opening things up for votes anyway because I was interested in what people would do. I'm going to call the gender vote for male at this point as it has a clear majority. Ser Cormaic Boggs, Knight of the Boggwood. I'm going to drop awareness to 4 and pick up fighting 3 and 2 other stats, but I'm leaving Marksmanship at 5 because it feels like a bloody crime to go lower after the vote for a heirloom bow. I'm also going to call it for Sinister. I know it's tied, but Sinister is more interesting narratively and Charismatic is kind of garbage unless you're picking it up just to get magnetic later... which feels weird for a stealthy character. Okay!

This is going to be last post of the night from me. I'm on EST time and it's quite late. I really appreciate all of the feedback and participation. This was more than I'd hoped for. I'm hoping to have the opening post for the quest up at 7pm EST tomorrow (with a trip). With it will come your finalized character stats along with some more background fluff. Feel free to continue discussing. I'll catch up on any additional feedback or ideas during the day tomorrow and I'll do my best to incorporate them before we go live.

Some things to consider:
>What sort of melee weapon do we use? Part of the reason why I didn't commit to increasing athletics is because we could very well be using something like a frog spear with agility as the base damage.
>Coat of Arms preferences
I'm partial to the one with the seashell so far. It's not too flashy and fits with our estate holding. What are you guys using to generate them?
>Our Knighting
I already have some backstory for this one that I'd like to use because it ties into some other plot points. It was during a fight against the Kingswood Brotherhood.

Thanks again everyone!
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>>3729424
Melee Weapon
>Hand Axe

We're comfortable in the woods, its multi purpose and we are rather poor. Paired with a small shield.

I'm also digging the shell, but maybe make the whole thing brown?
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>>3729424
Can we get a tomahawk or throwing axe?
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>>3729424
>Melee weapon
spear or handaxe w/shield

>Coat of Arms preference
this one >>3729379

Also happy sinister won even if I was asleep for the vote
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>>3729443
I want an Arakh..but that seems a bit too out of character.
>Melee Weapon
Bastard Sword is my vote. Simple and clean long sword. Not opposed to hand ax
As for the two-character stats left.
>Athletics & Warfare
Seems best that we really get into fights and commanding our men especially with guerilla archers as our specialty unit.
>>
Can we get some cool rumors going about our House? Attackers seem to disappear/ vanish in the swamp? swamp gods/magic?
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>>3729458
>>3729424

Also pls dont drop awareness
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>>3729424
>I'm also going to call it for Sinister
Aww, I am late to the party and would've voted for Furtive. But this I can also get behind.

>Spear
>Hand axe
Why not both?

And don't frog spear and bastard sword require specialization?

>warfare
>agility (developing into quickness and balance as well as that frog spear)

As for coat of arms, >>3729379 please. It is just that good. Everything doesn't have to be about clams and pearls (and please don't name the tower after pearls).
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>>3729424
Hand axe sounds great, with a big round shield. Feel like we should play into the clawmen being very First men in nature. Think it'd be sick if he wore a bear skin, have a whole story about how Cormiac tracked and killed it.

I'm partial to >>3729379 for the coat of arms personally.

I think we should go with your background for knighting, give us some backstory to learn about.

Also I'd like to suggest that Cor's mother also be a Boggs, a cousin to his father or something similar (like Tywin and Joanna). Just because it'd be different and not give us an immediate step up with a major alliance right off the bat. Make things hard, why not.
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>>3729424
And I just read about Salvage ops and Wreckers. Damn you all anons for picking pearl hunting over it. This would've been so fucking rad.


So, what about our rawbacks, fellow sers?

I'll pitch some suggestions.

>Disturbing habit
Perhaps an unsettling stare or fiddling with his dagger or obsessing about the fucking squishers. Take your pick.

>Flaw
Will (Brash). Or Healing (Insensitive).

>Marked
Some horrible scar or another. Pockmarks, wolf lip, port-wine stain.

>Threatening
If this whole nasty dude shtick with the earlier benefits isn't overplayed yet in your opinion.

>Fear
Heights. Just for the hell of it.

If you decide to pick two (I would), then we get another benefit.
I'd personally return to considering Deadly shot. I know it is crap mechanically, maybe our kind QM could offer us something to unfuck it.The original rules have already been bent a bit anyway. Besides, if you think about it, Sinister only really has flavor going for it so it is not like we're minmaxing here.

Other than that I can advocate getting

>Expertise (Bows)
Nuff said its great.

>Furtive
Can't really get it unless we invest into 1B Sneak if I get the rules right.

>Danger Sense
Thematic. Deny surprises and reroll 1's on initiative.

>Fast
Kiting potential.

I've thought about Warfare 3 and we probably don't need it right away. That experience is better spent getting some specialties like
>Bows
>Sneak
>Quickness
>Spears
>Track
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>>3729581
And finally our goals and motivations. Unless QM planned to cover it after our knighting is ready.

My suggestion is
>Goal: Power
>Motivation: Hatred
Because fuck that Connington glory dog.
>Virtue: Honest
>Vice: Cruel
Ties in our benefits and potential flaws as well as a suspicious amount of Law in the lands. The borders of our territory are marked by corpses of strung bandits with crow-feathered arrows poking out of their eyeholes or something macabre like that.
>>
oh fuck, every time i missed this, fuck me
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>>3729424
>>What sort of melee weapon do we use? Part of the reason why I didn't commit to increasing athletics is because we could very well be using something like a frog spear with agility as the base damage.
I vote we go frog spear + bandolier of blades/axes
>Fits our background
>Frog spear dmg is Agi+1 (so that's three extra damage over a handaxe)
>Can be wielded in two hands for +1 dmg but that's trash because see below
>Can be thrown (handaxes can also be thrown)
>Can be dual-wielded with a dagger or handaxe for +1 defense or a dirk for a further +2 dmg
>We don't get many spear-wielding characters on qst
And since we've gone with Sinister I think it really suits the image of our dark-eyed killer appearing from the shadows with a long wicked spear in one hand, an axe at his belt and a selection of blades for different purposes slung across his chest.
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can i still join? pretty please
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>>3729424
>>3729581
Fear has some nice flavour to it but I like the idea of Fear (Open Water) - we're comfortable in the bogs and streams of our territory but after a near drowning when caught between the cliffs and the high tide we find it hard being near the ocean anymore.

If we go with a second drawback I'd vote either
>Sickly with a hacking cough from the boglung we caught as a child, or;
>Threatening, we're a Sinister guy after all
If we do that we should definitely put the additional benefit toward Double Shot - it's just great, so much better than Deadly Shot

For the two remaining stats I vote
>Warfare 3
>Maybe Deception, Endurance, Will or Knowledge 3

Finally, we I assume we'll be allocating our Specialty Experience next thread so throwing some ideas out for that
We get 80 as an adult IIRC
>Marksmanship - Bows, obviously, Bows 3 if we want Double Shot (which we should)
>Fighting - Spears
>Persuasion - Intimidate (if we with the drawback that forces us to start intrigues with Intimidate)
>Any of the other obvious choices - Sneaking, Charming, Bluffing, Commanding, Empathying, Noticing, etc
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>>3729680
>Sickly with a hacking cough from the boglung we caught as a child
I probably stepped over it initially thinking the penalty was more severe than it is.

If we pick Threatening then we should consider investing in Persuasion for good measure.

And I totally forgot the part of rules about specialty experience.
>Bows 3 - 30XP
>Spears 1 - 10XP
>Intimidate 1 - 10XP
>Sneak 1 - 10XP
>Track 1 - 10XP
>Quickness 1 - 10XP or Notice 1

>If we do that we should definitely put the additional benefit toward Double Shot - it's just great, so much better than Deadly Shot
Yeah, its great mechanically, lets get it.
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>>3729687
coughing is rough, i have it lately, at night i cant sleep as keep having those vomit-triggering very unpleasant cough
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>>3729708
Not coughing out lungs though. I know how bad coughing can get myself, no sleep, choking and tearing up from it.
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>>3729709
poor you and me. Seriously, how can i contribute now?
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>>3729715
Oh now I recall. I ignored the drawback thinking of a coughing malady exactly because it would interfere with our stealthiness. I would have no issues with a different condition. Like for example suffering through malaria during childhood that left him with bouts of shortness of breath, tiredness and/or shivers.
>>
Lots of great ideas and discussion. I'm going to start finalizing things on my end now. You'll have a preference for axes. I'm dropping awareness to 4 and raising fighting, athletics, and deception to 3. You're probably going to need deception, especially depending on how a couple of the votes go. Warfare will stay at 2 because this is your first proper battle. You should be okay with your veterans though. It would be fitting to raise the stat after the fighting is done. The specialty dice will be allocated in a way that makes sense. I wanted to wait until we had a more clear vision of the character before I handled them. We can certainly take a drawback, but I'm not going to add more benefits. I'd like to leave plenty of room for growth with benefits later.
>>3729715
We will have the first actual story post in about 10 hours and there will be voting shortly after that.
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>>3729747
>I'm dropping awareness to 4 and raising fighting, athletics, and deception to 3
>not agility
Color me disappointed. We're overall pretty dexterous, probably wield a spear with damage based on agility. But I guess I can live with it.

>We can certainly take a drawback
I think an adult character has to take one drawback.
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>>3729722
my humble opinions:
shiver may be perceived as devil controlling?
shortness of breath is fine
tiredness seem too calm
maybe go old school, the disease that Caesar have

>>3729747
freaking cool, shame that i miss the creation, TO me, creation is more fun
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>>3729722
I mean, mechanically its just a penalty to Endurance vs poisons, diseases and the like. There's no penalty to Stealth so any cough would be the sort of thing we could force ourselves to suppress when necessary.

A bad bout of malaria works too. The whole miasma/malaria/'mala aria' history was actually in the back of my mind when I was suggesting Sickly. Hell, malaria was even known as marsh fever back in the day.

On the other hand, if we go for Fear (Open Water) after a near-drowning then you could tie them together - his lungs and immune system as battered as his mind from the day they were flooded with sand and salt water.

>>3729747
>We will have the first actual story post in about 10 hours
Keen
>You'll have a preference for axes
and frog spears fingers crossed for hand axe+frog spear, a 10/10 combo
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>>3729765
>>3729767
As we're allowed one drawback according to QM, I'll stick to Disturbing habit, as I like its narrative effect better.
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>>3729770
>Disturbing habit, as I like its narrative effect better
Support, think it fits the overall character better.
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>>3729759
You actually only have 3 agility. You and your troops have a ranged combat focus. You have a heirloom bow. You'll be carrying melee weapons and will certainly have opportunities to use them, but they're more secondary weapons than primary.

If you guys want childhood illness then we can go with that. I'm not going to give you a chronic cough. It'll just lower your hp by 2, making you less robust than others of your blood, but no less than any non-first man would be as an adult. It would explain your focus on marksmanship. You were a frail child and found it easier to practice shooting over training in the yard.
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>>3729786
we stealth archer now.
I am stupid but how does heirloom bow works? dragonsteel bow?
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>>3729786
>You actually only have 3 agility
Ah, alright. I was under the impression it was at 2.
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>>3729795
It'll be a weirwood hunting bow with some customized stats:
Damage: Agility +1, Piercing 1, Long range, Powerful, 2-handed, +1 to persuasion test results when it is on hand, no bonus dice needed for training
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>>3729659
+1 for bandolier of knives
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>>3729786
Eh I'd rather go with Threatening. The health bonuses from First Man are hard to pass up. That and while we have MC's that are threatening we've never had one that their whole crux is being the bad guy. Between sinister and threatening I think we have the basis for an interesting character that can differentiate himself from the others and hold his own post war when he'll need to be head of house with his reputation until he's actually able to do it with skill. Just my two cents on it.

Also I definitely support >>3729514 idea of having a Boggs mother. We know it's common enough to happen and we are a very lowly House. Having her still be around as the matriarch of the family I for one think would be fun and different where usually the MCs familiar ally is an uncle or brother. Maybe have a cousin from a younger brother of hers that serves as our second in command of the guerillas as well?
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>>3729919
Getting Hayford flashbacks eh dad ?
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>>3729919
>Also I definitely support >>3729514 # idea of having a Boggs mother. We know it's common enough to happen and we are a very lowly House. Having her still be around as the matriarch of the family I for one think would be fun and different where usually the MCs familiar ally is an uncle or brother. Maybe have a cousin from a younger brother of hers that serves as our second in command of the guerillas as well?
Do you have my notes?? I changed her from a Brune offshoot to a Boggs after I saw anon's suggestion. She is very much still around. And our/her cousin was in charge of the guerillas until we gained our Knighthood. He's also still around. The last living family member is a younger sister around marriageable age who has always dreamed of living in a castle and attending a proper court.

Pic related is a rough estimate as to what our eyes look like. I feel their predatory appearance matches up well with Sinister and Night Eyes. We are fairly unremarkable in appearance aside from that. Average height. Short, auburn hair that is a shade off from brown. Some scruff perhaps. The beginnings of a beard, but not a full one. It would grow in a little patchy and our cousin would have a good laugh at it.
>>
What do you think of investing in animal handling later on and getting the animal cohort benefit in the form of the nastiest mutt you can find? Each one of them will be the only creature the other really gets along with.
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>>3729941
is threatening a drawback? if so +1 from me
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>>3729965
Threatening
You exude a menacing aura.
Whenever you engage in intrigue, you must use Intimidate first. In
addition, you take –2D on Charm and Seduce attempts.
I am for it really ties in with our character. Especially if we have to take one as an adult. How old are we exactly?
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>>3729975
thanks
i cant be bother to read another set of rpg rules, my head is full of that shited
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>>3729941
>Do you have my notes??
Haha great minds and all that. I like the family set up, the young lady also sounds promising, if nothing more than as a tool to secure our power. The cousin I was thinking of an age with Cormiac, but if he's out mother's cousin, maybe older veteran, probably fought in the War of the Ninepenny Kings, never married but has a bastard he's grooming to take over the guerillas in the future? I think I like old grizzled cousin more. Just throwing ideas, ser what sticks. Our tower is definitely going to be a bit cramped however.

I have some light notes on the Clawmen Lords for Malroy, shoot me a DM sometime on Twitter and I'll send them over if you'd like to use them.

Looking forward to the day Brynden and Cormiac face off in an archery contest.

>>3729965
Sure is. It's a real tough one too, Cormiac is going to be all sorts of an asshole. But to be honest that sounds fun as hell.
>>
>tfw your name gets chosen :)

The question is now, what kind of asshole is he going to be? Cold like Bordain? Sellswordy arrogant like Brynden? An ice cold bastard like Mervyn? An out and out evil man like Royce Redward? God the possibilities are endless.
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>>3729988
sounds like a good way to stop waifu overkill
if anons dont go for the rape train that is
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>>3730024
Eh maybe not rape. But i can see him being unbothered with his wife's happiness and gladly fuck whores and whoever he wants.
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>>3730018
Ice-cold bastard with a cruel streak for those who deserve it (and its easy to get on his bad side).
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>>3729988
I'm going to have to actually make a twitter then. Working on the google drive right now. I'll post a link for everyone when it's ready. Probably right before the opening scene. I see enough support for threatening to go ahead with it. This should be fun to write. Going to have to channel The Hound for at least some of it. I'll make it come off as unintentionally threatening at times. Don't want to write a total edgelord.
>>3729975
19. The current year is 283. You were Knighted in 281 at 17. Born in 264, so 2 years older than the Lannister twins.
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>>3730030
opening scene in T-hrs?
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>>3730024
It'll make courtship difficult for sure. Especially with the more noble ladies. Good luck marrying up. I'm not going to write anything rapey. Just not comfortable with that.
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>>3730035
>I'm not going to write anything rapey
good
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>>3730033
At ~7pm EST. 6 hours.
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>>3730038
ah, middle of the night for me. sux
ill read it with my morning coffee
have fun
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>>3730018
We gotta fill out the rest of the alignment chart. Not really but I think it's something fun that's happened over the years.

Lawful Good - Ser Landon Grallner
Neutral Good - Lord Dustain Karban
Chaotic Good - Lord Brynden Malroy
Lawful Neutral
True Neutral - Lord Artys Harrock
Chaotic Neutral
Lawful Evil - Lord William Bordain
Neutral Evil - Ser Mervyn Reynold
Chaotic Evil

Chaotic Evil descends too much into edge territory and Euron Greyjoy, of which we are not. Case could be made for chaotic neutral? But that usually plays as being more of a dick than sinister and threatening.

Either way, I think playing Cor as the "baddie" is a good direction. I like that his special unity is going to be the guerillas because that can really play into him being known for using less than savoury tactics.
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>>3730074
don't you think Sinister and threatening leads to chaotic evil?
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>>3730116
Well, you could be unintentionally sinister and threatening. I'm intending to channel The Hound to some extent. It actually gives quite a lot of leeway morally speaking. Everything from riding down a smallfolk boy almost ironically, to needlessly risking your life for a girl that despises you because she accidentally made you feel a certain way that even you don't quite understand. We will see where it goes. Character and House sheets are done. You can find them at the link below. All stats are finalized.

https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU?usp=sharing
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>>3730260
I wonder why you have decided to fill that much on your own.
From specialties to goals to weapons. What's your reasoning?

I am fine with the selection but we, players, have already voted for a few things that aren't on the sheet.
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>>3730260
>https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU?usp=sharing
Btw, could we homebrew our support into a more of a forager/hunter kind of unit swapping their Endurance skill for Survival? We did partially hire them out of our population after all.
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>>3730442
What's missing from the sheet? I don't want to ignore the results of a vote.

The only things that I thought I filled out myself were the goals/motivations/virtues/vices, the equipment, and the specialties. We had open discussion on the equipment in particular, but there didn't seem to be too solid of a consensus other than a desire for hand axes, which you now have. The armor is the same stuff your troops are wearing. You are all more than welcome to buy different stuff like spears and sturdier armor when you're next in a market. I allocated the specialty dice myself in a way that I thought made sense, as I said I would. The goals etc can be changed, either narratively or through a vote if players dislike them enough. I honestly think those tables are a little limiting, but I tried to encapsulate the mood of the thread with them. Basically, I didn't want to drag this out any longer over minor things.
>>3730459
I don't see why not. I was already using the homebrew stuff from the House Malroy documents. They replace endurance with animal handling, but we don't have more than a few horses for the immediate noble family so it isn't doing you any good. I'll switch animal handling for survival and update the sheet.
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>>3730528
Alright. If you say that we should buy the gear then we will.
I thought that there was some bias in the thread towards getting a frog spear. And it requires a specialty in spears, which we don't have.
We haven't discussed specialties much because you haven't asked for our input on that part of character generation. At least that is my impression.

Same thing with goals and motivations. Personally I expected to check your knighting story first before providing input.
Tbh I can get behind your choices for them, its just that your filling them out on your own was uncharacteristic of such games that's all.
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>>3730552
Ahh, I can understand that. I know I haven't made this clear yet, but there are events surrounding the background of your knighting that actually have some unresolved plot points that we won't be getting to right away. Probably not in this thread at all. I didn't want to give too much away on that front yet. I can see some narrative choices on that front that could completely change your goals and motivations in particular. I know this is overly vague, but I'd like to keep it that way until after this combat-heavy part that we are going to start with.
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>Year 283, Month 7, Spring.

“Stop that.”

“What?” your cousin, Barth Boggs innocently inquires. Your second in command and most definitely not a Ser. A man who has seen at least 40 years come and go, but allegedly not 50. He taught you much of what you know about your particular brand of fighting until you eventually surpassed him. He blames his age, the hypocrite, and “those bloody eyes.”

“That awful bloody humming. You know what you’re doing. You sound like a drunken, deaf septon.”

“You would know,” he shrugged. This again. In truth, you didn’t know what you believed. Your people traditionally keep to the Olds Gods, but your time around Kings Landing as a young adult exposed you to The Seven, much to your more pious relatives’ chagrin. You once heard an Essosi merchant say that all of the gods were simply the many faces of Death. Experience lends some weight to that view; you find that people pray the most just before they die. The merchant certainly did.

“You know, there was a famous septon named Bar---”

“This again! Gods Cormaic, but you are so much like your father.”

The two of you continue slowly riding through the Targaryen Encampment located just southeast of Lord Harroway’s Town. It seems to grow by the minute as Loyalists from Dorne and the Riverlands join the Crownlands host that made camp yesterday. Your own men are on the outskirts about 30 minutes away. 200 good men, currently being watched by Barth’s favorite bastard, Bodger Waters.
>>
>>3730704
You finally arrive in front of the largest pavilion in the encampment, a gaudy thing of black and red with dragon patterns throughout. Two heavily armored knights stand at the entrance. “Identify yourselves and state your business,” demands the Reach knight in green with the red bowman on his coat of arms.

“This is Ser Cormaic Boggs, Knight of the Boggwood. I am his second, Barth Boggs.” Your cousin has the good sense to address you more formally around outsiders.

“They’ve beginning now. You’re late. Ser Cormaic is expected, but you are not,” he tells your cousin. “You will have to wait outside.”

“Cousin, return to our camp and ensure your son is making proper preparations.”

“By your leave, Ser.”

>Please give me 3 rolls of 3d6 for our support unit’s preparations.
>>
Rolled 1, 1, 1 = 3 (3d6)

>>3730731
>>
Rolled 4, 2, 6 = 12 (3d6)

>>3730734
lmfao
>>3730734
lets not get all 1's..
>>
>>3730734
Anon pls. That's like a 0.5% chance of happening.
>>
>>3730762
Its because our family still follow the old gods. We have incited the wrath of the Seven. We must repent and build a sept!
>>
Rolled 5, 2, 6 = 13 (3d6)

>>3730731
Is this bo3
>>
>>3730775
Crit fail override I think
>>
>>3730775
It is and the DCs were 9 and 12 so you pass, but I'm going to add something in to reflect the sheer rarity of those triple 1s. You'll see when you get back to the camp.
>>
>>3730788
All of our guys are going to be drunk off their asses...
>>
>>3730791
And shit happens when you drink.
>>
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You take one last breath of spring air, tainted by horse shit that it is, and quietly slip into the command pavilion. The interior is a storm of noise and activity. Pages frantically bustle about relaying orders while their noble Lords and Knights bicker around the most exquisitely wrought command table you’ve ever seen. You vaguely recognize the massive table cloth for a sewn map of the Riverlands. There are several squires moving carved figurines about the table as reports of troop movements on both sides of the battle lines. While the assembly before you by no means represents a majority of the nobles present, the pavilion is packed. You recognize the Plowman of Darry and the Red Fish of Mooton. Positively menacing, these Riverlands Houses. You also see a surprising number of Point Houses, with the Brunes and Crabbs most prominent---

“Florian the Fool arrives at last,” calls a very royal voice from the center of the map table. You stop in your tracks, feeling very much caught. Fucked even. Why did you have to wear the black bear pelt? Prince Rhaegar Targaryen, resplendent in his jewel encrusted armor that looked as if it could buy a small kingdom, looks you over with a carefully measured neutral expression. Several of the other nearby Knights and Lords look over to you from their planning and conversations. A few of those who meet your eyes, predator's eyes, quickly busy themselves again with uncomfortable expressions.

You attempt your best impression of a bow and say, “I am at your command, my Prince.”

Prince Rhaegar smiles, though it never reaches his eyes, and inclines his head slightly for you to rise and approach. “It grieved me deeply to learn of the deaths of Ser Myles and your own father.” Ser Myles Mooton was a squire and companion of the Prince and probably the only reason he knows your name. Myles was of the same age as you and one of the only true friends you made outside of the swamp you call home when you traveled throughout the Crownlands before your knighthood.
>>
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>>3730816
The meeting continues where it left off:

“My Father, King Aerys, has commanded under penalty of death that no Northerner set foot on the Red Ford of the Trident.” There is some muttering at this as flash of… something crosses his face and before he continues, “My Lords, I summoned you here over your peers because I have a difficult task to entrust to you. Each of you has either knowledge of the land,” he inclines his head towards some of the Riverlands Houses, “or skill in less conventional fights,” he gestures over to the clique of Crackclaw Point houses.

“My Lords, our host numbers upwards of forty thousand. Forty Thousand. But the Rebels are advancing at a pace that will see them control the river before we are prepared to repel them.” His voice briefly loses some of its fire as he says, “I will do my utmost to end this rebellion here before the Realm needlessly loses any more good sons and fathers. You will ford the river and advance north to harry and delay the Rebels while our vanguard prepares," he says this with a nod to a dark haired man wearing black and purple. Buy us the time we need and then withdraw from the path of the van.”

“I won’t presume to dictate your methods to you. It is up for each of you to decide how you will approach. Dismissed.”

The Knights and Lords present begin to leave the tent. Some are talking together in groups and some are clearly intent on going at it alone. Will you…

>Go at it alone. You don’t want to share command or be slowed down.
>Approach another House. Options include Mooton, Darry, Goodbrook, and Ryger of the Riverlands. The Brunes of Dyre Den and Brownhollow as well as The Crabbs and the Hardys.

Please pick one option.
>>
>>3730871
>Go at it alone. You don’t want to share command or be slowed down.
>>
>>3730871
>>Go at it alone. You don’t want to share command or be slowed down.
>>
>>3730871
>>Go at it alone. You don’t want to share command or be slowed down.
>>
Calling it, thanks. Writing...
>>
You decide to go at it alone and walk past them to your Courser, a magnificent golden specimen, the finest of your House by far. You won her at a small archery contest hosted by the Hayfords two years ago. You begin to contemplate your approach as you ride back to camp. You could take the lads up to a hill or forested area and rain arrows down onto advancing columns. It doesn’t get much more direct than that. Of course, you’re more likely to draw the ire of a pack of angry Knights, or whatever passes for such in the North. No doubt some of your more gallant peers would argue that’s precisely the bloody point. Another thought does cross your mind… There may be more to gain here than just glory. You and the lads could try to sneak around and raid their camps. They may be lightly defended if the Loyalist scouts aren’t exaggerating the advance. Or maybe not… Reports of enemies in the camps should force at least someone to redeploy. Right?

>Direct approach, in the path of the advance. More chance at glory. Higher chance of encountering overwhelming numbers.

>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupied.

>Write-in.

Please choose one.
>>
>>3730944
>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupied.
>>
>>3730950
+1
>>
>>3730944
>>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupied
May as well make it tough on them. And do as much damage as possible. And loot. We may as well gain some gold...
>>
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Alright, calling it for the indirect approach. I'll start prepping for that.

>Back at the camp…

“We wasn’t doing nothing wrong, Ser. Them Hardy boys see you leave camp, right? So they come over 'ere and star mucking about. We ‘ad to do something, Ser. We ‘ad to.” Bodger Fucking Waters. You glare at your increasingly sweaty cousin. The man was a conundrum. He was as adept at foraging for food as a pig on truffles. Yet he weighs twenty stone. He can organize a camp. Yet he can’t unfuck his own tent. He was remarkably good with herbs and thread. Yet he does stupid shit like this. This is the Captain of your Support Corps.

“Did you prepare the meals?”

“Yes, Ser. Is a nice stew on the pot. It smells right perfect, it does.”

“Can the lads leave this evening?”

“Yes, Ser. We sharpen the arrows and blades proper like. Jus’ as you said, Ser. We did errything you ast us so we thot---”

“You thought.”

“Yes, Ser.”

>Bodger and his boys started celebrating early and got in an altercation with some men-at-arms of House Hardy. Minor injuries all around. You’re going to need to meet with House Hardy in the near future to prevent a blood feud when you get back home. I’ll leave it open for discussion for what to do, if anything, with this lapse in discipline. It won’t be happening now because you and the lads are heading out.
>>
>>3731023
>Support Corps succeeded at raising your Guerillas' melee and ranged damage by +1 for the coming battle.

Alright, I'm going to need 3 rolls of 5d6 and 3 rolls of 3d6. Time to be sneaky.
>>
Rolled 4, 2, 1, 4, 4 = 15 (5d6)

>>3731064
>>
Rolled 6, 5, 6 = 17 (3d6)

>>3731064
>>
Rolled 6, 5, 4 = 15 (3d6)

>>3731064
mhm
>>3731075
ohh we sneaky sneaky
>>
Rolled 3, 5, 3, 5, 4 = 20 (5d6)

>>3731064
>>
Rolled 6, 4, 5, 3, 6 = 24 (5d6)

>>3731064
lets do a lil better this time.
>>
Rolled 5, 2, 1 = 8 (3d6)

>>3731064
>>
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>>3731071
>>3731075
>>3731091
>>3731096
>>3731098
>Veteran Guerillas Stealth
Rolled 17 vs DC 12/16.
Success, 1 Degree vs veteran scouts, 2 degrees vs trained archers

>Ser Cormaic Boggs Stealth
Rolled 21 vs DC 12/16
Success, 2 Degrees for both.

You and the lads make haste to cross the river before nightfall. Once you ford the river, you begin making your way parallel to the Kingsroad on the eastern side of the road. You pass by a seemingly endless column of mounted knights and foot in the process. It looks as if the entire Vale is emptying. They are making better time than the anticipated Northern Houses.

You finally reach what appears to be a forward outpost guarding the path to a camp tucked away in a valley ahead. By your count, there are 200 men in your vicinity. You'll need to get through them to go any further unless you intend on leaving your men behind. There is a company of what appear to be scouts by the road preparing to head out with a disciplined look about them and a company of archers making camp near the outpost. The archers could possibly ring the bell at the outpost if they aren't dealt with first, but the scouts are more prepared to fight or flee.

Which would you like to attack first?

>Scouts
>Archers

Also, I'm going to need 3 rolls of 2d6 either way.
>>
Rolled 3, 5 = 8 (2d6)

>>3731161
Scout
>>
Rolled 1, 1 = 2 (2d6)

>>3731161
>>Scouts
blind them so they slow.
>>
Rolled 1, 3 = 4 (2d6)

>>3731161
>Archers
>>
>>3731177
>>3731182
>>3731185
>Ser Cormaic Boggs Warfare test
Rolled 8 vs DC 6 for Veteran Guerillas

I'm going to leave voting for a few more minutes, but I'm going to need 3 rolls of 5d6 and 3 rolls of 8d6+1.
>>
Rolled 6, 1, 3, 3, 5, 1, 5, 2 + 1 = 27 (8d6 + 1)

>>3731202
Wouldn't it be +2 since successful sneak and good prep?
>>
Rolled 1, 6, 5, 1, 2 = 15 (5d6)

>>3731202
>>
Rolled 6, 5, 5, 6, 4 = 26 (5d6)

>>3731202
>>
Rolled 2, 2, 1, 4, 3 = 12 (5d6)

>>3731202
>>
Rolled 3, 4, 4, 3, 3 = 17 (5d6)

>>3731202
>>
Rolled 3, 4, 1, 4, 2, 5, 1, 3 + 1 = 24 (8d6 + 1)

>>3731202
>>
Rolled 6, 6, 2, 2, 6, 3, 2, 2 + 1 = 30 (8d6 + 1)

>>3731202
>>
Rolled 3, 6, 1, 2, 2, 1, 5, 1 + 1 = 22 (8d6 + 1)

>>3731202
>>
>>3731208
The +1 is just because of the quality of your bow. You and your men both got an extra +1d6 for the successful stealth test. The prep from your support corps will add to your final damage results.
>>
>>3731220
>>3731212
nice..you lucky bastard

>>3731230
ahh thanks. know for the future. its 5 dice + 3 bonus?
>>
Calling it for scouts and writing. Brutal rolls.
>>
>>3731240
Normally it is 5 dice + 2 bonus, but you gain +1D attacking from stealth. So a 26 for personal shooting and a 26 for the unit's shooting.
>>
>>3731258
mhmm and 3 degree's of success is the max for a battle/fight?
Fuck we just shat on those scouts.
>>
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>Veteran Guerillas vs Veteran Scouts
26 vs CD 7. 4 Degrees of Success
19 damage vs 9 hp
Unit is destroyed.
>Ser Cormaic Boggs vs Ser Ryam Rivers
26 vs CD 7. 4 Degrees of Success
18 damage vs 9 hp
Yeah, he’s dead.

The scouts seem better trained and prepared compared to the archers. You can respect that. It’s too bad that your respect means they’re going to have the dubious distinction of being amongst the first casualties of the Battle of The Trident. You creep up to the edge of the wood line and spot a knight on the road amongst the scouts. Time to give the signal. Nock. Breath. Draw. Loose. You hear the crack from here when your arrow reaches out and pierces the Knight’s armor at the weak excuse for a gorget for his splint mail. The woods come to life around you as the knight is thrown from his horse and a hundred arrows rain down on the shocked veterans, destroying them utterly.
The archers start grabbing their bows and loosing arrows in your general direction in an undisciplined fashion to no real effect. (No shit, their commander just failed his command roll.)

Can I get 3 rolls of 7d6+1 and 3 rolls of 4d6? No more stealth bonus so we’re back down to normal dice.
>>
Rolled 1, 4, 4, 6, 2, 3, 4 + 1 = 25 (7d6 + 1)

>>3731300
>>
Rolled 2, 1, 1, 5 = 9 (4d6)

>>3731300
>>
Rolled 6, 1, 4 + 1 = 12 (3d6 + 1)

>>3731300
>>
Rolled 1, 3, 5, 2, 5, 1, 5 + 1 = 23 (7d6 + 1)

>>3731300
>>
Rolled 1, 6, 3, 4 = 14 (4d6)

>>3731312
Fixing this
>>
>>3731312
Fuck forgot one of the dice
>>
Rolled 4, 4, 6, 1, 3, 1, 5 + 1 = 25 (7d6 + 1)

>>3731300
>>
Rolled 5, 3, 2, 5 = 15 (4d6)

>>3731300
>>
>>3731321
22
>>3731324
15
I think we did pretty damn well boys. Considering we will get bonuses still from the prep work which is nice.
>>
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>Pate of Gulltown vs Ser Cormaic Boggs
Rolled 9 vs CD 11 (9 base, 2 from light woods cover) Sinister was activated.
Failed
>Ser Cormaic Boggs vs Pate of Gulltown
Rolled 23 vs CD 6
4 Degrees of success
21 damage vs hp 6
That's a solid kill.

