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File: King of the Wastes.jpg (204 KB, 640x960)
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During Christmas and new years I was spending my time with my family, so I had no time to continue this quest, but I'm back now.

You currently have 3000 dollars (2000 from the goods sold, and 1000 from the bounty job [another 50 or 100 for Lider])

You and Fletcher decided to head to the markets for better equipment. It was noon, so the place was bustling, with barters being heard left and right. You found a sizeable gun and ammo store, which was dealing the sort of guns you were interested in.
The man behind the counter was cleaning the barrel of a disassembled rifle when you walked in, and only looked up when you were right in front of him. "What do you want, waster?" The man looked down the rifle barrel, and after deciding that it was clean, put it to the side of the counter, to give you his full attention. You looked at the various guns and long-range weapons behind him, all hung up like smoked meats. Some were small, and some only had the firepower to kill a rabbit, and then there were the ones that had hefty price tags on them, that you knew packed enough power to go through even the most armored opponent.

The dealer noticed you were eyeing the expensive goods, and stood to the side of them, saying "these guns were imported from Kurrlon, straight from the old capitals rich upper markets. Not many people are willing to buy 'em, but the ones who do mean business, and that's exactly what these guns are made for. Here we've got a bolt-action sniper rifle with a maintained glass scope (6000 dollars [the only sniper rifle for many miles]), a long-barreled silver magnum (3000 dollars), and a sawn-off shotgun (2500 dollars)."
You saw a fine-looking ammo belt perfect for your rifle. There was a waist one and a chest one, only for 600 dollars each, though they didn't come with their own cartridges. They fit 25 bullets each. You currently have six bullets left (each bullet costs fifty dollars, but you can currently only fit twelve on your person).
You looked at the melee weapons selection, and saw sabers and swords, axes and spears. One particular two-handed saber caught your attention, and you saw that it was only three hundred dollars, though its craftsmanship was far superior to your current sword.
>Buy a gun (say which one)
>Refill your ammo
>Sell some equipment
>Buy an ammo belt (say whether you want ammo bought for it)
>Buy the sword
>Leave, buying nothing

Roll 1d100 for bartering effectiveness

For reference:
Sniper rifle: 6000
Revolver: 3000
Shotgun: 2500
Ammo belt: 600 each
Buy ammo: 300 for six to refill, 1250 for each ammo belt though (50 dollars per bullet)
Two-handed Sword: 300

After this, you'll be hunting down Lider
Check out the archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Apocalypse+Raider+Quest

https://yuki.la/qst/3960194 (forgot to archive the previous thread, but found a different site with it archived)
>>
>>4028297
>Buy an ammo belt (say whether you want ammo bought for it)
Yes to the ammo.
>Buy the sword
>>
>>4028310
You didn't roll, so I'll assume Longshot didn't barter.

You gave the shopkeep two thousand four hundred and fifty hard-earned cash for a gun belt that you slung over your shoulder, a full refill in ammo (you now had 37 bullets), and a shiny steel longsword that you attached to your belt. You sold your saber for a fifty dollar discount on the sword and counted your remaining money: finding only six hundred dollars left.

You met up with Fletcher, and saddled up with him, departing Black-Hands-Deal within the afternoon. You headed northwest until you saw a large boulder next to an old dead tree. this was close to Lider's hiding spot, so you and Fletcher dismounted and drew your guns. You snuck up to the boulder and slowly looked around it, seeing a small tent set up within a rocky outcropping. Fletcher gave a signal, which made you take a large circle around the enemy's position, while he did the same on the opposite side.

Eventually, you made it to the rocks, and saw a sleeping man hugging an empty bottle of alcohol. You closed into his position with Fletcher, until you were practically on top of him. "Good afternoon, Lider," you said, making him open his heavy eyelids. He quickly sat up when he realized a gun was pointing directly at his face, and almost instinctively reached for his crossbow, which Fletcher kicked away. Lider looked at the man behind him and said "Fletcher!" Lider jumped up and away from the white hawk, and held his hands up. "It's over Lider, your gang is non-existent, and we've put your

You soon tied his hands up, and took him back to the town, where he was taken to the cells, with an execution soon awaiting him. You were given one hundred dollars as promised, which Fletcher refused to split, saying that this first bounty was all yours. You went with him to the inn, and you drank through a bottle of tequila together, waking up in one of the rooms upstairs with a splitting headache of course.

