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File: House Shryke.png (128 KB, 608x719)
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Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over Stormgrave, an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men and making friends. It is currently the year 283 just after the Sack of King's Landing.

Quest resources including character sheets can be found here:
https://drive.google.com/drive/folders/1Ot_VGz9iDVmO1neVhGQMOs9h2G9Hd7nb?usp=sharing

I try to update twitter on run times/important votes here: https://twitter.com/CormaicB

Previous Thread: >>4060119

Now, let's get started!
>>
“I’m sure you have many questions, my lord,” you break the silence permeating the solar. Lord Lewys Lydden says nothing, only looking between you and his daughter with clenched jaw.

You go to continue, but he chooses this moment to speak at last. “Questions. I thought my only daughter cut down by the Dragon’s men. Instead I am stopped at the end of a war council by a Stormlander of all people to be told she is waiting in the last place she should be after gallivanting about with a glorified pirate. If you were not keeping track, this was but minutes ago,” he grinds out.

“Neither of us intended to cause any slight, my lord,” you say carefully. “I left my own battle preparations at Duskendale to ensure you could be reunited with Lady Cerelle. This couldn’t have been accomplished faster than it had.”

He takes a breath, pointedly ignoring Cerelle now. “I suppose you will be wanting a reward then. Worry not, sellsword, you will have your coin. You may leave.”

You look to Cerelle. She stares straight ahead at the far wall with tears rolling down her cheeks.

“I don’t seek coin, my lord. I seek your daughter’s hand,” you try.

He looks to you as if you were one of his smallfolk tilling his fields. “For one of your birth, you impressed today. You did not sully my daughter’s honor with crudity and instead credited her beyond expectation in front of mine own liege. You went further and backed our position from council in front of our new allies who tolerate you for whatever reason. I know not how you knew, but it was useful all the same. Do not squander your favor on insulting requests,” he says with cold fury.

Cerelle reels back as if struck. “Father---”

“You will be silent, daughter. I care not for whatever you’ve read in some filth novel. You will wed a suitable man of proper birth, not an upjumped sellsword. He has nothing to offer,” Lord Lewys says to her.

“I have another two regiments as well-equipped as the men you’ve seen. I have even more upon my island. And I have ships,” you point out.

“Ships, you say? Do you need a map, boy? Deep Den is landlocked. I know not of the quality of your men, but I would rather trust in mine own knights. You also have nothing I could care to trade for at such a distance. I’ve humored you enough. Be on your way back to your rock. I will send along the coin,” he dismisses you.

You stand, unsure of just how far you are willing to go. Men have dueled over far less insult than offered here. The urge to humble him is strong… but a glance to Cerelle is enough to quell your urge to throw your relationship with her in the man’s face. The vacant look of defeat upon her is crushing and you see no reason to make this worse. There is nothing more to be said here without making matters worse for her. And so, you turn and walk away…
>>
>>4100031
The tavern isn’t overly crowded. A good chunk of the remaining smallfolk of the city have been keeping to their homes rather than venturing out to the places where soldiers may frequent. Lucky for them, someone saw fit to evict the vast majority of the Westermen to the tourney grounds outside the walls and many of the men from other regions less responsible for the Sack would be deep in the Stormlands by now. You and your men took the long table of the common room. A look your party of seven armed and armored men led by two angry dragonseeds was enough to allow for a wide berth.

To the mixed gratitude and nervousness of the barkeep, your group has been drinking enough to make up for the sparse patronage. Not for the first time, you wish for the rum stored in your flagship’s cabin over the diluted ale provided.

“What do you want to do, brother?” Vaeron asks as a serving girl comes by with another round.

“Nothing I can do right now without ruining her life,” you respond.

He sighs. “Don’t take this the wrong way, Aurion, but why fucking care what these highborn think? Serious question, I just don’t get it,” he adds to your glower.

“They make the rules here, not us. This isn’t Essos,” you point out.

“What rules? I’m just not seeing it, brother. What do you gain from lowering yourself for them? A trade deal, a wedding? You don’t need it. It’s not as if they can take Stormgrave from you. Worst that I can see happen is you don’t get invited to some shit feast. My advice? Make your own rules, your own fate. Just as we have the last ten years,” he says. “We could treat with whoever we wanted in Essos and it should be no different here. No need for lowering ourselves beneath our supposed betters who can’t fight worth a shit anyway.”
>>
>>4100040
“I have a House of my own to concern with now. I can’t speak to trade and the like, but I do know I need an heir of my own,” you point out.

“Just so. But does it have to be her? This Cerelle? Is she worth your pride? To be disrespected by a lord of rapists and looters? She’s fine enough to look at, but so’s the wench who brought the ale.” He’s still not over the business with the Sack.

“Beneath and Above know there are others,” he continues. “You’ve the Celtigar girl moping about for one. If she brings too little or’s not your type then look elsewhere. The turtle lord, Estermont is it? From what you’ve said, I’d say he owes you a fucking apology if nothing else. Have him sweeten the deal with someone worth looking at. If not him then why not your fat friend Manderly? Any girl he knows must have big teets. That’s worth something, yeah? That’s just what I can think of on this side of the sea. Well, other than ---”

You shoot him a warning look. He sighs. “Just saying you’ve options is all. Up to you what you want to do next. If you love this girl already, then far be it from me to stop you. If you’ve any doubts, then you’ve other options to consider. Hells we’ve not even been home yet.”

>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
>Seek out Estermont first. You have words for him.
>Try to gain another audience with Lord Lydden.
>Something else.
>>
>>4100044
Nothing to do for it. Pick up Eddison, and head on to Duskendale. We are done here, like it or not.
>>
>>4100044
>>Try to gain another audience with Lord Lydden.
Whatever
>>
>>4100044
>>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.

We'll give it another shot after we've proven ourselves yet again in Dragonstone
>>
>>4100055
I agree with the sentiment, and if the opportunity presents itself, then yes, take it. But Lydden is probably going to go the Westerlands, and he is going to stay there. Indefinitely. You heard him, he doesn't have any ships; he probably isn't going to be taking part in the capture of Dragonstone. While I wouldn't count on it, this could be the last time we see either of them. Counting or hoping otherwise is foolish, considering how far away our respective seats are.
>>
>>4100044
>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
It's time to go better ourselves.
>>
>>4100044
>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
>>
>>4100052
Not that I am opposed to it, but I wonder if we can pester him so much that he challenges us to a duel or something. Still, my vote is for leave.
>>
After home our next priority should be the deserters
>>
>>4100061
That's all true enough but I didn't mean to prove it directly in front of his eyes. I was more referring to getting our name out there in front of more important people. If we start earning glory and praise in front of the top dogs by going into battle for them again, we may be in with more of a chance.

Maybe not, but it's worth a shot
>>
>>4100044
>>Seek out Estermont first. You have words for him.
We should have a council with the future king if we can get the chance before he takes the throne to talk about our house and make an impression. There will likely be MUCH fewer chances of doing so in the future.
>>
>>4100078
Oh, okay, that is reasonable. Probably the best course of action is just that; do as well as we can for ourselves, and take everything we can get.

>>4100066
+1 to this.
>>
>>4100084
+1
>>
Before we get going with everything do we got any xp
>>
Writing for Duskendale.

>>4100124
I'll save that for the end of the night.
>>
>>4100084
This
>>
You could press on for another audience with Lydden or Estermont, but you won’t lower yourself any further by seeming to wait on their beck and call. In any case, any sort of audience with this new Baratheon King will have to wait in any case. Rumor has it he had a falling out with the Stark lord over a woman and takes no visitors. No doubt there’s a good story there, but it’ll need to wait for another day.

“We are done here. Drink your fill lads. We sail for Duskendale on the morrow. It’s been too long since we’ve been home. We sort things there and then find our old Yunkish friend,” you announce to a chorus of banging cups.

Your men need little encouragement to drink their fill and enjoy the chance to cut loose. Veterans all, not one present hasn’t boarded a ship hungover before and past experience is hardly a deterrent to such men. You wake up with head still spinning near the hearth of the tavern in the early hours of the morning and stumble outside to piss upon the wall. The others groggily find their feet and you make way back to the waiting ship. Eddison is already waiting upon the docks.

“You look how I feel,” you call out in greeting to the pallid lordling.

He shakes his head. “Half the manse is burned out. The corpses have been carted off, but the Westermen took their price out upon the grounds. It will take me quite some time to rebuild. How fared your meeting?”

You motion to your disheveled state as if that explains it all. “Apparently I’m a ‘glorified pirate’ among other things.”

“I am sorry to hear that, Captain,” he says with a sympathetic wince.

“I’ve heard worse. We’re off to Duskendale if you are joining us,” you shrug.

He shakes his head. “I will remain here. There is too much to be done. I only ask that you pass on my regards to my mother and sister.”

“Done,” you clasp his arm and slap him on the back to his surprise, jostling the beleaguered lordling before boarding your ship.
>>
>>4100167
The ride back quickly turns into a shift between jesting and puking for you and your men both. The combination of hours of imbibing pisswater ale and choppy seas makes for a rough journey yet it is also inexplicably cathartic. Thankfully, your trip is mercifully short given the currents’ tendency to trend seaward from bay to gullet.

Janesa, your ever-harried seneschal and company paymaster, meets you upon the dock with a disapproving look mostly towards her husband. She’s seen him in such a state before and while normally fairly indulgent to his whims, she has been bearing the brunt of dealing with the recruitment drive that he suggested. Upon a brief telling of your troubles, she actually wraps you in a sympathetic hug while Vaeron looks on in abject disbelief. The shit-eating grin you give him over her shoulder only adds to your sense of satisfaction. She would normally blame you over him, but you’ve been handed a rare chance to avoid a lecture.

You’ve little to do personally aside from walk around your commandeered partition of the town and boost the morale of your men while preparations are made towards departure for Stormgrave. If you so desired, you could try to speak further with your few allies. There is admittedly little to discuss with Lord Manderly other than Vaeron’s comments on a possible bride, but it may be too soon to get into such dealings with him yet, especially with your lingering feelings towards Cerelle. Other than him, the two Celtigar women are still residing at the inn. Lady Constance is a friend of sorts, you think. Perhaps she may be able to offer some advice if nothing else, though it may be a touch awkward to speak too plainly of your relationship troubles.

>Try to meet with Lord Manderly.
>Meet with Lady Constance.
>Sail on for home. You don’t want to discuss the inevitable topics with either.
>>
>>4100171
Pass on the news to Lady Constance, but don't involve her any further in our affairs. Once that is done; >Sail on for home.
>>
>>4100200
This
>>
Don't know if you answer this but what other stats will you buff/grant special perks if we get the high enough
>>
>>4100171
>Meet with Lady Constance.
We need to at least tell her that her brother remained in King's Landing. See what her family's next move is. I would assume they would go back there to join him
>>
>>4100171
>>Try to meet with Lord Manderly.
>>
>>4100233
Really? The manse is burnt out. There is no one in the city to offer protection to the Celtigars (and the single survivor of their household, the nearly-raped serving girl). Here they are safe, fed, comfortable. If they have any sense, and they seem to, they will stay here, until either their manse has been rebuilt, or the situation in Duskendale becomes otherwise untenable to them.
>>
>>4100171
>>Meet with Lady Constance.
>>
>>4100200
>>4100208
>>4100233
>>4100243
>>4100254

So if I'm getting this right, we have 2 for meeting with Constance as per the prompt (meaning Cerelle would be mentioned) and 2 for only passing on news of her brother.

Unless I'm wrong (please correct me if so) then I need a tiebreaker.
>>
>>4100171
>Meet with Lady Constance.
>>
>>4100264
>>4100276
Cool, thanks. Writing!
>>
>>4100250
But if we leave, who is here to sponsor their stay? They are basically here on our dime. The only male left of this branch of the family is now in King's Landing.

So their options are really
1. Come with us
2. Go to constance's Uncle
3. Go to Eddison
>>
>>4100317
Taking them with us isn't a bad idea, but unless I misunderstood, we aren't paying for lodging, we took it, by right of conquest. So long as Manderly occupies the town, no one is going to question any of the occupants, at least, it seems to me. After the occupation leaves, then there will be some call for payment probably, but Manderly will probably sit in Duskendale until the Dragonstone campaign is being planned out in Kings Landing, which is going to be a while. I'm sure they have options.

We can tell our Paymistress to leave something for them, if they are unwilling to come with us right now.

The uncle is in Dragonstone, surrounded by an enemy fleet. I don't think they are going to see him. Incidentally, I just realized that if we were to make a point of "accidentally" killing Lord Celtigar during the taking of Dragonstone, it would be a perfect way to resolve all of the issues that the family is facing. And place a friendly head on a local family.
>>
You repack your sea bag from your room in the inn and make ready to depart. The room has been left untouched since you last used it and you can still catch Cerelle’s linger scent along with a stray strand of golden hair upon the pillow. It’s enough to harden your heart. There is little reason to remain here longer than necessary. Your homecoming is long overdue. Just one last courtesy to pay…

You knock upon a door down the hall and are greet by Lady Constance after a few moments’ wait. Her violet eyes are red-rimmed, from crying or lack of sleep you don’t know. “Captain Aurion, I did not expect you back so soon,” she says with a mustered smile.

“I’m afraid King’s Landing isn’t a place I’d like to linger in, my lady. Nor is Duskendale, as it happens. I sail with my fleet for Stormgrave. It has been too long. I merely wished to pass on some news as your brother has asked me to pass on his regards. He plans to remain in the city to begin work on repairing your family manse. It seems to have suffered some damage since our departure,” you say.

“Ah. It troubles me to hear he must bear such a burden alone. I cannot be certain, but I believe my mother will wish to remain here in Duskendale for now. It is close enough to both Eddison and Claw Isle if we so wish to journey towards either,” she explains.

“Fair enough, my lady. Though I’d say Eddison doesn’t seem to want you to return to Claw Isle. He spoke of striking out on his own and we’ve discussed partnership of a sort. I’m sure we will meet again. Until then, best of luck,” you say with a slight smile as you make to leave.
>>
>>4100355
“Ser Aurion? Are you well?” she asks with concern.

“It’s nothing concerning, my lady. My plans in King’s Landing simply did not go as expected. These things happen,” you answer.

“Is this because of Lady Cerelle?” she asks before realizing herself. “My apologies, I do not mean to pry. It is only that I have seen the way you both have looked to each other.”

“You would be right, my lady. I met her father by chance and asked for her hand. It went poorly to say the least,” you acknowledge.

“Oh,” she covers her mouth in surprise. “I had no idea… I am truly sorry. This may seem strange to you, but in truth I never quite understood why she was a handmaiden to Queen Rhaella. If you did not know, there is a sort of tradition for the Queen to attempt to make favorable matches for her handmaidens. For myself and my companions of the Riverlands, this was a great boon to our families as we were not amongst the highest in status. Then there was Lady Desmera Gargalen who was present only as a sort of favor to Princess Elia… a complicated story… and Lady Cerelle herself. She was always so distant that I had honestly expected her to have been betrothed already. It is quite possible that her lord father may already have some sort of designs in mind.”

“Hmm. He mentioned little in that respect, but it’s possible. I hadn’t known of this tradition though it all does sort of put the Queen’s words to me in perspective,” you say.

“Queen Rhaella’s words?” Constance asks in surprise.

“Aye, we spoke upon the voyage and she said she wanted to introduce me to her handmaidens. That would be you and your friends then. Said some would make fine matches but that I shouldn’t reach too far. Seems like I only listened to the half of it,” you say with a grin.

She blinks, unsure of what to do with the implications of your words.

>Bid her a good day and be on to the ships
>Invite her and her mother to join you as your guests on Stormgrave.
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>Bid her a good day and be on to the ships
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>Bid her a good day and be on to the ships.
>>
>>4100363
>>4100375
>>4100376
>>4100390
>>4100405
You opt to bid her a good day and make for the ships before things with her can be complicated any further. You’ve more pressing concerns right now.

The journey to Stormgrave, your new and old home, is tense. Your small fleet sails dead east after breaking past the rocky southern cape of Duskendale’s bay. Given the near-complete naval dominance of Dragon loyalists in the bay, your safest route is over the open water of the Gullet. This takes you past the island of Driftmark, even larger than Dragonstone itself. Its masters, House Velaryon, are well-known as the naval power in the region, so the potential for conflict is high. You do spot ships in the distance on a few occasions, but they make no attempt to engage. Four warships make a less inviting target than the occasional merchant or supply cog. You would do the same as them under ordinary circumstances.

You switch watch with Malaq at nightfall and tell him to break southwards in the waters just past the tip of Sharp Point. Sure enough, the rocky peaks of Stormgrave’s northern tip raise up in the distance by midmorning. Knowing the castle to be upon the eastern face, you signal for the fleet to sail in that direction. There is a nice enough cove on the opposite side, but it would be best to tend to the castle first as they were supposed to have received a raven heralding your dominion over the island. That, and the hamlet on the cove is a reckoning all of its own for both you and Vaeron. You didn’t leave on the finest of terms…
>>
File: Stormgrave.png (1.61 MB, 1374x796)
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>>4100423
Okay, that's it for tonight! Gonna push back the exp stuff another day to tally things up better. We will dive into Stormgrave tomorrow too. It's the island shown to the east of Sharp Point on the map above, though I picture it as being slightly bigger than the scale shown. Here's a rough map of the island itself. You will essentially have control over the eastern half of it with the castle and farmland to begin with. As for the rest, well, we will get to that...

Now, there is one more thing I wanted to put to a vote. There was some sporadic discussion last thread over the possibility of Aurion having fathered a child. IC he would not be aware of this one way or another yet as such a thing would've occurred just before he left, but I'd like to break from the norm a little and leave this last final background touch to you guys. Basically, if he did father a child before departing, then the child would be close to ten years old. Their legitimacy/bastardy would be vague and very dependent on what Aurion wants to do about it. The mother would still be alive, essentially a minor alteration to a character I would be introducing anyway. Again, the status there would be dependent on what Aurion wants to do about it. This is the only opportunity that I intend on offering for Aurion to potentially have an heir that could be interacted with in a meaningful way for the next several years in quest. Your choice. Child or no child.

>Yes
>No
>>
>>4100439
>>No
>>
>>4100439
>No
>>
>>4100439
>Yes

Imagine choosing to play as a dragonseed sellsword captain and then picking the most boring options at every turn. I'd like at least one quest to involve grooming an heir that isn't still breastfeeding.
>>
>>4100458

+1
>>
>>4100458
don't agree with the first part. But I really enjoy the thought of the 2nd one.
While he may not ever be an heir, we could groom him well to be the Arms master and as strong a fighter as Vaeron and as good a leader as ourself. Military commander type that fights from the front as his dad.
>>4100439
>>Yes
>>
>>4100439
>No
>>
>>4100439
>>Yes
>>
>>4100439
>No
Not really interested in grooming an heir or dealing with bastards at the moment.
>>
>>4100439
>yes
>>
>>4100502
It's the only opportunity to have the option to even consider having an heir. You may not want to now but what about in a few threads when we are stuck with some pregnant woman or a newborn that can't speak? Idk why people wouldn't vote yes and at least see whatever plot Boggs is working with here. Having an older heir was the best part of House Harrock and no quest has touches it since aside from Victus in Malroy which again is maybe one of the best characters.
>>
>>4100439
>No
It's settled at character creation. Bastards are boring. If we somehow die (doubt it, we have 4 endurance) then let our bro Vaeron inherit everything.
>>
>>4100439
>No
>>
Boggs you might want to archive the house gen thread before its gone.
>>
>>4100439
>>No
I would be tempted if the bastard is a daughteru to protect but anons don't like girls.
>>
>>4100439
>No
>>
>>4100439
>Yes
>>
>>4100439
>No
I don't trust Anons
>>
>>4100439
>No
>>
>>4100439
No
>>
>>4100439
>>No
>>
>>4100439
>yes
Anons there's no way that girl isn't pregnant, stop being so boring and man up
>>
>>4100860
I didn't fully read, no cerelle but a random person, still yes
>>
>>4100860
Imagine being me and completely misreading something and being a cunt about it. Sorry mate, my bad
>>
>>4100439
>No
Pass. Bastard(s) may exist, but there are more important and interesting plots to explore right now. Add even more shit on the pile of our ancestry to be used as arguments against us? No way.
>>
>>4100439
>No
>>
Ok, that's a strong lead. I'm calling it for No. Don't worry, there's always Cerelle.
>>
>>4100927
We're going to be the first man into the breach and win her hand.
>>
>>4100927
I would vote Yes for this bastard. Much more interesting
>>
>>4100989
Little late champ
>>
>>4100927
Good. That wasn't a plot line I was particularly interested in.
>>
>>4101005
Or is it...
>>
>>4101048
I think so yeah

>> I'm calling it for No.
>>
After reading the discussion and justifications more closely, I think there may have been a little too much fixation on the word bastard there. The vote was for a child that could have realistically functioned as a serious heir with some mild creativity, that would only be seen as a bastard if you so choose after learning more IC. If it were simply about an ordinary bastard, then I would not put this to a vote at all. That sort of backstory stuff is and always has been at QM discretion and for good reason. Any less and we would be left with a boring story guided primarily by metagaming. I only put this particular scenario to a vote because potentially choosing an heir has more widespread ramifications than having illegitimate children and not exactly negative ones at that. I'm fine with leaving the vote open until later if this has lead to any confusion. If the results don't change, then that's fine too. I just want you all to have the right idea of what this was really about.
>>
>>4101117
>functioned as a serious heir with some mild creativity

It literally only takes the Lord (his father) going "I legitimize my bastard and consider him my true born son". Boom, nigga is family now
>>
>>4101123
Only kings can do that though you could try calling in a favor with the King. By mild creativity I actually meant claiming you were married to the mother at the time and then either A: are still married or B: pay her off to stay out of the heir's life, pretending she's deceased and keeping yourself functionally single. In either of these cases, the child would be regarded as trueborn. If neither of those options are palatable, then you could move on and say the child is a bastard. A neat perk of being commonborn is that there aren't exactly any records of your past life.
>>
I Vote yes to the Heir, lets do this!
>>
>Yes

I’m okay with a girl but not totally sold on it being an heir. A slightly older child to mentor. Maybe someone that can sail around with us in a few years.
>>
>>4101256
>>4101333

The votes have been called. It's a no.
>>
>>4101346
>I'm fine with leaving the vote open until later if this has lead to any confusion. If the results don't change, then that's fine too. I just want you all to have the right idea of what this was really about.

