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File: Ready for War.jpg (203 KB, 1024x640)
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+Intro+

In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Battle voxcaster frequency, all allies are welcome to join:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Agony of death lasts mere moments, compared to a lifetime of disgrace.+
>>
Last post from the last session:

Operation Stormchaser rolls so far [kudos to Luigi]: 19, 52, 97, 2, 96, and 3.

Do you travel to Mahara Sector?
If yes, please roll d100 for warp travel and d100 for what greets you there.

Rolls:
Warp travel - 39
Luck upon arrival - 85

+++

The Aether current are calm and the journey seems to be going smoothly. While Trianon has never before visited Mahara Sector, he is curious about it. Storm Dragons that accompany you mostly keep to themselves, but they are very polite and act towards the Ghosts with a respect reminiscent of a distant relative trying to reforge the family bonds. Captain Wragion seems to be a decorated hero, on the few occassions that Trianon managed to get him to talk, he mentioned some truly impressive feats of bravery. However at some point he referred to their homeworld, but when questioned in more detail only curtly explained that it was "lost" and that many brothers perished in the process.

When your vessel finally resurfaces in the reality, you are in the system marked on your maps as Saladris-85, a desolate system with only three planets, one of which is close enough to the massive red dwarf sun to support a weird jungle-like flora and fauna. Two decades ago passing Storm Dragons patrol encountered Dark Hunters here, they had an outpost there.

One of the human officers approaches Trianon:
>We are here milord. It seems that we managed to enter the system successfully, but there's an ongoing solar storm, so our ability to communicate and monitor is hindered. We could take it easy and hang on the edge of system until it passes or proceed, as waiting could take days to months until the solar storm passes. What shall be your orders?
>>
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>>4000643
Hi Skarg!

"We should hold position and see if the situation improves or deteriorates. Meanwhile we should transmit the following:

+Mending Broken Wing+

In chapter encryption."

Thoughts? Yes/No?
>>
New addition to the wiki:
https://chapterquest.fandom.com/wiki/Storm_Dragons
>>
>>4000648
sounds fine
>>4000658
reading
>>
>>4000661
issa me
Lyk
>>
>>4000648
Please roll d100 for Communications, target is 30 or below.

Suddenly, the bridge of your ship explodes into action:
>Milord! We have a signature, it seems there's a ship orbiting on the other side of the system... The readings, while garbled, seem to indicate that it is Interimus of the Gladius Squadron Beta! Shall we approach?
>>
Rolled 77 (1d100)

>>4000715
>d100
>>
>>4000715
>We should skirt around the edge of the system in a wide, safe trajectory. Keep shields up and keep up active scanning.

Y/N?
>>
>>4000721
They've been fine until now, should be fine not to rush immediately to them.
>>
>>4000731
>>4000721
>>4000718
Unfortunately the standard frequencies seem to be overwhelmed by the interference from the solar storm, so you are pretty sure that your communications won't reach the planet or the object that appears to be Interimus.

You start skirting around the edge of the system, approaching Interimus. By now it is pretty clear that the ship is drifting in free trajectory, closing towards the red dwarf in a decaying orbit, however the process seems to be slow, so there's no immediate danger to the ship.

As your ship is approaching, your servitors start chirping with ever more excitement, indicating that systems are under strain from solar radiation throughout the spectrum.

Locations within the system:
- Outer system (low penallties, current position)
- Central system, planetary orbits (medium penalties, location of the outpost jungle planet)
- Inner system around the sun (heavy penalties, location of Interimus)

Would you like to approach the jungle planet or Interimus?
>>
>>4000821
Keep approaching the Interimus but send out some scout craft from the launch bays to recon the area in search of any hidden ships, and to check out the interimus more closely before the strike cruiser gets in range.

Thoughts?
>>
>>4000821
planet,we should look at the abbandoned outpost. with care.

official reasoning to stormdragons.
its probably a fortified installation, so if there is something going on here, whoever wants to setup a base or simply seeking shelter would go there

inoofficial reason: find out stuff about the dark hunters
>>
>>4000832
scratch the scout craft in these conditions

>>4000843
Agree with this. But I think we should at least get a proper look at the Interimus to see any battle damage etc. first.
Also any sign whatsoever of Dutiful.
>>
>>4000821
can trianons psyker-fu try to either communicate with someone on the frigate or see inside/close to it?
or the navigator of the strikecruiser
>>
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>>4000832
>>4000843
>>4000845
>>4000859

Trianon decides to scan Interimus psychically and see if he can sense any life onboard. Please decide how much power dice you want to use.

Also, please roll d100 for entering Central System and then another d100(target above 70) for entering Inner System (target above 50).

If you want to launch boarding craft to Interimus, please roll another d100.
>>
Rolled 72 (1d100)

>>4000904
>Also, please roll d100 for entering Central System and then another d100(target above 70)
Rolling.