After Fletcher paid for the stay at the inn (he insisted of course), you both went to the place where the bounties were being displayed, and you chose:
>The Boarfelchers: A newly migrated clan of canyon wasters, currently wanted for murder, raiding, loitering, and rape of course. Each one's head is worth 50 dollars, and the clan is estimated to be around thirty strong
>Gassar Thornfoot: Outlaw wanted for murder, rape, and child abduction. Worth 100 dollars dead, 500 alive
>The twelve angry men: A gang wanted for destroying a village, and killing all the residents within it. Worth 50 dollars each dead, and 100 each alive. If all twelve are captured/killed, an extra 300 will be added
>Vorvin Qan: Outlaw wanted for murder, raids, and the robbing of a caravan line. Worth 1000 dead, 3000 alive (You'll have to retrieve his head from the waster raiders from before)
>Leave to another city (Trident's Rest, The Flats, Kurrlon, or Saltmarch [recently made the capital of Urizen's kingdom, and renamed to Urzenthus])
>>
>>4028575
>>Vorvin Qan: Outlaw wanted for murder, raids, and the robbing of a caravan line. Worth 1000 dead, 3000 alive (You'll have to retrieve his head from the waster raiders from before)
>>
>>4028575
>Gassar Thornfoot: Outlaw wanted for murder, rape, and child abduction. Worth 100 dollars dead, 500 alive
Easy does it, we aren't gigachad dishing out a dozen instakills a day this time around
>>
>>4028575
>Gassar Thornfoot: Outlaw wanted for murder, rape, and child abduction. Worth 100 dollars dead, 500 alive
>>
>>4028575
>>Gassar Thornfoot: Outlaw wanted for murder, rape, and child abduction. Worth 100 dollars dead, 500 alive
>>
File: Golden Eagle.jpg (255 KB, 1200x1800)
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>>4028747
>>4028760
>>4028951
>>4029023
You looked at Gassar, who was reported to be hiding out in an abandoned house one or two days south, and decided that this small fry would be the best option for now. You and Fletcher saddled up and departed from Black-Hands-Deal. After a full day of riding, you rested in camp once the sunset. You awoke to Fletcher missing, along with his horse and equipment. You quickly picked up your gun, sword and ammo, and began searching the nearby desert. Due to this part of the desert being flat ground and small rocks, it didn't take you long to find Fletcher prone on the ground, looking at something you haven't yet seen. You quietly moved beside him, and once he saw you at the corner of his eye, he gestured his head as if to ask you to lie prone next to him. Once you did this, he whispered: "twelve o'clock, do you see that raised bit of earth, just five hundred paces ahead?"

You looked for what Fletcher was talking about, until you saw the very slight bump in the flat lands around you. Once you told Fletcher you saw it, he said "good, now just behind that I saw a large golden eagle land. Now I'm sure you know that these animals are incredibly rare, and are believed to be strong in magic. If we shot the thing, we would get more money from selling it than we got from Lider. But I'm worried that if we fire at it, Gassar — who's only a few miles away — might hear. I'll leave the choice and shot to you."
>Take the shot. The money is worth it (roll 1d100 [the roll will indicate whether you succeeded in hitting the eagle, and judging by how good or bad you rolled, whether Gassar heard you])
>Don't take the shot
>>
Rolled 5 (1d100)

>>4030099
>Take the shot. The money is worth it (roll 1d100 [the roll will indicate whether you succeeded in hitting the eagle, and judging by how good or bad you rolled, whether Gassar heard you])
>>
Rolled 73 (1d100)

>>4030099
>Take the shot. The money is worth it (roll 1d100 [the roll will indicate whether you succeeded in hitting the eagle, and judging by how good or bad you rolled, whether Gassar heard you])
Gibsmoney
>>
Rolled 55 (1d100)

>>4030147
>>4030157
Rolling (no modifiers for this one)
>>
>>4030356
5 - 55 = Absolute success

You slowly loaded your bolt action, and positioned it in front of you, and aimed. All you could see from this distance was the slight outline of the eagle, definitely not enough to hit it. Soon the eagle stuck its head up, and immediately saw you looking right at it. You aimed right at its small head and, before it could even flap its wings, you shot your bullet through one of its eyes, and out the other. The guns shot was loud, but from your guess, not loud enough to travel more than two miles. Fletcher looked at you with a mouth agape, stating "that was one of the best shots I've seen in my life. Either you've got the luck and blessing of Mashuk, or you're a quick learner." You surprised yourself with your accuracy as well, maybe that dream of Mashuk was true, and you're truly blessed by him.