Loving the gatekeeping. How many IPs did you need to use?
>>
>>4101409
Its a pretty large vote for no and I personally don't want to deal with a bastard problem right now maybe Boggs can write one up later down the line when we have everything we want the then gut punch us with it
>>
>>4101415
Boggs said it wouldn't be a bastard. Still won't vote yes unless it's a girl though.
>>
>>4101415
It's a pretty large vote for both yes and no. Suspiciously large.
>>
>>4100439
No
>>
If Aurion is a Dragonseed Descendant then is that worth leveraging for anything? Is it worth just slapping some random Targ on his family tree and being like "Of course, we Shrykes have an ancient past as well". Every other house in Westeros does it, and there are bastard branches of Great Houses.
>>
>>4100439
>No

Getting an heir shouldn’t be a freebie
>>
Just got home. I see there's still a majority for No, so I'll stick with what I originally had planned.

>>4101469
It is, and yeah I'm suspicious. This may be the first time in QMing for me in which I've really suspected tampering. I've contemplated throwing out the vote entirely and having a revote without the 1-post IDs. Then again, this is a fresh thread and I could be underestimating participation. 1270 posts last thread was pretty high. Instead of dragging this out, I'm going to move on and stick with my typical policy of assuming no one would be that shitty over a story element. If they have, I'd hope they'd just say so now. I'd respect them more for being honest. I'll be keeping track of the IDs from here on out a little more closely and may reexamine this decision in a few days if a chunk of those that voted drop off or if there is a repeat of unique ID spam. We'll see.

Anyway, I'm going to get to writing. Hopefully I'll have a post up in the next hour.
>>
>>4101726
I know that discussion is closed now, so it is a moot point, but how is a potential heir story thread a freebie?
>>
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Ten years…

Your emotions upon your homecoming are mixed. You took ship from your home at five and ten, and it was hardly under the best of terms. An orphan by all accounts, you were abandoned in your swaddling clothes and left to die, but the old man took you in as his own. Argus, the town smith. You weren’t much for smithing yourself, preferring to spend your time by the docks and gazing out towards the sea wishing for something more. Still, you helped out around his shop where you could, eager to prove your worth. It’s where you met Vaeron. Not of the town, but from a farming family to the east with one too many mouths to feed. His strength was evident at a young age and so he was taken on as an apprentice at the forge. The two of you were fast friends and often talked of venturing out on your own to see more than the rock of your birth. It was idle talk, mostly, but things changed when your idle flirting with Argella took a more sudden and passionate turn. These things happen, and have continued to happen, but the trouble is this was the one girl you really weren’t supposed to have: Argus’s blood daughter. Still more boy than man, you fled rather than face his wrath upon rumor of your tryst reaching his ear. Vaeron, ever loyal and also responsible for the slip up, decided to join you rather than let you get yourself killed. There’s no doubt between the two of you that any remaining of your families, blood and foster both, are going to be seeking answers when they learn you still live. But one thing at a time…

You order your fleet to slow its approach as you spot the peak of Stormgrave’s castle rearing up over the steep cliff face. The island is ringed with sheer cliffs and the occasional jagged rocks in the surrounding waters near the cliffs are known to be at their worst on the eastern facing. Your ships drop anchor near the bluff of the castle and the company rows the rest of the way to the shore of black rock in landing craft. A stony path spiraling up the cliff is the extent of the luxury made available to you here. None guard it and there is little indication that your arrival has even been noted. Strange, that. The castle should command an impressive view of the sea. There is little reason why your ships would not have been spotted the moment they crested the horizon…

>Can I get 3 rolls of 3d6 for Awareness (Notice)?
>>
Rolled 3, 2, 5 = 10 (3d6)

>>4101995
>>
Rolled 3, 2, 4 = 9 (3d6)

>>4101995
>>
Rolled 6, 6, 2 = 14 (3d6)

>>4101995
>>
Rolled 3, 5, 2 = 10 (3d6)

>>4101995
Here is hoping for a bloodless, if not happy homecoming.
>>
>>4101998
>>4102000
>>4102003
>2 Degrees vs DC 8

This may be the first and only time to be glad you didn't purchase scouts.
>>
It just doesn’t make sense. There must be at least a token garrison left behind on the island. Whoever’s still in command either deserves a flogging or…

Dust? Why would there be dust kicked up? Your lands have always been stormy. The island’s namesake a reference to it assisting Massey’s Hook in breaking the capricious northerly storms that frequently roll up from the Stepstones. The one thing it is not known for are dust clouds. Someone has thrown together an ambush, albeit a sloppy one.

>Shield Wall! (Warfare test)
>Hold! We come as friends! (Persuasion test)
>>
>>4102032
Can we do both, as in, have our men form up behind us, as we attempt to diffuse the situation?
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>>4102035
I support this
>>
>>4102032
>Hold! We come as friends!
>>
>>4102035
Slightly higher DC on the persuasion test, but sure. I don't see why not.
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>>4102040
Do you mean we'd need to do slightly better then we would otherwise need to have done?
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>>4102035
Sends a bit of a mixed message, I think.
>>4102032
>Hold! We come as friends! (Persuasion test)
>>
>>4102063
Yeah, not to mention, it puts us is immediate danger.
>>
>>4102032
>>Hold! We come as friends!
>>
>>4102058
On the persuasion test, yeah you'd need to do slightly better if only because getting into a battle posture while claiming to be friends is a little jarring to your current opponents. Doesn't mean it can't work though. Slightly higher =/= crazy DC here.
>>
>>4102035
>>4102038
>>4102039
>>4102063
>>4102090

>Can I get 3 rolls of 4d6 for Persuasion (Convince)?
>>
Rolled 3, 3, 1, 6 = 13 (4d6)

>>4102103
>>
>>4102103
>>
Rolled 5, 3, 5, 4 = 17 (4d6)

>>4102103
Damn it
>>
Rolled 2, 4, 5, 2 = 13 (4d6)

>>4102103
>>
Rolled 6, 4, 1, 5 = 16 (4d6)

>>4102103
>>
>Rolled 17 vs DC 12, 2 Degrees

“HOLD! We come as friends!” you shout to the rocky outcroppings dotting the pathway to the castle. “I am Captain Aurion Shryke. These lands fall under my protection as does any man hailing from them. We mean no harm!”

For a brief moment, you ready to sound the call for a shield wall as the hundred men behind you start to shuffle uncomfortably at the sudden halt and exchange, but cooler heads prevail.

“You’s the new lordling then? Prove to it! Wot’s the colors?” a man shouts, confirming your suspicions. Hmm. Janesa had mentioned sending a few ravens to the island, but you’d received no reply given your recent nomad-like experiences. You were also promised by your original employers that the castle would be given notice of your newfound dominion here. You’d sketched out your sigil at a similar time.

“Two birds, white and green!” you shout in response. “Was born here myself. House Sunglass used to rule, yeah? They’d have the gold stars of the Seven.”

There’s another pause. Even the wind waits, and you can even hear some muttering over the stilled air. “We’s coming out m’lord. Don’t loose on us!” the same voice calls.

You glance back to your heavy infantrymen in bemusement. “No need to worry, my good man!”

A few score archers start creeping out from behind the rocks. You can’t help but cringe at their general disorder. It’s as if someone scrapped the farms for any who could hope to string a bow. Many of them stare openly with wide mouths agape at the sight of you with a heavily armed free company at your back. Clearly, they’d not anticipated this sort of force if they’d ever seen the like before. The branch of House Sunglass that used to hold dominion here wasn’t amongst the most militant of houses. Their presumed leader approaches at the head of the ragtag outfit.

For the first time in ages, Vaeron drops his heavy flail. “Oh, fuckin hells,” he swears.

You’re at about the same point right now, really. “That’s your father,” you point out unnecessarily.

A tall enough man for smallfolk at around six feet, Varner is his son etched upon a less heroic scale in both posture and general appearance. His own more closely cropped silver hair could just as easily be from age than the favor of exalted bloodline and his familiar sky-blue eyes widen in shock as your best friend removes his helm.

“Vaeron? That you?” he asks in complete surprise as he looks upon his long-lost son who towers above him in blackened plate.

“Aye, Da. We’ve come home,” he states, never being one for speeches. They embrace in a bear hug while the two sides begin to tentatively stand down. You don’t typically hug your enemies.

“You’d be the Aurion from the smithy then, yeah?” Varner asks you at last.

“Aye, me and Vaeron joined a free company over in Essos together. Things went better than expected, and here we are,” you summarize.
>>
>>4102330
“Wish I could say the same here m’lord Aurion. We’ve been fightin going on two moons now. Alls we can do to hold things round the farms and even some o’ those been lost. Town’s gone to shit, Tally Hill’s more than like just as bad but can’t tell it sure,” he explains.

After the immediate shock, you feel a furious anger boiling over at his words and can see Vaeron is little different. “Who? Why?”

“Dunno the why of it. Seems to be pirates out the Stepstones from whats everyone been saying. The highborn rode off to war and left us clean pickins for any that’d try and try they did,” the older man says.

“Who commands?” you ask.

“That’d be Ser Duncan o’ the garrison. They pulled back as much they could from the town right about when the ships entered the cove. Was jus too many to fight. Town’s been sacked, but the castle’s still held,” he answers.

You nod, feeling a numbness spreading. Need to keep moving. “We’re moving. Castle first, then on from there,” you announce. The archers fall in along with your other regiments and begin marching up the pathway to the waiting castle gate while Vaeron hangs back a step to catch up with his father.

You’re hailed as you approach the gate, but it’s more of a formality given that the archers must be well-known to the garrison. After passing through the gatehouse, you’re greeted by a balding elderly man in a coat of mail. “Ser Aurion Shryke, I’m Ser Duncan. The castle’s yours,” he says with a relieved bow. Plainly a practiced speech. It’s a surreal experience for you. You’d heard tale of Ser Duncan in your youth, a commonborn man of the very streets you grew up on who rose to knighthood and a command position. Now the legend stands in front of you and contempt overwhelms any sense of childhood awe. He failed your home and stands before you a lesser man.

“Report,” you order. To his credit, he doesn’t waste time after spitting out his sourleaf. The story he tells is very much the same as that which Varner told with some additional details. Pirates or something near enough to them from the Stepstones. A handful of ships docked in the cove including at least two warships. Several hundred men all told, using the town as their den of operations. The exact numbers are confused because it’s unclear how many, if any, keep to the ships. The mines buried in Tally Hill are cut off and sporadic skirmishes are all that keep the pirates wary enough to avoid sweeping the farms away entirely.

>Can I get 3 rolls of 5d6 for Warfare (Strategy)?
>>
Rolled 3, 6, 4, 3, 6 = 22 (5d6)

>>4102334
>>
Rolled 2, 1, 5, 6, 2 = 16 (5d6)

>>4102334
>>
Rolled 6, 3, 4, 3, 3 = 19 (5d6)

>>4102334
>>
>>4102347
19 pretty solid compared to some pirates.
>>4102330
I appreciate you posting the dc and degrees. I like it personally.
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>>4102347
>>4102350
>>4102357
>2 Degrees

You stride into the keep itself and make to take seat at the first available table in the main hall before realizing yourself and approaching your proper place at the high table. “Map,” you call, and a runner quickly procures one.

You gaze upon it, trying to place all of the details you’ve been provided of this latest unexpected battlefield. The positioning of your enemy makes little strategic sense. They control the town, that much is obvious, but they’ve not pressed their advantage as you would’ve. The farmlands are uniquely vulnerable and yet they’ve done little more than the occasional raiding and pillaging… unless they were busy with the mines of Talley Hill to the northwest. It’s possible there are some holdouts in that direction, but the odds aren’t great. A simpler explanation would be that the pirates are just content with their plundering of the town and have the eyes set on prizes elsewhere.

In any case, you don’t intend on suffering their presence any longer. Now, you know they have warships, but their strength is questionable. They shouldn’t be enough to overwhelm your own fleet, but the uncertainty is nagging. Still, you at least have the element of surprise in that your ships should be completely unknown. Now you have some options to consider… you could hit the town with a shock attack with your entire company over land and press the invaders out of it. They’d be forced to either flee back to the sea or back up towards Tally Hill and a dead end. If they flee towards the sea, then they could likely escape because your own warships wouldn’t have the manpower to destroy them. That would mean either hunting them down later or cutting your losses.

On the other hand, you could attempt a sort of hammer and anvil maneuver. Split your forces and sail into the cove with your fleet, strike the town or their ships by sea and use the rest of your men to ensure they’re cut off from breaking through to the farms in retreat. Riskier, but a more total victory if you succeed. If not, you may very well lose half your men or more.

Or you could bide your time and wait. Perhaps try to slip in the town and gather better information before making a decisive move. The fact that you only vaguely know who or what you’re facing mean strategizing is of dubious value, but that could be remedied if you’re willing to risk it. You could likely do so yourself if you saw fit. The words “glorified pirate” still come to mind, but the label certainly has its uses.

>Shock attack the town over land with the bulk of your forces
>Hammer and anvil: split your men and hit the town by land and sea
>Bide your time. Slip into the town and gather intel, then prepare your strike

Overnight vote. I'll also post an exp vote in a min.
>>
>>4102365
I should get back into that habit more, yeah. Last one was also 12. I tend to favor more average DCs with more info/benefits popping up with additional degrees. Sort of incentivizes not leaving all your stats at 3 or 4 and assuming that's good enough to pull of what someone with a 5 or 6 could do.
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
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Okay, here's a snip of Aurion's stats at present for your convenience. It can also be found via the link in the OP. So last thread was more than I could've hoped for in so many ways. Around 37000 words of story posts alone over the nearly 3 week run, not including questions and general discussion. Aurion underwent over two dozen tests and passed all but I think 4 of them with many successes being to multiple degrees and even a crit success (6,6,6) on a cunning test. Beyond all the mechanical stuff, I'd say he grew a lot as a character through all of his new experiences. Given that, I feel confident in rounding the exp out at an even 40. You may raise one ability at 3 or higher to the next rank for 30 exp. Then you can either add a bonus die to a particular skill or raise a rank 2 ability to rank 3. Please keep in mind, Aurion is currently a well-rounded character, perhaps more than he should be, and he would be more likely to truly make a name for himself if he started working towards mastery in at least one or two abilities. What're you guys looking to raise? Please respond to this post with some sort of greentext for simplicity's sake with the following as a deliberately bad example:

>Knowledge 3 to 4
>Animal Handling (Charm animal): 1b

Thanks and have a good night!
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>>4102387
>Hammer and anvil: split your men and hit the town by land and sea
Hopefully we could even capture about ship instead of just destroying them. Bolster the fleet some.
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>>4102387
>Bide your time. Slip into the town and gather intel, then prepare your strike

>>4102426
>Persuasion 4 to 5
>Convince: 1b

Gib waifu.
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>>4102387
>>Bide your time. Slip into the town and gather intel, then prepare your strike
>>
>>4102426
>Persuasion 4 to 5
>Agility 2 to 3
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>>4102387
>Hammer and Anvil
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>>4102426
>Agilty 2 to 3
Considering his weapon I feel it makes sense. Not that its a boost to his actual fighting prowess. But it does raise our combat defense. Easy boost there.
And I'm on the fence about if we want to continue with being a better fighter at the head of our soldiers or get better at the behind the scenes kind of thing.
Awareness would help for both. Which is a strong contender
Fighting or Warfare either would specialize us.
There is lastly if you would like to take ruler into account Persuasion would be best really long term as it would help us when we deal to bargain out trades, and potentially really help us win over Cerelle's hand. And in chatting with the king, and so on.
>>4102454
>>4102455
You guys convinced me to do persuasion. I like the mix into a little agility too. Helps round him out in the way he should be going as a warrior while making him a leader too.
>>
>>4102387
+1 for Hammer Time!
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>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
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>>4102426
>agility 2>3
>convince 1b
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>>4102387
I also had a question about inspiring. From the sound of it seems like something our character would build upon.
But how useful is it exactly? don't get how it is beneficial mechanics-wise
an extra command in battle? having two units do two separate things? any boost to battle that way? say we could flank better? or would it simply be re-roll failed test for warfare?
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>>4102463
I do think awareness should be next. We'll have Janessa for bargaining also. And going forward I would look at a mix of persuasion/warfare/awareness. I see Aurion as a leader over a fighter. I think his combat stats as they are with the bump in agility are pretty good for his proposes. Like if he is going toe to toe with someone like Ser Dontos then we messed up.
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>>4102495
I agree.
Your Awareness rank applies toward your Combat Defense and Intrigue Defense. These are pretty important additions I didn't realize were included. It's a pretty strong addition to our character. If we can manage to get 40 more exp before we deal with dragon stone, I'd say 1D in awareness and + 1b in either polearm or convince. Before we meet up with Cerelle's dad again.
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>>4102387
Hammer and anvil

>>4102455
+1
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>>4102509
Clearing out the island and finding those deserters should get us pretty close meeting the neighbors might help a little bit too
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>>4102426
>Persuasion 4 to 5
>Language 2 to 3 (or agility 2 to 3 if no one else votes for language)

Guys, we're completely illiterate. That is a poor trait in a lord and I'd rather not rely on Janessa to read/write for us for the rest of our life.
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>>4102518
Anon makes a point. I don't know about this round but another point in language will be pretty necessary
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>>4102526
Wait, can we learn to read by just adding points to language? If that is the case, then +1 to >>4102518 proposal.
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>>4102528
I would assume some time would need to be spent learning but yes level 3 is basic reading.
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>>4102515
I think we would be lucky to do all three in a timely fashion.
>>4102518
>>4102528
While I do agree with you that being illiterate is a big issue that should be fixed. I doubt it is a pressing issue. Think about it, right now what we need to do is focus on the upcoming fights and a future huge fight.

And while I guess storyline-wise OP could talk about how after we killed off the others on the island we sat down with Janessa to learn to read and write doesn't seem like that would really be the time to do it. You and the boys are going to go off to a huge battle in the upcoming months, your priority really shouldn't be learning how to read right now.
Even after the fighting, we could always get a maester. To read and write for us, and whatnot.
The fighting and all the chatting we've been doing make sense to increase our skills as of late.
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>>4102537
The island and the deserters should be priority obviously the neighbors can wait till after Dragonstone. I really want our ships back so our men can be little more comfy
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>>4102387
>Hammer and anvil: split your men and hit the town by land and sea

>>4102426
>Persuasion 4 to 5
>Convince: 1b

>>4102518
You make a great point anon, but it’s not a problem we need to rectify immediately.

We need to be as convincing as possible post Dragonstone in order to maximise the boons granted by the High Lords.
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>>4102560
Have you met King Robert?
I think we'll have a greater result focusing on charm.

Down the track I even think we should look into Magnetic. That quality is incredible.
As it is we'd be able to bring people from Indifferent to Friendly in a single intrigue. Friendly is described as ''willing to do you favors and may take risks on your behalf. They won’t betray you, and that’s what counts most.''
If we manage to scrape together a couple more bonus die in charm then we could go even further and people would be willing to risk their lives for us after a single intrigue.

>>4102537
Agility is definitely important but personally I'm concerned that if we don't fix our illiteracy know then it's something we'll just keep forgetting about.
I definitely don't think it's the sort of flaw we should afford to leave until we've got a maester.
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>>4102584
So how do you gain qualities and how many can you get? Do we automatically get it when we get the prerequisites?

Also the pole-arm pin is kinda lame
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>>4102611
By the rules we'd have to save up 50 xp.
A lot of the threads on tg do it differentally and just away a destiny point after some suitably epic point in the narrative (like say, storming dragonstone).

We could also choose to invest the dp we've got currently but I like having one spare for when shtf.
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>>4102426
>>Persuasion 4 to 5
>>Convince: 1b
>>
>>4102426
>Awareness 3 to 4
>Convince 1B
Nothing comes close to the ability for acquiring new knowledge to act upon. Even persuasion would've been easier if we knew which buttons to press. Reinforce that silver tongue with a brain.
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>>4102611
When you say polearm pin, you mean pinning an enemy with a polearm? Is that part of the reason that we picked the Halberd in character generation, becuase it didnt have Vicious, and could be relied on to capture enemies without accidentally killing them?
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>>4102426
>Persuasion 4 to 5
>Convince: 1b
>>
>>4102584
I think Magnetic may be one of the best benefits in the book. You already have the prerequisite too. You can accomplish in one charm attempt what would normally take two attempts. There are going to be plenty of times where you can't sit around charming someone repeatedly because they are going to want you to get to the point, so sometimes that one attempt really matters.

>>4102611
I award them separately from exp as major story/life events are completed. Dragonstone could be one of them depending on how that goes down.

>>4103017
Yeah I'm not quite understanding this either. Polearms are better for knocking people down rather than pinning anyhow. See the benefit attached. Not even sure how relevant it will be because as it has been already discussed above, Aurion is coming up to a point here where he really needs to decide whether he wants to focus on being a warrior or a general. The character creation vote was for the latter and Vaeron was created specifically to handle nastier combats for you, but there is a natural tendency to overfocus on personal combat prowess. I agree with the assessment above that Awareness/Persuasion/Warfare are what one would expect with a leader/general.

>>4102490
>Inspiring
Extra commands are underrated for a general. Right now you have 4 commands per round which means you will begin to have difficulty in effectively commanding an army if/when you pick up a fifth combat unit or expand your fleet of warships.
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>>4103281
And forgot the image...
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>Persuasion is now rank 5, gained 1 bonus die to Convince
>Hammer and anvil: split your men and hit the town by land and sea

These pirates have sacked your lands, your home. They don’t deserve the chance to sail away. There is only one response worth giving.

