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File: ABYSS01_Cover.png (1.86 MB, 1780x1780)
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In the darkest din of the deepest of depth below the coldest star and the heaviest ocean was a realm awash with blood run from the quickest oceans, and dusted with bones from ageless evils.

And yet even here, light reaches as a droplet after the sundering of a thousand suns. Light that offers us the briefest relief before we are awash with the gloom - a liquid shadow. A darkness so thick it hosts blood hungry demons that seek us for our warmth.

For countless days we Runners lasted, tending to our lamps, fending off creatures of the dark and decades after the last Starfall-- each other.

Runner,

You stand before a self proclaimed diety. A two headed guardian who would sooner add your blood to the lake you landed on after all consuming darkness pulled you into this realm. You hear this tale as many others did before you and next to you as others fall from below. The useless ones were rent in front of you, consumed by the denizens of the blood lake, leaving you, The Penitent to tend to Lantern's light.

>1/2
>>
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https://www.youtube.com/watch?v=efPOBm3C0JY&list=PL5F2qmn3WOPwfP33AC5Ynck-Kf3qDMuDQ&index=3

Let memory be cleaned by fire and blood. If you wish to live,take from the lantern what light remains and seek other light.

There are many ways to do it, but the fastest one is to take it from untended lanterns long abandoned by their charges or overrun with beasts. For even the denizens here have in their hollow souls a surfeit of light that they greedily rip out from others during the dark ages.

But whatever you do, don't venture into the east lands. It is said that beyond that mountain sleeps an angel that nothing here has been able to defeat. We know it guards a door unopened for all of our unwritten history.

To this world we are but the lowest ant tending to the smallest worm in the deepest soil. So don't be stupid and just get that light so we can enjoy another bath in the soulsprings !
>>
Come Enpeecee B. ! There's always food to be made.

>Be the Brave Nomad
>>
>>4344823

"..."
> Be Unnamed
>>
>>4344823
>be guide
>>
>>4344913
Ah, a fallen guide. you require a Name and what older traditions dictate to be a [tripcode] to keep that name
>>
>>4344823
> Avenger, right look, name: Itim
>>
Rolled 1 (1d2)

Punisher 1
Sapper 2
>>
>>4344823
Ten-hut, and all that.

>be the Militia
>>
>>4344804

>Give me the demon mask

Bushin
HP 35 Soul 12
Mov 4 Atk 5+6+1 / 12
Mag 2 Skull 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5

What the hell are all these symbols anyways?

Do I get all these things like weapon soul and shit?
>>
'Tis a dark night, with no end in sight. Too comforting a delusion, that the light be safe. Even I find myself tempted by it.

>A Punisher saunters forth
>>
>>4344823
'I see nothing to fear here.'

>Be a fearless guide
>>
Hey sorry but I’ve never used this system before. How does it work?
>>
>>4344823
"What an unfortunate end came to us Bokki. But at least we have a new beginning to make."

>Nomad Tteok & Llama Bokki arrive


{Nomad: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills~
-Mount Command

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
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>>4345027
Now with a fancy [Side] manual ! [Apologies this Fearless Scholar Bravely deleted some useful data !]

More Notes:
-Attack damage is determined by FIGHT Stat + ATK.
-Most ranged weapons don't use stats and so delivers straight damage from the weapon.
-Magic is powered by [Star] Stat + Mag Potency.

Listing these makes processing easier :3
>>
>>4345056
Additional notes:
> All actions are declared through Green Arrow
>-There is such a thing as Tap actions which are largely inconsequential acts that can be performed twice a turn between actions.
>Stance Actions are declared at the start of turn for free, or uses up an action unless stated otherwise [as Taps].
>>
>>4345027
'Tis like a board game, but if you needs trust strangers you've never met before to play the other pieces. You shall move your piece around and act appropriately given the inputs. We all thus try to survive.

>For the basics, that new image >>4345056 has a good summary on the right. More specific questions can be asked in thread and people will try to answer. We are all trying to help each other after all.
>>
>>4345056

There's a thousand things to see
Mostly all the things
that used to be

come with me!

#Arana, lvl 1
Light: {12}

Hp 25 Sp 20
Inv 6 Vis 5
Mov 3 Str 1 Mag 4
Grim 1 Hope 4
>>
>>4344970

To read: This >>4345056 on the left hand


-Heart= Hp (Your health. If this hits 0. Grim rules come in effect)

-Soul= Sp (Basically your mana/stamina pool. Used for certain skills on your weapon or that you have learned)

-Foot= Mov(e) (How far you can go in 1 act(ion). This gets you places.)

-Dagger= Atk (This can be many things like your base strength or for how much you pack a punch. You add this when you perform an attack against an enemy of objects when using a weapon.)

-Star= Mag (Your magical potential. Usually added when performing magical things or buffing allies with magic. Mostly used by magical weaponry, unnamed & the like)

-Skull= [Grim!] (This stat is explained in the sheet. Goes up when you survive a death after rolling over it with 2d6. How likely are we to die)

-Clover= Luk (Your Luck! How likely you are to gain certain items when looting things like enemies or chests, etc...)

>Weapon soul & shit
Ah yes skills! You don't gain ALL of them from the start. You get {1 }of them & move on from then. How to gain more? This'll probably come up later but taking a good rest in some places might lean you a new skill level or perhaps you can learn new [Artes] from acquired weaponry? Who knows down here?
{Note about Weapon Soul!} You probably noticed but [Weapon Soul] , [High Stance] & [Spring Cut] have I. & II. near some parts. That means that the skill has 2 tiers that are separate. You need Tier I. to get Tier II. In sum you have about a total of 7 skills (for now) to discover & add to your arsenal.
>>
Who would true valor see, let him come hither.

>>4345027
>Be Round Shield guy

Greaves, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4344970
Sorry, for when you start. The amount of skills you get on chargen isn't yet specified on sheet so stay observant for [Fearless Scholar] updates on that. For now you get 1
>>
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Characters starting out today may gain the Background: Homeless and start at level 2 !

If they die, their next of kin may inherit their possessions before they are burned, but start at Level 1.

>You may claim Homeless if you wish, and gain an extra level and therefore an extra ability for your class.
>>
>>4345123
>Claim Homeless background
>Gain Quick Knock I
>>
[Game will begin preparations Wednesday Late Afternoon. In the meanwhile come , chat and have your questions be answered ! ]
>>
>>4345056

Jerry, Level 1

HP: 25/25
SP: 13/13
INV: 8
VIS: 5
MOV: 3
ATK: 1
MAG: 3
GRIM: 4
LUK: 2

Skills: Ammo Make 1

Great War Shotgun (x25) 2-4DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP


Did I do this right? Also, a few questions:
Is "Boom" how I fire the shotgun? If not, what does it do? Do I need to use SP to shoot?
What is "16 RIP" (Directly under the shotgun symbol)?
Does reloading cost an action?
Can I "tactical reload" (reload while I still have ammo left) without discarding the ammo currently in the Shotgun?
Does my Shotgun use the bullets made from "Ammo Make"?
If I understand this right, I can do "Ammo Make" either by using the Ammo Press and Workshop Kit, or expending 4 SP?
If so, do I need to place them on the ground to use them, and does each of those consume an action?
Does digging create impassable terrain for standard units? What about placing barriers?
Can we use dug terrain as trenches to make us harder to hit in combat?
On the Manual, it shows the Shovel on the left side. Does this mean it is "equipped", as in "not put away"?
What is a Groundwork (created by doing "Dig")?
Does using Grim Shot give ME a Grim or does it give Grim to whatever I shoot?
Is loading Grim Shot a free action? Can it be loaded into a "full" Shotgun?
Could you please explain "Seige Tactics"? I don't understand what it does.
>>
>>4345212
Getting tripcode
>>
>>4345123

Offered Blade's ability is harakiri?
>>
Rolled 1 (1d2)

1 [A]
2 [G]
>>
>>4345123

> Claims Homeless status
>>
>>4345224
>>4344823
>>4345056
>>4345123 (claiming Homeless background)
>In spite of dice, be a Homeless Guide (left sprite w/ eyepatch)
>Learn Final Rites and Morning Chant skills, Call Statue and Salve writs

[G] {Homeless Guide lv2: Justin}
[Hp 20/20] [Sp 20/20] [Lantern 12/12]
| Vis 4 | Mov 4 | Atk 2 | Mag 4 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP (death reroll)
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk (traverse over ground units)
•The Witness (xtal: send a soul back to a shrine, steals 1 Grim)
<=Burden=>
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy) {Writs: Call Statue | Salve}
• (empty)

=Skills=
Final Rites • [Slow] 8 SP/+Grim Corpses in Lamp range <Ascend> (Corpse x Mag = +Sp) [Removes 1 Grim per Cast]
Morning Chant • During rest at shrine: Lose 1 Grim / Gain 6 Light
{=Writs=}
•Call Statue (2 Sp) [Summons an inert statue, blocking enemy]
• Salve (2 Sp/+Grim) [Mag(2) = Heal target]
>>
>>4345212
> Boom is a Weapon Arte that costs 3sp, besides that but you can fire at targets from range 3.

>Reloading costs an action. Most weapons have an ammo count before this is needed.

> Most Volgon weapons are breach loaded to eliminate the need for magazines. Fancy !

> Most bullets can be fired from any gun, but the great war shotgun's flechette rounds can be made using the normal way.

>The ammo press is the kit needed to make bullets the traditional way. Deploying it is an act, and building is a REST ACT. 4sp can otherwise be used to get around this requirement entirely. The workshop kit is used for other things.

>Digging a hole creates a hole that will contain one medium object but also creates the foundation for some installations. Barriers are premade and placed down. If placed on a trench, will fill that trench.

> Trenches can grant cover from non-arcing projectiles. Since it follows that you can take cover behind anything that is your height.

> Equipped tools allow you the actions those tools provide. For shovels , it is creating installations and the like. "Groundwork"

>GRIMSHOT gives the Target GRIM. This reasoning doesn't apply to every ability where +1Grim is granted. You are given six, and can load as many of them using a reload action. A breech load action would be a tap. This skill is not available yet.

>Seige tactics allows your party to perform the same move sets you know using tools they have equipped. You may even pass items and materials amongst each other for this purpose. Normally what counts as "the party"" in this case would be anyone within lantern range of you or occupies the same rest spot / area. If you wish to remotely apply this to a distant teammate , you may spend your action to instruct them remotely.
>>
>>4344978
>Taking care of some paperwork.
>Assuming the Homeless background
Abraham
HP 40/40 SP 20/20 Light 12
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
Water Flask x5, Salt x5, Bonded Chain x5
>>
>>4345270
Thank you, now a few more:

Now that I see that the 3 on the Shotgun panel is for Range, what is the ammo capacity for the Shotgun (How much it can fire before reloading)?

How rare can I expect Grimshot to be? Is it potentially craftable/lootable in the world, or do I only get 6 of these ever?

Does equipping / unequipping consume an action?

How can I expect to find metal? Will it exist in visible and mine-able veins? Will I have to excavate rock to be able to see metal at all? Is it mostly/exclusively findable through looting?

>>4345123
>Claim Homeless Background
>Learn Salvage 1
>>
>>4344823
>>4344823
>>4344823
"How long has it been... I made a promise... I will complete it... who are these people? They feel familiar... it's been so long... is this a new hunt?"

Hetros Jistin
Punisher 2
Homeless
HP:40 SP: 20
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4345219
The Weapon Arte allows you to force an opponent to make a death roll. It gives you 1 Grim in exchange & if the opponent rolls -2- your Offered Blade will brake. Probably because the opponent is dead. It technically isn't "Harakiri" since you didn't stab yourself or anything. You just slashedthe enemy very very hard to potentially break your weapon or miss.
>>
>>4345314
If it matters, below is the full list of Hetros' state at the point of being kicked off a ledge into the Mal

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, Ewered [52/78], Contagion (-3)=
HP:13/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7+8MagPow(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet [Sizing Solution, Ball*5](Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>4345304
>>4345270
Also, can boom be used at range, or is it just for 1 square in front of me?
>>
>>4345322
I believe 'tis intended as a "point-blank" Area of effect, in that it can only target those who are immediately adjacent to you. However I am certainly not the final authority on such matters. But barring being contradicted, my thoughts ought be sufficient.
>>
>>4345256

> Zin gains {Mana Charge}.
> Zin gains {Mana Charge II}.

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 0.5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Possession} || Gain Grm for ???.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Attach Rodhead} || ???
=Equipment=
[Endless Rod] || +2 Mgc || + ??? || Gain {Attach Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4345322
Shake the shotgun courageously and let it pop like celebratory wine ! 3 tiles before you explode from the power of Volgon war magic !
>>
>>4345353
Can you specify on your sheet whether you want to use the Shovel Head or the Umbrella Head for your Endless Rod?
>>
>>4345123
>>4345056

>be explorer {Homeless}

Nugget Lvl 2 {Homeless} {Cursed?}

HP 25/25 SP 20/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
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Goodness we have a lot of willing {Victims} this time around. The Guardian will be pleased, we will see a week of prominence, we will.
>>
>>4345374
> The umbrella attachment allows the user to access the Water and Wind elements, and utilize the Ring and Arrow runes.
> The shovel attachment allows the user to access the Earth and Gloom elements, and utilize the Block and Touch runes.
Is this correct?
>>
>>4345455
You are right
>>
>>4345374

> Zin takes the Shovel attachment for the [Endless rod].

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 0.5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()
>>
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Floors 3 is run and operated by the folks at SQirmish and Monday. Discuss strategies , character builnds and lore here:

https://discord.gg/QTAxAs

Patreon here for special sprites / portraits.
https://www.patreon.com/MondayDestroy
>>
Itim, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: living wall

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4345491
Is this sheet alright?
>>
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Hell is hot, Hell is cold,
Searing and freezing,
The sages told.

Grim and Hope,
Light and Gloom.
A place to mope,
No flowers bloom.
>>
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>>4345499
A vagrant comes,
Amidst the Gloom,
Long lost to Mal of Doom.

Her Light, but a flicker,
Yet she walks,
Heart beating weaker,
Among the rocks.
>>
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>>4345502
Faintly recalling,
The light of day.
Hope yet remaining,
She finds her way.
>>
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>>4345505
Grim, sick feelings,
Like stones of weight,
Till the end she carries,
To redeem her fate.
>>
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>>4345513
Hell is hot, Hell is cold,
A swan appears from ages old,
Leaning on a wooden cane,
Old Memories kept her sane.

A little Guide of Red and Blue,
But who was she,
You have your clue,

"R-runners? Runners? Are you? Can it be true? You are Runners right? Then... Redemption is still possible.. It has been so long I walked...

Would you accept a lone, time-lost Guide into your service?"
>>
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>>4345543
"P-Poka? Is that you?"
>>
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>>4345556
"My name! You called my name! It has been so long I heard someone say that.
Yes, I am Poka, do I know you kind sir? Your clothes your gear, your mask they feel familiar."
>>
>>4345577
"You survived the ewer breaking. You survived the Pmuather and were damned... so you're one up on me."
>>
>>4345491
All seems in order, brother. A wall, and looking the part!
>>
>>4345613
Thanks brother. With us as their shields, our puny allies will have nothing to fear!
>>
>Pick Militia
>Pick right Skeleton Militia skin.

"Have. Gun. Will. Travel."

Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
"Right, right here's more about myself."

Deloce F.
Guide 1
HP: [25/20+5]
SP: [25/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 5 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light
>>
>>4344823

>Be a Guide
>Use the left appearance
>Learn 'Tell me a Story' Skill
>Learn 'Salve' Writ

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1

Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

Is this correct?
>>
>>4345543
>>4345577
I cried a little upon seeing this.
>>
>>4345056
Ok, paperwork. My favourite. If someone more literate than me could give this a look over, make sure I got it right, I'd owe you one.

>Question for you, Mr. Scholar: can I use [Packed Powder] on a bullet already in the gun, or do I have to combine two bullets and then load the Packed bullet as a separate action?
>Question No.2: Do the 40 standard bullets we get take up a slot on the Ammo Belt or in the Bag?

LMGR
Homeless Militia 2
HP: 35/35 SP: 12/12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/40): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (0/2): Empty

Bag (2/8):
- H2O Flask x5
- Grenade x3: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4344823
>Be a Homeless Unnamed (pumpkinhead)

#Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4344823
"Hello everyone! Let's get this show started!"
>Be explorer lady named Layla Sunstone
>Be homeless because my world got GOTTED
Layla Sunstone Lvl 2 (Homeless?)

Layla Sunstone LVL 2
=Stats=
HP 25/25 SP 20/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty
>>
>>4345825
>Answer to Question No.2:
Its in your "Ammo Pockets" & doesn't take a slot in your bag or in the Ammo Belt unless you put them there (Its like a free space on your gun or like a quick magazine)
>>
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>>4345543
>>4345513
>>4345505
>>4345502
>>4345499
Yooooouuuuuuuuuuuuu
>>
>>4345965
Makes sense, thanks.
>>
>>4344823
>>4345056
>>4345123
>Bushin from a destroyed Homeworld arrives
>Request Patreon reward for alternate boar-head of Oni design.
>He is a haggard looking brick of a man, standing 7'3" with a massive boar's head hiding his face.

[B2]Syugou Ryōniwa
Hp: 35/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
Look all I'm saying is you guys get me some hell peppers and black cinder salt and I'l make us a meal worth this hellhole we're stuck in.

>Be Homeless put skill in heart fire and mount command.

Mobile food infantry coming right.
>>
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>>4345056
>>4344823
>Be Homeless Guide, lost in hell in time and space after the Mal took us all.
>Request custom art from Scholar (with big thanks to Hetros)

Will post char sheet tomorrow when I can get things together.
>>
>>4345056
I don't want to be homeless, I was a family!

