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File: Catalyst Quest.png (2.29 MB, 1600x1190)
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Running drunk to a royal meeting is not your finest moment. Neither is arriving at the castle, with the scent of whiskey, sweat, and grief sticking hot and fast to every inch of you. Arguing with guards, to locate the King, and make it to sunrise summons is worse, still. Having spent the evening vomiting from stress, trying to unwind with friends, and performing surgery on your own face, you're given multiple comments of concern, and have to practically force your way into a discreet room set aside for just the two of you.

For the break on your nose, a sleepless night, and the wrinkles in your robes, there is still a divine Relic is about your neck, and a gilded promise ring upon your left hand. Your lover, partner, and the Mother of your church has gifted you with Her blessing in every conceivable way.

Your looks are good enough for the Goddess of Mercy, and this morning, they will be good enough for a King.

You are Father Richard Anscham: the obsessive, masochistic, compassionate, and rightful leader of the Church of Mercy. As the founder of a blasphemous congregation, the true conqueror of the ruins, sworn ally to an archdemon, and the wielder of a divine Relic, this has still been one of the longest weeks of your life.

Dawn breaks, right on Time. Across from a small table, in a hidden servant's quarters, within the royal palace, at the center of the holy capital city of Calunoth, King Magnus, 'the Merciful,' really does not take issue with your appearance. Morning light reflects off of His metallic skin. The living statue in unmistakably inhuman, unphased by countless scars visible on your face, neck, and hands alone. Not only does he not mind the chain wrapped tightly around your hand, as you hold onto your Relic for pain relief.

The King has gold running through all of His long beard, and in every thread beneath His crown. He glances from the literal gold running through your own hair, for all your height and bulk, that rivals His own stature. Down to the worn soles of your scuffed leather shoes, comically mirroring His regalia, the scrutiny abruptly stops. The two of you lock eyes, sit only a few feet apart, and make the most of a sparse room picked solely for secrecy.

Upon a narrow wooden table, which is too low for either of you to comfortably sit at, no wine is set aside. No breakfast has been served, nor have any other accommodations made for leisure. A few sparse candles are lit upon a small metal chandelier overhead, having only just been attended to. This is business. King Magnus expected you to answer the summons early. The guards have all been dismissed, without further need for explanation. No matter how hard your enemies have worked to unseat you, no matter how disheveled or distraught you may appear, you are determined to make the most of the day.

It's been a long month— and one of the best of your life. Sincerely, you softly say, "good morning, Your Grace."
>>
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>>4373245
A pair of gilded eyebrows quirk up. "Good morning, Father Anscham." Getting across the city in less than an hour, without any prior notice, clearly means the world to Him. A concerned, slight smile insists, "your respect for Our Time is greatly appreciated."

Leveling your breath, the air feels staler than the liquor still on your tongue. It's stifling, and altogether too warm for the Time of day. Pulse still high from the sobering sprint to the castle, it takes you a minute to even begin to wind down. Morning sun beams into the few windows in the stone and wooden chamber. It's well over four stories above the ground, the door behind you is locked, there's no one else in sight, and you're certain that not a soul will disturb either of you. Most importantly, the King isn't judging, or offended in the slightest.

He's worried. "Our intent," you're gently informed, "was to grant you Time, Father Anscham. Time to meet your congregation, and to see to Our city. Its peoples. A reprieve, without any limitations." Something between amazement, and complete dismay is knitting the King's brow. "Yet you have done no such thing. To the best of Our knowledge, you have yet to stop for a moment. Never, in all Our wildest imaginings, would We have expected you to amend everything We placed before you in four days. It comes as no surprise that you have been unavailable for contact, for four more."

You slept for four solid days, after finishing all of the business the King outlined for you.

"We wish for nothing more than to see to your health," King Magnus asserts, "and to aid you however We can. Before any reports are issued, or We discuss any further business: you are Our highest priority. This is a matter more pressing than any war on our doorstep. You are the hands of Our Church, and a light for Our people. To let you go unaided is unthinkable. You may speak freely, Father."

More than drying perspiration, relief soaks into you. The sheer number of things kept secret from the King are growing by the day. This may be an excellent opportunity to air out a few grievances. The volume of issues you have to discuss today are substantial, but this is the last meeting you both will have for months to come. The Church of Mercy is your home, the holy city of Eadric is your charge, and you have been absent from it for far too long.

"Thank you, your Grace. Before returning to Eadric, I would have liked to merely inform you, of— of the successful completion of my work here, in the capital."

The country is in turmoil, the lives of everyone you know are in danger, and a weakness resides in the hearts of humankind. The year is 606, and in your home— the country of Corcaea— the souls of mankind belong to demons. This is the last meeting between you, and going home, but the number of concerns on your shoulders will require more than a single conversation to resolve.

"I— I need your help."

(Options in next post.)
>>
>>4373247
>A] Start with your mind.
>1] "Unhinged" is rapidly becoming a generous statement. Focus on your personal struggles.
>2] Father Sullivan, leader of the Church of Spirit, has made your life a living hell. Stress his involvement in besmirching your good name, before getting into politics.

>B] You barely know where to begin, when it comes to your body.
>1] Vocalize a fraction of your concerns, as a physical vessel for all the Gods.
>2] Father Friedrich, leader of the Church of Flesh, is growing more distant by the day. Ask for advice on how to not push your country's foremost war strategist away from you, completely.

>C] Last night you admitted to fearing for your very soul.
>1] Confess.
>2] Father Pevrel, leader of the Church of Vengeance, has never even met you. Make your violent past— and hope for the future— clear to the King before seeking aid from an asocial stranger.
>>
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>>4373249
Archive (Ruins Arc 1-6, Avowed Arc 7-9, Calunoth 10-17): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest
Discord (Update notifications, a huge music playlist, fan projects, etc.): https://discord.gg/24cmNWp
Google Drive (TIMELINE HIGHLY RECOMMENDED FOR NEW READERS!) (Timeline that succinctly summarizes events thus far, official art, fanart, high-res maps, calendars, TONS of in-character/expanded info on abilities, demons, and more!): https://drive.google.com/drive/folders/1LkahIC8EcwHBPbrkEODUMH9iwQhxkFvB?usp=sharing

(Good afternoon guys! We're hitting the ground running with a three-day weekend. We typically do sessions Friday-Sunday. Minimum of one update a day Monday-Thursday. All times listed are always EST, in the event of short voting windows, or any updates. Super excited to get things going, it's great to be back!)
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>>4373249
>>C] Last night you admitted to fearing for your very soul.
>1] Confess.
>>
>>4373257
+1

>>4373249
>>
>>4373257
Supporting
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>>4373257
+1
>>
>>4373257
>>4373318
>>4373320
>>4373326
(Locking the unanimous vote! Have a very short appointment at 2PM, will let you guys know if it take more than a few. Writing now!)
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>>4373335
(Ty for your patience dudes, appointment is over already. Back to writing, will post shortly.)
>>
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>>4373391
>>4373335
https://youtu.be/yAkZ5rAgqFU

There's a sickness still stuck to the back of your tongue, that can't be washed away with all the whiskey in the world. "May I— may I confess, Your Grace?"

The concern knitting King Magnus' brow deepens. Sweeping the back of His cloak aside, and sliding His chair a little closer, He replies, "you may."

"The guilt is eating me alive." There's no air. "It's crushing me." There was a small cell, underneath the Church of Mercy, for nearly a decade. Without light, or hope.

A low, understanding tone insists, "it is alright, Father Anscham."

"It's not." You snap your gaze from the floor, to your King, and choke out, "it's not. I'm not alright, and none of this is. You know I killed Brother Murdac. You're fully aware that I've slain countless demons. I may have abused the Gods, and abused myself— it— it is public knowledge that I have gone to depths that few other men can claim—"

"Father Anscham—"

"I do not regret crippling Edwin, your Grace. I do not regret any single action I've taken to defend myself, my family, my home or my life." Complete silence is all the invitation you need to elaborate. You're gritting out the truth, and not stopping for anything. "My first invocation to Vengeance was righteous."

You've felt the Catalyst 34 times.

"I killed twenty-eight innocent people. I was made to kill twenty-eight innocent people, by invoking Vengeance, and snapping my sanity cleanly in two each and every Time. They made me do it. They made me kill them. I might as well have died, for how agonizing it was—"

"They?"

"Brother Morris. Brother Stace."

"Adrian, and Theobald," you are quietly reminded.

"There was no justice," you spit. "Their titles are gone, but so are nearly thirty people." The tension in your chest feels like it hasn't left since last night, despite having an item in a shaking hand, that should relieve you from any pain. "I do not fear them."

Way too much silence passes between the two of you. The tremor, and cold sweat, is back in full force, in a small stone room, in a fortified building, in the presence of a member of the Church of Mercy. No sudden motions are made, to set your nerves on end. King Magnus deliberately slides His chair around the table, to sit right next to you. Slowly, and without any indication of judgement, He shifts, and makes sure that you don't have to look right at Him.

You want to cry. "I fear for my soul, Your Grace."

"You want to say more," He points out.

"Yes," you fight— through injustice, and the splints on your face— to not sob.

"How long ago was this...?"

"It started eight years ago, and lasted for less than one. They— they were attempting to cover for their actions. For all of my Time that they stole— this— this was one torture that was— was not prolonged—"

(Options in next post.)
>>
>>4373420
>A] Demand that King Magnus explain why He permitted this activity to go on in the Church of Mercy— possibly still to this day.

>B] Get into the meat of it. Don't pass up on the opportunity. He's clearly not judging.

>C] Beg for forgiveness. Ask what you can do to make amends. Anything. You need to know that there's nothing to fear here.

>D] Plainly ask if He will aid you in writing the full confession to Father Pevrel, right now. This can't wait, and there's a guarantee that the message will be safely delivered if it comes from the capital.

>E] Write-in.
>>
>>4373420
>>A] Demand that King Magnus explain why He permitted this activity to go on in the Church of Mercy— possibly still to this day.
>>
>>4373427
+1
>>
>>4373427
>>4373489
(Appreciate you guys, locking the vote! Back at my desk. Writing now.)
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>>4373707
Neither emotion, nor the King of your country, can strike more fear into your heart than the absence of truth. Snapping to King Magnus, you demand, "how long— how long has this been going on for? Was I the first? Are they working to this day? I— I need answers— not forgiveness— not more distractions—!"

"Father Anscham."

Anger, and unrelenting grief has every tear threatening to spill over your eyes evaporate in an instant. "Why would you permit this to happen?" Quietly, afraid to ask, you have to beg the question. "Why me?"

"You were the best hope they had."

The world might as well give out from under you. "What?"

"Please, listen."

"I am listening," you breathe, and have never listened more closely in your entire life.

The King leans forward a bit, looking up to you, with regret smeared across all the gold of His face. "Humanity is ending. Our borders are beset, on all sides, by a common enemy. It is a war that We have lost, since Time immemorial. Our numbers grow fewer by the day—"

"We are not numbers—"

"Richard. Every victory, every new alliance made to the east, and every life that returns back home is another demon in our midst. We have delved, and sought answers from monsters. We have emptied the ruins beneath Calunoth. We cannot empty Our home." Though you're certain King Magnus must be physically incapable of crying, grief is stuck to every word from His lips. "Yet We drove away Our family."

Is this why his children left home...?

"We have sought answers from men, who accuse others of what they have been all along. Adrian, and Theobald, have worked tirelessly to understand the Catalyst. They have shared their findings with Us, for decades—"

An incredibly intense urge to vomit completely derails your attention, for the briefest of moments. Instinctively drawing a hand to your mouth, a distant, "please. Look at Us," from King Magnus punctuates a swell of bile, and old memories.

You look up, horrified. Powerlessness is drenching Him. "Desperation has made Us blind to everything that matters. Age is no excuse. Neither are the volume of Our concerns. This has never been, and never will be your sin to forgive." King Magnus gets out of His chair, and looks down at you, as you still are trying with everything you have to keep down another wave of bile.

He's furious. "It is Ours."

It's extremely hard to breathe. Against your better judgement, parting your hands from your lips, you keep a hand on either knee, head down, and just try to get some air. The windows are open. No one is hurting you. "Answer my question," you manage.

(1/2)
>>
>>4373780
"Their work was permitted, in order to discover the limitations of the Catalyst." You're being stared at, as the King could not sound more apologetic. "We will make no excuses. Each and every life they claimed is no blood on your hands, Father. It is not your fault that their research was a success."

It's no use. You can't breathe.

"You were discovered, and could be pushed beyond mortal limits. We realized altogether too late what was transpiring, within the depths of your home." Very, very quietly, as if He's afraid to say it, a cursed sentence hangs in the air. "They wrote as if you were already a demon."

Clenching onto the knees of your robes, you seethe, "I am not."

"I am sorry, Father Anscham, that you have suffered as you have."

He's known. He's known this entire Time. Walter was right.

"Personally enforcing any measure of control over the Church of Mercy has been next to impossible, given the scope of Our position."

It sounds like He wants to say something further. You're far past your limit, eyes to the ground, and bark, "will you answer the question—?!"

"It is likely," the monarch quickly retorts, "that if they have yet to leave the church, that they will have continued to pursue their own ends without pause. Since We last heard news of their whereabouts, it would seem as if they have made themselves a fixture in Eadric."

"Why have you done nothing—"

Carefully, King Magnus explains, "We wish to leave the extent of their punishment in your hands."

>A] You're the Father of Temperance. Try to calm down. There are a LOT of other issues you came here today for. (A ROLL WILL BE REQUIRED, with a positive modifier.)
>1] But you won't apologize for an instant for your behavior, or anything else you have to say on this matter.
>2] Do your best to not prove Adrian and Theobald right, and at least implore Mercy for forgiveness.

>B] Vent. You got the answer you wanted. (Write-in literally anything you wish to express about the sheer volume of bullshit you've gone through. Your QM will fill in any blanks.)

>C] Write-in. (A roll may be required.)
>>
>>4373781
>>A] You're the Father of Temperance. Try to calm down. There are a LOT of other issues you came here today for. (A ROLL WILL BE REQUIRED, with a positive modifier.)
>>1] But you won't apologize for an instant for your behavior, or anything else you have to say on this matter.
>>
>>4374037
+1
>>
>>4373781
>>A] You're the Father of Temperance. Try to calm down. There are a LOT of other issues you came here today for. (A ROLL WILL BE REQUIRED, with a positive modifier.)
>>1] But you won't apologize for an instant for your behavior, or anything else you have to say on this matter.
>>
>>4373781
>>A] You're the Father of Temperance. Try to calm down. There are a LOT of other issues you came here today for. (A ROLL WILL BE REQUIRED, with a positive modifier.)
>>
>>4374037
>>4374131
>>4374333
>>4374181
(Good morning everyone! Locking the vote here.)

>GET IT TOGETHER
>Roll 1d100. Best of 3 will be used.
>+10 FAITH OF A GODDESS/FATHER OF TEMPERANCE
>>
Rolled 77 (1d100)

>>4374460
HERE WE C]
>>
Rolled 95 + 10 (1d100 + 10)

>>4374460
>>
>>4374468
Nice
>>
Rolled 18 + 10 (1d100 + 10)

>>4374460
Check this 5.
>>
Rolled 33 (1d100)

>>4374460
>>
>>4374464
>>4374468
>>4374479
>>4374480
>>4374482
(Holy shit. Best of the first three is a 105/100. Good start! Writing now!)
>>
(Bungled a dialogue tag, please refresh/F5 if the old post is still displaying. Will fix shortly.)
>>
>>4374483
Before any other worship, passion, or oath, you have been a priest of Vengeance. There's no need for apology, plotting, or further grief.

https://youtu.be/wVVMHJxqDjE

The King of the country trusts you to be His hands, not His burden. You're going home, will clean up whatever messes have been left in your absence— and you're going to do so gracefully. You take several deep breaths, as your pulse starts to wind down. It's only the beginning of the dawn. There's a lot less heat than you initially thought. In fact, an outright chill on the air, from a light breeze, that picks up on half the sweat upon your skin.

A prickle runs up your spine, at the promise of retribution. "We will leave this matter at that, then."

Apology is still sinking into King Magnus. "That would be wise."

"You should be made aware," you tactfully shift, "that my research has been particularly fruitful, as of late." An interested, politely quiet glance is given, but no further comment. "The care, and assistance, of the scholars in my company have made themselves more than an asset. They have made themselves dear friends, and their competency is without question." Some reassurance is necessary. "Furthermore, it— it will please You, Your Grace, to know that Sister Harriet Cardew, and Professo— Walter Middleton— have born no ill-intent towards anyone here in Your city. On the contrary."

Professor Echo spent the better part of eight months hiding in the castle, and the leader of your congregation killed nearly half a dozen men to successfully escort him in. It's fine. King Magnus does not seethe, and with all the grace you could hope for, sighs, "elaborate."

"Walter's devotion to Spirit puts most clergyman to shame. His first-hand experiences, and daring to challenge any preconceived notions Sister Cardew or I possess, has practically led to a— to a new revelation, for every Time we've spoken. Our findings are in their earliest stages, Your Grace, but with Sister Cardew's support, I am certain that I will make the most of our work, when we return to the Church of Mercy."

Sitting back down, King Magnus observes, "you're sheltering them both, then."

"Yes," you immediately retort. "They mean no harm. The fact that their lives have been endangered in— in any way, is an outrage. The doors of the Church of Mercy are open to any who seek refuge, Your Grace, and I will never turn a blind eye to anyone in need of Our protection."

A simple enough question is poised. "What of the rest of your congregation, then?"

(1/2)
>>
>>4374538
Taking enormous comfort in the promise of camaraderie, thriving on so much talk of your creed, you firmly insist, "Sister Corbon, and Sister Tirel, both have expressed that they wish to return to the Church of Mercy." Another breath of relief escapes you. "I sincerely look forward to learning more about them, their talents, and where they wish to go, from here. It is thanks to their efforts that nearly four hundred lives were saved, in the district of Flesh. Sister Corbon has saved my life multiple times, this month alone. Needless to say, what I have already seen of their skill is without compare. I— I am certain they will be an invaluable aid in the days to come."

"And all the rest?"

This is the singular task that brought you to Calunoth, has occupied nearly the last month of your life, cost the King hundreds of souls, and upset the entire city's order. The investigation may be over, but you have loose ends to spare. It's probably best to get the King's thoughts, before making any judgement calls of your own.

>For the sake of pacing, please select only one of the following prompts.
>Majority vote will dictate the following post, but I'll try to integrate all votes into the course of the discussion if there are splits.

>A] The twins, Starlight and Stardust. The King will want to discuss His children, and has been exceedingly polite to not demand an answer immediately.

>B] Your ringleader, Harvey Jay Algrith. He's the most wanted man in the country, and he's coming with you, no matter what.

>C] Wildcards. Irefist, Klepto, Randy, and Mick are all unaccounted for in their own way, which absolutely does not fulfill the terms of your work here in the capital.

>D] Chesty and Serpent: The two men tasked with investigating the suicide of a martyr.

>E] Claymore is easily the most talented blacksmith, and one of the most capable combatants you've ever met. His skill will want to be used, somewhere.
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>>4374540
>>A] The twins, Starlight and Stardust. The King will want to discuss His children, and has been exceedingly polite to not demand an answer immediately.
I don't see how we can avoid this talk honestly
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>>4374540
>>A] The twins, Starlight and Stardust. The King will want to discuss His children, and has been exceedingly polite to not demand an answer immediately.
>>
>>4374540
>A
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>>4374544
>>4374546
>>4374553
(Awesome dudes, locking the unanimous vote here. We'll keep to half hour voting windows if things keep up! Writing now.)
>>
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>>4374568
https://youtu.be/dwGSv9mQxS4

There's no avoiding it. "The matter of your children nearly cost me my life, Your Grace, but they are worth every last ordeal. Both Lady Edith, and Sir Allan, have been seen safely back to the surface." Apology sinks into your voice, as you continue, "they raised several concerns. I would like nothing more than to help you set things right, but— but I fear that it is not my place to do so." These sorts of games are becoming increasingly familiar to you, at least. "I— I believe that I still do not understand the entire situation. Further clarity may ease the Spirit of everyone involved in this affair."

Stressing their romantic involvement may be unnecessary, but you're an honest man. Distaste, and frustration is the only initial reply. "You seem to be fully aware of the situation."

"To lie is to sin, Your Grace. I would never— never presume to mislead you. Their thoughts have been made known to me over the course of a singular, momentary meeting, before they were forced to flee for their lives."

Dismay meets you, from a man who made a pact with their jailer— likely for their safety.

Stressing further, you drive in the nail, "the discussion held between you and I was anything but. My direction was limited to a singular letter, and its contents still remain unclear. It— it would be a disservice to the Goddess, to stress anything less than my ignorance."

"I want them to come home," King Magnus confesses, sounding increasingly less divine, "and Our instructions were made clear. We asked for their return, to Our side, and nothing more."

"You asked for their safety, under my care," you point out. It doesn't hurt that you both know Sir Allan is worried he'll be beheaded if he so much as steps foot in the palace.

A pointed glare is fired at you. "Where are they, Father Anscham?"

The plan was to draft a letter to Father Wilhelm, leader of the Church of Dream, as soon as humanly possible. He's one of your most stalwart allies, has granted you asylum before, and would respond immediately to any correspondence requesting for the shelter of Starlight and Stardust. Not only have you not had the Time to write, but revealing any of this would compromise the twins safety.

Lying to the King's face is probably the second-worst thing you can think of. Beyond breaking a vow, and blemishing your pact with Mercy, it's tantamount to treason. Even lying by omission would compromise your tenets, as leader of the Church of Mercy.

>A] Be honest, about literally everything you've heard from the twins thus far.
>1] Leave it to the King, to ruminate over the fear they have for their lives.
>2] Blankly state you're going to protect them both with everything you have.

>B] Write-in. (Unanimous vote will be required for any falsehoods, or lying by omission. Bear in mind that serious consequences may result.)
>>
>>4374606
>>A] Be honest, about literally everything you've heard from the twins thus far.
>2] Blankly state you're going to protect them both with everything you have.

Get bent bitch boy you suck at tag good luck finding them.
>>
>>4374606
>>A] Be honest, about literally everything you've heard from the twins thus far.
>>1] Leave it to the King, to ruminate over the fear they have for their lives.
>>2] Blankly state you're going to protect them both with everything you have.
>>
>>4374606
>>>A] Be honest, about literally everything you've heard from the twins thus far.
>>2] Blankly state you're going to protect them both with everything you have.
>>
>>4374617
>>4374618
>>4374633
(lmao alright, let's do this thing. Vote is locked! Writing now.)
>>
>>4374640
https://youtu.be/EopytTCu610

"Hiding," you cordially inform him.

"Wiser men and women fear Our ire, Father Anscham."

"They fear for their lives, Your Grace. As your children have have for the last eight months, and— if I am not mistaken— for the last six years."

"If you wish to test Our patience—"

"I did wonder, Your Grace, if this was not a test of some sort on my behalf." Politely, you illustrate, "sending someone your children trusted, to the depths of the world— without wanting for a single question to be answered— has raised more questions, still. Sir Allan, in particular, has wondered if you have been using me."

An iron might as well be pressed to King Magnus' spine, for how much He straightens up. "We would do no such thing."

"Threatening the safety of your own kin is more palatable," you note.

"We have been granted much Time to think." Something awful, between anger, and grief, is all over the King. "The extent of Our regret could not be expressed in a single meeting, Father Anscham. We have granted you an audience for answers. This exchange needs to go both ways, does it not?"

"Certainly, Your Grace. Answers are in order." Getting to your feet, looking down to royalty, you quietly assert, "I will protect them with everything I have."

King Magnus crosses His legs, glances up to you, and pulls on His long beard. The motions are meant to look casual, but are forced, and unsettling to an extreme. "Is that so?"

"I am certain that my company will excel in keeping them out of harm's reach." You fight with everything you have to not smile, "particularly if a poor chase is given."

Rising to His feet, failing to mask His outrage, the leader of your country declares, "this is a game to you, then, is it?"

You are the Father of Restraint, and can hide your smile, just a moment longer. "Not a particularly challenging one."

"Father Anscham." The King is smiling. His teeth are gold. It's disturbing, and the expression He's making is somehow worse than the material it's made of.

"Yes, Your Grace?"

"We have broken your trust," He continues to grin.

"Yes, Your Grace." Your scowl is entirely sincere.

"We have no place to make unreasonable requests of you, or to challenge your tenets."

"That is very kind of you," you scowl, "Your Grace."

He takes a step back, and bows His head, just slightly. "You have little need for Our company. After all, We cannot hope to catch up to your company. Is that not so?"

A cold sweat is back on you. There's a lot you still need to cover.

King Magnus muses, "perhaps another game would interest you, before you depart for Eadric?"

"Your Grace, I—"

(1/2)
>>
>>4374691
"I believe it would be fair, if We were to appoint someone in Our stead," He continues to grin, much more sincerely now, "given our inadequacy, with your choice of leisurely pursuits. Please elect a champion, Father Anscham! One to represent those in your company who I still seek to catch."

Harvey. Oh, Mercy—

He moves for the door. "By noon, if you please. We will arrange for a secure location, within the palace, to be cleared. Your company's safety will be assured, Father Anscham. Your swiftest allies should suffice. You are welcome to represent them, yourself, as well. We do know how much you wish to overextend yourself, on their behalf."

The door is opened. At least thirty guards are posted outside the small room. Every single one snaps to attention, the moment King Magnus enters their field of view. The fact that he's opening a door for Himself has them all outraged beyond reason. At least, those who aren't still sweating, out of breath, from chasing you halfway across town. It's plain as day that the King has put you under public scrutiny, to fully display your insubordination.

"Thank you for your Time, Father Anscham," is a sincere nod, over the King's shoulder. The King, who is rumored to turn His opponents into statues of solid gold. The King, who does not hesitate to kill and imprison anyone who breathes so much as a word against the theocracy. The King, who is terrible at tag, and is apparently a VERY sore loser, "We may resume our discussion at a later date, when you are more inclined to respect it."

(Options in next post.)
>>
>>4374695
>A] Immediately inform King Magnus that you'll represent Harvey in whatever game he wishes to play. You'll be back after speaking with your friends— since He's slow enough to need an entire afternoon to prepare. (A ROLL WILL BE REQUIRED.)
>1] It's definitely not safe to head straight back to The Honey Bee. Write that letter to Father Wilhelm, and see if you can get another member of your congregation to warn the twins that they need to leave the city NOW.
>2] Take the risk, and try to shake anyone that follows you out of the castle.

>B] Insist that this isn't necessary. Yes, over thirty guards are watching, but your reputation as a threat to the country could use a boost, too. You REALLY have a lot of life-threatening issues to discuss, and desperately need all of the help you can get. (Write-ins may seriously help.)

>C] Politely highlight the King's own disrespect, in a tactful, socially respectable way. It's going to infuriate him, but you're fine with having one fewer set of hands on your side.
>1] You'll head back to The Honey Bee, and discuss this matter with everyone you honestly can count on. Plainly try and dissuade anyone on your heels from coming after you. (A ROLL WILL BE REQUIRED.)
>2] Flatly bribe anyone that follows you to look elsewhere. (A ROLL WILL BE REQUIRED.)
>3] Stay in the city, write the letter to Father Wilhelm, and don't look for anyone in your company. You'll handle this matter all on your own.

>D] Write-in.
>>
>>4374697
>>A] Immediately inform King Magnus that you'll represent Harvey in whatever game he wishes to play. You'll be back after speaking with your friends— since He's slow enough to need an entire afternoon to prepare. (A ROLL WILL BE REQUIRED.)
>>1] It's definitely not safe to head straight back to The Honey Bee. Write that letter to Father Wilhelm, and see if you can get another member of your congregation to warn the twins that they need to leave the city NOW.

"I have no use for pride, I forget others do."
>>
>>4374708
+1
>>
>>4374708
>>4374714
(Great, noting the write-in! Vote is locked here.)
>WRITE TO ME AND ESCAPE

>Roll 1d100. Best of 3 will be used.
>+10 FAITH OF A GODDESS/TO PROTECT IS TO SERVE
>+20 SPEED DEMON
>-10 CLOSER TO AGRICULTURE LATELY
>>
Rolled 33 (1d100)

>>4374729

Mercy bless these dice
>>
Rolled 95 (1d100)

>>4374729
>>
Rolled 38 + 20 (1d100 + 20)

>>4374729
>>
>>4374734
>>4374744
>>4374745
(Sweet mother of fuck this luck. Alright! Writing now.)
>>
>>4374759
https://youtu.be/JnIKLRA31nw

"Your Grace," you call out, "there is no need for my representation, in whatever game you wish to play. You are absolutely right. I would be happy to overextend myself, on behalf of my friends— and will return, to participate in your game, just as soon as you have made any necessary arrangements."

A stern glance fires over the King's shoulder, as He pauses at the door. "We wish to take the Time to gather Our thoughts on this matter, Father Anscham." He takes an incredibly deep breath, and smooths out His features. "A more level field may level both of Our minds."

It doesn't escape you that your own behavior has been hideously erratic, too. "What, precisely, did you have in mind...?"

"Sister Raleigh has expressed the desire for your capture, arrest, and execution," King Magnus sighs. "It is foolishness. This should assuage her concerns, and will grant Us welcome respite from multiple grievances. She will represent us, in a race. We can come to the terms when we reconvene." Another glance trails over you, from head to toe. "Please take this Time to look after yourself, Father." There's a Storm brewing, on a royal visage, and it's clearly everything that King Magnus can do to keep His voice level. "We did not mean to interrupt your evening," is His strained departing message. The floor-length cape upon His back barely moves, with a turn to leave. "Thank you, again, for respecting Our Time."

"You're welcome," you mutter.

Not a single guard follows the King. They're looking to you. There is no conceivable way that it's safe to head back to The Honey Bee, without compromising Starlight and Stardust's location. Rolling your shoulders, taking a moment to stretch, you level your breath, and glance to the sunrise. From your vantage point near the peak of the castle, it's easy enough to see almost the entire city skyline. The morning sun is hot on the horizon, welcoming in a new day.

The prospect of getting to go running twice, so early in the day, is almost enough to lift your grimace. It's entirely prudent to shrug off your whiskey-scented robes, and to turn them inside out, concealing all gold from view. Tightening your belt, and rolling back your sleeves, you don't particularly mind the sheer number of scars lacing your discolored, cut, and burned forearms. They're significantly broader than you're used to, and still a sight for sore eyes, compared to the walking corpse you use to resemble. Relishing the few disbelieving stares from the guards in the hall ahead— who know what's coming— you fleck a few bits of pollen off your trousers, and ask, "are there any clergy of Flesh present?"

A singular, small voice at the back of the group pipes up, "no, Father Anscham—" to which several guards fume.

While they give the poor soul a hard Time, you seize the distraction, and take off running. "Good! No use trying to keep up, then!"

"Father Anscham—!"
"Wait!"

(1/2)
>>
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3 MB
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>>4374802
Straight through the small opening amidst all of the company present, you sprint down the corridor, past all the obstructions you would normally struggle with through all the castle. A healthy burn is immediately all throughout you. There's no pain, even in your legs, thanks to the Relic in hand. Merely a fire in your chest, exhaustion all through your frame, and the world flying by.

Past tall painted glass, countless bookshelves, clergy in long halls, nobles gathering in dismay, amused servants lingering in every wing, and more candles than you can count, you assume a perfect form, and more speed than anyone should rightfully possess. Three stairwell practically vanish underfoot, descending from the peak of the palace, down to the lowest landing. Sliding off the final banister, for just a little more momentum, you tear out of the entry halls, out through the main doors, and call over your shoulder, "the Gods are Merciful!" to the collection of security that tries to hold you up.

There's simply no way anyone can catch you. Flying across another drawbridge, the fresh morning air is in your lungs. A few birds flit overhead, looking as invigorated as you feel. It's a beautiful morning, and the royal gardens are bustling with activity. Beyond the memorial to every fallen soldier from your last battle, you catch the scent of Green Bough on the warming air. Yours and Mother Bethaea's flower is a bit like lemon and honey, even through the lingering reminder of whiskey. The fact that your old mentor's legacy is being used for remembrance puts a further spring in your step.

The memorial runs through all of the reconstructed area, but stops abruptly at the first checkpoint into the cathedral ward, which is ran clear through. So is the entirety of every ward thereafter. It may be due to a second wind, that you're sobering up, or the threat of multiple attempts on your life. Yet for every rogue that recognizes you, and makes their way through the mercantile crowds, you're another step faster. Not even recognition from fellow clergy is enough to stop you. Ward after ward streaks by, making way for the slums.

It feels like you've surpassed human limits for speed, tearing down city streets, and having to bring yourself down to a jog long before arriving at Electrum's safe-house. Taking care to reduce your pace before the door, breathing hard, and loving every ounce of heat on you, it's with a slight smile on your face that you swing open the door, and see Chesty sitting right inside the humble abode.

The hulking farmer is wearing the same soiled vest you last saw him in, has his long hair down, obviously hasn't shaved in two days, and could not look more relieved to see you. Quickly rising from a bench near the hearth, tossing his whittling materials clean across the room, he deeply declares, "Father Anscham! The fuck happened to you— get in here!"

(Options in next post.)
>>
>>4374804
>A] "Parchment." There will be Time for explanations later. Invite Clarence to go with you into town to send off the message, if necessary.

>B] Collapse on a bench, and actually take a minute to relax. This man has helped you through significantly worse mornings, and you know he won't mind your company for as long as you need to take.

>C] Give Chesty an extremely sweaty hug, and ask if he'll take you to his garden across town. It might be a more discreet location to talk.

>D] Write-in.
>>
>>4374805
>C] Give Chesty an extremely sweaty hug, and ask if he'll take you to his garden across town. It might be a more discreet location to talk.
>>
>>4374805
>>A] "Parchment." There will be Time for explanations later. Invite Clarence to go with you into town to send off the message, if necessary.

We must become speed to beat the thicc thigh flesh hottie. Everywhere we go we must run.
>>
>>4374806
>>4374817
(Just a reminder that you're still human, and running nonstop does not speed make. I think we can incorporate most of both of these, though! Vote is locked here. Writing now!)
>>
>>4374860
https://youtu.be/gyZfD162-wg

Simultaneously, you and Chesty stride across the small hovel towards each other. He's nearly your height, slightly broader, and doesn't complain in the slightest as you pull him into an incredibly sweaty hug. While you're pat a little on the back, he can't help but ask, "you've been out all night, haven't you?"

"Yes," you pull back, "I am not drunk," slicking back your hair a little is entirely necessary, "it is terribly good to see you, and everything will be fine."

"Good to see you, too! You fixed your nose?" He looks extremely impressed.

"Yes," it's hard to not smile back, "can we speak while we walk?"

"Someone's followin' you," the brunette half-laughs, half-shakes his head.

"Yes," you try to not twitch, fidgeting with your Relic in hand, while glancing over your shoulder. There's a few amused neighbors peering around the road, to which you promptly close the door.

Helping Chesty gather some coin, a number of personal belongings, putting out the hearth, and hiding all identifying items from view only takes a moment. "What did you do this time," the heathen innocently asks.

"Nothing," you assert.

A disbelieving eyebrow is raised at you.

"It's the King's guard," you try to elaborate. "I do not suspect there is any immediate danger, but my meeting could have— we— we are simply taking a break, until noon."

"Mhm." A pair of fairly large arms are crossed, and a traveling cloak is thrown over them. "Pissed off Magn-ass."

"He is merely gathering His thoughts." The fidgeting intensifies, and you don't quite care.

"You still lookin' to get yourself killed?"

"That's not funny," you frown.

"You're right," your congregation member frowns back. "Electrum is goin' to be real hard put if we lose this place."

"I would sincerely like to lose them," you firmly agree. "Is— is your garden far from here?"

It turns out it was halfway across the slums, on the border of the forest, past two more men who tried to kill you, and a third who wanted to steal all the gold on your person. Running for the last mile seemed wise, and though you're no worse for the wear, you both slip inside the ramshackle hut on the edge of town with a fire under your heels.

It's unfurnished, save for a number of gardening supplies, a small moldy chair, and an old straw mattress. You both leave the door cracked, to let some light in, while Chesty asks, "the fuck?"

"You will have far more respite in Wearmoor, than in my company," you breathlessly deflect.

From the belongings that were swiped from Electrum's safe house, a single piece of parchment, and an old set of writing implements are thrust at you. "Make 'em count. I'll keep watch."

Your meticulous calligraphy makes quick work of a nondescript letter. While Father Wilhelm has borderline precognition, it's been months since you agreed upon a code-word, recent events could not possibly have come to his attention, and you aren't taking any chances.

(1/2)
>>
>>4375002
'Wish you were here. I'm in good company, but nothing is quite like Somerilde this Time of year. Remember going ice fishing? Two of my friends would like to pay the south a visit, after hearing all about our last catch. I was hoping you could show them— the same way you taught me. It was hard enough to believe your patience, but they hope to see for themselves. No need to write back, as I'll be on the road, but you know where to find me.'

You pray that it will be sufficiently vague for any prying eyes, and certainly clear enough for the interpretation of the Father of Dream. Neatly folding the letter, you glance over to Chesty, who is attentively picking some splinters of wood off the side of the shack. No one is in sight, and the moment he realizes you're staring, he perks up, "everything alright?"

"Absolutely," you breathe, desperately wanting to get out of the small, enclosed space.

The two of you step back out into the morning sun. "Would you accompany me into town," you quietly ask.

A small pouch is thrust at you. There's unmistakably seeds inside. "I've got a better idea," Chesty smiles at you. Giving him a wary glance, for further explanation, is more than enough. "It's hibiscus. I know you wanted some. Why don't we get out of town for a bit? Pay the woods a visit. No assassins are gonna' be lurkin' in the treeline. None I can see, at least."

"I—" the urge to run is incessant, "I have an incredibly urgent business matter to attend to—"

"And you're runnin' yourself right into the ground." A mildly worried glance goes over you. "If you're not gonna sit back, and at least get cleaned up, then I'll find us a nice spot in the city to unwind. Really. I insist."

>A] You could honestly use some Time out of Calunoth. Head out to the woods. You'll get your letter mailed before returning to the castle.
>1] The only thing you need more than a break from the city right now is a bath. Find a creek.
>2] Take a nap, and ask Chesty if he can wake you up in no more than an hour.
>3] Get a crash course in hibiscus care, and catch up with Clarence.
>4] Write-in.

>B] Get back into the city, and risk whatever trouble may come with it. (A ROLL WILL BE REQUIRED.) After getting your letter sent out...
>1] Follow Chesty's lead on this. He's a lot more worried than he's letting on, and you appreciate the effort.
>2] Ask if there's anywhere decent you can get something to eat. Cake and whiskey is not going to be adequate fuel for a race.
>3] Write-in.
>>
>>4375007
>>A] You could honestly use some Time out of Calunoth. Head out to the woods. You'll get your letter mailed before returning to the castle.
>3] Get a crash course in hibiscus care, and catch up with Clarence.
>>
>>4375232
+1
>>
>>4375232
>>4375502
(Awesome guys, locking the unanimous vote here. Writing now!)
>>
File: Morning Sun.png (1.94 MB, 1920x1080)
1.94 MB
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>>4375568
https://youtu.be/YSyZIxyPiHY

The treeline is absolutely devoid of cut-purses and killers. It's a beautiful day, the weather is warm, the sun is still low in the sky, and you have a new set of seeds in hand. Folding the letter to Father Wilhelm, and tucking it safely in your folded robes, you resolve to mail it just as soon as you're back within Calunoth. "I could use a break from the city," you can't help but smile. "It's a phenomenal idea."

You're pat on the back, as the two of you make your way to the forest. "That's the Spirit."

Waving the small pouch you've been given at Chesty— it's a light green cloth, with a simple string tie, and you can't help but love it— it's hard to not ask, "where did you come by these...?"

"Doesn't hurt to have a hobby, right?" His sheepish smile catches on a few rays from the forest, as you both work your way through dense foliage with ease. "I've picked up a few things, here and there. The capital. Wearmoor. Couple travelers on the road. Never know who's got something from home!"

The two of you find a quiet clearing, where you collapse to the ground, and don't dare to part your grasp from the Relic in hand. Exhaustion is on you, as hot and fast as the sprint across town. A light breeze picks up across the field, rustling the grass, and immediately cooling you off. It's still difficult to breathe through the pack in your nose, the splints on the bridge, and what's likely a fair amount of old blood. The work you did last night on the break was without compare, but you're positive so much activity is going to slow the healing process.

Chesty sits down beside you, nodding towards your face. "Claymore wouldn't shut up about it. I don't think I've ever seen anyone so sorry."

"It was a fantastic opportunity," you remark.

The brunette drops down, keeping his hands behind his back, as you both look to the sky. "Sure he didn't hit your head?"

"Positive." There's a few clouds, peeking through the treetops, in hues of amber and gold. It's lovely, and you quietly comment, "I meant— I meant to say that it gave me ample opportunity. To demonstrate my devotion. To heal is to serve, Clarence."

An audible frown points out, "we've all been worried sick about you. Shouldn't have to heal shit. It's not right."

"How has everyone been," you mutter, trying your best to not take offense.

"Claymore went back off to the sewers. Goin' to try and help find Mick and Randy. Not that he doesn't trust Irefist and Serpent to get the job done— but the guy just can't sit still."

"I— I see. Did Electrum get the horses she was looking for...?"

"She's workin' on it. Pretty positive she's lookin' to see how many of us are pickin' up, and movin' along."

Shifting upright, so you can better see Chesty, you assert, "I cannot tell you enough how— how much I appreciate your support. Offering to go to Wearmoor—"

(1/2)
>>
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>>4375659
Rolling to his side, the farmer snatches the pouch out of your hands with a grin. "Give me that. Might as well teach you somethin' before I go."

The two of you easily while away the next half hour, going over the extremely temperamental plant's needs. Sowing it might as well be done indoors, back in Eadric, and they're already out of season. Between intensive watering needs, a demand for full sunlight, grotesquely specific fertilizer requirements, and countless health problems the flowers might exhibit, you're longing to take notes by the end of the explanation.

With a glance to the ample supply of healthy specimens you've been entrusted with, it's hard to not comment. "Mercy. How have you managed it?"

A broad pair of hands makes even the largest desiccated petals look fragile, by comparison. Placing the precious gift back into hiding, handing the bag of seeds off for a final time to you, Clarence notes, "I've made the time. It helps. With all this craziness goin' on, we gotta keep it together somehow. Right?"

"Yes." It dawns on you that there was no garden to speak of, outside the small shed at the edge of the slums. "Did you intend to move, prior to— to finding me?"

A guilty look fires over your shoulder. "Yeah." He sniffs. "We all thought it was better to move on. But things didn't work out so bad." Looking back to you, Clarence asserts, "we've got more than enough shit to tend to. It doesn't really matter, right?"

"I don't think I follow—"

"If we're hardy, or sensitive, or need a little extra attention. Right?"

"Your plants," you can't help but frown back, "our plants, need extra care, to— to get off the ground."

"Right. Even if it only flowers for a day!" He likes patting your shoulder, and it's fine. It feels fantastic, really, and you suspect he knows how much better you feel about your frame, as Chesty grins, "most of us like puttin' in the extra effort."

The frown just can't stay put, as you begrudgingly admit, "the additional effort is a reward, in and of itself."

Crossing his arms, looking you over, Chesty has to mention, "it's not alright. Way you've been treated. All of this shit? I'm stayin' put in the capital 'til Serpent's back, and you know I'm still helpin' out with this whole," he searches for a tactful way to put it, "goin' to Wearmoor, thing. About Mother Bethaea. But you need anything in the meantime? You just let me know, alright?"

"I—" it's hard to believe that you're the one saying it, "you are absolutely right." Just sitting down feels spectacular. There's little desire for more than pleasant conversation. "I was hoping we could simply catch up, Chesty."

Placing a hand to his chest, you're asked, "me? No. Don't be ridiculous. You have urgent business!" A sheepish grin breaks through. "What did you want to talk about?"

(Options in next post.)
>>
>>4375661
>A] Eadric. You're homesick to an extreme, and really can't help yourself.

>B] Another member of your congregation. You're not a gossip. You genuinely care about them all, and are perpetually strapped for information.
>1] Electrum. The priestess of Mercy is absurdly hard working, and you're wondering how she's been.
>2] Serpent. If he's going with Chesty to investigate Mother Bethaea's death, you'd like to understand his strengths, and how he might approach the issue.
>3] Walter. He has a few behavioral issues around others, and you want to know what you're in for, before he comes back to the Church of Mercy with you.
>4] Klepto. What has he been saying about you for the last eight months? Should you be worried about him running amok in Calunoth? Is there any word of where he'll go?

>C] Just ask Chesty how he's been. Leave it up to him if he wants to discuss anything else.

>D] Write-in.
>>
>>4375662
>>C] Just ask Chesty how he's been. Leave it up to him if he wants to discuss anything else.
>>
>>4375661
>>C] Just ask Chesty how he's been. Leave it up to him if he wants to discuss anything else.
>>
>>4375704
>>4375706
(Locking the vote here for one more update of the night! Writing now.)
>>
>>4375718
https://youtu.be/N52VD2LzQmw

Slipping your (relatively drier) robes back on, placing the seed pouch in a hidden pocket, you casually ask, "how have you been?"

Disarmed doesn't begin to cut it. A look is given to you as if you have three heads. "What?"

You try a different inflection. Maybe he didn't hear you correctly. "How have you been?"

He's flabbergasted. "Pretty good, I guess?"

"Good," you reply, collapsing back into the grass. It's soft, and even through the break on your nose, you can smell a little bit of the mid-Grace blossoms. An incredibly soothing kind of exhaustion is through all of your limbs, and sinking a bit deeper against the dirt, you don't bother asking anything further.

Chesty laughs, "huh," and is definitely staring at you. "Things have been a lot smoother since you came back, you know."

This might be the first Time anyone has pointed this out. It's hard to not smile, "is that so?"

"Yeah." You're probably making the grass look absurdly comfortable, and Chesty lays out, hands behind his head, looking to the sky right alongside you. "Air's clear. Streets aren't full'a demons. It's been months since the fighting finally stopped, between any of us. I've had some Time to think. We all have."

A cloud drifts by that looks vaguely like a dog. Several smaller, puffier tufts float behind it. Musing they might be something like puppies, you quietly inquire, "about what, might I ask?"

"The future. Where to go from here. You gave us all a new bid on life. I know you don't want to hear it, but thanks, Father. Really."

Smiling to the sky, to yourself, you murmur, "the Gods are Merciful."

"I got to thinkin'," Clarence muses, "'bout how much I might get done now that I'm back up here. With the sun. All this land. Harvey wouldn't shut up about it, for what felt like an age. But I think he was onto something. Guy's a lot sharper than he lets on, you know."

The Red Lion is one of the sharpest men you've ever met. "I know."

"So." Moving to get back up, with a groan, Clarence cracks his neck, and makes the effort to help you back up, as well. "Let's take care of it all. Right?"

"Please elaborate," you mutter, suppressing any sounds that want to surface as you get back to your feet.

"What's all this with the King? You gotta be back by noon?"

"Yes." You could not be more excited, brushing some grass off the side of your legs. "I'm to race a priestess of Flesh, on Harvey's behalf."

Yet another look glances over you, from head-to-toe. "Don't take any offense, Richard."

"Get on with it," you dead-pan.

"You're gonna kill yourself," Chesty firmly states.

Your grin is gone, just as soon as it came. "I am fine."

"Mhm." A burly arm wraps around your shoulders, and practically drags you out of the clearing. You're heading deeper into the woods. "And I suppose you were going to just, run back to the castle, too?"

(1/2)
>>
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>>4375739
"Don't be ridiculous," you mutter. His sigh of relief is cut short, as you insist, "of course I was."

"We're getting some breakfast, and a quiet place to settle down," Chesty asserts. "We'll talk more once you've got your feet put up, alright?"

He's led you to a nearby river. It's beautiful, clear, and almost completely still. "This is not breakfast, nor necessary," you mutter.

A devilish grin is fired at you. "We'll get to it. Priestess of Flesh, right?"

"Yes?" You try inching a little to the side. The vice around you tightens, just enough to keep you in place.

"Long legs?" He could not sound more smug. "Painted lips?"

