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/qst/ - Quests


In the shadows reside denizens of the Darc, banished by Sol.
A cold grasp creeps through the air, chilling to the bone.
Plague crawls from the muck to consume life as we know it.
Armies begin to churn and rumble across the realms as the threat of war looms overhead.
New threats take hold while old Curse lies dormant.
Hope lies within your humble soul, within the fiery spirit of living denizens.
Test yourself out in the wilds, shore weaknesses through experience, and lean equally on the shoulders of allies.
Prove yourself worthy of this world, and it shall grant a fortune most priceless.
Now step forth and enter...
>>
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Once you have created a character, reply to this or the most recent [Action phase] post in the thread with the following format

>Deploy (designate a winged tile to begin the turn on) [follow with remainder of turn's >Action, plus >-tap and |> movements. each character by default has 3 |> to use in cardinal directions per turn)

[insert character sheet here]

An example would be as follows:

>>action phase post#
>Deploy (N) [always remember: >Deploy as an action, not the turn]
|>NWW (or |>1N 2W)
>Loot NW
>-tap action

[n#] Character Name lv1
[STR #] [POW #] [BLK #]
[ARM #] [VIS #] [HP #]
Equipment:
• Hand(s)
• Belt/Back (holds 1 item)
• Pocket (holds 1 stack of consummables)
• Pocket (holds 1 stack of consummables)
Skills:
• Class Skill
• Class Skill

With that...
[Action phase]
>>
>>3997680
What are the stats exactly.
>>
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If you are new to a Skirmish game, then this is the post for you.

If you would like to view a tutorial that was operated as a quest, follow the link to view the album. https://imgur.com/a/wgMNeWa

For beginner's character generation, just peruse the image paired with this post to discern which class you'll start off with. Here is also the weapon text info for each starting item as well:


• Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
• Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Struct Claw (oH STR 1; pair: twinstrike; >[Meteor Impact] +STR to |>, Melee attack w/ {crush}, then {prone} self. Can >-tap if {airborne})
• Blight Whip (1H STR 1, 2 Reach; >-[Serpent Lash] Melee attacks gain 3 Reach for the turn)
• Void Dagger (oH STR 1; pair: +2 damage; >[Eye Gouge] Melee attack w/ {blind}; >[Veil] turn {stealth} for the turn)
• Norz Bow (2H STR 2, Range 5; >[Coldsnap] Ranged Attack +(3) cone w/ {frost}. {stun} if {frost} is already applied; >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost})
• Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack w/ {stun})
• Breath Axe (2H STR 4 {bleed}; [Windrunner] >-+POW to |>; >Melee Attack w/ {airborne})

Adv. Chargen Incoming...
>>
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>>3997706
I'll also provide pre-filled character sheets for easy formatting.

[C#] Character Name lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand (choose one weapon. see >>3997706 for the skill you gain)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.

[K#] Character Name lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hand(s) (choose two weapons, then pick one skill each)
Skills:
• >[Endure] {cleanse} self

[R#] Character Name lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hand(s) (choose one weapon, then pick two skills from it)
Skills:
• >-[Pilfer] steal an item from an adjacent tile

[S#] Character Name lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) (choose one weapon, then pick ANY skill from the weapons list)
Skills:
• >[Spot] grants your sight to an adjacent character

[W#] Character Name lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand (choose one weapon, then one skill from it)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

With that feel free to ask any further questions.
We are good to go!
[AWAKEN!]
>>
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A note I forgot to mention was when you post your character's actions and info it would help if you used a tripcode using the format in pic relevant. This will prevent peeps from hijacking characters between threads, and helps me keep track of any potential bank/storage dealings.
>>
>>3997680
>>3997706
>>3997709

>[Deploy] South of the Compass on the platform
|>Move 1N, 2W
>[Scout] West

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3997680
>Deploy NW of bonfire
>Move N W

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>3997680
Hello. Who are all you gentlefolk?
>deploy S of bonfire
|>move 3E
>examine mushrooms N
>-calm E
It's awful quiet...

[C1] Rai lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>3997709
For reference, what exactly do {crush} and {airborne} entail?
>>3997680
Not the worst place I've woken up this week...
>Deploy NE of bonfire
|>Move N, E, E
>-Calm
>Block E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>3997786
Name's Marlowe, Spearman of Questionable Legal Standing, and yourself?
>>
>>3997786
Know, oh prince, that when wisdom from heaven was lowered, the wisdom was in Gelem-Shush!
>>
>>3997709
>Deploy (SE)
|>move E E S

[S#] Shokha lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment:
•Infantry Helm
•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
Skills:
• >[Spot] grants your sight to an adjacent character
• >[Powerslam]
i don't understand what is the correct way of filling these sheets supposed to be
>>
>>3997792
Rai, Spearbearer and Mender of the Innocent!
...Probably. This is my first time, after all!
>>
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>>3997680
Life awakens at a quiet ruin with no protection from the elements. No need for such convenience, as luck would have it on this day.

>>3997790 Disturbs Curse for a moment.
>>3997786 Is bumped, and falls down a set of nearby stairs.

[Realm phase]
>>
>>3997709
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]

>Equipment: Fledglings Robes
Dagger: 0H [Atk 1] || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills:
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>3997823
>>3997786
Oh, apologies...
>>
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>>3997823
Voices in the fog echo throughout the realm...

https://youtu.be/X_Hoam_1eDs

[Action phase]
>>
>>3997835
It is said that ears are made to listen, and sounds to be heard.

|>Move N 2W
>Dash 3N
>Scout N

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
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>>3997835
In order to grant some clarity to the party, and for the sake of personal reference, I have constructed a party status sheet. From now and onward I will be posting the updated party sheet upon request within reason, after the first turn of a new map, and prior to processing downtime.
>>
>>3997840
What's the correct HP for a Wizard, 6 or 10?
>>
>>3997841
Wizards have 6 HP. I'll try to fix it next thread with the text templates.
>>
>>3997835
|> move E N E

I hear something over there!

>[S#] Shokha lv1
>[STR 1] [POW 1] [BLK 2]
>[ARM 0] [VIS 4] [HP 8]
>Equipment:
>•Infantry Helm
>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>Skills:
>• >[Spot] grants your sight to an adjacent character
>• >[Powerslam]
>>
>>3997835
>>3997828
>>3997844
Not a huge deal. Didn't hurt much, not bleeding anywhere, I think.
Now lend me your sight.
|>stand
>scout E
>overwatch E


[C1] Rai lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
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>>3997835
Curious eyes pry into the fog and foliage. The first signs of hostility are discovered, and remnants of a life long passed amid the overgrowth.

[Realm phase]
>>
>>3997835
>Drop Calm as my third skill, apologies for the delay.
>>
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>>3997857
A howl breaks through the fog. A cry for help?

[Action phase]
>>
>>3997868
https://youtu.be/gOyB5nhFzjk
>>
>>3997868
As it has been written in the Fifty-Seven Tablets of Undeniable Utterings, green people with tusks are never to be trusted.

|>2N
>Evoke Anima at presumed hostile 3NW
>Dash 3S, face N

(Did the target count as being in sight without the move? Is it "literally can be seen" or "in VIS range"? Does [Scout] extend this range?)

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>Deploy NW
I>Move N, N, W

[K#] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
>Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
>Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3997868
Well, that was horrifying. I’m headed west since the wizard’s looking a bit lonely.
|>Move 3W
>Dash N, 2W
>Dash 2W

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.


[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>3997868

|> move E E
Maybe...I'll try to sneak up on it, no rush.

>>[S#] Shokha lv1
>>[STR 1] [POW 1] [BLK 2]
>>[ARM 0] [VIS 4] [HP 8]
>>Equipment:
>>•Infantry Helm
>>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>>Skills:
>>• >[Spot] grants your sight to an adjacent character
>>• >[Powerslam]
>>
>>3997868
Someone sounds in quite a lot of trouble!
Perhaps there's more friends abound these misty plains than we suspected?
>>3997875
I'm not one to keep good company waiting.
You can handle this, brave Soldier!

|>move SSE
>-[fleet] dash
|>move EES
>overwatch S


[C1] Rai lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>3997868
Can a Knight use a known skill while the weapon that taught it is stowed?
>>
>>3997868
Also, do Clerics actually get a weapon skill as shown in beginner's chargen? Advanced chargen doesn't indicate they get a weapon skill.
>>
>>3997868

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Activate [Veil].
> Move [N]x3. Face [E].
>>
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>>3997868
The first blow is struck, setting aflame a known hostile as tenant ordained. Elsewhere there is a split between explorers.

[Realm phase]
>>
>>3997878
>Can a Knight use a known skill while the weapon that taught it is stowed?
Yes. Characters who learn weapon skills keep them in retention even while that weapon is not in use.

>>3997879
>Also, do Clerics actually get a weapon skill as shown in beginner's chargen? Advanced chargen doesn't indicate they get a weapon skill.
Pic related. It comes down to weapons having a default skill, and Clerics not able to choose what skill they learn from a weapon from the start. This means they are stuck with the default skill on a weapon as shown by the beginner's chargen guide.
>>
'Twas a long, darc tunnel, and a long, darc dream. But this one is brighter.

>>3997897
>Awaken SE
|>Move 3E
>Dash 3E

[K#] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
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>>3997897
A flame smothered by a knowledgeable caretaker, and friendly relations established with a nearby conflict taking hold.

[Action phase]
Need to give the computer a break and see if I can sneak in some sleep. Processing ETA is 10 hours from this post.
>>
>>3997956
Such a small flame. Is this gauntlet faulty?

|>2S E
>Dash 2E
>Evoke Struct(?) from the tile at green guy 3NW

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>3997956

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Activate [Veil].
> Move [E]x3. Face [E].
>>
>>3997956
|>move E
>attack N

>[S#] Shokha lv1
>[STR 1] [POW 1] [BLK 2]
>[ARM 0] [VIS 4] [HP 8]
>Equipment:
>•Infantry Helm
>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>Skills:
>• >[Spot] grants your sight to an adjacent character
>• >[Powerslam]
>>
>>3997956
That yelp...
Those bastards!
|>move 3E
>dash
|>move S E
>-[calm waters] E
>-Note: [Calm Waters] applies {Cover} to tiles in reach
Stand fast, Friends! This fitful Darcness won't take us while we stand and fight!


[C1] Rai lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>3997956
|>Move 3W
>Move 2N
>[Cry Thunder] Orc North of me
>-[Overwatch] {Barkskin} on myself

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3997956
>>3997972
uhhh, forgot to mention - attacking twice
>>
I>Move W, W, W
>Dash S, S, S

[K1] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
Why veil a mushroom, if not to bride it or keep faeries in?