“Hammer and Anvil. We will split the company. The Hammer will sail in with the warships to the cove and either capture or destroy their fleet before landing on the docks. The Anvil will push towards the town over land and hold, preventing a retreat towards the castle and farms. These scum will either stand and die or flee towards Tally Hill and a slower death. There will be no escape,” you declare.

“You have an eye for this sort of thing, ser,” Ser Duncan says approvingly. “The men will be glad for a chance at vengeance. Many lost loved ones back in town.”

A sentiment you can relate to only too well. Now that you are home at last, your thoughts are increasingly clouded with worry and regret towards the family that raised you. Their home was attached to the smithy in the occupied town and would have been a prime target for any raiders.

“Where will you be, ser? Ser Aurion?” you snap back to reality and look to the two concerned knights present. Ser Duncan likely doesn’t know the details, but Vaeron can at least relate. His father mentioned a younger brother had been sent to replace him at the smithy and there has been no word of him since the initial raids began.

>With the Hammer
>With the Anvil

Hammer and Anvil

Current forces under your command:
>Veteran Heavy Infantry
>Trained Heavy Infantry
>Trained Garrison
>Green Archers

Where would you like to place your men between the two locations? Posting an hour early so there’s some time for discussion.
>>
>>4103485
Which is which?
>>
>>4103485
Anyway, since it's 1AM and I want to sleep

>With the Land troops

Land:
>Veteran Heavy Infantry
>Green Archers

Sea:
>Trained Heavy Infantry
>Trained Garrison
>>
>>4103485
Can Archers hide behind another unit?

Vet Heavy infantry+Archers-The Hammer

Trained Garrison+Trained Heavy infantry - Anvil

with the anvil
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>>4103488
Hammer would be with the ships assaulting the cove and anvil would be the land troops on the outskirts of the town keeping the raiders from fleeing or counterattacking towards the castle and farms.
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>>4103515
That's basically their automatic position. Either that or posted on a hill facing towards the enemy.
>>
I'm thinking Vaeron taking the veteran heavies on the ships and Aurion leading everything else by land. The garrison forces are probably best left on dry land and under a real commander.
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>>4103485

>Anvil
Trained Garrison, Trained Heavy Infantry
>Hammer
Green Archers and Veteran Heavy Infantry

Go with the Anvil, we need to show our peasants we're with them but also save our more experienced troops. I doubt all our garrison knows what it's like to be in naval assaults. Better to keep the experienced men where they can do the most damage.
>>
>>4103485
>>With the Anvil

Land: Trained garrison and trained heavy
Sea: Green archers and veteran heavy
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>>4103543
agreed.
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>>4103543
+1
>>
>>4103485
>With the Land troops
Land:
>Veteran Heavy Infantry
>Green Archers
Sea:
>Trained Heavy Infantry
>Trained Garrison
>>
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I have to say, the contrast between votes on building an army and using an army is hilarious. Chaos vs consensus.

“I’ll be with your men and my Second Regiment. We will form the anvil that these raiders are broken upon. Ser Vaeron, take the First and these… archers up the cove and push them to us. Bring the galleys in for a shock assault and pile the bowmen upon our new flagship to act as a support platform. If it can be helped, try not to clog the docks with sinking ships. I would trust no other with this,” you say.

“Aye, brother. It’ll be done. Don’t get yourself killed while I’m smashing skulls,” he acknowledges with a grin.

“As much as I’d like to scout out their strengths first, we’ve the advantage of surprise at present. We will strike on the morrow before word of the fleet’s arrival can spread. With a little luck, they’ll still be slow from drink. For now, I think a small feast would be in order, no?” you announce.

“We have stores aplenty, ser. I’m sure the kitchens have already begun preparing at sight of your host,” Ser Duncan reassures.

“Good, send word to the ships. We’ve a long day ahead of us,” you dismiss the two knights.

Now that the plans have been dealt with, you sink into your high seat and ruminate over your situation. Even in your youth you had never felt this level of pressure. Perhaps it comes with having so much to lose. The burden of leadership and relationships both. The uncertainty and rejection surrounding Cerelle and your future with her is now vying with your fears over the state of past loved ones. You have the evening’s reprieve to sort yourself. Failing that, you’ll just have to take it out on more tangible threats tomorrow.

>Seek out Janesa. She’s always been good for advice when she’s not acting insane.
>Dine with Vaeron and his father. Maybe you can find out more from them.
>Just try to enjoy yourself with your men, maybe raid the kitchens and flirt with a wench or two. A fine enough distraction.
>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
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>>4103681
>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
Let's survey the land, maybe we'll get some ideas
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>>4103689
+1
>>
>>4103681
>>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
Time to brood
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>>4103681
Can we spend the evening going over the maps, make sure we don't miss anything.
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>>4103714
>>4103681
This if possible. If not, just examine the land.

Armies can be extremely versatile or specialized for a certain purpose. Just look up any major changes to the Roman legions and how their weapons, armor, and tactics changed to deal with the threats they faced overtime.
>>
Writing right now for the battlements. Can I get 3 rolls of 3d6 for Cunning?
>>
Rolled 5, 1, 1 = 7 (3d6)

>>4103764
>>
>>4103766
Welp I'm not gonna roll anymore
>>
Rolled 1, 4, 1 = 6 (3d6)

>>4103764
>>
Rolled 2, 4, 3 = 9 (3d6)

>>4103764
>>
Well that sucks
>>
Failed. Writing. Let's see how far over your head this one goes.

>Can I get 3 more rolls of 3d6 for Awareness (Empathy)?
>>
Rolled 4, 2, 6 = 12 (3d6)

>>4103774
Just looking to expose all our weaknesses I see.
>>
Rolled 3, 3, 3 = 9 (3d6)

>>4103774
>>
>>4103778
Sometimes failures can be more fun than successes.
>>
Rolled 5, 1, 5 = 11 (3d6)

>>4103774
>>
Rolled 4, 6, 2 = 12 (3d6)

>>4103774
this sucks...
>>
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Men and women shuffle to and fro between ships and castle, offloading passengers and bringing down fresh provisions, mostly spirits, so that the oarsmen aren’t sullen before battle. You wander off as the feasting begins, preferring to be alone with your thoughts. It would do little good to brood openly in front of your men.

You find yourself upon a lonely corner of the battlements with a rolled-up map and a flagon of wine looking out upon your lands. It’s about the extent of tangible puzzles you can distract with rather than addressing the underlying worries than plague you. Examining battleplans and the like is something you’d be prone to getting caught up in even in a finer mood and the wine is more for figuring out why highborn are so obsessed with the shit rather than to dull senses.

The lands, your lands, make for a sharp contrast. You can’t quite see the town over the bluffs, but the orange glow coming from that direction is unmistakable. In comparison, the farmlands are visible only by the light of moon. You know a simple dirt road winds its way from the castle to the town itself, which is convenient in more ways than one. Any raiders seeking to move this way in an organized body will need to take it if they’d rather not go through the effort of stumbling about the grassy hills surrounding the town. You could march your men down it and challenge them openly. A disorganized and desperate force would either break upon you there or turn tail and scurry to the mines. From there, they’d be a problem for another day.

Your gulp down more wine and enjoy the fire in your chest while the cool sea breeze wafts over the crenellations before you’re interrupted by a “m’lord.”

You turn and see a serving wench with a plate of assorted food from the feast and more wine. “M’lady Janesa bid me bring you this from below,” she says.

If you didn’t know any better, and you don’t, you would say Janesa is deliberately trying to fuck with you. It’s just not right. You’ve seen enough of the world to know this one is far too beautiful to be a serving wench. Someone would’ve snatched her up. Dark hair framing a face that a painting couldn’t do justice and eyes that show just a hint of the Dragon’s favor. Her white linen blouse clinging to her chest from the exertion of her duties is the only thing competing for your attention.
>>
>>4103806
>Cunning: Rolled 9 vs DC 12, Failed

To top it all off, she looks vaguely familiar. Probably just a trick of the eye. Your sort of look does crop up here and there throughout the islands of the Narrow Sea from the sporadic favor, or disfavor, of the dragonlords of old. This woman just got particularly lucky with hers.

>Awareness (Empathy): Rolled 12 vs DC 12, Success 1 Degree

As you make to wave her off, there is one look about her that is very familiar to you. Anger. It’s said those with the Dragon’s blood in them are a passionate people quick to the extremes of emotions such as love and anger. This one is definitely struggling to contain hers. You can see it in her eyes, the way she looks at you with head held high as no servant should. You know not what possible reasons she could have to feel such a way towards you.

>Let her be. Her reasons are her own.
>Wait. What’s wrong?
>>
>>4103806
>>Wait. What’s wrong?
We fucked this girl, didn't we?
>>
>>4103807
>Wait. What’s wrong?
this would have been the here's your bastard talk
>>
>>4103807
>Wait. What’s wrong?
>>
>>4103807
>>Wait. What’s wrong?
Is this the blacksmith's daughter?
>>
>>4103807
>Let her be. Her reasons are her own.
Let's keep looking at that map, maybe we find something out of the ordinary
>>
>>4103812
>>4103815
>>4103816
>>4103817
>>4103826

She sets down the plate and begins to turn even without your leave. You’ve never been one for ceremony, but now your curiosity is getting the better of you.

“A moment,” she stops. “What troubles you? Have I slighted you in some way?”

She turns with eyes ablaze with anger. “You’re such a stupid arse, Aurion or whatever you’re called now,” she fumes.

You’re taken aback and for once in your life really don’t know what to say.

She looks to you incredulously. “You don’t even know me? Truly?”

“I… did we?” you try.

“Oh, that’d be it, yeah?” she scoffs. “No. I doubt I ever caught your eye then.”

You find that hard to believe… though she’s at least a little younger than you. Yet she knows you? You can only think of maybe one or two…

“Wait… Aella? You’re Aella? Vaeron’s sister?” now it’s your turn to be surprised. She was a shy and pudgy girl by the time of your flight. Used to give you flowers and stare at you until her older brother jested of it. It would be comical if not for the raw emotion on display.

“So, you do remember,” she deadpans before turning to leave again.

“Sit,” you stop her. “Eat. I’m not going to anyhow.”

She reluctantly obliges, but only plays with the plate in her heat.

“Why are you so vexed?” you try again.

“Don’t you see what you’ve done in your leaving? What pain you’ve caused? We all thought you were dead. You and Vaeron both. No sign of either of you for ten years now,” she bursts out after a moment’s silence.

>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)
>I’m sorry, truly. The last thing we wanted was to cause any pain. (Charm)
>Something else
>>
>>4103854
>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)

There had to be something more to just making nails and pots all day
>>
>>4103854
>"It was either that or we'd end up in the place we are now: lord and man-at-arms of the shit isle we grew up on together...Sorry, things went far better than we thought they ever could. Your brother's got a wife now, a foreign noblewoman at that! I'd introduce you but your brother has enough explaining to do as is."
>>
>>4103854
>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)
>>
>>4103861
+1
>>
>>4103861
>>4103864
>>4103875
>>4103884
I'll use all of this.

>Can I get 3 rolls of 6d6 for Persuasion (Convince)?
>>
Rolled 4, 6, 4, 2, 3, 6 = 25 (6d6)

>>4103890
>>
Rolled 1, 5, 4, 2, 2, 6 = 20 (6d6)

>>4103890
>>
Rolled 5, 2, 1, 2, 5, 4 = 19 (6d6)

>>4103890
>>
Rolled 6, 2, 5, 4, 1, 1 = 19 (6d6)

>>4103890
>>
>All these dice on persuasion
We may be oblivious to shit going on around us but we can at least talk our way out of it
>>
>Rolled 23 vs DC 15. Success, 2 Degrees.

“We were both fools in our youth, aye. Could’ve left on better terms, but we wanted more out of the world than toiling in a smithy. We’ve both become more than any would have ever expected of us. All of this, everything you have ever seen, is now mine. And Hells, look at Vaeron now. You mentioned Janesa before, eh? Think to introduce yourself?” you ask.

Her look says it all. It never occurred to her, though you’re not surprised given her current occupation.

“That’s his wife, Aella. He’s done well for himself. They’ve two children of their own. You should meet them for yourself. He’s happy, I’d think. But don’t take my word on it, ask him for yourself,” you continue.

Aella barely looked to you as you had your say, but she does look mollified by your words. Or maybe just preoccupied with all the implications. She reaches out for the flagon of wine and takes a deep drink of it to the point of coughing.

“And what of you?” she asks. There’s a loaded question if you’ve ever heard one.

“Alive and well if nothing else. No wife and all that if that’s what you’re asking. Glad to be home if not pleased with the state of things. That’ll all be put to rights soon enough. Haven’t lived this long by losing battles,” you answer.

She looks ready to snap at you again before searching your face and thinking better of it. Her expression softens considerably, and she wipes her eyes. “You don’t know. No one’s told you,” she realizes.

“Told me what?” you ask with a sinking feeling.

“Argella… I know of her. Why you left. Aurion… she’s dead. Has been for years. She passed in childbirth. I’m sorry,” she says.

What do you do?

>Grieve
>Get angry
>Something else/write-ins

And that’s it for tonight! I may have something short up tomorrow, but I’ll be doing a full run with the battle and all that on Tuesday night. I want to make sure I prep for it so it all goes well.
>>
>>4103943
>>Grieve

>>4103908
agreed.
We should really pick up magnetic. Before we meet up with Cerelle's dad again.
I didn't expect to convince to win, it is what it is.

Awareness and agility should both be increased if we have the exp for it. Awareness has been the thing we clearly lack in many cases.
And both help us with combat defense, which is a nice addition.
I personally wouldn't want itWe could also do magnetic + 1B in charm to really hammer in for our specialty.
It would leave us with many friends if we can make it past Dragonstone.
>>
>>4103964
>We should really pick up magnetic
Agreed. It is a top-tier quality.
And the benefit with charm is that it doesn't just persuade people to go along with our plans, it leaves them friendlier and more inclined to support us in future interactions.

>Awareness and agility should both be increased if we have the exp for it
Warfare too. If our army gets any better we'll be struggling when it comes to issuing orders.
>>
>>4103943
>Grieve
>>
>>4103943
Setting aside the meta-game, of our outside knowledge us not having a bastard, we should probably ask when and who (if anyone) was in a relationship with her. Tie that into some grieving, as well, I suppose.
>>
>>4103943
>>Get angry
Well, we killed her
>>
>>4103943
>>Get angry
>>
>>4104004
>>4103943
>>Grieve
>>
>>4103943
>"..."
>>
>>4103943
>Grieve
It’s too long ago to get angry
>>
>>4103943
>Sadness/indifference
A fleeting memory of a girl we liked from over 10 years back? Well its disappointing but distantly so, the feelings have since dulled. Its a medieval society and people fucking die, get over it.

>>4104048
Killed her with your dick, that's right. Learn to pull out, train willpower.
>>
>>4104231
>>Sadness/indifference
>A fleeting memory of a girl we liked from over 10 years back? Well its disappointing but distantly so, the feelings have since dulled. Its a medieval society and people fucking die, get over it.
This
>>
>>4103943
>indifference
>>
>>4103943
>>Grieve
>>
>>4104231
> train willpower
train awareness, so you don't get into as many shit situations as you did when you were just a dicklet
>>
>>4104231
>indifference
I think we were expecting that, I mean we left her behind didn't we? It's sad, but too late to go back
>>
>>4104209
Changing this

>>4104231
To support this

Mild sadness / indifference

We’ve seen so much death, poverty, rape and misery since we left - this is just another slightly more personal story

If we had truly cared we wouldn’t have left after all...
>>
>>4104231
>A fleeting memory of a girl we liked from over 10 years back?

>>4104231
>>4104234
>>4104237
>>4104292

Just a reminder that MC was raised alongside this girl for 15 years. I think it would be VERY appropriate to grief after your SISTER even if she is not blood related. Especially after MC sister died from childbirth, that there is a chance he coused...
>>
>>4104231
>>4104234
>>4104301
Also this sad/indifferent shit. PICK ONE! Is he sad or is he indifferent? It can't be both!
>>
>>4103943
>Grieve
>>
>>4104043
I probably should've been more clear, she is 100% implying it was with your child.
>>
>>4103943
>>Grieve
Ask about the child. OoC we know, but Aurion would be curious.
>>
>>4104304
Nigga at least half the players on this board are not only autistic but emotionally and socially stunted
>>
>Grieve

What the fuck am I reading? What sort of sociopath would be indifferent to the death of a loved one? Boggs set the whole up as being stressful and emotional BEFORE we knew she was dead and the response is to write in some edgelord shit? This is even more autistic than wanting to stare at a map all night to reveal secrets. I hope this kid is still alive so you all have to take some responsibility. Stop trying to make the MC into a boring robot.
>>
>>4103943
Grieve
>>
>>4104406
Cry is free
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>>4104406
This. Really his mind should snap to Cerelle. He could have another child and he's not there for that either. That'll fuck a dude up
>>
>>4104437
Yep, exactly this. Another woman most likely with his child he left alone
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>>4104376
OoC mean "out of cannon", or "out of context"?
>>
>>4104447
I think he was going with Out of Character. Like the character wouldn't know but we know because of the rolls and such.
>>
>>4104406
A loved one? M8, it was a childhood fling and it was like 10 fucking years ago.
Did you not have any relationships when you were in school? 'cause you feel really in love at the time but it's not something you get all teary over even a couple of years down the track.
>>
>>4104454
We lived with that girl under one roof for 15 years.
>>
>>4104438
>most likely
We had sex what, twice?
>>
>>4104454
It was his adopted father's daughter. They grew up together like siblings. Did you read it, M8?
>>
>>4104456
Aurion is potent. A one shot wonder. Uterus's quiver when he walks by.
>>
>>4104454
Nah you're right.

>grow up alongside a girl under the same roof, probably playing together and all that
>attraction develops in teenage years
>have a fling on the side
>the dad that's been letting you live with them finds out because your friend talked too much
>he swings a hammer for a living
>nope nope nope, time to go
>come back after adventuring for 10 years
>i hope they're okay
>she's dead. From birthing your child.
>oh well, people die every day
>go back to staring autistically at a map

This is just like highschool.
>>
>>4104454
She was having his child and he wasn't on the island to say goodbye. I think it would be pretty normal to grieve about your child and his mother dying plus the situation with Cerelle is similar
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>>4104464
Agree on the Cerelle situation. Where does it say the kid is dead? It sorta cuts off with nothing confirmed.
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>>4104470
That's me just assuming especially since we voted no heir but there is a chance
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>>4104456
I will be honest I don't remember how dice works in that case. I just took description of failed will test as there is big chance she pregnant after this. It just worked like that in my head.
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>>4104476
It was a 1 in 6 chance she got pregnant and we didn't roll the second time
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>>4104483
The 1 in 6 is already stupid high, desu
>>
>>4104447
>>4104451 has the right of it.
>>
>>4103943
>>Grieve
Changing to this because I won't let autismality make our guy have the emotional capacity of a calculator
>>
>>4103943
>>4104043
>>4104363

Well, now that it is clear that she died with our child, then it seems that grief is probably in order.
>>
Sadness sure but grief? I think we might be surprised to hear it first, maybe disbelief then it can evolve into sadness
>>
No update today?
>>
>>4104464
>>4104462
Fair point. I keep forgot we'd been raised alongside her for 15 years.
>>
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>>4104476
>>4104529
There are no set rules for that sort of thing other than whatever homebrew stuff QMs make up. I figured rolling for it would be more desirable than having me do whatever I wanted with it. I kept it simple this time with a 1 in 6 rather than making a convoluted series of charts. It's scientific merit is debatable, but it felt like a nice sweet spot between "oh shit she's definitely pregnant" and "whew, nothing to worry about with those odds." I rolled once more off screen after the failed Will test because the first roll unfortunately sparked a bunch of metagaming anyway. Dunno if there is one solid way to satisfy everyone on that front, but I don't mind suggestions and will change things accordingly if it makes sense to.

I won't say if Cerelle is pregnant or not, but I can at least say that I do intend on using the attached chart from the book for things like gender if/when Aurion does finally produce an heir. I want Influence to matter more as a resource in this quest and this is one established way to make that happen. It'll also be available to be used as a bargaining chip of sorts to get what you want in certain negotiations. More on that later.

It's safe to say I'm calling this vote for Grieve. To be honest, I'm not sure I would have written Indifference. It just doesn't make sense here. I can still understand the sentiment considering I didn't give Aurion's past romantic/family dynamics as much screen time as they deserve because a lot of it was pending on that heir vote. There will be time to explore that more later.

>>4105180
Nope. I wanted to write up the next scene and drop some votes on Goals/Motivations, but I had a busy day and only just caught up. Now it's time for me to get a few hours of sleep. I'm hoping to still have that part ready a few hours before the normal run time. Giving a heads-up now so everyone has time to think on it.
>>
“… the child?” is all you manage.

“I… I don’t know… gone, I think. Wasn’t ever one at the smithy and Jon never mentioned seeing one,” Aella says. Jon would be the younger brother. The one that replaced Vaeron at the smithy. He’d still be in the town if he yet lives.

You slump with your back against the stone crenellations. Aella’s form is blurred but you don’t know why. She’s calling your name, but it’s muffled compared to the pounding in your ears.

“What have you done?” a sharp voice cuts through. Janesa’s. She sounds murderous.

Some conversation follows but the words are dulled. Eventually, Janesa approaches you. “Get him up. There are hundreds of men ready to follow him into battle on the morrow. They [i]cannot[/i] see him like this. Help me bring him to his chambers, wherever they are.”

You’re guided down the staircase and through a narrow passageway until you emerge next to a hearth with spacious chambers beyond. “Stay here with him. Tell no one of what transpired, not even Vaeron.”

“What do I say if I’m caught here?” Aella asks uncertainly.

“He drank too much. It would hardly be the first time and I can plainly smell the wine on him. You are his aide or his bedwarmer. I care not which you choose so long as you are convincing. I will check in at daybreak. He [i]must[/i] be ready to lead,” Janesa says before striding from the room and leaving you to the sounds of ocean winds and the crackling hearth.