When you reached the eagle, you saw that the bullet had passed straight through the head, not even touching the bird's skull. Fletcher quickly gutted the bird and tied it to his horse. After packing up the camp, you saddled up and joined your companion for the last few miles to the bounty. Once you reached the abandoned house, you saw that it was resting atop a slight incline in the desert plains, and that there was no visible cover apart from a pile of wood and rubble that was piled up a few paces from the house. The roof and walls of the place were covered in sizeable holes, and breaking in would be no problem. You could:
>Wait for Gassar to be visible behind the rubble, waiting days possibly. Then take him out from the safety of the cover
>Break in through two sides of the house through the holes or open doors
>Knock on the front door, and have Fletcher sneak up from the back of the house when Gassar takes the bait
>Write in

Roll 1d100
>>
Rolled 82 (1d100)

>>4030377
>Wait for Gassar to be visible behind the rubble, waiting days possibly. Then take him out from the safety of the cover
Gassar probably has a lot of traps in his house, and he won't be expecting someone to knock. That means waiting him out is the best choice.
>>
Rolled 18 (1d100)

>>4030377

>Write in

Go back and buy a bottle of alcohol then put it infront of Gessars house and knock on his door then hide.

Wait 4 hours then go in and tie his hands while his passed out and give him in as a live bounty
>>
Rolled 29 (1d100)

>>4030414
This plan is worth a shot. He's five times more valuable alive than dead.
>>
>>4030414
Will he really fall for something so obvious?
>>
Rolled 65 (1d100)

>>4030377
>>4030414
>>4030471
Support
>>
>>4030483
No but it doesn't cost us anything but some whiskey to try and I doubt he has the restraint to not knock himself unconscuous
>>
>>4030414
ehh Support
>>
Rolled 73 - 20 (1d100 - 20)

>>4030379
>>4030414
>>4030471
>>4030483
>>4030798
>>4030802
>>4030986
18 -30 (Gassar is an alcoholic, behind cover, iron armor, superior weapons, superior numbers, and inhuman accuracy) = -12

Enemy gets -20 (Incredibly obvious bait, Gassar knows his hideout has been found out, a likely chance he'll be behind cover/not visible from the rubble even when unconscious, and fortified position)
>>
>>4032304
>Incredibly obvious bait
who woulda thunkit
...I say that, but it worked somehow.
>>
>>4032304
-12 vs 53 = complete success

You grab a small bottle of whiskey from a sidebar on one of the horses and place it in front of the door. You knocked in a way that could be construed as just the door creaking, and ran for cover next to Fletcher. You heard a slight sound from the house, then you heard the footsteps of Gassar, slowly walking to the door. You saw the door slightly open, then for a few minutes there was no reaction from Gassar. You saw his hand quickly dart out and grab the bottle, then the door closing as he presumably ran to a safe position in the house. Now you waited, for two days with Fletcher, both of you switching shift when the other needed sleep.

You woke up Fletcher when you heard some grumbling from the house, then soon after you heard the unmistakable sound of an empty bottle hitting the floor. Unfortunately, there was no part of Gassar visible from where you were, but you were sure he was unconscious. You slowly crawled to the side of the house, and peeked through one of its many holes. You saw an old skeleton of a couch in the living room of the building, and lying on it was the limp body of 'Thornfoot.' Next to the criminal was both the empty bottle of whiskey, and a large two-handed axe.
"Slowly stand up Gassar, and don't even try to reach for your weapon, or I'll be forced to shoot you." The remarkably slow and calm reaction from Gassar indicated that he was incredibly drunk. While Gassar wobbled to his feet, Fletcher read out his crimes: "Gassar Thornfoot, you are found guilty of murder, rape, and child abduction. In exchange for your bounty, we shall escort you to the nearest city or town, and if you try to resist, it is within our legal rights as bounty hunters for the law to harm or kill you to stop you from escaping."
>>
>>4032362
Gassar put his hands up, and waited for you to come in there and escort him to your horse (he couldn't walk properly). As you stepped into the house, Fletcher grabbed your arm, and pointed to where you were about to step, saying "they don't call him Thornfoot for nothing, waster." You looked down, and saw that the dirt below your foot was slightly displaced compared to the ground around it. Fletcher poked the spot with a long piece of wood, which activated a hidden bear trap, snapping said piece of wood in half. Once you had carefully extracted the drunken criminal from the premises, you hogtied, and placed him on the back of the horse.