{Guide: Boo}
Hp: 20/20 Sp: 20/20 Lantern: 12/12
| Vis 4 | Mov 4 | Atk 2 | Mag 4 | Grim 5 | Luk 1 |
Turks Bill 2 defence, 7 damage, 6 magic?
Elemental Spirit
Nightmare 11 magic
>>
>>4346630
>>4346630
>can I have the black sprite?
>>
File: Floors3_Roster.png (4.3 MB, 2016x1182)
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We begin shortly.
>>4346630
You will be [G5] may light guide you in these dark times.
>>
>What ronin isn't homeless

Bushin
HP 35/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5

Skill: Weapon Soul, High Stance
>>
>Repair Patch: The Endless Rod now gets Ball.
>>
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>>4346749
>>
>>4346749
what does that mean?
>>
>>4344804
>>4344823

"Hm? Ah, I get it. This must be the path where we've failed. I rather enjoyed the other path--how vexing."

>>4345556
>>4345577

"Ah! Old, friendly faces I did not expect to see! And with all of your organs in their proper places, too! Lovely change of pace, that."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
File: ABYSS01_Turn01A.png (1.9 MB, 2173x1789)
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At the 560th waning of our light, the Guardian called on us to gather , another world from above was lost and the survivors floated up to the top of the blood pool. Some of us were new faces others, were clearly here a while. The two headed warg spoke in a language that bore into our own wills. The language of the Tower, and we learned it nigh instantly in our fugue.

>Act Phase.

" Ware the blood showers for another will come. This second one won't be as friendly, for I imagine it will be filled with denizens of your world. Rend me a gift of meat , or light , one of our resident /Mages/ may advise "

"MORDEKKAI ! INTRODUCE THE GUESTS ! "
>>
https://www.youtube.com/watch?v=NoZRQflELFc

We start the story like any other. Stumble and writhe, some might even die if they pick a fight with the guardian, wouldn't that be fun !

But Runners developed a keen sense of survival, and cooperation most of all. use it. Plan , scheme, and please the guardian Warg !

Bravely
>>
>>4346749
>>4346751
>Sorry folks; my tripcode broke. This is an official hotfix patch to the [U]nnamed as they were originally intended to have the Ball rune available from their basic equipment.
>Please update your sheets accordingly, if applicable
>>
New players wishing to join may still do so ~ But their first action is to
>Emerge from the Pool.
>>
>>4346697
You will be [B3] , >Emerge from the Pool in order to exist.
>>
File: Floor1Move1.png (1.99 MB, 2173x1789)
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>>4346767
>Moving according to map (2 Moves, 3 Left, then 2 Left 1 Down).
>>
Rolled 3, 3 = 6 (2d6)

>>4346767

Hmm why do I have a feeling I shouldn't have woken up?

>Examine big doggo
>move 3 S climbing out the pool

Nugget Lvl 2 {Homeless} {Cursed?}

HP 25/25 SP 20/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4346767
>>4346772

"I have. No plan."
"All know is. Front towards enemy."

>Move 3W
>[Overwatch] East for bad guys.

Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4346799
My bad , you already exist. I may have smudged your name or ate it !
>>
>>4346807

Forgot to post sheet with action

Jerry, Level 2 Sapper
Homeless

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 1, Survey 1

Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4346767
>Ride Llama
>Move 3 West, 2 South
>Move 5 West

{Nomad: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills~
-Mount Command

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>>4346767
Hey, I'm not in the pool 'coz I wasn't homeless. That's neat! I guess I already work for the Warg.
Okay... so there are things in the Gloom all around us and more things coming through the blood portal? You always make things so tough, sir!

> Summon Elemental Spirit using Soul (that's mana?)
> Summon Elemental Spirit using Light
> The lantern goes down.... I think

{Guide: Boo}
Hp: 20/20 Sp: 19/20 Lantern: 10/12
| Vis 4 | Mov 4 | Atk 2 | Mag 4+ | Grim 5 | Luk 1 |
Elemental Spirit
Nightmare
>>
>>4346767

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15 || SP: 35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 2.5 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1 Act || Move [S]x3.
> -1 Act || Invoke {Mana charge}. Absorb Earth mana from [S]x1.
>>
>>4346767
"Oh, hm, right."

"*ahem* Yes, hello friends.Or 'Penitents' as we are apparently known by the locals. It seems we'll have company soon so I shall keep this brief to the most important points:"

"Stay in the light, or be torn asunder by horrifying yet strangely fascinating unbeasts that lurk in the dark. They shirk away from the light, but their diminutive kin have no such reservations. We shall be engaging some of them momentarily, so please consolidate yourselves into defensible positions. It appears they will be coming from the pool this time."

"To the south is our lifeblood. If that beacon is extinguished then we shall all perish. To avoid this unfortunate end, we shall have to venture forth and explore for other similar beacons, harvest the light within them, and return here. I believe I've spotted the locations of a few and we shall need to split into teams to reach them all."

"However, this too is but a stop-gap measure. The only permanent solution to our continued existence is to somehow leave this land behind. Unfortunately the only thing resembling an exit is the door guarded by that so-called 'angel.' After we have ensured our temporary safety, we will have to put the Pretender down."

"BUT FIRST, we must deal with the interlopers. Perhaps some of you brought along some unwelcome baggage, or our large furry friend here has a strange sense of humor, but nonetheless we shall soon be assaulted from this pool here. Please take these few moments of respite to consolidate into defensive positions and prepare to repel them."

"And if you'd like to [Pick Through] the leavings of our predecessors, now would be an ideal time to do so."

"Any questions? I'd be swift about it."
>>
>>4346755
that the endless rod gets [Ball] no matter what head you put on it.
>>
>>4346767
Alright, time to get moving. By the left...

>move 3W
>[Packed Powder] bullet in chamber [Grade: 2] (assuming bullet grade starts at 1)

LMGR
Homeless Militia 2
HP: 35/35 SP: 12/12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4!/4/39): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (0/2): Empty

Bag (2/8):
- H2O Flask x5
- Grenade x3: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4346767
>Move 4N
>See if I can [Dark Intent] attack any monster emerging from the pool SW of my location. ((testing to see if us ritter-derivatives get dark intent as we used too))
>-Address the Great Two Headed Wolf.

"Who are you? And is there a way out of this place? Back to the stairs?"

Hetros Jistin
Punisher 2
Homeless
HP:40 SP: 20
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4346863
Mmmm.... hmmmhmmhmh..!
>>4346859
Ohh, ohh! I've got one! pick me-pick me!
What's a lux xtal? is it solid Light?
>>
>>4346767
>Emerge from the pool
>Move: 4S
>-"Hetros? Poka?"

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 25/25] [Lantern 12/12]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP (death reroll)
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk (traverse over ground units)
•The Witness (*Dead Speak) (xtal: send a soul back to a shrine, steals 1 Grim)
<=Burden=>
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy) {Writs: Call Statue | Salve}
• (empty)

=Skills=
Final Rites • [Slow] 8 SP/+Grim Corpses in Lamp range <Ascend> (Corpse x Mag = +Sp) [Removes 1 Grim per Cast]
Morning Chant • During rest at shrine: Lose 1 Grim / Gain 6 Light
{=Writs=}
• Call Statue (2 Sp) [Summons an inert statue, blocking enemy]
• Nightmare (4 Sp/+Grim) [Targets in VIS Sleep & take Grim+Mag damage]
• Salve (2 Sp/+Grim) [Mag(2) = Heal target]
>>
>>4346859
Since this is the first turn of the day, let's make a good showing and see if we can get a majority of the actions in before this dance ends twice over ~

https://www.youtube.com/watch?v=NoZRQflELFc

Your reliable officers can [Bot] you out of harm's way if you aren't around at this time so don't sweat it for now !
>>
>>4346767
"uhhhh"
*turns on shard of alexandria*
>Examine the giant wolf...thing
>Move: 3 south


Layla Sunstone LVL 2
=Stats=
HP 25/25 SP 19/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty
>>
>>4346767
>Deploy with the rest of the team. Give me the pumpkin look. I'll pretend to be a frog who wears a pumpkin in the head.

Yorbas
__________________
HP:15/15
SP:35/35
Vis: 7
Mov: 3
Physical Damage?: 1
Magic: 7
Grim: 3
Luck: 0
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4346897
>>4346897
Forgot to put my name tag thingy...
>>
Rolled 5, 3 = 8 (2d6)

>>4346767

>-Totally not in the pyre ;)
>[Pick Loot] Stick hand in the fire to acquire loot, -10 hp roll 2d6
>-THIS LOOT IS FUCKING RAW
>Mount my Llama

{Nomad: Couscous}
Hp: 20/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
Rolled 2, 4 + 5 = 11 (2d6 + 5)

What a big dog. Such paws. Such fierce Guardianship.

>Examine the Big Dog with my Shard of Alexandria, 2d6+5 to understand it [-1SP]
>Move 3N to get out of this pool of blood
>--Pet The Guardian.
>--My Light is reduced by 1

#Arana, lvl 1
Light: {11/12}

Hp 25 Sp 19/20
Inv 6 Vis 5
Mov 3 Str 1 Mag 4
Grim 1 Hope 4
!Switch Pattern
!Enchant
>>
>>4346767

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1

Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

> Move 2S
>>4346889
"Huh, Mr. Canid you obviously know about the dark monsters, why force recently evicted people into a monster pit? A test of courage?"
>>
>>4346904
>Oops, I forgot to write it. I'm claiming Homeless status here.
>>
>>4346807
Itim, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: living wall

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)

Move: 3W

“When are these fouls beasts coming?”
>>
>>4346930
For future reference, you have Two Actions,
and must list them in Green Arrow

>Like
>So.
>>
>>4346930
Hey buddy you replied to the wrong post, the one you're looking for is here: >>4346767
>>
>>4346930
Also make sure to denote your actions using >greentext so they don't get overlooked.
>>
Rolled 3, 3 = 6 (2d6)

>>4346799
>>4345452

Aren't I B1 and already on the map?

>Move 3 N
"This humble wanderer will jump into the fire and take my chance."
>Pick through the bodies

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5

Skill: Weapon Soul, High Stance
>>
>>4346961
yes we missed that.
>>
>>4346767
>Deploy as Avenger!
>Preferably as the sick-ass one on the right in the class sheet!

Longmellow, Lvl 2, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>Move 3S
>Rig 3NE, 2E & 3NW 2W
"All cleeeear, cleeeear the poool! Ready yeself!"

Abraham
HP 40/40 SP 20/20 Light 12
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
Water Flask x5, Salt x5, Bonded Chain x5
>>
>>4346767
"I wonder if older methods still work..."

>Move 2S 1W
>Attempt to [Draw] Rune on the ground with Chalk

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4346807
"Erm, you there! Please change your patch from [S] to [S1], as this makes you easier to tell apart."

>>4346812
"And you too, [E2]"

>>4346813
"You as well, [M2"

>>4346846
"Also you, [G5]"

>>4346848
"Also also you, [Z1]"

>>4346874
"Also also also you [M1]"

>>4346904
"And you t- oh, hello Yorbas. Strange meeting you here; you're [U4]"

>>4346906
"I suspect you might know better than to forget your patch, [N1]"

>>4346913
"Please put a 4 next to that G, [G4]"

>>4346930
"You need a 1, [A1]"
>Also, notate all actions in greentext by prefacing them with a > otherwise it will not count

>>4347072
"Hello friend, you are [A3]"

>The name on all your posts should be [Your Class Identifier and Number] Your name #Your tripcode.
>>
>>4347199
This but a mild confusion, my good man.
>>
File: ABYSS01_Turn01B.png (2.41 MB, 2480x1920)
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Oh dear ! You petted !
Y o u p a t t e d !

And now you've been undone !

> When you die, Roll Over your GRIM to re-emerge here again. When your GRIM is too much to bear, you turn to a statue and succumb to hopelessness. Every death is a lesson so at least you recover from this one !

>World Phase.
>>
File: ABYSS01_Turn02A.png (2.41 MB, 2836x1902)
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>Act Phase.
[16Hour Timer]
" Oh dear it seems the flotsam has arrived. Do prove yourself, lest the pest overtake you and take your job as blood meals !"

>Those in the bloodpool get damaged for 2.
> When you die, you may attempt to [RISE AGAIN] as an action provided you succeed the grim roll.
>>
>>4347199
"..."

>4347282

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15 || SP: 34/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 2.5 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1 AP, -1 SP || Cast Spell - {Earth \\ Ball}.
> -1 AP || Move [S]x2, [E]x1
>>
>>4347287
(Target for first action not specified. Corrected actions detailed below. My apologizes for the inconvenience.)
> -1 AP, -1 SP || Cast Spell - {Earth \\ Ball} @ [N]x1, [NW]x1.
> -1 AP || Move [S]x2, [E]x1
>>
>Attack roach 1N 1NE with flail & Tooth Extraction (8 DMG, -3 SP)
>-Blood Dagger roach 1N 1NE (4 DMG -2 SP)
>Hook & Pull [U4] 1SW 1S to tile N of me
"Come now, on your feet men! 'Tis a poor night to die, and could not to a worse rabble!"

Abraham
HP 40/40 SP 15/20 Light 12
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
Water Flask x5, Salt x5, Bonded Chain x4
>>
Rolled 6, 3 + 5 = 14 (2d6 + 5)

>>4347282
"Hmmm what to do... oh that's interesting!"
>Move 3 south
>Examine the big shrine south east of me and see what I can learn from or or what i know of it.


Layla Sunstone LVL 2
=Stats=
HP 30/30 (25 base) SP 19/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty
>>
>>4347282

"Excuse me Mr. Wolf. Not to be rude but what happened to your head?

>face wolf and ask about its missing head
>move 3S

Nugget Lvl 2 {Homeless} {Cursed?}

HP 25/25 SP 20/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4347199
Ok!

>>4347282
I like you, you're pretty and pink and you have a bird inside. Can you understand me? How about you, little light sprite? Bob up and down if you know what I'm saying!
> Summon another Soul Elemental
> Talk to the spirits, do they understand?

{Guide 5: Boo}
Hp: 25/25 Sp: 13/25 Lantern: 11/12
| Vis 4 | Mov 4 | Atk 2 | Mag 6 | Grim 5 | Luk 1 |
Turks Bill 2 defence, 7 damage, +2 magic
The Witness +revive +dead speak
Elemental Spirit
Nightmare 11 magic, sleep
>>
>>4347282
Gah! The officers do nothing!
Also it appears that I am surrounded. Not good.

>Absorb Water mana from the blood
>Cast Water Ring around myself (1SP)

#Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 13/10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4347282
"Hmm, I seem to have gotten confused. How unfortunate."

"After these foes are dispatched we should head Northwest; I believe there is a [Shrine] of sorts there a short jaunt from town."
>Move 1S 5E
>-Face W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4347282
>Move N, E, N
>Attack Roach N1 W2 [7 Atk, 2 Reach]
>-Shout "Clear the pool!"

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 25/25] [Lantern 12/12]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (xtal: send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4347282
"No stairs... then is there a way out of this hell?"
>-Query exCerberus on exit from hell.
>Move 4S
>Use Blood Dagger (2sp) into Pest/Roach 2NW, 2W (Range: 5, Dmg: 4)

Hetros Jistin
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
File: Poka_02B.png (610 KB, 1117x1231)
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>>4347282

"The memories so much to recall here, Runners I recognizes and know I remember but... memory fails"

>Event: Blood Rain!
Poka staes above as it hath begun

"The skies have broke above us all,
Blood and gloom have began to fall,
Guides! To me! Our duty calls,
We must cure any who falls!"

"I shall move to y'on robot maiden where there is free space and await to tend those in need!

"Come to me, to safety,
if the need be,
wounded Runners ye!"

>ACT1: MOV 4E
>ACT2: MOV 2E 2S (Turn N)

[G3] Poka, Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 5 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4347282
Itim, Light 12
HP 58/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: living wall

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)

> Act1: move 1N-2W
> Act2: move: 2W-1S
> shout: everyone get on a higher ground!
>>
>>4347282
"HO! What beast approaches that dare challenge SYUGOU RYŌNIWA?!"
>Move 4 W
>Move 4 W

[B2]Syugou Ryōniwa
Hp: 35/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
>>4347287
>>4347282
> (Noticed that I botched the link in my original post, so this is a redirect.)
>>
>>4347282
Guide 1
HP: [23/20+5]
SP: [25/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 5 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

>Use the witness to send [E1] soul back to the shrine and get their grim (+xtal +Grim)
>Move 3E

"And the first one fall please die more for me will you."
>>
Rolled 3, 2 = 5 (2d6)

Can’t pet the dogs. Truly this is hell.

>Try to stand ( 2d6 vs 1 )
>>
>>4347282

>-I seem to have not moved, okay
>Move 3E
>Shoot bad man 4E, 1NE (12 AP)


Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
Rolled 1, 5 + 5 = 11 (2d6 + 5)

>>4347578
>>4347583
Friendly of you. That’ll handle the sad experience of dying. Again. Maybe it gets easier.
Unsure on that one.

>Stand up to regain feet, find my head, pop it on, adjust hat. Adjust monocle.
>(Examine) Cerberus Sword to understand what killed me (2d6+5)
>—Be guide blessed, Grim is 1, Light is 11

#Arana, Explorer 1
Hp 15 Def 3 Sp 18
Grim 1 Light 11
>>
>>4347282
>Wake up
>Deploy as bushin
"What is all that noise? I should go check it... wait for me"

[B3]マツ
Hp: 35/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4347282

David
[G]uide LVL 1
HP: 25/25 SP: 25/25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern: 11/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

>ACT1: Move 4E
>ACT2: Move 2E (Turn W)

"... Is the blood rain also a normal occurrence? I should do some research into the impact these monster have on Meteorological phenomenons."
>>
Rolled 2, 4 = 6 (2d6)

>>4347282
>Loot around the (rubble?) material I'm standing in/around, try to find some metal or anything else useful

Jerry, Level 2 Sapper, Homeless

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 1, Survey 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4347625
Skill is *Salvage 1 not Survey 1
>>
>>4347282

>Deploy

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP

Let me know if I got anything wrong here[/spoielr]
>>
>>4347282
"Oh, hello everyone. What's this pla... WHAT IS THAT RAIN? WHY IS IT RAINING MONSTERS"
>-2 hp due to monsters raining on top of my head
>Get hook and pulled by Abraham 1SW 1S
>Move 2S 1E getting out of the pool
>Cast [Wind][Arrow][Ring] at 5N. 7 magic power. -4 sp

Yorbas, Unnamed lvl 2
__________________
HP:13/15
SP:31/35
Vis: 7
Mov: 3
Physical Damage?: 1
Magic: 7
Grim: 3
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4347584
>-CORRECTION VERY IMPORTANT
>Move 3 WEST
>Shoot bad man 4E, 1NE (12 AP)
>>
>>4347282
Hah, like fish in a barrel. That we're also in. That can still kill us. You know, the more I think about it, the less the analogy holds up.

