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Last thread: http://suptg.thisisnotatrueending.com/qstarchive/3849123/

My Discord:
N2EmEtP < apparently that's how invites look now.

Last time, we escaped the jedi temple, cut down some clones, had a short brush with the darkside while dealing with smugglers, crushed an AT TE, met our ace pilot Iso Salya and had a worrying vision of being cut down by the traitor on the very landing pad on which we now stand.

Now... where were we?
>>
>>3881876

By the time you reach the landing pad, Iso seems to be running low on adrenaline to push through her cracked ribs. Her showmanship has massively gone down and you start to hear little gasps and see involuntary little clenches on her hands.

The majority of your ride is spent sightseeing, including taking notice of some odd creatures that you will have to ask Master Gohl about sometime.

But instead, the speeder touches down on a platform slick with rain. It seems that in the evening has turned dark, with sections of the city now aflame or blacked out. You do not know enough of the planet or the district which houses the Jedi Temple, but everytime you experienced the power cut the masters put you all in panic rooms; so this can't be good for all the innocents.

Iso's ship is odd. Quite unlike the small fighters that jedi use, it is bulky and almost pyramid in shape, with thrusters all along the huge flat surface you are helping both of the adults toward. From here you can see that each corner of it seems to have a pair of huge blasters, probably controlled from within.

Your master seems to be mostly coming out of his sensory overload induced disorientation. And when he looks around he starts sending ripples in the force through you, you sense fear in him. But not just in him; you sense it coming toward you from the direction you all arrived from in a much greater intensity.

"Iso, they're coming." Gohl says, freeing himself of your support. Using the force, he levitates you both onto the ship. "We need to be airborne; now!" It's the first time you've heard him sound like he isn't in control fo a situation. As you land on the ramp of the ship you can't help but feel fear at that.

> Master what's going on, who am I sensing?

> Well we'll defend Iso!

> Get in the ship and help Iso somehow?

> How do those big guns work Iso!?
>>
>>3881877
>> Master what's going on, who am I sensing?
>> Well we'll defend Iso!
>>
>>3881877
>> Master what's going on, who am I sensing?
>>
>>3881877
>> How do those big guns work Iso!?
>>
>>3882146
>>3882044
>>3881998

Can I get a bravery roll for Dove.

Pass 36

Crit 40
>>
Rolled 13 (1d20)

>>3882182
>>
Rolled 8 (1d20)

>>3882182
>>
Need a 15 with the third roll!
>>
Rolled 1 (1d20)

>>3882182
>>
>>3882206
>>3882188
>>3882186

I'll write in a bit.

Sounds like Dove's going to be scared.
>>
>>3882206
>>3882188
>>3882186

"Master, what's going on who is that I'm sensing?" You ask stepping back down the ramp of the ship.

The face of Gohl is twisted and furious, his lips drawn back to reveal well groomed fangs and lookign quite ferocious. "Stay on the ship Youngling! Do not look outside!"

You have never heard him raise his voice, nor seen the fur on the back of his neck stand up like it is now. whatever is going on seems to have ran an electric current all upon and down your instructor's body. And despite his orders you glance over your shoulder while running deep into the bowls of the ship.

The outer jedi robes have been thrown aside, revealing his immaculate garb. Like some kind of sentinel or pinnacle of the jedi order, he faces the landing gunships alone. Unlike his previous encounters, there is no radiating tranquility or control. He's looking like a cornered animal.