The trip back to town was quick, considering Gassar slept through it, and once you had exchanged the bounty for money (Fletcher took only a hundred dollar cut), you decided to:
>Go to the bounties (choose from Boarfelchers, Twelve angry men, or Vorvin Qan [look to one of the earlier posts for details])
>Visit the tavern for celebrations
>Visit the markets (write what you specifically want to buy)
>Leave town to Trident's Rest, Saltmarch (the capital), Kurrlon, or The Flats
>Go to the shooting grounds to get some money from your skill (roll 1d100)

You can choose as many as three of these things, any more and Fletcher will just go bounty hunting on his own
>>
>>4032364
>>Go to the bounties (choose from Boarfelchers, Twelve angry men, or Vorvin Qan [look to one of the earlier posts for details])

Vorvin Qan. Easy money for someone's who already dead, and we need to finish our revenge.
>>
>>4032364
>Go to the bounties (choose from Boarfelchers, Twelve angry men, or Vorvin Qan [look to one of the earlier posts for details])
Vorvin Qan. And his whole gang too if we can do it, a handful of men at a time.
>>
>>4032364
>Go to the bounties (choose from Boarfelchers, Twelve angry men, or Vorvin Qan [look to one of the earlier posts for details])
Vorvin Quan, we've dilly-dallied long enough
>>
>>4032556
>>4032577
>>4032909
You soon departed from the town, taking the bounty of Vorvin with you. This ride was going to belong, so you and Fletcher stocked up on food and drink. The first day was quick and uneventful, and the night was just as calm. Once you reached further than the patrols and protection of Black-Hands-Deal on the second day though, the tracks and old camps of wasters and bandits started to become more and more visible. On the second night, you spotted a red waste raider in the distance on horseback, which you guessed was a scout. During the third day, a constant line of riders was visible on the dunes to the right and left of you, though they dared not come closer. The third night was long, and the riders were on every dune in all directions. You knew the clans of this place, and that they liked to extort a toll from travelers, though their word was not always held.

During the fourth day, a single messenger from their warband came forwards, but did not say anything, simply giving the gesture for money:
>Pay the toll (200 dollars)
>Try to get the warband to aid you against the other clan that holds Vorvin Qan's body (roll 1d100)
>Shoot him in the head, and try to take down or scare away the others (roll 1d100)
>Write in
>>
Rolled 60 (1d100)

>>4034476
>Shoot him in the head, and try to take down or scare away the others (roll 1d100)
>>
>>4034476
>>Shoot him in the head, and try to take down or scare away the others (roll 1d100)

He'd probably ask for a cut of the bounty if we asked for help.
>>
Rolled 32 (1d100)

>>4034476
Forgot to roll.
>>
Rolled 41 (1d100)

>>4034476
>Shoot him in the head, and try to take down or scare away the others (roll 1d100)
No mercy, no remorse
>>
Rolled 48 - 25 (1d100 - 25)

>>4034488
>>4035142
>>4035149
>>4035375
32 -30 (Iron armor, they weren't expecting it/element of surprise, superior long range weapons [worth -10 not -5 because guns are way better than bows and javelins], superior short range weapons, and inhuman accuracy) = 2

Enemy gets -25 (Vastly outnumber you [worth -10 not -5], this is their land and they know all the ways in which you would try to escape, they wish to die in battle above all else, and intimidation factor)
>>
>>4036151
2 vs 23 = victory

As the man raised and gave the signal for money, you looked and gave Fletcher the signal for duck and cover, which he was not too pleased with. You looked back at the messenger on his horse, and you slowly raised your rifle which was holstered on the side of your horse at him, holding it couched on your waist. Before the rider could react, you shot right through his head, exploding it into gore and shattered bone. Though he was most definitely dead, his horse slowly strut while he was sitting upright with a split head, until he fell off at the feet of one of his comrades, who looked just as surprised as he was angry. All the wasters surrounding you began giving their warcry's, and when their supposed leader aimed his weapon at you, they all started riding with their weapons raised.

Fletcher quickly dismounted and had his horse lay down, crouching behind it for cover. You followed suit, and quickly reloaded your rifle as your horse laid down next to his. When you looked up to aim, they had already closed a reasonable distance, but you guessed that at least ten or twenty would lie dead before they got to you. You hardly tried to aim as you shot one between the eyes, then another, then another, and another, until they started to realize that you were shooting every single one of them with pinpoint accuracy. Fletcher had pulled out his second revolver, shooting two at a time, some of his shots purposefully hitting their horses instead, leading to them being catapulted into the hard ground.
Only ten or twelve got close enough to engage in melee, which made you draw your two-handed sword, though Fletcher still used his guns. You dodged and weaved between the horsemen, close-lining the ones that got too close, and chasing down the dismounted ones.

The same raider who had ordered them to attack, ordered them to retreat, leading you to get back on your horse to chase them down. Fletcher stopped you, and said "they are a waste of ammo at this point, and you wouldn't get close enough to cut them down before they shot you with their bows. They won't be bothering travelers anymore."
>>
>>4036216
You and Fletcher cut off the heads of the men you had killed, knowing that each waster raider's head is worth five dollars. You counted roughly twenty raiders were killed, and more were wounded, but that amount of heads was heavy, so you resolved to simply scalping them instead, hanging the bounties on the sides of your horses, while the dead bodies were pilled up and burnt.

