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File: Boneless Moxie Jelly.jpg (189 KB, 1176x1500)
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>Terminal Autism Warning! Much like our characters favorite soft drink, Moxie, this Quest is a really, really acquired taste. Consider yourselves warned. You are not going to be able to simply roll dice to get answers, you are going to need to puzzle through the information that I give you, to figure things out. There will be some obvious observations that the character will automatically make, but beyond that, you as the player are going to need to get them there by making hypothesis and suggesting experiments. When you get things right, you make Deductions, which can improve the Refinement of your abilities, or you will uncover new abilities. More on those abilities later.

>For reference, Moxie was the first soft drink both developed and produced in Maine. Considering how it tastes, it should probably have been the last. Honestly. It tastes like someone removed most of the sweetener from some old-style cough syrup, and then carbonated it.

>And for those who don't want to wade through the 23,000 words of the last thread, the following is a fairly comprehensive summary:
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>>4258082
Previously, during your post workout dinner in your bath, a single Bone from a Bone-In Chicken Wing managed to fall into the tub, while you were still in it. Some still unclear series of conditions were met, and the Bone began making a very particular Noise, described as sounding like the groaning of a metal member that was being strained and being hit periodically with a tuning fork. This Noise can only be heard when you are in Contact with the Bone. The creation of the Bone was accompanied with some manner of distortion of the bathwater, which is you have described as looking like the water, and only the water, was being viewed through a camera lens that had been smeared with petroleum jelly. The distortion in the water, referred to as Petroleum Gel Filter or PGF distortion is capable of spreading to objects that are in Contact with it, as several articles that have come in Contact with the PGF distorted water now show the effects of PGF distortion themselves, including some clothes, towels, and Silent (as opposed to Noisy) Bones.

Interestingly, not everything that comes into Contact with PGF distorted water, also referred to as Strange Bathwater will experience PGF distortion. While the painted metal body of the bathtub demonstrates PGF distortion, the enamel coating of the rim and basin of the bathtub do not, as well as the grips of a pair of Lineman Pliers that you used in one of your first experiments. Objects that experience PGF distortion from exposure to Strange Bathwater also demonstrate the Runaway Phenomenon, where they will move from there location to the bottom of the bathtub. This move is presumably instantaneous, but you have yet to confirm this. Finally, after eight failed attempts, you managed to create a second Noisy Bone, which has a weaker, and more distorted Noise. The process of making this Bone seems to have further distorted the bathwater, as it now has a faint glow to it.

Upon making two Noisy Bones, your first instinct was to see how they would react if they were to touch one another. Unfortunately, you never got that far. Upon making Contact with the two Noisy Bones, they paired together and became Funny Bones. As you held on to them, it felt like every Bone in your body was a funny bone, (which is actually a nerve), and that they were being hit hard, periodically. You were unable to withstand the abuse long enough to complete the intended experiment, and after staying up a bit to make sure that you were not bleeding from the Brain after you saw blood dripping from your ears, you went to sleep.

>The attached image is your notes from the first day, you still haven't updated them after the shock of discovering the Runaway phenomenon.
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>>4258087
And woke up with invisible piss, spit and presumably sweat. Moreover, these Strange Bodily Emissions seem to be able to spread, much like the PGF distortion. Articles that they spread to exhibit the Blink phenomena, where they will become invisible, very briefly. Sheets on your bed, that were presumably exposed to your perspiration from your underarms, can Blink invisible for a little less than half a second. A Testing Wad of toilet paper that you used to wipe up some of your invisible expectorate, can Blink invisible for a little more than three seconds. Interestingly, both Blinks start at the exact same time, and both articles Blink in one-minute cycles. Still unsure of how to deal with the possibility that your solid bodily effluent may also spread the Blinking phenomena, you are currently blocking natures call, to speak euphemistically. However, by 5:00pm tonight, you are going to have no choice but decide on how you are going to have to deal with your solid bodily effluent, and then act on it.

>This is our characters status:
>Stress (Level 2)
>Hunger (Level 1)
>Bodily Effluent, Solid (Level 1)
>Time Until Bodily Effluent, Solid (Level 2) is less than 4 hours. When Bodily Effluent, Solid (Level 3) is reached, the character is going to have to make a decision on how to deal with this need, and then address this need.
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>>4258100

>Some information on the Stress Maluses. Stress Maluses are gained from failing Breaking Tests. When our character has three Stress Maluses (currently, we have two, hence the Level 2) instead of getting a fourth Malus, they are Broken by the Strangeness, and must roll to determine what manner of deformity or condition they have been burdened with. This leads me into a question I have for any players. I’m still working on the Broken by Strangeness table, but I was wondering if I should share it once it is complete, or if it would make more sense to keep it “behind the curtain” so to speak. As you come into the thread, respond to this post with your vote. I’m willing to keep this particular vote open until we actually need to roll on the table.

>Additionally, here is some information that our character does not have, that you as players were given at the start of the first thread, to provide some context:

>Our character has now become aware of both the Mundane World and the Strange Sphere. The ability that we are experiencing is called the Third Arm, named because it allows the Strange to reach out and through a Media that is specific to that bearer’s Third Arm, manipulate the Mundane. Our character has a Third Arm that Manifests through the Media of Bone. And our character will only ever be able to Manifest the Strangeness through Bone. In more colloquial language, we are a bone wizard.

>Any Third Arm starts with a rudimentary (Nascent) Perception based ability, that is specific to the Media that it Manifests through. This ability allows the bearer to be aware of Strangeness that is being Manifested anywhere in the Mundane World. However, the ability is weak enough that odds are the only Strangeness that the bearer will perceive with it is Strangeness that the bearer themselves is Manifesting passively. That is the basic explanation of what is happening to our character.

>There are four considerations to be made with Arm abilities. The first is Strength, which determines the maximum the ability can do when it is at Completion. Completion is a state where all non-target requirements of the ability are met. There is more to it than that, but for now, just consider Completion to be the requirement for using an ability. The second consideration is Media, which determines the material that the Arm ability uses. The third is Class, which determines what exactly the Arm ability does. The fourth is Refinement, which represents how much is known about the ability. As you learn more about the ability it becomes easier and safer to use.
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>>4258109
Also, I thought that I would make a point of formally introducing the other characters of this Quest.

Mother: An extremely driven, and organized woman. Highly opinionated, with deeply held convictions. She is both simultaneously argumentative and easily upset by others arguing with her. Worked as a Town Manager, later as a Real Estate Agent. Mother is concerned about the wellbeing, prospects, and health of our character, to a fault. Meanwhile, our character is deferential to her, also to a fault. Married for 32 years to Father, then divorced him. Had you fairly late, around 40 years old.

Big Nick: You met him through a former roommate in a General Chemistry class. At 27 years old, he is one of the oldest students you have met in college. And at 400+ pounds, he is certainly the single largest student you have met in college. He is a self-described partier, who has been enjoying himself since he graduated high school. He drinks regularly and smokes (a little Tobacco, and a lot of Whacky Tabbacky). Additionally, on special occasions, (birthdays and funerals) he will snort cocaine. Despite all of this, he managed to be educated, licensed and employed as a Paramedic for several years before you met. Currently, he is going to school to become a physician’s assistant. He has helped you out more than anyone else you have met in college.

Grandfather (Deceased): With the exception of Mother, your paternal Grandfather was probably your closest family member. Was educated, worked for twenty years as, and taught Accounting, but always introduced himself as a Farmer. His farm is on the outskirts of the City next to the town you and your University is located in, though now that you say it, outside of Northern New England, it really isn’t that much of a city, is it? Our character decided to go to this particular University because it was close to his Grandfather’s farm, so that they could spend time together, as Grandfather’s health declined. You have been given his tools, equipment (and his firearms), but besides the Belsaw Mill, the old Farm Truck and a handful of tools, everything else is still in the old Dairy, which is now lived in by Father.

Father: Your relationship is very complicated, and more than a little estranged. As the Executor and sole Inheritor of Grandfather, as the eldest of three surviving children, he technically owns everything on the old Dairy, including the things that Grandfather had wanted you to have. After the series of arguments that resulted in you having to buy the Farm Truck and Belsaw from the estate, which took nearly all of your money, you have not approached him about anything else related to the Dairy. Works as a Stockbroker. Currently engaged to the paralegal of the lawyer that he retained during the divorce from Mother.
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>>4258258
And last but not least:

Our Character: A University Student. Living off campus, in an In-Law apartment above a garage. Frugal, and enjoys tinkering with things. Has a history of painless migraines, which in the context of the Strangeness, may be more than previous thought. Diagnosed as a High Functioning Autist. Undiagnosed Kleptomaniac, or perhaps just inclined to larceny, and sees value in things others do not. Introverted, and skeptical of authority figures. (Every in-game day, I will pose a question, and provide several answers for players to vote on. This won’t affect the characters abilities, rather, it would affect the prompts that you would get in the future. An example: if there was a question about acts of violence, and the majority voted for a pacifistic answer, then in the future, there would be less prompts that would lead to fighting.)

>I am going to take a break right now, so I can eat some lunch, and then I will post the scene that was voted on in the end of the last thread, eating the breakfast Potato, and drinking some water, as well as sending footage of the Blink to Big Nick, and pretending that it was an editing trick, to see if someone else can see Strangeness like we can.

>For now, please vote on the whether or not the Table for Broken by the Strangeness effects is kept "behind the curtain", as described in >>4258109

>Pick One:
>Show the table
>Keep it a surprise
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>>4258289
Whoops, after all of that, I forgot to post the archive. http://suptg.thisisnotatrueending.com/qstarchive.html, tagged "Bone Quest"
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Rolled 5, 6, 2 + 3 = 16 (3d6 + 3)

I am torn between my love of tables, my desire not to have more things to speculate about, and my desire to stay in character.

compromise: test spin!
we get one possible result, and how bad that is relatively, so we know how scared to be.

if not:
>Keep it a surprise
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Rolled 57, 7, 99 = 163 (3d100)

>>
Rolled 3 (1d17)

>>
I'd say keep it a surprise. I am bewildered and confused by this quest and want to remain bewildered and confused.
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Alright, so on the existing draft of the table, that 16 is Progressive Albinism.

Progressive Albinism.
The effects of the Strangeness have affected the pigmentation of the character. The skin of the character will gradually lose pigmentation over the course of 2d6 weeks. Once complete, the character is an albino. Albinism is considered a noticeable condition, and like all noticeable conditions may impact stealth and interactions with NPCs. Progressive Albinism is mutually exclusive with Progressive Melanogenesis.

(And if you are wondering, with Progressive Melanogeneisis, your skin becomes blacker and darker)
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>>4259007
The more extreme effects have prerequisites though, that they will default to if they haven't been met. For example, if you were to roll Advanced Facial Growths, but you didn't have Facial Growths or Budding Facial Growths, then you would only get Facial Growths. The most extreme mutations and conditions will require a second layer of requirements. For example, getting Eye-stalk (Singular), requires Advanced Eye Growths (Singular) or (Multiple), which in turn requires Eye Growths or Budding Eye Growths. Additionally, some of the most extreme of the mutations come with some benefits as well as drawbacks.

For example, while Eye-stalk (Singular) or (Multiple) (and Multiple is limited to 6, not 2, by the way) will be a terrifying condition, (preventing non-intimidating social interaction with those who are capable of seeing it), and some new physical requirements (must be kept wet) and issues (protective equipment must be modified or replaced, that eye or eyes are easier to damage than standard human eyes), you can see clearly underwater with it, in both salt and fresh water. The stalk itself is also tall enough that you can use it to peek around your head, allowing for 360 degrees of vision, which allows you to auto-notice more, and improves your chances on inspection checks. Finally, the issues that come with the Eye Growth chain are resolved when the growths become the Eye-Stalk.

One final point, the duration stacks. So if you have 1d6 days until Budding Eye Growths (Multiple), and during those 1d6 days, you wind up rolling Advanced Eye Growths (Singular), then at the end of the 1d6 days, Budding Eye Growths (Multiple) becomes active, and then the duration until Advanced Eye Growths (Singular) comes in.
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>>4259133
>Well, now that I have terrified you, let us resume with the breakfast potato and water, as well sending the text to Big Nick.
The Russet Potato that you picked out for Breakfast is being warmed in the microwave, as you put the finishing touches on your text to Nick. It reads *Hey Nick, I was fucking around with some video editing last night. How does this clip look to you? Smooth? I suppose I can’t tell a paramedic to stay safe, cause that isn’t in your job description. So, stay healthy. What is that thing that rappers say, Big Ups. <Prayer Hands Emoji> * As texts go, it is fairly long, but you find that you are normally long winded in your writing, so it probably won’t be anything to raise an eyebrow over. After thinking about it, you decided to use the phones internal video editor to trim down the clip, so it is about ten seconds long, and shows the Blink begin, end for the Sheets and then end for the Wad. After one final review of the text, you send it off with a tap. You had expect to feel some sort of relief, weight off of your chest by confiding in someone else like this, even if the confiding is being done in a fairly duplicitous manner, but all you feel is worried.

This worry however, does not make the Russet Potato sit hard in your stomach. It is light enough that it should not make you have to relieve yourself any sooner, and the small glass of water you take with it is not enough to strain your bladder either. You still are on the same timetable, you were before breakfast, at least for the foreseeable future. And as for receiving outside confirmation about the Strangeness from Big Nick, then that timetable might be several hours, or it might be several days. He was never the most diligent about responding to texts on time before there was some manner of Pandemic going on. With that in mind, you still have several things to look into, experiments that you had thought of in passing, or had planned on doing, but never got to make any progress on. The clock on the microwave still shows the few seconds remaining of cook time that remained from when you took the Potato out early, but the clock on the stove reads 9:00.

>PGF Distortion Transfer Test: Attempt to transfer PGF distortion from something other than the Strange Bathwater to a new object.

>Condensation Test: Attempt to get the invisible liquid effluent to condense on a plate or saucer of some sort, to see if the process of condensing undoes the invisibility.

>Noisy or Funny Test: You do not really want to experience the Shaking again, but you still do have questions about the nature of the Bones. One question that should be both easy and safe to answer, is if you are not in Contact with the Bones, but they are in Contact with each other, will they still behave like Funny Bones, or will they just act inert?

>Another Experiment (write-in)
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>>4259229
Rereading the post, I realized that I should have mentioned that for now, the options that are up to vote are mutually exclusive.
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>>4259229
>Another Experiment
quickly start a test of if PGF spreads to plastic. just plop a disposable plasic cup in the bath before we do the other things and check it later. low-effort and gives us some more storage/testing options if plastic works.

then

>Condensation Test

take a minute to confirm that the mug isn't blinking so we don't get surprised and spill it.

is the bathtub steaming? if it is:
try to condense that too.
maybe we can use the sides of the bathtub to heat the effluent instead of a water bath, so we don't produce a large amount of potentially contaminated water.
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>>4259229
>>PGF Distortion Transfer Test

This seems like the biggest unresolved issue for now and a big aid for containment. Let's start with touching another piece of metal to the head of the pliers.

