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After discovering the secret CLONE ARMY being bred on Kamino, the Jedi Master OBI-WAN KENOBI learns of a secret gathering on Geonosis that threatens to plunge the entire galaxy into civil war. With no time to spare, the Senate orders the creation of a military force capable of answering this challenge and the GRAND ARMY OF THE REPUBLIC deploys to its first battle.

You are a Clone Trooper created along with your brothers for fighting and winning this war. The training and preparation of the last ten years at last comes to this defining moment, where every skill will be tested. The defeat of the SEPARATIST menace must be assured…
>>
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Previous Thread: >>3966149
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Clone%20Wars%20Quest
Character Pastebin: https://pastebin.com/jtDU0RJG

EPISODE 1

Geonosis was the battle that started it all. For ten years we had been training, preparing, and readying ourselves for that moment. When the time came for the battle we only had a matter of hours to marshall ourselves and depart Kamino, but we were ready. Loading onto shuttles and starships, the might of nearly 200,000 of our brothers and vehicles marched like a well-oiled machine. Even though we had never done it before the operation was as controlled and coordinated as our daily exercise routines.

The only thing different from the simulators was the presence of the Jedi, the legendary warriors with near magical abilities. Most of our sergeants in training had no love for them, but still warned us they were formidable for all their teachings of peace and harmony. That made us respect them, especially the one who was barely taller than our knees. Jedi Master Yoda took overall control of the coming battle, his other Jedi dividing themselves between the roles of becoming generals for our formations and forming an advanced strike force that aimed to complete the mission of capturing the rumored Separatist leaders on the planet.

Since we were untested, the Jedi mostly wanted us there for backup in case the Genosians were able to put up any staunch resistance. To support the Jedi, our forces had been ordered to capture a large structure, referred to as “The Arena”, as a forward operating base and defensive strongpoint. After securing the Arena, we were to set up shop and use it as a control point, hospital, and landing pad for further incoming forces. It was thought that we would only need to hold out until the Jedi bagged their quarry and returned to withdraw.

No one knew what a fight we were in for.

Far from being simply a meeting place for the Separatists, the Geonosians were in full production for them, cranking out hundreds of thousands of droids, vehicles, and ships for their war machine. It had been easy for us to assume the Geonosians were just simplistic insectoids, but their machines were deadly, their warriors fierce and devoted, and they left enough surprises that, by the end of the day, we would never make those kinds of assumptions again.

Brother, where were you when the battle truly started?

>In the Arena, we were on standby there when the Geonosians sprung their trap…
>Over the frontlines. We saw immediately just how much the Jedi underestimated the fight…
>Still aboard our Acclamator, preparing to make our drop. It turned into a race against time...
>>
>>3989153
>In the Arena, we were on standby there when the Geonosians sprung their trap…
>>
>>3989153
Woo, war's done! Time to find a life in this new Empire or the Outer Rim.
>>
>>3989153
>>In the Arena, we were on standby there when the Geonosians sprung their trap…
>>
>>3989153
>In the Arena, we were on standby there when the Geonosians sprung their trap…
>>
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>>3989157
>>3989168
>>3989173
>In the Arena, we were on standby there when the Geonosians sprung their trap…

The red tinted skies were a burning reminder that you weren’t on Kamino anymore. The irradiated, blasted world you had landed on was as different from your home as any place in the galaxy was like to be, you thought to yourself. On the way down to the surface you had been struck nearly dumb at the vast expanse of desert which seemed to cover the entire planet. A dusty red ball, devoid of any life, had been your first impression. That’s when you had noticed the great spires, towering constructions reaching high into the air and certainly filled with millions and millions of life forms. They stood out from the empty plains and announced a world that was not only occupied, but industrious.

The flak and explosions on the way down announced the Geonosians were ready for a fight too.

You look around the Arena for a moment, marvelling at the size and capacity of such a place. The floor alone was big enough to serve as a marshalling field all its own, with plenty of room for the half dozen LAAT/i gunships waiting quietly in reserve and the half dozen more busy ferrying personnel and supplies from the Acclamator assault ships high above. Your own was there, along with your brothers busying themselves with preparing for the inevitable call to action. For now, however, things had been suspiciously quiet. The advanced commando and pathfinding teams had reported that the Arena was largely undefended. Your brothers had quickly secured the position, allowing you and the rest to land largely safely. Teams had been sent below to look for any surprises or hidden threats, but so far there had been nothing.

Outside the walls of the Arena, your brothers were busily preparing trenches and vehicle positions. Your own squad was waiting on standby to perform any pickups of critical wounded for return to the Arena for advanced treatment. You wished that you were out there instead of here, but your orders were clear and necessary: The need for medics and ambulances was expected and it was only a matter of time until they were called. You were fortunate though that you had something to do at the moment.

You pass by hastily erected tents, serving a number of duties for various parts of the army. To the left, near the landing area were the shelters meant for treating and triaging the wounded. Before you was a series of tents hosting communication and command equipment, where the commanders and Jedi coordinating from here were busy working. On your right is the logistics and ammo depots, already preparing supply dumps and stocking up for a protracted fight.

You walk into…

>The central command tent, you had been ordered to report for a situation update...
>The supply depot. You were going to see what extra equipment you might be able to get for the LAAT/i…
>The hospital reception shelter. CT-2337 had asked you to check if they needed any assistance...
>>
>>3989200
>>The central command tent, you had been ordered to report for a situation update...
>>
>>3989200
>The supply depot. You were going to see what extra equipment you might be able to get for the LAAT/i…
>>
>>3989200
>The central command tent, you had been ordered to report for a situation update...
>>
>>3989200
>>The central command tent, you had been ordered to report for a situation update...
>>
>>3989200
>>The supply depot. You were going to see what extra equipment you might be able to get for the LAAT/i…
>>
>>3989200
>>The supply depot. You were going to see what extra equipment you might be able to get for the LAAT/i…

I’m hyped
>>
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>>3989206
>>3989218
>>3989226
>The central command tent, you had been ordered to report for a situation update…

Entering through the flaps to the tent, you proceed into a realm of controlled chaos. A large number of holoscreens have been hastily erected, the blue light giving the whole interior an artificial blue glow. A number of Clones are busy setting up more consoles and positions still, while around a central table you see a flurry of activity. A few clones, wearing the distinctive marks of various Clone Commander ranks listen intently to the instructions pouring from the other side of the table. Standing there are what must be two Jedi, both clad in their distinctive light brown robes.

The first is a Sullustan, they’re doing the majority of the talking you note, and their staccato, rapid speaking style is almost dizzying to try and listen to for too long. He seems to be issuing orders one on top of each other, going to different Commanders almost at random, rather than being listed out to each in turn. There's little to no pause between his sentences either, you can't help but wonder how the officers are keeping up. The other Jedi is much smaller, likely one of their trainees you had been briefed on. They appear to be a Miraluka with shock white hair atop their tanned brown skin, most of the rest is obscured by their robe. Each of them carries a lightsaber on their hilt, the first time you’ve ever seen real ones.

You fall in at the command table and snap to attention, waiting for a break in the torrent of commands to address the Jedi General.

“CT-0027 reporting for orders, Sir!”

“Troo-per,” the Sullustan chirps, in a flowing sort of way, “We-have-re-ports-of-in-jur-ies-in-the-low-er-lev-els. Your-team-must-go-to-ass-ist-at-once.”

You immediately respond in the affirmative, but it does seem strange for your brothers to be leaving your LAAT/i. The fight on the outside of the arena must be less and less likely.

You’re about to turn and exit the tent, when you see the Miraluka reach out and grab the Sullustan’s robes.

“Master,” they practically whisper, “We are attacked.”

The larger Jedi looks to them in surprise and the Clone Commanders all seem to be confused. Suddenly you hear it…

>A massive, reverberating roar filling the air of the Arena...
>The sound of humming and buzzing, almost deafeningly loud…
>A barrage of blaster fire and the shouting of Clones...
>>
>>3989246
>>The sound of humming and buzzing, almost deafeningly loud…

https://starwars.fandom.com/wiki/First_Battle_of_Geonosis

If it helps here is the legend list of forces we may encounter as well as possible assets.
>>
>>3989246
>>The sound of humming and buzzing, almost deafeningly loud…

BUGS IN THE WIRE, WEAPONS FREE!
>>
>>3989246
>>A massive, reverberating roar filling the air of the Arena...
>>
>>3989246
>The sound of humming and buzzing, almost deafeningly loud…
>>
>The sound of humming and buzzing, almost deafeningly loud
BUGS!
>>
>>3989246
>>The sound of humming and buzzing, almost deafeningly loud…
>>
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>>3989278
>>3989277
>>3989272
>>3989252
>>3989250
>The sound of humming and buzzing, almost deafeningly loud…

“Coun-ter-att-ack!” the Jedi General shouted, although his staccato made him sound more like an amplified droid than anything, “We-must-hold-the-A-re-na!”

The Jedi both reach for their lightsabers and ignite them, a flash of green and purple drowning out the blue light of the command tent in their immediate vicinity. Not wasting a moment, they slice through the tent wall behind them and charge outside into the Arena. The Clone Commanders all draw their weapons, mostly carbines and pistols and begin hurrying out into the fray. You draw your own carbine and follow through the slits in the tent, looking over the scene unfolding.

From the floor of the Arena, you immediately identify the source of the buzzing. At the very highest parts of the stands surrounding you, Geonosians are pouring out from holes in the walls. They must have snuck in through an undiscovered passage or simply powered their way past the troopers sent below to hunt them out, you think. The insect-like warriors are quickly overpowering all the Clones on the upper levels, who were there mostly as observers to the area outside. You watch as sonic blasters from above impact tsome of the Clones, causing them to scream out in pain before dropping. They were likely dead in an instant from the impact. Other warriors are carrying long pikes and dropping in from above. The Geonosians are acting like jet troops, launching themselves from the high stands and landing right in the middle of the tents and marshalling areas and sewing chaos. You see the two Jedi barreling toward a particularly large group over by the depot.

Over the blasting and buzzing, you hear the distinctive sounds of LAAT/i trying to take off. It rises into the air a few meters, before a hail of fire starts tearing away. You see one of the wings break off from the heavy impacts and the LAAT/i topples back over, driving itself into the Arena floor.

This was getting bad fast. You think you might be able to help the Jedi, but if the stories are true, you might just get in their way. Your mind instantly thinks of your brothers, together you might be able to put a stop to the snipers pouring fire down on to you. They're some distance away however and you would likely need to fight through to get to them...

>Follow after the Jedi, if the Geonosians blow the ammo depot, it could be disastrous.
>Start heading back to your squad, the sonic blasters are the big threat and you’ll need firepower.
>>
So warrior caste geonoians or the Elite Warrior class?

Or perhaps Picadors?
>>
>>3989286
>Follow after the Jedi, if the Geonosians blow the ammo depot, it could be disastrous.
>>
>>3989286
>>Start heading back to your squad, the sonic blasters are the big threat and you’ll need firepower.
>>
>>3989286
>>Start heading back to your squad, the sonic blasters are the big threat and you’ll need firepower.

>Organize our squad to become a aggressive medic unit. Drag confused troopers to follow us and either help them hold a carbine or pistol or drag them to the back to get them patch up.

All clones should have Bacta patches for emergencies, organize and use those.
>>
>>3989286
>Follow after the Jedi, if the Geonosians blow the ammo depot, it could be disastrous.

A Beskad resists lightsabers, right?
>>
>>3989294
I meant for confused or slightly injured troopers to be stretcher carriers.
>>
>>3989295
It does to some extent
>>
>>3989286
>>Start heading back to your squad, the sonic blasters are the big threat and you’ll need firepower.
>>
How exactly do clone designations work, anyway? Are we the 27th clone of our kind? Because there had to have been more than 9999 clones, so that doesn't seem right.

Do the numbers get reused? Or do they add more later on and only the first batches had four number designations?
>>
>>3989302
You're ignoring the letters before the number. Our full designation is CT-0027. This just means we're the 27th clone of the CT series. There's probably also an AA-0027 to ZZ-0027.
>>
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>>3989301
>>3989292
>>3989294
>Start heading back to your squad, the sonic blasters are the big threat and you’ll need firepower.

Your best bet is to link back up with your brothers, you quickly determine, so that you’ll be able to effectively counterattack. You start running back the way you had just moments before come from. The medical tents look to have been wrecked already, with blast ripping the shelters to shreds, you only hope that the droids and supplies inside are fine.

As you pass by you see a pair of Clone firing rapidly at a trio of Geonosians charging them with pikes. You stop and raise your carbine, adding your own firepower to the fray. The warriors take blast after blast, their exoskeletons seemingly allowing them to shake off the hits without effect for the most part. One of them finally drops when a blaster bolt brains its head, but the other two two strike forward lightning fast, stabbing one of the troopers with the pike in dramatic fashion. The other clone manages to parry the lancing strike coming for him, but you see the other Geonosian sweeping around to take him from behind. The bug is using its wings to rapidly pick up speed. You might be able to take him out with a few well placed shots, you think, but he might still have momentum. Feeling the weight of the Mandalorian short sword on your back, you're reminded that you can probably take these things in melee simply enough...

>Keep firing from distance, clip his wings and bring him down!
>Draw the beskad and cut him off! Countercharge!
>>
>>3989303
I though that was a job descriptor, desu. CT for general clone troopers, CC for Clone Commanders and so on.
>>
>>3989302
>>3989303
CT is actually the general designation for Clone Troopers, like CC is for Clone Commanders. The real trick is that the clone designation is actually a lot longer, like mine for instance, but for most uses shortening to the last four is much more convenient and still useful
>>
>>3989305
>Draw the beskad and cut him off! Countercharge!
>>
>>3989305
>>Keep firing from distance, clip his wings and bring him down!
We trained our entire life with our carbine. The only experience we have with the Beskad is a single duel against a Mandalorian.
>>3989306
Nah I think the ID naming convention is just letter-letter-number-number-number-number. Could be wrong.
>>
>>3989308
Nevermind then, I was wrong.
>>
>>3989305
>>Keep firing from distance, clip his wings and bring him down!
>>
>>3989312
We've also just seen three clones struggle to take out even one Geonosian with blasters. And we're noted to be very effective in melee. I'd say this is a good place to test how vulnerable they are to that, since failing here doesn't necessarily fuck us completely.

If it doesn't work we can stick to the carbine for the rest Geonosis.
>>
>>3989305
>>Draw the beskad and cut him off! Countercharge!
>>
>>3989305
>Keep firing from distance, clip his wings and bring him down!
>>
>>3989322
>>3989315
>>3989312
>Keep firing from distance, clip his wings and bring him down!

Quickly adjusting fire, you lead the Geonosian a bit higher. Firing rapidly, you manage to put several shots into the warrior’s wings. It doesn’t seem effective at first, but you clip something vital which causes the charging enemy to suddenly veer and come crashing into the ground, rolling nearly in your direction.

The warrior gibbers loudly, in what you can only assume is some Geonosian form of cursing, but you’re upon him instantly. First kicking away his pike, then stepping on one of his arm-like appendages, you lower your blaster and send a hail of fire into his head. The Geonosian screeches and then falls silent as you finish him off. The other trooper has managed to take care of his own bug problem as well, pinning the Geonosian down and smashing his head with the butt of his rifle. He gives a short thanks and quickly hurries off in the direction of more fighting.

The bugs are still descending, the upper levels of the stadium literally swarming with enemies. You notice that many up there seem smaller than the ones on the ground, but it could just be perspective and distance playing with your mind. What was certain was that the sonic blaster fire was still causing massive damage throughout the camp. The sound of the weapon blasts shooting past and impacting was horrifying enough on its own, truly a weapon meant to be effective and inspire terror.

You’re closing in on the LAAT/i position when you catch sight of your brothers fighting from positions around it. It seems a little odd to be certain it’s them, but you’ve seen them enough that their body language and weaponry is enough. Guile has his long-barreled blaster out and looks to be picking targets out of the sky and bringing them down. 4582 is right beside him, his own blaster rifle joining in to finish the dropped targets off.

2337 is already busy dragging brothers from out in the open back to cover in and around the LAAT/i, his carbine barking out when a Geonosian gets too close. You can see there’s still a couple down clones nearby, you might be able to help him quickly before dealing with the bugs…

>Help 2337 get the last clones to safety, they can help cover our attack.
>There’s no time, get mounted up and ready to fly!
>>
>>3989327
>>Help 2337 get the last clones to safety, they can help cover our attack.
>>
>>3989327
>Help 2337 get the last clones to safety, they can help cover our attack.
>>
>>3989327
>>Help 2337 get the last clones to safety, they can help cover our attack.

Our job is to help the injured
>>
>>3989327
>Help 2337 get the last clones to safety, they can help cover our attack.
>>
>>3989327
>>Help 2337 get the last clones to safety, they can help cover our attack.
>>
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>>3989343
>>3989335
>>3989334
>>3989331
>>3989329
>Help 2337 get the last clones to safety, they can help cover our attack.

You signal to Guile and 4582 as you approach. They catch sight as you point out 2337. They nod in compliance and start sweeping in his direction, keeping the air above him clear with a steady supply of covering fire. You hoof over to the medic as he drops a Clone behind a hunk of rock that’s broken off from the arena wall. It’s large enough to give cover to a number of clones more than the two currently lying behind it.

You pat 2337’s shoulder and he acknowledges you before the two of you charge, back out into the open. You’re much faster than he is, so you direct yourself at the trooper farther out, closing the distance rapidly. You dive and slide to his side, a sonic blast passing just overhead as you come to a stop. Shaking your brother with your free hand, you feel him respond sluggishly and he doesn’t seem to be able to answer verbally, he must have been jarred by a nearby blast because there’s no sign of damage to his armor but a trail of blood running from his helmet. You quickly get back to your feet and start dragging him back toward cover.

As you pull, you hear him begin to cough and gargle violently, there’s no time to stop though-- not here with the Geonosians still firing down. When you finally reach cover you, pull him to safety and start working to get his helmet off. He’s not coughing anymore, you realize, and you quicken your pace, struggling to get his head out of the helmet.
There’s a rush of blood from inside the helmet as you break the seal and the sight of his face tells you everything you need to know. Blood pouring from his eyes and ears, it’s obvious a sonic blast happened far too close to his head for him to survive.

You turn away, trying to refocus yourself. 2337 has his man behind cover now too, in much better condition. You quickly direct the three wounded troopers to help keep the LAAT/i covered with what weapons they have. The extra fire might just give you a little better chance. 2337 looks like he wants to stay and help them, but they’ll have to make do for now. Together, the two of you run back over to Guile and 4582’s position.

“What’s the plan, Double-Oh?” 4582 asks loudly between shots.

“We’ve got to put some fire on those sonic blasters…” you start….

>”Focus your rifle fire on them, we’ll keep you covered!”
>”We need to get airborne. The LAAT/i can turn this tide!”
>>
>>3989362
>>”Focus your rifle fire on them, we’ll keep you covered!”
Trying to lift-off now is too risky.
>>
>>3989362
>”We need to get airborne. The LAAT/i can turn this tide
>>
>>3989362
>>”Focus your rifle fire on them, we’ll keep you covered!”

Taking off in this Chaos is just asking to get shot down.
>>
>>3989362
>>”Focus your rifle fire on them, we’ll keep you covered!”

>Use the laster turrets on the wings to provide fire support. That’s the only weapon that can help while laying on the ground.
>>
>>3989362
>>3989390
Support this
>>
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>>3989368
>>3989380
>>3989390
>”Focus your rifle fire on them, we’ll keep you covered!”

The two blaster rifles go to work almost immediately. The distance is long, so 4582’s fire is a bit ineffective. He does, however, cause the the Geonosians to start moving a bit more, putting their accuracy off.

The real devastation comes from Guile.

Sighting in his DC-15X, the sniper takes a heavy toll. One by one, he proceeds down the line of the the firing warriors and drops them steadily. If 4582 made them take notice, you think, Guile is the one making them mad or dead. It doesn’t take long for your strategy to get figured out. The Geonosians seem to understand what’s holding up their attack and immediately send down a swarm of warriors toward your position.

2337 and you open fire as they approach, doing your best to deny them a straight shot to charge in. It’s when the wounded troopers from cover join in that you start thinning the attack down. The three blasters joining in with the crossfire from yours shreds into the bugs, sending multiple warriors to the ground in wriggling heaps. A few of them are able to touch down on the ground and press the assault, but they’re quickly dealt with by your fire as well.

When you look back up, however, you see a whole new problem descending.

Three massive, four-legged Genosians are coming down almost right on top of you. They bristle with metallic appendages and armor that you’ve not seen on any other warriors so far. You quickly warn 2337 and try to raise your carbine, but you realize you’re running out of space far too rapidly. You push him to the right as you roll to the left, dodging just in time the landing stomp of the first giant warrior. You scramble to your feet as the monster lets out battle cry directly at you, before beginning to thunder forward.

>Roll to the side and fire as it passes.
>Roll underneath and try to fire on its back.
>>
>>3989424
>Roll underneath and try to fire on its back.

Shit Geonosian elites, they must be the leaders.
>>
>>3989424
>Roll underneath and try to fire on its back.
>>
>>3989424
>>Roll underneath and try to fire on its back.
>>
Trooper why couldn’t we use the laser beam turrets on the wings to help weaken the hoarde?
>>
>>3989424
>>Roll to the side and fire as it passes.
>>
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>>3989425
>>3989428
>>3989430
>Roll underneath and try to fire on its back.

The Genosian approaches, a large trident-shaped gauntlet clawing out at you. Timing your movement, you dive beneath the swing just as it happens and try to roll underneath the brite bearing down on you. The momentum of the warrior carries it forward, past you successively, but the hind legs manage to smash into your armor. Unable to roll cleanly, you sprawl out and roll to a stop, your blaster carbine knocked out from your hands and sent tumbling away.

The elite has trouble stopping immediately and it carries itself about a dozen meters away before being able to stop and start turning. You need a weapon to bring this thing down, and you have to decide quickly…

>Get your blaster back, now!
>Draw the beskad, this time slash as it passes!
>Thermal Detonator.
>>
>>3989440
>>Draw the beskad, this time slash as it passes!
>>
>>3989436
Didn't quite have the votes is all. I waited a bit to see if any of the previous troops would sound off in favor, but it didn't seem like any more were joining in.
>>
>>3989440
>>Draw the beskad, this time slash as it passes!


>>3989451
Would it have helped?
>>
>>3989440
>>Draw the beskad, this time slash as it passes!
>>
>>3989440
>Draw the beskad, this time slash as it passes

Sorry late to the party sir!
>>
>>3989490
>>3989469
>>3989458
>>3989448
>Draw the beskad, this time slash as it passes!

Like an angry bantha the massive warrior comes charging back at you, blades searching and slashing to find purchase on your armor. You swiftly draw your own blade and feel the weight balance in your grip. Waiting until the last moment, you side step and slash with the beskad. There’s a crack of metal as you hit the monster’s gauntlet, but it deflects harmlessly.

This time, instead of stopping, the Geonosian spreads its wings. It takes off and immediately flips backward, before rolling and soaring straight on for another swing. You immediately see an opportunity. You dive forward again, causing the warrior to move in closer to the ground to try and swing at you. It’s all the opening you need, driving the beskad upward just as it passes overhead. The heavy mandalorian blade bites into the Geonisians extended abdomen, rending as it goes. The warrior lets out a terrible cry of pain, tumbling over and writhing on the ground as its yellow blood comes spurting from the horrendous wound, staining the red dirt of the arena floor.

You move in, careful to keep your guard up. The warrior is still flailing, but manages to direct a few of its lashes toward you. You parry low on the first and then deflect the second, the warrior becomes desperate and a flurry from its appendages drives you back. The Geonosian tries to struggle back up, but the more it struggles the worse the wound becomes. The noise coming from it is deafening, the screams of a dying sentient that knows it’s done for. Finally, most likely from blood loss, the warrior collapses and simply twitches on the ground as it dies.

Turning back, you see the other massive warriors have engaged your brothers, being held back momentarily by heavy blaster fire. You start to hurry back when…

>You see the farthest warrior suddenly go flying backwards.
>A flash of light separates the head from the nearest Geonosian elite.
>>
>>3989458
Possibly! The downside might have resulted in the elites landing on the LAAT/i instead, but the extra firepower could have been valuable.
>>
>>3989493
>>You see the farthest warrior suddenly go flying backwards.
>>
>>3989493
>>You see the farthest warrior suddenly go flying backwards.
>>
>>3989493
>>A flash of light separates the head from the nearest Geonosian elite.
>>
>>3989493
>>You see the farthest warrior suddenly go flying backwards.


>>3989494
That would have been useful
>>
>>3989493
>A flash of light separates the head from the nearest Geonosian elite
>>
>>3989493
>>A flash of light separates the head from the nearest Geonosian elite.
>>
>>3989496
>>3989497
>>3989504
>>3989499
>>3989508
>>3989511
Looks like a tie! Next vote breaks it or we'll roll in 10 minutes.
>>
>>3989493
>You see the farthest warrior suddenly go flying backwards.
>>
So how prestigious is us having a Beskad among the clones?
>>
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>>3989520
>>3989504
>>3989497
>>3989496
>You see the nearest warrior suddenly go flying backwards.

As if picked up and flung by an invisible, giant hand, the Geonosian rises in the air and then is sent flying straight into the side of the LAAT/i behind it. The warrior seems very shaken and struggles to stand up when, from above, a robed figure lands straight on top of it. There’s a flash of purple light and the warrior splits in half from the swing of the smaller jedi.

The Miraluka from before immediately bounds from the freshly hewn corpse of Geonosians and crosses the distance to the next elite in just two leaps. The warrior raises its own gauntlet, just for the lightsaber to slash through it and the creatures helmet, along with the head inside. The third warrior falls in pieces and the Jedu lands gracefully on their feet before running toward the center of the arena

“Attack!” the young disciple yells.

Your training takes over for your brothers and you and together you charge in behind the Jedi, leaving your LAAT/i and defensive positions behind. The Geonosians caught out by your charging force are swiftly destroyed by a combination of blaster bolts and lightsaber strikes. It seems that the attack’s back has been broken and you see a number of the bugs taking off in retreat back to the sky. More blaster fire thins their numbers even more. You’ve all done it! They’re in full pani--

KA-THOOOOOM

A massive explosion goes off from the far side of the Arena, a great fireball rising into the sky as the force of the explosion catches you off guard. Your brothers and you are knocked backward, left sprawling flat on your backs as explosion fire gives way to dark smoke and small secondaries. You roll to your side and see the young Jedi crouched down, having managed to brace before the shock hit. Your brothers all seem to be getting up as well, but the side of the supply and ammo depot looks to be in complete devastation.

The Geonosians that are still alive are now in total flight, either flying from the arena or scrambling into any hole or tunnel they can find. This battle is over.

You get back to your feet and check your weapon, before hustling over to the small Jedi.

>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.
>Recommend making a strike team to follow them into the tunnels, to prevent a follow up attack.
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>>3989523
>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.

Use this time.
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>>3989523

>>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.
>>
>>3989523
>>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.
>>
>>3989523
>>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.


>>Rebuild the medical tents and start organizing the dead and wounded. The dead might still have ammunition and bacta patches we could use considering the supplies are partially destroyed.
>>
>>3989523
>>>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.
>>>Rebuild the medical tents and start organizing the dead and wounded. The dead might still have ammunition and bacta patches we could use considering the supplies are partially destroyed.


This, considering they might come back, we need to organize whatever resources we can scramble.
>>
>>3989523
>Suggest to form squads to take care of the wounded and secure the remaining ammo and supplies.

So do we instate a Battle Circle once we have it own command?
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>>3989534
>>3989533
>>3989530
>>3989526
>>3989525
>Suggest to form up squads to take care of the wounded and secure the remaining ammo and supplies.

As you approach, you see something is wrong with the Jedi. As they rise, they seem to be shaking.

“Commander,” you begin, “We need to take advantage of this lull. I recommend getting our squads reorganized and for them to start taking stock of the situation.”

The robed warrior doesn’t seem to respond or acknowledge you.

“Commander,” you say again, about more loudly, “We need to take care of the wounded. There won’t be much time-”

“I can’t sense my Master,” the Jedi says, in a voice so quiet you can hardly hear.

“Commander?”

“I can’t sense my Master,” they repeat, head turning to you, “Where have… they gone?”

You can see that the shaking isn’t subsiding, the tremble in their voice gives away something akin to shock likely setting in.

“We can search for the General,” you reassure the small Jedi, “But we need an order, Commander.”

It’s a bit of an odd situation. You’ve never been trained for this kind of situation, orders are supposed to come swiftly and promptly following an action in order to maximise or exploit the available advantage. This hesitation was costing valuable time…

“I can’t sense him…” they say forlornly, dropping to their knees.

You’re at a loss for words, unsure if repeating yourself again would really be helpful, when the Jedi’s hologram comlink chirps. As if moving on instinct, the padawan raises their arm and activates the transmission.

“Padawan Ashla,” the voice begins, “We cannot reach Master Dluk. We are taking heavy casualties and require medical evacuation flights immediately. Please send your flights to the pipeline trench, immediately.”

There’s a long pause as the Jedi says nothing.

“Ashla,” the voice insists, “Respond.”

“Understood,” the Miraluka at last says, before closing the link.

“Please obey their order,” they say to you, quite weakly, “Begin the ambulance flights.”

“Yes, Commander!” you say, excited to have an order, before turning to complete it immediately.

A small part of you is concerned at the condition of the Commander and whether or not they’re in any shape to do the things you suggested. The more you thought about it, the more you suspected that the General may be dead and now his padawan was the ranking Jedi. Hopefully there was still a Clone Commander or two around to help them sort this mess out, you think to yourself...
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>>3989555
And on those oddly specific repeating digits, this will be my last post for this evening. I'll probably have a few more holiday objectives to knock out tomorrow, but I expect to be able to pick things Back up at around 2300 GMT. If not, I'll make a post to let you know. Thank you for playing on Christmas! I appreciate all of you troopers. Feel free to ask any questions or talk quest stuff in general until then!

>>3989522
Since this is the first time you're carrying it in battle, it's probably more of an oddity than anything. Nonstandard kit is sure to raise a lot of curiosity, but whether it's good or bad will depend on how much Mando culture a clone was exposed to.
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>>3989555
Ouch, poor Padawan. Do we have anyone trained to deal with psychological stuff on hand? 2337 might be a good choice, but we kinda need him to save our boys. Maybe he can try keep her calm during the flight at least. If she doesn't snap out of it and we can't find a CC, it might be time to step up ourselves. Would that be the correct decision according to our training?

To do that, can we establish contact with command? Do we have the frequencies she used? Or, if she's really out of it, would it be appropriate to take communicator? Would that even work, or are those biolocked or something?

But yeah, thanks for running man, hope you had a lovely Christmas.
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>>3989557
Does CT-2337 still have his knowledge of anatomy bonus for CQC? (Not mentioned in the pastebin.) Has he studied other species too?
>>
So, any thoughts on armor customization yet? Also, I hope we can earn a name that's a little more snappy than Double-Oh in the future.
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>>3989652
>So, any thoughts on armor customization yet?
How would that be justified from the character's standpoint?
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>>3989635
It's probably still there, but it's not something he's focused on with any seriousness. His personality has developed to be very focused on the medical side, to the point where it affects his other skill development.

>>3989564
Having clones doing psychology at this stage is probably mostly a matter of being there and empathetic, but much more would be difficult. Deferring to someone in authority is almost always a clone-approved answer though.

It's probably not bio-locked. 0027 has already shown a willingness to intercede in the face of someone dying, so it may not be out of character-- it just might not go over well with the people in authority over him.
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>>3989826
If we are a crew chief doesn’t that mean we have a rank or rather what branch or regiment or combat unit are we in?
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>>3989896
Crew chief in this case is positional authority, not a rank based ones. Your brother and you are still just troopers.

The specific unit you're in is specifically nebulous, for practical and gameplay reasons. The order of battle for the clones is not really established quite yet. The rapid deployment and reshuffling has most individual units not properly designated yet, so you don't have breakdowns that follow what the eventual Grand Army structure will be. The only unit that I believe is properly designated is the 501st but that's only because Palpatine specifically had them set aside beforehand.
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>>3989987
They also had the 262th Star Corp as well and a few others but they were mostly front line units, they were a couple in legends and csnon
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The barren and dusty plains of Geonosis pass underneath you. The LAAT/i is cruising smoothly for the moment. You tighten your grip on one of the hand rails in the crew compartment and lean out the open door, keeping careful to stay in the slipstream and avoid entering the turbulent region. At this speed, you know, it would surely rip you from the vehicle in a moment. Looking over the ground below you, you try to pick out the various battle and movement lines being painted by the troops and war machines across the sprawling red canvas below.

The Grand Army has largely positioned itself in strong defense lines, following the natural lay of the land surrounding the Arena and the nearest hives. In many places it’s a double line, with defensive perimeters also turned inward at the enemy spires. It’s something of a strange sight, much of your simulation time had been based around the assumption the Clone forces would be on the offense. You had certainly been trained on entrenchment and fortifying, but somehow you always imagined the first trial by fire of your brothers would be much more… storming. Instead, in place after place along the lines, you see your brothers fighting off seemingly much more endless waves of the enemy.

It was a diverse enemy too. Besides the Geonosians pouring out like the ones you faced in the army, massive armies of battle droids advanced steadily along every point of the line. They were being backed up various tanks, walkers, and other larger droids which seem to have a complicated organization. Your brothers aren’t without response and the AT-TE’s and artillery are certainly racking up the score, but the suddenness of the massive assault makes you wonder how many have already fallen.

You motion to 2337 who looks ready to go, his large Medical Kit on his back proclaiming that preparedness. The two of you are currently the only occupants of the compartment, besides the IM-6 droid happily waiting patiently. You had managed to spare some words with the droid and it seemed eager to help. You’re glad for that, because as you descend you can see that you’re going to be a popular ride today.

The aid station coming into view looks completely swamped, with the few shelters present obviously overflowing.

<”10 seconds to landing,”> you hear 4582’s voice over the comm again.

“Standby!” you shout over the engines whining to 2337.

With a gentle touch, your brother sets the LAAT/i down in textbook style, leaving little to be desired. There’s some passing fire overhead, but it certainly is mostly wild and not targeted at you. You’re instantly able to step off the deck platform and down to the ground. Your attention is immediately caught by...

>The number of troopers on litters waiting for pickup.
>The Clone running up to you with blue armor markings.
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>>3990144
>>The Clone running up to you with blue armor markings.
Rex?
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>>3990144
>The Clone running up to you with blue armor markings.

No ignoring that hook.
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>>3990144
>>The number of troopers on litters waiting for pickup.

They need help more, btw is our medical base being rebuilt?
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>>3990144
>>The number of troopers on litters waiting for pickup.
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>>3990144
>The number of troopers on litters waiting for pickup.
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>>3989826
I mean, if our commander has totally checked out, surely our guidelines wouldn't forbid someone from taking their place, right? Cause that seems silly. We're not a droid after all.
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>>3990144
>>The number of troopers on litters waiting for pickup.
>>
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>>3990201
>>3990196
>>3990183
>>3990173
>The number of troopers on litters waiting for pickup.

This can’t be real, you think to yourself.

Sprawled out and stacked dozens deep, the wounded Clones here seem to fill every square inch of ground in the staging area. Some are severely wounded, barely moving and covered by bacta patches and bandages or missing limbs entirely. Some simply have their helmets off, visibly grimacing miserably as they clutch at various wounds. There’s almost no order to them or sign that they’ve been triaged properly.

Battalion aid stations like these were intended to be located close enough to the frontline that the wounded could either walk or be carried to safety, but far enough away that the wounded could be moved in enough time if they enemy started to push the lines back. It seems that the latter point would almost be impossible without multiple squadrons of LAAT/i or RTT crews making constant trips. 2337 seems to be struck by this as well and immediately heads over to the nearest group of wounded, starting to go into his procedures and trying to figure out the worst of the bunch for immediate transport.

You hear the sound of lift servos behind you, it’s the IM-6 droid.

“CT-0027,” the pleasant and sickly sweet sounding voice states, “There appears to be no indication of priority patients.”

“I can tell that much,” you reply, more than a bit concerned at the situation. There were only so many spaces on the LAAT/i. If you weren’t taking the worst of the injured Clones now, there was no chance they could hang on for too long waiting for another pickup.

>”We’ve got to at least get the worst we can find loaded, it seems everywhere is less than ideal today.”
>”IM-6, start helping 2337. I need to find who’s in charge of this. We’ll lose troopers if this isn’t fixed.”
>>
>>3990207
>”IM-6, start helping 2337. I need to find who’s in charge of this. We’ll lose troopers if this isn’t fixed.”

We need to start getting triage up and running ASAP.
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>>3990207
>>”IM-6, start helping 2337. I need to find who’s in charge of this. We’ll lose troopers if this isn’t fixed.”

Organizing this camp and getting lees wounded clones to help the others properly will do a lot of good. Well, unless the droids push in, in which case we are fucked. But we're not gonna spot that either unless we try to get on top of the situation.
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>>3990173
As far as you know, yes.

>>3990197
The Clone forces are still based on a very hierarchical system. If a individual trooper like yourself attempted something like that and a Clone Commander above you disagreed, you'd probably have no support from anyone outside your squad. So to answer directly, someone could replace them, yes. If that's what we decide to do just note that it won't be easy for CT-0027 specifically, because there's probably multiple Clones ahead of him in authority that may intercede for better or worse.
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>>3990207
>>”We’ve got to at least get the worst we can find loaded, it seems everywhere is less than ideal today.”

Lets get to work.
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>>3990207
>”IM-6, start helping 2337. I need to find who’s in charge of this. We’ll lose troopers if this isn’t fixed
>>
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>>3990268
>>3990214
>>3990213
>”IM-6, start helping 2337. I need to find who’s in charge of this. We’ll lose troopers if this isn’t fixed.”

“Ready to heal!” the droid says cheerfully, before floating over to 2337 and joining them.

You wave over at 4582 and Guile in the Pilot and Copilot position, signalling to be ready. They wave back positively and set out to find out what’s happening in the aid station. The wounded are so packed around the landing site you find yourself stepping over your injured brothers fairly often, the small camp filled nearly to the brim. Closer to the center of the station you see the waiting area in between two treatment tents, surrounded by a number of Clones waiting to get it. Most of the clones here seem much more ambulatory than the ones by the landing pad, the wounds here less severe and most of the clones walking under their own power.

You start pushing through the crowd to get to the tents, earning a few disproving words and demands that you “Wait your turn!” You tell them, with a degree of sternness in your voice to make old Sergeant Wrax proud, to make a path before you walked over them. Most of them seem to oblige and a hole opens up leading to one of the tent openings.

When you walk inside, you’re surprised to see only a pair of DD-13 medical droids working on a pair of troopers sitting on tables, with no Clone medical personnel. One is only getting a patch on his arm, while another is getting a large wound on his leg sewn up rapidly. You exit back out the tent and make your way to the other treatment center, only to find much the same: A pair of DD-13s working with no oversight on Clones with relatively minor wounds.

You approach the first DD-13 as it finishes. It turns to face you and start scanning you up and down.

“Droid,” you command, “State location of this aid station’s commander or medical unit.”

The medical droid seems to take a few seconds too long to answer.

“Droid,” you repeat, “State location of this camp’s commander.”

“Analysis complete,” the droid says plainly, “No wounds detected, report to the front immediately.”

“I’m not wounded,” you say, a bit frustrated, “I’m asking you a question. Why is there no triage happening? Why is no one here with you?”

“Medical team dispatched to priority case,” the droid finally answers, “Conditional instructions left to focus on patients who can return quickly to the front.”

You frown, that wasn’t normal procedure. Triage stations were needed to focus on the worst wounded, since minor injuries were able to wait longer for help.

“On whose authority?” you demand.

“Authorization implemented by CC-45/23-0992.”

With no sign of them here, it didn’t seem likely you would get to ask what in the blazes they were thinking.

>Return to 2337. Someone’s going to have to stay here and get things organized.
>Address the Clones outside, they need to understand what’s wrong.
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>>3990309
>Address the Clones outside, they need to understand what’s wrong
We're going to need a lot of cooperation for this.
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>>3990309
>>Return to 2337. Someone’s going to have to stay here and get things organized.

Let's see if we can get some of the least wounded to treat the others that can return to the front and have the droids focus on stabilizing troopers for transport.

Can we contact this Command Clone? See if the situation still requires immediate reinforcements?
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>>3990309
>Address the Clones outside, they need to understand what’s wrong.
>>
>>3990309
>>Return to 2337. Someone’s going to have to stay here and get things organized.

We have work to do, let's not waste any more time.
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>>3990309
>>Return to 2337. Someone’s going to have to stay here and get things organized.
>>
>>3990317
>>3990318
>>3990326
>>3990331
>Return to 2337. Someone’s going to have to stay here and get things organized.
>Address the Clones outside, they need to understand what’s wrong.
Started writing when it seemed tied, I liked how they actually ended up going together. Apologies >>3990357

>Address the Clones outside, they need to understand what’s wrong.

Feeling that the droid wouldn’t be of any more help, you decide to address your brothers directly to hopefully settle the matter. Stepping out from the tent, you raise your hands in the air and wave them to get as much attention as you can.

“Listen up,” you raise your voice enough to carry, “Anyone who is slightly wounded needs to clear out and help the seriously wounded here instead!”

“We were told to get fixed up and back to the front,” one Clone calls out from the back, “There’s no fixing some of them.”

There’s a lot of agreements that go around following it.

“This station can’t fix them,” you respond, trying to be patient, “But it can stabilize them enough to keep living until we can fly them back to the hospital station.”

“Why are you telling us what to do,” another clone says angrily, “Instead of that then? We’re the ones wounded and trying to get back into the fight.”

“Whos’s side are you on?” another one questions, “Get back to work and let us get fixed!”

“You can get fixed later,” you holler back, your calmness starting to break, “If you can’t fight with a stubbed toe, you must have been trained a lot more gently than me!”

That incenses them a bit too much, you instantly regret. Your way with words a bit too harsh. The shouts rise up and there’s a lot of hands pushing for you to get out of the way. Hastily beating a retreat, you press through the lot to get clear. Curiously, there’s a few clones who start following you, much less aggressive than the rest, but definitely fairly wounded. The first has his arm in a sling and he approaches slightly limping.

“How can we help, brother?”

“We need to get some authority here,” you explain, “If the less wounded can help the severely wounded, we’ll save more lives. Are there any comms here to contact the officer in charge?”

“None that are working,” he explains, “There’s a jamming signal across the whole front for almost twenty minutes now. Nothing’s getting through.”

That’s unfortunate, you think. Without someone who has the authority to order different…

“Let’s go,” you say suddenly, “We have a medic with us. He might be able to sort this out.”

The three wounded troopers agree and all of you set out back to the LAAT/i.

>Ask what’s happening on the front on the way.
>Try to see if anyone knows more about why the medical team left.
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>>3990368
>Try to see if anyone knows more about why the medical team left.
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>>3990368
>>Try to see if anyone knows more about why the medical team left.
>>
>>3990368
>Try to see if anyone knows more about why the medical team left.
>>
>>3990368
>>Ask what’s happening on the front on the way.
>>
>>3990368
>>Ask what’s happening on the front on the way.
>>
>>3990368
>>Try to see if anyone knows more about why the medical team left.


