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File: EDF_cover_web.png (380 KB, 1020x689)
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https://www.youtube.com/watch?v=2OKU4ohLpJI

The year is 20XX, and the Earth has achieved World Peace. Though nations enjoyed their autonomy much of their relationships are forged through rapid advances in technology, the market economy, and a swell in the Local Defense Industry. Standing in the way of this great national coalition are terrorists, creatures of another plane, and the scant remnants of Monsters that roam the planet. This has only lead in the forward march of the Millitary Industry, the ever increasing idea of a perfect peace, and the fight to keep it.

However, in a most recent shift, the World once again comes together to form a new organization. The EDF. a symbol of that Peace and whether we were a ceremonial guard or a national money laundering scheme, every kid dreamed of joining it. To fight the next big enemy in the next frontier.

Of course, you had your doubts, anyone who grew up did. But then 10 years after it was created - IT. Happened. IT was a meteor shower that created the biggest death toll a natural disaster could muster in a given time. Millions dead, cities gone. The EDF saw action, but all reports of what actually /happened/ were vague. Some said floods, others said the monster ecology imbalanced itself, and then as the stories piled up, Aliens were becoming the popular topic. Aliens.

Between the undead Armies of the Voss back in the Valknyrian war, or the sleeping Machine Giants in Aeon, or even the Faery kingdoms in a country that no one could get to anymore, Aliens didn't seem that unbelievable. Only that, no one could agree on what they would be, or what they are. Or if the Meteor Showers occured because of them.

Life went on.

Anyways let me tell you a story. It started back in training... back when no one believed that the EDF was real. "
>>
>>4116312
Proceed
>>
File: EDF_Sheet_Start.png (1.21 MB, 1933x1725)
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" Alright Cadets listen up, first and foremost, you're here cause first, you wanted to join, and second because your nation thought you were the best this planet's got to offer. But to me, you're regrettable casualties ready to happen. In this House you call me Sir. Now before you is some boring paper work. Take a look at it. Your first mission is learning to read in the Kings. Your second mission is filling it out and telling me which program you want to sign up for. Now don't be shy, you can leave some parts blank-- at your peril. The real grading will happen on the field.

Always on the field. "

> Now Report in.
> You start with 1000 Cloves for enlisting. Even if you don't make the cut you'll have a story to tell back home at how hard and awesome this outfit is. Or it's hush money, that's what the contract you signed is for after all.
>>
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" Page 2 of 4 of this form is your intended field of "Training". A lotta cities are doing this , not just here. Training school kids to hold a gun is a Clovish custom, but a Ragnyllian kids back in Valknyre never got that choice. We live in kinder times now. We're stronger than bullets because we can outlast them. Anyways, you got a couple flavors of jobs here, each of them play a different strength. Find yours. "
>>
>>4116326
"Paperwork compiled, Sir." The young man adds under his breath, "Now what fresh hell has mother sent me into."

[L] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster]
Money:820
>>
File: EDF_Sheet_Country.png (1.28 MB, 1933x1725)
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Page 3 of this form is your Country of Origin.
" It's one of the last ones cause it's the most boring, but it's important nonetheless, we need to at least know where to mail your body if you wash out in a bad way. If you're oblivious to these countries' names then you're probably a homegrown idiot like everyone in Clovis.

If you ever had to listen to your grandfathers' war stories chances are you were from the Valknyres, I hear they do the war thing a lot. They're kind of badasses in my eyes.

Voss was their enemy, but they chillled out in recent time.

Qirloo and Hongri are on the other side of the world, but their food is a delicacy as are their combat arts and folk tales.

Aeon ? Well they were the Crusaders back in the day, worshiping a giant robot that fell from the sky. I tend not to mess with them, my last girlfriend was Aeoni, she hated when I snored.

Oh right, medical disclaimers, let's get that out of the way.
>>
I *do* like paperwork, Sir! That way the rows are all where they need to be and everyone knows where the reserve wheels get to.
>>
>>4116337
>>4116338
"Ah, I thought it odd that some information wasn't requested on the prior sheets. One second..."

-List country of origin, the Principality of Voss

"There you are Sir. Only medical issue I have is slightly fuzzy sight, hence my corrective lenses." The fair faced lad adjusts the frame of his glasses, pushing them further up the bridge of his nose.
>>
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" Yeah. This shit is all bingo to me. If you're a natural ol' human you don't gotta pay this part any heed. But as we represent all the colors of the Pistol Shrimp Rainbow, the EDF wants people of all stripes to partake in the defense of this good Earth.


Espers mean you got mind powers, Souf means you're likely an inmate from there, sent to partake in our wonderful volunteer program. And Aeon transfers are known to be more machine than man like that one movie. Anyways when you're done, have your sheet done up like Vargheist here, get to know each other, this school, and the burger joint down the corner. Don't tell the other teachers that I left you here all alone while I went out to get some grub by the way. "

Page 4/4 You may now begin making a character.

[The QM will be standing by making your character between naps]
>>
Right the 4 Forms. Now get Cracking, Gentlefriends.
>>4116331
>>4116338
>>4116343
>>4116326
>>
>>4116343
"I would prefer you remain out of any form of trouble with the other staff as well, Sir. I'll do my best to assist my fellows while you're away."
The bespectacled cadet beams, crossing his arms behind himself, and stepping beside the table that the forms were located.
"At least the stench of blood and rotting flesh is much lessened here from home. Though the countryside and the demi-humans of Predatoria were pleasant."
>>
Rolled 1, 6, 6 = 13 (3d6)

Oh, right, more forms. Sign here, and here and here... They told me I was good at being quick and fast but not so much the shooting.
>>
>>4116326
On the Interpeace, is the +1 in "5.56 * +1 DMG AP" simply restating the * rating on 5.56, or is it a bonus on top of the * rating? The guns seem consistent with the former, but the Never Fall's +3 differs from the *2 of what it fires, is why I ask.
>>
>>4116326
does the ammo section mean that we have only one mag by default and no reloads, and must buy however many reloads we want to carry on a mission?
>>
Rolled 6, 4 = 10 (2d6)

Ziegfied - Martial Arms - Soufi Federation
>>
>>4116368
With his towering height, Liandr can't help but see over shoulders. He considers the lengthy (lengthening?) medical forms and appended exhibits brought out for the person ahead of him.

"More fool me, thinking I'm dropping into a neat operation," he rumbles.
>>
It’s +3 because of the bullet. The koboslavs are unique in that rifles that use it tend to eke out a but more power, making them reliable across tiers.
>>
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>>4116377
Exactly what I wanted.
>>
Does this mean I start with no weapon because I have no gold?
>>
>>4116387
Indeed, I’ll be assigning a unit fund to a CO , since Vargheist has shown some initiative I’ll hand him the rank. And your funds are going to pay off your creditors. Anyways...

>CO gets 3500cl for this op.
>>
Rolled 5, 4 = 9 (2d6)

>>4116343
>Souf Federation, Devils Brand is... (Drum Roll)
>>
Rolled 4, 1, 6 = 11 (3d6)

>>4116380
" D'you mind? You're blocking the light I need to see subsection 3A-3. And hand me that size two pencil, I wore this one out. "

Liren mutters and pokes a few more boxes. How is there this much form work?
>>
[Tc] Eider
Clovis Federation
HP: 40/40 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Guns: [Anti Materiel Rifle] (can't see a name for it) (free with origin)
Gear: [cadet bdu] [ 3 supply]
Money:1000
>>
Rolled 3, 6, 4 = 13 (3d6)

>>4116401
Wait, how many sections were there on this thing? Wrist was starting to hurt, here.

" Was I ever going to have been involved in a time paradox Uh... Maybe? What. "
>>
>>4116337
"Seems I forgot ammunition as well..."
-Acquire 24x [50 AT-Dinos] (-120 Cloves)
-700 remain

>>4116375
"Correct the guns have one mag by default and we will need to purchase spare ammo."

>>4116395
Sets down his amended document, noting his ammo purchase. The red haired youth then turns at hearing his name, though the smile upon him grows only broader at the prospect of leadership.
"I will certainly strive to bring pride to the EDF, and my family, by not letting you regret the decision. If anyone has a purchase they feel they need, come bother me. We'll figure out what we can do for you."
>3500 cl acquired
>>
>>4116326
>>4116401
"Hrn."

[Ti] Liandr McMire
HP: 50/50 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [2 Breaching Charge]
16x .50AT
560 cl
Republic of Sidhe
>>
>>4116409
Large, by the way.
>>
[MB] Soma Phovla
Ministry of Lindcore
Hp: 30/30 | AP: 5 | MV: 1/ap
Agi: 4+ | Str: 3+ | Per: 2 | Wis: 2
Gear: [ N N-5zny] [ CQB]
Money: 684

What do I roll for Esper?
>>
"Alright, with this over with, tell me when we're finally heading out."

Erica Thorfinn
Martial Arms - Bushin
HP: 50/50 | Supply 2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword
-Step lunch: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade x1

Cloves: 800
Voss
>>
Rolled 6, 2 = 8 (2d6)

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 10/10, r1, 8d, 2ang cover, rushdown 60x1
>>
>>4116444

"There, now give me my robot."

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 10/10, r1, 8d, 2ang cover, rushdown 60x1
Devil's brand: +1 stat or 1d3ap, Envy
>>
>>4116438
3d6, luv.
>>
>>4116326
>Viridian von Virens reporting in
[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
Weapons: NN-Neverfall +4mags, Knife
Money:156

>>4116366
"Stop being the teacher's pet Archibald, nobody likes that. Can you believe they wont let me get a sword? Instead I have to use this knife and they want ME to pay for it and also for MY gun while delinquents like that Ziegfried kid over there get their swords for free, something like that wouldn't have happened back in Voss but oh well at least the food is better here.
So now that you are the CO how are we spending those founds you just got? Want to buy some figurines for my Hongri culture appreciation club?"
>>
>>4116431
>>4116438

"Hmm a few things seem off friend. You'll note here that the Bushin class Martial Arms provides you some bonuses. You get +20 more Hp and +4 Strength via it. As well as you'll note that under the listed designation you chose, what equipment you can bring to the field. In your case the Mb brings; 1 Haptic Suit, 1 Martial Arm (in your case a Progressive Sword, Great Saber), and 2 Supply. The 2 supply are kind of malleable in the fact that on the battlefield they can be used to create items. Some classes get specific things they can bring in, but everyone can generate either a; Grenade, Breaching Charge, or Portable Barricade via the supply.
I'm also sorry to say, that as such you can't use the N N on the field at this juncture. There may be a way to do so in the future, but it looks like for now, Martial Arms stick to melee."

-Also 2d6 to figure out power and 1d6 to figure out flaw by the table. If I recall from speaking with the gm Y axis is read first then X, so down then left to right.
>>
>>4116387
You do actually start with a weapon as a Martial Arms. Note that none of the weapons listed have a price tag on them.

Any gear aside from that, though, will cost you.
>>
>>4116451
"Tsk, Hello Virens, family funds so low a little battlefield expenditure got you down? Or is it the figurines you're attempting to acquire draining you?"
Vargheist pushes his spectacles up the bridge of his nose, via thumb and ring finger gently lifting them beneath each lens, as he normally did. A grin growing on the red haired young man's face that was more akin to a serpent as he continues.
"Clubs however may be on the table depending on what issues we have set before us to handle. I've been told that there's an archives on the grounds that haven't been touched in decades. So unlike you my own desires are already at hand."
>>
Rolled 1, 6, 2 = 9 (3d6)

>>4116343
Rolling for esper power
>>
>>4116463
So I can just pick the spear type and go then?
>>
>>4116368
>>4116401
>>4116405

Okay, Sir, I'm done with the paperwork now. That was quite a few pages. My wrist hurts. I have some non-standard dietary requirements, I'm not allowed stimulants and my transfer paperwork will mention I'm not allowed to access computer systems unsupervised.

Maybe you'd like to . . . Ignore that part?

[Lo] Liren Ink, Lindlore
HP: 15/15 | Sp: 3/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 680cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [12en, 2r]
*Vr Rangefinger
*Shaped Sealant [12en, 6r]
*Portable Barrier [1]
*Breaching Charge [2]
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
>>
>>4116492
Yep.
>>
Good, now I'l just decide between +1 stat or try my luck at + ap
>>
Rolled 5, 4, 6 = 15 (3d6)

>>4116483
Is that how its done? I had an inkling but I wasn't certain. A brother or sister from Lindlore, are we?
>>
>>4116502
You decide when you spend the crime charge
>>
Rolled 1, 5, 6, 3 = 15 (4d6)

>>4116508
Another power and two flaws, is it?
>>
>>4116400
Lets begin

>>4116326
>>4116331
>Terrestrial Marine Infiltrator [Ti], Souf (Use the 3rd one from the top left row)

>>4116338
>Soufi Federation (No starting Capital & a bomb collar... great.)
>>4116343
>Devils Brand: Auto-Counter/Gluttony (Is this how it works? Or perhaps it was the other way around...)


>Sheet
[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear:
0 Cl

>>4116408
"I'll leave my gear up to you then CO. A [CQB] would be the least of courtesies anything else you'd like me to be in the hands of, will be up to you. Of course I do not mind being sent in without one. I'll be able to find my weapon in or out of combat either way...."
>>
Rolled 5, 4, 3, 6 = 18 (4d6)

>>4116511
I appear to have rolled '6' again... another power and two flaws?
>>
>>4116511
One flaw, actually. That is the "flaw."

Also jesus you people roll well.
>>
>>4116509
Alright good, and what's the +2 supplies Martial Arms have?

[Ms]Ziegfried
Hp:30+Armor? | AP: 5 | Mov : 1/ap
Agi 4+ | Str 3+Armor? | Per 2 | Wits 2
[Norr Sharpstone Spear][Armor]
>>
>>4116515
I-uh. hm. I think I'll wait for someone who knows what the are doing to come.
>>
>>4116519
>The 2 supply are kind of malleable in the fact that on the battlefield they can be used to create items. Some classes get specific things they can bring in, but everyone can generate either a; Grenade, Breaching Charge, or Portable Barricade via the supply.
>>
>>4116521
You rolled 2nd Gen Pyro, Flux Transfer, 2nd Gen Pyro again, and Twisted White Hair as your flaw.

We don't know what rolling the same power twice does; that's up to Sky_Command.
>>
>>4116521
Oh my, you Espers are proving interesting already indeed. We likely better see what the QM-Sir clarifies on this. You might get to roll again, we might all get chastised in understanding the Esper generation rules wrong, or some such. But for now it looks like two of you with 3 powers, very interesting.

>>4116514
"Hmm, fill out this for me real quick..."
He passes over a copied document that was obviously hand written originally, titled Equipment Request. [List what you'd prefer with ammo and cost for it in total and I'll approve or reduce it some. Likely to approve at this juncture.]
>>
>>4116525
Thank you!
>>
>>4116521
>>4116516
I wouldn't worry about it, me. It's not all that strange. What I'd do is simply list the what the paperwork told you and wait. Then ask questions if you have any.
>>
>>4116534
At any rate, it either means your second roll of 2nd Gen Pyro was a dead roll, or it means your power is stronger than normal or something.

Either way, you ended up with two powers.
>>
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>>4116521
>>
>>4116483
[X-Ha]
Lindlore
HP: 100/100 | AP: 3 | Mov: 1/AP
Agi: 4 | Str: 3 | Per: 2 | Wits: 2 | Energy: 50/50
Gear: 20mm Cannon (rng 14, 1 EN, x20 20mm APE, Hammershot [50]x1)
Wolver Chaingun (rng 14, 1 EN, x100, Terminate [60]x3+)
Esper: Divination, wheelchair bound

>>4116508
Mmmh, indeed.
>>
>>4116343
"Cadet Liddel reporting for duty Sir!"

"Mother Valknyre can't send all her best because of the rebuilding however I can assure I'm one of the most eager and willing for this initiative!"

[L] Arthur Liddel IV
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Shaped Sealant]
Money: 1000
Country: Republic of Valknyre
>>
>>4116326
"Cadet Altana Winthrop, reporting for duty."

[Tc] Altana Winthrop
Hongri Islands
HP:40/40 | Sp: 2/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
2 x 60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage
Ammo:
12 x Slugs
84 x Shells
Money:136
>>
>>4116404

-purchase 16x .50AT dino (-80)
-purchase breaching charge (-120)
-purchase barricade (-200)
-purchase CQB (-60)

[Tc] Eider Ohr
Clovis Federation
HP: 40/40 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Guns: [Anti Materiel Rifle+ 4 reloads](free with origin) [CQB]
Gear: [cadet bdu] [1 supply] [barricade] [2 breaching charge]
Money:540
>>
>>4116570
Ohr? A Lesser Mohr, methinks.
>>
>>4116532
"Alright then. We'll go with..."
-He begins writting...
>×1 M32 Interpeace (550 Cl), ×2 Magazine for M32 (20 Cl) & 1 CQB (60 Cl)
"How about this?"
>>
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 1000chz
Weapon: None

"Is that decaying corpses I smell or... Oh it's just some Voss that didn't pass their best before date yet. Who do I need to ask for a small loan to buy me a trait... I mean long range alien killer."
>>
>>4116542
I'm glad you're here, I thought I was going to be so lonely! I'm Meisa Verso, Evocations and Thaumaturgetics first class! Bit of a weird name, I know, mom was Hongri. You're in the exosuit division too?

[X] Meisa Verso, Lindlore
HP: 35/35 | Sp: 2/2 | AP: 5 | Mov: 1/ap, Levitate
Agi: 5 | Str: 2 | Per: 2 | Wits 2
Esper: Pyrokinesis <2nd Gen>, Flux Transferral, White Hair
Exosuit: Yellow Jacket | Boost, Sky Tow
V1 Antenn | Mark
Money: 1000

> Exosuit
> Human / Esper
> Lindlore
>>
Rolled 2, 2, 2 = 6 (3d6)

>>4116343
> Country of Origin: Ministry of Lindlore
Rolling up Esper power.
>>
Rolled 2, 6, 5 = 13 (3d6)

>>4116338
>Human
>Martial Arms: Slayer
>Ministry of Lindlore

"My family came from old Ragnyl before it became the Valknyre federation, apparently had family move to the kingdom of Queen Arthur, and from there, Lindlore. Been a family of monster hunters, but there's not much of that these days anymore, thought I'd join up you know?
>>
>>4116695
"Right, though I'm not nearly as nimble as you are. I'm Kail Barbatos, the guys back home called me Fast Wheels because of, y'know." He gives his legs a slap for emphasis.
>>
>>4116408
Altana will sigh and adjust her helmet. "Of all the damn classes I get the one led by a Skelter. Just my luck."
>>
>>4116712
Okay, Time Stop and Double Vision.

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 12 Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
Rolled 5, 4, 2 = 11 (3d6)

Esper roll
>>
>>4116617
Light reflects off of Vargheist's lenses, hiding his violet eyes from view as he browses the request. Pulling a bronze filigreed pen from his breast pocket and writing a few things.
"Earn the group's trust, then I will allow higher allotments. Otherwise I hope these options will suit you. I'll have to see if I can siphon some of your funds going to the debt to the state so I can get a return..."
He then offers the paper back with additions made in red ink.

>M32 InterPeace [Company Cost 550]

[OR]