>>4259321
I really like this idea about testing plastic. It would be awesome if plastic, like ceramic, was immune to the effects of Strangeness contamination.
>>
link for the first thread anyone?

>>4259708
support
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>>4259708
my thinking is, we're not spreading PGF if we don't experiment on it. and we can apparently store everything we have.

that's not the case for invisible bodily products. we're making those.

we need to see if we can make them stop being anomalous. and we know they can emit visible steam, because they did that earlier.

so the test is to find out that means evaporating suspends the invisibility, or if it permanently ends it.

if it ends it, that's a solution to an actually urgent problem we're facing.
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>>4259778
http://suptg.thisisnotatrueending.com/qstarchive/4215711/
>>
So as it stands, there are two votes for the PGF Distortion Transfer Test. That should be relatively quick. I'll start writing.
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>>4260769
While there so many different avenues that you could investigate, and it is not readily clear which one is obviously superior to the others, the fact remains that you should, or rather, you need to pick one, and see it through. Several times yesterday, you contemplated running an experiment to see is PGF distortion is capable of being spread from distorted articles besides the Strange Bathwater, which to the best of your knowledge, has been up to now has been singularly responsible for the spread of PGF distortion. This is the experiment that you have in mind:

PAPERCLIP EXPERIMENT

Testing Materials: three Paper Clips, made entirely out of Metal

Strange Article: the PGF distorted head of the Lineman Pliers, made entirely out of Metal, presumably Tool Steel.

Waste Storage: once the experiment has been run, all testing materials will be remanded to the Far Left Corner of the pedestal sink.

Procedure: the three Paper Clips will be divided into two groups, with one in the control group and two in the experimental group. The first Paper Clip in the experimental group will be used to touch the head of the Lineman Pliers, which are showing PGF distortion. The second Paper Clip in the experimental group will be used to touch the grips of the Lineman Pliers, which are not showing PGF distortion.

Prediction: If PGF distortion can not be spread by anything but the Strange Bathwater, then neither of the two Paper Clips will become distorted. If PGF distortion can be spread by anything but the Strange Bathwater, then at least the Paper Clip that is in Contact with the head of the Lineman Pliers will become distorted, possibly both.

Proposed Follow-Up: If the Paper Clip that is in Contact with the head of the Lineman Pliers becomes distorted, but the Paper Clip that is in Contact with the grips of the Line Pliers do not become distorted, then attempt to distorted the grips by placing them into direct Contact with the Strange Bathwater, to isolate what is going on.

>Going to eat dinner now, but I intend to have the results of the experiment up in an hour or so. Also, any thoughts on the new format for writing up experiments?
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>>4260858
>So, I made a small clerical error with the experiment write up; the Noisy Bone that we picked up from the sink is currently sitting in the Far Left Corner. We will place the Paper Clips from the test on the Left Center portion of the rim of the pedestal sink.

Well, this should be one of the more straightforward of the experiments that you have run so far. In fact, you suspect that running the experiment will be easier and quicker then actually finding the Paper Clips. It takes longer than you expect, but after ten minutes of fruitless searching, you remember that one of your professors would return work to you with a graded rubric paper clipped to your work, instead of simply stapling them. You have all your old work filed away, so it does not even take a minute to find the old work and take the paperclips. You now have a supply of eight Paper Clips and have all of the requirements to run the experiment that you have outlined. You leave the five extras on the kitchen table, and head into the Wet Lab again, after collecting your phone and undressing.

For once, it seems, everything in the lab is as you left it. The Bath Towel is still folded and sitting on the rim of the bathtub, opposite to the faucet. The Bathmat is still sitting on the floor in front of the tub. There does not seem to be any change in their condition, as both are still demonstrating the level of PGF distortion that they were when you left the Wet Lab. The Silent Bones that were in the control group and were not exposed to the Strange Bathwater are still where they were left yesterday, but that is to be expected. Finally, everything on the sink is as how you remember it.

You pause for a second, and consider unrolling or undoing the Paperclips, but after a grand total of about five seconds worth of thought, you decide that it is unnecessary. Holding you phone in your off hand, as not to run the risk of placing it on the spot where you made the Blinking Wad, you bring up the stopwatch app. You place the control and the second experimental Paper Clip in the Left Center spot on the pedestal sinks rim, and as the head of the first experimental Paper Clip and the head of the pliers make Contact, you hit start on the stopwatch.
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>>4261043
Five seconds pass. Nothing has happened.
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>>4261045
Ten seconds pass. Nothing continues to happen.
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>>4261046
Fifteen seconds pass. Still, nothing happens
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>>4261050
Twenty seconds pass, but just barely.
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>>4261053
At just a hair over twenty seconds, the PGF distortion spreads, and the spots and dots return.

>You have made the following deduction about PGF distortion: when an object that is not resistant to PGF distortion that has not been distorted comes into contact with an object that has been distorted, then the PGF distortion is able to spread.

Now, the second experimental Paper Clip. While the distortion spread in about 20 seconds, you are going to make Contact between the Paper Clip and the grip of the pliers, which do not show any distortion. You are not completely sure what to expect here, but you figure that running this particular test might allow you to better to understand what is not capable of being distorted.

Considering that you are planning on waiting a specified amount of time, you decide to use the timer application instead of the stopwatch. You set it for a minute, and you wait. However, ultimately, nothing happens. Still, you don't understand what exact happened with the grips of the pliers well enough to make a Deduction here. Placing the three paperclips, making special consideration so that they do not touch one another, in the spot you have set aside for them, on the Center Left portion of the rim of the pedestal sink. As you close out of the timer application, you notice the time on your phone, which reads: 9:15am.

>Well, what next? Please vote for only one of the following:
>Planned Follow Up: Attempt to isolate what is going on with the grips of the Lineman Pliers, by deliberately trying to distort them in the Strange Bathwater.

>Alternative Follow Up: Run a second test on the grips of the pliers, waiting longer for the distortion to spread.

>PGF Plastics: Determine if plastics are susceptible to the spread of PGF distortion.

>Condensation of Invisible Emission Test: Determine how the effects of Invisibility are effected by compelling some emission to condensate. If applicable, see if the condensate emission is capable of spreading the Blinking phenomena.

>Noisy or Funny Test: You do not really want to experience the Shaking again, but you still do have questions about the nature of the Bones. One question that should be both easy and safe to answer, is if you are not in Contact with the Bones, but they are in Contact with each other, will they still behave like Funny Bones, or will they just act inert?

>Another Experiment (write-in)
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>>4261114
>>PGF Plastics

Other experiments are important, especially the condensation test, but I think the plastic thing will be really quick.
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>>4261346
>Okay, I'll write for the plastic experiment.
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>>4262885
So I'll get the plastics experiment up for 4:00pm Eastern Standard time.

That being said, going forward, I have a lot of flexibility in run times. Just so I can get an idea of what time it would be best to run at, what time zones and what times work best for you guys? I'll try to be as acomodating as I can.
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>>4263840
As hard as all of this has been for and on you, there is a hope that you will take all of this nonsense, this Strangeness in hand. If it turns out that Plastic is resistant to the spread of PGF distortion, then you have all sorts of options available to you now. And if it turns out that Plastic is resistant to the spread of the Blinking phenomenon, then you might already have a solution to the physiological concerns that you are dealing with.

PLASTICS EXPERIMENT

Testing Materials: two Deposit Bottles, made entirely out of Plastic.

Strange Article: The Strange Bathwater, which is water that is experiencing PGF distortion.

Waste Storage: Once the experiment has been run, the bottles with the water still in them will be placed on the Left Side of the back of the toilet.

Procedure: One bottle will be filled with water from the utility sink in the kitchen area, and the other bottle will be filled with Strange Bathwater from the bathtub in the Wet Lab. The two bottles, with the one containing Strange Bathwater as the experimental and the one containing standard water as the control will be isolated and observed, periodically, to see if Plastic is resistant to the spread of the PGF distortion.

Prediction: If PGF distortion can spread to Plastic articles, then the experimental bottle will experience PGF distortion. If PGF distortion can not spread to Plastic articles, then the experimental bottle will not experience PGF distortion.

Notes: Considering that this experiment is being conducted to determine if the Plastic vessels, specifically Deposit Bottles that are made out of Plastic are suitable vessels to contain PGF distortion, this particular experiment will be a longer running one, that will check in every two hours, until PGF distortion is seen on the Deposit Bottle, or alternatively, a majority of players decide to discontinue the experiment.
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>>4264174
Setting up the experiment is really quite easy. You always make a point of keeping Deposit Bottles so you can redeem them, so you have quite the supply of them. If it turns out that they are capable resisting the distortion, then you might just be able to breathe a sigh of relief here. Opening the door to the stairs, you head down into the garage. As you squeeze past the old Farm Truck to get to the bag of Deposit Bottles, you reflect on how unusual your living arrangement is. This garage was built in the 1930's, to replace the carriage house of the mansion that originally stood on this property. In 1948, the same year the oldest tractor on the Dairy was built, the mansion was moved to what was then the best neighborhood in town. The garage was left on the property, which was then sold to the owner of the adjacent property, who planned on building a house in the footprint of the removed mansion. Ultimately no house was built, and the properties passed from him to his grandson, who happens to be your current landlord.

Even though the properties are adjacent, the fact of the matter is that this particular lot is pretty isolated. You can just barely see the landlords house through the trees, and you actually have to look for it. Only a small portion of lawn near the since filled in foundation, driveway and garage have been regularly cut, and the rest of the property, including the walled garden and the Pursehouse Family Plot were allowed to grow wild. One of the reasons that the rent is cheap is that there have been issues with thieves, vandals and vagrants, and occupying the property goes a long way to preventing them. Several of your neighbors, once they realized that you were living there, actually thanked you for do so, which was kind of nice, actually. Even though it isn't your responsibility to do so, you did straighten up around the property, which included cleaning up some littered Deposit Bottles. Like the ones you go now. Across the three bags of returnables that you are standing in front of, there has to be at a dozen-dozen Deposit Bottles. You grab two off of the top, and head back upstairs, squeezing past the Farm Truck as you head to the stairs.

First, you fill the control bottle with water from the utility sink in the kitchen area, until it is about half full. The idea is that it will be hard to see if the water or the bottle is distorted if the bottle is filled all of the way up. With the bottle all filled up, you
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>>4264243
head straight into the Wet Lab, after undressing. You do not believe you are going to use your phone for this, at least right now, so after folding your clothes and putting them back on the chair, you get your bottles, and go right in. The first thing that you do is to remand the control Deposit Bottle to its spot on the back of the toilet, after making sure that the cap is tightly secured. Now for the experimental bottle. You have resolved to simply remove the cap, submerge the bottle, and then take it out before it is completely filled. You are cognizant of the fact the simply dunking the bottle will expose the label to the Strange Bathwater as well, but you do not see any particular reason to assume that the label, a plastic film of middling thickness that is adhered to the bottle itself with a glue of middling adhesiveness is going to significantly affect the experiment. Considering that it is plastic, if the experiment produces the desired result, and plastic is not susceptible to PGF distortion, then you have a second type of plastic to confirm this. As you make Contact with the water, the typical spots and dots return. Noticeably, while they are not at the peak of brilliance that they were during the Noisy and Funny tests, they do seem to be slightly brighter and more "antsy" than before. You had noticed that since the creation of the second Noisy Bone, the Strange Bathwater had changed slightly in appearance, so there may be some connection there, though at the moment, you are not clear on how exactly you would investigate that. Once the bottle has been filled half way, you remove it from the Strange Bathwater. Waiting twenty seconds, you look carefully at the Deposit Bottle, for any indicator of PGF distortion.

However, even after your mental count passes thirty, the bottle remains free from any distortion. The first benchmark has been passed! Promising, very promising. But this isn't conclusive. First and foremost, you will need to get the bottle over to the designated spot on the back of the toilet. Which considering that it is dripping Strange Bathwater everywhere, that is actually not going to be a simple undertaking. You have to make a choice (please pick one, as they are mutually exclusive):

>Change of plans, leave the bottle as is, and place it on a open spot of the rim of the bathtub.
>Change of plans, use the distorted towel that hasn't Runaway, to wipe the bottle down before moving it over to the planned spot.
>Change of plans, use one of your uncontaminated towels to wipe the bottle down before moving it over to the planned spot.
>Change of plans, lick the bottle dry before moving it over to the planned spot.
>>
>>4264284
>>Change of plans, leave the bottle as is, and place it on a open spot of the rim of the bathtub.

Very tempted to choose licking it, OP. But going to be responsible rn.
>>
>>4264284
>Change of plans, leave the bottle as is, and place it on a open spot of the rim of the bathtub.

we can move it out of the way once it's dried, if we need to.
>>
>>4263840
idk my sleep schedule is all over the place
>>
>>4263840

>>4261114
this is 3:47 am for me. so I'm in a time zone where it's was that time when you made that post.


I'm happy if (from my perspective) i get until like 12 am to answer anything you post after 1 am.
>>
>>4265573
>>4265592
>>4265621
>>4265635

>Alright! So I will close it for leaving the bottle on the rim of the bathtub. As I was writing the posts after I laid out the experiment, I realized that the Strange Bathwater dripping was going to be an issue. And as for time, I can and will try to run earlier, and leave more time for any overnight votes going forward. Thanks for the feedback.

>This particular experiment calls for check ups on the specimens at intervals, and additionally, it is planned to be run until either the bottle becomes distorted, proving that Plastic is not distortion-proof, or if a majority of players decide that it is good enough, and that Plastic can be considered distortion proof. We will hold a vote for the interval length right now. The idea is that if there is a regular interval for checking in on the experiment, I won't need to juggle requests to check it with every write in.

>If you were to vote for every three hours, then approximately, every three hours that our character is awake and present in the apartment, they will stop what they are doing, check on the bottle, and report out on it. With that report will come a vote to conclude the experiment, or keep going.

>Write ins for the duration will be allowed, but you need to pick one. Here are some suggestions:

>Write-ins are welcome as usual!
>Twice every hour
>Once every hour
>Once every two hours
>Once every three hours
>Twice every day
>Once every two days
>Twice a week
>Once a week
>Tied to the action of entering the Wet Lab (Part of the process of entering the Wet Lab will involve checking on this experiment)
>Tied to the action of eating a meal (Part of the process of eating a meal in the apartment will involve going into the Wet Lab and checking on this experiment)
>Tied to the action of going to bed (Part of the process of going to bed in the apartment will involve going into the Wet Lab and checking on this experiment)
>Tied to the action of leaving the apartment (Part of the process of leaving the apartment will involve going into the Wet Lab and checking on this experiment before leaving)

>One final piece of bookkeeping; while I am not going to explain what is happening in the Quest, if anything I write is unclear or phrased in a way that is unfamiliar to you, please feel free to ask. I was rereading my previous posts, and after the discussion of time-zones, I realized that my usage of the phrase "family plot" might not be familiar to anyone who speaks English as a second language, or to some native speakers for that matter. Here, a "family plot" means a tiny family graveyard, usually of half a dozen or less graves, which aren't that uncommon in Northern New England.
>>
>>4265947
>Tied to the action of entering the Wet Lab (Part of the process of entering the Wet Lab will involve checking on this experiment)
for today.
I'm wondering if the PGF water will Run.

then
>Twice every day
morning and evening. like we've kinda been doing already.
>>
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>>4266023
For the next few days, you are going to make a point to check in on the Deposit Bottles, with the control on the back of the toilet and the experimental sitting on the rim of the tub, when ever you enter into the Wet Lab. After that, you'll just check in every day. Eh, no. Twice every day. That should be enough monitoring. After a cursory glance to make sure that nothing else has Runaway, you leave the Wet Lab, get dressed again, and head into the kitchen. The digital clock on the stove reads 9:30.