I’m liking the clone medic so far
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>>3990368
>Try to see if anyone knows more about why the medical team left.
>>
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>>3990402
>>3990380
>>3990379
>>3990373
>>3990396
>Try to see if anyone knows more about why the medical team left.

“What was so important,” you start, “That the entire medical team would leave this station to a handful of droids?”

“It was pretty sudden,” your new, limping friend explains, “An RTT showed up and they all started to hurry inside. They ended up driving for the front it looked like.”

He seems to be the one with the most knowledge of things, you note to yourself.

“But why?” you question, “What would take all of them?”

“Could have been serious mass casualties,” he ponders, “Maybe a real bad artillery hit? Or maybe it was someone really special?”

That certainly could be true, you think to yourself, but to leave all of these brothers to simply die…

You start stepping over clones again, at last arriving back at the landing pad. You see that 2337 and the IM-6 have been busy. There’s a half dozen troopers loaded up already and looking a little better patched up. There’s a handful more close by, with your brother and the droid quickly working in tandem with each other.

“Medpac,” 2337 requests from IM-6 as you approach.

The droid obliges, dispensing one directly before returning to its own work on the Clone next to him.

“There’s no one in charge here,” you say bluntly.

“Figured that,” 2337 says, “We’ve got a load with these troopers and will be ready to go, but if we have to do this every time, it’s going to take far too long.”

“Suggestion,” IM-6 politely offers, “I am programmed to perform triage services. With additional help I can begin organizing the patients here.”

“Negative,” 2337 says, “You’re going to be needed in-flight to help me keep these men all stable. None of us can move as easily as you can up there.”

“If we don’t do something about the droids here,” you explain, “They’re just going to keep ignoring the severely wounded. One droid can’t keep up.”

“What do you suggest?” 2337 asks.

>”You should stay here. Declare a medical emergency in the absence of the commander.”
>”I’ll stay here and do what we can. These men will need you just as much in flight.”
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>>3990407
>”I’ll stay here and do what we can. These men will need you just as much in flight.”
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>>3990407
>>”You should stay here. Declare a medical emergency in the absence of the commander.”

Would that actually give 2337 the needed authority? If so, I'd suggest we take the first flight with the droid while 2337 gathers the worst of the injured and prepares them for transport, then hand authority over to us as we return.

Once the most heavily wounded are shipped out, they IM-6 should be fine to keep the next shipments stable during the flight.

It's not ideal, as we'll likely lose a few brothers during the flight, but it might get around the command issue and actually allow us to utilize the on-site droids properly without directly disobeying orders.
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>>3990407
>>”I’ll stay here and do what we can. These men will need you just as much in flight.”
>>3990415
I agree with the idea but the placement.

We need him in the air to keep the heavily injured stable, however, we can help organize the worse injured with our less wounded brothers.

And maybe take out any spare medpac from the LAAT/I to use here and wait for their return.

Also order 2337, to return with as many IM-6s, medical equipment or other medics the hospital can spare and the transport can carry so we can organize and set up a proper field hospital.
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>>3990407
>>”I’ll stay here and do what we can. These men will need you just as much in flight.”
>>
>>3990407
>>”I’ll stay here and do what we can. These men will need you just as much in flight.”
>>
>>3990407
>>3990424
Supporting this.

Order him to bring back extra medical equipment and supplies on the return trip so we can set up a proper field hospital.

Emergency patches won’t be enough.
>>
Can we at least get him to declare the emergency before he leaves? It might helps with the DD-13s.
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>>3990431
>>3990429
>>3990424
>>3990411
>”I’ll stay here and do what we can. These men will need you just as much in flight.”

“Hurry back and bring whatever gear you can to help out,” you explain, “These brothers will need all the help we can get them.”

2337 stands up, finished with the trooper at his feet for now.

“Understood,” the medic responds, “Help us load these brothers up and we’ll be back before you know it.”

Together, with the help of IM-6 and the volunteers, you finish loading up the LAAT/i and get it prepped for takeoff. 4582 is a bit concerned at leaving you, but it’s not a hard thing to convince him. Once you say that they’re all depending on him, you see the steely resolve in his eyes. 2337 leaves you with a dozen or so extra medpacs, but all the rest he’s likely to need. Still, it should last for now.

Watching the LAAT/i take off without you is a strange feeling and you hope the best for your brothers…

“Pardon, brother…” the wounded clone besides you starts.

“Double-Oh-Two-Seven,” you greet him back.

“Call me, Dak,” he replies, “Just tell us what you need.”

“The key is for us to get the worst of the wounded ready for pickup,” you hastily task them, :There’s different levels, but I probably won’t have enough time to explain it anyway. Focus on the brothers who seem like they're not going to live long, get them up front here. Anyone who can walk or only needs a patch can go bother the DD-13s or, better, help us out instead.”

“Understood, anything else?”

You wonder for a moment. You would certainly be able to do more than most the clones here, but your mind keeps going beck to the medical droids. There must be someway you can actually make use of them.

>”Let’s get started. If you find any of them not breathing or without a pulse, call me over immediately.”
>”Get started without me. I’ll be right back-- I’m going to try one more thing with droids...”
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>>3990446
>>”Let’s get started. If you find any of them not breathing or without a pulse, call me over immediately.”
>>
>>3990435
Unfortunately no. The medical emergency would only last for as long as he was there, since it's personally declared. He wouldn't have been able to leave without another medic or someone higher ranking to keep the droids from reverting back.
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>>3990446
>>”Let’s get started. If you find any of them not breathing or without a pulse, call me over immediately.”
>>
>>3990446
>”Get started without me. I’ll be right back-- I’m going to try one more thing with droids...”
What if we keep the less injured away from the droids? Keep the droids contained to the worst cases. Circumvent their priority programming so the only choices they have are actually critically wounded.
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>>3990446
>>”Get started without me. I’ll be right back-- I’m going to try one more thing with droids...”
>>
>>3990446
>>”Get started without me. I’ll be right back-- I’m going to try one more thing with droids...”
>>
>>3990457
The thing is we tried that and our brothers are too stobborn and want to get back to the fight
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>>3990446
>>”Get started without me. I’ll be right back-- I’m going to try one more thing with droids...”


They should have a priority system in pace for emergencies like this. Not to mention they move.

Also tell the clones waiting in line that we will bring more medics supplies and medic will come back. We need to have them be patient so we can save more of our brothers!

>Authorize priority treatment on heavily injured patients
>>
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>>3990472
>>3990464
>>3990458
>>3990457
>”Get started without me. I’ll be right back-- I’m going to try one more thing with the droids...”

Dak nods and quickly hobbles with the rest of his brothers to work. Even though they’re not trained beyond basic first aid, they seem ready and willing to do what they can.

You quickly start heading back to the medical tents, mind racing on how to solve the problem at hand. If Countdown were here, you think a bit remorsefully, he’d probably just reprogram them or something. That was probably beyond your skill set and you’re not sure if anyone else in the camp would be so willing to flagrantly violate protocol anyway.

No, you consider. There had to be other ways.

There seemed to be two main themes of options, running through your mind. You could try getting the lightly wounded clones away from the droids again, though you suspected you would either need to be much more aggressive or much more clever. You suppose you could challenge them all to a fight and do fairly well, but you would never want to harm any of them. Alternatively, you could attempt to deceive the droids into listening to you, though you’re not certain how well that would turn out…

>Try to convince your brothers there’s an attack incoming. That will get them moving.
>Attempt to use your Commander’s credentials to override the droids previous orders.
>>
>>3990475
>Try to convince your brothers there’s an attack incoming. That will get them moving.

Don't need to be too crazy. Just get them to dig in and fortify a defensive perimeter around the medical camp. We could use the security anyways.
>>
>>3990475
>Simply tell your brothers to at least spare one Medical Droid, or else they DIE. You can still fight while the ones laying there are fighting for their lives! Give your brothers a fighting chance until more supplies come!

TLDR: at least convince your brothers your are a medical crew chief and you sent your men to get more supplies ASAP but we need one droid to help the MORTALLY wounded. lay on the guilt while they are standing there twitting their thumbs our brothers are dying and could be saved.
>>
>>3990475
>Attempt to use your Commander’s credentials to override the droids previous orders
>>
>>3990475
>>Attempt to use your Commander’s credentials to override the droids previous orders.
>>
>>3990475
>>3990477
>>3990480
A combination of these.

These guys are restless since all they are doing is waiting to get patched up to return to fight.

If they are getting stir crazy have them be useful and build defenses or guard the out area and those that can’t can help moving the injured so they can evacuate.

Also remind them more help is coming so save a brother and not have them die before they can get looked at.
>>
>>3990487
Supporting
>>
>>3990484
Supporting this too.
>>
>>3990475
Quick question, how is the bacta patches and band-aids supply looking?

or medical supplies in general..

Have all the clone troopers alive or dead have removed any spares from their kits?
>>
>>3990475
>>Attempt to use your Commander’s credentials to override the droids previous orders.
>>
Man we're gonna get our shit kicked in once the Commander returns.
>>
>>3990500
Better that than letting our brothers die.
>>
>>3990512
It is. But I feel like jumping straight to 'Fuck orders, I know best, let's fake credentials.' without trying to convince anyone or working around the rules isn't gonna end well.
>>
>>3990505
Not your personal army.
>>
>>3990505
What does this have to do with this quest?
>>
>>3990500
How so? We are not faking the commander's order but convincing our brothers to either organize their collective shit to save fellow brothers or to spare at least one medical droid so other don't bleed out.
>>
>>3990494
You have a fair pile of medpacs with you now, but a much larger pile of the supplies would be near the medical tents.

If the troopers are here, there's a fair chance they've already used their personal kit.
>>
>>3990521
how about the dead ones?
>>
>>3990505
fuck outta here nerd.

>>3990475
>>Try to convince your brothers there’s an attack incoming. That will get them moving.

The commander is not here, and we have no comms w/ them. As the only senior medical personnel left the triage station should fall under our command.

Also sweet quest QM!
>>
Just start spouting orders like we own the place, good soldiers follow orders and all that. Rank and file clones are not going to question 'orders'.
>>
>>3990477
>>3990487
>>3990490
>>3990527
>Try to convince your brothers there’s an attack incoming. That will get them moving.

>>3990481
>>3990484
>>3990493
>>3990498
>Attempt to use your Commander’s credentials to override the droids previous orders.

>>3990480
>>3990530
>Tell your brothers to give you access.

Just trying to keep the channels clear. It looks like we're roughly at a tie for the moment. This is a fairly important decision, so I'll give it ten more minutes to settle out. Please make sure I've got you understood correctly!

>>3990526
We'll make sure they check.
>>
>>3990540
>Attempt to use your Commander’s credentials to override the droids previous orders.
>>
>>3990480
>>3990475
>>3990540
Mins was a expansion of tell them to expect a attack.
>>
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>>3990490
>>3990487
>>3990477
>>3990527
>>3990542
>Attempt to use your Commander’s credentials to override the droids previous orders.

The plan formulates in your mind. It’s a bit risky, but if you can convince your brothers to clear out and get busy on a defensive perimeter, you may be able to get the worst of the injured in for help. As you reach the medical tent again, you see that the crowd seems to be growing larger still. There must be more troops still coming in and joining the mass of waiting walking wounded…

This could be used to your advantage. Especially if the recently arrived troops are flowing in steadily, that would lend credence to needing to make a defensive line. The question was, however, if they would believe you at face value? You think a bit harder on that. You’ll probably want to keep your beskad out of sight for a moment, since the ones who saw you earlier would probably recognize it. Without that, you could easily just be another brother as far as they’re concerned.

It strikes you that you could add to the deception though.

If you cut yourself up a bit first, that could make it seem more likely you’ve just come from the front. Setting off your detonator out of sight could make them think the battle is moving closer too. It might be overkill or maybe even make your timing more suspicious. You think of the Clones currently triaging the wounded, they just needed to be told what to do directly. It could be that just starting issuing orders could be effective enough…

>Use your detonator and beskad to help your story seem more believable.
>Focus on discreteness. Just start assigning duties and trust your brothers fall in.
>>
>>3990556
Damn Separatist subterfuge. that should say:

>Try to convince your brothers there’s an attack incoming. That will get them moving.

Since I misunderstood >>3990542
, it wasn't actually tied.
>>
>>3990559
So what now?
>>
>>3990560
>>3990556 is still correct decision choice wise, I just have the wrong option at the top. You can decide between if you want to make a spectacle or try to be more discreet.
>>
>>3990556
>>Focus on discreteness. Just start assigning duties and trust your brothers fall in.

Someone needs to take command, just focus on giving orders and organize them. Technically we hold rank since its a medical situation,
>>
>>3990556
>Focus on discreteness. Just start assigning duties and trust your brothers fall in.
>>
>>3990556
>>Focus on discreteness. Just start assigning duties and trust your brothers fall in.

Maybe hurting ourselves and wasting a detonator just to cause a panic at a medical station is a bad idea.
>>
>>3990556
>>Focus on discreteness. Just start assigning duties and trust your brothers fall in.
>>
>>3990556
>Focus on discreteness. Just start assigning duties and trust your brothers fall in.
>>
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>>3990583
>>3990575
>>3990573
>>3990572
>>3990568
>Focus on discreteness. Just start assigning duties and trust your brothers fall in.

You shake the idea for theatrics out of your head, the majority of your brothers probably wouldn’t buy your acting anyway. As you think on it, you consider that the most effective thing to do for Clones looking to get back into the fight is to just tell them to get ready.

You decide to put your theory to the test.

Scouting out the back of the mass of Clone Troopers, you pick out one of your brothers who has an entrenching tool on him. He seems to have a slight wound on his head, but the blood looks dried and finished already.

“Brother,” you tap him on the shoulder, as authoritative as you can manage, “Are you healthy enough to still use that shovel?”

He turns, facing you with a slightly questioning look.

“I can, brother,” he replies, “what for?”

“Grab ten other troopers,” you state directly, “Prferably with shovels of their own. Start digging fighting holes on the frontward perimeter.”

He seems a bit lost for words for a moment.

“10 meter staggered spacing,” you add for good measure, “On the double.”

“Yes, Sir-- Brother--” he stumbles.

“Chief,” you correct him, technically not lying even though your LAAT/i isn’t here.

“Yes, Chief!” he says, before turning and searching through the crowd for more brothers with entrenching tools.

One by one, you see him repeating the command to the lucky diggers. It doesn’t take long for him to have a squad all his own and heading directly for the front of the aid station. You seek out another brother, this one carrying a pair of binoculars. He’s got a bandage holding black some bleeding on his arm, but otherwise looks okay.

“Brother,” you repeat the process, “Are your eyes still nominal?”

He reflexively blinks, “Yes, brother.”

“Chief,” you correct with a disapproving look.

“Ugh… Yes, Chief!” he snaps to attention.

“Get two brothers and start marking ranges outward from the base,” you command, “50 meter increments, we’re going to need firing coordinates soon.”

“Are we going to be attacked?” he says, startled. This catches the attention of a few more brothers nearby, who look over with concerned and curious looks.

“We’re going to blast them,” your confidence beams, “But we’ll need your ranges to make it happen.”

“Yes, Chief!” he shouts.

This time, some of the others approach you. A brother with a bandage covering his left eye and another clone with his arm in a splint.

“What can we do, Chief?” the first asks expectantly, “We can fight!”

On and on it goes, as more and more brothers start crowding around you.

>Start slipping in orders to help take care of the wounded.
>Keep focused on the defenses, once the droids have no one else to see it will take care of itself.
>>
>>3990587
>>Start slipping in orders to help take care of the wounded.
>>
>>3990587
>>Start slipping in orders to help take care of the wounded.
>>
>>3990587
>>Start slipping in orders to help take care of the wounded.

>Have them move the wounded to the landing area for safety and not get in the way of the 'attack'
>>
>>3990610
Supporting this one.
>>
>>3990610

>>3990587

Supporting this
>>
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>>3990616
>>3990612
>>3990610
>>3990601
>>3990592
>Start slipping in orders to help take care of the wounded.
>Have them move the wounded to the landing area for safety and not get in the way of the 'attack'

“Find the heaviest weapons you can,” you say to the clones, “And enough crew for them. Set up firing lanes to cover the approaches.”

The chorus of affirmatives follow.

“What about me, Chief?” the next brother asks, his top armor removed and a large bandage on his chest.

“You think you can fight like that, trooper?” you ask doubtfully.

He puffs out his chest, earning a wince for his trouble.

“I may be hurt, Chief,” he tries to explain, “But I still want to help!”

Pretending to mull over it for a few seconds, you see an opportunity for real progress.

“Gather some more brothers and report to the troopers working near the landing strip,” you say, pointing, “Let them know you’re moving the worst of the wounded here, inside the defensive perimeter. Have any troopers who can still fight report to me for orders.”

“Consider it done, Chief!”

You nod, satisfied. It’s not long for the whole station to be busy with an entirely different activity than the panicked rush to get healed from before. The plan seems to be working perfectly. A few of the troopers who manage to approach you certainly have wounds that need attention, for them you send them inside to the droids to patch up a bit more.

As the heaviest of the wounded start arriving, you can see the DD-13s are a bit confused. They each attempt to look for less wounded troopers nearby but, finding none, decide to help the ones in front of them.

The orders from you slowly get more and more intricate. You’re running out of ideas, admittedly. After having the fighting holes extended to trenches and doubling out the lines, it’s quickly transforming the aid station into a legitimate fighting position by your estimation. Your careful to have newly arriving wounded report to you for triage or assignment and, when there’s a lull in the arrivals or work, you have the more lightly wounded start getting treated as well. Everything seems perfect.

Except, that your own brothers haven’t yet returned.

It’s more than a little worrying. You would have expected them to have done another sortie by now.

There’s not much time to worry however, when suddenly…

>There's shouting coming from the front of the aid station...
>A pair of droid fighters buzz by mere meters overhead.
>>
>>3990621
>>There's shouting coming from the front of the aid station...
>>
>>3990610
Supporting.

Also, I think we've got our nickname proper.
>>
>>3990621
>There's shouting coming from the front of the aid station...
>>
>>3990623
Commander Chief, I like it.
>>
>>3990627
Dammit who the hell keeps painting my armor sage green. And where the hell did they get the paint.
>>
>>3990621
>A pair of droid fighters buzz by mere meters overhead.
>>
>>3990621
>There's shouting coming from the front of the aid station...
>>
>>3990621
>Droid fighters.
>>3990628
I pity the Seps who wear purple.
>>
>>3990621
>>There's shouting coming from the front of the aid station...


There shouldn't be droid fighters here right now.

At best we may be facing Nantex fighters
>>
>>3990621
>>There's shouting coming from the front of the aid station...
>>3990636
There could be vulture droids since it’s on the wiki.
>>
>>3990621
>>There's shouting coming from the front of the aid station...
>>
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>>3990638
>>3990636
>>3990634
>>3990631
>>3990626
>>3990622
>There's shouting coming from the front of the aid station…

A number of voices rise in unison, calling for you at the front of the aid station. You immediately hustle over, hoping to find what the commotion is all about. You cross through some of the hastily erected wire one of the troopers had been able to find and slide into the observation trench. It’s good work for only an hour or so of work, more than plenty to take cover behind and fight from.

“What’s going on?” you ask, walking up behind the trooper from before with binoculars.

“Take a look, Chief,” he says, passing the optic.

You bring them up to your visor and scan the horizon, noting his very neatly marked range finders in the distance. There’s a large dust cloud moving across the horizon, almost coming your way and slowly figures are coming into view. They’re colored an assortment of reds and browns, with some lighter colors…

“Troopers,” you say definitively, “And they’re in a hurry…”

Indeed, as more come into view, you’re almost certain it’s a whole company or more and they seem to be in full retreat. You decide to figure this out.

Passing the binoculars back, you climb up from the trench and start walking out, waving your hands to get their attention. They adjust their course and start coming in directly to the position.

“What’s going on, brothers?!” you shout, as the nearest one gets close enough to call to.

“Droids!” comes the call back from the dust cover trooper, between heavy panting, “They just broke through and we’re falling back. Where the blazes are we? The next defensive line is five clicks back, we didn’t think we’d make it to cover before they caught up…”

What a strange galaxy, you think to yourself. You struggle to weigh just what this was all meaning. If an army was attacking, you would need to get the wounded ready to move. However, with the line already broken, you didn’t like the chances of being able to move them across the open in time without some cover…

>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”
>”This is only an aid station. We need to hold out here until we get the wounded back to safety…”
>>
>>3990642
This will be my last post for this evening, I'll let this sit open until tomorrow.

I may be a bit later starting than I was today, probably closer to 0300 GMT, but I'll give updates as I can if I think that's changing. Thanks for playing today and all the comments!

Feel free to hit me with any questions in the meanwhile.

>>3990636
Good to be on your toes, well done trooper.
>>
>>3990642
>Your lucky day then.

That feeling when we just bullshitted our way into solving not one, but two problems.
>>
>>3990642
>”This is only an aid station. We need to hold out here until we get the wounded back to safety…”

We probably don't have the resources to halt a full advance, even with the new troopers. But we can try to utilize our defenses to hold the enemy until we can make an orderly retreat. Hopefully our LAAT/i will come back soon.
>>
>>3990621

>There's shouting coming from the front of the aid station...
>>
>>3990642

>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”

'Usually the good lord works in mysterious ways. But not today!'
>>
>>3990642
>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”

A surprise to be sure, but a welcome one
>>
>>3990642
If the next defensive line is 5 klicks away and they didn't think they'd make it we sure as hell aren't dragging wounded along. Need to take up defensive positions, get someone to try and com in our position for evac or support, and pray we can get through the jamming for the previous.
>>
>>3990642
Trooper? I thought we finished organzing the deeply wounded away from the 'attack', even the Medical droids are helping to treat them in the rear.


>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”

We already built defenses for this shit and need to protect the very wounded troopers anyway.
>>
>>3990642
>>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”
>>
>>3990642
>Your Lucky Day
>Inb4 we end up getting named Vod’Alor (Brother-Chief)
>>
>>3990144
>reinstalling SW:Battlefront 2
>>
>>3990698
Man, Battlefront's space combat was the shit.
>>
>>3990644
Would Writ have taught us the Resol’nare? Because if he did, I think we’re already technically a Mandalorian
>>
>>3990642
>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”

Rally all able bodied clones, and have them expand our defenses by building it more in depth so we have room to collapse and fall back. to another defensive line instead of just one line before they break.

Start sandbagging, and use any local material from trees and plants, to rocks. We build up our position further, and make battle lines and connecting trenches.

Set up crew served potions with ammunition and fall back points. Have ammo ready to be ferried out to the guys likely to run out, and scavenge from the dead.

Ask how many of the new troopers there are or what their unit size is, and a rough estimate of the incoming droid army.
>>
>>3990642

Seconding>>3990887
>>
>>3990642
>>3990887
>>
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>>3990887
>>3991015
>>3991021
Way to be proactive troopers. It's seems like the voting so far is for an active defense of the station, rather than a fighting retreat. The time before the attack is probably insufficient for much more digging in, but you'll likely be able to perform ad hoc defenses once the battle starts. Keep in mind, Geonosis is quite barren-- trees and plants aren't in the cards.

Schedule for tonight is looking around closer to 0200 GMT, but to utilize all of your planning abilities I've went ahead and produced an overall view of the aid stations, its defenses, and personnel present. I don't know how much I'll use it during the battle for narrative purposes, but it can at least provide a snapshot of things and let you decide where to stage things/troops.

The Clone company that has just arrived still has its command structure intact, so you are unable to direct them specifically. Each square represents a squad and the circles generally specific leaders. Captain Alfonse (A) is at the HQ/Communication tent. Lieutenant Bones (B) is at the observation point and is in charge of the front line defenses. Lieutenant Crix (C) is slightly wounded, but still fighting, and is in charge of their own fighting wounded who are acting as a reserve force.

CT-0027 is the white circle and has been left in charge of the wounded troopers of the aid station, numbering about 8 squads. They're in a bad way generally (less than 50% health by comparison) and likely won't hold up under sustained fire like the healthy allies, but they can still move and function. You have been ordered and authorized to give them tasks and assignments to support the coming fight, along with stationing them where you see fit. The heavily wounded are currently close to the Med Tents and the 2 pairs of medical droids there.

The rest of the disposition of the base can be seen in the image. Feel free to discuss and plan. I'll have intermittent communications with you until the battle starts.
>>
>>3991053
Take any weapons and ammo the dead troopers may have, keep the walking wounded digging and sandbagging a fall back position.

We need to call in reinforcements and any amount of artillery and air support we can. Do we have flares? And do we have anything like a claymore? We should rig the area infront of the trenches to blow as well as have the coms equipment ready to be destroyed.
>>
>>3991053
Anything on the comms? Are being jammed? How much ammunition do we have, do Alfonse's men have any heavy weaponry with them? Do we? Mines, Dets, Droidpoppers?

Can we relocate Comms so that they're further from the fighting?
>>
>>3991067
We should probably sandbag the tents and turn them into fighting positions for the walking wounded if need be.
>>
>>3991064
I like this but also, the landing pads seem a little undefended so if possible I’d like to beef them up, I’d also like to get the best of the walking wounded to help with emergency triage, Ammo, and giving front line First Aid
>>3991067
The Comms will probably reestablish during the attack unless the droids want to be extra clunky
>>
>>3991069
Yes, that does sound like a good idea, at the very least we should start digging Ranger Graves to prevent shrapnel and loose fire
>>
>>3991069
I agree, but we should also try to keep the landing pads clear. Shame the trenches don't stretch that far. They and the comms are basically our only hope if we get overwhelmed, so we need to make taking them difficult.
>>
>>3991070
Yeah it's definitely an issue but if the ground is flat enough we should be okay to land guys behind us. Not sure if we can spare men pushed out there. I'd like a bit more depth to the defense and the medical tents and comms are definitely key positions.
>>
>>3991070
All the more reason to move them back. If they only become useful as the attack starts, having them near the front could be disastrous.
>>
>>3991078
We should move them to the other side of the generators then sandbag the generators and turn the old comms and and hygiene areas into defensive positions.
>>
>>3991064
>>3991067
Generally speaking, there are detonators yet spread through the squads, but nothing like landmines or other high explosives. The heaviest weapons are mostly repeating blasters and a couple rotary cannons, they've been focused in the fighting holes. There are no flares or smoke grenades of the sort.

Comms are currently being jammed as far as you know, only very local commlinks are functioning. You will not be able to move comms, as the Captain will not want them disturbed while he's working and coordinating his troops.

Ammunition his sufficient for every trooper to have multiple reloads, but after a few rounds of fighting they're likely to start running low without resupply. There is a sufficient amount in the ammo dump to keep them fighting for quite a while, depending on if it's kept safe and distributed.
>>
>>3991079
SW generators do like to blow up though. Otherwise decent plan, depends how easily we can move them I guess. I'd like the Comms as far from the fighting as possible.
>>
>>3991082
No EMP grenades then? Shame, those would've been great to have in reverse to allow flanked troops time to disengage.

Anyway, in light of the Captains orders I'd say let's just get some clones to fortify comms as much as they're able, can't let our only hope if reinforcements get taken out by a stray blasterbolt.

Also is jamming lifting before attacks a thing?
>>
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>>3989150
>>
>>3991082
Okay well basic plan we are going to sandbag the forward tents and have some wounded troopers take up positions in them especially the hygiene tent, the guys in the fighting holes and front trench should take a double load of ammo.

Sandbag the generators while we fight and have the wounded know if the line breaks to blow the generators and comms equipment.

Big focus is to set up defensive positions in the forward tents and sand bag those generators. After that anyone left over should dig a shell scrape and pray we get comms back.
>>
>>3991053
is the terrain all flat then? Do we have anturael barriers on our flanks? Whats to stop the droids from rolling up and going around our defences then?

After a while some droids, even if the yare to stupid to go around our defenses will naturally do so when they pile up on the front and spread out to the sides to fire on us more and more.

We have no defensive depth or mobility to perform a fighting retreat.

We should make trenches connecting all the tents and jerry rig some HESCO barriers by like filling some strong cloth or fabrics like extra tents rapped and binded on the outside with wire mesh or strong rope and strings.

We need more foxholes on the inside of the camp, and we need to try to make shallow trenches connecting them all, at least he exterior ones so its safer to extra wounded from these positions.
>>
>>3991144
We probably dont have time to do all that the hope is to use the walking wounded as a reserve to fill in as the situation changes. Hopefully they can fortify the inside as the outer trench buys time.
>>
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Made a little map.
Grey is trenches we need to build.

Thin, yellow boxes are sandbagged tents that need sandbagging.

Thick yellow lines are the hesco barriers.

Red box is a elevated firing position for our heavies or support.

I strongly advocate fortifying our ammo and fuel depots and comms.

>>3991145
We try to get as much done, or just do shallow half trenches or just add some more foxholes since they will be easier quicker make and throw some sandbags ontop.

If there are enough rocks around we can make some quick sangars.

Another idea is we focus on getting the wound up to fighting strength so we have more able bodied troopers to fight back or hold a gun with.
>>
>>3991151
Any of the healthier clones should carry a DC-15S carbine, while the more wounded should carry ammunition backpacks to keep the front resupplied.
>>
>>3990642
>>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”
>>
>>3991162
Shouldn't it be the other way around?

Injured troopers carrying heavy packs and exhausting themselves compared to sitting tight and in position where all the need to do is shoot and duck incoming fire?

Non injured troopers would be able to move faster and carry more, and won't die if they get hit. They'd also be less likely to get hit.
>>
>>3991151
We could probably manage a small half trench connecting the ones on the right side and sandbag the tents. The rest is a lot of work for limited time with injured troopers.

My big push is to make sure there is enough ammo and we can hold. No way we can pull off a fighting retreat in such open ground.
>>
Think any of the new troopers got and fast moving craft or comms gear, maybe one of them is a radioman who can help cut through the jamming to send a signal.

Also, we can skip on sandbagging the ammo tent if we spread out the ammo to the troops around the place, or have mini dumps near the front and some extra for the guys in isolated foxholes.
>>
Since we have ranges marked down, won’t it be smarter to have the rifles fire first and Widdle them down so that the carbines can open fire
>>
There's a few different ideas floating around, so I've worked out a basic indication of the ideas mentioned.

Essentially, a number of the wounded will begin two major areas of fortification: Adding sandbags to the north row of tents to make a fallback position and on the East side around the landing strip.

The remaining clones are set to transfer ammo from the ammo dump to a more centralized position inside the defenses.

Let me know if you other preferences.

Additionally, please let me know where you'd roughly like CT-0027 to be at the start.
>>
>>3991371
I think we should distribute ammo to forward potions and at fallback points so there is less need for troopers to run around and less big targets that can go boom.

Like put some extra ammo in the trenches and isolated positions that may not get much chance for resupply.

Poor out some fuel into fuel cans in case the main fuel depot goes.

Sandbag maybe only one or two sides of a tent to save on time and we can maybe sandbag more areas. Worried about the landing pad being so exposed with nothing to cover or protect things moving to on or off of it.

How big are the foxholes? How many people can fit in them?

Also can we rig a bunch of detonators to blow up remotely or by shooting at them and set off a chain reaction?

I'd like double O chief to be checking on the men at the fighting position holes before moving into the rear trench.
>>
>>3991371
Sounds good to me.

0027 should be at the front. We're perfectly healthy and in peak fighting condition so let's make the most of it.
>>
>>3991371
Ignore the landing pad the ground is flat ships can land anywhere. Focus on the hygiene comms and generators with the sandbags. Spread the ammo out make sure the fighting holes are well supplied.

Basically a fallback position and distribute ammo. We should start in the secondary trench. Instead of holding the landing pad we should set up defenses around the hygiene area and triage area.
>>
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As a note, pushing back the start time to 0300 GMT. Still plenty of time to get your thoughts/comments in!
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>>3991393
They are sized appropriately for a squad. Whether it's one big fighting hole or smaller individual ones. The goal is to show they have some cover.

You potentially could string detonators, but it would need a fair deal of tech skill and at more than a little risk.
>>
>>3991482
How long until droids makes contact and what did the survivors can tell us what we are up against.

Judging by our own experience it’s either Geonosians or B1s or OOM droids.
>>
Welcome to Rorke’s Drift: Star Wars Edition.
>>
>>3991525

Clones of Kamino, march to glory,
Victory is hov'ring o'er ye,
Bright-eyed freedom stands before ye,
Hear ye not her call?
At your sloth she seems to wonder;
Rend the sluggish bonds asunder,
Let the war-cry's deaf'ning thunder
Every droid appall.

Echoes loudly waking,
Hill and valley shaking;
'Till the sound spreads wide around,
The Republic's courage breaking;
Your foes on every side assailing,
Forward press with heart unfailing,
'Till Clankers learn with quailing,
Brothers ne'er can yield!
>>
Say, what do you guys think of sending two runners back to the suspected friendly positions just in case the jamming never lets up?
>>
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>”This is your lucky day, we’re dug in tight and ready for them. Take position and get ready.”

The company took position and short order, forming a strong defensive line. You had noticed quickly that your existing trenches were likely insufficient to cover the right flank of the base and set the wounded to improving the defenses there. Also recognizing the need to harden some more points within the base, you tasked some of your other brothers to begin sandbagging to prepare fallback positions. The determination of the wounded to perform their orders was admirable, but it did make you wonder about the differences between them and you.

They had started listening to you without any questioning or understanding of your intentions beyond a thin veneer. You had all been trained for obedience you knew, but seeing it first hand was something else. Would your other squad do the same without you there? What had Wrax done that made you so willing to act differently?

Walking the front of the newly extended lines, you kept an eye on the progress being made. New fighting positions would help keep the right flank covered and hopefully keep the droids from the aid station long-- or at least make them buy it expensively.

You’ve barely thought about the droids, your focus more on helping your brothers getting ready, but that one moment seems to have been enough. One of your brothers points in the distance, a massive cloud of dust rising and drawing near.

It’s incredibly large.

Sure enough, the first signs of the droids come into view, a long column of droids marching straight ahead with the aid station almost right in their path. You can’t tell how far back it stretches, but the marching droids are surely company upon company strong or bring in heavy forces with that dust cloud… There's at least one full company moving now though. At this distance, however, you can make out their models.

They’re at least still out of range and don’t seem to be in attack mode yet…

>Help your brothers finish as much as can.
>Head over to the fighting position for a better look.
>>
>>3991611
The next defensive positions are a ways off and Geonosis is mostly open areas filled with desert and dust, not a good position without a car.
>>
>>3991621
>>Help your brothers finish as much as can.
>>
>>3991621
>>Help your brothers finish as much as can.

Tell your brothers with the long rifles to pick their targets! We have already have the range set down beforehand! It’s just like the target practice simulations.

The ones with the carbines or wounded to continue to help out.

Trooper didn’t the commander in charge gave us any info on the enemy?
>>
>>3991628
True, but the droids attention will be focused on us. So while it won't be safe it should be manageable.

>>3991621
>Help your brothers finish as much as can.

We already have spotters. They should be able to identify the droids soon.
>>
>>3991635
One of the first orders that we did was have the wounded set up range markers ahead, so we have the accuracy jump ahead of them.

The rifles should at least pick off the incoming hoarde, considering the droids will have a hard time locking onto us immediately. Especially the B1 and OOM droid model.
>>
>>3991637
Eh, 5 clicks is far away and I rather not have runners walk through the desert, when we need them to push against the hoarde.

>We already have spotters.

We set down range markers too so aiming will be easier, it will be the equivalent to that scene in Zulu where the British picked their shots at the coming Zulu hoarde

Just have them call their shots
>>
>>3991621
>>Help your brothers finish as much as can.
>>
>>3991621
>Help your Brothers
I kinda want to literally draw a line in the sand with our beskad and make a big “Not one step back, VODE AN” speech
>>
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>>3991664
>>3991650
>>3991637
>>3991635
>>3991629
>Help your brothers finish as much as you can.

You redouble your efforts on the additional barriers. The work proceeds as the droids continue their approach. You notice even more coming into view, but the most notable sign is the sudden change of vector of the majority of the column. Looking into the dust cloud, you’re certain the majority or moving toward the front of the trench network, while the rest continue forward.

It strikes you that they may be aiming for a two prong attack, tying up the majority on the front will marching in from the side. You check your brothers’ progress. The sandbags and earthworks are coming along, but there’s still more work to do. You see your brothers shifting ammo closer to the lines from the ammo dump...

>Have your brothers moving the ammo join in with defenses. This side will be hit hard.
>Have them keep moving the ammo, there won’t be much opportunity later.
>>
>>3991669
>>Have them keep moving the ammo, there won’t be much opportunity later.
>>
>>3991669
Buggery
>drop the ammo and get to defences
I’d love to Battle Circle some droids
>>
>>3991669
>>Have them keep moving the ammo, there won’t be much opportunity later.

Trooper do we have visual in what models we recognize or what formation the droids are coming?

Also have they reached the first target marker yet?
>>
>>3991669
>>Have your brothers moving the ammo join in with defenses. This side will be hit hard.
>>
>>3991669
>>Have them keep moving the ammo, there won’t be much opportunity later.

It’s a seige, we need as much ammunition as possible.

QM can our DC-15A long rifle hit them yet or have they reached the first target marker so we can start picking them off.

Also can we recognize the enemy or has the commander Told us what they were running away from?
>>
>>3991669
Have them keep moving the ammo, there won’t be much opportunity later.
>>
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>>3991694
>>3991677
>>3991674
>Have your brothers moving the ammo join in with defenses. This side will be hit hard.

Your brothers hurry the ammo forward, moving closer to the small dump sights. Hopefully it will give the troops a better chance at resupply once the battle breaks out in full.

The droids continue their inexorable march onward, their pace unrelenting and without interruption, even when the first clones open fire on them. You catch the sound of the blasters first, drawing your attention from the work on the defenses. The droids are thin, light beige in color. They take the impacts and the first of them begin to fall apart. It raises a moment of joy among your brothers, but it’s quickly dampened by the dozens and dozens still coming on…

Finishing the work on at least a basic barrier around the hygiene tent, your brothers have at least turned into some kind of cover. There was certainly room from improvement however, here and there you spy weak points or at least positions where it could be strengthened easily. That’s when you start to look down the right flank at the positions still untouched. If the droids really are going to hit this side, it might mean more defenses will be in order…

>Have your brothers shift to the right side of camp as they finish and keep expanding the defenses.
>Have them bolster the new defenses a bit further behind the main line.
>>
>>3991714
Hmm, Droids are unimaginative and this area isn’t important to warrant an organic commander
>shit to the right side, we must weather this storm
>>
>>3991687
I apologize for not answering directly, but to clarify, they look to be B-1 droids which are just now getting in range of the frontline.

You're carrying a blaster carbine, for reference.
>>
>>3991714
>>Have your brothers shift to the right side of camp as they finish and keep expanding the defenses.

Improve on what we have now!

Also trooper in terms of ranging is it DC-15A levels of ranging or have they reached the second range marker for carbine?

Also essentially B1 or Security OOM droids?

We should know the model at least considering we used to train with them.
>>
>>3991721
I know we have a blaster carbine but o was wondering if some of our brothers who are holding the fox holes have The DC-15A which is the blaster rifle, they are suited for far range shooting like this, and can widdle down the first wave until they reach the second target marker.
>>
>>3991714
>Have your brothers shift to the right side of camp as they finish and keep expanding the defenses.
>>
>>3991714
All three votes were the opposite of what you wrote. Another separatist sabotage?
>>
>>3991723
Yeah, B1 droids should definitely be known after Phantom Menace.
>>
>>3991731
looks like it was accurate to me
>>
>>3991724
The troopers will all fire when they can. that much is automatic. They have their own orders though, so they will not always do what is mentioned.
>>
>>3991731
The jamming is rough indeed, but at least I wrote the write text this time!
>>
>>3991737
Aren we in charge of the wounded troopers?
>>
>>3991746
Yes. But they're referring to the troopers in the foxholes, who are apart of the Captain's company.
>>
>>3991714
>>Have your brothers shift to the right side of camp as they finish and keep expanding the defenses.
>>
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>>3991718
>>3991723
>>3991727
>>3991756
>Have your brothers shift to the right side of camp as they finish and keep expanding the defenses.

Sensing that the battle will be decided by keeping the droids out of the aid station’s interior, you start directing your brothers as they finish to strengthen up the right flank. The troopers in the foxholes would have their hands full if the second column kept on.

There’s a thunder of blaster fire from the trenches, as a whole swathe of droids are cut down in sustained shooting. So far everything is going alright, but at this rate you can tell the droids are going to reach the lines. You wonder if you might be able to buy your troops a little more time by going in one of the foxholes and adding some fire into the oncoming droids. You’d be leaving the troopers here to their own, but they had a tasking already and would certainly keep doing it without you. The nearest fighting hole just started opening up on them, repeating blaster firing away. The other foxhole would be in range soon too, you know for certain.

>Join the rightmost foxhole and help hold the droids back for now.
>Keep directing your brothers here. They’ll need you if the situation changes.
>>
>>3991757
>>Join the rightmost foxhole and help hold the droids back for now.
>>
>>3991757
>Keep directing your brothers here. They’ll need you if the situation changes.
>>
>>3991757
>>Keep directing your brothers here. They’ll need you if the situation changes.


Much as it bothers me we need to help direct the wounded troopers.
>>
>>3991757
>>Keep directing your brothers here. They’ll need you if the situation changes.
>>
>>3991757
>>>Keep directing your brothers here. They’ll need you if the situation changes.
>>
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>>3991762
>>3991764
>>3991769
>>3991770
>Keep directing your brothers here. They’ll need you if the situation changes.

You want badly to join in with the fighting, but there’s no abandoning your duties here for now. The troopers would probably have half a mind to run after you anyway. As more and more come into the area on the right side of the aid station, you start seeing real progress on hardening up the aid station. It’s a good thing too, because you’ve got a bad feeling every barrier is going to be needed…

There’s shouting coming from the trenches, the first droids have reached the observation post. The company will probably hold them off a bit more, taking what enemies they can before falling back or readjusting their lanes of fire. It’s not a bad thing, you think to yourself, they’re probably going to be due for reloading their ammo soon. The reserve clone squads are shuttling up the first loads now. You wonder a little about when the Captain will order them out. They could probably be used in the front rather badly right now, the right flank at least seems to be willing to advance directly into the foxholes’ crossfire…

>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.
>Keep them building, the right flank is almost firmed up finally.
>>
>>3991779
>>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.

So long as we keep up the fire they should have enough time to finish hardening the right flank.
>>
>>3991779
>>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.

We need to well supplied so they can buy more time for us to shoare up defenses.
>>
>>3991779
>>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.


How many squads do we have building, if we are almost done, we can spare a squad or two to help keep up the fire and make sure the Clone Rifles are burning red hot from all the shooting.
>>
The blue dots mark a downed squadmember?
>>
>>3991779
>>Keep them building, the right flank is almost firmed up finally.
>>
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>>3991781
>>3991782
>>3991788
>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.

The situation on the front has you a bit concerned, so you order another squad to help with distributing the ammo across the station. The droids are taking massive casualties, entire squads being blown away with every moment, but on and on they march over the wrecks and smoldering debris of their comrades. You can see that they’re also getting into firing range, finally returning their own blaster fire on the outermost fighting hole. It’s inaccurate for now, but it won’t be when they’re right on top of it.