>LR Hancaster, 100x 30-6 SC Suplus, (Knife [OR] 2nd LR Hancaster) [Company Cost 290 or 410]

~~~

>>4116625
With a soft sigh and smile he waves Leona over.
"It does tend to cling, the smell of clotting blood... However I am the one you speak to for equipment allotments. I assume by your phrasing you mean the [Lovers Kiss] rifle? A loan of 500 should cover you I assume?"
>>
Rolled 5, 3, 2 = 10 (3d6)

>Lindlore
Rolling for esper.
>>
Current roster for QM reference. Leftmost is sprite-relevant, best as I can figure.

Everyone else, [brackets] indicate unconfirmed.

L M Voss, Vargheist Archibald von Skelter: Hancaster, Reactor, Turret
L M Valknyre, Arthur Liddel IV: Reactor, Sealant [weapon slot]
L F Lindlore, Liren Ink: Esper, Hullbreaker, Omni Arm, Sealant, Breach Charge. Divination, Mind Control, Gravity Gen, Wits
Ms M Souf, Ziegfried: Glutton, Rabbit Brand, Spear
Ms M Lindlore, Hetros Jistin: Esper, Spear, Timestop
Mb [ ] Lindlore, Soma Phovla: [ ]
Mb F Voss, Erica Thorfinn: Sword, Barricade

Ti M Souf, Muteba Jones: Glutton, Ape Brand, [Interpeace, CQB]
Ti F Aeoni, Leona Lanista: [Anti-Material]
Ti [ ] Voss VvV: Neverfall, CQB
Ti M Large Sidhe, Liandr McMire: Hancaster, CQB, Breach Charge
Tc [ ] Clovis, Eider Ohr: Anti-Material Rifle, CQB, Breach Charge, Barricade
Tc F Hongri, Altana Winthrop: TAC-12, CQB, Breach Charge

X-Ha M Souf, Ty: Envy, Rabbit Brand, Giga Arm, Shield
X-Ha M Lindlore, Kail: Esper, wheelchair, 20mm, Wolver. Divination
X-Fy F Lindlore, Meisa Verso: Esper, White Hair, [Weapon slot], Pyro 2nd Gen [x2?], Flux Transfer
>>
>>4116735
"It's good enough, I'll pay you back whenever I get enough money, it doesn't sit well with me to owe money to a living corpse. I'll also keep you alive I guess, we wouldn't want a mistake to happen twice in a row."

-1400 chz

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss]
>>
>>4116725
AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4116716
Pulled too much Aether and fried some nerves? Ouch, I hear that happens to 1 in 6 graduates...
>>4116738
>>4116729
uhh, yeah.
If anyone makes fun of you on the base let me know, I'll set their bed on fire.

>>4116725
Hello.

>>4116740
Do I get a free weapon? I'm not sure, but I think I have two? One integrated into the exosuit plus another one.
>>
>>4116755
"You would get the integrated V1 class weapon, the V1-Antenna as well as can purchase a weapon with your starting funds. I will remind you that you can't use a two handed weapon while flying via your suit."
>>
>>4116755
"Yeah, the Lindlore classic. And my power isn't even really that useful either, it's not like I can like, burn people alive with my brain. So I really on this hunk of metal instead."
>>
>>4116740
>LR Hancaster, 100x 30-6 SC Suplus & Knife [CQC][Company Cost 290]
"These will do then."

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] (L-Hand) & [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>>4116777
" But, yeah. It is a hella sweet ride. So you've got that going for you, which is nice. "
>>
>>4116788
"I guess it is... You'd be surprised at how hard it is to drive this around without legs."
>>
>>4116698
[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: (20)+80 || Sp: (2) || AP: ((5)-2)+50 || Mov: 1/AP
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation
>>
>>4116774
" Sir "
Bent over under the weight of kit Ink takes shallow breaths to stay standing.
" You want I lug one of the Markvers (the turret, yeah?) with me? "
>>
>>4116812
That 50 you've got noted under AP is in fact Energy for weapons, in case that's not clear.
>>
>>4116793
I wouldn't trade hot baths on demand for anything but you can SEE THE FUTURE, don't sell yourself short!
>>
>>4116816
[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: (20)+80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP || Energy: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation
>>
>>4116816
"If you think it would better suit us, for now I do believe your loadout will be plenty useful for us. Be sure to mark targets and clear line of sight for my turrets, I can't be everywhere at once to do so."
>>
Rolled 5, 2, 3 = 10 (3d6)

>>
>>4116824
"Cadet Verso, have you been briefed on the weight limit of your Yellow Jacket?"

"The technology intrigues me and I'm curious as to the other applications and roles a flight suit can be used for."
>>
>>4116740

M
>>
>>4116834
I'm not sure, the manual that came with it wasn't in Kings, looked like Valk to me. I know I need a target rigged up before I can lift them, but I don't know what that means.

I think I'm going to get a grenade launcher. Is that a good idea?
>>
>>4116829
" Right then, Sir. Will leave the turrets to your hands. You mind if just about push in one more bit of kit in this assignment... Here.

No chance we write this one off as unit funds, hm? Ah, I thought not "

>Reconsider life choices, buy a grenade bin

[Lo] Liren Ink, Lindlore
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 0cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [12en, 2r]
*Vr Rangefinger
*Shaped Sealant [12en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
>>
>>4116326
Are there any [Parts] currently available for install?
>-60cl for CQB
>-I can't read what aiming gives +2 to on the shield.

[Mc] Transmit Denied
Aeoni Android
HP: 80/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
Resources: 940CL. 2Sup
>>
>>4116922
Doesn't appear that you get to take a CQB with you just yet.
>>
Rolled 3, 2, 5 = 10 (3d6)

Rolling.
>>
>>4116326
"HA HA! Marcus Regulus, thirteenth of his line, son of the venerable Legatus Lucius Regulus, and second heir to the Regulus legacy! Glorious light shall rain down upon our foes and scour their impure forms from our lands!"

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120 | SP: 2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 50/50 EGY(+80 HP, +1 STR)
20mm Cannon 20/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 20/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1

Inventory -- 1000c
>>
Unit's nineteen strong, half being some variation of "Special" "Asset," quoted and capitalized as befits. Shaping up to be a right institution, us.

Brackets indicate unconfirmed. Exercise your agency while it's yours, aye?

>>4116729
>>4116738
>>4116831
>>4116949
And here's some noodle-knees what faltered at the stairs. G'wan, stick a foot in. Your sort can always float over the rough spots, can't you?

L M Voss, Vargheist Archibald von Skelter: Hancaster, Reactor, Turret
L M Valknyre, Arthur Liddel IV: Reactor, Sealant [Weapon slot]
L F Lindlore, Liren Ink: Esper, Hullbreaker, Omni Arm, Sealant, Breach Charge
___Divination, Mind Control, Gravity Gen, Wits

Ms M Souf, Ziegfried: Spear
___Glutton, Rabbit Brand
Ms M Lindlore, Hetros Jistin: Esper, Spear
___Timestop, Double Vis
Mb [ ] Lindlore, Soma Phovla: [ ]
Mb F Voss, Erica Thorfinn: Sword, Barricade
Mc A/[ ] Aeoni, Transmit Denied: Dagger/Shield

Ti M Souf, Muteba Jones: Hancaster, CQB
___Glutton, Ape Brand
Ti F Aeoni, Leona Lanista: Anti-Material
Ti [ ] Voss VvV: Neverfall, CQB
Ti M Large Sidhe, Liandr McMire: Hancaster, CQB, Breach Charge
Tc M Clovis, Eider Ohr: Anti-Material Rifle, CQB, Breach Charge, Barricade
Tc F Hongri, Altana Winthrop: TAC-12, CQB, Breach Charge

X-Ha M Souf, Ty: Giga Arm, Shield
___Envy, Rabbit Brand
X-Ha C/M Aeoni, Marcus Regulus: 20mm x2
X-Ha M Lindlore, Kail: Esper, 20mm, Wolver
___Wheelchair, Divination
X-Ha M Lindlore, Lienuit: Esper, Shield x2
___Wheelchair, Fortify
X-Fy F Lindlore, Meisa Verso: Esper, [Weapon slot]
___White Hair, Pyro 2nd Gen [x2?], Flux Transfer
>>
>>4116850
"Not the worst idea especially as an Esper. It's mostly for rule of cool though since grenades are so incredibly expensive you are almost guaranted to run on a deficit unless you can convince our treasurer to cover the cost partially or fully."

"Regardless of which weapon you pick, your V1 antenna would be incredibly helpful. This equipment alone makes you invaluable which is why I believe if you request a grenade budget or something else within reason from Cadet Skelter he would be inclined to your demand. Especially as his turrets rely on markings."

"In short generally I don't think it is generally a good idea to take such a high logistics weapon however with your tactical value I believe you can pull it off with some bargaining."
>>
Anyone more familiar with the setting know what Sidhe is analogue to? Wondering if I ought to change from Provisionally Scottish (tm).
>>
>>4116850
"Ohh and I have some projects planned in the near future but If either of us survive long enough then I might be asking to borrow your V1 Antenna for testing. It's very far into the future though so chances are we'll both be dead by then."
>>
>>4117319
The Sidhe people are desert folk. They're basically a blend of Persian and Turkish.
>>
Rolled 6, 2, 3 = 11 (3d6)

>>
>>4117361
[Ti] Ghost
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Krussian Union
Weapon:NN-E90+Mags,Knife
Hide
Wall Phase

rush b no stop
>>
>>4116787
>[-290 from Company fund]
"Make good use of it, earn your keep to pay your debts friend, oh also no one will bemoan you scavenging the field. At least most of the time..."

>>4116742
>[-500 from Company fund]
"Please do, I'm sure it would sit even worse if you were indebted to me and let me die on top of it."

>>4116869
>[-500 from Company fund]
"I do believe that is something that benefits the whole, as such the Company shall recompense you 500 clove. And I will not forget this."

>Remaining Company fund: 2210 cl
>>
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From the looks of it, the lot of you are classified "Espers" , let me tell you a bit about that designation. Espers are marked with a "?" before their name due to their mysterious and ongoing nature of their existence. A lot of ESPers that have gone their whole lives with this extra-sensory-perception attest to knowing just about anything else --but-- the reason for their condition, only that it exists and is a part of them.

Research into many Self aware espers in many countries , left to their own devices grow incongruent to civilization, and at times even face danger from their peers. Only a few countries of note have facilitated their existence asides those that follow the ever-evolving World Convention;

And that was Lindlore, namely, their Scholomances which have fostered geniuses , pariahs, and even Magi, in their day back when the World Tree was grown. Full well have they fostered their preternatural talents in what is simply known as "spell casting"

Another was the Krussian Union. Anyone who went would notice the blue skin on their people as a result of industrial exposure to Ainsite, a leading metal in Ainsibles and top notch communication. This passed down genetically and eventually everyone inherited that trace element in their genes. But before even that, their people who lived in the mountains of the Saibak range developed a Psionic Commune that followed the command of a Silent Empress. A hereditary title. I'm sure you're familiar with her, it's the Krussian Popstar, Milia Mii Mitishiki Shiva Nara Illya Galina. Or - Milia Galina. Overtime, the Krussians developed a silent language relying only on intoning their thoughts, at times coding them, making the rather adept at communication and encryption by necessity.

Now that I laid out your cards, I'll show you ours. In Clovis, Espers were historically treated as Witches, and persecuted. It wasn't until we had the first Sekkwan president that this stopped, during which time most had fled to North Arkham who- more or less were treated just as inhumanely in the name of science back during the Dark War. What we did find out were staggering, if not a little biased - Espers, in an incongruent society , will turn to megalomania as a self defense, however live short lives as a result. Their health deteriorates when they use their power frequently, and only the Krussians developed medicine for such an outcome. And when they do they fall into fits of madness, sometimes insanity.

So ... here's where I'm coming from ... 1/2
>>
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Your mind, is your weapon. And like any weapon, requires proper maintenance or they break down from overuse. And the best weapons are never used. I sincerely hope that you never resort to it, but the field is different.

The field doesn't give a shit and will always want more bodies. And that's why we fire our weapons, and break down our bodies. So the field doesn't arrive at home to those unwilling to make that call.

Casualties.

As an Esper you're given a grand talent and then Command has given them to me, I can only hope to polish them down into fine instruments of Peace indeed. That's the goal.

And let me tell you this. Studies that have observed ESPers in times of peace ? they live... long long lives. Longer than even humans.

2/2
>>
>>4117422
"Well, my family apparently once came from the lost faerie land. That's why we've all had some talents since then according to my pa, and his pa, and apparently his ma. I really lucked out with my time stop. My dad could bring water to a boil but not much more than that, wasn't much use for the hunt, except at camp of course."
>>
Rolled 1, 2, 5 = 8 (3d6)

Esperr
>>
>>4116326
Konrad Katze, atcha service. Think I got these forms filled in right.

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [12/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
Now before you check out the other classes, let me tell you about the Valknyrs, if your parents haven’t. Formerly the country of Ragnyll, and before that the Voss Empire, the Valknyrs was a lush region that was cupped by the Saibak mountains and the Norr range accessible by some rivers , the Exodus Pass and Grinnoir Pass . This allowed a few outside nations to make their way in and caused what was know as the 4 corners War. As you can imagine the Valknyrs is as old as War and it’s said that her people are possessed of their ancestors blood.

Not a matter to take lightly as anyone will tell you, that North Arkham may have been responsible for ending the DarkMoon invasion, but the boots on the ground are and will likely always be Ragnyllian.

Now you’re all wondering what special trick they have up their sleeve. Well, for starters they win wars even if there’s no resources to wage war with. But the eggheads up in Arkham pay a premium on Ragnylllian bloodtests. Something to do with crafting the perfect soldier. But that’s just speculation which is something I have clearance to say, if you catch my drift.

>As you gain experience more options present themselves based on the Nations’ lore.
>>
Right. With that said we move at 0600 Wednesday, to prep for a field exercise. Nothing to get your bones moving after that long orientation. Command, get your people together with rosters and position . As you no doubt figured out, you would need a Quartermaster to keep track of funds and weaponry, as well as a Second to help you with your command duties.

A good unit is an organized one. Even if broken up. Feel free to use this channel to establish your communications as well.

> https://discord.gg/g2GsQCB
>>
>>4117422
[Tc] Martin Wechsel
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
Clearlake GL 450 {HE|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money: 0
>>
>>4117582
From Valknyre, forgot to mention.
>>
>>4117422
What's the action to switch between weapons? Ready? Stance?
>>
>>4117587
" Ready" as it is a Type of stance, you can only have one type of Stance at a time.
>>
Rolled 4, 2, 1 = 7 (3d6)

RNGesus bless me
>>
>>4117605
An insanity plea? Not even the worst among us. Probably.
>>
>>4116922
Unsure, fella. No one's gone and got their brain scanned.
>>
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" Update. It seems we're clear to go in 12H. It will be a lightning drop folks, best suit up "
>>
Adjust the pack, check the straps, feel the dig into your shoulders under the suit uniform. She'd made it two steps and that was already about a marathon too long. One new model three dimensional autocad design tool, integrated scanner, military-supply issue. Virtual Reality integrated variable mode proxy bio printer, rough weight: too high.

But the EDF issued leather belts! The leather belts had adjustable traps. And that meant...

>>4117402
" Sir! Thank you. "

Liren grabbed the receipt chits and bounced away towards the armoury.

>>4116326
" I'd like to sign for one breaching charge allowance, please, one portable barricade allotment, please and a knife. Yes, I'm allowed to have knives."
>>
>>4117581
"I won't lie, I've been perusing the other Cadet's files as they've been filling them out. I have at least some of an idea whom to aid in Command."

[Looking at a Command structure as follows]
1-Commanding Officer- Vargheist von Skelter
2-Vice Commander- Leona Lanista
3-Treasurer- Erica Thorfinn
3-Personnel- Liandr McMire
4-Assistant- Liren Ink
4-Assistant- Viridian von Verens

"If any member of the Council is lost the remaining members choose a replacement. Assistant's are meant to support the Co, Vc, Tr, and/or Pr in the tasks of running the outfit as well as provide input on matters. Personnel will be primarily in charge of keeping tabs on the Roster while the Treasurer will handle finances. The Vice Commander and I will focus on tactics and direction for our group."
Vargheist takes a moment to adjust his spectacles, thumb and ring finger lifting them from below the lenses.
"I hope everyone will be satisfied with this decision..."
>>
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>>4117686
Doesn't appear you're cleared to hoard anything lighter than a pistol, luv.
>>
>>4117704
" Doesn't mean I can't buy one and put it in my locker, yeah? You never know when a knife'll be useful! " Liren replies with all the sharp conviction of someone who was never allowed to touch sharp objects.
>>
>>4117686
>>4117704
"The Knife classifies as a "Universal Side-Arm" and as such just about any can use it."
>>
>>4117708
" Ha. "
Liren smiles with headgear rattling as she struggles to resist the urge to double over in a fit.
" Ha ha "

" Ha ha ha ha ha "

" QUARTERMASTER I WOULD LIKE TO BUY MORE KNIVES. "
>>
>>4117701

"Oh yeah, no complaints here. Half the command staff are Voss, and the other half is Lindy, Aeon, and Sidhe. And so far you've treated anyone from Souf exactly like I'd expect. What could I possibly have to complain about?"
>>
"I do need to mention as well, the [Grenade Bin] that was purchased, is a Company wide unlock. Meaning anyone while on the field can spend a supply to create a grenade now."

"I will also note that the [Breaching Charge] and the [Portable Barricade] are Personal unlocks. Meaning if you'd like to be able to spend supply to create those items if you purchase them. Fix your sheets as needed and anyone with unfinished sheets should try to get those done asap."

"Another reminder, any gun you buy only comes with the ammo in it. So you need to purchase ammo if you want to sustain with it. However there will likely be scavengeable weapons or ammo on the field."

>>4117328
>>4116850
"If you do not purchase and bring a firearm you will only have available what you're able to scavenge and your other equipment. So make sure you're prepped before proper deployment later this evening."
>>
>>4117701
Acknowledged, Commander. I am pleased to serve...

>>4117708
>>4117710
... but do permit me to question your discretion.
>>
>>4117732
" They're pretty. "
>>
File: Camp_Vegas_Spy.png (4.49 MB, 3000x2000)
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!Pre Mission Begins!

Alright Officers listen up. It's field excercise time.

https://www.youtube.com/watch?v=2i-4g3yx9as

At 0600 we will be setting out for Camp Vegas. A class C Terrorist base that's been developing over a few months from virulent anti-human propaganda over the ainsible net. We say terrorist base, but in reality it was a patrol outpost for a local militia, now it's been converted to a terrorist cell. And just as luck would have it, they kidnapped students.

The goal of this excercise is to minimize casualties first and foremost by rescuing the VIPs. The secondary objective is to wipe out the enemy base. Destroying the ammo crates will do. However if you want to truly go for gold, you take out all the terrorists right here, making it impossible for them to reform whilst collecting the weapons as evidence to charge them with terrorism. If you yourself get knocked out, it's a trip to the infirmary.

This isn't necessarily world saving material, but it's an exercise of the basics. Practice international law like proper soldiers and you might even get extra credit. Leave the big shots with a mess of civilian casualties, however, and you'll be causing the higher ups political backlash, and giving more terrorists reason to join. And if it's enough to give EDF a bad name, then it's enough to fail the class.

I should tell you , the enemy are all drones. But the only difference between this one and the real thing is their rubber rounds, and an AI with a sense of humor. You're otherwise fighting KoS combat drones from the last generation that may as well be terrorists themselves.

Now, get cracking.
>>
>>4117701
"Ready to serve Boss" o7
"But there has to be a mistake, you got a zealot, a criminal and Liren mixed in within the members of your commanding staff, we should fix this before they show up in the student council room asking for silly things, what about this Katze kid, he looks promising"
>>
>>4117729
With a broad smile upon his face as he speaks,
"Thank you for your support, if only others agreed with us that the Soufi can be trusted with more than knives."
>>
>>4117751

"It's okay. Condescending assholes will be condescending assholes."
>>
Rolled 4, 1, 5 = 10 (3d6)

Questions
Since I was having a hard/confusing time yesterday creating my character I went to bed to get a good rest hopefully I can still register? If not it's ok.
Rolling for esper: Creating characters rn if im still allowed to join, if i'm still allowed i'll say " Sorry i'm late guys, I was to exited to sleep, so I'm latd hope that's okay?"
>>
>>4117761
Always welcome, recruit. That's the ethos around here. Sometimes you're a little delayed in deploying, but you are, in the end, always welcome.

Anything you need to know?
>>
>>4117763
Yes, Thank you for your help.
Since i'm going for Class Martial Arms: MB Bushin is there anything necessary to put in my class sheet.
Also i'm gonna be an Esper.
Just wanna know how to set up my sheet.(Since this is my first time doing something like this I don't want to make a mistake. )
>>
>>4117768
>>4117768
Yeah we all learn the ropes bit by bit. Actually, we found you earlier so if you read here: >>4117675
We've already put you on the rooster.

As a Bushin, you do get some things. All the stuff that is listed for the MB Bushin are things you can do. You don't need to note things on your sheet that are normal. However, for ease, it would be very good if you always make sure to have your current HP on you.

For you, I think that would be base 30, then 20 for the MB Bushin Armour. You also have 6 strength! You gain +4 for the MB Bushin, but you lose 1 for being an Esper.

I would personally note that as something akin to

Soma Denezen, Mb Bushin
HP 50
Wits 2 Per 2 Agi 4 Str 6
F1, damage +10, reach 2

Your sword does +10 damage, at a reach of 2 tiles. You can see how to use it under the sword. The game is d100 based, you add those in the options field as dice+yd100. Replace the y with the amount you're rolling. convention is you roll once per target you can hit, so if you were using a Swipe and you were potentially hitting 2 Drones, you'd roll twice.

You can do what some people do and write out your full sheet, >>4116337 Vargheist has a good one here. But as your stats are still the same as basic for the most part, that ones on you.

It seems your power is Mind Control. No one quite knows what that does yet, but if you are interested in finding out a good idea is to spend 1 AP on the map to "investigate your own powerset".
>>
>>4117768
>>4117774
I can tell you a little about your power, which is as much as I know.

All espers know [Levitation], you may attempt it at as a stance at the start of your turn. It hovers you in the air, so you can move across small ground level things. That's neat!

Your powers: relies on your perception. So you need to be looking at your target or perceiving it somehow. This is based on your PER stat but they aren't quite the same, it's more of a "reasonable assumption that would work". So if someone was inside a smoke grenade, you couldn't "see them", but if you were touching them you'd know they were there and you could sense them. That means it doesn't often work through walls, but it might work on someone in the open you have a clear line of sight to.

When you spend AP to use your power, you roll your stats. The best dice is used, commonly. So for Mind Control, that might be Wits, and you'd spend AP to roll as many d100s as you have wits and then one of those are used. To use your power, you can spend AP to "aim" your power, getting +10 to hit, which is kind of like how firing a gun works.

To hit with your sword, it's the same thing. You {ready} it at the start of your turn, then attack with it. Readying it is a stance, yeah? A little trick here is that the {Vertical cut} readies your sword too, so you can do that immediately with no other requirement it seems.
>>
>>4117774
Actually now that I look at>>4117675
It seems that the character i tried creating was accepted? Oh no ooops should have said to not add that character, my mistake i thought since I deleted it wouldn't count but somehow it did.
Anyways i'll stick with Phovla if I need to.
Thx for tthe info i'll create that sheet now>>4117774
>>
>>4117786
Don't worry about it, fella. Everyone learns bit by bit. Given they're both Lindlorean MB Bushins, you should be okay! The sheet you had earlier is also perfect.
>>
Rolled 3, 5, 5 = 13 (3d6)

>>
New & improved sheet + since i don't remember roll from yesterday i'll use the roll from Today,
See below if sheet is fine.

[Mb] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Thought network, Mind reading, Double perception
Haptic suit : + 15 Hp, +4 Str
F1 progressive sword +10 dmg, Rch 2
Hp: 45/30+15 | Ap: 5 | Mv: 1/Ap
Agi:4 | Str: 9 | Per: 4 | Wis: 2
Money:1000
Does this look fine? If not pls do tell exactly what
>>
>>4117794
"Now capping Espers. This new one will be the last, for now. [8/8] However I may reduce the cap if any of their number die. Espers make up nearly half of our Company at current. But we will play it by ear from here regardless."
>>
[Mb] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Though network, Mind reading, Double perception
Haptic suit: +15Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 45/30+15 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
Noticed Str was wrong
>>
>>4117809
Mb's suit grants +20 HP, not 15.
Esper ability chart is read down, then across. So, 4 down, 1 across is Mind Control.

Seems fine otherwise.
>>
Thx>>4117810 like this
[Mb] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind Control, Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>>
>>4117675
>>4117747
Alright, designations so we are less likely to get confused. Next to your tag, the letter designations of your class, be sure to add the number I list you as behind it. If you do not have your tag on you will likely not get processed during combat and will miss turns until it's fixed.

We're deploying to the field from the West overall. As such my current plan is to actually spend our first Phase as a team inserting the Marine Infiltrators. Infiltrators are to take targets of opportunity and attempt to locate as well as rescue the ViPs.
With the rest of the Company getting deployed, ready to act for Phase 2.
Focusing on denying our enemies the mortars visible on the field will aid us quite a bit, so South Deployment is to focus on capturing the Southern mortar and flanking the rest of the enemies from there or assisting in ViP extraction if they are located that route.
North Deployment is to take on the roll of being the focus of the OpFor, blitzkrieging their way into keeping heat off of the Infiltrators and any that locate the ViP's.

[North Forward]
Ms1 Ziegfried
Mb2 Erica Thorfinn
Mc1 Transmit Denied
XHa1 Ty
XHa4 Lienuit

[North Rear]
L3 Liren Ink
Ti4 Liandr McMire
Ti5 Ghost
Tc2 Atlanta Winthrop
Tc4 Martin Wechsel

[West]
L1 Vargheist von Skelter
Tc1 Eider Ohr
XHa3 Kail

[South Rear]
L2 Arthur Liddel IV
Tc3 Konrad Katze
XHa2 Marcus Regulus
XFy1 Meisa Verso

[South Forward]
Ms2 Hetros Jistin
Mb1 Soma Denezen Phovla
Ti1 Muteba Jones
Ti2 Leona Lanista
Ti3 Viridian von Virens
>>
>>4117731
"Well I was planning on saving up until at least after this mission, possibly when certain upgrades are purchased."

"Do you know which slot a portable barricade takes? Actually looking back at the paperwork, I can take a third tool or kit if I don't take a weapon so there's always the option of taking a turret."
>>
>>4117701

"Ah, I guess I'll do it since you came to find me, but don't think I'll be stuck in that horrible office they call a club room."
>>
Like so?>>4117824


[Mb 1 ] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind control , Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>>
>>4117829
Put it in your name as well and it'll be perfect friend.

>>4117828
"If you assist in maintaining the Class funds as well as help reduce my spending you're welcome to work from where you please. Though I may occasionally request meeting up with the rest of the Council."

>>4117825
"As long as you know what you're getting into, otherwise bringing more turrets along would be helpful. But I'm sure you could snatch something from the OpFor with proper timing and location."
>>
>>4117839
Acknowledged!
>>
>>4117824
Sir! In the rear with the troopers gear, I can handle that. How do you want us to take those Tanks? They're probably hard. I think it would be best to task a set of Heavies to aim for it specifically.
>>
>>4117747
"Right, borrowing a turret for the mission."

[L] Arthur Liddel IV
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Shaped Sealant][Mk1-VR Turret Kit]
Money: 1000
Country: Republic of Valknyre
>>
>>4117824
Ok but sir I'm hungry.
>>
>>4117912
>Offer zieg some crayons
"Here here you can have the orange ones, I don't like those"
>>
>>4117918

"Not a fan of wax crayons."

>Grabs an orange crayon and nibbles on it
>>
>>4117920
>*Looks over to Ziegfried nibbling on crayon*
"Does it taste good?" "If not you can have My toast." >*Presents bitten toast in hand*
>>
>>4117925

>Takes the toast and eats it along with the rest of the crayon.

"It wasn't good, but thanks. The toast was ok."
>>
>>4117747
"Actually Sir I've got a slight request. My sisters messed up my hair before I was shipped off and I'm slightly self conscious about it. Can I requisition some sort of hat, preferably a welding mask?"
>>
[Mb 1 ] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind control , Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>Questions is there a way to test/figure out what my Esper ability does?
>>
>>4117940
Might want to ask the main command staff, but other than that I wouldn't know.
>>
>>4117954
I see, well when I get the chance i'll ask. Thx
>>
>>4117824
Got it
>>
>>4116742
What is a Lover kiss?
Looking at the South forward, cause i like to know who i'm being deployed with.
>>
>>4118198
The anti-material riffle without a name.
>>
>>4118202
Oh Thx, no wonder when I looked back at the weapons I couldn't find it
Glad to be deployed with you.
>>
>>4117824
"What's the plan on us advancing from the NW? Not a lot of cover out there."
>>
Right with three hours before operation. I've recieved clearance from Command on special skills. First up , while I explain the whole thing eat up, you're going to need it.

ESPER SPECIAL SKILLS. From Here on will be called PSIONICS. Due to their nature of originating from the mind.

Psionics have been studied extensively in labs and in controlled environments, and in some cases disaster sites where Potentials have *activated* what we gleaned from these occurences were the presence of psiwaves not unlike radio or internet. There are 3 types ,

Alpha Waves , ( α )
Beta Waves , ( β )
and the most recently discovered one, ( θ ) Theta.

Today however we'll be covering Alpha waves. As you can see your brain scans, and other life events have let you discover which powers your mind's construction has a predeliction towards, whether its fire manipulation, or creation - the difference is angstroms apart in your neuron topography, and thus not all powers are the same. Even still, you won't exactly know what your power entails either, only the most outstanding aspects of it. For this reason we- and I mean you - will be using (α)lpha wave projection.

αlpha waves are projected through your senses, that is - 5 senses plus the other extra 8 that only pistol shrimps see. But the most conducive one will be touch, and 2nd most conducive is sight. Using these senses you create a zone of influence and within that, is your dominion.

The range of your power is your personal sight. The impact of that power and its likelihood of success are trickier to explain in broad terms and enters into experimental territory. Your power could be Mind Control- but it might not be the kind of Mind Control you're thinking of. Or worse, there could be unintended side effects. That's what αlpha is for. When you [roll] to [ Mind Control α] someone, you roll d100 equal to your WITS and both the lowest result will be recorded and the highest. What you intend will depend on how well the Highest works, the side effects will be based on the worst roll. While highly risky, it has a chance of doing /something/. And if you /Brace/ before performing a Psionic Maneuver, you limit the worst consequences to internal bleeding. [d10 damage].

After the battle you can record your result and figure out the ins and outs of your wetware.

But a word of caution, using your powers has been deemed the same as drawing your gun, both in legality and potential danger. If you want me to respect you as an EDF cadet, you will do well to respect yourself as a well maintained weapon.

> Espers have learned to use αlpha waves. Nothing supernatural will happen unless you type down the (α)lpha symbol.
>>
File: Veg.png (1.49 MB, 1500x1000)
1.49 MB
1.49 MB PNG
Mission map, marked into 4-hex hexes, which seems about right as a measuring stick. Accounting for detours, most of us can cover around 1 big hex on cautious approach and 2~3 on hustle.

Get an idea of your targets, your engagement range and how long it will take to enter that range.
>>
>>4118280
Acknowledged
>>
>>4117731
I'm still not sure what weapon to take, but by the look on Sir's face and the amount of cola left in his 'Burger Snobs' Grande I'll have to figure it out soon...

Hey, if I take a light 1-hand can I mount it on the wings? One of the girls on the recruitment poster looks like they have something attached to a hardpoint there. It would be nice to be able to keep the hands free.
>>
>>4118320

To late, map is made. You're gonna have to scavenge from the field.
>>
>>4118328
That isn't actually true, though.

>>4118320
Impossible, your hands hold the weapon I'm afraid. You will need to equip it upon deployment, however.
>>
>>4118337
On second look, it might just be their hands there. Thanks, I'll take a grenade launcher then and a brace of smoke grenades.

> Add GL [SM,SM,SM] and extra grenades x6
>>
File: Camp_Vegas_Turn00.png (1.23 MB, 3000x2056)
1.23 MB
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Mission will drop in approximately 15 Minutes.
Get Ready !
https://www.youtube.com/watch?v=yu0DD9szhpo

Active Units Report in. COs , ready your orders. If a Unit posts their order their action will get processed.

All orders are processed as > Green arrows

If a Unit does not Submit orders during Action Phase, and Before Enemy Phase, the CO my issue commands in their place in an act known as BOTTING. There is no penalty to BOT however there is a limited window in which orders are accepted.

Get Ready ! The First Phase will be 45 MInutes, before transitioning to Enemy Phase.
>>
Sir! Ready and set.