"How would you—" it really shouldn't matter if he's familiar with your old pursuer, "I— would you please let go."

The mischief on Chesty's face somehow intensifies. "The bitch has given us more trouble than you'd believe. It's not a sin to make an observation, right? We'll have you put on a good show for her. Really. Or should I say Raleigh?"

A slight laugh escapes you. "Not your best work, Chesty—"

His grin could not be cheekier. "Get in the damn river, Richard."

There are three things in this world that truly terrify you: Time, doors, and anything that threatens your modesty. The fact that you're being strong-armed into bathing is a non-issue, as you have no use for pride. But considerations have to be made, for more than appearances. You're verging on some serious self-neglect. Regardless of whether or not Mercy loves you as you are— if your friends are having to intervene on your behalf, they probably have only your best interests at heart. They also don't have a broken nose, and are certainly more capable of smelling at the present moment than you are.

>A] Bargain, like your life depends on it. You'll wash your face, at least, but this is really beyond your comfort zone. (A ROLL MAY BE REQUIRED. Write-ins may make a big difference.)
>1] Compromise with some other activity.
>2] This is out of the question, unless you're given some privacy.

>B] Try to swallow your insecurities, and just get in the damn river.
>1] Stay fully dressed. You'd rather die than to have your modesty compromised.
>2] At least make some concessions so you aren't in sodden clothes for the next few hours.

>C] Wrestle out of Chesty's hold, and shove him into the water. (A ROLL WILL BE REQUIRED.)
>1] Laugh from dry land. You're not going down without a fight.
>2] Be a good sport about it, and jump in after him.

>D] Write-in.
>>
>>4375740
>C] Wrestle out of Chesty's hold, and shove him into the water. (A ROLL WILL BE REQUIRED.)
>1] Laugh from dry land. You're not going down without a fight.
>>
>>4375740
>>C] Wrestle out of Chesty's hold, and shove him into the water. (A ROLL WILL BE REQUIRED.)
>>1] Laugh from dry land. You're not going down without a fight.
>>
>>4375746
>>4375835
>TEST YOUR STRENGTH!

>Roll 1d100. Best of 3 will be used.
>+5 PRIEST OF AGRICULTURE
>+5 PRIEST OF FLESH
>+5 TRAINED BY A MASTER COMBATANT
>-5 RELIC IN HAND
>-5 RAN TWICE JUST THIS MORNING
>-5 NO SLEEP
>-5 NO FOOD
>-5 DON'T FUCK UP THE BROKEN NOSE
>>
Rolled 45 - 10 (1d100 - 10)

>>4376002
>>
Rolled 80 (1d100)

>>4376002
>>
Rolled 2 (1d100)

>>4376002
>>
>>4376004
>>4376005
>>4376018
(Alright alright! Good morning to everyone by the way. Locking the vote here, writing now!)
>>
>>4376023
"Just— give me just a moment," you insist, shrugging all of the parchment, vellum, and valuables out of your robes. Chesty is insistent on keeping a borderline headlock in place, but you successfully set aside the letter to Father Wilhelm, your flask from Yech, at least ten daggers, the letter from Beltoro, Father Edmund's last note, a flower from your last dual invocation to Mercy and Agriculture, some coin, and the bag of seeds that were just entrusted to you.

Chesty is laughing. "Seriously?"

This is your chance. You promptly drop to your knees, bringing you both straight to the ground.

https://youtu.be/1EcZW_SgFTI

"The fuck do you think you're doin'—?!"

Dropping to the sodden grass nearest to the river's edge, getting the two of you as close to the water as you comfortably can, you simply laugh in return. Carrying the momentum forward, and taking extreme pains to mind the break on your face, you practically roll to the ground.

Your opponent has been called a contortionist before, and expertly shifts his grip with the fall. You both struggle for a moment, on your knees, getting lower to the ground with each passing moment, and each shift in position. "That the best you've got?!"

"Not even close," you grin. Driving your knees deeper into the soil for a better purchase, you lean straight into the hold, practically roll down, away from Chesty's grasp, and wrest yourself free.

Triumphantly, you hop back to your feet. Hands up. Shifting your weight. Firing an extremely mischievous glare to your opponent. "I am not going down without a fight."

Clarence rolls up his sleeves, revealing a meaty pair of forearms, that flex with the crack of his knuckles. "You might actually be as crazy as you look, Father. If you think I'm gonna let you get away with this—"

"Combat uncertainty," you grin.

"What?"

You charge, genuinely laughing, and totally disarm a farmer that easily rivals your size. As a priest of Flesh, having trained under the very father of musculature, his size is not an issue. Speed is on your side, and the newfound weight behind your motions makes every bit of your assault legitimately imposing. Barreling into the edge of Chesty's broad shoulders, you knock his balance off just enough to risk sweeping the back of his heel with your own.

He lets out a shout, grabbing fast onto the edge of your robes.

Forcing him off balance, you do everything in your power to keep hold. Rather than hold your own ground, you stagger with his bulk, and run you both towards the water. With a victorious shout, thrusting your arms forward— you compromise your position.

It's probably due to no sleep, barely anything of substance to eat in two days, staying up all night drinking, a hangover only kept at bay by the continuous use of a divine symbol in hand, and the sheer combative prowess of your target. There's force behind your motions, alright, but it's impossible to not watch the break on your nose.

(1/2)
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>>4376105
Arms come up, as Clarence shifts all his weight to the side. The movement nearly brushes against your face. Parting your hands, taking a swift step backwards, you're on a tightrope of poor decisions.

The brute beside you turns, quickly, escaping your hold, and a shove on your back compromises any hope of staying on your feet. To add insult to injury, he simply walks forward, carrying your stagger straight into the water, barely leading you with further force applied to your back and shoulders.

He parts from grasping you, with a laugh, barely up to his calves in the water. While you fall through the air, for just a moment, you muse about how many demons Chesty's likely killed with his bare hands. It's fine. The descent is almost akin to flying, and might be fun, were it not for a collapse into the shallowest end of the river.

With a splash, you abandon all pretense of not getting wet, in lieu of protecting the splints upon the bridge of your nose. Not a drop upsets the delicate situation on your face. Granted, your robes are soaked, but the water is fairly warm, and you landed well. Shifting to sit upright, the water doesn't even reach your waist, for all your height.

It would seem Chesty's a good sport, and drops straight into the water with you. A little old blood parts into the water, from the ragged old vest on him that's likely seen more combat than most clergy. "Not bad," he sniffs, firing you a grin.

>A] You might as well ask Chesty where he learned to fight.

>B] He's the largest member of your congregation, and allegedly has been, even since the famine. Ask him about his routine.

>C] Compliment Clarence's success, and get moving as soon as you can. You're hardly haughty, but would rather not dwell on this.

>D] Write-in.
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>>4376109
>C]ompliment Clarence's success, and get moving as soon as you can. You're hardly haughty, but would rather not dwell on this.
>>
>>4376109
>>B] He's the largest member of your congregation, and allegedly has been, even since the famine. Ask him about his routine.

Get some fighting tips too, big man knows his stuff
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>>4376113
>>4376116
(I'm pretty sure we can combine these. Vote is locked, writing!)
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>>4376156
https://youtu.be/VEJkwxbHLOM

"You're not so bad, yourself" you note, splashing a small wave of water over to the victor. Wanting to get the situation over with as soon as possible, wanting for soap, wanting for some privacy, you shift your back towards Clarence, and scrub at your hands and face while asking, "I should— really, I should say that you know your strengths, Chesty."

"Thanks," he grins, promptly getting back to his feet. Shrugging off his vest, and sodden shirt, you're reminded, "bet you'd kick my ass in a straight fight, any day, though."

Your smile is back in full force. Shrugging off your robes, tossing them to the riverbank, you murmur, "well. I— I would never refuse further instruction. If you wouldn't mind."

Surprise gives way to a mild, and humble point to Clarence's chest. "Really?"

"Absolutely," you insist, much more seriously, trying to finish the fastest bath of your life. There's still some grit and blood stuck beneath your nails, from the fight with Arkthros over a week ago. "You know what you're doing."

"There's not much to it." Chesty sweeps up your robes from the shore, and sets to wringing them out. "Habits, right?"

"Habits?"

A light laugh declares, "figures. It's not so hard to keep yourself up when you, you know, put it first. Would you believe that I picked up tools, before I picked up gardening?"

"Certainly," you murmur. "I would have assumed fists, before fields."

"Right," he chuckles. "Well. It's a hobby. Growing things, I mean. But building yourself up?" A disbelieving glance sweeps over you. "I don't mean any offense, Richard, but you didn't get like this from routine, did ya."

There's no shame in having your faith rewarded. Sincerely, you murmur, "in— in a way. Devotion to the body, to Her fields, and to myself can come in many forms."

"Well." He lays your robes flat out, a few feet from the riverbank, on drier land, to bake in the sun. "Not all of us have the Gods to build us up. I put in the work, Father. And that's not to say you haven't, too! But— this?"

With a grin, twisting just a little to turn his biceps to you, Chesty flexes. The width of his arms probably eclipses most of Sister Cardew's body. "This is all from routine. Not worship. Good, old-fashioned, hard work. Sweat, and the right kind of rest."

Relaxing the tension in his upper body, assuming a normal stance, Clarence wades back over to you. You're offered a hand, take it, and get back to your feet with some effort. "There is no secret to it at all," you muse, "is there?"

"Not at all." You both head back to the shore, as Chesty enthusiastically declares, "I push myself! Grow what I can, eat as much as I can, work as hard as I can— and knowing when to rest as often as I need." You're firmly pat on the back. "The last bit is just as important as the rest, Father. Probably the most important."

(1/2)
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>>4376241
This is all something you've heard a thousand Times before, but never so earnestly. "I know," you can't help but murmur.

"You really just want to know where I learned to fight, don't you?"

You flash the sun in your eyes to the man standing just slightly shorter than you. "If you could."

"I spent some Time to the south. Traveled a lot. Got my hands dirty. I'm not proud of it. Wound up in Sigbrooke, if you can believe it."

The outpost is near the peak of the Folorast mountains, and is even more remote than the Church of Dream. Notoriously manned only by the deadliest forces in the country, Sigbrooke is the front line of defense against what lurks across Corcaea's borders. The narrow passages they've tirelessly worked to defend are deadly, to an extreme, and it's one of the few locations you have never hesitated to allocate resources to. Your jaw practically drops. "Why—"

The smile seemingly plastered across Chesty's face falls. "The Gods aren't doin' shit for the people, Richard. I wanted to make somethin' of myself, before we all died. Or worse." Looking off to the treeline, back towards Calunoth, you both can see the peaks of the cathedral ward. The palace, and the morning sun. "It's not so hard to keep your body up, when it's all you got."

You're pat hard on the back, once more. "I can't teach you what's taken me a lifetime to learn in one morning, but I can still do this much. Let's get some breakfast!"

>A] Let Chesty pick where to go. It's seriously the least you can do.

>B] Offer to take you both somewhere nice. Ask Clarence along the way about his Time in Sigbrooke.

>C] You'll be strong-armed away if necessary, but insist on asking your congregation member what led him to go to the ruins.

>D] Write-in.
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>>4376243
>C] You'll be strong-armed away if necessary, but insist on asking your congregation member what led him to go to the ruins.
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>>4376253
+1
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>>4376253
>>4376254
(Great guys, vote is locked here! Writing now.)
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>>4376352
Gathering your things, and making no indication of moving, you mutter to your robes, "dry, please."

The garment immediately takes in every last bit of moisture off of your sodden clothes. Chesty stares at you in disbelief, as you slip back into the enchanted (and pleasantly warmer) garment. Placing your possessions back in myriad pockets, it's impossible to not think to more fantastic experiences, journeys in the dark, and everything you both have been through up to this point. Quietly, you note, "this is remarkable, Chesty."

A soaking wet arm snakes around your shoulders. "Try that again."

Blinking, you repeat the same request to your robes. It does absolutely nothing for the gentleman not wearing the item, who keeps his arm in place, and grumbles, "bullshit. Alright! You're comin' with me, then."

Sweeping up the last of your things, strong-armed away from the riverbed, and back towards Calunoth, you mumble, "I was not referring to my clothing. I meant, why— how— what could have possibly led you away from your station? To the ruins?"

There's no reply, for quite some Time after. The two of you walk in silence, back to the edge of the slums, past the abandoned gardening shed, and along the outskirts of the city. An extremely erratic path is chosen, which is borderline exhausting, but seems to favor abandoned alleys, and streets with no foot traffic.

The frequency in which you've been accosted definitely has your friend's nerves on end, but he offers you a stoic face, and eventually answers, "the three of us—" you give him a questioning stare, to which he frowns, "me, Carl," Irefist, "and Eckard." Of course he was friends with Claymore.

Harvey mentioned that they were all working together, even upon his first meeting with them in the ruins.

"You all—" you are starting to get the picture, "you all manned Sigbrooke, together...?"

"I guess," he shrugs, pulling the weight of his arm off your shoulder. A little dampness remains where his hold parts, but the morning sun will make quick work of drying it. Glancing to the sky— due south— Chesty mutters, "there was always a lot of help."

Pulling around the corner of another alley, you both emerge near a number of street vendors and hucksters. Canopies of brightly colored cloth provide welcome shade over hot, freshly prepared pies, and women mulling about with baskets of second-hand goods. The poorest of Calunoth are gathered around, as a great number of voices drown out your conversation from listening ears. Men, women, children, a few stray animals, and ample activity puts a little more light in your eyes.

"We'd eat well, but at who's expense," your escort notes, shoving aside someone that gets a little too close for comfort. Chesty nods, "put up your hood."

Not wanting a scene, you do so, before garnering any recognition. The presence of clergy is not necessarily a common sight, for many citizens of Corcaea.

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>>4376450
Your heart drops. It would seem that the Church of Mercy hasn't been felt here in quite awhile. The sheer number of individuals around with some sort of health issue is alarming, to an extreme. Missing limbs are commonplace. Graying eyes, scars upon careworn faces, and backs bent with toil are upon all too many people.

"Every day we fought," Chesty mutters, working his way with you along the edge of the crowd, "we were takin' something off another man's back. Years of it, without any relief. No change. No word. Year, after year. Fightin'— excuse me, ma'am," Clarence pauses, by a crone, with a nose that rivals Klepto's. Picking up a few odd looking vegetables from the basket that was being carried atop her head, the two exchange some coin, toothy smiles, and carry along your respective ways.

Blinking, completely out of your element, you oblige Chesty as he pulls you away. There's several murmurs, every you both go, about "a priest of Flesh and Mercy, all the way out here?"

Escaping to the furthest edge of the impromptu market, beneath a nearby tree, you resist the urge to slip behind the trunk. "Wait here," you're mildly instructed.

The farmer requisitions several hot pies, and insists as he comes back, "we don't want any extra attention."

He refuses all offers for additional coin, as the two of you slide beneath the shade, and pick at the humble breakfast that's been acquired. Despite it being agony to eat, you're reminded a fair bit of home, of your mother's cooking, and don't quite mind.

Not even as Chesty mutters, through a mouthful of pastry, "we were all dying. So we left, Richard. Not for change, and not for answers. I— we might've lost it. Just a little. Taking the fight to the source seemed like a good idea at the time. Picking how we'd go out. It seemed a lot braver. Bolder. Better than taking. Better than wasting away. But that's— it's just not how things work."

A glance is fired over Clarence's shoulder, and he offers a frown, to the filthy men, women, and children mulling about. A lot of them are staring at you, and all the gilt upon your robes. Though your hair is neatly concealed beneath your hood, the light is likely catching on the plating upon your eyes. To say nothing of the chain wrapped fast around the Relic in hand, you're absolutely a walking target.

"We could have worked for a thousand years in Sigbrooke," Clarence frowns, glancing back to you, "and never seen a thing change. We rotted in those ruins, and for who knows how many months? Just like we were afraid of. Wasting away." There's one more person staring at you. "Some fights need heavier hitters, Richard, and I don't need to teach you how to throw a punch at all. You just need to know what battles to pick."

(Options in next post.)
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>>4376454
>A] Resolve to spend the rest of the morning taking care of yourself. You're running on behalf of the leader of your congregation, and won't stand a chance against a priestess of Flesh if you do nothing but work yourself to the bone. Listen to some sage advice, and do your best to keep working in the future. Ask a few more pointed questions at Clarence, while you're at it.
>1] What does he think constitutes your attention, as one of the country's leaders?
>2] Does he have any serious recommendations for your personal care?
>3] Write-in.

>B] The way the King runs His city is not only out of your sphere of influence, but it could heavily detract from your own work. Chesty is easily a better example of how the clergy should behave than most other priests you've met.
>1] The disconnect between the theocracy and its people is a travesty. You're making this a focus of your work in Eadric. You have to start somewhere.
>2] You're already overwhelmed, and seriously just want to express to Clarence how much you appreciate his kindness. Try to have a milder rest of the morning. This could be the last time you see him for a long while.

>C] Write-in.
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>>4376457
>>A] Resolve to spend the rest of the morning taking care of yourself. You're running on behalf of the leader of your congregation, and won't stand a chance against a priestess of Flesh if you do nothing but work yourself to the bone. Listen to some sage advice, and do your best to keep working in the future. Ask a few more pointed questions at Clarence, while you're at it.
>>1] What does he think constitutes your attention, as one of the country's leaders?
>>2] Does he have any serious recommendations for your personal care?
>3] Write-in.

There is an obvious divide, how should be try to bridge it? What values should we try to instill in the clergy, what actions should they take day to day. In his view, what would the perfect theocracy look like?
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>>4376497
+1
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>>4376497
>>4376504
(Great guys, got that write-in too. Vote is locked. Writing now!)
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>>4376533
https://youtu.be/aKX4-0VH45s

"I can think of three, off the top of my head," you murmur, doing your best to not speak with your mouth full. Smaller bites are easier to tolerate, and you're probably eating half as quickly as your friend, but Clarence pays no mind to you taking your Time.

In fact, he offers you a slight smile, and asks, "oh?"

Glancing up to the throngs of the poor, and downtrodden, you grimace, "there is a divide between the clergy, and our people." Looking earnestly to Clarence, you assert, "I would like nothing more than to bridge it, and— and I would like to hear your thoughts. You embody values that should be commonplace among more than just the Church of Mercy. Our actions— the actions we all take, day-to-day, are what define us."

Tearing into a loaf of bread, trying to not hate it, you scowl, "I would like to set a better example, as well." Flitting your eyes up to Clarence, who is deep in thought, you conclude, "first, and foremost, I would like to know your thoughts, in— in regards to an ideal theocracy."

"Give me a minute," he humbly requests.

Some weak beer is acquired, which you're assured might help with whatever hangover you'll be nursing later. While you nurse a watery, unfouled, and surprisingly well made brew, Clarence comes to his conclusion. "There shouldn't be one."

A deep breath is necessary. "Why," you patiently ask.

His mug is tipped slightly, right towards you. "Leaves the rest of us high and dry, doesn't it?"

Several more deep breaths are critical. You've befriended traitors, heathens, and killers, but this is still an insult. "Our devotion, and the blessing of the Gods, is all that stands between us, and the end of mankind. It is a necessary compromise, Chesty— but you have raised several valid points—"

"Yeah," he frowns. "There's only a few of you, for how many of us? You can't protect everyone. Look at how much good it's done. I think it'd be better to be done with the whole charade."

"There is nothing false about our work," you levelly assert, doing everything in your power to not take this personally. "I— I am fully aware that we are stretched far too thin, Clarence, but—"

"Nah," he grumbles. "Sorry. It's not your fault."

"It is, though. That is precisely what I am attempting to amend."

"You can't go tellin' people how to live their lives—" is the initial interjection, before the heathen frowns. "I'm really forgettin' myself, Father. I'm sorry."

You have literally written tenets that dictate how your clergy guide their every action. Shifting, you murmur, "I'm making you uncomfortable."

"I don't think it's my place," you're quietly informed, "to order anyone else around."

"I only intended to hear your thoughts," you scowl, and try to seek some solace at the bottom of a mug. It's like glass going down, and a lot less painful than being reminded of your lofty position.

(1/2)
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>>4376625
"Listen," Chesty suddenly, and firmly states. "If I had it my way, you lot would look a whole lot more to the common man. There's not a whole lot of us, and we're all fightin', with or without ya'. I don't know what the fuck Father Friedrich's doing, but he's not gettin' to everyone. Your church sure as shit has been sitting on their hands—" you nearly choke on your drink, and try to not let on the fact that you're solely responsible for no one else in the country being able to invoke Mercy—

"Father?" A firm slam on your back does not help at all, while the brunette pauses. "You alright?"

"Yes," you choke, coughing a little more.

"Right. Well. Like I was sayin'. Joke all you want about how slow the Church of Agriculture is—" he gives you a guilty grin, as you scowl, "—no offense. But they're dragging their feet, too. You don't hear shit from the coast! Don't hear shit from the mountains! It's no wonder Sullivan lost it. Same for Fred, and Pevrel, too."

A long pause hangs in the air.

Chesty scoots over, and wraps an arm around you. "And I guess that goes for you, too. I'm probably bein' too hard on you lot."

"No," you frown, "you're right. We are mismanaging affairs to an extreme. It's getting worse every day. I haven't the faintest idea how Sullivan has seen to any order of business from the capital— and I've been absent from the Church of Mercy for nearly a year. To say nothing of how much of a distraction I proved for Father Friedrich—"

The King's irritation sticks to the back of your mind. He's been attempting to clean up after you all, pick up the slack of two empty churches, and attend to more problems than He can begin to describe.

"Chesty," you murmur.

He pulls off your shoulder, and produces another flask of beer for himself, seemingly from thin air. "Yeah?"

"Another battle. What do you think would constitute my attention? Personally?"

Running a hand through his hair, the farmer balks,, "I bet you've got a lot of people who can answer that better than I can."

He fires a glance to the horizon. To the palace. You take a level breath, and close your eyes. "Yes," you eventually agree. "Perhaps it would be better to ask about some personal care—"

The light comes back to Clarence's eyes. "Now you're talking."

The severity of your frown lifts, just a little. "A battle I know we can win. Go ahead."

"You take pretty well to anything set right in front of you," is a mild enough observation. "You've got a lot of friends. I think you might do better to make somethin' social out of lookin' after yourself. Go runnin' with your priests! Have supper with your lady, or— or whoever. Clean up for your damn dog, if you need to—"

"Ray," you patiently remind him.

"Ray. Right. Do it for him," a frown advises, "if you can't do it for yourself. You'll feel better. Getting some normal sleep. Taking a break now and then, like this. It's not so bad, right?"

(Options in next post.)
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>>4376627
>A] This is honestly such a decent proposition, you can't believe you hadn't thought of it before. Worry about business later.
>1] Offer to take Chesty out for a drink, somewhere in town, before you send off your letter to Father Wilhelm. You'll stick to something that might help with the race, and take his advice to kick back for a bit.
>2] Give him a hug, and stay put in the slums for awhile longer. You'll likely avoid more trouble here, than in the city proper. (Write-in anything else you might want to discuss.)

>B] You're still worried, but thank Clarence for all of his advice. Take it easy, for the rest of the afternoon, and get that letter sent out without further complaint. You'll take his suggestions to heart about your health, and consult with your associates about business matters when you get the chance.
>1] But you can bet you're going to incorporate your allies into a more regimented self-care routine. They might complain, but you're getting as many people on board for this as possible.
>2] Stick to harassing the friends you know have already offered to look after you.

>C] You'll cross the bridge of roping your friends into helping you out when an appropriate Time comes. Make a mental note of it, and focus on getting ready for the rest of the day. Get that letter sent out, while you're at it.
>1] Make a literal list of business matters to discuss with the King. You're staying on topic— if you get the chance to speak to Him again in the near future.
>2] Leave the rest of your affairs for the morning to Clarence. He obviously only has your best interests in mind.

>D] Write-in.
>>
>>4376628
>C] You'll cross the bridge of roping your friends into helping you out when an appropriate Time comes. Make a mental note of it, and focus on getting ready for the rest of the day. Get that letter sent out, while you're at it.
>>1] Make a literal list of business matters to discuss with the King. You're staying on topic— if you get the chance to speak to Him again in the near future.
>>
>>4376628
>>B] You're still worried, but thank Clarence for all of his advice. Take it easy, for the rest of the afternoon, and get that letter sent out without further complaint. You'll take his suggestions to heart about your health, and consult with your associates about business matters when you get the chance.
>>1] But you can bet you're going to incorporate your allies into a more regimented self-care routine. They might complain, but you're getting as many people on board for this as possible.

We are *all* gonna make it.
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>>4376632
>>4376634
Supporting both of these.
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>>4376632
>>4376634
>>4376693
(These both can absolutely work together. Locking the vote here! Writing now.)
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>>4376766
https://youtu.be/tYf3_XPB7DU

You're still worried, and have plenty of business in mind, but your friends are here to help. Whether all of them like it, or not, you're taking this advice to heart. "Thank you, Chesty."

"Don't mention it," he grins, taking another swig from his flask.

The two of you pass a few more minutes in the shade. It's enough to really slow down, and to take in the morning air. As abundantly clear as it is that you both are here for leisure, no one dares to come over and disturb your breakfast, save for a curious cat. The last of the meat pie— with a crust decidedly less savory than your mother's, but flakier, and blessedly easier to eat— gets set aside for the stray.

Before long, you both head off, into the city. Exhaustion is still soaking into you, but a leisurely pace is taken, and you should still have several hours to spare. Clarence absolutely demands that the two of you stick to the outskirts of Calunoth, rather than cut straight through to the cathedral ward or palace. Assuming broad strides, and a broader course, the straightest path possible is made to the city's church of Mercy. Keeping your hood up does wonders for your mutual safety. Not a soul seems to pay either of you any mind. Not while winding out of the slums, along old riverbanks, through a few checkpoints, down stone streets, and beneath painted homes.

The repurposed ruins, wooden fixtures, and new housing bustles with activity. Women air laundry out to dry, children are running in the street, and multiple structures are repaired from prior outbreaks. Beggars— legitimate, or otherwise— mind their customers, while merchants bark from their stalls.

Mercantile and residential wards make way for the quieter district of Mercy. It's a short matter, to pull aside a singular priest of Flesh from the side of the road, peek from beneath your hood, bid him good morning, and request for some parchment to be fetched from within the nearby church. It's gaudy, with gilded facets, high windows to let in light at all Times of the day, and little in the way of activity that can be seen from the street.

Within minutes, the clergyman you bothered returns. You're outfitted with a singular piece of parchment, several apologies for not being able to do more on your behalf, and as he runs off, you still take further precaution. Leading Chesty behind the church itself, glancing in all directions, you quietly set to writing.

"You uh," Clarence can't help but note, "you don't want to go inside...?"

"One thing at a Time," you mutter, taking extreme pains to not forget anything on your agenda. Leaving enormous space in the margins for any mistakes, or additional notes, you mull over the sheer number of issues you're trying to face for many minutes more.

(1/2)
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>>4376824
Writing it all out is cathartic, to an extreme. Multiple headaches can be consolidated, or have already been resolved in the last few days. Your conversation this morning, alone, addresses the largest nightmares that you were dreading getting to.

Looking over the drying ink, you muse, "good."

The illiterate gentleman next to you leans around your shoulder. "Don't mean to be rude, Father, but—"

A little surprised, you quietly ask, "would you like me to read it to you?"

"Couldn't hurt," Chesty frowns.

Fidgeting a little with the edge of the paper, you assume a more formal position, and in a clear voice, you immediately read off, "In regards to King Magnus, 'the Merciful'. On behalf of Father Richard Anscham— leader of the Church of Mercy. Order of Business. To be held on this, the twenty-second day of the Tending Moon, in the year 606: Reports. The successful acquisition of the mission congregation."

"We weren't missin'," Chesty interjects, frowning.

"You were to me," you murmur.

An incredibly sincere smile flashes back at you. "Alright. Alright, go on."

"Harvey Jay Algrith's, Walter Middleton's, Sister Beatrice Corbon's, and Sister Clemence Tirel's retention within the Church of Mercy."

Relief sinks into Clarence's broad shoulders. "Really weird hearin' their names. So they're goin' with you, for sure?"

"Yes," you immediately reassure him. "Clarence Chester Connelly's—" Chesty makes a face, to which you laugh, "and Mathers Ormond's relocation to Wearmoor. Thank you again, Chesty."

"Yeah, yeah." He nudges you with the side of his shoulder, "get on with the rest."

"I need you to understand that Starlight, and Stardust, are completely safe."

"...alright?"

"The ensured safety of all survivors from Ostedholm's ruins." You sigh, and happily read off, "Scheduled return home. Travel arrangements for all company to Eadric. Security for any company returning to Beorward. The rest is extremely dull. Are you certain you wish to—"

"I'm good," you're assured, as Clarence's eyes have already threatened to glaze over. "Glad you're handlin' this shit."

He doesn't need to know that your congregation isn't even half of the number of things you have left to attend to, and it's fine. As the Father of the Church of Mercy, you can easily requisition a clergyman to deliver a message to Somerilde, at a moment's notice. The trouble is that you're in the King's city, and any correspondence is bound to come back to him. Getting enough coin to hire a messenger will attract an equal amount of attention. You could head back to the Honey Bee, and leave the matter to your allies, but there's no telling who may follow you, even later in the day. And while finding a traveler heading to the south may be the most discreet, you have need of urgency, in ensuring Starlight and Stardust don't arrive in Somerilde unannounced.

(Options in next post.)
>>
>>4376827
>A] Take the risk of acquiring a messenger from the nearby Church of Mercy. (A MODERATE ROLL WILL BE REQUIRED. Write-ins to provide additional discretion may help. Bear in mind that you have ultimate authority, within your own church, save for a direct order from King Magnus.)

>B] You can find a way to explain away the expense. Go inside the church, and see just how far you can push your title as the Father of Gold. (A LOW ROLL WILL BE REQUIRED. Feel free to provide potential excuses, which may add additional positive modifiers.)

>C] Attempt to find a caravan or traveler heading for Somerilde. Calunoth is a VERY populous city. Someone has to be going that way, who can keep their head down. (A HIGH ROLL WILL BE REQUIRED. Anything you want to try, to help in the search, may grant a positive modifier.)

>D] You'll wait to return to The Honey Bee, and see if Sister Cardew or Brother Wilhelm can help. They're experts with communications, and the Church of Dream, respectively. It might be worth it to wait. (NO ROLL WILL BE REQUIRED.)

>E] Write-in. (A roll may be required.)
>>
>>4376828
>>D] You'll wait to return to The Honey Bee, and see if Sister Cardew or Brother Wilhelm can help. They're experts with communications, and the Church of Dream, respectively. It might be worth it to wait. (NO ROLL WILL BE REQUIRED.)
>>
>>4376828
>D] You'll wait to return to The Honey Bee, and see if Sister Cardew or Brother Wilhelm can help. They're experts with communications, and the Church of Dream, respectively. It might be worth it to wait. (NO ROLL WILL BE REQUIRED.)
>>
>>4376828
>D] You'll wait to return to The Honey Bee, and see if Sister Cardew or Brother Wilhelm can help. They're experts with communications, and the Church of Dream, respectively. It might be worth it to wait. (NO ROLL WILL BE REQUIRED.)
>>
>>4377053
>>4377055
>>4377264
(Beautiful, will get right to writing then! Vote is locked.)
>>
>>4377602
https://youtu.be/YB30RVWeuP8

Maybe it's all the physical exertion, good company, a decent breakfast, or even taking it easy for most of the morning— but you lean back a little, against the rear of the church, and breathe. There's no need to rush. Starlight and Stardust are in the safest hands you could hope for. The company they keep includes priestess who specializes in communication, and a priest of Dream.

The letter to Father Wilhelm stays safely on your person, put away, and will stay there until you can get back to The Honey Bee. A light breeze picks up on the air, while you and Clarence quietly let a few minutes pass by.

A choir can be heard, faintly, from within the building you recline against. The lyrics are obscured by the wall, and the melody is unfamiliar. The hollering of merchants off in the distance, children at play, and the general bustle of Calunoth almost completely obscures the sound. Closing your eyes, listening more intently, you pick up on the gist. They're praising the people. It's no melody for King, the Father, or the church itself. With devotion, and love, no fewer than thirty souls are singing to their countrymen.

Opening your eyes, nodding to Chesty, you murmur, "listen to this," and gesture for him to keep an ear to the stone wall. He's skeptical, but doesn't hesitate.

Concern initially knits his brow, but before long, he's smiling. "Well. Would ya' hear that."

Gently reminding Clarence, "we do care," you're met with an incredibly guilty look.

"Never said you didn't."

Another pause stretches out between you, faking frowns to each other, until the melody comes to a close.

You both recline against the building, without care for propriety. Arms still crossed, looking over his shoulder as if he could see through the wall, Clarence notes, "not much good it does from in there, does it?"

"We're human, too. Just as much as anyone else. They're not only singing for the common man, Chesty. They— they are singing for one another." You don't care if you preach. "For themselves. We are all doing the best that we can, with the Time that we have." Gently, you add, "present company included."

He playfully grumbles, "don't you have a letter to send?"

"There could be no delay in penning it," you explain, "but further action will have to wait. At least, until— until later today. "

"Alright. I dunno how long it'll take for you to get back to the castle..."

You both look to the sky, and continue to frown. Having a chronic sensitivity to Time management is good for one thing, at least. "It may be best to head off," you note, absolutely positive that you'll have to run if you dither for any longer. The location you picked to acquire more parchment is nearly on the complete opposite side of Calunoth as The Honey Bee, and the castle is dead-center of the city. It may take well over an hour to walk to the palace, even without any interruptions.

(Options in next post.)
>>
>>4377667
>A] Ask Clarence if he'll accompany you, right up until the end of the cathedral ward. He's not welcome in the palace, and you don't want so much as the nearby security giving him any trouble, but his presence should deter any scoundrels along the way. (A roll will be required, with a positive modifier. Write-in anything further you want to ask, discuss, or share along the way.)

>B] Part ways here. (A roll will be required.)
>1] Try to meet again before Chesty leaves for Wearmoor. You'll try to have Electrum obtain horses for him and Serpent.
>2] There's no telling what might happen before Serpent gets back. Say good-bye, for now, and ask Chesty to find a way to keep in touch during his travels.

>C] Write-in.
>>
>>4377670
>>B] Part ways here. (A roll will be required.)
>>1] Try to meet again before Chesty leaves for Wearmoor. You'll try to have Electrum obtain horses for him and Serpent.
>>
>>4377670
>>B] Part ways here. (A roll will be required.)
>>1] Try to meet again before Chesty leaves for Wearmoor. You'll try to have Electrum obtain horses for him and Serpent.
>>
>>4377670
>>B] Part ways here. (A roll will be required.)
>>1] Try to meet again before Chesty leaves for Wearmoor. You'll try to have Electrum obtain horses for him and Serpent.
>>
>>4377675
>>4377693
>>4377699
(Let's do this thing.)

>CLOAK AND DAGGER
>Roll 1d100. Best of 3 will be used.
>>
Rolled 71 (1d100)

>>4377709

Channel our inner Ofelia, let's do Mick and Randy proud.
>>
Rolled 18 (1d100)

>>4377709
>>
Rolled 47 (1d100)

>>4377709
>>
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>>4377711
>>4377714
>>4377739
(Hell yeah guys. Those comments were so wholesome I'm tacking on modifier for the post.

>+5 ROGUES, RASCALS, AND RANDY

Bo3 is a 76/100. Got to run to work soon, but I'll update just as soon as I can. Hope to knock out a couple of posts today! Will be back shortly.)
>>
>>4377758
(Work has been a nightmare but I'm pretty sure I can write now. Thanks for your patience guys.)
>>
>>4377758
https://youtu.be/wHpMwAehK0s

"Not so long," you grin, pulling Chesty into one more, extra-strength hug. "I think I can still make the Time for this."

You're definitely better acquainted with the amount of force you now command. "Hey," he squeaks out, too comfortable to immediately pull away. Patting your back, and returning the hold for just a moment, Clarence can't help but laugh, "if you're sure."

You're more than sorry to break away, but mildly need to ask, "do you have any idea where Electrum might be at?"

"She's been helpin' out 'cross town, with Spangle. Why?"

Relieved beyond measure, you elaborate, "she will be right down the road from The Honey Bee, then. This is phenomenal. I— I would like to obtain fairer transportation for you, and for Serpent, before you leave for Wearmoor. I need to get moving, Chesty, but this— this is not good-bye."

Mischief paints a smile right across the beer-lover's face. "They got any decent places to drink, over there?"

"Plenty," you note, making sure everything on your person is as hidden as possible. There's no telling how much trouble you might run into across town, given your luck. "It's in the district of Flesh. You really shouldn't bother, though— we have one of the best brewers in the city at our disposal."

"No shit."

"Really. A veritable poisons master." A stroke of inspiration— and love of your most cunning friends— compels you to place a hand to your robes, murmuring, "common attire, befitting of a rogue. Make Mick and Randy proud. ...but keep the valuables out of sight, please."

The moment the last word leaves your lips, the Magic-imbued fabric responds accordingly. All the gold swimming over your holy vestments soaks in the nearby shadow, vanishing into a tasteful, muted black. The cut shifts into a cloak, split down the middle, though broad enough to cover all of your frame. A glove snakes around your wrist, masking your Relic entirely from view, and further ensuring that the item is kept entirely out of sight.
The illusion of multiple frayed edges, holes, scuffs, and a hand-sewn patch completes the change, though you're certain the material remains undamaged.

Chesty crosses his arms, and flips the back of your hood over your head. It's rattier than Algrith's, but soaks in so much light, no one could hope to discern your eyes, hair, or distinctive features from a distance. "Not bad," he sniffs.

You give him one more hug. "It was good seeing you."

One more pat on the back, and you part, moving in opposite directions. "You, too. Take care of yourself, alright?"

"Likewise," you mutter, looking to the horizon. The sun has climbed much higher than you really should have let it, but you flit your eyes back to Chesty, to smile, "the Gods are M—"

"Don't want to hear it," he grins, having already turned to walk off. Waving a hand to you, glancing back with a smile, you hear as he turns around the side of the church, "see you soon!"

(1/2)
>>
>>4378315
"Heathen," you grin, under your breath, and head out into the city.

At the front of the church, the last of the choir can be heard far more clearly. It's a joy to see a fair number of citizens gathered around the building's steps, and filtering inside to hear the service. They all give you an incredibly wide berth. All the way through the remainder of the district, and right up to the checkpoint, you're given no trouble at all.

Immediately upon reaching the city gates, you're accosted by four guards wielding spears. You quickly pull back your hood, explain the situation, and are let through without further complaint. It's almost a relief that no one offers to accompany you to the castle, for how quickly you can stride through the crowds, and how mortified the security remains while you exit the tower.

Cutting into the business wards, past fountains and wells, around vendor stalls and men hard at work, you pass through three more districts in no Time at all. It's a little jarring, to have women pull away at the sight of you, but for the sheer number of scars upon your face, the urgency of your demeanor, your height, the breadth of your frame, and the lack of anything more than a disguised object clenched in one hand, you might be more than imposing. It's fine. You've been called worse things than frightening.

Upon arriving outside the cathedral ward, you have to drop the disguise completely. It's nearly noon, but you've got minutes to spare. In fact, you may arrive early, if King Magnus hasn't made himself impossible to locate within the palace itself. With clean hair, the scent of whiskey decidedly off of you, far more light in your eyes, and after a terribly pleasant morning, you figure now is no better Time than to make a better appearance. There's still the remainder of a race, and the rest of today's meeting— whatever they may bring.

>A] Gold suits you just fine. Though you may be the second-most influential man in the country, even as the leader of the Church of Mercy, you'll try to keep it simple.

>B] Throw on some red highlights, to the standard holy vestments you're accustomed to wearing. You're representing the Church of Flesh this afternoon.

>C] Something green, and a little more humble is in order. Mostly in respect to the Church of Agriculture, you'd like to make a few statements today about the common man to the King, as well.
>1] Just green. It brings out your eyes.
>2] And gold. You know you can keep it tasteful.

>D] The nicest attire an enchanted garment can assume might be more appropriate, for a royal appointment. You're not trying to impress anyone. This is more about feeling your best, and looking the part.

>E] Write-in.
>>
>>4378316
>C] Something green, and a little more humble is in order. Mostly in respect to the Church of Agriculture, you'd like to make a few statements today about the common man to the King, as well.
>1] Just green. It brings out your eyes.
>>
>>4378316
>C] Something green, and a little more humble is in order. Mostly in respect to the Church of Agriculture, you'd like to make a few statements today about the common man to the King, as well.
>1] Just green. It brings out your eyes.

Just caught up to the current thread, the quest has been amazing, thank you Alaric.
>>
>>4378316
>C1
>>
>>4378316
>C] Something green, and a little more humble is in order. Mostly in respect to the Church of Agriculture, you'd like to make a few statements today about the common man to the King, as well.
>1] Just green. It brings out your eyes.
>>
>>4378835
(Man you are so very welcome. Thank you for reading and voting, you all are amazing.)

>>4378563
>>4378835
>>4378905
>>4378953
(Lovely lovely, going to go with the unanimous vote, then! Writing now.)
>>
>>4378964
https://youtu.be/yMTglswt5dg

A few guards are mulling about, so you step to the side of the wall dividing the mercantile ward from the royal districts. Certain you won't attract too much attention, placing a hand to your robes, you quietly ask, "something humble. Green. Befitting of a priest, of the Church of Agriculture."

The glove about your hands dissipates, back into the bulk of your robes. The scuffs, patches, and frayed edges all resume a mundane, and intact appearance. All of the length comes up, just above your knee, into more of a hooded tunic than a robe. There's no decoration, trim, gilt, or glamour to speak of. Just a simple, woolen outer-garment, with a fairly long hood befitting of the working class.

You unfasten your belt, from about your trousers and undershirt, to take in the waist. It does wonders for complimenting your arms, nothing to mask the slight amount of pudge on you, and for surviving a famine, it's nothing to complain about. Between the careworn soles of your shoes, the scars upon your face, and the relatively simple attire, you probably look the part of a farmer's son for the first time in many years.

With practically a skip in your step, you head off, and uneventfully get through the checkpoints and guards ahead. They're all mildly amused by your appearance, and you're seen off with more smiles than you've seen in quite awhile.

Past the high stone walls dividing each ward, along multiple gardens, you get a few more blessed minutes of respite. The breeze on the air has picked up, and the sparse clouds above are increasing off in the distance. Even if a Storm is approaching, for the moment, there's cooler air, and pollen carried along the wind.

While you close the distance to the castle, despite the break on your face, there's enough sweetness about you to pick up on a few notes. Lilacs, daffodils, and tulips border plenty of restored fountains. The reconstruction throughout the palace gardens seems to be ongoing, but for how many flowers survived the battle, you think it's fair enough to pick just one.

King Magnus' strain of Green Bough is plentiful, in each and every bed of flowers. While yours and Mother Bethaea's work garnered a delicate herb, suited to dark conditions, and requiring ample care, this is a remarkable outdoor variety. With a demand for sunlight, and in need of little water, even snapping off the stem needs a little work with the edge of your nail. The hardier strain is almost sickly-sweet, a stunning shade of yellow, and gets placed upon your chest. It's frustrating to have your things all back at The Honey Bee. Without any means of preservation, the interior pocket works just fine, and you continue to head off to the castle.

(1/2)
>>
>>4378989
Past more security. A hearty, "good afternoon, Father Anscham!" is heard in almost all directions, which you gladly return. Up high steps, beyond multiple clergy returning from their work in the district of Flesh. "The Gods are Merciful. Good afternoon, Father Anscham." Covered in blood in parts, and others bearing enormous baskets of the medicinal herbs you grew earlier in the week, further welcome is upon plenty of the steps. "Thank you, Father." "Are you alright? We could do something about that break! It wouldn't take but a moment—"

Picking up your pace, and waving off all further attempts at distraction, you get over the drawbridge, beyond the moat, up into the fortified front entryway, and right into the palace. Getting directions to King Magnus' location is easy enough. It's one of your most beloved haunts in the whole city.

Through tall corridors, stained glass reflecting the afternoon sun, countless stairwells, and to the dismay of the librarians of the royal archive, you ascend even further. Arriving at a high balcony, within the center of the castle, a smile is immediately upon your face.

The bookshelves all around are stacked up to the ceiling with the King's most prized literature. High stained glass is smaller, and thicker, breaking up the shelving and scrolls. Striding over to the banister, you're at least five stories above the ground, and the balcony overlooks a descent to the base of the archive. It must drop seven stories, and the candlelight in the lowest levels emanates up, right along every level in-between.

It's not only one of your favorite places in the castle. The peak of the library is a reminder: of how much you still have to learn of your history, your country, and its people.

The view over the balcony's edge is enough to have distracted you from about ten guards, and the King, who is sitting in a nearby chair. He's got a book in hand, and glances up to you from the tome, to mildly note, "good afternoon, Father Anscham."

Without any shock up your spine, or more than a glance to the particularly amused guard around the monarch, you fire a slight smile to the men attentively standing with shields and spears. They can't believe your audacity, your appearance, or how casually the King is greeting you. A few of the men elbow each other, or fire a cheeky grin your way in return.

"Good afternoon, Your Grace," you note, with a slight bow of your head to the men nearby.

A slight smile slips across the King's face. "We would like to extend Our apology once more, for interrupting your evening. It seems you have made the most of our Time apart— as always."

It might as well be a new day, for how much better you feel. He's really trying, too. "A fair morning, with good company, and ample Time in Your city was Time well spent, Your Grace. I sorely needed the opportunity to gather my thoughts."

(Just barely over, 2/3)
>>
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>>4378990
"Further recreation," King Magnus practically grins, clearly in a better mood, but doing His best to keep up appearances, "may be excessive, given the sheer amount of work you have accomplished in days past. We would happily delay Sister Raleigh's fury, if you would like to resume Our discussion."

You try incredibly hard to not smirk. "We're keeping her waiting?"

"Oh, yes." He's straight-faced, and absolutely trying to not laugh. "All morning, in fact. She ran straight here, from what We heard."

>A] See what the King wants to do regarding the race, before anything else. You're dying to run, even if you're exhausted, and really want to get this over with.

>B] Present your order of business to the King, and leave it to His judgement. He may change His tune about the terms, if He at least sees how seriously you're taking matters.

>C] You'd much rather keep Sister Raleigh waiting, and discuss your affairs with King Magnus, first. It might make a big difference.

>D] Write-in.
>>
>>4378991
>B] Present your order of business to the King, and leave it to His judgement. He may change His tune about the terms, if He at least sees how seriously you're taking matters.

>D] Write-in.
>Ask the king if we can have a private meeting in regard to our venture into the depths of ruins.
>>
>>4378991
>>B] Present your order of business to the King, and leave it to His judgement. He may change His tune about the terms, if He at least sees how seriously you're taking matters.
>>
>>4378995
>>4379009
(Fantastic. I can probably knock out quite a few updates before work if you guys are up for it! Locking the vote, writing now.)
>>
>>4379012
https://youtu.be/p7E1zhSh-oI

"If I may, Your Grace," you motion, to obtain the agenda from your tunic.

A radiant, questioning glance permits you, "go right ahead."

It only takes a moment for you to fish out the slip of parchment, stride across the polished floor, and to hand off the item. The guards at King Magnus' side are a little tense, but it's easy enough to tell that your dress and relaxed demeanor has done wonders for putting their nerves at ease. Looking the list over, a furrow forms in the King's brow. "This should not be postponed a moment longer than necessary." Glancing up to you, handing the paper back gently, He asks, "you are leaving this to Our judgement, then?"

"With one condition, Your Grace." The order of business remains in hand. A questioning look is fired to you, to which you answer, "a private meeting. In addition to the items I have presented you with, I— I would like to report on my findings, within the ruins of Ostedholm."

Every single guard around you both goes completely silent, and conspicuously looks right at you. It's obvious that they want to murmur, and question, but are far too well-groomed to do more than implore with wide eyes to not be dismissed.

"You are all dismissed," the King waves to every guard present, and nods to you. "Right this way. We have just the place."

Unaccompanied, down seven flights of stairs, you have to walk several steps behind your host. The King's cape occupies so much space, billowing behind Him, you can scarcely see more than the ornate crown upon His head. Debating how difficult it would be to tag Him from your angle, your mischief is cut short, upon descending to the base of the library. Along myriad dank corridors, into hidden wings, you both walk for at least ten minutes before stopping adjacent to an innocuous bookshelf.