>This is our characters status:
>Stress (Level 2)
>Bodily Effluent, Solid (Level 1)
>Time Until Bodily Effluent, Solid (Level 2) is less than 3 hours. When Bodily Effluent, Solid (Level 3) is reached, the character is going to have to make a decision on how to deal with this need, and then address this need immediately.

So, now what?

>Write-In an experiment

>Attempt to find more Porcelain in town.

>Attempt to investigate the Strangeness online.

>Organize, Clean and Maintain your living space, making a point to look for any PGF distortion or any other Strangeness.
>>
>>4267467
>Write-In an experiment

test if the invisibility liquid affects:
plastic
(get some plastic waste and spit on that)

things that are PGF vulnerable, but can't soak in the liquid
(spit on a paperclip. dry off it quickly, since it might rust.)

things that can soak it in, but are made of plastic.
(get a small piece of synthetic textile/plastic foam (like from the inside of a shitty pillow) and spit on that.)

other liquids
(get a PGF-resistant container with some drink (preferably something colored) in the bottom. get the liquid in our mouth and spit it back out into the glass.)
evaporation experiment improvement (for later, if invisibility doesn't affect the plastic, and the PGF water bottle doesn't do anything weird):
roll up a piece of paper, put it in our mouth and get it soaked with spit. stuff the paper into a transparent plastic bottle (it's rolled up, so it'll be more rigid).
dry off the top of the bottle with paper just in case.
scrunch the bottle together a bit (so it won't burst if what's inside expands) and put the cap on.

boil water on the stove.
hold the bottle by the top and push the bottom of it into the water for a few minutes, then inspect the contents. is there visible steam and condensation? is the paper still blinking?
>>
there was meant to be a whole bunch of line breaks before the evaloration experiment bit.
there is also meant to be a bunch of line breaks before this text.
>>
Let's do the evaporation test now that we have the time.

>Find small piece of paper or cardboard or coaster
>Place the cardboard on top of the mug of urine
>Put it somewhere safe in the wet lab
>Check back later to see if it blinks

Also, did we ever spit on the Funny bones?
>>
>>4268421
support. water evaporates slowly at room temperature, so we should really cover that up when we're not using it. don't use a coaster, though. use cardboard.

and I still wanna boil it later to see if it turns visible.
>>
Alright, closing it for the Strange Bathwater Evaporation test.
>>
>>4268696
I think you mean the invisible effluent.
>>
>>4269342
Whoops, you are right. Alright, let me retool that post, and I will have it up soon.
>>
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Alright, so now that the Plastic Experiment has been set up, it makes sense to learn more about the effluent. Several tests come to mind here, but the one that takes priority is a long-term test run on what happens when the effluent begins to evaporate. Logically, any liquid will eventually begin to evaporate, and assuming that the liquid effluent in the mug is still operating under the rules of “liquid”, then this is going to happen eventually. To a certain extent, it may have already started. Considering everything you know about the behavior of the invisibility, there are two questions that you are constructing this experiment around. First, will effluent that evaporated and then condensed onto a non-Porcelain article still be invisible. Second, will the effluent that evaporated and then condensed onto on to that non-Porcelain article still be able to spread the Blinking phenomenon. After more than a little bit of thought, you decide to use a piece of cardboard over the top of the mug.

LIQUID EFFLUENT CONDENSATION EXPERIMENT

Testing Materials: The Pilfered Mug, and a Piece of Cardboard.

Strange Article: the invisible Liquid Effluent in the Pilfered Mug

Waste Storage: once the experiment has been concluded, Pilfered Mug and specimen will be available for further investigation. Piece of Cardboard will be remanded to whatever safe storage spot remains when testing concludes. If no such spot exists at that point, a decision will have to be made.

Procedure: The Piece of Cardboard will be placed on top of the Pilfered Mug, and will be allowed to sit for the duration of the experiment. Experiment will be checked in at to be determined interval for the duration of the experiment.

Predictions on Invisibility: If the invisibility of the Liquid Effluent is negated through the process of evaporation and condensation, then there will eventually be visible Liquid Effluent condensation on the Piece of Cardboard. If the invisibility of the Liquid Effluent is not affected by the process of evaporation and condensation, then there will eventually be invisible Liquid Effluent condensation on the Piece of Cardboard.

Predictions on Spread the Spread of Blinking: If the Liquid Effluent no longer has the ability to spread the Blinking phenomenon to non-Porcelain articles once it has been evaporated, then once the Liquid Effluent condenses on the Piece of Cardboard, then there will be no Blinking phenomenon present on the Piece of Cardboard. If the Liquid Effluent retains the ability to spread the Blinking phenomenon to non-Porcelain articles once it has been evaporated, then once the Liquid Effluent condenses on the Piece of Cardboard, the Blinking phenomenon will be present.
>>
>>4269735
Well, this should be another relatively simple experiment as well. And again, presumably, the most difficult part of the process will be getting the materials together. You have a bunch of boxes of dry goods in the kitchen area, but those are all Paperboard, not Cardboard. After thinking about it, you remember that you have some proper boxes in the “attic” of the garage. It should not be that big of a deal to simply cut off a part of a box, but you will need to be careful. You are using those boxes as a sort of blind to hide something you really should not have…

>As a slight interruption for the experimentation grind, we should take a moment to appreciate that we are inching closer to the point where we are going to be forced out into the world, and with that, we are going to be facing more involved tasks and challenges, that will rely on our characters skills, as well as you, the players, and your ability to problem solve and analyze.

>For this quest, I will ape the basic d6 style. There will be skills, and our skill level will be reflected in the number of dice we get to roll for tests that make use of those skills or sub-skills. Opportunities to increase skills or sub-skills will be few and far between. Once we have this one decided on, I will post the full sheet of skills for our character.

>At this point, there have been no skill-based actions yet, so there is not much of a framework as to what of the following bonuses (and the associated items) will provide the best min-max for the character. With that in mind, I have done my best to balance the four options I am going to give you.

>I will say this, things are not going to remain as contained or as comfortable as they have been for long. Our Character is not the only Bearer of a Third Arm in the world, perhaps even in this town. Expect conflict, some of which will be violent, potentially lethal. How will our character deal with this? Part of the answer hinges on what they are hiding away in their “attic”

>Please vote for only one of the following choices. No Write-Ins for this, these are all balanced. The choice here is one of personal preference or desired playstyle, not min-maxing. Because of the increased importance of these votes, they will be open for 24 hours after the first vote is cast.
>>
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>>4270062
>A digital camera that has pictures of one or two girls that you had crushes on back when you (and the girls) were all in high school. It may raise a lot of eyebrows, but you are not that worried, all the nude photos were from when they were eighteen … you think. (This choice gives +2d6 to all Stealth actions, with an additional +1d6 to Stealth-Evade actions as well as a digital camera)
>>
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>>4270062
>Years ago, at an estate sale, after missing out on the tools you went there to buy, you bought a bunch of succulents and cacti, intending on making a gift of them to Mother. You took some time identifying them all. To your surprise, one of them was a Peyote Plant, a Schedule 1 narcotic. You held on to it, taught yourself how to cultivate the plant, and process the narcotic, and later with Big Nick’s help, you began a side business. (This choice gives +1d6 to Chemistry actions, with an additional +1d6 for Chemistry-Narcotic actions, +3d6 to Botany actions, some equipment to grow dry-climate plants, a supply of Peyote, and $40 bucks every 7 days, so long Big Nick is selling).
>>
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>>4270062
>Grandfather was old, enough so to remember when you could just walk into a hardware store and buy the dynamite that he used for land clearance. When that all went away, Grandfather simply taught himself how to make his own. During the first full summer you spent at the Dairy with him, he shared what he had learned with you, and kindled a very dangerous love of explosions in you. Using the internet, you augmented your knowledge, and the next summer, you were teaching him things. After he passed away, you were able to find his notes, and a couple of books that he had on the topic, which you have supplemented with physical copies of the best information you could find on the internet. (This choice gives +2d6 to Chemistry actions, with an additional +1d6 for Chemistry-Energetics actions, and +2d6 Chemistry-Energetics literature, which must be equipped for the sub-skill bonus to be activated)
>>
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>>4270062
>Grandfather was odd, who had a habit of keeping odder company. One of whom apparently had a taste for National Firearms Act firearms … that had not been registered under the National Firearms Act. He had mentioned these in passing to you before, and after his passing, you were able to find them before Father, or the rest of the family. Father was not particularly interested in guns, but he had no desire get rid of Grandfathers. That probably would not have extended to illegal guns, though. All things considered, you learned a lot taking these down, and getting them in working order again. (This choice gives a cutdown Ithaca 37 Shotgun, 5+1 (Shot), 48 shells and a Select-Fire Rhodesian FAL, 20+1 (7.62 NATO) 3 magazines, 34 FMJ rounds. Additionally, +1d6 Manufacturing and +1d6 Repair, with +1d6 Manufacturing-Firearms and +1d6 Repair-Firearms)
>>
>>4270067
>>4270074
>>4270078
>>4270084

>Four different builds.

>First the stealth build, which are commonly quite effective. But if there was a way to master the Blink, then would anyone ever be able to see you? You could be unstoppable!

>Then there is the Botanist build. It might not have come up yet, but considering trying exposing something living to the Strangeness. See what happens. Then think about how plants would be perfect living test subjects to run experiments on, considering the ease of breeding and feeding them. Plus, they can't talk or fight back ... not yet, anyway.

>Energetics Build. Who the hell doesn't like blowing things up? Honestly. Explosives, both mundane or Strange are incredible versatile tools and weapons. Imagine going toe to toe with another Bearer, and rendering all of their Media unusable with one simple explosion, leaving them completely exposed. Or imagine using your knowledge to set traps, or to see what happens when the Strangeness is exposed to massive amounts of energy. All sorts of possibilities.

>Mundane Arm Build: You know, even if you were a really powerful Bearer, with a strong Media that you could transport around in quantity with you, it make sense to have another "arm" with you. Having guns is probably the best "Plan B" that you can have. Or one of the better "Plan A's". Who needs to devote every waking moment to learning the martial aspects of your Arm, when you can just have a gun. It is worth noting, that you probably aren't the only Bearer to think of this. Consider having both Mundane and Strange weapons and armor for every fight you pick.

>I'm going to go get dinner, I will have the rest of the condensation experiment post up afterwards, tonight. If there are any questions, please ask.
>>
>>4270135
both botany and energetics sound good. I'm leaning botany, barely. more science to do.

energetics ideas:
basic smoke/gas to drop and fuck off.
funny bone ammo/frags

botany ideas:
drugs that overwhelm the senses of Bearers and have no effect on other people.
make strains of common plants that react to different kinds of Strangeness in ways we can interpret. spread these around.
make magic-immune foods and eat them to become magic-immune.
branch into beekeeping, maybe mosquitoes (it's common for bloodsuckers to also eat plants).
turn ourselves into living bone.

misc ideas:
funny bone caltrops
funny bone flail/whip
>>
You tear a Piece of Cardboard off of the blind of boxes you have set up to hide your contraband, and after ensuring that nothing you do not want seen from a cursory glance is visible, you descend from the “attic”. You could probably pull off, what, another four Pieces of Cardboard of this same size before you ruined the blind completely. Something to consider, for running other tests. At some point, you should really sit down and complete an inventory of all of the articles you use to run tests with. But for now, you head straight into the Wet Lab, after you undress yourself, of course.

As you decided earlier, for the next two days, every time that you step into the Wet Lab, you will make a point of looking at the Plastics Experiment, to determine if the PGF distortion is spreading at all. Heading over to where it is being stored, on the Left Side of the toilet’s tank, you lean in, and take a long, hard look. After what feels like a solid minute of straining your eyes, you are satisfied that the PGF distortion has not spread to the Deposit Bottle. By all means, that is very good news. Unfortunately, it has also only been what … you would guess, ten minutes. You do not have a clock in here. You could consider buying a dedicated clock for the Wet Lab. You know, something decent, digital, that has a readout to the second. If you had that, you would not need to bring your phone in here as much, and as such, would dramatically reduce the likelihood of contamination.
>>
>>4270547

But that is an unplanned expense. Money is tight. Really tight. At one point, you should sit down, and look at your finances too. Buying a 40 year old Farm Truck (of questionable street-legality) and a 70 year old kit-built Sawmill might have been the single stupidest thing you have ever done in your life. Your Father no doubt let you do it to teach you some sort of asinine lesson. Financially speaking, it was a catastrophic self-inflicted wound. Thankfully, you had everything budgeted.

Emphasis on had.

You could make it work with the relatively drastic measure of simply putting the entirety of the years food budget towards rent, and then buying food with money that you made from your hobby, dumpster diving for Scrap, Salvage, and Deposit Bottles. At a University of nearly 10,000 students, there was enough money to be made in the trash. Until those 10,000 students were sent home. With them gone, the quality and quantity of trash plummeted. The machine shops, laboratories and some administrative buildings are still operating, and will still present opportunities for you to dumpster dive, but it is going to be beyond tight. You are approaching the point where you might have to start eating out of the trash soon, if nothing changes.

But enough of that. It is time to set up the experiment. You take the Piece of Cardboard and cover the Pilfered Mug. Well, you guess your done, at least for now. Almost seems anticlimactic, considering how dramatic a lot of these experiments have been. You glance around the room, but everything is where it was. The Bath Towel and the Bathmat have not Runaway yet, the Lineman Pliers are where you left them, the Paperclips are where you left them, the Silent Bones in the control group, everything is where you left them. You leave the Wet Lab, get dressed, then head into the kitchen area. The digital clock above the stove says 9:45 am.
>>
>>4270556
>This is our characters current status:
>Stress (Level 2)
>Bodily Effluent, Solid (Level 1)
>Time Until Bodily Effluent, Solid (Level 2) is less than 3 hours. When Bodily Effluent, Solid (Level 3) is reached, the character is going to have to make a decision on how to deal with this need, and then address this need immediately.


>Well, we have another decision to make on the interval. Instead of the wall of text from the last vote, I will simplify it down quite a bit:

>Have the standard interval of all long term experiments be tied to the action of entering into the Wet Lab for the first two days, then switch to twice every day.

