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File: Hermit Woods Quest.png (385 KB, 988x877)
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Life in the city was boring and loud. Your former coworkers were annoying, always trying to get to know you better, never once considering that a man's privacy was sacred, and that you didn't want anything to do with them.

Which is the reason why you've quit your dead end job and moved back to your ancestral home. John's Landing, a quaint and often forgotten New England village was where your family hailed from, and is where you spent your childhood years. It rains heavily in the summer, and gets snow as early as fall. The folks who live there hold one rule sacred. Keep to yourself, and stay out of other's business.

Arriving at the Cabin in your old rural truck, you see that it has been a while since anyone has lived there. The Cabin, your ancestral home was built in the old days when your family came from England and settled here in John's Landing. It's off the beaten path, the only road connecting it to the rest of civilization being a road of packed earth that stretches for miles before connecting to asphalt.

When moving from your house, you took what little belongings you had, including your gun, which was...

>The Mosin Nagant, an old and brutal rifle from the Great War. There are splotches of red that stain the stock, remnants of its bloody history.

>An Over-under shotgun, practically a family heirloom at this point. It is chambered in 12 gauge, and has had its stock replaced once.

>The Heirloom Musket, a literal family heirloom that still works. It is well worn and well used, the barrel having been replaced at least once, with the stock replaced twice. At this point, only the flintlock mechanism is original.

Cradling your gun under your arm, you drag a sled full of your personal belongings and supplies towards the Cabin itself. Upon entering it, you see that it has somehow managed to stay remarkably clean in spite of its absentee owners. Tossing in some decade old firewood and kindling, you light the fireplace, its warm light glowing across the wooden floor of the cabin.

What will you do?

>Unpack and make the Cabin more homely

>Clean up what little dust there is in the Cabin, for you will not tolerate uncleanliness in this home

>Lock the thick, wooden door and take a quick nap

(All options in this quest are mutually exclusive.)
>>
>>3742518
>>The Heirloom Musket, a literal family heirloom that still works. It is well worn and well used, the barrel having been replaced at least once, with the stock replaced twice. At this point, only the flintlock mechanism is original.
>Clean up what little dust there is in the Cabin, for you will not tolerate uncleanliness in this home
>>
>>3742524
Support
>>
>>3742524
>>3742587
Cleaning it up it is then
>>
>>3742661

Removing an old fashioned broom and pan from a bin in the corner of the entrance, you begin to sweep up what little dust has accumulated over the years. The fact that there are no cobwebs nor any signs of detritus is odd, but it's something that you disregard as you finish cleaning up the Cabin.

In your moment of respite, you admire your family heirloom that has been set on the ancient oaken table. This gun was first used to hunt during the days of the colonies, then by your Ancestor who was a scholar and a huntsman at heart. It was passed down and used by your great grandfather during his nightly hunts. Then to your grandfather, who disappeared into the woods at odd hours in the night, only to return with a deer carcass and clothing marked with some sort of inky substance. You remember an old adage passed down to you from your Father when you were young.

"Never leave the Cabin after the bottom of the sun has hit the horizon, not unless you know what you're doing." You assumed that the odd law was a way of keeping the young in the house, thereby preventing their deaths by predator or by wandering into the woods at night.

Breaking away from your nostalgia filled trance, you gently trace your fingers over the musket itself, its plain yet worn stock a comforting reminder of its role as the family's guardian. The brass ramrod, the only other piece of the gun that was an original had strange lines etched into the sides, vaguely resembling the handwriting of a doctor mixed with odd squiggles. The flintlock mechanism is marked in the same way, even if the stock and barrel are mostly plain. The new stock replaced the old one in 1837, when your Great Great Grandfather had to use it to beat off a maddened moose.

The barrel was replaced after the old one had worn down in 1897, for the gun had been used for a very long time before then.

What will you do?

>Unpack and make the Cabin more homely

>Lock the thick, wooden door and take a well deserved rest

>Go outside for a little walk
>>
>>3742719
>Unpack and make the Cabin more homely
>>
>>3742719
>Unpack and make the Cabin more homely
Comfy cabin times, not what I expected STANDO but I can dig it. I wonder what horrible secrets are in these woods?
>>
>>3742766
>>3742850

Unpack and make the Cabin more homely
>>
>>3742911

You untie the tight knot that held the paracord together, its thick, black lines digging into the sides of the white tarp you used to cover your belongings like a net to cheese. Soon, you reduce it back into its original 15 feet of length, wrapping it up in itself as you set it aside, removing the weather-proof tarp which sheltered the rest of your belongings. Removing the bag which contained the supplies for your musket, you set it aside as you begin to remove the large quantities of non-perishable food from your sled. Mostly hardtack, dried fruit and canned meat.

You put your supplies into the old spruce cupboards before returning to your sled. Finally, you remove the protective bag which held your clothing, mostly button up flannel, hard jeans and long socks. Removing the cans of gasoline, kerosene and other materials, you prop your sled upright by the entrance of the Cabin, you begin to make the place more homely. You ration out fuel, lighting the multiple oil filled lamps throughout your new home. With the rest of the non-perishable food, you begin to walk towards the entrance to the basement, which is curiously on the inside of the Cabin.