>shoot flying creature 4NE 1E [15AP]
>shoot flying creature 6E 2N [12AP]

LMGR
Homeless Militia 2
HP: 35/35 SP: 12/12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (2/4/39): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (0/2): Empty

Bag (2/8):
- H2O Flask x5
- Grenade x3: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
Such jostlement so soon?

>>4347282
>-Justice 3
>Attack bug SW for 13
>Move SWW
>-Face N

Greaves, Light 12
HP 58/60 SP 10/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4347282
>Fire Arrow at Long Boar 5NW {Dmg 7}
>Switch to Spatulaxe (2 Def)
>Llama: Move 3 West

{Nomad: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 10/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills~
-Mount Command

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
This old hat wanders in.

>Deploy

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 12/12; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head)
-Umbrella (Hydras ; Air ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; +1 GRIM for DARC element)
Lantern (Fire ; Lux ; +2 Sight ; Shine Witnesses)

Skills
-Array Casting
-Mana Charge

Bag (2/4)
-Notes
-Chalk
>>
>>4348221
"Oh! That is quite a very old hat indeed! Quite in need of a good laundering, too. Such a shame that we've only a pool of blood at the moment."

"You shall be [U5]; go ahead and put your patch on."
>>
>>4347282

"Are we surrounded on all sides? So be it, who will meet this monster with me?" Melon points to the monster west.

>Examine charcoal
>Move 2 south, 2 west
>tap high stance

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
" Over the hills and far away and-- Where's *this*? "

>Wake up.

#Trigger
HP: 25/25 | SP: 21/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4348545
Hello, it's Boo! I think this is the afterlife.
>>
>>4348545
"Another familiar face! If I didn't know any better I'd say you were following me! Ah, but that's a chat for another day."
>>
>>4348567
" Really? Oh. "

Glance around, nudge helmet, try to ignore the squelching stickiness of blood seeping into boots.

" Little light on the white fluffy stuff and the harps, innit? You sure you ain't pulling my leg, there, Boo. Lotta blood and bugs here. "

Grab shovel, load gun, breathe in the tang of iron and blood.

" I was promised harps. "

>>4348580
" Hey, you. YOU! Oh know it all makes sense! Of course's gonna be ten bags of bugs to a robe with you around. Right. Right. What fundamental constraint of physics did you snap in two *this* time? "
>>
File: ABYSS01_Turn02B.png (2.43 MB, 2396x1969)
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World Phase !
https://www.youtube.com/watch?v=i9sYghrrHdQ

Wonderful ! Amazing ! You blew their heads right off ! You even casted a wind spell ! Some of you even ran ! This is great !

Now the enemy will engage to counter attack and kill a whole lot more of you for not getting in formation !

Now observe ! How they swarm and surround ! How they flank and get smashed by counter attacks !

Reach deep and their bodies may even drop zenny !
>>
" Hang on Boo, fascinating how you've got your own private army of little winged glowy birds. Got the white feather theme down. I knew there'd be white feathers 'round here.

We gotta continue this talk to in three, this pool's full monsters. Not the first time I've woken up in a Kakkokin-overrun spa facility. "
>>
>>4348638
Thank you! They're made of parts of my soul. Good luck in there...!
>>
>>4348651
" Aw that's cute. Splitting off part of yourself to float free to talk to yourself. I always say you need to make sure you've got company and that I do.

To myself. In the mirror. "
>>
File: ABYSS01_Turn03A.png (4.24 MB, 3416x2775)
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The Guardian: An Exit ? There is only one way out. To cleanse yourself in mortal fire until all ego is washed away. To have your final rites read to you only to see you here drop amongst the dread rain once more. All this - until your very soul is consumed by the denizens of the Gloom where not even *I* know of your fate.

Of course, you can always ask the Angel who guards a door nigh unopened since distant memory's past.

Act Phase ! [Turn due in 12Hours or when we get 25+ actions]
https://www.youtube.com/watch?v=9cE_Ch5v7C8

" Already the roaches have consumed one of us - even if your body is rent to pieces you may yet still ascend from this blood pool here but ohohoh what glorious limit that is "
>>
>>4348724
>Move 1 N, 3 W
>-4sp Force Deathroll upon the pig S

[B2]Syugou Ryōniwa
Hp: 35/35 Sp: 11/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
Rolled 4, 2 + 5 = 11 (2d6 + 5)

>>4348724

"Huh what's that but I wanted to kno- alright fine."

>Climb up move 2 south
>Examine Giant torch west

Nugget Lvl 2 {Homeless} {Cursed?}

HP 25/25 SP 18/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4348724

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 33/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 2.5 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1AP || Invoke {Mana charge}. Absorb Earth mana from [S]x1.
> -1AP, -1SP || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Touch} @ the Roach @ [N].
>>
>>4348724
"That fish head is going to be a problem for sure."
>Move 3N
>Salve [B3] 1N 2W (Heal p. 12) >>4347590

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 23/25] [Lantern 12/12]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4348724
" Ah, a laser beam fish. Of course. What a reasonable evolutionary adaption to stress. Hey, uh, follow-up, just wondering here, spur of the moment "

Rack shotgun, breathe in, shoulder long-arm.

" Why are the flying gargoyles packing **HEAT**?! Luckily, so am I!"

>Boom 1S [16 Rip, 3 SP]
>Blast bug 2S, 2E [16 Rip]

>>4347748
>>4347295
" Hey, you, with the hat. Get rid of those big flying gun gargoyles."


#Trigger
HP: 25/25 | SP: 21/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4348744
" Real quick here buddy, short primer, ease of talk; you're a mage ? Yeah? Scholomance, break physics, huff mana like a drug fiend, talk to witches, that kinda thing.

When you cast a spell, you really need to make sure you use the right Runes. See now the Touch rune as you call it is very definitively called the 'Hand' rune. If you get the spell wrong, it don't work. "
>>
>>4348724

"Incoming. Evade."

>Move 1E 2N
>Fire at the, big red thing 6E (12 AP)

Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 3/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4348724
>Examine: The guide east of me (poka)
>Examine: the gigantic lamp/shrine south west of me.
Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 16/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty
>>
>>4348587
"Well, it's, ah, hm, no, not really, how do I explain this? So, ah, we all walk a path, you see. There are many paths that stretch out alongside one another; some crossing one another, some remain fierce and independent, and still more that become inextricably tangled up with one another in ways that often defy euclidean geometry. That, mmh, I think that's the correct nomenclature."

"Anyway, everything--be it flora, fauna, even gods and entire worlds--are on a path. Sometimes through strength of arms, mind, or even sheer luck, one can change the path they are on. Other times, something else changes what path you tread. There are many paths to many places and many persons pushing on along these paths."

"Wait, yes right. So as you might remember--as it seems that many have forgotten--we were once on a path together. I'm, hm, I'm not sure if it was technically multiple parallel paths or one contiguous path. In hindsight I guess it was multiple parallel--oh. Yes, so our lovely bunch of runners were on a probable multiplicity of paths. Looking back it was a moderately pleasant path, I suppose, except for Moore. I do miss his company. And so these paths, hmm. Some of these paths split into two, three, or a dozen or more branches. Imagine going from the trunk of a tree up to the branches, or down to the roots; that tangled, fraying mess of twisted wood blindly grasping outwards for sustenance. Oh, sustenance wasn't involved here so maybe that metaphor's not great, but nonetheless."

"Some of those branches--er, paths--went elsewhere, and some of them came here. Ah, precisely which went where is hard to unravel from this vantage point. I'm not sure I could even tell you, but maybe... no, that wouldn't do. But yes. Paths. You, Poka, Jackie, et cetera landed on the path to here. The others walked a different path. Or were pushed onto a different path. Or someone else pulled them onto the same path together. It's a bit complicated how this all works."

"But now we, or some of us I suppose, are here together. Again."

>>4348750
"Strictly speaking you can't huff mana, it doesn't actually--but yes, please make sure to identify your runes properly. Magic is very particular about choice of words; a colleague of mine once used to lament that the Scholamance was just a grammar school with explosions and fancy lights."
>>
>>4348750
"..."

>>4348744
> (Improper denotation used. Amended action detailed below. My appreciation to Trigger for the timely warning.)

> -1AP || Invoke {Mana charge}. Absorb Earth mana from [S]x1.
> -1AP, -1SP || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Hand} @ the Roach @ [N].
>>
>>4348724
>Move 2 West, 3 North
>Move 1 North, 4 West
"You can take it from here Bushin Warrior. It is your enemy to fell this time..."

{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 9/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>>4348724
Small question, what is salve's range?
It has no listed range and just says [Heal Target] does it have infinite range and I just need to say who to heal? I wouldn't think so.
>>
>>4348724
>>4348746
"Thank you, good sir! I was about to get eaten by some infernal bug. Or, worse, about to lose my *hat*. At least it wasn't the laser shooting fish, I guess"

>-6hp
>Gather wind mana from the air. This offsets the cost of the wind rune.
>Cast [Wind][Ball][Arrow][Ring] at 8N 1W. The shot arcs so I can avoid hitting A2 who is in the way. 14 pot (7 base magic + 7 from ball rune). -3 sp

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:28/35
Vis: 7
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4348724

"Let us fight it, then."

>Move 3 west, 1 south
>Strike the monster southwest
>tap high stance

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4348724
>Climb on top of wall at S of me
>Move 3 W

Jerry, Level 2 Sapper, Homeless

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(83 ZNY)
>>
>Move 3E
>Draw Array on wall S facing E

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 12/12; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune)
-Umbrella (Hydras ; Air ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4348724
Ah. Well. Shit. If you'll excuse me, I'll just... Step outta here...

>move 1S 1E
>shoot fish 6E 4N [12AP]

LMGR
Homeless Militia 2
HP: 35/35 SP: 12/12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (1/4/39): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (0/2): Empty

Bag (2/8):
- H2O Flask x5
- Grenade x3: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4348724
>>4348745
>-take 21dmg, heal 12hp, end up with 9hp
>Cut bug NE 12dmg
>Cut bug NW 12dmg
>-[Hight Stance]


[B3]マツ
Hp: 29/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4348724

>-Mount Command
>Mount moves 1W, 2S, 4W
>Shoot Long Pork 5 SW

{Nomad: Couscous}
Hp: 20/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>Hook & Pull A3 1SE 1S out of suspend
>Move 3S 1W

>>4347072
"Longmellow, my large gentleman, I must be off. Pray take care of these creatures for our soft-complexioned companions here!"


Abraham
HP 40/40 SP 15/20 Light 12
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
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>>4348724
"Well now. Let us see how spellcraft work upon this path."

>[Mana Charge I] from the {Earth}upon which I stand.
>Cast {Earth}[Ball][Block][Block] 1NW 4W at the cluster of gargoyles. (14 DMG, 8 RNG, ??? AoE) -3 SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 32/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
Rolled 1, 3 = 4 (2d6)

This and worse I've tholed, and shall again!

Scholar, how do I know when Justice scores a kill?

>>4348724
>-Justice
>Wide Sweep W for 13(12?)
>Face N
>Loot

Greaves, Light 12
HP 42/60 SP 10/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4348724
>Move 3W
>Move 1W 2S

Longmellow, Lvl 2, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>CLARIFICATION ON RUNIC MAGIC AND IMPLEMENTS

>Implements are, to a certain extent, self-contained. When casting a spell, you MUST specify which implement you are using to cast through. Implements determine what Elements, Runes, Abilities, and possibly other as-of-yet named properties are available to the spells one casts.

>For example, you MAY NOT cast a Fire Ball Arrow spell because Fire is an element of the Lantern and both Ball and Arrow are runes of the Rod (Arrow is a function of the Rod, because attachments incorporate themselves into the Rod to make a single combined implement). Likewise, you cannot add modifier runes to spells using Shine from the Lantern, because the Lantern has only the Shine rune available to it.

>However, Flat Statistics like +MAG, +VIS, +Range etc. are combined from items in your accessory slot, regardless of whether the accessory is also a casting implement. For the purpose of this rule, RUNIC SLOTS are a flat statistic. This means each [U]nnamed starts with two runic slots; one from your Lantern (an accessory) and the other from your Rod (a held-in-hand implement). Your slots will adjust as appropriate if and when you replace your Lantern or Rod.

>Flat statistics from multiple held-in-hand implements DO NOT COMBINE. You use the stat modifiers of the held-in-hand implement which you are casting from. This makes Accessory Slot casting implements exactly as valuable as you think.

>OTHER CLARIFICATIONS

>The [P]unisher's Blood Dagger skill from the Thrall Fangs accessory may be used as a Tap Action.
>>
Rolled 6, 5 = 11 (2d6)

>>4348724
> Try to respawn (Grim 3)

>>4349072
The Lantern has no runes associated with it though. So effectively the Fire and Shine Elements are unusable right now?
>>
>>4348724
>>4349122
>Appear at the shrine

#Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4349122
From the blurb Shine is a Rune like Ball or Hand.
>>
File: boost up01.png (366 KB, 514x490)
366 KB
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Could someone close please help in boosting me up to the shrine? Otherwise climbing would take a full move.
>>
>>4349228
I believe [S2] Hesk >>4347744 or [E1] Arana >>4347585 are the only 2 currently available to help you in your current
predicament. Perhaps you can inquire with them if they are willing to help? (Or ask {Co} Mordenkainen >>4348762 to bot them in your favor if they don't post on time)
>>
>>4348724
Itim
Avenger 2
HP:60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
-living wall
> Act1: move 3E
> Act2: move 2 E
> Shout: “Heathens and foul heretics! Prepare to feel my righteous wrath!”
>>
>>4348762
" Mhmh. Mhmhm. Aha. Yes. Yes I see. No, no, that's good, that makes sense to me. We're somewhere, some-when, looking for something, with no sure idea of what's when, what or how, because we need to make a omelete out of spacetime, which what can't be done without a bit of a shell breaking. The shell being the past. Or the future. Or maybe the analogy here is scrambled. Hey-ooh.

Might all have happened before and we already found the some-when. Or maybe that's not going to have been happened.

So it's like finance, then. Best not to ask too many questions or you get Answers. "
>>
>Salve Matsu [4W] for 12 hp -2SP
>Move S 3W

Guide 1
HP: [23/20+5]
SP: [23/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak
>>
>>4348770
Typical Guide spells can be done through Personal Vision Range.
>>
>>4349422
Thank you for your time.
>>4349228
David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern 10/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

>ACT 1: Move 1S, 1W
>ACT 2: [Salve] [U4]
>>
>>4348724

>Move 3 East
>Move 3 North

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4349684
Hesk may I request your kind aid with >>4349228 as you pass by the area?
>>
Rolled 2, 4 = 6 (2d6)

>>4348724
Maybe we can help with the boar? Let's go!

> Move WWWW
> How hard would it be to climb down these skulls? It's hard to tell how steep they are! (vision?)

{Guide 5: Boo}
Hp: 25/20+5 Sp: 13/20+5 Lantern: 11/12
| Vis 4 | Mov 4 | Atk 2 | Mag 4+2 | Grim 6 | Luk 1 |
Turks Bill 2 defence, 7 damage, +2 magic
The Witness +revive +dead speak
Elemental Spirit
Nightmare 12 magic (grim+mag), sleep
>>
>>4348724
Finally posting before I go sleep

>ACT1: MOV 3S, 1W, Turn N
>ACT2: Talk to robot

"Robot Maiden a word if I may,
What brought you out here today?
Danger lurks and rains in red,
Mayhaps you need help ahead?

That ribbon here suits you well,
Pretty in color as I can tell.
My name is Poka, as I recall,
Your name may I ask at all?"

[G3] Poka, Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 11
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 5 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4348724
"Where can I find the Angel?"

>Attack with Left Hand Weapon against chained roach 2 west, 1 nw of my location [Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull]
>Attack with Right Hand Weapon against chained roach. [Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str]

Hetros Jistin
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4350375
"It's--it's to the East. Where the door is. Did I not, hm, maybe I forgot to mention."
>>
>>4349688
>>4350249
" Sorry, I'll be right there. Minor case of the hell bugs. "
>>
File: ABYSS01_Turn03B.png (5.24 MB, 5214x4432)
5.24 MB
5.24 MB PNG
World Phase

The Guardian looks on , sniffing at the air at the slightest atrocity. Violence unfolds and it gazes unfazed.
>>
File: Route Map.png (152 KB, 515x471)
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"Everyone! A moment, please!"

"Direct your attention to this map, if you will. The structure we currently scurry atop is located in the center here. We will need to split up from here to get to the lost beacons."

"The [First Beacon] is to the North. I request that a group of around 8-9 head north to collect the light from that beacon, return here, and add that beacon's light to the main beacon."

"The [Second Beacon] is to the West. I request that another group of 8-9 head towards that beacon and collect its light as well. Depending on how fierce the resistance is that you encounter, you might also consider heading North from there across the river to the point of interest marked on the map. Regardless of whether time or fatigue allows, you will return to this pool and add the light from that beacon to our beacon here."

"The [Third Beacon] is to the far Southwest. I request that another group of 8-9 head towards that beacon and collect its light. If your journey is swift and clear, you might consider heading West from that beacon to the point of interest marked on the map, but [Powerful Beings] may lurk there that are quite dangerous. It would be prudent to leave them alone. After you are done there, you will return to this pool and add the light from that beacon to our beacon here."

