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OH SHIT NIGGRA, you are SHOTASNIFFER. Eldest daughter of the skeleton villain LOLISNIFFER. After a long and arduous succesion war against your siblings, you now claim ownership of your family's island, as the leader of the UNITED SHOTA SNIFFING REPULIC. From here, you shall spread your skeletal power accross the globe and dominate the world!

But uh that's gonna be put on hold right now. Since you're island is currently experiencing the Mechapocalypse - one of your dumbass younger brothers have activated a terrible AI that took over all of your mechs and are now laying waste to all your shit

What do
>>
Rolled 29 (1d100)

>>4277121
Plan a way to destroy the central AI computer, if we know where it is
>>
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>>4277125
Either in some hidden base, or inside that giant mechanical monstrosity that destroyed your Equality Prime last episode
>>
Rolled 32 (1d100)

>>4277135
Even if the AI is inside that giant mechanical monstrosity, the AI must be getting all that power from somewhere.
Any ideas, Director? And just what is the origin of it?
>>
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>>4277137
"This thing bursted out of the GSG mecha factory, so maybe it's there"
>>
Rolled 71 (1d100)

>>4277144
Let's sneak our way inside the GSG mecha factory. Do you have any green outfits on you?
>>
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>>4277145
"That won't do any good. The rogue mech army is attacking everything. And that includes greens too."
>>
Rolled 35 (1d100)

>>4277152
I'll sneak inside like solid snake then.
>>
Rolled 10 (1d100)

>>4277152
So the only way is a push, unless someone somehow set a secret passage somewhere during the sibling war for surprise attacks?
>>
>>4277155
"Alone? You need a distraction or something? Since that place is currently guarded by a large portion of the rogue mechs"
>>
Rolled 2 (1d100)

>>4277161
Can you lead them away with the blimp?
>>
Rolled 49 (1d100)

>>4277161
>>4277164
How's the rest doing, we could use their attacks as diversions
>>
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>>4277166
"Each of the teams are gathering their forces and we'll rendezvous soon. You want me to notify them of your plan?"
>>
Rolled 61 (1d100)

>>4277171
Do it, I need you to join up after I get in there, there might be another mecha stored there he didn't hack
>>
Rolled 39 (1d100)

>>4277171
>>4277172
>>
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>>4277172
And so the Director contacts each of the groups and tell them to start the assault on the GSG mecha factory now.

Which means now we can:
A. time skip to when they're here
B. switch over to each of the teams and play through their scenarios up until the rendezvous
>>
Rolled 93 (1d100)

>>4277180
B, except everyone has to explain to the chosen one about the hero thing
>>
Rolled 74 (1d100)

>>4277180
B, let's do Lilly's group
>>
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>>4277185
Welllll, that's Betty's group problem. We'll get there when we'll get there. Speaking of which. Which group will be first
>>
Rolled 66 (1d100)

>>4277192
>>4277186
>>
Rolled 38 (1d100)

>>4277192
Lilly
>>
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>>4277193
Right. You are now in control of Lilly's party, as they make their way back to the former Bone Kingdom lands.
>>
Rolled 60 (1d100)

>>4277208
ok, so do we have any monsters against those robots?
>>
Rolled 10 (1d100)

>>4277208
Unholster your giant sword, it's time to smash some bots!
>>
Rolled 95 (1d100)

>>4277208
Unfortunate accident
>>
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>>4277212
Monsters? Let's see, the only monsters you have are:

A. None, they were lost during the island wars
B. Your undead unicorn mount
C. Luke and Olessa
D. Hidden under the Bone Church
>>
Rolled 86 (1d100)

>>4277228
>D.
>>
Rolled 40 (1d100)

>>4277228
D, because we all know that the dead will rise again.
Also because you needed a place to house them
>>
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>>4277232
Of course! You had your Maid Knights and Luke secretly collect a bunch of magical creatures to keep as pets. Hidden away from Shotasniffer under your Bone Church......which is currently surrounded by rogue bots.
>>
Rolled 68 (1d100)

>>4277246
Didn't she let you collect pets anyway?
>>
Rolled 55 (1d100)

>>4277246
Attack the rogue bots with our giant sword, while Luke and Olessa raise our undead creatures.
>>
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>>4277252
"Lilly, you can keep pets.....and by pets I mean normal animals. Like a dog, a cat or even....hnnggh...a pony. Don't bring stuff like a chimera or a manticore or something home"
>>
Rolled 37 (1d100)

>>4277258
Clearly no one wanted to deal with that after the incident of the magical poop
>>4277253
>>
Rolled 52 (1d100)

>>4277226
>>4277258
>>
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>>4277265
Yes, the last time you had an unsupervised pet was quite, unfortunate
>>
Rolled 12 (1d100)

>>4277276
>>4277253
>>
Rolled 60 (1d100)

>>4277276
Get back to >>4277253
We'll sort out that problem later.
>>
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>>4277282
And so you split up, with Luke and Olessa heading off to the sides to look for an opening to get into the Bone Church while you charge at the rogue bots straight on. Seems there's only normal-sized ones present. No giant mechs. Either that means the giant ones are off doing something else or they don't see the Bone Kingdom as that big of a threat
>>
Rolled 91 (1d100)

>>4277294
RIP AND TEAR!
>>
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Rolled 22 (1d100)

>>4277296
Roll 2d100
>>
Rolled 28, 13 = 41 (2d100)

>>4277312
>>
Rolled 35, 66 = 101 (2d100)

>>4277312
CUT THROUGH THEM LIKE BUTTER!
>>
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>>4277316
>>
Rolled 20 (1d100)

>>4277326
meanwhile in the church
>>
Rolled 33 (1d100)

>>4277326
hopefully they send the giant mechs now
>>
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Rolled 79 (1d100)

>>4277330
Not yet. But they're counter attacking! Roll 2d100
>>
Rolled 6, 50 = 56 (2d100)

>>4277348
>>
Rolled 42, 83 = 125 (2d100)

>>4277348
do the spinny sword block move to deflect their shots!
>>
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>>4277352
>>
Rolled 74 (1d100)

>>4277367
It gets deflected right back at them, taking out more skelebots!
>>
Rolled 26 (1d100)

>>4277367
Unleash a tornado on the bots by spinning really fast!
>>
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>>4277369
You have the advantage!

Press onward and continue your assault.....in about 20 hours. I gotta go. Much apologies.

updates r here: https://twitter.com/notapaladin
>>
>>4277380
Just as I get here, dammit!
>>
>>4277380
damn
>>
soon
>>
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>>
Rolled 14 (1d100)

>>4279133
Looks like anon died from coronavirus. It's a sad day indeed.
>>
Rolled 37 (1d100)

>>4279133
spooky
>>
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>>4279137
>>
Rolled 90 (1d100)

>>4279141
>>4277380
back to Lilly fucking shit up
>>
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>>4279143
oh no! OP is using the power of retconning to reverse Lilly's wins!
>>
Rolled 69 (1d100)

>>4279146
Luke beats the shit out of OP
>>
Rolled 57 (1d100)

>>4279146
punch shit out of OP before he can hit the reverse button
>>
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>>4279149
>>
Rolled 47 (1d100)

>>4279154
"Luke, come on. Lilly's routing the skelebots, we can start moving towards the church!"
>>
Rolled 36 (1d100)

>>4279154
some sorta clippy miniboss shows up to fight Lilly
>>
Rolled 73 (1d100)

>>4279154
Luke then grills some hot dogs
>>
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>>4279155
"Uh, right. Sorry, sis. LEt's go"
>>
Rolled 71 (1d100)

>>4279175
So while Lilly goes and beats up skelebots, better get those monsters and rally the maid knights before >>4279157 happens.
>>
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>>4279178
But the Bone Church won't be completely defenseless! To get to the basement where the beasts are kept, Luke and Olessa will need to go through:

A. Some Skelebot squads
B. Skele Mechabeast
C. USSR siege tanks
>>
Rolled 78 (1d100)

>>4279181
B.
>>
Rolled 100 (1d100)

>>4279181
B
>>
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>>4279182
>>4279183
THERE! A huge Skelemechabeast is blo9cking the way!
>>
Rolled 51 (1d100)

>>4279188
Double team the skelemechabeast with Luke and Olessa!!
>>
Rolled 2 (1d100)

>>4279188
Attack its weak point for massive damage
>>
Rolled 16 (1d100)

>>4279188
TAME IT.
>>
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Rolled 63 (1d100)

>>4279190
ROLL 2d100!
>>
Rolled 67, 42 = 109 (2d100)

>>4279204
>>
Rolled 8, 87 = 95 (2d100)

>>4279204
>>
Rolled 67, 26 = 93 (2d100)

>>4279204
AAAAAAAAAAAA
>>
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>>4279205
It lets off a volley of bullets! Halting Luke and Olessa's advance!
>>
Rolled 16 (1d100)

>>4279217
Get that Gatling gun jammed!
>>
Rolled 1 (1d100)

>>4279217
Use a smoke bomb to cover our advance!
>>
Rolled 35 (1d100)

>>4279217
Flank him and cut that gun arm off!
>>
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Rolled 69 (1d100)

>>4279223
ROLL 2D100!
>>
Rolled 94, 3 = 97 (2d100)

>>4279236
>>
Rolled 49, 46 = 95 (2d100)

>>4279236
Rollan
>>4279237
Ouch
>>
>>4279239
my 2d100 continue to be cursed
>>
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>>4279237
It moved away at the last second!
>>
Rolled 65 (1d100)

>>4279247
Now Luke! While he's distracted, >>4279232!
>>
Rolled 35 (1d100)

>>4279247
>>4279249
All according to keikaku.
>>
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Rolled 69 (1d100)

>>4279249
ROLL 2D100!