Making your way into it, you realize that it is completely clean. No hints of dust, nor cobwebs. Not even wood shavings, for the basement also served as the workshop for the men of your family. Your Grandfather and Father were both carpenters by trade, your Great Grandfather a stonemason, and rumor has it that your Ancestor was involved in some unsavory craft that would reduce any god-fearing man into a shivering wreck.

Speaking of which, what is your family name?

>Sharpe

>Colton

>Williams
>>
>>3742970
>>Colton
>>
>>3742970
>Williams
>>
>>3742970
>Williams
>>
>>3743115
>>3743154
Williams it is.
>>
>>3743191
Williams. That is your family name, an old one that came from England. Your family first came to New England in the year 1624 and have lived here at William’s Cabin which in reality was more like a large house since the very beginning.

Looking around the basement, you can make out the shapes of several tools. Moving your lantern forward, the orange light illuminating the tools. You could make use of them.

Which tool do you take?

>An ancient axe, the blade having been reforged once with the handle replaced in the 1800’s. There is a W with a line struck through it engraved at the base of the blade.

>An old pickaxe, used by your Great Great Grandfather in his works. The old, maple handle is stained black with age, its edge still sharp after all these years.

>A large hammer, its age indiscriminate. You could use it to build something, but you’d probably be better off hammering fence posts into the ground.
>>
>>3743198
>A large hammer, its age indiscriminate. You could use it to build something, but you’d probably be better off hammering fence posts into the ground
It may be only a hammer, but, we could use it to help forge the other two tools and more once we got the resources together
>>
>>3743198
>An ancient axe, the blade having been reforged once with the handle replaced in the 1800’s. There is a W with a line struck through it engraved at the base of the blade.
>>
>>3743198
>A large hammer, its age indiscriminate. You could use it to build something, but you’d probably be better off hammering fence posts into the ground.
>>
>>3743198
>An ancient axe, the blade having been reforged once with the handle replaced in the 1800’s. There is a W with a line struck through it engraved at the base of the blade.
>>
Rolled 1 (1d2)

>>3743423
>>3743213
Hmmm
>>3743350
>>3743722
>>
>>3743730

As you exit the basement, you pick up the large hammer and hug it closely to you. It is quite heavy, but not too heavy. You'd say that this hammer is around 7 pounds, which means that it is unsuited to a majority of tasks in smithing except for drawing the metal. It has a short handle that is long enough for you to half hand it if you want to, which makes it unwieldy in case you need to bash an animal. Otherwise, it is a relatively good hammer for survival work, with its large broad head making short work of any pegs that need to be pounded in.

Its end tapers into a smaller surface that could be used for finer work. Its weight hinders it in smithing, but if you are determined or stubborn enough, you can make a relatively decent piece using this end, no matter how unwieldy it is.

Thankfully, you still have those other two tools in the basement, which you could go and retrieve if you wanted to. Why did you pick up this large hammer? Perhaps you thought that you might need a fence, which lingered at the back of your mind, leading to you absentmindedly picking up this hammer. Turning it to the side, you can see in the bright lights of the Cabin that its side has been engraved in the same array of strange squiggles, except this time the squiggles seem to meet towards a circle, crossing it in a vague X pattern.

The sight of the mark unsettles you. Quickly turning the hammer down to the other side, you set it down onto the old spruce table, taking a seat.

What will you have for lunch?

>Thankfully, your Father's lessons in cookery stuck to you through thick and thin, serving as comfort food for those bad days at work. Unfortunately, a vast majority of the recipes use fresh ingredients and other such materials that would need you to hunt.

>You have learned the art of college cookery from your days in that damnable university. Although you couldn't barbecue for your life, you are familiar with your non perishable materials.

>You know almost nothing about cooking except for making thin soups and thick gruel to stand you by. You also know how to make a mean baked beans.
>>
>>3743733

I'll return to count the vote tomorrow at 4 PM Pacific time. \

See you then.
>>
>>3743733
>Thankfully, your Father's lessons in cookery stuck to you through thick and thin, serving as comfort food for those bad days at work. Unfortunately, a vast majority of the recipes use fresh ingredients and other such materials that would need you to hunt.
Let’s put that musket to work
>>
>>3743733
>Thankfully, your Father's lessons in cookery stuck to you through thick and thin, serving as comfort food for those bad days at work. Unfortunately, a vast majority of the recipes use fresh ingredients and other such materials that would need you to hunt.
>>
>>3743733
>Thankfully, your Father's lessons in cookery stuck to you through thick and thin, serving as comfort food for those bad days at work. Unfortunately, a vast majority of the recipes use fresh ingredients and other such materials that would need you to hunt.
>>
>>3743733
>You know almost nothing about cooking except for making thin soups and thick gruel to stand you by. You also know how to make a mean baked beans.
>>
File: vb8ccwzv.pdf (1.71 MB, PDF)
1.71 MB
1.71 MB PDF
urbano
>>
>>3743921
>>3744481
>>3744552

Hunting Cookery. Sorry for a bit of tardiness.
>>
>>3745427
You remember your Father’s lessons in cookery, from the day when you skinned your first rabbit to the time when you shot your first deer. Your Father would always teach you how to properly prepare the meat for consumption, and how to make it taste good. With that being said, a vast majority of your Father’s recipes and advice mostly apply to foraged plants, herbs, and freshly butchered meat.