The fat balding man in chain mail and a skullcap bellowing at the archers finally gets them to form up properly. To your surprise, the man truly leads by example. He sees you in the tree line and quickly looses an arrow right towards you. Unfortunately for him, he faltered slightly upon catching sight of your eyes in the setting sun. The arrow flies just past your head. You quickly return the favor to greater success and the man goes down in front of his men with an arrow still sticking out of his chest between the mail.

>Trained Archers vs Veteran Guerillas
Rolled 3! vs CD 9 (7 +2 from woods)
Failed
>Veteran Guerillas vs Trained Archers
Rolled 15 vs CD 7
2 Degrees of Success
9 damage vs 9 hp
Unit is routed! (due to commander death+disorganized)

Something has absolutely unmanned these archers. You’ve never seen anything like it before. Their shots were beyond piss poor as if they were merely playing at war. Your men have no such issues and the return fire routs them.

>Can I get 3 3d6s and 3 6d6+1? Penalty for moving targets.
>>
Rolled 6, 1, 6 = 13 (3d6)

>>3731401
>>
Rolled 5, 6, 6 = 17 (3d6)

>>3731401
>>
Rolled 1, 2, 5, 2, 4, 3 + 1 = 18 (6d6 + 1)

>>3731410
Well damn..
>>3731401
>>
Getting tired and I have to run to the airport in the morning. This'll be my last update of the night. Pic related was the archer roll last round. I couldn't believe it.
>>
Rolled 6, 3, 5, 3, 4, 4 + 1 = 26 (6d6 + 1)

>>3731401
>>
Rolled 4, 1, 1, 6, 2, 3 + 1 = 18 (6d6 + 1)

>>3731401
>>
I think that'll more than cover it in this case. You only had to damage them. Writing...
>>
>>3731421
lol, well that's nice.
if the reports are actually accurate we've destroyed a decent amount of their campsite. At least enough to stealth into another fight. We've should have caused a decent amount of mayhem by doing this.
Should we continue is the question...
>>
The two score remaining archers break off into a full sprint back towards the camp. Your men methodically mop them up before they get too far. You, however, were more concerned with that bell at the outpost. One very brave or very stupid archer makes a beeline for it, but your literally nail him to the wood outpost wall before he can reach it.

>2 units destroyed, outnumbered 2:1
> +3 Glory gained!

The sun is almost down and you begin to see firelight from the nearby camp. You begin to plot your next move.

That's it for tonight guys! Thanks for playing! Feel free to discuss any ideas for your next move. Or names for your units. I probably won't have a post out until around 9 or 930pm EST because I'll have guests over.
>>
>>3731441
How much can we fuck with outcome of the war?
>>
>>3731441
Is it after every battle that we use the survivers table for +/- survivor training? For the 1d6
>>
>>3731442
In truth, very little here. We are a group of raiders in a battle with close to 80000 total fighting men. You will have an opportunity to do something more impactful for the war after this battle concludes, but it will be a path that you all have to choose to commit to. It won't break canon or change the outcome, but it will fill in the gaps in one major area of the lore. I don't want to spoil too much on it, but some unresolved plot points tied to our Knighting will be coming up at about the same time.

>>3731449
I was just thinking about that too. It's supposed to be after every battle, but I'm worried about making your unit totally broken. Your support unit allows for rerolls on the casualty table too, effectively making it best of 2. I think I'll allow it with the caveat that you're not going to be able to increase a unit's stats above 5.

Can I get 2 rolls of 1d6?
>>
Rolled 4 (1d6)

>>3731495
>>
>>3731495
Just wanted to see if we could scoop up land of fallen crackclaw lord
>>
Rolled 3 (1d6)

>>3731495
>>
>>3731503
Obviously not through war by the way
>>
>>3731495
Thanks for clearing that up.
Seems interestingly op if we keep it up.

Alright, boys seems like now is when we will actually see the benefits of night eye even more. They won't be able to really find us, and we will have a bonus die so long as we sneak just fine.

They should have a lower guard up since they should be counting on the sentries to let them know if anything is coming their way + night time.

We are not really scouts but do we have any idea what/who is at the campsite?
>>
>>3731441
we should quick loot!
at least the commanders
>>
>>3731556
I agree.
But more importantly, We could really use this to our advantage. In a way that sets us up better. If we get the chance we could capture a knight or two. hopefully an heir to even a small family. Use him as leverage later to not get totally fucked when we lose the war. Or simply more wealth. Either way, we should try and capture anyone "important" we don't outright kill immediately. Which may be hard to do
>>
>>3731556
>>3731560
And lets not just loot but disguise our troops/ourself and our commanders with the colors of the fallen. We did get a little bit of Deception dice pool, right? Pretend to be that group of archers.

I also think we should look around not just for the next target but also for any allies who got this deep into the territory and coordinate a combined strike.

>Use him as leverage later to not get totally fucked when we lose the war.
I like this idea a lot. But I don't know, QM, how far of a timeskip do you plan to do after the battle is over? Will we play post-Rebellion?

>>3731499
>>3731506
>>3731495
So its intact with no promotion, right? I understand the OPness concern but our troops would have to stay undamaged and roll 6(5) just once to benefit so it is balanced by that.
>>
>>3731587
>lets not just loot but disguise our troops/ourself and our commanders with the colors of the fallen
Anon's got it right
>>
Btw, which terrain is our guerrilla unit specialized in? Marsh or forest?

As for names,
>Sparrowhawks
or something more malevolent like
>Bloodsuckers

And maybe Bodger's Badgers or just Badgers for the support troop.
>>
>>3731601
I like "Badgers" we are already sinister, I think that adding a so-called scary name will add anything
>>
>>3731601
>The Badgers
https://www.youtube.com/watch?v=mJXQTPkO32A
Yes.
>>
>>3731441
We should definitely press our advantage through the night but I'm not sure what the best target is.
If we strike hard at the supply train we might be able to pick up some sweet loot, maybe even enough good quality bows/blades to score a unit equipment upgrade without spending the wealth.
On the other hand a series of hit and run attacks might be more disruptive to the war effort and could allow us to draw some potentially ransomable enemy officers into a nice ambush. Wed need to be careful though - with our limited numbers any attempted ambush against enemy knights etc (or anyone really worth ransoming) could end very poorly.

I'm against the idea of dressing in enemy uniforms unless we have a very good plan for it. The night is more than enough for us ro achieve surprises and dressing in the enemy uniform is exactly the sort of unsporting behaviour that leads people to hold a grydge after the battle is over.

>>3731601
>The Sparrowhawks
>Bodger's Badgers
Love it
>>
>>3731664
>and dressing in the enemy uniform is exactly the sort of unsporting behaviour that leads people to hold a grydge after the battle is over.
MC isn't your typical honorable knight and prince Raegar specifically picked us as professionals in unconventional warfare. Screw unsportsmanship.

I didn't mean wearing their uniforms without a plan, but we should definitely strip them and keep at hand in case it comes useful.

We got rid of the scouts for a larger force. What kind of advantage can we gain from it? Apart from slipping into rearguard and raiding the rebels' supply lines like you yourself have said I have no other major ideas.
>>
>>3731672
>but we should definitely strip them and keep at hand in case it comes useful.
Yeah, I'm happy to do that. But only put them on if come with an idea that's worth it. Something where the uniforms will actually add a significant benefit beyond simple surprise which we can already pretty gain by attacking from the shadows or bushes. Bonus points if we ensure all witnesses are dead.
>>
Rolled 63 (1d100)

>>3731503
Highly unlikely that you could do so without fighting. You're even lower in status and influence than some of the other Crackclaw Knights/Lords. Your family consists of Boggs on both sides so it would be reaching to press a claim. Blood feuds on the Point do occur so war is an option if it's wanted. The Crown is unlikely to interfere in what they'd chalk up as inconsequential squabbling or cultural differences. However, this typically doesn't happen when outside enemies are a threat and you have a few threats right now. I'll have to make a point to flesh out a map more before we get back to our lands.

>>3731517
We don't know yet, but there will be some awareness rolls depending on our approach that could help with that.

>>3731556
I don't see why not. My roll here will be for your loot.

>>3731587
Excellent idea, Ser. And to think I was going to start off with you pushing the bodies off the road.

>Can I get 3 rolls of 3d6 for our deception? I'm still not updating until tonight, but I'll have the results up in the opening post.
>>
i guess i have to wait for the first thread to join, i am too late
>>
Rolled 3, 3, 2 = 8 (3d6)

>>3731816
I find your continuous moping amusing, you're a weird one for sure.
>>
Rolled 4, 5, 4 = 13 (3d6)

>>3731814
>>3731814
>>
>>3731821
i have a disease, i guess, just leave me alone.
>>
>>3731825
Retard
>>
>>3731828
REEEEEEEEEEEEEEE
>>
Rolled 3, 6, 3 = 12 (3d6)

>>3731814
>>
>I should've mentioned earlier. Veteran Guerillas are Intact. Better luck next time.

>>3731560
Yeah, I'll be rolling for who is in the camp. Your weapon doesn't have vicious so you don't have to autokill them when you defeat them. I'll be sure to bring it to a vote on whether to spare or kill a valuable captive.

>>3731587
>I like this idea a lot. But I don't know, QM, how far of a timeskip do you plan to do after the battle is over? Will we play post-Rebellion?

Yes, absolutely! Most of what I have planned is post-Rebellion. It's actually why I chose your age instead if putting it to a vote. I'm more than happy to run this into the book era. Any timeskips will depend on some upcoming player choices. Full disclosure, I am looking forward to some of the post-Rebellion stuff even more than the Rebellion stuff. I started here because some of what I have planned is going to have more emotion to it and I wanted to find the voice of our MC first as well as flesh out goals/motivations/emotions more through the story first. And who doesn't like a good battle anyway?

As for the uniforms, this is actually not too complicated. The scouts aren't uniformed, but the archers are wearing tabards of pic related. You're both similarly outfitted in soft leathers so there is no need to completely switch clothing.
>>
>>3731842
when are you running next?
>>
>>3731909
I have family in town for the next few days so I'll be starting a little later than usual. I'm thinking it'll be at about 9:30pm EST tonight. I'll be making up for it when they leave on the 13th with earlier and longer runs for at least 2 weeks.
>>
>>3731961
Just remember not to burn yourself out. Too many good AGoT quests have been lost to the winds like that.
>>
>>3731981
For sure, I'm just looking to get to a good amount over the next few weeks before my workload picks up again and we settle into more of an actual schedule. For those of you reading in other timezones that make live participation difficult, I'm going to do my best to leave more contentious votes up overnight so everyone can get a shot.
>>
>>3731842
>Yes, absolutely! Most of what I have planned is post-Rebellion. It's actually why I chose your age instead if putting it to a vote. I'm more than happy to run this into the book era. Any timeskips will depend on some upcoming player choices. Full disclosure, I am looking forward to some of the post-Rebellion stuff even more than the Rebellion stuff. I started here because some of what I have planned is going to have more emotion to it and I wanted to find the voice of our MC first as well as flesh out goals/motivations/emotions more through the story first.
For a little feedback, I am enjoying the beginnings of the quest thoroughly and am looking forward to the continuation. Idk about others but I especially liked the Bodger fellow. Hopefully nobody flanks our support unit out of nowhere!
>>
>>3732029
Thanks anon, I really appreciate the feedback!

What are everyone's thoughts on this for the MC?
>>
>>3732324
little too pretty for us maybe? thinking more evil-looking
>>
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>>3732324
>>
>>3732506
>>3732555
These guys are a little too old for 19, but this does help. Thanks. I can see mine appearing a little too... smooth. Here he is with a beard.
>>
>>3732622
>>
>>3732644
I like this look for a swamp man. How's this?
>>
>>3732648
Are we good looking? I got two more
>>
He's right on the cusp of looking too old, but certainly checks off the sinister and threatening boxes.
>>
>>3732662
>>
>>
>>3732661
>>3732663
The first one almost looks too young to me, but I like the second.

Well we don't have the "attractive" quality, but I never pictured ugly or scarred because we didn't take drawbacks in that direction either. I'd say you're decent looking, but not distractingly so. You're going to have enough problems with courtship and such without making you look too plain or ugly.
>>
>>3732684
These might be too pretty
>>
>>3732684
Or we could go the Redward route and just take a wife
>>
>>3732684
The Outsider from Dishonored would have been a perfect character if we would have picked Warg
>>
I think it's safe to call the names for Sparrowhawks and Badgers. The Sparrowhawks use bird calls to coordinate their attacks/ambushes.

I'm working on some prewriting right now. Could I get 2d6 for knowledge of heraldry and 5d6 for awareness of the camp's surroundings? Best of 3.
>>
Rolled 2, 2 = 4 (2d6)

>>3733055
>>
Rolled 2, 1 = 3 (2d6)

>>3733055
>>
Rolled 5, 3, 4, 6, 5 = 23 (5d6)

>>3733055
>>
Rolled 1, 6, 5, 6, 3 = 21 (5d6)

>>3733055
>>
Rolled 6, 3 = 9 (2d6)

>>3733055
>>
Rolled 5, 5, 3, 5, 4 = 22 (5d6)

>>3733055
>>
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>Personal loot from the last battle: a useful item of moderate value

Your men set to looting what they can. You’re drawn to the fat man who very nearly redecorated your face with an arrow earlier. He’s long since perished, arrow to the heart. A clean death is more than many can ask for. The sounds of hatchets falling on the wounded and dying amongst can attest to that. The man himself appears to come from at least some wealth. You pull a ring from a chain around his neck and break out into a rare smile when you see he had strapped to his belt.

>Acquired 1 Myrish Lens

You have your men dump the scouts off the side of road, minus the contents of their pockets and a few choice pairs of boots. They start to move on to the archers before you call out, “Wait. Throw those shirts on. The birds are supposed to be white. Try to keep the blood off of them.”

>Ser Cormaic’s Knowledge (Heraldry) test
>Rolled 4,3,9 vs DC 12
>Failed

Gulls… You rack your brain attempting to place the heraldry of your newly adopted colors… and come up with nothing. Can’t be helped. You’ll just have to improvise. You take a moment to ensure all of your gulls are stained red.

Cont.
>>
>>3733284
>Ser Cormaic’s Awareness test
Rolled 20,20,19 vs DCs 9,14,19
All DCs met

>9
You make your way down the dirt road to the camp. You pull out your new favorite tool and begin looking over the night’s entertainment. You see the camp is relatively undefended now. There are plenty of camp followers and the like, but they are no more than fodder to you. Carts and wagons are being loaded with supplies for a large host.

>14
You do notice an organized support corps tending to around two score horses, but none are mounted. Fine war horses by any reckoning, perhaps a score with barding.

>19
And then you see it. An open-air command tent with a score of knights gathered about. Their squires are attending some, affixing full plate armor over gambesons and mail. A few are already armored and in conversation with what can only be a lord. Another knight in different colors is also present.

This may need to be handled more delicately. You take a moment to consider your approach. You could hit them hard and fast. Cut through the support corps and reach the knights before they’re ready for your blooded veterans. It could work and would raise all sorts of hell, but you’re risking eating a charge from an Order of True Knights if you’re not fast enough. Or… you could stride right into their camp. Bullshit your way right up to the command tent like the High Septon himself and loose yourselves right into the unaware noble knights. Maybe the best place to blend in is the last place you’re expected.

>Hit them hard and fast. They aren’t prepared for a brutal assault, yet.

>Just walk right in. You’re fairly confident about your ability to make your way past the support corps and whatever sorry shits pass for guards here, but you’re going to have hostiles on both sides if you don’t deal with the knights quickly enough. (This uses your new uniforms and your deception rolls from earlier)

Please pick one.
>>
>>3733326
>Hard and fast
>>
>>3733326
>Hit them hard and fast. They aren’t prepared for a brutal assault, yet.

Will cause confusion
>>
Calling it. Will start writing, but I'm going to need:

5d6 for the Sparrowhawks
8d6+1 for personal combat.

>Best of 3
>>
Rolled 2, 2, 1, 5, 6 = 16 (5d6)

>>3733381
>>
Rolled 3, 3, 1, 1, 2 = 10 (5d6)

>>3733381
>>
Rolled 3, 2, 6, 1, 2, 6, 4, 2 + 1 = 27 (8d6 + 1)

>>3733381
>>
Rolled 5, 6, 6, 5, 3 = 25 (5d6)

>>3733381
>>
Rolled 2, 3, 1, 5, 3, 1, 5, 6 + 1 = 27 (8d6 + 1)

>>3733381
>>
Rolled 1, 2, 4, 5, 2, 3, 6, 2 + 1 = 26 (8d6 + 1)

>>3733381
>>
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Taking a normal pace through the camp and stopping for conversation may mean your men will have to fight more armored True Knights. They say a Knight is worth five men-at-arms in a fight. You tend to think that’s romantic horseshit. Everyone dies the same. Still, why risk it? You discuss the plan with your men and begin to approach the camp in a briskly moving column.
A man in the livery of House Arryn stops directing loading of the supply train to approach your column with a look of indignation that only a long-suffering steward or quartermaster could muster.
“You there! Shett! Why aren’t you keeping watch? You aren’t due to be relieved for another 4 hours! There better be a good reason for this, or Lord Roland will hear o—"
>Ser Cormaic Boggs vs Arnolt Arryn of House Arryn of Gulltown

Rolled 25 vs CD 6
4 Degrees of success
24 damage vs hp 6

You draw and loose right into his face, making an absolute ruin of his mouth and ending whatever imperious sycophantry he was to subject you to. You don’t even break your double time pace, heading for the true prize with singular purpose as your men professionally reform their column into a battle line and get to work.

>Sparrowhawks vs Trained Support Corps
Rolled 25 (beautiful) vs CD 6
4 Degrees of success
21 damage vs hp 9

Your men try their best to emulate your example and proceed to completely crush the support staff that attempt to raise pitchforks and daggers to shield themselves from a merciless hail of arrows. Within the span of a minute, you had laid a hundred men down into the dirt. The smallfolk and camp followers are screaming and rushing for any cover they can find as you push forward at the tip of a purposeful and unforgiving spear.

>I’m going to need 4d6’s for your men and 7d6+1’s for personal combat, please.
>>
Rolled 1, 1, 1, 3 = 6 (4d6)

>>3733502
out of our way, arryn shits
>>
Rolled 3, 5, 6, 6 = 20 (4d6)

>>3733502
>>
Rolled 5, 2, 6, 1, 3, 4, 1 + 1 = 23 (7d6 + 1)

>>3733502
>>
Rolled 5, 4, 4, 4 = 17 (4d6)

>>3733502
>>
Rolled 4, 1, 6, 4, 5, 6, 2 + 1 = 29 (7d6 + 1)

>>3733502
Nice job so far guys.
>>
Rolled 2, 4, 3, 6, 1, 4, 4 + 1 = 25 (7d6 + 1)

>>3733502
>>
Rolled 4, 5, 6, 4 = 19 (4d6)

>>3733502
>>
Good rolls. Can I get 3 more of 2d6 for warfare? Should be posting the update soon.
>>
Rolled 3, 2 = 5 (2d6)

>>3733623
>>
Rolled 4, 3 = 7 (2d6)

>>3733623
>>
Rolled 1, 1 = 2 (2d6)

>>3733623
come on...
>>
Rolled 2, 5 = 7 (2d6)

>>3733623
>>
>>3733648
pfft
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>>3733629
Passed! I'm writing up multiple rounds at once here. They're charging you and had ground to cover. These aren't soft opponents. It was an amazingly bad roll for random encounters. Fun stuff! In fact, can I get 3 rolls of 4d6 for melee personal combat?
>>
Rolled 6, 3, 3, 5 = 17 (4d6)

>>3733663
>>
Rolled 3, 2, 2, 6 = 13 (4d6)

>>3733663
>>
Rolled 2, 2, 6, 2 = 12 (4d6)

>>3733663
>>
>>3733663
as in they got a bad roll?
Like the archers last time? ;-;
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>>3733685
No, as in they are a very durable unit and just keep coming. Their leader is an actual Lord with his own stats. You're only capable of fighting them because they're not mounted and you practically caught them with their pants down.

I rolled for random encounters in the camp offscreen with 1 being "you're fucked" and 100 being "here's your gold." This unit was a 5 out of 100. This could have gone very, very poorly depending on certain rolls.
>>
>>3733700
And wow, your men are getting stuck in after all. I'm going to need 3 rolls of 2d6. Roll well, please!
>>
Rolled 4, 6 = 10 (2d6)

>>3733734
>>
Rolled 3, 2 = 5 (2d6)

>>3733734
>>
Rolled 2, 5 = 7 (2d6)

>>3733734
>>
We've really got to get our warfare level up higher.

I would like higher knowledge, but I think simply getting a good wife would cover us when it matters that knowledgeable about these things. This shout is interesting either way.
On a side note once we know more about our knight situation we should see about marriage options. and see about gaining a wife from a higher standing house.
>>
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“IRONOAKS!”
The knights ahead of you charge. No effort to seek cover. No thought is given to retreat. There is only the righteous hammer of the Vale’s Finest under a banner of a broken wheel on a green field.

ROUND 1
>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)
Rolled 20 vs CD 4 (chain mail stats used instead of full plate to represent their diverse stages of armoring)
4 Degrees of success
16 damage vs hp 15
Unit is disorganized (Lord Roland’s Leader of Men reorganizes, -1D penalty)

>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 21 vs CD 4 (wearing superior armor, 11 AR -5 AP)
4 Degrees of success
14 damage vs hp 12
Lord Roland takes an injury (1 of 4)

ROUND 2
>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)
Rolled 19 vs CD 4
4 Degrees of success
11 damage vs hp 15

>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 27 vs CD 4 (wearing superior armor, 11 AR -5 AP)
4 Degrees of success
14 damage vs hp 2
Lord Roland takes a wound (1 of 4)

ROUND 3
>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)
Rolled 19 vs CD 4
4 Degrees of success
16 damage vs hp 4
Unit is disorganized (Lord Roland’s Leader of Men reorganizes, -1D penalty)

>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 23 vs CD 4 (wearing superior armor, 11 AR -5 AP)
4 Degrees of success
14 damage vs hp 2
Lord Roland takes a wound (2 of 4)

…but they have ground to cover and you don’t care to wait. Your men fire volley after volley into the furious knights as they bellow of the lands that birthed them. Any other foe would have been cut down or unmanned, but there is something about their Lord and Leader that inspires them to press on through the merciless storm. You personally target their leader, a man seemingly just past his prime who is wearing masterfully crafted full plate the color of forest in summer. You acquit yourself well, hammering shot after shot into him, but he presses on with a handful of his men into your ranks.

>Sorry for the delay, I wanted to make sure the numbers were perfect Continuing with the melee shortly.
>>
>>3733765
Honestly we're probably going to have to settle and be pragmatic when it comes to marriage options. If we marry up a second born daughter is our best hope. Third born most likely. Marrying at our level is likely to yield better results but obviously we aren't moving up much. To be honest, I see marrying for big cash money as a completely viable option. Marry some essosi merchant prince's first born daughter with a huge dowry, fuck it if it hits our reputation, Cor is already known as a significant sinister and threatening guy, and her knowledge regarding trade and the world at large may be more valuable to us now then some second or third high born lady.
>>
>>3733736
You are a literal lifesaver btw.
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>>3733796
mhm, I am not opposed to the idea. Especially if she is great at actual management and trade. Between us and her family for trade and good managment, we could do alright. I just think it would be wise to try and keep our reputation and improve it if possible.
So possibly marry up to a 2nd born daughter. And make trades. We may really be able to get out of this war not as terrible as we think especially if we could ransom a knight or two. And loot..plenty of looting.

>>3733803
awesome.
Hopefully this time we survive and actually get training as surviving this battle.
Could we add fighting to our unit? Or would they have to be from the core stats the unit already has?
>>
>Sparrowhawks with 2 degrees of success. 4 damage vs hp 4. Unit is disorganized yet again. They are still alive by a thread, but their penalty dice exceed their ability to wound your men (max roll of 6 vs CD 7). The survivors are forced to surrender. Emphasis on forced.

…and they falter at last. The few remaining knights look like giant porcupines, their shields long discarded and so peppered with arrows that they can barely move. Their heroic charge turns into a clumsy mess. Your men draw blades at a whistle from you and push into the stumbling and bloodied knights, axes rising and falling. Your cousin Barth gets the bright idea to simply lead a screaming jump into an armored foe and some of his veterans help pile onto the big knight until he’s subdued. This is repeated a few more times until there is one opponent left. Your men know when to give you your space.

>Cont with personal combat...
>>
Can I get another quick round of 4d6s? He can still technically beat you. Almost done...
>>
Rolled 5, 5, 5, 4 = 19 (4d6)

>>3733889
>>
Rolled 5, 3, 5, 4 = 17 (4d6)

>>3733889
>>
Rolled 1, 3, 3, 6 = 13 (4d6)

>>3733889
>>
Yeah, that'll do it. Thanks!
>>
>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 14 vs CD 4
3 Degrees of success
2 damage vs hp 2
Lord Roland takes an injury (2 of 4)
> Lord Roland Waynwood vs Ser Cormaic Boggs
Rolled 8 vs CD 9
Failed

>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 15 vs CD 4
3 Degrees of success
2 damage vs hp 2
Lord Roland takes an injury (3 of 4)

> Lord Roland Waynwood vs Ser Cormaic Boggs
Rolled 9 vs CD 9
1 Degree of success
6 damage vs hp 8
2 hp remaining

>Ser Cormaic Boggs vs Lord Roland Waynwood
Rolled 14 vs CD 4
3 Degrees of success
2 damage vs hp 2
Lord Roland takes an injury (4 of 4)
> Lord Roland Waynwood vs Ser Cormaic Boggs
Rolled 6 vs CD 9
>Lord Roland’s highest roll at this point would be an 8. That’s a win.

You and the Lord of Waynwood crash into each other. Greatsword against battleaxe. He is greatly weakened, but still proves to be a ferocious fighter to the last. You quickly dart past his guard and use your momentum to swing your axe into his side, drawing blood as you move past him. But this man is a seasoned warrior and lashes out despite the pain. You step back just out of his reach and avoid the blow. He would’ve split you in half if he wasn’t so slowed. You approach cautiously again and again, giving him small cuts.

He gives one last roar of frustration as he lashes out again like a wounded beast with greater speed than before. You can barely get your guard up in time and feel the force of the impact throughout your entire body. You pivot with the force of the blow and swing your axe into his helm. He topples over at last as the blow rings out. Unconcious at last.


>Okay! I really need to head to bed. I'll get to the aftermath when I can tomorrow. That was nail biting on my end. Thanks for playing guys!
>>
>>3733925
Thanks for running.
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>>3733925
Thanks for running
This should be good. We've got him dead to rights honorable fight win. I was fine with outnumbering his ass since we are not the best fighter
Should be plenty of good loot here. And a Waynwood son is quite a catch.

This should be a fun thread tomorrow. Im, sure there will be an upgrade or two here either for armor or weapons. And let's see what we find amongst the camp. I'm just not sure if we could take back everything and actually profit from say holding on to the armor from his personal guard unit. And selling it along with ransoming what's left of that unit along with the Waynwood.
What do you guys think?
>>
>>3733941
Well I'm happy we've a captive. We may be able to use that to our advantage. Given the tough fight it was well earned.

All these plate armors could not us a pretty penny. And we should fund some gold laying around.
>>
>>3733284
>and a few choice pairs of boots
Loving these little details.

>>3733407
>>3733502
>Rolled 5, 6, 6, 5, 3 = 25 (5d6)
>Rolled 25 (beautiful) vs CD 6
Holy shit, anon

>>3733765
>but I think simply getting a good wife would cover us when it matters that knowledgeable about these things
Can't bring a wife on our sorties though. (Or can we?)
Yes, anon, I too was thinking of diversifying into a more rounded character. A bit of knowledge, warfare and perhaps animal handling? To clarify on the latter, the earlier QM's idea of intercepting enemy ravens with our trained hawk is just too fucking awesome to pass up.

>>3733925
Could you please elaborate why the lord's combat defense value was so low during the fight? You said they had a chainmail on average, but is it only armor that contributes to CD?

>>3733941
>I was fine with outnumbering his ass since we are not the best fighter
Indeed, lets not duel any seasoned knights. We should use the number advantage and leave chivalrous deaths to others.

And I think our support troop will have enough carrying capacity for loot.
>>
Regarding the wife, maybe a viper to our hawk? A full-on spy mistress lady. Equally pragmatic and worldly. What do you anons think?

But before you start obsessing over hot dornish wives, there are other kingdoms and women other than Obella archetype, you know.

>>3734002
>trained hawk
In the shape of animal cohort.
>>
>>3734009
>>3733925

A bird is kinda lame couldn't we get a shadow cat or lizard lion? A lizard lion would be really good in our area but a shadow cat would probably get us a little bit more attention
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>>3734150
You can bring a bird of prey to civilized surroundings and to hunts. There is some prestige there.

>Just put Bludo, my pet lizard lion in the stables

Idk about a shadowcat. Its so fierce, a skinchanger had trouble controlling one, we're just some dude with a bow. All we got for us is similar eyes.
>>
>>3733925
Thanks for runnings. Great session.

>>3733941
>>3733966
>>3734009
>Carts and wagons loaded with supplies for a large host.
>Two score fine war horses, perhaps a score with barding.
>Full plate and fine weapons for a score of knights and their retainers
>Lord Waynwood as a hostage
I think we did just fine.
I'm hoping for a very generous power discount if we recruit some cavalry of our own (or even choose to add the cavalry trait to our guerillas - imagine a unit of stealthy light cavalry with the mobility to ride far behind enemy lines, the lances to charge through damn near anyone we're likely to meet, and the bows to pincushion those few we dare not charge)

>>3733816
>Could we add fighting to our unit?
Nah. It's only the key abilities of a unit type that you can add experience to. For guerillas that's athletics, stealth and marksmanship - now if we added the cavalry subtype we would gain automatic points in animal handling, fighting, agility and be able to upgrade them further from then on.
It's worth noting guerillas use marksmanship (which we have as a key ability) to hit at range but agility to damage (which we don't. The reverse is true for melee (fighting to hit, athletics to damage).
>>
>>3734162
Bludo is a valuable member of this family

https://youtu.be/p-zGIS-WWZQ

Does the different species of birds have different stats?
>>
>>3734162
Imagining the stable boy trying not to get eaten is kinda funny
>>
>>3734009
>>3734002
>>3733796
>>3733816
As far as the wife goes, I always enjoy seeing the different options QMs come up with in GOT qsts.
I think someone knowledgeable with good diplomatic and trading skills is what we need, whether an Essosi merchant's daughter with a fat dowry or Westerosi with a good name.
We don't necessarily have too much to offer their family from an alliance point of view but we're not ugly, we're not a cunt and we might come out of all this with a fair amount of rep for someone on the losing side.
Our sinister appearance isn't by any means a bad thing - everyone knows girls dig a bad guy - and the fact that we're perfectly happy for our prospective wife to take an active role in running the household makes us very attractive to the sort of woman that doesn't just want to sit at home knitting all day.
>>
>>3734182
>imagine a unit of stealthy light cavalry with the mobility to ride far behind enemy lines, the lances to charge through damn near anyone we're likely to meet, and the bows to pincushion those few we dare not charge)
That's two extra skills: Fighting and Animal handling. I think charging with lances is the prerogative of knights trained for however long in it.

Malroys have their sons of gold company filled with extremely experienced mercenaries who dedicated their lives to that kind of thing.
Their skills are:
Agility
Animal Handling
(Athletics)
(Endurance)
Marksmanship

I mean, I guess?.. If we invested a lot of time and resources into it. I am thinking Crackclaw point is mostly bogs and woodland and likely the place of action for at least the beginning of the game. Kinda meh for the kind of unit you're proposing.

>>3734190
Imagine the whole freaking stable worth of horses not getting chewed through.

>>3734193
>but we're not ugly, we're not a cunt
You know that's not why we wouldn't be a good match. (Would the bride's father care?) You're reasoning from a modern standpoint.
We're a knightly house and a poor one.
>>
>>3734199
It does say in the wiki that marsh kings rode them so they are trainable whether or not we could trust the wiki is another thing.
>>
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>>3734188
>Does the different species of birds have different stats?
No idea but if it gets support we would be able to stat it accordingly.

Yeah, a shadowcat is fucking insane. It could probably take out a warhorse.

And I don't see a lizard lion being ridable with its stats. I think its a cool animal but can't imagine many opportunities to use it.
>>
>>3733941
I haven't quite gotten to it yet, but you have a couple of choices for how to proceed. There are actually enough horses in the camp to equip your entire unit. There aren't 100+ warhorses, but there are plenty of more common horses for the supply train. You could load up a few with prisoners and loot and ride back to friendlier lines. You won't be able to participate in any more fighting tonight or tomorrow, but you'd be loaded down with loot and noble prisoners. No one is going to have a problem with you cutting your raiding a bit short after what you've managed to accomplish, but it'll effectively mean the end of your small part in the battle as you'll need to divert slightly away from the main bodies of troops to avoid being intercepted. Your other option would be to only take what you can carry and continue fighting in enemy territory. More chance at glory, but less chance at gold for sure. I have a feeling which way anons will go, but I've been surprised before.
>>3733966
Oh, you have several captives right now. One happens to be worth more than the rest combined. Big risks big rewards.

>>3734002
>Could you please elaborate why the lord's combat defense value was so low during the fight? You said they had a chainmail on average, but is it only armor that contributes to CD?
Sure! He had a base CD of 9 (2 agility+3 awareness+4 athletics) and subtracted 5 from that with his superior full plate. He had a 2-handed greatsword and no shield to modify his CD. He was relying on his massive 11 armor value, which is why you were hitting him for so little with your axe. You needed 3 degrees to even scratch him.

