[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


You are Gunlance Vance, or 'Freelancer' as you've come to be known as of recent. You came to the New World seeking new frontiers and monsters to brave, joined by your loyal Palico companion Vivi and your best friends. Numerous adventures await you here you feel, and you want to overcome them all.

You were to begin tackling the urgent assignments given by the officers today.

----------------------------------------------------------------

Character Sheet: https://pastebin.com/tEiVJgb1
Mechanics: https://pastebin.com/x9qu33KM
Quests: https://pastebin.com/hSf9iAep

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=monster%2C+hunter%2C+drawquest

Previous Thread: >>4076448
>>
"Commander sir, reporting for duty." You presented yourself with a salute as you approached the council table. The Commander and the Colonel were both there organizing their papers while the Field Team Leader watched idly at the side, nodding your way.

"Very good. Is there anything to report before we brief you?" The Commander asked, neatly coupling together the papers.

"Sir, I've completed the quest 'Lightning Hound Grounding'. I had some assistance from others and together we've captured the Zinogre, it should be here soon enough."

"Excellent, now I can stop hearing reports about that one." The Commander affirmed, paying you out of his pocket for the deed then. You were awarded twenty nine thousand Zenny, bringing you up to 80182 Zenny.

"Alright, now that you're ready, we've assembled plenty of tasks on hand. Not every one will take place in the Guiding Lands, though the ones that should be most important to you will."

The Commander handed the quest papers over from across the table and you began to look through them, scanning the key details fast.

"Alrrrright kiddo, I'll be lookin' forrrrward to worrrrking with you on these." The Colonel said, hiccuping from his pipe's smoke. "You need not do them rrrright away, as I'll be going on me way back to the Guiding Lands now, however I expect you not to forrrrget either. I'll be waiting."

The Colonel saluted everyone else and walked off in his funny Troverian way, going to travel back to the Guiding Lands where his station was.

"I'll see about them, sir." You say to the Commander and Field Team Leader, half saluting once more.

"Good luck, and may the Sapphire Star light your path! Dismissed."

You went back to your own room with your copies of the papers in hand and sat down at your desk, looking them over.

+============+

Urgent Assignments: https://pastebin.com/8H13PEXs

>Let's get on with it and pick out an Urgent to take.
>We don't have to do them right away, let's go do another normal quest.
>Let's rest up for today before we do anything else.
>Write in.
>>
>>4106348
>>Let's get on with it and pick out an Urgent to take.
>>
File: 1581754547766.jpg (80 KB, 613x849)
80 KB
80 KB JPG
>>4106348
>Private
>>
>>4106379
Shit that was a mistake. You should be able to view it now. Sorry.
>>
>>4106348
>Let's get on with it and pick out an Urgent to take.
We need that Usurper's Roar before we try taking that Ukanlos(we can do it with our current GL but it's suboptimal) and Gog help us if we can't find any Fire resistant armor before the Akantor breaks loose. Our current armor should be sufficient to protect us against it. Not as much as Thunder but good enough. We should stock up on buffing items and go harvesting after we land at the fortress.
>>
>>4106394
>Our current armor should be sufficient to protect us against it
"it" being Ukanlos, we'll be Hunter cracklings if we fight Akantor with the skin of a pyrophobic monster like Khezu and our burpblight.
>>
>>4106348
Let's start with 'Hiding In Plain Sight', then we can finish the rest of the urgents in the Guiding Lands.
>>
Gotta leave my home on an errand. Will check back in some time, maybe two hours at the least.
>>
>>4106348
>>4106414
"Beating The Basarios" might be better because it gives us materials for some fire resistance, which we need. If we can kill/capture it before sundown then we can give the materials to the SFM and have it ready for the Akantor fight. Maybe.
>>
There is the risk of getting burned, though, which I hate.
>>
Almost forgot; we should get water balloons.
>>
>>4106438
Ill second this. Im extremely interested in the Ukanlos mission, too. Basarios is a good break from elder gods and great target practice for a gunlance.
>>
>>4106348
>Title: Delving Into The Dark.
This seems simple enough, just go there see what it is and make a report, easy money.
>>
>>4106673
>, easy money
(Raughter)
Yeah, no way. Namielle or some other bigwig will be there and kick us in the dick, undoubtedly.
Not to say we shouldnt go, however.
>>
>>4106713
"Seems simple enough" is a running joke in this quest. We can check that place out after pushing Unkanlos' shit in with our Blazing Gunlance, though.
>>
>>4106718
Sounds like a good plan to me.
>>
Keeping your copies of the papers on hand, you decide that you will first help the Colonel out in the Guiding Lands like you said you would back at Council. Stuffing the papers into your satchel, you locked the abode down and paid Atricia a visit next door. She was already celebrating by herself with Shara in her new room, having traded her gear in for a sun dress. You tell her you'll be gone a while, going out to the mysterious lands far away from here.

You give her a copy of your room's key and tell Vivi to stay with Atricia and Shara for now. Vivianne acknowledges you despite wanting to go as well, but is quickly more relieved to hear Atricia promise to take her out. The Scoutress swears she'll take good care of Shara and Vivi until you're done. You thank her make your leave then.

Going out to the dock, you caught up with the Colonel in time just before the Troverian was about to leave. He had an airship of his own for transportation, somewhat smaller than the other one the Commission used here.

"ALL ABOARD!" The helmsman called to the workers as they got on. You came and sat across from the Colonel on a table on deck.

"So Colonel, how is it you have access to all of this?" You asked as you seated yourself for the ride.

"Tis' because I am a higher officerrrr in the Guild. Technically, I would normally be the one giving orderrrrs, as only the Admiral outrrranks me here, but I was put on the job back home the Commanderrrr rrrrequested of me. So until the Guild sends worrrrd of otherrrrwise, I shall obey his dirrrection."

"How goes the progress on the fort then?"

"Tis' done! Save forrrr a wall that was collapsed by that giant." The Colonel exclaimed, pouring himself some sort of liquor. You accepted a glass from him.

"Done already? Last I saw all you had was a small pile of supplies at that camp. How'd you go and do that?"

"Hah hah hah! Troverrrian masterrrry of courrrrse! And because I had anotherrrr ship deliverrring otherrrr than the Arrrrgosy, but that one returrrrned. The Arrrgosy is set to deliverrr some rrrrrepairrrr supplies soon enough so we can get that wall back up. I'm hoping you'll be able to do something about ourrrr giant problem so it doesn't happen again."
>>
File: Fortress in the Sand..png (108 KB, 512x351)
108 KB
108 KB PNG
"All by myself?"

"No. I have with me stationed at the forrrrt an escorrrt of footmen of the Defenderrrr Corrrrps. They'rrrre not Hunterrrs by any means, they'rrrrre all soldierrrry, but they possess the latest in technological advances, including mightily powerrrrful weapons of the Defenderrrr Corrrrps. I plan on letting you take command of them to deal with my prrrroblem, I have alrrready heard of yourrrr exploits in the siege. I trust you will do better with my footmen, you will find these soldierrrs listen betterrrr than Hunterrrs."

"I see. I'll try my best then."

In the distance, you were fast approaching the Guiding Lands by the airship now. You could see the fortress in all it's glory. It was about half the size of Astera, more like a tropical Seliana. It had flak towers and a pyramidic keep connecting it all by tall walls of stone. There were rafters and alcoves for ballista emplacements and viewports for cannon fire. On the shore stretched a small dock that lead back to the fort by stone paths through the trees at the coastline.

It sat in a nice spot near the waters, and far off to sea you could see a gigantic pillar of rock, a natural gland of the Earth protruding upwards.

"I have just one more question." You say as you finish your glass.

"Hm?"

"Why do you drag out your arrrs?"

"I was borrrrrn with a unique accent. Troverrrian stuff."

"Huh."
>>
File: Blueprints.png (92 KB, 512x351)
92 KB
92 KB PNG
The airship docked near the small port and let everyone off at the sands. The workers you didn't really recognize at first, they seemed more dressed to their occasion than the workers of the Second Fleet, and then you realized they were all imported from the Old World. The Colonel's own personal band of hands. This Troverian held uniformity and professionalism high in his league, it was easy to see why the Commander called for him across the ocean.

You walked alongside the short and stubby Colonel and his workers as they marched through the pine trees in an orderly fashion carrying their good, mostly supplies.

"Herrrre, a basic layout on a blueprrrrint sheet." The Colonel says, handing you over a rolled up blueprint.

The Fort had multiple entrances, one leading off into the greater expanse of the Guiding Lands and one leading back to the dock, as well as one outwards onto the open great beachhead. There was so much water around, you loved it.

"I've been told beforrrrre by airrrrship obserrrrverrrs that my forrrrt designs often rrrresemble occultist symbols." The Colonel says, chuckling.

"Well, I do think it is quite impressive. What's this ex here mean?"

"That's the wall the giant put out of commission."

"Huh. So, tell me, what's the reason for securing the Guiding Lands like this though?"

The Colonel looks about for a minute.

"I'll let in on a little secrrrret lad. The Commander was given orrrrderrrrs from back home to securrre the Guiding Lands like this as parrrt of biggerrrr plans the Guild has forrrr it in the futurrrre. The estimates have concluded that the Guiding Lands alone has as much rrrraw rrrresourrrces to plunderrr as thrrrree New Worrrrlds. It's a truly amazing place." The Colonel told you.

"Who came up with that?"

"Many scientists frrrrom both continents. They say it will go good in helping to establishing a futurrrre wherrrre the New Worrrld is colonized properly. Tis' all aparrrrt of the Guild's hundred yearrrrs plan ahead for generrral prrrrogrrress of society and civilization."

"Hmm..."

"So, what prrrroblem will you be fixing firrrrst?"

>I'll go after your 'sneak thief' first.
>Let me deal with your Basarios first.
>The 'giant' sounds like the most pressing matter here.
>Write in.
>>
>>4106861
>Let me deal with your Basarios first.
Seems to be the simplest. If the Lao-Shan Lung quest is another fortress assault, we better wait until we have our newer GL.
>>
>>4106861
>colonizing the new world
Interesting but
>exploiting the guiding lands
This is a bit questionable

I vote for going after the Basarios.
>>
File: Cheibriados_altar.png (1 KB, 32x32)
1 KB
1 KB PNG
>>4106861
>Let me deal with your Basarios first.
Take it easy!
>>
"I'll take care of the Basarios first."

"Verrrry good. Come on then, follow me."

The Colonel led you then into The Fort. A steel reinforced bulkhead on the walls slid open to reveal a wooden gate which was pulled up by automatic mechanisms within the wall itself.

The inside yards of The Fort weren't exactly large, but had just enough room to allow breathing space for the occupants This yard, one of six in total, was a general entrance and bore no excessive features here between these walls of mortar.

The Colonel took you through an overpass of one of the flak towers and into the training yard right outside the small guard house of The Fort. He grabs a small horn trinket from a table and blows it. Out of the guard house comes fifteen men in matching sets of armor.

"Atten-hut!" The Colonel orders.

The men line up in an orderly fashion facing towards the Colonel, who stood off from them all. They looked like the waiting line of people you were once apart of applying to join the Guild back in the day. The Colonel walks in front of you and stops.

"Stand in line!"

The men all turn simultaneously and you get a good look at them. Their armors all appeared to be identical to the armor usually worn by Guild Knights of the Guardian Order centered out of Dundorma. You would know, you've seen at least one or two for every big city or town you went to in your life.

"Excellent display as always. Captain, intrrrroduce yourrrr mates."

One of the soldiers, one who wore a green scale tabard stepped forward and in front of the group to face you with a salute showing his fist raised over his chest.

"Sir. Captain Monty, 9th Section, 18th Battalion of the Defense Corps, sir! The Defense Corps is a specialized new branch that was formed by the Hunter's Guild Administration on exactly 8th Rise of the Pearl month! Half a year ago! It was formed to act as a militia force in Guild territory and Guild associated states to compliment the law enforcing Guardian Order as a military force counterpart! Defense Corps members and inductees are considered more closely to be soldiers rather than fully-fledged Hunters and do not receive as much training as Hunters, sir! But are made to make up for this through our utilization of the Guild's latest technology and strength through numbers in order to effectively combat and neutralize Monsters and any other threat there of, sir! The Defense Corps currently stands twenty thousand, seven hundred and fifty four men strong, sir!"
>>
Quite... an introduction.

The Colonel nods happily at their loyalty and looks to you.

"I'm a high rrrrranking quarrrrterrrrrmasterrrrr of the Guild norrrrmally, but I only earrrrned my title because I was selected to be a top commanderrr of the Defense Corrrps too. Back in the Old Worrrld I handle much worrrrk rrrrelated to the Corrrps and command a rrregiment as well. Herrrre in the New Worrrld, I was only perrrmitted to bring a cohorrrt forrrr each weapon type."

"I see." You say.

All at once, the Defense Corps troopers draw their weapons. Each of their weapons were unique 'Defender' variants of weapon types the Guild already used.

"Now, forrrr the Basarrrrios, I will allow you to take thrrree of my men. Make yourrr choice now." The Colonel says.

You didn't really know how to feel about this 'Defense Corps'. They just admitted they aren't as trained as real Hunters, and when you only have half of the training a Hunter requires to truly be a Hunter, you usually end up very dead. Did these Defender henchmen by chance think they were comparable to actual Hunters? You didn't know, but they sure seemed keen on their roles.

>I'm not going to take any of your troops, I'll work alone.
>I'll take... (Choose 3 weapon types) ... with me.
>Write in.
>>
>>4106950
>I'm not going to take any of your troops, I'll work alone.
It's just an angry rock. We should be fine.
>>
>>4106950
HBG, sword and shield, insect glaive.

We need guys.
>>
>>4107008
Support. This is the Guiding Lands, there isn't any telling what else will be walking around out there.
>>
"You. You, and you." You say as you point out the troopers wielding the Defender Heavy Bowgun, Warhatchet and Glaive. The three step up and you look to the Colonel expectantly.

"Well? What arrrre you standing arrrround forrrr? You have a job to do, get going!"

"Where exactly?"

The Colonel pointed over the way of the nearby Fort exit. "The Guiding Lands lad."

"I don't think I have the map for this place. Didn't you give me one last time? Got anymore?"

"I can't be botherrrred to crrrrawl thrrrrough my keep just to find a map, and mapping this place has been difficult anywhuw. The Soldierrry herrrre all know most of the Guiding Lands themselves, let them be yourrr guide. Heh, guide."

You weren't going to argue back against the Colonel on that, the troopers you selected had already began to move out and leave the place, so you are left only with the choice to follow them as the Colonel and the rest of the troopers vanish back inside The Fort.

You guess you'd have to make as best a use of these new minions as you could until you could finally ditch them.

"Say, know anything about the materials to find here?"

"Sir. Plenty of ore veins are around and offer bountiful hauls. You can also buy a sum of these sorts of materials from the keep as well. The Colonel thought it would be necessary to get some semblance of an economy spinning here." The Warhatchet Defender says.

"I can buy them, huh? How costly would it be to buy materials here? We don't buy materials back on the mainland."

"Sir. I won't lie, it might cost a leg and an arm or an eye, we consider these materials highly valuable and extremely rare."

"Could I get an idea of what I could make with these materials?"

"Sir. Zorah Magdaros equipment, upgraded to suite an A-Lister or high ranked Hunter from what we've heard."

"Zorah Magdaros?"

"Yes sir, that's right. A derelict skull of a Zorah Magdaros was discovered in the Rotted Region. We believe this whole island is the result of it's death centuries ago."

"Interesting..."

Hmm, Zorah Magdaros was a walking volcano basically. Imagine the fire protection it's equipment would offer. It would certainly help with things like Akantor. You'd have to look into it.
>>
File: Stone.png (159 KB, 512x351)
159 KB
159 KB PNG
You were still in command here, these soldiers would obey any direction you gave them. Come to think of it, you could 'ditch' them by ordering them to go mine some places for you while you deal with the Basarios.

You get them to tell you about the regions along the way and you learn much about the Guiding Lands, and how it has practically every monster the New World alone does. It's a weird place here... I mean, how the hell is there snow here on an island like this, which also sports a desert and has lava?

Never mind it for now. You stop as the troopers bring you to the area where the objective lied.

You looked ahead and saw the Basarios moving around curiously in a muddy zone with some Kestodons roaming about. You knew a little about these things, they could shoot balls of fire and they loved to charge like Diablos. It's carapace would be tough, but it was still only a baby compared to it's adult form, Gravios, you would still be able to hurt it in the right spots. How much you would actually hurt it was up for debate however, you still only had your Blazing Gunlance and that might not do so well against the carapace of a fire elemental monster.

Shite. You should have asked if they had any other Defender weapons in stock, anything would be better than your current weapon. At least these guys all had weapons that could hurt it as well.

The Basarios was seemingly trying it's best to blend in with a mossy rock wall so it could sleep in peace.

"Alright, what do you guys have on you?"

"Sir. We all carry a basic loadout, including our slingers. We have potions, pods and essentials. We have one pitfall trap and barrel bomb if you count the extra things we've brought." The Heavy Bowgunner Defender tells you.

"Okay. Let me think of something."

This place was full of Monsters, you had to think fast as you looked over to the now drowsy Basarios from where you stood. The Defenders were ready and willing.

What will you do here now?
>>
>choosing the baguette over a hammerbro
Hope he doesn't try to mount too much. The Kestodons will be a problem, their autistic screeching would wake the Basarios up before we can sleep bomb it.
>>
What are some possible exits?
>>
I'm asking so I can figure out where to place the trap.
>>
Is there a way to get to the Basarios without disturbing the Kestodons, or are they too close to each other?
>>
File: Guiding Lands.png (244 KB, 512x351)
244 KB
244 KB PNG
Probably should have given some choices but I was too sleepy then.

The Kestodons roaming about didn't seem to mind the Basarios so long as it wasn't moving like this, and the Basarios hadn't seemed to mind them yet either. The loudest sounds the Kestodons occasionally made at Basarios wouldn't even get it to realize they were there. You could safely say that the Kestodons posed little of a problem here.

There were multiple ways in this spot to go out of and come in through. There was a camp you could reach by wedge beetle not only a few steps away to boot as well.

(Purple diamond icons indicate small monsters such as Aptonoth and Kestodon.)

>Tell them to watch and learn.
>Order the Defenders to attack for you, see what they're capable of.
>Instruct the Defenders to lure out another large monster into a turf war with Basarios.
>Send them to get explosives, we'll rig them near Basarios to detonate while it snores.
>Tell them to prepare their pitfall trap while you get Basarios into it, then we all attack.
>Write in.
>>
>>4107784
>Send them to get explosives, we'll rig them near Basarios to detonate while it snores.
Give the pitfall trap to the IG grunt, he should be able to pole vault over to the westmost exit and set it up there after we prep the sleep bombing.
>>
The question remains: who's gonna break what?
>>
File: 1313015686663.png (140 KB, 300x300)
140 KB
140 KB PNG
Slow night, huh.
>>
>>4107784
>Send them to get explosives, we'll rig them near Basarios to detonate while it snores.
>>
>>4108031
Seems the whole board is on a slow streak right now, you can tell because popular quests like Body Horror and StV haven't reached at least 3-400 posts yet, which they normally should.

It is also Harmony day.
>>
>>4108031
Hard to participate at work, but this is really pathetic, ay.
>>
>>4107784
>Send them to get explosives, we'll rig them near Basarios to detonate while it snores.
>>
>>4107784
Baguette user preps to drop the pit trap while the rest of us set up bombs. Grab some slinger ammo and show this old world monster the new worlds wall bang wake-up. Then drop the trap before it gets up to snag it for a couple of free hits.

If the gastodons could prove an issue, have the swordboard run distraction for set up. His shield should keep any unnecessary hits getting in. But, as soon as the bombs go off he needs to hustle over to join in the beat down.
>>
"What's the nearby camp have?"

"Sir. It should have some basics things such as first aid and rations. We did store some bombs there, they were supposed to be used to clear out limestone walls blocking miners from accessing deeper parts of the volcanic region." The Warhatchet Defender answers.

"Why put them up so high though?"

"Sir. To keep them out of the reach of monsters, and because it's the Colonel's personal orders to keep most of our gunpowder away from The Fort itself."

"What? Why would he order something like that?"

"Sir. It's because we've noticed disturbances in the offshore oil field when we our ship loaded with things like that was nearby. The Colonel wants it as far away from the oil field as it can be." The Glaive Defender answers.

An oil field off the coast of the The Fort? Interesting.

You instruct the Defenders to go get some bombs while you wait. They seemed to never forget saluting right before carrying out your orders. One by one, they all went to the nearby camp, going up by the wedge beetle. Soon after, you saw them coming back down the stream carrying large barrel bombs, they took the long way.

You moved in with them, telling them where exactly to place the bombs at while you kept an eye on the Kestodons. The Basarios was still sleeping fast when the bombs were placed near it's head.

You gave the rest of your orders and prepared. The Insect Glaive Defender moved off behind you to place down the pitfall trap and wait. The Warhatchet Defender started to move off to the side as the Defender Gunner backed up and held his gun.

"Okay.... fire at will." You say.

"Copy that, sir. Executing...."

One puff exits his barrel as he fires a normal bullet.

The Basarios is awakened rudely and jumps back in pain from the explosion rocketing it's head then!
>>
File: Guiding Lands.png (249 KB, 512x351)
249 KB
249 KB PNG
Almost immediately after being awakened by point blank explosions, the Basarios roars and charges your way!

You easily evade way before you needed to, but the Insect Glaive Defender stood there, refusing to move out of the way.

"Initiating tactical move!" He sounded off before running towards the Basarios.

You stared in confusion, wondering what the hell this guy was trying to do.

You saw him use his glaive to propel himself through the air just as the Basarios became trapped by the pitfall trap. However, as the Basarios sank into the trap, it managed to move itself just enough to swing it's tail at the right moment, hitting the Glaive Defender and throwing him across the area, into the wall.

"AAAARGH!"

"He's paralyzed, Sir!"

"Fracking damn it. Forget him, we have to weaken it's shell!" You say, preparing to attack with your Gunlance.

+==============+

Basarios Health: 692

308 damage dealt by barrel bombs

Team:

You. (Healthy)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Wounded/Paralysis)

+==============+

You and the two other Defenders went to dish out some damage on Basarios while it was down.

>Roll a 3d80 to weaken Basarios.
>>
File: 1582596486612.png (89 KB, 191x248)
89 KB
89 KB PNG
Rolled 5, 6, 39 = 50 (3d80)

>>4108268
>Glaivefag basically went "Je suis monte!"
Every time.
>>
Rolled 55, 54, 46 = 155 (3d80)

>>4108268
I'm unaccustomed to monsters with less than fortress size health
>>
>>4108268
>>
Could we bring it down to tranq range before it breaks free?
>>
>>4108289
4chan ate your roll.
>>
Can I roll for >>4108289? He seemed to just roll and run.
>>
>>4108289
Take 2? Don't know what happened.

>>4108304
Bro, I just got off work. Calm the mammories.
>>
>>4108310
Make sure dice isnt capitalised
>>
Rolled 49, 42, 47 = 138 (3d80)

>>4108268
>>4108310
I don't need this!!
>>
>>4108317
Thank you! Fuck.
>>
File: Guiding Lands.png (244 KB, 512x351)
244 KB
244 KB PNG
All as one, you and two of the other Defenders attacked the Basarios grounded in the trap, but despite having the plan go so good now, things would yet go awry as the Gunner Defender ceased to attack, contrary to your orders.

"WHAT ARE YOU DOING?!" You yelled.

"SIR! IT IS APART OF THE DEFENSE CORPS' DUTY TO ALWAYS ASSIST DOWNED COMRADES!" The Gunner Defender shouted out as fast as he could, running over to help the Glaive Defender overcome his paralysis. That took power off of this combined assault!

To make things worse, as you attacked with the Warhatchet Defender, you were more concerned blocking his outrageous swings, giving you little time to attack use your bayonet on the Basarios.

This guy swung wildly, and with the arm of an amateur! He didn't know how to properly handle that weapon like a Hunter, plenty of his swings chip the wrong spot or bounce due to an unfocused angle! He even tries to hit the bare stone of the carapace with his blunt shield, the idiot!

You are able to at least spend a full round of shells on the Basarios, weakening it's back, but you are thrown back then when the Warhatchet Defender manages to build up a blast, making an explosion with his last hit on the shell too close to you and him. Both of you ended up in the dirt as the Basarios managed to free itself.

You had to crawl up quickly and pull the Warhatchet man away as the Basarios tried to burn you both with plumes of fire from it's stomps.

+==============+

Basarios Health: 549

43 reduced damage dealt due to Defender mess ups.

100 damage dealt from Blast explosion.

Team:

You. (Healthy)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Wounded)

+==============+

These guys were holding you back, you might have to get them to refrain from attacking next time.

The Basarios was getting ready to shoot a fireball, and then follow it up with another charge towards you!

You loaded Watermoss into your slinger.

>Wall bang the Basarios before it does anything.
>Let's lure it out to another area and try to use the terrain to our advantage.
>Let's retreat to the camp, we need to get some things in order with these morons.
>Write in.
>>
>>4108372
>These guys were holding you back, you might have to get them to refrain from attacking next time.
Never get these guys to help again.

>Wall bang the Basarios before it does anything.
Sling the pod into it's mouf.
>>
You made the daring decision to run at the Basarios then as you told the others to stay out of your way. You'd at least show them how a real Hunter works as they stood at the sidelines.

The Basarios opened it's mouth, fire blowing out of the edges as it prepared to shoot it's fireball. You raised your arm and fired one of the Watermoss projectiles into it's mouth, dousing the building flames and making the Basarios gag, spewing out saliva as it gargled at the smoke in it's throat now.

Grabbing onto one of it's face's ridges with your clutch claw, you jumped up, punching your fist into it's nose before you spent the remaining Watermoss puddle pods into it's eyes. The Basarios roared as you jumped off, running forward blindly with water clouding it's vision.

The thing collided with the wall as you expected and fell back, it's head within reach for you. But that wasn't what you needed to hurt the most here, it was it's back to soften it's rock carapace.

Now you thought about how easily you could broken that carapace already if those Defender's hadn't messed up everything! You let your anger fuel your strength here!

>Roll 1d500 to shatter the carapace.
>>
Rolled 341 (1d500)

>>4108424
Watch how it's done you soft-faced defender nerds.
>>
>>4108424
Stupid Defender shitters, this is how you hunt.
>>
Rolled 390 (1d500)

>>4108431
Facepalm
>>
Rolled 242 (1d500)

>>4108424
Strike the earth!
>>
Rolled 426 (1d500)

>>4108424
Blood 4 da blood Gog!
>>
File: Guiding Lands.png (220 KB, 512x351)
220 KB
220 KB PNG
The carapace of the Basarios was struck hard by your weapon as you swiped down at it with all the anger you could muster and shot a Wyrmstake rod into the folds the initial hits form. The explosion running through the stone as the rod burned away at it helped weaken it further for you.

You pulled back and struck again after reloading, deciding to 'soft-fire' a round of shells into the Basarios' carapace. The stone was now brittle, and so cracked more easily under your next blow, and your next as you unrelentingly attacked it.

Only when the Basarios did stand again do you stop, and by that time you had nearly finished the carapace off completely. But still, it was there. It was there, at least until you saw cluster bombs suddenly rain down on the Basarios, finishing it's carapace off and shattering the stones about.

You saw it was the Gunner Defender, who fired on his own to assist you.

"Sir, the carapace is broken. Now what?"

Well, now it time to finish off this Basarios. Breaking the carapace was only one part.

The stone wyvern rose back up with broken rocks sliding off of it's back. The thing roared, enraged by what was done and began to release poisonous gas as it slowly moved towards your group.

You looked back and saw the pathway up stream, telling them all you would go that, next ordering your men to evade as the Basarios fired off a beam of heat from it's at them.

You began running that way you saw then, but then saw the others running to a different pathway, one that led to a shaded forest area. What the hell were they doing?!

GOG FRACKING... ARGH!

You turned away and followed them instead to this new place as the Basarios suddenly charged, following everyone there.

+==============+

Basarios Health: 1000

420 damage dealt from anger induced strikes.

50 damage dealt by cluster bombing.

Basarios' carapace health bar has been broken, revealing it's true one.

In the distance, you hear an unfamiliar roar...

Team:

You. (Healthy)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Wounded)

+==============+

Upon entering the new area, you see your inept followers have somehow gotten themselves surrounded by a local pack of Jagras, which they are barely able to fend off, relying entirely on their armor to keep them from getting torn to pieces already.