With what you have, you must make do with these imperishable ingredients until you are able to hunt and grow a garden. Your lunch consists of a thick stew made with corned beef, dried vegetables and crushed hardtack to thicken it. It isn’t that good, but it’ll do for now.

What do you decide to do?

>Put your ancestral musket to use and hunt something

>Explore more of the Cabin

>Lock the door and take a short nap
>>
>>3745452
>Explore more of the Cabin
>>
Horribly sorry, forgot that today was Tuesday or Busy Day as it is in general. I was so caught up in busywork that I forgot to mention it. I'll leave the vote open until 4 PM tomorrow, hopefully I will be able to post by my own deadline.
>>
>>3745452
>Explore more of the Cabin
>>
>>3745452
>Explore more of the Cabin
Maybe there's something here.
>>
>>3745452
>Put your ancestral musket to use and hunt something
>>
>>3745452
>Explore more of the Cabin
>>
>>3746099
>>3746711
>>3747138
>>3747627
Explore more of the Cabin
>>
>>3748301

You go up the steep, creaking wooden stairs and onto the second floor. The Cabin itself is a strange, rumor shadowed piece of architecture, designed and made by your Ancestor in the early years of The United State's existence. Too tall for its time, unnaturally strong and structurally sound beyond its time. It is then no wonder that there are rumors regarding your venerable Ancestor's unsettling studies and rituals performed by the light of the moon. The second floor does not make a sound, no matter how hard you step on it, no matter what falls on it.

It does not bend as well as it should, nor do dents form as they should have. It was partially why you insisted in sleeping in the rooms on the bottom floor, for nothing scared you when you were younger than the second story. The less said about the Attic, the better.

Meeting the stairs is a long and ancient corridor, doors lining the sides of it, each leading to a room that was almost as large as the basement. The doors are of heavy rowan, with iron door handles that are grooved in a manner that sends shivers down your spine whenever your hand touches it, even through your thick winter gloves.

Which room will you explore?

>First door to the left

>Third door to the right

>Fourth door to the left

>Eight door on the left

>Second door to the right
>>
>>3748325
>Second door to the right
5 is a lucky number
>>
>>3748883
Second door to the right
>>
>>3749117

Grabbing onto the handle, you quickly twist it then push, releasing your grip as soon as the door creaked. It opened to a relatively sparse room that held a wooden bedframe, dry as cattle bones in the desert and a dresser in an odd shape, that had perhaps been made by a mad carpenter. By the sight of that twisted mess of wood and iron, you remember that this was your Older Sister's room.

You don't know what happened to her, and you think that you wouldn't like to know. Personally, you just imagined that she lived a happy life somewhere other than the forest, free to pursue her passions of bodybuilding and other behavior that wouldn't work in this house. Father had her work on the more physically strenuous activities, but she ended up building lean muscle instead of bulk. Maybe you could meet her again some time, after you've sorted out and redecorated your ancestral home. Your brief nostalgic fugue is interrupted by soft creak of wood against wood.

The drawer opened by itself, dust erupting into the air as you feel yourself die a little bit inside. There would be a tremendous amount of work for you to perform if every cabinet or dresser acted like this. The very thought of it instills dread into you.

What will you do?

>Investigate the drawer

>Accept the inevitable, draw the broom and dustpan and go on a crusade for cleanliness

>Exit and enter another room

>Go into the closet
>>
>>3749152
>Accept the inevitable, draw the broom and dustpan and go on a crusade for cleanliness
>>
>>3749391
+1
>>
>>3749152
>Accept the inevitable, draw the broom and dustpan and go on a crusade for cleanliness
>>
>>3749391
>>3749723
>>3749748
Accept the inevitable, draw the broom and dustpan. Leave no dust bunny unscathed. For Cleanliness and Good Health!
>>
>>3750719
You sigh, returning to the ground floor as you bring up the pan and broom. If you're going to clean this cabin and make it more homely, then you'll do it properly. For good health and cleanliness! Without a moment's hesitation, you fix your mistake with vigor. Soon the entirety of your older sister's room is clean, along with that of the rooms of your other siblings and parents. Their rooms each contain objects that are as equally as odd as the strange dresser in your Sister's room. For the mantlepiece in your parent's room was that of a large, hanging head of some sort of odd, insectile creature.

The chitin was colored tan like the skin of people who had been in the sun for a very long time. Its mandibles were odd and hand shaped, jutting from its armored, triangular head. It had no visible eyes nor did it have any stalks that protruded from it. For the longest time, you thought that it was an odd piece of art commissioned by an ancestor, perhaps a sculpture or a fake animal.

But now that you see it decades after your childhood, you know that it was real. It did not unsettle you, for if it was an animal, then it could be hunted and eventually killed. Still, to think that its head was already large by its own merit, being the size of your entire torso, stretched out from front to back.

There was one room that you had not entered in your crusade for cleanliness, and that room was the Attic room. It was your Ancestor's study and was forbidden to you by your Father, your Grandfather and even your Great Grandfather when he still lived. Almost no member of your family in living history has entered that room and stayed for any longer than half an hour except for your Ancestor.

What will you do, now that you've finished cleaning a majority of the Cabin?

