“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.Were it so easy…------------------------------------------------------------------------------------------Twitter: https://twitter.com/BlackCompany666/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20ValourOur Knight & Companions Pastebin: https://pastebin.com/iBg32ZQwPlots & Intrigue: https://pastebin.com/HW6tG7TWDramatis Personnae: https://pastebin.com/mydcz8pAFaith & Politics Pastebin: https://pastebin.com/Cu4FPGVMFoes, Foreigners & Monsters Pastebin: https://pastebin.com/nXwzHGGa
Many years from now, not far from home…“Well… what happened next?” The freckled-face girl whispered. Behind her, the innkeep had paused as well. He’d asked the same question often enough before, as it happened. But no matter how deep in his cups the stranger got, the answer was always cryptically the same.”No one knows, child.” A shadow has fallen over the wandering troubadour’s face, the frivolity vanish from his tone. ”Our brave knight followed the hidden passage deep, deep into the earth. Far, far below where the light of the sun had never shone. What did he see there? In that forgotten, murky corner of the world? Alone, though not for long…”The freckled boy gulps, eyes wide, clutching at his trembling sisters hand. ”Hush now fool, you’re just trying to scare the little ones.” The innkeep’s wife reprimands the storyteller as she coddles the children. ”Next you’ll be telling them to watch out for Pit fiends when they go to bed.””I would not fear to find a fiend of the Pit below their bed, madame.” The bard chuckles darkly, lighting his pipe. ”You would have to dig much deeper than that….”
What’s with all the kniggas?
> “A Knight. Is Sworn. TO VALOUR!” Some of the less-crazed Order Reginae sect are making a beeline for the towering monstrosity. You must help them. [Idealist]https://www.youtube.com/watch?v=Y8DekFFCE5c - Son of Sin ThemeSandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest RuinsYou are dead. And this is the Pit of Damnation. Or some madman’s version of it brought to life, perhaps.A man in the blue-silver of the Queen howls like a jackal as he impales himself on a fellow Queensman man-at-arms spear and bites into an eyeball with his bare teeth. A Reginae knight cuts down a Faction thug in mindless fury, turning his blade against his own confused squire in the next moment. This room of winding staircases and dimly lit halls far below the ruins is a gloomy recreation of some frantic clergyman’s most vivid imagination of what the Pit must be like, mindless animals eating one another and themselves in an endless circle of violence that seems to be without reason or sanity.Above it all the abominable Son of Sin crows his mind-altering screech “I AM ANARCHY!!!” again and again as it selects its next kill like a farmer perusing chickens with axe in hand. A hammer blow right and a Faction mercenary is splattered into the walls with bone-crushing force. A sweeping hand left, and a Knight of the Realm is sent flying into the charnel house metres below. And worse, half of his unfortunate victims seem so intent on their mindless slaughter of their fellows they do not even notice their own demise.[1/3]
>>3958292>Perturbator Patrician taste forgotten
>>3958292”Dublonc put the sword down, damnit!” A Faction knight to your front faces off against another one his comrades gone mad. The knight is clearly not the regular run-of-the-mill sellsword. Equipment and bearing of a noble-born son, but shorn of all heraldry aside from the red-black colouring of his armour. This is clearly a more central member than mere hired help.”Damn it, man. I warned you!” When the rabid thug attacks the Faction knight cuts him down without hesitation, splitting his guts open. The man still struggles to chop at the knight, too mad to admit he is dead, until the knight stomps on his neck. The Faction knight turns to you, his stance suspicious and aggressive. ”And you? Are you sane?””I… I don’t know.” You answer, still bearing witness to the carnage occurring a few metres away.”Good answer.” The Faction knight grunts and drops his stance, taking your lack of Order Reginae markings as you being on his side. ”The battle above is lost and the plan… well you can see for yourself what became of that thing’s involvement.””We can’t let this creature run rampant! What if it gets out? What if…” You struggle to comprehend what this sort of madness could do in a place like Motte-Fallavon or crowded Aubrey. How vulnerable would peasants and peaceful folk be to this creature if disciplined soldiery and knights are reduced to violent lunatics in it’s mere presence. ”No. We have to stop it.” “I AM ANARCHY!!!” A twisted gilded helm of the Reginae is sent flying, the pulped skull still inside.”Stop it how? Enough fool talk. Let’s get out of here, freund. No honour to be had in dying down here for nothing.” You are too speechless that this man would claim to know the first thing about honour after working with the Faction trying to… well some sort of treason, to be sure. Your biting remark in interrupt by a voice of sanity and order which echoes above the mad howls and cries, clear and in command.[2/3]
>>3958295[3/3]”Knights of the Second Herald, Men of Her Majesty, To Me!” On the staircase above, a ray of hope shines like a beacon in the madness. A splendidly armoured knight with the wings of a swan adorning his helm gathers what men he can to launch a concentrated attack against the Son of Sin, the fell lord in this hellish court of slaughter. Some of the Reginae knights listen and gather to him. Some, not enough.”Idiots. They’d need twice as many to try and take on…” The Faction knight pauses at the escape route you came from. He looks back at you sceptically as you determinedly step forward. “Cain on the Cross, freund. What do you think you’re doing?””Standing against Evil. Being what a knight is -supposed- to be.”The Faction knight hisses, grabbing your arm. ”Knights fight to win. Knight aren’t -idiots-.”“On the contrary, ‘freund’.” You bristle, twisting out of his grip and wading towards the gangly monstrosity in the midst of the slaughter. “A Knight. Is Sworn. TO VALOUR!”-----------------------------------------------------------------------------The horror you face is no ordinary foe, classic schools of swordsmanship will not avail you here. Your combat stances may require some flexibility. But first, there is a whole mass of armed, insane and bloodthirsty soldiery between you and that monster.>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]> You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]I mean you can't give us such a rule of cool option and not expect us to take it, this will be fucking awesome if it succeeds and horrifying if it fails. If we pull this off and live we will be a fucking legend to those who leave here alive
I had planned to do a full combat session today, but the earlier IRL distraction makes this impossible. My apologies, kiggas. I will leave this vote open and see you for some rolls in 24 hours.
>>3958304>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]Please die Emile
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]A KNIGHTIS SWORNTO VALOUR
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]We either go full Captain Canton or become the SHEKEL KNIGHT
>>3958304Jumping sounds like suicide, we are wearing armour remember. We should do a circle and get hold of a chain.>circle the room
>>3958341Or... OR... it sounds fucking awesome. We cut this SoS in half and get carried out by our new best friends
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]Time for tactics.
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Hello Forgotten! Good to see you again with a new thread
>>3958304>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>3958304>> You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Kamikaze style banzai
>>3958304>>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>3958304>You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Now this should be an interesting fight.
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Might as well go in all the way.
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]IT'S TIME TO RIDE KNIGGA!
Do a flip
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]aiht lads
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [IdealistFrist thing i do when i wake up is see if this quest is back on and fuck yer it is.Is this dark souls now?
>>3958304Almighty help us indeed>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>3958641The joke is that it was always the dankest of souls.
>>3958304[ ] Test interdimensional gate first>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]It's the smart vote.Pic related is gonna be awesome if it works out though. I know none of you remember Slayers, much less Amelia's daddy Prince Phil teaching her that REAL Heroes always make an entrance from somewhere high up.Y'all probably don't remember how that works out 99% of the time either.
>>3958304>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]It's the strongest move in the game after all.
>>3958317If Emile actually dies I'm gonna do my best to make us a Knight of Pascae. Shekel Lord, a Knight is Sworn to Velour. With a Hoe trap squire for pimping (and pumping).Full degenerate.
>>3958914What the fuck is wrong with you. Jesus
>>3958914Feels like it would be a degenerate copy of Gabriel and Emile. I'd actually like to try out a quiet humble cynic knight for once.
>>3959003I would back that.
>>3958914>Should switch to being some Langlish merc then
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]We're coming to smack his shit.
>>3958914I was with you up till you brought out the trapshite. Then it just because pathetic.
>>3959003We just had the chance for this.>>3959028Not a bad plan if it's an option.Ooh, we could play from a Beastman perspective too if we fuck up too much and the Fae get back in control.
>>3958914What kind of fresh hell have you concocted?
>>3959003Thats literally been my pitch for Shekel knight>Pascae>humble >Cynic>QuickFather was brutal homebeater getting out of dodge was the best thing we ever did, we loved stories of knigjtly valor unfortunately our teacher was a greedy copperclipper and all the equipment in the world didn't save him from dying in the mud like a bitch.Since then it's been the companionship of copperclippers and doing jobs for rotten Pascae merchants, Valor and honour counts for little while companionship and wealth makes us feel less shit about everything, a part of us feel down wants to be like the stories but there has been little incentive for it so far.Think a rogue with a reluctant heart of gold.
>>3959369That sound pretty good to me. Has Forgotten said anything about our options post-emile? are we going to go again with char creation or we will pick from a side character?
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>3959369Thanks Shekel-bro. You have been a guiding moonlight in this quest for me.
>>3959404I believe that's something we'll get around too when it happens, there's been a few ideas thrown around but nothing conclusive from forgotten as to what we'll actually do if Emille dies beyond start over in some capacity
namefagging, sounds like something a copperclipper would do
>>3959423Indeed
>>3959244It's shockingly hard to find non hentai trap squires.
>Anons drawing up the next MC playsheet before the first dice rollSo you have already accepted your fate...
>>3959518Not i, for im ready to drop that phat nat 1 all over your sumg ass face.
>>3959518Hope for the best, prepare for the worst. Though honestly really hope Emile pulls through this.
>>3959518
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Hopefully we can surprise the monster with sheer stupidity.
But we have high ground.https://www.youtube.com/watch?v=B7FMh3YtK_w
>>3959518everyone in this thread and the last is apparently determined to die, it's fucking weirdsome people join threads for the express purpose of derailing them by choosing shitty options and samefagging so i'm honestly wondering if that's happening here
>>3959590I we trying to get people to run away but no we gota danksoules
>>3959590>He doesn't understand our autismI mean seriously we had one anon that wanted to put in our letter home to our mother that we banged Jean. That's the kind of autism on display here
>>3959590It might be very far from a sensible thing to do, but I don't think the story would be very fun without those brash decisions a knight in search of fame would surely do. It might bring Emile's death, yes, but it would have made sense from his perspective to choose this path.A knight is sworn to valor, anon. And it is never easy.
>>3959590I we trying to get people to run away but no we gota danksouls
>>3959590>Accepting the potential of death in a heroic and kickass manuver >determined to dieits not the same thing ya nugget
>>3959599>>3959603>>3959618i'm just here for the ride so i'm not gonna bitch like some people dobut i think this fiasco is what's known as a fool's errand
>>3959683>i'm just here for the ride so i'm not gonna bitch>proceeds to bitch
>>3959721how am i bitching? i'm going to participate as usual and deal with whatever the result is. i'm only criticizing a decision
I'm really hoping we don't die, I want to do this leaping from the stairs shit and survive and just have all the other knights lose their shit over it afterwards. I think it'd be such a cool moment to add to our legend. I mean it's a terrible idea though for real but if it works.... oh boy
>>3959812This. If it succeeds, it will be hype af.
>>3959812>>3959833would be awesome, but i'm pretty sure we're still injured from a crossbow bolt and wearing full armor
>>3959812pretyy much this, it will be either excellent and dumb or terrible and dumb.>>3959842If it wasn't feasiable forgotten wouldn't add it it may be a dumb idea but we are sworn to VALOR!
>>3959805Do I really need to spell this out for you? Notice how the synonym of "bitch" is "criticize"? I don't care if you criticize decisions, it's part of the whole questing thing. Just don't sit here and act like you are better than everyone else.
>>3959855i didn't act like i'm better than anyone else. also, synonyms don't necessarily mean the exact same thing. criticism and bitching are adjacent to each other but bitching generally implies spite. i'm not spiteful, calm down. i think it's a dumb decision and i'm respectfully stating that (criticism is part of the whole questing thing, as you just stated)i also never said i'm better than anyone or implied that in any way. i'll happily accept the results of this decision as long as i get more forgotten's writing
>>3959863>>3959683>i'm just here for the ride so i'm not gonna bitch like some people doI'm not going to respond to you anymore. If you can't see your bullshit then I don't want to have a long drawn out argument, you're just an asshole.