>>3734182
At the very least, you now have the mounted quality (normally a wealth upgrade) though you may certainly choose to sell the horses later. Ah, I probably shouldn't have shortened the description of the unit type so early on, but your guerillas are guerillas+archers. Their stats are in the House document. That's why you're able to do so much damage and fight from long range instead of short range.
>>
>>3733502
>They say a Knight is worth five men-at-arms in a fight. You tend to think that’s romantic horseshit. Everyone dies the same.
Meanwhile, I wonder what made our MC so redpilled at the age of 19.

And is our dearest cousin a proper brawler, QM?

On a separate note, here are some ideas for future upgrades to our dear Sparrowhawks that aren't straight armor/weapons.

Sparrowhawks could use some kind of melee weaponry to make them stand their ground when put face to face with an enemy. You know, like skirmishers, which they could be. (So that's training them in Fighting.)
Some camouflage clothing over the armor (they do wear light armor) to give them a straight Stealth bonus.

Obviously, you can give them horses that they become a mounted unit.
>Mounted unit
A Unit with this Quality is equipped with horses to give them increased mobility on the battlefield. Unlike Cavalry, however, they are still considered infantry troops and fight dismounted.

Or train them in
>Hit and Run
Units with this Quality are masters at attacking enemies and then rapidly retreating back out of range. When this unit is successfully ordered to make a Fighting Withdrawal, it may move toward its target up to 12 of it’s normal move, make its attack at a –1D Penalty, then move back toward their Commander up to their full move.

And a few more improvements related to advanced orders.
Train them in laying ambushes for a bonus to commander's Warfare test to perform the Ambush order with this unit.
Equip them with hooks and ropes to negate the penalty on the Scale walls order for the commander.
>>
>>3734291
>More chance at glory, but less chance at gold for sure. I have a feeling which way anons will go, but I've been surprised before.
I wonder which choice you think we will pick.

I take it "what you can carry" includes highborn prisoners and their expensive plate?

It's a tough choice and the prudent one would be to return. This will paint Cormaic in a certain way. And I am not sure I see him as this reasonable guy. I think I will vote to continue.
I fear we will next run into the proper rebel vanguard

Why don't we find a good spot for making a stash? Will take less time than riding all the way back.
>>
>>3734303
>Meanwhile, I wonder what made our MC so redpilled at the age of 19.

Mostly that he's technically a Knight himself and wouldn't be stupid enough to fight 5 men on his own just because they aren't Ser's. The Kingswood Brotherhood taught him that the man matters more than the title.

>Hooks and ropes

This could certainly help you with boarding actions and infiltration. Especially of you survive long enough to fight in the Iron Islands.

>>3734314
What you can carry will probably entail executing a good chunk of the survivors and leaving supplies behind. Obviously Lord Roland stays with you because making you choose to spare or kill him with his price tag is practically railroading. You won't be trudging through the Riverlands looking for trouble with a heavy baggage train and too many liabilities.
>>
I think it's more practical to go ahead and return with what we have.
>>
>>3734314
>Why don't we find a good spot for making a stash?
That's a good idea. Stash gold, valuables, armor, weapons, finerys. After the war we can slowly trickle goods back to our lands. Or simply ride there with couple carts pack it up and hope nobody will be wiser.
>>
Honestly I think we should just head back to our own lines with all of our loot and prisoners. You'll notice it's "Lord" Waynewood, not Ser. So we have the Lord of Ironoaks as our captive so his ransom should be hefty to say the least. Additionally, we've already disrupted a war camp and eliminated twice our number of men. Grab the maps and prisoners and report back to Rhaegar triumphent
>>
We got a lord. His ransom would be worth more than anything else we may be able to get.
>>
>>3734348
>The Kingswood Brotherhood taught him that the man matters more than the title.
Very much looking forward to reading about his experience there.

>>3734370
>>3734367
You guys have no guts for glory. (Reminds me of Sworn to Vuluur.) We're a man whose father was slain by these rebels while he performed his duty. Excuse me if Cormaic may want more of this revenge (and murder, and plunder) thing.

However if indeed there are strategically valuable maps to be found I will reconsider.

>>3734413
Two lords? Intel? Bloody reputation?
>>
I'm out doing family stuff and won't be able to post until tonight, but I'm going to open voting on this now because it's an important decision and it's only fair to those that can't make it tonight. Also, I haven't gotten to it yet, but Lord Roland has a daughter present. Pic related. I was going to get to it narratively, but it may have an impact on voting preferences and you would've discovered her before any decision on your next move. Do you:

>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.

>Keep raiding. Let's see if you can get lucky twice. You will only take the most important prisoners with you (essentially the Lord and daughter). You will kill the rest and move on, definitively ending the Waynwood Knightly Order, but leaving most of their goods and supplies behind. This takes you deeper into enemy territory and increases your risks of getting stuck here.

I also need 2 rolls of 1d6 for the casualty table.
>>
Rolled 5, 1 = 6 (2d6)

>>3734486
>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.

Also OP. I was thinking, if we can get a wife the normal way, could we just go Redward and take one ?
>>
>>3734418
We've got to see what we can find. We've still got to roll for loot. And I'm sure the personal guards all had good weapons. We could likely replace our unit with better weapons with that.
But more importantly we need to roll for trainings. 5 or 6 and we could upgrade things. Animal handling and sneak might help us get back faster and possibly enough to hit one or two random units around. And try and capture a couple knights if we can.
>>3734486
>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>3734488
Does this count I'm happy with just one training..
>>
>>3734491
Ah shit. I read it as 2d6.
>>
>>3734486
>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>
>>3734486
>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.

What is it with Vale lords and bringing their daughters with them on innapropriate military campaigns? First Lord Belmore with Cassondra and now Lord Waynwood? Dont they know a war is no place for a woman?
>>
Also I'm happy to treat him as best we can.. as you know being a fucking lord and what not and being reasonable might give us more allies than enemies.
Having a couple knights, a lord and his daughter. Is worth s fucking nice random. Could likely put us in the positive after the war.
We are not major enough to be put to death.
I am also assuming anyone on the losing side generally just pays reparations. And I think just the knights and their armor and daughter of a lord might cover that.
Waynwood should be able to either reduce our debt with favors they could use. If they cant outright pay for the lord with straight wealth.
>>
>>3734486
>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.

Just catch up, and I man loving it. Just one question are you going to continue the tradition of naming the quest as a song of X and X ?
>>
>>3734495
support
>>
Rolled 1 (1d6)

>>3734486
>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>
>>3734514
>Could likely put us in the positive after the war.
Meh, all the meta knowledge makes this a non-decision.

I am not bitter about not having more fighting but about missing participating or otherwise contributing to the big battle. I guess we truly are a small fry.

>>3734504
And what's up with that really.
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>>3734544
>Just one question are you going to continue the tradition of naming the quest as a song of X and X ?
A Song of Mires and Ires lol
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Rolled 3 (1d6)

>>3734620
Meh, I mean theres nothing we can do about the rebellion actually happen/its successfully. But we know we can ransom this guy as he was the camp leader. For a decent amount. And a woman in a camp cant be a nobody. Or she is a favorite whore of some one. So making that assumption IC isnt meta. And knights in full plate that caught that hard are worth a a pretty fucking penny. So we would have put them all up for ransom anyhow.
Well if we are rolling just incase for the 1d6 I'll do it.
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>>3734648
And how do you picture ransoming (retaining) anything when the loyalists are defeated soundly, then the whole camp is swept over by the winners?
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>>3734223
I'm surprise lizard lions don't have venom I guess they're more crocodile then Komodo dragon

Shadow cats are definitely monsters
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>>3734653
During a surrender we have leverage over exactly how much we "lose" or owe. We dont treat our prisoners like shit. And all these homor bound idiots have to give us a certain amount of face for that.
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>>3734655
A shadow cat would be in our interest as a stealth unit.
I dont think that's the best investment for an ability/trait. But if you guys are committed to animal cohort shadow cats should be our preference.
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>>3734668
Its very powerful if uncontrollable. How would it work? Pick a dog-sized kitten while tearing down a shadowcat lair and train it?.. I want to hear QM's opinion.

>>3734662
How do you apply leverage as the side that has lost? I mean, we'll be lucky to be left alive, then released on word of good lord Roland, but coin and armor surely goes as ransom. No?
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>>3734680
No idea. But lucky no. Those honor bound would see it as an easy trade. Our life and position for a lord of much higher status.
Homor means a lot. We have him prisoner and treat him with our support unit. And as his station dictates.
He is our rightful prisoner. What do you expect for them to kill every loyalist?
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>>3734680
We will pretty much trade the lord in return for any debt there will be placed on us.
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>>3734692
No, I am saying that we'll get away with our life and those of our units. And that's it. So this fixation on returning with the loot is largely futile.
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>>3734697
Don't be such a pessimist. What if we win?
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>>3734712
No..like OP was very clear that we wouldn't be changing history. We are simply too small to make a significant change. Like at best we may kill a named lord or two if we "do well" which would likely gain us plenty of blood feuds.
>>3734697
Not really making off with these things is fine. I dont think OP would railroad us into getting fucked.
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>>3734494
I'm just going to take the 5 here.
>+1 training, Sparrowhawks upgraded to Elite

>>3734504
>>3734620
Haha, right? She's not actually intended to be anywhere near the fighting. I think it's fair play to tell you that Lord Walder Frey has recently lost his 6th wife, Lady Bethany Rosby, and is currently seeking another. The young Lady Waynwood was being escorted from the Vale to the Riverlands along the supply lines. A betrothal is/was in the works.

This part here:
>And then you see it. An open-air command tent with a score of knights gathered about. Their squires are attending some, affixing full plate armor over gambesons and mail. A few are already armored and in conversation with what can only be a lord. Another knight in different colors is also present.

The last sentence. The other knight is a Frey. I didn't describe him further because he didn't fight; he's been watching nervously from the pavilion. I'm interested to see how you all handle a Weasel Knight.

>>3734653
Losing sides can still ransom nobles lawfully captured during war. It will be a delicate affair though.
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>>3734749
So. Could we just take her as our own wife before the war ends to ensure we got a good match ?
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>>3734734
>which would likely gain us plenty of blood feuds
At the same time plenty of Targaryen loyalists has remained after the Rebellion. You gain some enmity and you gain some respect. It's not all bad.

I want some glory and reputation for Carmaic.

>I dont think OP would railroad us into getting fucked.
Not about getting fucked but my point remains that losers don't get to keep war spoils.

However indeed noble prisoners are a different thing.

>>3734752
>literally going for the first noble lady

>>3734749
>Haha, right? She's not actually intended to be anywhere near the fighting. I think it's fair play to tell you that Lord Walder Frey has recently lost his 6th wife, Lady Bethany Rosby, and is currently seeking another. The young Lady Waynwood was being escorted from the Vale to the Riverlands along the supply lines. A betrothal is/was in the works.

This is pottery!
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>>3734757
>literally going for the first noble lady

Because that is probably the best we can get considering our situation.
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>>3734757
*Cormaic
>>
Rolled 2 (1d6)

>>3734486
>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>
>>3734760
How do you see anyone agreeing to it?
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>>3734771
We arent asking. The general thought behind wife stealing.
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>>3734774
How is she a good match if we are stealing her?
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>>3734782
Becuase she is a WAYNWOOD while we are some hick from the crackclaw point.
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>>3734792
How does it matter if we are STEALING her!
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>>3734774
I was thinking about that..no so not only would we be stealing the daughter of a house much larger. We are stealing her during a war period.
Of which is one of the reasons for the war wife stealing..yeah u really dont see that going down well. With our enemies and the benefit of a marriage is usually the connections it brings.
Dont think the waynwood would be happy about helping us after that.
So if snatching a wife is up for a vote you can expect a hard no from me.

Now if for some reason she likes our company, and we can then negotiate for her hand..like giving him his life..and his knights..
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>>3734798
Its fucking ironic (and awful) on many levels.

Stealing a wife not only from Walder Frey but from the rebels who will come to power soon after.

>>3734798
Our Cormaic is the model charming gentleman! (What if she really doesn't want to be a Frey wife and hangs herself on us?)
>>
That being said. I think it would be halarious to try and court her while having her captive especially considering we have to start with intimidation first.

Now gentlemen which two stats should we look into upgrading now that we have our elite unit?
Animal handling, could generally help us out with moving everything back. And a long term benefit considering we just got free horses for our unit.
It could also let us get back into the battle ground enough to gain some more glory.

Now would we want to increase agility/fighting I'm hesitant to put up marksmanship since our unit is pretty okay there. And our units discipline is pretty great now. Sneak wouldn't be my main concern but what do you all think?
>>3734820
I am in agreement man. I dont think it would be wise and we also dont know if she is a useful woman. In terms of alliances and her actual worth as lady of our house.
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>>3734828
>In terms of alliances
We'd get nothing but grief from our new relatives.

>we have to start with intimidation first
>If you don't marry me, there is always my cousin's son

Regarding the unit, I'd say Fighting, if it is an option.
Not that big on AH, because I don't want to go the sons of gold route (horse archers) but rather make them sneaky ambushers.

However, Sparrowhawks already have Agility so that limits their effective melee weapon selection to short swords and spears. Do you think spears complement bows well? In my experience most archery units wielded short swords or daggers.
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>>3734544
Glad to hear it! And yes! Starting with the next thread.

>>3734760
She is indeed beyond your station under normal circumstances. You do hold a lot of cards right now though. You're not a wildling or Ironborn so I'm not going to leave wife stealing as an option. You'd get crushed if you did that anyway. Some anons have made good points on this. This doesn't mean she is a non-option. Her hand can be won through negotiations with her family if you handle this well. Winning her over personally will be helpful, but it will take some substantial effort. It's safe to say that she isn't your biggest fan at the moment.
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>>3734861
>It's safe to say that she isn't your biggest fan at the moment.

Women. Am i right guize ?!?!
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>>3734861
>Weasel Knight
Time to let her observe Freys be Freys and extol Walder's virtues or something.
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>>3734861
>It's safe to say that she isn't your biggest fan at the moment.
You want to say she didn't appreciate us cutting down her father man while in his colors?
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>>3734863
Ha. Its not every day a maiden gets captured by an intrepid and mysterious knight! If this isn't a story worthy of a romantic song I don't know what is.

>>3734890
Nah, the coat of armed belonged to some other house.
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>>3734851
>Fighting
I support motion of upgrading them in that field.
I still would give them horses just so they can move faster from point A to B.
>Sparrowhawks already have Agility so that limits their effective melee weapon selection to short swords and spears.
Spears and axes where's it's at. Good for hunting and other outdoor activities.
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>>3734863
This made me chuckle.
>>3734851
Alright so you want frog spears for our unit? An agility increase would help us in both ways.
I could get behind that. I'm sure we could find something that fits our needs in the camp for our unit. Potentially superior ones too.
So Fighting and Agility.
They help us if we run into anything we fail to sneak past/destroy. On our way back.
>>3734904
Yeah it's a given we take all the horses. We are loading up everything that isnt nailed down of worth.
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>>3734899
Well... in color of his ally then?
Well we probably need to explain that we are actually a knight.
From picture selection we are not really, well... knightly looking type of guy
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>>3734861
Going to continue thread or just answering questions?
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>>3734904
>>3734911
Any unit can still ride horses, just not fight efficiently while in their saddles without the skill.

Spears are likely too bulky for clandestine activities but the most mechanically powerful (Agility bonus to damage).
Axes use Athletics but are "good for outdoor activities".
So I'd say a nice short hunting sword (short blades use Agility). The multipurpose tool of professionals.
Or let them wield whatever small weapon they fancy and just use Agility.

>>3734912
Speaking of, which picture are we?
I am partial to these two >>3732661>>3732663
Short brown hair, dark eyes, short-ish, wiry guy.
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>>3734951
>Speaking of, which picture are we?
My personal preference.
MC is 19 years old right?
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>>3734976
that is a girl in a man's clothing
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>>3734993
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>>3734976
Doesn't look rugged enough for my liking.

>>3735019
Creepy but not unattractive. Does anybody know what first men genes generally look like?
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>>3734951
I get any unit can ride. But being a trained rider and the average rider is very different.
And I was trying to satisfy urges to get back into the thick of it. If we are "trained horsemen" by increasing from 2 to 3 in animal handling we could likely organize the trip to get back to our support unit and friendly lands faster.
It also just helps since we can still plan ambushes. As we can ride to and from ambushs. Better animal handling keeps the mounts nice and quite. Just playing devils advocate.
I'm fine with Fighting and agility.
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>>3734993
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>>3735024
What's your opinion on mustaches?
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>>3732663
I'm going to be voting for this one
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>>3735041
mine is great but most 19 year old's are shit
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>>3735028
RAW we can only upgrade key abilities for our

>>3734486
>>Take your loot and prisoners
unit type
>>
>>3735095
I was curious about that.
So we cant pick fighting. I think it's a little intresting that elite group other than some back units that never get good at fighting..
So agility and sneak or agility and awareness? What do you all think?
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>>3735135
>agility and awareness
>>
>>3734620
Personally my decision came not from a meta perspective, but a geurillas mindset.

If you capture a lord, in the middle of what is about to be a massive battle, you should interrogate him about his plans, take his maps and anything else of value and report back to your commander post haste. Plus, weve dealt alot of damage considering out forced and rumors spread if even one man escaped making our future attacks less likely to succeed.

But really though? Something about living up in those mountains I tell you.

>>3734752
He doesnt realize waifus come in threes...
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>>3734917
Just answering questions right now. I won't be able to update until maybe 930pm EST. Same for tomorrow. We will start a little earlier on Sunday though!

As for the unit's stats, I'm going to handle that myself as other quests have. Unfortunately, the unit doesn't have the ability to upgrade its Fighting skill. The key abilities for archers/guerillas don't include that stat. It's a bit of a glass cannon unit that relies on ambushing and favorable terrain for protection. There is nothing stopping you guys from forming a third unit later on with more of a melee specialization. Such a unit would be great for rounding out your force.

Speaking of units, could I get 2 rolls of 1d6 for the Badgers? They weren't present out here aside from a couple of medics, but they've been doing a lot of work behind the scenes and this experience handling logistics for such a large scale conflict is worth at least one chance at an upgrade.
>>
Rolled 1 (1d6)

>>3735151
>>
Rolled 5 (1d6)

>>3735151
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>>3735164
>The Badgers go from Trained to Veteran.

Nice save with the 5! I'm really glad you guys invested in this unit type. I would hate for you to have a unit lose exp without even being damage. A master of arms would be great too, but that's 10 wealth... something to think about when we get back home and start diving into managing the House.
>>
>>3735024
It's one of those things that isn't overly fleshed out, but I think brown and red hair with varied eye colors. The wildings have that whole "fire-kissed" thing with red hair being a good omen. Blonde hair is more of an Andal thing.

I was sort of splitting the difference and picturing auburn hair with greenish-yellow eyes and misshapen irises that resemble those of a cat or reptile (slit-like pupils are correlated with nocturnal ambush predators in nature).
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>>3735208
>and picturing auburn hair with greenish-yellow eyes and misshapen irises that resemble those of a cat or reptile
I imagined the trait produced difference is only visible in poor light conditions and even then it is subtle. Like you don't usually see the gleam in a cat's eyes unless its dark. The way Pate of Gulltown experienced it.

>>3735151
So if it is not Fighting, lets have Agility.
What IS their favorable terrain though? Marsh or Woodland?

>There is nothing stopping you guys from forming a third unit later on with more of a melee specialization.
20 good men!
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>>3735208
Could you give some insight about animal cohort what animals are even an option
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>>3735227
It's think it's likely more of a bayou, only with more "northern" trees perhaps. Kind of a mix of both, like our land is.

100% supporting you on the eyes kind of thing. In certain lights or from certain angles theres just something about them that's...eerie.
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>>3735230
Sure. Horses, crows, dogs, eagles/hawks, etc... I've heard of shadowcats used before, but I haven't seen lizard lions. I'm willing to work with whatever fits narratively. You'll have to invest a destiny point and... looks like 20 exp into animal handling 3 and train 1b. If such a vote gains traction then we will vote on an animal and I will do my best to make it work (within reason). You'll need to progress a little more in the story before investing another destiny point.
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>>3735259
I'd likely stay away from lizard lions and reptiles as a whole simply because they just cant be domesticated. Shadowcats for the same reason although at least in their case they are mammals and have to ability to bond if say we found a kitten somehow, but I'm not sure if shadowcats are found in swamps.

The most likely option in my mind would either be a horse or preferably a trusty hound. Good for helping us track down our quarry and finding passage through the woods.
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>>3735326
No love for hawks.

A hound is fine too, if we decide to go the way of an animal cohort. In addition to advantages you've mentioned, it also provides a Fighting bonus.
Idk about you but Cormaic as a character feels like the kind of person who would connect better with a non-human companion. Thus the advocacy.
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>>3735326
Whats the limitation of animal cohort? can't we just pick an animal get the ability and then bingbangboom?
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>>3735349
Animal Cohort Fate

Your bond with an animal has instilled in it
unwavering loyalty, and a willingness to defend you.

Requires Animal Handling 3 (Train 1B)

Choose one animal from the following list: dog, eagle, horse, raven,
shadowcat, or wolf. This animal is extremely loyal to you and fights
on your behalf. Whenever you roll Fighting tests in combat and your
animal is nearby, add +1D to your Fighting test. You need never test
Animal Handling to control your animal. Your Animal Cohort has
statistics as described in the Creatures section in Chapter 11: The
narrator on pages 218-221.
Should your Animal Cohort die, you
lose this benefit and the Destiny Point you invested.

You may select other animals (such as a dire wolf, for example) with
the Narrator’s permission.
>>
>>3735423
If we go that route i say we should get a Hawk or a Falcon.
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>>3735338
Yeah, I can see that too. All of the votes and discussion from you guys are helping me set a more fixed personality for the MC. It's been really helpful.

>>3734303
I missed this earlier. I haven't done the secondary characters' stats yet, but you can be sure that he will be a brawler now.

>>3735349
If it were during initial character generation? Yes. Now? You'll have to actually tame the animal with your animal handling skill (bonus dice from charm). DC will be against the animal's passive will result and will raise the animal's disposition by 1 per degree of success. I could even see it taking more than 1 encounter depending on the type of animal and how wild it is. A dog or bird would be relatively easy while something like a shadowcat or bear would be difficult and perhaps a little risky. Choosing the Warg path would've given you something as part of your background without any rolling, just as the steward path would've locked in Head For Numbers.
>>
>Calling the vote for packing up and getting to safer ground.

First post of the night will be in 40 minutes!
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You’re out of breath, sore, and in desperate need of a drink. And yet you’ve never felt more alive. Triumphant over paragons of chivalry and martial excellence. Once, these same men would have looked at you with scorn from their high tables as if you were a lesser man. You took a battering ram to thousands of years of Vale idealism with nary a scratch for your troubles.

You look down upon the prone form of the Vale Lord. Resplendent in his artfully crafted plate, he cut a less impressive figure in the dirt amongst the blood of the men he failed. And yet he still proved to be a foe worthy of respect. You direct your men to drag the battered remnants of the Knightly Order to some of the supply wagons and bind them in fetters. Only six remain alive, the lucky ones who had enough of their plate on to absorb the worst of your onslaught. These are the types who play at war in tournaments and blow stupid amounts of good gold on ransoming back their own good armor and horses. Someone would pay for them. You have your medics see to the worst of them with particular emphasis on their leader.

You then have your men start going through the rest of the camp. You remind them that you’re now here for a limited amount of time. That nonce of a steward was kind enough to inform you that you were to be “relieved” in around four hours. You want to be gone in two and there is much to do. Little attention is spared to the smallfolk and camp followers that haven’t fled to the surrounding hills. though some are pressed into service by your men in loading up a few of the smaller wagons and readying the horses.

You only have eyes for the pavilion at the far side of the camp. You saw another knight before the attack and yet he did nothing while the men he was conversing with not ten minutes ago were butchered. Curious, that.

Cont.
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>>3735864
A bridge between two towers. Even you can recognize the ubiquitous House Frey. The man is wringing his hands together, an obnoxious habit, and gives you his best smile as you approach. You could’ve done without seeing those teeth. “Seven blessings to you, my Lord. I am Ser Walden Rivers of House Frey. I have the honor of acting as emissary to friends of House Frey amongst the Vale. I don’t presume to know what caused this feud, but I assure you we have no enemies amongst the great Houses of Gulltown.”

You keep the smirk from your face. A craven or duplicitous or both. You can’t help feeling dirtier than a trudge through the marshes from merely sharing the same space as the creature. You're almost surprised that he couldn’t look past your heraldry for even a moment to draw the more logical conclusion. You expect better of a bastard. Perhaps too much time around High Lords and their ilk.

>Take him hostage with the others. Maybe someone loves him?

>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.

>Kill him. The craven disgusts you and deserves nothing more than a quick death. You can’t be bothered with negotiating with the Freys over one bastard anyway.
>>
>>3735875
>>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.
>>
>>3735875
>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.
>>
>>3735875
>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.
>>
>>3735884
>>3735896
>>3735902
Calling it and writing!
>>
>Using the successful deception rolls from earlier that never came up because the DC was going to be the same.

You give him your most polite smirk though he still blanches as he meets your eyes, “And Seven Blessings to you as well, Ser Walden. I am Ser… Barth Stone, Knight of the Gulls. I have been sent by my sponsors to settle a debt and relieve this camp of its precious cargo. Please do forgive this nasty business. I’m afraid it couldn’t be helped.”

Barth approaches with a look of bemusement before whispering to you in low tones, filling in the gaps in your intelligence. Your smile grows as the pieces fall into place and the Weasel Knight fidgets while waiting.

You expect discipline from your men where smallfolk are concerned. After all, many of your extended family back home wouldn’t be considered noble by most of the Realm. You’re quite sure Barth doesn’t even qualify. This still doesn’t mean you hold these particular people in any affection. A few were quickly put to the question and had some interesting news. The men you just fought were of House Waynwood. They were escorting a daughter of the Lord of the House. She is currently in her tent and under guard by four of your cousin’s most trusted men.

“The Lady Waynwood will of course be traveling with us now,” you say with some smugness.

The color drains from Ser Walden’s face. “Ser, she is expec---”

“Yes, yes that’s nice. Unfortunately, we still have a ship to catch in Saltpans and can’t wait around for negotiations to proceed. Of course, we wish you no ill will. Please feel free to take a horse and ride from here in peace and do express my deepest regards to the esteemed Lord Walder Frey.”

The man is still stammering out some response as you turn and walk away with Barth. “We aren’t going to Saltpans, are we?”

“Why would we do that? That’s not the way to our fording point.”

Cont.
>>
>>3735972
You nod to the guards and enter the tent… and are immediately greeted by a knife held in shaky hands. A handmaiden. She meets your eyes and drops the knife, scurrying off to the side. And then you see her. Flowing brown hair, a finely embroidered dress in the green of her house, tracts of la—her face. Hazel eyes and a features that could easily be described as noble and pretty. She’s clearly frightened and has no idea what is happening. That won't do.

>Can I get 3 rolls of 4d6 for some smooth talking? (Persuasion: intimidate)
>>
Rolled 4, 4, 3, 1 = 12 (4d6)

>>
Rolled 3, 4, 5, 1 = 13 (4d6)

>>3736011
>>
Rolled 6, 2, 2, 6 = 16 (4d6)

>>3736011
>>
>>3736011
I like to imagine that every time he tries to be pleasent everything he says sounds more like veiled threats.
>>
Rolled 1, 6, 1, 2 = 10 (4d6)

>>3736011
>>
>>3736013
>>3736016
>>3736019
11,12,14 vs DC 12
Success 1 Degree

Consider her intimidated. I love this drawback.

>>3736023
I like this.

Okay, I have to step away for a few. Feel free to include any write-ins if you want to continue speaking with her beyond just scaring her more. You have a few minutes to spare before you need to go make sure your convoy is ready to depart.
>>
>>3736106
Wanted to ask besides that did we gain any immediate wealth like between every man we killed and looted. And at this army camp we've just ransacked.

We didnt gain any specific items and some house wealth? Or would that simply be once we've rounded everything together?
>>
>>3736106
Dont really have any write ins. Just mention something like "Come with me, i will make sure to take good care of you"

But he looks and sounds really sinister when he says it.
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>>3736124
Yeah I agree. This is going to be hard to set it up..because were not intentionally intimidating her. So itll be more of a mood and tone thing..than it is the actual words.and our general Aura
>>
>>3736106
Lets go with to the point and businesslike.

>"A good day to you my lady. I must inform you that your escorts have been routed by me and my men and as of now, you are under my custody. I extent to you my guarantee of good and respectful treatment as be fits your station, if swear on The Seven that you will not attempt to escape and will follow my instruction until such a time you are ransom back to your relatives."
>>
>>3736117
I'm going to do that a bit later when you unpack the wagons that are being loaded up right now. You've been too busy talking to, or at, people to have any accurate sense of what's been looted.
>>
>>3736124
>>3736137

That could be really cool though. Like he tries to be courteous to the lady, but it comes across as super ominous. Something along the lines of "No need to worry My lady, you're safe with me now" which is hilarious because we just straight up murdered her fathers guards.
>>
"When we get back to my camp, I'll have the head of my support corp take personal care of you."

>Lady: Oh god I'm gonna get raped!
>Cormaic: Brodger's an oaf, but he's a hell of a cook. Some nice food and a friendly face should put her at ease.
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>>3736171
>"When we go, make sure to stay close to me. We wouldnt want anything 'bad' to happen to you"

Cormaic just trying to be friendly and support her on the less than ideal road. She thinks he is gonna shank her if she tries to escape.
>>
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“The fighting is done, my Lady. You’re under my care and protection now. All I require is your cooperation.” You reach a hand out to her in a gesture of goodwill and she flinches away from you as if you were going to strike her. Oh. It occurs to you that you are covered head to toe in blood and some of it is quite probably her father’s. Tears are streaming down her face and you’re beginning to feel very uncomfortable. Why does this always happen? Except for with Her…

>Cut your losses. What a mess.
>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)
>>
>>3736182
>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)

Charm
>>
>>3736182
>>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)
>>
>>3736182
>Cut your losses
>>
For those that don't know or don't remember, Threatening means you're working with a -2d6 to charm and seduce rolls. This doesn't affect convince, but convince is just a logical approach sort of thing where a success makes her temporarily willing to agree with you with no actual positive increase in her feelings towards you.
>>
>>3736182
>>Cut your losses. What a mess.

>>3736182
>Except for with Her…
I smell a plotting smelly smell
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>>3736224
Whaaat? A mystery girl from your past? Why would I do such a thing?
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>>3736182
>>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)
She can either ride on a horse near her dad to safety, or be tied up on said horse.
>>
>>3736235
>>3736190
>>3736189
Convince should be our best bet.. you should choose what you want to do if you guys are going to commit to this roll.

We can speak to her, explain we won't hurt her. She just has to listen and follow rules. Play nice and play along when we need her to and she will get out of this in one piece.
Say shit like we don't hurt women and children and we treat our prisoners well especially of her standing.
We won't be getting any points towards her favor. But should keep her stable, and she is already afraid of us thanks to the last roll so it should stick.
>>
>>3736244
>>3736189
Sure. Changing it to Convince.
>>
I'd say convince narrowly takes it.

Please roll 3d6+1 (I forgot about your bow earlier.)
>>
Rolled 5, 2, 4 + 1 = 12 (3d6 + 1)

>>3736260
>>
Rolled 2, 3, 4 + 1 = 10 (3d6 + 1)

>>3736260
>>
Rolled 6, 5, 1 + 1 = 13 (3d6 + 1)

>>3736260
>>
>>3736262
>>3736267
>>3736272

Rolled 12,10,13 +2 for >>3736244 mentioning her standing and chivalry.

>15 vs DC 14 (DC went up by 2 after intimidate)
1 Degree of Success. Writing!
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“The fighting is done, my Lady. You’re under my care and protection now. All I require is your cooperation.” You reach a hand out to her in a gesture of goodwill and she flinches away from you as if you were going to strike her. Oh. It occurs to you that you are covered head to toe in blood and some of it is quite probably her father’s. Tears are streaming down her face and you’re beginning to feel very uncomfortable. Why does this always happen? Except for with Her…

>Cut your losses. What a mess.
>Press on. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)

You frown. “Your father lives, though he is wounded. You may ride in his wagon. You are my lawful prisoner under the rules of war and should know you will be treated in accordance with your station. I do not harm women and children. You have my word as an Anointed Knight.”

She visibly relaxes and nods her head in acquiescence but makes no further attempt at conversation with you. Satisfied, you turn to leave with a passing comment of, “please make ready to leave immediately, and no more knives.”

You torch the camp and the outpost on your way out. The flames should draw Rebels from all around. Saltpans is going to be in for quite the surprise. Your journey back is almost too uneventful. No one bars your way. You cross at a shallow part of the river a league from your camp as the sun begins to rise. A golden war horse rides by with no rider. Odd, that.

Then you see it. Blood in the water. Bodies floating your way. More horses pass; many are the smaller sand steeds. A sense of cold dread fills you as you ride to the top of the nearest hill and pull out your myrish lens.

>You watch as thousands of men clash in the water as hundreds of archers take pot shots across the river. Something went horribly wrong. They shouldn’t be here yet. The vanguard was meant to at least slow their advance if not stop it completely.

>You spot Targaryen banners near what approximates for a center. A giant of a man with a great horned helm is recognizable even at this distance. He lifts his hammer high before collapsing back into his men as they surge forward with renewed vigor. The banners fall. The center of the loyalist line completely collapses, and the Rebels begin rolling up the right flank.

You ride back down the hill to your convoy. It’s over. It’s all over.