It serves as a hidden door. You resist the urge to chuckle. The King can't resist, and laughs a little, putting a finger up in an unnecessary motion to quiet you. "You would do the same, given the chance," is His excuse, as He runs a small tool along the edge of the shelf.

There's a click, and the bookcase slowly swings open. Entering the hall within, it's almost completely bare, save for a humble wooden door at its end. King Magnus obtains a solid gold key from His person, closes the shelf behind you, and strides over to unlocks the chamber.

Following closely behind, in the dark, your jaw threatens to drop. Within is a hidden library. Sure, there's no windows to speak of, but it's dry, warm, and the King immediately lights a nearby candelabra. An orange glow illuminates a series of shelves, lining further stone walls, which you both quickly stride past. The door gently closes behind you both, thanks to its own weight, while your attention is stolen away.

(1/2)
>>
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>>4379047
There are two overstuffed armchairs, at the end of the hall, alongside a crowded desk. A colossal tome is at its center. Your joy must be obvious, as King Magnus leads you right to it. Nodding towards the largest book you've ever seen, He gives you a grin. "We knew you'd appreciate it. No need to take a seat just yet. Go ahead."

Glancing at the open page, it appears to be a hand-written account of natural phenomenon. Another nod, as King Magnus sits in the large chair beside you, is all the permission you need. Still, He notes, "feel free to flip through it."

It's some sort of reference book. There's everything from detailed entries on various building materials, to the correct methods of spinning wool, to advanced black-smithing techniques, and even multiple notes on prayer. Your eyes could not be wider. It's all in plain text, with no pretense, pomp, or obfuscation for the common man. "This is incredible," you murmur, not daring to breathe on a single thin page. At least thirty are dedicated to the Church of Agriculture's location, the surrounding lands, its customs, and major contributions. The book appears to be in alphabetical order, with ample blanks spaces between each entry for further notes.

Not even daring to look away to see royalty, you stutter, "you're— you are— this is an archive of— of everything?"

Leaning over to pick up a quill, a scroll, and a tablet to write upon from the desk, King Magnus admits, "nowhere near as much as We would like. There is much that has escaped Our attention— particularly in days of late. The letter We granted you, for the scholars in your company, grants access to this wing, Father Anscham. You are welcome here any Time."

He's speaking so gently, you have to painfully pull your attention away from a detailed entry on the effects of scorched soil on crops over multiple harvests.

The King is concerned. "We have awaited news of your return for months, Father Anscham. News of the devastation, and grief, that your excursion into the ruins brought you has tempered Our curiosity. If you are willing to speak of it, We would like to hear as much of the venture as you can relay." Even more seriously, He notes, "Father Friedrich has expressed extreme concern over our nation's security, due to your actions within the western ruins of Ostedholm. We trust his judgement on the matter completely, but—" a frown comes out, "he has shielded you from any further scrutiny."

You think back to the nobility knocking on the war strategist's door from the very day you arrived in Beorward.

Mercy. Father Friedrich hasn't breathed word to a soul. It must have been a nightmare.

It has been over seven months since you left Ostedholm. The long-reaching effects of your association with an orc, and elf, a halfling, and countless demons has completely escaped you, save for a few conversations with Ofelia, and Father Friedrich's suppressed distress.

(Options in next post.)
>>
File: Non-Natives.png (2.99 MB, 3795x1408)
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>>4379048
>A] It's going to take hours to relay verbally, but give the entire story to King Magnus. There's a lot of other ground to cover, and Sister Raleigh might actually try to kill you when she sees you, but this is one of the most important events of your life. He should know.

>B] Give an abbreviated version of events, but stress the major points. It's going to take awhile, but not all day, at least.
>1] Tactfully omit things like The Fuck Zone, your experiences with particularly intense invocations, intentional self-harm, and anything else that might compromise your image as a pious man.
>2] Make no mention of your experiences with Beltoro. You don't understand even a fraction of it, and would prefer to keep the ordeal between you, and the Church of Spirit. More importantly, you'd rather not ruin your afternoon.
>3] Try to paint a more flattering picture of your interactions with Orgoth, Ofelia, and Celegwen.

>C] Really shorten the account. It's going to compromise the full picture, but your fear of Time is practically crippling.
>1] Keep it focused on your interactions with foreigners, the alliances you made, your Relic, and anything else of major political significance.
>2] Touch on the sheer number of times you had to invoke, and all the good it did. You need to hear from someone else that you've done the right thing.

>D] Write-in.
>>
>>4379052
>B1
>>
>>4379052
>>B] Give an abbreviated version of events, but stress the major points. It's going to take awhile, but not all day, at least.
>3] Try to paint a more flattering picture of your interactions with Orgoth, Ofelia, and Celegwen.
>>
>>4379052
>B] Give an abbreviated version of events, but stress the major points. It's going to take awhile, but not all day, at least.
>1] Tactfully omit things like The Fuck Zone, your experiences with particularly intense invocations, intentional self-harm, and anything else that might compromise your image as a pious man.
>3] Try to paint a more flattering picture of your interactions with Orgoth, Ofelia, and Celegwen.
>>
>>4379052
>B] Give an abbreviated version of events, but stress the major points. It's going to take awhile, but not all day, at least.
>1] Tactfully omit things like The Fuck Zone, your experiences with particularly intense invocations, intentional self-harm, and anything else that might compromise your image as a pious man.
>>
>>4379052
>B
>1
/take 2/ Go!
>>
>>4379057
>>4379058
>>4379059
>>4379060
>>4379066
(B1 and B3 it is. Vote is locked, before 4chan eats more posts! Writing now.)
>>
>>4379067
(Thank you all SO much for your patience. Was working on the timelines, which are finally completed, all the way up to the current arc. Writing now!)
>>
>>4379158
(The following link contains the timeline for your experiences, through the entire quest, up to this point. It is HIGHLY recommended for new readers. Many major points are covered, and may be an asset for those who are already caught up, as well: https://imgur.com/a/MXi710P )

"Devastation," you murmur, "and grief—" deeply breathing, doing everything in your power to stay on the level, you agree, "are apt ways to describe my experiences in Ostedholm's ruins."

An incredibly long silence follows.

"Your Grace." Glancing up to Him, to the light reflecting off the gilded surface of His face, you take a sharp breath in, and assert, "I owe it to them all. To myself. To You. I would like to share my journey with you. As much as I am able. If— if you would permit me to do so."

With a slight nod, King Magnus gestures to the chair behind you. "We wouldn't Dream of denying this request. Of course, Father Anscham. Please."

Taking a seat, you take a moment, and close your eyes. There are no monsters here. Your heart may be beating like a drum, louder than a roll of thunder, but you put a hand to your chest, and let it mellow. There is no threat to your life. There are no spears, and no demons in the dark.

In a low voice, you begin, "I initially met an ancient demon. Malimos, the Master of Webs, was an affable master of communications. I have heard from him as recently as last week— and we will get to his message, on our agenda. He brought me no harm, and shielded my congregation when he was able. I do not know of his allegiances, Your Grace, beyond his desire for amusement. He— he is undeniably insane— but I know that for now, he should be on our side."

An incredibly concerned look pans over you, but the King notes, "we will get to the details, then. Please. Go on."

Shifting, running a hand through your hair, you note, "deeper into the ruins, yet relatively— relatively close to the surface, I encountered a war chieftain. He went by the name of 'Orgoth,' and claimed to be the conqueror of the ruins."

Extreme concern furrows the King's brow. "You fought him?"

"Immediately," you stress, "even— even though he had tamed a colossal demon. If you can excuse my speech—"

"Go ahead," you're encouraged, with a slight wave of King Magnus' hand.

"The humanoid sections of the demon, was— was of a lady of the night. Well endowed, without any grace, or decency. The monstrosity possessed a tail akin to a centipede, the voice of a woman in mourning, and an all-consuming lust for violence. Offala was her name, Your Grace. We fought bitterly, on two occasions. She is dead."

Tensing a hand around your Relic, clenching your fists, you repeatedly mutter, "she is dead."

You're given ample Time. "Father Anscham," you're quietly reminded, several minutes later, "she is dead. What of your first battle?"

"I cannot fathom, to— to this day," you mutter, "how he came to work with her."

"They were companions?"

(1/3)
>>
>>4379225
"It may have been more than that, Your Grace."

"This is not uncommon," King Magnus quietly says.

"Pardon me?"

A dozen emotions twist the monarch's face. He has to take a few moments to Himself, as well. You can't help but calm down, wondering with some amazement that He can express anything at all. Yet there is unquestionable anger, grief, apology, and frustration.

"The monsters we face in Baranfen," King Magnus seethes, "and even further beyond our borders, seek to undo us all. The forces of Cyno are known to have a few demon tamers in their midst. Colossal, devastating, and ruthless—" King Magnus is so furious, He has to pause, "they will stop at nothing to wipe us out."

"I attempted diplomacy," you quickly insist. "Though I won the battle, Orgoth and I had both suffered serious injury. He tolerated my presence, and— miraculously— he watched over me, for days. Neither demon, nor— nor orc, or any other monstrosity— nothing brought me any harm. I was even visited by Dream, during my recovery."

You've never seen such wide eyes. The King straightens up, just slightly. "Did he say anything of his work? Why he was so deep into Our lands? Did he look over your possessions, notes, or—"

Shaking your head, you admit, "I cannot say what transpired during my rest, but he— in exchange for our temporary peace— he swore on his very children to bring me no harm."

"The names," King Magnus insists, tensing a hand upon his quill. "Tell me you remember them."

You relay the names of all sixteen of Orgoth's sons, his wife, his axe, and every last son that came thereafter. It's been months— but you will never forget what transpired in Ostedholm.

When you're finished, the King of Corcaea unfastens His cape, and gets comfortable. You try to not be too unsettled, as the statue of a man sternly looks to you for answers. Tensing your hand further, struggling for air, you stop.

Rolling your shoulders back, you force all the tension in your body to ease. From your head, along your broad shoulders, from the ache in your gut, the dried blood upon your Relic from holding it so tightly, to the exhaustion in your long legs, and the soreness of your feet, you tense, and relax. You breathe, and cannot stop the pain in your chest, as you continue. "After defeating a sorcerer of unprecedented power, I was near death, Your Grace. He was formidable. The full might of Storm was necessary, to bring Mondost to heel."

You're looked over from head to toe. In a voice so soft, you almost can't hear it, King Magnus whispers, "you should be dead."

(2/3)
>>
>>4379229
"I was discovered by a halfling woman," you twitch, "by the name of Ofelia Banks. She hailed from Spira, and was searching for a solution to her people's own weakness. Her loyalty, sacrifices, and the— the—" It's incredibly hard to speak, as you sniff, and choke on the last few words. "...the foes we faced, and the way we grew together. I owe her more than my life. I owe her so much more than any— she's one of the best friends I've ever had. I love her, as you would love a sister, and cannot begin to express how invaluable her company has been. Her race is dying, Your Grace, and she has fought on our behalf Time after Time again."

It's very hard to not cry, as you insist, "Ofelia is a hero. She deserves all the compassion we have to give."

The diplomat before you is stunned. He's stopped writing, and stares at you, to simply say, "you have outdone yourself."

"There's more," you whisper, trying as hard as you can to keep it together. "There was an elf. She was immaculate. From the moment we met, she looked after me. Tended to my wounds. It's thanks to her that I survived. From the battle with Orgoth, to nearly drowning, I—" Upon your shoulder, the knotted scar tissue persists, from a rotten wound that was healed in seconds. "She cared. I know she did. Even in the end."

>A] Don't cry. You're going to keep it together. Think of Celegwen's aid, and your alliance. Even if her loyalty was fleeting, or never existed at all, she endured horror after horror on your behalf.

>B] Let yourself get choked up. You were manipulated, betrayed, and abandoned at your lowest moments. Stress your mistrust of Celegwen's behavior, her exile, the power she bears, and the knowledge she has of you: your ability, your history, and the fact that you now possess the Relic of Mercy.

>C] You are the Father of Restraint. Stay sterile. Political. You will not let your emotions get the better of you. (A roll will be required.)

>D] Write-in.
>>
>>4379225
(Dropped music, my bad.
https://www.youtube.com/watch?v=nioKJNp8ADE )
>>
>>4379232
>>A] Don't cry. You're going to keep it together. Think of Celegwen's aid, and your alliance. Even if her loyalty was fleeting, or never existed at all, she endured horror after horror on your behalf.
>>
>>4379232
>>A] Don't cry. You're going to keep it together. Think of Celegwen's aid, and your alliance. Even if her loyalty was fleeting, or never existed at all, she endured horror after horror on your behalf.
>>
>>4379232
>C] You are the Father of Restraint. Stay sterile. Political. You will not let your emotions get the better of you. (A roll will be required.)
Bros before Hoes
>>
>>4379232
A, C
>>
>>4379252
>>4379280
>>4379289
>>4379312
(Locking the vote. A will take precedence, but for the undercurrent of C:)

>YOU MEAN BUSINESS.

>Roll 1d100. Best of 3 will be used.
+30 RESTRAINT FROM A GODDESS/(Did you really think She'd want you to get choked up over an old flame?)
>+5 FANTASTIC MORNING
>-5 NO SLEEP
>-15 UNRESOLVED TRAUMA
>>
Rolled 71 + 15 (1d100 + 15)

>>4379329
>>
Rolled 72 (1d100)

>>4379329
>>
Rolled 2 (1d100)

>>4379329
Winning dice roll incoming.
>>
>>4379335
(Perfection.)
>>4379334
>>4379333
(Damn close! That 87 is the bo3. Writing now!)
>>
File: 10Record of Demons.png (3.9 MB, 2000x1412)
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>>4379339
Moving on is just about the only thing on your mind. This is more than a matter of business, or politics. With conviction, and verve, you tighten your hold on your Relic further. It's been in your left hand, all day, with your promise ring from Mercy sitting just above it. The gold band is practically warm to the touch, for how much fire is in you. There's no tears. You straighten up, and insist, "Celegwen was an exile, from the Verdant Dominion. It must have taken her— taken her months to reach the ruins. She had traversed them for many more, and lost— lost nearly everything— to save my life. Her sacrifices were not mere manipulation. She defended my congregation. She picked me up, and dragged me to the bottom of the world when the need arose. Sometimes literally, Your Grace. Regardless of her motive, her loyalty during our descent was as real as you or I."

A little paranoia seeps into the back of your mind, about how absurd your life is, and you dismiss it as quickly as it came.

"There was little information we shared with one another, Your Grace, that would compromise our country's security." Tightening your hold on the Relic even further, you mutter, "yet she did not see fit to keep my company, in the very end."

Alarm does not begin to describe the panic on King Magnus. His expression remains stern, but a wave of tension washes over every last gilded inch. "Elaborate. In as much detail as you can."

There is no need to get personal. "She lost hope in my mission, Your Grace. Having regained the memories she lost, and coming to some unknown epiphany, Celegwen left my company without so much as a parting word."

Narrowing His eyes, trying to remain calm, you're asked, "did this elf ever make any indication of her objectives, or any orders she was under, so far abroad?"

"No," you frown, "it is as I said. She claimed to be an exile, with little recollection of any positive memories. I briefly witnessed her old home, through an invocation to Spirit. It was along a distant and unmarked shore, likely on the edge of the Verdant Dominion. Her mind had been consumed by a demon of Dream, Your Grace. Everything was in tatters." The room feels a lot colder. "Menniath likely would have killed us all, had she not sacrificed so much on our behalf."

Your King draws back, and looks like He wants a cigar, or a stiff drink. Running a hand along His beard, thinking intensely, He murmurs, "curious."

You both sit, and think, for a long while.

>A] Don't get side-tracked. Stick to your retelling.

>B] Make a slight diversion, to ask the King about foreign affairs. (Feel free to write in specifics you're wondering about. Your QM will make a general question otherwise, with your typical obsession with answers.)

>C] There is a LOT going unsaid here, in the name of preserving your image, keeping your composure, and not humiliating yourself in front of the King. Give Him your honest thoughts about Celegwen. (Write-in.)
>>
>>4379373
>A] Don't get side-tracked. Stick to your retelling.
>>
>>4379373
>B] Make a slight diversion, to ask the King about foreign affairs. (Feel free to write in specifics you're wondering about. Your QM will make a general question otherwise, with your typical obsession with answers.)
>What has concerned the King about Celegwen's motive? Ask him on the nation's relations with the Verdant Dominion.
>>
>>4379373
>>B] Make a slight diversion, to ask the King about foreign affairs. (Feel free to write in specifics you're wondering about. Your QM will make a general question otherwise, with your typical obsession with answers.)

I have been in the dark all my life, your Grace. Would it be too much to ask you to shed some light on what lies beyond our borders?
>>
>>4379377
>>4379383
>>4379394
(Sliiiiight diversion it is. Going with majority here, and all those nice write-ins, but we'll get back on track ASAP. Vote is locked. Writing now!)
>>
>>4379433
https://youtu.be/k2Fkm4iH1Bg

There is so much to cover, and never enough Time for anything. Yet the busiest man in the nation seems to have set aside His entire day, purely to share in your company. You know King Magnus values your input, but you still ask, "Your Grace?"

Cutting the silence has the strategist only slowly look up, to quietly ask, "yes?"

"What do you make of Celegwen's behavior? Her motives?"

"I will speak bluntly," a entirely human voice declares, nearly knocking you backwards from how jarring the effect is. With the radiance out of His voice, still deep, sage, and furious, the King grimaces, "it is abundantly clear that this elf was using you to further her own ends. She left you, the very moment she recalled what they were, when you no longer provided her with what she required. This woman was no ally. This, 'Celegwen,' provided a false name, given to her as a consequence of abandoning her home, and her kind. It is custom, Father Anscham, for any who leave the Verdant Dominion to have their family names and titles stripped from them. To seek the company of humans is unthinkable. This was a madwoman, at best."

It hurts. She listened, and was there in the darkness. No matter what her motivations were, no matter how many lies, or deceptions you were given. Even if you were all insane. It's not that you've been played a fool. You are righteous, and desperate, and assert, "All my life I— I have been kept in the dark. Shed Your light on our home, Your Grace. Please. What lies beyond our borders? What are our relations, with— with the Verdant Dominion?"

King Magnus actually sweeps a cigar from off the desk, and sets about cutting it. Marveling at His increasingly relaxed demeanor, and all the age creeping into His voice, you listen raptly to an answer.

It is not divine. He is bitter. Bitter, mournful, and full of hate— for what are no doubt countless lives lost under His reign. "They are heathens, and they are afraid. Not only do we present the reality of the Gods, to every other nation outside our borders. Not only do they fear us, and all the power we may wield." A father, grieving, mutters, "every man, woman, and child within Our arms is regarded as a deadly threat. They see us as unstable. Too dangerous to live."

A few items on the desk are swept up, to light and tend to the cigar. With a pack of bandages wedged up your nose, and all the splints, you can hardly smell the exotic spice and woody smoke filling the enclosed chamber.

"There are so few of us left, Richard." Sneering, puffing away at the ember and ash, a diplomat sighs, "they could not be more wrong. To fight is to die."

(1/2)
>>
>>4379494
Putting a hand to His forehead, clearly battling with more guilt than He can stand, you are given a confession that is likely a lifetime overdue. "I have worked tirelessly, to establish anything in the way of peace. It has been a nightmare. For every house or family I reach to the east, we have lost a hundred lives to the west. Surrendering our position, or relaxing the defense at our borders, would have our citizens slaughtered by the thousands. The forces we are contending with could be opposed, for a Time, but at what cost? Are we to genocide our neighbors? Are we to close ourselves off from the world, and surrender to despair? We cannot surrender. We cannot oppose them."

The Merciful has something swimming in His eyes, as he angrily discards some ash. "Father Friedrich has recruited countless citizens. He has lost sons, and daughters, in more ways than I can express. Every man in this country would fight, if they knew a fraction of what is at stake. Our militias in the city could survive and withstand nearly any siege, but we cannot reach Our people. We cannot protect them all. We cannot arm children, the sick, the dying. We cannot cause panic, and risk more deaths from within."

You know how dire of a situation that even the smallest of outbreaks is.

"I have worked. Not merely for our people to thrive. The end of the famine has brought about children, yes, but for how many years will we waste away? For how long will Father Pevrel send out scouts in the night, and return with enslaved soldiers, who can never rejoin their families? How many minds will the Church of Spirit mend, when we look upon utter annihilation?"

A broken-hearted stare bores straight into you. "How much will I never learn— of the suffering of Our people— until it is far too late?"

King Magnus slumps back in His chair, and scowls. "I have worked for peace. The Verdant Dominion is organized. Led by royal families, who all claim varying rights to rule. Their heirarchy is not unlike our demons. Their land is rich, their numbers are numerous, and their allies are plentiful. I have staved off their fury for decades. I am tired, Father Anscham—"

Sitting back upright, scowling, putting His cigar between His teeth, the face of compassion sneers, "but I will never rest, until our future is secure."

Smoke fills the library. Several more minutes pass. You are not offered a cigar, but King Magnus quietly notes, "I have never spoken of this to you, but it was not for fear of your temperament. You are vastly stronger, and sounder of mind, than anyone gives you credit for."

A frown is all the answer He needs.

(Barely over, 2/3)
>>
>>4379498
"I have previously withheld these issues from you, Father, because I need you here. You are the leader of the Church of Protection. Petty, vicious, treasonous fool's have made a mockery of your holiest institution. Unseat them, and claim what is *rightfully* yours. Do what you wish, with the demons who have tarnished Mercy's name. Root out the corruption. Bring YOUR light, back, to the Church of Mercy."

A few angry puffs of His cigar gives you no opportunity to interject. "We have enough pressing issues to see to today."

You both lighten your scowls, just a little. More mildly, the King asserts, "I do not wish to insult you. Your capability is without question, and I am proud to have you beside me. This is Time I would not trade for anything, Father Anscham, but let us use it wisely. Let us discuss the nightmares within our own lands. The demons I am CERTAIN we can defeat."

>A] Graciously thank the King for His explanation, and keep your report going. You'll show your appreciation through respect of His Time, and let your resolution of His problems speak for themselves.

>B] Mercy.
>1] Tactfully express your appreciation for the King's efforts at making peace. He probably needs to hear it.
>2] God you have so many questions (Write-in.)
>3] As respectfully as you're able (which is quite a lot), ask Magnus if He wants a hug. Or a drink. Or anything brief, at all, that might help.
>4] Reassure King Magnus that you are doing everything in your power to focus your efforts, utilize your strengths, and get back to leading the Church of Mercy properly just as soon as humanly possible.

>C] Write-in.
>>
>>4379500
>A] Graciously thank the King for His explanation, and keep your report going. You'll show your appreciation through respect of His Time, and let your resolution of His problems speak for themselves.
>B] Mercy.
>4] Reassure King Magnus that you are doing everything in your power to focus your efforts, utilize your strengths, and get back to leading the Church of Mercy properly just as soon as humanly possible.
>>
>>4379500
>A] Graciously thank the King for His explanation, and keep your report going. You'll show your appreciation through respect of His Time, and let your resolution of His problems speak for themselves.
>B] Mercy.
>4] Reassure King Magnus that you are doing everything in your power to focus your efforts, utilize your strengths, and get back to leading the Church of Mercy properly just as soon as humanly possible.
>>
>>4379503
>>4379644
(Locking the unanimous vote here guys, we can absolutely do both of these. Writing now!)
>>
File: Mercy.png (2.72 MB, 1216x1584)
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>>4379739
https://youtu.be/L7I9we5jP3I

"Your Grace." There's no hesitation, no uncertainty. With all the conviction you've put into every last vow, you assert, "I will continue to do everything in my power to focus my efforts. To gather my allies, and all of their strengths. I will return to the Church of Mercy— and I cannot thank you enough for sharing all of this with me. Please. May I continue, with my report?"

A pained smile works around the cigar between King Magnus' teeth. "I have always known I can count on you. Of course you may."

"The rest of the retelling," you glance to the candelabra down the hall, to a candle in the dark, and fervently snap your gaze back to the King. "Is of our demons. Not merely the ones we face, in— in the depths of the world. I was visited by the Gods, in more ways than you can fathom, during my travels— and more recently, still. I have written extensively, to my fellow clergymen, but nothing— I could never have anticipated receiving a mission from Mercy, Herself."

Unwrapping the chain from about your hand for the first Time in hours, keeping your hold fast on your Relic, you're greeted with angry, red indentations upon your skin. The criss-crossing impressions are no blemish. The injury is a reminder of your faith, and you do not balk, while fastening the item around your neck once more. Keeping the locket before your heart, you declare, "I was entrusted with a divine mission. Mercy came to me, in a dark, and lonely hour— embraced by sin, and devoid of all the Gods— for everything I had endured, Your Grace, She trusted me. I was to obtain Her Relic. To find a demon that still possessed compassion in their heart, and to obtain a cure for the pain of humanity."

You are not shaking, be it with tremor, or devotion. With a level, clear voice, looking back to the King, you do not pause at the curiosity, or concern written across His features. You plunge into the heart of the story. "I could never consider turning back, Your Grace. Not for an instant. It was thanks to Her guidance, that I persevered. I kept my connection, to all of the Gods. I saved over FIFTY souls, within the depths of Ostedholm. I would do so again, without question, no matter how dearly it cost me. I will never regret a single sinner, heathen, or killer than was rescued from the ruins. They are survivors, and some of the greatest men and women I have ever had the gift of knowing."

Choking back a swell of love, for all of your children, unphased by the sternness of the King, you continue, "nothing I had endured upon the surface could have rivaled the depths I reached. Nothing. I was pushed beyond all mortal limits, into an Abyss, where— where I met her. The keeper of Ostedholm's ruins."

(1/3)
>>
File: Archdemon Idonea.png (3.13 MB, 2000x1864)
3.13 MB
3.13 MB PNG
>>4379813
You might as well still be in her domain. Beneath a red sun, in a field of grain. Waving in a forgotten breeze, of ages long past. Before thousands of doors, stretching out, into an impossible horizon. Upon enchanted soil, standing before yet another fallen mentor— who you never had the chance to know.

"Archdemon Idonea," you say, firmly, with all the respect she deserves. "I will never— there are so many questions unanswered, for all the opportunity I was given to ask. She was a fallen Mother of Mercy, Your Grace, yet her Catalyst was love."

Though He's remained suspiciously quiet, you succeed in fully breaking the King's composure. "What?"

"She possessed Mercy's Relic, in another form," you continue, without missing a beat, "I was tasked with—" it's extremely hard to speak, but you grit your teeth, and force out, "with aiding only three of her children. There must have been thousands. She was Merciful, and I made her proud, Your Grace. I grew. I felt, and learned, and through— through it all—"

You miss him so much.

It may never be enough Time away from the ruins.

Running your free hand through your hair, looking to the wall behind the King, as if the stone itself could give you answers, you murmur, "I still called myself the leader, of the Church of Mercy, through it all. Idonea never questioned me. She knew that my passion— Mercy's blessing— Our love was without equal. I obtained my Relic—"

Staring straight through the King, trying desperately to focus, trying to stay grounded, you can't help it. You have to tell him. He has to know. Insanity leaks into every last syllable, every convicted word, every single truth of sacrifices you can never hope to convey through words alone. "...and it cost me everything. But not the allies I made. Never the archdemon that I saw rise to power, in Idonea's stead. Not over 1600 years of memories, instilled upon my mind by a demon of Spirit— and never, not even once— for all the enemies I spared. Never. Not for every last monstrosity that threatened my friend's very lives, and learned to fear the Gods Themselves."

There's a crackle, at the back of your mind, and the sight of an army that could devastate any holy city in an instant. All of the wrath of the Storm, and fear, of convulsions on the field of battle. "I converted a city of light, into the city of everlasting darkness, and struck fear like a bolt of lightning upon thousands. They know I have taken Idonea's mantle. The demons of Ostedholm know that a new archdemon has risen, in the strongest alliance ever forged."

Breathing hard, running a hand through your hair, trying to calm down, trying to focus, trying to think, you mutter, "I have left the ruins. They have not left me."

(2/3)
>>
>>4379817
Without making a single gesture, as quietly as He can, King Magnus murmurs, "I would like to hear the rest, but will you permit me to ask a few questions?"

"Yes," you finally breathe, fidgeting horribly. It's been months. The only word you've received of Yech came from a spider, relayed by another archdemon. Idonea is dead. Mother Bethaea is dead. Father Edmund is dead. Yech has been out of your life for so long, you're worried about forgetting the taste of his best beer, and

A cigar is being held out to you. It's being waved, a little, to catch your attention without touching you, or saying anything further. King Magnus gives you a weary smile. "They are from Father Wilhelm. It may help."

>Choose ONLY ONE option from A. A1 and A2 are mutually exclusive. Majority will decide.
>Choose AT LEAST ONE prompt from B-D. They may not be mutually exclusive.

>A] For fuck's sake, you miss Father Wilhelm, too.
>1] Take the cigar. You normally don't smoke, but you'll make an exception, especially if it'll help you wind down. (A temporary positive modifier will be added, to better keep your composure.)
>2] Abstain. Maybe it's the race today, or yet another reminder of someone who's not an immediate part of your life, but you can't handle it right now.

>B] God DAMMIT you miss Yech so MUCH
>1] You are telling the rest of your story, no matter how worked up you get. Questions can wait. (No roll will be required.)
>2] Just talk about Yech. Just for a little while. Try to keep it together. (A roll will be required.)

>C] Let the King ask His questions.
>1] Answer as honestly as possible. Don't get side-tracked. (No roll will be required.)
>2] Continue fudging the story to paint yourself in a more pious light. Deflect, if necessary. (A roll will be required.)
>3] There's no avoiding the depths you went to, in order to garner Yech's trust in full, and to obtain your Relic. You can absolutely spin this back around to King Magnus' pact with Arkthros, though. (A roll will be required.)

>D] Write-in. (A roll may be required.)
>>
>>4379820
>>A] For fuck's sake, you miss Father Wilhelm, too.
>>1] Take the cigar. You normally don't smoke, but you'll make an exception, especially if it'll help you wind down. (A temporary positive modifier will be added, to better keep your composure.)

>C] Let the King ask His questions.
>1] Answer as honestly as possible. Don't get side-tracked. (No roll will be required.)
>>
>>4379820
>A] For fuck's sake, you miss Father Wilhelm, too.
>1] Take the cigar. You normally don't smoke, but you'll make an exception, especially if it'll help you wind down. (A temporary positive modifier will be added, to better keep your composure.)

>C] Let the King ask His questions.
>1] Answer as honestly as possible. Don't get side-tracked. (No roll will be required.)
>>
>>4379830
>>4379838
(Gonna work in one more update for the night. No rolls required here, with the unanimous vote for A1 and C1. Vote is locked! Writing now.)
>>
File: Beltoro.png (1.59 MB, 1500x1838)
1.59 MB
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>>4379895
With a violently shaking hand, you take the cigar, and accept the King's help to light it. You both pass a few minutes in complete silence, while you do your best to calm down, and not get embers and soot all over you.

It's difficult to taste anything, but the wrapping upon the exotic herbs and spices is masterfully prepared. It's not too tight to draw, has a mellow taste, and you manage to not cough, for all the Time you've spent previously in Father Wilhelm's company. It's not bad. Even through the break on your nose, and the difficulty you're having smelling anything, the scent of smoke filters through. It's aerthy, and you're certain that the blend within the cigar is not of Corcaea.

There's a lot of questions to be asked, but at some point, the nonstop buzz at the forefront of your mind pauses.

https://youtu.be/c798bKlW-7U

Before you know it, there's a lot less on your mind. Feeling a little warmer, and far more inclined to conversation, you manage to actually sink a little into your chair. It's disgustingly comfortable, and you hadn't even noticed, for how wrapped up you were in the conversation. Not that it matters what else is in the room, as the King of Corcaea leans over, to make sure you don't get any ash on yourself, or the floor.

The cigar in hand is gently set aside, while you take a few level breaths. Fully appreciating that you haven't slept in two days, you resist every urge to fall asleep. Sure, your eyes were closed for what was likely several minutes, but no one here minds.

A very patient, quiet voice asks, "what can you tell me about Archdemon Idonea?"

"She," you start, and pause, immediately. This isn't right. "I can't tell you about her without mentioning her children."

"Go ahead."

"I gleaned almost no information of Idonea's life, during my stay in her domain, or from anyone after." There's barely any inflection, or intensity in your tone, but the lack of any severe pauses is nice. "One of her children, Beltoro, granted me the full extent of their experiences. Almost everything I have gathered is thanks to them."

"Them?"

You don't dare take a hand off your Relic, and settle for wiggling your fingers on your free hand. "Them. Twenty-one of them, Your Grace. I was blessed with their knowledge, confession, and forgiveness. I gave them my restraint." A slight smile creeps across your face, shifting a little upright. You're sinking into the chair. It's ludicrously comfortable. Possibly the finest armchair you've ever had the privilege of sitting in. "It's hard to tell, at Times, if I ever got it back."

"This Beltoro." King Magnus slowly moves— which you appreciate, as it does not bother your nerves— and goes back for a quill, asking, "you have been able to recall some extent of their memory, for months after your invocation to Spirit? This is remarkable."

"It was much more than that," you frown, not trying to brag.

"Elaborate."

(1/2)
>>
>>4379995
"Beltoro begged me to take their life. I shielded my soul, my body, and mind, with an invocation to Spirit, and Mercy. It nearly killed me, despite every precaution, but I endured." You pause, and fish out the letter from the demon on your person, "we communicated briefly. They were blind, deaf, and incapable of speech. Their existence was a nightmare, and their only respite was a compulsion to study the deceased. Their company was not tolerated by a single living soul within Ostedholm, save for Idonea, and their grief at her loss was immeasurable. I granted them my restraint, Your Grace. I had to."

The paper in hand is speckled with blood, vomit, the ink is smudged from the demon's unsophisticated motions, and was penned by a creature who had not written anything in over one thousand years. It's disgusting, disturbing, and you both look to it calmly.

Father Anscham,

Thank you for coming back. Thank you, for upholding your word. Thank you, for already doing more than she swore to do. Thank you for attempting to help us find ourselves once more.

You know I cannot speak of it, but you have so much more than even I once possessed.

Please accept our apology.


Melancholy safely puts the letter away.

"You have been carrying this with you," King Magnus breathes, "for how long?"

"Seven months, and eight days, Your Grace. I cannot apologize for withholding this information from You, either. My study of the memories I was granted has barely begun. The experience was disturbing in ways I cannot begin to relay over the course of a single afternoon." Mildly, you pause, and note, "I digress. Idonea was the leader of an army. I have reason to believe that she led her forces to the depths of the ruins, only to imprison each and every soul as they turned. Many remained faithful to her, from before her Catalyst was activated, and after theirs was, as well."

More quietly still, you're implored, "and what of the new archdemon?"

"I miss him. More with each passing day." You can't help but fish out Yech's flask. It's dawning on you that the ruins has literally been carried with you, every day, these last many months.

Laughing a little, Magnus has to ask, "how many pockets do you have?"

"This was a gift from Father Wilhelm," you declare, to the mundane tunic with its ridiculous hood, and unflattering cut, "and it has many pockets, Your Grace." Waggling Yech's flask, you make a point of showing the thirty-four tallymarks on its underside.

"Excellent choice of material," the gilded monarch notes.

"My invocations to Vengeance," you explain. "I have more than Yech's alliance.He respects me, Your Grace. He is loyal, and fearless— a leader who would take a fight to his enemy, without hesitation, if it meant protecting his ideals. A demon of Agriculture. His Catalyst was generosity, and I only wish he could have granted us more Time together. Before anything else, he will always be my friend."

(Options in next post.)
>>
>>4380001
>A] Ask King Magnus specifically about his thoughts regarding Beltoro.

>B] Give the King a moment to mull over the sheer amount of information you're unloading on Him. He may have more questions, and they are proving to be extremely fruitful for both of you.

>C] Try and get the King's opinion on Idonea, based on the extremely limited information you have regarding her life.

>D] Focus on discussing Yech.

>E] Write-in.
>>
>>4380002
>>B] Give the King a moment to mull over the sheer amount of information you're unloading on Him. He may have more questions, and they are proving to be extremely fruitful for both of you.
>>
>>4380002
>>B] Give the King a moment to mull over the sheer amount of information you're unloading on Him. He may have more questions, and they are proving to be extremely fruitful for both of you.
>>
>>4380002
>B] Give the King a moment to mull over the sheer amount of information you're unloading on Him. He may have more questions, and they are proving to be extremely fruitful for both of you.
>>
>>4380012
>>4380014
>>4380209
(Sounds good dudes! Woke up bright and early today, so hopefully I can get in several updates before work! Vote is locked. Writing now.)
>>
>>4380216
https://youtu.be/p_Z-KlbYpgo

Patiently waiting for the King to think things over, you give the flask in hand a passing glance. Yech did not judge your grief, intent, or anything further than your capability. The mechanism for the tally-marks at its base is unknown to you, yet there's every indication of your Time spent with the God of Retribution. You hold the item against your chest, almost akin to a hug, for a few moments, before placing it back on your person.

Putting out His own cigar, King Magnus quietly asks, "you have made powerful friends, Father Anscham. Idonea has passed away?"

"Yes," you softly reply.

"You stated that it was necessary to inspire fear into thousands. Your ally. The new archdemon—"

"Yech. Yech, the disgusted."

Unable to help Himself, King Magnus makes a face of mild confusion, and amusement. "I beg your pardon?"

Leaning back a little further, relishing a near absence of anxiety, it's easy enough to reply, "his sense of humor is phenomenal, Your Grace."

"Yes." He coughs a little. "Well. You, and Archdemon Yech. You stated a moment ago that striking fear into thousands was necessary. What were the circumstances of this battle?"

"We were fleeing for our lives, Your Grace. I was on my way out of the ruins, and word had reached the demons of Ostedholm that a change in power was occurring. They were ready to fight, down to the last. I called upon Storm once more, to bring the city of darkness to heel. There is no question of Yech's authority. No question of our alliance."

Dismay flashes across the King's visage. "This Yech was not well-loved."

Pausing a moment, you note, "he had spent the better part of seven hundred years in a cave, Your Grace. Those who know him, love him." Even through the smoke, you can't help but mutter, "Mercy. The trouble was getting to know him."

"Father Anscham," Magnus slowly, methodically reaches near you, to see to minding the embers upon the table. After He's done, you accept His gesture, and take your cigar back to wordlessly smoke. Almost in a whisper, you're questioned further, "you allied yourself with a tumultuous, reclusive archdemon, who required your aid... to merely travel through his domain?"

"The ruins were in utter chaos," you immediately assert. It's not that you're getting defensive— He simply doesn't have the full picture. "It was no simple expedition. The journey to the surface was grueling, and I could not even witness it, in its entirety, for how much my flight from the Abyss took from me." Frowning, you insist, "Yech is a devastating combatant, and has other allies, as well. He is not alone, in guarding Ostedholm, and I do not doubt his capability for an instant."

"Go on."

(1/2)
>>
>>4380227
"Go on."

"Along with Beltoro, and Malimos— they certainly could annihilate any opponent, individually—" a chill runs up your spine, thinking of the two allying forces. Quietly, you recall, "Yech sought to make amends with every single demon within Idonea's lair. His work must still be ongoing, for— for the sheer scope of it."

There's no further encouragement to continue, until you take several minutes, and wind a little further down.

Smoke has filled the small study, though it's gathering mostly at the top of the chamber, pressing up against its stone ceiling. The candles down the hall flicker, and wave, and you look to the King. He's been so deep in thought, He hasn't even glanced up to you with all the gold in His eyes.

The silence breaks, after several more minutes, while King Magnus murmurs, "he must have someone controlling his army."

"Remigius," you immediately reply. "A commander, if there ever was one."

An unbelievably worried look sweeps over you. "Why is this Remigius not the archdemon?"

>A] Be honest, but tactful.

>B] Don't mince words, but keep it brief.

>C] You're high enough to talk about her without breaking down. Elaborate.

>D] Write-in.
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>>4380228
>B] Don't mince words, but keep it brief.
>>
>>4380228
>>B] Don't mince words, but keep it brief.
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>>4380228
>>B] Don't mince words, but keep it brief.
>>
>>4380231
>>4380232
>>4380235
(Great guys. Locking the vote here. I'll keep to 20 minute voting windows if that's alright with you all? Let me know if that's too short. Writing now!)
>>
File: Remigius.png (486 KB, 904x1000)
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>>4380239
https://youtu.be/dPEnuN8JdqY

"She is a monster," you note, "who's sheer viciousness commands the respect of any demon who looks upon her. A succubus that values her reputation— as anything more than a vehicle for pleasure— is remarkable, Your Grace." Drawing on your cigar, eyes unfocused, you recall, "I believe I have never had the misfortune of meeting anyone so sadistic, from man, or demon alike. I never could have imagined a creature that would derive pleasure from other's pain, to such an extreme extent."

Leaning back a little, glancing to the complete shock upon King Magnus' face, you coolly finish, " I pray I never will again. It is not about titles, or prestige, for Remigius. I do not believe she would be inclined to pursue such a lofty position, when it would compromise her ability to get her own claws dirty. She commanded no title. No glory. She valued her demons, and lives for the moment. To revel in the suffering of others. To feel."

"I see," King Magnus quietly replies, and has the grace to not question how you know this with such certainty.

Several minutes pass, before He really, truly, has to quietly ask, "this was one of Idonea's children, was it not?"

"Yes, Your Grace."

A terribly worried look trails over you. "I am glad you are still with us, Father Anscham."

"Thank you, Your Grace."

"There is much to consider," King Magnus mutters, puffing away at His cigar.

Your own small luxury is excellent, but you set it aside, really not wanting to compromise your faculties. "I have barely scratched the surface."

With patience, and gratitude, your host wonders, "is there anything further you wish to relay?"

Looking over the infinitely more relaxed posture of your King, the muted gold upon the solid expanse of His gilded features, the absence of pupils upon His eyes, you try to not be too bothered. He's acting significantly more human, and it's fair enough to ask, "do you have any further questions for me?"

"I strongly suspect," He smiles, "that we would be here for another age, if I asked each and every question that is on my mind. We have much to still discuss, regarding the present." Absolutely referring to the torment you suffered at the hands of a monster, King Magnus leans forward, and asserts, "the past is in the past. If there is nothing further you wish to discuss, regarding the possible threats to our country's security— or if there is simply nothing further you wish to share, Father Anscham— I believe this would be a good point to move on from."

>A] Stick to the agenda.

>B] Segue into the word from Malimos, that Arkthros relayed.

>C] Mercy, you still have so much you want to say. (Write-in.)

>D] By all the Gods, do you have more questions. (Write-in.)
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>>4380254
>A] Stick to the agenda.
>B] Segue into the word from Malimos, that Arkthros relayed.
>>
>>4380254
>>A] Stick to the agenda.
>>B] Segue into the word from Malimos, that Arkthros relayed.
>>
>>4380254
>>A] Stick to the agenda.
>>B] Segue into the word from Malimos, that Arkthros relayed.
>>
>>4380255
>>4380257
>>4380258
(Phenomenal guys. Locking the unanimous vote here! Writing now.)
>>
File: Archdemon Arkthros.png (280 KB, 564x833)
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>>4380263
https://youtu.be/h8hRaLDu-ao

"I couldn't agree more, Your Grace. I would like to begin our agenda, with a curious overlap between my experiences in Ostedholm's ruins— and those beneath Calunoth."

The attention of a King is immediately captivated. Setting His cigar aside, snuffing it out, King Magnus nods to you. "Go right ahead."

"During my expedition, to— to rescue Starlight and Stardust— I found myself within the lair of an archdemon of Time. Arkthros and I set aside our differences, for long enough to speak of mine and Yech's alliance. Malimos had painstakingly sent word, all the way from Ostedholm— and not only to the ruins beneath Calunoth."

Boring your gaze straight into the King, keeping your shoulders relaxed, you try to pick up on any recognition whatsoever. He's inscrutable, as you accuse, "Archdemon Arkthros informed me that you have been aware of my alliance with Yech. Not only that you have taken no issue— but that you may also be aware of every other archdemon in Corcaea receiving the same news."

"This is typical," King Magnus sighs, as if He's referring to a troublesome spouse.

You blink.

Looking to you just as earnestly, without any indication of dismay, or more than mild irritation, the King explains, "Arkthros and I have not had proper correspondence in months. He is a liar, and a manipulator, of the lowest caliber. His grief has rotted his mind. This is just like him, to do something like this"

It's not hard to believe, for how erratic the demon's behavior was. Twitching, even through a haze of smoke and mental relief, you quietly recall, "Arkthros said he wished to protect me from the truth. He encouraged me to run. How much of what he said— what am I meant to believe? He spoke of every other archdemon in Corcaea. My Relic. Your own alliances, Your Grace—"

"You know of my alliances," King Magnus agrees, "and that I have made every effort to amend the damage that has been done to your name. I will not rest until respect, and safety, is restored to you, Father Anscham. This news regarding other archdemons is extremely alarming— and it is news to me." Almost in a whisper, He admits, "I have avoided descending beneath the city. It would have been too difficult to see them. I have been a coward."

Snapping His attention back to the present, quickly, you're asked, "when was this correspondence received?"

"No earlier than the tenth of this month, Your Grace."

"Do you have any information, regarding these other archdemons?"

"Their names are Anaximander, and Salphos. Yech confirmed it."

You both sit for a moment, in silence.

"I wish I knew more," you mutter.

"Father Anscham." Stress has the King's brow furrowed once more. "I will have Father Pevrel investigate this matter immediately. You will be kept informed of his findings."

(Options in next post.)
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>>4380300
>A] You really need more information about the only other man alive who's allied with an archdemon.
>1] Press your luck, but don't get pushy. See if King Magnus is willing to reveal any further information about their partnership.
>2] You seriously need answers. (Write-in any pointed questions you wish to ask about Arkthros and King Magnus working together.)

>B] This answers nothing about Starlight and Stardust's captivity. You want a straight answer, about their relationship with the King, and what he intends to do about their safety.

>C] You're content to know that the most competent religious authority in the country is tasked with this matter. You'll work through the agenda, and come back to the issue of Starlight and Stardust in a bit.

>D] Write-in.
>>
>>4380302
>B] This answers nothing about Starlight and Stardust's captivity. You want a straight answer, about their relationship with the King, and what he intends to do about their safety.
>>
>>4380302
>>A] You really need more information about the only other man alive who's allied with an archdemon.
>>1] Press your luck, but don't get pushy. See if King Magnus is willing to reveal any further information about their partnership.

Is this something we should aim for? To ally ourselves with demons, what if people found out somehow?
>>
>>4380304
>>4380306
(Got that write-in, good stuff. We can definitely do both of these. Locking the vote here. Writing now!)
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>>4380317
https://youtu.be/CQCVHRxVThA

"Is this— is this what we should truly be striving towards? To ally ourselves with demons? What—" paranoia is gnawing at you, "what if anyone were to find out—"

"Your fear is entirely justified," King Magnus sighs, closing His eyes, and putting a hand to His brow. Leaning a bit against His chair, He notes, "no matter how lofty our titles are, Father Anscham— the reality is that we are both in an extremely delicate position. No matter how divine we may claim to be— no matter how much good we have done— the common man will not understand everything we have struggled through. The nightmares we have witnessed. The friends we have made."

He's not letting on something, and you have an incredibly strong suspicion what it might be. "I would be honored to hear anything you have to say, Your Grace. Particularly regarding this matter."

Glancing back to you, looking wearier than ever, your fellow lunatic admits, "I will never tolerate the suffering of someone under my rule. Not so long as I have anything to say about it. Arkthros has resided within Calunoth for longer than your or I could ever hope to understand. He will not jeopardize our home. He has sworn to protect Our rule, to guard Our city, and is the strongest ally I could ever hope for. He is insane— but—" a terribly tired smile shines at you, "are we not all, in a way?"

"Yes," you quietly reply. "Most of us are, Your Grace."

A far sterner demeanor takes over King Magnus, as He sits fully back upright. "You must be careful, Father Anscham, and not merely with the enemies you claim. Mind all of the company you keep. Mind your friends, and allies, with more caution you would have shown within the ruins of Ostedholm. Our country is on its last leg. These are desperate times. The people will not hesitate to tear you down." More sternly still, He growls, "never grant them the ability to do so. Do not surrender our secrets."