>>3959888>If you can't see your bullshit then I don't want to have a long drawn out argumentif i have to agree that i'm wrong to have the honor of arguing with you then i'm fine with ending it here, seems like a lose-lose situation to me
>>3959842The full armor will add to our weight and momentum. Roll right and Forgotten might even let us tackle the beast to the ground.It's not like we have many other choices. If we stick to the edges of combat, we might get noticed by some crazies and tied up while the reginae knights get slaughtered. if we join the knights, we'll just be slaughtered.
>>3959888>>3959892at least you two agreed to end the conversation then having it consume the entire thread I consider this a net gain for the quest even if you two didnt reach an understanding.
>>3959899that's a fair point. hopefully we land it then. i'm thinking after that idealist decision any option is basically a suicide mission, but this may well be the best option if the dice gods are on our side>>3959905>I consider this a net gain for the quest even if you two didnt reach an understanding.agreed
>>3958304>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Glad to see you back Forgotten.
Rolled 1, 84, 36 = 121 (3d100)>>3959812Don't worry. The dice are our friends.
>>3960140>>3959899See we are lucky.
>>3960140Well we just lost the game thanks to dat card and spent a nat one, thanks buddy
Rolled 92, 23, 67 = 182 (3d100)>>3960145How many nat 1s can we shake out? Or is it a 100? Or nothing fun at all!?!
Well hopefully we've regenerated our rerolls. Worst come to worse, we could burn a few, even.
>>3960243>Re-rollsAnon I.....
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]Pathfinder Roll>Spiralling Staircases / Simple Obstacle (Sudden Descent) 80DC You are, after all, letting gravity do most of the work here.> Landing weight / Breastplate Heavy Armour -20DC> Favour of the Maid Sinclair +6DC> +1 Pathfinder Re-Roll (Ranger Gear)> 66 DC Crit-fail = SNAP!!! Sustain 1 Damage, no save and gain the Wounded (Broken Leg) -10DC trait.0 = Bad fall. You miss the mark and land badly, dazed and confused. Sustain 1 Damage, Suffer -20DC for the first combat round.1 = Awkward landing. It’s unclear who was worse off in that unexpected tumble. Sustain 1 Damage, Inflict 1 Damage.2 = Overhead tackle. No one expected this, your target least of all. Luckily, your target somewhat cushions your fall at their own expense. Inflict 2 Damage.3 = Dynamic Entry. Your armoured boot plummets from above like a Griffinhawk swooping down upon it’s prey. Inflict 2 Damage, Gain +20DC for the first combat round.Crit-pass = Captain Canton, he’s our hero! Gonna take that Son of Sin down to zero! 3 rolls of 1d100. You have 1 re-roll.I may include your suggestions for what Emile yells/screams when he makes this leap of faith. Strike from the sky, brothers!
>>3960140This could've been the first roll for death-plunging the son of sin...Bloody copper-clippers...
Rolled 49 (1d100)>>3960286
Rolled 1 (1d100)>>3960286OH FUCK LET'S GO LADS.ALMIGHTY WITNESS ME
Rolled 87 (1d100)>>3960286
>>3960291THANK THE ALMIGHYY ITS LEEEERRRRRROY JEEEEEENKINS TIME SCREW SHEKEL KNIGHT
>>3960291Blessed.
>>3960295ALMIGHTY*
>>3960291>It's a bird!>It's superman!>No it's Captain Canton!
>>3960291and we thought we were going to die
>>3960291I was right. We're lucky.
>>3960291CAPTAAAAAAAIN
>>3960291Someone's been sucking the dice gods' dicks
>>3960291Fucking based. I hope we our shield to smash.https://www.youtube.com/watch?v=cVU4HURKEXs
>>3960286Just out of curiosity, what was the Son of Sin's stat block gonna be?FINAL FORM?
>>3960291Almighty is with us. Imagine the expressions of everyone there. They were all tensed up for a chaotic and bloody exchange but suddenly, a flying knight descends from the air.Emile has done his duty as an honorable knight and saved the lives of many people with valour. A lot of deaths would've happened if that Son of Sin left the fort to an urban area and caused anarchy
>>3960337> but suddenly, a flying knight descends from the air.Stabs Anarchy twice in the head and just runs off without a word after grabbing Anarchy's hammer.
>>3960338Or just removes his helm. "Sir Gilbern,my friend. As you requested, I Am Here."
>>3960291Nice. Let's make sure this crit doesn't make us get ahead of ourselves and underestimate the Sons of Sin. Each one of them is worth a small army and are a terrifying, powerful force on their own. Salve Regina smiled upon us with fortune here.
>>3960341I mean.It really does seem a shame to not get credit for this.
>>3960291FUCK OFF
>>3960346That's why I wanted to see the stat block. Like. How fucked would we have been if we actually had to fight him?Anarchy also clearly isn't in top condition either, what with having just gotten free and all.I just hope it's not a "You kill a Sin, you become the next Sin" kind of thing.
>>3960349Did we do it again? did we pull a prince again?
>>3960349As you prophecied in your result table, Captain Canton strides forth!
>>3960349Just want you to know we appreciate all the work you put into preparing for these big fights.Like. Genuinely, but it is kinda awesome when we crit them.Hey, at least it isn't a thirsty Vampire!
Since it looks like we are killing Anarchy, are the Queensmen willing to take with them that knight who just slew one of the monsters they are hunting?
>>3960291Fucking hell. Maybe I should start being positive so Emile will get that crit fail already.
Holy shit, guys. I mean... just wow...And to think the most badass moment of pure KNIGGA this century will be CLASSIFIED.
>>3960363Such is the life of CAPTAIN CANTON!
WE DID IT
>>3960363That's why Emile has to grab something as a trophy.
>>3960363Those in the know will know.But more importantly, WE WILL KNOW. That we made sure it would not go out to terrorise the world.
https://www.youtube.com/watch?v=BSsfjHCFoswRIP AND TEAR BITCH
>>3960368Do you want Prince? because messing with Unholy shit is how you get Prince!
>>3960368I dont know if we can grab a trophy. But im sure we can ask for a boon or two. Like asking them to cease pursuing our brother.
>>3960373I wonder if Captain Canton . . . Can lift a hammer?
>>3960377Well. I mean. Also not murdering everyone else, yes? After all there's nothing really left to keep secret here if Anarchy is dead.
>>3960363I mean for now and in the bard's tale, we're a fucking badass and the children listening probably just lost their minds.
>>3960291Someone give this mad lad a spot in the Roiguard
>>3960377I'm thinking thats a bad idea.>>3960378Only if he's worthy of the Almighty not Thor
real question is did our squire and dan marc follow us and see our leet jumping 360 noscope shield bash
>>3960394No. Forgotten told us in the last thread that everyone made it out of the fort except Emile.
>>3960394Nope. Everyone else went back with the Wyte band and the slaves.Emile just a crazy muthafucka.
>>3960363https://www.youtube.com/watch?v=puMPxcJmsWkMarquis Caspian Fallavon>"Funny–I can look back on a life of achievement, on challenges met, competitors bested, obstacles overcome. I’ve accomplished more than most men, and now without the use of my arm. What makes a knight, Sir Andrei?"Sir Emile Andrei>"Bear."Marquis Caspian Fallavon>"Huh?"Sir Emile Andrei>"Uh, I, I don’t know, sir."Marquis Caspian Fallavon>"Is it being prepared to do the right thing? Whatever the cost? Isn’t that that makes a knight?"Sir Emile Andrei>"Uh..sure. That and a pair of testicles."Marquis Caspian Fallavon>"You’re joking. But perhaps you’re right."
>>3960291WITNESSED!!!!!!!!!
>>3960410Years down the road, Emile's kids have to put up with his wild stories about slaying monsters with his Bear Hands.
I can not fucking believe it. Our coolness paid off. We are THE Knigga of all time
>>3960419Sadly it seems to have come at the cost of the QM.
>>3960290>>3960291>>3960292> CRITICAL SUCCES!!!> Gain Dynamic Entry +20DC to the next combat round!>0 Damage Sustained!>4 Damage Inflicted! No AV Save!> Son of Sin, ANARCHY is reduced to Wounded [6]!> Son of Sin, ANARCHY gains Wounded (Snapped Neck) -10DC trait! https://www.youtube.com/watch?v=abjE9Qx0O60 – Dynamic Entry themeYour heart is pounding nearly as much as your boots against the stone staircase, your pumping legs burn as you take the steps two at a time. You haven’t quite grasped the full extent of your own harebrained plan, your sisters would tell you that you were trying to outrun your own stupidity. At this point in time... you can hardly disagree.You peer over the edge and narrow your eyes at the hulking monstrosity standing tall above the carnage some metres below. It is already making short work of the concerted effort of the Reginae sect to put it down. You put away your blade, holding the sheathe loose in your free hand and you judge the distance to make the jump. You don’t trust yourself not to stab yourself on your own damn weapon upon landing.It looks a lot farther down from up here than it did from down there. You gulp and take a few nervous steps from the precipice until your back is against the platform wall. What a stupid idea, you’ll just have to make your way back downstairs and-Oh Cain on the fucking Cross You scream internally as your legs propel you towards the lip of the ridge. If anyone were to ask later, you could not honestly say whether you made the conscious decision to jump.”ALMIGHTY!” You half-scream, half-roar as you leap off the precipice into the abyss. “WITNESS ME!!!”[1/2]
>>3960426FUCK YEAH!!!!!!!!!!!!
>>3960426>he actually said itGoddamit forgotten you glorious cheesy motherfucker
>>3960426[2/2]“What in all the Saint’s is-“ The cluster of thinning Order Regine knights look up in shock and awe as a blur of shining metal plummets down from the heavens like a bolt thrown by the Almighty Himself.“I. AM. ANAR-URK!!!” Your feet lands square on the Son of Sin’s helm, metal groaning and bone breaking underneath your steel boot.The creature bears the brunt of the force of the fall, the sting out of your own landing much removed. You bound from the creature’s crumpled form and, quite by accident, flip over and roll to a fighting stance in the same moment that you draw your blade. Entirely a fluke, but to all who watched it must have seemed like a peerless display of acrobatics more expected from a wandering Cyganski circus performer than an anointed and fully-armoured knight. “A madman!” Gasps one Reginae knight.“A Saint!” Whispers another.“A damned fool and hero in one.” Grunts the Second Herald.“I. URK. AM. URK…”It’s still alive. Salve Reginae have mercy, how is this thing still alive? You broke it’s neck upon landing, you felt the bone and metal crack under your heel on the impact! It twitches and staggers, but the unnatural angle of his neck and helm seems to be more an inconvenience than a mortal wound. Nonetheless, as unholy and resilient as it appears to be it is also clearly hurt and disconcerted by the sudden turn of events.“Well, are we going to let this stranger do all the hard work?!” The Second Herald is the first to recover from the shocking entrance, leading the charge forward. “Now! Hold nothing back! For Her Majesty and the Almighty, charge!!!”===============================In light of WITNESSED you do not need to pass a Will test this round to retain your combat stance and/or target choice.>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)>Guarded - Exchange of Blows does not inflict or sustain damage.>Balanced - AV and Damage remain unchanged.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled WOOOOOLet's do this shit kniggas
>>3960429>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.NOICE!BACK TO THE PIT!
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledHIT IT TILL IT DIES I can't believe we fucking did it
>>3960429>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>3960429To Glory!>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledStrange that the wise thing now seems to be to go all out.
>>3960429After is it is injured, the next Health level is dead, right? Since it took 4 wounds to reduce it to the Wounded level (normally 2), I assume we need a further two in order to completely kill him. Then, as long as we do 1 unsaved damage, Belligerent is the optimal choice here, as it doesn´t reduce our AV, especialy agaisnt something as dangerous as this foe.>BelligerentAlso, Forgotten, shouldn´t we roll for our Lucky Charm?
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960439yeah battered injured wounded then dead tho this is a weird monstrosity we don't know
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledWHILE THE IRON IS HOT
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960439Normally I would agree with you, but we just broke his neck and the walking blasphemy is still standing.
