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Welcome everyone!

This quest follows House Boggs, a small Knightly House of Crackclaw Point. We've just reached the third month of the Year 284. Robert's Rebellion has ended and a new time of peace is upon the realm. For some at least. You’re playing as Ser Cormaic Boggs, Knight of the Boggwood. You’re a 20-year-old Knight with an emphasis on unconventional and cunning strategies and the leader of a band of guerilla archers known as the Sparrowhawks. You are the Head of your Household, though your small house holds little power and influence itself. Perhaps it's time to change that.

Last thread, you had a nasty fight within the city walls, gained a new ally, and your sister got married.

House resources and character sheets can be found here: https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU

Old threads can be found here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Boggs

I try to make a point of sending a tweet out when resuming here: https://twitter.com/CormaicB
>>
Rolled 2 (1d6)

>Maester with a focus in History/Heraldry, Healing, and Magic. The roll here is how long it will take for the maester to arrive.

“We should sponsor the chef,” Atia says for the hundredth time.

“You’re supposed to be the bookkeeper and you prefer a chef over a jeweler?” you ask incredulously.

“You would let your child go hungry for more gold?” she counters.

“Chefs don’t plow fields. We have food stores with or without one.”

“Fit for the horses and smallfolk, not for one with taste. Your heir needs to eat better.”

“My heir who will be born in what? Four months? Will this chef be sprinkling seasonings on your breasts?”

“You can,” she purrs.

“If you’re concerned for our child, then why not a maester? A learned man that can teach them all of the things we never learned. Another skilled healer wouldn’t be remiss as well. Ciara may not always be around,” you try.

“But she will be for this birth, yes?” your wife asks with concern.

“Aye. She and her husband will be staying with you until that time. After that, who can say?”

“You can say,” she answers.

“Truth,” you admit. You haven’t quite figured out where you will place them. Ser Anders will have command of one of your companies as promised, but you can’t help but feel Ciara’s potential will be somewhat wasted back at your tower. Aside from Atia, she may be the one who loves you most in this world, and that sort of love allows for some trust, even if you’ve tried to keep the worst of your life from her at times. She’s also fairly level-headed, although that may just be the contrast of her next to your more eccentric wife. If there is any left to you who you may trust to manage a part of your affairs in your absence, it may just be her.

The two of you sit on a stone bench in the yard for a time, lost in your own thoughts before Atia relents. “A maegi would suit us,” she relents. “If it is for my baby, then I will suffer bland meals for a while longer.”

“I’ll send the gold along to their emissary in the city with a letter requesting he have certain specialties,” you say. This perks her up and the two of you spend the next hour or so debating which to choose. One with a deeper knowledge of history and heraldries was an easily agreed upon point. As well as, strangely, one with knowledge of the higher mysteries. You hadn’t considered it yourself, but Atia was already of a mind that “maegi” must all know something of magic, as they allegedly do in the east. After some consideration, you had to admit that there have been some events in your life that must have been a result of sorcery, whether from a higher power or not, and so you scribble that down next. The last request ends up being for one with a knack for the healing arts, as this was in part meant to be for the well-being of your children.
>>
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>>3884275
You boarded a trading cog heading back out into the Gullet with your men for this venture. Aodhan stayed behind with half of your Sparrowhawks. He wasn’t pleased, but someone trustworthy needed to guard the villa in your absence and he’s at the top of your list for that. It’s the harder job really, you would rather deal with pirates than a house full of fretting noblewomen with their endless demands and questions. That’s not to say you are lacking for good men at your side. Along with the other half of the Sparrowhawks, Ser Anders and Ser Peter Plumm have joined you. Filling out the remaining numbers are Ser Lothor Hardy and some of his best warriors. An infantry veteran of most of the battles of Robert’s Rebellion with no more than scratches to show for it, he is either a complete craven or a hell of a fighter. Considering how close he was to fighting that Reynold boy at the feast and his eagerness to join you in your upcoming battle, you’re leaning towards the latter. All in all, you have a solid mix of archers and bruisers.

You wait until you are well out in the bay to explain your plan to the captain of the trading cog that Atia wrangled into this. A fellow Pentoshi, he was none too pleased at the thought of being bait, but he was clever enough to know that attempting to contest your plan at this point was just about the worst thing he could’ve done. No doubt there is a quartermaster with aspirations towards a captaincy of his own below deck eagerly waiting for him to make just that mistake.

On your third day of sailing up the coast, you come upon the coasts of House Hardy. Like many crawmen houses, most of their population, along with the house’s seat of Hardholm, reside in the valleys inland. Still, you’ve seen a smattering of small fishing villages, or rather the remnants of them. It seems what the storm didn’t take the pirates did, leaving only bodies and ruins in their wake. It speaks to a troubling boldness. Do these lands appear so weak to outsides to be so brazenly pillaged? Perhaps there is some sense to Lord Brune’s alliance after all. Then again, your own lands haven’t been targeted.

>Can I get 3d6 for Warfare to see how well your plan here plays out?
>>
Rolled 2, 2, 2 = 6 (3d6)

>>3884284
>>
Rolled 6, 5, 6 = 17 (3d6)

>>3884309
God Dammit that doesnt bode well
>>
Rolled 6, 5, 5 = 16 (3d6)

>>3884315
Nice
>>3884284
>>
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>>3884309
>>3884315 No, but yours does.

>Rolled 17 vs DC 12
>Success 2 degrees

You’re in command of this venture over Ser Lothor despite his status as heir to lordship. Unlike some other regions, your people put less stock in deference to heirs. To cede to someone just because they may have true power one day is considered the mark of a lickspittle. Ser Lothor is well aware of this and makes no attempt to claim command from you, instead making himself useful by pointing out villages and coves on a map. If you had to guess, you’ve probably already passed whatever cove the pirates are anchored at, so you order the cog to drop anchor a little way from the shore along the way to where the next intact fishing village should be on the map. It’s to the north of your position, so any raider looking to make one last run of things before taking ship to the open sea should stumble upon you here.

Next, you have the captain raise sails, and much to his dismay, start a campfire on the stern deck. That should be visible at least a league away in the night. Your handful of men lay back upon the elevated bow while you get yourself raised up by rope and pully to the crow’s nest. Bad leg or no, you have a commanding view and can put your bow to use up here. The three knights, Sers Lothor, Peter, and Anders are waiting in anticipation in the main cabin along with Ser Lothor’s axemen. Peter and Anders took your advice and skipped out on their full plate, opting to simply wear mail over their gambesons. More than likely, these traitorous sellswords will be in far less armor than even that. Better to trust in one’s own reflexes than to risk sinking to the bottom of the sea.

The sun sets. Everyone takes advantage of the novelty of the deck fire to have a rare hot meal at sea. Except you. You scan the horizon patiently, waiting for your prey. Your superior night vision cutting through the darkness by the reflecting moonlight on the waves alone… until you see it. Too big to be an ordinary galley, a dromond of war. Thirty oars on each side. If you had to guess, that would be around 180 oarsmen, though there could be more men aboard if the oarsmen aren’t the raiders. Atia has told you of how many of the city-states of Essos have their ships rowed by slaves or indentured servants. Given the unlikelihood that this is a ship of Braavos or Pentos, that is most likely the case. Hopefully you can break the real raiders aboard before they rile up the oarsman enough to put up a fight.

The warship pulls up along your smaller cog and throws rope across. One of the pirates, some sort of leader no doubt, calls across to your Pentoshi captain, all smiles and friendliness despite the fact that his men are clearly preparing to seize the ship. Now’s as good a time as ever to give the signal, you think as you draw your bow from your perch.

>Can I get 8d6+1, best of 3, for Marksmanship?
>>
Rolled 5, 4, 4, 6, 5, 2, 5, 2 + 1 = 34 (8d6 + 1)

>>3884388
Let's see
>>
Rolled 5, 1, 4, 3, 5, 2, 3, 4 + 1 = 28 (8d6 + 1)

>>3884388
>>
Rolled 5, 2, 3, 3, 5, 5, 4, 5 + 1 = 33 (8d6 + 1)

>>3884388
>>
>>3884392
>>3884400
>>3884410
Sometimes I forget how broken Cormaic is with a bow. This was a double shot too. Writing!
>>
>>3884392
>>3884400
>>3884410
Your vantage point from the crow’s nest allows you to freely rain arrows down onto the entirety of the dromond tied up to your merchant ship. In truth, you are more worried about running out of arrows than having to contend with an actual threat to yourself. A welcome reversal of the last time you saw battle. This is more akin to a particularly interesting and satisfying bout of hunting. You take your time to gain your bearing on the gently rocking ship before rapidly drawing and losing two arrows down to the two most interesting targets you could see, one of which being the falsely cheerful man conversing with your captain in a language that sounds like a bastardized version of Pentoshi.

>Ser Cormaic Boggs Double shot vs Pirate officer and raider (Veteran Raiders+Sailors)
>Rolled 26 vs CD 8
>Success, 4 Degrees
>23 Damage vs 9 hp, very dead

Whatever point the man was trying to make was cut short by the arrow that strikes him near the neck with enough force to send him toppling down into the rowers’ decks below. The next arrow hit the bewildered pirate to his left, who had the sense to draw a sword, but found no one to swing it at as he toppled down next. Ser Lothor, having been watching from the entrance to the cramped cabin, has the stones to sound a warhorn of all things. With lungs like his, long baritone note rumbles over the ships and the waves beyond, a promise of death without quarter.

>Can I get 3 rolls of 8d6? The first 4D being your Sparrowhawks and the last 4D being for the knights/axemen?
>>
Rolled 1, 6, 6, 3, 3, 4, 4, 3 = 30 (8d6)

>>3884447
I'll roll.
And I understand it will make fighting longer. But mind if we roll for Cormaic separately?
Cause he would roll 4 dice + 3 bonus
>>
>>3884424
HAHAHAHAHA, this is gonna be great
I still can’t wait till Atia gives birth to our son
[spoiler/] Geralt Of Boggwood [/spoiler]
>>
Rolled 2, 1, 6, 2, 4, 4, 4, 3 = 26 (8d6)

>>3884447
>>
Rolled 3, 6, 6, 2, 3, 4, 5, 6 = 35 (8d6)

>>3884447
>>
Rolled 3, 5, 6, 5, 2, 1, 1, 2 = 25 (8d6)

>>3884447
>>
>>3884451
Yup, I'll be doing that for all our combats now. Primary characters with the gear he has can be tricky and I'd like to make sure I get it right. Actually, while I'm writing up the results for your men, here's another quick vote.

How will you play this?
>Try to pick off the greatest threats to your men as they appear (Single shot)
>Just start killing as many as you can (Double shot)
>>
>>3884456
That's pretty nice.

I'd still atleast rather we roll 11d6. With the last 7 being the 4 test die and the 3 being bonus die added to. For any further fighting if possible?
>>
>>3884465
>killing as many men as you can
[spoiler/]test[/spoiler]
>>
>>3884465
>>Just start killing as many as you can (Double shot)
>>
>>3884465
>>Just start killing as many as you can (Double shot)
I would still go for the strongest warriors on their side.
We could like maim multiple strong opponents if not kill them. So the elite axemen and knights fucking slaughter.
>>
We have the absolute advantage. We are letting arrows fly at night. No one but us can see the arrows flying at night. Yes there is some fire and the moon providing some light. But this late letting them fly from a bird's eye view..should also give some kind of bonus. Being from superior ground and at no risk at being surrounded or attacked mid way.
While any enemy wouldnt even know when we let loose an arrow.
>>
>>3884466
Those dice weren't for Cormaic. This fight is basically running with smaller units than typical mass combat and as such your half unit of sparrowhawks and ragtag melee group are running with full unit dice of their own because the opposing forces are doing the same despite not representing the full 100 man units they normally would. Keeps everything simple rather than reinventing the wheel for combat.

>>3884471
>>3884475
>>3884478
Cool, let's double shot it. Can I get some 7d6+1?
>>
Rolled 2, 2, 5, 2, 5, 5, 6 + 1 = 28 (7d6 + 1)

>>3884503
Awesome
>>
Rolled 3, 3, 1, 6, 5, 3, 3 + 1 = 25 (7d6 + 1)

>>3884503
Yeah realized after the fact. I thought was for attacking axemen. No idea why.
>>
Rolled 1, 1, 5, 1, 3, 2, 5 + 1 = 19 (7d6 + 1)

>>3884503
>>
>>3884508
So does this work where the 3 bonus die cover the 3 lowest? Or is it simply 1st bonus cover 1st test die 2nd bonus strictly cover 2nd test die, and so on?
Never found out..
>>
>>3884508
>>3884510
>>3884511
A 22. Writing!
>>3884514
3 lowest.
>>
>>3884511
kek
>>
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>Sparrowhawks Marksmanship vs Deck Crew (Trained Sailors)
>Rolled 17 vs CD 8
>Success, 2 Degrees
>13 Damage vs 6 HP
>Unit Destroyed

The confused deck crew start scrambling for the ladders to try to get topside, but your men start feathering them from the bow castle, prioritizing any that reach for a ladder to great effect until those remaining think better of fighting a choose to cower under the safety of the halfdecks. There should be no more fighting from them unless your boarding party has to pull back.

>Ser Lothor’s Band of Boarders (Veteran Personal Guard equiv) vs Veteran Pirates (Sailors+Raiders)
>Rolled 18 vs CD 7
>Success, 3 Degrees
>16 Damage vs HP 9
>Unit is Disorganized

>Veteran Pirates vs Boarders (wearing mail)
>Rolled 13 vs CD 6
>Success, 2 Degrees
>2 Damage vs HP 9
>7/9 HP remaining before disorganized

Your boarding party meets the more militant arm of the opposing ship in a bloody clash of arms. It’s no organized battle line, but you daresay it may be more effective yet. Ser Lothar surges ahead with a blood curdling scream and starts laying about with his longaxe with a wild abandon. Now you know how he’s lives this long despite fighting on the front. No man-at-arms who’s seen more than a day’s worth of fighting would be stupid enough to willingly engage a berserker like Lothor. If he’s ever killed in battle, you suspect he will be taking his killer with him. Ser Peter and Ser Anders are fighting as a team with Ser Anders covering his friend’s flanks as he swings his warhammer is wide arcs. The remaining Hardy axemen do their best to emulate their future liege and are soon engaged in a series of individual battles themselves. A few on your side receive minor wounds of their own for their troubles, but they are thinning out the opposing ranks at what must seem like an alarming rate because the foe begins to engage more hesitantly.
>>
>>3884606
>Ser Cormaic’s Double Shot vs Veteran Pirates
>Rolled 22 vs CD 17 (adding +10 instead of the normal +20 for fighting a unit of 50 instead of 100)
>Success, 2 Degrees
>11 Damage vs HP 9
>Can’t be routed on ships, but take their -1D disorganized penalty again… twice
>Disorganized penalties meet unit’s endurance rank, unit is destroyed

You’ve been feathering those on the outskirts of the engagement until now, but you take advantage of the hesitation of the pirates to devastating effect. All it took was one hesitant backstep before you started slamming arrows into chests and scalps. The force you’re able to put behind each arrow with your Weirwood bow seems to dishearten them further, causing several to break ranks to seek cover rather than risk the unseen death raining down upon them. The knights who’ve trained their entire lives for this don’t share the same hesitation and instead press on into the foes until they are utterly broken.

This experience has been enlightening in some ways. At the very least, you now have a better appreciation for how brutal and unforgiving ship to ship combat can be. This isn’t a cock measuring land battle where the force that blinks first runs first, losing the engagement and living to fight another day. You’ve no doubt those raiders would have routed much sooner if they had any real option to, but there is simply nowhere to run here.

A couple of friendly crew members lower you down by rope and you limp your way to the opposing ship flanked by your men as the boarding party goes about executing the survivors. You take not that Ser Anders and Ser Peter don’t take part, the former wearing a troubled expression and the latter looking sickly. Ser Lothor and his veterans have no such scruples, cutting throats or burying axes into skulls at their leisure.

You couldn’t care less. You have eyes only for the main cabin, its doors still shut as your Sparrowhawks line up on both sides of it.

>Can I get 6d6 for Awareness (Notice)?
>>
>>3884465
>>Try to pick off the greatest threats to your men as they appear (Single shot)
>>
Rolled 6, 5, 4, 2, 3, 3 = 23 (6d6)

>>3884655
>>
Rolled 4, 5, 4, 4, 5, 6 = 28 (6d6)

>>3884655
>>
Rolled 3, 6, 4, 3, 6, 2 = 24 (6d6)

>>3884655
>>
>>3884662
nice 24, we saw the shit out of these fuckers wanting to escape. Let's shoot down these fuckers before they get the chance to run.
We may just get a warship our of this. Not like we are taking Hardy's population of children. And I am sure there should be plenty of loot. So this should be worth quite a fucking haul.
>>
>>3884660
>>3884662
>>3884663
Good rolls. Can I get another 4d6 for Cunning?
>>
Rolled 4, 3, 4, 5 = 16 (4d6)

>>3884699
>>
Rolled 4, 1, 2, 3 = 10 (4d6)

>>3884699
>>
Rolled 6, 6, 3, 3 = 18 (4d6)

>>3884699
>>
Rolled 5, 5, 6, 2 = 18 (4d6)

>>3884699
>>
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>Cormaic’s Awareness (Notice)
>Rolled 24 vs DC 12
>Success, 3 Degrees

Your men go to kick open the door, but you call for them to hold instead. The air smells like shit and blood and the screams of the dying are still ringing out before being messily silenced. Yet this is the one place on both ships that’s quiet? Not a chance. You take the door yourself and gently ease it open. You catch the briefest glimpse inside before you slam it back shut on instinct to the immediate response of a trio of bolts rocking the door in its frame. Then you yank it back open as your men rush in. There are two men in the room with three women. One of the men has a dagger to a woman’s throat, cowering behind her like the filth he is. The other is rushing to reload some ugly looking contraption that resembles a crossbow. Or was, until he was struck by several arrows in the same moment. The last two women are huddled in a corner in fear and seem to be of no threat to anyone.

To you at least, it’s rather obvious what this is. The officers of the ships kept the choicest women from the raids to themselves, these three. Sadly, they are probably the lucky ones as they are the only that yet live. You killed one of the officers on deck for certain, but these two are even more ornately dressed. While not an expert on naval organization, you’d wager the one on deck was the first mate. That leaves the dead one with the crossbow device as the quartermaster while the most overfed and garishly dressed man in quivering in front of you is the captain of this vessel. Well, you suppose you may have the two confused, but he’s certainly the captain now.
>>
>>3884753
With eyes gleaming by candlelight, you patiently stare at the enemy captain. He starts to speak in his native tongue.

>Cormaic’s Cunning (Decipher) Test
>Rolled 18 vs DC 18
>Success, 1 Degree

“I fuck you fuck her drop I leave,” he spits.

That’s not Pentoshi, but it’s awfully similar. It seems curses translate well across different dialects of low Valyrian. Despite your tenuous grasp of the root language, you are able to figure out his general premise and respond in kind.

“Do it. Then you die slow,” you respond, your voice dripping menace.

To perhaps even his surprise, he drops the dagger. The woman runs from him sobbing, battered but still alive. He slumps back into a chair, realizing he has absolutely nothing left to bargain with.

I want them dead. All o’ them. An any prisoners they keep returned.

Lord Hardy’s words echo in your mind as you consider the wretch before you.

What will you with him?

>Keep him for Lord Hardy to deal with as he pleases. (Virtue: Just)
>You have that dagger on your person from the attempt on Atia’s life. You’ve always wondered what the poison does. (Vice: Wrathful)

There is also the remainder of the crew to deal with. The ship is yours, including their lives.

>Spare them at least until you can have them row into a port. They may yet live depending on what justice they find.
>The ship was lost with all hands. Tow the dromond to port instead.
>>
>>3884756
>>Keep him for Lord Hardy to deal with as he pleases. (Virtue: Just)
>Spare them at least until you can have them row into a port. They may yet live depending on what justice they find.
In any case we have a link who would easily make all these people disappear.Sell them off as slaves to dear 'ol dad
Have Atia deal with all of our spoils and see to it our coffers are replenished as with the highest return once we get back home.

Their payment and all of the weapons and armor along with their plundering should turn up quite the sum.
>>
>>3884765
+1
>>
>>3884765
Agreed.
On our way back home. We could organize everything for her to peruse. So she doesnt have to go around counting stock.
She could take a quick glance once we've organized everything for her. So she can make sure we didnt miss anything quality wise.
>>
>>3884756
Just slit all their throats and dump them into the sea. The Drowned God might give us his blessing.
Also tow the dromond back.
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>>3884776
We believe(Atia and our self) in a singular god atm. Why would we sacrifice to a different god?
And now that we have a magic maester, if we were to sacrafice we would confer with him to get the best bang for our buck in the right ritual for that and such.
But more importantly. Money son. Why throw away all this money. With a warship of our own, this should further discount the cost of a warship unit. Sell everything we could off the boat and use the money to refill our coffers.
Its a shame we couldn't keep the captain. It might have been a useful ransom there. But better to trade it to the Hardys and let them vent and get revenge.

Selling them back would also spread the word that the clawmen are not to be fucked with. A nice warning to sellswords and pirates alike.
>>
>>3884756
>>Keep him for Lord Hardy to deal with as he pleases. (Virtue: Just)
>>Spare them at least until you can have them row into a port. They may yet live depending on what justice they find.
Everyone likes a big show trial.
>>
>>3884788
>I want them dead. All o’ them. An any prisoners they keep returned.
Just seems like a hassle for him honestly.
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>>3884795
Yes a hassle. Making money usually involves work. Some of it is easier than others. Slave trade is usually looked down upon in westeros. But it doesn't mean it doesn't happen. More importantly, it doesn't have to spread what we doing. Especially since we could wholesale them to our father in law. Next pearl sale.
Atia should be able to at minimum make a decent profit even with us feeding however many we have left on this ship.
If need be we could make it a promise that these funds will be used in the creation of our next warship unit. If it makes him happier and more likely to trade. With the whole fueding thing going on right now between him and his daughter(Atia)

The more powerful we become the fewer options he has to deal with us. May even be able to force him into peace if we become his naval military and a decent portion of trade for him.
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>>3884806
I meant a hassle for Lord Hardy. He instructed us to kill everyone and bring the prisoners back. I don't think he'll appreciate us letting him deal with it when he just wanted it done cleanly and out of mind.
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>Give the captain to House Hardy, spare the remaining oarsmen. (I'd point out that slavery is very illegal, but the rest is fair game. We can hold a separate vote if there is a desire to risk being branded a slaver. What could possibly go wrong?)

The three knights walk in while you do your best to melt the captain with your eyes. Ser Anders immediately goes to the sobbing women and offers them his cloak for their modesty, they’re half-dressed as is, while Ser Peter looks upon the room with unease. “Ship’s yers,” Ser Lothor states. “How’s about a deal. Ya give me this fat girl here,” he motions to the captain. “An I look tha other way on what tha ship’s worth.”

He offers his arm and you clasp forearms as warriors. “Ya want tha crew? Not a problem if they twere be lost ta sea,” he says.

“They can row to port. Saves us some trouble at least,” you decide. Depending on which port you enter, they may even be shown some mercy. That’s the trouble with lacking a lordship of your own, you don’t really have the authority to sentence them to death. No one would ever call you on it in your own spheres of influence, but they most certainly would if you went about taking heads after docking in so-called civilized parts.

“Aye. May as well let em work fer it, eh? Only question is which port?” he asks

A good question. You’re not lacking for options in this area. House Hardy has no port to speak of and your own isn’t ready yet. Last you’ve heard, Dragonstone’s is closed as well. The war only just ended there and the damage to the docks was supposedly severe. That leaves you with… four options with the depleted and demoralized crew you have at your disposal.

>King’s Landing.
The furthest distance to cover by far. Slow going and could turn into a political mess upon your arrival.
>Pynewatch.
Tricky. It’s within a reasonable distance, but you would need to deal with a surprise visit to Maeve without having tried to settle things there with your wife first. You also don’t have the right to pit and gallows there any more than you would elsewhere.
>Claw Isle.
House Celtigar. The closest to you in respect to distance, if absolutely nothing else. Historical enemies of your people, but many things have changed of late. Such a meeting would likely be taken poorly by your neighbors.
>Driftmark.
House Velaryon. Traditional allies of House Celtigar, typically an enemy of your people. As close to you as Pynewatch as far as distance is concerned. Meeting with them wouldn’t be regarded as poorly as meeting with the Celtigars, but would still definitely raise eyebrows. In truth, you don’t know what to expect here.

Here's your overnight. I'll pick up on Wednesday night since I'll be busy tomorrow night. Thanks for playing!
>>
>>3884822
>Pynewatch
Best ally, and maybe we can try our hand at unfucking our situation with Lady Maeve
>>
>>3884822
>>Pynewatch.
>>
>>3884822
>>Pynewatch
>>
>>3884822
>King's Landing
It's an opportunity to build ourselves some more publicity among the court, that can only help when we push for lordship. And as a knightly house from the Crownlands I'd assume it's what we're technically supposed to do since the crown is our direct liege.

Unless we think there's ANY chance the crown might confiscate our new ship, in which case we sail to Pynewatch and tip the sailors over the edge before we get there.
>>
>>3884822
>(I'd point out that slavery is very illegal, but the rest is fair game. We can hold a separate vote if there is a desire to risk being branded a slaver. What could possibly go wrong?)
I did not know that it was illegal. Kind just saw it but I guess I never really read the whole description.
Let's see what Maeve thinks if we split it 50/50 with her.
We also need to try and smooth things over with her. And see what she has to offer for trade/benefits. At least as far as her house goes that way we have something we can use as a bargaining tool when dealing with the Brunes and Crabbs. Try and get them off our/her back. The more we have on the table the better. We've got what will be a warship hopefully soon. With a discount since we have the ship now and 50% to the total cost shouldn't be too far from getting it possible 6 months from now. We will have a dock. Ask for her bottom line and what she willing to do on some concessions.
We should also talk about her option to become a banner house. And be protected under our house, we won't do her and our child wrong, and will always try and have her houses best interest as best we can.

SLAVE MARKET SETTLEMENT
Time:
12+1d6 months.

Requirement:
Marketplace holding

Investment: 10 Wealth

While not exactly a well-respected business, the slave trade can be very handy when a House needs extra hands for the fields or has a few too many mouths to feed come wintertime. Assuming such actions are legal, the slave trade can
provide extra coin while also helping the House deal with manpower issues, assuming the slaves don’t take matters into their own hands. If the slave trade is not legal and a House builds a slave market, they are likely to face serious consequences if their liege lord finds out.

Bogg you may want to update the wealth portion that way we are clear on what we've to offer and can purchase, and add our personage holdings list.
>>
>>3884882
Done.

The maester will be with you all in 2 months, which should be around 2 months before the birth of your heir.
>>
>>3884882
Lets not build a slave market. All it takes is one nearby lord with a grudge against us or something to gain and that's it, we're hauled up before the Crown and exiled to Essos where we spend our days getting cucked by a silver-haired princess until we die of greyscale.

I doubt Maeve would be very happy to become a bannerhouse. The whole reason she bore our bastard was to protect her legacy and independance. Willingly becoming a bannerhouse means that not only is she officially beneath us, her children will always be officially beneath ours. Seems like a pretty hard sell when all she needs to do now is just not get rape-married by a Brune.
>>
>>3884822
>Pynewatch
>>
>>3884822
>“They can row to port. Saves us some trouble at least,”
Best reasoning for keeping them alive and not that justice nonsense.
Could even recruit some of them afterwards.

I would like to question the crew or even the captain. Cormaic is intelligent, let him gather information.
>>
>>3884981
Oh right and the women too. Were all of them Hardy lands' residents?
>>
>>3884822
>Pynewatch
Lots of positive opportunities here. We can defer to whatever maeve wants to do with the crew as a show of trust, and try and fix the boondoggle.
>>
>>3884822
>Pynewatch
Shes gonna want the D.
>>
>>3884981
>I would like to question the crew or even the captain
Question them about what exactly?
>>
>>3884911
Agreed. Not worth it. If we could somehow sell these oarsmen and survivers that would be fine by me as a one-time thing. But otherwise, slavery is something we shouldn't dabble in without assurances. Simply not worth it if we get caught. I just thought it was legal but looked down upon.
>>3884984
The women should have all been from Hardy's lands. The oarsmen were likely slaves from essosi lands. I'm just wondering how much money is abroad. A large ship like this and the sellswords came to do a job I doubt they went back home empty-handed besides their own plundering.
>>3884981
What questions would you even have? many of the able crew turned pirate and got massacred and the captain we turned over for the ship. So Hardy's men could take due revenge.
>>
Boggs I swear to god if you went out to buy a pack of smokes...
>>
>>3887200
>No, I actually fell asleep like an hour before I meant to post. That's never happened before lol. I just woke up. Glad I did a little writing in advance. Sorry for the delay everyone!

>Pynewatch

You ultimately decide to sail for Pynewatch. Your standing with the Valyrian houses is precarious and you’re not certain you want to take the plunge there just yet. It could mean the end of any chance at reasonable resolution with Brune and Crabb. King’s Landing is its own separate monster. You may be hailed as a returning hero or called to question after being involved in yet another bloody incident. It all depends on who decides to take charge of the situation on behalf of the Crown. Still, you’re not looking forward to meeting Maeve’s mother after hearing she was less than pleased at this whole arrangement. That, and dealing with your own wife… Maeve has been a topic you’ve deftly avoided ever since your return from bedrest and your marriage has been all the better for it. Now you’re calling on her port and will likely be a guest in her own hall, an offer which you would need to accept to maintain reasonable decorum.

You spend the next couple of hours taking stock of the ship and what remains of the crew. The oarsmen are apparently either slaves or they may as well be. All told, you have the fate of around a hundred souls in your hands. Another sixty or so oarsmen are dead or were on their way to death before they were tossed overboard. The better armed raiders numbered approximately fifty and are now dead to a man. From what you’ve gathered from the oarsman that was pushed forward when you demanded a spokesman, these men were under contract with Dragonstone before breaking ranks after the war seemed lost. They’ve been raiding Hardy lands for the past month, sticking to this coast because of the known lack of warships to oppose them, to make up for their lost coin from the erstwhile loyalists and they intended to sail to Lys in the next few days after trying to fill their holds one last time. Lys… a slaver city known for their pleasure houses and perfume, if you recall correctly.
>>
>>3887279
That confession prompts a curt dismissal and a trip belowdecks to their cargo hold. Their food stores and other supplies are in a dismal state, but you do find their war chest under lock and key. Two of your men break off to go retrieve the key from the captive captain while you look to their prisoners. You feel a pain in your chest when you see them. One iron cage with a dozen bruised and emaciated children packed in, girls and boys both. They perhaps have enough room to all lay down if they have no regard for personal space, which given the state of them is likely the case. The stench is horrid. You realize why when the one in the back corner near the waste pail turns out to have already perished. Eleven then. Hopefully the rest have the strength to recover, but the cynic in you doesn’t rate all of their chances. You have the lock smashed off and do your best to coax them out, but they only seem to cower more at the sight of you. That stings a little, but you do your best to keep it from your face as you double back topside.

“Ser Anders. Ser Peter. Take the women below deck to the brig. There are younglings below. Perhaps you’ll have better luck than me in getting them to leave their cage,” you order before halting them a moment longer. “Steel yourselves. It’s not a pretty sight.”

The “true knights” eventually return with pale, horror-stricken faces and the wary children who are ushered along by the three surviving women. Four boys and seven girls ranging from five to twelve in age. It sickens you, but if Atia was correct, they would only keep those who they could be reasonably certain were both untouched by men and healthy enough to survive the journey. Anyone else would’ve been killed on the beaches or thrown to the crew. You allow the survivors free use of the main cabin after dragging out the corpse of the quartermaster. The least you can do. The war chest yields between four and five hundred gold dragons’ worth of plunder. You and Ser Lothor split your shares two hundred each, pay the merchant captain twenty dragons for his trouble, and toss the rest to the men who fought under you. A few leftover dragons may be a paltry sum to you, but it’s practically a small fortune to landless soldiers. You just hope they don’t get up to too much trouble in Maeve’s port.
>>
>>3887290
Ser Lothor takes one look at the lot of them and then hauls the pirate captain off. He never strikes the wretch. He instead has him tied to the bow of the ship just above the ram, a living ornament. It will at least be interesting to see if he lives long enough to face the Lord Hardy. The merchant cog goes on its way without you. Pentos is their destination and you are going back to the southwest. Better to keep all of your men on the dromond rather than risk a mutiny from the remaining oarsmen. Not that they seem up to it. You don’t think slaves are known for boldness under ordinary circumstances, much less after facing an assault like the one you’ve just unleashed upon them.

It’s slow going with the battered and depleted crew, but you make it to Pynewatch after two days at sea. The small town and port are overlooked by a stout keep upon a cliff with a commanding view on all sides. A small relief, that. You would be less at ease had you approached to find the area less defensible as conflict with the Crabbs and Brunes is still a very real possibility. You’re also pleased to see a rapid response from a trio of galleys upon your approach with two more keeping close to the port. You suppose the sudden arrival of a much larger warship should put them on edge, especially one flying to recognizable colors.

The ship captain speaking for the humble fleet relaxes after seeing who is onboard the vessel. You don’t know him, but he’s able to recognize you from tales alone. Ser Lothor must also be a welcome presence. He’s been here before, he says. Maeve’s mother is some sort of Hardy-spawn and that clan is welcome in these parts now more than ever since Lady Amelia has almost no one else to call friend with a true smile. Nor does her daughter… you don’t see her when you reach the docks, but then again, she couldn’t have known it would be you calling on her. A delicate situation, you could approach this in different ways.

>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
>Remain somewhat informal to attempt to put the Pynes at ease. Be friendly. They would appreciate it more, but it could open the door to certain misbehaviors.
>>
>>3887292
>>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
With Ser Lothor here we don't want any confusion. We can act soft once around Maeve. We will soon be a lord. And among the head of houses shall be our equal due to clawmen culture but none other.
>>
>>3887292
>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
>>
>>3887292
>>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
>>
>>3887292
>Remain somewhat informal to attempt to put the Pynes at ease. Be friendly. They would appreciate it more, but it could open the door to certain misbehaviors.
Maeve would probably appreciate it and if we plan to make her banner house not throwing our weight around maybe would make her more accepting of an idea
>>
>>3887292
>>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
>>
>>3887292
>>Play the part of the stoic leader. You are in charge here. It will make them less likely to try to take advantage of you and you’re not in the mood for games after what you just saw.
>>
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>Play the part of the stoic leader.

Your face and bearing are that of a statue as you move at the head of a column through the port town and up to the keep. As befitting your station, horses were fetched for you and the other three knights while the rest of your men did their part in guarding the oarsmen. They were paraded off the ship and penned up near the beach under heavy guard. The survivors are all at one of the inns, hopefully settling down for a hot meal and a bath. Ser Lothor insisted on paying for all of that himself as they are his people. He’d barely spoken a word outside of that, grappling with a cold rage that you’ve felt the touch of a time or two yourself. You’re glad he’s riding alongside you instead of staying near the ship. The last thing you want to deal with is him killing some fool in a tavern.

You ride with an escort of cavalrymen, the newly reformed company Ciara mentioned, no doubt. Small wonder they took to mounted combat in these parts. The tall soldier pines of the house’s namesake surround the town as far as you can see even from your elevated vantage point and yet they are spaced out enough to make riding amongst them a reasonable task. While as rainy as anywhere else of Crackclaw point, the land drains well enough keep it from turning into the murky swamps that you call home.

The keep is reached with little fanfare or distraction and two women are there to greet you. Lady Maeve Pyne, who favors you with a faint smile that only falters slightly when she sees the looks on all four of your faces. The older woman next to her looks familiar enough. Lady Amelia Pyne, formerly Hardy, you’ve never had real cause to speak with her in the past during your youth. There is only a vague resemblance between mother and daughter. Given what you’ve seen of her brothers who all had rich dark brown hair and icy blue eyes, you’d say the seed runs strong in the Pynes. You remember Lady Amelia as a kindly woman quick to smile, a hard contrast from the fixed frown and glare she’s now wearing. Curiously, there is a third figure...

>Can I get 5d6 for Awareness?
>>
Rolled 2, 2, 1, 2, 3 = 10 (5d6)

>>3887352
>>
Rolled 1, 1, 3, 6, 4 = 15 (5d6)

>>3887352
>>
>>3887355
jesus was that fucking terrible
>>
Rolled 5, 4, 2, 6, 2 = 19 (5d6)

>>3887352
Coming in with the save
>>
>>3887355
>>3887356
>>3887359 Hah, and he called it too.

Writing!
>>
>Rolled 19 vs DC 12
>2 Degrees of Success

A knight, in the colors of House Pyne nonetheless. He goes without helm, so you are also able to note he has the aforementioned Pyne look about him. He stands as if a sentinel, leaning on the pommel of a bastard sword tip down in the mud. A naked blade displayed before a guest, no matter how he seeks to dress it up in appearance. One such as yourself could take it as a threat or grave insult if so chosen, though this was done more subtly than laying a blade across a seated lap. Your companions pay it little heed, but perhaps this show was meant just for you. His face gives away little, apparently some fucking trait of this family, but you see the challenge readily enough.

You look to Maeve. Her eyes dart between you and the Pyne knight and she adopts a pleading expression for you that looks all too similar to her face when… no, best not to think of that. So, something is amiss between these two. You’ll need to get to the bottom of this.

“Ser Cormaic Boggs, we welcome you to your home of Pynewatch along with your companions, Ser Lothor Hardy, Ser Anders Boggs, and Ser Peter Plumm,” Lady Maeve says by way of welcome and formal introduction all in one. You had forgotten that she was also acquainted with the Westerlanders in your service. Your home. An interesting touch.

“We will have a feast prepared in your honor and chambers set aside for you use. That is, if you are intending to stay at all,” Lady Amelia states curtly.

>I would speak to Lady Maeve. Alone.
>A feast will do.

>I'll pick up tomorrow with a longer run. I hope to see you all then!
>>
>>3887397
>>I would speak to Lady Maeve. Alone.
>>
>>3887397
>A feast will do.
>>
>>3887397
>>I would speak to Lady Maeve. Alone.

My instinct is not to stay the night. I like Maeve a lot but we're married to Atia. Let's not make things difficult.
>>
>>3887397
>I would speak to Lady Maeve. Alone.

Also just to nitpick, wouldnt Anders still be a Hill? I know he married into our house but I was under the impression that bastards couldnt change their name?

Ser Mason Flowers is still Ser Mason Flowers even after founding house Blackflower, and Ser Mervyn Reynold inherited his fathers bastard name despite him not being a bastard himself.
>>
>>3887397
>>I would speak to Lady Maeve. Alone
>>3887453
He married into a family why wouldnt he have that name?
Merv got his father's last name as is custom..his mother didnt have a last name as is custom for peasants. Well not really a peasant since her dad was a blacksmith. But not nobility.
The blackflower thing no idea. I've just no idea what you're talking about.
>>
>>3887459
Bastards normally keep their name, regardless of they marry into a family or not. I think only in situations of legitimization by royal decree can their bastatd nsme br put aside but I could be wrong on that. Lots of laws in the setting are tricky and not clearly defined
>>
>>3887453
>>3887459
>>3887464

I actually did a lot of deep diving on that one because I couldn't quite pin it down myself and what I found was interesting. It's one big grey area. He could be called Hill or Boggs depending on how he styles himself and on who is introducing him. Basically, Maeve just did him a courtesy because she is friends with his wife.

Same goes for married women as well. They can be referred to by their birth house or the house they married into. One could look to Catelyn Stark in the books. At times she's referred to as a Stark and at other times a Tully and I believe there is one instance of someone saying fuck it and calling her Tully-Stark. This all follows actual medieval protocol as well. There is no hard set standard.

Interestingly, the same goes for bastard names. "Hill, Waters, Sand, Flowers, Stone, Snow, Pyke, Storm, Whatever." They're all traditional names, but only just that. Tradition. One can easily break protocol here and give a different name. Some other rather common sort of name like Croft or Miller as a homage of sort to the origins of the mother or to their future trade. Or perhaps a bastard may seek to style themselves with a different name of their own devising. You see this commonly with knighthoods. Blackfyre, for example. Or even Longwaters. Hell, I don't see any hard rule against giving a bastard your house name. It would be scandalous, to be sure, but doable all the same. This still wouldn't make them legitimate in they eyes of the Realm. You'd need the King for that.
>>
So the guys a bastard wit a bone to pick with us, and we should speak to Maeve in private but not alone. Bring Anders and Plumm with us and we sleep at the inn overnight.

With both knights nearby she won't try any funny business, and we sleep with the men in the commons quarter.
>>
>>3887406
>>3887449
>>3887453
>>3887459
Isn't that option implying we come to fuck her? Something everyone wants to avoid?
>>
>>3887498
Its a trap option that Boggs with justify later. Nothing is ever pure anymore.

I think half of us want to fuck her, just not with the drama involved.
>>
>>3887505
So far I haven't seen Boggs portray much (any?) conflicting romantic emotions from Cormaic in regards to Maeve.

Anons are just being sad harem shits.
>>
>>3887505
>>3887498
Nah, I'm voting for that option to have a private conversation with her and clear the air. I don't want to fuck her.
I absolutely do want to fuck her ... but we can't do Atia dirty like that.

Probably a good idea to have the young Anders and Plumm standing nearby but out of earshot in case we need any trustworthy witnesses to reassure Atia when we return home.
>>
>>3887397
>I would speak to Lady Maeve. Alone.
With no fucking.
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>>3887540
>in case we need any trustworthy witnesses to reassure Atia when we return home
Oh this will be the first thing on her mind when you mention arriving from Pynewatch.
>>
>>3887498
Why would it..privacy doesnt always entail romantic
>>
>>3887546
I want actual witnesses in the room with us. Atia's gonna hear we went to Pynes, and were alone with Maeve. Shes gonna not like that, even if she thinks or believes we didn't do anything, its what shes gonna feel that will matter in the long run.

We should have Maeves mother watching us, but out of earshot. Perhaps we can go for a walk in the forest or in a garden.