The Basarios is following close behind, but has stopped letting out poisonous gas.

>Let's try and get the big guy to charge straight into the pack. The Defender's armor should protect them, and harden them to the real dangers they signed up for.
>Order them to use their flash pods to blind everything, then look for a hanging boulder to drop on the Basarios.
>Try and hold out until that distant roar comes closer. Might end with a turf war, one that could hurt the Basarios badly.
>Run in and get them out to flee while you try and use the pack to distract Basarios.
>Write in.
>>
>>4108515
>Order them to use their flash pods to blind everything, then look for a hanging boulder to drop on the Basarios.
>>
>>4108515
>Order them to use their flash pods to blind everything, then look for a hanging boulder to drop on the Basarios.
Ideally, the turf war will happen AFTER basarios get raped by a boulder.

>the fucking """"""'defenders"""""""
Fuckin christ. They're worse than baby chicks.
>>
>>4108515
>Run in and get them out to flee while you try and use the pack to distract Basarios.
They will probably mess this up too but it's better than blinding themselves.
>>
>>4108582
>blinding themselves
It was wrong for me to assume they could operate a basic tool. Gog.

I change my vote to this, if time allows.
>>
"Use your flashpods!" You shouted as the Basarios stomped in.

Pthrew!
Pthiuw!
Pthiuew!

"AAAAAAAAGH! MY EYES! MY EYES!"
"I THOUGHT THESE HELMETS WERE RATED TO PROTECT AGAINST FLASHES!"
"I closed my eyes, hah hah hah."

One by one, all of them flooded the entire area with blinding light as they used their flash pods. The Warhatchet Defender at least had the foresight to close his damned eyes before using his FLASH pod.

You went in besides him, taking on Jagras after Jagras to thin the pack, leaving it at only two Jagras and the Great one. Surprisingly, the Warhatchet Defender actually managed to kill three. The Gunner on the other hand knocks himself down with his recoil and the Insect Glaive user brilliantly catches his own leg by a vine trying to preform a leap while blinded, causing him to dangle in the air like it's some sort of gog damned circus act. It's actually unbelievable what you're seeing.

Are these fools even up to standard in their own vaunted legion? Are they newbies? Panicking secretly from actually getting deployed against Monsters? It was hard to tell. All you knew is that the 'Defense Corps' was utter shite if this is how it's nameless rank and file mooks act in action. And for someone who seemed so professional and well versed in what they're doing, the Colonel surely couldn't endorse these guys without irony? Could he? Maybe he never gets to see first hand how bad they really are.... most officers don't.

Well, enough of that.

The Basarios was now trudging over, shooting fireballs out of it's mouth wildly. You had the Warhatchet Defender get the Gunner out of the way and told him to get the Glaive user down.

The Basarios hits the remaining Jagras with a heat beam as it comes near the center, killing the last two instantly and almost boiling the fattened great one alive. It was now under the next part to your trick.

Grabbing some Slinger Thorns from a helmcrab you kick over, you shot both up at a massive boulder suspended by vines above the Basarios, dropping the thing down on the wyvern and dealing immense damage to it!

+==============+

Basarios Health: 800

200 damage dealt by falling boulder hazard.

Team:

You. (Healthy)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Wounded/In a sticky situation)

+==============+
>>
File: Tree delivery service.png (27 KB, 512x351)
27 KB
27 KB PNG
You heard the unfamiliar roar again and turned your head to see the source of it.

Marching into the area at the noise of an ongoing battle, you witnessed a Banbaro show itself to everyone.

The Basarios rose up after taking the boulder hit and rotated to face the intruding Brute Wyvern, roaring back in it's direction. Both engaged in a turf war, and you got a front row seat!

Both of them backed up, and then charged!

.....Both of their heads collide hard and fast! Their bodies jut upwards and both inflict disorientation upon each other as they both fall down and struggle on the ground to recover from their mutual headache.

Well, that was over really fast.

+==============+

Basarios Health: 700

100 damage dealt by Turf War with Banbaro.

Team:

You. (Healthy)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Wounded/Still in a sticky situation)

+==============+

The Banbaro is the first to rise, and it decides to lay it's attention on you and the other Defenders then. Man, you didn't even do anything to this arsehole!

It was about to charge, and Basarios was still out.

>Push the other Defenders aside and jump up, using the Glaive Defender to swing onto the Banbaro's back.
>Soft fire and fly your way past Banbaro to attack Basarios.
>Derail Banbaro's path with a soft fire burst as it charges.
>Run away and tell the Defenders to deal with it.
>Order them to try and attack Basarios while you distract Banbaro.
>Write in.
>>
>>4108626
>Push the other Defenders aside and jump up, using the Glaive Defender to swing onto the Banbaro's back.
If you cannot be useful as teammates, then you will be useful as the tools to our success.
>>
>>4108626
>Push the other Defenders aside and jump up, using the Glaive Defender to swing onto the Banbaro's back.
>>
File: Guiding Lands.png (224 KB, 512x351)
224 KB
224 KB PNG
With your left arm, you reached over and shoved the Gunner and Warhatchet Defenders out of the way as the Banbaro scraped the dirt with it's hoof.

You used a nearby stump to jump up, grabbing the dangling Glaive Defender by his ankles and using him to swing back and forth, building momentum that would allow you to throw yourself up onto the Banbaro's back, from where you could disable it by delivering mounted attacks with your knife.

It seems the panicking Gaive Defender had a different idea in mind however...

The Banbaro charged then, and as it did, he suddenly used his own knife to cut the vines just as you went forward again to try and make the jump. You fell right out of the air with him and the Banbaro's horns got you both in the air, sending you flying across the area...

+==============+

Basarios Health: 700

Team:

You. (Wounded)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Carted)

+==============+

"S-Sorry Sir... I tried my best...."

The Glaive Defender collapses where he landed at on the ground. You shook your head and stood up again, utterly furious at what this fool just caused to happen.

The other two Defenders were simply watching as the Basarios and Banbaro went at it again. The stone wyvern was using it's heat beams and shooting fireballs at the brute wyvern, who fought back by picking up and using a tree unlike any other around to bash the Basarios with.

"Sir! Suggesting tactical retreat!" The Gunner Defender called out.

>Frack that! Let's try something new, and I have the perfect idea...
>We really need to distance ourselves from the monsters, so I can distance myself from the Defenders. Let's retreat and plan.
>Find some dung pods and use them to force Banbaro away, then get the Defenders to attack while you charge the head.
>Write in.
>>
>>4109275
>he even Pardon'd
>We really need to distance ourselves from the monsters, so I can distance myself from the Defenders. Let's retreat and plan.
Have them tend to Baguette, they can't seem to do anything related to hunting right.
>>
Fighting the Basarios alone was already enough with these incompetent militiamen tagging along, you had no choice now but to get out of there until the two wyverns separated.

You picked up the pitiful Glaive user and handed him off to the other two Defenders and whistled for them to follow you as you ran out of the area back to the last. Surprisingly, they actually obeyed that time rather than try to run off another way again.

"Sir!"

You snapped your head back to the Defenders as they carried their unconscious partner and his weapon out of the area back to you.

You let your anger with their failure be known as you clenched your fists and gritted your teeth. "What?!"

"Sir... we're only rookies."

"We were picked up right out of a village. I thought we were just going to kill small things. I didn't even know what a Basarios was until today!"

"Sir! I really want to make it up to you! I know we've done awful, but I think I might have a good idea."

"Well spit it out!" You yelled, making them flinch.

"Sir, we have a line trap at our nearby camp we could use to try and trip the Basarios with. I suggest setting it up near the stream, and once the Basarios is tripped, we'll roll the rest of our barrel bombs down at it."

You ceased to grit your teeth at them and instead contemplated his suggestion.

>I can't come up with anything better. Fine, let's try that out.
>I can come up with something better than that. Give me a minute.
>The Basarios is already weak enough as is... Let's quit for now, the whole Defender team at The Fort should be able to take care of the rest for now. (Abandons Quest)
>Write in.
>>
>>4109552
>I can't come up with anything better. Fine, let's try that out.
Let's let up on them a bit, since they're literal noobs. This better work, though.
>>
>>4109552
>The Basarios is already weak enough as is... Let's quit for now, the whole Defender team at The Fort should be able to take care of the rest for now. (Abandons Quest)
Lets get out of the grinding lands already and go do something more interesting.
>>
>>4109589
Like ...? I hate having to deal with the Three Stooges too but the only other "interesting" thing I can think if is going off to beat Ukanlos, which think we would have neither any daylight nor mental health after this debacle of a Quest. The job is already half finished, so let's finish it.

Also give the grunts some damn basic pointers on their equipment in the meantime.
>>
>>4109612
There's that quest with the Admiral and the quest for Lagiacrus.
>>
>>4109624
That Akantor is going to break out soon and I don't think we have the zenny to shell out for that Zorah skull; I chose this Quest for a chance at some Fire-resistant armor in preparation, we aren't getting that by going for a Lagi or checking out the foggy area. The Basarios only has 700 Health, it would be dumb to give up now.
>>
>>4109552
>I can't come up with anything better. Fine, let's try that out.
Having the Defenders equipped with advanced gear to make up for less training is one thing. Throwing fucking ROOKIES with NO training at all into incredibly dangerous situations meant to be dealt with by people far more qualified is absolutely unacceptable. The Colonel has a lot to answer for when we get back.
>>
>>4109552
>I can't come up with anything better. Fine, let's try that out.
>>
You weren't in the go to formulate any better plans, and the rookies seemed to genuinely want to make up for their mistake. It might foolish, but this time you'll trust them and see what comes of it.

Ordering them to get their plan going, you took the Glaive Hunter and retreated back to the camp with them, leaving the poor sod behind near the tent for now. The Warhatchet and Gunner Defenders both gathered the remaining bombs left behind and towed them from the camp using the wedge beetle. You took it upon yourself to grab the line trap they had as well and set it up yourself.

At the very tip of the stream you stretched the thick metal wire across, suspending it by two large supports which you embedded into the dirt by hitting them with the blunt end of your Gunlance's bayonet. Up at the top of the stream, the two Defenders positioned their large barrel bombs and prepared. You stepped under the line you set up and grabbed more Watermoss.

The Banbaro from before came through the area again and you tensed, but saw it was because it was leaving, some fires from the Basarios' heat beams still burning on it's back's fur.

Speaking of the Basarios, that giant stone devil charged into the area suddenly next, trying to keep up with the Banbaro, only to end up staring down at you. The thing was enraged and hadn't forgotten the fight you made with it yet.

You rolled out of the way as it tried to shoulder block and then roll on top of you. You waited near the trap and the thing came charging as you anticipated while you went back up the stream. The metal wire caught the legs of the Basarios and made the stone wyvern fall flat on it's face as you reached the top of the stream. Together, you and the other two Defenders pushed over the barrel bombs and then rolled them down the stream into Basarios.

The bombs exploded, dealing much damage to the beast's last bit of vitality.
>>
+==============+

Basarios Health: 392

308 damage dealt by barrel bombs.

Team:

You. (Wounded)
Warhatchet Defender. (Healthy)
Gunner Defender. (Healthy)
Glaive Defender. (Carted)

+==============+

Now the Basarios was reeling back and slinging it's head around, scared for it's life as it was suddenly put on the ropes. It would try retreating now, and you wouldn't give it the chance.

You went down as you grabbed your Gunlance out in both arms, sliding down the stream by your shield. You were going to jump and try to land another hard blow on the Basarios' head while you still could, a blow fueled by the last ounces of anger inside of you over the Defender's failings.

Worryingly though, the other two Defenders slid down right after you, trying to imitate what you did. These dumb monkeys might mess up again from their monkey see monkey do antics!

You just had to leave it up to luck.

>1d300 to finish the Basarios off.
>Failure will cause the Defenders to throw you off course and let Basarios get away, where it will vanish for a time until coming back fully grown up as Gravios.
>>
Rolled 228 (1d300)

>>4109704
>>
Rolled 231 (1d300)

>>4109704
C'mon boys don't fuck up now. This is your moment to prove you have what it takes.
>>
Rolled 170 (1d300)

>>4109704
YER DUN
>>
Rolled 69 (1d300)

>>4109704
Oh no you don't
>>
>>4109713
Hope this is enough.
>>
>>4109728
Nice one
>>
File: jon.gif (941 KB, 320x180)
941 KB
941 KB GIF
>>4109736
Level no
>>
File: Weak Basarios.png (32 KB, 512x351)
32 KB
32 KB PNG
Rapidly going down the stream, you feel the Warhatchet Defender lose control and bump into you, knocking you slightly off course, but not enough nearly so.

You jumped, throwing yourself up and then swinging in mid air with your Gunlance. The others jumped, the Warhatchet Defender landing on Basarios' wing which he hacked at with his axe, while the Gunner went past it's legs and began to shoot them with spread ammo.

You went around in a cyclone in the air, chopping Basarios twice in the face with two hard bayonet swings before you lodged it into the top of it's head.

You grabbed a hold of Basario's head as the beast roared and freaked out. You pressed the Gunlance against it's head and unleashed the Wyvern's Fire shot, making it hit the floor so you could get off.

+==============+

Basarios Health: 92

300 damage dealt by angry strikes + Wyvern's Fire.

+==============+

Due to the minor hiccup, you weren't able to finish it off in this one blow, but it was now within an inch of it's life.

You saw the thing preparing to leave by trying to fly away. You had a clear shot at it's neck. It would take only a few shells. You reloaded quickly and aimed your Gunlance up...

>2 players roll me a 1d50
>>
Rolled 44 (1d150)

>>4109760
Let's GOOO
>>
Rolled 23 (1d50)

>>4109760
aaand I accidentally slipped in an extra 1 to my roll >>4109761, please forget you saw anything.
>>
Rolled 13 (1d50)

>>4109760
Hoy
I'll end it thus!
>>
>>4109761
Well that roll is still below 50 so I'll take it this once.
>>
Rolled 7 (1d35)

The remainder is 35. If the last two rolls account for what the last two shells in universe did, then this roll shall account for what the last one does. Let us decide now.
>>
Rolled 25 (1d35)

>>4109770
Okay my bad rolling luck pisses me off so I will try one more time.
>>
A shell slammed into the stone carapace of the neck. The Basarios flapped it's wings, throwing the Warhatchet Defender off as it took flight with much effort. The next two came and you saw the carapace plate you shot break off, revealing the soft fleshy skin waiting underneath.

The Gunner Defender saw what you did and shot a slicer bullet into the spot, which exploded and carved the flesh out, giving Basarios a hole on it's throat wall from which blood leaked out of it's now torn jugular veins.

The thing went away slowly, flying off towards the Wildspire region of the Guiding Lands as it bled out.

You had a success bordering on completeness there. The Basarios wasn't going to die immediately, but bleeding out would kill it eventually given enough time. You wanted to pursue it for the carves, but you didn't want to run the risk of encountering another monster again, especially since Banbaro went that way before too, and a Diablos might show possibly...

You had to settle for the Basarios materials that dropped all around, which you collected and stored away for later.

"Hey, good shot." You said to the Gunner, no longer angry over their ignorance. Their plan had worked despite what you thought and you couldn't shame them for that.

"Uh! Oh! Thank you, sir!" He says, saluting.

"What now, sir? We do go after it?"

"No, leave it to die on it's own, it won't have that much longer. Let's get the other one and return back to The Fort for now. I need to see the Colonel...." You say.

"Yes sir."

The Defenders obeyed you, gathering their unconscious Glaive comrade as they followed you back to The Fort.
>>
File: Colonel.png (17 KB, 512x351)
17 KB
17 KB PNG
Arriving back at The Fort, you were welcomed by that Defender in green pigment, Captain Monty. He and his others receive your chosen Defenders back and take their Glaive user to the first aid station in The Fort.

You bid them farewell and let yourself into the main center of The Fort. The inside of the main center was not unlike the barracks in Astera, or the general appearance of Seliana. The floors were rough wood and the walls were gaunt stone reinforced with wood. Torches and candles burned to light the place up and there was a lounge with a brick fire burning. There was a long table in the middle of the center with many seats, and the corners were devised into sections for research, the Colonel's little office behind indoor walling, a kitchen and an armory complete with smithing work stations for creating siege weapons.

The stuff here was all state of the art and the latest in advances, everything was as what Guild outposts and held positions were in form and function, pseudo-militaristic. Hunters weren't an army or a military, but they could very easily pass as one. Hell, if the Guild turned into a nation like those Kingdoms and Republics outside and reorganized it's Hunters and fighters into an army, it might even be the toughest there ever was.

You moved past some workers unloading supplies for their cache and went towards the office of the Troverian responsible for this place. As you approached the door, a man came out then, a Wyverian wearing the Guild Cross set and a lobos hat. He looks up at you for a second as he steps out.

"Hmmpf."

The man walks off and exits the center.

You knew that people who did that particular thing, that disregarding puff always turned out to be sinister. Well you disregarded that as well and entered the office to see the Colonel there reading papers with a red seal over it.

"Ahh, back at last? Has the Basarrrrrios been dealt with?"

"Yeah, pretty much." You say to the Troverian.

"Verrrrrrry good! I knew you had it in you, chum! Herrrrrre, you've earrrrrened it."

The Colonel tosses a purse of Zenny your way, you catch it and pocket it.

He seems to be flabbergasted by the paper he read.

>Speak to/Ask the Colonel something.
>"So, Basarios is down. I'm ready to tackle your sneak thief."
>"Tell me about your giant. When will it next appear?"
>"I'm done for now. I'll come back soon to continue helping like I said I would."
>"I was told that materials mined here were being sold. How much for enough to make armor?"
>Write in.
>>
>>4109801
Ask him why his "soldiers" are so shit first before anything else.
>>
>>4109801
>"I was told that materials mined here were being sold. How much for enough to make armor?"
We'll have to do this now, unfortunately. After any transaction, ask why his soldiers are as green as a Mosswine's back; there's only so much that "technology" can make up for.
>>
>>4109835
We're looking for anything particularly resistant to heat and the Fire element.
inb4 Zorah bones
>>
File: Colonel.png (15 KB, 512x351)
15 KB
15 KB PNG
"I was told there were Zorah materials available from what's been mined. If I wanted to buy enough to make a full set of armor, could you give me a price?"

The Colonel looks up at you and thinks for a moment before he jumps down from his tall chair and walks over to a board to look over a tacked sheet.

"Well, rrrrrreally I shouldn't be selling these materrrrials, they are Guild properrrrty... but, the Guild hasn't kicked it's plans forrr the Guiding Lands into full swing yet, so I see no harrrrm in it. If you want enough to crrrreate a full set of Zorrrrah arrrmorrrrr, I'll be charrrgin' you one hundrrrred and five thousand Zenny, tops."

Damn, you only had 89182 Zenny as of being paid just now. You're gonna need way more money...

The Colonel seats himself back down nicely and puffs his pipe. "So, you'rrre going to get onto the otherrrr urrrgents, rrrright?"

"Actually sir, before I do I'd like to ask you something. What's the coloration of your soldiers for?"

"Color pigment on theirrrr surrrcoats denotes lowerrrr chain of command rrrranking. Us officerrrs that make up the higherrr chain of command within the Defense Corrrrps don't get onto the field, so we go by ourrrr insignia. For the lowerrrr rrrrankings, blue denotes a squad or platoon serrrgeant, grrrreen denotes a cap-i-tan of the Defenderrrs, and yellow a leftenant which is the top position underrrrneath Colonel, and that would be me. The only higherrr position is held by the Guild Masterrrr of Minegarrrrde who founded the Defense Corrrrps, the Marrrshal."

"Why do you ask about me trrrroops? Did they not preform favorrrrably?"

"Actually yes, I have to tell you those soldiers of yours are some of the worst combatants I've ever witnessed in the field in my whole life, even worse than the worst of the worse of Hunters I've ever seen! A Hunter having trouble with a Kut-Ku could have done better than all of them combined!" You suddenly outburst.

The Colonel was surprised by this, and then confused.

"Wha-?! Therrrrre's no way you can be telling the trrrrruth! My Defenderrrs are especially capable men!"

"Your "Defenders" had trouble with the Jagras!"

"I.... they what...?"
>>
"Yes, they were almost killed by Jagras! Their presence in the field nearly cost me being able to kill your Basarios! When attacking, they hit me more than the monster and their swings were sluggish, poor handed and untrained. The one that used the Insect Glaive in specific give himself a concussion twice trying to imitate a veteran Hunter's moves, and then he ended up getting knocked unconscious!"

"......."

The Colonel gives a sour look, but not one directed at you.

"...Arrrre you cerrrrtain...?"

"Absolutely! They only did good with barrel bombs, and after I pulled them all away from Basarios and a Banbaro that showed up, they almost botched up the one good idea they had as well. And they also blinded themselves with their own flash pods."

"....I.... I wasn't allowed to hand pick who was join me in the New Worrrld." The Colonel states then.

"....."

"WHAT?!" You questioned, shocked.

"Ahh... tis trrrrue and unforrrrtunate, I hadn't payed it any thought beforrre. I was given a contingent of soldierrrs back in the Old Worrrld and told they were the best of theirrr class and the most suited to go along with me!" The Colonel admitted.

"You're... you're serious, aren't you?"

"I am not one to lie. I would not tell anything otherrrr than the trrrruth." The Colonel says, placing his hand over his heart.

You sighed.

"The Defense Corrrrps isn't and will neverrrr be as good as genuine Hunterrrs. Rrrrememberrrr, they rrrrely on technology."

"Yeah, you can say that former part again..."

"Listen, I'm sorrrrrry that happened, Frrrreelancerrr, I trrrruly thought they were good soldierrrs, I placed much faith in them."

The Colonel scratches his head nervously.

"Dearrr Gog, the backlash the Corrrps would have rrrreceived if word got out it's soldierrrs caused a Hunterrrr to die..." He says under his breath. But you heard it, and an invisible smirk comes across your face.

"That might be pretty bad, huh? But how bad would it be if word got out about how the Corps at large really is?"

"Y-You'rrrre not going to go sprrreading that arrrround, arrre you?! Please, I'd prrrefer that didn't leave this office! I know they'rrrre bad, but it falls within my duty to make surrrre theirrrr rrreputation isn't harrrmed either! I don't want you to not want to help me eitherrr! I'll let you go alone next Urrrgent!"

>I won't tell, IF you give me a discount on those Zorah materials.
>Let me have the materials I need for free or I'll tell everyone I see.
>Don't worry, I won't tell anybody. Just keep those guys out of my way next time. And while you're at it, try and get them actual training, whatever cub-courses they went through isn't cutting it.
>Write in.
>>
File: unsettling.png (519 KB, 720x720)
519 KB
519 KB PNG
>>4110245
Holy shit, I didn't expect this to turn into a blackmail scenario.
>>
>>4110245
>"I'm not really one for blackmail. I wouldn't actively ruin the reputation of anybody who didn't deserve it, seeing as you didn't get to choose who to deploy here, but I would suggest that you get your soldiers learning, fast, before somebody less scrupulous comes by."
>"That being said, I wouldn't mind making a down payment on that Zorah skull and paying the rest off later, as compensation."
This work?
>>
>>4110245
Lmao, poor Vance has Defender PTSD now.
Backing >>4110295, the Colonel's a good man so I'd rather not do him dirty with blackmail.

Say, can we get our new Gunlance delivered to the Guiding Lands once it's done?
>>
>>4110295
I'll back this. Vance doesn't seem the type to blackmail. But, those materials would be nice.
That and I want an elder dragon set. Was hoping something would come of yama, as his set is sexy, but I'll take what I can get.
>>
>>4110316
>can we get our new Gunlance delivered to the Guiding Lands once it's done?
Hm, what for?
>>
>>4110455
We'll need it to slay Chameleos.
>>
>>4110295
Support this one, it seems fair considering his "elite forces" screwed up big time.
>>
>"I'm not really one for blackmail. I wouldn't actively ruin the reputation of anybody who didn't deserve it, seeing as you didn't get to choose who to deploy here, but I would suggest that you get your soldiers learning, fast, before somebody less scrupulous comes by."

"Oh! Yes, I will see to that. I must call forrrrr an instrrrructorrrr frrrom the Old Worrrld. You have my worrrrd, I'll get those weenies trrrained." The Colonel swore.

You nodded, trusting that he would.

>"That being said, I wouldn't mind making a down payment on that Zorah skull and paying the rest off later, as compensation."

"Hmmm...."

"Well chum, you should know that the Second Fleet Masterrrr will still charrrge you the prrrrice forrr making the set if you bought the materrrials herrre and now. But if you insist on getting it, I would be willing to parrrt with them for a down payment now of...."

"...Twenty thousand Zenny. You'll pay the rrrrest off in two months time as a deadline. What do you say?"

"Let me think about it..." You say.

"Mmm... If what ye' want is an Elderrrr's set, why not just purrrrchase yourrrr verrry own limited time Yama set from the smithy?"

"Huh? What do you mean?"

"Well, you didn't hearrrr? Guess not, you might not have stuck arrround longerrr in Tilokpia. The Yama was carrrved for a mighty bounty of materrrials and the Second Fleet Masterrrr is willing to make sets of what's left for a price. Maybe he forgot to tell you."

>I'll take your Zorah materials. Can you have them shipped to my room?
>On second thought, I'll hold out on buying any materials right now.
>Write in.
>>
>>4110806
Yama or Zorah? Considering our situation which would be better? QM if we ask for the Yama full set what would be the full set bonus?
>>
>>4110806
>On second thought, I'll hold out on buying any materials right now.
QUICK, GRAB ALL THE MERNOS!
>>
Actually, yeah, I agree with >>4110823.
>>
>>4110806
+1 question. Bpth sets will be master/G rank?
>>
>>4110823
Zorah has great fire resistance, but shit everything else. Yama has good fire, water, and thunder resistance and shit ice/dragon.

Does gunlance utilize artillery? Swaxe and dual blade main here. Zorah gives bonus to artillery.
>>
>>4110859
>Does gunlance utilize artillery.
Yes.
>>
>>4110869
Then let's wait on word of god on what yama gives us. Needing fire resist with boosted artillery seems good, but yama may prove better in the long run.
>>
>>4110806
I'll take that shot in the dark. Reaffirming >>4110825.

By the way, we still don't know what the Set Bonus for our Khezu armor is, if there is any.
>>
>>4110977
As per the wiki skills are esp, quick eating, para dur halved, hunger increase Lo. Here are the armor piece quotes.

Masterpiece of an Asian artisan. No matter what you try, it's Shatterproof.

Masterpiece of an Asian artisan. Said to awaken your sixth sense.

Masterpiece of an Asian artisan. Fight continuously with the utmost confidence.

Masterpiece of an Asian artisan. Said to change the heart of an evil person.

Masterpiece of an Asian artisan. Trackers are sure to reach their prey.
>>
>>4110977
I'm actually unsure as to what a Yaksha Set Bonus would be.
>>
Okay I thought of some skills for those sets.

Full Yama set will grant 'Yama Tsukami Divinity', which gives almost complete resistance to Paralysis and faster recovery from exhaustion by Stamina Surge. The other normal bonuses are Speed Eating, Evade Extender and Tremor Resistance.

Khezu's set bonus 'Khezu Ambition' makes the wearer almost invisible at night even after being spotted initially, but it eventually wares off after being spotted too many times. It also makes sneak attacks more damaging with a modifier. It's normal set bonuses are Wide-Range, Earplugs and Thunder Attack.
>>
Your thoughts?
>>
>>4111038
So Khezu gives us a pseudo amokw bomb at night and Yama give us lots of resists and evasion, I say go for Yama, Better elemental resists all around and better evasion and resistance to tremors.
>>
>>4111048
>amokw
Smoke.
>>
>>4111038
Why tremor resistance though? Why not wind resistance?
>>
>>4111060
Yama doesn't fly traditionally, he floats so he has no use to make of wind or air except for his attacks that involve inhaling. Since Yama floats, it doesn't encounter tremors, this carries over to the armor.
>>
>>4111038
I say yama. Better all rounder armor it seems. Should be useful unless we have a night hunt, that khezu bonus is neat.
>>
>>4111038
>>4111090
So does it give extra levels of stamina surge? Lvl 5 or such. Also, with the floaty bit, would airborne make sense as well? It's a one and done skill and seems thematically appropriate.
>>
>>4111127
Yes. And you know what? Airborne does make some sense too given Yama likes to try and bodyslam from above, so I'll let it have that one too.
>>
>>4111155
A saint.