The situation seems to be getting to the point where your troopers are needed to help knock the droids down, you think to yourself, but still the reserves haven’t moved themselves. Something had to be keeping the Captain from ordering them forward. You think hard about the situation. Although you’d never been properly trained as the Clone Commanders were, there had to be something obvious that was driving them to wait. Perhaps it was the simplicity of the attack, did the droids really just march in wave after wave like simulators? Was there something that the Captain was waiting for?

It’s then that something catches your eye…

>It’s another pillar of dust rising to the northwest (top left) of the horizon…
>It’s something moving fast through the dust on the east (right) side...
>>
>>3991795
Just my representation of blaster fire. It's mostly to show you which units are firing and which are taking hits. If there might be a better way you might like, let me know.
>>
>>3991799
>It’s another pillar of dust rising to the northwest (top left) of the horizon…
>>
>>3991799
>It’s something moving fast through the dust on the east (right) side...

Ah, sithspit.
>>
>>3991779

>Direct another squad of clones to start helping shuttling ammo up, it’s going to be needed.
>>
>>3991799
>>It’s another pillar of dust rising to the northwest (top left) of the horizon…
>>
>>3991799
>>It’s something moving fast through the dust on the east (right) side...
>>
>>3991799
>It’s something moving fast through the dust on the east (right) side...
>>
>>3991799
>>It’s something moving fast through the dust on the east (right) side...
>>
>>3991799
>>It’s something moving fast through the dust on the east (right) side...
>>
>tfw anons want us to encounter a vehicle hitting our less defended flanks.
>>
>>3991799
>It’s something moving fast through the dust on the east (right) side...

Oh boy oh boy!
>>
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>>3991827
>>3991824
>>3991818
>>3991817
>>3991813
>It’s something moving fast through the dust on the east (right) side…

Through the dust, something is cutting like a knife and making its own, much more violent dust cloud. You watch for a moment, mind racing as to what it could be.

Then, shooting out from the cover of the droid army’s dust cloud you see it.

Or rather, them.

A trio of fast moving and rolling ball-shaped droids appear, tearing toward the right flank.

“Destroyer droids…” you say, almost unthinkingly.

“Destroyer droids!” you shout out as loud as you can, hoping to get the attention of the wounded troopers here and the clones in the foxholes with heavy weapons.

>Order your men to get to cover and fire, you can’t let them just roll through.
>Order them to fall back. The reserve clones can take hits, the wounded troopers will be shredded.
>>
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>>3991837
This will be my last post for tonight! Hold on to your helmets, because this is going to get tough. Thanks for playing along.

There's a potential I'll be driving all day tomorrow, so right now the next time I should be able to play is 1800 GMT on Sunday. If I'm snowed in, I may be able to play tomorrow, stay tuned!

Any comments welcome, especially if you have thoughts on the usefulness of the map or if you'd prefer a more narrative and less map-y style.
>>
>>3991837
>>Order your men to get to cover and fire, you can’t let them just roll through.
>>
I gotta say, I'm not sure if I'm a fan of the map based combat. It's interesting, but it feels a bit... dry, I suppose?
>>
>>3991837
>>Order your men to get to cover and fire, you can’t let them just roll through.

If they're anything like they are in Battlefront 2, they're vulnerable while in ball mode. Focus fire on them before they stand up and enable their shields.
>>
>>3991837
>Order your men to get to cover and fire, you can’t let them just roll through.

We need every clone we can get in this fight.
>>
>>3991837
>Order your men to get to cover and fire, you can’t let them just roll through.
>>
>>3991839
I’m really liking this
Also, does Boba Fett count as the current Mandalore/ our Mandalore?
If so, we currently fulfill 5/6 tenants of the Resol’nare and if not then we’re technically fulfilling 4/6
>>
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>>3991837
Oh thank the Force, I thought that was gonna be a Hailfire Droid.

>Order your men to get to cover and fire, you can’t let them just roll through.
>>
>>3991900
It could be Jango but there are other eligible candidates at this point in time, too.
>>
>>3991925
Yep. Was real nervous at the thought that people voted for utter annihilation. Thank goodness it was 'only' droidekas!
>>
>>3991900
“Education and armor, self-defense, our tribe, our language, our leader—all help us survive.”
Yeah, I’m assuming we know at least a little Mando’a because we knew what a Beskab is so all we’re missing is a Manda’Lore
>>
>>3991950
TBF, we have defenses to help cover us.

Also these are the Q Model Droiikas that don't rely on their shields all thee time but have very powerful rapid fire blasters.
>>
>>3991900
I'm not sure anyone would recognize Boba as Mandalore at this point in time. He's too young, and not really anything resembling a renowned warrior yet. Jango - well, some few clones might recognize him, but neither Death Watch or the people of Mandalor will, and for that matter I doubt anyone else in the galaxy would, either.

Really, his case is not the strongest. The faction that supported him got wiped out, he hasn't acted the part in years. Forbidding stuff like the Battle Circle certainly won't win him any points with the more 'traditional' clones, and as far as I'm aware, he's in a bacta tank right now.

Really, that whole incident is probably enough to prevent Chief 27 from recognizing him, never mind the other factors. Wrax was our introduction to Mandalorian culture, and Jango tried to kill him (and us) for honoring the traditions of that culture, traditions he's supposed to embody as Mandalore. We already chose between Wrax and Jango, all of our squad did.
>>
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>>3991950
Ohhhhh, that's a good ideeeeea!
>>
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>>3991925
>>3992393
Briiing in the taaanks! We will destroy them alll---
>>
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>>3992398
*Aggresive blaster pistol fire*

Get out of here, you Clanker Bastard!

Right, everything's fine.

>>3991844
Thank you, trooper. I think for the next go I'll swap to a bit more personal narrative, focusing on what's happening directly to CT-0027. If we feel a map update is warranted, I can bring that in as needed.
>>
Oh no. Clankers inbound! Battle stations, brothers! Oya! Oya!
>>
>>3992398
Shit. Shit shit shit. What have we done?
>>
>>3991837
>Order your men to get to cover and fire, you can’t let them just roll through.
We have no %50 troopers?

Should we pull out or swap out the men on the left side with wounded so they can help where they are needed more badly?

Can we tell the men in the front trench to use their detonators since they are in throwing distance? Probably better to use them now when the enemy is mostly bunched up and not well dispersed.

>>3991839
I'm fine with the maps, it helps with visualizing the battle space.

>>3992393
At least they aren't Commando Droids.
>>
>>3992399
I personally like the Map it especially in situation like these when we are defending.
>>
>>3992505
My main issue with the map is that they take time to alter/create which would in most times be better spent just adding a slightly more detailed description. An initial map now and again is fine and helpful, but honestly honestly I'm a bit less concerned with tactical fidelity over enjoyable writing. You're free to disagree of course, but since it's Star Wars I don't see the tactics holding up to a thorough examination anyway. I mean, endless battalions of B1's and nothing else?

Not that this is the QMs fault or anything, that's just something inherently Star Wars. Clones are closer to Jedi than most, and Jedi come with space wuxia.
>>
>>3992520
Well this is the first battle, while the Geonosians fight earlier was more of a skirmish.

I think for sieges or slightly big offensives like this we need to have maps like this. Or at least once we reach a commander level position.
>>
>>3992581
I mean Commander Cody seems to take part in plenty of small scale operations, so who knows? But honestly, I feel like mapping out large battles might slow things down too much. I don't know how good the QM is at throwing together maps and editing them for troop movements and such, but in my experience that's always been a slog. Like, a starting position, sure that might be worth it, but troop movement and health editing with every update?
>>
>>3992520
I think we could have both, think of it as having our character look around and examine details or the environment more, and the qm providing it on request or if its relevant.
>>
>>3992399
I personally really like the map. It gives a much clearer visualization of what's going on than words alone can.
>>
>>3992629
>>3991849
This is me.
>>
>>3991839
>1800 GMT on Sunday
Well darn, I have a Holiday dinner at around 6.
>>
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>>3991925
>>3991861
>>3991850
>>3991849
>>3991841
>>3992505
>Order your men to get to cover and fire, you can’t let them just roll through.

Directing the Clones nearest you to take position, the first pair of squads quickly find shelter behind the newly made cover around the landing pad area. The troopers start to ready their blasters, but the destroyer droids' speed is impressive. After barreling forward at a thundering pace, the fearsome droids deploy and almost immediately start firing in frightening volumes. The barrage not only forces the wounded troopers to duck back down, but suppresses the nearby foxhole as well.

They’re definitely impressive enemies, you think to yourself. As you approach your own cover, you quickly take stock of the targets. With all the firepower of a turret position, but the speed of a fast walker in their rolling mode, it’s easy to see what a powerful unit they could be catching an enemy off guard. You consider how fortunate your troopers were to have even the little cover they had managed to make, they’d likely be dead already without it.

You’re not about to say your brothers are in a good position, however. Pinned down as they were wasn’t going to take out these droids and worse, the foxhole being suppressed meant the column of droids approaching the flank was largely unhindered for the moment. In a few more moments, the droids would surely be on top of the foxhole and the clones inside wouldn’t stand a chance. Still, they were in better cover than your own troopers and the reinforcing reserves would likely be able to help them soon.

From your position, you see that you have an opportunity to fire while the other squads are pinned. You raise your carbine and…

>Fire at the droid pinning down the foxhole troops, allowing them to fall back now.
>Fire at the droids suppressing your troopers, drawing their attention.
>>
>>3994055
>Fire at the droids suppressing your troopers, drawing their attention.

If we free up our men to act, they should be able to either slow down the B1's advancing on the foxhole until the reserves arrive or draw the attention of the suppressing rollie.
>>
>>3994055
>Fire at the droids suppressing your troopers, drawing their attention
>>
>>3994055
>>Fire at the droid pinning down the foxhole troops, allowing them to fall back now.
>>
>>3994055
>Fire at the droid pinning down the foxhole troops, allowing them to fall back now.

They are likely to be overrun otherwise
>>
>>3994055
>Fire at the droids suppressing your troopers, drawing their attention.
Can we toss detonators at em?

Or have a whole unit of us open up on one driod all at once to ensure one goes down.
>>
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>>3994093
>>3994099
>Fire at the droids suppressing your troopers, drawing their attention.

Opening up on the destroyer droids is a bit risky, you think, but with their shields not up yet you have a real chance to expose them. Squeezing the trigger of your blaster carbine, you send a rapid volley raking across the cannon blasting droideka. One of your shots finds a weak point, causing the nearest droid to topple over, blaster cannons firing wildly as it falls and and starts breaking apart.

The other two droids quickly take notice. Shifting their entire bodies to face in your direction, they let up their fire for a brief moment before unloading on your position. You duck down, hoping to avoid the deadly barrage, but their combined weight of fire is too much for the simple defenses to be proof against. You feel a brief, searing pain in your left shoulder and you’re knocked violently backward. Your carbine falls from your hand and you instinctively clutch at your shoulder, grimacing at the pain behind your helmet.

The blaster cannon fire falls away though, replaced by the sound of a score of blasters going off all at once as your troopers rise up and return the favor to the droids with a heavy toll. The two squads tear into the remaining destroyer droids and turn them to scrap in short order.

You place a hand on the red dirt and pick yourself up, finding your carbine quickly. The wound definitely hurts, but you still seem to have most of your mobility for the moment. Maybe it was your armor that took the worst, you think hopefully. You note the destroyer droids are gone, but the situation for the foxhole squad is bad. They’re able to fire again but the droid column is just about to march right over them. Trapped, but still with determination they blast away. It’s then that heavy blaster fire to the left adds in-- the reserve unit under Lieutenant Crix is in position at last and lending their support. The droids are still too close for them to have much of an escape however…

>Run over and toss your detonator, that will let them have a chance to escape.
>Fall back to Crix’s position, see how you can coordinate your men with them.
>>
>>3994204
>>Run over and toss your detonator, that will let them have a chance to escape.

Let's see if we can't keep that flanking position.
>>
Looks like we're in a bit of a dead time. I'll use the opportunity to get some more things done around the home base. Will rendezvous back here at 2300 GMT!
>>
>>3994280
Understood, Commander!
>>
>>3994204
>Run over and toss your detonator, that will let them have a chance to escape.
>>
>>3994204
>Run over and toss your detonator, that will let them have a chance to escape.
>>
>>3994204
>Run over and toss your detonator, that will let them have a chance to escape.
>>
>>3994204
>>Fall back to Crix’s position, see how you can coordinate your men with them.
>>
>>3994236
Ditto
>>
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>>3994421
>>3994392
>>3994339
>>3994303
>>3994236
>Run over and toss your detonator, that will let them have a chance to escape.

Shaking off your wound, you draw your thermal detonator and activate you. Taking a few explosive steps to build up speed, you heft the explosive as far as you can, sending it sailing over the foxhole and bouncing just in front of the droid column. You’re certain you see the first droid looking down at it in surprise. It explodes a second later, sending out a bright flash of light and engulfing the droids around it. The troopers pour fire into the droid squads around it and finish them off in the blaster bolt storm.

The explosion and cover is just enough for the squad in the foxhole to bail out. They hustle back to the barrier around the landing pad and quickly get ready to continue firing. They’re bolstered a moment later by the reserve squads filling in and your own troopers fall back to let them take their spots on the line. You take a look around and see that Crix’s platoon seems to have this side well covered now. The number of blasters look sufficient to hold the tide back indefinitely, so long as their ammo holds you would wager. As if on cue, one of the ammo running squads drops a load of ammunition and grenades and everyone takes the chance to restock.

With everything in hand here for the moment, you decide to take the opportunity to report to Captain Alfonse and see where your troops will be the most help.

>Bring all the wounded troopers who aren’t moving ammo with you.
>Leave a couple squads on this side as backup, just in case.
>>
>>3994528
>Bring all the wounded troopers who aren’t moving ammo with you.
However ask for volunteers to stay behind, you know the risks gents
>>
>>3994528
>Leave a couple squads on this side as backup, just in case.
>>
>>3994528
>Leave a couple squads on this side as backup, just in case.

What's the map looking like QM?
>>
>>3994528
>Leave a couple squads on this side as backup, just in case.
>>
>>3994528
>>Bring all the wounded troopers who aren’t moving ammo with you.
>>
>>3994536
Why would we ask for volunteers? We're acting as their commander, and it's not like this is a suicide mission or anything.
>>
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>>3994546
>>3994561
>>3994564
>Leave a couple squads on this side as backup, just in case.

The Lieutenant might have the endless wave of B-1 droids handled on this side, you think, but if more droidekas roll in it will be better to have a little extra help. You quickly order a pair of squads to take up position back with Crix, letting him have a reserve of his own for the moment. The rest you tell to follow after you.

Crix calls out to your squads as you move out.

“Well done, troopers!” he says between pointing out targets, “We’ll hold it from here!”

You spare a quick salute to the officer as you head back into the inner areas of the aid station.

Alfonse is still at work on the comms when you come up on him. The dusty-armored Clone Captain was busily listening to a number of comms coming in all at once and almost as quickly returning them and then trying to get a message out.

“Forward Control, this is Aid Station Two One, repeat Two One,” you hear him saying as you approach, “Anyone out there?”

“Sir,” you announce, snapping to attention, “Lieutenant Crix reports he has the right flank under control. Ammo is being run to all positions steadily. Where else can we help?”

Alfonse looks up from his work.

“Well done, trooper,” he says quickly, “The front line squads have been destroying the droids as fast as they can, but they just keep pushing. They’re in the trenches and we just lost the right side fighting positions. Bones is doing his best to keep them back, but we’ll probably be forced out of the trenches at this rate.”

“Could we counterattack to take them back?” you offer.

“Negative,” the officer says firmly, “There’s too many, we’d just get cut down by the next wave. We’re best sticking to defense for now.”

He pauses and looks down. You watch as he takes another message and responds back.

“They’re spreading us out,” he says to you at last, “They’re breaking off a third prong to test our left side. Once we’re pushed from the trenches they’ll be able to hit us on three sides. We need to make sure we can weather that.”

>Offer to have your troops in a secondary line to help the forces in the trenches withdraw.
>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
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>>3994561
Current Situation!
>>
>>3994645
>>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
>>3994645
>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
>>3994665
Ditto
Buggery, Roarke’s Drift with technological parity is a shitty situation
>>
>>3994645
>>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
>>3994645
>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
>>3994645
>Offer to have your troops in a secondary line to help the forces in the trenches withdraw.
>>
>>3994645
>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.
>>
You would think the B1s would just turn into a small hill at this point with how many we are taking down.
>>
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>>3994699
>>3994675
>>3994673
>>3994666
>>3994665
>Offer to booby trap the trenches with a line of detonators. That will buy time and set the droids back.

“Good thinking,” Alfonse says, considering the plan, “It will definitely give us a little breathing room when we need it...”

He fades out with the sentence, deep in thought, but again he seems to snap back.

“I’ll order Bones to hold them back just a bit longer. We can time the explosion while throwing some detonators into the next trench, we’ll pop them all and make it a shallow grave.”

“Can do, Sir!” you say, liking the thought of that.

“Listen troopers,” he says seriously, “It’s not enough just to blow up a bunch of droids, they can just keep sending more in. The droids are just doing what they’re programmed to do, but something is awry. Once we’re spread out, it’s likely they’re going to send something fast in to break right through us. When we blow that trench, we’ll hopefully be freed up long enough to deal with it. The timing will be critical.”

That’s a sobering thought, you think. It made sense though. Even destroying a thousand of the droids at once probably wouldn’t stop the assault if they can just keep sending B-1 droids. Taking out a much more deadly unit sent to mop you up would definitely throw a wrench in their plans, however. You give a salute and then direct your squads to start gathering detonators from the nearby supply piles. Taking a squad along, you begin digging through the droid bay for any wire or other equipment that might come in handy.

The tent is largely full of tools and machines meant for the medical droids’ usual maintenance. It doesn’t take long for someone to find a length of wire long enough to run between a number of detonators.

As you grab the tools and head out, your eyes catch something interesting…

>Code Cylinders for the medical droids, they might let you give the droids nonstandard commands.
>A Bioscanner, this might help you treat any of the wounded troopers.
>>
>>3994722
>Code Cylinder
>>
>>3994722
>A Bioscanner, this might help you treat any of the wounded troopers.

Tough choice. The code cylinders might be better for the immediate situation, but assuming we make it through this a Bioscanner could help a lot in the long run. Honestly not sure which is best, unless someone's got a good idea for the med-droids right now.
>>
>>3994722
>>Code Cylinders for the medical droids, they might let you give the droids nonstandard commands.
>>
>>3994722
>>A Bioscanner, this might help you treat any of the wounded troopers.
>>
>>3994722
>A Bioscanner, this might help you treat any of the wounded troopers.
Very tough choice. I'll go with the bioscanner, since we do need to ensure that everyone makes it out.
>>
>>3994722
>>A Bioscanner, this might help you treat any of the wounded troopers.
>>
>>3994722
>A Bioscanner, this might help you treat any of the wounded troopers.
>>
>>3994747
we're just clones brother. we're meant to be expendable.
>>
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>>3994753
>>3994752
>>3994747
>>3994734
>>3994727
>A bioscanner, this might help you treat any of the wounded troopers.

Realizing how important the scanner could be to treating wounded Clones, you pick it up and place it on your equipment belt before exiting the droid bay. Your other squads have been successful gathering up detonators as well. Together, you move on the double to the entrance of the trenches.

For a brief moment you catch glimpse of the huge droid force still moving out from the massive dust cloud. It really is almost like they’re endless. The massive pile of droids at the ridge of the trench accounts for just how many the Clones had taken out, but the Captain was right-- they just keep marching. On one side of the trench, the troops look to be busy reloading and picking up ammunition. Every second they’re not firing the droids advance a little further, you know. You can see Lieutenant Bones is directing them quite gallantly, but you can tell he’s taken a rather nasty wound on his left leg. There’s a good amount of blood flowing down it yet. On the other side, the few squads there seem to be firing out from trench on the droids. You can also see at least one is having to dispatch droids in close quarter combat as the tireless droids simply drop in from atop the pile outside.

Your troopers get to work setting up the detonators. You’re not exactly an expert at explosives, so you defer to the troopers who seem to have some knowledge on it. The rest of the Clones are helping as they can.

You have a few minutes...

>Help the right side of the trench and try to relieve some of the pressure on them.
>Head to the left side and try to treat Lieutenant Bones.
>>
>>3994778
If Bones isn’t already dead, he’ll live a few moments more
>Help relieve the Right side
>>
>>3994778
>>Head to the left side and try to treat Lieutenant Bones.

Our Bioscanner is coming in handy already. Not to mention that we're supposed to be part of a medic team anyway.
>>
>>3994778
>Head to the left side and try to treat Lieutenant Bones.
>>
>>3994778
>Head to the left side and try to treat Lieutenant Bones.
Right side seems to be handling well and its better to keep anyone who can actually command up and running.
>>
>>3994778
>Help the right side of the trench and try to relieve some of the pressure on them.
>>
>>3994778
>>Head to the left side and try to treat Lieutenant Bones.

Part of the medical group
>>
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>>3994860
>>3994854
>>3994845
>>3994793
>Head to the left side and try to treat Lieutenant Bones.

You go left, hurrying over to the bleeding officer. He gives you a nod as you approach.

“CT-0027, right?” he asks.

“Yes, Sir,” you respond, pulling out the bioscanner, “I’d like to check your wound, Sir.”

“Damn droid got a lucky shot in…” the Lieutenant curses, “Looks like you took one too.”

“Destroyer Droid,” you say casually, scanning his damage. The bioscanner shows it’s clean, but he’s definitely lost a lot of blood.

“Impressive,” Bones says, motioning to your beskad, “You get him with that shaving razor?”

“No, Sir,” you say chuckling, getting your medpac broken out, “Just looked at him real mean and used the blaster.”

“Next time,” he says with a laugh.

“Next time,” you agree, quickly clotting up his wound and applying a bacta bandage.

The officer doesn’t speak anymore, probably holding back from making a noise as you tighten the bandage. He’ll need to be treated properly and his leg is probably a giant bruise, but he can at least still move and fight.

“Your good to go, Sir,” you say at last.

“Well done, trooper,” he stands up, testing his weight on his leg, “Let’s get back to it then!”

Nodding in agreement, you signal for your Clones to move out when ready. A moment later they’re all finishing up and following you back out of the trench, with the last one stringing back the make-shift detonator trigger.

You take cover…

>In the Medical Supply bay, so you’ll have a chance to restock your medical supplies.
>In the Comms/HQ tent, to see if there’s any sign of communications or helpful data.
>>
>>3994902
>>In the Medical Supply bay, so you’ll have a chance to restock your medical supplies.

Leave the intelligence to the officers, we are a substitute medic until Doc gets back
>>
>>3994902
>In the Medical Supply bay, so you’ll have a chance to restock your medical supplies.
>>
>>3994902
>>In the Medical Supply bay, so you’ll have a chance to restock your medical supplies.
>>
>>3994931
Ditto, Intel can’t help anyone when they’re dead
Also, is it ever written about how Clones get tattoos
>>
>>3994951
It depends, some get it based on preferences, battles, or unit markings.
>>
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>>3994931
>>3994936
>>3994939
>In the Medical Supply bay, so you’ll have a chance to restock your medical supplies.

As expected, the medical bay is extremely well stocked for an aid station. You look around for several moments taking stock at the devices and supplies available. Most of them are far too complicated for you to work, some are simply replacements for the medical droids’ onboard capabilities, and others you admit to have no idea of knowing what they are.

The medpacs, however, are certainly worthwhile. You set aside a small pile and have one of your squads begin picking them up, knowing they’ll be useful somewhere that’s not going to be under fire in a minute or two. Outside, you can hear the blaster fire moving closer as Bones’ Clones start falling back through the trenches and the droids drawing nearer.

It’s not long before your troopers are loaded down and ready to move, carrying as many medpacs as they can, while keeping their blasters usable. It’s likely they’ll need them when the droids get through the trenches, as you’re waiting for the critical moment. It’s then it strikes you that it might be worthwhile to move the critically wounded troopers elsewhere. If the droids are about to be in the frontdoor, it may put them all at risk…

>Have your troopers start moving the wounded to the Departure area of the aid station.
>Have your troopers take up position to support Bones’ troops holding the clones back.
>>
>>3994975
>Have your troopers take up position to support Bones’ troops holding the clones back.
>>
>>3994951
Probably when on leave at major settlements or planets that have tattooists, or in the field from each other, prison style.
>>
>>3994975
>>Have your troopers start moving the wounded to the Departure area of the aid station

How many wounded that are unable to walk and how many men under our volunteer command? Maybe we can split the difference ?
>>
>>3994975
>>Have your troopers start moving the wounded to the Departure area of the aid station.
>>
>>3994975
>>Have your troopers take up position to support Bones’ troops holding the clones back.

Changing my vote to this.

Looking at the map, trying to get the wounded is too risky since we have to move from one end of the camp to the other which is also under siege.

Better to hunker down and support the Lieutenant.
>>
>>3994975
>Have your troopers take up position to support Bones’ troops holding the clones back.

Ideally I'd like to do a mix of the two options, with the less combat effective men helping the wounded. Your thoughts, Commander?
>>
>>3994993
I would like this too but we are kind of hitting the breaking point, so to speak and I rather not risk moving the wounded across the camp.
>>
>>3994993
It could certainly be possible to split troops between the job, say two squads helping move wounded and one sticking with you.

They're effectively the same amount of injured so there's not much functional difference in fighting.
>>
>>3994996
I'll give it 10 more minutes for people to sound off on this! Please let me know if it's what you would like to do.
>>
>>3994975
>Have your troopers take up position to support Bones’ troops holding the clones back.
Doesn't seem like it'll make much difference so I'm going with this.
>>
>>3994996
I'd be cool with that approach. Should probably tell the ones helping the wounded to be ready in case whatever heavy is supposed to mop us up arrives. And set a fallback point before we leave.
>>
>>3994975
>Have your troopers take up position to support Bones’ troops holding the clones back.
>>
twu
>>
>>3995019
Sure I’ll support it.
>>
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>>3995034
>>3995023
>>3994982
>Have your troopers take up position to support Bones’ troops holding the DROIDS back.

The threat is just too much, you decide, your only hope is to keep the droids bottlenecked and held here. If they were to breakout into the base, it wouldn’t matter where you moved the wounded to. There’s an explosion from the other side of the station, almost proving your point. That was probably a detonator from Crix’s men but, just the same you consider, it highlighted just how few safe spaces there were at this second.

The last of Bones’ clones are pulling out of the trench now, with Bones himself holding off on side with his blaster and a very beat up looking squad the other. It’s then that you notice a unit of droids crossing into the trench from the far side. You realize that they have line of sight on the troopers! You’re about to call out for them to watch out, but the mechanical menace is right on the ball. Sending a volley of blaster bolts into the unsuspecting troopers, the squad takes major hits and is dropped to the ground.

From your position at the medical supply tent you can clearly see some are still alive, but too hurt to move. Bones seems to hear them go down, but there’s no way he can hold off both directions on his own. He’ll have to leave them at this rate…

>Hold position, it’s too dangerous! We can’t risk trying to get them out of there.
>Order one of your squads to get them out, you’ll hold the other side of the trench!
>>
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>>3995046
Tactical Map, so you have a visual.

The orange squad (now dark grey) in trench is the one that just went down. The droids directly next to them were taken out as well though.
>>
>>3995046
>>Order one of your squads to get them out, you’ll hold the other side of the trench!

Lead the charge to drag them out. Our blade will give us the edge in close combat and I don't doubt we could drag two troopers at a time if needed.
>>
>>3995046
I think I'll make this my last post for this evening as well! Thank you for playing today again.

I'll aim to be back on tomorrow at 2300 GMT since that seems to be a pretty good time for things. Shoot away if you have any questions or comments!
>>
>>3995046
>>Order one of your squads to get them out, you’ll hold the other side of the trench!

Time to get some scars, boys!
>>
>>3995054
What's the best lightsaber color?
>>
>>3995054
When do we get picked up for ARC training
>>3995059
Ditto
>>
>>3995061
Black

>>3995065
It's a tall order, but certainly not impossible at this rate.
>>
>>3995046
>>Order one of your squads to get them out, you’ll hold the other side of the trench!

Jesus how long has it been since Doc left?
>>
>>3995046
>Order one of your squads to get them out, you’ll hold the other side of the trench!
Time to bring out the Beskad.
>>
>>3995073
They're dead, Jim. We'll be able to share our trauma with the Padawan of indeterminate gender.
>>
>>3995072
Was it ever explained how the Darksaber wielders dueled Jedi with decent success? I mean, by all rights they should be absolutely massacre when in CQC with any competent force-wielder, right?
>>
>>3995046
If we survive, can we probably expect some questions as to why this grunt clone trooper, bred to obey orders suddenly had the impulse to take command of an aid station lacking any notable leadership? I'm thinking our character might of been mixed up in some of the wrong growth vats. Or it could be a nurture effect, not a nature one.

Pretty weird to consider the psychology of a human with stunted mental faculties bred to be subservient to 'normal' people.
>>
>>3995046
>>Order one of your squads to get them out, you’ll hold the other side of the trench!
No man left behind.
>>
>>3995046
>>Order one of your squads to get them out, you’ll hold the other side of the trench
>>
>>3995093
Honestly, I'd mostly put this at Wrax's feet. In the beginning we stood slightly because of physical aptitude, and that caused us to take something of a leadership position. And then he trained our mates and us to be probably the most traditionally Mandalorian common troopers (Obviously Commandos and such are even more immersed in the culture.)

We showed sign of applying those teaching when we scouted in advance of the lieutenants 'training exercise' and him going crazy drove home that this was absolutely the right move, and probably also built some amount of distrust towards the whole training regime and orders in general. At that point I'd say we were already a rather freethinking trooper, but maybe not exceptionally so.

And then the Battle Circle happened. That was us following tradition in the face of orders from the beginning, and Wrax followed suit in actually accepting and making it a fucking Beskad fight, of all things. With Jango (one of the most important figures to troopers, I'd imagine) stepping in, and pretty much trying to kill both of us. And the whole squad decided to go rogue pretty much immediately.

I mean, we decided to stay and fight for the Republic in the end, but it was very much a conscious choice, with plenty of leadup. I wouldn't blame it on the vats.
>>
>>3995054
How lose are regulations? Like, how much can we customize our kit? Custom armor, looted blasters and such. For example, if we somehow stumbled upon a DC-17m, how many officers would we have to bribe to keep it?
>>
>>3995126
Where does it say Jango tried to kill us or have us killed?
>>
>>3995160
You may have missed some key events last thread.
>>
>>3995160
Well, he told us that we'd be dealt with while he was beating Wrax to death. Given that we challenged Wrax and clone lives are far cheaper than a Mandalorian bounty hunter's, I assumed he was talking about having us put down and just never expected us to actually resist.

Granted though, he could have meant something less severe. After we intervened he was absolutely trying to kill us though.
>>
>>3995091
Mandalorian Fightan' Magic. Although, really, I just think it stands to show you don't get to be in charge of any Mandalorians without being a really, really impressive fighter. It's also worth noting that not all Jedi were particularly good at dueling and even some good ones were notably super defensive.

>>3995143
It's either directly encouraged or largely tolerated by the Jedi generals. Pretty much anytime after genosis wouldn't be crazy. Commandos and ARC Troopers were doing it pretty much even before, as far as I can tell.
>>
>>3995208
Noice, operation Baeskar'gam is a go! Now that I think of it, Beskar would actually be a dope nickname for us, especially if we ever actually manage to get the armor.
>>
>>3995072
I’d love to get some ARC training, especially once we start getting the various bits of Mando armour we can grab
>>
>>3995208
I want Ventress to try to slice us in half and then laugh at her surprised expression when we punch her in the face. (Granted, that'd likely wreck that part of the armor since it's only resistant, but still.)

Any chance we can get our hands on a cortosis weave weapon? Maybe reforge our Beskad to make it our own?
>>
>>3995178
Yup.

For some reason I didn't see any new posts before Jango showed up and I closed the thread and went to this one.

Stuff makes more sense now.

We should have bailed.
>>
>>3995243
>before Jango showed up
I mean "after Jango showed up".
>>
Two nickname possibilities that have stood out to me.

Chief- The one we kind of thrust on ourselves when we began operation 'fix up this aid station'. I feel like it'd be appropriate and we are already known by it to a good amount of our current company, not to mention also standing out cause of our big knife.

Beskad/Beskar- Again, the beskad being our most identifying and stand out feature though I feel this is less likely than the former because all the clones may not know how special our knife is.
>>
>>3995268
I mean, I feel like the important part of a nickname is whether it makes sense to the brothers close to us, so I don't the common troopers' knowledge of our badass knife really matters. If we introduce ourselves as Beskar that's what everyone will go with, and our squadmates will definitely know why.

Not saying that Chief wouldn't work, but I think that ones a bit iffy since it's basically a rank, right? Might cause issues in operation where several crew chiefs are present.
>>
>>3995268
I’d like to be called something in Mando’a but I feel like we’d more likely end up being called Kal (Knife in Mando’a) although if we establish our own Clone-Clan I’d love to get the title of Vod’alor (Brother-Chief)
>>
>>3995268
I think Chief would be a good nickname. If we get questioned, we are legitimately a crew chief.
>>
>>3995331
I'd rather not get a nickname that can cause confusion during operation so easily. And... I dunno, it's just so cheesy I guess.
>>
>>3995331
>we are legitimately a crew chief.
Yeah but what happens when we aren't?
>>
>>3995359
We become commander chief. Or trooper chief. Master chief?
>>
Off topic but I can see some sort off commission being thrown our way after things get wrapped up on Geonosis. We stepped up and took control of a fucked up situation caused by a lack of medical staff and in the process provided proper medical care to minimize casualties, created order and purpose when everyone was milling about just waiting for their next order, and created a defensive position for retreating forces to stonewall a massive droid advance.

Barring us all getting massacred I could see at least one of the officers recommending us for a commission or award in light of these facts. It's not every day lower enlisted step up to lead but damn if it wasn't needed here.
>>
>>3995376
Do we know how commissions and promotion worked in the Grand Army? All I can remember is that squad from the Clone Wars that joined the 501st and then became ARCs.
>>
>>3995046
>Order one of your squads to get them out, you’ll hold the other side of the trench!
>>
>>3995412
>>3995376
I don’t think Clone Troopers can properly move up in ranks but I do think that they can get different postings and training
>>
>>3995832
Officers can move up ranks so it's reasonable to assume troopers can at least make sergeant. Don't know about trooper to officer though.
>>
>>3995376
I imagine either a Lance Corporal or Corporal
>>
>>3995832
>>3995848
Iirc some troopers do make NCO or even CO ranks, due to mainly losses of officers over the coarse of the war and clones getting experience and learning.
>>
>>3995268
>>3995275
>>3995300
Brother Chief Beskar
BCB.
>>
>>3995991
Technically it’d be VAB
>>
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>>3995123
>>3995118
>>3995077
>>3995073
>>3995059
>>3995052
>>3995505
>Order one of your squads to get them out, you’ll hold the other side of the trench!

There’s no other option in your mind. You pass the detonator to one of the other Clones beside you and order them to keep it safe. Without waiting for any other word or sign you rise from the barrier and bound over it. Shouting for your squad to help the wounded, you charge down into the trench. The bodies of your brothers litter the mouth of the defensive position and and a steady stream of droids are marching toward you like an unstoppable stream. You fire your carbine on the run and spray the first ranks with bolts before they have a chance to respond.

You watch as one droid drops and then another, but now you know you’re in for a close quarter fight. Dropping your carbine, you draw your beskad. Your first swing is all brute force. Sending the blade crashing into the B-1 droid before you, you watch as its head first bends and then shears cleanly from its body. The droid’s frame continues to walk dumbly forward for a moment and manages a few meters before collapsing. You’re already onto the next droid, however, and your next swing strikes lower, driving the B-1s arm into its side and slamming it against the side of the trench wall. The beskad is a perfect weapon for this fight, it’s short size allowing you to swing your first few blows almost freely, while it’s hefty weight and forward balance makes every swing hit like a hammer blow.

Behind you your men are recovering the fallen troopers as fast as they can and behind them, you’re certain, Lieutenant Bones is holding off another tide of droids rising through the trench. It’s all to plan, you think, until you realize the insanity of what you’re doing. Your momentum carries you forward, into the mass of droids. You try to shoulder and push each one so you can have enough room to swing your blade. Almost every moment another droid is raising its blaster at you, forcing you to divert a swing of your beskad to knock it away. The advance is unending and the droids keep pushing their metallic comrades forward, stacking up in an unrelenting mass of metal. You feel one of the droids grab your arm and you try to jerk your beskad away. Another droid grabs your midsection, latching on and trying to drag you down. You take a few steps backward and hammer down, attempting to force the B-1 off of you. Still more droids pile on adding their bulk to the weight overcoming you.

You feel yourself weaken, metal hands striking and grabbing and pulling you from your feet.

At last, you feel yourself fall. The droids crash down on you. You gasp, as yet more weight piles on top of your armor. You feel yourself unable to take a breath, constricted by the metallic serpent that first snaked its way through your defenses and then all around you.

There is only pain and darkness…

>There is a bright light.
>The pain suddenly stops.
>>
>>3996203
>>There is a bright light.
>>
>>3996203
>No “Rage Against The Dying Of The Light”
>there’s a bright light
Are we forced to choose one of those options or can we choose a third
>>
>>3996228
Of course
>>
>>3996203
supporting >>3996228
>“Rage Against The Dying Of The Light”
>>
>>3996203
>>3996228
Fuck that we are fighting support.
>>
>>3996203
>>The pain suddenly stops.
>>
>>3996228
Supportin
>>
>>3996228
>Rage Against the Dying Light

CLANKER GENOCIDE BEST DAY OF MY LIFE
>>
>>3996228
I change my vote to
>Rage Against The Dying Of The Light
>>3996239
>>3996256
>>3996278
A TRUE MANDO NEVER DIES LAYING DOWN, DEATH TO THE BESKAR’AD, KILL THE CLANKERS, VODE AN
>>
>>3996228
Supporting this.
>>
>>3996203
>The pain suddenly stops.
>>
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>>3996303
>>3996278
>>3996256
>>3996239
>>3996242
>>3996228
>Rage against the dying of the light.

The metal pressing upon is inflexible, unbending, and unforgiving. But the beskar blade still in your hand is stronger. Gripping tightly, you bend and contort yourself, lifting the mass of droids above you with all your strength. Even with everything you have, you feel the mass refusing to move. For moment after excruciating moment you shake and strain as a wordless scream escapes from your mouth.

Suddenly, you feel the burden lighten. You feel something give way against your assault and an inch of space allows your lungs to fill anew. You redouble your effort and feel the pile rise again, lighter by a noticeable margin once more a moment later. Realizing this might be your chance, you slowly lower the weight back down, until exploding upward with a massive heave. The pile gives way and you find yourself sitting upward, surrounded by fallen droids all around you. Your adrenaline and endorphins flood through your entire body and mind, a strange sort of high that causes everything to be moving in slow motion. You see more droids coming on and you wretch your beskad free from the pile below. You see the B-1s falling, as blue blaster bolts tear through them.

Your brothers are charging past you. The wounded heroes who had only wanted to fight. Who you had been leading. Who now crashed into the droid mass just as you did mere heartbeats before. You feel yourself starting to rise, without even trying to. You want nothing more than to dash forward and join them.

The world is moving backwards.

You are going the wrong way.

Your brothers begin to fall, their wounded bodies unable to hold back the droid tide.

Turning your head, you realize your being moved away from the trench as still more of your brother charge in to push back against the droids for a moment longer.

“No,” you start to say, “No, no, no!”

You flail with your beskad, but it finds no target, the hand pulling on your armor strong and determined.

You see your brothers dying as you are dragged farther and farther away and then you see the detonators activate. A chain of explosions ripping through the trench and the bodies, both flesh and metal, throughout them. The force of the blast hits you and you...

>Fly backward.
>Get driven in something solid.
>>
>>3996341
>Get driven in something solid.
>>
>>3996346
Ditto
>>
>>3996341
>Get driven in something solid.
Reach out for our brothers, we will not leave them dammit!
>>
>>3996341

>Fly backward.
>>
>>3996341
>>Fly backward.
>>
>>3996341
>Fly backward
>>
>>3996341
>Fly backward.
I believe I can fly! I wana touch the sky!
>>
We shouldn't have gone to heavily with melee, after a bit, we should have help a spot and shot as much as we could.
>>
>>3996341
>>Get driven in something solid.
>>
>>3996398
I agee but we were too close and needed to evacuate the wounded
>>
>>3996346
>>3996352
>>3996358
>>3996400
>Get driven in something solid.

>>3996394
>>3996392
>>3996388
>>3996361
>Fly backward.

Seems we're locked in a tie! Next vote calls it! I'll give it ten minutes and we'll roll to break it otherwise.
>>
>>3996341
>>Fly backward.
>>
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>>3996424
>Fly backward

You’re knocked back, feeling yourself weightless. It can’t be more than a second or so, but you feel the sensation as though it goes on for minutes. You hit the Geonosian dirt and roll violently, at last settling to a stop with your arms flailed out, but still miraculously holding the beskad clutched in your hand. Everything aches beneath your armor. You turn your head, searching to orient yourself.

The trench lines are smoking, the dust and exhaust of the explosions rising into the air, leaving only the corpses of your brothers and the shattered debris of the droids laying in them. The Clones on the barriers beside it rise up as one and begin firing into the trench, sweeping and mopping up the remaining droids that still managed to survive inside.

You raged inside yourself, standing suddenly and reaching out toward your fallen brothers who had been in the trench when the blast had gone off. What had they died for? To save you? Why did the explosion trigger while some were still fighting? More droids would be coming, you knew, they would just fill in and march over the shattered bodies of their comrades. What had been the purpose of blowing the trenches now? It was only a matter of time-

Time, you recalled. Captain Alfonse had said timing was everything.

He wouldn’t have done it unless it had been the best moment. You look around, searching for the sign of what had forced the officer’s hand.

Then you see them…

>Tanks on the left flank.
>A mass of droideka on the right flank.
>>
>>3996438
Aw shit, I hate this kind of choice
>Tanks on the left flank
>>
>>3996438
>Tanks on the left flank.
>>
>>3996438
>>A mass of droideka on the right flank.
>>
>>3996438
>>A mass of droideka on the right flank.

I feel we chose the wrong choice inflying backwards
>>
>>3996438
>Tanks on the left flank.
Gentlemen we are leaving!
>>
>>3996438
>Tanks on the left flank.
We already had Droideka's, lets go with tanks, and lets steal them!
>>
>>3996438
>Tanks on the left flank.

Clanker TONKS!
>>
>>3996503
We can’t steal tanks since most have a droid brain
>>
>>3996518
Yes technically, but aren't they piloted by B1 droids?
>>
>>3996526
Nope droid brains, so they are automated.

The only ones are the AAT. Everything else is controlled by a brain, no room for crew.
>>
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>>3996514
>>3996503
>>3996476
>>3996463
>>3996441
>Tanks on the left flank.

Three Armored Assault Tanks are plowing down the left side at full speed, dirt flying and forming a vortex of dust behind them. This was surely the unit sent in to finish all of you off.

The clones on the left flank are forced from their positions as the tanks close, allowing the droids marching in to fire on them at their leisure. The tank cannons fire and begin sewing destruction on the left side. You watch as a trio of explosions rise up around the flank. They’re wildly inaccurate because of the tanks velocity, probably, but it’s still effective at demonstrating the disaster about to hit.

The Clone company is already moving.