"After we have gathered the lights from the lost beacons, we shall rest ourselves before departing for the [Fourth Beacon] to the Southeast. When we gather its light, we will move North from that beacon to the [Door] where we will strike the would-be Angel down and pass through the door. Should we be in good enough shape after that fight, we might also inspect the point of interest nearby."

"There is a [Fifth Beacon] somewhere to the Northeast, but I know not of its precise location. It remains to be seen whether we shall split into two groups when we move to fight the would-be Angel, or whether we shall leave it lost to the darkness and move as one to the [Fourth Beacon]. I shall make that determination after we have gathered the light from the first three beacons and have safely returned."

>In Short, split into three groups of between 8-10 people.
>Group #1 goes North.
>Group #2 goes West.
>Group #3 goes Southwest.
>After you arrive and harvest the light from the Shrine there, either explore the nearby point of interest (if applicable) or return to town with the light.
>After all three shrines are harvested, I will decide whether we go as one group to the Southeast to the final shrine or whether I will split the party again and send a second group Northeast to try and find the missing shrine.
>Once we have the light from the final shrine(s), we go and fight the Angel at the door to the East.
>>
File: ABYSS01_Turn04A.png (5.21 MB, 5214x4432)
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5.21 MB PNG
Act Phase.
https://www.youtube.com/watch?v=lLvVryt1fLQ

>Nothing of note happens.
>>
>>4350869
E2 Nugget
E3 Layla Sunstone

G3 Poka
G4 David
G5 Boo

S1 Jerry
S2 Hesk

U1 Zin
U2 Cristobal
U4 Yorbas

My friends. A guide has spoken. And thus granted us a more difficult task - one I am glad to accomplish. Let us collect ourselves and move with purpose - light! Let us gather some supplies from this shrine and head southwest!
>>
>>4350970
Don't forget to pack some "Light" from the lantern. Going outside with only 12 "Light" will barely get you outside long enough before dinner is cooked. [You]
>>
>>4350869
"..."


>>4350966

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 33/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1 AP || Move [S]x2, [W]x1.
> -1 AP || Move [W]x2, [S]x1.
>>
>>4350966
>Salve [A2] Greaves (12 Healing pot) (-2Sp)
>Move 1E 3N
>-face W, hide behind crate?

"It's got an eye on me? Clear out!"

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 12/12]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
Verminous blaggard! Your markmanship is not fit to pop my pimples!

>>4351016
But your craft might be, good Healer.

>>4350966
>Move WNN
>-Justice +1
>Wide Sweep E for 11

Greaves, Light 12
HP 32/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
File: News_01.png (122 KB, 699x472)
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122 KB PNG
>>
Rolled 4, 2, 6, 6 = 18 (4d6)

>>4350966
*HMM INTENSIFIES*

>Examine the endless rod that Yorbas has (Unnamed 1 north west and 1 west of me
>Examine the blood fang that Netros is wearing.


Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 14/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Giant light shrine
-Poka
-The giant vending machine
-Three headed direwolf
>>
>>4348743
[E2]Nugget could you please either help pulling me up or move out of the way so I could climb up as noted at >>4349027 thank you!
>>
>>4350869
"Well I can confirm that the shrine is here & lucky for us it seems clear of local resistance. Still gotta figure out what the "X" on the map is though..."

>>4350966
>Move 2 South
>Rend Longboar South (Rend a corpse for parts)

"A weary traveller shouldn't forget to pack his lunch lest he wants to eat the dirt. Hold on whilst we prepare a feast."

{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 8/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>>4350966
I don't want to repeat this experience ever again
>>4350970
Are you quite sure we should set off immediately? There's a fight going on, after all.

>Pull 18 Light from the shrine to the lantern
>Move 3W

#Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4350966
"I like this plan. Where do you need me? I would ask that I travel with Poka if possible... I recognize few others of you, but I'll travel with whoever you feel needs the help. I'll make my way to the main beacon."

>Move 4S
>Move 4S
>-Inquire with Robot the location of it's sister unit?

Hetros Jistin
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4350966

>-Mount Command
>Mount Moves 8W 2S
>Create Heart Fire 1S (-4 SP)

{Nomad: Couscous}
Hp: 20/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>>4350966

"Rat. Tat. Bang."

>Fire at the Red Fish 6E (12 AP)
>Fire at the Red Fish 6E (12 AP)

Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 2/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>Climb E
>Move 2E, 1S

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 11/12; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4350966
Itim
Avenger 2
HP:50/60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
-living wall

> Act1: move S
> Act2: JUSTICE on the nesting egg-thing
“FEEL THE JUDGEMENT, HEATHEN, AND HANDS OFF MY ALLY”
>>
>>4350966
>>4349392
>-get healed by [G1] last turn +12hp, take 8dmg

>Attack the NW bug 12dmg
>-point out that the NE bug was already damaged (12dmg) so it should be at 24?
>Attack the NE bug if it isn't dead 12dmg otherwise Attack the big fish NW
>-[High Stance] and look NW


[B3]マツ
Hp: 33/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4350966
Also I have a question for the QM
> I have seen some other classes use their weapons * skills, but the bushin first skill "weapon's soul" let them unlock their weapon * arte, are those something different? can I already use corner cut and once I get weapon's soul will I unlock a different secret skill?
>>
Guide 1
HP: [23/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

>Move 4W
>Cast Nitemare (sleep/12 damage/vision 4) -4SP

"Now it's your turn to WITNESS me."
>>
>>4351259
>Addendum I meant to face N toward the fish after my move.
>>
>>4351235
You can already use [basic weapon skills] corner cut and the like, however SPECIAL Weapon Skills involve the Executioner's Cut denoted by the "Kanji"
>>
>>4350869
>>4350966
>>4350970

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern: 9/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2, Vis Range

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

>Move 4S
>Move 1S

We go with the plan after killing all the enemies in the pool, correct?
>>
>>4350869
I don't know... won't the guardian be angry if you try to take his light away? He smooshed someone for touching them, taking the light is a way bigger deal! I don't want to get smooshed or eaten or thrown on the bonfire!
>>
>>4351325
Oh. That ? The Guardian just hates it when you treat them like a dog.

And naturally if you take off with a crazy amount of light it's going to go after you for "Daylight Robbery" . Remember you're only here because we have it on good authority that "Runners" are quite capable of escaping horrible hellscapes
>>
Rolled 4, 6 = 10 (2d6)

>>4350966

> take 18 Light from the Shrine
> Loot this box looking thing directly N of me

Jerry, Level 2 Sapper, Homeless

HP: 25/25 | SP: 13/13 | Light: 30
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(83 ZNY)

>>4350970 (GROUP SW)

Sounds good, I'll be right over. Don't forget to grab some Light from the shrine before you leave!
>>
>>4350966
Huh. Hell of a fish. See if I can take care of its mate there.

>shoot gargoyle 6E 5N [12AP]
>reload

LMGR
Homeless Militia 2
HP: 35/35 SP: 12/12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/35): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (0/2): Empty

Bag (2/8):
- H2O Flask x5
- Grenade x3: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4348784
The boar faced large man rolls his head around the broad shoulders supporting it as he swings the excess blood from the edge of his blade. Then looking toward Melon.
"I spot another boar and a few smaller foes further south of us. Quickly let's set about ending them before the light in our lanterns fade. Mayhaps after we will need to see about our good Nomad friends making us something to eat from the flesh just sundered, now if only we had some proper sake..."

>Move 2 W, 2 S
>Slash the Goblin/Cheese Thief SW [12 Damage]

Still the man mumbles to himself as he goes, "And mayhap I will find a worthy foe upon this field yet."

[B2]Syugou Ryōniwa
Hp: 35/35 Sp: 11/15 Lantern: 10/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
>>4351034
"There when you need it and aught prepared, Justin Case."
>>
>>4350966

>Move south 3
>Move south 3


Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4351065
You should end up right behind me just moving
>>
>>4351604
I meant you are standing 1 elevation higher than me. To get up there without help I need to [climb] which takes an entire act but if you help pulling me up then it will be like normal movement and I will still have one act left to use after I am up. At least that is how I recall it working.
>>
>>4350966
>Move 1S 2W
>Cast [Wind][Ball][Arrow][Ring] at 1NE 8N The shot arcs so I can avoid hitting allies who are in the way. 14 pot (7 base magic + 7 from ball rune). -5 sp

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:23/35
Vis: 7
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4350966
>Move 3West
>Move 1West, 2N
>--Give M1 LMGR 8 Ripshots, 3 Grimshots.

>>4351451
" Hey, you, take these and hand me 9 of yours. I'll need the AP to break shields, and you'll need the Rips to break... Everything! Also I'd like a grenade for a rainy day. 3 Grim Shots for it?"

#Trigger
HP: 25/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x25) 1/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP

Kills
2 Bugs
>>
>>4350966
Ahh, so he wants to get out too? I guess that makes sense. Yes, sitting there and letting us do all the work threatening us with death every moment, that fits my mental image of the guardian perfectly
>>
>>4350966

>>4351610
Alright then hope it works

>Write down Runes in my notebook (Shine + Ewer)
>Hold stick out to help up Poka up the ledge

HP 25/25 SP 18/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
Rolled 5, 2, 3, 2 = 12 (4d6)

>>4350966
Boo awkwardly twirls his stick, baton tricks are hard without proper fingers. He points it at the boar with a squawk!
> Drown in despair, Nightmare! SWx4 [+1 Grim]
> Dream of flight and terror, Nightmare! SWx4 [+1 Grim]
(I don't actually know how to attack, I hope this is right)

{Guide 5: Boo}
Hp: 25/20+5 Sp: 13/20+5 Lantern: 11/12
| Vis 4 | Mov 4 | Atk 2 | Mag 4+2 | Grim 8 | Luk 1 |
Turks Bill 2 defence, 7 damage, +2 magic
The Witness +revive +dead speak
Elemental Spirit
Nightmare 12 magic (grim+mag), sleep
>>
>>4351738
Ah, nightmare would be 13 and 14 magic, because of increasing grim
>>
>>4350966
>>4351735
(thank you kindly)

>ACT1: MOV 4W (receive help and be pulled up by [E3]Nugget)
>ACT2: MOV 1W, 2S, 1W (Face NORTH and sit down)

"I must be quick to do my part,
At the shrine my work will start,
I hate to be such a sleaze,
Could you help me climb up please?"

Gets helped up

"Thank you kindly,
For lending your hand,
I won't forget this part,
On your end!"

Move to the warm an comforting glow of the shrine and sits down to await the unfortunate that need aid.

[G3] Poka, Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 5 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4350970
Please bot me if necessary.
>>
>>4350966
>>4351481

Melon looked northwest then south. "So be it, we will deal with these, clean our blades then see where we are needed."

>Rend corpse
>Move 1 west, 3 south

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4351612
Seems fair, chief. I forget I have these things anyway.

>--receive 8 Ripshots, 3 Grimshots from [S3] Trigger
>--give [S3] Trigger 9 Standard Bullets, 1 Grenade
>--if this isn't valid outside of my main post, my apologies, I'll redo it at the beginning of next turn
>>
>>4351909
" I gets that. I often forget how many volatile bomb-crackers I have stuffed down my fur too. "
>>
>>4352027
"Hey, when the guns start firing everything else melts away. You know how it goes."
>>
>Move 3W 1S
>Move 2S 2E

Abraham
HP 40/40 SP 15/20 Light 12
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
[just woke up everyone. Apologies for the lateness. Will stay up to process two turns if needed. ]
>>
>>4350966
"Well, it was a cozy nap C̷̰̻̺̮̖̞̤͍͖̪̻̹̿̑̀̀̾̂̇̎̂͘͘͠z̸̢̗̟̝̟̞͒̓͒̿͛̾̄̈́̈́́̈̈́͌̕͜͝h̸̡̨̠̥̬̬̮͕͖̞̠͍̺̳͐̀̃̀͜ŏ̶̫͎̘͎̗̩́̏͋͘͝ͅ-̵̧̡̨̫̺͍͕̯̦̼̗̼̹͔͂͛̏̃͌̄͛̋̐̿̕̕̚͝N̵̪͍̼̝͉̉̌̐̋͝ģ̸̨̡̛̳̬̗̞͚̑̏̊̇͆̊̀͆ḩ̶̱͈͔̆̃̔ā̷̧̗͓̻̺͚̜̼̻̩̄̀̒͋̀̀̌̋̕͜l̷̼͕̞̥͔̩̖̓̄͋̂̍͌͘͘͜m̸̜̹̪̪͍̟̣̻̺̪̣̖̜̄͝u̵͉͍̾̇, but it appears it is time for me to depart. Do not fret, for I shan't leave you alone for long."

>Move 1N 1E 1N
>Move 1N 1W 1N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 32/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4351200
Hey Fella, when you use your mighty powers, sometimes they need to be "tapped" for tracking means.

Justice is one such thing; to use it proper-like, you tap it first. That's an action written like this: >--tap goes here [cost goes here]

So to justice, you might want to do this:

>move 1S
>-- Justice
>Strike

It's like this because you've got 2 taps a turn (one per action) and sometimes you'll want to tap-slash-tap-slash or do real advanced fancy moves involving smart stuff.
>>
File: ABYSS01_Turn04B.png (5.96 MB, 5214x4432)
5.96 MB
5.96 MB PNG
World Phase

https://www.youtube.com/watch?v=efPOBm3C0JY&list=RDefPOBm3C0JY&start_radio=1

The Guardian:
" An ill wind blows , sapling. It seems with this blood rain, all other beacons will be at their guard and South Town seems to be building up in malice .. "

Scholar:
As it seems to be getting rather late, we'll process another turn tonight and go back to slow posting. Get Ready for it !
>>
File: ABYSS01_Turn05A.png (5.77 MB, 5214x4432)
5.77 MB
5.77 MB PNG
Act Phase. [As promised 90 Minutes , or CO's Choice.]

"The realm is wide, and rotten. Take as much light as needed, for a dim lantern, is a dead penitent. "

Lantern Usage:
Lanterns are automatically on, and won't expire if you are in ShrineLight, or a Lit area. Being inside someone else's light won't count.

-You may turn off your lamp as a stance action, but it cannot be toggled more than once in a single turn. So turning it off/on again will wait a turn.
Turning off the lamp won't penetrate gloom, and won't protect you from gloom if you are not in anyone else's light. Beware.

If you die in the gloom, you cannot return to the shrine either. You must instead get up from where you are. If you are mutilated in the gloom you are permanently dead, your remains are up to chance.
>>
>>4352606
>Wonder what the dagger and the ball rune do if inscribed on a objecte do.
>Move: 3 south

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 14/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros earing (Dagger rune)
>>
>Retrieve 18 light from lantern shrine
>Move 3W 1S

Abraham
HP 40/40 SP 15/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
>>4352606

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 32/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1AP || Invoke {Mana charge}. Absorb Earth mana from [S]x1.
> -1AP, -1SP || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ the empty tile to my [N].
>>
>Mana Charge surrounding Aer.
>Cast [Aer][Arrow][Ring] 8E. 7 MAGPOW. -2SP.

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 11/12; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4352606
>Move 3 W, 1 N
>Transfer 107 Light from the Pumpkin to his Lantern.
"Snatching some light for the home lantern. Someone locate me a foe to face, ere Melon and I wander this entire place."

[B2]Syugou Ryōniwa
Hp: 32/35 Sp: 11/15 Lantern: 9/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
Rolled 4, 2, 5, 6 = 17 (4d6)

... and you, tideswine, shall save that reproachful glare for your cook!

>>4351259
>>4351611
What stormy seas grace me. But then, what lighthouse was ever built on friendly shores? Haaaa-haha!

>>4352606
>Other act, stab fish up the gills
>Other act, Twist blade

Greaves, Light 12
HP 18/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
Rolled 2, 3 + 1 = 6 (2d6 + 1)

>>4352606
>Loot crate(?) W
>Retrieve 9 Light from Lantern Shrine (T:21)
>-Face E

"Best to be prepared after all. How are things looking to the north Sir Mordenkainen? Also what is that... giggling squeal?"

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• ????

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4352606

>-Mount order
>Mount moves 1e 1s
>Loot the dead boar's things into the llama's packs.

{Nomad: Couscous}
Hp: 20/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
>>
>>4352606
>-Acquire 4×Boar Meat, 2×Hide, 1×Stout Bone into Llamas Saddlebags
>Move 1 East
>Cook ×1 H2O flask (main) + 1 Stout Boar Bone to gain= Boar Bone Broth???

{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 7/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-4× Boar Meat
-2× Boar Hide
-
>>
Rolled 3, 3, 3, 2 = 11 (4d6)

>>4352606
>>4351781
This should help you. Feeling a little fatigued would be nice to hear a story.

>Enchant [G3] Poka's weapon with Ewer Shine
>Enchant [E2] Nugget's weapon with Ewer Shine
>-- -8 SP

HP 25/25 SP 10/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4352606
>>4352642
"Hmm... I think mine eyes spy a Deep Weasel out there in the gloom..."

"...I think perhaps I shall not go that direction."

>Move 1W 2S
>Cast Tenebrous Tendrils {Darc} [Block][Ball][Hand] using the adjacent surface of the Blood Pool as a plane at the Bloodfin 1SW 2W that [Grab] onto the target. (14 DMG, 8 P.RNG, Cross AoE, [Grab])

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 32/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4352661
"Wait. What do you mean 'Deep' Weasel?"
>>
>>4352606
"Alright, can you please give me the location of the blood pool relative to your current location? "
>-Inquire with golem of the blood pool to determine how to measure the coordinates it has given us
>Move 2W,2S
>Move 1W, 2S, 1W


Hetros Jistin
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim]) [Inscribed Dagger Rune]
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4352670
"Hm? You don't know? Oh, hm, right. That was before you came. When Weasels become particularly engorged with Darc, whether by consumption of a suitable host or merely absorbed from a particularly vile environment, they sometimes mutate. These mutant species are far stronger than their generally more diminutive kin, and sometimes display terrifying abilities far beyond normal."