>>3887599
Cuz of our history and the previous interactions with her shapes Atia's perspective.
>>
>>3887498
That'll be up to you guys.
>>
>>3887600
Anon trust goes both ways. I'm fine with having someone she trusts around, like her mother but how does that make Atia feel any better. Far as Atia knows Maeve learned being a home wrecker from her mother.
We have real business to talk about. And that's the point if this visit.
1. We need to sort out the oarsmen.
2. Talk about Meave's house and her position as our ally. We need to know what she's willing to deal, to help this new brune & Crabb alliance deal.
Get a better idea of her military with her navy included in its entirety.
3. Talk about our personal relationship with her.
Not in any particular order. She has also been in business since we've been apart. Learning her house and its trade partners and what they've to offer. We may be able to find the gold units with her. Once we get a jeweler.
>>
>>3887618
>>3887600
>Anon trust goes both ways. I'm fine with having someone she trusts around, like her mother but how does that make Atia feel any better. Far as Atia knows Maeve learned being a home wrecker from her mother.
That's why I'm suggesting Anders and Plumm. At the very least Atia knows Anders is on the straight and narrow.
>>
Okay. Let's try this then:

>Meet with Maeve alone. Completely alone.
>Bring Ser Anders along with you.
>>
>>3887665
>>Bring Ser Anders along with you.
>>
>>3887667
+1
>>
>>3887665
>Bring Ser Anders along with you.
>>
>>3887665
>>Meet with Maeve alone. Completely alone.
Gotta give her this due courtesy before we lay down that we're not gonna lay her down
>>
>>3887480
Daemon took the name Blackfyre after he was legitimatized, and the Longwaters were descended from a bastard and the trueborn son changed his name to show the world that he wasn't a bastard himself.

As for the women, it's more of a formality. In my interpretation of it, she seems to be called Catelyn Stark more in the north, and Catelyn Tully by those who knew her before her marriage, or by those in her fathers domain.

Finally, I don't believe the law allows for a bastard to wear his fathers arms, nor bear his name but I'm not 100% on that. I think you're right on it being protocol and tradition mind you, I'm just a stickler for things like that.

>>3887665
>Bring Ser Anders along with you

Didn't want to bang her. Just wanted to hear what she had to say away from her "knight"
>>
>>3887665
>>Bring Ser Anders along with you.
If this is the difference of it being all business or us trying to fuck her. Then ues bring Anders. We should be able to say all of our business infront of our new brother in law. And he should start being apart of these meetings even if he says nothing. He should encounter as much meetings as we can get him on. We may be 9n warships dealing with Essosi shit along with our wife.
Between our Sister & Anders, as well as the maester. They should easily be able to handle shit when we are away.
>>
>>3887718
>Daemon took the name Blackfyre after he was legitimatized, and the Longwaters were descended from a bastard and the trueborn son changed his name to show the world that he wasn't a bastard himself

You're right on Longwaters. The only grey area there for me is why exactly the descendants would have been justified in styling their name differently. Was it bestowed upon them? Did they just shrug and go for themselves? Was it a result of marrying up? I'd imagine any of the above could be reasons.

Blackfyre though, Daemon took the name not when he was legitimized, but when he was recognized. No one knew for sure that Aegon IV was the one dungeon diving in the Maidenvault until he called Daemon to court and acknowledged him as his son when he was like 12 years old. Everything up to that point was just rumors. He gave him the ancestral sword Blackfyre at the same time just to piss off his actual trueborn son and Daemon styles himself as Blackfyre from that day on. He still wasn't truly legitimized until Aegon IV played his last troll card on his deathbed.
>>
>>3887734
You're definitely right on Daemon. That totally went over my head when reading the wiki.

Bastardy is a fucking mess. If only all these heathens had just prayed to the seven we wouldnt have had all of these issues. Godless bastards worshipping trees and fire like the some bloody hill tribe
>>
>>3887735
>If only all these heathens had just prayed to the seven we wouldnt have had all of these issues. Godless bastards worshipping trees and fire like the some bloody hill tribe
All are equal in the eyes of the lord of the light.
>>
>>3887735
>Bastardy is a fucking mess.
Agreed. I think that's what makes it so fun to write about. I like messes.

>worshipping rainbows, crystals, and statues
>not the true heathens

Get a load of this demon of the Other.
>>
Quest resumes in 2 hours. In other news, I'm making progress on creating a new combat system specifically for naval battles including stats for different types of ships. Also, there is a dispositions chart up in the drive link from the OP. It's a WIP still, but should give a general idea of things.
>>
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“No need to trouble yourselves overmuch, my lady. Anything hot would do at this point. Until then, Lady Maeve and I have much to discuss. Ser Anders, with me,” you say.

From the looks about the baily, this was the last thing anyone was expecting. Good. The Pyne knight makes to follow, sloppy in his haste to sheathe his sword to the bemusement of Ser Lothor and alarm of everyone else. Stupid boy. “I don’t recall asking for you,” you state. “Who is this boy?”

“I am Sir Garen Pyne, captain of the Pynewatch cavalry,” he tries to puff himself up. “I am sworn to defend Lady Maeve.”

“I am sure Ser Cormaic bears me no ill will. I am in good company, ser,” Maeve says smoothly before taking your offered arm.

“Are all of your men so ill-disciplined?” you ask without bothering to lower your voice as Ser Garen is left behind.

She leads you and Ser Anders up to a small solar and pours wine for the table. She settles in and eyes you mischievously. “Well? You did say we have much to talk of.”

>Bring up the betrothal scheme you discussed with Lord Brax
>Speak of the possibility of Pynewatch as a bannerhouse
>Discuss your Crabb/Brune situation
>Get this business between her and Atia out in the open
>Discuss any other possible alliances she may consider viable
>Ask after the state of her own house
>Other

Pick two topics to start with for now.
>>
>>3888115
Don't know how many we can do, but in order:
>Discuss your Crabb/Brune situation
>Ask after the state of her own house
>Get this business between her and Atia out in the open
>Bring up the betrothal scheme you discussed with Lord Brax
>>
>>3888115
>>Discuss your Crabb/Brune situation
>Ask after the state of her own house
>>
>>3888115
>>Discuss your Crabb/Brune situation
>Ask after the state of her own house
>>
>>3888121
Seconding this order.
>>
“To start, where are you with the Crabbs and Brunes? Ciara said you’ve been secluding yourself and Lord Fergus confirmed as much in his own way,” you begin.

“Secluding myself? Hmm. I suppose that would be fair to say. I thought you dead or near enough. It was a time ripe for action if false friends had been more prepared for your fall. Lord Eustace has made no efforts to wed me to any of his kin, no has his cousin Ser Dustin. It almost makes a lady feel unwanted,” she says coyly. “Although, Lord Clarence has been awfully close to him lately, it seems, and he is far less idle. His second son as I understand it. A stripling boy and unblooded. Rather insulting. Mayhaps they’ve come to some sort of arrangement?”

“More than like. I have it from the Hardy’s that Lord Eustace seeks to make a vassal out of House Cave and strip them of lordship. It could be you are part of the price for Crabb support,” you consider before smirking. “Amusing, really. And what of my price, I wonder?”

She eyes you suspiciously. “Have you met with them?” she asks, no, demands.

“I have not. I met with Lord Hardy separately as I suspected bad blood over some trifling disagreement back in our war camp. Turns out he and I are of the same mind on more than we both knew. Brune and Crabb were to be next, but I misliked the tone of their letter and had more pressing concerns at sea otherwise,” you say.

“Because you’re both bloody madmen,” she mutters. “I heard word of a strange ship in port. Do I not rate a simple social call from the likes of the mighty Ser Cormaic?” she asks teasingly.

“Pirates. They needed to be dealt with before they could leave these waters with precious cargo,” you say.

“I did not take you for one so eager to mete out justice,” she states with raised brow.

“Part of a deal with Lord Fergus. A condition of his sponsoring me for mine own lordship. The cargo of younglings meant for the slave markets hastened my hand,” you explain.

That surprises both of your current companions. It’s no secret anyway. Perhaps Ciara and Anders haven’t had the inclination to discuss politics in the short time since their nuptials. “Lordship? A bold move. You think Crabb and Brune to be so likely to support you? They are most displeased with you as of late,” Maeve says.

“Seems to me they should be blaming you if anyone,” you counter.
>>
>>3888227
“Men blame men. Women blame women. It is the way of things. You of all people should at least understand that,” she says admonishingly.

“You could stand to sound less like my mother,” you grumble.

“Lady Shona should be a role model for ladies of my age. How is your sweet mother? And Ser Anders, you simply must tell me of your wedding to my dear friend,” she says

“My mother has remarried,” you say before this gets too side-tracked. They can catch up later.

“When?” both of them say.

“Why, the same night as you, Ser Anders,” you say. “It was to happen anyway. It seems she chose to keep it a quieter affair. The other half of my bargain with House Hardy.”

“She looks young enough to bear another child yet,” Maeve muses. “Deftly done of Lord Fergus. A child of House Hardy that would stand to inherit if the worst were to happen.”

“And your own house? You’ve reformed a part of your horse, I see. Who’s the squire you dressed up as a knight?” you ask.

“Ser Garen is some sort of cousin. Or a bastard of my father’s, though I dare not say so in my mother’s earshot. She has suffered enough. It’s all a touch vague, really. For all I know, he may not even be a true knight. There are none to vouch for the boy with so many dead, but the resemblance and his knowledge of house history is uncanny,” she explains.

You frown and see Ser Anders looking none too pleased himself. Grates against his sense of honor, no doubt. “Curious. Now what am I to do with him?” you wonder aloud.

“Mother seems to like him well enough and would be most wroth if you harmed or humiliated the boy,” Maeve warns.

“But not you,” you say pointedly.

“No, not me. I trust him less than I know him, but he isn’t a threat either. It’s possible he seeks my hand when I am beddable again. You need not worry, he isn’t you,” she says with a soft smile.

“Maeve…”

“I mean to say he isn’t capable. You, now I wouldn’t put anything past you. He simply lacks the imagination to outmaneuver me, and if I’m wrong, well, these are dangerous times and dangerous lands,” she says cryptically.

Do you seek to remove this Ser Garen or will you leave this to Maeve?

>Handle yourself
>Let Maeve deal with it as she likes
>>
>>3888229
>>Let Maeve deal with it as she likes
>If you need help, send a raven. I'm getting a maester.
>>
>>3888229
>>Let Maeve deal with it as she likes
>>
>>3888229
>Let Maeve deal with it as she likes
>>
>>3888229
>>Let Maeve deal with it as she likes
>>
Oh, can I get a quick 5d6 for Awareness (Empathy) for this next part?
>>
Rolled 4, 6, 1, 6, 6 = 23 (5d6)

>>3888260
>>
Rolled 6, 2, 6, 3, 5 = 22 (5d6)

>>3888260
>>
Rolled 5, 3, 2, 3, 6 = 19 (5d6)

>>3888260
>>
Rolled 2, 2, 2, 5, 2 = 13 (5d6)

>>3888260
>>Let Maeve deal with it as she likes
>>
>>3888284
Yes.
>>
>>3888266
>>3888269
>>3888270
That's 2 degrees. Pretty great considering the target.
>>
>>3888115
>Meave is Lucy from Narnia
Dear god, that’s a new development
>>
“So be it. If this becomes a problem, then send a raven. I would expect to my maester to be on hand soon enough. Before the birth even,” you allow.

“Ah yes. Only the best for your heir, of course,” she says flatly.

“This game between you and Atia. It ends,” you say suddenly.

Her expression never changes. “What game?”

“After your words not but moments ago you seek to play coy with me,” you say with bitter amusement before taking the time to sip at her wine. You’ve had better, but that’s to be expected with a wife so familiar with the value of a good vintage. “Your timing before your departure. The rumors that reached me by way of Lord Hardy, must I go on?”

>Cormaic’s Awareness (Empathy) test
>Rolled 23 vs DC 18, Success 2 Degrees

Ser Anders looks lost, but Maeve… she wears her mask. That’s her biggest tell, that she is almost a little too skilled in deception. You know her true face well enough to know when she is guilty. There is no other reason to slip into this persona.

“And now I know my suspicions were well founded,” you say to her surprise. “I know you Maeve. Truly. Remember that. This stops here.”

“Have you told her the same?” she counters angrily.

“No, but I will if need be. I will not have infighting amongst my house,” you say.

“I am not of your house. You saw to that when you married a foreigner,” she says irritably.

“No, but you carry the child of both of our houses. Tell me true. If this child is all you seek, would you damage relations with its siblings? With allies?” you ask.

She touches her stomach protectively. It’s hard to tell with the dress, but she doesn’t seem to be showing yet. A reflex, you suppose. Atia does the same. “I only seek the best for our child.”

“Good. Then that leads us to a happier topic, as I’m sure you would agree. It’s good that you’re here, Ser Anders. It’s as much about you as it is about us,” you say with a smirk.

“Ser?”

“Your lady wife and Lady Maeve have been conspiring as womenfolk are wont to do. A betrothal, yes?”

“We did talk of such things often enough, yet as maidens both,” Maeve confirms with narrowed eyes. “What game are you on now, Cormaic?”

“No game. I’m voicing my support for such talks to resume,” you say.

Do you intend on brokering this arrangement yourself or will you leave it to Anders to work out?
>You
>Anders
>>
>>3888288
I honestly thought we would be getting the rundown on her house. Like troops and whatnot.

>Discuss any other possible alliances she may consider viable
I guess would be what she lets us know she would be able to let us trade for and bottom lines and such when we deal with the Brunes and Crabbs.
It seems like the Crabbs aren't getting shit this round of dealings. We may be able to expand our domain fighting them.
>>3888313
>>You
She will eat him alive.
>>
>>3888313
>You
>>
>>3888313
>You
>Anders
Boy must become a man. We should teach him how to negotiate....
>>
>>3888324
Should we gift her that crossbow? We don't have much use for it, maybe she or her man would have use of it.
>>
>>3888319
I dropped it a while back like 2 or 3 threads ago. Maybe it's time to drop these in the drive as well. At least for the Crackclaw houses. You would know those IC, or will soon enough.

House Pyne:

Green Garrison
Trained Crossbowmen
Trained Warships
Recently added Green Cavalry
>>
>>3888330
Agreed
>>
>>3888332
>Should we gift her that crossbow?
Not a bad idea.

I forget, did she use a crossbow when we went hunting with her?
>>
>>3888345
She did, she was rolling 6d6+1 so pretty good.
>>
>>3888333
I appreciate it. Guess I didn't see it then.
>>
>>3888332
>>3888345

Sure, I can add that in.

Okay, looks like we are going to handle it with Anders looking on. Can I get 3d6 for Persuasion?

Can I get
>>
Rolled 4, 4, 4 = 12 (3d6)

>>3888375
>>
Rolled 5, 1, 3 = 9 (3d6)

>>3888375
>>
Rolled 3, 1, 2 = 6 (3d6)

>>3888375
Well well
>>
>>3888381
>>3888382
>>3888383
Failed. Want to give it a shot with Anders?
>>
>>3888383
>>3888382
>>3888381
I don't know if a 12 is going to do it but the numbers doing that and in order is neat
>>
>>3888389
There's no harm in it is there?
>>
>>3888389
Sure, why not.
>>
>>3888393
>>3888395
Fair point, hah.

Okay, can I get 5d6 for persuasion? That is, if you're going to activate his once a day Pious benefit. (Why wouldn't you?)
>>
Rolled 3, 1, 2, 2, 1 = 9 (5d6)

>>3888389
there is no point in doing it with ander.. if he crits it's a 12..

I am very surprised, to be honest, that a 12 didn't make the DC.
This is something she has wanted for a while. For our families to be tied.
The kids will be making a somewhat lateral move if not slightly down from her side.
She knows she likes the house her child will be marrying into.
It makes sense for stronger pact between the houses. But considering that is our child we couldn't get much closer.We are haggling so our son/daughter marries his/her cousin
>>3888400
what..how does he have 5d? even with Pious shouldn't it be 3d?
>>
>>3888401
she is friendly towards us so even that would have helped lower the dc along with everything else, no? And we are a house on the rise, especially compared to those around us.
>>
Rolled 6, 5, 4, 1, 1 = 17 (5d6)

>>3888401
>>
Rolled 2, 3, 2, 3, 4 = 14 (5d6)

>>3888400
Might as well! I'm getting the feeling the dice aren't on our side tonight.
>>
...shit. No, that's my fault. It should be 4d6. 2D from persuasion, +1b Charm, +1D Pious. (You're dropping the lowest die.) It was my mistake so I'm going to roll with it.
>>3888405
This squeaks by with a 16 vs DC 15.
>>
>>3888409
still 3 die..The bonus doesn't count as a test die..does it?
It still made but literally by the dc.
4 + 6 + 5 = 15 We got lucky..
>>
>>3888414
Yeah, 15 if I were to drop both the accidental extra test die and the bonus die. I was rolling with the extra just because it was my mistake. Either way.
>>
>>3888417
mhm, Freebie's are fine if no one catches it and it s ball dropped on all sides. But I want to see this house "earn it's keep."
So the two Brunes houses are landed in Dyre den and Brown hollow.In this game will they act as one house?

House Brune of Brownhollow is a house of landed knights from Brownhollow, which is located in Crackclaw Point in the crownlands.[1] According to semi-canon sources they blazon their arms with a bear paw, brown on white, within a double tressure brown.[2] Their words are not known.

The Brunes of Brownhollow are cousins to the Brunes of the Dyre Den

House Crabb is a noble house from the crownlands sworn to King's Landing. Its lands are found on Crackclaw Point. A former seat of the house is the Whispers, a castle ruined for over a millennium. Neither their arms nor words have appeared in the text.

I am a little confused at the map.. and how things are now. :(
For some reason I thought it is at claw hollow, since you said ir bordered Pyne Watch? LMK i've been trying to get a better idea of things that way i've a better idea for things. This is your story and things can be changed and I support it to make the story work better.
>>
“And who will you be representing in this, my dear lover? House Boggs or House Pyne?” Maeve asks testily.

“Both. Everyone. I only want what’s best for both of our houses,” you say. “After all, it would bind both closer together. This is what you wanted, isn’t it?”

“Very well done, Cormaic, but you may stop now,” Maeve says. “You’re too clever by half, so I simply can’t be sure of your angle in this. Why would you suddenly care? That aside, you are expecting me to betroth my only child to that of a landless knight. Meaning no offense, Ser Anders, but that is the truth of it. I adore Ciara, but I won’t lower my house to fulfill our girlish scheming from happier times.”

You slump back into your chair, unsure of what to say. Her argument is sound, logical. You would likely do the same in her position. She simply can’t afford less.

“I didn’t know of any of this,” Ser Anders confesses. You both turn to him, surprised he’s speaking. “What I do know is you should cherish the happiness of your only child all the more for it, especially a child forced to endure being a bastard. I would know,” he says with some bitterness. “I confess, I don’t agree with many of Ser Cormaic’s actions, but Ciara loves him despite it all and she must have her reasons. Forgive me for saying so, my lady, but even with your disagreements it’s apparent you have feelings for him as well. Ciara said you knew him as a child… what if there is something to that? If our children were to grow together, maybe they could have the feelings you have without all of the complications.” He stops with an abashed expression. “My apologies if I’ve spoken out of turn,” he bows his head.

Maeve looks down to her lap with moist eyes for a time, considering what was just said. “You surprise me, Ser Anders. Your words lack real substance and you haven’t addressed any of my concerns… and yet I find myself agreeing with you. I could give such a betrothal my blessing. However, this must be what my child wants. We could perhaps try our hand at fostering when they are of an age to do so. Here at Pynewatch, of course.”

You look between the two of them in disbelief. You make power deals with lords, accomplished men with armies of their own. And yet you were shut down by a woman who was trying to crawl into your bed while a boy waxing on about true love did what you couldn’t. Right then, the wine.

>It’s getting late here so I will call it for the night. We will pick up tomorrow at the usual time. Thanks for playing!
>>
>>3888450
If you have time, could you address the lands around us and their respected houses? All IC should know the few houses around us. and their lands at least especially back for so long. Along with the info Vary and Maeve have shared with us. Along with us growing up in these parts
I like the emotional touch added. Good writing man.

We should really repair our armor once given the chance guys.
>>
How different would this Quest would be if we would have married Maeve instead? If we would have married her would we have taken over her house financials?
>>
>>3888500
A better question one might ask if she would even exist if Atia never came into the picture! >:o
We would have been the head of house anon. Of course, we would have. She would have married us and been a dutiful wife. Granted if she was competent enough no reason to not let her run them, while we train. And we just let her steward while we protect the lands and all who would harm our house. And go hunting with the bros and shit
>>
>>3888505
Would have helped if we didn't marry for money and waited a bit. But that would have required all the waifus to be on the table at the same time. Not very practical or realistic story wise.
>>
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>>3888433
>>3888433
Most of this is just my lore (and also a good amount from Father of House Malroy Quest who was kind enough to share notes) filling in the huge gaps in Crackclaw Point lore from the setting:

It's already known that the Crabbs had united all of the clawmen at one point or another. They used to have more land, going all the way from Whispers to where you see Claw Hollow on this map. Some of the Storm Kings of old attempted to conquer Crackclaw point as many others have, but only succeeded in intermarrying with an offshoot of the Crabbs who then went on to found Pynewatch and House Pyne by the sea. Whispers, formerly a part of the territory now known as Claw Hollow, fell into disrepair after being abandoned on account of tales of black magic and curses. Who knows how much of that is fact and how much is legend. No one outside of particularly backwards offshoots of House Crabb still reside within the borders shown on the map.

The Brunes have been split into two distinct clans, later houses, for centuries. They've had their disagreements, but mostly stick together on account of the fact that kinship is held in such high regard in these parts. They are on the rise now with Eustace Brune of Dyre Den attempting to emulate the earlier success of some of the more famous heroes of old by uniting the houses. He did so with war again House Cave and alliance by marriage with every other house except yours and House Pyne, though his second son was actually supposed to marry Lady Maeve had he not died in battle.

House Cave is the landlocked area bordering the Brunes. It used to be larger, but a good chunk of it was taken and split by both Brune houses, who are bonded stronger than ever due to their joint war. House Cave is regarded as being particularly backwards, doing little trade with outsiders and, well, living in caves still. The oldest son and heir, Osric Cave, is a ward and hostage of Lord Eustace Brune. The father is a bitter old man on his way out of this world.

House Hardy is the unlabeled spot on the coast next to Claw Isle (House Celtigar). They are one of the most traditionalist houses, valuing keeping to the old ways quite highly and focusing on close combat over all else. Most of their stuff is actually in the valley inland rather than on the coast. A mixture of poor weather and predations from Valyrian houses or pirates has taught them to stick to what works. As their lands border those of House Cave, there is some animosity towards the Brunes over the conquering of the Caves. Mostly because of a perceived lack of respect.

Then there is your house. It existed as a clan for the longest, only elevating to the status of landed knights with the arrival of Queen Visenya Targaryen, who is held in particular reverence by your people. Like House Cave, your people are considered a touch backwards due to isolation from the swamp that acts as a natural border between your lands and that of the Brunes of Brownhollow.
>>
>>3888513
thanks.
It helps me seeing everything as you've described it out well.

Seems like our best bet would be for the Crabbs to turn on the Brunes and to go for the Caves along with the Hardys. And Hardys and Crabbs attacking if we could get that alliance going we could likely gain a large Brune domain and the Crabbs and Hardys take a bite from both the Caves and Brunes. But the Hardys have ties to everyone. If the caves don't become a banner house in time and their boy is returned they would likely join in on the fun. That would take much planning and dealing.
>>
>>3888500
Realistically, you would have been one combined house, yeah. There would be all sorts of logistical issues that I can see, such as having to pay reparations twice. Who knows where that would've gone. Could've been a lot of fun or could've been a straight Bad End.

>>3888511
Yeah that's a big thing for me. I like introducing characters in ways that feel organic. I will say I don't regret how it all played out at all, but I basically made several distinct characters for potential wives and introduced them as the dice or votes landed. Meeting Lady Waynwood wasn't a fixed thing. Her handmaiden was also a possibility that I was only going to work with if people went for her in write-ins or something. Those routes would've likely been way more appealing in story had you guys put less stock in raising your own bastard daughter. There was a chance to meet a woman from the other House Boggs of the Neck had you all decided "fuck loot, let's keep raiding." I've mentioned a westerlander option as well. Tyrra was a recycled option I was toying around with and never really fleshed out. It's kinda funny to me that Atia won out because she was ultimately intended to come in and try to seduce Cormaic from backing out of a betrothal or something to that effect (I even gave her bonus dice in seduce to make it more difficult and named her early character sheet HMD for Hot Merchant's Daughter as a dumb inside joke), but her showing up so early was a direct result of an unexpectedly good house fortunes roll at the beginning.

I don't say all of this as some sort of "man, look what you could've had." I think someone got upset about that once when I answered a "what if" with something that sounded particularly appealing to them. Personally, I'm enjoying the way things are shaping up even if, and maybe especially because, many decisions are surprising to me. I just think it's interesting how many different directions things could've gone in by letting the story take us places that even I'm only planning out in a sandboxy sort of way.
>>
>>3888539
>I like introducing characters in ways that feel organic. I will say I don't regret how it all played out at all
Yeah, I reckon it's all worked out pretty well. Felt very natural.
But maybe I'm just biased because Atia is obviously best girl. Her loving but slightly childish personality is a good one.

>I just think it's interesting how many different directions things could've gone in by letting the story take us places that even I'm only planning out in a sandboxy sort of way.
I'm enjoying that too. It's good to know we're not on a secret railroad. If our decisions or a poor dice roll result in disaster then that's as it should be, no point playing if there isn't some real challenge.

The biggest and most interesting what-if to me is how our Gulltown adventures would have panned out if we'd gone for Lady Waynwood. Arryn still would have had the same cause to hate us but I can't imagine he'd still be foolish enough to send over an assassin.
>>
>>3888551
>I'm enjoying that too. It's good to know we're not on a secret railroad.

Definitely not. As far as I'm concerned, I might as well go write a book if I'm going to fix the story so much. I just try to present some of the million ideas I have as they make sense and see where you all take it. That's part of why I like write-ins and such so much.

>Arryn still would have had the same cause to hate us but I can't imagine he'd still be foolish enough to send over an assassin.

I really don't know for sure, but given the enthusiasm I've seen for trade deals and the like, there's a decent chance you would've ended up in Gulltown or the Vale in general where some sort of attempt on your life could've more easily played out without such a drawn-out scheme.
>>
>>3888450
>>3888500
I was wondering if I am the only one getting this feeling that Maeve makes a great partner for Cormaic. I really like her character and this reflects on my desire for MC to spend time with her DESPITE being married to Atia and to show a little more conflict in his sympathies.
>>
>>3888513
>Whispers, formerly a part of the territory now known as Claw Hollow, fell into disrepair after being abandoned on account of tales of black magic and curses
Do we believe in that black magic and the curses? Because an abandoned domain nearby is a perfect opportunity to land Anders in once we are lord. With a bit of bootlicking the Queen might give us a claim on the land, since she likes Anders so much. Sure. our territories would be very divided which is less than optimal, but we'd have a bannerhouse in between us and Maeve.
>>
>>3888672
> Changed religion because of a vision
> Hires Maester with magic focus
> Kinda sacrificed burning of a city to his god???

I don't remember last one really good so im not shure of it. But yeah MC definitly has sertain belive torward magic shit. Is he afraid of it? Not really, he killed what essentially taken to be avatar of one god and sacrifice its head to another. Atia really shouldn't wear White Hart Coat among our people.
>>
First post in 1 hour!
>>
>Actually, here’s a vote while I write up the rest.

The three of you walk back down to the hall to sup with the rest of the nobles on hand as well as a few minor merchants that do business in this port. There’s some confusion over the seating arrangements at the high table. In particular, your seat. You could by all rights take the high seat yourself as you are technically the Knight of Pynewatch… or you could simply sit to the right of it in a place of honor. It all feels rather trivial, but it seems your viewpoint may be in the minority based on the number of eyes upon you as you cross the room.

>Sit in the high seat. Send a message as to who holds the title here
>Sit to the right instead, acknowledging that Maeve is the real power in Pynewatch
>>
>>3889235
>>Sit to the right instead, acknowledging that Maeve is the real power in Pynewatch
>>
>>3889235
>Sit to the right instead, acknowledging that Maeve is the real power in Pynewatch
>>
Also bite the bullet and talk with her mother. I know she delt with our mother as a result of a bet, but putting her mom at ease might make her life easier.
>>
>>3889235
>Sit to the right instead, acknowledging that Maeve is the real power in Pynewatch

>Sit in the high seat. Sit Maeve in place where your wife should be to establish absolute dominance. (Fuck my shit up option)
>>
>>3889235
>>Sit to the right instead, acknowledging that Maeve is the real power in Pynewatch
>>
>>3889235
>>Sit in the high seat. Send a message as to who holds the title here
>>
>>3889245
I agree with the sentiment. We should try and make nice. It may make things smoother.
>>
>>3889242
>>3889244
>>3889257 heh
>>3889269

It seems as if everyone stops breathing as you approach the dais, limping along on your cane. You pause for just a moment before taking the seat to the right of the high seat, clapping Ser Lothor on the shoulder as you do so. He’s sitting to the right of you with Maeve taking her high seat on your left. She shoots you a grateful smile as she smooths out her dress. Her mother, Lady Amelia, is on her daughter’s left. She also seems relieved and takes a liberal sip from her cup.

The young knights are down a level eating with the cavalry. They seem to be getting along well enough, laughing and jesting and swapping what few stories they must have to tell. There is a smattering of others throughout the hall as well. Mostly men-at-arms in between shifts and a handful of townspeople. Minor merchants and the like. Not worth your time, really.

You turn instead to…

>Ser Lothor, speak more of pirates or war
>Lady Maeve, speak more of alliances
>Lady Amelia, try to break the ice there

There was also talk of gifting that Myrish crossbow to Maeve
>Yes
>No
>>
>>3889303
>>Lady Amelia, try to break the ice there
>Yes
>>
>>3889303
>>Lady Amelia, try to break the ice there
>Yes
>>
>>3889303
>>Lady Amelia, try to break the ice there
>yes
>>
>>3889303
>Lady Amelia, try to break the ice there
>Yes
>>
>>3889303
>No
>Ser Lothor, speak more of pirates or war
>>
>>3889303
>>Lady Amelia, try to break the ice there
>Yes
>>
You won’t have it get back to your mother that she failed to instill politeness in you along with whatever other moral failings the less imaginative accuse you of. And so, you turn to Lady Amelia, your… whatever she is to you. “My lady, I must thank you for your hospitality on such short notice. My mother has spoken highly of you and yet you exceed even her praise,” you say, hoping that sounded charming enough.

It seems giving her the attention was the right call, as Maeve even leans back to let you speak more clearly. Lady Amelia seems to appreciate the compliment as well. “Lady Shona is a good woman and I did cherish her recent visit. I trust you are taking care of her?”

“Would if I could, she remarried just before we left. To Ser Lothor’s brother even,” you say lightly.

“No! She said nothing of this to me!” she says with a hand over her mouth.

“It all happened rather quickly,” you say with a shrug. “Far be it from me to keep her from her happiness.” No need to make it political with this one.

“She always was an impulsive one. You ser must be your mother’s son,” she says, a mixture of reproach and playfulness all the more noticeable compared to her curtness earlier.

“Mother, please” Maeve says as she pats her on the arm.

“Oh, don’t you start with the ‘mothering’ my dear. I must say something, shouldn’t I? He’s ruined you for a proper match and has our neighbors sharpening blades. Yes, yes, this was all your plan. I’ve heard it all before and yet he needn’t act upon base desires all the same,” she scolds.

“Do you think me so homely mother? That a young knight would so readily turn me down? Am I not beautiful, Ser Cormaic,” Maeve teases.

“Hmm. Yes, very beautiful,” you mumble, wrongfooted.

“I’ve heard tales of your own wife, ser. At turns a wretched glutton or an exceeding beauty. A sorceress and foreign to boot. In truth, I don’t know what to believe. Won’t you tell us more her background?” Lady Amelia asks.

>Can I get 3d6 for Deception assuming you all aren’t keen to fill in the gaps with too much truth here
>>
Rolled 4, 3, 1 = 8 (3d6)

>>3889411
>>
Rolled 1, 5, 2 = 8 (3d6)

>>3889411
>>
Rolled 4, 2, 3 = 9 (3d6)

>>3889411
>>
Rolled 6, 2, 2 = 10 (3d6)

>>3889411
I don't really know what to lie about... Atia is kind of a glutton
>>
>>3889413
Not going to lie..I rolled before reading the whole message. What do we have to lie about..?
>>3889418
Well we might have just made the cut. Meh
>>
>>3889413
>>3889414
>>3889418
These rolls. Writing!
>>
>>3889424
I think it's for hiding that we know something that we aren't sharing. Like her actual lineage
>>
>>3889426
Given our limited skill with deception I'd suggest our best strategy is just to avoid that part of the conversation as much as possible. Acknowledge that she's the daughter of a magister then move on to her personality and her actions since the marriage.
If they try to push for more details on her background or anything else we want to keep secret just refuse to answer. Leaving an air of mystery is better than an obvious lie.
>>
>>3889433
Makes sense. But I agree with >>3889444
Simply a quick mention and move on as to not draw anymore undue attention.
What do you guys think of speaking the Hardy first then Meave? Let's see what war he is thinking about, and any more pirates laying around.
>>
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“I suppose there would be some truth in many of the rumors, my lady. She is of exceeding beauty and a glutton both. I simply don’t know where the food goes. Although this talk of sorcery does seem to be a bit out of place,” you say as your eyes flicker over to your suspected culprit in the spread of rumors. “Lady Atia is indeed foreign. Her father is a powerful magister of Pentos,” you explain.

“I’m told she has the dragon’s blood in her by her look. I always thought of Pentoshi as a swarthy lot. At least all of the merchants that have frequented our port were. What of her mother?” she asks.

“Her mother… her mother died in the birthing bed. She was of Volantis, I’m told. They have more Valyrian blood in those parts. I couldn’t say much more beyond that,” you say.

The two women look to each other for a moment too long for your liking. As if they caught scent of a trail.

You do your best to salvage the situation. “Lady Maeve. Given the nature of this visit, I fear I was unable to bring a proper gift, but I did find a most interesting contraption on the quartermaster of the pirate band we defeated,” you say, waving to Ser Peter and calling for him to grab the myrish crossbow.

Her eyes light up at the sight of it while her mother tuts disapprovingly. “Really, Maeve. You still haven’t outgrown this phase?” she says.

“Is this… a myrish crossbow? I’ve heard tale of such a device. I simply must try it!” Maeve gushes.

She grabs you by the hand and leads you to the side of the high table. You show her how to load it, a complicated process that took you some time to puzzle out. Luckily you had time during the slow rowing back to port. She braces it against her shoulder and leans back in her stance from the weight of the crossbow. It must be heavier than what she’s used to. Still, she’s like to fumble it entirely or land on her arse shooting that way. You move forward to correct her stance and end up wrapped around her a little more than you should be. She squeezes the trigger mechanism and unleashes a flurry of bolts into a stone column, falling back into your arms a touch and laughing joyously as the men below cheer and raise their mugs.

You both return to your seats, Maeve with flushed cheeks and a wide grin the likes of which you’ve never seen on her face before. Her mother eyes you curiously with lips forming a thin line.

Who will you talk to next? There is time for one more.

>Ser Lothor, speak more of pirates or the war
>Lady Maeve, speak more of alliances
>>
>>3889471
>>Ser Lothor, speak more of pirates or the war
Less likely to see him around.
>>
>>3889471
>>Ser Lothor, speak more of pirates or the war
>>
>>3889471
>Ser Lothor, speak more of pirates or the war
>>
>>3889471
>>Ser Lothor, speak more of pirates or the war
>>
>>3889471
>Ser Lothor, speak more of pirates or the war
>>
>>3889471
>>Ser Lothor, speak more of pirates or the war
>>
>>3889471
>Lady Maeve, speak more of alliances
>>
>Ser Lothor, speak more of pirates or the war

You turn away from the bickering between the two ladies as Lady Amelia tries to impart some message on what is and isn’t ladylike and pay more attention to Ser Lothor, who has been busying himself flirting with serving girls. “What’dya think Cormaic? The blonde or the brunette? The blonde’s been throwin’ me the side eye if ya catch mah meanin’, but ah have this need to see what’s unner the other’s dress,” he says.

“There may be time enough for both,” you allow, not wanting to get too caught up in a conversation on wenching considering the woman to your left.

Ser Lothor lets out a guffaw. “Oh aye that’s true enough. Normly I’d scoop up that blonde and be on with it, but I’ve been more’n’more drawn to dresses, see? The one ting I’ve gotten outta all o’ those fancy Kingslander types is an appreciation fer how they dress their women. See, I’m normally all about a fine pair of teats, but ah like a spot o’ sport as any man should. But then ah got ta thinkin’.” He pauses to drain his horn of ale, no doubt the source of his thinking. “These Kingslanders, they’d be clever folk, right? How else’d they keep power all powdered and perfumed like a dock whore? So ah watched them, see? Ting is, they’ve created summon queer in their fashion. Squeezen’ their womenfolk’s teats into those tight corsets’n then makin’ the dresses puff out just so. Ah can appreciate that. But watchin’ them all go about in their finery at the feast, I damn near got bored of teats if ya can imagine it. I found mahself wonnerin’ what’s unner the bottom half. Can’t tell with it all puffed out. No, Cormaic… it’s all changed. At least where highborns are concerned, it’s all about the arse! Each an erry one o’ them in those dresses is a little mystery waitin’ to be unwrapped. What will it be?! Somethin’ small an’ firm or somethin’ with a lil’ more ta grab onto? I MUST KNOW!” his voice has gotten progressively louder through his sage speech. Lady Maeve is covering her face with both hands to hide her expression while her mother looks absolutely scandalized. The table of young knights is silent for a moment before raising a toast to Ser Lothor in approval.

“You’ve given me much to think on, my friend,” you say. “Only I was looking to speak more of war.”

“Aye, war. Now that I can speak on,” he nods. “What’ll it be? Lookin’ ta measure up on the Brunes and Crabbs or lookin’ more ta sea?”

“Both,” you admit.
>>
>>3889636
“Both, he says. Ya got stones, I’ll say that. Ya’d be needin’ ships o’ yer own and not just that one in port. Those sellswords all cut’n run when tha weather turned, see? Most’n went south. Sounds passin’ odd ta head towards the Stags, but the younger Stag boy held back too much an lettem passed. Reckon they went fer the coves or even the Spears. Crazy ta sail round those parts an no Kingslander’d follow, but those Stepstone types’r used ta some rocks pokin’ up. Might be dozens o’ ships holed up there. Might be more. Fraid ya won’t be seein’ much help from me an mine on that front. I’d think it’d be some time fore we dip another oar, if ever,” Ser Lothor explains.

“Course ya need not bother yerself with all that. The Spears are a long ways from yer folk. More of a Dragonseed problem, methinks. Now, the bloody Brunes an’ Crabbs, that’s another story. All tree o’ em have thereabouts o’ four hundred men under arms. Eustace a touch over that number trough some sorta trickery with them contracts. Never been one fer readin’ so ah can’t say how,” he says.

“Where do you stand in all of this?” you ask.

He grins, pleased you asked. “If’n it be between Boggs an’ Crabb then we could fight some Crabbs, aye. Methinks ya’d treat us better’n the Brunes did over the Caves. Ting is, it’d be a right mess with the Brunes. Not that I fear any o’ that lot. It’s mah aunt, see? Helenn. Born o’ grandda’s last marriage. Of an age with me an I’m fond of her in truth. She’s married to Eustace’s youngest boy an they have a little one o’ their own. Word is maybe another on the way. She’d be none too pleased if I went an killed her husband an I don’t need her naggin’. Can’t fight em,” he shrugs.

You force yourself not to grimace. It’s messier than he may even know then. Lord Clarence Crabb’s older sister is married to Lord Eustace Brune. If it came down to it, all they’d need to do is send the youngest Brune son down with a company of men to Crabb lands and the Hardy men would need to content themselves with sitting back and watching. If you’re looking to bolster your numbers, then you may need to look outside of the Point…

The feast winds down. Lady Amelia excused herself not too long after Lothor’s speech and Maeve soon followed, claiming to be tired. You left soon after as Ser Lothor was off to see about unwrapping a dress. A servant escorts you to your guest chambers, which are nice enough even if they’re still a far cry from the luxury of your own bed. You lay awake for a time, half expecting to have a visitor, but end up drifting off to sleep without any disturbances.
>>
>>3889639
The next morning brings more work yet. You haven’t had any urgent messages from the port, so your men must not have caused too much trouble. A small miracle after battling at sea and returning flush with coin. The prisoners have been fairly complacent too. They’re either more dangerous than they’ve let on or they’re truly slave stock. You’ll need to do something about them and soon. The question is, do you bring them back to King’s Landing to face the typical brand of justice or will you keep them around to crew your own ships? Odds are their lot in life would be much better under your command than that of the pirates. It would take some adjusting, to be sure. The ship itself is another issue… you could keep it, but it would probably be more profitable in the long run to sell it. After all, your agreement with your goodfather has him paying half the cost of your ships. Selling this one for more than half the price of a newer warship should be doable.

Crew vote:
>Keep
>Kill

Ship Vote:
>Keep
>Sell
>>
>>3889664
Crew vote:
>>Keep
Ship Vote:
>Sell
>>
>>3889664
>Crew vote:
>>Kill
>Ship Vote:
>>Sell
We should have Atia handle the sale.
Unless it becomes part of a deal we will be making to see it "cheaply" for a little more than half its cost. To either the Brines or the crabbs. But it's looking more and more we will try and fight the Crabbs
>>
>>3889664
>Keep
>Sell
>>
>>3889664
>Keep
Make a show of giving them a choice, face justice at Kings landing or serve under and when they are age they will be permitted to retire or let go with some coin.

>Keep
Until we find a good buyer, then..
>Sell
Atia can be the ship seller when we have our first ship hit the water. We have no ship at the moment.
>>
>>3889680
What if we sold it to the Hardys for a "fair" price.
>>
>>3889717
You do realize that if we sell the ship for like 70% we will have a good amount of money more than enough to buy a brand new ship.
Since you know we have a 50% off on the warship unit.