And even ignoring the waves of fear you sense about to clash, lessons at the temple have told you that cornered animals are the most dangerous kind.

~~~~

Four gunships land and troopers begin to file out, a fifth gunship circling to discourage Iso from taking off. But these aren't the threats, the threats are the foolish clones skulking on rooftops thinking you cannot sense their apprehension and anger. anger at a fabricated treasonous plot by the order...

Now coming after the noble jedi who fought and died for the republic and it's chancellor.



It makes you sick. So when you ignite your lightsaber and deflect a blaster back at an unseen sniper; it felt easy. Stopping the misguided fool's shot felt so easy that it was almost enjoyable removing the threat.

> Do not act. Simply react.

> Toss a gunship into one of the buildings those snipers set up on.

> Tear up the causeway to the platform. Make cover and stop them flooding in at once.

> Charge

> Write-In
>>
>>3882817
>> Tear up the causeway to the platform. Make cover and stop them flooding in at once.
>>
>>3882817
>Toss a gunship into one of the buildings those snipers set up on.
>>
>>3882817
>Tear up the causeway to the platform. Make cover and stop them from flooding in at once.

We need to buy time for them to escape, but not be completely suicidal about it.
>>
>>3882817
>> Do not act. Simply react.
>>
>>3882861
>>3882860
>>3882852
>>3882826

Roll!

Pass: 26

Crit: 34
>>
>>3882906

I am one with the force and the force is with me.
>>
Rolled 15 (1d20)

>>3882906
>>
Rolled 12 (1d20)

>>3882906
>>
Only need a 7 to crit.
>>
Rolled 3 (1d20)

>>3882906
>>
>>3882916
>>3882914
>>3882913
>>3882912
>>3882910
>>3882861
>>3882860
>>3882852
>>3882826

thats a 30. Writing a normal success.
>>
>>3882919
Umm...QM? You still there?
>>
>>3883045

Yeah. TLDR: all of my tabletop group decided to make characters at once and I'm wrangling a bunch of yanks.

Give them all day and they all decided to do it at same time... at 2am.
>>
>>3883060
Well, try to give us an eta if you have longstanding pauses.
>>
>>3882916
>>3882914 (You)
>>3882913
>>3882912
>>3882910
>>3882861
>>3882860
>>3882852
>>3882826

Like some unknowable signal has been sounded the clones begin to move forward at double time. Instead of standing your ground, you instead rush to meet them.

A quick raising of your hand sends the causway into and the enemy forces into disarray almost immediately after the clones pull their triggers into a well drilled firing squad. These are no shinys, and the well placed shots would have been a problem were you slower in your sprint or collateral destruction.

"Don't let anyone out of your sight!" The office commands, "Three wide, keep together!" You try to hone in on the commander, but your maze of your own making is surprisingly deep. Hopefully the traitor doesn't throw away his own troops' lives to fire upon his own men.

> Wait aorund a corner and strike with saber.

> Silently track the squad leader

> Force jump out and over to their side. Hit their flank.

> Force push the torn up alloys in all directions, sweep them off the sides or crush them.

> Write-In
>>
>>3883137

Posted the bit I had done before everyone bombarded me. I can continue based off this vote.
>>
>>3883137
> Force push the torn up alloys in all directions, sweep them off the sides or crush them.

See if we can also hit some of the gunships with the debris.
>>
>>3883137
>> Force push the torn up alloys in all directions, sweep them off the sides or crush them.
>>
>>3882182
A pity votes from the previous thread haven't carried over.

>>3883137
I am inclined to pick that what Gohl is really good at too.

> Force push the torn up alloys in all directions, sweep them off the sides or crush them.
>>
>>3883137
>> Force push the torn up alloys in all directions, sweep them off the sides or crush them.
>>
>>3883545
>>3883506
>>3883161
>>3883150

Roll!

Pass 30

Crit 42
>>
>>3883619
>>
>>3883619
>>3883623
let's try that again
>>
>>3883624

You okay there pal?

dice+1d20 in the options field.
>>
Rolled 11 (1d20)

>>3883619
>>3883626
forgot the 1 in dice+1d20
>>
>>3883628

Proud of you kiddo.

Decent start too.
>>
Rolled 14 (1d20)

>>3883619
>>
Rolled 16 (1d20)

>>3883619
>>
>>3883628
>>3883630
>>3883655
>off by 1
16% to crit, oof. Gohl should train his Willpower stat.
>>
>>3883628
>>3883630
>>3883655

So close.

Gonna write after I finish my linner.
>>
>>3883628
>>3883630
>>3883655

As stealthily as possible, you deactivate your saber and crouch low in the shadw of an overcrop of bent alloy, as if sheltering from a great storm. In this position you throw yourself bodily into the great maelstrom of the force, feeling it roil, crash and writhe around the area like some great living monsoon or massive beast.

You've experienced nothing like this, even in your battle against the sith assasins. Darkness stalks and circles the area and pours out of you the very ground feeling slick with fear, anger, hate and suffering.

But, in you is hope. There is peace, spreading from your hands on the cold alloy. Even with your eyes shut you feel the cooling energy of the jedi way spreading through you. the circumstances had drawn you too close to the edge, fear for your safety. Fear for Dove. Hate of the traitor, clones and the chancellor who turned on your order. That was not the jedi way.

Standing, you bring your hands to your chest and feel your abilities spread all through the area. The falling rain is stopped and held in place creating a dome of free air. And a dome of silence.

