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In the past 30 years, we have come very far. Driven from our lands by the beastmen and finding a new home in a strange, swampy new land. We have mastered Brontsay [bronze] like none of our ancestors before us, and established a mighty city atop the water.

A great tranquil has set upon the town, for a few years now, nothing extraordinary needed to be done. Routine controls the every day business not only of your people, but also you.
You've made a little effort to learn more about the language of your neighbors, but you left this bothersome task up to the wisepeople. Your son, Prince Bendirigz has grown quite a bit since his coming of age ceremony. No longer a meek twig of a boy, he has developed quite an impressive physique. Driven by his sense of duty that you've imparted on him during his childhood, he trains every day, both his body and his weapon skills. Though he is a bit short, you're certain your people will look up to him some day, figuratively at least.
In this time of peace and lethargy you make sure that your people's resource stockpiles are always brimming with our necessities.
Pre-manufactured Wetzuhai, Planks, Guzbenes, Booze, Brontsay and Weapons.
You'll never know when the bad times come, when the beastmen return.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless states otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>Time and Technology progression adapt to the Scale of the game.
>Status summaries may be requested at any time (I may not always respond)
>This is a slow quest, be prepared to wait.
>>
>>4093206
Technology:
>Architecture - Houses
>Defense - Towers
>Industry - Currency
Diplomacy:
>Peace - Political Marriage
>War - Conquer neighbors
Economy:
>City - Build palace
Roleplay:
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4093215
>Defense - Towers
the beastmen may return and we must be ready
>>
>>4093215
We should honestly train all our men in the spear.

>Defense - Towers
Shame that we fucked the road up.
>>
>>4093233
I'm interesting to know what makes you think that
>>
>>4093254
Easier time felling beasts.
>>
>>4093215
>Defense - Towers
>>
>>4093215

>Architecture - Houses

At a guess, I'd say this ought to improve the living standards of our people, which would probably be a fair idea now that we've actually established our place here.
>>
>>4093215
>Peace - Political Marriage
Time for our son to beget his own heirs, and this is the first step towards dominating the other tribe
>>
>>4093278
I meant, what makes you think we fucked up the road
>>
>>4093357
By not plotting the ends first, we didn't have a clear vision for the roads, which left more room for error than if we built both walls first.
>>
>>4093372
it was actually the outerwall that was fucked up, the road is directly adjacent to the innerwall, not much that can go wrong there

I really gotta work on my wording
>>
>>4093215
>Defense - Towers
>>
>>4093215
>Write-in

Send prospectors to the river-side ground area and see if it's nice for a permanent settlement. Since we have stockpiles, we can use 'em there, how about it?

There, we can start with our canals as well! Old customs y'know?
>>
>>4093215
>>Martial - Spear practice

We really ought to start a second city in the river valley.
>>
where's the last quest?
>>
>>4094195
thread*
>>
>>4094195
here

http://boards.4channel.org/qst/thread/4060102#bottom


>>4093206


>Defense - Towers
>>
>>4094361
>>4093497
>>4093287
>>4093233
>>4093224
One day a hunter comes to you, with the safety of the city in mind. While out looking for game, the man had an epiphany, you can see further from higher ground. You figure that that much is obvious, but he suggests that if there is no high ground, we simply construct one to oversee a larger area. That's a new one.
He explains that if we simply, put a small house on wetzuhai ABOVE ground, we could not only oversee the wall, but if done elsewhere, also find game easier.
You're skeptical about the game part, but that does seem pretty logical to you. You start drawing up some plans for this tall house.
Credit where credit is due however, you reward the hunter with a spear from your personal armory and a pot of booze.
You grab a couple of friends and personally construct this tall house. After all, such a novel idea needs a test run first.
After about three days of repeated failure and agonizing over the building's inability to stand on it's own, you've finally done it. A tall, skinny, little house, so tall it can overlook the city walls from the center of town. Since you built it, you have the honor of naming the thing. You dub it Luzror, because of how unsafe you think it is.

Technology:
>Architecture - Houses
>Industry - Currency
Diplomacy:
>Peace - Political Marriage
>War - Conquer neighbors
Economy:
>City - Build palace
>Trade - Export wine
>Country - Expand borders
Religion:
Faith - New pantheon
Roleplay:
>Public - Combat practice
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4094378
ah fuck, I can't believe I forgot the meme arrow on religion

just pretend that it's there and that I didn't fuck up the aesthetic
>>
>>4094378
>Write-in

A symbol for our people. Something they can draw upon their houses, furs or carve in wood. Something that will be a point of pride, that represents us and in which we can recognize all our kin.
>>
>>4094378

>Architecture - Houses

I feel like improving the living standards of our capital (As this seems like it has the potential to do) should probably be what we ought to do now. Plus, should the time come for us to build our palace, it might actually give some valuable insights for doing so.
>>
>>4094378
>Architecture - Houses
In hindsight, the tower would probably have been better built if we studied this first.
>>
>>4094378
>Country - Expand borders
>>
>>4094385

Aye, that's what I was thinking when I voted for it last turn.
>>
>>4094388

Bugger, meant to reply to this.
>>
>>4094378
>Architecture - Houses
>>
>>4094378
>>Martial - Fitness training
>>
>>4094538
>>4094388
>>4094385
With the construction of the first luzror you begin to wonder what other kind of buildings could possibly be made, surely if you can build something like that, someone with a lot more imagination than you, could come up with something better.
You hold another gathering, the first one in thirty years, to determine who among your people is of brilliant enough a mind, for you to adopt their ideas. The last time you've done this, you've introduced record keeping to your people, with the help of three of your subordinates. Times changed however, now that you're old and a lot of people are around that previously weren't, you're confident that some among them has an idea or two, on what to do with our limited space.
Immediately, a group of four step forward, they're all siblings. Quite unusual for an entire family to have ideas they believe worthy of your attention, but you give it a go.
The first, a boy, speaks of having smaller houses inside a house, so that a whole family can have a place for themselves.
The second, a girl, laments the monotone looks of houses. She seeks beauty and suggests adding redundant parts to be used for decorative purposes - it may also yield greater structural integrity.
The third, a young man who is a hard worker. He finds his family's shorthouse inadequate, not for it's monotony, but it's unease of maintenance. He suggests we consider a more uniform approach to building for convenience of use.
The last is a man proper, he's seen his fair share of life already. He deems our buildings as overly susceptible to the elements. Rain, mold, the stench of rot. All of these he encounters in the places we live and it would stop being a problem if we simply used something other than wood.
Whom do you pay heed?

>Youngest
>Girl
>Middle
>Eldest
>>
>>4095172

Hmm, this is a bit toughie. Rooms, stability, uniformity, or permanence? They all seem like quite good options that's for sure.