>>3997956
|>Move 3E
>Dash 2E, Loot Faerie Choir
>Shoot Skullblob 2NE 2E

[K#] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
I am a knight, I'll have you know. Probably. That dog has a gun. That's at least as likely!

>>3997956
>Awake SE of the regretful knight Hahp-Hahp
>Move 3East
>Evoke Harden on HahpHahp.

[W] Sir TossToss lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Bow
• claw
Skills:
• [Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
•Snowfall
•coldsnap
>>
>>3997956
I'm feeling lucky today!

>Awaken NE
|>Move 1*N,2*E

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Norz Bow (2H STR 2, Range 5;
>-[Snowfall] tap Range Attacks affect +1 AoE larger, or 2x2, >Range Attack +2x2 blast
• Volt Hammer (2H STR 3 BLK 1;
>[Cry Thunder] 2 Range Attack w/ {stun})
Skills:
• >[Endure] {cleanse} self
>>
>>3997956
|>Move 2W
>Block N
>Overwatch N: Attack with Flow Spear

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
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>>3997956
Processing begins.

Pic related is also a note regarding discrepancies between image and text. If there is one, prioritize information from the images over text. Also realized I didn't update every entry on the Volt Hammer, so the advanced player character generator didn't have the right stats.
>>
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>>3997956
Truly keeping Curse busy this hour. Foes fall to the ferocious onslaught of the party, and new discoveries are made.

[Realm phase]
>>
>>3998278
Because their image generation says "pick 2 weapon" and "2 skill from chosen weapon".

That'd be why, sport.
>>
>>3998294
Nay, 'tis lonesome onesome. By Knight and Rogue we know the shape of two.
>>
>>3998294
Observe the [K]night and you'll see what a '2' looks like. [W]izard has a '1' in those instances. Adjust or forfeit the character.
>>
>>3998294
You would want to make sure it says what its meant to say before you castigate noble knights for getting it wrong, sirrah spooky voice.

Suppose I've got 10 HP instead of 6, too? And how many skills do I get? You've got two bits saying two and a voice saying one and none are in agreement about how hard I am to slay!

Thirdwise, deploying on a winged tile near HahpHahp can't be neither a technique nor forbidden. You said to designate a winged tile to begin the turn on. The one near the fancy looking knight was surely a winged tile. So you awake, you move and you fire off a bow.

Fie on you, spokster voice. You gotta know the rules of your own world to tell me I get them wrong and you clearly ain't the kind of voice that's all there.

>>3998299
That's hookum bookum. Two isn't one, it's two. Hard to be much well-learned when the books you read don't agree on what they say!
>>
>>3998308
That's disgustingly subtle, sir. Disgustingly subtle.
>>
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>>3998278
Diplomacy is established at the dig site, and the threat of violence is thrown towards the party in the forest. From the swamp comes the sound of heavy footsteps...

[Action phase]
>>
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>>3998309
Given Hahp-Hahp had already moved before your attempt to deploy, the process was tagged to their location at the time due to the designated landmark you provided.

As for the discrepancy of the 1's and 2's be sure to consult other images which act as redundancies, such as the beginner chargen sheet here: >>3997706 Take note of the [W]izard stating 'any' and declaring that they keep only the first skill. I've also gone to great lengths in order to differentiate 1's from 2's, L's, and i's as well.

I am more than willing to ease your frustration by removing your access to this game if you desire to continue arguing against an element nobody else has yet to struggle with. This is a game not made by your hand, and it is understandable that there may be hitches in comprehending the format of another person. However you must learn the rules of a game to play. Refusal to do so hurts everyone involved, and I am not one to suffer something so easily remedied.
>>
"Sorry but I'm allergic to green people with tusks. I'm going to check over there."

I>Move S, S, S
>[Dash] S, S, S
>[Scout] South

[K1] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998315
>Tell Grotz: (The biggest one) they went East towards the [Swamp]. Sorry About bopping your friend he surprised me.
|>Move S,S,S
>Dash S,S,S

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998315
>Tell the leader: I'm the water guy, so I can't possibly be the burn guy, Boltz is right.
|>Move 2S, 1W
>Dash 2S

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
'Til death do us part, toadtable?

>>3998315
|>Move EEE
>Dash ENN
>Study netted mushroom

[K#] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>3998315
|>move E E
>Overwatch

>[S#] Shokha lv1
>[STR 1] [POW 1] [BLK 2]
>[ARM 0] [VIS 4] [HP 8]
>Equipment:
>•Infantry Helm
>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>Skills:
>• >[Spot] grants your sight to an adjacent character
>• >[Powerslam]
>>
>>3998315
The Nightwatch?
You lot show such compassion for battle! Such grace! Such sangfroid!
>-Of course I'll join! You guys are too cool to say no.
|>move SE
>scout E
>scout N

[C1] Rai lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Hand Flow Spear (1H STR 3; 2H 2 Reach; >-[Calm] for the turn: STR => BLK & POW => ARM, cannot attack)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>3998315
I wonder what it's like to get a backrub from Curse?

|>Move 3E
>Dash N,2E
>Overwatch

[K3 Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Norz Bow (2H STR 2, Range 5; >-[Snowfall] tap Range Attacks affect +1 AoE larger, or 2x2, >Range Attack +2x2 blast
• Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] Range Attack +2 range & (POW){stun})
Skills:
• >[Endure] {cleanse} self
>>
>>3998325
Gheez, voice, having questions is natural. Anyone would struggle when two looks like one and wizard have multiple HP values.You start being confused about what's what where, you ask. I didn't mean to come be all crass, so I do appreciate the confirmation.

I'd still like to know how much HP I have between the two of us, though. I reckon its 6 rather than 10?
>>
>>3998315
>>3998349
lost my trip
>>
>>3998372
6 is the correct [W]izard HP indeed.
>>
>>3998381
Iiiiiiii'lll be taking this [bow]. I'm a noble daring knight, me, but I'm neither that noble nor that daring. One last question then. It says pick two skills but only learns first.

So I keeps a bow, me, and I hold on to Snowfall or do I get coldsnap?
>>
>>3998384
If going by advanced rules you only pick one skill. If going by beginner's rules you only take the default skill, which on the bow I believe is [Coldsnap].
>>
>>3998315
"Good morning, everyone! ...Or perhaps a good evening is more appropriate? It is hard to tell, sometimes."
>Awaken SE
>Move 3E

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>3998315

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Activate [Veil].
> Move [E]x3. Face [E].
>>
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>>3998315
An invitation is accepted while the party begins to step foot into the Swamp. Two refuse to take responsibility for the actions of a companion, and begin searching elsewhere further away from the Grots...

[Realm phase]
>>
>>3998367
Like old debts and were-guilts under leaking moons.
>>
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>>3998574
With the invitation accepted, an allied faction is now working in collaboration with the party. Factions will often give quests which will often have extra rewards presented during downtime hours. Fulfill the task before leaving the map to get something nice! Elsewhere, an inquisition is in the works though the judicator is a Grot.

[Action phase
[stat card incoming...]
>>
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>>3998644
The first Bestiary Card has been unlocked! Gain factions as allies, >Study creatures long enough, or read books to gain more knowledge. Certain creatures are even playable character races, such as the Canid here!

Players who choose to be a non-standard race will have the same chargen but will not gain class-granted skills, and will use the creatures base stats to begin.
>>
>>3998644
>attack E E
>-tap [Powerslam]
|>move W W S
Ah, I'm dying!

>>[S#] Shokha lv1
>>[STR 1] [POW 1] [BLK 2]
>>[ARM 0] [VIS 4] [HP 8]
>>Equipment:
>>•Infantry Helm
>>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>>Skills:
>>• >[Spot] grants your sight to an adjacent character
>>• >[Powerslam]

huh, is Hammer's BLK doing anything at all?
>>
>De-Equip Sword
>Pet W Doggie
"What's your name, lil buddy?"

[K1] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998644
"Oh no! We could use a [C]leric over here!"
|>Move 3E
>Dash N-2E
>Overwatch [Climbhazard] E

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>3998367
>>3998504
I've sight of a towerlark. Ground him, while the others are at bay.

>>3998644
|>Take Arrow in Blob, Move N
>-Snowfall +AoE
>>Fireblast 4x4 to 2SE

[K#] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets [Faerie Choir]
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>3998644
Mosquitos are an accursed existence, unfit to exist in this world. Where did I leave my bugspray?

|>Move EE
>[Snowfall] blast Bagboy south of me and the mosquito below him in the 2x2.
>[Snowfall] blast them again.

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
>>3998651
"Well you have to [Block] with said weapon to start Blokcing damage :P. Didnt they tell you that in Basic?"
>>
>>3998644
"Hello, thanks for the warm welcome. Heard you had issues in the swamp. We took a bit of a detour."
|>Move S,S,S
>Dash E,E,E
>Scout SE

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998706
No))))
>>
>>3998644
A kinder greeting from local law enforcement than I expected, that's for sure.
>Move 3S
>Dash S,E,S
>Talk to Nightwatch Captain(?) E, 2S: Name's Marlowe, nice to make your acquaintance. Can me and Boltz here get some directions through the base, we're new around here.

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>3998644

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Activate [Veil].
> Move [N]x3. Face [E].
>>
>>3998644
I am bush man, not burn man. I do bushes.
Goodbye. I go do bushes in other place.

|>Move 3E
>Dash 2E
>Hide under Fae Veil

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
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>>3998644
A blast of anima scorches the swamp, scattering the remnants of hostiles just moments before a hail of arrows rains down upon the terrain. Elsewhere a bluff is made, and seen through.

Image file size is just a smidge above the limit, so follow the link for the full map.
https://i.imgur.com/hBUL11o.jpg

[Realm phase]
>>
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>>3998818
Tensions rise...

[Action phase]
For Thursday and Friday expect there to be only one turn rotation at most. Saturday might be the start of speed processing again. If you would like to have an easier time following the game, on top of having an easier time conversing with other players follow the link here: https://discord.gg/bVAgZS
>>
>>3998832

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [N]x3].
> Action || Dash [N]x1, [E]x2. Face [E].
>>
>>3998357
Hello? Are you still here?
>>
>>3998832
I said I am bush man!

>Evoke Wild W
>Evoke Wild SW
|>Move 3N

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>3998832
"Stay strong, [S]oldier."
>-[Pilfer] Blight Dagger(?) N
|>Move 2E
>Investigate partially submerged crate S
>Overwatch [Climbhazard] E

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>3998705
The hounds are bridgely abeyed. Reload, and remedy we!