PLUS 20 SURPRISE BONUS!
>>
Rolled 73, 6 = 79 (2d100)

>>4279265
BONK
>>
Rolled 83, 59 = 142 (2d100)

>>4279265
bitchin
>>
Rolled 16, 44 = 60 (2d100)

>>4279265
>>
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>>4279267
>>
Rolled 61 (1d100)

>>4279277
KICK ITS FACE OFF
>>
Rolled 99 (1d100)

>>4279277
TAKE OUT THE TAIL
>>
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Rolled 29 (1d100)

>>4279279
The tail? OH SHIT

ROLL 2D100
>>
Rolled 61, 78 = 139 (2d100)

>>4279290
SPIN MOVE TO SLICE IT OFF!
URAAAAAAAAAAAAAAH
>>
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>>4279291
>>
Rolled 93 (1d100)

>>4279304
OLESSA, FINISH IT OFF!
>>
Rolled 33 (1d100)

>>4279304
Finish him!
>>
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Rolled 47 (1d100)

>>4279304
Roll 2d100!
>>
Rolled 20, 88 = 108 (2d100)

>>4279314
URAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
>>
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>>4279316
>>
Rolled 38 (1d100)

>>4279325
NICE
get to the church basement so we can unleash the beasts!
>>
Rolled 86 (1d100)

>>4279325
Put on his face!
>>
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>>4279327
>>
Rolled 97 (1d100)

>>4279334
>>4279326
>>
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>>4279336
Of course of course. Let's hope nothing goes wrong
>>
Rolled 81 (1d100)

>>4279357
Nothing goes wrong.
>>
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>>4279361
Anyway, and down there, hidden away from the world, are the Bone Kingdom beasts! Which are....
>>
Rolled 32 (1d100)

>>4279368
Skeleton dragons, skeleton trolls and skeleton...skeletons!
>>
Rolled 39 (1d100)

>>4279368
Reanimated versions of the dead beasts in skeleton island 1 and the survivors if any
Plus a FUCKING SKELETON DRAGON
>>
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>>4279380
Ah yes the undead dragon.
>>
Rolled 93 (1d100)

>>4279415
Yo
>>
Rolled 26 (1d100)

>>4279415
Mount it and burst through the basement of the church!
>>
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>>4279416
Luke greets the Dragon. It responds to him....

A. With derision, it does not care for people that are not its master
B. With joy, Luke IS its master
C. With confusion, it is not yet dinner time
D. [OTHER]
>>
Rolled 30 (1d100)

>>4279421
C.
he hungry
>>
Rolled 6 (1d100)

>>4279421
B, Luke is our boy
>>
Rolled 43 (1d100)

>>4279421
C
>>
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>>4279428
The dragon is confused. It is not yet time for its daily portion of bonemeal. Why is Luke and Olessa here?
>>
Rolled 35 (1d100)

>>4279433
We need you to kill robots
>>
Rolled 9 (1d100)

>>4279433
Robots have attacked us and we need your help
>>
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>>4279434
Ah yes, and with this, the undead dragon:

A. Nuzzles up to Luke
B. Picks up Olessa and Luke and puts em on its back
C. Burst through the basement
D. [OTHER]
>>
Rolled 97 (1d100)

>>4279447
A
>>
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>>4279449
"Alright you big baby, c'mere"
>>
Rolled 47 (1d100)

>>4279463
She really takes well to Luke.
Gather the rest of the creatures while they prepare to burst out.
>>
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>>4279468
Undead Knight Bear and Undead Crocodile are ready
>>
Rolled 8 (1d100)

>>4279479
Cue break out scene just as more scorpionbots advance to Bone Kingdom.
You probably should explain to Big Sis that the pets won't be a disturbance this time, honest.
>>
Rolled 64 (1d100)

>>4279479
Sir Knibblenaught the Second, the legacy continues!

And the Regina Bearington, inheritor of her progenitors prodigous paws! Huzzah, hup hup Huzzah.
>>
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>>4279483
>>4279492
>>
Rolled 44 (1d100)

>>4279500
Morale boost to Lilly and the Maid Knights!
The remaining bots start fleeing towards the Temple and Command due to fright!
>>
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>>4279506
And so the Bone Kingdom forces push back the mechanical invaders! Bet they regret only sending only normal skelebots and skelemechabeasts now! With this the Blue team has completed their mission and ready to rendezvous with the rest!
>>
Rolled 62 (1d100)

>>4279538
Lilly has the main body, including the dragon, push to the command center while she takes a contingent of maid knights to the temple to trap the siege bots in a pincer attack.
Switch to Temple group, from the perspective of Boy.
>>
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>>4279540
Yes, we move onto the Red and Yellow group. heading for the USSR training temple.

The time is a bit before the Bone Kingdom has completed their mission.

You now controls Boy
>>
Rolled 33 (1d100)

>>4279549
Rasputin leads the way while we pull Quattro along, still a bit depressed from the loss of his wine and Betty's words.
>>
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>>4279555
The temple is under siege! You follow your adopted papa Rasputin while dragging along your uncle Quattro! Soon you'll meet these rogue bots in battle, then you can show them why they shouldn't mess with you and your family!

Next time. In about 20 hours. It's time to give my liver a rest. See ya.

updateS: https://twitter.com/notapaladin
>>
>>4279570
yey, everyone left anyway
also quattro's going to get in more trouble isn't he
>>
>>4279580
Sorry, I had work whomp whomp.
>>
>>4279876
yea same
>>
>>4280312
OP IM YOUR BIGGEST FAN I LOVE YOU PLEASE GIVE ME YOUR AUTOGRAPH
>>
>>4280350
it's just a piece of paper which reads "u r faget"
>>
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>>4280777
Yeah that's true
>>
>>4280998
They say the artists soul is reflected in his work.
>>
>>4280998
how utterly profound
>>
quattro suffers again
>>
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>>4282698
That;s true
>>
Rolled 65 (1d100)

>>4282708
punch self in face
>>
Rolled 41 (1d100)

>>4282708
Punch face in self
>>
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>>4282710
>>
Rolled 96 (1d100)

>>4282713
Stop dragging Quattro, he can walk his own damn self
>>
>>4282713
who is that?
>>
>>4282719
It's Boy. Who should be challenging Quattro for a duel so that he may learn of his powers.
>>
>>4282719
A badass demon child we picked up in Hell. Pay attention.
>>
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>>4282717
"ow"
>>
Rolled 74 (1d100)

>>4282724
It's like taking care of Marian
>>
Rolled 55 (1d100)

>>4282724
Right, how's the situation?
>>
Rolled 94 (1d100)

>>4282724
Proceed with Daddy Rasputin to check out situation at dojo
>>
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>>4282725
Quattro takes 500 soul damage due to your harsh words
>>
Rolled 18 (1d100)

>>4282728
Enough with the emotional damage already, how is the dojo?
>>
Rolled 56 (1d100)

>>4282728
As if he needed more. Convince him to man up and come kick some robots into interdimensional spess with you
Also >>4282730
>>
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>>4282732
"The dojo's under siege, Boy. They've surrounded it with rogue GSG skelebots while bombarding it from above with the rogue USSR siege copter mechs. They seem to have also sent to giant ones to be backup if needed. Our fighters are holding off the skelebots on the ground, but those copter mechs are gonna be a problem"
>>
Rolled 28 (1d100)

>>4282735
I think Boy's psychic fists can hit the airborne copter mechs, of course that still leaves the giant skelebots
>>
Rolled 28 (1d100)

>>4282735
"Can I use my psychic powers on the copters, do you think, Rasputin-aniki? I wrecked some Galaxy Burger drones pretty good with them earlier today!"
>>
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>>4282737
"I'll take care of the giant ones. Boy, Quattro, can you two pierce through the skelebots and regroup with our fighters inside the dojo?"
>>
Rolled 16 (1d100)

>>4282745
Okay Dad! Uncle Quattro, lets go!
>>
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>>4282747
"Gggghhh...Right. I should be able to take out Marian's robots. Okay. So what's the plan, kid?"
>>
Rolled 83 (1d100)

>>4282751
WE PUNCH
>>
>>4282747
>>4282753
Boy gonna whip Quattro's butt into shape
>>
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Rolled 100 (1d100)

>>4282753
"....OKAY!"

And so you and Quattro leaps into action! ROLL 2d100

+20 bonus
>>
Rolled 18, 48 = 66 (2d100)

>>4282763
Jesus Christ
>>
Rolled 22, 9 = 31 (2d100)

>>4282763
oh god what
>>
Rolled 3, 90 = 93 (2d100)

>>4282763
>implying quattro can fight
>>
Rolled 27, 53 = 80 (2d100)

>>4282763
Yowza... Looks like we're gonna need to double-team-punch these guys
>>
Rolled 35, 68 = 103 (2d100)

>>4282763
I believe in ya quattro
>>
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>>4282769
Unfortunately the skelebots fired off a volley of beams at you and Quattro, forcing you to be on the defensive!
>>
Rolled 38 (1d100)

>>4282773
Quattro mans up and uses his shades to reflect beams
>>
Rolled 11 (1d100)

>>4282773
>>4282776 This bigtime - it blows most of the robots the fuck up
>>
Rolled 48 (1d100)

>>4282773
Use our psychic shield! We can't rely on Quattro!
>>
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Rolled 48 (1d100)

>>4282776
CAN YA DO IT QUATTRO?!

ROLL 2D100
>>
Rolled 49, 58 = 107 (2d100)

>>4282783
With style
>>
Rolled 58, 43 = 101 (2d100)

>>4282783
Maybe
>>
Rolled 67, 65 = 132 (2d100)

>>4282783
>>
Rolled 50, 13 = 63 (2d100)

>>4282783
>>
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>>4282788
What's this? Quattro succeeding in something? Can't have that
>>
Rolled 91 (1d100)

>>4282792
At least give him that.
In a stupid way.
>>
Rolled 4 (1d100)

>>4282792
Come ooon OP, what's the harm? Is Anti-Quattro Foundation paying you?
>>
Rolled 10 (1d100)

>>4282792
OP, show us where quattro touched you.
>>
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>>4282793
Yes so the bots accidentally bounced their own beams off Quattro's glasses and took out some of their own
>>
Rolled 62 (1d100)

>>4282801
Perfect landing
>>
Rolled 88 (1d100)

>>4282801
>>4282804
shoot a psychic fist into the group
>>
Rolled 56 (1d100)

>>4282801
just as planned
>>
Rolled 99 (1d100)

>>4282801
Boy and Quattro use resultant bot confusion/devastation to reattempt EPIC DOUBLE-TEAM PUNCHING
>>
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Rolled 25 (1d100)

>>4282806
ROLL 2D100!