>Eldest

It'll be difficult to find an alternative medium to use, and the short term costs may be expensive, but in the long term it'll save a lot of maintenance, something which would otherwise only increase with the first two and not be aided quite so much by the third.
>>
>>4095172
>>Eldest
>>
>>4095172
>Eldest
>>
>>4095172
>>Eldest
>>
>>4095172
>Girl
>>
>>4095172
>Eldest
>Girl

Build houses out of non-wood, use wood for decoration.
>>
>>4095636
hmm. Sounds nice
>>
>>4095172
>Eldest
Lets make our houses stable before making them pleasing to the eye
>>
By the way, I just finished reading the previous thread and I would just like to say great job anon. Im new at /qst/ and this is the first thread that got my interest.
>>
>>4095636
I like this. Supporting
>>
>>4095636
supporting, but if we can't pick both:
>Elder

how do our neighbors build their houses & how do those hold up against the elements? if they're any good, we could take some inspiration from them. have a group of architects visit and report back
>>
>>4096001
they live in longhouses like we do, and mudhuts
and mudhuts aren't an option when you're caveman venice
>>
>>4095951
:)
>>
>>4096022
>caveman venice
Huh?
>>
>>4096109
a meme of sorts
>>
>>4096001
>>4095981
>>4095901
>>4095636
>>4095220
>>4095217
>>4095188
>>4095186
The eldest of the siblings seems wisest to you, as such you follow his advice. Though the others are somewhat disappointed, they do cheer for their brother. You ask if the man has any particular material in mind, reminding him also that stone is scarce and we have no way to mine it. He makes a most unusual suggestion. Pots. Pots? Pots! You inquire as to what in the ancestors names he means by this. Pots he says, are hard, but the stuff they're made from, is soft. So he suggests we simply use clay to form something other than hollow containers, and use this pot-material to build our houses. Everyone in the room, he says, can attest to the longevity of pots. Subsequently, he argues, pot-material will last just as long. Pots don't leak, pots don't mold and pots don't rot. They are for all intents and purposes stone. Convinced by this skillful display of logic, you agree to make stone out of pot-material.
You visit the aging potter and inform him of your project. He agrees and together with his son tries to figure out a good shape for these pot-stones. Soon, you'll find them settled on the same rectangular shape we use for turf, only this time, somewhat refined as you don't want random slopes on a house's wall. The potters have taken the liberty to call these blocks "Arize" a fitting name in your opinion.
The construction of the first house made out of arize took almost three years, due to the slow production of the experimental material. Moreover, the building collapsed multiple times near it's completion. To solve this problem you simply made the building smaller and more like a square. This looks slightly uncomfortable to live in, but it's a step-up from the house just decaying around you.
You present this construct to the man who suggested it and he seems pretty content. You let him and his family move in there.
Though it's hard to convince the people immediately to move into one of these, you decide to set an example by doing it yourself.
After two years, your shorthouse has been replaced by an arize house. Your wife is not too happy about it, but you've had two years time to figure this out. Sometimes sacrifices have to be made.

Technology:
>Industry - Currency
Diplomacy:
>Peace - Political Marriage
>War - Conquer neighbors
Economy:
>City - Build palace
>Trade - Export wine
>Country - Expand borders
Religion:
Faith - New pantheon
Roleplay:
>Public - Combat practice
>Private - New furniture
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
fuck, I did it again
I should really fix my pastas
>>
>>4096170
>Country - Expand borders
>>
>>4096170
>>Peace - Political Marriage
>>
>>4096170
>peace political marriage
Its about time we marry our son, also how about the daughter?
>>
>>4096170
>Country - Expand borders
>>
>>4096170
>Peace - Political Marriage
>>
>>4096170

>Country - Expand borders

Let's see if we can try getting that river valley before anyone else takes it.
>>
>>4096294
We can do that immediately after we do a political marriage, I will vote for that afterwards.
>>
>>4096170
>Private - New furniture
Maybe this will help make our wife accept the new house better. It could be our apologize gift
>>
>>4096170
>Peace - Political Marriage
>>
>>4096610
>>4096254
>>4096214
>>4096195
Your children are starting to get a little too old for your liking, both are approaching the end of their prime and neither are married nor have any illegitimate children. You've raised them too well. You decide enough is enough and you take them both with you to the barbarian village.
Half a day's of travel later, you find that the village has grown quite a bit since you've last visited. You should have known about this from the wisepeople, but isolationist that you are, you simply didn't bother to ask them. This is your fault really, but alas, who cares?
The village leader, a strapping young lad, seems happy to see you. This isn't Morcant, you ask where the old man is. The boy tells you that Morcant has passed, he is his son Ninian MacMorcant. You introduce yourself, though it appears unnecessary, he already knows your name. You the introduce your children to him. Bendirigz your son, and your daughter Izagori. The boy seems captivated by her, you intend to use this as leverage against him.
He invites you to his longhouse and you go there to have a discussion on the state of his village. Other topics also arise, like the notable increase of wealth in your town. The barbarians it appears, have taken notice of civilization, though it is unclear whether they want to be part of it. You argue back and forth for hours, trying to find out if the barbarians seek enlightenment, or merely coexistence. Either is fine with you, you're not particularly interested in civilizing the lesser races, but the influx of workers certainly wouldn't hurt. Through all of this however, you've carefully skirted around the question of Ninian's bachelor status. You can tell that he's clearly looking for a wife, though he doesn't look like the kind of lad to admit to it so easily.
You can both gain new subjects, and find a man for your daughter if you play your cards right.

>be shrewd
>be bold
>leave it at marriage
>>
>>4096765
>be shrewd
>>
>>4096765
>be shrewd

>both are approaching the end of their prime
gibe number
>>
>>4096765

>Be shrewd

Let's be smart about this.
>>
>>4096777
Bendirigz is 26
Izagori 28
>>
>be shrewd
Holy shit, time flies too damn quickly. We need to choose the rp options more often.
>>
>>4096765
>>be shrewd
>>
>>4096765
>be shrewd
We are but an old man...
>>
>>4097184
I wonder how the wife is doing.
>>
>>4097184
>>4097035
>>4096908
>>4096778
>>4096777
>>4096774
You go about this carefully, you lure Ninian into several trick questions that he cannot answer without opening himself up for scrutiny. Young as he is, he boldly takes the bait, knowing that there is no way around them. With this you've got your affirmation and confront him about his interest in Izagori. He hesitates, but after a moment of silence, he spills it all. This isn't just a simple case of infatuation, or love at first sight as it were, this goes back way further than you'd like. Apparently the two are childhood friends. You've always wondered where your daughter was hiding at daylight, and this certainly explains it. Knowing this, you put forward a presumption that he must be aware of our people's customs. Of course, he isn't, but too proud to admit ignorance, he feigns knowledge. You put pressure on him and inform him of a fake custom, in which the spouse of the King's child, must pledge their allegiance to him. If he accepts this to be with your daughter, he will be selling out his people to us. He knows this, and yet, he seems to be seriously considering it. In a vain attempt to trick you, he wants to see first, the oh so glorious place we call home, to measure whether we are worth such an alliance. Of course, the barbarians have never come to our town, we've never let them. This time however, you make an exception, to show this man civilization.
You get up and wave him toward you. You, your daughter and her admirer leave. Your son however, stays behind, for whatever reason.
Night has fallen on the way to town, though Ninian is now here, he can't see a whole lot.

>show him around anyway
>take him to your house
>take him to an empty house
>>
>>4097942
>show him around anyway
>>
>>4097942

>Show him around anyway
>>
>>4097942
>show him around anyway
>>
>>4097942
>take him to your house
We could make an impressive feast for him and then show him around in the morning.
>>
>>4098018
This sounds good. Supporting
>>
>>4097995
>>4097959
>>4097955
You think there's a certain beauty to the town at night, so you decide to show Ninian around despite the darkness. You ask a local boy who's just loitering around outside, to bring you a torch. He obliges and soon, the path becomes marginally visible.
You wander rather aimlessly around the place together with the barbarian and your daughter, displaying your supreme architecture. A settlement entirely on the water. While that is somewhat impressive to him, he's not convinced, those houses don't look any better than the ones they've got. Rather than concede this point, you lead him to the center of town, where the luzror stands and also, the first two arize buildings. He is taken aback by these stone houses and seems amazed by their alien red color. He never imagined some planks being able to uphold stone in such quantities. Upon asking where we mine the stone and how we cut them, you inform him that we make the stone ourselves. Make stone? How is that even possible? Unable the grasp the concept of brick, he has grown convinced of the superiority of your civilization.
This settles it. Now all it takes is to wait for the next day and arrange the festivities for marriage.