>One of the other decisions outlined in >>4265947

>Write-in a new idea


>And now the question as to what to do next?

>An experiment! (Please Write-In)

>An accounting! Write down some notes on the experiments that you have run today, take stock of the articles in the place that we can experiment, budget your money, see what we can sell

>Attempt to find more Porcelain in town.

>Attempt to investigate the Strangeness online.

>Organize, Clean and Maintain your living space, making a point to look for any PGF distortion or any other Strangeness.
>>
>>4270571
Just to clarify, me posting doesn't mean that >>4270135 is closed. As stated earlier, considering that it is an important vote, I will keep it open for approximately 24 hours after the first vote >>4270330 was cast. I will accept any votes until say, 7:00pm Eastern Standard Time tomorrow.

Also, ZkJ, unless you specific otherwise, >>4270330 will count as vote for the Peyote Plants, and the tentative start of a Botanist Build.
>>
I'd be in favor of the peyote and the botanist build.

We're in America, so as tempting as ignoring firearms law is, its not like we *need* illegal guns. I'm sure there are plenty of totally legal guns we can get later on.
>>
>>4270571

>An experiment!

test: affects liquid
get a colored liquid in our mouth, swirl it around and mix it with spit, spit it into a small porcelain container.
does it Blink? is it PGF?

test: affects things that are PGF vulnerable, even if they can't absorb it.
spit on a paperclip.
does it Blink?
wipe it off quickly so it doesn't have time to rust. wipe off with one end of a four-sheet strip of toilet paper, creating a Long Wad (clean in one end, soiled(invisibility) in the other).

test: affects things that touch/are attached to non-soiled parts of the Blinking item.
does all of the Long Wad Blink? how long does it Blink?
press another single sheet down on the clean end of the Long Wad with our hand.
does that Blink?
if it doesn't: get the new piece of toilet paper wet with normal water and stick it to the clean end of the Long Wad.
does it Blink now?
once the new piece Blinks:
does the assembly all Blink for the same amount of time?
does each part of the assembly that Blinks Blink for as long as the Long Wad did on its own?

test: continues to affect non-soiled parts of Blinking objects if those parts are removed from the Blinking object.
rip off a piece of the sheet in the far clean end of the Long Wad.
does this piece continue to Blink? how long does each item Blink now? (did the Long Wad start Blinking for a longer period of time now it's smaller relative to the amount of spit?)

this all feels like it would take like 20-25 minutes.
>>
>>4271344
er, all of these are about our invisibility spit.
>>
>>4270571
check for condensate and if it's blinking twice per day. so first time this evening. it'll probably take some time to happen since we're not heating it up.
>>
>>4271153
It is a fair point. But the idea isn't so much that they are illegal firearms, it is that they are firearms that you have because they are illegal, and would presumably be turned in. Money is really tight, so getting guns, ammo and body armor on top of all of the other expenses would be really difficult in the short term. That was the idea. Regardless, there seems to be the most interest in the Botanist Build.
>>
>>4271344
Alright, we can go through this list. As far as intervals go, to keep timekeeping streamlined, all experiments have and will continue to take 15 minutes, from the start of pulling the materials together to the conclusion of the testing.
>>
You feel like you are on some sort of streak here, knocking experiments out, one right after the other. Continuing from the previous experiment into the nature of the invisible Liquid Effluent, you have a plan to follow it up with a parallel investigation into the nature of the Strange Bodily Emissions that you have been having. You want to see the extent the physical appearance of some manner of liquid is changed by coming into Contact with invisible Expectorate. To ensure that any significant change is evident, you are going to use some colored liquid, instead of the standby, water. Which raises the question, what exactly do you have in the house that is a colored liquid again?

>This is a character prompt vote, the answer here will not affect any stats, but will rather affect the choices that the character is inclined to make in the future.

>Beer. You do not drink that much, but it is a nice thing to have occasionally. Though as far as having a treat, you prefer Soda. You are not in a habit of keeping to much of either of them in the house with you. Regardless, right now you have some cans of Beer sitting in the refrigerator. No soda though. (Moderate)

>Beer. You do not drink at all, but Big Nick brought some over once when you were hanging out. Having it in the house was actually, genuinely uncomfortable to you, but you decided to keep them there for him to have when he is over. Since putting them into the refrigerator, he has been the only person to touch them. (Teetotaler)

>Retsina. Getting a new bottle in time for Easter dinner is going to be a pain, and being a White Wine, it might not be optimal to identify change in physical appearance, but you really do not have any better options. Besides, after the experiment, you could have a glass. Despite the horrendous taste of the pine pitch, it always makes you feel comfortably nostalgic for the big family dinners of your youth. (Family)

>Chocolate Milk. You have heard that drinking Milk helps with the recovery process after exercising, and you have taken it to heart. When you work out, you always have a glass or two afterwards. And considering that for a while there you were going to work out everyday before the shutdown, you had a fair bit of Chocolate Milk stockpiled in the refrigerator. (Fitness)

>Chinese Takeout Onions Sauce Packet. Last semester, you had Big Nick over, and he ordered Chinese Takeout. Since then, one unused Onions Sauce packet has sat in the shelves on the door of your refrigerator. It is not exactly healthy, but it will have to do, you are running a really tight ship around here. (Frugal)
>>
>>4271755
>Like the absolute clown I am, I forgot about the filter. Obviously it isn't Onion Sauce, it is S O Y sauce.
>>
>>4271755
>Chocolate Milk

you know what's the greatest form of fitness? body modification.
>>
>>4271913
>Yeah, you are probably right about that. I'll let this vote sit for another hour, then close it an begin writing out the experiment. Also, with two votes, we have selected the Peyote Plant contraband, with the bonuses it carries.
>>
>>4272435
Alright, closing for Chocolate Milk. And I should have the breakdown of our skills and sub-skills done for tomorrow.
>>
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It seems almost like a criminal waste to use Chocolate Milk like this, but you really do not have any other options that are immediately jumping out at you. The only other liquids in the Carriage House, besides the Milk is Motor Oil and Gasoline, neither of which you are willing to gargle with. After some thought, you select the only other mug you own, the relatively larger Purchased Mug for this particular experiment. At this point, the remaining seven pieces of Porcelain you have are all plates, which means that experiments like this can not be run, using the volume of liquids that you previous have been running them with, or alternatively, you will need to forfeit the security of Porcelain. You fill the mug with a bit of Chocolate Milk, to about one-third of its total capacity, and then you march into the Wet Lab, undressing before you enter.

Making a point to check on both of the long-term experiments before anything else, you lift up the Cardboard that you cut from the blind you built to hide your Peyote growing operation in the attic. You can not see any physical changes to the Piece of Cardboard, but considering that you set that up a little more than five minutes ago, you really are that surprised. And when you see that the Deposit Bottle has still not distorted from Contact with the Strange Bathwater, you are pleased, but again, considering how recently this has all been, you are not surprised. Still, you made the decision to check in on the experiments like this, and you are going to need to hold yourself to it. It is not something that you should make exceptions over; you need to be methodical and relentless here.

While you are still thinking about the experiments, you make a point of checking on the older specimens, the Bathmat, the Bath Towel, the Lineman Pliers and the Paper Clips, all of which are experiencing some level of PGF distortion from coming into contact with the Strange Bathwater, or in the case of the Paper Clips, the Lineman Pliers. Satisfied, you lift the Purchased Mug to your mouth to begin the experiment.

But before you can, you realize something. One of the Paper Clips is missing. The only one of the three that was subjected to the PGF distortion by coming into Contact with the Pliers is no longer sitting next to the rest of the clips. Frustration, as opposed to panic comes over you. Out of everything in this room that was distorted, but had not Runaway yet, the article that you least expected to was the Paper Clip. Ultimately, this means that whatever mechanics that govern the relationship between the distortion and the Runaway phenomenon are more involved then you had thought.
Right now, however, you have an experiment to run here.
>>
EXPECTORATE BLINK TRANSFER EXPERIMENT

Testing Materials: The Purchased Mug, and some Chocolate Milk.

Strange Article: the invisible Expectorate from our mouth

Waste Storage: once the experiment has been concluded, we can drink the Chocolate Milk, and use a Testing Wad to clean the mug. Once the mug is clean, keep in some open spot in the Wet Lab, and bring a plate in to place any Testing Wads that have been used to clean things, simply to reduce the likelihood that anything gets contaminated.

Procedure: We will take the entirety of the Chocolate Milk from the Purchased Mug into our mouth, and swish it around, as it if was mouthwash, with the intent of exposing it to the most Expectorate as possible. Once done, we will evacuate the Chocolate Milk and Expectorate mixture into the Purchased Mug for inspection.

Predictions: It is not clear to us what exactly the Chocolate Milk and Expectorate mixture will look or act like, though we have an educated guess that it is either going to be Blinking or it will become PGF distorted.

As you planned, you quaff the Chocolate Milk, and spend a good thirty seconds or so swishing it around your mouth. You think for a moment that it might be a good idea to brush your Teeth after all of this, but then you realize what a terrible idea that could be. Another issue to consider. As you reflect on how difficult everything has become, you notice that the temperature of the Chocolate Milk is noticeably warmer. From something that had been refrigerated properly, it is now significantly warmer then you would expect, even taking into consideration the fact that you have had it in your mouth for a while now.

And when you evacuate it back into the Purchased Mug, there is another interesting development. The mixture of Chocolate Milk and Expectorate is completely invisible. You had planned on simply drinking this to get rid of it, but now, you might want to keep it around as a specimen. There is so much to do right now, and you still have not made enough headway to determine the best way to deal with the inevitability of Effluent. Or for that matter, the Blinking Sheets. Is that thing even safe to leave on the bed?
>>
Well, what is next?
>Some new investigation into the Chocolate Milk and Expectorate Mixture; write in details.
>Some new investigation into the Runaway phenomenon, write in details.
>Proposed investigation in >>4271344, to determine the specific requirements of Contact necessary to spread the Blink phenomenon.
>Proposed investigation in >>4267524, to see what happens when the Deposit Bottle of Strange Bathwater is inserted into a bath of boiling water, temporarily.
>Take a break from experiments, and do an accounting of all of the results, as well as the supplies for everything you have in the Carriage House.
>Head out into town, keeping an eye out for opportunities, and buy some more Porcelain.
>Go online, and attempt to investigate the Strangeness.
>Organize, Clean and Maintain your living space, making a point to look for any Strangeness, in case some slipped through.
>>
>>4272768
>Go online, and attempt to investigate the Strangeness.

Hell yeah, lets hear what the schizos on /x/ think about all this
>>
>>4272768
>Organize, Clean and Maintain your living space, making a point to look for any Strangeness, in case some slipped through.
>>
>>4273211
>>4273533
Hmm, a rare split vote. I will let this sit for about another hour or so, then if there aren't anymore takers, I will roll for it, alright?
>>
Rolled 2 (1d2)

>>4273551
Whoops, that was certainly longer than an hour.
>>4273211 is 1
>>4273533 is 2
>>
>>4273805
Okay, that will probably be easier to write for on top of that. I should have a post up before 5pm Eastern Standard Time.
>>
>I am still working on the character sheet, but I thought that this would be a good time to try test running some rolled inspections, to see what you guys think of what I cooked up. Feedback is always appreciated.

After some thought, you decide that the sheets are probably safe enough to let sit on your bed. They have been there all this time, and the only thing that is Blinking is the things that were in direct contact with you. So at least, going off the behavior demonstrated by the Blinking Sheets, Blinking can only be spread with direct contact with some of your Invisible Emissions. It is worth considering that in this respect, Invisibility and Blinking are not like the PGF distortion, which can spread from things that it has spread to. Still, after all of this thought of living around the Strangeness and the distortion, you are not simply going to throw your hands up and walk away … or rather, throw your hands up and ignore it, considering that you live here, in the Carriage House.

You are not in the habit of organizing and cleaning and maintaining things around your living space until they get to the point where they are actively hindering you, or pose a risk to your health or safety. And you have a very high threshold for what you consider hindering or a risk to health and safety. This, however, meets it. First, you spend time in the Wet Lab. You do not clean anything in here, but you make a point on getting down on your hands and knees, looking for anything you might have missed. The tiles are some off-white ceramic, potentially Porcelain … (please, someone roll 3d6 for Inspection-Identify. If the roll is 6 or lower, then the object will not be identified. If the roll higher than 12, the object will be identified. At a roll of 7, 8 or 9 there is a 1/3 chance for a correct identification. At a roll of 10, 11 and 12 there is a 2/3 chance for a correct identification)
>>
>>4273868
Having looked around the Wet Lab, you move into the second most Strange space in the Carriage Houses loft; the Bedroom area. Obviously, there is the Blinking Sheets in here. While you have no reason to believe that there is going to be any further Strangeness here, there is a question about storage doctrine. You had planned on keeping anything that you thought was exposed to Strangeness in the Wet Lab; but you never thought you would render your bedding with the Blink. Is it worth storing the affected bedding in the Wet Lab during the day, and then bringing it out at night, or is that being far too cautious … (Vote: attempt to safely store the bedding during the day in the Wet Lab, or leave it where it is, keeping it under some level of observation?)

Well, whatever you are going to do with the bedding, the fact of the matter is there is more to this area than the bed. You spend time, trying to work through everything that you touched, everything you came in Contact with. You spend a special amount of effort around where you kept your phone, and the chair that you leave your clothes on. Ultimately you find … (please, someone roll 3d6 for Inspection-General. If the roll is 6 or lower, then the inspection fails. At a roll of 7, 8 or 9 there is a 1/3 chance for a successful inspection. At a roll of 10, 11 and 12 there is a 2/3 chance for a successful inspection).

>Please note: just because nothing was found, that does not immediately mean that the inspection failed. If there was nothing there to see, and the inspection does not see anything worth reporting on, then that is a success. Also, after inspecting something, unless the character has reason to believe that something about it has changed, they will not be able to inspect it for the next 48 hours.

>I decided to split this one up, considering it has two rolls and a small vote. I will keep the vote up until, I don’t know, 5:30pm tonight.
>>
Rolled 6, 5, 2 = 13 (3d6)

>>4273868
>>
Rolled 4, 6, 6 = 16 (3d6)

>>4273870
leave the bedding. what colour is the bed under the bedding?
>>
>>4273891
>>4273899
>Good rolling! I'll get to writing.
>>
>>4274048
>With a roll of 13 on Inspect-Identify for the tiles, you have made a successful identification.