In down time does anybody wanna spitball other monsters armor sets?Gravios, Jaggi, Steve, Plesioth, Akantor... am I missing any?
>>
"Thanks for the offer, but I'm going to go back on it for now actually."

"Verrrry well, as you wish."

"Tell me, when's the last time your 'sneak thief' was messing around?"

"Just yesterrrrrday in fact. It stole a whole crrrrate of potions! Those potions are costly. I expect it will next show tomorrrrrrow."

"And your giant?"

"My strrrrategist has told me it may be anywherrrrre between now and next week that the giant will appearrrr again to attack."

"And you think it's a Lao-Shan Lung?"

"Weeeelllll.... maybe. We only seen it when a storrrrrm was coming through, we werrrre prrrretty surrrre we saw the outline of one's head. Howeverrrr, my strrrrategist has offerrrred that it could also verrrry well be anotherrrr Monsterrrr known to wear Lao-Shan skulls as arrrrmor. Shen Gaoren. It's a rrrrreally big crrrrustacean."

"I see."

You nodded to the Colonel and raised your hand.

"I'll get your problems solved, you have my word."

"Take yourrr time, and thanks, for keeping ourrrr secrrrret."

"Any time."

With that, you left the Colonel to his business and exited The Fort, going over to a hitching post and calling a Mernos so that you could travel back to Astera.
>>
File: SFM.png (82 KB, 512x351)
82 KB
82 KB PNG
Landing down at the Smithy, you burst in suddenly and the Second Fleet Master and his workers were all started as you slammed your hands down on the belt.

"SECOND FLEET MASTER SIR! I'D LIKE TO COMMISSION YOU FOR YAMA ARMOR!"

Quiet.

"...."

"Oooohhh! Yes, I almost forgot about it! Heh heh heh.... well, I did forget to tell you. The Commander has told me that I am to make armor for the victors of the Siege if they should want it."

"Well, I'm here now. Think you can make time to make it?"

"Now what kinda question is that, Freeelancer? I'll take all the work in Astera on my plate at once and I'll chomp it down to size with a sprinkle of salt and hash if I have to! Of course I'll make Yama armor!"

"But..." The Second Fleet Master says.

He reaches behind his conveyor belt and pulls out something large that even he is troubled to lift. It's one of Yama Tsukami's whiskers.

"...these parts o' Yama's are huge! It'll take some considerable time. I'd say a week at minimum."

"Well... Yama Tsukami's a big monster." You say.

"Indeed, for us all. Now, there is one more thing, since I've already gathered a price..."
>>
File: Alpha and Beta.png (115 KB, 512x351)
115 KB
115 KB PNG
"You'll have to choose between Alpha or Beta as usual. Like most Old World sets, they'll be refurbished from their old Blademaster and Gunner models."

"It'll cost eighty seven thousand Zenny. Your choice, laddy."

Damn, that was almost all your money, you'd be left with about two thousand if you made this purchase.

Will you really commission this set?
>>
>>4111260
I prefer the beta set it looks cooler, and don't forget to ask about our zinogre gunlance.
>>
>>4111260
Beta is better hands down
>>
File: bishamonten.jpg (81 KB, 680x467)
81 KB
81 KB JPG
>>4111274
>>4111276
Your choice, it's a matter of taste after all but
>dissing the heavenly king armor
Ishggydyggy
>>
>>4111260
Always beta.
Also, is the sfm in seliana or back in astera? Either way i dont think we've been to the welder yet.
>>
>>4111310
He returned to Astera and the Young Smithy that replaced him in Iceborne is in Seliana instead.
>>
>>4111260
Do it, get beta.
>>4111309
Don't worry OP I also like it but we need beta for decos.
>>
While we're here should we sell off some of our other components to lessen the blow of this purchase?
>>
>>4111327
Let's well sell the basarios parts, we might make some change out of it.
>>
>>4111260
I want Alpha but I'm clearly outvoted. I just hope that's still before Akantor breaks loose.

Also that Khezu Set Bonus is great.
>>
Forking out the right amount from your pockets and emptying your satchel of purses, you covered the costs and solidified your position.

"I'll take it."

The Second Fleet Master stored your spent money away and gave you a gesture with his fist.

"You won't regret your decision lad! I swear on my mother's unmarked grave! Hah hah hah!"

"So one week's time then?"

"Yes, one weeks time. Your Zinogre weapon should also be done a bit sooner then usual too, try tomorrow night. See, I had a vital boiler that went out, but one of me lads back there managed to get the thing working again, which will help me speed up the process somewhat."

"Alright, I'll be there."

Well, that was done and there wasn't any turning back now. Tomorrow night you could collect your Zinogre Gunlance and six... seven days from now your new Tsukami set.

You were a bit low on cash. You decide to leave the Smithy and go down to the Resource Station, where you sell your Basarios materials for a hefty sum of Zenny. You totaled back out at 11412 Zenny.

It was midday now.

>Let's go take our next Urgent.
>Let's take a normal quest.
>Expedition time now.
>Let's visit someone.
>Let's stay in for today and wake up early.
>Write in.
>>
Test
>>
>>4111509
>midday
Huh.

>Let's visit someone.
Let's see Shara and ask about why that Zinogre decided to help us, while we're still on Astera, then see Tabitabi. Who knows, we may find the Zinogre in question there, too. All I know is that we should take a reprieve and maybe go on a night hunt for the Ukanlos.
>>
>>4111527
Supporting.

Also, are you positive we should try fighting MOTHERFUCKING UKANLOS this early? We may have a fire weapon but it's a weak shit Anjanath one. We'd basically be trying to kill an iceberg with a zippo.
>>
>>4111588
>are you positive we should try fighting MOTHERFUCKING UKANLOS this early
I suppose that we can wait until tomorrow, with our Usurper's Roar, but can the Velkhana do the same? We could also take the Lagi quest instead.
>>
File: Connection.png (17 KB, 512x351)
17 KB
17 KB PNG
You had some questions unanswered and you didn't get the chance to ask them yet, so you went and returned back home to your room.

You knock on Atricia's door and let them know you're finally home at last. They welcome you back in and you see they've been hanging with one another all day long, playing with Shara and his favorite toys and going through old books as they had some food.

You thank Atricia for her help and pick up Shara to go back home with you. Vivianne wants to stay a little longer, so you allow the Felyne to do so while Atricia tells you to visit again soon, and that she really enjoyed your company.

You take your leave, going back to your own room and locking the door behind yourself, setting Shara down and taking a seat, grabbing one of the nearby bottles of root beer to drink.

You inhale and put yourself at ease as Shara looks up at you curiously.

"Okay..." You think, entering the connection again.

"So, do you know what a Zinogre is?"

"I am not familiar with most of these names you Humans have invented for the fauna of the world."

"It's a big blue and yellow creature with white hair and it uses Fulgur bugs to gather lightning."

"Ahhh... Now I know what creature you talk of. You speak of the thunderous wolves. That is a species that has existed even before Mankind was in it's prime."

"Huh? Really? Zinogres are that old?"

"Indeed. Their survival to now really shows their prowess off. I believe they devolved actually, it is blurry. What of it concerns you?"

"Well, today I captured one, but before that it tried to fight a Rajang. A big ape monster that turns golden. Not a lot of Hunters mess around with the Rajangs, not even the bravest. If it weren't for me, that Zinogre would be dead. It tried to fight Rajang, but why?"

"The wolves of thunder do not give up, not in the face of any enemy. They are willing to fight anything, even Dragons if they feel their pride or territory is threatened."

"Seemed like it wanted to team up today..."

"Do not think of it like that, this 'Zinogre' shouldn't have such an intention, it wouldn't be like their kind. No, it fought on the grounds of dominance and dominance alone. It would have attacked you again had it prevailed against this 'Rajang'."

"Hm."

"Is that all you wished to speak of, Human name Vance?"

What will you do now?
>>
>>4111721
Ask if it want play some games.
>>
File: Connection.png (18 KB, 512x351)
18 KB
18 KB PNG
"Do you want to play a game?"

"No."

"Okay..."

>....?
>>
>>4111768
Well let's go to the arena and see Tabitabi then.
>>
"Well, I guess I'll take you back to Atricia for now."

"Very well. Do not hesitate if you need to consult me again, Human."

Picking up Shara, you took him back to Atricia's new room and dropped him off with her again, saying that you had something more to do after all. She doesn't question you and happily takes him back as you leave off.

It's been a while, so you decided to go back to the Arena and check on Tabitabi, flying over there with a Mernos.

Arriving, you go through the usual way after greeting the engineer and walking through the way to the storage.

Entering the storage room, you made your way down until you came across the cage holding Tabitabi, the researcher assigned to her was there as usual too, he greets you with a quiet wave before returning to his work.

You heard another familiar grunt from behind and looked over to see a cage containing that Zinogre you went after. It's the same one, gotta be, it has the same broken horns and scars you gave it.

You looked back at Tabitabi's cage and noticed the door was wide open and you saw her sleeping there inside the cage. However, you stopped upon seeing what the researcher was working with. A set of large needles and serums in capped flasks.

"Hey." You say as you step over. "What are you doing with those?"

"O-Oh! I'm preparing them for administering. I already put her to sleep with some laced meat and sleeping powder."

"What is that?"

"Medicinal extracts, I was told to give the Tobi-Kadachi all of them to see what effects it could have on it's latent immune system, and to treat it for any possible diseases it might have."

"That's not going to have any bad side effects, right?"

"I'm not sure, we've never before attempted medicinal research with a species like this. Anything could happen."

Anything is never a good answer.

>"As Tabitabi's trainer and guardian, I do not approve of you injecting her with these xenobiotic devil juices."
>"I guess if you were told by the higher ups in Research then I can't stop you, but be very careful with her using those."
>Go over and check out the Zinogre.
>Write in.
>>
>>4111817
Just ask him to be careful with her, let's check some quests.
>>
"If it must be done. Just, whatever you do, be careful with her, okay?"

"Don't worry, I'll do my best not to hurt her. We're positive these serums won't be harmful."

You nod to the researcher and leave the storage then. As you walked on your way out, you passed a glance to the Zinogre, who looked you over as you passed by before setting it's head down again and snorting.

You flew back to Astera then and decided to look over the Quests.

It appears some new ones were added in the time between the siege not long ago and now.

Quests: https://pastebin.com/hSf9iAep
(New quests starting at line 276)

What will you do?
>>
>The Tundra Blues
Might make for some good practice against Ukanlos.
>>
>>4111983
Support
>>
File: EnoughToMakeAManSick.png (467 KB, 498x415)
467 KB
467 KB PNG
>>4111957
>(Special Assingment) Bloody Cooperation.
I am very much intrigued.
>>
>>4112050
Oh shit that is what it is isn't it? Well count me in, we'll do that after the Jade Barroth.
>>
>>4112109
...Okay, I can agree with that. We can capture the beastie fast enough I think.
Besides, it's just a Barroth Subspecies it can't be that tough.
>>
What do you guys think the other one is, since this new one is Bloodborne?
>>
>>4112244
Oh, huh. I totally scrolled over that one.
No idea though, nothing about the name or the description seem familiar to me.
>>
>>4112244
Don't you worry. Whatever happens, you may think it all a mere bad dream.
>>
What do you think we'll fight in the BB quest?
>>
>>4113062
Amelia, maybe?
>>
inb4 we fight everything, including DLC bosses
>>
>>4113062
The question is whether qm let's us in on "onions beasts are people!!?" Or not. Cleric beast, blood starved, or one of the shark giants from the dlc could be enough of a threat. But, if it is an animal the snakes from the forbidden woods could work. Maybe a darkbeast. But not an old one that's for true.
However it's a bell. It could be a beckoning bell and we call in a hunter for aid, or worse we are beckoned to the dream or get invaded.
My hope is a cleric beast so we can craft the brador's set.

https://bloodborne.wiki.fextralife.com/Brador%27s+Set
>>
>>4113119
Seriously. A ***lent green quote was to much? Whatever.

Regardless, qm has done a great job so far so whatever happens will be enjoyable.
>>
>>4113119
Personally? I'd like to have the Old Hunter set or Constable set. I hope we can get a Whirligig too, maybe as a CB.
>>
>>4113174
Some of the Bloodborne weapons could be translated well into Monster Hunter as is without big changes - Whirligig as CB, Kirkhammer is obvious, Blades of Mercy as DB, Ludwig's Holy Blade as GS, Simon's Bowblade is obvious too, Chikage as LS...
After those I think it gets a little complicated because the weapons would need to go through either mechanical or visual changes.
for Sword and Shield you'd have to pair the Plank or Loch Shield with one of the few single handed BB weapons.
>>
>>4113119
Post yfw we encounter the Hunter,but all grown up.
>>
>>4113265
Your moon ain't haunted? Beasts are just overgrown pests? No religious fanatics ruining everything? I could get used to this...
>>
>>4113291
You ever think they possibly hate how they ended up at the end? They just wanted some medicine, after all.
>>
File: Jade Barroth.png (217 KB, 512x351)
217 KB
217 KB PNG
You decide it would be best first to get yourself truly attuned to the harshness of Hoarfrost Reach. If you were to ever fight Ukanlos in the future like you wanted, you'd need to get used to the Hinterlands, and what better way to do that than against a creature of ice from the Hinterlands such as Jade Barroth?

Taking the quest into your satchel, you make sure everything is in order before departing to the Reach by wingdrake.

...

HINTERLANDS
7:32 PM. Closing midday...

You stood now on the edge of a snowy cliff. You had already ate from Gramma's canteen and made out into the Hinterlands, avoiding crossing paths with a Banbaro and Beotodes as you went.

You looked down now into a little snowy place to see your target walking along. Jade Barroth. You know what? Honestly? If you weren't out to kill, you'd have to admit you thought Barroths were actually quite cute for a species of big brutish wyverns that bathed in mud and snow. Can't think of it like that now though, might make you regret doing this.

The thing was rolling around in super thick layers of snow to coat itself. From the looks of it, with snow that deep, it wouldn't be easy fighting it down there., you had to use some options at hand.

There's a giant dead tree over to the right there, it has a hot thermal pond boiling underneath it. If you could get Jade Barroth to charge it, the tree would collapse right on top of the monster and force it down into the pond, hurting it and melting it's armor.

There was as well a Barioth you spotted up high a while ago on my way here, it was near these edges that looked quite unstable. Perhaps you could use some slinger ammo and get the Jade Barroth's attention and lead it back there for a turf war.

Besides that, there seemed to be a big hole in the ground nearby that went down into a icy little cave shaft.

>Let's use the tree to our advantage. That thickly packed snow armor is the most important part to deal with first.
>Barioth will come in handy here. Let's lead Barroth to it for a turf war.
>We could use our fire weapon to melt some snow and make it moist, then have the Barroth charge and slip on it down into the icy cave.
>We have our Khezu set on. Let's use it to deal a good sneak attack and then mount the Barroth.
>Write in.
>>
File: 1575929245941.gif (89 KB, 602x476)
89 KB
89 KB GIF
>>4113386
>You know what? Honestly? If you weren't out to kill, you'd have to admit you thought Barroths were actually quite cute for a species of big brutish wyverns that bathed in mud and snow.
aaaaaaaaa why didn't we take any traps with us
>>
>>4113386
>>Let's use the tree to our advantage. That thickly packed snow armor is the most important part to deal with first.
>>
>>4113386
While I am VERY curious about what's in that ice cave...
>Let's use the tree to our advantage. That thickly packed snow armor is the most important part to deal with first.
>>
Standing up from the cliff you stood at as you drank a Hot Drink, you went and ran forward and jumped out into the snow, the Jade Barroth noticing you and looking over tensely as you wallowed through the snow and came to the edge of the thermal pond there.

The thing gave out a warning roar as you stepped into this place it claimed, but you ignored it and picked up some stones to load into your slinger. Standing up above the snow and aiming it, you fired two at the Jade Barroth's head, hitting it and making it flinch from how sudden it was.

The thing was already thin on patience and became aggressive, stomping over to confront you and drive you away.

You waited until it was close enough to strike before you used your slinger hook to latch onto one of the dead tree's limbs, pulling yourself out of it's reach and forcing it to step back. It came forward, bashing into the tree with it's crown to knock you down, but all it did was make the giant tree fall, right on top of it.

You jumped off to the side and landed in the snow while the Jade Barroth was suddenly pulled down by the weight of the tree smashing over it, pinning it down into the thermal pond and melting it's snow armor off.

You dug yourself out and stepped up to attack. Only it's tail was reachable. The thermal pond was too hot for you to touch, it would burn you easily.

+==============+

Jade Barroth Health 1300

200 damage dealt by falling tree hazard.

You. (Healthy)

+==============+

>Roll a 1d100 to damage or sever the tail.
>>
Rolled 28 (1d100)

>>4113613
*shunk*
>>
>>4113623
fuck
>>
Rolled 16 (1d100)

>>4113613
>>
File: 1549334686980.png (60 KB, 300x279)
60 KB
60 KB PNG
>>4113650
Oh no.
>>
We need that third roll soon...
>>
Rolled 15 (1d100)

>>4113613
This looks like a job for me
>>
File: 1557473171036.jpg (47 KB, 773x935)
47 KB
47 KB JPG
We're not off to a goof start.
>>
It makes sense, in a way. We probably didn't bother sharpening after Basarios.
>>
You tried your best to hit the Barroth's tail, but it flipped out of your reach and threatened to knock you into the boiling thermal pond.

You could only shell it for minimal damage, and land one slice with your bayonet. The tail remained virtually unharmed.

The Jade Barroth regained it's footing and got out from being pinned by the tree, which it bashed with it's crown to splinters and halved as it slung hot water about.

You raise your arms to block the boiling water after sheathing your weapon, and are hit as it swings it's tail at you, throwing you through the air.

You land hard into the packed snow, sinking down within it and masking your in it. The Jade Barroth had also into the dive, which was at least five feet deep in this one little area. It was making more snow armor, you could see that by looking up out of the hole you made landing, which was shaped like you.

Perhaps.. you could dig yourself through this snow like a Diablos and use it to your advantage, your Khezu set made you blend right in.

+==============+

Jade Barroth Health 1248

52 damage dealt by attempted attack.

You. (Wounded/Iceblight)

+==============+

Come to think of it, you forgot to bring traps. Damn it. Well, at least you could sharpen your weapon here, which you go ahead and do.

You feel a shiver and your nostrils have gone cold. You might be under Iceblight now, it would make you exhaust much easier. You need to find a thermal pond to dive in, one that isn't too hot but just 'right'.

>Let's crawl underneath the Jade Barroth and go for a sneak attack to it's soft underbelly.
>Let's crawl away and jump down into the ice cave. There's a wedge beetle above it so we can get out easily.
>Let's retreat for now and seek out a thermal pond.
>Write in.
>>
>>4113703
>Iceblight
Can't do anything that expends too much stamina.

>Let's retreat for now and seek out a thermal pond.
>>
>>4113724
Then again, we might not be so fortunate to find any against Ukanlos so this might be a good time to learn how to deal with it.

>>4113703
Changing to
>Let's crawl underneath the Jade Barroth and go for a sneak attack to it's soft underbelly.
>>
Pushing your way down into the thick snow, you claw it aside as you crawl forward towards where the Jade Barroth stood over.

You got down on both knees and and went through, using your feet and shoulders to tunnel. The Jade Barroth overhead was searching around, looking for where you were when you peeked up briefly out of the snow to see it's position.

With it's position in your sights, you kicked yourself into overdrive digging through the snow. You felt like a Diablos going through the dirt to burst out and brutalize a Rathian. It was exciting!

And also taxing. You felt immense fatigue as you finally reached underneath the Jade Barroth's position. Your Iceblight condition had drained you to collapsing onto your hands underneath the layers of snow. You gasped for breath and shivered, your teeth clicking as you tried to catch some air.

The Jade Barroth above heard the clicking, and lowered it's head down to the snow you were underneath, sniffing before it caught the scent of your rubbery Khezu hide.

You heard it snort.

Oh Gog, what was iAAAWGGGGHHHH!

You were crunched down into the earth as the Jade Barroth suddenly slammed down onto you with it's crown!

You were going to try and get yourself out, but it does so again, uncovering you from the snow and revealing your battered form. You groaned in pain as it looked down at you.

Then it raised it's head again...
>>
The last slam did not come just yet. You remember closing your eyes and bracing your for it, but you didn't feel anything.

That was weird, you were pretty sure you were about to be-

"MREOW!"

UNGH!

....

...Huh? Wait, that wasn't the slam either that was... Oh, you had just been thrown off a cart into a camp by the Felyne life insurance agents.

Well, that sure didn't go as planned, but at least you didn't feel anymore pain, and your Iceblight was gone... If you get beaten that bad again, you might not come back the next few times...

That Jade Barroth got lucky! You wouldn't have been beaten like that normally! You got to do something about it this time again.

>Let's just march right back out there and try to fight it head on again.
>There's some barrel bombs and lamp oil here at this camp. Maybe we can create fire with it to melt the snow and get a better fighting chance.
>There's an area with falling cliffs that can break off I know of here from the map. Let's go out and lure it there.
>We should make a pitstop back to Seliana and buy a few things we're missing, maybe restock as well.
>Write in.
>>
File: morshu.gif (375 KB, 384x239)
375 KB
375 KB GIF
>>4113918
>bombs and lamp oil
Are there materials for a line trap?
>>
>>4113918
>There's some barrel bombs and lamp oil here at this camp. Maybe we can create fire with it to melt the snow and get a better fighting chance.
No way am I trusting cliffs against a Barroth.
>>
>>4113953
Nope, this is dumb. We have Khezu armor and w/e that vapor stuff is called.

>>4113918
>We should make a pitstop back to Seliana and buy a few things we're missing, maybe restock as well.
I don't want to cart again.
>>
Not wishing to go out unprepared again, you whistle for a Mernos and grab hold of it to fly back to Seliana. Come to think of, how could they operate here actually? Aren't these conditions too harsh for them?

...

Well, if they could manage, you weren't about to question it.

You landed back in Seliana then, dropping off right at the front gate and walking in. The Provisions stockpile here was over there waiting for you. You went to Gramma's again and ordered another piping hot meal for the gains before you stepped back out into the cold and approached the provisions stockpile manager.

"Eyyy!" He says, crouching down. "Whatdd'ya need, little man?"

You thought over it then, what you would stock up on.

+============+
https://pastebin.com/tEiVJgb1
https://monsterhunterworld.wiki.fextralife.com/Items

Carefully examine your current items and the item list, then state what Vance will purchase.
>>
>>4114104
A Shock Trap, a Pitfall Trap, 8 Trang Bombs, 5 more Hot Drinks and 3 Smoke Bombs.

I think we should be fine with these for now.
>>
>>4114104
Go with this >>4114125 but also restock everything else.
>>
Pulling out enough to cover the costs, you purchased a variety of items from the provisions stockpiler. You resupplied on things such as potions and enhancers, making sure you had the right amount of each, the most you could carry.

You are left with nearly empty pocket, only about four thousand and seven hundred zenny left behind. You're going to need to get a lot more after this, you'll have to do a big job with a lot of pay...

With all the supplies now in hand, you whistle for the Mernos and return to the Hinterland wilderness.

Once you are back at camp, you drink one of your Hot Drinks and set out again, following your scoutflies out into the frozen region. You narrowly avoid the sight of the Barioth from before again and get back out there.

You come to a stop at the edge of the same cliff from before. The Jade Barroth is still there, nesting around in the snow. It was sleeping now, but that snow was still impairing your movement in the area.

You had all your supplies now and could still return to the nearby camp for those bombs and lamp oil to set fire anywhere with.

If you were going to capture the Jade Barroth as well, you'd have to make sure it was within reach of Seliana. The staff there aren't as numerous as Astera, and they won't come out to collect something this far into the snowy and unforgiving stretches of the Reach.

What will you do now?
>>
>>4114180
Go with the bomb plan.
>>
>>4114180
>>4114219
If we DO do it, pay extra care to stay downwind and avoid getting flammables on us.
>>
The plan now you had is simple. You just needed to melt that snow and then weaken the Jade Barroth before getting it to follow you out closer to the range of Seliana. That could be done easily with the lamp oil and barrel bombs you saw.

You quickly return to the camp and grab the oil and two bombs, carrying them along with you as you left, having to use your slinger hook to drag them up vine walls with you. The lamp oil was different from that of which you'd find anywhere else. It was extremely flammable and even more so than other fuels used to power things out there. The lamps containing it were specially designed for winter conditions, feeding it to the flame in a way that prevented it from exploding.

Sometimes, you knew people used these winter lamps as molotovs or smaller bombs which there was no better alternative. They weren't burning now and you heard the oil splashing inside the container, so you only needed to chuck them and blow a barrel bomb up to burn it all down.

Coming back to the cliff, the Jade Barroth below was no longer sleeping and looked over, noticing you on the cliff. It stood up and gave out another warning roar.

You took the lamps and threw them out into the snowy grounds, the lids coming off and spreading the brown oil about all over the snow as they went through the air.

You had to spin once as you threw one of the barrel bombs out. The Jade Barroth was confused by your moves and leaned down to sniff the lamp oil just as you lit the fuse for your last bomb and hold it up high.

"Let's heat things up!"

You threw the last barrel bomb then, it went out and landed in the snow...
>>
File: Take you to burn.png (172 KB, 512x351)
172 KB
172 KB PNG
As soon as that second barrel bomb exploded and caught the other and the lamp oil in it, you had an inferno going! It was like staring into Yama Tsukami's mouth that one time!

The Jade Barroth was covered in fires and the snow around was melted to water quickly, but the flames still persisted as the thick oil from the lamps mixed in with the water and was pushed to the top of it, still burning.

The Jade Barroth thrashed around to oust the flames, rolling across the ground and jumping about. The flames burned for long enough that the snow was all almost melted and there was plenty of space to effectively fight the Jade Barroth in now, save for some flames still dancing around there.

+==============+

Jade Barroth Health: 1247

124 damage dealt by fiery combustion.

You. (Healthy)

+==============+

>Jump in and use your clutch claw to drive the Jade Barroth into a wall.
>Go and try to disable it's knees with a Wyrmstake rod and shells to trip it.
>Use your slinger hook to grab the wedge beetle and jump to mount it.
>Make some noise and let it follow you elsewhere.
>Write in.
>>
>>4115149
>Go and try to disable it's knees with a Wyrmstake rod and shells to trip it.
Watch your step.
>>
Leaping down and casting yourself to the area, you splashed into at least three feet of water, but it didn't do much to hinder you as your feet pushed through and carried you over to the Jade Barroth still shaking the flames off of it's body.

You struck fast, holding your breath as you waded through a cloud of smoke. The Jade Barroth attempted to stomp in order to repel you, but your shield took in the brunt of it and allowed you to continually attack. You fired shells at the joints, targeting the softest parts of it's legs and reloading.

You fired a charged shell into it's toe, chipping it off and making the Jade Barroth try to jump on you. You dived right under the thing and came out underneath it's tail, where you fired another charged shell into the back of it's knee. It staggered, which prompted you to press your barrel into the back of it's leg and shoot a Wyrmstake rod into the flesh.

The Jade Barroth wiggled it's leg in shock at the burn as the rod heated up, and then the monster was toppled onto it's side as the rod exploded. The Jade Barroth fell right into more flames, which quickly worked up it's carapace.

>Choose a body part to attack. (Crown, Claws, Legs, Tail)
>1d100 to land a powerful blow.
>Whoever has the highest roll decides what is attacked and how much damage is dealt.
>>
Rolled 73 (1d100)

>>4115306
>Claws
BOOM SHACKA-LACKA
>>
Lunging forward, you struck at the claws of the Jade Barroth, hitting them with enough force to shatter their tips.

You brought your Gunlance down, smashing the hands of the Jade Barroth before unleashing a blast from your shells, breaking the claws off completely and deforming it's hands.

+==============+

Jade Barroth Health: 835

200 damage dealt by part breaking.

90 damage dealt by fire hazard.

You. (Healthy)

+==============+

The Jade Barroth attempted to rise up higher now, but slips on the water pooling below, giving you a clear shot at it's head.

You saw it's eyes clearly visible. If you could drive your bayonet into it's socket, you'd be able to blow out it's brains and skull with a powerful blast.

Only problem is the fires spreading now as the oil snakes across the top of the water.

Will you risk some burns in order to get a chance at finishing the Jade Barroth off easily?