Got a bunch of marines 'round me. Hey fellas, you want to be my teammates? Do you want to show me your guns? Medic says I'm not allowed to have guns but we're on the field so it's okay, right?
>>
>>4118380
"Sure, stick with us. We could use the support with all the fire we're about to take."
>>
File: Camp_Vegas_Turn01A.png (3.29 MB, 3000x2056)
3.29 MB
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Act Phase. 6:45 is Phase Mark.
https://www.youtube.com/watch?v=qyARO-c1LvM

>Include your Actions Like so
>Ensure that you include roll ratings and amount of dice to (Like so x [20]
> And finally, be sure to monitor your AP usage.

-Dont Forget Stats as they will be currently when this action processes.
>>
>>4118370

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: (20)+80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Ready to Deploy
>>
1st objective: Locate VIPs.
2nd: Destroy ammunition crates at center of building complex.
3rd: Eradicate enemies
4th: Preserve enemy weaponry as evidence

Do not fire upon unscouted buildings.
Do not break international law.
>>
>>4118394
You're up in the north.
>>
>>4118389
Everyone be careful of the buildings, both for unknown numbers of OpFor as well as we can't chance ViP friendly fire.
Infiltrators focus on attempting to locate the ViP's. Otherwise take targets of opportunity.
North group, move East and engage the OpFor. Capture the Northern and Southern Mortar's to deny them to the enemy.
Exo's and Anti-Tank Rifles focus the tanks if they come into range.
Southern group, flank the Norther OpFor and claim that Southern Mortar.
>>
Rolled 69 (1d100)

>>4118389
>1 Ap: Hide (Wit)
>1 Ap: Move South-East
>2 Ap: Stride 3 South-East
>1 Ap: Step 1 East

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] (L-Hand) & [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
Rolled 86, 55, 15 = 156 (3d100)

>>4118389

->[Stance] Hustle
>Turn 2 north, move north 1
>Turn 1 East, move 1 east
>Ready weapons
>Move East 1
>Move East 1 [Rushdown] wall and dude behind it

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 10/10, r1, 8d, 2ang cover, rushdown 60x1
>>
Rolled 57 (1d100)

>>4118389
>1ap: Step 1E
>2ap: Stride 4E
>1ap: Ready Bluesteel
>1ap: Step Lunge 1NE. 60×1
>-Shield Readied
>-Is the roll 1d100 because ×1, or strD100, with one chance of success?

[Mc] Transmit Denied
Aeoni Android
HP: 80/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
Resources: 940CL. 2Sup
>>
>>4118389

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: (20)+80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Movement Action: -1AP || Step [SE]x1.
> Movement Action: -1AP || Stride [SE]x3, [E]x1.
> Standard Action: -1AP || Fortify self.
>>
Rolled 94, 37 = 131 (2d100)

>>4118389
>Stance: Ready gun
>1AP Step 1E
>2AP Stride 2E 1NE
>1AP *Hide
>1AP *Hide

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
>>4118389
"Remember there are mortars guys so if you get spotted and marked you might be eating some shrapnel in a second"

>Move East x 5

[L2] Arthur Liddel IV
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 12/12 ENG][Mk1-VR Turret Kit 1/1]
Money: 1000
Country: Republic of Valknyre
>>
>>4117390
"Ghost, let's get eyes on the northern buildings. The others will distract for us."

>>4118389
>2ap step 2E
>2ap stride 3NE
>1ap leap 3E

[Ti] Liandr McMire
HP: 50/50 [Large] | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [2 Breaching Charge]
16x .50AT
560 cl
Republic of Sidhe
>>
Rolled 98, 80 = 178 (2d100)

>stance: prone/crawl among the bushes
>prop ready rifle [1ap]
>propped shot rifleman 6E 2NE, cycle bolt [1d100 at 70, 2ap]
>propped shot rifleman 1NW from previous target, cycle bolt [1d100 at 70, 2ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 4/4 ] x 4 reloads
CQB
Misc: [ 1/1 supply] [ 1/1 barricade] [ 2/2 breacher charge]
>>
>>4118389
>Move 3E
>Brace Self
>Prime Timestop to go off if attacked ( α ) [2d100]

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 12 Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
Rolled 75, 19, 42, 22, 96, 38, 99, 76, 52, 19, 35, 20, 51, 29, 33, 72 = 778 (16d100)

>[2AP] Move 2East, take cover!
>[1AP] Omni Arm Scan scan the drones and the building east [8wits]. check for hostages!
>[1AP] {Brace} Myself for what's about to come, putting both hands on this destroyed car and clench my fists...
>[1AP] (α)lpha: Gravity Generation: disrupt gravity 4E, 1NE, crunch on this point to pull things and distract, disrupt and disarm the drones! I've got your back, Transmit! [8 Wits, Braced]

" Targets are m-marked! Opening up... and go. "

Think of your mind as a weapon, the man in the suit said. A beautiful weapon made of squishy, fragile meat that breaks when it gets high calibre metal through it. A fragile jello that squishes as you hit the ground. A thing that bleeds when you think too deeply about the world. Respect the weapon. Respect yourself. Respect the law. Liren scooted to the rusted car wreck; shade beneath its shadow and the engine block might absorb a shot. Think. Breathe In. Focus. Approximate the variable orbital velocity of the planet in relation to the singularity point index at 7.3 by 3-4 and... /Breathe out/

" This is the EDF. PUT DOWN YOUR WEAPONS. "

[Lo] Liren Ink, Lindlore
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 0cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [12en, 2r]
*Vr Rangefinger
*Shaped Sealant [12en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
Rolled 59, 31, 59, 55, 51, 25 = 280 (6d100)

>>4118389
"Well marines, we're the distraction, so let's get distracting."
>1AP: Step E
>2AP: Stride 3E
>1AP: Pump & Aim to Ready TAC-12
>1AP: BB Shot TAC-12 at Terrorist Bot 5SE, 3E [60x6]

[Tc] Altana Winthrop
Hongri Islands
HP:40/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
12 x Slugs
84 x Shells
Money:136
>>
Rolled 94, 73 = 167 (2d100)

>>4118389

>1ap Step 1 E
>2ap Stride 2 E
>1ap Aim Hancaster at Terrorist Bot 3 E, 1 NE
>1ap Double Tap Terrorist Bot 3 E, 1 NE [50x2] +1Dmg 5.56 (5/6)

[L1] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster] [24x 50 AT-Dinos]
Money:700
>>
>>4118456
You are Ms2
>>
>>4118466
E-D-F!
>>
>>4118488
Post an Action, you're deployed. Let's do this.
>>
>>4118488

Hey, >>4118202
Leona, want to catch a lift into a tree?
>>
File: Turn 1.png (1.43 MB, 1223x1269)
1.43 MB
1.43 MB PNG
Rolled 94 (1d100)

>>4118389
>-Start in [Ready Mode]
>Step 1E (Red)
>Stride 5E (Red)
>Aim N at indicated tiles (Blue)
>[Hammershot] 20mm Cannon N at indicated tiles (Blue) (-1 EGY, 60 HIT, 20APE DMG, AoE 3)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120 | SP: 2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 49/50 EGY(+80 HP, +1 STR)
20mm Cannon 19/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 20/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
>>4118490
I thought we were letting the infiltrators go out first?
>>
>>4118389
==Mb2 Erica==

" Erica! Time to go! " Ink waggles her fingers and . . .

>Mb Erica, please step 1E [1AP]
>Mb Erica, please stride 4E [3AP]
>Mb Erica, please step 1NE [4AP]
>Mb Erica, ready your weapon [5AP]
>--I counter now, my blade is ready. Hiyaah.

Mb2 Erica Thorfinn
Martial Arms - Bushin
HP: 50/50 | Supply 2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword
-Step lunch: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade x1

Cloves: 800
Voss
>>
>>4118389
BOTTING

[X-Ha]Kail "Fast Wheels" Barbatos

[X-Ha]
Lindlore
HP: 100/100 | AP: 3 | Mov: 1/AP
Agi: 4 | Str: 3 | Per: 2 | Wits: 2 | Energy: 50/50
Gear: 20mm Cannon (rng 14, 1 EN, x20 20mm APE, Hammershot [50]x1)
Wolver Chaingun (rng 14, 1 EN, x100, Terminate [60]x3+)
Esper: Divination, wheelchair bound

>Step 1 E
>Hustle 2E
>>
Botting Ghost as time winds down. Hoping not to make a habit of this.

>>4118389
Bot Ghost

>5ap Step 2E, Stride 3E, Leap 3NE

[Ti] Ghost
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Krussian Union
Weapon:NN-E90+Mags,Knife
Hide
Wall Phase
>>
Rolled 40 (1d100)

>>4118389
==Ti2 Leona==
"pssstttt"
>Step East
>Step East
>Ready My Gun
>Aim at Field Mortar Guy 8E, 4NE
>Hide! [Wits 1]

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 1000chz
Weapon: None
>>
>1 AP: Step SE
>2AP :Stride SE ×2

[Mb 1 ] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind control , Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>>
>>4118494
I had planned something and appologize for not informing you that the Infiltration portion was nixed as everyone was deployed. I'm currently playing catch up and we're on timers. And our time technically ran out now.
>>
>>4118494
They're to just let everyone else be louder, now.
>>
>>4118508
[Mb 1 ] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind control , Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:0 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>>
>>4118493
"I'll be taking care of the mortar and the house so plus don't nuke it you crazy gun zealot, that last shot of yours almost hit me, you keep watch of the east in case they have heavy reinforcements"
>>
>>4118416
For attacks it would be 1d100, you did it correctly.
>>
I started a little rough, sorry comrades. Tis my fault for napping until 15 minute prior to start time.
So my apologies.
Moving forward, the op has begun and will be "Fast Phases" for a period of time this evening. Otherwise turns are normally daily giving us a little more time to think. So we'll roll with the punches best we can.

Current overall Plan
Northern front, be loud and blitz the Terrorist Bots. Capture the Mortars if possible, destroy them if they begin firing upon us.
Infiltrators, try to use the Blitz chaos to sneak about and locate the Vip's or take out targets of opportunity.
Anti-tank Rifles and Heavy Exo's with the 20mm's try to engage and chip down the OpFor armor and any other vehicles that they bring to the field.
All units with Mark (Logi's and our YellowJacket), utilize it as often as you safely can. The mark will benefit your fellow shooters as well as allow any Turrets we end up deploying to fire.
Esper's if possible team up, and utilize your strengths to accomplish the aforementioned tasks.
>>
>>4118418
Gonna need to roll and note you are using Fortify α specifically to make that work next time.
>>
>>4118510
>>4118511
Sorry, sorry. Daydreaming about omelettes and rice and peas.
>>4118529
Understood! Is marking really good then?
>>
>>4118488
" EDF! EDF! EDF! Taadaaah Taadaaah!
How Does!
The Rest!
Of This!
Song Go?

I Was!
Ne-Ver!
Show'n! "
>>
As this is my first time doing something like this, pls advise on any of my mistakes, Thank you.

Who is going on the south flank, so I can assist on taking out that Mortar?
>>
>>4118521
"HA HA! Do not fear, little one! The Light of the Lord Alexander cannot harm the righteous! So step bravely and boldly!"
>>
>>4118548
You are doing very well, fella. Just keep your head among those trees, there'll be an Enemy Phase with counter-fire, and all will be well.

You develop a feel for these things as you go on. Field skills, right? The most important thing for you is that you're fast and hardy. From your position now, you'll be greatly placed to advance forward. And your Sword can attack using a vertical cut to ready your sword immediately on that strike, so you can step, stride, step and vertical cut for 5 AP.

And that kind of thing. You're really doing fine.
>>
>Burps loudly
"Oh god those crayons just didn't want to go down."
>>
>>4118434
Don't forget to note your Ap expenditures in the future to help out processing. Otherwise keep it up, we'll get these ViP's quick.

>>4118538
I do believe it's similar to an Aim bonus to hit. Which can add up if the shooter also Aims.

>>4118548
Stick mostly with Ms2 Hetros. I put you both in the South to work together as Esper's and melee strikers. I'll do my best to guide you righteous as well.

>All Espers, reminder, to use your powers you'll need to note you're tapping into the (α)lpha wave length. So literally copy the symbol or make sure to use it or Processing/your powers may not cooperate.
>>
>>4118487
understood
>>
>>4118548
I'm going to take that mortar so you can assist me, sadly I think you just left the battlefield, ehm if you ever come back I could use your help, also if you have any question feel free to ask
>>
Can I weasel in an act?
>>
>>4118569
Hmm I did misread how far SouthEast Soma went. That may run into an "invisible wall" and stop short. We'll see what processing begins.

>>4118573
Standard procedure is you'd have to wait till next phase.
Which as noted, after Player Phase is an Enemy Phase. Where we get to wait and see what the OpFor counter us with before the next Player Phase that we can act in.
>>
It's also not that bad to wait this first phase anyway. Lets us have more spacing for reacting to the enemy's first moves.
>>
Can I change that second Stride to E instead of SE rn? Can I change action during our Phase?
>>
File: Camp_Vegas_Turn01B.png (3.48 MB, 3000x2056)
3.48 MB
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Enemy Phase.
If you hesitated , get your bearings together, then find your opening -

[During Enemy phase you wait for the enemy to process, meanwhile use this time to plan. ]
>>
>>4118615
no you can't, you can't delete or change any post with numbers rolled, and you can't change your actions after Phase Mark, which mas 1 hour ago
>>
>>4118615
Phase time has been up for a bit, and processing is nearly finished I believe. You're at the bottom edge of the map but that ain't so bad. Otherwise addendum's can occasionally be made during phase, however never delete a post with dice rolled on it. Just as a heads up, cause that's a big no-no.
>>
>>4118622
>>4118623
Gotcha Thx for the heads up
>>
>>4118619
going to try to leap up to the top of the ridge and use time stop on the region up there to protect myself from any retaliation.
>>
"So the fun thing about terrorists is that they kinda taste like spicy chicken. That's a fun fact for you."
>>
>>4118569
"If we take out those bots without damaging the mortars I might be able to set up a fire base with missile support and man the mortar, I'd die in a fire fight anyway."

>>4118538
"We're gonna need somebody marking to fully utilize indirect fire though, especially since turrets can only fire on marked targets and you can't fire on units out of sight unless they're marked."
>>
>>4118641
"Or you might be able to fire on unmarked units but it's like firing past your effective range. The penalties would be huge."
>>
Gonna have to go Botting mode since i'm gonna eat rn. I shall be back in 35 min or so.
Anyways "I shall pray for EDF Victory Hoorah! "
>>
>>4118657
Enemy phase processing is still in progress. And we'll likely be given 45 minute or so to act when player phase comes up. So you might not even need botted but we'll cover it if you need it.
>>
Reminder, I'd prefer we capture the mortar's for our use. However once they open fire all personnel have clearance to outright destroy them if given the opportunity.
>>
File: Camp_Vegas_Turn02A.png (3.45 MB, 3000x2044)
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https://www.youtube.com/watch?v=fDRabvfrMDs

A teammate just went down. Normally it would take a med kit to bring them back up. But taking them back and slapping them awake will do with the same [2AP]. Just be sure to give them something to drink because they will still be winded. More importantly be sure to get them out of enemy fire.

The Enemy has found out we're coming now, be sure to take advantage of the holes in their line, focus firing while leaving too many fronts unchecked is a bad time.
>>
The world takes on a swirling patina of cracked reflections. Everything smells like lilac and lemon-zest. Liren taps her visor to clean up the glitching.
It doesn't work. Maybe it's just her eyes.

>>4118535
" Altana, take the house! I'll get Erica! "
>>
Act Phase. 45 Minutes.
>>
Rolled 55, 84 = 139 (2d100)

>>4118692

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: (20)+80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Movement Action: -1AP || Step [SE]x1. Face East-North-east.
> Standard Action: -1AP || Fortify ( α ) Shield on Left-Arm.
> Standard Action: -1AP || Fortify ( α ) Shield on Right-Arm.
>>
>>4118709
You'd roll another set of dice for that, using your WITS. That would be 2 dice? The highest is the good, the lowest is the bad. Without bracing, you may suffer horrible knock-on effects.
>>
>>4118692
>-Still Hidden at 69 rating
>1ap: Step 1E
>2ap: Stride 3SE
>2ap: Stride 3E

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] (L-Hand) & [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>>4118692

>Move 1NE
>Stride NE (so 3 more?)
>Move 2E

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Gluttony (Flaw, but like, cooler)
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 12 Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4118713
To confirm, you are saying that in order to use an Esper power, one must roll [Will]d100.
Shall I roll two more dice then?
>>
Rolled 90, 82, 16, 48, 95, 14, 97, 80, 43, 68, 87, 45 = 765 (12d100)

>>4118699
"On it, getting the guy in the open!"
>>4118692
>Stance: Kneel
>1AP: Pump and Aim to Ready Tac-12
>1AP: Aim Tac-12
>1AP: Fire BB Shot at the Terrorist 5E (70x6)
>1AP: Pump and Aim to Aim Tac-12
>1AP: Fire BB Shot at the Terrorist 5E (70x6)

[Tc] Altana Winthrop
Hongri Islands
HP:40/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,Empty}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
12 x Slugs
84 x Shells
Money:136
>>
File: Turn 2.png (739 KB, 1169x855)
739 KB
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Rolled 46 (1d100)

>>4118692
"HA HA! To me, brothers! We must remove that Mortar from the field! Cast aside your fears! We are a lance of divine will, and we shall drive forth into the belly of the unworthy!"

>-Still in [Ready Mode]
>Step 1SE (Red)
>Stride 5SE (Red)
>Aim NE at indicated tiles (Blue)
>[Hammershot] 20mm Cannon NE at indicated tiles (Blue) (-1 EGY, 60 HIT, 20APE DMG, AoE 3)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120 | SP: 2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 49/50 EGY(+80 HP, +1 STR)
20mm Cannon 19/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 20/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
>>4118724
"That one's for Erica! Adjust to other targets guys, he's down!"
>>
Rolled 80 (1d100)

>stance: maintain prone/crawl
>aim 3x at rifleman 10E [+30 hit, 3 ap]
>propped shot rifleman 10E, cycle bolt [1d100 at 100, 2ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 1/4 ] x 4 reloads
CQB
Misc: [ 1/1 supply] [ 1/1 barricade] [ 2/2 breacher charge]
>>
>>4118692

>-still hidden at 94
>2AP Stride 3E
>3AP to climb the cliff E


[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
Burp, im back seems botting wasn't needed
>Step 1AP NE
>Stride 2AP E ×2
Gonna go for flank.

[Mb 1 ] Soma Denezen Phovla
Ministry of Lindlore
Esper :[4 1 5] Mind control , Double perception
Haptic suit: +20Hp, +4 Str
F1 progressive sword: +10 Dmg, Rch 2
Hp: 50/30+20 | Ap:0 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wis: 2
Money:1000
>>
>>4118692
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss]

>[1AP]step 1E
>[2AP]stride 3E 1NE
>[1AP]Stance prone
>[1AP] Step 1NE
>>
Rolled 73, 98, 37, 69, 70, 39, 10, 66, 24, 26, 41 = 553 (11d100)

>>4118692
>[1AP] Step 1SE
>[2 AP, wake up] 3D Omni-Arm, 2Reach: Use my high spec engineering tools to gently slap Erica awake at 3000 RPM
>[1AP, 1EN] Sealant Sprayer Mend Erica [3Per, 10% potency] (have some water, it'll help)
>[1AP, 2EN] shaped barrier: fill the house 2SE, 4East with sealant to capture that drone. [ I'll roll Wits for this, 8dice]


[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 0cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [12en, 2r]
*Vr Rangefinger
*Shaped Sealant [12en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
Rolled 7, 36, 42, 55 = 140 (4d100)

>>4118709
"Regardless the cover is quite appreciated."
>1ap Aim at Terrorist Bot 4 NE, 1 E, 1 NE
>1ap Double Tap at Terrorist Bot 4 NE, 1 E, 1 NE [50x2] 5.56 +1dmg (4/6)
>1ap Aim at Terrorist Bot 4 NE, 1 E, 1 NE (+10 Hit)
>1ap Double Tap at Terrorist Bot 4 NE, 1 E, 1 NE [50x2] 5.56 +1dmg (2/6)
>1ap Step 1 NW

[L1] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster] [24x 50 AT-Dinos]
Money:700
>>
Head in the game, Ghost. Cover me.

>>4118692
>4ap Step 2E SE E
>Leap 3E

[Ti] Liandr McMire
HP: 50/50 [Large] | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [2 Breaching Charge]
16x .50AT
560 cl
Republic of Sidhe
>>
>>4118720
Sir said you use an alpha-wave manifestation by rolling d100 equaling your wits. The highest is how well it goes, the lowest is how badly it goes. With 2 Wits, you roll 2 dice per attempt. Without Bracing, the Side-Effects may be Bad.
>>
>>4118692
Botting Actions taken by the Command Staff can be over-ruled by the player that is botted. But otherwise botting going to start.
>>
Preparing botting for Martin and Ghost. Will post in 8 minutes if nothing contrary.
>>
>>4118692

>Stand for 1 AP
>Step SE, SE for 2 AP
>Deploy portable barricade facing E for 2 AP


Erica Thorfinn
Martial Arms - Bushin
HP: ??/50 | Supply 2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword
-Step lunch: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade x1
>>
>>4118692
>-Enter Judgement Stance
>Move 3east
>Ready Leap Lunge
>Leap and spear up onto the ridge.

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 12 Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4118692
>Bot XFy1 Meisa Verso
>1ap Step 1 NE
>1ap Stride 4 NE
>1ap Stride 5 NE
>1ap Take Cover behind lip crest of terrain.
>>
>>4118692
>Botting Tc3 Konrad Katze
>1ap Step 1 E
>1ap Stride 3 SE
>1ap Stride 2 E
>1ap Stride 2 E
>>
>>4118692
Bot Ti5 Ghost

>3ap Step E, Stride 3E
>2ap Ready and overwatch E90 doubletap (+50) if enemy reveals me

[Ti5] Ghost
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Krussian Union
Weapon:NN-E90+Mags,Knife
Hide
Wall Phase
>>
>>4118692
Bot Tc4 Martin

>3ap Step E, Stride 3E
>2ap Ready and overwatch Interpeace doubletap (+55)

[Tc4] Martin Wechsel
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
Clearlake GL 450 {HE|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money: 0
>>
>>4118692
And that's time. Phase End.
>>
>>4118692
"I should have been a shock trooper with all this running."

>1AP move East
>1AP move East
>1AP move East
>1AP move East
>1AP Leap East

[L2] Arthur Liddel IV
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 12/12 ENG][Mk1-VR Turret Kit 1/1]
Money: 1000
Country: Republic of Valknyre
>>
Any reason you aren't just leaving the ones that aren't acting to stand their ground, overwatching?
>>
>>4118837
Our task is to rescue ViP's, not hold ground. If I leave them in the deployment zone then they will be more out of position in the future.
>>
>>4118850
They'll catch up, and they can act as a rearguard. If they're not in immediate danger, I respectfully submit we leave them as is.
>>
>>4118874
Does overwatch even exist? I thought we had noodle reflexes.
>>
>>4118875
Probably do, I think-wise. At best it'd be a Struggle, using your gun? Perhaps 3 AP.
>>
>>4118784
Standing from being knocked prone is actually listed as a 3ap.
>>
Yawn I can't do it i'm too tired to stay up so going botting mode Anyways have a good night everyone.
>>
>>4118911
Dont worry were heading to slow phases (1 per day) from here. Have a good sleep
>>
File: Camp_Vegas_Turn02B.png (4.21 MB, 3000x2052)
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Enemy Phase.
>After this phase we will revert to slow phase.
>Slow Phases are processed once a turn daily so use this time to sharpen your miind and your tactics.
>>
File: Camp_Vegas_Turn03A.png (4.45 MB, 3000x2060)
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4.45 MB PNG
Act Phase.
https://www.youtube.com/watch?v=MxKhhMdbU5I&t=2s

" We got report of enemy armor making the rounds. That main street is choked with enemy iron sights. See if you can flank them and hit them where they're blind. Otherwise get off the street or we'll end up having to pry a poor kid from a tank.

Sky Command: These Alpha Wave Readings are telling - that esper in the exo suit is resisting enemy fire by approximately 90 percent !

Sir: No shit, really ? This kid's a champ... but I doubt he'll hold on for long !
>>
Rolled 89 (1d100)

>>4119010
>-Maintain Judgement Stance
>Move 3NE
>Prepare Step Lunge
>Execute Step Lunge to the east, striking through the wall of the house into the figure who is shooting out of it with my 2 reach weapon. [60] (18+1d6 damage)

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
Rolled 89, 80 = 169 (2d100)

>>4119010

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: 76/(100) || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Standard Action -1AP || [Brace] for Psionic maneuver.
> Standard Action -2AP || Fortify ( α ) Shield on Right-Arm.
>>
>>4119010
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss]

>-stance standing
>[1AP]Step E
>[1AP]Step E
>[2AP]Stride NE 4
>[1AP] Step NW

"Taking forward position, keep the roof intact."
>>
Rolled 68, 30, 8 = 106 (3d100)

>>4119010
>1AP Move East
>1AP Move East
>1AP Move NE
>1AP+1 ENG Mend Bushin at NE,NW,NE I think it's [Mb 1] Soma
>1AP Go Prone

[L2] Arthur Liddel IV
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 12/12 ENG][Mk1-VR Turret Kit 1/1]
Money: 1000
Country: Republic of Valknyre
>>
Rolled 91, 76, 1, 28, 51 = 247 (5d100)

>>4119010

"FUCK these tin cans."

>Step E
>Step E and cut NE (60)
>Step NE and cut NE (60)
>Step E and cut N (60)
>Vertical cut NW (50 x2)

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade x1
>>
Rolled 22, 54, 65, 20, 8, 18, 28 = 215 (7d100)

>>4119010
>Move 1E
>Move 1E
>Triple Stab E,SE 3x[50]
>Triple Stab E,SE 3X[50]
>Impale guy I've been stabbing and pull him back to me [?]

"So anyway, I start stabbing."

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
File: Grenade_Fix.png (63 KB, 540x471)
63 KB
63 KB PNG
Oh , PSA , folks. I know ya'll bought a bin of grenades. It was a mismatch. These are its real stats.
>>
>>4119045
3 is your longest Stride, I believe.
>>
>>4119081
That would have been useful to know 1 turn ago. Oh well, que sera sera
>>
>>4119010
>-Still Hidden for 69 rating
>1Ap: Step 1E
>2Ap: Stride 3E
>1Ap: Step 1E
>1Ap: Leap 3E (Turn Ending)

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] (L-Hand) & [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>>4118895
Commander, enemy chatter suggests the VIP is held in the concrete turret toward the rear of the camp. Swift resolution unlikely.

>>4116793
Disabling northern mortar crew. Take the alley!

>>4119010
>3ap Step E, Stride 3E
>1ap throw grenade SW SE SW SE 2SW
>1ap ditto above

[Ti4] Liandr McMire
HP: 50/50 [Large] | SP 3-2 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
560 cl
Republic of Sidhe
>>
Rolled 83 (1d100)

>>4119010
Artilelry support incoming!

>3ap Step 3E
>1ap Pump&aim (HE)
>!ap Arc shoot HE 12E

[Tc4] Martin Wechsel, Valknyre
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
Clearlake GL 450 {HE|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money: 0
>>
>Deploy, unless I can have something else on top of a knife for my gun allowance? In which case I'd like to buy something additional.

"Huzzah! Finally, I have arrived! Time to show these boys what true grace is, by Alexander's gifts! Care to dance, peasants? I promise, it's the best entertainment you have to look forward to!"

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +10 DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 940
Country: Theocracy of Aeon (Cyborg)
>>
>>4119256
It seems to me you didn't Ready or Grab those grenades, fella. We sure we don't need to Grab them from our belts and Ready them like most other gear, then use them?
>>
Rolled 5, 58, 32, 39, 37, 43, 69, 95, 36, 98, 81 = 593 (11d100)

>>4118731
Ink points at the building up ahead! Go get them, hotshot!

>>4119010
This VR headset was a blaring mess of individual menus and a thousand design schematics that, while interesting, lent themselves to troublesome questions. The light stun the eyes and the chatter ate at peripheral awareness. Maybe this one? It looked promising.

>[3AP, 3EN] sealant coat + omni tool modify Tc2 Altana's BDU with hardened sealant plates to give her some much needed bullet resistance {3Per}
>[1AP, grab] Scoop up some sand in my hand, run it between my fingers
>[2AP] ( α ) Interact: Touching the sand, Gravity Generate to create a strong pull 5east, 2south towards the building. can I make the sand in my hand attracted to that spot and those drones? [8Wits, interact action]

[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 180cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [10en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
Rolled 72, 14 = 86 (2d100)

>>4119010
>-Shield is Ready
>1ap: Secure enemy weapon E
>1ap: Step E
>1ap: Shieldbash NE, 60×1
>-Dagger Readied
>1ap: Strike NE
>-Shield Readied
>1ap: Aim Shield

>>4119053
"Request Denied, no appropriate interface detected. Solution found. Tin Cans, standby for interface installation."

[Mc] Transmit Denied
Aeoni Android
HP: 80/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
Resources: 940CL. 2Sup
>>
Rolled 86, 68, 34, 79, 19 = 286 (5d100)

[Ti5] Ghost
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Glorious Krussian Union
Weapon: NN-E90L:21 boolet
*Knife
*3 Supply
*360cl
!Hide
!Wall Phase
!Levitate

>>4119010
Cyka blyat how did Ghost end up in tree? Must have had too much vodka.

>Move SW
>Brace
>Wαll Phαse gun through the wαll. ( α ) 1d100
>Double Tap SW-ward 2d100 under 50
>Double Tap SW-ward 2d100 under 50

greetingsfrommotherkrussia
>>
>Step: 1AP NE
>Stride: 2AP N
>Stance: 1AP Ready weapon
>Leap: 1AP NE

[Mb 1] Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, Double perception
Haptic suit: +20 Hp, +4 Str
F1 Progressive sword: +10 Dmg, Rch 2
Hp: 36/30+ 20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wits: 2
Money:1000
>>
File: VersoTurn12Energy.png (662 KB, 907x533)
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>>4119010
>>4118812
I have an idea, do you think I should do it?
>>
>>4119794
Actually, I think I'd be too high up to mark the tank.
>>
>>4119799
>>4119794
Keep it low, keep it steady. Marking the tank alone would be useful. If you can manage that, it's great.
>>
>>4119818
It looks like its going to the right side so I'll get it next turn. I... don't like how much ordinance is getting thrown at the chokepoint to go anywhere near it!
>>
>>4119818
Is that one with the rifle on the cliff dead? I can't tell...
>>
>>4119877
Not certain, but likely. I thought they got shot by Tc1's Anti-Material rifle which is rather deadly, so they could be, but I'm still uncertain.

>>4119794
>>4119799
>>4119818
I do believe your idea would work, but might have missed something. Marking that tank would be a glorious assistance to the Class Effort, however, I don't want you to get jumped from the fog of war either. So just be cautious of unknowns as well as the number of shooters that could decide to stop shooting at me and lob some rounds at you.
Otherwise I'll leave it up to you. My original plan was to have you flank south, but I botted you closer to me, due to the available enemy rifles you could acquire one of if you'd like.
>>
>>4119010
>stance: Ready
>1AP: step E
>2AP: stride 3E
>1AP: step NE

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [12/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
>>4119934
Yeah, I thought I had my launcher but other people have their secondaries on their backs and I certainly don't. Maybe I don't have it after all. I was thinking I could take that rifle on the ridge then hop onto the roof with >>4119045


I'm only in range of the tank from that hex here >>4119794
if the distance between us is calculated as the hypotenuse... otherwise its 15 hexes away (too far!)
>>
>>4119010

[XFy1] Meisa Verso, Lindlore
HP: 35/35 | Sp: 2/2 | En: 19/20 | AP: 5 | Mov: 1/ap, Levitate
Agi: 5 | Str: 2 | Per: 2 | Wits 2
Esper: Pyrokinesis <2nd Gen>, Flux Transferral, White Hair
Exosuit: Yellow Jacket | Boost, Sky Tow #Reserve Battery
Weapons: V1 Antenna
Money: 1000

> Stance: Flight
> Boost up 4, SE1
> Boost SE3, E2
> Boost E4
> Pick up the rifle from the guy on the ridge
> Boost up 1, SE3
>>
Rolled 51 (1d100)

>>4119010
>2AP: climb the last 2 lvls of the cliff E
>1AP *stealth 1 wits x 100
>1AP step NE
>1AP leap 3E


[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
File: EDFBOI.jpg (339 KB, 1920x1080)
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To help my fellow classmates out now that we're in slow phases and I have a bit better grasp of a few things I wasn't 100% on before.

>>4119081
1:)The [Grenade Bin] is a Class Wide upgrade, it gives all soldiers another option for using their "Supply" units. It's not equipment or a personal thing, anyone can now spend [1 Sp] on the field and pull out a grenade to toss.

>>4116326
2:)In that same vein, the [60lb. Breeching Charge] and [Portable Barricade]'s are actually Personal unlocks. If an individual purchases either item |Or both| they gain the ability to spend [Sp] on pulling them out in the field.
2.5:)Originally I thought the purchase price let you circumvent the supply cost, so to those I told that I am sorry, I was incorrect.

3:)It might not have been clear by the sheets as well. Any purchased gun includes the ammunition in it's mag/cylinder/tube, however any spare ammunition most be purchased separately. Ammo information is listed at the bottom, right hand side, of the guninfo sheet.
>>4119295
For example Martin spent 450 + 550 on your weapons, which is the full starting cloves of 1k. But also appear to have picked up 100cl of spare grenades and a spare mag for the M32. (Though from what I can tell 3 of those spare HE are in the Clearlake.)
We're all still learning the ropes of the system so I'm not trying to bash, just trying to guide us all to the correct way of doing things. And as such, want to offer a personal loan from my own fund to cover the ammo cost this time.

>>4119054
4:)Be sure to copy your own sheet when you post, you've listed Hetros' sheet with his Time Stop and 4 Per.


If anyone unsure about things, don't be afraid to ask, I or someone else will do what we can to assist. We are a team after all.

>>4120017
Ah I just saw the post where you decided on the Clearlake, it got missed by processing with the mission starting up in that same general time frame.
>>
>>4120095
I have a couple of question regarding supplies,
first about the grenades, you have to spend 1sp to obtain a grenade, do you also have to spend 1AP to obtain it and then 1AP to ready it? so do supply actions have an AP cost on top of the SP cost or no?
second about personal unlocks, do you have to buy them in thread before using them in the map? what about -ammo flush- ? do you have to buy the ammo in thread before using it?
>>
>>4120138

Yes, spending SP takes an action. I am uncertain if you would need to spend an action to ready the grenade after purchase. Best to do it anyway, at worst you get an aim bonus.

Yes, unlocks must be purchased pre-mission.
[Ammo flush] is an ability, you get it by playing the class that has it.
No.
>>
Rolled 65, 23, 48, 47 = 183 (4d100)

>>4119010
"My turn."

>[stance] Ready mode
>Turn to East, Move East 1 [Rushdown] 60x1(12 D)
>Aim fist
>Giga punch 7hp dude 70x1 (19D)
>Turn to face South East , Move South East 1 [Rushdown] 60x1(12 D)
>Move South East 1 [Rushdown] 60x1(12 D)

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 49/100, r1, 8d, 2ang cover, rushdown 60x1
>>
>>4120095
Gah! I have failed my maths teacher. Forgive me, Ms. Hübscher, your charms overpowered my concentration in the end.
>>
Rolled 93, 70 = 163 (2d100)

>>4119010
>1ap Aim at Terrorist Bot 3 NE, 3 E [+10]
>1ap Double Tap at Terrorist Bot 3 NE, 3 E [50+10x2] 5.56 +1 dmg (0/6)
>3ap Full Reload .50 Dinos

[L1] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster (6/6 .50 Dinos)] [18x .50 AT-Dinos]
Money:600
>>
File: Beckley_Meme01.png (153 KB, 689x1020)
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Today's Turn schedule is thus:

1800Est [6:00pm] Processing and Act Phase [6 Hours]
2400Est [12:00Am] Processing and ActPhase [12-18 Hours]
>>
Rolled 71 (1d100)

>stance: maintain prone/crawl
>step/crawl 1NE [1ap]
>prop ready rifle [1ap]
>propped shot rifleman 11E 4NE, reload, cycle bolt [70x1, 3ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 4/4 ] x 3 reloads
CQB
Misc: [ 1/1 supply] [ 1/1 barricade] [ 2/2 breacher charge]