So Bogg, 50% does it include sailors cost built into the units? or is the 50% just apply to the ship and we have to get/buy green-elite sailors ourselves?
>>
>>3889729
You do realize you made no real point right?
>>
>>3889729
The oarsmen come with the ships, so they're included in the costs. You'll be getting a 1 power discount towards your first purchase for the hundred oarsmen you have on hand now. An extra compliment of fighting sailors would be a separate purchase of 100 men that would count towards your "men-under-arms" cap which is currently set at 300. (You have 220 men)
>>
>>3889744
The point is obvious. Sell the ship when we can. Not keep it for personal use, since as long as we don't sell it under 50% of market value we could literally exchange it for a brand new ship...
>>
>>3889773
Then you missed my point. We would be selling the ship either way.

We'd keep it for training purposes for our sailors and coastal patrol until our first ship comes off the yard to take over. Then we sell the old one.
>>
>>3889782
We don't have anywhere to train them as we don't even have docks yet. And as Boggs has stated before. Once we get a unit we get it immediately. While im not sure if that also means a warship unit it seemed to be what he implied.
Its a moot point at this point.
>>3889717
Just say sell next time. It's obvious we would sell once we find a buyer. What is our alternative? Sell before we find a buyer?

We can NOT buy a new ship without money. We would need the money first to purchase a ship anon...
>>
>>3889791
They train on the ship.
Docks take time to be built.
I did say sell. It was right behind keep.
Sell it after we don't need it anymore.
Everything needs money, we tend to spend it on the earliest opportunity. Not selling it now makes that money available later.
>>
>Keep
>Sell

You ride back to the port after breaking your fast and seek out the spokesman of the oarsmen. It’s a simple enough choice. Kneel here or hang in King’s Landing. No need for a flowy speech or anything of the sort as the trade tongue, a bastardized version of various languages, is what is needed to get the message across to the diverse slave-oarsmen. They quickly kneel as soon as they understand, the relief palpable. Many probably assumed they were due for the gallows soon enough. You’ll have them ferried back to your lands to work on the burgeoning docks for now and see them crewing your personal warships when you have at least one to be crewed.

The ship is another issue. The best thing to do will be to sell it. Atia will know what to do about that. For now, you’ll just leave it here. There’s enough room for it at Maeve’s more expansive port than there would be elsewhere, and your prospective buyers are more than likely to be close enough to Pynewatch for it to be convenient all around.

You end up leaving for your villa later in the day upon one of Maeve’s swift galleys. The goodbye was approaching formal, given the public audience, but Maeve does lean in to favor you with a chaste kiss upon your cheek. You will likely see her soon enough to conclude your business with the ship anyway.

The return trip was notably fast upon the lightweight war galley. A total of ten days passed since you’ve last seen your family. Upon your arrival, Esmeralda launches into you in a running hug with enough energy to make up for Atia’s slower pace. You swear they’ve both grown so much in this short time, your daughter upwards and your wife outwards. Ciara busily frets over Ser Anders off to the side, checking to make sure he wasn’t injured in any way before pulling him down by the neck and kissing him passionately despite his embarrassment from the catcalls. You catch them up on where you’ve been and the success of the journey. To your surprise and relief, Atia isn’t upset upon hearing of your visit to Pynewatch. You had expected at least some anger. Perhaps there really is some growing trust between you two.

“Brother, the Lords Crabb and Brune didn’t take your departure as well as hoped. They’ve since left the city for their own lands rather than wait on your return,” Ciara says while still clinging to her husband.

You frown, but it isn’t too big of a surprise. It would’ve seemed almost desperate of them if they had waited on you for that long. They’re not men to appear weak at any rate. “Fair enough. And your own talks with the Reynolds?” you ask.

“Ser Tygon has agreed to meet, but he has also departed for now. They’ve been more active in court of late, so a meeting could be had soon enough. If I had to guess, he may not have been too keen on negotiating with a woman,” she says hesitantly.
>>
>>3889820
“Hmm. It’s good enough that he’s willing to meet, I suppose. Atia, do you have any ideas for the ship? There should be enough buyers around these parts after the storm and siege wrecked so many,” you say.

“Fewer than you would think, husband. The only ports of note south of Gulltown are Dyre Den, Pynewatch, and Duskendale. I hear the royals have too many ships if anything. They built so many to fight Dragonstone and then the storm did their work for them. Hmmmmm.,” she looks to the sky and taps her lips with a finger in a way that makes you wish you’d hired an artist. “Driftmark? Or are they the bad guys now? It’s hard to keep track, darling.”

“Driftmark… House Velaryon has always been known for the power at sea, true enough. They must have suffered heavy losses as well. I don’t know where I stand with them, in truth… they are traditional allies of the Celtigars and as such aren’t well-loved by Clawmen. Brune may be too much of a headache to sell to right now and Maeve would have mentioned it if she was interested in buying. What of Duskendale?” you ask.

“I couldn’t say! I usually skipped that port and never met with anyone from there. Cormaic, I know of these Velaryons. They are of the old blood like me. That can only be a help,” she says with the excitement she gets for mattes of trade.

“That may be so, but it won’t help my talks with our neighbors,” you point out.

“They’re your neighbors too, yes? I’ve seen the maps. And maybe it’s best to show these sour old men that you may seek friendships in places they’d rather you not. Like teasing a lady by dancing with her rival,” she says with a mischievous grin.

Who will you seek out a trade with?
>Dyre Den
>Duskendale
>Driftmark
>Other

Overnight vote. Thanks for playing. I probably won't be able to run tomorrow night, but I’ll still at least post one update around 7pm EST.
>>
>>3889823
>“They’re your neighbors too, yes? I’ve seen the maps. And maybe it’s best to show these sour old men that you may seek friendships in places they’d rather you not. Like teasing a lady by dancing with her rival,” she says with a mischievous grin.
She makes a good point. But If we are serious about that lordship. Brunes could be a way to get rid of this ship. Have Atia deal, and after swindling them give them a fair price. As a way to mend fences, and make that deal for a proposed lordship.
>Dyre Den
>>
>>3889823
>Driftmark

How much are ships going for at Kings Landing?
>>
>>3889844
1 gold
>>
>>3889823
Hardy's won't be any help against Brunes so may as well make them our next target in the lordship claim support. Woo them with the ship discount like >>3889834 anon says.

On the other hand could totally hit it off with valyrians. Considering that Lord Brax gave us his support, why not Velaryons too? My only concern here is that the act could draw the other crackclaw houses away from us and we can't afford fighting both Brunes and Crabbs.
>>
Reminder that we still haven't done anything about the raping at the Red Keep during which Ynys Yronwood has committed suicide.

The Spider knows - get a favor from him if need be. We may (anonymously) notify lord Anders Yronwood afterwards that his daughter's death has been avenged. Can find an unlikely ally in Dorne that way.

I know we have our fingers in R'hllor knows how many pies but the motive is solid, playing to both Cormaic's vice and virtue.
>>
>>3890077
>Considering that Lord Brax gave us his support, why not Velaryons too?

This is a great point. There's nothing truly stopping you from going that route. It's outside the box for my framing, but perfectly viable.
>>
Maybe rather than selling ship to Brune in Dyre Den, we could use our new ship and Maeve's and offer to hunt pirates together to boost both of ours naval force? He seams to think of himself as trader so hunting pirates would be in his intrest. If he is not intrested we culd still do it on our own. Loot from pirets plunder free ships and some exp for our troops.
>>
>>3890077
>Hardy's won't be any help against Brunes so may as well make them our next target in the lordship claim support
We already have the Hardys support for a lordship. Which is why we had our mother marry into his family and we went pirate hunting.
That was for his support for a lordship. There is no need to continue wooing them.
>>3890128
The Crabbs has the largest economic power here at the claw point. They would benefit immensely if we went pirate hunting in these parts.
So we could offer to try and patrol these water around our respective neighborhoods for a time as part of a deal to gain their support for a lordship. I also believe they lost their port and warships as well? So it could be viable since they've no defenses if that last part is true.

Hardys don't do as much trading. They've also lost their port along with the warships to fend off pirates. We may be able to strike a deal up patrolling their waters as well. No idea what they've to offer.

For the Brunes our previous plan was to support his proposal to have a banner house of the caves. And we could likely get support for a lordship from him. What I was proposing was to sell house Brune the ship we have on hand as a show of graciousness. So we can get his support without agreeing to much more.

We could also offer to sell them swords but why sell potential enemies better weapons to strike you with. The same goes for the Crabbs.
And as >>3890077
said we shouldn't cause too many conflicts with them both. Yes if we fight one of the other they will join in. But if we have a pact with them it'll be harder for them to join in.

I think I would enjoy being out at sea pirate hunting for a time securing our sea's and making it known our waters should not be fucked withalong with that phat loot. Makes more people want to visit our port once we get it running. As well as making fishing fleets much safer. That +20 food is what we need once we start increasing our warships and population to have a small town. along with more trade potential.
>>
>>3890249
Crabbs don't have a port or warships. They just ship their goods down to Maidenpool or up to Dyre Den. They've never been much of a seafaring folk. A major motivator for the Pynewatch grab attempt. Hardy was starting to dabble in it, but based on what Lothor said, they may just cut their losses and stick to their valleys. There's a decent chance he will be the next Lord Hardy sooner rather than later so if that's what he wants to do then that's what it'll be. The Valyrian houses and potentially Pynewatch are the ones that are most in the path of piracy now, as the other Clawmen are shipping via the comparatively calm Bay of Crabs.
>>
>>3890249
>We already have the Hardys support for a lordship. Which is why we had our mother marry into his family and we went pirate hunting.
>That was for his support for a lordship. There is no need to continue wooing them.
"Them" being Brunes in that sentence.

>>3890128
>>3890249
What makes both of you think house Boggs makes for such a great pirate hunting house? Not a single character knows a thing about sailing in general or navigation around the area. Compare that to house Velaryon or house Farman.
We are a land house until somebody competent shows up. There is one undermanned galley and that's it. It doesn't even have a captain.
And the fact that we once succeeded in an ambush was plain luck plus information from Ser Lothor.

Lets occupy ourselves with things we're actually good at until we build a port and a warship, hire a proper captain.
>>
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I think we are at 2 for Dyre Den and 1 for Driftmark? But you guys still have until tomorrow to figure out what you want to do. Seems like there’s a lot of support for using the ship as an excuse to form a greater alliance, which is a neat idea.

There are two crunchy things I wanted to nail down before posting tomorrow.

First, you’re due for an ability/skill upgrade. A rank 2 ability to rank 3 or a bonus die in something. Please choose one:

>Animal Handling
>Endurance
>Healing
>Knowledge
>Bonus die in a specialty (which?)

Second, we are coming up on House Fortunes for Month IV and it’ll be part of the intro post for tomorrow.

>Can I get 2d6 for House Fortunes? Highest of 3. (This isn’t a typo)
>>
Rolled 6, 2 = 8 (2d6)

>>3891052
>>
Rolled 3, 1 = 4 (2d6)

>>3891052
I can't remember if we had anything planned out after we bummed our leg for the next several months. So I'll default to
>Endurance
>>
Rolled 4, 3 = 7 (2d6)

>>3891052
>>
>>3891052
Endurance fits narratively.
Knowledge too if you consider all the new stuff (like ships) Cormaic has been immersed in lately. So either is fine with me.
>>
>>3891052
>Animal Handling
So that accident with horse that DID NOT HAPPENED. Won't repeat itself
>>
>>3891052
>Endurance
>>
>>3891065
>>3891068
>>3891096
Heh. Still snagged a Growth out of that. Barth didn't fail you after all. Nice.

Which are you looking to increase?
>Wealth by 1d3
>Population by 2
>>
>>3891130
>Wealth by 1d3
Always need more money.
>>
>>3891130
We need 20 pop for the small town or something like that right?
>Population by 2
>>
>>3891052
>>Endurance
>>3891130
Wealth
Have you added what we gained from the shit on the warship to our stats?
>>
>>3891130
Where is current seat of House Crabb?
In Claw Hollow?
>>
>>3891130
>wealth
>>
>>3891211
Just did, thanks. 1 Glory, 1 Wealth. Ser Lothor got the other point of Glory.

>>3891246
Yup! Inland too, in the center away from the water. Used to be the seat of a banner branch before Whispers went to shit.
>>
>>3891290
So whispers in completely abandoned?
>>
>>3891300
Aside from some minor cousins of the main branch Crabbs, pretty much. It's a ruin.
>>
>>3891068
>>3891108
>>3891124
>>3891125
>>3891211

Alright, I'm gonna lock it for endurance. Nice horse reference though lol.

Looks like wealth takes it too.

Can I get 3 rolls of 1d3?
>>
Rolled 2 (1d3)

>>3891453
>>
>>3891130
Wealth
Isn't it 1d3+2?
>>
Rolled 2 (1d3)

>>3891453
>>
>>3891455
Yeah I should've added the +1 base on in the vote. The extra +1 from Head for Numbers won't apply because Barth was handling your House Fortunes instead of Atia. That'll be coming up more in the story tomorrow.
>>
>>3891454
>>3891458
No takers for a third shot at a 3?
>>
>>3891465
Ah right.

What do we need to boost that 1d3 to 1d6? Is it just +1 to wealth before we hit the new threshold?
>>
Rolled 3 (1d3)

>>3891685
Sure, I"ll give another.
>>
>>3891686
Yeah you actually should be hitting it next month too.

>>3891689
Hah, well done.

So that'll be a total of +4 wealth and I get to write a smug Barth when we next see him. You now have 5.5 wealth available.
>>
>>3891714
What about our monthly .5 in trade from the pearls?
4 + 1.5 from loot+ .5 from Pearl's no?
>>
>>3891719
The loot was just 1 wealth (and 1 glory which is whatever you want it to be). You may have noticed it jump by 1.5 earlier because I added the pearls on at the same time.
>>
Okay there was one more thing I wanted to leave up until the story resumes tomorrow night. This ship selling vote that I never closed. Anons made some good points in using the ship sale as an excuse to butter up another lord for sponsorship of your own claim to lordship. So far, you've convinced two lords to back you and this whole premise began with a need to woo 3 lords, so it's only reasonable to proceed with your case with a third name. The question is, do you want to double down with the Brunes or do you want to change things up and see where this Velaryon angle may take us?

>House Brune
>House Velaryon
>>
>>3891766
>House Brune
I'm feeling this'll be easier in the long run.
>>
>>3891766
>>House Brune
I'd feel better about having fewer enemies than making more friends.atm

Now having a happy Velaryon, could let us side with them in a conflict with a Brune of Crabb house or both. We could take the charge after the initial conflict and conquer some lands. And have plenty of support between them and the Celtigars. So I wouldn't be unhappy if it went the other way. And we could sell the Velaryon's and Celtigars weapon if they are honor-bound to mutual aid, and we help them get rid of our neighbors we haven't made a mutual aid deal with.
If they truly despise them as much as we have heard we may even be able to gain most of the land, share some with the Hardy's for not interferringFat chance. And Make a deal where we make a large trade deal with them for x amount.
But this is a huge risk huge reward kind of thing. I don't expect them to honor a deal if they hate everyone on clawpoint.
>>
>>3891766
>>House Velaryon
>>
>>House Velaryon
>>
>>3891766
>>House Brune
If we need to pay a visit to the Velaryons yo show the Brunes we're not playing about then I'm happy to do so but we ought to give the Brunes a chance first
>>
>>3892279
I like this idea.
If lord Brune decides to put on airs after we didn't immediately arrive at his call, then Velaryons for sure.

>House Brune
>>
>>3892279
+1
>>
>>3891766
>House Velaryon

Time to grab some more clay from the Brunes
>>
>>3891766
>House Brune
To be honest I would like to talk with House Crabb first.
>>
>>3892439
Hmm. The only issue here is that the ship sale is the premise for meeting. Although, the ship is currently at Pynewatch. A short enough journey for Lord Clarence Crabb. Would you guys like to extend the invitation to House Crabb to meet as well or do you want to keep this between you and Lord Eustace Brune alone?

>Crabb and Brune
>Brune alone
>>
>>3893000
>>Brune alone
>>
>>3893000
>Brune alone
Both of them are negative/neutral towards us so yeah lets not give them advantage by putting ourselves in 2 to 1 situation
>>
>>3893000
>>Brune alone

>>3893028
exactly.
>>
>>3893000
>>Brune alone
>>
>>3893000
>Brune alone
>>
>House Brune alone

“You speak sense, Atia. Although I would still like to give Lord Eustace a fair chance before seeking out such an obvious rival. I haven’t seen the man in a decade and have only the words of others to go by. I would meet him myself to pass final judgement,” you decide.

“You heard Varys, darling. Raising you to lordship does more for you than it does for this Brune man. He already puppets the Cave house through the boy he holds. Your mother married, your child with Maeve betrothed… what more do you want to give these men? We are too short on coin to be giving more away, all our goods are tied up in trades, and they cannot have our child,” she says with a troubled look.

“I’ll have to come up with something. That, or I walk, and we move to your plan,” you shrug. “Although I don’t see why you think the Velaryons of all people will be so much more generous.”

“They are of my blood, albeit far removed. They value those with the dragon’s blood. I have it, our child has it. I can feel it! And they are a rich house. The Velaryons and Celtigars have far more wealth than all of your people combined. I know this. I’ve told you Papa sought to wed me to them instead. I was able to convince him to let me seek others in part because their wealth made me less appealing. What is a dowry to such?” she explains.

“Oh? Then what if they ask for marriages as well? Is there blood more appealing than that of my people?” you ask, half teasing, but also curious.

“That’s not. No. I’m unsure,” she stammers in frustration. “I am new to these concepts of bloodlines, husband. I have always been told to value my look, but nothing beyond that. I still dislike these hurried betrothals you Westerosi so enjoy. There should be more in marriage than alliances.”

“Now you sound like Anders,” you chuckle. You launch into an explanation of your meeting with Maeve and how Anders somehow pulled off a deal through notions of romanticisms alone. She’s grinning from ear to ear by the end for whatever reason and rushes off to tell Ciara with one last girlish squeal.

You have some time to kill during the next few weeks while you wait for a response from Lord Eustace, so you make the best use of it that you can think of. Namely, spending time with your family. You spend some time each morning with Esmeralda during her language lessons with Tyrra. You’ve also taken to going to walks once or twice a day with your wife. The purpose being to regain the lost strength in your leg. The first few days had you out of breath by the end, but there has been steady improvement since. You’ve also had plenty of time to work on your endurance in another place where it matters, the bedroom. Atia has been in a phase of acting out oddly specific… scenarios in your bedplay. Things you would have never imagined yourself, but which you take a liking to rather quickly.
>>
>>3893540
Still, a curious thing and one you seek to get to the bottom of. It doesn’t take much doing. You spy Atia and Ciara lounging in the courtyard one morning during the time you would normally be with Esmeralda. She wanted to go down by the water and you weren’t keen to risk your leg on the gravely shore. Atia has a book pressed up to her face and is rubbing her thighs together in her lounge chair in a most peculiar way. Ciara is also reading a book perched on her chest… she’s beet red and fanning herself despite the cloudy day. It doesn’t take much doing in their distracted state to sneak closer. You catch the title of the book from your position behind you wife, A Caution for Young Girls. Curious title.

“…It’s just unnatural and sinful besides. You’ve said yourself there are different versions. This simply must be an altered passage. No self-respecting lady would ever,” Ciara says.

“Oh come now! What girl doesn’t enjoy a little bum play? It’s just us here, dear. You needn’t keep up the act, you know,” Atia say lightly.

“You-you mean to say that you,” Ciara stutters.

“Of course! It’s normal, no? It certainly feels right. Tell me, sister, what feeling do you so enjoy from your love making?” Atia asks. She gets no coherent response so presses on. “Tell it true, you like being filled up,” she sighs wistfully. “This is just another way to get that feeling.”

“You mean to say men actually want this?” Ciara asks mortified.

“Please, men want to fuck just about--- ah, your husband,” Atia pauses and waves.

“Good morrow my ladies, Ser Cormaic,” Anders says cheerfully as he approaches. The two women practically jump out of their chairs when they finally notice you smirking behind Atia. Your wife looking only slightly abashed while Ciara’s face turns to a look of horror.

“Ser Anders, we were just discussing these most riveting books,” you say dryly.

“Ah, I’m still learning my letters myself. Lady Ciara has been teaching me, but I fear it will be some time before I could tackle a book of that size,” Anders says humbly. “What’s it about, dear wife?”

“I-it’s a series of cautionary tales written by a septa, so that noble ladies may avoid the evils of the world,” Ciara says nervously.

You don’t know how true any of that is, but Anders seems to buy it easily enough. “Oh, that seems important. Well, I’ll leave you to it,” he says before moving on to join Ser Peter, who has been staying around lately, mostly due to his friendship with Anders. He hasn’t formally sworn to your house, but then again there's nothing forcing him to do so. You may have knighted him, but that doesn’t mean he owes you fealty. Still, he has a strong arm on him and a lot of potential if he turns more of that fat to muscle.

“Remind me to never teach my daughters how to read,” you say glibly as you take your own leave.
>>
>>3893541
>Month IV, Year 284

The turn of the month has you waking up to a somewhat frantic wife. She has received no ravens from Boggwood lately and they are long overdue. After consulting with Ciara, you all quickly come to the realization that Barth must have no idea how to send a letter. His grasp of words has always been tenuous at best, mostly consisting of simple numbers and battle orders. To make matters worse, only Ciara and your mother had any skill at handling the birds themselves. Mighty convenient for preventing espionage, but a massive detriment now that both women are married and away from your actual seat. Atia is frustrated to the point of tears over losing coin due to such a simple logistical error.

>Rolled 8, Growth: +4 Wealth was gained

Relief thankfully comes the next day in the form of a simple letter by merchant ship. Barth says he’s taken a liking to this trade speak and that the numbers should be about right, but he confesses to not knowing how to best allocate resources as Atia normally does.

“If ever there was someone who thrives in absolute chaos, it would be him,” you say bemused.

Atia is relieved, somewhat. “It still doesn’t change that he got lucky, Cormaic. The merchants that have decided to invest in our lands were likely intending to do so anyway and I would have gotten two hundred dragons more out of them than he did,” she says tiredly.

“So, we need a solution,” you summarize.

“I would happily go myself and fix all of this,” she grumbles. “If you all still insist on coddling me so, then either send Ciara to manage the lands in our stead or hire a steward. Although I’m loath to part with so much coin on a matter easily handled by those already available.”

“Ciara said you need to rest and not travel,” you say gently as you try to massage the tension from her shoulders.

“That was months ago. I can make another journey now, I’m sure of it,” she says stubbornly. “If it makes you feel better, then take me with you to Pynewatch for your meeting with the Brune man. It’s the halfway point, yes? Ciara could stay here to manage any trade or visitors. Or the reverse, whichever,” she says with a wave of her hand. Her accent always comes out more when she’s frustrated. You like it.

“The birth…” you start.

“Can be managed by the maegi,” she finishes. “We don’t need both on hand. Darling, if it were up to me, we would be sailing around together on some big ship exploring the world and getting rich like only a merchant prince can, but you have all of these people and lands and plots to manage. If you so insist on ruling everything yourself, then it seems we can’t leave for so long at our leisure,” she says with some sadness. “We must be responsible.”

>Return to Boggwood with Atia
>Send Ciara/Anders in your stead
>Hire a Steward (5 wealth, takes 1d6 months to arrive)
>Let Barth keep doing his thing and pray to R’hllor
>>
>>3893583
>Return to Boggwood with Atia
>>
>>3893583

>Return to Boggwood with Atia
>>
>>3893583
>Let Barth keep doing his thing and pray to R’hllor

Haha... hahahahha... HAHAHAHAHAHA!!!!
>>
>>3893583
>>Return to Boggwood with Atia
Does this mean we will meet with the Brunes with her?

What happened to our meeting with Tygon? and his "investment"? It seems like a loan if anything. I hope
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>>3893601
Yup. Your lands are only reliably reachable by sea and Pynewatch is the halfway port between Boggwood and King's Landing.

The Tygon meeting will have to be at a later date as it was not prioritized in the earlier vote. He's a busy man too. It would probably be a loan, yes.
>>
>>3893583
>Return to Boggwood with Atia
>>
>>3893583
>>Let Barth keep doing his thing and pray to R’hllor
I don't see the issue. Barth did pretty well by himself. Good on the man.

That said, if Atia is sure she's safe to travel then I'm happy to return to Boggwood.
We better be bringing Ciara with us too though - I want her healing hands present aboard ship.
>>
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>Return to Boggwood with Atia

“It seems we must return,” you decide. “The docks should be completed in the next two months. The same for Bodger’s oyster farming project. It would be best to ensure everything goes well.”

“It would be nice to see how the tower is progress---Cormaic!” she exclaims. “Put your hand on my belly. Right here!”

You do as she asks and then you feel it too. A kick! Your child kicked! You both spend the next two hours or so lying in bed trying to feel more kicks. They seem to come shortly after Atia eats, as she was snacking on grapes just before your conversation and it happened again after she finished the bowl.

“A girl, to be sure,” she announces with your arms still wrapped around her. “Girls like sweet things. This is known.”

“I like grapes too. That was a strong kick for something so tiny. It must be a boy,” you say.

“Hmmm. I like grapes more than you. It is… what’s the word? Science, yes?” she asks.

You debate the possible gender for a while longer before you get carried away kissing the nape of her neck in the spot she so likes. Before long she’s coaxing you inside of her without bothering to change positions.

She sighs contentedly with the leisurely pace. “What will we do about Ciara and Anders?” she asks.

You pause for a moment to think and she grinds her hips back for your troubles until you resume. “They were to stay with us, but that was before we had a maester on the way. It would make some sense to bring them back as Anders was to lead the Bronzeguard anyway.”

“I wanted someone we could trust to manage this property in our stead. She is the only one who is capable of such,” she says.

“Why? It’s only a villa.”

“For. Trade. To meet. People. Keep goods. Safe,” she says breathlessly.

“Hmm. Would lend them some. Prestige.” You say no more until you’re finished and your thoughts less clouded.

“Then who would lead my Bronzeguard? Ser Peter?”

“It seems you already have it figured out, darling. They will need a place of their own at some point if they are going to have as many children as Ciara seems to think. Leave them here and place them in charge. Anders can recruit men of his own, yes? Grant them a title when you have your lordship and we will all be better off for it,” she says.

I mentioned that I would give this option at some point. Here it is.
>Leave the villa to Ciara/Anders to act in your stead, “landing” them when you are able (will cost 10 power and may be done when you are a lord, gives +1D to House Fortunes and the support of whichever unit Anders decides to garrison the complex with)
>Bring them with out back to Boggwood instead and leave the villa semi-vacant
>>
>>3893709
>>Leave the villa to Ciara/Anders to act in your stead, “landing” them when you are able (will cost 10 power and may be done when you are a lord, gives +1D to House Fortunes and the support of whichever unit Anders decides to garrison the complex with)
>>
>>3893709
>>Leave the villa to Ciara/Anders to act in your stead, “landing” them when you are able (will cost 10 power and may be done when you are a lord, gives +1D to House Fortunes and the support of whichever unit Anders decides to garrison the complex with)
>>
>>3893709
>>Bring them with out back to Boggwood instead and leave the villa semi-vacant
We can land them later once he earns it. Anders hasn't earned a thing from us. He is lucky his kid will be a knight or a lady of a landed house.
Ciara can help the council of our house and Ander's can actually lead our infantry. Since thats the reason we allowed him to come into our family. Let them earn it.
>>
>>3893709
>>Bring them with out back to Boggwood instead and leave the villa semi-vacant

>>3893734
Agreed. Its too early to think about landing them.
>>
>>3893730
>>3893729
If we want to land them in kingslanding, we may as well go to the queen she wanted to see them landed. She could find a way to make that happen. And we could still make them a banner house then. With the queens blessing, it would be more than just a villa they could likely own a couple of acres. Or something. But i've no idea how that would work. So yeah...
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>>3893756
Maybe I misread something but where does it say we'd be landing them at the Villa/Kingslanding? My understanding is that we'd leave them here for the time being and land them at a later date in a more opportune place.
>>
>>3893709
>>3893730
Actually, changing my vote anyways to
>Bring them with out back to Boggwood instead and leave the villa semi-vacant
Part of the marriage deal was that Anders would lead our Bronzeguard.
>>
>>3893761
No you're right. I got it confused with what the queen was potentially going to give "us" letting us rule from the villa kind of thing.
But either way, I would rather he earn it with Ander's fighting for us. And gaining the land through fighting for our house. Instead of being in the capital doing tournament and whatnot.
Fighting with the bronze guard and learning how to lead a group.
>>
>>3893756
>>3893761
You would be granting them the villa and titling them as you would a landed knight. Normally that would cost you 20 power for your first one, but the space situation is limiting enough that it's only going to cost 10. You're not landing them right now in any case, as you don't even have the authority to do so yet. It's just a commitment to do so at some point in the future and could be a year from now for all I know. There would need to be a separate vote to spend your own 10 power as a house action. What matters for right now is whether you want to keep them here acting as your liason in the capital or whether you intend to bring them back with you.
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>>3893773
>You would be granting them the villa and titling them as you would a landed knight
Not a commitment I'd make. Reaffirming my choice of bringing them back. Thanks for clearing that up, Boggs.
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>>3893773
Standing by my choice to bring them with us.
>>
>>3893729
>>3893734
>>3893779
>>3893804

>Bring them back and leave the villa semi-vacant

“They’ll be coming with us. Anders was to lead the Bronzeguard and I won’t replace him at the last moment. I also don’t want to commit to granting them titles when I’ve yet to gain the one I seek myself,” you decide.

Your wife pinches the bridge of her nose in frustration. “Leaving us with no presence in the capital. We need more capable retainers. Your house is too small to manage even just a villa and a tower. How are we to expand? Simply wait in that noisy tower until enough gold piles up?”

“We will just need to make more children to fill every role,” you say lightly in an attempt to distract from the frustration.

“And if I can’t give you the children you want?” she asks suddenly.

“What do you mean?”

“My mother died birthing me. Her mother died birthing her. I don’t have Ciara’s build, or even Maeve’s I suppose. Cormaic, what if I die?” she asks with fear.

>Leaving it here for tonight and picking up tomorrow with Pynewatch 2.0 and Eustace Brune. Sorry for the slow posts, getting over an illness. If you guys have anything you’d like to say to/discuss with Atia then by all means drops some ideas. Same goes for the meeting tomorrow. Have a good night (or day for those across the pond).
>>
>>3893709
>Bring them with out back to Boggwood instead and leave the villa semi-vacant
There will be more space after the little war we have in the region.
>>
>>3893843
>>3893844
8 seconds too late.

Shes bringing this up now? FFS woman!
>>
>>3893843
Feel better Boggs.
>>3893847
Unfortunate but an understandable fear. But hay, worst case scenario, Atia dies in childbirth and Maeve jumps in on the rebound. Not that I want Atia to die.
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>>3893850
lol wow, thats quite the thought. Cold but true.
Could we still have the two houses? Or should we combine Pyne to Bogg? And the Pyne territory would fall to being a banner house? First boy rules and the 2nd boy leads the benner house if he proves himself worthy and ready.
>>3893843
We will have the Maester and Ciara taking care of her childbirth. How many more months till?
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>>3893850
Yeah, sure. Consolation prize or whatever. She'll probably be fine, otherwise where would her fear of the dark come in with us saving or protecting her otherwise? Plus we've still got her mothers origins side quest to do before she dies...

But if she brought this up beforehand we could have put child birthing as one of the things we wanted in a maester instead of magic.

Even if that was brought up earlier I wouldn't be as upset now since we've already spent our options on a maester.

Where the hell has Atia's sister been? I forget her name already since she gets so little screen time.
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>>3893859
>But if she brought this up beforehand we could have put child birthing as one of the things we wanted in a maester instead of magic.
Our maester will have links in History/Heraldry, Healing, and Magic. Healing deals with child birthing as per the word of Boggs last thread, so we're covered there.
Also she's been watching/rearing Esmeralda for the most part, or at least as far as I can tell.
>>
Also I was going to say we should do a population roll for next house fortune so long as it's a positive. But our docks and aquaculture is finished by then. Which means we go from making .5 wealth to 1 wealth for the pearls once docks are done. And since we output the pearls it would become 2 wealth per month.

That being said we currently have 9.5 wealth and next month puts us at 10 wealth. What do you guys think about Fishing fleet? That + 1 to wealth and population is a nice jump for house fortunes. We will need extra food output if we are going to get warship units along with increasing our population so we can have a small town. And then build the port as needed.

With the aqua culture I think it also adds a +1 to wealth rolls giving us a 1d6 instead of the 1d3 too.
>>3893859
We've got a healer Maester. So we should have that covered.
>>
>>3893866
Well, she still should have told us after all that huffle over us killing that girl burning down that warehouse. But its not as bad now I suppose.
>>
>>3893843
Probably express our concern with her well being. Our displeasure at being told this so late near childbirth, and the worry that she would not be able to provide us with the many many children we were hoping to have together.
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>>3893871
Absolutely. That kind of fear and knowledge is something you tell your spouse BEFORE trying for a kid. But, outside of a few interactions, I'm sure it'll be fine. Especially once we get our maester.
>>3893867
I'd be down for pop. Fishing fleet could be a good idea too but I'll leave that for people who understand the game mechanics better than I.
>>
>>3893858
3 months, give or take a week.

>>3893859
Tyrra? Mostly raising Esmeralda. I think I mentioned them in the opening post tonight, but I agree a longer scene would be nice to write.

>>3893867
You currently have 7.5 wealth. (And 1 Glory)

>>3893873
She already did mention her mother died in child birth once or twice. It probably just didn't seem too important at the time. I can elaborate more on the grandmother in the story tomorrow.
>>
>>3893843
>“My mother died birthing me. Her mother died birthing her. I don’t have Ciara’s build, or even Maeve’s I suppose. Cormaic, what if I die?” she asks with fear.
Well, obviously Atia will be saved through rituals performed by the red priest we hire next.
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>>3893843
Welp time to sacrifice more thing to R'hllor
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>>3893891
5.5 wealth*. I shouldn't try to remember numbers without checking sheets that late at night.

>>3893992
>>3894021
You can hire one for 5 wealth. The priest holding doesn't specify a septon.
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>>3894193
Could we hire a steward for villa holding?
>>
>>3893873
>>3893877
She did tell us. We've known her mother died in childbirth since the very beginning. Hell, we even told Maeve as much in this very thread.

And even if she hadn't expressing displeasure at this point is a terrible move. Your wife tells you she's worried about dying in childbirth and your first thought is to affirm her fears and get angry at her for not bringing them up earlier? What the fuck?
No. You reassure her. Remind her that our sister is a prodigy and we'll have the maester to boot. And if she's got any remaining worries you fuck her till she she doesn't.
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>>3894216
You're absolutely right, it slipped my mind. However, neither of us you replied to implied any sort of anger or the want to communicate such.
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>>3894210
Hmm, I didn't think of that, but it makes sense. You could do that. It would take some careful picking to get the most use out of one though.

The biggest advantage of the villa is that it gives you a presence in the capital and a place to make deals with/host noble guests. It's a status symbol first and foremost. For example, the potential Reynold investment would've never been presented without it. Why would someone from another region bother to sail up Crackclaw point just to look around for an opportunity? That's why I offered the option of placing Ciara there (or even yourselves). She would've been able to act as your face to the realm in a way. A representative that could perhaps attract more potential allies/partners over time. Less a simple gift and more a job in its own right (albeit one many would covet).

So you could hire and place a steward there to try to keep things moving, but it should probably be someone you can trust enough to keep your best interests at heart.
>>
Are we still holding that wedding feast at our tower?
>>
>>3894216
She told us about her mother, but she never told us that it would or could be a hereditary thing.
Are we going to assume whenever someone says something like "oh I'm having trouble breathing" we just assume they and their children will have asthma? Not without a history at the very least because that would not be reasonable.

At no point did I say "get pissed off and scare her". I implied we should portray the MC as upset among other feelings, because this late revelations could jeopardize many things for us and our future plans and security.

>>3893891
>It probably just didn't seem too important at the time
Didn't know it was a family trait and thought of it as more of environmental circumstance. But didn't read into it much besides more background fluff for Atia.
>>
>>3894249
There was a vote to use the gold set aside for that to speed up the purchase of the maester. You can still hold a tournament/feast whenever you want as long as it's paid for.
>>
>>3894249
I am still down. Especially once we resolve all this lordship stuff.
It would still be after the baby is born. and Atia is healthy enough to do it. Thankfully that also gives us a good amount of time to heal up for it.
We should also get our armor repaired well before that. Before we leave kings landing.

Also, Bogg shouldn't we not yet have a surplus since we haven't fulfilled the 120 food trade deal yet? Could you let us know how much we still need to supply for the 2:3 food/fur.
>>
>>3893867
>Fishing Fleet
Technically we might not be able to. You can only have 1 improvement per holding unless they're marked with an asterix - for fisheries, processing has one but I'm not sure pearl hunting does. Silly rule in my opinion but whatever. Even if we can get it though, I'm not sure we should. It gives us +2 to population but we've already got +1 from processing so we'd only go from +1 to +1d3. The bonus to wealth and pop loss mitigation is useless given how unlikely it is for us to roll a loss on house fortunes.

At this stage we really only need 21 population. That's enough for the +1 to house fortunes and enough to upgrade our hamlet to a small town.
Instead of investing 10 wealth in a fishing fleet that will take 6d6 months to reach fruition and then even more time after that to start improving our population, it'd be more efficient to just convert that 10 wealth straight into 5 population. Then, boom, 1 month and we're at 22 population.

In terms of other investments
Estate Holdings
>All our domains are full
Lifestyle Holdings
>Crypts is the only option until our hall is complete. Eh, it's alright.
Settlement Holdings
>Abbey: Makes no sense
>Healing Site: +1 pop and wealth is great but maybe little out of character. Could we swing healing mud baths as a thing?
>Military Academy: A fucking incredible holding and we know we'll get use out of it but perhaps a little premature when we've only got 3 units. Could possibly extend the benefits to Maeve's soldiers as well which would be sweet.
>Salvage Operations: +1 to house fortune. Count me underwhelmed.
>Minstrel's Seat: We can't get one yet but, damn, look at those benefits. And Atia seems like the sort to appreciate fine music even if Boggs doesn't. We should get this when we can.
Personage Holdings
>Saboteurs / Spies / Assassins: All great. All suit our style as a stealthy, slightly edgy cunt. All synergise very well with Atia's cunning
>Engineer: Speeding up construction would be nice ... if our grand tower wasn't wasn't on track to be completed before we could hire an engineer.
>Scholar: +1 house fortune and some vague knowledge benefit for only 5 wealth
>Steward: +1 house fortune for 5 wealth
>Tournament master: Not bad but not really our style

>>3894254
Still sounds like you're overreacting.
Getting upset doesn't help anyone
>>
>>3894313
You don't seem like you can separate RL meta discussions and in game character role play and immersion. Keeping them separate makes it more fun for everyone.

Acting like a psychopath missing some human emotions doesn't help anyone either anon.
>>
Rolled 6, 5, 2, 2, 5, 5 = 25 (6d6)

>>3894313
test
I agree it's unlikely to happen. But if it does it happen it would be a great boon to have.

And remember the population to power is a 1:1 change if I am not wrong. So well worth it.

And last but not least. how do you plan to feed and standing army? the minimum cost for a warship unit is 8. meaning we would go from 24 to 32 power. I would personally rather we try and get a trained unit making the cost 10 power. I am pretty sure there is an increase in food requirements there. As well as getting to 21 population also increases food requirements.

20 extra food per month really opens up trade possibilities. And I believe
I believe Bogg okay'd it. Just he was saying it would be unwise without a warship unit around to defend from pirates and whatnot.

While yes we have plenty of things we can buy, that seems like a good investment that may take as long as our grand tower. So the sooner the better.
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>>3894349
What if we weaponized our messenger pigeons to carry little firebombs and poop swarm enemy raider ships?
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>>3894336
You don't get snappy on your wife when she expresses concern she might die in childbirth tho. What kind of piece of shit you would have to be to do that.
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>>3894336
>Not getting upset with our wife = Acting like a psychopath
You what mate?

Our wife is nervous. That happens during pregnancy. It's our job to reassure and support her. Not to overreact and get upset.
>>
>>3894349
Ah yeah, I'd forgotten about the benefit from trading off our surplus food. That does make a fishing fleet much more viable.

Still not as good as spies, assassins or saboteurs though. Any of those options would provide a massive advantage when it comes to dealing with our rivals on Crackclaw point, the Arryn's of Gulltown or anyone else who might have a problem with us.
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>>3894310
It's not a true surplus, just a way for me to keep track of what is still needed. I'll put an accurate tally up. It required 67 food to get the wealth needed so you need to ship House Hardy 53 more units of food (46 when subtracting the 7 currently stored).

>>3894313
I was reducing it to 3d6 months for the fishing fleet because 6d6 felt absurd... but I totally overlooked that bit on the asterisks. Huh. I suppose it won't be an option unless you get another domain somehow. It did feel a little broken to be able to stack so much on one estate anyway. You'll just have to be a lot more careful about food production.

More realistic this way, really. This is why people didn't maintain massive standing armies in feudal societies.

Looks like the artisan craftsmen require your tower upgrade to be completed as well. I'd still hand wave the architect because that makes sense, but a jeweler will need to wait.
>>
>>3894365
Who would think feeling upset would mean acting angry towards your wife or snapping at her? You'd have to be a real shitbag to do that to anyone.
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>>3894379
Do you think being upset means bashing in Atias head in or something? Feeling something doesn't mean you go out attacking or verbally abusing someone to let them know.

You can feel upset about something and not go out and violently confront them, or direct all your pent up frustrations at them.
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>>3894400
Where'd all that violence come from buddy?
You're the one who said it was psychopathic to NOT get upset with our wife over this.
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>>3894467
I said it was Psychopathic to lack certain human emotions.

I'm asking you. You seem to think being upset means hurting people.
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>>3894391
This comment would be fine if you wouldn't use the word "displeasure"
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>>3894390
Slight followup to this: as I stated at the beginning of the quest, I'll be handling food from your estate holdings as 1 unit produced per point of total wealth invested in the holding (if it is such a holding that would lead to food production). As your domain was purchased with a 2x multiplier for food (which cannot be increased, it is 1 time only at house gen), that will equate to 2 units of food per point of wealth.