You hear a voice from above, demanding the pilot gets him down to your position. But it is noted in a deatched way, of little concern. You do not control the force, nor does it control you. It simply is and by pushing your arms out to the side, you let loose the tide of energy that binds everyone present.

Even the snipers far behind the makeshift wall of landed gunships have went toally silent. Even the perfect clone troopers of the republic's finest having been stunned by the display.

That perfect silence is broken by the sound of metal being pluskced free from the remaining rivets and fastenings. There is no tearing or resistance, it all comes quickly and smoothly. Flying into clones, gunships, sending the organzed and ruhtless 501st into panic. Some diver for comrades' arms as they are tossed over the side; others are smashed to the ground many meters away either unconcious or deceased. Yet more fall of the sides, struck by the now almost completely destroyed platform and plunged down into the molten core of the planet many many miles below.

But the quickest and wisest manage to dpeloy their grapples, hooking onto the supports of the landing pad and swinging below the metal skeleton of the once mighty causeway. A glance down tells you they will reocver and start climbing eventually and that one of those men is in fact the famous Captain Rex.

And he isn't the only war hero of the republic you will have to deal with. But first, you'll need to do something about those landed gunships or the snipers behind them.
>>
>>3883729

> Sprint along the internal scaffold and get close to them. You're more than agile enough to run across the narrow metalwork.

> You might be able to deflect their main gun. Nobody's tried that before though.

> Throw your saber at them.

> Throw your saber at the circling gunship before it lands.

> Write-In
>>
>>3883731
>force crush the dropships engines to bring it down
LAATs dont really have anything aerodynamic keeping it up otherwise and if we can time it right might crash on the remaining snipers
>>
>>3883745
Supporting
>>
>>3883729
Fuck I wish it was a crit. So close indeed, the description made it feel that way.
But Gohl is not Sheev (wonder if he felt that and the LAAT crumple).

>>3883745
I like it but the caveat will probably raise the difficulty skyhigh.

It all comes down to us sacrificing ourself to save Dove, isn't it, QM?
>>
>>3883766
>LAAT
Meant AT-TE
>>
>>3883766

I am not a railroader.

You can both die and survive here.

Anons chose to try and keep Gohl alive in thread 1 when we had the vision. I'm going to respect that.

But ofc. 1v1 against the traitor is not likely to go to well if dice put you in that situation.
>>
>>3883766
In figure passing my option is pretty possible but hitting the ground troops with the broke ship would need a solid crit
>>
>>3883772

I'd say curshing the engines on a pass. Anything more would be crit. Not saying DCs as I don't want to bias voting. But write-ins to get bonuses.
>>
>>3883770
>1v1 against the traitor is not likely to go to well if dice put you in that situation.
Are red lines dark side tinted? I can picture the noorian drinking in that cup of primal rage to pull off something nasty as last resort to survive even if it means betraying the teachings.
>>
>>3883778

Red is when dark side is influencing either us or the environment/situation.

Blue is when we are going full jedi. Tranquil/empty/hopeful.
>>
>>3883731
>> You might be able to deflect their main gun. Nobody's tried that before though.
>>
>>3883745
Supporting as well.

>>3883778
Come on man, no one here is going to suicide run against Vader here. Besides, he's still probably killing children in the temple right now.
>>
>>3884231
>>3883805
>>3883778
>>3883772
>>3883769
>>3883766
>>3883759
>>3883745

Force crushing some engines?

+3 mod for write in!

Pass: 31

Crit: 39
>>
Rolled 6 (1d20)

>>3884310
oh boy here we go. hope i didnt screw us
>>
>>3884316
fuck
>>
>>3884316

9/31.

I meant, it's doable still.
>>
Rolled 8 (1d20)

>>3884310
>>
>>3884326

20/31.

Need at least a natural 8. And a Natural 16 to crit.
>>
Rolled 7 (1d20)

>>3884310
>>
>>3884351
F
>>
>>3884352
>>3884351
>>3884329
>>3884326

9
11
10

30. One away, jeez.

Will write when I get free of dog walking.
>>
>>3884356

So I totally fell asleep. IOU one update tomorrow. Aiming for 3 updates before I head to Ireland.
>>
>>3884352
>>3884351
>>3884329 (You)
>>3884326
>>3884562

The pilots start bringing their main guns online with a hum inperceptible to those without the hearing capabilities of the Noorians. Without your cover you are exposed and free to be cut apart by those heavy lasers, deifnitely too heavy duty for you to deflect.

Throwing your saber would be suicide and if you sprint across to melee, that circling gunship could drop the traitor and his elites on your six; with easy boarding access. Between a rock and a hard place, you aim for the third option.

Reaching out with the force and coalescing as much of it as you can around the engines of the circling gunship.

Something offers reisstance, as if the force itself is hesitant to endanger the man on board. But, it feels like the interference isn't coming from the traitor, but deeper into Coruscant.

At least whatever is interefering with you cannot fully neutrslise you, as you do sense small sparks beginning to shoot from the engines of the troop transport.

But before you can renew your assault and bring the ship down, your lightsaber is in hand and deflecting; as sniper fire begins ringing out.

Each shot is perfectly aimed, killshots one and all. Blue lights, in the dark fly toward you and are batted away in a twirling of white-blue motion and fluid and artful motion. You waste no time, everything is efficient and caculated. Your arm is guided by the force, your footwork exemplary. But the problem is, a stalemate is as bad a s aloss for you. Every second spent standing your ground and reflecting blaster fire, is time for the gunships' main weapons to come online, or the traitor to land, or the few surviving troopers with Rex to make it to the loading bay.