Hold off on inner system for now perhaps. Until we can do some scanning or trianon's telepathy comes back with some answers or the fucking storm settles.
>>
>>4000909
Sorry, made a mistake, it was supposed to be below. Please reroll.
>>
Rolled 31 (1d100)

>>4000913
Aye aye.
>>
Rolled 10, 3, 6, 5, 10, 9, 5 = 48 (7d10)

>>4000904
Rollan 7 dice for Trianon.
>>
>>4000904
Trianon is a powerful psyker, specialised in Telepathy and Telekinesis. He will attempt to scout telepathically for signs of life. His psychic rating is 7, meaning that he can use up to 7 dice (d10). However every 9 rolled calls up perils of the warp, so be careful.

Targets:
12 - (confirms if anyone is alive)
17 - (confirms rough numbers of living beings)
23 - (confirms the race of the beings)
28 - (confirms current mental status)
35 - (enters into telepathic communication with any willing/friendly psykers)
>>
>>4000930
Does a psychic hood offer any bonuses? In canon they allow a librarian to use their psyniscience skill to neutralise psychic phenomena.
>>
>>4000920
>>4000930
Trianon decides to push himself in order to achieve the best possible result, and he does. However, it takes a toll on him.

Perils of the warp (roll d100, once).

+++

Trianon scans Interimus is quite surprised to find it full of living beings. Upon closer inspection he soon confirms that all of the crew is human and in relatively good condition, no one seems to be crazed, corrupted or in extreme emotional states. Three of the souls seem to belong to Space Marines and Trianon easily recognises one of them as the fiery spirit of Chaplain Tempestos. However Damokleon does not seem to be onboard and the ship doesn't seem to have either a navigator or astropath with whom a contact could be made, unfortunately you are forced to assume the worst for them.

>>4000916
The ship enters Central System without any problems, however you notice that some of the screens are starting to malfunction, energy levels are not stable and the whole ship seems to be under strain. For the time being everything remains fine, however you are still too far from Interimus to make a boarding.

+++

Wragion approaches Trianon with a proposal:
>If you would need our help, our Thunderhawk and my two squads are at your disposal. We know the location of the Dark Hunters outpost on the Saladris Beta. We are now close enough for us to land onto the planet, if you would find this a wise approach.
>>
Rolled 72 (1d100)

>>4000948
>Perils of the warp (roll d100, once).
Rolling. Any bonus due to psychic hood / trianons willpower etc.?

>Trianon scans Interimus is quite surprised to find it full of living beings. Upon closer inspection he soon confirms that all of the crew is human and in relatively good condition, no one seems to be crazed, corrupted or in extreme emotional states. Three of the souls seem to belong to Space Marines and Trianon easily recognises one of them as the fiery spirit of Chaplain Tempestos. However Damokleon does not seem to be onboard and the ship doesn't seem to have either a navigator or astropath with whom a contact could be made, unfortunately you are forced to assume the worst for them.
So it looks like the psykers are gone. Taken hostage perhaps or killed by some psychic shock?

If we're able, communicate with the apothecary on board, as gently as we can. Tell them we're in the system and make some kind of signal if Damokleon and the others are on the planet. For a suggested signal perhaps jettison waste or something?

>If you would need our help, our Thunderhawk and my two squads are at your disposal. We know the location of the Dark Hunters outpost on the Saladris Beta. We are now close enough for us to land onto the planet, if you would find this a wise approach.
Wait for the reply from the apothecary - if any is forthcoming. Then:
"Thank you for the offer Captain. Please be sure to maintain constant radio contact with the strike cruiser."
Send Dragrock and a squad of Veterans with them.

Agreed yes/no?
>>
>>4000967
Psychic hood is a core part of the Librarian's defence against directed psychic attacks, that's why even daemons will face extremely harsh penalties trying to mind control, soulkill or otherwise psychically target a Librarian. Unfortunately hoods don't help as much against physical effects of warp attacks, unless they are direct (for example they would protect against telekinetic push, but wouldn't against falling stones that were loosened by same telekinetic push). Perils of the Warp are a completely different category of danger to the psyker and could be said to even more so emanate from within him or rather his connection/channeling of the warp. Even warded armour and such don't provide protection against phenomena, unless specifically geared towards that purpose.

https://wh40k.lexicanum.com/wiki/Psychic_Hood

+Perils of the Warp+
Roll: 72

Trianon feels that he did not use up all of the power he gathered for this task and needs to redirect it urgently. He can:
>Contain it within himself, letting it to burn out within him
>Release it outside

His high experience lets him predict that releasing it outside has a high chance of resulting in a electromagnetic storm, while containing it inside will damage his own mind or body.