>>3960449Especially since by normal standards, a nat 1 is an instant kill.And since we have a one time bonus of 20 and an additional of 10, we should just drive as hard as possible this one turn while its off balance.
>>3960429>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.HOW QUICKLY THE TIDE TURNS
>>3960439We really should try Audacious. This isn't normal so we can't really on normal health levels.
>>3960439>>3960429Change this to >Audaciousthen However, we have to remember the Lucky Charm. If we manage to activate it, it would mean we get a +30 DC and TWO Battle rerolls
Audacious or belligerent is fine with me, since both are offensive approaches.I can't fucking believe he got a nat 1. Holy FUCK.
>>3960429>>3960455Anons have convinced me, changing my vote to >>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledNormally I'd be going for a more cautious approach but that would squander our +20DC to the next round of combat. We need to strike hard whilst the iron is hot. I am so proud of you nat 1 anon, you made this all work
>>3960429>Do not need to pass Will save for Stance/Target choice.We need to kill this thing THIS turn or this fight is going to get nasty. The fact that we’ve got effectively +30 DC between the Got the Jump and the Wound means there’s only one option.>Audacious
>>3960429>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.Do not just pick Audacious blindly kniggas, we need that AV
>>3960429>AudaciousThis is one time I'll actually support using this. No need to waste the advantage.
>>3960439You are correct.I will take 1 roll of 1d100 for the Lucky Charm.> 50 DC
Rolled 62 (1d100)>>3960479
>>3960480sorry guys
>>3960479
>>3960482Oh no no no we got too cocky my kniggas.It's ok anon
>>3960482It´s fine. We already got one reroll from that relic we snatched up in the way. We got this.
>>3960479You know it makes me wonder, would anything happen if we got a nat 1 on the lucky charm?
I can't believe I was here in time to see this incredible shit. The first time I caught this quest live.
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled>>3960291You glorious fucking beauty
>>3960479Lets burn the charm after this.
>>3960429>AudaciousWe must end this NOW or end up splattered across the wall.
>>3960429>>Audaciousglad we got lucky
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledTHIS. ENDS. NOW.
>>3960527Lets yell WE ARE ORDER!
>>3960660Also, >audacious. Probably new id, >>3958341 me
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledTHIS ENDS NOW MONSTROSITY!
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledThis is y i still wake up in the morning. Hmm anyone thinkinng we should cut off the hand holding the hammer then proceed to beat his ass with it?
I'm actually worry this monstrosity can't actually die. I mean, there's a reason it's still alive after hundreds of years and a pair of them were apparently imprisoned and not destroyed.
>>3960429>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledDEUS VULT!!!!!!!!!!!!!!!!!!!!!!!!!!
>>3960690There's only one way to find out!
Rolled 11, 75, 78 = 164 (3d100)>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledDouble stab to the neck. Full decapitation!
>>3960690Pretty much the reasons y i didn't want to fight in the frist place
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledStrike him down!
>>3960690Even if it can't die we probably can do enough damage to seal it again. There has to be a reason why it's been stuck here in the middle of nowhere rather than roaming the world
>>3960847> There has to be a reason why it's been stuck here in the middle of nowhere rather than roaming the worldDo you mean the chains literally holding it here or the "mere presence drives men to madness and it is apparently mad itself"?
>>3960873>Audacious
>>3960885>>3960886Samefag. There are more like you considering this poll already got like 34 votes
>>3960873it has literal chains on it that are broken.
>>3960291WITNESSED>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledAs other Anon's have said, it's now or never.I'm new
>>3960916Thata just a double post relax
>>3960812>>3961034Wait until you see the doubles we're gonna roll for combat.
>>3961407Double fails
>>3961411Would that make Emile become Anarchy? Like, possession styles?
>>3961419I think it would make Emile lose his sword and become a meat sack smashed by that things hammer
>>3961427Boring. I would rather our new character have to face down Zombie Rage Emile at some point.
>>3961419I woundn't be surprised if choosing a certain stance will affect our willpower rolls eg belligrant and audacious being easier for anarchy to mess up and causation and guarded being harder for him to control which is lucky we got a free round from witness me
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>3960690Entirely possible. In which case the only thing to do is disable it hard enough to chain it up again.
>>3961438Gotta capitalize on our unexpected success.Assuming we don't finish him off next round, we must at least have a 20DC so there's hope, I feel we've done enough here and can let the Queensmen take up some of the work.
>>3960429>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubledFuck it, let's do as much damage as we can while he's off-balance.
>>3960426>>WITNESS ME!!!
Bad news lads, internet is down at my place until 1800 AEST tomorrow. I’m posting from my phone for now, but can’t do lengthy updates or the usual OP colour formatting.Vote will close in 6 hours, but no update tonight. Blame shitty Australian internet.
>>3961932>Blame shitty Australian internet.I do
>>3961932RIp
>>3961932Rip. Was so hyped.
>>3961932I'm a little thin on Australian memes so this is what you get.
>>3961932Is mobile hotspotting an option? Run your internet through your phone for updates.
>>3961932This makes me unhappy 360 maximum no chill.
>>3961954Well the provider is cutting it, so I assume not? And they gave me fuck all notice too.
>>3961932First Ouro, now Forgotten. The curse seems to weigh especially heavily on australian QMs.
>>3961972Look I’m just glad it’s not another car.
>>3961973Well provider is your cable internet right? Your mobile provider should still be active for internet, since you're on your phone. You can use it as a wifi hotspot to give other devices your mobile data.https://www.pcmag.com/article/333648/how-to-turn-your-phone-into-a-wi-fi-hotspot
>>3961973If you're provider is cutting off your landline your mobile should be unaffected so if you can hotspot your laptop/pc you can run off your mobile data.though I suggest a great deal of tempremence with what you do when hotspotting if you're mobile runs on a limited data plan, posting on 4chan shouldn't run any risk but videos and high quality streams are a dangerous thing.
This will have me appear as a new IP right?So no fancy formatting. Aight, that’s okay. I can do the legwork offline and just hook myself up long enough to post?So we may see an update tonight when I get home, but no promises.
>>3961997Same IP as your current but you'll still have your tripcode so it'll work.
TESTApologies for the bland format. I will ask for rolls now but don't know if I can provide the story update later tonight as family is coming over. Godspeed, gentlemen.
Rolled 8 (1d100)>>3962073
>>3962074Hold your horses, update incoming
>>3962075My bad hah
Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest RuinsThe Slaughter in the Catacombs>Combat Stance: Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled>Terrible Foe: A clean hit by this creature is certain death. All combat damage sustained is increased by 1 (before AV).>Fickle Comrade: You share a common foe, but the Order Reginae will not intervene if your death is imminent.>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)>Frenzied Aura: Will Tests are required to avoid combat stances being affected (Defence chance to be paralysed, Aggressive chance to hit friendlies) INACTIVE 1 ROUND====================================================Sir Emile Andrei, Young Knight of Romaine: BATTERED Lord Kasper Alexandi, The Second Herald: HEALTHYSir Felix Hancroft, Order Reginae Knight: BATTERED>Combat = +94DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Lord Kasper Alexandi +25DC, Sir Felix Hancroft +15DC, Blademaster +10DC, Law of Adam +4DC, Mark of Cain +5DC, Dynamic Entry +20DC]>Armour Value = 10AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Foe: Hammer of the Gladiator’s Son -25AV, Shield of Faith +1 AV re-roll, /2 Audacious Stance] >Combat Re-Rolls = 1 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +1, Order Reginae Blessed Artefacts (+2 Ally Re-Rolls)] As these are only allies of convenience, the QM will make announce if any are being used this round.VSANARCHY, The Third Son of Sin: WOUNDED [6]>Combat = 65DC [Wounded (Snapped Neck) -10DC, Unholy Strength +25DC, Abominable Resilience +25DC, Warped Pitplate +20DC, Hammer of the Gladiator’s Son +5DC, )>Armour Value = 30AV [Warped Pitplate +40AV, Freeblade Men of Steel +5AV, Avenger -5AV]>Combat Re-Rolls = 5 [Son of Sin +3, Hammer of the Gladiator’s Son +1, Sacrilegious Artefact +1]Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)0 Success = Suffer a solid blow (3 degrees of damage sustained)1 Success = Exchange glancing blows (1 degree of damage inflicted, 2 degrees of damage sustained)2 Success = Inflict a solid blow (2 degrees of damage inflicted)3 Success = Inflict a mighty blow (3 degrees of damage inflicted)Crit-pass = Inflict a killing blow (what it says on the tin)Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penaltyDoubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.PERSONAL COMBAT>DC 79 >3 rolls of 1d100> Order Reginae Allies are Using ONE re-roll this round> ANARCHY is using TWO re-rolls this round> You have 2 Re-Rolls (including allies)Bring it down! Bring it down!
Rolled 84 (1d100)>>3962078
Rolled 64 (1d100)>>3962078REEEEEEEEEEEE
>>3962079Well that's some hilarious karma on my part for jumping the gun
Rolled 62 (1d100)>>3962078Watch this nat 100
Rolled 37 (1d100)>>3962078>Freeblade Men of Steel +5AV,wait is this thing Possessing a gut?
>>3962078>Armour Value = 30AV [Warped Pitplate +40AV, Freeblade Men of Steel +5AV, Avenger -5AV]? this doesn't seem right
>>3962079reroll, knigga!
>>3962089You think it's worth spending a re-roll? We've got 2 successes and may need the reroll later
>>3962086>>3962088Sorry that should read 35AV. No Freeblade shenanigans
wait till sin rerolls then think on it> ANARCHY is using TWO re-rolls this round> You have 2 Re-Rolls (including allies)
>>3962093i think we should, because of our stance this round
>>3962080ANARCHY 1st Re-Roll
>>3962097Lets wait and see how SoSs re-rolls pan out and then use them
Rolled 82 (1d100)>>3962085ANARCHY 2nd Re-Roll
Rolled 77 (1d100)>>3962098>>3962080Let’s try that 1st Re-Roll again
Rolled 7 (1d100)>>3962079Alright re-rolling I supposeI guess we really do need to end this quickly after all. Lets hope I nat 1 this bad boy
>>3962101just fucked himself
>>3962098Uh.Huh.>>3962096Yeah a reroll might be useful.Gotta get that doubles pass.
>>3962100Good (for me)>>3962101Good (for you)It currently sits at 1 Success and you have 2 Re-Rolls remaining. You can use them against my successful re-roll or your original failed roll.This is at the original rollers discretion.
>>3962106>>3962079>>3962103Re-roll for mine is here
>>3962103Whelp, nicely done.One re-roll remaining, can be used to counter my successful re-roll here >>3962100>>3962080
I gotta go, see you kniggas in the flip side. Can only phone post from now for a bit
>>3962108I mean. > Order Reginae Allies are Using ONE re-roll this roundDoes that mean it gets rerolled regardless or ?
>>3962078>65DC>30AV>5 Re-rollsthis cannot continue longer than 2 maybe 3 rounds
>>3962113I’m leaving it to your discretion this round, but if the Reginae decide not to use any of their re-rolls next round you don’t get to pick from their pool next round.I will assume you used the ally one already, and the remaining re-roll is your own Artefact for now.
Rolled 100 (1d100)>>3962080reroll
>>3962116Literally can not believe this
>>3962116Hahaha, okay but you are not the guy that rolled.So I think everyone is very grateful this doesn’t count.
>>3962118I didn't even realise, I was too shocked. Thank fucking Cain for that.>>3962116Knigga you banned from rolling until you complete your penance
>>3962116God damn you knigga.Dont give me a heart attack.
If this ID >>3962080 does not come forward with a ROLL/NO ROLL choice I will open up the re-roll to anyone in 5 minutes from this post.I honestly have to go, so if that ID doesn’t post with 5 minutes then the re-roll is open to the first to link to this post and roll (after those 5 minutes are up).
Rolled 18 (1d100)>>3962108The nat 100 has been purged. I'm gonna re roll
>>3962122Simply beautiful, you are decidedly not banned from and require no penance
>>3962121We are currently at 2 successes right?I think this is a good spot. We should hold off, save the reroll.