“Cerelle,” you mumble after some time passes. Aella sits up with a start in her nearby chair.

“Cerelle? Who’s Cerelle? Let’s talk of it,” she says with some desperation.

“Another I’ve left to a wrathful father. Ten years and I still make the same mistakes,” you could laugh if you trusted yourself to it.

“Why? That is, if m’lord wants to say,” she tries.

“Cared too much of what people bloody think to hear Vaeron tell it. Too eager to impress these high lords,” you say distantly.

Silence falls again as she thinks on your words. “You’re one’ve them now as far’s I can see it, or close enough in any case… what do you want? What drives you? Answer that and take it. That’s what highborn do, yeah?”

What is your main goal, what motivates you?
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
>Enlightenment. Seeing and experiencing all the word has to offer.
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
What is your main motivation?
>Fear of failure. You don’t want to fail those you care for.
>Passion/love. You feel more intensely than others and it drives you in all things.

Write-ins are fine if they make sense, but please don’t just put “Power” or “Strength.” That’s incredibly boring to both read and write.
>>
>>4106050
Excellence

Fear of failure
>>
He would say it was excellence, but he truly wants a family.

And fear of being alone is what drives him.
>>
Can we be ousted as the leader of the company? Since the men choose Aurion to lead can't they just leave us?

>>4106065
I really like this
>>
>>4106065
I would agree if he wasn't drugged. The state he's in should bring out his inner truth. The next day when he's sober he may have a more guarded or pragmatic response.


>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106090
Nah the stress just caught up with him
>>
>>4106050
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
>Fear of failure. You don’t want to fail those you care for.
Really two sides of the same coin: perfectionism.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106050
>>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>>Fear of failure. You don’t want to fail those you care for.
>>
>>4106065
Fear of being alone fits just as well as fear of failure. I could use them both together.
>>4106071
In Essos, sure. The company is more bound to him here, especially with his negotiating to keep them active under him even after hostilities cease.
>>
>>4106147
There is something kind of poetic about a leader of men being afraid of being alone, isn't there.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>Fear of failure. You don’t want to fail those you care for
>>
>>4106050
>>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>>Fear of failure. You don’t want to fail those you care for.
>>4106147
Please do!
>>
>>4106050
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
Family men are boring.
>Fear of failure. You don’t want to fail those you care for.
>>
Also seconding adding the fear of being alone.
>>
>>4106065
+1
>>
>>4106065
>>4106050
I support this as well as a fear of failure
>>
Okay, I'm gonna call it for:

>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on those of others.
>Fear of being alone/failure.
>>
Some quick news, my social engagements are going to be keeping me from being able to do the run I want to do for the campaign to retake the island. I'll still be able to drop an update with the follow-on to the vote, but otherwise the main run will be tomorrow night. The first update tomorrow will probably be pretty long to compensate. Sorry about the short notice!
>>
>>4106050
>>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.

>>Passion/love. You feel more intensely than others and it drives you in all things.
>>
>>4106050
>>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.

>Legacy. The world shall know my name and speak it with awe for a thousand years
>>
>>4106668
>>4106680
He already called it here >>4106243
>>
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>Family/love with a fear of failing and being alone.

“I want excellence. The best of life. The best women, the best rum, the best soldiers. What more can a man want?” you boast.

“Oh, don’t be stupid about it… m’lord,” she adds with a hint of insolence. “I know you better than that.”

“Fine then. Have it your way. I want a family. I want love,” you say, past caring of how ridiculous it may sound coming from you. This girl has watched you get into all manner of stupid trouble in your youth anyhow.

“Don’t we all,” she mutters. “Now we’re getting somewhere. Why’s it so important to you?”

“I don’t want to be alone,” you admit suddenly. “I’ve been abandoned once before. It terrifies me. If I fail, I may end up that way again.”

Aella stands from her chair and walks around to the other side of the spacious bed. You feel her slide in behind you before you’re wrapped in an embrace warmer than the crackling hearth. “You’re not alone,” she whispers before sleep takes you at last.

You’re awoken as the early morning light kisses the stained-glass windows. It’s a beautiful effect and reminds you of the sept on the outskirts of the town. House Sunglass, the previous overlords of your island, were always particularly pious folk. It’s not something you necessarily disapprove of and you’re sure it’s done some good, but it was always a touch impractical given the sort of people they ruled. The Faith of the Seven has its adherents, but the so-called smallfolk have always been the practical sort. In these parts, that sort of practicality lends itself to a healthy respect for the Lady of the Waves and the Lord of Skies. After all, they form the Storm when they mate, and all seafaring people would do well to treat such a triumvirate of primal behemoths with a certain deference.

You glance down from admiring the room to admire a different sort of art. Your newfound confidant has yet to stir and is using your chest as a pillow as she clutches your side. You’re both still clothed, which may just be a first for you. You shift to face the doorway as your seneschal clears her throat.

“I see you have returned to the world of the living,” she remarks with raised brow.
>>
>>4106726
“For now,” you respond.

“I swear by all the gods, this girl is living proof that Vaeron’s foolishness is in his blood. He is lucky our children inherited my good sense. To burden you with such news on the eve of battle?” she clicks her tongue.

“Might’ve been best to know now rather than go tearing apart a town for what’s not there,” you point out.

“Hmm,” is all she gives you. “You are both still clothed. A most peculiar sight. Chastity suits you… in this case.”

“Speak plainly,” you say with irritation.

“That is Vaeron’s sister, yes? We spoke briefly last night when you were at your worst. Lowborn or not, you would do well not to treat her like your latest conquest. Some lines are not crossed,” she warns.

“Well aware of that. I’ve known him longer than you,” you point out.

“Good… then how did she do it?” she asks with curiosity.

“Do what?” you ask.

“Calm you. I had thought of sending a couple of my servants to your room to entertain you, but I instead find you content to laze about with this one in your arms,” she says.

“We just… talked,” you answer.

“Of what?” She seems confused by the concept, crossing and uncrossing her arms as if unsure of your seriousness.

“… doesn’t matter. What of the men?” you change the subject.

“Preparing. Vaeron has just begun moving to the ships, or at least he best have. You will soon be needed for your part in this, though I am told you at least have the luxury of getting to walk in a straight line as opposed to sailing around half the island,” she explains.

“Best get to it then. Off you go. Unless you’re looking for a show,” you tease. She leaves in a huff.
>>
>>4106730
“… how much did you hear?” you ask.

“All of it,” Aella admits as she adjusts her blouse.

“Help with this armor. Still not used to it,” you say as you shrug on your gambeson.

“Does it need to be this heavy?” she asks with surprise.

“Better protection that way. Much better than the scraps the local wear and yet still less than what my men wear. I like to be able to move a little,” you respond as she helps fasten the scale mail coat, noting she somehow manages to look more beautiful with her disheveled appearance.

“Good enough,” you say as you reach for your halberd and give it a quick twirl. “It’s time to play my part.”

You descend the stairs and walk out to the castle bailey where a hundred fifty men wait. A cheer goes up as you step into the light in glittering armor. You beam with confidence, arm outstretched in greeting as you take in the force arrayed before you. There is a sharp contrast between the local garrison and your more heavily armored company men, but both display commendable discipline and orderliness. You’ll have to see about getting these local lads outfitted in some finer wears.

“Hope you all had a fine night to yourselves,” you start to a chorus of assents. “And a finer night is yet to come, I’m sure of it. Thing is, there’s some bastards down the hills that’d take a piss on your next feast. Holed up in town like cravens, this sorry lot’d rather torment women and children than fight true men. I can’t abide that. Our brothers can’t abide that. Even now they sail to break them upon the docks. But why should they get to have all the fun? I say we go show the fuckers who brings the storm. Who’s with me?”

Your company men immediately start shouting their favor and the garrison quickly takes up the call. Hopefully the raiders don’t hear you a league away… or maybe it would be better if they do? Your presence outside the town will soon speak for itself, but you wonder if it may not be better to incite the raiders just before the fleet hits them. Theirs is the more dangerous action and it may spare the fleet-based force avoidable casualties to draw some of the enemy towards your more grounded direction. Of course, that comes with addition risk to your own body of men.

>March to the town as expected, but make no attempt to incite a larger battle than necessary
>Provoke the raiders as you draw near, lightening the burden upon your fleet

Continuing at 8pm EST with the battle. For real this time.
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106731
March to the town as expected

Our Vet Heavys should be ok with the burden and we are just with out trained units don't want to bite off more then we can chew
>>
>>4106731
>March to the town as expected, but make no attempt to incite a larger battle than necessary
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet

I'm thinking that provoking is probably the best play here, considering that the manpower on the ships is an unknown. If we can draw them out of the ships, on to land, then we have the initiative, and therefore the advantage.

If there are additional fighters on the ships, they will either keep the ships at anchor, and deploy with longboats, which means that only skeleton crews and non-combat rowers will remain on the ships, or if they are really foolish, and don't wonder how our men got to the island, they may elect to dock the ships to unload everyone at once, which may make things much easier for the interdiction and capture, as the docked ships can't offer effective resistance (though it may make our landing action a bit more complicated, if the shore is crowded with enemy boats).

The idea is that the hammer and anvil will actually work best if the attacks aren't completely synchronized. If they are drawn out of the towns, and the ships, into a deployment to face the 1st, and then are attacked from behind by the 2nd, that would be better than being approached by the 2nd and the 1st at the same time, which may allow them to deploy against both adequately, considering that they are in the town. Trust that the 1st is strong enough to take the brunt of these raiders long enough for the 2nd to interdict the enemy fleet, offload the marines, and hit them from behind. This also means that the 2nd will be spared from a contested landing action, which would be the most dangerous part of this operation if we are able to pull this off.

Don't get me wrong, I am not trying to dismiss the danger here, but we are dealing with pirates (as far as we know). At the end of the day, the chain of command will be effectively nominal past the captain of each ship. They, as a collective, will basically have one shot at deployment, before combat, after which, they will probably be unable to effectively respond to anything else. If we can force their hand, by provoking them into an unsound deployment, we can take full advantage of the hammer and anvil.
>>
>>4106731
>>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106836
>>4106731
We've got the veteran heavy infantry with us, right?
Probably best we lighten the load for the trained heavy infantry coming from the ships.
>>
>>4106838
Yeah, assuming the hamlet isn't walled, or has a palisade, then the landing is going to be the most dangerous action.
>>4106731
Boggs, question. Do we still have the armor and weapons that we had before the upgrades at Duskendale? Or did those get dumped/left behind? If they did, could we distribute them to our garrison, or is there some quest mechanic that we need to satisfy first?
>>
>>4106838
I thought it was the opposite we have the trained heavy and Garrison on land and Vaeron has the Vet Heavys and trained Archers on the ships
>>
>>4106879
The archers are considered "green", but besides that, and as far as I can tell, you are correct.
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106855
The locals will be getting upgrades soon. It just didn't make sense to fully outfit them on such short notice. At least in Duskendale I could justify it as having the resources and facilities of a fairly large town at your disposal.
>>
Just so I don't forget before your Law score really goes to shit, can I get 1 roll of 7d6+2 (you get +3b from Janesa) for Month VIII House Fortunes?
>>
Rolled 1, 3, 3, 2, 4, 1, 3 + 2 = 19 (7d6 + 2)

>>4107390
>>
>>4107391
>15
That's a Growth. One resource can be improved by 1. You currently get +1 to resource gains from Population, Power, and Wealth.

Are there any preferences for which resource to raise? I'm going to be running in about 4.5 hours and will check in to see if there's any consensus then.

For your convenience, your current unused resources are:
>Wealth: 3
>Defense: 3
>Land: 3
>Influence: 22

Population is at 14 (needs to be 21 for small town upgrade if/when you snatch back that hamlet).
Law is at 21. It's probably going to dip lower with all the fighting.
>>
>>4107437
>Raise Population
>>
>>4107437
>Raise Population

All in towards getting a town afterwards we can see about getting more wealth
>>
>>4107437
Raise population
So what about Vearons weapon?
>>
>>4107437
Law
>>
>>4107567
Fixed it. Thanks!
>>
Calling it for population, which will go from 14 to 16. I'm writing right now. Had some brief technical problems, but should have the post up in the next 30 min.

Also, the last thread is now archived here in case anyone needs to reference it:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Shryke
>>
“Pick up the pace, lads! Don’t want to get there after the fighting’s done!” your men take off down the unkempt dirt pathway towards the town and glory. You take one last glance backwards and see the womenfolk watching from the windows about the bailey, leaving you with a fleeting thought of whether at least one pair of eyes was for you.

“Garrison up front! I want the Second behind them,” you command.

Ser Duncan looks over in surprise. “Ser?”

“I want to draw them in. They know of your men. They’re going to shit their pants when my boys step through between the ranks,” you say.

“Right brutal, ser,” he approves with a gummy smile.

At your direction, both bodies of men herald your arrival by blowing their war horns as the town comes into view. You call a halt on the grassy plain and begin to organize your battle lines in preparation for the coming engagement.

>Can I get 3 rolls of 5d6 for Warfare (Strategy)?
>>
>>4107836
Can you remind me what holdings we have?
>>
Rolled 2, 4, 2, 1, 2 = 11 (5d6)

>>4107855
>>
Rolled 4, 6, 1, 5, 6 = 22 (5d6)

>>4107855
>>
>>4107862
Wow
>>
>>4107859
Personage Holdings:
Seneschal: +1 to House Fortunes and Lady Janesa's +3b Stewardship statline for House Fortune rolls
Master of Arms: +1 on casualty table, 1 wealth of free upgrades per unit
Artisan Craftsman: Master Armorsmith: +1 to wealth, all units with metal armor gain superior armor

Domain 1
Food Agriculture: +1 House Fortunes, +1 Population, +1 Power

Small Castle
Moderate Library
>>
Rolled 1, 1, 4, 2, 6 = 14 (5d6)

>>4107855
>>
>>4107870
Gonna have to flagellate myself for that one.
>>
>>4107862
>>4107863
>>4107870
Well that 21 is going to be 3 degrees against the shitty roll of 10 the opposing commander had, so that happened. Writing!
>>
The raiders who have been terrorizing your lands are sluggish and chaotic in their response. Their numbers give you pause upon first glance, you’re outnumbered two to one, but their state of battle readiness is enough to elicit a shake of your head. A solid hundred are so ill-equipped and ill-disciplined that you could easily mistake them for common criminals. They’re unfortunately matched in number by a body of true raiders that should put up at least some fight. Even so, the only element that truly appears to put you at a disadvantage are the crossbowmen that form up their center. They have a certain all-too-familiar swagger about them and appear better equipped than the rest. That is going to be a pain in the arse to deal with, but better here than shredding your bowmen upon the docks.

They start screaming and banging their weapons at the sight of your smaller host, but you simply wait in silence at the front of your lines. You're unimpressed and it shows. After a short while, they get the bluster out of their systems and start to shift cautiously towards your lines with a lack of unified direction.

Then it happens. Even from here, much louder war horns can be heard giving challenge in the cove itself. Your warships must be engaging whatever enemy fleet is present. This was apparently the last thing your opponents were expecting, and it shows as many men lose their bearing and look about in confusion with criminal element having the worst of it. The crossbowmen begin to ready themselves to loose upon your lines, but you have a moment to act before they’re ready.

>Charge!
>Shield wall, take the salvos and let them come to you and negate their charge
>Tortoise shell, advance upon them slowly to put at least some pressure on the crossbows but without negating a charge
>>
>>4107894
>Shield wall
>>
>>4107894
>Shield wall, take the salvos and let them come to you and negate their charge
>>
>>4107894
>>Shield wall, take the salvos and let them come to you and negate their charge
>>
>>4107915
>>4107946
>>4107950
Closing and locking it in. Tonight is probably going to have shorter voting periods and more rolls than the usual. Sorry if that's an inconvenience for anyone, but it lends itself better to battles.

>Can I get 3 rolls of 5d6 for Warfare (Command)?

>I'm also going to need 3 rolls of 6d6 for the unit level fighting. First 3 will be the Heavies, last 3 will be the Garrison.
>>
Rolled 6, 4, 1, 3, 4 = 18 (5d6)

>>4107962
>>
Rolled 5, 3, 1, 3, 6, 5 = 23 (6d6)

>>4107962
>>
Rolled 4, 2, 6, 4, 2 = 18 (5d6)

>>4107962
>>
Rolled 5, 1, 6, 5, 6 = 23 (5d6)

>>4107962
>>
Rolled 4, 2, 1, 4, 2, 3 = 16 (6d6)

>>4107962
>>
>>4107966
>>4107970
>>4107992
>Rolled 22 vs DC 12 and DC 12. 6+6 for Heavies, 3+9 for Garrison. Success, 3 degrees for both units.

I don't mind if people roll once for each separate request to speed things along.
>>
Rolled 5, 2, 6, 2, 6, 4 = 25 (6d6)

>>4107962
>>
Rolled 3, 5, 3, 6, 5, 4 = 26 (6d6)

>>4107962
>>
Rolled 1, 5, 3, 2, 2, 6 = 19 (6d6)

>>4107962
>>
>>4107968
22
>>4108048
And 23
?
I'm not sure how their attacks works exactly. Warfare let's them have x dicepool?
Man this shit is crazy, I have to come to the gym. Because I cant vote off my home up adress for some weird reason. My dynamic ip adress off my gf's and my own cell are blocked. Fucking dynamic ip's.
>>
>>4108073

These rolls here >>4108027 the 5,2,6 is for the heavys and 2,6,4 are is for the Garrison I don't think we drop dice for this type of roll (I might be wrong)
>>
Rolled 1, 4, 4, 1, 2, 5 = 17 (6d6)

>>4107962
>>
>>4108073
They both have rank 3 in fighting so I combined their rolls to speed things up. Your extra degrees after the 1st on the warfare test slightly benefited their CD. Something new I'm working with to make good leaders more worthwhile. Post will be up shortly.
>>
>>4108095
>>4108085
Got It I read it wrong.
>>4107968
3,6,5 = 14
>>4108027
5,6,2 = 13
? On the phone might be off I guess. But I think i got it. Lol
>>
>Veteran Crossbowmen vs Trained Heavy Infantry
>Rolled 14 vs CD 11 (4 base+5 shield wall+2 extra degrees). 6 Dmg vs 9 Armor = no effect.

>Second Regiment vs Trained Raiders
>Rolled 13 vs CD 5, 12 Dmg vs 2 Armor/9 Hp = -1 hp
>Raiders disorganized

>Trained Raiders vs Second Regiment
>Rolled 14 vs CD 11. 4 Dmg vs 9 Armor = no effect.

>Stormgrave Garrison vs Trained Criminals
>Rolled 14 vs CD 6. 6 Dmg vs 1 Armor, 9 Hp = 4 hp remaining

>Trained Criminals vs Stormgrave Garrison
>Rolled 11 vs CD 11. 3 Dmg vs 3 Armor = no effect.

“Second to the front! SHIELD WALL! EVERYONE!” you yell over the din.

The crossbowmen are too slow to react after their poor start. They loose a volley of bolts your way, but your heavy infantry surge to the fore in lockstep and present a wall of metal to the onslaught. Lesser men would be cut down regardless and you’re sure that’s exactly what these experienced crossbowmen expected, but your men don’t even flinch.

The raiders charge forward heedlessly into your shield wall. No doubt they expected the volley to break the wall and give them easy access to the flesh beyond it, but this was a fatal mistake. They are forced to slow down at the last moment lest they’re impaled upon the blades and barbs protruding from the wall. Your men waste no time in capitalizing on the error and lash out to deadly effect. The raiders are cut down in droves as the Second pushes into their lines as one single entity. The resistance offered lacks the ferocity they’re up against and does little but bite at heavy armor and shield as the foe’s ranks become increasingly disorganized.

The ragged criminal element thought better of getting stuck in that mess and instead surged around to engage the garrison. Trouble is, the garrison was just as ready as their new brethren and responds in kind. Their response is more measured and lacks the ferocity of the Second’s, but they certainly punish the ragtag band for their arrogance. These new men of yours were purpose built to be able to put down lowlifes like those you now face, and they have a clear upper hand under your guiding hand.

You look up from cutting down a dazed straggler to see the crossbowmen frantically reloading. You have to act fast. It’s unclear whether they’d be bold or desperate enough to loose into their allies, but you wouldn’t put it past them. With the disorganized state of the main body of raiders, you may be able to push the Second in a blitz through them onto the crossbowmen.They'll lose some momentum against the latter, but it should be enough against men not suited for close quarters. On the other hand, their ranged support may just flee for the hills to be rooted out another day if their close support is beaten decisively right now.

>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>Have the Second break the raiders and then turn on the criminals to finish the job there
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108125
+1
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108122
>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
We're gonna blitz it boys.

>Can I get 3 rolls of 5d6 for Warfare (Command)? More coming for your men depending on success of rolls here.
>>
Rolled 1, 6, 2, 3, 1 = 13 (5d6)

>>4108146
>>
Rolled 6, 1, 1, 3, 5 = 16 (5d6)

>>4108146
>>
Rolled 5, 3, 1, 5, 1 = 15 (5d6)

>>4108146
>>
>>4108151
>>4108152
>>4108157
15 vs DC 12. 1 Degree of Success. For those wondering what I'm working with, I've been using the advanced orders starting on page 190 of the main rulebook found on the drive in the OP + unit base discipline for the DCs.

>Can I get 3 rolls of 5d6 for the Second Regiment and 3 rolls of 3d6 for the Garrison?
>>
Rolled 6, 5, 1, 2, 4 = 18 (5d6)

>>4108165
>>
Rolled 1, 6, 5 = 12 (3d6)

>>4108165
Good luck guys gym is closing I wish I could keep rolling. Lol
>>
Rolled 4, 3, 1, 6, 2 = 16 (5d6)

>>4108165
>>
Rolled 4, 4, 6, 5, 5 = 24 (5d6)

>>4108165
>>
>>4108165
First five dice is the Second Regiment, last three is Garrison.
>>
Rolled 5, 1, 3 = 9 (3d6)

>>4108165
>>
Rolled 3, 5, 1, 4, 2, 2, 6, 1 = 24 (8d6)

>>4108184
>>
Rolled 4, 2, 2 = 8 (3d6)

>>
>>4108188
Hah, I guess that would've worked just as well.