>Enter the Attic

>Go out and put your musket to use

>Retire to your room and rest
>>
>>3750777
>Enter the Attic
>>
>>3751445
Forgot to add bring the musket
>>
>>3750777
>>Enter the Attic
>>
>>3750777
>Enter the Attic with your gun, there could be raccoons up there
>>
Rolled 1 (1d2)

>>3751445
>>3752068
Enter the Attic


>>3751469
>>3752092
Enter the attic and bring the musket
>>
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>>3753561

You begin to move up towards the attic, each step on the steep staircase leading to it growing heavier. Bile begins to rise up the back of you throat as you approach the door, its ancient rowan structure visible through the peeled off and ritually torn fragments of paint. Practically slamming the door open, you enter the room with a rush. It's dark in here. Too dark to be natural. The only light that enters this room is from the window facing the forest, its old frame carved with innumerable holes positioned in such a way that they vaguely resemble faces.

There is a strangely clean desk by one side of the room, its surface covered with a wide array of different antiquated tools. Standing in the center of the room over an oddly covered carpet is a large brass orrery, its gears still ticking as its planets orbit the oddly stylized golden disc that represents the sun. The other half of the room seems to be more bookshelf then wall or room. They are packed with what appear to be centuries old manuscripts and tomes that could've been older than this very Cabin.

A chill goes down your spine as you just can't take your gaze off of the symbol in the center of the orrery. Soon you look upwards and come to realize that the ceiling is not empty. The entire underside of the roof is coated in some sort of metallic and reflective surface, disturbingly figures of indeterminate size dotting the roof. They all lack mouths, with only slits for eyes and their hands ending in two, long fleshy nubs. They seem to be cowering in fear of something to the side, and as you look, dread fills your very being.

What you saw was shaped like a man, but no man at all. For its face was opened like that of a lotus flower, an innumerable amount of mouths dotting each of the flesh-like buds emerging from it. They seem to be three dimensional, facing the sun in the middle of the orrery. Its body was no better, for while it had four limbs, its torso was oddly distended, its arms longer than its thin and long legs. It was dressed in tight fitting robes which seemed to accentuate the spinal cord it had on its chest. Its legs were straight like that of a man's, its feet ending in two rubbery lumps of pus colored flesh, its skin a darkness that no man could ever be.

What will you do?

>Explore the bookcase

>Observe the desk

>Get out of this room, your elders were right
>>
>>3753673
>Get out of this room, your elders were right
Let’s get the hammer don’t wanna be shooting inside and I don’t trust these lotus headed niggas
>>
>>3753673
>Observe the desk
It's the strangest thing in this room as it's clean.
>>
>>3753673
>"What are you faggots doing in my attic?"
Chad option
>>
Rolled 2 (1d3)

>>3754251
>>3754199
>>3754059
>>
>>3757108

Walking towards the desk, your steps as quiet as they could be. Without even realizing it, you began to approach the desk much like you would approach a deer, cautious and ready to shoot. A cold bead of sweat falls from your forehead, splattering against the aged wooden floor the closer you get to the desk. It seems that the pieces of paper and parchment adorning it are pristine, only mildly yellowed without holes nor tears. In all the innumerable years that it must had laid on the desk, you'd think that at least it'd be eaten by a moth or some sort of other insect.

There are thick tomes of esoteric knowledge surrounding the mess of parchment and paper, each bound in dark leather and smelling of rotting fat and dust. To the sides are a variety of antique tools, such as an old globe that was made of brass, an array of callipers, unused and used quills, some with their tips darkened with long dried ink. Rulers, a singular steel astrolabe, an old horary quadrant and an astronomical compendium made of bronze, completely clean. There is a bottle of wine on the far corner, unopened since the day it was made. From the markings on it, you can estimate that it was bottled in the year 1656.

Your family was never a wealthy one, yet your family had never been poor in all their years. This must be attributed to your Scholarly Ancestor, the one whose name is still forbidden and long forgotten at this point.

Noticing a large mound protruding from the stack of papers, you gingerly lift one, flies crashing about in your stomach as you see an old leather bound journal. Its pages are yellowed, yet untarnished. A buzz begins to go down your body.

What will you do?

>Take the journal

>Leave

>Stay for a bit and look elsewhere, such as the library
>>
>>3757189
>Take the journal and look elsewhere, such as the library
>>
>>3757189
>Leave
>>
>>3757189
>Take the journal and look elsewhere, such as the library
We need more info. Things seem seriously out of our depth in present.
>>
>>3757189
>Take the journal and look elsewhere, such as the library
>>
>>3759266
>>3759296
>>3759598
Take the journal and look elsewhere, such as the library
>>
>>3761645

You quickly pick up the journal, shoving it under your arm as you rapidly back away from the desk. The further you are from that accursed thing, the less uncomfortable you feel. There just wasn't something right about your Ancestor's workspace. Needing answers, you walk towards the large collection of bookcases and ancient tomes on the other end of the wall.

As you come closer to it, you realize that the figures above on the ceiling are naught but paintings, disturbingly realistic paintings but paintings nonetheless. They were not real, and would not come alive and vicious maul you or worse. At least, you hoped that it was so. The library smells of wood pulp and ocean, salty and rotting, yet with hints and motes of pleasant almond. There are many books and archaic tomes of some forgotten, esoteric knowledge strewn about the many shelves of these bookcases. Perhaps you'd best begin your search with one of those bookcases searching them all at once.