>That's it for tonight, thanks for playing!
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>>3736419
thanks for running. Felt a bit short. But very fun, think it's going to be a time skip over the last days and sacking of kings landing?
I just don't know where we would make a difference or if not simply get our selves killed.
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>>3736419
Thanks for running have a good one OP!
>>
In truth, I struggled with how much detail to get into here and ultimately cut it on the shorter side. This event is absolutely legendary in the setting and in many readers imaginations. I dipped my fingers in the water with Rhaegar (in truth, mostly for foreshadowing purposes, kudos to anyone who can put it together) an undoubtedly legendary figure, and quickly found that I wasn't comfortable injecting too much detail into what is a very complex and somewhat mysterious character. Some things are better off told than shown. At least in my opinion.
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>>3736479
I agree, better to leave some things as they are and not pull right out of your ass. That could ruin things in the way of the plot later.
Have you fleshed out what happens to the house already during the war? And I remember you saying there would be a time skip. About how long do you expect that to last/be the time skip?
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>>3736419
Going to get a twatter?
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>>3736419
Thanks for running. Very nice write-ins by other anons too, I am pleased with how our MC is developing.

>A golden war horse rides by with no rider. Odd, that.
Gasp. Was it Donold Malroy's horse?

I totally forgot how Threatening affects our Charm. That's going to throw a wicked wrench into the whole courtship endeavor. Cormaic will have to meet a woman attracted to danger or put in a situation where she has no other choice.
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>>3736834
Like the Lady Waynwood.
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>>3736837
I guess?.. If we had more time. We did save her from lord Walder.
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>>3736834
We need to communicate thru letters. Or threatening activates also in writing.
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>>3736834
>Cormaic will have to meet a woman attracted to danger or put in a situation where she has no other choice.
Or one who likes dangerous, mysterious men; There are plenty of those, too.
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>>3736490
>Have you fleshed out what happens to the house already during the war?

The House's lands are unaffected. Too remote to be bothered. What is really going to hit us is the fact that we are a Crownlands House and will be obligated to bend the knee in Kings Landing. War reparations can be expected. These have less to do with your personal actions and more to do with your general allegiance, though it may be a good idea to speak with Lord Waynwood more. You did make an absolute mess of the Rebel rearguard and nearly sparked another war amongst several houses of the Vale. The Battle of Gulltown is still fresh in their minds and you essentially just made it look like recently pacified loyalists flipped against their liege lord again. A lot of people will be furious with you when they finally figure out who the fuck you are. A favorable word from a respected Lord on your arguably honorable conduct in the treatment of prisoners would calm at least a few tempers.

>And I remember you saying there would be a time skip. About how long do you expect that to last/be the time skip?

We may have a relatively uneventful period coming up soon where we will mostly be doing House management type stuff. You'll be given a few choices for what you'll be focusing on personally for those months as well. Your prisoners won't be exchanged until you get around to bending the knee, which will be in 6 months from now. I say "may" because there is one very important vote approaching. Probably the most important of the quest in shaping the overall direction.

I'm actually a day ahead of where I really wanted to be on that. There won't be any votes tonight because I need to write out a good amount of background stuff so that everyone can make an informed decision for Sunday's run. I also want to get to some character sheets because the Waynwoods weren't even in my notes until you random encountered them. I'm taking a bit of a serendipitous approach to potential wife encounters. I already crossed an option off just because you didn't get stranded on one side of the river.

>>3736515
Yup. I'll have one before we need a new thread for sure.

>>3736841
You'll have a few months with her. You'll need to spend some time warming her and her father up over the timeskip if you want to go that route.

>TLDR: next story post and vote on Sunday!
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>>3736983
>You did make an absolute mess of the Rebel rearguard and nearly sparked another war amongst several houses of the Vale. The Battle of Gulltown is still fresh in their minds and you essentially just made it look like recently pacified loyalists flipped against their liege lord again.
Top fucking kek. Looking forward to future reactions from the Vale.
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>>3736992
I agree should be intresting.
I'm not for getting an animal cohort. I would rather spend the destiny point on double shot. Or a multitude of other things.
Instead of spending time going into the mountains and getting lucky. I would rather we train up a different unit or simply focus on our house or personal power.
Even just training marksmanship during that time. And general house improvements. Worry about gaining some more land, increasing population, and keeping our law higher. Bandit hunting like crazy and train a calvary unit.
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>>3737855
Yeah I think double shot would be a better option or furtive option. But a hawk/falcon would be a better option as we could use it for scouting. And I'm sure there might even be better options than double shot.
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>>3736983
>>3736106
>Consider her intimidated. I love this drawback.
Are you sure that's how it works?
The way I read it, we are only restricted to intimidate and only take the charm/seduce penalty when engaging in an intrigue, not if it's just a brief persuasion attempt like this.
That's why it differs from Disturbing Habit which has less severe penalties but is active for all persuasion attempts, not just intrigues.
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>>3737855
I know I mentioned during house creation that a cavalry unit would be kind of weird for a swamp house, but I think it can still work. You guys own some beach that is used to harvest shellfish and occasionally pearls so I'd probably fluff it up where the unit patrols the coastline of your territory during peacetime. You would receive a 1 time discount of 2 power as if you had the war horse holding (pic related), provided you don't sell off all of the good horses that you stole. However, housing the unit will require you to at least purchase the Outpost holding from Father's homebrew holdings. It costs 5 defense and houses 1 unit.

>>3738271
I've never worked with something like this, but if we were going strictly by the rulebook then (I think, let me know if I'm wrong) a brief persuasion is still a simple intrigue and would only be with characters of lower status than you. She's actually status 4 to your 3.

That said, I'm not going to drag you guys through extensive intrigue rolling because I feel like it hurts the narrative after a certain point. I don't want to stop and call for rolls after every 2 lines of dialog. I'm also not going to bend you over with forced intimidate rolls with characters that have gotten to know you well because that's just not realistic. If you guys put in the effort and she, or someone else, gets to know your mannerisms and intents, then they'd naturally learn to know when you're not trying to scare them.
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>>3738494
appreciate it. And I think that's a good call. Especially for someone who knows us to understand our mannerisms over time.

How do you guys feel about
"Wealthy" - Replenish coffers each month.
Fate
You have fortunes from inheritance or through mastery of the business.
At the start of each month, you may roll an Easy (3) Cunning or Status test
to refill your coffers. Success earns you 10 gold dragons times your degree.

Not sure if it's too broken and more importantly don't think it would fit the narrative of the story so may not be one we could choose to pick right now. At least as things stand. But seems like an insanely powerful.
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>>3738700
A point of wealth is equal to 200 gold coins. That quality is absolutely worthless to us at this scale, doesn't make sense narratively, and frankly is just an all around waste of time, exp, and dp.

Objectively some of the best qualities for our MC are Double Shot, Armour Mastery, and Leader of Men. Which amusingly is a very similar build to Brynden Malroy. The MC is very tailored towards warfare and personally combat and while branching into other aspects might look desirable in the long run it'll make us a Jack of all trades, master of none. Play the character, he's been thrust into his position via war, war is all he knows, he's now the master of a very lowly knightly house in an incredibly poor stretch of the Point. Push into his strengths, build from those, and when we've built all we can? Take a wife to push us further, be ruthless, be pragmatic. Acknowledge that our game is local and insular, play those politics not those of the Vale. And play to win in this new regime and game.
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>>3738494
>I've never worked with something like this, but if we were going strictly by the rulebook then (I think, let me know if I'm wrong) a brief persuasion is still a simple intrigue
Yeah, you're totally right. My mistake.
All sounds pretty sensible.

>>3737855
>>3738193
I agree. Animal cohort is a cool idea and normally I'd love something like that ... but I just don't think it fits our character. If we wanted a raven-intercepting birdbro then we should've taken it from the start.
Double shot is a good choice, easily the best option for combat, but it might be worth looking at some of the warfare and leadership options too.
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>>3738738
No, you're right. In my head, I read it as 10 wealth. I thought it essentially gave us 10 wealth a month. We could convert into the things we need nvm.
>>3738738
I agree double shot and armor mastery along with the leader of men should be what we go for.
Warefare should be increased a bit. SO we've to invest in that soon.
>>
Still writing up that background fluff that I'll dump before tomorrow night's run. It's coming along nicely enough. I also added a character sheet for Lady Alyssa and updated the units with their upgraded experience. Your own sheet will need an update still because I feel like the personality type things like goals/motivations/etc. should be changed to better reflect the way the character is being played. Oh, and I need to update your experience and loot, but will hold off on all of this until after tomorrow.

Link is here for those that don't feel like scrolling up: https://docs.google.com/spreadsheets/d/1UVPSlENjdh2Vx1diKhGIOVN7DkEuDM-NSqNm23qOwQ4/edit#gid=1591615099

Something to keep in mind with leader of men. A house this small is likely fucked if you find yourself needing it. If you have units getting disorganized then you're probably taking some nasty hits on the casualty table even if you scrape by.
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>>3738792
I feel like Blood of the Andals is more appropriate for Alyssa.
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>>3738792
wow I would not have thought she was that strongly built. I also thought she was younger. This may be something I could get behind if it develops naturally. Still saying we shouldn't go for the first thing that we come across. Especially if it brings us more negatives than positives.
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>>3738822
I also forget how powerful it is to have sinister.

Sinister: Opponents take -1D on all Fighting and Intrigue tests for the first round.
-1d in the first round..that's quite nice
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>>3738833
Yeah that's the difference of a degree of success in some cases, allowing our armour to soak the damage and leave us unscathed even against a faster opponent. Enough that we can get in deal some serious damage, force them to take an injury or wound on the first round and the penalties that come with them and force them on the back foot immediately. Sinister is a great quality if used correctly.
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>>3738810
You're right. That does make more sense. Andal blood is strongest in the Vale and it fits better with her House's background. I'll change it.

>>3738822
Her mother is fairly old by the book era and she's the oldest daughter so it made sense. I'm also gonna go ahead and retcon her name. I had no idea there was a Waynwood by that name in another quest, House Grallner. I really need to read that one! Whoops! At least she hasn't been introduced by name in dialog.

You really couldn't expect to do any better than this under normal circumstances. Her parents normally wouldn't even give you a chance, but you are capable of working her hand into the ransom deal, provided you do well enough socially by investing a lot of your time that could be spent elsewhere.

I had definitely planned on introducing a merchant's daughter option that would help you immensely on your problematic wealth front. Of course, that has its drawbacks too. That's the only other one I'm willing to give away right now because it's essentially always an option.
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>>3738738
>Which amusingly is a very similar build to Brynden Malroy.
It's not so amusing when you realize that the game's developers made so many shitty perks that there is very little leeway.

>Push into his strengths
Asymmetric warfare that isn't horse archers. I'd say ambushes, traps and the use of units that counter others.
Awareness, knowledge of terrain, warfare, stealth.

>>3738753
And I am still the proponent of animal cohort. What makes you say that it doesn't fit the character?
Intercepting ravens is exactly the kind of trick a man like Cormaic would devise. And like I said earlier, hunting is a noble pastime. Having an expert falcon could give us points during social events. And it can be +1D during combat just like Expertise.

Lets take a look at Double shot. Two tests of -1D to attack twice. A die is nearly a DoS in itself. So in a fight against an armored opponent you will deal less damage generally through less DoS but you also doubledip into the opponent's armor.
Still one of the best choices for perks (because everything else is garbage combat-wise) but isn't as great as it seems.
In conclusion, it is not an either or choice, we can have both.


Oh right and the human Cohort benefit is even better than all of the above (while putting the strain of generating and running an extra character on the QM) but I am not suggesting that for reasons.

>>3738896
With further posts I am gradually warming up to the idea of Alyssa marriage. It would be an interesting and dramatic experience.
>>
I still see him as very different from Brynden Malroy. More of a Brynden Rivers at this point.

Brynden is an excellent tactician and is capable of commanding a veritable army in the field. A general. You're more of a Knight Captain and would never be more than a subcommander as part of a larger force. You've never commanded more than the Sparrowhawks in the field and have relied more on your ability to sneak and ambush than on any strategic placement of your troops. It's kinda funny, but warfare isn't even that great of a stat for you right now. Your main fighting force consists of 1 unit of Elites and even your support units are veterans. It's not hard to pass a DC of 3 or 6 even with only 2 or 3 dice. This could change if you expanded and picked up a third unit, which seems to be popular. This isn't even getting into all of the obvious personality differences. You certainly lack his charm and easy way with people.

Also, guerillas are talked about in the rulebook as having advantages in certain terrain. I'm taking this to mean your particular unit doesn't take a +3 to the command DC for ambushing from forests or wetlands, their preferred terrain.
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>>3739263
>It's kinda funny, but warfare isn't even that great of a stat for you right now
>It's not hard to pass a DC of 3 or 6 even with only 2 or 3 dice.
You only touched upon one aspect of Warfare though which is the basic orders. Ambushing, providing suppressive fire, scaling walls, etc have a higher DC.
I don't see him as a prominent tactician either but Cormaic should be able to express his orders and have his men execute them correctly. When we get Warfare 3 eventually, it shall put us in comfortable range of succeeding at the DC of 9.
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>>3739722
I think he is simply saying it wouldn't make to much sense to worry about trying to maximize our warfare. warfare 3 is a given as you said lets us comfortably gain certain die. But remember We have a veteran support team. Who has a great 4 warfare stat Between them and their planning when they are around should lower the requirements. And any time we go out to war we should be taking our support unit.

Now a Trained Garrison would be nice or Calvary. So we can patrol our small lands quickly destroying bandits. But realistically our Sparrowhawks on horses would do just as fine. And they would also destroy as a garrison. But it would be great to have a garrison force as you never know what some asshole has planned.

Warefare + animal handling + agility in that order.
I would also like to see endurance go up but there are better things to invest in.
>>
>>3739722
>>3739831
Yup, I was mostly comparing to Brynden's amazing warfare 5. It would've been better for me to have said that it isn't a great stat for you to focus on too much, but still probably worth increasing at least once. I think it would be fluffy to invest in after experiencing all of that fighting.

I've seen a lot of discussion about double shot. It's one of those things that depends on your opponent. Max degrees of success is at 4. So you were overkill the other day when you were rolling in the mid to high 20s against some of those CD:6 opponents. A -1D wouldn't be too bad there. It would be questionable against higher CDs, especially if you ever want to get to the point where you can attack a whole unit.

I'm working on fleshing out the house more and it occurred to me that we never really settled on a coat of arms. Does anyone have any preferences on that front? Some samples were given earlier in the thread, but feel free to suggest alternatives!
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>>3740078
I found this already made one. I doubt it's canon, but I do think it's fitting.
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>>3740144
I'm personally more for the swamp rose ones up above. The oxen skull isn't very Bogg-y in my opinion. It's more Dornish desu. Besides the dichotomy between the roses and the brutal nature of the man that leads it is fun
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>>3740078
>>3740163
+1 for the swamp rose
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How do you guys like this black and green design with the a bull's head. I will be posting a few others with boars.
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>>3740214
Here is one with roses
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>>3740236
much preferable
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>>3740242
I thought so, here is the boar just in case.
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>>3740236
>>3740242
If it feel too Tyrell there are a couple of variations.
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>>3740258
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>>3740236
I'm going to pick the autism option because a swamp rose has 5 petals.

And what do you think about our house's words (if it has it at all)?
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>>3740236
Yeah I'm definitely about it. House words though I dont know. Thorns are the obvious one but overplayed.
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>>3740236
+1
>>
Here are some ideas.

Our roots are here.
No more talk.
Here we tread.
Bound by blood.
We hold our vows.
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>>3740393
Value beneath the murk
>>
>>3740393
>Bound by blood.
I like this one. Especially if our ancestor's pledge to Visenya required a shedding of blood.

>No more talk.
Deeds, not words?

I tried to produce something about the quiet of the swamp that implies death but failed.
>>
>>3740450
Our deeds, our blood.
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>>3740236
Well that's a lot of support! Gonna lock this in. I made some minor changes to Lady Waynwood's character sheet. Felt she shouldn't have head for numbers. Her name is now Alysanne.
>>
>>3740495
This might be kind of dumb I think it'd be kind of neat if our character was really good at finding oysters with pearls in them
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>>3740540
Take the "Lucky" benefit and I'll definitely work that in.
>>
>>3740495
If she doesn't grow to scorn us shortly, the dichotomy between Alysanna's piety and faith in the Seven and our godlessness/nominal belief in the old gods will be quite entertaining. Perhaps(!), she may even find it her duty to convert Cormaic.
>>
>>3740540
Lucky is always a nice benefit to pick up.
>>3740544
BTW did we even get the glory for that last battle?

I can't wait to see if we can at least upgrade a couple of weapons and armor for our units. At least make them less squishy.

OP, if we choose to pick double shot could we give two wounds in one round of fighting to a knight?
>>
>>3740553
It'd be funny if Cormaic unintentionally gets her to question her faith with random questions or statements.
>So in the time before marriage was invented, were everyone bastards?
>Why is it a sin to fuck your sister and mom, but not your aunt? That's my mothers or fathers sister, doesn't that count for anything?
>One of the oils used in my anointment gave me a rash, is that bad? Am I only 6/7ths of a knight?
>>
>>3740544
What happens if we didn't go out?
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>>3740667
Yeah you should've gotten 4 glory, bringing you up to 7. I don't see why you couldn't produce two wounds with two arrows. It's more of a question of whether you can pull off wounding an armored knight that is good enough to warrant taking wounds in the first place. Probably a long shot with a -1D bringing you to 4D+2b marksmanship. Or I guess it would be at least 3b in bows because that's what you need to take it.

>>3740671
Haha and I'm sure if she does end up sticking around then she will get questions from many others. Bodger is a particularly curious fellow. He would've been a maester if he came from a better background.
>>
Gonna drop some background stuff on your knighting to hold everyone over until the quest starts back up at 830-9pm EST.
>>
>>3740836
>Year 281, Month II

You had been traveling the Crownlands as a hired bow for the better part of a year. Your family’s tower wasn’t big enough for two willful children and an equally stubborn father so your mother suggested for you to take a pilgrimage of sorts, to see the land and its people as a hedge knight would. You weren’t knighted yourself, but you were expected to become one and take over your family’s lands eventually. Earning one through action appealed to you more than some deathbed knighting so you readily agreed.

As of late, you had been guiding noble parties through the Kingswood. Bandit attacks were on the rise and were even rumored to have the backing of the smallfolk. You struck it big when your friend Ser Myles Mooton invited you on an escort mission for the party of Princess Elia Martell. The Princess was returning from her first visit to Sunspear since before her wedding. She had presented her young daughter, Princess Rhaenys, to her own mother at court in an act symbolizing the unity of Sunspear and King’s Landing. After a brief trip by ship to Storm’s End by ship, the Royal convoy was now proceeding back by land to avoiding risking the health of Princess Elia or her child in the treacherous Stormlands waters.

The rumors of an organized Brotherhood turned out to be understated when the Royal Convoy itself was beset halfway through the Kingswood near the Wendwater. The bandits proved to be a difficult foe for the King’s Guard and other guardians, but you managed to acquit yourself quite well by shooting several of the bolder bandits from a carriage they had leaped onto from the trees. An older archer, the best you’ve ever seen, managed to wound you with an arrow to your leg as well. They left off after that, content with a couple crates from the Royal luggage and an arrow in the hand of Lord Commander Gerold Hightower. The crowing moment was when Prince Lewyn Martell personally knighted you after the battle for matching the unpredictable nature of the bandits and potentially saving some of the entourage. When you admitted to your more… pagan upbringing he merely shrugged and smiled, “a Knight is only his actions,” before leaving off.

The party had a great celebration that night, with a doped-up Lord Commander boasting to some of the camp followers of his Hightower to his utter dismay the next day. You however… you were pulled into one of the carriages the next morning. For your wound made riding difficult, you see. One particular handmaiden boldly claimed you as her paramour. “A reward for saving me, My Knight,” she purred often. You spent the next four days being pampered by her among other things. She refused to talk of herself beyond a name… Ynys.

She never responded to the letters you sent to the Red Keep, if she ever got them, and you haven’t seen her since. You thought you meant more to her, but perhaps you were being foolish. You were just a plaything…
>>
>>3740845
Ynys, YRONWOOD?!?!?!?!

Shit man that woulda been nice. But eh we were only a paramour.
>>
>>3740845
>paramour
well damn... We don't even have a way to meet up with her. Much less make some kind of deal with her family. We're simply to low on the totem pole. Don't see where we would have a chance to catch up with her and make some kind of progress.
Waynwood may be our best bet if we aim to gain a wife with a higher station. We should really consider it more now that we know that.
>>
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>5 days after The Trident

Your convoy finally arrives back to the Boggwood. Your modest tower has never been a more welcome sight. Your pace was irritatingly slow because of your wounded prisoners, but you didn’t want to risk killing them. The only silver lining was that Bodger and the Badgers managed to catch up to your own slow procession. They had… erm, “tactically withdrawn” when the chaos began to spread through the Loyalist camp. Anyone too dense or brave enough to stay was undoubtedly dead or captured. The news pouring in had gotten shittier by the minute. Prince Rhaegar -dead. Prince Lewyn -dead. The vanguard -dead from treachery. The Upstart -alive. A few thousand battered and demoralized Loyalists had fled back down the Kingsroad to make a stand at the capital, but you had gone east towards home to avoid losing all you’d gained from the endless harrying of the Rebel vanguard.

Your men were enjoying a well-deserved (and needed) rest near the base of the tower as you took stock of what you’d gained:

>Gained: Superior bows (upgraded ranged damage for the Sparrowhawks)
>Gained: 2 Wealth and 5 casks of arbor red
>Gained: 1 unit’s worth of warhorses
>Gained: 6 Knightly prisoners (worth 3 wealth total in trade)
>Gained: 1 lordly prisoner (status 5) and 1 scion prisoner (status 4), worth negotiable
>Gained: a total of 7 glory and 19 experience

You can work with this…

The burning question weighing on your mind now is where your loyalties lie…

>To the Realm first and foremost
>To the Dragons, bonded by ancestral oaths of fealty and loyalty
>To whoever sits the throne
>To Yourself and your House. You’ve seen now that the throne brings only suffering.

Please either pick one or define an order to the options above. Example: the throne, the realm, etc… This is an important vote so I’ll leave it open for a bit.
>>
>>3741020
Dragons, House, Realm then whoever sits the throne
>>
>>3741020
>>To Yourself and your House. You’ve seen now that the throne brings only suffering.
>To the Realm first and foremost
and the last too are about tied.
>>
>>3741020
>To Yourself and your House. You’ve seen now that the throne brings only suffering.
>To whoever sits the throne

Whatever make us keep our head. Stag or Dragon it matters little.
>>
>>3741020
>Our house was loyal to the dragons, but more so the queens, since we were raised up by Queen Visenya Targaryen.

Maybe the next queen will be nice?
Lol
>>
>>3741020
>>To Yourself and your House. You’ve seen now that the throne brings only suffering.
>To the Realm first and foremost
>To whoever sits the throne
>To the Dragons, bonded by ancestral oaths of fealty and loyalty
>>
>>3741034
Now that's a ballsy write-in that I hadn't planned for. Could be hillarious though.
>>
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I'm going to give this 10 more minutes before I call it and start writing. Gives me a few more minutes of absolute butchery of this map in MS paint...
>>
>>3741034
I kinda like this even though we know the next Queen is a bitch
>>
…You need to look to your own people first and foremost. Your ancestors may have sworn oaths to the Great Queen Visenya, but her line is dead and buried. Or is it burned? As far as you’re concerned, it’s no longer important who sits the throne as long as they don’t drag the entire Realm and yourself down with them. The Mad King is on his own. Now you just need to---

“Others take you Cormaic what is this shite?” Shrill. Why is she always so shrill?

“Mother. I’ve brought guests. May I introduce the good Lady Alysanne Waynwood,” the sullen noble lady has the decency to curtsey and say, “my thanks for your hospitality.” Your mother’s eyes go wide at this.

“This is my mother, Lady Shona Boggs. Mother, her father, the Lord Roland Waynwood, will also be joining us as soon as he is lifted from his wagon.”

“What. Did. You. Do.”

“Stop your fretting and nagging. They were captured fairly under the rules of war. They will be our guests until such a time as someone comes to collect them. Preferably with a reasonable number of dragons for my troubles.”

“You couldn’t have sent a letter? We have so much to prepare! She may take Ciara’s room for the duration. Her father should have yours.” You frown at this. It makes sense, but you really do need to do something about the lack of space here. Perhaps this will be the motivation you need to finally expand your seat.

>Your direct part in this war is essentially over. An emphasis on the Dragons would have obligated you to attempt a defense of King’s Landing.

Cont.
>>
>>3741225
>Ten days later
>Beginning of Month 10, 283
The Lady Waynwood has mostly been keeping to your sister's room with her handmaiden. Her father is coherent and recovering his strength. He seemed to be catching a fever, but Bodger redeemed himself and brought him out of it. He will likely want to speak to you even if his daughter doesn't.

You receive the word you’ve been expecting from the lips of a passing trader. King’s Landing has fallen. The city was sacked through Lannister treachery and the Mad King was cut down by one of his own Kingsguard. You expect you’ll be receiving a raven soon with orders or demands. Hopefully to simply swear fealty and be done with it. There would be no need for a trial, right?

A Concern for another day. Your House needs your attention more.

>First House Fortunes.

Can I get 3d6+3? Taking the best of 3.
>>
Rolled 5, 5, 5 + 3 = 18 (3d6 + 3)

>>3741260
>>
Rolled 1, 6, 6 + 3 = 16 (3d6 + 3)

>>3741260
>>
Rolled 6, 6, 3, 6, 6, 5 + 3 = 35 (6d6 + 3)

>>3741260
>>
Rolled 1, 1, 6 + 3 = 11 (3d6 + 3)

>>3741274
Mistake..
>>
>>3741260
>Month 10
This is a typo, it's month 8.

>>3741270
>>3741273
>>3741277
>18
Solid Blessing right there. Whew.

Your current resources:

Defense: 17 (7 available)
Influence: 12
Lands: 13 (1 available)
Law: 45
Population: 17
Power: 15 (0 available)
Wealth: 15 (0 available)

You may increase 2 resources by 1 each or 1 by 1d3. Which will it be?
>please name your resource(s)
>>
>>3741304
influnce 1d3
>>
>>3741304
Defense and Wealth
>>
>>3741323
support as wealth is god stat and getting a better place to defend when saltygar tries shit is bueno
>>
>>3741304
What are our holdings again?

Assuming we did end up with the Pearl Hunting then we should ALWAYS put at least one point in wealth. With the +2 from pearls that becomes 3 wealth or effectively 1.5 anything else.
>>
>>3741304
Defense and land
>>
>>3741358
Fishery House Fortunes +1
Processing Wealth gain +1, Population gain +1
Pearl Hunting Wealth gain +2

So a total of +3 wealth meaning you roll 1d3 best of 3 when selecting wealth. I'll post this before the vote in the future.
>>
>>3741304
Wealth
>>
>>3741368
Goddamn, I bloody hate that Out Of Strife rule about stacking bonuses. We need to get one more +1 ASAP so we jump to the 1d6 threshold.
>>
>>3741380
>>3741368
>We need to get one more +1 ASAP so we jump to the 1d6 threshold.
With that in mind, I'm voting for just the straight 1d3(+1d3) in wealth, offers the fastest possibility of affording an additional estate holding to boost our wealth.
>>
Calling it for defense and wealth.

>Please give me 1d3

Also, here's a shitty WIP map. You're the dark green at the top.

Light green is Pyne (Knightly House)
Purple Is Hardy (Minor Lords)
Blue is Cave (Knightly House)
Brownhollow are the Knightly Brunes
Dyre Den are the Minor Lordly Brunes
Claw Hollow are the Crabbs (Minor Lords)
>>
Rolled 1 (1d3)

>>3741411
>>
Rolled 6 (1d6)

>>3741411
>>
Rolled 1 (1d3)

>>3741411
ups
>>
Rolled 3 (1d3)

>>3741411
>>
>>3741424
Max GAINZ
>>
>>3741424
Nice save. It also just occurred to me that I didn't add the +2 wealth from your camp loot. You're now at 8 available defense and 5 available wealth. You also have 7 glory... each point of glory can be converted to 1 point of any resource or banked for later. Just to keep the votes from getting too varied, I'll give some logical options.

>Spend 2 on defense to upgrade your tower.
>Spend 4 on lands to start building a road.
>Spend X amount on wealth.
>Spend X amount on power.
>Save some for later.
>>
>>3741446
>Save some for later.
>>
>>3741446
>>Spend 2 on defense to upgrade your tower.
>>
>>3741446
>Spend 2 on defense to upgrade your tower.
>Spend 4 on lands to start building a road.
>>
>>3741446
How long does it take to build a road?
How long does it take to upgrade a tower? I'd assume 24+10d6 months but let me know if that's wrong.
>>
Rolled 4 (1d6)

>>3741470
>Road
This long.

>Tower

I'm actually going to give you two options on this one.

>Build a hall at the foot of your tower
Takes 24+10d6 months

>Build a hall on top of your tower
Homebrew Grand Tower holding
Takes 24 months plus a status test to find a proper Essosi architect to pull it off before construction starts.

Both are mechanically the same otherwise.
>>
>>3741479
Then I'm voting
>Spend 2 on defense to upgrade your tower.
>Spend 4 on lands to start building a road.
And we should definitely try for the Grand Tower.
>>
>>3741479
>>3741483
Gonna go with this then

>Build a hall at the foot of your tower

And the road-
>>
>>3741446
>>Spend 4 on lands to start building a road.
>Build a hall at the foot of your tower
A hall vs a tower holds the same amount of units?
If there is not even a small difference like when other nobles come by they think it's ridiculous/dumb to look at. A grand tower makes more sense but considering we want to marry up looks matter.
But if there is an influence difference that the building gives off i'll choose to build the hall at the foot of the tower.
Spending 4 and 2 would be from the glory, correct. And we save 1 glory?
>>
>>3741495
There really is no difference mechanically. Both will hold 2 units total, give +4 defense, and allow for Hall requirements to be met for holding purposes. I'm sort of cutting you a break on the build time because it's highly unlikely that you're going to roll so low that it will be faster to build the hall normally. I just think building up instead of out makes sense in a swamp and already found some decent architectural examples. It's no big deal if you want a regular hall though.
>>
>>3741495
NVM found this.

Superior Castle +12
A superior castle can
house up to ten units.

Castle +8
A castle can house up to five units

Small Castle +6
A small castle can
hold up to three units

Hall +4
A hall can hold
up to two units.

Tower +3
A tower can hold
up to one unit.

>>3741510
That being said I'll stick with your hand out.
>>3741479
>Build a hall on top of your tower
>>
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>>3741495
>>3741510
>Glory spending
Yes. You'd have 1 left over if you spend 6 now.

https://en.wikipedia.org/wiki/Galata_Tower

This is kind of what I'm thinking of. Right now you have the typical squat tower design. Essentially the brick part. You'd be adding those fancier bits up above that for your own quality of life uses and vacating your rooms on the lower floor to make way for a second unit, if needed.
>>
>>3741510
Well we are in a swamp, so unless we're lucky and have a really solid foundation, we could end up with a white trash leaning tower of Pisa.

Plus building on the ground floor is more convenient. climbing up several flights of stairs to and from the hall sounds like it'd be a chore, not to mention the traffic through the tower itself making it quite busy.


>Build a hall at the foot of your tower
>>
Test
>>
>>3741521
Given our QMs comments I think we can trust that the foundations are solid.
Given they're mechanically the same I'd much rather the hall that only takes 2 years to build, instead of the tower that takes 5. One of them has a much greater chance of actually being completed before the quest dies.
>>
Gah. Site was down for me for a while.

>>3741521
It's unfortunate that I haven't gotten to describing everything yet. You're not going to have that issue. Your tower is built on rock with a cave in the middle serving as the basis for the cellars. This idea was my out for you having to wait extra years to start playing with the vast majority of lifestyle holdings.
>>
>>3741573
Didn't you say we had an ancestor gather up some stone for a build before he died? Maybe that could account for a shorter time frame.

Also glad the sight wasn't yeeted by the Epstein Cyber Lich.
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>>3741580
Ah that? That was just my way of explaining how you were so close to having the defense score required to begin a building project.


>Monthly House Meeting, 283 Month 8

You sit on a bench at the top of your tower with every member of your House with an opinion worth listening to… so your mother and Barth.

“Well we’re all here. Let’s get started. What’s on the agenda?”

“While you were away Cormaic, we received an envoy from an Essosi merchant. He has shown great interest in “cutting out the middlemen” and acquiring pearls straight from the source, us.” This piques your interest. Your lands don’t have a connection to the main road down past Dyre Den so you’ve historically relied on entrepreneurial traders to stop by your tower and barter for what is available. You’ve always felt the arrangement was more for their benefit than yours.

“His emissary also purchased a sizeable number of pearls at a very high rate as a token of good will. The emissary went on to say his master would be most pleased to send his daughter to negotiate a trade alliance,” your mother raises her eyebrows at this part with a smirk, “if you would consent to a meeting.”

Consent?
>Yes
>No

“You also received a visitor just this morning, Ser. He’s still waiting downstairs.” Barth’s turn. He shifts uncomfortably. “He says it’s about a child.”

That’s it for tonight! We’ll resume tomorrow at 930pm EST. Thanks for playing!
>>
>>3741596
>>Yes
>>
>>3741596
>>Yes
>>
>>3741596
>>Yes

>"It's about a child."
>"What did Bodger do this ti- wait, a literal child?"
>>
>>3741596
>>Yes
>>
>>3741596
It doesn't hurt to see what there is to offer.
Now that being said did we not gain a destiny point for that battle?
I say we should invest in either lucky or double shot now.
If we take double shot we are then left with only 9 experience to put into other things.
>>
>>3740845
>You struck it big when your friend Ser Myles Mooton
How did we become acquainted? In my head a squire of Rhaegar is still quite a figure politically.

>a Knight is only his actions
This probably became one of Cormaic's guiding thoughts of sorts. What do you think?

I know I am late but I want to support this >>3741034 anon's post.
>your house
>The dragons and the queen
>the realm
>whoever sits

>>3741596
>Yes
>child
A certain Ynys' child?

Let the waifu wars begin!

