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/qst/ - Quests


In the aftermath of The Ralphie Armada's invasion, the vermin world's ecosystems are left as ruined as it's civilization; only a few hardiest creatures surviving the carnage. Yet, it is not yet the end of the world; the survivors shall perservere, and in time, flourish and diversify into an entirely new biome...
>>
And here are the four creatures that YOU will shape into the inheritors of the region.

The rules of the game are as follows:
1. Find a creature that is still alive
3. Paste the creature in a pixel editor program like MSPaint
4. Make a noticeable mutation for them that makes sense and is not too major
5. Add necessary format either in description or within its picture, please follow format shown below this post for this
5. Post evo here, with a description of what changed

Now, for do's/don'ts
DO post no matter how shitty your art is
DO try to use the pencil tool instead of any sophisticated brushes, as it will make it easier to edit linework and recolour
DON'T mutate the same creature over twice in a row
DON'T overdo mutations. A creature doesn't suddenly grow legs, intellect and fire-breathing.
DON’T forget to link back to creature you have evolved when posting
>>
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And here's a handy diagram representing the place where our creatures will live; as you can see, Vermasia is a bit more varied of a place than My Island was, though not by much. It's much bigger, at least.
>>
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>>4046513
Don't assume your home is safe just because every major predator is extinct, though; the land is permeated in Ralphie Radiation, a strange field that warps the bodies of all sentient creatures; over their lifetime, animals may be twisted into strange new forms - and pass some of their new traits onto their offspring, speeding up genetic diversification immensely.
(what this translates to in game mechanic terms is, once per day a species can roll Xd6 where the X depends on the radiation level, if a die lands on 1 to 5 it gets a bad mutation that I will personally add, if it's 6 it gets a good mutation. These mutations aren't like normal evolutions because while normal evolutions have to make sense, these don't, so if anyone wants biological wheels or psychic powers better roll the mutation gacha)

And with that, introductions end, and evolution begins.
>>
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el rato has developed a knife-based martial arts that makes it immune to porn
>>
Rolled 1 (1d6)

>>4046511
rolling for the Pu-Laotl
>>
>>4046551
lol get dabbed on

The Free-Ear Pu-Laotl now has to breathe air, but also has skin that begins to burn off when in contact with air.
>>
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>>4046511
Parmant develops side blades to aid in collecting Rice
>>
>>4046524
Also forgot to write out how the X in Xd6 is calculated, it's X=A*B where A is determined by radiation saturation in the region the creature lives in(2 for red, 1 for purple, 0 for blue), and B is determined by how vulnerable it is to the radiation(0 for immune, 0.5 for sensitive, 1 for vulnerable, 2 for very vulnerable)
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>>4046511
some rice started using ralphie radiaton to deter other animals from trying to eat them
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>>4046567
so do we just say where we think this strain of mutating species lives on the map?
or are they all in one area?
>>
>actually doing it on another fucking board so that vg continues being a shithole
Why even associate it with vermin at this rate cunt
>>
>>4046581
look at this absolute retard lmao
>>
>>4046572
Right now everyone is evenly distributed, as creatures evolve they will have to choose one area to live in.
...OR if geopolitics combined with dozens of creatures and mathematical equations for mutation likelihood is too much for you guys I can just ditch the location part of the gimmick and just make everyone roll 1d6
>>
>>4046599
nah i dig the location stuff, just wanted to make sure i had the basis correct
>>
Rolled 5 (1d6)

>>4046541
>>4046599
so a roll for free range karats with knives(currently) would likely mean they're in the barren areas or evenly dispersed and they're vulnerable which would likely make their X=1*1
>>
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>>4046615
The Birat can stab twice as much but also has to eat 1.8 times as much
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>>4046511
you know what they say four leaves is better then two leaves. if not *shrug* its still a good saying
some rice develop additional leaves and darker in color
>>
Rolled 5 (1d6)

>>4046565
this'll probably be the last roll we can do today since the rice is currently immune but here's Parmant
>>
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>>4046675
The Longlip Parmant has a, well, long lip.
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>>4046681
this was way fucking funnier to me than it should've been
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>>4046631
Karat become black, for nocturnal stealth stabbings
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>>4046700
double black karat has developed [BLACK BELT], boosting it's martial arts power enough to be able to become an apex predator
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>>4046681
Can I get a better-sized version of the parment longlis
>>
>>4046773
what do you mean by "better-sized"?
>>
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>>4046785
Nevermind
The longlip, making use of the longlip it has as a truck/proboscis, allowing it to reach food that's higher above it
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>>4046565