>>3998651
>>3998384
Vein-molten thou, but Wild Wizardry mayhap suffices?

>>3998832
|>Move 2S E
>>Shoot Big Bag twice

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 10x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
"Ownnn, you're so cute! Let's go deal with a few swamp annoyances together and I promise to give you a bone or two!"

I> N, W, W
>[Dash] S, S, E
>Re-Equip Sword

[K1] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998832
|>lay on the grohnd in fetal position and cling onto my hammer
>Rest×2
My body is heavy.

>>[S#] Shokha lv1
>>[STR 1] [POW 1] [BLK 2]
>>[ARM 0] [VIS 4] [HP 8]
>>Equipment:
>>•Infantry Helm
>>•Volt Hammer (2H STR 3 BLK 1; [Powerslam] >-tap Melee Attack gain +(POW) {forced} away)
>>Skills:
>>• >[Spot] grants your sight to an adjacent character
>>• >[Powerslam]
>>
>>3998832
>-(Stop being on top of a barricade because thats not where I am supposed to be. Be 1 North)
|>Move 3 East
>Move 1 East, 2 South
>[Scout] SE

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998832
|>Move 3E
>Dash 1E, 2S
>Scout E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>3998832
>>3998887
Verily, but thou hast A HUGE SKEETER ON THINE HELM OH GOD GET IT AWAY FROM ME

|>Move E,2S
>-[Snowfall] 2x2 AoE for ranged attacks
>[Cry Thunder] Fire at Big Bag + Slime (2x2,+2Range)
>[Cry Thunder] Fire at Big Bag + Slime (2x2,+2Range)

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
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>>3998832
As one begins to succumb to the toxin in their wounds, they inadvertently buy themselves time. Elsewhere, a companionship is formed, and more bodies added to the tracker.

>>3998988 has acquired a Companion. Add the following stat block to your posts to assist keeping track of their information for future reference.
[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)

[C1] and [W3] at risk of being lost to the void.
[Realm phase]
>>
>>3999941
As a note: [W2] is NOT DEAD but instead currently testing out a new method in which to simulate a less memory intrusive {stealth}
>>
>>3999945
Can I choose to die right now? If yes, then when can I redeploy as a new character?
>>
>>3999947
>Can I choose to die right now? If yes, then when can I redeploy as a new character?
Yes, and once [Action phase] rolls around in about 30 minutes.
>>
>>3999949
Then I choose death.
>>
>>3999941
Betrayed not only by fellow players, but also by the QM? Where is my movement?
>>
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>>3999941
Another shrike from the darc rips into an unsuspecting victim. Possible fortune is lost to the bog. A soldier closes their eyes for the last time, and finds themselves lead to the realm beyond.

>>3999969 Processing error. Should be fixed now. Remember that moving through rubble is difficult terrain.

[C1] and [W3] at risk of being lost to the void.

[Action phase
>>
>>3999977
Well...Bagmen like YOU are why we suffer! Now suffer!

|> 3W
>[Endure] to cleanse Toxin
>[Cry Thunder] on Bagman who stabbed me

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
>>3999977
>Deploy (NE)
Oh, what's this? I hear humes and Nightwatch are fighting together, and there are other people in our camp!
Hello, are you here to help us to fight the Curse? Here, let me aid you!
>[Mend] the 'I'-marked greenie (WWN)
|>(NEE)

[C2] Salina lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>3999977
|> N W N
>Dash N 2W
>Scout N

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>3999977

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [E]x3.
> Action || Dash [S]x1, [E]x2. Face [E].
>>
"Wait for us!"
I> E, E, E
>[Dash] S, S, E
>-[Sniff]


[K1] Dog Bone lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>3999977
"Lets keep moving Marlowe"

|>Move E,E,E
>Dash E,E,E
>Dash E,E,E

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>3998884
No. Bad bug. Stay.

>>3999977
|>"Loot" Skeeter S, Move 2E
>-Snowfall +AoE
>>Fireblast 2E

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 10x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4000213
"Right behind you."
>>3999977
|>Move E,E,E
>Dash E,E,E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
Rolled 2, 4 = 6 (2d6)

>>3999977
>Fish S
|>Move N
>[Climbhazard] N
>-[Meteor Impact] N

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 5/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
File: Ruined Slumber 016.png (4.94 MB, 5000x3500)
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>>3999977
Step forth, further into the bog. Step forth with caution, with company, and with eyes peeled. Reckless behavior will leave you sinking into the muck.

Rai and Tosstoss are now lost.
Quest at 70% completion!
[Realm phase]
>>
File: Ruined Slumber 017.png (4.9 MB, 5000x3500)
4.9 MB
4.9 MB PNG
>>4000795
From the fog rushes out a Bagzerker, bringing down its pitted bludgeon upon the knight who scorched them moments ago with an eerie silence. A Skeeter finds itself a suitable meal and sluggishly buzzes away.

[Action phase]
>>
>>4001004

>Stats
[W#] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [S]x2, [E]x1.
> Action || Dash [E]x3. Face [E].
>>
>>4001004
Hey, I smell something burning over there to the east!
>-tap [Fleet] EEE
|>Move EEE
>[Mend] Cleanse toxin from [K2]
>[Mend] Heal [K2]

[C2] Salina lv1
[STR 1] [POW 2] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4001004
Y-yeah, there's something burning over there!

>-[Snowfall] +1 AoE to ranged attacks
>[Cry Thunder] Shoot the Bagman+Skeeter at East (2+2Str,5+2Range,2x2AoE)
>[Cry Thunder] Shoot the Bagman+Skeeter at East (2+2Str,5+2Range,2x2AoE)
|>Move 3N

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 8/10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
>>4001004
"My apologies orz"
>Rest bleed away
>-Apologize to canine for bumping into him
|>Move 1North, 2 East
>Dash 2 East, 1 North

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
Thrice now I cry havoc! Now slip ye, hounds of Watch!

>>4001004
|>Stand
>-Shout for Nightwatch to cross the bridge
>>Fireblast 2E

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 10x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
"Oh, sweet."
>[LOOT] Frog
I> S, E, E
>[Dash] E, E, E

[K1] Dog Bone lv1
[STR 4(+2)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4001054
Hey Boltz, check out this trick I learned back when I was a Skyswimmer!
>>4001004
>[Kingfisher]: Launch self {airborne}
>-Retain move control
|>Move 3E
>Dash 3E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4001004

|> N 2W
>Harvest mushroom W
>Dash 2N W

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4001004
>Rest
|>Stand Up
>Fish E

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 2/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
Rolled 2, 5 = 7 (2d6)

>>4001866
Forgot to roll for fishing.
>>
File: Ruined Slumber 018.png (5 MB, 5000x3500)
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>>4001004
The party keeps itself busy while slowly working towards their goal. However, such rampant overkill causes corpse destruction which leads to fewer spoils falling into the hands of the party. The call for reinforcements rings forth!

[Realm phase]
>>
File: Ruined Slumber 019.png (4.96 MB, 5000x3500)
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>>4003310
The Nightwatch comes to the aid of the party! A dredge strides up from the mire, and the grot investigation leads to surprising results.

[Action phase]
>>
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>>4003576
Tomorrow will see speed processing at around noon CST. If you would like to be easily updated on when this happens, talk with other players in the skirmish community, and see sneak previews of what is yet to come: https://discord.gg/XRwMFp
>>
>>4003576

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [W]x1, [N]x2.
> Action || Dash [N]x2, [E]x1. Face [E].
>>
>>4003576
Comrades, I think you should wait and rest - it seems - there won't be another chance like that.
>[Mend] Heal [K2]
>[Mend] Heal [K2]

>[C2] Salina lv1
>[STR 1] [POW 2] [BLK 0]
>[ARM 0] [VIS 3] [HP 10]
>Equipment: Travelers Mantle
>• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
>Skills:
>• >-[Fleet] (Dash)
>• >[Mend] POW {heal} or {cleanse} target in sight.
>>
"We should find a friend for them. They look rather lonely for a frog."

I> E, E, E
>[Dash] E, E, E
>[Examine] Rubblin Toad
>- [Sniff]

[K1] Dog Bone lv1
[STR 4(+2)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4003576
>>4003633
"A fair point."
|>Move 3S
>-Face E
>>Continue resting.

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
What hat burnt you, grotnob?

>>4003576
|>Loot Arrow, Move WN
>Guard W
>Eat 1x Faerie Choir
>-Draw attention to identity as the snazzy-hatted

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 9]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 9x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4003786
You can't heal from resting if you have no (|>)'s to convert
>>
>>4003576
|> Move 2N, E
>Dash 2E, N
>Scout E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4003817
Is that how it works? My bad.

>>4003576
>>4003786
[Updated turn, basically the same but without moving 3S]
>-Face E
>>Continue resting.

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4003866
Ye, the rules are kinda obscure, but they are explained...somewhere. Either on the camp platform>>3997680, in the spoilered tutorial>>3997706 and in the discord>>4003588
Guess OP had reasons to split them up in different places. Looks like we'll have to watch and learn from our comrades.
>>
>>4003576
|> E 2S
>Harvest mushrooms E
>Evoke Breath 2E just to see what happens

[W1] Gelem-Shush lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
11R
Equipment: Fledglings Robes
• Hand Anima Gauntlet (oH STR 2; pair: +1 potency; >-[Soulflare] {crush} HP [POW limit] = +potency on next cast)
Skills:
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>Deploy N of K2 (knight with a bow 1S 1SE of R2)
>Attack enemy at 1NE 3N 1E

[W?] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4003576
|>Move 1N, 2E
>Dash 2E
>Grant Barkskin Armor stack 1 to Canid 2NE, 2N

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4003576
Being near all those bugs has made me a bit sick. I think I'll rest on this cushy green grass and do some sniping.

|>Move E
>-[Snowfall] Ranged attack +1 AoE
>[Cry Thunder] Bagzerker at East (4Str,7Range,2x2 AoE)
>[Cry Thunder] Bagzerker at East (4Str,7Range,2x2 AoE)

[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
>>4003576
Won't be there on today's session, can >>4004192 bot me? If so then do it - won't be around to reply
>>
File: Ruined Slumber 020.png (4.98 MB, 5000x3500)
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>>4003576
Another joins the fray while an archer knight finds themselves a comfy spot immediately before realizing they need to get up to do chores. POWerful & Fortifying boons are bestowed upon a few party members.

[Realm phase]
>>
>>4004555
And here I was thinking Breath could be evoked from the surrounding air...
>>
File: Party Update 0-01.png (96 KB, 1219x823)
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>>4004555
>Party Status 05.01.20
>[C2] Salina is open for remote control. Denote botting commands with >[Botting][C2] for convenience.
Players need not post the character stats when botting, and may include these commands in the same post as their character turn. Keep the botting commands separate but nearby player commands please, lest they be accidentally overlooked.