The point: you invested 5 more wealth in the oyster farming holding we are using in place of whaling, thus your food production will jump from 20 to 30 per month in 2 months when the holding is ready.
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You hold her tightly and find her to be trembling. “You mother also birthed your brother before you. It isn’t as if you will die simply because she did,” you tell her softly.

“I’ve spent much of my time in recent months reading of the history of my family. Little and less is written of the Blackfyre family, but there is an alarming number of Targaryen women who have died in their birthing beds,” she mumbles into your chest.

“You mentioned your grandmother,” you remind.

“Another of the old blood of Volantis, it seems. My grandfather should be Aenys Blackfyre, who was murdered under peace banner in this very city,” she says. “I should like to meet my cousins of Volantis one day, if ever I’m able. Perhaps they could even be trusted in service.”

“If you are trueborn, you could just as easily be given your father’s name. Why not trust them in service?” you ask.

“Papa is a fickle man, at turns favoring whichever of his many children are impressing him on this day or another. Excepting Tyrra who he dislikes, I trust none of my siblings by him. They incessantly struggle for power from each other and few hold me in any affection from it. I should think they will bring Papa’s trade to ruin upon his death,” she says with distaste. “I care not for his name. I shall style myself how I wish.”

You fill the rest of the night with idle talk, listening to her speak of trivial things and grand plans alike. She does have a penchant for babbling when given the proper framing. The next three days are a flurry of packing. Your wife has moved an excessive amount of comfort items to this villa and doesn’t much like the thought of being without them in the tower. Aodhan will be staying behind for now, as his wife is due to give birth in a matter of weeks or days. She will not be fit to travel by ship. It was trouble enough to find a ship capable of carrying the bulk of your small household as well, though manageable with the sheer multitude of vessels passing through the ports of King’s Landing.
>>
>>3895430
Atia does well enough on the journey, all things considered. For some reason, it’s easier for her near the bow of the ship rather than in the main cabin of the stern. Something to do with the rocking motion, perhaps. “I miss this more than you know,” she says wistfully as you both look out upon the bay.

“The ship?” you ask puzzled.

“Some of my happiest memories were the voyages I undertook for trading. When I came of age, Papa lent me one of his ships and bid me sail down the coast of Essos to try my hand at moving and selling goods. A test of some sort. Over two years I did this before he summoned me back to see me married off. The only times I’ve ever felt truly free,” she says as she gazes out to the horizon.

“You don’t now?” you ask with concern.

She smiles back at you sadly. “I do love you Cormaic, but of course not. I’ve traded the role of dutiful daughter for that of dutiful wife and now even mother, confined to one cage or another. Responsibility is a cruel thing.”

“Perhaps we could sail more when we have a ship of our own,” you offer.

“I would like that,” she says with a smile.

Esmeralda does her best to sneak up on you, clumsy as the attempt is, and soon enough you’re chasing her about the ship and her unsteady pace while she giggles with wild abandon. You fear this one will be a handful as she grows. Perhaps Tyrra will serve to temper her some. Or perhaps you’re reading too much into it. You’ve been known to do that at times.

Pynewatch greets you within a couple of days even on this lumbering cog. Sea travel truly is more expedient. Thankfully, Ciara had the presence of mind to send a raven ahead during the flurry of preparation and packing, and so you are welcomed by Lady Maeve and her own small household upon your arrival to port. Despite her attempts to maintain a certain air, Lady Amelia soon succumbs to alternating between gawking at your wife and Tyrra. The former for her rather unique beauty and the latter because it’s a woman in bloody pants with a sword on her belt.

Maeve welcomes you all with far more formality than you were accorded upon your recent visit, personally offering bread and salt to you and your family members. An offer of truce or a hint that things are not as the used to be, you don’t know. Lord Eustace Brune should be here any day now himself. The question is how you will prepare yourself for the meeting.

Who will you discuss options with and who will be invited to the meeting itself?

Strategize with:
>Maeve
>Atia
>Both
>Someone else

Meeting with Lord Eustace:
>Atia
>Maeve
>Both
>Just you
>>
>>3895435
>>Both
>Atia
>>
>>3895435
>Both
>Atia
>>
>>3895435
>>Both
>Both
>>
>>3895516
for the 2nd option, I meant to put just Atia. messed up.
>>
>>3895435
>>>Both
>>Atia
>>
>>3895484
>>3895488
>>3895545
>>3895552
Okay, writing!
>>
>>3895435
Strategize with:
>Both
>Lady Amelia
Lady Amelia most likely has deepest lore that most of young shitheads is not aware of.

Meeting with Lord Eustace:
>Just you
I think this should be part of strategizing "who should accompany me to the meeting?".
But strangely I feel that our presence and only our own would be best
>>
>>3895562
I am hoping I get to vote once more before I knock out..
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>>3895656
Welp I tried staying up. I've got work. Make Atia haggle the fuck out of the Brunes as a Fuck you for being all uppity.
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>>3890081
So I take it there is no interest in our daughter's background, considering that even the QM disregarded the post?
>>
>>3895815
I didn't respond to that post because I didn't understand what they were saying.
Get a favour from the spider to do what?
Avenge Ynys death how?
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>>3895817
What is there not to understand? It is in thread 1 of the quest.

The Spider being the master of whisperers knows the details of the event that took place during the sacking.
Avenge by executing the one directly responsible for Ynys' death. (A realistic target, not fucking Tywin or the Mountain obviously. I don't believe Boggs would screw us that way.)
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>>3895656
Sorry, still not feeling well. I fell asleep before I could finish writing.

>>3895815
Oh I'm definitely not ignoring that background. There will be more on that. It was a good post and I wanted to see if others had anything to add rather than weighing in on everything myself.
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>>3895823
While yes I'm not against it. We should worry about out gulltown friends we still have trouble with. And Handle that issue.
We could also handle that in the courts once we get a lordship. But I dont believe that would be Cormaic's style. We also dont have the best fighters if someone asks for a trail by combat.
Gotta raise if Ander's a bit more. While also raising our own fighting since we've raised endurance already.
>>
>>3895656
Is me.
>>3895963
I get it. Being sick sucks. Thinking about running today?
I just think we have plenty on our plate. Varys might know who led that assault specifically, or he might not. Either way, we should get our lordship, and we should finish up with Gyles or his house. We may even be able to earn something out of this revenge if we can plot around his allies.
>>
>>3895969
I'll be busy tonight, but I'm going to finish writing the results of the vote from last night and drop those posts with a followup vote that'll be open until tomorrow night. Wednesday will be a longer run.
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>>3895971
Test
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>>3890081
>>3895815
>>3895823
You wrote something that everyone knows. No new insight, perspective, nothing. What were you expecting?
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>>3895992
Try wrapping your single convolution around the concept of the word 'reminder'.

>>3895964
Court? No way. It should be dealt covertly, just like the Gulltown extravaganza. Cormaic's style.
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>>3896002
Oh, thank you then for this worthless reminder.
>>
So there are a couple of things that I've been thinking about changing/doing lately.

The first: I'm changing this best of 3 policy up. I'm just going to use the first roll for House Fortunes and Resource Gains. The system clearly wasn't designed to handle the best of 3 house rule in that respect and it's going to turn this house into a broken mess within a year in game, which is honestly no fun.

Best of 3 will still be in effect for the MC's tests because I think that's fine the way it is. You don't fail too many tests, but the consequences of your few failures are usually severe enough to balance their rarity.

The other thing: I'm going to introduce a unique benefit for whichever ability you guys choose to get to rank 6. The benefit will be freely given when you reach rank 6 and there will be a different thematic one for anything/everything except marksmanship or fighting. That should encourage some diversity in builds, especially for the often overlooked ones like Stealth, Will, and Cunning.
>>
>>3896232
Any chance we could find out what those kind of benefits would be or is it a secret we have to commit to first?
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>>3896232
Imagine Cunning 6, so ridiculous I want to play a fighter character like that, as usually it is the domain of schemers and "head for numbers" land governors.
And Will would probably be interconnected with his faith.
Speaking of Stealth, we actually haven't done much of it lately, largely sneaking up on our wife and stuff. (I guess if we decided to ambush the pirates on land, then it would've come into play?)
I'd say we need serious stat-related challenges to get the feel that they have a strong impact on the character's success. Otherwise Marksmanship will carry the day.

I appreciate and support your desire to promote less than favorable stats.

>>3896342
Wouldn't that detract from commitment? The majority would consider only the most mechanically OP benefits. Like when we were voting on a quality and double shot won.
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>>3896342
>>3896515
I think you'll be using stealth a lot more when the Varys missions start rolling in, which they will soon enough. There's been a ton of intrigue lately, but we are close to wrapping up on the majority of it.

I think I may drop the benefit descriptions along with the next ability vote. Mainly because you guys have been good about voting for thematic choices anyway instead of just powergaming and also because I'm fairly confident in the balance between them. I will say that the benefits will mainly give bonuses to other areas. An example for Cunning, since you mentioned it:

>Too Clever By Half
Add half your Cunning rank to fighting/intrigue test results and to combat defense.

Something like that, at least. Nothing's finalized.
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>>3896593
>Add half your Cunning rank to fighting/intrigue test results and to combat defense.
+3 (guaranteed half a die) to the most common tests is pretty damn good.
>>
>>3896593
>>3896515
When reading this it makes me want to go full-on usual suspects.
Get to sneak 6.
And any time we are seen in public walk with a cane and limp as well as slower.

Possible useful options may be

Face in the Crowd Ability

Even in strange places, you are adept at making it seem as though you belong.
Requires Stealth 3 (Blend In 1B)
You may make a Stealth check to Blend In as a Free Action. In addition,
you may add your Cunning rank to your Stealth test results made
to Blend In.

Furtive Ability

You are hard to spot when you don’t want to be seen.
Requires Stealth 4 (Sneak 1B)
When testing Stealth to sneak, you may re-roll any 1s. In addition, you may add your Agility rank to Stealth test results when sneaking

Lucky Fate
You are uncharacteristically lucky.
Fate favors you. Once per day you may re-roll a single test. You take the
better of the two results.
Or pious which adds +1d to a test per day.

Bogg I was interested to see if this would help our fighting at all?
Deft Hands Martial

Your quick hands let you reload your weapon more quickly.
Requires Agility 4
When armed with a weapon that has the Reload quality, you may reduce its reload time from one Greater Action to one Lesser Action or one Lesser Action to one Free Action.

I personally like furtive, because it also gets us back to adding agility, that people seem to forget helps us in more than one way.
Increases damage. Increases our speed. Increases our combat defense. And if we ever get armor mastery which is also an obvious choice but not nearly as fun. It's just a useful mechanic that should eventually be taken. But it should be noted it would reduce the bulk down to 1. Which would mean we are not weighed down by our armor ONCE WE FIX IT!
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>>3896787
Aside from the free rank 6 benefit, you are likely only going to have one other chance to purchase a normal benefit. Characters aren't meant to have an infinite number of them and it takes the meaning out of the choices if there isn't a limit somewhere.

Deft hands is just for crossbows. And scorpions. I hope we get to play a quest with a crossbow character one day, whether I'm running it or someone else is. I have a huge preference for them.

I have something specific in mind for repairing your armor that'll come up soon enough.
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>>3896867
When we die we can just jump to Maeve
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>>3896936
Incorrect. Little Cormaic it shall be. Adventure to our mothers land and meet out older sister across the sea.
>>3896867
You throwing up the post from last night today?
>>
>Both
>Atia

You sit in Maeve’s solar with both of the remaining women with whom you’ve been intimate in your life. You consider yourself to be a singular killer in your own way and have a record to back such a notion. And yet you’ve never considered weaponizing silence in this way.

“Lord Eustace will be here soon,” you state the obvious. “Thoughts on how to approach this.”

“I” “You” They both go to speak at once before glaring at each other.

“This Cave situation is obvious. I know nothing of them, and they seem to be of no use. Give him that. He will also want trade. We will have more pearls soon and can also offer better steel, yes?” Atia seems to have won the staring contest. Or lost?

“You know nothing of them and yet write them off? They are a proud and noble house. Cave implies mines. Obviously. They have copper and tin in pockets enough to produce bronze of their own. If you were one of us and knew our history then you would know that they used to provide the bulk of our weapons in ages past,” Maeve counters.

“Truly? Bronze you say? That’s so relevant when we have steel! Husband, we simply must drop everything and seek out this precious metal,” Atia responds.

You pinch your brow in the way your wife does. A fast-developing habit, you fear. “Right. Back to the pearls. Why would I trade him pearls?”

“We are mere months from our pearl production increasing twofold if your cousin is correct. The deal with Papa was a fixed thing. We get such a generous rate as a means of encouraging us to pursue these ships he is so fixated on. He is still a man of business. He will not allow us to simply double the amount we ship without wanting to renegotiate a contract. If anything, he would use such a move as an excuse to seek more favorable terms for himself, knowing you are closer to achieving his goals. At least, it’s what I would do,” she explains.

More bad news, of a sort. “So, you are suggesting trading the extra pearls elsewhere?” you ask.

“Unless you seek to risk the deal we have in place, I see no other option,” Atia confirms. “I only question what this Brune man may offer in return.”

“Fish, as usual. And he has stone quarries,” Maeve cuts in.

“Stone? Cut stone that may hasten our expansion?” you ask.

“He has been known to keep stone cutters about, this is true,” Maeve says.

“There may be worth in this yet,” you muse. “I only question offering castle forged steel to a potential enemy.”

“He wants to create a pact between all of our houses to prevent more war for the foreseeable future. He wouldn’t be an enemy if you could both but agree to terms,” Maeve says.

“Hmm. What of the man himself?” you ask.
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>>3896990
“He is a stubborn man. Fancies himself a warrior as most of you do, but he has a Valyrian Steel sword to back it up and has fought as far as the Stepstones. Although, I have heard tell of him having a penchant for the Essosi and their peculiar ways. Yet another quality you both share, it seems,” she adds begrudgingly.

“Good, then I will accompany you. Yes, darling?” Atia decides.

“Yes. You will. I see little reason not to,” you decide.

“And what of me?” Maeve asks.

“As this is only a matter for House Boggs, it should remain so,” you say. “There will be a larger meeting soon enough. Of that I have no doubt.”

“We will have to see… if that’s all?” Maeve leaves shortly after while Atia looks smug. It seems this issue is far from resolved.

Lord Eustace arrives after two days of awkward waiting, and he doesn’t arrive alone. He has a score of household knights in all their finery as his escort. You’re not sure of how they measure up compared to your own men and it seems they are just as curious as they size each other up across the hall. The knights are led by Ser Harwyn Hardy, first cousin of the Lady Helena Hardy who is wife to Lord Eustace’s youngest son, Ser Owen. Ser Lothor did mention her as a reason he would be unable to fight the Brunes… these are the sort of ties that make you hesitant to get involved in a larger conflict against them. You suppose that was the point of the marriage alliances in the first place.

The Lord of Dyre Den himself is a barrel-chested man of obvious First Men descent with greying hair and an impressive great sword strapped across his back. He’s also accompanied by his oldest son, Ser Duncan, who closely takes after his father. You would place the lord at around fifty and his heir in the neighborhood of thirty. Lord Eustace strides across the hall with confidence and grasps your arm in the way of warriors as both of your compliments of men look on. “Ser Cormaic Boggs. Heard you had some sort of deal to make lad,” he says by way of greeting.

Right to the point, you both head up to Maeve’s small solar to meet. He follows you up the stairs, casually discussing his time during the war and later in King’s Landing. You open the door and he stops talking immediately. Atia reclines in Maeve’s seat with her feet up on another nearby chair. “This is my wife, Lady Atia of Pentos,” you introduce.

“And you are the Lord of Brunes, yes?” Atia says with a pleasant smile.

He recovers quickly enough from an unexpected pregnant Valyrian girl in his midst. “Hrm. You could say that. You will be joining us for the meeting then?” he asks hesitantly.

“I hadn’t considered it, but now that you mention it, I would be delighted to,” she says with a predatory grin.
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>>3897082
He grunts and takes a seat. He clearly doesn’t believe her, but is also too wrong-footed to address it, choosing instead to lean back in his chair with arms crossed. It seems he’s content to wait for you to speak first. “I’ve heard word of some sort of alliance,” you begin.

“Aye. You’ve been keeping close company with Fergus and his boys, I hear. They would’ve told you. No secret in any case. It’s what’s best for all of us,” he says gruffly.

“Is it? What would I gain from this?” you ask.

“Protection. Trade. What else is there? I would say marriages, but you seem to have no one left to offer,” he says.

“Protection from who? Seems to me I’m fine as is,” you say.

“Are you?” he asks looking pointedly at your braced leg. “Celtigars and Velaryons have been busy. Too busy for houses that should be licking their wounds like the rest of us. You also managed to make enemies of half the bloody Vale with your little stunts. Not to mention slighting Clarence Crabb in the way you did. He wanted his boy married to Maeve and you’ve made a right mess of it. The girl’s been going around speaking of your love child and how he’ll be the next Ser Pyne. Now Clarence will be made to be a bloody rapist or something of the like if he presses the issue. It’s not right,” he says with reproach.

“You speak of problems I have solutions for with or without you. My wife would like nothing more than to speak with House Velaryon of an alliance.” She hums in affirmation while Lord Eustance’s eyes widen. You contninue. “The Vale has been dealt with. The Hand himself called for an end to hostilities and he is Lord Paramount of the Vale and Warden of the East. Let them try another stupid game and it’ll be worse on them than the last one. That only leaves you. And House Crabb, I suppose. We could fight, aye. Maybe you have enough men to win too. I’d wager you could take my town and seat easily enough. That is, until I slip away into the swamp with my better men and bleed you until you leave. I can promise you poor sleep for the rest of your days if such a thing would ever come to pass. But why should it? Seems to me neither of us stand to gain much of anything from such a fight.”

“You sought me out over a ship. Not sure I need another, but it seemed a fine enough reason to meet and gain a measure of you. Yet now you threaten me?” he bristles.

“No threat. The way I see it, it’s little different than implying I need protection. Just stating where we stand. You’ve no doubt puzzled this much out yourself. You’d rather me mince words or talk man to man?”

“State your terms then, boy. Let’s be on with it,” he fixes you with a hard stare.
>>
>>3897084
>That's it for the story tonight, just wanted to finish up what I didn't get to last night. This vote will be open until tomorrow night when we will have a longer run.

Obviously, the lordship is the big request here. There are several things that will affect the DC that you may or may not choose to go with:

According to Atia, you will have more pearls to trade in the next couple of months. Offer them in exchange for his cut stone (which will reduce build time on your tower project):
>Yes, at a fair rate
>Yes, at Atia’s “fair” rate
>No

Next is the deal for castle-forged steel. Will you offer sale to him and the rest of the Crackclaw Alliance?
>Yes
>No

Then there are his own likely demands:
>Support his claim to lower House Cave to a knightly house
>Don’t support the claim

Be a signatory to this Crackclaw Alliance:
>Yes
>No
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>>3897087
>Yes, at Atia’s “fair” rate
>Yes
>Support
>Yes
I see no reason to wage war on the point in the near future with the Whispers right there for the taking.
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>>3897087
>>Yes, at Atia’s “fair” rate
>Yes
>Support his claim to lower House Cave to a knightly house
On the condition he supports ours.
>Yes
We can join on the condition we are all equal and have a fair vote in what happens. We clearly speak for two votes with the Pynes under us.

Also what about the ship? Is he not interested? Sell are a fair Atia value. He is negotiating here. That we are selling him castle forged steel and backing his claim should be plenty of reason for him to back our claim. I would also like to ask what's a "fair rate" or market value for a ship like the one we are selling?

I would also call for it to be all this for a lordship or nothing. If he can't agree to the lordship we simply can't have a worthwhile deal. The next persuasion deal should be fun. Since it's going to be a full-on threatening. And it's the one persuasion we are actually really good at.
>>
>>3897087
>Yes, at Atia’s “fair” rate
>Yes
>Support his claim to lower House Cave to a knightly house
>Yes
>>
>>3897108
>Also what about the ship? Is he not interested?
Mildly. That'll be a separate vote. I didn't want to overcrowd this one and can't see it making much of an impact one way or the other on the bigger issues at play here.
>>
>>3897115
So IC Maeve doesn't want house cave to be a banner house, right? It doesn't help us at all for them to be a banner house and directly impedes our future of new lands if they can call on more men than we can.

Could we have Varys shut that shit down? Or would the king's court have no good reason to deny them that? We can let Maeve know we asked for a favor to get that done to gain more capital with her and leaves us our "allies" with less power.
And see about returning the ward? We still fulfill our promise to support his claim in writing.

We also never agreed for mutual aid with the Brax, which sadly I am regretting.
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>>3897087
>Yes, at Atia’s “fair” rate
>Yes
>Support his claim to lower House Cave to a knightly house
He's gotta help us with ours otherwise hard no.
>Yes
>>
>>3897134
Hard to say what Maeve thinks on it for sure. It could be she has sympathy for them or designs of her own. Then again, she could've just been disagreeing with Atia for petty reasons.

IC you only know that Maeve really dislikes the idea of being a banner house herself.

You can doublecross Brune if you so choose, just as you can doublecross Maeve or anyone else for that matter. We can put it to a vote later.
>>
>>3897087
Yes at Atia rate
Yes
No
Yes
>>
>>3897087
>Yes, at a fair rate
>Yes
>Don’t support the claim
>Yes
>>
>>3896936
Not gonna lie, she is 100% a reflection of my crossbow obsession.
>>
>>3897087
>Yes, at a fair rate
>Yes
>Don’t support the claim
>Yes
>>
>>3897087
>>Yes, at Atia’s “fair” rate
>Yes, at a "fair" rate
>Support
>Yes, assuming we act as equals within it
All assuming he'll support our claim for lordship.
>>
>>3897087
What is his reasoning exactly for demoting a house?
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>>3897507
Actually, let's try to convince him to support our claim without offering to support his ... if that completely fails only then will we fuck over the Caves.
>>
>>3897508
Mostly that he wants them under his control. He has several more palatable reasons to present to the Crown, but you don't know the details of those reasons IC.
>>
It kind of feels like a dick move to reduce the Caves. We could always get them to sign the petition for our lordship if all the signatures have the same pull.

Is there a certain amount of names we need on the petition for the lordship? Is it just a number we need or does it matter who signs it?
>>
>>3897779
Can people vote against us was getting the lordship?
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>>3897740
Brownhollow is land of haouse cave?
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>>3897779
The prestige behind the houses does make a difference. Brax is a better catch than Hardy, for example. Cave is sadly lacking in that department. That's not to say they're worth nothing, but the bigger issue there is that they can't do a whole lot with their first born son being held hostage. They've been functionally useless for the past 2+ years. The flip side is that they actually sent no men of their own to either side of the war because the vast majority were dead already and because Lord Eustace didn't want to give them an opportunity to prove their worth to the Crown. That sort of backfired as they are now as neutral as it gets in the eyes of the new regime. Hence the need for all of this outside backing for the Brunes to press their claims. I guess one thing you do know IC is that the Caves technically attacked first, so that's probably a major basis for this move.

>>3897782
It doesn't go to a vote, but there is nothing stopping a counter petition from being submitted.

>>3897804
That's owned by a cadet branch of the Brunes. They don't owe fealty to Dyre Den, but their interests are normally aligned. It's another knightly house, so they can't help or hurt you here. They actually like you more than the other Brunes and Crabbs. Your father was married to one of them before you were born.

House Cave is the small landlocked area in the center of the map next to the Brunes and Whispers. The other unmarked area on the coast near Claw Isle is House Hardy.

>>3888513 this is the map I'm referencing.
>>
It looks like we are tied on the House Cave issue right now. Every other part if the vote seems fairly locked in. If there's anyone else that wants to weigh in on it one way or the other, then please do so. The vote will be open for 3 more hours (closing at 5pm est).
>>
>>3898045
I don't like condoning another precedent for a house becoming a banner house.
But we haven't met Cave, I don't know what the head is like.

>Don’t support the claim
>>
>>3898045
So do we even demand support for our lordship if we don’t support the claim?
>>
>>3898060
In my opinion we shouldn't mention it if we don't support lowering House Cave to a knightly house.
>>
>>3898060
>>3898063
The purpose of the vote is to try to convince him to support a claim to lordship. If it fails, then you can still attempt to negotiate on more minor things. If he's still willing to speak with you.
>>
>>3898063
>>3898060
Fuck it if we can get the lordship with out lowering house cave. It isnt all bad.

The way I see it, pearl trade gives him a luxury good to sell and more people visiting his lands. Good for him even if its not a huge profit.
And the bigger thing, us signing into the alliance keeps us from joining his enemies side. That's a huge incentive to granting us what we want.
As we have made clear to all, we are not an enemy you want to have.
Us offering steel weapons to the alliance an item they would otherwise have no connection to is us doing him a favor and a shower of good faith to the alliance's whole. He doesnt know we profit. Since we aren't selling them at a premium.
>>
>>3898268
And that's the tiebreaker! So we are locked in with:
>Atia negotiates pearls
>Allow him and the rest to purchase good steel
>Support his claim against House Cave
>Sign on for the Crackclaw Alliance

One more thing: are you looking to convince him normally or to use intimidate? There's a significant difference in dice pools, but intimidate doesn't exactly earn you friends either.

>Intimidate
>Convince
>>
>>3898295
>Convince
>>
>>3898295
>Convince
>>
>>3898295
>And that's the tiebreaker! So we are locked in with:
I don't think it was a vote QM, morover vote for supporting
>>3898060
>>3898063
This two also wasn't me voting
>>3898056
This was tiebreaker

>>Convince
>>
>>3898295
>Convince
Could we ask about their greviances with the Caves?

Maybe mention our disdain for doing this to a house that hasn't wronged us to make it look like we are doing him a bigger than he thinks or something.
>>
>>3898295
Wait no I voted already...sorry. which is why I didn't choose an option.
>>3898056
I thought this was the tie breaker for no.
Also dont we have to automatically use intimidation?
And if we didnt wtf is wrong with you guys. We get a +1d to intimidation and a -d for anything else.
>>
>>3898311
I'll double-check.

>Support
>>3897093
>>3897108
>>3897112
>>3897138

>Don't
>>3897158
>>3897252
>>3897474
>>3897509
>>3898056

I was taking these as Don't votes:
>>3897779
>>3898063

And this as a Support vote:
>>3898268

I think I counted that switched vote twice or something. My mistake. I think for future votes like this I'm going to need to stick to a rule of only counting replies to the voting prompt. Thanks for pointing that out before I got into my writing.

Obviously that's going to make the DC higher so if any of you want to change tactics, then there's still time. Sorry about the confusion.
>>
>>3898325
Because we want to have at least neutral relations with this guy, and you know he might not like being intimidated.

But you are right first roll no matter should be intimidation. Or we are wrong QM ? Is this different situation that perk does not apply?
>>
>>3898328
>Obviously that's going to make the DC higher so if any of you want to change tactics, then there's still time. Sorry about the confusion.

It's ok you made clear format to vote for and they didn't keep with it. Its on them
>>
>>3898328
These are both me btw don't know if you're just counting it as one vote or two
>>3897158
>>3897779
>>
>>3898325
>>3898331
I've been using the drawback as it makes sense narratively. This is an example of that. I'm going to allow a little leeway here since I already wrote some of the opening dialog in a threatening manner and because both choices have significant positives and negatives. As some anons have pointed out, it's going to be very difficult to persuade him through simple convincing since you're not playing along on House Cave.

This vote will be open for consideration for 1 hour.
>>
>>3898334
Still works out 4-5 in favor of Don't based on the count here >>3898328. I should've checked IDs more carefully before I locked things in.
>>
>>3898332
Oh I only meant changing tactics between Convince and Intimidate for those that just voted since that's still open. I won't be doing a revote on what we are offering.
>>
>>3898340
More importantly I'm on a cell. My IP adress changes. Most days you run. I go from work to the gym to class. And I'd like to vote. So yeah. I always make sure to not vote again and I dont green text and link a vote to the post if I notice my Id changes.
>>
>>3898331
Yeah, rather than what he may not like. I would rather he get us that lordship.
Trade deals might get a little harder for Atia but I think she can still do it.. but once we lock that in he should hold to it.
>>
>>3898311
>>3898309
>>3898302
>>3898316
Guys if it isnt clear. We are no longer supporting his claim for bannerman.
And going convince will heavily limit us to like 2 dice. Instead of 5 dice with intimidation with a +1 from the bow.
>>3898295
>>Intimidate
I hope more of you change your minds..cause there is no way in hell we will earn the lordship with convince.
>>
>>3898375
Where do you get 2 dice from?
>>
>>3898378
You're right. It's a -2d to charm and seduce.
We still lose 1dice instead of gaining 1.
So its 3d for convince. And 5dice + 1 bonus for intimidation
>>
>>3898385
That's the kind of difference of being the local boogeyman.
The dc is going to be somewhat high. We need every advantage we could get. That's the difference of 12 points. With a bonus to cover a low row. Literally the difference of two degrees.
I dont understand how you guys cant see how it shouldn't even be an option.
>>
>>3898295
Intimidation
>>
>>3898346
That's fair. I'll defnitely stick to the voting prompt responses in the future. This was my mistake.

>>3898385
This is accurate.
>>
>>3898399
I take fail on convince rather than succeed on intimidation.
>>
Okay, that's an hour. I'm gonna get to writing for convince.

>Can I get 3 rolls of 3d6 for Persuasion (Convince)?
>>
>>3898405
That makes no sense... we will have wasted all this time. The other Brunes like us. This is the same guy that treated us like dirt. There is good reason. To treat him like this.
Fuck...sometimes majority rules fucks us. But fuck it..let's see how this turns out. :/
>>
Rolled 3, 4, 3 = 10 (3d6)

>>3898407
>>
Rolled 5, 6, 6 = 17 (3d6)

>>3898407
I'm hoping for some reason. Some of the people that voted convince come back and vote the other way and save this train...
Cause in fairly certain. We are fucked unless we crit.
>>
>>3898409
>This is the same guy that treated us like dirt.
When?
>>
>>3898420
I cant remember the exact details. But it was our "initial" contact with him. Demanding us to meet with him, like a father commanding a child. As if he was a superior of some kind.
>>3898414
Well at least we got an 18.
>>
>>3898407
How things like "Sinister: Opponents take -1D on all Fighting and Intrigue tests for the first round." Play into it? Does that benefit lowers DC?
>>
>>3898439
Where's the +1 coming from? You don't have your bow with you in the meeting. That's odd even for this lot. And you're not wearing the breastplate with the condition it, and your leg, is in.

>>3898449
It doesn't lower the DC for convincing others. It just makes it harder for others to influence you into doing things you wouldn't necessarily want to vote for, which has happened several times in the quest (mostly with women trying to seduce you). Another example would be your first meeting with Hardy. I rolled an incite test for him behind the scenes when he was talking about your mother/sister so casually. He failed so you brushed it off and got down to business.

I still need that 3rd roll if someone is lurking.
>>
>>3898464
I thought we would carry our bow Around..like every where. Especially considering this isnt our home, I would think we would leave it some where. Even in ally lands.
What's the DC. Considering the vote is locked the DC should also be locked..
>>
>>3898471
Walking around a keep you've been staying in for the past couple days with a bow slung on your back is kinda out there in a culture that so highly values Guest Right.

18. Well, really it's 21, but a crit is a crit.
>>
>>3898478
Yeah. It was fucking idiotic imo to not go with intimidation. I honestly think people were just away and no one else knew exactly what we were dealing g with. Especially since after all this time no one has bothered to roll. So they didnt see it was not a good idea to stick to convince.

Mhm, I thought had the thought that since it's a show of our military might but I guess it would have made more sense had we gone with intimidation for that.
Want one if us two to roll in the mean time?
>>
>>3898498
Well I hope that's not the case. I'm not looking to trick anyone here. This >>3898405 is a good point as well though. Sometimes winning isn't winning. Depends on your perspective.

Sure, I'll take a duplicate roll to get this moving. This is usually the slowest hour of the evening.
>>
Rolled 3, 1, 4 = 8 (3d6)

>>3898407
Baaaaah, was gone for a while. Would of changed my vote if I had more context, though that's more a lack of my own reading comprehension.
>>
>>3898328
>I think for future votes like this I'm going to need to stick to a rule of only counting replies to the voting prompt
Yeah, Father's final destination voting is rough on new people but very fair. You don't have to take the time limit but just the exact format and you're golden.
>>
Rolled 3, 2, 6, 2, 1 = 14 (5d6)

>>3898519
Would have been nice. If people came earlier. I get people are busy.
Rolling cause why not..let's see how the situation goes down hill from here..
>>
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>Rolled 17 vs DC 21
>Failed

“I could be persuaded to sign on to this Alliance of yours,” you say lightly. “I could use my new connections with the Westerlands to ship good castle-forged steel to the Point.”

“Steel eh? Might be the edge we need. A pact for each house to purchase one shipment could be a fair show of unity at that,” Lord Eustace says with interest.

“As you mentioned trade, we could perhaps part with some of our famed pearls,” Atia cuts in. His frown deepens as she starts discussing the logistics of the trade, namely the quantities she’s demanding.

“Not sure that you could even give me enough pearls to make that a fair deal, my lady. I thought you merchant types were supposed to know the value of things,” he says with crossed arms.

“Just so! Supply and demand, yes? This is a time of peace and many will be seeking out new jewelry for all of the happy weddings. You can see I already have,” she says with a sweet smile. A smile that she discards entirely for her hook. “And then there is supply. You aren’t the only house with a quarry. Why, my personal architect has simply gushed to me of the famous white stone of Driftmark. That would be House Velaryon, yes? I have been so looking forward to meeting my distant kin. Perhaps they would better appreciate our business?”

You would think your wife has been force feeding the man pickled lemons by the end of her part. “I… I am sure we could come to some sort of an arrangement. I wouldn’t want you to have to suffer the poor craftsmanship of those pretenders,” he says uneasily.

“But that all depends on what you can do for me,” he rallies. “You’d already know of my dealings with the Caves, right lad? If you’re so cozied up with Fergus, then you’d also know what I mean to do with them.”

“Aye. I won’t stand in the way of your dealings with them, but nor will I stab them in the back. It’s a bad precedent. You’d do better raising people up than kicking them while their down,” you say firmly.

“Oh you’d like that, I’m sure. A lordship of your own, I hear. Is that what this ship business is all about? Thinking to entice me to raise you up? You don’t back me, I don’t back you. Simple as. I think even you can agree that’s fair play,” he says with scorn.

What would you like to do? You can still sign on to his Alliance and negotiate some trade deals anyway, but he won’t be backing you for a lordship.

>Agree to nothing for now. You’ll see about taking your deals to the Velaryons instead.
>Still commit to some sort of agreement with Lord Eustace.

There’s also Pynewatch to consider. Will you:
>Allow Maeve to make her own decisions for signing on this Alliance
>Do the signing/not signing for her
>>
>>3898576
>>Agree to nothing for now. You’ll see about taking your deals to the Velaryons instead.
Fuck him
We failed here move the fuck on. Make ties with Valarian blood instead. And it leaves us to warring with our neighbors more easily.
We could in theory make a deal with Crabbs. But dont see that working out with how pissed he is at us. But he hasn't done anything to us yet.
>we will choose to not have her in the alliance.
We would be better off trading more with future partners and store up stock if we need to.
The new food we get a month should help us finish our deal for fur soon. Leaving us more trade options once we meet others.
>>
>>3898576

>Agree to nothing for now. You’ll see about taking your deals to the Velaryons instead.
>Allow Maeve to make her own decisions for signing on this Alliance
You guys REALLY fucked the pooch. Why the hell did you not want to back him?
>>
>>3898576
Agree to nothing
Let Maeve do her own thing
>>
>>3898600
Nah the pooch was screwed by trying to convince him instead of intimidation. We could have still failed yes. But the roll would have literally atleast been possible.

We've also have an armor that's needed to be repaired that could have helped and we've done nothing.

That was a lock long ago. It's not where I stood. But I didnt feel to strongly about that.
We either forced a friendship. Or made friends with his enemy. Literally we still end up giving the main brune house not like us. Long term thinking should have been used. Uggh hopfully more people are online or come back more to listen to more arguments so their opinions can be changed in the future.
>>3898600
If are taking a side with the Brunes enemies. It doesnt make sense to leave house Pyne stand opposite to us.
>>
>>3898607
No the Dc for intimidation would likely have been even higher and cause instant hostilities on failing. Choosing not to back him getting a banner house basically fucked peace over raw.

which is going to fuck over everything we've tried to build. So yeah dissolve the thing with maeve, and run away because we've basically lost now.
>>
>>3898615
Again I didn't vote to not back his claim. I was for it.
But given what we know that people didnt want to back it, you then change your plan.
You dont pick the literal impossible choice. A crit mechanically didnt reach the dc. It's just the magic that is criting.
Intimidation wouldnt have all of a sudden added 9 points to the dc. I can be sure of that.
Harder > Impossible any day of the week.
It would have been harder to crit with 5 dice. But we still have a bonus added to it. It just wasn't the smart choice to go with convince.
Why would intimidation ruin our relationship with house Pyne? She would likely still stand with us. She is having our child. And our child is suppose to marry our nephew/niece. GROSS.
She would side with us. So I'm not understanding why that would dissolve our current relationship with Maeve.
>>
>>3898631
I did not get here voting for or against the intimidation. we've fucked up colossally though, and we're about to go into a death spiral. It's clear the voters here are too fucking stupid to actually think critically between this and the Maeve x atia threesome vote.

honestly would not surprise me if the Brunes just hold us prisoner and burn our house down. We fucked up that bad. So we should just write everything off and prepare to flee.
>>
>>3898654
>I did not get here voting for or against the intimidation
As in you didnt arrive in time for the vote?>>3898654
>honestly would not surprise me if the Brunes just hold us prisoner and burn our house down
I mean they could in the future but not today. We are at house Pyne. We dont have to worry about being captured. Cause we he wouldnt get out alive. And even if he did. Being in what would be enemy lands for him. If he decided to attack us.

Today is a slow night. Huh
>>
>>3898674
As in I missed the last 2 votes prior to this

So I am wondering how people fucked up this badly.

and frankly given how this keeps fucking happening where his audience goes full retard I expect us to die in short order. unless we flee the kingdom.
>>
>>3898682
Be here more often my friend.
Boggs may let us revote on that last call and let people who had all the facts vote for it.
But based on >>3898405
He had no choice. As QM you let people fall in the ditch they dig them selves. He even clarified with>>3898403
He is doing his job. We are failing as voters.. lol
>>
>>3898703
>Be here more often my friend.
Easier said than done


but yeah at this point I am tempted to just bail entirely cause of how dumbfuck everyone else is.
>>
>>3898576
>>Agree to nothing for now. You’ll see about taking your deals to the Velaryons instead.
>not signing for her
>>
>>3898717
Crossed my mind but I like the potential for the quest. Even with the stupid choices. Not gona lie I believe I may have voted for the threesome. In hindsight, fucking retarded.
That being said why are you trying to let Maeve decide to potentially side with a future enemy. If she signs for mutual aid. She would have to come to the Brunes Aid. If we sign on with the Velaryons we could potentially be pit against each other. And if not be considered oath breakers.
>>
Hmm. I think I'll let this vote sit for a bit before we wrap up here. I hope everyone isn't too discouraged one way or the other. It's not the end of the world just because you failed a roll. The votes felt in keeping with the character if anything. Cormaic's 20 years old and used to winning, just as players are naturally going to be used to dice swinging their way with how things have (mostly) gone so far. I'm not in the least bit bothered by this and I'm looking forward to wherever it takes us.
>>
>>3898576
>Agree to nothing for now. You’ll see about taking your deals to the Velaryons instead.
>Do the signing/not signing for her
>>3898753
All good, Boggs. No quest can be great without an assblasted anon or two.
>>
>>3898762
>Do the signing/not signing for her
pick an option anon.
Want to sign for her or not?
You'd be the tie breaker.
>>
>>3898576
>>3898762
>Not sign for her
>>3898806
Thanks, I didn't even notice.
>>
File: Driftmark.png (491 KB, 769x350)
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He stares at you as if expecting you to act what he thinks of a man your age. To throw a tantrum. To capitulate. To cede to his wisdom and authority. To misstep. But he’s forgotten something key, something important. He has three decades on you and has likely seen the same number of battles and made the same number of difficult decisions that you have in your comparatively shorter life. He’s simply had the luxury of filling the gaps in between his trials with more eating and fucking and sleeping than you. You envy him that.

“It seems we are at an impasse,” you break the silence.

“Aye, that we are lad. So what will it be then? Reconsidered yet?” he asks challengingly.

“Nothing.”

“Nothing?”

“I’ll need to explore my many other options before committing to anything with you. As will House Pyne,” you add.

His fists are tightly clenched and there’s a slight twitch below his left eye, but otherwise he’s stone. “Best think on it boy. Wouldn’t want you to have to next see me upon the battlefield,” he says as he stands and makes for the door.

“If it comes to that, you won’t see me at all,” you quip as he crosses the threshold.

“Always with the fighting. Neither of you have any reason to be enemies. Silly man,” Atia says before smirking slyly. “Though if he did fight you, he may end up attacking the wrong land. Especially if you finally decide to listen to your beautiful, clever wife and meet with more sensible folk. Driftmark famous for white stone? Hah! They do have stone, but any respectable merchant would know it is Tarth that is known for its white marble. Oh I do so hope he speaks of it during one of those stuffy group meetings and someone of wit is about.”

You shoot her an appreciative smile. “I knew there was a reason why I married you.”

It’s the most shock you’ve ever seen on her face. She moves with surprising speed for one so heavy with child in her haste to swat at you as she rants in High Valyrian. You laugh until she quickly exhausts herself and takes to planting kisses on your brow instead. You’re interrupted shortly by a very annoyed Lady Maeve.

“Could I interrupt your very serious moment to ask why in the hells the Brunes are leaving with such haste?” she demands.

“We couldn’t reach a deal,” you say before explaining the meeting as she paces the room, unsure of whether to place her hands on her hips or her head.

“So putting the two most stubborn men in Westeros in the same room with naught but a pregnant foreigner turned out the way it by all rights should have,” she summarizes tersely. “What next?”

Well?

>Head back home for now. The rest can wait
>Take a slight detour to Driftmark first
>Something else? Stay around here for longer, try to meet with House Cave, etc.