>>3741633
>double shot
Takes 3B in bows. Or have you accounted for it?
>>
>>3741633
>destiny point
Nah, not yet. You gained a bunch of glory and such. I don't want to hand those out too early. This is still the first thread and I plan for many more.

>>3741777
>How did we become acquainted? In my head a squire of Rhaegar is still quite a figure politically.

Ah, right after he was knighted and started striking out on his own for a bit. He's known to have still been a companion of Rhaegar, but Rhaegar is known to have had many companions and I can't picture the same people around him constantly. We met while attending tourneys shortly after leaving home (Maidenpool is very close) and struck up a surprisingly fast friendship. It was the best way for us to make enough coin to get by without being a hired sword, which isn't proper work for an heir of any status.

Lol if you guys want to make a scene of insisting on swearing your oath of fealty to Cersei then far be it from me to stop you. That may end up being the best write-in I've ever seen if it gains popularity. It's oddly fitting considering the long list of enemies you've made and your utter lack of allies now. You sat out the last few moments of the conflict so the Lannisters are neutral towards you. It would certainly play to her ego immensely. There are worse shields to have. She may take you at your word and expect things in return, but that's half the fun. It's the Clever thing to do and you're supposed to be clever, so you'd be playing the character.
>>
>Lol if you guys want to make a scene of insisting on swearing your oath of fealty to Cersei then far be it from me to stop you.

If she will treat us fairly (Cersei, amirite?) or her mocking assent is subtle/goes over our head?..

A queen for a queen, its fitting. Could even make a performance with the blood-spilling theatrics if we decide to go with that motto.

I somehow missed that our Cunning score is 4. Cormaic is shrewd.

Btw, what will our tower be called?
>>
>>3741882
>swearing your oath of fealty to Cersei
+1
would be interesting being on her side for once in a quest
>>
>>3741900
>spoilers
Hunting down and murdering rampant baratheon spawns sure is interesting.
>>
>>3741893
She has a crazy amount of pride and you would be playing to that immensely in front of the entire court. I can't see her not loving it. More likely to show you favor. I'd be less worried about her and more worried about what other factions will think.

I haven't named the tower, but you guys are free to come up with one!

>A certain Ynys' child?

>Let the waifu wars begin!

Nah Ynys isn't here. You guys did vote overwhelmingly to host the merchant's daughter though. Her character sheet is up. It'll be fun to see the contrasting personalities in the same space.
>>
>>3741993
I feel as though you can drop Blood of Valyria unless she is specifically from Volantis of the old blood. I don't think it's necessary for her that many benefits. Also since she's 18, she should have a drawback as well. That all being said she is a very well built character to help us get our family back on track.

Also I'm not opposed to the thematic choice of swearing our allegiance to Cersei. It makes sense from our House's history, if that's how we want to swing it. But it will isolate us immensely from the other Clawmen Lords who we know are largely Targaryen loyalist, at least the big one in Malroy with the Brunes and Crabb, even though they have to swear fealty as well. So we take a risk with our new priorities and trying to curry favor with the queen. It is an interesting prospect, we know in the next 2-3 years one of the queens lackeys fuck up big time and she bails on them so there's some wiggle room to grow in the early days of the new regime. And I honestly believe Cor is more intelligent and clever than Royce
>>
>Cormaic in the future when he finds out Cersei fucked her brother and had incest babies
>"Guess some things never really change."
>>
>>3741993
>I can't see her not loving it.
>Cormaic enters the throne room, the kingsguard take one look at him and go for their swords, he proceeds to intimidate the queen AND she loves it
>>
>>3742002
>Also since she's 18, she should have a drawback as well.
Good point. I'll add them for both options.

Keeping the Blood of Valyria because I already have portraits picked out and there are plenty of families over there who pride themselves on such looks. It's part of why she was shown favor over her father's many other children. Her father is Pentoshi so she identifies as such. Her mother was probably from Lys or Volantis, but she doesn't know for sure. She's going to make some jaws drop for several reasons.

>But it will isolate us immensely from the other Clawmen Lords who we know are largely Targaryen loyalist, at least the big one in Malroy with the Brunes and Crabb, even though they have to swear fealty as well.

Yeah, probably. You're already the weird one at the tip of the point. It would certainly be interesting. A powerful sponsor in exchange for lots of saltiness from more minor players. There may be some enemy of my enemy stuff going on with the Celtigar situation though. I could see her demanding Cormaic enter an archery contest with Brynden later on to try to keep him from winning. That could be fun.
>>
>>3742115
>We somehow win and create a time paradox
>>
>>3742122
I think Father did the odds on winning the contest once and they were astronomically small. I can only imagine the odds of doing it twice would be like something to the 9th power.
>>
>>3742122

Oh, it would be a different one later on. I don't know why the Queen would have already known, and taken seriously, that he was that good. She must've been shocked and furious.
>>
>>3741411
>>3742115
>You're already the weird one at the tip of the point.
Do you know if there is a lighthouse holding?

>>3742122
The other major competitors had higher stats and/or better bows. We do have an extraordinary bow though.
>>
>>3742149
No, but something could be worked out if you guys invest heavily enough to start the beginnings of a port town. In fact, I think I will bring the land vote up again for that reason. A hamlet would be the first step on that path and requires 10 land so maybe you want to bank that 5 land instead of investing in a road that connects to Point Houses that may not be your biggest fans soon.
>>
>>3742161
Yeah, that might be for the best.
>>
>>3742194
That is only IF we decide to swear to Cersei though. And she is known as a dumb bint who thinks she is smarter and craftier than she is.
>>
>>3742161
Realistically speaking roads are obviously a mandatory feature for continued economical development of the region. In addition anybody arriving at Boggwood would rightfully consider it a backwater shithole.
>>
>>3742215
Roads are necassary sure, unless we have a port town and everyone reaches us by ship.

It's a limitation yes, but it's one we could work into the fluff and might help serve our cause of making it harder to march an army to our tower.
>>
>>3742233
this
i would rather work towards a port town than a marsh road
>>
>>3742233
Don't have a port town and never had it though.
Imagine our ancestor delivering the stone for the tower along the coast and via deer trails. Then our great grandfather stockpiling more of it for the upgrade.
>>
>>3742243
Exactly! That would explain why our land is so under developed after 300 years. And we could be the first to create a port town and let House Boggs go from an insignificant backwater knightly hiuse yo a powerful trade partner worthy of influence. Especially if we start getting exotic good from the traders daughter connections nudge nudge wink wink
>>
>>3742263
Hey, anon, I was implying the severity of driving a million donkeys laden with stone blocks through marshes, thickets and sandy shores.
I concede a ship could've unloaded it by boat if it is a shoreline tower. Still, to me this isolation stinks.

Are you all content with us having recently stomped through the wilds with 2 units of men on our way back too?
>>
>>3742282
Oh I agree completely. The logistics of it would be insane. And I think it makes sense that's why nobody else in the 300 years cared enough to actually finish the job. It was our great great yadda great grandsires dream and his alone. Until now.

And seeing as we're swamp people, I dont see a problem with it personally.
>>
>>3742289
I feel sorry for Cormaic then! And sympathize with his mom. And our prisoners. And our future wife. What a dismal hole that keeps sucking folks in despite its seclusion.
>>
>>3742297
I mostly feel sorry for his future wife and prisoners. Odds are they think they're being marched into a literal hell of quagmires, mosquitos and a maze of trails that only a native could find their way through. I can speak from experience that most people who live in isolated areas tend to take a certain pride in the fact and become very, very patriotic about their land, as well as becoming experts in surviving there. But when new people come, all they would see is the lonely existance in an inhospitable swamp with nothing to do. I foresee a real case of Lynesse and Jorah in our future, unless perhaps we buy a townhouse and keep the wife in Kings Landing.
>>
>>3742308
>I foresee a real case of Lynesse and Jorah in our future, unless perhaps we buy a townhouse and keep the wife in Kings Landing.
True. I never considered this place to be this bad until you guys (and Boggs) started dismantling it.
>>
I like my marshes like my women, salty, wet and cold
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>>3742366
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>>3742374
>>
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>>3742382
spamming done
>>
>>3742384
PaintingMcCastle?
>>
>>3742308
>>3742297
I think picking to create a port town over acess to our lands to others is better. Roads be damned we know how to now how to move around in our lands.
>>
Having a road IN our lands isn't a bad thing. We'd even be able to have it go through blind turns and such or under strategically disadvantageous terrain to royally fuck anyone who attempts to come into our marsh. Having it go anywhere outside our lands would be nice but not necessary.
>>
Sorry everyone, for some reason I was under the false impression that the road was a terrain feature established during house creation.

Now I see it and absolutely support saving up for a hamlet. Lets clear some forest and drain swamp.

>>3742489
And we should use this idea when investing Land into a road later. I guess it will depend on a Survival test?..
>>
Just finished grabbing some oysters for descriptive inspiration. I actually pictured the larger goods and convoys being taken through the territory on rafts and small boats.
>>
My desire for a road had been driven by the need to get an additional +1 wealth as soon as possible, and Tolls being the only real method we have for that.

I don't know if Boggs would let us purchase the Whaling improvement for our Fishery. Technically you can't buy multiple improvements but that's always seemed strange to me, if we're willing to invest the wealth to get a whaling operation started then why shouldn't it be possible?
>>
>>3742953
Technically I already have let you buy 2 improvements on it with the pearl hunting. I have no problem with it. Dunno why whalers wouldn't have the facilities to process their catches anyway. Same way I don't get why kennels or horse husbandry wouldn't be able to breed more than 1 type of animal. The only thing weird about whaling is your location.
>>
>>3742938
I see that Guinness glass. I see you are a man of taste as well good sir.
>>
I also just want to be clear.. for every +1 in wealth we take ot isnt a clear +1 but just added to a die. And we could in theory have 10 upgrades. And roll a 1d10 and just get 1 wealth per month on several industries?
>>
>>3743049
Not quite
Each month we roll for House Fortune, depending on the roll that could give us -1, +1, or as with this month the choice between +1 to two house stats or +1d3 to one.
We then choose to allocate that point (or negative) wherever we want to anything from Defense to Wealth.
Certain holdings can then modify this - for example, a Fishery gives +1 on the initial House Fortune roll, a Fishery with the Processing improvement gives that AND whenever we choose to put at least 1 point into wealth or population it is boosted by +1.
Except that to slow the ridiculous power creep from multiple holdings and improvements, there's a little table on page 4 of Out of Strife that shows +1 to +3 is +1d3, +1 to +6 is +1d6, then +2d6 etc

So basically (barring exceptional circumstances - like a desperate need for immediate power etc) we should aim to put a point into wealth every month because that 1 point becomes 1+1d3, and wealth can be converted 2:1 into any other stat iirc, it just takes a month to do so.
We should also aim to get an improvement (such as Whaling) which would give us a further +1 to wealth ASAP because that'll take us from 1+1d3 to 1+1d6.
>>
>>3743031
A fancy place. It was on the pairing list for the oysters. This pleased me.

>>3743049
In theory, yup. Highly unlikely though. Here's a table of how +wealth or whatever adds up to d6s.
>>
>>3743157
Or I suppose not even in theory because you'd be rolling 2d6 with 10 wealth.

Also, you guys only get to roll every 3 months instead of monthly. This isn't an easy House to work with. It makes your marriage and separate business dealings/excursions that much more important.
>>
>>3743179
Kneeling to Cersei plus Merchant waifu and we will be full steam to being a richfag.
>>
“Yes, invite the girl. These Essosi aren’t subtle, are they?” You say this distractedly as you attempt to appear calm as your heart hammers away in your chest. You’re taking the stairs down two or three at a time and assuming at least someone heard you

You meet a man dressed in trader’s garb with a wide brimmed hat covering part of his face standing next to a cart with a donkey attached. He looks to you with an off-putting smile and says, “Seven Blessings to you, Ser. Might we speak somewhere a touch more private?” You glance around and notice several of your men around the Motte looking over the scene with curiosity.

“This way.” You begin leading him back towards the docking area for rafts and address him at last, “what is this about a child? This better not be some sort of trick. Speak sense, now.”

“The man’s tone changes to a sweeter, more cultured accent as he says, “Ser Cormaic, it truly pains me to put you in this troubling position and to bring you such mixed news. You do remember the Lady Ynys Yronwood, yes?” Your eyes widen at this. Yronwood? As in House Yronwood? You expected her to be some minor noble based on her mannerisms and the company she kept, but this? He tuts at this as he notices your surprise. “You didn’t wonder why she didn’t respond to that lovely poetry you wrote her?” You glare at this. He ignores your expression and simply sighs as if the weight of the world is on his shoulders alone. “We both know the Dornish do love their rebelliousness and sexuality,” he says this last word with a slight shudder, “but even she knew that certain things were expected of her. Political marriages. Mending of old wounds. But, you see, she fell pregnant. Your doing, no doubt.”
>>
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>>3743232
I am not sure if kneeling to Cersi is the best idea. She would drop us at her earliest convenience. Or simply lie to us to our face and say it never happened. A house as low as ours can't swing back and forth between friends and enemies.

She does bring great opportunities if we can have her stick to her word and be reasonable.

And while taking the hit with the Merchant's daughter to our staus could be a bad thing. If we could trust her fully as our wife and mother of our children. She could be the best thing that happened to our house. And with all of our enemies if we could take a couple down we could use the wealth that comes in to increase our holdings and power to hold the new domains.
>>
>>3743374
>Your doing, no doubt.
Well fuck...
I'd rather we still marry up if possible. But she may just be sending the little bastard to us. We could recognize him as our own, given his lineage but she might not be able to.
Even so, could sure as fuck open many doors. We sure as fuck shouldn't pledge to Cersi if this is actually true.
>>
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>>3743374
Your shoulders sink at this. It was the first thought to cross your mind, your second being that this was a particularly idiotic assassination plot. You had been with no other since her. He says the next part with a bitter smile and what appears to be genuine sadness, “Ser, you must know, she died during the Sack of King’s Landing. She and several others threw themselves from the walls of the Red Keep to evade the fate in store for those captured.” You begin to formulate what you think will be a response and he cuts you off with a raised hand, “I have a weak spot for children and those in need of aid. Your daughter was both. She is safe, I assure you.” A daughter. You? “If it is any consolation, Lady Ynys seemed positively happy whenever she was with your child, but the delicate nature of her situation necessitated that the girl was kept secret. Obviously, some such as the Princess Elia did know, but not many. Which brings us to our dilemma. Her brother, Lord Anders Yronwood, is beside himself with grief. It is in the interest of the Realm that his image of his dear sister is not tainted or alleviated by the knowledge of this sweet girl. And so I come to you. While I truly hope it is to your personal satisfaction as well, you would be doing the Realm a great service by taking the young Esmeralda into your care. What say you, Ser?”

>Take responsibility and raise your daughter yourself as Esmeralda Waters
>Allow your daughter to return to her mother’s homeland as Esmeralda Sand
>>
>>3743397
>Take responsibility and raise your daughter yourself as Esmeralda Waters
>>
>>3743397
>>Take responsibility and raise your daughter yourself as Esmeralda Waters
>>
>>3743397
>Take responsibility and raise your daughter yourself as Esmeralda Waters

Her uncle just might try to assassinate her.
>>
>>3743397
I don't buy, is not our child.
"I find it hard to believe that lady Ynys was able to bring a child to term in secret on that viper pit of a city and still remain as a lady in waiting to Princess Elia. Much less that lady Ynys kept the child but refuse to let us even know about her. And on what I am suppose to believe this the word of a stranger?"
>>
>Allow your daughter to return to her mother’s homeland as Esmeralda Sand
>>
>>3743383
The main difference between the way you would go about it as opposed to a House like the Blounts is that you would do it in such a way as to actually bring prestige to her. Publicly and openly swearing your allegiance to her over the King himself is distinctly different than being regarded as her "creature" in the rumor mill.
>>
>>3743417
Lol I really should've described Esmeralda before making a decison. Gonna use the write-in to segway though.
>>
>>3743461
Rolling with the punches, good. You are my kind of QM.
>>
>>3743408
It also gives us a tie to them directly. Sadly no wife to move up with. We should not side with the house that murdered her family in cold blood. Had they known who she was she would have directly been targeted, by Tywin's men.
>>3743417
I mean I guess if we could ask for more proof that would be great but I doubt it exists.
>>3743419
She would live a better life as a bastard of a much higher status house if she finds someone to take care of her.
I think we should try and get some confirmation via someone of importance. I am sure we could send a cryptic letter and those in the know would know exactly who we are.
A blood tie between our families exist and that should be enough for them to help us grow strong with even what they could consider insignificant trade or allies.
>>3743461
lol Got it her features really mark her as our own.
>>3743446
It is her father who essentially sent the kill order on the Martells and likely any related to them like our baby's mother puts a bad taste in my mouth to pledge to her. But majority rules.. so meh
>>
>>3743397
>>Take responsibility and raise your daughter yourself as Esmeralda Waters
>>
>>3743397
>>Take responsibility and raise your daughter yourself as Esmeralda Waters
"I still think she'd be better off with her mothers side of the family, but if you truly believe she's safer with me, I'll take her."

"Hey ma! Congratulations, you're a grandma now!"
>>
“You come here with no prior notice and tell me this tale. A complete stranger whose word I’m expected to simply believe. Fine. How am I supposed to believe that Ynys bore my child to term in King’s Landing of all fucking places and also saw no need to seek my aid in any of this? How do I know that this child is even mine? She could’ve had others.”

The man titters at this, “Oh you just have to see her then, Ser. Please, do come this way.”

The girl is actually in the “merchant’s” cart. She has dirty blonde hair and is playing with little figurines. She looks up to you as you peak in and you see her eyes. A blue green like the sea, which would be incidental if it weren’t for the fact that she had the same misshapen pupils as you do. You aren’t good with the ages of young children, but she does seem to be close to two years of age which is what you would expect given the timing of your… rendezvous.

>Take responsibility and raise your daughter yourself as Esmeralda Waters

You may not be the biggest adherent to the Old Way, but you do feel strongly about leading by example and holding the blade when passing judgement. There is a probably a difference or two here, but the general principle is the same. What does she eat? What do you tell your mother? Or your sister?
>>
>Sorry about the long delay guys, last day of guests and all of that.

You assented to the desires of this mysterious trader, much to his pleasure, and leave off with the girl. The merchant is already out of sight by the time you reach the base of the tower.

After the expected awkward introductions (leaving out key details on the mother's identity), you end up getting to back to the meeting and reiterated your desire to invite this merchant’s daughter to your domain. You do this while watching your mother rock her apparent granddaughter to sleep. At least she was overjoyed by this development. You don’t know whether to be excited, angry, or sad. You’ll settle for thoroughly lost.

You decide to go ahead with your plans to upgrade your tower to something grander. You decide to issue a call for an architect that can pull off your designs. This does bring you back to the question of what to do about your future trade situation. You could simply start construction on a road to connect to the Point’s northern road through Brune territory. However, you weren’t entirely sure whether the Brunes would be true friends to you after your sitting out of the end of the war and your future plans regarding your allegiance. The other alternative would be to invest in dredging and cultivating a plot of land enough to allow for a hamlet to be built. From there, you could begin construction on some docks for traders to bypass the rest of the Point and come right to you. Maybe your potential merchant ally could help arrange trade in such a way. Do you:

>Spend your 5 land on a road now and meet with your neighbors on matters of trade.
>Save the 5 land and purchase the Hamlet feature when you get to 10 land. Bypass your neighbors and strike out for yourself.
>>
>>3743806
>>Save the 5 land and purchase the Hamlet feature when you get to 10 land. Bypass your neighbors and strike out for yourself.
>>
>>3743806
>>Save the 5 land and purchase the Hamlet feature when you get to 10 land. Bypass your neighbors and strike out for yourself.
>>
>>3743806
>>Save the 5 land and purchase the Hamlet feature when you get to 10 land. Bypass your neighbors and strike out for yourself.
>>
>>3743806
>>Save the 5 land and purchase the Hamlet feature when you get to 10 land. Bypass your neighbors and strike out for yourself.

Even though we do have meta knowledge that the Malroys help the Brunes to build a road to the Point in an effort to build trade within the next few years. Right now this IC seems the best call.

Also fuck dredging, build a stilt town.
>>
>>3743855
We can build the roads ourselves once We have a a good increase in trade. As well as a garrison of soldiers ready to defend our halls. We regularly go on bandit raids.
Point is we need a military strong enough to ward off our neighbors and we will not get it dicking around with no money.
>>
>>3743855
That's a cool idea from a fluff perspective. I think the Malroy road was set to end in Dyre Den or somewhere similar. We are past that point. The road would be to connect down to Dyre Den, the nearest port.

Calling it for saving. I'll auto-purchase/ write-in the hamlet holding when you have enough Land.

>Can I get 3d6+2 for a status test
>>
Rolled 2, 1, 2 + 2 = 7 (3d6 + 2)

>>3743902
>>
Rolled 3, 3, 3 + 2 = 11 (3d6 + 2)

>>3743902
Yeah I'm aware, but what I'm saying is the in road to increase trade which we could benefit from greatly will be built within the next few years, if we're already there and ready to go we get first dibs and immediate benefit from a new road.

It's neither here nor there. As build up to make a port makes more sense in character.
>>
Rolled 2, 6, 5 + 2 = 15 (3d6 + 2)

>>3743902
>>
>>3743916
Ah, yeah that's a good point. Knowing Dyre Den is going to be a greater trading hub later does make it a more appealing investment option.

>>3743919
Right at the DC here, good stuff.

Your sister, Ciara, has gotten along quite well with the Lady Waynwood, badgering her with all sorts of questions related to the Vale or general gossip. Or so you’ve been told. You’ve hardly said a few words at a time to the girl. Or her father. You really should speak to both of them, but which would you like to focus on for now?

>Lady Alysanne Waynwood, perhaps the ticket to elevating your House through marriage
>Lord Roland Waynwood, the one who ultimately makes all of the decisions here
>>
>>3743916
Holy poop this bo3 right?
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>>3743932
Yup!
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>>3743930
>Lady Alysanne Waynwood, perhaps the ticket to elevating your House through marriage

I'm all for the attempt even though it's likely doomed to failure.
>>
>>3743930
>>Lord Roland Waynwood, the one who ultimately makes all of the decisions here
We need to make good choices here. If we are leaning towards the merchant's daughter this is the choice to make. Since we will pawn off the daughter for more wealth or a trade deal of sorts or something. He can help us just fine by not making as many enemies. With us almost causing another huge battle at least.
>>
>>3743930
>>Lord Roland Waynwood, the one who ultimately makes all of the decisions here
>>
>>3743947
+1
>>
>>3743930
>>Lord Roland Waynwood, the one who ultimately makes all of the decisions here

Going to be honest. I think our best route is making good with this guy, and having Ciara become a Lady-in-waiting to his daughter.
>>
Calling it now. Ynys is still alive but fled to Essos. She left our daughter for two reasons. The difficulty that traveling in secret with a young child can be in a foreign land. And to call upon a favor in the future when she returns with (F)Aegon and the Golden Company as the Yronwoods are historically supporters of the Blackfyres.
>>
>>3743930
>>Lord Roland Waynwood, the one who ultimately makes all of the decisions here
>>
Gonna call it here for the night. Lord Roland is the clear winner. Probably smart considering he ultimately makes the decisions. Sorry for the relatively short run. We'll be starting up at around 730pm EST tomorrow.
>>
>>3743947
>If we are leaning towards the merchant's daughter this is the choice to make.
Well, I for one don't appreciate the choice. A pretty, mercantilistic face to cover our shortcomings and finance development of our lands? Sounds boring.
Alysanne (or Ynys, if she is alive, or somebody else of high station) would be a more entertaining match. Religion, status inequality, seven kingdoms politics, all that is quest-worthy drama.

A merchant's daughter was never the choice picked in asoiaf quests from what I can recall because anons had the sense for fun. An essosi economics simulator with shekel-knighting isn't it.

And don't get me started on fucking whaling of all things.

>>3743383
Pledging to the queen opens up financial venues independent of our undeveloped territory. And Lannisters obviously always pay their debts.
>>
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>>3741411
Went through to process of updating my map accordingly. Only one I've named in my canon is House Pyne's Pynewatch. And I added House Alder of Alderholm, a player House I plan to use/run something with some day.

Went ahead and left Hardy and Cave alone until you give them a name and I'll probably just adopt them. Always meant to cut Crackclaw Point up on that map, just never had the chance. Thanks for the inspiration.

I've been having a great time playing as Cormiac in this. This bastard child development is interesting, the fact it is a girl even more so. Looking forward to the future and Cor trying to interact with the world at large as a backwater hick Knight. Should be a treat.
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>>3740236
Also did this up. Swamp rose typically have a gold center so I decided to go with that, and while they are also usually pink I figured the red would be fine. I really do like this heraldry for a bog dwelling swamp House, it's different.
>>
>>3744296
Nice
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>>3744296
Father coming in clutch!
>>
>>3744267
>Well, I for one don't appreciate the choice. A pretty, mercantilistic face to cover our shortcomings and finance development of our lands? Sounds boring. Alysanne (or Ynys, if she is alive, or somebody else of high station) would be a more entertaining match. Religion, status inequality, seven kingdoms politics, all that is quest-worthy drama.

Ohoho, I can at least assure you that she is going to be far from boring. More like the Avatar of Stirring the Pot. And bringing her to court? Well, I don't want to give away too much yet. I think Alysanne is going to be fun too with the religious issues and status inequality and the fact that some will see her as stolen regardless of her family's consent.

>>3744293
This is perfect! Thank you! I really appreciate how much easier you've made this for me, or anyone looking to give this a try, with all of your consolidated resources. Not to mention the inspiration for certain things that I've gotten from reading your quest. I actually made Ynys a Yronwood because the threads in Dorne included mention of how the Yronwoods wanted war and couldn't think of a better "why" than this. Lord Anders cherished her memory so much that he even named his first daughter after her. Funny thing about these tragic moments known throughout Westeros. You always here of the sad story of the princess, but never what happened to everyone else. There's no way the princess was the only Dornishwoman in the Red Keep. It seems the Realm at large is uncaring of the plight of non-royals in situations like this.

>>3744296
And I love this. I thought the regular roses were a little too Reach-like.
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>>3744267
>A merchant's daughter was never the choice picked in asoiaf quests from what I can recall because anons had the sense for fun.
So because it was never chosen means it is less fun?
We are a loyalist with a potentially outsider wife. Who is amazing at chatting people up and making deals. But that sounds like the less fun option to you. Picking the same thing is more fun to you? She is as power hungry as we are its in her best interest to raise the status of the house as well.
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>>3744766
>So because it was never chosen means it is less fun?
>Picking the same thing is more fun to you?
Tone down the demagogy. I've clarified my point so intentionally misinterpreting or misrepresenting my words is senseless.

> Who is amazing at chatting people up and making deals.
So is Alysanne.

>She is as power hungry as we are its in her best interest to raise the status of the house as well.
We're power hungry, she is greedy. I'll wait until Boggs introduces her before I speak of her interests.

>>3744296
I too love the crest.
Our armor will still be black/green colored, right?
>>
Both of the girls have their strengths and weaknesses. I added their drawbacks to their character sheets too.

>Our armor will still be black/green colored, right?

Yup! Not that your armor is very fancy right now. Something to look into for sure. First post in a few minutes.
>>
You decide to meet with Lord Roland in your own chambers. A handsome man of an athletic build with salt and pepper hair and a stern countenance, he has undoubtedly seen better days, but is quickly regaining his strength. “So. You’re the one responsible for the destruction of an Order dating back thousands of years as well as the current predicament of myself and my daughter. What do you think we really have to discuss?” He gets increasingly irate as he speaks.

You shrug, “everyone dies, my Lord. There is no reason to be upset over your loss. My men were just better.”

He scoffs, “you know as well as I do that you and your brigands would’ve been slaughtered under normal circumstances.”

“For us, those were normal circumstances.”

“Be that as it may, proper introductions before we proceed. It is my honor to be Lord Roland Waynwood of Ironoaks, Principle Bannerman to Lord Jon Arryn of The Eyrie, Anointed Knight in the eyes of The Seven and Defender of The Faith,” he announces officiously.

“I am Ser Cormaic Boggs, Knight of the Boggwood and Knight Captain of the Sparrowhawks,” you respond simply. “My hearth and hospitality are yours for the duration of your stay here. This extends to your daughter and surviving men as well.”

He nods, slightly pleased at this. “It gladdens me to see that you have some manners, Ser. I accept your hospitality on your honor as a Knight.”
>>
>>3745451
“Now, what news of the war? How does it progress?”

“My Lord, what war? King’s Landing has fallen to the Lannisters, who have found it in their hearts to side with the Rebels at last. Whatever resistance still out there won’t last long.” He grimaces slightly at this. You don’t know the man well enough to say whether it is from distaste for Lannisters, the Rebel label, or from simply missing the fighting.

“Then what are your intentions here, Ser? I expect you’re after a ransom. Such a thing could be arranged. I would need to write to my Lady wife, of course.”

“Yes, I suppose that would be for the best, my Lord. She would likely want to know that you and your daughter still live and who exactly hosts you.”

“Oh, I expect so. She and many others will be wroth when they learn of your ignoble tactics. The men of Gulltown are good men. They may have been misguided in their sense of duty, but they have been welcomed back into the fold with open arms. Your actions may have undone much of the progress on the road to reconciliation. I pray that this can all be resolved peacefully.”

You decide it’s best not to bring up your cheeky stunt with Saltpans. Something tells you he would be less amused than your men were. Feeling the conversation is at an end for now, you leave to see to other business.
You have a few days before the merchant’s delegation arrives. How do you spend them? (You can pick up to 2.)

>With your new daughter, learning more of her and this parenting thing.
>With your sister. She’s always been a gossip and may be able to help you find out more about your guests.
>With the Lady Waynwood. Attempt to break the ice, thick as it may be for now.
>With your men. They’d appreciate you joining in on their celebrations.
>>
>>3745454
>>With your new daughter, learning more of her and this parenting thing.
See if she shares our night vision while playing with her in the evening.

>>With the Lady Waynwood. Attempt to break the ice, thick as it may be for now.
Perhaps a child around can help calm her down. And if she reacts negatively to her being a bastard, call her a cunt.
"Having a child out of wedlock is a sin."
"Yeah well fuck you."
If she ends up our wife, we ain't gonna let her treat our daughter like shit, like Ned allowed.
>>
>>3745454
>With your new daughter, learning more of her and this parenting thing.
>With your men. They’d appreciate you joining in on their celebrations.


>>3745017
>Our armor will still be black/green colored, right?

Speaking of which I wonder what route we'll go with Armour. Cormiac is definitely geared towards avoiding personal combat, and his stealth/hunting stuff would seem to imply that Hard Leathers would be the best end game gear for him. But he's also a Knight, a Knight should have a nice suit of armour as well, it would be uncouth otherwise.

At base Hard Leathers are 3AR, -2 AP, 0 Bulk. A suit of Superior Hard Leathers, at least the way i play it, Is 4AR, -1AP, 0 Bulk. Grab Armour Mastery and we're at 5AR, -1AP, 0 Bulk. Granted we'll have a much higher Combat Defense, but if a good Knight manages to close the gap and knocks off a 3 or 4 degrees of success we are going to be hurting pretty seriously. Might be worthwhile to look into Dodge and really putting some exp into our Stealth, Awareness, and Agility side to assure that we never get caught with our pants down.
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>>3745486
>But he's also a Knight, a Knight should have a nice suit of armour as well, it would be uncouth otherwise.

I can see this, but keep in mind that even Randyll Freaking TarIy is described as wearing only wearing a breastplate over mail and leather in combat. Some may say full plate is only for tourney knights.

I'm using the same rules for superior as well. Improved Armor Mastery was buffed slightly in an errata from the core book's writers to increase AR by 1 and reduce AP by one for those that weren't aware. You could feasibly get to the point where you have decent armor and no defensive penalty. You have to pick up Armor Mastery first though.
>>
>>3745454
>>With your new daughter, learning more of her and this parenting thing.
>>With your men. They’d appreciate you joining in on their celebrations.
>>
“No, no. They don’t like that. Here, hold her like this. There.” Your mother has been spending the vast majority of her time happily caring for your daughter, Esmeralda. An old Dornish word for Emerald, you’re told. You can kind of see it, but her eyes look more like the green of the sea to you. Her hair is closer to blonde than brown, typical of the less Rhoynish Yronwood family, making it easier to pass her off as something other than Dornish. You’ll have to see how her features shape out as she grows before you can put too much faith in her ability to pass though.

The girl would be nearly two years old and is more than capable of running around a bit. She’s thankfully weaned and has a few simple words, but is blissfully unaware of the situation she’s in. From what you gathered from the man who brought her here, she was probably primarily in the care of a wet nurse and perhaps another hand maiden to avoid scandal. She hasn’t cried out for her mother and you’d think she’d be able to. You feel a sense of sadness knowing she probably barely knew her. At least her adjustment would be easier for it.

It’s getting late, but a thought occurs to you. You’ve seen the shape of her eyes, but is she truly gifted with your vision? You step back into the shadows… and make a silly face. She giggles up at you despite the poor lighting. Well then. You can’t help but be a little proud and a little more at ease with her lineage. You had your doubts over the man’s story despite the sense of rightness you felt when you first looked at her.

>Parenting skill raised for 2 to 3! (Not really)

Cont.
>>
>>3745632
You mull over attempting to break the ice with the Lady Waynwood, but decide your men are more of a priority for now. You can’t imagine the news of being on the losing side has gone well and the last thing you need is to deal with the various consequences of poor morale. You decide to host a sort of victory feast outside at the foot of the tower. You order some of your remaining stored food brought up and even supply some arbor red from your own personal loot to really liven up the event. It's summer now and the swamp flowers are in bloom. You can afford to loosen up a bit with your stores.