>>3962116OwO wats dis
Rolled 55 (1d100)>>3962122Wasn't 5 minutes from >>3962121 so if it wasn't accepted . . .FOR PAPA NURGLE
>>3962128BACK TO THE PIT ABOMINATION!
>>3962128Begone foul daemon!Back to the pit with ye!”
>>3962126>>3961407>>3960812I FUCKING TOLD YOU ALL, BY THE WAY.First pre-roll had a 1, and we passed with a nat 1.Second pre-roll had an 11, or a double one.We got a double already from Anarchy rerolling, and now there's a second doubles passing.
Rolled 7 (1d100)>>3962121Five mintues pastRollan
>>3962122Noice.I’ll be back in a few hours for AV rolls.
>>3962131>>3962129Talking shit about Cato Sickarius, Champion Nurgling?After all those 7's he was summoned to give a doubles success.
>>3962128Oh wait, you are completely right. And Sweet baby Adam, that Double.Please ignore my previous post. Looks like ANARCHY is having a bad day.
>>3962136Aww does this mean no second doubles pass even though that was before the 5 minutes were up?
I wonder if we can wield the hammer
>>3962135>>3962129NO, JOHN, YOU ARE THE ABOMINAYYYTION
>>3962139nah that 18 was a reroll from the OP roller
>>3962139It's always rough right after waking up from a deep millenial sleep.
>>3962143fuck my mistake kill me plox
>>3962142What do you think this is? some kind of Black.... company?
>>3962139I'm one of the original roller tho
>>3962143Different ID, and that ID had already rolled too.
>>3962146I mean. That pic probably wasn't too far off from how Prince looked at the end. Just needs some subdermal screaming souls skin.
>>3962085>>3962101read these plox light green was the right roller just forgotten mixed up with his link in this post>>3962121>>3962080 thisrerolled to this>>3962100
>>3962151Huh so it was.No second doubles piercing armor. Oh well. We still had one doubles so my psychic dice were still correct.
>>3962151Wait no, we weren't re-rolling the 77 though. That was a pass for us, and doubles can't be rerolled.
>>3962158yes but the 64 was the 77 the original roller re rolled
>>3962122this guy had to reroll>>3962085>>3962080 this was rerolled by the son of sin to this>>3962101
>>3962159The 77 was the reroll of light green by Anarchy and was a doubles pass. So it can't be rerolledThe 64 by dark green was rerolled to 82 by Anarchy, making it the only failed roll after >>3962079 rerolled his 84 here >>3962103 to a 7.Dark greens re-rolled die was the only one possible to re-roll.
>>3962164check the links Rolled 77 (1d100)>>3962080Let’s try that 1st Re-Roll again
>>3962163Wait no I have colour dyslexia I guess. It's almost 3am here.
it's just awkward because the bloke who rolled the 100 linked dark greens
>>3962168Mixing up rolling is how Jenny died.So despite losing a second doubles pass I'm glad we tracked the issue down.
>>3962133>>3962168The important thing is we got at least one doubles pass, as predicted.Gotta good feeling about this fight.
>>3962175And a 3 succ with audacious.Now the problem comes when Anarchy burns his rerolls.How do we survive something that can burn 5.
>>3962176pray
>>3962078>>Armour Value = 10AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Foe: Hammer of the Gladiator’s Son -25AV, Shield of Faith +1 AV re-roll, /2 Audacious Stance]>Hammer of the Gladiator’s Son -25AVJFC. Even with Guarded, we're left with a 40AV. AND a AV reroll, it has.
>>3962176Doubles.We've got at least 2 damage from the 77 bypassing AV, and 2-4 potentially more degrees of damage if he fails his AV rolls.
>>3962183>Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penaltywe may actually be at 3 damage or 4 from the +1 don't if forgotten calcs it as 2x2 or 1x2+1
>>3962181Yeah so if we go on the defensive we should probably take >Guarded - Exchange of Blows does not inflict or sustain damage.and try to get at least one success with our re-rolls
>>3962189also for future reference we could elect to disarm instead of ignore av
>>3962191Not sure that'd be all too effective in this particular situation. Seems that this SoS is still pretty incredibly effective with or without his weapon. In general though it's definitely something to consider
>>3962192>>3962190We really cannot afford to tank it out with this thing, it has more re-rolls, a decent AV and a hell of a good DC for its state.
>>3962191Well if we use the 77 to disarm Anarchy that gets rid of the 3 rerolls from the hammer.
>>3962192without his hammer our amour has a chance to stop his blows he may also gain the disarmed malus of -20 i would shill for it if we didn't get the 1 but now killing him quickly is the best option
>>3962080what happend?
>>39621963 rerolls from son of sin
>>3962198memesand we mixed up your post with someone elses
>>3962193It seems like it'd be a waste of our stance. Disarming it is great but we need to reduce its health asap and our current stance is exactly what that is designed for.
>>3962199Fuck I'm so tired.Still. One less reroll, also 5 less DC, taking it from 59 (after losing Dynamic Entry) to 64 which is nothing to sneeze at.
Rolled 86, 20 = 106 (2d100)>>3962211Predictive dice, how will the AV saves go?
>>3962212Looks like one pass, one fail, and the doubles I didn't bother to make a predictive roll for!
>>3962191>>3962192Tbf, the removal of the hammer removes the -25AV malus. Which means we can turtle with an effective 80AV.Certainly something to consider if this turns into a very drawn out fight.
>>3962243Oh absolutely, I think if we get another double pass we should absolutely disarm him. I was just thinking about maximizing damage this turn
I just woke up, good rolling lads. Just one thing that might save us from trouble later on, it might just been his injure in general but his aura might be dependant on vociferating his epithet as anarchy.
Rolled 29 (1d100)>>3962079>>3962080>>3962085>>3962100>>3962101>>3962103>>3962128>3 Success> Mighty Blow! 3 Damage Inflicted> 77 Double: ANARCHY disarmed! (Loses Hammer of the Gladiator’s Son)> 55 Double: +1 Unsaved Damage (will wait to see AV saves before doubling unsaved damage)ANARCHY, The 3rd Son of Sin Armour Saves>Armour Value = 35 [Warped Pitplate +40AV, Avenger -5AV]QM rolling 3 1d100.
> 35 AV
Rolled 75 (1d100)>>39622542nd AV Save
>>3962254Shouldn't it be 6 damage inflicted since it's audacious?
Rolled 22 (1d100)>>39622543rd AV save.
>>3962258>(will wait to see AV saves before doubling unsaved damage)
Did we use all of our rerolls?
>>39622621 ally re roll left
Rolled 56 (1d100)>>3962257Using Warped Pitplate AV re-roll for a second attempt.
>>3962254Can we reroll his AV?
God damn this son of sin.
>>3962258Unsaved damage is doubled.So overall you inflicted 4 Damage. AND you took the Hammer out of the picture. Not bad at all, but this fight isn’t over yet.(Correct me if I’m wrong but only Fae Runes allow doubles on AV to ignore all damage, right?)No content update tonight gents, I’m already up way too late as it is. I will see you all tomorrow when I’m back online. Excellent bloody rolling so far, but you’re not out of the woods yet. I think ANARCHY is enraged enough to use every last re-roll on the next round.
>>3962266You haven’t unlocked that Cain trait yet.
>>3962267> I think ANARCHY is enraged enough to use every last re-roll on the next round.Welp it's been fun guys
>>3962268Meant to respond to >>3962265Obviously the Son of Sin is already damned
>>3962211I love this!
>>3962267Shouldn't he be dead from 4 damage inflicted? The last 4 damage we inflicted reduced him from healthy to wounded. This should reduce him to slain.
>Armour Value = 55AV [Full-Plate Harness +30AV, Heater Shield +20AV, Fae Runes: double-pass means all saves passed, Shield of the Realm +1 AV Roll, Guardian +5AV]>Tourney Melee Re-Rolls = 1 (Lady’s Favour)your right forgotten
Alright gents, that hammer is out of the picture, which means turtling is absolutely an option.Cautious or Guarded?Both have good points.>>3962272This is no Mortal creature, throw everything you know out of the window.
>>3962272this things gonna keep accumulating wounds till it fucking stops moving not dies then we are gonna have to chain the fuck up
>>3962272If I'm reading it correctly he should be on 2HP?
>>3962116>this is literally how close you came to YOU DIED
>>3962275cautious it's throwing all the rerolls out next round assume we get 0 successes
>>3962275I'm still down for not turtling and killing this son of a bitch as fast as we can.
>>3962272I’ve included the wound counter next to the wounded status. Due to the unnatural nature of the beast even at full health it was WOUNDED [10]. Perhaps I should begin including this for all combatants in the future, for clarity’s sake.
>>3962275Belligerent actually IMO. Considering the amount of rerolls he has we need to rely on doubles to do any consistent damage.
did he lose a reroll from losing the hammer ? or can he just not burn that anymore
>>3962283Thanks for clearing that up Forgotten and good night. See you tomorrow.
I think next round we need to minimize the damage to ourselves as much as possible, bait out his rerolls and then the round after that we go full ham and try to finish him off. We've just enraged a monster, we need to get ready to tank its response
>>3962283Forgotten, if we roll a success, you reroll it to a fail and we counter it again to a succ, can you attempt another reroll if its not a double?
>>3962287>Combat Re-Rolls = 5 [Son of Sin +3, Hammer of the Gladiator’s Son +1, Sacrilegious Artefact +1]He should have one less reroll due to losing the hammer which means he has two rerolls remaining in the next round.
>>3962290Assuming I have an opposing re-roll to spare, yes. >>3962293Nice try mon ami, but I think I will rule it that he used the Hammer/Artefact re-rolls first. After all, it was his re-rolls that chronologically caused the doubles anyway.
>>3962254>>3962257>>3962260Why did you have separate posts for each AV roll?
>>3962285Belligerent is like Cautious except worse in this situation. If Anarchy gains another wound, we'll be looking at about a 50/50 chance to hit. But there are three rerolls, so even if we roll under twice, we might be lucky to end up with one. Which means we'll take damage without dealing any out.We've got enough AV to maximize Cautious, and a free AV roll. Even if we only hit once, we've got a bonus opportunity to mitigate damage at 80%, and will still do one point of damage. After disarming Anarchy, turtling is absolutely viable.That being said, Balanced may be the way to go, as it might not be affected by Frenzied Aura.>(Defence chance to be paralysed, Aggressive chance to hit friendlies)I don't want to be frozen or a turncoat. Balanced might allow for that.
>>3962294Oh well he still loses that -25AV the hammer gives
>>3962304Sorry, I meant to say Anarchy will have a combat around 50DC himself. So around a DC of 74 at best?Still not ideal, but better. Belligerent would probably be fine, but still far from ideal.
>>3962304I've actually just mathhammered.Going by the numbers, our safest stance actually is Guarded. We're actually over 95% chance of having at least 1 success with all the rerolls being thrown all over the place.But the biggest problem is going to be actually getting our stance. We have no data on will tests except one from all the way back in BCQ.
>>3962315I figured guarded would be pretty safe, but not that safe.If we can get some clarification on the balanced stance and where it falls in terms of aggressive or defensive, that might resolve the aura issue this turn or next.
>>3962078Does Terrible Foe work with Indiscriminate Slaughter by increasing the damage dealt to each person randomly hit by 1? If it were to do 2 damage and 1 were to hit us and 1 were to hit Alexandi would we both have to make 2 AV checks?
>>3962254How are your AV saves always so good? You fekking pit fiend.
>>3962307The hammer also gave a +5 DC as well, it's not much but every little bit that we remove increases our odds of victory.
>>3962683Kid diead from 5 dc naver forget that.
>>3962697No, kid died FOR 5DC.So remember, it's not always worth it.But I mean in this case yeah it was.
>>3962267>>3962260I mean.Does a doubles AV save mean anything? Does it cancel out the previous doubles disarming it?
>>3962774Doubles on AV just means that you can’t reroll it, whether it’s for or against you. Unless you’ve got the Fae Runes.
Almighty if we win I really want to see if we can wield that hammer, maybe we can even purify it?