>>
>>4119818
>>4119851
>>4119877
" Be careful! And if you get hurt, come back to me! "
>>
>>4119519
"I only got four shells, give me a second!"
>>4119010
>Stance: Stand
>1AP: Step E
>1AP: Step E
>3AP: Breech Load 3 BB Shells into my TAC-12

[Tc] Altana Winthrop
Hongri Islands
HP:40/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,Empty,Empty,Empty}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
12 x Slugs
84 x Shells
Money:136
>>
File: Camp_Vegas_Turn03B.png (4.76 MB, 2989x2050)
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Enemy Phase Begins. Brace yourself for Act Phase.
>>
File: Camp_Vegas_Turn04A.png (4.63 MB, 2989x2050)
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Act Phase. Due Midnight.
>>
>>4119631
Soma, you're doing fine. Now is the time to head towards the middle and flank them!

>>4120602
Liren waves her omni-arm in a thumbs up!
>>
Finally my power is back on, dang storm hit me and knocked a tree down im my area onto the power line.
So i'm gonna have to Bot since i'm quite tired. At Midnight sadly.
I shall pray for everyone Well being.
>>
>>4120701
is the guy in the golden mask the one I stabbed or is he new?
>>
>>4120701
>-Stance is Standing/ Hidden rating 69
>1Ap: Step E
>2Ap: Stride 3 E
>1Ap: Step E
>1Ap: Leap 3 E

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
Rolled 66, 90 = 156 (2d100)

>>4120701
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss]

>[2AP] Interact-> Jump on the outstretched spear NE
>[2AP] interact-> Jump on the roof NE
>[1AP] Step E

"Time to try something new."
>>
>>4120701
>Step 2E
>Step 2NE
>Step 1E, holding cover against the wall

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
Rolled 90 (1d100)

>>4120701
>-last stealth was 51
>-stance: ready neverfall
>1AP stealth harder Wits x100
>1AP step E
>2AP stride 3E
>1AP jump 3E

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
>>4120701

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Standard Action: -1AP || Enter Stance - Hold Fortification ( α ) effect.
> Movement Action: -1 AP || Step [SE].
> Movement Action: -1 AP || Leap [E]x3. Face East.
>>
>>4120731
"pssh pssh Muteba you stealing that tank down there? you crazy criminal"
>>
>-Flight Stance [-1 EN]
>1 AP: Boost 10E 2NE [-6 EN]
>1 AP: Grab Grenade
>1 AP: Boost 4E 2SE
>1 AP: Boost 7SW [-1 EN]
>- Drop Grenade
>1 AP: End Flight Stance, landing
>- Detonate dropped Grenade?

"Here, let's start with presents! I have a gift for you - hope you choke on it!"

>>4119256
((Liandr I have no idea if this detonates that grenade, maybe you want to try also since you threw it originally.))

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 22/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +10 DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 940
Country: Theocracy of Aeon (Cyborg)
>>
Rolled 15 (1d100)

>stance: maintain prone/crawl
>aim 3x at rifleman 12E 7NE [+30 hit, 3ap]
>propped shot rifleman 12E 7NE, cycle bolt [100x1, 2ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 3/4 ] x 3 reloads
CQB
Misc: [ 1/1 supply] [ 1/1 barricade] [ 2/2 breacher charge]
>>
Rolled 93, 20, 58, 16, 50, 44 = 281 (6d100)

>[4AP] Move 3East
>[1AP, 2EN, 2range] OmniArm Fission Tools Modify: cut Erica's sword free and sharpen it to be even slicier! [3Per]
>[1AP, 2EN 2range] OmniArm Fission Tool Modify: Sharpen Transmit Denied's Aeoni Bluesteel Dagger [3per]

[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 180cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [10en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
>>4119053
" You're free! Now go help Ghost! "

>>4119524
" You're sharp! Now go help Ghost! "

" Wait in an alternate timeline this conversation never happen---"
" You might be going to have caused a paradox if you fail to listen to this message! "
>>
>>4120805
you just landed on a grenade you just dropped?
>>
>>4120898
>>4120781
>>
>-Flight Stance [-1 EN]
>1 AP: Boost 10E 2NE [-6 EN]
>1 AP: Grab Grenade
>1 AP: Boost 4E 2SE
>- Drop Grenade
>1 AP: Boost 7SW [-1 EN]
>1 AP: End Flight Stance, landing
>- Detonate dropped Grenade?

"Here, let's start with presents! I have a gift for you - hope you choke on it!"

>>4119256
((Liandr I have no idea if this detonates that grenade, maybe you want to try also since you threw it originally.))

>>4120903
(Thanks, I am operating on a lack of sleep.)

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 22/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +10 DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 940
Country: Theocracy of Aeon (Cyborg)
>>
>>4120701
>Stand Free action
>1AP Deploy and Activate Micro-Missile Turret at West Hex
>1AP Move East
>1AP Move East
>1AP try to coat the tank at NE x 6 with White Phosphorus for smoke and fire if possible or some sort smoke producing gel.
>1AP Go prone

"Missile support is up, I don't wanna waste my time though so I didn't activate in case nobody marked targets. If you have targets ping me, maybe mark them and I'll activate it for you. Or just start marking them now and I'll activate it next turn if I see targets"

[L2] Arthur Liddel IV
HP: 15/15 | Sp: 1/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 10/12 ENG][Mk1-VR Turret Kit 1/1]
Money: 1000
Country: Republic of Valknyre
>>
>>4120701
"North is full, moving down to push mid with, sigh, the Commander."
>1AP: Step SE
>2AP: Stride 2SE
>2AP: Stride 3E

[Tc] Altana Winthrop
Hongri Islands
HP:40/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
84 x Shells
Money:136
>>
Let's say I want to move up, change 1 supply into a grenade, chuck it and explode it on those 2 loons to the east, how would I go about that, with 5 AP? Or else I'l just eat that dead guy's face off,
>>
Rolled 63 (1d100)

>>4120701
>-Stance: Dagger Ready
>1ap: aim Dagger
>1ap: Step NE
>2ap: Stride 4E
>1ap: Leap Lunge 2NE (Target is landed on). 80×1, might be Sharpened.
>-Shield is Readied

>>4120829
"Error, timestamp invalid. A report has been filed with your soonest Officer."

[Mc] Transmit Denied
Aeoni Android
HP: 80/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 940CL. 2Sup
>>
>>4120781
Nix this.
>>4120909
Use this.
"Kehahahah... Aeoni..."
>>
>>4120095
So grabbing a grenade, tossing it and blowing it up is essentially 3 acts?
>>
>>4121015
more like 2Ap & 1 tap (>-) which is basically free
>>
Rolled 5 (1d100)

>>4120701

>Move 1NE (1ap)
>Stride 3E (2ap)
>Supply 1 Grenade (1ap)
>Throw grenade 3E 1SE at those 2 snacks
>-Blow up the Grenade
>-"Please die, I like to eat my meat cooked"

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+7) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4120701
>4ap Step 1 SE, 3 E
>1ap Stance take cover behind XHa4 Lienuit
>>4120774
"Admirable work friend. Let's keep pushing forward."

>>4120997
Vargheist shakes his head for a moment and then taps his VR Rangefinder.
"What the hell file is dumping itself onto my hud?"

[L1] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster (6/6 .50 Dinos)] [18x .50 AT-Dinos]
Money:600
>>
Rolled 61, 79, 46 = 186 (3d100)

>>4120701

>Step E, NE
>Step NE and Cut E (60)
>Step E
>Vertical Cut E (50)

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 1/2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2, +10 dmg)
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade x1
>>
File: Camp_Vegas_Turn04B.png (5.22 MB, 3000x2048)
5.22 MB
5.22 MB PNG
Enemy Phase.
https://www.youtube.com/watch?v=awKApwxgV2g

Radio Chatter:" Kssssssssssssssssshhh Jammer Droid. Jammer Droid Went Down ! "

Radio Chatter. " One of our K-Lites were eliminated , deploy K-Lite 2 to overtake that hill.

Sir: Hrm... how in the hells did they get their hands on a Tank.. maybe command modified the test for the presence of Espers...

SkyCommand: Famous Streamer Amelie has defeated a Krussian Lite Battle Tank ! Fantastic Work !

SkyCommand 2: Is that really her ? I didn't think she'd actually go through the Poll of signing up for the EDF !

Sky Command: And She flies like her skydance videos too !

Enemy Phase.
>>
>>4121188
"Did somebody clip that? I want that for the VoD!"
>>
>>4121188
"Hostage spotted, in the southeastern most bunker. I repeat hostage located."
>>
File: Camp_Vegas_Turn05A.png (5.12 MB, 3000x2040)
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Sky_Command Over: This is Sky Command Over from the Arkham Foundation, we've got our eye on this test run and wished to record the proceedings. And thus we increased the parameters of the test. But don't worry, the changes are few, like the removal of non-lethal rounds and the addition of 2 enemy armor. "

Sir: Are You - FUCKING Kidding ??

https://www.youtube.com/watch?v=RUw6S1fJrSQ

Sky_COmmand Over: Hardly, Major. You're not so clean yourself you know, using a copied version of DSDs that had its execution sentence filed years ago.

Sir: It's just a Dummy AI , used to train and simulate terrorist attacks in a /safe/ environment. This isn't another one of your experiments.

Sky Command Over: Safety ? We're plenty safe. We have Petabytes backed up for cloning in case your students meet a premature end. We'll be sure to cut out that part from the media too.

Sir: You.....

Sir: Alright, listen up we're cancelling the excercise. You can choose to hoof it north and meet up with our air support, seeing dead trainees is no laughing matter and -

Sky Command Over: Now now, don't be silly we're the ones on the horn here. Take out the Cyber terrorists, clean up after your instructor, don't forget - there ARE still live hostages there, even if they're actors. Those are real misanthroterrorists. And we can look the other way and not file an ethics violation with the Aeoni Define. "

> Act Phase.
>>
Act Phase. 16 Hours. Take your time, think things over, despite the stakes, it's all very easy if you only concentrate on winning. That's all that matters, after all.
>>
>>4121231
"Kehahah! Seems we've attracted the attention of Arkham. Well, Sir, don't get too concerned yet. Let's go ahead and give the Foundation a good show. Their funds would aid our growth quite a bit..."
Vargheist pauses to adjust his glasses back up the bridge of his nose before addressing his fellows.
"Things got quite a bit more dangerous, but that should be just fine. This is what we're being trained for right?"
"Now, we just need to secure those hostages and clear the hostiles. Keep moving east and clear those bunkers. Be wary of stray fire, we need to be sure we do not catch the civvies in the crossfire... Though I could say the same about grenades at the feet of fellow soldiers. We can do this, with focus and our skills."
>>
... Should have expected this, really. Damned little you can do to sugar-pill a tank.
>>
Rolled 79, 25, 3, 97, 78 = 282 (5d100)

>-Flight Stance [-1 EN]
>1 AP: Boost 3NE, 2NW
>2 AP: Grapple soldier NE, throw 4E into tower [5d100 best]
>1 AP: Stinger Flash the group of soldiers 4E [-1 EN]
>1 AP: Boost 6SW

"Hey team, here's a layup. You better dunk on these miscreants! Blow them sky high!"

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 20/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +10 DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 940
Country: Theocracy of Aeon (Cyborg)
>>
>>4121241
Altana will flinch back behind the wall, realizing something is terribly wrong as a chip has been ripped off her sealed armor, something rubber rounds most likely can't do.
"Dammit Skelter, I bet you knew they were gonna pull this stunt all along, with how calm you are."
She'll check her Tac-12 and adjust her bangs.
"But sure, screw it, I'll play ball. I'm a Winthrop, we don't die easy. Cover me and I'll run up on the guy north east shooting at me, sound good brave leader?"
>>
Rolled 92, 99, 73 = 264 (3d100)

>>4121231
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
3/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss]

>-Stance Prone
>[1AP] Prop gun
>[1AP] Aim
>[1AP] Aim
>[1AP] Pull bolt
>[1AP] fire through the thrown terrorist and tower terrorist into the bunker terrorist 5NE 9E

Pic somewhat related

"Only four bullets, let's see how many I can bag. Also I'm filling a complaint to the Aeoni Define anyway, on both of your asses."
>>
File: Threebirdonebullet.png (564 KB, 1260x462)
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>>4121274
It would help if I didn't forget the picture
>>
>>4121231
>Stance Standing/Hidden Rating is still 69
>1Ap: Step 1NE
>2Ap: Stride 3NE
>1Ap: Step 1NW
>1Ap: Leap in cover 3NE
>-Peer slightly through window hole

>>4121241
"What a mess. Hate mixing work & politics... Going to get eyes into the Southern Bunker. 1 civvie confirmed?"

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>>4121231
>Go prone, free action. Reminder I'm at 4 height while prone and the tower is at 3 height while at the moment the tank is even lower.
>1AP+1 Sp, pull out a grenade.
>1AP Toss grenade at the tank about E x 5
>Tap to detonate grenade
>1AP Mark the SE tank.
>1AP Activate missile turret preferably with EMP missiles.
>1AP+2ENG Shaped Barrier at hexes NW, NE and E.

Arthur takes a rubber round to the face, surprisingly conscious despite being a 15 health logistics manlet.

He hits the deck and gives a defeated sigh.

"Yeah fuck this sorry guys I'm not dying for a training exercise some sadist is probably getting his rocks off too"

["Missile support is up, aside from that I'm just gonna hide for a bit unless the tank decides to turn me into an improvised plane."]


[L2] Arthur Liddel IV
HP: 1/15 | Sp: 0/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 8/12 ENG][Mk1-VR Turret Kit 0/1]
Money: 1000
Country: Republic of Valknyre
>>
>>4121231
So they don't have tho money to provide us with ammo, but can just throw two extra tanks at us just like that?

>-Stance: ready M32
>5ap Step E, stride 3E, step E, step SE

[Tc4] Martin Wechsel, Valknyre
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL 450 {--|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
Rolled 20 (1d100)

"Peki."

>>4121231
>-Stance: Prep Stab
>2ap Step SE SW
>2ap Aimed Stab +85, 9+double damage
>1ap prepare Breach Charge

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 2-1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
Rolled 97 (1d100)

>>4121231
>-Judgement Stance
>Stride 4e
>Stride 4e
>Step-Spear: Step 1SE, and spear through the machine gunners [60][18+1d6 damage]

AP: 5
HP 18/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4121318
"This is specifically North Arkam hijacking the exercise I'm pretty sure. If you stand out I'm sure they'll offer you sponsorships and grants with fat stacks of cash. Just be warned they're some of the shadiest motherfuckers out there."
>>
>>4121355
"Yeah fuck those guys. I'm just doing this for the actor hostages. Doubt that fucking offer for cloning stands for any of them."
>>
Rolled 10 (1d10)

>>4121231
>-Ready Dagger
>1ap: Step SE
>1ap: aim Dagger
>1ap: Step Lunge SE. 70×1, Sharpened(+50%dmg)
>-Shield Readied
>1ap: Step NE, Face S
>1ap: Aim Shield

[Mc] Transmit Denied
Aeoni Android
HP: 59/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 940CL. 2Sup
>>
Rolled 22 (1d100)

>>4121231
>>4121377
Tin Cans have attempted to hack my random number generator.
>>
>>4121355
I'd hijack their colons with an HE round.
And you, the guy listening in on my comms, are the first in line, got it?
>>
Rolled 90 (1d100)

[Ti5] Ghost
HP: 21/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Glorious Krussian Union
Weapon: NN-E90: 17 boolet
*Knife
*3 Supply
*360cl
!Hide
!Wall Phase
!Levitate

>>4121231
Чepтoв apкхaм, бoлтoвня бeз дeйcтвий, лeнивыe cлюнявыe cвиньи тpaхaют тeбя и твoи дypaцкиe pyжья, кoтopыe лoмaютcя в cнeгy, нaши pyжья лyчшe и живyт дoльшe, чeм твoи дepьмoвыe pyжья.

>Hide 1d100
>Move E
>Stride EEE
>Leap EEE
>>
>>4121371
"Now hold your horses man let's not be too hasty here. Sure they're probably a shadowy organization with orange morality who's pulling the strings of multiple high ranking officials across multiple major countries and government branches but they give a LOT of money to people. The squad fund is limited and probably gonna be mostly funneled to the command members while quieter Cadets with differing needs get pity funding or at worst case no support at all, especially since everybody needs to pay for their own equipment."

"You don't know what'll happen in the future, best case scenario we'll have some actually trust worthy countries to sponsor our equipment and projects but depending on how and what we do some of us might not even get a choice if we're not getting noticed by major groups. Especially when we have to compete with one of the most powerful Espers alive, families who've had generations of established history and blatant cyborgs in power armor that'd probably make them classified as LAVs."

"Shit sucks for newbies yo. Is basically what I'm saying."
>>
>>4121415
"You're not wrong, but in the words of my people 'fuck that bloodsucker shit and fight with honor you bastard.'"
>>
>>4121415
>>4121293
"FUCK YOU ARTHUR! Stop throwing grenades with your short Ragnyllian stumps or I will make sure your corpse will be so mangled not even a pumpkin will want it as fucking compost! I'm standing right there can't you fucking see?!?"
>Pls fix your actions, thanks
>>
" Allright Team! "

The fragmented multi-view of Amelie flies across eight of the twenty pictures snowstorming in Liren's VR view. A flick of the wrist, adjust that line, pull in some assessment footage from that incident in Kashir, and then forward to everyone. A multi-step firefight survival guide.

" Team, now they're shooting back at us properly I've compiled a list of survival guidelines to get you through the firefight. Just keep them in mind and you'll be just fine, I promise!

If you like to be more safe, remember that you can [Take cover] as a stance or as an action. You have to be close to something that might help you! At the end of a move, you might also be able to duck behind an object.

If you really need to, you may be able to try [Dodging], a 2AP interact action. Perhaps you have some other mean of defending yourself? These aren't guaranteed to work, but they might mean the difference between a hospital bed and bullet in the brain.

If you stand behind one of the Heavy Arms, they'll block shots aimed at you. If you're behind something really big, that's usually how that works. Likewise, you can't shoot through thick walls often. If you're around Lienuit he's our stoutest soldier, he'll keep you safe.

If you need healing, shout out. You can make your way to me; I've got the tools. "
>>
Rolled 80 (1d100)

>>4121231
>>4121293
>-wait till this madman's nade explodes
>-still hiding at 90
>Stance: CQB prepare stab x2dmg
>1AP step 1E
>2AP stride 3agi in the East South East direction (somewhere on top of the tanl's hatch)
>1AP open hatch (should be unlocked since the chances of having to bail from a burning tank are much higher than the ones of a crazy dude stabbing you)
>1AP stab the crew 3str+5dmg (x2dmg stance) 75 to hit

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
How do you tell who's who in this? I want to join but it's difficult to identify who is doing what.
>>
>>4121579
Refer to this >>4117675
I always have it open in a different tab, plus the page with the rules
>>
File: FOF ID.png (4.42 MB, 2892x1370)
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>>4121579
It's also an acquired skill-set; it does get easier with practice.

There's two tricks.

You'll find it easier to do once you actively try because finding yourself in a situation allows you to put a "face" on the people around you, and think of them in terms of relation to your unit. That makes things much, much easier because you'll know what's happening.

There's another trick, which is that trying to track the entire map at once will drive you mad. On this picture I'm Liren (Hi!) the purple-red haired hammer wielding tool using person in the middle.

So to find out who people are, I only really need to "know" who the ones nearby are. To my immediate north is Ty, and to my further west is Martin Weschel. There's a marine with a shotgun to my south east (it's Altana) and to my north-east out beyond the building is a group of players (Erica, Ghost, Transmit Denied, Ziegfried).

That seems like it's tracking a lot (seven entities). In practice it's minimally problematic. On turn 1 you'll have no idea, on turn 2 you'll be in doubt and by turn 3 you'll know who's who.

If I considered my entire area to be "the full map" I'd need to keep 20 entities in my head and consider their movements. You can do that with some practice but for starting out I promise you it isn't needed.
>>
>>4121231
*Huff huff* Ok, just a bit more jogging, then it's time to think about shooting.

>Stance: Ready
>1AP: step NE
>2AP: stride 3NE
>2AP: stride 3NE

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [12/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
>>4121231

[X-Hr] #Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Free Action: -0 AP || Enter Stance - Hold Fortification ( α ) effect.
> Movement Action: -1 AP || Step [NE].
> Movement Action: -1 AP || Step [NE].
> Movement Action: -1 AP || Step [E]. Face East-North-east.
>>
Rolled 16, 12 = 28 (2d100)

>---Levitate Stance
>[1AP] Omnitool clamp and pull myself to the roof 2East
>[1AP] Step 1E
>[2AP] Grab + Use a Grenade, throwing it 5East behind the shooter on the ground [2 targets, 50/dmg each]
>[0AP] Say Alakazham! and detonate the grenade
>[1AP] OmniScan Killer Drone 5SE, 4E, marking and analysing. What's this about a DSD Dummy AI?

[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 4/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 180cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [6en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
>>4121264
>>4120969
" Miss Winthrop, those Drones in the building ahead are the last fortified position in this centre area. Please take them out. I have marked one for you "
>>
>1AP: Step E
>2AP: Stride E
>1AP: Step E ×2

[Mb 1] Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, Double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive sword: +10 Dmg, 2 Rch
Hp: 36/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per:4 | Wits: 2
Money:1000
>>
>>4121648
Where are you trying to get to, Soma?
>>
>>4121650
Behind thatt tock, but i'm still not sure what to do, I was thinking of taking cover then when I have the chance dash behind that tank to get to one of the buildingbut if I can hop onto it to take those in in out although i'm skeptical of that being possible.
>>
>>4121657
*Rock* sigh i need some cofee, just woked up.
>>
>>4121657
>>4121662
Caffiene is a boon. It's a good plan. You could get there around the following turn. And your idea should work.
>>
>>4121669
The dashing past it to get to the green building or hopping on it to take out those inside it?
>>
File: Marine.png (355 KB, 721x551)
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>>4121672
Both, really. VVV, the marine to your NE is doing something similar.
>>
>>4121579
To parse who is who, take into account the type of unit they are, then - if you can - match their equipment along with their designation Ti-1 Refers to a marine infiltrator , Mb3 refers to a Bushin Martial, or Xfh1 referring to a Hornet . Each unique type of unit is number one of their kind, and is thus unnumbered, 2s and up do.

For CO's consideration:
Naming Squads:

In this current operation, I would assign each "group of units" a squad. Even if its Operation specific. Like Basilisk, to signify the flanking team up north, or Roc to designate the high ground team to the South, and finally Ghoul, to the steadily marching team at the centre. If you do, we on the AWACs can tag you as such. Or we can display your names. But I suggest against this, as it would be compromising in electronic communications warfare.
>>
>>4121698
I see, Noted.
I'll go for the green building unless assistance in needed from VvV
>>
What does CQB mean?
How do I rig a target for airlift?
What does flux transferral mean?
Do I have to keep this rifle on my back to fly around?
Does it matter at all how fast I am going when people try to shoot at me?
>>
Rolled 92 (1d100)

>>4121231

>Mov se, se, sw
>Step se and cut e (60)
>Step sw, cover behind crate

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 1/2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2, +10 dmg)
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade
>>
>>4121823
CQB is your personal range. Unassisted, this is the range in which you can affect the field without penalty.

Rigging for Sky Hook is part of Aerial Reconnaisance and Rescue Training, but the short of it is that ground forces latch a Fulton Balloon to a target to await aerial extraction. Unrigged, however it's up to you to simply make a visual extraction as you fly by.

>Flux Transferral. Or Soul Transfer- is a small phenomenon in which one's mental pattern can be scribed or transferred over to another vessel. The details are not known but Espers who understand it can - through some conducting method like sight or touch, can port thoughts or memories through a medium- even whole personalities of people can be switched.

As for the rifle, yes. 2 Handed weaponry cannot be embployed while in flight, ready it when you're on the ground and fire as normal.

That's all the questions that can be humanly answered ! Please refer to your instructor when he's done panicking over the airfield.
>>
>>4121823
>>4121828
" kk-- wait wait wait wait, the Fly Lady can transfer YOUR MIND? Hey Hey! Hey Meisa! Hey!

I wanna be Amelie she's so cool please make it happen! "
>>
>>4121828
Umm sky command just wanna say I can't make/Type the (a)lpha symbol the best I can do is either (ã, å, ä) if that is okay with you? :( Sorry for any inconvenience.
>>
>>4121840
copy paste don't work?
>>
>>4121846
No, i just can't make that symbol :(
>>
As you may see i am quite troubled in my inability to make the alpha wave signal which is why I want to compromise, if that is not too much too ask for?
>>
>>4121888
If you type out (a)lpha wave it would likely work as well.
>>
>>4121895
yes that I would like, if that is okay with head command?
>>
>>4121901
no >:V you picked esper you deal with the consequences, the esper life isn't an easy life so you better toughen up kiddo, in this house we follow the rules and if you don't like then feel free to tell our friendly north arkham medical staff, I'm sure they will happily relieve you from your powers and maybe even give you some spare Cloves.
this is a joke post but turning your powers into cloves is an option, we already have 8 espers
>>
>>4121908
" Hey Virens? Which one of the seven uniquely interesting ways of inflicting agony I have access to would you like to be sent to Medical Section for helping me practice later?

No no, don't worry about it. I'll *improvise*. "
>>
>>4121908
So I relinquish my power for cloves.... Heck i'm fine with that beats not being able to my power.
>>
>>4121927
*Use*
Now how much cloves would I get?
>>
>>4121901
We specifically look for the presence of α lpha waves.

One needs to do a small bit of internet studying to find out how to visualize the α lpha symbol.

Why go this extraneous step you ask ? Well, we can't have every letter A exploding do we ?
>>
>>4121925
"The one that doesn't make you kill yourself from the backlash my dear Liren, nothing would hurt me more than see your fair face in pain and agony"
>>4121927
like I said my post was a joke you might be able to use your power if you properly state it and the QM is ok with that, I just wanted to point out that if you don't want to mind read you might be able to turn that skill into some money and be a straight bushin, in the esper sheet under android there is a quick conversion option
>>
>>4121930
? This is currently not an option nor should be considered one. If you wish to handle administrative business with your post please do so when you return to base. That is, if you survive.

And in this house you are a Soldier first. If Eider can do it without using fancy tricks, then you can do it resorting to the weapons on hand. Or so Sir would say.

VvV I expect a full debrief on where you heard this information from.
>>
>>4121940
Sir, yes Sir, I'll get the debrief done by the end of the mission Sir... If that spooky fellow with the arkham accent doesn't kill me first Sir
>>
Rolled 4, 86, 36, 90, 9, 79 = 304 (6d100)

>>4121640
"Thanks for the assist, even if I wanted to make that guy pay. Moving out."
>>4121231
>1AP: Step SE
>2AP: Stride SE, SE
>1AP: Pump & Aim to Ready Tac-12
>1AP: BB Shot at Terror Bot 2NE, 4E [60x6]

[Tc] Altana Winthrop
Hongri Islands
HP:49/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
84 x Shells
Money:136
>>
>>4121940
Hey, I wanted to ask:
Does Breech Load on the Clearlake load the shell into the magazine, or directly into the chamber? And do you need to ready the gun after a reload?
>>
>>4121940
Indeed, I understand, i did on intend on using just Melee for this battle. Thank you for your Input Sir.
>>
>>4121953
- There is no real distinction but it would go to the top of the chamber.
-Only if you weren't already using the gun.
>>
>>4121953
At least on my Tac-12, Breech Load just loads a shell into the magazine. I don't think it readies, and even then you would still need to Pump & Aim to fire, though you would get +10 Hit in that case.
>>
Rolled 51 (1d100)

>stance: maintain prone/crawl
>aim 3x at rifleman 12E 3NE through the wall with help of [Lo-3] Liren Ink's targeting data [+30 hit, 3ap]
>propped shot rifleman 12E 3NE, cycle bolt [100x1, 2ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 2/4 ] x 3 reloads
CQB
Misc: [ 1/1 supply] [ 1/1 barricade] [ 2/2 breacher charge]
>>
File: Turn 5.png (1.92 MB, 1463x1319)
1.92 MB
1.92 MB PNG
Rolled 52, 41 = 93 (2d100)

>>4121231
"DIVINE ALEXANDER, GUIDE MY SPEAR AND GRANT ME VICTORY!"

>-Still in [Ready Stance]
>(1AP) [Step] 1NE (Red)
>(2AP) [Stride] 5NE (Red)
>(1AP) [Aim] at indicated tiles (Blue)
>(1AP, 3EGY) [Twin Fire] [Hammershot] 20mm Cannons at indicated tiles (60 HIT, 20 APE DMG, 21 RNG, AoE 3) (Blue)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120 | SP: 2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 46/50 EGY(+80 HP, +1 STR)
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 19/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
>>4122018
" Good shot! "
>>
>>4121231
>1ap Grab Rifle E
>1ap Stow Rifle
>3ap Step x3 2 NE, 1 E

>>4121625
"If I could help with your mental stress due to your powers I would, but know I appreciate the cover. If nothing else, I expect the Foundation to keep an eye on you. You're a powerful ally." The officer reaches up and pats the Exo-Soldier on their armored shoulder blade.

>>4121264
Vargheist's smirk broadens at the comment from Altana,
"Would it change anything if I did know? We're being tested regardless of the hurdles before us. So let's put on a good show for our guests, eh, Winthrop?"

>>4121390
>>4121407
>>4121415
>>4121431
>>4121982

"We stand as a Multi-National Force that serves the Globe, the North Arkham Foundation is among those. As such, we are all representing our Countries with our actions and words. If you have concerns over the Op or our possible backers bring them up to the Student Council."
Zargheist turns his gaze back toward Altana during a pause before continuing to the entire group.
"Because while you may not appreciate their methods, there are likely others whom do not appreciate you or your Country's own. So focus on the task we were already given, before our skills interested them enough to make things more difficult. And show the Officials of your own Country the capabilities you have when a situation grows worse."
>>
>>4122108
" Sir! "

" Sir is that permission to get *creative*? "
>>
>>4122110
"Other than reminding you that your powers can easily cause backlash you aren't thinking of at the time of use. And that if you harm the civvies in your usage of them there will be hefty consequences, Yes. You have clearance."

>>4121510
"Calm yourself Virens, if luck isn't against you you'll be fine. If it is, I get to reprimand Liddel for danger close munitions. Regardless show some composure for now, we're putting on a show."

>>4121293
>>4121033
"Please, be careful with your grenade distributions. The Higher Ups won't be impressed by soldiers that blow up their own on the regular. And it is quite possible that grenades could 'scatter' upon landing. Landing slightly off from intended. Just try and be semi-cautious in their use if you are able."

>>4121707
Also I will be working with the Command Staff in the creation of squads and hopefully will be able to implement them by next player phase.
>>
>>4121231

>[Stance] Ready Mode
>Turn to East
>Move East 1
>Move East 1 [Rushdown] Wall
>Stride East 4 [Rushdown] Wall?


[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 49/100, r1, 8d, 2ang cover, rushdown 60x1
>>
>>4121840
If you copy/paste it into your character sheet, you'll always have it at hand.
>>
>>4117411
Reminding all Espers that they should adjust their posting name to include the "?" in front of their character name. As noted in this post from Sir.
>>4121959
>>4121823
>>4121625
>>4121407
>>4122110

And I agree, copying the (α)lpha symbol and pasting it somewhere in your sheet or someplace for pulling out. Otherwise Generally look to Liren, I expect them to liberally utilize their powers and will have plenty of occasions where you can copy their symbol for use.
>>
>>4122253
Sure. ¦~¦
>>
>>4122261
Don't worry, just trying to get things 'proper' as requested by the boss, if I can. You're doing a good job so far, so keep a chin up.
>>
Rolled 36, 95, 8, 68, 27, 45 = 279 (6d100)

>>4121231
>Move 1SE
>Stride 3SE
>Triple Stab guy E of me (2 reach, 3x[50])
>Fucking do the same thing again! Triple Stab guy E of me (2 reach, 3x[50])
>-"Hi, I'm Zieg, what's your bodyfat percentage? Do you own any valuables?"

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Gluttony
Rabbit Mark
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)


=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4121231
"Oh? Huh? Sorry, I, uh, had a bit of a brain fart there."
>Step 1E
>Hustle 4E

[X-Ha]
Lindlore
HP: 100/100 | AP: 3 | Mov: 1/AP
Agi: 4 | Str: 3 | Per: 2 | Wits: 2 | Energy: 50/50
Gear: 20mm Cannon (rng 14, 1 EN, x20 20mm APE, Hammershot [50]x1)
Wolver Chaingun (rng 14, 1 EN, x100, Terminate [60]x3+)
Esper: Divination, wheelchair bound
>>
Processing is happening.
>>
File: Camp_Vegas_Turn05B.png (6.1 MB, 3000x2164)
6.1 MB
6.1 MB PNG
Enemy Phase.
https://www.youtube.com/watch?v=qyARO-c1LvM

Active Processing begins and ends at Midnight.

" Very Good, 3/4ths of their forces have been eliminated. Keep it up Class of '86"

Sir: You have a Control Panel into their operation ?

"Why of course our information network knows every- ...what's this "

Sir: Alright give it here ! Where's the off switch !

" You fool this isn't some remote ! We're not even in the same room !"

Sir: Tch... you get away this time.
>>
>>4122642
>Assistant CO Action: Cancel [Lock] on the -KLT- reason: [Friendly Fire]
>>
>>4122642
"Hahah! Look at that! The power of Aeon at it's finest! Tremble in fear at Alexander's might!"

"Now, I will be opening up donations again. Remember, donating cloves gets you a shoutout anytime I kill someone in live combat! That goes double for those of you watching live from this battlefield - I've got an invite to the private VRnet room if you donate before this wraps up!"

"Remember, this stream is sponsored by MondayDestroy, https://www.patreon.com/MondayDestroy. This guy runs tactical wargames on the 'Net and without his efforts this stream would have resulted in me dying very quickly!"
>>
>>4122642
"V.I.P's spotted. 2 of them & a... SEMTEX Panel? What do boss?"
>>
File: Camp_Vegas_Turn06A.png (5.94 MB, 3000x2164)
5.94 MB
5.94 MB PNG
Act Phase.
Phase End at 24:00. Vice CO has preference.

https://www.youtube.com/watch?v=tvHbYFDI_xI

" This is Scouter 5, we reached flank point 8 "

Sky COmmand: Muteba Jones, it seems you found the VIPs but they're strapped to a Semtex rig. You don't want to risk that thing exploding , so defusing it the analogue way or with Omnitools is one of the few ways to go. Alternatively, freezedrying the charges, or hacking the panel might do the trick. !
>>
>>4122277

"See Archibald I got you a tank! I just don't know how to drive it back home"
>>
Rolled 16 (1d100)

>>4122718
