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You wake up one morning and peer outside your house to meet a sight the likes of which no human being has ever gazed upon before. Just beyond the threshold of your doorstep you are greeted not by the orange skies of morning, but the stark blackness of midnight. That's strange. Despite this you feel well-rested. Today begins a day like any other.

But truth dawns upon you as you look closer - and in the "night" skies, manifold triangles hang suspended! Bewildered, you step outside, and your house and the surrounding vicinities are illuminated as though it were midday. Are you losing your sanity? In your shocked state, the only words that pass through your parched lips are:

> Oy vey!

> Cor blimey!

> Doushite?
>>
>>4123281
>Oy vey!
>>
>>4123281
>Cor blimey!
>>
>>4123281
> Cor blimey!
>>
>>4123281
> Cor blimey!
>>
>>4123281
>> Doushite?
>>
>>4123281
Cor Blimey!
>>
>>4123313
>>4123586
>>4123645
>>4124237

> Cor blimey!

You shout in surprise.

You leave your straw hovel and scout the surrounding area. You come to a cliff you've never seen before. Its edges are rounded. It is only after five minutes of walking around the perimeter that you realize that your village - or at least part of it, given you can't see your church or the lord's manor, stands on a giant hemisphere; pic related, but much, much larger. What miracle - or curse - of God put you here? You didn't pay much attention in church, not that you understood any of the Latin spoken by the Clergy.

"Oi Kendall!" you shout.

Kendall Truemane, the lanky weaver of seventeen years, sticks his head from the hovel next door.

"At this bloody hour, Linton-! Ah!" He responds.

You explain everything to him.

"Good Lord!" Kendall gasps. "My uncle read Mandeville's travels to me... what miracle's whisked us here?"

"T'would be insanity to find out. Maybe it's Rapture?" You say.

"Well heaven's all clouds and angels, and I see no clouds here. And hell's underground, like those mining pits but all dark with plenty of fire and brimstone. There' ain't a devil to be seen. We must be in some far-off country that even John Mandeville never visited."

"How'd we get here, then? Did the lord scoop us up with a great big spade? Or did he - what was that Scottish game again - whatsit- Aha! Golf! whack our village so hard with a golf club it was tossed across the world like a divot!"

"Divot!" Kendall says. "That's what we'll call our hemisphere."

He sits down, his legs dangling off the divot. You look out into the distance, and there is nothing but desert. You have only seen glass once, but the desert is strewn about with various glass sculptures vaguely shaped like plants. And to the east, you see the edge of the world, completely straight. The world is flat, like you always thought. There are several other divots standing on the desert nearby holding strange and foreign buildings.

"Linton." Kendall says. "The river. The ponds. They're gone."

"Drat!" you bark. "If that way's the end of the world, then our only salvation lies to the west."

"I think we've got to tell everyone about this. Rally everyone out!"

The two of you cause a stir, gather everyone on the village green, and explain the situation to everyone in the divot. There is still water in the well.

(Cont. in next post)
>>
>>4124357
Culture: Analogous to 15th century Britain.
Religion: Mis-remembered snippets of the King James Bible
People: Anglo-Saxons with a bit of Welsh stock.
Technology: Late medieval. You have heavy ox-driven plows and longbows.
Food: Adequate, but it won't last.

Population: 15 men, 19 women, 5 children
Animals: 20 sheep, 20 cows, 6 dogs, miscellaneous vermin (Plenty more left unaccounted for!)
Plants: plum trees, apple trees, dwarf ryegrass, dyer's woad
Military: There are no soldiers, but you have clubs and spears at your disposal. Every man is a potential combatant.
Buildings: Village green, Tithe barn, Vegetable field, Grain field, Blacksmith, Orchard, Mill, Bakery, Tannery, Butchery

Choose two actions. No more, no less.

> Make contact with the neighbouring divots, with or without a gift (Diplomatic opportunities)
> Reap your fields. (Increases food quantity)
> Prepare food with what you have. (Increases food quality)
> Scout the surrounding area (Increases practical familiarity with surroundings)
> Ponder upon the newfound cosmos (Culture & Religion)
> Write-In
>>
>>4124367
>Scout the surrounding area (Increases practical familiarity with surroundings)
>Elect a leader to act as a lord while we're here
Humbly suggest ourselves, of course
>>
>>4124367
> Reap your fields. (Increases food quantity)
> Scout the surrounding area (Increases practical familiarity with surroundings)
>>
>>4124437
>>4124461
Rolling...