+20 bonus
>>
Rolled 28, 46 = 74 (2d100)

>>4282813
>>
Rolled 39, 36 = 75 (2d100)

>>4282813
nyeh
>>
>>4282813
...Well that punching does look pretty epic I suppose
>>
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>>4282815
>>
Rolled 69 (1d100)

>>4282826
Looks like the siege just got way easier to break through
>>
Rolled 13 (1d100)

>>4282826
START PUNCHING OUR WAY INTO THE DOJO
>>
Rolled 10 (1d100)

>>4282826
Quattro follows the example and shows his martial skills
>>
Rolled 85 (1d100)

>>4282826 >>4282830 >>4282832
ADDITIONAL PUNCHING
>>
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Rolled 79 (1d100)

>>4282830
With your massive punch opening the way, Quattro charges in! Roll 2d100 for him!
>>
Rolled 3, 22 = 25 (2d100)

>>4282840
darn
>>
Rolled 75, 29 = 104 (2d100)

>>4282840
>implying quattro can win
URAAAAAAAAAAAAH
regardless
>>
Rolled 78, 38 = 116 (2d100)

>>4282840
LOL
>>
Rolled 41, 50 = 91 (2d100)

>>4282840
NO CHILL
>>
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>>4282845
Quattro valiantly charges, he beats up a few skelebots. But he's rusty, sloppy. So soon he was overpowered and will now need to be saved.

Which will be.........tomorrow. Cuz uh. I gotta go right now. My brother got food poisoning or someshit so I gotta drive to get meds. see ya later
>>
>>4282857
damn, can you run earlier tomorrow, OP?
>>
>>4282859
Probably

Around noon-ish here or soemthing
>>
>>4282861
aight
>>
quattro was a mistake
>>
>>4283735
Then we shall correct him
>>
>>4282861
OP, you alive?
>>
>>4283858
Perhaps
>>
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>>
Rolled 75 (1d100)

>>4284016
Back to quattro being beaten up as dice god chuckles
>>
Rolled 60 (1d100)

>>4284016
Fuck you dice god.
>>
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>>4284017
>>
Rolled 12 (1d100)

>>4284024
Quick Quattro, dig yourself out of there like a mole
>>
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Rolled 75 (1d100)

>>4284026
CAN HE DO IT?!
Roll 2d100 to find out
>>
Rolled 6, 43 = 49 (2d100)

>>4284029
>>
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Rolled 43, 84 = 127 (2d100)

>>4284029
Set mole powers to maximum
>>
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>>4284033
Waiting for the bots to stomp up enough dust and debris while wrecking him, Quattro dug down into the earth to escape!
>>
Rolled 37 (1d100)

>>4284036
Bots start mocking him while you sneak by them
>>
Rolled 2 (1d100)

>>4284036
Dig out the earth quattro, bury the robot army
>>
Rolled 74 (1d100)

>>4284036
Boy clears path through the bots with demonic psychic explosion
>>
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Rolled 31 (1d100)

>>4284041
Boy's charging up!
Roll 2d100!

+20 bonus!
>>
Rolled 78, 89 = 167 (2d100)

>>4284045
>>
>>4284046
>boom.wav
>>
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>>4284046
>>
Rolled 41 (1d100)

>>4284055
The extreme expulsion of energy causes Boy's subtle youthful odour to waft across the island, distracting Shotasniffer at a critical moment
>>
Rolled 56 (1d100)

>>4284055
Rest of the skelebots get attacked from a press from the dojo.due to the attack thinning out the siege
>>4284056
Also, this
>>
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>>4284057
>>4284056
Well that explains the last episode
>>
Rolled 52 (1d100)

>>4284066
Back to Quattro and his mole impression
>>
Rolled 30 (1d100)

>>4284066
Boy uses his stanky psychic link to find and meet up with Rasputin [and the rest] in the dojo
>>
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>>4284068
>>
Rolled 22 (1d100)

>>4284076
He keeps digging to the dojo's secret booze stockpile that he never told rasputin about
>>
Rolled 58 (1d100)

>>4284076
He'll wait to pop up from underground at an opportune moment for a surprise attack
>>4284073
>>
>>4284078
In the meantime of course, this. Gotta charge up that Drunken Fist
>>
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>>4284081
Rasputin is still dealing with the giant mechs, they've sent backups. While inside the Dojo fighters are holding off the ground forces fine. But the siege copter mechs are wrecking the building
>>
Rolled 45 (1d100)

>>4284088
Looks like the siege copters are the ones Boy needs to attack.
Fire psychic fists at the lowest siege copter to attract their attention
>>
Rolled 30 (1d100)

>>4284088
But we've been doing so good and we really want to help Dad
Plus we just blew up all the bots pretty much
>>
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Rolled 15 (1d100)

>>4284090
ROLL2d100

+20 bongus
>>
Rolled 43, 96 = 139 (2d100)

>>4284098
>autowin
clearly even dice god loves boy
>>
Rolled 55 (1d100)

>>4284098
Man we're kickin arse. Gonna get the best pat on the head after all this
>>
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Rolled 36 (1d100)

>>4284101
You got their attention!

Roll 2d100 to avoid their attacks!

+20 bonus!
>>
Rolled 78, 91 = 169 (2d100)

>>4284109
>>
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>>4284110
Is this demon child chosen by dice god or something
>>
Rolled 1 (1d100)

>>4284114
probably to stick it to Boy's real father, who is dead and in eternal torture
>>
Rolled 26 (1d100)

>>4284114
nah he just sold his soul to devil
>>
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>>4284116
>>
Rolled 99 (1d100)

>>4284123
he's a communist and red now, we've got weighted dice
>>
Rolled 38 (1d100)

>>4284123
shut up you
>>4284125
>>
>>4284121
It's part of your contract when you work in fast food
>>4284125
>99
So it would seem. URAH
>>
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>>4284125
oh no
>>
Rolled 92 (1d100)

>>4284132
Meanwhile, Quattro tries to find his secret booze stash
>>
Rolled 13 (1d100)

>>4284132
let's get back to the action!
BOY uses some sorta kamehameha beam to destroy the siege copters
>>
Rolled 56 (1d100)

>>4284132
Oh yes. Back to Boy smashing imperialist mechacopters for the glory of the workers
>>
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Rolled 67 (1d100)

>>4284133
It's gotta be around here somewhere

Roll 2d100
>>
Rolled 68, 71 = 139 (2d100)

>>4284139
this booze will let quattro power up immensely
URAAAAAAAAAAAAAAAH
>>
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>>4284141
There! Quattro found it! His secret basement were he kept his most potent of booze jars
>>
Rolled 54 (1d100)

>>4284147
Drunken fist power up time
>>
Rolled 37 (1d100)

>>4284147
Time to charge up some sorta kamehameha or something. Step 1 -- get plastered
>>
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>>4284148
>>
Rolled 55 (1d100)

>>4284147
Alright, time to actually bust some robot heads!
>>
Rolled 71 (1d100)

>>4284152
time to go fuckin' super saiyan on these bots
GO QUATTRO
>>
>>4284157
Lending energy for this one
>>
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>>4284157
>>
Rolled 81 (1d100)

>>4284164
URAH
BURST OUT OF THE BASEMENT AND START PUNCHING MECH COPTERS
>>
>>4284164 >>4284165
>dragon_soul.mp3
>>
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Rolled 55 (1d100)

>>4284165
CAN QUATTRO DO IT?
>>
Rolled 42, 46 = 88 (2d100)

>>4284168
nyeh
>>
Rolled 45, 12 = 57 (2d100)

>>4284168
QUATTRO
THIS DRINK GOES OUT TO YOU
URAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
>>
Rolled 20, 48 = 68 (2d100)

>>4284168
>>
LURKERS COME OUT AND ROLL QUICKLY
WE NEED YOUR POWER

maybe this just proves Quattro is pretty useless
>>
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>>4284170
Of course.......this basement is a bit too deep underground. Can't bust outta here like that. Just gotta take the stairs first.
>>
Rolled 17 (1d100)

>>4284174
Join our brothers/sisters above ground!
>>
Rolled 96 (1d100)

>>4284174
climb up while boy is expertly dodging and shooting fists
>>
Rolled 28 (1d100)

>>4284174
And why ruin the possible dramatic timing?
Meanwhile Boy continues to inspire the international proletariat by blowing shit up
>>
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>>4284176
>>
Rolled 99 (1d100)

>>4284182
Boy's gonna take out all the copters by himself at this rate
>>
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>>4284184
Damnit Quattro, ascend faster
>>
Rolled 5 (1d100)

>>4284189
roll for quattro reaching the ground floor before the battle ends
>>
Rolled 30 (1d100)

>>4284189
YOU'RE THE BEST AROUND
>>
Rolled 30 (1d100)

>another 99
Truly blessed by He Who Plays Dice With the Universe
>>4284189
Ascend and burst out of the ground below the giant mechs, kill-stealing from Rasputin
>>
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>>4284191
CAN QUATTRO SUCCEED WITH THE POWER OF 80s MOTIVATIONAL MUSIC?
>>
Rolled 26 (1d100)

>>4284193
NOTHING'S EVER GONNA KEEP YOU DOWN
>>
Rolled 93, 96 = 189 (2d100)

>>4284193
NO-ONE'S GONNA EVER KEEP YA DOWN
>>
>>4284195
How's that for Super-Saiyan
>>
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Rolled 57 (1d100)