> Abandon defence, charge

> Dove bailed you out

> Start backing up the boarding ramp

> Pull the landed gunships forward, maybe you can yank them off the edge

> Write-In
>>
>>3885183

God damn that typo on Resistance, why do I ever write on mobile.
>>
>>3885183
>start backing up the loading ramp

Time to leave!!!
>>
>>3885183
>Start backing up the boarding ramp
>>
>>3885183
>> Start backing up the boarding ramp
>>
>>3885183
>> Dove bailed you out
>>
>>3885183
Leave and hope gunships don't damage the freighter too hard.
>>
>>3885189
>>3885195
>>3885207
>>3885273
>>3885352

Okay.

Roll for ???

Pass: 28

Crit: 40
>>
Rolled 17 (1d20)

>>3885442
>>
Rolled 7 (1d20)

>>3885442
>>
Rolled 16 (1d20)

>>3885442
>>
>>3885450
>>3885449
>>3885444

Oooh a crit.
>>
>>3885450
>>3885449
>>3885444

Outside you hear blaster bolt after blaster bolt, including the heavy main guns of the clone gunships. Iso is like a woman posessed at the cockpit of her craft, pushing at blinking buttons and flipping levers in a carefully hectic sequence that is lighting up seciton after section of the ship's interior.

You let out a yelp and brace as something hits the ship and causes it to shake violently. Clutching the sides of your head as you cower. Whatever is happening scared Gohl, Gohl who isn't afraid of anything. And he's out there trying to protect you from it all.

And like some little baby youngling, you're hiding while Iso and Gohl are doing their best. Because you're scared.

Fear is not the jedi way. Fear leads to Anger. Anger leads to Hate. Hate Leads to Suffering. The memory, almost so clear you can feel the hand of your master on your cheek once more. Just because the light has gone, does not mean there is no light. We must be the light. Do not be afraid Dove, we need to be brave for the other younglings, don't we. You had nodded, wiping away tears and standing. The thunder and lightning was like nothing you have seen before, a great storm that touched all of your physical sensed and even the sense that tied you to the force.

Another memory, of when Gohl asked you to explain why you were afraid of the dark. During a one on one lesson, usually reserved for sparring by other masters, Gohl instead tried to learn about his students. You later learned it was so he knew what kind of jedi they would be best and instruct them accordingly.

And what is there to fear in the dark? Ignorance? Confusion? If you wish to vanquish uncertainty and ignorance, do so with learning. A strong light will simply cast more shadow without intelligence and discrening judgement. Knowing when to act and how, are more important than acting itself.

The memories are enough to get you to your feet and looking for an answer. You don't know what is happening, so you need more information. Information can be found at the gunnery station in the far wall.

But the console has not been activated, so you have to do it. The red light on the stick is most likely a trigger, so you instead should... Raise the lever slowly

As you do, you feel the ship's power being diverted and roaring into life. Generators and wires sending the cartridges and heating packs for the huge anti vehicle blasters the much needed power for their function. All by your hand.
>>
>>3886827

And you see your master, beset by a squad of snipers. And five gunships all trying to fire upon the nimble Noorian Knight who was weaving and deflecting everything coming at him. His acrobatics before your eyes cause hope to bloom in your chest despite the odds, every flip and movement of his blade as perfect as could be. This was not his usual combat form, but the one you had only seen once before. Master Yoda's bizarre form would favour someone like Gohl; but it is still astounding to see him propelling himself through the air like a spinning and dazzling marionette

But those gunships will manage to home in on him sooner or later, as impressive as the show is - you know that it would take a member of the Jedi Council's level of force precognition to stand alone out there for much longer. And that's without taking into account the black clad figure disembarking from the the furthest back gunship.

Your master cannot retaliate for sniper fire, he cannot advance without those heavy ship lasers turning the area into a wasteland and him alongside it and the clone's leader will no doubt be prepaing a coordinated assault to overwhlem him soon. The clones fought alongside the jedi for years in the clone wars, so they must have had some ideas on how to defeat their former comrades.

Such treasonous curs were simply preparing a tactic to defeat your master right before your eyes. You had to do something! Or else you would lose the only person you had left!

THINK DOVE THINK.

> Fire on the gunships

> Fire on the buildings those snipers are in.

> Aim for the leader

> Shoot wildly and without control, it'll give your master the opening he needs!

> Get out there and help him!

> Write-In
>>
>>3886831
> Fire on the gunships
The biggest immediate threat as Gohl can't deflect their shots. And stationary barring one (correct?).
>>
>>3886831
>> Fire on the gunships
>>
>>3886831
>> Fire on the gunships
>>
>>3886831

Shit I forgot to close the red. My bad, I'm packing my suitcase while writing.
>>
>>3886831
>Fire on the gunships
>>3886857
Where are you going?
>>
>>3886877

Ireland for a metal gig.
>>
>>3886907
Nice bro, what band? Lets see your tastes!
>>
>>3886907