Spiky Parmant has a stronger, spike-covered shell and a shorter lip for ground foraging
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>>4046568
The rice gets a seed shell, so it's baby is harder to eat
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>>4046829
it ball now
>>
>>4046941
Is it permenant, or is it a special ability 2 of them can do?
>>
>>4046853
you are making me hungry for rice puffs
>>
>>4046941
>MATING BALL
>>
>>4046966
>BOWLING BALL ATTACK
>>
>>4046957
why'd they want to separate after going into this glorious position
>>
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>>4046969
>>
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>>4046700
Double black karat has developed pack tactics. Groups of four Karats will group up and form a gang to make a defense against Parmant and Pu-Laotl easier.
>>
>>4047058
Different gangs have different colored belts.
>>
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>>4047058
Pirate Kurat
Can use his ass independently. High only on his own shit.
>>
>>4046853
the hard rice put up even more defenses for there seeds by folding there leaves over the rice grain to hide them, with them being disguised among the immature rice of its own and other species of rice.
>>
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>>4046853
The rice's seed shell has hardened more, allowing it to pass through the bodies of others, so, they've developed a red fruit, meaning animals will eat the rice fruit, and seed, and they'll carry it elsewhere in their stomach.
>>
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>>4046853
The rice's seed's shell becomes thick and tough enough to survive digestion and a colorful fruit forms around the seed shell. Promoting animals to eat the fruit and then disperse the seeds in their poop.
>>
>>4047129
You stole my idea
>>
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>>4047124
>>4047129
>>4047138
>>
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>>4047144
>>
>>4047129
well this one waster more nutrition to make the "fruit" thats a rice puff with food colouring
>>4047138
this would be a mimic species that decoys themself as the mroe foody ones fooling teh animals to eat them but wasting less energy on there own part
>>
>>4047154
Your point is fair
>>
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>>4047058
Gangs of Karats start claiming fruit rice fields as their territory. They kill any Karat who isn't part of their gang, Parmant, and Pu-Laotl who enters their territory
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>>4047233
OH GOD OH FUCK they are multiplying
>>
>>4047233
>welome tho tha rise felds MOTHER BLEEPER
https://www.youtube.com/watch?v=qGqT8N-MOPM
>>
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>>4046829
The lip of the Armored Spiky Parmant recedes and it develops fangs. This species of Parmant is now carnivorous and hunts down Karats.
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>>4047308
WRONG NEIGHBORHOOD MOTHERFUCKER!
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>>4046853
due to a quite fucking weird mutation the rice grain grows in a loop forming a ring and it does not really do anything other then looking weird or sometimes falling down and getting stuck on dead stalks
>>
>pu-laotls are getting left behind
>>
>>4047455
that's what it gets for being a swimfag and not a walkfag or a flyfag
>>
>>4047242
UH OH
>>
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>>4047242
Sometimes the splitting process goes wrong and instead the two rats combine forming what is known as a Charat. Bigger and stronger than their karat brothers they are the leader of every gang telling the karats what to do.
>>
>>4046653
this species of rice thrive by mimicking the bait of the free-ear pu-laotl instead of it baiting semi decently
making these fast growing small grained rice plants thrive and become a home for the baiting pu-laotl killing many karats trying to eat the plant causing it generally to becoming a clear sign of danger to avoid due to how likely it is to be killed
>>4046683
>>
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>>4046511
The camo pu-laotls have began imitating the fruit from certain riceplants (>>4047129) to lure unsuspecting prey to it
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>>4047538
>>4047462
https://www.youtube.com/watch?v=BX-7BlRc_a0
>>
>>4047859
Too much of a stupid shitpost? cause if not, I'd like this to become canon
>>
>>4047859
galarian karat
>>
>>4047859
well its too much they cant even make bullets its like a single rat life time and then there are no bullets left
>>
>>4047881
what was prewar tech level? Could be recharger rifles.
>>
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>>4046559