>a massive gathering, everyone's invited
>a private party only for close friends
>>
>>4098464

>A massive gathering, everyone's invited

Given we seem very much a man of the people, this seems in-character for us. Plus it builds up good will, and reinforces the fact to everyone that these guys are ours now.
>>
>>4098474
>a massive gathering, everyone's invited
I concur, if they become our subjects we can also have some of them settle together with our people near the river to increase agriculture and so we can coexist better hopefully.
>>
>>4098464
>a massive gathering, everyone's invited
>>
>>4098464
>a massive gathering, everyone's invited
>>
>>4098464
a massive gathering, everyone's invited
>>
>>4098464
>a massive gathering, everyone's invited
Naturally

>You put pressure on him and inform him of a fake custom, in which the spouse of the King's child, must pledge their allegiance to him.
Love this, we’re such a crafty SOB. Making up rituals and religious elements when it suits us.

Our son seems much more straight-laced - but he’ll benefit from the fake ‘traditions’ set up by his father. Like the God-Kingship.
>>
>>4098464
>>a massive gathering, everyone's invited
>>
>>4098486
Shit, I meant integrate instead of coexisting.
>>
>>4098698
>>4098637
>>4098630
>>4098599
>>4098486
>>4098474
The next day preparations for the marriage of Izagori and Ninian begin. You personally visit every family and invite them to the wedding. Ninian does the same for his village.
Curiously, Bendirigz has gone missing, as well as a woman from the village according to your future son-in-law. That cheeky little bastard.
Having no time to be distracted however, you chose to bring this marriage underway. Over the next week, an entirely new village is constructed on the other side of the river, for the festivities to take place in. We don't quite remember how that happened, but it's a good idea in retrospect. This momentous occasion is recorded by one of the wisepeople, who meticulously kept track of everyone in attendance. Though it was not intended, the event served as a census of our people. Seven-hundred and eighty-three people were in attendance and we know that two were absent. Making our total population count 785.

Everyone is having a great time, the bride and groom are truly meant for each other. They lead the crowd with their dance and singing.
Quite disgustingly, they also compete with each other who can drink the most. To everyone's surprise, your daughter out-drank her husband to the point where she's still merrily singing and dancing, while he's already puking under the table. Though he got back up again, having been heard to claiming he would not rest until that she-bear is slain. This elicited a decent chuckle in most men who heard it, the women however did not appreciate their humor, calling it pig-talk. Despite all of this, everyone is reveling in joy.
At the end of the night, everyone goes to one of the empty buildings to sleep, save for the newlyweds, who are about to find out whether this young man can truly defeat your daughter.

The next morning, the crowd disperses and returns to their homes. Though the new village is now empty, it's purpose is not quite fulfilled yet.
A week after the wedding, you order a brick pillar to be constructed there, on which the wisepeople commemorate the event, by chiseling a record thereof into it.

With the barbarians, who we've come to collectively refer to as Morcantaz, now as part of our kingdom, they've taken the opportunity to send their excess population over to us.
Though they've tried their luck in our town, most failed and fell back on the ceremonial village as their place of shelter.
Though our farming outpost on our side of the river has seen some settlers as well, and it too has grown to a small village.
Our kingdom now encompasses four settlements in total.

Technology:
>Government - Charting
>Industry - Currency
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Religion:
>Faith - Heathens?
Roleplay:
>Public - Combat practice
>Private - New furniture
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4099666

>Industry - Currency

Currency is honestly just such a useful thing, especially now that our kingdom encompasses multiple settlements. It facilitates trade, it makes the organisation of large-scale labour more practical and just generally all round helps with the development of a society (Even if examples such as the Inca show that alternatives do exist)
>>
>>4099666
>Write-in

A symbol for our people. Something they can draw upon their houses, furs or carve in wood. Something that will be a point of pride, that represents us and in which we can recognize all our kin.
>>
>>4099698
>private - New furniture
Our wife would probably like this and it would help us make up for neglecting our personal life as we have been doing it apparently. We had our daughter marry at 39 dammit
>>4099698
I believe its still too early for that kind of development, we only encompass 4 settlements with half of them being villages and so far we have no foreign contact.
>>
>>4099666
>Private - New furniture
>>
We should also consider doing one of the martial choices to avoid having our military fall behind, we wouldn't want that if we encounter a much less friendly barbarian tribe like the horsemen.
>>
>>4099765

Good point desu. On second thoughts, I'll be supporting this.
>>
By the way what do you mean with charting? inside our borders or outwards?
>>
>>4099774

i think is for roleplay for the king himself, but maybe it can evolve in something else. Like us training our warriors in using this new weapon. Mostly because our people already use spears, and the sword is the new weapon we have made.

I am not sure how good we will be at it if we are too old but we can give it a try. Even if i would prefer to get things like a primitve calendary, primitive shields and armors, maybe use some trunks for move in the river or capture native animals.

>>4099666


qm it pass less time when we do a roleplay action or the same ? and is something that we will adopt as a routine in game or we do it some years and then we leave it ?
>>
>>4099666
>Martial - Spear practice
>>
>>4099810
I believe that if it was roleplay for the king himself and or his family then it would be called private instead of martial. But I am not too sure, the combat practice being called public challenges this idea too so lets try it and see what we get after the furniture.
>>
>>4099666
>>Country - Expand borders

>>4096407
>>4099765
Remember your oaths. Now more than ever we need more land.
>>
>>4099827
Dammit I forgot, I thought we where going to build the farming settlement with this decision but it seems that it was done with the marriage. Now I wonder where we could expand afterwards. Oh well I promised
>country - Expand borders
>>
>>4099799
charting tech is the ability to make maps
well, beyond what our king produced by himself at least
>>
>>4099873
Ah makes sense, thanks QM. We should consider expeditions to look for other settlements or kingdoms, however we might encounter some horsemen.
>>
>>4099666
>Private - New furniture
Gotta keep the wife happy
>>
>>4099666
>Private - New furniture
>>
So we have our original village, the morcantaz village and the river village. Where is the fourth settlement?
>>
>>4099810
it depends on what you're RPing but generally, less time passes because it's just you not the whole country
>>
two river villages
one was just a farmer's hut that we set up to access the river at all
the other is the ceremonial village we built for the marriage
>>
>>4100774
>>4100745
meant to mention you for that, sorry
>>
>>4100777
Its alright QM, also how is it going with the wine? I assume that the populace are trading it since we dont have an option for it anymore
>>
>>4100809
we don't actually
we lost our only trading partner by absorbing them
we'd have to find someone else first to export it anywhere
>>
alright crutch tally time

Symbol 1
Furniture 5
Practice 1
Expansion 2

update coming soon
>>
>>4100397
>>4099883
>>4099791
>>4099773
>>4099765
As you and Zoribaltha grow in age, you decide to make the evening of your lives more comfortable. She never liked sitting on the ground around the fire, so you go and get some wood to build her something to sit on. She used to have a chair when she still lived with her parents, but you never had a need for furniture, and the stuff she had accumulated over the years were lost when you switched to an arize house. Though she's no longer mad at you and understood the sacrifice that had to be made, she still longs for a good chair, the makeshift trite you have at home, simply won't do. You consult the zuhaibadan on building techniques for tables, beds and especially chairs.
They're good friends of yours, so they give you a nudge and tease you a bit, calling you out on your trouble with the old lady. You clarify the situation a bit and their banter changes to include your attempt at an apology. Though this is not what you came here for, a bit of socializing does lighten the mood and helps you reach peak performance.
To really achieve a quality result, the zuhaibadan reckon that you best not rush these things and take your time, your missus has waited for several years, she can wait a few days longer.
After about a week of crafting, you with the guidance of the zuhaibadan, managed to create both a very fine bed and table
but what you really poured your heart and soul into, was an ornate chair, sturdy and comfortable, decorated with engravings of birds and mythical flying creatures. You went to great length to paint each of these in their true-to-nature colors. Finding blue was an especially hard task, having to grind several flowers into powder and mixing them with blackberry juice.
One day, while she was out visiting her parents, you sneaked the new furniture into your home and strategically placed it for her to immediately see.
You proceeded to have a very passionate evening upon her return. If you were a few years younger, you no doubt would have sired another child right then and there.