>Let's risk it. We can be done with it here and now and on our way back to Seliana.
>Let's not, let's pull back and let it get out to follow us away from the flames.
>>
>>4115401
>Let's not, let's pull back and let it get out to follow us away from the flames.
>>
>>4115401
>Let's risk it. We can be done with it here and now and on our way back to Seliana.
>>
>>4115428
We still have that Yama gunk on us, anon. If we get it to follow us then we can prepare a sneak attack.
>>
>>4115436
Crap that's right. Okay switching to support you then.
>>
>>4115436
We also don't want to forget about the traps we bought.
>>
File: Barroth.png (38 KB, 512x351)
38 KB
38 KB PNG
You weren't going to risk getting near that fire however, the burning gas from Yama Tsukami was still settled within your pores, so you turn back and run towards the cliff again as the Jade Barroth stands back up and charges after you. It slips again in the water, which is icing over from the cold, hitting it's crown into the edge of the cliff as you pull yourself up over it and slide away down the snow.

The thing gave chase, but you were faster and able to outwit it as you got it lost through the trees. You dashed through the snow as it prowled about, searching all over for any trace of you there was to find.

You hid yourself in a bush as it strutted about, knocking over some trees to try and find you. You waited until the right moment that it had searched long enough to almost want to give up before you abused the bonus your set granted.

You lunged forward! You brought your Gunlance out and dealt a sneak attack to the Jade Barroth's soft underbelly!

+==============+

Jade Barroth Health: 535

300 damage dealt by sneak attack!

You won't be able to land another sneak attack.

You. (Wounded/Iceblight)

+==============+

The Jade Barroth backed up and counterattacked almost immediately, swooping down and bashing you with it's crown to throw you aside into the snow.

You couldn't block in time, but you got up fast. You however felt the same chill coming down yourself again. Iceblight, once more hampering your stamina!

Fortunately, the Jade Barroth was also exhausted. The fires really worked their way on it, as it's body wasn't attuned to warmth.

>Block it's incoming attacks as best we can to tire it out first.
>Foresee it's next attack and try to counter it with another after.
>Ready the traps and attempt to capture it now.
>>
It might just try to use its weight and slam down on us again, given how tired it is, now that I think about it.

>>4115572
>Foresee it's next attack and try to counter it with another after.
Pop a Nullberry and attempt to dodge to the side, then shell it into capture range.
>>
You quickly reached for a Nulberry then, shoving the fruit into your mouth and barely chewing it as you took it down and raised your shield in preparation.

The Jade Barroth came forward and tried again to sweep at you with it's crown, failing as you blocked it and could keep up better than it could. You didn't falter as it tried to clip you with it's tail and stomp the ground to tremor you. It couldn't work up enough force as all it did with pound the snowy dirt hard.

You kept your shield steady as it backed up far off and came at you charging with all it's might.

The Jade Barroth's crown rammed into your shield, forcing you back as your boots scratched the ground. You were carried as the Jade Barroth gave it all it got to send you back, but you wouldn't let off your feet and were almost pushed against an ice wall when the Jade Barroth finally stopped and backed up, gasping for breath in it's severe exhaustion.

>Try to trap it now.
>Continue weakening it. (Roll a 1d200.)
>>
>>4115610
>>Try to trap it now.
>>
>>4115699
Supporting this

It's time to risk it for that biscuit
>>
You calmly sheathed your weapon then as the Jade Barroth panted. Reaching around into your satchel, you pull out the Shock Trap you had and set it down on the ground in front of you.

The Jade Barroth pays it no heed as it sparks there on the ground. You step back and wait as the thing finishes it's panting and shakes it's head.

All too easily, it steps forward and it's foot lands on the trap, sending the electrical current flowing through it's leg and up into it's body, disabling it and locking the monster in place for you.

You calmly walk forward and pull out your Tranquilizer Bombs, you smash on against it's head so that the fumes are inhaled as it breathes there hard from the electricity. It takes nearly four of them, but the Jade Barroth can endure no more intake of the dust, and so collapses down onto the ground, successfully captured and bagged.

With your primary objective at hand, you whistle for a Mernos and fly back to Seliana.

In Seliana, you report the success of your quest with the nearby resources station and the direct assistant of the Analytics Director.

You are paid for your deed and total now 11614 Zenny. The assistant informs you that the Jade Barroth is close enough to capture from your description and so says that a team will be sent out to retrieve it now.

You tip your hood to that and so decide to leave now that your business is concluded.

You call for a Mernos and fly back to Astera the long way.
>>
File: Moon.png (89 KB, 512x351)
89 KB
89 KB PNG
It is nighttime when you arrive back in Astera, you must have been there for at least three hours now.

The moon is bright in the sky overhead as you walk back through the tradeyard. Strangely, there didn't seem to be a soul out here right now, besides the shapes of some other late arriving Hunters you see farther off, Astera is mostly asleep now.

The Sapphire Star was still up and out, you see him standing around the council table with the Commander and Admiral, all of them talking about something quietly, with the Admiral giving out a chuckle you heard from here.

Past that way and back at the housing building you come back upon your room. There is a dim light still on in Atricia's room, so you knew she must have still been up. You'd know the difference between the dim light of a fire and candles, of which she was still burning both.

>Let's get Vivi and Shara and rest up for tomorrow.
>I'm still... energetic... it's weird. Maybe we could do something else after all...
>Let's talk to somebody.
>Write in.
>>
>>4116013
>I'm still... energetic... it's weird. Maybe we could do something else after all...
Mystery option?
>>
>>4116013
>I'm still... energetic... it's weird. Maybe we could do something else after all...
>>
>>4116013
>I'm still... energetic... it's weird. Maybe we could do something else after all...
I think we're supposed to say what we should do.
>>
I say we should go do the special assignment.
>>
>>4116013
>I'm still... energetic... it's weird. Maybe we could do something else after all...
Let's try to do one of those midnight time hunter games we couldn't do back when we defeated Yama
>>
You don't feel like quitting right now, don't feel like going to slumber at this very moment. Your body is burning with energy and your muscles aren't sore. You simply won't be able to sleep like this.

Was it that bright moonlight? Was your brain mistaking it for sunlight? The moon was particularly enormous in the sky today.

Well, no use standing around then, if you weren't going to be able to catch any rest right now, better to do something with this free time. You start by going over to the lift and using it to get up to the Canteen. There are many familiar faces here, you see Brigg and Balthazar, Zane and Kentaro. The Canteen is still mostly populated and the Chef isn't closing just yet.

>Let's gather the boys and play the Midnight Game now.
>Let's go look over the quest board again. (https://pastebin.com/hSf9iAep)
>We could try taking on another urgent now.
>We could see if we could take Tabitabi out on a walk in the forest.
>Now is a perfect time, let's seek out and question the First Wyverian some more.
>Write in.
>>
>>4116887
>Let's go look over the quest board again.
>Bloody Cooperation.
It's time.
>>
>>4116897
This.
>>
More work, you feel like putting in more work now. It's odd.

You stroll back over to the quest board and peruse once more until a special assignment strokes your fancy. "Bloody Cooperation".

You've not had a chance yet to actually go to the Research Base, nor meet any members of the Third Fleet besides some researchers. You heard a great deal of many things of the Third Fleet, how they used a massive airship as a mobile base, and how they helped discover the Rotten Vale.

You take the quest and decide you'll do this one. It appeared simple enough. Hmm... at this point, that saying was an adage, one that usually carried bad omens with it, but you'll still go by it regardless. Some part of you enjoyed the events that bad luck summoned.

Whistling quietly for a wingdrake, you mount up and fly off the way of the Research Base in the midst of the night....
>>
File: Third Fleet Master.png (124 KB, 512x351)
124 KB
124 KB PNG
It didn't take long to reach the Research Base, but when you arrived, you were put under a different impression. This place didn't look in anyway like what you expected. Where you thought there would be a flying airship, completely intact and under the average standards of a laboratory, you instead found a floating wreckage lifted by balloons, with a messy and makeshift interior. Everything was jerry-rigged, the walkways and platforms...

Well, it's suited them for this long, so the maybe make the best of it, you couldn't fault them for that if they managed to do their job well with.... this.

You walked up on board and approached the top, stopping to see that old woman with the bushy hair from the post-siege celebration, and a Wyverian female sitting on a cushion with stacks of books and burning aromas all around. She looks up at you and lowers her glasses.

"Hello, I don't believe we've met before. You are...?"

"Vance, ma'am. I'm here for this special assignment you put out." You introduce yourself, holding out the paper for 'Bloody Cooperation'.

"I had expected the Star would show up for this quest, this isn't the first time something strange we couldn't explain all too well has happened. I don't even know why I chose that name, it just came to me." She says, leaning up to face you proper. "I appreciate your willingness to assist however, so I won't turn you away."

"Now that would be wise. Word is about this guy is that he's another of the Star's prodigies." The Older Human lady there says, standing to offer a handshake. "I don't believe we've met either. I'm the Tracker, been out here a looong time. Didn't get a chance to say it yet, but you did a good job taking that Yama down."

"Thank you, ma'am." You say, shaking her hand.

"Hm hm, how very formal. Well, if you're around the Star often, then I can trust you'll be able to help with this task, please, come with me." The Third Fleet Master says as she gets up to walk down.

You follow her into the lower bowels of the airship and can't help but think on the way... 'Damn, hundred years old Wyverian girls look like that?!' Oh man, you could see why Humans and Wyverians got along so wel- HNGH!

As if being hit by some invisible force, your head bumped into the wood of the platform hard and the Third Fleet Master looks at you with perplexity.

"Hmm? Are you okay?"

"Y-Yes, just.. almost lost my footing there." You say.

"Ah."

You continue following her down to the bottom platform.

...

ᴰᵒn'ᵗ ʸᵒᵘ ᵈᵃʳᵉ.

...Huh?

...What the frack was that...?
>>
File: Small Resonant Bell.png (116 KB, 512x351)
116 KB
116 KB PNG
At the bottom of the airship's lower platforms, you come upon the hangar for the Tailrider Safari. There was numerous Felynes there all trained as Palicos, but they did not accompany their Hunters when they gathered here, they conducted business in the field all by themselves as part of the safaris. You didn't really think that sounded the safest, but their Hunters trusted them enough to lend them to the safari for the time being, so they must have a nonexistent mortality rate.

The Third Fleet Master stops in front of a desk which another older, more wizened Wyverian lady sat behind. She looks up and smiles before sliding a box forward on the desk. The Third Fleet Master uses a tiny key no bigger than her pinky to unlock the box and reveal it's contents. A bell wreathed in some apparitional glow.

Oh boy, it was one of those kinds of occurrences.

"A Tailrider found it in the field. They said they rang it and ended up somewhere... else, but they came back after some time.... somehow. That Tailrider described seeing 'horrible things' in this other place. I think it may share some connection with the last strange event we were witness to, the time a figure calling himself the 'Witcher' showed up here."

"I see." You say, reaching forward to grab the bell. The Third Fleet Master halts you with her own hand then suddenly.

"Wait."

You listened out to the bell and heard a faint ringing from it. The piece inside this small ghostly bell was moving on it's own, trying to chime against the inside.

"Only ring this if you're absolutely sure about it... whatever happens, I want you to try and get to the bottom of it. A simple Palico can shy away from the smallest of Monsters, but you're a Hunter. I know you won't be so easily dissuaded."

"Are you sure you want to ring it just yet?"

>"This isn't even the strangest thing I've ever seen, I'm ready for whatever happens. Let's find out."
>"You're right, perhaps I should wait a little longer and get myself better prepared first before I try anything."
>>
>>4117201
>"This isn't even the strangest thing I've ever seen, I'm ready for whatever happens. Let's find out."
We've survived Rajang Oro, we can make it through this.
>>
>>4117201
"This isn't even the strangest thing I've ever seen, I'm ready for whatever happens. Let's find out."

Tonight, Vance joins the hunt
>>
>>4117201
>"This isn't even the strangest thing I've ever seen, I'm ready for whatever happens. Let's find out."
This will be good.
>>
>>4117201
>"This isn't even the strangest thing I've ever seen, I'm ready for whatever happens. Let's find out."
This is fucking awesome. BLOOD BLOOD BLOOD!
>>
>>4117173
>ᴰᵒn'ᵗ ʸᵒᵘ ᵈᵃʳᵉ.
Death to those who defy the primordial human's ships
>>
>>4117347
I like what Zuhramon offers but he should have fucked off there. So what if we want to eye up our future Wyverian slave ahead of time after we help him restore ancient humanity?
>>
>>4117362
>trusting somebody, who would genetically modify you to reject something as previously natural as colonizing an inferior species, to lead an HFY movement

He lost my vote, personally.
>>
File: Ringing.png (55 KB, 512x351)
55 KB
55 KB PNG
"I've witnessed stranger things in my life. Whatever awaits me, I'm not worried."

You pick up the Small Resonating Bell. The Third Fleet Master steps back and nods understandingly.

"Let's find out what's on the other side." You say as you hold it up.

"Be careful, it could be very dangerous...." She says with a tense glint in her eyes.

"Hunters live for danger. Let's find out where this takes me."

You ring the Small Resonating Bell back in response to the sound of the other faint ringing....
>>
File: Ringing.png (95 KB, 512x351)
95 KB
95 KB PNG
>>
>>4117373
t. Wyverian
>>
File: Ringing.png (2 KB, 512x351)
2 KB
2 KB PNG
>>
File: 1582597195377.png (195 KB, 353x473)
195 KB
195 KB PNG
>>4117385
No egomaniac is gonna keep me from getting top-tier puss of any sort.
>>
File: Calm Flora.png (164 KB, 512x351)
164 KB
164 KB PNG
.....

You wake up to the soothing feeling of a air with a nip in it, chilly and quiet. You prop yourself up to face the sight of a sky with proportions you've never seen before in your life, and a bright Moon dominating the display. You feel estranged here in this place.

Flowers and metal fencing are about, stone steps are what you sit on. You help yourself up to get a better look at this place. Was this the so-called 'horrible thing' the Tailrider who was transported saw? You can't even recall exactly how you got here, everything went black after your vision twisted into darkness.

Of course, you heard that sound again as you looked around over the headstones of what looked to be graves. The ringing, coming from behind.

Ah, and here is a home of some manner. You are apprehensive to enter this place, but the ringing compels you, and so you step inside this study to witness copious amounts of books that would make that Third Fleet Master or the Chief Ecologist blush.

And then you saw the source of the ringing, a man in a wheelchair gently tinging a bell slightly bigger than yours with a larger handle.

He gives you this warm smile and sets the bell aside, grasping his cane with both hands as he looks up at you.

"Who.... are you...?"
>>
>>4117383
Ah fuck it's the chalkzone
>>
File: A Friendly Face.png (128 KB, 512x351)
128 KB
128 KB PNG
https://www.youtube.com/watch?v=1EISe-WdZYE

The man opens his mouth to speak, but delays, as if he couldn't find what to say in some forgetfulness, did he not know his own name? Could he have a syndrome like Alzheimer's?

Then, he speaks softly.

"Greetings. I'm.... Gehrman. Welcome to Yharnam."

You edge your head back and squint your eyes at him, observing the surroundings of this odd place.

"Yharnam? What is this... place exactly?"

"Well, it's not precisely Yharnam yet, but this shelter is a home for your type. Are you not a Hunter?"

"Yes... that I am. How do you know that?"

"Let's just leave it at this, I was guided by a dear... 'acquaintance'... to find you. There's some trouble brewing around these misbegotten parts over a little misunderstanding and I need a good hand to help out with resolving it."

Gehrman raises his finger at you.

"My 'acquaintance' went through a great deal of trouble reaching your world, to send the bell through. By ringing this Beckoning Bell, I was able to bring you here to help."

"So, what say you?"

>"I'm listening, Gehrman."
>"I don't want any part of this."
>Write in.
>>
>>4117444
>"I'm listening, Gehrman."
>>
>>4117406
>>"I'm listening, Gehrman."

The night of the hunt is long, and unchanging.
>>
File: Furious Sun.png (143 KB, 512x351)
143 KB
143 KB PNG
"Splendid."

Gehrman rolls his wheelchair backwards over to the next door and positions himself to look out of it. You step over and look as well.

"What..."

"Lovely, isn't it?"

There was some sort of... ray in the sky. A black hole sucking in a never ending stream of black and blue.

"This is the mark of a the misunderstanding, you see? It's effects will be ill once it has reached it's climax. Oh, your world and mine are both going to feel it. It has to be stopped somehow."

"What exactly is this "misunderstanding"? Is your moon fighting... another or something?"

"You could put it like that, yes." Gehrman says all too casually.

You tilt your head at him, your confusion peaking.

"Let's put it as this. Our worlds both have a nasty pale master tugging along at the delicate little strings. Now what happens when something from a world like mine crawls into a world it doesn't belong to, like yours? Those pale masters get impatient with each other."

"It seems that in response to what my pale master let happen, yours has impeded my Good Hunter and thus irritated my pale master. If this isn't brought to an end while it still can be, there's no telling how bad the brawl will be between our linchpins when it finally happens...."

"Well, what I can do to help stop it then, Gehrman?" You ask, crossing your arms.

"It's elementary. You just have to go out and kill a beast. My Good Hunter needs your help, and soon you'll need his."

"Alright, I'm game. Where's your beast at then?"

Gehrman points down to the row of headstones. All of them are brimming with these.... small humanoid things that make you shiver at how unsightly they are.

"Those are just Messengers, no more. They'll help you out. You just have to use the first one at the end of the line. Go on, go offer it a prayer. Use the Yharnam Headstone..."

Gehrman begins to roll back away, but stops to look over at you once more.

"Ahh, one more thing. The font down there to your right..."

You look down and see what appears to be a large urn full of the 'Messengers'. They carry a variety of items in their hands, and all seem to be wearing little hits on their heads.

"That would be the bath. I'm not certain you possess what goes around here in Yharnam... but offer them your funds, they will give you some dainty little trinkets in return."

Gehrman rolls back to his spot inside the house and you are left standing there to look around.

The little courtyard of this place was quite dirty with flowers and bushes. There was an eerie doll toy in a dress sitting up against the cobblestone, the thing looked to be taller than you. Creepy...

You looked over the headstones and kept your eyes on the first one.

>Let's use this 'Yharnam Headstone' and get on our way. Someone needs our help it seems.
>Let's see what these Messengers in the 'bath' have to offer us.
>Write in.
>>
>>4117517
>Let's see what these Messengers in the 'bath' have to offer us.
Different world might operate by different rules.
>>
>>4117517
>>Let's see what these Messengers in the 'bath' have to offer us.
>>
>>4117517
>Let's see what these Messengers in the 'bath' have to offer us.
Never hurts to check a merchant's inventory.
>>
File: Messenger.png (103 KB, 512x351)
103 KB
103 KB PNG
Stepping over cautiously, you approach the bath urn and the Messengers. They all look at you with expectation and place their palms together.

You reached into your satchel and pulled out a purse of Zenny, holding up and showing them a hundred Zenny coin with the seal of the Guild on it.

"Would you... uhh... be willing to accept this?"

The Messengers all nod simultaneously, ready to accept your fleeting material currency.

"Well... uh..."

Gog above these were hideous. You weren't about to tell them that though.

"...what do you have to offer?"

The front Messenger unfurls a scroll then and allows you to read it. It tells of what they have and what their items do...

+[]+ Blood Vials +[]+
The blood of ministration restores your health and stamina as well as granting a boost for the next attack when used. Max carry is 2. Costs 7000 Zenny each.

+[]+ Quicksilver Coating +[]+
Liquid form of Quicksilver. Allows Gunlance, Light Bowgun, Heavy Bowgun and Bow weapon classes to deal far greater damage to beings of the Dragon Element and monsters of the 'Relict', 'Scourge' and 'Cosmic' classes. Use is infinite but timed for the next twelve moves. Costs 11500 Zenny.

+[]+ Molotov Cocktails +[]+
Fiery bomb that inflicts minor Fire damage for the next two moves. Max carry is 5. Costs 500 Zenny each.

+[]+ Antidote +[]+
Curative tablets that heal poison and all status conditions. Max carry is 1. Costs 2300 Zenny.

+[]+ Bold Hunter's Marks +[]+
Allows the user to awaken to an area of their choosing when meditated. Can be used to instantly return to Astera, Seliana, the Research Base, The Fort, or the Hunter's Dream. Max carry is 3. Costs 4000 Zenny each.

+[]+ Sedative +[]+
Allows one to negate Frenzy status from either the psychological effect or virus. Max carry is 4. Costs 1900 Zenny each.

+[]+ Fire Paper +[]+
Temporarily grants the weapon Fire damage, or strengthens a Fire Weapon's elemental damage output. Max carry is 1. Costs 5000 Zenny.

+[]+ Bolt Paper +[]+
Temporarily grants the weapon Thunder damage, or strengthens a Thunder Weapon's elemental damage output. Max carry is 1. Costs 5000 Zenny.

Will you make a purchase, or not?
>>
File: 1565153027359.jpg (102 KB, 1024x860)
102 KB
102 KB JPG
>>4117591
Buy the Quicksilver Coating, the other stuff we can get later.
>'Relict', 'Scourge' and 'Cosmic' classes.
>'Cosmic'
Pic related
>>
>>4117591
>Quicksilver Coating
It's perfect for us, how can we refuse?
>>
File: ScreamingStop.jpg (241 KB, 600x655)
241 KB
241 KB JPG
>>4117591
>Quicksilver Coating
>2 Molotovs

>>4117517
>Let's put it as this. Our worlds both have a nasty pale master tugging along at the delicate little strings
>"Pale master"
>looks at >>4106343 image
Oh sweet baby Gogmazios
I *really* hope I'm wrong about what one these "Pale Gods" is
>>
Just caught up, and I can't stop grinning. This is fucking great I love all of it.

>>4117591
Just the coating for now. Tho the idea of bringing back papers could lead to some interesting results from the commission.
>>
Though it hurts to give this much Zenny away, this 'Quicksilver' Coating does sound delicious for what it's described as being able to do. With it and your Gunlance together, you'll be able hurt Dragon Elementals and presumably whatever this world holds...

You give the Messengers their money and the tiny creatures sink down into their bath. They rise out of it again holding up a vial made of steel with a black cap over it's top. You take the thing from them and nod. They all tip their hats back at you as you turn away and walk off, having no more money to purchase anything else.

The vial was large enough to fit in your hand, so you store with the other fixed items of your belt.

Stepping over to the Yharnam Headstone, Messengers sprout out of it and look up at you, ready to take you where you needed to go.

Gehrman said to offer it a prayer. You didn't know what kind of prayer, or to whom... so you only mutter a prayer to the Five as you outstretch your hand to the Messengers, closing your eyes tightly...
>>
File: Yharnam Bridge.png (86 KB, 512x351)
86 KB
86 KB PNG
You awaken with your eyes squinting at a bright red light. You shield your face from the gleam of it as you look forward. There was a bridge, and the scratching of metal against stonework as you looked ahead into it.

You saw only dead, rotten and dark bodies you could not make out behind you. What in Gogmazios' name was this damned world?! Everything was different in a way you couldn't grasp. The tone, the air, the taste of the air... it was all for the worse for you.

This place was horrible, wrenching and horrible! You didn't feel safe until just coming here, you yourself couldn't control how you felt. This must have been the terror that Tailrider was said to have experienced.

Aimless and knowing not what to do, you strolled forward towards that great bridge, ready to draw your weapon should the need arise. You didn't think it would take long now until you found an enemy that wanted to reap you.

Ahh, you saw something else however, something that didn't strike you as hostile. A figure up ahead at the end of the bridge, standing in front of two giant doors.

"Hello?!" You yelled.

"ᵂᵃᵗᶜʰ ᵒᵘᵗᵎ"

"Huh? What?!"

"Watch out!"

"Watch... watch out...?"

Watch out... for what?

....
>>
File: Cleric Beast.png (203 KB, 512x351)
203 KB
203 KB PNG
HRHREIGHEEEEEEEEEEEEIIIIIIGHHHHHHH!

"Ah! ARGH!"

You are swiped by the strong fist of a massive monster that jumps down from the gate behind you. It sends you flying across the bridge!
>>
You came crashing down on the hard cobblestone at the feet of the figure you saw. You stare up at the shadowy man standing underneath the bloodied red Moon. He looks down at you and brings a longsword he wielded to his back, there is a clicking, and he pulls it back again now as a Greatsword.

"The cavalry has arrived."

He offers his hand down to you and you allow him to pick you up. You can not see his features so well in this lighting, but you can tell he was young like you, young and capable.

"I knew you were coming, I had faith in Gehrman's word. At long last, my failings can come to a halt. Good Hunters like us cannot fail together."

You didn't know what to say, but you looked back at the monster standing opposite of you both. It was raking it's claws against the paving and snarling, rutting it's horns against the stone. It thrashed and clenched it's head as if in great pain.

"Yeah, I was sent to help. I'm gonna guess you're my guy?"

"Quite. Just call me a Hunter and no more. Charmed." He says, bowing adequately.

"What in the hereafter is that thing? What kind of Monster is it? ....And what's wrong with it...?"

"That is naught but a beast, a repugnant abomination made of man, corrupted and turned to no more than another piece of the scourge. This clerical beast I have slain already before many times... but it again rises... and this time it far exceeded my expectations. I've no clue as to what has overcame it, but it possesses power anew..."

"We must hunt this Cleric Monster, together." This Good Hunter says, stepping forward slowly.

The Cleric Beast ahead began to move too, using it's massive arm as a support.

You withdraw your Gunlance and walk beside the Good Hunter, who grants his blade a spectral flame using some glowing thing out of hand. He gives your weapon a funny look, but shrugs it off as all foes close in...

https://www.youtube.com/watch?v=ttC4Ts5xUYM

+==============+

Tonight's going to be a long Hunt...

Cleric Beast Health: 12000

You. (Healthy)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+

>Take point and get close. You'll tank with your shield to provide the Good Hunter an opening.
>Use some cover to shell it with the Quicksilver Coating while the Good Hunter keeps it busy.
>Climb one of the nearby carriages and attempt to make a mounting jump on the beast.
>Stay at it's rear vector and pound away with your strong bayonet attacks and bursts.
>Try a special trick with your Gunlance as it nears.
>Write in.
>>
>>4117693
>Take point and get close. You'll tank with your shield to provide the Good Hunter an opening.
>>
>>4117693
>Climb one of the nearby carriages and attempt to make a mounting jump on the beast.
We've never mounted a monster before, let's tempt our luck now.
>>
File: 1540161516735.gif (1.67 MB, 333x281)
1.67 MB
1.67 MB GIF
>>4117693
>Take point and get close. You'll tank with your shield to provide the Good Hunter an opening.

>Apex Bloodborne bosses
Fuck.
>>
File: 1569364259916.jpg (69 KB, 413x310)
69 KB
69 KB JPG
>>4117709
>frenzy virus Bloodborne bosses
>frenzied Loran Darkbeast
>apex Ludwig the Accursed
>arch tempered Orphan of Kos and Laurence
>>
Gehrman said something came to our world too. What do you guys think it is?
>>
>>4117770
Going by aesthetics alone, it could be Vaal Hazak. He'd fit into the Bloodborne-verse quite well imo.
>>
You reached for the Quicksilver Coating vial then, opening it up and letting it's silvery liquid pour down into your Gunlance's barrel until the vial was empty. Jumping up ahead, you planted your feet and held your shield up high as the Cleric Beast finally neared.

The thing gave out horrid inhuman cries. To the Good Hunter, they must have only been annoying., but to you, they were bad to the ears, frightening to hear... These screeches were beastly and full of rage... hunger and animalistic instinct, but at the core you could tell there was also suffrage and regret. The shrieks were bordering on being human, the wailing was not so dissimilar...

Shaking your head at the thought, you kept your shield peeled as the Cleric Beast smashed into it with it's fists. The beast brought it's larger claw to swipe, but you blocked that as well, cancelling out every hard strike the thing gave with both of it's arms.

Just as the Cleric Beast was about to grab you, the Good Hunter shot forward, dashing with speed that even made you seem slow in comparison. He pulled you out of the way as the beast attempts to get a hold on you, and when it throws another attack, you see him shoot it in the face with what looked to be a flintlock firearm.

The beast was thrown off course by the bullet, being staggered into falling down onto it's arms. The Good Hunter got close to it, standing around it's head space before he does something that makes you sick to the stomach. He plunges his hand into the beast's breast, and rips it out with a splash of blood.

Ah, yes, the blood. That was another thing you noticed. There was excessive amounts of it with each attack that came to anything. This world and blood... they were something else...

+==============+

Tonight's going to be a long Hunt...

Cleric Beast Health: 10564

1436 damage dealt by visceral attack.

You. (Healthy)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+

The beast stood then, hopping back to the other side of the bridge.