I’ll leave this up overnight and pick up tomorrow. Thanks for playing!
>>
>>3898910
>>Take a slight detour to Driftmark first
>>
>>3898910
>Take a slight detour to Driftmark first
>>
>>3898910
>>Take a slight detour to Driftmark first
>>
>>3898910
>Take a slight detour to Driftmark first
Who is on Long Isle? Could we make any friends on that tiny Island?

I just want to confirm. By every right should the Brunes be holding this ward? Like if we somehow got on the Caves side. Would the Caves have any reason to get back their the lord's Child? Say if they went to the Crown?
Of course, if he was even willing to be seen as a bitch and go to the new king and complain about an incident he was seen as the provocateur.
>>
>>3898703
This is me.
Are we ever going to get our armor repaired guys?
Also we should really chat with Maeve to see what goods she has to offer.
Even if we are not buying and selling them ourselves. We could ask what she has to offer, considering we may be bartering an alliance we need to know all the chips we have to offer.
>>
>>3898991
I can get behind talking to Maeve before we leave port about what she can offer in an Alliance with Driftmark. Or simply what benefits can her house provide. Be they certain products/specialties/connections? Atia could certainly negotiate prices before we head out that she is willing to sell to us so we could resell or offer directly to Driftmark in her stead.

If they got hit as bad as we think they will be in bigger need of buying ships than the Brunes for sure. I am not sure what we could bring to the table for them other than a ship sale deal, pearls for them to trade/use, also not too sure they could use the food.
>>
>>3898576
I understand and appreciate using social skills other than intimidate when the situation calls for it but it wasn't that kind of situation. Lord Brune is an obvious bully - the type to let that bigger intimidate dice pool do its job on him. At times I get the feeling that consensus picks the most neutral of the options available unless QM spells it out for them that the opponent DESERVES it. Or the protagonist is an absolute asshole going about threatening people.
Not the most intelligent way to play but the most safe.


Yeah it is not the end of the world, lets make some new valyrian friends, shall we?
>>
>>3898991
>Are we ever going to get our armor repaired guys?
Boggs said there will be an opportunity soon.

>>3898981
>I just want to confirm. By every right should the Brunes be holding this ward?
What if this ward suddenly disappeared from the castle?! Now that would be a shame.

>>3899015
>I am not sure what we could bring to the table for them.
A proper valyrian betrothal.
>>
Well shit I missed an important vote.
>>
>>3898910
>try to meet with House Cave
>>
>>3899184
If we do that, it should be via proxy, or in utmost secrecy.
>>
>>3899185
Yeah lets not be so fucking obvious.
>Daddy is mad, lets undermine him!
>>
>>3899152
Idk if we still have have that opportunity is what I was thinking. And it helps our rolls. To wear our armor.
>>3899152
>A proper valyrian betrothal
To who? Theres literally no one we could marry off. Other than our bastard daughter. Our wife wouldnt appreciate limiting our children's lives to an arranged marriage. And I would support her on that end
>>
>>3899287
>Our wife wouldnt appreciate limiting our children's lives to an arranged marriage. And I would support her on that end
I wouldn't. We're a westerosi house and the MC is still at its head. I would bring the idea up to her with determination to shape a different alliance through future blood ties.

Just like it has happened with our mother's marriage.

The fact that 4 people voted for Ciara to make her own choice in thread 1 doesn't prevent Cormaic from ruling differently when the stakes are higher.
>>
>>3899375
>The fact that 4 people voted for Ciara to make her own choice in thread 1 doesn't prevent Cormaic from ruling differently when the stakes are higher.
Agreed. Marrying off our children is just the way things work. I am definitely not opposed to it.

Also we can really thank Boggs for having Ciara choose a good husband.
>>
>>3899386
And breezy too of course.

Lord Brax does carry a respectable political weight and we presented ourselves well.
>>
>>3899375
Atia expressed to us that she really does not want that to happen of course we could just disregard what she said
>>
Well great, I get one busy day at work and we go full retard.

I fucking hope we get the opportunity to revisit this issue - my vote was counted as a Don't here >>3898328 but only because I thought we'd spend a bit more time in conversation. I thought we'd be able to initially try garnering his support without lowering the Caves expecting that if that failed we could change tack. Fuck I'm salty.

>>3898910
>Something else? Stay around here for longer, try to meet with House Cave, etc.
>Meet with House Cave
Lets go meet with House Cave, see if they can offer up any good reasons not to lower them, and if not then we may need to organise another meeting with the Lord Brune once he's had time to calm down. At the very least it will give us a better understanding of our local politics and we'll be going into any future decisions with both eyes open.

Ultimately I don't think there's much chance of us reaching lordship without the Brunes or the Crabbs support. We could maybe manage it with the Crownland Valyrians on our side but that severely antagonise our neighbours and likely end up harmful in the long run.
I also think the founding of a local alliance is genuinely a great opportunity regardless.
>>
>>3899418
>“House Cave tried to resist them. Albeit in a stupid manner. They ended up giving cause for war and the Houses Brune did not disappoint. House Cave is no better than a banner to Lord Eustace now and both Dyre Den and Brownhollow expanded their territories to rival those of House Crabb when considering their combined resources.
>“They could stop you from leaving though. The Brunes went for force against the Caves,” your sister points out.
>“They could, but they won’t. They goaded that fool of a Lord Cave into giving them cause to war on them.

Obviously the old brash lord Cave will talk shit about Brunes and we already know they hold the Cave heir as hostage/ward. The house is severely diminished, what can it offer us?
Even if he proposes his vote in favor of our lordship, he is to lose his own status soon if not before we get to claim ours.

And Brune is one powermonger, he doesn't seem particularly reasonable. I'd meet Crabbs instead.

Crawclaw is a mess!
>>
>>3899391
Haha just another andal coming to take first men women.

Honestly though, considering this pickle we've found ourselves in, could we not possibly petition the queen for aid somehow? In my understanding at least, she still favours us. Maybe have Ciara do it? Say that we could use a small amount of military aid or something along those lines, or an actual royal edict for protection? Just spit balling here
>>
>>3899438
>could we not possibly petition the queen for aid somehow
I have said it here >>3888672 and I'll say it again, the Whispers are an amazing opportunity to land Anders in. All we need is the Power and a claim which we can maybe get from the queen if we promise to land Anders.
>>
>>3899437
*Crackclaw

>>3899438
There were no overt threats of war exchanged so I don't think we would have much in terms of valid reasons for intervention to bring to Cersei's attention.
We could stir some shit by nicking the ward but we're woefully outnumbered and any help that comes will be too late. Before we risk wars on our doorstep, lets 1) finish the fucking tower first, 2) get some allies.

>>3899443
I like the idea, but what would the queen get from it? From what I can tell, the strongest claim to the Whispers is held by Crabbs so we'd need to speak to that house first.
>>
>>3899455
>what would the queen get from it
The queen intends for Anders to be landed:
From last thread
>Anders would have the land the Queen seeks to sit him on
>She's made it her little pet project to elevate the newlyweds.

So by granting us the claim and giving us the Power to land, she'd achieve that goal.
>>
>>3899418
>my vote was counted as a Don't here >>3898328 but only because I thought we'd spend a bit more time in conversation.
That is what the vote is exactly for. When you would talk about the vote. If you wanted to spark a discussion or had questions that was the time to chat/ask. I get your choice was ambiguous but it is what it is. Sadly people didn't pivot and roll with the punches. I would have gone intimidation, but it wouldn't have changed much either.

Also, we can totally gain a lordship without the Crabbs or the Brunes without issue. It doesn't have to be our neighbors petitioning the crown. Having the Hardys and especially having house Brax makes it possible with one more house.
>>3899152
>What if this ward suddenly disappeared from the castle?! Now that would be a shame.
That was exactly what I was thinking. But honestly, don't know if it would be worth it. We would have to shed some blood to help the boy escape. And that certainly cause for war, if it's found out we helped. But more importantly, we have no idea what house Cave looks like atm. Could they even defend themselves, if a war sparked off?
If it gets to the crown who would be in the wrong. These are all answers we would need before we made a move.
This makes even more sense if we ally with Driftmark. We could then add the Caves sponsorship to our lordshipWe wouldn't need it. And force a trade with them. Make them a power again, buy and then selling their goods.
The biggest benefit they have is declawing the Brunes. There is a military limit each house can have.
>>3899443
>>3899438
The queen favors us. But she isn't likely to bend over backward to make such a thing happen. What we did recently get is a new Maester who knows history and heraldry. We could try and figure out claims and such that way. long lost relative or some BS. Our dad was married to a Brune shortlydoubt it helps.

If we have house Cave on our side. we literally tie in Military limits if its the same across the board. Both Brune houses and Crabbs vs Our house, Pyne and Cave. The Hardy's have ties to both sides and are less likely to be involved in either side. But if we win we can promise him some lands. Cave, Pyne, Hardy and Ofcourse our own house expands. Not saying its the best plan till we get more answers. Varys could likely fill in blanks in regards to military limits if we don't already know them by now.
We would just need a good reason, like claiming Whispers and house Crabb starting a fight with us. and then the Brunes joining in slowly but surely.
>>3899455
>1) finish the fucking tower first, 2) get some allies. Agreed. Waiting for the Tower idk.
We would be looking to screw the Crabbs anyway. He is the person that hates us the most in these lands. He is our least likely ally.

IDK about you guys. But I would still like to celebrate our marriage, and the tourney that goes along with it. It seems a bit frivolous I know.
>>
>>3899459
>>She's made it her little pet project to elevate the newlyweds.
Yeah I suspect it was only elevation at OUR expense (Cormaic was assumed to be dying). Cersei wasn't doing it out of the goodness of her heart.
The Whispers will take more effort so it is less exciting for her and thus I asked what she would get out of it.
>>
>>3899461
>IDK about you guys. But I would still like to celebrate our marriage, and the tourney that goes along with it. It seems a bit frivolous I know.
I like it from position of obfuscation. Less suspicion falling on the cheery newly wed. It also presents a better opportunity to talk to the neighbors instead of crawling through every wet and stinky crack to reach them.

>We would be looking to screw the Crabbs anyway. He is the person that hates us the most in these lands. He is our least likely ally.
Remind me why that is so.
>>
>>3899461
>I suspect it was only elevation at OUR expense
Well, she'd also with no problem elevate us to lord if we give our domain to Anders, so it's not like she just wants to elevate him if we die.
"She's made it her little pet project to elevate the newlyweds" was a full quote, it doesn't say anything about wanting to depose us to achieve it.

>>3899461
Honestly I'm wondering if we even need a claim. Sure, house Crabb have a claim on the land but they abandoned it so it's now terra nullius, if that's a concept in ASOIAF. We can just settle it, no?

Of course, Crabb would probably want to fight us for it, but even if the queen only gives us the Power needed and not any claims (which again, I'm not sure we need), Crabb would surely be taking a huge risk attacking us.
>>
>>3899473
There was a scene about just that. Atia's concerns I doubt came from nowhere. She saw what was happening around her. And she was scared she would be offed so the newlyweds could take over. She was simply not giving a damn about us. And if we died we died, she was making it her little project to get the Brax bastard into our seat. And I'm sure it wouldn't have hurt to make sure we were dead. Had we not had a security detail I doubt we would be alive.

>>3899471
We "took" what he had his sights on. He was planning on taking house Pyne, planting one of his sons in marriage to her. We not only "sullied" her. We announced to the kingdom she is with our child. A child of two nobels even if out of wedlock and what should normally be a bastard he will be recognized as a true born and heir. Thereby screwing the Crabb house out of gaining House Pyne.
We also have a disposition chart I appreciate in the google doc.

Anything you guys have in mind? Want to talk about specifically? I really am interested in the celebration. Gives us a chance to talk with more house on our own terms better especially bringing house Cave out to chat if he is willing to come. We should try and say we have much to discuss to get him to come and see if we can both benefit. It gives us the potential to pick up some hedge knights and bastard knights cheap. fluff up our own forces.
>>
Hey guys, I'm unfortunately going to have to postpone the run until tomorrow night. I completely forgot today was halloween and I'm going to have people over for a good part of the night.

>>3899473
>Sure, house Crabb have a claim on the land but they abandoned it so it's now terra nullius, if that's a concept in ASOIAF. We can just settle it, no?

This is one thing I should probably clear up. All land stems from the Lord Paramount of the region. For you, that happens to be the King. You can press a claim to it, but the Crabbs have a much better claim. This doesn't make it impossible of course. Just difficult. Think House Malroy with (I think) part of the Princewood. It was a long time ago, so my memory may be a little fuzzy, but I think House Thorne used to own part of it and even had old crypts beneath the ruins of one of the bandit camps. I'm sure there are other examples.
>>
>>3899569
Alright, thanks for the info. If you could push out 1 post and leave the vote up till the next day that would be great. Even if its nothing important.

That being said if our Maester could find a claim and we could find our selves some time to butter up the queen. We just might be able to gain a banner house once we have the resources to pull that off. We would likely have to make nice with her, and have to Vary subtlely put the idea of having Anders in the crownlands is nice just a shame he isn't a landholding knight there or something to that effect.
We could petition for it, and have him as our banner house. Still, I would want an honest monthly offering provided. We could offer a loan to grow to the house along with a trade deal for goods produced there.
>>
>>3899602
>We could petition for it, and have him as our banner house. Still, I would want an honest monthly offering provided. We could offer a loan to grow to the house along with a trade deal for goods produced there.
I don't know about the urgency of it, seems like a money sink that will take a long time to bring in dividends. Neither Anders nor Ciara are good stewards, perhaps Atia could lend a hand there.
>>
>>3899606
Yeah that's fine. Realistically. This isn't even we could do any time soon.
Even with Ander's fighting for us, if we expand our domain that's exactly what we will be doing expanding it. So this is potentially after we expand. And he has proven himself a loyal and trustworthy retainer. Learning from those around him. Ciara has and is attending most of our house meetings and will continue to learn.

Yeah, that would be once we can afford it. We've no urgency to do that any time soon. If we commit to warring with our neighbors after we win/expand and expand house Pyne and possibly house cave we should be fairly safe in the neighborhood. Along with Hardy given we appease his old ass.
>>
>>3899602
>>3899606
As every banner house gives +1D to House Fortunes tests and I'll only be taking one roll for House Fortunes from now on, I think they are appropriately valuable. You can also tack on a tithe of some sort, especially if they have a luxury good of value, but I think that was most relevant in the case of going with Cersei's plan to have Anders/Ciara rule in Boggwood. You could've demanded half the pearl production or something like that of you wanted to. Whispers is undeveloped so it would take longer to pay out there, but they could probably cultivate some sort of industry there over time if they're dedicated enough.
>>
This might be a dumb question but can't we just buy the land? Obviously this will be later
>>
There is one vote I do want to put up to reflect some of the discussion going on here. Do you want to go ahead and trust Atia to handle House Velaryon, giving her full negotiating authority, while you pay a low key visit without your house to House Cave to get a better feel for your notoriously reclusive neighbors?

>Split up. Atia to Velaryon, Cormaic to Cave
>Both to Velaryon
>Something else?
>>
>>3899657
>>Both to Velaryon
>>
>>3899657
>Split up. Atia to Velaryon, Cormaic to Cave
>>
>>3899657
Roadtrip? Roadtrip.
>Both to Velaryon
Then on to cave!
>>
>>3899657
>>Both to Velaryon
>>
>>3899674
>>3899657
Actually I'm changing my vote
>Both to Velaryon

People could talk about how only Atia showed up making people wonder where we are
>>
>>3899657
>>Both to Velaryon
What is a man who sends his wife to negotiate in his stead?
>>
>>3899657
>>Split up. Atia to Velaryon, Cormaic to Cave

The last thing we need is Cormaic to be threatening to one of the most important and powerful lords in the entirety of the Seven Kingdoms. That's a one way ticket to a Velaryon fleet taking liberties with anyone who wants to use our port once it's built.

Atia looks valyrian, can wheel and deal with the best of them and is exotic. I have faith in her.
>>
>>3899657
>Both to Velaryon
>>
>>3899657
>Both to Velaryon
>>3899705
I've faith in her. But she doesnt know all the intricacies of being from Westeros. And he likely just got his fleet destroyed. We are coming with a present of sorts, selling him a ship and talk of new trade goods.
>>
So why can't we strike out some sort of long term deal with Maeve before leaving? It seems like we are almost negligently leaving her in hanging on the ledge for no good reason, and taking her allegiance for granted.
>>
>>3900071
Well we've our kid in her belly. And he will Marry Ander's kid. That sure as hell is pretty long term.

That being said, I do feel we are underappreciating her as an ally. We still haven't figured out all her house details and alliance ideas. And now is a good a time as any to do it.
>>
>>3899657
>Something else?
Spend time hashing out a better long term alliance with Maeve.
>>
>>3900071
>>3900114
>>3900122

I could easily squeeze in a scene with her before Driftmark. It wouldn't need to take a whole night and you're already here with her anyway. That said, I'm going to ask that you all figure out what exactly you want to work out with her, if anything.
>>
>>3900122
Like what anon? Being vague and not asking about anything, in particular, doesn't really help your case. Advocate and explain why.
We need real plans. Not just saying we need plans.
>>3900204
As for things I am curious about.
1. What's her trade like? What products does she currently sell and to whom?
2. What connections does she currently have? As above, the people she trades with what products do they have for sale that might be of interest to our house?
3. Other than Mutual aid what can she provide for us?
4. What is she willing to let us negotiate for in her stead, as absolute bottom lines?

The way I see it. Mutual aid works for both of us.

We gave her a baby, and represent her house. While she gave us the local landscape and rough plans and happenings around us. We would have known about with Varys eventually. Or simply with time. So that gives us an edge.

We will try and always do right by her house. So I believe it warrants something from her end. Her lands will be our child's lands anyway. It doesn't benefit to cross her.
If anyone can think of better questions I am all ears.

TLDR; We need to know what she can provide.
>>
>>3900256
>Pynewatch is known primarily for its port town, which is a fine model for what you yourself are trying to create, as well as their fur trade.

From thread 3. They only have the 1 domain, so just furs. She simply sells them in her port. Her connections are going to be highly limited given the fact that she was no where close to being the heir with several brothers in front of her. (You know this much IC)
>>
>>3900447
I am thinking Maeve could benefit from a fur processing source and becoming its supplier instead of selling furs raw at the port. Would Atia have an opinion on that?

>>3900256
>We need to know what she can provide.
But yes, quid pro quo
>>
Hey Boggs, one thing I like in Reynold and Malroy quests is that the most elite unit has a cast of secondary characters. What do you think about personalizing some of our Sparrowhawks? They are already a twenty which helps single them out.

And lets finally knight Aodhan during the celebration. (Unless I missed it somewhere.)
>>
>>3900541
I think we did knight him.
>>
>>3900541
>>3900554
Sure, I can expand on them more. It only makes sense with the change in unit size. As for the knighting, I kinda skipped over the scene since we already had one for Ser Peter and the dialogue gets a little repetitive.
>>
>>3900636
No, not Anders. The guy in the sparrowhawks.
Who was a bad ass right under us. Whonisbhaving a kid back at the villa. We never officially knighted him and I think many of us wanted to do that. Possibly even Barth even given his age. He has done right by us.
>>
>>3900643
Fairly certain we did that to him either at the villa or after we woke up from our injury?

Aodhan was the guy that killed the person who smashed into us with a hammer right?
>>
>>3900643
Yeah I never got around to the scene itself even though it was pretty clear we were going to. He agreed to be knighted at the very least. I think I have a good idea to work it into the story in a relevant way now that you guys have reminded me of it.
>>
>>3900653
Should be intrested. Going to keep posting here? Or a new thread?
>>
>>3901234
Here for at least 1 more night, maybe 2. I should have a post up in about 1 hour.
>>
“Given the attitudes of my supposed allies, I should think I’m better off seeking out old enemies. I’m sure Driftmark is in need of new ships,” you decide.

“You wouldn’t,” Maeve says with shock.

“I would. I am. It’s time to send a message,” you say.

“The Velaryons are a more noble ally,” Atia adds.

“So this is your doing then?” Maeve asks Atia before rounding on you. “It seems you already sent a message without bothering to discuss it with me first,” she says angrily.

“Say what you mean.”

“You told Lord Eustace that Pynewatch would not be signing onto his Alliance without speaking to me first. I know you did, otherwise he would have been keen to speak with me before leaving in the way he did,” she states.

“I did,” you confirm.

“Why? To measure cocks with the man over how much you both control? You’ve put this house in danger Cormaic. You’ve put me in danger,” she accuses. “Had he thought I still had some control over this house, then he would have sought my favor. Now he will think me the figurehead and seek control rather than negotiation.”

“He isn’t going to attack you. He has no legal grounds and will look to be breaking the King’s Peace,” you point out.

“What if I’m carrying a girl?” she blurts out.

You frown. “What of it? You’ve been clear you’re not. If you are then it changes nothing.”

“If I am, then there are more ways than I care to think of for your title here to be taken away and granted to one that is somehow less responsible and caring than you,” she retorts. “A girl cannot inherit. The title would either be granted to some distant cousin of mine, of which there are many, or perhaps one of these lechers will either take me by force or petition the Crown for my hand, which I should think would be doable.”

You feel a sinking feeling in your chest at the thought of losing what you’ve so recently gained. On the other hand… if you were to be cynical, you truly gain nothing beyond the political weight of being the technical head of two small houses rather than just one. You gain no incomes from this house. You have no trade deals enacted with them. Aside from perhaps their handful of small warships. Their military, at least in your opinion, is more of a liability than an asset. By the time the child is born, your larger personal ambitions will have already failed or succeeded and even the title may be of questionable worth. The only thing holding you to this house is the simple fact that you do care for Maeve and this child. Though this is perhaps not the best time to express any of this.
>>
>>3901391
“Perhaps you should make clear what you deem to be acceptable for me to negotiate on your behalf,” you say as a means of changing the subject to something more practical.

She stops her pacing and sighs. “I simply expect you to do what is best for my house if you presume to speak for it. If you feel as if you can’t do so, then send them to me in your stead. I saw no reason to sign onto such an Alliance without the strongest of assurances of my position and safety. Assurances which I will now have no chance of trusting even if I were to somehow get them.”

“Then we should speak more of the state of your house so that I may better understand. I’m familiar enough with your army, such that it is, but what of your trade?” you ask.

“I’m sure you already know our only true industry is the fur trade. The port and marketplace provide the backbone of my wealth simply due to the proximity to King’s Landing and the merchants that pass through with their wares,” she explains. “The furs are sold to whoever will buy them here. I have no true contacts for trade. Those were lost upon my father’s death and I now find myself with little reason to trust the vultures that seek me out for deals now.”

“Perhaps we could arrange for your furs to be sold in a port across the sea where their look would be more of a rarity,” Atia muses.

“That would be a great boon if you have such contacts,” Maeve says with interest.

“I… don’t. Not now at least. I would need to be free to travel more if I’m to set up anything truly meaningful. I simply haven’t had the time to keep up with the shifting markets. I’ve been too busy dealing with fickle plots and with setting our house’s disastrous books to right. That, or confined to the Villa from secrecy and child both,” Atia admits with frustration.

>Is there anything more you guys would like to say or add? I’ll leave this up for a bit. If no one has anything then I’ll move on to Driftmark.
>>
>>3901393
Nah I think that's more than plenty.
On to Driftmark!
>>
>>3901393
I'm content. We really should make an effort to help her out in the future.

On to BEST HOUSE!
>>
There really is little else to discuss until both of your houses have more time to grow. And so you only spend one last uneventful night within the keep of Pynewatch before departing for Driftmark. The journey is almost too short. You’re traveling relatively lightly upon a swift war galley of House Pyne with only your wife and a handful of men while the greater bulk of your household sails onward to Boggwood in the lumbering great cog. You don’t envy them the task of unpacking the ship, but it wasn’t as if you intended on helping them do so anyway.

You’ve heard the port town of Hull described as teeming with the ships and sails brought forth from their famed shipyards. This is most decidedly a different sight. Very few ships are docked in the port, such that it is. Many of the docks were wrecked from the storm or recent fighting and it’s evident that other parts of the town experienced a similar fate. Still, it’s far from desolate. The town itself must be twice the size of Pynewatch’s and is much larger than your own humble hamlet. You can see work crews shuffling about with particular emphasis on the flimsy docks and nearby shipyard. The small Castle Driftmark is around the bend of the small bay. You know that to traditionally be a seat of banners to the main branch of House Velaryon ever since the more formidable Castle High Tide was raised some two hundred years past.

The trouble is, High Tide is going to be annoying to reach. It’s upon a high rock and connected to the main part of the island by only a narrow causeway when the tide is in. You’re not sure you want to bother with all of that with a bad leg and a wife heavy with child when the Velaryons could just as easily meet you here. You hadn’t the time to send a letter ahead announcing your arrival. Easily excusable given Pynewatch’s proximity and the opportunities you come presenting. You could send Aodhan’s own second, Tristian, to High Tide as a herald of your arrival.

>Make the trek to High Tide. It would be difficult, but may impress them if nothing else.
>Head to the more accessible Castle Driftmark instead. This will mean you would be treating with bannermen first though.
>Find a place to stay in Hull and wait for news of your arrival to be received. There are sure to be inns and the like. Atia may enjoy a little exploration after feeling so confined.
>>
>>3901494
>Head to the more accessible Castle Driftmark

Let's not get ahead of ourselves. I don't think the Lord of the Tides is going to appreciate a landed knight showing up at his doorstep unannounced and uninvited. Let's go after a more manageable goal
>>
>>3901504
+1
>>
>>3901504
Agreed
>>
>>3901504
>>3901509
>>3901543
>Head to the more accessible Castle Driftmark instead. This will mean you would be treating with bannermen first though.

From what you gather, the new head of House Velaryon is Lord Monford. His father, the Lord Jacaerys, was killed during the King Aerys’s Wrath. Apparently, it’s the name given to the great storm in these parts. The greater part of the fleet here was indeed destroyed as appearances seemed to suggest. Castle Driftmark is now under the stewardship of Ser Claudio Luken of House Luken while the fairly young Lord Monford keeps his seat and court at High Tide.

You decide to pay these Lukens a visit first. It’s a much easier journey and will avoid any feelings of presumptuousness considering the relative lack of notice you’ve provided for your arrival. You find yourself at the upper end of the scale of status for a landed knight, having two houses under your control and direct fealty to the Crown. As House Luken is likely holding the castle of Driftmark on a more provisional basis and is sworn to a house two pegs below the Crown, you think it’s safe to impose upon their hospitality, if only a little. You still send Tristian ahead to announce your presence, thinking it only fair to allow your hosts-to-be to make themselves look presentable first. He’s a swift of foot as any of your men and should be able to give them an hour or two to prepare if you take a leisurely enough pace.

Which you do, for lack of a choice. Your wife practically drags you past the stalls of the marketplace, chattering away happily in her comparisons to other ports she’s visited. She even stops to speak to two scantily clad women with coloring of hair and eyes somewhat similar to her own. These must be the “dragonseeds” you’ve heard word of. After centuries of interbreeding between houses of Valyrian blood and the smallfolk of these sparse islands has caused certain favored traits to occasionally appear. It makes a certain deal of sense. Valyrian types have always been known to have reckless, passionate natures and wenching is popular enough amongst young scions of even more reserved houses. The two dragonseeds turn out to be prostitutes, much to your chagrin, but that only prompts more questions from your wife. Surprisingly not of a sexual nature too. She’s more interested on their going rates along with their number and frequency of customers. She apparently liked what she heard because the remainder of your walk mostly centered around her pestering you to build a “proper” brothel in your fledgling port town when it grows to appropriate size.
>>
>>3901608
You arrive in front of the gates of Castle Driftmark with your wife on your arm and your four remaining men in tow. An aged man with hair long gone to white awaits you with a few spearmen and Tristian.

“We most graciously welcome you to Driftmark, Ser Cormaic of House Boggs,” the old man says with a courteous bow. “Ser Claudio of House Luken awaits you in his solar.”

“You are not Ser Claudio?” you ask with a tilt of your head as you suppress a twinge of annoyance. Short notice or no, this is one case in which you expected a more direct audience. It strikes you of a stupid power play.

“I could not claim to such, ser,” he says with a nervous chuckle. “I am merely known as Maenir, caretaker of this treasured castle.”

You follow him up through the castle, a damp and dark seat particularly in the lower reaches. Atia doesn’t bother with the same subtlety you attempt. “Ghastly place. I should think I’d catch a cold here after a short time. Worse than your tower, really,” she whispers loudly as you ascend the steps.

>Can I get 4d6 for Will?
>>
Rolled 6, 2, 4, 3 = 15 (4d6)

>>3901609
>>
Rolled 6, 1, 4, 3 = 14 (4d6)

>>3901609
>>
Rolled 5, 3, 2, 1 = 11 (4d6)

>>3901609
>>
>>3901612
>>3901616
>>3901625
Damn stairs. Still, that'll do. Writing!
>>
>Rolled 15 vs DC 12
>Success, 1 degree

You make for the solar with your wife while the rest of your party stops at the main hall to sup and wait. The unexpected cold dampness of the castle’s interior combined with the countless steps you’re forced to ascend has set your leg to flaring pain and your ribs to a dull ache. You grit your teeth and deal with it rather than force a halt or show any obvious signs of weakness. Still, if this Ser Claudio has inflicted this climb upon you intentionally, then you think you may have to throw him from his solar. You haven’t taken bread and salt yet, so it seems to be fair play.

You reach the solar and find a man around your age with long black hair and dark eyes teetering between blue and purple. At his left is an even more youthful woman with silvery hair and dark purple eyes who is resting her hands across her stomach. Perhaps even too youthful for your tastes. Still, it’s not the time or place to question such things. They both look to you and your wife with surprise.

The elderly Maenir clearly this throat noisily. “May I present Ser Cormaic Boggs, Knight of Boggwood and his lady wife, Lady Atia of Pentos, to Ser Claudio Luken of Driftmark and Lady Larissa Celtigar, now of House Luken,” he announces.

“We welcome you to our humble home and offer you our bread and salt, as is custom,” Lady Larissa says almost too quickly.

You both take seats opposite the young couple and do just that. “So what brings you to my seat, ser? I thought you Clawmen enemies.” Ser Claudio breaks the short silence.

>Please roll 6d6+1 for Persuasion (Intimidate)
>>
Rolled 5, 4, 1, 5, 1, 5 + 1 = 22 (6d6 + 1)

>>3901666
>>
Rolled 3, 1, 5, 3, 3, 3 + 1 = 19 (6d6 + 1)

>>3901666
>>
Rolled 1, 6, 2, 6, 2, 6 + 1 = 24 (6d6 + 1)

>>3901666
Well well I forgot to update
>>
>>3901393
I'm too late, but she has a port and ships, so can't we commission her to help us build ships?

We can scrap together the funds with help for Atia's dad. I assume she has a functional port and shipyard for that fleet of hers? Being a port that builds and sells ships would probably be a massive boon to her.

She has furs, but she also seems to have alot of pine trees, which means lumber and logging industry. So she can sell wood and finished wood products like furniture and ships. Maybe even wagons and such. We could be an investor in her industries and both gain a little money from it.
>>
>https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU
TIMBER ESTATE
Time: 1d6+6 Months.
(May not be begun in Winter)

Requirement: Woods with no Community larger than a Hamlet

Investment: 5 Wealth

This holding represents a forested domain with an established timber cutting industry. Most of the smallfolk who live in the area work in this capacity. It does not presuppose any working of that timber, however, without the purchase of a Lumber Mill Advancement, below.

House Fortune Rolls: +1.
Improvements:The following improvements are available for Timber Holdings.

Lumber Mill: +5 Wealth; 1d3 months. The holding includes a mill for the processing of timber into proper lumber. A domain with a river or stream likely uses a water

mill, while those on hilltops may use windmills. Other-wise, most mills are probably powered by a horse or human labor. Wealth Resource increases due to a House Fortunes roll are increased by 1.

Ship Yards: +5 Wealth; 2d6 months. A House with access to finely crafted timber may leverage that into the building of fine ships. Other Holding Discount: Reduce cost of the Artisan (Shipwright) Personage Holding by 2. Unit Bonus: Reduce the cost of Ships units by 2. Use Limit: House must also possess a Port Settlement Holding and the Lumber Mill Improvement to this Holding.

>>3901721
She would have mentioned it. So she likely doesn't have any of these options. she has a small estate like ours. One domain and all. I would like to help her out with a deal that would benefit us. We have to see how this next deal works out first. And then Stabilize our home.

1. Get the lordship
2. Warship unit
3. Celebration for our marriage and our child's name's day. Tourney to go along with it.
Not a huge priority but we should also get a marketplace soon if we can.
And Boggs said something about work for Varys. IC I am sure we are expecting it but just no idea when. Likely soon after we can walk fine.
>>
>>3901721
She doesn't have a shipyard. She also doesn't have a lumber industry. Even if it wasn't shied away from by worshippers of the Old Gods, it would directly conflict with the effectiveness of her fur trade as it would reduce the habitat of the creatures. At least that's my way of lending an explanation to the rules stating only 1 estate holding per domain. She, like you, only has the one domain and is already using it for the fur trade estate holding. Here, this may help:

https://img.4plebs.org/boards/tg/image/1423/13/1423135781079.pdf
>>
>>3901721
>I'm too late, but she has a port and ships, so can't we commission her to help us build ships?
I don't imagine so, Boggs said her only holding is Fur Trade and that implies the ports she has are too small to count for much. We can land a ship there and I imagine she can construct the few small boats her fishermen might use to support themselves but there wouldn't be space to do anything more.
We could offer to fund a Fur Ranch improvement to the holding with Maeve to grant us the incomes from it (+2 wealth / house fortune roll) from it until our child reaches age of majority. Seems like a pretty reasonable deal - she doesn't need to front up any money but her family line will get to benefit from it for decades to come.
>>
>>3901764
What else does she have?
A keep, a hall? A hamlet, a town?
>>
>>3901787
Keep+Small Town
>>3901773
This is a neat idea as she doesn't have improvements for the fur trade yet.
>>
>>3901773
I like it. If she's up for it. We've plenty of things to worry about spending on too. And we can afford to send some food down her way if she needs it.

>>3901790
BAILIFFS PERSONAGE
Time:
6+1d6 months
Requirement: Hamlet or larger Community
Investment: 2 Power, 10 Wealth

Military Training: +5 Wealth; 1d6 months. The Bailiffs have received military training and equipment, allowing them to defend the area they are assigned to. New Rule: The bailiffs can be used to act as a Trained Garrison unit in the Domain or Community they are assigned to. Doing so causes the House to lose 1 point of the Law Resource, however, as its peacekeepers focus their efforts towards military goals rather than their normal duties.

Would these count as a Unit against our limited amount when we swore to the king?
>>
>>3901790
Seems like we have a plan
>>
File: House_Celtigar..png (302 KB, 818x900)
302 KB
302 KB PNG
>Rolled 23 vs DC 14
>Success, 2 degrees

“You would see me as an enemy?” you ask coldly as you lean forward.

The Lady Larissa Celtigar winces as soon as the words leave your mouth, but your eyes are upon her husband. Ser Claudio is an arrogant shit, you’re sure of that now. Not necessarily the worst quality, but one that makes him ill-suited for delicate matters such as this. If you were a pricklier sort and didn’t have as much to benefit from meeting with his master, you might’ve stormed out just now. Instead, you stare him down and quietly observe the cocksure smirk melt from his face.

“My apologies if I’ve given some sort of---” he starts.

“Offense. Quite. Although it may simply be that I’m not in the habit of being questioned. After all, I lead Pynewatch and Boggwood both now. A simple oversight in titles, I suppose. I seek the Lord Velaryon. We’ve much to discuss, it seems, and he will want to hear what I have to say,” you say.

The vaguely Valyrian knight blanches as you go on, aware of his missteps yet apparently unsure of what to do about it. His wife, the young Celtigar, has a pained expression. She clearly wants to cut in, but she doesn’t know how to do it without giving further hurt her husband’s ego. Atia picks up on it, or doesn’t and simply says what she was going to say anyway.

“Oh I’m sure they simply didn’t know, darling. News travels so slowly and you’ve been most busy. Cheer up! We are all friends here, yes? That is why we are here,” she says with an infectious smile.

“I sent word along ahead of your arrival. I should imagine Lord Monford will be here by the evening,” Ser Claudio says as he finds his confidence again.

Atia focuses in on Lady Larissa and says a few tentative words in a language that sounds a little too smooth and flowy to be Pentoshi. Lady Larissa responds in kind, causing Atia to clap her hands happily and dive into a rapid conversation in the language.

“Your lady wife speaks High Valryian with such fluency?” Ser Claudio says, impressed.

“Aye. And other languages besides. I haven’t started learning that one yet myself,” you say.

“I can follow the basics, but nothing more,” he admits.
>>
>>3901812
You get into some sporadic small talk with him as you wait. He’s married to the younger sister of Lord Monford’s wife, Lady Laena. Another Celtigar. Apparently, Lord Celtigar is a busy man and sought out marriage ties as soon as it became apparent that the war wasn’t going to be going their way. They came with substantial enough dowries, particularly the older sister, allowing for Driftmark to invest in rebuilding. House Velaryon has never been considered a poor house by any measure, but even they were unlikely to be able to pay for both reparations and the heavy damages to their fleet and industries. It’s troubling. House Celtigar has never been friend to your people because of some insane notion that Crackclaw Point owes them fealty and tithes. If Claw Isle has such a hold over Driftmark now, then you’d assuredly be getting dragged into whatever schemes they’re up to if you’re seeking to make true friends on this island.

>Alright, I need to get some sleep. I’ll pick up tomorrow with the actual meeting itself. Just figured some background would be good before you all dive into commitments. That also gives some time to think about what you want to offer and how you want to present it. Have a good night/day!
>>
>>3901796
Hah. So Pentoshi. No, they wouldn't count towards a standing army as they are only local bailiffs. There's no implied force projection for the Crown to be worried about.
>>
>>3901814
Thanks for the run.
>>3901821
It seems like an interesting choice anon. I've wanted a garrison and this really helps us keep our defense high. It is a bit expensive,

15 wealth and 2 power in total.
But if we ever get that next domain, we only pay 3 wealth for new bailiffs that can also serve as a trained garrison unit. Long term goal. Meaning we could likely leave with MOST of our fighting units and still have someone back at home keeping things on the streets in order and someone to fight back.
>>
>>3901835
This is the type of rule bending (where the law is concerned) that I'm inclined to encourage if anything. I should add, if you're looking for ways around the cap from a unit perspective, then it's worth noting that you are at 220/300 men. Cavalry/personal guards are 20 men each (though we've beaten the cavalry question to death by now, I hope). In addition, there are the powerful yet expensive Heavy Infantry and Myrish Crossbowmen units to consider from House Malroy. Those come in units of 50. They're expensive mostly in that they require a respective artisan personage holding each (10 wealth). Then again, you gain a resource bonus of +1 wealth for each artisan personage holding you have when you finally build a market, so they're an investment in more than one way.

Finally, if anyone comes up with reasonable/fluffy options for units that aren't listed, then I'm willing to work with it. The rulebook isn't exhaustive. For a simple example, purchasing Unsullied as Elite Personal Guards is something I would allow if you were to make the trip and commit to it.
>>
>>3901862
>>3901835
>It is a bit expensive
Very expensive. Worthwhile if we're desperate to get around the unit cap but we'd have to be pretty desperate.
We could do the same using street gangs with the thugs at the ready improvement - quite a bit cheaper but of course the unit isn't as good.

Personally I'm more inclined to dual-train Bodger's Badgers. Obviously they're never going to be a front-line unit but if we pay 2 power to dual train them as engineers then we could invest in a few scorpions. They'd still spend most of their time focused on healing and keeping our Sparrowhawk's weapons sharp but when battle is joined they can set up at the rear, well out of range of the enemy and provide harrassing fire with the ballistae. Not to mention the defensive asset they'd provide should anyone try to assault our castle or port.
>>
>>3901608
>her pestering you to build a “proper” brothel in your fledgling port town when it grows to appropriate size.
LOL, Atia dearest, what?

>>3901862
>Heavy Infantry and Myrish Crossbowmen units to consider from House Malroy. Those come in units of 50.
When you mentioned Bronzeguard initially, heavy infantry is exactly what I thought of. Was a surprise to re-muster the unit as skirmishers.

>>3901951
I like the scorpions idea, or well siege engines in general.
>>
>>3901951
Considering siege equipment is used based on the Warfare stat and they already have high Warfare, that may be the best use of them.

>>3902041
Hey that brothel holding is pretty good!

You guys can always reorganize your units into something else later. It's mentioned in the rulebook and is a perfectly viable option. I'm honestly surprised it hasn't been touched upon in previous quests.
>>
>>3902111
I would love to get a brothel but we won't be able to get one for a while.
The way I see it is we will get a Port and a Market place.
That will fill up our slots. Once we get to the small town.


As we have a hall and a small town the limit is 2 correct? It doesn't stack for having each one to 4?

I also wanted to ask a shipwright, only requires a port then?
Shipwright: Requires a Port Wealth Holding. The artisan is skilled in the building of large ships. House Fortunes Roll: +1. Unit Bonuses: Reduce the cost to purchase Warships by 2.
And would it conflict with the 50% discount Atia's dad provides?

Also, does a cook provide any benefits or will he be treated as any other artisan? as a +1 wealth? We can't get her brothels any time soon but we can raise our children on good food.
>>
>>3902174
That's a good point. All 3 holdings specify the need for the small town or larger community, so you can't just put one near your tower/hall instead.

The shipwright only requires a port to purchase, but won't be making any ships himself without a shipyard. As such, I can't justify the discount without a shipyard holding as well. I would probably add a bonus to ship repair from one though, so it wouldn't be useless.

The chef provides bonuses to hosting feasts, +1 to house fortunes, +2 to influence gain. I think I may toss in +1B to endurance tests for healing naturally as well. Obviously you already have someone cooking your food, but this is supposed to represent a personage that other noble houses would look at with some envy.
>>
>>3901393
And a thing's bugging me. Was unexpected how quickly Maeve found the composure to talk about business with us right after we fucked her over by speaking about the alliance over her head. But she's been slighted nonetheless.
I'd like to restore her trust to do what's best for her house eventually. We're to become a lord, we should start acting like one. Especially with a mother of one of our future children.
>>
>>3902213
More of her putting back on her "mask" due to her faith in Cormaic being shaken. I could've made that more clear.
>>
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You spend the next two hours in idle chatter and touring the castle. In truth, there isn’t much to see here. Placing two seats on one isle seemed frivolous and wasteful, but you can’t fault whichever Velaryon raised a second castle after seeing how much work would need to be done to make this one into something grander. Still, there is little reason to explain your plans or purpose to an underling and the knight of the castle is sufficiently cowed so as to not force the issue.