Technology:
>Government - Charting
>Industry - Currency
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Religion:
>Faith - Heathens?
Roleplay:
>Public - Combat practice
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4101484
>Faith - Heathens?
Uh oh.
>>
>>4101492
uh oh

>support
>>
>>4101484
>Public - combat practice
We should do some more RP before advancing on the tech trees since they usually take more time.
Also lets bring our son into this so he can be at combat just in case.
>>
>>4101484
>Public - Combat practice
>>
>>4101484
>Country - Expand borders
>>
>>4101492
Supporting

Our faith needs to be strong
>>
>>4101484
>Faith - Heathens?
>>
>>4101484

Now that is a neat artefact. It'd be awesome if it actually ended up becoming a family heirloom of some kind, or ended up in a museum in the far future.
>>
>>4101484
>>Faith - Heathens?
>>
>>4102549
>>4101807
>>4101511
>>4101492
>>4101706
With the integrating of the morcantaz into our kingdom, we not only have gained a substantial amount of subjects, but also adherents of a different faith. Indeed, the morcantaz don't believe in the deeds of their ancestors, they worship beings greater than man. You wonder, what could there be something that is greater than man? How would they achieve such a thing? Super-human power alone does not make one superior to man, nay even inferior you argue to yourself. What is man if not the pinnacle of existence?
Obviously, you cannot have these worshipers in your domain, their mere existence is a source of disharmony and may cause conflict further down the line. You're not the wisest man, you know that, but even you can imagine what the future might bring in such a scenario.
The unbelievers must be dealt with, one way or another.

>integration
>dialogue
>conversion
>>
>>4103338
>>dialogue
>>
>>4103338
>dialogue
We might be able to do some syncretism to integrate them easier.
>>
>>4103338
>>dialogue
>>
>dialogue
perhaps we can get divine rigth of kings
if we syncretise we can probably have a faith where the gods channel our ancestors througth us
>>
What is Ninian's position in this kingdom? Also how are our kids?
Is Bendirigz married yet?
>>
I'm sorry to inform you, that there will be no update today
I had a rough weekend and don't see myself able to give you a proper resolution to the pending decision.
Hopefully, I'll be able to give you multiple updates tomorrow instead.
>>
>>4104893
That's okay, at least you didn't leave without notice.
>>
>>4104893
You have been doing great, this has been alot of fun for the first quest I participated so take your time if you need to.
>>
>>4104893
No problem, take as much time as you need
>>
>>4104893
be stronk qm.
No qm curse shall hurt the narratorQM!!
>>
>>4104297
>>4103540
>>4103368
>>4103355
Not wanting to be rash about this you decide to figure out first what is is the morcantaz believe in exactly. You dispatch a shaman and two wisemen, to ask every morcantaz about their faith. The inquiry takes almost a year to complete and process, but you have gained valuable insight into their faith because of it. Apparently there is a deity for all aspects of life, some families even have their entirely own patron deities. It is a very bizarre circumstance. All of this reminds you of the ancestors and their wisdom, though personified in multiple avatars rather than just you. More over, there is a couple chief deities they worship, regardless of what you do in life, these two are relevant to everybody. A man, Winsawo - to your understanding the Avatar of Fire itself - and a woman Gelugra - his wife, the avatar of Water - form the basis of their belief. All of these deities live in another world, alien to yours, which sounds a lot like the essential plane in which your ancestors reside. More over, they are in perpetual conflict with one another. Though most deities support the Fire and Water couple, a faction of other deities, routinely attempt to steal their power, headed by their children - Dubusawa and Roudeskyo
Their purpose is unclear to you, but other than that, you've achieved a pretty good grasp on their religion. With all these similarities, to the ancestors, you conclude that they're no heathens after all, just following a wildly different interpretation of their ancestors.

>convert outward
>convert inward
>>
>>4105973
>>convert inward
>>
>>4105973
what does converting inward or outward mean?
>>
>>4105973

>convert inward
>>
>>4105985
inward means you convert your people
outward means you convert the morcantaz
either way, the result will by a sycrenticized faith
this is a matter of which side becomes dominant
>>
>>4105973
>convert outward
>>
>>4105990

Oh, damn. In that case, I'll change my choice.

>convert outward
>>
>>4105990
Thanks QM
>convert inward
Would be better since the Morcantaz would assimilate better since their gods would stay the same with different names. Also would be an advance from ancestor worship that would exclude the Morcantaz.
>>
>>4106015

Hmm, at the same time though if it goes badly, we could also end up losing the support of both groups, whereas if attempting to convert the Morcantaz fails we at least still have our original faithful.
>>
>>4106137
I dont see how simply changing the names of their gods and encouraging our people to adopt them would fail, seems more like a thing that would take time.
Also to avoid neglecting things we should take the RP options more often since they take much less time than the other options.
>>
>>4105973
>convert outward
The religions have some similarities, but ours has us on top which we need to retain

Have the priests help
>>
>>4105973
>convert outward
If we convert our people to their faith, we would loose a lot of support
>>
>>4106260
>>4106143
>>4106014
>>4106008
You have a meeting with the wisepeople and tell them of your vision for a better future and how you intend to integrate the backwards ways of the morcantaz, into those of us civilized people, to bring them closer to us.
You tell them, that in order to do so, the morcantaz must understand that the ancestors are not exclusive to us, indeed every people has ancestors, that merely our understanding of the world is based upon the ancestors we've had. Their "gods" as they call them, are all simply distant and powerful ancestors of their own. We are not to diminish the power and miracles of their ancestors, but merely help them understand the truth behind their abilities. More over, it must be stressed to them that you, are the avatar of your ancestors, or to put it in their terms - our god. Not only will this strengthen your authority among them, but also help their understanding of our faith.
With these words, you send off the wisepeople who no-doubt will reword what you've said, into far fancier terms than you are capable of, and instruct the shamans to spread the message, in your name of course.
only time will tell how receptive the morcantaz are to their new reality.

Technology:
>Goverment - Charting
>Industry - Currency
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Legacy - Name settlement
Roleplay:
>Private - Search son
>Health - Diet
>Martial - Sword Practice
Miscellaneous:
>Write-in
>>
>>4106312
>private search son
wait what
>>
>>4106392
well he did go suspiciously missing, along with a morcantaz girl, the day you decided his sister would get married
>>
>>4106398
He has been missing for a year?
>>
>>4106420
yep
>>
>>4106440
What a shitty parent.
>>
>>4106312
>>Private - Search son
>>
>>4106446
what, you gonna helicopter over your adult son?
besides, you fellas made it a point to always prioritize duty over sentimentality
this is the character you made
>>
>>4106448
He has a responsibility to marry the woman he beds, so yes. Well I would have liked for the rp options but everyone was too interested in the heathens option.
>>
>>4106458
I do try to cycle out options that have been there too long and insert new ones instead
so if you - hypothetically - were to only RP, your empire would crumble to dust from prolonged neglect
basically, you'd be Louis XIV
>>
>>4106462
Well of course, a fine balance would be required but right now its unbalanced towards the advancements option
>>
>>4106312
>Private - Search son
>>
>>4106312
>>Private - Search son
>>
>>4106312

>Private - Search son

If its been genuinely a year since we've ever seen him, this does seem like a fair idea.