This fight was costly, and you found that you had used the remaining eleven bullets from your person, leaving the twenty-five on the belt for the upcoming battle. You had gone enough days into the red waste that it was more costly to go back now than to just keep going forward, so after a short rest, you and Fletcher continued on your way, not being bothered by raiders for the rest of the trip.

You found the enemy camp where it was last time, but it seemed as if it had expanded, and the patrols you saw were larger and more heavily armed, with some even wielding rifles (stolen from your people no doubt). You needed an attack plan if you were to get to their leader's tent, which had Vorvin's head as a trophy inside:
>Write in what your plan of attack is
>>
>>4036219
Oh yeah, and roll 1d100
>>
>>4036219
Wait for an opening in the patrols, then leak in and find the gunpowder stores. Set fire to the place and run to a safe distance; use the distraction to get into the leader's tent, kill everyone inside and take Vorvin Qan's head.
>>
Rolled 28 (1d100)

>>4036280
Roll
>>
Rolled 61 (1d100)

>>4036280
This is good
>>
Rolled 50 (1d100)

>>4036256
>>
Rolled 9 - 25 (1d100 - 25)

>>4036280
>>4036283
>>4036333
>>4036401
28 -25 (Iron armor, superior melee weapons, element of surprise, sufficient distraction, and inhuman accuracy) = 3

Enemy gets -25 (Vastly outnumber you [-10], the warlord is a greater melee fighter than you, several traps around the gunpowder stores, and their horses are faster than yours [because yours are weighed down by goods and cargo])
>>
>>4036619
3 vs -16 = Defeat

You spent a whole day watching the circling patrols of the enemy camp, noting that unlike last time, there was practically no time in which the troops were easily ambushed, always traveling in groups of five, with another group of five watching them only a few hundred meters away.

When night hit you drew closer to the camp, crawling to the top of the dunes to wait for the next patrol to walk overhead. You heard them when they got close, talking about their leader; saying that his plans to raid the nearby village under Black-Hands-Deal was dangerous and that the reward might not outweigh the risk. Once they were close enough, you jumped out of the dune sword in hands, and cut down the nearest one before they even looked your way. You swiftly beheaded the next warrior, and when the third one began to pull out their gun, you separated their hands from their body, still clinging to their gun. The last two patrol guards began running back, but you jumped on one of them, impaling them into the ground with your sword. The last guard was almost at the camp when fletcher jumped at him, knocking him out with the butt of his gun.

You quickly switched into the loose garments of the raiders, and walked up to the five who were supposed to be watching the patrols. You had waited for them to slacken in their duty before you took out a patrol, and they were now drunk and jolly, not even paying heed to you when you walked past. You sent Fletcher to create the distraction, while you snuck past the various groups of soldiers, till you saw the leaders tent, which was covered in heavily armed gun-wielding guards. Before you could get any closer you felt a hand grab you by the shoulder, spinning you around to see a large man, dressed in the garb of the warlord's guards. "What business do you have with the boss?" You struggled to come up with a reason, making the soldier slowly put his hand on the hilt of his sword. Just as you were preparing to run, you heard a loud bang, making everyone turn their head to an explosion at the other side of the camp, with many rushing investigate. When you looked back to the guard, you saw him distracted, and so you quickly drew your knife, and stabbed it through his chest, making him drop to his knees in pain.
>>
After you finished the soldier off you snuck to the backside of the tent, seeing many but not all of the guards running to the distraction. You rushed at the last few guards sword drawn, and quickly killed one or two of them, but the last few were able to run to where all the other men were, leaving just you and the warlord. You slowly entered through the tent, and saw the same warlord as before, but this time he was covered in iron armor, and he was looking right at you. "I thought that explosion might have been a distraction, and from who else but the man with a death wish. Well then, I formally challenge you to a duel, here and now. You saw that he had a rifle next to him, though he didn't look at it once. "I accept," you said, seeing this as a chance for redemption finally. "Excellent, we will be using melee weapons of course." You drew your two-handed sword while he picked up his sword and shield. The warlord began walking forward, and said: "May Mashuk decide the victor!"