Because their gills are now protected by the egg sack these pu-laotl's can last longer out of water, greatly increasing their territory. They still can't stay on land too long before their egg begins drying and becomes impermeable
>>
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>>4048126
it becomes an easy target on land so karats just kill it
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>>4047863
Guns are way to OP at this stage to be cannon especially since they don't have the proper materials or facilities to make them.
>>
>>4048149
Still gonna be a meme.
>>
>>4047538
Inbetween the knives and the complex social sturctures are the karats intelligent, are they sentient?
>>
>>4048164
they speak and think through karate
>>
>>4048164
Their sentient, but on the level of chimpanzees.
>>
>>4048244
So stone age.
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>>4048244
A little more advanced than chimps
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>>4047538
>>4047242
The Krats develop stone-age weapons and defense. Allowing them to fight of predators and intruders easier.
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>>4046794
parment's proboscis has stiffened, for feasting on blood, and has gained a set of gripping limbs
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>>4046829
The carnivorous parmant has grown a flexible stinger tail to use against the karat it preys upon
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>>4048318
poisoned tail or just stabby
>>
>>4048324
Just stabby
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>>4048318
Carno Parmants now make use of internal poison that they are immune to
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>>4047308
Some of the Spikey Armoured Parmants lose their spikes and become more passive avoiding conflict to get food without gaining injuries.
>>
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>>4048503
don't mind me just catching a ride
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>>4048513
Stole my idea once again.
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>>4047124
In order to make it even harder for the grains to get eaten the seedpods grow non-poisonous thorns
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>>4048278
The Karats seeing the power of the parants first hand try domesticating the passive ones. They manage to do so and can now ride them into combat and use them to collect the berries of rice stalks. This makes transportation over long distances easier and their combat skills deadlier.
>>
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>>4048560
don't mind me just partaking in medieval combat
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>>4047308
In order to knock the karats and joutsrats off of their mounts some carnivorous parmants grow large beetle horns
>>
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>>4048560
The pacified parnats are selectively bred by the karats to have long tusks. These tusks allow parnats to cut into hard hard rice stock to reach the seeds inside and are good for combat.
>>
>>4048607
*stalk
>>
We really need more ideas for the Pu-Laotl's and rice or it's just gonna become an arms between the rats and parmants
>>
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>>4048126
Ok so these fuckers developed a mfing long ass tongue that it can use to kidnap prey while on land and drag 'em to the water
>>
Rolled 6, 6 = 12 (2d6)

>>4048607
new day, new Horned Parnats mutation
also i'm gonna assume that they're very vulnerable since it's a combo of two vulnerable species
>>
>>4048644
oh shit double 6
>>
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>>4048126
Some pu-laotl have started filling their egg with mud and as such can last longer outside of the water before they begin drying up
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>>4048644
They're actually still only vulnerable rather than very vulnerable, as per the lore the severity of the radiation is dependant on intelligence and Parnats aren't very smart. I'd say the new tool-using Karats would be very vulnerable, though, so maybe try rolling for those.

Anyways, the Jet Parnat has converted it's hornholes into high-power turbines, allowing it to traverse water quickly and even hover on land for a few seconds. The only downsides are the high energy requirements, and the inconvenient positioning of the engines.
>>
Chart of all evos so far
>>
>>4048868
you missed >>4048559
>>
Rolled 3 (1d6)

>>4048691
dice roll on the new muddy dudes
>>
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>>4048874
Noted, will add them next time
>>4048877
The Muddy Pu-Laotl's dick greatly increases in size. In males, it grows 30 times larger, while in females it's only 29 times larger.
>>
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>>4046683
The Free-Ear Pulaotl's protrusions change to resemble a more generic kind of rice in hopes of luring moire prey
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>>4046511
some pu-loatl, slim there eggsacks and lengthen there body allowing them to swim around with much better speed and less water resistance
>>
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>>4048278
The karats start harvesting the stalk of the rice and form them into clothing. This clothing provides them increased protection against attacks and resistance to ralphie radiation.
>>
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>>4048338
All horns on the Poison Parment begin leaking poison
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Rolled 2 (1d6)

>>4049085
Roll on Longboi
>>
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>>4047079

While not the highest ranking member First Mate Kurats have proven themselves and command Pirate Kurats.
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>>4049392
The Bonetail's tail is no longer functional.
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Rolled 6 (1d6)