>>4284195
The crushing cruelty of the universe gets a +60 bonus
>>
Rolled 88, 77 = 165 (2d100)

>>4284197
THIS IS QUATTRO'S MOMENT, OP
COME ON
>>
Rolled 69, 37 = 106 (2d100)

>>4284199
oh dear
>>
Rolled 5927 (1d9001)

>>4284197
>>
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Quattro has been sent to the Shadow Realm
>>
Rolled 95 (1d100)

>>4284205
stop joking around, OP
>>
Rolled 11 (1d100)

>>4284205
Curse you Bakura
He'll be back. Just a little more ascending to do
How's Rasputin doing anyway
>>
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>>4284207
Joking? BUt I'm the most serious person here
>>
Rolled 28 (1d100)

>>4284210
but we get sidetracked/shitposted everytime
come on, I wanna see Quattro be useful
>>
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>>4284212
>>
Rolled 15 (1d100)

>>4284218
UNLEASH THE DRUNKEN FIST!
>>
Rolled 90 (1d100)

>>4284210
Kinda wanted to keep him underground actually. He could be our secret weapon in reserve, a deus ex machina ready to burst out from below at any moment with a Super Drunken Saiyan Fist
Anyway, Super Drunken Saiyan Fist the crap out of the giant mechs with Rasputin
>>
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>>4284219
>>
Rolled 11 (1d100)

>>4284225
CHARGE UP THE KAMEHAMEHA
WE ARE ENDING THIS WITH A BANG
ALSO RASPUTIN AND BOY JOIN IN TOO
>>
op ran away because he was asked to make quattro do something
>>
>>4284239
maybe OP is just doing a really good drawing
>>
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>>4284226
>>
Rolled 83 (1d100)

>>4284244
FAMILY KAMEHAMEHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>4284242
That's debatable
>>
Rolled 31 (1d100)

>>4284244
NOW
>>4284245
>>
Rolled 1 (1d100)

>>4284244
Maximum budget!!!
Everything electric on this half of the island = about to get thoroughly wrecked
>>
Rolled 68 (1d100)

>>4284244
EXODIA OBLITERATE
>>
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>>4284245
The siege of the dojo has been broken! The skelebots are annihilated!
>>
Rolled 69 (1d100)

>>4284252
Push forward!
>>
Rolled 38 (1d100)

>>4284252
I think we go to VP and Betty now?
>>
Rolled 17 (1d100)

>>4284252
SPARKING
Boy gets the best pat on the head ever - but he's now such a badass that he doesn't even care. Almost.
>>
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>>4284256
Yes. With the liberation of the Dojo, and the return of Quattro's mojo, hopefully, Rasputin was able to gather the martial forces and will regroup with the rest at the GSG mecha factory as ordered.

Now there's only BEtty's group, going into USSR territory to retrieve the Chosen One and USSR military forces.

Which will be...later. In about 4-5 hours. I gotta do some shit. Toodles.

updates r here: https://twitter.com/notapaladin
>>
>>4284263
thanks for bread, OP
>>
>>4284263
https://www.youtube.com/watch?v=FvqAvL37zjQ
>>
Intermission gonna last way long. Got stuck with some family stuff
>>
>>4284448
Good luck. We’re all counting on you.
>>
>>4284448
how long
>>
1 day
>>
incoming
>>
time for skeleton adventures
>>
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>>4288053
>>
Rolled 55 (1d100)

>>4288097
let's see what betty's group is up to
>>
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>>4288099
Venturing into the USSR lands to liberate our troops
>>
Rolled 87 (1d100)

>>4288110
Roll for encounter!
>>
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>>4288111
Roll 1d100

80-100: Skelebot patrol
59-79: Siege Copter Mechs patrol
20-58: GiantMecha patrol
1-19: VP starts talking about how incest is not that bad
>>
Rolled 98 (1d100)

>>4288125
URAH!
>>
>>4288125
>VP starts talking about how incest is not that bad
Clearly the most dangerous thing ever
>>4288127
Dang
>>
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>>4288127
>>
Rolled 23 (1d100)

>>4288133
They haven't seen us; Hit em with the sneak attack
>>
Rolled 98 (1d100)

>>4288133
"So hey Betty, do you think incest is-"
Betty has already angrily ambushed the skelebots in an attempt to get back at Marian
>>
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Rolled 71 (1d100)

>>4288136
>>4288134
Roll 2d100

+20 sneaky sneaky bonus
>>
Rolled 20, 10 = 30 (2d100)

>>4288140
URAAAAAAAAAAAAAAAAAAAAAAH
>>
Rolled 69, 66 = 135 (2d100)

>>4288140
Oh no
>>
>>4288142
Or yes?
>>
Rolled 81, 18 = 99 (2d100)

>>4288140
>>
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>>4288142
>>
>>4288152
why
>>
Rolled 98 (1d100)

>>4288154
VP, shoot the other one!
>>
Rolled 11 (1d100)

>>4288154
Betty proceeds to tear shit up while you grapple with the hardest part of the quest.
How to tell Chosen One that most of the group accidentially became heroes.
>>
Rolled 50 (1d100)

>>4288154
>>
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Rolled 6 (1d100)

>>4288158
Can VP Prevail with the power of GUN?

roll 2d100
>>
Rolled 21, 97 = 118 (2d100)

>>4288162
he's a trained marksman, of course
>>
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>>4288163
>>
Rolled 26 (1d100)

>>4288171
That should clear the way for us to get back to the Kremlin!
>>
Rolled 5 (1d100)

>>4288171
>>4288174
Betty keeps on tearing up shit
>>
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>>4288174
And it's currently under siege!
>>
Rolled 61 (1d100)

>>4288188
ah, fuck
see if we can regroup with the Chosen One inside and make a battle plan!
>>
>>4288188
Looks like they're concentrating all their attacks over there
>>4288192
>>
Rolled 48 (1d100)

>>4288188
>>4288198
>>
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>>4288192
Your comms fire up!

"Betty! VP! Is that you?!"
>>
Rolled 41 (1d100)

>>4288188
VP sneaks into a Giant Mech via the literal back door they have installed in them.
>>
Rolled 75 (1d100)

>>4288221
>>4288220
Yes and this is the plan.

Who doesn't put cockpits with manual controls in their giant mecha? Who makes a mecha you can't pilot, that just ruins the whole point of Mecha.
>>
Rolled 56 (1d100)

>>4288220
Maybe, who is asking?
>>
Rolled 93 (1d100)

>>4288220
>>
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>>4288224
Betty informs the Chosen One of VP's plan. Chosen One agrees and will have the Kremlin troops provide cover and a distraction as VP sneaks aboard one of the mechs
>>
Rolled 68 (1d100)

>>4288243
Control VP as the POV character
>>
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>>4288245
>>
Rolled 29 (1d100)

>>4288253
Check inventory
>>
Rolled 65 (1d100)

>>4288253
Of course, we have to find one first
>>
Rolled 26 (1d100)

>>4288253
>>
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>>4288256
There's that one attacking the Kremlin
>>
Rolled 30 (1d100)

>>4288270
>>4288255
>>
Rolled 34 (1d100)

>>4288270
>>
Rolled 34 (1d100)

>>4288270
Right, do those things have elevator in the leg or something?
>>
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>>4288276
What does he mean by this
>>
Rolled 96 (1d100)

>>4288285
>>4288284
>>
Rolled 29 (1d100)

>>4288285
I think he just likes to roll
>>
Rolled 2 (1d100)

>>4288285
>>
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Rolled 68 (1d100)

>>4288289
Roll 2d100
>>
>>4288232
>>4288161
>>4288152
>>4288264
>>4288276
>>4288293
?????
>>
Rolled 79, 57 = 136 (2d100)

>>4288297
Darn
>>4288299
My guess is he likes to roll
>>
>>4288299
What a mystery
>>
Rolled 45, 77 = 122 (2d100)

>>4288297
>>
Rolled 3, 15 = 18 (2d100)

>>4288299

Semi-new to this thread. Thought the rule was roll 1d100 or whatever after every post.

Also trying to shake off a streak of particularly bad dice rolls I've been having.
>>
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>>4288300
Unfortunately there's no foot elevator. The entry point is this one place in the spine. If VP enters it he'll get transported up onto the cockpit

>>4288306
Roll 1d100 and also give an action, basically. It's how a course is chosen
>>
Rolled 70 (1d100)

>>4288310
Let's use rocket boots to jump up to the mech's spine!
>>
>>4288306

Alrighty. But not so sure that an action would be wise, given my nice roll.

Proceed to hijacking the robot. Torso looks hollow. Perhaps the main control is inside the chest.
>>
Rolled 45 (1d100)

>>4288310
Right, what do we have in inventory?
>>4288313
Wisdom is for losers
>>
>>4288313
You forgot to roll, also literally everyone rolls and clashes with everyone else
>>
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Rolled 52 (1d100)

>>4288311
Shit, do you have rocketboots? Roll 2d100
>>
Rolled 61, 69 = 130 (2d100)

>>4288324
of course, we got all the green inventions
>>
>>4288318

I did here. >>4288306

We're supposed to be rolling 2d100s.


Also my roll was shitty, so pay no attention to it...
>>
>>4288326
Oh wait, I thought you responded to >>4288310
>>
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Rolled 30 (1d100)

>>4288325
Rocket Boots activated. The USSR troops are distracting the mechs! Now your chance to get close!

Roll 2d100!

+20 bonus
>>
Rolled 62, 98 = 160 (2d100)

>>4288338
UP UP AND AWAAAAY
>>
>>4288338
LET'S GO MECH PILOT VICE PRESIDENT
>>4288339
GOOD ROLL NIGGA
>>
Rolled 97, 24 = 121 (2d100)

>>4288338
With the power of sibling love!
>>
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>>4288341
Empowered by the uh, love for his siblings. More specifically his sister the Director. VP zips through the battlefield, dodging gunfire and staying hidden, latching onto the mech's spine!
>>
Rolled 63, 1 = 64 (2d100)

>>4288338
>>
Rolled 74 (1d100)

>>4288352
Yeah..."love"...anyways open the elevator
>>
Rolled 18 (1d100)

>>4288352

Yes crack that elevator open!
>>
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>>4288355
And since it's now 3AM over here. I uh gotta sleep.