1. Elect a leader to at as a lord while we're here

2. Reap your fields
>>
Rolled 1 (1d2)

>>4124501
>>
Rolled 7 (1d100)

>>4124503
> Elect a leader to act as a lord while we're here

"Alright!" you bark. "Since there's no mayor, no reeve, I suppose we have a vote to decide who's in charge of our village! Left hands up for me!"
>>
Rolled 34 (1d100)

>>4124507
> Scout the surrounding area

Dead silence. They point instead to Aeldwyn, the oldest member of the whole group, at 38 years of age. The only solace you have is that you know him reasonably well, but you're not particularly fond of this man. So his first order is to find a way to get off the divot. The ropes are busted out and he appoints you as the leader of the scouting party. You are given four party members, one of whom is Kendall, and a single hound. You can only hope it ends well. What awaits you in this strange desert littered with glassy structures, glinting under a black sky?
>>
>>4124517
>>4124507
>DM rolls for us

Shame. Could've been an interesting civ.
>>
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>>4124544
Dammit! I really, really shouldn't have done that. I'll leave the rolling to you next time.

>>4124517
Abseiling was uncomfortable enough with your vertigo. You run your hands through the sand and peer closely. Everything is shaped like an octahedron. As you try to drop it it just.. hangs in the air, right there. Everyone comes around to see it.

"Good lord... If it's small enough, it just floats there!"

You trot around on a botanical expedition. You hear humming, and hone in on a waist-high patch of crystalline grass. Incredible!

> Grassy Elecmatis discovered!

You notice another tuft of grass closer to the edge, which seems to hum louder. Why is this so? You keep moving on and find a very chunky crystal. Though it's rubbery, it looks like an obelisk! Out of curiosity, you bash it with a cudgel and viscous, transparent fluid oozes out. It reminds you of the time you bashed a man's brains out over a dispute concerning cattle while drunk.

> Obelesferns discovered!

A few meters off stands a stack of disks. You touch it and every disk spins around at a terrible speed, skinning part of your hand. Ouch!

> Slashing Stackspinner discovered!

Your little venture ends around here when it takes a turn for the worst. A pack of three pic related ambushes your party, and two men are brutally stabbed. Kendall tries to shoo them with a spear, but it doesn't work. Through incredible effort, you and your men club them all to death. Their shattered, crystalline husks bleed the same colourless jelly as the Obelesferns.

You notice that all of them have blood on their five legs. So you climb over a dune only to see a small group of black-haired humans with flat faces wearing robes. Three of them are lying on the ground, wounded, babbling and groaning in a language you don't understand.

> Signal that you would like to invite them back to your divot.
> Return to your divot without them.
> Write-In
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>>4124575
> Signal that you would like to invite them back to your divot.
>>
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>>4124597
> Signal that you would like to invite them back to your divot

With all the gesturing you can possibly make, you're completely and totally sure you have gotten the message across. You and the gang climb up and go to the tithe barn now that all the animals have been allowed out into the village green, where you meet Aeldwyn. Lucky enough for you, there is a man named Luca whose cousin's friend who he is now separated from taught him a language he learned from a portuguese missionary. The men introduce themselves as Hayashi, Konoe, and Ichiro. Everyone injured is admitted to a carpet placed on the grain field (Your erstatz hospital), which is now empty.

Food: Plentiful. Will last you for a winter.

Speaking of which, you haven't felt anything close to wind since you woke up here. What manner of golf club did God wield, to send men from so far apart to this celestial country? Around a dining table the three men hold council with Aeldwyn over a humble dinner of oatmeal and mutton stew. He has appointed you in charge of all external affairs. He takes care of what happens in the village.

Daidouji, announces "We were chased by a massive lumbering beast and when it was well out of sights we camped in the desert for three nights, only to be assailed again by the spike-wolves!"

A perilous land this is.

Konoe continues "To the west we found an ocean, but to the far south we sighted a mountain that looked like melted candle-wax. And to the north we found a swamp."

He presents you his map.

> Ask for directions to his divot
> Ask him how his divot got here
> Send an exploration party (Where?)
> Migrate the entire village (Where?)
> Write-In
>>
>>4124696
> Ask for directions to his divot
you should really wait a little you know get at least more people to vote
>>
>>4124734
Supporting.
>>
>>4124734
support
>>
>>4124734
>>4125304
>>4125554

You and your party are led to the north. They have created a long wooden ramp that leads into an up-ramping tunnel into the divot. It opens out into a hatch in the middle of the street where several people look at you. The divot is run by a samurai warrior named Akiyama Moroyuki.

"A nanban has followed us into this place. We find ourselves in a beach so long we have yet to hear the waves."

"Akiyama-sama." Daidouji answers. "We have found an ocean, yet there is no wind to stir waves, and yet it is rife with yokai."

"Yokai? Like the sessho seki and the yonaki ishii we fought?"

"We found none in the ocean, but we found instead these:"

He empties a bag before the samurai, and out falls a number of spiky dice-like creatures that roll around by themselves.

> Tumbledice discovered!

Out of another bag falls three hexagonal prisms with three spiky legs poking out of it.

> Scut-Scuts discovered!