You pick out the...

>Middle bookcase

>Far left bookcase

>Far right bookcase

>Left bookcase

>Right bookcase
>>
>>3761686
>Far left bookcase, closest to the window next to the corner
>>
>>3761686
>Right bookcase
>>
>>3761686
>Right bookcase
>>
Unfortunately I am unable to update the quest today, as I’m currently at an old friend’s party. It’s late and I’m on a tablet.

Needless to say both of those combined do not lead to quality.

I will try to update more tomorrow.
>>
>>3761879
>>3763321
Right Bookcase
>>
>>3767133

The Right Bookcase, a pleasant and quaint little temple in comparison to the dark, Gothic architecture of the other bookcases. This one is simple, its sides planed evenly with sparse decoration. You see a wide variety of ancient tomes that are bound in some oddly textured leather. Moving your hand forwards, you gingerly slide one of the many blocks of literature from its place, opening it and propping it up on the side of the bookcase's edge.

Flipping to the first page, you see what could only be described as an absolutely monolithic wall of text. Judging from the age of this book, you suspect that it was all hand written, which makes it all the more mind boggling when you look at the size of it. This treatise or manuscript must have taken at least a decade off of the Author's life, who would have spent it on creating this gigantic piece of Latin word salad. You can't even read the damn thing, which does not help you with your current situation. Putting the large tome back, you remove another one from the long line of equally thick tomes.

Upon opening it, you are met by a queer depiction of some sort of entity's face, its formless yet circular features seemingly jutting from the page, its long thin fingers like cheese floss. Flipping the page, you are met by a series of words that are readable to say the least. Its literature can best be described as Shakespearean or Early Modern English. From what you can glean from it, the book itself is an esoteric grimoire authored by some anonymous person, likely a friend of your Ancestor's.

Now that you have something that could explain the oddities behind your house, what will you do?

>Read it in a more comfortable area, like your room

>Put it back and leave the Study

>Go downstairs and retire to your room for the rest of the day
>>
>>3767169
>Go downstairs and retire to your room for the rest of the day
Did we lock the door?
>>
>>3767169
>Go downstairs and retire to your room for the rest of the day
LOCK THE FUCKING DOOR
>>
>>3767169
>Go downstairs and retire to your room for the rest of the day
>>
>>3767177
>>3767538
>>3767693

Go downstairs and retire to your room for the rest of the day
>>
>>3769297

As lethargy begins to sap away what little strength you already had in your body, you decide to retire to your room for the rest of the day. Exiting the room with your Ancestor's journal, you close the attic's runed Rowan door behind you. As soon as its ominous visage is obscured by its large, almost featureless door, relief fills your flesh. Now feeling as if there was no longer a blanket of wolfram covering your being, you hurriedly walk down the stairs to the second floor, and down those stairs to the first floor. The first thought that comes to your mind when you reach the bottom floor is for you to check if you'd locked the front door.

Approaching the thick, wooden bastion of a front door, you attempt to turn the doorknob, only for it to be unyielding. Satisfied, you close the second door behind the front door, making sure to lock it as you retire to your room.

Your room was for many years your sanctuary and a place of rest for you. Without any windows leading to the harsh, New England wilderness outside, you felt safe within the Cabin's unusually thick and sturdy walls. Sitting on your unfurnished bedframe, you lay your tarp onto it as support as you open the closet, it surprisingly clean. From it you unpack your actual mattress, laying it upon the bed before you covered it in its sheets. Closing the door to your room, you lay onto your old bed, its familiar presence a welcome and comforting feeling.

Before you know it, you are fast asleep.

You awaken to the muffled birdsong and the chiming of your clock.

What will you do?

>Return to sleep

>Look at your old clock

>Read your ancestor's journal before performing your breakfast routine
>>
>>3769363
>Look at your old clock
>>
>>3769363
>Look at your old clock
>>
>>3769363
>Look at your old clock
It still works after all these years? Who replaced its parts while we were gone?
>>
File: 1564421890482.gif (1.06 MB, 480x351)
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>>3769363
>Look at your old clock
Yfw it skips forward 10 seconds
>>
>>3770490
Nah this is completely unrelated. I get a serious Darkest Dungeon except innawoods vibe from this whole quest. Remember, true Lovecraftian horror is "fear of the unknown" and "insignificance in the face of the cosmos"
>>
>>3769380
>>3769765
>>3769784
>>3770490
Look at your old clock
>>
>>3770750

You take a brief moment to admire the old, artisan Grandfather Clock that resided within your room. It was the oddity that you had, something that was less odd than the other strange items your family tended to gather. Its pentagonal shape made it awkward to look at, with two planes at either side a yellowed glass window, revealing the internal mechanisms of the clock, and the actual clock-face itself. The thing was hand-made by some sort of mad clock-maker, who was far too consumed by his obsession with clocks to the point where he began to build himself a 'god' of brass and gears. Or that's how the story goes.

Even if the story is a bit unnerving, the Clock's beauty is unmistakable. The sides are engraved with a sequence of numbers that seem to repeat ad infinitum, growing ever smaller for each iteration of the sequence. Reading the beautifully carved ivory clock-face, you see that it is 5 in the morning. The sun hasn't risen yet. It was a good thing that you locked both doors.