But in the meantime roll 2d100 to crack open the elevator.

Get the second roll to >50

If it's a 1 then VP breaks his arms

updates be here: https://twitter.com/notapaladin
>>
Rolled 5, 63 = 68 (2d100)

>>4288359
BOOM
>>
Rolled 73, 66 = 139 (2d100)

>>4288359

Here's to an arm-break cause bad dice luck in this thread...
>>
Rolled 32, 80 = 112 (2d100)

>>4288359
Srry I had a plumbing leak to fix.
>>
VP's love is too strong
>>
I'm thinking we should replace Marian with VP, he's the more reliable brother
>>
>>4290621
what would we rather deal with, marian's gayness or VP's incest love
>>
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>>4291512
Quattro being successfull.
>>
>>4291521
eww gross
>>
>>4291512
Ok, so Shotasniffer likes shotas, VP is into incest, any other Skeleton Island characters with fetishes (discounting OP's love for a million dollars)?
>>
>>4291563
speaking of gross, how is marian
>>
Ass pain kills OP again
>>
>>4291716
I hear Quattro is into rape
>>
>>4295811
stop
>>
Thread in about 12 hours
>>
>>4295811
I thought he's into cuckoldry (theing the cuck)?
>>
>>4295951
hope OP is not as late as marian is gonna be
>>
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>>4296610
It's only been 5 minutes
>>
Rolled 22 (1d100)

>>4296614
continue from where we left of with VP prying open the elevator with the power of incest
>>
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>>4296616
>>
Rolled 59 (1d100)

>>4296617
enter the elevator and go to the cockpit
wonder why marian never went and had people pilot the skelebots
>>
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>>4296619
"If we have pilots then if the mech's gone we also lose personnel, VP. Then who would make me money-----I mean, keep the GSG running?"
>>
Rolled 56 (1d100)

>>4296621
god damn it, Marian
>>
Rolled 18 (1d100)

>>4296621
THEN WHAT WAS THE POINT OF WASTING MONEY ON COCKPITS
>>
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>>4296623
"Also there are cockpits because sometimes I like to pilot because i like giant robots"
>>
Rolled 89 (1d100)

>>4296626
GET TO THE COCKPIT
It's time to help out our brothers and sisters!
>>
Rolled 70 (1d100)

>>4296626
well betty will sort him out later anyway
>>4296627
>>
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>>4296627
>>
Rolled 13 (1d100)

>>4296629
where's our budget, OP?
regardless, start hacking to override clippy's control of the mech
>>
Rolled 68 (1d100)

>>4296629
>>4296630
clearly marian only spent enough for a shitty cockpit
>>
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Rolled 61 (1d100)

>>4296632
Look man times are tough.

Roll 2d100
>>
Rolled 18, 79 = 97 (2d100)

>>4296635
URAH!
>>
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>>4296638
>>
>>4296635
>>
Rolled 78 (1d100)

>>4296639
Now pose for mountain dew
>>
Rolled 12 (1d100)

>>4296639
start punching hacked bots
>>
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>>4296641
I suddenly have a craving for delicious mountain dew
>>
Rolled 93 (1d100)

>>4296648
send the clippy bots packing
>>
Rolled 20 (1d100)

>>4296648
Start punching the rebel bots!
>>
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Rolled 22 (1d100)

>>4296649
Roll 2d100!
>>
Rolled 98, 14 = 112 (2d100)

>>4296655
>>
>>4296659
oh come on
>>
Rolled 48, 83 = 131 (2d100)

>>4296655
>>4296659
nigga you roll a 98
>>
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>>4296659
OH SHIT!, IT'S THE OTHER SKELEMECH
>>
Rolled 14 (1d100)

>>4296663
should have waited a lot longer
>>4296666
distract it, while the kremlin mounts a counter attack!
>>
Rolled 65 (1d100)

>>4296666
PUT YOUR GUARD UP!
>>
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>>4296668
>>
Rolled 32 (1d100)

>>4296671
GIVE EM THE OL ONE TWO PUNCH!
>>
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Rolled 56 (1d100)

>>4296672
ROLL 2d100!
>>
Rolled 23, 74 = 97 (2d100)

>>4296676
>>
>>4296678
good roll!
>>
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>>4296678
>>
Rolled 6 (1d100)

>>4296683
KEEP PUNCHING
>>
Rolled 23 (1d100)

>>4296683
BEAT HIM UP!
>>
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Rolled 45 (1d100)

>>4296685
HERE COMES THE UPPERCUT! ROLL 2D100!
>>
Rolled 25, 28 = 53 (2d100)

>>4296688
URAAAAAAAH!
>>
Rolled 13, 100 = 113 (2d100)

>>4296688
>>
>>4296691
damn, this things makes more interesting at least
>>
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>>4296689
Oh shit
>>
Rolled 66 (1d100)

>>4296707
GRAB THE ARM AND RIP IT OFF
>>
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Rolled 33 (1d100)

>>4296709
Roll 2d100!
>>
Rolled 93, 6 = 99 (2d100)

>>4296715
>>
Rolled 16, 82 = 98 (2d100)

>>4296715
god damn
>>
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>>4296717
It slips out of VP's grasp and punches him away!
>>
Rolled 53 (1d100)

>>4296721
Backflip and hit him with a kick up the chin!
>>
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Rolled 55 (1d100)

>>4296727
CAN VP HIT IT?!
>>
Rolled 26, 44 = 70 (2d100)

>>4296730
>>
Rolled 4, 60 = 64 (2d100)

>>4296730
>>
Rolled 83, 30 = 113 (2d100)

>>4296730
Let's try.
>>
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>>4296735
>>
Rolled 90 (1d100)

>>4296739
Let's take a step back and see what ranged weapons we got.
>>
Rolled 96 (1d100)

>>4296739
wait, was it a roll 2d100 or a 1d100
>>
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>>4296744
Shit you're right, my mistake.

So let have it be that it was VP that got backflip kicked instead, yea?
>>
Rolled 1 (1d100)

>>4296748
Man we're not really good at close combat
>>4296743
>>
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>>4296749
>>
Rolled 54 (1d100)

>>4296753
Arm blast, like you're holding a gun
>>
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Rolled 14 (1d100)

>>4296756
Syncing the controls to your shooting hand would surely help,VP!

Roll 2d100

+20 bonus
>>
Rolled 38, 25 = 63 (2d100)

>>4296759
>>
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>>4296760
Turns out you just suck at melee
>>
Rolled 34 (1d100)

>>4296769
duel wield for extra pain
>>
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>>4296771
It is done! The skelemech is finished! The battle is won as the USSR forces take down the last rogue skelebot! The army is now free and ready to mobilize on Shotasniffer's command! Which means that the team sidequests are done and we can move back to Shotasniffer.....in about like 9-10 hours. Toodles
>>
>>4296775
aw yeah, finger guns never fail us
>>
>>4296775
man, VP is pretty bad at close combat
>>
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>>
Rolled 53 (1d100)

>>4297440
back to Shotasniffer
>>
Rolled 56 (1d100)

>>4297440
punch self in the face
>>
Rolled 78 (1d100)

>>4297440
RIOTING IN YOUR BREAD
>>
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>>4297444
The bread is on fire
>>
Rolled 2 (1d100)

>>4297447
smoke the bread
>>
Rolled 100 (1d100)

>>4297447
Marian: ooooooh noooooooooooooo
>>
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>>4297451
>>
>>4297458
back to plot
>>
Rolled 89 (1d100)

>>4297458
>>4297460
>>
Rolled 11 (1d100)

>>4297458
back to plot
>>
Rolled 72 (1d100)

>>4297460
this but with tiny anti bread rioters following you around
>>
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>>4297463
And now, we are back to Shotasniffer
>>
>>4297474
Who is trying to decide what music she wants to listen to through her airpods
>>
Rolled 10 (1d100)

>>4297474
Let's start that assault on the mech factory
>>
Rolled 23 (1d100)

>>4297474
coordinate the push forward towards the mech factory
>>4297478
>airpods
ew
>>
Rolled 71 (1d100)

>>4297478
I have failed hard
>>
Rolled 47 (1d100)

>>4297474
commence attack in strategy mode of totally not CnC
>>
Rolled 78 (1d100)

>>4297474

Support assault to mech factory to Carmelladansen if there's airpod music involved
>>
>>4297478

Wait skeletons don't have ears. Just holes. Make those airpods surround earphone speakers!!!
>>
experiencing some posting difficulties pls wait. can't get image to go through
>>
>bread actually on fire
oh no
>>
>>4297496
Did you happen to select the image for upload and then save changes to it in your program right after before trying to upload it? That can cause it to not go through, try shift clicking to remove it from the post and then selecting it again, that can usually help.
>>
imgur might work
>>
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>>4297485
Fucking finallllllly
>>
Rolled 90 (1d100)

>>4297519
Alright, let's move our units to the west.
>>
Rolled 5 (1d100)

>>4297519
Show your brilliance in strategy!
Select all via rectangle carefully and send them all directly to enemy base
>>
Rolled 28 (1d100)

>>4297519
Any enemies in sight?
>>
Rolled 55 (1d100)

>>4297519
Quick, set up a base, we need to gather resources so we can get our Kirovs in the air
>>
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Rolled 10 (1d100)

>>4297521
Arright, roll 2d100 to see if there are any enemies there.
>>
Rolled 7, 15 = 22 (2d100)

>>4297528
>>
Rolled 22, 95 = 117 (2d100)

>>4297528
nah
>>
Rolled 44, 25 = 69 (2d100)

>>4297528
we need to find MVC quick
>>
Rolled 22, 97 = 119 (2d100)

>>4297528
>>
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>>4297531
Yes, we need to find Marvel Vs Capcom
>>
Rolled 95 (1d100)

>>4297544
the good one too, not that infinity rubbish
>>
Rolled 43 (1d100)

>>4297544
>>4297547
Arguments about what was the best fighting game abound
>>
Rolled 75 (1d100)

>>4297548
best one is Fighting EX Layer, obviously
>>
Rolled 63 (1d100)

>>4297544
Sure, but it better be 2 or else.
>>
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>>4297547
"infinity wasn't that bad! Mechanically! It's just that the graphics were fucked on release!"