Afterwards, I think it'd be best to name our settlement, create a legacy and proper identity for our kingdom.
>>
>>4106312
>>Country - Expand borders
>>
>>4106839
>>4106837
>>4106504
>>4106447
>>4106392
Not having heard from your son in over a year, you think it's about time to look for the boy. Though Bendirigz is a capable man, you as a parent fear for his safety regardless, you didn't raise a warrior after all. Your organize a search party, lead by yourself. Not familiar with the area outside of your kingdom however, you rely on a morcantaz guide to help you find traversable paths.
A general search ensues and all matters of state are left to your wife for the time being.
You scour the wilderness around the kingdom and even go as far as halfway back home.
During your search you've run into several morcantaz villages whose assistance you've tried to employ, but to no avail. Having already lost track of time and whereabouts, you eventually meet a small man in rags, just wandering around the forest. You stop him and ask where he's heading. You receive no answer. He waves you toward him and proceeds to go deeper into the woods. Your search party follows the man and eventually find yourselves in a rather large village. The man motions you to enter his house, diplomat as you are, you agree.
Inside, you are greeted by a lovely young lady, with a newborn in her arms. The man changing his attire in the back. Upon turning around, he turns out to be Bendirigz. You ask him what in the ancestors names is going on here. He tells you that he loves this morcantaz girl, and ran off to her home village to protect her. Apparently she was a slave in the previous one. While you think this is admirable behavior for a man, he is still a prince and should act accordingly, you are effectively on your deathbed, you've been the better part of this year looking for him and now he tells you this? What is this, a joke?
No, this cannot be. You need an heir, and he's standing right there. You lose your nerve and have a shouting match with your son.
The argument goes back and forth until his child interrupts it by crying.
You realize your mistake and...

>give a heartfelt apology
>offer reconciliation
>>
>>4107428
>give a heartfelt apology
What is our tribes view on slavery by the way?
>>
>>4107428
>>give a heartfelt apology
>>
>>4107441
part and parcel of not being a literal savage, indistinguishable from animals
>>
>>4107428
>>give a heartfelt apology
>>
>>4107428

>give a heartfelt apology
>>
>>4107428
>give a heartfelt apology

But he needs to come back and become a prince again. Of course he can bring the girl and the child.
>>
>>4107428
>offer reconciliation

apologies are for the ones in the wrong! Our son is the one that needs to straighten his path
>>
>>4108714
And if he refuses? if we try that he could choose instead to stay in that Morcantaz village.
>>
>>4107428
>offer reconciliation
Why he didn't ask us for help? We could've found a better solution than running away. He tought we wouldn't help it or something?
>>
>>4108722
I believe in the son and the way he was raised. He believes in his duty with the people
>>
Yeah, hey guys, sorry for the unexpected delay, there was a blackout in my neighborhood last night and my update got killed while typing.
I'll retype it now that electricity is back.
God should really stop going for those RP options in the civyoa that is my life
>>
>>4108429
>>4107527
>>4107507
>>4107442
>>4107441
...prostrate yourself in front of your son. Shameful it may be, it shows that you're serious about him taking the throne. Unable to bear the sight of his father kneeling before him, Bendirigz accepts your apology and agrees to lead our people. He merely asks that you give his family time to pack their things, he will return in due time. You agree and bid your farewell, leaving the morcantaz village to return home. Despite the hardship that was the search for Bendirigz, this year turned out to be a good one, now that he will be coming back. Upon your return to your capital, you are met with a most disturbing message: your wife has passed. You ask how long ago this was, the shaman who brought you this news, tells you it was over a week ago, they're already prepared the body for a funeral, before rot started setting in. The shaman tells you the ritual must be held today, but you insist it be tomorrow, so you may process this properly first. The shaman understands and delays the funeral until sunrise.

You, Izagori, her aunt, her cousins and her husband, and a great many of your subjects attend the funeral. It is a hard-hitting moment for all of you, the people lost their queen, your family lost their matriarch, and you lost your love.

Technology:
>Goverment - Charting
>Industry - Currency
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Burial masks
>Legacy - Name settlement
Miscellaneous:
>Write-in
>>
>>4109710
>>Art - Burial masks
>>
>legacy - name settlement
It seems like Aitlaz will join his wife soon.
>>
>>4109710
>Legacy - Name settlement
Name it after our wife
>>
>>4109710
>>Country - Expand borders
>>
>>4109710
>Legacy - Name settlement
>>
>>4109710
Oh god, I forgot the waifu's name

>legacy
>>
>>4109921
Zoribaltha
>>
>>4109921
>>4109880
>>4109833
>>4109822
Unable to handle the shock of death at his advanced age, your Father died of natural causes. After almost 40 years of rule, Aitlaz was the longest lasting and most capable King your people have ever had. On the funeral of your father, the wisepeople, in perhaps not the wisest of moments, hand you the crown and declare you king. This tactlessness set a dangerous precedent that could be used by future kings to consolidate power, a thought that deeply disgusts you, your duty is to the people, not the throne.
In the following days, you play off this incident as the Ancestral Essences, passing directly to you, confirming your Avatarship.

Knowing the many good deeds your parents have done in their time, you decide to christen our kingdom's settlements after them.
The town which function as the last refuge of our people, the town which your father build, will henceforth be known as Aitlazaterp.
The village that grew on the east bank of the river, will be named Zoribalthari.
The village we built on the west bank of the river, shall be named after your sister and her husband, for whom it was built in the first place - Izagorininian.
Lastly, the place where we first met the morcantaz shall be Morcantari.

Honouring, not only the dead, but your subjects as well, is an important feat you must accomplish, lest they feel disenfranchised by your rule, a rule that begins right now.

Technology:
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Burial masks
Roleplay:
>Public - Settle disputes
>Private - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
Some of you may notice that Fitness training is back, as a private rather than martial decisions
This is because Private is reserved for personal/familial interactions, this includes hobbies
Though I hinted at it before, I am spelling it out now for clarity
Bendirigz is obsessed with health.
>>
>>4110030
>private - settle disputes
Might as well start being a leader in the most basic form.
RIP Aitlaz
>>
>>4110030
>Write-in

A symbol for our people. Something they can draw upon their houses, furs or carve in wood. Something that will be a point of pride, that represents us and in which we can recognize all our kin.

This and then the palace would be an important thing to do at the start of Bendirigz rule.
>>
>>4110030
>Public - Settle disputes
>>
>>4110030
>Public - Settle disputes
>>
>>4110030

>Public - Settle disputes
>>
>>4110157
>>4110096
>>4110077
>>4110062
The integration of the morcantaz into society has gone peacefully for the most part, but every now and again, disputes pop up, mainly cultural misunderstandings. Settling petty squabbles between his subjects, is the first duty of any king. You visit Zoribalthari, where your subjects clash the most. Though you're not an expert on morcantaz practices, you do know a fair share thanks to your wife. You talk to some of the locals, regarding ongoing fights and are directed to two neighbors, duking it out on the daily, on account of repeated insults. You find them and demand they come outside, and bring their problems before you.They happily oblige and drown you in incoherent ramblings of the supposed offenses committed by the other. You draw your sword and point it at them, shutting them up.
You pick one to bring his case before you, slowly. He tells you a story of rude gestures and unfriendly remarks he receives every morning by his neighbor.
You then turn your attention to the other. He speaks of lewd attire and repeated threats against him.
You demand them to demonstrate their exact routine to you.
They do as you say, but comedically exaggerate each other's actions to the point of slander.
You cannot work with them like that.

>be gentle
>be authoritative
>>
>>4110498
>be authoritative
They already didnt respond well with being gentle.
>>
>>4110498
>>be authoritative
>>
>>4110498

>be authoritative
>>
>>4110498
>be authoritative
>>
>>4110498
>be authoritative
>>
>>4110498
>be authoritative

Who this niggas think they are- lewd attire? I am feeling some sexual tension here
>>
>>4111182
>>4111015
>>4110703
>>4110673
>>4110568
>>4110521
You shout at them, enough is enough. If they don't show you what exactly they do, without exaggeration, you will kill them personally. Dead men have no quarrels.
Intimidated by this outburst, something they're not used to from your father, they display the other's rather mundane morning routine, as you've initially asked them.
There's not a whole lot going on here, the morcantaz neighbor's summer garb is too short for the other. Our simple morning greeting looks like the morcantaz war-cry stance. You see how this and the ensuing verbal slugfest that follows, might be an issue for these two.
You have them kneel down before you and explain to them, in a fashion that a child would understood, what exactly is going on. You're not sure whether they've truly grasped what you've told them or if they're feigning to appease you. Either way, you have it be known that this dispute is settled and that you will hear none more of it.
Having said that, you return to your house and celebrate your son's second birthday.