>2nd vs raiders = 14
>2nd vs crossbowmen = 10
>Garrison vs criminals = 12
>>
>Second Regiment vs Trained Raiders (failed reorganize test)
>Rolled 14 vs CD 5. 12 damage
>Unit routed
>Trained Raiders vs Second Regiment
>Rolled 6 vs CD 4. 4 Damage vs 9 Armor = no effect.

>Veteran Crossbowmen vs Second Regiment
>Rolled 9 vs CD 4. 12 Damage vs 9 Armor = 9/12 Hp remaining.

>Second Regiment vs Veteran Crossbowmen
>Rolled 10 vs CD 5. 24 Damage vs 5 Armor, 6 Hp = Unit Destroyed

>Stormgrave Garrison vs Trained Criminals
>Rolled 12 vs CD 6. 6 Dmg vs 1 Armor, 4/9 Hp = -1 Hp
>Unit Disorganized

>Trained Criminals vs Stormgrave Garrison
>Rolled 12 vs CD 10. 3 Dmg vs 3 Armor = no effect.


The thick grey clouds so common to your corner of the Narrow Sea flash with lightning as rain begins to fall. It’s as if the gods themselves have taken notice of your battle. You will not disappoint such an audience.

“Company! We are moving! Through the bastards and onto those cravens beyond!” you yell to the men around you. They push forwards into the increasingly disorganized rabble with a mighty yell. Whoever was leading them either ran or was cut down. The new surge you goad into them is enough to break their will entirely and turn the fight into a full-on rout. Your men pay the scrambling men little head as they continue their onslaught into the frantic crossbowmen.

In their panic, the more veteran crossbowmen still manage to loose a flurry into the charging mass of heavily armed sellswords and several are struck by errant bolts, but you yell encouragement to your men and they do not falter. The blitz into the ranks of the spent crossbowmen is absolute. Even with their own mail armor, these formerly swaggering veterans crumble like a ship upon the rocks and are cut down before they can think to flee back the way they came.

The few remaining raiders are making a mad dash for Tally Hill rather than the town. You wipe someone’s blood from your brow take stock of the situation. The raiders are more lightly equipped than your own men, though there are only perhaps a score still living. You won’t be able to run them down just yet. The ragtag criminals have broken ranks and are looking increasingly disorganized against the grinding retribution of your garrison forces. You wheel your men around to finish the job while their blood is still up…
>>
>>4108313
Your men are picking through corpses and looting as you survey the situation. It’s difficult to tell from here, but you think Vaeron must’ve begun pushing into the town. You only see the rare distant fleeing man to indicate his success, but a success it must be. It turns out you’ve made a poor anvil but a hell of a distraction. You ill like the thought of skilled crossbowmen waiting for you men upon the docks with buildings or more for cover. Tally Hill still remains a thorn in your side to the north, but any foe remaining there are completely cut off from any hope of escape. There is only one obvious course of action, and so you order your men to break from their cut pursing and advance on the town.

The sight of it fills you with anger and regret. Parts of it are burnt out husks and many of the intact buildings are shuttered. You see little sign of the townsfolk you’d expect to see bustling about on a normal day. Hopefully they merely hide from the sounds of battle. It’s a sad thought, but you’re sure they only see you as another invader at present. You would in their shoes, and you’ve been in them before. Two moons, Varner said. There was little to be done of this. The invasion would’ve begun while you were still sailing from Essos. Still, it leaves a bitter taste.

You catch sight of Vaeron along the main street of your sacked town. He is covered in blood, but little if any appears to be his own. He stops his pacing and yelling commands as one of your veterans gets his attention and gestures in your direction.

“How fared you, brother?” you call out.

He begins filling you in on the outcome of his raid. It went quite well, all things considered. Granted he had the element of surprise and more strength with fleet at his back, not to mention a lack of crossbowmen from his account, his results were still impressive.

>Ser Vaeron’s raid outcome:
>1 Dromond sunk, 1 Dromond captured, 1 fled
>First Regiment adds 2 units of Trained Sailors, 1 unit of Trained Criminals to kill tally
>Bowmen did a decent job assisting with picking off remnants
>Both units Intact, no ships lost or damaged
>>
>>4108315
“I swear I made some sort of mention of not sinking ships in my cove,” you deadpan.

He does his best approximation of an exasperated shrug in his plate armor. “Take it up with Malaq, brother, not me. ‘I like zis ship. It good ship. Not letting get boarded! Only farmers and sticks to re-pel!’ On and on like that,” he says with a rough imitation of your Volantine fleetmaster. “So, he crashed the big fucker right through a dromond. Made the last one dip out the fight quick enough. Seemed headed south… you think---”

“The Stepstones,” you finish his coming question. “These bastards are no Westerosi and those islands are hives of the likes of them. Probably saw opportunity with the war just as we did, only they went for easier targets.”

“Do we give chase?” he asks. You know he’d like nothing more.

“We’ve other concerns. Namely that Tally Hill is still held by whatever remnants escaped us. I’d like to see the island purged of the likes of them,” you point out.

“Tally Hill is a fucking mess on a good day, mate. Nothing but rocky hills and a maze of mines. It could take weeks to clear them all out and there’s no telling what sort of shit they pull on us in the process. I’m not keen on getting crushed by a collapsed mine shaft,” he retorts.

“Fair enough, but they need to be dealt with all the same,” you say.

“Aye. Let em rot for awhile. Just post up a good chunk of men outside and leave them while we run down that ship with the First. Not like they can do anything up there,” he says.

He has a point, though it really just comes down to priorities. Will you press on and eradicate all known invaders or will you content yourself with consolidating your gains here? The Stepstones are a sprawling chain of islands and it’s all too simple for a lone ship to disappear amongst them if you don’t give chase now. This will likely be your only chance to exact complete revenge.

>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>Leave the ship be. Prepare to retake Tally Hill and the mines beneath. You won’t rest until the island is purged of your enemies.

Last post of the night for me. Thanks for the great run guys!
>>
>>4108316
Cordon tally hill


More ships is always a good thing
>>
>>4108316
>>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
File: Casualties.png (180 KB, 682x870)
180 KB
180 KB PNG
Ah, and I could use 4 rolls of 1d6+1 for the casualty/exp table.
>>
Rolled 6 + 1 (1d6 + 1)

>>4108325
>>
Rolled 2 + 1 (1d6 + 1)

>>4108325
>>
>>4108316
>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
Rolled 2 + 1 (1d6 + 1)

>>4108325
>>
Rolled 4 + 1 (1d6 + 1)

>>4108325
>>
>>4108330
>>4108346
>>4108354
>>4108359

1st Regiment: bumped from Veteran to Elite+1
2nd Regiment: Intact
Stormgrave Bowmen: Intact
Stormgrave Garrison: Bumped from Trained to Veteran
>>
>>4108316
Cordon Tally hill; and pursue the remaining dromon. Push for as total of a victory as we possibly can.

I think that if we are going to pursue the fleeing ship, then we should lock down the island as completely as we possibly can. In addition to cordoning off Tally Hill, can we send the archers to garrison the castle, leave the Stormgrave Garrison to hold the remains of the town, (and to put out any fires, and generally restore order where possible) under the command of Duncan. Send the Second off under Vaeron to cordon the mines, and assume command of the First to pursue the remaining ship.
>>
>>4108363
What does Elite status get us with the first regiment
>>
>>4108364
It's a good plan. You do need to keep an occupying unit in this domain for 3 months to gain full control of it and the garrison makes a good deal of sense for such a duty.

I'm going to need 3 more rolls of 1d6 for Law, Population, and Wealth. The first is negative, the next 2 are positive (though -1 from the result). This is all based off the image above.
>>
>>4108316
One final question: when you say that the galleas rammed the dromond "right through", was it completely cut in half, or did it just ram and reverse, like a typical ramming action?

I ask, because ships are really, quite the commodity at this point, and after we get the island in order, I was thinking that we could attempt to raise it, considering that it was sunk in a protected cove.

In cannon, after inspecting the wrecks left behind in the Battle of the Blackwater, Tyrion reports out that the wrecks will need to be broken up or raised, indicating that it is possible to raise sunk ships.

Obviously, I'm not expecting you to give us a free functional ship, but I was thinking that if you were willing, there could be a roll for it (though I don't know what stat we would use for it); and if we succeed, then we could haul it to the docks, and rebuild it over time, at some cost. I wouldn't expect it to be ready for Dragonstone, but the idea would be that if something went wrong, and there was a ship that was lost, we'd have a replacement back home being rebuilt.
>>
Rolled 5 (1d6)

>>4108388
Here is a roll.
>>
Rolled 1 (1d6)

>>4108388
>>
Rolled 2 (1d6)

>>4108388
>>
>>4108393
>>4108396
>>4108399
Can we rearrange these a little...
>>
>>4108404
Yeah, I know.
>>
>>4108316
>>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
>>4108393
>>4108396
>>4108399

-5 Law, +1 to Wealth, and +1 to Population. Building up karma for the third and last domain with those rolls. You gain full control over this domain and benefit from its holdings in 3 months. Until then, it is considered occupied.

>Domain II: Plains, Grassland, Hamlet. Contains the Docks holding (+1 to House Fortunes, reduces cost of Port by 5 wealth)

>>4108386
Higher ranked abilities. They may come off as more impressive if you're trying to show them off to someone, but that's all kind of situational.

>>4108390
Not enough to completely cut it in half. I don't see how you could raise it and repair it. You don't have a shipyard. Stormgrave never has had one due to a lack of access to lumber. You also don't have any sort of expert on shipbuilding such as a shipwright. I won't stop you from investing in a shipyard/shipwright at a later date if you decide it's worth it to arrange for regular trade with a house that has a lumber processing industry.
>>
Next run tomorrow night at 8pm EST.
>>
When the hill is covered, light bonfires at every entrance that we can find and guard to try and smoke them out
>>
>>4108726
I figured it was a real stretch, but I thought I'd ask anyway. If we are going to be spending the years after Robert's Rebellion pirate hunting through the Stepstones, then getting a shipyard would probably make sense at some point.
>>
Seven days.

A week has passed since you sailed in pursuit of vengeance and plunder both. Your quarry has been most elusive and the experience of their captain shows. Their few hour head start proved to be greatly advantageous. The dromond was near out of sight by the time you caught word of its flight and you still had to disseminate orders and take on fresh provisions before departing. Ser Duncan and his garrison were to hold the town and restore some semblance of order, no small feat, but they’re ideal for the task with many having family members still within the town. Warrick Flint, your Northman master of arms, was to take command of the Second Regiment and a handful of archers to cordon off the few pathways in and out of mines of Tally Hill. A seasoned veteran, he should prove up to the task, otherwise you’d want to have words with Lord Manderly. Lastly, you wisely left Varner to take the remaining bowmen and bring news of your high seas chase to your undoubtedly furious seneschal. She’s unlikely to take her anger out on her newly met good-father, which will hopefully turn out to your advantage. Meanwhile, Vaeron and the First Regiment took to your flagship whooping with enthusiasm for the chase.

The dromond broke for open sea after passing Massey’s Hook. Normally you’d take the maneuver as the height of folly against your larger flagship, but it is a wise move when sailing into the wind. By design, the dromond has a more impressive compliment of oarsmen to the ship’s mass compared to your flagship. Your main advantages in this chase are your larger mass against the waves and your much more effective sails, sails that are proving to be less than useless as your quarry has rowed into the wind. This disparity provoked a game of cat and mouse upon the waves, with your flagship taking the winds at angles and repeatedly closing in on the dromond in bursts before the smaller shift would frantically widen the gap again with desperately hard rowing. These men had seen what your own were capable of and know full well that any less effort would mean death.

Both predator and prey had close calls amongst the rocks off the eastern straights of the Sapphire Isle. Your quarry took the more perilous route in yet another desperate bid to finally be rid of you but succeeded only in delaying the inevitable. You’ve the better part of a century of your own experience in high seas piracy between Malaq the fleetmaster, Lieutenant Trios of the First, Vaeron, and yourself. It will take more than cheap tricks to see you grounded. Still, it bought time for the game to begin anew and on this stretch, time was more in your quarry’s favor than your own. The crew of the dromond must be reaching their absolute limits of endurance but a familiar sight rears up on the horizon.
>>
>>4110546
A vast island crowned by peaks of red rock and cradled in a thick fog. Malaq swears profusely at the sight. “Bloodstone. That is Bloodstone,” he confirms your fears.

“So it is. Thoughts?” you ask.

“Ship very stupid or belong to Triumvirate. Can turn about now or parley. No fight. Fight is death,” he Malaq says.

On that you must agree. The various sellsails and base pirates of the Stepstones all at least nominally fall under the auspices of the Triumvirate, a rotating body of three captains that keep their seats upon Bloodstone. Their actual authority over the notoriously independent isles changes with the tides, but their power on this particular island is the closest thing to absolute these lands have seen since the Ninepenny Kings. It would be suicide to sail headlong into the island’s embrace on a war footing. Then again, while you can’t be sure of who rules these waters at the present, you do know they would be bound by their own code to an extent. Whether to maintain some semblance of order in their own cove town or out of sheer curiosity, you could gain an audience under the aegis of parley and see if an understanding can be reached. The only other option would be to turn about and sail for home with the knowledge of the origins of your foe if nothing else to show for it.

>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

Posting this early so I know what sort of run I'm doing tonight. Continuing with the results of the vote in a couple hours.
>>
>>4110556
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.
>>
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

Let's get home and start putting our castle and lands in order. We've got landed knight shit to do
>>
>>4110563
+1
>>
>>4110556
>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.

Please stop picking the safest, most boring options for everything.
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>>4110618
>Please stop picking the safest, most boring options for everything.
t. died in the streets of King's Landing
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>>4110626
So we can't have an heir. Ok. Boring but I can move past it even with the samefagging. But not letting a former pirate MC negotiate with pirates? An MC specializing in negotiating? Because people chose retard options in literally a different quest? I thought there would be more adventure with this MC but anons want this to be a carbon copy of other quests. I don't get it.
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>>4110644
>So we can't have an heir. Ok. Boring
I disagree. I find the whole heir thing, while obviously a part of medieval noble life, much less interesting than being a bachelor.
>samefagging
There were bad people on both sides
>But not letting a former pirate MC negotiate with pirates
Not when we just killed a couple hundred of them and it's in their stronghold, no.
>literally a different quest
Correct, but with the same QM so it probably follows the same logic/rules
>anons want this to be a carbon copy of other quests
Nice strawman.
>>
>>4110556
>>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.
>>
>>4110556
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.
Best not get stupid with what we have gained so far
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>>4110654
>I disagree. I find the whole heir thing, while obviously a part of medieval noble life, much less interesting than being a bachelor.

A bachelor? I could agree with that but there was a majority push to marry the first girl the MC slept with. In the first thread. Without bothering to explore any other options. An heir makes way more sense for a bachelor anyway. He can have that covered and not need to rush into marriage with some rando from the wrong side of the map.

>Not when we just killed a couple hundred of them and it's in their stronghold, no.

It says parley. Not fight. I doubt Boggs threw up a vote with a 50/50 chance of rocks falling.
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>>4110687
>I doubt Boggs threw up a vote with a 50/50 chance of rocks falling
Glad to hear you're rollplaying instead of playing the character, then :^)
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>>4110618
We can come back later its not that big of a deal we still have shit to do at home
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>>4110695
...that is also playing the character... he's been sailing around getting into shit for 10 years and spent a bunch of time chasing a ship. But no. It's time to go back to staring at a map with sadness/indifference. Lol.
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>>4110723
>But no. It's time to go back to staring at a map with sadness/indifference
lmao that was a funny one, I gotta say.
Would be based to actually have a character be an autist IC, then we could really play funnily
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>>4110556
While I am inlcined to parlay, I dont see anything worthwhile coming from it. What would we gain?

We know who is responsible for this. When we are strong enough, we will return in force, and break their strength.

>Sail for home.
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>>4110556
Oh! And another thing. We should really give Malaq something. Like a raise, or a serving girl, or something.

Remeber, the very first post in the quest, he was probably cheating us at dice. Out of the company officers, he is probably the most likely to turncoat.

Actually, we should give all of the officers something. Not that Jannesa or Vaeron need to be paid off, we should just give some sort of officer bonus to everyone.
>>
>>4110556
>>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

I don't see what we'd gain by talking to them. We beat us to safety, it's unfortunate but we came out here to kill them and take the ship and we've lost that opportunity. Lets go home
>>
We're going home lads. Writing right now!
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>>4110796
Yea I agree, the purpose was to take their ship and kill em for me. This overcomplicates things and I cant see anything to be gained, see alot of room to be backstabbed in any possible dealings with these people. And what exactly would we say, or bargain for? The lives of their men in exchange for what? We have nothing I'd want to give them in exchange for some small vengeance. Nothing I think would be worth it, it's not a complete loss though.
>>
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“Who rules now?” you ask your other three officers.

“The Myrman killed by Tyroshi. Not knowing the Tyroshi but Tyroshi better than Myrmen,” Malaq supplies.

“This is known,” Trios agrees.

“Shako still lives,” Malaq continues.

“The Summer Islander? He’s an agreeable sort,” you say.

“Yes Captain. The last… unsure. Rumor has the Courtesan,” Malaq concludes. Trios and Vaeron make signs of warding.

“This’d be the one with the poison?” you ask with growing uncertainty.

“Poison in her blood. Dangerous, Captain,” Trios adds, his craggy features more pronounced with his deeper than usual frown.

“Hmm... yeah nah. Can’t be helped then, turn about. We sail for home,” you command. “The ship could belong to any of them. Aside from maybe Shako… not the raiding type. They’ll know we’ve found them out. We will have to hope cooler heads prevail.”

Malaq starts shouting commands throughout the ship. “Could’ve had a more exciting end but I’m glad to avoid a poisoning,” Vaeron says.

“We’ve a town to sort through now and mines in need of a good purge. I’ve half a mind to smoke them out if they didn’t have the sense to grab hostages,” you say.

“Aye… about that Aurion… was talking to my dad. Argella, she ---” he shifts uncomfortably.

“I know.”

“You what? How?” he asks in surprise.

“Aella. She told me the night before the battle,” you say.

“Aella? Gods be good when did you even see her? I’d not seen her at all that night. Did you…” he looks at you strangely.

You shake your head. “She’s working in the kitchens. One look at her and I can see why your dad brought her in off the farm when the raids started. Janesa sent her up with a plate of food not knowing who it was. We talked for a while.”
>>
>>4111028
He just gets the same stormy, troubled expression that he’s had fixed to his face the past few weeks. He still has a lot to settle up with his family. You can’t help but think he’s been throwing himself into all of the fighting more to distract than anything. He was never one to get much joy out of battle.

You clap him on the shoulder. “Come on. Trios said he swapped out Malaq’s dice. Let’s win his last bonus.”

That brings a smile to his face before it starts to drop away again. “Wait. What’d you mean one look at her and you get why she’s stuck down in the kitchens?”

You just laugh at him. “Oh, I’ll tell you all about it. Only trouble is I don’t know what to start with,” you rib him as you both descend the steps.

The return journey is a lot more relaxing than the chase. The sails are unfurled in full and the strong northerly winds sweep the swift ship onwards with enough speed that you half expect it to leap from the water entirely. Stormgrave comes into view on your eleventh day at sea. The island is beautiful even at this distance, but you know a whole slew of problems are left to you.

What will you attend to first?
>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this.
>The town. Have a look around, try to boost morale while you can.
>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
>>
>>4111032
>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
We need those mines able to be operational again asap in my opinion so we can start setting up trade and outfitting our new men. Let's discuss options with him, smoking them out maybe? I know we dont have alot of wood but.. it's not just wood that's flamable.
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>>4111032
>>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
>>
>>4111032
>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this
>>
>>4111041
+1


>>4111032
So does anyone else want to meet the courtesan or the other pirate kings? How hard do you guys think it would be to finesse these people out of their positions?
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>>4111032
>>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
Then, if we have time, go to town? Janesa will find us if there's anything real pressing.
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>>4111032
>>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this.
This will give us a better overview. With more information to deal with every scenario better back at our new home.
>>
>>4111061
I think we have plenty of things to worry about. In intrested in that, but it can wait.
We have to worry about getting our lands cleansed, Stable and progressing.
After that seems like we could focus on either the pirate or trying to hunt down our treacherous crew.
Seems like something we could handle prior to getting to dragon stone.
I'd like our 2nd regiment and our archers to get 1-2 training upgrades.
Along with the wealth and safety it comes with inhunting either of those parties make it a nice focus.
>>
Okay, I'm gonna get started on Tally Hill. Should be up soon.
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>>4111061
"Meet" is a very strong word. I'd certainly like to learn about them. Unfortunately, we have just killed several hundred (presumably) affiliated men, took one of their affiliated ships, and sunk another. I don't think that we are going to be on good enough terms with the rest of the Triumvirate's captains to diplomatically remove them; if that is what you mean by finesse.

Physically removing them, on the other hand, would probably be in the realm of possibility eventually. Perhaps relatively soon, considering how fast we are growing.

Personally, as a long term goal, I'd think it would be really fun to expand the Seven Kingdoms into the Stepstones. It seems to be a logical extension of pirate hunting.
Clear out a pirate haunt, and establish an outpost, populating them with freed slaves.
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>>4111133
I'm thinking that the turn-cloak 2nd might have gone over to the Triumvirate. If we knew about them, then there is a chance that they knew about them too.
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>>4111133
When you say focus on the "pirates", you mean the remnants in the caves, and not the petty kingdom right? I mean, they will have to be dealt with at somepoint, I just don't see how that is going to happen between before the Dragonstone deployment.
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>>4111061
>So does anyone else want to meet the courtesan or the other pirate kings? How hard do you guys think it would be to finesse these people out of their positions?
Mate, I am salty af I missed the vote to go negotiate with them.