"Those mutants are known as Deep Weasels. Given the thick, stagnant gloom that hangs over this land, it's the perfect ecosystem for such creatures to propagate in."

"This, among many other reasons, is why venturing out into the gloom without a suitable amount of light and a suitable amount of men is ill-advised."
>>
>>4352680
"Fortunate enough a sign that you're here to divulge the information as witness 'stead of here-say, no? Otherwise that information would be rather disheartening." He caps off his statement with a half-hearted chuckle.
>>
>>4352606
>Botting [U2]
>Move N3
>Mana charge Wind element

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 25+10 || LT: 12
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4352606
>BOTTING [S3] Trigger

>-Take 9 damage
>Move 2N 1E
>Shoot the Bloodfin 1NE 3E (16 RIP DMG, 4 RNG)

#Trigger
HP: 16/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x25) 0/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP

Kills
2 Bugs
>>
>>4352606
>Botting [G3]
>Rest at Shrine

[G3] Poka, Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 5 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4352606
>BOTTING [M2] Sunday

>Fire at the Bloodfin 6E (12 AP DMG, 6 RNG)
>Fire at the Bloodfin 6E (12 AP DMG, 6 RNG)

Sunday
Militia 2
Homeless
HP:35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 0/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4352606
>Botting [S2] Hesk
>Shoot Nudibranch (rabbit slime) S4 W2 (16 RIP dmg) [2/3 Ammo]
>Shoot Nudibranch (rabbit slime) S4 W2 (16 RIP dmg) [1/3 Ammo]

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 1/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4352606
>BOTTING [A1] Itim

>Take 14 DMG
>-[Justice] (+2 DMG, -1 GRM on kill) -2 SP
>[Stab] Roach NW (10+2 DMG)
>Move 3N
>-Face E

Itim
Avenger 2
HP:36/60 SP: 8/12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 2 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
>>
>>4352606

>Take Boar Snout
>Move 2 north, 2 west
>Move 4 west

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2
-Boar Snout

Skill: Weapon Soul, High Stance
>>
>>4352606
>BOTTING [B3] マツ

>-[High Stance]
>Move 1W
>[Cut] the Bloodfin NW (12 DMG)

[B3]マツ
Hp: 33/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4352606
>Botting [G1] Deloce F.
>Salve [B3] Matsu 2N (12 p. Heal) [21/25 Sp]
>Salve [A2] Greaves 2W 2N (12 p. Heal) [19/25 Sp]

Guide 1 Deloce F.
HP: [19/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light
>>
>>4352606
>Botting [G4] David
>Move 4W (Skywalk)
>Move 2W 2S (Skywalk)
>-Face N

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern: 9/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2, Vis Range

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp
>>
>>4352606
>Overriding the bot
>Charge Air mana from air
>Cast Air Ball Ball Ring at the goblins (?) 4W3S

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 29
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
Rolled 2, 6 = 8 (2d6)

>>4352606
overruling my bot moves >>4352710
>>4352656

>ACT1: Tell a story to [E3] Nugget to regain 1D6 SP, I Gain +1 GRIM
>ACT2: Continue the story to [E3] Nugget to regain 1D6 SP, I Gain +1 GRIM

"Sit and I shall tend to thee,
Sadly, I don't have herbal tea
Find strength from my story,
Even down here in purgatory"

[G3] Poka, Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
File: Quest Coordinates.png (4.07 MB, 2736x2774)
4.07 MB
4.07 MB PNG
>>4352671
"Going off of the coordinates the robot gave us and assuming they're '0, 0' Then their friend should be around... there? I also took the liberty of giving an inaccurate path to equate distance and closest party members capable of performing the task."
>>
>>4352712
>>4352722
>>4352743
>Disregard these bot actions; they do not trigger and no resources are expended.
>>
>>4352808
I'm not so sure about that.

It makes the assumption that the quadrants are based on it's N/S position, NOT it's facing. If it's measuring quadrants so that +,+ is forward and to the right of it's current facing, then that drastically changes which direction it would be going in.

Thus, I made an inquiry based on a common point of reference to it.
>>
File: ABYSS01_Turn05B.png (5.55 MB, 5214x4432)
5.55 MB
5.55 MB PNG
The Guardian: Gyahahahahah the lies about you all are true. You make light work of vermin of your world and it warrants reward. Go on, you may use my name to furnish yourself with services from the residents here. Hells, you may even invite wanderers of this wonderfully safe haven.

Get light !
Gather survivors !
I would delight myself with a festival before the lantern's end !

>World Phase. We have returned to Daily Posting.
https://www.youtube.com/watch?v=nZNLJXBl9pw&list=RDefPOBm3C0JY&index=10
>>
File: ABYSS01_Turn06A.png (5.67 MB, 5214x4432)
5.67 MB
5.67 MB PNG
Act Phase.

" Ah , a brave band of moblins have descended on our humble town. Please see to them or bravely face death ! "
https://www.youtube.com/watch?v=S5YGxMjywSk&list=RDefPOBm3C0JY&index=16

=About Money and trade=
It seems you have some money on you, good. The one thing that Our Guardian likes to see, is a civilized society and money is very interesting to observe. If you have items or have need of items, simply approach a civilized denizen and propose a trade with them. Normally one gives zenny, while the other exchanges it for item.

If you wish to buy from someone expect to pay the full amount and then some if you initiate the trade.

If you're selling expect to get a bit less from the trade if you initiate the trade. If someone approaches you however, the tables are turned. Normally many down here have a sharp eye for things they desperately need.

Some even Need Light Desperately ohohohoho.

It's possible to start high and then haggle low per phase. But a truly unappealing deal will be denied outright.

> Because the language of the Tower is instilled in all of us, even we can bribe monsters to leave us be. But don't get suckered into bad deals or they'll keep coming back to bully you.
>>
>>4352852
I spy a boar south and some moblins southwest. Our journey to the lantern is off to a rocky start.
>Charge Air mana from air
>Cast Air Ball Ball Ball at the boar 5S

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 33/25+10 || LT: 28
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4352852

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 32/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1AP || Climb down to [W]. Move [W]x2.
> -1AP || Invoke {Mana charge}. Absorb Earth mana from [N]x1.
>>
>>4352852
>Descend stairs S, move 2E
>Loot cauldron

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Cauldron (?)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4352852

"Ow. I bleed"

>Reload gun
>Move 1N 2E


Sunday
Militia 2
Homeless
HP: 25/35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 0/4 (+4) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x40 (-4), 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4352871
I will heal you come to the west instead by the wall
>>
>>4352852

>Move 1S 1W
>Hop at the top of the structure S of me like the frog I am

>>4352800
>>4351302
"Dear friends, could I spare some of your healing? See, as much as I hate to say it, those bugs almost ate me alive. Well, given that we are in hell that may not sound so dramatic, but still don't really like this whole dying thing, you know?"

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:28/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4352852
>Move 2N, 2W
>Collect 14 Light.

"To confirm, as long as I remain inside of the radius of the settlement's own light, this will not be reduced? It's only when traveling into gloom that it will be reduced?"

Hetros Jistin
14 Light
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim]) [Inscribed Dagger Rune]
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
I am in danger. Buttcrack Goblins!

>Climb S
>Throw an [Aer][Ball][Ring] 1N, 2E ; 14 MAGPOW ; -4 SP

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 10/12; SP : 33 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4352628
"Need help?"
>>
>>4352882
Yes. My glance into the gloom has unleashed a small horde. At least 8 of them.
>>
>>4352852
>Move 2S 2E
>Move 1E 1UP 2E
>-[High Stance]


[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4352877
>>4352871
>>4352875
I can heal both Yorbas and Sunday if need be. Any other Guides nearby wish to heal one of them?
>>
>>4352877
>>4352889
Okay, dear friend
>>4352852

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern:7/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2, Vis Range

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

>ACT 1: Move 1E, 1N
>ACT 2:[Salve] Yorbas when he jumps over
>>
>>4352891
Yikes, Dropped Trips, a case mistaken identity.
>>
>>4352891
forgot yer tag
>>
>>4352891
>>4352852

David
[G]uide LVL 1
HP: 25 SP: 25
Vis: 4 Mov: 4
Atk: 2 Mag: 6
Grim: 5 Luk: 1
Lantern:7/12
Bag:
1: Black Wine x3 (++SP)
2: Lux Xtal x3
3: Fallen Psalter
4: N/A

Equipment:
Turk's Bill (Weapon): +5Atk, +2Def, +2Mag, Wake Up
Fowl Cowl (Armour): +5Hp, +5Sp, Sky Walk
The Witness (Accessory): Dead Speak: Send a soul back to a shrine, Take 1 Grim

=Writs=
Salve (2SP or +Grim): Heal Target, =Mag Pot * 2, Vis Range

-Skills-
Tell me a story(+1 Grim): Decrease target Grim by 1d6 OR Party gains 1d6 Sp

>ACT 1: Move 1E, 1N
>ACT 2:[Salve] Yorbas when he jumps over

Alright, lets do this again, Correctly.
>>
Guide 1
HP: [23/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4)

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

>Move 3N
>Rend the fish
>>
>>4352891
>>4352871
Thank you I will heal [M2]Sunday then, I'll wait until he changes his ACTS or not.
>>
>>4352899
(I can heal myself don't mind me, I'll see how the *First Aide ability I have works)
>>
>>4352901
As you wish
>>
File: test.png (5.33 MB, 5214x4432)
5.33 MB
5.33 MB PNG
>This would be the bare minimum light to getting there, picking up the light and coming back. We will encounter monsters that will slow us down, perhaps a lot in the case of the South team.

Thoughts?
>>
>>4352906
We need to go south-west anyway to harvest the lantern there. That's where we can refill our light as well.
I don't know how much further it is from the lantern to your projected coordinates though.
>>
>>4352906
According to Light rules, we can bunch up and only have 1 or 2 people use Light at a time. Along with the Light we should be gathering there, we should comfortably have enough Light for the travel without taking too much from the Shrine.
>>
>>4352921
I did a bit of Mathematics and came up with around 18-20 light per person, maybe less if we split up into sub-groups of people bunched together with only 1-2 using a lantern actively.
>>
So all the bug things are dead? Including the weird laser hippo-pig?
>>
>>4352930
>>4352921
That's an option, but that greatly increases the danger of somebody misstepping and walking into the gloom and dying, since the light range moves with its owner.
>>
>>4352961
If that's a significant worry, then we could have half the people have lanterns on one way, and the other half have lanterns on coming back?
>>
>>4352852

>Reload
>Move South 1 East 2

esk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4352852

>Eat Wall Chicken Meal (+20 Max HP, +1 MOV, +1 LUK)
>Move 2W 2S

Jerry, Level 2 Sapper, Homeless

HP: 45/45^^ | SP: 13/13 | Light: 30
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Chicken Wall Meal
^^ - Increased by 20 for Floor due to Chicken Wall Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(Wall Chicken Meal +20 MaxHP +1 LUK +1 MOV) (Consuming this turn)
(83 ZNY)
>>
>>4352852
Ow! Sharp sharp sharp!

>-take 10 DMG
>[1st Aide] (-2 SP)
>move 3W

Question: when using shot-type ammo in a rifle, does it continue to use the range of the rifle or does it inherit the range of the shotgun? I'd assume the former but I don't wanna get caught out on that assumption.

LMGR
Homeless Militia 2
HP: 25/35 SP: 10/12 Light: 12
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/26): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4353219
" You're overcomplicating it, mate. Your gun takes all ammo. Firing it at the range it has, doing the damage of the ammo, with as much capacity as the gun has. Don't worry about things like calibre or fit. "
>>
>>4352852

>move 3N
>Move 1E
>--Scrounge through this Gargoyle's corpse, take its GUNS. And other such.

#Trigger
HP: 16/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x14) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x3 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grenade
9 * 12AP Shots

Kills
2 Bugs
>>
>>4353234
Aye, makes sense. Figured I'd ask now rather than risk my bullets falling short in some kinda life-or-death situation down the line. Good ol' Volgon technology, eh?
>>
>>4352680
Pageturner! There is more fight for me in the east, but ice obstructs me, and it seems not to detonate, now that its master is dead. I should like a way to Jackie, this hour or next.

>>4352881
Gob-vexer, you'll have help soon enough. There's a trap in the pool, should it come to that.
>>
>>4352852
"Well lets see what you got stranger? This food isn't exactly cheap but for a starving individual. If you also got info about the area North-West of here (x on the map) then all the better."
>Cook 2× Boar Meat (Main)+ Salt (Side) over fire
>-Ask [Unnamed] {NPC} if he has info about the area North-West of here beyond the river.
>Begin Trade with the [Unnamed] {NPC} in dire need of food. {Will trade Grade 1 meat for Zenny or objects that can be useful}

Hp: 30/30 Sp: 15/15 Lantern: 7/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-4× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Boar Broth (+2 Str)
>>
>Move 4S
>Attempt to suspend boar 2W with Scythe

>>4352908
"My dear gourd, I will try and hold this creature here - let us hope for both our sakes I am successful!"

Abraham
HP 40/40 SP 15/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
>>4352852
>Climb west
>Enchant hetros chain weapon with [ball]

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 12/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros earing (Dagger rune)
>>
>>4352906
I would suggest that it might be better to go for the first two sites before attempting the southern push, given the much higher difficulty. It's also obvious the shrine will come under attack, and while the guardian beast might protect it, it might also only exist to protect the blood pool itself. It didn't exactly help defend the central lamp before with those beasts from the pool.

We need to gear up more. We need to pull our resources together for the big push. Some of us need to stay behind and prevent anything from plundering our own beacon.
>>
>>4352852

>Climb back on mount
>[Cook] using Boar Meat + Salt
>-"Hello traveller! Don't worry, plenty of the good stuff to go around."

{Nomad: Couscous}
Hp: 20/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×8
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
-Boar Meat x4
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk x2
-Boar Snout x1
-Hide x2
>>
>>4352852
>>4353352
"Oh, hm, right. Let me do something about that."

>[Mana Charge I] from the stones I tread.
>Cast Avdol's Awesome Arms {Terra} [Block][Ball][Hand] 2SE 1S beneath the ice to lift up and [Throw] the ice chunk 2SE 6E at the Cheese Thief. (14 POW, 8 P.RNG, Cross AoE, [Throw]) -3 SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 24/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4353306
" These bad boys load SO many bullets, and I'd slap mine to demonstrate but the trigger is... volatile. "
>>
>>4352852
>ACT1: REST
>ACT2: Morning chant, GAIN 6 LIGHT

"Light grant me peace,
I trekked for long,
At last some release,
I must remain strong.

Light restore me,
With renewed vigor,
Light hear my plea,
Show me your flicker"

[G3] Poka, Homeless Guide Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4352852
>Move 3 W, 1 N
>Rend Moblin that appears to be in two pieces NE and SE of me.
"Let us see... Melon, shall we head North or South in search of combat... Or will the cries for aid from our comrades back by the pool draw us? With the light I can share for us to use we could wander a good ways in search of foes."

[B2]Syugou Ryōniwa
Hp: 32/35 Sp: 11/15 Lantern: 116/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[Weapon Soul I & II]
>>
>>4352852
>>4353679

"Does someone not want us to go to the northwest?"

>Move 1 west, 2 north
>Search the books northwest

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 4 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
Today I am turner of tides, and terror of the eastern front!

>>4352852
>Move S 2E
>Move 3E

Greaves, Light 12
HP 30/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
>>4352852

>-fixing SP -4 +8 capped
> collect 10 light
> Examine robot NE


HP 25/25 SP 18/20
Inv 6 | Vis 5 | Light: 30
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4353436
"I think if we leave our current masses to their own devices in town, we will have a case of 'idle hands are the devil's playthings.' In any case, reconnaissance towards our objective in the South West can only do a small amount of harm."
>>
>>4354071
>>4353429
>>4347585

"On a parallel issue - we are quite lacking in durability here. We may have some difficulty travelling anywhere without, perhaps, a different type of enchantment? Mayhaps you can provide some benefit via armor?"
>>
>>4354114
"Fair enough, I'm willing to help with recon in that direction once we deal with the goblins."
>>
>>4353436
"Suggestion noted and discarded. Getting to the southwest beacon and back will take too much time and too much light to do so at a later time and our resources are finite. Further, we already have the West under control and hopefully runners will be back with the light shortly. Whether they wish to explore north from that shrine is up to them, but you are welcome to try and convince them to return and head southwest with you instead."

"After the goblins to the East are repelled, those of us that remain will head north. By that time, the Western group will have returned to either defend the beacon or provide support to either the North or South push."

"Additionally, C̷̰̻̺̮̖̞̤͍͖̪̻̹̿̑̀̀̾̂̇̎̂͘͘͠z̸̢̗̟̝̟̞͒̓͒̿͛̾̄̈́̈́́̈̈́͌̕͜͝h̸̡̨̠̥̬̬̮͕͖̞̠͍̺̳͐̀̃̀͜ŏ̶̫͎̘͎̗̩́̏͋͘͝ͅ-̵̧̡̨̫̺͍͕̯̦̼̗̼̹͔͂͛̏̃͌̄͛̋̐̿̕̕̚͝N̵̪͍̼̝͉̉̌̐̋͝ģ̸̨̡̛̳̬̗̞͚̑̏̊̇͆̊̀͆ḩ̶̱͈͔̆̃̔ā̷̧̗͓̻̺͚̜̼̻̩̄̀̒͋̀̀̌̋̕͜l̷̼͕̞̥͔̩̖̓̄͋̂̍͌͘͘͜m̸̜̹̪̪͍̟̣̻̺̪̣̖̜̄͝u̵͉͍̾̇ has watched over the beacon here a long time. It will take more than a handful or rabble to meaningfully attack it."
>>
File: ABYSS01_Turn06B.png (6.28 MB, 5214x4432)
6.28 MB
6.28 MB PNG
World Phase.
=Quest Event Announcement=
Join a party and accomplish the quest objective in order to gain a level. While pursuing the quest objective is one way to gain a level, there may be other challenges that present itself that will allow you the chance to level up.