Your “guests” of the Vale do not attend, perhaps realizing you’re mostly toasting your victory over them, nor does your sister who fancies herself a more proper lady. Your mother does bring Esmeralda down so your men could meet her. Your Badgers and Sparrowhawks are both thrilled that you technically have a little heiress. Her birth is of no concern to them and if anything, they’re encouraged by it further. It likely makes you seem more human. Several toasts are raised to her good health and she even rides on Bodger’s massive shoulder, much to her glee and your mother’s fretting.

>Anything you all would like to say to them before I continue?
>>
>>3745697
"i won't say that everything's all right, men, because unlike Bodger, the rest of you aren't idiots. Still, we've got good loot, good wine, and some good bargaining chips. I'm going to take this house to new heights from this dark turn, and I ask you to stand with me as i do it."
>>
>>3745715
I'll second this.
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>>3745715
I like it.
>>
>>3745715
Thanks, anon!
>>3745753
>>3745802

You stand up and raise your glass yet again. The men pause to listen to the latest toast of the evening. “I won’t mix words with you all. You’re not simple, except maybe you, Bodger.” There is plenty of laughter at this, and your cousin gets some hearty slaps on the back with a lopsided smile plastered to his face. He doesn’t mind, especially after the free wine.

“Each and every one of you did your duty. And you did it well. We have plenty of wine, loot, and bargaining chips to show for it. We may have backed the wrong side, but no one can fault our reasons. I won’t say the future won’t hold some trials for us, but with a new King will come a new Queen. We will swear ourselves to her in the Old Way and I promise you that together we will bring this House and these lands to new heights from these dark turns. Spring is here and with it will come a new chapter in our history. But I can’t do this alone. Are you with me?

The men roar their approval. BOGGWOOD! CORMAIC! You can’t help but smile before downing your glass again.

>The next morning, Day 5 of Month 8

You’re awakened by Barth shaking you. You haven’t had that much to drink in quite some time. He informs you that a large merchant ship was seen out by the beaches and that you can expect your visitors to be arriving to your motte sometime in the afternoon.

Host another small feast in their honor?
>Yes
>No

Who will you bring out to meet them?
>Lord Waynwood
>Lady Waynwood
>Your daughter
>Your mother
>Your sister

Pick as many as you’d like, if any.
>>
>>3745830
>Host another small feast in their honor?
>>Yes

Who will you bring out to meet them?
>Your daughter
>Your mother
>Your sister
>>
>Host another small feast in their honor?
>>Yes

>Who will you bring out to meet them?
>Meet them attended by a few of your men and them alone
>>
>>3745830
>Yes

>Lord Waynwood
>Your mother

(Assuming we're meeting them to escort them to our home)

For the feast bring out everyone.
>>
>>3745874
I'll switch to this to speed things up.
>>
>>3745830
>>Yes
>Your daughter
>Your mother
>Your sister
>>3745877
>>3745874
I feel like that makes little sense... Why would we bring lord Waynwood to a meeting for OUR potential trade deal/marriage? But the majority wins.
>>
>>3745891
Honestly I'm reading it as "to meet them" as in greeting them to our castle. In that case, its more of a power move than anything.

If we're talking meeting them as in sit down and start hashing out details here, then I'd only vote for our mother.
>>
>>3745891
To show that we're good at fighting to capture a lord and his knights, and also show that we're not a psycho and treat them well.
>>
>>3745907
So more like
>Mom for the boat greeting
>Everybody for the feast
>Just us for dealing

Is that about right?
>>
>>3745915
>>3745907
mhm, hope so. I think it isn't as wise. But I like the power move aspect to it.
As a merchant, I guess they may have heard of that house since it is much larger than our own. And directly under the Arryn house. May make the deal more in our favor. Just remember the fuckers a merchant, If it sounds like a good deal he is likely still winning more somehow. And he is marrying up his daughter.
>>
The motte with your tower is situated at a point amidst the beginnings of the swamps making up the wetlands of southern half of your domain and the more beach-like coastal terrain of the tip of the Point that makes up the northern limits of your lands.

Three horses trot up to the motte from the path leading down towards the beaches. At the head is a woman wearing a luxurious white coat from some great cat with the hood up. She’s flanked by two men who can only be of the Unsullied.

You meet her at the foot of the motte away from eavesdroppers with your mother. On a whim, you decided to have your sister arrange for another feast to be held. It would keep her busy, at least. Everyone of your Household, as well as the Waynwoods, would be attending it.

She swings from her horse and removes her hood.
>>
And she may just be the most beautiful woman you've ever seen. Bright purple eyes, hair of silver, a gorgeous face. She could pass for Targaryen royalty if you didn't know better. She's relatively slim of build and is wearing a small dress beneath the cloak ending at the knees and baring her arms and shoulders. It is absolutely scandalous wear for Westerosi and would be considered barely better than smallclothes. She seems unconcerned as she approaches the two of you.

"Is this the Ser Cormaic, yes?" She says this with a wide smile.

>Gonna need those intimidate rolls. 4d6 please!
>>
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Rolled 3, 4, 3, 5 = 15 (4d6)

>>3745975

Pure, chaste andal women only please
>>
Rolled 1, 1, 4, 5 = 11 (4d6)

>>3745975
and she gets a -1d for her seduce this will be interesting.
>>
Rolled 3, 1, 2, 5 = 11 (4d6)

>>3745975
Oh fuck I forgot our sinister spaghetti spilling! We should've brought Mom!
>>
>>3745984
Fuck I forgot we did bring Mom!
>>
>>3745983
Nope! She's technically status 3 just like you. And rolling 6d6 for seduce and 7d6 for bargain. And what was your Will again? 2?
>>
>>3745992
Sinister gives -1d on social and combat.
>>
>Ser Cormaic Boggs Intimidate vs Atia of Pentos
Rolled 12 against intrigue defense 11.
Success, 1 degree, 2x1 damage
Composure 4/6

>Atia of Pentos Seduce vs Ser Cormaic Boggs
Rolled 16 against intrigue defense 11
Success, 2 degrees, 4x2 damage
Composure -2/6

You stare at her as she approaches. She catches your eye… and blushes. What?

She approaches your mother first and kisses her once on each cheek, much to her surprise, before moving on to you.

You nod your head in answer to her question at last and her smile widens.

“Yes! You must be! I have heard rumors of you, yes? A fearsome man with demon’s eyes. Just so. They’re exquisite. But where are my manners? I am Attia of Pentos. I have the honor of representing my father, Magister Joro Lopathis in his trade dealings here. She kisses you on each cheek and once very briefly on your lips, leaving you standing there dumbly. “Is that the feast? Oh I do love feasts!” She begins walking up the motte with you trailing in her wake.

>Speak tonight at the feast
>Speak tomorrow after the feast

Feel free to brainstorm how to approach this.
>>
>>3746020
Yup, for the first round. But thanks, I almost forgot to take a dice away before that roll.
>>
>>3746169
>>Speak tonight at the feast
MOM halp! pretty lady not scared!! wat do?!?!?!?!?!


But seriouslyask her about what deals and trades she sees being profitiable from our House. What manner of deals she would be looking for. And if she is unwed?
>>
>>3746169
>>Speak tonight at the feast
"Y-you too."
>>
>>3746169
>>Speak tonight at the feast
>>3746206
I think we should ask for our mother's help
>>
>>3746169
Real talk here you guys, and this is ignoring my disdain for essosi and love for the Vale, we should ignore her at the feast and try and break the ice with Waynewood. Try to make Attia jealous and make Waynewood feel special. Try and get both of them feeling positive towards us
>>
And my power is back! Glad that happened before my hotspot died. Her name is Atia*. One t. Terrible post for me to misspell a name in, but here we are.
>>
>>3746169
>>Speak tonight at the feast
>>
Okay, it looks like we are going to discuss a little business at the feast. Not a bad idea. And a lot of support for "mommy halp." I can work with this. I'll start writing and check in to see if anyone has any other suggestions.
>>
You kick off the feast in the late afternoon, mostly because you don’t want to leave this woman to her own devices for too long and want discuss business in a more cheerful setting if your typical “advantages” are going to prove to be ineffective.

The feast itself is actually far less chaotic and raucous as your impromptu party the night before. You have to hand it to your sister, you’re impressed. You can make out her flame kissed curls darting about between the pavilions and the tower as she makes sure no details are missed. She really wants to pull this off.

You sit in the middle of the high table, as it were. Atia is seated directly to your left with Ciara’s place next to her. On your right is Lady Alysanne with her father in the next seat and your mother next to him. You took the time to speak with your mother in advance of the feast and she was the one who recommended seating arrangements. She suggested seating Lady Alysanne next to you instead of her father so that Atia may feel less able to tempt you…

The first course comes out, chilled oysters freshly shucked. You wanted to showcase the true symbol of wealth of your domain. Of course, these oysters were of a different breed than those that typically produce your famed pearls, but no one typically knows the difference.

Who do you talk to for this course?

>Lady Alysanne
>Atia
>Other, please specify

As usual, any suggestions for talking points are encouraged!
>>
>>3746357
>>Lady Alysanne
We've to try and cool off.
Our will fucking sucks
>>
>>3746374
Oh yeah, it really does. The best part? I feel like it just may be the one stat that has hardly been discussed for an upgrade so far.
>>
>>3746374
+1
>>
>>3746357
>>Lady Alysanne
>>
>>3746390
BTW when will you put it up for a vote to use our points?
I am surprised you did not give us a full 20 points.
I also just checked didn't we have 2 destiny points? And bank 1 glory point?
>>
>>3746357
>Lady Alysanne

But honestly I'm just not particularly interested in talking to her as a potential marriage option. Yeah It's marrying up but it comes with the entirety of how we ended up meeting and "entertaining" her and her father and frankly I find the whole thing to be more of a mess than it's worth. The Vale is too far away to be of any worth as a political ally to a House as small as we are. If we want to marry for political reasons it should be the Brunes, Crabbs, or maybe the Hardys.

However, Ciara is obviously very taken with her. The girl wants to live in a big splendid castle and attend court and be courted by some gallant Knight. We can't give that to her here. But the Waynwoods can if we convince Alysanna to take her on as a Lady-in-Waiting. Ciara's political capital is somewhat as important as our own and I wouldn't mind her marrying to a Knight or second son in the Vale.
>>
>>3746417
It actually wasn't a random number. I gave a point for the power cost of the training of the units you beat, so 3 for trained, 5 for veteran, 7 for elite. By my count, you beat a veteran unit, 2 trained units, and 1 elite unit. And then I threw in 1 extra for that quick personal combat you had. Not a bad haul at all for a single night's work. I need to update the sheets for your new wealth and glory, etc. The destiny point was a mistake. I gave you an extra for your drawback, but you shouldn't have gotten one because you are actually supposed to take a drawback for your age. You don't get points for mandatory drawbacks. Don't worry, you will get it back at the end of this arc anyway.
>>
You take one look at how Atia happily devours her first oyster, you had no idea eating could be so lewd, and decide to take your mother’s advice.

“Lady Alysanne, I’m sorry that we haven’t spoken more sooner. Has your stay been comfortable so far? How do you find these lands?”

The melancholic girl looks up from her plate and smiles softly. “My stay has been comfortable, Ser. I was able to retrieve many of my belongings. Your sister, Lady Ciara, has been quite kind to me. She has had many questions of the Vale and has answered mine of your own lands in kind.”

“I’m sure she has kept you busy… tell me my lady, do you have any hobbies?”

She blushes a little at this. “I enjoy painting. Your lands are so much different than my own. I’ve enjoyed the sunsets and the flowers have been inspiring.”

The next course comes out, a massive tuna smoked in a pit covered in leaves. You cut off a choice piece before it continues on. Your sister rejoins the table at last, content with whatever she’s been up to. She’s dressed in the green of your house which happens to compliment her fiery hair nicely. She surprises you a little when you see her holding Esmeralda’s little hand in a matching green dress. She sits her niece on her lap. Atia lets out an undignified squeal at this development and proceeds to coo at your daughter, speaking in her native tongue. Lady Alysanne frowns at this and digs into her meal.

Who do you talk to?
>Lady Alysanne
>Atia
>Other, please specify
>>
>>3746471
>>Atia
>>
>>3746471
>>Other, please specify
Ciara
>>
>>3746495
this.
>>
>>3746495
Seconding the hell out of this.

>Atia lets out an undignified squeal at this development and proceeds to coo at your daughter, speaking in her native tongue
That's adorable, I'm liking Atia so far.

>Lady Alysanne frowns at this and digs into her meal.
Welp, she ain't getting my waifu vote.
>>
>>3746495
+1
>>
>>3746521
A fucking GREED.
She may be a bastard but she is our daughter. Even if they both don't know who she is to you. Common manners dictate you be nice to a baby. And anyone trying to make nice with a baby.
>>
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“Such a beautiful girl! Yes, you are! Tell me, Lady Ciara what is your daughter’s name?” You can’t help but laugh at this. She’s sixteen now and of an age to be wed so you can see the confusion.

Ciara blushes furiously. “M-my daughter? No, I would never! She’s Cormaic’s daughter!” She passes Esmeralda off to you at this. You don’t mind and proceed to cut off a little piece of your tuna to feed to her. Both of your immediate neighbors are watching you interact with the girl with curious expressions, but neither voice their thoughts on it.

You continue speaking with Ciara instead of engaging in battles of word, or so you'd hoped. “You’ve done an amazing job preparing the feast, sister. I must admit, I’m impressed.”

“You should be! Do you know how much work it’s been?! I don’t know how Bodger does it.”

“No one does. For anything. Including him.”

“Well still, you should be thankful for him.”

“Yes, yes. That’s nice. Tell me sister, have you had any suitors while I’ve been away?” This night won’t end with you extolling your cousin’s virtues.

She blushes at this again and narrows her eyes at you. “Not recently. You men have all been too busy fighting. Father talked of marrying me off to a Brune. He said it would be good for trade.” Atia scoffs at this. Hmm. Leverage? Even as a bluff?

“But I don’t want to be simply sold off. I want to pick my husband. I want to live in busier lands than with culture and festivals and attend court,” she continues.

“Well said! A girl should find what she wants and take it for herself.” Atia looks at you as she says this, seemingly pleased with the direction of the conversation.

“Things are different in Westeros than they are in Essos. You can’t do whatever you want here. A Lady must consider the best interests of her House first and enter into marriage with her honor and that of her family’s intact. We must trust in the Maiden to guide us to a prosperous union and the Mother to do the rest.” Well that’s the most you’ve heard Lady Alysanne speak by far.

Your thoughts on the matter?

>You will allow your sister to help arrange her own marriage, within reason, even if it ends up being less to your advantage than you would like it to be.
>You will handle this yourself. You don’t trust her to find someone useful enough.
>Other.

I'm gonna call it here. It's getting late. We will pick up tomorrow at 7:30pm EST with the results of the vote!
>>
>>3746614
>>You will allow your sister to help arrange her own marriage, within reason, even if it ends up being less to your advantage than you would like it to be.
One of us should marry for more than just the house. I am sure who ever we marry her off to will be of some sort of use. Especially If its in a year or two if she is looking for herself. We will grow and have more to offer as a house on the raise.
>>
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>>3746614
>>You will allow your sister to help arrange her own marriage, within reason, even if it ends up being less to your advantage than you would like it to be.

If she leaves Boggwood she's more likely to end up doing that regardless. Besides we follow the old ways.

Anyway, here's the Crackclaw Point Houses that I tend to use. They're all in my google drive individually.

Thread has been great, enjoying the progress here. Hard mode House's are fun as hell.
>>
>>3746614
>>You will allow your sister to help arrange her own marriage, within reason, even if it ends up being less to your advantage than you would like it to be.
"But i would have to get to know them, just to make sure they aren't the abusive type in hiding. Then I would deliver my objection to them, personally."
>>
>>3746614
>Write in
"Don't you think two people coming together and falling in love is the work of the Maiden and the Mother"
>>
>>3746680
nice touch.
>>
>>3746700
The way I see it is she can't even retort about Esmeralda because we actually tried to get in touch with her mother and it kind of gives us a way out of the religious conversation
>>
>>3746632
I didn't even notice you were playing without the trip! Thanks for the kind words and the support! Looks like I have some images to save. We're definitely using that as the official coat of arms here.

Some general things: I'm going to open up voting for exp spending when we finish up with the social and business events of the next few days. They will probably net you a little more exp to work with too.

One more separate thing for everyone to consider about future plans for our armor and possible usage of a destiny point in that direction. I'm modifying the Bulk value for the Breastplate option from 3 to 2 (for superior breastplates only!) in addition to the normal +1 AR -1 AP. This should put it about on par with Scale. This isn't a personal preference for your armor type or charity thing on my part. It's just that I've done my fair share of sprinting in body armor of similar size and weight to a breastplate in the past and simply find the Bulk value to be ridiculously overstated. Something properly fitted is damn near comfortable to move in and I simply can't bring myself to pretend it's as restrictive as something like full or half plate when moving rapidly, even if we're going to assume it's being worn over something like mail or leather.

Okay, helmet ideas. This is something that's arguably worth discussing whether we end up in leather, scale, a breastplate, or even a full set of plate. What are your preferences for helmet style? Any unique design details for me to work with?

Have a good night (or day) everyone!
>>
>>3746716
Thank for running
>>
What are the stats for Ironwood armor? Does it have stats?
>>
>>3746614
>>You will allow your sister to help arrange her own marriage, within reason,
>>
As a general rule, we should be keeping wealth at 20 or 30 as a house? What number do we feel comfortable floating at?

>>3746716
I also wanted to check with you Atia is a bastard born Essosi woman born to a large merchant. (large merchant family?) But even then coming here its not the same standing. Anyway even if it stays at 3 and her jewelry gives her a +1.
She is under our 3+2(head of household)
Meaning she takes -1d.
Along with the other -1d she should only have 2 dies that count against us. With persuasion 4.
Now I can fully believe that our of 7 die she got 2 6's. making it a 12 instead of a 16.
but our composure should be at 4/6 as well.
And when/if she marries us her status will increase/stay the same at 3
Have a good night. And thanks for running.
>>
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>>3745451
>“For us, those were normal circumstances.”
I really liked this line. Bold and unperturbed by his less than knightly act.

>>3745486
>but if a good Knight manages to close the gap and knocks off a 3 or 4 degrees of success we are going to be hurting pretty seriously

True. And as would many other non-plate armored fighters. We should maintain distance and rely on our higher initiative and CD. And aim to wound first to keep those high DoS down.

>>3746716
I'd say hard leathers all the way presently. Perhaps a scale (lizard lion?) helmet eventually in the shape similar to pic related and a metallic breastplate. Nothing cumbersome or impeding sneaky movement.

>>3746770
An interesting analysis. But I think jewelry and head of the house perk both only give a bonus to status test result, not to effective rank. Thus we indeed were of equal status.
So, 3(4-1)D, 3B. Must've rolled well.
>>
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>The Vale is too far away to be of any worth as a political ally to a House as small as we are.
It is not THAT far desu.

>I find the whole thing to be more of a mess than it's worth
Its an interesting mess for sure and a mess with solutions. Marrying a former rebel's daughter under the new rulership has its advantages.

However, this last update made me less interested in Alysanna as a character. Could be Boggs' bias in her portrayal, could be lack of interactions with her due to anons' votes.
I guess if she isn't given a chance to prove herself in some capacity, she will stay a nonchoice.
>>
>>3746770
She had 3 test dice for the roll. 2 6s and a 4. I gave her the best of 3 just like you because she's a primary character. She lost one from sinister. Status 3 isn't crazy uncommon for non-noble merchants. There are plenty higher too. Bastard Born is interesting. You don't actually lose -1D unless engaging with someone of higher status than you. So she's not going to do well with anyone of status 4 or higher, but those with status 3 or lower are apparently more likely to be willing enough to look past her name or lack thereof. There wasn't a status test anywhere (you can see that I'm simplifying the intrigues a bit).

>>3746860
Yup, test results, not effective rank.

>>3746885
>However, this last update made me less interested in Alysanna as a character. Could be Boggs' bias in her portrayal, could be lack of interactions with her due to anons' votes.

I totally get this and could see myself thinking the same. I'd be perfectly happy writing either of these options or neither of them. If it seems like I favor Atia in her tone it's simply because she really does have that upbeat and slightly wild personality. That's generally easy to like for readers, perhaps less so for feudal npcs she interacts with. Atia brings good bookkeeping skills, unique trade possibilities and ideas, and a fat dowry. Her father would quite like to brag to his rivals that his daughter is now a noblewoman in Westeros. A fat dowry to us doesn't dent his coffers. This is the land of cheap traders to his ilk. Seeing herself as a bastard and from a culture that has little issue with them regardless, there are few conceivable options that would be more likely to embrace your daughter.

Alysanne. The votes weren't really in it to break her out of her shell a bit earlier so she's less likely to pull punches here. In a way, that can be seen as a good thing because she's basically being more direct and honest than she normally would be. Sometimes you fail up. She comes with a dowry, but not a substantial one. She's your meal ticket to forming alliances with certain houses and at least mending bridges with others. That said, it can easily be argued that you don't REALLY need many of those houses. You're looking at picking up a powerful sponsor soon anyway. From a crunch perspective, she is also going to make it easier to reach Status 4. You can achieve such with other women, but not as easily as you would with her (note: still not instant). She's also generally better at persuasion with nobles. As for her personality, she's far from being a total bitch (maybe that's just my opinion), but her drawback is naive and her household are known for being old traditionalists. She's pious and will naturally have a distaste for Old Ways and bastards. She would be a dutiful wife and would raise Her children to be proper nobles. In such a setting, these are admirable and preferred traits in the eyes of many men. It's up to you all to decide whether they are for you.
>>
>>3747081
I appreciate the indepth response, QM.

I believe Cormaic would want in part the prestige that comes with associating with a lord's daughter, in part to spite a turncoat and claim Alysanne as his war spoils, partially for the dowry of course and to blend in under the rule of the new dynasty. He carries a long history of tradition himself and associating with foreigners from across the sea doesn't feel like his thing.

On the other hand the fresh and untraditional things myrish crossbow wankery that come with Atia are perhaps what he needs. Does he realize it though?

Do you want to be the guy known for waylaying honorable knights, spawning bastards, marrying one too (and bowing to Cersei)? A proper bastard in but his birth.
>>
>>3747081
>She had 3 test dice for the roll. 2 6s and a 4.
And +2 for skimpy dress?

>Bastard Born is interesting. You don't actually lose -1D unless engaging with someone of higher status than you. So she's not going to do well with anyone of status 4 or higher, but those with status 3 or lower are apparently more likely to be willing enough to look past her name or lack thereof.
Does the penalty apply if the opponent is unaware of it? This part feels a little contrived.

She definitely will stir some serious shit at King's landing between her looks, outlandish manners and targaryen likeness. Just like you promised.
>>
>>3747100
His people may have old roots, but his title and status were brought about by Queen Visenya less than 300 years ago. That's new money to a lot of people. I've also been writing him as a sort of fence rider at least when it comes to his traditional religious preferences. This is to reflect the extremely split vote back when we were discussing religion and a Godswood during initial house creation. He does what he needs to win and that could easily extend to alliances with both those of the New Faith and those from more exotic backgrounds.

>Those complicated crossbows in wetlands.

You're a braver man than me, Ser. I practically have a fetish for crossbows, but the Battle of Agincourt is still fresh in my mind.

I was thinking more along the lines of a unique ship option. Pentos lost hard to Braavos in war. Slavery was outlawed and they were restricted to only 20 warships. These are devious merchants so they naturally love their loopholes. You see that with their hiring of Unsullied, but I'd also imagine they've devised some ways to really get their mileage out of their 20 allowed ships. Mayhaps you can make up for a disadvantage in numbers compared to the Dragonstone banners with an advantage in quality?

>>3747103
>And +2 for skimpy dress?

...yes. My mistake! Should've included it. I suppose the results would've been the same.

I feel that when dealing with high status people, etiquette all but demands a proper introduction. Though I won't include the penalty on the very rare occasion where her name is left out.
>>
>>3747122
>You're a braver man than me, Ser. I practically have a fetish for crossbows, but the Battle of Agincourt is still fresh in my mind.
I was actually mocking that idea.

>I was thinking more along the lines of a unique ship option.
Do you mean some kind of special design? Or just that her father could finance construction of ships that are formally not under pentoshi command?
What do we know of naval combat? We would need a seasoned captain. And a proper dock.

I liked the initial idea of wrecking crews with maybe a little patrolling the aquatory (definitely not piracy) on the side. But the votes were cast otherwise.

And as for godswood and the split, I believe it was only brought up because of significant mechanical benefits.
>>
>>3747144
I honestly haven't worked it out all the way yet. One option would be one fuck off huge ship that counts for the whole unit of 5 for warship unit purposes. I got inspired by the Spark to Powder ship units (obviously there's still no gunpowder). There would probably be another option for another type of ship. The deal would be that Atia's father would help finance the project with the understanding that you would come to his aid if he was having a piracy problem. You would indeed need to recruit a captain. We've spent some time on the water given our proximity, but there are undoubtedly others more suited to naval warfare. Either way, you would need to build docks for 5 wealth which require a hamlet (working towards this anyway) or you would have to come to some sort of deal with another house with the right holdings that would be willing to house your ship(s) for a fee.
>>
>>3747154
We wanted a port city any how. We should commit to it.

Also when/if she gets married to us. Would that not reduce the chance she gets hit with bastardborn? Since she will use our last name? Even in am introduction of her and her family we can use our last name for her and use her Father's full name?
>>
>>3746885
>However, this last update made me less interested in Alysanna as a character. Could be Boggs' bias in her portrayal, could be lack of interactions with her due to anons' votes.

I think it boils down to this, one of these characters interested in marrying MC and the other is not. Both options are really interesting paths to take. Personally I prefer Atia. Mostly because of wealth and meany option trade contact in Essos opens.
>>
>>3747081
I completely understand. I was pulling at all the straws to have better composure...
>>3747194
I just think It would be wise to simply trade back both the Waynwoods. A little less wealth for a show that we are being generous and not gain the ire of too many houses for our fucking up their shit in the rear.
Between the daughter and father that is 9 wealth. We can negotiate other things so it likely won't be that high.
But with the Knights we have prisoner(worth 3 wealth) should keep it around that number depending on what we can negotiate/want. We've treated them with respect, We could have our sister go off to the Vale if she's interested and meets someone there, for that Vale connection some anon's wanted.

It could likely save us some debt the more we bargain with the Waynwoods, in reparations. Likely leaving us a bit wealthier than many of our neighbors. And generally more whole as a loyalist that didn't lose a single unit in the war.

And we currently have 15+3(house fortunes)+2(gained loot) = 20 Wealth Meaning we are considered poor but right on the cusp of being common if we get 1 more wealth.
>>
>>3747194
>one of these characters interested in marrying MC and the other is not
Please, anon. She is just flamboyant and flirty.

I would like to at least give Alysanna a chance at a proper introduction. For all you know she may too be interested in somebody different from Walder Frey.

>>3747154
I was thinking several galleys designed for raiding (lighter and faster, equipped with sails) but also seaworthy.
And perhaps an ironborn for captain.
>>
>>3747194
Honestly I don't like either of them we don't need to get roped in just yet. Atia is instant benefit and Alysanna is delayed benefits thats not even talking about the difficulty of courting. If Bogg keeps the rule of three going then we still have one more choice to see
>>
>>3747225
Did you say an ironborn wife AND captain?
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>>3747214
I agree she should be given the chance. But based on what she said, unless we roll hard to seduce her and actually win. We're lower born than her. We've treated her well, but we've got her captive against her will.

“Things are different in Westeros than they are in Essos. You can’t do whatever you want here. A Lady must consider the best interests of her House first and enter into marriage with her honor and that of her family’s intact. We must trust in the Maiden to guide us to a prosperous union and the Mother to do the rest.” Well, that’s the most you’ve heard Lady Alysanne speak by far.
Her words exactly. We are not likely to sway her and while it is a hefty investment we then have boats we can trade with and defend with.
I am sure we could win her over, but is it really worth the effort. If you want a familial family tie to the vale we could send our sister. And she could meet one of those upstanding knights from the vale we ambush and kick their teeth in, in a real fight.

Hopefully, we get something good, if we look for a captain we may get lucky.
>>3747225
I think our third choice died..We are not likely to get much better OP made that a point. We could likely gain a wife around these lands but it wouldn't bring as much benefit as either of these two I'd take a guess to wager.
>>
>>3747233
Her goal is love and she is naive. Who knows, she may not be averse to falling for this backwater guy who beat her father (how, if not for gods' will? and so that they could meet) and who may find the light of the Seven with her help.

Failing that I do like the idea of marrying our sister off to a worthy knight of the Vale. Maybe even as part of our Waynwood return deal? A lesser male Waynwood that Alysanne could recommend?
>>
Personally I think we should spend a bit more time talking to Alysanne, I don't want to write her off without seeing a bit more of what she's really like.
But that said, I prefer Atia at this stage.
>>
>>3747258
>A lesser male Waynwood that Alysanne could recommend?
Or maybe even one of the current prisoners?
>>
>>3747214
>Please, anon. She is just flamboyant and flirty.

>“Well said! A girl should find what she wants and take it for herself.” Atia looks at you as she says this

Flamboyant and flirty she definitely is, but it's also worth noting that her Cunning is 5 and her goal is actually Love (this will come out more in conversation tonight too). Not saying she's already in love with you, but you're hitting some of the right notes. Particularly after that last vote.

>I would like to at least give Alysanne a chance at a proper introduction. For all you know she may too be interested in somebody different from Walder Frey.

And Alysanne's goal is indeed Love as well. They both simply have different approaches to how they reach their goals. Greed versus Duty for their motivations. I'm not going to force a vote on you tonight or anything crazy like that. You'll have opportunities to spend more time with both or either of them in the coming days.

>>3747225
Sure, if neither of them work out then it's not like you'll remain a bachelor for life. "Neither" will certainly be an option in a final vote. That said, these two are easily going to be the best choices mechanically speaking. It just wouldn't be realistic to throw in another option that actually competes with these two until further down the line, likely speaking in terms of years rather than months. You're just not big enough yet, and you may never be if the reparations turn out to be too crippling, which an earlier marriage can help to offset. Of course, there are plenty of Point houses with daughters that you could settle for sooner.
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>>3747258
>A lesser male Waynwood that Alysanne could recommend?
I would rather not we sell off our sister to some no-name fucking knight.
>>3747267
WHY? All of the knight under him don't seem to be anyone of importance. Why would we want her to be with some shmuck? Let's try and at least marry her to someone with status. A first cousin of her on his way to becoming a landed knight at least. Something useful.
>>
>>3747207
I definitely would prefer to secure friendly relations with Waynwoods then simply take big sum of wealth from them.
Trade agreement, definitely taking our sister as lady in waiting, maybe marriage if they have suitable match.
>>3747214
>Cockblocking Walder Frey.
100% YES
I would prefer to convince her father to just simply give up on marriage with him. Then stealing her away. I think we have cunning and persuasion for it
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>>3747233
>I think our third choice died

Yeah, I wasn't going to fully write off Ynys as an option until the vote for loyalties was firmly not in the Dragons' camp. Choosing the Targaryens would've triggered a King's Landing vote. It didn't feel right bringing a last ditch attempt at King's Landing to a vote otherwise because it would've been too out of character for someone who had been ignored by Ynys for over two years and just essentially went, "Yeah, fuck this," to the throne and the war to make a serious rescue attempt. She would've actually brought the least to the table by far (angry family), but you could've worked it out so your daughter was considered trueborn.
>>
>>3747278
QM what kind of motivation is "Stability" especially when our goal is "Security"?
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>>3747328
I mean it makes sense. You want stability, things are all okay. But just because you have it doesn't mean you have secured it for a while.

I seem them as two very similar things. It seems kind of redundant but we want to be stable to bad we may play the card that gains us more power so we can fight off more powerful enemies to keep what is ours. Or just how I see it. Could be fuck all wrong.
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>>3747315
>Trade agreement with Waynwoods

They don't have much to offer on this front and have little need for your goods either. I should talk about what they do bring you since I did for Atia. Lord Roland has excellent ties with The Faith. You'll recall he introduced himself as a Defender of The Faith. You would receive a substantial discount on the Abbey Holding and a slight discount on its improvements. Possibly even a complimentary Septon depending on some rolls. This is a great holding for you for the normal bonuses and especially with the Warrior Brotherhood upgrade which would make housing another unit much easier. It doesn't even count towards your lifestyle holding cap, which is great considering how bottlenecked you are until you complete the tower upgrade in two years. It also comes with its own sort of problems because we are talking about The Faith here and your people won't be very appreciative of you basically bringing in missionaries for a religion they've been holdouts on for such an insanely long time.

>Cockblocking Walder Frey

No need to worry about that. The betrothal was in the works, but is now very much dead in the water. He's not a patient man. Nor is he forgiving. Feel free to send him a pair of antlers or something for his wedding present if you want to rub it in further. He's marrying Lady Annara Farring soonish.
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>>3747370
>The Faith
They are one big disappointment. Cash ist is then
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>>3747328
Honestly, these things are worse than alignment charts to me. The character has been played as someone willing to do whatever it takes to make sure his House and his own self are going to come out on top and prosper. I don't want to restrict you too much with the charts so I left it relatively vague. They may matter for npcs, but you guys have more flexibility within reason. I think I had something like Hatred under motivations, thinking there would be more of an anti-rebel pro-targ vibe, until recently when you guys voted indicating you weren't overly concerned with who sat the throne.
>>
>>3747285
>I would rather not we sell off our sister to some no-name fucking knight.
Did not say sell off or noname.

>All of the knight under him don't seem to be anyone of importance.
Please. You don't know that. They are members of a knightly order in service to a lord of a major house.

Like anon here says >>3747315, if we don't decide to marry Alysanne Waynwood ourselves, we could still establish a different kind of kinship with Waynwoods. Ciara could be that link.