You yelled your warcry, and raised your weapon high, and swung down on his head, but his shield blocked it easily, leaving him with an opening, striking at your bare legs. You jumped back, and disengaged, swinging in again from the left, stopping just before he blocked your strike, instead switching to an attack from the right, barely missing his arm. You both returned to your guard positions, and circled each other, looking for another opening. The warlord rushed forward with his shield, quickly deflected your counter attack with his sword, shield bashing in the mouth, causing bleeding. You spat out a gob of blood onto the floor, and wiped the rest off your chin, and ran back into your next attack. The warlord again blocked your attack, this time going for a thrust in the chest, glancing off your iron armor. The enemy had overextended himself, and you held his sword between your arm and your chest, raising your sword with the other hand to strike. After seeing this the warlord tackled you to the ground, and proceeded to beat your face bloody with the end of his shield, making you lose grip with his sword, leading to him raising it above your head, ready to stab down. As he stabbed downwards you grabbed his blade with your bare hand, moving it just to the side of your head, harmlessly stabbing into the dirt floor. You were losing strength, and when you hit him with your sword, it hardly scratched his armor.
When the warlord raised his sword again, you could only look on in despair, making him laugh at the sorry state of you. "You fool, you worthless pitiful fool. I beat you again, and you can't do a thing about it. This time I'm gonna make sure you can't come back: by putting a bullet in your head." You watched with blurry vision as the warlord walked to his rifle, and slowly loaded it, aiming it right between your eyes.
>>
Black. A vast empty void surrounded you, with nothing in every direction. You saw a distant thing, though its shape was fuzzy and far away. You walked closer to it, or maybe floated, or perhaps it came to you, until you could see its faint outline: white and shining. You reached out as stars began to fill the blackness around you, and distant sounds entered your ears. You saw what the white image was now: it was the white hawk, come to rescue you once more in much the same fashion. You looked around and saw yourself on horseback, riding across the dunes underneath the stary sky. You heard the muffled warcries of the raiders behind you, and Fletcher every now and then shooting behind himself with his revolver. Just before you fell back into a deep sleep, you saw that Fletcher's side was covered in blood, though if it was his or not wasn't certain.

You woke up from your sleep, and immediately felt the pain of the previous day, which covered your face most of all. You luckily saw no major wounds on your body, though Fletcher was a different story: he had an arrow in his side, and a bullet wound in his shoulder. You looked around, and saw yourself in a large rocky outcropping, which must have hidden you from the enemy wasters. You found your horse and Fletchers soon enough, and the equipment was all intact on top of them. After a few hours of resting and bandaging, you put Fletcher on his horse (he was too weak to stand), and you got on yours. The days were long, and the nights cold, but soon you returned back to Black-Hands-Deal, bringing the half-conscious white hawk behind you. You bought a room in the inn, and put Fletcher there while you searched for aid. The local doctor was able to remove the bullet from his shoulder, and the arrow from his side, but he didn't look happy once he did. "The arrow was... The arrow was coated in a poison, and your friend here will die within two weeks." Fletcher did not react, he simply looked through the room's window. You knew this was your fault, and that Fletcher dying would lose you the last bit of honor you had left, so you didn't have much choice other than to find a solution, leading to you going to the local temple of Mashuk. The priest said that only the gods could help your friend, but when you pushed enough, he did say: "well, it is said that Urizen has the power to heal any and all wounds from those he chooses, but no one has seen it. He is the chosen of Mashuk though." You asked the priest if there was any way you could meet Urizen, and he said there are only a few:
>Join the militia, and eventually become his general advisor, or bodyguard
>Pay a handsome amount of money to see him (roughly 20,000)
>Join the arena's, and gain an audience with him for winning the championship
>Try to breaking into his abode
>Or give up on Fletcher, and go your own way

Choose one option
>>
>>4036749
>Join the arenas, and gain an audience with him for winning the championship
Joining the militia is too slow, 20000 is too much money and there's no goddamn way we're letting Fletcher die.
>>
>>4036749
>>Join the arena's, and gain an audience with him for winning the championship

Well shit. We done fucked it up again.
>>
>>4036789
>>4036815
You thought about the provided options, and decided that the arena was your best bet. Fletcher handed you one of his revolvers, saying: "Mashuk be with you." You left the building and walked to your horse. Counting your money: you had one thousand two hundred and fifty dollars from the various bounties and jobs, and Fletcher had three thousand dollars on his horse, though you guessed he probably had more stashed away somewhere. You knew the arena only allowed certain weapons, and guns were not one of them, so maybe visiting the archery shop would be a good idea. You were out twelve bullets as well, and it might be handy to buy some before entering the fighting pits:
>Go to the guns and ammo shop
>Go to the archery shop
>Go to the armory
>Go straight to the arena
>>
>>4038053
>>Go to the archery shop
>>
>>4038053
>Go to the archery shop
We really need to get better at melee though. Every single time we got into a melee fight we lost.
>>
>>4038446
>>4038456
You entered the small shop at the back of the markets, and saw longbows, composite bows, heavy crossbows, and light crossbows, slings, some Javelins, throwing axes, and a belt of throwing knives. The man behind the counter was etching a decoration into a wooden bow and called you over to tell you the prices, which seemed fairly reasonable. You decided to buy the:
>Longbow (150 dollars)
>Composite Bow (100 dollars)
>Heavy crossbow (150 dollars)
>Light crossbow (100 dollars)
>A sling (20 dollars)
>A bag of five Javelins (50 dollars)
>Two throwing axes (30 dollars)
>Ten small throwing knives (50 dollars)
>None of the above