Becoming a Party Leader: Named officers can be nominated by CO or 3 members or more. Party leaders can bot their members at their own discretion as well as benefit from shared rest buffs and leveling feats. Parties allying together for a common goal is fine. Officiate your Party with a "Party Name"

Leveling up: When you level up you learn one class skill or improve one you already know to its 2nd tier.

Some equipment have a level requirement in order to own as well.
>>
>>4353724
"I had assumed that those others nearer the pool might have wanted us to return and aide them or not go southwest. But that smell is weasel, deep weasel most likely. We must be wary but not allow them to continue."

-We should probably kill these two or more Long Armed "Deep Weasels" in the SW of our vision. But I expect them to have some bite and/or friends so be careful about going too ham. If we can somehow line up a pair of "Execution Strike" death roll strikes that somehow cooperate we may save our comrades time and resources as well as our own.
>>4353368
>>4353475
"Moblin ears on me, I'll be taking less light as well. This next engagement should be more exercise but may delay me from transporting light to the town. I look forward to your meals, now if only someone could find us some decent sake..."
>>
File: ABYSS01_Turn07A.png (6.06 MB, 5214x4432)
6.06 MB
6.06 MB PNG
=Act Phase=
There is a kidnapping by south town.

Miria Sanson:
"War veteran huhhh ? Well we'll get a lot of mileage outta you !
You're bleeding friennnnd so come with us and we'll patch you up we're very e~galatite~ we'll make you confess for every warcrime you committed
>>
>>4354344
>Move 3S
>Open door and call out "I've found an anvil with hammer and a cauldron."
>-Invite Nomad over to the workshop/kitchen discovered. "Welcome friend! Come on in and please don't mind the mess."

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4354344

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 31/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()
=Mana=
Earth || (1 => 2 => 1)

> -1AP || Invoke {Mana Charge 2}. Absorb Earth mana from [E]x1.
> -1AP, -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ the empty tile to my [N].
>>
>>4354344
>>4353409
My gratitudes for the help. Could you pelase hold the beast fir a bit more while I take care of these moblins?

>Charge Air mana
>Cast Air Ball Ball Ring 5W 3S

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 11/10+5 || SP: 31/25+10 || LT: 27
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
Rolled 6, 4 = 10 (2d6)

>>4354344
" Lovely. You can never have too many pistols. "

>Move 3W
>Move 3N
>--Nod at the Guide N. Stick my paws into the fire and root around for something neat. [-10 hp, roll 2d6]

" Mate, I've lost some stuff of mine. Figures this sort of fire might hold it. You seen a Tie around here? Hopefully one that goes well with a suit. "

#Trigger
HP: 16/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x14) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
!W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x3 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grenade * 1
Ap Shots * 9
1of2 Gat, 4R, 2A, *Diagonal, *QD

Kills
2 Bugs
>>
>>4354344

>Shoot the stupid one that opted for threats instead of violence


Hesk, Level 1 Sapper

HP: 25/20 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2
[Status] Bleeding +10, bound -1 act

Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
Hmm, should I stay here to guard the east? At least 4 moblins are still alive. Or should I head south to get some light.
>>
>>4354344
Since my action was missed, can I pretend to be 1S 1W as I intentded to and forget about the 10 damage or should I roll the death dice? I'm asking because once it's rolled, there's no going back
>>
>>4354440
" Moblin murder sounds productive. Take you too long to venture south."
>>
>>4354344

"Excuse. Me"

>Move 1N, 2E
>Move 3E

Sunday
Militia 2
Homeless
HP: 25/35 SP: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
Rolled 6, 4 = 10 (2d6)

>>4354452
> I got my answer, rolling the death dice. Grim is 3. If I don't die for real, I want to revive next to the big lantern, since I guess that's the closest shrine.
>>
Guide 1
HP: [23/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1
Light: 12

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 2E 2S
>Move S 3E
!Dead speak to the Gobbo
"Tell me where is your camp?"
>>
>Maintain suspend

"Quite- urgh- right! Good lord, this beast is struggling- A little help over here would be appreciated!"

Abraham
HP 40/40 SP 15/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
>>4354344
Phew, that's better.

I'm gonna start heading vaguely West-ish, either to grab light, shoot a weasel or check out an X that may mark a spot as required. Do holler if you reckon I'll be more use elsewhere.

>-gain 7 HP
>move 3W
>move 3W
>-lose 1 Light

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 11
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/26): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4351740
>>4353168
>>4354349

"I would greatly appreciate it if you cleaned up those last two moblins in the forest to your south - one of them is a little hard to spot. That will keep them off Cristobal's back while he helps me execute this swine."
>>
>>4354696
I'm afraid I have already spent my time exterminating those moblins
>>
>>4354349
>>4353168
>>4351740
The moblins have been taken care of, but if you could help with the boar instead, that would be just excellent.
>>
>>4354724
I'm not sure how any of my spells work and nothing is in range, I don't think I'll be much help
>>
Hey what improves in an upgraded ability? Sorry I’m late, had connection problems
>>
That weasel's shadow has moved along. Seize the chance while it's ours, shall we?

>>4354344
>Climb N
>Move 3N

Greaves, Light 12
HP 30/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
>>4354344
>>4354268
>>4353724
"I swore I glimpsed two... expect more and be ready Melon. Stay true to your stance, it will help you stay alive."
Then with an exhale the boar faced oni grins and strides out of the building to face a beast that loomed over even his bulk.
"Flowing my tempo - steel and spirit become one - a scarlet river."
>Move 1 S, 3 W
>Executioner Slice the Deep Weasel, W, forcing +1 Grim and Deathroll. Offered Blade breaks on 2. -4sp

[B2]Syugou Ryōniwa
Hp: 32/35 Sp: 7/15 Lantern: 116/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
-Moblin "Cheese Thief" Ear x2
~Skills~
[Weapon Soul I & II]
>>
Should I push east and deal with the goblins or maybe north and get the light up there, that might take me 3 turns at best
>>
>>4354724
Alright, on my way to the shrine, though I doubt it'll be fit for much eating after it's got a few dozen flechettes in it.

>>4354344

>Move 4 S
>Move 2 W 2 S

Jerry, Level 2 Sapper, Homeless

HP: 45/45^^ | SP: 13/13 | Light: 30
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(Wall Chicken Meal +20 MaxHP +1 LUK +1 MOV) (Consuming this turn)
(83 ZNY)
>>
>>4354898
>>4354344

CORRECTION:
>Move 4 S
>Move 2 E 2 S

NOT
> 2 W
>>
Rolled 4, 3, 6, 5 = 18 (4d6)

>>4354126>>4354344

"Noted, I will try my best...hmmm"
>Examine the armor that Hetros is wearing
>Examine the armor that [S2] hesk is wearing

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 12/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>>4354898
>>4354724
On my way to the swine*, sloppy typing today
>>
Hmm, I have an idea if someone with chalk would be willing to help. I have Array Casting so an array on or near the beacon would allow me to draw Light through it.

Then I could accompany B3 with a minimum of time wastage and lessen the fear of Gloom.
>>
>>4354851
>>4354347
>>4354489
>>4354579
>>4354812
>>4354908

"Mmm, we do not want to push East—that is for certain. What lies within that forest is extremely dangerous; the creatures Jackie flushed out are only the proverbial tip of the iceberg."

"We need to head North to the beacon up there, and should do so relatively soon. Clearing out the remains of what came out after Jackie would be prudent to do first, but we shouldn't dally here for much longer."

"The First Beacon should be relatively close; a similar distance from the pool here as to the West shrine. As long as some of us dim our lanterns to preserve our light for the return trip, we should be able to make it and return without needing to draw from the main beacon."

"Jackie and I have the brightest lights, followed by Sunday should they be trotting over here to tag along, so at least one of us should dim theirs for the time being. I would be more than happy to volunteer; one or two others might find it prudent to dim and share in someone else's light as well."

"Note that when traveling in a group where some do not have lit lanterns, positioning and a certain degree of coordination is important so as to not leave the unlit behind. Pay careful attention to whom has their lamps lit and do not stray far from them."
>>
>>4354947
Sounds like a plan, I'll spend a little time getting extra light for a just in case. Lets get this Expedition started.

>Move 1S 2W
>Draw 12 Light from the Beacon.

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 11/12; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4354811
>I think it depends on the specific ability, which one were you asking about?
>Also we could use your help down here in the Southwest, we have mostly mages.
>>
>>4354804
>I think if you just walk, your spirits will take care of the "offense" part for you. Otherwise I'd ask another Guide player like >>4354347
Justin here for help.
>>
>>4354724
>>4354696
(...)
>>
>>4354973
How do I draw light? do I need to be closer to a light source? also how do I use it?
>>
>>4355018
You either need to be within its light or within Vision range. The rules were never explicitly stated.
>>
>>4355011
That's what I thought, too, but I think they need to move to keep up with me and I don't think they have a lot of range.
>>
>>4355022
Vision Range.
>>4355018
>>
>>4354344
>-Finish Trade with Unnamed Mage: {Accept} deal of 130zny & 80 zny for the (Total of 220 zny). Giving him 1x [Grade 1 Meat] & share the [Bone Broth]
>Remount Llama
>Move 2 North, 3 West


{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 6/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-3× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Boar Broth (+2 Str)
-1× Pork Belly (+30 Hp, +2 Str)
>>
>>4354804
>>4355011
I'm working on compiling a tutorial of sorts for (hopefully) all the classes, but as it stands this is what is known regarding the Writs:

=General Information on Writs=
• Call Statue, Nite Mare, & Salve are standard and available to all [G]uides.
• Casting a Writ is limited to Vision range, & you may choose to expend the [Sp]irit or gain 1 [Grim] to cast. Casting times for Writs are always 1 action & are not [Slow] so they do not end your turn once performed.
• You can expend an Xtal to boost the potency of a spell, including Writ. [Note: Xtals have yet to be shown on the map to be used, meaning interactions are not fully known to players currently]

=Call Statue= (2 Sp/+Grim)
"An inert statue of a [Fallen Soul] is [Summoned], blocking the enemy."
• The [G]uide designates a location in their Vision to summon the statue. It acts as an obstacle & you can relocate it by recasting the spell.
• The statue will be summoned in whatever state it remained in, which may include being on fire if it was present in a pyre at the time of summoning, broken apart, etc.
• [Tech note:] You can use the [Turk's Bill] !WAKE UP to revive the [Fallen Soul] from the statue (if it's intact) but failure results in the statue being destroyed.

=Nite Mare= (4 Sp/+Grim)
"Targets in Vision [Sleep] and Grim+Mag Dmg."
• Characters looking towards the [G]uide who are in sight of said [G]uide take damage & save versus [Sleep] status.
• Spell fails if no characters are making eye contact.
>>
>>4354804
>>4355158
[Cont.]

=Salve= (2 Sp/+Grim)
"[Heal] [Target] = Mag pot(ency) x2"
• Target in sight regains health up to double the [G]uide's Magic potency or the target's maximum Health, whichever is lower.
• The fledgling [G]uide has 6 Magic potency, being 4 Mag from their vocation and +2 Mag from their Turk's Bill. This results in the starting Salve writ heals for 12 at most.
• Be careful when casting to ensure you are healing an ally and not a hostile. If you give a coordinate relative to your position AND denote your target with their tag then if they happen to have moved from their last spot without your notice you'll be less likely to miss the cast entirely. Alternatively you just ensure your target has not acted yet, or can adjust your aim to target their new position to ensure accurate casting.

In you have want or need,
-Justin Case
>>
>>4355158
>Addendum: Call Statue does not have a +Grim alternative to its casting price. This was a mistake made due to glancing at the sheet and seeing the +Grim icon next to it but not realizing it was above & not to the right.
>>
>>4354344

>-Eat cooked meal (Heal 20 hp, +2 str)
>Mount Llama
>-Mount command
>Llama moves 3N 6W

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
-Boar Meat x3
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk x2
-Boar Snout x1
-Hide x2
>>
>>4354344

>Gain grim, gain names (Is this an action?)
>Take 20 light
>Move 2 south, 2 west

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 5 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4354344
>Move 1E 3N
>Move 4N look E
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
Rolled 6, 6 = 12 (2d6)

>>4354344
"In the meantime, I think I shall take a quick nap. It might be quite awhile before I can enjoy another one!"

>Full-turn [Rest] (+2d6 HP & SP)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 13/15 SP: 24/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
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Octane , Eagle , Blanket. We'll be taking a break from processing tonight. Have a good night, firing drills will begin in the morning. so please plane thoroughly.
>>
>>4354344
>Move 3E, 1S
>Hook and Pull M2 to safety

"Oi! No beating on my comrades!"

Hetros Jistin
14 Light
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Ball]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Ball]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim]) [Inscribed Dagger Rune]
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4355605
>[S2] not [M2] you goober
>>
>>4355605
>>4354409
>>4354565

I would heal [S2]Hesk after [P3]Hetros pulled him out of the enemy hook but it is too far, I won't make it this turn. Standing up takes an act so he will be too far for me to reach.

I am open for ideas before I post my actions. I could go help [P3]Hetros and [S2]Hesk but [U4]Yorbas might need tending after he respawns by the shrine.
>>
>>4354344
“Guess the little ones need a worthy shield to defend them”
Itim
Avenger 2
HP:60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
-living wall

> act: move 3S
> act: move 3S

And I’d like to know what the upgraded “living wall” skill would do. Or in general, what any of my skill would do if upgraded (sorry if it’s already been explained and I’ve just missed it)
>>
>>4356053

Avenger skills don't have a rank 2. So the answer is nothing. As for what might happen with skills in the future none can say at the moment. It's a question for after mission.
>>
>>4356082
Well, at least I don’t have to worry about which skill to upgrade! I’m starting to think that the avenger is a bit of an easy-mode class but it’s still fun so that’s a plus
>>
>>4356035
" Your best bet. If the poor man gets torn apart, we can rescue his fallen form. "
>>
>>4347585
>>4354071
So uhhh, quick explorer huddle everyone....Nugget and Arana the two of you mind huddling together?
Uhh right so uhh just looked around with this fancy map i found....
*takes out piece of paper and puts it on the ground*
Uh it's just that we're all really really really close together and the other groups are doing their own thing. I just wanted to state to you Nugget or Arana...That is if Arana isn't brain-dead yet...
*Hefty poke with cane*
At the moment I am planning (more hoping but hey optimism!) to make a small guide for us explorers and any aspiring explorers in the future. Any ideas on what it should have or any tips the three of us have found so far?
I've found a few tips and tricks on examining peoples equipment works better on gathering runes than every big structure around. That and what effects the runes I have discovered will do...
Nugget you have any input for this future guide?
>>
>>4356035
I will probably need it since it seems that being brought back from the dead doesn't restore your sp or hp. But since I (hope) will respawn at the lantern, I can be healed at a later time, so if you can heal S2 first that would be great.
>>
>>4356284
Depending on how much this game lasts, I would suggest a couple of things:

>A community based guide where each player can contribute with information.

>Community based excel sheet to keep track of characters, stats, lvls, equipment, etc. This is easy to automatize if people just use some standar sheet for their character.

>Another sheet for inventary, although this may be a bit too early for that. But having something where we keep track of the loot and people can leave and request items could be good a some point.
>>
>>4356316
Well one step at a time, If it's possible I hope that other people try to make a guide for each class that they are playing.
*Shrugs*
Or at least some tips and tricks on how to play class so and so :P
I'm going to make one for explorer, your welcome to make one for your own :D
>>
>>4356373
Sure thing, but it would be nice if it was all in one document, just like the old floors guide.
>>
>>4354344
>>4356296
>>4355605
>>4354409
I better prepare to save Hetros and Hesk in case things go south (both figuratively and literally). Yorbas please have a bit of patience I will be back to tend to you if no other Guide will.

>ACT1: STAND UP (Ends [Rest])
>ACT2: MOV 3E

[G3] Poka, Homeless Guide, Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 18
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 |GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
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Assistance please mam robo. I promise to help find your sister or whatever was said earlier

>move 2E1S
>Switch Pattern tiles under robot and hesk

HP 25/25 SP 18/20
Inv 6 | Vis 5 | Light: 30
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
File: ABYSS01_Turn07B.png (6.88 MB, 5214x4432)
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World Phase.
>>
" Aww voids. Everything an old dog could ask for. "
>>
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Act Phase.

https://www.youtube.com/watch?v=CvUmL8uaE48

The Forest is restless the stench of denizens and afterbirth fills the aer.
>>
>>4357315

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 31/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> -1AP || Move [S]x2, [E]x1.
> -1AP || Examine Cristobal being attacked by creature.
>>
>>4357317
Why not help Cristobal instead?

>>4357315
You little miscreant! Go back to whatever hole spawned you!

>Charge air mana
>Cast Air Arrow Ball Ball S through the moblin and the boar

>>4354907
Could you please Please finish off that boar? We need to release Abraham from his current labor.

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 6/10+5 || SP: 29/25+10 || LT: 26
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4357315
>Move 2N 1W 1N
>Dead Speak to Bushin statue "Hello sir. Pray tell me thine moniker and tragic tale?"

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x3 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4354409
>>4355605
Hesk I am there I will, if you fail your Death Roll I will give you the reroll with [!WakeUp]. Should that fail I can still sue a crystal to send your soul back to the shrine.

Not sure if Hetros can climb with your body in hand and bring it to the shrine but I can help to boost him up. If that is possible then I will help to res you by the shrine.
>>
>>4357317
" Thanks fella. I knew I left my old clonkers 'round these parts some abouts. You be good now. Any of you fellas happen to need a gun? Good works, ergonomic, fine ammo capacity? No? So it goes. Thanks for yer time"

Execute a perfect bow. Breathe in. Drop old boots into the fire. Stretch. Wriggle toes. Get ready to march.