>-Maintain Judgement Stance
>Step 1E
>Stride 4E
>Step 1Ne
>Step-Spear: Step 1E into enemy while spearing him [60] (18+1d6 slashing damage)


AP: 5
HP 18/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 2

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
Rolled 84, 73 = 157 (2d100)

>>4122642
"Right I can't kill two people with one bullet this time."
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
3/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 3/4

>-stance still prone
>[1AP] Aim
>[1AP] Pull bolt
>[1AP] Fire at machine gunner 11E [80]
>[1AP] Pull bolt
>[1AP] Fire at robot 10E 2NE [70]
>>
>>4122730
>Pocket the man's gun E of me
>Begin eating the dead man (his head is clearly missing)
>-Chuckle
>Move 1E
>Stride 4E

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Gluttony
Rabbit Mark
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)


=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4122718

[X-Hr] #?Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: (2) || AP: (5)-2 || Mov: 1/AP|| En: (50)
Ag: (4) || St: (3)+1 || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify + Crippled
!Levitation

> Free Action: -0 AP || Enter Stance - Hold Fortification ( α ) effect.
> Movement Action: -1 AP || Step [NE].
> Movement Action: -1 AP || Step [NE].
> Movement Action: -1 AP || Step [NE]. Face East.
>>
>>4122718

>1AP deactivate the marking on MY tank
>1AP close hatch
>2AP interact: figure out how to drive this thing
>1AP move tank 1L south out the missile trajectory

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
File: Turn 6.png (987 KB, 1085x831)
987 KB
987 KB PNG
>>4122718
"They think to sneak upon an instrument of Alexander's Will? FOLLY!"

>-Still in [Ready Mode]
>(1AP) [Step] 1 NW and [Turn] 2 sides to face W (Red; Green)
>(1AP, 1 SP) [Throw] Grenade 9W (DMG 100/T, RNG 9)
>-[Detonate] Grenade
>(1AP) [Step] 1NW and [Turn] 2 sides to face NE (Red; Green)
>(2AP) [Stride] 3NE and [Turn] 2 sides to face W (Red; Green)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 46/50 EGY(+80 HP, +1 STR)
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 19/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
"Preparing to breach northmost bunker."

>>4122718
>1ap Set Charge on wall E
>2ap Step SW, SE
>1ap Aim
>1ap Grapple anything that comes out the door [Shiek Training]

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 2-1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
>>4122744
"Why... in the black blood's name are you doing eating the Drones? The only flesh on the field is our own and the civvies."
>>
>>4122832
"I like to nibble on the wiring, there's a nice chewyness there. Keeps the jaws active for the real snacks, hum, sir."
>>
Rolled 38 (1d100)

>-Flight Stance [-1 EN]
>1 AP: Boost 6E
>1 AP: Boost 2E, 2NE, 2E
>1 AP: Prep Stab Stance
>1 AP: Stab soldier 1W
>1 AP: Boost 6W

"No takers? Fine, this one's for free."

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 19/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +10 DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 940
Country: Theocracy of Aeon (Cyborg)
>>
>>4122838
"Viable enough response, just be sure to keep your teeth aimed at the OpFor."
>>
>>4122846

"Aye aye sir!" he says as wiring gets caught in his teeth, eagerly giving a thumb's up towards where his CO should be.
>>
Rolled 1, 66, 21, 54, 85, 47, 92, 11 = 377 (8d100)

>>4122718
>--Levitate
>[1AP] Spool up rocket hammer, 2 charges.
>[4AP] α -wave {Dare}. Set self reference gravity E/SE towards the Semtex and Hostage at one-tenth G then burst the rocket hammer behind me for acceleration. "Fall" towards the building E/SE. I don't have 8 turns to get there normally, and that bomb needs to be defused *soon*. [8wits]
>--oh god help

" That's a *bomb* on that hostage! Don't worry! I'm on my *way*! No one touch it! "

Liren clenches the rocket hammer in her hands and swings it for forward momentum. Allright, leap of faith leap of faith leap of faith, it's a rocket hammer, right, rocket, how hard can it be?

" AAAAAAAHHHHHHH "

[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 4/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 180cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [6en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
>>4122718
>-Prep Knife [CQC]
>1 AP: Move 1 NW (Through opening)
>4 AP: Interact with Bombs on hostages/V.I.P. Defuse them the Analogue way using the relevant Stat (Is it Wit? 4 AP going into this...)

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>stance: ready grenade
>step 2SE [2ap]
>throw grenade 6SW, tap detonate [-1 supply, 1ap]
>deploy barricade facing SW [2ap]

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 2/4 ] x 3 reloads
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
>>4122718
"Hmmph there's their flanking unit. Let's see if the foundation can make things more interesting or not."
>4ap Step 3 E, 1 NE
>>
>>4122718
>1AP: Step NE
>2AP: Stride 2E
>1AP: Breech Load BB Shell
>1AP: Leap through the window 2E

[Tc] Altana Winthrop
Hongri Islands
HP:49/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
Money:136
>>
Rolled 82, 6, 20 = 108 (3d100)

>>4122718
>-Shield is Ready
>2ap: Interact to search&secure crate SW. (Wits?Per? Rolling per, discard unneeded dice if wits is more apt.)
>1ap: Step NW
>1ap: Step E
>1ap?: Transfer 10CL to Amelie's Stream >>4122680
>-If CL transfer has no AP cost, Step E
"A named address is unnecessary. Please continue to encourage the Meatborn to strive for the perfection of form."

[Mc] Transmit Denied
Aeoni Android
HP: 59/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 930CL. 2Sup
>>
Rolling Esper power.
>>
Rolled 1, 1, 3 = 5 (3d6)

>>4123070
>>
>>4117794
>>4117807
The original "8th" Esper never appeared to have shown up so...
>>4123070
>>4123074
I'll allow it. You'll need to finish up your character sheet and put in a > deploy action
Then we'll get you fielded, the current Player Phase just ended and is being processed so you might not get to field till next Player Phase.
>>
Rolled 78 (1d100)

>>4122718
All right, let's try to flush them out!

>-Stance: ready Clearlake
>2ap Step 2E
>1ap Pump&aim
>1ap Aim
>1ap Arc shoot HE 10E inside the bunker

[Tc4] Martin Wechsel, Valknyre
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
Clearlake GL 450 {--|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
[Hands] M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
>>4122718
>Deploy

[L] Koor
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear:[Neverfall] [Rubble Reactor] [Shaped Sealant]
Country: Lindlore
Mind Read
>>
>>4123124
Want to warn you that you may have to deploy again once player phase hits. Last Phase end was officially listed as Midnight Est. We'll see what processing does, they may be extra nice and do it anyway but likely won't.

Try to help you out here but otherwise looks good, there are 2 options for Espers. Lindlore and Krussia. (Krussian's have blue skin and may or may not be Russian.) (Lindlore is more akin to scholars and 'magic' leaning folk.)

>>4117411
Espers also get -1 Str and the ability to Levitate. As well as should put a ? in front of their name to note their 'nature'. And when you attempt to use your power you'll need to mention using the α -wave at current to make use of their powers.

You also get 1000 cl (or Cloves / C, which is the current currency we utilize in game.) which you can use to buy your Neverfall, though don't forget bullets as you only get the mag in the gun to start. So spare mags are needed for extend engagements.
For example you could snag the Neverfall and 3 spare magazines for a total of 768 cl leaving you with 232 cl.

>>4123110
As I mentioned to Koor, Last Phase end was officially listed as Midnight Est. We'll see what processing does, they may be extra nice and do it anyway but likely won't.
>>
File: Camp_Vegas_Turn6B.png (6.76 MB, 2571x2427)
6.76 MB
6.76 MB PNG
https://www.youtube.com/watch?v=11WUJVmq0IQ

" Liren is concentrating her power onto herself- her power index is going from 5 , 6 , 8 no 10 times acceptable limits !! "

" Liren just released the hammer and launched herself into the sky, 25 meters, 56 meters - Climbing ! She's simulated sattelite orbit and spinning out of control !! "

> At this point you can roll 1d6.
[1-4] You spin out of control and the eventual landing kills you.
[5] You land safely at a nearby lake.
[6] You achieve stable Orbit !.

" Ah, one of the ammunition crates detonated... "

Sir: Dammit, guess we can't build a cast against Arkham's meddling...

Sky_Command_Over: Ahmhmhmhmhhm good marks , class of 86, you are giving us valuable footage here.

Sky Command Awacs: The bomb is defusing... but Muteba is currently in close proximity to the enemy.
>>
>>4123221
>>4123038

"This killsteal goes to my new favorite donator, 'Transmit Denied'! I'll be in touch, even if you're not after donation benefits we can work something out."
>>
File: Camp_Vegas_Turn07A.png (6.41 MB, 3000x2196)
6.41 MB
6.41 MB PNG
https://www.youtube.com/watch?v=S2IFEMuideA

"Ma'am, we're detecting fast moving objects across the sky ! and they're big ! "

" What ? Fly me to HQ right away !"

" Ma'am you ARE in HQ just take the VR headset off , "

" Ah- pardon me, ehem - "

Sir: Tch, and there she goes, that wench. Leaving us with this terrorist problem and a fiery sky.

Wait. A Fiery Sky !

The Sky ! IT's On Fire ! And Also there's an object flying towards our craft- Evasive maneuvers ! Bank Right ! Roll Left ! Pitch ! G-Turn !

...That was - not as big as I imagined, it zoomed right past us, and -

Wait brace for Impact Everyone ! It's going to crash north of your location !

>A meteor will crash north of your location, get cover from the Northerlies !

Act Phase ! 18Hours
>>
>>4123221
NE bunker... clear
>>
>>4123246
What? What is it now? Aliens? Already?

>2ap Step NW NE
>2ap Load 2x HE
>1ap Pump

[Tc4] Martin Wechsel, Valknyre
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL 450 {--|--|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 3x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
Rolled 95, 20 = 115 (2d100)

>-Flight Stance [-1 EN]
>1AP: Boost 5E 1SE
>1 AP: Prep Stab Stance
>1 AP: Stab soldier SE
>1 AP: Uppercut if miss
>1 AP: Go prone for cover

"Ohmygodyouguys check this out! This is crazy, there's something falling from the sky- Hang on, gotta gank this guy."

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 18/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+5) DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 950
Country: Theocracy of Aeon (Cyborg)
>>
>>4123246
Prioritize getting yourself in some variable of cover from against the North. I expect that impact to be great enough to cause some amount of issue and harm.
Otherwise if able get our downed fellows to some cover or back on their feet. Might be able to force feed them a [C.Rat] or mend their wounds at least with the [Sealant Gun]
Finishing dealing with the Bomb and securing the ViP's is still mandatory though so we won't be able to forget them. As for the crates of equipment, if possible we'll try and clear out all OpFor to capture them for 'evidence' as the mission stated. Otherwise parameters indicate we're to destroy them so they cannot be used in terrorist actions.

Otherwise keep it up everyone we're doing solidly... a few odd occurrences not withstanding...
>>
File: EDF_Avatar_SIR3.png (230 KB, 550x627)
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" I apologize for not giving you proper guidance in the past crucial moments. As for the meteor your best bet is to hide behind anything able to withstand a blast. A bunker, a house, hell even a boulder. The thicker the better.

If that isn't enough you can hide behind your more armored allies. Exo Suits are rated to stand up to the elements and an ExoF at the rear can prevent and knockback if they turn their jets on.

Whatever you do, avoid anything that will shatter into so many pieces and cause shrapnel and heat to project onto your face. "
>>
Meteor? So much for preserving the evidence, Sir.

>>4123247
Couldn't have done it better myself.

>>4123246
>1ap Step NE
>1ap retrieve Charge
>3ap Step SE SW Leap 3E

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
Rolled 52 (1d100)

>>4123273
“Longtime fan, first time donator. Being out here on the field with you is super inspiring, keep doing what your doing.”
>>4123246
Content with the relative privacy of her current situation, Altana decided to indulge in what she considered one of her more embarrassing hobbies while waiting out the meteors, watching Skydancing live-streams.

>1AP: Step E
>1AP: Donate 15 cloves to Amelie’s livestream under the incredibly subtle alias of “ShotgunWinthrop”.
>2AP+1 Calm: Interact with the dead Terrorbot NW, using Wits to search it for live Koboslav ammo. [1 Dice + 1 Reroll on Failure]

[Tc] Altana Winthrop
Hongri Islands
HP:49/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
Money:121
>>
Rolled 6 (1d6)

>>4123221
" aaaaahhhh "
>>
Sub-Orbital mechanics turned out to be harder than Liren assumed; but the meteors in the sky sure were pretty. Ah, to dream of becoming one. A little light, heading home.

>--Stance: Stable Orbit
>[5 AP] Track the meteor objects and video as much evidence; scan them with an Omni Tool if any pass nearby. Forward to command.

Too bad about the lack of an EVA suit. Thin atmosphere up here.
>>
Rolled 8, 23, 66, 75 = 172 (4d100)

>>4123246
I see ya, sneaking up there behind. Bastard.

>Stance: Ready
>1AP: Aim
>1AP: Double Tap 6W 1SW [55%+10]x2
>1AP: Aim
>1AP: Double Tap 6W 1SW [55%+10]x2

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [8/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
Processing forecast. Due to meteor showers, Command will not be available to process until midnight, making tomorrow a late turn day.
>>
Rolled 66, 100 = 166 (2d100)

>>4123246
>Stance: Prone
>2 Ap: Interact with the bomb to disarm
>2 Ap: Interact with the bomb to disarm
>1 Ap: Tell VIP's to get down for cover inside this bunker. A meteorite is crashing...

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
>>4123246

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 49/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Free Action: -0 AP || Enter Stance - Hold Fortification ( α ) effect.
> Special Action: -1 En || Activate Hustle Mode.
> Movement Action: -1 AP || Step [E]x2.
> Movement Action: -1 AP || Step [E]x1, [NE]x1. Face East.
>>
>>4123246
Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
3/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 3/4

>-Stance: Standing
>[1AP] Step SE
>[1AP] Grab the shellshocked Yellow Jacket west of me
>[2AP] Stride 3E
>[1AP] Stabilize the downed Logistic officer SW of me and bring it into cover

"Just my luck. Hey you the subhuman esper trash follow me if you don't want to die."
>>
>>4123499
M lover kiss should be at 1/4 ammo, I forgot to update my sheet.
>>
>>4123124
"Hey you the new kid, get to that tank and see if you can repair it, we might need the extra firepower"
>>
Rolled 35, 8 = 43 (2d100)

>1AP: Step NE
>2AP: Stride NE
>1AP: Step NE
>1AP: Vertical Cut 50 ×2

[Mb 1] ? Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, Double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive: +10 Dmg, 2 Rch
Hp: 36/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per:4 | Wits: 2
Money:1000
>>
>>4123221
>>4123276
What exactly did I gain from this, other then the satisfaction of a full belly?
>>
>>4123630
>+1 Charge for your power (+1d3 AP or +1 Stat)
>A gun
>Going back into solitary on charges of Cannibalism (Aeon about to make a case) & Mutilation.
-Maybe dont do that in public next time? Not exactly a perfect crime. Idk
>>
>>4123659
"Since when is eating terrorists a crime? It's not like I started eating babies, I have standards you know. Gosh, you're all so uptight over here."
>>
>>4123689
"Hey, I ain't saying nothing man. Just being the messenger. We'll see what'll happen in the end. They got little to no mercy for guys like us."
>>
Rolled 21 (1d100)

[Ti5] Ghost
HP: 21/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Glorious Krussian Union
Weapon: NN-E90: 17 boolet
*Knife
*3 Supply
*360cl
!Hide
!Wall Phase
!Levitate
Sneeki with 90 beeki

вoдкaвoдкaвoдкa.

>>4123246
>Eat C-Ration 1d10+10 hp
>Brace
>Wall Phase ( α ) 1d100
>Leap SE,SE,SE
>>
>>4123929
Чтo eбaть ты пpocтo чepтoвcки гoвopилa oбo мнe, мaлeнькaя cyкa? Я тeбe зкaжy, я зaкoнчил вepшинy мoeгo клacca в BДB, и я пpинимaл yчacтиe в мнoгoчиcлeнных ceкpeтных peйдoв нa Aль-Кaидoй, и y мeня ecть бoлee 300 пoдтвepждeнных yбийcтв. Я тpeниpoвaлcя в пapижcкoм вoйны, и я cвepхy cнaйпep в цeлых poccийcких вoopyжeнных cил. Bы ничтo для мeня, нo тoлькo дpyгaя цeль. Я пpoтpитe тeбe нaхpeн c тoчнocтью, пoдoбных кoтopым никoгдa нe видeли paньшe нa этoй Зeмлe, зaпoмнитe мoи чepтoвы cлoвa. Bы дyмaeтe, чтo вы мoжeтe yйти c тoгo, чтo дepьмo для мeня чepeз Интepнeт? Пoдyмaйтe eщe paз, yблюдoк. Кaк мы гoвopим Я кoнтaктиpyю мoй ceкpeтный ceть шпиoнoв пo вceй Poccии, и вaш IP-тpaccиpyeтcя пpямo ceйчac, тaк чтo вaм лyчшe пoдгoтoвитьcя к штopмy, кoзy. Штopм, кoтopый cтиpaeт жaлкий нeбoльшoe вeщь ты нaзывaeш твoя жизнь. Tы нaхoдишьcя чepтoвcки мepтвых, мaлыш. Я мoгy быть гдe yгoднo, в любoe вpeмя, и я мoгy yбить тeбя в бoлee ceмиcoт cпocoбaми, и этo тoлькo гoлыми pyкaми. Я нe тoлькo oбyчeн пpиeмaм pyкoпaшнoгo бoя, нo y мeня ecть дocтyп кo вceй apceнaлe Boздyшнo-дecaнтныe вoйcкa, и я бyдy иcпoльзoвaть eгo в пoлнoй мepe, чтoбы вытepeть зaдницy жaлкий c лицa кoнтинeнтa, нeбoльшoe дepьмa. Ecли бы тoлькo ты мoг знaть, чтo нeчecтивый вoзмeздиe вaш мaлeнький "yмный" кoммeнтapий был гoтoв oбpyшить тeбe, мoжeт быть, ты бы пpoвeли cвoй гpeбaный язык. Ho ты нe мoг, ты нe cдeлaл, и тeпepь ты плaтишь цeнy, ты идиoт пpoклятый. Я дepьмo яpocть вce нaд тoбoйи ты тoнyть в нeм. Tы нaхoдишьcя чepтoвcки мepтв, дeткa.
>>
>>4123944
Whattt? Umm English pls?
>>
>>4123963
Fuck.
>>
>>4123993
Indeed
>>
>>4123944
"What bloody dialect of Krussian is that? I couldn't keep up and even my RangeFinder Hud couldn't translate part of it..."
>>
>>4124044
Is the vodka dialect, komrade.
>>
>>4124052
"I see, well just do not forget that your 'Clever Commanders' have watchful eyes and sharp ears. No matter how much time any of us put into anti-terrorist raids. Kehahahah..."
Vargheist doesn't turn off the Ansible Radio as he begins laughing softly, instead allowing it to echo to the entire Class.
>>
Rolled 61, 34, 47, 45, 80, 20, 8, 32, 55 = 382 (9d100)

>>4123246
>-Shield is Ready
>1ap: Step W
>1ap: Step SE, Face N
>1ap: Kneeling Stance
>2ap: Interact- use Wall Corner and Shield to Brace For Impact. (Best of 9Str)

"Coincidence or causation? Liren manipulates gravitational forces to attain escape velocity. Immediatley after, astral bodies descend. Timescale should not match, but, esper has displayed temporal inconsistencies."

[Mc] Transmit Denied
Aeoni Android
HP: 59/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 930CL. 2Sup
>>
>>4123246

>Step SE
>Stride 4 SE
>Deploy barricade facing W

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 0/2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2, +10 dmg)
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade
>>
>>4123246
>>4124080

"I'm not doing this cause I like you tin can."

>[Stance] Ready mode
>Turn to North East Move North East 1
>Move North East 1 Turn to East
>Stride East 3 Turn to North
>Brace for impact
>Shield [Mc1] Transmit Denied
>-Steal [Mc1] Transmit Denied's cool moment


[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 49/100, r1, 8d, 2ang cover, rushdown 60x1
>>
File: Turn 7.png (644 KB, 826x680)
644 KB
644 KB PNG
Rolled 74 (1d100)

>>4123246
>-Still in [Ready Stance]
>(1AP) [Step] 1SW (Red; Green)
>(1AP) [Aim] at Indicated Tiles (Blue)
>(1AP, 1EGY) [Hammershot] with 20mm Cannon at Indicated Tiles (20 APE DMG, 21 RNG, 3 AoE) (Blue)
>(1AP) [Step] 1SE (Red; Green)
>(1AP) [Step] 1SE (Red; Green)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 110/120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 45/50 EGY(+80 HP, +1 STR)
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
Rolled 83, 32, 88, 87 = 290 (4d100)

>stance: prop ready rifle
>aim [1ap]
>propped shot rifleman 7SW 2SE, cycle bolt [70x1, 2ap]
>interact: shift barricade to face NW [STR3d100, 2ap]


HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 1/4 ] x 3 reloads
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
>>4123246
"Well now... that's something large falling out of the sky. And from the sounds of it even the Arkham Foundation was sent scurrying. While I don't expect them to listen I do hope a few took cover from the likely blastwave that'll follow."
>2ap Step 2 SE
>2ap Hop over window into the building E
>1ap Stance into taking as best of cover as possible
>-Anonymously donate a 100 cl tip to his favorite 'streamer'
"These Rangefinders are nice..."

[L1] Vargheist von Skelter
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster (6/6 AT-Dinos)] [18x 50 AT-Dinos]
Money:600
>>
File: Camp_Vegas_Turn07B.png (6.69 MB, 3000x2280)
6.69 MB
6.69 MB PNG
Enemy Phase.
3 ... 2 .. 1 Brace for impact !

-
>>
>>4124328
"If we remain functional after this, I shall escort you to an authorized mechanic. Your accelerator needs servicing.
Or is an invitation to an evening meal more appropriate?"
>>
File: Camp_Vegas_Part01End.png (7.4 MB, 2143x2857)
7.4 MB
7.4 MB PNG
https://www.youtube.com/watch?v=a3wGYbq6_Mc

KSSSSSSSSSSSSSSSHHHHHHHHHHHHH !!!!
-----

World Phase 2/2

Meteors were spotted over Clovis, Wysteria, the Valknyrs, Qrloo, Alexandria has reported 72% repulsion rate of the falling objects, Krussia, 32% via anti air and air force scramble ! Waters worldwide and all possible landforms have taken a hard brush from this dense asteroid dust that had appeared seemingly out of nowhere following radiation distruption from solar flares.

Governments have urged the public to seek shelter indoors to bunker from the immediate effects of asteroid dust and sh- s- shockwaves. All airlines have been suspended, and all flights that are midflight must remain in the air until the ground situation clears. If you are in a motor vehichle , turn it to face towards or away from any explosion at an angle.

This has been an advisory forecast from the EDF.
>>
>>4125170
((Quick question? Am I dead dead and going to be cloned back up? Or am I just knocked out?))
>>
>>4125180
body destruction. Need clonin'
>>
>>4125182
((Gotcha, so just a soul floating in the afterlife until good old necromancy+cloning drags me back to the mortal coil))
>>
>>4125170
H-holy crap! I almost decided to take cover in that shack that has just stopped existing!
>>
File: Camp_Vegas_Turn08A.png (7.53 MB, 2143x2857)
7.53 MB
7.53 MB PNG
https://youtu.be/cUSQugxAmgw?list=PL7v_KFM4xhO1udi6B0gePPs5flNwpm62b

KSSSSSSSSSSSSSSSHHHHHHHHHHHH -
we're here live in one of the meteor crash sites where - what the
KKSSSSSSSSSSSSSSSSSSSSHHHHHHH
SSSSSSSSSSSSSSSSSSHHHHHHHHHhh

This is EDF advisory forecast. There has been a stir of megafauna activity around the Meteoric crash sites. Animals taken out of their usual habitat are responding aggressively. It is advised that you stay in your vehichles and call the EDF hotline if you spot any overt megafauna activity.

KsssssssssssssHHHHHHHHHHHHHHHHHHH
IN HERE AT CHRONOS PARK ! CARNAGE HAS SPREAD AS CREATURES HAVE EMERGED FROM THE SLOW FALLING ASTEROIDS ATTACKING ALL CIVILIANS IT SEES =

*cLick*
This is EDF advisory forecast. Due to cosmic radiation, radio waves have become unstable. You are hearing this message in your local area, following Code 56AF on the disaster manual. Please stay tuned, there will be updates every 15 minutes.


Act Phase. 16Hours.
>>
File: EDF_Avatar_SIR4.png (141 KB, 418x492)
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https://youtu.be/Y2zBYzyDBxQ

SIr: Class. Regroup ! The surrounding area is engulfed in flames. It is you and these life forms alone. We don't know anything about these creatures that walked out of a meteor crash and we're not sure if they've come in peace... no - who am I kidding. They are hostile. There has been reports all across global sections, hundreds are already dead. We're facing an aggressive species. Which is why I need you to take defensive measures and hold out as long as you can before they arrive !
>>
>>4125262
>>4125268
"You heard the man!"
Vargheist coughs blood onto the splintered floorboards, after wiping it from his face he comments to himself before continuing.
"That's internal bleeding..."
"Alright! Current thoughts are..."

Fliers with Supply and anyone with Supply, Grenades. Grenades. GRENADES. Saturate that coming horde with fire and death. Hold off on grenades if possible though IF our skirmishers engage or the bugs you're attacking are within a hex of friendlies.

Bring the currently manned tank to the line and liberally apply it to the Xenos.

Muteba Jones, free the ViP's and request they exit the combat zone immediately.

Forces in the SE as well as any of our flying ladies, move the Heavy Machine Gun's that the Terrorist Bot's were fielding against us in the SE bunkers North for use against the bugs.

Snipers, fire on an unhurt target each for me when you're able. Gotta figure out how sturdy these fucks are.

Marines and remaining Logistics try to get into the rubble of the buildings North to fire on the bugs as soon as possible. Otherwise if possible assist any allies.

Melee, get North to either skirmish the bugs just North of the rubble so hopefully the shooters can team with you to take them out.
>>
Rolled 38, 25, 68 = 131 (3d100)

>>4125262
I knew it was aliens.
Eat explosives you shitmuppets, I am angry today!

>-Clearlake readied and pumped last turn
>1ap Arc shoot HE 9NE 7NW
>1ap Pump&aim
>1ap Arc shoot HE 9NE 7NW again
>1ap Pump&aim
>1ap Arc shoot HE 10NE 6NW

[Tc4] Martin Wechsel, Valknyre
HP: 40/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL 450 (HE loaded) {HE|HE|HE} CQB 12, max 16, [50]x1 ,arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 1x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
File: goSE.png (1.34 MB, 822x853)
1.34 MB
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>>4125277
Suggesting MGs are ideally placed already, Commander.

Suggest surviving ammo crates be rigged with explosives and all personnel consolidate SE or go to ground outside the perimeter.

Suggest our flygirl starts unpacking crates in the north bunker.
>>
Rolled 24, 26, 90, 25 = 165 (4d100)

>>4125262
"Fuck this I wasn't trained in first aid."

>[1AP] Grab arrthur shaped sealent
>[1E1AP] Mend him to stabilize him [4]x100
>[1AP] Drop the shaped sealent
>[1AP] Grab the looted rifle from Meisa Verso I'll give it back if they ever show up
>[1AP] Leap over the cover 3 tile NW

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
3/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 1/4
>>
>>4125298
Note to self: 35 hp
>>
Rolled 44, 47, 37, 28 = 156 (4d100)

>>4123315
>>4123630
>>4125057
"Need traps in any event, and this - Hrrrn! - Gerçek toe popper, this. Transmit, Zieg, bring the rest to Altana and me!

>>4125386
Was that necessary? Marines can trade 1 supply for 4 mags, baseline.

>>4125262
>-Stance: Ready Breach Charge
>3ap Step SE SW W
>1ap Apply Breach Charge to top of box
>1ap Grapple crate, flip it upside down into hex SW [Sheik Training]

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
>1AP: Step E
>2AP: Stride E
>2AP: Stride NE

[Mb 1] ? Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, Double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive sword: +10 Dmg, 2 Rch
Hp: 36/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per:4 | Wits: 2
Money:1000
>>
Rolled 46, 74, 90, 71, 97, 93, 11, 83 = 565 (8d100)

" My gods, it's full of stars. T-too high. L-losing consciousness... No. No, not yet. G-gotta tell the A-a-a-melie how c-c-cool she issssssss "

>--Stance: Stable Orbit
>[1 AP] Aim and lock on to Amelie's stream signal
>[1 AP] Brace myself
>[3 AP] α-wave {Aimed Struggle} Gravity Generation to re-orient my stable orbit to Amelie's stream signal and bring me to ground gently [8 wits]

[Lo] Liren Ink, Lindlore
HP: 6/15 | Sp: 4/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 3 | Wits 8 | 180cloves
[Held] Hullbreaker Hammer [30d, 10en, 1r]
*3DOmni-Arm [6en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
*Grenade Bin
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
>>
>-- Transfer 30 cloves to Amelie, #WishUponStars
>>
>>4125262

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Free Action: -0 AP || Enter Stance - Hold Fortification ( α ) effect.
> Special Action: -1 En || Activate Hustle Mode.
> Movement Action: -1 AP || Step [W]x1, [NW]x1
> Movement Action: -1 AP || Step [NW]x2.
> Movement Action: -1 AP || Leap [NW]x3 or x6 (Uncertain whether Hustle Mode applies here). Face North.
>>
>>4125262
>1AP: step NW
>2AP: stride 3NW
>2AP: stride 3NW

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [8/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
>>4125170
>1AP: Step NE
>1AP: Step NE
>1AP: Step NW
>2AP: Stride 3NW

[Tc] Altana Winthrop
Hongri Islands
HP:47/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
Money:121
>>
>-Flight Stance [-1 EN]
>1AP: Boost 3NW 3NE
>1AP: Grab MG NW
>1AP: Boost 5NW 1W
>1AP: Boost 6W
>1AP: Hand MG to Altana Winthrop

"Here's a lucky reward for being the next donator on the list. Hurry, I've got to go get a better view for the camera!"

e[X-F]o Amelie
HP: 55/55 | Sp: 2/2 | AP: 5 | Mov: 1/ap | 17/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+5) DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 1065
Country: Theocracy of Aeon (Cyborg)
>>
>>4125262
>4ap Step 1 NE, 1 E, 2 NE
>1ap Deploy MG Turret 1 NE -3sp (If facing matters, facing West)

[L1] Vargheist von Skelter
HP: 2/15 | Sp: 2/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster (6/6 AT-Dinos)] [18x 50 AT-Dinos]
Money:600
>>
>climb boulder 1E [2ap]
>step 2E [2ap]
>leap 3NE [1ap]


HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 1/4 ] x 3 reloads
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
>>4125262
"Right, Right. Ya'll need to get going, you've had enough cheap thrills for today..."

>2 AP: Unrestrain the V.I.P's (1 & 2), Request that they be exited of the combat zone swiftly.
>3 AP: Reclaim & acquire the Semtex explosive, the SMG the terrorists used & their Ammo (General Loot, turn ending?)
>-Does this count towards hoarding?

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
>>
Rolled 38 (1d100)

>>4125262
>-Fix sheet because I forgot to account the grenade damage way back >>4121188 here.
>-Stance: Standing
>1ap, 1sup: Ready Grenade
>1ap: Throw grenade 10NW 2NE
>-Detonate
>1ap: Step SW, Face N
>1ap: Ready Shield
>1ap: Aim Shield

>>4125277
"Multiple frontline units heavily damaged. Request prioritization of repairs."


[Mc] Transmit Denied
Aeoni Android
HP: 17/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 930CL. 1Sup
>>
>>4125262
>Stance: 2nd gear
>5AP move 10L North

"Moving to engage"

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
File: Turn 8.png (424 KB, 558x577)
424 KB
424 KB PNG
>>4125262
"GIANT INSECTS! THOSE ARE GIANT INSECTS! THEY'RE ENORMOUS!"

>(1AP) [Step] 1E (Red; Green)
>(1AP) [Step] 1E (Red; Green)
>(2AP) [Stride] 5NE (Red; Green)
>(1AP) [Step] 1NW and [Turn] to face North (Red; Green)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 88/120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 45/50 EGY(+80 HP, +1 STR)
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 18/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
>>4125262
>>4125057

"Neither!"

>[Stance] Ready Mode
>Turn to South
>Move South 1
>Move South 1
>Turn To North
[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En50/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 4/100, r1, 8d, 2ang cover, rushdown 60x1
>>
>>4125403
"You want me to do what?"
>>
Processing begins in 30 minutes.
>>
>>4126508
"Crates! Shift them my way!"
>>
>>4125170

>Step SW
>Climb SW
>Step SW

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 0/2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2, +10 dmg)
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade
>>
>>4125262
>Move 1 SW
>Push Crate 2E
>Stride 3SE
AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Gluttony
Rabbit Mark (1)
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)


=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+7) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
-A gun
>>
File: Camp_Vegas_Turn08B.png (7.71 MB, 2143x2857)
7.71 MB
7.71 MB PNG
Enemy Phase
https://youtu.be/t4z82byt5mA

" Enemy Closing in in less then 12 hexes on your position ! "

Sir: Gods help them, wait, aren't the Twins with them ?
>>
>>4127064
"Wounded? Hum well this spear dude looks-"
-As Jones was about to show the twins the mangled body of Hetros he is interupted by the crash of Liren through the concrete of the bunker
"....I guess that's 2 wounded... not sure what happened to her though looks like she just crashed from orbit or something..."
>>
"This one goes to our most recent donor, whose name appears to have been corrupted by solar radiation or something. Pretty sure it was a song request though."

https://youtu.be/feA64wXhbjo
>>
File: Camp_Vegas_Turn09A.png (7.46 MB, 2143x2857)
7.46 MB
7.46 MB PNG
Act Phase. [Daily]

https://www.youtube.com/watch?v=euRa_DOcFXY

Enemy is within 6 hexes on your position ! They've sent out a forward scout ahead of the party !

Sir: They're testing us - don't let them bait you into breaking position !

Sky Command: Sir, air support is radoing in they're asking for flyby vectors !

Sir: You're kidding me, I didn't authorize - I see.

Sir: Skelter see if you can mark a latitude zone for our fly boys. If it's from our "friends" from Arkham they'll know not to scorch this site right away.
>>
Rolled 29, 48 = 77 (2d100)

>>4127119

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: 8/20 || Suit integrity: 68/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Free Action: -0 AP || Enter Stance - Hold Fortification ( α ) effect.
> Standard Action -1AP || [Brace] for Psionic maneuver.
> Standard Action -2AP || Fortify ( α ) my Exosuit.
>>
Rolled 95 (1d100)

>>4127119
I'm going to need a bigger gun...

>3ap Load 3xFire
>1ap Pump&aim
>1ap Direct shoot Fire 7NW 3 NE

[Tc4] Martin Wechsel, Valknyre
HP: 35/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL {--|--|--} CQB 12, max 16, [50]x1, arc, pump, breech load, 5 impact + AoE
-6x Fire (6/tile/turn, 7hex -1/turn), 1x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
Rolled 74 (1d100)

>step 1E 1SE up the roof [2ap]
>prop ready rifle [1ap]
>propped shot xeno 14NE 5NW, cycle bolt [60x1, 2ap]


HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 0/4 ] x 3 reloads
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
Easy on further advances, everyone. We don't want our own frontline backing straight into us when the full swarm hits.
>>
>1AP: Step NE ×2
>2AP: Stride N
>1AP: Leap N


[Mb 1] ? Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control ,double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive sword: +10 Dmg, 2 Rch
Hp : 36/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per:4 | Wits :2
Money:1000
>>
Rolled 67, 99, 18 = 184 (3d100)

>>4127119
>3AP: Step W NW NE
>1AP: Aim
>1AP: Burst xeno N [40%+10]x3

[Tc] Katze, Voss
HP: 40/40 | SP: 3/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [5/12]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
Rolled 52 (1d100)

>>4127119
>stance: change to 1st gear
>1AP: turn NE and move 1 hex NE
>1AP: move 1hex NE and turn NW
>1AP aim at the bug 12NW
>1AP fire at the bug 12NW [??]x100 ??dmg
>1AP take shell and prepare to load it


[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
>>4127075
“ Hi “

Everything was a bit raw. Best not to think about the abrasions or the visual hud alarms.

“ C-can you drag m-me to a medic? I... had a rough landing “
>>
>-Flight Stance [-1 EN]
>1AP: Boost 6NE
>1AP: Grab grenade from supply [-1 Supply]
>1AP: Throw grenade 1NE 4NW
>1AP: V1 Stinger bugs 3NE, 5NW [-1 EN]
>1AP: Boost 6SE

"Don't blink when the flash goes off! Say CHEESE you ugly husks!"

e[X-F]o Amelie
HP: 55/55 | Sp: 1/2 | AP: 5 | Mov: 1/ap | 15/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+5) DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 1065
Country: Theocracy of Aeon (Cyborg)
>>
>>4126676
"Thanks, Zieg, that will do."

>>4126318