He's effectively trusting me with the security of the crown.

Granted, the King also has leverage to destroy your life in an instant, too. You take a few, deep breaths.

"This—" you will not back down, "none of this answers the question of Lady Edith's, and Sir Allan's safety."

King Magnus drops His voice, and all of His verve. "No. It does not."

They may be His children, but you might as well have adopted the twins, for how protectively you demand, "I want a straight answer, Your Grace. What do you intend to do?"

(1/2)
>>
>>4380333
Another devastated glance passes over you. Pain, and resignation replies, "I have been thinking of nothing else, since we parted ways this morning. Before they entered Arkthros' domain. Long before they returned to Calunoth." Glancing to the floor, obviously trying to keep Himself together, a lonely father asks you, "I have debated how to proceed since the day they left to die. Please. Take care of them. If they will not speak with me, and would rather seek death than to come home, I will not force their hands. Their lives are their own to lead." Firing a reddened pair of eyes back to you, still plated over with gilt, the King insists, "I have made many mistakes, Father Anscham. I will not continue to repeat them."

He's trying to not cry, but obviously can't. It's unsettling, and you have to wonder what He's going through, beyond furious utterances. "My unwillingness to listen, to learn, and to look after my own kin has cost me a daughter, and son. I miss them, and have never deserved them." Those awful eyes flash back to you, with a simple request. "Wherever they go, if there is a Time to do so: will you please pass on a message?"

"I cannot make a promise," you quietly remind Him, "that I am unable to keep. But I would gladly listen to what you have to say, Your Grace."

Straightening Himself out, assuming a more reasonable tone, and with a clear voice, King Magnus apologizes. "I have been a fool. My son, my knight, has challenged me. To know his ire is to know destruction. Our enemies quake in terror, at the prospect of coming under his scrutiny. Please let Allan know that I would be proud to fight him. I will not ask for forgiveness. Tell my boy that he was right. I have not lived up to my name. I will bring no harm upon him, if he wishes to live his life in peace."

The threat hangs in the air, for many long minutes.

Far more quietly, the grieving father whispers, "tell Edith that I love her. I miss her, and hope she is happy, with whoever she chooses to spend her life with."

>A] Resolve to relay this to Starlight and Stardust the second you get back to The Honey Bee. There must be some horrific misunderstanding.

>B] You can't just hear all of that and not ask:
>1] What exactly have Starlight and Stardust done, to have warranted such a severe break in the royal family?
>2] Who was their mother? Do they have no other family? Have they spurned more than just the King?
>3] Is Allan attempting to challenge King Magnus' authority? What does that even entail?

>C] Try to be tactful. This may genuinely be way over your head. You have been groomed to serve the Church of Mercy, but even with your lofty position, you're still a farmer's son. Politics (usually) completely escape you, and you'd like to keep it that way. Leave this matter here, and move on to discussing the rest of your congregation.

>D] Write-in.
>>
>>4380334
>B] You can't just hear all of that and not ask:
>3] Is Allan attempting to challenge King Magnus' authority? What does that even entail?

>C] Try to be tactful. This may genuinely be way over your head. You have been groomed to serve the Church of Mercy, but even with your lofty position, you're still a farmer's son. Politics (usually) completely escape you, and you'd like to keep it that way. Leave this matter here, and move on to discussing the rest of your congregation.

>D] Write-in.
> Question the king on what this fight between him and his son entails because King Magnus is the one who is propping up our nation.
>>
(Gonna slow down the voting window for a bit here while I make some lunch, will have this open until I'm back!)
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>>4380341
+1
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>>4380341
>>4380351
(Looks good guys. Noting that write-in! Just a head's up, this will probably be the last update this morning before I head off to work. Thanks for the impromptu session! I'll definitely back later. For now, vote is locked, and I'll be writing.)
>>
>>4380360
https://youtu.be/TYAnY_Mm6jA

"Your Grace. You are truly propping up our nation. Any threat to Your life, or Your authority, is a matter of our collective survival. As the leader of the Church of Protection, I have one question for you, before we press on with our work here today."

The extreme formality is more than enough for King Magnus to remember Himself. Calming down a fair deal, He asks, "yes?"

"If Sir Allan is challenging your authority— in any way— what does this conflict between you two entail?"

Sinking back into His chair, the gilded finery upon His frame barely shifting with the motion, another look passes over you. It dawns on you that King Magnus isn't judging, or sizing you up. He's probably been gauging if you're alright, throughout the entire conversation, and has given you ample Time as you've needed it. It makes sense, for the way that He calmly states, "he'll have to kill me."

You listen, patiently, as King Magnus elaborates. "Do not be mistaken, Father Anscham. I love my son. I want only the best for him. I have done everything in my power to give Allan a good life, and to support his endeavors— but he has always been a romantic." Sighing heavily, putting two fingers to the bridge of His nose, trying to steady His patience, King Magnus insists, "my boy wants to end the war in Baranfen, Mithirin, and all the rest. He wants us to put down our swords, and demonstrate our good will towards killers, heathens, and savages. If Allan had it his way, our fields would be burned, our children slaughtered in their beds, our women disgraced, our men enslaved— and this is at best. You say that he's taken to calling himself Stardust?"

"Yes, Your Grace."

"It is fitting. Dust is all we would have left, under his reign." Much more quietly, King Magnus asserts, "he thinks I am ruthless, and cruel. I know the lies that have been spread, about my good name. I know how hard your congregation has worked to unseat my authority. To cause unrest in our home, and to further their own ends."

Your sneer could not be any more righteous. "They would never work to destroy our home. Lady Edith, and Sir Allan, refused to even take part in the rest of my congregation's work."

"They were complicit," Calunoth's guardian frowns. "They wield an enormous amount of power, and possess enough cunning to have put a stop to the violence on the very first day. We have lost hundreds, Father Anscham, and many were at your congregation's hands. To say nothing of collapsing buildings, flame, poison, or any other atrocity. My son claims to want nothing to do with violence— but to stand aside, and let others fight his battles, does not exempt him from his responsibility. The same goes for Lady Edith."

(1/2)
>>
>>4380405
An odd tone seeps into the King's voice. You can't quite place it, as He explains, "any one of my children may one day take after me. The right to rule is not given, Father Anscham. I will part from my crown when I am no longer fit to wear it. That day will not come a moment before I have died, and another, more befitting guardian can assume my place. No mere evidence of the Gods. No vessel."

Looking to His slightly radiant hands, flecked with gold leaf, and odd abrasions, there's a mutter. "If Allan can walk among the Gods, he still will not assume the right to lead the last of our people. This is my duty, oath, and bond."

An incredibly intense looks sears straight into you, from the eyes of something— and you're really not certain whether He's man, or another creature entirely. "He cannot kill me."

Quietly, steadily, you note, "it is no surprise that you quelled the conflict in Calunoth, within a matter of months, Your Grace."

Both of the plated hands before you close. "I do not wish for my family's blood to be spilled. No matter what my opponents may say, I have worked tirelessly to put a stop to this insanity."

"The matter of my entire congregation's pardon, and safety—" you start, and are cut off.

"They will not be harmed," King Magnus grimaces, "as I have told you before, Father Anscham: so long as they bring no further turmoil to our home. I cannot undo the damage they have caused. I cannot make them welcome, to any single citizen in our fair city. Keeping their company will bring you no end of criticism, and turmoil, back home— but I will not stop you from using the Church of Mercy as you see fit. From exerting your compassion, and living up to your tenets, as I know you can. Your compassion is commendable. You truly live up to your title." He clearly hates to say, "but do not ask me to enable traitors, killers, rapists, arsonists, and madmen to run amok in Our city. You freed them, from their prison. It will fall to you to keep them safe, from themselves."

Sighing heavily, King Magnus notes, "not from my wrath. I would never have even concerned myself with their behavior, had they not brought about the loss of so much life. I understand their need for levity, but the fate of our race is not a game."

You're both thinking it, and you really have speak first. "I will be taking Harvey to Eadric, along with Walter, and all the rest of my company. He has sworn to defend us, and I am certain that he is a noble man, Your Grace."

"That was to be the purpose of our race today, Father Anscham."

"...excuse me?"

(One paragraph over 2/3)
>>
>>4380408
Paying no mind to your confusion, the King elaborates. "I know you would not insult me so severely. I was not proposing we determine anyone's fate through such trivial means. The race, Father Anscham, was primarily to amend Sister Raleigh's fury towards you, and your congregation. She is an honorable woman, and will likely not pursue you further, if you win on fair terms. We hoped to resolve the game that Algrith had started." He must be trying with every He has, to jest, "you see, my honor is at stake."

>A] It's abundantly clear that the pardon is purely to keep anyone from being hired to kill your company under the King's banner, but that their actions will have severe consequences. Don't test the King's patience any further, show Him some Mercy, and move on to the matter of your return home.

>B] About the race.
>1] King Magnus has mentioned repeatedly that Sister Raleigh wants to kill you. How seriously should you be taking her ire?
>2] You're running on no sleep, have a break on your nose, and probably hurt yourself trying to get some pain relief today. Ask if there's anything you can do to postpone it, at least until tomorrow.

>C] Mercy, you still have SO MANY questions. (Write-in.)
>>
>>4380410
>>A] It's abundantly clear that the pardon is purely to keep anyone from being hired to kill your company under the King's banner, but that their actions will have severe consequences. Don't test the King's patience any further, show Him some Mercy, and move on to the matter of your return home.
>>
>>4380410
>A] It's abundantly clear that the pardon is purely to keep anyone from being hired to kill your company under the King's banner, but that their actions will have severe consequences. Don't test the King's patience any further, show Him some Mercy, and move on to the matter of your return home.
>>
>>4380410
>A] It's abundantly clear that the pardon is purely to keep anyone from being hired to kill your company under the King's banner, but that their actions will have severe consequences. Don't test the King's patience any further, show Him some Mercy, and move on to the matter of your return home.
>>
>>4380410
>>A] It's abundantly clear that the pardon is purely to keep anyone from being hired to kill your company under the King's banner, but that their actions will have severe consequences. Don't test the King's patience any further, show Him some Mercy, and move on to the matter of your return home.
>>
>>4380413
>>4380430
>>4380436
>>4380438
(Stellar. Locking the unanimous vote. May take me a little longer to write, but I'm on it!)
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>>4380462
https://youtu.be/iaoOp4lVLgs

You have enough sense to recognize the slack your congregation has been given. They may come under fire for simply being recognized on the city streets. To bring them into the Church of Mercy is asking for no end of trouble, but you're prepared for the consequences. "Regarding my return home—"

A little more light comes into the King's eyes. "Have you made any arrangements?"

"To be clear, Your Grace," you are still absurdly relaxed, and could not be more grateful, "I could scarcely think of home these last many months without panic, or fear, or some nature. Dread has clouded my judgement— and I have scarcely had a moment to breathe. My company will be parting in many ways, and— and though I am certain my clergy can see to the matter—"

An endearing smile creeps across the King's face. "Would you wish to have my counsel, Father Anscham?"

"Yes," you murmur, "if you would permit me to ask for it."

Gently, quietly, continuing to look you over, King Magnus promises, "your enemies will seek to crush you. The road will provide then with ample opportunities. I suggest you arm yourself, and do not bring anyone with you who is unable, or unwilling, to defend themselves."

You insist, "I wouldn't Dream of anything less, Your Grace. It is not the company I keep by— keep by my side, that is a concern." The cigars were potent, but this is serious cause for concern. "Several members of my company are returning to Beorward, and may proceed from there to Murgate. Their security is of such importance to me, I believe I cannot express it through— through words alone."

Even more quietly, almost as if someone could be listening, you explain, "Father Sullivan will be returning to the Church of Spirit. Before I touch on the myriad issues he has presented, I need to guarantee that no harm will befall him, as well."

A few minutes pass, as King Magnus draws slightly in on Himself, and runs a hand along His beard, debating how to proceed. Ultimately, he declares, "I will requisition a priest of Dream, to safely escort Father Sullivan back to Murgate. He may remain here, in the castle, until I am certain of his safe transfer. We cannot spare the amount of men I would prefer, to give him an armed guard, and I trust you would not tax Father Friedrich in such a way."

You try to not look too guilty. "I strongly considered it, Your Grace."

"We will gladly spare an escort for your friends to Beorward," King Magnus reassures you. "I would like to monitor the situation within the Church of Flesh for a Time, and this is a phenomenal opportunity to send supply to Father Friedrich. The company will be secure, and my men should be able to return to Calunoth promptly."

(1/2)
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>>4380558
Yet another look passes over you. "You look entirely different, each and every Time I see you." It's a clinical statement, and He's hardly judging. "Two questions, Father Anscham."

Fetching a plain sheet of parchment from the edge of the desk beside Him, King Magnus proposes, "you are welcome to Our stables, coffers, carriages, guard, armory, and every other asset at Our disposal. You are a friend to the city of Calunoth, the hands of Our church, and We would never have you want for anything."

"That is an incredibly generous offer, Your Grace." You try to not stammer, "thank you."

"However," He seems horribly worried, "I also want you to make it home in one piece. No one would recognize you on the road. It is like that they would be unable to right up to the doors of your very own home." More gently, clearly shoving down His concern, King Magnus suggests, "I think it may be wise to play up your changes in appearance, and have your company travel in disguise. As discreetly as you are able, with as few of you together as possible."

In a silly, and completely unfitting way, the monarch holds up two gilded fingers. "My two questions, Father: would you be willing to lie, if necessary, to protect yourself and your companions on the road?"

He relaxes His composure, puts down a finger, and without giving you Time to immediately reply, continues to ask, "and are you alright, with your appearance? I would not wish to lie to you, Father Anscham, but I have been exceedingly worried on your behalf. My concern has only grown, since we recovered you from the field of battle. It has been just over a week, since then, and I have heard fairly dramatic, and worrying reports in less Time, still."

Calmly closing His hands, King Magnus adjusts the parchment next to Him to make a list of supplies for your travel. He clearly means every word of his obscenely generous offer.

(Options in next post.)
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>>4380564
>Select at least one prompt from BOTH categories.
>The first set of prompts (A) are mutually exclusive. Majority vote will decide, if a directly conflicting vote is made.
>The second set of prompts (B) are not mutually exclusive.

>A] You're one of the most controversial leaders in the country, with enemies to spare. Good thing you have the strongest allies you could ask for.
>1] You'll travel in disguise, and do what it takes to keep your identity obscured— even if it means being dishonest. You'll figure out the details with your more roguish, well-traveled, and cerebral friends.
>2] You're extremely uncomfortable with the idea of breaking your tenets, even to protect your friends. Agree that you should travel discreetly, frugally, and in disguise, but you'll risk confrontation to remain truthful. You'll see who wishes to accompany you under the same conditions later.
>3] You fear no man. You're traveling openly, and light, by the fastest horses the King can spare. (Specify any preferences. The finest shit in all of Corcaea will be given, to anyone who travels specifically with you, otherwise.)
>4] Not only do you fear no man— you know most of your friends don't, either. Offer to King Magnus to escort some supplies back to Eadric. You're making a grand return, with a proper caravan, and will smite anyone that tries to stand in your way. (Specify any preferences for vehicles, number of horses, supply, or clergy you may wish to escort. Bear in mind that it is the year 606, and concessions may be made to stay in-line with the setting. Please feel free to ask questions. An additional prompt may be provided.)
>5] Write-in.

>B] It's pretty unsettling to see you dramatically change in appearance on a weekly (or even daily) basis. Most people are probably too polite, or respectful, to comment directly to you.
>1] Try to stress that you and your friends are doing everything in your power to responsibly look after your health.
>2] Pain management is becoming a daily hassle. As tactfully as possible, as if the King has any advice.
>3] Your proclivities are practically public knowledge. Forget tact. Plainly ask the King about what you've experienced through invocation, and what you can do to aid your public image.
>4] The rate at which you're putting on weight has been intense enough to require divine intervention. Express your concern, particularly about how taxing frequent invocation has been, and see if the King has any thoughts on the matter.
>5] You're honestly a little worried about how hard you've been pushing yourself, period. Bouncing between desperation to work, sleeping for days at a Time, and crashing with binges and breakdowns is not going to keep you on your feet. Ask King Magnus how He manages to balance things.
>6] Between the break on your face, a new body composition on the regular, no sleep, and some very potent smoke, you've got more than enough concerns to share. (Write-in anything else you might want to address.)
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>>4380569
>A] You're one of the most controversial leaders in the country, with enemies to spare. Good thing you have the strongest allies you could ask for.
>3] You fear no man. You're traveling openly, and light, by the fastest horses the King can spare. (Specify any preferences. The finest shit in all of Corcaea will be given, to anyone who travels specifically with you, otherwise.)

>B] It's pretty unsettling to see you dramatically change in appearance on a weekly (or even daily) basis. Most people are probably too polite, or respectful, to comment directly to you.
>5] You're honestly a little worried about how hard you've been pushing yourself, period. Bouncing between desperation to work, sleeping for days at a Time, and crashing with binges and breakdowns is not going to keep you on your feet. Ask King Magnus how He manages to balance things.
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>>4380569
>A] You're one of the most controversial leaders in the country, with enemies to spare. Good thing you have the strongest allies you could ask for.
>4] Not only do you fear no man— you know most of your friends don't, either. Offer to King Magnus to escort some supplies back to Eadric. You're making a grand return, with a proper caravan, and will smite anyone that tries to stand in your way. (Specify any preferences for vehicles, number of horses, supply, or clergy you may wish to escort. Bear in mind that it is the year 606, and concessions may be made to stay in-line with the setting. Please feel free to ask questions. An additional prompt may be provided.)

We are gonna bring the 5 priests of mercy that helped us during the poison outbreak, Harvey, Walter, Cardew, the sisters of Mercy, Claymore and Irefist. For supplies just general resupply stuff, maybe things that tend to be missing from Eadric whatever those might be. Leave room for a few more additions depending on what happened to Mick and Randy, we should also talk to Klepto back at the Honey Bee.


>B] It's pretty unsettling to see you dramatically change in appearance on a weekly (or even daily) basis. Most people are probably too polite, or respectful, to comment directly to you
>3] Your proclivities are practically public knowledge. Forget tact. Plainly ask the King about what you've experienced through invocation, and what you can do to aid your public image.
>5] You're honestly a little worried about how hard you've been pushing yourself, period. Bouncing between desperation to work, sleeping for days at a Time, and crashing with binges and breakdowns is not going to keep you on your feet. Ask King Magnus how He manages to balance things.
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>>4380684
+1
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>>4380684
+1
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>>4380676
>>4380684
>>4380686
>>4380770
(Going with majority for A4 as previously stated, and the awesome write-in. Seriously fantastic stuff guys. Both B3 and B5 going on there, too! Vote is locked. Gonna make some coffee and will write shortly.)
>>
https://youtu.be/kv4UD4ICd_0

"A resupply for Eadric— if it is even necessary. I have been absent from my home for nearly a year, and would not wish to make a request that has already been filled."

"Substantial requests have been made for building materials, quite recently," King Magnus frowns, clearly questioning their use, "though We are capable of outfitting you with far more. I take it you wish for a full accompaniment, Father Anscham?"

"Yes." You could not be any more certain. "A veritable caravan, with my banner, is in order. I will guard as many as you see fit— though my closer company has a few needs, of their own."

Shaking His head slightly, King Magnus can't help but smile, "I suspected as much." In jest, putting on an air, He haughtily sniffs, "Let Us hear the scale of your grand homecoming."

Despite the reasonable worry soaking into you, you smile in return. "Five members of Mercy's clergy sprinted to my aid, the very first moment they heard my call to action. The names they gave— before sparing countless lives— were Brother Fergant, Brother Durville, and three Sisters by the name of Willoughby: Agnes, Susan, and Tilda. I am formally requesting their transfer, from— from Your service, to my own."

"Only five?" King Magnus is baffled, but is diligently writing down their names, and a lengthy list of further instructions. "The majority of the clergy of Mercy is here, in the capital. You may be returning to an empty nest, Father Anscham."

"For the quality of the company I keep—" you could not be more grateful for them, "I would gladly take one loyal clergyman, over one hundred souls that are needed here."

Once again, you've stunned royalty. Stopping His list for a moment, King Magnus simply stares at you in disbelief. After a long minute, He shakes His head once more, uttering, "you continue to pleasantly surprise me, Father."

Much more mildly, you sheepishly note, "we— we will number greater than six, Your Grace."

"Go on." He knows it's going to be the bulk of your congregation, but masterfully hides and persisting irritation.

"I will require horses," you may live up to your nickname, for the smile spreading across your face at the thought of a few animals to care for, "a month's worth of provisions," a fleeting thought, of utilizing Agriculture passes you by, but you try to shove down the compulsion to request less than you need, "and any weapons or armor you can spare for at least seven more of my company."

The King really doesn't need to know that Harvey is in possession of a priceless, full-plate suit. "I pray we will number at least sixteen— myself included— but I need to speak with several other members of my congregation, to know our numbers with absolute certainty. I will do everything I can, to— to look after them."

(1/3)
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>>4381038
A questioning glance is fired to you, quill aloft. You rattle off, "Harvey Jay Algrith, Walter Middleton, Sister Harriet Cardew, Sister Beatrice Corbon, Sister Clemence Tirel, Eckard Sollers, and Carlisle Ballard, Your Grace. They will provide further guard, ample counsel, and fair company on my journey home."

"Twelve companions. The road is long, Father Anscham, and I assume only you, and your priestess of Spirit can invoke—"

"Sister Cardew abstains, Your Grace, out of unrelenting respect to Spirit."

A proper scowl flits across King Magnus' face. "You will be the sole man who can invoke, then, if we provide nothing in the way of further guard."

You fidget. Now is as good a Time as any to ask. "If I may, Your Grace."

He sets down the quill, and with care, asks, "yes?"

"The way I experience any invocation is abnormal. I am sure of it." Social graces have to be dropped completely. Clenching your fists, choking down fear of blasphemy, you glance up from the floor, to your King, and stress, "my first night out in the city, I heard more slander than you can believe. Sullivan has done everything in his power to tarnish my name— but I have not given anyone reason to think otherwise. The way that the Gods work through me has affected me— mind, body, and soul. I have acquired— acquired tendencies that have disturbed me, for months on end. The way I respond to Them—"

Glancing to the musculature and fat plainly visible through two layers of clothing, the blood caked to your hand, the dirt beneath your nails that seems to never leave— thinking to the paint-filled scar lancing your chest, and all the gold upon you— you mutter, "they have left more permanent impressions, still. I— I feel them, Your Grace, with such intensity that I often wonder if my soul persists at all. They do not consume me. I feel as if I am with Them."

You keep your eyes downcast, almost in a whisper, you can barely say, "no one I have spoken with will even begin to address my experiences. I— I do not know what to do. I need help. I have to learn how to manage it. I have been called many things, Your Grace— and I do not want to be known as a pervert."

The longest silence of your life hangs in the air.

It's agony.

You glance up, to a legitimately sympathetic King. He's not judging.

A few, beautiful words escape His lips. Ones that you have never heard in this order, and may treasure for as long as you live:

(2/3)
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>>4381040
"There is nothing wrong with you, Father Anscham."

"What— what did you just say to me?"

He repeats, "there is nothing wrong with you. You were forced for all your life to utilize the Gods, and not by choice. Your devotion, and love, has been unfettered. It is the work of others, that has ravaged your mind, body, and soul." Leaning forward slightly, in the lowering candlelight, King Magnus insists, "there is no question that They love you. There is nothing wrong with you, or your devotion."

"Thank you," you choke, trying to sear this conversation into your memory with everything you have.

"I cannot say why They have expressed themselves in permanent ways upon you, or with such intensity— but these things are through no fault of your own."

"I want for balance, Your Grace," you assert, taking heart in each and every subsequent word. "Temperance. Piety. To restore more than my image in the public eye. This— this is about so much more." Looking over a man who seems untouched by Time, stress, grief, or any of the countless issues that must be plaguing Him, you ask, "how do you do it?"

"Balance," He reiterates.

"Yes."

A stare bores down on you, proud, and earnest. "I live for a cause. My passions. My home, and family. None of my work would be possible, if I were to fail myself. I am no vessel. I am no shell. I will never let the darkness of mankind bend, nor break me. I am whole. A beacon. I have annihilated my weakness."

Is He immune to the Catalyst?

King Magnus gets to his feet. "Stand up."

You do. You're exhausted. It's been nearly two days without sleep. Your runs this morning were phenomenal, but you probably ate too much, and definitely drank too much last night. There's an ache all throughout your left hand, definitely injury, and a little blood caked onto a palm that's incessantly fidgeting with your Relic. The locket is the only thing stopping you from excruciating pain, thanks to the break on your nose. Standing tall, you can actually look just slightly down to King Magnus.

"I can provide you with several more clergy," He frowns, "and a caravan, that will inspire any who look upon it. I will not provide you with more than a fraction of the same supply, if you are the be the only priest in your company capable of calling upon the Gods— and will never ask so much of you, ever again. Your decisions are to be your own, and your church to lead as you see fit. I trust you, Father Anscham, and I know that you are fully capable of restoring peace to your home. To our country, and home."

(damn character limit 3/4)
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>>4381043
Staring you down, an ultimatum is declared. "I present one alternative: to help you study the long-reaching effects of your invocations. We can find almost any need to invoke Them. I would never provoke any abuse— nor push you in any way that would harm your reputation further. But if you wish to examine, and overcome the ways the Gods have tested you, permit me to see this priestess of Spirit in your company. You cannot remain here forever, but a plan of attack can be taken with you, wherever you may go."

The Merciful gives you a solemn, straight face. "Nothing can give you back the Time you have lost— but I am certain you can find a way to seize each and every day of your future. Even if it amounts to no further progress here, or now, it would be worth the effort to try. I would happily provide further guard, or a smaller accompaniment, in the event that we make no immediate progress— or purely for your comfort." Quietly, He admits, "I would like to help you heal."

>A and B are mutually exclusive. Majority will decide.

>A] Accept the offer for a robust guard, comprised of many priests and priestesses who can invoke Flesh. You will utterly destroy most opponents, save for the most lethal, insane, demonic, or plentiful. Take a magnificent company back home, without fear of further strain, and get back to the Church of Mercy as soon as humanly possible.

>B] Temporarily extend your stay in Calunoth. You'll hear out this unprecedented offer, to accept tutelage from the Merciful. You will not deprive the war effort, the capital, or your King of able-bodied men and women. You are a man of ALL the Gods, and will learn how to wield them PROPERLY. You have taken on armies. A caravan should be feasible.
>1] Walter would never forgive you if he didn't get in on this. Make one condition, that the scholar be made privy to the royal counsel you receive, right alongside Sister Cardew.
>2] Don't look a gift horse in the mouth. Swear you'll get Sister Cardew to the palace when you can. You both can discuss your findings with Walter, and not place the heathen in the King's sight.

(Your banner is presently a pair of open hands, upon a yellow banner. It's tacky, and you probably would favor the symbol you chose for your Relic, but there's two of them! As a PURELY OPTIONAL prompt, feel free to select from the following.)

>C] You are the leader of the Church of Mercy, and want your enemies to see you coming.
>1] With the colors and symbol of your church. Stick with the classics.
>2] A pair of clasped hands, upon a checkered banner. You'd like it to be green, blue, red, and gold, to symbolize your most powerful alliances.
>3] A pair of bent swords, upon a black and gold banner. The swords themselves may represent a skull, a heart, or your ability to bend violence to good will. No matter which way it is interpreted, you want this to be your symbol.
>4] Write-in.
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>>4381051
>A] Accept the offer for a robust guard, comprised of many priests and priestesses who can invoke Flesh. You will utterly destroy most opponents, save for the most lethal, insane, demonic, or plentiful. Take a magnificent company back home, without fear of further strain, and get back to the Church of Mercy as soon as humanly possible.

>C] You are the leader of the Church of Mercy, and want your enemies to see you coming.
>1] With the colors and symbol of your church. Stick with the classics.
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>>4381051
>B] Temporarily extend your stay in Calunoth. You'll hear out this unprecedented offer, to accept tutelage from the Merciful. You will not deprive the war effort, the capital, or your King of able-bodied men and women. You are a man of ALL the Gods, and will learn how to wield them PROPERLY. You have taken on armies. A caravan should be feasible.
>2] Don't look a gift horse in the mouth. Swear you'll get Sister Cardew to the palace when you can. You both can discuss your findings with Walter, and not place the heathen in the King's sight.

>3] A pair of bent swords, upon a black and gold banner. The swords themselves may represent a skull, a heart, or your ability to bend violence to good will. No matter which way it is interpreted, you want this to be your symbol.
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>>4381081
Supporting this.
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>>4381051
>>A] Accept the offer for a robust guard, comprised of many priests and priestesses who can invoke Flesh. You will utterly destroy most opponents, save for the most lethal, insane, demonic, or plentiful. Take a magnificent company back home, without fear of further strain, and get back to the Church of Mercy as soon as humanly possible.

>C] You are the leader of the Church of Mercy, and want your enemies to see you coming.
>3] A pair of bent swords, upon a black and gold banner. The swords themselves may represent a skull, a heart, or your ability to bend violence to good will. No matter which way it is interpreted, you want this to be your symbol.
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>>4381081
+1
>>
(Good morning everyone! I have an absurdly busy day ahead of me and may not be able to update until tonight, most likely around 9PM EST. My whole weekend will be free after that, but just wanted to give you all a heads up. Thanks for your patience, and all the contribution! Hope to be back very soon. And ofc if there's an opening in my schedule this afternoon I'll be sure to let you guys know if I can update sooner.)
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>>4381081
>>4381117
>>4381131
>>4381253
>>4381301
(Finally back home for the whole weekend. Tea is in hand. Vote is locked. Going to go with majority for A, and with the optional vote, preference towards C1. Gonna incorporate a liiittle bit of C3 as well! Writing now.)
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>>4382012
https://youtu.be/pFM70w-lYns

A part of you wants to stay, but there is simply too much at stake. "Too much Time has transpired, since I last left home." Clutching both hands around your Relic, with the reminder of only one of your symbols, you look up, to a generous King.

He's worried, and terribly proud.

With conviction, you firmly state, "I will accept as many clergy as you can part with, Your Grace. We will ride for Eadric, and unfurl the banner of compassion. My homecoming will be magnificent. We will declare retribution. My protection. Our colors will fly, on the road to the city of shields. Let them come. I welcome every opportunity to greet my enemies with open hands, and open arms. To remind them of everything the Church of Mercy truly represents."

Nostalgia for your old holy symbol, the halls of your castle, the garb of your clergy, and everything you once were known for is pulling at every heart-string. "I will heal," you promise. "This opportunity— Your Grace, I— I could not ask for more. You are offering weeks of respite. The ability to trust in my allies, and all of their strengths. It may not be ideal— and I do not doubt your ability for an instant— but, I—"

King Magnus slowly sits back down. "I understand, completely."

It feels like you might pass out from just talking at length. Getting back in the fantastic armchair, as smoke still lingers overhead, you treasure every last moment that follows. "I have been granted so much Time— and I will have to take as much as I need." Fidgeting, shoving down every other nervous tic, you insist, "my devotion, and the way that the Gods—"

Your hands are still over your heart. There's a fire all throughout the injury upon your palm, though you're certain it's from the nearby promise ring, and a pact with a Goddess. There's no need for fear. "...the way that the Gods have worked through me is no perversion. Our connection is virtuous, and I— I know that I am loved. It must be incomprehensible, looking from the outside, in— and I—"

It's been six years since you took a vow of chastity. It's infuriating, and a little more desperation creeps into your voice, as you insist, "my reputation will require more than faith to amend." Much more quietly, you try to convey, "I want nothing more than to understand, and I— I can't expect the rest of the world to."

A flicker of extreme irritation passes over the King's face. He's clearly so aggravated, it can't be mistaken for anything less than a repressed desire to kill the man responsible for your predicament. He glowers, "I have had words with Father Sullivan."

(1/2)
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>>4382228
Lethal silence hangs between the two of you. It's probably a bad idea to interject, so you wait, and watch as King Magnus gets a hold of Himself. The monarch breathes in deeply, smoothing out the furrow in His brow, and opens His eyes. Still seething, He questions, "you would not wish to accept my aid, even when it is freely given?"

"After giving the matter ample consideration, I— I considered it. I am certain that Sister Cardew would eagerly accept your offer, but I—" you're earnest enough to admit, "I am honestly looking forward to looking after myself."

Stroking His beard for a moment, King Magus remarks, "I see." Apology creeps into the anger all over him. "If it was within my power to do so, I would have every last citizen in Corcaea know of your humility, and righteousness. I fear that Father Sullivan's work has encompassed years of toil. He truly devoted himself to making you incapable of returning to the Church of Mercy. He may be repentant," an outright glare consumes His demeanor, "but he has made more work for you, and I, than anyone should have to bear."

Silently, the Merciful sets to writing an enormous list for your return home. You can make out instructions for clergy, weaponry, defense, horses to spare, vehicles, luxury goods, and more mundane supplies to support the sheer number of people coming with you for what may be a month of travel. Seething all the while, He explains, "it is insufficient to have the Church of Spirit attempt to take back their own word. The people trust the Father of Information far more than you would give him credit for."

You don't deny it.

"It does not help matters," He's practically hissing, "that your congregation members have been preaching precisely the opposite for the last several months. It has not done wonders for their credibility, or your honesty, Father Anscham."

Klepto.

Clearly struggling with His temper, King Magnus sighs, "you need Time— but it is as you said. Your opponents have significant fuel for their fire." He has to set the writing implements aside, too angry to work. "They will set our entire country ablaze, at this rate." Staring straight at you, the Merciful asserts, "Our people may never find it in their hearts to change, but I am certain that you have."

(Options in next post.)
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>>4382229
>A] You might have to (metaphorically) kill Klepto.
>1] With kindness. He can't be permitted to run amok in Calunoth. Inform the King that you'll do everything in your power to bring him to Eadric, where your company can get him to mellow out.
>2] You might actually kill him. You'll have ((words)) with the lunatic, back at The Honey Bee. (Feel free to write-in anything in particular you may want to convey.)
>3] Restrain the impulse to murder the clown. You know nothing about James Sower, beyond the occasional jab from your friends. Reserve your judgement until you get the opportunity to really get to know him. You'll make the Time.

>B] Sullivan.
>1] You're already asking for a LOT, but see if there's ANYTHING further King Magnus can do to help amend your reputation. Even some counsel would be fine.
>2] Sullivan had many valid, horrific points. Get with every invoker in your company, as soon as possible, and try to figure out what's going on with you. There's really no telling how bad their reaction might be, but you're willing to risk further mortification in the name of answers.
>3] Almost all of the information Sullivan spread had some truth to it. Maybe you can reconvene with the priest one more Time, while you're both in Calunoth, and see about getting some more information. If nothing else, you'd like to stay in contact, and avoid this sort of nightmare from ever happening again.

>C] You really have changed. For all the promises you've never kept, you're increasingly capable of honoring your word. You're willing to commit to a few things— especially when desperate times call for desperate measures.
>(If this option is chosen, all other prompts selected will be temporarily delayed. One post will be provided, to determine possible changes in behavior, moving forward. This may greatly affect the nature of future prompts presented. Once this is resolved, all other selected prompts will be addressed as normal.)

>D] This is really personal. (Write-in anything you might wish to say, do, or work towards in regards to the catastrophic damage done to your public image.)
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>>4382228
(Oh and absolutely have to give credit where credit is due! Banner courtesy of an absolutely based voter. Thank you so much!)
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>>4382230
>A] You might have to (metaphorically) kill Klepto
>3] Restrain the impulse to murder the clown. You know nothing about James Sower, beyond the occasional jab from your friends. Reserve your judgement until you get the opportunity to really get to know him. You'll make the Time.

That's about all I want to do really, I'm ready to make more time to sit down with our Congregation and Move off to Eadric.

Don't really want to sit Down with Sulivan again right now, and we've already talked about ourselves to death here. I'd kinda just like to start travelling now to be frank, doing anything else feels like a waste of time.
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>>4382230
>A] You might have to (metaphorically) kill Klepto.
>3] Restrain the impulse to murder the clown. You know nothing about James Sower, beyond the occasional jab from your friends. Reserve your judgement until you get the opportunity to really get to know him. You'll make the Time.
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>>4382251
+1
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>>4382251
>>4382253
>>4382275
(Sounds good guys! Locking the vote here. Writing now.)
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>>4382301
Shoving down the impulse to murder Klepto the moment you have the chance, you murmur, "I would like nothing more than to put a stop to this insanity, Your Grace." Moving to stand, you insist, "I have taken far too much of Your Time—"

"Father Anscham," King Magnus mildly starts, getting to His feet as well, "we still had several orders of business that you wished to address."

"And all of them," you gracefully reply, "pale in comparison to the issues that await me, back— back at home. I will speak to my congregation, Your Grace. All of my congregation— and I— I will take to the road not a moment later than necessary."

Sullivan does not rate your company, at the moment, for how many other issues need to be addressed. There's a fire in you, and virtually anything short of working straight towards the trip home could not be more of an irritation. It's understandable, that even through what you've smoked, you almost violently twitch as King Magnus reminds you, "Sister Raleigh may be more irate than either of us, combined."

"I find that very hard to believe," you almost laugh, "and I'm hard-pressed to think of what I am not capable of believing in, Your Grace."

The Merciful begins walking down the hall, clearly granting you full permission to conclude your business. With the cigars snuffed out on the table behind you, and only a few candles ahead, His usual radiance is far more muted. As you stride alongside King Magnus, you could almost mistake the monarch for a normal man.

The creases around His eyes, the curls in His beard, and the genuine apology written all over His care-worn face catch once more on the sun. The candelabra at the end of the corridor is put out, the chamber's door unlocked, and you both keep walking with urgency. Down the hidden hallway, leading back to the royal archive, King Magnus whispers, "I can speak with her."

You both approach the fake bookcase upon the farthest wall, and exit the secret study as discreetly as you entered. "My pride can suffer one more blow, Father Anscham," the King can't help but smile, obviously hating it, "if it means providing you with the support you need."

Re-emerging into the bottom-most level of the subterranean library, you glance around to candles lit in almost all directions. You must have been speaking with King Magnus for the entire afternoon.

Legitimate fear is on you, along with a cold sweat, and no small amount of nausea. You quickly mutter, "I would sincerely appreciate it, Your Grace." It's all too easy to remember, "I made every attempt to reconcile with Sister Raleigh, when we last met. I would never want for any ill-will between us. If you— if you could please. As much as I would normally welcome the opportunity, I would prefer to not run myself ragged for a third Time today."

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>>4382338
The two of you rapidly make your way to the nearest stairwell. Dropping His voice to a whisper, your host insists, "I could not agree with you more. I'll attend to the matter before the evening is out."

For how tall you both are, it takes almost no Time at all to clear each level. The staircase is narrow, and winding, but stretching your legs feels phenomenal. Even given how exhausted you are, you rattle off, "I may not be able to speak with him again. I initially was to accompany Sullivan to Murgate. If— if there is any way possible, to provide him with further guard— Sister Marjorie Cardew has been stirring the pot, Your Grace. We both have feared for his life, just as much as my own."

Taking two steps at a Time, you listen closely, as King Magnus whispers, "I will look into the matter. Was there anything else you wished to inform me of?"

The details of Sullivan's betrayal, spies, and the cults throughout Corcaea are likely well-known to the country's leader— or are simply too trivial for His concern. This is the last Time you'll likely see the King, for many months to come. As you both arrive at the top landing, looking to the stars hanging over Calunoth, you couldn't be happier to leave this all behind. It's been one of the longest months of your life, and you've grown in every conceivable way.

Looking to your King, who likely is trying to find something graceful to say, you simply, and quietly say, "my gratitude. You are Merciful, Your Grace. Thank you."

-----

>A] Time-skip to The Honey Bee, as quickly as you can get there without running yourself ragged. You'll have a guard accompany you, to ensure your safety. It will absolutely reveal the location of Starlight and Stardust— but you're certain now that their lives are not in immediate danger. You want to speak with them, Sister Cardew, and Brother Wilhelm about their safe transit to Somerilde immediately.

>B] Time-skip to having gathered all of your congregation at The Honey Bee. Claymore, Irefist, Serpent, Randy and Mick have all been missing for days. There's no telling when they'll return, so you'll sleep in the interim, and be well-rested for the coming journey. It will grant Electrum more time to situate Chesty's and Serpent's travel for Wearmoor, and Cyril the opportunity to make the arrangements for his own caravan to Beorward.

>C] For how much is on your plate, there's something specific you REALLY want to see to, first. (Write-in virtually any adjustments, additional notes, things you'd like to take care of personally, instructions for your congregation, additional parting words you'd like to say to King Magnus, etc.)
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>>4382343
>B] Time-skip to having gathered all of your congregation at The Honey Bee. Claymore, Irefist, Serpent, Randy and Mick have all been missing for days. There's no telling when they'll return, so you'll sleep in the interim, and be well-rested for the coming journey. It will grant Electrum more time to situate Chesty's and Serpent's travel for Wearmoor, and Cyril the opportunity to make the arrangements for his own caravan to Beorward.
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>>4382343
>>A] Time-skip to The Honey Bee, as quickly as you can get there without running yourself ragged. You'll have a guard accompany you, to ensure your safety. It will absolutely reveal the location of Starlight and Stardust— but you're certain now that their lives are not in immediate danger. You want to speak with them, Sister Cardew, and Brother Wilhelm about their safe transit to Somerilde immediately.
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>>4382343
>>A] Time-skip to The Honey Bee, as quickly as you can get there without running yourself ragged. You'll have a guard accompany you, to ensure your safety. It will absolutely reveal the location of Starlight and Stardust— but you're certain now that their lives are not in immediate danger. You want to speak with them, Sister Cardew, and Brother Wilhelm about their safe transit to Somerilde immediately.
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>>4382345
>>4382348
>>4382381
(Gonna lock the vote while the tie is split! Will write shortly.)
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>>4382343
>>A] Time-skip to The Honey Bee, as quickly as you can get there without running yourself ragged. You'll have a guard accompany you, to ensure your safety. It will absolutely reveal the location of Starlight and Stardust— but you're certain now that their lives are not in immediate danger. You want to speak with them, Sister Cardew, and Brother Wilhelm about their safe transit to Somerilde immediately.

Hug the King or whatever equivalent. No one escapes the love of Anscham
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>>4382389
(lol I'll definitely count this. Vote is locked, though, writing now!)
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>>4382389
invoke all the gods to squeeze as hard as you can, assert your dominance!
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>>4382392
https://youtu.be/AIaErCxVmxE

Exhausted beyond all measure, entering The Honey Bee without knocking, you aren't given a second to contemplate why the door was left open. Every candle and lantern in the humble home seems to be lit, casting light on a source of extreme danger. Charging straight at you— all scars, and brutality— you barely register the familiar.

It's just enough Time to get on one knee, and with the biggest smile you've ever mustered, brace yourself. "Who's a good boy—?"

Despite every effort to stay upright, you're knocked flat to the ground, as Ray tackles you with the might of a battering ram. All the love you'd expect from your best friend is in the behemoth's attempts at slobbering all over your hands. He's a little confused by the splints on your face, which you make a simple gesture towards, and he's immediately aware it's an injury.

Ruffling Ray's fur, scratching him, and play-wrestling for a moment is entirely necessary. "I missed you too," you sincerely say, impressed that he's able to keep up with your strength. He even finds a way to tackle you further, and gum at your neck. "Oooh nooo. You've got me," you sigh, collapsing to the floor, just like you want to.

"You know what's best," you briefly declare, grinning. He knows how tired you are, as you lay against the rug in the entryway. Not caring at all for the accompaniment of thirty guards behind you, you only close one eye, to keep an eye on your boy. He looks incredibly well-rested, with no injury to speak of. It's abundantly clear that someone's been grooming his fur, keeping him fed, and likely getting him ample exercise.

More Time passes than he's comfortable with. Without further prompting, Ray grabs onto the back of your collar, and begins to try and drag you from the guard outside. You're significantly heavier than he's used to, and he's a little dismayed. You roll back to your feet, pulling your boy into a tight hug, and resisting the urge to bury your face in his fur. "You did it," you reassure him. "You saved me."

You look up from his efforts to a few of your friends gathered around. "Having fun," Sister Cardew asks, with her hair done up, somehow wearing more veils than before, with a smirk plastered across her face. You've never seen her look so relaxed.

Walter is lurking around the corner, giving you both a narrow stare. He might actually be afraid of dogs. You stay on the ground, in the hug, as you insist, "yes." To your hero, you mutter, "you know I take you seriously. Don't listen to her."

The guards are sent back to the castle, apologies are issued, Ray is given fifteen more hugs, and you wrest the bare minimum of your company away.

In the guest room, without windows, and its small hearth, Brother Wilhelm works with Sister Cardew to bar the door. Repeatedly, he assures you, "this is the safest room in the house."

(1/2)
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>>4382448
Walter is inconsolable, outside the closed (and now locked) door, nasally demanding, "I'm listening to everything," in the most offended voice imaginable.

Cyril's tell-tale shadow is visible, silently eavesdropping, while making no attempt to disguise his curiosity. Just about everyone else in your company wanted to say 'hi', at least, which you briefly obliged, before running for cover. Tall shadows are cast from the nearby, kindled fire. The bed, small table, and all flowers have been removed to make room for a ridiculous shelter. You're all corralled under the monstrously fluffy fortress. No fewer than fifty pillows have been acquired, through means you're uncertain of. They're stacked five feet high, across the breadth of the room, adorned with blankets, and it's still barely largely enough to fit you, Ray, Sister Cardew, Starlight, Stardust, and Brother Wilhelm inside.

You manage. Brother Wilhelm closes a fake door, made of pillows. Three nightcaps are promptly dropped atop your head. The priest of Dream assuming a central command station. Manning a blanket, and putting his back to the hearth, you nod to the pillow door, silently insisting he keeps it open as you all get settled.

There is one other invoker in your company, but you never could have hoped for the young man to have stayed by your side for even as long as he has. There's no need for greetings between you both, let alone any normalcy. Long, disheveled locks of straight hair barely conceal the cracks of cerulean paint upon his face. He's obviously been calling upon his patron far more than necessary. There's somehow deeper bags under his eyes than before, deeper wrinkles in his moon-speckled pajamas, and maybe a little more deepness to the young man's voice as he distantly inquires, "is everyone comfortable?"

"Yes," is a choir, from heathen and clergy alike. You're the only one who doesn't sound irritated. Harriet drops down beside you and Ray, and wraps herself up in a blanket. It's ludicrously excessive, for the amount of fabric already on her. Only the top of her glasses peek out. They're smudged.

The moon, the stars, and all the blue in the night sky slip into Teddy's speech, before you can make any comments. "You hugged the King," he mellowly says.

It's not a question. Starlight and Stardust snap their attention to you, almost dislodging two adjacent pillows. They're both in remarkably plainer clothes, have definitely bathed, Lady Edith's lips are painted, her hair is neatly pulled back, Allan has shaved, dyed his hair once more to a jet-black, and there's no doubt in your mind of their resemblance to the King's own lineage. They both are stunning, even in the low lightning, or the scowls on their faces. Simultaneously, they snip, "you did what?"

"It wound up as less of a hug, and more— more of a momentary pat on the back."

He did briefly return the gesture, but you're too exhausted to elaborate further.

(Options in next post.)
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>>4382451
>Choose ONE prompt from A. Majority vote will decide.
>Choose AT LEAST one prompt from B-E. They may not be mutually exclusive.

>A] King Magnus asked you to relay a message to His children. It's upsetting, to say the least.
>1] They should know. Tell them, immediately.
>2] You are seriously done with Calunoth politics for the day. Possibly for a lifetime. Abstain, for now.

>B] Plainly ask Brother Wilhelm for one more enormous favor: to personally escort the twins back to Somerilde. His father must be worried sick, he needs to go home, and the twins absolutely cannot come in your caravan.
>1] Maybe you can still arrange a way to meet each other while on the road.
>2] Leave it entirely to the priest's discretion, if he is willing to escort them at all.