>>3963015> Hammer of the Gladiators SonWhat makes you think the Hammer needs to be purified? Just because Anarchy has become profane doesn't mean they always were. The Hammer could be the last "grip" they have on what they once were.> they/them pronouns for AnarchyDoesn't seem right to gender them.
>>3963024I'm just assuming it's corrupt, but you're absolutely right it might no be we'll see soon eh?
>>3963024>>3963107I think we can since our build is "Strong" as oppose to "fast" or "skillful". We should still threat it with care for curses or the lich King scenerio.
he should gain another wound so that should be another 10 dc in our favour
>>3963180wat my id changed>>3962287me
>>3963170>Emile>Not skillfulHe's a big man sure but he has shown both skill and grace in his movements. He's a blademaster.
Well since he's going to be disarmed this combat, maybe we should try to take the hammer and bash him with it?
>>3963238Would we get a reroll from it (lol)?Maybe if we had 2 double passes we could have grabbed the hammer. But oh well.
>>3962283For future reference Forgotten are enemies of this level immune to the effects of this?>His Might Upholds The Weak>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>3963238We will become a Son of Righteousness and smite him down.
>>3963238Il be down with some hammer time onky if it dosnt mind fucks to death.
Guys he is unarmed we can't attack him...>"His Blade Defends the Helpless">Vow: You may not strike down a defenceless or unarmed opponentJOKE
>>3963314I don't think that applies if this thing is just a living weapon.
>>3963314He was armed. That counts.
>>3963314Just because we disarmed him doesn't mean he's defenseless, the thing is an unholy abomination that didn't die when we snapped it's neck.
>>3963314It can kill kinghts in full plate with just its hands, its not helpless
>>3963314Hey, he still has his bare arms.Obviously we should go a-mano with our own bear arms.
>>3963285Not immune, but it does cap out.
>>3963445Clearly we need to beat it to death out our arms.prove our noble superiority
>>3963512When we cap out its knee joints
>>3961975Is Ouro running anything or did he just stop?
>>3963314I mean. I suppose we COULD demand its surrender. Like. Anarchy can talk so maybe it could yield.Let's not stop fighting while doing so, however.
>>3963314It's like no one read the spoilered section
>>3963630It hurts man :(
>>3963553I'm pretty sure he just stopped
>Wanting to use Anarchys hammerI swear to god this will be his blood for mine all over again
I'm not against looting the thing once we kill it. Might be useful.
>>3963757I want his helmet. We can have it reforged to fit Hannibal.Upgrade him to Kokuoh levels.
>>3963646Feels bad man
All this talk of taking the hammer, the helmet, etc etc feels like a throw back to Somas Banished Quest where we put on an obviously evil mask that mind raped the character and dropped his sanity. Guys, this is a Son of Sin, this shit is all unholy as fuck and couldn't possibly be safe. It even seems like it would be massive sacrilege to hold on to these items let alone wear and use them and Emile is a devout man of faith.
>>3963553>>3961975>OuroWhat's his quest?
>>3963757>>3963757Think we'll be too busy dealing with the surviving Reginates to loot anything. Not sure if they'll approve especially if they think all this shit is tainted
>>3963797To be fair, a lot of the shit on Banished quest was anons being overly scared. Even during the weird meditation on the void, IIRC, I can't remember what it was.
>>3963809A lot of it was also anons intentionally picking the most batshit ideas. There were two camps really, the scaredy cats and the crazy people. I feel like looting a SoS casually, whilst it isn't super crazy, is definitely a path down the "lose our sanity, become corrupted and be put down like a mad down" road
>>3963782The helmet we broke when we jump on him?
Actually, I don't think we should keep it, we should probably turn it into a knighthood order, or just leave it. I think if we turned it into a knighthood order though, we should turn it into one that knows the history behind it, but fuck if I know.
>>3963835If we subdue it, ask for a chip of armour as a momento trophy?
>>3963841One of it's gauntlets might work as a trophy.
>>3963841I'm generally against taking any of its armour but if we HAVE to a small piece of it might be okay though I see little reason as too why we even should take it.
>>3963820Yes.>>3963841> AskYou mean "claim".
>>3963855>I'm generally against taking any of its armourAs am I. It's kind of funny that not that long ago we were all debating the merits of keeping a small, minor, magic charm over worries its Fae origins may corrupt us. Yet here we are picking over the bones of a yet to be dead Son of Sin. The very picture of a corrupting influence. A being so twisted and powerful its words and presence is sending knights and men at arms into a maddened slaughter frenzy. And we want to keep a piece of it with us as a memento. Madness...
>>3963863I swear the desires of the playerbase can fly in the face of Character traits on the flip of a coin.
>>3963863>>3963868Its likely more for the momento of WITNESSED
>>3963863> Active Fae charm > Dead armour trophyAnarchy Horse was a joke, but keeping a trophy is pretty normal.
>>3963798SnakecatcherLamplighterCourt of SwordsThey were all pretty good
>>3963869Pretty much this.
>>3963871>Warped pitplateYeah nah it's not normally particularly with Emilles piety and Idealism unless you want to argue his downplayed Haughtinees is grounds for it.
>>3963873>Court of SwordsWhy yes I enjoy the part where the players kept slamming their face into a metaphorical wall for several hours during a duel because a few loudmouths could not comprehend the fact that their tactic was literally getting stonewalled by a opponent designed to shit on it.
>>3963869The point though is that everything about this thing is likely to be a dangerous corrupting influence. I get why people want a memento, this is a huge moment in for both Emile and every other person here. But this thing has been sealed away for an age, it's a powerful, magical and obvious evil thing that was once a man. I don't think it's worth the risk of taking a piece of it with us. Just as the artifact we found earlier has holy power, this thing likely has unholy power, and I don't doubt it will influence us over time.>>3963871> Active Fae charm > Dead armour trophyI would say the assumption that the armour is inert once we kill the SoS is a bit naive. We picked up an ancient holy artifact before entering this chamber. I have a feeling this things armour is going to retain some corrupting power for a long time. I also feel Emile wouldn't want to carry around some unholy abominations remains, even if it's just the armour. Especially after what he saw just earlier. It would be a reminder of the things he read on that wall that he is struggling to process already
>>3963876That's why I picked the Helmet. It's all mangled anyways, and it's our Dynamic Entry.We can always get a priest or a Dragon to look at it also.>>3963876Both Heart AND Haughty could justify this. Also idealism, if it's truly a Brother to Adam and Caine then it can't be all bad.
>>3963876>>3963868Remember, we voted Idealistic, not Zealot.
>>3963888>>3963880Another point to consider - Do we still trust the Order Reginae enough to leave them with all the evidence, as opposed to being able to investigate this on our own or maybe use the trophy to bait out the Order of Chains and get some answers.Remember, we voted Idealistic and Forgotten said that means we still have serious questions about our Faith now that we found out a huge chunk of it has been hidden away.
>>3963884I don't think a priest can purify something from the pit its a bit beyond the mortal keen of things as far as we know.Haughty has been downplayed so much its barely a trait to most anons and its litreally from the Pit no self respecting TRUE knight would wield such a thing.>>3963888And its not about Zealotry its about wielding something pitspawned while having a level of prudence born of both idealism and piety about the nature of such a thing.this is litreally the Fae charm all over again except the evidence for the negative is far more evident this time.
>>3963880A fine point but i should note the corpse the artifact was on was an order reginae knight, whos body was fresh. Either slaughtered in the melee or captured during the skirmishes.
I think we should try to investigate this on our own, with some help from trustworthy individuals, of course.
>>3963884>>3963888Idealism doesn't mean blindly ignoring what this thing is. It's clearly evil.>Also idealism, if it's truly a Brother to Adam and Caine then it can't be all bad.It was also chained here forever by Cain (And/Or the Order of Chains) and according to the passages we read, what it's screaming and its name, it is a twisted monstrous thing that can't be let free into the world. That's pretty significantly bad. If Cain thought it could not be saved or redeemed and left it here to rot just so that the world would be safe... At that point saying "it can't be all bad" seems like some pretty massive mental gymnastics just to get our hands on some loot.>Do we still trust the Order Reginae enough to...I'm not sure it matters, convincing them to let us take something when their original orders were to silence all witnesses might turn things ugly pretty quickly regardless of our feats here today>maybe use the trophy to bait out the Order of Chains and get some answers.That's interesting though. Potentially suicidal but interesting. I could see that as an argument for taking something maaaybe. But just this idea of snatching up loot from an evil corrupted Son of Sin for "mementos" sake seems out of character>We can always get a priest or a Dragon to look at it also.This things armour seems to be forged in or directly by something from the pit. I don't know that we could assume that it could ever even be purified.>Remember, we voted Idealistic and Forgotten said that means we still have serious questions about our Faith now that we found out a huge chunk of it has been hidden away.Yeah we absolutely have questions, our faith has been rocked but we remain faithful and religious so I'm not sure we'd go picking up unholy artifacts for keepsakes.>>3963898>A fine point but i should note the corpse the artifact was on was an order reginae knight, whos body was fresh. Either slaughtered in the melee or captured during the skirmishes.That's true but I'm not sure what point you're trying to make. Not being a dick I honestly am not sure where you're going with that one. We took a holy relic from the body of a holy knight out of practicality
>>3963896A Priest could tell us if it even needs to be purified.> I don't like Haughty so I'm going to pretend it isn't an option.Y'all really out here thinking Forgotten gives options we can't take? >>3963898So we robbed the dead?>>3963901We robbed the dead for practicality? Sounds like a thorny justification for idealism and piety. Anarchy is clearly dangerous. But we don't know anything else about it. "Evil" is a Zealot response.Cain also wasn't the big redeemer, Adam was, and we don't know what Cain was thinking when he chained Anarchy - instead of killing him if he was so "evil". For all we know, the Sons of Sin are seals for ancient God-tier Fae and killing them will release the sealed Fae.
>>3963901Also, we can just grab the helmet and run if we don't reveal ourselves to them.We could flee with it to Cathagos, for instance, and investigate the Order of Chains there. I bet there's another Son of Sin there what with the Dragon being a religious figure and all, not to mention safety in redundancy in case a future Prince or something decided to start freeing Sons of Sin.
>>3963910>Y'all really out here thinking Forgotten gives options we can't take?being damned as a consequence of a course of action is exactly what we're talking about here.
>>3963910>Y'all really out here thinking Forgotten gives options we can't take? I may have missed it but I don't remember Forgotten saying we can loot this thing and safely take it to a priest. He said as much for the Fae charm but... well this isn't just a little charm is it? It's literally a pit forged Son of Sin>"Evil" is a Zealot response.I'd argue "evil" is a common sense response. It's literally driving people around it into a frenzied massacre. >Cain also wasn't the big redeemer, Adam wasCain changed his ways after Adam died. This is known.> For all we know, the Sons of Sin are seals for ancient God-tier Fae and killing them will release the sealed Fae.You're right that there is a whole lot we don't know but ignoring what we're seeing in front of us doesn't make this thing not-evil or the armour inert and fine to keep. It's willful ignorance>Also, we can just grab the helmet and run if we don't reveal ourselves to them.I mean we can certainly try if that's what we as a group want to do but keep in mind we are already battered and outnumbered and a long way from civilization. It may not go so well.>We could flee to...We could yes but then we'd be abandoning our duty to the pilgrims. If we have to do that then yes, we should. But I don't think we should ignore our duty in favour of taking loot.>>Y'all really out here thinking Forgotten gives options we can't take?Just about everything is an option. Forgotten wont give us massively out of character choices but he also wont pull punches with the consequences if we decide to do things that put us in jeopardy
>>3963873Lamplighter was the darkest out of the bunch - best one too.
>>3963922Up until people dropped the sattelite and killed it, yes.
>>3963920> We could yes but then we'd be abandoning our duty to the pilgrims. If we have to do that then yes, we should. But I don't think we should ignore our duty in favour of taking loot.Oh right. Them. Haha. Forgot about them.Anyways stop having reasonable answers that keep us from sweet trophy loot.I don't like it.
Everyone here talking about looting the helmet and armor when all I want is the hammer. Hammer Head Gang rise up!