>>3747370
>They don't have much to offer on this front and have little need for your goods either. I should talk about what they do bring you since I did for Atia. Lord Roland has excellent ties with The Faith. You'll recall he introduced himself as a Defender of The Faith. You would receive a substantial discount on the Abbey Holding and a slight discount on its improvements. Possibly even a complimentary Septon depending on some rolls. This is a great holding for you for the normal bonuses and especially with the Warrior Brotherhood upgrade which would make housing another unit much easier.
Now this is a bit disappointing indeed. I don't see the house going that path under Cormaic's rule.
>>
>>3747459
>>Gained: 6 Knightly prisoners (worth 3 wealth total in trade)
meaning every single one of them is worth half a wealth.
If any of the knights were anyone important we would have heard about it by now.
I am not opposed to having a kinship with the Waynwoods I am very much for it. But at a certain cost. Our sister is our sister. Not some 2nd cousin twice removed or some nonsense like that. We are not marrying her off to some no-name knight we captured. We can set it up as part of a deal. But we may just be better off saving up and setting up a regional tournament. We could earn ourselves someone to add to our family as a leader of infantry or cavalry. A 2nd born son or something could help bolster our forces. The influence could be nice as well.
>>3747459
Yeah doesn't seem like the best choice, and she is becoming like less and less of an option. The only good thing she is worth is to help us cool down and trade on a better standing with the merchant.
>>
>>3747459
>>3747485
I didn't bother fleshing them out, but it is an elite order and would likely have a cousin or 2 floating about. No one who would be inheriting anything though.

It's kind of irrelevant after the way the vote went last night. She's going to do most of the work on this front, probably with your mother's help, and you're just in it for final approval/disapproval.
>>
>>3747228
Ironborn are shit anon.
>>
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>You will allow your sister to help arrange her own marriage, within reason, even if it ends up being less to your advantage than you would like.

You take a moment to savor the wine, considering the words of the three Ladies around you. Or is it two? You’re unsure if Atia would be referred to as such.

“Done,” you say at last.

“What?” Ciara stares at you cautiously, unsure of your intent here.

“You will find your own husband. I’m sure Mother will insist on helping you in this, but I leave the search and courting in your hands. I trust you to find a suitable match for yourself if you’re going to put half as much energy into the endeavor as you did a simple feast. The man will still need my blessing, of course.”

Your sister actually leaps up and hugs you at this. She quickly composes herself and wipes a tear from the corner of her eye. “Thank you, brother. You won’t regret this.”

>Ciara greatly approves
>Atia greatly approves
>Alysanne disapproves

You notice Alysanne frowning slightly at this and decide to address it. “My Lady, wouldn’t you say that two people coming together in love is the work of The Maiden regardless of how it happens?”

She pauses at this, seemingly deep in thought as she considers your words. “That may be so, Ser,” she allows before returning to her dish.

“Do you have any men in mind, Lady Ciara?” Atia says this with a playful wink.

“N-no, I hadn’t considered the possibly of truly getting to choose,” she says before redirecting the conversation, “and what of you Lady Atia? Are there any men in your life? You seem to speak from experience.”

Atia laughs heartily at this. “Oh no. Papa would geld any man who touches me. He says he will not allow a commodity to depreciate in value. Green Snail and Rat Fur would see to it,” she gestures to her Unsullied shadows at the back of the pavilion, “just so. If I do find a man useful to Papa that I can also love, then everyone is happy, no?”

Something tells you she may be here for more than a simple trade negotiation.

The final course arrives, a lamprey pie cooked in mulled wine and the best spices you had available, a rare luxury that you can already see will be a hit with all of your guests. You hear Lord Roland voicing his approval, the man deeper in his cups than you’d expect, as Alysanne eyes a slice with interest and Atia greedily licks her lips.

Who will you speak to for the final course?
>Lady Alysanne
>Atia
>Other

Note: you did vote to discuss business during the feast. I can write that scene up just after the feast if you’d like more privacy in your dealings.
>>
>>3748478
>>Lady Alysanne
>>
>>3748478
>>Lady Alysanne
We need some time to cool down.
>>
>>3748478
>>Lady Alysanne
>>
>>3748478
>>>Lady Alysanne
>>
>>3748478
>>Lady Alysanne
I'll be the tie breaker.
>>
>>3748500
>>3748524
>>3748549
>>3748573
>>3748580
>Lady Alysanne

Atia asks a passing question between bites as to how exactly Lady Alysanne came to be your “guest.”

You call over a page and quickly whisper a command. He sets off at a run back up the motte to the tower. The course winds on and the wine is flowing freely as you tell the story of your exploits during the war. There seems to be particular interest from the Ladies around the table at your brief mention of your audience with Prince Rhaegar and his final command to you. It seems he has his typical affect on women even in death. You tell of your daring infiltration into the lands of your enemies and how greatly outnumbered your brave one hundred were.

When you get to the part of your battle against the valiant forces of the Hammer of the Lake and your subsequent single combat with Lord Roland, Lady Alysanne speaks up at last, “I think the more noble pursuit for Knights is the joust. Any common soldier can shoot a bow or swing a sword, but it takes a true nobleman to charge into battle on a brave steed with his Lady’s favor.” Perfect.

You glance over and see Lord Roland has retired for the evening. You didn’t expect such a pious man to have a love of wine, but you suppose he is a warrior at heart as well. Probably helps that his wife isn’t here. Good, no hurt feelings this way, you hope. You motion for your page to step forward again. This time he holds your ancestral weirwood bow. Bright white with engraved red runes in the Old Tongue, appearing as new as the day it was made.

“Oh, I’m not so sure, my Lady. Do you see this bow? This is crafted from weirwood and was wielded by my ancestor in Lord Bloodraven’s Raven’s Teeth. There are few remaining bows known from the Three Hundred and it is the pride of my House as Valyrian Steel is to others. This bow has put down rebellions and ended wars. It may have even cut down would-be kings. There is an art to this weapon just as there is to the joust. Here, why don’t I show you?”

Maybe it’s the wine, but the girl assents to this. You pass the bow off to her to her surprise and ask her to shoot a target one of your men must’ve left out perhaps twenty paces from the pavilion’s entrance. You reach around to help her hold the bow properly and whisper a few brief pointers in her ear just to be sporting about it. Her face is flushed, whether from the wine or your closeness you don’t know.

She draws and looses…

>Rolled 11, DC 11

...and it’s not a bad shot! The arrow sinks into the lower reaches of the target to the applause of some of your men and the other Ladies present.

“Very well done, my Lady,” you say with a smile as she looks up to you with one of her own, “but what of a moving target? Here” You gently take the bow back and have one of your men throw an apple into the distance in the night sky.

>Roll 7d6+1 please!
>>
Rolled 1, 6, 4, 3, 3, 5, 4 + 1 = 27 (7d6 + 1)

>>3748709
welp
>>
Rolled 3, 1, 6, 4, 5, 4, 1 + 1 = 25 (7d6 + 1)

>>3748709
>>
Rolled 2, 1, 4, 3, 6, 3, 5 + 1 = 25 (7d6 + 1)

>>3748709
>>
>>3748709
did she even have to reroll...?
Cause she did amazingly. she only has 2 die and she got a fucking 11. lol
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>>3748824
I gave her 3 rolls total because she's a primary character, but the 11 was actually her first roll. Natural talent?
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>>3748746
>>3748770
>>3748803
>Ser Cormaic Boggs vs The Apple of the Night Sky
Rolled 25,23,23 vs DC 23 (21+2 for small target)
Success! 1 Degree!

Your eyes gleam as you watch the apple soar through the night sky. You wait until it reaches its apex in the silhouette of the moon and quickly pluck it from the sky to a roar of approval from your men and polite applause from the Ladies. Lady Alysanne is still staring at you with a curious expression as you look over to her.

“There is nobility and art in many pursuits, my Lady. Surely you agree as an artist yourself?”

“It is as you say, Ser Cormaic. Thank you for your company this evening. I shall retire until the morrow.” She gives a brief curtsy before being escorted back to the tower by her handmaiden. You watch her go, thinking this may be the first time she’s used your name.

Ciara has also left with a sleeping Esmeralda in her arms.

“Dinner and a show. You do know how to keep a woman entertained, my Ser Cormaic. And yet you’ve ignored me so. Do I not please you?” Atia approaches you with a playful pout. It seems she hasn’t forgotten your agreement to speak of business matters after the feast.

>Any particular things you want to ask her or directions in which you’d like to take the conversation?
>>
>>3748873
Talk to me about your goals and passions, what motivates you to bring you across the sea to try and try to join my house?
I can't think of anything else to say before we move on.
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>>3748873
What kind of trade is she looking for, how much, how often. Why her father sent her and what she would offer as a bride price if we go that route.
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>>3745981
>Ser Cormaic Boggs Intimidate vs Atia of Pentos
Rolled 12 against intrigue defense 11.
Success, 1 degree, 2x1 damage
Composure 4/6
Wait am I seeing this correctly? Like, am I missing something obvious here...cause if I am not... It should have been a 16 and not a12.
>>
>>3748913
>>3748926
Good stuff for sure. This was partially a delaying tactic on my part as I make sure I'm getting your production values right. I'm going to start writing, but any other write-ins are greatly encouraged.

>>3748927
3 test dice 1 bonus
>>
>>3748947
mhm makes sense.
>>
>Your house currently produces 20 units of food and 5 units of superior pearls each month. You currently need 12 food to feed your people and your small army, leaving you with 8 additional units of food. Not that one comes from Pentos to barter in food. The real value is in the pearls. Your father had mostly squandered the potential here on cheap sales to traveling merchants and reinvested the quick influx of wealth into military expenditures that were lost at The Battle of The Bells.

Atia is pleased as you take her arm and escort her about the grounds. Her guardians are keeping a healthy distance, her doing no doubt, but still remain vigilant.

You make small talk for several minutes, pointing out some minor features of your land as she compares them to her own. Apparently, it’s colder than she’s used to here. You think better of pointing out her state of dress. She adopts a more serious tone as business comes up at last. “We’ve taken stock of your production output. You’ve a noticeable surplus in your food production that could go to better use, but we are less interested in such. We care more about the pearls. We are prepared to offer you fair terms. 100 gold dragons each month in exchange for 5 units of your pearls.” Ah, the façade drops at last. She is no amateur.

“Tell me Atia, you say you’ve come all of this way just for pearls. What made you decide to pursue a marriage to me and my House?”

She seems shocked at this. Maybe she thought her playful flirting would make her seem no more than the exotic seductress as she analyzed and observed you for something more. She’d underestimated your own cunning and awareness. Why else would she pay so much attention to little details such as your daughter and your interaction with your sister earlier?

“I had no idea Westerosi were so direct! What makes you think such a thing, Ser Cormaic?”

Cont.
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>>3749023
“Atia, you come here for business and instead offer my younger sister advice on picking her own husband and spend half your meal watching me with my daughter,” you say as you smile at her. She has the grace to blush at this.

“I admit, you have me,” she says as she stares at you with her bright purple eyes, “my comments of my Papa seeing me as a commodity weren’t far off. He seeks to bind his fortunes to those of a Westerosi House with sea access so that he can have an advantage over his rivals. I am only here myself because he has a soft spot for his Little Dragon and I convinced him to let me handle the arrangements.”

“Pentos is limited to only twenty warships of their own by treaty, but nothing stops us from forming an alliance with someone outside of the treaty. He would ensure I could maintain my richer lifestyle and would finance you with an additional 5000 of your gold dragons,” she says this almost casually. 5000 dragons. That’s a fortune by any reckoning. “He would also cover half the cost of any ships that you’d build, but would expect you answer calls to aid if his merchant fleet is beset by pirates or his rivals.”

She smiles wistfully when she finishes, “I’m sorry to dump this on you in such a way. I hope you’re not upset with me. I wanted to get to know you a little longer before we spoke of this.” She kisses you briefly on the lips and starts walking up the hill before you can react. “I hope we can talk more, Ser Cormiac,” she says as she leaves you standing there dumbly.
>>
>>3749126
>Attia comes with the Rich Standard of Living Lifestyle Holding (10 wealth to purchase normally)
>A 5000 gold dragon dowry (25 wealth)
>Her father will finance half the cost of your warship(s). He will likely expect you to build at least something because that was his biggest interest in this whole thing.
>You will need to build a hamlet and docks at the very least to proceed with this (10 lands, 5 wealth). This isn't a proper port town (small town + port, 20 land and 10 wealth), but it is a great start.
>>
>>3749126
The warships unit exactly how many is that? And would we be able to trade off them?
This should be interesting we now know IC that he plans to use us to the best of his ability. And seems like if she will be joining our house we might be able to "get" the best deal from this. possibly increasing the amount paid for pearls. and him covering more the cost of saying the port as a way to incentivize us.
>>
Rich (10 Wealth): Your House is among the most
fashionable in the realm and guests are always impressed with your dwellings. House Fortunes Roll Bonus:
+1. New Rule: In Intrigues, members of your House gain a +1 to Intrigue Defense and Disposition Ratings. Those healing naturally in your holdings also gain
a +1B to Endurance checks when healing naturally.
House members can procure most goods worth five
dragons or less using house funds, credit, or a stipend
without using their personal funds.

Would It cost just 5 more wealth to increase to lavish?

>>3749145
That is one hefty as fuck ass dowry and I guess we know why.
>>3749147
Also rather than what do you think we could negotiate for an engineer instead? Would they help to build ships? I don't see it in the description, but I don't see why not. And if it does, we both get our ships better made and faster. It seems like he has a higher status, and could likely find one easily, and send him over with the dowry. We could throw down some of the cost as a symbol of alliance.
>>
>>3749147
7 power base plus training level.

They normally come in units of 5, but you'll be given an option to build just 1 big one that has the fighting capabilities of 5. It'll have more prestige associated with it and is an extremely safe way to transport goods, but you can't patrol as well with it or split it up either. But that's a vote for another day.
>>
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You return to the cramped room you’ve taken over for the time being. You can smell the perfumes of your guests from here. You stare at the ceiling thinking of the night’s developments, eventually finding sleep thinking of busty brunette archers and silver haired princesses.

The next morning, your mood is brought down by a raven. They rarely come with good news.

You break the wax seal with a stag imprinted in it and get the news you’ve been expecting. You’re expected to appear in court in King’s Landing and bend the knee to be welcomed back into the King’s Peace. There is brief mention of discussing war reparations as well, but the expected sum is absent from the letter. They probably haven’t figured it out themselves yet. You’ve heard Dragonstone is still under siege itself, so it’s unlikely the new Small Council has gotten their shit together. You are expected in five months’ time, just after the start of the new year. You sigh and decide to see to your plans for the day.

You’ve half a mind to head to your beaches. Who will you bring?

>Ciara
>Lady Alysanne
>Atia
>Esmeralda
>Other
Pick as many as you’d like.

That’s it for tonight! We will pick up with the Beach Episode tomorrow at the same time! Feel free to drop suggestions on how you’d like to proceed with anything and everything. Thanks for playing and have a good night!
>>
>>3749208
>>Atia
>>Esmeralda
>>
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>>3749208
>Lady Alysanne
>Esmeralda

Time to see if Alysanne's distaste was from Atia cooing and perhaps breaking the rather formal westerosi ettiquette, or from the fact that Esmerelda is a bastard. The way i read their interaction it could have been from either.

Also, nobody told me we're playing as welshmen...
>>
>>3749208
>>Atia
>>Esmeralda
>>
>>3749229
i take it back.
>>3749228
this sounds good.
>>
>>3749228
I'll go with this. Her reaction will make or break my waifu vote.
>>
>>3749228
+1
>>
>>3749208
>Atia
>>
>>3749228
>>3749208
Lets see if Alysanne can get over her prejudices.

>>3749162
I like this distinction. We should build both eventually.
Who would've thunk our ranger lad is going to become a sea knight?

>>3749023
>100 gold dragons each month in exchange for 5 units of your pearl
Is it just me or this 1/2 wealth for 5 units deal is crap?

>Your house currently produces 20 units of food
I've been thinking, could we somehow start producing a better quality food for sale too? Don't quite recall Father's mechanics for production quality.
>>
>>3749458
It seems as though they opened the pearl negotiation with a lowball, I reckon we can haggle them up a bit.
>>
Where are the stats for main NPCs like Rob and Ed?
>>
>>3749458
>Is it just me or this 1/2 wealth for 5 units deal is crap?
Without a doubt.
We should counter offer.
5 units of pearls for 7 wealth.
>>
>>3749458
>>3749547
>>3749685

Aha! And you do catch it! Well done. Any affection she may bear you aside, she is Pentoshi and loves to haggle. It's a sport to her.

See pic related from Father's pdf. Basically, your house was taking the direct to market sale option before you took over. That means it took them 4 months to earn 1 wealth from their pearls... not great. She's essentially offering to double your profits through trade. This may sound great, but you really could do better for what amounts to international trade of a luxury item and you're more than welcome to haggle. Atia would've been very disappointed if you hadn't anyway.

>I've been thinking, could we somehow start producing a better quality food for sale too?

I honestly hadn't thought of it, but I don't see why not. You could set it up so your base fishery produces 10 common food and your processing holding produces 5 superior food. That still puts you just over your required food, for now. I think it would be fair to throw in some sort of very minor bonus for feeding your people with better food. A fair trade for your reduced surplus. Something for me to think about.

Here's a link to Father's pdf on this:

https://drive.google.com/drive/mobile/folders/12xESI0pJn4G-fhJ53vfFI-q37B230iEa/0B0VTwDxo33pJMUVaMWNTOGJHdUE/1KrbTiB1Dm5r1RnI4p2Xfxag_K4Rfh97u?usp=drive_open&sort=13&direction=a
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>>3749685
Feels low enough to be offensive.

>>3749547
>>3749752
We're not bargaining with miss D5B2, are we? (Moooooom?) We should mention the last person/human pincushion who tried to scam us hanging on a tree, lol.

>You could set it up so your base fishery produces 10 common food and your processing holding produces 5 superior food.
Or 12 common food and 4 superior? Would that work? Perhaps we could send a sampling of our quality oysters and various other seafood to Atia's father alongside the shipment of pearls?
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>>3749228
Oh man, I am looking forward to writing more of that.

That's 5 for Alysanne, 2 for Atia, 0 for both. No love for Ciara?! Well I suppose she has some trips to plan and letters to write.

I'm a little surprised you all didn't just vote for everyone, but that's perfectly fine. Alysanne will end up with more scene time this way and there was a general push yesterday to get to know her better. It's very possible we could get to the point where I could drop some info on what her marriage will bring to the table mechanically.

>>3749635
There's a separate Campaign Guide book that has character sheets for many of the characters from the books. The PDF should be in one of the links earlier on in the thread. Generally speaking, the named characters have a lot more exp and benefits than you'd normally have at character creation, but a lot of them have also been given some of the worst benefits as well.
>>
>>3749803
I assumed that everyone will be there it's just those two we are getting scene with, right?

Scene with mum and uncle would be useful to hear their opinions
>>
>>3749803
I'm in it to know her more and more importantly humanize us. We haven't shown her much of who we are and be on her good side. We will need her and her father to not shit-talk us once they leave. And generally, leave with as good an impression you could have as a prisoner. Lord should be fine we have given him our god damned room. And he should understand we're doing the fucking most its the naive girl I'm worried about saying we didn't treat her well and it spreading.

So no one is for negotiating for an engineer? We could use him for basically anything and everything. As well as a sub commander in the support group, to help planning and generally being a badass. We could pay for the upgrade in a tier of engineer via keeping the price at its current price till we pay him back its initial cost. So it costs us nothing, and we eventually pay for it while still seeing an increase in wealth. And all of our projects get completed faster meaning he can get his ships to defend himself at a much faster pace if we slowly need to build a hamlet, then a small town, then a port.
>>
>>3749761
He's doesn't really care about your oysters. Shipping shellfish across an ocean to another place that can also acquire shellfish more locally is going to be more trouble than it's worth. Even your pearls aren't worth the hand of a favored daughter. He's in this more for your military capabilities/potential and probably would've preferred Atia to have traveled to the Dragonstone Houses instead if it weren't for the fact that their fate is so uncertain since they are still fighting at this very moment. He assented to her traveling here because he took your withdrawal from a lost cause as prudence. It didn't make you any lasting friendships locally, but he at least respects it in a weird Pentoshi sort of way.
>>
>>3749826
Nah, it was for who you'd bring along for the ride. Sorry if I didn't make that clear enough. You'll be meeting up with your mom and Barth soon to discuss your options for marriage and your House's future holdings since your monthly meeting was cut short by you running out of the room at the word "child".

>>3749827
Yeah you really can't go wrong with taking her for an outing and treating her kindly. Even if you don't end up marrying her, she will go on to marry into some other powerful house and one less enemy can't hurt you right now.

>Engineer

I think they're great, but they're also 15 wealth. Your odds of talking a Magister out of an extra 3000 dragons are astronomically low. You'd also have to wait at least a year for one to get here and properly set up shop. It would still help with with several projects, but it doesn't help you with the construction of ships because you aren't in the ship making business. You'd be purchasing the ships from someone who is.
>>
>>3749854
I was more thinking he cover a portion of it. And we negotiate a small interest loan if sorts. Speak up the part of it helping us get to where he needs us to get to first. So we can have ships ready for him sooner.
>>
>>3749854
Ridiculously expensive, but to someone who can dish out 5000 like it's nothing. And it gets him his ship/s potentially a year or two faster. With us being set up to get there faster and house them.
>>
>>3750043
>>3750068
We can put dowry negotiations to a vote, but the DC will be rather high considering who you're bargaining with. It's already a generous sum. It's no big issue to wrap it into the normal trade negotiation votes.

First post in about 90 minutes!
>>
>>3750559
Generous? 25 wealth for a bastard daughter favoured or not is downright ludicrous. Plus an additional 10 wealth in the rich standard of living? Dont look a gift horse in the mouth you idiots.
>>
>>3750645
It is a pretty damn good deal. We may not be able to add anything extravagant to that deal. But we could likely add some more money to the pearls we are selling. Seems like we will be a decent amount of debt once reparations takes it hit on the house. We are a tiny house who far as they know barely contributed to the war and left before the getting got good. So it shouldn't be too extreme.

Also if we actually are committed to swearing to the queen and what not. That may further help our cause.

More importantly, it's less about who she is and more who we are not. As someone not limited to the pact, his side signed we are a loophole he will be using. As such a small house I'm hoping for something under 10 wealth but I've no idea how much is exactly supposed to be claimed in deals such as these. Especially for a house as small as ours.
>>
>>3750645
Yeah, generous is understating it. I was surprised anyone would push for more. There is no possible way you could get such a deal from a match with a Westerosi noblewoman with your status level. It's the price non-noble/foreign merchants have to pay to marry into nobility, especially to a Head of House. Such a match has a certain stigma attached to it, especially amongst older and more traditionalist houses.

Thinking about it, I'm not sure where these assumptions for faster ships are coming from. An engineer would take 12+2d6 months to be usable and docks have a 6+1d6 months build time. As far as I can see, Hamlets don't actually have an associated build time... strange, but I know how I can handle it narratively. Ships also don't have a build time for you because you're simply purchasing them via your power resource from someone else who makes them. The engineer would only be useful for part of the back end of your tower upgrade and any holdings you start to pick up with that (Requires Hall or Larger) tag after the tower is complete. I guess it could help with the actual port holding too, but you need a small town for that first.
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>>3750721
>Ships also don't have a build time for you because you're simply purchasing them via your power resource from someone else who makes them.
Yeah I was of mind that it would help with ship building idk why. Especially considering we don't have any of the items to make a ship..
But It would help with everythign else we have to build. Like a small town, and a port. Which is what the HOUSE should want as it would bring more trade to our lands. If we have the port so we can buy and sell more goods. We could generally be the point at which many essos items are brought in.
I still like the idea of having an engineer. But we shouldn't even mention it now. At best we should fight for a better deal with the pearls and call it quits.
>>
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>Lady Alysanne
>Esmeralda

You think on who to bring with you to survey your coast the northern tip of The Point. You’d like to get a good idea where you could establish a proper hamlet. You haven’t decided to accept Atia’s proposal, but you’d been considering taking steps towards a small port town anyway. A proposal. From a woman. This has been an eventful week if nothing else.

You ultimately decide to limit the trip to Lady Alysanne and Esmeralda. You feel as if you’ve gained a measure of Atia, but you’d like to get to know Lady Alysanne a little better before making such a major decision. One thing about her has been bothering you since the feast. Esmeralda. Alysanne reacted with some degree of distaste when your daughter came to the high table and her parentage was revealed. You don’t know if this is a result of Atia’s spirited reaction, which was a touch more than a proper noble lady would be caught doing, or some of that storied traditionalist haughtiness over the status of one’s birth. You’re not sure if you could abide the latter. You feel you owe the girl a happy childhood if nothing else. You were the one who accepted her into your home. It would be wrong of you to allow her to be shunned when her Dornish family more than likely would’ve welcomed her with open arms. You decide to bring Esmeralda with you and Alysanne without any other distractions.

After clearing your plans with a very hungover Lord Roland, you break your fast on a simple clam chowder with sourdough bread and a light ale from the cellars beneath your tower. You lack any proper dungeons or cells for prisoners, they don’t tend to live long enough to bother, and briefly considered housing your Knightly prisoners in the cellar. You thought better of it in the end and quartered them with your men at the base of the tower, which may be for the best because Lord Roland did insist that one of his Knights would accompany his daughter to ensure nothing untoward occurs. You thought it covered by her handmaiden, but it made little difference.

Cont.
>>
>>3750840
The warming summer air and the coastal breeze make for a pleasant ride. Your Waynwood chaperones actually turn out to be just that. Lady Alysanne’s handmaiden is the sister of one of the Knights you captured. They are distant cousins of Lady Alysanne, belonging to a minor cadet branch of the ruling Waynwood family. They have hardly seen each other since their capture and have been chatting excitedly in the back as you ride with Lady Alysanne in front.

You reach the beach within the hour and set up a small open pavilion with the young knight’s help. Your other two traveling companions make their way down closer to the water as little Esmeralda tries to play with a nearby red crab and Lady Alysanne sets up her painting supplies. It’s almost amusing how fast the typically stone-faced young siblings forgot themselves in each other’s company. Now is as good a time as any to strike up a conversation away from prying eyes and ears. The only question is what to start with?

>What would you like to discuss with Lady Alysanne? General topic suggestions are fine and write-ins are greatly encouraged!
>>
>>3750869
What's your take on bastard children? Should they pay for their parent's mistakes? and what not..
>>
>>3750897
+1

Ask if she likes the land where does she see herself in the future and small talk yada yada
>>
>>3750869
this >>3750897 but let's go with >>3750910
first to warm it up a bit
>>
>>3750897
>>3750910
>>3750924

You content yourself with lounging for a short while, alternating between watching your daughter and the Lady as she begins to paint the landscape in front of her. You suppose she doesn’t normally get to see this much water in her more mountainous homeland. She takes a break from her brush to mix paints, humming a soft tune, and you decide now is a good time to strike up a conversation regarding the thoughts that have been on your mind.

“I see you are enjoying the view, My Lady. Tell me, could you ever see yourself living in lands such as these for longer?”

She thinks on this for a moment, staring off into the distance before regarding you fully with her warm hazel eyes, “Yes, I do think I could. They are beautiful and so very different from the cold mountains of my youth. But why do you ask, Ser? My mother seeks to marry me to a house of the Riverlands.”

You simply shrug, “these are uncertain times, my Lady.”

You talk of her family some more. Apparently, her mother is the real power behind the house. Odd for a family so bound to tradition and ceremony, but the Lady Anya was the actual heiress and her Lord husband essentially married up from a cadet branch. Would that you captured her too…

“My Lady, I can’t help but wonder your thoughts on children.” She turns to you again from her paints, surprised at the topic.

“Why children are a blessing of the Mother, Ser. I hope to be so blessed myself one day soon. Why do you ask?”

“I suppose I’m more curious as to your thoughts on natural born children,” you say with a nod towards Esmeralda.

She seems very conflicted on how to answer this. “The Faith teaches that such children are born from lust and sin and are prone to repeat such mistakes,” she says carefully.

“So, your Faith would blame a child for the sins of her parents? And what of you, my Lady?”

“I-I don’t know. Your… daughter is beautiful and sweet, but isn’t this a touch unfair?”

“I’m not sure what you mean,” you say, more curious than anything at this train of thought.

“Surely you’ve considered her future, Ser. Any future trueborn children you may have would naturally be treated higher in station to your baseborn child. To do otherwise would be an insult to your future wife.”

Baseborn. Now there's a word. She must think you’ve been out impregnating whores or farmers’ daughters. To be fair to her, she would have no way of knowing otherwise as it’s typically considered rude to ask a nobleman of the origins of his bastards. Tricky thing, this. Do you:

>Tell her Esmeralda’s mother was a noblewoman. This may improve her opinion of the situation, but you’ll still need to be delicate with it to avoid giving too much away.
>Leave it. Her prejudices aren’t going to change.

As usual, write-ins are great for these sorts of conversations
>>
>>3750964
>>Tell her Esmeralda’s mother was a noblewoman. This may improve her opinion of the situation, but you’ll still need to be delicate with it to avoid giving too much away.
>>
>>3750964
>>Tell her Esmeralda’s mother was a noblewoman. This may improve her opinion of the situation, but you’ll still need to be delicate with it to avoid giving too much away.
"My lady, it is for her future that I have brought her here. Is there a better place for a girl then under the loving care of her father? Surely your lord father, a strong and martial man, would fight to the death for any daughter of his, trueborn or no"
>>
>>3750964
>>3750976
>>3750978

She's clearly a cunt and a poor choice in wife who will hate our daughter. Clearly the fat stacks merchant waifu is superior.

>Leave it
>>
>>3750964
>>
>>3750964
Is it possible to legitimize our daughter now? it seems like it would make her life easier

>Leave it. Her prejudices aren’t going to change.
>>
You just smile at her bitterly, “My Lady, I know we’ve met under less than ideal circumstances, but you mistake me. Esmeralda isn’t baseborn. Her mother was just as much a noblewoman as you are yourself.”

Her eyes widen in shock, “Ser, I didn’t mean to presume. That is, I didn’t know---”

You raise a hand to placate her. “It’s fine. You had no way of knowing. The folly of young love. Nearly everyone who knows of her mother, men and women both, is now dead at the hands of the noble conquerors no doubt raising toasts to each other’s health in the capital.” She grimaces at this.

“As is she. She took her own life, for what it’s worth. No doubt The Faith would have an idealistic sermon for that as well. Better that than suffer the fate of so many other women captured by the heroic Rebels.”

She has tears in her eyes at this, but from sorrow or anger you don’t know. “My family wouldn’t support people like that. They fight against them. This all started over Prince Rhaegar’s treatment of Lady Lyanna Stark.”

You can’t help but laugh at this, “Prince Rhaegar. Now isn’t that a tale? The man who could have any woman in the Seven Kingdoms. Women swoon over him still and he’s dead. I’d very much like to see some proof that she didn’t leap into his saddle herself. But it doesn’t matter now. They’re all dead and the living need our help now. Tell me my Lady, what kind of father wouldn’t fight to give his daughter everything? Surely your own father would fight for you or any of your sisters.”

>Can I get 3 rolls of 3d6+1 for Convince
>>
>>3750976
+1

>Write in: I really did fall for her mother it seemed like it was meant to be but she chose not to even tell me about Esmeralda till it was too late...
>>
Rolled 5, 4, 5 + 1 = 15 (3d6 + 1)

>>3751058
I've already made the choice that she is not what we want in a wife. She just so happens to be reaffirming it. But Never hurts to force people to look at hard truths.
>>3751074
We are not married..and we have a kid. Thats exactly what a bastard it..Unless Our "new" essosi wife starts demand she raise her as her own and claim her as her own. And everyone in our house forgets she came before the marrige don't think it will happen anon.
What we can do is make sure she lives well. And whos to say she doesn't become our favorite kid worth a handsome dowry and a trade deal to legitimize her.
>>3751080
rollin
>>
>>3751058
>>3751074
Whoops, sorry guys. Didn't refresh in time to see yours. I guess I should've left the voting open for longer! Rereading it, that kind of got away from me and is halfway to being a Leave It anyway.
>>
Rolled 2, 2, 5 + 1 = 10 (3d6 + 1)

>>3751080
>>
Rolled 2, 3, 1 + 1 = 7 (3d6 + 1)

>>3751080
>>
>>3751100
fuck you, dice gods
>>
>>3751074
Sorry, friend. Only the King can legitimize. We've merely recognized her. Still better than nothing as she is seen as a member of the House, just without the name, and can inherit as long as there are no trueborns ahead of her.

>>3751083
I think I can work this into the next post, thanks anon
>>
We might not want her as a wife but it doesn't hurt to be friendly with her and her father
>>
>>3751088
>>3751098
>>3751100
>Rolled 15,10,7 vs DC 12
>Success, 1 degree
>You broke through that shield of Faith and naivety a little, but it's only a first step on the road to true acceptance.

“But my Father would never be in this situation in the first place… and he would never give my Lady mother reason to take insult.”

You’re not so sure. The man is a warrior first and foremost. You’ve seen what men like him can turn into when on campaign. Camp-wives exist for a reason… but you say none of this to her. There’s no point. You would only burn bridges needlessly. She’s obviously intelligent and well-spoken in her areas of expertise, but her experience with the realities of the world before her capture clearly came from books and songs more than anything.

“Perhaps you’re right, my Lady,” you allow, “and perhaps Esmeralda’s surname wouldn’t be Waters if I had known of her mother’s condition sooner. I only found out when it was too late. The Gods don’t always make our paths easy.”

>Anything else to say to her?
>Time skip to your meeting with Barth and your mother
>>
>>3751154
>>Time skip to your meeting with Barth and your mother
>>
>>3751163
+1
>>
>>3751154
>Ask if she would be happy to take our sister on as a lady-in-waiting.
They appear to be getting along well and I get the impression Ciara feels somewhat isolated and bored out here.
>>
>>3751173
Normally I'd be happy to write this in, but it would contradict the previous vote in which we decided to allow her to seek out her own husband. She's going to be too busy to take on such a position with Alysanne.
>>
>>3751183
Fair enough, I thought she'd fight it easier to find a good husband if she was already in the Vale court.
Happy to timeskip ahead then.
>>
>>3751194
Oh, she does intend to visit the Vale at least!