>Communication with the Apothecary
Trianon correctly deduces that one of the other marines is an Apothecary and sends him a telepathic message (no need for separate roll). A few minutes later, Interimus releases one of the signal flares, normally used in emergency docking situations. It burns out in the darkness of space. They got your message.

If you approve landing of the Thunderhawk, please roll d100 (target 85) and another d100(target 10).
>>
Rolled 81 (1d100)

>>4000992
>His high experience lets him predict that releasing it outside has a high chance of resulting in a electromagnetic storm, while containing it inside will damage his own mind or body.
Can we roll trianon's psyniscience to banish the power?

Otherwise release it outside, away from the planet, and make sure shields are up.

We should await the results (in case storm) before launching THawk.

Y/N?
>>
>>4000992
release it. i assume precautions were taken, so he is somewhere where this causes as little harm as possible
>>
>>4000998
Sorry that roll wasn't for anything. Forgot to remove from options.
>>
>>4000998
Unfortunately Psyniscience is the knowledge and feeling of the warp, it doesn't directly help you annul the effects. High Psyniscience is the reason that you have even a choice where to release the energy, rather than just randomising it. Here is a reasonable description how this skill works:

https://extraheresy.fandom.com/wiki/Psyniscience

Trianon was casting the spell from the safety of his cell, where he made all of the preparations. He decides to discharge the overflowing energy into the outside, heating up the molecules and creating electromagnetic waves that turns into branching lightning... Roll d100 for severity
1-5 Energy fizzles out in pretty fireworks
6-20 Energy exits like a cannon ball, directed towards the core of the ship, penetrating walls, wrecking machinery and causing casualties
21- 45 Energy exits like a cannon ball, directed towards the outside of the ship, penetrating the hull
46 - 60 Energy exits primarily as a heatwave, melting everything inside the room and combusting all the flammable materials, including Trianon
61 - 85 Energy exits as numerous smaller electricity discharges that jump towards power outlets causing damage to the ships systems
86 - 97 Energy exits as an electromagnetic pulse that causes catastrophic damage to the ship
98+ Trianon fails to release the energy and his head explodes
>>
Rolled 40 (1d100)

>>4001019
>>
>>4001025
>
hello unknown person Y3aJMpze

please join this band in the chat, its much simpler to coordinate


and thanks for keepin Trianon alive.

https://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
>>
>>4001019
How much would it cost for Trianon to acquire the Mental Fortress trait?

At his power level he's almost guaranteed perils with every cast. And if a 72 on perils is causing this much devastation we really need to reel it in.
>>
>>4001033
no
>>
>>4001025
>>4001019
Energy exits like a cannon ball, directed towards the outside of the ship, penetrating the hull. Luckily, there was no one in the direct path of the energy surge, but explosion causes a lot of damage to non-essential parts of the ship along the way, also leaves a gaping barrel-sized hole straight into the vacuum of space.

Trianon, as a Telekinetic psyker, can decide to use his powers to contain the vacuum, but it will be taxing, requiring at least 20 power points. Also due to exhaustion from the recent Perils of the warp, both 8 and 9 numbers will cause further anomalies of the warp.

You need to make this decision before making any further rolls.

Due to solar storm, your ship's systems are malfunctioning. Please roll d100(target 60) for automatic lockdown systems to cut off the rooms exposed to vacuum.

If Trianon doesn't block the whole, roll 2d10 for the number of people who get caught up in the rooms near the whole. 9 means named or space marine characters.

If the system doesn't function, then roll 5d10.
>>
>>4001034
He would need to spend a few years developing it, ideally under a tutor. Yes, casting at full power will often have anomalous side effects. However most spells don't require that. For your purposes for this event you could have rolled 3-4 dice and most likely it would be enough for you to get information you need. Also casting when in ships or other confined spaces always makes it more dangerous.
>>
Rolled 93 (1d100)

>>4001043
auto-systems activate, pray to the omnissiah

Trianon should not attempt further powers, god damn it.
>>
Rolled 1, 5, 5, 8, 6 = 25 (5d10)

>>4001049
Rolling casualties for 5d10.
>>
>>4001048
>He would need to spend a few years developing it, ideally under a tutor. Yes, casting at full power will often have anomalous side effects. However most spells don't require that. For your purposes for this event you could have rolled 3-4 dice and most likely it would be enough for you to get information you need. Also casting when in ships or other confined spaces always makes it more dangerous.
Well then Trianon should start learning under Chapter Master as soon as possible.

I think even rolling 4 dice would still only average around 22, not enough for useful information. Regardless, we should never ever cast anything in a ship ever again. Would going into the navigator's spire have helped at all?
>>
>>4001055
>>4001049
Unfortunately the automatic lockdown systems fail to activate and a number of people are sucked through the hole into the cold darkness of space before Trianon with the help of a few brave volunteers manages to bring emergency patching foam to manually clog up the hole. Nonetheless, air is escaping the ship, which means that ideally you want to have this checked out at the closest port.