I doubt we'd have much luck forcing them from their thrones - the last people to have any luck with that were the Ninepenny Kings and they all the forces of 2 famed pirate lords, 5 mercenary captains including Malaeys Blackfyre and the Golden Company, some random knight and a Tyroshi merchant prince.
But we are one charming motherfucker. I've no doubt we could ingratiate ourselves with the Triumvirate and negotiate some sort of mutually benficial deal. At this stage though I'm not sure what they could offer us, an agreement to not raid our island is unnecessary now they know it's protected.
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>>4111151
If anything that's better for us.
We've a bigger reason to attack..but I was more thinking when we want to solve our pirate problem, we "team up" with one of the 3 captains to try and destroy the one who invaded our lands. And give that captain the upper hand in the war to become the top captain there.
While making a deal to not touch our lands of sort.
But you know pirates do as pirates do. Expect them to double cross us. But we keep to our part of the deal if they do to their's.
Hopefully what we can do is figure out who is having an issue with these pirates. As you know our motto we dont kill for free. We may be able to profit more than just revenge if we can find who wants them dead more than us
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>>4111160
>>4111144
I think you guys underestimate the strength of those pirates. The Stepstones have been pirate territory since before Aegon's conquest, despite multiple attempts to change that.
We aren't even a lord, we don't stand a chance unless Boggs goes full plot shield on our protagonist.
>>
I might be reading way too far into this but Boggs might have just dropped another waifu choice
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>>4111178
Definitely
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>>4111138
Can we have character pages for all the officers?
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>>4111172
I didn't mean the entire Stepstones, but maybe clear out and establish a foothold on an island or two. As far as the difficult is concerned, I agree, cleaning out and settling the entirety of the Stepstones would probably be several lifetimes worth of campaigns for a Warden, not a landed knight.

Still the idea of taking a small island from pirates, and nurturing a settlement, running logistics between our holdings, defending them, breaking the strength of the Triumvirate again and again, sounds like a great itinerary for a whole quest, doesn't it?
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>>4111197
Honestly I don't want to specifically take it by force our voice is the strongest we imo
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>>4111203
Weapon*
>>
Your flagship glides into the docks and your company men begin disembarking with practiced ease. A quick glance about the dockside shows more of the garrison than the smallfolk. One advantage of growing up here is an easy appreciation of what things should look like and you’d call this a mixed batch, really. Things are orderly but daily life and general commerce are far from normalcy. A wise man, or one you took for such at least, once said time heals wounds. It’s time to put that to the test.

You settle in for a quick meal by the docks with the company. As you polish off your stew, you receive a debriefing from a relieved Ser Duncan, some thought you lost at sea for some odd reason, that confirms your thoughts on the town. All is well for now, though there have been a string of thefts and the like and morale is generally low. Still nothing compared to whatever host is holed up in your mines, you hope.

You set off with the entirety of the First to rejoin their brethren upon Tally Hill with a runner from town parting ways at a fork in the road to the castle with news of your return and next destination. You survey the eerily quiet hillsides as you ascend to the mining area, coming upon rows of tents in a clearing by the functional road leading from the mines to the town below. A couple archers hail your columns and rush off to grab your master of arms.

“Welcome back, Captain. Trust your time at sea went well,” Warrick greets as your men settle in.

“It was insightful, I suppose. What’s the situation looking like here?” you ask.

“Hard to say, in truth. We know they’re holed up, but their numbers are unclear. I’d considered smoking them out,” he begins.

“Ah. I had a similar thought!” you add heartily.

“But they have hostages. They burned down the sept at the base of the hills, as I’m sure you know." You hadn't, but you allow him to continue. "Took the occupants, orphans and the like, with them along with whatever townsfolk were easy to grab. It’s a right bloody mess, Captain. Longer we leave them down there the worse it gets on whoever they’ve took. But if we force the matter…”

“We are walking into whatever shit they’ve busied themselves setting up,” you conclude.

Options:
>Wait or smoke them out. This will go very poorly on their hostages, if any yet live.
>You’ve a hundred heavily armed shock troops and these bastards are down here because of their propensity towards vast underestimation. It’s time to finish the job.
>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
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>>4111178
Me? Complicate things?
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>>4111215
>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
We know who they belong to. We can use that against them. Maybe even claim we bargained with the Triumvirate.
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>>4111215
These are the vet crossbowman right?

We should go find a miner and ask them if there's any places our men can sneak in while we talk to them
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>>4111215
>>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
>>
>>4111203
Well, we certainly are charismatic. That being said, there might be issues with us playing politics with pirates. Even if we are allowed to involve ourselves with actual outlaws, (which isn't guaranteed), we are already seen as a "glorified pirate". Wheeling and dealing with actual pirates for personal benefit isn't going to help that perception.

All of that being said, the idea of going a diplomatic route with the Triumvirate could be really interesting. We could demand that the cede control of an island for us to settle as restitution for the raids or something.
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>>4111231
We killed the crossbowmen I thought
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>>4111229
Sure, you could do that. Deception is a perfectly viable strategy that I hadn't thought to include.

>>4111231
You'd know IC the crossbowmen were completely destroyed. Some raiders along with whatever dregs from the town escaped. Of course, there could've already been some others up on the hill when their friends got steamrolled.
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>>4111218
Can we write Cerelle and ask how she's doing?
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>>4111229
>>4111236
I'd imagine that the roll to convince would be really high, but I'd still like to do this. +1

That being said, if we get through to them, and they come out, what the hell do we do with them? Forced labor? Kill them anyway?

They certainly aren't worth an 11 day round trip to return to the Triumvirate.
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>>4111251
Labor
They can help clean up the mess they made
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>>4111256
Then a hanging on the dock
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>>4111215
>>Wait or smoke them out. This will go very poorly on their hostages, if any yet live.
The Tywin method
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>>4111215
>>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
>>
>>4111229
Sounds good.
Butter them up with Charm then lie out our teeth to capture them. And get as much info we can fron them. Hopefully gain some useful info there.
>>
I'm gonna call it for trying to talk them down with a mention of the Triumvirate just because it's a clever thing to include.

>Can I get 3 rolls of 6d6 for Persuasion (Convince)?
>>
Rolled 3, 1, 1, 3, 1, 3 = 12 (6d6)

>>4111279
>>
>>4111279
Could we charm to get them to hear us out first? Then wouldnt it be a deception roll?
>>
Rolled 3, 2, 4, 1, 5, 2 = 17 (6d6)

>>4111279
Rolling
>>
Rolled 3, 3, 1, 6, 6, 3 = 22 (6d6)

>>4111279
>>
>>4111285
Normally, yeah. I'm just having trouble picturing how a charm attempt would go down given the current standoff. The roll would be a mix between the two. Big element of truth with a slight lie thrown in. Figured I'd lean towards the better specialty just because I hadn't even thought to include the approach myself.

>>4111281
>>4111289
>>4111296
>21 vs DC 18. 1 Degree of Success.
>>
>>4111296
nice
>>
“Best just talk them down then, yeah?” you decide, leaving the Northerner to gape in surprise beyond his bushy mustache.

You have the company make ready just in case you fail and stride out to the mouth of the main entrance to the mines feeling oddly energized given the dire nature of your endeavor. These are your people down there. In a strange way, even the raiders are. You were like them once before you bettered yourself. Perhaps one day at least one of them will become something more. Perhaps not. In any case, you aren’t some fledgling tourney knight looking for a chance at glory. It may be conceited to think it, but you’d say you fairly exude glory. Years and years of winning battles through bloodshed and negotiation both. You’re Aurion, son of no one and heir to nothing and overlord of all you see.

You stand calmly at the mouth of the cave and shout for their leader. You come bearing news and terms both.

Your vision could be better, a side effect of taking the rim of an Unsullied shield to the face in a particularly vicious battle of wills between opposing shield walls in the disputed lands, but you can at least make out silhouetted forms scurrying about behind the dimly lit rocks up ahead. With a confident nod, you deem it sufficient to begin speaking in earnest.

“My friends, I come bearing good news! I am Captain Aurion Shryke. It seems you’ve all gotten lost and have mistakenly landed upon my island. Now, normally I’d storm these mines with my men and root you out to the last, but we have mutual friends! I’ve only just returned from Bloodstone and the Triumvirate would prefer you alive. Let us end this needless standoff and come to terms,” you shout.

There is more shuffling and garbled words echo up towards you. “How we know you tell truth?” one eventually cries back.

“Simple. I’m here talking to you rather than trying to kill you. Are you not of the Stepstones? If I have the wrong crew, then so be it. We can do this the hard way!” you yell back.

“Wait! You’ve right on it! Give time!” they shout back.

Not one to stand around inviting a stray crossbow bolt from an ambitious raider, you walk out of the cave mouth and stand in front of your men who at least manage to give the impression of being keen on storming the caves. Ragged forms begin to shuffle forward after a time. Six score men, maybe, with hesitant smallfolk ushered out in front.

>Can I get 3d6 for Will?
>>
Rolled 6, 3, 1 = 10 (3d6)

>>4111389
>>
Rolled 2, 2, 2 = 6 (3d6)

>>4111389
>>
Rolled 2, 5, 6 = 13 (3d6)

>>4111389
>>
>>4111406
>>4111413
>>4111445
>13 vs DC 12. Success, 1 Degree.

Writing!
>>
The cowardice makes your temples pound with a fury that takes every bit of your will to contain. Using children as a shield. You’d expect this sort of behavior from, well, no one. Even the loathsome remnants of Old Ghis choose to do battle through their Unsullied proxies. The urge to cut them down is strong, to the point where Vaeron sighs and hoists his flail in readiness for the inevitable. But you take a shuddering breath and stand tall. Not today, but perhaps one day soon where all the island can see.

“You’ve a leader to surrender on your behalf?” you demand with none of your earlier warmth.

The mob looks about awkwardly. You’ve seen the like before in the aftermath of the siege. Gaunt and drawn, less than men. Hopefully this lot at least hasn’t resorted to eating the dead, particularly for the sake of their captives. Beyond the obvious, there are a good chunk of men tagging along that bear no arms upon them. If you had to hazard a guess, you’d say these were the surviving miners.

“Fine. You,” you point to an older woman ushering the smallest children forward. “Is this all of them?” you ask.

She seems surprised by the sudden attention. “S’far as I can tell, milord.”

“Good. Are you of the sept?”

“I am, milord. The children also,” she confirms in a tremulous voice.

You turn to the pirates themselves. “It seems fate shines upon you yet. Today isn’t the day you die. Surrender your arms and armor and we will sort out the rest later.”

The ragged band is quick to comply. Faced with the sight of your men, there is no doubt who would triumph if it came down to it. They’re separated from the natives after some quick questioning and you’re left with maybe four score remaining as prisoners.

What will you do next?

>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>Return to the castle. Your most important job here is done and you’d like to consult your seneschal on the next steps from here.

Picking up from here tomorrow night.
>>
>>4111526
>>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
>>
>>4111529
+1
>>
>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>>
>>4111526
>Return to the castle. Your most important job here is done and you’d like to consult your seneschal on the next steps from here
>>
>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
If it turns these folk have been raping the children or something like that we should know it now.
>>
>>4111571
>>4111559
>>4111529
We can go to the castle or the town once we have all the facts. Surely it's better to get the info first?
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>>4111526
>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>>
>>4111526
>That moment of retribution is now. Now that they've thoroughly separated from their swords and captives, lead them away, and have your men cut them down to the man.
We can talk to the septa during this, I'm sure out men and Vairon can see to the slaughter alone.
>>
>>4111526
seconding>>4111663
>>
>>4111663
>>4111693
Now one minute; we shouldn't be hasty here.

Before we do anything that we can't undo, we should get some more actionable intelligence from them about the Triumvirate. The number of ships, the number of men, the captains who were involved in the raid, and most importantly, who gave the go-ahead on the Stormgrave raid?

Once we have that, then we can figure out what we do next. I understand that most will probably just want them publicly executed.

Personally, I think we should keep them. Use most of them as rowers, (splitting them up, of course) and keep two or three of the more intelligent ones as guides for a future campaign against the Triumvirate.
>>
>>4111716
or just peons, to rebuild the island, to work in the mine, whatever.
>>
>>4111716
>>4111719
no thanks
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>>4111716
not only intel. the captives themselves may make a nice little bargaining chip when dealing with these pirate lordlings
or we could send them to the Wall
> have Vaeron debrief the sept and arrange a holding pen for the prisoners
> get the survivors into town
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>>4111526
>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
Also I'm firmly in favour of just killing the pirates.
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>>4111716
I considered stuff like that too, but ultimately decided against it in my mind because of the possible reaction of our townsfolk. We dont know exactly what life in the occupied town was like.. but rape and murder are on my mind. I guess I dont think it appropriate to house our peoples tormentors and make them work alongside the man who raped his wife.
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>>4111663
Also perhaps a good I between would be to continue the story of taking them to their island, but binding their hands and feet before doing so. Take them a half day away from our island, have our men beat them for what information they can get, then make them walk the plank. Oooo 60 men walking the plank one after the other, with hand and feet bound. An interesting visual. Either way yea, I dont want to release these men into the custody of the triumvirate just to have them torment our neighbors lands if not our own again, or subjugate them considering the circumstances. I wouldn't be adverse to giving other pirate crews we defeat the option of serving us or dying though. Might even be a proposition that put them in the job their in, in the first place.
>>
Ah, I almost forgot. I'm gonna need 3 rolls of 1d6 again. Law hit, Population gain, Wealth gain.
>>
Rolled 4 (1d6)

>>4112063
>>
Rolled 6 (1d6)

>>4112063
>>
Rolled 1 (1d6)

>>4112063
>>
>>4112066
>>4112067
>>4112075
Well that's not so bad. Your Law is abysmal at 12, but there's a lot you can do to mitigate that. It may be time to look towards the less savory holdings for a change. Your Population is actually up to 22, a nice boost and meeting the requirements to upgrade your Hamlet to a Small Town, which would require 10 Land (you have 3 saved up). You also have 5 Wealth saved up now, along with 4 Glory.
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>>4112088
this thread i have single handedly cost us 9 out of 12 law.
yay me
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>>4112088
Is there any holdings that help with law? Can we only raise it with house fortunes rolls?
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>>4112141
I think we can throw glory or wealth at it too
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>>4112141
Beyond simply providing bonuses to law via good house fortune rolls? This is the only one that immediately comes to mind. I'd probably flesh it out with some sort of pirate angle in mind.

Law can also be increased by converting Power or Influence at a 1:1 ratio or Wealth at a 2:1 ratio. And yeah, Glory works too.
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>>4112199
>Stormgrave becomes the pirate den
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>>4112199
or smugglers maybe? is there even anything to smuggle to anywhere interesting?
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>>4112260
There is a Black Market holding as well if there is a desire to really dive into it. The island is along an important trade route, so it may be less a question of what you have to offer and more a question of what you'd allow others to trade under your aegis. With a cut of the profits, naturally.
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>>4112260
>is there even anything to smuggle to anywhere interesting?
I have wondered about this before. Never in the books or in any quest (iirc) is it mentioned that you have to pay tariffs to import or export stuff, even into a city or something. Only some roads and rivers have tolls.
What is there to smuggle? Only thing I can think of is slaves.
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>>4112260
If we do this might aswell just make a trade route
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>>4112313
should probably do that anyway
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>>4112273
Exact percentages and such have always been glossed over, but taxes and tariffs have been mentioned in some of the background source material on several occasions. If you go down the list of known Masters of Coin, then all sorts of things start creeping up. Edwell Celtigar, Rego Draz, and Bartimos Celtigar were all infamous for creative and arguably oppressive taxation policies. These included taxes on luxury goods such as silks and spices as well as fees for entering/exiting city gates. It just so happens that your island is along one of the paths that ships traveling across the Narrow Sea would take on the way to King's Landing, especially if they are departing from anywhere south of Pentos.
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>>4112347
Must not have been paying attention then! Makes sense.
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>>4112272
The black market is interesting. Especially with the upgrade for the spy defense
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>>4111526
supporting >>4111716
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>>4112384
Agreed. This sounds like a fun route that hasn't been done to death in a GoT quest. I'm all for it.
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>>4112490
It's like playing a littlefinger type character but with more combat experience
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>>4112384
>>4112490
I like the idea as well. It could be fluffed in so many ways as well, anything from smuggling loyalists and exiles to Essos, to Valyrian/Targaryen goods such as tapestries of the royal family, dragon skulls, Wildfire etc, to bringing in foreign goods from Essos and avoiding the taxes and duties on them because fuck the government. I mean it's risky doing it so close to King's Landing but the pay off could also be enormous.
>>
Black market is neat but no slaves and no criminal syndicate also we should do this after we fix most of our stuff
>>
Can we have a market and a black market? The military academy looks like something we would want also
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>>4112575
I think it better to stick to mercs, especially while there's no serious fighting going on
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>>4112589
Improving our soldiers is a petty good idea even with the base holding since we are a pretty militaristic house
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>>4112589
>>4112575
>>4112560
Always get a Market.
The illegal stuff comes at a later date. Once we are stable. And a power in our own right we can worry about other shit.
We are mercenaries at heart, even for our king if he wishes to make us move even he has to pay us. We can find work as we see fit.>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
Then we can lead the prisoners down to raide morale and have our people accept us better. We would show up as savior's to so many families and just.
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>>4112575
I meant to add yeah, we should really get an academy if we plan on really being a military house.
And X training to add fighting. Would be great so every unit would get an extra dice for fighting would be amazing. It's like gaining an expertise like we have in charming.
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>>4112651
> prioritize armaments over income
yeah that's gonna turn out just fine
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>>4112651
Boggs can write it as a navel academy to fit our strengths

>>4112666
We are just spitballing here we don't even have the resources for it yet
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>>4112666
We are mercenaries. That's how we've made income.
Now that we are a lord yes, we should set up stable income. But I dont see why we can continue to focus on our merc work.
We may just want to get a Maester to focus on our lands, while we find and do work.
That way we've a stable income happening back at home. And our soldiers aren't stagnant and we are earning as much as we can.
I personally didnt see him saying yeah I've come to lay on my ass back in Westeros.
We may be able to find work around Westeros. We're already seen as a pirate of sorts by high nobility. We may as well keep earning as we have, and use our double income source to really prop up our lands.
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>>4112678
Is that all there is to life though? Bleeding for the rich?
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>>4112801
Do anything to get rich, then chill.
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>>4112678
I agree.
>>4112801
Yeah, we do this so our future generation doesnt have too.
We bleed honour sons and daughters don't have to. If they wish to adventure then it's a foolish childhood dream, and not out of necessity for the house.
We build up a nest egg along with being an honorable and wealthy house.
We make it so our child is learning from the best and brightest. While also learning that life is tough and hard earned.
While it's not something people might want to hear, we are a fucking upstart. A nobody that got lucky during the war. We need to if possible marry up. So our child isnt set with the burden of marrying up. And isnt looked down upon by the lord's and ladies he/she is to rub elbows with.
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>>4112678
>Establishing the Stepstones as the 8th Kingdom of Westeros.
Such a /quest/ would be based beyond all others
>>
I'm all for the black market holding and criminal syndicate as well. Think I'd be down with us selling everything except slaves as well. That's a fast way to get exiled back to essos.
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>>4112964
Same. I dont think anyone is against it.
Seems like there is a consensus about that.
We just should focus on getting our shit together. And hopefully winning over the Lydden's with our settled lands, and if we do our proof of safety if we do well enough at dragon stone.
And hopefully pick up magnetic.
As we should if possible before meeting the kong and Lyddens again. And for all future trades should really help us out. And you know merc contracts.
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>>4113076
The only thing i don't want is the syndicate because it fucks with law
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>>4113113
It has the potential to fuck with Law, but only if your Law is already rather high. Otherwise, it makes it so your Law functions as if it is 10 points higher than it actually is. It highly compliments the Black Market holding as both do not function above 30 Law. The two together allow for a different play style than the traditional market approach.

Anyway. First post should be up in about 30 minutes or so.
>>
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>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.

You make to lead the elderly septa away from the children, but it starts to upset them and so you instead opt to sit down with her amongst the circle of a dozen children while the true prisoners are sorted by your men. “Septa… ?” you begin.

She blinks away her vacant look. “My apologies, ser. It has been a most trying time until the Father and Mother both saw fit to deliver you to us. I am called Septa Jeyne,” she says while inclining her head.

“Are you the king?” one of the boys asks you with a look of wonder.

For the first time since coming ashore, you feel a genuine smile break across your face and let out an amused laugh. “Not quite. Although I’m the new ruler here if that counts for something. Captain Aurion of House Shryke.”

Now it’s the septa who takes a turn to squint at you. “Do I know you from somewhere, ser?”

“Oh, aye. Probably. Was born and raised on this very island. I’ve been in Essos the past ten years with my Free Company, but the war brought me back and my service saw me granted title over Stormgrave,” you explain. “Wasn’t much different from the rest of you. I was orphaned myself but raised in the smithy.”

“Smith Argus? He raised you?” the septa suddenly interrupts.

“He did… what troubles you, septa?” you ask. She looks to have aged further in front of your eyes.

“I am sorry, ser. Smith Argus fell in battle. He took it upon himself to see to our defense at the sept, but even the blessings of the Warrior were not enough to keep these heathens back,” she says solemnly.

You suddenly feel weighed down by your armor but do your best to keep your composure. You can’t look weak here. Another link to you past life lost with no resolution, no apology. No bloody explanation either... Argus never much cared for the Seven. He kept to the storm gods of old and frequently complained of House Sunglass tithing valuable materials from the mine to the Faith. Why run a sept when the whole island is going to shit? You suppose defending the children was a noble way to go at least…
>>
>>4113222
“It grieves me to hear this, septa, but I’m proud of the way he’s left us,” you try not to sound as tired as you feel. “What can you tell me of these raiders? I would trust your words far more than whatever filth they’re spewing to my men.”