You and the Good Hunter both knew what was coming as it went down there with one of the carriages. It's arms clamp into the sides of the carriage and the Cleric Beast heaved the transport up over it's head, screeching out another distorted cry.

There was only one good choice you could make here, and if you made the wrong one, it might entail bad things...

>Use a flash pod to stop it.
>Pull back and protect the Good Hunter with your shield.
>Take cover behind the nearby statues.
>Rush forward and take advantage of it's weak position.
>>
>>4117800
>Take cover behind the nearby statues.
Assuming the statues are to the side. Should be fine if he just lobs it down the middle and we don't make our intentions obvious.
>>
>>4117800
>Take cover behind the nearby statues.
The Cleric Beast doesn't have visible eyes so a Flash Pod probably won't do much to it.
>>
>>4117800
>Take cover behind the nearby statues.
We probably can block it. Shields may be nigh useless for a bloodborne hunter, but for a genetically engineered supersoldier it should serve fine. That said, dodge the damn carriage.
I love everything about this tangent. Now, to just find the moonlight blade and strap it onto the church cannon: guiding gunlance!
And I swear to fucking god I hope the pale god is a red herring for Shagaru Magala and it's not really /White Fatalis/.
>>
>>4117832
If anyone wants a reason to shit themselves, see:
https://m.youtube.com/watch?v=s80yUkVE34U
>>
>>4117832
I don't think Gehrman is saying White Fatty is in the world but that he's fucking with it by, what seems to be, sending a Magala. The eclipse doesn't bode well, though.
>>
>>4117849
Level used the distinct Blue Eclipse earlier....

If that isn't damning evidence for White Fatalis's residence in the Bloodborne world, I don't know what is
>>
Ducking to the side along with the Good Hunter behind a pair of statues, the both of you hugged the wall as the Cleric Beast flung the carriage down the way of the great bridge. The transport slammed the ground and hopped along it, taking the heads off of the statues and smashing into another carriage, effectively blocking that way out.

The Cleric Beast howled as it gathered some bloody aura in it's red hemmed ribcage.

"It won't be long now..." The Good Hunter mutters as both you and him stepped out from the cover of the statues.

The Cleric Beast used it's larger arm then, propelling itself up into the air. You rolled to the side while the Good Hunter zoomed under it's legs. The beast came crashing down, cracking the cobblestone and launching pebbles with it's fists.

The Good Hunter seemed to build a charged strike then as he sheathed the Greatsword part onto his back and drew the longsword from it. His blade pierced the spine of the Cleric Beast, staggering it and allowing you to come in.

You sheathed your weapon momentarily and attempted to do the same as he did earlier, driving your hand into the wound he had made previously on the breast of the Cleric Beast. The thing gargled it's own blood and saliva that dripped down onto your arm as you reached in and grabbed a pulsing organ. The heart most likely.

You grasped a part of it... and ripped the thing out, tearing off another piece. By now, you were doused in blood.

+==============+

Cleric Beast Health: 9295

1269 damage dealt by visceral attack.

You. (Healthy)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+

You let go of the meaty organ chunk you ripped out in disgust. This was far more gruesome a fight than anything you've ever seen before in your world. This one was like the fictional dark fantasy stories you could read at the library back in Tanzia by that one Wyverian author.

But how, how could this Cleric Beast still be moving even after having parts of it's own heart torn out?!

You were taken off your feet as the Good Hunter tackled you, the Cleric Beast had attempted to latch onto your neck with it's jaw.

"Don't get too distracted!"

You and him both look up as the Cleric Beast stands to full height over you both, both arms raised.

Only one choice can make a difference...

>Drive your bayonet into it's leg with a charge to topple it.
>Shell it's head before it can land a strike with those claws.
>Allow the Good Hunter to jump at it's head with your shield.
>Try to land your bayonet through it's hand and pull it down.
>>
>>4118399
>Shell it's head before it can land a strike with those claws.
Im curious whether the gunlance counts as a firearm.
>>
>>4118399
>Drive your bayonet into it's leg with a charge to topple it.
Cleric Beast has relatively spindly legs and is pretty top-heavy. It should come tumbling down easily enough.
>>
>>4118399
>Drive your bayonet into it's leg with a charge to topple it.
Good thing our weapon is Fire elemental.
>>
>>4118449
Good call.
>>
>>4118449
AND we still have the Quicksilver Coating on! So we're getting a nice amount of extra damage from elemental weaknesses.
>>
>>4118399
>Drive your bayonet into it's leg with a charge to topple it.
>>
You took a daring chance then, drawing your Gunlance out and assuming a tough stance. The Cleric Beast was slow to react as you charged forward with your bayonet fixed and drove it into the pelvis of the thing, succeeding in pushing it back some feet. It couldn't land it's swipes on the Good Hunter now with you forcing it back, and he took this chance to chuck a molotov cocktail at it's head, spreading fire about it's mane while the thing screamed out.

Though you were able to push it, you couldn't find it in you to completely topple this thing. It's legs were anorexic and bony, but it wasn't to be underestimated. You made such a mistake then.

The large claw of the beast came around and you felt it's finger restrict you by your torso. You couldn't bring your weapons to strike at it's knuckles, it's fingers pushed up to your clavicles and prevented much movement.

The thing raised you up to it's featureless face and let loose another shriek in your own. You responded by firing a round of three shells at it, hitting it in the neck and letting the Quicksilver coated shells burn away at it's beastly skin. Strange... you think you felt your skin grow slightly colder upon firing that shell.

The Cleric Beast didn't allow you to get another chance, it's hands took you up and thrashed you, beating the ground with your body before it threw you right at the Good Hunter. Both of you rolled across the cobblestone and had to get up quickly....

Decidedly, this wasn't the wisest choice you could have made, but not the worst either.

+==============+

Cleric Beast Health: 9145

100 damage dealt by Quicksilver coating shelling.

50 damage dealt by molotov fire.

You. (Wounded)
The Good Hunter. (Wounded) [Ludwig's Holy Blade (GS)]

+==============+
>>
File: Dragon Element.png (202 KB, 512x351)
202 KB
202 KB PNG
"Egh.... There! It reveals it's true power!" The Good Hunter said in warning, pulling himself up. You got over your wavering feet from the impact and stood up again to look at what he meant.

At the other side of the bridge, the Cleric Beast was surrounding itself with a dark aura and crimson aura. Lightning bolts of a scarlet tinge struck it's horns from the sky. The thing was powering itself up... with the Dragon Element...

It was using it, gathering it from those strikes of lightning. It was no different than how the Savage Deviljho wielded it!

"That power... it is immigrant... not even something I know of from my own world. Gehrman told me... it is from yours." The Good Hunter tells you.

"I'm very familiar with it." You say, looking on at the Cleric Beast huffing out a fog of the dark and crimson power.

Remembering the words of Shara before, you share a tip with your shadowy ally. "All I can tell you...? Avoid it, it attacks the mind."

"Truly? Hm. Well, this isn't the first occasion for something like that."

>Find something nearby to load into your slinger, then attempt to run it off the bridge.
>Prepare a trap and let it come to you, falling right into it and allowing for an opening.
>Rocket jump your way down to the Cleric Beast's head and deliver a devastating blow.
>Coordinate your fire and shelling with your ally, go for the legs to try and trip it.
>Write in.
>>
File: ...Ohshit.gif (1.52 MB, 696x532)
1.52 MB
1.52 MB GIF
>Savage Cleric Beast
Oh, lovely. Just dandy.

>>4118608
>Have the Good Hunter draw it's attention, then rocket jump
>>
>>4118608
>Coordinate your fire and shelling with your ally, go for the legs to try and trip it.
The legs ought to be weakenned after our last mediocre assault!

>Savage Cleric Beast
Many words could be said, the most pertinent of all: FUCK!
This aint no apex. Red lightning from the sky is a signature of white fatboi himself.
>>
File: 1547018633684.jpg (20 KB, 620x340)
20 KB
20 KB JPG
>>4118608
Well shit.

>>4118616
Support.
>>
So if a BB monster with a Monster Hunter twist is Savage, would a MH Monster with a BB twist be "Scourge"?

I suppose it would depend if a MH monster was infected with the Yharnam Beast Plague or if the Great Ones gave it a Cosmic touch.
>>
>>4118659
Fuck, imagine a Nakarkos using A Call Beyond.
>>
>>4118659
Cosmic savage deviljho.
>>
>>4118608
>Lightning bolts of a scarlet tinge struck it's horns from the sky
We have to break the horns.
>>
>>4118678
Or Augur of Ebrietas. *More* tentacles!
>>4118688
Apex Scourge Rajang
>>
>>4118608
Supporting >>4118616.
>>
"Get it's attention, I have an idea." You say to the Good Hunter.

He at first seems to be apprehensive to the idea of letting another have an idea in his fights, but he gives this look that spelled out desperation then, as if he'd already been in this fight more than once, and lost more than once as well. He nods your way as he un-tricked his weapon and ran forward.

The Cleric Beast tried to smash him flat as he came closer, but the Good Hunter dodges under the swipe and you see him smash a glass full of what looked to be even more blood into his left hip. He swings around with his longsword, cutting small gnashes into the flesh of the Cleric Beast as the monster twisted around in a circle trying to catch him with it's slashes.

As he kept it busy, you tapped the ground with your Gunlance's bayonet and worked on the trigger and hammer of the receiver after reloading. The shells inside the barrel all blaze as the thing is alighted and the Gunlance soft-fires, uplifting you from the bridge's surface and into the air at a considerable speed.

"Amazing..." You hear the Good Hunter mutter as you fly over his head and spin around in the air. You bayonet came through and impacted the Cleric Beast's left set of horns. Those horns didn't look natural at all, they were deformed and uneven, like a madman's mold of clay.

You bayonet sliced right through, breaking off the left set of horns and cutting a deep wound into the beast's shoulder.

It recoiled, howling in pain and anger at that as you land in front of it.

+==============+

Cleric Beast Health: 8937

158 damage dealt by breaking parts.

50 damage dealt by molotov fire.

The Molotov fire died down on the Cleric Beast's back.

You. (Wounded)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+
>>
File: Fall.png (24 KB, 512x351)
24 KB
24 KB PNG
Enraged now, the Cleric Beast lets out a roar carrying force behind it. You are hit by the wave of it and sent careening backwards to your hands as the Cleric beast gathered Dragon Element energy into it's large palm.

You see it open it's maw, firing out a stream of it onto a spot on the bridge, cracking a hole into it.

The Good Hunter came running to try and help you away, but it was too late.

The Cleric Beast's fist comes down fast, pounding the spot it made hard and creating cracks that nearly split the bridge in half instantly. You were staggered on your feet by it and so was the Good Hunter as the Cleric Beast raised it's fist again.

With an audible snap of steel and stone, the bridge shattered under the fist and crumbled, going straight down into whatever lied below.

But in that moment of respite staring down into the descent, you got your wits back about you and grabbed onto the Good Hunter's arm, using your slinger hook to grab back onto what of the bridge hadn't collapsed, saving both of you from going down below into the dark with the screeching beast....
>>
"It's... not over yet..." The Good Hunter says as you and him both pull back up onto the bridge.

"You mean, that didn't kill it?!"

"No... beasts of that caliber don't die so easily, not from a mere fall... it'll be dead once our weapons have cleaved enough of it away."

"Well, what now?" You ask, drinking a Mega Potion to recover your well-being.

The Good Hunter looked down into the darkness below. There was that screech again, confirming the beast's status. He looks back to the other side of the bridge and walks off that way, pushing past the overturned carriages.

"Come on then, follow me. It will come to our scent... let's take the fight somewhere more open. I've the perfect place in mind... Oedon's Tomb."

The Good Hunter knew Yharnam, you only knew it's name. You follow him away from the Great Bridge, through double doors and deeper into the territory of an area he calls the 'Cathedral Ward'.

You follow him closely behind, sneaking through the shadows to bypass many other things you see. More deformed looking people spouting nonsense and carrying torches and weapons. And... black canid creatures whose eyes reflected white in the dark.

At one point, he even taps your shoulder and signals you to run with him past another bridge. You do so and look around at all the other crazy deformed people chasing after you and him. You are forced to go to the side with him in order to evade a massive burning sphere of wood these lunatics have sent at you both. But after that, there is no more to be seen and you are safe with him in a new area with rows of graves standing tall here and there.

"This is the Tomb of Oedon. We'll have a better fighting chance here. It's coming by now, so we need to make our move quick. Find a hiding spot and wait for my signal. I'll be over there."

The Good Hunter walks off, going to hide behind a bland and dead tree.

>We'll hide behind the leaning statue here and prepare a Wyvern's Fire.
>Take up a place behind one of these gravestones near the entrance, we'll get the Cleric Beast from behind with a sneak attack.
>We can latch onto one of these tall lights like a wedge beetle and swing onto it's back.
>>
>>4118882
>We'll hide behind the leaning statue here and prepare a Wyvern's Fire.
Its sense of smell would find us if we're right next to the door. Take a Potion if we have the time.
>>
>>4118882
>Take up a place behind one of these gravestones near the entrance, we'll get the Cleric Beast from behind with a sneak attack.

We haven't used the khezu bonus yet this fight. The bonus damage should help take it down to get at its horns.
>>
>>4118901
>>4118905
Wait. Don't we have a ghillie mantle? Wearing that should mask our scent, letting us pull off any initial ambush. Should we go for the mount attack? Get his other horn and knock him down for the good boi to bring the pain.
>>
>>4118905
>>4118940
Interesting plan. Ill back this, if possible!
>>
>>4118882
Switching to support >>4118940.
>>
File: Spoiler Image (253 KB, 1280x966)
253 KB
253 KB JPG
Guys I think I know the real reason why White Fatty has come to the BB world. He wants the hot fish.
>>
>>4118905
Supporting
>>
Looking around quickly, you spotted a nice and large enough gravestone to hide behind only a few feet from the way into this tomb. You pulled your Ghillie Mantle out from your satchel and donned the thing, draping it over your shoulders as you went over and hopped behind the gravestone.

The Good Hunter peeks out from behind his tree, and you give him a thumbs up from where you were. He nods and both of you get back, readying at the sounds of a cry coming closer, and the sounds of claws dragging alone stone.

Squeezing it's way through the tight wraparound alleys, the Cleric Beast shoves it's large shape through and out into the Tomb of Oedon. The beast sniffed and licked at the air, trying to pick up where the scent leaves off.

It's head falls your way and you sense as much from behind the gravestone you hid behind. It was preparing to attack, until there is a little tapping and the beast turns away, distracted by a pebble the Good Hunter threw out.

You won't take another chance. You come out from behind your gravestone and leap into action, slamming your Gunlance's bayonet deep into the flesh of it's rear. The thing stumbles, and you press the barrel into it's back, letting loose a powerful charged shot!

The scales tip slightly in your favor! The Cleric Beast is knocked over by this and struggles on the ground, granting an opening for both you and the Good Hunter!

>Everyone available roll a 2d100 to dish out damage with your ally!
>>
Rolled 37, 36 = 73 (2d100)

>>4119148
All out attack!!
>>
Rolled 49, 39 = 88 (2d100)

>>4119148
>>
Rolled 7, 18 = 25 (2d100)

>>4119148
Blood and thunder!!
>>
Rolled 29, 2 = 31 (2d100)

>>4119148
MAIM KILL BURN
MAIM KILL BURN
MAIM KILL BURN
>>
>>4119168
Well, im ashamed. Mantle barely worked and i boof the roll. Gog is not with me this night.
>>
>>4119187
Ay, it sounded good on paper.
>>
Hacking away at the downed Cleric Beast with the Good Hunter, you chop at it's limbs while he carved it's shoulder with his greatsword, chopping red splits into the skin between the hair of the beast.

And before it could rise again, you dug your hand into it's back, the Good Hunter thrusting his into it's breast. The beast screamed in agony as you both did a visceral attack on it's organs once more.

Though you hated having to do that, it seemed necessary to kill what was of this world. Your Khezu set must have been stained red entirely at this point, they'll think you dyed it when you get back home eventually...
>>
File: Cleric Beast.png (141 KB, 512x351)
141 KB
141 KB PNG
Despite laying down such a hurting on the creature, it was still ready to keep it at for as long as it took. This was evidenced by it jumping into the air above as soon as it rose.

You and the Good Hunter both try to evade, but the beast is quicker, coming down and landing on you both with it's hard fists. You and him roll, but it jumps again, missing this time.

It wasn't ready to stop, it glows with the Dragon Element and leaps up even fast. You and him are both deceived into thinking you're safe distance now when you dash away, but it emitted a wide blast that covered the area with the Dragon Element when it next landed, blowing away many gravestones and the statue in the middle of the Tomb, as well as you and your ally...


+==============+

Cleric Beast Health: 6366

217 damage dealt by team attack.

2354 damage dealt by double visceral attack.

You. (Fatally Wounded/Dragonblight)
The Good Hunter. (Fatally Wounded/Dragonblight) [Ludwig's Holy Blade (GS)]

+==============+

The Cleric Beast was preparing to preform a combo and sweep the whole grounds in front of it...

Only two out of four options are viable here...

>Rush up the nearby stairs with the Good Hunter and prepare to mount it.
>Rush up the nearby stairs with the Good Hunter and repel it with your blasts.
>Use a Screamer Pod to see how it affects the Cleric Beast.
>Prepare a trap for it to run into.
>>
>>4119241
>Use a Screamer Pod to see how it affects the Cleric Beast.
It's a gamble...
>>
>>4119264
Support
>>
>>4119241
Can we launch a screamer pod on our way up the stairs? If so, I would rather get the mount. If not I'll back >>4119264
It's a gamble...
>>
Thinking fast, you loaded a Screamer Pod into your slinger and shot it at the face of the beast. Though the pod flies right through a gap in it's twisted horns, the beast is able to hear the sonic sound that came off of the pod and stops it's attack.

It was a good call to make. The beast is now clenching it's head and twitching, disrupted by that noise. But, it was not without it's own as a blast back.

"WRGHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIiIIIIIIIIIIIIGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!"

Though the screech it made was loud and vibrating to the core, your earplugs helped to block it out as you ran forward to attack again. The Good Hunter did as well, not seeming to mind the noise in the slightest even with his exposed ears.

>Try a special trick, combine both a Wyvern's Fire and soft-fire blast into one.
>Aim to break it's large arm parts with the Good Hunter.
>Try your best to trip it now that it can't react.
>>
>>4119368
>Aim to break it's large arm parts with the Good Hunter.

Run and chug a Mega Potion after, Wide-Range should reach the Good Hunter.
>>
>>4119368
>Try your best to trip it now that it can't react.
>>
Tiebreaker?
>>
>>4119432
Well, I'm not exactly averse to breaking its arm - so let's do that. Would prefer the legs, however.
>>
>>4119368
>Aim to break it's large arm parts with the Good Hunter.
>>
Using a lifepowder, you heal both yourself and the Good Hunter, allowing him to preserve his Blood Vials for now.

Together, both of you charged the stunned beast and attacked it with another bout of slashes and chops from your weapons. You stabbed at the arm of the Cleric Beast, shoving your bayonet deep into the pit between it's arm and torso, reaching up to the vital organs of it's body.

The thing vibrated in pain as blood spilled from the fresh wound you made, lowering it's larger arm as it brought it's other hand around to clench at the wound. It gave you a perfect opening to hit it's larger arm as the Good Hunter came around and charged a thrust attack into it's arm. You hammered it's hand with your bayonet and shelled it, blowing off the claws and making the creature stumble backwards in an attempt to get breathing room.

You charged it again, lunging and landing a blow that embedded your Gunlance's bayonet into the arm. The Cleric Beast wiggled it's arm in response, trying to throw you off of your balance, but you held onto the handle and squeezed the second trigger.

Your Gunlance let out a burning rod into the flesh of the Cleric Beast as you activated the Wyrmstake Cannon. The fire on it served no purpose, as your elemental damage was nullified by the Dragonblight over you. The same went for the Good Hunter and his greatsword coated in Arcane power, but he knocks the beast to it's knee when his last swipe skims it's chin.

The explosion from the rod after however did do something, it made the beast stumble into the wall and break down a load of bricks.

You take that moment to use the rest of your Lifepowders, healing yourself and the Good Hunter back to full health. He tips his hat at you for it.

+==============+

Cleric Beast Health: 5988

167 damage dealt by breaking parts.

211 damage dealt by Godd Hunter's attacks.

You. (Healthy/Dragonblight)
The Good Hunter. (Healthy/Dragonblight) [Ludwig's Holy Blade (GS)]

+==============+
>>
File: Raging Cleric Beast.png (129 KB, 512x351)
129 KB
129 KB PNG
When the beast again rears it's head, it stares at you and the Good Hunter blankly...

"...What? Is that all you've got?" The Good Hunter asks it, cockily.

Ohhh.... he and you both wish now that he hadn't done that..

The Cleric Beast roars again, sending both of you off of your feet as it's body explodes with red and black energy, and a hate filled aura. The thing's fur stands up and puffs out as it as it burns away the ground with it's Dragon Elemental power. Or was it displacing the dirt, particle by particle? Well, you don't want to find out.

But you will.

The thing moves now at a speed that makes the Good Hunter draw back in shock. It's twin fists pound the ground in front of you both, sending you flying again with another explosion of the Dragon Element.

You and him both struggle to your feet and and attempt to fight again, but in it's renewed enragement, the Cleric Beast humiliates you both, toying with either of you as no more than rag dolls!

"THIS IS THAT SAME STATE!" The Good Hunter yelled out, dodging the Cleric Beast's punches with much difficulty. "THAT SAME STATE IN WHICH IT WAS ABLE TO FELL ME... MORE THAN ONCE IN THIS CYCLE ALONE!"

"I don't care!" You shout as your shield is pounded. "We can... do this!"

You didn't believe your own words. Your weapon was bouncing harmless off of it's skin as it cooed wildly in some sick pleasure of it's invincibility. You are taken by the leg, slammed about into the ground thrice before the Cleric Beast bit down onto your arm and swung you, throwing you down to the dirt.

The Good Hunter tries to parry it, but his bullet deflects off into a gravestone before the beast's fist smashes him into the cobblestone walkway underfoot, quaking the ground and embedding him down into a crater....

The beast raises it's head and howls to the Moon, proclaiming it's victory...

+==============+

Cleric Beast Health: 5439

549 damage dealt by Cleric Beast to itself through prolonged use of unstable amounts of Dragon Element and pure rage.

You. (Fatally Wounded/Dragonblight)
The Good Hunter. (Fatally Wounded/Dragonblight) [Ludwig's Holy Blade (GS)]

+==============+

The Good Hunter manages to up himself, almost walking like a cripple until he snaps his knee back into place and helps you up.

"Come on now, we're so close... we can't die here... I can come back... but you, Foreigner? We don't even know yet..."

"We have... to RUN."

>Let's make through the Cathedral Ward up the stairs, the myriad of Church servants can hurt it along the way, and we'll have far more room.
>We can turn back and head out to Yharnam again, try to exhaust it in the stretching alleyways.
>>
>>4119499
>Let's make through the Cathedral Ward up the stairs, the myriad of Church servants can hurt it along the way, and we'll have far more room.
>>
>>4119499
>Let's make through the Cathedral Ward up the stairs, the myriad of Church servants can hurt it along the way, and we'll have far more room.
>>
>>4119499
>Let's make through the Cathedral Ward up the stairs, the myriad of Church servants can hurt it along the way, and we'll have far more room.
Away, away!
>>
File: FLEE.gif (58 KB, 512x351)
58 KB
58 KB GIF
"Come! COME! Through the Cathedral Ward!"

You wasted not a second following the Good Hunter then. You and him both ran up the stairs and quickly found your ways to a ladder that led upwards as the Cleric Beast ceased to celebrate early and pursue.

When you and him both thought there was no way for it to possibly continue it's pursuit this far, you are both surprised as the head of the thing bursts through the foundation, it was beating it's way in, punching the stone and buildings aside to get to you and him.

So you and the Good Hunter both began to run along a little route that he promised would wind up taking you and him to a little place he refers to as the 'Grand Cathedral'.

But with the Cleric beast in hot pursuit, brimming with it's hateful power, you both could only reach it... by running... for your lives...

RUNNING... FOR YOUR LIVES...!

>Number to beat: 2600
>Roll a 3d500
>Ahh... only the Gods know what bloodied fate failure could mean... hm hm hmm heh heh heh....
>>
Rolled 489, 371, 205 = 1065 (3d500)

>>4119527
NIGERUNDAYOOoooo
>>
Rolled 402, 417, 90 = 909 (3d500)

>>4119527
AWAY
W
A
Y
>>
Hmm... this number to beat is going to be easy to beat when the other show up again, if they roll good that is. I think I have a spicy new idea to try out when those rolls are made. I'll wait until then.
>>
Rolled 480, 16, 77 = 573 (3d500)

>>4119527
I'll ace this.
>>
Rolled 423, 229, 340 = 992 (3d500)

>>4119527
Hope I got up in time.
>>
Rolled 223, 30, 120 = 373 (3d500)

>>4119527
>>
Rolled 310, 412, 169 = 891 (3d500)

>>4119527
You'll never catch us Cleric Beast, not when we shift into MAXIMUM OVERDRIVE!
>>
I Wonder how far has the Good Hunter progressed. Obviously he hasn't fought Moon Presence since he's still actively hunting, but the way he speaks about having felled the Cleric Beast multiple times before, and outright mentions a Cycle in >>4119499 implies that he's done multiple "playthroughs".

Oh. No wonder this Cleric Beast is so tough.
Not only is it doped up on Dragon Element, it could be a New Game + or higher version!
>>
Rolled 417, 57, 447 = 921 (3d500)

>>4119527
>>
Rolled 14, 42, 46 = 102 (3d500)

>>4119527
POWER
>>
Rolled 471, 134, 75 = 680 (3d500)

>>4119527
Somehow I made it in time! For overkill!!
>>
>>4119742
What ending do you think he gets each time? If he gets childhood's beginning and becomes the new Moon Presence, then how does it all get reset to the next "playthrough" for him?
>>
>>4120432
...uuhh. Hm.
Perhaps he hasn't gotten Childhood's Beginning yet? I forget how many endings there are, but it's entirely possible he hasn't either figured out what the Umbilical Cords do, or he hasn't found enough of them to trigger the Moon Presence fight.

That's all I got. Any further and this dicussion goes into directions my smooth-brained fatass self can't fathom.
>>
Sooo... Do we have Red Khezu armor now?
>>
Rolled 6421 (1d6506)

Final score is 6506. An overwhelming success.... HOWEVER, it is time to introduce my spicy new idea. The reduction roll.

I will make a roll based on that score alone, and whatever number I roll is how much will be taken off of it. If it takes enough off that the final number can beat the number to beat, then I will make a mercy roll, but if the final number is still higher than the number to beat, you still win.

Let's see shall we?
>>
Rolled 4521 (1d6506)

Now for the mercy roll.
>>
Final score is 4606. It remains an overwhelming victory.
>>
And run for your lives you did.

The Good Hunter and you both flew on your feet down the arching pathways of the Cathedral Ward, passing by numerous other beings with pale complexions in similarly pale clothing. They pointed and let out a deathly moan of contempt, but their attention turned to the encroaching Cleric Beast as it made it's way into the area after you both.

The giants wielding axes and the holy men with their rods all attacked it, but the Cleric Beast's claws sundered them like paper in it's empowered form. The thing was fast as it burst through the ways all around, but it was getting tired, both of you could tell from how it exerted it's breath.

Eventually, you and the Good Hunter came to a stop at a large surrounding. It was a crossover into multiple other diverging paths, one leading up ahead to the Grand Cathedral and another leading to more housing it seemed. You and the Good Hunter stood around a tree in the center of the area as the Cleric Beast behind finally caught up.

The thing's Dragon Element burned out at last it seemed. It stood there to recover from it's fatigue, but the two other Church Giants present in the area came at it to attack while you and the Good Hunter watched.

You and him both took this moment to heal your injuries away. He crushes more of his blood vials, you drink three Mega Potions.

+==============+

Cleric Beast Health: 2837

2102 damage dealt by Dragon Element burn out.

500 damage dealt by Church Giant attacks.

You. (Healthy/Dragonblight)
The Good Hunter. (Healthy/Dragonblight) [Ludwig's Holy Blade (GS)]

+==============+

When the Cleric Beast finally regains it's breath, it skewers the Church Giants with it's larger arm and crushes them down to no more than oversized corpses.

It is ready to fight to the end.

"Our chances have improved!" The Good Hunter says, un-tricking his weapon.