As a key note for how speed processing works: processing begins once at least HALF of the player count who acted last turn has posted their turns. If more than an hour goes by and this first requirement is met then processing will take place automatically, though likely slower than normal.

>>4004565
Tis an element within all living things, but to evoke a foreign element in a realm you need to draw from a source nearby. A realm or font of Breath would allow you such a feat as to pull its blessing from the air itself, but none other shall.
>>
File: Rubblin Toad.png (23 KB, 281x385)
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>>4004555

>>4003640
Forgive me for overlooking your curious nature. I hope you enjoy gaining the knowledge I've hidden throughout the realms!
>>
>>4004570
Is that somehow common knowledge, or did you count on players hurting themselves to discover that?
>>
>>4004609
I did expect it to happen at least once, yes. A learning experience of sorts.
>>
>>4004314
>>4004570
Okay, I'm back
>>
File: Ruined Slumber 021.png (5 MB, 5000x3500)
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>>4004555
As the moon rises over the fog, the Eye of Blight can be seen from it. It is now Mid-Blight! Take care of the corpses or suffer a never-ending horde of encroachment!!!

[Action phase]
>>
>>4004786
Time to move! Let's regroup with our comrades to the south!
>[Barkskin] Armor on [K3]
>[Barkskin] Armor on [R2]
|>Move SSW
>-tap [Fleet] SSS

>[C2] Salina lv1
>[STR 1] [POW 2] [BLK 0]
>[ARM 0] [VIS 3] [HP 10]
>Equipment: Travelers Mantle
>• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
>Skills:
>• >-[Fleet] (Dash)
>• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4004786
>Move 2S 1E
>Dash 3E
>Try to evoke some ice from my weapon to buff myself. What does Numb do?

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 10]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Coldsnap] Ranged Attack +(3) cone w/ {frost}. {stun} if {frost} is already applied
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4004786
|>Move 3 East
>-Pet the Canid. Me & Marlowe will assist him
>Cry Thunder the Skeleman
>Barkskin armor the canid

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4004786
|>Move 2S, E
>Attack Skelleman E, SE with Flow Spear
>Block E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
"Grab theses scales, time to work."

I> E, E, E
>[Dash] N, E, E
>[Block]
>- [Howl]

[K1] Dog Bone lv1
[STR 4(+2)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4004786
|>Move 3N
>Twinstrike Bagzerker (W)
>Climbhazard Bagzerker (W)
>-Meteor Impact Bagzerker (Move 1W then attack landing tile)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 7/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4004786

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [W]x1, [S]x2.
> Action || Dash [S]x1, [W]x2. Face [W].
>>
Much burning yonder, and big clubs for big bosses.

>>4004786
|>Move 3E
>-Snowfall +aoe
>>Fireblast 4x4 E NE

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 9]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 9x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
File: Canid Phone Call.png (18 KB, 347x204)
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[processing cut-off point]
>>
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>>4004786
A most warm welcome greeting one could expect for the Mid-Blight.

[Realm phase]
>>
File: Ruined Slumber 023.png (4.99 MB, 5000x3500)
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>>4005076
Two blight slimes stumble into one another and cause a chain reaction. Toxins overflow from their membranes as the amoeba grows four-fold its size! The Mire has appeared!

https://youtu.be/qUWE2aR07Jc
[Action phase]
>>
I> E, N, N
>[Dash] N, N, E
>[Overwatch] E: Attack with Light Sword
>- [Howl]

[K1] Dog Bone lv1
[STR 4(+2)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4005305
>-tap [Fleet] NNN
|>Move EN
>[Mend] Heal [K3]
>[Mend] Heal [K3]
|>Move E
Don't spread out too far!

>[C2] Salina lv1
>[STR 1] [POW 2] [BLK 0]
>[ARM 0] [VIS 3] [HP 10]
>Equipment: Travelers Mantle
>• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP, >Ally in sight gains (POW) stacks of ARM @1/hit or 1/turn)
>Skills:
>• >-[Fleet] (Dash)
>• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4005305

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [W]x2, [N]x1.
> Action || Dash [N]x1, [W]x2. Face [W].
>>
>>4005305
"Spoils of war."
|>Stand up.
>-Pilfer Bagzerker's Hood [W]
>>Equip Bagzerker's Hood

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 7/8]
Equipment: Bandit's Cover
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
[processing cut-off notice: 20 minutes from this post]
>>
>>4005305
"Boltz, Bagman incoming, let's lock this place down."
>- Pilfer Blime Corpse E
>Scout E
>Overwatch Flow Spear 2E

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4005305
|>Move 1N, 1E (Rough terrain accounted for)
>Barskin Armor Self
>Overwatch Cry Thunder 1 East (Yes 1 East)


[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
A conblobberation! Best keep the little ones from it.

>>4005305
|>Move S, loot arrow
>-Snowfall+aoe
>>Snowfall attack x2 at 5NE
|>Move E

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 9]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 9x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
File: Ruined Slumber 024.png (4.99 MB, 5000x3500)
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>>4005305
A front is placed against the bog. Side by side, the party stands firm to stem the tide of Mid-Blight.

[Realm phase]
>>
File: Ruined Slumber 025.png (4.99 MB, 5000x3500)
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>>4005663
With the tide of the swamp, a growing horde of cretins, animated, and monstrosities push forward towards the invaders. Further south finds its flank retention kept easily due to coordination and strategic placement.

[Action phase]
>>
"NOT ON MY WATCH!!!"
I> N, N, N
>[Dash] N
>[Attack] Bagzerker

>- [Com1] goes N, N, N
>- [Com1] Dashes W, N
>- [Com1] Attacks Bagzerker

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4005858
>>4005475
>Forgot to account for [ARM1]. Hahp-Hahp only took 7 damage from the hit.
>>
>>4005858
>[Mend] Cleanse [K2]
>[Mend] Heal [K2]
|>Move WWS
Over here! Climb up!

>[C2] Salina lv1
>[STR 1] [POW 2] [BLK 0]
>[ARM 0] [VIS 3] [HP 10]
>Equipment: Travelers Mantle
>• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
>Skills:
>• >-[Fleet] (Dash)
>• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4005858
"Have to complete those quotas."
|>Move W-2N
>Attack Blime [NW]
>Attack Blime [NW]
>-Pilfer NW

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4005858
>-Tell Canid: "Lets keep moving. You should scout ahead."
|>Move 1E, 1N, 1E
>Barkskin Self for more Armor
>Cry Thunder 1 East, 2 South

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4005858
|> Move 2E
>Attack Sickle Wielder E, SE with Flow Spear
>Study Bogwart

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
File: happy sapper.png (16 KB, 222x212)
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[processing cutoff timer set: 20 minutes]
>>
>>4005858
|>Hop to shore N, move W if possible
>Shoot Skelly under bridge NW-ward
>Toss Faerie Choir x5 to C2

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 9]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 4x[Faerie Choir] eat for +3POW, -1 per turn or Cast
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
File: Ruined Slumber 026.png (5.01 MB, 5000x3500)
5.01 MB
5.01 MB PNG
>>4005858
A strong offensive though met with idle hands in the north. An assassin spotted, and smote within the blink of an eye!

Upcoming [Action phase] will be the last one of the night, and speed processing will resume at estimated 2 p.m. CST.
[Realm phase]
>>
File: Ruined Slumber 027.png (5 MB, 5000x3500)
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>>4006019
The bog tide eeks closer, and the death throes of the giant sends a knight into the fog, where a denizen greets them with quite the lashing. Further sound, sounds of combat ring out from the fog. The blight has reached the barricade! The investigation has arrived at the possibly final confrontation. What comes next in the burn man drama?

[Action phase]
>>
Our day is upon us, friends. We need only time and place!

>>4005359
Quiver's desperate empty, subtle sister. Rescue our arrows while the bog seeps away.

>>4004192
Reload, and strike as I do!

>>4005331
Endure it, Ser, and get thee hither!

>>4006060
|>Move E, Loot arrow NE, Move W
>-Snowfall+aoe
>[Snowfall] 3x3 at 4NE N
>Call for front dogs to get themselves W of me, and for reinforcements via bridge

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 4]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets 9x[Faerie Choir] (edible!)
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4006098
>Dash 3E
>Move 2E 1N
>Evoke Wild from the grass S of me. Use it to buff K2 who is E of me

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Coldsnap] Ranged Attack +(3) cone w/ {frost}. {stun} if {frost} is already applied
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4006098

"..."

>>4006060
>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [S]x2, [E]x1.
> Action || Dash [E]x2. Face [E].
>>
>>4006060
>-tap [Fleet] ENE
>[Dash] ESE
|>Move E
>[Mend] Cleanse [K1]
|>Move S
>>4005890
RUN FOR YOUR LIFE! Get BACK to the CAMP and REST!

>[C2] Salina lv1
>[STR 1(+1)] [POW 2] [BLK 0(+2)]
>[ARM 0] [VIS 3] [HP 10]
>Equipment: Travelers Mantle
>• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP; >Ally in sight gains Stacks of ARM @1/hit or 1/turn)
>• 2 Pockets 5x[Faerie Choir] eat for +3POW, -1 per turn or Cast
>• Skills:
>• >-[Fleet] (Dash)
>• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4006060
Oh, and I need someone to bot me the next couple of rounds
>>
[processing begins]
[cutoff timer set: 30 minutes]
>>
"Nope nope nope"
I>Move S, W, W
>Dash W, W, W
>Block E
>I [Barkskin] Regenerate.

>I [Canid Companion] Un-Equip Terra Clawn and Sharp Scales
>I [Canid Companion] Loot Bat and Sack

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales
Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4006060
>Swat/Smack the Skeeter on top of me
>-Ask Canid for help
>Cry Thunder the Bagmen 2N, 1E


[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4006060
"Hold still Boltz, I got you!"
>Attack Skeeter NE with Flow Spear
>Overwatch Flow Spear E, SE

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
File: Ruined Slumber 028.png (5 MB, 5000x3500)
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>>4006060
The call for a tactical response is out! Bare your fangs adventurers for dawn is near...

[Realm phase]
>>
File: Ruined Slumber 029.png (5 MB, 5000x3500)
5 MB
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>>4006555
The Mire springs high into the air as the horde creeps further toward the party. The nightwatch continues to hold, but the wall is full of openings.