She recounts a story much the same as what you’ve already heard. You find yourself wanting to stop her and move on, but then she says something new. “I saw no sort that I would call a true leader here, but there was the occasional mention of tribute to some sort of courtesan.”

“Tribute? And you’re sure the word ‘courtesan’ was used?” you press, suddenly interested again.

“That was the word, ser. I am certain of it. As for the tribute… these are poor lands as you well know. They… took people. Girls mostly, even a few from the sept if you could believe such a thing. They departed by ship at least a moon past, perhaps two. My sense of time is not what it once was. I am afraid that is the best I can offer you, ser,” she says apologetically.

“You’ve given me exactly what I needed, septa. Please, rest. Your troubles here are over. Now we are on to justice,” you say reassuringly before departing. This Courtesan again. This would mean one of the Triumvirate is at least somewhat involved, though it is also clear she wasn’t present in person. The slave taking is a disgusting twist that you know all too well of. Your time in Slaver’s Bay exposed you to all manner of loathsome sights best left forgotten and it’s hard to imagine that some of what are now your very own people may be subjected to such treatment. You feel your anger flare again as you turn your sights upon the remnants of the raiders.

It seems the miners and the raiders have been properly separated. A few of the latter had tried to pass as locals but were angrily outed for what they are. Having survivors about does make things easier. The question now is what to do with this disgusting lot. If you were feeling an abundance of mercy, then you could spare them and sentence them to hard labor or press them as oarsmen. Trouble is, that may be more trouble than they’re worth. You’ve enough trouble with general lawlessness without adding a pile of prisoners on top of it. If not mercy, then justice will have to come more swiftly and decisively.

>Spare the prisoners. Press them into hard labor.
>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>Just kill them and be on with it. You’d rather not risk the mood in the town boiling over into a frenzy.
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>>4113223
>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>>
>>4113237
This
>>
>>4113223
After some thought, the amount of resources we'd need to properly keep them as peons is probably more than the work we'd get out of them.

Maybe at some later point, we can build a proper work camp to dump prisoners, maybe using parts of the mine that have been depleted of ore. Just a thought for the future.

For now, lets try to recover some of that Law score by publicly demonstrating our authority.
>>
>>4113247 >>4113223
Oh, a thought. We should go over the captured dromon with a fine toothed comb. Look for any maps or charts, anything that may give us information on the strengths of the Triumvirate.

Additionally, there were probably rowing slaves on the captured dromon. If there were, and any are still alive, have someone talk to them, they might know something.

Also, have these freed slaves present at the execution, and hang the captured slavers with the slave shackles, if that is possible.
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>>4113260
Lets also agree if we ever manage to capture the Courtesan alive, lets beat her to death with red hot slave-branding irons, if we find any in our travels.
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>>4113263
Because she is apparently poisonous. That's why it makes sense to use heated (cauterizing) brands.
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>>4113273
I'm sure that was a figure of speech
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>>4113301
Maybe she has some sort of blood borne disease? Shouldn't risk it.
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>>4113223
>>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>>
Writing!
>>
Night falls as you make your way back down from the hills to the ghost town of your youth. Many have either died or fled, but there is a trickle of smallfolk returning to the town from the farmlands to resettle. You’re not entirely sure if these are mere opportunists or the original residents but hopefully that will sort itself out without any major disputes. You find an unoccupied dwelling along the way and offer it to the septa and her small flock of orphans.

“Best to keep the little ones indoors on the morrow. The gallows will be a frenzy,” you warn.

“Never fear, ser. We will be present with the rest to witness the Father’s judgement. A hard lesson to learn, but one most necessary,” the septa says sternly.

“So be it,” you bid her a good evening. No sense arguing with an old woman over executions. You’d seen your first at a young age as well.

The resigned and defeated prisoners shuffle ahead with heads down as your march them up to the main square. Seven gallows are present… House Sunglass always did love their pious symbolism. More would’ve been nice, but you’ll make do. Some of your company men walk about the streets shouting of the morning “trials” while the rest divvy up watch rotations with the garrison present. The prisoners will be left seated on the dirt of the square until sunrise when the trials will begin.

Until then, a supper! Well, for you and yours at least. You sit upon a dais across the square used for festivals and the like, drinking and jesting with your men as lamb is roasted upon nearby spits. It wasn’t intentional, but this may just be the cruelest punishment you could’ve inflicted upon them. To be trapped in a cave with dwindling food supplies only to have the savory scents of your gaolers’ meals waft past you while you stare at the noose? It’s a bit much… but you’ll not be caught feeding them in the main square either.

You’re interrupted from your revelry by your seneschal striding onto the square at a pace that leads her escorts to a light jog. Vaeron sloshes his cup on his breastplate. “It’s not too late to turn round and sail on the Stepstones, is it?” he mutters. “Janesa! I’ve missed you!”

“Please tell my husband we may speak further when there are less prying eyes and ears.” Ah. Haven’t seen her this angry in a while, but then again, it’s been a while since you’ve pulled something like the past two weeks without at least consulting her, so it sort of makes sense in a way.
>>
>>4113431
“And I thought I’d forget my Valyrian. You know he hates not understanding,” you respond in kind. Vaeron has never had an aptitude for language whereas you’re passable at least with Valyrian. Janesa speaks, well, you’re not sure how many languages. All of them?

“We’ve all been worried sick. Many thought you were lost at sea. All agreed that there was a large battle, you won, and then left before the blood had even dried. Where have you been? she asks.

“The Stepstones. We chased the last dromond to Bloodstone. It’s the Triumvirate,” you switch back to common to better catch her up. Your Valyrian isn’t quite to the point where you want to drag out conversations with it. She nods along as you go, occasionally asking for more details.

“Next time at least speak to me upon your return. I have a whole pile of letters for you to see to. It is my job to advise you and I cannot do this when you are gallivanting about chasing pirates or digging them out of holes,” she says.

“Letters? From who?” you ask with curiosity.

“Half the Kingdoms it seems,” she waves her hands with frustration. “Some from Dragonstone, some from your neighbors. It seems they were confused as to your loyalty. The rebels have sent several as well. Or are they no longer rebels now? It is difficult to keep track of all of their ever-shifting labels. And yes, your Cerelle as well.”

“What do they say?”

“I do not have them with me, and it will take the better part of a day to sort through it all with you. We can get to it when you make time. It seems we have another spectacle on our hands at present. And speaking of spectacles…” her golden eyes turn upon newcomers with sudden interest.

You follow her gaze to find Aella walking alongside… with that familiar hair it must be Jon, Vaeron’s younger brother. He looks furious as his much smaller sister stubbornly drags him towards the dais while unsubtly muttering to him. He looks to you for an uncomfortable moment before turning to his older brother and fixing him with a fierce glare. “Milords,” he rumbles simply before inclining his head and storming from the square, leaving his sister standing awkwardly nearby.

“I suppose that could have been worse…” Janesa says as Vaeron gets up with a few choice frustrated curses and makes to follow.

Would you like to do anything before the morning events?

>Speak with Janesa some more. See what she makes of everything so far.
>Invite Aella to dine.
>Both.
>Just eat in solitude and move on to the main event.
>>
>>4113438
>Speak with Janesa some more. See what she makes of everything so far.
>>
>>4113438
Both
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>>4113459
+1
>>
>>4113438
>>Speak with Janesa some more. See what she makes of everything so far.
Why invite Aella, this isn't someone who benefits us in any way. For a better marriage that would be likely just as easy would be the Celtigar girl and we gain an ally along with nobility blood to help normalize our rise in Westeros.
>>
>>4113483
Cause why not? We don't need to try and do anything we are celebrating
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>>4113438
>Just eat in solitude and move on to the main event.

She's just said to catch up on things before she can really advise us further
>>
Tiebreaker?
>>
>>4113521
Botj
>>
>>4113529
If you'll take my revote
>>
>>4113511
Why include a civilian into this. If Vaeron wanted her there he could do it himself. I'd rather not let her be something that ruins our chances with a highborn with a bastard running around or a lover cast to the shadow by our future wife. Creating a problem between Vaeron and us.
>>4113521
Roll for it if no one new votes I guess. Thats fair
>>
>>4113529
>>4113533
I'd rather give someone who hasn't voted an opportunity than count the same vote twice.
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>>4113539
I mean I guess it's not like we would try anything.
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>>4113539
I think that the idea is that this is just a celebration, and we are getting to know our best friends sister better. I don't think there is going to be anything more than that.
>>
Rolled 2 (1d2)

1: Janesa
2: Both
>>
>>4113571
>anything before the morning events
How is this a celebration?
I lost according to >>4113593
which is fair. It just doesn't make sense that we would entertain her. Other than being our 2nd in command/best friend's sister she means nothing to us. We have no real relationship prior to us leaving either.
She may be skilled, but I would rather not be drawn into her being a potential love candidate like at all.
There isn't any love there, as we've built something with Cerelle I would rather we try and go acter that 100% than go after some common blood that doesn't help us.
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>>4113610
It is a feast after a victory. How is it not a celebration?
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>>4113665
I can't speak for anyone else, but I certainly don't see her as a candidate for marriage.

Things are awkward with our best friends family. We want to clear the air and smooth things over. We also might want some answers or closure over Argus's death, closure that she may help provide As far as I am looking at it, that is the extent of it.
>>
>>4113610
She's our best friend and closest allies sister. There is no harm in hanging out with her and letting her join in on the fun. I'm late to vote but I'd have voted for both. Also I don't understand your comment about celebration. This is obviously a celebration
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>>4113677
>>4113610
Nobody's talking about marriage mate
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>>4113685
>>4113665
I might be missing something. But I see no indication that this is a celebration. >>4113438
>Would you like to do anything before the morning events?
It implies we have a meeting/do an event before we get started on our day.
Where are you two getting a celebration, and why would it only be either Janesa/Aella or both?
What we would have to talk to with Janesa is very much above Aella's paygrade.
I've no idea why we would need her for anything. I'd feel better having any chats with her with Vaeron at our side. He had missed just as much as we have. Why would we need her in a private meeting of just three including her?
>>4113690
>>4113685
So why bother even having her apart of private affairs we have no intention of ever inviting her to be apart of again?
Having a chat with her alone and talk intimate details makes more sense than that.

I'm really just not seeing the point of having her join a private meeting in the morning unless some of you wanted her to be something more. The celebration will be later not potentially at 7 am between 3 people.
But again I may just be missing something you guys are all-seeing.
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>>4113700
>So why bother even having her apart of private affairs we have no intention of ever inviting her to be apart of again?

Because she is the family of our chosen family? She's important by proxy. She is our best friends sister, of course we'd include her. You're also making some pretty big fucking assumptions saying we'd never invite her to be part of anything important again... I see her as being around quite often when we're home given that she is, again, Vaerons sister.

>I'm really just not seeing the point of having her join a private meeting in the morning

What are you talking about? The vote was to invite her to dinner. Dude...

>I've no idea why we would need her for anything.

Do you only include people in your life if you have a strict need of them?
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>>4113700
I think I got stuck reading the last sentence and tunnel-visioned into forgetting that ATM we are having a celebration with plenty of people around us.

Still don't think she merits getting her to the table. But I think I can see where my misunderstanding took place.
Gives the wrong impression. But alas hopefully no one gets sucked into making her a choice.
>>
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“You must have at least some sort of idea as to what Cerelle wrote. It’s not like you threw it off to the side waiting on my return. You’re the reader, you read things,” you point out.

Janesa sighs dramatically. A true testament to her people. “If you must know, it was all rather… droll. Simplistic gossip of the barbarian courts.”

“Hmm. A moment,” you wave over Aella. She’s clearly torn between waiting and chasing after the headstrong brothers.

“Grab a drink and join us. Let them have it out. Fighting’s done so it’s fine if they gain a few extra buises,” you say to her before turning back to Janesa. “You’re sure there was nothing interesting in the words?”

“The most interesting piece of information was related to a potential betrothal between the new king and some girl of House Lannister. That’s it. I confess I do not know the girl terribly well, but I suppose you could more from what was not written rather than what was. It is passing clever in a way as her father may be having her letters read. She offered no sort of rejection of you but nothing I would quite call encouragement either. The fact that she has written you at all is a sort of admission of interest. Perhaps the betrothal gossip was a sort of warning of her own? Her people are clearly rising stars at the moment, so it only makes sense,” Janesa muses.

“So, do something soon or lose her,” you summarize.

“Or do nothing at all,” Janesa counters.

“I thought you liked her,” you say.

“I do. I like Aella here as well,” she pats her good-sister’s arm, who has been following the conversation intently. “I would remind I am here to advise you on what is best for you in your capacity as the head of your house, not what is best for you as simply Aurion. If you want to have that talk, then we are both going to need stronger drink and a more tasteful venue.”

“Fine. Advise me,” you say as you call for another round of ale.

She searches your face intently while rapidly drumming her fingers upon the table. “If you are serious, then here it is. I cannot possibly fathom why you are pursuing a girl from a landlocked house on the wrong side of the realm. Granted, she is intelligent, an exceedingly rare quality for one of her breeding, but she will likely bring nothing else to the table beyond her wit and whatever meager coin her prick of a father deems suitable to avoid embarrassment.”

“A touch harsh, don’t you think Jan?” you wince.

“These matters typically are. Remember, I was raised amongst far worse politicking than this,” she responds.

“Then what do you suggest?” you ask.
>>
>>4113723
“To simply consider your other options more carefully. I am uncertain of Lord Estermont’s precise opinion of you, but he owes you a favor or three at this point. An audience with the king, his indiscretion in the Red Keep in springing that meeting upon you… his lands are within a suitable distance of ours. Surely, he has connections with his neighbors if he lacks a suitable bride from his own house. And that is just an example of one of the winning side. You know full well there are losers aplenty ringing these waters who would do well for themselves to consider aligning themselves with a house that has the favor of having fought for the right side, even one as new as yours,” she says.

“What? Lady Constance? I could eat crab,” you say with a shrug causing Aella to cough into her mug.

Janesa rolls her eyes. “That would be a return on your investment in her family at the very least. Neat, tidy, and could be done quickly. You could do worse. I was thinking beyond her as well… House Sunglass, now there is a house with every reason to hate you. You stole their island.” You go to make a comment at that, but she cuts you off. “I only mean they must see it that way. Put yourself in their position for but a moment and you would feel the same. One simple way to smooth things over with them would be to wed some pliable member of their family so that they could at least be satisfied that the Lady of Stormgrave is of their line. Failing all of that, find some rich banking family and settle for a simple girl and a fat coin purse to liven things up here.”

You glance to an increasingly glum Aella before turning to Janesa again. “We can talk more seriously later. She doesn’t need to hear this.”

“Even she has her own sort of worth, you know. Marrying a commoner rather than treating her as a bed toy? Very taboo, I would know, but it has its own sort of appeal. It would make for quite the distraction for your people. These simple types love a good tale and it would greatly boost your appeal amongst them. You need all of the good will you can get from them if we are to see a return of some semblance of productivity. Decisions, decisions,” Janesa says with a coy smile.

Aella looks between the two of you in suspicion. “What was that?”

“Oh, nothing at all darling. Now then, I’ve been dreadfully bored all evening and would simply love to hear the very worst stories you have of this one and my husband in their youth,” Janesa says with a smirk.

You drain your mug and settle into the welcome distractions for the remainder of the evening, bent on enjoying yourself rather than turning inward to the storm of your thoughts. The morning will bring its own trials, quite literally, but the night is yours.

>Continuing tomorrow. Thanks for playing!
>>
>>4113700
Unless I am really misreading something here, the "mornings event" is the public execution. Hence the whole "I won't kill you today, we will sort things out later".

The second choice offered specifies "Invite Aella to dine". As in at the feast, that is happening right now in the town square. Immediately after the liberation of the island. That sounds like a celebration. We are inviting Aella to eat with us, probably to learn what Jon is upset about. We are also going to talk to Janessa about the letters we have received.

>>4113690
I'd contend that there has been no serious consideration of her as a love interest at all. that being said, >4113483 did mention marriage (as a negative).
>>
>>4113711
>family of our chosen family
What?
Janessa helps us make decisions, she has earned her spot at the table. Vaeron has earned our trust.
She being Vaeron's sister doesn't mean anything to me. She brings absolutely nothing to the table as far as we know that any other villager doesn't. Janessa can make nice with her, We've plenty of real issues that need tidying up. And she has plenty of better's that could answer more questions than her. It was obvious we would be talking about the future of the house. And that we were that emotionally available to her once clearly implies something when we keep asking for her presence.
>>4113728
Thanks for running.
We getting an update/page for our house and it's holdings by domain?
If it's not too much to ask could we also get our troops with stats/equipment added when you get the chance?
>>4113744
>As in at the feast, that is happening right now in the town square.
Yeah, that completely went over my head. I got stuck on the last sentence of that post for some reason.

I wonder whats the letter from dragonstone entails. Should be from the queen possibly.
>>
>>4113438
more Janesa
i get it that everyone wants to start a dynasty, but our picks right now are bound to be bottom of the barrel. let's get a bit more important before looking for a marriage alliance
>>
>>4113764
> She brings absolutely nothing to the table as far as we know that any other villager doesn't
this. also, it is a lord's high table, for better or worse. so things work a bit differently, people notice and care who's up there
>>
If we still can't get Cerelle's hand after Dragonstone we'll need to her a letter of sorts tell her that we come from two different world blah blah etc.
>>
>>4113983
Write*
>>
>>4113907
>lord's
I wish.
>>
>>4114165
not with that attitude
>>
>>4113983
>Cerelle
She’s still best girl
>>
Btw I don't know how you guys feel, but I'm not really into hooking up with our best friends sister. Feels weird to me, and I'm far too practical minded to let the greater opportunity of cementing a friendship with other matches lord fathers.
>>
Even for a man in love, I can't help but feel like Aurion would agree with Janesa's more logical points. Houses Shrike and Lydden don't compliment each other well. Granted, I don't think he'd go for Constance either and while I hate to make Aella sad, we can't marry a commoner. Maybe we go to court for a bit, maybe wheel and deal with Lord Estermont, see who we can get to know?
>>
>>4113764
>Thanks for running.
>We getting an update/page for our house and it's holdings by domain?
>If it's not too much to ask could we also get our troops with stats/equipment added when you get the chance?

Sure! https://docs.google.com/spreadsheets/d/1I4gWzuA9vklwUjL7I6qsjVBTjM0M3lyKQjK3b-G5f3g/edit#gid=0

The local troops will each be getting a free upgrade at the start of the next month. The 2 new domains will come into effect in about 3 months and will need to remain occupied until then. I'm going to add a fourth tab for naval stuff.

So I wanted to make a quick comment on scale and Aurion's place in the world right now. His holdings and status are roughly equal to one of the Three Sisters. If anyone cares to dive into it, I would say I see a lot of parallels with House Borrell from the first Davos chapter in A Dance with Dragons. I'd recommend checking that chapter out, it's a good read. The main differences would be that Aurion isn't a smuggler or wrecker (at least not yet), maintains a more impressive military, and lacks a notable lineage.

From a propriety standpoint, Aurion should be very close to a blank slate. I've tried to convey that with what could be construed as an overfamiliarity both up and down the social ladder. He simply doesn't have the upbringing or experience that would have instilled a fixed sense of what is and is not proper for him. It's a new world for him, for better or worse. This is going to be a recurring theme for probably a while and it'll be up you guys to figure out how Aurion wants to fit into this world. Does he overly care of how he is seen by nobility now that he is one of them? It may mean everything or nothing or anything in between. After all, when has friendship with clients ever mattered for mercenary contracts? Better relations with his new peers may lead to many opportunities or they may close doors to an underbelly that he's previously thrived in. What matters more? I can't say, but I'm looking forward to finding out.
>>
>>4114348
What's our food multiplier? I couldn't find the thread.
>>
>>4114552
x6. Some Reach-tier soil. Driftmark has a farm belt too, so it makes a bit of sense. Volcanic soil?

That puts you at 30 food output per month with a 24 food requirement to feed your people and your army.
>>
>>4114574
So a mill + a Alchol distillery would add 60 food a month then correct?
And buying a smelter would increase quality of metals output, for trade purposes? Along with reducing the cost of a jeweler/weaponsmith?

These should be a bigger priority guys. Along with getting to small town. So we can get a port and Market.

And if we wanted say extraordinary quality alcohol, would we have to di that say via a Maester? Like one of his specialties being plants/and or alcohol?
>>
I'm sure some would frown upon this. But we are on our way up, and we could make an alliance with our neighbors in the future and join the on coming battles that will be happening in our neighborhood.
Join in on the Celtigar war. And attacks the boggs and their allies. Make for a land grab so we've land on the mainland as well. Giving us better trade possibilities. But that comes with it's own can of worms. And the likelyhood of being with the Celtigars goes down significantly once it comes out we help and possibly killed many of his liege's people once we hit Dragonstone.

But it would be the best way to get more land. In a place where getting another domain is pretty difficult. And that's not even including the people who would be butthurt we are likely going to war with Cormaic's family and friends. Or you know just help in the war effort to get named a lord via support and a Tony land grab. But again much more long term thing.
>>
>>4114618
The additional holding upgrades won't be receiving the multiplier, but they will add 5 food each along with their usual benefits.

A smelter would allow you to produce processed iron rather than raw iron, yeah. You could task your armor smith to go a step further and make suits of plate with it for export.