We should probably just leave the loot, but I do think we should try investigating this sons of sin shit on our own. These things are definitely evil, and we should try and report what we know to one of the knighthoods.
leave the evil corrupted Armour and hammer it's not worth losing a another waifu over cursed Armour and gear
>>3963941. . . . Prince sacrificed his Waifus for the soldiers, the *family, under him not for cursed armor or power.
>>3963947When the Waifu is leading the soliders who also happen to have Waifu officers they are one and the same.
>>3963951Prince sacrificed his Waifu . . . For his Waifu?Well. There's still Mask.
>>3963957Mask will and forever be my nigga.
Guys, if we want a momento of the fight, we grab a few links of the chain that bound the Son of Sin.We are as the chain, that which restrained and returned the abomination back into the pit it came from.
>>3963962I like the idea of it.
>>3963962Well shit. That's an awesome resolution. I dunno about reading that much into us also being tbe chain, but if we could get enough links to cover a shield. . .
>>3963962Interesting possibility, I wonder what we could do with such a thing.If it doesn't lead to us doing something ridiculous with our weapon/shield I will be throughly dissapointed
>>3963969That'll hinder our stealth knigga shit which we are surprisingly adept at.What we can do is add it as a minor device on our heraldy.
>>3963971Now that is an idea I can get behind
>>3963970Shield/chain combo.The shield comes back when we throw it
>>3963976Fund it
>>3963878I admittedly skimmed over most of the duels. But CoS and Lamplighter had some of the most original settings I've ever seen.
>>3963971Why you using a shield to sneak bro?
>>3963962Fucking great idea.
Internet is still out, but I will update through my phone using the hotspot.
>>3964063Love you, mate
>>3964068Love you too, habibi
> 3 Success!>4 Damage Inflicted!>0 Damage Sustained!>ANARCHY, Third Son of Sin is reduced to WOUNDED [2]>ANARCHY, Third Son of Sin gains Wound (Mangled Arm) -5DC trait!> ANARCHY, Third Son of Sin is Disarmed!You must time this perfectly. A heartbeat too fast and the Pit Fiend will read your direction, adjusting its swing to make a corpse out of you. A heartbeat too slow and, well… the consequences are self-evident. There is no conscious thought in the moment of your action. Instinct borne of a thousand painful missteps in the tilting yards, harsh lessons honed to natural intuition under the hawkish gaze of your father’s most grizzled men-at-arms and prized veteran knights. You step forward fearlessly in the path of the hammer strike, arms wide as if to embrace an old friend or lover. At the last possible moment, as the hammer arcs overhead in a devastating swing, you leap aside and feel the weapon crunch into the stone by your foot with enough force to send shards of rock flying and a painful shock up your left leg close to the impact point. “I have you now, fiend!” You snarl with a reckless fury as you plant your boot into the hammer’s head and lean wholeheartedly into the long haft of the weapon. Your entire weight is bent on keeping the cursed hammer grounded. No human could lift that weapon with an armoured knight throwing their weight against it. But the Son of Sin is from human and it takes every iota of your far from modest strength to keep the Hammer planted for even a few moments.I AM ANARCHY!!! The abomination roars in response, the warped plate of its arm screeching with a mind of its own under your assault. ANARCHY raises its off-hand ready for a terrible blow, enough to pulp your skull inside your helm with crushing strength. In the split second before your imminent death, the Second Herald gives a warcry of his own and bats aside the creature’s arm with a blow of his axe. No telling damage, but the brave feat buys you a precious few seconds to capitalise on the opening.[1/2]
>>3964072[2/2]You slam your shield savagely down on the arm wielding the hammer, again and again! Finally the groaning metal cracks and fragments just enough for you to drive your sword deep through the elbow joint. If this cursed Pit Fiend cares for the ruinous injury you inflict it gives no indication of it. But the results cannot be denied, the deadly Hammer drops from the abomination’s mangled grasp with a wailing clang!With an indignant screech that carries rage and horror beyond human ken, ANARCHY charges you. The broken right arm sweeps about behind like a flail while its left hand reaches out to squeeze the life out of you.I AM ANARCHY!!!=======================================WILL TEST REQUIRED (after selection)>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.>Balanced - AV and Damage remain unchanged. Failed Will Test causes Coward’s Indecision. +1 Path of Thorns. Only Allies may suffer or inflict damage this round.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>3964074>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3964074>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.We tank his re-rolls and then next round we bring righteous fury down upon him
>>3964074>Balanced - AV and Damage remain unchanged.
>>3964074>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>3964072>>ANARCHY, Third Son of Sin gains Wound (Mangled Arm) -5DC trait!Oh hey, we're now rolling at DC69.NICE. Better than expected.
>>3964074>>Balanced - AV and Damage remain unchanged.
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3964082We can only pick one stance anon
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>3964085Its a vote for both, it's not like it hasn't been done before.
Guys, take note that the beast is gonna be using 3 rerolls this round and we have one left over.Either Guarded or Cautious will work, Guarded allows us to bat away the 2 damage from even 1 succ while cautious turtles at an amazing 90AV but exposes us to more potential damage.At this point with 2 HP left, turtling in either Guarded or Cautious stance should be the order of the day. Even if in Cautious, 2 rounds of 1 damage from 1 success will allow us to bring the beast down.We MUST avoid further injury lest the DC increase further.
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)inb4 people try to farm Thorns points.
>>3964091cautious is best if we get no success's as that's 4 damage we have a 80 av to stop guarded requires one success and am jumpy as fuck i think forgotten might give him an enraged bonus this round
>>3964074>>Cautious
also cautious dose damage on 1 success guarded requires 2
>>39640954 damage?No, its three.This is the standard table:-----Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)0 Success = Suffer a solid blow (2 degrees of damage sustained)1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)2 Success = Inflict a solid blow (2 degrees of damage inflicted)3 Success = Inflict a mighty blow (3 degrees of damage inflicted)Crit-pass = Inflict a killing blow (what it says on the tin)Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penaltyDoubles Fail = Dismounted and/or Disarmed penalty-----The additional damage is already factored in.The problem with cautious is even with 90AV, theres a 25% chance of one wound getting through anyways. So its abit of a tossup. Cautious can grinds us down slowly while Guarded blocks the grinding but if it goes badly, it all goes badly very quickly.
>>3964100Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)0 Success = Suffer a solid blow (3 degrees of damage sustained)1 Success = Exchange glancing blows (1 degree of damage inflicted, 2 degrees of damage sustained)2 Success = Inflict a solid blow (2 degrees of damage inflicted)3 Success = Inflict a mighty blow (3 degrees of damage inflicted)Crit-pass = Inflict a killing blow (what it says on the tin)Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penaltyDoubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.from this battle it's factored in
>>3964074>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3964102Yes? I'm pointing out that 4 damage at no success is wrong as the 3 damage on the table has already factored it in.>>3964099Also, cautious halves our damage but rounds up. So even 1 damage inflicted is 0.5 which is then rounded to 1. So we will still be hitting it a little.
>>3960452Me
>>3964074>Cautious>Belligerent
>>3960436Old ID
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.This choice made realized how basic is my understanding of the combat system. I may need a manual.
>>3964114what confused you?
>>3964074>Balanced - AV and Damage remain unchanged
>>3964074>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>3964115I can't seem to put it all together. Our bonuses and the enemie's and how those come up to the DC, the exchange of blows thing.
>>3964074> CautiousThinking about it, I wonder if the Black Knight stopped fleeing long enough to see our sick ass dynamic entry.
>>3964121for dc - the enemy's dc from ours then add 50 eg94DC-65DC=2929+50 is 79for exchange of blows just rememberbelligerent and guarded require 2 successes to inflict damage so keep that in your thinking when choosing thembelligerent should be used when have the upper hand but want 40 av for if you critfail so you can roll 3 damage with decent chance to stop itguarded should be used on fairly even dcs that you can guarantee one success on from rerolls
>>3964074>Balanced
>>3964074>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved
>>3964074Balanced
>all these thorny bois>>3964074Guarded.I'll trust mathhammer anon
>>3964074>>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (RoundingLet's not die please
>>3964074Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)Ok then, lets not fuck up the will power roll.
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>3964074>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.Welcome To Die!
>>3964074>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.We really need to push our advantage and finish him off. Every wound we deal to him we lower his DC, making us less likely to take damage each round.
>>3964487yeah but hes also using all his rerolls next round, opening ourselves up to more damage when the odds are on his favor isnt a good idea, better to weather through the onslaught for now
Guys also remember that it's not GUARANTEED we will take the damage, Anarchy is burning up all his rerolls so there's a chance the pendulum will swing back our way.>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)
>>3964565All the more reason to use a guarded stance then, right? If we reduce the number of failures then we keep the other two from taking as much damage as they might otherwise. It also keeps Emile in a more advantageous position by the numbers.
>>3964565I would rather we take 0 damg as just 2 or 3 could kill us as every point of damg counts as 2
>>3964074>Guarded>WE ARE ORDER!>WE ARE ORDER!>WE ARE ORDER!
Still no internet in this burnt Mad Max wasteland, but I’ll get the rolls update on the way now. Hopefully see a content update in 12 hours
>>3965660By the allmighty what shithouse telecom are you with?
>>3965666>666Ah, you must also be from Telstra. Truth be told, I'm burning through my mobile data fairly quick.
>>3965667We can wait till it gets sorted mate
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.WILL TEST>0 DC>His Blade Defends the Helpless: Blademaster +20DC>His Heart Knows Only Virtue: Holy Vows +20DC>Path of Adam +12DC>Path of Cain +4DC>Path of Thorns -2DC> 54DCCrit-fail = Sanity is for the Weak.0 Success = Paralyzed with Dread. No damage can be inflicted this round. You do not benefit from the Cautious stance.1 Success = You are shaken, but alert. No damage can be inflicted this round.2 Success = You gird yourself against the horrors of the mind. Damage can be inflicted this round. +1 Step on the Path of your choice.3 Success = You shall not take one step back. Damage can be inflicted this round. +1 Combat Re-Roll. +3 Steps on the Path of your choice.Crit-pass = And They Shall Know No Fear.3 rolls of 1d100. No Re-Rolls.
Rolled 36 (1d100)>>3965670
Rolled 100 (1d100)>>3965667I told you that shit was bad if you weren't just posting on Kazhakstani yakking forum>>3965670for VALOR!
>>3965672Welp, no valor here, no siree
>>3965672NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>3965672AHHHHHHHHHHHH
>>3965672Ahh craphope you packed your bags kniggas because we're about to go on a TRIPPP
>>3965672hehhehehehhahahahahaHAHAHAHAHAHAAHAHAfug
Rolled 14 (1d100)>>3965670Well we're fucked
Rolled 3 (1d100)>>3965670
>>3965672Well, looks like this ain't going to be the good ending.
>>3965670>>3965672Damn it, I knew I should have keep hitting refresh until the roll came out.
We've got a re-roll left right? Can that be used on crits or is that auto-fucked I can't remember
Well this is going to permanently affect your conversation traits for sure. Exactly how on the other hand...
>>3965670>3 rolls of 1d100. No Re-Rolls.>>3965686See above
>>3965688My mistake
>>3965670Well looks like Emile is gonna go insane from how much fear Anarchy will put in his heart
>>3965687Sworn to Crazy?
This is obviously a significant enough development that will have ramification beyond your survival of the next round. With that in mind I post the combat update this round with Paralyzed with Dread in effect. If Emile survives then we can consider what this will mean for his poor mind in the future.
>>3965687Dis gun be good, I didn't particularly want to see Captain Canton fall apart but as always Crazy shit happens in a forgotten quest.https://www.youtube.com/watch?v=lKfupO4ZzPs
>>3965694>It was the voices
>>3965697Yeah I could see failures in conversation where Emile trails off and gets a distant harrowed look or acts a bit weird and distracted or something only to mention voices etc
>>3965694I imagine he's gonna be having nightmares of Anarchy's voice for the rest of his life, right?>I...AM...ANARCHY>I...AM...ANARCHY>I...AM...ANARCHY
Where's loreanon when you need him? Are there any mental healing magic or blessings in the lore? Can we visit some sort of powerful fae to heal our mind?