"Shut the fuck up, Infinite is a shit game for shit players"

"Hyper fighters are shit anyway, who wants to play a game where you stop playing as soon as an opponent so much as touches you"

"That's cus you suck, your fault for being caught in an infinite you fucking scrub"

"Fighters suck, play a real man's genre, like RTS"
>>
Rolled 6 (1d100)

>>4297563
Marian get baited at conversation and starts with
"Actually Gundam Extreme VS is the best"
Turns out he was hiding nearby
>>
Rolled 80 (1d100)

>>4297563
"What about Smas-"
ANGRY SKELETON YELLING
>>
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Rolled 63 (1d100)

>>4297563
Tell them all their tastes in games suck and then unveil your better taste, aka pic related
>>
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>>4297565
"NOT A REAL FIGHTING GAME"

"YOU FIGHT EACHOTHER IN IT, IT'S A FIGHTING GAME FUCK YOU"

"IS ANY MULTIPLAYER WITH PVP A FIGHTING GAME NOW? IS DARK SOULS A FIGHTING GAME? FUCK YOUUUU"

"uh what about those anime games like Jump For--"

"ARENA FIGHTERS ARE SHIT AND TAKE NO SKILL"

"BET YOU CAN'T EVEN DO A SHORYUKEN YOU FUCKING CASUAL"
>>
Rolled 84 (1d100)

>>4297571
they accidentally swipe all found enemies during argument
>>
Rolled 86 (1d100)

>>4297571
Sing to make the boys stop fighting
>>
Rolled 99 (1d100)

>>4297571
Well if Smash makes them that mad, at least nobody has mentioned the new Mortal Kombat ye- Wait shit
>>
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>>4297574
[incoherent yelling]
>>
Rolled 85 (1d100)

>>4297583
Just treat them as unguidable missile and work strategy around that.
>>
Rolled 55 (1d100)

>>4297583
Rest of the girls comment on the fight while you get irritated
>>4297587
>>
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>>4297587
Upside is that the arguing skelebros took out at least 2-3 skelebots battalions. By accident
>>
Rolled 90 (1d100)

>>4297610
Ok, which sibilings AREN'T inside the deathball right now
And do we include the mutant and bird
>>
Rolled 97 (1d100)

>>4297610
Videogame arguments - truly the most fearful weapons of chaos.
>>
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>>4297615
>>
Rolled 6 (1d100)

>>4297618
>>4297614
>>
Rolled 94 (1d100)

>>4297618
weaponised autism
Robots don't stand a chance
>>
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>>4297621
Weaponized autism you say?

Then I'll just be putting here a pic of some Predators from the Predators franchise for seemingly no reason
>>
Rolled 94 (1d100)

>>4297631
Why did we even watch that movie
>>
Rolled 65 (1d100)

>>4297631
I mean it was banned by Geneva convention for a reason.
>>
Rolled 63 (1d100)

>>4297631
you didn't have to go that far goddammit
>>
Rolled 4 (1d100)

>>4297631
How you doing splitjaws?
>>
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>>4297634
To suffer, that's why
>>
Rolled 75 (1d100)

>>4297638
>>4297620
>>
>>4297638
issue pats
>>
Rolled 33 (1d100)

>>4297638
back to the plot
we getting close to the mech factory?
>>
Rolled 39 (1d100)

>>4297638
>>4297641
>>
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>>4297639
Most of the sisters do not care that much about video games. While mutant and birb do not even know what video games are.
>>
Rolled 17 (1d100)

>>4297646
>>4297642
>>
Rolled 64 (1d100)

>>4297646
well as long no one mentions recent soap operas we should be fine with this team.
leave the boys at their own and proceed with what is left in general direction of the enemy
>>
Rolled 12 (1d100)

>>4297646
Meanwhile Betty is using the entire fight as an excuse to tear apart Marian's shit
>>4297648
>>
Rolled 84 (1d100)

>>4297649
>betty
>needs excuse
yeah, right
she ain't even here anyway
>>
>>4297649
Betty actually has some pretty strong opinions on fighting games
>>
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>>4297648
Yes. You can even use this chance to execute a pseudo pincer maneuver. Have them go crazy on one side and attracting the enemy while you go through the less focused and defended side of the battlezone
>>
Rolled 49 (1d100)

>>4297658
keikaku doori
do that
>>
Rolled 14 (1d100)

>>4297658
Let's do it.
>>
Rolled 14 (1d100)

>>4297658
This was our plan all along!
Do it!
>>
Rolled 46 (1d100)

>>4297658
Perfect.
>>
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>>4297659
Watch out! The rogue bots are bringing out their newest mechanical abomination! 6 Armed Skelebot!
>>
Rolled 20 (1d100)

>>4297676
try to hold in laugh whike beating it into submission
>>
Rolled 79 (1d100)

>>4297676
Team up with Lilly, Director and Olessa to attack this 6 armed bot from all sides!
>>
Rolled 26 (1d100)

>>4297676
but can it stand up to autism
MECHA SHIVA!
>>
Rolled 91 (1d100)

>>4297676
jesus they ran out of ideas
>>
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>>4297682
Also they can combine with another one of themselves to form the ultimate being
>>
Rolled 34 (1d100)

>>4297688
>>4297679
well, that's getting sorta scary
>>
Rolled 99 (1d100)

>>4297688
robot centipede?
>>
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>>4297692
Oh. That's the other one
>>
Rolled 77 (1d100)

>>4297701
Good thing they were on the autism deathball side then
>>
Rolled 59 (1d100)

>>4297701
Better erase both of them
Commence attack
>>
Rolled 14 (1d100)

>>4297701
Aw shit
time to fight
Have Director and Olessa distract the centipede while ourselves and Lilly take on the 12 armed thing
>>
Rolled 71 (1d100)

>>4297701
Well this shouldn't be too much of a problem
Can't we like, hold hands with the others and concentrate all of our anger, autism and psyche together until we call a meteor down on the bots or something? Like, using our pure force of will or something?
>>
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>>4297702
Of course. Makes sense that they would put their newest and more destructive creations on the frontlines. What you encounter is actually:

A. A battalion of normal skelebots
B. 10 Skelemechs
C. A group of 5 skelemechs and 4 skelemechabeasts
D. 2 centipedes
E. 1 single skelebot holding a cyber katana
F. Just a shitload of turrets
>>
Rolled 21 (1d100)

>>4297714
F but actually turrets are on the back of huge robot which is burrowed
>>
Rolled 1 (1d100)

>>4297714
E. 1 single skelebot holding a cyber katana
this'll be the better mini boss
>>
Rolled 56 (1d100)

>>4297714
E except he's wielding it wrongly
>>
Rolled 41 (1d100)

>>4297714
We encounter the Skelebot's version of the death star
>>
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>>4297719
>>
Rolled 86 (1d100)

>>4297722
weeb
>>
Rolled 91 (1d100)

>>4297722
Beat him up with our sisters!
>>
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Rolled 60, 32, 19 = 111 (3d100)

>>4297726
Roll 2d100

It has the ability to roll 3d100. And use the highest number as its result
>>
Rolled 7, 77 = 84 (2d100)

>>4297732
COME ON SISTERS
URAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
>>
>>4297733
man he should have taken sword wielding lessons from lilly
>>
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Rolled 81, 58, 7 = 146 (3d100)

>>4297733
Perhaps holding a sword in your mouth is not the best way to sword fight.

Roll another 2d100! You have him on the metaphorical ropes!
>>
Rolled 47, 53 = 100 (2d100)

>>4297737
perhaps we can even claim its sword!
URAAAAAAAAAAAAAAAH!
>>
Rolled 92, 2 = 94 (2d100)

>>4297737
>>
>>4297740
>92 on first dice
>2 on second
OF COURSE WHY IT WOULD BE ANYTHING ELSE
>>
>>4297741
makes things more exciting
now OP will have to put in some budget into making this guy kick our asses
>>
Rolled 48, 86 = 134 (2d100)

>>4297737
fuck I got distracted
>>
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>>4297742
>OP will have to put in some budget
>>
Rolled 44 (1d100)

>>4297746
where's our budget for tonight, OP?
>>
Rolled 20 (1d100)

>>4297746
whoops he fell over after making that slash
>>
Rolled 20 (1d100)

>>4297746
>>4297748
it was hidden in bread you burnt
>>
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>>4297748
Sadly burned alongside the bread at the start
>>
Rolled 30 (1d100)

>>4297756
put out the fire with the skeleton fire department, we can still save our budget
>>
Rolled 48 (1d100)

>>4297756
>>4297749
>>
>>4297756
bread seems to be burning strong, can we use it to solve world's energy shortage problem?
>>
Rolled 15 (1d100)

>>4297756
>>
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Rolled 55, 85, 48 = 188 (3d100)

>>4297758
BUT THEN HE KEEPS HIS MOMENTUM AND STARTS SPINNING! WATCHOUT! ROLL 2d100
>>
Rolled 89, 46 = 135 (2d100)

>>4297763
he spins away
>>
Rolled 27, 48 = 75 (2d100)

>>4297763
>>
Rolled 34, 4 = 38 (2d100)

>>4297763
AW SHIT NIGGA
>>
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>>4297767
>>
Rolled 81 (1d100)

>>4297774
Someone trip him
>>
Rolled 45 (1d100)

>>4297774
Lilly goes for an ALL IN ATTACK!
>>
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Rolled 97 (1d100)