It takes a minute or so to for you to finish trying your hand at identifying the tile, but in the end, you are certain that these tiles are in fact made from Porcelain. While it is comfortable to know that a large portion of the Wet Lab is invulnerable to the distortions that you have seen so far, the fact of the matter is you can not rely on the floor as a test surface. The grout in between the Porcelain tiles is an unknown variable at this particular point. If it ever came to the point that you were building a dedicated Wet Lab from the ground up, it would be really convenient to have found some manner of distortion-resistant grout to tile the floor, walls and ceilings with, then you would have so much room to work with. A thought for the future.
>>
>Leave the Bedding

After giving it some serious thought, you come to the conclusion that pulling the Bedding off, taking into the Wet Lab, finding a big enough spot for all of it to sit for the entire day, without touching any other source of Strangeness, and then bringing it back into the Bedroom area, remaking the bed the bed, then going to sleep on it, and repeating that everyday does not seem like a good idea. Partially because you are worried the Dark Navy Blue bedding might simply bump into something it shouldn’t and partially because you do not want to make and unmake the bed every night.
>>
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>With a roll of 16 on Inspect-General for the inspection of the Bedroom for strangeness, you have made a successful inspection.

Meticulous. In a word, you were meticulous in your search for the Strangeness in the Bedroom area of the Carriage House. Besides two parts of the bedding, the mattress pad below you and the sheet on top of you, there does not seem to be any spread of the Blink or any other Strange phenomenon. You even went as far as to completely unmake the bed, and examine each article of the bedding, including the pillow and pillowcase separately. Everything checked out, no new surprises there. The phone-plate that you have on your nightstand, and the chair you have next to the Wet Lab to store clothes on, both check out too. You did manage to find something else though, an analog clock. You must have pulled it from the dumpster at some point. It is not anywhere near as good as a digital clock, but considering that it was free, and you already have it, so it is not bad either. If you can get it working, you could use it as a dedicated clock for the Wet Lab, which would mean that you would only need to bring your phone into the Wet Lab if you were planning on using the camera or something, which would cut down on the likelihood that something Contaminated it. Finished in here for now, you head into the Kitchen area of the loft.
>>
I am going to get something to eat, then I should have the rest of the Organize, Clean and Maintain post up for 8pm Eastern Standard Time.
>>
>>4274116
An unexpected change of plans; I will have the post up later, for an overnight vote. Apologies.
>>
>>4274497
That's fine. Still really enjoying the quest, OP
>>
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The digital clock on the stove reads 10:15 am. To the best of your knowledge, there has not been a single Strange thing that has happened here. Still, you check the entire kitchen area, focusing on the areas where you have been since yesterday. As you expected, the room comes up clean. Still, there is a lingering question as if a closer look is warranted. On one hand, you are working under some level of time constraint. You simply cannot do everything and do it well, perhaps you cannot even do everything or do it well, either. You will have to make a choice, is spending the time and effort to make a proper Inspection of this room worth it, or not? (Vote: Inspect-General in Kitchen area, yea or nay?)

Ignoring the question of the inspection, the floor in the kitchen should be vacuumed, and that Utility Sink smells a bit. Nothing Strange, mind, it just smells like something got stuck in the drain. Thankfully, these things you know how to deal with, you have the remains of a wire clothes hanger handy by the sink for things like this, and you keep your little bagless stick vacuum in the Kitchen area’s utility closet. You have everything you need on hand, so it is simply a matter of just getting everything Clean. (Kitchen will be Cleaned)

There is still more to be done in the Kitchen area, however. You designed something to close the refrigerator door yesterday, and there is the question if you want to actually go through and implement it. You have enough Salvage-General on hand to built it dozens of times over, the question is, do you really want to? Time is barely a concern, if it took five whole minutes, then you would be surprised. And honestly, you have begun to resolve yourself to losing the deposit (and not being able to use this landlord as a reference), so you are not even going to be worried about that. The question is not if you should, not if you can, but if you want to. Do you? (Vote: Manufacture-General Salvaged Refrigerator Closer, yea or nay?)
>>
>>4275108
In the remaining portion of the Carriage Houses loft, and the spot you have spent the least amount of time in since yesterday, is your Office area, where you keep your computer, as well as your Collection-Personal Tools. Well, they are mostly in the study anyway. A handful are in the Bedroom area, like the Lineman Pliers were. Your Collection-Personal Tools is a deliberately accumulated set of medium or higher quality hand tools, as well as corded power tools You do not have anything that is really specialized, or really nice, (except those poor Lineman Pliers, fuck) but you are much better equipped than the average homeowner. You even keep a second set, your Collection-Salvage Tools, on the Farm Truck. These are the duplicates (or triplicates) of the tools in the Collection-Personal Tools, with some things you have cooked up to help with retrieval and breaking things down. As an added touch, all of the power tools in Collection-Salvage Tools are battery operated.

>(These two Collections are equips, much like the Energetics Literature that we didn’t get in the contraband vote; Collection-Personal Tools provides +2d6 to Manufacture-General (or +3d6 to M-G with Electricity), +2d6 to Repair-General. Alternatively, Collection-Salvage Tools provides (+1d6+2 Manufacture-General (or +2d6+2 to M-G when Charged), +1d6+2 Manufacture-Salvage (or +2d6+2 to M-S when Charged), and +1d6+2 to Repair-General.)

>No voting here, just information. I thought I would provide details on the tools themselves, and what exactly they do for the character, considering that we are getting to a point where we might need to start building (or Breaking) things, both in the Carriage House and out in the world.
>>
>>4275237
First and foremost, there is the question about spending the time on an Investigation, or simply settling for a cursory look, around the things that we know we touched or were around yesterday. There is your computer and the First Aid kit, right? Was there anything else? Oh! The First Aid Manual, for all the good it did you. If you keep getting hurt, it would probably be a good idea to pick up some proper literature. Anyway, you have a decision to make here. (Vote: Inspect-General in Office area, yea or nay?)

You are still thinking about the First Aid Manual, and getting something better, that does not just cover intuitive things. Big Nick would be a good person to ask for a recommendation. Something to bring up when you hear back from him. You instinctively reach for your phone to check to see if he has responded to your text, but you realize that you are still undressed. While you are flustered for about half a second, a thought comes to you. Considering that you live alone, on the second story of a buildingless out-building, on an overgrown lot, you could very easily simply stay naked (plus glasses, or maybe socks) the entire time you are in the loft. (Vote: New Contamination Doctrine, Moonlighting Nudist, yea or nay?)

Finally, there is the question of if you can, or if you even want to repair the broken (or at least, non-functional) Analog Clock, so you can have something to use in the Wet Lab. Well, the obvious fix is batteries, which you have a small supply of. Flipping the clock over, you are pleasantly surprised to see that it is well made all things considered. Perhaps too well-made. This clock was intended to be hardwired and does not have any batteries. This got difficult, perhaps to the point where it is beyond your capabilities, depending on how you approach it, even if you want to.

>Please vote for one of the following, mutually exclusive choices

>This is significantly more involved than a simple Salvage-grade mechanism to close a wandering refrigerator door. The only responsible … response … is to put it off, until later.

>Move forward (will prompt second vote as to what specifically will be done with the clock)
>>
>>4274087
bed under the bedding
like the non-blinking bits.

>>4275240
don't inspect anything:
we're probably doing some tests in the kitchen later/tomorrow, maybe inspect after we've actually done that.
I can't see much risk of something spreading from the office.

Refrigerator-closer: yea. it's a health and safety concern.

Moonlighting Nudist: yea, at least when we're going back and forth a lot. wear underwear and throw some old clothes over the chair backs. still saves time changing, but we should have a buffer between our sweat and our chairs.

>This is significantly more involved than a simple Salvage-grade mechanism to close a wandering refrigerator door. The only responsible … response … is to put it off, until later.

question: we're into fitness. do we have a training interval app on our phone?
>>
>>4275534
Alright, noted. I should have the next post up, and hopefully I can finish up the skills.
>>
>>4275240

Don't inspect anything
Build the refrigerator door closer
Moonlighting nudist, and I'd say strip off everything cloth. Even socks could risk contamination

There is still some more time before we need to check on the experiments, so let's try and fix the clock.
On that note, let's open up the back and see if we're lucky and its something simple, like a blown fuse
>>
>>4276952
I think we put on and off socks and underpants when we leave and enter. we're always naked in the wet lab. it's more about convenience.

and the issue with the clock is it's supposed to be attached directly to the power in a building. it might be working, but we don't know how to supply it the right kind of power.
>>
>>4276954
>We have an approximate idea of how it works, as well as a hunch of how to get it to work. It would be a fairy difficult roll though.

>Working on the rest of the post now.
>>
After thinking about it, you decide that you have already spent enough time on just the cursory look around the area. If something happens that would indicate anything Strange was going on, then by all means, you will reconsider an Inspection. But otherwise? You are still on a clock of sorts here. You must determine if you can safely relieve yourself, without spreading the Strangeness. Properly Inspecting things takes time, which is the one thing you do not have in abundance before the situation with Solid Effluent … well, resolves itself, so to speak.

As far as the clothing situation goes, you are beginning to warm to the idea of simply remaining in a state of undress around the second story loft of the Carriage House. Still you are not entirely sure that you want to completely commit to moonlighting as a nudist, so you will have test run, a trial period. For the next 24 hours or so, you will wear nothing but your glasses in the Wet Lab, and around the loft, you will wear only your glasses, socks and maybe some underwear, so you do not have to worry about cleaning and recleaning the seats. At the end of 24 hours, or approximately, whatever (whenever), you will decide on staying as is, or committing to full nudist.

Finally, though, something fun! You get to build something, and even better you get to build something out of things you found! How cool is that? You keep a portion of your workable junk up in the Office area with your Personal Tools (Equipable). Should be more than enough to whip something up for the refrigerator. (Our character has 1d6+1 in Manufacturing skill, with the Personal Tools (Equipable) that becomes 4d6+1, considering that the Equipable is connected to electricity).

>Cost of intended build: 5 minutes, 8 units of Salvage-General, and 1 unit of Salvage-Metalwork (the Angle Iron specified in the build). Difficulty is at 9. If you double it, then 2 units of Salvage-General will be returned. Good luck with your roll!
>>
Rolled 3, 6, 4, 4 + 1 = 18 (4d6 + 1)

>>4277664
>>
>>4277679
Whoops! I must have just missed this. At 18, you have critically succeed in creating what may be the least critical mechanism in the entire Quest. Regardless, you get the refunded 2 units of Salvage-General.

On units: this is going to be the basic unit of measurement for the quest. If you were to cup your hands together, with the fingers of each hand overlapping, then that would be about the volume of a unit.

On types of materials: in many cases, it makes sense, either from a game mechanics point of view or a logical point of view to specific types of materials (Water-Fresh against Water-Strange). In this case, we have Salvage-General. Salvage-General is basic building supplies that have been found, either on the street, or in the trash somewhere. Nuts, bolts, screws and other fixtures, small bits of wood, smaller pieces of metal. Odds and ends.
>>
>>4278010
It is worth noting that going forward, our character will probably find at least some of their problems can be dealt with by gadget building and tinkering.
>>
>>4278017
Building things like this, well, whatever you want to call it, has always been equal parts relaxation and enjoyment for you. The whole thing is really rather zen, or at least, what you understand zen to be. From the moment you picked through the bucket of found fixtures, looking for an eye-bolt, you had been smiling broadly to yourself. You even figured out how to make the thing without using everything you had planned on. Pretty great, though it was unfortunate that you cleaned some odds and ends needless. While you would want stuff cleaned if it was going onto whatever the hell you'd call this lemon of a "refrigerator", but the fact of the matter remains is that it is pointless to clean ... well, junk, honestly, then put it back in a bucket of more junk.

Well, whatever. It looks good, it was easier to make than expected, and most importantly, it works. Pleasantly pleased with yourself, you glance over to the digital clock on the stove. Once done, you wipe down the top of the refrigerator, then head over to the closet to get your vacuum cleaner. The cord isn't that long, so you need to unplug and plug into another outlet it three times to cover the entire floor of the kitchen. An extension cord would be nice, wouldn't it? You really do not have the money to be spending on things like that, though.

Deciding that the Office area's floor could also use some vacuuming, you work your way in there, hoping plug to plug. As you notice some of the scrap and salvage kicking around the room, your mind wanders, and you wonder if you have enough salvaged power cords to braid together a proper extension cord.

You first thought is to imagine Mother having an Aneurysm if she ever saw it. That is worth a couple of chuckles, but ultimately, you aren't comfortable in your abilities enough to attempt something like that, unless you really needed it, right? Besides-
>>
>>4278584
The thought you were in the middle of right there, it isn't entirely true, now is it? You were going to say, you didn't want to mess around with electrical work, because your Lineman Pliers have gone Strange. But that is only partially true, because they have only gone partially Strange. The grips of the Lineman Pliers, are unaffected.
>>
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>>4278589
And that is the connection! With everything that was going on, you hadn't gotten around to putting two and two together until now.

The grips on a pair of Lineman Pliers are its most important part; because they are insulated. That is the whole point of Lineman Pliers; you can use then safely on wires that still may be live, because the grips are insulated against electricity. Excluding yourself as an outlier, the only things that have been resistant to the Strangeness are the grips of the pliers ... and Porcelain. And Porcelain, among other things, is an electrical insulator as well. There is a connection here; materials that insulate electricity are resistant to the Strangeness.

Holy shit. Well, that gives you a whole lot of new experiments to try, wont it? As you return the vacuum to its spot in your kitchen, you notice the clock on the stove; it reads 10:30 am.

>This is our characters current status:
>Stress (Level 2)
>Bodily Effluent, Solid (Level 1)
>Time Until Bodily Effluent, Solid (Level 2) is less than 2 hours. When Bodily Effluent, Solid (Level 3) is reached, the character is going to have to make a decision on how to deal with this need, and then address this need immediately.

Well, what is next?
>Some new investigation into the nature of electrical insulators being able to resist the Strangeness; write in details.
>Some new investigation into Chocolate Milk and Expectorate Mixture; write in details.
>Some new investigation into the Runaway phenomenon, write in details.
>Proposed investigation in >>4271344, to determine the specific requirements of Contact necessary to spread the Blink phenomenon.
>Proposed investigation in >>4267524, to see what happens when the Deposit Bottle of Strange Bathwater is inserted into a bath of boiling water, temporarily.
>Having concluded your Investigation, and do an accounting of all of the results of today's experiments, as well as the supplies for everything you have in the Carriage House.
>Head out into town, keeping an eye out for opportunities, and buy some more Porcelain or Rubber articles.
>Go online, and attempt to investigate the Strangeness.
>Take a quick break to clear your head, go outside and walk around the property.
>Take a quick break to clear your head, go up into the attic and take care of the Peyote.
>>
>>4278630
>Proposed investigation in >>4271344 (You), to determine the specific requirements of Contact necessary to spread the Blink phenomenon.

I feel like the electrical conductivity angle might make sense for other kinds of Strangeness too. we saw spots when we touched the wad while it was absorbing spit. did we continue to feel that as we were e.g. filming? because the whole wad kept blinking.

we bled visible blood from our ears at the middle of yesterday. what did we do with those wads?
>>
>>4278922
>middle of yesterday
towards the end really.
>>
>>4278630
Very cool revelation about electric insulators being immune to the effects.