Just as Alfonse had said, with the droids on the front set back, the troopers were free to rapidly disengage and shift to meet the new threat. What they could do against the tanks, however, you were not sure. You had seen nothing like the missile launchers or other heavy firepower needed to pop them. Sustained blaster fire might be able to harm them, but at that same time the tank cannons would surely rip the aid station to pieces…

The wounded. They were still on the left flank you remembered.

>Gather what men you can and start getting the wounded moved.
>There’s no time. You need to figure out how to stop the tanks instead.
>>
>>3996540
>>Gather what men you can and start getting the wounded moved.

Anti armor tactics are a bit out of our field of expertise. Lets focus on keeping the badly wounded out of harms way.
>>
>>3996540
>>Gather what men you can and start getting the wounded moved.

We have to do our job dammit.

It was one thing to support the Lieutenant cause there was no room to evacuate but considering the situation and the advance, we have no choice to get the wounded out of here.
>>
>>3996543
Ditto, we can run back and kill the tanks after rescuing the wounded

This is definitely ARC material
>>
>>3996549
On one hand, I do want to eventually be a ARC, on the other I don’t want to be one right after Geonosis.

I want to raise a couple ranks before taking ARC training.
>>
>>3996536
>AAT
Which are tanks?

>There’s no time. You need to figure out how to stop the tanks instead.
Ask for brave volunteers to play dead in the tanks path as the tanks move over them they set off suicide detonators.
>>
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Here's the current map if it helps!
>>
>>3996540
>>Gather what men you can and start getting the wounded moved.
How many Thermal Detonators do we have left? If we lack rocket launchers, they're the next best thing.
>>
>>3996563
There's probably a handful in each of the supply boxes being move up. The troopers on the front certainly have used all of theirs. The ammo depot itself is probably empty by now too.
>>
>>3996564
Hopefully that's enough to destroy the tanks then.
>>
Perhaps we should tell the last group of men on that foxhole to pullback maybe?
>>
>>3996553
Well I meant most of the Trade Federation armored force uses Droid Brains, the fact we encountered AAT compared to everything else is just luck
>>
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>>3996548
>>3996543
>>3996563
>Gather what men you can and start getting the wounded moved.

You rally a few squads of the walking wounded to your position, luckily finding two of the squads as they were finishing moving ammunition and detonators up. Gathering them together and approaching the medical tents, you can tell very quickly the left flank is collapsing in. The troopers who were in the foxholes are falling back rapidly while the rest of the Clones from the front are taking position in the medical tent themselves. That means the tanks will likely be right on top of here soon enough.

Bones is looking very beat up, directing the the troops falling back, while Alfonse seems to be committed to leading the defense against the tanks personally.

Looking over the number of heavily wounded, you realize that you don’t have nearly enough men to get them all moved immediately. Your mind races as you try to figure out any options. The healthy troopers are too busy fighting to help, so instead you…

>Have the medical droids help, you’ll at least get more troops moved right away.
>Head to the right flank and pull troopers from there. It may take longer, but you may get them all.
>>
>>3996589
>>Have the medical droids help, you’ll at least get more troops moved right away.
>>
>>3996589
>Grab the droids and get them to help
>>
>>3996589
>Have the medical droids help, you’ll at least get more troops moved right away.
>>
>>3996589
>>Have the medical droids help, you’ll at least get more troops moved right away.
>>
>>3996589
>Have the medical droids help, you’ll at least get more troops moved right away.
Not like they are really healing anyone right now.
>>
>>3996589
>Have the medical droids help, you’ll at least get more troops moved right away.
>>
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>>3996592
>>3996602
>>3996605
>>3996617
>>3996625
>Have the medical droids help, you’ll at least get more troops moved right away.

You race into the medical tents, well aware they’re now priority targets for the advancing droids and tanks. The DD-13 medical droids are waiting patiently, almost completely unmoved by the explosions and violence happening around them.

“Emergency move!” you shout to them, “Help the Clones outside move the wounded to the departure area!”

“Negative,” the first droid responds on their behalf, “Protocol states to only operate in sterile conditions. Medical sanitation will be decreased in leaving the medical area.”

“Override!” you command, “You’re going to be destroyed if you don’t start moving and you won’t be doing any operating at all!”

The droids seem to puzzle over the quandary for a moment and you get worried.

“I’m not asking for you to do surgery! I’m asking you to help move the wounded before they are killed!”

“....Affirmative,” the stubborn droid agrees at last.

You let out a sigh of relief as it gathers the rest of the medical droids and, together, proceed out to the wounded. It’s not a moment too soon either. Mere seconds later, a stray shot from one of the tanks tears into Medical Tent B, surely scrapping everything in the interior and causing you to duck momentarily to avoid any flying shrapnel.

Between the squads with you and the droids, you estimate two-thirds of the wounded will be able to be moved at once. It’s not all of them you lament, but at least you were giving the majority the best chance possible. You are not the only one who has noticed the disparity in numbers, however...

“Brother…” one of the terribly injured Clones not being moved calls weakly, “Brother!”

You hurry to his side.

“I’m sorry, brother,” you say to him, “We can’t move you all. We’ll be back for you!”

“There’s...no time,” he says grimly, his familiar face and eyes staring calmly into your visor, “Tanks will be here… Leave us with detonators….We’ll surprise them when they pass.”

The other wounded troopers nod or raise a grasping hand in agreement.

You’re certain the tanks will come through this way, but how soon was certain. Giving up some of your last detonators would also potentially limit your ability to fight the tanks yourself. But, it was hard to ignore the request… surely your brothers deserved one last chance to help.

You decide to…

>Give them the detonators. Wish your Vode luck in their hunt.
>Keep the detonators. You’ll put them to good use and save them soon.
>>
>>3996632
>Give them the detonators. Wish your Vode luck in their hunt.

Give them the chance to go down fighting with a boom instead of just waiting to die.
>>
>>3996632
>Give them the detonators. Wish your Vode luck in their hunt.
>>
>>3996632
>>Give them the detonators. Wish your Vode luck in their hunt.
>>
>>3996632
>>Give them the detonators. Wish your Vode luck in their hunt.
>>
>>3996632
>Give them the detonators. Wish your Vode luck in their hunt.
>>
>>3996632
>Give them the detonators. Wish your Vode luck in their hunt.

Spread some of them out in strategic potions so they can take out multiple enemies in a wider area.
>>
>>3996632
>>Keep the detonators. You’ll put them to good use and save them soon.

At least carry them soon
>>
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>>3996653
>>3996652
>>3996650
>>3996646
>>3996640
>>3996639
You order for detonators to be handed out among them.

Your brothers trade words of encouragement and strength with each other for one last moment, before your troopers and droids start carrying most away across the aid station’s central yard.

“Good hunting, brothers,” you stay with pride, “You’re the best of us.”

The Clones who can give weak salutes. The rest simply cradle the detonators close and begin to wait for their potential doom.

The tanks continue their advance. One of them drives up to the last foxhole crewed on the right flank. The troopers inside do their best to fire on it with their rotary cannon, but the armor of the AAT is far too tough. It depresses its cannon down and fires point blank into the fighting hole, surely killing the entire squad.

Another tank has driven straight for Medical Tent A, right where Alfonse and his squads were waiting. As it neared, they sprang out in a surprise assault. The point defence lasers of the tanks spray murderously into the squad, but the Captain is able to charge by and starts climbing the tank.

There’s no time to watch, however, as the third tank swings wide and low. It’s slowing, still on the far side of the medical tents but aiming out across to the wounded troopers being moved. If you could get it to move just a little more inward, the wounded with the detonators might have a chance to nail it. There just needs to be a distraction to get them to drive in. You alone wouldn’t be much of a target, but…

You see Bones and his Clones in reserve backing up Alfonse. If all of you spread out, you might be able to distract the tank enough to hesitate, like the turrets all the way back in training. Alternatively, even though you were all wounded, there may be enough of you to charge the tank like Alfonse was doing...

>Call out to the Lieutenant to help you distract the tank and lure it in.
>Tell Bones you can use this chance to take the tank!
>>
>>3996676
>Call out to the Lieutenant to help you distract the tank and lure it in.
>>
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>>3996676
The map, if it's helpful for your decision purposes.
>>
>>3996676
>Call out to the Lieutenant to help you distract the tank and lure it in.
>>
>>3996676
>>Call out to the Lieutenant to help you distract the tank and lure it in.
>>
>>3996676
>>Call out to the Lieutenant to help you distract the tank and lure it in
>>
>>3996681
So... that squad in that foxhole on the left just died? Why didn't they retreat or why didn't we give the order?
>>
>>3996676
>Call out to the Lieutenant to help you distract the tank and lure it in.
>>
>>3996676
>call out the lieutenant to help you distract a tank
Maybe we can pull the same shit that ARC team did in the 2003 Clone wars
>>
>>3996693
Nowhere to retreat to by the time they realized they were enveloped. Had they ran from cover they would have been cut down by the tanks or the droids waiting in the other foxhole. At least this way they held the tank up for a moment so Alfonse and his men have a chance.
>>
>>3996702
So when I mentioned it here >>3996571 it was already to late?
>>
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>>3996700
>>3996695
>>3996690
>>3996689
>>3996686
>>3996680
>Call out to the Lieutenant to help you distract the tank and lure it in.

“Lieutenant!” you shout, calling out to the officer and his men.

The noise of the battle is loud and getting worse with the close operation of the tanks. There’s the sound of shouting and blaster fire from Alfonse’s tank, you hope for the best. Bones hears your call and looks your way. Quickly pointing out the second tank and the escaping troopers, he immediately seems to catch your meaning. He signals to his men and the bleeding Clones rise without complaint, charging out into the yard to run interference. You lead the first squad across the tanks path and toward the bunk tent, while Bones takes his past the generators.

The tank hesitates, just like expected, creeping forward toward the waiting clones with the detonators. You try to make yourself a hard target, but look back to see what it’s doing. To your surprise the droid gunner has selected a target already.

>It’s pointed at you.
>It’s pointed at Bones.
>>
>>3996714
>>It’s pointed at Bones.
>>
>>3996714
This will be my last post for the evening. Thank you for playing! I may be around intermittently tomorrow, but I'll likely be partaking in celebrating the holiday. I'll make definitive plans to be back on Wednesday at 2300 GMT.

>>3996708
Possibly. The other problem is that you were too far away to shout to them and there's no guarantee they would have listened to you anyway.
>>
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>>3996714
>It’s pointed at you.
>>
>>3996676
>>Tell Bones you can use this chance to take the tank!
>>
>>3996714
>>It’s pointed at you.
>>
>>3996714
>>It’s pointed at you.
>>
>>3996714
It’s pointed at you
>>
>>3996714
>It's pointed at you
>>
>>3996714
>It's pointed in the "wrong" direction.

>>3996719
Huh, guess we should have swapped those guys out with wounded then.
>>
>>3996714
>>It’s pointed at you.
>>
>>3996714
>It’s pointed at you.
>>
>>3996719
>>It’s pointed at you.
>>
>>3996714
>It’s pointed at you
>>
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>>3997821
>>3997442
>>3996838
>>3996812
>>3996769
>>3996751
>>3996740
>>3996730
>>3996721
>It’s pointed at you.

The tank’s cannon settles into its firing position, aimed squarely at you and the squad following just behind your back. It eases forward, pushing through the waiting area shelter as if it wasn’t even there. You’re almost certain you can see the flash of light growing from the barrel of the droid tank, when another explosion suddenly rocks the tank violently.

The shot fires and goes wide, pounding the mess tent into oblivion. A second explosion hits the tank and this time it’s immediately clear from where-- the wounded troopers are tossing their detonators. A few more detonators arc out from the troopers and find their marks, the combined assault triggering an explosion from inside the AAT. The turret flies off and the whole tank comes crashing down, unfortunately driving and impacting into one of the groups of wounded Clones.

It’s a bittersweet moment. At least your brothers had a chance to bring the beast down first. Their sacrifice and your distraction seems to have paid off, with the other clones and medical droids managing to reach the departure area safely.

You order for the clones following you to hold and then signal Bones to do the same. From your position you can now spy the fate of Captain Alfonse and the tank he was attacking. It seems they were able to pop the tank, smoke pouring from the turret of the droid tank, but not before the third tank was able to direct its blaster cannons to pepper and sweep away the clones directly assaulting the vehicle. Alfonse looks badly wounded, he’s now falling back rapidly with what’s left of his assault team. The Clones giving him cover fire are now the last effective units on that side.

The third tank, despite having lost two of its partners, is undeterred and plows in between their stricken hulks. The droid gunners mercilessly rake fire through severely wounded clones, preventing another successful surprise.

You have to decide how to deal with this last metal monster. You could try charging it like Alfonse did his, but you’re certain to take heavy casualties of a frontal assault. You wonder if waiting another moment might show a weakness you can exploit or an opportunity to take advantage of. Still, with it loose in the middle of the aid station, there was a lot of danger in it firing away madly.

>Form up with Bones and his Clones and assault it directly.
>Hold for a moment longer, wait for an opportunity.
>>
>>3998378
> Fan out and aim for the anti personnel cannons before closing in and hijack the tank
>>
>>3998382
That thing is one big droid, there is nothing there to hijack. There is no smaller droid inside that we can evict so we can GTA this shit.
>>
>>3998378
>Form up with Bones and his Clones and assault it directly.
>>
>>3998378
>Form up with Bones and his Clones and assault it directly.
>>
>>3998378
>Assault it directly
VODE AN
>>
>>3998388
AAT's are actually piloted by B-1s
>>
>>3998403
I now accept that this is true and cannonical, not arguing that now. I would like to state that this design could be made much better by switching to a pilot-less design w/ a internal droid brain. I would also question our ability to fit into the cockpit if we did try for a hijack.
>>
>>3998406
It’s a bit of a squeeze, but we can fit, it happens in Clones Wars a few times

>>3998401
I change my vote to >>3998382
>>3998378
>>
>>3998382
Yoink
>>
>>3998406
They shifted to droid brains on most of their tanks.

The AAT are one of the few designs they kept without one, probably for Organic Sepertists since they exist
>>
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>>3998409
>>3998407
>>3998382
> Fan out and aim for the anti personnel cannons before closing in and hijack the tank

Your blood boils as you watch your brothers mowed down so ruthlessly and coldly methodical. That tank needs to be taken, you decided, and those gunners on the blasters taken out. You call over to Bones and quickly decide on a course of action. Fanning out and approaching the tank with steady walking fire, the troopers and you aim carefully for the anti-personnel armaments and score hit after hit.

The guns sputter and eventually stop firing under the assault, leaving the tank without its defensive weapons!

However, it still has its primary offensive weapon, you realize. The tank cannon swings left, going wide of even Bone’s clones and instead targets the grouping of troopers in the medical supply depot. Firing from behind the barricade to cover Captain Alfonse’s retreat, your brothers never see it coming. The tank fires and the troops there take horrible casualties. Worse still the incoming droids to the position are piling on their own fire at the survivors, who can only just manage to pick themselves up from the destruction.

It’s a devastating blow. Just like that the strongest units left were almost completely wiped out, you worry.

But there's time to lament. Bones shouting brings you back.

“Drive on!” he calls, tossing you a detonator before preparing one for himself. You catch it and steel yourself, the tank is now vulnerable to your assault, with no way to defend itself.

>You go for the commander/gunner position, it’s payback time. Bones takes the driver.
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.
>>
>>3998431
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.
>>
>>3998431
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.

Doesn’t the driver also operate the missile system on the hull of the tank?
>>
>>3998431
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.
>>
>>3998431
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.
>>
>>3998452
This I'm not entirely sure about, but that might be fun. I'll see if I can figure it out for sure quick, any references either way more than welcome!
>>
>>3998477
It says the commander had control of the main cannon while the the two gunners operated the anti infantry cannons.

So I assume the commander had say over the missile tubes but needed the driver to position the tank,
>>
>>3998431
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.
>>
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>>3998461
>>3998460
>>3998452
>>3998442
>You go for the driver position, you have piloting experience. Bones takes the commander/gunner.

You shake your head back at Bones.

“Negative!” you yell aloud, putting the detonator on your belt and drawing your beskad, “We need to capture it!”

Beneath his emotionless visor, you’re willing to bet Bones is looking at you like you’re a madman. However, the officer doesn’t seem to question or countermand you, instead drawing his pistol and falling in as the two of you charge for the tank.

You leap onto the front armor of the still moving vehicle, grasping for a grip with your freehand. Bones is a second behind you and vaults from the lower armor up onto the top of the tank. You prepare to pry open the hatch ortry bashing it but, to your immense surprise, the hatch for the driver just seems to swing open. That’s a terrible design, you muse to yourself.

The droid in the driver seat isn’t musing. Looking up at you and the beskad you’re preparing to hammer down on it, the droid shields it’s head

“Ahh!” the high-pitched, grating voice from it says, “I surrend--”

It doesn’t finish the sentence.

You bash downward, busting the droid’s head before grabbing the scrap pile and ripping it from the driver’s seat in a fury. There’s plasting from above you and a second later you see Bones hefting out his own defeated droid. The two of you drop into place and quickly try to figure out the controls.

It’s surprisingly straightforward, you think to yourself, the droids must really need things to be simplistic. You quickly deduce the use of the various pedals and switches and almost instantly can control the AAT’s direction and velocity.

“Ready here, Sir!” you shout loudly back.

“Ready in a moment, 0027!” he responds, trying to get his own controls understood, “How are we doing outside?”

You pop your head out from the hatch, just enough to scan around.

In a word, it’s bad. The last remaining troopers on the left are gathered behind the barriers of the generators, hoping to hold the tide back from there. It’s a dangerous position if they're blown. You can’t see Captain Alfonse. On the right flank, the droids have pushed Crix’s Clones all the way back to the Triage area and seem to be storming the landing pads.

Your troopers guarding the wounded seem to be helping stifle it for now, but most seem out of position. Their proximity to the ammo depot is a little concerning as well. You’re not sure what’s left in it but if there’s anything and the droids get to it, it could be just like the Arena, you think seriously. You know that Bones could use the loudspeaker to pass orders out…

>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.
>Have Bones tell half your troopers to come to the left side and stop the leftmost droid column from flanking the generators.
>>
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>>3998506
Map for reference, you've just taken the last tank.
>>
>>3998506

>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.
>>
>>3998506
>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.

Luckily the turrets on these things rotate pretty well so we should be able to support/fire where we need to.
>>
>>3998506
>Have Bones tell half your troopers to come to the left side and stop the leftmost droid column from flanking the generators.

If our men can keep the tank clear for a bit, we might be able to take out that middle column flanking Crix at the Hyg tent. They'd have a decent crossfire set up if not for that. Then we can join up with them and turn the tank loose on the left flank. Should allow us to hold out for a while and without interference Crix might clean up the landing pad. (Which is what I'm banking my hopes on, ngl.)

Let's pray Alfonse reaches someone on comms.

Oh, also Happy New Year, Commander!
>>
>>3998526
And to you, trooper! With hopefully many more successful revolutions to come.
>>
>>3998506
>>Have Bones tell half your troopers to come to the left side and stop the leftmost droid column from flanking the generators.
>>
>>3998506
>>Have Bones tell half your troopers to come to the left side and stop the leftmost droid column from flanking the generators.


We should also familiIize with the missile system
>>
>>3998506
>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.
>>
>>3998513
>>3998522
>>3998542
>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.

>>3998541
>>3998537
>>3998526
>Have Bones tell half your troopers to come to the left side and stop the leftmost droid column from flanking the generators.

Tied at three each! I'll give it ten more minutes, we'll roll if it's still tied!
>>
Jesus how many droids did we shoot down?

It must be a battalion of vanguard at least?
>>
Rolled 1 (1d2)

>>3998550
A damn lot. I'll probably do a full write-up after it concludes just to give you some scale. It's going to take a while to count the corpses.

>>3998548
Rolling!
1 = Fall Back
2 = Push out
>>
>>3998559
Are you going to go by sepertist army unit organization?
>>
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>>3998559
>Have him tell the troopers at the generator to get behind you. You’ll back in toward the right flank and you’ll all make your stand there.

While it was tempting to think of the offensive capability of your tank and the bravery of your brothers charging into a fight, you can’t shake the feeling you need to close ranks. It’s strange, you think, something foreboding was in the air.

“It’s rough, Sir,” you finally shout back to Bones, “I think we should fall back to the right flank and hold out there. We can cover the troops here as we back up!”

Bones seems to consider the suggestion for a moment, but doesn’t let too much time linger.

“Good plan,” he says, keying in the loudspeaker, “All troopers, behind us! We’re falling back!”

The Clones react without question. Taking turns firing and covering and then withdrawing from the generator positions. You deftly turn the AAT to face the oncoming droids from the left and shield your brothers from any potential incoming. Bones uses the opportunity to line up the turret and test out the main cannon. As the droids on the far left turn into the camp he sends a blast into the leading squad, turning the clankers into projectile debris in the fiery blast.

It’s satisfying to watch, you think to yourself, this tank was a real tide-turner. You’re wondering what might be a more advantageous position, when suddenly…

>A large explosion occurs just outside of the aid station. (Top)
>Something large appears through the dust cloud to the northeast. (Top Right)
>>
>>3998589
>>A large explosion occurs just outside of the aid station. (Top)
>>
>>3998589
>>A large explosion occurs just outside of the aid station. (Top)


>Also figuring out the missile launcher system!
>>
>>3998589
>A large explosion occurs just outside of the aid station
>>
>>3998589
>>>A large explosion occurs just outside of the aid station. (Top)
>>
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>>3998602
>>3998605
>>3998615
>A large explosion occurs just outside of the aid station. (Top)

You see the flash before you hear it, a bright light in the distance past the dust and smoke of the ais station. The rumble that follows is a familiar one.

“Artillery!” you shout.

“The Captain must have got through,” Bones says excitedly, “It’s off target, but he’ll probably be correcting them!”

It’s then that you notice the droids have stopped in their tracks. Maybe their programming didn’t know how to respond, you thought to yourself, to both enemy tanks and artillery in this situation?

>One big push! Charge!
>Sit tight and keep firing!
>>
>>3998635
>Creeping Barrage!

Have the commander give us Missile control while he focus on the turret.

We use missile to blast what’s in front while the commander uses the main gun to target any bunched up droids as our Men follow us.

We have to advance now!
>>
>>3998635
>>3998638
Supporting this
>>
>3998638
Supporting this

blasting apart some droids should hopefully convince the AT-TE that we’re on their side
>>
>>3998635
>>Sit tight and keep firing!
>>
>>3998635
>Sit tight and keep firing!
>>
>>3998635
>>Sit tight and keep firing!
>>
>>3998638
Supporting this
>>
>>3998635
>>Sit tight and keep firing!
Hold position they are zeroing the strikes! Pop flares!
>>
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>>3998638
>>3998640
>>3998641
>Creeping Barrage

“Sir,” you call from the driver’s position of the AAT, “Let’s knock these droids over!”

“Affirmative,” Bones agrees, “All units! Advance!”

The Clone troopers, who a moment ago were entranced by the artillery blast, suddenly realized the droid momentum had halted. Bones’ order seems to trigger their aggression and frustration from being on the defensive the entire battle. With a great roar of anger, the Clones charged.

You command the tank forward and the troopers behind followed after as fast they could manage, blasters firing all the way. On the right flank, Crix rises from his barrier and is the first man forward, urging his brothers to join him as the advanced back into the Hygiene tent position and the landing pads. Your own wounded troopers join in on the assault, yelling and firing at the enemy with great satisfaction.

Seeing a chance to do some real damage, you launch a volley of the AAT’s missiles. It’s a full spread and leaves a chain of explosion that rips through at least two droid squads caught off guard. Bones sounds off a moment later with another powerful shot from the turret, feeding into the destruction. The droids begin to falter, the first of them starting to break ranks under the attack.

The real finisher hits like a sledgehammer. A trio of artillery blasts erupt in the plain north of the aid station. The first one had, as Bones had said, been corrected by Captain Alphonse and the full battery was no firing practically on top of the droid army.

The droids enter into full retreat.

>Continue after them, trying to knock out as many droids as you can.
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.
>>
>>3998667
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.
>>
Don't risk it, these droids are basically endless here.
>>
>>3998667
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.

Should make sure the Captain is alright, too. He was wounded after all. Don't want him bleeding out on us.
>>
>>3998667
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.
We can still shoot at them until they are out of range.
>>
>>3998667
>>Continue after them, trying to knock out as many droids as you can.

We finally gained an advantage, lets make the most of it.
>>
>>3998667
>>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.

>Keep firing until we can see them anymore though. Supprt the Artillery but until the Station Perimeter.

Finally we are relieved.

So we got a throphey tank
>>
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.
>>
They didn't have those cannons until Christophis?

I assume we are using AT-TE cannons
>>
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>>3998701
>>3998698
>>3998676
>>3998672
>>3998669
>>3998668
>The artillery will do the heavy work, don’t risk driving beyond the aid station perimeter.

The next few moments pass in a blur. You veer the AAT hard right, the machine protesting under the exertion and drive it to the edge of the secondary defense line. Looking out on the field beyond, you see the artillery continuing to pound the droids. Closerby, you see entire platoons of the battle droids struggling to climb out and escape from the trench network. Some of them are literally stumbling and falling over the broken bodies of their comrades.

It’s a perfect opportunity.

Firing a second salvo of the hull missiles, you tear into the retreating droids as the blaster fire from your brothers on foot and the turret keep cleaving the droids like a vibroaxe. The Clones stop short of pursuing them too far, wisly deciding to stick to the camp perimeter to avoid any unnecessary friendly fire from the artillery. Everyone spends the next few seconds pouring shot after shot into the retreating droids, until at last they retreat out of range.

The firing dies away as your brothers realizing their blasters are now ineffective. The waiting arms of the artillery welcomes many more of the droids to the early deactivation, but it couldn’t have come a moment sooner in your opinion.

The realization dawns on everyone slowly: You’ve survived.

Mission Success.
>>
>>3998704
And that's a wrap for this evening! Thank you for playing. I'm going to take some time to run the last few map updates and see if I can tally the bodies up a bit. I plan to be back at around 2300 GMT to keep or Geonosis saga running. We're not out of the hard work yet, but this deserves some celebrating. Any questions or comments, feel free to chat!

>>3998703
Yep! It's just a picture of artillery.
>>
>>3998704
so...what sorta rep have we gained form this both from our brothers and our superiors? we gonna be known as Holdout or Diehard from now on?
>>
We should make a request to higher ups if it won't raise to many eyebrows or through some jedi that the dead will be remembered and a brief description of them or how and where they died fighting.

Tell the wounded to check and identify the dead, stack and reorganize weapons, triage, and re-entrench in case of another attack.
>>
>>3998709
From a general view how many of the wounded survive?
>>
Here's a WEBM of the whole battle, including the maps you didn't see!

>>3998713
It will probably largely depend on how many of these troopers survive the rest of the battle. This kind of thing will likely take a bit to diffuse out, because there's a lot of fighting and chaos going on. Having all the officers survive, however, is a definite plus.
>>
>>3998726
How old was the battle overall?
>>
>>3998724
About 40/60 of the heaviest wounded. Around 60/80 of the walking wounded. So about 100/140 of the wounded company that was at the Aid Station with you.

The clone company that joined you had about 163 at the start and finished with around 93, though pretty much everybody was wounded in one way or another.

At a estimate, the droid army managed to deploy around 3750 battle droids to the field, 3 droideka, and 3 AATs. This is roughly an entire regiment, assuming the Vanguard took heavy losses breaking through the first line before reaching the aid station. That would partially explain why you weren't seeing much for other vehicles or droids. At an early estimate, I'm counting around 2000 droids, the droideka, and the tanks destroyed/captured.
>>
>>3998734
Considering we captured the tank, can we mark or paint it in friendly colors as we re sort out the wounded?
>>
>>3998726
>>3998713
Considering we were getting everyone to call us Chief while we were giving out orders I imagine that name might be passed around.

>>3998704
I have to say it was a good idea to stay. I image that this station would have been nothing completely destroyed if we had stayed with our ship instead of organize. Loving the quest so far.
>>
>>3998729
Difficult to estimate. The early turns were over a larger period of time, which allowed for the construction. The later turns were much faster and lasted as long as the narrative needed. In all, I would say the main fighting of the battle happened in about 30 minutes to an hour of solid fighting.
>>
>>3998723
>>3998738
Post battle actions will happen off screen, but these are good suggestions that I'll note.
>>
>>3998739
Thank you trooper! I definitely am happy about it too. I'm pretty glad I got the ball rolling hen I did, the amount of writing has really flown by.

CT-2337 definitely would have done thing differently, that's for certain.
>>
>>3998743
i wonder if there is any salvage left from the two destroyed AAT to replaces the anti-personnel blasters we destroyed.

I'm sure we have a engineer to juryrifg a replair if we do.
>>
>>3998746
QM it might be a good move to call when you've decoded on the outcome of the votes to prevent folks from voting while you're writing up a post
>>
>>3998753
*decided
>>
>>3998739
Not to mention that unit of recon troopers that joined us would have likely been chased down one by one, by tanks and droidkas.

Awesome map, love the tactical intelligence shown by all the squads, npcs, and logical movement.

>>3998746
I wonder if he would have even survived?
>>
>>3998739
Still don't like Chief. It's gonna be awkward every time we speak to a superior.

Out of the new suggestions I prefer Holdout, though Beskar or some variation thereof is still my favorite. We are a very Mandalorian trooper, after all.

>>3998709
Great quest, the maps are a really cool way to recap the battle, though I imagine it's quite a bit of work, especially in larger battles it might take too long. What did you use to make them?
>>
>>3998726
Awesome. I really liked the map idea. It gives a great strategic overview of the battle and helps with decision making.
>>
>>3998726
Thanks QM! Been a great quest. I love the maps thing as well, especially the video at the end. Must take a lot of effort, so thank you for that.

>>3998739
Having 'Chief' as a name is fun to think about but completely impractical as you said. Holdout is good, or maybe something else. We'll have to see.
>>
>>3998765
>Out of the new suggestions I prefer Holdout,
They shall call us Wall-e.
>>
awsome battle QM.
any possibility that we could be promoted to an officer?
>>
>>3998726
We need to make sure that some of us are on top of the tank, or mark it in some way that friendly arty doesn't blast us.

should have payed attention to the time more, didn't realize I missed the session. glad we won though! and we stole a tank to boot! our first real combat mission (aside from jango) and we stole a tank!
>>
>>3998824
hopefully we can reapir the blaster cannons.
>>
>>3998753
A good suggestion. I'm playing it mostly by ear depending on how active the thread seems. If it's strongly desired I'll start doing that.

>>3998765
>>3998770
>>3998785
Thank you troopers! I'm using GIMP, since that's what I used in my Planes and Mercs days. This was easily the most complicated battle in terms of number of units that I've tried it for.

>>3998812
It's certainly possible, but that will depend on how the next part plays out and, should we get there, what players want to see happen.
>>
>>3999288
its only going to be worse considering the confedarcy uses swarm tactics.
>>
>>3999293
It's definitely something I'm keeping in mind. I may not do it for every battle or skirmish, but I'll try to for important decisions and context. As things scale up, the little boxes can represent larger units as needed. I see it as a useful thing and something that adds a bit more context and memorability to the critical fights.
>>
>>3999313
Holy shit, I love the wikipedia article, it makes things a bit official.

Also minimum casualties.

Also holy shit, we took out a whole Regiment.
>>
>>3999313
Holy shit, that’s fantastic although that’s a lot of causalities
>>
>>3999313
Can we repair the blaster cannons?
>>
>>3999313
Love the wiki infobox, awesome.
>>
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The lifting of the communications jamming and the subsequent end of the droid attack on the Aid Station had brought a swift change to the situation. In almost a matter of minutes the first LAAT/i flights started arriving, dropping off fresh troopers and finally evaccing the worst of the wounded back to the Arena and other Republic medical facilities in orbit. There was no respite for most of the forces that had survived the battle however. Worse, there was still no sign or news of your brothers.

Collecting the dead and dying, while starting to cleanup the damage and the destroyed battle droids, your volunteer troopers and you had begun the process of preparing the aid station for any further Separatist attacks. Your involvement in the work was cut short, however, when Captain Alfonse ordered you to board the next LAAT/I flight to the Arena. Orders had apparently come down for you to report specifically. You wanted to stay awhile longer, but with more troopers and officers arriving, your "official" authority was quickly ebbing away. You spare a few goodbyes to the officers and some of the troopers you had fought closest with, including a salute to your impromptu tank commander, Bones, and board the outgoing transport.

Rising over the aid station, you see the scale of the battle for what it truly had been. Hundreds and hundreds of droids littered the ground around the aid station. How lucky you had been to start the defences, you think to yourself, what might have been is too terrible to think of. As you fly back to the Arena, you see the same battle lines you had passed earlier. Everywhere you look, you see only more death and signs of violence. Your brothers were standing firm, but the toll that was being taken on them was surely severe.

Touching down at the Arena, you’re glad to see that the repairs from the earlier Geonosian ambush seem well in hand. The wrecked LAAT/i had been cleared from the flight area and, apart, from the scorch marks, there was little to tell that an ammo dump had been set off on the far side of the encampment. By the looks of the troopers moving around too, it seems most of them are still quite shiny and fresh, likely having recently landed themselves.

You’re surprised to see your own brothers waiting near the landing pad, CT-2337, CT-4582, and Guile all waving and shouting over the sound of roaring engines to get your attention. You step off the transport and hustle over.

>”Good to see you all made it, what happened?”
>”You forgot something back there. My tally is the best of all of us now, I’d wager.”
>>
>>3999313
Man, that is awesome. Thanks QM! Really adds some flavour to the battle.
>>
>>3999365
>”Good to see you all made it, what happened?”
>>
>>3999365
>”Good to see you all made it, what happened?”
>>
>>3999365
>>”Good to see you all made it, what happened?”

Bragging later
>>
>>3999365
>”Good to see you all made it, what happened?”
>>
>>3999365
>”Good to see you all made it, what happened?”
>>
>>3999365
>Good to see you all made it
Debrief now, jokes in a bit
>>
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>>3999404
>>3999400
>>3999387
>>3999385
>>3999382
>>3999378
>”Good to see you all made it, what happened?”

“We were halfway back here when we got diverted,” 4582 explains seriously.

“Diverted?” you question, “You had over a dozen critical wounded onboard, what would they possibly divert you for?”

“There was a… VIP pickup,” 2337 says with some trepidation.

“Middle of a battlefield,” Guile adds, miming an explosion with his hands.

The list of questions running through your head just keeps growing. A fully loaded ambulance LAAT/i sent into a hot LZ to pick up one casualty? It had to have been…

“A Jedi,” 2337 answers, sensing your next words, “Took a blaster to the back. Penetrated one of their lungs and broke a lot of bones. We had orders to divert and pick them up immediately.”

“You were fully loaded,” you say incredulously, looking at each of them in turn, “How in blazes did you fit them?”

None of them seem to want to answer.

“We…” 2337 starts, a pained look on his face...

>“...had to leave one trooper behind.”
>”...lost a couple of the wounded on the way in.”
>>
>>3999409
"...had to leave one trooper behind"

Emergency powers can't come fast enough.
>>
>>3999409
>“...had to leave one trooper behind.”
>>
>>3999409
>“...had to leave one trooper behind.”
They're meant to be expendable. They still lost a brother though.
>>
>>3999409
>>“...had to leave one trooper behind.”
>>
What exactly happened to all the clones between episode 3 and 4? Did they age at an accelerated rate or what?
>>
>>3999409
>”...lost a couple of the wounded on the way in.”
>>
>>3999464
the clone armies got reorganized into the Storntrooper corps and continued to serve the Empire as they did the Relublic until accelerated aging forced them to either take up non-combat positions like military Academy instructors , take part in crazy military experiments like the Null Phase Dark Trooper Project, or simply retire.

As far as I can tell, in Legends the Clones continued to fight for the Empire as Stormtroopers for many years as accelerated aging slowly phased them out. Canon by contrast has most of the clones all phased out within a few years of the Empire’s reign with a few notable exceptions.
>>
>>3999443
>>3999442
>>3999439
>>3999418
>“...had to leave one trooper behind.”

You blink.

It made sense in your head, you think assuredly. A Jedi general was an important asset compared to a Clone trooper. Still, the look on 2337’s face tells you he’s not quite in the same agreement.

“Surely,” you hazard, “There were other transport that could have made the pickup?”

“Geonosians had several different staging areas along with ours,” comes the explanation from 4582, “Air traffic was still a mess. Command had tried sending in RTT’s, but they weren’t able to get through the lines. They were practically surrounded when we got there.”

“How did…” you wonder aloud, “How did you decide who to leave?”

“He volunteered,” the medic says, looking down and kicking a piece of rubble to the side, “We had almost lost a few troopers on the way in. He was one of the worst, may not have even made it here…”

There’s a lingering amount of hurt in 2337’s voice, as if he’s trying to convince himself things had turned out the right way. You can’t help but think of your own experience in the battle at the aid station, with some of your brothers volunteering themselves to lob detonators at the encroaching tanks. They had died for something, you were confident, perhaps this trooper was just doing the same thing?

“You sound like there was something else you wanted to do,” you question him further.

“He was our brother,” 2337 looks up suddenly, anger flashing on his face, “And he was my patient. I left him behind to die. Of course I wanted to do something else.”

“We left him,” 4582 says sadly.

“There wasn’t anything else we could do,” Guile tries to comfort them, “We had our orders.”

>Agree with Guile. This was the war you had been bred for.
>Try to put it more gently. There’s a lot of brothers dying on this planet, it’s for a reason.
>>
>>3999490
>>Try to put it more gently. There’s a lot of brothers dying on this planet, it’s for a reason.
>>
>>3999484
It’s always going to be odd to me that they never found a new badass dude to clone instead of recruiting normies. Like is price really an issue when you can afford to make multiple death stars as well as retarded shit like starkiller base
>>
>>3999490
put our hand on our brother's shoulder
"You did all you could though orders didn't make things easy, you didn't leave him behind he made a choice, honour him Vode."
>>
>>3999490
>>3999501
This, explain our situation to sympathize.

We have thermal detonators to wounded clones to take on a tank. We lost clones trying to take a tank. It’s not easy but it was choices we had to do.
>>
>>3999499
In Legends they apparently also tried experimenting with different clone templates as well in the later years of the Empire. I don’t remember the reasoning, but I think the new templates and the decision to recruit people was born out of a fear that someone could try to breed an army whose loyalty wasn’t exactly to the Empire.
>>
>>3999529
Also due to the potential biological weapons that could be used on certain clone templates.
>>
>>3999490
^>Agree with Guile. This was the war you had been bred for.
>>
>>3999490
>>Agree with Guile. This was the war you had been bred for.
>>
>>3999548
>>3999541
>Agree with Guile. This was the war you had been bred for.

>>3999505
>>3999501
Sympathize and explain.

Looks like we're at a tie! 10 more minutes, we'll roll to break if there's not a winner
>>
Rolled 2 (1d2)

>>3999573
1 for agree w/ Guile
2 for sympathise
>>
>>3999529
Didn't they start phasing out the Clones after the rebellion on Kamino? That seems like a big reason why they'd switch to normal troops.
>>
>>3999573
>Try to put it more gently. There’s a lot of brothers dying on this planet, it’s for a reason
>>
>>3999583
Oh yeah
https://starwars.fandom.com/wiki/Kamino_uprising
I guess that’s part of the whole “clones can too easily be programmed to rebel” angle
>>
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>>3999575
>Sympathize and explain your situation.

“Orders don’t make things easy,” you say calmly, “But you didn’t leave him.”

You place a hand on 2337’s shoulder.

“He made a choice to help.”

“A doctor isn’t supposed to leave their patients,” he counters, unconvinced.

“He wasn’t just a patient,” you explain, “He was also a warrior and a soldier. One that wanted to do his duty until the end and not be a burden. I’ve seen it. Our brothers will do anything to help each other. I watched some of our brothers today, not even able to walk, still sacrificing themselves to take out a Separatist tank just so a few more of us could live.”

“This wasn’t to kill an enemy!” 2337 argues, “It’s not the same!”

“Maybe not exactly the same,” you allow, “It will still help in the long run. If that Jedi survives, how many more might benefit?”

Your brother doesn’t answer, choosing to close his eyes and breathe deeply for a moment.

“We’ll have to see,” he says finally.

“Tell us about the tank,” Guile cuts in, “How were they to blow up?”

“Less challenging than they are to drive,” you smile. You’re still more than a little concerned for your brother, but you think a little levity would be useful at the moment.

“You…drove one?”4582 says, bewildered.

“After liberating it,” you laugh, “For the Republic, of course.”

“For the Republic,” Guile echoes.

“Speaking of which,” you segue, “I heard there were orders for me. Or was it for all of us?”

“All of us,” 2337 says, serious but composed again, “They want us on standby for a mission tonight.”

“What are the details?” you ask directly.

“Haven’t been briefed yet,” Guile shrugs, “Very hush-hush. But we know who else will be at the briefing.”

“Who?”

>”Commandos.”
>”Two Jedi.”
>>
>>3999313
Loving this extra touch.

>>3999490
Should have gone with the other option so it wouldn't mess with the mind of our medic so much.

>>3999490
>
>>
>>3999617
>”Two Jedi.”
>>
>>3999617
>>”Two Jedi.”

You have me interested
>>
>>3999617
>>”Commandos.”
>>
>>3999617
>”Commandos.”

Commandos > Jedi
>>
>>3999635
Female Jedi > Commandos

They can use the force for some crazy kinky stuff.
>>
>>3999617
>”Two Jedi.”
>>
>>3999617
>”Two Jedi.”
then maybe after we have clout with the Jedi we can do super secret squirrel stuff?
>>
>>3999617
>”Two Jedi.”
Best start making connections now so we get a cool jedi general instead of some scrub
>>
>>3999649
>>3999652
Also to prevent them dying and teach them how to be soldiers in a war.
>>
>>3999617
>”Commandos.”
Commandos or a potential command position? Hard decision.
>>
>>3999649
Nah, we should keep our nuts to ourselves
>>
>>3999617
>Commandos
ARC Training?
>>
>>3999617
>>”Commandos.”
>>
>>3999617
>”Two Jedi.”
>>
>>3999661
>>3999659
>>3999655
>>3999635
>>3999625
>Commandos

>>3999622
>>3999623
>>3999647
>>3999649
>>3999652
>Two Jedi

This is a contentious one! Let's give it ten more minutes!
>>
Do we really want to get stuck with some Jedi?
>>
>>3999671
>>3999670
This person votes at the last minute though.
>>
>>3999674
I do, I kind of want to beat Anakin’s fame without all his casualties.
>>
>>3999674
Yes? I don't want us to be just Mandalorian and nothing else. Struggling with multiple cultural influences is more interesting imo.
>>
>>3999671

>Commandos
>>
>>3999674
No, but I figure if we are valuable to the Jedi, we are less likely to get purged for our antics.
>>
>>3999688
And we're tied again lol
>>
>>3999679
Is it that bad?
>>3999682
Ok you might have changed my mind.
>>
>>3999659
I'll bet we can ask our Jedi to recommend us for ARC or commando training as a favor for services rendered and saving their lives a few times.
>>
>>3999617
Dann, this is a close vote.
>>
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>>3999670
>>3999688

Alright lads, let's do both.
>>
>>3999691
I honestly think commandos are our best bet to climb ranks or become an ARC trooper and stuff.