Getting up from your bed, you slip into your boots like fish into a barrel. Exiting your room, you enter the kitchen, removing coffee beans from the pantry as you begin to grind them by hand. Soon the kettle on the wood-fired stove begins to boil, and then you wake yourself up with a nice cup of coffee combined with a simple breakfast of crushed hardtack and milk.

You read a recent newspaper like Pa always did, the title reading 'RONALD REAGAN ALMOST ASSASSINATED?' You always figured that the CIA were after him. Folding up the newspaper and tossing it into the fireplace, you enjoy the rest of your coffee as the sun slowly rises over the horizon.

What will you do?

>Go out and forage for some fresh spring vegetables

>Put your hunting musket to use

>Enter the basement
>>
>>3770769
>'RONALD REAGAN ALMOST ASSASSINATED?'
At least it's not RONALD REAGAN CUT UP WHILE TALKING.
>The thing was hand-made by some sort of mad clock-maker, who was far too consumed by his obsession with clocks to the point where he began to build himself a 'god' of brass and gears
>he began to build himself a 'god' of brass and gears
Oh fuck, what could this be a reference to?

>Go out and forage for some fresh spring vegetables
Gotta stock up our larder with the good stuff while we can. QM, is it winter or anywhere close to winter in the setting?
>>
>>3770819
>is it winter or anywhere close to winter in the setting?
This is an important question.
>>
>>3770832
When did President Ronald Reagan have an attempt on his life?

(Its March)
>>
>>3771119
Then

>>3770769
>Go out and forage for some fresh spring vegetables
>>
>>3770769
>Go out and forage for some fresh spring vegetables

>>3770550
I know,it was a joke

>>3770819
I think it could be either a reference to SCP-1461 or potentially the gear cult of ss13 if you are willing to get autistic enough about it, but it's probably something else entirely that we'll learn more about later.
>>
>>3770819
>>3771142
>>3771696
Forage for some fresh spring vegetables
>>
>>3772564

The thaw has just begun, and you can see it. The Cabin's Grounds are not as white as they were before, with great continents of green flora and brown earth poking above what little snow remained. The air was still cool, obviously, but not so cold as to keep the Sun's warmth at bay. You're hankering for some nettle soup, you think. Coating yourself with your great big jacket, you button it up before leaving from your cabin, taking your knife with you. You walk for at least ten minutes before you reach the entrance to the Forest that lived behind the old, rumor shadowed Cabin that was now your home.

The occasional crunch of snow echoes throughout the lively forest, rising above the drone of birdsong and insect buzzing. You continue to walk down the old trail that was built through decades of walking by the people of John's Landing, in the days when there were more trees than there was flat land. Regardless, the path is still as worn and barren as it was in the day, the earth so packed that no life could possible survive in it. Breaking from the trail, you enter deeper into the woods, moving until you recognize the green of nettles and wild onion.

Carefully cutting the nettle leaves and pulling the stalks from the ground, you stuff them into your bag before you bend down to forage for some fresh onion. You even find several morels in your brief foraging trip. By the time you finish, an unmistakable quiet has settled over the forest. You pick up your bag, quickly exiting from where you were onto the sodden, earthy trail.

The forest is still silent.

What will you do?

>Continue your walk back to the cabin

>Explore the forest

>Try to startle some birds

>Whistle
>>
>>3772614
>Continue your walk back to the cabin
nope.jpg
>>
>>3772614
>Continue your walk back to the cabin
Sudden silence in a forest is a bad sign. Get out back to the cabin.
>>
>>3772614
>Continue your walk back to the cabin
>>
>>3773004
>>3772662
>>3772637

Continue your walk back to the cabin

It's late here, so I'll update tomorrow. I'm going on a trip to Big Bear for the weekend, so I may not update as much as I already do, which isn't much given how I've built up a habit of updating this quest at least once a day.
>>
Apologies, the internet here in Big Bear is shit. However, I will be back tomorrow and should be able to update when I do.
>>
>>3773235

Making haste, you move down the trail towards your cabin like a banker falling from a tower after black Tuesday. The forest is still silent, with a majority of the sounds coming from your quickened walk back to safety. On the way back to the entrance of the forest, you notice something odd. In dark brambles ahead of the path, you see what appears to be a rotten rabbit stuck inside of it, its four limbs pulled away from the body and caught in other parts of the thick bush. As you walk past it, the gruesome picture becomes all the more clear.

Judging from the smell, the Rabbit must have only died an hour ago, yet its flesh was grey and mottled black, skin flayed at the sides and hanging about. The four limbs barely have tissue, mostly bone and fur, entangled within thick, dark brambles. The side of the rabbit's surprisingly intact torso is pierced by a lone branch, as if this odd scene was a bloody and misconstrued homage to the death of Christ. Faintly, in the distance, you hear what appears to be an mangled engine roaring to life, its harsh, mechanical sound thundering through the forest.

From what you can hear, it seems that the noise is growing closer to your location. You begin to sprint down the path, the crude buzzing of clanging metal and the distorted screams of twisting branches growing ever closer. Seeing the entrance to the forest only increases your speed, as before you know it, you're already half way towards your cabin. The odd noise dies down, and the bird song returns, muffled by the pounding drums of your heart.