[Action phase]
>>
File: delivery.png (67 KB, 506x501)
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>>4006147
Fetch me but one more arrow, and you needn't fear pursuit. More, if you can!
>>
>[Study] NE Skeleton
>[Block] E
>-[Barksin] Self

>- [Canid Companion] Equip Sickles
>- [Move] N, W, N
>- [Loot] Skeleton

[BOTTING C2] SALINA
[C2] >[Block] N
[C2] >[Mend] {Heal} Dog Bone.


[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 5(+4)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales

>Sack (Has 3 Slots)
• 2 Sickle

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)


[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP; >Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 5x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4006663
>Evoke Struct (I'm assuming this is like earth element) from the ground W of me. Use it to buff K1
>Move 2N
>NordBolt at 1NE 3E

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4006199
>>4005929
Or arrows from you both, only bring them!
>>
>>4006663
>>4006714
"Sure thing."
|>Move 3S
>Dash 3S
>-Pilfer Arrow 1E
>Toss Arrow to Hahp-Hahp [Hahp-Hahp]

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4006663

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Pick up arrows @ Self and [SE].
> Action || Activate [Veil].
> Movement || Move [W]x3. Face [E].
>>
>>4006663
|> Move W
>>Rest

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4006663
|>Move S
>Loot Arrow S
>-[Fleet] NNW
>Give [K2] the Arrow
|>Move ES
>>4006693
Are you daft? I told you to run to the camp and rest!

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP; >Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 5x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
[processing cutoff timer set: 20 minutes]
>>
>>4006663
>-"Quick this way guys"
|>Move 1N
>Smash hit the Bagzerker NE
>Scout NE

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
Avoid this globbery until it is bled of company. It will require all our attention that its friends demand.

>>4006715
>>4006758
Aha. Just the need, friends.

>>4006726
Of little faith and hidden face, thou. But see!

>>4006663
>-Snowfall +AoE
>>Snowfall 3x3 twice at 4NE
|>Move 3N

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 4]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
File: Ruined Slumber 030.png (5.02 MB, 5000x3500)
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>>4006663
The Blight Moon touches the horizon, and it may see none of its ilk claim more for the legion this night. Not with such active coordination of both party and Nightwatch...

[Realm phase]
>>
>>4006915
I succeeded in firing a 3x3 Snowfall last turn, so I don't understand why there are not now two of them centered on the one skelly I seem to have hit this turn.
>>4006781
>>
>>4007031
Ah yes, the good ol' 'forgot to add the buff' mistake.
>>
>>4006915
>>4007031
[edit and clarification]
>>
>>4007120
>forgot that it was cast twice
>>
>>4007120
>>4007127
Thanks!
>>
File: Ruined Slumber 031.png (5.03 MB, 5000x3500)
5.03 MB
5.03 MB PNG
>>4006915
In the death throes of its lifespan, a single corpseblight awakens. With it Mid-Blight is over! However, as the stained satellite descends beyond the horizon so too does The Mire. Making impact sends out a surge of toxic fluids forcing everything in the vicinity from its position, sending multiple victims to cling for their lives lest they fall into the bog. To the forest lies the climax and conclusion of the burn man saga, although the finale was flashy the actual encounter was far from fulfilling. Cries of mourning and victory cry out to the south, with the border properly protected.

Depending on events irl tomorrow will determine if we have a final day of speed processing or not. If there is, expect there to be an update by 2 p.m. CST. Processing will ignore any posts made after noon.
[Action phase]
>>
>>4007356

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Drop held arrows.
> Action || Activate [Veil].
> Movement || Move [E]x3. Face [S].
>>
>>4007356
"Hang on Boltz, I've got you!
|> Move 2E
>Use Bogwart to cleanse Boltz
>Dash 2W

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Bogwart: Cleanse toxin
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4007356
"Thanks Marlowe, 1 sec just going to.."
>-Barskin Regen 1 Hp
>Cry Thunder Bagmen 2N
|>Move 1 South, 2 West
>Dash 2 West

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4007356
"Mid-Blight's over, everyone!"
>--Note: oH Paired Bonuses: Twinstrike, Toxic
>Melee Attack Blime {SW}
>Melee Attack Blime {SW}
|>[Harvest] Fairy Veil, Move S-E
>-Pilfer Fairy Veil {NW}

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Pocket: Swamp Herb (Edible, Unknown Effect)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4007356
I think I'm a bit better now. *violent coughing*

|>Move N, Grab arrows
>-[Snowfall] AoE+1
>[Cry Thunder] at group of sickle-wielding enemies (4str,7range,2x2AoE)
>[Cry Thunder] them again


[K3] Inanna lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• Hands: Norz Bow (2H STR 2, Range 5)
• Volt Hammer (2H STR 3 BLK 1)
Skills:
• >[Endure] {cleanse} self
• >-[Snowfall] Range Attacks affect +1 AoE larger or 2x2, >Range Attack +2x2 blast
• >[Cry Thunder] Range Attack +2 range & (POW){stun})
>>
A dart, by what lungs? Breathless ought thou be, and breathless art thou remedied!

>>4007356
>>Fireblast 3x3 at E SE
|>Move WW Loot bush
>-Clarity to cleanse Blight

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 2]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4007356
Thanks, doggie! Who's a good bo- >>4007486
YOU ABSOLUTE MADMAN!
>Consume [Faerie Choir]
>[Mend] Heal [K1]
|>Move NNW
>-[Fleet] WWN

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 5x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4007356
>>4007499
uhhh, switch order + forgot the trip

>Consume [Faerie Choir]
|>Move NNW
then
>[Mend] Heal [K1]
>-tap [Fleet] WWW(!)

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 5x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
I> E, N, N
>[Attack] N Skeleton
>[Dash] W, W, W

[Canid Companion]
>- [Move] E, E, E
>- [Dash] S, S
>- [Save] Salina


[K1] Dog Bone lv1
[STR 8(+3)(+3)] [POW 0] [BLK 5(+4)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales

>Sack (Has 3 Slots)
• 2 Sickle

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4007356
>Evoke ice from my weapon. Use it to hurt the slime that's on top of me
>Nordbolt at 4E
>Move 1W (I guess the slime it's already dead)

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
File: Ruined Slumber 032.png (5.06 MB, 5000x3500)
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>>4007356
Fortunes high and low run rampant across the party. Headway is made against the horde, but the fight is not yet finished...

[Realm phase]
>>
>>4008191
Endure seems to be noted as a tap here, but it looks like an act on all the sheets. Should I go by the sheets?

Also, I notice Boltz has use of both a chosen skill and a weapon default skill. Is that intended, for Soldiers?
>>
>>4008221
>Endure seems to be noted as a tap here, but it looks like an act on all the sheets. Should I go by the sheets?
It is an >action, I just didn't notice the mistake.

>Also, I notice Boltz has use of both a chosen skill and a weapon default skill. Is that intended, for Soldiers?
Given that each weapon at least has their default skill it's in the clear. I'll make a note to clarify default weapon skills on the chargen sheets likely while waiting for turns to post next action phase.
>>
File: Ruined Slumber 033.png (5.03 MB, 5000x3500)
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>>4008191
The horde approaches as the canids arrive to the Eastern border. The Mire detours to eat something out of the fog? Is there a method to its madness?

[Action phase]
>>
>>4007501
I ended up throwing all 9 mushrooms to you, so you've got 8 now.
>>
File: gettim.png (88 KB, 501x538)
88 KB
88 KB PNG
Be expunged, venomer!

>>4007479
A lull. We resupply.

>>4007501
Needing your care in a moment.

>>4008307
>-Take hammer
|>Move EES
>>Fireblast 3x3 at 2E

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 2]
Equipment: Remorse Plate
• Hands: Norz Bow, Anima Gauntlet
• Belt: Hammer
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4005966
But it says 5 over here
>>4008307
>-tap [Fleet] NNN
>[Mend] Cleanse [K2]
>[Save] [K1]
|>Move WWW
And here I thought we were even...

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 4x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4008399
Just going by what's on the map. I don't need it corrected. It happens.
>>
>>4008307
|>Pick up slime ice shard W of me
>Norbolt at 1NE 3E 1N
>Norbolt again at 1NE 3E 1N

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
If more turns happen, please bot me. Thanks beforehand.
>>
>>4008307
A moment to catch our breaths, I think.
>>Rest

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Bogwart: Cleanse toxin
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4008307
|>Barskin Regen Heal
>>Rest

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4008307

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Movement || Move [E]x2, [S]x1. Face [E].
> Action || Pick up the arrows @ [Self], [SE], [S], [W], and [NW]
> Action || Activate [Veil].
>>
>>4008307
|>Move S-2E
>Dash E-S-E
>Study Leafrunner Ant

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Leafrunner Ant (Creature)
• Pocket: Swamp Herb (Edible, Unknown Effect)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
File: Ruined Slumber 034.png (5.06 MB, 5000x3500)
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>>4008307
Slowly does the battle wage. Too much direct damage sustained to a location crushes it into the void. Recoveries are made and the party begins to stabilize itself against the tide of undead...

[Realm phase]
>>
I'm going to be taking a break for a little bit to organize projects for the remainder of the week. Act phase should be live in a few hours. From there we got slow rotations which I will aim to have processed by Midnight CST. Speed processing will resume on Friday or Saturday, announced on Thursday with the time.
>>
Note:
>[K3] is at 9/10 HP
>>
>>4008829
https://www.youtube.com/watch?v=OeDv-r-6KSQ
>>
File: Ruined Slumber 035.png (5.02 MB, 5000x3500)
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>>4008829
The grots start to call it in. Meanwhile in the bog the fight continues. A trade of corpses, while The Mire looks to be readying itself for something again.

[Action phase]
>Expect the turn to be processed by Noon CST.
[processing cutoff timer set: 12 hours (11 a.m. CST)]
https://youtu.be/y4t3cFeB8hY
>>
>>4009104

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [W]x1, [N]x2.
> Action || Dash [W]x3.
>>
>>4009104
>>Rip off twintails in frustration
YEEAAAARGH!
>-tap [Fleet] ESW
|>Move SWW

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• 2 Pockets 4x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
The Mire turns a mean eye westward. These docks are surely its destination!

>>4009104
>-Snowfall +AoE
>>Fireblast 4x4 at E SE
|>Move WW

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 1]
Equipment: Remorse Plate
• Hands: Norz Bow, Anima Gauntlet
• Belt: Hammer
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4009104
>Eat Leafrunner Ant Leaf (+2HP, Cleanse {Bleed})
|>Move 2S-E
>Study Swamp Herb

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Leafrunner Ant (Creature)
• Pocket: Swamp Herb (Edible, Unknown Effect)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4009104
>-Barskin Heal
>>Rest
(Is this full hp?)