>C] Ask Sister Cardew if she can get your letter to Father Wilhelm. The twins need to travel discreetly, and not make themselves a burden on anyone else. Brother Wilhelm has been destroying himself, to protect your company, and you can't ask for anything more from him.
>1] You can be incredibly imposing, and furious, when necessary. Don't fuck around.
>2] Their political motivations have caused the needless deaths of hundreds. You're devastated.
>3] Stress that you legitimately have only wanted the best for them. As the Father of Compassion, you are certain their own outrage is justified.

>D] Write-in.
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>>4382454
>1] They should know. Tell them, immediately.

>B] Plainly ask Brother Wilhelm for one more enormous favor: to personally escort the twins back to Somerilde. His father must be worried sick, he needs to go home, and the twins absolutely cannot come in your caravan.
>2] Leave it entirely to the priest's discretion, if he is willing to escort them at all.

>C] Ask Sister Cardew if she can get your letter to Father Wilhelm. The twins need to travel discreetly, and not make themselves a burden on anyone else. Brother Wilhelm has been destroying himself, to protect your company, and you can't ask for anything more from him.
>3] Stress that you legitimately have only wanted the best for them. As the Father of Compassion, you are certain their own outrage is justified.
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>>4382459
+1
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>>4382454
>1] They should know. Tell them, immediately.

>B] Plainly ask Brother Wilhelm for one more enormous favor: to personally escort the twins back to Somerilde. His father must be worried sick, he needs to go home, and the twins absolutely cannot come in your caravan.
>2] Leave it entirely to the priest's discretion, if he is willing to escort them at all.

>C] Ask Sister Cardew if she can get your letter to Father Wilhelm. The twins need to travel discreetly, and not make themselves a burden on anyone else. Brother Wilhelm has been destroying himself, to protect your company, and you can't ask for anything more from him.
>3] Stress that you legitimately have only wanted the best for them. As the Father of Compassion, you are certain their own outrage is justified.
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>>4382454
>A1

>C] Ask Sister Cardew if she can get your letter to Father Wilhelm. The twins need to travel discreetly, and not make themselves a burden on anyone else. Brother Wilhelm has been destroying himself, to protect your company, and you can't ask for anything more from him.
>1] You can be incredibly imposing, and furious, when necessary. Don't fuck around.
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>>4382454
>>A] King Magnus asked you to relay a message to His children. It's upsetting, to say the least.
>>1] They should know. Tell them, immediately.

>B] Plainly ask Brother Wilhelm for one more enormous favor: to personally escort the twins back to Somerilde. His father must be worried sick, he needs to go home, and the twins absolutely cannot come in your caravan.
>2] Leave it entirely to the priest's discretion, if he is willing to escort them at all.

>C] Ask Sister Cardew if she can get your letter to Father Wilhelm. The twins need to travel discreetly, and not make themselves a burden on anyone else. Brother Wilhelm has been destroying himself, to protect your company, and you can't ask for anything more from him.
>3] Stress that you legitimately have only wanted the best for them. As the Father of Compassion, you are certain their own outrage is justified.
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>>4382459
>>4382460
>>4382464
>>4382467
>>4382615
(Awesome guys. What a way to wake up. Going to be taking care of some business throughout the day, but I can basically do a session if you all are down.

Unanimous vote for A1, and largely for B2 and C3. I'll see if I can incorporate a little of C1, but going to stick with the majority for this. Vote is locked! Writing now.)
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>>4382642
https://youtu.be/czMHc5wfSow

Before either of the nobles before you can protest— knowing full well that they wouldn't listen, if you gave them the chance to refuse— you preface correspondence from the King with, "you both should know."

Confused looks, and immediate silence from your companions follows. They all know you've been out for nearly a solid day, purely to speak with the ruler of your country. With Ray nestling between your arms, surrounded by blankets and feather pillows, you're too tired to put all the inflection the message deserves. Hoping that a level voice, and absence of any emotion may help the delivery, you quote, "I have been a fool. My son— my knight— has challenged me."

Allan bristles. His sister wraps an arm around his, and projects with every fiber of her being that he needs to stay put. Each subsequent word has the lord at your side more furious than the last, but you press on. "To know his ire is to know destruction. Our enemies quake in terror, at the prospect of coming under his scrutiny. Please let Allan know that I would be proud to fight him."

Only good breeding keeps him seated. Practically shaking, and making every indication he wants to storm out of the room, the nobleman barely manages to hold his tongue.

"I will not ask for forgiveness," you relay. "Tell my boy that he was right. I have not lived up to my name. I will bring no harm upon him, if he wishes to live his life in peace."

Brother Wilhelm stretches a little, completely unphased, as the rest of you try to not look to mortified. Sister Cardew mutters something under her breath, but you speak over her, "there is one final thing." You look to the noblewoman sitting across from you. Edith's knuckles are white.

Quietly, you conclude, "tell Edith that I love her. I miss her, and hope she is happy, with whoever she chooses to spend her life with."

Her lower lip wavers for only a moment, before burying her face in the crook of Allan's shoulder. Sobs wrack her frame, almost instantly. There's extreme strain in her tone, as she fights to express just two words. "That bastard."

A pat on her back, and a quiet, "that rat bastard," comes from a red-eyed knight. It absolutely looks like Allan could kill someone.

"He would. Does He think He can make amends? Just like that?"

"I can't speak on His behalf," you murmur, "and I— I would never presume to know what you both have endured."

"No," Sir Douglas seethes. "You wouldn't."

Neither one of the siblings sitting beside you are having anything near to a normal reaction. There's legitimate fear for their lives soaking them. It's abundantly clear that some bad blood has both twins looking to the door, as if they're going to be hunted down and slaughtered at any moment.

They didn't go to the ruins to die. They left the surface to live.

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>>4382681
Thanks to Ray refusing to budge, your legs have fallen asleep by the Time Sister Cardew gets both nobles to gather their composure. Sympathy is all throughout the softest tone you can take, as you lean towards Brother Wilhelm, and to Harriet. "I have asked so much of you both, already."

The unflappable priest of Dream gives you a distant smile. Not even addressing Allan or Edith, he murmurs to you, "there will be more. Try to not worry yourself, Father."

Harriet can practically read your mind, and frowns, "what needs to be sent?"

Extracting the letter to Father Wilhelm from your tunic, you hand off the item to the priestess of Spriit. It's unfolded, read without apology, and you pay it no mind as she tries to not smile. Keeping a perfectly straight face, knowing your allies in full, she asks, "to Father Wilhelm, then?"

"As discreetly as you are able," you note.

It's late, the sun is down, she definitely needs some measure of security going out at night in the city. "The moment we're done here," she insists.

Brother Wilhelm is giving you an unbelievably smug smile. He absolutely knows what you intend to ask, so you sigh, and begin, "you have been destroying yourself, to protect my company."

"Nonsense, Father." The scar encompassing a third of the boy's face creases, as he yawns, "it will take significantly more than a few weeks of rest to destroy me. Significantly more."

"Brother Wilhelm—" you sigh. Wanting to preach, you are quietly cut off.

"The road to the south is winding." He flits his eyes to the nobles in your company, and back to you. "It would be a shame. To travel unaccompanied." A casual nod is made towards Sister Cardew. "Messengers are rarer, still, on the road to Somerilde. It would be most suspicious, to be seen abroad. No matter what caution was taken."

An incredibly concerned stare, from both twins, passes over the young man. No one wants to ask, but the boy is looking towards you patiently, and respectfully. Frowning, you plainly say, "I have already asked too much of you, Brother Wilhelm, but I— I would like to ask you for one more favor."

He likes repeating himself. Your combined company may be almost as verbose as your discussion with a King. "There will be more," Teddy quietly states. "What is it, Father Anscham?"

The boy has a knack for setting nerves at ease. You all already know his answer, as you begin, "would you accompany Starlight, and Stardust—"

"Of course." Glancing to the twins, who almost have calmed down, the priest notes, "it will be an honor to keep your company. I am certain you both will be invaluable guardians. While we travel. If we have any need of your assistance thereafter."

(2/3)
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>>4382683
The budding diplomat can flatter easily, but gives you a sincere smile. "The Church of Dream would be privileged to extend the Church of Mercy's defense. It will be insufficient to unite our homes, Father Anscham. We must look beyond the moon, and the stars in the sky." The scamp isn't being blasphemous in the slightest. Nodding to the green about your chest, he clarifies, "our greatest ally is a priest of the land. We must look to the ground, at times. To the people, within our borders." More distantly, he notes, "the opportunities you have granted me have been without equal. I am certain that your visit to Somerilde will be a welcome one."

Sister Cardew tactfully hands the letter to the young priest, who pockets it, as if it were made of solid gold. Sniffing, she notes, "I don't need to ask you to travel safely."

A glance is fired to both nobles, as Theodore quietly informs them, "it's a beautiful night to travel." Both of them look like they want to protest, but the young man is legitimately too tactful to provide them with any ammunition. "There will be ample Time to speak, while on the road," he can't help but yawn once again. "Father Anscham has toiled for weeks, on all of our behalf. He will want to rest."

Everyone gives the young man a stern stare.

"Would you like me to provide you with some privacy," he quietly questions, "before we depart?"

You fire a glare so stern at both nobles, daring them to give the boy any trouble, that Edith draws back. She replies at precisely the same Time as Allan, "no."

Softening your expression, you stress, "I have only wanted the best, for both of you. There is no fathoming the extent of your mission, your journey, or what you have endured— but I would like to try. You will be in incredibly capable hands. I— I will keep you both in my prayers. For respite— from your turmoil— wherever it may take you."

Obviously embarrassed by their behavior, fighting with some unseen foe, both twins look to one another. Fussing with the hem of her dress, taking a strikingly untouched handkerchief out of one pocket, Edith dries her eyes, and whispers, "likewise."

"We never had the opportunity to thank you," Allan begrudgingly admits. "This will make for three life-debts, Father Anscham. Three too many." His scowl couldn't be more severe. "I will make every effort to prevent a fourth." Glancing to Brother Wilhelm, more mildly, the lord notes, "thank you, as well, Brother."

An appreciative nudge from Brother Wilhelm is entirely necessary, to take your attention back. You motion for Ray to give the priest a little room, as he pulls you into a tight hug. For how baggy his robes are, it's usually hard to tell, but the sedentary young man is frighteningly slender. Fighting the urge to draw back, you return the hold just as tightly. "Blessed be the Dream."

Teddy's parting words are muffled. "Look for us in the night."

(Options in next post.)
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>>4382688
>A] There's no conceivable way you can make up the Church of Dream's loyalty, or generosity. You'll part ways here, from all of the stars in your company, and pray you can meet them again one day soon.

>B] For everything Brother Wilhelm has done on your behalf, there's something you seriously want to relay to him. (Write-in.)

>C] Father Wilhelm has brought up a remarkable young man. The leader of the Church of Dream has aided you from across the country, more than almost anyone else you know. There's one more message you want to send off, in Theodore's capable hands. (Write-in.)

>D] Leaving Starlight and Stardust so distraught and tense really rubs you the wrong way. It's highly likely that allying yourself so closely with the King may never sit right with them, but you still want to try and assuage their (probably reasonable) concerns. (Write-in.)
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>>4382690
>>C] Father Wilhelm has brought up a remarkable young man. The leader of the Church of Dream has aided you from across the country, more than almost anyone else you know. There's one more message you want to send off, in Theodore's capable hands. (Write-in.)

"You are Merciful."
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>>4382696
+1
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>>4382696

An addition to this, send him the flower from the triple invocation. Good memories.
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>>4382690
>C] Father Wilhelm has brought up a remarkable young man. The leader of the Church of Dream has aided you from across the country, more than almost anyone else you know. There's one more message you want to send off, in Theodore's capable hands. (Write-in.)
Hark hark, the smoke was thick and damp
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>>4382696
>>4382703
>>4382712
>>4382727
(I think we can work with all of this. Vote is locked! Writing now.)
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>>4382739
https://youtu.be/xHydACJN8jM

"Give me just a minute," you remark, pulling back. Gently prompting Ray to give your legs some freedom, ignoring the absence of feeling, you stagger upright, hoping to finally reunite with your things.

Sister Cardew quickly gets up, handing her blanket off to Lady Edith. Promptly unfastening the door, the priestess barks to everyone in the hallway, "quiet down. All of you. Give him some space. So help me, if a single one of you..."

Cyril's blonde ponytail was knocked by the door opening outwards, yet does not protest, and may have lost all sense of self-preservation by now. Walter, who dodged out of the way, gladly barks right back a number of cutting excuses for his eavesdropping. Harvey, who is still wearing his full suit of armor, fires you a grin, while glancing over to a ridiculous blonde. Klepto is unnecessarily lighting more candles with Spangle down the hall, and they both have soot on their faces, for reasons you probably should investigate. Electrum waves politely to you, beside Chesty. The farmer is enthusiastically speaking with Ofelia, over a mutual mug of beer, and it's honestly a miracle that the halfling could house so many of you for as long as she has.

Sneaking in the opposite direction, down the hall, you quickly enter the extremely disheveled spare room. Sheets are tossed aside, a few pieces of furniture appear to have been shoved away, there's unmistakably the smell of sweat and whiskey still on the air, and it must linger on your possessions. Mace, shield, satchel, and sword are still neatly propped up in one corner. You sweep just the bag off the floor, and quickly make it back to Brother Wilhelm's company.

The door is closed, and Sister Cardew lingers in the hall for your defense.

Stardust and Starlight look to you with some curiosity. Giving back the nightcaps perched atop your head, minding to keep on hand upon your Relic, you carefully fetch a priceless vial from within the deepest, interior pocket of an enchanted bag.

The glass is substantial, fits in the entire palm of your broad hands, and is tied off with a red, blue, and yellow string. Within it, catching on the firelight, is evidence of a triple invocation. The petals resemble a spider chrysanthemum in shape alone. The golden, ruby, and sapphire surface is entirely encrusted with gemstones. It's coarse to the touch, but you've kept it well-preserved these last many months. There's hardly any need to protect the divine item from the touch of Time.

"A gift," you quietly state, insisting on pressing the glass to Theodore's hands, "and a reminder of our strengths. We may be apart, but our friendship is everlasting."

(1/2)
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>>4382797
You've kept it out of sight, and away from all harm, out of respect. The unity of Flesh, Dream, and Mercy was unprecedented. You, Father Friedrich, and Father Wilhelm tore the very ground asunder, from the sheer might of your alliance. Both men have guarded you with everything they have— and this is the very least you can do.

"Tell your father that he is Merciful. I never— I never could have accomplished—" more grateful than you can say, you stutter with exasperation, "please— please thank him for all of the cigars."

Teddy gladly takes the vial from you, placing it in an interior pocket of his robes, right beside his chest. He's handling the item like it's the most beautiful thing he's ever seen, and obviously squashes a hundred questions, to promise, "I will."

You pull him into another tight hug. "I'll miss you. Thank you, again. For everything."

He probably can't breathe, and doesn't care, murmuring, "you are very welcome."

>A] See off Brother Wilhelm, Starlight, and Stardust. You're going to do the Church of Dream the service they deserve, and get some rest for the night.
>1] Just for a day. You want to make every possible arrangement for your caravan, and have a LOT of business to see to.
>2] Leave the micro-management to Sister Cardew, Brother Trebbeck, and Walter. You trust your friends, and want to sleep until your congregation can all be assembled.

>B] There's a lot of other people to worry about, here. Briefly conclude your good-bye to Brother Wilhelm, and to the twins. Politely ask Harvey if he can get everyone together, in an orderly fashion. You'll sort out the affairs of everyone present, and worry about your absent congregation members when they get back.

>C] Your concern over Claymore, Irefist, Serpent, Mick, and Randy is extreme, and you're beginning to hate good-byes. See what can be done about gathering any information on their location, without further farewell.

>D] Write-in.
>>
>>4382800
>C] Your concern over Claymore, Irefist, Serpent, Mick, and Randy is extreme, and you're beginning to hate good-byes. See what can be done about gathering any information on their location, without further farewell.
>>
>>4382800
>>B] There's a lot of other people to worry about, here. Briefly conclude your good-bye to Brother Wilhelm, and to the twins. Politely ask Harvey if he can get everyone together, in an orderly fashion. You'll sort out the affairs of everyone present, and worry about your absent congregation members when they get back.

This first and then when everyone is together we can start with

>C] Your concern over Claymore, Irefist, Serpent, Mick, and Randy is extreme, and you're beginning to hate good-byes. See what can be done about gathering any information on their location, without further farewell.
>>
>>4382800
>C] Your concern over Claymore, Irefist, Serpent, Mick, and Randy is extreme, and you're beginning to hate good-byes. See what can be done about gathering any information on their location, without further farewell.

>D] Write-in.
Get to know Klepto
>>
>>4382802
>>4382806
>>4382810
(Great guys. We can definitely do all of these! Vote is locked. Gonna keep to 20 minute voting windows if that's all good with you all. Just let me know if longer would be more preferable. Writing now!)
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>>4382832
https://youtu.be/I7uTXMXtx_g

You take an incredibly deep breath, and set about more business. You are the leader of the church of Mercy, respect Time above all other things, and are known for your exceeding efficiency.

Hugs for Brother Wilhelm, Starlight, and Stardust.
A brief trip back to the hallway.
Hugs for Harvey, especially because he has yet to part with the armor.
Delegating wrangling everyone into a civil, orderly meeting. The red lion makes immediate work of it.
Electrum is informed of the immediate need for travel. Two horses were already acquired, for Serpent and Chesty. The priestess of gold informs you she got two more, "because I can, Father Anscham."
Hugs for Electrum, who is delighted.
Chesty happily scouts out the streets for the King's guard, while the nobility and priest of Dream set about supply. The hulking farmer confirms all of the guard actually returned to the castle, and insists you have some of Ofelia's beer.
It's delicious. Some decent food is forced on you, too, and you're going to eventually get to talking about everything you want to employ for better self-care.
Hugs for Ofelia, who is beyond relieved to see you, let alone taking good care of yourself.
Everyone corrals together in the kitchen, as you and Ray make your way to the rear of The Honey Bee.

Brother Wilhelm, Starlight, and Stardust are all incredibly comfortable with horseback riding. The mounts are well-groomed, suited perfectly to lengthy travel, and even the spare horse is of impeccable quality. They're situated, ready to ride off into the night, and you're starting to hate good-byes. Ray nudges you, and demands that you scratch his ears, as you bitterly wave three more of your company off.

Standing in the city streets, looking to their backs, hoods drawn, and ready to embark on a journey that will take many weeks, they all wave in return. They're gone, just as soon as they came into your life. Saying a prayer for their safe travel, to all the Gods, you quietly get back into Ofelia's home.

Through the back door, down the hallway, and into the baker's kitchen, you look upon chaos. Cleared of everything other than Walter's catastrophically messy notes, and Sister Cardew's own neat parchment, the largest table in the house is overwhelming. There's makeshift bedding shoved up against neatly decorated walls, just to make room for it, and your nine friends. Plenty of candlelight illuminates mugs of beer, situated before them all, who are all looking to you as you enter. Around the plain wood is Harvey, Klepto, Chesty, Walter, Cyril, Ofelia, Electrum, Spangle, and Sister Cardew. There's chatter, and everyone is seemingly enjoying themselves, as they wait for you to get comfortable.

Standing is definitely appropriate, given how much attention is focused on you. Closing your eyes, and taking a deep breath, you mutter, "Mercy."

(1/4)
>>
>>4382994
The singular utterance is enough to get everyone to quiet down. The crackle of a roaring hearth punctuates the silence, as you gather your thoughts, and look with wide eyes out to your friends. Taking a position at the head of the table, that's been left empty for you and Ray, you gesture to your boy to stay. He's completely behaved, while you glance to the armored hero at your right. To avoid any chaos, you simply ask your right-hand man, "how has everyone been?"

Taking off his helm, setting it down on the table, your ringleader has clearly been worrying himself sick. There's normally no color to his skin, save for a smattering of freckles, but he's even paler than usual. Exchanging armor for liquor, working for a minute at his beer, Harvey remarks, "St-starlight and St-stardust tried to run, four T-Times, before you g-got here. I've been b-better."

Brother Trebbeck has his massive arms crossed. He's managed to occupy an absurd amount of the end of the table, preventing Walter from occupying any of the space. The priest of Flesh smirks, "don't worry about it. We took care of 'em." Cracking his knuckles, an incredibly jealous glance is made directly to your chest, shoulders, and arms. "This is bullshit. I'd say it's good to see ya', but you're just cheating."

Badly wanting to put a hand to the bridge of your nose, you simply run your fingers through your hair. "I would like to say it's good to see you, too, Cyril."

You stare each other down for a moment, smirking, before you concede, "you all were— were babysitting them. This— this is fine—"

With a nod to his right, Harvey patiently insists, "g-go around th-the tab-ble. Keep it b-brief."

Klepto's sandy-blonde hair is damp with sweat. He's clearly been running himself ragged as well, but there's a manic light in his eyes. With a smile so broad upon his face, that it almost masks the maliciousness in every word, he drawls, "real shame to see them go. Dusty was so much fun." Snapping the bright gold in his eyes to you, looking you up and down, the clown quietly suggests, "you should sit down."

You do. It's an enormous, immediate relief. A man who's supposed to be barely capable of looking after himself sighs, "wouldn't be fair, if you pass out on us. I've been stuck here, Father." All drama, he sighs, "it's certain that our dear lion will rip out my neck, were I to not help out wherever I can."

With a little disbelief, trying to ignore the lack of amusement sticking to Harvey's face, you ask, "what, exactly, have you been doing...?"

"Planning," he vaguely mutters. Crossing his arms, leaning back, and kicking his feet onto the table, mistakes are made.

Ofelia laughs, grabs a nearby empty mug, and shouts, "not on yer life!"

(2/4)
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>>4382998
The cup is chucked straight at Klepto's head, with lethal precision. It's caught immediately, as Chesty snatches it out of the air. He casually tosses the cup Harvey, who bops Klepto on the head with its underside, and frowns, "you're right. B-better not see if tonight's th-the night, Klepto."

"We'll talk later," you promise, glancing to James.

He giggles. It's horrible, and you're dying to know, but there's other business to attend to.

Clarence rolls his shoulders, cracking his neck, obviously stir-crazy after only one more afternoon cooped up. "Still waiting on Serpent." Looking you over, with a broad grin, he compliments, "nice shirt."

You smile, despite yourself, "thank you."

Straightening up, Walter insists, "my afternoon was productive, Father Anscham." There's a collective groan around the table, which the professor sneers over, "no thanks to meddling buffoons, or the preposterous behavior of our more noble company. I have consulted with Sister Cardew," he doesn't look up from his notes, but both scholars are a little flushed, as he concludes, "and we have consolidated our research. It was a trivial matter, yet incredibly fruitful. When we have the opportunity, I would like to review the literature with you."

Stunned, you confirm, "multiple books." Walter nods. You nod. "Excellent."

Cyril, who is on a second mug of beer, listens attentively as you say, "King Magnus will likely contact you, in regards to a resupply for Beorward. He is relying on you for their protection, and may request an occupation of forces in the Church of Flesh."

"The fuck's he want to bother Fred for," the priest frowns, setting down his drink.

"He is terribly worried about how thin our forces are stretched. It may be no more than concern for Father Friedrich's welfare." More apologetically, you assert, "I can't say this with any certainty, Cyril, but I— I do hope you've been well."

The perpetual smirk on the horrifically scarred half of his face is contorted, even more severely, as the absent father frowns, "ready to pack up, Richard. Ready to go home. Just as much as you are."

There's no amount of gratitude in the world that you could express to him, through words alone. You flash a glance to Ofelia, who is knocking back an entire bottle of wine, and just waves to you, to move on.

She's a blessing.

The priestess of Mercy beside her has been pinching and playing with a small candle. Spangle only looks up from the flame after a full minute of silence, to straighten upright, and grimace, "the last week has been grueling. I would like to request a break from any healing, on the road." The broomstick's scowl deepens, somehow. Her thin, wiry limbs rest on the table, elbows and no grace whatsoever, as she mutters, "there have been hundreds, Father Anscham. We have our work cut out for us. Hundreds of souls." The gold in her eyes glints off the nearest candle, muttering, "there will be so many more."

(3/4)
>>
>>4383005
"I cannot thank you enough, for— for all of your efforts," you scan the table, but settle your eyes on the priestess. "You have done so much, in so little Time. I— I will do everything that I can, to make our journey home as swift as possible."

Electrum fires a frown to you, as well. "I would like the full detail of our accompaniment to Eadric, Father Anscham." She's sharp enough to know you'll be taking plenty of friends along with you. "The mismanagement of Calunoth is an abomination. We can do much better."

The corners of Sister Cardew's lips quirk down. Adjusting a shawl, getting a little ink from the tips of her fingers on the white fabric, she notes, "I would be happy to consolidate future reports, Richard. I know you're pressed for Time." Quietly, she glances up from an extensive list of notes, to mention, "Clarence informed me of your agenda, to the King. I would love to go over the discussion with you, when we're able." There's no indication of any emotion, or more than extreme patience, as the priestess of Spirit leans over, and quietly observes, "you're already stressed. It's alright. We'll work through it. Try to not worry about the details, if you can."

Much more quietly, in a whisper, Harriet fully leans over, and reassures you, "you are going home with friends to spare. We will make sure everything is taken care of."

Steadying your non-stop fidgeting, you look out to the gathering before you, and state, "who has any information on the rest of our congregation? Has there been any word at all?"

Harvey tenses, and answers firmly enough to silence everyone else who moves to speak. "We've had no word. I'm g-going after th-them tom-morrow, if th-they don't g-get th-their asses over here."

>A] Make sure Spangle is alright.
>1] Promise her that she'll get a break, too, on the road to Eadric.
>2] Thank her profusely for all of her efforts, but insist that you may still need her help.

>B] You'll get to know James better on the road, if you can.
>1] What on Mercy's Aerth has Klepto been doing? Badger him to elaborate.
>2] Gauge where the clown would go, if he could.

>C] You have two scholars at hand, who can read, write, and consolidate your business for you.
>1] Delegate gathering information from your company to Sister Cardew, in the future. She's offered, and your Time is going to become increasingly strained moving forward.
>2] Assign Walter to assist Sister Cardew's efforts. They are already making for a fantastic team.

>D] Gods, are you worried.
>1] Ask Harvey if he needs any assistance, in traveling the sewers.
>2] Insist that you go with him.
>3] Sleep deprivation is probably ruining you. Resolve to sleep on the matter, and not press it any further.

>E] As the leader of the church of Mercy, the founder of a blasphemous congregation, and the head researcher of the Catalyst, you are far from overwhelmed. In fact, you have some spectacular ideas on how to handle this situation. (Write-in.)
>>
>>4383007

>A] Make sure Spangle is alright.
>1] Promise her that she'll get a break, too, on the road to Eadric.

>>B] You'll get to know James better on the road, if you can.
>>1] What on Mercy's Aerth has Klepto been doing? Badger him to elaborate.
>>2] Gauge where the clown would go, if he could.

>C] You have two scholars at hand, who can read, write, and consolidate your business for you.
>1] Delegate gathering information from your company to Sister Cardew, in the future. She's offered, and your Time is going to become increasingly strained moving forward.
>2] Assign Walter to assist Sister Cardew's efforts. They are already making for a fantastic team.

>D] Gods, are you worried.
>2] Insist that you go with him.
>>
>>4383007
>A] Make sure Spangle is alright.
>1] Promise her that she'll get a break, too, on the road to Eadric.

>B] You'll get to know James better on the road, if you can.
>1] What on Mercy's Aerth has Klepto been doing? Badger him to elaborate.

>C] You have two scholars at hand, who can read, write, and consolidate your business for you.
>2] Assign Walter to assist Sister Cardew's efforts. They are already making for a fantastic team.

>D] Gods, are you worried.
>2] Insist that you go with him.
>>
>>4383007
>A] Make sure Spangle is alright.
>1] Promise her that she'll get a break, too, on the road to Eadric.

>B] You'll get to know James better on the road, if you can.
>1] What on Mercy's Aerth has Klepto been doing? Badger him to elaborate.

>C] You have two scholars at hand, who can read, write, and consolidate your business for you.
>2] Assign Walter to assist Sister Cardew's efforts. They are already making for a fantastic team.

>D] Gods, are you worried.
>2] Insist that you go with him.
>>
>>4383011
>>4383017
>>4383250
(Hoo, wee, alright! Alright alright. We can certainly do nearly every prompt. Haha. I love you guys. Locking the vote here. May take me a minute, but writing now!)
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>>4383256
https://youtu.be/G2XeKYip4Co

Gods, are you worried. "If there is no news by dawn, Harvey, you are going to— going to have to tolerate my company." Half a dozen protests fire off, from around the table, which you fire a glare to, and grimace, "I will not ignore this plight for one more day. This is just as much my responsibility, as it is any of yours. Sit. Down."

A long silence follows. Everyone complies, and looks extremely dissatisfied. Quietly, gently, you direct some honesty towards Sister Corbon. "Are you alright," you murmur, with no trace of apology.

Arms crossed, irate, obviously exhausted beyond all measure, and grimacing almost as intensely as you are, she snaps, "no."

Ray whines, right beside you, and you permit him to go nudge Spangle. She concedes to scratching his ears, while you assure her, "you have toiled, and sacrificed more than I could have ever asked. It would be an insult to not honor your request." A ragged, desperate sigh of relief escapes her. You continue, "we both will have a well deserved break, Sister. There will be souls looking to us, but I— I have ensured that we will have ample assistance. Defense. There will be a small militia, of priests of Flesh in our company, and we will not want for healing, nor protection."

Beatrice pats Ray on his side, encouraging him to saunter back over to you. "Good boy." Gratitude lightens the tension upon her pale face. For the darkness around her eyes, and how unkempt her barely-tucked away hair may be, the stick-thin priestess could be considered beautiful. Were it not for the sourness of her attitude, as she clearly is still horribly bothered, and mutters, "thank you, Father."

It's going to have to be enough, for now. To Walter, and Harriet, you rapidly fire off, "your reports are phenomenal. Our work is spectacular. You both are far, and away, the most brilliant minds I have ever known."

Sister Cardew sniffs, proud beyond all measure. "Father Sullivan would simply die."

"Yes." Everyone at the table is probably wishing that were the case, but you quickly move on. "I trust you with my affairs, our observations, and all the confidentiality I could ever hope for. Will you please see to arranging any orders of business, moving forward?"

There are stars in her eyes. "All of it?"

"Do not omit a single thing," you note, watching as a rare smile spreads across the petite priestess' face. "I would like nothing less than the full picture. Your transparency, and a consolidated record of events, as I know you are entirely capable of producing—"

A free-fall couldn't move as quickly as Harriet's thoughts are spinning. "Say no more," she insists, snatching another clean sheet of parchment, and rapidly scrawling various outlines for future agendas.

(1/4, you guys asked for it)
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>>4383390
To Walter, you repeat, "your devotion to Spirit easily eclipses most clergy." He gives a smug glance to Harriet. You continue, "would you assist Sister Cardew—"

"Yes," he quickly interjects, with no embarrassment at his eagerness whatsoever. Sniffing, "she'll need all the help she can get," he's met with a haughty laugh. The two fire a few more looks to one another, terribly satisfied with themselves.

You rest your eyes on Klepto, while they visually banter. He's using a knife to pick under his nails. A blade in his hands has every hair on your body standing on end. He's preached on your behalf for months, under threat of death, and somehow escaped all capture. It's legitimately insane, and you look to all the tension through the fairly young man's figure. The minstrel is gangly, still slowly trying to get his long legs up on the table. For the scruffiness of his hair, the size of his nose, and his common dress, he would be awkward— if he didn't carry himself in such an unsettling way. The puffs on his sleeves, and his gaudy maroon leggings are spattered with dirt, and a little blood.

He can clearly fight, and probably takes enormous joy in getting his hands dirty. You want to know him. "Klepto."

Almost violently, he snaps a broad grin your way. "Curious, are you?"

"Absolutely," you admit. "I am certain you could have parted from our company, at any Time, yet— yet here you remain."

The bright metal upon Klepto's eyes creeps warily over to Harvey, who is easily as physically imposing as Father Friedrich. The red-head gives you a sheepish smile, through his fuller beard, putting his plated hands up, and says, "d-don't look at m-me. I haven't m-made him d-do anything. Really."

From a sleeve, Klepto produces a small marble, and expertly flicks it towards Harvey. It harmlessly plinks off of a spiked pauldron, while the clown frowns, "go on. Ruin my fun. See if I care."

The two give each other a few knowing smiles. Exasperated, you demand, "I would like to know what you have been up to, Klepto."

"I just told you," he leers.

"Planning what," you dead-pan.

"Oh," he twirls a finger, "you know."

"I do not." Your frown is growing more intense by the second.

Cyril clears his throat, and leans across the table. The priest of Flesh dumps the entire remainder of his beer upon Klepto's head. It's only a few drops, but scares the living daylights out of James. Brother Trebbeck grins to the twitching, laughing lunatic, and gladly promises, "I'll snap you in half if you waste one more second of his Time. Spit it out."

(2/4)
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>>4383392
A jarring, harsh, and completely serious demeanor drops over James. He wipes the beer off the top of his hair, flicks it towards Cyril, and makes a gesture with his hands akin to snapping someone's neck in half. All the while, he calmly says, obviously to you, "Spangle and I have been working to duplicate the materials we found, within Ostedholm's ruins. I have provided ample distraction from our enemies, seriously demoralized the Church of Spirit, planted numerous false leads for Sullivan, and unseated his reputation within Murgate single-handedly. His work here has been sloppy, unsupervised, and," he can't help but break the ruse, snickering, "I can't say this hasn't been the best trip I've ever had to the capital, Father."

He stops the gestures of death-threats towards Brother Trebbeck, who is red-faced, and dealing with Ofelia giving him a glare that says if you mess up my kitchen I'll be the one to kill you.

An incredibly potent silence hangs in the air, before Klepto gives you a stern stare. "Your reputation couldn't be salvaged. I did the next best thing, and made the people not know what to believe. There's hope for you, Father Anscham." A minute twitch runs through the man's demeanor. There is something seriously wrong with him, and you can't quite pin it, but he grits out, "it hurts, doesn't it?"

Concern runs throughout the entire room. This is easily the longest you've ever heard the man speak for, but he easily captures the silence, and reminds you all, "none of you cared to help each other. Not really. I've been trying to prop you all up, you know?" An accusing glance is fired to Walter. "Except for you. You can fuck off and die, Echo, for all the harm you did to Harvey's work." A little nervous laughter runs through him, as the scholar moves to stand, or retort, and is acutely aware that it would be giving the clown exactly what he wants.

Patiently, and entirely used to dealing with men worse than demons, you ask, "can you be more specific?"

Rolling his head around to you, putting both hands to the table, practically reaching across Harvey's seat, you're positive that your ringleader positioned himself to be a physical barrier between the two of you. James drags, "the professor failed to understand that killing many of the King's men would rain abyssal fire down on all of our fucking heads. The rest of our little freak show has been slaughtering, trying to pick up the pieces. To save our skins. We could barely keep all the pricks off your trail, Father, during your initial work here."

Chesty shifts uncomfortably, crosses his arms in front of his tattered, blood-speckled vest, and remains completely silent.

(3/4)
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>>4383393
"Mick, and Randy," Klepto sneers, "put out MULTIPLE hits on the men who have worked their entire lives to unseat you. As if that wasn't bad enough, your fleas have been raping, sheltering the worst the country has to offer, and even harbored a spy. I heard about Victor. You hear about a lot, if you actually mingle. With the people. Your Sisters are doing fine work, Father, but it's not enough. Nowhere near enough."

Leaning back, crossing his arms, trying to not smile, shaking a little, you wonder if it's fear, or something else that's making the man look like he's on the verge of some kind of mental collapse. Glancing around to you all, Klepto barks, "well? Am I wrong? You sure as shit didn't want to talk to me that last eight fucking months, did you?!"

Incredibly guilty faces shirk away, from all of your congregation. Ofelia and Cyril seriously look like they want to interject, but Harvey fires him a glare. "You know I d-did."
Chesty gives him an equally stern frown. "Come on, now."

"You know I'm not talking about you," the blonde mutters.

"You did not answer my question," you remark, keeping your composure, and scrutinizing the man's every last move for any threat.

He's not looking to attack anyone. You realize that Klepto is simply fighting, with everything he has, to reign in his emotion. It's horrible, but he's somehow barely managing, and grins to you, "it's been nearly a year, Father. I can't tell you the whole story in the," he whips his head to Brother Trebbeck, sneering, "little Time you have."

"That's it," Cyril mutters, getting out of his chair.

Before the priest of Flesh can flip the table, or go for his throat, Walter and Ofelia bark at him to sit back down.

Far more quietly, to you, James admits, "I would very much like to tell you the entire story, and to hear yours." He twitches. "What little I know is the best I've heard yet!" He twitches again. "I'm certain it will continue to surprise me." Something horrifically ugly crosses over his face, muttering, "it's alright if you don't want my help. I won't hold it against you. I'm certain you never wanted it to begin with, Father— but isn't that the funniest thing? You really had no idea who you were letting out, did you?"

(Options in next post.)
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>>4383395
>The majority of these options are mutually exclusive. Discussion is strongly encouraged. Otherwise, majority vote will decide in the case of clearly conflicting prompts.

>A] You are happy to go the rest of your life without having this man's company, or influence, over any of your business. He should probably be taken to the Church of Spirit. Plainly ask him, and Sister Cardew, if there's anything he would be comfortable with arranging. He needs help, not more strain.

>B] Propose invoking Spirit, to better communicate with Klepto. Everyone is going to be upset, and you're willing to deal with that. He seems seriously misunderstood, it will save an enormous amount of Time, and could seriously help ease his soul. (Majority vote must be taken to select this option. Any vocal opposition will be fully considered.)

>C] There are better ways to know of a man's Spirit, than to jump to conclusions, or to call upon the Gods themselves.
>1] Dismiss the rest of your congregation. Drink something to wake you up. You're going out for awhile into the city, with one of your most loyal followers, to see his work for yourself.
>2] Simply ask Klepto if he'll accompany you on the road. He clearly has no ties, and is eager to see where you go next. You don't need to commit to anything, and simply want more Time to understand what he's gone through.
>3] Plainly express your gratitude for the absurd amount of work James has put in, on everyone's behalf. Ask him if he would want to continue working for you. You can mutually come to some term of agreement. (Write-in literally any preference you might have, from staying in Calunoth, to staying awhile in Eadric.)

>D] Well, isn't James just something special. (Write-in any other way you wish to approach the most unhinged member of your congregation.)
>>
>>4383398
>C] There are better ways to know of a man's Spirit, than to jump to conclusions, or to call upon the Gods themselves.
>1] Dismiss the rest of your congregation. Drink something to wake you up. You're going out for awhile into the city, with one of your most loyal followers, to see his work for yourself.
>2] Simply ask Klepto if he'll accompany you on the road. He clearly has no ties, and is eager to see where you go next. You don't need to commit to anything, and simply want more Time to understand what he's gone through.

>D] Well, isn't James just something special. (Write-in any other way you wish to approach the most unhinged member of your congregation.)
Thank him massively for his hindsight and fighting the enemy with guerilla propaganda. Also, ask if he has any knowledge on the hold up of our congregation in the sewers.
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>>4383398
>>4383417
This.

There's no reason to throw away James, and he obviously needs our help in keeping him grounded.

Just let him know we expect him to be by our side at Eadric, and that he's valued but doesn't need to keep doing what he has been. Give him some space to relax and persue his hobbies, and be availalbe to him as his Spiritual Father as much as we can be.
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>>4383398
>>C] There are better ways to know of a man's Spirit, than to jump to conclusions, or to call upon the Gods themselves.
>>1] Dismiss the rest of your congregation. Drink something to wake you up. You're going out for awhile into the city, with one of your most loyal followers, to see his work for yourself.
>>2] Simply ask Klepto if he'll accompany you on the road. He clearly has no ties, and is eager to see where you go next. You don't need to commit to anything, and simply want more Time to understand what he's gone through.

mingling with the people has been on my mind for some time, maybe you could teach me how to hear them better.
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>>4383417
>>4383424
>>4383444
(You guys spoil me. Nice trips btw. Squeezing in an update before bed, definitely going to use all these write-ins. Vote is locked! Writing now.)
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>>4383398
>D] Well, isn't James just something special.
Indeed it is Funny, even beyond the human self the Funny prevails where other emotions do not
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>>4383495
>>4383528
"James." You lock eyes, not wincing at the man's nervous energy. It probably compliments your own. "Thank you. Thank you so much."

A smile cracks across his face. "Never thought I'd hear that."

Shaking your head, speaking loudly enough to be clearly heard by everyone present, you insist, "your hindsight, and ability to take on our enemies through— through genius, and sabotage, and— and harassment that could even put Sullivan to shame—" you sigh, "I value your company. I would be honored to have it, in Eadric, or otherwise. Not merely for the work you have done. I badly wish to see the fruit of your labor, and to learn, to intermingle with the common man— and to give you Time."

Pleasantly surprised, Klepto leans back in his chair, crosses his arms, and shakes his head a little. "Alright."

"I may be being presumptuous," you preface.

Everyone around you is already mortified, as the blonde smirks, "naturally. It's why we love you." He makes a terribly stupid kissy-face, before seriously muttering, "go ahead."

"My company— not anyone else here— but my company is here, for you, if you need it. On the road home, here in the capital— or wherever else our stories may take us."

He's actually touched, and simply silently sits, and listens, as you ask, "would you teach me, this evening, how to better hear them?"

The performer is floored. He gets to his feet. "Absolutely."

"Please take a seat," you mildly ask, before Harvey has to forcibly pull him back down. Tapping his foot repeatedly, a bundle of nervous energy, Klepto matches your fidgeting. It's a relief to not worry about the motion. Enjoying a little nervous energy, for once in your life, you murmur, "I sincerely appreciate all the work you've done. Has there been anything— and I do mean anything— in the way of news from the sewers? No matter how trivial."

Concern, and outrage sparks straight across Klepto's face. Firing an accusatory look to everyone else seated, the killer barks, "have you all been sitting on your asses the whole month, then?"

Ray helpfully barks. Sister Cardew adjusts her glasses, and quietly notes, "we went straight after them, James." She absolutely doesn't want to set him off further, and simply mentions, "fighting for one's life does no wonders for accruing information. Father Anscham is fully aware of the company Randall and Norward keep. He is asking for details. To help locate both men. Nothing more."

Rubbing his nose, still outraged, muffling a little laughter, James promptly replies, "right. Right, then. Some babe has been going through, and squashing them out. Like ants." Another incredibly dirty look is fired to Cyril. "A priestess of Flesh."

Your heart sinks. "Sister Raleigh."

(1/3)
>>
>>4383564
"Probably should mind how many enemies you make," Klepto frowns to you, sincerely suggesting, "but this isn't anything you can do. There's probably a thousand of them left, at least. The whole situation got out of hand. Every last heathen and horse-fucker in the country's gone and tried to get help from those two. All the idiots that hopped along with them. Plenty of 'em getting a free ride off of Mick's hard work. I know Randy can't help himself, but they're—" the man might have a nervous condition, for how twitchy he is, "if they aren't busy, they're getting busy. And if they aren't going at each other, they're fighting someone else." He hisses, "when your life boils down to fighting, running, or fucking, you've gone and messed up, somewhere. All the fun is in picking and choosing when. I don't know what they expected."

"They're going to die," Walter frowns, "unless they can be convinced to abandon this entire, absurd notion."

There's no resignation in your speech. "I have already set about resolving the matter of Sister Raleigh, and I am certain Claymore, Serpent, and Irefist will be able to shake some sense into the both of them." Several disbelieving stares are fired your way, while you softly note, "we all have worked ourselves to the bone."

You slide out your chair. Ray gets up, from his stoic position at your side. Getting to your feet, you insist to James, "as I said, you— you deserve some Time, just for yourself." A little awkwardly, you murmur, "do you— do you have any hobbies?"

"Do I ever," he grins.

It's in a way that makes you want to take a bath, but you're hardly in any place to judge. In fact, you grin back, "I would like to hear of them. This is a poor environment for it. Thank you for your Time, everyone, but I would hate to bother you all any further. Where's a good place to get a dri—"

Brother Trebbeck dead-pans from across the table, "I'll eat my hat before I let you go out alone with him."

Grumbling, Harvey shrugs, "same."

The dismay between you, and Klepto, is severe. Ofelia pipes up, next to Cyril, "I know a few places we wouldn't raise too many heads. I think I'm gonna pass out if I gotta talk anymore tonight. You still know how to party, Richard—?"

"We," James drawls, leaning down slightly, "would draw many heads. You, from those who stand at least four higher than your own, little lady—"

Three knives are in hand, as the assassin starts to climb up on the table. "I'll kill 'im."

Brother Trebbeck is all too happy to encourage her. Getting between Ofelia, Cyril, and Klepto, Chesty glances over to you, to suggest, "it might not hurt." He shoulder-checks Cyril, and the two lock eyes, grinning, as they engage in an impromptu test of strength. "Not that anyone would recognize ya'," Clarence grins, breaking a sweat as he shoves Cyril aside, "but even if they did? What's one night out, before headin' home—"

(2/3)
>>
>>4383566
"I could use another drink," Spangle mutters, elbows still on the table, as she sits, and glowers.

Electrum pans a weary look to everyone present, before settling her gaze on you. "Good night, Father Anscham."

"Get some rest," you wearily, thankfully grin to her. The priestess moves to head down the hall, as Harvey has to place himself fully between Ofelia and Klepto. The halfling has a fourth dagger between her teeth, now, and is on the table.

Sister Cardew gladly nods to you, "I know you can handle them. Please stay safe."

Walter promptly follows the priestess of Spirit out of the room, grinning, and mouthing to you "thank you" before turning around the corner, out of sight.

"Thank you," you grimace.

>Choose one option from A. They are mutually exclusive.
>Choose one option from B-E. They are also mutually exclusive.
>Majority vote will decide.

>A] Appearances make a difference, on a night on the town.
>1] Go out as a priest of the Church of Agriculture. Downplay your association with the Church of Mercy as much as possible. You and your company will get free food and drink the entire night, and may be granted a lot more leeway among the common man.
>2] Make your identity as the leader of the Church of Mercy plain as day. You could literally get away with murder (though it won't do wonders for your reputation). Conversely, some reasonable behavior may help your public image enormously.
>3] You've been called a lot of things. As a farmer's son, a priest of all the Gods, friend to sinners, and as the drinking buddy of an archdemon, you could pull off a lot. (Write-in.)

>B] Begrudgingly agree to take everyone on a bar crawl. You'll find a way to manage the chaos, somehow.

>C] Firmly ask Ofelia and Cyril to stay at The Honey Bee. They legitimately will attract a lot of attention, and you want a night out with your more Spirited congregation members.

>D] Politely request that Spangle and Chesty stay, along with Ofelia, and Cyril. You trust Harvey to keep Klepto in line, if necessary, and do probably want the additional guard.

>E] This is something you'd seriously like to handle, and think you're capable of managing some off-kilter behavior for one more night. (Write-in any possible justification you could give to your friends.)
>>
>>4383569
>A] Appearances make a difference, on a night on the town.
>3] You've been called a lot of things. As a farmer's son, a priest of all the Gods, friend to sinners, and as the drinking buddy of an archdemon, you could pull off a lot. (Write-in.)
Go out as normal Richard

>B] Begrudgingly agree to take everyone on a bar crawl. You'll find a way to manage the chaos, somehow.
>>
>>4383569
>A] Appearances make a difference, on a night on the town.
>3] You've been called a lot of things. As a farmer's son, a priest of all the Gods, friend to sinners, and as the drinking buddy of an archdemon, you could pull off a lot. (Write-in.)
Go out as normal Richard

>B] Begrudgingly agree to take everyone on a bar crawl. You'll find a way to manage the chaos, somehow.
>>
>>4383573
+1
>>
>>4383573
>>4383608
>>4383609
>normal
>Richard
(I'm delighted. Locking the unanimous vote! Should be live for a good bit! Writing now.)
>>
>>4383870
https://youtu.be/wMkMn-bDkqQ

"Excuse me," you gently ask, to the six individuals still gathered around Ofelia's kitchen. They look up from their arguing, death-threats, brooding, and general amusement to you. The nonsense continues to some extent, while you mutter, "this may be one of our last evenings in Calunoth. I think—" you take a deep breath, and exchange a patient look with Ray, "I think we can manage everyone's company." Frowning back to everyone— with mischief written all over them— you insist, "though I— I would appreciate it— if you all did what you could. To— to not make our situation any— any more severe than it already is."