"Right, fellas, it's been a blast. Mind sorry I've got orders from High command to go find a shrine. So I'm just going to loan a bit of your hellish nightmare marshmellow pit 'ere"

>Stride 4N with my new boots, whistling jauntily.
>March 4N, making sure my Lantern is on
>--Strike up and plant a Stake Torch.

" Well, best be off then. HEY. HELLO. ANYONE OUT THERE? SEE, I FIGURE, YOU'RE MORE FRIGHTENED OF ME THAN I AM OFF YOU. REASONING: I HAVE A SHOTGUN. YOU PROBABLY DON'T HAVE A SHOTGUN.

I'D LIKE TO MAKE A DEAL.

I PRETEND DON'T SEE YOU, I DON'T SHOOT YOU. YOU PRETEND YOU DON'T SEE ME, YOU DON'T STAB OR EAT ME. WE LEAVE WELL BE WELL ALONE. YEAH? YEAH. yeah!

FOR THE SAKE OF FULL MUTUAL UNDERSTANDING YOU SHOULD KNOW I AM A HEAVILY ARMED, FAIRLY IRRESPONSIBLE PERSON WITH MULTIPLE WEAPONS AND SOME POOR IDIOT GAVE ME A GRENADE. YOU DON'T WANT TO SWALLOW ME. I WIRED THE PIN INTO MY ARMOUR. I'LL GIVE YOU INDIGESTION. ALSO: THE SHOTGUN.

IF YOU'RE SOME KIND OF HORRIBLE MONSTER, GO BE SOMEONE ELSES PROBLEM AND I'LL BE SOMEONE ELSES PROBLEM TOO AND WE ALL GET ON WITH OUR LIVES."

#Trigger
HP: 6/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3+1 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Ammo Make 2

Active:
!Great War Shotgun (x14) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
!Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
charm:
!BatteBoots, +1Mov, *Door Kick

Inventory [6/8]:
!W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x3 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grenade * 1
Ap Shots * 9
1of2 Gat, 4R, 2A, *Diagonal, *QD

Kills
2 Bugs
>>
>>4357324
"..."
>>
If those nearby wish to dim their lanterns while I light the way, feel free.

>Move 2N, 1E
>Move 3E


Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 23; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4357315

>Shoot the boar to the S of me twice

Jerry, Level 2 Sapper, Homeless

HP: 45/45^^ | SP: 13/13 | Light: 30
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x25) 3(-2)/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(83 ZNY)
>>
>>4357315
Oi! Gerroff 'em!

>shoot creature in the dark 6W 2S [12AP]
>shoot creature in the dark 6W 2S [12AP]

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 11
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (2/4/26): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4355466
>>4354489
The light of justice is with me for now. Enjoy it while we may.

>>4357315
>Move 3N
>Move W 2N

Greaves, Light 12, Beacon
HP 30/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
Rolled 6, 2 = 8 (2d6)

>>4357315

>Move 3E
>Use [First Aide] on myself. (-2 SP)

Sunday
Militia 2
Homeless
HP: 25/35 SP: 12 (-2 SP)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
Rolled 5, 5 = 10 (2d6)

>>4357315

>Death roll

Hesk, Level 1 Sapper

HP: 25/0 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2
[Status] Bleeding +10, bound -1 act

Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4357281
“IM COMING, WAIT FOR ME. THIS ARMOR IS HEAVY”

> act1: move E-S-S
> act2: move S-S-S
>>
>>4357315
"HO! You're actually approaching me? Show me the power of your strikes! Whom will fall?"
>Executioner Strike the Toad
>Rend the Weasel [Luk 1]

[B2]Syugou Ryōniwa
Hp: 24/35 Sp: 3/15 Lantern: 115/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
-Moblin "Cheese Thief" Ear x2
~Skills~
[Weapon Soul I & II]
>>
>>4357315

>>4357830
Hesk succeeded in his Death Roll, he can now either come back to life with 50% HP either in Hetros' hands or return to life at the Shrine.

>>4352930
[G4]David, I would like to exchange telling stories with you to remove some GRIM from my heart. Please call when you are free to Rest.

>ACT1: MOV 3W (I should be in range of Hesk in both if he comes back on the square he died or at the shrine)
>ACT2: Cast Salve on [S2]Hesk

[G3] Poka, Homeless Guide, Lvl 2
HP: 25/25 | SP: 25/25 | LIGHT: 18
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4357315

>Corner slice southeast
>Move 3 west, 1 north
>tap high stance south

HP 25/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 5 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4357315
>Move 1N 3W
>Move 2W 2N look NE
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4357315
"Oi... don't think you can run away after that!"
>hook and pull purple punisher/gaoler
>Tooth Extraction via Kama on purple punisher/gaoler [hard damage: 8: 5+3str]

"I heard you talking about getting new teeth from us, well buddy, I'll just pull some teeth from YOU."

Hetros Jistin
14 Light
Homeless Human
HP:40 SP: 18
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Inscribed Ball Rune: Expend SP to gain magic damage]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Inscribed Ball Rune: Expend SP to gain magic damage]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: -

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4357315
>-Tell Unnamed that the town Blood Pool should be cleaned by now if he wants to return
>Switch to Hunting Bow (Holster Spatulaxe)
>-Face South
>Fire Arrow at Werewolf which grabbed Melon: {4 SW, 1 S} .[DMG is 9].

{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 6/12
| Vis 6 | Mov 4 | Atk 3(+2) | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6(8), Ammo 1
-Base Arrow: 38/40, DMG 7(9)
-Spatulaxe: DMG 8(10), +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-3× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Pork Belly (+30 Hp, +2 Str)
>>
>Attack boar 2W with flail, Tooth Extraction (-3 SP, 8 DMG)
>-Blood Dagger boar 2W (-2 SP, 4 DMG)
>Attack boar 2W with scythe (8 DMG)

"A surgical strike! Er, well more of a gamble. You know, let us not think too hard about it!"

Abraham
HP 40/40 SP 10/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
Guide 1
HP: [23/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1
Light: 12

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 4N
>Move 2N 1E
>>
>>4357315
"Man, dying in hell sucks but extra"
>Gather air mana from the air. This offsets the cost of the wind rune.
>Cast [Wind][Ball][Arrow][Ring] at 7SW to hit the boar. The shot arcs so I can avoid hitting allies that are in the way. Pot is 14. -3sp.

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:25/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 4
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4357315
>>4358270

Lemme see that there walking stick why dont ya

>move 3S
>enchant Hetros chain weapon with Shine -2 sp

HP 25/25 SP 16/20
Inv 6 | Vis 5 | Light: 30
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4357315
"Mmmf. A pleasant nap, but a foreboding memory; I wonder how she fared on this path?"

>[Stand Up]
>[Mana Charge I] from the stones beneath my feet

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4357315
>Move 3W
>Move 3W again
Longmellow, Lvl 2, Light 12
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4357315

>-Mount Command
>Mount moves 5W
>Shoot monster in the dark S of me that's eating Melon (Damage 9, Rng 5-6?)

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
-Boar Meat x3
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk x2
-Boar Snout x1
-Hide x2
>>
File: ABYSS01_Turn08B.png (7.15 MB, 5214x4432)
7.15 MB
7.15 MB PNG
World Phase
> The Hermit Wizard evacuates to town.

> The Surviving Nomad settles into town after explaining the harrowing downfall of his brethren.

! Quest Unlocked: The North East Valley is Weasel Infested, eradicate them and put his brethren to rest....
>>
>>4358767
" I take it we're going to have a problem, mate "
>>
>>4358767
"Oh... now THIS is useful... very useful indeed. A very potent little passive totem. Now, are you going to keep being a problem? Or do I have to keep removing teeth from you? We're planning to break free from hell, to slay the angel at the gate. You can either get behind us, stay the HELL out of our way, or be made into materials for our escape. The choice is yours."
>>
File: ABYSS01_Turn09A.png (6.97 MB, 5214x4432)
6.97 MB
6.97 MB PNG
=About World Tendency=
The bottom of Tartarus is a cruel place, as well as its denizens and monsters. All things considered, the world tendency is "warm". All actors are currently following their nature, however malign and typically choose the path of life.
+ World Tendency gets brighter the more Quests are resolved.
-World Tendency gets darker when massive conflicts and personal grievances pile up. Remember, everything that isn't a statue comes back.

World Tendency Gameplay: There isn't a real way to navigate this, as , like the weather, it is simply something out of your control. Stride fearlessly, and tackle challenges together in order to maintain hope in the world.


> The Surviving Nomad settles into town after explaining the harrowing downfall of his brethren.

! Quest Unlocked: The North East Valley is Weasel Infested, eradicate them and put his brethren to rest....
>>
>Also Act Phase.
>>
" Yeah we have a problem here all-right. GET OFF YA FURRY HAIRED FELLA "
>>
>>4358802
>>4358803

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 29/35 || LT: 12
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

"..."
> -1AP || Invoke {Mana Charge 2}. Absorb Earth mana from [N]x1.
> -1AP, -2SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Hand + Ball}. Tear a section out of the wall @ [Current Position] and hurl it at the rabbit @ [S], [SW].
>>
>>4358802
"SAINT'S PRESERVE US! That bastard got shot to ribbons. We'll have to be really careful on the south east approach..."

>-Equip Sadism
>Move 1S, 3W
>Blood Dagger into one of the slimes attacking P2 [4 Grim Damage, 5 Vis Range]
>Sadism Gain 2 HP

Hetros Jistin
14 Light
Homeless Human
HP:42 SP: 16
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4358802
"Finally a foe / dancing with our Lady Death / whom will take her hand?"
>Sip from "H20" Gourd +1 sp
>Execution Strike the Toad once more. +1 Grim

[B2]Syugou Ryōniwa
Hp: 8/35 Sp: 0/15 Lantern: 114/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×4
-Moblin "Cheese Thief" Ear x2
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II]
>>
Rolled 1, 2 = 3 (2d6)

>Move 4E
>-Blood Dagger Rabbit 1S 1SW (-2 SP, 4 DMG)
>Tooth Extraction Rabbit 1S 1SW (-3 SP, 8 DMG)

>>4358388
"You there, heretic! Take action and remove these pests! They are even perfectly clumped for you, lured by my essence!"

Abraham
HP 10/40 SP 7/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
Rolled 6, 1 = 7 (2d6)

>>4358802
>Use [The Witness] on the Bushin 2N +expend 1 Lux Xtal (send to lantern shrine)
>Use [Turk's Bill] to *WAKE UP! on Bushin 2N <dice roll>

"Let us attempt to return thyself to the path. Your services as a craftsman would be enough a reward for mine party if thou shall be so kind to comply."

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 21/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x2 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4358802
>Rewriting >>4358832
>Use [Turk's Bill] to *WAKE UP! on Bushin 2N <dice roll in edited post>
>Move S, W, 2N

Editing due to the Witness not able to work on statues. Lux Xtal is not spent, Grim is not added.
>>
Rolled 5, 6 = 11 (2d6)

>Try to roll Grim

#Trigger
HP: 6/25 | SP: 18/21 | Light: 12
INV: 8 | VIS: 5
MOV: 3+1 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2
>>
Rolled 1, 5 = 6 (2d6)

>>4358802
>Try to resurrect at the shrine

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 0/10+5 || SP: 29/25+10 || LT: 26
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4358840
>Stand up on my spot with 1/2 base hp. Grim is now 5.
>--Turn my lantern back on and holler for some help over here.
>Move 4N

>>4357812
" HElP! BIG MONSTER OVER HERE "

#Trigger
HP: 12/25 | SP: 18/21 | Light: 11
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x14) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
!W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x3 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grenade * 1
Ap Shots * 9
1of2 Gat, 4R, 2A, *Diagonal, *QD

Kills
2 Bugs
>>
>>4358847
With so slick a tongue, you might grease your gun ere the rest of the world.

>>4358211
Well, Cloth-brow. I've heard that The Reaper has his little games with such blades as yours. If it pleases you to demonstrate, I shall detour west with you. If not, the north still calls us.
>>
>>4358802
>Gather air mana from the air. This offsets the cost of the wind rune.
>Cast [Wind][Ball][Ball][Ring] at 4SW 1S to hit the rabits. The shot arcs so I can avoid hitting allies that are in the way. Pot is 21. -3sp.

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:22/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 4
Luck: 0
Light:12/12
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
File: Tokomon.png (52 KB, 320x320)
52 KB
52 KB PNG
>>4358802
>>4358825
>>4358829

"Good Punisher, stand your ground!
No need to fear, while I am around.
These beasts appear frail and small,
Such deception may be our downfall.

Spawns of hell they are underneath,
Quick and many with daggerlike teeth,
Resting in the grass waiting to start,
Swarming their prey to tear it apart."

>ACT1: CAST Salve on [P2]Abraham (Heal +12 HP)
>ACT2: CAST Salve on [P2]Abraham again (Heal +12 HP)

[G3] Poka, Homeless Guide, Lvl 2
HP: 25/25 | SP: 19/25 | LIGHT: 18
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4358899
THIS IS A TRULY BRAVE MOVE. SACRIFICING YOUR FELLOWS TO ENSURE THE ENEMY'S DESTRUCTION !
>>
>>4358802

>Stand
>Move 3 West

Hesk, Level 1 Sapper

HP: 25/24 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4358893
Going further north while there are enemies both east and west of us might not be the idea, doble so if the norther camp is infested with weasel.
For now we should get into position and lure the boars toward us, Sunday, Mordenkainen, Justin and Deloce, please help us
>>
>>4358957
Death is nothing but cheap currency in the realm of hell, Scholar!
>>
>>4358802

>Move 3N
>Overwatch W if the boars turn hostile.

Sunday
Militia 2
Homeless
HP: 33/35 | SP: 10/12 | Light: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4358893
" Well mate-wise, sees, the essence of good cOmUnIcAtIoN is clear, concise, coherent, conversant, conveyance.

Which is to say, to be clear-eyed: BIG SPOOKY MONSTER STUFF MURDER HELPS
>>
>>4359015
Pah! Boars are dumb beasts. Ponderous foragers if left unprovoked. Why, scant hours ago >>4352533, one's rump was smote with visions of the grave in the southwest, and it didn't think to turn around!

>-Greaves presents a misshapen ball of Mystery Meat

Now, you toss this offal a good ways southeast of here to keep those beasts' beady eyes looking south, and they shan't trouble us. The infested valley is somewhere further northeast of them, while the shrine we seek is nearer than even the western one, by the map's account.

>>4359453
I am not deaf nor daft, Oilstone, only burdened with iron and competing obligations!
>>
Moblins are in the shrubbery to the east as well. Hopefully they remain cowed while I make my way north.

>Move 3N
>Move 2N, 1W

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 22; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4358802
"Making the slow migration to the east side everyone stay alive until then!"
>Move: 1 south 2 east
>Move 3 east

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 12/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>>4358802

>Shoot Moblin at 4 W
>Reload

Jerry, Level 2 Sapper, Homeless

HP: 45/45^^ | SP: 13/13 | Light: 30
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x23[-1]) 1[-1,+3]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(83 ZNY)
>>
Processing will be delayed today due to government appointment . It's imperative that you do not wait until the last minute to post actions.

>THEY WILL GET NIXED IF LATE.
>>
>>4358802
>>4359015
>>4359476
"If possible I would like to avoid fighting those given our current time constraint. Let's see if Graves can distract them with that putrid lump of flesh first. There will plenty of cutting to do soon."

"I will be extinguishing my lantern and traveling without light as an emergency should we take too long, so I shall remain near Sunday here."

>Move 3N
>[Snuff] my personal lantern

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4358802
>Move 2 South, 3 West
>Move 4 West, 1 North

{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 5/12
| Vis 6 | Mov 4 | Atk 3(5)| Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6(8), Ammo 1
-Base Arrow: 38/40, DMG 7(9)
-Spatulaxe: DMG 8(10), +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-3× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Pork Belly (+30 Hp, +2 Str)
>>
>>4358802
>Move 1W 2S
>Move 3S
Longmellow, Lvl 2, Light 4
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4358802
>Move 2W 2N
>full action to search for the light of the [First Beacon] north
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
Rolled 4, 5, 4, 3 = 16 (4d6)

>>4358802

>Examine Hetros' earing for dagger rune
>Examine Hesk's armor

HP 25/25 SP 12/20
Inv 6 | Vis 5 | Light: 30
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4358802

>move 3 north, move 1 west
>move 1 west
>tap high stance

HP 13/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 5 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4358802
I'm gonna head towards that point of interest to the north. I'm sure nothing horrible is lurking up there to disembowel me. No siree.

>move 3N
>move 3N
>- lose 1 Light

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 9
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (2/4/26): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
Rolled 3, 6 = 9 (2d6)

Just so. And... ho!

>>4358802
>Throw Mystery Meat x1 as far SE E SE E SE E as possible
>Move 2N W

Greaves, Light 12, Beacon
HP 30/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
>>4360117
>>4359835

"Friend explorers, you enjoy experimentation yes? Well I think you can help me with an experiment of my own. Should you place a Ball rune on my weapon, I can try to see if such magicks make me more efficient in my dentistry labours. I am curious to see the potential benefits - I ask you to please facilitate this!"
>>
File: SCHOLAR_DRAWweb.png (1.56 MB, 1290x1821)
1.56 MB
1.56 MB PNG
An off day will be taken today. Processing will resume at midnight EST.

Enjoy this painting of yours truly !
>>
>>4358802

>-Mount Command
>Mount moves 4S
>Rend weasel corpse

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
-Boar Meat x3
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk x2
-Boar Snout x1
-Hide x2
>>
File: ABYSS01_Turn09B.png (7.79 MB, 5214x4432)
7.79 MB
7.79 MB PNG
World Phase.
>>
>>4361920
"Take care of thine gaze, as stone must hold a darkest gloom of shade. Take up thine hammer, and forge us a path, sir bushin. Welcome back."
>>
File: ABYSS01_Turn10A.png (7.67 MB, 5214x4432)
7.67 MB
7.67 MB PNG
This is the 10th cycle ,
The Lantern has dimmed by 10 Light. The World gets a touch darker. Time is ticking.