Technology:
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Burial masks
Roleplay:
>Private - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4111856

>Private - Fitness training

Given our obsession with health, this makes sense for us to do. Additionally, a fitter body is useful in just so many ways - lets us live longer, makes us more capable in most affairs, not to mention it might well attain more respect.

After this, I'd say we ought to figure out charting, re-establish contact and build a palace, in that order.
>>
>>4111878
>private - fitness training
I do agree that this is something that he would do, however I think that re-establishing contact is more important to do instead of charting so we can begin trading again.
>>
>>4111878
>>4111901

helth
>>
>>4111856
>Private - Fitness training
Git gud
>>
>>4111913
Well the qm said that Bendirigz is obsessed with health so we will choose the health option.
>>
>>4112086
yes, helth
>>
>>4112123
Hard to interpret 1 word.
>>
>>4111856
>Private - Fitness training
>>
>>4111856
>Private - Fitness training


>>4111878

Charting while important is not too fundamental, a palace instead would be an important sign of our position and power.
And then making a symbol for our people/kingdom would be useful for putting ourselves above the tribes of this region and create a sense of apperteneance and unity in our folk.
A primitive calendary could be made as well (with that we will know the date after every turn and how much time pass).

We should look even for our "army" it needs a place for training and organization, then one research in primitive armors and one in shields.
If there are horses around we could capture them and slowly domesticate them giving to our future kings a cavalry.
>>
>>4112168
I believe that we need to choose the martial options to advance our military, however the palace seems to be a project that would take a while and use a lot of precious time we could use for other projects like establishing contact with other tribes around us and establish diplomacy and trade, or potentially some conquest.
I have a feeling that Bendirigz is going to be more militaristic than his father.
>>
>>4112184
same, desu. Chad war king
>>
>>4112197
Excellent, we dont want our people getting too soft on prosperity to avoid being the conquered instead of the conquerors.
But lets avoid being bloodthirsty to avoid some sort of coalition against us.
>>
>>4112184
It depends how big we can make the palace, i wouldn t try to avoid it since is an important thing for a king. I doubt it would be incredibly large.

Maybe for training and organization, the other two are inventions which the king could think about it ( using miscellaneous)
>>
>>4112361
I guess it makes sense to have a palace with this new character, but just remember that the brick house took 2 years to make. But I am convinced to have that option due to RP reasons.
Also I think the training and or organization is covered in the martial options. If we try them and it doesnt we can use miscellaneous.
>>
>>4112468
No i mean for armors and shields we could use miscellaneous. Since they are research . Training and organization should be possible
>>
>>4112482
Oh, my mistake. For armor we can make some scale armor using bronze and for the shields could be a simple wooden shield with leather and once we get to it have the symbol of the tribe. Also any idea what the symbol could be?
>>
>>4111856
>>Country - Expand borders

Why do you all hate land.
>>
>>4112680
Because we are making best land first. Also more land is useless if we dont have the people to live in it.
>>
>>4112487
i was thinking a bear, but if our culture has some other animals or plants that are important those.
Or perhaps a head with a crown ? Since the king is becoming an important figure. Or something for replicate our ancestors those are important as well. Anything that is relevant for us should be a good idea to use.
>>
>>4112693
We are living in a swamp with a rich rivervalley down the road. More food means a higher population.
>>
>>4112855
I would say the head and crown idea is cool. Would further deify our rule and makes sense due to how we deify the ruler. We could have some writing in it too
>>4112862
We already have 2 settlements on the rivervalley that specializes on farming. I am sure that is enough to deter depopulation due to starvation.
>>
glad to see the thread so lively
though I once again bear bad news for y'all
mostly bad for me though, because I've got quite a high fever.
not quite bedridden yet, but if I leave unannounced, you'll know what happened.
I will be back of course, though by then the quest may have fallen to pages 8 and 9
and I want you to be prepared for that.
>>
>>4112988
Do get better QM, I am sure it will be worth the wait.
>>
>>4112988
You haven't been to China or Italy, have you?
>>
>>4113031
nah, it's just a flu that hit me outta nowhere
>>4113025
thanks anon
>>
>>4112487
Armour- godamnit anon we are in the early bronze age at best. There are records about armor like >pic related but we live in huts.

Also drill it in your heads there is no nobility and the concept of King is not the one you think, REEE
>>
>>4113198
we just entered the bronze age
globally though, the bronze age is already nearing it's end as the hittites first discover iron.
>>
>>4113270
oh, thx for the world context. We are not behind, considering we are from europe...

You know I am always saddened by the fact that the fertile crescent had such advanced civilizations that were somehow lost. Was it islam?
>>
>>4113536
Bronze age collapse, way before Islam. When the extensive trade networks of the current civilizations collapsed due to the semi-mythical 'sea-raiders,' droughts, famine, and lots of earthquakes. Then came the medes, who were overthrown and replaced by the persians, who absorbed most of the old lands of the civilizations, and were the greatest empire to have existed at that time
>>
>>4113536
well islam undeniably did it's part, but the main reason why the fertile crescent civilizations kinda stayed dead after the bronze age collapse, has to do with geography.
While the place is great for starting civilizations, it's kinda bad for sustaining them, the middle-east doesn't have the resources to prosper without large-scale conquest and/or trade
sure it's possible in modern times with modern technology, see israel, but over all, the fertile crescent was bound to fail eventually, it just happened sooner rather than later
>>
>>4111878
Supporting fitness.

But I’d skip charting.

Our order should be:
>re-establish contact
>sword practise (dat military buff)
>expand borders

We’re a much more authoritarian leader than our father. We need the martial might to back that up
>>
>>4114098
We should also build a palace to establish our position.
>>4113198
I doubt that bronze armor is that unimaginable since we invented writing in one generation.
>>
>>4114200
shitty writing I might add
it barely does it's job
you'll have to wait a couple more generations to get writing proper.
>>
File: Symbols.png (19 KB, 320x835)
19 KB
19 KB PNG
>>4114217
Akin to Jiahu Symbols I presume
https://en.wikipedia.org/wiki/Jiahu_symbols
>>
>>4114200
it's not bronze armour I am complaining about but the concept of armor itself.
>>
>>4114407
Even leather armor? the armor could be for the ruler himself too.
>>
>>4114417
There are no archeological findings of leather armour since it can't resist the passage of time, but the stele of vultures (2600–2350 BC) of mesopotamia shows some sort of interwoven vest plus helmets.

Also, making leather out of animal hide is a laborious task... boiled leather is a hard thing that *seems* to be used but in 1800 after Christ. Oh but shields fashioned outta leather seem plausible.