>Let us draw it back further, into the Grand Cathedral.
>It's stamina will only deplete faster now, we should strike the legs.
>The Cleric Beast still has some Dragon Element left in it, we must shatter the last horn.
>I will stand as the tank again and take it's attacks, the Good Hunter will get an opening to parry it.
>We will parry it this time.
>>
>>4120685
>The Cleric Beast still has some Dragon Element left in it, we must shatter the last horn.
Can never be too careful.
>>
>>4120730
Agreed. Backing with the idea of a wall bang, if possible.

Do we have any Salinger ammo? There's probably plenty of rocks around.
>>
>>4120751
Also, is the silver coating still I'm effect?
>>
If there was one thing consistent with most monsters that wielded powers from your own world, it was that all of them had horns that served the special purpose of being the focusing point for their powers. The horns of this Cleric Beast must not have been too different, as it's horns were the parts of it the red lightning from earlier struck.

If it still has Dragon Element in it, then destroying it's last horn will disperse and diminish it's last ounces and control of it.

You stepped to the side, slamming your Gunlance barrel down. You worked with the mechanism despite the chinks in it and used a soft-fire blast to propel yourself back to the air, flying up at the head of the Cleric Beast.

The thing tried to take you out with a long swipe, but your shield deflected it's claws and allowed you to land right on it's back. You found a moment there to sheath your weapons as you held onto it's fur and drew your carving knife to begin stabbing away at it.

You were on it's left shoulder, it's right arm couldn't reach you, and it's larger left one could not articulate enough to reach you either. The beast thrashed to try and throw you off as the Good Hunter ran his longsword's blade along it's knees.

>1d1000 to successfully complete the mount attack.
>>
Rolled 133 (1d1000)

>>4120871
*snap*
>>
>>4120895
plsno
>>
Rolled 328 (1d1000)

>>4120871
Not today
>>
>>4120951
Guess we spent all the high rolls running away.
>>
You stabbed the flesh of it's nape repeatedly with your carving knife as the Cleric Beast moved to try and shake you away. You had a firm grip on the fur, and you didn't think you could fall off now, but the beast would prove you wrong.

It used all of it's limbs then, jumping high into the air and crashing back down with such force that you lost all of your grip, except what you had with your left hand. You were dangling now, and the Cleric Beast spun around, ramming into the fencing nearby and sending you off and back to the ground.

You tried to roll out of the way, but you could not get yourself going in time before the Cleric Beast's fist came down, smashing you into the cobblestone and squashing you like a bug.

You were kicked away by it next, back over to the feet of the Good Hunter....
>>
+==============+

Cleric Beast Health: 2837

The Dragonblight has subsided at last.

You. (Fatally Wounded)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+

Damn, you already felt like you were going to pass out. That Cleric Beast hit hard.

"Come on! On your feet! We're not done yet!"

You accept a helping hand from the Good Hunter and get back on your feet.

The Cleric Beast is preparing to jump again, at the Good Hunter.

Only two choices you had were wise here...

>Get into position and prepare to deliver a Wyvern's Fire to it midair.
>Move to be behind where it will land so you can attack it's rear.
>Stand underneath where it will land and plant your Gunlance for it to impale itself on.
>Shell it's head just before it can make it's jump.
>>
>>4121001
>Get into position and prepare to deliver a Wyvern's Fire to it midair.
Hoping we can blast it to the side, make our intentions clear to the Hunter.
>>
>>4121001
The hoonter is in prime condition, and the beast is spent on the one thing that threw him off. Let's trust him to handle aggro.

>Move to be behind where it will land so you can attack it's rear.

Fuck work, keeping me from the important stuff.
>>
>>4121001
Switching >>4121032 to
>Move to be behind where it will land so you can attack it's rear.
>>
The Cleric Beast leaped into the air, taking dust up with it as went high.

The Hunter watched out for it's form in the Paleblood sky as it raised both claws to come down for a powerful strike. You dashed as well, taking note of the trajectory as your feet bounced from spot to spot.

The Cleric Beast fell, landing hard and shaking the ground with it's fists, it came and swept around with it's claw, nearly reaching behind itself and clipping you. The Good Hunter had evaded, but the thing jumped up again and both of you were forced to stay on the move as it came down and hit the ground again, trying it's best to hit the Good Hunter before it leapt once more.

This time, it came down for the last jump and you channeled your inner strength as it landed, hitting it's back with your Gunlance and landing a critical strike that staggered the beast in place.

The Cleric Beast condensed it's organs and stopped it's blood flow as it wrapped itself in it's own arms. You and the Good Hunter didn't pay it any mind as you both ram your hands into it, tearing out it's vitals for the last time in a visceral attack.

+==============+

Cleric Beast Health: 1482

1355 damage dealt by double visceral attack.

Reduced damage dealt due to Cleric Beast guard.

You. (Fatally Wounded)
The Good Hunter. (Healthy) [Ludwig's Holy Blade (GS)]

+==============+
>>
File: Cleric Beast.png (221 KB, 512x351)
221 KB
221 KB PNG
When you and the Good Hunter both removed your hands from the Cleric Beast's wounded, you both combined a charged attack on the thing again, hitting it with your combined force and sending it over onto it's side.

The thing was immobilized, allowing for a concentrated attack on it!\

The Good Hunter used his ghostly tool to imbue his weapon with Arcane power once more as you prepared to unleash all you had from your Gunlance onto the Cleric Beast's head.

The Cleric Beast lost it's focus on condensing it's innards, lowering it's guard!

>Roll a 2d500 to dish out increased damage!
>>
Rolled 375, 474 = 849 (2d500)

>>4121129
Can you even make weapons from this thing? Geeze.
>>
Rolled 6, 19 = 25 (2d500)

>>4121129
URIYAH

>>4121139
Do we even want to?
>>
Rolled 158, 100 = 258 (2d500)

>>4121129
SLAY

>>4121142
I'm pretty sure Gehrman will work something out.
>>
File: 1480481139501.jpg (75 KB, 440x660)
75 KB
75 KB JPG
>>4121142
Why are my rolls sucking so much?
>>
Rolled 416, 455 = 871 (2d500)

>>4121129
Aaaaaaaahhhhhhhhh!!!!!
>>
>>4121145
You're rolling ghillie mantle'd d20s, is why.
>>
File: Victory.png (105 KB, 512x351)
105 KB
105 KB PNG
The Cleric Beast thumped the ground with it's joints as it tried in vain to get up.

You and the Good Hunter gave it everything you had as you both attacked in cohesion. The Cleric Beast had to endure from you the full force of your shells to it's cranium.

You slammed your bayonet down onto it's head, firing out charged shots and landing a Wyrmstake rod into it's horns. The thing almost found a way to get up as it turned to it's belly, but you blasted it back down with a Wyvern's Fire blast, disorienting the creature back into a fetal position.

The Good Hunter didn't relent to assault it with his blade tricked into it's form as a greatsword. The Arcane enchantment over it burned away the fur and flesh of the Cleric Beast as the blade struck deep, slinging streams of it's blood all around.

The Cleric Beast was giving much less of a struggle now, it's body was weak and it was finally to meet it's end. Together, you and the Good Hunter both found yourselves shoulder to shoulder with your weapons leveled with the head of the thing.

It gives out a final cry as you and him both plunge the tips of your blades into it's skull, cracking the black bone and sundering the brain within it's head to a messy mist that leaked out of the wound.

The Cleric Beast stands up tall then, screeching one last time as it clenches it's head. The thing falls over, lifeless and broken.

It's body evaporated then, imploding into a wave of blood that was sent flying in all directions. You cover your eyes of it and sheath your weapon, disgusted by this whole turn of events.

"At last... it is done..." The Good Hunter says, breathing heavily, the fight having taken quite a toll on his drive.

"Yeah... finally...." You say, wiping the red dots of the bloody mist off of your face.

"So... what now?" You asked.

"Now... now I suppose would be a good time to see Gehrman again. Our work isn't finished yet."

"Oh bother..." You say, rather in the mood for a nap than more work.

"Okay... you lead the way." You say, sighing.

The Good Hunter nods and beckons you as he continues to walk off on his way, going towards the Grand Cathedral...

The Hunt.... was a success...
>>
File: Gehrman.png (147 KB, 512x351)
147 KB
147 KB PNG
Returning to the place you first ended up in wasn't hard, there was a lamp the Good Hunter showed you, one with Messengers near that helped you and him back to it as you raised your hand to their lamp and shut your eyes.

He tells you upon arrival back to that place that it is a 'dream', the Hunter's Dream. It made much sense to you, as this all did seem to be no more than a bad dream, your armor set was even completely cleaned of blood stains when you looked down at yourself. You are a bit perturbed as he nods to that doll sitting against the stone when you and him both enter the house again.

"Ahhh.... welcome back. Had a good Hunt did you?" Gehrman greeted you both.

"Not a good one, but a Hunt nonetheless." The Good Hunter said as he walked over to a work table.

"Alright Gehrman, I've done what you asked. Has the 'misunderstanding' been resolved yet?" You question as you step up to Gehrman.

"Not quite, but it shouldn't be much longer until it is."

"That beast you and my Hunter slew together... it was brought back from it's grave and received a gift from your world's pale master that made it unpleasantly resilient. But it is no more at last, you've done a swell job helping put it down."

"I tried many times to kill it before you showed, and I failed many times more to kill it before you showed. It's presence was impeding me from doing what must be done." The Good Hunter says.

"Aye, and if he can't do what must be done, then my pale master, Flora, isn't pleased. Now maybe she will be." Gehrman says.

"So what's next then?" You ask.

"As I've already said, this all kicked off because of something from my world intruding into yours and angering your world's pale master." Gehrman tells you.

"Your world's.... 'pale master'... was the one who put that beast there to halt me, all in retribution for the intruder." The Good Hunter says.

"You must return to your world now and slay that intruder so that both of our pale master's can be at ease at last. My Hunter will help you to this end." Gehrman says.

Gehrman raises his finger and points over to a chest near the workbench.

"Flora will see to it that you are rewarded for helping out. You can claim your reward now if you'd so like to." Gehrman says.

"If you're not yet ready to take on this last part of our job, you may take your reward and return to your world and rest for the time being. I will wait until you have prepared. This intruder we must slay in your world will be far more challenging than that clerical beast was, I will warn you." The Good Hunter says.

"Go at your own pace." Gehrman tells you as he leans back into his wheelchair.

>Claim our rewards now and return to our world to rest. We will finish this another time. (Completes Bloody Cooperation and makes quest 'The Godhead' available for later.)

>Claim our rewards now and prepare for the final part to this otherworldly problem. (Completes Bloody Cooperation and initiates quest 'The Godhead' immediately.)

>Write in.
>>
>>4121287
>Claim our rewards now and return to our world to rest. We will finish this another time. (Completes Bloody Cooperation and makes quest 'The Godhead' available for later.)
We should probably wait until we get some purple sharpness.
>>
>>4121287
>Claim our rewards now and return to our world to rest. We will finish this another time. (Completes Bloody Cooperation and makes quest 'The Godhead' available for later.)
If that fight was any indication, we definitely need to make sure our gear is ready for the next part.
>>
>>4121287
>Claim our rewards now and return to our world to rest. We will finish this another time. (Completes Bloody Cooperation and makes quest 'The Godhead' available for later.)
We'll need to be at the top of our game.

As for what Gehrman has said so far, I got this;
>something from BB goes to MH world, possibly a great one
>White Fatty gets pissed off and goes to BB world, makes Cleric Beast into Zenith Cleric Beast as revenge and stops the hunter from beating the game
>this pisses off the Moon Presence who summons us to fix all this shit
Am I seeing this right?
>>
>>4121334
Basically yeah
>>
File: Weapons of the Hunt.png (160 KB, 512x351)
160 KB
160 KB PNG
"I think I'll need some time to prepare until then." You say.

"No worries. Just ensure that you don't take forever, time is of the essence." The Good Hunter says

"When you are ready to deal with this nasty intruder, you only need to ring the resonant bell back in your world. I will be here to hear your ring, and with my own bell, pull you through to this Dream again." Gehrman says. "When you return, keep the resonant bell for yourself."

You nod and approach the chest to claim your rewards.

You open it up and see an endless darkness inside. You reach in to grab at something....

....

Oh, Flora knows how you Hunters of your own world do covet the weapons you fell Monsters with. A plentiful array is offered to you from the darkness, all prime raw weapons made to kill... but you can only take one...

What is your choice, Monster Hunter?

>Blades of Mercy (Dual Blades)
>Holy Moonlight Sword (Greatsword)
>Kirkhammer (Hammer)
>Ludwig's Holy Blade (Greatsword)
>Whirligig Saw (Charge Blade)
>Simon's Bowblade (Bow)
>Stake Driver (Lance)
>Saw Cleaver (Sword & Shield)
>Burial Blade (Insect Glaive)
>Chikage (Longsword)
>Church Cannon (Heavy Bowgun)
>Hunter's Blunderbuss (Light Bowgun)
>>
>>4121392

Torn between the Holy Moonlight Sword and the Burial Blade.

Burial Blade largely due to the mobility and the ridiculous range it offers. Along with how elegantly it blends lethality and grace. As a plus it is the first trick weapon invented and was the inspiration for the others which might allow us to craft future trick weapons down the line maybe?

And the Holy Moonlight Sword for its raw power and the moonlight waves, moonlight explosions of the thrusts and the Ground Flash AoE move it has.

I'd say take the >Holy Moonlight Sword though for the off chance that it might eventually offer us advice and guidance in a hunt, just as it did for Ludwig.
>>
File: 1561630023519.gif (3.45 MB, 480x345)
3.45 MB
3.45 MB GIF
>>4121392
Hgnnnn.... HGNNNNN.... STAKE DRIVEEEEEERRRRRRRRR
>>
>>4121392
This is rough. Imma head to sleep. If a decision isn't made I'll throw in my 2cents, but right now I'm ok with any of it. Lack of a gunlance makes it hard tho.
>>
>>4121392
Holy Moonlight Sword.
I was ever so fucking tempted by whirligig and stake driver, but come the fuck on. It's /the/ holy moonlight sword.
>>
>>4121392
>No Hunter Axe
Level, you anger and sadden me, but I forgive you thanks to the fantastic overall selection.
Do all these have their Trick modes? Just want to make sure.


>>4121287
>Completes Bloody Cooperation and makes quest 'The Godhead' available for later.
>'The Godhead'
Ahh, so the thing that slipped into the Monster Hunter-verse is an Amygdala, then?
>>
>>4121481
I wanted to try and get the Hunter Axe as a Swaxe, but it doesn't have a blade form and it's tricked form is just a halberd, the untricked form being a shorter axe. It would have essentially been a switch axe with both forms as axe, which doesn't really make much sense to me since all Swaxes are consistent in having a blade form.

The trick modes will work into the normal movesets these weapon types already have though. For example, the Stake Driver will extend on your arm normally and it'll do it's little explosive bits when you do a typical Lance charged attack or charging run. (Which btw will have Blast damage behind it)

The Moonlight Sword will go into it's arcane mode when you complete a true charged slash with it and it will last for a few rounds in quest. The arcane damage will be an added bonus to the overall damage outputted on any round.
>>
>>4121486
>I wanted to try and get the Hunter Axe as a Swaxe, but it doesn't have a blade form and it's tricked form is just a halberd, the untricked form being a shorter axe. It would have essentially been a switch axe with both forms as axe, which doesn't really make much sense to me since all Swaxes are consistent in having a blade form.
Ahh yeah, understandable. *Very* unfortunate, but understandable.

Very well then. I'll vote for:
>>4121392
>Whirligig Saw (Charge Blade)

Sidenote, but would the Burial Blade's Kinsect look like a crow or a raven? That'd make the most sense to me, if only because I cant remember any flying insect enemies being in Bloodborne
>>
>>4121486
Wait a second, does the stake have the WHEEL as its shied? How is that used?
>>
File: file.png (61 KB, 261x173)
61 KB
61 KB PNG
>>4121528
If anyone wants to know what I'm on about
>>
>>4121528
>>4121536
Eh, I doubt the Wheel would have a true Trick mode of it's own. It has to work on Monster Hunter weapon rules, after all, and the Shield Bash is the only offensive move the Wheel would be attacked with.
...It probably will emit that red mist/smoke from it's Trick mode when Power Guarding, though.
>>
>>4121528
The Logarius Wheel and Loch Shield will be used as the normal shields for the Stake Driver lance and Saw Cleaver SNS, but when they blocks enough hits, they activate their trick modes.

For the Logarius Wheel, when it's trick form activates as a shield, it'll give off it's usual aura, but it won't be used for attack otherwise except for the shield bash. Yet when you block with the tricked Wheel, it will deal off some small damage numbers to whatever is attacking.

The Loch Shield doesn't have a trick mode and doesn't do anything special, but as an arcane defense oriented device, it will enable it's user to block things such Dragon Element attacks far better. (ie it does better blocking shit like Xeno'Jiivas or something's beams)
>>
>>4121545
Well, that dashes my mental image of some ungodly SMASH N CRASH shield + stake combo. Ah, well.

I'll stick with Holy Moonlight.
>>
File: Armors of the Hunt.png (191 KB, 512x351)
191 KB
191 KB PNG
Reaching deep within the bottomless chest, your hand grips the handle of something. A sword perhaps? Yes, most definitely a sword, one worthy of being in the Greatsword class. You pull from the chest a brilliant blade that carried some weight with it, one of silver and steel, engravings and markings etched along it's form with linen wrappings near the hilt.

What special attribute could it carry? Perhaps you'll find out in time. This sword was one of the few fantastic things this world has presented to you as of yet, the other being that fellow Good Hunter. You can always appreciate someone willing to lay their life down to slay horrid creatures like that Cleric Beast or otherwise.

You believe your rewarding is over, but the chest calls your name back and you look in again, deciding to reach down and find what last it offered....

....

Oh, Flora knows how you Hunters require stalwart protection over your frail little mortal bodies to endure what the world has to throw at you. She provides a bountiful selection of such protections...

Cainhurst Set β

Set Bonus: Vileblood Heresy; Allows the wearer to grant two more usable carts to the quest when all pieces are worn.

Skills: Bleeding Resistance, Critical Eye, Earplugs,

Def: 810
Vs. Fire: 10
Vs. Water: -10
Vs. Thunder: -10
Vs. Ice: -10
Vs. Dragon: 30

Beast Hunter Set α

Set Bonus: Paleblood Divinity; Allows the wearer to deal 5x damage to enemies of the Relict, Scourge, Cosmic and Elder Dragon classes when all pieces are worn.

Skills: Effluvia Resistance, Health Boost, Capacity Boost, Slugger

Def: 750
Vs. Fire: 10
Vs. Water: 5
Vs. Thunder: 10
Vs. Ice: 5
Vs. Dragon: 10

Beast Hunter Set β

Set Bonus: Moonlit Blessing; Allows the wearer to deal 3x damage to every class sans Relict, Scourge, Cosmic and Elder Dragon when all pieces are worn.

Skills: Marathon Runner, Evade Extender, Tool Specialist

Def: 750
Vs. Fire: -5
Vs. Water: -10
Vs. Thunder: 15
Vs. Ice: 10
Vs. Dragon: 15

Constable Set α

Set Bonus: Cooperator's Favor; Grants a great boost in defense for every member of a team when hunting with one or more allies in the field when all pieces are worn.

Skills: Attack Boost, Elderseal Boost, Defense Boost, Blight Resistance

Def: 790
Vs. Fire: 15
Vs. Water: -20
Vs. Thunder: 10
Vs. Ice: 10
Vs. Dragon: 15

Crowfeather Set β

Set Bonus: Cooperator's Rally; Grants a great boost in attack for every member of a team when hunting iwth one or more allies in the field when all pieces are worn.

Skills: Airborne, Divine Blessing, Critical Boost, Critical Draw

Def: 700
Vs. Fire: -10
Vs. Water: 10
Vs. Thunder: 10
Vs. Ice: 5
Vs. Dragon: -15

...

Oh these armor sets... crafted with an artisans touch... so lovely... but you may only have one...

Make your choice.
>>
>>4121550
Bountiful in-fucking-deed. I'm torn between Crowfeather Set B and Beast Hunter Set B. They're both ludicrous. I'm tentative to touch Beasthunter A since it will just encourage a route I'm not keen for.
I choose crowfeather. Its skills greatly support our new weapon, with crit draw and boost.

---
>Vileblood Heresy
The dedicated shitter set. White Fatalis will double take at the sheer endurance of this lad.

>Paleblood Divinity
>5x damage to enemies of the Relict, Scourge, Cosmic and Elder Dragon classes when all pieces are worn.
Is this for real? Jesus christ. While I'm not for the Elder Dragon genocide, racial subjugation humanity wank route, this right here is how to do it.

>Moonlit Blessing
Similarly: ridiculous. x3 damage is self-explanatory. Evade extender is a lovely bonus, and marathon runner should prove advantageous in the long hunts where stamina becomes an issue.

>Cooperators
The first is the worst, despite being my favorite set in the game.
Crow set is an EXTREMELY solid choice, sporting excellent offence with crits + airborne, and a hefty defense with divine blessings. Alas, that base defense.
>>
>>4121555
I'll add that the fact these sets are so ludicrous only means that the violence has escalated.
>>
File: 1535171460234.png (135 KB, 388x522)
135 KB
135 KB PNG
Fucking hell these Bloodborne crossover quest rewards are the new meta post-Safi'Jiiva.

I choose Cainhurst set because Vilebloods >>> Executioners.
>>
File: PhysicalHarmImminent.gif (22 KB, 495x149)
22 KB
22 KB GIF
...Aaahh, you present us with some *really* tough choices Level.
I'm tempted by Beast Hunter A simply because it has no negative defense modifiers and it's Set Bonus is PHENOMENAL, but the skills ruin it for me unfortunately.
>>4121550
>Crowfeather Set β
Crit Boost and Crit Draw are ultimately just too good to pass up when combined with our new Moonlight Greatsword.

I'm slightly sad that we didn't get Brador's Set, but considering that it's a Cleric Beast's pelt it most likely would have damaged Vance's sanity. Kinda like Odogaron armor is stated to cause Sanity Damage.

>>4121559
>the violence has escalated.
It escalated the moment we started fighting the Cleric Beast. Or Khezu Set is practically ruined from all the blood.
Also gif related

>That faint Moon Presence outline
keep your tentacles to yourself thankyouverymuchhaveagooddaybye
>>
>>4121573
>keep your tentacles to yourself thankyouverymuchhaveagooddaybye
Nah mane. Moon Presence route NOW.
>>
>>4121573
>I'm slightly sad that we didn't get Brador's Set, but considering that it's a Cleric Beast's pelt it most likely would have damaged Vance's sanity. Kinda like Odogaron armor is stated to cause Sanity Damage.
Good call there, yeh.
>>
>>4121550
>Cainhurst Set β
An armor that let's us deal with Akantor sooner than waiting for the Yama set, while possibly leaving room for Crit Draw and Boost decos. We just have to grind for them.
>>
>>4121577
>moon presence route
Ewww no, we are NOT dating Flora
>>
>>4121605
It would be good for Akantor, but the ice protection is zilch so Ukanlos will fuck us up bad with it if Yama's set doesn't have good ice protection. Still want Cainhurst though, we'll rock that helmet mullet everywhere we go.
>>
>>4121577
>Moon Presence route
We haven't even considered laying any dragons yet, so I don't expect Vance to make such a leap to literal Eldritch abomination. Maybe one of the Elder Dragons we save could expand our horizons.

>>4121620
Khezu Set presumably covers the Ice Element, we're just not immune to Iceblight.
>>
>>4121623
>I don't expect Vance to make such a leap to literal Eldritch abomination.
It can be anything you want, bby.
>>
>>4121623
>>4121629
Anons no, Zuhramon warned against this stuff.
>>
>>4121638
You don't understand, I'm going for the cognitive-shutdown% speedrun
>>
>>4121550
>Cainhurst Set β

For the honor of Cainhurst!
>>
>>4121550
Holy fuck! These armors. Gonna need a minute to look over these.

Moonlight greatsword was a good choice gotta admit. Tho, level, if you were liberal on interpretation you could have swung saw spear as swaxe and rifle spear/wood shield as gunlance.
>>
>>4121550
I'm torn between cainhurst, hunter a, and crow.
Cainhurst gives solid defense along with additional carts (if we need it) plus some useful skills.

Hunters big thing is the bonus to damage for elders, and the inevitable BB boss we face. Lack of any minus element resist is a plus.

Crow set has good skills for the weapon we chose and is one of my personal favorite sets. Defenses are ok.

Regardless of which one we choose we are wearing it to show up back in the research base for those delicious reactions.
>>
>>4121550
My final vote goes to the alpha beasthunter set. For 3 reasons.
1) the lack of minus element is good.
2) the set bonus is great for if(when) we have to throw down with elders and whatever came over.
3) we will look dapper as fuck along with the good hunter when we invite him over for some jolly co-operation, without stealing his full look.
>>
File: Gems of the Hunt.png (216 KB, 512x351)
216 KB
216 KB PNG
Your hands extract something heavy from the chest, an entire set of armor in fact!

It seemed to be suit of silver plates, but they seemed exceedingly thin, and you didn't know how anyone was supposed to see out of this helmet, you didn't notice any visible eyeholes. The mane was odd as well, but you'll take it for what it is.

Though.... on the inside... you got a strange feeling that choosing this set was both a wise decision to make as well as a mistake. For what reason could this be a mistake, you wonder? Ah well...

Lastly, you find a purse inside the chest, one filled with Zenny. It has ten thousand and no more.

The chest beckons you for one last thing.....

...

Oh, Flora knows you need gems... jewels... things to embed for enhancement. She provides three... provided you want them. Do know, there is a drawback to each, for they are cursed.

Cursed Heavy Abyssal Destroyer Gem

+Raises probability to break parts exponentially.
-Raises probability to exhaust stamina exponentially.

Cursed Radiant Damp Elderbane Gem

+Raises damage done to Elder Dragons massively.
-Increases damage received from non-Elder Dragons massively.

Cursed Nourishing Damp Knockout Gem

+Makes it far easier to topple and knockdown Monsters.
-Draws far more Monster attention onto you.

Will you choose one of these lovely blood gems to be a decoration? Or will you simply take what you've gotten and leave it at that?

Choose...
>>
>Blood Gems too
JESUS
Is Flora/Moon Presence officially a Sugar Mommy??

>>4122308
>Cursed Nourishing Damp Knockout Gem
Just fuck my shit up Mr. Rajang
>>
>>4122308
No way fag, this is enough.

>>4122322
I think shes tempting us with greed. Remember the poachers and Rathalos part? The set we got already implies something bad will happen. Best not to push our luck, these rewards might get worse.
>>
>>4122308
>"Cursed" anything
No thanks, ma'am. I've had enough.
>>
>>4122327
>these rewards might get worse.
nah nah, the chest specifically "beckoned us for one last thing". Flora's not giving us anything more after these.
As for the armor, I honestly believe that's just flavour text since it's the Cainhurst armor.
>>
>>4122308
>Cursed Nourishing Damp Knockout Gem
My vote goes here! THANKS FLORA
>>
>>4122342
But in this quest, flavor has proven truth.

>>4122308
>Cursed Heavy Abyssal Destroyer Gem

Honestly? With the yama set bonus I feel this setback will be largely mitigated. Tho I wonder if we can put this in anything but the greatsword?
>>
>>4122308
>Cursed Nourishing Damp Knockout Gem
>>
File: 1563137255426.jpg (21 KB, 500x301)
21 KB
21 KB JPG
You fools! Don't you see that Moon Presence is becoming more and more visible with every item we take?! Change your votes to decline, right now!
>>
>>4122404
But I Love Flora
>>
>>4122431
Meant for
>>4122429
>>
File: BBHunterLaughterStops.jpg (56 KB, 313x254)
56 KB
56 KB JPG
>>4122429
I actually had to open the images in new browser tabs for a side-by-side comparison, what the fuuuuuck that was really subtle.
Well done, Level
well fucking done.

>>4122308
I'm changing my >>4122322 vote to
>No Gems
>>
>>4122429
Oh shit, wuddup. Yeah no, fuck that.

>>4122308
I decline. I decline the fuck outta this. I'll see you tonight buddy, guess you're do for a spanking and I've been itching to play again.
>>
>>4122438
Imagine being scared of Flora.
>>
>>4122452
I'm sorry that we don't have any umbilical cords to give no fucks.
>>
>>4122462
This is so sad. Gehrman play latin wailing orchestra.