We’ll have plenty of time to get close to edi later
>>
>>3999617
>”Two Jedi.”
>>
>>3999695

TY Central, I’m glad you went with both instead of just rolling
>>
>>3999695
Sounds good.
The free thinking of the commandos.
With the religious dogma of the Jedi
>>
>>3999700
what could possibly go wrong
>>
>>3999691
Anakin pulls offf miracles and great offensives but sometimes his troops can’t keep up with him cause they are not jedi and often leav heavy casualties for the 501st.

Look at the Battle of Teth, Christophlis, since they are the first that come to mind.
>>
>>3999700
>>3999703
We are way over our rank....
>>
>>3999708
But we crew a gunship.
Probably drop off and fire support.
>>
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>>3999695
>por que no los dos

>”Commandos.”
>”Two Jedi.”

You raise your eyebrows, quite surprised.

“And how do you know that?”

Guile leans in and speaks in a hushed voice.

“The commander told me,” he says, looking around as if someone might be watching.

You lean in, yourself. Your other brothers are quick to position themselves so no one else can see the two of you talking.

“The padawan? What do you mean?” you press, uncertain what he’s leading to.

“It was when I got the order to get some rest before tonight,” Guile goes on, “I really don’t think they were supposed to tell me… didn't tell anyone else, but they told me. It’s been hard keeping the secret.”

“I can imagine,” you say wryly, “Except for us.”

“Of course, except for you,” he says shortly, “Who else in the galaxy could I trust?”

“If today’s been any indication,” you start to say…

>”We’re all we can depend on.”
>”Hopefully all of them.”
>>
>>3999725
>We’re all we can depend on, Vode An
We are brothers above all else, these Jedi can’t understand the attachment of Brotherhood
>>
>>3999725
>>”Hopefully all of them.”
>Keep it close to our vests for now.
>>
>>3999730
supporting, now lets get our heads down and rest
>>
>>3999730
support.
We're supposed to keep out mouth shut anyway.
>>
>>3999725
>”We’re all we can depend on.”
>>
>>3999725
>”We’re all we can depend on.”

Brothers first, squadmates just before
>>
>>3999725
Just had something come up, so this will probably be my last post for this evening. I'll let this stand overnight. Thanks for playing!

I'll need a little bit to think on things anyway, so let's plan to rendezvous tomorrow at 2300 again. Any questions or comments feel free to ask!
>>
>>3999749
2300 GMT
>>
>>3999725
>>”Hopefully all of them.”
>>
>>3999749
Could we get some one shots of the adventures of Wrax and little clone Jango?
>>
>>3999725
Bit too soon for a meaningful choice here, isn't it? We've known what? Three non-clones? And only Wrax for any amount of time.

Brothers only is fine for now, I guess, but I hope we grow out of that.
>>
>>3999778
Hopefully is a powerful word.

>>3999763
That's a possibility! I'll put some thought into it.
>>
>>3999816
Btw, have you mapped out the major battles of the Clone Wars already? If so, what resources did you use? Thinking of running something in the era as well, so anything you can recommend for planning would be appreciated.
>>
>>3999730
Supporting
>>
>>3999725
>"Hopefully all of them."
>>
>>3999725
>”Hopefully all of them.”
>>
>>3999725
>”We’re all we can depend on.”
>>
>>3999725
>>”We’re all we can depend on.”
lets not get too attached, we know whats coming
>>
>>4000058
Nah fuck that shit. Either try to change it or be very attached - much more interesting that way.
>>
>>3999583
>>3999529
>>3999499
The new clone projects started after the Kamino rebellion. Among the Imperials that were cloned were:
>Max Veers for stormtroopers
>Daine Jir for stormtroopers
>Soontir Fel for TIE pilots
>Lots of random for GeNodes
Note that "Soldiers of the Empire!" established clone Imperials as early as 1978
>>
>>3999529
>>3999499
In Legends there was also an explanation for crappy expendable shooters in the form of Spaarti clones
>>
>>3999934
Note really mapped out, since I'm letting a fair bit of leeway into how things progress. I definitely think there's a lot of great resources out there, like Wookiepedia or any of the big star wars databanks. The Clone Wars series has a lot of good clips and insights since the movies really only clip the edges of the conflict.

If you have a discord or something, I'd be happy to chat if you want someone to bounce ideas off of or just want general opinion.
>>
>>3999730
>>3999734
>>3999738
>>3999935
>>3999961
>>4000058
>”We’re all we can depend on.”

Your brothers all nod in agreement, you're glad to be back with them. You don’t linger too long however, still needing to report officially for your orders. You spare a few more quick words with them before departing their company and heading to the command tent.

Along the way you wonder a bit at why the Padawan might have told Guile what they did. Any sort of operation needed security at its most basic level and, in the company of commandos and Jedi, your brothers and you certainly seemed the most base level. A part of you is concerned the young Jedi might still be suffering from the loss of General Dluk. Although you really didn’t know the extent of the relationship between the two, it wasn’t hard to guess that any teacher-student bond would be deeply knit. You think of Wrax and your brothers for a moment and try to imagine how the bond of Vode might compare.

The thought lasts a little too long, however, and you find yourself at the command tent sooner than you expect. There’s security posted and your mind wanders to the attack earlier and how things must be going in the tunnels below the Arena. That kind of fight didn’t seem enviably at all. The Clones standing guard outside the tent acknowledge your approach and you give your designation as they challenge you. They clear the way, satisfied, and you’re allowed to enter.

Stepping through the flaps you immediately see the Miraluka commander…

>Deep in meditation, floating slightly off the ground.
>Almost mindlessly turning a lightsaber over in their hands.
>>
>>4000686
>>Almost mindlessly turning a lightsaber over in their hands
>>
>>4000686
>>Deep in meditation, floating slightly off the ground.
>>
>>4000686
>Almost mindlessly turning a lightsaber over in their hands.
>>
>>4000686
>Deep in meditation, floating slightly off the ground.

Trying to find peace in loss
>>
>>4000686
>>Deep in meditation, floating slightly off the ground.
>>
>>4000686
>Almost mindlessly turning a lightsaber over in their hands.
>>
>>4000686
>Deep in meditation, floating slightly off the ground.
>>
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>>4000746
>>4000697
>>4000690
>Almost mindlessly turning a lightsaber over in their hands.

You’re struck for a moment about how young they seem. Padawans were, of course, generally young, but this went beyond that. Perhaps the motion of the lightsaber, General Dluk’s by the look of it, was therapeutic to them, but you couldn’t help but think Commander Ashla was letting themselves be distracted. It was something of a strange thing to consider that you had probably been born after them, but the gulf in maturity both physically and potentially mentally couldn’t be anymore pronounced. Still, they were your superior.

You come to a stop and snap to attention.

“CT-0027,” you state, “Reporting as ordered, Sir!”

The Miraluka doesn’t seem to acknowledge you for many long moments.

“Why are you here?” they at last say, the saber halting in their hands and a bandaged face turning to face you. You can’t help but wonder if the Miraluka do that for their own sake or everyone else’s…

“I was ordered to,” comes your crisp response, “Sir!”

“You already know the details…” Ashla’s voice quiets. You feel a strange sense of probing at the edges of your mind. You know that the Jedi are capable of many things, but was mind reading one of them? You try to clear your head and not let it bother you.

“Affirmative, Sir. I was still ordered to report.”

“You’re all good at following orders…” the Padawan says, turning their face downward, “I do not wish to be disturbed further.”

Your first instinct is to just acknowledge that as an order and walk away. Commander Ashla certainly wasn’t in a talkative mood, not that you had ever seen otherwise from them. Something tugs at you though and you consider reading into the situation a bit further. There had been a lot of Clones lost today, and losing a Master couldn’t be easy either...

>”Yes, Sir!” you say, turning to leave immediately.
>”With respect, Commander, you seem… off nominal.”
>>
>>4000778
>”With respect, Commander, you seem… off nominal.”
Qt Padawan gf when
>>
>>4000778
>”With respect, Commander, you seem… off nominal.”
>>
>>4000686
>Almost mindlessly turning a lightsaber over in their hands.
>>
>>4000778
>>”With respect, Commander, you seem… off nominal.”

We are at war right now, mourn after.
>>
Why the neutral pronouns?
>>
>>4000778
>>”Yes, Sir!” you say, turning to leave immediately.
>>
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>>4000778
>”With respect, Commander, you seem… off nominal.”

>>4000784
When we disappear onto an isolated planet with a blue twelk as a waifu and have weird looking mixed babies, before more clones come crashing down to ruin our peaceful life with malfunctioning zombie commando droids thrown into the mix that are trying to get inside and kill everyone we love and care about.

>>4000799
I think you know why.
>>
>>4000778
>You seem... Off Nominal Sir

>Inb4 QT fallen Jedi waifu that wants some technical Shota
>>
>>4000825
>>
>>4000838
>>4000825
>>4000796
>>4000785
>>4000784
>”With respect, Commander, you seem… off nominal.”

You surprise yourself, suddenly questioning your own ability to carry this kind of conservation.

Ashla doesn’t seem to be affected one way or another about the question.

“The bond between a Master and Apprentice,” they explain, almost as if they had indeed read your thought, “Is more than simply a familiar connection, it is one that ties into the very Force.”

The mention of the Force seems to make the hair on your arms stand up. It wasn’t something you had any familiarity with beyond the the users of it you’ve seen in just the last two days and especially the ambush this morning.

“To have that severed…” the Commander continues, “It's like losing a part of yourself. It’s not something you would understand.”

Although you can’t speak on what the Force may or not be, the statement strikes you as a bit off target. There was definitely something that needed to be said...

>“No, I suppose not, but there’s a lot more who are dying and could die if we’re not focused.”
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”
>>
>>4000866
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”

But emphasis on our lack of knowledge of the force
>>
>>4000866
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”
They may not be the same kind of bond and connection, but its still a bond nonetheless, and its something I can empathize with.
>>
>>4000866
>>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”

>Also my brothers and the other jedi are fighting out there too and doing their part.

We don’t know shit about the force but she can’t say we don’t have connections
>>
>>4000879
>she
>>
>>4000879
Support
>>
>>4000866
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”

>>4000879
>she
>>
>>4000866
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”
>>
>>4000866
>>“No, I suppose not, but there’s a lot more who are dying and could die if we’re not focused.”
>>
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>>4000905
>>4000900
>>4000899
>>4000879
>>4000870
>>4000869
>“My Vode and I are connected through our duty and struggle. It’s not something I’m unfamiliar with.”

They turn their head back to you, a blank expression behind covered eyes almost drilling a hole through your helmet. You feel the strange sensation from earlier return with a vengeance. It had to be some kind of power. You focus your thoughts, as though you were lining up a target, and keep on message.

“I don’t know the Force or even really those who use it,” you emphasize, before turning your own head slightly down to look directly at the Padawan, “I do know what it means to depend on someone and I know what it means to lose them.”

Your mind runs through the events of earlier today. The ambush, the battle, the Clones who had been gunned down by the waves of droids, the brothers who had volunteered to sacrifice, your own squad who had been sent into danger… You think of Countdown leaving Kamino with Wrax. You see the Padawan turn tilt their head slightly and you quickly pull back to the present.

“This war is just starting,” you conclude, “And I imagine there’s going to be a lot more of that before it’s done. My Vode, my brothers and I, will die for the Republic however you or the other Jedi generals command. We’re not droids who don’t feel.”

“Perhaps your correct,” Ashla says, setting the lightsaber down, “I must focus and find balance. Return to your bunk and rest before the briefing this evening.”

You shoot back to attention, eyes forward and visage set.

“Yes, Sir!”
>>
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>>4000968
Strategic Overview:

The initial planning for the battle of Geonosis had concluded that the use of overwhelming force to surround and besiege the capital hive would force the planetary government to reveal and hand over the Separatist leaders meeting there. The meeting itself had been discovered when Jedi Master Obi-Wan Kenobi had investigated a string of assassinations and attempted assassinations that led him to Jango Fett and Kamino. However, what had gone unknown was the presence of the massive factories churning out droids and weapons in great numbers for the Separatist cause.

The revelation of these droid armies is proving to be a dangerous situation, with each moment passing leading to deaths of more and more Jedi and Clones. Now firmly on the defensive, the Jedi have opted for a slightly different approach.

After conferring among the most senior Jedi present, Jedi Master Yoda and Jedi Master Mace Windu have decided on the following course of action. A direct assault will take place on the capital hive, a force of almost 200 Jedi leading the charge at the front of the bulk of the Grand Army of the Republic. This attack, however, is a feint. It is meant to lure out the main Geonosian and droid forces and distract them for a small element to infiltrate the hive.

Using a specially modified LAAT/i, two Jedi and a Clone Commando squad will be delivered into the spire. The Commandos task is to set a bomb that will destroy the main droid factory and knock it out of commission. Simultaneously, the Jedi are being sent to capture the Geonosian leader, Poggle the Lesser, and force the Geonosians to the negotiating table. When each task is complete, the teams are meant to rendezvous for extraction and escape the hive.

CT-0027, your brothers and you have been selected to fly the LAAT/i into the heart of the Geonosian homeworld due to your varied training and experience in the battle so far. There is expected to be heavy resistance, especially should one of the teams be discovered before their mission is complete. As such, you will additionally be flying in another squad to help you secure the landing site and keep the LAAT/i safe until extraction. This squad will consist of…

>Clone Jetpack Troopers
>Clone Engineers
>>
>>4000973
>>Clone Engineers
>>
>>4000973
What kind of tools and stuff do the clone engineers have?
>>
>>4000953
Change to this.
>>
>>4000973
>>Clone Engineers
>>
>>4000973
>Clone Engineers
Sapper bros
>>
>>4000985
Sorry about that hadn't updated
>>
>>4000983
The Clone Engineers are nominally armed with a variety of explosives and fusion cutters. They will have access to a variety of weaponry, that you'll get to choose from, potentially including a deployable turret.

The Jetpack Troopers are, unsurprisingly, equipped with jetpacks for increased mobility and additional melee weapons you will get to choose from for combating the Geonosians.
>>
>>4000996
Well the main goal is defending the landing zone for our LAAT/I, better dig in
>>
>>4000996
Also what modification does our LAAT/I have?
>>
>>4001005
It has been purposefully modified to be more quite in flight, at the expense of some speed. It is coated with a special material that makes it largely undetectable to sensors and is also dark in color to help it blend in with the night sky.

To aid in your infiltration, a special sonic amplifier has been attached, which is able to temporarily stun and disorient the Geonosians.
>>
>>4000973
>Clone Engineers
>>
>>4000973
>Clone Engineers
>>
>>4001015
Can we request for two squads since we can carry 30 passengers, and and doc and us can ride in the bubble turrets and their equipment can be stored in the back where the speeders are supposed to be.

That way we can have a full ship.
>>
>>4000973
>Clone Engineers
Tell em to pack heavy, and have lots of explosives and auto turrets.
>>
>>4001030
Well not a full ship since a squad can fit 30

And a regular squad is 9

And a clone commando squad is 4
>>
>>4001030
I want to have some extra space when we lift off so we don't have a repeat of leaving another trooper behind.

Maybe extra equipment works better because most of that will be used or left behind.
>>
>>4001047
We can take out the speeders in the back, and a extra squad will only bring passengers to 24 at least (if us and doc are in the bubble turrets)

We still have room and space for extra equipment
>>
>>4001060
That's a lot of people to get discovered or bring back.

Wouldn't it be better to load up on booby traps, mines, bombs, rapid fire weapons, grenades, auto turrets, and detonators? Makes retrieval a lot easier, and the turrets can hold their ground while covering our retreat.

I wonder if we have deplorable turrets with a little bubble shield? Do they bolt into the ground or should we bring super glue?
>>
>>4001070
That’s a lot of weapons and not enough hands to use them
>>
Well with engineers we can rig whole streets to go boom. As well as punch holes in obstacles. It gives us a back up if the commandos fail.
>>
>>4001089
The Jedi can handle themselves they're Jedi.
>>
>>4001070
With that said I could give a few weapons on what the republic has

https://starwars.fandom.com/wiki/HX2_antipersonnel_mine

https://starwars.fandom.com/wiki/Heavy_repeating_blaster/Legends

https://starwars.fandom.com/wiki/EWHB-12_heavy_repeating_blaster
>>
>>4000980
>>4000987
>>4000993
>>4001020
>>4001027
>>4001037
>Clone Engineers

Acknowledged. The Clone Engineers will coordinate with you to keep the LAAT/i safe and ready for extraction. You now have the ability to adjust their loadout and your own squad as you see fit. Note that you will likely be fighting dismounted to defend the LAAT/i.

Recommended Loadout:

Medical Section:
CT-0027 [ACTIVE]: DC-15S Blaster Carbine, Beskad, 2 Detonators
CT-2337 [ACTIVE]: DC-15S Blaster Carbine, Medical Kit, 2 Medpacs

Marksman Section:
CT-4457 [ACTIVE]: DC-15X Long Barrel Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators
CT-4582 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators

Engineer Command:
Sgt. CT-1123 “Dance” [ACTIVE]: DP-23 Shotgun, Communication Pack, 2 Detonators

Assault Section:
CT-3425 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Detonators
CT-5118 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Detonators
CT-3618 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Ion Grenades

Demo Section:
CT-5955 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 6 Proximity Mines
CT-8716 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 6 Proximity Mines
CT-7651 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Demopacks

Fire Section (E-Web Heavy Repeating Blaster):
CT-7812 [Active]: DC-17 Blaster Pistol, F-187 Fusion Cutter, 2 Detonators
CT-7813 [Active]: DC-17 Blaster Pistol, F-187 Fusion Cutter, 2 Ion Grenades
>>
>>4001076
If its mostly explosives, we can set up trip wires, and proximity sensors, and rig the rest to blow at our command or when we leave. So we really only need a few.
>>
>>4001099
Switch the medical section with DC-15As

Considering Geonosis is flat or slightly hillys deserts, we need the range to pick at the enemy.
>>
>>4001099
>>4001110
Supporting this.
>>
>>4001099
Bring another e-web for our own crew.
Also sighing off for tonight may the force be with y'all.
>>
>>4001095
>https://starwars.fandom.com/wiki/Heavy_repeating_blaster/Legends
>with a portable power pack giving it a capacity of 20 shots
>20 shots
So what about the other 980 droids assuming each shot is a perfect kill?

>>4001099
Do they need that many Fusion cutters?

Should the assault team perhaps have a carbine?

Perhaps the Demo second should drop both blasters and pistols, and take carbines as well.
>>
>>4001099
0027 should at least have a medkit or a medpac, considering he is also in the med team. Having 2337 as the only one with medical supplies is rather risky and rather inefficient.
>>
>>4001110
Note, you are attacking a hive spire, which is presumably composed of various cavern like voids connected by twisting tunnels.

>>4001117
The E-Web has a power generator., which can more or less sustain fire for an hour.
>>
>>4001099
>>4001123
Then changing my vote to this

And give our marksman a regular rifle, no need for long distinct shots
>>
>>4001099
I'll give this a little longer for any more discussion or ideas. Looking especially for things which get a lot of support/consensus.
>>
>>4001099
Giving a medic a Beskad might send the wrong message to injured clones.

So lets give one to 2337 too.

I think the assault team should take a carbine and drop one of the fusion cutters. Aside from that I'm fine with this. >>4001123
>>
>>4001099
CT-0027 drops his detonators for 2 medpacs.
>>
>>4001195
Supporting thjs
>>
Taking in most suggestions makes the loadout look something like this. Please Confirm or suggest any other modifications.

Medical Section:
CT-0027 [ACTIVE]: DC-15S Blaster Carbine, Beskad, 2 Medpac
CT-2337 [ACTIVE]: DC-15S Blaster Carbine, Medical Kit, 2 Medpac

Marksman Section:
CT-4457 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators
CT-4582 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators

Engineer Command:
Sgt. CT-1123 “Dance” [ACTIVE]: DP-23 Shotgun, Communication Pack, 2 Detonators

Assault Section:
CT-3425 [ACTIVE]: DP-23 Shotgun, DC-15S Blaster Carbine, 2 Detonators
CT-5118 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Detonators
CT-3618 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Ion Grenades

Demo Section:
CT-5955 [ACTIVE]: DC-15S Blaster Carbine, 6 Proximity Mines, 1 Detonator
CT-8716 [ACTIVE]: DC-15S Blaster Carbine, 6 Proximity Mines, 1 Detonator
CT-7651 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Demopacks

Fire Section (E-Web Heavy Repeating Blaster):
CT-7812 [Active]: DC-17 Blaster Pistol, F-187 Fusion Cutter, 2 Detonators
CT-7812 [Active]: DC-17 Blaster Pistol, F-187 Fusion Cutter, 2 Ion Grenades

>>4001177
Unfortunately, you only have the one Beskad. Wrax has his other one.

>>4001116
Only 1 E-Web will be allowed to be brought. For sustained fighting at optimal levels, it requires a trained team.
>>
>>4001212
Doesn't the Fireteam carry two E-webs? If not then one of these guys needs to drop a pistol and carry a carbine.
>>
>>4001219
It might be too heavy since one has to carry the tri-pod and generator, while the other need to carry the gun.
>>
>>4001212
Looks good to me.
>>
>>4001212
>we have 2 CT-7812s? lol
Otherwise looks good
>>
>>4001236
Got cloned twice for double the cloney cloneness.
>>
>>4001236
Good catch, one should be 7813!

>>4001219
>>4001226
On the ball, it's pretty heavy. Though I think it should be possible to have at least one carbine between them.
>>
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Alright, with no other suggestions, the loadout is confirmed as follows:

Medical Section:
CT-0027 [ACTIVE]: DC-15S Blaster Carbine, Beskad, 2 Medpac
CT-2337 [ACTIVE]: DC-15S Blaster Carbine, Medical Kit, 2 Medpac

Marksman Section:
CT-4457 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators
CT-4582 [ACTIVE]: DC-15A Blaster Rifle, DC-17 Blaster Pistol, 2 Detonators

Engineer Command:
Sgt. CT-1123 “Dance” [ACTIVE]: DP-23 Shotgun, Communication Pack, 2 Detonators

Assault Section:
CT-3425 [ACTIVE]: DP-23 Shotgun, DC-15S Blaster Carbine, 2 Detonators
CT-5118 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Detonators
CT-3618 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Ion Grenades

Demo Section:
CT-5955 [ACTIVE]: DC-15S Blaster Carbine, 6 Proximity Mines, 1 Detonator
CT-8716 [ACTIVE]: DC-15S Blaster Carbine, 6 Proximity Mines, 1 Detonator
CT-7651 [ACTIVE]: DP-23 Shotgun, F-187 Fusion Cutter, 2 Demopacks

Fire Section (E-Web Heavy Repeating Blaster):
CT-7812 [Active]: DC-17 Blaster Pistol, F-187 Fusion Cutter, 2 Detonators
CT-7813 [Active]: DC-15S Blaster Carbine, F-187 Fusion Cutter, 2 Ion Grenades

CT-0027, your squad and you are ready for action.

Mission Objective: Deliver the Commando and Jedi teams to the landing site. Hold the landing site until their missions are completed. Extract all operational elements and the captured Geonosian leader.

Deployment in 3, 2, 1...
>>
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>>4001313
It’s eerie.

The crew compartment is so quiet you could almost be fooled into thinking you were still on the ground. Yet, the familiar vibration of the panels underfoot remind you that the transport is indeed airborne and flying fast. You're probably orbiting low and quiet well clear of the spire under cover of night until the operation begins in earnest. You wonder a bit at how the controls must feel to 4582 and Guile, but focus instead on your own duties. Packed nearly full between the different groups and the heavy equipment, there’s only just enough room for one or two to move around at a time. Luckily, being the Crew Chief has its advantages.

Led by a noticeably short Sergeant who called himself Dance, the engineers take up the rear of the compartment, their explosives and E-Web stacked and packed in tight. They were in the back to allow the other groups the opportunity to exit the LAAT first. Closer and on the right side of the transport are the commandos. They were called Galant Squad, their commander introduced only as Atin. Their armor was impressive to see up close, a far cry from your own, and made each of them look to be even bigger than you. They’ve been mostly silent since boarding, only checking their weapons.

Taking up the left side are the Jedi, who’ve been given a wide berth. They’re speaking quietly to each other, likely discussing some manner of plan for their own mission. The each wear the simple robes that you’ve begun associating with all Jedi, lightsabers hanging at their belt.

You check in on 2337 first, your brother busy with the IM-6 droid going through some last second inventories and preparation.

“Double-Oh,” he acknowledges.

“Everything ready?” you question, already knowing the answer.

“Triple checked,” 2337 pats the medpac on his hip, “I did have a thought to run by you.”

“What is it?”

“IM-6,” he says, motioning to the droid beside him, “I know protocol is to let the droids follow their protocol, but we should probably keep a closer hold on them going where we are.”

You glance at the droid, it’s not a bad idea.

“Prepared to heal,” the friendly voice responds, “I will obey your orders.”

“We could order it to stick close to the transport,” 2337 explains, “You and me can bring any severely wounded here and let IM-6 take over. Or we could have it follow us and stick close. That would give us some extra hands and if anyone needs to be moved back IM-6 can handle it while we stay near the fight. They worked pretty well earlier today when I needed them.”

>”Have IM-6 stay with the ship. This will be where we bring any severely wounded troopers.”
>”The droid can follow us. It may give us a little more flexibility.”
>>
>>4001327
>>”The droid can follow us. It may give us a little more flexibility.”
>>
>>4001327
>IM-6 stays by the ship
IM isn’t a medic, he’s more of a doctor
>>
>>4001327
>>”Have IM-6 stay with the ship. This will be where we bring any severely wounded troopers.”
>>
>>4001327
>>”Have IM-6 stay with the ship. This will be where we bring any severely wounded troopers.”
>>
>>4001327
By the way I checked Wookiepedia and it says the E-Web heavy repeating blaster was used by the Galactic Empire. Are you talking about the EWHB-12 heavy repeating blaster?

https://starwars.fandom.com/wiki/E-Web_heavy_repeating_blaster
https://starwars.fandom.com/wiki/EWHB-12_heavy_repeating_blaster
>>
>>4001340
Click on the Legends tab, it was used by the Republic as well.
>>
>>4001327
>”The droid can follow us. It may give us a little more flexibility.”
>>
>>4001327
>”Have IM-6 stay with the ship. This will be where we bring any severely wounded troopers.”

Need a steady place to operate, lets not risk our droid getting blasted by risking it in the open.
>>
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>>4001364
>>4001337
>>4001334
>>4001331
>”Have IM-6 stay with the ship. This will be where we bring any severely wounded troopers.”

2337 nods and the droid signals it understands.

The two of them go back to yet another run through of their checklist and you take a moment to move through the compartment. You place a firm hand on the holds overhead, making your way down the hold.

One of the commandos, with blue highlights on his armor, speaks up.

“Brother,” he says tilting his head and pointing to the beskad on your hip, “Where did you get that blade?”

You place your hand on the hilt, the familiar feel of the grip a reminder of the fights you had had with it.

“It was my Sergeant’s,” you say firmly, “Wrax Krit.”

“Sergeant Wrax,” the commando whistles, “May I hold it?”

Drawing it with your hand reversed, you pass it to him without objection. The other commandos, minus Atin, all seem to turn their head to look at it. He turns the blade and grasps the hilt in his hand, looking slightly small in comparison to his gauntlet. Eyeing the blade is his first curiosity, but the snarling mythosaur on the pommel seems to draw his attention the most. He gives it a few short swings, a trifle dangerous in the current location, but returns it to you quickly.

“That’s a fine blade,” he says as you take it back, “Get much use of it in here?”

>”I used it to take a Separatist tank. It comes in handy.”
>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>”The Geonosians' Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
>>4001374
>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
Also came in handy in defending our aid station against droids and the taking of a enemy tank.
>>
>>4001374
>”The Geonosians Elite have tasted beskar. They didn’t enjoy it.”
>>
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>>4001407
>>4001400
>>4001398
>>4001397
>>4001386
>>4001384
>>4001381
>>4001378
>”The Geonosians’ Elite have tasted beskar. They didn’t enjoy it.”

“See that you stay worthy of that,” the commando says with a chuckle.

“Where did Wrax go?” Atin says suddenly, without turning his head.

You frown behind your visor.

“I don’t know,” you say truthfully, “But I intend to return it to him the next time I challenge him.”

That gets Atin’s attention. The commando leader looks you up and down.

“So it’s you then?” comes the gravelly voice from his helmet.

You nod, not feeling like there was more to be said.

Atin seems to agree, looking away from you again and going back to his silence. The other commandos seem rather surprised at the occurrence, looking at each other in overexaggerated shock, before bursting out laughing.

“You must be special, brother,” the blue armored commando says, “That’s for certain!”

Perhaps not fully understanding, you still nod in thanks. You move past the commandos and…

>Check in with the Jedi. They’re the ones you’re most unfamiliar with.
>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full.
>>
>>4001430
>>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full.
>>
>>4001430
>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full
>>
>>4001445
The Jedi can look after them selves. But because the way this will go we should support them. Because the engineers can replace the commandos
>>
>>4001430
>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full.
>>
>>4001430
>>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full.
>>
>>4001448
The engineers could probably do better.
>>
>>4001430
>Check in with the Jedi. They’re the ones you’re most unfamiliar with.

OOC we can guess at their capabilities fairly well, but IC?
>>
>>4001430
>Check in with the Jedi. They’re the ones you’re most unfamiliar with.

Mostly because they really are the unknown factor here.
>>
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>>4001438
>>4001445
>>4001449
>>4001454
>See Sergeant Dance. You want to make sure you know his troopers’ abilities in full.

The Sergeant seems more than a little confused at what’s got the commandos going, but he greets you as you approach.

“CT-0027,” Dance says, “Going to make me laugh too?”

“Wouldn’t dream of it, Sergeant,” you reply, somewhat deadpan.

“Good,” he nods.

“Sergeant,” you ask, “Do your men have any other specialties we should be keeping in mind?”

“Besides building things and then blowing them up?” he seems a bit incredulous you would ask, “If this ship takes hits we can fix it. If that droid goes down, probably fix him too. A few troopers can slice with the best, but we can’t be sure the Geonosians play by the same rules in their systems.”

You look past him as he finishes, catching sight of the E-Web. How useful that would have been at the Aid Station, you think to yourself.

“Almost nothing it can’t take down,” Dance says, noticing your attention, “Even Destroyer Droids with shields, given enough time.”

“I’ve seen it used and sims and I’m familiar with how it operates but, tactically, what might you recommend for when we deploy it?”

“Once it’s deployed,” he says deliberately, “We’ll need to secure it in place. Once we do that, moving it takes a long time. It’s important we’re able to place it effectively.”

“How do we do that, Sergeant?” you question.

“Depends on what we need,” comes the rather obvious response, “We really won’t know until we land and have contact. With droids? Keep it down tight and level and mow them down. Geonosians though? Flying is troublesome. If you’re depending on it to swat bugs in the air, you won’t like how sluggish it is.”

“Thank you, Sergeant. I’ll keep it in mind.”

“What about you, trooper?” he asks, “Anything you want to share?”

>You pat the beskad on your belt. “If they get in close,” you say confidently, “We can use preventive medicine.”
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
>>4001488
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
>>4001488
I think this will be my last post for this evening! Thank you for playing along again. I'm probably going to be fairly busy tomorrow, so let's aim for Sunday at 2300 GMT to get this party really rolling.

Any questions, feel free to ask!
>>
>>4001503
This. Engeeners don't see heavy fighting by design.
>>
>>4001517
Or prolonged combat like we're getting into.
>>
>>4001514
Thanks by the way brother it's the finest quest I've ever participated in.
>>
>>4001488
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
>>4001488
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”

Thanks for running man, this has been a great ride.
>>
>>4001488
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
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Question, Are we going to see republic commando super battle droids or the more common ones like in battlefront 2?
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>>4001488
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
Suggestion have some of the engineers rig some of the tunnels to blow. So when a flood of bugs comes from a tunnel we can nuke em.
>>
>>4001488
>I gained some insight...
Null boys are best boys
>>
unironically this is one of the best quests i've seen ran in a long time, props to you, QM, glad to see clones getting some attention
>>
I concur, best quest
>>
>>4000599
Sure, talking Star Wars is always fun, and who doesn't love feedback? I'm Mage#8009 on discord, hmu whenever.
>>
>>4001527
>>4001542
>>4001755
>>4001806
Thank you, troopers! I'll do my best to keep earning that support.

>>4001549
There are definitely different versions of B2s out there, but it terms of general toughness they're more a mass unit than a boss unit like in Republic Commando. You should at least consider them at least twice as tough as B1 (and maybe more depending on the version).
>>
>>4001488
>>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”
>>
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>>4001568
>>4001545
>>4002112
>>4001542
>>4001538
>>4001503
>”I gained some insight fighting the droids today,” you say, thinking of the aid station, “There are some important lessons you should hear…”

“Happy to hear it,” Dance replies, “We’ve been fighting nothing but bugs in the Arena tunnels. How are the droids? Just like the simulations?”

“From what I’ve seen,” you begin to explain, “For the most part. Waves and waves, point and shoot, and not much creativity. If something directs them they would probably become much more deadly. Even without direction, they have the numbers to overwhelm and wear us down.”

The Sergeant nods, waiting for you to continue.

“Take your mines, for instance,” you point to the Demo teams kit, “Three mines in a row might kill one of us and then delay for some time. Area denial. With droids? I think they would just march over them. Three dead droids, almost no time lost as the rest advance.”

“That makes sense,” Dance says thoughtfully, “We could adjust mine sensitivity down a bit, that way they only go off when something big and nasty shows up. Or we could try to set them up to cause cave-ins and buy us more time or funnel them a certain way if there’s excess tunnels.”

“I follow,” you say, considering the possibilities, “We won’t know for sure until we’re there. But if there’s droids, you can guarantee they’ll just follow the path of least resistance. We can count on their single-mindedness.”

“The Geonosians are similar, but different in their own way,” Dance trades some knowledge as well, “I know you saw them in the Arena, but in closed spaces- dark, confined, and their home turf, they’re cunning. You’ll get some that charge head on, sure, but the clever ones will just wait for you to walk right past and then jump out behind you. I saw more than one trooper get picked up and carried away into the dark…”

You’re quietly grateful you’ve been fighting in open air up to this point. Even though it’s about to change now, you think, you don’t envy the troopers that have been fighting in those conditions. Finishing the conversation with engineers, you turn at last to the Jedi…

>A Twi’lek and Vurk
>A Kel Dor and Cerean
>A Nautolan and Togruta
>>
>>4004777
>A Twi’lek and Vurk
>>
>>4004777
>A Twi’lek and Vurk
>>
>>4004777

>A Nautolan and Togruta

Disappointed it's not an Angry Black Man and someone who's on the high ground
>>
>>4004802
If it was Windu we wouldn't need to be here. He's a bad motherfucker. It even says so on his credit chip. At least that's what the rumors say.

>>4004777
>>A Kel Dor and Cerean
>>
>>4004777
>>A Kel Dor and Cerean
>>
>>4004779
>>4004796
>A Twi’lek and Vurk

>>4004872
>>4004810
A Kel Dor and Cerean

Holding at a tie for the moment! Ten more minutes, we'll roll to break otherwise.
>>
>>4004777
>>A Kel Dor and Cerean
>>
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>>4004777
What, no pair of humans with a young Togruta?
Or A Twi’lek and a Mirialan?

>A Twi’lek and Vurk

What happened to that pandawan?
>>
Rolled 2 (1d2)

>>4004887
>>4004895
>A Kel Dor and Cerean
1

>A Twi’lek and Vurk
2
>>
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>>4004779
>>4004796
>>4004895
>>4004907
>A Twi’lek and Vurk

The blue-skinned Twi’lek suddenly looks up from the conversation between them as you approach.

“CT-0027,” the Jedi named Aayla Secura says welcomingly, “You seem curious.”

You’re somewhat surprised that she knows your designation. So far you’ve had to introduce yourself with every other Jedi, had she already memorized the members of the gunship crew and could tell you apart?

“Just checking in before we proceed on target, Sir,” you respond directly.

“It will not be long,” the towering Vurk beside her says, looking in the direction of the bulkhead as if seeing something beyond it. His name was Coleman Trebor, you recalled.

“General?” you ask, with more than a little concern.

“The largest gathering of Jedi in battle in a very long time,” the Jedi Master explains, “It is surely an impressive sight.”

He motions over to the LAAT’s forward hatch and you sense that you’re supposed to go over and look. Heading to the door, you open it to the night sky of Geonosis. The large amount of cloud cover working to cause most of the world to look like a dark void. The quietness of the engines truly is impressive, you find yourself thinking, practically straining to hear them over the noise of the air passing by. You look down to see the ground below passing in dark shapes and blurs of features. Orienting for the horizon and focusing in on the area around the massive spire you strain to see any signs of battle.

It looks deceptively quiet from here…

Suddenly in the distance, on the approach to the spire, you swear you see flashes of light. Seconds later, massive flares explode in the air, revealing the ranks of the Clones approaching a sea of droids at the foot of the Capital hive. At the front of the Clones a series of other lights- blue, green, orange, purple, and more, all alight as well. That Jedi.

The next thing you see are the large artillery lasers firing toward the hive and a wall of blaster fire opening up along the front, followed in turn by heavy blaster fire from the other side.

The assault had begun.

You send the signal to 4582 and Guile to begin the approach...

>Low and fast.
>High, using cloud cover.
>>
>>4004979
>Low and fast.
>>
>>4004979
>High, using cloud cover.
Best not risk it.
>>
>>4004979
>>Low and fast.
>>
>>4004979
>Low and fast.
>>
>>4004979
>>High, using cloud cover.
>>
>>4004979
>>Low and fast.
Btw who is operating the Bubble turrets?

Do we have Bubble Turrets?
>>
>>4004979
Coleman Trebor survived?!
>>
>>4004979
Well shit I didn't think we'd get to meet any of the heavy hitters, this soon, and directly.

>Low and fast.

They probably have radar and sensors to detect flying things. Low and fast would require at least a sentry to both be present and also able to see us and pick us out.
>>
>>4005010
Negative, the stealth modifications to this LAAT/i means it doesn't have the bubble turrets.

>>4005015
Yes, to this point. Because the battle did not start as it did canonically, there was no Jedi strike team to die off like flies.
>>
>>4005026
How did Kenobi, Anakin, and Padmé survive?
>>
>>4005026
Or rather wouldn’t a conventional attack already have the CIS sending their forces up in the air?
>>
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>>4005016
>>4005010
>>4005001
>>4004991
>>4004985
>Low and fast.

The gunship drops heavy, down toward the rapidly approaching deck, before levelling off mere meters over the surface of the planet. You lean outward, watching the transport’s lightning fast course behind you. The ground effect of the modified LAAT causes a pair of twin vortices to form, swirling dust outward along the trail in your wake. Combined with the quietness of the engines and prevailing darkness, you wonder what you would think yourself if you saw the rolling dust clouds appear without any other indication of what caused them.

You turn in the doorway and look ahead, back toward the spire again. The flashing lights and and signs of explosions brighten the foot of the hive even as the flares begin to fade. The shattering lit in the sky dims as the reds and blues and bright whites turn the battlefield into a glowing, smoldering cauldron on the dark desert floor.

All the better for your approach.

From hangars all across the spire, you see the flash of engines firing and launching in rapid succession. The air over the battlefield adds another layer to the battle, as you see aircraft beginning to engage and dogfight. A few more moments and the majority of the first wave should be deployed and in the fight, hopefully leaving your path clear on the opposite side. There was little margin for error as the spire grew larger and larger in front of you.

When, at last, the hive seemed to be the only thing in front of you the gunship angles up dramatically, launching like a rocket upward. You quickly grasp the handholds and brace yourself against the compartment wall, the LAAT climbing and twisting to keep its momentum and energy high. The tight maneuver succeeding in slipping you up unnoticed.

Glancing back, you see the other members of the team similarly braced, the engineers looking a bit worse than the rest in terms of handling the high G maneuver.

It would all be over in a moment, you knew.

After what seemed like a monumental climb, you feel 4582 begin to level off and slow the gunship down. When you’re at last horizontal, you look out into the Geonosian hangar in front of you, seeing…

>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>An empty bay with automatic turrets and several squads of droids in formation.
>>
>>4005035
They were never captured.
>>
>>4005096
>>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>>
>>4005096
>>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>>
>>4005096
>>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>>4005099
Ya lost me on how much we disturbed canon by leaving Jango comatose?
>>
>>4005096
>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>>
>>4005096
>An empty bay with automatic turrets and several squads of droids in formation.
>>
>>4005096
>A pair of fighters being prepped for launch, a few Geonosians buzzing about.
>>
>>4005123
Because Jango was unconscious in the Bacta tank, he wasn't able to run from Obi-Wan. The Jedi was able to find very important information about Separatists meeting on Geonosis, but he didn't actually go there.

The evidence was quite detailed, allowing for the Military Creation Act to pass. However, there were important details missed. Mainly, the existence of the major foundries making all the droids and weapons and Dooku's role in things.
>>
>>4005144
Uh, sorry about this it’s been awhile since I’ve seen attack the clones but how did Kenobi know about the meeting in Geonosis? And get the information if he didn’t track Jango?
>>
>>4005152
>And get the information if he didn’t track Jango?
He got it from Jango, I'd assume.
>>
>>4005170
When he was comatose?
>>
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>>4005134
>>4005124
>>4005123
>>4005110
>>4005101
>A pair of fighters being prepped for launch, a few Geonosians buzzing about.

It’s incredible, you think to yourself. You watch astoundedly as the Geonosians move about the hangar, busy with their duties, not even noticing the quiet gunship aiming itself inward.

They don’t even see you when the attack begins.

Suddenly and dramatically, the Geonosians flying about begin to move erratically, clutching at their heads and crashing against the walls and ceiling. The bugs on the ground begin to fall and writhe about in pain as well, as if suddenly struck by white hot irons or electric blasts. They begin making noises that fill the hangar with suffering and pain. The screeching is brutal. This must be the sonic device at work, producing a high frequency pulse beyond your own hearing, but precisely tuned to send the bugs into fits.

The gunship swings into the hangar and turns ninety degrees to the right. You mash the crew compartment door control, causing the large bay doors on the LAAT to open.

The Jedi shoot outward first, without any prompting and lightsabers igniting. Aayla Secura’s lightsaber is bright blue and Coleman Trebor’s is a vibrant green. They leap from the gunship while still a dozen meters from touching down, yet you watch in amazement as they land with ease and a flourish of acrobatics. They charge pass the struggling Geonosians for the most part, sparing them death by lightsaber. Instead, they merely force push a few out of their way as they head toward a turbolift at the far side of the hangar.

Killing the bugs is left to the commandos.

As the gunship continues to lower, Galant Squad is next to dive out, their weapons blasting methodically and precisely at the Geonosians throughout the hangar. It’s brutal and quick, the commandos shifting from one target to the next as they cut through the hangar toward their own goal, a seemingly innocuous passage amidst the many leading into the large, cavernous fighter bay. Before you know it, they’re out of sight and headed for the foundry deep below.