The invisible expectorate remains the most important thing still, so let's see if the rules about electrical insulation also apply there.

To confirm, the cup didn't blink, right?
>>
We have to come up with a way to de-Strange our excretions, cause if Strangeness does follow the same general path as electricity, then we could potentially infect the whole water system through the conductive pipe network.

We currently have three forms of Strangeness: invisibility, PGF, and the bones. Of these, invisibility is the one that we have the most difficulty controlling the spread of. I suspect that the secret to controlling invisibility lies in the other forms of Strangeness. Consequently, I propose the following experiments:

Experiment 1:
>grab porcelain cup and fill it partway with PGF water from the bathtub
>spit into the cup
>???

Experiment 2:
>clog the sink drain with toilet paper as a precautionary measure
>spit on one of the Funny bones in the sink

Experiment 3:
>fill up a plastic water bottle with PGF water from the tub
>take the blinking wad and put it in the PGF water
>>
>>4278927
Considering that our character had not been considering the Strangeness as something internal to themselves, they simply threw them out into the trash in the Kitchen.

>>4279018
The Pilfered Mug, which contains our characters liquid effluent, and the Purchased Mug, which contains a mixture of expectorate and Chocolate Milk have both been exposed to the Strangeness through Invisible Emissions, but neither have demonstrated the Blink phenomenon, or any other phenomenon for that matter.

>>4279057
Good suggestions. For the next posts, we will attempt to retrieve the wads we used Yesterday from the trash, then move on to your experiments.

We are out of mugs or cups, but we have one Porcelain Cereal Bowl left in our supply, so unless anyone wants to save it for later, we will go head and use that.

I'm going to pull together something quick for dinner, and then I will try to have the post up; look for it around 7pm Eastern Standard Time.
>>
>>4279057
drains tend to be made of metal, so I don't think clogging it is enough.
>>
>>4279764
If there is contention on that point, I will hold on experiment number 2, for now.
>>
>>4279883
maybe:
do experiment 2 before experiment 1.
spit on the bone in the bowl
take the bone out

use a deposit bottle to move some PGF water into bowl. this bottle can continue to be used in this way.

alternatively:
more just take a couple of sheets of toilet paper, roll them up, and place them as a dam before the metal part of the drain, instead of clogging it.
>>
You are going over everything in your head from yesterday and today, trying to find a counterexample, where at some point the Porcelain around the Wet Lab was distorted, or anything that would go against your new hypothesis; that materials that insulate electricity are also immune to the spread of Strangeness. As nothing is coming to you that would disprove this hypothesis, your smile, the second proper one you have had since the start of the Strangeness broadens on your face.

Yet this reflection sprouts some sour fruit; you realize that you were able to physically see your Blood, as it dripped from your ears, in the aftermath of the Contact with the Funny Bones. Which may complicate things; you had not given it that much thought, but you had assumed that the issue with the Strange Emissions began either with the first Noisy Bone being made, or with the abortive Contact with the Funny Bones. But if your Blood could be seen, as it left your body, after that the Contact, then that means that neither are right, right?

Well, no, you cannot even say that with any certainty. Now that you are thinking about it, effects are not always immediate. It takes a few seconds for the Lineman Pliers to become distorted, just like it took a few seconds for the Paperclip that you touched to the Lineman Pliers; but the process seems to be slower for Textiles, or for that matter, even the Bones themselves. You submerged the then experimental group of Silent Bones in the Strange Bathwater, and pulled them out, and could not see any distortion. Though maybe you are not looking hard enough, considering that you also could not see them Runaway.

While this line of reasoning has not given you anything definitive to grasp, it has raised an interesting question; you used materials from the First Aid kit to staunch the bleeding, and then threw them out. Ignoring the question of Contaminating the trash in the Kitchen, the questions remains, will substances that have come into Contact with Strangeness, but have not physically demonstrated the effects of the Strangeness be able to pass on, to Contaminate things with the Strangeness? Can something be, to borrow the medical terminology, asymptomatically Strange?

You suppose the answer lies in the Kitchen trash can.
>>
>>4279967
While it should be at the top, considering that it might be invisible, or it might be Blinking or whatever, you go into the Kitchen area of the Carriage House loft, assuming that finding these particular articles of trash are probably going to be an involved process. You almost feel let down, when you immediately find them sitting on top of the trash. Just like the Blinking Wad, these Medical Castoffs look just like they would typically. Except you can not see any blood on them, none at all. Which would mean, that they should be Blinking, right? But you stand there for several minutes, with them just sitting in the trash. You pluck them all out of the trash, and you start seeing the spots and dots, which settles the question if they were ever in Contact with the Strangeness. But then why are they not Blinking? Holding the Medical Castoffs right up to your face, you wait again, for several minutes, but there is nothing.

As a last-ditch effort, you carefully bring the Medical Castoffs into the Bedroom area and wait, not even twenty seconds later, the Blinking Sheets Blinks; but the Medical Castoffs do not. You bunch them all up into one hand, and prepare to head into the Wet Lab. If the Blinking Wad and the Blinking Sheet Blink at the same time, even though they had to be exposed to Strange Emissions at two different times, then it stands to reason that if the Medical Castoffs were Blinking, then they would be Blinking at the same time as both of them.
>>
>>4279924
Oh yeah, that's a great way to do it. I second this
>>
>Sorry for just stopping the scene halfway through. I'm going to grab something to eat, then assuming all goes well, I will be able to have the scene finished for 8:30 Eastern Standard Time.
>>
>Well, this certainly is a little later than I planned on.

As you are still completely naked, you do not need to undress, so you simply head straight into the Wet Lab. The Bath Towel and the Bathmat are both right where they were, while they are in a state of distortion still, they have yet to Runaway. And on the basin of the Pedestal Sink, everything, including the Blinking Wad is where you left them. You make a point of checking on both the long-term experiments going on in both of the mugs; the Expectorate Experiment in the Purchased Mug with the Chocolate Milk, as well as the Liquid Effluent Condensation Experiment in the Pilfered Mug. Both contents of both mugs are still invisible, and while you believe that it still has not been long enough for any of the Liquid Effluent to condense on the Piece of Cardboard; you test for this anyway by running you hand all over the experimental surface of the Piece of Cardboard. Considering that the invisibility does not affect the tactile sensation of the emission, if there was anything there, you would be able to feel it, at least, hypothetically.

Ultimately, the entirety of the experimental surface of the Piece of Cardboard comes up dry, which considering that you are dealing with Liquid Effluent here, means that you are not particularly torn up over this failure. Having determined that nothing has changed in the Wet Lab, you take the Blinking Wad from its spot on the pedestal sink, and then head back into the Bedroom area of the loft of the Carriage House, to determine that both the Wad and the Sheets are Blinking at the same time. It takes about fifteen seconds for the Blinks; both are still synchronized, and both still the same duration, or close enough that you cannot notice any change without a stopwatch. Having satisfactorily proven to yourself that the Medical Castoffs are playing by a different set of rules, you return into the Wet Lab to return the Blinking Wad to its dedicated spot. Considering that the Medical Castoffs are Strange, even though they do not seem to be communicably Strange, you are going to remand them in here for now. After a bit of thought, you take the Silent Bones in the control group (four remaining) from their spot on the Right Side of the Toilet Tank, still in the takeout box, and place them on the seat of the toilet. With the spot opened up, you place the Medical Castoffs on the Right Side of the Toilet Tank.

Having safely stored everything, you now have experiments to conduct.
>>
You have been hemming and hawing on what exactly to do next, not to mention how to do it next, but you have decided to try an experiment with the Noisy Bone in the sink first.

NOISY BONE AND EXPECTORATE EXPERIMENT

Testing Materials: the Noisy Bone that is currently sitting in the basin of the pedestal sink.

Strange Article: Invisible Emission, specifically, the Invisible Expectorate

Waste Storage: Once the experiment has been run, the wadding used to cover over the drain of the sink will be used to wipe down the basin of the pedestal sink for the Invisible Expectorate and the Noisy Bone.

Procedure: As a precaution, the drain of the pedestal sink, which is metal, and therefore presumably able to be distorted or otherwise effected by the Strangeness will be covered with wadding made from Toilet Paper. Once the basin is secured, we will expectorate onto the Noisy Bone, to observe what if anything happens.

Prediction: The Noisy Bone only made Noise when it was in Contact with me, so spitting onto it is probably not going to do anything. However, at this point, I am really not in any position to be making statements like that.

It takes about three Testing Wads worth of material (leaving you with enough material to make 146 Testing Wads) to get to a point where you are comfortable that you have the metal drain of the pedestal sink properly covered up. You already have one Noisy Bone on the rim of the pedestal sink, which you have currently identified as the Left Noisy Bone, which means that every that needs to be done to set up this experiment has been completed. Considering your experience with the Funny Bones, you are more then a little hesitant to mess around with these things frivolously, even though you demonstrated that making Contact with just one of these Bones produced the Noisy (as opposed to the Funny) phenomenon, the fact of the matter is that incorporating the Strangeness in your Expectorate is enough of a variable that you aren’t going to take anything for granted.

Still, you have other experiments to run, and the schedule you are on is inflexible. With no small amount of trepidation, you expectorate straight onto the Noisy Bone. After several seconds, you remind yourself to breathe. And after a minute, you concluded that simply introducing the Noisy Bone to Invisibility is not enough for it to make any Noise. Satisfied with this conclusion, you uncover the drain, and use the wadding to wipe down the Bone and the basin of the Pedestal sink.
>>
Upon making Contact with the Noisy Bone, the newer Noise returns, as well as the spots and dots at the level of brilliance associated with making Contact with a Noisy Bone. Compared to the relative screeching and groaning of the first Noise (from both Bones, though the second Noisy Bone was more distorted than the first), this new Noise, the one that sounds like a distant appliance cycling is much quieter. You note that the new Noise is constant between the two Bones. You made Contact with the Left Noisy Bone earlier today, and now making Contact with the Noisy Bone in the basin of the pedestal sink, you find yourself unable to distinguish between the sounds of the Noisy Bones as you were able to do so previously. Furthermore, you are unable to distinguish between the Noise that the Bone makes when it is in Contact with the Invisible Expectorate.

Previously, when you had the Left Noisy Bone in your hand, you tried to see if moving it near distorted or invisible objects had any effect on this new Noise. You did not hear any distinguishable change then, and you do not now either. Until you actually begin to wipe the Bone down. Considering how relatively subtle this new Noise is, the change itself is even harder to pick up on. As you wipe the Bone down, and the Invisible Expectorate is removed from Contact with the Bone, the tempo but not the sound of the Noise changes. It is very slight, slight enough that you would almost certainly overlook it if you were not in Contact with it an hearing the Noise as it changed. When the Noisy Bone is in Contact with the Invisible Expectorate, the tempo of the Noise drops. The cycles of the phantom appliance are slower.

Pleasantly surprised with the conclusion of this experiment, you finish cleaning up, and place the new Testing Wads with the Blinking Wad. And you are even more pleasantly surprised with what comes next. The Blink! All of the four Testing Wads Blink, all simultaneously. But that is not what has you tickled pink. The duration of the Blink is different for all the Blinking Wads. Fractions of a second, but still noticeable. Considering that each Testing Wad was exposed to a different amount of Invisible Expectorate during your cleaning of the Not-Left Noisy Bone, this indicates that the duration of the Blink is tied somehow to the amount of Invisible Expectorate (and presumably all Invisible Emissions) that the article is exposed to. The exact mechanism is unclear at this point, but it seems that you are getting closer to understanding the Blink.
>>
>>4282628
There are a total of 6 remaining Porcelain vessels in our characters possession, though considering that they have not done an accounting, they do not know the exact number. I already said that there were eight total, so I suppose we will go with that.

Regardless, the remaining five are four Dinner Plates and one Cereal Bowl. The three that are in use are the Dinner Plate being used as a platform for our phone, the Pilfered and the Purchased Mugs.

Considering that materials are getting tight here, before proceeding with the experiment outlined in the post >>4279057, I suppose a quick vote is in order.

>Use the only bowl to run Experiment 1, as outlined in the linked post.

>Use a non-Porcelain article suited to the task, (like a Deposit Bottle, or a Tin Can) and then put it on one of the remaining Dinner Plates, to prevent contamination.

>Drain (or in the case of the Purchased, drink) the contents of the Mugs, to make room for another experiment.

>Head out into town and buy more Porcelain articles.

Write-ins are accepted, as usual.
>>
>>4282636
typographical error in the previous post, first sentence should read:

>There are a total of five remaining Porcelain Vessels in our characters possession.
>>
>>4282636
>Use the only bowl to run Experiment 1, as outlined in the linked post
>>
I'd prefer using a deposit bottle, but

>>4282645
is fine. can drink the chocolate milk later.
>>
Alright, I will have this written up for an overnight post.
>>
Well, now that you have run the Expectoration test on the Noisy Bone, you can run a second Expectoration test, this time on the Strange Bathwater. You head out into the Kitchen area, and return with the Cereal Bowl, the last remaining article that is both made of Porcelain and designed to hold a quantity of liquid. After this, you are going to have to improvise, reuse or buy more. Heading out of the kitchen, you make a point of checking the clock on the stove, which reads 10:45 am.

>Sorry for the delay. Between working on the character sheet and deciding on what exactly should happen (or not happen) when an Invisible Emission is introduced to the Strange Bathwater, I was not able to come up with a satisfactory scene. I have slept on it, and after a walk and breakfast, I will be able to work something out here. Thanks for your patience.
>>
STRANGE BATHWATER AND EXPECTORATE EXPERIMENT

Testing Materials: the Porcelain Cereal Bowl.

Strange Articles: The Strange Bathwater in the bathtub, and the Invisible Expectorate.

Waste Storage: Once the experiment has been run, the Cereal Bowl will be placed in the basin of the pedestal sink, as a temporary storage measure. Whenever something needs to be done in the sink basin, temporarily place the bowl on the center of a nearby floor tile, away from the grout. When the experiment in the sink basin is complete, return the Cereal Bowl to the designated spot.

Procedure: Dip the Cereal Bowl into the bathtub, with the intent to partially fill the Cereal Bowl with the Strange Bathwater. Once the sample of the Strange Bathwater has been collected, move to a safe spot, facing away from the bathtub, and introduce Invisible Expectorate to the sample.

Prediction: Considering what happened to the Chocolate Milk when introduced to Invisible Expectorate, it is possible that the entirety of the sample will become Invisible (not Blinked, but completely Invisible). However, considering that the Chocolate Milk is mundane, and the Strange Bathwater is Strange, then to be quite honest, anything could happen.