A specialized maester would work well for the alcohol, that or maybe a custom artisan craftsman holding... some variation of a vintner. That would be a fun angle to explore since the rum has been a hobby of Aurion's.
>>
>>4114643
I know we will have the sugar beets but where would we need to go for suger cane?
>>
>>4114773
We would need subtropics at least. You are probably looking down by Dorne... Or the Stepstones.
>>
>>4114773
Not sure why you would need both, but if you mean where would you need to go to find someone experienced in distilling the sugar products into a more luxurious alcohol, then I would say maybe Dorne, the Summer Isles, or somewhere around the southern Disputed Lands would have the right climates for sugar cane. Where there's sugar, there's someone looking to turn it into liquor.
>>
>>4114790
>>4114773
Just throwing it out there ... you can't make rum from sugar beets. The molasses are unsuitable. Trust me, if you could, we would.
>>
>>4114875
If we do the black market maybe we can make a deal with the pirates at the Stepstones and start up a rum running business
>>
>>4114875
https://www.liquor.com/articles/stoneyard-beet-rum/

But I'm not an expert here. They may be using some serious space age shit to make it work.
>>
>>4114883
just need to boil it so it gets concentrated a bit before fermenting afaiik
>>
>>4114883
Does Aurion already know about the beets?
>>
>>4114920
Yeah. He has basic knowledge of the island in general from growing up on it.
>>
The roar of the crowd as you take your place upon the dais is enough to shake any lingering sleep from your eyes. Hundreds have turned out for the event, kept at bay only by the wall of steel your heavy infantry present with some additional assistance from the garrison. Beyond the squared formation and the furious crowd are the roughly four score prisoners awaiting justice. With only seven gallows prepared, this is going to take quite some time to carry out. A part of you wishes you could just open ranks and let them pass, but that may weaken your authority.

You’re joined by Vaeron and a few others with Janesa’s absence the most notable. She said she would rather get your letters and other documents in order than watch a barbaric spectacle. Her husband looks as if he forwent sleep entirely and rubs a bruise upon his jaw absentmindedly. Aella approaches from behind to serve mugs of ale to you and your subcommanders before retreating back to shadows. While pleasant enough the previous night, she has been far less talkative than your first night back. Perhaps it has something to do with the discussion you’d had with Janesa of your duty to wed, but it’s not something you’re about to dwell on at present. You need to get on with today’s event before this crowd grows too restless.

>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>Get this over and done with, hang them without dragging things out. It’s not as if any would be found innocent.

Either way, I’m going to need 3 rolls of 6d6 assuming you’d like to present your best face to your people.
>>
Rolled 1, 4, 5, 1, 4, 1 = 16 (6d6)

>>4115058
Get this over with
>>
Rolled 5, 6, 1, 6, 3, 3 = 24 (6d6)

>>4115058
>>
>>4115058
Does "not dragging things out" mean completely forgoing any semblance of a trial? I'd think something would be necessary.
>>
>>4115071
Feudal justice is whatever you want it to be. Unless a highborn is involved.
>>
Rolled 6, 6, 6, 6, 4, 1 = 29 (6d6)

>>4115058
>>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
>>4115058
>>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
Rolled 1, 2, 2, 6, 3, 3 = 17 (6d6)

>>4115058
>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
>>4115085
That'll get some success
>>
>>4115058
>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
We haven't addressed or done much in concern for them really yet. Seeing justice done now is probably the biggest thing and will set a precedent for us, that we wont let this happen to them again.
>>
>>4115065
>>4115067
>>4115085
Writing right now. A 28? 4 degrees of success vs a DC of 12.
>>
>>4115146
Owe boy, yea we might have driven them into a frenzy.. I think us and our men will be fine.. might wanna just get out of the commoners way though.
>>
>>4115202
Yeah we definitely earned some love amongst the commoners. That's nice
>>
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You take a hearty gulp from your mug before setting it aside. “Suppose we should get on with this,” you mutter to the rest of your command staff. You stand and raise an arm to quiet the onlookers. You’ve been told you have a presence about you, a sort of way you carry yourself that lends well to command. A notion you’re not inclined to doubt for no other reason than this all does come easily to you.

“Welcome, friends! By now you already know who I am, so I won’t bother you with fancy titles and the like. I may now rule these lands, but I was once one of you. Yes, truly! I look around you and see some old faces along with the new. Not ten years past I was roaming about the docks with the other lads until I sailed for far off shores. I come back to my home, my people, at the head of the finest Free Company to grace these times,” your men slam their shields in unison before you continue.

“But what greets my return? The laughter of children? The warmth of a fine woman? The good-natured banter of old friends? No,” your voice loses its easy warmth. “I find pain. My good friends so unjustly mistreated, even killed out of hand. Families torn apart rather than brought closer together.”

You let the silence hang a moment before continuing with fire stoked anew. “I find anger at the injustice done to my people. Anger that will not be sated until justice is done. And it will be done here and now.

The crowd roars their approval, but you’re not finished yet. “But are we such savages as they! No! We are better than these scum! Every man laid out before you will face their accusers. You, my friends, my people, will see that their crimes are brought into the light and their punishments carry the weight such wrongs ought to. Bring forth the first prisoner!” you command.

Your words simultaneously incite and mollify the crowd. The proceedings commence with a semblance of order you would not have expected of such a mob. It’s enough for you to feel a sense of pride in your people. The whole trial of it is rather simple. A man will be dragged forward and led to the gallows in front of the crowd. Damning accusations are hurled their way. Rape. Robbery. Murder. Kidnapping.
>>
>>4115220
In some cases, you are honestly skeptical as to whether these are even the men truly suspected or if they are merely painted with the same brush of guilt by association. Surely, you’ve killed the majority on the field of battle, so this must be so. Still, these men were always going to be doomed. There is little reason to dispute the claims of your people and every reason to pronounce them guilty. Hopefully, some measure of healing can be begot from all of this. You sit back in your high seat until your time to pass judgement comes, at which point you render your verdict to a roar of approval. The ropes don’t snap taught until all seven places are filled, so the anticipation builds and falls in waves, keeping the mob interested in the proceedings. It takes all day, a vexation given you know you have much to attend to back at the castle, but you want to ensure the goodwill you’ve nurtured here takes root and so you see it done to the end.

You make your way back to the castle with your entourage and the First as the sun sinks beneath the hills to the west. The Second remains garrisoned at Tally Hill, taking residence in the hovels previously set aside for the miners. They’ve orders to scour the hills with bowmen as guides for any signs of stragglers.

With the late hour, there is little point in digging into letters and you’re not in the mood for feasting. You instead make for your new lordly chambers, shruging off your coat of polished scale and falling back onto your needlessly spacious bed, wishing it felt less empty, before sleep and dreams of the word ‘guilty’ take you.

The multihued light creeping through your ornate windows brings you back to the present. Perhaps it’s the contrast with the clean sheets, but you are acutely aware that you are far overdue for a bath and so call for one to be drawn.

Janesa waltzes into the room peering over a stack of letters as you begin to enjoy the warm embrace of the hot bath. You’ve always felt a strange sense of comfort from the heat to the point of being compelled to ask the washerwomen to heat the water further when you noticed a lack of steam rising from the wooden buckets, choosing to ignore their shared dubious looks. “Do you not know a moment’s peace, woman?” you call to Janesa with eyes closed.

“Do you plan on reading these yourself, Aurion?” she retorts lazily.

“Fuck no. On with it,” you sigh.

“What would you like first?”

>Anything from your neighbors or Dragonstone.
>Anything from King’s Landing.
>Let’s speak more of the general state of the lands.
>>
>>4115224
>>Anything from your neighbors or Dragonstone.
>>
>>4115225
+1
>>
>>4115224
>>Anything from King’s Landing.
>>
>>4115224
>>Anything from your neighbors or Dragonstone.
>>
>>4115224
>Anything from King’s Landing.
Shouldn't keep the King waiting
>>
“Hmm. I’ll spare you the needless platitudes and rhetoric and dive into it. House Celtigar, specifically Lord Ardrian Celtigar, demands the immediate return of his niece and threatens ‘harsh measures’ if his demands are not met… clearly a man with an incomplete picture of the current situation. Which brings me to House Sunglass. Three letters. The first requesting a meeting between houses to set wrongs to rights… the wording is quite vague. The second demanding your immediate surrender with many needless invocations to their heathen gods. The third is more conciliatory. Keep in mind, some of these letters are weeks old… your priorities took us elsewhere for a time.”

“Is that it?” you ask.

She hesitates. “There is one more from this Queen Rhaella speaking of forgiveness but making no demands. Honestly, Aurion, I no not what to make of it at all. She only asks you see to the safety of her handmaidens…”

Would you like to reply or take any action on any of the above? All are currently arrayed about Dragonstone and considered your enemies, so I’ll assume you’re going for something reassuring if you’re bothering to respond at all. Some sense of what you’d like to say would be appreciated if there’s anything specific you’d like to address. Choose as many or as few as you’d like.

>Lord Ardrian Celtigar
>House Sunglass
>Queen Rhaella
>No thanks, move on to something else (Rebels or local stuff)
>>
>Lord Ardrian Celtigar
>House Sunglass

I think we should probably leave the thoughts of the Queen behind seeing as we are now firmly in Roberts camp.
>>
>>4115281
>>Lord Ardrian Celtigar
I forget where exactly Constance is, but I don't think she's here. Tell him he's barking up the wrong tree.
>>House Sunglass
Be vague right back, agree that we should talk.
>>Queen Rhaella
Reassure her they're fine, tell her we'll try to repay her kindness. Maybe we can make sure Bobby B doesn't have her executed.
Probably good to respond to all of them.
>>
>>4115281
Celtigars
Sunglasses


How much trouble will we get into if someone finds out about us talking to the previous queen I really want to see want she is talking about
>>
>>4115281
>>Lord Ardrian Celtigar
>>House Sunglass
>>Queen Rhaella
For the queen, we should get what ever info we can get from her. And make no promises.
The celtigars better get their tone together.
>>
>>4115281
>Lord Ardrian Celtigar
Let this fool know the whereabouts of his niece, nephew and his later brother's wife. Make sure he understands that they were never prisoners.

>House Sunglass
We would give them an audience if they some form of offer but will not surrender Stormgrave. We intend to rebuild and more.

The former queen can kick rocks.
>>
>>4115294
I'm gonna add the queen to my vote
>>
“Hmm. Write to this Lord Ardrian and tell him he has his story wrong. Lady Constance is safe with her brother now. Unharmed and untouched. I didn’t touch her! Ah, and his brother is dead. He may want to know that. As for House Sunglass, they can fuck right off if they think they are getting anything from me. …don’t write that. Tell them… tell them we can meet when they are no longer in rebellion. Make it sound nice enough with your words,” you dictate.

“And the Queen, or whatever she is now?” Janesa asks.

“I suppose you could reassure her? Both of her handmaidens have been reunited with their families and nothing untoward happened,” you say.

“Strictly speaking, that is not entirely true,” Janesa quips.

“What? Am I to tell her I fucked the one who plotted against her? The woman doesn’t need to be vexed and I don’t need your smut to be discovered when her last remaining castle is seized. Kindness for a kindness,” you retort.

“Oh, to be sure,” she responds sarcastically. “Now then, just so I may clear out the remaining letters, let us see to those of these rebels.”

“Not rebels now. Victors,” you correct with an absently wagging finger. “This bath could be warmer.”

“Two things. The first, a proclamation naming a Stannis Baratheon as Master of Ships and leader of the assault upon Dragonstone. Some rather curt words follow speaking of an initiative to build a new Royal Fleet. It is not expected to be ready for another six moons, if this is to be believed,” she says.

“Six moons? Six? You are sure you read this true?” you say with disbelief.

“It is quite clear, almost needlessly so. If it helps, this letter would be around two weeks old now, so it could be a touch worse,” Janesa replies.

“Unbelievable!” you fume. “What sort of incompetent takes such a time to launch an invasion? Simply take every vessel that floats, pack them with knights, and be done with it!”

“This particular incompetent bears the same name as the king,” Janesa reminds.

“As did this Rodger or Rager. The one who managed to get himself killed in his very first battle,” you snap.

“I believe it was Rhaegar, but I must admit you may have a point. Even so, it cannot be helped,” she sighs dramatically. “However, you may be pleased to know you are invited by the Lord Estermont to attend some sort of grand announcement and feast at the Red Keep. This would be at the start of the new month,” she adds.

“Hmm. Related to Cerelle’s letter, you think?”

“It is entirely possible,” she concedes. “Will you be attending, or would you rather deal with matters closer to home?”

Attend the feast?
>Yes
>No
>Send someone in your stead
>>
>>4115356
Let go to the feast
>>
>>4115356
>Yes
>>
>>4115356
>>Yes
We've settled most things on our lands. We can deal with this feast to meet some nobility and rub elbows with others and possibly make some deals.
>>
>>4115356
>Yes
>>
Thought so, but figured I'd check. Writing!
>>
“I will attend,” you tell her. “I’m owed an audience with this new king. You did get that in writing, yes?”

Janesa nods. “It would seem your Cerelle is also still present within the city. It would only make sense for her to be kept around if her information on a future Lannister Queen is correct. Perhaps you could gain some closure there?”

“If by closure you mean set things to rights, then I may agree,” you say as you climb from the bath. Your enjoyment of it has fled with the warmth.

She decides to drop the topic and instead moves on with a deep breath. “Now then, we have your lands to address. I have received a string of reports of various crimes that have occurred in your absence by your own smallfolk from this Ser Duncan of your garrison. I am unsure of what there is to be done about this beyond what you have already accomplished, but I tell you because it bears monitoring,” she begins.

“They seemed to like my speech yesterday. That may have helped?” you suggest.

“Yes, yes. You are so very charming that you turn even the most villainous of hearts towards good,” she rolls her eyes.

“You weren’t there. It was one of my better ones. Ask Vaeron,” you smirk as you slip on a loose sailing shirt over your trousers.

“Be that as it may… there is one more matter of law that may need to be addressed soon. A moment please.” Janesa exits the room and returns a short while later with two guardsmen holding a wooden chest at arm’s length.

“Open it,” she commands.

You’re immediately hit with a horrid and familiar stench. The box contains a severed head that has already been rotting for some time. Janesa dismisses the guards along with its contents, then produces a letter which she holds delicately. “It arrived only hours ago. There was a note attached. In Valyrian, I would add. It would appear our late guest was the captain of the dromond you had been chasing. The Triumvirate wish to meet with you to discuss terms. The wording is quite elegant and is signed by Lady Cleomnestria and Lord Shako both.”

You give her a blank look. “Shako I know of. Who doesn’t? Is the other name supposed to have any meaning to me?”

“I do believe she is referred to as the Courtesan in your circles,” Janesa replies.

You wince. “She is who these raiders sought to give tribute to.”

“Be that as it may, she still would appear to desire to meet along with another more decidedly neutral party. What would you like to do about it?” she asks.

>Agree to meet, but insist it be on Stormgrave or some other appointed place. This will likely leave things unresolved until after King’s Landing.
>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
>Agree to nothing. They may be dealt with at a later date.
>>
>>4115432
>>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
A more neutral place I take it. And it gives us the opportunity to save time. We should be our regular 'ol charming self with these raiders. Possibly see to is some wealth falls back in our pockets but lets hear what they've to say so we can figure things out.
If need be have them raid Celtigar lands as part of reparations.
>>
>>4115432
Agree to meet on a completely neutral island

Can we do this?
>>
>>4115447
That would be the first option as it would require negotiations back and forth to even settle on what is neutral. Communication is only as fast as the wind allows here.
>>
>>4115442
+1
>>
>>4115456
I just looked at the map. I thought it was closer, as the first option. Honestly, I don't expect them to ambush us unless things really go awry. A big risk for a big return.
Or you know there could simply be a trap by house sunglass working with them potentially.
But I am fine with this option, lets us get to the point and if there are any rewards/deals/information to be had/use lets get that before kings landing. May put us in a better position to negotiate if we can profit here.
Possibly we can turn on the last missing captain and take his ships and some sailors and use them in the launch to dragon stone. Which gives us a leg up in negotiations across the board. And if the king asks us to provide he has to pay us for our services as our contract with him.
>>
>>4115432
>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
The law has returned but we can be... Lenient.
>>
Calling it and writing!
>>
“I suppose I’d best go meet with them. There should be time before I’m due for this feast,” you say.

“What? Simply walk into their den?” Janesa states with surprise. She has cursory knowledge of the culture of the Stepstones, but she hasn’t lived amongst it like you have. It’s really not all that bad under the right circumstances. They’d be stupid to harm you after seeking you out as every other captain would then treat them with excess caution. These three command fleets of ships rather than lone vessels and must take politicking seriously to keep it that way. Not to mention the secret of their involvement in the raiding is out regardless of what happens to you.

“Aye, something like that. It’ll be fine, I think. Better to settle things up now than let it fester. Last thing I need is another raid while I’m away dancing and eating.”

“I do hope you know what you are doing, Aurion…” she sighs. “I suppose I could keep things in order for a while longer. Will you be dragging my husband to this as well?”

“Sure. He’s been there before just as I have. Not to worry, he’s my heir which makes your son his heir. We die and you can continue on with your life only with less charming men about,” you reassure.

“You truly know your way to a woman’s heart… in any case, I am pleased to announce we have approximately one thousand of your gold dragons at present. Are you looking to invest them into anything in particular or would you prefer to wait until after you are done sailing about to handle such matters?” she asks.

>You have 5 wealth available to spend. Would you like to invest in any holdings now or would you like to save the wealth until later? Keep in mind, you can’t do anything with your two newest domains for another 2-3 months. The farmlands, the castle, and things like personage holdings are all fair game though.

Next run will be Tuesday at the usual time. I’ll put up a vote tomorrow if it looks like there is some sort of plan or plans for the wealth. Thanks for playing!
>>
>>4115503
Save it. Night Boggs.
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>>4115503
Keep the wealth
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>>4115503
Thanks for running Boggs.

It's best to save the money until all our lands are up and running and we can invest in the island.
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>>4115503
Maybe we can get something done at the farmlands? Perhaps cleaning up the castle and slightly improve it from all thatmess and defences
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>>4115503
Hold on to the money for now. And I am thinking any terms reached with the Triumvirate should involve the return of any of our remaining people.

Still, as far as the triumvirate is concerned, I'm thinking that we should remain enemies. We are a "glorified pirate", and if we are seen treating and trading and wheeling and dealing with actual pirates, that perception isn't going to improve. Whatever happens at this negotiation, it should be a one time, one off thing.
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>>4115605
We were discussing a black market and a criminal Syndicate earlier in the thread if we go through with those then might aswell get more connections with that type of person
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>>4115356
Stannis the Mannis!
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>>4115605
> remain enemies
who says they're enemies?
> if we are seen treating
oh no! it'll damage the inexistent reputation of the house! if there's money to be made or political advantage to be had, I say we go for it.
also it's not like we took the high road to get where we are now, eh?
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Reminder to sniff out Yuko the Fucko who went off with half our troops and several gold bags worth of galleys.
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>>4115971
maybe the esteemed Triumvirs could be of assistance
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>>4115971
Give the pirate captains a bounty on him, as a symbol of good relations
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>>4115989
My waifu sense is telling me this Courtesan also is on the waifu triumvirate board.

>>4115995
Nah lets not spend gold to break stuff formerly belonging to us. And besides it strongly feels that revenge would be a personal thing with Aurion.

>>4115746
Tempted to associate ourselves with his onion knight pal Davos and go the black market/syndicate route using his wide knowledge, but we may end up losing more than just the first finger joints.
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>>4116004
> losing knuckles
good point, but those two probably bear watching anyway
do we know about Davos?
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>>4116004
>>4116028
Davos lost knuckles because Stannis was his liege, right? Robert won't do that to us.
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>>4115831

A fleet that belonged to them raided our island, and carried off our peasants. This is the behavior of an enemy.
The fact that they sent a head is effectively proof of this. If we accept, for the sake of argument, that the head does actually belong to the captain; then how do we reconcile that with what we know of the internal politics of the Triumvirate? We know that these pirate lords control fleets, not individual ships. Aurion believes, reasonably, that the pirate lords can not simply kill him during parlay, as it will be an indelible stain on them, one which will risk their control of their fleets. But, if this is the head of the third captain, then that means that the pirate lords have taken the extraordinary step to kill one of their underlings, which will leave a different, darker stain on them, for killing one of their sworn men. It can be assumed that they weren't killed for simply "failing" the Triumvirate, remember, the raid was successful, and our peasants were carried off as slaves. The tribute was taken off island.

I want to highlight this. The captain was killed by the Courtesan AFTER paying tribute.

The only reason the Courtesan or the Triumvirate would go to such extraordinary lengths, is because they consider us an enemy, that needs to be mollified, to be sated. Not a potential threat, or business partner, or anything else. They consider us an enemy, and they are going to conduct themselves like they are dealing with an enemy. An enemy that terrifies them enough to damage their own reputations. Maybe that perception will change after the meeting, but we need to go into this not only remembering what they have done, but, presumably, what they see us as.
And while the point about the non-existent reputation is sound, it is also worth noting, that unless we do things to build reputation, it will always be non-existent, which would be a real cross to bear. Finally, there are considerations to be made about the feelings of our peasants. Our authority, while rising, is still very new. If it comes out that we are wheeling and dealing with the people who the raiders answer to, then it could damage it. Which was why I made the point, that we should try to get the captured peasants back; which would soften, if not eliminate the blow of their new landed knight wheeling and dealing with the raiders.
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>>4116004
>>My waifu sense is telling me this Courtesan also is on the waifu triumvirate board.
You know what? As insane as it sounds, I'm for it. We are already heading towards a pirate-adjacent quest, why not commit. She is clearly intelligent and capable, and probably knows how to fight too. We should court her, and when her term as one of the triumvirate ends, (assuming she is still alive and we aren't married yet), then we should propose to her. Offer her, and any captains that will follow her to us legitimacy, and then create a fleet of privateers that we scour the stepstones with, capturing pirate and slaver prizes. A fleet as a dowry, instead of some coin and a crumb of legitimacy.

Gib poisonous pirate waifu.
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>>4116028
Considering that Davos operated exclusively in Westros, and we haven't been to Storm's End? We almost certainly don't.
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>>4116040
> the only reason
another simple explanation could be two of the triumvirs scheming against the third
if they want us mollified, that's a good thing, it means we have something they need and that they have decided they're too weak to take it by force for now
so it's ideal timing for a parley
> the feelings of our peasants
the whats of who, now?
AHAHAHAHAHAHAHAHAAHAHAHAHA
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