What will you do?

>Enter your cabin and try to collect your thoughts

>Bring your musket and see if you can find the source of the strange sounds

>Enter your Truck and go on a run for supplies in town
>>
>>3777517
>Enter your cabin and try to collect your thoughts
NOPE
>>
>>3777517
>Enter your cabin and try to collect your thoughts
The cabin is OUR fortress, and none shall enter and fuck us up as long as it stands firm!
>>
>>3777517
>Enter your cabin and try to collect your thoughts, lock the doors and windows just to be safe
NO NO NO NO
>>
>>3777883
>>3777920
>>3778179

Enter your cabin and try to collect your thoughts
>>
>>3779351

You practically slam the door to your cabin open, finally entering the relatively warm and safe interior of it. You lock the old, rune covered door to your Cabin and close the door behind it. The windows do not open, so you do not have to worry about locking them. Quickly removing your coat, you toss it over a wooden chair and open your bag, removing the spoils of your harvesting venture. A variety of wild onion, wild garlic, nettle and morels are laid upon the table, and you feel that a nice nettle soup would do well to soothe your mind. Placing the morels into a bowl full of water, you set to work cooking, stoking the old flames within the antique iron stove and placing a pot of water onto it to boil.

Filling a small iron tub full of water, you remove the nettle leaves from the stalks, tossing them into the cold water as you wash your wild onion and garlic. You deftly move your sharpened hunting knife about, cutting the edible bits into fine little cubes that you drop into the slowly boiling water of the pot. You take out a small box from the cabinet, opening it and removing a layer of waxed paper from it. You pick up several brittle slices of the portable soup, tossing them into the water as it begins to steam. Soon the nettles are prepared, the water in the tub a orange color which you dump, adding the nettles into the soup. The morels have been cleaned, a few with slugs on the top which you remove and set aside for you to place into the earth later.

The morels are cleaned then quartered and added into the soup. The smells of beef broth waft throughout your kitchen, and soon you sit on the ancient dining table, with a nice bowl of nettle and morel soup by your side, a circle of hardtack and your thoughts to collect. What was that noise? What did it belong to? Are there more entities that belong in the forest? These thoughts echo throughout your mind and are settled by the rich beef broth and delicious morel flavor of the nettle soup. You decide that you will never go down that trail without a gun.

Now that you have calmed down, what shall you do?

>Read your ancestor's journal while you enjoy your delicious soup

>Just enjoy your soup and drive your truck to the village in order to restock on supplies

>Prepare your musket for hunting after you finish your soup
>>
>>3779380
What exactly are we low on?
>>
>>3779380
>Just enjoy your soup and drive your truck to the village in order to restock on supplies
We need some milk and bourbon to mix with the crow's eggs we find in the woods
>>
>>3779380
This >>3779466
>>
>>3779466
>>3779494
Enjoy your soup
>>
>>3779744

Sitting back into your chair, you close your eyes and hum contently. Steam lazily rose from your bowl of nettle soup, a delicious spring aroma emanating from it. You could do with some more fresh ingredients, given that your home has a refrigerator. One concession that your somewhat backwards and definitely traditional family made was to electricity. There is a generator located somewhere in the cellar that's hooked up to the home's power grid. Plumbing also exists in the cabin, installed after your Great Grandfather suffered a bout of food poisoning that lead to the destruction of the outhouses.

Needless to say, a trip to the village would definitely do you some good. Taking another spoonful of the soup, you place it into your mouth, sucking the wet chunk of morel into it as it dissolves, releasing all of its delectable juices and flavors into your mouth. Even if there is definitely something odd in the forest, you'd say that your harvesting run was worth the trouble. Soon you conclude your hour and a half long lunch after reading a good book.

Leaving your house, you approach the truck and get into it, starting the engine as you drive it down the dirt road that eventually leads to the main road, which in turn is connected to the village and the rest of New England. Nothing of note occurs while you drive through the dirt road in the forest, except for a few oddities. For one, there was a deer that was impaled onto a tree, par for the course when you lived there as a child. Then there was a deer's head that was mounted on a bush, again another thing that was to be expected, given that you were a native of this county.

Finally, there was a new set of brambles that grew over the road. Your truck is however, made of sturdy material and so it plowed through the bramble and probably obliterated the local ecosystem that existed within said bramble.

Arriving into the village, you first park your car in the designated public parking area before visiting...

>The Village Center

>The local grocery mart

>The general goods shop

>The blacksmith
>>
>>3779769
>The local grocery mart
>>
>>3779769
>The local grocery mart
>>
>>3779769
>The local grocery mart
KEEP TO OURSELVES
>>
>>3780036
>>3780039
>>3780332
Visiting the Local Grocery mart
>>
>>3780900

Entering the grocery mark, you notice just how stagnant it looks. There are shelves full of local soda brands from the late 1960's, a butcher shop located at the far end of the entrance. There are aisles upon aisles of food and other such niceties, stacked next to each other like a pack of rabbits in a tin can. The cashiers are all young, probably sixteen at the latest, with a few doodling in their spare time or handling purchases from the community members that visited them. Given that it was the only grocery in about 50 miles of John's Landing, it was quite busy in spite of how empty the store seemed to be. Even the cash registers seem to still be completely mechanical, not somewhat digital like those modern registers with their fancy LED displays.