James grins so broadly, he might be hurting himself. "No promises."

Immediate planning over where to go first ensues. You conjure the same energizing beverage you came upon in Beorward, from Yech's flask. Working at the delightfully bitter and acidic brew while they argue, some light comes back into your eyes. A smidgen of your tremor worsens, but it's well worth it. You might as well have just rolled out of bed, before Ofelia and Spangle even finish badgering each other over where to start the night.

Stepping away from the table, patting Ray on his side, you both sneak down the nearest hall. Calling mildly to everyone, "I am going to get something to wear," you're given only a few amused glances. Harvey excuses himself, as does Spangle, leaving only Chesty to wrangle the wrest of your company out of any further chaos.

Sister Cardew went through the trouble of acquiring an obscene volume of clothing, earlier last week. Making your way into a perpetually empty sitting room, with its few doilies upon a small table, the overstuffed armchairs, and low candlelight, you produce all of the priestess' purchases. They're uneventfully dropped onto one of the chairs.

Normal.

Spangle and Harvey effortlessly sweep up some of the fabric, thank you, and excuse themselves. They know you're modest.

What would be normal?

Shrugging off an enchanted tunic, and safely securing your most prized possessions within Yech's satchel, you barely take a moment to glance over the most recent changes to your appearance. The trousers and shirt you've been wearing for a week barely fit, and they have to go, too. The lacerations on the back of your ankles, from the last fight you had with an archdemon, have healed over completely. The majority of your pre-existing scars are far lighter, and a little stretched, thanks to how much more muscle is upon your frame. The extremely deep crevasse upon your chest is still swimming with paint, as a reminder of every recent invocation to Dream, and it's fine. An outline of your formerly chiseled abdomen is still visible, as well as the bulk of your biceps. From the breadth of your chest and back, and legs that have lifted several hundred pounds with only some complaint, there's definitely more weight on you.

(1/3)
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>>4383990
Still, it's all distributed remarkably well, and feels phenomenal. You've always liked black, and try two tunics, just to get one that properly fits your shoulders without looking ridiculous about your mid-section. The better of the two has a gold trim, and is almost perfect. Settling on tucking the garment into a careworn belt, there's at least comfort in knowing you aren't going to be mistaken for a corpse. You're known to most of the country as a spindly shell of a man, in the garb of a priest of Vengeance, and rarely seen without a weapon in hand— but you're more than a priest, or a fighter.

You're certainly not a lunatic. It's not that you are incapable of looking normal. You just rarely get the opportunity to.

Black trousers, black shoes, no cloak, no robes.. You're a farmer's son, and don't care that much for appearances, let alone practicality. It's fine if you stand out a little. Ruffling your hair, and tucking your Relic beneath the collar of your shirt, you shove only the bare minimum for a night out on the town into your pockets. There's still gold through your hair, impossible green about your eyes, divinity resting against your heart, and you certainly look unhinged for how unfocused your eyes constantly are.

It's alright. You reconvene with your friends. Cyril was waiting right out in the hall, and nearly bumps right into you. He slams your back, with a firm pat, and laughs, "well isn't that nice. Almost lookin' like your old self. Everyone's waiting. Let's get a move on."

"Did you all come to an agreement," you murmur, encouraging Ray to exit the room as well, and closing the door gently behind you.

"We figured you could choose where we start," Cyril explains, firing Harvey a bitter, lop-sided grin. They both have hooded cloaks on, wanting to cover their appearance while out and about. "Got a running bet on where you pick."

One of the sets of plain, darker skirts went to Spangle, who's kept her hair up, and somehow looks sterner out of the garb of your church. She's leaning against a wall to the side, sleeves rolled back, and elbows Harvey, nodding to you. The red-head is finally out of the suit of armor, might have washed his face, and is in a completely mundane, beige pair of trousers, with a matching loose shirt. You'd never realized how built he was, but a fair amount of the musculature around the fighter's neck and chest is plain to see, beneath a v-neck and a little lace.

The sight of Harvey out of rags, or armor, and to see Spangle almost looking like a lady was jarring enough to give you extreme pause. Glancing to Cyril, you ask, "excuse me?"

"Don't worry about it," the blonde grins. Without further explanation, you're dragged to the front door. Ray latches himself onto Cyril's ankles, bullying the priest's every step for putting his hands on you.

(2/3)
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>>4383997
Everyone looks antsy. Ofelia's let her bushy blonde hair down, and fastened a plain blindfold around her eyes, to match the simple aprons, blouse, and skirts she's got on. Klepto has acquired an audacious hat, likely from Cyril, that is bright-green and adorned with a yellow feather. He tips it to you, as Chesty moves to open the door. The farmer is in the exact same garb he's worn since you met him, which is mild cause for concern, but he really looks fine.

"What is all this about a bet," you twitch. Ray sneezes, right at Cyril, which you thank him quietly for.

Wiping some snot off of his pants, Brother Trebbeck fires a grin to Ofelia. The poisons master chirps to you, as you all move to head out of The Honey Bee, "some of the best shit in the capital's around here. Real nice places in this district. They've got everythin'. Strong stuff. Good people. I know everyone 'round here is real grateful fer everythin' you've been workin' on, Richard! Should be great."

The night sky is stunning, as you all head off along the winding road. Clouds are gathering overhead, but plenty of stars are still visible. It's just late enough that most homes have little light in their windows, but you all can see each other clearly enough, in the warm evening air.

"Or," Spangle mutters, quickly striding alongside you, "we can head off deeper, into the city. Heard you and Cyril had a bad Time of things. Bad luck, is what it is. No real indication of Calunoth at all. There's a lot of decent folk around the capital. Just need to take the Time to meet them."

"Bullshit," Klepto grins. "The slums and all the rest are where the action's at. We could go to a few of those old haunts of your, Richard. You wanted me to teach you something? Isn't that right? How about a lesson in what you've been missing?"

Trying to respond, "yes, well—" Harvey and Chesty flank you.

The former remains completely silent, obviously already enjoying himself, while the latter interjects, "something new might be better!" Boasting, though giving you a completely understanding grin, Clarence suggests, "take it a little easy. Play it safer? Might not be as fancy, or wild, but we can have a good enough Time without any of that craziness. Right?"

"Right," Harvey nods, giving you a cheeky grin. Leaning towards you, in a low voice, he reminds you, "pr we could j-just g-go to all of th-them."

(Options in next post.)
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>>4384000
>A] Go to a lively, respectable bar, in a district that owes you their lives. The liquor sounds like it's world-class, and Ofelia definitely knows her stuff.

>B] Take Spangle's suggestion, to go deep into Calunoth, and visit some higher-end locations. They'll likely be populated by clergy, travelers, and locals alike.

>C] Klepto might be onto something. Revisit the taverns, brothels, and dives you know in the city. Your prior experiences there were pretty miserable— maybe he's looking to give you some catharsis.

>D] Chesty is an incredibly reasonable man. Stick to the slums and outskirts of Calunoth, to go to some more mellow taverns. He knows you've had a long day.

>E] Harvey is a lunatic, and you love him for it. Agree that you want to go everywhere. (Specify if you have any preference for order.)

>F] Ruin the bet, and make your own suggestion. (Write-in.)
>>
>>4384002
>>E] Harvey is a lunatic, and you love him for it. Agree that you want to go everywhere. (Specify if you have any preference for order.)

From least risky to most risky, end our stay in Calunoth on a high note.
>>
>>4384002
>>A] Go to a lively, respectable bar, in a district that owes you their lives. The liquor sounds like it's world-class, and Ofelia definitely knows her stuff.
>>
>>4384002
>>4384009
^ This
>>
>>4384009
Support.
>>
>>4384002
>C] Klepto might be onto something. Revisit the taverns, brothels, and dives you know in the city. Your prior experiences there were pretty miserable— maybe he's looking to give you some catharsis.
>>
>>4384009
>>4384012
>>4384029
>>4384030
>>4384031
(Based. Going to go with majority here, but will make sure you guys get to A and C no matter what. Vote is locked! Writing now.)
>>
>>4384060
https://youtu.be/d0RGAyW41H4

Firing a broad grin to everyone in your company, you declare, "I would like to end our stay in Calunoth on a high note." Glancing to Klepto, you note, "as much as I would like to begin with a lesson," he smirks, catching on immediately, you inform Ofelia, "or to merely heed your excellent advice—"

Everyone but Harvey fishes for some coin on their person, grumbling, and smiling, as you decide, "let's go to all of them. We will start small," you reassure Chesty, who shakes his head, "and conclude the evening with our most exciting destinations. Something more mild between— that is to say—"

A few murmurs pass between your companions, as they hand off a few coins to Harvey. Klepto has the worst of it, while Ofelia only surrenders a single copper. The winner of the bet— who knows you all exceptionally well— is grinning from ear to ear. "we'll build up to it," Harvey insists, pocketing all of his winnings. "Drinks are on me."

Chesty punches the lion, barely budging him, while smirking, "with our coin. You just wanted us to all pitch in—"

Ofelia strides to the front of your merry gathering, and grins, "alright! Hope you guys got somethin' decent to eat at the 'Bee. These guys don't play around."

As you all walk through the city, you're no longer flanked by Harvey and Chesty. They both place themselves as the back of your group, keeping an eye out for any trouble, while Cyril and Ofelia take the lead. You, along with Ray, Spangle, and Klepto, form an audacious core to your large procession. Every one of you is used to an incredibly fast pace. Briskly heading by myriad stone buildings, winding little roads, defensive walls, and garden beds, it isn't long before you're taken to a two-story structure.

A small sign is hung upon the top floor. "The Crimson Lounge" is plain to see, right in the heart of the district of Flesh. Several torches outside illuminate its humble stone base, high wooden walls, and muffles the sound of voices within. Cyril opens the door, making a show of bowing deeply to Ofelia, who flushes, and hurries right in.

Stepping inside, quietly commanding Ray to stay close by, you're welcomed by heat of a roaring fireplace. The scent of thick smoke is on the air, and countless varieties of strong liquor blend into it. The bar is incredibly high-end. Several paintings are hung upon the walls, likely portraits of the building's owners. No fewer than a hundred bottles of various drinks are at the furthest wall, with many tables in-between. Torchlight from the exterior barely filters into the dark and heady space, but you can still make out fifteen-or-so patrons. The majority are on the top floor, chattering in a mildly lit space, and partaking of what looks to be exotic, luxury, or otherwise top-shelf drinks.

(1/2)
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>>4384124
The very moment you all filter in, and the door is closed, two of the men sitting nearest to the door immediately recognize you. They're clearly one of the many citizens that are set to re-purposing and reconstructing the ruins for the city. A little gray soot is upon their clothes, and exhaustion lines their faces. Neither man moves to stand, occupied with a large mug of ale. The smaller of the two, middle-aged and bearing a graying mustache calls out, "Father Anscham?"

All of your friends fire you a tired look. You give them a sheepish grin. There is simply no way you wanted to go out in disguise tonight.

Sitting right across from the man who called to you— at a table that can easily accommodate ten people— is a slightly younger, thinner, and darker-haired citizen. His gray eyes light up, glancing to the woman at your side, and hollers, "Sister Corbon! Don't you ever go home? Get over here. I owe you more than a drink!"

At their declaration, three of the four citizens on the bottom floor glance over to your company, as well. Everyone is in plainclothes, most have full beards and some indication of work from the day on them, and while they seem amused, no one else speaks up.

The only soul who hasn't turned around is likely a priest of Flesh. Sitting alone at the bar, he has enough muscle to rival Chesty. With his hair cut almost as close as a tight shirt— barely containing the breadth of his back— you're almost certain of the religious association. He's drinking heavily, occupied with one of the building's owners. The barkeep is an elderly gentleman, with a straight nose, straight back, and an incredibly professional demeanor. He doesn't have a speck of liquor on a white apron over his spindly body, and gives you a polite wave to come inside.

Spangle nudges you with her elbow, and gives you a look that says she'd seriously rather go for the bar. Ofelia and Cyril have already done as much, firing you a pair of smug smiles over their shoulder, while they stride ahead, and discreetly gesture for you to follow them. They're giving you an out, at least, and you really did want to see why Ofelia chose this location.

>A] Mingle with a few of the citizens of this district. Take a seat beside the two workers near the front door, and let whoever wants to join you do as much.

>B] Grab an empty table, and politely ask for some space. You're in for a long night, and would really like to unwind. Just ask Ofelia to come over.

>C] Go up to the bar.
>1] Keep some distance from the priest, and let your friends do what they will.
>2] See what Ofelia and Cyril are getting up to.

>D] Get a nice seat on the top floor, and ask your entire group to join you.

>E] Write-in.
>>
>>4384127
>>A] Mingle with a few of the citizens of this district. Take a seat beside the two workers near the front door, and let whoever wants to join you do as much.
>>
>>4384133

+1
>>
>>4384133
>>4384166
(Double dubs and a unanimous vote, alright! Locking here, and writing now.)
>>
>>4384206
https://youtu.be/Ob8-XDKdKKI

Giving a wave to Ofelia and Cyril, you walk right over to the two gentlemen nearest to the door. Spangle stops her grumbling, comes up right alongside you, and lets you sit between her and the man who first addressed you. Klepto, Harvey, and Chesty are extremely amused, and look to the priestess. More politely than you've ever heard her, the priestess quietly asks, "would you mind if they join us," while keeping her eyes fixed on a candle at the table.

Both of the workers don't mind in the slightest. "'course," the older of the two replies, scooting his chair unnecessarily over. You situate yourself to be able to keep an eye on Ray, who is behaving spectacularly, and patiently implores you to scratch his back. Barely needing to reach down, you watch with some amusement as the woman in your company eyes the man who called her over.

Spangle plainly asks, "what's your name," while putting her elbows to the table.

"Ralf." He tilts his mug towards the man at his side, who has some foam stuck to his mustache, "and this here's Berold."

"Bear's fine," Ralf's coworker grins, wiping his face. "Good to see you both. Got plenty of friends with you?"

Aforementioned friends inch their way behind you all, filling in half of the seats at the table, and respectfully give you both a moment to speak on their behalf.

"It's good to see you both, as well" Sister Corbon mutters, sincerely looking to both men. "We all needed a break. Are you feeling alright?"

Both of them are beaming. "Never better," Berold insists, putting out his chest just a little. "Ya' worked wonders, Sister." A mug is raised to you. "And thank you, Father. I don't give a rat's ass— excuse the language—"

"You're fine," you can't help but smile, sitting back upright.

"—but really." There's a little slur in the man's speech, but it's endearing, for how earnestly he insists, "doesn't matter what's been going around. Ye saved all our lives. We need to get you all a drink, at least!"

"You really don't have to," Sister Corbon frowns.

"Of course we do," Ralf grins, "don't be ridiculous." He's waving to the barkeep, and stops, suddenly.

"I tried to tell you," the priestess smirks, jerking a thumb to the back of the bar.

Ofelia and Cyril briskly approach the table, alongside the barkeep. They are all equipped with bottles of obscenely fine liquor. Both men beside you balk, slide their beer aside, and shift their chairs further. The poisons master, veteran, and man of the house all line a third of the table with glasses, before anyone can raise any protest.

(1/2)
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>>4384314
The three of them set about lining up five oddly shaped glasses before everyone seated, and place enough for Ofelia and Cyril at the end of the table. Each short-stemmed glass is swiftly filled, from five different bottles of absurdly fine whiskey. The liquor is arranged into a line of progressively deeper hues, and smells divine. It's even potent enough to work through the break in your nose. Tears of liquor run along where the whiskey has touched glass. You're reminded of cathedral windows, as the color catches on the light.

A full minute must have passed by, before you realize that everyone in your company was also rendered speechless. The barkeep sees to getting Ofelia and Cyril seated. Moving to the vacant head of the table, standing straight, he bows slightly to you and Sister Corbon. "Good evening, Father. Sister."

"Good evening," you reply in unison, stunned.

Sweeping the last of a fifth, empty bottle into his arms, a gesture is made towards the table. "A token of my gratitude. You've easily granted me another ten years, to my home, my life, and my family. They would want me to give you at least one evening of respite. Please. Let me know if you have any need of further service."

Wordlessly, Sister Corbon nods, and mutters, "thank you very much, sir."

"Thank you," you try to reply.

Another bow is made, as the barkeep gracefully excuses himself.

You direct your attention back to your company. Everyone is floored. Several jealous stares are being fired your way, by the other customers in the building, but you really can't mind. Mussing your hair, shaking your head, you can't help but grin to Berold, "I hope this counts."

He laughs, sets aside his beer, and leans back. "Well. Shit. Yeah, I guess it does. You get this sort of treatment often?"

You, Spangle, Klepto, Chesty, Harvey, Cyril, and Ofelia all unanimously insist, "no."

A little embarrassed laughter breaks out, mostly from Klepto.

Another minute passes. The drinks remain untouched. You're all practically afraid of touching it, for how nice the display is. Ofelia breaks the silence, and hollers to everyone present, "best shit in the house! Try the lighter stuff first. I'll get some cheese, or bread, or somethin'. Don't rush it!"

Collective muttering ensues, as everyone debates how to proceed. Ofelia gets up, firing Cyril a smirk to stay seated. "I'll be right back."

"Sorry," Sister Corbon frowns, to both men beside you, as the halfling scoots behind her to head back to the bar. "It's been a long..."

"Year," you offer.

"Year," Spangle repeats.

Ralf has already inspected the first glass of whiskey in front of him, and sips at it, grinning, "no kidding. We've all got our work cut out for us—" he elbows Berold, who is holding his glass to the light. "Isn't that right?"

"Right." Bear's fairly short, and has to still look slightly up, to meet all of your gaze. "Definitely not here for work. What brings you lot out here, then?"

(Options in next post.)
>>
>>4384316
>A] Keep the conversation light, and nurse your drink. You're fine with not finishing everything in front of you, and don't want to give out too much information.

>B] Match the pace of everyone drinking around you. You'd like to enjoy yourself, don't want to test any limits, and are fine with letting your friends dictate your Time here.

>C] You've been called a glutton many times. The opportunity to get some real discussion going is too good to pass up, and so is what's likely the best liquor in Corcaea. You can take it easier the rest of the night, but you won't hold back here. (Feel free to further clarify whatever pace you'd like to take over the course of the evening.)

>D] Write-in (virtually anything in particular you'd like to do or discuss.)
>>
>>4384318
>>A] Keep the conversation light, and nurse your drink. You're fine with not finishing everything in front of you, and don't want to give out too much information.

>D] Write-in (virtually anything, in particular, you'd like to do or discuss.)
What're the common man's concerns in the Holy Capital and how is the district of flesh after the disease outbreak?
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>>4384318
>D] Let loose lips sink ships, now is the time to enjoy the moment. Pick up bear and put him on our lap so he can actually meet everyone's gaze and demand everyone scull their drinks!
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>>4384318
>B] Match the pace of everyone drinking around you. You'd like to enjoy yourself, don't want to test any limits, and are fine with letting your friends dictate your Time here.
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>>4384320
+1
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>>4384320
>>4385021
>>4384775
>>4384332
(Hell yeah guys. Good morning! Going with majority here since these are pretty mutually exclusive, leaning a bit towards B. Alright! Vote is locked. Can do a proper session today if anyone's game! Writing now.)
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>>4385046
https://youtu.be/ngXHSqzhRXc

"We'll be heading home, before long," Spangle gladly replies. You are completely preoccupied with scrutinizing the lightest whiskey set before you. There's an immediate urge to knock the entire glass back, for how luxurious it looks, and for want of loosening up— but you'd like to actually enjoy your evening. Sipping at the item, you have to pause, and let it sit just for an extra moment before swallowing. It rival's Yech's best, in terms of smoothness, and flavor. The ingredients are definitely domestic, and feels like choking down broken nails.

Wincing, doing everything in your power to keep a calm demeanor, you focus on the smoke, notes of vanilla, and a blend of fruit that your palate isn't quite refined enough to pick out. No one gives you a hard Time. The rest of the seating arrangement is a little awkward, almost forcing everyone into simply discussing or teasing whoever's directly adjacent. You're at the furthest end, between Ralf and Spangle, but can see Klepto immediately challenge Harvey to scull their drinks.

Before anyone can comment on any discomfort you're in, straightening upright, you tilt your glass just slightly towards the two locals at the table. At the same Time, Cyril and Chesty demand to get in on the competition at the other end of the table. It's better to keep things light.

You're so used to being a light-weight, you may be being overly cautious, but it's better to play it safe, too. Mellowly, over the sound of the rest of your friend's loose-lipped revelry, you ask to the three saner souls about you, "how has the district been?"

"Oh." Ralf scratches the back of his thinning hair, shrugging. He's got a face on that says of course you'd be too busy to check back in. It's not judgmental, but there's obviously some pressure on him. He straightens up a little, "well—"

"Well," Berold repeats, giving you a genuine grin, and encouraging his counter-part to mellow out. He's already nearly finished with the first glass of whiskey in front of him, is a little flushed, and clearly is enjoying himself. "Rebuilding's been rough. Feels like this is the first clear night we've had in months!"

Collective grumbling passes along the table. You and Spangle set about your drinks, with you nursing yours, and her working steadily along.

"'course all the rain hasn't been so bad. Plenty of extra Time at home, with the missus," Bear winks, to Ralf. He likes to talk, and notes more seriously to you and Spangle, "but it's been nice. Gotta say most of us'll be sorry to see you lot go."

There's definitely a lot you may never get the chance to fully resolve, here in Calunoth. "Never a dull moment," you frown, quietly sipping at your drink. Minding to not touch the splints on your face with the glass, you remind both men, "I— I may be returning to Eadric— but your concerns are mine, as well."

(1/2)
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>>4385105
Spangle is excessively polite in your company, it seems. The priestess remains completely silent, stepping out to help Ofelia get some white cheeses and freshly baked bread onto the table. The halfling is outraged that the men down the line have already plowed through half of the whiskey, and demands to get in on the contest.

Bear immediately notes, "it's definitely been months since we've had anything in the way of a real healer 'round these parts, Father. You both have been a sight for sore eyes."

You bury your face in your glass, and mumble, "I see."

"Can't say we all haven't been worried about Harvest," Ralf frowns, as Spangle sits back down beside you. "Just when you think the famine's ended, over and done, we've got northerners poisoning the crop?"

"I—" it probably isn't your place to say, but you really do need to stress, "I do not believe the actions of Brother Murdac were— were a reflection on the Church of Storm, at large. I am extremely sorry to hear this, though—"

A hand is waved, as Ralf finishes his first glass, and insists, "not yer fault. Not in the slightest. But we're a little worried, is all."

"Right," Bear nods. He fires you all a cheeky grin, and can't help but glance to the absurdity of Cyril neatly stacking twenty whiskey glasses upside-down at the opposite end of the table. "No trouble the whole week!"

Sister Corbon actually groans. "You're terrible."

Bear gladly reaches across the table, to elbow his coworker. His mustache barely hides his smile. "Isn't that right?"

"Oh, sure." The younger man has devilry in his eyes, as he grins, and in a low voice whispers, "not a demon, uprising, or explosion in sight!"

Spangle also buries her face in her glass, and tries to not cough too hard. It's nearly as loud as Klepto's laughter, at Harvey nearly out-pacing a priest of Flesh in a drinking contest.

"Really, though," Ralf raises his tone back to a conversational level, and asks to the priestess, "you alright, Sister?"

She waves a hand repeatedly. You make a show of getting her some water, just to help with the ruse. In the same amount of Time, Ofelia has finished all of her drinks, while Klepto, Harvey, Cyril, and Chesty are close behind. How the poisons master managed to double their speed escapes you.

The mellower company you're keeping give you some appreciative glances. Bear raises his glass to you, and to Sister Corbon. "We don't mean to sound ungrateful. Means the world, that you came up here to begin with. You lot didn't need to do anything at all, and you're still kicking around these parts? You could've gone anywhere in the city."

Grinning, you raise your own glass, to mention, "we intend to go nearly everywhere in the city."

Two hearty laughs reply. You, Bear, and Ralf make a silent toast, while Spangle mutters to herself, "thought he'd want to mingle uptown, for sure. Harvey, that traitorous basta—"

"Gentlemen," you interject.

They both could not be more amused.

(Options in next post.)
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>>4385108
>A] You barely just arrived, and have hardly touched your whiskey, but your companions seem eager to finish their drinks as quickly as humanly possible.
>1] Linger a few more minutes, and at least try a sip of everything in front of you, before heading out. Leave it to Spangle to wrap up any discussion, and to properly thank the barkeep.
>2] These men likely don't have much in the way of the big picture, but you have a couple more questions. (Write-in.)
>3] You're starved for sane, pleasant conversation. Give your companions some Time to eat something, too. (Write-in anything else you might want to discuss, beyond small-talk.)

>B] It's going to be a long night, and you don't really know your limits at the moment.
>1] Play it safe, and go thank the barkeep while your congregation wraps things up at the table.
>2] Tactfully ask everyone if they would like to head out, and thank Bear and Ralf for the pleasant company.

>C] Write-in.
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>>4385108
>C] Write-in.
I present you with.. Corn!

>A1
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>>4385112
>>A] You barely just arrived, and have hardly touched your whiskey, but your companions seem eager to finish their drinks as quickly as humanly possible.
>>1] Linger a few more minutes, and at least try a sip of everything in front of you, before heading out. Leave it to Spangle to wrap up any discussion, and to properly thank the barkeep.
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>>4385134
>>4385156
(Oh well, y'know, hey. This is pretty nice. Locking the unanimous vote here! Writing now.)
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>>4385167
You smile, to your company, and the caramel-colored glasses in front of you. "Does this— does this taste just as good as it looks?"

Both men are working at the second variety of whiskey. "Definitely," Ralf mumbles, through the interior of the glass.

"Hoping the rest is stronger," Bear smirks.

Leaning to Spangle, you politely ask, "would you please give our sincere thanks to the barkeep?" Discreetly nodding to the shenanigans at the end of the table (Klepto is being strong-armed into not juggling the glasses), "I— I am positive they all will want to head out immediately."

"Sure thing," your clergywoman notes, sweeping her own glass off the table, and being careful to step around Ray. She gives him a little scratch on her way over to the bar, which he leans into, obviously delighted by the extra attention this evening.

Intending to linger for only a few more minutes, you glance over to Ofelia, to make sure she isn't watching. She's trying incredibly hard to not laugh, as Chesty suggests Klepto attempt to finish the last of his drink, rather than attempt any feats of fine-motor-control.

Trying to not laugh, and stealing a single sip out of the second glass, you're floored. There's an immediacy of pears, from something barrel-aged, and full of vanilla. It's easily the sweetest whiskey you've ever tried, has a spicy finish, and you almost regret moving on from it.

Ralf and Bear snicker a little to themselves. The former leans over, as you dart a glance over to Ofelia again. She's egging on Chesty to finish his fifth glass, who is absolutely refusing.

The raven-haired gentleman at your side whispers, "I'll go distract her a little more," to which you give an incredibly grateful grin.

The younger man heads over, loudly asking the halfling in your company about what he's been drinking. The other patrons are definitely irritated by now, but no one really minds enough to do more than shoot a handful of disparaging looks.

Berold swaps his empty glass for your own, trying hard to muffle his laughter. The two of you silently resolve to let him take Ofelia's ire, while you continue to just sip at the third whiskey. It's floral, with a little citrus, and it takes every last ounce of willpower you have to not drink the entire thing in one go. Its Mild sweetness, possibly from sherry, unfortunately makes a poor blend with the previous two drinks. The food on the table is definitely to break up the extremely strong flavors you're dealing with.

Spangle is heading back to the table. You feel compelled to rush. The second-to-last glass is deeper, darker, and devastatingly smooth. A fine, sweet softness is to it. "Is this corn," you whisper, to Berold, who is simply watching you at this point with extreme amusement.

Raising his eyebrows, he takes a sip at his own glass of the same liquor. "Huh. Nice. Definitely is."

(1/2)
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>>4385216
The woman at your side is curious, and laughs lightly. Still standing, she sweeps up her own glass of the whiskey, declaring, "that's odd."

There's a little spice, under the sweetness. A deeper aftertaste that you can't quite place reminds you of soil, or root-vegetables, yet compliments the entire blend nicely. You aren't surprised at all that everyone down the table finished the entirety of their glasses, so you set about the last, just as Spangle actually sits down beside you.

"Ready to go," she quietly asks, smirking, as Ralf is having an increasingly difficult Time of distracting Ofelia.

Sweeping your glass up, sipping as you stand, you have to pause.

It's a masterpiece. The drink tastes of exotic fruit, though nothing you've ever had the pleasure of trying before. It's absolutely imported, and is the easier to drink than anything you've ever had previously. Simultaneously creamy and bright, with undertones of caramel, and notes of honey, you have to glance back to the bar. Its keeper gives you an incredibly smug smile, and gives you another polite wave.

You can't quite set your glass down. Seeing you move to stand, just about everyone at the table gets up to leave, with the majority of them obviously inebriated. You feel just a little warmer, but it's abundantly clear that you aren't even beginning to feel tipsy. The recent changes to your weight have clearly granted you an absurdly higher tolerance than what you previously had, and all the food today certainly must have also helped.

>A] You have to get some of this for the road.
>1] The first, mild whiskey.
>2] The second, sweet-and-spicy blend.
>3] The third, floral mix.
>4] The fourth, corn-based liquor.
>5] The fifth import.
>6] All of them. You can afford it, and will find a way to safely transport them all through the evening.

>B] Linger one more moment, and finish only the fifth glass.

>C] Head out, and make sure to seriously thank Ofelia for her outstanding taste (as usual).

>D] Write-in.
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>>4385217
>A4
>C
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>>4385217
>>A] You have to get some of this for the road.

Ask the barkeep about all of their names and then use the flask to make them for the road.

>C] Head out, and make sure to seriously thank Ofelia for her outstanding taste (as usual).
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>>4385217
>C] Head out, and make sure to seriously thank Ofelia for her outstanding taste (as usual).
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>>4385219
>>4385229
>>4385262
(Phenomenal guys. I'm positive we can combine all of these. Vote is locked! Writing now.)
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>>4385269
Calling to Ralf, "pleasure meeting you!" you're granted a broad smile.

"You'd better hurry," Bear jokes, as Ofelia's eyes go wide, at the sight of the nearly untouched glasses before the common man.

"Thank you so much," you lightly laugh, stealing away, down the tavern, leaving the poor soul to the brewer's fury.

The sound of the halfling berating Berold carries behind you, as you stride with Ray right up to the bar. The elderly gentleman who spoiled you all is straightening a few bottles behind him, paying no mind to the customer still sitting quietly by himself. An, "'evening, Father," is grunted, by the priest, who doesn't even look up to see you.

"Good evening," you mildly reply, resolving to leave the grumpy patron well alone. To the barkeep, who is far more affable, you quietly call his attention. "Everything was phenomenal, Sir. Thank you, again. Do you have a moment...?"

Granting his full attention, setting aside a towel in hand behind the counter, your host replies, "of course. How may I be of assistance?"

Staying standing, giving Ray a wave to stay put, you softly state, "I may be able to better answer, knowing— knowing the names of what you have provided us all with, this evening."

"Ah." Promptly, a bottle is swept up, from the lowest shelf behind him. Your initial estimates were definitely too low. There's easily more than a hundred different liquors, in every color and size, upon the furthest wall. The singular bottle in the bartender's hands has a deep purple label, which is read off as, "Royal Decree. Not necessarily befitting of your station," his flattery is borderline ham-fisted, "but mild enough to open a tasting with."

It's set upon the table, and four other bottles promptly join it. "Brooke Vale Whiskey," you're informed, by the second bottle, "Twelve year, vanilla oak."

"Highland Cask," is seemingly the brewery for the third, though its subtitle, "Dark Origins," throws you off. "Its floral bouquet comes from Mauseburg's finest," the ally of the Church of Vengeance explains.

"I see," you note, and nod to the fourth bottle. "Vernon's Whiskey?"

The container looks incredibly humble. A simple, brown piece of parchment adorns the container, tied off with string. The barkeep smirks. "Appearances can be deceiving. Vernon is remarkably talented. I have had the extreme pleasure of making his acquaintance, while he was traveling in from Wearmoor. We have several bottles at our disposal, Father Anscham, if you would be interested."

"I would," you grin.

An obscene amount of coin is exchanged. You try to not worry about it, and make note to hide the item from Electrum, if at all possible.

The fifth bottle's label catches your eye, and you aren't sure whether to laugh, or be mortified.

(1/2)
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>>4385337
"The Magallan," you're informed, "has graced my top shelf, courtesy of His Grace." The barkeep could not look happier. "He is Merciful, Father, if I do say so myself—" You're a little antsy, ready to go, and wave a hand. "—brought to our borders, from an alliance to the west. It is— truly— something not of this world."

"Thank you again, for your hospitality," you sincerely smile. "I— I will pray, for all of His Grace's continued blessing, and for the health of your establishment, in the years to come.

You both exchange a few more pleasantries, before you head out, and move to rejoin your company outside. It's a little awkward carrying the bottle of Vernon's, but now knowing you can produce any of these luxuries at any Time, there's a veritable skip in your step. Ralf and Berold wave to you, which you return, before exiting The Crimson Lounge.

The air outside is incredibly refreshing. Away from the scent of smoke, there's still a lingering cloud of whiskey upon all of your company. The sky overhead is spotted with clouds, though between the nearby torchlight, and the gold in your eyes, you can easily make everyone out. Spangle and Chesty are engaged in a mild argument, just a little ways down the road. Klepto pilfered three glasses from the bar, and is expertly juggling them, to Harvey's and Cyril's irritation. The three of them can't even be heard, over the members of your congregation who have clearly been debating since you exited the bar. Ofelia, despite the blindfold, is the first to spot you. With a wave, and a holler of, "hey! Richard!" you're beckoned to come on over.

"You all need to walk this shit off," Spangle sneers, barely having to look up to Chesty for all her height. She pokes his chest, and he staggers slightly, while she continues, "and they only have wine downtown! It's fantastic. You have no taste. You really need to listen—"

"I'm listening," Clarence asserts, though there's a deep flush across his face. Brushing off the spot that Sister Corbon poked, he frowns, "but Sparrow is nice and quiet. We can relax a while, before heading into the city." Turning to see you, he smiles broadly, "Richard!"

"Oh, no," you frown. With one hand occupied with your Relic, and the other with wine, it's impossible to put up any defense.

A long, slender arm snakes around your shoulder, as Spangle grins, "Father Anscham. Surely, you wouldn't mind more sophisticated company. To get to see further evidence of our work."

Chesty nudges the priestess, and elbows you slightly. "We can always head over there later, when there's fewer people in the streets. Trust me."

"Will you two hurry it up," Ofelia whines, and glances up to you. "Nice pick. Want me to carry that?"

(Baaaaarely over 2/3)
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>>4385341
She has a very small backpack. It's adorable, and you gladly hand off the bottle, shrugging of Spangle's hold. "Thank you, Ofelia. Sincerely. You— you are an absolute blessing."

"Nah," the sinner smirks. "Not by a longshot."

"This was far better than anything I could have anticipated."

"Hey. No problem," she broadly grins, punching the side of your calf lightly. "It's the least I can do. You wouldn't believe how much has been goin' round, 'bout what you did? The whole district couldn't thank ya' enough. Really. Yer the one who's a blessin', okay?"

>Select EITHER A or B. They are mutually exclusive. Majority vote will decide.
>The C prompts are entirely OPTIONAL, and may not be mutually exclusive.

>A] Heed Spangle's counsel, and head deep into the city. Her winery is likely going to be high-class, and having everyone sober up a little on the way there is likely a good idea.

>B] Take Chesty's recommendation, and head to Sparrow, next. It's likely going to be in the slums, but much closer than somewhere downtown.

>C] Calunoth is enormous.
>1] Take the Time to talk to Ofelia a little more, on the way to your next destination.
>2] Ask Klepto if he intends to steal from every location you go to this evening.
>3] Firmly insist that Kletpto return the glasses.
>4] Try to make a minute to talk to another one of your friends, as you walk. (Write-in who.)
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>>4385346
>>A] Heed Spangle's counsel, and head deep into the city. Her winery is likely going to be high-class, and having everyone sober up a little on the way there is likely a good idea.

Tell Chesty we are going to sparrow second, we sincerely plan on going *everywhere*. We are saving the best for last *wink*.
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>>4385346
>A] Heed Spangle's counsel, and head deep into the city. Her winery is likely going to be high-class, and having everyone sober up a little on the way there is likely a good idea.
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>>4385346
>A] Heed Spangle's counsel, and head deep into the city. Her winery is likely going to be high-class, and having everyone sober up a little on the way there is likely a good idea.
>>
>>4385346
>>A] Heed Spangle's counsel, and head deep into the city. Her winery is likely going to be high-class, and having everyone sober up a little on the way there is likely a good idea.

>C] Calunoth is enormous.
>2] Ask Klepto if he intends to steal from every location you go to this evening.

>4] Try to make a minute to talk to another one of your friends, as you walk. (Write-in who.)
Ask Kelpto not steal from establishments we are going to drink at
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>>4385350
>>4385364
>>4385377
>>4385439
(A, C2, and those sweet write-ins. You guys got it! Vote is locked, writing now.)
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>>4385526
https://youtu.be/3zEeJ2X0uFg

It's going to be a long walk. Giving Ofelia an appreciative glance, you practically drag Chesty by his shoulders, over by Klepto, and stop his juggling just with your presence. Everyone sets off, with Spangle front and center, alongside Ofelia and Cyril. Harvey brings up the rear once more, quietly enjoying Ray's company.

To the farmer within your grasp, as both of you take long strides, you try to reassure him, "we are going to Sparrow, straight after this." You wink. It's probably hilarious, Klepto laughs so hard he snorts, and Clarence gives you a disbelieving stare. "Saving the best for last."

James is more than eager to remind you, "we've got three whole dives to hit up afterwards."

"Not if you intend on stealing from every one," you frown to him, releasing Chesty from your hold. He's staggering slightly, enough that he laughs, and wraps his own arm right around your shoulders, instead. Both men are quite clearly drunk, though Klepto is keeping on his feet, and still toying with the odd glasses he picked up. "Will you do me this favor, James?" You frown. "Personally. I— surely there is something we can do, to make the evening still worth your while."

A shark-like grin is shot your way. "Ooh. I'll have to think about it." The sheer devilry across his expression has your nerves almost on end. The whiskey did wonders. You've yet to have any spasm, and try to enjoy the walk downtown as much as possible.

Due to the hour, and continued curfew, there's very few people about the streets. Torchlight makes way for moonlight, as fewer and fewer homes you pass by have any light in their windows. Painting after painting upon little buildings, humble wooden walls, thatched roofs, and the occasional entirely stone structure tell more stories than you could hope to read in a lifetime. Cyril runs ahead of the group, giving fair warning to the guard at the wall cordoning off the district of Flesh.

You all pass through a guard tower with little incident, and no more than a few cheery, "good evening, Father Anscham," from the ten-or-so men posted at their stations.

With the majority of you staggering, the pace is still brisk enough that your group passes through three more districts without too much fanfare. A normal outfit does wonders for decreasing how recognizable you are, and no one attempts to kill you on your way to the cathedral ward. It may be due to the extremely imposing company you're keeping, or some work of King Magnus, but you aren't complaining.

(1/2)
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>>4385590
It takes nearly two hours to wind along countless little roads, past closed vendors' markets, clear to the other side of the palace, and deep into the heart of the cathedral ward before Spangle stops, and looks to everyone present. Stained glass, high stone walls, and architecture befitting of another age casts long shadows in the moonlight. Several torches are still about, speckling the road with the silhouette of other evening travelers going about their business. There are no hecklers in the street, ample guard, a scowl upon Sister Corbon's face, and a stunning, three-story structure just ahead. It has no sign, but there are seven stars painted upon its front door. Faint blue light emanates from its many large windows, and there's several people inside that can be seen drinking, even from the street.

The priestess among you quietly reminds Ofelia to tie her hair back. Cyril's hood is pulled down. Chesty is told to pull himself off your shoulder. You're reminded to adjust your shirt, which was pulled slightly away from your belt. You do, as Klepto's hat is centered. The clown immediately puts it backwards, and to the side, as Sister Corbon reminds Harvey to keep a low profile. Ray is pat on the head, who looks stunning, as always.

"The Seven Stars," Spangle frowns to you, "typically only serves clergy. It's ran by seven priests of Dream, and they are allegedly the only ones in the city— save for two, in the district of Flesh. They have all been remarkable allies, the last several months, and I don't think they'll take issue with us."

She looks you up and down, fires another frown to the rest of your company (who have noticeably sobered up), and says, "you should probably go first."

The Church of Dream is easily your strongest ally. You confidently stride forward, open the door to the building yourself, and are immediately taken aback.

Everything is blue. From floor to ceiling, there are portraits upon the wall, and paintings of nearly every kind. The walls themselves are adorned with scribbles— possibly from patrons— and stretch up, towards an unusually high ceiling. Immediately stepping in, catching a stairwell to what's likely bedrooms on the top floor, you realize that The Seven Stars is simply a very nice tavern. There's ample seating, more akin to benches than anything, and a phenomenal, back-lit bar behind seven counters. The building stretches incredibly far back, and upon each table is an enchanted candle. It's unbelievably impressive, as endless, deep-blue light flickers quite high upon every last seating arrangement.

Spangle comes right up behind you, grinning ear-to-ear. "Lovely, isn't it?"

Shaking your head, you give her a reluctant, "absolutely," as a tavern maid approaches you.

(One paragraph goofed the limit, 2/3)
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>>4385597
Nearly as short as Sister Cardew, though nowhere near as petite, the relatively plain looking brunette has a ruddy complexion, spots of paint upon her aprons, and glances up to you with a broad smile. Curtsying clumsily, her tone is high, but she likely has a lovely singing voice. "Father Anscham! And Sister Corbon. What a pleasant surpri—"

Ray politely pants, and looks up to the young woman, sitting in the entryway like the good boy he is. The tavern wench looks down to him, and back to you, and the odd, half-dozen people filtering into the door behind you. A very strained smile is given. "Excuse me, Father, but are these— is this your company?"

(Options in next post.)

>A] Vouch for your company. You'll take full responsibility for them, and will do your best to wrangle everyone alongside Harvey while you're here.

>B] Ask everyone, politely, to step outside for a moment. Ensure that they can all behave themselves.

>C] You're taking your business elsewhere. You're already uncomfortable, and if Ray isn't good enough for this establishment, they aren't good enough for you.
>1] You're going straight to the Sparrow.
>2] Ask Spangle if there's anywhere else near here that might be more animal-friendly.

>D] Write-in.
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>>4385602
>>C] You're taking your business elsewhere. You're already uncomfortable, and if Ray isn't good enough for this establishment, they aren't good enough for you.
>1] You're going straight to the Sparrow.

We out of here
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>>4385602
>>C] You're taking your business elsewhere. You're already uncomfortable, and if Ray isn't good enough for this establishment, they aren't good enough for you.
>1] You're going straight to the Sparrow.
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>>4385613
>>4385628
(Outstanding. Locking the unanimous vote, writing now!)
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>>4385647
https://youtu.be/BxIC6Vu1ee0

"We're leaving," you scowl, to the rest of your company.

Dismay takes over the wench. "Father Anscham—"

"Here, boy," you politely request to Ray, who happily helps you with the door, nudging it slightly with his nose. Barely looking over your shoulder, you continue to grimace, "ma'am. If the company I keep is not fair enough for this establishment— I do believe we will find fairer company, elsewhere. Come here, Ray."

Striding straight out of The Seven Stars, while ensuring Ray comfortably exits, you note that Spangle could be be more disgruntled. The priestess mutters to herself, though doesn't make further comment to you— while everyone else explodes into laughter, or some other form of amusement. You're practically dragged along by Klepto, as you assert, "we are heading straight for Sparrow."

Chesty gives a crooked smile to everyone present, and particularly to Ray. "We'll get much better treatment where we're headed." The farmer casually walks ahead of the pack, and waves everyone to come along. "Spangle's done us a favor. Might get Klepto and Cyril to sober up, by the Time we get there—"

"Not on your life," Cyril smirks, sweeping Ofelia off the ground, and right onto his shoulders. She's absolutely delighted, laughing, as you all make a ridiculous line down the street.

Harvey nudges you. "G-good call. Way t-too stuffy."

"You're telling me," Klepto interjects, practically leaning on you. The scent of whiskey is so strong on his breath, you wonder if you could get a second-hand intoxication just from being so close to the clown. He sets his hat atop your head, snickering, "alright. So. Making the night worth my while? You think you can top a cheap thrill, Father?"

There's no good way to answer this, so you look to Ray for some reassurance. The mastiff is positively pleased by the night air, and too well-behaved to do more than periodically stop to sniff the grass peeking through the stone roads. Looking back to Klepto with a frown, you settle for pointing out, "I cannot imagine those glasses were cheap, James—"

"Nonsense," he declares, somehow producing one out of his sleeve. He balances it on the broadest part of his nose (which is saying something), and as he walks, keeps his balance, and produces the other two. "What do you think? Would the stiffs back there have anything better on them?"

"No. Aside from— from far too much judgement," you frown, "and blessedly, none of our company. What did you have in mind, though?"

The red lion groans, slightly, and leans his head just far back enough to not disturb the cloak shrouding his face. "You really sh-shouldn't b-be asking him."

"Couple things," Klepto grins, still keeping the glass supported as you all pass through another checkpoint. The guards are remarkably amused, and distracted enough that they don't catch James nearly swiping a dagger, as you all pass by.

(1/2)
>>
>>4385674
You cough, loudly, and completely disturb the compulsive thief's behavior. The glass is swept off his face, the weapon deftly placed right back where it should be, and he could not be more irritated.

Before long, you're waved out of the tower, "have a good evening, Father Anscham," cross into the next ward, and Klepto scowls at you, down the poorly lit street. You all are headed through a residential district, with far humbler homes than that of Ofelia's neighbors. Primarily wooden structures are cramped together, though all still painted. It may be a district of Dream, for how populated and quiet it is.

Cyril takes to the front, letting Ofelia lead. The gifted assassin can easily see at night just as plain as day. You can make out the distaste all over your nearest companion's face, just as much as the sadistic mischief brewing in James' eyes. He sneers, "so. You like games, Father?"

"Yes," you twitch.

"Keep it resp-pectab-ble," Harvey cautions, giving a glare to the unhinged blonde.

"Dice? Darts? Or maybe something more interesting—" James laughs to himself. "Maybe getting some action for Harvey here, before the night's out?"

"Don't waste your t-time," the red-head grins. "Besides. I'm sure he'd d-destroy you at any g-game of ch-chance, Klept-to—"

Haughtily gasping, putting a hand to his chest, the clown declares, "you think me so mundane? So unlucky, even?"

"B-boring," Harvey yawns, teasing him mercilessly, "yeah. D-definitely. Prob-bably cursed. You d-don't even know th-the half of what Richard can hand-dle." Knowingly firing you a grin, your ringleader notes, "he'd n-need a whole lot m-more th-than luck t-to even really play ag-gainst you—"

"That's it," James scowls, legitimately offended. "You think I can't take what you can dish out," he pokes your arm, which doesn't feel like anything, beyond some comfortable reassurance that your bulk has persisted. "Fine! I bet I can rake in some actual cash, at this little shit-heap Chesty's taking us to. A performance!"

"I heard that," Clarence calls back, "and you've got worse taste than any of us!"

Outraged, James shouts back, "you wouldn't know a ballad from an epic, even if you listened to a single one of my—"

"Shut it," Ofelia hisses from atop Cyril, loudly enough to still be heard by you all. Putting a finger to her lips, smirking, she insists, "yer gonna wake up half the district!"

Chesty immediately, sheepishly turns back around, still swaying slightly. He glances a bit, to the darkened homes around you all, looking a little ashamed of himself. Meanwhile, James snaps, "make me!"

Harvey gladly wrests the clown into a choke-hold. "Sure."

"Get off me, Harvey, before I bite your fucking fingers off."

Keeping his hands very clear of James' mouth, the lion insists, "only if you stop making trouble for Fath-ther Anscham."