"Pardon, Commander, but there's all manner of scrap where I'm headed."

>>4127119
>1ap Step W
>1ap Grapple Vargheist, take him with me
>3ap Stride 3W Step W
>-Drop Vargheist NW

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
File: KEHAHAHAHAH.png (7.09 MB, 2143x2857)
7.09 MB
7.09 MB PNG
>>4127119
>Call in North Arkham fire support. -See image "Fire for effect, asap on these coordinates from my position... give 'em hell!"
>>
Rolled 1, 6 = 7 (2d10)

>>4127890
>>4127119
"Watch yourselves, friendly air strike inbound. Focus the what targets you can that aren't going to be hit. Hopefully Arkham's bringing enough heat to dust their targets. This'll be difficult if not."
>>4127835
"Fine, I'll consider this assistance for now..."

>1ap Feed debris from busted box SW into Rubble Reactor [1d10+4]
>1ap Feed destroyed mortar SE into Rubble Reactor [1d10+4]
>1ap Activate Rubble Reactor to turn 10 Rubble Points into a Supply
>1ap Deploy MG Turret NW
>1ap Ready Hancaster

[L1] Vargheist von Skelter
HP: 2/15 | Sp: 0/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor] [Mk1-VR Turret Kit] [LR Hancaster (6/6 AT-Dinos)] [18x 50 AT-Dinos]
Money:600
>>
File: Turn 9.png (1.66 MB, 749x1431)
1.66 MB
1.66 MB PNG
Rolled 20, 40, 6, 93 = 159 (4d100)

>>4125262
"KILLING THIS MANY BUGS WILL MAKE MY FATHER PROUD!"

>-Still in [Ready Stance]
>(1AP) [Step] 1NW (Red; Green)
>(1AP) [Aim] at Indicated Tiles (Blue)
>(1AP, 3EGY) [Twin Fire] [Hammershot] 20mm Cannons at Indicated Tiles (Blue) (20APE DMG, 21 RNG, AoE 3)
>(1AP) [Aim] at Indicated Tiles (Yellow)
>(1AP, 3EGY) [Twin Fire] [Hammershot] 20mm Cannons at Indicated Tiles (Yellow) (20APE DMG, 21 RNG, AoE 3)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 88/120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 39/50 EGY(+80 HP, +1 STR)
20mm Cannon 16/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 16/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
>>4127119
>2ap: Grapple the corpse of [L3] Liren Ink & put it at the feet of the twins 1 East "1 fresh wounded & perhaps already dead person. No idea what you can do with it though."
>2ap: Move 1 East, 1 North-East
>1ap: Acquire last Semtex on the Door 1 North-East

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
-2× Semtex Charge
-[KS-Sturm]
-36× Ante-Mage .44
>>
>>4127929
" N-not *deaaaaaaad* "
>>
>>4125262

>-face bugs
>smoke

"These better be some good fireworks."

Erica Thorfinn
Martial Arms - Bushin
HP: 13/50 | Supply 0/2
Str 7 | Agi 4
Per 2 | Wit 2

Progressive Sword (reach 2, +10 dmg)
-Step lunge: Step 1, 60x1
-Vertical Cut: 50x2 long, readies
-Swipe: 60x2 wide, stance off
*Counters if readied

Portable Barricade
>>
Rolled 13 (1d100)

>>4127119

>[Stance] Ready mode
>Move North 1
>Stride North 2
>Aim fist at nearest bug
>Aim fist at nearest bug
>Giga-punch bug 80x1 15D

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En 46/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 4/100, r1, 8d, 2ang cover, rushdown 60x1
>>
Rolled 31 (1d100)

>>4127119
"A-a machine gun from my idol!? I'll treasure it forever!"
>1AP: Step W
>2AP: Set up Machine Gun NE
>1AP+1 Calm: Fiddle - Check MG with Wits, figure out how it works and what it loads. [1 Dice+1 Reroll on Failure]

[Tc] Altana Winthrop
Hongri Islands
HP:47/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
50 x 7.62 Koboslav
Money:121
>>
Rolled 59 (1d100)

>>4127119
>1ap: grab ansible radio W
>1ap: turn on radio, max volume (this might be Fiddle, given the intent to use the radio as a distraction. If so, Per is 3)
>1ap Throw radio 5NW 4NE (Str range?)
>1ap: Ready shield
>1ap: Aim shield
"Testing Unknown Enemy's intellect."

[Mc] Transmit Denied
Aeoni Android
HP: 17/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 930CL. 1Sup
>>
>>4127934
"Like [-3 HP] kinda dead, with the broken bones & all that. Even Vosskons can't bring her back withput cheating or plot bullshit."
>>
>>4128115
" Oh, s-something broke allright. The *world*. Saw a lot of bugs from up there. So many. "
>>
Rolled 11 (1d100)

>>4127119
>- Stance: Ready Lover's kiss
>[1 Act] Step W on top of Ha2
>[1 Act] Prop Lover Kiss
>[1 Act] Pull lever
>[1Act] Aim
>[1 Act] Fire Lover Kiss at bug 21NW 2NE [70]

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
3/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 0/4 | Machined KK ??/??
>>
Rolled 83 (1d100)

[Ti5] ?Ghost
HP: 11+?/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Glorious Krussian Union
Weapon: NN-E90: 17 boolet
*Knife
*3 Supply
*360cl
!Hide
!Wall Phase
!Levitate
Sneeki with 90 beeki

>>4127119
I always wondered if ability worked on others.

>Move SW
>Stride SW
>Brace
>Wall Phase an uninjured bug into the ground ( α ) 1d100
>>
Rolled 9 (1d10)

>>4128407
Is roll for heal of ration.
>>
late posting notice, we had a power outage here.
Attempting a preliminary check now...
>>
Will be cashing in a day off today. As is standard for a Sunday. Processing begins in the morning.
>>
Rolled 14, 84, 83 = 181 (3d100)

>>4127119
>[[BOTING KOOR]]

>4AP: step 4E
>1AP: [Mend] the tank E 3vis x d100


[L] Koor
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear:[Neverfall] [Rubble Reactor] [Shaped Sealant]
Country: Lindlore
Mind Read
>>
Posting Notice: Processing as begun!
>>
File: Camp_Vegas_Turn09B.png (7.79 MB, 2143x2857)
7.79 MB
7.79 MB PNG
Bombing for Effect !

Enemy Phase.

Arkham Regional: Hmmm, effect is less than expected. Normal humans would have died from this. Of course, we're talking about creatures that have survived a low falling meteor... so we attempted explosive ball bearings for now...

Sir: Pretty quick thinking for air force that scrambled on short notice. Is there something Arkham knows that we don't ?

Arkham Regional Rep: I assure you, half of everything right now is unprecedented and we're arriving at these solutions based on analytic exclusions.

Sir: Pardon ?

Arkham Regional: AIs , Sir.

Sir: And yet the bomblets hardly scratched them... are our weapons really that lacking ??

>Act Phase will post later in the morning. Plan accordingly.
>>
>>4130336
"Hmph, I had greater hope that the Foundation's equipment would be sufficient. Everyone, prepare for blood. We can't let these xenos escape even if it costs us our lives."
>>
File: Camp_Vegas_Turn10A.png (7.38 MB, 2571x2421)
7.38 MB
7.38 MB PNG
Contact !! This things just tore apart through that exo suit's steel !

Sir: Aren't they rated to outperform tanks from the last generation ?

Arkham Regional: Well that's not entirely true, but they're the first to be far more economically sound to mass produce.

Sir: Right... the old tanks were made of Ibonyte process... wait then that means-

!Emergency Broadcast! : Millitary action has arrived on the scene, the hostile fauna are giving fierce resistance. We urge you to stay in a basement in your home, or relocate to a shelter if your area is safe to traverse !

Act Phase: Due Tonight !

Processing Forecast: Late processing - Midnight due to Tabletop.
Day After: Should be normal.
>>
Rolled 2 (1d6)

"Üf be," mutters Liandr, as alerts come in from the front line, hastily set and overtaken too soon. Still, the horde is slightly thinned...

>>4128005
"Damnedest place to nest up, Altana! Well, waste no time. Mind the box."

>>4127903
"This too, Commander."

>>4130458
>Stance: Ready Grenade
>2ap Step 2NW
>1ap Throw grenade 4NE 3NW (4 strength)
>-Detonate grenade
>1ap Grapple crate E and toss NW NE
>1ap Feed Vargheist's Rubble Reactor with broken car E 1d6+his Wits or mine?

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 1-1 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
>>4130458

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: -1/20 || Suit integrity: 61/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Incapacitated: -3AP || No action possible. Continue to be wracked with seizures.
>>
>>4130458
I'm going to need a MUCH bigger gun!

>1ap Procure a grenade
>1ap Throw it 1NE 4NW (str 3)
>-Detonate
>1ap Step SW
>2ap Stride 3SW

[Tc4] Martin Wechsel, Valknyre
HP: 35/40 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL {--|Fire|Fire} CQB 12, max 16, [50]x1, arc, pump, breech load, 5 impact + AoE
-3x Fire (6/tile/turn, 7hex -1/turn), 1x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
Rolled 56 (1d100)

>>4130458

"Fuck you, fuck you, fuck you, fuck you, fuck you..."

>[Stance] ready mode
>Aim fist at North bug
>Aim fist at North bug
>Aim fist at North bug
>Aim fist at North bug
>Punch North bug 100x1 19D


[X-Ha]
Soufi Federation
HP: 38/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 4 | Per: 2 | Wits 2 | En 46/50
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 0/100, r1, 8d, 2ang cover, rushdown 60x1
>>
Rolled 84, 91 = 175 (2d100)

>stance: prop ready rifle
>reload [1ap]
>propped shot xeno 11NE 2NW, cycle bolt, 2x [60x1, 4ap]


HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 2/4 ] x 2 reloads
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
>1AP: Step NW
>2AP: Stride NW
>1AP: Step W
>1AP: Leap SW


[Mb 1] ? Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive sword: + 10 Dmg, 2 Rch
Hp: 36/30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wits: 2
Money:1000
>>
Rolled 44, 35 = 79 (2d100)

>>4130458
>-flush with ammo [+4mag of Lover Kiss ammo]
>[1AP] Reload lover kiss
>[1AP] Aim
>[1AP] Pull lever
>[1AP] Fire at bug 11NW 4NE [70]
>[1AP] Get info on my other gun

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
2/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 4/4 [3Mag] | Machined KK ??/??
>>
File: Turn 9.png (1.15 MB, 549x1425)
1.15 MB
1.15 MB PNG
Rolled 98, 37, 54, 46 = 235 (4d100)

>>4130458
"HEY! DON'T DIE! SHOOT THE GIANT INSECTS!"

>-Still in [Ready Stance]
>(1AP) [Aim] at Indicated Tiles (Blue)
>(1AP, 3EGY) [Twin Fire] [Hammershot] 20mm Cannons at Indicated Tiles (Blue) ([60] Hit. 20APE DMG, 21 RNG, AoE 3)
>(1AP) [Aim] at Indicated Tiles (Yellow)
>(1AP, 3EGY) [Twin Fire] [Hammershot] 20mm Cannons at Indicated Tiles (Yellow) ([60] Hit, 20APE DMG, 21 RNG, AoE 3)
>(1AP) [Step] 1SW; maintain N facing (Red; Green)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 88/120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3 | WTS: 2

Heavy Arms 33/50 EGY(+80 HP, +1 STR)
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
>>
Rolled 33, 92, 90, 75, 30 = 320 (5d100)

>>4130458
>1AP: Grab Grenade (-1SP)
>1AP: Throw Grenade 6NW 3NE
>-Detonate
>1AP: Aim
>2AP: Suppress xenos N [35%+10]x5

[Tc] Katze, Voss
HP: 40/40 | SP: 2/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [0/12:0]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6:0]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
>>
Rolled 31, 10, 68, 16, 79, 87 = 291 (6d100)

>-Flight Stance [-1 EN]
>1AP: Boost 4NE, 3NW [-1 EN]
>2AP: Grapple bug N to suplex it into the fire SSW [5d100 best]
>1AP: Ready Dagger
>1Ap: Slash Bug I suplexed [1d100]
>-Still flying!

"Hang on, I just got a dare donation. Check this out!"

e[X-F]o Amelie
HP: 55/55 | Sp: 1/2 | AP: 5 | Mov: 1/ap | 10/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+5) DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 1095
Country: Theocracy of Aeon (Cyborg)
>>
>>4130813
>[1AP] Fire at bug 11NW 4NE [70]

Skirmish Syndrome, the shot is meant to be

>[1AP] Fire at bug 11NE 4NW [70]
>>
File: CurrentActions.png (6.91 MB, 2571x2421)
6.91 MB
6.91 MB PNG
Mild inaccuracies, however this looks like what your allies are doing so far. Purple is their movement, solid green is firing lines, and green dotted are the planned grenade arcs. I made the grenades different due to the fact that they can "scatter" when hucked a good distance.
Keep firing on them though I expect them to over run my current position within 2 phases. If possible we can use the area as a proper kill zone. Funneling or harming them with literal fire on the flanks.
ANY AND ALL UNITS CAPABLE OF MARKING. Do so as liberally as possible. The turrets cannot fire without marked targets and marked targets give a boost to your fellow shooters.
Much as it's barbaric, the best we can do to aid our fellows on the front at current is to hammer the xenos while they stall them even for the brief moment they can.
>>4130642
"I'll be seeing about detonating your collar after you die, so that in death you can harm more of them. If North Arkham truly did get samples of us already, I'll be sure you return. But only if you choose that path. I won't force you to remain in this world, as a slave."
>>
>>4131089
I could be wrong but I feel like some of my attacks go unprocessed. Am I doing something wrong? Is it a crime to eat bugs?
>>
>>4131089
"...Fuck you, fuck you, fuck you, fuck you, fuck you, fuck you, fuck you..."
>>
Rolled 84 (1d100)

>>4130458
>-stance: 2nd gear
>1AP:Finish loading the shell I picked last turn
>1AP: move 2NW
>1AP: move 2NW
>1AP: aim at the the 3 bugs in a line NW
>1AP: shoot the 3 bugs in a line NW


[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
-NN-Neverfall +3DMG 4xPER 1x70 2x55 *prone bonus 5x10 ammo
-Knife STR+5DMG 60x2 75x1
>>
Rolled 64, 19 = 83 (2d100)

>>4130458
>-Shield is Ready
>1ap: Shieldbash Bug N. 60×1
>-Dagger Readied
>1ap: Strike Bug N. ??×1, Sharpened(+50%damage)
>-Shield Readied
>1ap: Step SW, Face N
>1ap: Stance- Shield Braced
>1ap: Aim Shield

[Mc] Transmit Denied
Aeoni Android
HP: 17/50+30 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+(9str). Sharpened(+50%)
-Step Lunge: step1, 60×1
-Leap Lunge: Leap, 70×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 60×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v

-[CQB]
-[Drone Rifle?]
Resources: 930CL. 1Sup
>>
>>4130577
"Thanks for the help."
>>4130458
"Alright you alien bastards, get some!"
>Stance: Prop Guard Tower MK 1 on the Box Liandr threw NE of me
>1AP: Ready Guard Tower MK 1
>1AP: Propfire Guard Tower MK 1 at Bug 3NE, NW [10 Dice]
>1AP: Propfire Guard Tower MK 1 at Bug 5NW, 3W [10 Dice]
>1AP: Propfire Guard Tower MK 1 at Bug 7NW, 3W [10 Dice]
>1AP: Propfire Guard Tower MK 1 at Bug 7NW, 4W [10 Dice]

[Tc] Altana Winthrop
Hongri Islands
HP:47/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Guard Tower MK1: CQB Range: 20, 200/200 Ammo, Hipfire - 20x10, Propfire - 45x10, *???
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
50 x 7.62 Koboslav
Money:121
>>
Evenin'. Processing will begin somewhat early. Get those acts in *before midnight. est
>>
>>4131298
You haven't posted an action since pushing that crate on Turn 8A, not sure what else to say at this juncture.
>>
>>4130458
>1 AP: Move 1 NW
>2 AP: Stride 3 NW
>2 AP: Loot Drones West

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
-2× Semtex Charge
-[KS-Sturm]
-36× Ante-Mage .44
>>
>>4130458
>4ap Step 2 E, 1 SE, 1 E
>1ap Leap 2 SE
"Anyone quick enough on the West flank that don't get swarmed should fall back to the Southern hill with the rest of the shooters if possible. Going to acquire this armor and see about moving it between our survivors and theirs."

[L1] Vargheist von Skelter
HP: 2/15 | Sp: 0/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor:5rp] [Mk1-VR Turret Kit] [LR Hancaster (6/6 AT-Dinos)] [18x 50 AT-Dinos]
Money:600
>>
Rolled 27, 3, 30, 22, 53, 67, 15, 72, 11 = 300 (9d100)

>>4130458
>[[BOTING KOOR]]

>1AP: hop in the tank E
>3AP: repair the tank internals [3 vis] [x3] x100
>1AP: hop out the tank


[L] Koor
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear:[Neverfall] [Rubble Reactor] [Shaped Sealant]
Country: Lindlore
Mind Read
>>
>>4131298
>>4131612
Other than put in your action.
>>
>>4131675
(I tried to attack multiple times before and it looks like I did nothing. I'l act again now, I know I missed a turn or two)
>>
Rolled 85 (1d100)

>>4130458
>Get another grenade (1Ap -1Supply)
>Throw grenade over the building and into bugs according to picture(1Ap)
>-Blow grenade up
>Loot dead guy E of me for more explosives (1 Ap)
>Leap on top of building SW of me (1 Ap, turn ending)

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 7
Per: 4
Wits: 2

=Abilities=
Gluttony
Rabbit Mark (1)
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)


=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 19 (12+7) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
-A gun
>>
File: ElLoberino.png (948 KB, 692x816)
948 KB
948 KB PNG
>>4131711
(This would help, also I had 1 supply left, which is now at 0 from the grenade lob)
>>
>>4131694
I'm not 100% certain why any of your attacks would have been missed. Though it could be something along the lines of melee arm cooldown or what may be more likely as in the case of the drone you ate. A grenade had already killed it so the gm didn't process you stabbing perhaps?
>>
>>4131737
That's alright, no skin off my back, unlike the skin off the back of the guy who got eaten!
>>
File: Camp_Vegas_Turn10B.png (6.06 MB, 2143x2204)
6.06 MB
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Sir: Seize this chance ! Pilot, put us down over there ! No Cadet will get eaten by bugs under my watch !!!

https://www.youtube.com/watch?v=oA_BU37pcqo
>>
File: Camp_Vegas_TurnFinal.png (7.63 MB, 2143x2857)
7.63 MB
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Sir has deployed with his Sweeper Squad: The Morning Glories and is engaging the enemy's flank !

Sir: Let me show you - the power of the EDF !
https://www.youtube.com/watch?v=BjL37zaLKa0

>Sir Activates his Command Maneuver: Lightning Opener.

Nori: This is great ! We get to fight bigger monsters this time ! And it's BUGS !! BUGS WITH GUTS !

Sourri: These are no soldiers and therefore international law doesn't apply to such animals ! Either way they must be eliminated !!

AWACS: Class of 86 respond, there are two Hostiles that entered in the western side of your camp ! Get rid of them and your area will be cleared !
>>
Rolled 39, 86 = 125 (2d100)

>[1 AP] Pull lever
>[1 AP] Propped shot at bug with lover kiss 10NW 1E [60]
>[1AP] aim
>[1 AP] Pull lever
>[1 AP] Propped shot at bug with lover kiss 8NW 4NE [70]

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wit: 1
2/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 1/4 [3Mag] | Machined KK 4/4

"The last two are mine."
>>
Rolled 99 (1d100)

>-Flight Stance [-1 EN]
>1AP: Boost 3NW, 2W on bug
>1AP: Prep STAB stance
>1AP: Stab bug [1d100]
>1AP: Flight stance [-1 EN]
>1AP: Boost 6 SE

e[X-F]o Amelie
HP: 55/55 | Sp: 1/2 | AP: 5 | Mov: 1/ap | 8/30 EN
Agi: 6 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+5) DMG
|- Slash: [60] x 2 tile
|- Stab: [75] x 1, x2 DMG
|- Uppercut: [50] x 1, Reset Cooldown
!Flight Stance
!G-Pulse
Money: 1095
Country: Theocracy of Aeon (Cyborg)
>>
Rolled 11, 21 = 32 (2d100)

>>4132154
>1ap Step 1 SE
>2ap Interact/Occupy the Tank SE [Agi to climb into the tank?]
>1ap Start Tank
>1ap Center Pivot Clockwise 1 angle and Reverse 1
>>
>>4132162
>>4132049

"Believe it or not, I used to do wrestling club. I might take it up again! Sub for the Interstory link and join me as this girl gets some 'guns'!"
>>
Rolled 85, 18, 39, 59, 12, 34 = 247 (6d100)

>>4132154
>Stance: Ready Hancaster
>2ap Aimed Double Tap (+60, +1 dmg) 3NW NE
>2ap Ditto
>1ap Double Tap 3NW NE (+50, +1dmg)

[Ti4] Liandr McMire
HP: 29/50 [Large] | SP 0 | AP 5 | Mv 1/AP
Agi 3 | Str 4 | Per 4 | Wit 1
Gear: [LR Hancaster] [CQB] [Breach available] [Grenades available]
16x .50AT
1x Breach Charge
560 cl
Republic of Sidhe
>>
>>4132158
>[1 AP] Propped shot at bug with lover kiss 10NW 1E [60]

Skirmish syndrome again even if I miss

>[1 AP] Propped shot at bug with lover kiss 10NW 1W [60]
>>
>>4132154

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: -1/20 || Suit integrity: 33/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Incapacitated: -3AP || No action possible. Continue to be wracked with seizures.
>>
File: YGGDRA_MEME01.png (24 KB, 344x510)
24 KB
24 KB PNG
>>4132174
Y-YOU CAN DO IT
>>
Rolled 5, 42, 51, 83, 30, 56, 49, 95, 44, 89, 70, 30 = 644 (12d100)

>>4132154
"Get away from him, you bitch!"
>Stance: Ready Tac-12
>1AP: Pump and Aim to Aim Tac-12
>1AP: BB Shot with Tac-12 at the bug munching on Katze 6W [70x6]
>1AP: Pump and Aim to Aim Tac-12
>1AP: BB Shot with Tac-12 at the bug munchin on Katze 6W [70x6]

[Tc] Altana Winthrop
Hongri Islands
HP:47/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,EMPTY,EMPTY}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Guard Tower MK1: CQB Range: 20, 160/200 Ammo, Hipfire - 20x10, Propfire - 45x10, *???
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
50 x 7.62 Koboslav
Money:121
>>
"A 3-to-1 ratio of training casualties to counter-incursion casualties will be an interesting statistic to explain at debrief..."
>>
Rolled 94, 78, 1, 80, 18, 60, 51, 17, 76, 10, 66, 62 = 613 (12d100)

>>4132154
Die you fuckers!

>-Stance: ready M32
>1ap Step W
>1ap Burst bug eating Katze
>3ap 3xBurst bug 7NE 4NW


[Tc4] Martin Wechsel, Valknyre
HP: 35/40 | Sp: 2/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL {--|Fire|Fire} CQB 12, max 16, [50]x1, arc, pump, breech load, 5 impact + AoE
-3x Fire (6/tile/turn, 7hex -1/turn), 1x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
File: Camp_Vegas_End.png (7.37 MB, 2143x2857)
7.37 MB
7.37 MB PNG
https://www.youtube.com/watch?v=_WSqB05X8xw

Mission Complete, cadets. Suffice it to say you are no longer Cadets - and we are now facing a crisis - a Space Crisis !

Arkham Regional: Their landing points all seem random, either every city reported a meteorite or... the whole Country has to be alerted. If this is an Invasion it would be the first time an alien species came into contact with us.

Sir: Are you saying there are still monsters left behind on the Moon ?

Arkham Regional:Nay, we're certain it's not from there. I'm sorry but for now your students will have to be quarantined in a refurbished school building not far from there. Consider it your base. We are also gathering potentials who have engaged these creatures - and survived.

Sir: As much as I disagree to your methods, I'd have to concur, alien germs are no laughing matter. If only our germs could halt an invasion this would be a lot easier. Now, gather the wounded, those who wiped out will have to be in emergency care and gets the first ride on the chopper. The rest of us, we got our legs, so we'll walk back with pride.

EDF, Move Out !

Standby for debriefing.

Meanwhile gain exp:

2exp per phase participated.
-Captured the Hostages: 20 exp
-Won against the Bugs: 20 exp

Kills/ Individual rewards]
Terrorist: 5 exp each.
Bug: 8 exp each.
Tank Capture or Destruction: 10 exp each.

Support/Heal: 4Exp each
Enemy Engagements [Get targetted by enemy]: +2 per target.
>>
And Lastly Material Rewards: you are heroes of the first contact, after all -

The Class: Gains
3000cl
x28 Xenoform Bodies. [350cl] [HighDemand!!]
x4 Xenoform Carapaces

Sir: Resources are the lifeblood of war, no one said running an army is cheap, that said, it takes a veteran to find resources from every odds and end- not just money and gold. Though that would make things easy. that's what the Clove's value represents after all.

As its Student CO Skelter, you'll be learning what it takes to manage one through a crisis a - SPACE crisis. "


== Days passed, and we were glued to our seats listening to the Radio - the crisis raged on , in cities and in remote places. The first few days blobbed into one gigantic doomsday. Someone in our section even committed suicide. After that, only officers had clearance to see the news. And the news itself was really *light* on reporting. Every city that was wrecked by meteors were sealed off and evacuated. Mass migrations happened across the isles. luckily some of these monsters didn't cross water. So islands were literally infested with nothing left on it. These damn things ate anything. And in a week, we started to come up with plans to get one of them back. "Hometown" Terrible name for collateral damage am I right ?

>Incoming Expenditure sheet.
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
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> Expenditure Sheet delayed. Thread will now convert to open WARROOM.

Cadets can ruminate about the events of today In Character.

Infirmed students that have reached 0 HP will be placed in emergency care. They must now roll 1d6 to determine if they survive.

1. Death - You reclone from when you signed up
2. 0 HP, you are crippled. You can choose to be an esper or a cyborg or reclone.
3. 0 HP, you are on the Mend, You can choose to get Prosthetics or Augments
4 25% HP, you are on the Mend.
5. 50% HP You're fine. But get some rest.
6. Gain 100% more EXP in a fever dream. You are fine, and somewhat stronger for the experience.
>>
Rolled 4 (1d6)

>>4132283
Rolling to determine condition.

>>4132252

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
HP: -1/20 || Suit integrity: 33/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> (Objective) Capture the Hostages: +20 exp
> (Objective) Won against the Bugs: +20 exp
> Participation Bonus: [2]x11 exp
> Terrorist Kills: [5]x0
> Bug Kills: [8]x0
> Tank Kills/Captures: [10]x0
> Support & Healing Bonus: [4]x0
> Hostile Engagement Bonus: [2]x5

> Claim 72 exp.
>>
>>4132283
" Sir, I suppose that's anyone at 0 HP or less, right now? Not Erica nor I; as we were both field-triaged? "
>>
File: EDF_Sheet_Base01.png (1.25 MB, 1933x1725)
1.25 MB
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1 week Later....

We got used to the new place after spending what was literally 40 hour days staving off the sense of death and destruction. We had funerals every other hour outside and those who attended did so while passing by or after getting back from patrols. They died , so far away from home, the best we could have done for those we couldn't clone was return their bodies on the next plane out.

>>4132288
Between Liren's space videos and Amelie's bug wrestling stream, the EDF started to soar in popularity. Suddenly Arkham was handling sponsor after sponsor and nations started building their own programs literally days after the meteors dropped. Of course , the public was selling it all as some sensational alien megafauna, no one really ready between the lines - that it was an invasion and that there was an intentional throughline.

Command predicted that another wave of attacks could occur, and rumor in the information dept. was that the bugs were just a distraction. In fact, naval intelligence was all but quiet with their findings. It's believable that they wouldn't know about the bugs- the bastards didn't swim so no one would expect them to report anything that day right ? Well.. I had my doubts, sir did too. Everyone did.

As the program kicked off we drilled like real cadets during wartime. Something big was definitely going down and we were given ample time to prepare ourselves for our "bug hunting work".

>Everyone gains a week of freetime. But not all can take advantage of it. You get 3 free days but if you're hospital bound, you need it to regain HP or repair your assets. Those with questions about each club has until tomorrow to ask them.

>Officers, Use money and resources to allocate to improving clubs or buying resources. All queries made by officer will have no limit. Officers can also submit petitions to have higher command accomodate bigger tasks like more weapons in the shop.
>>
>>4132301
>Do Androids and Cyborgs visit the Home Commons or the Engineering hub to become whole?
>>
>10 phases --> 20
>Hostages --> 20
>Bugs --> 20
>4 Terrorists --> 20
>5 Supports --> 20

--> A nice round 100.
>>
>>4132252
Command, how do we regain Supplies?

> (Objective) Capture the Hostages: +20 exp
> (Objective) Won against the Bugs: +20 exp
> Participation Bonus: [2]x11 exp
> Terrorist Kills: [5]x1
> Bug Kills: [8]x1
> Total: 75 xp

>>4132301
>1 day: train stamina for +1 AP
>1 day: practice shooting for +5 accuracy
>1 day: drink a lot of milk and get beaten by bamboo rods for +12 HP

[Tc4] Martin Wechsel, Valknyre
HP: 35/40 | Sp: 2/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Cadet BDU
Weapons:
[Hands] Clearlake GL {--|Fire|Fire} CQB 12, max 16, [50]x1, arc, pump, breech load, 5 impact + AoE
-3x Fire (6/tile/turn, 7hex -1/turn), 1x HE (20/targets, 4hex), 6x Smoke (-Ap/tile/turn, 7hex -1/turn)
M32 Interpeace [12/12] CQB 12, max 60, dmg+1, double tap [55]x2, burst [40]x3, 2AP suppress [35]x4+ (AP dmg, no crits, no aim)
-1x spare mag
Money:-100 (return to von Skelter!)
>>
>>4132301
>Is the Minor League Air Rally restricted to specific classes?
>>
>>4132320
All go to the infirmary for life / death situations. However augments end up in Engineering.
>>
>>4132379
In the next thread, it will be purchaseable with a new shop.

>>4132380
You are not a specific class outside of the field. However clubs such as the Air Rally favor "Flying type" classes. Even drone operators.
>>
Rolled 3 (1d6)

>>4132283

Time to die
>>
Rolled 3 (1d6)

>>4132283
" I did hit the ground /pretty/ hard, Sir "
>>
Active 9 turns: 18xp
Missions complete: 40xp

One terrorist: 5
Six support actions (scouting, assists, ferrying): 24
Targeted once: 2
89 xp
>>
>>4132382
One more question, Command: what does Stamina Training actually train?
>>
>>4132447
Oh, I know that one by dint of effort, Martin. It'll upgrade your Agility stat; to represent being able to Stride farther.
>>
>>4132301
"Sir, yes Sir, I have club related questions Sir!"
>TAC
-Personal weapon usage: its that license limited to a single map then we have to re acquire it or unlimited?
>PENTATHLON
-Sprint!: do we have to move the AGI tiles same direction we did our stride?
>LORE CLUB
-The 1000 clovis investigate: Its that a repeatable side mission or a single unlock? it also has no time cost and i guess the 1000 clovis is the cost of it and not what we get from it
>ARCHIVES
-Is the investigate from the previous club used to unlock it? if no how do we explore it?
>NATURAL RESEARCH
-Lab fieldwork: no time cost, is the 300 clovis the cost of it or the reward?
>ARMORY
-Forge gun: do we have to pick from existing models or can we design our won? I guess that is a V cost and not a II, are masterwork hongri curved blades considered "guns" same way the CQB is?.... can I design one if it isn't? This is a very important question, Sir
>ENGINEERING. HUB
-D.I.Y.: same with forge, do we get to pick from a list, pick a random one or make our own?
>BUILDING UNDER REPAIR
-Do we have to pay for those repairs or are they automatic?

>OTHER QUERIES
-We have some captured armor, do we need to motor pool to store them or only for repairs? can we leave them in the teachers parking lot next to your car Sir? also what are the detailed stats of the K-Lite

>>4132447
Do you mean STR training? that trains STR, if you mean FITNESS that is AGI
>>
>>4132450
I did mean Fitness training. So that's AGI, huh.
I think I can do better.

>>4132379
>>4132301
> Swap Fitness training for Sprint training
>>
Sir I would like to handle " administrative business ."
if you could explain what that means?

[Mb 1] ? Soma Denezen Phovla
Ministry of Lindlore
Esper: [4 1 5] Mind control, double perception
Haptic suit: +20 Hp, +4 Str
F1 progressive sword : +10 Dmg, 2 Rch
Hp: 24/ 30+20 | Ap:5 | Mv: 1/Ap
Agi:4 | Str:6 | Per: 4 | Wits: 2
Money:1000

Won against bugs: 20 exp
Ememy engagement (1): 2 exp
Claim: 22 exp

>Mend
>>
>>4132252
Bluh, just my luck to get mauled by the last bug alive. Ah well, 'least it'll leave a neat scar.

Altana, Martin, thanks fer gettin' me outta that scrape. I owe ya one.

>Phases participated: 11(?) = +22xp
>Captured the Hostages: +20xp
>Won against the Bugs: +20xp
>Bug kills: 2 = +16xp
>Support: 1 terrorist = +4xp
>Engagements: 1 = +2xp
>Total: 84xp

[Tc] Katze, Voss
HP: 12/40 | SP: 2/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 4 | WITS: 1
Gear [270c]:
- M32-Interpeace [0/12:0]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6:0]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
Exp: 84
>>
>>4132563
I didn't even shoot, that bug was already dead. Buy Altana a drink!
>>
>>4132301
((So do I get cloned or do I need to roll a new character? And do I get XP from -before- I died? I assume I get 0 free time from having to grow in a vat))
>>
>>4132607
I don't think you've rolled for your fate? Refer here: >>4132283
>>
Rolled 2 (1d6)

>>4132283
Rolling.

>XP Stats in case I don't die.
6 Turns Participation = 12xp
-Knocked Out Before Hostage Rescued = 0xp
-Knocked Out Before Bugs Defeated = 0xp

Kills
2 Terrorists: 10xp

Total: 22xp
>>
>>4132613
>>4125182
nvm, gotta go with the cloning apparently. Lost all my xp, but no big loss.
>>
>>4121231
Cashing in on this to clone.

How long does cloning take in terms of days?
>>
>>4132301
>I'm going to buy a free day for 10 XP and do a Biopsy Scan
>62 XP remaining.
>>
Rolled 57, 84, 82, 38, 29, 12, 27, 68, 5, 59 = 461 (10d100)

>>4132252

>Seven turns active=14xp
>Mission xp=40
>One bug kill=8xp
>Six engagements=12xp
>Total 74xp

>>4132301

>Spend first day in pumping iron club and gain STR Train
>Spend second day in Engineering hub repairing exosuit
>Spend third day in Engineering hub repairing Shield

[X-Ha]
Soufi Federation
HP: 38/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 5 | Per: 2 | Wits 2 | En 46/50
Perks: Str Train.||
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 0/100, r1, 8d, 2ang cover, rushdown 60x1
>>
Rolled 76, 5, 9, 88, 85 = 263 (5d100)

>>4132662

>Suit repairs 84
>Shield repairs 68
>10xp: Spend a fourth day in Engineering hug repairing shield

[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 5 | Per: 2 | Wits 2 | En 46/50
Perks: Str Train.||
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 68/100, r1, 8d, 2ang cover, rushdown 60x1
74 xp
>>
>>4132670


[X-Ha]
Soufi Federation
HP: 100/100 | AP: 5 | Mov: 1/ap
Agi: 4 | Str: 5 | Per: 2 | Wits 2 | En 44/50
Perks: Str Train.||
Gear:
Giga arm: 2r, 1en, 15d, 60x1
Barricade shield: 100/100, r1, 8d, 2ang cover, rushdown 60x1
64 xp
>>
Thank you for the game, everyone! Sorry for dropping out, it was taking so much time to work out what was going on and what I could do that I had to give up.

>>4132252
24xp, I think?
>>
>>4132693
It occured to me that the step system made it difficult to read who was going where. I have a small solution to compensate, but here are some other tips that could help.

1. Ask for Officer's advice on where to go, usually they have a larger directive in play and can think of something for you to do.

2. Follow your own plan and act first. Gutsy as that sounds its not all bad, people can read where you go or dont - the CO can always override if there will be problems.

3. Don't actually process the turn yourself. This way leads to madness. See how the battle unfolds through the posted images instead.

4. Instead , see if anyone will be affected by your plan, or opt for a none intrusive one. Repeat steps 1 and 2 until you get a good rhythm going.

5. Join the Discord, cadet https://discord.gg/ag7Yd9
>>
>>4132450

-Personal Weapon License. You can bring a Sword, a Spear, a Shield or Axe with you with any class.

-Sprint!: Activates after Striding, move in a straight line in AGI tiles. 1Ap.

-Investigate and Lab Work costs people and resources to perform.

Investigate [Action]: A covert exercise in deep diving for information using detective techniques will allow the use of the combined BEST PERCEPTION of investigators. Minimum 2 people, Max of 3.

Field Work [Action]: A field exercise where surveyors use scientific approach to scan an area for xeno or terran activity. One can also conduct an experiment using seasonal conditions.

Forge Gun [Project]: In proper CLovish Tradition , you can forge a gun instead of buying one. You must spend V free days per project.

Engineering HUB: You pick from the [L] list , a shop List, or you fabricate a [Design Proposal]

>administrative business:
the CO handles these things.

>>4132607

>Cloning. XP is reset to zero but given 3 free days anyway.

>>4132624 What do you scan..
>>
>>4132693
Happens to the best of us. Sorry I couldn't be more help. If you're around for the next fight, I could stick nearby you and we could work together?
>>
>>4132769

This is a trap. He's going to launch you both into orbit.
>>
>>4132773
Yeah, it's perfect. Meisa has a jetpack, we'll be fine!
>>
>>4132776

This is a con. Liren is going to use you to get back from Orbit.
>>
>After almost orbitting and destroying two buildings, record the results to figure out the ins and outs of my Esper wetware [story post in...]
>>
>>4132751
I had an impression that Biopsy scan saves one's current condition for later recloning. If it's not true, I'll skip it and not take the extra day.