NarratorQM, share us your knowledfge
>>
>>4114445
leather armor historically is very much a thing
though mostly employed in late-classical to medieval asia, often reinforced by small strips of metal in the vital areas like the chest and head. Good example are the mongols. This is mostly for a lack of metal either due to poor geography like Japan, lack of technology like the Mongols, or sheer number of troops like China.
That said, a common go to for emerging civilizations in temperate regions is actually wood. Obviously you're not gonna have wood plate armor or something ridiculous like that, and more of a literal plank tied to your chest.
In arctic regions armor is actually even more of a meme, as just being dressed to be warm is plenty of armor to go off of. Bizarrely, the Japanese of all people figured that out too, hence why early samurais look like fucking space marines, despite being skinny underneath.
>>
>>4114402
yeah that seems about right
>>
>>4114098
>>4112168
>>4112151
>>4111925
>>4111913
>>4111901
>>4111878
After the celebration you decide to introduce the rest of the Kingdom to your son.
You gather the people of Aitlazaterp in the center of town and parade your boy around. Declaring to these good people that this is your heir - Onizar. Most people cheer, some simply don't care, it is not up to you to judge them for what they take joy in, this was a summon after all. With that, the crowd disperses, you had hoped they stay a little and celebrate properly, but alas.
With Onizar introduced, you figure it is time to up your routine once more. Though you're quite a sturdy character, you definitely lack in speed. So you decide to go running as part of your daily workout. This doesn't just make you a faster runner, but also a more enduring one. It also lets you see more of your kingdom. You do this for weeks and months, arriving on the scenes of petty disputes as fast as you can. During this time, your wife finally gives birth to your second child. A boy whom your wife calls Kynbel. It's a bizarre name to you, seeing as you're unfamiliar with morcantaz naming-customs. She assures you though that it s a good name, deserving of such a healthy child.
You continue living as you do, up until Onizar's fourth birthday, when disaster strikes.

Ninian MacMorcant no longer recognizes you as his overlord, whether it is because he thinks you unfit to rule, or simply because his loyalty to the kingdom ended with the death of your father, the fact of the matter is, he is on open rebellion.

Technology:
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
>War - Crush rebellion
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Burial masks
Roleplay:
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4115714
>Peace - Reestablish contact
I want to know the reason for the rebellion. To prebent another one to happen.
>>
>>4115871
the contact is for another tribe, anon
>>
File: 1_EqtNqO8kqHm3DA-opGxpBg.jpg (2.12 MB, 2823x4234)
2.12 MB
2.12 MB JPG
>>4115647
what about an armor like this perhaps with some pieces of of metal on top of it ?

https://medium.com/@peterwstanton/8-tlingit-treasures-in-st-petersburg-russia-fc53b8f1b513


>>4115714
>Write-in

War comes, we must gather men to train and prepare for war. Ask our hunters to check the border for the rebel warband. Our warriors will train us and the men of our villages in using our weapons. We will train in a safe and hidden camp near our closest village to the rebels, so that if it is attacked we will be able to defend it.
>>
>>4115938
yeah something to that extend
>>
>>4115938
Support
>>
>>4115908
Oh. My bad. Changing to:
>War - Crush rebellion
>>
>>4115714
Waaar.
Waaaaar
>WAAAAGH
>>
>>4116079
>ID
Greenness checked
>>
>>4115714
>War - Crush rebellion
And so it begins.
>>4115938
Looks nice, can be studded with bronze for decoration and or practical reasons
>>
>>4115714
>War - Crush rebellion
>>
>>4115714
>>Country - Expand borders
>>
>>4116465
>A vassal rebels to your authority
>Time to expand borders
>>
>>4115714
>War - Crush rebellion
We are not our father and we will brook no defiance against our rule
>>
>>4116487
I don't give a shit. I'm going to post it until it happens. I've been trying to expand our borders for days, now.
>>
Are our men even ready for war?

>>4115714
>Martial - Spear practice
>>
>>4116620
Well, at least you are determined.
>>
>>4116526
>>4116090
>>4116088
>>4116079
>>4116042
The situation is unheard of in our history, never before has a subject dared raise his arms against the King. At first this struck you as a failure on your end, after all these are your people, but they're not fully integrated into our society, in the end they're still foreigners and like foreigners of past, their first impulse upon having their leash loosened, is to attack us.
No more.
You rouse all fighting-age men in the capital and hastily arm them with spears. The dozen or so full-time warriors in your ranks, are armed with both spears and swords, and follow you as your personal guard and elite shock force. With as many men scrambled together as you could in such a short time, you march down to Zoribalthari and demand the same of them. Though your people oblige, the local morcantaz refuse.

>make an example of them
>scrape together your last bits of goodwill
>they will regret this later
>>
>>4117303
>scrape together your last bits of goodwill
>>
>>4117303
>>scrape together your last bits of goodwill
>>
>>4117303
>scrape togueter your last bits of goodwill.
>>
>>4117303
>>make an example of them
>>
>>4117303

>scrape together your last bits of goodwill
>>
>>4117518
I am sure the only example we need is what we are going to do with Ninian after this little civil war he incited is over. We cant blame his people for having a rebellious leader they have to follow.
>>
>>4117616
>>make an example of them
>>
>>4117623
Oh damn I have been convinced to change my mind, you sir have surprised me with your intellectual knowledge of persuasion.
>>
>>4117303
>scrape together your last bits of goodwill
>>
>>4117303
>scrape together your last bits of goodwill
>>
Looks like the qm did get bedridden afterall
>>
>>4121570
CoronaQM :(
>>
>>4121678
Dont worry, corona is overrated anyways.
>>
>>4118096
>>4117676
>>4117560
>>4117518
>>4117503
>>4117374
>>4117311
this took me very long i cannot type https://voca.ro/4Oqx4mqWdGw
>>
>>4121730
Narrator QM... is NARRATING!?

There are drawfags but this is... Unheard of.

¡¡voicefag!!
>>
>>4121730
There are 2 options
>armor
>shield
Hard to choose but I would say armor, shouldnt be too heavy since its just planks and it is as effective even if you are tires from combat. Would also protect you if you are attacked unaware which from what I see our soilders seem to be unskilled so shields wouldnt benefit them too much due to them not being used to it.
>>
By the way QM, the narration was cool but the spacing in between sentences was a bit too much.
>>
>>4121730

>armour

Going with armour myself too.
>>
>>4121730
>armor
>>
>>4121730
>>armor
>>
>>4121990
aw yss, a r m o r
>>
alright good news, I am no longer sick
I lost my ability to speak in the process, but that doesn't matter, since the voicepost was a crutch for me to not abandon you while I was barely conscious.
Anyway, update incoming
>>
>>4122149
>>4122056
>>4122042
>>4122031
>>4121990
You decide it is best to prevent further stab wounds in the most vital areas, to reduce casualties during future encounters.
You strap a plank to your chest and show your men how it's done. They are to do the same as the rest and prepare for the next battle. You can see it in their eyes that they have concerns about this, after all we just lost several dozen men and barely made a dent in the rebel army, your men are wondering whether we can really beat them, if civilization can truly withstand the onslaught of savagery. You stare a little into these sorry faces, before you climb up onto a roof and shout to gain their attention.
They look at you in anticipation.
The morcantaz are formidable warriors, they didn't get here by sitting idly and complaining about the inconveniences of war. They go out and fight instead.
Your speech seems to derail into further humiliation of your soldiers, you can see the spark of hope fade from their eyes. Now that you have them where you want, it's time to give them something else, because hope, you are convinced, is a weak substitute for discipline. How will you go about imparting it?

>fear for their lives
>fear for their families
>>
>>4125225

>fear for their families
>>
>>4125225
>fear for their families
>>
>>4125205
Thats great to hear QM
>fear for their families
>>
>>4125225
>>fear for their families
>>
>>4125225
>fear for their families
>>
>>4125494
>>4125491
>>4125398
>>4125282
>>4125275
You make it clear to your men, that should they fail here today, not only will they die, but their wives, their lovers, their brothers, their sisters, their sons, their daughters, their mothers, their fathers, their grandmothers, their grandfathers, will meet fates worse than death. Rape, torture, slavery and lastly a gruesome death. This is not what you want, this is not what anyone wants. The only way for salvation, is to follow their king.
Your men are having mental breakdowns left and right, you tend to each of them as thoroughly as time allows right now, you will be there for them, you promise, you are their king after all, the living incarnation of our ancestors. You are just as much a parent to them, as their actual mothers and fathers.
With this, they've found a new confidence, not in their victory, but in your leadership. Your plan has worked out perfectly and just in time as well.
Ninian's army has managed to cross the river, still invigorated from their last victory, they get into formation and attack you head-on.