Though in seriousness, I'm just intensely curious and more keen on this world's bigwig than our own. Miss Flora has no vested interest in meddling with our world and merely acts in self defence.
Compare and contrast with WH40K man and White fatass
>>
>>4122482
With it becoming more visible as time goes/we take stuff it may be trying to bind us. Also, you should understand the moon presence is a spiteful shit. Can it claim self defense? Sure. But, the whole point of the game is to murderize it's fellow old ones. If you ascend it realizes it and immediately becomes hostile.

You do not get given the dream. You tear it away from the mp with whatever it has in way of a heart.
>>
>>4122522
That is . . . Still more pleasant than the alternative high lords (z man, fatty, w*verians), but thats not saying much, is it?
I suppose theres the good old 'kill/defy all the elder high powers and live happily ever after' route, but that wont exactly be easy, haha
>>
>>4122530
Oh, ill note that seeing moon presence may actually be our character gaining insight.
>>
>>4122530
I would probably debate that. Fatalis wants us all dead. Z wants everything to go back to the way it was, minus dragons. So he claims. The guild wants humanity to strive for "balance" with nature, under their rules.
The moon presence wants us to kill it's kin. Even if this locks people into a perpetual night of looping horror delving down thru our dreamscapes.
Which it took advantage of an old crazed man abandoned by a school and church of greedy madmen and bloodthirsty psychos cursed by another said old one.
>>
Pulling back, you close the chest and almost feel it give off some feeling of dejection, as if it questioned why you stopped plundering more rewards.... You weren't going to accept something... cursed... to ail you alongside any positives it would grant.

You take this Greatsword and armor set you received and settle on that being good enough.

"Quite a load you've gotten. Flora must be thankful. It seems your world's pale master has already decided to leave." Gehrman says to you, turning his head to look over your prizes.

You look out the door again at his word and see that strange black and blue abyss in the sky from earlier is now gone. Your world's "pale master" has really left after all.

"This equipment is quite... interesting, I've never seen anything like it from my world in the field of practical use. Swords like this in my world are just for decoration." You say.

"Aww... That blade..." Gehrman says as he looks over your new Holy Moonlight Sword. "That brings back memories. Quite nostalgic."

"Is it something special?" You ask.

"At one point it was, at least in the waking world, but now it seems you can just buy as many of them as you want from the Labyrinths... the tombs of the Gods." The Good Hunter says.

"Huh?"

"Meh..... Don't think too much on it."

"Okay..." You say.

"So... how do I return to my world then?" You ask, stepping in front of Gehrman.

Gehrman hands you a slip of tattered paper with a strange rune sketched on with paint. It looked very old.

"Think about the symbol, how alien it must look to an outsider like yourself. Then... think about home... and remember what I've said, should you be ready to return again, use the bell. We'll be waiting." Gehrman tells you with a smile.

"Press it against your noggin', I find it helps out a bit." The Good Hunter says.

You stare warily at the slip, but oblige them as they haven't betrayed you in any way yet. You press the paper against your head and think about the symbol and the Research Base, where you were previously there....
>>
>>4122542
But most notably, moon's ambitions are limmitted to their world (presumably). They are fiercely competitive, sure, but not in the mind of rulership and conquest.
In comparison, the other lads are straight up oppressive (in our world.)
Personally, I think moon being hissy at white fatty is a good thing. Its not like we're up for conquering bloodborne land or anything.
>>
...And you're there when you wake again! You are standing now in that same spot from where you rang the bell. The Third Fleet Master is there as well, perplexed to see you.

Wait... wake again? But you didn't feel like you went to sleep... or... or did you?

"You... you just appeared when I next blinked!" She says. "Where... did you go exactly?"

You think over how much you should tell about this whole turn of events, and decide not to share every single detail except for that which counts. You tell her you went another world called 'Yharnam', and that you had to help someone out there, and that's it.

She asks if it had anything to do with the so-called 'Witcher'. You tell her you didn't find anything connecting it, but that you'll need the bell again, because you aren't done with it....

When she asks why, you tell her that who you helped might need to see you again. You tell her you didn't get his name, but that he was a Hunter like you, a really good one.

The Third Fleet Master sighs, deciding to let you have the bell after much internal debate. It seems she doesn't want to have to deal with more otherworldly business, but she tells you that if it's really important and you discover more, you should instead direct it back to the Commander.

You accept as much and she decides to go back to her own studies. You walk back up deck and look around for the entrance. You'll have to go back home, but it will take some time with all this new equipment weighing the Mernos down.

>Let's return home and rest up for tomorrow morning.
>We should go see the Commander and tell him about the 'intruder'.
>We should try and enlist the help of the Star.
>Write in.
>>
>>4122570
>We should go see the Commander and tell him about the 'intruder'.
We may not know much about this intruder but it's good to keep the Brass informed.
Who knows, maybe the Commander has gotten odd reports
>>
>>4122570
>We should go see the Commander and tell him about the 'intruder'.
>We should try and enlist the help of the Star.

I would like to do both, if possible. If not the commander/admiral need to know, asap. The star should not be far behind.

Also, I'd like to don our newest armor. Partially to see what new voodoo hoodoo happens, but also to cement that some shit went down while we were away. A picture is worth a thousand words. Also, because we will look balling
>>
>>4122570
>We should go see the Commander and tell him about the 'intruder'
Naturally.
>>
I don't see how anyone could think Zuhramon's route is bad. How could reviving old civilization and getting rid of dragons be bad?
>b-but it is fueled by death!
Of nonhumans yeah, so who cares?
>>
>>4122623
I think, so far, it's not so much what he promises is bad. More that we have no real way to know if it's actually what he plans to do.
Yes he may wipe out all the dragons and re-enslave non humans and everything goes smooth from there.
Or he may bring forth 5000 years of darkness because he's an angry bitter psycho. Hell, who's to say if he considers humanity "true humanity " or he might go fuck it Imma build a new world with blackjack and hookers.

It's to early atm to truly judge.
>>
>>4122623
I'm not interested in genociding/subdugating sapient and theoretically reasonable species for the glory/pride of a dead culture. The prosperity of humanity does not necessitate the destitution of others. Id rather a mutual prosperity, or some equivalent.

That said, w*verians cant be trusted. They seem to think themselves watchdogs and wardens
>>
>>4122667
Didn't he say he's been awake for decades? I don't see why'd he want to change anything than what was, he seemed to treat us well since we're human.

>>4122671
Wyverians are gonna slaves again and that's final.
>>
>>4122689
Dont make me unleash my ultimate counter:

no, u
>>
File: 1579785363007.jpg (37 KB, 637x637)
37 KB
37 KB JPG
>>4122695
Day of the rope for you soon. Always kill a traitor before an enemy.
>>
File: images (52).jpg (23 KB, 340x493)
23 KB
23 KB JPG
>>4122706
>>
>>4122689
You do realize the crazy wizard operating from the shadows may have put points into diplomacy and deceit, right? Again, it's to early to tell with him. Shara has proven trusting enough as well, going so far as to mind link with us out of confidence.
>>
Flipping thru gelbooru for Mon Hun art to kill time and I found something. I hate it, but it made me laugh, so I thought I'd post it to ruin your day. Dear god level, don't do this. Please.

https://gelbooru.com/index.php?page=post&s=view&id=4376345&tags=monster_hunter rwby
>>
>>4122789
I'm not openning this at work, damn it.
>>
>>4122789
I've no idea what RWBY even is aside from what I seen of it on /co/ the few times I ever touched that board.
>>
>>4122810
Cute(?) girls fight monsters with transforming weapons in a Texan anime. Series isn't the same without the original creator, for better or worse. Best left well alone.
>>
File: RWBY.webm (2.18 MB, 1100x619)
2.18 MB
2.18 MB WEBM
>>4122820
>Series isn't the same without the original creator
Somehow, I think I already knew from what I saw on /co/
>>
File: The New You.png (27 KB, 512x351)
27 KB
27 KB PNG
It takes some time, but you make it back to Astera before it's too late. The Commander and Admiral were still present at their table, but the Star had already left.

You take a quick moment out of your time to go set some things aside at your room before you exit and step up to their table wordlessly.

They both looked at you quizzically as you stood there before breaking the silence.

"Commander, Admiral, sirs." You say.

"...Freelancer?"

"Yes sir."

"Heh, spiffy new armor. Where'd you get it from?" The Admiral asks, raising his eyebrow with his usual smirk.

"That's what I'd like to tell you about actually. I've made quite an interesting discovery." You say, showing them the Small Resonant Bell.

"Looks like the thing the Third Fleet Master was telling me about yesterday. Alright, let's hear it, what did you find?" The Commander asks, giving you his full attention.

"A whole new world..." You say.

The Commander and the Admiral both listened to you explain your case with much interest. You tell them about how you ended up in 'Yharnam' and met a Hunter of that world whom you fought alongside with against a horrible monster there, and you speak of how you were rewarded these new items for what you've done by an unseen force there.

The Commander seemed to be well attuned to hearing this, as he explains the circumstances in which he had already met a man from another world too, one he says is the 'Witcher' the Third Fleet Master no doubt already mentioned, and that his name was 'Geralt'.

The Admiral is a bit more surprised, as he points out this is the first time he's heard of this from the Commander, who seems to nervously say he merely forgot about it. The Admiral doesn't take it hard, he only shrugs and says that 'stuff happens' before asking you to continue.
>>
>>4122836
Oh yeah. And it doesn't get better. Takes a step or two to the side instead.
>>
Then, you take this chance to tell them why the bell ended up in this world. It is because something from that world came to ours, something apparently grave in the threat it might present. This raises the eyebrows of both the senior officers.

"If something dangerous has come to our world from another, then we'll have to act on it. It may be like the situation surrounding the 'Behemoth' the Star told me about..." The Commander says.

"The Behe-what?" The Admiral asked.

"Uh... I'll tell you later." The Commander says before looking to you. "If there is something powerful and alien out there, it must be in the Elder's Recess, that place seems to attract all the powerful Monsters around. If this is the case, I'll send to have some fortifications set up there to assist in taking whatever it is down. I'll get the Second Fleet up on that tomorrow, shouldn't be hard with a few veterans to guide them."

"Aye sir. Anything else you want to suggest to me?"

"Yes, keep that bell handy, if there is something like what you've described out there, it won't be long before we find it. Report back to me if anything else happens with that bell. I'll see to it in the meantime that the Star is put on the case too, both of you should work together to handle this."

"Yes sir, understood."

"Very well. Now, if you don't mind..." The Commander says, a slight creak coming from his back. "... I need some rest already. Dismissed."

You salute and head out as the two officers stick around to exchange some final words.
>>
Feeling much too tired now that you thought about it to do anything else, you let Shara and Vivi stay with Atricia for the rest of the night as you went ahead home and rested.

Come morning, you freshen up and head down to the wash house for a bath before going back to your room and donning your new set of Cainhurst Armor. You were still a bit irked by all that blood you were bathed in at Yharnam, you wanted to ensure it was all gone completely.

You stretch a bit, getting used to the new set of armor. The plates were almost as thin as a wobbly text book, but if it came from a world like Yharnam with beasts like that, it must carry some protection over it, surely. It wasn't bulky, so wearing it made you appear... more thinned.

You could get over it, this armor was extremely flexible and thus comfortable to wear.

First you must decide something. Will you...

>Use the new greatsword today.

Or...

>Continue using the Blazing Gunlance

Then once you've decided, you'll find something to do.

>Take an Urgent Quest.
>See the normal Quests on the board.
>Go out on an expedition.
>Go see somebody.
>Visit the Monster storage.
>Pay a visit to the First Wyverian.
>Write in.
>>
>>4122862
You're quite mad to have given us the hardest armor to draw. Respect.
Two questions before I disappear to finish up my shift. Does this armor have a slinger, or are we gonna freaky Dante shit? And, how DO we see out of that damn helmet?
>>
>>4122900
Ok one more

>use greatsword for now.

>find a training area to practice with it.

We are still gunlance Vance, but let's not look a gift horse in the mouth.
>>
>>4122900
Use the greatsword and take the urgent 'Delving Into The Dark'
>>
>>4122900
>use greatsword for now.
>find a training area to practice with it.
Solid plan.
>>
File: Holy Moonlight Sword.png (8 KB, 512x351)
8 KB
8 KB PNG
First, above all, you need to get back in touch with the Greatsword.

In Hunter tryouts, Hunters were required to try at least every weapon to see how good they operated with some versus others. You tried many, and found yourself well suited to the Lance, Gunlance, Switch Axe, Greatsword and Charge Blade over all others.

Going to the training area of Astera, you are met with poles for training, and barrels made with sticky wood designed to stay together even under a Hunter's strikes.

You come up to the main pole covered in Great Jagras skin and prepare to train....

>Roll a 1d1000 to determine proficiency with Greatsword, see if you're still in touch.
>Favorable number ranges to determine good use while wielding it: 770, 800 and above
>Number ranges to determine decent, but non-expertise use of it: 650, 690, 700
>Number ranges that determine poor and ineffective use of it: Anything below 600
>Highest roll taken
>>
Rolled 326 (1d1000)

>>4123115
Gather /anime force/ as you sit still with sord
>>
>>4123121
Er.
>>
Rolled 919 (1d1000)

>>4123115
GOTCHA BITCH
>>
>>4123123
Cheers lad
>>
Rolled 621 (1d1000)

>>4123115
>>Roll a 1d1000 to determine proficiency with Greatsword, see if you're still in touch.
>>
File: Holy Moonlight Sword.png (29 KB, 512x351)
29 KB
29 KB PNG
Preforming a basic combo with the Holy Moonlight Sword, you deliver a charged attack into the training pole, already sundering the scales. The second charged strike cuts straight through, splintering the wood and sending chips flying.

With yourself assuming stance, you planted your feet and let loose with the True Charged Slash! Your blade extended, sprouting a sudden burst of arcane power from itself and lifted you up as you went around in the air with it scraping the dirt.

Your True Charged Slash obliterates the training pole completely! The whole thing is chopped right into two and a disc of the arcane power flowed straight from the sword, cutting right through until it dispersed hitting the ground, which it also blew back!

Holy frack... this sword... you understood what was special about it now... it was... literally magic from another world...!

....Hmm... that pole would definitely be coming out of your paycheck... but hey, at least you knew what you were wielding.

It all comes back to you, the Greatsword training. You think you are quite adept with it, as the Greatsword has always been one of the easier weapons of the Guild and all Hunters to master.

Feeling ready, you place your hand on the blade, causing the arcane power over it to vanish. You do it again, rubbing the blade's length with your fingers, making it appear once more. Interesting....

Well, you ... 'power off' the Greatsword and sheath it before paying the nearby Felyne attendant about a few thousand Zenny to replace the destroyed pole with.

What will you do now?
>>
>>4123170
Let's go see Tabi.
>>
>>4123170
>>4122952
>>
Tiebreaker?
>>
>>4123206
Flip a coin?
>>
Rolled 2 (1d2)

>>4123223
Why not?

>>4123175
1
>>4123181
2
>>
You figured that now possessing these unique pieces of equipment surely meant you were upgraded and ready to go onto dealing with pressing problems at hand now.

Flying back into Astera, you hit the Canteen up for food as fast as you can before heading back to your own home and speaking with Atricia briefly. Both she and Shara are allured by your new handsome set of armor, and Atricia is especially entranced to hear you've taken up a Greatsword, her favorite weapon. Though, she seems curious at the size of it. You don't show them just yet what special abilities it has, you'll wait to do that in the field when others are around.

You ask if she can keep Shara and Vivi once more, this time she seems to be reluctant, expressing her own desire to get back out again now that she's enjoyed her own home. She decides she will do as you ask for one more day, but she asks that you relieve her of taking care of them tomorrow at least. You agree to do just that later.

Now with that out of the way, you leave them be and look over the Urgent Quests, taking 'Delving Into The Dark' and making the decision to help the Admiral and Seeker out with this one. Finding a new locale seems pretty easy enough.

Ah, you mean, 'simple enough'. Gog knows what's in store for you now.

Very well then, everything is in order. Your Zinogre Gunlance should be done tomorrow and you'll be back before then.

Calling up a Mernos, you depart Astera for the Coral Highlands...
>>
File: Admiral.png (26 KB, 512x351)
26 KB
26 KB PNG
It doesn't take you long to find the place you're looking for. It lies past the highest point of the Coral Highlands. The ground at this area is the point where it begins to turn from basalt and other Coral features to things such as gravel and dirt.

You figured this was just one spot more onto whatever roads there were leading to the Elder's Recess, but you were wrong. You realized as you looked far off into the distance that the Recess was much farther away than you originally thought. You could stuff some canyons into the distance between the Highlands and the Recess.

Ah, that was why the Admiral and Seeker were looking out this way, they didn't find this mysterious shrouded area before because it is exactly that, shrouded, by fog. Strange fog though, was it really fog? It smelled more like smoke....

It doesn't take you much longer of looking around until you find that familiar brawny figure walking around aimlessly in the fog with a map.

"Heyyy! Freelancer! Welcome, welcome to the Coral End Zone!" He greets as you approach.

"Looking good." He compliments your armor, it really blended in with the surroundings.

"What's the situation, sir?"

"Weellll... It seems I done gone and lost the Seeker." He says, shrugging with an innocent expression.

"Lost him?"

"Err... maybe. I just remember us walking and then next thing I know, he's gone when I stop to sketch a bit more on this map. I'm trying to see if I can get the area's layout correct. We've already done most of the work. I think he went on ahead without me to that place ahead." He says, showing you the map. It's far from being complete.

"Place ahead? What did you find with him, sir?"

"Confirmation my boy, sweet confirmation."

"Of?"

"Of this..."

The Admiral walks through the heavy smog and you follow him through....
>>
Awaiting you on the other side of the fog wall was a new area. This place was enormous, the gulf that made the gap between the Highlands and the Recess, connected to the Lambent Bay and Tilokpia. And with some luck, maybe even El Dorado...

The landscape was clearly volcanic, the ground was blackened with snuff stained gravel and the darkest brown dirt. Despite the outwardly barren and dead appearance of it all, there was thriving plant life for the soil was fertile. Some green stood here and there, as well as exotic new plant lifeforms with reddened organic forms, the likes of which you've never seen before.

"It's all bitter, it's all black. There's rock formations that look like charcoal and daggers sticking out of the Earth here." The Admiral comments as he looks it over with his hand over his eyes.

The sky was greening and full of the same obscuring fog, or smoke. Rays of sunlight shining down were harder to reach the place, giving it an all around dimmer look. Though, everything inside of the fog wall in this place was clearly visible.

"This is where we stopped when we snooped around the End Zone back there. I went back to see how far and wide the way in was, that's when my pal must have made off without me when I stopped."

"You haven't explored in yet?"

"Not myself personally, though I'd like to now since I'm done with the first part of this here map." The Admiral says as he stuffs the map into his pocket. "Hmmm.... gonna need a camp set up somewhere here. Maybe I might try looking for a nice spot and get it started myself."

"What will you have me do, sir?"

"Go fetch my buddy and get his keister back here. Maybe try and take a look around yourself too, tell me what you find." The Admiral says as he goes to look around for a spot.

"Oh, yeah, haven't named the place yet. I'm still thinking about it...."

>Suggest a name for this new locale yourself.
>Leave the Admiral to his thoughts and get a move on, we have to make sure the Seeker is safe.
>Write in.
>>
>>4123323
>Leave the Admiral to his thoughts and get a move on, we have to make sure the Seeker is safe.
Seeker pls. Do we need to have the Tracker put a bell on you?
>>
>>4123323
I've got the perfect name for it... Guiding Lands 2.
>>
>>4123323
>Leave the Admiral to his thoughts and get a move on, we have to make sure the Seeker is safe.
>>
>>4123323
Okay in all seriousness, I've come up with a good name, let's call it Twilight Acreage.
>>
>>4123422
I'll take it
>>
"Sir, I've a suggestion." You say, looking over the bleak landscape with dual hues alighting it's skyline.

"Oh yeah? Well lay it on me then."

"The Twilight Acreage." You say.

The Admiral pinches his chin and thinks for a moment. "Hmmm....."

"You know what? Sure. I think it fits it well enough, we'll go with that then. This is the Twilight Acreage from now on." The Admiral accepts your suggestion.

"I wonder what Monsters live here?"

"You can find that out along the way. Go on now, go find my old pal the Seeker and get him back already. I'll set up camp here and have a nice cup of cocoa in the meantime." The Admiral says as he sets out a folding chair from a backpack he carried. "Aaaahhh...."

Well, no use standing around. You make sure your Holy Moonlight Blade is within reach and venture out into the Twilight Acreage then.

The landscape is divided between two biomes it seems. Past the most of the unique rock compilations is where it seems to turn to volcanic land, if the orange hue in the sky making it appear as twilight off that way is of any clue.
>>
File: Exploration.png (46 KB, 512x351)
46 KB
46 KB PNG
>Select a nearby number. (2, 3, 4, 5)
>That will be the area you explore out towards.
>You will discover more of this hellish land as you go...
>Good luck, and good hunting.
>>
>>4123461
>6
>>
>>4123461
>2

>>4123486
Read, nigga.
>>
>>4123495
...oh.
OH
I'm being Extra slow today

>>4123461
disregard >>4123461
2 it is
>>
>>4123508
...and I linked the same post into this twice, ugh
I'm just gonna go get some fresh air and clear out my head
>>
File: 5.jpg (38 KB, 555x555)
38 KB
38 KB JPG
>>4123461
5
>>
File: Astalos.png (265 KB, 512x351)
265 KB
265 KB PNG
"Yo." The Admiral calls from where he sat far off. "Catch."

He throws you his rolled up incomplete map from all the way over there. You catch it.

"Get what you can on it, it'll help us get a better understanding of this place." He raises his voice with both hands at his mouth.

"Aye." You call back.

Taking the map in hand with you, you continue on your way out into the Twilight Acreage. You decided to travel out and map the area eastward.

Along the way as you walk the dusty plains of this place, you pass boulders and strange jagged rocks jutting up from the ground like spears. Your Scoutflies signal you to nearby plant life, such as weird Vitality plants with red appearances and other phenomenal flora with bioluminescent light shining off of the leaves. Plants for crafting ammo, plants for gathering nuts and other restoratives, plants with fruits you don't recognize.... It's all fantastic.

The ground becomes increasingly... greener, as does the drained twilight sky.

You make it to a large plain marked by some great dark rock structures rising up, and you decide to climb it to gain a better view of the area. The place you were in you marked off as Sector 2. It was a blasted plain that was nearly flat, the edges of the area had many, many, many cave mouths along the dark hills farther off. It was almost like an arena...

You hear a sound towards those caves and look off... There, you spot it.

A Monster you've not seen yet. Astalos, the Electric Wyvern.

It didn't notice you yet, but it seemed to be prowling about, searching for something to eat. It was too far away and below from you to pose a threat.
>>
File: Exploration.png (81 KB, 512x351)
81 KB
81 KB PNG
From what you could see from the high point you stood on, there were more wide areas to see here in this Acreage.

You went ahead and marked off every one you could faintly make out with Sector numbers on your map.

From what you could tell...

Sector 3 was an acidic lake. Sector 5 was a tightly packed group of spiral pathways between many dark rock structures, essentially a crossroads between other Sectors. Sector 6 and 7 both seemed to be two large areas that made up one greater ash lands near a massive lake of fire. Sector 4 was a massive.... crater...? Sector 8 and 9 both seemed to be the areas surrounding the Volcano...

Where will you go now?
>>
>>4124420
Let's go to Sector 6.
>>
>>4124420
Crater sounds cool, go to that.
>>
>>4124456
Agreed. A crater implies impact. What, may still be there.
>>
>>4124456
>>4124485
We would have to go through 3 or 5 first.
>>
File: Exploration.png (149 KB, 512x351)
149 KB
149 KB PNG
Going on your way as the Astalos began to drift closer to your location, you continued your trek into this baleful land, taking note on the map of the layout as you scanned all over.

You found there was quite a variety of Endemic life strewn about. There were helmcrabs, bugs of all sorts, and Revoltures. Besides that, the herbivore life here was quite unique as well. Gastodons could be seen living alongside Larinoth here, and you spotted a few Mosswine too. And surprising to you, there was also Rhenoplos.

The scamps of this place seemed to be Wroggi, bothersome little things followed their Great Wroggis around, sometimes having territorial disputes with Loprey and Lodrome leaders. They all seemed to be out for food constantly, stalking the Larinoth, but trying to avoid the Rhenoplos that would charge them.

As you pass Sector 3 and look over the acid lakes, you swear you see the outline of something familiar on the other side. A Diablos perhaps? It seemed to be fighting with a Rathalos, but you couldn't get a great look, there was gas rising from the acid lakes that boiled in the air, obscuring your view.

You wondered, what did all the other lifeforms around here drink if any body of water you've seen yet is pure acid? Maybe you would find out later.

You continue along until you come up on Sector 4, having avoided Sector 3 entirely.
>>
File: Crater Mound.png (146 KB, 512x351)
146 KB
146 KB PNG
The crater is deep and wide... at least as big as Astera, if not bigger. It is charred and ruinous, the ground here was still burning with some smoke rising from it. This same white puff of smoke or fog... smog? Whatever it was... it was much similar to the wall of fog shrouding this land.

Could this be where it all rose from? It was going into the sky... and spreading out as the wind current carry it. The wind current as well was strange, almost like a cyclone, yet it wasn't forming any severe weather development such as a storm or tornado.

What was the cause of all of this...?

Hmm... you feel yourself get a nosebleed as you slide down into the crater to take a closer look. It is mostly unremarkable, except for how deep it is. The only flat ground is at the very edges of this massive dive.

But, you are interested by what you see not so far away from the crater.

A gigantic mound of rock and ash, with a mouth entrance near the top. It was up a steep path lined with stalactites, copious numbers of razor sharp stalactites.

Will you explore the mound or turn back and continue your adventure into the Twilight Acreage?
>>
>>4124537
Turn back, that place screams "boss" and we haven't seen everything.
>>
>>4124567
Please input the sector you wish to go to then.
>>
>>4124604
8
>>
>>4124604
8
>>
File: Exploration.png (180 KB, 512x351)
180 KB
180 KB PNG
You cannot shake the feeling that going towards that mound would be a bad idea. The purple mist fading in the air around the way up didn't look good to you, it was coming from the entrance to that mound as well, doubling your reluctance.

You decide to turn back and continue another way through the Twilight Acreage.

Now, your feet leaving behind footprints in the ash, you were treading around the area that was the base of the Volcano of this land. The hidden mount was ripe with fire bursting out of pockets along the body of the great Volcano, and the sky was now as fiery as the magma and lava pools you saw around the base of the Volcano, and the streams of that infernal red pouring down along it's sides in thin lines split by the oversized stalactites they passed by.

The Volcano could be home to a number of things, including Gravios and Teostra. You had to watch out for your surroundings here.

You wondered if the Seeker could be somewhere around here, potentially closer than you know of. Possibly somewhere here around the base of the volcano, or even at the arch leading up to the peak of the Volcano in Sector 9.

One thing that stood out to you was a bright sparkle around the very base of the Volcano. The base was marked by trenches and small ravines. Perhaps... there are special minerals there that can only be found in a volcanic environment, maybe even rare gems and jewels. It might be worth checking out, though it would take a minute or more of your time.

>Let's look around for something to plunder in those mineral trenches.
>Let's go ahead up to the peak and see what we can find up there.
>Ahh, the black silhouette of a humanoid figure over there to the left. That must be the Seeker.
>Let's turn back to another sector. (3, 5, 6)
>Write in.
>>
>>4124693
That Astalos is following us...

>Ahh, the black silhouette of a humanoid figure over there to the left. That must be the Seeker.
inb4 it isn't
>>
>>4124693
>Ahh, the black silhouette of a humanoid figure over there to the left. That must be the Seeker.

Uuh... ok? Not potentially spooky at all.
>>
File: Treasure.png (86 KB, 512x351)
86 KB
86 KB PNG
You believe you spot a silhouette over there to the left, further away from the mineral trenches.

You walk through the steamy and hot air, closing the distance on that thing you saw. You thought it looked humanoid, but as you got closer you could see now it obviously wasn't humanoid at all.

It appeared to be... a gigantic crystallized object stuck in the ground. It looked like it might be worth mining as well.

If there was one thing you knew about tempered crystals formed in volcanic regions, it was that they were extraordinarily tough, used in many of the best armors the Guild has ever invented as well.