>>
>>4132868
>What do you scan..
He asked due to the 3 options available underneath the Biopsy Scan.
-Save Genome Data
-Save Parts Data
-Diagnose

At this juncture hopefully the only one you'd need is the Save Genome Data so you can be cloned later, but the other options do exist.

Also the Student Council is working on figuring out a few ideas. The Class may get a "wage" to coincide any xp earned on the battlefield. However this will limit the Student Council Treasury and we would request that any Student volunteer support/donations toward any larger projects if we wish to accomplish them.

BUT... give us time to figure this out and we'll give you all an update soon.
>>
>>4132892
Oh, thanks

>>4132751
>I would like to save my genome data, please.
>>
>>4132902
It costs one day.
>>
>>4132948
Which I have bought with XP
>>
"What kind of wierdo doesn't explore the archives. Like, who does that!?" he says while sneaking in a bite of leftover exploded bug chitin. "Oh man, this is literally like a mix of burnt ends and low quality crab meat."
>>
>>4132957
You start with three days free.
>>
File: EDF_Avatar_Maam.png (274 KB, 595x689)
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Greetings Cadets, this is Mamishi Shindo or Maam for short. I am the West Operations director of the EDF. While you rest and recuperate we've been gathering data on the enemy through battle data- but.

It's been bloody.

Conventional anti monster weapons have been working thus far but to limited effect, and anti personnel is lacking. In short, our latest generation equipment is not up to par with the Xenos - which is what we will be calling any aggressive Xenoforms from now on.

The media has been calling these creatures Aggressive Megafauna as a stand in. However we are 45% certain that we are now engaged with an Alien Invasion. Worst yet, we are unsure if this is the only effect that the Meteors will have on us or their source. Evidence ? We've spotted megaforms off the coast of Gran Lake , Red Ocean, and Oceana Kingdom floating 110 meters from the water surface. They have made no movement- but Qirloon's navy did against all warnings and roughly 3 fleets were wiped out in minutes.

Other countries were similarly unfortunate. Land Invasions in Krussia where the Spring ice did little to stop the xenoform swarms have been moving unimpeded like locusts /and growing in number/ by summer, it is predicted that they will reach a critical size.

The director was quiet for a moment. Determining what not to say.


As EDF recruits, you will be among the first generation to be assembled under the world's power to face this problem. And as EDF recruits your job is to study the enemy, adapt to them, grow strong but above all, innovate where no one has. In short, you are all the first leading experts in Xeno Warfare,xeno biology, and xeno entomology because all the scientists are too busy maintaining the status quo, and all the politicians are too busy arguing if negotiation is even possible.

For now, focus on your training. In the coming days, our operations are at a back step as the enemy continuously throws wave after wave of swarms at us. Facilities in this building have been given clearance to experiment on samples you've brought and any battle data you've turned in. Not only that there is a war library containing resources on past wars as well as archives on weapon histories. This was an officer school, after all. Make use of the resources here, and sharpen your infrastructure in the coming days. Dismissed.
>>
Rolled 48, 37, 63, 88, 16, 63, 52, 82, 87, 87, 86, 92, 57, 5, 14, 32 = 909 (16d100)

>>4132252
>2x11 Phases
>I killed: 1 Mortar + 4 Terrorist + 3 Bugs
>I was targeted one time by a dickhead
>My XP total is: 113xp

>>4132301
>(Day 1) Repair my Machine (STR 6)
>(Day 2&3) Join the DEEPEST LORE club and become a Bibliophile
>-Slot in the Bibliophile skill
>(Day 4&5) (-30XP) Make more 20mm Shells (STR 6 + PER(?) 4)

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 88/120 | SP: 1/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3+1 | WTS: 2+1

Heavy Arms 33/50 EGY(+80 HP, +1 STR)
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1

Bibliophile (+1 PER, +1 WTS)
>>
>>4132892
"Wow, you mean I can save my genome to make other copies of myself if I vite the dust?! That sounds pretty, damn, good. The perks are high! This place is great, I don't know why we don't get more recruits. Haha, free food, a wee skirmish, back-up funtimes, intercultural exchanges, wow! Now all I need is to find some MRE's so I can also start my streaming career."
>>
>>4132593
Eh, it's the thought that counts, yanno?

>>4132301
Aight, lessee about getting these bites stitched up...
>2 Days: Mend (+20HP Restored)
>1 Day: Pentathlon - Sprinting! (+Sprint!)
>1 Day (-10XP): Natural History Club - Field Survey (+1 PER)

[Tc] Katze, Voss
HP: 32/40 | SP: 2/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 5 | WITS: 1
Gear [270c]:
- M32-Interpeace [0/12:0]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6:0]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags] [Sprint!: Move AGI tiles after stride 1AP]
Exp: 74
>>
File: EDF_Sheet_CULTURE_VALKNYE.png (334 KB, 2508x1359)
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Attention Valknyrians !
You are now able to train SPIRITS.

Spirits allow you to to gain a nickname but you can only carry one even though you may qualify for many.

Many More to come !

Schedule:
>PatchUpdates: Bushin and more.
>Weapons Updates
> Culture Updates:
-Aeoni Parts
-Soufi Perks
-Lindlore Perks


>Phase 2 Updates
>>
>2210 leftover cloves
>+3000 mission cloves
>Current treasury of 5210 cloves.

After getting asked to be our treasurer, here I am to give out your pay. Each of you is entitled to 100 cloves (excluding criminals) and can only claim it by replying to me here. If you don't claim your pay, and I will not chase you down to pay you, it will go back into the treasury to be spent as command sees fit.

Muteba, as you're a criminal, will have to speak to the president about how you can repay the debt you own the company.

Leona, we can dock your pay by some percentage or apply it all to what you owe.

>TLDR reply for 100 cloves or don't get paid.

Second, the student council is interested in the motorpool and will accept donations towards that if any of you wish.
>>
"Oh by the way I have a gun, any of you fine folks want it? I literally don't know how to fire a gun. And I tried nibbling on the barrel and it wasn't that interesting. I stole it from that guy I ate"
>>
>>4132751
thank you!

>Play Games for 2 Days: +2 Wits
>Have Biopsy Scan on 3rd day to back up stats as follows:

AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 4

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 18 (12+6) Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
>>
>phase participated:10x2 = 20
>objectives: 40
>kills: 7 terrorists, 2 bugs = 51
>total: 111xp

>club activities
>daily k: +1AGI
>shooting: +5 guns
>gun maintenance: reduced wpn anomaly %

HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 4/4 ] + 6 rounds
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]
>>
>>4133245
Seems iffy, given that, rules-wise, the +Wits is a perk that's swappable between missions, not necessarily an innate stat-up.

>>4132283
Command, regarding above, can stat-up perks be taken multiple times? Do they apply to biopsy scans?
>>
>>4133312
>>4133245
One Day. One club. One perk. One slot. No taking the same perk in different slots. They're not the same perks.
>>
Rolled 6 (1d6)

>>4132283
I didn't die IRL yay!
>>
>>4133314
then what's the point of multiple days if you can't use them to stack up stats?

And there's several events that literally make no sense if they can't stack. For example, Slipstream is +25% act.
>>
>>4133330
>will point out further that they make no sense if you can't stack them in a single slot, because you would need 4 slots to get +1 act from slipstream.
>>
>>4133335
>>4133330
>>4133314
>>4133312
>>4133245


Ehn, fuck it. Better safe than sorry until somebody uses up a question on it. 3 wits is still nice.

>1 Day on Play Games: +1 Wits
>1 Day on Daily Sparing: +8 melee hit, +2 melee dmg
>1 Day on Biopsy Scan to save stats.


AP: 5
HP 45/45
Move: 1/AP

Agi: 4
Str: 6
Per: 4
Wits: 3

=Abilities=
Time Stop
Deep Lore Knowledge
Judgement Stance (Readies Leap & Spear: +1d6 Kinetic)
Levitate

=Perks=
1) +1 Wits
2) +8 Melee Hit, +2 Melee Dmg
3) -

=Equipment=
Haptic Suit: (+15HP, +4Str)
Norr Sharpstone Spear: Reach 2, Dmg 20 (12+6+2) Slash, (!Ready Req: Step Lunge: Step 1 and [68]x1, Leap Lunge: Leap and [78]x1) (Triple Stab [58]x3) (Wide Sweep [68]x4 Tile Arc, !Prone/Low Stance Req)
>>
>>4133330
Presumably, multiple days are for the rather wide variety of clubs, and for recovery.

Slipstream is +Energy, an Exo stat.
>>
>>4133357
ooooh, that makes a HELL of a lot more sense.
>>
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Rolled 81, 44, 91, 74 = 290 (4d100)

>>4133088

>Active for like 3 turns * 2XP *2 From Near death = 12 XP
>Buy Lancaster (-180 Cloves)
>Day 1 [Lore Club] Check on if some patents exist specifically a Carbine Mod for the Lancaster, Automated modules for turrets and Cage/Slate armor for vehicles.
>Day 2/3 [Engineering Club] Construct a carbine mod for the Hancaster regardless of it's been patented or not. (Best one of four dice [Wits])
>[Since it's a break action revolver, replacing the barrel shouldn't be as complicated and the stock is easy enough since it doesn't have a slide?]

>>4133125
"I live! I'd like to give Leona my thanks but I hear she doesn't take anything aside from money so take most of my cloves for the student council budget in case I get myself almost killed again!"
>Give the student council 800 cloves

[L2] Arthur Liddel IV
HP: 1/15 | Sp: 0/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor: 0 RP] [Shaped Sealant: 8/12 ENG][Mk1-VR Turret Kit 0/1]
Money: 20
Country: Republic of Valknyre
>>
>>4133400
>By Automated modules I meant for vehicle turrets to help reduce the work of the crew.
>>
Rolled 79 (1d100)

>>4133400
Whoops it's Str+Wits not either or. Rolling for Str.
>>
>>4133245
Daily Games cannot stack. It is a perk that does not dupe.
>>
>>4133364
>>4133357
>>4133355
>>4133335
You take different days. For Agility, Fitness Training and Pentathon would give you 2 perks that both give +1 Agility, for a total of +2 agility.
>>
>>4133312
Stat up perks can't be duped. Multiple perks with the same effect may stack if they are unique.

Biopsy scans record your character data. Learned Perks is character data.
>>
>>4132301

> Use Home Commons: -10 Exp || [Mend] Lienuit.
> Use Home Commons: -20 Exp || [Mend] Lienuit.
> Use Engineering Hub: -30 Exp, -400 Cloves || [Full Repair] Lienuit's Exosuit.
> 12 of 72 Exp remaining. Bank remaining Exp.

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
Savings: 600 Cloves
Banked Exp: 12
HP: 20/20 || Suit integrity: 80/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation
>>
Elusive Lindloreans !
Your scholomance gives aide in these troubled times !
>>
>>4133451
Understood.

Half understood. Play Games' +Wits must be listed as a known perk, not an innate gain, correct? This, to disallow duping-by-reincarnation.
>>
Look if no one wants this gun I'l just shove it up someone's ass and turn them into a kabob for eating or whatever. I'm not picky, I'l eat literally anything.
>>
>57 Exp calculated
>Day 1 Save Genome Data
>Day 2 Bone Train (+12 Hp)
>Day 3 Daily Spar (+8 Melee to hit?)

Is that right?
>>
>>4133531
You have a . . . a gun?
>>
>>4133519
Liandr, they're all perks. So they're all slotted in. So they're all one out of your 3 slots. So they're all powers you acquire and select as needed. Even the Forge Gun is a perk. If you don't have it slotted in, you can't use your special home-made gun.
>>
>>4133576
I do! Would you like to see it?
>>
Rolled 69, 76, 56, 100, 87, 25, 88, 23, 79 = 603 (9d100)

>>4132252
>Phase ×10, T.Kills×2, Engage×4. Hostages20, Victory20= 78xp.
>Untyped Engagements: Friendly Grenades×2, Meteor×1= Aeoni Pride.

>>4132301
>Day 1: Maintenance Self (Best9Str)
>Day 2: Daily Sparr
>Day 3: pending...

>>4133125
>Accept 20CL.
>Turn in Drone Rifle recovered from field.
"Please utilize the eccess funds wisely. Tertiary Objective: Seize Terrorist Weapons rendered null by emergent War."

>>4132892
>>4132267
"Commander, I am ready and able to manufacture materiel if a design is derived from the Xenoform remains."
>>
>>4133576

Ziegfried proceeds to show his brand new gun to the well travelled esper. A brand-not-new Precision Forged KH-45, in excellent condition other then the blood covering the stock. "See, I have a gun, I, I found it, on the floor." He smiles neutrally.
>>
>>4133125
>>4132892
>Claim 100 cl
>Return them to Vargheist
Thanks for covering up my financial mistake.
>>
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Aeoni - At ease ! A holy Tuner has arrived to offer counsel and blessings upon thine sacred body. He also comes equipped with an industrial 3 stage 3d printer with suspension molds for those who require succor.

Outsiders can benefit from Aeon's parts lists using cloves. Citizens Select may simply go through the proper rites to print one of their own.
>>
>>4133972
"Look at it, the heretical cogboys finally show up. I'd tell you to pack your thing and go back home but I have no say in this."

>>4133125
>use this to reimburse 100 cl of my 400 cl loan
>>
>>4132707
>>4132769
Thank you for the tips! I'll try to keep them in mind for next time (If I am around). Now, I think I'm going to go pass out in the Lore Club for three days unless someone wants to go to the Air Rally or do some research or something. Come find me!
>>4133125
>>4132301
>>
>>4132301
Might as well fill my perks, may very well die before I can use the rest of this exp anyway.
>1 Day (-20xp): Pumpin' Iron Club - Bone Training (+12HP)

>>4133125
Put mine towards the motorpool, 'sprolly better than whatever I'd waste it on, eheh.

[Tc] Katze, Voss
HP: 44/52 | SP: 2/3 | AP: 5 | Mv: 1/AP
AGI: 3 | STR: 3 | PER: 5 | WITS: 1
Gear [270c]:
- M32-Interpeace [0/12:0]: RNG PERx4 / DMG 3 AP / 1AP Double Tap [55]x2 / 1AP Burst [40]x3 / 2AP Suppression [35]x4+
- LR-Hancaster [6/6:0]: RNG PERx3 / DMG 3 AP/ 1AP Semi Auto [70] / 1AP Double Tap [50]x2
- Cadet BDU: +10 HP
[C.Rats: 1SP *2AP +1d10+10 HP] [Ammo Flush: *Gain 3+WITS Mags]
Perks (3/3): [Sprint!: Move AGI tiles after stride 1AP] [Field Survey: +1 PER] [Bone Training: +12 HP]
Exp: 54
>>
>>4134278
1 day is only 10 xp though
>>
>>4132751
So who's CO so I can handle administrative business
>>
>>4134365
Von Skelter is the CO
>>
>>4134379
Ok, thank you
>>
>>4132252
“That went...well actually. Solid work everyone.”
>Claim 106 EXP for Objectives, 11 Turns, 4 Bug Kills, 2 Terrorist Kills, and 1 Engagement.
>>4133125
>Claim 100c in pay

[Tc] Altana Winthrop
Hongri Islands
HP:47/40 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,EMPTY,EMPTY}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Guard Tower MK1: CQB Range: 20, 160/200 Ammo, Hipfire - 20x10, Propfire - 45x10, *???
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Ammo:
9 x Slugs
83 x Shells
50 x 7.62 Koboslav
Money:221
EXP: 106
>>
>>4133125
Claiming 100z for 1195.

XP:
-Hostages: 20
-Win: 20
-Phases: 14
-Terrorists: 15
-Bugs: 16
-Tank: 10

Total XP: 95
=====

"...hm. Not quite enough. Let's see."

"Hey all you lovely fans! I'm eyeing a new set of legs! If you donate to my AeonFundMe, I'd really appreciate it! If you are a Stan tier on my VRStream you get exclusive access to my model pics of the new legs~"
>>
>>4134401
ShotgunWinthrop: Here you go! Hope you enjoy those legs as much as I do that machine gun. I think I’m one clove short of Stan tier so I’ll make it 6 instead.
>Donate 6c to Amelie
>Have 215c now
>>
>>4134290
Already bought one day up here >>4133086 so I figure the next day's 20xp.
>>
>>4133620
" That is a beauty. I wasn't given a gun because " Liren blinks. Hears in, her head, the shouts of screaming instruction personnel on the range after the bullets started curving the wrong way. " Paperwork issues.

A floor found gun sounds good. Good! You want anything for it? "
>>
>>4134500
"I dunno, can't have any money, you see, on grounds of me being a -criminal-" he holds his fingers up, air quoting the bit. "But anyway, don't let this give you a bad rep of all of us Soufis. What you need to know, is now you own a gun. And you owe me something. Nothing big really, something to eat, a tidbit, a bauble. I'm not picky or asking much, you seem like a fair lass, yes? Yes. Enjoy the firearm."

>Push the gun into Liren's hands, slinking back away out of sight.
>>
Im quitiing, cause I have lost interesti hope that everyone wiill continue to have fun, you can erase my character or control it if you like.
I will not be spending anymore time here, Thank you for understanding, goodbye. May you continue to fight on with Glory.
>>
>>4134365

The CO is busy today last I heard, what kind of [admin business] were you trying to take care of ?
>>
>>4134921
OH i missed this, normally we allow open comms on how a game run has been recieved from a creator-view we would like to know how you found the game :y.
>>
>>4133125
>Claim my 100 cloves

>>4133058
>Best of repair is 88. Fully repaired!

>I rolled a combined best of 149 (92+57) for bullet make; what does this mean and what do I do from here?

[X-Ha]Marcus Regulus
Aeoni Cyborg
HP: 120/120 | SP: 2/2 | AP: 5 | Mov: 1/AP
STR: 6 | AGI: 5 | PER: 3+1 | WTS: 2+1

Heavy Arms 50/50 EGY(+80 HP, +1 STR)
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1
20mm Cannon 14/20 (DMG 20APE, RNG 21, AoE 3)
- (1) Hammershot:: [50]x1

Bibliophile (+1 PER, +1 WTS)

1100c
83xp
>>
"Now entering, the Magnificent Margrave Maximilien de Milleneuve! Point me at the enemy, and this spear shall be pointed at their heart!"

[Ms] Maximilien de Milleneuve
North Arkham
HP: 45/45 | Sp: 5/5 | Mov: 1/ap
Agi: 4 | Str: 7 | Per: 2 | Wits 2
*Judgement Stance: (Readies Leap & Spear: +1d6 Kinetic)
Martial Arms: Norr Sharpstone Spear: Reach 2, Dmg 12 Slash, (!Ready Req: Step Lunge: Step 1 and [60]x1, Leap Lunge: Leap and [70]x1) (Triple Stab [50]x3) (Wide Sweep [60]x4 Tile Arc, !Prone/Low Stance Req)
Gear: Haptic Suit
Money: 1800
>>
>>4135242
Ima call you Quadem. That's for your 4 M's.
>>
"Anyone interested in forming an air rally team? I bet with my fans we get a sponsor real quick."
>>
>>4132252
Right I should get around getting my xp sorted out

>22xp for phase
>4 Terro: 20 xp
>3 bug: 24 xp
>3 support/heal: 12xp
> 40 for two objectives

118xp total

>Spend 100xp on 4 extra day 18xp remaining

>2/7 Bibliophile
>3/7 Shooting
>4/7 Sprinting
>7/7 Air Rally

>>4135402
"Let's do this oil guzzler."

Aeoni [Human]
HP: 35 | AP: 5 | Mv: 1/AP
Agi: 3 | Str: 3 | Per: 5 | Wit: 2
2/3 supply
-Infiltrator BDU
Money: 100chz
Weapon: [Lover Kiss] 1/4 [3Mag] | [Machine Sniper] 4/4 Range 80 cqb x4 damage +3 [acc boost increase damage]

Skill slotted 3/3
>Bibliophile +1 per +1 wit
>Sprint: Move agi after stride
>Shooting: +5 firearm
>>
>>4135402
Altana is uncharacteristically excited. "Ooh! Ooh! Pick me! I have no idea what to do, but I think I can learn pretty quick!"

>>4132301
>Spend 3 Free Days on Air Rally
>Purchase 3 Additional Days with 60xp
>Spend 1 Day on Bone Training
>Spend 1 Day on Weapon Maintenance [What is weapon anomaly chance?]
>Spend 1 Day on Sprinting

[Tc] Altana Winthrop
Hongri Islands
HP:52/52 | Sp: 3/3 | AP: 5 | Mov: 1/AP
Agi: 3 | Str: 3 | Per: 4 | Wits: 1
Kit: Cadet BDU: +10 HP
Weapons:
TAC-12: Load - {BB,BB,BB,BB}, CQB Range: 12, Max Range 16, 1AP [Pump & Aim] Readies/Aims and Loads Round, 1AP: Slug Shot - 60x1, 1AP: BB Shot - 60x6, *Breech Load (1AP), Load Latest Round.
Trench Knife: 1 Reach, DMG: STR+5, [Slash] - 60x2 tiles, [Stab] - 70x1, *Stance: Prep Stab - Stab deals x2 Damage
Guard Tower MK1: CQB Range: 20, 160/200 Ammo {30-6}, Hipfire - 20x10, Propfire - 45x10, *???
Gear:
60lbs Breaching Charge: 1AP Stick On, 1AP Detonate, 3 Hex Cone, 60 Projected Force/Crush Damage, 1 Supply for 2
Perks 3/3:
Gun Mainten. - WPN Anomaly % Reudced to 1 or 0%
Bone Train. - +12 HP
Sprinting! - [Sprint!] - Move AGI tiles after Stride
Ammo:
9 x Slugs
81 x Shells
50 x 7.62 Koboslav
Money: 215c
EXP: 46
>>
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Voss training regiments are limited in this area both in faculty and legal support. We acknowledge that their undead citizens have personhood but we also respect one' right to death. Or rather, the will of the living when their time comes. Nevertheless, when it comes to war, the Voss are a serious bunch. And even as enemies, they had my respect on the field.
>>
“ We have a plan for those bug bits or do I get to take them apart in a lab? “
>>
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The 'beep' of the medical ward machines offset the soft touch of running feet outside.

Beep.

So Liren lay in bed. Getting up the first two times had not worked out. Personally, real deep, inside her soul, she felt that handcuffing her to the hospital bed was over-doing the entire thing. She had done nothing wrong and only gone to get a gun from a friend, that was hardly a crime if you ignored all the ways in which it was, naturally, a crime. It wasn't like any reasonable person went and launched themselves into space twice! But regulation standard, and kindly take these handcuffs and get back in bed, Miss. The rattling of the metal chains made writing notes challenging because her wrist didn't bend far enough so she'd taken holding the pencils with her mind and trying to scribble in the notebook by frowning at it.

Beep.

" WAIT NO HEyyy-awwww. " The pencil floated free and out of her grasp and hit the ceiling, joining the fan-colony of the other eight pencils, little clouds of lead displaced pencil-astronauts exploring the HVAC system.

Trying to hold the slippery things with her cortex made their vectors erratic. Something about the math-space of gravitional friction co-effecients and wind-resistance but doing matrices in her head when doped up on painkillers made all the answers turn purple.


>cash in 30 Xp

>Notarise a Spell:
>Gravity Orb; floats forward setting its gravity at 100gs and attracting things to itself, causing chaos.

>Notarise a Spell:
>Point Singularity: Magnifies natural gravity on a point 100fold, bringing down a roof and other things.

>Notarise a Spell:
>Satellite Seeker: Gives someone a stable orbit along a vector, moving things.
>--Personal notes: might need a thrust provider (rocket hammer), vector calculation is hard, bring own EVA suit, space is pretty

>Notarise a Spell:
>Stabilise Orbit: Stabilise erratic gravitational force or move, to ground target.
>>
... RIght, anyone know what KH-45 actually does?

>>4133125
>claim 100cl
>Have 280 cl

>>4132301
>+1 Day, 10
>[1/3] Entreat Self, recovering 50%
>[3/4] READ, to pick up Bibliophile
>[4/4] PLAY GAMES.

>>4135794
>>4133504
>Learn Theta Wave [70]
>Acquire a Hollowing Bone [50cl] [230cl]

--

. . . But there was enough time to read. And eventually the pencils fell down too, in a rain of clattering lead-stumps that shocked the nurse.

[Lo] Liren Ink, Lindlore
HP: 15/15 | Sp: 5/5 | AP: 5 | Mov: 1
Agi: 2 | Str: 1 | Per: 4 | Wits 12 | 230cloves
[Held] KH-45, Machine Precision
*3DOmni-Arm [6en, 2r]
*Vr Rangefinger
*Shaped Sealant [8en, 6r]
!1-6-6: Divination,
!4-1-6: Mind Control,
!3-6-4: Gravity Generation, Wits
!Levitation
!Breaching Seal
!Portables
!Bibliophile, !Play Games!
!Theta Wave, Alpha Wave
>>
>>4133125

> Claim payment.
> Deposit 100 Cloves into Savings.

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
Savings: 600 => 700 Cloves
Banked Exp: 12
HP: 20/20 || Suit integrity: 80/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 48/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation
>>
>>4135803
KH-45 a Krussian assault rifle that was machine precisioned by its robot handlers. However that lustre has ground down by now and has more or less become the rugged gun it was made for.

Ammo:40 round koboslavs
Range: x2 CQB/ Max: 70tiles
Doubletap: 40x2
Prone Burst: 40x4
Suppression: 25x10(No Aim Bonus)
>>
>>4135877
Sir!, What bout these K-Lites the tanks we commandeered last battle? I'm sure North Arkham wont need them, can we know their specs?
>>
>>4135881
A full service rating can't be performed without a motorpool.
>>
>>4133125
>"Claim payment"
>>
>>4135877
Sir! Thank you Sir! I won't forget this Sir! There are many like it but this one is *mine*!
>>
>>4135794
>>Gravity Orb; floats forward setting its gravity at 100gs and attracting things to itself, causing chaos.

[X]These results lack the rolls needed and the RISKS.
>>
>>4135877
"Hmm, what about these SMG's Sir? It says its a [KS-Sturm] & uses Ante-Mage .44."
>>
>>4135946
I know nothing about that. I included the relevant HUD reads out.

They're all WITs based, and are alpha-waves. Presumably, they incur head-ache and brain-burn.

Sorry, Sir! I'm not sure how to get you what you ask but I'll try again!
>>
Alright, with a little paperwork here and there...

>Sell 20 of the bug corpses for 7,000
>Purchase Motorpool
>>
>>4116326
>>4135124
>Spend 100 of my pool of 149 on 10 20mm AP shells
>Spend 40 of my remaining 49 pool on 8 .50 Cal AT rounds

>>4135471
"HA HA! YOU'RE PRETTY GOOD! I HAD EXTRA POWDER LEFT OVER, SO I SHALL BEQUEATH YOU THESE! DESTROY THOSE GIANT INSECTS!"

>Give the 8 .50 Cal AT rounds to that one sniper person who stood on my head for a turn

"ALEXANDER'S BLESSED NAME BE PRAISED!"
>>
>>4136087
Normally it's what *actually* occured on the field.

x sanity damage resulted.
x d10 damage resulted
x collateral damage resulted
x risk of flying into space

You do recognize consequence and outcome, yes ?
>>
>>4136918

Expanded example:

Gravity Ball. Rolled a 90+ , Risk Roll 30
Took a d10 Damage , as a result caused surrounding area to crash down and enemy actors to be drawn in.
>>
>Purchase BIOS I - Analogue Legs for 1200c
>Buy 3 free days (-60 XP)
>Activate Air Rally
>Unlock Daily Sparr
>Unlock Personal Weapon License

(With Leona and Altana, this should complete the three required for an Air Rally team. Can I just get a shield from the sheets for PWL, or do I have to wait for some way to buy a shield? Also, is there anything we need to do to restore Supply/Energy?)

"Alright, training time. We're going to blow all these minor leaguers out of the water. Your Aerial Shieldmaiden is ready to fly!"

e[X-F]o Amelie
HP: 55/55 | Sp: 1/2 | AP: 5 | Mov: 1/ap | 8/30 EN
Agi: 7 | Str: 5 | Per: 3 | Wits 2
Integrated: V1 Stinger - 1 EN, 12 RNG, [*] x 3 tile Flash
Weapon: Dagger - 1 CQB; +(STR+7) DMG
|- Slash: [68] x 2 tile
|- Stab: [83] x 1, x2 DMG
!Flight Stance
!G-Pulse
!BIOS I - Analogue Legs
Perks: - Daily Sparr (Melee: +8 Hit, +2 DMG)
- Personal Weapon License
- [NONE]
Money: 1
XP: 35
Country: Theocracy of Aeon (Cyborg)
>>
>>4133125
>>4132892

"On that note, is there a way to get me a shield for my own use? Maybe renting out some Martial Arms equipment?"
>>
>>4132252
>Exp Gain:
>22 exp for 11 turns
>20 exp for Hostages
>20 exp for win vs bugs
>4 exp Support Heal
>4 exp for Engagements
>70 exp total

>>4132301
>>4135402
>Join the Air Rally Team (III days)
"Mind if I join this team? Sounds like a great time on this whole volunteer community service I signed up on."

[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 3 | Str 3 | Per 4 | Wit 1
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony]
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
-2× Semtex Charge
-2× [KS-Sturm]
-36× Ante-Mage .44
>>
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Breaking news, Various monsters were sighted from the areas of the meteors and have begun reproducing in number. The government classifies the Aggressive megafauna as Xenoforms - due to their alien origin, and has assigned them a Predator Classification to fit with current safety protocols concerning monsters in the same category.

The EDF calls on local Militia and and Hunting Guilds to defend local populations but warns against agitating the creatures due to their hive like behaviour. Furthermore, the government is willing to offer 175 cloves to any who can supply bodies of the creatures in question.

This just in, Iron Knot City is under attack by an aggressive swarm. Their numbers have begun swelling in size as they have started preying on local residents. Major industries have shut down as a result and many residents have moved to the shelter south of the island even at risk of their own life, the EDF urges Eaglerock residents to head north to the local airbase if able to recieve immediate aide.

Sir: Hrmm Intel sings a different song than propoganda alright, we've recieved an open bulletin to help out current forces that are holding off the xenoforms. We can hop west and help the city out but urban combat with those... things seem deadly. Or we can tackle east and figure out what makes those things tick.

>Review the map , finalize investigation or weekly actions and the next thread will post results.

>Further Note, Liberating various locales may open up new shipping oppurtunities, it sounsd callous, but it seems that shipping dock could help us out in the long run if we sweep their bug problem.
>>
>>4137306
Opinions:
>The Harper Docks are a conflict zone and under immediate threat. If we lose the HQ and campus we're pretty much done.

>The xenos at Iron Knot City are the PRIMARY threat there. If we deal with it now, then we will insure that we have a relatively isolated point to defend to start with.

That's my thoughts on the matter. What do you guys think?
>>
>>4137306

[X-Ha] #?Lienuit
Nationality: Ministry of Lindlore
Savings: 600 => 700 Cloves
Banked Exp: 12
HP: 20/20 || Suit integrity: 80/80 || Sp: 2 || AP: 3 || Mov: 1/AP|| En: 50/50
Ag: (4) || St: (3) || Pe: (2) || Wi: (2)

[Left Arm]: Barricade Shield
[Right Arm]: Barricade Shield
[Support]: ???

!(2-2-2): Fortify ( α ) & Crippled
!Levitation

> Suggest that priority be given to the defense, or evacuation, of high-population civilian centers.
>>
>>4137306
I must agree with Hetros here >>4137431
The docks then Iron Knot seem like our best choice for now.
>>
>>4137519
Keep in mind that Iron Knot might fall without our support.

It'll make dealing with Harper Docks after harder, but it might be necessary.

In all honesty, I think that dealing with Iron Knot City first and foremost as the largest population center locally, and securing the plant and mining industries, and the air base, will be far more important in the long run.

Harper Docks become essential to deal with after, and For Roc Armory after, because we can't allow the forces on the other side of the bridge to get overwhelmed.

Basically, there's just less on this island and the connected one that -matter- in the long term to holding the entire archipeligo.

We lose the west island? We lose all support infrastructure.

If we lose the east island, well, then they have a massive fucking breeding ground of virgin wilderness it looks like... but that's possible to retake or scorch to the bed rock if they infest it or xenoform it somehow.

I hope my logic is sound.
>>
>>4137529
The question is do we risk our long term support infrastructure, or our HQ in our opening act?

Your call on this guys.
>>
>>4137529
Looking at the map, we might get to Iron Knot faster if we take the docks first than if we go straight there.
>>
>>4137306
>>4137529
I will not hesitate to guard Civilians from The Enemy, but I am not a logistics model, and I must querry: do we have sufficient force-output to remove 150 Xenoforms from an inhabited urban battlefield? Anything less than total victory would be mere delaying action.
>>
It's true that the enemy numbers will be overwhelming, however, a total rout isn't the only way to affect the field. Currently the Western Airbase can't keep up with enemy numbers and that's because of the collateral damage.

Coordinating a successful amphibious or aerial mass evacuation in the area will not only save lives but it will be less resource intensive and give our fighters from the Airbase a lot more targets to chew on.

However , if the operation fails, it will put a lot of people at risk, do nothing and people can hold out in their homes thanks to the Castle Housing Act. But that's not an absolute case either, those things *will* eat people. Not a single person in their militia is simply equipped to deal with those things without outside help.
>>
>>4137775
>>4137532
Knot City. The things, They eat people. They don’t eat infrastructure. The docks may be more whole and repairable later. A thousand dead nationals won’t be so fixable.

We are also the EDF, yes? It... it might be our job.
>>
>>4132252
>Exp Gain:
>22 exp for 11 turns
>20 exp for Hostages
>20 exp for win vs bugs
>5 exp Terrorist kill
>8 exp Bug kill
>10xp Tank captured
>2xp enemy engaged
>87 exp total

>>4133125
>Claim 100 cloves

>>4135912
>>4136723
>Take the newly "acquired" tanks to the motorpool, ask for a checkout stats and posible damages

[Ti] Viridian von Virens
HP: 35/35 | Sp: 3/3 | AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1
Kit: Night Infiltrator BDU
Weapons: NN-Neverfall +4mags, Knife
Xp: 87 | Money: 256
>>
An enemy that attacks only people and leaves the infastructure intact would be an extremely convenient weapon for the invaders...
>>
>>4138048
What use a space-faring species could have for our primitive infrastructure though?
>>
>>4138072
It assumes that they have use for anything except our biomass at all. Everything we saw looked like monsters. We don't have enough info.

But the thing is, whether they need our infrastructure or not is besides the point.

-we- need our infrastructure.

I vote we go assist the defenders at Iron Knot, and secure that island to the best of our abilities, then take our docks back.
>>
>>4138072
They may not directly have use for our infrastructure, but if they mean to enslave mankind, industrial products may be needed to feed and equip a slave population.
>>
>>4137306
"Ok, I love viewer polls and all. But this shouldn't be up to a vote. Access to the ocean is absolutely 100% the first priority. You can't fight a war on airdropped supplies - trust me as the air specialist, I know what I'm talking about. Especially since we're on an island of our own, and don't expect any overland routes to open up any time soon. It's not even a question, even if you take the moralistic 'saving lives' approach. You can't save anyone's life if you're starving in a ditch because your supply routes fell apart."

>>4137881
"Liren, did you ever look one of those things in the eye before shoving its face into the dirt like I did? If you had, you'd realize they're not stupid, mindless beasts. They'll do what is needed to wreck our fighting efforts, you'll see."
>>
>>4137306
As the Earth Defense Force, our obligations may soon extend beyond Clovis. If with a single choice we cede to the enemy both our supply lines and a land route to our headquarters, I say we will have resolved to lose this war.

The Clovis citizenry are as prepared to fight for their lives and homes as we could wish for. We should honor their strength with a swift victory at Harper Docks.
>>
>>4138695
" Not saying they're mindless. Think they're smart. Interstellar navigational computation is hard. Even I get it wrong.

But. Beast in the ocean that eats entire fleets, right?

Data point there says international shipping is about to be a thing of the last century. Long-form freight can't ship if the oceans are bug breeding grounds. Docks? Waste, then. So, airbound supply drops, so, international airport. So, Iron Knot city.

Logical correlates. Either works, and it all helps. But presence at docks also un-confirmed and low-intensity while large-area scans indicate massive presence in city. Therefore: Docks can wait. Air-support freed up to run suppression air-runs over the entire island means less mobility for them. Moralistic, maybe, not so much. "

>>4138800
" Not ceding. You're thinking we're only fighting force. Incorrect. EDF, large organisation. "
>>
>>4138952
"You may as well give up the war if you're relying on purely airdropped supplies, it costs more fuel to transport the raw materials needed for 3d printing gas than you get. If you're going to Iron Knot you're going to have to get that bridge back in operation for overland transport, and then we're sort of in the same mess anyways aren't we?"