>>4001061
In this system, no. The effects of the electromagnetic storm were trippled due to the solar storm activity. You also generated much more energy than you needed [48-35=13 leftover power points; 13 x3 = 39 pps worth of casting, for reference this would be enough to cook a dreadnought with a direct hit if you were casting it yourself]. So it's not the system, but rather a number of circumstances that didn't play in your favour. If you would have chosen to contain the energy within, it would have most likely burned Trianon or would have dealt up to 39 insanity points worth of damage, so all in all, this worked out not too bad.

Please roll 2d100 for the landing party to Saladris Beta.
>>
Rolled 21, 72 = 93 (2d100)

>>4001073
>Please roll 2d100 for the landing party to Saladris Beta.
Rolling
>>
>>4001081
The thunderhawk enters pink atmosphere of Saladris Beta without too much issues. It is rough enough to withstand both the ravages of space and the electrified clouds of the atmosphere. Below, beautiful purple-green forests stretch for thousands of miles. However due to the electrified atmosphere video feed is becoming ever more unclear, static is seriously interfering. Soon, contact with the party is lost. This occasionally happens, but nonetheless, Trianon starts getting worried. Luckily, soon, message breaches the clouds.

Wragion writes:
>Ghosts of Retribution vessel Dutiful has been located. The vessel is down, crashed on the planet and appears to be under siege. We are approaching. Strike like the Storm! For the Emperor!

+Session over+

Next session most likely on Monday 6 Jan. Thanks for playing.
>>
>>4001107
Thanks Skargan!
Session archived: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ghosts%20of%20Retribution
>>
+++Resuming session+++

Trianon will not receive any messages from the surface for a while as communications are broken by the electromagnetically active atmosphere. Do you want to give him any orders, before we switch character to the taskforce underneath clouds?
>>
>>4006419
Trianon and the ship above should make sure to keep broadcasting a signal demanding the Dutiful be retreated from by 'unknown foes'. If they stop now we won't attack.

Otherwise I don't know what else we can do from orbit other than wait for the damn storm to subside?
>>
>>4006425
>>4006419
Also hihi suggests we fire a few bombardment cannon shells a good large safe distance away from the rough position of the Dutiful, to intimidate the enemy and let them know we're here and what we can do.
>>
I am still on my way home.
Don't embarrass the chapter.
>>
Damokleon was not pleased.

The siege has lasted for almost eight months now. They were lucky that Dutiful crashed mostly intact, meaning that a significant part of the crew and supplies have survived. When the natives attacked the wreckage trying to capture any survivors, it proved to be a critical factor in their survival. However even then, by the end of the sixth month, ammunition and medical supplies started to run low. Even with the rationing, the Ghosts and their crew started taking heavy casualties. The locals were weak and technologically underdeveloped, but nonetheless, their persistence and numbers made up for that. Even if their exploding-arrow armed crossbows don’t have the rate of fire of the lasguns or the killing power of bolters, given enough shots, they were good enough to kill you nonetheless.

Despite this, the weirdest thing about the siege from the locals since the ship fell, was the response, or rather the lack of it, from the Dark Hunters. When the sudden solar surge took out Interimus, it was decided to urgently seek help from their outpost, that’s why Dutiful approached the planet to send the landers. However it proved to be an almost fatal mistake – secondary power surge took out Dutiful as well and sent it tumbling down into the planet’s gravity well. Super-slow gravity fall took good two weeks before their ship actually entered the atmosphere, allowing them to send out last soulword broadcast before falling into the planet. Even with their main engines dead, they were able to use the time to adjust their fall in order to land in a rather gentle trajectory. Despite them broadcasting calls for help the whole time, there was no response from the Dark Hunters.
>>
At first, Damokleon thought that maybe the outpost was abandoned or they simply weren’t there, maybe dead or departed. But not a week into the beginning of their involuntary stay on Saladris Beta, they noticed a landspeeder in the distance. Damokleon tried to break through the siege with the help of the four scouts (the fifth scout, Raremus, died during the crash) who were on the Dutiful with him, hoping to reach the outpost. They managed to do it, but at a cost, Vageron was dead with a crossbow bolt through his eye. However after climbing the nearest mountain to orientate, they realized that the Dark Hunter outpost was nearly 300 km away through the jungle. Damokleon knew they could make it, but it also meant that most likely without Space Marine assistance the rest of the crew defending the ruined ship would die. So there they were, stuck between a hammer and a hard place and without a way out.