After you bought your gear, you visited the arena, which was called by the locals "the pit," and saw the contendars within, all weilding weapons larger than yours, and all wearing armor better than yours. You walked to the presenter and asked to sign up, which warranted a raised eyebrow from him, saying: "freemen don't usually do this sort of thing unless they're desperate. Are you sure you want to do this?" You nodded your head, and he sighed, scratching something on his clay tablet. After finishing writing down your name, the presenter said: "Now as a freeman, you will be allowed to walk in and out of the arena whenever you please, but you will be fitted into the regular roster like anyone else. Considering I don't know your skill or ability yet, I think I'll put you up against an easy opponent. Be back here tomorrow and you fight will be ready."

You went to the pit the next day, and waited to enter the lower levels where the gladiators slept, seeing many scowling faces of men who had no choice in fighting unlike you. You walked through the small gate at the side of the pit, and found that your opponent was a worker slave, equipped with only a spear. After the presenter gave you a quick introduction, you decided you would:
>Make this quick, there is no honor in this fight
>Toy with the slave, to entertain the crowd
>Ask the presenter for more opponents

Roll 1d100
>>
>>4038681
>>Longbow (150 dollars)
>Make this quick, there is no honor in this fight
>>
>>4038788
You need to roll 1d100
>>
Rolled 39 (1d100)

>>4038681
>Longbow (150 dollars)
>Make this quick, there is no honor in this fight
>Ask the presenter for more opponents
Gotta get this done fast
>>
Rolled 41 - 5 (1d100 - 5)

>>4038788
>>4039869
39 -25 (Iron armor, superior long range weapons, superior melee weapons, intimidation factor [from warcry], and inhuman accuracy) = 14

Enemy gets -5 (superior numbers)
>>
>>4039877
14 vs 36 = absolute success

+Longbow added+

You looked to the presenter while notching your arrow on your longbow, and said: "one unskilled slave is hardly a contest, send in as many as you currently have ready, then they might have a chance." The presenter looked impressed by your confidence, and signaled to his servant to prepare more men. "Well, it looks like our new contestant wants a bigger challenge. How many men should he fight? Two? Three? How about five men?" The crowd gave a cheer of support, and soon after four more men, even less armed than the first, entered on the opposing side.

Once the bell rang, you immediately drew your longbow, and aimed it quickly at the closest slave, who was charging right at you. You loosed the arrow, which flew right into the slave's head, making him tumble right before he reached you. You drew your second arrow, and shot the next slave, who dropped just before hitting you too. The third slave got close enough to make you jump back before you shot him square in the chest, piercing his heart. The last two were too close, so you dropped your bow and drew your sword, blocking one's attack with its flat side, and cutting off the head of the other one in the same motion. You put the last slave on their knees, and stood behind them, slowly cutting across their throat, and looked to the cheering crowd. The presenter was thrilled by your performance, and said soon after the small crowd died down: "what a performance. What a performance. This warrior of the wastes is clearly skilled, and maybe moreso than one of our best, wouldn't you say?" The crowd cheered in agreement. "Then if the new contestant agrees, tomorrow he will be fighting our second-best: Guthlar the Sickle!" You nodded your head, and left the pit after withdrawing your arrows from the bodies.

Before the match on the second day, the presenter talked to you privately, saying: "that was an excellent match, but the next one you'll be facing a trained opponent, equipped in armor able to deflect your arrows. Most of all, I have talked with him, and he's agreed that if you are defeated, he will not kill you, simply sparing your life for... future investment. I hope you will do the same for him." You thought about this as you entered the ring, dawning your bow and arrows while looking to the crowd. After a short introduction, you saw your opponent enter from the other side: he had Iron armor on his chest and head, and was weilding two sickles as swords. He was taller than you, and visibly stronger too, so a melee fight would be in his favor. Once the presenter rang his bell, you:
>What do you do/what is your attack plan
>>
>>4039893
Oh, and roll 1d100
>>
Rolled 64 (1d100)

>>4039893
Shoot at his feet and try to pin at least one of his legs down. Once he's unable to move, close in and try to disarm him.
>>
Rolled 64 - 15 (1d100 - 15)