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
I> Move N
>>Rest

[Canid Companion]
>- [Move] E
>- [Loot] Sword NW
>- [Overwatch] Attack N


[K1] Dog Bone lv1
[STR 8(+3)(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales

>Sack (Has 3 Slots)
• 2 Sickle

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4009104
>Use 3 Movement to stand up
>Nordbolt 5E
>Nordbolt 5E again

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
File: Ruined Slumber 036.png (5.05 MB, 5000x3500)
5.05 MB
5.05 MB PNG
>>4009104
The party cleric vents frustration and paces aimlessly while the remainder of the party continues to push back against the bog...

[Realm phase]
>>
File: Ruined Slumber 037.png (5.01 MB, 5000x3500)
5.01 MB
5.01 MB PNG
>>4009871
Once again does The Mire leap through the air, though this time with passenger in tow. The party's assessment of the landing designation is close, but perhaps there is something more to this monstrosity's machinations?

[Action phase]
>>
>>4010018
>-tap [Fleet] NNN
>Consume [Faerie Choir]
|>Move EEN
>[Mend] Heal [K2]

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• Pocket 4x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4010018
>Evoke ice from my weapon and use it to try and freeze the giant slime 2E
>Move 3W
>Dash 3N

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4010018

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Movement || Move [W]x2, [S]x1.
> Action || Drop all held arrows.
> Action || Evoke [Deprive] on the entity @ [SE]x3.
>>
>>4010018
>--Note: Healed 2 from eating the Leaf raw.
|>Hop 2E, Move 1E
>Melee Attack Bagman [E]
>Dash: Move 1W, Hop 2W
>-Face E

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4010018
>Place spear below me on back
|>Move 2W, N
>- Pilfer Plant NW
>Dash 3N

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
'Twould have been no difference to Tell, were the apple in the head.

>>4010018
|>Move N, Loot 3 arrows
>Shoot Blime in Mire
>Again

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 1]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
"I'm not a coward! Come at me!"
>[Block] S
>[Overwatch] Attack S

[Canid Companion]
>- [Move] E, N, N
>- [Loot] E
>- [Drop] Terra Clawn


[K1] Dog Bone lv1
[STR 8(+3)(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Terra Claw (oH STR1, pair: twinstrike)
• Sharp Scales

>Sack (Has 3 Slots)
• 2 Sickle

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4010018
|>Move 3N
>Dash 3N
>-Loot Sword NW
>Block North

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
File: Ruined Slumber 038.png (5 MB, 5000x3500)
5 MB
5 MB PNG
>>4010018
Regrouped and rearmed, the party takes to welcoming their opponent with heels planted and blades hungry to strike. Frost fills the air as arrows pierce the blightspawn in a show of wit and skill, both sharpened to a keen edge. Not too far away lies plunderers who seek to pull what value they can from this accursed realm.

[Realm phase]
>>
File: Ruined Slumber 039.png (4.98 MB, 5000x3500)
4.98 MB
4.98 MB PNG
>>4011304
Crashing down akin to the corruption of an old mountain top, The Mire makes impact, sending scaffolding, ice shards, and bog water flying! Wood planks land, scattered amid the party's feet. To the south, the Nightwatch slowly pushes further into the swamp, but for what purpose?

[Action phase]
>>
'Tis said: "Blimey."
'Tis also said: "Fire in the hole!"

>>4011393
|>Move 2E S
>-Snowfall +AoE
>>Fireblast 4x4 at 2S

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 1]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4011393

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Movement || Move [N]x1, [E]x2.
> Action || Dash [E]x3.
>>
>>4011393
>[Mend] Cleanse myself
>[Mend] Cleanse [K3]
>-tap [Barkskin] Regen
|>Move NW
|>Loot NW

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• Pocket 3x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4011393
Y'know, you've been addin these Dark Souls tracks for Mire, bit I think this kinda fits too
https://youtu.be/xdWpL-gCJJQ
>>
>>4011393
>>Rest (6 HP -> 9 HP)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/10]
Equipment: Bandit's Cover, Sack (+2 HP)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4011809
For the life of me I couldn't remember which game that song was from because I don't own the OST for pyre. Thank you for this blessing.
>>
>>4011393
|>Move 1N
>Cry Thunder [The Mire]
>Cry Thunder [The Mire]

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
>>
>>4011393
>Study the ice shard I have
>Evoke light from sunlight to buff K1 1SE 2E

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4012431
who's 2E?
>>
>>4012458
Coordinates look to be [K1] Dog Bone
>>
>>4012464
>>4012431
IM DUMB
thought they were listing several characters
>>
>[Attack] The Mire
>[Attack] The Mire
I> W, W

[Canid Companion]
>- [Sniff]
>- [Howl]
>- [Move] S, S


[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• 2 Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4011393
>Move 3N
>Dash 1N
>Attack The Mire with Flow Spear 2W

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Fleur de Punaise
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
File: Ruined Slumber 040.png (5.02 MB, 5000x3500)
5.02 MB
5.02 MB PNG
>>4011393
The party looks to end this blighted encounter with haste. A full-out offensive is taken! Was it enough to snuff out this monstrosity?

[Realm phase]
>>
File: Ruined Slumber 041.png (5.04 MB, 5000x3500)
5.04 MB
5.04 MB PNG
>>4013534
IT WAS NOT! The Mire retaliates with a violent flurry of pseudo-pods and rampant gluttony! As it fights back against the party the surrounding bog scorched by flames cracks apart to become fine grain sand. The new moon is one of a blazing gaze, and it spreads that which it suffers a proliferation of its kind upon the realm!

[Action phase]
As we get closer to turn 50 the party runs the risk of combat exhaustion. Wrap up your business so we can all enjoy a well earned rest.
>>
>>4013932

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Pick up Sickles @ [Self], [E], [SE]. [S], [SW].
> Action || Activate [Veil]
> Movement || Move [N]x3.
>>
>>4013932
>-tap [Fleet] SSS
|>Move EEE
>Consume [Faerie Choir]
>[Mend] Cleanse [S1]

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 10]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• Pocket 3x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 10×[Faerie Choir]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4013932
|>Move W-N-W
>Dash 2N-W
>Save Boltz: Position 1W of self.

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
Perchance to dream again.

>>4013932
>Dying at -2, bleed 1

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP -2-1]
Equipment: Remorse Plate
• Hands: Norz Bow
• Belt: Anima Gauntlet
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4014558
what are you talking about??? >>4010114
>>
>>4014558
where did that bleeding even come from??? you're at 3 hp!
>>
"PERISH, BEAST!"

I> S, E, E
>[Attack] The Mire
>[Attack] The Mire
>-[Barkskin] {Regen}

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• 2 Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
Fail I lucidity, or it me?

>>4013932
>>4014558 is a pack of lies!
|>Stand
>Dash 2W S
>Take all Arrows

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 3]
Equipment: Remorse Plate
• Hands: Norz Bow Anima Gauntlet
• Belt: Druid Maul
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4013932
>Hit [The Mire] with my Hammer
|>Move 3W
>Dash 3W
>-Barkskin myself

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in
>>
File: Ruined Slumber 042.png (5.04 MB, 5000x3500)
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>>4013932
Pulled from an unsightly demise, the party lays into the monstrosity once more. It still stands in spite of the clamoring adventurers...

[Realm phase]
>>
File: Ruined Slumber 043.png (5.07 MB, 5000x3500)
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>>4015890
The Mire continues its assault, having now invaded the forest's realm and is spreading its trail of blight towards the heart of the wilds. Now is not the time to gawk, as the party must defeat this abomination before it devours the wilds!

[Action phase]
There will be no speed processing this week.
>>
>[Attack] The Mire
>[Endure]
>-[Barkskin] {Regen}

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• 2 Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4016001
>-Pilfer Skull SE
>Meteor Impact: Move 2W, then Attack the Mire (NW)
|>Stand Up
>Melee Attack the Mire (NW)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 9/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4016001
>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
Sickle: (oH, 1 Atk) || When paired: inflict +1 Toxic || [Harvest]: ???
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil]
> Movement || Move [E]x1, [N]x1, [E]x1.
> Action || Dash [E]x1.
>>
>>4016001
|>>>Stand up
>-tap [Fleet] SSS
>[Mend] Cleanse [K1]
>[Mend] Heal [K1]


[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > Ally in sight gains Stacks of ARM @1/hit or 1/turn)
• Pocket 2x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 10×[Faerie Choir]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4016001
>Shoot Mire
>Again
|>Move 2W S

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 3]
Equipment: Remorse Plate
• Hands: Norz Bow Anima Gauntlet
• Belt: Druid Maul
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4016001
Scratch that >>4016983

|>>>Stand up
>-tap [Fleet] SSS
>[Barkskin] Give [K1] Armor
>[Mend] Heal [K2]

[C2] Salina lv1
[STR 1(+1)] [POW 2(+1)] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Pocket 2x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 10×[Faerie Choir]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4017394
my trip
>>
>>4016001
|> Stand
>-Pilfer Plant S
>Study Plant

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Fleur de Punaise
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4016001
>Evoke ice from my weapon to freeze the slime 1SE 1S 1E
>Evoke ice from my weapon and use it to attack the slime 1SE 1S 1E
>Move 3N

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
File: Ruined Slumber 044.png (5.05 MB, 5000x3500)
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>>4016001
The party lays into the beast once more, and the impacts seem to hit with greater efficiency this time around...

[Realm phase]
>>
File: Ruined Slumber 045.png (5.03 MB, 5000x3500)
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>>4019925
With such an onslaught, not even The Mire could recover! It disintegrates into naught but a nightmare post slumber, an element of the realm which no longer holds threat of harm to the party. Now the party can rest, recover, and either finish their task or call it a day.

[Action phase]
With the Boss defeated, players may choose to >Depart as an action. Departure can be slotted to any fully revealed realm tile, and players who depart act as voting for moving the party to that realm. Don't forget that you can still fill more of the bonus mission options for greater rewards during downtime!
>>
>>4020010
I>Move 1N, 2E
>Dash 1N, 1E
>Loot the spoils from [The Mire]
>-Barskin Heal?

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in gains Stacks of ARM @1/hit or 1/turn
>>
>>4020010
>-tap [Fleet] SSS
>[Mend] Cleanse [S1]
>[Mend] Cleanse [R2]
|>Move EEE
Now, how do we share the spoils?

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
• Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Pocket 2x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 10×[Faerie Choir]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
I> [Remove] Prone
>[Loot] The Mire
>[Study] The Mire remains

>-[Com1] N, N
>-[Loot] The Mire
>-[Drop] 2 Sickles.