Then, four days ago, the final assault begun. Natives were fierce and they learned from their past mistakes, they brought along massive cast iron flamethrower machines. While power armour protected Astartes quite well, it was devastating on the mortal defenders. Damokleon and his scouts managed to destroy them, but the assault continued. Another scout, Lucius, was soon killed. They lost the outer perimeter, then the entrance gates, then the lower levels. Damokleon's liberally used psychic powers remained the main weapon on the side of the Dutiful's crew. At least twice Perils of the Warp almost killed him, but he somehow got through.

And then, a miracle.
>>
>>4006432
Roll d100 please.
>>
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Rolled 64 (1d100)

>>4006472
Make sure to fire PLENTY of safe distance from the hot zone. A hundred kilometres or so.
>>
>>4006474
You fired three shells a few kilometers apart, about a hundred clicks away from Dutiful. You are pretty sure that the people might have heard the impacts, but would not see the strikes, too far.

+++

Thunder rumbled in the distance.

Damokleon turned to listen, he was now fighting in a gallery that was ripped open during the crash.

Another roar far in the distance.

Two frenzied native warriors charged him with a crystal-bladed sword-like weapons, shouting some barbaric war cry at the top of their lungs. He set both of them aflame. Their crystaline blades exploded from heat, ending their misery sooner than it should have lasted.

Third rumble.

And then... The sweetest sound in the universe - engines of a descending Thunderhawk on a combat run.

Damokleon looked up into the reddish clouds, from where a dark shape appeared and rapidly approached, strafing the native horde with bolter and autocannon fire. There it was, in less than a minute Thunderhawk was among the enemies, unloading it's precious cargo of power armoured warriors into the midst of enemy rear, where they started their bloody work.

>Strike like the Storm! For the Emperor!

Their armour colours were not familiar, but their zeal was fraternal. And then, Dragrock jumped out behind their line, roaring like a gnar mother whose cubs were stolen. He charged forward with a heavy flamer clearing a path for him.

Soon, the siege of Dutiful's crash site was lifted and Captain Wragion of the Storm Dragon's shook Damokleon's charred armoured glove.

>I thought you looked like you needed help. We are here on behalf of the Storm Dragons. Let's get you sorted.

+++

Damokleon shares his tale and a shaky communication is established with Trianon up in the orbit.

>Trianon, damn good to see you here! What in the heavens took you so long? We can't linger here, the sun, it is super-active for some reason, the ship must not linger in the inner system, otherwise another surge might affect you like it did Interimus and Dutiful. What are the orders from Chapter Master?
>>
>>4006484
>What are the orders from Chapter Master?
"To find you brother! We got your message. I'm afraid it was quite the long trail you left, first to the Storm Dragons, then here. We're lucky we found you at all.

The Interimus is in the inner region. We need to restore power to it. I also did not detect any psykers. Navigator or Astropaths. What became of them?"

Sitrep on Dutiful's status? If necessary Ghosts's Lance should suspend salvage cables to bring the escort back into orbit.

Then to Captain Wraigon.
"Dragon Brother, are you able to contact the Dark Hunters here? It seems they were no quick to aid my brothers here."
>>
>>4006491
Wragion shakes his head:
>I wasn't here when we visited last time, but Kamino here, was. He is telling me, that last time the atmosphere was less intense, but nonetheless very unstable, traditional comms were a fools errand. We might sit here and try sending them messages, but it could take days with all of the interference, for them to go through, if ever. It would be faster to take our Thunderhawk and fly there...

Damokleon reports:
>Dutiful has suffered catastrophic damage and the hull broke into three parts upon impact. Engines are about 4km away at the end of this lovely burnt-out ditch the ship left when sliding through the jungle. The bridge might seem still connected to the core from the first glance, but it is an illusion, structural beams inside the chasis bent and broke from the stress. This saved our lives, as it took most of the shock in the process. Out of the crew of 24 869 as of last count, including servitors, we counted 11 216 survivors when we finally established some semblance of order a week after the crash. Since then, we lost about 6000 - 7000 crew members and effectively all of the servitors, however during the last assault we didn't keep count. I think we should still have at least around 4000 crewmen, maybe a tenth of them will be Chapter serf armsmen, they have shown what it means to fight for Mormark and Varda. Unfortunately even if you would have salvage cables, you would need at least a few ships to lift dutiful up into the orbit and then we would need a Mechanicus ship to put it together. It won't be an easy job, Dutiful did it's duty well, but at least for the time being, it will rest.
>>
>>4006513
To Wraigon:
"Understood brother. Are you confidant that if you travel there by thunderhawk they will not fire upon us?"

Otherwise we need to look towards restoring power to Interimus. Any explanation for why the psykers are gone/dead? And what will it take to get Interimus moving again? A jump start? A tow?

Any lull in the solar storm forthcoming?