There are twelve aisles, each one leading to their own section regarding food. Some of the names are quite faded, yet still legible. Others are still bright and full, painted with that garish red color that was beginning to grow popular, a sign of the new decade you now live in.

Which aisle do you decide to visit?

>Eggs

>Fl_s_

>Grain

>Whole Gr_in

>C_n__d _oo_s

>R__t vegetables

>Leg_me_

>Cucurbits

>Solan_ca_

>L_a__ G_een_

>Soft _r_nks
>>
>>3780944
>L_a__ G_een_
>C_n__d _oo_s
Go to the most illegible ones.
>>
>>3780944
>L_a__ G_een_
>C_n__d _oo_s
>>
>>3780985
>>3781887
Most illegible options
>>
>>3782745

Entering the L_a__ G_een_ aisle, or as you come to find out, the Leafy Greens aisle was a mess in of itself. As the entrances of the aisles were technically blocked on one side by a mounting pile of what appeared to be shipment crates, you had to maneuver yourself through the tight corridor of wooden boxes that smelled sweet and made your stomach churn. Thankfully, it seems that the greens that they sell are in actuality quite fresh and of very high quality, with nary a mark on their stems nor on their leaves. Armed with your own shopping bag, you begin to pick out several greens that smelled good and were interesting, shoving them into your bag with the same sort of strength you used for tossing rocks at windows. The vegetables finally go silent.

Again, squeezing through the absolutely tiny corridor that formed in between the stacks of wooden shipping crates, you manage to make your way to the Canned Goods section without tripping over any of the rocks that seemed to gather around the foot of the aisles. The entrance to the aisle completely free for what could be the first time in half a decade, you enter and begin to pick out some of your favorite canned goods. Pickled eyes, a can of Winthrop's Grapes and freshly caught tuna. Outsiders often doubt the freshness of the tuna, but are often caught off guard when the can is opened, filled with the most delectable cuts of the chicken of the seas.

Exiting from the aisle with your shopping bag half full, you estimate that you'd be able to make about two more trips throughout the aisles before you fill up your bag.

Which aisle do you visit?

>Eggs

>Fl_s_

>Grain

>Whole Gr_in

>R__t vegetables

>Leg_me_

>Cucurbits

>Solan_ca_

>Soft _r_nks
>>
>>3782772
>Eggs
PROTEIN
>Whole Gr_in
Gotta get those grains in. We can always hunt for meat or grow our own fruits and vegetables. We need the hard stuff to buy.
>>
>>3782868
Supporting.
>>
>>3782772
>Eggs
>Whole Gr_in
>>
Dead quest?
>>
>>3785035
Nah,not just yet, give the Qm some more time. But just in case archive it since the thread is pretty close to dying.
>>
>>3785560
>>3785035
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Stand%20Quest
STANDO has no name of his as the tag, so should this thread be archived under the Stand Quest tag despite not being anywhere related to any of that stuff?
>>
Yeah sorry, the whole internet thing yesterday hampered by abilities to post. I suppose I'll end the thread after this one last update. If you archive it, please put it under its own tag.

>>3782868
>>3783549
>>3782897
>>
>>3786134

It would be prudent for you to stock up on supplies that you can not so easily forage for yourself in the forest. Thus you walk back into the utter mess that were the aisles, entering the Eggs aisle as you begin to pick out several plastic cartons. Opening one for inspection, you see that there are eight eggs inside, each one about the size of a softball with points on the end like a coned helmet. Just the way you remember them. Putting the cartons into your bag, carefully stacking them so as to not crack any, you exit from the eggs aisle and enter the Whole Gr_in aisle.

The Whole Grain aisle, bane of your childhood and a good friend in your adulthood. The brown loaves of processed bread are stacked evenly next to each other, with a wide variety of different types. From rye to pumpernickel, whole wheat to just whole grain. You pick out several loaves of rye and whole wheat bread, putting them into your bag as you exit from the aisle. Walking towards check-out, you come across a young teenaged boy who seems to be busy sketching something. With a glance to the side of the cover, you manage to make out the words "Cal-Arts".

Ah. So he's one of those students. You are silent as the boy processes your goods, ringing up the total cost to be around 47 dollars with tax. He does not ask any questions, nor does he deign to even look at you. Seeing such a well learned boy in spite of his likely communism gives you hope for humanity. Leaving the grocery mart with a spring in your step, you carefully secure your shopping bag to the side seat as you drive off once more towards your cabin.

All in all, this was just a normal day for you in John's Landing.
>>
>>3786134
Is this a one-shot?
>>
>>3786355
Maybe. I'll try one more quest before getting back to SRQ. I guarantee that it'll be back by at least the eighth of October.
>>
>>3786359
Good to hear dude. Part of me really wants to put this under Stand Quest tag as an unrelated spin-off though, just to make it easier to track down. Otherwise I'll do what you want and give it its own tags. Goodnight dude.
>>
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>>3786359
Glad to hear it, speaking of which Did we unintentionally beat up Kaminari's Mom? Re-Destro probably just bribed the cops to get her and the other one out of prison, I think he knows about time skip now.



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