Shit, I'm liking you more and more Starborn.
>>
>>3886928
>>3886921

Gloryhammer.

A Sci Fi/ Fantasy Power Metal Band.

It's hard to reccomend them as their albums are a storyline with the band being characters. Rumours have it they were born out of a DnD game but I think that's wishful thinking on nerdy fans like me.
>>
>>3886938
HOLY SHIT, THAT'S ONE OF MY FAVORITE BANDS!

BASED QM
>>
>>3886938
You're on a /tg/ offshoot board QM. I don't think it'll be that hard to recommend a nerdy power metal band with songs "based" on dnd.

Either way I hope you have fun, and for the love of God pray that the qm curse dosen't follow you.
>>
Rolled 2 (1d2)

>>3886957

Dude don't jinx that evil mate.

>>3886946
Glad to hear. There's a player of my main quest who agrues with the lore on me. He doesn't think Ralathor died at the end of Ancient Cosmic Destiny But yes, Gloryhammer good shit.

>>3886928
https://www.youtube.com/watch?v=JhRtSHupVNI

1 I work on my commission before bed.

2 I try to get another update out before bed.
>>
>>3887024
The dice have spoken!
>>
>>3887070
>>3887024
>>3886957
>>3886946
>>3886938
>>3886928
>>3886921
>>3886907
>>3886877
>>3886857
>>3886854
>>3886839
>>3886838

ROLL

Pass: 22

Crit: 33
>>
No rush, but I need these rolls real quick if I want to update before I sleep.

My uber for the airport arrives in like, 6 hours.
>>
Rolled 17 (1d20)

>>3887087
REEEEEEEE
>>
Bed time, might update from airport. If I have a wait and dice are in.
>>
Rolled 6 (1d100)

>>3887087
>>
Rolled 8 (1d20)

>>3887087
>>
>>3887158
I'm pretty sure we're rolling d20's this time my dude.
>>
Rolled 12 (1d20)

>>3887087
>>
Rolled 2 (1d20)

>>3887087
>>
Back in country will update after second of my double shifts.
>>
>>3887702
>>3887398
>>3887265
>>3887246
>>3887158
>>3887094

Okay, 17+8+12 = 37. We critting some gunships then.
>>
Fuck sake, I posted last night.

Where the fuck is it.

Jesus christ, going to have to fucking redo it after work. Sorry anons, fucking hiroshimoot bullshit.
>>
>>3887702
>>3887398
>>3887265
>>3887246
>>3887158
>>3887094

With your newfound courage you run over to the console and begin steering the joystick toward the first of the gunships. Thankfully the display is low enough for someone to sit there permenantly, so you're comofrtably able to manipulate the station.

With a brief gulp to bolster yourself, you squeeze on the trigger. Prepared to destory the ships and save Gohl. Instead of instant fireworks and destruction, a half dozen reticules appears on your target as you begin dragging the targeter to the next ship.

Like some kind of targeting system? It marks where it will hit when you finally fire? Such and odd ship. But you redouble your efforts, dragging the target over each and every ship. Ready to crush the enemy in one fell swoop.
>>
>>3892489


Like the very rain lashing the ground around you, more and more blaster fire is falling. It is almost invigorating to be pushing yourself to such a degree, immersing yourself in the force and a battlefield for the first time in almost a solar year. Muscle memory and instincts long honed but left restless finally emerge in a storm of fire and determined assault, that you rebuke time and again to the detriment of the area around you. Sniper fire lands at your feet and between your legs, but the force is with you; anything that will end you is deflected and repulsed as you continue to look for an opening to finish your retreat.

The fifth gunship has landed behind the line, so you're very much aware that this is a ticking clock. He will be coming, charging ahead of his troopers as he always is wont to do. And that will bring the vision to pass and force a decision upon you that you refuse to make.

But just as you see a fammiliar figure moving his way through the troopers using the ships as cover, the battlefield is awash with the sound of sonic death. Iso's weapon systems scream as they began strafing all of the gunships in a brilliant green line of turbolasers and sonic disruptors. Electornics and shields are scrambled by the sonic weaponry before the cutting edge turbolasers cleave through the now defenseless gunships in a perfectly coordinated volley of technilogical supremacy. Why, if this weaponry suite was affixed to the republic's fleets the war with the seperatists would be a massacre!

The General drops to the ground as the laser of death passed by his head, a surprising display of vulnerability as the lives of the squad next to him are snuffed out by the heavy weaponry levelled against them. For a brief moment, you consider pouncing on his weakness; ending the man who genocided your loved ones as cruelly as he cut down the younglings.

But you have a youngling of your own to protect, so you only linger for one moment; to make sure he can look in your eyes and remember you bested him. With that second of gloating done, you sprint up the ramp and punch the button to seal the hold. And feel the ship rise off of the platform despite the small arms fire the snipers direct at it.

"Where are we going?" Iso demands from the cockpit.

> A small world in the outer rim, there is a jedi ruin there Dove needs to do her padawan trial.

> Noorian homeworld, you know the place better than your own paws

> Naboo, they have long been friends to the jedi

> Ask Iso to choose somewhere, that way they can't guess what you'd say.

> Kasshyyk. The wookies have long stood with the jedi.

> Ryloth. The safest place for us is in a Seperatist stronghold.
>>
>>3892492
>> A small world in the outer rim, there is a jedi ruin there Dove needs to do her padawan trial.
>>
>>3892499
That's an odd priority, anon.

> Ask Iso to choose somewhere, that way they can't guess what you'd say.