Lord Monford Velaryon arrives alone as your tour concludes, entering with a degree of haste bordering on aggressive. Although that may simply be in his nature as your hosts don’t seem in the least bit put off by it as they welcome him. To the younger Celtigar’s dismay, the lady of House Velaryon will be delayed on account of the unruly child she carries. He wasn’t keen on the litter’s pace. A man of an age with you and Ser Claudio with the features of the two Valyrian women, Lord Monford dresses in rich silks of a cut that would be more fashionable upon the open sea. It may be unfair to judge based on such a small sampling, but it seems those of Velaryon descent have slightly sharper faces compared to their softer-featured Celtigar cousins. Your own wife is a standout in her own right. You can see the resemblance, but it’s as if she was allowed to pick the best of both houses. Either some very choice breeding on the part of her ancestors or sheer dumb luck. You only hope your own children favor her. The girls, at least. Maybe they’ll get you out of paying massive dowries.

“So, what brings you all of this way, Ser Cormiac?” Lord Monford asks.

How do you all want to do this?
>Speak of things with the Lord Velaryon alone
>Speak more openly amongst his bannerman/your wife as well
>Something else
>>
>>3903073
>Speak more openly amongst his bannerman/your wife as well
>>
>>3903073
>>Speak more openly amongst his bannerman/your wife as well
>>
>>3903073
>Speak more openly amongst his bannerman/your wife as well
>>
>>3903093
>>3903096
>>3903150
>Speak more openly amongst his bannerman/your wife as well

No reason to play at being secretive now. Your presence alone on this island is sure to be a subject of gossip in this region. It’s not as if you are the most important person even locally, but it’s not every day that a Clawman pays a friendly visit to a Valyrian house. May as well make it a story worth telling.

“I come seeking new friends in these troubled times. My wife convinced me those of Old Valyria would make the best allies. As we both fought on the right side of the last war, I saw no reason to deny her,” you say as your party takes seats about the upper dais of the great hall.

“Seems we may be on opposite sides yet if our good-father has his way,” Ser Claudio blurts out, earning himself a warning glare from his lord.

>That’ll be 6d6+1 to persuade them of the folly of that idea
>>
Rolled 2, 5, 6, 3, 3, 3 + 1 = 23 (6d6 + 1)

>>3903161
>>
Rolled 4, 2, 4, 5, 6, 3 + 1 = 25 (6d6 + 1)

>>3903161
>>
Rolled 2, 1, 3, 5, 2, 3 + 1 = 17 (6d6 + 1)

>>3903161
>>
>>3903165
>>3903166
>>3903174
>Rolled 23 for intimidate vs DC 12/18
>3 degrees vs Ser Claudio, 2 degrees vs Lord Monford

“Ah yes, you both would be wed to the daughters of Lord Celtigar then. I confess I’ve never met the man. Would you describe him as intelligent?” you ask lightly.

Uncertain grunts of affirmation are enough for you to continue. “Then you must be mistaken, ser. Your good-father doesn’t intend to make an enemy of me. It would take a special sort of fool to base their power off of their strength at sea and then intentionally war with a man with a reputation for burning ports over slights. I can only imagine he would have the sense to find a more realistic way of achieving his goals.”

“Or he would see the sense in seeing you dead before you were reunited with your men,” Lord Monford cuts in for his increasingly pale friend.

“If you can believe it, my men actually like me. They’d be honor bound to seek revenge and would have little else to do besides. It’s not as if I set every fire by myself… but don’t trouble yourself on a detail like that. Maybe the next man will succeed where a thousand others have failed. Or maybe he will die screaming. Life is full of surprises,” you add with a shrug.

The two share an uncomfortable glance while the ladies leave off to welcome the oldest Celtigar sister, whose litter has just arrived. “I think you may have the right of it, ser. You must forgive my manners; I am only too eager to make up for the ignoble end of the war. My lord father was far too cautious, and his waiting prevented us from taking the fight to the Usurper. Hold, he said, and hold we did. Now we are worse off for it and under the banner of the man who we could have easily defeated at sea,” Lord Monford says with some vitrol. “You seem a man of action. I have been trying to surround myself with other men of action, as you can see by Ser Claudio here.”

The women rejoin the table with an extra member. You didn’t even need the brief introduction given to know this must be the Lady Laena as she looks like a slightly older version of her sister only with a visible bump. She must be a month or so two behind your own wife. If you didn’t know any better, you’d say the younger Celtigar is also with child, though no further than Maeve. You suppose that’s one good thing about war. There is usually a surge of new life upon its conclusion.
>>
>>3903298
“I can appreciate that. I’ll be direct then. I’ve two houses under my protection and ironclad alliances with both House Brax of the Westerlands and my neighors of House Hardy. Mine own deeds speak for themselves. With the backing of my allies, I will have a lordship of my own. I would seek one more worthy name to add to such a declaration. Your name, my lord,” you state.

Lord Monford sips at his wine in thought as the women look on with interest before going back to chattering in their dragonspeak. No doubt Atia is elaborating on your behalf.

“It’s no secret House Celtigar and by extension mine own house seek to exert their rights upon your own people. By conquest if necessary. Some say we must go through the courts and the Crown. I say might makes right. If we were to be friends, I certainly could not expect such fealty of you, but nor would I be able to tolerate a friend aiding an enemy. I would need assurances you would stay out of such a dispute, or aid us outright like a true friend should,” Lord Monford says.

A small impromptu feast soon commences due to the gathering of nobility. You’d venture that there will be plenty of seafood on display. A welcome enough pairing with the white wine offered. It would be best to decide how you’d like to handle this situation.

What will you agree to for this Valyrian/Clawmen dispute?
>Sign on to a Valyrian Alliance
>Agree to stay neutral in the conflict
>Agree to nothing

You can make a similar deal here of cut stone for pearls:
>Yes, at a fair rate
>Yes, at Atia’s “fair” rate
>No

There is also the matter of the captured ship. You suspect the Velaryons will be more interested in it than the Brunes:
>Yes, at a fair rate
>Yes, at Atia’s “fair” rate
>Gift it


NOTE: All of these options do affect the DC. ESPECIALLY that first vote. Based on the smalltalk so far, you gather these houses aren’t as interested in the Brax steel at the moment (which is why it’s not a direct part of the negotiations). Something about a House Longwaters having their own source of iron.
>>
>>3903305
>>Sign on to a Valyrian Alliance
I say we fucking commit. We join in on the fighting and expand our lands into brune territory possibly far enough to touch Hardy's own. And expand the Pyne to touch Hardy's lands.
>Yes, at Atia’s “fair” rate
>Yes, at market value
>>
>>3903305
>>>Sign on to a Valyrian Alliance
>Atis rate.
>Yes, at a fair rate
>>
>>3903305
>Sign on to a Valyrian Alliance
>Yes, at Atia’s “fair” rate
>Yes, at a fair rate

Time to choose our path. We arn't likely to be able to expand our holdings allying with the Crackclaw lords. But if we help the Celtigars and Velaryons there is potential for exponential growth
>>
Its safe to assume, he won't attack our allies correct?
>>
>>3903305
Sign on
At a fair rate
Atia "fair" rate
>>
>>3903402
You wouldn't know that for sure based on this meeting. It's something you could probably work out with him later if you end up having a decent relationship.
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>>3903443
That's what I was thinking.
We should be clear we need our other house is clear from this. House pyne and our own should be clear. I wouldn't Mention Hardy besides he is someone we have a deal with. And can not attack.
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>>3903305
>Sign on to a Valyrian Alliance
So long as they leave our allies alone, we DO have defense pacts with them too. Otherwise we remain neutral at best.
>Yes, at Atia’s “fair” rate
>Yes, at a fair rate
I think they would know the value and worth of a ship for their fleet than how much stone would go for at crackclaw point.
>>
>>3903455
Yep you're covered on Pyne as you are the technical head there and have made that clear. Hardy would be the one you'd need to hash out before things really go down.
>>
>>3903455
What I'm worried about is houses that have not joined us yet. Like what about some other house that join us at a later date? There may be small conflicts of interest there. After all they probably want more than a foothold in the area, and they do not want the place looking like swiss cheese on a map.

With that in mind, I think when weighing the two thoughts, that our current allies would likely be untouched.
>>
>>3903469
untouched in return for those considerations*

>>3903464
We can argue that without us they'd never likely get a foothold in the region if even that. They'd be gaining more ground in the region than they have had since they lost direct control of that region.

Also doesn't this bring us into conflict with other things like the Spiders goals? Doesn't he NOT want war in the backwater region? Rather, he want stability for the realm and having a house like Valyrian get uppity, or retaking old territory and getting more powerful would likely be a threat to the balance?
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>>3903469
Who else would join us. No other clawmen should join in...
I dont think it's worth bothering for the Caves. Anyone else is not a near enough neighbor. For us to make a deal with.
I am honestly surprised house celtigar is a power considering how small of an island it is.
>>3903482
What he wanted was exactly the opposite. He didnt want ANY loyalist houses having alliance. But this is a way between loyalist houses. Weakening them selves. Infighting between crownsland loyalist would be exactly what helps his plan from letting the clawmen join together.
Also during chaos gives him more opportunities to place more pawns. And get us to better gains. Potentially we could "arrive" late to an ambush. Due to a tip, and join the battle to slaughter and come out more whole. If a tip from Varys comes in last minute.
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>>3903496
I meant to say war instead of way. Lol
And quote late, instead of arrive. I'm sorry. I havent even drunk that much I have little excuse.
>>
>>3903335
>>3903386
>>3903393
>>3903421
>>3903459

Normally this is precisely the kind of vote I would overnight, but I see little reason to with this much consensus. Again, you have the option for how you will attempt to convince Lord Velaryon. I will note the DC here is much more manageable than last time due to the way the vote went.

>Convince
>Intimidate
>>
>>3903536
>Convince
We already talked of assassins and such getting even should he try any crap.

Hope this doesn't hurt.....

Wait are we under the new dice rules where you take the first roll only?

If so I'm switching to Intimidate.
>>
>>3903547
That's only for house fortunes-related tests. Character rolls remain unchanged.
>>
>>3903536
Convince

Can we stagger the ship offer so if we lose this role we could give it to him instead of trying to sell it to him
>>
>>3903549
Oh thank the fire god.
>>
>>3903551
*roll
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>>3903551
I'd rather sell it to him at a discount so he feels like he "won" something or had a little victory after Atias done with him.
>>
>>3903555
Agreed
>>3903536
>>Convince
>>
>>3903555
I just want to make sure we don't fuck this roll up. I don't care if we give him it or give him a discount for it
>>
>>3903557
Eh, sure if we can work it in. Make it seem like we are running a hard bargain but concede a bit here and there and sell it for a little under than what he knows it will go for on average.
>>
Okay, can I get 3d6 for Convince?
>>
Rolled 4, 2, 5 = 11 (3d6)

>>3903584
Let's crit..hopefully not in a bad way and leave alive..
>>
Rolled 4, 6, 6 = 16 (3d6)

>>3903584
>>
>>3903587
Well damn nice.
>>3903584
What are the DC's?
>>
Rolled 6, 4, 3 = 13 (3d6)

>>3903584
>>
>>3903591
12. You're in the clear, but it's still not a bad idea to go for that 2nd degree of success.
>>
Rolled 6, 6, 3 = 15 (3d6)

>>3903584
>>
>>3903585
>>3903587
>>3903605
Well you passed. Nice. Let's do Atia's bargaining before I write up this last post.

>Can I get 7d6 for bargain?
>>
Rolled 3, 3, 3, 1, 5, 5, 5 = 25 (7d6)

>>3903615
>>
Rolled 2, 2, 6, 4, 6, 1, 4 = 25 (7d6)

>>3903615
>>
Rolled 5, 5, 6, 2, 6, 4, 5 = 33 (7d6)

>>3903615
>>
>>3903623
>>3903627
>>3903637
>Rolling a 27 even with the drawback activated.
Yeah, that'll do. Writing!
>>
Can someone explain how we got a 27? did we drop the 6 in the highest roll of 33?
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>>3903644
Yes yes... They are going to pay us for their stone...
>>
>>3903653
Atia has 5 dice in persuasion,as well as the benefit "Expertise:Bargain" which gives her an extra die. Then she has 2 bonus dice in the bargain specialty. Finally, because she is a bastard she takes -1 dice to persuasion for a total of 7 dice. So we roll seven and throw away the bottom two (the 2 and the 4) for our total
>>
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>Cormaic’s Convince
>Rolled 16 vs DC 12
>Success, 1 degree

“Then let me assure you, my lord, I am not one for half-measures. House Brune and House Crabb are working towards a Crackclaw Alliance. I would rather be a part of your own and will sign my name to prove it. Mutual aid and all,” you say to the surprise of the entire table.

“That… would be acceptable, ser. In truth, I didn’t expect such forwardness. I must say this is a pleasant surprise,” he says with a smile.

“To put actions to words, I also offer you a dromond I’ve recently acquired. At a price for friends, of course,” you add.

“One doesn’t simply acquire a dromond,” Lord Monford says with bemusement. “Tell me of this.”

You launch into an account of your battle at sea to the great interest of the men and the occasional gasp from the women at a few parts. You’re also sure to mention Ser Lothor and the participation of your Westerlands knights so it’s clear you have no need to act alone.

“Bloody pirates are getting bolder by the day with our depleted ranks, I say. I would quite enjoy the chance to turn one of their own ships against them,” he says with relish.

>Atia’s bargain
>Rolled 27 vs DC 12
>Success, 4 degrees

“I have heard much of your stone quarries as well. It just so happens we are expanding our own seat and would be interested in such finely cut product,” Atia cuts in. Again, they all appear surprised. The Celtigar women don’t strike you as the types to take charge of a deal and it’s likely the last thing their husbands expected. Lord Velaryon shoots an amused glance to his friend and humors your wife with some basic figures. She’s relentless in dragging the amount of stone up. As the man starts to look beaten, she graciously raises him back up, waxing on about how your people will hear from her personally of the great generosity of House Velaryon.

“Of course, word would surely spread! Imagine landing on the shores of your enemies only to be welcomed by the cheers of their smallfolk rather than a hail of arrows. I should think it a moment to stir the passions of even the most cynical of singers, no?” she finishes.

“Your lady wife speaks great sense, ser. I will do this. Let no one say House Velaryon is not generous to their friends,” he says clasping your hand as if you had anything to do with that.

>Okay, that’s it for tonight! I have a busy evening tomorrow, so I won’t be able to run. Monday looks clear enough. That’s your third signature for your petition to lordship, so you can get some real movement on that front now. The deal for the pearls:stone will go in effect in month VI (in like 6 weeks) for a period of 6 months. Each month during that period will count for 2 months of work, knocking 6 months off your construction time.
>>
>>3903703
well couldn't really apart of this but alright.
That being said I like the deal for the stone and what we got done.
SO a fair price for the ship was only 5 wealth? I am surprised it's not more. But w.e we got plenty done this time.
We need to wait for the baby's birth and set up that ceremony.
Chat with Maeve about this new deal. tell her to get ready for war in a year if not less.
>>
>>3903703
Good writing as always, but can anyone explain why the fuck we allied with the Valyrians rather than our own people?
Seems like making alliances with foreigners at the cost of making war with our neighbours is a shitty fucking move - they're closer to us, better able to fight in our swamps, probably have cousins and relatives in our villages and barracks, and seem like the type to hold a grudge.

>>3903789
Well you get 5 ships and a green crew for 8 power (or 16 wealth). If anything it should be a lot lower.
>>
>>3903703
Fuck I am late for the show. We should add a stipulation that we may add other houses (namely Hardy and Cave) to the alliance at a later date.

>>3903819
For one 'our own people' showed to be more difficult to deal with and they only want to include us on their own conditions.
Secondly, such an alliance offers opportunities for land grabs.
As for smallfolk, what do they care if they live under Brune, Crabb or Boggs? So long as their life improves.
>>
>>3903789
>>3903819
It's a significantly larger ship than the galleys that come in units of 5. I valued it at about 2-2.5 galleys, but lowered the price slightly because of the lack of crew. As I've mentioned before, I'm expanding on the types of ships from the main book and giving them their own unique stats. This was a little teaser of more to come.
>>
>>3903928
We've mentioned house Hardy already. We just said we have a mutual deal together. But we have our own house and house Pyne covered. The deal is done. We could add to that at a later date.
But honestly if they join, they would most likely be bandwagoning. And they may have to swear fealty.
We could try and land lock the Brunes for our expansion. Expand boggwood a but. Then name it a new domain surrounding the brune house next to our house till we are touching dyreden shit we could even cut into possibly till that port is also under the new domain. But no idea how far into dyreden its located. And house Pyne goes east and west and some north.

I've no idea if having a larger domain like brunehollow counts as two domains, or if it is just a large af domain.
>>
>>3904001
Do we have any idea, how far the "clawmen" reaches? or is it really just past Clawhollow that are considered clawmen?
This is a large move. We may want to have a chat with Vary but I don't see him having an issue with us warring in the area.

It will be interesting when we do the ceremony. I can only imagine us getting the lordship first. Then celebrating all three things. Marriage, our Child's names day and the lordship. Now when Crabbs and Brunes run into our new found friends. They will know something is up. So what are you guys thinking about anons?

What does the lordship entail? Would the people who propose it to the crown have to do anything besides sending a letter or a trusted man to speak on their behalf?
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>>3903662
Wait how is she a bastard again?
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>>3904118
what...Did you think someone gave birth to her again..?
Only way to naturalize her would be to say use her DP. or go over to dear ol dad. Make a deal and have him claim her. As his in a legal right.
possibly both?
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>>3904085
The rulebook describes a domain as being about a league of land (3 miles) in size. That's a little simplistic though. To me, a domain is a piece of land large enough to accommodate 1 estate holding's worth of industry. For less hospitable areas like a desert or wetlands, that may require more acreage than say an island or some nice fertile plains by a river. The southern half of your domain is half-submerged, for example, and is of less worth than the top 1/3rd despite taking up more area.

Here's a breakdown:

Clawhollow: 4 domains
Dyre Den: 3 domains
Brownhollow: 3 domains
Hardholme: 2 domains
Whispers: ~1-2 domains
Boggwood: 1 domain
Pynewatch: 1 domain
Caves: 1 domain
Alderholm: 2 domains? Idk, it's one of Father's homebrew houses and I don't know enough about them one way or the other to include them just yet. I'll leave that up to him if he wants to do something with them later.

I plan on fleshing these out more in the very near future so that you guys can make more informed plans over what you want to do about the brewing shitstorm, if anything.

>>3904097
An official document of petition will go around and your allied lords will add their signatures to it as well as anything they'd like to say. Beyond that, we'll have a vote over how you'd like to present it. (Such as offering the typical bribe to speed things up.)
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>>3904118
The votes were to keep her parentage, which is still questionable anyway, under wraps for now. As far as any outsider knows, she is just another daughter of a magister that doesn't even have the right to use her father's name.
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Looking at the map though >>3888513, Pynewatch is realistically a very useful landing ground for any forces coming from Driftmark. It's a hop and a skip away and already has a port where ships can make berth. I think when this invasion comes, we might be better off to leave Boggwood alone and leave the Sparrowhawks in the swamps to defend our home, meanwhile we put Atia and Ciara and leave them on either Driftmark or Claw Isle. In return, we offer our own services and potentially be made a captain of a company of Lord Monford's archers. We know the terrain better, and if anyone wants to try and take our land they'll be bled dry drop by drop from guerrilla warfare. That is if they even have the opportunity to attack as they try and defend against the Valyrian Alliance.

What do we ask for in return for giving them our knowledge, a landing point and dominance over the point? Nothing much. An extra domain for both House Pyne and House Boggs, a suitable, but advantageous marriage for our child such as to a second or third son/daughter of the Lukens or perhaps a second or third niece or nephew of Lord Monford.

It's a win-win for everyone except the Clawmen, but fuck Lord Eustace anyways.
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>>3904165
>advantageous marriage for our child such as to a second or third son/daughter of the Lukens or perhaps a second or third niece or nephew of Lord Monford
>advantageous marriage for our child
>second or third son/daughter of the Lukens
What.
We're soon to become a lord. The child will be the heir.
Oh well, lets cover it when it gets more relevant.
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>>3904187
We'd still be a very small time lord though no? With holdings still in a backwater swamp and little else to offer but our pearls in matters of trade. In fairness I did forget about becoming a lord, so potentially a firstborn from the Lukens, although I still think that a second/third niece/nephew of Lord Monford would still be an acceptable match if their name was Velaryon.
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>>3904199
What..If we survive this and come out on top we wouldn't exactly be a small-time lord.
A minimum of 1-2 domains is what we are going for. For both of our houses.
That will add a minimum of 1 industry to both houses. And we will have a strong base to build up from there.
>>3904187
I agree our son will be a lord in his own right. We won't be needing to seek out an advantageous marriage. And why would we marry under the Celtigar's if we were to seek marriage with them?
>>3904165
Honestly, we could lead an offensive. We could travel with our personal guard and do exactly as we have been trained to do. Guerilla warfare. Weaken the Brune forces killing off scouts and infantry as we run into them. And then use hit and run tactics, if there is another unit along with them. Lure them into the swamps. Either we have out support unit as back up, Keeps us well supplied or we have our infantry set us to ambush and kill anything that wants to chase us down. With us raining down hellfire on our enemies.
Play to our strengths.
In all likelihood, it would be a two-pronged attacked. Attack the Crabbs via the Pyne port. And have 1-2 units join our attack fighting the Brunes once they start sending units to support the Crabbs.

But these things I am sure will be spoken about in detail. After the lordship, our baby is born, and hopefully the Hall and Ceremony. We may be able to work with Varys in between those things.
And after we will have to make a plan together with the Celtigars and Valeryons anyhow.
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>>3904250
We could also have our wife and Ciara "go shopping" and we pick up some new weapons for our new infantry and Pyne's. I can only imagine she would want to have her men fight with the best they can get before the fighting starts.
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Is there any melee units that we don't have that goes with our "theme"
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>>3888333
>House Pyne:
>Green Garrison
>Trained Crossbowmen
>Trained Warships
>Recently added Green Cavalry

She could buy her cavalrymen and the garrison some weapons we could use the profit from that to arm our infantry and whats left over to save up and purchase

ENGINEER PERSONAGE
Time: 12+2d6 months Requirement: None

Investment: 15 Wealth

Engineering is a complex, respected art, capable of raising castles or destroying them. A skilled engineer can drastically increase the efficiency of a House’s efforts to build up their defenses and equip the House’s units in battle.
New Rule: The time for building Defense Holdings, siege weapons, and Wealth Holdings that involve a building are reduced by 20%. Units stationed in Defense

Holdings controlled by the House gain +1 to their Defense. Members of the House can acquire devices like

telescopes, scales, and other technological gadgets for 80% of normal price.

Improvements
The following improvements are available for Engineer
Holdings.
Siege Engineer*: +5 Wealth; 1d6 months. The engineer has spent time in the field and is skilled at assembling siege engines as efficiently as possible. New Rule: The costs of building siege weapons and siege towers are reduced by -1 Wealth (those engines reduced to 0 Wealth cost instead grant 2 engines for a single point of Wealth).

Engineer Commander*: +5 Wealth 1d6 months. The Engineer is a combat veteran who can act as a sub-commander of an Engineer unit. New Rule: The Engineer Commander has a Warfare of 4. Additionally, reduce the cost of gaining Engineer units by 1.

I can only imagine we would choose a commander and attack it to the support group. And make them an Engineer unit as well. stong boost to their offensive ability and overall usefulness.
Just a shame we wouldn't likely get him before we start the war, or fast enough before the hall ends.
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>>3904603
Lets get an experienced naval commander first. And a red priest. And a shipwright. And a chef...
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>>3904558
Well, you still don't have a true "personal guard" type. Guerrilla archers aren't ideal bodyguards.

There was some strong popularity for them in past threads and I do intend on offering some unique options along those lines depending on where the quest goes. Perhaps sooner rather than later. Who knows?
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>>3904642
idk about the red priest...
But I would be very entertained about a naval commander. And what bonuses it would imply.
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>>3904648
>idk about the red priest...
A mystic, an advisor and a spiritual guide. And an unlock for that path Boggs has for MC.

Oh right and also a saboteur personage. Imagine that one working alongside Cormaic and Sparrowhawks.

>>3904647
Yeah I know we should contain our appetites given that we specifically started as a small unknown knightly house, yet there are so many cool things to get!
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>>3904674
I'm trying to keep this as sandboxy as possible for this sort of quest, so I actually enjoy the far-reaching plans and speculation. It gives me ideas and helps me gauge interest in different elements.
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>>3904250
>In all likelihood, it would be a two-pronged attacked
That's what I'd do. But with a focus on attack.

The trick will be in making sure our enemies don't know which direction the main attack will be coming from. They'll be forced to divide their forces evenly between Pynewatch and the Boggwood whereas we can focus primarily on one front and strike with overwhelming force. Defeat in detail and all that.
We should talk to Velaryon about raising a number of green peasant levies or other cheap troops. Not to fight, just to land at whichever domain the main attack will NOT be coming from and march around looking obvious. Provide a number of warm bodies so the Brunes and Crabbs don't twig to our plan.
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>>3905192
The other thing I'd suggest is converting some wealth to power ASAP.

With 6 power we could
>Dual train the Badgers as engineers - taking advantage of the 4 warfare they already have to become snipers with ballistas
>Dual train the Bronzeguard as scouts - giving them a long-ranged attack and stealth as an extra key ability
>Upgrade the Bronzeguard to trained - giving them 60 extra XP
We'd use the extra XP from being trained to bring their endurance, athletics and stealth to 3. They'd still primarily be light infantry but this way they'd be able to keep up with our Sparrowhawks until melee is joined. Having a long-ranged attack means they might get a couple of rounds of shooting to soften up any enemy units advancing towards them, and they'd have the stealth to sneak through the swamps with our sparrowhawks and outflank the main line of battle.
Looking at their stats now and I'm worried they'd get creamed the instant they touch anything stronger than a peasant levy. Bringing them up to trained would give them a little more resilience, while stealth and a long-ranged attack let them pick their battles a little better.
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>>3905236
We specifically purchased Bronzeguard as a melee buffer for our ranged troops.
From what I recall, there was talk of giving them hit and run trait at further experience level.
>20 yards for unit sized elements. 10 yards for individual characters. Using athletics instead of agility for damage is another advantage. It's not so bad with light armor and hit and run tactics. Lets you get a good throw in before getting stuck in a fight at the least. Or get a quick toss in at retreating or flanking horses.

I'd even train them as heavy infantry later on but I guess that would negate the trait.
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>>3905236
>>3905573
I think I mentioned letting you guys purchase a quality for the Bronzeguard that would give them +3 on stealth tests and -3 off of warfare tests for the "ambush" order. That's still an option for 2 power.
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>>3905634
But they'd need to have stealth first for that bonus to take effect, right?
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>>3905636
They would still have a base stat of 2 in stealth just as they still can roll their 2d6 for throwing spears. They’d roll 2d6+3 for stealth with the quality. Far from perfect, but it should do the trick against units without the awareness keyword.
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>>3905639
Excited about testing them in action eventually.

Do you think it is possible to equip them with breastplates like Cormaic's and still maintain their low encumbrance?
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>>3905639
Hey Bogs if we sell that boat what with rowers?
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>>3905649
It would encumber them, but I’ll give a chance for them to pick up Swift if they make it up to elite. Just like I did with the Sparrowhawks. That would be enough of a boost to counteract the encumbrance. Maybe you could splurge on some breastplates after they prove themselves?
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>>3905666
You guys voted to spare them and send them back to Boggwood. They’ll give you a discount of 1 power when you purchase your first warship unit.
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>>3905634
So dual-training them as scouts is off the table?
Because +3 to stealth is alright while they're inexperienced but being able to get a couple of volleys of arrows in seems a lot better than just one volley of spears and the occasional bonus discipline on a specific order.
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>>3905722
Two attack abilities (fighting and marksmanship) at the same time are likely off the table.
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>>3905722
>>3905727
Almost nothing is off the table. Obviously dual-training units is a double-edged sword because they're likely only going to end up being middling at best unless the unit types really compliment each other. That said, this current setup is what won the vote(s) after what felt like days of debate.

If there's enough support for it, I don't mind revisiting unit choices at some point because that's well within the rules. Cormaic is set to be back in his lands for the first time in many months, so it would be fitting narratively for him to take stock of his men and see if there is anything he would like changed.
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>>3905769
Oh well I've been thinking that the unit should reflect some of its captain's personality and Anders is very traditional.
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>>3905775
We need less stealth units. I can appreciate the want/need for them. But we need a solid infantry. We chose skirmisher's. But we should keep them as front line units. We are very weak with up close and personal units. Ander's leading them. They should have the quality of their leader. And Anders will be leading them in the future.
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>>3905727
That's just it. They already have Marksmanship 2. Dual training as scouts (or hell even archers if we weren't that fussed on stealth) wouldn't make them any less of a buffer unit or any less skilled at cqc, melee is still their primary focus. This would just give them better able to soften up dangerous units before we close with them (harass and fall back from the really dangerous ones)

>>3905769
>Obviously dual-training units is a double-edged sword ... unless the unit types really compliment each other
Yeah, that's why I wouldnt suggest training as something expensive. But the 2 power to give our Bronzeguard bows or our Badgers ballistae, that seems worthwhile.
Especially when we're limited in the amount of troops we can field anyway.
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>>3905816
>But we need a solid infantry. We chose skirmisher's. But we should keep them as front line units. We are very weak with up close and personal units.
Spending 2 power to give them stealth as a key ability and a long range attack doesn't make them any worse at melee. They are still a front-line unit.
We can easily afford to do it AND upgrade them to trained.
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Honestly, it sounds a lot like you're talking about using crossbows. Both homebrew crossbow units come with this Quality. I only didn't mention it earlier because I didn't realize they had it:

>Quick Fire
Units with this Quality have been well trained in the use of crossbows, and employing them in close quarters. They may use their Marksmanship Ability in place of their Fighting at Close Range. Once they have attacked using their Marksmanship damage a number of times equal to their Rate of Fire, they may not use their Marksmanship Damage again. This condition lasts until there are no enemy units adjacent to them during the Resolve Standing Orders Step.

Arbalesters (Myrish Crossbowmen)
Investment: 5 Power
Discipline Modifier: -3 in Fortified Position, +3 in the field
Key Abilities: Agility, Awareness, Marksmanship
Qualities: Quick Fire, Penetrating, Rate of Fire 2

Starting Equipment/Upgraded Equipment:
Armor Rating: 4/6
Armor Penalty: -2/-3
Bulk: 1/2
Fighting Damage: Athletics -1/Athletics
Marksmanship Damage: Agility +3 Long Range/Agility +4 Long Range

Other Rules: Require Artisan Craftsman (Myrish Weaponsmith) to raise. May only attack once every other round. Come in units of 50.

Crossbowmen
Investment: 3 Power
Discipline Modifier: 0 in Fortified Position, +3 in the field
Key Abilities: Agility, Awareness, Marksmanship
Qualities: Quick Fire, Penetrating, Rate of Fire 1

Starting Equipment/Upgraded Equipment:
Armor Rating: 3/5
Armor Penalty:-2/-3
Bulk: 0/2
Fighting Damage: Athletics -1/Athletics
Marksmanship Damage: Agility +2, Long Range/Agility +3 Long Range

Other Rules: N/A
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>>3905845
>Units with this Quality have been well trained in the use of crossbows, and employing them in close quarters. They may use their Marksmanship Ability in place of their Fighting at Close Range. Once they have attacked using their Marksmanship damage a number of times equal to their Rate of Fire, they may not use their Marksmanship Damage again. This condition lasts until there are no enemy units adjacent to them during the Resolve Standing Orders Step.
Could just as well be applied to a set of javelins. And 20-50 times (!) cheaper.
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>>3905861
It could, but that wouldn't solve the long vs short range issue, and with this unit's higher fighting rank compared to marksmanship, they may as well stick them with the spears rather than throwing them if they're getting stuck in anyway.
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>>3905944
>>3905845
So, Boggs, I've been meaning to bring this up.
Shouldn't there be a limit, to elite soldiers? like elite +2 and cap it there? cause then it will just be just fight a dozen times and you have an elite squad with 6,6,6,6 if they have got a specialization added. Which doesn't really make sense I doubt even the king's guard is something like 5,5,4,4
I would understand if a power guard got an extra point and an extra quality because you are choosing the best of the best. They should represent knights and whatnot.

>>3905823
If the above is true then anon might be worrying our ONLY infantry unit can never really ever get truly good at being infantry. As you want infantry to hit hard and be able to take a hit. and trained ->veteran ->elite would provide 3 point upgrade possibly 2 for elite or just a 1 + a trait. And if that is true for a regular unit as this is we would max out at 4 fighting, 3 endurance and 3 athletics if we use all our points there. the more things there are to the more distributed the points are.

But again this all ASSUMES that's how things work. If there is no cap then it seems like a glaring oversight that should be recognized as such at least.

Boggs would we be able to retrain the sparrowhawks from athletics to fighting and change out the sword to frog spears?
I know there has been talk of doing it before, we would actually gain +1 in damage as base alone fighting with frog spears, as it's agility+1 It would keep with the glass cannon spec of our unit. We would never have a need for athletics anyhow.
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>>3906000
Narratively it would be them losing strength to work on the agility of using a frog spear, and handling the spears with finesse enough to be a trained unit of frog spearmen. They are already a rather agile bunch.
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>>3906000
Ah, I already have a solution in place for elite ranks by capping keyword abilities at 5 across the board.

Mass combat works a little different for stats, in particular for melee dmg. As the book states, the units aren't assumed to be carrying any particular type of weapon (unless specifically stated like pikemen/crossbows/etc). No unit type uses agility for melee dmg on the macro scale and I'd like to keep it that way for balance purposes if nothing else.

For the Sparrowhawks, I will allow you guys to replace the archer unit type for crossbowmen for 2 power. That would let them get 1 last shot at rolling with their marksmanship when they get stuck in melee.
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>>3906004
Strength falls under athletics
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No run today?
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>Sorry for the delay

You spend the remainder of the evening discussing future plans and striving to gain a better idea of what exactly you’re signing onto. What you find lends credence to your suspicions that Lord Eustace may have been exaggerating the current threat to stoke his own ambitions. Despite Lord Monford’s obvious impatience and desire for glory, it’s clear the Valyrian houses are no better positioned to launch an assault of Crackclaw Point than your clawmen neighbors are to assault the Dragonstone banners. Chief amongst the reasons is just that, Dragonstone. The Lords Celtigar and Velaryon both are well aware they would simply be signing their death warrants if didn’t secure this Lord Stannis’s blessing, or at least his assurances, before launching an invasion of lands under the direction protection of his kingly older brother. That will take much politicking, to be sure, and you have no intention of getting dragged into it if you can help it.

The houses themselves are still licking their wounds as well. Celtigar in particular is still flush with coin and will likely be relying on mercenary strength, but Velaryon’s strength will be severely diminished for at least the remainder of the year. They’re also having their own troubles with the swollen pirate population and will likely want to see them dealt with before they dip oars for conquest. The general frustration is palpable… except for yourself. This simply means you will have plenty of time to put all of your own affairs in order before you get the chance to make a mess of things on, hopefully, your own terms. Your newer men could surely use some improving and it would be preferable to have a presence of your own upon the sea to keep your town safe from coastal raids.

“Never mind mine own troubles. I say Lord Ardrian must needs get his own house in order before he looks elsewhere,” Lord Monford says.

“Quite so, my lord. The wayward son…” Ser Claudio says with a sneer. The Celtigar sisters look to each other with pained expressions. There’s a story there, it seems.

“Apparently, Ser Wilson, the middle son of Lord Celtigar, has made a royal mess of things in the Crownlands proper. He’s caused some great offense between his family and House Malroy. Quite the opposite of what he was supposed to accomplish. Truth be told, I don’t have the faintest idea of what he’s done or where he’s gotten off to. Troubling affair, really,” Lord Monford says with only mild interest.

House Malroy… you remember seeing a few of their house just prior to the disaster on the Trident. Horselords, or in the horse trade at least. If they’re still in a position to be making deals, they must’ve been amongst the lucky few to make it out of that meat grinder of a vanguard. Good for them.
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>>3906249
“Ah, yes. I do have one more offer for you, ser. My lord father has left me no shortage of problems to concern myself with, but there is one in particular which I find myself able to send away. He had an appreciation for the finer things in life, women chief amongst them, and no doubt sired a fair share of bastards. I shan’t fault him for it. A man has his needs, to be sure, but he did acknowledge at least one to my knowing. A stripling boy of six or so years. Now I bear my baseborn brother no ill will, but it won’t do for him to remain on my island. At least not in present circumstances. A touch delicate, but you just be perfect for the task. Perhaps too young to squire… he could serve you as a page for the time being. That is, if you were willing,” Lord Monford offers.

>Accept
>Decline
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>>3906253
>Accept
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>>3906253
>Accept
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>>3906253
Accept
Make sure he understands that we are not the standard type of Knight
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>>3906253
>>Accept
I guess its implied he will be our own page? Or could we pawn him off on Aodhan?
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>>3906253
>Accept
pokemon collector or bastards we are.

How long till we end up with one of Roberts?
Shall we be know as the House of Bastards or Lord of the basterlings? Caretakers for them, or daycare?

Either way, its more "knights" for us.

Could we ask him to send a small allowance of a silvers stag/dragon every month?
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>>3906265
>>3906266
>>3906276 Noted.
>>3906287 You could if you want.
>>3906355 I'm not sure why you'd do this.

Writing!
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>>3906380
I think he meant to say "Pokemon collector of bastards" because we are getting a lot of bastards in our group
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>>3906287
I mean he asked us to do it wouldn't she get pissed off if we shoved the responsibility onto somebody else
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>>3906412
I meant the asking for small allowances.
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>>3906422
Because we are a cheap bastard :D
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>>3906422
Would it be petty to ask for his living expenses? I think is what he is asking
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We're a landed knight, I think we can manage the living expenses of a single boy.
Just feels petty to me, like it would weaken our position.
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>>3906452
We've already handled everything we have to. The guy is asking us for a favor, to raise this child because he doesnt want to bother with him. The least he could do is pay for his expenses.
He literally just gave away his younger brother to people he was going to go to war with in the future over one meeting with them. He just wants the boy to fuck off.
I doubt he will be much leverage over time. Now if this lord dies...then we have something worth while.
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>>3906431
>>3906447
I mean, it doesn't strike me as something that's done. If it were for something like a suit of armor or a warhorse, then yeah it would be fine. Bringing up such a small amount of coin over dinner would be a faux pas. Especially when considering you have a lifestyle holding that assumes a monthly allowance of 10 gold dragons for those of your household before I need to even bother bringing your coin purse up for a vote. It's not a major deal which is why I'm commenting rather than letting you step in it, but it's best to consider your audience.
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>>3906462
I wanted to know the norm. Didnt know if it was appropriate. Thanks for clearing that up. I'm fine with just raising him.
As the only other realized son. If lord Monford dies. We raise this kid right, and we might pretty well the fuck off.
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>>3906462
>If it were for something like a suit of armor or a warhorse
Well that sounds even better. I thought we'd save the monthly allowance left over for that, but asking maybe on his 16th or 18birthday for them to buy him a suit of armor or something or a horse would be better. Didn't think they would be okay with us asking that since it costs more.
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>Accept

“I don’t see what reason I’d have to decline, my lord. It only serves to bring our houses closer together. Although I must warn, I’m not known for being the most traditional of knights,” you say.

“Excellent! I’ll have the boy sent your way on the morrow. A toast to one less problem!” he says to the laughter of the table. It seems he’s far from concerned as to how his baseborn brother is trained, just that he’s out of sight here.

You’re escorted to a guest suite at night’s end and find it suitable enough for your liking. The upper levels of the castle are in much better condition than the lower levels at least. Atia gushes for a short while over how exciting it’s been to have a chance to speak to others in her mother’s native tongue. She insisted on a tutor for such when she was younger and has done her best to keep up with it. It’s all interesting enough, but you have other things on your mind after a night of toasting. You eventually interrupt her with a hand between her thighs, causing her breath to hitch and her sentence to trail off. You draw her into your lap and proceed to celebrate a deal well struck.

Your new page is waiting for you in the hall breaking fast with the men you had accompany you here the day prior. True to his word, this Lord Velaryon. At least in this. You can see the family resemblance with the silvery hair and the promise of sharper features when he grows into it, but the boy’s eyes are a dull green instead.

“I’m called Aurane Waters, ser,” he mumbles in introduction with an offered bow, slight as it is. He has the nerve to try to look you in the eye. Good. He’ll do.

Your wife joins you shortly, complaining of a need for handmaidens. On this, you agree. It’s not proper for a woman of her station to be so reliant on only her sister for these things. You should see about finding others to help her, preferably those with some claim to nobility. She quickly grows distracted and sets her attentions fully on this Aurane boy. Fussing over him and ruffling his hair to his great annoyance. Still, he bears it in relative silence despite the chuckles from your men at his expense.

You thank your hosts for their hospitality and make the standard promises to meet again in the near future to discuss things further, whether here or upon your own lands. They’d offered to host you for longer, but you were looking to get back to your own seat after so much time away, and so begged their leave.
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>>3906509
The galley of House Pyne remained docked at Hull in anticipation of your return and so you ordered them onwards to Boggwood. Faster traveling than a cog in any case, but a luxury vessel it is not. You’ve seen privies larger than the captain’s “cabin” and the oarsmen have far less privacy than even that. Much to her annoyance, Atia ends up staying in the cabin for most of the trip because she was proving to be an inadvertent distraction to the oarsmen by her presence on the deck. The winds don’t favor you, but don't do much to hinder you either, and it takes 3 days to make it to your destination. The welcome sight of your lands puts a rare smile on your face and you quickly go to rouse your wife to wakefulness.

“I so desperately need a hot bath. Darling I love to be at sea, but you simply must find larger ships. How do these men live like this? I felt like a dock whore caged up in that little cabin and the oarsmen simply shat over the railings as they pleased. Disgusting,” she rants as you make your way off the docks.