4582 finally gets the gunship down and you…

>Step down into the hangar, blaster ready.
>Let the Engineers exit first, covering them.
>>
>>4005176
>>4005152
I'm going to guess he had incriminating evidence on his ship.
>>
>>4005198
>Let the Engineers exit first, covering them.
>>
>>4005198
>Step down into the hangar, blaster ready.
>>
>>4005144
Wait, did we beat him before or after the assassination attempt on Amidala?
>>
>>4005198
>step into the Hanger gun out
Can’t cover them properly from inside the heli
>>
>>4005200
>>4005123
I don't want to spoil too much, because it still has an impact on what may occur. Suffice to say, between the ship, personal room and communications, and Boba, they were able to paint a very specific picture.
>>
>>4005198
>>Let the Engineers exit first, covering them.
>>4005230
Probably after since I think it was noted Jango left on business and caught us as he came back.
>>
>>4005198
>>4005246
>Have the wing beam turrets assist in covering the engineers.

Adding this to my vote.

We have weapons in our LAAT use jt!
>>
>>4005198
>Step down into the hangar, blaster ready.
>>
>>4005281
>>4005233
>>4005222
>Step down into the hangar, blaster ready.

Your boots hit the hangar deck and you’re advancing forward into the bay. Your blaster moves across the sector to the right, clearing as you go the various piles of Geonosian littering the floor. On occasion, one of the masses twitches and earns a few blaster bolts for assurance. Galant squad was quite thorough, however, and there’s little in the way of resistance. You notice 2337 on your back and you glance left, seeing many of the engineers dismounting and clearing left. The rest are busy unloading the E-web and itss generator, as well as the rest of their supplies. Guile and 4582 are out and grabbing their own weapons as well.

You immediately begin scanning for important details of the hangar: the many access passageways, potential chokepoints, and more. It’s the autoturrets on the ceiling that have your main attention. They’re not firing, which leads you to suspect there may be a remote controlling station or access panel nearby. Another series of keypoints are the fueling and ammunition stations. It’s the control station located higher up the wall of the bay that you key into as the most interesting. You don’t see anyone or thing up there, meaning it may be unoccupied for the moment or the inhabitants are reeling in pain on the ground for now.

Sergeant Dance joins up with you with much the same thoughts. He holds a hand to the side of his helmet, listening to a communication, before speaking to you.

“Galant is progressing normally,” he reports, “The Jedi are on the way up as well. We need to get things square here while everyone’s still unnoticed. I’ll be sending the demo team to start rigging explosives.”

”We need a team in that control station immediately,” you say, “They might be able to see to the hangar defense turrets or prevent anyone up there from sounding the alarm.”

“I don’t see a ladder or other access,” Dance says, looking across the area, “They’ll probably need to make their way there through one of these tunnels.”

It could be a bit troublesome, you consider, but it was definitely worthwhile. From there, the autoturrets could add some much needed firepower or a team could have a clear view of fire of almost the entire hangar…

>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
>Send the Assault Section. They can potentially slice into the controls and get the autoturrets going.
>>
>>4005355
>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
No need to go loud just yet.
>>
>>4005355
>marksmen
>>
>>4005355
>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
I don't suppose there's any other high ground for them to be placed? Otherwise I would recommend the assault team, just to get control of the turrets.
>>
>>4005355
>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
>>
>>4005355
>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
>>
>>4005355
>>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.
>>
>>4005355
>>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly

What happened to the Nantex fighters in the hanger?
>>
>>4005407
They're sitting where they are, unoccupied. Any pilots have potentially been killed.
>>
>>4005434
Well only Geonosians or droids could pilot them so maybe we can use them as a giant IED.
>>
So when do we bang Secura?
>>
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>>4005407
>>4005403
>>4005395
>>4005387
>>4005386
>>4005369
>Send the Marksman Section. Guile and 4582 can cover us from up there and take care of themselves quietly.

You call for your brothers, the two of them joining up with the three of you quickly.

“What’s the plan, Double-Oh?” 4582 asks eagerly.

Pointing up the control center, you make your intention clear.

“That’s the highest and best vantage point here,” you explain, “That well be your best position.”

“Understood,” Guile agrees immediately.

“It may also house the auto-turret controls,” Dance adds, “If you can access them or any security feeds, we can make good use of them.”

“Yes, Sergeant!” the two of them bark. Your vode spare you a nod before heading off to the access tunnel nearest it, hopefully the easiest course there for your brothers. Or, at least, the least dangerous...

Sergeant Dance snaps you back to the moment.

“CT-0027,” the NCO addresses you, “I’m going to send the Assault element to scout some of the nearest tunnels while we can. But it will be faster if they go in groups of two. My Demo and the Fire teams are at work and I need someone here to direct them.”

You follow his line of thinking directly.

“You need someone here to direct them?”

“Myself or you,” he says.

>Offer to scout out the tunnels with the Assault Section.
>Stay here and help with the E-Web and explosives.
>>
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>>4005514
Order 66, cannonically
>>
>>4005521
>Offer to scout out the tunnels with the Assault Section.
>>
>>4005521
>>Stay here and help with the E-Web and explosives.

>>4005531
That's hot.
>>
>>4005521
>>Offer to scout out the tunnels with the Assault Section.

The Assualt needs a medic should things go fubar.
>>
>>4005521
>>Offer to scout out the tunnels with the Assault Section.
>>
>>4005531
I take it will be part of the 327th
>>
>>4005521
>>Offer to scout out the tunnels with the Assault Section.
>>
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>>4005628
>>4005616
>>4005596
>>4005549
>Offer to scout out the tunnels with the Assault Section.

“I’ll head with the Assault team,” you reply, “If things go hot, having a medpac nearby will be helpful.”

“Hope it doesn’t come to it,” Dance chuckles, somewhat darkly. You’re not sure if he’s sympathizing or warning.

“Two-Five! Eighteens!” he calls out, a bit more loudly than a stealth mission may usually call for.

The three Clones on the assault team hustle over, shotguns at the ready.

“Double-Oh-Two-Seven will be joining you,” the Sergeant orders, “Scout out the local tunnels, pair of twos, report back any critical points or other interests.”

The Clones acknowledge, each of them sparing a glance at the beskad on your hip.

“So that’s what the big razor’s for,” one of the troopers says, quite enlightened at the thought.

“Stow it, Two-Five!” the Sergeant points.

“Yes, Sergeant!”

“Keep your heads on swivels and get back here alive,” he concludes, “Failing that, blow your tunnel and deny the enemy an avenue of attack. There won’t be another Arena disaster here.”

“Yes, Sergeant!” all three sound off as one.

The four of you draw up and then start moving to the closest access tunnels.

You go…

>Left and down, roughly in the direction the Commandos went.
>Right and up, along the path Guile and 4582 had taken.
>>
>>4005675
>>Left and down, roughly in the direction the Commandos went.
>>
>>4005675
>>Right and up, along the path Guile and 4582 had taken.
>>
>>4005675
>Right and up, along the path Guile and 4582 had taken.
Better make sure they're alright when coming back.
>>
>>4005675
>>Right and up, along the path Guile and 4582 had taken.
I like two-five.
>>
>>4005675
>Left and down
Getting known for shaving with our beskab when?
>>
>>4005675
>Left and down
>>
Did anyone archive the first thread?
>>
>>4005728
Yes, you can find it here:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Clone%20Wars%20Quest
>>
>>4005675
>Right and up, along the path Guile and 4582 had taken.
>>
>>4005675
>Left and down, roughly in the direction the Commandos went.
>>
>>4005759
>>4005680
>>4005725
>>4005727
>Left and down, roughly in the direction the Commandos went.

>>4005684
>>4005694
>>4005704
>>4005745
>Right and up, along the path Guile and 4582 had taken.

The most statistically challenging of decisions! 10 more minutes!
>>
>>4005733
Thanks wasn't here for this.
>>
>>4005792
I think I'll let this hold open overnight, to pick up on tomorrow at 2300 GMT. Thank you for playing along!

Questions, comments, concerns, ideas welcome. On the play action or on the overall story if there's any more!
>>
>>4005827
The CIS high command know we are here and we are fighting in the planet, so why haven't they started moving their armies out of space?
>>
>>4005837
Presumably they think they can win or perhaps they've just not been ordered to leave yet.
>>
>>4005675
>Right and up, along the path Guile and 4582 had taken.
>>
>>4005675
>Right and up, along the path Guile and 4582 had taken.
>>
>>4005837
Communications are jammed on the planet, main droid force pulled out after the bulk of the battle but AFAIK the rest of the population is still kicking around
>>
>>4005837
Sometimes when your overwhelmed with with a ton of information and reports, you tend to let small issues like a small strike team get lower priority or sometimes forgotten entirely if something larger comes up suddenly.

CIS high command probably forgot or ignored it, at best they shouted a vague deal with it order, and some subordinates send a platoon or two of droids to deal with it and moved on.
>>
>>4005675
>>Right and up, along the path Guile and 4582 had taken.
>>
Right and up, along the path Guile and 4582 had taken.
>>
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>>4006532
>>4006463
>>4005865
>>4005861
>>4005745
>>4005704
>>4005694
>>4005684
>Right and up, along the path Guile and 4582 had taken.

You opt to ascend, trailing after your brothers and hopefully ensuring their safe return by scouting out the paths along the way to the control room. Perhaps, you think, you may even run into them. Two Five goes along the left passageway, downward with one of the Eighteens following him. The other Eighteen follows behind you and is already watching your backs.

The path slopes steeply upward, enough that you have to use one hand to brace yourself while the other keeps your carbine pointed up the passage. For a Geonosian, it might be a nice stroll or flight, but for you and your brother it’s an awkward fit as you muscle your way upward. Fortunately it only seems to rise about a story before opening up into a larger passageway, the slope giving way to a level floor once more. It’s much darker here than in the hangar and the ambience has a certain foreboding to it, the various tunnels twisting off from the main one each dark and mysteriously twisting off. The main passageway at least seems to be much more linear.

As you help Eighteen out you assess your options. Going to the right leads to a security door, which if your intuition is correct leads to the control room where Guile and 4582 ought to be. You opt to go left, searching out any potential threats, but turning the corner simply reveals another turbolift. This might be one of the main ways for either droid or Geonosian reinforcements to come, you think to yourself…

>See if Eighteen can access the controls.
>Let it be for now, you want to verify where your brothers are first.
>>
>>4006610
>See if Eighteen can access the controls.
>>
>>4006610
>See if Eighteen can access the controls.
>>
>>4006610
>See if Eighteen can access the controls.
>>
>>4006610
>See if Eighteen can access the controls.

You can shove a log or a metal car into the door sticking out into the hallway to "disable" the lift fairly easily....
>>
>>4006612
>>4006626
>>4006630
>>4006639
>See if Eighteen can access the controls.

You swap places with the engineer, Eighteen putting his shotgun up for a moment while taking out his fusion cutters. As he goes to work you cover the hallway scanning between the numerous smaller tunnels and the security door at the far end. If the Geonosians are being attacked, you think to yourself, there’s certainly nothing that gives it away. You had expected to perhaps hear or feel explosions from lower on the hive, but if you hadn’t seen the battle outside you would have no way to know about it.

There’s a disappointed scoff from Eighteen. You turn your head halfway and see him working inside the access panel to the turbolift controls.

“There’s no security lockout protocol,” he explains, more than a little annoyed, “The power system security is robust too, they’d probably see us tampering with it.”

“Can we call the lift and just disable it here mechanically?” you enquire.

“Definitely,” he replies, “If we prop it open, we’ll effectively shut it down. That would make it harder for the droids to get here, especially the big ones.”

>”Let’s call it and disable it here, before we move on.”
>”Let it be for now, if they notice the lift is out, it might signal we’re here.”
>>
>>4006610
>>See if Eighteen can access the controls.
>>4006639
We could always rig it with explosives. That way the person that uses it next gets a nice surprise.
>>
>>4006668
Check if the lift can be controlled. From the control room.
>>
>>4006668
Can we rig it up to be disabled later?
>>
>>4006668
>>”Let’s call it and disable it here, before we move on.”
>>
>>4006677
Possibly, but Eighteen or one of the other engineers would need need to come back to the controls.
>>
>>4006684
What is our timetable? Can we set up a timed charge?
>>
>>4006692
You're to hold the landing site as long as possible.

You have no time charges, though other explosives could potentially be modified by the Engineers.
>>
>>4006668
>”Let’s call it and disable it here, before we move on.”
>>
>>4006668
>”Let’s call it and disable it here, before we move on.”
>>
>>4006695
>>4006696
Alrighty, I'm down for this too then
>>
>>4006668
>>”Let’s call it and disable it here, before we move on”
>>
>>4006694
Charges and a trip cord over the entry to the lift? I know its very pedestrian but sometimes the oldies are the best. Right in front of the elevator too so it damages it beyond use and destroys anything coming out.
>>
>>4006709
This.
>>
>>4006668
>>”Let’s call it and disable it here, before we move on.”
>>
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>>4006680
>>4006695
>>4006696
>>4006701
>>4006707
>”Let’s call it and disable it here, before we move on.”

Eighteen agrees and hits a few different combinations on the interior control mechanism, earning an acknowledgement tone from the system. He quickly takes a step back and holsters his fucion cutter. Drawing his shotgun, he quickly takes position on one side of the lift’s doors. You shift to the opposite side, taking your own spot.

The two of you stare across quietly as you wait, mirrored in the reflection of each of your visors. Slowly the vibration from the the lift beside you starts to increase in frequency and volume, shaking slightly as it draws nearer to your floor. Your grip on your carbine tightens and you see the engineer start to lean in closer slowly.

Moments pass in tense silence before the lift finally arrives, doors slowly opening. You hold your breath, before signalling to Eighteen.

The two of you round from cover, blaster and shotgun pointed into the lift. You see...

>Two Geonosians.
>Nothing.
>>
>>4006732
>Nothing
>>
>>4006732
>>Two Geonosians.
We got the jump on them, no reason not to score 2 easy kills.
>>
>>4006732
>Two Geonosians
What's life without a little risk?
>>
>>4006732
>>Two Geonosians
>>
>>4006732
>>Two Geonosians.

I’m worried nothing will just be a trap
>>
>>4006732
>Two Geonosians.
>>
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>>4006799
>>4006779
>>4006754
>>4006752
>>4006737
>Two Geonosians.

Buglike eyes bulging, their mandibles drawn back and mouths opened in rage, the two Geonosians lie on the ground. They’ve been shot to pieces, you see quite clearly, their bodies riddled by close range blaster fire. The scorch marks on the walls of the turbolift tell of a very grisly end for these two.

“What happened?” Eighteen asks, kicking one of the bugs to make sure it’s dead. You’re certain that wasn’t necessary though.

“Might have been the commandos,” you guess aloud, checking for any other signs, “They might have used this lift to go down... Can you check it’s floor history?”

“Affirmative!’ the engineer says, quickly going back to the control panel, “You might be right, this was just taken a long way down. Might be the foundry level.”

“Seems like it might not be a good idea to disable this one…” you start to say

“Commandos are resourceful,” Eighteen starts to counter, “We could monitor the call signal. If we keep it on this level until they need it, we can-”

There’s a sudden shrieking and yell from behind you as you’re hit full force into the lift, tackled on top of the dead geonosians. You try to scramble back up instantly, but you struggle, slipping in the blood and gore of the bug underneath you and pushed down by the chittering mass above. It’s a Geonosian worker you realize!

The enemy is practically insane, flailing around the turbolift and clawing at the walls and you.

>Pull your beskad, end this!
>A shotgun blast goes off.
>>
>>4006732
>two geonosians
>>
>>4006810
>Pull your beskad, end this!
>>
>>4006810
>>Pull your beskad, end this!
We tunnel rats nao
>>
>>4006810
Shank the cunt
>>
>>4006810
>Pull your beskad, end this!
>>
>>4006810
>Pull your beskad, end this!
>>
>>4006810
>Pull your beskad, end this!
>>
>>4006810
>>A shotgun blast goes off.
>>
>>4006810
>>A shotgun blast goes off.
>>
>>4006810
>Pull your beskad, end this!
Quick and clean and a shotgun makes too much noise
>>
>>4006810
>Pull your beskad, end this!
>>
>>4006869
Sometimes blowing up watermelons is fun.
>>
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>>4006869
>>4006866
>>4006863
>>4006860
>>4006829
>>4006828
>>4006823
>>4006817
>>4006815
>Pull your beskad, end this!

Letting your carbine fall, you reach for the Mandalorian blade and close your grip tight on the hilt. Lashing out violently, you bash the sword into the gibbering and slathering Geonosian and knock it firmly against the wall of the lift. The bug isn’t out though, writhing and stumbling as though driven by some manic compulsion. You drive the sword into it, gashing into a grievous wound as fresh yellow blood spurts out and coats the older blood on the floor and you.

The shrieking, the chittering, and the desperate clawing against your armor and helmet continues and you become enraged. You raise the blade and bring it down again, over and over, hacking and shopping the Geonosian to pieces. Eighteen climbs to his feet and watches as you butcher the bug, he stops the lift doors from shutting. Only after you’ve thoroughly dissected it does the creature at last stop, the mad expression in its bulging eyes staring out helplessly…

It strikes you, suddenly, that it looks exactly like the other two.

“They look the same,” you exclaim, “Take a look!”

“All bugs look the same,” Eighteen says, “It’s just how big they are that matters.”

“Negative,” you cut him off, “That’s not what I mean--”

There’s a mechanical noise from behind you.

Instantly, you and Eighteen spin about.

On the far side of the hall, Guile and 4582 aim their blaster rifles out from the control room access doors. You let out a sigh.

“Double Oh!” Guile calls out, “You alright?”

“Quite,” you say curtly, “But these Geonosians are… insane.”

“We know,” 4582 says quickly, “We were breaking into the control room when those two showed up and started screaming.”

“It’s just like the ones in the hangar when we…” Guile trails off. You look over to the two of them.

“Did you two leave that sonic noisemaker on?”

Your brothers look at each other.

“Well that would explain it then,” Guile says thoughtfully.

“Didn’t see a reason to turn it off, Double-Oh,” 4582 adds, “Could it really be penetrating this far?”

You have to think about it. You were a fair distance from the hangar and the ship…

“What if it was bouncing off these walls?” Eighteen hazards.

“That’s…” Guile starts.

“Bloody lucky,” you finish.

“Does this mean the Geonosians can’t counterattack us?”

“Maybe,” engineer seems to consider, “But it wouldn’t stop droids.”

“It would probably expose us, if it hasn’t already,” you say.

“There’s a microphone in the control room,” 4582 offers helpfully, “We could tell the Sergeant to turn it off.”

You mull it over for a moment.

>Have the Sergeant turn it off. The Geonosians will be able to get close, but it might keep you hidden for longer.
>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.
>>
>>4006887
>>Have the Sergeant turn it off. The Geonosians will be able to get close, but it might keep you hidden for longer.
We can just turn it on if the bugs become a major problem
>>
>>4006887
>>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.

Hate to compare it to Mustard gas from WW1.
Does this make us the baddies?
>>
>>4006887
>>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.
>>
>>4006887
>Have the Sergeant turn it off. The Geonosians will be able to get close, but it might keep you hidden for longer.
As >>4006893 said, we can just turn it back on if the natives get too rowdy.
>>
>>4006887
>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.

I would rather have it constantly on and have the bugs not be able to get near us than turn it on later and have raving mad bugs that are harder to take down.
>>
>>4006887
>Have the Sergeant turn it off. The Geonosians will be able to get close, but it might keep you hidden for longer.
Also what's the word on the commandos using the lift to go down? And are we still blowing the lift or no?
>>
>>4006887
>Have the Sergeant turn it off. The Geonosians will be able to get close, but it might keep you hidden for longer.

The point is to keep the getaway ride safe, having the bugs go nuts and get reinforcements early is a no go.
>>
>>4006887
>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.

If it's true then our cover is already blown and we might as well ensure they can't send bugs at us only droids.
>>
>>4006937
If we turn it back on after getting swarmed then we'll have a bunch of berserk genosians rolling around the floor of the hangar.

While we're up here we should see about turning the security turrets on.
>>
>>4006887
>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.
>>
>>4006963
Having the Geonosians go berserk while fighting with the droids seems like a perfect opportunity to disrupt their formation tho.
>>
>>4006981
This if anything or if we are lucky we can have them attack the droids.

Imo have them think it wore off or possibly a one time thing
>>
>>4006981
Sure maybe but they'll be falling from the air and ceiling, and it won't be a predictable movement. I just fear we'll be overwhelmed and knocked to the ground while droids start shooting us without mercy. I will conceded if we wait for everyone to return to the hanger (the security team) and if we turn the turrets on.
>>
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>>4006969
>>4006962
>>4006924
>>4006901
>>4006955
>Keep it on. You’d rather have to only face droids, though it might bring the hammer down sooner.

“It’s too big an advantage,” you declare, “As long as we’re only facing droids, things will be that much easier.”

“So we’re leaving it on,” Guile clarifies.

“Affirmative,” you reply, “Let Sergeant Dance know about the advantage and to expect droids.”

“How soon will they know?” 4582 asks.

You’re about to answer, when you hear the turbolift doors behind you close. It’s been called elsewhere, you realize, and it rises higher into the spire.

“Probably whenever that door opens,” you say flatly.

“What should we do know?” Eighteen asks.

“There won’t be much time…” you start.

There were a number of possibilities, all of them complicated you come to conclude. Shutting down the lift was still an option or you could also try setting a trap. There was also the matter of the autoturrets in the hangar that could be used. There was also the other team still scouting, they’d be sitting ducks if caught out in the tunnels when an attack started…

>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.
>Have 18 shut down the elevator completely, then hurry to find the other team.
>>
>>4007065
>>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.

Regardless they are going to blow through the door, have them take heavy casualties doing so
>>
>>4007065
>Have 18 work on the turrets, then hurry to find the other team.
>>
>>4007065
>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.
>>
>>4007065
>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.

Here is a risky proposition. What if 18 works on the turret, our brothers work on the trap, and we run off to warm the other scouting group that its about to get a lot more hectic around here?
>>
>>4007065
>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.
>>
>>4007113
We have Commas for that no?
>>
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>>4007126
>>4007113
>>4007097
>>4007074
>Have 18 work on the turrets, while your brothers and you set a trap by the elevator.

“If we booby-trap the elevator,” you begin, “The two of you should be able to hold the control room for quite a while.”

Guile and 4582 nod in agreement. Continuing, you point at Eighteen.

“While we’re doing that, see if you can get the auto-turrets online. Once that’s done we’ll try to get the assault team back together and to the hangar. We’ll need every blaster.”

The orders received and acknowledged, you set about your tasks.

The engineer hurries to the control room to take care of the turret operations, while Guile and 4582 take out a detonator each and get to work near the lift. You're fortunate to have watched this process so many times back at the aid station. Although you weren’t under fire here yet, the time crunch was certainly bearing down on you. Rigging a pair of detonators on a line was not without its risks, in the best of times, but it was certainly in the three of your capabilities.

You’re struck by the feeling of working besides your brothers again. You had, for the lack of a better word, missed them during the battle. Since they had been piloting and you had been in the crew compartment earlier, you had also felt somewhat unnaturally separated from them. As you work to rig the explosives, you wonder what Countdown would think of the three of you playing at engineers. It causes you to smile.

“Double-Oh,” 4582 says, causing you to snap from the thought.

“It’s good to be fighting with you again.”

“Thank you, brother,” you say genuinely, “It is good.”

You finish rigging the explosives and then run the detonator line down the hall. Eighteen looks to be wrapping up as well, just in time.

“We’re ready here,” Guile says, hefting his rifle and getting into position at the control room window. 4582 nods and begins watching the lift door, the detonator trigger in hand.

“Good hunting,” comes your response, “Vode!”

“Vode An!” your brothers echo.

Setting off from the control room, you enter the steeply sloped tunnel downward with Eighteen in tow. It should be much easier going down than up, you think. In fact, you’re reasonably certain you could simply slide down and save some time.

>Slide down quickly, there’s no time to lose.
>Take it slowly, check every turn and corner.
>>
>>4007166
>Slide down quickly, there’s no time to lose.
>>
>>4007166
>Take it slowly, check every turn and corner.
No reason to get sloppy now
>>
>>4007166
>Take it slowly, check every turn and corner.
Remember what the Sarge said: bugs like to use the tunnels to ambush.
>>
>>4007166
>>Take it slowly, check every turn and corner.
>>
>>4007166
>>Take it slowly, check every turn and corner.
>>
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>>4007212
>>4007209
>>4007185
>>4007182
>Take it slowly, check every twist.

Making your way back to the hangar is tedious and slow, the two of you stopping often to ensure nothing surprising lurked around the next twist. The threat of being snuck up on was potentially reduced with the anti-Geonosian frequency hanging unnoticeably in the air, but the threat of droids was still very real. Thankfully, you have none of such trouble and you reach the hangar unharmed.

Your careful to signal your arrival first, however, putting the posted guards at ease. It would be a shame to set off an explosion or be the target of the engineer on the E-Web, you think to yourself, especially after surviving the kind of day you’ve had. Indeed, the heavy repeating blaster seemed fully setup and prepared, position in a back corner to allow for sweeping fire across much of the hangar. The rest of the engineers have used whatever they could find to create a makeshift barricade to take cover behind. You spare a moment to look up at the control room window, seeing Guile already waving his hand to you. Looking up, you also see the auto-turrets overhead scanning slowly and deliberately the various access ways into the hangar.

There’s no sign of the other part of the Assault element, however.

You signal your intention to Sergeant Dance to proceed in after them and the two of you enter the downward sloping path that Two-Five and the other Eighteen had taken. Similarly steep to the last one, you’re cautious in going downward. Your carbine at the ready and with Eighteen watching your back, you proceed carefully and enter through to another small passage. Everything seems under control for the moment, when you hear an unmistakable sound echoing through the tunnel.

Blaster fire.

It’s difficult to pinpoint how far, but you’re certain your listening into a shooting fight further along the tunnel. It could be the Assault team...

>Keep going, those Clones will need your backup to get out of this.
>Fall back, this is unfamiliar ground and they’ll need you back in the hangar.
>>
>>4007262
>Keep going, those Clones will need your backup to get out of this.
>>
>>4007262
This will be my last post for the evening! Thanks for playing. I'll be back on tomorrow at 2300 GMT as we engage the enemy! I'll be able to help answer any questions for a bit.
>>
>>4007262
>Keep going, those Clones will need your backup to get out of this.
>>
>>4007262
>>Keep going, those Clones will need your backup to get out of this.
>>
>>4007262
>>Keep going, those Clones will need your backup to get out of this.
Give em hell!
>>
>>4007262
>Keep going, those Clones will need your backup to get out of this.
>>
>>4007262
>Keep Going
>inb4 hot Beskab on Bug action
>>
>>4007262
>Keep going, those Clones will need your backup to get out of this.
>>
>>4007262
>>Keep going, those Clones will need your backup to get out of this.
>>
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>>4007847
>>4007354
>>4007304
>>4007292
>>4007290
>>4007281
>>4007275
>>4007269
>Keep going, those Clones will need your backup to get out of this.

The need to help your brothers is too much to ignore. You press on into the darkness of the tunnel, picking up your pace slightly as you descend. Eighteen gives to disagreement or shows no doubts about your decision, following you and your lead downward. The severity of the moment isn’t lost on either of you. With your presence likely discovered, it wouldn’t be long before the tunnels became a deadly place to be caught.

Although, a part of you wonders confidently, for you or for the enemy?

A bright led blaster bolt rips past the opening ahead, the noise of the firefight rapidly escalating as you near the next level down. It seems to open up into another larger passageway, similar to the one on the control level floor, thankfully. You approach the opening with caution, before taking a quick look past the corner to observe the situation.

It’s almost exactly like the other corridor, in fact. A long hall leading out to a turbolift in the distance, marked along the way by a number of branches and openings into other tunnels. Two-Five and the other Eighteen are some distance ahead of you, taking cover in the side passages and occasionally leaning out to fire a shotgun blast down the hall. The targets appear to be B-1 droids that had come from the lift, but these ones aren’t simply marching ahead. These droids appear to be using cover much the same way, leaning out during lulls in the Clones firing to send blast shots down the hall while other droids creep forward to the next cover position. You quickly duck back into cover.

“They must have a commander,” you say over the blaster fire to Eighteen, “But I can’t make them out anywhere.”

“Probably in the back,” your engineer brother says, “That’s where they would usually be in the Arena tunnels. They send the other droids forward of them.”

You nod, thinking that made plenty of sense and the job slightly harder…

>Have Eighteen toss a grenade down the hall, letting the two of you link up with the others quickly.
>Start providing cover fire down the hall, letting Two-Five and the other Eighteen fall back.
>>
>>4008285
>Have Eighteen toss a grenade down the hall, letting the two of you link up with the others quickly.

Brought this stuff for a reason.
>>
>>4008349
Seconding.
>>
>>4008285
>>4008349
Support this
>>
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>>4008349
>>4008353
>>4008395
>Have Eighteen toss a grenade down the hall, letting the two of you link up with the others quickly.

You quickly swap positions, letting the engineer squeeze by and take his place by the corner. Listening carefully to the rhythm of blaster fire, he preps his ion grenade and waits to pinpoint his moment. A few seconds pass when an opportunity comes, the droids fire dying a way for the briefest moment. Eighteen turns and throws the grenade as hard as he can, clacking on the floor of the hallway and bouncing into the leading group of droids.

There’s a noticeable “Uh-Oh” from the droid who’s feet the explosive settles at. A heartbeat later the grenade erupts, lightning passing from one droid to the next in the bunched up group. Eighteen rises and charges around the corner, the shots from his DP-23 barking out against any of the droids still standing or keeping them in cover. This time it’s your turn to follow and you dash off behind him, breaking off to the right as you reach the first Clone. Eighteen continues for a few more steps before getting into cover with the other on the left.

“Good to see you... brother,” Two-Five says, panting slightly, “Was worried we were going to be pinned here.”

“The Geonosians are sending in droids,” you explain, as the Eighteens fire at some of the B1s still fighting, “Because they can’t handle the noisemaker on the LAAT.”

“Good to hear!” Two-Five laughs, “A pity we won’t get to squash them.”

“The droids are still a threat,” you cut in insistently, “Did they come up through the lift?”

“Affirmative,” he nods, “I think there’s another group on the way too.”

You’re well and truly discovered then, you think. Observing the situation, you immediately consider falling back as the priority. However, it strikes you that taking out this turbolift could be valuable as well…

>Start an orderly retreat, covering fire for each group in turns.
>Push the droids back and get that turbolift stopped!
>>
>>4008285
>>Start providing cover fire down the hall, letting Two-Five and the other Eighteen fall back.
>>
>>4008412
>>Start an orderly retreat, covering fire for each group in turns.
>>
>>4008412
>Start an orderly retreat, covering fire for each group in turns.

Need to let there be a way back for the commandos and that blue girl.
>>
>>4008412
>>Start an orderly retreat, covering fire for each group in turns.
two by two boys, two by two
>>
>>4008412
>Start an orderly retreat, covering fire for each group in turns.
>>
>>4008510
We don’t have hands of blue tho
>>
>>4008412
>Orderly retreat
>>
>>4008412
>>Push the droids back and get that turbolift stopped!
>>
>>4008533
>>4008525
>>4008510
>>4008454
>>4008421
>Start an orderly retreat, covering fire for each group in turns.

You can use the weakness of the droids at this moment to fallback, you decide, anything else would be forgetting why you’re here in the first place. You signal across to the Eighteens, letting them know to start falling back. Together, Two-Five and you lay down the first wave of suppressing fire. The remaining droids are simply too few in number to do much of anything and they stick to cover for the most part.

Then it’s your turn to fall back. Keeping low, you move across and backward while the other Clones fire over top you and Two-Five as you leap frog further back into cover. It’s all seeming very methodical.

You’re about to start firing again for the other two when you notice the turbolift doors opening.

“They’re reinforcing!” you yell, pouring fire into the lift before ducking back into cover as the response comes in a fury.

Blasterbolts start tearing down the main passageway, focusing in on Two-Five and you. It’s very sustained, the droids not ducking into cover while they advance. Perhaps the droid commander was looking to take the pressure off himself by sending the droids forward so aggressively? You still had a few more leaps back to make, before you’d reach the tunnel out, but there was no way you’d be making it under this storm for the moment...

>Have a detonator thrown, you need to break this troop up.
>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
>>
>>4008540
>>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
we need that last Detonator, they might be trying to exhaust our supply of them
>>
>>4008540
>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
>>
>>4008540
>>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
>>
>>4008540
>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
>>
>>4008540
>Let the droids close in a bit more, the Engineers' shotguns will scrap them all at once.
>>
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>>4008544
>>4008545
>>4008600
>>4008613
>>4008620
>Let the droids close in a bit more, the Engineers shotguns will scrap them all at once.

You quickly motion for your brothers to sit tight, waiting in cover for the advancing droids to blunder in too close. It’s a bit of a gamble, you know, but the Clone’s shotguns at close range are utterly devastating. If the droids are foolish enough to not take cover, they’ll be scrapped in short order.

The blaster fire keeps up, signalling to you that’s exactly their intention. You wipe one of your hands across the bottom of your visor, some of the Geonosian blood from earlier still on the bottom of your visor. Two-Five and the Eighteens across from you all wait crouched and ready for your signal. It’s a powerful feeling. You had always taken to leading your brothers in training, but the fact these troopers weren’t even in your squad made you feel different in a way. Perhaps it was simply how you were all grown, to respect orders, but more than once today you’ve thought how this might be something you could be good at…

As the footfalls and firing of the droids get closer and closer, you count out the response. Raising three fingers for all of them to see, you lower them one by one…

You make a fist.

Like clockwork the engineers turn the corner and blast away into the approaching squad of droids, shotguns tearing and ripping holes into their weakly armored bodies. The sound of buckling metal and crumpling cans fills the passage as the Clones take their toll. The entire droid squad advancing destroyed in moments. Some of the droids from further down are still firing however, and one of the Eighteens takes a bolt to the armor on his chest. You pull up your carbine and shift your fire, pinning the droids back down. The other Eighteen immediately drops down and grabs him, making a break for the tunnel out.

Two-Five and you start backing up, using the moment as much as you can to fall back with them. You can see the wounded Clone is still moving but, from the location, he’s not likely to be able to move on his own…

>Trade places and pull out your medpac, you’ll take care of his wound here.
>Tell them to get a move on while you cover them, you need to get him up the tunnel now!
>>
>>4008666
>>Tell them to get a move on while you cover them, you need to get him up the tunnel now!

Should get out of direct fire before treating.
Could also get the engineers to do CLS.
>>
>>4008666
>>Trade places and pull out your medpac, you’ll take care of his wound here.
>>
>>4008666
>Do a quick check with the medical scanner
We still have that on us, right?
>>
>>4008701
If we do I support
>>
>>4008701
Negative, it was not brought along with you.
>>
>>4008715
Shame.
>Tell them to get a move on while you cover them, you need to get him up the tunnel now!
>>
>>4008666
>Tell them to get a move on while you cover them, you need to get him up the tunnel now!
The longer we delay the more that will arrive.
>>
>>4008666
>Tell them to get a move on while you cover them, you need to get him up the tunnel now!
>>
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>>4008764
>>4008755
>>4008681
>Tell them to get a move on while you cover them, you need to get him up the tunnel now!

Your brothers agree, working on getting the injured Clone moving. You hear a painful grunt from him as they position him to go up the tunnel, a good sign at least. You set your carbine to the task of knocking down any of the droids that decide to pop up. They’re much more disordered now, you can tell, and not properly coordinating their attacks. You’re able to knock a couple more down, there can’t be many left you begin to think to yourself.

But of course there’s always more, you chide yourself a moment later. At the end of the passage the turbolift doors start opening again. You spray a few shots before shielding yourself behind cover, anticipating heavy attack.

Instead there’s nothing.

You’re concerned. There doesn’t seem to be any firing at all. As Two-Five slowly passes your wounded brother in the tunnel up, you’re left wondering if there was anything in the turbolift at all or id you had perhaps taken them out? Could it be you had hit something that wasn’t a droid?

Your curiosity and tactical sensibilities clash for a moment, before you decide to chance look around the corner to see.

“Meatbag detected,” comes a deep and menacing voice.

Walking slowly forward from the turbolift is a massive droid, grey and heavily armored by the look of it. Red eyes staring out in cold fury. It’s holding out its hand and--

You drop low, barely avoiding the blaster bolts passing through the air where your head had been.

“Super battle droid!” you shout aloud, urging your brothers to hurry. You lean out and fire a salvo at the killer droid, but your shots bounce of its armor. It returns kind by letting another barrage of blaster bolts rain on your position.

This wasn’t good, you think, holding up in cover. Your brothers would likely need a little more time to get the wounded clone up the tunnel. The droid was probably too big to follow you up, but it could probably still shoot up at you if you weren’t all clear. You’ll need to fight him here…

>Close the distance, your shots won’t be effective this far back and you need it to keep away.
>Fall back a little further, keep it engaged and coming at you.
>>
>>4008807
>Close the distance, your shots won’t be effective this far back and you need it to keep away.
Let's not risk our injured brother.
>>
>>4008807
>Close distance
Minimum range exists
>>
>>4008807
>Close the distance, your shots won’t be effective this far back and you need it to keep away.

knife.

There's only one B2 right?
>>
>>4008807
>Close the distance, your shots won’t be effective this far back and you need it to keep away.

The wounded come first.
>>
>>4008807
>>Close the distance, your shots won’t be effective this far back and you need it to keep away.


I guess we read the reports cause this is the first time we are seeing these droids
>>
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>>4008919
>>4008889
>>4008879
>>4008834
>Close the distance, your shots won’t be effective this far back and you need it to keep away.

“Get him up the tunnel,” you spare a few words to Two-Five, “I’ll deal with this.”

“Don’t be too long,” the engineer says, “I don’t want to carry him the whole way.”

You’re too focused on the Super to give much more than a chuckle, but you appreciate his confidence in you. Checking your carbine, you dart out from cover.

The droid sees you, but its response is slow. You’re able to watch as it moves its arm sluggishly, trying to match your movement across. Getting to cover with more than enough to spare, you realize that the droid is probably very slow in close quarters. It seems a bit dangerous, but it’s probably better than trading blaster fire from a distance. If you can get in close enough, you wager to yourself, you’ll be able to exploit any weak points easier.

A few more steps closer from the droid is your signal to advance again, once more passing to the next cover while avoiding its slowly tracking arm. Figuring that you’re close enough to try to cause some damage, you exit cover again but this time firing your carbine directly into the droid. The attack is enough to make the droid step backward, but the droid’s armor weathers the assault with barely a scratch. Undeterred, you drop back into cover and decide on your next course of action…

>Try the beskad.
>Aim a bit more carefully, look for weak points.
>>
>>4008956
>Try the beskad.
>>
>>4008956
>Beskad to the joints
>>
>>4008956
>Try the beskad.
>>
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>>4008956
>>
>>4008956
>Try the beskad.
>>
>>4008956
>>Try the beskad.
>>
>>4009015
>Youtube bar at the bottom
Disgusting.
>>
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>>4009032
>>4009025
>>4009007
>>4008997
>Try the beskad.

It’s worked well on everything else, you think to yourself, why not try the beskad? If the droid really is sluggish in close combat, you should be able to target any joints or other vulnerabilities it might have. You put up your carbine and draw the Mandalorian blade, ready for yet another enemy to fall to it today.

Timing is critical. The moments pass as the droid continues its slow advance, drawing ever nearer to your position. You wonder how far your brothers have gotten. Perhaps they might almost be clear and you’ll be able to disengage, you consider briefly, but there’s no way to know that for certain. You would just need to see this droid defeated one way or another and before more of its like show up.

At last, you can hear the servos on the droids joints and know that it’s within striking range. You inhale sharply and swing around from the corner, straight in front of the massive droid. The first swing comes down on its outstretched blaster hand, knocking it down toward the floor. There’s a hail of fire as the droid shoots the deck, ineffectively, and you turn the blade’s momentum back around. You crash the heavy beskar blade into the side of the droid, but, to your surprise, you receive only a dull thud and a stinging pain reverberating up your arm.

This droid was made of stern stuff--

The Super rotates suddenly, its other arm reaching up and leveling you into the wall beside it. You tumble to the ground, dazed and in pain. The droid reposition itself and draws its blaster hand toward your brain. You hastily look for options. There’s a gap between two of its armor panels, perhaps letting you scramble the internal circuitry. The knee joints also seem somewhat vulnerable, the high center of gravity of the droid and the armor making them look almost comically undersized...

>Lash out at the knees!
>Drive upward into the gap!
>>
>>4009076
>Drive upward into the gap!
If we slice the knees it'll fit in the tunnel!
>>
>>4009076
>>Lash out at the knees!
>>
>>4009076
>Go for the gap
Beskab solves everything
>>
>>4009076
>Drive upward into the gap!
>>
>>4009076
>Drive upward into the gap!
>>
>>4009076
Can double o die?
Would like to know how much weight is going into these decisions.
Also want to know if going out like a badass will make us a legend.
>>
>>4009076
>>Lash out at the knees!
Chicken leg havin ass motherfucker.
>>
>>4009103
>>4009096
>>4009095
>>4009083
>Drive upward into the gap!

Shifting your grip on the beskad, you place your other hand over the mythosaur’s head on the pommel and spring upward, ramming the point of the blade straight between the arm plates and biting into the innards of the Super Battle Droid. The shear force of the strike causes the droid to rock backward but, rather than falling, it shifts its legs to catch itself and keep upright. Your left, staring somewhat surprised, with your hands on the blade as it wrenches to the left. Holding on to the hilt, you’re spun around with it and again bashed into the wall of the passage way. The droid immediately swings back to the right, probably trying to either dislodge you or the blade, but to no avail.

Clinging on the blade as hard as you can, you use your incredible strength to not only hold on, but to leverage the blade and move it against the direction of the droid’s spinning. You feel more and more damage being done on the inside of the droid’s shell and you notice it begins moving more erratically. It tries to bash you with its blaster hand again, but this time you see it coming and duck low. On the way back up you twist the beskad as hard as you can and see the lights on the droid begin to flicker. You reach up with your free hand and claw into one of the other gaps in its armor near its head, getting a firm grip. With a monumental effort, you pull and tear the beskad through the droid’s insides, slashing and breaking everything you can.

The droid’s eyes flicker out and the blaster arms fall limp. With one last effort you pull the blade free and let the droid crash to the floor like a junked landspeeder. You feel exhausted from the effort, but it’s certainly down now. The fight has taken a lot out of you, but if you can just catch your breath aga--

The turbolift door begins to open.

>Hustle back to the tunnel out, it’s time to go.
>Take cover before you’re noticed!
>>
>>4009143
>>Hustle back to the tunnel out, it’s time to go.
>>
>>4009143
>>Hustle back to the tunnel out, it’s time to go.
>Hustle back to the tunnel out, it’s time to go.
>>
>>4009143
>Hustle back to the tunnel out, it’s time to go
>>
>>4009143
>>Hustle back to the tunnel out, it’s time to go.
Time to show what a real army can do.
>>
>>4009143
This will be my last post for the evening! Thanks for playing. I may be a bit busy tomorrow, but I'll still shoot to be on at around 2300 GMT. Will keep you updated if that changes!

>>4009122
Death is certainly a possibility, but I mentioned it last time that my goal is more to tell a whole story. Should we reach a point where we feel a death would be certainly glorious and memorable, we can talk more about it.

As for if it makes you a legend? It's helpful to have witnesses and be center stage.
>>
>>4009037
I have failed you.
>>
>>4009181
For the last time.
>>
>>4009143
>hustle out the tunnel
Cheese it! The Fuzz!
>>
>>4009143
>Take cover before you’re noticed!