"If what is threatening the docks counts as 'low-intensity' so do the threats presented in the ocean. I've not seen a confirmed sighting of the reported 'megaforms' that are sinking fleets in this little county, have you? Besides, we don't even need international shipping. We at bare minimum need to be able to ship supplies around the local area, and without control of the water we're sunk there."
>>
>>4138952
"Not my assumption. It is because we are international that our shipping routes must stay open, whether to send or receive aid in the time available. Ocean invaders have not taken aggressive action so far, only retaliatory in Qirloon's case. The land route to our headquarters remains relevant."

>>4139146
"In fairness to Liren, Qirloon suggests that control of the water will be moot should the invaders choose to contest it. The choice for us seems to be between having no time to sort out any naval business, or an indeterminate time."
>>
File: EDF_Roster_Motorpool01.png (1.01 MB, 1771x1254)
1.01 MB
1.01 MB PNG
The Motorpool has been refurbished, much of the essential cleaning is done, we even found a few prototypes in the Garage. Do with them what you will.

> Motorpool and Armoured Warfare.
Self Propelled Armor requires a minimum crew to pilot with each operation having an AP cost. For this reason, it's ideal to have crews of 1-2 persons for light tanks , and 1-3 for mediums, there is a rare case where advanced weapons can be solo crewed or even automated [unmanned]

Secondly, armor requires repair and maintenance between missions if destroyed a new one can be printed, but the process takes no less than a week.

> You can assign players to deploy with each tank but they must change their tag if they do

> You can also have your armour delivered during battle for a price.

> Lastly, you can retrieve new armour from the field if you find them and succeed in piloting them. Or just retrieve their parts somehow.

>Speaking of which , we really can't do anything about these prototypes until we put them together again..

==
About Tanks.
Each tank consists of a Turret and a Base. Each one has a different pool of HP, Once each one hits zero, functionality for that module is moot. 0 in the turret and it can't fire weapons, 0 in the base and the tank cannot move. 0 in both and it is merely metal rubble awaiting destruction from withering sources. At which point, it is advised that the pilot vacate the craft.

Special Tank Controls

Turret:
1Ap AIM /Turn Turret
1Ap Load Shell
1Ap Retrieve Shell [Shells can only be held in hands due to size]
1Ap Aim

Base: [Assuming Track Controls]
1Ap: Roll - Tank moves forward or backward one space. It may also choose between a limited angle of directions depending on turn speed.
1Ap: Turn: an action exclusively for turning, it has greater turning speed than Roll
1AP/Stance: Change Gears. This determines the rate of turning or speed of roll actions.

*Bipedal controls are similar to infantry movement except for the addition of turn limits and a higher jump tolerance.
Stances/1AP: HullDown
Stance/1AP: Stand
>>
>>4139225
>>4139146
>>4138952
>>4138590
>>4138072
>>4137775
>>4137465

"Your input is noted however we are not a democracy so there is no voting. I shall politely request ceasing any assumption of such in the future. However, I'm not barring discussion or input just know that the Council and Myself need swaying to determine our course.
Now taking into consideration; risks, further reaching strategies, and our duty to assist all Nations."

>Begin Preparations for intervening at Harper Docks

"We shall be securing the Docks. Afterwords we will see..."

Finish use of your free time as well as xp expenditures and wage collection swiftly. We are likely to be facing deployment soon.
>>
>>4139537
What is the shape of the 50mm HE AoE? Is the damage split between targets?

Does Calibrate change the Per multiplier for CQB? If so, what is the usefulness of lowering it?

How much does it cost to repair the AQT?
>>
>>4139661
Sir, requesting a transfer to a tank crew!
Pleasepleasepleaseplease
>>
>>4139665
To repair the Arkham Quad Tank is a simple 82 cloves' worth of Fast Repair. Otherwise using the repair option is fine.

>>4139670
At the very least declare your interest.
>>
>>4132252
(Obj) Secure Hostages: 20
(Obj) Route Xenofauna: 20
Field Experience: 22
(Kill) T Drone's: 10
(Engaged) T Drone's: 4
>Mission Total EXP: 76


>>4133125
>Claim 100 Cloves
>>4133936
>Claim 100 Cloves
New Total 800 cl


>>4132301
>Purchase 2 Free days for 10 & 20xp

>[1 Day] Entreat: Regain 50% Hp

>[2 Days] Lab Analysis: focusing upon XenoFauna cognitive functions. (-1 XenoFauna Corpse) (Wits 4)

>[Spend 300 personal funds] Lab Work: on XenoFauna toward learning as much about our foe's weaknesses, if any. (Wits 4) 1-2 Volunteers needed to join in this effort.

>[2 Days] Predict Opponent: Utilizing any and all knowledge garnered about our new alien foe via Analysis and Lab Work + The fact that they only attack people, ignoring infrastructure. To attempt and glean an indication of Alien Goals.

>[Request 1k Cloves from Treasury] Investigate: The Unexplored Archives (Per 3) 1-2 Volunteers needed to join in this effort.


>Sheet Update
[L] Vargheist von Skelter
HP: 9/15 | Sp: 0/5 | AP: 5 | Mov: 1/ap
Agi: 2 | Str: 2 | Per: 3 | Wits 4
Kit: Rangefinder Vr
Gear: [Rubble Reactor:5rp] [Mk1-VR Turret Kit] [LR Hancaster (6/6 AT-Dinos)] [18x 50 AT-Dinos]
Money:500 | Exp:46
>>
>>4139729
I like taking things apart and finding out how they work. I'll help.

>Help. My wits is 12?

>>4139700
It's so pretty!

>>4139537
They're so pretty!

>>4139225
>>4139146
And that was my point. It's horrible choices either way. And it's new. Attempting to model this like the kind of war in the history books is a mistake.
>>
>>4139537
"AH perfect! I love it, now to open the Tankathalon Club!"
>>4139670
"Welcome aboard member number two of the club"
>>4137156
"Muteba, CO Archibald told me to keep an eye on you so welcome to the tankathalon club, member number three, don't worry this will be more fun than any air rally, too bad we don't have any aeoni e-girls..."
>>4139739
"You will do, welcome to the tankathalon club member number four"

"Ah I think should be enough to make Archibald rethink his idea of closing the club and sell all the tanks"
>>
>>4139741
"No. Muteba will be my responsibility, Virens. Focus on the tank you field. As for handling the tanks, I'll kindly ask you to hold your tongue. Dismantling them into scrap to build better tanks with is far from selling anything you dolt."
>>
>>4139750
"Yes, Sir! I'll do my best, we have a great team I trust we will win the next tankathalon tournament... If we survive this war"
>>4139729
>Offer help with the investigation [4 per]
>>
Rolled 53, 35, 56, 62 = 206 (4d100)

>>4139729
>spend 100xp for 4 extra days
>1 day on game theory games [+1 WIT]
>2 days assisting on lab work
>1 day fact check from lore gathered by lab analysis and lab work "where do we aim on the xenoform to deal extra damage?" [4PERd100]
HP: 40/40 [cadet BDU]
AP: 5 | Mov: 1/ap
Agi: 3 | Str: 3 | Per: 4 | Wits 1

AntiMatRifle: [ 4/4 ] + 6 rounds
CQB
Misc: [ 0/1 supply] [ 0/1 barricade] [ 2/2 breacher charge]

Perks:
daily k: +1AGI
shooting: +5 guns
gun maintenance: reduced wpn anomaly %
games: +1WIT
>>
>>4139755
Lab Work, as on the sheet has no listed Day Cost. It costs Cloves and requires multiple people.
>>
>>4139729
Rolled 54 on Lab Analysis:

Xenoform carapace Scanned: By disseminating more data from the Carapace, it's possible to determine carbon nano construction methods that will strengthen armor.

Xenoform physiology Scanned: The highly mutable creatures seems to be closely related to Insects furthermore, despite their adaptability to oxygen, they can't seem to handle water environments. Half of their mass resemble the Meteorites' unknown composition this in turn allows them to mutate energy from various organisms


Xenoform Neural network Scanned: Their brains are composed almost solely of fibers knotted along their muscle tissue, there's no real indication of a brain-- but instead a programming of sorts. Ainsible waves respond to their proximity, it hints at being controlled by a greater authority or they are autonomously controlled on the whole. Not unlike the vast networking of early Krussians.

Awaiting rolls from Liren to begin Labwork results for : WEAKNESS.
>>
>>41323017
Meisa steals all of the pillows from the game room and makes her own pillow fort between the stacks
> No one tapped me for Air Rally or research so I guess you guys have that covered
> I - Fact Check rolling 2d100
What would it take to explore the archives?
> II+ - Deep Lore
Pyrokinesis
(buy more days with xp if I need to)

[XFy1] ?Meisa Verso, Lindlore
HP: 35/35 | Sp: 2/2 | En: 30/30 | AP: 5 | Mov: 1/ap, Levitate
Agi: 5 | Str: 2 | Per: 2 | Wits 2
Esper: Pyrokinesis <2nd Gen>(x2), Flux Transferral, White Hair
Exosuit: Yellow Jacket | Boost, Sky Tow #Reserve Battery
Weapons: V1 Antenna | Scoped Rifle ?/?
Money: 1100
XP: 26
>>
Rolled 62, 23 = 85 (2d100)

>>4139765
Oops, I must have deleted a number...
>>4132301
or actually, I don't know what happened. but I meant to link this post.
>>
>>4139758
ah, mistakenly merged the two

>realloting 2 days to earn bibliophile [+1 PER +1 WIT]
>>
>>4139765
I tapped no one for the 2 forms of multi-person work that needs done. You weren't ignored nor has all the bases been covered. Air Rally "asked for those interested" so they likely weren't intent on asking any to join them over volunteers either.
>>
Rolled 90, 39, 59, 29, 33, 21, 11, 5, 83, 5 = 375 (10d100)

Paperwork, paperwork... carry that thing, move that thing, sign that journal, fill out that ordnance request (if only she could keep the pens from slipping to the ceiling, ah, no, come back here!)

And now this specimen.

>>4139764
" Pass me the four pulse surgical laser, will you? This shell is . . . dense. "

>Wits.. 10? Per 4
>>
>>4139765
I. Exploring the archives.
" > It was found that the archives sits at the basement of the esteemed officer academy. However with a simple call to a little known beuraucrat it was later found out that they had been eaten. Meisa then cited a protocol that allowed her access in their name as a "stand in" due to extenuating circumstance.
>Meisa gets the Page Badge to signify her austere station as record keeper and fictional character wedding officiator.

II- Deep Lore, Pyrokinesis Second Generation:
Second Generation Psychokinesis came about during the initial rash of Esper sightings following the first incidence blew up on social media circles. Second Generation Pyro refers to a generation of self discovered espers who found their latent ability to Manipulate fire through a trauma or shock. While they are limited to fire manipulation they hold dominion over its very specific processes though they lack the ability to /create/ fire unlike their 1st and 3rd generation counterparts.

Following signifying lines about her characteristics Meisa finds that she might have the ability to create Friction in Air- allowing heat to be generated between static objects and moving air, or opposing air with moving objects. Alternatively, her ability to create slipstreams in this way could be achieved with some daring risk taking....
>>
Lab Work. Finding a Weakness.
Skelter , Liren , and Eidar Total 200+

The Alien creatures we met at the crash site and can be found all around the world will be named Xenoform Soldiers.

By combining field reports and studying their physiology we've gathered the following:

They have potentially 90 to 150 HP due to their physical fitness the moment they exited the meteor crash and the days following.
They have the endomorphology of insects- however it seems they have been extensively evolved to adapt to whatever planet they land on , this is due to a mysterious substance inside their body that reacts badly with water and has the potential to change property and shape - not unlike the Ibonyte resource that so many bloody wars were fought over from centuries of old. However what's new here is that no living being has been able to fuse successfully with such a substance and live- until Now that is.

After much cross referencing previous wars the only other monster to match this description was an unconfirmed species of dimensional creature-- the nephilim. But even that is a far cry from what we're dealing with here, which seems to be an engineered insect from head to toe and capable of spontaneous evolution the moment it ingests enough living beings.

Putting that aside for a moment, most weaponry that bleeds , burns , freezes, or even vaporizes these creatures has an effect and incidentally bullets that pierce do this job handily but in the end our best weapons were only formatted for anti terrorism and the occasional Rift Monster. We need weapons that affect their fluids.

Subject Xeno Soldier seems to be operating on an autonomous brain as well, but sound information passes between its peers as if to communicate with them. This only solidifies our evidence that they are being controlled. Moreover, their neural network seems to also react to the Xeno fluid allowing it to control it like so much ferrofluid.
-In short Ainsible waves affect their control of their own internal fluids same with Psionic Waves, though their carapace keeps this from happening.
- Shocks, and electricity may adversely affect their internal structure too if it wasn't for their carapace.
- Conventional means of destruction will work on them, but they do not seem to have a vital organ as they have redundant systems that can be called on in a fly.
- Their Genome is mutable perhaps there is a way to corrupt this, they may just revert to diminutive versions of themselves

To find out the Logic behind their Carapace we would need to find out more about their GENOME.

To find out more about their internal fluids we would need a far more complex lab that can handle Ibonyte research, much like the ones Arkham has .
>>
Well that's not all:
These signals are ainsible by nature, that means psionics can affect it somewhat.

Not only that the carapace is meant to cushion these special fluids, perhaps something that strips that could expose it.

And let's not forget, water seems to be deadly to these fuckers. It's the one thing that Ibonyte can't replicate since Ibonyte just ends up dissolving into Sea Water.
>>
" Oh dear -- Vargheist, grab that pen! I lost it-- Ah! No! Dammit, now it's stuck in the... Ah forget it. "

Liren finalises the report and adjusts the scientific coat she stole from the rack when no one was looking.

" Eider, do you want to keep taking potshots at the samples? "

--

[Dear All,

I suggest we investigate the possibility of importing or acquiring incendiary grenades. They will allow us to sanitise any large organic presence on the field and prevent any 'Forms we fight from ingesting material from their own fallen. It also works as area denial.

Alternatively, there may be a way to develop localised gravitational disruption that could slow them down.

Signed;
Ink]
>>
>>4139810
It's not like we already have incendiary grenades for Clearlake, right?
>>
>>4139846
We do. Would be useful to acquire it for everyone else.
>>
>>4133125
Hey Erica. I can pay the repairs for the A-QT; but it might be more effective with a HMG as well for squad support.

Does the Treasury have 418 cloves to outfit the AQT with a machinegun? I know we were going to sell off a lot of material.
>>
>>4135946
>>4135960
Sir!

{Gravity Orb}
Rolled 90+, Risk Roll 5
influenced handful of sand to attract objects. Threw it forward to stick to a building, as a result, drew in bullets, fragments and debris to swirl around orb.

x Sand and small objects mostly affected
x offloaded strain to touched objects, lucky
x No sanity damage
x High g force, but short duration.

Fall Sideways
Rolled 90+, Risk Roll 1
Tried to set self-reference gravity sideways and at 1/10th normal, started falling off of the planet after using a rocket hammer for thrust.

x risk of flying into space
x need a thrust generator to give "push"
x 1d10 strain damage to Esper from complicated orbital math
x bad idea
x could make moving heavy things easier if they fall slowly

Redirect Object
Rolled 90+, Risk Roll 11
Re-oriented self-orbit after beginning to fall off the planet, crashed through building for d10 damage as flight-pattern was re-oriented to the ground.

x d10 damage (from impact)
! Might protect against flying threats if forcing them to land
>>
>57 Exp calculated
>Day 1 Save Genome Data
>Day 2 Bone Train (+12 Hp)
>Day 3 Daily Spar (+8 Melee to hit?)

Is this level up proper?
>>
>>4140072
Looks accurate for Free Day expenditure.
>>
>>4133603
>-Fully Repaired
>-30xp: +2days
>>4132301
>>4139788
>Day3: Bone Train
>Day4: Biopsy Scan: Save Transmit's Parts Data
>Day5: Biopsy Scan: Save Xenoform GENOME Data

>-This may consume a xeno-corpse, though it's doubtful, >>4139775 tagging to approve if needed.

>-Offer to give the Holy Tuner a tour of our new Motorpool

[Mc] Transmit Denied
Aeoni Android
HP: 92/50+30+12 | AP: 5 | Mov: 1/ap
Agi: 5 | Str: 5+4 | Per: 3 | Wits 2

Gear: Crusader Haptic Suit (+30HP, +4Str)
Weapons:
[Aeoni Bluesteel Dagger] Rch1, Dmg10+2+(9str).
-Step Lunge: step1, 68×1
-Leap Lunge: Leap, 78×1
[Shield] Cover ×20
_Doubled If Ready
_Aim +2 (???)
-Leap Shield: Leap, Knockback
-Shieldbash: 68×1, AP damage
*Alternating Attack: Shield attack readies Dagger, v/v
Perks (3/3)
-Daily Sparring
-Bone Training
-Backup Data

-[CQB]
Resources: 950CL. 2Sup. 48xp
>>
>>4140076
That's good, I'l bank the experience until something juicy unlocks
>>
>>4140082
I think daily spar gives you +8 hit AND +2 damage but I could be wrong! Both of those are also Perks, okay? That means you can only slot in 3 total.
>>
>>4139793
"So we can safely assume that any of these things that landed in water are neutralized and don't need to be examined in force?"
>>
>>4140131
Of that particular XenoFauna. I am not going to assume it is our only foe since they seem to be directed.
>>
>>4139775
That's okay Skelter, I was not expecting a council member to oversee all of that stuff. If projects were organised I would have joined them but you lot have to unwind too. Thanks again for the help on the field, sir! I'm sorry I froze up, I'll try to do better next time.
> See >>4134189, I was checking my phone every now and then but no one replied so I thought it would be safe to do something else by now.

>>4139779
Very interesting, I'm glad I got the time to read up. So, what happened to the first generation pyrokineticists, then? And what is meant by 'its very specific processes'? Making fire burn hotter or cooler, making a fire bigger or smaller, moving it or changing its shape? This friction avenue gives me the feeling its something deeper.
Maybe a topic for more studying?
> Added Page Badge - these positions in the EDF will look great on my resume
> Added Friction Air - I can't wait to get some time to try it out
>>
>>4140220
>To be clear you're fine, my wording was a bit blunt and dickish, apologies for that. And I appreciate you volunteering to help with the Archives. It's good to have you around.
"You did quite fine, Verso. Now let us see about this dusty archive."


>>4140081
"I will request you abstain from such for now. I would hate to have you get some form of parasite from their flesh if you ate one whole. My stance my change after some further lab testing of the XenoFauna."


>>4133972
>Authorize Use of 3 Xeno Soldier corpses to provide Aeoni upgrade unlock.
>>
>>4140339
Correction. I miss read, when I saw "consume" via my phone.
>Authorize Xeno corpse usage if needed. >>4140081
>>
>>4132301
>>4135706

>40 mission exp
>18 phase exp
>25 terrorist exp
>2 targeted exp
>85 exp

>Spend 2 days for Mend
>Spend 1 day for Entreat

>50 exp for K9 Command, name the dog Asmodeus.
>>
>>4140117
Can't they stack? Where are perk slots?
>>
>>4140494
>>4132301

Fourth bullet under 'how it works'
>Unlocked perks can be brought to mission. 3 in all.

>>4140117

And yes daily spar is +8 melee hit and +2 damage.
>>
>>4139882
Cleared for Beta usage.
>>
>>4140220
" They were all killed off by the world government due to an onset of megalomania. They not only manipulated and created fire , they WERE fire. Arkham has the details, but they would tell you not to delve too deeply lest their people hunt you down. 2nd Generation Users get by because of the indoctrination stigma they recieved at birth, this prevents megalomania or their power from consuming them. I don't know how Lindlore does it, they probably don't do a n y t h in g. But there were cases of Pyrokinetic espers drawing from specific traumas in their life like turning Ice into Heat in order to survive a harsh winter or manipulating the heat inside bombs to create shaped explosions. "
>>
>>4140553
So I can't stack perks, really limits your day usage then, good to know.
>>
File: EDF_Sheet_CULTURE_SOUF.png (302 KB, 2505x1089)
302 KB
302 KB PNG
Handler Officers from the SOUF have arrived, hello ladies please have something to eat.

" That would be no problem Kommandant, we have a strict diet of 45 grams of meat, rice , and water. But perhaps those crackers will suffice "

S-Sure go right-

" A little chewy if I must admit, it will take getting used to .. "

" You... didn't take the plastic wrapper off.. "

" That so ? That's not enough to keep these cretins from stealing it with their mere EYESIGHT - LISTEN up INGRATES, WE'VE BEEN CALLED HERE BECAUSE OF YOUR UNBEARABLE DISCIPLINE AND LACK OF DECORUM WELL THAT CHANGES TODAY "

"They're actually quite fine, really "
"AS A KINDNESS WE'VE HAD HQ SIGN OUR TRANSFER ORDER SO THAT WE CAN MAKE SURE YOU DON'T START TO GET HOMESICK - SO IF YOU'VE BEEN MISSING OUT ON FREEDOM CITY'S BEST BRAND OF PUNISHMENT LOOK NO FURTHER- AND ESPECIALLY NOT AT THOSE AEONI GIRLS WITH THERE... METAL GAZE AND .. COLD.. ERM "

Maam: Goodness she snapped a desk in two.
Sir: Ohohoh Spring flowers give Summer feelings.
Maam" You just made that up.

Sir: Well then uh Soufi Transfers, I'll leave you to it...
>>
>>4141127
"How is the hell march possibly fatal but the firing squad isn't? Do I want to know?"
>>
>>4141134
"You don't."
>>
>>4141147
"I will treasure my ignorance then."
>>
>>4141127
The cadet involuntarily clenches their jaw and mutters under their breath.
"Never thought I'd ever wish I was Soufi..."
>>
>>4141134

"The firing squad isn't actually trying to kill you. It's more like non-self flagellation, with bullets Survival on a Hell March on the other hand depends on the mood of the Handler, the beast they get to chase you, and you're own muscles not giving out before time is called. There aren't a lot of death on a Hell March, but they do happen."
>>
>>4139741
I'll lend an arm to fixing a vehicle up, if you'll point me to one.
>>
>>4141127
What do you mean we're criminals? I never signed up for this. Isn't this like a battlecation incentive? I thought we where all role playing here?!

>Looks at his 100c he just got
>Quietly hands it back in to avoid a slap on the wrist
>Gain 2 conduct
>>
>>4141127
Is conduct used to buy badges?
>>
>>4141534

You never got 100 cloves though. I said I wasn't paying criminals.
>>
>>4141598
"Wow, the nerve, I didn't sign up for this. I'l have to find my cloves the hard way then, instead of these cushy handouts. Battle class my ass, at least the food's nice."

>100c turns into memories of 100c
>Shed a manly tear
>>
>>4141534
>>4141601

"What? You thought the bomb around your neck was fake? We don't choose to be criminals. We're born in Souf, so we're born criminals. That's what they tell us anyway. And then they use it as an excuse to mistreat us however they like. So don't feel bad about eating any of them. Cause they're already punishing you for something you haven't done."
>>
>>4141614
"It really fits all snug around my neck. It's like a nice collar, I was sure they were being real nice. It's really rude you know?"
>>
>>4141641

"It is."
>>
>>4141127
>Spend 60 exp for 3 more days
>1/3 Days: Daily Cardio (+1 Agi)
>3/3 Days: Bibliophile: +1 Per & +1 Wits
[Ti] Muteba Jones
HP: 35/35 | SP 3 | AP 5 | Mv 1/AP
Agi 4 | Str 3 | Per 5 | Wit 2
Soufi Federation
Devils Mark: [Auto-Counter/Gluttony] (2 Charges)
Gear: [CQC] | [LR-Hancaster] (6/6) (R-Hand)
-100/100 30-6 SC rounds (+3 dmg)
0 Cl
-2× Semtex Charge
-2× [KS-Sturm]
-36× Ante-Mage .44
>>
>>4133400
Lore Check: [Reviewing Multiple topics chooses descending rolls]

As the Lindlorean people are a rather strange lot, much of their designs lied less in functional tastes and more on whatever they could get their hands on at the time. Nevertheless, the designer of the Lancaster talks at great length of the Frontier days and so designed a gun that could "fit each bullet" . Tho with no real functional knowledge of gunsmithing, Ol' Lancaster took to runic assembly and bought a shipment of Colt .45s Needless to say no mods of it exist unless one is proficient in the [RUNIC] used to apparate its wyrd qualities as a one size fits all gun that ducks under the scrutiny of the layman.

> [No mods exist. Only runes. You do not understand runes and thus can only really replicate the gun's form.

> Turret Automation. You find drone designs for [Auto Drivers]. Print them out at the robotics club when they open. They are parasite drones that allow the extra usage of crewed compartments. Humanoid versions exist with Persona AIs.

> You find designs for Deployable Cage armor. Used in the Souf when an open top vehichle was in need of reinforcement.

> Nothing comes of your engineering adventure. You do create a 5.56 interpeace variant of the Lancaster... if decorations are really what you fancy
>>
Rolled 74, 19, 87, 100, 52, 87, 46, 82, 85, 31, 71, 89, 5, 100, 28, 73, 59 = 1088 (17d100)

Air Rally Positions.

Muteba: Agi 4, Per 5 >Attacker
Amelie (Leader): Agi 7, Per 3 >Lead
Leona: Agi 3, Per 5 > Support
Altana: Agi 3, Per 4 > Defense

The Minor Leagues was on the horizon and with the onset of a bug invasion many were on edge. The exhibition match thrown together by the VR streaming league saw a lot of traction as internet star Amelie once again drew in spectators. Struggling in his body suit, Muteba became an instant meme for being the first guy to show up in an air rally match after a decade of lightning fast female dominance on the field. But everyone was all the same in the starting line, and many viewers tuned in . . .
>>
>>4142309
"So graceful, so quaint. Really reminds me of that time I tried to fly. But man, we got real stars on the team! Makes me all jittery inside."

>Encourage the team using a grossly oversized e-foam e-hand.
>Follows Amelie's stream
>>
Muteba: Takes out a Team Leader, and another Attacker.
Amelie: Successfully fends off 2 teams' worth of attackers but gives up her lead to boost Leona who flies through the slip stream at the last minute with
Altana: taking her place as defense and causing enough disturbance to keep the blue shells off her !

Results:
[TakeDowns] 2 Leaders , 1 Attacker , 2 Defenders [10 points]
[Placement] 1st , 2nd, 5th , 6th [ 10 , 5, 1, 1] Points
[Time] -3 '11'11 : [ 18 ] Points

Placement: 1st Place.
[5,000 cloves]

Contracts on Offer: Pick 2
[Arkham Air Solutions]- We have new suit models we'd like you to test out. They have passed trials and moving into the main market, so we need someone to debut them. New XoF model.

[Clovis House of Public Relations] - Keep doing Air Rallies to stir the people of Clovis. +500 cl per Warbonds shoutout.

[Aeoni Plug and Cross ] We are a cybernetics firm that can give you a massive cut on cybernetic augmentations. Not only that but seeing you break convention was quite refreshing. +25% off cyberisation certificate and XoH Boosters Shipment.

[Kam-Kambino Studios] We would like fully body scans of your members in suits. Swimming suits are fine too just keep the boosters on. We will use it to produce toys as well as Gatcha assets.

Full Package Deal [10,000] cl
Just our normal suits on please , [5,500] cl
We Better be S Rank!! [3,700] cl
>>
"Hey gang. I just wanted to give you all a huge shoutout for supporting me and my team in our air rally. My class and I are committed to kicking ass - be it Xenos or friendly competition! We're going to take this all the way to the Majors, and no damn Alien invasion is going to get in our way! Anyways, today was your first taste of my new legs in action - I promise there's more to come!"

>My personal opinion on sponsors we should take is: Arkham Air Solutions + Aeoni Plug & Cross. However I'm not opposed to Kam-Kambino Studios in place of the Aeoni contract in this case. The money's pretty good.
>>
>>4142357
"While I don't mind showing my all natural assets I'd really prefer a leather outfit and a riding crop. Also fuck silicon smooth brains, what Aeon really need is the power of faith and good old fashioned global crusa..." The mic is cut at this point.

>My vote go to Arkham air solution and Full package deal Kam-Kambino studios
>>
The archives had unfathomable depth to it, with stairs going lower and lower into the world and the echos of ainsible ringing out ever louder like fire crackers the deeper they went.

It was as Meisa had discovered, the place was sealed off for no other reason than to keep massive amounts of air from falling into its depths.

The damn thing had 100 floors maybe more. The Archives likely recorded precolonial foundings and acted as a carbon copy of another scholomance's library. It was probably a scholomance library. The towers - all eventually wound up the same.

"We're Lost" Declared VvV

" How do you know"

" These are the same cooking books I saw 25 floors ago, we somehow ... wound back up ? "

"So there's a ceiling to getting down ? "

"Yes , it's how intruders are kept out "

" Hrmmmm " After reading some of the books various scripts started to reform to fit the current language and somehow the lamplight never dimmed. What Use Skelter had for this place started to muddle between floors and books all of which dealt with the conflicts of olde as well as hyperspecific topics of note like cooking , Thinking About Trees, and the Particular differences between the Elements... and yet, barely an hour passed through it all. . .

> Then we go Up.
> We read of the Elements Then.
> Let's Ponder about Trees.
> Why Am I speaking in olde Derelict, let's just rappel down.
> Yo is that the CORPSIDEATHICON ?
>>
>>4142387
"Ooh, ooh, we need a team name. I figure it's only right for you to decide Amelie, since you're our leader an' all. Maybe we can get team jackets and everything? Anyway, I think we should take the Kam-Kambino deal. We're not hurting on mobility on our suits or available cybernetics, and the money and new model flight suits could go a long way. Plusivealwayssecretlywantedtobeinagacha."
>>4142357
Altana was shocked that they had actually managed to win. Looking around with the team on the podium, she will blush and nervously give her best celebratory pose, having to stop herself from racking an invisible shotgun. "Y-yeah, what Amelie said. We're gonna beat back these Xenos and make it straight to the top while we're at it! On my honor as an EDF soldier and a Winthrop!" She'll wink awkwardly at the camera, noticing it focusing on her for a second.

>My personal vote goes to Arkham Air Solutions and Kam-Kambino Studios Full Package, is it too much to ask for an account with myself on it after we turn up in the Gacha in exchange for the swimsuit deal?
>>
Rolled 58, 6, 36, 75, 91, 92, 30, 24, 1, 21, 85, 29, 26, 90 = 664 (14d100)

Liandr wistfully considers the library, but judges by the door's height that he'd have to ask for a page-turner and sit on the floor.

>>4141310
>>4139741
>>4139537
>10xp for extra day
>Str train
>Bullet smith (5str, 4per)
>Repair aQT (5str)
>>
>>4142416
>>4139741
>>4139537
aQT fixed.

183cl of ammo generated: 9x Panzerfaust
>>
>>4142387
>>4142395
>>4142411

With whatever you choose to take, Mutaba owes the company 290 cloves.
>>
>>4142357
"Well this was a first for me... guess I'm just a natural...or have the devil's luck. I hope that we can count on your support in our teams future endeavors. would like to thank the fellows & gals back home. Especially warden Midnight for her extreme ...guidance."

>Vote for [Arkham Air Solutions] & [Kam-Kambino Studios]
>Might as well go for the [Full Package]
>>
>>4142399
>Yo is that the CORPSIDEATHICON ?
"Virens... there may be something interesting at least."
>Focus on that
>>
Rolled 19, 37, 29, 71 = 156 (4d100)

>>4142467
Yes. Just a gaze. Just a look. A smell of the pages. It all starts there.
>>
Rolled 3, 5 = 8 (2d6)

>>4142500
>>
Then, like Gravity it called on to him , it may be escapable yet.
Skelter propped open the pages. The cold mint of moisture prying the pages free. Pictures of a black liquid bled from rocks to spring a corpse to life, free and working once more. Then it hit him, those are not his hands on that book !

THERE IS STILL A CHANCE ... !!
> Throw the Book to the depths !
> Call for Viren's Help !
> A CHANCE TO GO DEEPER !!!!!!!!
>>
Rolled 79, 90, 86, 63 = 318 (4d100)

>>4142520
The corner of his mouth twitched up in a growing smirk, the violet hues of Archibald's eyes momentarily dart to either side. Searching the bookshelves about for a sign of Virens, and finding none he giggles softly for a moment. The Skelter's eyes return to the book, grin widening further as his left hand extends to reach for the book, fingertips just centimeters from the pages' edge.
Then the Vosskon Noble pauses, the mad mirth melting his features being replaced with the normal cold expression he maintained. Fingers still mere centimeters from the book, as words spoken almost more to the aether than anything else escape him.
"Is my strength even enough to contest you? I can tell you are more than knowledge from this pull inside. The smart thing to do would be to flee or call Virens to my aide... However I shant put them in danger over tempestuous power."
Then his hand moves forward once more grasping the pages and cover while lifting it closer to himself. All before snapping his arm out as if he was to toss it in the void that was the depths of the Archives.
"I won't allow another to puppet me to gain power, that's a price I refuse to pay. Return to my sight if you wish to be more cooperative in the future."
>Throw the Book to the depths.
>>
It was here that a shout to get down echoed from above and witches flew in from the din and scorched the book with silent flyby.

A moment of silence later and a door opened from between the spaces in the shelves and two cloaked witches walked out, donning millitary uniforms from nearly centuries ago.

" Ah, you were looking for our department perhaps ? We were certain we left a sign "

"Now now Dureen, I'm certain these were the trainees that HQ mailed us about "

" That was roughly 300 years ago Marie, we were quite certain they died from the traps.... or everything else, really. "

" Now now Dureen, It's fairly plausible that these are UNDEAD Voss cadets "

"They're wearing Clovish Uniformes, and last I checked they were at war "

" They're friends now !"

" What's your proof ?"

"Now now Dureen, let's just ask !"

"Excuse me - are you here to access our library perhaps ? We're the Cloven Scholomance Co-op headquarters Designation Pancake Strawberry Waffle Burger at your service ! Adept Mareen at your Service !"

" Apprentice Dureen at your Service. Hmmm seems this mimic was borne from one dangerous book, come , let's see that wound - should anythng come of it we'd best put a stop to it soon"

> Scholomance Co-Op Pancake Strawberry Waffle Burger discovered. Please see to your local Page about where certain non lethal books are !
==

Midnight April 17th, there is a hubbub in the Library building as more and more students we've never met pile out boxes , bookshelves, and strange supplies that resembled a Laborian Caravan of the late 1800s

A long lost branch of the Scholomance emerges from between the spatial folds of the Archive to answer a call centuries late. Considering the dire threat of Xenoforms they have agreed to cooperate with our department to see the Invasion with their very own eyes...

> The Shop Will Soon Update with the next thread as well as the preliminary stages of a new mission !
[no image posted]
>>
File: Dureen_and_Mareen.png (270 KB, 1020x689)
270 KB
270 KB PNG
testing.



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