Having determined both what you are going to do, and how you are going to do it, it is now a question of what is going to happen and how exactly is that going to come about. Things may have been going well for you with the past few experiments, but the fact remains that the last time you had completely no idea what was going to happen, you experienced the Funny Bones. Cognizant of this, you decide to not be in Contact with the Cereal Bowl as you introduce the Invisible Expectorate into it. You put it down on one of the Porcelain Floor Tiles, make sure that it is properly centered, and then with no small amount of trepidation, expectorate into the Cereal Bowl.
>>
>>4284437
Immediately, things get Strange. As you had expected, the sample becomes Invisible, and as previously observed, the Invisibility phenomenon is exothermic, that is to say, it releases heat into its surroundings. However, in this particular case, the level of heat is exceptional. You are not in Contact with the sample, you are not even holding the bowl that the sample is being contained in. You are hunched over the bowl, with your face at least two feet away from the sample, and you can feel the heat, at a level comparable to the level experienced when you open an oven to check on the cookies, or whatever.

Still, while the level of heat is unprecedented, the presence of heat is not. Just as you are beginning to wonder if you are going to need to amend your Waste Storage plans, the sample begins to vaporize, producing a dense white gas. Regardless, you stand up and backpedal away from it, not keen on inhaling it without considering the possible implications or hazards of doing so. As you move away from it, you realize that it is not rising, as steam would. You sit there, in a state of growing panic, watching as the sample produces enough of this Strange Gas to completely cover the floor of the Wet Lab, up to your ankles, before the sample completes the vaporizing process. Obviously, this Gas is Strange. Given the size of the sample, there is no way that this much Gas should be produced by vaporizing it. Also, the fact remains as it is apparently heavier than air, whatever the sample is, as far as chemistry is concerned, it can no longer be considered water.

You are shocked out of your considerations. Metaphorically and physically. The Strange Gas, which now is carpeting the floor of the Wet Lab, has begun to discharge static electricity, at irregular intervals. You can see and hear the current coursing through the Strange Gas. This is more than you can handle right now (possibly ever). You decide to retreat into the Kitchen to regroup, where you can think without being physically assaulted by the Strangeness. However, as you hastily exit the Wet Lab, as you close the door, you notice that some of the Strange Gas has managed to pass through into your Bedroom.

This is too much. This is all too much. Is there anyway to actually deal with any of this? Please roll 2d6, for two Panic Tests; one for the shocks and one for the revelation that the Strangeness is no longer contained in the Wet Lab. Rolls of 1 and 2 are safe. Rolls of 3 and 4 mean that an observation or deduction that would automatically be made is overlooked. Rolls of 5 or 6 means that a Breaking Test needs to be rolled.
>>
Rolled 6, 5 = 11 (2d6)

>>4284480
>>
Rolled 5, 2 = 7 (2d6)

fuck.
breaking chances
>>
Rolled 34, 75, 15, 57, 70, 76, 29 = 356 (7d100)

breaking checks. first five are for first check.
>>
>>4284485
34's fibonacci.
76 and 29 are not.
so that's one level of breaking.

as soon as we're done panicing: it's discharging electricity, but moving low. might get into cracks and cause short circuits. disconnect electronics and move anything portable onto furniture.

high temperature, glad we used the bowl. we need to start using as little material as possible when doing tests where we don't know what will happen.
>>
>>4284504
While you don't know for sure, the electrical discharge, at this point, with everything remaining constant is presumably not enough to damage electrical articles. However, precaution is the best type of caution. I'll start writing the conclusion of our panic, the scene of us safety proofing the entire loft of the Carriage House, and then present a couple of votes.
>>
By the time that you come to your senses, more of the Strange Gas has left the Wet Lab. You are now becoming increasingly aware of the scent of ozone that accompanies the discharge of the electricity, though, just like the amount of Strange Gas produced by the experiment, the smell of ozone is significantly stronger than the small arc of static electricity would suggest. You force yourself to take a series of deep breaths and attempt to compartmentalize. You are not entirely sure if it is just you, or maybe it is an Autism thing, but compartmentalizing things during duress has always been something that you have been more than capable at.

At this point, it is clear that containing all Strangeness in the Wet Lab is no longer viable. At the end of the day, the Wet Lab is just a bathroom, and is barely suited to experiment with and safely store liquids. Gas is out of the question here. Containing the Strangeness is futile, so logically, if you cannot contain it, then the next thing would be to mitigate any effects of it. You have two things to go off of here. First is the relative density of the Strange Gas, and second is the electrical discharge of the Strange Gas.

The density of the gas means that it will eventually fall from the Wet Lab, and fall into the garage underneath. Still, the floor is sealed against water, which means that it should take time for enough of it to spread through the cracks. How much, you are not sure. The electrical discharge raises interesting questions as to how it will interact with electrical articles, questions that you intend to raise in a deliberate experimental setting. So, every outlet that is at floor level should be unplugged, and any electrical articles that can be placed in an elevated position should be.

There is one outlet on the wall that is shared between the Bedroom area and the Wet Lab, and it has one thing plugged into it, a floor lamp that Big Nick asked you to hold on to. Apparently he got drunk and simply took it from a Gas Station bathroom. You had never seen or heard of a Gas Station with domestic grade floor lamps, and always meant to ask him more about that story, but you never got around to. You grab the body of the lamp, and just walk away briskly, yanking the cord out of the wall in the process.

With that outlet clear, it is on to the first floor, to determine what is liable to be hit by the fall of the Strange Gas.
>>
>>4285201
You simply toss the entire lamp onto you bed as you tear to the stairs, and then down them, entering the first floor of the Carriage House. You need to figure out where the Wet Lab is above you, to make sure that it does not fall on anything important, or at least, anything that would interact with the Strangeness. It takes longer than you like, but you manage to figure out where exactly the Strange Gas will fall: right on top of the M14 Belsaw Mill!

You can feel your face blanch. You spent most of the money that you had to save that thing from Estate Sale speculators or junkers; the thought of it being ... assaulted by the Strangeness is nearly unbearable. You will need to move it outside, if only for a little bit. Thankfully, Grandfather ignored all of the instructions to not mount the sawmill on a trailer, so it will be a simple matter of You open both of the garage door bays, and then you quickly head back upstairs to find the key. Now, where was that key? Not immediately seeing the key on its usual spot by the table, you move quickly to the light switch, as you find that it is easier to find things with the lights turned on than off. As you flick the switch, a thought occurs to you. You do not know if it is enough to simply remove all of the electrical articles from the path of the Strange Gas. What if the presence of electrical outlets was enough to allow the Strangeness another mode of egress. What if the current in the outlets was manipulated by the currents in the Strange Gas? You don't know if this is an overreaction, and for that matter, you don't know if removing the electrical articles in the first place was an overreaction, but regardless, here you are. You will need to make a decision here, and find those fucking keys.

>Please Vote for one of the following, mutually exclusive choices:

>New Target Acquired! Cut the power to the entire Carriage House until you can determine what exactly is the deal with the Strange Gas.
>Additional Contacts Detected! Find the keys, then move the mill, then cut the power to the entire Carriage House.
>Stay on Target! Find the keys, then move the mill, then resume pulling electronic articles out of the floor level sockets, but do not cut the power.
>>
>>4285245
There was a typographical error in the linked post. Parts from an older draft of the sentence were posted, as opposed to the finalized version, rendered below.

>Thankfully, Grandfather ignored all of the instructions to not mount the sawmill on a trailer, so it will be a simple matter of hitching it to the Old Farm Truck, and moving it to a safe spot, away from the Strange Gas. You would also be moving your truck out of potential danger as well. Opening both of the garage door bays, you head quickly back upstairs to find the keys to the Old Farm Truck.
>>
>>4285245
>Additional Contacts Detected!

I'd go for this because I doubt our ability to find the keys if the lights are off. In any case, make sure we shut off the main breaker at some point.
>>
>>4285245
>Additional Contacts Detected!
if shutting off power will only affect the carriage house. it's been described as "weekend warrior built", so it might not have a proper fuse box.

otherwise

>Stay on Target!
because I'm not sure it would help to shut off power, unless it's being stimulated by the magnetic fields or something. it sounds like the shocks started pretty fast, and that was in a bathroom, and a bathroom floor s h o u l d have better electrical insulation than other places.

Might be reacting to cooling off, or reacting to something else Strange.

where did the current "course" from and to?
>>
>>4286251
As far as you are able to tell, they are coursing from and to the Strange Gas, and nothing else. And as far as the Carriage House is concerned, the structural and electrical work were professionally done, the rest was finished by the "weekend warrior". To answer the question, yes, tripping the circuit breaker will only effect everything in the Carriage House.

I should have a post up soon, then I will take a break to cook dinner.
>>
File: Gutted Clock Tray.jpg (3.51 MB, 4032x3024)
3.51 MB
3.51 MB JPG
Alright, you need to finish one thing before you move on to the other. Protect the venerable Belsaw. To do that, you will need to move it. To move it you will need your Old Farm Truck. And to use the Old Farm Truck, you will need the keys. They are not on the Gutted Clock Tray that you made from a cheap clock that fell off the wall and never worked properly again. The whole reason you leave it there is so you can empty your pockets every time you come home, of whatever odds and ends you picked up during your day, as well as your wallet and your keys. But with the pandemic, the wallet has been moved into the Office area, and the few times that you were out, you were not picking stuff up. The keys should be right there, but instead, there is only Grandfather’s Loose Leatherman, a bit of change and a bit of scrap.

Trying, and failing not to get flustered by the keys being AWOL, you now need to decide where to look first. They almost never make it into the Office, and they were not in the Bedroom or Wet Lab, considering that you recently Inspected those rooms, and you would have noticed their presence. Which means by process of elimination, they are most likely in the Kitchen area, and you just are not seeing them.

>Please, someone roll 3d6 for Inspection-General. If the roll is 7 or lower, then the Inspection fails, and will return a false result. If the roll is 8, 9 or 10 there is a 1/3 chance that the Inspection succeeds and returns a correct result. If the roll is 11, 12 or 13 there is a 2/3 chance that the Inspection succeeds and returns a correct result. If the roll is 14 or higher, then the Inspection will succeed, and will return a correct result.

>Picture Related: It is a Gutted Clock Tray that I made, staged as described in the body of this post.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>4286666
>>
>>4286685
>Hmm, alright. I'll just roll something behind the curtain, IRL instead of on this post, considering that the whole idea is to introduce a level of uncertainty to Inspections. Rolling a 1 means that what I have written is true. Rolling a 2 or 3 means that what I have written is false.

>Okay, so I rolled. I know if what I am writing here is true or not, all you know is the odds that it is true or not.

After a few frantic minutes, looking over all of the surfaces in the kitchen, patting down the pockets of the fleece you have hanging by the door, and generally checking the place, you are unable to find the keys, and come to the conclusion that the keys must be elsewhere (33% Certain).

>Well, you still need the keys. And you still do not have the keys. Wat do, anons?

>Search again in the Kitchen, difficulty will drop by 1, and for this type of search, certainty will stack. So if you were to get a result of "the keys are not in the Kitchen area (66% certainty), then you could say with 99% certainty that they were not in the Kitchen area.

>Search in the Office area, difficulty is the same as this test.

>Search in the Garage area, difficulty will increase by 1 to reflect the size and numerous locations to search in the Garage Area.

>This may take some time, grab a flashlight, then cut the power, then return to the Inspections. Difficulty of all subsequent Inspections will be raised by 1.
>>
>>4286775
>>Search again in the Kitchen
>>
Rolled 2, 5, 1 = 8 (3d6)

>>4286919
sure.
rolling because it's unlikely two more people will appear and vote something else.
>>
>>4286926
>So, with a roll of 8, that means that I need to roll again, IRL.

You are almost completely certain that the key to the Old Farm Truck is somewhere in here. So you decide to double down on the Kitchen, and begin your Inspection, focusing in on areas that you didn't look at during your first time around. You keep it up, until you find yourself Inspecting things that you did look at during your first time around. You are just about to call it, when you manage to find them, sandwiched between two stacks of advertisement circulars and bills in your mail organizer. Phew!

Now with the keys in hand, it is a relatively simple matter of getting the Old Farm Truck into position, hitching it to the Belsaw, and then hauling it away to safety, just a few feet from the Carriage House. Once the Belsaw is clear, you take a long and hard look at the ceiling. There are a few tendrils lazily falling here and there from where the Wet Lab is overhead. However, they seem to be dissipating. You don't know how exactly you feel about that, especially because you have not had any opportunity to run any experiments on the Strange Gas to determine anything about it.

Anyway, with the Belsaw and the Old Farm Truck out of the Garage area, you can easily walk your way to the Circuit Breaker. You hit the Master, and the entirety of the Carriage House goes dark. You aren't certain that this is the right play, but you are never truly going to be able to, are you? Still, in addition to this new form of Strangeness, you have two significantly more mundane concerns to attend to, that are time sensitive in their own right. First, there is the refrigerator, while there isn't a lot of food in it, you don't want all of your Chocolate Milk to go to waste if you can help it.

Second, the Peyote. The lamps and heating equipment for the plants are all electronically powered. You don't know how long it will be before the plants will take harm. With no students (or Liberal Arts Professors) for Big Nick to direct to you, the plants are now much more a legal and financial liability then they are worth. Still, you don't want to let them come to harm, or even die, if you can help it.

You have a decision to make, what do you address first?

>Health and Safety: Ensure that the limited food that you have is going to be safe for the immediate future.

>Medicine Man: Ensure that the Peyote is doing alright.

>It is a Real Gasser: Put off dealing with the mundane concerns for a little bit, just long enough to ensure that the Strange Gas is not dangerous.
>>
>>4287034
>It is a Real Gasser

I don't know what we'd do about the food if we aren't turning power on soon. I guess put it in the freezer where it'll stay cold a little longer?

Peyote's in the attic, so the gas probably didn't get there. solution for the sun might be to put them near a window, but that's risky.

I'd like to try to get power back on before we go to sleep. confirming that the gas becomes harmless over time would be a good step towards feeling safe doing that.
>>
>>4287080
Alright, I'll consider this vote closed. I should have the post up in about 2 hours, maybe more.
>>
Alright, so the first matter of business is to ensure that the Strange Gas isn't going to to cause any problems for you going forward. The gas was thick enough that you were not able to get a good look at its surroundings; it is entirely possible that right now, everything that it is touching is being compromised with the Strangeness is some manner. There is also questions about the safety of the Gas itself. While the lack of physical response to the electrical discharges may indicate that the Gas is not flammable or explosive, it could be hazardous if inhaled, or it may damage its surroundings in some way. You are going to have to figure out how to safety check that Gas.

>Please select one of these options for the first experiment with the Strange Gas.

>Less of an Experiment, and More of an Inspection. For the first experiment, make a point of looking at the areas and surfaces that have already been exposed to the Strange Gas. See if the Strange Gas is communicably Strange, or if it does physical damage. (This will be an Inspection and not an Experiment)

>Some Like it Hot. For the first experiment, attempt to determine if your hunch about the stability of the Gas is correct. Isolate a small sample, and then see if you can make it burn or explode. You have the option of doing this in the Carriage House, or in the adjacent woods. If voting for this, please specify where you would like to run this experiment.