Act Phase.
On the 10th turn, Weather events may occur. Keep your eyes peeled for global events like BloodRain , Sunfalls, or even Locusts.
>>
>>4361931

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 29/35 || LT: (12 => 80)
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> Action 1: Withdraw 68 Light from the Shrine Lantern @ [E]x5.
> Action 2: Invoke {Mana Charge 2}. Absorb Earth mana from [W]x1.
>>
Don't mind me mister boar.

>Move 2N, 1W
>Move 2N, 1W

Jackie ; Unnamed ; Level 1
HP : 15/15 ; Light : 22; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4361931
Now I dislike lagomorphs with extreme intensity.

>Move 6W

By the way, what happens if the Grim roll is equal to the current Grim?

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 29/25+10 || LT: 26
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4361931
>Move 3N
>Salve [A2] Greaves >>4360274 with x1 Lux Xtal (Heal pot 12+?)

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 19/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x2 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
"Alright, who will push with me to the south western lantern?"

>Move 4W
>Move 1W,3S

Hetros Jistin
14 Light
Homeless Human
HP:42 SP: 16
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4362055
I will. I just hope this won't lead to me dying again.
>>
>>4362056
"Pick up 14 drams of light before you go any further is my advice, we don't want to descend into the gloom. It'll start draining as soon as we leave the light of the Lantern Shrine."
>>
>>4362057
I've already prepared a supply.
>>
>>4362055
"..."
>>
>>4361931
Oh, uh... sure, why not. No way this could go badly.

>reload
>go with the spearmen

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 9
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/24): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4362077
>>4362060
>>4362057
"I'm going to give us a squad name: 'Justice'm place it after your designation in { } so that it can easily be searched and we can coordinate better.

Anyone else wanting to come with us should do the same."
>>
>>436193
>>4362447
>>4362055
"Count me in! For what I gather, we have plenty of mages and guides, so it woulnd't hurt to get somebody that can get into the frontlines... Any Avengers willing to come with us?"
>Get 20 light from the lamp
>Move 2S 1W

Yorbas, Unnamed lvl 2
__________________
HP:7/15
SP:22/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 4
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4362044
>>4358932
"Now that the danger is over, could you spare some healing for this poor frog? I would appreciate it a lot"
>>
>>4361920
Blood trail leading to a blood river, but not from it.

>>4361931
Vanished in an instant, for another wonder.

So, there is the shrine. I should like to scout its surroundings too, but I shall be on hand if some beast objects to our securing it.

>>4361931
>Move 2W N
>Move 2N

Greaves, Light 12, Beacon
HP 30/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
>>4361931
Guide 1
HP: [23/20+5]
SP: [19/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 6 | Luck: 1
Light: 12

Bag:
1) Black Wine x3
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>!Snuff out lantern
>Move 2W 2N
>Move 4N
>>
>>4361920
Itim
Avenger 2
HP:60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
-living wall
- charge

> act1: move W-W-S
> act2: move S-S-S
“I hate running in armor”
>>
Rolled 5, 3 + 5 = 13 (2d6 + 5)

>>4360323>>4360323

"A bit late to the party but sure have a quick enchantment before i'm on way!"
>Examine/link with [P2] Abraham's history of violence weapon
>Apply enchantment [Ball] on abrahams history of violence weapon.


Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 12/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>>4362641
Also quick error that I wrote, SP after should be....9 not 12 after doing the whole examine and enchantment thing i will keep that in mind for next turn 'w')/
>>
>>4361931

>Move 1 W 3 S
>Loot Swine to the E of me

HP: 45/45^^ | SP: 13/13 | Light: 30 (-1)
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x23[-1]) 1[-1,+3]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
(83 ZNY)
>>
Rolled 5, 2 = 7 (2d6)

>>4362668
>>4361931
forgot to roll for Loot
>>
>>4361931
>>4362447
>>4362055
>>4362491
>>4362447
Well since Justin is at the other corner of the village and David haven't posted since turn 6 I guess you guys are stuck with me.

"Clocks turn, the light is fading,
We should not stay waiting,
Gloom shall be upon us all,
In our footsteps it will crawl.

I will follow to find the light,
Surely monsters we must fight,
I lend to you my Guiding skill,
Like always, for good or ill."

>ACT1: CAST Salve on [U4]Yorbas (Heal +12 HP)
>ACT2: MOV 1S2W (jump down)

[G3] Poka, Homeless Guide, Lvl 2
HP: 25/25 | SP: 17/25 | LIGHT: 18
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
>>4362447
"..."
>>
Rolled 3, 4 = 7 (2d6)

>>4361931
>Move 1 S, 3 E
>Rest +1d6 HP and SP?
>-"Any food to share?"

[B2]Syugou Ryōniwa
Hp: 8/35 Sp: 0/15 Lantern: 113/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×4
-Moblin "Cheese Thief" Ear x2
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II]
>>
>>4361931
>Move 4W
>Move 4N
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4361931
>[Rest act] share Pork Belly between [B2] Syugou Ryōniwa >>4362933 & [B1] Melon
>Cook {Pork Belly} [1×Boar Meat + 1×G1 Salt]


{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 5/12
| Vis 6 | Mov 4 | Atk 3(5)| Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6(8), Ammo 1
-Base Arrow: 38/40, DMG 7(9)
-Spatulaxe: DMG 8(10), +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-2× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Pork Belly (+30 Hp, +2 Str)
>>
Rolled 6 (1d6)

>>4360186

>Rest

HP 13/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 Mag 2 Grim 5 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance
>>
>>4362807
>>4362491
"If not for the idling companions who seem to have taken a rest for themselves I would be free to transit back towards the shrine. I wish you both well in the coming hours. Stay safe and brave so we may as yet exchange tales of time spent apart."
>>
Rolled 5, 2 = 7 (2d6)

>Full turn rest

"Give me one moment, I will be right along..."

Abraham
HP 34/40 SP 7/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
Rolled 1, 4 = 5 (2d6)

>>4361931
"Hmm. Is that the beacon? It looks rather... odd. There was a secondary flash directly north of us, but I am unsure if that was merely a reflection."

>Move 1W 2N
>Attempt to discern from afar where the light actually is within the Short Stop, and how much of it there is. (VIS 8, LUK 0)
>-Face NW

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
File: ABYSS01_Turn10B.png (7.25 MB, 4841x4116)
7.25 MB
7.25 MB PNG
World Phase
=Event: Spore Migration=
Corpses turn to Mushrooms. There are many kinds so please pay attention to the type and determine if it's poisonous !
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File: ABYSS01_Turn11A.png (7.26 MB, 4841x4116)
7.26 MB
7.26 MB PNG
Act Phase.
>>
Sunday is a scheduled off day. Processing Resumes on a Monday.
>>
>>4363689

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 27/35 || LT: (12 => 80)
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> Action 1: Move [S]x3.
> Action 2: -2SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block + Block} @ [W]. || Raise the terrain at and around the targeted point by the same amount as previous invocations of {Block}, focus the additional {Block} modifier to expand the spell's area of effect.
>>
Is it just me or does the thing around the short stop look like a giant transparent slime? I can even see people within it.

*squints* Mortal Vein?

>Move 3N
>Move 2W, 1N

Jackie ; Unnamed ; Level 1 ; Lantern : ON
HP : 15/15 ; Light : 21; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
>>
>>4363689
>Move 3W
>Move 3S

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 29/25+10 || LT: 26
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
File: Mushrooms.png (204 KB, 1027x498)
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>>4363623
>>4363689
"These mushroom are big and many
But I would rather not touch any

I wonder what dangers they hold,
Some of them just might explode?

If you forage please be careful,
Don't pick more than a handful."
>>
>>4363689
Hokay, here we go. I'm starting to realise I shoulda collected some more light before this lil expedition, but hey ho.

>move 3W
>move 3N
>- lose 1 Light

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 8
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/24): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4363689
>- Lose 1 Light
>Hook and pull self into Tree top West of current position
>Hook and pull self into a tree further west

Hetros Jistin
13 Light
Homeless Human
HP:42 SP: 16
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4360117
>>4362641
>>4360323

"You gentlemen want to try that again?"
>>
>>4364163
It sets a good precedent to your fellows to at least list the distance of your hook and pull for the processors.
>>
>>4363689
>Move 1S, 2E, 1N
>Talk to this man-creature. Sell him a pistol, or some stake-torches. Every hermit needs tools!

" Hey buddy buddy buddy, YOU have a nice FIRE here. Share it with ME yes yes. Tell ME who you ARE, what you're TRADING. You smell DELICIOUS. I'm lookING for some light. Big grab bag of it. carts full. Around here somewhere???

How's about you share WHERE?"

#Trigger
HP: 12/25 | SP: 18/21 | Light: 10
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

Skills: Ammo Make 2

Active:
Great War Shotgun (x14) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
!military boots, +1 Mov, *doorkick
>>
>>4363689

>Move 3 West
>Move 3 south

Hesk, Level 1 Sapper

HP: 25/24 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4363689
>>4362807
"Thanks for the help, Poka!"

>+12 hp from Poka's heal
>Draw a rune E of me
>Write in my Notes about this interesting phenomena where corpses turn into mushrooms. I wonder what causes this. Are the mushrooms something special?

Yorbas, Unnamed lvl 2
__________________
HP:15/15
SP:22/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 4
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4364192>>4363689

"Ehhhh, you'll live without it."
>Move: 1 south 2 west
>Move 3 west

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 9/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>Stand Up
>Move 1N 3W

Abraham
HP 40/40 SP 14/20 Light 30
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 5ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x5, Bonded Chain x4
>>
>>4363689
>Call Statue (from pyre ideally) to 1N 3E
>Hop down N, move 1W 2N
>-Face East

"Be wise to any following you've amassed, good Jackie, lest they turn hungry."

[G2] {Homeless Guide lv2: Justin}
[Hp 25/25] [Sp 17/25] [Lantern 21]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x2 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4363689
>>4364192

Cant really if you're running away

>Move 3S3W

HP 25/25 SP 16/20
Inv 6 | Vis 5 | Light: 30
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

Skills:
-Switch Pattern
-Enchant

EQ:
pimp stick +4atk +2Def
TurtleShell +1def +5hp
Monocle *examine

Item:
-Hydro flask
-chalk
-Notes
>>
>>4363689

>-Maintain Gun on the Boar 5E
>Verbally chase it off

"Git. Back off. Back back to the forest. "

>Overwatch shot on boar if it attacks U5

Sunday
Militia 2
Homeless
HP: 33/35 | SP: 10/12 | Light: 12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x3) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4363779
>>4363454
>>4362558
>>4364887
>>4365450
>>4363200
How [Slippery]. It appears that wading a river of blood will speed us along. Though in a sense that's nothing new. Ho-hm!

If all goes well at the shrine, we're well grouped to seek out the weasel valley we've heard so much about. What say you?

>>4363689
>Move 3N
>Move 3W

Greaves, Light 12, Beacon
HP 42/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 0 | Luk 0

Skills: Justice

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
Bug Antennae, Mystery Meat x2
20z
>>
>>4366084
"Securing and returning the light to our Beacon is the first priority. Clearing out a den of Weasels will require more fellows than we currently have on-hand."

"One step at a time."

>[Contemplate] the nature of the Funny House 7NW; for what purpose does this structure exist?
>Cast {Terra} [Ball][Block][Hand] to place a Stepping Stone to make crossing the river easier 2 NW (14 POT, Affects Tile, Manipulable)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
11 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark})
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4366084
“Brother, it appears that you forgot to notify all of your skills! Don’t downplay your abilities like that, you are a mighty member of the Avenger order!”
You are level 2 so you’ve got another 2 skills beyond Justice

Itim
Avenger 2
HP:60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 2 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
-living wall
- charge

> act1: move S-S-E
> act2: move E-E-S
“Forgive me for being late to the party, I will try to be more timely if there is any future occasion like this one”
>>
>>4363689
Syugou bows to his meal comrades in turn before also bowing to the pumpkin lantern. "Thank you for the food and respite. Now shall we press on?"
>Stand
>Sip from "H20" Gourd to regain 1sp

[B2]Syugou Ryōniwa
Hp: 35/35 Sp: 8/15 Lantern: 113/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12+2 | Total DEF: 2
(Meal Buff:Pork Belly +2 Str)
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Moblin "Cheese Thief" Ear x2
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II]
>>
>>4363689
"Let us be on our way then. But first..."
>Gain 30 Light from Pumpkin Lantern (Note: It used to have 80 Light here: >>4354244
Melon then took 20 from here >>4355301)
>Rend Orange Mushroom NW
{Homeless Nomad 2: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 35/12
| Vis 6 | Mov 4 | Atk 3(5) | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6(8), Ammo 1
-Base Arrow: 38/40, DMG 7(9)
-Spatulaxe: DMG 8(10), +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
~Skills Lvl.2~
-Mount Command
-Quick Knock I

{Llama: Bokki}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-2× Boar Meat
-2× Boar Hide
-1× Stout Bone
-1× Pork Belly (+30 Hp, +2 Str)
>>
>>4363689
I'll just wait while people scout the area I do not wish to be the first one exploring the unknown.

>ACT1: WAIT
>ACT2: WAIT

[G3] Poka, Homeless Guide, Lvl 2
HP: 25/25 | SP: 17/25 | LIGHT: 18
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1

WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Black Wine (x3), Lux Xtal (x3), Fallen Psalter

= Writs =
Salve, NiteMare, CallStatue

= Skills =
Tell me a Story
Morning Chant
>>
Rolled 1, 4 = 5 (2d6)

>>4363689

>Move 4 S
>Loot the Ground, maybe I'll find a few lucky Zennies

Jerry, Level 2 Sapper, Homeless

HP: 45/45^^ | SP: 13/13 | Light: 29 (-1)
INV: 8 | VIS: 5
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal

Skills: Ammo Make 1, Salvage 1

Active:
Great War Shotgun (x22) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Purple Assassin x3 (Mushrooms)
(83 ZNY)
>>
>>4363689
>>4363201
>>4366261

"My thanks, but where do we go from here? We have someone running North, and mushrooms all around us."

>Eat pork belly
>Stand

HP 35/35 Soul 12/12
Mov 4 Atk 5+6+1 / 12 (14) Mag 2 Grim 5 Luck 1

-Offered Blade atk 6, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2

Skill: Weapon Soul, High Stance

Buff: Pork Belly +2 str
>>
>>4363689

>-Mount Command
>Mount moves 6E 4S
>Attempt to [Rend] the mushrooms E

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 40/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×7
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×5
-Corona Beam Book
-Boar Meat x3
~Skills~
-Mount Command
-Heart Fire

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk x2
-Boar Snout x1
-Hide x2
>>
>>4366213
Not so, on either count, brother. I am not Homeless, nor would I have three skills at level 2.

>>4366108
As you say. Even so, little ties me to our settlement while I walk in holy light, and the walk home is long and lined with old intelligence. Inform my course as pleases you, but I mean to survey this land while I am suited for it.
>>
File: ABYSS01_Turn11Btrue.png (3.9 MB, 6703x5699)
3.9 MB
3.9 MB PNG
World Phase.
Ah ! Our adventurers are BRAVELY ! Testing the Effects of the Shrooms ! Different Colours have Different Effects ! Different Interactions have different Outcomes !!
>>
File: ABYSS01_Turn12A.png (3.69 MB, 6703x5699)
3.69 MB
3.69 MB PNG
Act Phase.
As light gets dimmer , every feels the encroaching pressure of the Gloom. Soon the other Lanterns will know of our daring ambition... !
>>
Rolled 5, 4 + 1 = 10 (2d6 + 1)

>>4367107
>Move 3E 1S
>Loot statue SE (-10HP; 2d6+1)

"Mine hope lies in any further aide thou may bequeath upon thy burden. A means to ease thine own before passing."

[G2] {Homeless Guide lv2: Justin}
[Hp 15/25] [Sp 17/25] [Lantern 11]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 5 | Luk 1 |
=Equipment=
•Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4•
• x3 Black Wine (++Sp)
• x2 Lux Xtal (??)
• Fallen Psalter (Book, Holy, Writs)
• Fistful of Ash (????)

=Skills=
Final Rites • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4367107
>-Lose 1 Light
>Attack slime 3SE with flail [8atk]
>-Sadism Gain 4HP
>Attack slime 2SE, 1E with Kama [8atk]
>-Sadism Gain 4HP

Hetros Jistin
12 Light
Homeless Human
HP:50 SP: 16
Mov: 4 Str: 3
Mag: 3 Vis: 5
Grim: 4 Luk: 2

Bag:
1) H20 Flask (x5)
2) Salt (x5): denatures magic
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) -

Hands: History of Violence
R: Flail (Reach 2-3, Atk 8 (5+3Str), *Hook&Pull [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach 2, Atk 8 (5+3str), *Suspend v. Str [Inscribed Ball Rune: Expend SP to gain magic damage][Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem
>>
>>4367139
Sadism doesn't grant OverHP.
>>
>>4367107

>Shoot boar


Hesk, Level 1 Sapper

HP: 25/24 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x23) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4367145
I wasn't aware we had HP/SP caps given the way things were written and how the system functions for the purposes of replenishment, will correct my sheet on the next pass.
>>
>>4367107
>Move S 2W
>Move 3S

[U2] Cristobal
!Homeless Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 29/25+10 || LT: 26
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4367107

>move 1W 2N
>move 3N
>- lose 1 Light

LMGR
Homeless Militia 2
HP: 32/35 SP: 10/12 Light: 7
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 3 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/24): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade x2: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4367107

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 26/35 || LT: (12 => 80)
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || + ??? || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || ???, ???, ???, ??? || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
()
()

> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [E]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [W].
>>
>Move 3 N
>Toss a [Aer][Ball][Arrow] 8 NW ; 14 MD ; -4 MP

Jackie ; Unnamed ; Level 1 ; Lantern : ON
HP : 15/15 ; Light : 20; SP : 29 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (2/4)
Notes ; Chalk
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