She knows better where to hide.

I also want to ask her where she got her hands on such weaponry.
>>
>>3892492
>Ryloth. The safest place for us is in a Seperatist stronghold.

Anywhere Iso takes us there's bound to be criminals, and jedi have high bounties.

Naboo and kashyyyk get fucked by ty he empire.

Noorian and the outer rim aren't so bad though
>>
And for thos einterested, Gloryhammer were fucking sick. I'm actually visible on one of the major pictures taken from the Dublin show.
>>
>>3892643
Good point.

> Ryloth. The safest place for us is in a Seperatist stronghold.
>>
>>3892492
>> A small world in the outer rim, there is a jedi ruin there Dove needs to do her padawan trial.
>>
>>3892661
>>3892654
>>3892643
>>3892519
>>3892519
>>3892499
>>3892752

So as of right now,

2 for padawan trials

2 for Ryloth.
>>
Padawan trials
>>
And we're off to the middle of nowhere.
>>
>>3892661
>>3892654 (You)
>>3892643
>>3892519
>>3892519
>>3892499
>>3892752

As Iso guns the ship with all she has, you grip the various straps and metal poles interspaced along the cargo pod to pull yourself forward. "Iso, head for the Valnak system." You order, suddenly holding your whole weight as the ship's nose begins angling straight up. What was once supporting metal bars is revealed to be a quite cunningly disguised makeshift ladder; a staple of the smuggler needing to leave in a hurry.

"Valnak is logged in. Are we headed to your home planet or something?" She asks, "Because I could just set the nav point there."

"When we come into the system I will supply you with new coordinates." You say, knocking on hatch to the cockpit. This whole ship seems to have been designed to be traversable vertically or horizontally; quite the enigma.

Now speaking in person, you see Iso is bleeding slightly into her pilot's chair. It seemslike her injuries were not just limited to a pair of broken ribs. "Alright. We going to hide out on some backwater forrest world?"

"We?" You parrot.

"Like it or not, I'm in this now. My ship; shot down republic ships. That means contacts are going to turn on me or be hunted down by the republic; so I have nothing... Aside from what's on this ship." Something about the delfation in her tone and body language resonates with you - a woman who was so full of life, living an adventurous and fiery lifestyle has been brought low by your actions.

"I am sorry." Is all you manage to say.

> Dove pops into the cockpit

> Iso demands some answers from you.

> Who is broadcasting on all channels?

> Refuse her company.

> Write-In
>>
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>>3896962
>Iso demands some answers from you.

Least we could do is tell her WHY we had to uproot her life in the name of oir crazy space religion. Break it down as simply as possible. Space Wizards had a schism long ago and now the galaxy sucks cause of those same space wizards, the end.

Who wanna discuss force philosophy? Bet any Jedi here are too scared to admit that the lightside sucks. Doesn't even have real force lightning, losers.
>>
>>3896962
>> Dove pops into the cockpit
>>
>>3896962
>> Iso demands some answers from you.
>>
>>3897846
>>3897030
>>3896989

Called for an uncomfortable conversation.
>>
>>3897846
>>3897030
>>3896989

After some time making your way up into the atmosphere, things settle into uneasy silence. Your hovering concern for the pilot is obvious enough for her to be annoyed by, but she has enough commonsense to know that she needs you in case something does actually happen. Republic shipyards, repurporsed to produce military vessels and space defence platforms stop you from going into hyperdrive until you're out of range of intercept. So Iso just has to settle for thruster flight, you're no navigation droid. But you'd guess it'll be an hour or so before you can make the hyperspace jump.

"So. You're a jedi." She eventually says, as if that's enough of an explanation.

"Yes. I am a jedi." You answer, moving to sit in her copilot seat. "Is that so surprising."

"You were hotter as a dirty corsec agent." she grouses, removing the breathers her species wear activating some kind of life suport setting that let you see her mouth without the reinforced plastic for the first time.

"I apologise for disapointing you then." You respond, somewhat curtly. With oxygen being posionsous to her kind, you're somewhat concerned at how long you'll be able to keep breathing if she's able to breath freely.

"No more games alright? What's Dove's deal? Is she really a bastard you had against the jedi rules?" She doesn't move her gaze from the displays on her ship; but you can sense her focus is mostly on you. This conversation is more than curiosity, Iso is testing your dependability. A knife might be headed for your back if you are not careful here.

"No. She is the only one of my pupils I could save." Your claws instinctively begin to emerge from your paws. "When the republic turned on us, it was chaos. She was shot in the massacre; I managed to stabalise her in the medical centre; but in that time-" You look away unable to finish the thought.

"Alright, republic slaughtered the jedi. The chancellor says you tried to assasinate him; crazy but not impossible." She shoots you a look as you half rise to protest. "But, shooting kids? If it was just because your monk buddies tried to coup they'd be taking prisoners and torturing confessions, or going for public executions. Not a purge."

"You're right." You say, drumming your claws on the console to your right. "It's more than that."

"Well, out with it." She demands, "I'm not watching your back if you don't trust me with the truth."

> Long ago... there was a mighty empire called the Sith