>>4039906
64 -25 (Iron armor, a plan of attack, superior long range weapon, superior melee weapon, and inhuman accuracy) = 39

Enemy gets -15 (Iron armor, proficient melee skill, and stronger than you)
>>
>>4039992
My god, 64 vs 64, praise Mashuk for those modifiers

39 vs 49 = Success

Guthlar ran at you with sickles drawn, creating a slight zigzag motion to decrease your accuracy as you drew your bow. You loosed the arrow at his unarmored foot, piercing it and causing him to get stuck into the ground. As he bent down to break off the arrow, you shot another arrow into his other foot, sticking that one into the ground too. You walked closer to Guthlar and aimed another arrow, with this one hitting him straight through his wrist, making him drop one of his weapons. Your last shot hit him in his other wrist, causing him to drop his other sickle. Before Guthlar even thought of picking up his weapons, you kicked them away and drew your sword to his neck. You looked to the crowd, who all called for his death, leading to you quickly drawing a cut along his neck, killing him with a few minutes. The presenter stood up, and said: "well done, well done. Within a few minutes, you have managed to defeat our contender against the champion of the pit, leaving us no alternative but you to face him, should you accept." You nodded, and left the pit once more, resting for the day to recover energy for the upcoming fight.

You entered the arena on the third day, and drew your bow in preparation. The presenter said: "hello people of Black-Hands-Deal, here we have a contender, fresh from the wastes, wishing to challenge our champion: Spinesplitter." You watched as a large man wielding a large axe and wearing not much armor walked into the pit from the other side. After the presenter rang the bell, you:
>What do you do?
>>
>>4040053
Roll 1d100 btw
>>
Rolled 30 (1d100)

>>4040053
Unarmored? There has to be a catch. Maybe his bones are too tough to pierce.
Test his reflexes with an arrow to his head and another to his center of mass. If he's too slow either one will kill him, but if he's fast enough or strong enough then we keep our distance and think of another plan.
>>
Rolled 42 - 20 (1d100 - 20)

>>4040085
30 -20 (Iron armor, a plan of attack, superior long-range weapon, and inhuman accuracy)

Enemy gets -20 (great melee skill, much stronger than you, incredibly fast, and high pain threshold)
>>
File: Spinesplitter.jpg (451 KB, 845x1200)
451 KB
451 KB JPG
>>4040225
10 vs 22 = Close victory

Spinesplitter ran with incredible speed towards you as you drew your first arrow, which you loosed at his bare head. The opponent quickly and unexpectedly dropped to the ground, sliding slightly from the momentum. Before you could loose your second shot he hurled a large dagger he had on his back at you, making you dodge slightly to the side as you shot at his lower chest, with him quickly putting his arm in front of it to get hit instead. The huge man simply snapped the arrow in his arm and kept moving, as you notched another arrow, quickly drawing it before he could reach you. Spinesplitter tried to dodge your last shot, but you anticipated his movement, hitting him right in the upper thigh. You threw your bow to the side and unsheathed your sword, watching as the man snapped the arrow in his leg.
The gladiator flung himself at you with his axe raised, causing you to jump to the side, barely missing his blade. When he swung at you again you blocked, stepping backward to keep a distance. Behind Spinesplitter you saw his dagger that he threw and, knowing that you had great accuracy with any weapon you threw, you started to move around the gladiator, as he readied his next attack. You were ready for this one, and quickly jumped under his strike, grabbing the dagger as you rolled, spinning around and throwing it as he prepared his next strike, with it hitting him square in the chest, causing him to fall over backward.
You stood above the champion, and raised your sword in triumph. The crowd was divided, with some calling for his death, and some for his life, until from out of the rabble came a noble, unlike the regulars of the town, who called for his life. After seeing this man make his decision, the crowd all called for his life, leaving you no choice other than to let him live. After a cheer from the crowd, you exited as the champion.

When you returned to the pit the next day, the same noble who had watched the fight was sitting next to the presenter, talking with him. Both of them stood up when they saw you, and the noble said: "hello Longshot, I am Varkus Lisonus, I sponsor gladiators like you, and I have seen many of my own succeed in winning the grand championship. If you would allow me, I would like to endorse your fight to the top, providing many benefits that most do not have the ability to attain." Varkus held out his hand to shake on the deal:
>I agree to this deal
>I will agree to this deal, but only if you (write in)
>No. I go my own way
>>
>>4040258
>I will agree to this deal, but only if you ensure that none of my matches are fixed
>>
>>4040258
Ask him for more details, what does he want in return?
>>
>>4040387
support
>>
>>4040264
>>4040387
>>4041061

New thread:
>>4041672



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