You give both men a weak smile, and figure it's best to do something about this dilemma yourself.

(Options in next post.)
>>
>>4385677
>A] By all the Gods, do you love dice. Agree to play a game with Klepto, as soon as possible.

>B] After training under Father Friedrich with ranged weaponry (and constantly in the possession of throwing knives), you're probably an ace at darts. You'll try your luck.

>C] Whether Harvey likes it or not, he probably really does need some action— and you don't mean combat. See if you can wingman for him tonight, and bet with Klepto on the outcome.

>D] As a preacher with a fairly nice voice, the composer of a sonnet for a Goddess, and a member of this circus, you reckon you can actually give Klepto a run for his money. Propose that you both actually try to out-perform one another— for some legitimate funding— once you get to Sparrow.

>E] This clown legitimately doesn't know how much you can handle. (Write-in another method of betting with Klepto, to keep the thief from causing any unintentional trouble.)
>>
>>4385681
>>B] After training under Father Friedrich with ranged weaponry (and constantly in the possession of throwing knives), you're probably an ace at darts. You'll try your luck.
>>
>>4385681
>B] After training under Father Friedrich with ranged weaponry (and constantly in the possession of throwing knives), you're probably an ace at darts. You'll try your luck.
>>
>>4385681
>>B] After training under Father Friedrich with ranged weaponry (and constantly in the possession of throwing knives), you're probably an ace at darts. You'll try your luck.
>>
>>4385681
>B] After training under Father Friedrich with ranged weaponry (and constantly in the possession of throwing knives), you're probably an ace at darts. You'll try your luck.
>>
>>4385681
>>D] As a preacher with a fairly nice voice, the composer of a sonnet for a Goddess, and a member of this circus, you reckon you can actually give Klepto a run for his money. Propose that you both actually try to out-perform one another— for some legitimate funding— once you get to Sparrow.

We wanted to learn how to reach the hearts of people, what better practice than this?
>>
>>4385686
>>4385993
>>4386009
>>4386182
>>4386211
(Going to go with majority vote for B, but we'll work in a little of D. :^) Vote is locked! Weeee're live! Writing now.)
>>
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>>4386267
https://youtu.be/xk_bU75J05s

Arriving at Sparrow nearly two hours later, even the slums are a sight for sore eyes. No one's feet are aching save for yours, and you've got your Relic wrapped fast upon your main hand, to avoid exacerbating the previous injury to your other palm. Low lighting, cheap beer, a handful of the lower class, and an incredibly unamused barkeep are all directed right towards you, from the moment you step inside.

It's likely because you're dressed practically as a noble, for the gold trim upon your clothes, the obvious divinity upon your eyes and hair, or the solid gold promise ring upon your hand. The incredibly humble structure is nearly vacant, at this hour, but you're sticking out like a sore thumb. Chesty and Cyril go to some extreme pains to vouch for you, Harvey manages to intimidate anyone else that may give you trouble, and plainly bribes the rest.

Near the center of the tavern, nearly half hour later (you've been equipped with two mugs of beer in the same amount of Time,) Chesty, Cyril, and Harvey are back from their excursion to the forest just out back. They've felled an old tree, just for your game, and Sparrow's continued use. The tavern keeper's axe is handed off. A colossal old log has been sliced into one wedge, no more than a foot long. With rings to spare, it's nearly perfect.

A little fanfare takes place, as the three brutes get the item to the middle of the tavern. Chairs and tables have been moved aside, at your request, as you've reassured multiple men present that their seats are being adjusted in the name of good sport, combat, and the potential for profit.

Klepto leans over, right beside you. The moment the target is on the ground, he chucks a hatchet straight into the center of the log.

A bulls-eye, just to split the wood a little further. Some polite cheering, and notable jeering breaks out.

While the clown sets about making a few additional rings and markers on the tavern's newest playing field, the tavern keeper is giving you significantly fewer dirty looks. Flashing a sincere smile to the five or so men who you've recruited for the game, you figure it's best to not make any assumptions. "Does anyone here know how to play?"

Somehow, each one of the working men seems more unamused than the last. Short hats, tunic outfitted for work, trousers with knees caked upon by grass, and beards more grizzled than Father Friedrich's will not deter you. Especially not when three of them aren't even listening. "Darts," you note, picking up a shortened arrow, "are optional, for this game. Our goal is to practice our aim. Maybe knives would suit you better."

You immediately produce four jet-black throwing knives from on your person, to everyone's general amusement. A quiet, "what th-the fuck, Rich-chard," can be heard across the tavern from Harvey, as he finishes reassuring the barkeep that you all aren't about to get the business burned to the ground.

(1/2)
>>
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>>4386321
One of the men about you does actually prefer the darts, two take up a dagger, one has a knife of his own that he'd much rather use, and the other sets about arguing with Klepto over the hatchet.

Taking a piece of chalk from your pocket— as writing implements are definitely necessary for a night out on the town— you walk to the dart board, nudge James aside as he finishes making a deep groove at the center of the wood, and you walk many paces out. The tavern's interior is actually quite large, with everything shoved aside, so it's no problem to put enough distance from the target. Drawing a long, firm line upon the wooden floorboards, you insist to everyone present, "regardless of one's stance, no one is to step over this line, when it's their turn to throw. I strongly recommend not stepping beyond it, period, due to what will be flying."

Spangle is standing plainly on the other side of the line, angrily drinking. "How about leaning over it," she mutters, spinning a thin knife between her fingers.

"Leaning is fine," you say quite clearly, to everyone present, "though I do not need to remind anyone here that it may compromise the aim of most weaponry."

"No more advice," James grins, literally skipping over to you. "We've got a bet to make." To the other gentlemen present, he politely insists, "this is a personal wager. Put in what you can spare. Father Anscham here'll cover you, if you can't!"

Agreeable, delighted, and incredibly smug toasts are made in your name. "Thank you, Klepto," you frown.

"Always," he pats you on the back, harder than necessary, and leers, "I was thinking we'd keep it real simple. You miss a target? You miss one of my targets! Easy enough, right?"

"What will we play to," you quietly ask, trying to not fire too guilty of a glance to the barkeep, or any other patrons.

"We've still got three or four haunts to pass by tonight," James excitedly murmurs. "I hear Cyril's been sitting on some secret hot-spot. I think we can safely go 'to four, unless these guys call it quits—"

Ofelia clears her throat. She's spinning two knives, in one hand, and grins up to both of you. "Oh, no. Don't think fer a second I'm not gettin' in on this."

"You are practically cheating, before we even begin," you frown down to her.

She's let her hair down again, and could not look more in her element. "Yeah, right. What say we make a drinkin' game outta this fer the rest of the guys?" More agreeable cheering, from no fewer than the five men to your side. Much louder, grinning to the rest of the bar, the assassin asks, "they want some fun, too? Isn't that right?"

Significantly more enthusiasm breaks out, and before long, there's a substantial line of men (and a few incredibly inebriated women) who are all interested in playing. It's somehow been agreed upon that anyone who misses their mark must drink, which seems like a recipe for disaster. The barkeep, at least, could not be happier.

(Options in next post.)
>>
>>4386323
>Select one option from EITHER A or B.
>IN ADDITION, select one prompt from C-E.
>Majority vote will decide, for both sets of prompts.

>A] Klepto's suggestion is actually pretty agreeable, given how lucky you are. You'll take his bet, to ignore his thievery for every mark you miss. This IS personal, and if he's willing to abstain for every hit he misses, this seems like a win-win. (You'll still need to take Ofelia's wager, on top of this.)

>B] James might have a problem with manipulation, as well, and that's fine. You have a better idea. (Write-in a different wager to propose to the clown. As you're sober again at this point, taking Ofelia's bet in addition is still mandatory to participate.)

>A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.

>C] You're using knives. It's what you have the most practice with. (Flat positive modifier.)
>D] Challenge yourself, and set an example for the other men present. Go with the darts. (Slight negative modifier, though you may gain some social benefit, and train a new skill.)
>E] You seriously can't resist the opportunity to throw an axe, no matter how small. Commandeer the hatchet. (It's going to look awesome. Flat negative modifier.)
>>
>>4386326
>A] Klepto's suggestion is actually pretty agreeable, given how lucky you are. You'll take his bet, to ignore his thievery for every mark you miss. This IS personal, and if he's willing to abstain for every hit he misses, this seems like a win-win. (You'll still need to take Ofelia's wager, on top of this.)
>C] You're using knives. It's what you have the most practice with. (Flat positive modifier.)
>>
>>4386326
>>A] Klepto's suggestion is actually pretty agreeable, given how lucky you are. You'll take his bet, to ignore his thievery for every mark you miss. This IS personal, and if he's willing to abstain for every hit he misses, this seems like a win-win. (You'll still need to take Ofelia's wager, on top of this.)
>C] You're using knives. It's what you have the most practice with. (Flat positive modifier.)
>>
>>4386326
>>A] Klepto's suggestion is actually pretty agreeable, given how lucky you are. You'll take his bet, to ignore his thievery for every mark you miss. This IS personal, and if he's willing to abstain for every hit he misses, this seems like a win-win. (You'll still need to take Ofelia's wager, on top of this.)
>C] You're using knives. It's what you have the most practice with. (Flat positive modifier.)

Try to get Ofelia to go first and learn from the way she throws.
>>
>>4386327
>>4386330
>>4386332
(Fantastic guys. Noting that write-in. We're going for the unanimous vote! Keeping to a 20 minute voting window!)

>Roll 1d100. All three rolls will be used.
>+15 TRAINED BY THE FATHER OF FLESH
>-10 NEARLY TWO DAYS WITHOUT SLEEP

>When you roll, OPTIONALLY, you may declare a RANGE.
>If the range YOU CALL is rolled BY YOU, it will be a SUCCESS. (Even if it's a miss.)
>If you call a bullseye, and land it, there may be special conditions/rewards.

>RANGES (specify the name, not the numbers):
>1-15: Miss
>16-45: Outer ring
>46-75: Middle ring
>74-94: Inner ring
>95-100: Bullseye
>>
Rolled 22 (1d100)

>>4386359
>>46-75: Middle ring

Father Fred guide my hand.
>>
Rolled 14 (1d100)

>>4386359
>>
>>4386368
(Misread as outer ring, how embarassing. Still waking up. Please disregard, not an immediate success.)
>>
Rolled 21 (1d100)

>>4386359
>46-75: Middle ring
>>
>>4386363
>22+5 = 27
>Landed in outer ring
>Called middle, no success
>>4386370
>14+5 = 19
>Landed in outer ring
>No call, no success
>>4386372
21+5=26
>Landed in outer ring
>Called middle, no success

(You've still got three tries bros, nothing to sweat. Haven't forgotten the write-in about Ofelia. Locking here! Writing now.)
>>
Rolled 29, 21, 53 + 15 = 118 (3d100 + 15)

>>4386380
>>
>>4386380
>>4386382
https://youtu.be/syMenu_rqiY

Equipped with three knives, quietly praying for Father Friedrich to guide your aim, you look to Ofelia, to go first. The cheekiest grin you've ever seen is swiftly hidden behind a mug of ale, nearly as large as her entire face, as she pretends like you aren't there. Mumbling into the mug, as you're shoved forward by Klepto, she assures you, "as if they wouldn't let anyone but you go first. Keep an eye out when I'm up, Richard! I gotcha'!"

Just about every eye on the tavern falls on your form. It's fine. Sure, it's been nearly two months since you last threw so much as a single knife, but you trained for two months prior, under the very Father of Flesh.

It's also been two days without sleep. You get your feet planted firmly, your body lined up with the target. Dominant foot forward. Giving the line on the ground ample space, you adjust your weight.

Your weight is all wrong, and you aren't used to it in the slightest. There's more strength in your upper body, much more weight about your mid-section, your legs have a much easier Time supporting an absence of movement, and the Relic in your main hand is throwing you off further.

Three fingers to the weapon, keeping the rest loose. You could be feeling more confident. "Middle ring," you call, playing it safe.

A few amused chuckles break out. Keeping your breath level, you throw. It hits the outer ring, soundly. Klepto laughs so hard, he has to put his hands to his knees.

You can't bring yourself to say another word, line up a second shot, and squarely hit the outer ring, a little further off than before.

Determination is your mistress. Repeating, "middle ring!" you launch the final knife, with possibly more strength than necessary. It lands in almost the exact same spot as the first.

Scowling, you step over the line, retrieve your knives, and allow Klepto to go next. He's laughing so hard, he can't even make out the target. Sweeping the hatchet up off the floor, the entertainer has clearly favored a weapon more for style, than accuracy. What you'd expect to be an excellent throw, thanks to his confidence, and ease of motion, is just as far off target as your attempts.

At least, for the first two throws. Irate beyond all measure, the clown takes himself a bit more seriously, and launches the blade straight into the middle ring. It almost grazes the innermost section.

"You—" fidgeting with a knife in hand, you have to ask, "you didn't bother calling any of it—"

"I'd never try for anything but the best," James smirks, dragging you over to the bar counter. "See that?"

Ofelia's stepped up, and fires you a wink.

"She gets it," James insists.

Taking only a second to gauge her distance from the toe line, you note Ofelia's back foot stays completely to the floor. There's no movement whatsoever in her upper, or lower body, save for a long, open grip on a knife that's seemingly been produced from thin-air.

(1/2)
>>
>>4386433
A little light chatter and speculation breaks out. Bets might be being placed on how poorly she does.

There's some calculation being done, as the halfling keeps her off-hand out for a moment. Glancing to her feet, with an angular bend in both arms, she raises the knife to eye level. The weapon itself looks quite blunt, though has a devastatingly sharp, and thick point. It looks highly impractical, and may be used solely for practice.

With much more force than you anticipated, suddenly, with a flick of her wrist, and infinitely less movement of her shoulders or arms than you're used to following through with, Ofelia's knife is spun straight towards the target. It makes a single, full rotation, before landing dead-center.

A cheer breaks out, amidst some grumbling about cheating. With a grin, producing two more knives, she's happy to bark, "anyone wanna drop their heads down there, if they're so sure I can't miss?"

Several agreeable jeers are thrown the woman's way.

She takes four steps back, and throws the next knife. It spins three times, before landing almost adjacent to her first attempt.

Without pause, definitely having adjusted for any differences in the target's distance, the assassin grins, and with lethal force, launches her last mark. With seven fwips through the air, landing with a sound thunk, the blade wedges itself between the hair-line crack between the two previous daggers. The impact is hard enough to rend a slightly larger crack into the wood, to which the killer declares to the room, "James is cheatin' you all! There's a bigger bullseye, huh?"

Disbelieving cheers and calls for more knives is brought around the room. Fifteen or so men and women, including the rest of your company, go about the game. You're completely dragged over to a bar counter, with Ray gnawing at Klepto's heels, as everyone else eagerly fights over who gets to go next.

Three mugs of beer are lined up before you. Your friends could not possibly look more amused, as Ofelia joins you all at the counter. "A little off your game," she smirks, getting enough drinks to match you both for the fun of it.

"I was watching closely," you insist, "and will do much better, moving ahead."

"We'll see." James raises a mug to you. "We're even for now. Bottom's up. And don't be a pussy. This stuff isn't too strong."

(Options in next post.)
>>
>>4386435
>Choose one option from A, AND one option from B.
>Majority vote will decide for A. B may not be mutually exclusive.
>IN ADDITION, follow the guide for rolling below. Please make one roll with your vote.

A] You're no coward, and took it pretty easy so far tonight.
>1] Put back your drinks, now. You're confident you can still handle the game. (-5 to your roll.)
>2] Not pacing yourself might be a seriously bad idea, but you'd rather put off drinking until after you've had your turn. (No immediate penalty, save for James and Ofelia giving you a lot of shit. This might come back to bite you.)

B] There's over a dozen other players, so you might have a minute before your turn comes up.
>1] Make a further wager with James or Ofelia. You're starting to enjoy yourself. (Write-in.)
>2] Get to know Klepto a little better.
>3] Ask Ofelia what she plans on doing, once you head to Eadric.
>4] Keep to yourself, and get back to the game as soon as possible.

Roll 1d100. All three rolls will be used.
>+15 TRAINED BY THE FATHER OF FLESH
>-10 NEARLY TWO DAYS WITHOUT SLEEP
>+5 ADJUSTING TO YOUR BODY COMPOSITION
>+5 OBSERVING A MASTER ASSASSIN

>When you roll, OPTIONALLY, you may declare a RANGE.
>If the range YOU CALL is rolled BY YOU, it will be a SUCCESS. (Even if it's otherwise a miss.)
>If you call a bullseye, and land it, there may be special conditions/rewards.

>RANGES (specify the name, not the numbers):
>1-15: Miss
>16-45: Outer ring
>46-75: Middle ring
>74-89: Inner ring
>90-100: Bullseye
>>
Rolled 87 (1d100)

>>4386437
>Bullseye
>A2
>B2
>>
Rolled 87 (1d100)

>>4386437
>A2
>B3
>Middle Ring
>>
Rolled 80 (1d100)

>>4386437
>A] You're no coward, and took it pretty easy so far tonight.
>2] Not pacing yourself might be a seriously bad idea, but you'd rather put off drinking until after you've had your turn. (No immediate penalty, save for James and Ofelia giving you a lot of shit. This might come back to bite you.)

B] There's over a dozen other players, so you might have a minute before your turn comes up.
>3] Ask Ofelia what she plans on doing, once you head to Eadric

Middle ring
>>
>>4386450
>>4386440
>>4386438

"I was just thirsty, sorry to keep you waiting."
>>
>>4386438
>>4386440
>>4386450
>>4386454
>Unanimous vote for A2
>B2, B3
>banter

>87+15=102
>CALLED THE BULLSEYE

>87+15=102
>Called middle ring
>BULLSEYE/auto-success

>80+15=95
>Called middle ring
>BULLSEYE/auto-success

(Great guys. Locking here! Writing now.)
>>
Rolled 9, 19, 63 + 20 = 111 (3d100 + 20)

>>4386459
>>
>>4386483
https://youtu.be/9g3ZeTwQ5VU

There's well over a dozen people still taking their turns.

Ample Time for a little discussion, and to stall your friends. This is weird, for you, and one of the first times you've ever had the opportunity to casually chat in a tavern. Ever. You might be a little stiff, but James eyes you sideways as he drinks. Wiping some foam off his upper lip, the blonde slurs, "whaddya want?"

"I was lamenting the lack of a performance," you admit, "and was hoping this all would be sufficient, but—" smirks are cast by both your friends, to which you mutter, "I was really just hoping to get to know everyone better, this evening. During my entire stay here, really."

All the sass wilts off of Ofelia. "Yer really too sweet for this fuckin—"

Interjecting, immediately, James gives you an intense stare. "What do you want to know."

The sheer energy radiating off of him is difficult to focus under. "Whatever you— you would be comfortable sharing?"

He laughs, like that encompasses virtually everything. "That encompasses virtually everything," Klepto sniffs, proudly declaring, "but I'll fess up." Setting about his second mug already, the clown rattles off, "I'm a big fan of live entertainment. And I do mean live. Dancing. Singing. Story-telling, particularly. You can learn a lot about a person, from the stories they want to tell, Richard."

"Interesting," you genuinely muse.

"There's fun in honest work," the blonde sneers, giving Ofelia a very dirty grin.

"Don't make me shove yer nose up yer ass," she leers back. "Maybe that way you'll see if yer shit really doesn't stink—"

"Ofelia," you laugh, "please."

"Sorry," she laughs back, burying her face in her mug, and waving a hand to the performer. "Go ahead."

"Oh, shove it," he grins. "You don't need to hear about anything more than that. Sure as shit not interested in how much I've seen! The places I've been! The stories I've heard, and the ones I have to tell!"

"I would very much like to hear them all," you insist.

"You flatter me," Klepto bows. Having retrieved his hat on the walk here, he comically tips it to you, spilling a few drops of beer to the floor in the process.

"Ofelia," you quietly ask, "we are absolutely heading to Eadric, likely before the week is out. Possibly as early as this morning."

"It's pretty late, isn't is," she grins to you.

A little hope is in your heart. "Not nearly enough to not ask you where you— where you may want to go, from here."

"Oh." She grins. "He didn't tell ya'?"

"Pardon me?"

"Cyril. I thought I'd head off to Beorward for a bit. See what all this fuss is about. Might drive another stick right up this 'Friedrich's' ass fer all the trouble he's given you guys!"

You pull away from the bar.

They're serious.

"Watch my drinks."

"You asshole," James immediately leers, "you're cheating!"

"Nonsense," you call over your shoulder, as Cyril finishes his turn.

(1/2)
>>
>>4386534
An extreme amount of sass is coming from the bar. Ofelia and Klepto seem to take enormous joy in alternating hollering at you. "Coward!" "Light-weight!" "Get back here!" "Someone stop him!" "Chicken!"

Brother Trebbeck still extremely drunk, but shoots as true as you'd seen in your first fight together, within the courtyard at the Church of Flesh. "Hey, Richard," the priest grins to the bar, lightly waving to your friends, and clearly near his limit. "What's the hold up."

"I was thirsty," you grin, definitely not referring to any drinks.

Ofelia laughs, from the counter. "Alright, fair!"

Ensuring Cyril is well out of the way, who staggers along to Harvey's and Chesty's mutual support, you step up to the progressively more faded line upon the tavern floor. Back straight, footing sound, eyes lined up with one, humble point of focus, you breath steadily. Sweeping a knife out from your sleeve, duplicating every last bit of form and function you possess any memory of, you shift, just slightly, and correct your stance. The extra weight on you is additional mechanism for control, strength, and precision. The Relic in your main hand is a guarantee of no further physical distractions. You are sober, and skilled, and best friends with one of the most talented assassins in the world.

"Bullseye."

Your knife is thrown, with perfect form, a single rotation, and lodges itself dead-center in the target.

The tavern completely explodes into disbelief. The uproar is almost deafening.

"Sorry to keep you waiting," you grin, your sarcasm drowned out by drunken hollering, while getting another knife. "Couldn't hurt to warm up, right?"

Eyeing the rings in the log once-over, you really can't help but illustrate, "this doesn't make much sense, does it? After all, the middle ring—!" You throw the second knife. Bullseye. "—it really is the center of the target, isn't it?"

Bets are openly being made over if you can pull off one more. You declare, "let's do something about this middle ring!"

With a particularly firm flick of your wrist, you launch the final knife. It thunks into the wooden log, soundly, and so deep that an enormous divide forms from its very center, all the way out to the middle ring.

Cheering, revelry, and an extreme amount of pats on your back come from all directions. You stride over, retrieve your weapons, and settle back at the bar. Leaning against the counter, Grinning to Klepto and Ofelia, you sweep one of the beers into your free hand, and nod, "thank you. It would have been a tragedy, if— if someone were to have spoiled the throw. I believe we all stand a far fairer chance, now."

The bullseye has arguably expanded, and the middle ring's border is almost impossible to discern. James could not be any more tickled by your banter. He saunters, hatchet in hand, right over to the line. "Show-off," he chuckles, casually tossing his weapon towards the trunk.

(dang character limit 2/3)
>>
>>4386538
It almost completely misses the mark. Sticking just to the top, his smile fades as fast as it came. "Bullshit is more like it," he mutters.

Two more throws. The first wedges itself soundly in the outer ring, and the last at the inner-most. With extreme confidence, strutting back to the bar counter as if he hasn't just condemned himself to three more beers, you can't help but ask, "why...?"

Sniffing, trying to not laugh too hard, Ofelia notes, "he hit everywhere but the middle ring, Richard."

Klepto breaks out into hysterical laughter. "Like I was going to let you pick where I hit?!"

>Choose one option from A, AND one option from B.
>Majority vote will decide for A.
>The number of drinks selected for B will be averaged, rounding up. QM discretion will be used for modifiers and perks, if a unanimous vote isn't reached. e.g. the first voter selects B1, the second voter selects B1, and the third voter selects B3, 4 drinks will be had in total.
>IN ADDITION, follow the guide for rolling below. Please make one roll with your vote.

A] Ofelia is leaving Calunoth with Cyril's company?!
>1] You might be making a big assumption. How serious are they?
>2] Formally request that she doesn't try to kill or maim Father Friedrich.
>3] Discreetly request that she find out if he's actually immune to all forms of poison.
>4] This is a really major deal. She'll be the only halfling in Beorward, and Cyril has a child. (Express anything else you might want to, write-in or otherwise.)

B] James is not a bad drinking partner, to say the least.
>1] Race him to finish your beers. You're positive you'll win, and it'll definitely compromise his next attempts at the game. (-5 flat modifier.)
>2] He might get sick, at this rate. Take one additional beer, for his health. (-9 flat modifier, and substantial respect from your friends.)
>3] You're honestly worried that he's going to die before the end of the night. Take two of his drinks, and encourage him to save his other for after he takes his throws. (-12 modifier this round, and James might owe you a favor.)
>4] Take one for the team. Be a good sport, and have the losers' drinks on you. He'll definitely be more privy to sharing more information, and you can handle it a LOT better than he can. (-15 modifier. Feel free to write in literally any question to Klepto.)

Roll 1d100. All three rolls will be used.
>+15 TRAINED BY THE FATHER OF FLESH
>-10 NEARLY TWO DAYS WITHOUT SLEEP
>+5 ADJUSTING TO YOUR BODY COMPOSITION
>+5 OBSERVING A MASTER ASSASSIN

>When you roll, OPTIONALLY, you may declare a RANGE.
>If the range YOU CALL is rolled BY YOU, it will be a SUCCESS. (Even if it's otherwise a miss.)
>If you call a bullseye, and land it, there may be special conditions/rewards.

>RANGES (specify the name, not the numbers):
>1-15: Miss
>16-45: Outer ring
>46-80: Middle ring
>81-88: Inner ring
>89-100: Bullseye
>>
Rolled 62 (1d100)

>>4386541
>A1
>B2
>Middle Ring
>>
Rolled 22 (1d100)

>>4386541
>A] Ofelia is leaving Calunoth with Cyril's company?!
>>1] You might be making a big assumption. How serious are they?

B] James is not a bad drinking partner, to say the least.
>1] Race him to finish your beers. You're positive you'll win, and it'll definitely compromise his next attempts at the game. (-5 flat modifier.)

>46-80: Middle ring
>>
Rolled 15 (1d100)

>>4386541
>A1
>B1
>Middle Ring
>>
Rolled 39 (1d100)

>>4386541
>A2

>B3

>Bullseye
>>
>>4386542
>>4386542
>>4386623
>>4386627
>A1 and A2

>Average rounded up for B comes to 4 beers, with -9 modifier.
>Modifiers come out to +15-10+5+5-9=+6

>First three rolls counted
>62+6=68 (Hit middle ring) - Called middle ring, success!
>22+6=28 (Hit outer ring) - Called middle ring, no success
>15+6=21 (Hit outer ring) - Called middle ring, no success

(Been incredibly busy at work, thanks guys for the stellar response as always. Counted the fourth voters votes but not the roll, thanks for the participation man. Will write just as soon as I'm able. Vote is locked!)
>>
>>4386741
Super late but we should probably ask Ofelia if Walter and Cardew hooked up and if not how close to it they are.
>>
>>4386754
(Shit. I still probably can't start writing for a bit. I'll do my best to work this in! Really though locking the vote here)
>>
Rolled 21, 44, 96 + 20 = 181 (3d100 + 20)

>>4386758
(Should be another hour before I can write, but just to have everything covered!)
>>
>>4387158
(At long, long last I can update. Thanks for your patience guys. Home for the night! Writing now.)
>>
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>>4387333
https://youtu.be/cCtrvx7AWIk

"I'm willing to bet you can't take another hit," you grin to Klepto, firmly placing a hand atop one of the three full mugs sitting before him. You're now holding two, along with your Relic, and find it prudent to set everything but the locket onto the counter before you. Ray has been exceedingly polite, staying near the bar to avoid any weaponry being too close, and he is confident you aren't in any distress.

A few people nearby glance over, certain something is about to happen, as Klepto practically shouts, laughing, "you want to bet?!"

Crossing her arms, already assuming the role of referee, Ofelia teases, "ye don't have any idea what yer gettin' into, James."

The tall, gangly minstrel can barely stand upright as it is. You're the Father of Compassion, and drag the entirety of his third mug over to your side, with him being none the wiser. Only two words need to leave your lips. "Race you."

You lock eyes, for only the briefest of moments. Ofelia giggles, "what're you waitin' for—!"

As a demon of speed, you slam back the first beer. It only takes a matter of seconds, not coming up for air, and barely tasting anything. There's even relatively less pain than usual— likely from how quickly you deal with alcohol. You've handled sadistic succubi, are friends with an archdemon of generosity, and as a priest of the Church of Agriculture with a reputation for gluttony, this is child's play.

With a bang, you bring the mug to the table, and barely glance at Klepto. He absolutely cannot keep up with you. He's fighting to not laugh, and is only halfway through the first mug.

You quaff your second. There's a few people cheering, nearby, and you have to remind yourself to breathe. It's practically effortless, otherwise, so you go for the third. There's definitely cheering, and Ofelia can't help but sniff, "damn."

There should be some discomfort, or pain, or something, but you really can't mind— or tell. Either you're already drunk off your ass, or something is incredibly wrong. Even though the liquor is watered down, and incredibly cheap, it's really not as bad as everyone's been griping about all night. There's a lingering taste of barley, the extreme fullness settling into your gut is borderline reassuring, and you're distinctly reminded of home.

You don't hesitate, and put away the last of the contest. Klepto has entirely stopped, and simply gawks at you, as you smirk, and completely destroy the race. There's so much heat in your face, you might as well be on fire. Digging deep— not compromise what you're certain is a new development— the last of the liquid gets put down.

(1/3)
>>
>>4387427
Light-headed, out of breath, you nearly drop the last mug to the bar. It tilts for a moment on the wooden counter, as does the rest of the world. Holding onto the wood just to stay steady, Ray politely places himself to help you stay on your feet. There's no use caring that half a gallon of liquid is in you, that the room is spinning slightly, or that your friends are completely stunned.

Serious revelry and cheering breaks out, and no one dares to pat your back. A general, blasphemous decree— that you might as well be the Father of Agriculture— has plenty of people laughing, and more still happy to get back to the game.

There's no pain.

You're stuffed, but it's more akin to an invocation than a dislocation. Merely dizzy— from hardly breathing, and imbibing enough beer to fill a quarter of a keg— you adjust your belt, and glance down to Ofelia with disbelief, as well. "Well," you pant, "James," glancing over to him, he's been dutifully working down the second mug, and realizes the contest is already over. He nearly drops the pint in hand, in complete shock.

Ofelia laughs, shakes her head, and leans against the bar. "Are you kiddin' me, Richard? Doin' me proud." She sniffs, and wipes an eye, possibly sincerely. "Good shit."

James is completely baffled, and raises his mug to you. "Cheers, mate."

"The Gods are Merciful," you say, with a faint wave of your hand. "Stay, boy."

Staggering over to the dart board, to see Cyril has just resolved his turn, you're drunk. And confident! This is easily the best you've physically felt in ages. There's no pain to speak of. Everything is warm, and a little fuzzy. The revelry and noise all around is a pleasant buzz, much like the hum in your skull, which you hum along to, producing a knife. Positive that you're better off going for the broader target, eyeing down the mottled old tree trunk, you declare, "middle ring!"

Your form couldn't be better, and the blade strikes true, straight into the expanse of the middle ring. A round of cheering explodes. The tavern is significantly livelier than when you first entered— likely thanks to how freely beer has been flowing, and your company making a little trouble. Spangle is off to the side of the bar, demonstrating a fire-eating trick, and garnering some serious coin in the process.

A few more customers trickle in, likely from hearing the commotion from the little winding dirt road outside of Sparrow. The sheer volume of alcohol you've taken in is settling in, and a little glare is around the candle and lantern light. Not minding the audience, squinting, you call again, "middle ring!"

The drinks were pints, not small beers, and you might have not had the best technique while drinking so quickly. It's impossible to not lean forward, just slightly, with the swell of your gut, and with the throw. It lands soundly in the outer ring, as you straighten quickly back upright, and pull a little on your shirt.

(2/3)
>>
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>>4387431
There's still a glare on the lights, and the dizziness is absolutely persisting. No trace of nausea is on you, but with a little more hesitation, you declare, "middle ring," one more Time. Another thunk, right into the outer ring. Collective cheering breaks out, rather than jeering, and you're certain virtually any outcome would have the customers here pleased.

You retrieve your weapons, and return to the bar, condemned to more beer. The number of rounds you and Klepto agreed to are absolutely too long, as he staggers over to the line, barely able to walk straight. A generous soul next to the blonde takes the hatchet from him, and hands over three darts instead.

Concentration seizes the clown. Squinting his eyes, assuming an utterly ridiculous stance, he wavers for several moments. A decree is made, with a stupid flourish, and so much enthusiasm, Klepto actually captures the tavern's attention. "Silence!"

The bar actually quiets down.

"That's better," he smiles, before throwing all three darts off, in rapid succession. They form a beautiful line, striking from the outer ring, to the middle ring, to a bullseye. It hits so close to center, the dart completely lodges itself into the deep break in the wood, and completely disappears from view. A sweeping bow is taken, by the clown, who nearly falls over, declaring, "you may continue!"

The revelry continues. The barkeep is smiling so broadly, across his salt-and-pepper, sun-worn features, that you think he may be hurting himself. Two more drinks are brought before you, and the clown, and you're certain Harvey will have a tab that will put The Crimson Lounge to shame.

The room is spinning, just a little. You put off the inevitable for a few more moments. The game is starting to break up, as most sane souls only participated in one or two rounds. Glancing down the the demon who started the whole debacle, pulling again on your shirt, you slur, "you both are sheriouss? How— how serioussh? You and Sch— Seeril?"

Ofelia gives you a sincere smile. "Yeah. Don't want to get carried away! We're still workin' it out. But, y'know, I thought it'd be nice! To pay him and Elena a visit, and see the city! He misses his girl somethin' bad, Richard. It might be a nice break fer me, too!"

"Don't kill Father Friedrich." You give her a stone-cold stare. "No poisson, or— or maiming. Pleasse."

"You got it," she beams up to you. You both wait, a few seconds, as Klepto struggles to not pass out on the bar. Most of the other patrons are preoccupied, though Ofelia's attention is focused on you. Enough to know what you might be thinking. She asks, "you okay?"

(Options in next post.)
>>
>>4387435
>A] "I need a moment." Go easy, with the other two drinks set aside for you. Something is going on, with the effects of your first invocation to Agriculture. Maybe slowing down will illuminate things. Tell James to wait, just a minute, before you conclude your bet.

>B] "You know exactly what I'm thinking. Look after him for me?" Klepto might actually die if he has two more pints. Tactfully wrest his losses away, and have them for yourself. For research. You'll call the game here, and make sure he gets some water, and somewhere to sit down.

>C] "Never better." Insist on finishing the final round of darts. At this rate, Klepto won't be able to steal under your watch for more than just tonight. (A ROLL WILL BE REQUIRED. AN ADDITIONAL PROMPT WILL BE PROVIDED.)
>1] Play fair. You're an honest, righteous man, and want to see this to the end. Mull over the Gods later, and share Klepto's drinks with Ofelia.
>2] You'll take it easy on James. Almost no one in your company is aware of the majority of your experiences, and you seriously want an excuse to push yourself. Have what's in front of him, now.
>3] Be a little cruel. Insist that Klepto finish his loss from the bet, and play as hard as you can. You'll discuss this with Sister Cardew and Walter, when you get the chance— and you'd probably better write down a reminder, to remember this all in the morning.

>D] Write-in. (A roll may be required.)
>>
>>4387436
>>C] "Never better." Insist on finishing the final round of darts. At this rate, Klepto won't be able to steal under your watch for more than just tonight. (A ROLL WILL BE REQUIRED. AN ADDITIONAL PROMPT WILL BE PROVIDED.)
>1] Play fair. You're an honest, righteous man, and want to see this to the end. Mull over the Gods later, and share Klepto's drinks with Ofelia.
>>
>>4387436
>>C] "Never better." Insist on finishing the final round of darts. At this rate, Klepto won't be able to steal under your watch for more than just tonight. (A ROLL WILL BE REQUIRED. AN ADDITIONAL PROMPT WILL BE PROVIDED.)
>1] Play fair. You're an honest, righteous man, and want to see this to the end. Mull over the Gods later, and share Klepto's drinks with Ofelia.
>>
>>4387436
>>C] "Never better." Insist on finishing the final round of darts. At this rate, Klepto won't be able to steal under your watch for more than just tonight. (A ROLL WILL BE REQUIRED. AN ADDITIONAL PROMPT WILL BE PROVIDED.)
>>1] Play fair. You're an honest, righteous man, and want to see this to the end. Mull over the Gods later, and share Klepto's drinks with Ofelia.
>>
>>4387468
>>4387556
>>4387560
(Hell yeah guys. Locking the unanimous vote here! Going to provide that additional prompt.)

>PLAYING IT FAIR
Roll 1d100. All three rolls will be used.
>+15 TRAINED BY THE FATHER OF FLESH
>-10 NEARLY TWO DAYS WITHOUT SLEEP
>+5 ADJUSTING TO YOUR BODY COMPOSITION
>+5 OBSERVING A MASTER ASSASSIN
>-15 GOING TO BE SIX (6) BEERS DEEP

>When you roll, OPTIONALLY, you may declare a RANGE.
>If the range YOU CALL is rolled BY YOU, it will be a SUCCESS. (Even if it's otherwise a miss.)
>If you call a bullseye, and land it, there may be special conditions/rewards.

>RANGES (specify the name, not the numbers):
>1-15: Miss
>16-45: Outer ring
>46-80: Middle ring
>81-88: Inner ring
>89-100: Bullseye
>>
Rolled 95 (1d100)

>>4387585
>46-80: Middle ring
>>
Rolled 31 (1d100)

>>4387585
>>46-80: Middle ring
>>
Rolled 71 (1d100)

>>4387585
>46-80: Middle ring
>>
>>4387591
>BULLSEYE/Auto-success
>>4387645
>Miss
>>4387657
>Success!

(Awesome dudes. Locking here, writing now!)
>>
Rolled 65, 38, 39 + 5 = 147 (3d100 + 5)

>>4387681
>>
>>4387681
>>4387690
"Never better," you immediately insist. Gesturing discreetly, to get Ofelia to distract James, you simultaneously gesture to Ray to support him, if necessary. Your boy strolls alongside Klepto, without any judgement.

Ofelia notes to both gentlemen, "look like he likes ya! Why don't ya' take it easy fer a minute?"

Without further encouragement, he slides to the floor, and gives Ray and incredibly broad grin. "At leasht you get me, Rrray."

The mastiff sits right down beside him, nuzzling a little, and granting you all the Time you need. As the rest of the round of darts plays out, you sweep Ofelia up onto a nearby chair. She's a little disgruntled, and frowns, "thanks, Richard," while you stay standing. She's still shorter than you, but all complaints are discarded, as the two of you divvy up the remaining beer.

You're an honorable, righteous man. Not only do you commandeer your own losses, but you take one of Klepto's drinks, as well. It really should be uncomfortable. The last Time you were so full, a Goddess of Bounty had been under your very skin. You certainly feel just as heavy, but you resolve to mull over the Gods another Time. There are entirely mortal concerns before you.

So, while you find a way to tactfully refasten your belt below your shirt— to try and look a little less like you're carrying nearly seven pounds of beer, and no small measure of inebriation— you can't help but do everything in your power to not breathe too deeply, and ask, "you reallly wanted to— to make tonight memorable, didn't you?"

"Well, yeah," the blonde immediately replies. "Never thought I'd see ya again. Let alone meet anyone special." She flushes, immediately, but with no shame whatsoever continues, "showin' you, and Cyril, and yer friends a good time was the least I could do."

Klepto is crooning to Ray, who has taken to growling slightly along with the melody. It's precious, and your boy has a phenomenal knack for music, but you really do want tonight to amount to more than a little drunken revelry. "It meansss the world to me. They don't quite know how to show it—" Spangle is putting out a small fire, in the corner of the tavern. Chesty, Cyril, and Harvey have all created a makeshift arm-wrestling ring, and are annihilating the competition. You assume the proceeds will cover the worst of Ofelia's shenanigans, and fund wherever else you all are staggering to tonight. "—but they really do care," you insist.

"I know," she grins, punching the side of your arm lightly, with her incredibly small fist. "But you do well enough fer all of 'em combined." Klepto is comprising a proper ballad, just for Ray. It's an increasingly impressive endeavor, though not what you had in mind for the night. Whispering uselessly, with her voice at a conversational volume regardless, Ofelia asks, "you gonna' get this show over with? We need to get him back in shape, if we're goin' anywhere else."

(1/3)
>>
>>4387757
"Absholutely." You frown. "And thank you, for— for the lesssen."

"Yeah, yeah. Go get'em!"

There's virtually no one left playing darts. Almost all of the patrons are nursing a long line of personal losses, making games out of the abundance of liquor around the tavern, or are admiring their improved accuracy upon the makeshift target board.

Seeing you even attempt to get Klepto back to his feet, multiple groups hanging about are amused beyond all reason. A few comments are fired your way. "Still goin' at it?" "He's crazier than even anything I've heard." "No kiddin'." "Guy can't even stand on his own, and they're still playin'?" "Oi, c'mere and see this—"

Another, significantly smaller audience forms, as you practically have to carry Klepto back to his feet. "Yer interruptin' my shheranade," he insists.

"It wass a ballad," you remind him.

"Right," James frowns.

"This is a far nobler cause," you assert.

His frown is intense. "How ssstupid." A pause. He's probably much smarter than he lets on— or seriously operates better under the influence— to immediately ask, "why'sh that."

"I'm keeping you out of trouble," you patiently explain. "Fair, and shquare."

"You're shlurring." The clown giggles from your shoulder, as you get the two of you make it to the line upon the floor. "Sso am I. Thissh iss no good. I wass going to teasch you sssomething good."

"Don't let me down, then," you grin, and warn, "I'm going to set you to the floor."

"I can sstand on my own two feet," he proudly proclaims, sliding off of your shoulder, and staggering badly. Looking a little green around the gills, James lurches back onto your shoulder, and agrees, "the floor, then."

He is gently set to the floor. You are unhinged, but no longer suicidal, and spend several moments ensuring you can safely throw anything without accidentally harming someone. Ray saunters over, and helps you get James far and away from your vantage point. Practically to yourself, taking the safest gamble, you call, "middle ring."

Your hand slips— with the same force you'd applied several times previously this evening— and lands almost smack-dab in the center of the bullseye. The men and women still watching the game are stunned, almost into silence. You don't bother acknowledging what they might be discussing, beyond confidently calling once more— with much more confidence— "middle ring!"

Between the exhaustion soaking into you, bloat that should be an enormous hindrance, and trying to not fixate on anything divine, you're more than distracted. The throw is a little off, and lands in the outer ring. Several, more apologetic murmurs rise from the few people still mulling about.

Not expecting any further luck, you call one final time, "middle ring!"

(2/3)
>>
>>4387758
It lands completely home, securing a sixth successful throw for the night. Given how rusty you had become, the entire exercise seemed like ideal practice for everyone involved. As you go to snatch your knives from the target, a few collective "thanks," and "good to see someone keepin' their word, 'round here," come from multiple bystanders. You offer some mutual thanks.

Klepto is trying to get back on his feet, itching to make a grand finale. You help the man to a more respectable position, ensure that he's given three (mostly) blunted darts, and that an extremely wide berth is given around the entire target zone.

Leaving him to stand by himself, swaying, laughing lightly, you scoot behind the bar, along with most of the other patrons with any sense of self-preservation. "The Gods are Merciful, James!"

"This is aaalll me, Richard," he grins. and without even looking at the target, chucks the first dart.

It lands squarely in the middle ring, to which several people mutter, "not bad," or some variation of, "damn."

The final two darts of the night land in the outer ring, with less fanfare. Klepto is terribly pleased with himself, regardless, and cannot stop laughing.

Heading out into the open tavern once more, you ask, "is everything alright?"

"I, heh," his snickering is so incessant, he can barely speak, let alone stand straight, "I losht count after the firsst round! It's absshurd. I fucked up the whole night!"

You try to not grin. He absolutely destroyed any chance of a proper, direct lesson for several hours— but judging by the significant amount of respect you've garnered, just from the Time you've walked into the door— you're willing to bet you've learned a thing or two, regardless.

>A] Be honest about the wager, and simply insist that James gets some water in him.
>1] Keep this between you, Klepto, and Ofelia. Work through the last of your wager, pawn the rest off on Ofelia, and spend a little more Time with one of your oldest friends.
>2] You are going to finish this damn bet, and work with your friends to sober up Klepto. It's a matter of piety, not pride. Spend a little while longer in Sparrow, with your congregation members. (Specify how much beer you'll have, if any. You had one final loss this round, but Klepto had 3.)

>B] You're confident that Klepto flubbed the entire bet from the start.
>1] Confront him.
>2] Two can play at that game. (Write-in. Bear in mind that you're usually an INCREDIBLY honest man. It's safe to assume that given how drunk you friend is, he won't see through even the most ham-fisted ruse, but that you're inebriated as well. May be subject to QM discretion.)

>C] Write-in.
>>
>>4387762
>A] Be honest about the wager, and simply insist that James gets some water in him.
>1] Keep this between you, Klepto, and Ofelia. Work through the last of your wager, pawn the rest off on Ofelia, and spend a little more Time with one of your oldest friends.
>>
>>4387762
>>A] Be honest about the wager, and simply insist that James gets some water in him.
>>1] Keep this between you, Klepto, and Ofelia. Work through the last of your wager, pawn the rest off on Ofelia, and spend a little more Time with one of your oldest friends.
>>
>>4387762
>A] Be honest about the wager, and simply insist that James gets some water in him.
>1] Keep this between you, Klepto, and Ofelia. Work through the last of your wager, pawn the rest off on Ofelia, and spend a little more Time with one of your oldest friends.
>>
>>4387762
>>A] Be honest about the wager, and simply insist that James gets some water in him.
>>1] Keep this between you, Klepto, and Ofelia. Work through the last of your wager, pawn the rest off on Ofelia, and spend a little more Time with one of your oldest friends.
>>
>>4387817
>>4387871
>>4387886
>>4387922
(Great! Locking the unanimous vote. Writing now!)
>>
>>4387960
https://youtu.be/o3MTKqEX_Bo

Gently leading James to the bar, to a chair, and to Ray's welcome company, you decide to actually take a seat between him, and Ofelia. Insisting on getting some water into his hands, you refuse to say a word until he sets about it.

More beer leers at you, as you honestly inform your friends, "you know I kept track. I had an even sssplit, of— of sixsh wins, to sssixsh losses. Whereassh you, Jamess," you drag his beer entirely away, between you and Ofelia, "had ellleven lossesh, and one win!"

"What a win," Klepto muses. The tankard of water in his hands is enormous, and he can't stop giggling at it.

"Do you know what that meansh," you triumphantly ask, to both the blondes beside you.

Ofelia and James both interject, smiling, "what?"

"No ssstealing," you murmur, finding it remarkably easy to take a few more swigs between sentences. Re-adjusting your shirt is probably not necessary, but the fabric is practically as taut as your stomach feels, at this point. "Thishh was worth it," you happily observe. "At leassst ten of your marksh could be left well alone, Klepto. Our termsh were vague, though. We could— we could argue my sixxssth lossses would make it show only five of your targetss need to be ignored."

Picking up the tankard, sloshing a fair amount of water to the floor with a grand gesture, James declares, "I'm feelin' generous!" You and Ofelia, laughing, get him to lean back against the bar. "you won, Rischard. Fair, and sshquare. I'll keep my handss to myshelf. Fer the niight." Leaning a little against you, too inebriated to even wrap an arm about you, James declares (with far more volume than necessary), "yoou're waay more fun, anywaayss."

Patting him just slightly on the shoulder, insisting that he keep to the water, you slide your own drink just a little further away from his reach. You're taking more Time with it, but with a lack of tremor, or spasm, you feel like seven more wouldn't hurt.

Ofelia is stunned, as she helps out with the remainder of Klepto's mugs, and looks you over. "You should be trashed," she says plainly.

"I'm fine," you smile. "How'sh Walter and 'Cardew?"

She grins back to you, as cheeky as can be, "I'm burnin' everythin' in the room you all were sharin'. No tellin' what sick shit those two got up to."