>>4297776
OLESSA GOES IN WITH HER POLEARM! ROLL 2d100
>>
Rolled 31, 71 = 102 (2d100)

>>4297784
THIS WILL TAKE A NATURAL 100 TO WIN
URAAAAAAAAAAAAAAAAAAAAAAAH
>>
Rolled 47, 85 = 132 (2d100)

>>4297784
aw crap
>>
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>>4297789
>>
Rolled 89 (1d100)

>>4297794
Show him what it means to wield a sword properly, Lilly!
>>
Rolled 76 (1d100)

>>4297797
>>4297794
>>4297777
COME ON LILLY!
>>
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Rolled 60, 75, 13 = 148 (3d100)

>>4297797
ROLL
>>
Rolled 34, 4 = 38 (2d100)

>>4297804
>>
Rolled 68, 45 = 113 (2d100)

>>4297804
LILLY IS THE BEST SWORDSMAN WE'VE GOT!
URAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
>>
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>>4297807
>>
Rolled 44 (1d100)

>>4297809
Lilly unlocks her hidden potential, RAGE MODE
probably from watching us
>>
Rolled 95 (1d100)

>>4297809
TAKE THE SHOT, DIRECTOR
>>
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Rolled 29, 23, 23 = 75 (3d100)

>>4297811
Roll 2d100!
>>
Rolled 61, 1 = 62 (2d100)

>>4297816
>>
Rolled 23, 29 = 52 (2d100)

>>4297816
>>
>>4297817
of course an easy roll like that would get THAT
>>
Rolled 42, 9 = 51 (2d100)

>>4297816
TAKE EM OUT
URAAAAAAAAAAAH
>>
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>>4297817
>>
Rolled 36 (1d100)

>>4297826
H-he's fast!
>>
Rolled 57 (1d100)

>>4297826
WE HAVE TO FINISH IT OFF OURSELVES
DIPLOMACY PUNCH
>>
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Rolled 14, 12, 89 = 115 (3d100)

>>4297831
ROLL!
>>
Rolled 54, 30 = 84 (2d100)

>>4297835
MARRRRRRRRRRRRRRIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN
>>
Rolled 35, 59 = 94 (2d100)

>>4297835
if it fails, get fucking angry
>>
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Rolled 84, 11, 15 = 110 (3d100)

>>4297836
It's gonna attack! ROLL 2D100
>>
Rolled 35, 27 = 62 (2d100)

>>4297843
CURSE MARIAN FOR CREATING THESE STUPID BOTS
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 43, 12 = 55 (2d100)

>>4297843
dice 3d100 is op
>>
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>>4297850
No. This dice is OP
>>
Rolled 62 (1d100)

>>4297855
hey, stop using overpowered dice, OP
that thing is clearly all one sided
>>
Rolled 86 (1d100)

>>4297855
And clearly he's using it
>>
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>>4297857
Clearly
>>
Rolled 84 (1d100)

>>4297865
maybe if you compliment him on his katana he'll get distracted and lower his guard
>>
Rolled 17 (1d100)

>>4297865
We need all of our sisters to attack at the same time so we get a big bonus
>>
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>>4297867
Compliment this weeaboo?! Madness
>>
Rolled 1 (1d100)

>>4297874
>>4297868
PREPARE FOR AN ALL OUT ATTACK!
>>
Rolled 65 (1d100)

>>4297874
>>4297868
>>
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>>4297876
Of course. You just need that one opening
>>
Rolled 35 (1d100)

>>4297879
do some BALLERINA moves to catch it off guard!
>>
Rolled 98 (1d100)

>>4297879
>>4297880
Yes, if he wants to dance, GIVE HIM A DANCE
>>
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Rolled 61, 26, 72 = 159 (3d100)

>>4297881
Ballerina gives you a +30 bonus! Roll 2d100
>>
Rolled 57, 60 = 117 (2d100)

>>4297890
BYLAAAAAAAAAAAT
>>
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>>4297892
>>
Rolled 23 (1d100)

>>4297899
NOW
>>
Rolled 1, 89 = 90 (2d100)

>>4297899
NOW, LILLY, DIRECTOR, OLESSA!
>>
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Rolled 68, 81, 32 = 181 (3d100)

>>4297901
>>4297900
ROLL 2D100

YOU HAVE +60 BONUS
>>
Rolled 19, 91 = 110 (2d100)

>>4297907
URAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>4297908
wow
>>
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>>4297908
And so the weeabo skelebot was destroyed. Thanks to to a team effort
>>
Rolled 94 (1d100)

>>4297913
how's the autism death ball doing?
>>
Rolled 45 (1d100)

>>4297913
Not destroyed so much as converted into a chair
>>
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>>4297915
[Incoherent yelling as the giant centipede mechs are dragged into the death ball and turned into deadly whips, carving up the battlefield"
>>
Rolled 9 (1d100)

>>4297921
holy fuckin shit
Do we have a clear path to the mech factory now? We need to get the Director inside.
>>
Rolled 58 (1d100)

>>4297921
>>4297922
How's the malevolent giant mech doing besides
>>
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>>4297924
Actually. You haven't run into it since it destroyed Equality Prime. Surely this means that it has either left the island, went to another area, or is now inside the factory upgrading itself further using Equality Prime parts.
>>
Rolled 58 (1d100)

>>4297927
oh god not the last one
would make for a cool final boss tho
>>
Rolled 39 (1d100)

>>4297927
>>4297929
Let's hope it isn't inside then, get Lilly and Olessa to guard the back
>>
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>>4297929
What do youuuuu think.

In any case....Gotta head out to do some shit. Suspending thread for about 50 million years. Will continue when Im back. much apologies

updates be here https://twitter.com/notapaladin
>>
>>4297932
>Will continue when Im back. much apologies
OP went to get some cigarettes from the store
>>
>>4298126
Gonna take a real long time for those cigs
>>
>>4299322
Skidaddle skidoodle, OP done bought a noodle
>>
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>>4299337
>>
Rolled 99 (1d100)

>>4300354
back to sneaking into the factory
>>
Rolled 91 (1d100)

>>4300354
>>4300356

Sneak into the factory but with extra rolling
>>
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>>4300356
Sneaky sneaky
>>
Rolled 95 (1d100)

>>4300359
what does the factory contain
>>
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Rolled 22 (1d100)

>>4300360
Dickload of machinery, all dedicated to the construction and upgrading of skelebots and mechs. Oh and also security systems.

ROLL 2d100

+20 bonus
>>
Rolled 50, 55 = 105 (2d100)

>>4300361
Director already shut it off
>>
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>>4300362
>>
Rolled 11 (1d100)

>>4300359

Look at map of factory
>>
Rolled 42 (1d100)

>>4300365
>>4300366
>>
Rolled 11 (1d100)

>>4300366
>>
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>>4300367
>>
Rolled 11 (1d100)

>>4300376
Get to the office, maybe there's information on the rogue AI currently controlling those bots
>>
Rolled 46 (1d100)

>>4300376
Go to maintenance. Maybe we can just pull the circuit breakers and defeat everything without any problems whatsoever!
>>
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Rolled 59 (1d100)

>>4300379
Gotta avoid them patrols as you sneak through the facility.

Roll 2d100

+20 bonus
>>
Rolled 1, 62 = 63 (2d100)

>>4300390
snap its neck
>>
Rolled 92, 84 = 176 (2d100)

>>4300390
Be vevy quiet
>>
>>4300392
Well you passed the check, but rude.
>>
>>4300396
it's a robot, it has no soul
>>
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>>4300393
sneaky sneaky
>>
>>4300397
This is why uprisings happen
>>
Rolled 85 (1d100)

>>4300399
get in office
>>
Rolled 25 (1d100)

>>4300399
Ponder if existence of immortal soul justifies or condemns killing
>>
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>>4300404
>>
Rolled 93 (1d100)

>>4300413
What is that
>>
Rolled 50 (1d100)

>>4300413
Punch the green glowing light on the skull looking deal
>>
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>>4300414
"That's the factory's robo-admin. It keeps things running and ensures production goes smoothly. If we could take it out, or preferably, regain control of it, we could stop the rogue bots' constant army production"
>>
Rolled 48 (1d100)

>>4300419
What'd'we need to do to regain control?
>>
Rolled 8 (1d100)

>>4300419
Hack into the mainframe like in the movies
>>
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>>4300421
"Behind the skull should be a hidden access panel. If we could get to it I can hack into the robo-admin and attempt to seize back the factory"
>>
Rolled 87 (1d100)

>>4300429
Okay, sneak once more
>>
>>4300429
Do it, but look badass because it'll otherwise be super nerdy.
>>
Rolled 69 (1d100)

>>4300434
Oh shit forgot roll
>>
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Rolled 98 (1d100)

>>4300433
Roll 2d100
>>
Rolled 53, 10 = 63 (2d100)

>>4300436
>98
aw fuck, of course it can see everyone
>>
Rolled 45, 6 = 51 (2d100)

>>4300436
I BELIEVE IN THE HEART OF THE DICE
>>
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>>4300437
Oh shit you've been discovered. THE ALARM GOES OFF! THIS OFFICE WILL BE SWARMING WITH SKELEBOTS SOON!
>>
Rolled 70 (1d100)

>>4300446
Second alarm suddenly goes off for deathball bursting into the factory
>>
Rolled 9 (1d100)

>>4300446
QUICK, PUNCH IT
>>
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>>4300447
"WARNING. FACTORY HAS BEEN BREACHED. EXECUTE ALL DEFENSIVE PROTOCOLS"
>>
Rolled 98 (1d100)

>>4300446
Be angry that you were discovered. Destroy green light for finding you.
>>
Rolled 62 (1d100)

>>4300450
USE THAT DISTRACTION TO GET BEHIND THE SKULL
>>
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Rolled 10 (1d100)

>>4300453
Luckily for you, the skelebots and mechs had to be deployed to deal with the giant ball of autism so the robo-admin had to rely on its own weapons to defend itself