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• 2 Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
Much still unclaimed in the bog. Seems business worth finishing.

>>4020010
|>Take boards and bush sapling
>Depart to 2SE of scaffolding
>-Tell poisoned dogs to get some rest
>Build campfire E

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 3]
Equipment: Remorse Plate
• Hands: Norz Bow Anima Gauntlet
• Belt: Druid Maul
• 2 Pockets
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
>>4020010
Fix notice: Departures can be slotted to any fully revealed realm EXIT tile.
>>
>>4020010

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
Sickle: (oH, 1 Atk) || When paired: inflict +1 Toxic || [Harvest]: ???
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil]
> Movement || Move [S]x1, [E]x2.
> Action || Dash [N]x2.
>>
Rolled 5, 3 = 8 (2d6)

>>4020010
|>Move 1E, Harvest Blightwood Sapling, Move 1E
>Dash 3E
>Fish SE

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Skull
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4020010
"Just one last bug to clean up."
|> Move 2N
>Attack Skeeter NE, N
>Depart to Nightwatch exit

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Fleur de Punaise, 1 Wood Plank
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
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>>4020010
Cleanup is under way, and the recovery comes along steadily. The first to depart takes to the Nightwatch invitation, and strides on towards the southern outpost.

[Realm phase]
>>
File: Ruined Slumber 047.png (5.02 MB, 5000x3500)
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>>4022082
A hound on its last legs asks for the salvation of their comrade who is fading quickly.

[Action phase]
>>
>>4022286
"Well I think we are done here! Good job Nightwatch. If you guys want to keep going have fun. Wait for me Marlowe."

>>Depart!
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm, Bogwart, Herb
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in gains Stacks of ARM @1/hit or 1/turn
>>
>>4022286
|>Move N 2W
>Let lizard back into its home
>Depart for Nightwatch territory
>>
>>4022286
>Move 3S
>Dash 3S
>Try to discern if there's a way to heal my blindness through magic.

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4022286
>[Mend] Cleanse the Nightwatch Gunner
>[Mend] Cleanse the Nightwatch Fighter
|>Loot plants E and NE
>-[Fleet] EES

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
•Hand: Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Hand 2×[Faerie Choir]
• Belt - none
• Pocket 10x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket - none
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4022286

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
Sickle: (oH, 1 Atk) || When paired: inflict +1 Toxic || [Harvest]: ???
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil]
> Movement || Move [E]x2.
>>
>-[Com1] E, E, E
>-[Dash] E, E, S
>-[Loot] Stinger Mimic

>Depart!


[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad
• Blime Core
• Twin Core

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4022286
"Almost done."
|>Move 3E
>Dash: E-S-E
>Melee Attack Bagman (SE)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Skull
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
File: Ruined Slumber 048.png (5.04 MB, 5000x3500)
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>>4022286
Grace visits upon those in need by a helping hand. Most of the party departs to the safety of their new affiliations while the rest persist within the realms in order to fulfill their tasks at hand...

[Realm phase]
>>
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>>4024661
A welcome rest before the inevitable departure of the Nightwatch. A dart from the darc, sinking venom into a wandering rogue...

[Action phase]
>>
>>4024712
>-[Fleet] EEE
|>Move NEE
>[Mend] Cleanse [R2]
>[Depart] South

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
•Hand: Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Hand 2×[Faerie Choir]
• Belt - none
• Pocket 10x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 3x[Plank]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4024712
|>Move E-2N
>Melee Attack Bagman (N, Under Scaffolding)
>Depart: Terra Realm, Nightwatch Exit

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 6/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Skull
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>Depart towards Nightwatch exit

[W3] Yarksha lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 4/6]
Equipment: Fledglings Robes
• Hand: Norz Bow (2H STR 2) Range 5
Skills:
• >[Nordbolt] Ranged Attack +(3x3) cross w/ {frost}
• >[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.
>>
>>4024712

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
Sickle: (oH, 1 Atk) || When paired: inflict +1 Toxic || [Harvest]: ???
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil]
> Movement || Move [E]x2.
>>
File: Ruined Slumber 050.png (5.02 MB, 5000x3500)
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>>4024712
Most of the party leaves for a welcome recluse, leaving one to be claimed by Curse while another chooses to push themselves further in order to seek... something in the swamp...

[Realm phase]
>>
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>>4026861
Exhaustion sets in as the setting of the Animoon takes place, soon to lead into Breathsday. The Nightwatch calls for a retreat to regroup and change out posts.

[Action phase]
>>
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>>4027044
While the party rests their weary legs and gets a chance to breathe while taking comfort within the outpost, the resident head of the Nightwatch branch writes up a document detailing the deeds of the party on top of their affiliation to the faction. One of the Canids also seems to have made a note of reservation for one helpful cleric to take up some well earned loot. A nurse carrying a crate of goods to offer her services also attends the party, offering both aid for immediate and future application.

Respond to this post to claim your share, which will be split depending on how many actually take their claim.
[Downtime!
>>
>>4027060
"Never been a fan of giving my signature, but I'll make an exception."
>Marlowe will sign the document, with a flourish.
>Requesting a more detailed description of the Fleur de Punaise.

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/8]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Fleur de Punaise, 1 Wood Plank
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>>4027060
"Hey, I helped out too!"
>Claim share, taking off the Sack if the [Obscurity] it provides would prevent this.
>Seek medical attention as soon as possible (Low HP, Blight).

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 4/10]
Equipment: Bandit's Cover, Sack (+2 HP, [Obscurity])
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike; >[Climbhazard], >[Meteor Impact])
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Belt: Skull
• Pocket: Swamp Herb (Edible: Heal 1, Material)
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
"It's always good to be payed well"
>Sign my name
>Examine Twin Core.

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad
• Blime Core
• Twin Core

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• Sharp Scales

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
Well done, all. Keep the head, keep the body.

>>4027060
>Sign
>Examine Wild Arrow's Fletch Grip

[K2] Hahp-Hahp lv1
[STR 2] [POW 0] [BLK 1]
[ARM 1] [VIS 2] [HP 3]
Equipment: Remorse Plate
• Hands: Norz Bow Anima Gauntlet
• Belt: Druid Maul 1H if 3 Str: +2/3 *1/1 <0/1 [Windup] Lv2 [Briar Slam]
• Pockets: 3 Blightwood planks, 2 arrows, 1 Wild arrow
Skills:
• [Endure] {cleanse} self
• [Snowfall] Tap for +1 ranged AoE, Range 2x2 attack
• [Fireblast] Double Act STR range 3x3 blast, {force} out
>>
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>>4027140
>study Fleur de Punaise
>>
>>4027060
Just a second, please.
>[Mend] Cleanse [W3]>>4025388
>[Mend] Cleanse [R2]>>4025151
Here
>Sign in barely recognizable cursive

[C2] Salina lv1
[STR 1(+1)] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment: Travelers Mantle
•Hand: Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Hand 2×[Faerie Choir]
• Belt - none
• Pocket 10x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 3x[Plank]
• Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4027044

>Stats
[W2] Illyrie lv1
[STR 0] [POW 3] [BLK 0]
[ARM 0] [VIS 3] [HP 6]
>Equipment
Fledglings Robes: (---)
Dagger: (0H, 1 Atk) || [Veil]: Gain {Stealth} until the end of next turn. Attacking or using a skill breaks {Stealth}.
Sickle: (oH, 1 Atk) || When paired: inflict +1 Toxic || [Harvest]: ???
>Skills
[Evoke] cast element in reach at target in sight. effects vary based on if target is a tile, character, or hostile creature.

> Action || Activate [Veil].
> Action || Depart.
>>
>>4027060
>Sign on paper with a bolt at the end for my claim

[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn
[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm, Bogwart, Herb
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in gains Stacks of ARM @1/hit or 1/turn
>>
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>>4027211
>>
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>>4027270
>>
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>>4027060
As most of the party takes turns caring for one another or placing down their signature, examining what loot they've acquired, and otherwise await further instruction the nearby canids take to shuffling through with the change of the guard. A pair of names are missing, but they can be attended to once they have arrived and made themselves of note...

"Well, as most of you have seen to signing your name to the claim," Ser Roland addresses the party "I can at least escort your lot down to our base of sorts, though temporary it may be."

[please hold...]
>>
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>>4028848
As the troupe crests over a hill leading deeper into the mountain range, they can make out a flag atop a lonely keep in the distance. Barks and howls ring out upon their approach as a distant conversation is held, and after following a path down from the isolated tower do they find a settlement carved out from the face of this hidden cliff before the ridge.

"Any cooks among you can find yourselves a free stove in the [Dog House] to use if you're staying the night, and if you want to scrap some materials our [Junkyard Dogs] can manage it easily for a small fee. They also do trade and a sort of currency exchange around here too. Next door is the [Workshop] of sorts, but our supplies have been run a bit thin in order to develop more effective weapons to use against the Darc. If you have any spare materials to do so, it would be appreciated if they were shared. Further down the ridge is the [Marketplace] where traveling vendors will set up shop under our protection. Aside from that we have the [Notice Board] near the [Signpost] on the way out of here, and whatever nomad chooses to drop in to make camp there as well."

[Downtime]
Visiting a [location] will be treated as an action (which includes any interactions at that particular card). Interactions and purchases made outside of the cards do not count toward the 2 action limit. Please do keep turn inputs organized and state specific intentions with non-standard actions.
>>
>>4029264
Ser Roland hands each person a purse of 78 coins, and makes mention that the two unaccounted for people will forfeit their share to be split among the active party members if they do not show themselves before the end of the day (next processing rotation). These persons can still sign and lay claim to their 78 coin purse by meeting him here: >>4028848
>>
>>4028848
>>4027060
>Claim share
>>
>>4029280
"Please sign here. Thank you and please don't cause any trouble for the pups." The dog knight hands off the 78 coins in a small bag before returning to the piling paperwork on his desk.
>>
>>4029264
What are the exact effects of the [Spell Eater], [Phase Shift], [Mute Cast], and [Cast Res] properties?
>>
>>4029359
"[Spell Eater] allows the [C]leric (who has previously prepared themselves) an attempt to consume a cast in sight much like one would block an attack. [Phase Shift] allows the [R]ogue to concentrate so hard they can move through hostile spaces and terrain without obstruction or impeded movement. [Mute Cast] allows the [W]izard to usher a hex of silence upon a creature in sight, and can be readied much like a counterspell. [Cast Res] is pretty simple, as the [K]night will have a passive resistance against all forms of spellcasting," recites the crow taking care of the shop, though it appears she has her beak in a large, heavy tome instead.
>>
>>4027211
>>4027140
>>4027438
Muchly laden, only not with time. I wish to donate planks to the Workshop, buy a collar at the Junkyard, and sleep at the Inn. If you are similarly pressed for time, perhaps one of you could consolidate your Junkyard business with me and my donation with you.