They’re nearly complete, it seems. You even recognize some of workmen as the sailors you captured, or set free, whichever. Good to see them contributing. The hamlet is a far cry from the simple fishing village you left behind on your trip to the capital. You see the makings of taverns and the like springing up, especially close to the docks, and there are far more people about than before. The reception you receive on your way through is… unsettling. A few call out to you or cheer your arrival, but the vast majority avoid you or are set to muttering at a safe distance. Plenty of looks are cast towards Atia and Aurane Waters as well. Especially your wife. Something needs to be done about that…

Too bulky to load onto the ship, your litter is still in King’s Landing, but Atia insisted she could use a walk anyway. The walk to your tower is thankfully short anyway. If the hamlet expands much more in that direction, it’ll be a stone’s throw from the motte of the tower. The tower itself is significantly loftier than it was when you last saw it, but the scaffolding still remains as it’s raised higher still. From your understanding, the main hall of it is a floor onto itself and just above where the old tower ends. Higher still is where your personal chambers and that of your immediate family will be placed. The older, lower levels will be given over more fully to your soldiers and retainers to accommodate the expected growth there. The basic work for the hall floor is done and work has commenced on the next level. It’ll be a hell of a view if nothing else. Atia’s Tyroshi architect explained it to you several times and will undoubtedly do so again soon enough.
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>>3906510
“CORMAIC!” Barth is the one who welcomes you back with a bear hug that threatens to break your ribs all over again before moving onto Atia with a far gentler embrace. “Betcha didn’t think I’d manage all those thieving merchant shits so well eh? Erm, present company excluded, of course. They have this bastardized mess of a language they call Trade Speak. It’s mostly curses, numbers, and angry hand gestures. Or at least that’s all of it I bothered to learn. I love it!” he says with a loud belly laugh.

“How’d you manage to fuck up your leg that bad in the fucking King’s city of all places? Sent your mother into a right stormy mood if I’ve ever seen one. All that wailing about how she shoulda had more sons. Seems she’s gotten it in her head to do something about that, eh? Married again and all. Passing strange, it is,” he says as he leads you around and catches you up on things.

Passing strange indeed. In truth, it was an odd sensation to not have her here upon your return. You’d grown accustomed to Lady Shona welcoming you back at the foot of the tower whenever you’d been away. You’ve gained several useful retainers, hopefully, but you’ve lost one as well.

What would you like to do first?
>Inspect the tower more, get cleaned up, etc.
>Call a meeting and discuss the hamlet/lands as a whole
>Meet on military concerns with your knights/Barth
>Something else
>>
>>3906515
>Inspect the tower more, get cleaned up, etc.
>Something else
Whats up with the mutterings of the smallfolk?
>>
>>3906515

>Inspect the tower more, get cleaned up, etc.
>Call a meeting and discuss the hamlet/lands as a whole

We gotta let these townspeople know we're not a Valyrian puppet.
>>
>>3906515
>>Inspect the tower more, get cleaned up, etc.
>>
>>3906515
>>Inspect the tower more, get cleaned up, etc.
>>3906531
I'm with you on that next. We should never really have unhappy townspeople. We've given jobs. To more people, and foods aplenty. We've plenty of security.
They might not like all this new blood and the loss of the old, lady shona.
We should handle this well. Cause they dont know we're in bed with who has been an enemy. Not sure if it trickles down to the towns people the hatred. But either way clear the air and move on. We've better things to do.
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>>3906524
>Whats up with the mutterings of the smallfolk?
Just wait, it'll get much worse when they find out we're part of an alliance that will aid our ancestral enemies in enforcing a claim of overlordship that our people have been struggling against for generations.
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>>3906660
No one but Atia and ourself knows that yet. So that cant be an issue just yet. We will talk about our trade deal and how they were generous with the stone. Lighten things up first. Keep it in high command. Then we can spread the news. Things take time. No idea what the muttering is about.
>>
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Tyrra appears with Esmeralda to welcome back her sister, giving you a small nod in acknowledgement before helping Atia up the steps. If the servants have the least bit of sense, they would have sought to warm her a bath. You call for the Tyroshi architect Navello while Atia begins her ascent to your chamber.

In the meantime, you scoop Esmeralda up in a hug. She’s speaking in mostly complete sentences now, which makes her more interesting to talk to. You know the young babes are typically swooned over the most, but spit bubbles and nonsense noises aren’t as interesting as the nonsensical logic your daughter is able to describe the world in. It’s like speaking to a foreigner who has taken a handful of dried swamp mushrooms. She’s taken to insisting she be referred to as a lizard lion. From what you gather based on her fits of giggles, because the concept of the two words next to each other may just be the funniest thing she’s ever heard.

The brief moment of carefree enjoyment passes as the garishly colored architect makes his presence known with a sweeping bow. You stifle your irritation as you did call for him. Instead, you call for your new page. “Watch my daughter and see to it she’s not eaten by an actual lizard lion,” you instruct to his alarm before walking with Navello towards his work grounds.

“Great lord, work has been most well, yes. Foundation holds and no major complaints. Biggest how is it? Block? Yes, block. We need finer cut stone for the finer cuts. For the art. This stone we’ve had. It is fine enough for building walls, yes to be sure. For art? It is shit. Begging lord’s pardons,” he says hurriedly.

“You shall have the stone you need. I’ve made a deal with House Velayron for finely cut stone in some quantity. Here,” you say as you pass him the figures.

He goes over it for several minutes muttering all the while before breaking into a huge grin. “This… this is huge gift lord! If not mistaken, I finish this project just after contract ends. Maybe… eight months? The month after new year!” he exclaims.

“Good news indeed. If you have any specific requests of these stonecutters, then see them written down and passed along. I want this completed as soon as possible,” you say.

“Yes lord, just so! I would also be remiss if not mentioning space for improvements. Finer things to add to artful structure, yes? A garden mayhaps or shrine to your Red God. If we know soon enough we can be building into structure without wasting time,” he says.

>Note: he’s saying he can reduce the build time on Lifestyle Holdings from the OOSP pdf from the google drive in the OP as long as the project is begun before he’s done with the tower upgrade
>>
>>3906670
You’re more tired than you’d ever admit by the time you reach the top of the stairs, half-stumbling into your chambers to find Atia and Tyrra sharing the bath, your wife enjoying resting back and having her hair brushed out while she soaks. It’s a sight you’ve seen many times now and you’re mostly past caring, but the contrast between the two of them does still draw the eye. Your tiredness overwhelms your thoughts of propriety, not that you think a woman who wears pants has any thoughts on such herself, and you simply strip and slide into the opposite end of the tub before your body has a chance to betray your thoughts on the scene.

Neither of them seems to care beyond mild surprise, so you idly rub the tension from your wife’s feet as you consider what you saw earlier today. You’ve never been loved by your people. Respected, sure, but not loved. Ciara has always been more favored by the smallfolk. She’s spent far more time amongst them, listening to whatever problems they have and learning from their healers. She’s even helped deliver some of their children, as unseemly as it is. Your Red God. The Tyroshi’s words. You can’t recall discussing the finer points of religion with the man, let alone your own beliefs, so everyone likely knows if he does. A religion of fire for a people who pray in front of trees. Now there’s the setup for a bad joke.

Beyond that, the reaction to Atia was unsettling. Her and Aurane both, though you suppose they may have even thought the boy your son by her. The numbers simply don’t add up there, but this sort of people would believe damn near any tale told with sufficient enthusiasm. Such as a tale of sorcery and seduction. Maeve’s tale. Damn that woman! Of all the petty things to spiral out of control… Of course, there could be something else to it all as well. Perhaps you’ll have to meet with Barth and Ciara on the morrow to make better sense of it.

>That’s it for tonight. I won’t be doing a full run tomorrow night, but I’ll have one update with a vote for the next day. Probably something to do with your army. Thanks for playing!
>>
>>3906039
>For the Sparrowhawks, I will allow you guys to replace the archer unit type for crossbowmen for 2 power. That would let them get 1 last shot at rolling with their marksmanship when they get stuck in melee.
I would be very disappointed if consensus decides to fuck with retraining Sparrowhawks. They are our iconic guerilla archer unit, Cormaic's original band.

>>3903298
We really should exchange war stories some time, spin the tale of absolutely destroying the Vale knights and how we could only watch the loyalist cavalry get betrayed at the Trident.

>>3906509
>She insisted on a tutor for such when she was younger and has done her best to keep up with it.
I hope the future maester speaks valyrian and will teach our heir similarly.

>>3906515
Lets not forget to send a letter to mother.

>>3906666
I think we would benefit from a clever alderman/town mayor (and steward in the future) who will handle the moods and minds of our subjects.
>>
>>3906773
>I would be very disappointed if consensus decides to fuck with retraining Sparrowhawks.
Agreed. I'm happy with them the way they are.

Upgrading them to crossbowmen would slightly improve their damage output when things get up close and personal but if we're spending power then giving the Bronzeguard some bows would be a far more worthwhile use of our resources.
>>
>>3906815
That's incorrect. It would go from using melee to xbow. Meaning we would use marksmanship for fighting.
So instead of rolling 2 die we would roll 4. Along with higher damage.
Mean we could likely destroy the unit that gets in close if we've already hit them once.
More importantly, we could actually do damage if someone steps into their bubble.
I'm torn because I do like them using bows instead as their leader is. But it is a worth while change.
>>
>>3906851
I may be in favor. >>3906039 So if we ambush someone with crossbowmen along with hit and run we would be able to attack again if the melee rushes us?
How would that work exactly? Never dealt with xbowmen sorry for the ignorance. And reload times with hit and run confuses me in opportunities we may have.

>>3906851
IN your heads what are our priorities right now? As for activities and then purchases.
Activities
1. Get our house in order.
A. See whats up with our townsfolk
B. organize our troops
C. We should send our armor for repair
2. Get that lordship
3. Get everything ready for the marriage/names day/ lordship celebration

Purchases
1. Warships
2. Respec our troops as needed
3. Lifestyle/personages purchases.Speacial case being we get a discount if we spend of lifestyle purchase now

GARDENS LIFESTYLE
Time: 2d6 months (May not be begun in Winter)

Requirement:
Hall or larger Defensive Holding
Investment: 1 Defense, 4 Wealth
The House’s hall includes well-tended gardens that are known throughout the kingdom. A garden is a classic setting for an Intrigue. Purchase of this Holding also assumes a few dedicated servants to tend to the health and wellbeing of the gardens.

Resource Loss Mitigation: Influence +1, Wealth +1
Improvements
The following improvements are available for Gardens Holdings.
Flower Gardens*: +2 Wealth; 1d6 months. The gardens

are known for their extravagant arrangements of fine, fragrant flowers, many of them costly and rare. Resource Gain

Bonus: +1 Wealth.

And A

CRYPTS LIFESTYLE
Time:
1d6+12 months

Requirement:
Influence 21+
Investment: 2 Defense, 3 Wealth
The ancestors of the House are interred in impressive crypts that reflect its majesty and history. They are inevitably decorated with statues and carvings that tell the story of the House’s rise to glory.
Resource Gain Bonus: Influence +2

Garden would cost 6 wealth while the Crypt would cost 7 wealth. But now would be a great time to buy them as we have the stone coming in and the hall is being built. So we would save time on both things.

Atia is home to take care of the books, so an additional 1 wealth is nice. So long as we don't go negative it's a good thing. And we will have money to buy at least 1 of these and still purchase warships.
Shame we have not built docks yet, so we don't get a full wealth a month still. Does anyone have any opinions or thoughts?
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>>3907164
>https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU
There is also a third option which would help us a bit more if it works the way I think it should.

GREENHOUSE LIFESTYLE
Time:
2d6+6 months

Requirement:
Hall or larger
Defensive Holding
Investment: 1 Defense, 3 Wealth
Some rich lords have constructed greenhouses, buildings crafted with large panes of thick glass that allows sunlight in, but keeps the elements out. In such buildings are extensive beds of soil found. Though many use them to grow food or herbs, in some lavish holdings they are used to grow rare and beautiful flowers.

Choose one kind of crop when the Greenhouse is purchased.

Food House: The greenhouse is used to grow food crops
for the use of the keep’s populace. Resource Loss Mitigation:
+1 Population

Flower House: The greenhouse is used to grow beautiful
and rare blossoms that are the envy of the realm, as well as
quite valuable. Resource Loss Mitigation: +1 Wealth

Herb House: The greenhouse is used to grow a variety
of beneficial herbs for use in preserving and flavoring
foods, making herbal remedies, and healing.
New Rule: All Healing (Treat Ailment or Treat Injury) checks in the keep gain a +1B.

Improvements
The following improvements are available for Gardens Holdings.

Diverse Plantings*: +1 Defense, +1 Wealth; 2d6 months.

The greenhouse’s space is expanded and its products are diversified. Add another category of crop from the list above to the greenhouse’s yield. This can be purchased multiple times.

As the food house would be providing food. And we would be spending 3 wealth on it and with the food multiplier, it would produce 6 food a month we could use to help with our population and military expansion.
>>
You guys think getting some hounds would be a good idea?
>>
>>3906666
Is me.
>>3906773
We have Atia handeling things. She might be a money Gruber but I believe she wants the best for the town. We also have Ciara in on the meetings. And we could Invite Barth that likely has the money in common with them. And could be insightful tag along to our meetings or simply come in during talks that's have to specifically do with our towns people. Or something like that.
Dont think it's worth filling up one of our personages slots. With a maester around and Atia, and Ciara. Atia replaced lady shona. And the new Maester is an extra.
>>
>>3907190
>>3907164
I'm not all that interested in most of the lifestyle holdings except
>Herb House - Would synergise nicely with Ciara's medical skills and possibly provide some poultices that would help with our leg.
>Annual Festivals - costs only 2 wealth and should help with the mutterings of our small folk. Not something relevant to our architect but definitely something we should purchase asap.
All the others just don't seem all that.
Gardens and Greenhouses provide ''resource loss mitigation'' rather than ''resource gain''. In a Bo3 situation we're unlikely to ever experience resource loss from a house fortune roll so any mitigation upgrades is a waste.
Crypts are alright but feels out of character. Also think that the Minstrel's Seat is a better option for boosting our influence.

>>3906851
It's definitely a worthwhile change but we've already invested a lot into the Sparrowhawks. I'd rather boost the capabilities of the Bronzeguard and not put too many of our eggs in one basket.
Giving the Bronzeguard some bows seems the best way of doing that.
>>
>>3907419
The problem with that argument is we will soon be changing to 1 roll for house fortunes. Meaning we will much more likely be losing every now and then.

Also with green houses they will also provide food. 6 food to be exact if we are going by 1 wealth x 2 food multiplier. So we also gain food every month.
>>
>>3907164
To be fair, I've never played with them either. I'm kicking myself for not noticing the quality earlier and posting it here during house gen, especially since it's a type of weapon that lends itself so well to ambushes (and thus my descriptions of them).

You would be able to do that with hit and run, yes. Mass combat rounds take place over a full minute vs the ~6 seconds of 1v1 combat rounds. It's easy for me to justify moves like that over a period long enough for them to have feasibly reloaded.

I'm gonna have to veto the Crypts. They simply don't make sense to build and see instant gains from. People of note would need to die first. It's the sort of holding I'd be cool with during house gen, but not after. Same with the Godswood.

>>3907237
Hah, that reminds me the Brunes have them.

>>3906815
>if we're spending power then giving the Bronzeguard some bows would be a far more worthwhile use of our resources

Is there anyone well-versed in historical warfare that wants to weigh in on this? I'm going to deep dive it when I get the chance, but something about it just doesn't feel right. The amount of stuff they'd need to carry around... I'll have to think on it more.
>>
>>3907450
Honestly bogg I'd be all for changing our sparrowheads to crossbowman. And if you allow it I'll advocate for it.
But some times you gotta let people drown in their own decisions. We made a glass cannon.
>>3907190
What about this anons idea with the food and the multiplier does it work that way? Made sense which is why I used it. Here >>3907444
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>>3907473
The food makes sense. It'd be 6 food, bringing you to an even 36 per month total.

Adjusting units isn't a big deal to me and is perfectly within the rules. It's what any small house with finite resources and manpower would reasonably do.

I'm still hoping to get a post out in like 4-5 hours to leave up overnight, but one thing you guys need to consider now is how you'll be housing the units. You have 3 here and only 2 slots. The small town is a long way off and the tower upgrade won't be ready for another 8-9 months. I'm going to be implementing penalties to house fortunes until it's resolved.
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>>3907444
I guess. With Atia's stewardship skills and the maester coming I'm still not particularly concerned by the chance of rolling a loss in house fortunes.

What's the food:wealth trade ratio again?

>>3907450
>Is there anyone well-versed in historical warfare that wants to weigh in on this?
Well what are they armed with now? Spears or swords and shields - if it's the former then I've got a frieze of some ancient Persian warriors carrying spears and bows, if it's the latter then just read Canterbury Tales.

... And in his hand he carried a mighty bow.
He well knew all the practice of woodcraft.
He wore an elegant archer's wrist-guard upon his arm,
And by his side a sword and a small shield,
And on that other side an elegant dagger
Well ornamented and sharp as the point of a spear ...

Medieval archers would often be engaged in melee and they armed themselves accordingly. It's not hard to carry the equipment necessary.
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>>3907658
Just money put into food producing produces x3 the amount of wealth put into that.
>>
>>3907666
And how much can we then sell the food for if we've got a surplus?
>>
>>3907666
I mean x2
Look at >>3907503
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>>3907419
A food house giving 6 food a month is a nice addition. Especially with the number of units we want to produce. Along with that, we could add on a Herb house. I honestly don't think we would need a herb house. With everything like Ciara and our lifestyle(rich), we have healing pretty well at the moment. I personally wouldn't call for it just yet. While yes it is cheaper to buy that I would rather we upgrade our lifestyle to Lavish before a herb garden. +1 house fortunes on top of our +1 and Members of the House gain a +2 to Intrigue Defense and Disposition Rating, and +2B to Endurance checks when healing naturally while in your House’s holdings. But we can get that at a later time. The boy will live a pretty good life in our domain.
I really want a solar for the house. Shame we can't get a crypt but makes perfect sense.
>>3907666
That's wrong it's 1 Wealth:2 food
>>3907677
We will need more food since we are increasing slowly but surely our military and our population in our domain. But more importantly, we could trade it for goods/services. And given Atia handle's all of our bargainings we should always profit a tidy sum.

Bogg how much of the trade deal do we have left, till we pay it in food in full? I assume you used the "profits" we would have made from the fur and sold off the fur at market value when we voted to get rid of assets.
>>
>>3907677
We can sell anything we have in a surplus. Or trading with Atia would likely gain us better results.
>>
>>3907658
They should have shields and probably spears/swords/axes (doesn't matter). Infantry, personal guards, and cavalry are all specifically described as having shields. Interesting examples, thanks.

>>3907718
Here: >>3894390

>>3907677
40 food = 1 wealth
>>
>>3907807
Thanks
But we have already used up the fur in advance?
Interesting we need 4 more months just to get past our trade deal. that 4th month we would only pay 1 out of our 15 surplus food.

It changes if we put our population back up past 21 but still by the 4th month we should have enough even if we go back up on population. Which we will need to build the port.
food costs go up by 3 ever x1'st? like 21/31/51?
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>>3907885
You sold some of it. The rest you will get when they get the food. You're still set to get 80 furs (2 wealth).

Yeah they go up by 3 for every 10 in both population and power.
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>>3908014
Thanks for clearing that up for me.

We should send someone to go get our armor fixed. As it is it's absolutely useless atm.
>>3907419
Festivals could come later. We should simply chat with our people more often. Ciara and Atia going shopping and once we can do the same. Once our kid is born a small celebration in our soon to be small town to cheer up the smallfolk. And some more interactions with them. We've just been so busy we haven't had time to show face. we don't know when we may have to leave for a while so we should cheer up our people and train with our soldiers once we can and giver archery tips and such in person. Become closer to our people and such basic stuff.
>>
Alright, I really wanted to do some writing tonight, but it's somehow past midnight and I've only just now gotten a free moment. It seems there aren't enough hours in the day... so no story post tonight, but I'd still at least like to present a vote I wanted to get to.

Given the amount of things that have changed in the course of the past several months in game, do you guys want to make changes to your army? I'm assuming this will involve your 2 nonelite units, so the option boils down to using that combined 12 power to form a single unit that actually has some teeth. (Or to use 2 of that power to further upgrade your elites if you so choose). That will also eliminate your shortage of space for housing your army at the moment.

Make changes?
>Yes
>No
>>
>>3908291
>>Yes
We could rearrange as we like? Say support back down to trained, for the upgrade to xbowmen?
>>
>>3907450
>Hah, that reminds me the Brunes have them.
Time to stock up on lizardlion guano.

>>3908295
You don't get it, there is room for only 2 units at our domain without penalties, while we have 3.

>>3908291
And what kind of monstrosity would such union produce? Not a fan of messing with perfectly functional things. I'd rather spend that power on the engineers re-training for the Badgers.

Honestly? Shouldn't have mustered the Bronzeguard when we aren't ready to house them. That was foolish.
Now, how to deal with it? I say, send Anders and them to the villa and let him train with his infantry.
Alternatively, fuck it and get on with the penalty.
>>
>>3908291
>Make changes?
I'm torn.

As I've said before, I think the best use of our power is to dual train our Support as Engineers and our Bronzeguard as Scots, as well as upgrading them to Trained.
And I'm glad to see that got a bit of support in my absence.

But that doesn't do anything about our housing troubles.
Unless ... If we train our Badgers as Engineers they gain the ability to construct advanced temporary defensive holdings sufficient to provide a +2 defensive bonus.
Would they also be sufficient to serve as temporary housing until the tower is complete?

If not then I think the support unit would be best to send to the villa (or maybe Pynewatch if Maeve has space).
Anders and the Bronzeguard need time to train together - get him used to command and them used to being soldiers. This is something I think would benefit from having the Sparrowhawks nearby to train against. And, more importantly, we need Ciara here to help us with the muttering smallfolk. I'd rather not separate the newlyweds so early in their marriage.

>>3908337
>Honestly? Shouldn't have mustered the Bronzeguard when we aren't ready to house them. That was foolish.
Yeahh, you got that right.
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>>3908362
>Unless ... If we train our Badgers as Engineers they gain the ability to construct advanced temporary defensive holdings sufficient to provide a +2 defensive bonus.
>Would they also be sufficient to serve as temporary housing until the tower is complete?
Cool idea and I'd like to hear if Boggs would consider it as a temporary measure and not means to abuse unit count.

I don't like that Bodger (haven't heard from him in a while) and his Badgers are just twiddling their thumbs all this time unintentionally, they should do something productive.

>If not then I think the support unit would be best to send to the villa (or maybe Pynewatch if Maeve has space).
Yes, or that.
>>
Can't we do something to make the bronzeguard smaller in numbers to like 50 men?
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>>3908373
Turning them into heavy infantry would achieve that. But that'd mess with their purpose.
>we're retarded and don't know what we want
>>
>>3908377
We can convert them back at a later date or change up the badgers right?

Like Maeve did that with her crossbowmen didn't she?
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>>3908291
>No
Get those god damn boats. Bronze guard will be sent away to manor after children are born and Ciara and her child will be able to travel.
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>>3908337
Well not like we are increasing that limit in the next 6 months since we've to build that hall.
I still say convert the sparrowhawks into xbowmen.
And convert the light infantryman into heavy. Meaning they go from 100 to 50. Pick the best of the best.
>>3908337
I'm all for retraining the badgers and adding engineering to the support group. That way they can help building camp and off times
>>
I see a lot of interesting ideas, but I'm not seeing any plan for how you'd pay for them. Dual training existing units further costs power you simply don't have. Heavy infantry are amazing, but require a master armorer (10 wealth). The villa was a great option, but it gained little support in previous votes.

I hand waved a lot of things in the beginning of the quest when I was still dipping my feet in and adjusting to QMing, but I don't plan on continuing to do so now. It's a small house with limited space and resources.
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>>3908477
>Unless ... If we train our Badgers as Engineers they gain the ability to construct advanced temporary defensive holdings sufficient to provide a +2 defensive bonus.
>Would they also be sufficient to serve as temporary housing until the tower is complete?

Or they are going to the villa straight to make room. Well, now that I am thinking about it, they really should go to the capital for their training anyhow. Lets just leave them there for a while. That's it.
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>>3908478
Yeah that be the only option for now. Ciara stays till a month after we have the kid. Or not up tonyoubguy. Now that we've got this measter we're gona be fine for now. So we could send Anders Ahead with the infantry and Aodhan train infantry and send Ciara after.
What do you all think?
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>>3908481
The unit of context is support troops not infantry.
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>>3908484
I'd rather not lose Bodger/Barth? I always forget our kin's name.
He is actually beloved by the small folk and will be useful, unlike Anders around here
>>
>>3908489
I'd rather not lose resources right now due to having 3 units at the domain for 2. There is actually less value in sending Bronzeguard off.
>>
>>3908491
How would we be losing resources if we send Anders and the infantry to train at the Villa? We wouldn't because we would have sent one of the units off...
How is there less value?
>>
>>3908492
I meant if the vote remains indecisive.

Less value in training/upgrading the unit right now.
Besides, there is logic in having them trained in the bogs.
>>
>>3908489
Bodger is actually the Alderman of your hamlet now (you'll see him soon when you go there).

>>3908478
So change them entirely from support to engineering? For some reason I was reading that as dual training, which you don't have the power for. I guess they could make a temporary structure, but that would also cost you in resources.
>>
>>3908494
You keep saying there is logic/value in having the infantry stay here instead of the support.
What is it?
Badgers and their team leader = better townsfolk interactions.
What does Anders and the infantry provide?
Especially if the support team stays, and gets trained into engineers they can build defensive and offensive war machines on our lands. And maintain them and man them as needed.
Even if we dont do the engineering training soon. We could do it later. But the same is true for infantry. At least the trainings/adding a keyword to the unit.
>>3908497
Nah dual training
>>
>>3908501
As in yes to dual train them as engineers as well.
>>3908497
I mean if we dont have the power to upgrade/dual train the support team. Then we dont have the same for infantry. So it doesnt matter.
Couldn't we spend population 1:1 or wealth 2:1?
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>>3908501
>What does Anders and the infantry provide?
It is not what they provide but what you want them to expend and when.

Feels vaguely like the farmer crosses river puzzle, lol.

Bronzeguard offers better protection for our lands until Badgers get their dual (no to completely retraining) training. Ciara is better off staying near our wife at least until the maester arrives. And they are obviously newlyweds, liked by the populace.

And lets not get deep into our resource pockets by converting pop and wealth to power.
>>
>>3908504
Yeah..which is exactly why I said send Ander's away. With the promise to send Ciara soon after our child is born.
The Maester arrives in a couple of weeks.
We plan on dual training the badgers likely soon.
Where do you expect the power to come from?
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>>3908497
>Bodger is actually the Alderman of your hamlet now (you'll see him soon when you go there).
This detail makes the choice more difficult.

So do you think badgers can receive their training on site?

>>3908506
>Where do you expect the power to come from?
Same as every other resource - house fortunes.

Okay, here's my chain of logic:
>send off and dual-train Badgers
>invest in temporary housing for Bronzeguard erected by our new engineers
>profit

Could be some kind of swamp fort at a strategic position where they would learn to scout as well afterwards.
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>>3908509
We gain a minimum of 2 wealth on any roll. Upto I believe 8 wealth. Per house foutunes.
We can gain a minimum of 1 power on any roll.
Why would we send off our engineers? Unless we have to for the training I dont get the point of doing this.
We are likely to gain more from wealth than power. Like extremely likely to gain more from building off wealth instead of power.
Sending the infantry away makes the most sense.
>>
>>3908517
>Why would we send off our engineers? Unless we have to for the training I dont get the point of doing this.
To make room until they can create extra room.
>>
>>3908519
Yeah, except moving the infantry makes more sense..
Why would we remove the people who will do the building? You are an aggravating person to chat with..
Do you honestly not see how it makes more sense for the badgers to stay rather than the bronze guard?
>>
>>3908502
Yeah you don't have any excess power. That's half of why I'm putting consolidation to a vote. Converting resources is also a perfectly viable option. It's just a matter of where your priorities are. Hell, House Malroy has had a Small Town on the back burner for years because of their military/expansion concerns.

I'd remind the reason behind forming another combat unit in the first place was because your Support unit is no better at fighting than a peasant levy, leaving your home nearly undefended when they're left there alone. You can still go ahead and do that, but the risks are what they are.
>>
>>3908534
We've got 10.5 wealth available.
I'd happily convert 8 of it to power so we can dual train the Bronzeguard and the Badgers.
This is doubly true if the temporary defensive works the Engineer-trained Badgers could build would solve our housing woes.

Also, what about Maeve? Does she have space for a unit?

>>3908533
I'd rather not send the Bronzeguard away. I just don't like the idea of separating the young couple.

And I don't think it matters who we send off.
If the Badgers can construct temporary housing then we don't need to send anyone away, if they can't then they're just as useless as the Bronzeguard and it doesn't matter who we send.
>>
>>3908534
I want to ask, whats the current penalty? We have our power guard that is essentially the over part of our units. So we are over by 10% since we currently have 220/200. Couldn't we simply build a couple temporary wood houses surrounding the hall? It's not like we lack the manpower with the support unit.
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>>3908544
Maeve has space for 1 more unit. You'd need to convince her of why it's in her interest to fill her last slot with your men instead of more of her own like she would want.

>>3908554
I'm going to take worst of 3 on house fortunes until it's fixed. Slots are handled based on the number of units, not the number of men in the units. You can build a camp or something to that effect, but it's still going to cause you problems, as camps are wont to do. Whichever unit gets stuck with canvas over their head as opposed to a roof isn't going to be thrilled.
>>
Alright, the vote will be open for another 3 hours (closing at 5pm EST). If you want your voice heard, then reply to >>3908291

Those are the only votes that I will be counting. Thanks.
>>
>>3908667
>>3908291
So officially I vote we upgrade the sparrowhawks to crossbowmen.
and move infantry to the villa.
>>
Alright, I'm not really seeing any interest/consensus one way or the other for reorganizing, so I'm going to take the vote for a No. In hindsight, I probably should've let the natural cause and effect of it all manifest more in the story before putting this to a vote.

I'm picking up with the story where we left off in two hours.
>>
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You idly drum the side of the bath in thought. It seems it would be best to take stock of your people, both smallfolk and soldier alike. And what better way to start than with your advisors who’ve spent so much more time amongst them. A meeting on the morrow would be a fine enough start. You’ll have Tyrra see to it. A chance for her to put her slowly improving Common to use. But first…

You grab Atia’s ankle from its resting place on your knee and pull forward, causing her to be dunked in the tub with an indignant yelp. She sputters up a second later with a mop of hair in her face and eyes ablaze with anger. You’re half glad and half disappointed to not understand the High Valyrian curses being thrown your way, but take it for encouragement all the same and pull her into your lap fully. She melts under your ministrations beneath the water, so you look over her shoulder to her very annoyed sister.

“Meeting in morning. Tell all others. Should go or not sleep tonight,” you tell her, hoping that made sense. She leaves in a huff as you return to your work, earning a cheerful goodnight from Atia.

You meet upon the new floor above your personal chambers for the novelty of it. It’s to be your hall upon completion, with the finer suites laid a floor above this one. As for now, it’s rather bare, but the improved view makes up for it. Tyrra helps your unsteady wife up the steps as Atia’s balance has been increasingly hindered in her seventh month with child. Ciara and Anders are already present on one side of the table with Barth opposite them staring at the couple with curiosity. In truth, you’re not sure what he thinks of the whole affair. You’d expected him to be more openly opposed to a Seven worshipper marrying his niece? Cousin? In any case, he’s far from accepting of the Andal religion and has watched Ciara grow. Hopefully you can count on his occasionally cooler head to prevail.

You notice a girl seated behind the young couple against one of the pillars. Curious.

“Who might this be?” you ask the group by way of introduction as you lean on your cane.

The girl quickly stands and bows with rosy cheeks. “This is the maid Jeyne Plumm of House Plumm. She’s cousin to Ser Peter and I’ve taken her on as my handmaiden,” Ciara explains before the shy girl has to. She must be… fourteen? It’s hard to say. She has the straw-colored hair of her cousin, but she’s rather skinny, especially in comparison. Did the Plumm boys steal her meals? An amusing thought, you hope the smile that threatens to creep to your face is taken as one of welcome.

What will be the focus of your meeting?
>Military
>Smallfolk
>>
>>3908973
>>Smallfolk
>>
>>3908973
>>Smallfolk
>>
>>3908973
Smallfolk
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>>3908973
>the smallest of folk
>>
>>3908978
>>3908993
>>3909007
>>3909018
Writing!
>>
>>3908973
>I’ve taken her on as my handmaiden
Well, we should really get on that for finding Atia one. I've no idea who we could even ask other than house Hardy.
Does house Hardy produce anything other than fur? We could still sell him weapons, and once our trade deal is up we could do a trade a mention our need for a handmaiden. I am sure he has a spare grandchild or two based on his familial links.
>>
>Smallfolk

“I’ve called this meeting to discuss my smallfolk. I’ve been away for too long, granted, but I misliked the reception upon my return. I would have candid thoughts on the matter from all of you so that I may better understand the situation,” you announce.

The looks around the table are uncomfortable before Barth breaks the silence. “You want me to be blunt?” he asks. You nod.

“Glad to see at least something hasn’t changed,” he grunts, “now don’t take this for grumbling from me. Truth of it is I haven’t made up my mind yet on it all. Where to start really. You left for what was it? Four months? Five? Not sure. Then all this news starts trickling back here. Way I’ve heard it should be about the same as the folk down by the water, so I’ll do my best to put it all in order for you. You married a Targaryen that’s somehow also a foreigner. That part seems to get confused down there. Only see, she’s also a sorceress whose gone and casted a spell on you with blood magic. They can’t seem to figure out when all that happened. Then you seduced the Pyne girl and got her with child. Or Lady Atia did. Not sure how that works, but there you are. Then there’s this other bit of blood magic where Atia killed off all the male heirs to House Pyne. Somehow you coddled up with the new King or cast a spell on him and now he’s given you that house for your own too. I’d wager the House Pyne ship you sailed in on will fuel that tale for a bit. Ah, then you burned down Gulltown and put their smallfolk to the sword,” he pauses and his bushy white beard raises upwards with his smile as he thinks on it.

“Now that one I coulda sworn was my idea. Hmm. Any road, you got killed fighting in the city shortly after and your wife brought you back from the dead. Neat trick, that. Not content with all that, you sold your sweet sister off to the Lions for some coin. There’s some mess in there somewhere about fighting pirates or Brunes or both, but all at least agree you’re in bed with the Celtigars and taxes are soon to rise,” he concludes.

The entire table is in varying degrees of shock. “He sold me?” Ciara asks, mortified.

“Oh aye. Cheer up sweetling, they all still love you at least. You’re the victim here in all the tellings,” Barth answers. Anders is the color of the freshly laid stone.

“Cormaic, you need to go speak with them. Reason with them,” Ciara urges.
>>
>>3909126
Barth lets out a loud belly laugh. “Apologies and all, but Cormaic? Meaning no offense, but when has he ever been a man of the people? They’re right fucking terrified of him for the most part. Hell, even the way he walks is fucking unsettling now. There’s some respect, aye. He brought a good many more fighting lads home than we’d expected after the Bells, but he’s not loved like you or Shona. Ah, and Shona up and disappearing has unsettled them too.”

“Then what’s there to do?” you ask with some irritation.

Barth gives a big shrug. “Dunno. Not sure why you care, to be honest. You’ve never given it much thought before. Might be things boil over, aye. Bust some heads and be done with it. I’d be more concerned with those green shits I’ve wrangled together getting all uppity over your favored lads claiming the tower barracks again. Nothing wrong with being the villain, Cormaic. If you’re a right scary fucker by nature you may as well embrace it.”

“How can you say that?” Ciara asks with exasperation. “I won’t stand for all of these whispers about my brother, let alone my husband,” she says fiercely. “You must win them over.”

“Perhaps a septon or septa could soothe their souls,” Anders suggests to varying looks of incredulity. Even his wife looks at him as if he were a puppy.

“Pardon my language, but the last thing the smallfolk need is a Seven worshiper going round preaching about statues,” Barth counters.

>Any thoughts on this? Festivals, some sort of information campaign, fuck it? Continuing in a bit
>>
>>3909128
How the fuck did they find out about our celtigar connection... We just got back.

Anyway, I would have Ciara and Barth go on about how we are working tirelessly for our lands. And are seeking what's best for our people. We don't plan on raising any taxes, but plan on increasing industries thereby increasing job viability and building a new port after the dock we have been building is built.

Spin the story of us helping the Brunes as a conquest to kill pirates who would try and ravage any coasts nearby to our own. How we injured ourself crippled paying the king's reparations so the interest didn't kill our profits so much we would have to raise taxes.
Lady Shona found love with our allies, and who were we to stop true love and same for our sister. blah blah blah
>So basically information campaign

Spin what we can and have Atia join in when she can but I doubt she will be doing much of that. Spin this as much as possible I would leave the finner details to Ciara and Barth.
>>
>>3909191
Basically this


Also what's the likelihood of our child having silver hair/purple eyes
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>>3909191
Yeah propaganda Ho!
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>>3909084
>Well, we should really get on that for finding Atia one. I've no idea who we could even ask other than house Hardy.
Does house Hardy produce anything other than fur? We could still sell him weapons, and once our trade deal is up we could do a trade a mention our need for a handmaiden. I am sure he has a spare grandchild or two based on his familial links.

It's a big family, no doubt they have someone. Atia mentioned wanting to reconnect with her cousins across the Narrow Sea, so that's another option. They only have the common furs.

>>3909191
>How the fuck did they find out about our celtigar connection... We just got back.

Good question.

>>3909204
25%. I did the rolls for this child over two months ago. I saved the breakdown so you all can see it at the birth.

Continuing in a few min after I respond to an email.
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>>3909191
I thought we helped the Hardy's with pirates, adn the Brunes are the ones acting like big swinging dicks?

I'd say Crabbs or Brunes. Probably Brunes told Crabbs and the Crabbs spread rumors is my guess.
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>>3909249
Sorry the Hardy's are the only ones we have helped. Not the Brunes.
Brunes and the Crabbs likely do not like our guts. And seems like either they have someone on enemy territory. Or the Celtigar's leaked it to cause strife between us.
Either way doesn't work out great for us. Once things calm down, we should have Varys little birds go on collecting info for us.
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>>3909279
>map
Where are the Crabbs on the map?
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>>3888513
>>3909308

ClawHollow surrounding house Pyne. The Whispers also has some house Crabb relatives but its disorganized and nothing important there.
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>>3909344
Wow they hold alot of land....

And Brunes is Brown Hollow right?

What is the place with the green X by it?
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>>3909351
Dyre Den and Brown Hollow are both owned by "Brunes".
Dyre Den is the main house
Brown Hollow is owned by a branch Family.

If I am remembering that correctly. Other than stone from Dyre Den we don't know what else they have. Except one of them Or both? have dog kennels meaning they likely have a war dog unit or two. It has not been made clear yet.
>>
What if we raised a heavy infantry unit and housed them with Maeve?
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>>3909372
Well, the problem we are having right now is that we have too many units.
We have several solutions to this.
1. Move one unit over to House Pyne ( Meave)
This brings the problem that we will be asking for her assistance, hence a favor. Which isn't a terrible thing by it's self. We are friendly with the house.

2. Move a unit to the Villa.

No cons are here other than it being farther than we would like.
This may be our best option if we choose to pick the Support Unit. They are not a fighting unit that could defend. They are also Vet's so likely won't be unruly if left without Barth for a time to Guard the Villa.

3. Convert our Infantry into Heavy infantry.

My favorite. But least likely as we would need the armorer personage. Which means sinking in 10 wealth into this. And would still not solve our issue as these people take time to recruit. Possibly it would take longer than the hall being built. Which would defeat the purpose of turning them into a heavy unit ATM. I personally would be all for it even in the future
We would also likely have to purchase the raw materials we don't really have a connection to just yet. Possibly Brax, since he makes steel weapons he should have steel available.
>>
>>3909403
Yeah we may just have to send away the support unit to Kings landing. And keep the infantry around.
>>
>>3909418
>>3909403
What if they get ambushed when we try to muster them?
>>
We turned our sparrowhawks from a unit of 100 to a unit of 20 right? Was that because we made them a retinue or household guards or something?
>>
“A whole pile of half-truths. I’ve made no deal with House Celtigar, yet, though House Velaryon has proven to be a more reasonable ally than our other neighbors. Excluding House Hardy, of course. They’re a good lot. Still, raising taxes? Why would I seek to ally myself with the old bloody tax collectors if it were to mean paying more taxes? Doesn’t that seem backwards? It’s passing stupid,” you vent.

“These are the same folk who believe in squisher myths and who think getting a woman with child on a full moon will make them a greenseer,” Barth points out.

“And apparently blood magic,” you mutter. “Absurd. This lot won’t listen to reason and I’m fresh out of charm. Ciara if you are so keen on their approval, then I leave it to you to sort them out. Only be sure to bring your husband along with you in case a sharp sword is needed.”

“I will, brother. Although I should think it will hardly come to that. Anders is a charming man and will only set their minds at ease, won’t you husband?” Ciara asks sweetly, receiving a warm smile in return.

You ignore their affection and turn to other matters. “What other business have we?”

“A letter from the citadel announcing a maester has been dispatched meeting all of your requested criteria. An expert on the healing arts and on the various houses of the Realm as well as… the higher mysteries? Magic,” she frowns. “Are you trying to fuel rumors?”

“I have my reasons,” you respond stubbornly to the odd looks around the table. “What else?”

“The army. It’s shit,” Barth says. “Your favored Sparrowhawks are fine enough, aye. More than like the best on the Point. Only thing is, they can’t be everywhere at once. You leave off with them, we’re vulnerable. You keep them back, we get fucked in the field. Now you’ve got this villa of yours down south. We’re stretched thin and out of beds both. The Bronzeguard fight like unblooded babes and the Badgers are even worse. They were useful enough on campaign when we are part of a larger host, but they can’t hardly defend a camp, let alone a town, and I’d wager I could butcher the lot of them in the woods by my lonesome. They’re a liability, Cormaic.”