Will you mine the crystals to gain some worthwhile treasure? Or go back to another area?
>>
>>4124797
Damn you Level, first a big spooky cave of mystery, now a large shiny valuable-looking crystal. When will your temptations cease!?
>Mine a little of the crystal to try and identify it.
>>
>>4124811
Supporting

Time for smol chunk identification
>>
>>4124811
Backing. Both the action and the statement.
>>
File: Treasure.png (66 KB, 512x351)
66 KB
66 KB PNG
WACHINK!

....

Oh no, the crystals have began to rumble...

Ah, it's just unsteady, right...?
>>
File: Tail Crystal Scorpion.png (124 KB, 512x351)
124 KB
124 KB PNG
BWAARGH!

Out of the ground bursts a massive creature, at least the size of a Diablos! It's a carapaceon, gotta be! That exoskeleton is unmistakable! But, you didn't recognize this Monster exactly...

You roll to the side as it tries to smash you with it's tail, which seemed to be tipped in that crystalline cluster as some sort of armor!

You are forced to roll once more as it does something you didn't expect of it, it fires a beam out of it's tail at you, focused by the crystals!

It moves fast from side to side, trying to block you into the corner it was resting at!

>Stand and fight, we'll take the Monster down or at least force it's retreat!
>Find an opening and make a run for it, we don't have time to fight here!
>Write in.
>>
>>4124910
>Find an opening and make a run for it, we don't have time to fight here!
I really wish I had played any of the games before World, so I could know anything at all about these monsters and be hyped about them.
>>
>>4124910
Frontier? Frontier. Frontier!
>Find an opening and make a run for it, we don't have time to fight here!
Yeah, no. I'm not letting Vance touch /anything/ from Frontier without at least a full cart of supplies, every doping drug available, and the power of friendship.

Also is that a dreadking Rathalos I see on the map? Don't even pretend to think about touching that.
>purple mist spewing out of a volcano
I have a... theory. I really don't want to be correct.

>>4124936
You're looking at a monster from an east asian exclusive madness simulator: monster hunter Frontier.
>>
Dashing and jumping through the air, you hurled yourself underneath the legs of the carapaceon as it's pinchers came down and tried to catch you, displacing the dirt as it slammed down.

You rolled on your shoulders and pushed yourself up with your left hand, leaping to your feet before you started to run as fast as you could. You strafed to the left, avoiding a crystallizing beam of the carapaceon's tail as it came after you in an angered rush!

You thought the best place to avoid it would be the crossroads, and so ran that way as fast as your feet could carry you!

>1d1000 to lose the carapaceon!
>>
Rolled 379 (1d1000)

>>4124971
Nyoom
>>
Rolled 5 (1d1000)

>>4124971
>>
Rolled 694 (1d1000)

>>4124971
Leave this to me
>>
Rolled 633 (1d1000)

>>4124971
oh fuk
>>
File: Sudden Dragon!.png (73 KB, 512x351)
73 KB
73 KB PNG
Though you ran as fast as your legs could take you, the carapaceon would not let up.

The difference in speed between you both was locked. You would run fast enough that the thing couldn't catch you until you were exhausted, but the thing would move at such a speed that it wouldn't soon lose sight of you.

Damn it! This thing was relentless! Hitting it's tail must have really pissed it off if it's willing to go this far!

You jump over a rock you scale, sliding down a spiral pathway in earth going downwards as you finally reached the fifth sector. The place was a maze of diverging pathways, almost like a canyon. The pale grass and gravel that composed the earth here went up and down, all around and back and forth. There was a pathway to every sector, and ten pathways from one pathway to another here.

It was much like going into the Earth's jaw, if Gaea had one. The hills and mountainous rock structures seemed like teeth sticking out of the world.

You weren't sure you could even lose that damnable thing at this point. You came out to a specific spot that seemed like a bowl in the ground. It was wide and provided far more than enough space to fight at. You drew your Greatsword and prepared to fight as the carapaceon crept closer.

The thing stood at full height and roared, preparing to charge... when all of a sudden, another Monster made it's presence known...

Over your head from behind, a massive dark wingspan flew overhead, diving down like an arrow at the carapaceon... an Elder Dragon...

This sudden Elder that appeared grabbed the carapaceon up with only one claw easily by it's head. The thing shot it's wing with a crystalline beam, but it didn't seem to even faze this impressive Elder!

There was a snap. The carapaceon is disabled, going limp with all limbs frozen and twitching. It was still alive, but now at the mercy of the Elder Dragon....
>>
File: 1581540892941.gif (2.85 MB, 580x328)
2.85 MB
2.85 MB GIF
>>4125145
>that silhouette
Oh.
Oh no.
>>
File: Black Dragon.png (155 KB, 512x351)
155 KB
155 KB PNG
The armor of the carapaceon popped right off as the Elder Dragon applied more pressure with it's claw. You see it bite down on the flesh underneath the shell of the carapaceon's back and tear out a chunk to devour.

The thing is giving off agitated, hungry breaths...

You make the mistake of moving a leg. It must have seemed so cliche... but there were trees around... and so you stepped on a branch.

The Elder Dragon paused and raised it's neck up. It's claw moves and the carapaceon is cast aside, barely alive now as it still twitches. The Elder Dragon approaches without delay and you back away, intimidated upon the stark realization...

You weren't just facing any Elder Dragon. This thing... it's scales...!

It was a Black Dragon.

It looks ready to pounce, that is until you mutter another prayer in your mind, which causes it to stop all of a sudden. You didn't know why, but you didn't think about it either. You thought it was just dragging the moment out, it probably did smell your fear.

And then you hear something.

"....Connection....?"

It's... it's a voice! It sounded feminine, frustrated and impatient. Could your connection with Shara be working on this Black Dragon as well?

"Human." The voice says again. You look up nervously at the Black Dragon staring down at you.

"Leave. This is no place for your kind."

The Black Dragon huffs, standing there motionlessly as you shook in your armor.

>"Why?"
>"But... I'm searching for someone here!"
>"Y-yes ma'am..."
>Obey and run back to the Admiral without a second thought.
>Disobey and stand your ground.
>Write in.
>>
>>4125162
>"But... I'm searching for someone else. Ma'am."
Let's not come off as rude.
>>
>>4125162
>"But... I'm searching for someone else. Ma'am."
A black dragon not immediately Exodia Obliterating a human is surprising.
>>
>>4125177
Perhaps she is a "reasonable" one?
>>
>>4125184
If I remember correctly, Black dragons are shards of pure spite broken off from the living incarnation of misanthropy in the shape of a dragon. Not the kind of thing you expect dialogue from, really.
Lucky Vance?
>>
>>4125162
Ooooh a lady dragon.
>"But... I'm searching for someone else. Ma'am."
>>
Ooooh, I came back at a juicy time.
We should probably lower our sword for good measure too, just to be safe.
>>
File: Alatreon.png (136 KB, 512x351)
136 KB
136 KB PNG
Thinking about the best measure to take here, you slowly sheath your Holy Moonlight Sword with one hand raised to signal yourself as a non-threat.

Your instincts were telling you to leg it, not to defy the commandment of this terrifyingly powerful entity, but your loyalties overpowered them. You had to find the Seeker.

You took two steps forward and the Black Dragon rears it's... her face at you, curiously.

"I cannot just yet." You say aloud, not in the mind. You're sweating bullets right now, but you gulp the nervousness away to not stammer in your speech.

"I'm searching for someone else who came here. I must find them before we leave together..."

"...Ma'am..." You added, trying to appear earnest.

The Black Dragon stares daggers into you as she lowers her head down some feet.

"I care not, you gnat." She spat back.

"Leave... or I shall devour your flesh as well."

You were taken back by this threat. You thought that if she was allowing you audience to even speak with her, she might allow you to trespass just long enough to find your friend and then leave together. How foolish of you to think you could get through to a Black Dragon.

Ah, and an Alatreon to boot. Her appearance closely matched that of the description of Alatreon. It was said the Hunter hero of your very hometown once slew the Blazing Black Dragon.

You were about to turn around and leave as she ordered you... but another voice injects itself into the conversation then...

"Why should a Man listen to a serpent?"

Him? What is he doing here!?
>>
File: New Arrival.png (115 KB, 512x351)
115 KB
115 KB PNG
"Man does not rule here." Came the response from Alatreon.

"Fool you are, Man rules everything. This is our world."

You turn back and see him, Zuhramon, the Primeval Man. He walks forward slowly with both hands behind his back, his can at the ready.

"No! You are wrong! Man rules nothing now! Man is broken and weak, set for destruction!"

"Man is soon to be revived by my hand. I will have the last laugh, not you Black Dragons."

"Man was nothing until they received guidance from the Pharaohs!"

"Poisonous liar! We went on our own beyond where the Nefu Garomudo took us! Your kind was on the brink of being wiped out by us until your Ancestor stepped in, and even he is now too weak to save you again!"

The Alatreon did not respond again, she only stood there and growled lightly as Zuhramon approached and put his hand on your shoulder.

"People think analogies of the strong and the weak are worn. I think those people are halfwits. Ancient Mankind used these such dragons as no more than fuel for furnaces, steps to walk up on. They were weak, and we were strong. The weak exist to be cast aside and used by the strong. Do you not agree?"

You say nothing.

"Not convinced? Then let me tell you then the history of this vile she-devil's race." Zuhramon says as he walks forward and raises his hand at the Alatreon.

"The Alatreon were the conceptions of the Seraphim Dragons who served as the highest underlings beneath their Ancestral Dragon at his height. The Ancestor did not fight until the waning days of our great war, it was the Seraphim Dragons who acted as the leaders of their kind in his place."

"These whelps, these Black Dragons, they were just serfs, sent out as soldiers to die in battle with the unbreakable armies of Mankind. Their numbers have diminished to such an extent that not many exist. Embrace this sight, for it may be the only one of the Alatreon you ever see."

Zuhramon turns back to you and raises both hands.

"They existed only to be used as tools by the strong of their kind. They only ever lived to die. You have NOTHING to fear from the Alatreon. Their kind has been changed by war. They are antisocial recluses, they escape to the bottom of the seas to avoid all other life, they drown themselves just to be alone. They take orders from the stronger Black Dragons with much difficulty, for if they obeyed, they would be wiped out for dissidence."

"You, my fellow man, will walk these desolate plains as you wish! This Dragon shall not tell you where you go on your kind's world, your kind's home!"

The Alatreon seems unstable, as if she wanted to attack, but she seemed reluctant to with Zuhramon near. She hated his words...

"Will you not walk without fear and do as you wish? Or will you be weak and flee with a tail between your legs?"
>>
>"You're right. I won't submit to a Dragon."
>"I'm not as strong as you. I cannot fight it, I can only do what's sensible."
>"I just want to find my friend and leave."
>"I don't want to be an enemy with Alatreon, if she wants me gone, then I'll honor her request."
>Write in.
>>
Ahem... 'Disobeyed', not obeyed. Please ignore this grammatical hiccup.
>>
>>4125308
>"I just want to find my friend and leave."
>>
>>4125308
>The weak exist to be cast aside and used by the strong.
Heartily disagree.

>>4125311
>"I just want to find my friend and leave."
As much as I would like to "honor her request", I don't think that gives any guarantee of the Seeker's safety.
>>
>>4125311
Ah, delicious lore, give it to me. Z-man coming in and straight up shitting on Alatreon's pride. She sure did go quiet fast.
That said, this is a /critical/ junction. This vote really matters, and we still don't have all the pieces of the damn puzzle. Ah well - I'm still vaguely rooting for the 'calm all the toddlers from a bygone era down' route, so I'll try to aim in that direction until proven otherwise.

>"I just want to find my friend and leave."

But I'd also like to add something along the lines of rejecting Z-man's philosophy, like this guy stated:
>>4125322

>>4125321
If we're on the topic of negligible grammatical errors, I noticed a while ago you tend to mince 'its' and 'it's.' It's not a big deal, though.
>>
>>4125328
Er, meant to quote
>>4125314
On the matter of mincing its and it's.
>>
File: Meme.png (485 KB, 900x652)
485 KB
485 KB PNG
>>4125311
>"You're right. I won't submit to a Dragon."
He's got a point.
went out of my way to make this for you level sama
>>
>>4125328
So I do. That's the reason I bookmarked this down but I can't seem to remember that principle when its needed most!
http://its-not-its.info/

>>4125336
Magnifique.
>>
File: Ancient.png (268 KB, 512x351)
268 KB
268 KB PNG
"...."

"I came here to find someone and then leave. Nothing more." You say.

"And that you will."

Zuhramon turns back and stares Alatreon in the eye.

"You will walk this place at your leisure, I will be watching over you, my dear fellow Man, my friend.... This wretched serpent will present no threat. It will crawl back to it's crevice and isolate itself... waiting for more orders on high."

"Your delusion that other Humans will see your vision the way you do will be your undoing, Foremost."

"I will make my fellow Man see their glory again. When they grasp what they were once, they will return with no objections. We will again conquer the stars and bind the heavens, and you Dragons will all be gone for good."

"We will see...."

Zuhramon turns back to you.

"Trust in me. I will not lie to you, or mislead you. You will be among the first to see the Great Revelation... the revival..."

Zuhramon outstretches his arms and lets you bask in the glory of his sight as Bioenergy swirls around. He fades from sight slowly, leaving only you and Alatreon in that spot.

"You have nothing to fear..." His voice reminds you.

You stand there blankly, staring back at Alatreon, who only gives you this hateful glare in return. You half-expected the Black Dragon to immediately lunge and bisect you with one swipe of her claws, but she only huffs and turns away, going back over to devour the rest of the now deceased Akura Vashimu.

Why was she so hesitant to do anything with Zuhramon near? Could she not defeat him directly? Well.. she did call him 'Foremost'... didn't Shara say something about that?

You could ask her... but... you didn't really want to even be near her any longer than you had to. You just wanted to get the hell out of here now after you find that troublesome Seeker, who'd you would try your best not to curse at for vanishing without a trace in this hellhole.

Hmm... given that Zuhramon appeared here... and the nature of his hex, could you even mention Alatreon's existence to others? You'd have to see.

What will you do now?
>>
File: Z man.png (100 KB, 354x288)
100 KB
100 KB PNG
>>4125407
This Ben-10 looking motherfucker has direct footage from Vance's thoughts, if not his eyes, directly - we should tread strategically. Aka: stare at wyverian ass until he gets a brain aneurysm. Psychological warfare, bitch.

Alatreon is 'done,' that's a straight fact. It'd be silly to even say 'bye.' It'd be retarded to try and start a conversation about ~*lore*~, of all things. We could probably do everything short of stomping on her tail without retaliation, due to Z-man's threat - but that doesn't mean we should.
I vote to simply chin up and continue the search. Get our mind off of being muscled around by two primordial terrors.
>>
>>4125420
That said, I can't shake the feeling that I'm missing an opportunity here, so if anyone has a more interesting idea, I'm all ears.
>>
>>4125427
Ah, it's quite late, and a weekend slow as always to boot. Good run today.
>>
>>4125407
I'll support >>4125420 on just moving on and finishing what we started, no more distractions if we can help it.

After we're done with this mission we should kick back for a moment, hang out with Shara and Tabi-Tabi a bit.
>>
>>4125407
>verbally murders a black dragon to save our ass from getting eaten
>while all Shara does is just leech off of us and tell us not to trust him
I wonder who our true friend could be here.

Go to Sector 9 now.
>>
>>4125465
Z allowed us to continue searching to flex on a black dragon - said black dragon ordered Vance to leave, yes, but was surprisingly reasonable, all things considered.
Shah is a literal child, of course it's dependent.
>>
>>4125407
>>4125427
Its... revelatory?

Z man with the plan acts like... Well he acts like what most people THINK an Elder Dragon would act like right?

Hes proud, domineering, obsessed with his own strength and with destroying "his kinds" enemies. Regardless of how much damage it does to the people hes supposedly taking revenge for.

He acts... like a really smart beast? I am not sure what the exact term would be. Might makes right, survival of the fittest, your either predator or prey, ect... all just a little distorted.
>>
>>4125468
Shara is child in form only. He admitted he only likes us because we nurtur him. He'll probably bail once he's grown up.
>>
>>4125407
>>4125427
The various monsters and dragons we've met however act...

Like people? Kinda? The sentient ones anyway have their own reasons and motivations based on their own life experiences and observations.

Going by what Z said. It sounds like the Wyvern War traumatized the FUCK out of the Alatreon race, leaving them mental and emotional wrecks. Which fits their in world description of being "unstable".

So we kind of just wandered into a WW2 war vets home, set them off, and then had Hitler come in and browbeat them into hiding in their own closet while we search the place.
>>
>>4125482
Yes, a small child form is dependent, and an adult/teenager less so. Put a supergenius in a baby body and you still need to give it a tit to feed on. That's just to be expected.


>>4125474
>Well he acts like what most people THINK an Elder Dragon would act like right
He acts... like a really smart beast?
He's an archetypal tyrant with a good ounce of machiavellian dabbed in for good measure. We are assuredly just a piece on his chessboard, a convenient manikin to wax philosophy at, and, just before, an excuse to flex on a dragon.

>>4125483
>Like people? Kinda? The sentient ones anyway have their own reasons and motivations based on their own life experiences and observations.
It fluctuates. A lot. It's definitely a case by case basis thing. You're not gonna see me voting to give White Fatty a hug and a peace treaty - but nor am I going to kick Alatreon in the horns due to a race war that we never even fought in, lol.

>So we kind of just wandered into a WW2 war vets home, set them off, and then had Hitler come in and browbeat them into hiding in their own closet while we search the place.
Haha, yep. Good way to put it.
>>
>>4125502
I am not actually sure at all how put together V man is.

He seems to spend a lot of time trying to get Validation from is though. Which is... odd.
>>
>>4125407
Keep going looking for seeker, as an alternative talk with the Alatreon says if she helps find the seeker we leave her alone but if you do that do from a safr distance and behind a solid barrier like a big rock or something.
>>
>>4125558
>He seems to spend a lot of time trying to get Validation from us though. Which is... odd.
Might be using us a stand in for humanity, in general. Validation from us = validation from humanity, as an aggregate. I doubt he gives a solitary shit about Vance, the person - just Vance, the human.
He's definitely not 'all there', but that's kind of to be expected from a zenith arch-tempered boomer.
>>
>>4125407
I am honestly torn between just leaving and asking for help.

I DO want to apologize for intruding. It cant be easy to avoid humanity in this age, and places secret from them are only getting rarer and rarer.
>>
>>4125502
Exactly, which is why hes obviously just using us as a means to an end of growing up so he can go do his shit again, we won't even be a second thought.

>>4125558
I think he just really wants us to trust him. I don't think hes touched base with any other humans like he has us. Remember he did save us from dying when we saw Amatsu while all the First Wyverian did was stand around and give us directions while name calling Z Man.

He said Wyverians were slaves once, so I think it's pretty clear to see the First Wyverian is just still angry about the past which is why he'd want us to think Z Man is bad.
>>
>>4125576
I feel like asking for help would be adding insult to injury. That said, simply 'existing near her' ain't exactly nice either. Damned if you do, etc.
>>
We should see how well we could work out something with Zuhramon next time we see him. Talk to him about letting the slavery stuff go but still keep Wyverians below humans as a solution to the Wyverian problem. If he wants to revive ancient civilization from modern day humans he has to understand the relationships now are different.
>>
Man, remember when we came to the New World just to kick monster ass and take names, before all this Primeval Man nonsense?

Vanceridge Farm remembers.
Maybe we should just retire while we can and start raising wingdra-
Naaw I'm just kidding, we're too deep in the Jagras Den to quit now.

>>4125579
>Remember he did save us from dying when we saw Amatsu while all the First Wyverian did was stand around and give us directions while name calling Z Man.
To be perfectly fair, Big Z has so much Bio-energy that he's practically a wizard, while the First Wyverians have... a degree of future sight. How exactly does looking into the future help a man falling from the skies at terminal velocity at that very moment?
>>
>>4125579
>he can go do his shit again
That being, trying to stop the genocide of himself and his race - which made some noise that pissed some monsters off. It's not like he came up and deliberately did anything 'wrong.'
>we won't even be a second thought.
Depends if we do or don't want to genocide his species.
I'm leaning on don't.

>>4125588
I doubt in our ability to compromise with genocidal tyrants. A lot of dick sucking would be involved, at best.
>>
>>4125592
Well he was in Hoarfrost reach that day wasn't he? If that was the same one. He could of appeared to us before hand and said "Hey, don't go up that mountain, you'll die!" or something.
>>
>>4125592
>>4125588
Man you guys really want to give Z dude a hug. Which he probably needs.

His plan is still to enslave the entire human race though.

And... it kind of sounds like the ancient civ were huge dicks? To monsters anyway. Definitely huge dicks to the wyverians.
>>
>>4125644
>His plan is still to enslave the entire human race though.
He has never implied any such thing?
>>
Now knowing that Alatreon wouldn't try to kill you so long as Zuhramon was watching, you did feel a bit more relieved and safer, enough that you would go back out into the Twilight Acreage to finish what you came for.

You began to walk off, going back the way of the volcano, the Black Dragon there ignoring you to feast on that deceased carapaceon.

As you were nearly gone, you stopped and took one look back. The Black Dragon raised it's head your way, knowing you stopped to look on at her. Then, you did something you thought you would surely regret.

"I'm... sorry." You apologized.

The Black Dragon said nothing back.

"I wouldn't have trespassed if I knew you wished to be alone." You said, trying to again to be earnest.

"You have nothing to apologize for. I never knew forgiveness." Alatreon said in reply. You tilted your head somewhat at that until she spoke again.

"Because you have found this place, more of your kind will come here and infest it, as they always do everywhere there is land on this rock. I can never be free of seeing other living creatures."

She was right. There was no way you were going to convince the Admiral or otherwise not to try and include this area in the Commission's operations now that it was almost completely explored, and known.

"I hate you. I hate you so much..... I wish naught but a thousand curses upon your name and your house. May you rot in the deepest, most flaming pit of the hereafter with the rest of your viral kind."

You shook your head at that, stepping back slowly, regretting stopping to say anything again.

"All Humans will die... die... die die die die DIE DIE DIE DIE DIIEEE!" She crazily outburst then!

"BEGONE! NOW!"

You didn't waste a second more standing around. You turned and walked away fast as she reeled and snarled at you, baring her fangs....
>>
File: Peak of Fire.png (121 KB, 512x351)
121 KB
121 KB PNG
Gog, why did you do that...?

Huh? Tracks? Ahh! Tracks Wyverian tracks!

As you walk along back into the ash lands, you see the outline of distinctive digitigrade footprints in the ash fall. That must be the Seeker.

Following it, you trace the trail through the ash lands and up the long path leading to the peak of the Volcano. The air becomes increasingly hotter as you ascend the mountain of fire, and you didn't have any Cool Drinks. You just had to endure it for now.

It takes a while and a long hike up, but you eventually reach the peak of the Volcano, and standing very closely to the edge of the Volcanic mouth you spot a figure, a Wyverian wielding an Insect Glaive it seemed, but he had no Kinsect.
>>
File: Peak of Fire.png (77 KB, 512x351)
77 KB
77 KB PNG
"Hey! Are you.. the Seeker?" You asked as you approached the Wyverian. He didn't take his eyes off of the boiling cauldron of magma inside the body of the Volcano.

"Yes. The Admiral sent you, did he?"

"Yeah, he said you wandered off without him. He's setting up camp back where you left him at the fog wall.... He sent me to come get you."

"Mmm."

The Seeker stands there just looking for a moment before his lips move again.

"The fog wall is... mysterious, isn't it? All of it rises from the perpetually burning crater to the sky." He says.

"Why is that crater just... burning like that?" You questioned, also curious about it.

"I could sense Bioenergy from it. Whatever caused the crater, it did so with Bioenergy that now resides stuck in the ground, sizzling without end. The smoke and fog comes off of this invisible ignition, and I think it will continue like that for thousands of years more."

"Bioenergy is weird..."

"You can say that. But what I'm more curious about is why it orbits this land. That is what I've found out by wandering as I did." The Seeker says.

"It is down there, residing in the fire of the Volcano, the reason for the smog being drawn in and orbiting... swirling like a hurricane around this land, shrouding it away."

You almost look down, but he stops you with his hand.

"Only look if you are sure you can handle this knowledge." He warns.

Oh Gog, what could be sitting down there inside this Volcano to make him this serious...?

>Chance it and look down to see what it is causing the smog to behave like it does...
>No, I don't need anymore juice for the nightmares I'm already going to have tonight. Let's just wait until he's ready and then leave.
>Write in.
>>
>>4126640
>Chance it and look down to see what it is causing the smog to behave like it does...
>>
>>4126640
>Chance it and look down to see what it is causing the smog to behave like it does...
>>
File: The Sleeping Titan.png (102 KB, 512x351)
102 KB
102 KB PNG
.....

Huh....?!

"What... what the hell is that?!"

"I told you to only look if you were sure you could handle it." The Seeker says.

"That... is an Elder Dragon. It is Dalamadur, the Serpent Emperor, or Eternal Emperor Dragon."

"How... big is that.. thing...?!"

"The biggest in fact. This is a brood that came with the Crossing historically. The Rotten Vale in truth may have begun with the skeletons of two Dalamadur before. I have a theory that those said Dalamadur were a male and female specimen of their species, this one is the child." The Seeker explained.

Incredible... the largest Monster ever discovered.

"Wait, you mean to say that this thing is responsible for the fog orbit?"

"Hmm, yes, it would appear that way. It's massiveness and Bioenergy are almost unmatched. It must generate some minuscule gravity from it's own body potent enough in the least to pull the fog around. It's size is certainly affecting the current of wind in this region as well."

"Will we.. have to slay that thing?!"

"That I'm actually not so sure of. It hasn't stirred or moved for... quite some time. We would have known if it did even before we discovered this region. Dalamadur movement brings seismic action with it, and shapes the land. For now, I think we can safely pass this off until further notice. If it should move anytime soon, we may have to take action."

Well, that's... great. It's unknown, there's a chance this will add up to nothing, or it will have to be fought in the future.

"I've gotten what I came for. Let us head back now. Do not worry about mapping the rest of this place out, I have already covered much of it myself." The Seeker says as he turns and gets on the way out.

You tag along, escorting him as you both left the peak of the Mountain. You hoped dearly that thing remained minute like this. It looked to be able to crush a Zorah Magdaros if it wanted to, it would be dreadful if it began to cause problems in the New World....
>>
Along the way on the trek back, you combined your map of the Twilight Acreage with the Seeker's recordings. It formed a complete map of the region that he said he would take care of compiling.

You would just leave that duty and anymore so with him. You didn't want anything else to do with this place horrible place again.

As you and him came back to the Fog Wall separating this region from the Coral End Zone, you see the Admiral has established a full camp from the supplies he carried in his backpack alone. There is a tent, a bonfire burning there and some stools placed around it.

The Admiral put up some torches to ward off bugs and built up a wall of large rocks he placed down and moved to partially hide the tent and encampment, making it blend in with the ground.

"Yo!" He greeted you and the Seeker as you both came up and sat down, taking a cup of the cocoa boiling in the fire's pot.

"Good to see you both made it back in one piece." The Admiral says before his pinky lands on the Seeker. "And you gotta stop leaving me in the dust so much!"

"Old habits die hard." The Seeker simply put as he drank.

"Nehhh, can't argue with that, wouldn't be the same if you didn't."

"So, Freelancer, have fun?"

"....Positively not." You say after drinking.

"Oh? Was it that scary? What Monsters did you see at least?"

"Some kind of Diablos and Rathalos subspecies, Astalos... and a carapaceon with crystals."

"Deviants." The Seeker says. "This region is home to some Deviant species. The condition is ideal for those kinds of Monsters to appear."

"And that carapaceon.. Hmm... Crystals? Might be an Akura Vashimu, or Jebia. Those are some Monsters infamous in Mezeporta." The Admiral says.

"Besides that, I did find something else, but we'll talk about that later." The Seeker says.

"Well alright then." The Admiral says as he stands up, raising his cup. You and the Seeker both did as well.

"Guess we can consider this little mission a success! Cheers!" He toasted before finishing his cocoa.

You nodded and put your cup aside as the Admiral handed you a purse of Zenny, the reward for accompanying him today.

"Well, guess we can head back now. Camp should be fine." The Admiral says as he whistles loud. It would take a moment before the Wingdrakes arrive, they'd have to traverse the fog first.

Your mind falls back over Alatreon then... should you tell them? Or keep it a secret? You probably couldn't anyway... the hex and all.

You suppose you'll just head back home...

Are you finished with your business here? Or did you want to try and talk with the Admiral about it before leaving?
>>