We should try and interrogate some of the locals, and have a look at their crystal weapons. Ask them if these solar storms are common events and so forth.
>>
>>4006513
>>4006521
Additionally are there any small critical components of Dutiful we can salvage relatively easily that would reduce the expense of building another frigate? Bridge systems, plasma core, warp drive etc.?
>>
>>4006513
dont fly there
interrogate a captured local first why they attacked etc
also look closer at the crystal weapon
is the solar storm natural? warp-related? tech?
>>
>>4006521
Wragion turns to his Sergeant:
>Kamino, what do you think?
Old Stom Dragon with white eyebrows thinks for a moment and then replies:
>The last time we visited Dark Hunters, they were not too friendly, they said our coming was a bad omen. They have a small fortress hidden on the side of the mountain, reachable only by air, unless you fancy scaling a kilometer of sheer cliff. From what I recall, it had at least one or maybe two AA guns near the landing zone. I cannot assess their hostile intent, they are a loyalist Space Marine Chapter, however I am confused as to why they did not offer assistance to honoured Damokleon and his brothers. They would be surely aware of Dutiful's fall. Though I also recall, that they mentioned, that they don't have the best relations with the natives. They never specified it, but I think... I think they hunt them. For sport, or maybe as a ritual. Could be both. Would explain why the natives were so eager to take down honoured Damokleon and his retinue. But the decision is up to you, milords.

Damokleon shakes his head:
>I do not know why would the psykers be dead or missing. Maybe something to do with the storm? I am not sure.

Trianon thinks about the storm, unfortunately there are no qualified scientists or specialised solar readings equipment on board. He looks at the readings himself... [roll 2d100- Tech use and Navigation].

Roll d100 for local interrogation and choose method:
1. Bribery
2. Terror
3. Pain
4. Reasoning

>>4006529
Assign a character to oversee duties and roll d100 for Tech-use. Otherwise, you will get one of the Tech Adepts from Ghost's Lance to overview it, but their innate fear and worship of technology means that they will err on the side of not damaging the ship further, rolling effective Tech-Use [25].
>>
Rolled 87 (1d100)

>>4006543
>He looks at the readings himself... [roll 2d100- Tech use
>>
Rolled 81, 82 = 163 (2d100)

>>4006543
>roll 2d100- Tech use and Navigation

Consult with the Shipmaster and Navigator too.
>>
>>4006548
>>4006551
Predicting solar cycles for an untrained mind is a complicated affair. Trianon thinks that next lull will come either next Tuesday and last for 8 hours or in 122 years and last 18 minutes. Either or.
>>
File: Techpriests Connected.jpg (891 KB, 800x1440)
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Rolled 71 (1d100)

>>4006543
>Assign a character to oversee duties and roll d100 for Tech-use. Otherwise, you will get one of the Tech Adepts from Ghost's Lance to overview it, but their innate fear and worship of technology means that they will err on the side of not damaging the ship further, rolling effective Tech-Use [25].
There's a techmarine on Interimus. Will they be able to give Dutiful another look over if we can get them here?

Also make a note to get Seran to train our human techpriests more thoroughly. We should at least have a Magos-tier Chief Enginseer on each ship, especially capital ships.
>>
Rolled 39 (1d100)

>>4006543
>Roll d100 for local interrogation and choose method:
2. Terror
4. Reasoning

Both of these. The quicker they answer, the quicker we'll be gone.
Dragrock should probably do this. Since he's a big guy.

My rolling average this thread has been fucking 70.
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>>4006557
It seems that the ship's most valuable systems have been either fried during the power surge or damaged during the landing. Nothing of value can be salvaged. A Techmarine will be able to give it a second look, but most of the tech was already checked, so he will do so at half the skill.

>Magos-tier
That's a tall order. Normally this kind of training can be provided only in Forge worlds and Magii are greatly valued. Essentially your own Tech-adepts are well versed in running, maintaining and performing non-capital repairs to their own ships/technology, but they are more users than creators/fixers. Your techmarines are pretty good, but by default they specialise in combat vehicles. If you would like them to get a ship-repair profile, you would need to arrange this with training forge worlds, but it is doable and cheaper than hiring Magii for all the ships. Normally Magos would be a named character with his own stats, specialisation and interests.

>>4006564
Locals speak a garbled version of the Low Gothic. They claim that they attacked because the Prophet said so, Iron Warriors were coming for the Taking and this time, they were ready (he says while crying from terror, as it is quite clear that they weren't ready enough). Apparently Taking happens every few decades, when Iron Warriors come and purge the cities, enslave youths and take them away. That's why Saladrians ended up now building their cities primarily underground. Crystals grow in the caves, they can be charged up during the solar activity cycles, however they occasionally explode or suddenly depower. Powered up crystal weapon seems to work like a cheap version of a power weapon. He doesn't know about the storm, but these cycles come and go, seemingly naturally.

Do you release or kill the captives?
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>>4006543
Hell yeah we'll talk to the DH, let's scale some cliffs boys.
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>>4006574
>That's a tall order....
Understood.