Agent 00(2)7 on the case!
>>
>>4009143
>Hustle back to the tunnel out, it’s time to go.
>>
>>4009143
>>Hustle back to the tunnel out, it’s time to go.
>>
>>4009781
>>4008689
This is me.
>>
someone should archive this shit before it gets bumped off and is gone.
>>
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>>4009781
>>4009425
>>4009350
>>4009164
>>4009161
>>4009158
>Hustle back to the tunnel out, it’s time to go.

You turn and kick hard, breaking into a sprint and reaching full speed in only a few steps. Your armor clacks and clatters down the passageway as the first blasters start zipping past. With only a few meters to go you stretch out and slide, letting the blaster bolts pass over you before throwing yourself around the corner and into the tunnel. Without wasting a moment you start climbing as fast as you can, though the walls feel slicker than they were on the way down.

It’s not long however before you reach the top. You’re surprised to see Two-Five waiting there for you.

“Sounds like there’s more company coming,” he says, as the clanking of droids attempting to climb up the tunnel echoes behind you.

“They’re onto us,” you reply, “No doubt about that.”

“No need to be suitable then,” Two-Five chuckles, drawing a detonator and dropping it down the tunnel. The two of you take off quickly, the sound and force of the explosion following you a few seconds later.

As you reach the hangar, you feel every blaster pointed at you as the engineers aim at the sudden motion. You wave them off momentarily, but keep hurrying to get behind cover. The Eighteens are back at the LAAT with 2337, the wounded trooper already getting checked out by the medic. Sergeant Dance stands up from a makeshift barricade as you approach.

“Droids are right behind us” you explain, “Any signals from the Jedi or Galant Squad?”

“The Commandos checked in a few minutes ago, everything seems on track,” he answers quickly, “No word from the Jedi yet.”

He seems to look over the Geonosian blood and gore covering you.

“You…” Dance says slowly, “Want to wash that off before it stains?”

“No thanks,” you shake your head, “The lubricant from the droids will probably work well enough.”

“Let’s hope.”

On cue, the droids start to enter the hangar from two different entrances, B1s leading the way. The engineers start blasting and knocking them down. A couple shots fire down from the control room too, blasting one droid’s head in the process, Guile’s handiwork no doubt. The droids are trying to get a foothold, but between the Shotguns and E-Webs, it’s a bit useless for the moment…

>Head back to LAAT and link up with 2337. You’ll be having more wounded soon.
>Keep on the barricade and lend your fire until you’re needed.
>>
>>4010045
I'll handle it shortly, we still have a fair bit before that happens.
>>
>>4010117
>>Keep on the barricade and lend your fire until you’re needed.
>>
>>4010117
>Keep on the barricade and lend your fire until you’re needed.
>>
>>4010117
>Keep on the barricade and lend your fire until you’re needed.
>>
>>4010117
>>Keep on the barricade and lend your fire until you’re needed.
>>
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>>4010142
>>4010147
>>4010153
>>4010164
>Keep on the barricade and lend your fire until you’re needed.

The engineers next to you make room as you crowd in behind the barrier. The amount of fire they’re pouring out into the droids is more than enough for the current assault, but it doesn’t take long for the droids to try getting clever.

A sudden burst of blaster shots coming in from a different angle takes your position by surprise, the droids announcing their arrival at a different access to the hangar. You shift your fire, but the E-Web team is already on it, sending a hail of rapid bolts into the opening and dicing the droids coming through. The hangar is rapidly turning into as much of a battlefield as the aid station was, you think to yourself, with the incoming droids being mowed down methodically but continuing unrelentingly.

It’s then that you see the first pair of B2’s come into view. Thinking back to your recent experience, you knew you had to act fast.

“Focus fire on those Supers!” you shout out.

The clones around you immediately respond, their shotguns and blasters pelting the heavy armored droids. The droids stubbornly keep advancing, when a pair of well placed shotgun blasts hit their knee joints. The Super topple over and their errant blaster fire actually takes out a pair of B1’s close to them. A small cheer rises among your brothers.

There’s little time to celebrate though, as a trio of Destroyer droids in their rolling mode can be seen coming down one of the access ways. You yell for...

>Sergeant Dance to blow the passage way they’re in!
>The E-Web to blast them to bits!
>>
>>4010194
>>Sergeant Dance to blow the passage way they’re in!
>>
>>4010194
>Sergeant Dance to blow the passage way they’re in!
>>
>>4010194
>The E-Web to blast them to bits!
They are rolling which means their defenses are down and their vulnerable. No need to waste a booby trap unless they were deployed in which case I would agree.
>>
>>4010194
>>4010217
Support.
>>
>>4010194
>>The E-Web to blast them to bits!
>>
>>4010217
>>4010245
>>4010261
>The E-Web to blast them to bits!

The gunner on the far side of the barricade swings toward the oncoming threat, the heavy repeating blaster thumping a steady stream of death as it goes. The droids unfortunate enough to be caught in its traversing fire breaking and crumbling to pieces. The engineer at last manages to haul the blaster around and on target to the Droideka, the first being destroyed in short order and rolling out of control.

The second one proves a harder target, jinking to the left and right as the E-Web struggles to follow its quickness. Bearing down, the Clone at last manages to blow the encroaching droideka up but not before the third one is deploying. Its blasters start firing almost immediately, but so does your carbine. You manage to land several shots on its side armor, causing the droid to roar angrily. It starts to turn, but the gunner finishes getting it in his sights and fires. The third destroyer goes down.

Realizing the E-Web was a massive threat to them, the droids suddenly alter their firing patterns, sending dozens of shots at the position. The fire forces the engineer watching the power supply to duck down, but the gunner keeps firing. Standing up against the attack and still firing himself, you see the gunner take multiple blaster bolts before going down. You spring into action quickly, moving down the barricade line to get to the wounded trooper. The droid fire is still intensely focused on the heavy gun however and you don’t think you’ll be able to make it over if that doesn’t change.

>Call for 2337. You’ll draw fire while he gets to them.
>Signal Guile. You need some precision shooting.
>>
>>4010274
>Call for 2337. You’ll draw fire while he gets to them.
>>
>>4010274
>>Call for 2337. You’ll draw fire while he gets to them.
>>
>>4010274
>Call for 2337. You’ll draw fire while he gets to the
>>
>>4010274
>>Signal Guile. You need some precision shooting.
>>
”WATCH THOSE WRIST ROCKETS.”
>>
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>>4010281
>>4010285
>>4010302
>Call for 2337. You’ll draw fire while he gets to them.

You yell over to the LAAT, still blindly firing your carbine at the droids marching in. 2337 notices your call and you point toward the downed gunner. He seems to understand immediately and starts finishing up on the wounded clone from before, passing off Eighteen’s care to IM-6. He picks up his own carbine and runs crouching over to you.

“We have to get to him quick,” he says loudly, the blaster fire nearby practically drowning him out.

“I’ll try to get their attention,” you explain, “Be ready to move!”

The medic nods, patting your shoulder before moving down the barricade and into position.

You scan for potential ways to get the droids attention. The broken Destroyers nearby are large enough that you might be able to take cover behind them. There’s also a stack of containers a bit further out. If you could get a brother or two to join you, it might make a good position to keep fighting from, if leaving you a bit exposed…

>Gather some clones and charge for the container position.
>Head out by yourself for the broken Droideka.
>>
>>4010341
>>Gather some clones and charge for the container position.
>>
>>4010341
>Head out by yourself for the broken Droideka.
>>
>>4010341
>Head out by yourself for the broken Droideka.
>>
>>4010341
>>Head out by yourself for the broken Droideka.
>>
>>4010341
>Head out by yourself for the broken Droideka.
>>
>>4010341
>>Head out by yourself for the broken Droideka.
>>
>>4010478
>>4010465
>>4010376
>>4010369
>>4010361
>Head out by yourself for the broken Droideka.

“Covering fire!”

Your brothers adjust their fire to knock down the front row of droids. It’s enough of a break that you leap over the barricade and dash forward, diving behind the hulk of the broken destroyer droid on the deck. You prop up your carbine and start blasting the droids from your new position, quickly earning their full attention.

You duck behind the largest armor piece there as blaster bolts bounce off the metal and ground around you. The distraction is simply to irresistible to the droids programming and commands, choosing to focus almost all their attention on you. It’s a positively frightening few seconds as you swear you can feel your armor starting to heat up from all the shooting around you. Still, you feel your spirits perk up when you see 2337 make his way across to the E-Web position. At least he’ll be able to help the broth--

2337 is getting on the gun.

With a roar of his own, the medic starts firin the E-Web with a vengeance. He tears through the droids firing on your position, ignoring the blaster shots coming his own way. Your speechless for a second, trying to process what you’re seeing.

Realizing this is probably your chance to fall back, you scramble to all fours and then crawl back over the barricade and to relative safety. You crane your neck back over the wall, seeing that 2337 has dropped off the gun. Hopefully he’s seeing the clone and not been hit himself…

The attack from the droids, though momentarily delayed, is starting to increase in intensity. With the E-web not firing, you have a chance of being in big trouble. You look up to the control room and you don’t see Guile. That’s concerning too.

You need to find Sergeant Dance...

>To start setting some explosives off.
>To see if there’s any of the teams are close.
>>
>>4010485
>>To see if there’s any of the teams are close.
>>
>>4010485
>To start setting some explosives off.
>>
>>4010485
>>To see if there’s any of the teams are close.
>>
>>4010485
>To see if there’s any of the teams are close.
Find positions so we can then hold back on the explosives if they are still a bit away let them know our situation and whats happening with the bombs
>>
>>4010485
>To see if there’s any of the teams are close.
>>
>>4010485
>>To start setting some explosives off.
>>
>>4010485
>To start setting some explosives off.
Expend any remaining detonators.
>>
>>4010492
>>4010529
I'm sure the SGT can decide when to set the explosives of himself.
>>
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>>4010497
>>4010495
>>4010493
>>4010487
>To see if any of the teams are close.

You crawl back along the barricade, passing the Clones on the demo team holding the line. Dance has joined the pair of Two-Five and the other Eighteen on the far side. Keeping in cover as you crawl over, you ask if he’s heard anything from the Jedi or Commandos.

“Master Trebor as reported!” he hollers back, “They have Poggle and are bringing him down now, but they’re not using the same turbolift!”

“What about the commandos?” you ask, getting your carbine ready to start firing again.

“Nothing since you got back!”

Where will the Jedi be coming from? How will they get through all this?”

“They’ll find a way,” he reassures you, “We just have to sit tight and wait!”

A few blaster bolts pass over your head and you quickly pop up and drill the offending droid. The B1 folds up and falls down in pieces.

For some reason, you feel like…

>You’re forgetting something…
>Something is coming...
>>
>>4010557
>>You’re forgetting something…
>>
>>4010557
>You’re forgetting something…
>>
>>4010557
>>You’re forgetting something…
The B2's that had their legs blasted. They've rolled over! Oh no, wrist rockets!
>>
>>4010557
>Something is coming...
>>
>>4010566
If its this I'm going to laugh
>>
>>4010557
>you forgot to turn the stove off....
>>
>>4010585
>[the sound of kaminoans exploding]
>>
>>4010557
>>You’re forgetting something…
>>
>>4010557
>You’re forgetting something…
>>
>>4010598
>>4010595
>>4010566
>>4010564
>>4010561
>You’re forgetting something…

Poggle the Lesser is being brought down. The leader of the Genosians had been captured and was being brought here.

You look around the hangar at the droids alternating between falling left and right and pinning down your brothers. It takes a few seconds more before you remember that there are no Geonosians fighting here because of the…

“The noisemaker!” you shout.

“What?!” Dance yells back. You’re not sure if he’s confused or he didn’t hear you.

“The high frequency sound that drives the Geonosians crazy!

“And what about it?” Dance questions, somewhat annoyed as you distract him from firing.

“They’re bringing Poggle here- He’ll go berserk!” you try to explain.

Dance seems to realize your implication.

“Ah, bollocks,” he says lowly.

With the droids bearing down on you, the prospect of opening the floodgates for the Geonosians to join in wasn’t a very appealing decision. Perhaps if you had a way to slow down the droids or to limit their attack, you might be able to handle it, but it wouldn’t be for long.

“Sergeant,” you start to say…

>”We have to turn the noisemaker off and get ready for the Geonosians attack!”
>”We can’t take more enemies without dealing with the droids first!”
>>
>>4010605
>”We have to turn the noisemaker off and get ready for the Geonosians attack!”
>”We can’t take more enemies without dealing with the droids first!”(this is my choice btw)

Aren't they the same option?
>>
>>4010605
>>”We have to turn the noisemaker off and get ready for the Geonosians attack!”
>>”We can’t take more enemies without dealing with the droids first!”
>>
>>4010612
To clarify, the first one is turning the high frequency noise off immediately and dealing with whatever happens. The second option is to try and stem the droid tide first, hoping that it doesn't cause the Jedi too much trouble.
>>
>>4010630
Okay level the spire then.
>>
>>4010605
>Turn the noisemaker off
I’d rather shoot a lot of Genos than get shot by a firing squad for making a Jedi’s day more difficult
>>
>>4010605
>>”We have to turn the noisemaker off and get ready for the Geonosians attack!”
>>
>>4010605
>We have to turn the noisemaker off and get ready for the Geonosians attack!”
>>
>>4010605
>”We have to turn the noisemaker off and get ready for the Geonosians attack!”
>>
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>>4010677
>>4010670
>>4010651
>>4010644
>”We have to turn the noisemaker off and get ready for the Geonosians attack!”

The Sergeant nods and agrees with the assessment.

“Head back to the LAAT/i and take care of it! We’ll get set,” Dance tells you.

Acknowledging the order, you start heading back, but you’re stunned to see 2337 has somehow managed to get back there, one of the troopers from E-Web with him laying on the ground. There’s a dark scorch mark in the area over his stomach that looks quite terrible of a wound. 2337 looks to be injecting him with something.

“The gunner?” you ask, as you get close enough to talk.

“No,” 2337 says without emotion, “He was already dead. This is his partner.”

“How bad?”

“Bad,” the Medic says grimly, “I’m just trying to ease the pain…”

He trails off, but there’s no time to lament. You head behind the LAAT to give yourself some cover as you climb for the pilot’s seat. Reaching inside, you find the device’s switch and turn off the noisemaker. You hop back down and go around to your brother, meaning to plan your next move. However, as you get back to him, you notice a strange noise in the air. Almost like a fearsome low buzzing, it slowly starts growing louder and louder over the sounds of the battle.

“That doesn’t sound good…” 2337 says, looking around nervously.

You have to agree with him…

>Get back over to the E-Web, you’re going to need the firepower.
>Rally up with Sergeant and his men, better to be in a group.
>>
>>4010699
>Get back over to the E-Web, you’re going to need the firepower.
>>
>>4010699
And on those dubs, that's the last post for tonight! I'll be back tomorrow, same clone time, same clone place. (2300 GMT)

Thanks for helping to take my this thread past 1000, that's a first for me!
>>
>>4010699
>Rally up with Sergeant and his men, better to be in a group.
We need to stick together lest we get picked off be aware with their weapons this is going to hurt. Be ready to concentrate fire where they will swarm from! shred them before they can disperse

https://youtu.be/5q5rsQJpGV0?t=52
>>
>>4010699
>>Get back over to the E-Web, you’re going to need the firepower.
>>
>>4010699
>Get back over to the E-Web, you’re going to need the firepower.
>>
>>4010699
>Get back over to the E-Web, you’re going to need the firepower.

THE ONLY GOOD BUG IS A DEAD BUG
>>
>>4010699
>E-Web the kriffers
Man, we’re weirdly badass for being a “Normal” Clone
>Inb4 Null model that accidentally got put in the wrong tank
>>
>>4010699
>Get back over to the E-Web, you’re going to need the firepower.
>>
>>4010699

>Get back over to the E-Web, you’re going to need the firepower.

While sticking together will ease the chances of Geonosian abduction, we need the E-web to ensure we survive at all.
>>
>>4010699
>>Get back over to the E-Web, you’re going to need the firepower.
>>
>>4010699
>>Get back over to the E-Web, you’re going to need the firepower.
wipe them out, all of them!
>>
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>>4011397
>>4011199
>>4010900
>>4010782
>>4010774
>>4010750
>>4010739
>>4010706
>Get back over to the E-Web, you’re going to need the firepower.

Losing the crew on the E-Web was just too much of a loss. The threat of being overrun was just too great, you think to yourself, and there was no better weapon to prevent that than the repeating blaster.

“We’ve got to get on the E-Web,” you tell 2337.

“Preventative medicine?” your brother deadpans, raising his carbine.

“Heavy dosage,” you reply, raising your own blaster. The two of you leave the wounded clones to IM-6, wishing the droid the best. You didn’t like the chances of the wounded or the droid if things were about to become the flurry you’re expecting.

The run to the E-Web is reckless, perhaps ill-advised, and certainly dangerous. You avoid firing at the droids, hoping to slip over without them noticing and giving you time to get the weapon set. It’s largely successful, with only a few blasters directed your way. It’s all the window you need to jump on the gun and bring the barrel around to the main tide.

You had, of course, been familiarized with the weapon during training, but it wasn’t for no reason that specialist crews were often assigned. The weapon was still hot to the touch from when it last fired, showing signs and had been used to the very limits. It took an engineer to get the most from this weapon, one firing and one watching the electrical feed to prevent any overloads. 2337 doesn’t look very confident next to the power generator, you think to yourself, but at least he could help keep the enemy off you.

You would definitely need it.

The first Geonosians come into view, practically falling and flying over each other to force their way into the hangar. They even go so far to push their own droids out of the way, jamming through narrow accesses and hatches to the hangar. Sergeant Dance and his troopers are focusing their fire on any bug droid that comes their way, trying to keep themselves from being flanked. It’s a tough position, but you see an opportunity to cut a number of the bugs and clankers down as they come through the chokepoints of one of the doorways…

>Focus heavy fire wherever the Geos and Droids are bottlenecked. That will help them.
>Pick your targets, focusing on enemies that look tougher or have the Clones at a bad angle.
>>
>>4011556
>>Pick your targets, focusing on enemies that look tougher or have the Clones at a bad angle.

>Fire three second burst, keep the machine from overheating.

The barrel is hot, and machine guns are not to be meant to keep firing independently, but rather in controlled burst to get the most out of it and I rather not risk some sort of jam or malfunction.
>>
>>4011575
Supporting
>>
>>4011556
>>4011575
Supporting.

The clones should have rifles and shotguns to take advantage of the bottleneck, our E-WEB should focus on the heavier units so they can focus on the weaker B1s or Geonosians.
>>
>>4011575
>>4011556
Supporting
>>
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>>4011596
>>4011591
>>4011580
>>4011575
>Pick your targets, focusing on enemies that look tougher or have the Clones at a bad angle.
>Fire three second burst, keep the machine from overheating.

Resisting the temptation to hold the trigger down on the metallic and chitinous masses, you instead opt for a more disciplined firing pattern. You avoid the full auto fire the E-Web is capable of and make use of short, controlled bursts to knock down priority targets. Whenever a particularly large Geonosian rears up, or a droid looks to be pushing around the flanks of the Dance’s men, or a B2’s silhouette appears in an access way, you quickly muscle the barrel around and put the target in your sights. A short burst later and most of those targets would go down easily enough, although the more stubborn ones take a second effort.

The judicious shooting seems to be working to your advantage, most of the enemy doesn’t seem to be paying much attention to you-- perhaps the relatively low firing rate was making you seem like a low priority? The engineers seem to be taking the brunt of the fire from the encroaching enemy, but still doing their best to return it. Shotgun blasts lance out at the access ways, sometimes catching multiple enemies in a single burst.

Sheer numbers are a hard enemy to defeat, however, and you see one of your brothers go down. The other Clones can’t spend a moment checking on them, so heavily are they engaged. The sudden loss of a blaster is not only noticeable, but almost dooming, with the wave of enemies managing to tighten the noose around them that much more. Something has to change, you think to yourself, or they’ll be overrun!
The moment is critical and it’s only when it seems the bleakest when…

>A series of explosions start going off all along the hangar accesses!
>There’s a sudden commotion on the other side of the hangar!
>>
>>4011620
>>There’s a sudden commotion on the other side of the hangar!
>>
>>4011620
>There’s a sudden commotion on the other side of the hangar!
>>
>>4011620
>>There’s a sudden commotion on the other side of the hangar!
>>
>>4011620
>>There’s a sudden commotion on the other side of the hangar!
>>
>>4011620
>A series of explosions start going off all along the hangar accesses!
>>
>>4011620
> A series of explosions start going off all along the hangar accesses
>>
>>4011620
>> A series of explosions start going off all along the hangar accesses
>>
>>4011620
>>A series of explosions start going off all along the hangar accesses!
>>
>>4011620
>A series of explosions start going off all along the hangar accesses!
Crazy how often we get tied votes...
>>
>>4011627
>>4011628
>>4011631
>>4011637
>There’s a sudden commotion on the other side of the hangar!

>>4011684
>>4011671
>>4011649
>>4011643
>A series of explosions start going off all along the hangar accesses!

All tied up! I'll give it ten more minutes!
>>
>>4011620
>There’s a sudden commotion on the other side of the hangar!

Vietnam IP pls.
>>
>>4011684
>>4010517
Me
>>
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>>4011703
>>4011712
por que no los dos
>There’s a sudden commotion on the other side of the hangar!
>A series of explosions start going off all along the hangar accesses!

You put the finishing touches on a B2 droid, before deftly bringing the barrel around and up to fire on a diving Geonosian. The strength of your body makes handling the repeating blaster an almost trivial thing. Dance had warned you the E-Web might be sluggish against airborne targets, but your physical ability is making you think it’s more of an operator limitation then a mechanical one.

You’re about to swing the barrel around again, when you hear 2337 call from beside you. His carbine is blasting away however, causing you to miss what he’s said.

“Say again?” you yell between bursts.

“Left flank!” the medic shouts.

You’re careful not to stop firing, instead putting the bead on a mass of enemies and continuing your pattern. Sparing a quick glance you notice some sort of divergence happening in the enemy ranks on the far side of the battlefield in the hangar. There’s unmistakably something going on. You tear your head away, your curiosity peaked, but your attention needed on the targets in front of you.

“What’s going on?!” you shout to your brother.

“I can’t tell!”

It’s frustrating. You can barely speak, barely think of anything besides your next target. Your training and combat instincts have almost taken completely over. As the enemy starts to close in, you can no longer pick your targets so much as fire at the first one you see. The firing rate on the E-Web is picking up too much, you know it won’t be able to handle it but your desperation is overriding your sense. There’s droids pushing for the LAAT now. You change your firing vector, but it leaves you open for just a second. 2337 resorts to bashing a Geonosian with the butt of his blaster when it suddenly drops in on your position. Across the way you see another of Dance’s men flail backwards. They were dying. You weren’t far behind them. Should you draw the beskad? There’s too many. It’s too much. You’re-

A flash sparks in the corner of your vision. It expands, the fireball growing. Another alights and then another, an entire wave of destruction cutting a swathe through the enemy mass. Another explosion fans out from a different access. A blast catches a trio of B1s by surprise as they take their first steps into the hangar and it brings debris down on the ones behind. The force of the rippling detonations seems to feed on each other, forcing you to brace yourself.

When you at last look back up, you can see the Geonosians growing confused and the droids looking around confusedly. The explosions have them disoriented and then a hail of fire tears through their ranks…

>From above them.
>From behind them.
>>
>>4011753
>From above them.
Where the buggy fuck have you been Guile?
>>
>>4011753
>From above them.
>>
>>4011753
>>From above them.
>>
>>4011753
Above
>>
>>4011753
>From above them.
>>
>>4011753
>>From above them.
>>
>>4011753
>From above them.
>>
>>4011765
>>4011768
>>4011769
>>4011773
>>4011799
>>4011803
Blaster bolts raining down on them, the Geonosians and droids start to panic. You watch one’s head explode in a burst of yellow ichor. Another twists and screams as shots tear into its back and side. You add in bursts from the E-Web, adding to the devastation, and cutting your own toll through the field of death. There’s only one Clone you know who could be so precise with a blaster. Craning your neck up to the control room window, you’re glad to see Guile clipping through his targets at a frantic pace. 4582 is on the opposite side of the window, adding in his blaster to the torrent of death and destruction.

Slowly, you start feeling the tide turn back as 2337 stands up beside you, taking advantage of the enemy’s misfortune as well. You can sense your mind focusing and your ability to do more than just react returning. It’s an opportunity to ease up on the E-Web, dangerously hot in your hand and surely close or already past it’s limit. You look back across the hangar, seeing Dance and his few remaining men slowly clearing the area around them.

Most of the accesses to the hangar have been collapsed, greatly reducing the inflow of the enemy. They still clamber and struggle to get past each other where they can to get in the hangar, but now it’s made all the more difficult by those Geonosians trying to retreat back through them. It’s a temporary confusion, you know, they’ll likely be turned around soon but for now it allows you to finally look toward where the commotion was…

Flashes of blue cut through the droid ranks like butter from…

>Gallant Squad’s blasters.
>Aayla Secura’s Lightsaber.
>>
>>4011844
>>Gallant Squad’s blasters.
>>
>>4011844
>Gallant Squad’s blasters.
>>
>>4011844
>Gallant Squad’s blasters.
>>
>>4011844
>Gallant Squad’s blasters
>>
>>4011844
>Aayla Secura’s Lightsaber.
>>
>>4011844
>Aayla Secura’s Lightsaber.
>>
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>>4011847
>>4011848
>>4011861
>>4011868
>Galant Squad’s blasters.

The commandos enter, spitting thunder and fury.

Their DC-17m blasters are almost without match that close to the enemy. Stitching fire into droid and bug alike they wade through the enemy, unstoppable.

You're amazed, but you push the thought from your head, the matter of the mission is still very much in the balance. The E-Web is practically searing your hands through your armor and you’re at last forced to let go. The warnings are blaring from the power generator, making you realize that the heavy repeating blaster could fail at any moment. You take your carbine back up and grab 2337 by the back of his armor, pulling him away from the position. You scramble back toward Dance’s position, the other Clones still in a bit of a daze as they watch the commandos plowing through the enemy.

Glancing up to the control room, you’re surprised to see Guile and 4582 aren’t alone anymore.

The tall and imposing figure of Jedi Master Coleman Trebor stands between them, hefting two others over his shoulders. He leaps through the smashed out window and lands on the floor amongst broken and still fighting droids. You raise your carbine and 2337 does the same, putting fire on the droids around him as he closes to your position. You see over his right shoulder is the slim and slack body of the other Jedi and over his left could only be the Geonosian known as Poggle. Each doesn’t seem to be moving on their own, rather they only shake and dangle with each move Trebor makes.

“Troopers!” the Vurk projects his voice powerfully, “To me!”

Without hesitation, those of you who can fall in on the Jedi and point your blasters outward in a defensive circle. Your blasters firing out as he quickly gives orders in rapid succession.

“We are leaving,” he hurries, handing the injured Jedi and Geonosian off to Dance’s two last standing troopers. He draws his lightsaber, the green glow bathing all of you around him.

“I will hold them off,” Trebor says firmly, “See to the others!”

With a wave of his hand, a pair of droids going flying backward and he leaps from your defensive circle. You watch as he lands many meters away, striking outward with his lightsaber and hewing a Geonosian in two. Atin and the other commandos rally up with him, joining the Jedi against the enemy waves. 2337 reacts as you might expect, immediately dropping down beside one of the wounded brothers here and preparing to move him. You turn your head to Guile and 4582 in the control room, they seem to be trying to clear the area below them to climb down.

>Help Guile and 4582 get to the LAAT/i.
>See if there’s any more wounded you can get back to the gunship.
>>
Aayla no!
>>
>>4012053
>See if there’s any more wounded you can get back to the gunship.
>>
>>4012053
>>Help Guile and 4582 get to the LAAT/i.
>>
>>4012053
>Help Guile and 4582 get to the LAAT/i.
>>
>>4012053
>Help Guile and 4582 get to the LAAT/i.
>>
>>4012053
>>See if there’s any more wounded you can get back to the gunship.
>>
So whatever happened to the clone commandos? Were they phased out in favor of arc troopers?
>>
>>4012053
>See if there’s any more wounded you can get back to the gunship.
>>
>>4012129
Canonically a ton of them died on genosis. They did find replacements via scouting out promising CT's for recruits just like the arc troopers did.
The ones that didn't died went on to do some pretty major missions.
>>
>>4012053
>>See if there’s any more wounded you can get back to the gunship.
>>
>>4012129
Funny enough our squad basically acts like a commando squad.
>>
>>4012053
>>Help Guile and 4582 get to the LAAT/i.
clear a path! bring any wounded you can back!
>>
>>4012067
>>4012108
>>4012149
>>4012180
>See if there’s any more wounded you can get back to the gunship.

>>4012203
>>4012072
>>4012075
>>4012084
>Help Guile and 4582 get to the LAAT/i.

Ten more minutes! I'll roll for this one if the tie isn't broken.
>>
>>4012220
>>4012053
Damn Separatists blocking my credentials, identification protocol restored!
>>
>>4012053
>See if there’s any more wounded you can get back to the gunship.
>>
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>>4012230
>See if there’s any more wounded you can get back to the gunship.

Your brothers here need you more and are depending on you as a medic, you decide. You trust your Vode to be able to handle themselves, they haven’t failed in that yet. Checking on the nearest downed Clone, you realize it’s Two-Five.

“Did we... win?” he asks, coughing suddenly and violently. There’s a pretty bad wound on his side, you quickly put up your carbine and pull the medpac from your belt and apply a bacta bandage to try and cover it.

“Nearly there,” you reassure him, “Just have to carry you out of here and we’re home free with the prize.”

“I’d rather…walk out…” he says painfully.

“I’d like that too,” you reply, working quickly, “But I’m a bit impatient. Hope you don’t mind.”

“No…” he starts to respond, but you’re already hefting him upward. With a solid heave, you place him across your shoulders and then begin running for the gunship. 2337 is behind you a moment later, dragging his own wounded trooper. The two of you quickly load them up with IM-6’s help, beside the four other troopers already laying inside the crew compartment. There’s time to check vitals as it quickly seems things are heating up again.

The droids and Geonosians seem to have overcome their panic and are now hurling themselves fiercely against the elite group. Dance and his two Clones are providing cover fire, allowing Trebor and the commandos to slowly fall back toward the LAAT/i as well. It’s then you realize there’s still shooting coming from the control room!

Guile and 4582 are still up there! The mass of droids below seemingly having stopped them from being able to escape down. For a moment, you consider telling Dance and his men to charge over with you, but as Trebor and the commandos reach the ship and the enemy forces start tightening the noose around you, it’s obvious that time is running out.

>Point them out to Trebor, you can’t leave them there.
>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>>
>>4012284
>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>>
>>4012284
>>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>>
>>4012284
>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>>
>>4012284
>>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
YIPIEE KIYAY MOTHER FUCKERS
>>
>>4012284
>>Hop in the pilot seat! If they can’t come to you, you’ll go to them!


>Have our co-pilot to prep the HE on our Mass Drivers.
>>
>>4012284
>>Point them out to Trebor, you can’t leave them there.
>>
>>4012284
>>4012318
>>>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>>Have our co-pilot to prep the HE on our Mass Drivers.

Changing my vote to this.
>>
>>4012284
>>4012318
Supporting this
>>
Did we lose how Hot Twe’lik girl?
>>
>>4012348
Don't know yet. She could just be unconscious but alive.
>>
>>4012284
>>4012318
Supporting this
>>
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>>4012326
>>4012318
>>4012306
>>4012298
>>4012293
>>4012288
>Hop in the pilot seat! If they can’t come to you, you’ll go to them!
>Have our co-pilot to prep the HE on our Mass Drivers.

You spare a look at the wounded, but you already know what you have to do.

You toss your carbine in the crew compartment and immediately start climbing into the open cockpit. Strapping yourself into the pilot seat you go through your checklist, quickly activating the ships engines and readying for takeoff. You feel the LAAT rock a bit as first Dance and the rest of his engineers climb onboard and then the commandos step onboard as well, all of them firing out into the advancing enemy, whose blasters pelt the outside of the gunship.

Master Trebor is the last one on the deck that you can see but, rather than jump into the crew compartment, he leaps high into the air above the ship and lands in the open gunner seat behind you.

“General!” you exclaim, “Almost ready for takeoff! I’m going to get us off the deck and swing over to the control room!”

For the briefest moment, you tense up. In your head, you can already imagine the Jedi telling you no and to get out of here as fast as you can. You’ll have to disobey him you start think, but what could he do to sto-

“Good!” Trebor exclaims confidently, “I’ll keep the air clear.”

Words fail you for a moment.

“You--” you try to begin, not sure if you’re more shocked by his agreement or his confidence, “You’re trained on LAAT/i's, sir?”

“The Force,” Trebor begins, “Makes us capable of many things. Let’s save them.”

It’s all the reinforcement you need. You close the canopies and hit the controls, causing the LAAT/i to rise in the air. Master Trebor wastes no time beginning to fire the mass drivers point blank into the deck below, sending Geonosians and droids alike flying. You grip the controls....

>Start firing the blaster cannons to keep thinning the enemy.
>Focus on flying, this is going to be pretty technical...
>>
>>4012448
>>Focus on flying, this is going to be pretty technical...
Last thing we need is to stuck up here with a bunch of angry bugs.
>>
>>4012448
>Focus on flying, this is going to be pretty technical...
>>
>>4012448
>>Focus on flying, this is going to be pretty technical...

The enemy fighters it he hanger are rigged to blow right?
>>
>>4012448
>>Focus on flying, this is going to be pretty technical...
>>
>>4012448
>>Focus on flying, this is going to be pretty technical...

>Tell the general, to use the rear tail gun it should be in his control as well.

This is what the Co-Pilot is for, they are in charge of shooting shit.
>>
>>4012448
>>4012474
switching and supporting this
>>
>>4012448
>>4012474
Supporting this
>>
>>4012496
>>4012481
>>4012474
>>4012467
>>4012462
>>4012456
>>4012451
You furrow your brow a bit as you begin maneuvering the LAAT/i. Your natural desire is to roll slightly and take the gunship directly in, but that would probably expose the open crew compartment to blaster fire from below. Instead, you opt to keep the gunship as high as you dare, belly armor between the passengers and the worst of the ground fire but still letting them lean out to fire downward.

“General,” you call out over the comms, “We could use the tail turret!”

There’s a brief pause, but a moment later you feel the vibration in the controls from the aft cannon starting to fire away. You crane your head around and see the Master Trebor has his eyes closed while he’s firing! You’re about to tell him about the holo display with a rear view--

“Focus,” Trebor says calmly, his head moving slightly toward you, “Your brothers need you.”

A feeling of serenity washes over you and you immediately turn back around. Vectoring the gunship inward toward the control room, you swing the LAAT around, allowing the rear turret to strafe the enemy below and draw the compartment level with Guile and 4582. You try to press in as close to the wall as you can, angling the gunship to deal with your wingspan.

The Clones hold up their fire as you approach and you see Dance lean out from the compartment and outstretch his hand. 4582 goes first, jumping across the divide and grabbing the Sergeants arm as he clambers into the compartment. Guile is about to jump as well, but a sudden surge of fire from below forces him to stop at the last moment. They’re directly under you, you curse, you won’t have an angle with the turrets on them and the Clones in the compartment would be completely exposed if they leaned too far out!

You’re about to tell Trebor you’ll need to back out and try to re-approach, but a heavy shot impacts the nose of the LAAT/i causing a pair of warnings to come on. Out across the hangar, you see Geonosians with Sonic Blasters taking aim. That wasn’t good, you remember what they did to the gunship in the Arena… You’ll have to act fast, but there’s a lot to take out at once…

“CT-0027,” Trebor says, astoundingly calm, “You know the answer.”

You’re about to ask what he means, when a sudden thought hits you. Without wasting another moment, you reach down…

>...And blast the Nantex fighters near them!
>...And turn on the high frequency noisemaker!
>>
>>4012448
>>Tell the general, to use the rear tail gun it should be in his control as well.
>>
>>4012540
>>...And blast the Nantex fighters near them!
>>
>>4012540
>>...And blast the Nantex fighters near them!


What happened to Secura?
>>
>>4012540
>>...And turn on the high frequency noisemaker!
>>
>>4012540
>>...And blast the Nantex fighters near them!
Can't risk the target going nuts.
>>
>>4012552
She's unconscious

Also we have poggle or what's his name on the ship. Turning the noisemaker on would be bad.
>>
>>4012540
>>...And blast the Nantex fighters near them!
>>
>>4012560
Where i'm rereading and she hadn't shown up, i assume she died?
>>
>>4012575
>The tall and imposing figure of Jedi Master Coleman Trebor stands between them, hefting two others over his shoulders. He leaps through the smashed out window and lands on the floor amongst broken and still fighting droids. You raise your carbine and 2337 does the same, putting fire on the droids around him as he closes to your position. You see over his right shoulder is the slim and slack body of the other Jedi and over his left could only be the Geonosian known as Poggle. Each doesn’t seem to be moving on their own, rather they only shake and dangle with each move Trebor makes.
>>
>>4012540
>>...And blast the Nantex fighters near them!
>>
>>4012540
>>...And blast the Nantex fighters near them!
>>
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>>4012625
>>4012617
>>4012570
>>4012559
>>4012552
>>4012547
>...And blast the Nantex fighters near them!

You fire the blaster cannon turrets, raking the fully loaded and armed fighters sitting next to the encroaching sonic blasters. The shots pound them heavily, before setting off a massive explosion that engulfs not only them, but most of the far side of the hangar. The explosive force sends the Geonosians below to scramble and the droids to take cover or stumble backward. The shockwave hits the LAAT and drives you back slightly, causing the wing closest to the control room to drive into the wall. There’s a horrendous sound of metal buckling and crumpling and a whole host of warnings light up as the master alarm blares in your ear.

Struggling against the controls, you manage to hold it steady just long enough for Guile to rise and jump across, rolling as he lands inside. You nurse the wounded gunship away from the wall and point your nose for the door just as the firing from below begins to pick up again. You slam the throttle open and accelerate forward as fast as you can manage, tearing out from the hangar as blaster shots trail after you. Trebor congratulates you on fine flying, but you know you’re not out of danger yet...

The damage to the wing isn’t critical, but it’s harmful enough to not only affect your handling, but your top speed. You’re forced to take it easy, lest you cause the gunship to rip itself apart from the stress. As you clear away from the hive, you’re able to see the firing on the battlefield is still going on, but it seems to be much more one sided than when it started. The Clone forces seem to have taken heavy damage and the glow of lightsabers are much more distributed than when it started.

You need status reports.

Calling back to the crew compartment over the comms, you verify the personnel on board.

“I’m down 2 troopers,” Dance replies swiftly, “4 more are badly injured. General Secura and Poggle are in rough shape as well…”

That causes you to wince. 4582 and Guile really only knew enough medical intervention for light wounds. 2337 and IM-6 were perhaps the only ones back there who could help the worst of the wounded…

>Tell them to focus on the General and Poggle.
>Tell them to do their best, you’ll make it back as fast as you can.
>>
>>4012638
>Tell them to focus on the General and Poggle.

Hope the Intel is worth it.
>>
>>4012638
>>Tell them to do their best, you’ll make it back as fast as you can.

>Focus on priority, the goal is keep them minimally stabilize.
>>
>>4012647
At some point the mission comes first. This'll all be for nothing if Poggle croaks.
>>
>>4012638
>>Tell them to focus on the General and Poggle.
Clones are expendable. But my despair and hate grows with each one we lose.
>>
>>4012638
>>Tell them to focus on the General and Poggle.
>>
We should get the noisemaker info to command. Could be very helpful in the general battle.
>>
>>4012638
>>Tell them to focus on the General and Poggle.
>>
>>4012638
>Tell them to focus on the General and Poggle.
>>
>>4012638
What about us? Is our medical proficiency good enough to stabilize people? If so have someone else pilot while we head back to help
>>
>>4012686
To be fair we've already lost so many of our forces in the battle below. Saving a few more of our men isn't worth risking the mission and invalidating those sacrifices.
>>
>>4012690
We can't exactly land right now.
>>
>>4012690
We're busy flying.
>>
>>4012690
>>4012699
>>4012701
But 4582 is also a pretty good pilot, so we could trade out with him
>>
>>4012638
>Tell them to do their best, you’ll make it back as fast as you can.
>>
>>4012736
Apologize I meant to chose the other one.
>>Tell them to focus on the General and Poggle.
>>
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>>4012689
>>4012686
>>4012657
>>4012658
>>4012642
>Tell them to focus on the General and Poggle

You request Sergeant Dance to pass the word back to 2337 and IM-6 to focus on Poggle, for the sake of the mission, and General Secura. Your brothers could die, you knew, but as long as the mission was completed it wouldn’t be in vain.

“Anger…” Trebor says quietly over the comm link with you.

“General?” you ask, somewhat confused.

The Jedi doesn’t answer. Without the time to dwell on it, you decide to focus instead of running through the various warnings and prompt popping up the controls. The damage to your wing is causing havoc in your subsytems and--

You almost don’t see them until it’s too late.

A pair of Geonosian fighters, their profile shimmering in the night sky, pass barely meters in front of you going at full speed. You instinctively reach for the controls, but it’s already too late-- they’ve passed you. Turning your head, you follow the glint of their engines toward the battle but, to your surprise, they seem to turn back your way!

“General!” you call, “We’ve been spotted!”

“The damage must be breaking our stealth capability,” Trebor reasons quickly, “We’ll have to defeat them ourselves or try to get help.”

You consider the choice. Fighting in a wounded LAAT wasn’t exactly the best of odds. The gunship had good armor and powerful weapons, but it was far slower than the Nantex fighters. Breaking radio silence to call for help could potentially get you some cover, but it could also bring more enemies onto you…

>Recommend calling for reinforcements, this isn’t a fight you can win alone!
>There’s no guarantee help will make it anyway, use your advantages and fight this out!
>>
>>4012638
>Tell them to focus on the General and Poggle.
General and HVT is worth over 9000 clones combined!
>>
>>4012754
>4012754
>There’s no guarantee help will make it anyway, use your advantages and fight this out!
>>
>>4012754
>>There’s no guarantee help will make it anyway, use your advantages and fight this out!

We have a Jedi controlling our weapons system what could go wrong.

Also seems to me the commandos should know more than basic first aid. Shouldn't they be able to pick up the slack?
>>
>>4012754
>>There’s no guarantee help will make it anyway, use your advantages and fight this out!
>>
>>4012754
>There’s no guarantee help will make it anyway, use your advantages and fight this out!
>>
>>4012754
>>There’s no guarantee help will make it anyway, use your advantages and fight this out!
>>4012762
some commando squads have dedicated medics.
>>
>>4012768
Even without a dedicated medic Psure they'd be able to patch up the clone engineers while the droid and 2337 focus on Poggle and Secura. Guess its up to QM though.
>>
>>4012754
>>There’s no guarantee help will make it anyway, use your advantages and fight this out!