You pinch the bridge of your nose. Perhaps you’re being sentimental, but you’d like to keep them as is for now. You know your father would have choice words on that, but it’s a problem for another day. “I’ll think on it.”
>>
>>3909457
“There are matters of coin to consider,” your wife saves you from further argument. “We have around 2100 gold dragons on hand. The coming new month should safely bring us to 2200 before I need to start worrying over all of the projects wrapping up. Not a small sum, really. Thoughts on how to invest? I’d like a nice fancy brothel or failing that a trip to Myr may be in order. Navello had the most splendid idea to shape the dome of the tower in glass so that a greenhouse could rest beneath it. And as much as I dislike the notion of spending perfectly good coin on more weapons, the Myrish have the finest crossbows in all the land.”

“A brothel eh? A woman after my own heart. HAH! Only thing is, I don’t think we have a large enough town to support one worth investing in,” Barth says regretfully.

“A brothel for smallfolk?” Atia asks with a scandalized face. “Why ever would I want that? They breed like rabbits as is and don’t have the only color coin I’m interested in. No, I would seek to recreate a pleasure house of Lys. If you haven’t been, then you simply must try it. Such an establishment would bring the right merchants to our shores more than anything. I seek a market for finer things, not… whatever it is smallfolk eat.”

“Wherever do you get these vile thoughts?” Ciara asks with shock. It’s like she doesn’t know what to do with her arms. Rest them in her lap, keep them around her husband, or cover the lad’s ears. You take to watching her just to see what she settles on next while the conversation plays out.

“Sweet sister, I’ve been to Lys and know exactly which pillowhouse to attend there for just the right kind of massage and bath after a long voyage. Not to mention the food,” she sighs wistfully.

“Prostitution is a sin in the eyes of the Seven and I’m sure all other gods besides, my lady,” Ser Anders says hesitantly.

“Who knew I’d find another reason to like whores,” Barth quips.

“You are wrong, ser! There are gods and goddesses of pleasure if you know where to look. The Summer Isles, to be sure,” Atia remarks.

Ciara's handmaiden looks close to fainting. The poor girl really should wear a less restrictive dress in this weather. You let them continue their banter while you consider what to do.
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>>3909451
I mean the same would be true for any unit. As much as I like the Badgers. I would rather we keep our Infantry alive.
We need them to defend our home when we are away.
Now that changes if we add engineering to the support team. I believe that means they can build and use siege weapons. Letting them attack and defend effectively. But that would have to be a consensus.
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>>3909418
>>3909403
>Move a unit to the Villa
Moving the support to the villa is my preference.
Though I'm equally happy to move them to Maeve’s - just so long as we do something to avoid that Worst of 3 penalty on house fortunes.
>>
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Here’s your overnight vote.

>Master Armorer (10 wealth, putting this up because it seems to be popular for Heavy Infantry)
>Trip to Myr (Myrish Weaponsmith is 10 Wealth, Greenhouse is 1 Defense, 3 Wealth. You may be able to work out a discount provided you’re willing to make the trip there yourself)
>Brothel---> Pleasure House (10 Wealth). This started off as a joke and a way to show Atia’s views more, but I ended up convincing myself that it makes a deal of sense to allow purchasing it with the upgrade without having a larger sized community given your land’s convenient location between like 3 or 4 important ports.
>Artisan Architect (10 Wealth)
>Artisan Chief (10 Wealth)
>Other/nothing
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>>3909457
>the higher mysteries? Magic,” she frowns. “Are you trying to fuel rumors?" “I have my reasons,” you respond stubbornly to the odd looks around the table.

This is amazing
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>>3909486
What does the artisan architect do?
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>>3909486
>Myrish Weaponsmith
This includes Myr xbow anything else?

Also if we get the Pleasure House, that means we can not get the market place then? I think it would be unwise to not get the port at this point. It seems out of character to not get the port. So we would only have one more option for a LONG time.

I am personally leaning more towards the Trip to Myr.
>>
>Master Armourer: Wealth +1, All Steel & Chain Armor produced by the House are of Superior Quality.

>Artisan Architect
Bonus: Defense +1, Reduce the build time for Defensive Holdings by 20%, and the Warfare bonuses for Communities and Defensive Holdings in the House’s domains are increased by +1.

Description: Your House gains the services of an Architect, considered an artisan craftsman amongst his peers. The Architect in opposition to the Engineer is a man of finesse and beautification with a focus of form over function. Though no less versed in the finer points of proper construction and erection of walls, castles, and cities they will provide a tone of sophistication and class to the building.

>Myrish Weaponsmith
Bonus: Defense +1, Reduce the build time for Defensive Holdings by 20%, and the Warfare bonuses for Communities and Defensive Holdings in the House’s domains are increased by +1.

Description: Your House gains the services of an Architect, considered an artisan craftsman amongst his peers. The Architect in opposition to the Engineer is a man of finesse and beautification with a focus of form over function. Though no less versed in the finer points of proper construction and erection of walls, castles, and cities they will provide a tone of sophistication and class to the building.

>Artisan Chef
+1 to house fortunes, +2 to influence gain, bonus influence from expending wealth for feasts

>This is just a breakdown for what isn't in the OOSP pdf, not the vote. Reply to the post above.
>>
>>3909508
>>Myrish Weaponsmith
>Bonus: Defense +1, Reduce the build time for Defensive Holdings by 20%, and the Warfare bonuses for Communities and Defensive Holdings in the House’s domains are increased by +1.
>Description: Your House gains the services of an Architect, considered an artisan craftsman amongst his peers. The Architect in opposition to the Engineer is a man of finesse and beautification with a focus of form over function. Though no less versed in the finer points of proper construction and erection of walls, castles, and cities they will provide a tone of sophistication and class to the building.

I think this was a mistake.
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>>3909470
Aren't Badgers a healing unit? Won't our green troops die at a outstanding rate if there aren't patched up?
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>>3909507
I'm saying I'd allow you to get the marketplace when the pleasure house is complete without having to worry about the small town. Smallfolk can't afford a pleasure house, but the richer merchants traveling between Gulltown/King's Landing/Free Cites can. It logically follows that an attraction like that could allow for a small market to spring up. There are obvious benefits to building a port, but you'll have the docks still either way.

I thought it over and I'm not too worried about the slots. Seems stupid to make it so anything small town and below is pidgeonholed into only having a port/marketplace with no diversity. Incredibly boring to write besides. If it seems like it's getting silly then I'll revisit it.
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>>3909514
Is the Myrish Weaponsmith the Architect in disguise?

He must really want the job.
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>>3909518
The same any other unit would without them. And its not as though they can in the midst of battle.
The plan is to bring them back once we need them. We just don't have space back at home.

That being said if we take this Trip to Myr we could take the sparrowhawks with us. And it leaves both the support and the infantry back at home.
>>3909523
I agree with the sentiment. It doesn't make as much sense. That they can't have at least this specific one. Where it's not like it takes up 20 acre's of space for each pleasure house.
>>3909526
lol at least he is 2 for 1 special.
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>>3909486
>>Trip to Myr (Myrish Weaponsmith is 10 Wealth, Greenhouse is 1 Defense, 3 Wealth. You may be able to work out a discount provided you’re willing to make the trip there yourself)
>>3909507
Likely also makes bomb bows
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>>3909514
Whoops. Copy/paste fail.

>Myrish Weaponsmith
Bonus: Power +1, Gain access to Arbalesters, All Crossbows produced by the House are of Superior Quality

Description: Your House gains the services of a weaponsmith from the Free City of Myr across the Narrow Sea. Their secrets are often closely guarded and rare in Westeros and any Lord or Knight so lucky would have a leg up on his enemies.

Arbalesters are the ones that shoot twice in 1 round, but can only shoot every other round. Superior quality means every unit of regular crossbows or arbalesters adds +1 to marksmanship and starts out with upgraded range weapons.
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>>3909486
>Artisan Architect
We are bowman, didn't we trounce Maeve using a bow?

Getting a bunch of defensive bonuses from being attacked is probably better for our badgers holding out from a siege or attack.

A chef would go nicely with the whorehouse.
>>
>>3909486
I feel like we had a bit of a consensus on training up the Badgers as Engineers.
Is there anyone against converting 4 wealth to power so we can give them the necessary training?

Other than that, I want to push the possibility of investing in a Fur Processing improvement on Maeve’s lands with the condition that we gain half ensuing wealth until our child reaches majority. It's a very sweet deal for Maeve since she doesn't need to make any sort of upfront investment but there's a few reasons it's good for us too.
>Good relationships with our Maeve and her people is good in of itself.
>We need +3 in additional wealth improvements to reach the next threshold. Until then we get nothing from them (even, say, the brothel only gives us +2 wealth which means we wouldn't actually see a benefit until we found some other way to get another +1. This on the other hand would start delivering +1 wealth/3 months from the moment it's completed (assuming Maeve doesn't roll poorly on her house fortune rolls).
>If we want to host the Badgers at Pynewatch (closer than KL) this might be the show of good Maeve needs to go along with it happily

Also, we can afford both the Fur Ranch improvement and to dual train the Badgers now.
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>>3909530
>That being said if we take this Trip to Myr we could take the sparrowhawks with us. And it leaves both the support and the infantry back at home.

I didn't think of it, but that does make sense. The trip would take around 4-6 weeks and would put you in the clear for the next House Fortunes roll.
>>
>>3909553
>>3909535
Alternatively, an even better option given the coming war might be a unit of Saboteurs.
They only cost 5 wealth and they're able to destroy power holdings - its a difficulty 12 cunning test but Atia can handle that and it means we'd be able to possibly cripple the Brunes or Crabbs before the war even starts.
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>>3909567
>>3909553
I would just say the thing with Maeve could work. But not sure if now is the best time for it.
And given we are time limited for the lifestyle options. I am going with Myr for now.

I'd like to do the trade deal with Maeve. But we've plenty of things to work on before then.
We've the bribe for the lordship.
The port to start/finish
The Market will pay for its self given time.
The pleasure house
If we plan on celebrating our marriage and kid with a ceremony and the tourney along with it.
Before we start with others lands let's worry about our own. And getting things situated.
>>3909486
>>Trip to Myr (Myrish Weaponsmith is 10 Wealth, Greenhouse is 1 Defense, 3 Wealth. You may be able to work out a discount provided you’re willing to make the trip there yourself)
>>
I just don't see the benefit of the Myrish guy.
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>>3909582
-over the other weaponsmith or architect.

Got cut off from auto post.
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>>3908822
>So officially I vote we upgrade the sparrowhawks to crossbowmen.
I vote this anon gets flogged along with any other misdemeanors.

Blah-blah, iconic, etc. Crossbows are expensive, unreliable, a logistic nightmare, have slow rate of fire. The effort is much better spent elsewhere.

>>3909486
>Other/nothing
>>3909553
Yes, my man.
Stop fucking spending money like retards on bling/low priority investments. SAVE IT FOR THE FESTIVAL FOR SMALLFOLK AND FOR THE MARRIAGE CELEBRATION

>Dual-train engineers
>invest in Fur processing
>save the rest
>>
>>3909486
Moreover, Boggs, where's the shipwright option?

The quest seems a cascade of poorly thought, 'mood of the moment' decisions and then somebody comes in wondering why we have X or don't have money for Y.

And please repair the (literally) freaking armor.
>>
>>3909486
>Master Armorer
With 'Wealth +1' he is an investment that pays for himself in 5-6 years we can see returns.
Repairs of damaged armor probably will save some wealth that way.
Armor upgrades for named characters.
We probably would be able to extend services to allies/neighbours.
>>
>>3909702
We aren't really all that big on armor honestly. Unless he doubles as a general smith/weaponsmith.
Why not a master bowyer/fletcher then?
Not the earlier mentioned shipwright given that we're building a port and have to supply warships?
Not a master saboteur? A spy?
Or a naval captain?
Or a siege engineer to build war machines for us as well as arm our future ships with anti-ship weapons?
>>
>>3909710
I'm not familiar with what they provide. I'm on my phone and cant check them out so I only picked from what was proposed by QM. Could you post benefits from book they provide?
I Figured out that our bodyguards, green infantry and named characters could use armor upgrades. From bowyer/fletcher only mc and bodyguard unit could use.
Naval captain is definitely something we will need but at the moment we don't have ships.
I think someone mentioned to have our support unit double as engineers, they could fill that nishe.
>>
>>3909725
>Could you post benefits from book they provide?
The majority of them was made up on the spot, doesn't mean they can't be statted with benefits. You can easily guess what they could provide.

>I Figured out that our bodyguards, green infantry and named characters could use armor upgrades.
Don't have a source of iron though. It doesn't make much sense to start a smithing industry, we're spread thin already. And you can buy your armor for one unit and two characters elsewhere anyway.

>From bowyer/fletcher only mc and bodyguard unit could use.
It is kinda thematic for our house though. And there were talks of dual-training infantry as scouts with bows.

>Naval captain is definitely something we will need but at the moment we don't have ships.
Somebody correct me, but don't personages become available after a delay? Just like it would take time to make a trip for that weaponsmith.

>I think someone mentioned to have our support unit double as engineers, they could fill that nishe.
It is a unit, not a person. Mechanically different and lack passive bonuses the personage holding provides.
>>
>>3909486
tl;dr
>>Other/nothing
>Train the support as engineers
>Train the infantry as scouts
>Or if there aren't enough votes for that then I'm happy to support either saboteurs or a fur ranch on Maeve's property

~~~~~~~~~~~
Lets think about shit logically. We're working on a ~12 month timeframe until we're likely to be at war, right?
We need to make decisions with that in mind and start making purchases that can deliver an advantage in the coming conflict.

>Master Armourer
Only one of our units is likely to wear metal armour, and we'd have to upgrade them for it.
>Myrish Weaponsmith
Opens up the option for arbalesters ... but we don't have anywhere to house an extra unit.
Improves our troops crossbows ... but we don't have any units with crossbows. We could upgrade the sparrowhawks to crossbowmen or arbalesters but then we'd be sinking even more power into a single unit. I don't like putting all my eggs into one basket like that.
>Artisan chef
Minstrel's seat is a better option for pumping influence.
>Artisan Architect
We only have 1 defensive holding and 1 community that might benefit from the warfare bonus. And ideally we'd be stopping our enemies in the swamps before they reach any of our holdings.

A trip to Myr would also take us away from our people for even longer. I don't like that when our smallfolk are already muttering against us.

>>3909573
>I would just say the thing with Maeve could work. But not sure if now is the best time for it.
Really? I think now is exactly the right time for it.
>And given we are time limited for the lifestyle options
Wé're only time limited in the sense that we can build them quicker if we build them now. They're not any cheaper, and it's not like they're something that we need urgently.

As for everything else
>Port
We can't start it until we have a small town and even then it'll take about 13 months to be completed.
>Market
>Pleasure houses
Neither of these on their own do anything. We need both before we hit the next threshold and start seeing a rise in our income. So again, it's not something that will pay for itself before the war.
>Before we start with others lands let's worry about our own
It doesn't matter whosee lands the improvement is on, we'd still be getting wealth from it. It will be completed in 2d6 months and start delivering wealth to us as soon as Maeve starts rolling house fortunes. Not to mention the improved rep we'd get with her people, something very useful if we want them on our side against the rest of the point.

>>3909725
Stats for most of these units were posted higher up in this thread.
The master armourer would give all units with steel or chain armour superior quality armour. None of our units have steel or chain armour, our infantry could be upgraded to have in the future but the sparrowhawks are too stealthy for that shit and the support/engineers should be engaged in combat anyway.
>>
>>3909774
Quality post, anon. (And not just cause it agrees with mine.)

If we absolutely have to pick a personage, it should be something uniquely useful.

But I'd like to save some wealth for upcoming festivities.
>>
>>3909684
I can't say I've seen a bad holding purchase yet. They've all been beneficial and thematic. Every decision that could be construed as poorly thought out has only been from people assuming I'm going to handwave every idea to work perfectly.

>Fix the armor
Take an option that brings you to a city/town with a blacksmith and that's easy enough.

>>3909710
As I've mentioned before, you need a lumber industry for building ships. I'd need to rework the holding to make it anything but a gold sink.

The master armorer unlocks Heavy Infantry, an option I saw some interest in that fits fairly well with the preferred fighting style of the young Westerlands knights you just brought in.

I've already broken out the obvious benefits of the crossbows over the bows above. For any of your units.
>>
>>3909780
What can I say, you make some good points.

Especially about our need to get the armour repaired.

I'm less convinced by the need to save our wealth at this stage though. Given the timeframe we're operating under I'd rather spend heavily now so as to maximise our chances of completing holdings before the conflict. With the wealth coming in from our pearl aquaculture I think we should have enough time to save up for the festivities.
>>
>>3909797
>I can't say I've seen a bad holding purchase yet. They've all been beneficial and thematic. Every decision that could be construed as poorly thought out has only been from people assuming I'm going to handwave every idea to work perfectly.
I meant decisions in general. Just feels like they take swing from time to time and it stands out.

>As I've mentioned before, you need a lumber industry for building ships. I'd need to rework the holding to make it anything but a gold sink.
Pearls for wood? Peat for wood? Yeah, that deal with the magister isn't all that smart in retrospect when you think about holding our part of the deal.

>fits fairly well with the preferred fighting style of the young Westerlands knights you just brought in.
I would like an opportunity to start bending them to our style of warfare instead, at least to an extent. Fight smart, fight well.

I recall you mentioning that you're a crossbowfag so I hope your personal preference won't be the deciding factor here.
Imagine the guy with a heirloom dragonbone bow equipping his chosen men with crossbows. What would people who are already grumbling think?!
>>
>>3909774
So we are essentially a port town that had yet to get a port.
The shipwright doesnt make sense because we have no timber.
The market will pay for its self, because almost every single master personage Grant's us +1 wealth.
The Myr weapon smith grans us xbow yes. Do you think Meave wouldnt benefit from that? Do you also believe we couldn't gain massively from
A deal or ally looking to buy some? As we did with the Brax?
I understand you want to worry about things that help with the war and those conflicts. But what about peaceful times? Just fuck up the future of the house because we were thinking to short term?
For that dump I would rather Cormaic and the Elite team be the sabatuers. Clearly not above him to do it. And he is better equipped.
Now as for the Maeve thing. That's like saying hey you own the land, and me going to you saying hey Ima build a house on your land and collect all the profit. Yes it adds value to her land, but who is to say she doesnt have the money her self to do it? And hasn't gotten around to doing it yet? We would have to convince her.
The life style holding ALSO provides 6 food a month. Increasing our surplus and trade capacity. With that we could likely trade for fur.
>>
>>3909804
The Myr weapon smith also Grant's +1 power. We havent been choosing power because of the low return on house fortunes.
I really do believe the Myr weapon smith would provide dividends. Ita a niche market. But we save people weeks/months of travel. I doubt many Westerosi houses have a Myr weapon smith. I like it, because it makes sense in character.
You guy also seem to forget, the bigger point of crossbows are not the higher damage but using marksmanship instead of fighting. Which means we roll a 4 instead if a 2. For our sparrowhawks. Once that unit dies. We are pretty fucked.
>>
>>3909804
>Now as for the Maeve thing. That's like saying hey you own the land, and me going to you saying hey Ima build a house on your land and collect all the profit. Yes it adds value to her land, but who is to say she doesnt have the money her self to do it? And hasn't gotten around to doing it yet? We would have to convince her.
It is an investment into a friendly house's economy. We're not scamming her, we both stand to benefit. If she hasn't gotten it yet, she probably had other priorities.

>The Myr weapon smith grans us xbow yes. Do you think Meave wouldnt benefit from that?
>But what about peaceful times? Just fuck up the future of the house because we were thinking to short term?
Getting mixed signals here.
But I would be against changing the Sparrowhawks and this is what all this talk is essentially about.


>The market will pay for its self, because almost every single master personage Grant's us +1 wealth.
So where's the master jeweler in the list? Of all the masters we could get, that's the one to capitalize on our house's prime ware.
We could grossly benefit from pearl jewelry made on-site. Add another deal with Brax and/or Reynold (or ask them for reference) for gold/silver/ruby material and we get rich.
>>
>>3909802
>I recall you mentioning that you're a crossbowfag so I hope your personal preference won't be the deciding factor here.

Hah, I prefer the aesthetic over bows, but I didn't think they were any good in this setting. That's was more a joke than a hard preference from me. Although I was pleasantly surprised when I looked up the unit profiles recently. I would say I prefer cavalry if anything, but I'm fast developing a thing for these ships after all the time I've dumped into researching.

To be completely candid about it all, I don't care if you go for crossbows or not. Strictly speaking, they're an upgrade at the unit scale, but I get people have a preference of their own. The one thing I have a strong preference for is more exploration. There's going to have to be more of that in the future or I'm going to be stuck resorting to timeskips to keep things interesting.
>>
>>3909809
Well for one I am very excited to go beyond the sea and meet Atia's brother and murder him on dear papa's orders.
>>
>>3901862
>For a simple example, purchasing Unsullied as Elite Personal Guards is something I would allow if you were to make the trip and commit to it.
Like a band of diehard ironborn reavers (20 elite raider guard) to unleash on enemy crews? Could serve as a meatshield for our archers too if we somehow bring the former to heel. Inspired by Breezy's Gaemon Saltcliffe character
That sure would make Cormaic more beloved by the common man...
>>
>>3909811
>murder
In for that..
>>3909808
Why are you nit picking?
He mentions the ones that were popular. Just mention and advocate for them. It's not that hard.
Obviously jewel crafter should be something we look into. It should have been on the list.
That shit Wright is something we could look into but its been stated it isnt the best thing to get.
But just advocate. QM is human. We have to think for ourselves man. -__-
>>
>>3909802
>I meant decisions in general. Just feels like they take swing from time to time and it stands out.
Yeah, I agree with you there. One that springs to mind for me is the decision to ally with the Valaryons. It feels like anons realised they fucked up the the conversation with the Brunes by being too hesistant and overcompensated by immediately jumping straight into bed with the next power bloc they came across.

>>3909804
The port and the marketplace are great holdings (especially if we can get a trade routes improvement linked up across the narrow sea). I'm not disagreeing there, but we can't get them now. We can't even start them until we have a small town.
So, since we can't start on them it's probably a good idea to begin on something we can.
>But what about peaceful times? Just fuck up the future of the house because we were thinking to short term?
Nothing I've suggested would do anything to fuck us up in the longterm. But not being ready for the conflict we know is coming could fuck us up very severely. I don't think Boggs is the type to pull any punches if we squander this period of preparation we've got.

>Who is to say she doesnt have the money her self to do it?
Because if she had the money to spare she would have already started it. Boggs has confirmed that isn't the case.
If I didn't think it was an excellent deal for the both of us I wouldn't be suggesting it.

>The Myr weapon smith also Grant's +1 power. We havent been choosing power because of the low return on house fortunes.
And that will remain the case.
If we get the Myrish weaponsmith that means an investment from house fortune would net us a grand total of +2 power.
Investing in wealth on the other hand gives us +2+1d6 or an average of +2.5 power. This will only become even more one-sided once we get the marketplace and brothels up and running whereas there are very few options to further boost power.
>Once that unit dies. We are pretty fucked.
Which is why I don't think investing even more power in them is a good idea. We can convert them into crossbowmen without the Myrish weaponsmith, it's only the arbalesters he is needed for and they cost an extra 2 power. Power we could use improving the bronzeguard so they're better able to do the job we bought them for, protecting the sparrowhawks.
That's what convinced me to support the scouts training for them, with stealth and bows they're better able to stealth through swamps, launching hit and run attacks to bleed any trespassers into our territory.
>>
>>3909818
Idk, the tone that you saw wasn't intentional.

I really meant it as 'why nobody brought it up so that Boggs could notice it and put on the list of popular choices'.

The jeweler is objectively a good option, and there were talks about him a few threads back.

>>3909820
>That's what convinced me to support the scouts training for them, with stealth and bows they're better able to stealth through swamps, launching hit and run attacks to bleed any trespassers into our territory.
Two ranged stealth units, one more beefy and decent at ambushing, count me in. However, Brunes have hounds (high awareness). That's why I joked about smearing our units in lizardlion guano.
>>
>>3909820
She hasn't had the money because as we are buying new units left and right.
After she has fully stocked up on war units she could spend on economic choices.
The Myr weaponsmith would also provide, trade deals that are unique to our house. I highly doubt many others would have on in their employ.
A fletcher/armorer/weaponsmith doesnt bring as much individuality to a table when negotiating a new deal/Ally.
And we want allies. If we bring more to the table like a superior weapons from Brax. And Myr crossbow. We look much better on paper.
>>3909821
>Two ranged stealth units, one more beefy and decent at ambushing, count me
I could get on with that.
I am also all for dual training our support unit.
>>
Here is some food for thought. Why don't we convert our wealth into land? So many things require a small town and if we did that we'd already by half way there? I realize that it doesn't help us immediately but as >>3909774 pointed out these investments don't exactly seem to pay out dividends.
>>
>>3909838
Green house pays immediately once its built and can be built now.
I also believe in the next 1-5 house fortunes we will be using the wealth to add on a keyword to the support unit and the infantry. Engineering and stealth respectively. Cause that is more of a priority, and doesnt weaken us long term.
>>
>>3909826
>If we bring more to the table like a superior weapons from Brax. And Myr crossbow. We look much better on paper.
Or we could be dealing in classy jewelry. Atia's domain and expertise.

Didn't Malroy also have a myrish crossbowmaker?

>>3909838
Fill me in, what's the requirement and where do we stand atm?
>>
>>3909821
>>3909826
>Two ranged stealth units, one more beefy and decent at ambushing, count me in
That's exactly what I'm thinking. Synergistic af.
The bronzeguard need stealth on a strategic level so they can the sparrowhawks into the swamps and behind enemy lines. They can pick and choose the units they engage, avoiding the battles where they're outmatched.
Without stealth the sparrowhawks will have to go off on their own, leaving both units liable to be isolated and destroyed.
Bows provide a similar level of synergy on the tactical level. As it stands now, the bronzeguard have to charge in to fight or hang back and do nothing. Again leaving them at risk of being seperated, just on a small scale.
With bows the two units can hang back together. forcing our foes to advance under a hail of arrows. Only once the enemy is close and suitably softened up do the bronzeguard march forward and engage. Obviously the sparrowhawks will be far better shots but at least the bronzeguard would be doing something and the two units remain close enough to support each other.

>>3909826
>She hasn't had the money because as we are buying new units left and right.
>After she has fully stocked up on war units she could spend on economic choices
Oh I agree, if she's planning to set up a fur ranch in the near future then I'm happy not to push the issue. Part of my reason for supporting this is building bridges between the two houses, if she's not happy with the idea then I'd go for something else (like some saboteurs, spies or a jeweller).

Jeweller would probably end up bringing greater benefits than any other artisan craftsman in both the short and long term (and the wealth they'd bring in would make it easier to afford a Myrish weaponsmith in the future).
>>
>>3909851
At least to my understanding a small town costs 20 land. We already have invested 10 into a hamlet, so logically I would argue that we should be able to upgrade that to a small town for a further additional 10 land.
>>
>>3909858
I think Boggs houseruled that we need population 20 too. And if we're going pop 20 then we should make it 21 for that +1 to house fortune.
>>
>>3909858
So, 20 wealth, tsheesh, that's huge. Investing in affordable housing, eh?
Some of it should come from doing little hawk runs for Varys though.

>>3909862
And we're at 17 pop. That's another 8 wealth ideally.
>>
>>3909486
>>3909553
Adjusting my vote slightly
>Dual train Badgers as Engineers
>Dual train Bronzeguard as Scouts
>See if Maeve is interested in the Fur Ranch idea, if so start saving for that.
>>
>>3909809
Boggs how long would construction of boats take?

ANONS, Question when are we planning to order boats?
>>
>>3909891
Oh and something else that crossed my mind.
We should see about rescuing the son of the Caves - provide a new set of forces to go up against the Brunes and give us access to their mines into the bargain.
>>
>>3909891
This could be the priority.
Idk why people are stuck on investing investing in other people's land.
Let her invest in her self. We could invest in the green house, more food = more trade. And we dont have to convince others, or pick them up and any other shenanigans. You think furs teleport? Let's get our internals in order first.
>>
>>3909900
I think this would be a good idea but the risks are way higher than the benefits
>>
>>3909896
1 month should do it. You'd likely be ordering them from a larger port city with expansive construction capabilities. Volantis or Braavos come to mind.

>>3909820
>We can't even start them until we have a small town.

I'd allow the marketplace if you are attracting rich merchants through things like the pleasure houses. The port would still need a small town.

As far as general military stuff goes, don't take this the wrong way, but I'm really struggling to understand what everyone expects from a support/engineering unit in a possible guerrilla war against houses with far more men than you. Right now, this is the weakest house in the region outside of House Cave and (maybe) House Pyne. I'm just not seeing a practical plan/strategy. If there is one then that's great, but I hope there isn't an expectation for me to somehow set them up in a perfect scenario in a larger conflict without significant player input.

The other thing, the Bronzeguard. I'm seeing a consistent theme to have them set up with ranged capabilities. That's perfectly fine. The premise was for them to be able to soak a hit. Anything with the endurance keyword and preferably decent armor can pull that off as a good defensive unit. There's nothing keeping you from even making them a primarily ranged unit rather than secondary. Something like archers+scouts, crossbows+scouts. I'm not even stopping you from doing something absurdly powerful and proportionally expensive like heavy infantry+arbalesters or some variation in that respect.

>>3909900
He's a legal ward. It's not impossible, but you're going to have to think outside the box.
>>
>>3909947
If we will buy BIG ship option would it count as holding and cold hold one of our units?
>>
>>3909924
Agreed
Not unwilling to try. Just risks are high, >>3909950
Warships and by extension their sailors dont count. Now idk about the addition unit of attackers on the ship it's self.
>>
>>3909950
Hmm. Yeah that could work. The largest ship is capable of holding a combat unit on board. If it's docked and the unit was able to freely come and go during the day, then it'd be as good a housing as any. Good idea.
>>
>>3909969
I bet they'll enjoy being quartered on a ship. How about we hire a unit of marines? After we have enough space of course.

>>3909947
>As far as general military stuff goes, don't take this the wrong way, but I'm really struggling to understand what everyone expects from a support/engineering unit in a possible guerrilla war against houses with far more men than you. Right now, this is the weakest house in the region outside of House Cave and (maybe) House Pyne. I'm just not seeing a practical plan/strategy. If there is one then that's great, but I hope there isn't an expectation for me to somehow set them up in a perfect scenario in a larger conflict without significant player input.

I think we only expect to make them less useless in such a war as well as help defending with scorpions in case of retribution. Considered having them assemble traps too but that would probably take survival tests?..

>heavy infantry+arbalesters
That's a crazy idea. I wonder who could suggest it to Cormaic. Heavy arbalests with pavise shields??? HMM

Seriously though I would prefer Bronzeguard as mainly melee with light ranged ability and not compromising their sneakiness.
During the vote for the 3rd unit I was advocating getting a unit of personal guard for which we didn't have the power yet. We do need a (second) solid melee unit.

Yeah it is concerning that in case of a full-out war we're fucked. We are still only just starting.
>>
>>3909969
Question what material we would need to produce myrish crossbows? Because I assume we would need to actually buy some. Good quality wood and steel?

ANONS If we are buying greenhouse how about hiring Artisan that produces glass?
>>
>>3909990
>I would prefer Bronzeguard as mainly melee with light ranged ability and not compromising their sneakiness.
Agreed. I think training them as Scouts is a good idea but I also think their primary role should remain melee.

>>3909947
As far as the Engineers go, we could lure our enemies into ambushes with the scorpions or use them to defend our hall if it comes to that.
Mainly I was trying to come up with a way to enable them to contribute more directly in combat without placing them at great risk since they'd be out of range of enemy melee and archers.
>>
>>3909990
>only expect to make them less useless in such a war
This sounds about right. That was my thinking, our units are planned stealth fighters. We would pepper the enemy destroying units we ambush. And potentially lead them into ambushes where our engineers can shoot at them from far away, and block off their retreat with our infantry.
Stay mainly as a close combat fighter.

>>3909969
So is there a soft limit according to our contract to the king?
Or is it mostly on "limit your selves to just what you land need" kind of thing?

>>3909999
That makes little sense since we would then have to buy the resources all the time. From a very specialized domain. Wood and steel should be much more common.
More importantly, I would rather we get a Jeweler/ Myrish Weapons smith/ Engineer/ honestly plenty of better options. If we already had 31 power I would want the master of arms.

The greenhouse provides food, along with if we build it now we save time on its construction. Hiring an artisan for glass when we don't even have the lands for it seems silly atm.

>>3910009
>>3909990
I do want to just stay for the record. You guys want to have the infantry be able to actually melee because if they don't then they would get wrecked. But Crossbowmen can fire from the short-range within melee range. And still, use their marksmanship as the roll. Mechanically it makes more sense to choose crossbowmen.

I just think besides the sparrowhawks we shouldn't do that. But we do want our Sparrowhawks to be pretty badass in whichever situation they find themselves with.
>>
>>3910013
>I do want to just stay for the record. You guys want to have the infantry be able to actually melee because if they don't then they would get wrecked. But Crossbowmen can fire from the short-range within melee range. And still, use their marksmanship as the roll. Mechanically it makes more sense to choose crossbowmen.
If we COULD, I'd rather us have a dedicated xbow unit while keeping the infantry intact.
>>
>>3909990
Yeah traps are more in line with survival tests. Defending with scorpions that may very well be supported by nothing else. Maybe it'll work out. Who knows? I'm not saying you all can't give it a shot. I just hope everyone is aware of the vulnerability in such a large investment of power that can't effectively fight alone. Seems the Master of Arms holding may do you as much good without being such a liability, and essentially for cheaper when considering the ease of generating wealth vs power. You'd more than likely meet the power requirements after the ship(s) purchase. Again, I'm not looking to be discouraging. I just want everyone to understand what they're getting into.

Getting 2 shots off in 1 round before engaging in melee with an entire unit decked out in shields and half plate just sounds pretty brutal to me. I suppose it could be done more cheaply with infantry+arbalesters until you've all saved up enough.

>>3909999
You buy the holding, you get the crossbows. Enough to adequately maintain for 2 units before you need to worry about logistics. I'm not gonna overly complicate it. Same goes for bowyers/armorers/etc. Now if you want to be making enough to export and sell, then I'll start worrying about material requirements.
>>
>>3910041
>such a large investment of power
Only 2 power no?
>>
>>3910021
I mean in the future we could.
In the future I believe after these 3 units We should just keep making specialized units. being they take 50 men each. We could hold more that way. And they each become a force to be reckoned with in their own areas.

We currently have 3 wealth meaning we roll a 1d3.
In two months it goes up to 4. Meaning we roll a 1d6
A pleasure house brothel puts us at 6 wealth leaving us still at 1d6.
But we will only be missing 1 wealth towards the future.
>>3910047
Yeah but since we don't have a way to replenish power effectively it costs us 4 wealth instead. Per unit, we train/add a keyword too.
>>3910041
>Enough to adequately maintain for 2 units before you need to worry about logistics.
thanks

We are currently having too many issues right now and people are all over the place for this vote.

Would we like to
A. Dual train our units and send one off to the villa? If we go to Myr we don't have to send a unit off in the short term 1 roll but it doesn't solve our problem.
B. Spend it on brothels(settlement)/personages/Greenhouse(Greenhouse)?
>>
>>3910047
For a total of 9. The same cost of veteran infantry or green infantry+green archers, to put it in perspective
>>
>>3910054
Yeah, but we've already spent that.
>>
I lost the post where it states how much wealth we can operate with right now.

10?

Send the support off to dual train (to make room) and save up until there is enough for a personage. Then build a temporary defensive post and hold the celebration. Solves our capacity issue and has everybody happy/prospering.
>>
>>3910054
Boggs if we aquariering ship thru Atias father do we nead to spend power or wealth?
>>
>>3910064
Yeah, 10.5 iirc

If we're going with duel training the engineers we should really do the same with the infantry. All the synergy reasons mentioned here >>3909855
>>
>>3910073
Sure, can hold off getting the personage holding a bit.
>>
>>3910073
Exactly. I say we just do that. Dual training for both. That spends 8 wealth. we will have 2.5 leftover

We've already set a plan for the propaganda. We still need to hear about the military talks?

Are you guys interested in going to Kings landing? Get our armor repaired and talk to Varys. He likely has some inkling on whats going on in our lands. And may need some work done. We should get on that. And take our sparrow hawks with us.
>>
>>3910077
>>3910074
>>3910073
This seems like a solid plan. Dual train and worry about other things when we can actually focus on them.

Boggs how much wealth do we need to get our war ship? With the 50% discount and the sailors we have on hand?
>>
>>3910077
>Are you guys interested in going to Kings landing?
Yeah. Once things are a little more settled on the home front though.
>>
>>3910086
I mean we should take advantage of the time now. And get the signatures needed for the king. the lordship and all. For when we need it. We should try and do that before we get int a fight. That way we have more room to negotiate with our allies on the same level. Since in our alliance we are the only one not considered a lord.
>>
First thing we should do is find out who is turning our population against us.
>>
>>3910059
You have. And I've given the option to reinvest it since it's within the rules to do so. There was no consensus one way or the other, so I moved on from it.

Honestly, the unit stuff is probably the trickiest part of the quest for me. On one hand, I greatly prefer for everyone to make their own decisions for... well, everything. On the other hand, I feel it's best for those decisions to be as informed as they reasonably could be in character. The unit stuff seems to be in this weird grey area in that regard. I'm not sure whether to break things down and if so, how much. If you guys have any thoughts on the matter, then I'd be interested in hearing them. Until then, Cormaic is supposed to be a cunning character, so I'll break it out a little for perspective. At least just this once. Hopefully this doesn't sidetrack the wealth vote too much.

Your green infantry costs you 5 power and your veteran support costs you 7 power for a total of 12. Neither of these units can fight their way out of a wet paper bag and combined they cost as much as the Sparrowhawks, who most certainly can fight. The proposal now is to spend another 4 power, for a total of 16 power invested, on adding keywords. Not more exp to fix their low stats, but just keywords. At least the support unit would be able to work some siege equipment if you dump even more money into constructing some, but the infantry would only have a rather pitiful ranged attack to show for it all. Both would still crumble as soon as they're attacked. Worse in that than even your "glass cannon" elites who at least have quite high combat defense.

It's a question of whether you'd rather have 2 units who can't fight, but maybe could one day if they live long enough, or 1 unit that can fight well right now.
>>
>>3910123
Well if we're free to reinvest power like that then once we've trained up the bronzeguard to use bows and stealth we can just drop the support down to green and bring up the infantry to veteran.
They can sneak almost as well as the sparrowhawks and tear through enemy in melee. Simple.

Then, when we get a little more wealth, we can bring the badgers back up to at least trained.
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>>3910071
Power.
>>3910080
It depends on the training level. 7 power base + training 1/3/5 (not allowing elite purchase, gotta earn that) divided by 2 per contract, minus 1 for the crew already present. So: 3, 4, or 5 power (6,8,10 wealth). You can purchase starting next month. Feel free to dip into population as well as it converts to power at 1:1 instead of 2:1 like wealth.

I'm going to make a new thread tonight since we are so close to falling off the board, opening with the results of the wealth vote. The wealth vote will be closed at 6pm est (2.5 hours) so I can sort through it and prewrite some.
>>
>>3910123
Yeah it's been bugging me but I comforted myself that its a quest and so many participants aren't supposed to be wrong or to get royally fucked by their choices.

It is true that the whole army has zero staying power.
But idk about you, for me it feels that scraping units is just wrong. They aren't support unit 1 they are Bodger's Badgers.

Would veteran Bronzeguard stand their ground? Idk. So many decisions are giving me a headache, honestly.
>>
>>3910189
That's an interesting character decision. Allow Cormaic to be sentimental or pragmatic? It does feel like a lot has piled up. Maybe it should feel that way after being gone for so many months politicking without having someone else truly manage everything in his stead.
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>>3910189
>But idk about you, for me it feels that scraping units is just wrong. They aren't support unit 1 they are Bodger's Badgers.
Agreed.
It also feels odd that a unit of veteran support could suddenly throw down their whetstones and turn into a unit of infantry.
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>>3910203
Yup. Lets roll with the punches and make best of the situation that we're in.

Currently the problem is lack of space. The only way is moving some unit away. Lets do that.

What can we do about
> Both would still crumble as soon as they're attacked
?

To me it seems that our doctrine is 'not getting hit in the first place'. So do we have to be so concerned about it? We will strive to outplay the opponent and impose an unfavorable battle upon him.
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>>3910216
So it comes down to we should attack first.
Fast and hard. Main fight with the Crabbs while we go in and destroy the units we come across before they can gather together. And keep peppering them in their forests.
If they attack our coasts we will have to attack while retreating most of the time.

Point is we need to put down 2-3 units before they know whats going on. around our own lands. Sadly it's the Brunes we are friends with which sucks.
>>
Okay, there's a solid majority to go ahead and spend 8 wealth to add keywords to your support/infantry. Looks like we are going with that.

Badgers are now veteran support/engineers.
Bronzeguard are now green infantry/scouts. I'll do you a favor and fix their damage/armor to regular infantry levels (+1dmg, hardened leather from soft leather) of that weird light infantry hybrid level I came up with previously since you're paying for the bows anyway.

I swear I spend entirely too much time looking at this chart coming up with absurd unit ideas.

>personal guards+criminals

Didn't know how much I wanted this until just now.

New thread in a couple of hours. Tonight will be the last solid run until monday though. I'm going to have guests at my house all weekend and should play the part of the good host. Remember this post if/when you ever decide to live in a large house with too many spare bedrooms. Burger problems... if I'm lucky, I may still be able to squeeze an occasional update in. We'll see.
>>
Finally fucking done with this military shit. Boringest use of quest time I've ever seen.
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>>3910487
>I swear I spend entirely too much time looking at this chart coming up with absurd unit ideas.
Sailor cavalry, gasp

>personal guards+criminals
Can we, please?

> I'm going to have guests at my house all weekend and should play the part of the good host.
What will you be playing?
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>>3910502
>personal guards+criminals
Now that I _actually_ thought of it, wouldn't that be just elite night watchmen essentially?
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>>3910494
Agreed.

>>3910510
They could be.

New thread here: >>3910813



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