>>4049404
Roll on Pirat
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>>4049643
The First Mate Kurats have traded in their heads for a powerful multipurpose organ known as the Red Miles, capable of growing strands of up to 5 meters in length in a fraction of a second and retracting them just as quickly. The strands act as powerful limbs, brains, mouths and sensory organs, though they are notably lacking in that last regard.
>>
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>>4048889
Having fully absorbed the oversized penis into the eggsack the Single-Tentacled Laotl uses it to catch prey instead of as a sexual organ .
>>4049718 Homestuck reference spotted, nice
>>
>>4049737
how do they breed then?
>>
Rolled 6 (1d6)

>>4047448
Rice Hoop Roll
>>
>>4049755
They don't. They will die out in one generation because I'm an ~~idiot~~ evil and cruel god who doesn't care about them
>>
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>>4049504
The Bonetail ains the ability to detach its tail to get away from anything that grabs its tail.
>>
>>4049803
gains
>>
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>>4048312
The grabber parant becomes bipedal so it can reach rice seeds and fruits easier.
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>>4049757
To think all natural cereal is now a reality
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>>4049134
The karats learn how to make stone huts and start using the ivory from parmant horns for their tools.
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>>4050052
>My face when squick leave the unga bunga sticks outside the hut for any to steal
>>
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The Bipedal Parant evolves claws to dig into the flesh of it's enemies and to break the hard shell of some rice.
>>
>>4050095
fucking jewish beetle
>>
>>4047124
Some of the hard rice grows and antibody to the posion the parants produce allowing them to not die as their poison infects their waters.
>>
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>>4050155
>>
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>>4050160
>>
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>>4050052
The karats develop the motar and pestle and use it to make an antidote for their parants posion by crushing Immune Hard Rice leaves into a paste and then drinking it with water.
>>
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>>4050175
>>4050210
>>4049152
In response to its 2 food sources develop means of resisting its poison, the parment develops a new, vastly more deadly poison, which now also make up 60-70% of their body, making them inedible
>>
>>4047079
Roll for original pirate boi
>>
Rolled 5 (1d6)

>>4050390
>>
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Rolled 3 (1d6)

>>4047780
rolling to mutate the camo pulaotl.

Also >>4048559 In order to better protect themselves from the parnats (>>4048607) the spiked seedpods develop thicker and sturdier stalks
>>
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>>4049718

In order to gave commands to their underlings in a faster and more precise manner Dominant First Mates have figured how to temporarily connect the Red Miles to the brains of Pirate Kurats
>>
Rolled 6 (1d6)

>>4050251
rolling on these boys
>>
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>>4050210
Now that the Karat's have created a community, they need a leader. In steps Giga Charat: strongest of all Charats, who rules his rat peoples with an iron fist
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>>4051276
Sorry but the list of species in >>4048868 said that Charat can't be evolved anymore for balance purposes
>>
>>4051306
Its only one guy, not a species. So how about its just a mutation
>>
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>>4051250
Being 70% poison by body weight is already fucked up so I'm just gonna count that as their mutation, hope you don't mind.
>>4049757
Rice is immune, so can't roll, sorry.
>>4051094
The Camo Pu-Laotl's body dissolves into it's egg almost completely, leaving it a lumbering, slime-like blob, only dimly aware of it's own existence. On the plus side, it's now immune to Ralphie Radiation.
>>4050396
The Pirat's lungs extend greatly, allowing it to hold it's breath for up to half an hour but presenting a pair of large, easily damaged vital targets.
>>
And the new evolution chart!
Also for fuck's sake can we get some more Karats that AREN'T niggers
>>
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>>4050095
>>
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>>4049718