Anyway, writing up the second half of the House meeting! Barth has some info on what sort of dowry you can expect from Alysanne. Not that she seems too popular right now. Understandable, I know, but I did already have her character set in stone before there was a commitment to take in Esmeralda. It's interesting how much a kid can change things.
>>
You do your best to enjoy the rest of the day despite the tense conversation. You really wanted to get to the bottom of Alysanne’s feelings on yourself and your daughter, but it’s clearly a difficult subject. You’re not sure if this would truly impact a betrothal due to her sense of duty to her house. Her parents are really the ones making the decisions here.

You meet up with Barth and your mother back at the tower near sundown and decide to take your meal with them in your usual haunt at the peak of the tower.

“Rumor has it a woman proposed to you, Cormaic. You wanna swing by the markets and pick up a proper dress before you curtsey to the new king?” You glare at Barth. How would he know that?

“Be that as it may,” your mother cuts in before you two derail the meeting any further, “Lady Alysanne would also make a fine match for you. I’m sure you had such a lovely time together today.” You merely grunt at this. It’s not something you want to rehash with her.

“Ah. Right. So me and the lads have been spending some time with those Knights and we got to talking. Turns out they know a bit about her dowry. 3000 dragons and a bunch of household supplies to make sure she doesn’t want for nothing. And to top it all off, and I should say I think this is shit, but her dad and The Faith are really in love with each other. They’d cover half the cost of any septs or abbeys and even throw in a complementary septon to boot. Normally you need to butter those nonces up first.”

Well that’s not bad at all. Mother seems quite pleased by all of this, but you don’t think anyone but you and Atia are privy to her own offer.

>Lady Alysanne comes with a 3000 dragon (15 wealth) dowry. This is considered a respectable number given your status and her own.
>She also comes with the Comfortable Living Lifestyle Holding (5 wealth value).
>Her family would ensure you receive a discount of 50% on an abbey or sept (5 wealth value for each).
>A septon would be sent to your lands free of charge (5 wealth value).
>You would reach status 4 faster with her.

You think over your options. You really should choose a path here soon before you finalize your negotiations with either of their families.

Who are you interested in pursuing a betrothal with?
>Atia
>Alysanne
>Neither

Note: these two are your only options until your King’s Landing trip in several months. You can wait until then, but you know IC that you’re going to get hit with steep reparations when you get there.

I'm going to leave the vote open until tomorrow and will be happy to answer any questions!
>>
>>3751347
>Atia
>>
>>3751347
>>Atia
>>
>>3751347
>Atia
desu fuck status, we plan on being the Queen's baby killer anyways
>>
>>3751347
>Atia
>>
>>3751347
So with Atia's marriage warships cost 7 power. If he is paying for half would that be rounded up, and he pays 4 power? And we pay the other 3?

>we get a discount of 2.5 wealth on either an abbey or a sept.
While getting 10 wealth off the bat more from marrying Atia. It doesn't seem like a wise choice for me to go with anyone but Atia.
>Atia comes with the Comfortable living holding of rich ( 10 wealth) 5 more than Alysanne.

>As the favored daughter I am sure we could ask for a low-interest loan sometime in the future once we've given him a grandchild. ???

More importantly, does she lose the bastard born drawback if she marries us? Cause she will then have a last true-born last name. Or is that something she will have to spend a destiny point on?
>>
>>3751347
>Atia

Best choice to improve our economic situation.
>>
>>3751347
>>Atia
How much should we expect for reparations to be for a house as small and "weak" as ours? And in theory one that wasn't there till the end fighting tooth and nail.
And swearing to the queen would it really help much? Or is that a toss up you'd like to keep secret?
>>
Let's not swear to Cersei the crazy bint she is.
>>
>>3751429
It's our ticket to the easy life and a way to later get in with Tywin.
>>
>>3751429
I am in agreement there. But anon really seems to want this to happen. I feel like its a bit out of character, what with our baby's mother being forced to commit suicide because of her family and all.
Anyway going to make a choice on the marriage?
Even though it really seems like a lock.

>>3751458
I honestly believe we would be better off trying to deal with Tywin directly. He is a hardass but not a snake. He pays his debts. He isn't in need of more banner house. But I am sure he could use some dirty work being done in the Crownlands. He could help us with some dealings if things get too heavy in our lands and we get accused of disturbing the peace. He could likely make things lean our way.
>>
>>3751403
>rounding
Well, it's 7 power without training. Training costs 1,3,5,7 power so 8,10,12, or 14 power for a unit. No rounding needed.

>2.5 wealth discount
The discount is 5 wealth. The holdings are normally 10 wealth each. Sorry if I didn't write that clearly enough.

>Loan
This could be arranged, yes. But he won't be overly charitable. Pentoshi love making money too much to give out freebees.

>Bastard drawback
Nah, she's keeping it anyway. Mostly because of that social stigma I was talking about. High status people typically look down on merchants/foreigners marrying into nobility and she is so obviously foreign. I think the Bastard Born drawback represents that well. It doesn't affect those with a lower status than her so you won't have a hedge knight acting like a little shit to her.

>>3751417
I kinda want to keep the numbers secret for now because you wouldn't know IC, but it is still going to be a substantial amount and with a high interest to boot. These marriages will go a long way to offsetting the penalties, but you would have alternatives too. You just may not like those alternatives as much.

Same with the queen. You essentially decided to swear to her before even knowing who she is because it's a clever power play. Actually, IC you still don't know who she is/will be. The wedding will be taking place less than a month before your visit. I personally think it's hilarious. Sometimes write-ins turn out to be more fun than what you have planned.
>>
GAOL SETTLEMENT
Time: 24+2d5 months Requirement: None
Investment: 5 Power, 10 Wealth
Corporal punishment is the most common form of punishment in most domains due to the lack of means to hold
prisoners, thus requiring justice to be swift. A jail allows
a lord to punish criminals without permanently limiting their ability to work and allows the lord to better manage
his population of prisoners. Jails include a basic staff of guards, though lords wishing more personnel could look into Magistrates or Bailiffs. This is not just a set of dungeons beneath a keep, but a whole building set apart.
Unit Bonus: Reduce cost of Criminal or Garrison units
by 2.
New Rule: When taking the Manage Resources House
Action, add Law to the list of Resources that Population
may be traded for. The jail itself functions as a Hall when
under attack under the Warfare rules.

Inescapable*: +10 Wealth; 24+2d6 months. Your jail is outfitted with the latest in locks, double doors, and maybe
built in a remote location like an island or cliff. Escaping from jail is extremely difficult and so far has not
happened. Other houses even send their most important
prisoners to you to hold. Resource Gain Bonus: Influence
+1, Law +1

Jailors*: +10 Wealth; 2d6 months. Your jail is equipped
with a unit of experienced jailors. New Rule: In a time of
war, the jailors act as a Trained Garrison. They also gain +1
to Awareness and Cunning.

I think the Gaols along with the Jailors would be a good way to get a well-Trained garrison. A long way to get there But it provides utility year around while keeping our home safe. But I don't see us investing that much wealth any time soon especially with all of the things we should be focusing on. Or ever 20 fucking wealth is ridiculous for this cost as a total and all that fucking time into building it.
>>
I'm voting Atia, she seems more personally enthusiastic about the marriage, her dowry is bigger and the additional benefits are sweet.
We can make nice with the Yronwoids whole theyre here but I don't think a marriage is worth it.
I also think Atia will be more fun.
>>
>>3751468
> I feel like its a bit out of character, what with our baby's mother being forced to commit suicide because of her family and all.
Please, it was just a teenage fling, you're exaggerating it.

And what QM here >>3751506 said. Lannisters do have a reputation but its multifaceted.
Cormaic is smart and wily enough (with our help?) not to get completely fucked.

>>3751591
Lovely. But is it really all that beneficial? Are you talking about the utility of turning our prisoners into population?

>a good way to get a well-Trained garrison.
As opposed to purchasing it for 5 power?

Tbh, I expected to see some Nightwatch interaction here and was surprised to find none.

Speaking of units, we should have a garrison to protect the lands. But correct me if I am wrong, we can only support a total of 3 units?
The other unit could be some sort of light cavalry (20 good men?).
>>
>>3751848
I thought it was only two units until the tower upgrade is completed.
>>
>>3751848
>>3751917
Actually, you guys can only support one unit right now. Towers and hamlets support 1 each, halls and small towns 2, etc... Right now I'm assuming a decent number of your troops have been rotating on patrols or visiting with family after their campaigning. If you guys hadn't chosen that feasting with your men option earlier on then I was going to hit you with a morale issue to resolve. You should have a hamlet up and running relatively soon so that covers you up to where you need to be right now to keep your standing army. Then you have 2 years for your tower upgrade which will bring a 3rd slot along. Another option is the Outpost for 5 defense, which holds 1 unit, but that's kind of weird to have in your 1 domain. The abbey with the warrior brotherhood upgrade would've supported a unit too, but pushing The Seven on your people would've had its own consequences.

I'm going to make it so docks hold 1 naval unit and a port holds 2 as well.
>>
>>3752034
>If you guys hadn't chosen that feasting with your men option earlier on then I was going to hit you with a morale issue to resolve
Ha, and here I was thinking to myself wtf were anons doing with their votes.

So.

Base tower - Sparrowhawks.
Hamlet - Badgers.
Dock - ships.
Tower upgrade (hall?) - garrison/???
Small town - ???


I guess we won't be overly fucked for having only two land units for a while?
>>
>>3752034
How about a Trading Inn?
Technically they need a Road or a River but I could see us putting one up by the beach, near the site of our eventual dock.
They count as a fortification for 1 unit and presumably another 2 if we purchase the Growth improvement. That would also help us overcome the lack of space for any further improvements in our relatively small territory.
>>
>>3752161
Ooh, that would definitely work too. It's kind of weird to have it in your single isolated domain, but I think I can work out an option to build something in or near another area better suited for trade. You could then garrison it to keep the peace and call the troops to you if you really need them for a conflict more locally. It may be something you could work into an alliance, perhaps with the family your sister ends up marrying into. Gods know you could use an ally or two. You have none right now. Speaking of which, I'd be remiss if I didn't point out her need for a dowry too. Something to consider when we start allocating resources in the near future.
>>
Voting closed (as if I needed to keep it open all day, hah). Thread picks up in 30 minutes!
>>
>Dropping this a few min early because it's ready anyway

You pace back and forth, thinking on your options. Her dowry was respectable. You feel a girl of her station could draw a higher number, but it’s still quite generous considering your disparity in status. There are still some major problems with the match. She and her family are deeply entrenched in a religion your people have spent thousands of years resisting and you’ve no doubt that the missionaries would come swarming like rats with the promise of highborn protection. The rift over Esmeralda may get better over time or it may get worse and you owe Esmeralda more than a life of scorn. To top it all off, you and Alysanne simply don’t click. You’re told you are brutally practical, and she is a naïve idealist. You just can’t see this being a happy marriage.

In these uncertain times, all of this may not be enough to stop you on its own, but there’s Atia. You haven’t spent as much time with her as you’d like, but you like her. She’s exciting and challenging and didn’t shy away from you like everyone else. Her reaction to Esmeralda was too much to be a fake. She would treat the girl well and Gods know you could use more of a feminine touch around here. And her dowry… now that’s something no one can fault you on. This won’t make you any friends on this side of the sea, but it shouldn’t cost you any either. Perhaps your allegiance to the Queen and whatever plans your sister is concocting will be enough.

“Hmm. I think I’ll pass on her.”

“Cormaic Boggs have you lost your mind?!” There it is again. Shrill.

“Mother, I can do better. Atia’s offer is much better for the house and I like her more.”

“Of course you do. She’s a seductress and has you eating out of her palm. I thought that sweet girl Alysanne would balance her out at the feast but---”

“5000 dragons.”

“Oh. Well you’ve always needed a girl who can keep you under control. I for one think she’s perfect.” Your mother sinks back into her seat, very satisfied with this development.

“Good. Fuck The Seven. Still think it’s a load of shite that you’re going to get paid a fortune to fuck a Targaryen princess, but we’re going to need to plan this out, yeah? Who’re you inviting? Will there be a feast?”
>>
>>3753672
“Asking the important questions as always, cousin. I just decided this and haven’t talked to her yet. We’ll deal with details later.”

He grunts at this, “Well it may be a good idea to bring in some of the other Point Houses for the celebrations. The Brunes would take offense if you didn’t invite them as you share a border. Seems right suspicious. And the Hardys probably still have a stick up their arses over that friendly little scuffle in camp. May be best to smooth things over before they go and get themselves killed.”

You sigh at this, “Bodger’s fuck up. I should marry him to a Hardy just to spite them both.”

Barth just shrugs at this, “Seems a touch mean. Boys will be boys.”

Your mother cuts in, “We have more important things to discuss. A raven came from a Lady Anya Waynwood with terms. 1000 dragons for her Lord husband, 800 dragons for the Lady Alysanne, 600 dragons for their surviving knights, and 400 all of their plate and arms. This seems more than fair.”

>This is 14 wealth for those that didn’t know

You frown at this. Fair terms that you’re probably obliged to accept, but no mention was made of warhorses or Lady Alysanne’s handmaiden. A noblewoman and a cousin. Perhaps she was written off as lost. And the horses… the woman probably doesn’t know any better. You did have half a mind to keep them for yourself. It wouldn’t be any time soon, but you suppose a cavalry unit to defend the beaches wouldn’t be out of the question. On the other hand, more gold is always appreciated.

Waynwood handmaiden vote
>Keep her here to serve your household if she won’t be paid for properly
>Send her back as a gesture of goodwill

Captured warhorses vote
>Keep them here for yourself (2 power discount for a cavalry unit at some point)
>Sell them back to their original owners for an extra 2 wealth
>>
>>3753700
>>Send her back as a gesture of goodwill
>>Keep them here for yourself (2 power discount for a cavalry unit at some point)
The good will could be used having that family help us out as they can with issues that may arise.
>>
>>3753700
>Captured warhorses vote
>>Keep them here for yourself (2 power discount for a cavalry unit at some point)

I am divided on the handmaiden. We could likely have her assist our future wife and our sister while in these lands.
But if our sister all of a sudden wants to head to the Vale. This good will gesture could be the difference of her being treated with indifference or treated well by the women she would be around.
>>
>>3753700
>send her back
>sell them back

MORE MONEY
>>
>>3753700
>>Send her back as a gesture of goodwill
>>Keep them here for yourself (2 power discount for a cavalry unit at some point)
2 power is worth more than 2 wealth and even before we purchase cavalry we still get the mounted benefit for our guerrillas.
>>
>>3753717
>>3753760
>>3753782
>>3753852

Right you are on the mounted benefit.

Calling it for
>Send her back
>Keep the horses

Writing!
>>
>>3753700
>Send her back as a gesture of goodwill
>Keep them here for yourself (2 power discount for a cavalry unit at some point)
Girls are one thing, horseflesh is another
>>
“Inform the Lady of Waynwood that we accept her terms. Make a point to mention her daughter’s handmaiden, the cousin, is also alive and unharmed and will be returned as a gesture of goodwill. No need to discuss horses with her, we will keep them for ourselves. They can be used by the Sparrowhawks to get around faster if nothing else. When can we expect an exchange?”

“At the earliest? Three days? We could take them down to the fishing village near where you took your trip today. A fine little village that could easily be expanded to a proper hamlet. If your soon-to-be betrothed doesn’t mind sending her merchant ship away, then they could be taken to Gulltown. They could be met there by their House with gold in hand. These are honorable types, so foul play is unlikely,” your mother says thoughtfully.

“Good. See it done.”

You end the meeting there and order for some wine and oysters to be sent to the top of the tower and invite Atia to join you to wrap up your trade negotiations.

>Given your coming betrothal, you won't have to suffer under her bargaining dice rolls, you lucky bastards

Cont.
>>
>>3753956

She arrives shortly after the food does, wrapped in her fur coat, from some beast called a tiger of the jungles of Yi Ti. She beams at you and slides onto the stone bench next to you. You pour her some of the white wine and she helps herself to an oyster. She dives right into her art as if your discussion last night never happened.

“So, Ser Cormaic, you wanted to discuss my trade offer? Is our rate not twice that of your passing traders?” Her smile is almost predatory, she clearly enjoys her bargaining.

“We both know you will ship the pearls across the sea and sell them for much more than that,” you say with a frown.

Her smile widens if anything, “Just so, and these things cost so much money! Ships, manpower, time. But I wouldn’t want to burden you with the figures.”

“And your profit would still be high, I’m sure. Your state of dress tells me that much, at least.”

“This little thing? A gift, nothing more,” she opens the coat up, examining it as if she forgot she wore it and exposing a dress of purple silk with thread-of-silver embroidery to accentuate her features.

“The jewelry too, then?” You won’t give in that easily. Not yet.

She throws on a playful pout, “Oh, you wound me, my sweet knight! As if I would cheat you! Just how much were you expecting?”

And the moment arrives at last. “I was thinking somewhere around 5000 dragons.”

Her big purple eyes widen in shock as she mouths the words.

You smile at her and feign ignorance. “Forgive me Atia, I thought the number was accepta---”

She kisses you deeply and the moment lingers. You give in and pull her into your lap. You run a hand through her hair and steady her with another on the curve of her hips as she continues to dance her tongue across your own.

“You haven’t given me an answer,” you say as she begins to grind her pelvis into you. Her legs are almost wrapped around you as her breath quickens.

“Yes!” She says it almost desperately.

She picks up her pace as you move down the straps of her dress and expose her pale breasts to the air. You move down to them eagerly as she repeats her answer again and again. You feel the warmth between the two of you intensify as your ministrations continue, separated by the tight fabric of your pants and nothing else.

Cont.
>>
>>3753672
>“5000 dragons.”
>“Oh. Well you’ve always needed a girl who can keep you under control. I for one think she’s perfect.” Your mother sinks back into her seat, very satisfied with this development.
>“Good. Fuck The Seven. Still think it’s a load of shite that you’re going to get paid a fortune to fuck a Targaryen princess, but we’re going to need to plan this out, yeah? Who’re you inviting? Will there be a feast?”
This reactions are perfect
>>
>>3754058
>separated by the tight fabric of your pants and nothing else.
cucked by pants again. only barbarians wear such feminine garb
>>
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>>3754058
“Yes! Yes! YES!” You feel the hairs on your neck rise. You quickly spin her onto the bench and draw your handaxe only to see the leveled spear of a stone faced and dead eyed Unsullied. Your blood as high as it is, you size him up on an instinctual level and consider killing him in the same moment and you’re sure he’s already done the same.

Atia begins speaking to him rapidly in what you take for Valyrian and he relaxes his posture. He asks a few simple questions in the same tongue before standing down.

Atia is still shaking, from fear and excitement both, as she turns to you with a wistful smile. “I forgot myself, Cormaic. Papa’s guards were given strict instructions to ensure my purity as well as my safety. They answer to me insofar as my commands don’t betray Papa’s. It would come to blood to go further.”

You briefly consider doing just that but banish the thought just as quickly. You still keep to the Old Ways and guest right is sacred. You won’t have your first night together tainted by such an act.

The two of you continue sipping wine and lightly dining as you discuss your plans. Atia’s guardian, or gaoler you think with some bitterness, remains present. He doesn’t stop her from some light playfulness as she trails her fingers along your chest, but neither of you press your luck. She readily agrees to allow the Waynwoods passage to Gulltown and mentions that an architect her father patrons is currently in the city overseeing some of the repair efforts. She will call on him the ship’s return trip back to attend you instead and transform your tower into something more… grand. She mentions that she will still need to return to Pentos before the wedding to gather her belongings and finalize deals. You both can agree that 2 months is a fair timetable, but you’re not sure how to proceed with the wedding itself.

Will you:

>Keep it a relatively quiet affair for now. Only your house and people will be aware. This may throw off the Crown’s estimations for how much they can get away with charging you
>Invite other houses such as the other Crackclaw Point houses to the event. This may help foster relations with your neighbors, but word will spread and the Crown may be able to charge you extra in reparations knowing you recently acquired a dowry.
>>
>>3754112
Couldn't we delay the wedding till after?
As a merchant family I'm sure they understand. Especially so with the limitations placed on her father's home country they should know the benefits of being underestimated.
>>
>>Invite other houses such as the other Crackclaw Point houses to the event. This may help foster relations with your neighbors, but word will spread and the Crown may be able to charge you extra in reparations knowing you recently acquired a dowry.
>Invite other houses such as the other Crackclaw Point houses to the event. This may help foster relations with your neighbors, but word will spread and the Crown may be able to charge you extra in reparations knowing you recently acquired a dowry.
can't be helped, but let's see if we can talk to mom and devise a way to spread disinformation as to how "small" the dowry is, maybe saying we let ourselves get ripped off because we were thinking with our dick
>>
>>3754130
+1 if we can do this

If we can't then invite the other houses
>>
>>3754130
Yeah this seems better than losing even more to not picking bobby b
>>
>>3754130
I see it as the reasoning being there that our new father would understand given his current predicament.
And after that happens
>Invite other houses such as the other Crackclaw Point houses to the event. This may help foster relations with your neighbors, but word will spread and the Crown may be able to charge you extra in reparations knowing you recently acquired a dowry.
That way we can get the best of things. Our reputation may be hit a tiny bit, as it will be seen that we are marrying due to debt. But We will know the truth. And Can start setting up so immediately after our meeting with the crown. It will give us and the crownland house's something to get the bad taste out of our mouths. And things we would need to set up would be better spoken with houses once we all know what our futures look like.
>>
>>3754112
>Delay it until after reparations have been decided.
If we can anyway.
>>
You guys raise some good points. However, I'd be remise in not pointing out that you're talking about leaving your best asset to reparations contract negotiations out of your King's Landing trip as well as ensuring you won't have the funds on hand to pay the principle plus the early payment fee outright before it starts to balloon. BUT, it seems reasonable to split the difference based on your observations. As such, I'll add two more options and leave this open a bit longer.

>Delay the wedding until after your trip to King's Landing
>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754176
>>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
This works.
>>
>>3754176
>>Delay the wedding until after your trip to King's Landing
>>
>>3754176
>Delay
>>
>>3754176
>>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754176
So just to be clear the difference being, we would have the cash on hand to pay it in full while there and that will make it cheaper in that we qont have to pay intrest and the sort?
But if we delay we wont have the money on hand and even if we send the money a month later we will be charged intrest and for not having the money "early"?
>>
>>3754226
Basically. While I won't give exact amounts, it would obviously be absurd to charge you more than that fat dowry. A couple of people may be a little miffed at you, but you can make up for most of it by playing your cards right.
>>
The crown's gonna fuck us either way, so may as well lube up and call them daddy.
>>
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>>3754179
>>3754182
>>3754183
>>3754209
Split vote right now. I'll keep it open a bit longer since a few from the original vote didn't revote.
>>
What I'm expecting is 4000 we already can pay more then half of that with the ransom we're getting from the Waynoods
>>
>>3754176
>>Delay the wedding until after your trip to King's Landing
>>
>>3754176
>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
Still split then. I'm going to check back in tomorrow and see where the votes fall. This is probably my fault for holding back a little too much info to discourage too much metagaming, but we are looking at a 25% monthly interest rate. I'll write either option depending on what I see tomorrow. Have a good night!
>>
>>3754310
Hold a small private wedding first then go more a bigger affair later
>>
>>3754486
Damn. Just minute too late. That's what I get for posting from work.

I care less about the early payment bonus as about showing off King's Landing to our dearly beloved. And having her to bargain and diplomatise for us.
>>
>>3754176
>Delay the wedding until after your trip to King's Landing

If we're going to do it, do it properly.
>>
>>3754176
>old a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754168
Small wedding do it
>>
>>3754176
>delay
>>
>>3754176
>>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754176
>>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>3754319
4000 for a house as small as ours that's fucking insane. 20 wealth...My only comparison is the malroys and they owed 5000 as determined by the king and hand. And they are sure as fuck not as small as we.
20 wealth just seems obscene. We are talking even after getting their teeth kicked in are stronger than us.
>>3754842
>>3754513
Thankfully you guys are being outvoted. Think about it, we will be having a proper small wedding. Cover our debts, and then invite all of our nearby houses and mend fences with those closest to us. I can only imagine you guys are thinking that sweet-talking the queen will help make it better. But I don't expect her to help much at all.
Kill two birds with one stone. We are not disrespecting anyone or our house by having another ceremony later on.
>>
>>3754176
>>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754176
Lurker reporting in, let's go for:
>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions
>>
>>3754058
>wrapped in her fur coat, from some beast called a tiger of the jungles of Yi Ti
Classy.

>>3754486
Does having a wedding now imply taking Atia to King's Landing?
>>
>>3754319
>>3754863

You both are hitting on parts of the truth here. You could pay off a decent chunk with the random, but there is also an early payment fee to somewhat offset that. And 20 wealth IS obscene, especially considering it would only grow. But consider your position compared to the Malroys. Being much smaller helps, but your raiding and ransoming is very well known right now considering you nearly provoked more infighting in the Vale and at Saltpans. In comparison, the Malroys got slaughtered and had their lands sacked and family murdered. You threw a feast when all of this was happening. So if you were dumping reparations on someone with the sole purpose being to keep them weak, then you would probably set the amount just so very slightly beyond what you'd think they could pay. They know you can pay at least a little more than what's typical for a house your size.

You're also right about the Queen. She'll have been Queen for a term measured in days when you do this. She won't feel she can alter the numbers yet. The best you can expect from her in the near term would be three things: 1. You're highly unlikely to be attacked by another angry house. 2. Favorable trade terms, provided you invest in expanding your output of goods. 3. Your third marriage option that a Neither vote earlier would've all but necessitated. A bastard of Lannisport to bind you in more closely to her family in exchange for outright forgiving your debts. I didn't mention it because, again, metagaming. Would've been interesting, but you guys did well for yourselves here for sure.

>>3755378
Yup! It would be in poor taste to officially present yourself to the new court without your Lady wife present. It would be too late for them to change a contract at that point though.
>>
>>3755490
>Swamp knight rolling into court with a Targaryan-looking wife

I'm guessing Bobby B might not be too happy seeing that.
>>
>>3755660
That is a big thing I'm worried about

Our children are going to look badass though
>>
>>3755490
>but your raiding and ransoming is very well known right now considering you nearly provoked more infighting in the Vale and at Saltpans.
I got to ask. How did all this come out? We've been pretty low key about it. No notable survivors of the battle to talk about it. Did lord Waynwood manage to send a message?
A random backwater knight gets his shit pushed in just like that? Sure smells like Arryn (is he already instated?) having a bone with us over his favorite bannerman.

The queen feels better and better as the choice of political force to protect us from the fucking Vale.

>I didn't mention it because, again, metagaming. Would've been interesting, but you guys did well for yourselves here for sure.
Alas. This indeed would've been another entertaining option.

>>3755660
>talk about dying her hair
>newly-wed cockblocked for a month
>>
>>3755702
>We ask her to dye her hair blonde, promise it's just because we don't want her to trigger Bobby B's Targ hate.
>Next day she sees us going out of our way to swear loyalty to the golden-haired Lannister queen.
>>
>>3755490
I knew there was going to be a third choice
>>
>>3755717
Waifus come in threes Anon... and we could have married a saucy, capable Lannisport girl instead of a foreign whore or some haughty valewoman. Why even live
>>
>>3755660
Oh it'll be interesting for sure. Not nearly as bad when it's a beautiful young woman as opposed to a man who may more directly remind him of Rhaegar.

>>3755702
Basically they had no idea what the fuck happened. You flew no colors other than false ones and the Frey-spawn's description wasn't enough for those of other regions to put a relatively little-known name to the face. Houses pointed fingers at whoever they already held a grudge with, causing tempers to flare further. Others were pissed at missing the main event after chasing false trails to sleepy trading towns or due to trying to unfuck the supply camp you burned. The smallfolk and camp followers were hardly a help either, only being able to point out the false colors and that you left with live prisoners. You killed hundreds of trained men in the last place you should've been and then simply vanished. And then out of nowhere Lady Anya Waynwood gets a letter from this literal-who Knight from a backwater area with terms. It's the kind of story that spreads.

Jon Arryn isn't your biggest fan, but he will also receive an honest report from the Honor-bound Lord Roland which will also detail your honorable treatment of prisoners. You guys chose some of the best choices on that front. Giving back the handmaiden was big and taking the time to speak to both of the Waynwoods helped. He won't be demanding a higher fine, but also won't have it in his heart to do you any favors either.

>>3755712
What could possibly go wrong?
>>
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>>3755767
I mentioned earlier the waifus was always come in threes but everyone made the argument that our third one died in King's Landing so I went with the flow.
>>
>>3755856
That*
>>
>>3755856
It did at first, but I decided to draw up the Lannisport bastard daughter option as a fall back option after the popularity of swearing to the queen. Figured it couldn't hurt to be prepared. Maybe I should be adding a Westerlands option for Ciara instead...
>>
>>3755913
If she ends up marrying a knight where would they live? I don't really know how that works
>>
What is the difference from having a private wedding to keep the crown unawares of our wife's fortune and having a wedding after? It is just so we have money to make an upfront payment?
>>
>>3755927
Most likely wherever her husband lives. She wants to get out of the swamp anyway. I think I'll hold a vote later for a general region you'd like to suggest she focus her search in.

>>3755935
Yeah, the upfront money is big, as is having an attractive bargaining powerhouse that knows contracts. The rolls will be fun. The only real downside is some people may be salty over being played for fools over your incomes (not the King, he doesn't give a shit about contracts or "counting coppers"). I'm glad for you guys that the secret marriage vote gained more traction overnight. Waiting would've cost you a good chunk of your wealth and would've defeated the purpose of seeking to wed so early in the quest. I was prepared to go ahead with it despite it being much weaker than the original options I gave you guys because this quest isn't meant to be too easy. Perhaps it may feel that way at times with how you've pulled through so far, but we have a lot of ground to cover and wrong decisions can and will cost you.
>>
>>3755927
We could bring him into work for us. We could hold a tournament for her hand. If that's what she wishes. It seems like the kind of thing someone who idealizes the vale would want.
>>3755935
I am also thinking it's not really necessary anymore. Considering with the ransom and having 5 wealth on hand. That's a total of 19 wealth. We should stick around for a couple more house fortune rolls. Unless it's every three months and then it's only one.
We really seem to have gotten lucky with the rolls and capturing the Waynwoods. And it really should cover a lot of our reparations even with them increasing it a bit because of it. Or so I would like to think.
>>
>>3756022
It's every 3 months.
>>
>>3755995
On the difficulty thing I have to say an honest critisicm is the sense of scale. We're about to be receiving 25(35) wealth for very little effort, as well as receiving 7 glory for what amounts to a relatively minor battle. For instance, The War of Langward Aggression only earned Brynden Malroy 2 glory I believe, and that series of battles was huge. Perhaps it might be worth to scale down the rewards to those more suiting of a knightly hiuse? It's your quest, and I'm enjoying it immensely so far, but I have to say it hasn't seemed very "hard mode" yet.
>>
I need to ask what are positives of paying reparations early?
>>
>>3756082
What are the benefits of paying your credit card bill in full? No interest anon. Aside from that, I don't believe there are others. We're also doing it as a fuck you/here my queen.
We wouldn't owe a damn thing to the crown. The queen wouldn't be helping us much. So if we are overly dramatic about our fealty to her. It seems like we are not doing it due to reparations alone and what she can do for us then and there. Since we're free and clear of debt. We owe no one anything, don't think any other loyalist houses can say the same. It gives us plenty of room for expansion without worry about defaulting on debts. A looming debt over a house's head can be pretty heavy. We can rise faster than other houses around us can't in regards to investments and growth. We can make trade alliances easier for bargaining for those who would wish to trade as we don't need them to survive and pay debts and interest every month.
>>
>>3756041
I agree with you. We passed right by 2 of the votes that would've led to more struggles and difficult choices in this arc. I pulled the glory calculations straight from the rulebook, but they did feel high to me too. Maybe it's because it happened so early on. Something for me to think about though... I do feel comfortable with the dowry because it is what I think fits. However, that's a literal once in a lifetime thing (hopefully).

I have a few events planned that you'll be playing through that I feel will provide a challenge without the possibility for such big rewards. I think this is partially because of the sheer amount of ground we've covered in one thread. I don't expect that to be a recurring theme because my workload is going to be picking up again after next week and I won't be able to do nightly updates.
>>
The story resumes in 1 hour. Do I need to make a new thread or do you guys think this one has another day's worth of juice in it?
>>
>>3756504
I'm happy with the glory calculations. Like you say they're drawn straight from the rulebook and it helps us overcome the 3-monthly house fortune rolls.
>>
>>3757053
Agreed.
That being said is it always at 3 month intervals? Or can we 8ncrease it by say more population or more wealth holdings?
>>
>>3757043
Archive and make a new one
>>
>>3757145
+1
>>
>>3757053
>>3757125

The only way that'll change will be by somehow obtaining the "Lord" title. Such a thing would be so far off that I don't even have plans for how it could be done. You will be able to increase your luxury good output eventually through holdings, which can increase your wealth gains via trade even more. You can then just convert wealth to other resources you're lacking in (at 2 wealth:1 whatever ratio). I'd say one of the biggest things that slows down your growth is time. You started with so little and your simple tower is so limiting for holding purchases until it's done being upgraded in 2 years.
>>
>>3757195
Thanks for that.
How about personages?
>>
>>3757218
There are a couple that would do wonders to your ability to export better quality goods at the least. We'll see some of that in upcoming house meetings.

>>3757145
>>3757173
Just made the new thread, but I'll confess to not knowing how to archive. This is the first quest I've ever run here.

New thread is up here!

>>3757324



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