>offensive formation
>defensive formation
>>
>>4127374

>Defensive formation
>>
>>4127374
>defensive formation
Let us show them the power of the plank!
>>
>>4127374
>defensive formation
>>
>>4127374
>>defensive formation
>>
>>4127374
>>defensive formation
>>
>>4127374
>>defensive formation
>>
>>4128108
>>4127717
>>4127490
>>4127478
>>4127406
>>4127393
You quickly scramble and re-assemble into a defensive formation, this went surprisingly smoothly, the whole discipline thing seems to be working out.
Ninian's army smashes into ours and soon they find that they're taking a lot more casualties than last time, the protective plank turned out to be highly effective.
With his troops too busy fighting themselves into a rage, they don't realize that their numbers are dwindling at record pace. Soon Ninian realizes that something is off and calls for a retreat, but no one listens to his orders.
The last remaining rebels are overwhelmed and the traitor is captured.
With nearly 100 dead, the rebel army effectively ceases to exist. The number of our wounded in combat is at an all-time high, but similarly combat deaths at an all-time low. It marks the beginning of a new era of warfare for our people.
Morcantari and Izagorininian surrender and return to the fold, to ensure our total control, we relocate half of each village into the capital and replace them with loyal subjects.

Technology:
>Warfare - Armor
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Burial masks
Roleplay:
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Army drilling
>Write-in
>>
>>4128708
>>Country - Expand borders
>>
>>4128708
>>miscellaneous - Army drilling
>>
>>4128708
>Warfare - Armor
>>
>>4128708
>Warfare - Armor
Never again will we be caught unaware
>>
>>4128708
>Warfare - Armor
>>
>>4128708
>Army drilling
>>
>>4128708
>>Warfare - Armor
>>
>Warfare - Armor
Let us not neglect drilling the army, they might be advanced for the region but they are still rusty and green
>>
>>4128717
soon
>>
>>4128708

>Warfare - Armor

Following this, I suggest drilling our army before setting off to expand our borders. Once we have grown our kingdom, the construction of a palace in the capital will truly cement our glory and power.
>>
damn, I might be imagining this, but I thought we were still on page 6 this morning
did we seriously skip 7?
>>
>>4129088
Exactly what I was thinking
>>4129123
I remember checking earlier today and it was 7. Probably several quests starting quickly.
>>
>>4129088
Yup, I can get behind that plan

>Drill
>Expand
>Palace
>>
>>4128708
>>Warfare - Armor
>>
>>4129633
>>4129088
>>4128960
>>4128952
>>4128923
>>4128911
>>4128822
Over the course of the coming weeks, you let the wisepeople have a look at the wounds of the surviving fighters to assess where they need protection the most. Soon the wisepeople come to suggest several designs for our new protective gear. You cut them off in the middle of their shouting match and take them to the Zuhaibadan, where they are to work out the easiest to produce variant. While your kingdom does no longer boast the numbers it used to, you know from the tales of your father that back when he was but a child, there would be thousands of people on a battlefield. You don't quite believe that, but diligent a ruler as you are, you plan ahead for the time where this will inevitably be the case.
Until the wisepeople and zuhaibadan have figured out what it is they're trying to craft, you turn your attention to other matters of state.

Technology:
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
>Peace - Ease internal tension
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Art - Dyes
>Art - Burial masks
Roleplay:
>Private - Learn morcantaz
Miscellaneous:
>Write-in
>>
>>4130605
>>miscellaneous - Army drilling
>>
>>4130605
>Peace - Ease internal tension
>>
>>4130605
>Peace - Ease internal tension
Ensure a strong foundation first.
>>
>>4130605
>>miscellaneous - Army drilling
Army was pretty crap compared to the Morcantaz, and we are potentially surrounded by them.
>>
>>4130605
>Peace - Ease internal tension
>>
>>4130690
>>4130609
you guys probably missed the part where that decision is currently unavailable
>>
>>4130605
>>Peace - Ease internal tension
>>
>>4130690
>>4130730
Ah dammit, let us ease internal tension and then expand our borders then. We should also consider learning Morcantaz and have our sons learn too.
>peace - Ease internal tension
>>
>>4130605
>>Peace - Ease internal tension
>>
>>4130730
that s a shame


>>4130609
change to

>>4130605
>Peace - Ease internal tension
>>
>>4130605

>Peace - Ease internal tension
>>
>>4130776
Speaking of it, how old is our son right now?
>>
>>4131377
still 4
>>
>>4131919
They grow up fast
>>
>>4130897
>>4130790
>>4130780
>>4130776
>>4130744
>>4130712
>>4130622
>>4130621
Despite your resettlements tension in the kingdom is still high, though not all morcantaz followed the rebellion, a sizable portion of them did, which has now left you with their bereft families, likely holding a grudge against you. Such a grudge is dangerous not only to your person but the stability of the kingdom itself.
You decide to organize a grand meeting between you and the morcantaz to settle this gigantic dispute.
Not all arrive, but most were willing to give it a try. You are no diplomat and it shows, you slip up more than once during the talks, giving the morcantaz the impression of you being a bloodthirsty tyrant. Your peaceful rhetoric falls flat on it's face, but the brutal image you left instead, has convinced enough morcantaz of their inferiority to remain loyal. This is far from how you imagined this would go, you would argue that it made everything worse, but for the time being it had the desired effect: the tensions are no more and those left behind have accepted their fate.
With the completion of the protective plank designs and your decision to distribute them among your fighting-age population, only further cements the morcantaz' fear of your retribution.

Technology:
>Goverment - Charting
>Industry - Currency
Diplomacy:
>Peace - Reestablish contact
Economy:
>City - Build palace (Capital)
>Country - Expand borders
Culture:
>Society - Slave race
>Art - Dyes
>Art - Burial masks
Roleplay:
>Private - Learn morcantaz
Miscellaneous:
>Army drilling
>Write-in
>>
>>4133240
>>Goverment - Charting
>>
>>4133240
>Private - Learn morcantaz
If we're ever gonna get along with them better, we need to do this.
>>
>>4133240

>Private - Learn morcantaz

I know I said drilling earlier, but this seems more important right now for actually improving our relations with our subjects instead of just making them terrified of us as a tyrant.
>>
>>4133240
>Private - Learn morcantaz
>>
>>4133347
I'm not sure we can fix that. It might be too late. Even when we tried to ease tensions, it worked, but not in the way we were hoping.
>>
>>4133240
>Private - Learn morcantaz

by the way, what happened to our sister after the war? Wasn't she married to Ninian?
>>
>>4133240
>Society - Slave race
It’s too late to repair relations, we might as well embrace this
>>
>>4133739
Seems a bit extreme
>>
>>4133943
>If an injury has to be done to a man it should be so severe that his vengeance need not be feared.

At the moment, we have them cowed - not broken. Another rebellion is inevitable unless they’re broken or they love us.

I don’t see them loving us
>>
>>4133996
If we enslave them there WILL be a slave revolt. It also doesnt make sense rp wise since his wife used to be a slave that he freed. That and they outnumber us.
>>
>>4134016
they don't actually outnumber us
the morcantaz population we absorbed consisted of roughly 250-300 people, can't go back to the previous thread to check anymore
while our population was nearly double that
>>
>>4133240
>peace - establish contact
We need to know our neighbours before doing anything and establish trade routes again. Also the Morcantaz are not rebellious at the moment.
>>
By the way, guys
next update will be in a new thread, so I'll link you there once the decision has passed
>>
>>4134206
Sounds good QM, this was fun see you in the next quest.
>>
>>4134503
>>4134016
>>4133996
>>4133943
>>4133739
>>4133535
>>4133495
>>4133485
>>4133347
>>4133254
>>4133253
New thread is up
>>4134597



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