>Do you release or kill the captives?
Just hold onto them for a bit.
Ask them how long these cycles last.

>>4006575
Could we at least fly close and request access by short range radio?
Let's see how long these cycles last first.

Also we should keep Ghosts's Lance in the shadow of the planet where she'll be shielded from solar bursts. The situation on Interimus is still largely unknown, are we able to send anything to them safely? An unmanned probe?
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>>4006580
>Could we at least fly close and request access by short range radio?
Well, sure. Let's just hope they don't get the wrong ideas.
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>>4006575
Please describe the action plan, who participates and make 2d100 rolls: scaling and contact with the Dark Hunters.

>>4006580
>>4006588
>Could we at least fly close and request access by short range radio?
Yes, roll d100.

>Ask them how long these cycles last.
It seems, roughly 2 years, though they have fluctuated in the past. One just started almost a year ago, must have been the one that caught Interimus and Dutiful, so it should be hitting peak soon and decreasing in intensity after that.

>we should keep Ghosts's Lance in the shadow of the planet
This should considerably help.

>The situation on Interimus is still largely unknown, are we able to send anything to them safely? An unmanned probe?
You could send a lander, but you would need to approach closer. Another option is a boarding torpedo, but it doesn't help much, as it doesn't have a way to get back. Unmanned probes are special tech that are not available on escorts, unless you would just program a lander to fly there (that is possible). Thunderhawk could also handle the flight, if you would bring it closer.

+Session over+
Gonna call it an early night.

Let's continue next Monday, if you'll post actions here, I will have something to start with, thanks.
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>>4006580
>>4006574
Oh and ask them what these 'iron warriors' look like. Colours etc.
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Rolled 22 (1d100)

>>4006593
>Could we at least fly close and request access by short range radio?
>Yes, roll d100.
Thanks Skaaaaaarg
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Rolled 44 (1d100)

>>4006593
>Please describe the action plan, who participates and make 2d100 rolls: scaling and contact with the Dark Hunters.
I wanted to fly close and then scale the cliffs the rest of the way, but Lu wanted to try hailing them first, so
>Yes, roll d100.
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>>4006594
Your captives have never seen one with their own eyes. Allegedly, dark armour, huge, like yours, or at least it seems so in the paintings. He refers to you as Iron Warriors.

>>4006595
>>4006596
Communications crackle and come to life.
>Greetings, brothers. This is Dark Hunter outpost Spike-8. Permission to land granted. May the bones roll for you well.
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>>4006593
>Unmanned probes are special tech that are not available on escorts
Ghost's Lance is a capital ship. So it might have such things.

Otherwise let's try something. Our ships should still have long-range telescopes and such so lets see if we can communicate to them with morse code using flares or warning lights. If I remember correctly Chapter Master has inspired a usage of morse code within the chapter..

Going back and forth in a thunderhawk for every communication is far too troublesome and slow. We need to know what interimus needs to get moving NOW.
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>>4006606
>Ghost's Lance
Indeed, got mixed up. Strike Cruiser would have unmanned probes to explore asteroids or planets where orbital scans are impossible for some reason. These are essentially scanner probes and they have a decent range, they can operate on their own for extended period of time. Would you like to send one to Interimus? Sending it from Central System to Inner System will require a successful roll below 93 on a d100. However please bear in mind that it will merely allow you to collect external close-up data on the ship.
>>
As Trianon steps off the Thunderhawk, two figures greet him on the blood red mountainside landing zone. Both are Astartes, covered armour bearing weird mix of purple, red, grey and pink. Their colour scheme is confusing and uneven, heraldry is hidden. Moments later Trianon realises what he's looking at - camouflage, adjusted to Saladris Beta's atmosphere and flora's colouration. He red that some Chapter opt for it, but so few, that he couldn't even name one. One the marines steps forward:
>Welcome, I am Irael of the Dark Hunters, Sergeant of my squad. I must note that we have not been notified about your arrival. I recognise that man behind you, he's from the Storm Dragons, but what Chapter do you belong to and what brings you to Saladris Beta?
>>
Rolled 61 (1d100)

>>4008029
>Would you like to send one to Interimus?
Yes.
>Sending it from Central System to Inner System will require a successful roll below 93 on a d100
>>
>>4008051
"Ave brothers. We are the Ghosts of Retribution. I am Chief Librarian Trianon. We have come in search of our origins. To learn of our brothers."

Basically the same questions Damokleon asked the Storm Dragons. We're learning about our own mysterious history and founding, we feel there's something unusual about it all. Fated Chapters and all that jazz.