"Konoe tried to eat some of the tokoroten but it made him sick. We have yet to find any native life we can eat."

"How horrible!" he turns to you. "We find ourselves isolated in our humanity in a hostile land. We have no choice but to make an alliance."

"I see no other outcome but starvation."

"Very well! Tell that to your chieftain."

You tell him about your divot's situation. You have wheat, and there is still water left in your well.

"It would be dishonourable for me to ask you for some... so we should go settle the ocean!"

"Agreed."

> Alliance made

-- Nipponese Divot --

Population: 21 men, 16 women, no children
Animals: 8 cats, 11 cows, 10 ayu, 10 koi
Plants: Rice, gourds, black beans
Military: Does the samurai count? He has weapons to spare.
Buildings: Stronghold, Shrine, Rice mill, Rice field, Vegetable garden, Blacksmith

You return to your divot for a drink of water. The well is slightly fouled.

Choose two actions.

> Research technology (May result in an invention)
> Scout the surrounding area
> Ponder upon the newfound cosmos (Culture & Religion, may increase morale)
> Ration the food
> Milk the cattle & put it all in waterskins
> Shear the sheep & spin the wool
> Migrate (Coast, Candlewax mountain, Swamp)
> Dissect dead Scissorwolves (Increases zoological knowledge)
> Trade with the Nipponese divot
> Write-In
>>
>>4126544
> Milk the cattle & put it all in waterskins
> Dissect dead Scissorwolves (Increases zoological knowledge)
>>
>>4126544
>Dissect dead Scissorwolves (Increases zoological knowledge)
> Scout the surrounding area
>>
>>4126544
>> Milk the cattle & put it all in waterskins
>> Dissect dead Scissorwolves (Increases zoological knowledge)
>>
is... is it dead?
> Milk the cattle & put it all in waterskins
>> Dissect dead Scissorwolves (Increases zoological knowledge)
>>
>>4127259
>>4127736
>>4127936

> Milk all your cows!

320 waterskins full of nothing but milk. They stand in a big wobbling pile. You chuck 'em all in the cellar. The animals have nothing to drink, which is a concern that is spreading to every soul on the divot. The fact that they must drink from the same well rouses discomfort. And even that's beginning to run dry. The milk will last you for two weeks, at best!

> Dissect dead Scissorwolves

You tear open their shells with scythes and pitchforks and they make cracking noises like glass. Pink shards litter the slaughterhouse floor. The insides are slick with goo. There are cavities inside their corpses, albeit in different places. A pitchfork punctures these cavities and acid comes oozing out. It sizzles through the hardened dirt floor, making a smoking hole a fingersbreadth deep. This contradicts everything you have heard of the four humours - they have only bile, transparent bile. There is no human temperament you can associate with it. Only hunger. Where are its gonads, its brains, its lungs? You doubt that this is a creature of God.

The stomach cavities are shaped differently in each spikewolf. The resident barber-doctor, Hankin, postulates that this creature generates internal organs at a whim. The same must be true for the other animals in this land. The crystal shell is very firm and solid, and can be used as a window after some polishing. It can also be filed down into a knife. The creamy gelatinous viscera is straight-out useless, inert stuff, although putting it in a hemp bag and wringing it produces a little water that tastes terrible.

With your enhanced understanding of this world's fauna, the aura of terror and mystery surrounding the scissorwolves dissipates. Like earth's wolves they travel in packs and hunt large fauna. Unlike them, they are like starfish except they roll on one side, one foot always planted in the ground, using the others to impale their prey. They are animals that are, thank the Lord, excessively vulnerable to blunt trauma.

Food: Abundant
Morale: Hopeful, though fading
Water: Muddied, but supplicated with milk

> Research technology (May result in a new invention)
> Scout the surrounding area for plants
> Scout the surrounding area for animals
> Dig a quarry nearby, research local geology
> Ponder upon the cosmos
> Shear the sheep & spin the wool
> Attempt cartography
> Migrate (Coast, Candlewax Mountain, Swamp)
> Negotiate/Trade with Nipponese divot
> Write-In
>>
> Research technology (May result in a new invention)
> Write-In {We need water and food could we scout the area for another divot?
>>
>>4128483
> Attempt cartography
> Dig a quarry nearby, research local geology
>>
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>>4129153
>>4129456

> Research technology

Someone in your divot has played with some tufts of Grassy Elecmatis to the point where he's created a curious device. It's a braided circle of it with a pattern within. It produces a tiny whistling from two stiff strands suspended in the middle. The closer one goes from the edge, the louder it gets. You can only imagine the racket it will make if you toss it off the the world. Shouldn't you call it a WorldPlate? You always knew your world was flat and rectangular, but it's very clear this one is triangular and there are many different ones within view.

> Edgefinder invented!