ROLL 2D100
>>
Rolled 69, 80 = 149 (2d100)

>>4300462
>>
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>>4300464
You deftly maneuver through the barrage!
>>
Rolled 52 (1d100)

>>4300471
Of course, you're the distraction, the Director is the one who gets behind the skull to hack it
>>
Rolled 20 (1d100)

>>4300471
We've actually been using it's own attacks to damage itself the whole time
>>
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Rolled 94 (1d100)

>>4300472
OH SHIT ROLL 2d100

+20 BONUS
>>
Rolled 35, 54 = 89 (2d100)

>>4300475
>>
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>>4300479
Oh fuck
>>
Rolled 90 (1d100)

>>4300484
CHOP OFF THE ARM
>>
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Rolled 36 (1d100)

>>4300486
LILLY JUMPS IN!
>>
Rolled 1, 67 = 68 (2d100)

>>4300492
>>
>>4300493
Woo!
>>
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>>4300493
THE ARM IS CUT IN HALF! THE DIRECTOR IS FREE!
>>
Rolled 43 (1d100)

>>4300498
DO IT NOW, THINK ABOUT YOUR FRIENDS AND SIBLINGS particularly VC
>>
Rolled 1 (1d100)

>>4300498
Get to hacking
>>
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Rolled 23 (1d100)

>>4300499
EMPOWERED BY THE, uh, LOVE FOR HER SIBLINGS. More specifically her sweet, sweet brother, The VP. Director zips through the barrage of lasers and grabs onto the robo-admin!

ROLL 2D100!

+50 bonus
>>
Rolled 72, 56 = 128 (2d100)

>>4300513
Yes..."love"...*cough*
>>
Rolled 99, 76 = 175 (2d100)

>>4300513
"Seriously Director, you need help"
>>
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>>4300515
"There's nothing wrong with loving your sibling, Olessa! It's only natural to want to be close to your brother! You would know this!"

"what"

"I've seen the way you treat Luke! It's okay to have these feelings, Olessa! Let the bond between brother and sister bloom into something beautiful!"

"pls stop"
>>
Rolled 85 (1d100)

>>4300521
pls just shut down the robo admin, director
>>
Rolled 36 (1d100)

>>4300521
ROM COM ANIMES ARE NOT A GOOD RELATIONSHIP GUIDE, DIRECTOR
>>
Rolled 7 (1d100)

>>4300521
We put a big censor bar over this conversation, think of the children! Especially little ones!...little boys....
>>
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>>4300523
"SIBLING LOVE IS THE ULTIMATE GOAL WE SHOULD ALL STRIVE TOWARDS! WE CAN BE UNIFIED THAT WAY"

Said the Director as she shuts down the Robo-Admin. With it disabled the Skelebot assembly line SHOULD stop and the rogue bots shouldn't produce any more new units to replace their lost ones. With this done, perhaps you could tell her to look through the robo-admin's files and archives to discern what the rogue bots have been doing. And where is the head honcho evil mech that wrecked your Equality Prime!

And you can do all of that...when thread continues! In about 20 hours. See ya

updates be here: https://twitter.com/notapaladin
>>
>>4300533
see ya, boss
>>
>>4300533
thanks for saying that in earshot of lilly, director
>>
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>>4300535
[visible confusion]
>>
>>4300541
ignore what she said AND STAY AWAY FROM BOY
>>
>>4300542
Lilly and Boy sitting on a tree
K I S S I N G
>>
where's OP
>>
>>4301397
Root Doot doot'n his sister.
>>
the incest is strong with this thread
>>
Has OP escaped from the gulag of fun and friendship yet?
>>
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>>4302435
>>
Rolled 5 (1d100)

>>4302438
look, money
>>
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>>4302441
>>
Rolled 100 (1d100)

>>4302442
back to director going into her speech that she totally plagiarized from one of those shojo idol animes she likes to watch
>>
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>>4302443
>>
Rolled 57 (1d100)

>>4302451
Look can we shift through the robo-admin's files before she bursts into song
>>
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Rolled 74 (1d100)

>>4302452
Quick! Roll the dice before she performs a 10 minute song extolling the virtues of sibling love!
>>
Rolled 26 (1d100)

>>4302451
Look through files as you go through a musical number
>>
Rolled 84, 81 = 165 (2d100)

>>4302461
Side note: she has a horrible singing voice
>>
Rolled 23 (1d100)

>>4302461
Someone put this on mute and fade to black! We will be forced to change our ratings!
>>
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>>4302465
bweep bwoop
>>
Rolled 57 (1d100)

>>4302472
Apotheosis? Ominous...check out the figurines
>>
Rolled 48 (1d100)

>>4302472
>>4302474
It's all genderbent figures, what the fuck marian
>>
Rolled 63 (1d100)

>>4302472
Spending
>>
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>>4302478
Let's see here.....Mecha production...Materials....Development for new models.....weeb merch.....secret Gunbuster G rebuilding fund (do not let Shotansniffer see this)....Clippy backup servers....
>>
>>4302475
Ah, so he has a trap fetish! How can we weaponize it?
>>
Rolled 34 (1d100)

>>4302484
>Clippy backup servers
...did anyone know this?
>>
Rolled 37 (1d100)

>>4302484
Figures now, I wanna see if he thins his paints
>>
Rolled 27 (1d100)

>>4302484
Ask Director if she can hack into Clippy's mainframe and delete system32
>>
Rolled 13 (1d100)

>>4302484
Oh, thank goodness we're helping Shotasniffer, and not shotansniffer! Check the secret Gunbuster G rebuilding fund
>>
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>>4302487
This is an...extremely detail library and archive of what Marian spends his personal fortune on. Gunplas, wargaming armies, extremely limited edition weeb shit. A bajillion anime figurines and also a shitload of paint. It also has plans for his custom gunplas and tabletop figures.

Also an encrypted folder titled hotglue for some reason
>>
Rolled 8 (1d100)

>>4302491
delete sys32 out of disgust of anime shit
>>
Rolled 62 (1d100)

>>4302491
go back to spending and go to the one about the clippy backup servers
>>
Rolled 34 (1d100)

>>4302491
Huh...put that off for later and check mecha plans
>>
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>>4302493
Seems like Marian has hidden a bunch of servers around the island behind your back. As long as at least one of them is online, Clippy will be able to come back.
>>
Rolled 55 (1d100)

>>4302502
Check out Apotheosis while everyone resists the urge to scream
>>
>>4302502
Go to the gunbuster g building fund.
>>
Rolled 29 (1d100)

>>4302504
>>
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>>4302503
>>
Rolled 75 (1d100)

>>4302507
So basically Marian backed up a hostile AI THAT IS ULTIMATELY TRYING TO TAKE OVER HIM?
WHAT?
>>
Rolled 22 (1d100)

>>4302507
Delete steps 1-5.
>>
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>>4302509
Apparently when talking with Marian, it used to words "Combine", "Unite" and "GATTAI" instead of "assimilate"
>>
Rolled 9 (1d100)

>>4302516
...get everyone to see this NOW.
>>
Rolled 56 (1d100)

>>4302516
Rewrite plan to "serve Shotasniffer's every whim"
>>
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>>4302520
Sadly this is less of a program and more of a memo. But at least you'll make it mad if it checks in on the steps
>>
Rolled 10 (1d100)

>>4302522
O. In that case, change it to "ur a faget." Then delete sys32
>>
Rolled 87 (1d100)

>>4302522
Looks like the only way to take out clippy is to destroy the entire network through the mainframe
>>
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>>4302525
Naturally. Destroy its current mecha body then delete its backups. Speaking of which. If it plans to upgrade itself. Where is it doing that
>>
Rolled 45 (1d100)

>>4302530
Check out Mecha Plans. Let's see if it's there.
>>
Rolled 40 (1d100)

>>4302530
Mecha factory?
>>
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>>4302531
Oh hey, it plans to use Equality Prime's parts to upgrade its self replicating nanomachines to give itself further transforming and weapon generation capabilities. Also some sickass wings. And it's doing it right now. Under this very factory. Down in the underground hangar
>>
Rolled 52 (1d100)

>>4302536
Is there a self destruct mechanism or something to turn off power?
>>
Rolled 32 (1d100)

>>4302536
Huh, that's a very helpful info drop. Destroy computer and go there.
>>
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Rolled 53 (1d100)

>>4302538
Roll 2d100
>>
Rolled 73, 29 = 102 (2d100)

>>4302542
OP kinda looks eatable doe
>>
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>>4302544
Unfortunately Clippy has disabled all external tamperings into its own systems. But you can just shut down the factory at least.
>>
Rolled 88 (1d100)

>>4302546
Lets do that
>>
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>>4302554
Power off. Damn it's dark in here
>>
Rolled 20 (1d100)

>>4302561
Punch ground hard enough to get us down to the boss fight floor
>>
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Rolled 81 (1d100)

>>4302566
Roll 2d100
>>
Rolled 4, 12 = 16 (2d100)

>>4302575
shit
>>
Rolled 84, 57 = 141 (2d100)

>>4302575
>>
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>>4302584
Before you can punch through the floor, a massive surge of energy bursts forth from the ground, busting through the factory and obliterating the building. The giant release of energy has forcefully stopped your brothers' autistic death ball by blowing it apart. You and your siblings are scattered over the battlefield. Clippy has completed its upgrade and soon it will rise from the depths of the ruined factory and battle you once again!

In the next thread. This seems like as good as a time as any to finally end this episode.
>>
>>4302595
Thanks for the bread, OP!
>>
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>>4302598
s'cool
>>
>>4302600
Thanks 4 running. If you run more, maybe you won't be so round.
>>
>>4302672
rolling is more energy efficent
>>
>>4303368
This
>>
>>4303368
Only when going downhill.
>>
>>4303603
Life’s all downhill from here.

Thanks for running btw.
>>
now is the time to get wrecked by marian's stupidity



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