Some of the mutated First Mates grow their light sensitive sensory organs into actual eyes. Despite the fact that these Scout First Mates can now actually see the eyes are a major downside in combat
>>
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>>4051736
ok
>>4051276
this bitch white now it and it does everything gandalf does
>>
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>>4051732
the waters call them they become animals again, mutating to become stronger becoming once more closer to nature devouring there former brothers with there snapping jaws
>>
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>>4050095
The bipedal parant over time becomes smarter and evolves the abilty to communicate with karats allowing it to join their communities in exchange they provide protection. It is know known as the Parat.
>>
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>>4051737
>>
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>>4051732
the slime evolved its internal structure forming organs and orifices to more effectively consume everything in its way
>>
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>>4050210
The Karat social order becomes more developed. Kings begin unifying swathes of gangs into kingdoms and they appoint Charat as the lords of parts of these kingdoms called provinces. Religion becomes important in Karat society forms with karatisanty being a major religion. High priests are assigned to provinces to help manage the religion and priests preach to the local karat peasants. Parats form the backbone of the army and are used to fight off predators, pirate karats, and enemy kingdoms. Peasants make up the majority of the Karat kingdoms and they manage the rice fields and make weapons. Lighter furred Karats are seen as barbaric monsters because of the Pirate Karats, First Mate Karats, and Cannibal Karats.
>>
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karat
>>
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>>4051736
Several of the remaining normal Karat First Mates and Karat Pirates split off from their mutated brethren, enacting a vicious campaign of raiding and slaughter upon their degenerate former brethren to free their comrades from the mind control of the Red Mile Pirater Kurats, the slaughter leading some of the First Mates to evolve into Captain Kurats, scarred and belts stained bloodred by their mutated comrades, finally having managed to figure out how o make swords.
>>
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>>4052165
The parats able to eat meat were stronger so over time parats gained sharper teeth and became omnivorous.
>>
Rolled 6 (1d6)

>>4052762
Rolling mutation for parats
>>
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>>4052766
DO YOU HEAR THE VOICES TOO!
>>
>>4052786
Do they have psychic powers?
>>
>>4052816
yep, but I can't just pass up a good 40k reference
>>
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>>4051732

Lacking the intelligence to even hunt some Slimes instead become scavengers simply eating any dead creatures they come across. As a result of the bacteria and gasses these Carrion Slimes develop pustules and their egg sacs become poisonous
>>
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>>4047643

Some rice plants adapt to live in dryer areas, even though that means losing the protection the Pu-Loatl offered them
>>
>>4052766
THE DARKNESS... THE GREED...
IT'S OVERTAKING MEEEEEEEEEEEEEEEEEEEEE!!!!!!
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY VEEEEEEEEEEY!
>>
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>>4052271
while the intellect its organ efficiency grows sucking up everything in its way and dissolving it in acid
>>
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>>4052277
The karat society starts using ivory as a form of currency to do trading and payments.
>>
Rolled 1 (1d6)

>>4052723
For there sins, the mutant corrpution must infect these fiends
>>
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carat
>>
Rolled 2 (1d6)

>>4048604
Rolling to mutate this horny boy
>>
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>>4055182
>>4054813
In the darkest reaches of Vermasia, a damned union takes place; rat and turtle twist and entwine, becoming something more, and yet less.
>>
>>4057673
Is it okay if I write a bit of fluff for this Karmant?
>>
new evo chart
>>4058052
sure, go ahead
>>
Rolled 659 (1d1000)

>>4054316
>>4050210
Seeing the Karats go down the slippery slope of sapience and engage in degenerate acts of evolving at like 10 times the speed of everything else in a straight line angers the mighty Ideon.
Roll 1d1000
lower than my roll: Ideon is Invoked, you all die
higher than my roll: Ideon is Invoked, only Karats and Jewants die
>>
>>4059369
rolling on behalf of the Parmants
>>
Rolled 891 (1d1000)

>>4059372
>he re-rolled
we all ded, also it didn't roll for some reason last time
>>
>>4059374
oh shit nvm, we livin'
poison boyes are safe
>>
>>4059374
>>4059372
>cheat specifically so that the chance of beating the Ideon decreases dramatically
>still get beaten first try
>>
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>>4059379
>Poison Parmant vs. Ideon
>>
His deed done, Ideon falls back into deep slumber.
>Nigrats are now EXTINCT
>Jewants are now EXTINCT
>Ralphie radiation levels in central Vermasia are now down to zero
>>
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rice begins to develop a beacon-like device to call other organisms on different islands to it to die from the surrounding radiation so it will have no predators
>>
>>4058052
>>4058052
The pirate Karmant is a warrior of the highest order, accursed for their sins, they lay into their mutated brethren with sword, spike and tooth, so that others may not suffer as they have.
>>
>>4062911
Referring to the Red Mile, Lung, and Degenerate Karats
>>
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>>4047448
some loop rices started growing plumper, softer loops and thicker bases to prevent the loops from falling down too early due to their increased density
the loops aren't a single seed anymore, they contain several seeds, so they are also tastier so animals eat them and spread the seeds farther
>>
Epilogue(or is it... prologue?)
>>
Archived:
http://suptg.thisisnotatrueending.com/qstarchive/4046510/
>>
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>>4079297
only time will tell



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