> Attempt Cartography

From what you heard at the Nipponese Divot, you scribble togethe a map of the world as you know it. Pic related is drawn.

> Dig a quarry nearby, research local geology

A group of bored men decide to start hacking and hewing through the sand, and penetrate through two or three layers of thin crystal. The earth is dry. You've mined before and there has always been a bit of moisture in the ground, but not a single drop of water here. Some of them are soft and bendy, others are hard. There are multitudes of strange crystals. You've never once found something soft come from the ground.

These are great curiosities to the people of the divot. People polish them, sculpt them, keep them around their houses and give them to their children to play with. Some gems have strange reactions to each other, sparking curiosity. You feel as though you have awakened something primal in your people.

> New technological prospects unlocked!

The miners find swarms of wet, wormlike creatures slithering between the layers, which they squash in disgust. But they suggest a large source of moisture to the west, inward. Somehow they must have came from the ocean. What the hell are these things? Did the ocean just... make them, like how vermin are spontaneously generated from putrefying matter?

> Scout the area for another divot

After a good night's sleep (And a bright one, no less. You regret putting a window near your bed.) you set off on another journey. There is a great big hemisphere just standing in the sand. It's half water, half air. You tentatively reach your hands into the water and it sends a ripple throughout the whole thing.

There are six men on a strange two-hulled ship floating on the watery hemisphere.

You pull out a handful of water and sip it. It's briny, at best brackish. It's disgusting and you'd rather drink wrung-out scissorwolf viscera. This is not a good water source. It occurs to you that this WorldPlate is completely flat. There is nowhere for water to gather, except for the middle.

Choose two actions, roll 1d100

> Research technology (May result in a new invention)
> Scout the surrounding area for plants
> Scout the surrounding area for animals
> Ponder upon the cosmos
> Shear the sheep & spin the wool
> Migrate (Coast, Candlewax Mountain, Swamp)
> Negotiate/Trade with Nipponese divot
> Write-In
>>
>>4130568
dont know what to do but we need to find drinkable water
>>
Rolled 85 (1d100)

>>4130568
> Migrate: Coast
> Ponder upon the cosmos
>>
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>>4131751
> 85!

> Migrate: Coast

You figure that wherever those worms came from, it's sure as hell better than wherever they're going. So with a lot of goading you convince Aeldwyn to lead everyone and their animals to the ocean, in hopes that they will find potable water. Even the milk is getting a little sour. The climate is much warmer than it's used to which is a tad eerie since you haven't felt a single breath of wind. Everyone brings their shit, all the resources they have, every seed and egg and sapling and anything worth keeping is loaded on a cart and brought on a journey across the desert.

Many days pass. Nobody strays far from the caravan out of fear for what they might see... but in the distance some note massive, three-legged creatures (pic related) devouring patches of Grassy Elecmatis. You have heard tales of four-legged giants with grey skin and long noses that lived south of Jerusalem. Perhaps this is this WorldPlate's equivalent to them.

> Razorchest Clampstrider discovered!

> Ponder upon the cosmos

With nothing to do but trudge on and tend to the animals as the divot shrinks in the distance to gather dust forever, people find creative ways to keep themselves occupied. For the first few days there is not a second of silence, and following that your people begin either to commence some vapid chatter, create sculptures from the sand that is suspended in the air so long as each individual grain is separated then leave them behind, or play football by evening. Everyone's so tired by the end of each day they are already asleep by the time the sun has set. But not you. You have yet to come to terms with your surroundings.

The makeshift tents, made from sticks and cloth, have no purpose aside from privacy. So you unroll your bedroll on the sand and lie there. Every Worldplate is orbited by two orbs: both are as effulgent as the moon yet provide very different amounts of light. The sun does not hurt to look at. They travel in rounded triangular orbits. Almost everything important here is shaped like a triangle or octahedron. Everything is made from geometrical shapes instead of the fractal patterns of Earth.

The Worldplates are arranged in neat layers. Were you born several centuries later you would have called this a Serpienski Gasket.

This place is far more orderly than Earth.

Your peasantly medieval mind can only grasp this concept peripherally... but this extends to a cosmic level.

Why is this?

> Chaos and Order are cosmic forces beyond Good and Evil, explaining the existence of different planes of existence beyond Heaven and Hell. This is closer to Order.

> This is Tir na Nog. The Celtic heathens were right.

> This is one of the lower heavens. You must have died in your sleep along with them. None of you were particularly good but certainly weren't wicked.

> Write-In
>>
>>4132284
>> Chaos and Order are cosmic forces beyond Good and Evil, explaining the existence of different planes of existence beyond Heaven and Hell. This is closer to Order. this could be a hell or just some other reality where angular geometry rules supreme how come if there are things that break and wear down how come they never form round things here?
>>
>>4134493

Thanks for playing! I will write the response next thread.

-- Session End --
>>
>>4137224
thanks for writing



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