> General Skywalker betrayed us for some reason. He and the chancellor are evil. I dn't know if any jedi survived.

> Count Dooku was right. The Jedi were mislead by their loyalty to the republic. The speeratists may have had things figured out.

> I can only guess. I was a general and a teacher. I wasn't on the council or particularly special.

> Write-In
>>
>>3898768
>General Skywalker betrayed us for some reason. He and the chancellor are evil. I dn't know if any jedi survived
>>
>>3898768
>> Long ago... there was a mighty empire called the Sith

Give her the full story.
>>
>>3898768
>> Long ago... there was a mighty empire called the Sith
>>
>>3899313
>>3898994
>>3898863

As you take a deep breath, your ears twitch at the sound of the hatch to the cockpit slightly opening. It seems your pupil hasn't quite learned that eavesdropping is unbecoming of an aspiring jedi. "Long ago, in the days of the old republic. There was an empire, mighty, strong and dark. Hailing from the far world of Korriban they called themselves the sith..."

And so you launch into a storied and comprehensive history of the many wars of Jedi versus Sith. Dark and Light. The struggles for galactic dominance or galactic peace. For her part Iso asks pertinent questions here and there, while Dove sheepishly climbs in to openly partake in the history lesson once her arms and legs get tired.

You're no orator, but by the end of everything your audience of two is thorughouly hooked on every word. "Which brought us to today. Where Master Windu led a team of masters to arrest Palpatine, believeing him to be a sith lord."

There is a long silence, but Iso breaks it. "So this Dooku guy was branded a sith for calling out the republic being kinda corrupt? And there were a bunch of sith siding with the seperatists? So you figured, he must be a sith?"

"If it walks like a sith, talks like a sith and uses a red lightsaber like a sith was most people's beliefs. I only crossed blades with him once. I sensed a very conflicted soul. Mostly dark, but with sparks of the master he once was within." You rub at your eyes.

"Alright. So this guy basically was in charge of both sides of this war? And nobody was onto him? Not even The So Called Chosen One? Not even that master Yoda you talk about." Iso drums her fingers, "Feels like someone should have seen something."

The hyperdrive is almost charged.

> You are right. We should have.

> Dove seems upset

> We will have to try and figure things out at a later date.

> I was blind. It will not happen again.

> Write-In
>>
>>3899462
>> Dove seems upset
>>
>>3899462
>> Dove seems upset
>>
>>3899462
>> You are right. We should have.
>>
>>3899467
>>3899472
>>3899482

"But... Jedi can't die." Dove says abruptly.

"What?" Iso says almost with a laugh, "C'mon pet, don't be silly of course-"

"NO!" Dove protests, "Jedi are the guardians of justice and light, we protect order! How can we just... die?"

You reach out to her, placing your paw on the top of her head, "Listen Strashashak." The woe in your voice is apparently enough to arrest the little Palliduvan's attention. "The jedi are like all things; connected to the force. Moreso than most."

From the corner of your eye, you note Iso rolling her eyes beneath her goggles as she begins charging the hyperdrive. But you continue, "And all that comes from the force must some day return to the force, it is natural."

"But... we're jedi. We can't just... disapear like everyone else." She protests weakly, tugging at her arm.

"All things must end. That is the natural order. The way things are. We protect that order." You briefly consider holding back your next sentence, but decide she's already heard enough today; "Death is not to be feared. And some of the most heinous and evil acts of the Sith involved manipulating the force in an attempt to cheat death. To extend their life and warp the very natural order."

You move your paw from side to side flicking her braid, "Strashashak, I wished to have more time before we made this journey together."

"Where are we going?" She asks, as a small "Fasten Seatbelt" sign is illuminated by your ace pilot.

"An oxygenated asteroid, known as Kulliva III. More specifically-" The view from the cockpit begins to blur as every one of the thousands of stars in the sky begin to streak. The cognitive processing of what your minds were not actually developed enough to comprehend; a sub space pathway created by the ships hyperdrive, "We're going to the third jedi temple of Master Bido."

> Aqquiring supplies in the Valnak system

> Something is wrong

> Applying medical treatment to Iso

> Touchdown on Kulliva III

> Write-In
>>
>>3900281
>> Touchdown on Kulliva III
>>
>>3900281
>Applying medical treatment to Iso
>>
>>3900281
>> Applying medical treatment to Iso
Lets take care of our pilot.
>>
>>3900281
>Aqquiring supplies in the Valnak system
>>
>>3900281
>>3900283
Changing to
> Aqquiring supplies in the Valnak system
>>
Just doing some commission writing for a while.

My workflow today is

Commissions > Starborn > Star Wars.

How's everyone enjoying gohl's story so far? Hope the idea of choosing how far ahead to advance isn't too weird.
>>
>>3900747
Are options listed by their advancement?
>>
>>3901005

Some of them change what will happen.

Basically;

Everything goes fine, you land in Valnak.

Something goes wrong enroute to Valnak

Basically no timeskip as you patch up Iso.

And then fast forwarding to our final destination.

And ofc, a write-in option.
>>
>>3900281
> Applying medical treatment to Iso
>>
>>3901054
>>3901005
>>3900745
>>3900566
>>3900534
>>3900503
>>3900283

Called for patching up Iso. Gonna write tomorrow at some point.
>>
>>3901054
>>3901005
>>3900745
>>3900566