>Can You Hear Me Now? For the first experiment, introduce one of the Noisy Bones to the Strange Gas, to see what, if anything at all, happens as you do.

>Just Breathe. For the first experiment, isolate a small sample of the Gas, and "waft" some of the sample towards you, to determine if the Gas is safe to breathe in.

>Write-Ins are accepted as always. I am going to cook dinner, and then I should have the post up for whatever you guys go with afterwards.
>>
>>4288441
how much gas is there still obviously in the building? you said the tendrils in the garage were dissipating.

if we're not seeing any of the gas around, see if there's still gas trapped in depressions, such as the bowl we initially made it in.

otherwise, inspect. floor outside the bathroom is a good place to start. in addiction to "communicably strange" and "physical damage", check if it's depositing something. like maybe it turns back into water after a while.
>>
>>4288464
>We saw the tendrils of gas that can made it through the floor dissipate, but our character wouldn't know if the Strange Gas in the Wet Lab was dissipating as well. So, I suppose I should have sent the character to the Wet Lab, and then posed this question. Resuming...
>>
>Actually as I was writing, I realized that before we even get upstairs, there is a question that needs to be answered first, down on the first floor.

Well, you suppose before you make any decisions on what to do about the Strange Gas, you should determine if it is dissipating, like the little bit that made its way through the floor and into the Garage area below. Before you do head back to check on it though, there is one very important thing you need to address. The garage doors are open to the world, and the Strange Gas is dissipating. Do you leave them open, or do you close them?

>Open. There are two things to consider here. First, much like the door to the Wet Lab, or rather, the bathroom, these doors are not sealed or pressurized. They can not keep the Strange Gas contained effectively. The second point is what is known about the nature of Strange Communicability. As indicated by your experiments, there seems to several requirements for the Strangeness to pass from one thing to another. Time, Contact and in some cases, quantity all seems to play a role in the spread. By allowing the Gas to dissipate out into the environment, you are making it more and more difficult for these requirements to be met, rendering the Strangeness effectively inert. This model maybe your means of disposing of the Strangeness.

>Close. There are two things to consider here. First, while the garage door is no more sealed or pressurized than the door into the Bathroom, or rather, the Wet Lab, that does not mean that you should simply give up on attempting to contain the Strange Gas. The second point is the unknown nature of the Strange Gas. You know the least about it of all of the forms of Strangeness that you have encountered so far. Letting it just blow its way into the environment without knowing what it can do seems like an absolutely terrible idea.
>>
>>4290097
>Open
it's going to get out somehow, we can't turn two floors of our home into waste storage just to slow it down. if it does something screwy, better it does that to some plants than to another third of our possessions.
>>
>>4291469
After giving it some thought, you decide to leave the garage door open. If the Gas is effectively inert, good. And if it isn't then something is going to be affected. No reason for it to be only your possessions. With that cleared up, you head up into the Wet Lab. It is only when you enter the kitchen and are standing on the floor mat, that you realize that you were running around outside completely naked. You don't need indecency charges on top of all of your troubles right now.

You might want to put a note on the door to the stairs, or something. Anyway, you head into the Wet Lab. Ultimately, the situation looks basically the same. The Strange Gas is still around ankle level, and still coursing with electricity. If you hadn't seen the Gas dissipating in the Garage, you would have assumed that all of it was still here. With this information, you'll need to make a decision on what exactly to do.

>Less of an Experiment, and More of an Inspection. For the first experiment, make a point of looking at the areas and surfaces that have already been exposed to the Strange Gas. See if the Strange Gas is communicably Strange, or if it does physical damage. (This will be an Inspection and not an Experiment)

>Some Like it Hot. For the first experiment, attempt to determine if your hunch about the stability of the Gas is correct. Isolate a small sample, and then see if you can make it burn or explode. You have the option of doing this in the Carriage House, or in the adjacent woods. If voting for this, please specify where you would like to run this experiment.

>Can You Hear Me Now? For the first experiment, introduce one of the Noisy Bones to the Strange Gas, to see what, if anything at all, happens as you do.

>Just Breathe. For the first experiment, isolate a small sample of the Gas, and "waft" some of the sample towards you, to determine if the Gas is safe to breathe in.

>Write-Ins are accepted as always. I am going to cook dinner, and then I should have the post up for whatever you guys go with afterwards.
>>
Rolled 5, 6, 5 = 16 (3d6)

>>4291489
>Less of an Experiment, and More of an Inspection.
the Gas probably reached highest in the wet lab, where we first generated it. there should be some surfaces that have been exposed and then uncovered again (so easier to see). is the bathroom door made of something plastic-like?

don't let the flashlight get immersed in the gas.
>>
>>4291489
>>Just Breathe

Is it a bad idea? Yes. Is it something we should do? Also, yes.

>>4291496
I like this anon's idea. I don't see why we can't inspect the gas AND inhale it.
>>
>>4291627
>>4291496
I agree. Combining both is reasonable. I'll have the post up tonight.
>>
>>4291627
not a fan.
if we do inhale it, do it after we've inspected and seen it doesn't do anything.
>>
>>4291928
Whoops. Well, there seems to be some consensus on doing an Inspection, so I will write that at least.
>>
Hey guys, a quick update. I'm kind of getting stuck on what exactly I want the Strange Gas to do. Part of the problem is pacing; as in determining just how quickly things advance in this Quest. Anyway, I'm still working on it.
>>
Deciding on making an Inspection here, you pop out of the Wet Lab for a minute, and grab the flashlight you keep inside of the nightstand. With the Circuit Breaker tripped, and all of the lights out it is slightly harder to see around the loft, but this flashlight should be more than enough. With that in mind, you head back into the Wet Lab, and look for areas that have been exposed to the Strange Gas, preferably by direct Contact, but are not currently covered by the Gas. It takes several minutes, and more than several shocks, but you find an area by the door frame, where the Gas passed through into the Bedroom area. The door and door frame are all wood, presumably some variant of Pine. You take several more minutes (and more than several more shocks), but you ultimately come to the conclusion that there has been no noticeable change to the door or door frame.

The door and door frame carry no noticeable signs of distortion, or damage for that matter. You get in as close as you can, being cautious of the nearby Strange Gas, but nothing jumps out at you. This is a completely Mundane door and door frame. As you finally feel comfortable that you have not missed anything, a thought comes to you, of how to address the issue of both the Strange Bathwater and the Invisible Emissions. If this Gas is truly inert, as far as Strangeness is concerned, then is there any reason why you could not simply use the Strange Bathwater to vaporize any unwanted Invisible Emissions? If you were to always have a supply of Strange Bathwater on hand, you should be able to vaporize the Emissions as you emit them.

You have several important decisions to make here. First of which is what to do next…
>Experiment with the Strange Gas, attempt to see if it is safe to breathe by wafting a small sample.
>Experiment with the Strange Gas, attempt to see if it is physically inert by attempting to burn it.
>Experiment with the Strange Gas, attempt to see how Strange it is by making Contact with it and a Noisy Bone.
>Experimental Waste Disposal, attempt to determine the ratio of Strange Bathwater to Invisible Emission required to cause this vaporization.
>Mundane Concerns: Medicine Man, check in on the Peyote.
>Mundane Concerns: Icebox Goeths, check in on the food situation.

And the second is to decide to tun the power back on or not.
>It May Be Broke, but do not Fix it. Leave the power off for now.
>Circuit Fixer. Turn the power back on.
>>
>>4293561
>It May Be Broke, but do not Fix it. Leave the power off for now.

>Experiment with the Strange Gas, attempt to see how Strange it is by making Contact with it and a Noisy Bone.
>tie the noisy bone to our wrist, lower it deep into the gas for a few seconds, and then pull it out. see if there are changes to the Noise and Brilliance before and after that happens.

if that doesn't do anything scary:
>grasp it in our hand while it's still tied to our wrist and lower it in.
That way, if it does anything weird (e.g. start shaking), we can immediately drop it and pull it out without needing to handle it within the gas.
>>
>>4293588
I agree with this anon.

I would also add that, if the bone experiment goes well...
>breathe the gas
>>
>>4295175
>>4293588
Alright, for now, we will leave the power off, and try the string and Noisy Bone experiment.
>>
While you are feeling more comfortable around the Strange Gas, the fact of the matter remains that you are not comfortable enough yet to turn the power back on to the Carriage House. You will just keep it off for a little bit longer, until things … well, you were going to say, go back to normal, but you have a sinking feeling that things are never going to be normal again. Until things are more predictable. You can live with that. At the very least, you will have to live with that, you suppose.

With question about restoring power to the Carriage House resolved, you are now ready to begin a new experiment you have thought up. But first, there is another question about materials that needs to be addressed here. While you could have sworn you had some, it seems that you do not have any string. What you do have is twine. Plastic Baling Twine, from Grandfathers Dairy, and Hempen Twine, that you think you got of out a junk drawer from Mother’s house. You suppose you will have to pick one or the other, but ultimately, it is just a matter of preference, right?

>Plastic Baling Twine: You have four six-foot lengths of this twine, which you use as replacement lacings for boots. This material has the inorganic Adjective.

>Hempen Twine: You have eight lengths of this twine, ranging from three feet to ten inches. This material has the organic and absorbent Adjectives.
>>
>>4295219
>hemp.
if immersing a bone in the gas while indirectly connected to it by something kinda barely conductive does something, we want to know that.
shorter, don't need to cut it down.
if it catches fire from the shocks, it'll be easier to clean than melted plastic.


make the wrist loop large enough that we can slip out of it if we want.
>>
>>4295232
Alright, I'll close this vote and start writing.
>>
After about a minute of thought, you decide to use the Hempen Twine to conduct the experiment, settling on using the smallest length available, the ten inches. Now, you are ready to conduct the experiment (as outlined below).
NOISY BONE AND STRANGE GAS EXPERIMENT MK 1
Testing Materials: Hempen Twine, 10 inches in length.

Strange Article: The Strange Gas, and the Not-Left Noisy Bone.

Waste Storage: As the Strange Gas seems to be Inert, there is not expected to be any Waste. However, if there is some, then assuming that it can be, it should be stored on the rim of the bathtub, in an available spot, where it is only in Contact with the Porcelain enamel. If it is the Hempen Twine, then it would make sense if it was coiled up, to save space.

Procedure: Taking the Hempen Twine, we will tie the Not-Left Noisy Bone to our wrist. Then we will allow the Noisy Bone to make Contact with the Strange Gas. If there is no dangerous reaction, then we will proceed to NOISY BONE AND STRANGE GAS EXPERIMENT MK 2, immediately afterwards.

Predictions: Considering that all of the Noise that we have experienced from the Noisy Bone has happened while we were in direct, physical Contact with the Bone (or had made direct physical contact, broke it, but both our body and the Noisy Bone were in Contact with the Strangeness, so the effects of Contact continued), it seems that Completion will not be reached, and therefore there will be no Noise.

Having committed yourself to the experiment, you enter into the Wet Lab, with the chosen length of Hempen Twine already tied around your wrist. You get one or two shocks on your way to the sink, to retrieve the Not-Left Noisy Bone, and then a few more as you tie it up. The knot is ugly and unprofessional, but after several tugs, it seems to be holding. With everything completed, you allow the Noisy Bone to drop into the Strange Gas.
>>
>>4295390
>I need to go run some errands, so I have to split this post up. Look for the rest around dinner time, hopefully.
>>
>>4295392
Quick Update: Still not ready to start writing the second half of the post. It will probably be an overnight vote situation. Just wanted to let you guys know.
>>
>Well, so much for an overnight vote.

As the Not-Left Noisy Bone enters the Strange Gas, it immediately begins to sing the new song; the distant, rhythmic thumps that sound so similar to an appliance cycling through. Additionally, the spots and dots return, which you realize is the first time that you have experience them through the Strange Gas. Obviously, there was an assumption you made somewhere that is not true, as you expected nothing to happen until you were in Contact with the Noisy Bone in the Strange Gas. After several seconds of thought, the only thing that makes sense is that the rules, the conditions for Contact in the Strange Gas must be different then the conditions for Contact in the Strange Bathwater. Which, you suppose makes some sense.

This does mean that the Strange Gas may be Stranger, and less inert than you previously thought, however. After a minute or two of holding the Not-Left Noisy Bone in the Strange Gas, without any changes or further developments, you decide to conclude the test. However, as Contact is broken between the Bone and the Gas, there is a noticeable amount of electrical discharge, across the entire blanket of Gas. Well, that was also unexpected. You had counted on trouble entering the Gas, not leaving it, but at least it seems that there is nothing wrong here.
>>
Well, what exactly are you going to do now? You still have several important decisions to make here.
>Experiment with the Strange Gas, attempt to see if it is safe to breathe by wafting a small sample.
>Experiment with the Strange Gas, attempt to see if it is physically inert by attempting to burn it.
>Experiment with the Strange Gas, attempt to see how Strange it is by making Contact with it and a Noisy Bone, holding onto the Noisy Bone directly this time.
>Experimental Waste Disposal, attempt to determine the ratio of Strange Bathwater to Invisible Emission required to cause this vaporization.
>Mundane Concerns: Medicine Man, check in on the Peyote.
>Mundane Concerns: Icebox Goeths, check in on the food situation.

And again, what do you want to do about the power situation?
>It May Be Broke, but do not Fix it. Leave the power off for now.
>Circuit Fixer. Turn the power back on.
>>
>>4296636
>see if the gas cares about current in wires.
can we quickly make a circuit from a weak battery, with like half a meter of wire, powering a small LED?
hold the battery end in some insulated gloves and sit cross-legged on a chair.
keep the battery, us, and any exposed wiring above the gas, lower the wire down into it.
keep an eye out:
do shocks concentrate around the wire?
does the light strength change?

if the shocks don't concentrate around the wire: try lowering two exposed wires into the gas.

do we have proper electricity measuring tools? don't use them anyways, this might break what we're using.
>>
>>4296636
>Experiment with the Strange Gas, attempt to see how Strange it is by making Contact with it and a Noisy Bone, holding onto the Noisy Bone directly this time

Also, I would like to take a sock or something that we know can be affected by PGF Strangeness and put it in the gas to see if anything happens. That way we'll have a better sense of the communicability of the strangeness of the gas.

>It May Be Broke, but do not Fix it.
>>
>>4296774
>>4296788
Alright, well if there is no objections, we can do both of these experiments back to back. We are probably going to be kicked off soon, so I will archive the quest now. I'm going to take the rest of the weekend to finish the tables that I had planned on finishing weeks ago, and then I'll start the third thread on Monday or Tuesday at the latest.

So, any objections to running both experiments outlined back to back?
>>
>>4297022
no. except:
we can do the "put something PGF-susceptible in the gas" experiment by checking something cotton that's been on the floor.

and I'd like to adjust experiment 2 in
>>4296774
we should have the LED in that one too (to see if power is being transferred invisibly). and try dipping in just that wire end without the other, and moving the bare wire ends to different distances from each other.
>>
Alright then, I'll see you guys in the next thread. Thanks again for sticking around.



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