>>3965703>Visit a fae and letting them doing magic on our mind>Ever
>>3965703>Can we visit some sort of powerful fae to heal our mind?Mor like "Can we visit some sort of powerful fae to fuck up our mind even further and twist it to serve their ends"
>>3965705Desperate situations call for desperate measures. Fae especially ancient ones are the absolute kings of magic in this setting. If they can't then nobody can.>>3965706How about that fae exiled child?
Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest RuinsSlaughter in the Catacombs>Cautious – PARALYZED WITH DREAD>Terrible Foe: A clean hit by this creature is certain death. All combat damage sustained is increased by 1 (before AV).>Fickle Comrades: You share a common foe, but the Order Reginae will not intervene if your death is imminent.>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)>Frenzied Aura: Will Tests are required to avoid combat stances being affected (Defence chance to be paralysed, Aggressive chance to hit friendlies)Sir Emile Andrei, Young Knight of Romaine: BATTERED Lord Kasper Alexandi, The Second Herald: HEALTHYSir Felix Hancroft, Order Reginae Knight: BATTERED>Combat = +74DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Lord Kasper Alexandi +25DC, Sir Felix Hancroft +15DC, Blademaster +10DC, Law of Adam +4DC, Mark of Cain +5DC]>Armour Value = 45AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll] >Combat Re-Rolls = 0 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +0, Order Reginae Blessed Artefacts (+1 Ally Re-Rolls)] As these are only allies of convenience, the QM will make announce if any are being used this round.VSANARCHY, The Third Son of Sin: WOUNDED [2]>Combat = 55DC [Wound (Snapped Neck) -10DC, Wound (Mangled Arm) -5DC, Unholy Strength +25DC, Abominable Resilience +25DC, Warped Pitplate +20DC]>Armour Value = 35AV [Warped Pitplate +40AV, Avenger -5AV, Warped Pitplate +0 AV re-Roll]>Combat Re-Rolls = 3 [Son of Sin +3, Hammer of the Gladiator’s Son +0, Sacrilegious Artefact +0]Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)0 Success = Suffer a solid blow (3 degrees of damage sustained)1 Success = Exchange glancing blows (0 degree of damage inflicted, 2 degrees of damage sustained)2 Success = Inflict a solid blow (0 degrees of damage inflicted)3 Success = Inflict a mighty blow (0 degrees of damage inflicted)Crit-pass = Inflict a killing blow (what it says on the tin)Doubles Pass = +0 damage ignores opponent AV or Dismounted/Disarmed penaltyDoubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.Personal Combat>DC 69 >3 rolls of 1d100> Order Reginae Allies are Using ONE re-roll this round> ANARCHY is using THREE re-rolls this round> You have 1 Re-Roll (including allies)Witness your Doom.
>>3965709>Let's let a child perform what I assume is the magical equivelent to brain surgery
Rolled 91 (1d100)>>3965711
Rolled 17 (1d100)>>3965711
Rolled 21 (1d100)>>3965711
>>3965709We're haunted but I wouldn't call us desperate (except for our current situation). >Fae especially ancient ones are the absolute kings of magic in this settingI'm aware, which is why it's a terrible idea. They're also called the "Foe" and we waged a war of genocide against them. Submitting our minds to their magic seems... overly optimistic>>3965713Well fuck, I hope we get a few good rolls in
Rolled 34 (1d100)>>3965697>>3965699>>3965700I mean going by key traits alone Emille could go a bit nuts with his idealism leaning into a crazed desire for perfect chivalry and knighthood.He could lean into hedonism with Heartiness losing the horror among silk sheets and warm flesh.Pride could be really bad and actually engaging with this thing and letting it into our soul?Crazy PTSD borne of pithorrors, a crazy need to NOT Face such a thing some would call it cowardice>>3965703Faith maybe? I feel like getting the Fae involved is asking for trouble.>>3965711REDEMPTION!
Rolled 88 (1d100)>>3965714Using ANARCHY's first re-roll to counter this.
Rolled 52 (1d100)>>3965716Using ANARCHY's second re-roll to counter this.
Rolled 4 (1d100)>>3965711Re-rolling I suppose>>3965713
Rolled 85 (1d100)>>3965722>>3965716Using Anarchy's third and final re-roll to attempt another counter.
>>3965672Oh cain on the cross.
>>3965721Do the double fails count for rerolls?>>3965724Should've let me roll the double fail anon
>>3965729Can't re-roll doubles IIRC
>>3965730If that's true then sorry for the misunderstanding
Well as expected. Very Very high chance of getting at least one success after all rerolls are accounted for. Well at least its a DC80 with dmg spread about 3 potential targets.
>>3965732S'all good knigga
Rolled 3 (1d3)>>3965729As a general rule, doubles can't be challenged except under very special circumstances.>>3965726>>3965724>>3965722>>3965721>>3965716>>3965714>>3965713>1 Success (Glancing Blows)>Double fail (Heater Shield DESTROYED. Re-Roll next successful Will Test roll)> 2 Degrees of damage sustainedNot great, but far from the worst outcome. I will now roll to determine where the damage falls.1 = Sir Emile Andrei2 = Lord Kasper Alexandi3 = Sir Felix Hancroft
>>3965736Oh not our heater shield
Losing 20AV is going to hurt but at least we still have our sword
>>3965736Sir Felix Hancroft Armour Value>Armour Value = 50AV [Full-plate +30AV, Heater Shield +20AV]>+1 Re-Roll (Companion Shield of Faith)2 rolls of 1d100. You have 1 Re-Roll (can be used for companion or saved for self).
Rolled 20 (1d100)>>3965740
Rolled 26 (1d100)>>3965740
>>3965738Strangely appropriate, considering how we got wrecked by its aura.>>3965739Losing that means cautious is no longer viable, since that represents 40AV when doubled. We'll need guarded from this point on.
>>3965741>>3965742Based Sir Felix tanks all of it
Rolled 80 (1d100)>>3965740
>>3965741>>3965742Solid rolls boys, a true knight if I ever saw one
>>3965741>>3965742Nice rolling.I think we will leave it there for tonight gents. The vote for the mental affliction will be held with the combat stance tomorrow.
>>3965748Great session, I can't wait to see what happens next
RIP sir Andrei's mind.
>>3965748I can't wait to see what Emille's mind will go through.
>>3965748Are there any mental healing magics or blessings in the setting? Anything in Canton or Carthago? Have a good night Forgotten.
What would have happened if we went with guarded? What should our next combat stance be? I think we should go on the offensive since Anarchy burned all of his rerolls
>>3965755> I think we should go on the offensive since Anarchy burned all of his rerollsWe absolutely should. We we've done our turtle thing to avoid damage and now it's time to strike and hopefully end this before it gets any worse
>>3965752There are, though much rarer than treatments for the body. While the effect of the affliction will be significant, it will not necessarily be irreversible.
>>3965755>>3965757Does losing our heater shield affect combat DC? We should get a new one if we survive this.>>3965759Thank the Almighty
>>3965760Yeah we definitely need a new shield after this. It affects our AV, our armour score essentially>>Base AV: 40AV (Breastplate and Helm +20AV, Heater Shield +20AV)
>>3965755If we went with guarded, we would have neither done damage, nor received damage.>>3965760Losing the heater shield does not affect DC, only AV.With current DC at 69, its about 97% chance of at least 1 Success with 3 rolls and no-rerolls.That allows us to avoid the 2 damage on 1 success and has a very small chance of no success. With guarded, our attacks are still no affected which means if we roll well, we can still do damage.We need to avoid further damage as even losing one companion means our DC drops to either 54 or 44 which would be disastrous. Slow and steady, take this thing down while minimising casualties. The moment we lose someone we're either dead or we start to lose badly.
>>3965760I think the shield just affects AV
guys I think I know how to cure our mental affliction
>>3965763>>3965755Keep in mind that the Guarded stance would also have been rendered inoperable by the Will Test crit-fail.
>>3965766Ah thats fair. forgot about that.
>>3965755While turtling may be safest this thing is going to shred our equipment if we wont to retain equipment and life we have little choice in the matter but to go on the offensive.>>3965759well this just means we need to bundle it up like a good little knight and turn it to something healthy like Alcholism or an unhealthy desire to copulate before marriage!
>>3965766Yeah the will test critfail meant that we wouldn't have benefited from either stance either way.
We should come up with good mental affliction write-ins just in case the presented options aren't diverse enough
>>3965770Thats a poor justification though. Theres only 9 datapoints on the scale where such an event can happen. After considering for doubles pass/doubles fail, only 3 would qualify, 77, 88, 99.The chances of hitting one of those affected is 8% with our three rolls and would count only if we only got 1 success or less in the combat phase. Its a danger but a small one.
>>3965782I trust math anon, he is good at math
Yeah I think we should just go all out and try to kill this thing.
>>3965687>>3965672Emile has seen through the veil to the truth of this world.
>>3965765Ruin... has come to our house.
>>3965759Honestly this entire situation has gone way better than I expected, the fact that we're not dead is more than enough for now.
>>3965672Wtf is this horse shit??!!! Just woke up god demm and we would have had 3 rolls under and just tanked this fight but no.Ahhaha forgoten must be ao happy.
Cain on a cross did we really just fucking crit fail our will test after everything so far?
>>3965672>>3965721Whew. The die are a cruel mistress
In before we start believing ourselves to be Anarchy at random points in conversation and battle.Hopefully if we survive this we should probably seek help right away to fix ourselves.
>>3965939That's less interesting though
>>3965672Man i love dankest dungeon. As much as i hate this crit fail, lest itl be something for mc to work though and that he cant go though all this and not come out changed.
>>3966022https://darkestdungeon.gamepedia.com/QuirkSo which bad quirk you think we will be getting?
>>3966036Obsessed with demons/sainthood.
>>3966036Hieromania
>>3966052Fear of unholy? +15% Stress and -10 ACC vs Unholy
>>3966036Off Guard- 50% chance lose 1 die roll the first round.PTSD Emile has to take a moment to get his head in the game, shrinking back from visions of Anarchy.
>>3966036Probably something beyond the veil related. Far sight, visions, occasional bouts of incoherent ranting.Real Oracle shit.
>>3966052>Demonomania >Believes is possessed by demonsThat would be interesting...Would either prompt a push into zealotry and self-flagellation as we attempt to ‘cleanse my our body and soul - or just a descent into cynicism and madness.
I'm so glad we chose a defensive stance imagine that crit fail with audacious
>>3965672I don't blame you anon, but I remain a little bitter over this one. What could have been 3 steps on a Path of Cain or Adam is now a trauma for Emile. It hard not wishing to turn back time.
>boo hoo we didn't 100% succeed everything muh trauma ;_;
>>3966473The greatest growth always happens on the hardest path.Unless we die, of course.
>>3966473Just be glad it wasn't a combat crit-fail.
>>3966485I think we need to get money for replacing our Heater, also better kitting out Mikhail and Macneal.Getting pumped for the Cathog part after we deliver the Pilgrims. Dragon! Dragon! Should be neat to see if our interaction with the Son of Sin is picked up by him.
>>3966503We gota get some of that bear fur on the way out.How much money do we still have? Thought that we spent most of it.
>>3966566>https://pastebin.com/iBg32ZQwFive wealth, according to this. Enough to cover a heater and the current debt, and probably a little more.There may be opportunities to pick up some things on the way out as well. If Emile isn't dead/in chains of course.
>>3966576>>3966566Also there's the Dragon Guard. We could send some of the wealth back to help our parents even and build up our Estate.
>>3966503We should be able to scourge up one from the dead kniggas lying about. Lots of shields without emblems.
>>3966576Ok, we got moneys, i do want that debt gone when its possible to do it.Do we stay with the same type of sheild or do we change?
>>3966601kite shield adds 5 dc when mounted and is 15 avbuckler adds 5 dc and 10avheater is the most defensivetho with guardian we can max our av out with cautious and a kite shield
>>3966601For the sake of convenience, here's the MF market.It might be worth reconsidering Emile's entire loadout, we've run into some issues where AV has been a deterrent on this journey. An axe or warhammer would be tremendously helpful. But it's not really necessary to kill everything either.
>>3966600Ooooor we could end up with The Hammer of thee Gladiators Son.1 reroll. -25AV. I'm not too thrilled with the idea of looting the dead vs taking a trophy won in combat. Those men will have squires and family members to inherit their shields and such.