>>3900534
>>3900503
>>3900283

With the hyperdrive enabled, Iso's seat automatically pulls away from the console. To the tune of hissing hydraulics, she gingerly makes to stand. Without a word, you steer her right back into her seat to examine the wound she's picked up. With keen senses, you investigate how deep the wound is, if it hit anything important and of course search for infection.

All you manage to smell is blod, no infection or bone marrow has set into the circulatory system just yet, but it will before long if you do not act. "Dove. Head to the medical bay. I'm going to need to coagulent injectors; some coolweave thread and a suture needle."

Iso grunts as you poke a particular tender bit of hide, "Second door on your right kid. Black box, white cross."

"Yes captain!" The youngling naps off a salute before running back out the hatch she climbed in just a short time ago. Iso barely contains a snicker.

There's a brief bit of awkwardness, "That's a sweet kid you've got there." Iso says to break it.

"She's just my pupil." You remind her.

"Oh c'mon, you saying you don't have a soft spot for her? She's smart, daring, cuter than a Ferron puppy." Iso seems to be enjoying the teasing, until you accidentally brush a tender spot again.

Somehow you manage to keep your voice level, but there's chasm you almost step into when your thoughts go to the past, "I had a soft spot for all my pupils. They were my charge. The future of the order, awaiting guidance."

"Oh." Iso says, realising the gravity of your loss. "Do you want to talk about them?"

For a second you consider it, letting out the feelings of failure and despair at such bright light being snuffed from the galaxy once and for all by the hands of the dark. But that is not the jedi way. Tranquility and serenity, not passions are what will guide you to the light.

"Credit for those thoughts jedi?" The smuggler says, revealing her pointed teeth in a wry smirk.

"I do not think I can talk of them." You admit.

"That's fine. Don't want Dove to fall apart, right?" The way she offers up the logic like a lifeboat tells you that she knows it's just an excuse she's offering you. For such a renegade, you're surprised by just how much she seems to understand you.

"You are right. She needs to focus on the future."

"We all do." Iso says scratching at the red lines left by her breather mask. It must be difficult keeping that on outside of her ship.

"We all do." You agree, you hear a thump as something is knocked over in the medical storage. Clearly Dove could not reach the box without improvisation.

The silence yearns to be filled. But you are not sure if Iso or you will do so.

> Iso asks about your nickname for Dove

> You ask about Iso's breather and goggles

> You try to ask that Iso avoids being nude while you and Dove are passengers

> Ask Iso how she will handle being on an uncharted world with only the two of you for company.

> Write-In
>>
>>3902220
>> You ask about Iso's breather and goggles
>>
>>3902220
> You ask about Iso's breather and goggles
Must be difficult living on Coruscant like that.
>>
>>3902220
>> You try to ask that Iso avoids being nude while you and Dove are passengers
>>
>>3902220
>You ask about Iso's breather and goggles
>>
>>3902957
>>3902392
>>3902387
>>3902277

"It is rather surprising that you had a business or a permenant home on Coruscant; the idea of wearing a respirator or eye protection all day every day is." You search for the word, but Iso jumps in.

"Restricting? Frustrating? Annoying?" She offers, "How about a pain in the ass, light torture or a reminder of everything I've done wrong."

"I was going to say inconvenient." You simply say, unable to keep your stoic expression against her warm smile.

"I'll add it to the list then." She quips, miming writing it on an invisible pad.

"Only if you give me credit. It was my idea after all."

"Why should I? I'm a no good smuggler after all." Iso taunts, distracting you from Dove hauling a crate half her size up to the cockpit.

"Well Jedi are ferocious protective of their intellectual property. If you must know." Somehow you find yourself smiling and meeting Iso's goggles. "You would find my retribution quite frightening."

She holds her hands up in surrender, "Alright, alright." She continues her mime, "As suggested by Jedi Master Gohl, happy?"

you nod, but add, "I am no Jedi Master. I am but a Jedi Knight."

"Ah back to serious again?" Iso smiles past you and Dove shepeishly gives you the supplies to start stitching up your pilot. "I had you smiling, bring back the fun jedi!"

"You got Master gohl to smile?" Dove asks, "That's my job!"

"Don't want to tread on any toes, after all. I hear Jedi are ferocious at protecting their ideas."

"Oh yeah, ferocious!" Dove agrees, giggling at the little inside joke you've now created.

"And I think that's Knight Gohl. Not Master Gohl." Iso teasingly corrects, rolling her eyes.

> No it's master Gohl to her.

> You don't adress Knights as Knight... It's usually just Jedi. Or Master jedi if you're being ceremonial.

> How can you be this witty while being stitched up

> Focus on your task.

> Write-In
>>
>>3907010
> no its master Gohl to her, in fact you dont adress knights as knight persay
Its usually just jedi. Or master jedi if being formal.
>>
>>3907010
>> No it's master Gohl to her.

Younglings call Knights master. Like in ROTS when the kid said to Anakin "Master Skywalker..."
>>
>>3907092

Fun fact, that scene happened about when first post of thread 1 happened.
>>
>>3907010
>> No it's master Gohl to her.
>>
>>3907101
That's not a very fun fact...

>>3907010
>No it's master Gohl to her.



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