Have the General use the Tail Ginner again
>>
>>4012774
>>4012762
The commandos can do more than first aid, approaching something like basic first responder skills, but the severity of some of the injuries is beyond even that. As they do not have a trained medic, none of them are as capable medically as IM-6 and 2337.
>>
>>4012802
Touriquet? If they aren't helping they should be. Just saying.
>>
>>4012811
I understand, but I'm saying the wounds go beyond their skills. Worse still, they're on a moving gunship in less than ideal conditions, so it really takes either something with the precision of a droid or the dedicated training of a medic/healer like 2337 to really be effective.
>>
>>4012821
I'll shut up about it.
Quick question though.
Are you using cannon or legends explanation for clones obeying orders?
>>
I wonder how the Commandos feel about seeing so many of the regular clone troopers lying dying.
Some of the squads looked down on regular clones.
>>
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>>4012790
>>4012768
>>4012767
>>4012763
>>4012762
>>4012760
>There’s no guarantee help will make it anyway, use your advantages and fight this out!

“Yes, General,” you acknowledge, “Preparing to engage!”

You push forward on the throttles as far as you dare go, causing the LAAT/i to start picking up speed. Looking over your shoulder you see the Nantex fighters are still in the process of looping back, their velocity probably high enough they’ve had to slow down considerably to pull off the turn. You might be able to put in a little more ground between you and them, but it won’t last once they start burning hard.

Outnumbered and at a speed disadvantage, you consider quickly what you can pull off and how the battle may develop. The LAAT/i’s guns were certainly powerful and having the rear facing turret and a Jedi to control it would probably keep them directly off your tail, but if they were careful they would probably focus on their numbers. They may try to spread out and intercept you at angles where they can force you to counter only one or the other, you think, leaving you open to an attack.

You could potentially push lower to the ground, skimming the surface and making it harder for them to operate and target you. It was a dangerous maneuver, especially with your damage, but you trusted the LAAT/i at low level more than you would high fighting those things. There was also the potential to try and split them up, perhaps finding any broken terrain nearby to use to your advantage. If you can get them one on one, you have more faith in your ability to engage and win a shootout.

You move the controls...

>To go extremely low and fast, skimming the surface and daring them to follow.
>To swing toward what looks like a giant ravine with a number of rocky outcrops.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.
>>
>>4012846
>>To swing toward what looks like a giant ravine with a number of rocky outcrops.
>>
>>4012846
>To swing toward what looks like a giant ravine with a number of rocky outcrops.

This works every time in Star Wars.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.
>>
>>4012846
This will be my last post for the evening! Thank you for following along. I'll be able to be on a bit early tomorrow, at around 2000 GMT to pick things up!

>>4012827
Generally following Legends, but there are exceptions.
>>
>>4012846
>To go extremely low and fast, skimming the surface and daring them to follow.
>>
>>4012638
>>Tell them to do their best, you’ll make it back as fast as you can.
even if we focus on Poggol, then "certain forces" within the repuvlic will ensure that he dosent tell anything, like when the vice roy was captured
>>
>>4012882
god damn it, this is the second time today i forget to refreash befor posting
>>
>>4012882
There's still Geonosis 2, but that's war and politics I suppose.
>>
>>4012846
>To swing toward what looks like a giant ravine with a number of rocky outcrops
>>
>>4012846
>To swing toward what looks like a giant ravine with a number of rocky outcrops.
>>
>>4012846
>>To swing toward what looks like a giant ravine with a number of rocky outcrops.
>>
>>4012846
>To swing toward what looks like a giant ravine with a number of rocky outcrops.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.

The LAAT/I isn't nearly as maneuverable as a Nantex fighter. They would fare much better in the ravine than us.
>>
>>4012846
>>To go extremely low and fast, skimming the surface and daring them to follow.
>>
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>>4013301
>>4013274
>>4012868
>>4012858
>>4012857
>>4012856
>>4012849
>To go extremely low and fast, skimming the surface and daring them to follow.

You nose the LAAT down, urging your gunship toward the hard Geonosian deck below. The dark oranges and reds of the planet were little more than dark browns and blacks in your view through the canopy. The cloudy and dark night sky above was the realm of the fighters you knew, the ground was your only chance.

As you descend, you hear Master Trebor over the comms.

“Planning a landing?” he says with curiosity.

“Negative, General,” you reply, “Just using my strengths.”

The gunship’s angle has it picking up speed, making your velocity dangerously high for your current condition. The smoke and groaning from your damaged wing has you concerned, but the blasters from the Nantex fighters are more concerning. Peering back behind you, you can see one of them is descending, likely trying to catch your tail level. The other is keeping its height for the moment. It’s a wise move you think, they may be able to overtake or dive in on you if you lose sight of it for too long.

As you near the ground you slowly level the LAAT/i off, feeling the strain on the controls as you fly top speed barely a dozen meters from the ground below. The land here is mostly flat and unbroken, but the ground following software still buzzes and alarms at the proximity, urging you to pull back up. A large plume of sand and debris rises behind you in your wake, much like had followed the tanks at the aid station.

The closing fighter behind you is rapidly approaching and gaining, their pilot seemingly committed to dealing with you personally.

>Rapidly slow down, see if you can get the fighter to overshoot.
>Start weaving to maintain energy and throw up more dust in their bug eyes.
>>
>>4013403
>>Rapidly slow down, see if you can get the fighter to overshoot.
>>
>>4013403
>>Rapidly slow down, see if you can get the fighter to overshoot.
>>
>>4013403
>Rapidly slow down, see if you can get the fighter to overshoot.
>>
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>>4013434
>>4013416
>>4013407
>Rapidly slow down, see if you can get the fighter to overshoot.

You bide your time as the Geonosian closes. Watching their every move as the Nantex gains, you estimate the distance. A thousand meters… eight hundred… five hundred… three hundre-

“Brace!” comes your command over the intercom, a moment before pulling hard back on the throttles and opening the air brakes on the LAAT. The heavy gunship pitches upward, nose rising toward the sky and tail swinging dangerously for the ground. The drag effect of your exposed belly causes the craft to rapidly bleed speed and momentum forward. The Nantex, full open on its own throttles has no such advantage and is forced to climb and try to turn away. He swings right and leaves himself vulnerable for a moment.

“Engaging!” Trebor shouts.

The rear turret fires, chasing after the diverting fighter, but it’s already picking up speed on its new vector out of range.

“They’re very maneuverable,” the Jedi explains, “We’ll need them even closer for the blasters!”

Easier said than done, you think to yourself as you start accelerating again. Having lost so much of your velocity, the LAAT/i is only just beginning to regain speed. You pull hard on the controls, lurching to the right and trying to get the Nantex in the mass driver’s sights, it would at least have the range to engage farther out tha--

The other fighter!

You look straight up behind you, catching sight of the second Geonosian diving straight in on you. At this speed, you’re an easy target on your current course!

>Nose up and roll over, take it head on!
>Keep on going hard right, try to sneak in under their dive!
>>
>>4013459
>>Nose up and roll over, take it head on!
>>
>>4013459
>Nose up and roll over, take it head on!
>>
>>4013459
>>Nose up and roll over, take it head on!
>>
>>4013459
>>Nose up and roll over, take it head on!
>>
>>4013459
>>Nose up and roll over, take it head on!
>>
>>4013459
>Keep on going hard right, try to sneak in under their dive!
>>
>>4013459
>>Nose up and roll over, take it head on!
>>
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>>4013522
>>4013514
>>4013503
>>4013490
>>4013461
>Nose up and roll over, take it head on!

Keeping as much of your turning force that you can, you pull back on the controls and send the LAAT/i’s nose rising again. This time you apply power to launch the gunship at a high angle from the deck. You feel yourself pressed backward in your seat as even the inertial dampeners struggle to reduce the high gravity maneuver. You avoid being caught up in the various alarms blaring, choosing instead to keep your eyes on the approaching fighter. With a deft swing of the controls, you send the LAAT rolling over into an inverted position and lining you squarely up with the straight diving Nantex.

This pilot seems to show no sign of dierting, the two of barrelling ahead full speed to merge. You squeeze the trigger on the controls, directing the forward blaster cannons to depress as far as they can and open fire. Shots arcing upward, you try to walk them into the fighter's cockpit but the fire falls slightly short. The Nantex is able to use its maneuverability to alter its dive just enough to stay ahead of your fire.

That Geo’s cannon has no such limitation, the unique central ball turret is able to track your own course and fire as it pleases. You warn the crew compartment to brace for impact as the shots bite into your belly armor, leaving large gashes on the underside of the LAAT/i as it passes overtop. You feel terrible jarring in the controls, but they keep on course. Realizing the enemy will likely be climbing now, you may have an opportunity…

>Pull up and full open the throttle, you can catch them in a scissor!
>Roll back over and get ready, the other fighter is probably waiting in a trap!
>>
>>4013567
>Roll back over and get ready, the other fighter is probably waiting in a trap!
>>
>>4013567
>>Roll back over and get ready, the other fighter is probably waiting in a trap!
>>
>>4013567
>Roll back over and get ready, the other fighter is probably waiting in a trap!
>>
>>4013567
>Roll back over and get ready, the other fighter is probably waiting in a trap!
>>
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>>4013592
>>4013584
>>4013581
>>4013576
>Roll back over and get ready, the other fighter is probably waiting in a trap!

You urge the controls over again, twisting the LAAT back into its proper orientation. For a brief moment you wonder how your brothers are doing in back, this maneuvering was certainly causing fits for them and the wounded, but it was probably still better than crashing. Leveling off leaves you climbing at good speed, your complaining wing actually helping your rightward turn. Of course, going left was now probably harder, but at least this was something you could use to your advantage, so long as your enemy doesn’t find out.

It’s then you see the second fighter down range from your nose, still turning wide in a large arc to come around. Had they not slowed down after they pulled off you? Instead of turning in and breathing down your neck, the Nantex was practically crossing the T with your heavily loaded forward weapons. Perhaps it was a trap within a trap, you hastily consider, but your mind prefers a simple solution: They may just be overconfident and you've gotten lucky for turning the same way.

You quickly check the range as you lead the fighter, steady on course. Had they lost visual and not picked you back up yet? You’re too far for the turrets at the moment, but coming in low like you are would let you yo-yo into blaster range. There’s also the Jedi behind you to consider, the Mass Driver Cannons could catch them by surprise with a simple course correction…

>Accelerate through the apex of the turn and catch them with the blasters.
>Let General Trebor try to pulverize them as you lead.
>>
>>4013567
>>Pull up and full open the throttle, you can catch them in a scissor!
>>
>>4013632
>>Accelerate through the apex of the turn and catch them with the blasters.
>>
>>4013632
>>Let General Trebor try to pulverize them as you lead.
>>
>>4013632
>Let General Trebor try to pulverize them as you lead.
>>
>>4013632
>Accelerate through the apex of the turn and catch them with the blasters.
>>
>>4013632
>Accelerate through the apex of the turn and catch them with the blasters.
>>
>>4013632
>>Accelerate through the apex of the turn and catch them with the blasters.
>>
>>4013702
>>4013683
>>4013653
>>4013641
>Accelerate through the apex of the turn and catch them with the blasters.

Your lower speed allowing you to turn more tightly, you press your advantage and start accelerating on the inside of the Geonosian’s wide turn. The LAAT/i’s upward velocity starts bringing you closer and closer to level with them as well and you slowly tighten your grip on the firing controls, waiting for your moment to light them up. The Nantex seems almost completely oblivious, it’s high speed the only thing delaying your attack, but that would soon change as soon as you’re able to--

“Incoming, from the right!” Trebor warns.

You twist your head over in time to see the second Nantex fighter darting straight in toward you, having rapidly reversed their direction. They must have seen what you were up to, you curse, and the quick intervention is meant to throw you off the target. Sure enough, your quarry in front of you breaks left suddenly, leaving you in your right turn with the other fighter bearing down. You can’t keep going as you are, that would make you too easy a target you know, but turning left would just present your rear profile to the Gonosian pilot and you’d be all but doomed.

With seemingly no other course, you push the nose down into a steep dive. You try to roll as you dive, hopefully convincing the Nantex to try to spiral downward with you. If it tried, you’d be able to direct at least one turret onto it and exchange fire. Instead, however, the Geonosian seems to understand your desperation and declines the challenge. The Nantex’s blaster instead sends another burst of fire into your side, setting off a fresh set of complaints from your flight computer and drawing dark smoke from inside your fuselage.

The frustration builds within you. The switching between fighters is wearing you out and breaking your gunship apart piece by piece. You had to find some way to gain an advantage or at least split them apart enough to be able to engage one.

“CT-0027,” Trebor calls from behind, “The fighters have reformed with each other!”

You look up and to the left. Sure enough, the Nantex pilots were back on each other’s wings, probably considering their prey and how to finish you off. They could split apart again, looping around in opposite directions and forcing you to chase one while the other grabs your tail in turn. They could also stay together, simply holding their altitude while you attempted another run to escape until they dive back in on you. A number of scenarios run through your head, but all of them seem out of reach. Your disadvantages were almost too much.

>You struggle to find an answer, what would Wrax do?
>”General Trebor, I think we’re outmatched. What can we do?”
>>
>>4013732
Breaking off to rendezvous with a dinner party, I should be able to be back on later this evening. Feel free to discuss and vote, I'll be back here at around 0200 GMT.
>>
>>4013732
>You struggle to find an answer, what would Wrax do?
Start blasting for help
>>
>>4013732
>>You struggle to find an answer, what would Wrax do?
>>
>>4013732
>>You struggle to find an answer, what would Wrax do?
>>
>>4013732
>General Trebor, I think we’re outmatched. What can we do?
>>
>>4013732
>>You struggle to find an answer, what would Wrax do?
>>
>>4013732
>You struggle to find an answer, what would Wrax do?
Seems about time for something unconventional
>>
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>>4013752
>>4013762
>>4013764
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>>4013813
>You struggle to find an answer, what would Wrax do?

You think to your training, the long hours and endless days of physical exhaustion, mental stress, beatings, and wisdom from Sergeant Wrax. The mercenary always seemed to have focused you to think of your problems in the most direct and brutal terms. Understanding your mission, yourself, and who could help you were the keys to success with the Mandalorian.

Thinking first of your objective, you clarify to yourself the mission is to bring Poggle to the custody of the Jedi. You didn’t necessarily need to defeat the fighters, but you do need to get away from them to complete the mission. You think next of your own skills. You’ve been fighting at the very peak of your capabilities, but have been coming up short and were by no means the best pilot available. The people with you were the last critical part. There was a Jedi sitting behind you, there were four commandos in the crew compartment, along with your Vode and Dance’s engineers. All of these people were depending on you for their survival, but did that really make sense?

At the Arena, you had fought well but the Jedi were the ones who truly finished the fight. At the aid station, you had kept your brothers fighting, but it was their sacrifices and timely artillery that stemmed the tide. In the hangar, you had taken a heavy toll, but the commandos and explosives were the ones that truly cleared the way for your escape. You had done amazing things, but so had others. Sometimes those things were actions you yourself couldn’t do…

“Master Trebor,” you say firmly, “I have a plan.”

The Jedi seems to sense your thinking.

“What must we do?” the Vurk asks calmly.

You take a deep breath and eye the fighters in front of you.

>“Be ready to fire.”
>”Take the controls.”
>>
>>4014130
>”Take the controls.”
>>
>>4014130
>>”Take the controls.”
>>
>>4014130
>“Be ready to fire.”
>>
>>4014130
>>“Be ready to fire.”
>>
>>4014130
>”Take the controls.”
>>
>>4014130
>>“Be ready to fire.”
>>
>>4014130
>“Be ready to fire.”
>>
>>4014130
>”Take the controls.”
>>
>>4014130
>“Be ready to fire.”
>>
>>4014130
>”Take the controls
>>
>>4014130
>”Take the controls.”
>>
>>4014130
>>”Take the controls.”
>>
>>4014130
>“Be ready to fire.”
>>
>>4014235
>>4014186
>>4014176
>>4014164
>>4014153
>>4014147
>“Be ready to fire.”

>>4014137
>>4014141
>>4014192
>>4014178
>>4014207
>>4014222
>”Take the controls.”

This a very contentious one. I'll let it go for 10 more minutes!
>>
>>4014157
>>4014164
Whatcha doing nigga?
>>
>>4014130
>>”Take the controls.”
Jesus, the wheel!
>>
>>4014130
>>>”Take the controls.”
>>
>>4014245
“I…” you start to say, feeling the seeds of doubt on the edge of your mind “I can’t tell you.”

The Jedi Master turns his head, seemingly taken aback.

“What do you mean?” he asks.

You watch as the fighters overhead split from each other, looping outward in opposite directions.

“I can’t tell you, General,” you repeat to him.

The LAAT/i continues on straight ahead, sticking to course even as the enemy fighters race to get behind it. The Geo pilots must surely be confused why you’ve not committed to chasing either…

The Jedi Master shifts in his seat, first looking at the fighter passing wide on the left and then quickly to the one passing on the right.

“This seems...unconventional,” he says slowly.

“Trust me, Sir,” you start to say, “I completely agree.”

The Nantex fighters have finished their loop, now sitting almost level with you a few kilometers back behind the LAAT/i and closing fast. Still, you don’t diverge from course or make any moves.

The Jedi behind you could have any emotion right now, you think to yourself. You don’t dare turn around to see or even look at them to know.

You hear a deep breath from behind you and feel your tension and worry slowly melt away.

“I understand,” Coleman Trebor says, as though his voice was inside your head and not just over your comms.

The Nantex fighters behind you fan out as they near the aft of the gunship. They swing out wide from each other, before they enter your rear blaster’s range. If you were shooting at them, you would have had to pick which target to shoot at and which to let in close. Instead, you’re not shooting at all and the Geonosians slow down to match your speed as each of them reach their firing distance uncontested.

With everything to lose, you close your eyes. The noise of your gunship disappears. The vibrations and sensations of feeling all fade away. For a brief moment you feel as though you’re floating in air amidst a completely different world.

The LAAT/i jerks upward. The engines whine and protest at the sudden acceleration as the vehicle pitches up violently and shoots high into the sky as fast as it can. The Nantex fighters are caught by surprise and respond a second later, beginning to climb as well and try to accelerate to match. The LAAT/i rises higher and higher into the Geonosian sky, it’s angle almost perfectly perpendicular to the surface. The flight control system of the LAAT/i begins warning of imminent stall, the gunship not designed to operate this high or at such a large angle.

The Geonosians chasing back off, reducing their own angle and slowing down as they seem to be confused by what was happening. The LAAT/i seems to float in the air for a moment, but then tips slightly and starts to pitch over. The large vehicle simply turns as it reaches the peak of its height and points downward.
>>
>>4014395

The Mass Drivers fire. The projectiles launch out of each and streak straight into the Goenosian fighters, blowing them to pieces in fiery balls of explosions.


The LAAT/i falls, rolling slightly as it proceeds toward the surface gathering velocity. The angle begins to recover and and rolling stops, with gunship leveling off into steady, controlled flight.

You open your eyes, back in your seat and at the controls to the gunship.

>”What… was that?” you say quietly to Master Trebor.
>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
>>
>>4014401
>>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
I ain't got time to wax philosophical.
>>
>>4014401
>>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
We must've rocked the hell out of evreything back there with that maneuver.
>>
>>4014401

>”What… was that?” you say quietly to Master Trebor.
>>
>>4014401
>>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
>>
>>4014401
>>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
>>
>>4014401
>>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
>>
Are we force sensitive? I know there were some force sensitive clones and it's a thing that can happen but if so, man.
>>
>>4014401
>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”
>>
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>>4014403
>>4014410
>>4014436
>>4014440
>>4014441
>>4014482
>”Sergeant,” you say into the comm, pushing what just happened from your mind, “Is everyone alright back there?”

There’s a delay in the reply from the crew compartment.

“Sergeant?” you question, worry filling your mind from the intense maneuvering and blaster shots that had impacted. The smoke trailing your gunship now was thick and dark.

“We’re...We’re still here,” comes Dance’s voice, his quickness somewhat dulled, “We’ve had casualties.”

“Status?” you say, pressing him for more details.

“Galant Squad was hit hard,” he explains, “Blaster fire came through the bay door. I’ve lost a few troopers as well, three of the wounded and one from a bolt that came through the floor.”

“The General Secura? What about Poggle?”

“They’re stable, 2337 and IM-6 have seen to that,” he carries on as levelly as he can manage.

You take a short breath and feel your heartbeat quickening and your blood pressure rising. You ask the last question.

“My squad?”

“All well,” the Sergeant reports, “Seems you’re a lucky bunch.”

You feel your heart rate drop noticeably and hands loosen on the controls. A quiet thanks passes from your lips.

>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014485
>>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014485
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014485
>>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>”We’re more than lucky,” you say, thinking of your brothers, “We’re Vode.”
>>
>>4014485
>>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014485
>>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
the vode vote is extremely tone deaf considering all the men dance just lost. It's talking about our squad in particular.
>>
Also, I hope none of the commandos die. They have much better armor then regular clone troopers.
>>
>>4014485
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."

Guys pls
>>
>>4014485
>>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014552
Both are tone deaf.
>>
>>4014485
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials, "We all are."
>>
>>4014587
Clones are not known best for their social skills.
>>
>>4014587
One is less because it says all of them were lucky to even survive what just happened.
>>
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>>4014590
>>4014567
>>4014566
>>4014548
>>4014543
>>4014493
>>4014492
>>4014488
>”We must be,” you reply thoughtfully, thinking of the day’s events and trials.

“Tell that to Two-Five,” Dance says, a bit sorrowfully.

His tone surprises you, it’s the first time he’s sounded that way.

“I’m sorry, Sergeant,” you quickly apologize, “You lost a lot of brothers for this mission to succeed.”

“Let’s hope it’s worth it,” he says finally.

You sit back in your seat, the weight of those lost today on your mind. Your squad had been lucky, perhaps more than lucky, but thousands of more troopers and even some Jedi hadn’t been. Your brothers and you had made it this far, but how long would it last?

“CT-0027,” Master Trebor says from the co-pilot seat, “We’re approaching the Command Center.”

You blink.

The hastily erected flood lights of the command center can be seen on the horizon, along with numerous shuttles and landing craft coming in and taking off. You at last break radio silence and squawk on the IFF, formally revealing your position if your damage hadn’t already done so involuntarily. The voice of a controller greets you on the circuit and gives you priority landing clearance, you’re to set down immediately you confirm. Warning them you were carrying numerous wounded, you request for a medical team if any can be spared.

The touchdown goes smoothly and personnel are immediately swarming your LAAT/i. Some are putting out small fires where you’ve been damaged, a few more are taking Poggle into direct custody, and still others are busily helping the wounded. You see Aayla Secura carried away swiftly to a medical tent, following shortly behind her are two of the commandos and the last wounded engineer. Dance supervises his dead being removed from the back of your gunship, there armor covered in a mixture of scorch marks and blood.

When 4582 sees you dismounting, he immediately embraces you.

“That was amazing, Double-Oh,” he says quite awed.

Guile smiles and gives a nod as leans against the bulkhead.

You see 2337 sitting on the edge of the deck of the crew compartment, looking utterly exhausted mentally and physically. He doesn’t say much. IM-6 looks to be in the middle of powering down every few moments, but still seems determined to help.

Atin, the commando commander passes by you, sparing a glance but not much more. The blue armored commando following after him gives a playful salute.

Master Trebor dismounts and takes a few steps in front of your squad, bowing his head in wordless thanks. He turns quickly, however, on the approach of two Jedi behind him.

One is tall, with dark skin, and a bald head. There was no doubt this was Mace Windu. The other Jedi you were familiar with, the unmistakable Jedi Master Yoda.

“Fine work capturing Poggle,” Mace says directly to General Trebor, before speaking to those left of the team nearby, “You’ve done something very important here today.”
>>
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>>4014682
“We were assisted by warriors most capable,” Trebor replies humbly, bowing deeply, “And the battle?”

“We’re already disengaging,” Mace replies, his robes looking laden with dust and sweat, “There were heavy losses among the Clones and even some of our Order, but we’re largely leaving intact.”

“Leaving?” Trebor says with surprise.

“Yes, leaving,” Yoda says, stepping forward, “The true enemy, themselves, revealed. Attacking Kamino, Count Dooku is.”

Mission Complete
>>
>>4014691
This will be my last post of the evening, thank you for making it through the Battle of Geonosis together!

I will be on tomorrow, starting at around 1900 GMT to start posting up some general information to wrap up the battle, update you on the strategic situation, explain a bit on how things have deviated from the script so far, and, very importantly, figure out with you how 0027 is handling and developing from all this.

Once that's done, we'll be able to advance on into the Clone Wars likely in the next thread! Questions, comments welcome. I've made sure this thread is archived as well.
>>
>>4014709
I feel we are increasing the speed of the clone wars.....

Also i found a starfighter version of the Laat
>>
>>4014709
Thanks for running
>>
>>4014709
A very good quest QM, thank you. It's really interesting, very well written. Looking forward to tomorrow!
>>
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>>4014709
Will we ever get to see that Battle of Geonosis through the eyes of troopers on the front or a Jedi leading the charge fro ma narrative pov?

What do the other clones think of us and our actions?

Does Trebor know how much we want to bang his partner?
Does Aayla feel a disturbance in the force?

Will we get a battle map of sorts with giant arrows like this?
>>
>>4014723
>>4014771
Thank you, troopers! It's a lot of fun.

>>4014932
Probably not this go around, but I won't rule out writing something. You're likely to meet those who lived it, so it might come up.

The clones that do know about you, will certainly talk about you and your brothers. It's not a huge number and largely located to a handful of units, but from small things word can spread. What they particularly think about you is varied, you'll have to see what comes. In general, I'm not going to tell you what living characters think.

If there's any good strategic level maps out there, I may make a go of it. Otherwise, starting from scratch is a bit difficult. If it's necessary for decisions or narrative, it's much more likely.
>>
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Strategic Overview:

The Battle of Geonosis was, in many circles of the Republic, considered a clear victory. The newly minted Grand Army of the Republic had faced its first challenge and came out having not only weathered the full brunt of a massive Separatist army, but capturing one of their key leaders: Poggle the Lesser. The daring Jedi capture of the Geonosian public leader was a great coup in the early struggle, but one that’s impacts were not fully felt until much later after the battle. The Republic had hoped that Poggle’s capture would effectively end Geonosian resistance and participation in the war, but the roots of the Clone Wars had been laid far deeper than any could have imagined. The sheer scale of the Separatist forces, comprised of many different entities which would form the heart of the CIS army, had only been defeated at massive cost to the Clones.

It is estimated that around 30,000 Clones had died in the first few hours of the battle. Much of these deaths were attributed to losses in the landing stages as well as the surprise assaults of the Geonosians and droid armies in the earliest stages of the battle. The Jedi had clearly been caught unawares by the scale of what they and the Clones would be facing, which would cost the latter dreadfully. By the end of the battle, conservative estimates placed total Clone losses somewhere around 60,000 of killed, captured, or missing, with thousands more wounded in various degrees. The Jedi suffered their own losses of a few dozens, mostly occurring in the early ambushes. A quick and early decision to prioritize and protect the Jedi deployed ultimately led to the great majority of their wounded surviving the battle.
>>
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>>4015927
The droid forces of the separatists suffered casualties to individual units and vehicles on scale at least an order of magnitude greater than the Clones, with figures well into the hundreds of thousands. It was this disparity that led many to believe in the Grand Army’s ability to combat the Separatist threat and especially in the premise that Geonosis had been a spectacular victory. Those who disagreed pointed to several indicators that were worthy of consideration:

Firstly, it was not lost on anyone that the majority of forces assembled by the Separatists and constructed by the Geonosians had indeed escaped from the battle. The inability of the Republic to properly blockade the planet was generally attributed to the lack of dedicated capital ships in orbit designed for space battles. The second, was the revelation that those Separatist units that did stay and fight largely did so to keep the Grand Army occupied while an offensive was launched against the Clone homeworld of Kamino, led by none other than Count Dooku, the actual Separatist leader and organizer. Lastly, the end result of Geonosis was not the cessation of hostilities between the Separatists and the Republic, but the full scale escalation of the conflict into galactic civil war. The Jedi had struck with the intention of capturing all the Separatist leaders in one fell swoop, but succeeded in only capturing one and one that, quite clearly, had already largely served their purpose in creating a massive droid army.

Other views of the battle depended greatly on the point of view of the observer. Many within the Republic Senate saw the Clone forces as the perfect answer to the potential endless legions of droids that could be arrayed against them-- stock soldiers that were not only brave and loyal, but willing to die in large numbers. Others saw the casual use and disposal of purpose-made beings to be at the best unethical and at the worst tacit slavery. The Clones themselves largely saw Geonosis as their crucible, their trial by fire that had in some cases validated their training and, ironically, proved its ineffectiveness. The coming war was not as the simulators had predicted, but the skills they had gained would proved effective in shaping its course. How interesting it then was that their next major battle would be in the very halls and training fields that had shaped them….
>>
question qm. How does the causalities here compare to the casualties suffered in canon?
>>
>>4015959
Of Canon sources available, none pin an exact number down on the amount of Clones explicitly killed.

It is important to not several key differences between the two to really get a sense of what is different and what major changes might occur.

The nature of the battle for the Clones was largely defensive. In canon, the First Battle of Geonosis is essentially entirely offensive, rescuing the survivors of the Jedi and chasing the Separatists off the planet, who largely escaped with the vast majority of their droids to fight another day.

To directly compare loses is thus challenging, because their are plus and minuses either way. The Clones were fighting more defensively instead of mass charges forward, so it's likely the took less casualties this way. However, they also faced many more droids and determined assaults to break them, potentially causing even more. With this in mind I'm willing to declare that the Clone losses altogether were roughly similar to Canon, but how they arrived their was very different.

The Separatists almost certainly took higher losses in comparison to Canon, because they did not immediately run. This likely means that, for the earliest battles at least, they won't be able to entirely depend on their droid forces and may need to either choose their battles more wisely or use local forces to supplement their own more frequently, if they can get the political will to do so.

The only group that most definitely took less casualties were the Jedi and this is largely based on two things: Obi-Wan, Anakin, and Padme were not present there and Count Dooku's involvement was not known. This prevented the possibility of a direct assault of the Jedi strike team from being time critical or potentially all-deciding, and let them act more cautiously instead. The overall effect, for the moment, is that the early part of the Clone Wars will have more Jedi involvement. Which could be good or bad, depending on how things in Kamino play out or how the individual Jedi themselves will effect the war effort as a whole.
>>
I wonder how many clones we met think we're an undercover Arc trooper or something. Cause us and our squad in general show that we do not think like normal clones.
>>
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Geonosis was, in many ways, a defining point in the lives of the Clone troopers who fought in the battle. As the first real taste of battle and conflict for many, they found themselves pushed in ways that they couldn’t have imagined or prepared for. This defining and shared characteristic of struggle would be carried with them throughout the Clone Wars. The veterans of Geonosis were now not only the oldest of the Clones, but the first to be battle hardened.

While many Clones did not survive the battle, those who did left with a variety of experiences and memories. Some would carry emotions from these events that would haunt them for the rest of their lives, however long or short. Others would believe that Geonosis was when they truly understood the type of life they had been created to live. While many brothers reveled in the new sense of purpose and sacrifice, others began harboring doubts and seeds of dissent which would crop up alter in the form of desertions or disobedience. Almost universally, however, no Clone left Geonosis without a better sense of who they really were.

Brother, what did Geonosis teach you about yourself?
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>”Piloting was not only going to be a major part of my war, but the best chance for me to strike the enemy where it hurts.” [Operator Focus]

I will likely let this one stay open for a while to get a sense of what everyone would like. Feel free to discuss or ask more explicit questions of me for now.
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>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]

Advanced training pls. Give us some commando and arc trooper training
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]

Save more lives by not telling them to charge at machineguns. Or just machines.
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>>4016153
>>”Piloting was not only going to be a major part of my war, but the best chance for me to strike the enemy where it hurts.” [Operator Focus]
>>
>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
Is this Commando or ARC training? Will we become part of a squad if it's Commando?
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
Leading a squad (or larger) or staying back and coordinating assaults?
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>>4016190
The exact outcome of each of these choices would depend on what happens during the next battle. It's very possible that those things, or others, may occur. They'll be either directly voted upon or brought about as consequences of what happens.
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>>4016153
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
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>>4016153
We should be a capable leader and pilot, sure, but when it comes down to it Star Wars is space Wuxia - you ought to be able to throw down.

Perfectly Mandalorian, and it should help us further our legend and inspire our brothers.
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016153
>>4016190
In that case, I fell that >”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus] leaves more options open. We could assume operator or leadership roles with this, just less specifically. It has my vote.
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>>4016240
Might want to do that official-like ^^
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
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>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
The thing is that advanced combat builds on something we're already good at, allowing us to be truly exceptional. I feel that's more interesting than becoming better at things we're not terrible great at.
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>>4016153
>>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016153
>>”Piloting was not only going to be a major part of my war, but the best chance for me to strike the enemy where it hurts.” [Operator Focus]


Having air support is key though the Republic has no real star fighters or capital ships.

Only the A-6 iirc right now
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>>4016153
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
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>>4016153
So this choice and the ones we make after kamino will set our protagonist personality in stone?
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>>4016171
The thing is, we have none of the command training officer clones have, and that's lot of catching tend end up as a passble strategist.

Small scale engagements are where we shine, and there inspiring our squad through sheer presence with advanced combat would no doubt be helpful in leading them.

I don't know, I'm just wary of spreading our focus all over the place and ending up mostly average at everything, cause that's not that fun to read.
>>
The choice is clearly between [Advanced Combat Focus] and [Leadership Focus]. And neither looks like the final choice towards our specialization, so why not both... eventually?

However, leadership is the path towards promotion, which won't as readily happen otherwise.

>[Leadership Focus]
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>>4016153
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
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>>4016391
Vode
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>>4016391
The problem is of getting promoted out of our zone of competence. (And enjoyment, but that's subjective.) We haven't had the training designated officer clones receive, so if we are going for the command path we have lot of catching up to do just to remain passable.

I dunno, I just think sticking with our squad for a time would serve us better (we have only done one full mission together, after all) and Advanced Combat Training is likely more valuable on that scale.

(Also I wanna do sweet infiltration missions to bring the Mandalorian code back to Mandalore and save princesses and stuff.)
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>>4016423
Then why are we still in this "shit"army?
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>>4016381
In a large part. These first few threads have the potential to really set not only 0027's skills and formulative experiences, but the course of the Clone Wars in general. As momentum builds it's possible to change course, but it does get harder. This is a very special time because, between this thread and the next, a lot of Clones are dying and reorganization is coming. Opportunities will definitely be more limited later on.

This is almost certainly one of those critical decisions, like when we choose Physical Abilities as a major advantage or to be trained by the Combat and Mando focused Wrax.

From a QM/player perspective, I believe we have also tried out all of these things to see how we feel the quest will play, between ordering and leading other clones, fighting in desperate or singular situations, and operating vehicles to a large extent. If any of these you found particularly enjoyable, I want to make sure it keeps happening. It by no means prevents the other things from happening, that's not realistic, but your definitely picking the main flavor of at least the near future.
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>>4016447
I don't follow? I don't think the Clone Army is shit at all, in fact I voted to stay. But they're not all trained equally.
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>>4016453
Attention! Officer on deck! ^^
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>>4016383
>The thing is, we have none of the command training officer clones have, and that's lot of catching tend end up as a passble strategist.
>>4016423
>We haven't had the training designated officer clones receive, so if we are going for the command path we have lot of catching up to do just to remain passable.
And what is that magic that we can't do without while literally having led several squads worth of clones with striking success?

A number of times during the operation we clearly lacked rank to issue vital orders, now is the time to rectify that.
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>>4016476
Good spotting, trooper!
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>>4016153
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
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>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
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>>4016490
I mean, we can order clones about. We're good at inspiring them, getting them to listen to us. I'm not disputing that much. What we lack is the formal training on strategies and tactics officers have received, something that was mentioned during the medpoint defense.

So it's the quality of our large-scale orders I'm worried about, not whether they'd be obeyed (because of rank or not.)

And we can probably get that training, take a more General-Style overview of battle approach to combat.

My point is that is pretty much wasting the melee, squad focused training and natural abilities we chose, while leaving as a non-exceptional command clone in return.
Reeee I'm being jammed again
Sending automated requests my ass
A communications disruption could only mean one thing
>>
ACF
>>4016547
>>4016508
>>4016395
>>4016372
>>4016289
>>4016220
>>4016164

7 votes

LF
>>4016171
>>4016228
>>4016268
>>4016351

4 votes
>>4016368

one for Pilot.
This should be right, feel free to point out errors tho. I just find it helps to see how the anons are voting when it comes to potentially big changes/decisions.
>>
Real talk. You could probably straight up convert our squad into a commando squad easy.

All we need to do is have training into a few things.
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>>4016581
All I really care about w/ leadership focus is being at the Rex level
Commanding troopers but still on the front lines.
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>>4016588
I rather not be a commando
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>>4016153
>>”Piloting was not only going to be a major part of my war, but the best chance for me to strike the enemy where it hurts.” [Operator Focus]
Pissing in the wind
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>>4016602
We don't have to become one. I was just pointing out you could easily convert our squad to one.

Not that we need to be a commando to pick up commando training. As the war went on stuff like that got blurred.
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>>4016581
5 for LF with my >>4016391
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>>4016611
I don't get the promotion argument. It's not as if we'll get more of a say in things if we get promoted like in a normal military.
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>>4016581
Missing >>4016240 for ACF
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>>4016615
We could actually lead a squad though, technically we are rank and file with no authority other then experience l.
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>>4016153
>>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
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>>4016636
We already lead the squad. That's our position. It's why we get to decide their roles.
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016679
>>4016648
Why do i always forget to reload the page?
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>>4016615
What don't you get about authority through rank?

>Brother, what did Geonosis teach you about yourself?
It clearly taught CT-0027 that he can seize that leadership even temporarily and achieve victory. Leading is more vital than bashing heads in with a beskad.

>>4016662
If only nominally without any real jurisdiction, just recognition. Now we solidify it.
And the second part is obviously a quest mechanic with no reflection narratively.
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>>4016682
Because the site is clearly telling you to vote ACT ;P
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>>4016153
Looks like voting is slowing down, I'll give it another hour or so and then tally things up. That should let people up during our usual time sound off.
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>>4016689
We lead the squad, we're crew chief, we determine loadout, we give the orders in battle. We were the one who challenged Wrax. Our position within the squad was never in doubt.
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016763
so we are a commandoe/ARC sergant?
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]

Based off the Clone Wars, looking at individuals such as Red and Cody we can safely say that a command/leadership position will not exclusively be tactics and strategy on the battlefield. There's a few instances where they went on commando like missions, the assault on the citadel prison being the best example to my mind.
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>>4016790
As we're built right now, we're well suited for that, certainly. I mean, we choose melee talent and squad/combat focused training. We got a fancy swordknife.

We're meant to be in the thick of it with our squad on high priority missions, imo.

I don't I just feel like the development choices we've made so far will kind of wasted if we focus Leadership and climbing ranks now.

Because we don't need leadership to be able to command our squad, they already trust us. We all but betrayed the Republic because of our loyalty to each other with Jango.

Better to take what we're good at already and truly excel than let it wither.
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>>4016843
Sure, it won't be exclusively strategy. But it doesn't utilize our noted speciality in favor of something we've received no special training in at all.
>>
Question for everyone voting for commands. Are you willing to Sacrifice the rest of our squad if need be? Because command will require us to make decisions like that.
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>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
>>4016153
A few questions for the QM, how much has this changed the overall shape of the Clone Wars? Will the events be completely different, or still loosely based on how events happened in canon? Will there still be battles such as 2nd Geonosis, Jabiim and Umbara? Also, will there be space battles?
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>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
>>4016153
>>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
>>4016902

I wanna take a shot at this.

Probably a better question to ask after Kamino, desu, that Battle could swiftly end the war - and not in our favor.

We did already have impact though. With Jango hospitalized, Obi-Wan's investigation was vastly easier, but the Count was also never on Geonosis, making that fight far shorter.

Our Jedi Master bro canonically didn't make it. There will be space battles, because if you control space, you control the planet (eventually).

It's a fair assumption that most of the major planetary battles will still happen, as the Clone Wars were planned years in advance and the grievances Palpatine exascerbated run deep by this point.
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>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
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>>4016786
>>4016679
>>4016648
>>4016268
>>4016228
>>4016171
>>4016391
>>4016351
>>4016843
>>4016932
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]

>>4016164
>>4016220
>>4016289
>>4016372
>>4016395
>>4016508
>>4016547
>>4016240
>>4016879
>>4016918
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]

>>4016368
>>4016607
>”Piloting was not only going to be a major part of my war, but the best chance for me to strike the enemy where it hurts.” [Operator Focus]

There's very clearly a lot of support for two of these. Sorry Pilot Bros, maybe we can do a Countdown episode sometime to really scratch that itch? I'm sure I might have missed some votes too, but it's certainly not a runaway win for either. I will do my best to incorporate both of these into the next episode and we can see what comes out or what might be a consensus.

I am probably going to be distracted the rest of the evening, but feel free to discuss and chat. I'll plan on making a new thread tomorrow at 2300 GMT to get us geared up for the fight for homeworld! Thank you for following along today and adding all your input!

Additionally, if you want any more details, feel free to ask.

>>4016917
At the moment, I would say there definitely changes with long consequences. It's not like swapping lightsaber colors, but maybe going to two lightsabers instead. Lots of Jedi running around (including all those Form VI users) is going to have a big impact. Now, you are working against forces well beyond your abilities and they're going to do everything so it all proceeds on plan, so there's definitely push and pull. There are more potential oolies that Kamino can throw in, so stay tuned!
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>>4016153
>>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4016153
>”Leading my brothers and the other Clones was when I felt I was doing the most good for the war effort.” [Leadership Focus]
>>
>>4017020
>>4017028
...I don't suppose either of these could count?
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>>4017031
I think they're were a couple of the others I missed just after the time cutoff and there's a double vote in there it seems.

To me, this is a por que no los dos situation. There's been some good arguments into both, as well as background which sufficiently justifies either.
>>
Hey qm. Is Atin the same commando from the novels?
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>>4017079
Negative, he was in a different company and just happened to end up with the same name.
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>>4017038
So what are the ships available to clones for the defense of Kamino or do you need some?
>>
I'm interested to see where the compromise will go. Sounds like we'll end up having the rank to give orders to standard clones while still generally being out scrapping droids. I'm pretty in favor of ARC sergeant or something like Captain Rex like another anon was saying.
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>>4017016
>I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]
>>
Average of 10 players jumps up to like 25. When did we get so many new guys?
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>>4017641
When a quest lasts past 3 threads new people join becuase they are somewhat confident it wont die soon.
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>>4017650
or even one thread.
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>>4017650
Yes, but going from 8-10 to +15 more is quite the jump in just a post
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>>4017823
Lurkers probably
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>>4016153
>”I was perfectly suited for the fighting we were going to be asked to do, I would always excel in combat from there on.” [Advanced Combat Focus]

What choises our own squad did during their own level-up?
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>>4018213
Follow the leader! (CT-0027)
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>>4018213
We'll see!

>>4017641
>>4017650
I've put in an order for 5 million more units, so standby. Just need Senate approval

>>4017135
Right now, not many! Kamino was largely wide open because the Jedi took everything that was fighting ready and prepped.
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>>4018266
Live tomorrow?
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>>4018213
I assume they're just sticking to their specialties. Guile being a sniper, 2337 being a medic, and 4582 being a standard jack of all trades clone trooper.

I'm wondering what Countdown is up to now, he pretty much went rogue. I hope we see him again. There were several moments where I wished we had him.
>>
New thread is up!

>>4020384



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