>>3966633nah i really don't want to take spook boys hammer especially after getting mind fucked
>>3966643But maybe taking it IS the mindfuck. Oooh. And we have to make a will save to gain its bonuses!
>>3966662desu he seemed mad as fuck when he lost it if we pick it up he may go berserk
>>3966666>those digits
>>3966619I would go for something like kite sheild, cf bastard sword, fully plate, banner and war lance and a back up mace as a finaly thing.Ir we just have our sworn men build as differnt things as to deal with differnt stuff.
>>3966666More berserk?Think we could use that to distract him so the other guys could get a killing blow in?
>>3966676Unless Forgotten updates it, there’s no reason to use the Bastard Sword. In one hand, it costs twice as much as the Arming Sword with the same bonus and while two handing it you could just use an Arming Sword and Buckler that gives you the same DC bonus with a +10 AV.
>>3966756Its so much cooler though.
>>3966756If im not mistaken, bastard sword allows a buckler. Just like how we could use one with the halberd.So +15DC, 10AV
>0 Damage Inflicted!>0 Damage Sustained!>Will Test CRITICAL FAILURE! >Sir Andrei suffers Sanity is for the Weak!I… AM… ANARCHY!!!! You stumble back as the Son of Sin barrels into you, ripping your shield apart like a sheet of paper with terrible rending blows. You are powerless to stop it, you cannot even summon up the presence of mind to flee under it’s awful inhuman gaze. It grasps your helm in its giant clawed gauntlet and lifts you up by the head. Your eyes scrabble frantically about for some escape or purchase, expecting the crushing strength of the horror to crumple your helmet and skull in the next second.For the first time in your life you see the tenuous link to your own fragile existence laid out bare before you. Such a thin thread, linking you to this mortal coil. There is so very, very little separating you and all your lofty aspirations and goodwill from the butchered, silent slabs of meat strewn across this dungeon. One moment a man, with his own hopes and dreams. The next moment a corpse, a thing.…I am anarchy…. The Son of Sin whispers lovingly, like a husband to his wife or a mother to her child. It shares a secret with you in that moment. Your blade clangs to the floor and tears roll freely down your cheeks. The awful grip tightens…[1/2]
>>3967018[2/2]“Back, foul abomination!” A knight of the Order Reginae yells, full-body slamming into the creature’s side. The Pit fiend seems little more than annoyed, but drops you from its grasp long enough to swat aside the offender with it’s broken arm. The knight is sent flying and lands heavily, but otherwise appears no worse for wear. Your tentative hand finds purchases around the handle of your discarded blade. Trembling, shaking, sobbing like a child that lost his favourite toy, you pick yourself up again. Once more into the breach…===================================(1) Sanity is for the Weak. This affliction will influence Sir Andrei’s future conversation traits. In some ways obvious, in other ways innocuous. >SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.(2) Combat Stance. Will Test Required, re-roll 1 Success.>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.>Balanced - AV and Damage remain unchanged. Failed Will Test causes Coward’s Indecision. +1 Path of Thorns. Only Allies may suffer or inflict damage this round.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Cautious
>>3967024>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>3967024>>DIVINE VISIONS.YES>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3967024>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>CautiousBattle Shock sounds like a supreme no-no, the others should be manageable.Arrogance could also get us fucked from overconfidence.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.seems the funniest>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.lets guide this ship into the slip safely we lost our shield so our max av is 40 so cautious is bad
>>3967024>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.Oh Cain be damned we've gone from captain Canton to mad prophet!>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>3967024>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>Balanced - AV and Damage remain unchanged.
>>3967024>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.This one seems the funnest!>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3967035> Battle Shock sounds like a supreme no-no, the others should be manageable.It's like nobody pays attention to history and how "visions" turn out. We gonna get Joan D'Arc style ending.Lol. Emile will believe they're holy visions. Forgotten didn't say that they actually are holy.Might as well pick up the Hammer at that point. Seriously, if you're all gonna vote to be mind fucked by Anarchy, then let's take some shit.
>>3967024>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>3967078No one said they were unholy Knigga
>>>3967036>>>3967033>>>3967073Don't forget to link previous votes.
>>3967078It sounds more fun.This IS a game.
>>3967084sorry i probably dont count as I only just joined.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.Fucking love it. Literally >it was the voicesI hope everyone realizes he may or may not actually be hearing the voice of the Almighty>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>3967083I meanWe got them from Anarchy. And it's a crit-fail. Why would you think otherwise, just because Forgotten said *Emile* would *believe* they are holy & true?Read what's actually written there again.
>>3967073This is my previous ID, that was all from my phone posting>>3965939
>>3964078me>>3967036ffs IDs keep refreshing this is my fucking 4th
>>3967078I'm compromising between playing to win and playing to have fun. Like other anons have said, this sounds interesting.
>>3967085I mean. That's an argument I can't fight.Fuck it. >>3967071>>3967024Changing to > Put on the MaskEr. I mean> Divine Visions
>>3967024>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.>>3967078>It's like nobody pays attention to history and how "visions" turn out. We gonna get Joan D'Arc style ending.God forbid we try to vote as in-character as possible>Seriously, if you're all gonna vote to be mind fucked by Anarchy, then let's take some shit.Dude every one of these options is us being mind fucked by Anarchy... we don't have a choice, stop trying to justify taking the evil, corrupting things loot with us just to fuck ourselves over more down the road
>>3967091I don't think it's a matter of holy versus unholy. It's a matter of real or not.
>>3967100> God forbid we try to vote as in-character as possibleLiterally all the votes are in character. Stop using this argument, you're using it wrong.> don't take the lootBut, Anon, what if God gives us a vision to use the hammer? Anarchy showed us that the only true shield is that of Faith, tearing the metal apart so easily. We should trust ourself to the Almighty and instead devote both hands to smiting evil.With this sweet fucking two handed hammer we won in righteous combat. Surely you don't think mere lumpen metal can overcome the presence of the Almighty himself.
>>3967101I mean, false visions are heretical by their very existence.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Guarded - Exchange of Blows does not inflict or sustain damage.Now "THIS" is going to make things interesting. I wonder what divine inspired missions we shall go on.
>>3967109Yeah you're moving the goal posts on that.>>3967091>We got them from AnarchyYou implied that the visions are from an unholy source and not just a figment of Emile's imagination.
>>3967024>BATTLE SHOCK>Guarded
>>3967024>Divine VisionsArrogance will fuck our interactions, and Battle Shock is a no-no because we are SWORN TO VALOUR, but as someone involved with facing down literal unholy evil, people might actually believe what we say about our """Visions""">AudaciousWe shall overcome our dread with hollow courage!
>>3967091We got them from the crit-fail not necessarily as a result of the specific mal intent of Anarchys aggro field, they could just as easily be an affliction of stress of the situation for Emille.
>>3967112It's not "moving the goal posts". The visions are either holy or they aren't.If there's any realistic fear of contamination though, hearing voices is unlikely to be anything good.
>>3967121They's still unholy, heretical blasphme if they aren't from the Almighty.
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Guarded - Exchange of Blows does not inflict or sustain damageWhat if...what if our injured mind, to keep what semblance of idealism we had at such a sudden revelation...made Emille start to have visions to justify this mindset.
>>3967127well thats what you believe anon so you do you.
i wonder if forgotten will roll a d2 in secret for if the vision is true or not?
Since it's causing distress, let's consider some of the other implications.>VisionsEmile is outspoken about his faith and occasionally clashes with standard practices due to his visions. They aren't real and someone's going to take offense to Emile's actions and hold him accountable. Emile must defend his reason and understanding. It's also the most likely to get someone's attention and eventually get cured without Emile needing to do anything.>Battle ShockEmile potentially becomes conflict avoidant. Perhaps not a coward, but his aversion to bloodshed could be seen as such. Negative impacts with the Rabes going forward. Comparable to the yips, probably the only way to fix it is to brute force through, which may in fact make the situation worse.>ArroganceProbably the worst of the bunch. It's going to get all the wrong attention and rub everyone the wrong way with how intolerable Emile will be. Conflict will be unavoidable at most junctures, because Emile can bait knights into fighting him with his new braggadocios nature. And then the issue of what happens when he runs into someone who beats him soundly. Does it fix him? Or does it shatter his identity?There is no 'good' choice here.
>>3967107>But, Anon, what if God gives us a vision to use the hammer? Anarchy showed us that the only true shield is that of Faith, tearing the metal apart so easily. We should trust ourself to the Almighty and instead devote both hands to smiting evil.This hasn't happened so it's a pretty irrelevant argument >Literally all the votes are in character. Stop using this argument, you're using it wrong.There are degrees of in-character voting. Yes, all the options presented are things Emile would possibly choose, but sometimes they are on a scale and our choices change and influence Emile as a person. Besides, your argument here kind of nullifies your argument that we shouldn't choose it because of *real world history*. A thing that doesn't exist inside the game. Emile is a religious, haughty knight who sees himself as above the common rabble. Despite this he believes it is his duty to protect them and ensure that things remain just and fair. That could easily translate into "Divine visions" in a moment like this>If there's any realistic fear of contamination though, hearing voices is unlikely to be anything good.Except that Emile may take a vision as being his god attempting to provide aid in a moment of extreme difficulty. Sure, that may not be what it actually is but Emile is a religious man and could be grasping for anything to remain afloat and sane in this mental attackHonestly you just seem thirsty for loot when it's obviously a bad idea. I think Emile would recognize that this things armour and weapons are likely tainted and unholy and therefore not want anything to do with them for risk of being tainted himself
>>3967122You implied the vision would come from Anarchy so they are unholy. Now you say anything that's not directly from the Almighty is unholy. That's moving the goal post. Anyway, I don't disagree that they would be heretical in the eyes of others. Absolutely will. I disagree on your definition of unholy. Like there is a grey area in-between holy and unholy. It's not all black and white
>>3967135I personally saw Battle Shock as the easiest to resolve without putting more stress on Emile's faith, although a Haughty noble Knight is probably the least dangerous. I mean, no shortage of those in the Kingdom and being confident about fighting is something Emile can actually back up pretty damn well.Note how the flaws relate to Haughty, Hearty, and Idealistic?But fuck it. Let's put on the Mask.
>>3967078There is literally nothing wrong with expelling the Langlish
>>3967143> Like there is a grey area in-between holy and unholy. It's not all black and whiteThat's . . . Not how Religion works though? False Prophets are unholy.And I mean, good luck explaining that to anyone who finds out that we are recieving visions after fighting an abomination that messed with mens minds and drove them mad.Like.We're surrounded by people driven to madness by Anarchy and you want to insist that the visions aren't related to some residual taint left behind from it?Like I said, we might as well pick up the hammer for glorious 2 handed mayhem if we get visions that can convince us anything is "holy" and the will of the Almighty.
>>3967155Haha holy fuck, I hope this is actually a vision we have.
>>3967155Remove Moustache! Yes. Even better if Emile comes to believe all non-approved hair is hair-etical.
>>3967018 >>DIVINE VISIONS.>>Guarded - Exchange of Blows does not inflict or sustain damage.WE ARE ON A MISSION FROM GOD
>>3967024>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>Balanced - AV and Damage remain unchanged.This is a battle scar like any other.
>>3967099>>3967024Actually please ignore this vote switch.I'm going to stick with> Battle Shock.
>>3967024>>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.THE ALMIGHTY WILLS IT>Cautious
>>3960439This is me>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>>3967024>AudaciousI feel like Battle Shock is the best thing we can pick, especially taking into account it is logical alongside the "Paralyzed with Dread" debuff last turn. Besides, being a warrior is the core of a knight. It would be nice to see how Emile deals with a piece of his identity damaged and how he manages to cope with the fact that battle is not glorious for him now, but terrifying.A more grim and dark story is fine with me. I feel this opens more roleplaying avenues tahn being a Zealot or an outright idiot.
>>3967024>battle shock>are we order?
>>3967024>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.>Guarded - Exchange of Blows does not inflict or sustain damage.
>>3967024>DIVINE VISIONS>Belligerent
>>3967024>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inf
>>3967024>DIVINE VISIONS.>Belligerent
>>3967024>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.