--

And, does anyone at all want my bow? I mean to salvage it, otherwise.
>>
>>4029264
>Purchase [Darcmaw Mantle] at C&C (12c)
>Visit the Dog House, eat [Herb Salad] and [Pomegranate], ready the room (13c)
|>Give Dog Bone a [Plank] >>4027211
|>"Hey, Boltz, I'll trade ya my [Struct Claw] for a [Bog Wart]. Deal?" >>4028077

[C2] Salina lv1
[STR 1] [POW 2] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 5(10)]
Equipment:
>78c
•Travelers Mantle
•Hand: Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Hand 2×[Faerie Choir]
• Belt - none
• Pocket 10x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 3x[Plank]
>Sack (Has 3 Slots)
• Humerus
• Fencer
• Struct Claw
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
Rolled 1 (1d6)

>>4029624
I'll throw in my plank too, if someone needs it.
>>4029264
>Spend 8 coins for 4 HP
>Examine Blightgrain
>Examine Bandits Cover
>Spend 10 coins at the Dog House for a [Hearty Breakfast] and Arm Wrestle

[R1] Marlowe lv1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 12/12(8)]
Equipment: Bandits Cover
• Hands: Flow Spear (1H STR 3; 2H 2 Reach)
• Back: Fleur de Punaise, 1 Wood Plank, Blightgrain
• Purse: 65 Coins
Skills:
• >-[Pilfer] steal an item from an adjacent tile
• [Kingfisher] >-Retain move control while {Airborne}, >Self {Airborne} until end of turn, melee attack landing spot.
• [Whirlpool] >Melee attack to all tiles in reach + {forced} pull. +{crush} if target is adjacent.
>>
>Junkyard Dog: Selvage Sharp Scales (1c)
Buy Salvaged Collar (17c)
Buy 1 Natural (4c)
Buy 2 Mineral (14c)
Craft Whip Axe

>The Dog House:
Listen
Eat Pomegramate (6c)

>- Give Salina a [Sack], [Blight Whip] and [Humerus]

[K1] Dog Bone lv1
[STR 5(+3)] [POW 0] [BLK 4(+3)]
[ARM 1] [VIS 2] [HP 10]
Equipment: Blessed Plate
• >Hand(s):
• Light Sword (1H STR 2 BLK 1; >[Beamslash] Melee attack that extends POW tiles)
• Wild Shield (1H STR 1 BLK 2; >-[Barkskin] {regen} 1 HP)
• >Belt
• Rubblin Toad
• Blime Core
• Twin Core

• >Skills:
• >[Endure] {cleanse} self
• >[Beamslash] Melee attack that extends POW tiles
• >-[Barkskin] {regen} 1 HP, >Ally in sight gains Stacks of ARM @1/hit or 1/turn

[Com1] Canid Companion lv1
[STR 2] [POW 1] [BLK 0]
[ARM 0] [VIS 3] [HP 8/8]
Equipment: Canid Collar [Tagless]
• Fleur de Punaise

>Sack (Has 3 Slots)
• Sharp Scales
• Mimic Stinger

>Sack (Has 3 Slots)
• Blight Whip (1H STR 1, 2 Reach)
• Humerus

Skills:
• >[Howl] (Loud! Reveals self. Draws Hate. Echoes {battlecry})
• >[Sniff] (Reveal and highlight {stealth} hostiles, harvest/fishing spots, or loot in VIS range)
>>
>>4029264
>>4029624
>>4030094
"I'll take those, but the Workshop's going to need more than just Wooden Planks."

>-Requip: Equip Sack to Back, placing the Skull inside.
>-Remedies & Therapy: Heal 6 [2->8] (-12 Coins), Purchase guts (-1 Coin)
>-Give Hahp-Hahp the Skull to sell, and accept the Planks from Hahp-Hahp and Marlowe.
>[TRAVEL]: Armory
>-Donate 4x Wooden Planks
>-Purchase and equip Nightwatch Cover (-25 Coins)
>[TRAVEL]: The Dog House
>-Cook: Swamp Herb + Guts
>-Sleep (-5 Coins)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8/8]
Equipment: Bandit's Cover, Nightwatch Cover (+1 STR|POW|VIS)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike)
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Back: Sack (3 Slot Inventory)
○ Swamp Herb (Edible: Heal 1, Material)
○ Guts (Catalyst)
○ 38 Coins
• Pocket: Perked Ear (Material)
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4029264
How many bites of a food can one take per Act?
>>
>>4029636
>>4029264

"Sure, Here you go Salina, I'll even throw in an [herb]."
|>Give Salina a Bogwart & an Herb from my inventory


[S#] Boltz lv1
[STR 1] [POW 1] [BLK 2]
[ARM 0] [VIS 4] [HP 8]
Equipment: Infantry Helm, [Fencer], [Struct Claw], 78€.
• Hand(s) Volt Hammer (2H STR 3 BLK 1; >[Cry Thunder] 2 Range Melee Attack +POW w/ {stun})
Skills:
• >[Spot] grants your sight to an adjacent character
• >-[Barkskin] {regen} 1 HP, >Ally in gains Stacks of ARM @1/hit or 1/turn
>>
>>4030094
Marlowe finds himself laying on the floor after his opponent sends him flying from the torque.
>>
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>>4030227
"I got a request to find something special down in the quarry, but that golem on the rampage has made it impossible for a civilian like myself to get into such a dangerous area, especially after the Nightwatch cut traffic to the area. Someone like yourself though, who the Nightwatch allows to come and go as they please would be able to get into the quarry just fine, perhaps even take on that golem with out issue I bet. I don't need you to clear out the threat though, I only need what the client wants: a bell. Has a crying eye on the side, and no ringer on the inside. Find that for me, and I'll pay you the finder's fee: 10%. HEY WAIT DON'T WALK AWAY I'll give you 25% of the cut and that's my final offer. I'm only asking for legwork after all. Deal?"
>A 50c reward? Deal!
>Too dangerous. No deal.
>>
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>>4029264
Ample trading takes place amid the party members...

[please hold]
>>
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>>4030890
>>4029264
Thus ends Breathsday, and begins Bright Night.

I plan on having the next map running on Monday or Tuesday, though players will want to determine which location they'll want to depart to first. In the event that the thread is archived before the next map starts, or for future updates, turn rotation announcements, and general discussion of the game follow the link here: https://discord.gg/Fj6MHb

[Downtime]
>>
>>4029264
>>4030907
>>4030890
>Sell the [Fencer] at the Junkyard & Buy the Thunderbus from Corvids & Curses with 17 additional bullets. (78-26=53 €)
>Gain Info on the posters (If I need to be more specific. The convicts, unless I can have info on each)
>>
>>4030907
On second thought: I'm going to be taking more than a weekend off in order to catch up on things on my end. Next thread will be started next week Saturday (25th).
>>
>>4030907
>Salvage Norz Bow, buy Salvaged Collar, -18g
>Exchange Skull for Baked Bone, Kibble 2 Go and Sleep

>>4030251
Would you like the Skull's 9g worth at the Junkyard, or a bag of Kibble?
>>
>>4030907
|>Buy 4 Catalysts from R&T and Study (4c)
>Go to the Junkyard:
-Exchange 2 Humeri for a Femur
-Salvage Travelers Mantle, Fencer and Blight Whip and inspect the results (3c)
-ask about the VR headset Welding Goggles - are they for sale and what do they do
>Sleep in the Dog House

[C2] Salina lv1
[STR 1] [POW 2(+2)] [BLK 0(+2)]
[ARM 0] [VIS 3] [HP 7(12)]
Equipment:
>53c
• Darcmaw Mantle (POW 2 HP 2; Spell Eater)
• Hand: Wild Shield (1H STR 1 BLK 2; [Barkskin] >-tap {regen} 1 HP, > ally in sight gains POW stacks of ARM @1/hit or 1/turn)
• Hand 2×[Faerie Choir]
• Belt - none
• Pocket 10x[Faerie Choir] eat for +3POW, -1 per turn or Cast
• Pocket 2lx[Plank]
>Sack (Has 3 Slots)
• Humerus
• Fencer
• Bogwart
>Sack
• Blight Whip
• Humerus
• Herb
Skills:
• >-[Fleet] (Dash)
• >[Mend] POW {heal} or {cleanse} target in sight.
>>
>>4030907
Could you explain the [stavecraft]?
>>
Rolled 6 + 3 (1d6 + 3)

>>4031068
"The Kibble please, thank you."
>-Accept Kibble 2 Go from Hahp-Hahp.
>-Giving away Herb Pot (Heals 3) for free to any interested member of the party.

>>4030907
>[TRAVEL]: Carver's Corner
>-Inquire about possibly changing the Struct Claw's element.
>[TRAVEL]: The Dog House
>-Armwrestle (-5 Coins)
>-Gather Info: Missing Scout Bugs
>-Depart Vote: Quarry
>-Sleep (-5 Coins)

[R2] Nerion LV1
[STR 2] [POW 2] [BLK 0]
[ARM 0] [VIS 4] [HP 8/8]
Equipment: Nightwatch Cover (+1 STR|POW|VIS)
• Hand: Struct Claw (oH STR 1; Pair: Twinstrike)
• Hand: Sickle (oH STR 1; Pair: Toxic; |>[Harvest])
• Back: Sack (3 Slot Inventory)
○ Herb Pot (Heals 3)
○ Kibble-2-Go (Heals 2, 10 Uses)
○ Perked Ear (Material)
• Pocket: 28 Coins
Skills:
• >-[Pilfer]: Steal an item from an adjacent tile.
• >[Climbhazard]: Melee Attack +(STR) {airborne} on target & self. Can also >-tap to gain {spiderclimb} for the turn.
• >[Meteor Impact]: +STR to |>, Melee Attack w/ {crush}, then {prone} self. Can >-tap if {airborne}.
>>
>>4030913
After the labor fee, the Fencer sells for 17 coin.
>>
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>>4031416
>>
>>4031420
"[Stavecraft] is something clerics may choose to acquire after they find a tutor to shape their experiences into results. You'll likely need to find someone who is willing to share their knowledge and tutelage in order for you to acquire it."
>>
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>>4032860
>>
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>>4030907
Looks like quite an over-burdened party as it stands. Perhaps some last minute crafting is in order?

[please hold]
>>
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>>4030907
>>4033230
With the thread hitting page 11 as this update comes in, I expect this to be the final opportunity for...

[Downtime]



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