Is Wraigon interested in the Fated Chapters thing now that we've told him?
>>
+Session resumed+
Comms are down. Report if anyone else is in the thread.
>>
>>4021944
You can use this link skarg
https://kiwiirc.com/nextclient/irc.rizon.net/#RisingSons
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>>4021944
This is me, I am Lyk.
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>>4008061
The probe successfully travels to Interimus and goes around it a few times. The ship seems to be intact, however powered down. Energy readings are minimal, it seems something must have happened to the engines, no power is being generated.

>>4008075
Wragion is listening intently. It doesn't take a genius to realise, that while their help is coming from a good place, he will report everything he learns to his Chapter as well.

Irael nods and answers:
>Yes, I am aware, that we share a common Founding. However I am not an archivist or a librarian, bones forbid, I revere my Chapter, but the tales I know are forbidden to outsiders. I don't know what I could tell you. Is there anything else what you require?

You notice, that you are still talking on the landing zone, you are not being invited inside the outpost. A cold shoulder, coming from fellow Astartes.
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>>4022080
It's clear that the Dark Hunters don't want to share. I'm hesitant to push it.

"Understood Sergeant. I would mention that our initial expedition here suffered a terrible misfortune from the solar storm. One frigate crashed on the surface while the other is stuck in the inner system and is without power. Is there any assistance or advice you can offer to help us from our predicament?"

Yes/No?
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>>4022090
Sounds fine.
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>>4022104
>>4022090
Irael considers it:
>We know of this. The bones prophesised bad luck to whoever will approach the downed ship. I hope you didn't do it. Unfortunately we cannot do anything about the other ship either. However we will have our Chapter ships visiting once the current solar cycle is over, so they might be able to help then. I could do you a favour though and throw bones for you. However this will require a sacrifice from you, to work, the more physical and the greater, the better.
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>>4022122
>We are not familiar with your ways, what kind of sacrifice is usually brought before the bones in a situation like this?
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>>4022122
"Thank you, do you know when the solar cycle will end?"

We should have the drone carry over a message telling the crew of the Interimus to hunker down within the spine of the ship - the safest and sturdiest part - and wait out the storm. Meanwhile us in Ghosts' Lance will remain in the shadow of the planet.

Afterwards we can recover Interimus and hopefully it won't have taken too much damage.

Thoughts?
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>>4022128
>Depends on the answer you seek. I personally find that digits make for accurate predictions.
He lifts to show you his left hand, you notice that all the fingers apart from thumb are bionic.

>>4022133
>Hard to say, but current one, most likely within 36 to 48 Terran moon cycles.
>>
>>4022138
>Hard to say, but current one, most likely within 36 to 48 Terran moon cycles.
I therefore think we should wait out the worst of the storm until it starts to recede then go help Interimus. The storm is due to pass its apex soon. But we should still ask:
"When the storm reaches its apex is it guaranteed to destroy anything in the inner system?"

>He lifts to show you his left hand, you notice that all the fingers apart from thumb are bionic.
I don't think we should get into a habit of ritualistic self mutilation personally. The prediction probably won't be accurate anyway, or too cryptic to be of real help. And let's be honest what real help can it actually provide?
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>>4022149
>The prediction probably won't be accurate anyway, or too cryptic to be of real help. And let's be honest what real help can it actually provide?
I disagree.
But yes, we shouldn't cut our fingers off.
We could try a cut in the palm though.
>>
>>4022138
are these cycles natural occurences?
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>>4022122
how save is it to send a simple 1 sentence mnessage describing the storm development to interimus via psyker? way easier than last time? we dont need more holes in our cruiser
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>>4022149
You remember, that your servitors have informed you that Interimus is in a decaying orbit, it is estimated that it will reach the outer layers of the sun in 8 months.
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As for our final business on Saladris itself, last order of business is to ask the Dark Hunters if they know anything about the Knights of Adamant and where we might be able to find them.

I think that's about all things wrapped up? Any suggestions?

>>4022280
So since this storm is due to last 3-4 more years, and according to the native earlier it started 1 year ago, that means it's still going to be around 2 years until it hits the apex?
So we've got 2 years of the storm getting even worse??

Shall we just go for it then with Ghost's Lance? We had a 50% chance of getting to the inner system and a 70% chance of making it to the middle system without incident when we were in the outer reaches. Since we made it to the middle system, logically that means its about another 70% chance of getting to the inner system without incident again? I don't know.

Thoughts? Shall we go and recover them now? Anyone want to roll the d100?
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>>4022294
>Thoughts? Shall we go and recover them now?
Yes, time to man up.
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Rolled 53 (1d100)

>>4022294
>Anyone want to roll the d100?
>>
>>4022317
>>4022294
And send probes ahead of us as we head to the inner system. If they fizzle/buzz/explode then we know what areas of storm to avoid....
>>
>>4022294
We should also make sure to ask for a soulword or other contact method. Preferably to someone in the Dark Hunters that COULD answer our questions. And also so we can contact them if any critical information about our founding is discovered that they should know about.



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