"Definitely," you grin in return. "Long readingsh of old hisshtory booksh?"

You're elbowed, as your fellow matchmaker chuckles, "a written record of how they got it on?"

"No, no," you pretend to frown— poorly— and laugh all through it, "they would've argued over it, firsht. I— I'm asshuming all the mesh was from an exxstended debate, Ofelia."

"Yer right," she pretends to frown, in turn, "he definitely would have got off on proving her wrong."

"Echo?"

"Yeah. You probably are a lot worse off than yer lettin' on—"

"Whaadever happened to Walter "what'sh a bath?" Middleton—"

(1/2)
>>
>>4387979
"He cleans up nice," the blonde begrudgingly admits, "and he seems like a nice enough guy, too."

Teasing her, you give a disbelieving frown.

She can't help but laugh, "don't gimme that! I'm happy fer 'em! Doesn't hurt that they both probably haven't had any action since the last age—"

"Thanksh fer helpin' out," you promptly interject, with a broad grin.

A passing glance falls over you. "No problem, Richard."

The two of you return to your drinks, for only a minute. You're pulled into an incredibly sincere hug. It would be physically impossible for Ofelia to get her arms around you, but you manage to return the gesture expertly. While keeping James from slumping over, or onto the ground, you ruffle the side of her sleeve a little, and murmur again, "thank you."

A quiet, "it's been real good seein' ya," is muffled just slightly. Your gut is currently broader than most of the the small woman's entire body, but she's completely undeterred. Lingering just a moment longer, face practically buried beside you, she mumbles, "I'm really gonna miss ya'. You'd better actually write."

>A] You're honestly insanely worried about the situation waiting for you back at The Church of Mercy, and if you will even be able to receive any correspondence when you first get home. Try to express a fraction of your fears to Ofelia. See what the master assassin's thoughts are.

>B] Keep things light. Talk a little about your mutual plans for the future.
>1] See if James is recovering enough to join in.
>2] Let James stay slumped against you, and keep the conversation with just Ofelia.

>C] Reminisce a little.
>1] Gods do you miss Yech
>2] Ask Ofelia how she feels about some of your more valiant actions in the ruins, now that she has much more context for them.

>D] You've been through a lot together. Try to have a slightly more serious conversation about it. This might be your last opportunity to, for a very long Time.
>1] Make sure she's holding up okay.
>2] Ofelia is a cold-blooded killer. See if she has any thoughts on your own actions, even if they weren't premeditated.

>E] Write-in.
>>
>>4387980
>>A] You're honestly insanely worried about the situation waiting for you back at The Church of Mercy, and if you will even be able to receive any correspondence when you first get home. Try to express a fraction of your fears to Ofelia. See what the master assassin's thoughts are.
>D] You've been through a lot together. Try to have a slightly more serious conversation about it. This might be your last opportunity to, for a very long Time.
>1] Make sure she's holding up okay.
>>
>>4387980
>>A] You're honestly insanely worried about the situation waiting for you back at The Church of Mercy, and if you will even be able to receive any correspondence when you first get home. Try to express a fraction of your fears to Ofelia. See what the master assassin's thoughts are.

>D] You've been through a lot together. Try to have a slightly more serious conversation about it. This might be your last opportunity to, for a very long Time.
>1] Make sure she's holding up okay.
>>
>>4387982
>>4387983
(Unanimous vote for A and D1 is locked! Writing now.)
>>
>>A] You're honestly insanely worried about the situation waiting for you back at The Church of Mercy, and if you will even be able to receive any correspondence when you first get home. Try to express a fraction of your fears to Ofelia. See what the master assassin's thoughts are.

>D] You've been through a lot together. Try to have a slightly more serious conversation about it. This might be your last opportunity to, for a very long Time.
>1] Make sure she's holding up okay.
>>
>>4388137
>>4388197
(Thanks dude, appreciate you!)

https://youtu.be/rrhKKMEEAI8

Leaning back— trying to get some relief from how full you feel— there's no promise of any physical, or mental respite. You're far too relaxed when you drink to have anything in the way of a panic attack. In fact, the heightened physical awareness seems to be enough of a distraction to almost totally deter any other stressors. "You sshould know," you barely frown, "I may be unable to— to write, or receive anything in the way of normalshy, for sshome Time upon returning home."

Keeping a delicate balance between the hug, and Klepto nearly falling asleep against you, you lightly jostle him awake. Looking down to Ofelia, and her worried smile, you try to further explain, "I can ekshpect more than politicsh. The ch—" you are NOT going to slur your church's name, "my *home* is occupied by traitorssh, and likely exshtreme turmoil."

Your friend's smile is fading by the second. The liquor is definitely dulling what wants to be dismay, or panic, as you shift, tug on your shirt, and distantly remark, "I fear they will do everything in their— in their power to break me, 'felia. I was worked nearly to death, for yearssh, before I ever even thought to blemissh Adriansh or Theobald'sss names. They'll want to kill me, or themssselvesh. Mebbe both."

The hug on you hasn't stopped for an instant, and tightens further. "Shit, Richard."

The additional pressure is way too intense. There's absolutely something going on here, but you are not going to bring business, research, or anything in the way of the Gods into this bar crawl. With more heat in your face, and a little embarassed laughter, "'felia, pleasse—" you break apart, flustered, and lean hard on the counter.

Composure is optional for this mission, while you continue to elaborate, "writing might not be possssible for— for sshome Time."

Glancing down to your friend, your ally, the woman who's saved your life more Times than you can count, and who you even owe Ray's survival to, you're greeted with that same pained smile. An expression you hate, but love to see, just to know she cares enough to try and grin.

"But I'll missh you," you murmur, "every sshsingle day." More earnestly still, you ask, "Ofelia?"

"Yeah," she quietly replies.

It really doesn't matter how red your face is, or how hard the liquor is hitting you. The bar is a lot softer, your seat feels phenomenal, Klepto is quietly occupied with petting Ray, and you have to ask, "you still wanna hug?"

"Yeah," she sniffs, and holds onto you much more softly.

"Are you alright?" Pulling her in with one arm, and ruffling her hair a little is completely necessary.

"Nah." The smile is finally dropped. "Not even a little bit."

"What'sh wrong," you quietly ask.

The question nearly causes her to break down on the spot. "Everythin'."

(1/2)
>>
>>4388199
"I'm ssstill here, if— if you wanna talk about it." Klepto gets elbowed back to conciousness, who is falling asleep into his tankard. Ray politely helps to keep him upright, while you hold Ofelia just a little more securely.

She sniffs, and leans her head against you. "Haven't seen my family in so long, Richard. Probably never will again."

"Itssh never too late," you note, "if you want to go home."

Shaking her head, looking up to you with disbelief, that damn smile comes right back out. "I can't. I never wanted it to start. I think this was all an excuse."

"An excushe for what?"

"To find somewhere better. But listen to ya'. You've changed so much."

"We've been through a lot," you point out.

"Yeah." Relaxing just a little more, leaning right against you, a criminal leader drops her smile, and mutters, "we have."

>A] Ofelia has an incredibly hard Time talking about herself.
>1] Ask her about Spira. Maybe some old memories might help ease her homesickness.
>2] Ask her how she thinks she's changed, for the better.
>3] Write-in.

>B] You have been through a LOT together.
>1] Ask her why she came back for you, when you first broke off from her and Celegwen's company.
>2] Remind her of how many Times she's saved lives, and done good for her friends.
>3] You don't even know what happened after you gave your restraint to Beltoro— and when Celegwen left. Ask Ofelia about it.
>4] Seriously apologize for everything you put her through.
>5] She fought alongside Yech and Ray for days on end, to get you to the top of the ruins. You still know nothing about the ordeal, other than that it must have put your congregation's flight to shame. Ask her if she wants to talk about it.

>C] Write-in.
>>
>>4388201
>>A] Ofelia has an incredibly hard Time talking about herself.
>2] Ask her how she thinks she's changed, for the better.

>B] You have been through a LOT together.
>3] You don't even know what happened after you gave your restraint to Beltoro— and when Celegwen left. Ask Ofelia about it.
>5] She fought alongside Yech and Ray for days on end, to get you to the top of the ruins. You still know nothing about the ordeal, other than that it must have put your congregation's flight to shame. Ask her if she wants to talk about it.

And after all that

>4] Seriously apologize for everything you put her through.
>>
>>4388201
>C] Write-in.
Ask her why her blouse seemingly blows up a size everytime we meet her again (char art)
>>
>>4388210
+1
>>
>>4388210
>>4388236
>>4388355
(Home at long last. Vote is locked! Writing now.)
>>
>>4388641
(Due to the volume of prompts selected, this is going to be broken down a little. We'll still address everything! Still writing, will be done shortly.)
>>
>>4388680
https://youtu.be/yWh9l8RSkPk

"How do you think you've schanged, too...?"

Ofelia draws back, just slightly. A little nervous laughter spills over her lips. "Yer askin' me?"

"I'm definitely not ashking Jamessh," you assert, as he has completely fallen asleep, "and Ray issh asss wonderful, as ever. Aren't you, boy?" Ray has essentially planted himself beside James, taking on full responsibility for keeping the man from slumping over. Quietly, you mention, "there'ss a lot of good in you, Ofelia. You are musch, muchh smarter than you— than anyone givesh you credit for."

A small, curly head of hair lightly drops on your side, at a narrow bar, in a dilapidated old tavern, halfway across a continent from Ofelia's old home. She has a hard enough Time talking about herself most days, but doesn't hesitate to assert, "thanks. I guess I'm braver."

"Absholutely."

"Smarter?" She sheepishly grins. "Probably a little wiser. Can't say I've met many people who've survived any of the shit we have."

"Not many," you murmur.

Another, longer silence passes you both by.

As if she's afraid of saying it, the killer, blasphemer, and ally to an archdemon whispers, "I think I'm a better friend, too."

It doesn't matter how awkward it is. You take a breath, brace yourself, and pull her right into a bear hug. "You are," you assert, focusing on her company, and no sensation, no matter how familiar it is, "and I could never— never tell you how— how glad I am to have seen you again."

"Can't breathe, Richard," she giggles, as you immediately release your hold. "But thanks. It's some real shit, isn't it?"

"It makesshsense," you frown, and slide the remaining beer on the table just a little further away. "Calunoth'ss halfling community ish— is the only one I am aware of, in all of Corcshaea. You— you are a long ways from home."

Both of you want to bring up old questions. Ofelia either lacks the social grace to stay quiet, or has enough nerve to say, "I know I asked ya' to not come lookin' for me."

You start, "I did not—"

"Listen, Richard."

Your explanation stops, just as soon as it started.

"I know it was all fucked. We were all fucked. But that's was no excuse." There's months of pain, all over Ofelia's small frame, as she clutches back onto you, trying to not cry. "I'm a better person. Right?"

Breathing in sharply does virtually nothing to relieve the pressure. "Right."

A few more minutes pass by. It's devastatingly hard to think. There's way more heat in your face than there should be, because of how much you've had to drink. The absence of any spasm is extremely strange. Almost as much as increasingly amplified gratification from pushing yourself physically. You almost remember how to breathe, and erratically sigh, "there were— ah— a— a few other thingsss I— I wanted to ashk—"

(1/2)
>>
>>4388796
"Like what," Ofelia mumbles, likely too upset to pay your behavior much mind.

Struggling through a drunken haze to find any way to articulate what you're feeling, you try to convey to the woman at your side— the well-endowed woman, who looked after you at the end of the world, and has stayed by your side all this Time— who is provoking a response you're positive is not normal, you awkwardly ask, "you— you haven't always been this soft, have you?"

Ofelia's shoulders shake a little, quietly laughing. Pulling back from her hold does wonders for some clarity of thought. Breathing normally relieves a fraction of the pressure, though you note with some amusement that her frame is as slight as ever. It's probably too little, too late, as Ofelia mentions, "listen. Yech did me a favor or two."

"A favor." You try to not smirk.

"Don't worry about it— and— and look who's talking!"

Your stomach is poked. There's still no pain, anything but discomfort, and a few spots of gold dance before your eyes. This raises at least five questions, and answers none. Objectively, you note, "thish iss the besht ssshape of my life."

Any potential for further teasing grinds to a screeching halt. You're both intensely aware that it's a miracle that either of you are alive, at all.

It's as good a Time as any to mention, "I was asleep for dayss, after aiding Beltoro. When Cshelegwen—" you wince, "when she left. What— what happened...?"

"You weren't sleepin', Richard." Concern drenches Ofelia. Through a blindfold, she looks up to you, and says, "you were out of yer mind. I thought you'd lost it. Fer good, I mean. You wouldn't stop screamin'. Over and over. Six days of it, Richard. We weren't about to give up, but it— it was the worst thing I'd had to see, the whole while we were down there." Far more quietly, all apology, Ofelia insists, "you didn't need to know."

"I need to know. You— you of all people sshhould undersstand."

She's legitimately scared. "I couldn't understand. There might as well have been twenty of ya'—"

Any and all nausea that you've been absent of threatens to come back, all at once.

Ofelia immediately stops, and in a broken-hearted way, insists, "I looked after ya'. Best as I could. You were hurtin' yerself, Richard. Bad. We had to keep ya' down, through most of it." She's looking at you like she can barely recognize you— and probably is legitimately struggling to do just that. "I never would wish that on anybody. Not my worst enemy. Never on you, and never to get anyone help. I thought you were gonna die. Yech tried to get you some sleep, near the end of it. It seemed to do the trick."

Multiple, increasingly alarming thoughts are racing, and it's probably a horrific idea to touch on any one of them right now. You're also ludicrously drunk, and a few slips in judgement are probably forgivable.

(Options in next post.)
>>
>>4388800
>A] "What was I saying? Could you make out anything, at all?" It's a stretch, but you might have been trying to share something you learned from Beltoro.

>B] "I was hurting myself...?" You woke up in agony, and not from the invocation alone.

>C] "...Mercy." You were forced into restraints for nearly six days. This is probably something worth unpacking with Sister Cardew, a couple of months from now, in a much better place. You'll bring it up when there's a good opportunity at least, and definitely when you can have a more productive conversation. Particularly one that's not in a public tavern.

>D] This is an insanely heavy subject. You don't regret asking for a second, but don't want to torture Ofelia. Move on, ask about Celegwen, and get on with your night.

>E] Write-in.
>>
>>4388805
>A] "What was I saying? Could you make out anything, at all?" It's a stretch, but you might have been trying to share something you learned from Beltoro.

>D] This is an insanely heavy subject. You don't regret asking for a second, but don't want to torture Ofelia. Move on, ask about Celegwen, and get on with your night.
>>
>>4388813

+1
>>
>>4388805
+1
>>
>>4389044
Woops
>>
>>4388805
>>A] "What was I saying? Could you make out anything, at all?" It's a stretch, but you might have been trying to share something you learned from Beltoro.
>>
>>4388813
>>4388847
>>4389044
>>4389046
>>4389232
(Awesome guys. We can do A and D for sure. Vote is locked! Writing now.)
>>
>>4389267
https://youtu.be/jex5rtwx94k

There's a hope. A drive. A need understanding compels you to ask, "what washs— what was I ssaying? Could you make out anything? Anything at all?"

An extremely disturbed, small woman at your side desperately wants to help. Ofelia pauses, though the trembling all about her only intensifies. "You all kept talkin' over each other."

The plural threatens every ounce of beer in you. Putting a hand to your lips preemptively— otherwise ignoring the nausea— it is not a demon who needs answers. You are a researcher, a pious man, an honest soul, and want catharis. "The lasht thing I want ish to torshture you, 'felia. But pleasse, try to— try to remember. Wassh there anything more?"

"You were sayin' you were, and weren't trapped."

Keeping your hand to your face, quietly, you try to wrap your fractured mind around the implications. There's too many ways to take it. "...what?"

"Not you, Richard," Ofelia frowns, looking every bit like she wants to cry. "Them. You weren't usin' yer own voice. It wasn't like when yer with any God. It wasn't normal. I wouldn't have thought you were human, if it wasn't you sayin' it." She sniffs, and absolutely is tearing up, behind the strip of cloth over her eyes. "They were askin' us to kill you, over and over again. You were tryin' to do it yerself. They— you— it was fuckin' confusin', okay?"

You nod, quietly, and don't dare to interrupt.

Staring hard at the floor, muttering to herself, Ofelia states, "I didn't use the right word. It wasn't 'trapped.' You kept sayin' you were restrained, Richard. Unrestrained. It got so ugly. You just about lost it, all over again, when we had to try to— when we needed to keep ya' from hurtin' yerself."

Writing implements are absolutely necessary for a night out, on the town. A piece of parchment— crumpled from your pocket— is fished out as fast as you can manage. You're still terribly drunk, so any fine motor control is a little clumsier than you'd like. Haphazardly writing down every single thing Ofelia has said, verbatim, you murmur, "thisss iss invaluable."

"There was a lot more," your former caretaker tries to not sob, "but I could barely make sense of half of it. You were gone. Fer awhile." She gives you another hug, and quietly cries, burying her face against your side.

You stash the parchment and pen, and put both arms around her. Both of you had already been given a wide berth by the rest of the tavern, with no one daring to so much as occupy the rest of the bar, and you couldn't be more grateful. A little pitter-patter of rain picks up, on the windows outside, and the tavern empties even further.

(1/3)
>>
>>4389302
Several minutes pass by— with only light conversation in the background, and Klepto's snoring— before she regains her composure. Quietly, you murmur, "we— we don't need to talk about thissh. It'ss allright."

Shaking her head in disbelief, essentially nuzzling your side, Ofelia almost laughs, "the shit you've put up with. I dunno why I'm surprised anymore."

You don't want to risk speaking. Everything feels far better than it should, you really don't want to stop her motions, but you are alright with pushing your luck. "Wh-what happened with— what happened with 'gwen?"

Any and all laughter drops from your friend, in an instant. "The bitch had been tryin' to run fer awhile."

Not getting too upset is only made possible by the obscene amount of liquor in you. "I sshee," you levelly remark.

"Her and Yech had it out."

It takes a full minute to process this. You can't. "...she lived?"

"I know, right? She'd got her memories back, Richard. I didn't know the half of it. She held her own."

You both really can't believe it.

"I dunno why the fuck she'd let anythin' happen to her," Ofelia sneers, "or to any of us, to begin with." You're confident that the elf went to the ruins to die, as well, but it really doesn't need to be brought up, for how devastated your friend already sounds. "Yech still nearly killed her. It was fucked. Straight fucked. She pretty much begged him to go, in the end." Something akin to a chill runs through Ofelia's entire frame, as she seethes, "she gave up, on all of us. Had somethin' she thought was more important to do. After all the shit we'd been through."

You're hugged, much more tightly. "After everythin' you'd done fer us! I bet she thought you were a goner. The dumb bitch." A miserable, horrible laugh escapes from your friend, as she realizes, "she didn't have any faith in us! Not even a little bit!"

You have to pull back. She needs to hear this as clearly as possible. You put a hand to both of Ofelia's extremely small shoulder, trying to keep her steady, and look straight at her. It's unusual, but you're earnest to a fault, and can stand some eye contact.

She definitely tried to dress up for the evening. The paint that was on her lips earlier this evening is faded, from all the drinks she's had, and likely the pigment not being of the highest quality. Her chest is definitely larger than it was when you first met, nearly a year ago, and the bottom of the world— but it's likely that she's simply no longer starving to death.

She's definitely been crying, this entire Time. The blindfold around her eyes is a little damp. The freckles across her cheeks are reddened, and her shoulders are shaking hard. You have to pull her right back into a hug, and sincerely try not to slur, "I am sso sorry."

"You don't gotta apologize—"

"I do," you insist, holding her all the tighter. "I really do."

(2/3)
>>
>>4389303
A long moment stretches out, as you knit your eyes shut, and wish you could express even a fraction of everything she's suffered on your behalf. Ofelia gently holds you right back. "I could've always gone home, Richard. Even in the end."

"I know. But you never had to— I— I never gave you anything you dessherved."

Leaning slightly against you, Ofelia softly mentions, "ya' gave me another life."

"You gave it to yoursshelf."

"There's nothin' left to forgive." She smiles, not arguing, "not unless yer gonna keep beatin' yerself up."

>A] She always has been on you, to take better care of yourself. Let Ofelia know about yours and Chesty's discussion this morning. See if she can help you work with your friends— at some point before you leave for Eadric— to develop some better self-care.

>B] Sincerely wish her all the best.
>1] Especially since she's found someone to share her new life with.
>2] With any and all of her endeavors.

>C] You're showing her a good Time, for the rest of the night, whether she likes it or not.
>1] Get Klepto something to wake him up from your flask. There's no way anyone in your company can party harder than he can.
>2] See if there's anything else Ofelia might want to do at Sparrow.
>3] Leave the direction of the rest of the night up to her. She seriously has always meant well.

>D] Write-in.
>>
>>4389304
>>C] You're showing her a good Time, for the rest of the night, whether she likes it or not.
>>1] Get Klepto something to wake him up from your flask. There's no way anyone in your company can party harder than he can.
>>
>>4389304
>C] You're showing her a good Time, for the rest of the night, whether she likes it or not.
>1] Get Klepto something to wake him up from your flask. There's no way anyone in your company can party harder than he can.
>>
>>4389306
>>4389322
(Sweet. Going to try my best to update before work! Vote is locked. Writing now.)
>>
>>4389343
https://youtu.be/t82fJ9ETZRI

"That doessh it," you warn.

Pulling back, obviously wishing she could wipe her eyes, Ofelia quietly asks, "what?"

"I'm sshowing— I'm ssssshowing you a good Time, for the rest of the night, whether— whether you like it, or not."

A little laughter threatens to escape your friend, to which you hold up a finger, and whisper, "shhhsssh. I dunno exactly how thish workkssh."

"Oh," she whispers back, smiling despite herself, and fishing another strip of cloth off her person. "My mistake. 'course, Richard."

Producing Yech's flask from an interior pocket (if you could have only brought one thing along today, it would have been the small enchanted item, anyways), you whisper to it, "shomething to wake up Klepto. Make it sstrong, pleashe."

Uncapping the container, you're greeted by a midnight-black brew. It's piping hot, emitting a thin trail of steam, and smells a lot like the drink you had back at The Honey Bee. It's bitter, acidic, and so strong your eyes water just a little. You and Ray exchange a knowing look. "Don't give me that," you frown. "I wouldn't jusht give him shomething blindly."

Your boy remains completely stoic, propping up Klepto, and refuses to budge from his defensive position. Before disturbing James from sleep, you concede, "fine."

Sipping at the flask with some hesitation, every bit of the masochist in you is delighted. The drink is bitter, though almost sweeter than the concoction you had previously. Though it's smooth, the drink is nowhere near watery. Despite being unbelievably rich, it's easy enough to drink, and puts sparks all through your spine. There's a lot of complex flavor, none of which you can place, and if you weren't certain you'd die if you imbibed anything further, you'd probably have another mouthful. Certain that the last of any exhaustion has left you, you give Ray a smug glance.

He's satisfied, but still helps keep your charge upright, while you nudge Klepto awake. "Itsh fine," you note, to your boy. "He'll be fine. Jamesh. Jamesh, wake up."

Ofelia has likely been snickering, for how amused she sounds as she asks, "what's the attitude? Is he giving you a hard Time?"

"No," you frown. "He'sh jussht doing a good job." Klepto is having an exceedingly hard Time of rousing from some Dream, so you set about actually shaking him.

Neither of you have any use for pride. The mastiff is all humility, as Ray gives you an appreciative glance, and sets about licking James all over the face.

"Good boy," you and Ofelia grin, in unison.

It does the trick, as the clown splutters, "the fuck—"

"Good morning," you continue to smile, holding your flask aloft. "Got shomething for yoou."

"Smells weird," he beams back, rubbing at the side of his face. Half-asleep, he knocks back the item without further thought.

Ofelia can't help but laugh. "The fuck's wrong with you?"

(1/2)
>>
>>4389368
"Life'sss too short for hesitation, sssweet pea," James grins. You tactfully place yourself between them, as Ofelia practically screams in offense. The offender is surprised, but impressed. "Not bad. Definitely not the weirdessst sshit I've ever tasted. Thankss, Rischard."

"You are very welcome," you gladly reply, recapping Yech's gift, and stashing it once more on your person. "I needed you awake, Jamess. We've got a few more destinash— deshti— plascess to go, tonight."

A broad grin, and significant laughter is the reply. "Look at you fuckin' go! Alright! Alright." Across the bar, across the tavern, to virtually everyone's chagrin, Klepto hollers, "SHCYRIL! OI, SSHHCYRRRIIIL!"

The blonde is engaged in a game involving stabbing around his hand with a knife, with some very rapid movement, and a significant wager stacked upon the table next to him. Stopping for a second— to extreme groans from Spangle, Chesty, Harvey, and the few men gathered around your friends— he hollers back, "WHADDYA WANT?!"

The crass rogue beside you brushes her own blonde hair aside, having fastened a new (dark blue) cloth about her eyes. "YER BEIN' STUPID! GET OVER HERE!"

He runs over, and stops just a few feet away from the bar. Staggering slightly, and giving you all a broad grin, Brother Trebbeck points out, "you're ruinin' all that progresshh, Rischard."

"Don't need any advantagessh," you fire off. "You know I'd sshtill sssmoke you, Schyril." More quietly, you can't help but gratefully insist, "blesshings, or no. But— but Flesch hasss been sso good to me, and Agricultshure—"

James is trying very hard to be respectful, but has to interject, "either of you remember how to get to thosse holess in the wall? Hadn't even heard of this 'pit'—"

"The Pit," you and Cyril both correct, in unison.

"Right," Klepto grins.

To Ofelia, you insist, "there ish no way any of ush can— can party, in the way that Klepto can. Thiss will be great."

Hollering across the tavern— the barkeep actually does come over, at this point, to fire Cyril a dirty look— the priest calls out to the rest of your company, "WE ABOUT READY TO PACK UP?!"

Spangle sweeps enough coin off the table to fill an entire pouch. Beside her, firing off a broad grin, Chesty declares, "YEAH!"

With Ray situating himself politely beside you on the floor, only three amused glances are fired your way. Cyril is the first to ask, "you really want to do this?"

"Yesh," you insist.

"Where to, then," he grins. "I mena, I think The Loshht Shoul might be quieter, if wee go later. Battered Maid sshould be open whenever. The Pit—" he pauses, "no idea about The Pit. But they sshould all be open, sstill."

(Options in next post.)
>>
>>4389370
>A] The Lost Soul. You're in the mood for some entertainment, and really want to see what Klepto would make of its clientele.

>B] The Battered Maid. You promised to show Ofelia a good Time, and can't imagine a raunchier way to do so..

>C] The Pit. It's crazy, and you might want to wind down from a visit there at one of the other locations afterwards.
>>
>>4389372
>>C] The Pit. It's crazy, and you might want to wind down from a visit there at one of the other locations afterwards.

This is such a horrible fucking idea but I love it.
>>
>>4389372
>C] The Pit. It's crazy, and you might want to wind down from a visit there at one of the other locations afterwards.
>>
>>4389388
>>4389407
(First(/fourth) stop: The Pit! Vote is locked. Writing now!)
>>
"We have to go to The Pit," you grin, moving to stand.

With a single step, the entire world lurches out from beneath you. Cyril is the closest, stablest object, so you grab onto him before falling completely over. You're both nearly dragged to the floor, and laugh, as he magnificently keeps his footing. Faking a groan, the priest of Flesh grins, "gee, Richard, thanksh," while getting you both upright once more. He makes a wave to the rest of your company, and takes you on one shoulder.

A little discussion breaks out between Cyril, and the rest of your company, as they all gather around the bar. You're given a few minutes to get your bearings, as is Klepto. The two of you easily outpaced everyone else present by a wide margin, and it seems that Brother Trebbeck wants to give your friends fair warning about where you're headed.

Everything feels fantastic, and you're almost past the point of coherent speech. The alcohol has completely settled in, though it feels like every motion rekindles severe bloating. The blonde keeping you standing, during a total absence of agony. Fidgeting, running a hand through your hair, and pulling down your tunic confirms there's no pain from any movement. The intense pressure in your stomach borders between comfortable, and intense enough to exacerbate the heat all through you. Each moment that passes by has you minding it considerably less, and enjoying the evening considerably more.

It's likely several more minutes before the tab has been taken care of, you're all welcomed to come back to Sparrow any Time, and head out the door. You are barely able to keep your composure, heading out the door, and still using Cyril for additional support. It's lightly raining, and somehow feels even more phenomenal than you already do. Ray politely stays by your side, ensuring you don't trip. "Thiss ish a terrible idea," you flush, to no one in particular, "but I—I love it."

"Of course you do," Cyril quietly laughs, mostly to himself.

Taking a steady pace through the slums— with you, Ray, and Cyril taking point— it's nearly an hour walk. Hotly debating which course would be fastest, you both wind up relying on Chesty for further direction, until arriving at an area you're more familiar with.

By the Time you reach a familiar old pile of rubble, beneath several loose planks of wood, beside a conspicuously painted hole on the wall, you basically have stopped slurring. Only one real pause in the excursion through the slums was necessary, for Klepto to vomit nearly an entire gallon of cheap beer. Everyone was disgusted, and fairly impressed. It's been more commendable still, that you've fared better, with far less experience, and significantly less food in you.

(1/2)
>>
>>4389660
You still look and feel extremely bloated— enough that your many friends don't even ask for a hand to clear the entrance to The Pit. Harvey and Chesty make extremely quick work of shoving aside everything on the surface, while Spangle and Ofelia keep an eye out for trouble.

The very moment they're done, and a winding stone staircase is revealed, Klepto hops right in. "You idiot," Ofelia can't help but laugh, abandoning her post, and running in straight after him. "Dark as shit down here," she helpfully calls out.

Spangle is happy to drag a stone across a nearby wall, setting some sparks off, and kindling a makeshift torch in a matter of seconds. Setting off ahead of the rest of your pack, she grins, "let's see if this place lives up to the hype, then."

You're put in the middle of your congregation, with Harvey and Chesty bringing up the rear, Ray helping with the point, and Cyril still right at your side. Sober enough to walk unsupported— and still feeling spectacular— there's no need to mind the narrow stone tunnel, and sharp descent. Walking down a slick, smooth slope, you leave behind the surface, and head into the ruins once more.

The moss and moisture is a sight for sore eyes, amidst torchlight and the stars at your back. Though you can barely smell the damp growth all around, through the aftertaste of barley and rye, it's familiar, and incredibly soothing.

Predictably, the path has few deviations, this close to the surface. It isn't until you've all descended at least one hundred feet, before shouting punctuates the darkness. There's revelry, screams, the crash of furniture being broken, and clanging metal. The Pit exists for fighting, for the sheer sport of it, and you hear evidence of its customer base long before seeing the entryway.

Sure enough, at the end of the passage, there is a large metal door. It extends about ten feet high, is strapped with bands of leather and spikes, and sits embedded deeply into the stone walls. The mechanism to unlock the defense is standing right before it. Glaring at Ofelia, Klepto, and Spangle— all of which are being suspiciously quiet— is a man and a woman. The guards are outfitted in just as much leather and spikes as their charge, while leaning against the entrance.

You recognize both of them. The younger of the two, with hair as dark as the ruins, has her lips and nose pierced through with spikes. She's unmistakably the same guard who you and Cyril fought alongside during your last visit— and is the same one that recommended a bar, on the third floor, that had you drugged.

(Weirdness with character limit, barely over. 2/3)
>>
>>4389666
Beside her is an older man, with a shaved head, and a new scar upon the back of his skull. He's turned sideways, playing with a knife, so you initially can't see the entire image. It's still, unmistakably, a blasphemous variation to the symbol of Vengeance. Rather than the snake devouring itself in a singular eye, dripping blood, or evoking any other symbol, it is simply an endless loop. A self-indulgent stamp, layered with scales, upon an obvious heathen's form.

"Miss me," the woman at the door drawls, in a low voice, leering towards Cyril.

He gives you a smirk, that says he's following your lead.

(Options in next post.)

>A] Remain quiet, and let your friends vouch for themselves. It's entirely possibly you won't even be recognized, but you'll acknowledge it if someone addresses you.

>B] You're here for pleasure, not business. Don't bring your title or position into this excursion, if you can help it.

>C] YOU ALWAYS HAVE SO MANY QUESTIONS
>1] Demand that the guard here answer for you being drugged. Use force, if necessary.
>2] Call out the heathen with the tattoo. (Feel free to write-in any specifics.)
>3] Inconspicuously ask the guard about his tattoo.

>D] Write-in.
>>
>>4389671
>>A] Remain quiet, and let your friends vouch for themselves. It's entirely possibly you won't even be recognized, but you'll acknowledge it if someone addresses you.

>B] You're here for pleasure, not business. Don't bring your title or position into this excursion, if you can help it.
>>
>>4389693
+1
Got no clue why we decided to come here
>>
>>4389871
(The original premise, before getting completely smashed, was that the three places you initially visited when you came to Calunoth were miserable experiences. Klepto was going to try to give you some pointers tonight, on how to reach the common man, and you figured this might give you some catharsis, if nothing else. Bearing in mind that the vote was presented while seriously drunk, it would be completely understandable to have a change of heart after walking an hour in the rain, seeing James get sick, given how you're physically feeling and remembering how abysmal this place was for your mental and physical state.

tl;dr: Feel free to oppose the decision! You're welcome to disagree with other voters and your course of action any time. Like always, I take everything into consideration.)
>>
(Hey guys, mosquito got in my car on the way to work, and I got bit. A lot. Had to take some allergy meds and am out for the count for the rest of the night. More updates tomorrow! Vote is open until then.)
>>
>>4389905
Okay

>>4389871
Cancel this vote and

>>4389671
>D] Write-in.
Coming here where there are such sin and hedonism that oppose the very gods that we worship, I think its fine to say that coming here was a bad idea.
tl;dr: Lets leave
>>
>>4389671
>A] Remain quiet, and let your friends vouch for themselves. It's entirely possibly you won't even be recognized, but you'll acknowledge it if someone addresses you.

>B] You're here for pleasure, not business. Don't bring your title or position into this excursion, if you can help it.
>>
>>4389693
>>4390195
>>4390609
(Good morning everyone! Up to update bright and early. We've got some really strong sentiments here so I wanted to give some total transparency.

This was not a majority vote, and I'm going to heavily incorporate your reluctance to enter The Pit into subsequent posts. You will stick to your guns to enter, but will do everything you can to uphold your tenets, and strongly discourage any sinful behavior. Given that you previously voted to try and control the chaos with your group, this totally tracks. No prompts will be provided to act counter to this sentiment, to illustrate that you all are looking to just have a good time, and will want to leave if things go south at all.

Having said all of that, the vote is locked! Writing now.)
>>
>>4390845
https://youtu.be/X5d8bnvO2JQ

Anxiety pushes its way through a drunken haze. Between a dark corridor, a locked metal door, and all of your murderous friends in-between, you have no fear of what is at your side. You're worried for what lies ahead, and have to pull Cyril aside. The very moment you wrap an arm around his shoulders, and murmur, "excuse us," to the guard, there's a flash of recognition from both of them.

You completely ignore any shifting from the woman nearest to the entrance of The Pit, and turn Cyril around. With your backs to the door, you whisper, "yesterday morning began with fear, for— for my very soul, Cyril. I can't stand being thought a hedonist for another minute. This—"

The glee written all over Cyril's face softens. "I gotcha."

The scent of whiskey and beer so thick upon his breath, even through the break in your nose, you can catch the extent of his inebriation. It's certain that the rest of your friend's faculties are just as compromised. "I want to keep quiet," you insist, "and to show Ofelia a good Time. That is all. This— this was a horrible idea. Is there— is there any way we can—" you flash a glance to your friends, who are patiently shifting, and not giving you any trouble, "—that we can manage this, without compromising my tenets...?"

"Sure thing," Cyril says loudly, patting you on the back once or twice, and firing a series of complicated glances and casual gestures to Ofelia.

Something unspoken has been said. You are sweating.

Brother Trebeckk faces the guard. "Hey."

You utter a prayer under your breath, to all the Gods, to keep the hardest men and women in the country from killing anyone before they even pass through this door.

The spiked woman at the door leers, "brought a few friends?" She leans with her entire body to exaggerate her scrutiny towards you all. Lingering on you, Harvey, and Chesty, an outright sadistic grin spreads across her face. "Tall, dark, and han'some...?" It stretches the piercings in her lips, making her smile more mottled than mold. "Good 'nuff for me. Yer in."

At her side, a heathen sniffs, and spits off to the side. He's chewing on something black, which has discolored his teeth the same hue. Quickly, he snips to Klepto, "well? Wha' bout you then, arms an' legs?"

"Well, what," the lanky clown fires back, significantly more sober. You all have straightened out a good deal, after an hour walk in the rain, and seeing James lose such a large volume of liquor. Cyril clears his throat, to which Klepto rolls his eyes. "I thought you were joking." He grins. It's malicious. "You all can't seriously expect me to pass up the chance to tell a story."

Before you can blink, James has produced a knife from his sleeve, Ofelia has two in hand, and Spangle's torch is snuffed out. Darkness envelops the entire passage, save for a few nearby low flames upon the wall.

(1/3)
>>
>>4390915
Without another word, the shadow of Klepto has a knife to the male guard's eye. An arm is at the man's throat. Spangle's torch is neatly pointed at the face of the female guard, while Ofelia's pinned their target. The embers catch on the fear in a woman's eyes, as one of the leather straps around her neck has been pinned harmlessly into the stone wall. For how deeply the blade is wedged into a rocky crevasse, it would no doubt had been lethal, if the throw hadn't landed home. The another blade is spun around an assassin's fingers. Ofelia laughs, lightly.

Quietly, James grins to the tattooed man, "why should I tell you," he tilts the knife at the man's face down, just enough to almost touch an eyelid, "what I can show you?"

The guard may be too intimidated by the knife that's a hair away from his sight to protest. He doesn't stammer, or do more than stand there, too afraid to blink. His eyes water, while Sister Corbon seems to appreciate the extremely close proximity to the red-hot, charred, still-smoking wooden torch in hand. Quietly, she informs the woman under hand, "you don't want to learn what Flesh smells like under flame. It won't leave your nose for days. We don't have the Time, do we," she asks politely, to Ofelia

The killer outright laughs, "hey. Cyril. Gimme a hand with the door, will ya'?"

The blonde gives you an extremely apologetic look, and firmly says to all three of your companions, "don't any of you hurt them. No funny business," he notes, to Klepto, who immediately laughs so hard he has to pull away from his captive.

The male guard staggers backwards. Ofelia has already pilfered a key ring off his person, to which he stammers, "who th' fuck do you think you are—"

Without turning to snap at him, simply finding the correct key without prompting, and handing the item off to Cyril, Ofelia grins, "you really want the answer to that?"

You seriously have to say something. Striding forward, you firmly note to Spangle and James, "we are here for pleasure, not business, and I would like to not make—" you fire a glare so intense at Spangle she lowers her torch, "—any enemies—" James gives you a guilty grin, "—if we can help it."

Klepto spins his knife in hand, explaining, "I was making a point."

I don't need to be taught when a heavier hand is necessary.

No one groans, but you give him a frown, as Sister Corbon backs up, extinguished torch still in hand. The female guard is visibly sweating, and lecherously pans over you again. "Go on in," she drawls, while Cyril and Ofelia finish with the last of the locks. "I's no trouble. They get it. Go on! I'd like to see what else you lot 'ave got."

(2/3)
>>
>>4390921
Her male counterpart has already regained his composure. Both of them linger outside, in the ruined passage. From within The Pit, high firelight, and sound of increasingly intense revelry blasts into the corridor you're standing in. Screams, shouts for blood, sounds of battle, and merry-making to spare filters out, before you even step through the stone archway. Your entire company— Ray bringing up the rear— enters two at a Time, into the most rambunctious bar you've ever known.

It's exactly as you remember it. Heat, the scent of sweat, and at least one hundred bodies are packed into an enormous chamber. The entrance is on the central level, with doors lining all sides of the circular, smooth-walled chamber. It stretches up, at least four additional stories high, that you can see from ground-level alone. They're all adorned with tables, chairs, dancing, bars, revelry, and spectators. They're not watching the majority of the brawling, which is is taking place where you've arrived.

Almost every eye is on the very center of the chamber. The eponymous pit. The colossal expanse descends possibly to the base of Calunoth's ruins. Only ten feet or so across, it is completely unguarded. The sharp, slick stone edge descends vertically. From your position on the wide ring that encompasses the rest of the ground floor, you can't see straight down. Having been here previously, you're well aware that the descent is lined with rope, razors, corpses, and may still contain a demon of Vengeance. From the relative silence coming from the hole, you have to wonder what's happening within, as well.

The male guard leers around the side of the wall, and shouts to every single man who can hear, "OI! OI! THIS LOT WANTS A GOOD TIME! LET'S SHOW IT TO 'EM!"

"Mercy," you sigh.

There's ample tables, chairs, broken pieces of furniture, myriad bottles, broken glass, and general disarray all about the level around you. The door behind you closes firmly shut, as at least thirty patrons all direct their attention towards your company. As oddly dressed as the man and woman at the door, most are bloodied and bruised, have favored black clothing, wear face masks to conceal their identities, and the rest have further ornate decoration upon their exposed skin.

James puts up his knife, firing you a grin, while Ofelia slips into a nearby shadow, and might as well have vanished from sight. Ray and Sister Corbon glances to you, equally irritated. Cyril cracks his knuckles, Chesty cracks his neck, and the red lion cracks a smile to you.

Chairs are being taken into hand, chains dragged along the floor, and a few incredibly large men simply immediately charge for your group. Harvey picks up a nearby piece of broken wood, wielding it like a sword, and assures you, "we'll t-take it easy on th-them."

(Options in next post.)
>>
>>4390925
>A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.
>Select ONE prompt from A. They are mutually exclusive. Majority vote will decide.
ALSO
>Select ONE prompt from B. The weapon chosen will dictate the number of allies you can protect, and may influence the roll. Majority vote will decide.
>Write-ins, as always, may add situational modifiers.

>A] You probably need more than your bare hands for this.
>1] Pick up a nearby chair. You're the beast tamer of this circus, and are going to play the part. (INCREASED POSITIVE MODIFIER TO PROTECT ONE ALLY.)
>2] A broken fragment of a table should suffice, as a shield. (CAN GUARD UP TO TWO ALLIES.)
>3] An entire beam of wood would make a fine substitute for Piety. (INCREASED POSITIVE MODIFIER WITH ONLY CHESTY, CYRIL, OR HARVEY.)
>4] Your bare hands actually will suffice. (SOCIAL BONUS, IF WRITE-INS ARE USED.)
>5] Write-in. (The room is filled with items you would find in a typical, ravaged bar. You didn't bring any weapons or shields along for the trip, and your satchel is back at home. Just ask if you aren't sure about what might be at your disposal.)

>B] To protect is to serve, but you can only do so much. (Specify if you command Ray to look after anyone else.) You'll guard...
>1] Chesty. You can't even fathom how much devastation he can wreak, without worrying about his own self-preservation.
>2] Cyril. A priest of Flesh and Mercy on the field of battle is enough to make even orcs flee in terror.
>3] Klepto. He probably won't know his own limits, and you want to keep an eye on him.
>4] Ofelia. If anyone finds her, she'll probably be in the most trouble.
>5] Ray. You will fucking kill anyone that so much as thinks about even accidentally touching him.
>6] Spangle. You aren't quite sure how she is in a fight, but as the only human woman in your party, she might be in some serious danger.
>7] The Red Lion. You'd be lying if you said you haven't wanted to fight alongside Harvey since you first really met.
>8] Yourself. You're finding a quiet place to unwind, and will watch the spectacle with Ray. You completely trust that your friends have this under control.

>C] Strategy can win a battle. (Write-in any particular orders or tactics you might want to employ. Bear in mind that this place is noisy, and the other patrons of The Pit will likely hear whatever your allies can.)
>>
>>4390930
>B] To protect is to serve, but you can only do so much. (Specify if you command Ray to look after anyone else.) You'll guard...
>6] Spangle. You aren't quite sure how she is in a fight, but as the only human woman in your party, she might be in some serious danger.

>Ray guards...
> Klepto. He probably won't know his own limits, and you want to keep an eye on him.
>>
>>4390930
Also
>A] You probably need more than your bare hands for this.
>1] Pick up a nearby chair. You're the beast tamer of this circus, and are going to play the part. (INCREASED POSITIVE MODIFIER TO PROTECT ONE ALLY.)
>>
>>4390948
+1
>>
>>4390948
>>4390951
>>4390968
(Phenomenal, going to call the roll here! A1, B6, and Ray guarding Klepto. Vote is locked.)

>THE MAIN EVENT

>Roll 1d100. Best of 3 will be used.
>+10 FAITH OF A GODDESS/To protect is to serve.
>+10 PRIEST OF FLESH/Plenty of your scars ARE from bar fights.
>+10 LEADER OF THE CHURCH OF MERCY/Guide your priestess in battle!
>-10 TWO DAYS WITHOUT SLEEP/After getting caught in the rain.

>(-15) or (+15) modifier | PRIEST OF AGRICULTURE
>You are responding strangely to domestic products.
>A (-15) modifier will be applied, as you are still sobering up from binge drinking seven pints back-to-back.
>If you wish, this modifier may be turned into a (+15), instead, if the MAJORITY opts to eat or drink more as soon as possible.
>CLEARLY SPECIFY IN YOUR POST if you would like to use the positive modifier. If unspecified, I will assume you do not want to use it.
>The social ramifications for this will likely be much milder than the effects of your dual invocation to Flesh and Mercy, but may still have some consequences.
>>
Rolled 40 (1d100)

>>4390989
No modifier
>>
Rolled 43 (1d100)

>>4390989
Dont use the modifier
>>
Rolled 50 + 35 (1d100 + 35)

>>4390989
Sure let's use the positive modifier
>>
>>4390995
>>4390998
>>4390999
(Alright! The 50 was bo3! The majority did not opt for the positive modifier, and I forgot to mention the chair's bonus.)

>+5 WHY DON'T YOU HAVE A SEAT

(Brings your total modifiers to +10, for a grand total of 60/100!

I'm horrifically busy this afternoon but will update as soon as possible, hopefully no later than around 9pm est.)
>>
Rolled 83, 32, 30, 77, 10, 66, 73 = 371 (7d100)

>>4391055
(Hopefully writing now!)
>>
>>4391243
https://youtu.be/vMxo_3oHULE

The Red Lion lets out a veritable roar, as he winds up the beam of wood in hand. Every one of the brutes that ignorantly charged towards your company try to backpedal, a moment too late. The plank swings back around, slamming into three full grown men with enough force to splinter into a thousand pieces. The impact is nearly deafening.

Ears only just starting to ring, there's no Time to linger. Sweeping up a nearby chair, you whistle towards Ray, to James, and signal for your boy to guard them both with everything he has.

Your hunting dog barks, and dives before the drunkard, sliding to a stop, and growling with such intensity several people stand clear back. Chesty's laughter punctuates the mastiff's aggression, as he lifts an entire nearby table, and along with Cyril, uses it to plow through a line of customers. Screams break out in all directions, from those who are attempting to run from the broad battering ram, and anyone who comes under Harvey's weath.

Chains crack like whips, Ofelia is glimpsed out of the corner of your eye, and several bottles hurl towards your company. The year is 606, you are a gentleman, and the only other member of the fairer sex in your company is still undefended. Spangle is a rail of a woman, a priestess of your church, and has picked up a chair seat as a makeshift shield. The moment she notices your gaze, she grins like a wild thing. Backing up towards the wall, fucking to dodge three bottles fired straight towards her head, she breathlessly asks, "what's the plan, then, Father—"

The amount of chaos that breaks out cuts her questions short. Simultaneously: Ofelia has set some sort of trap and sprung it with Cyril's help. Chesty wrestles three men to the floor. Klepto is tackled by five men. Ray JUST barely manages to wrest the first two off of the clown. Harvey leaps to their aid, and at least ten rogues are now charging towards you.

Some sort of flaming object is grasped or spun in several hands. Other scoundrels are wielding broken bottles, and the rest have bloody, bared knuckles. All are pointed towards you, and your charge.

You get right in front of Spangle. "We will demonstrate our tenets."

Back to the wall, with less than a few yards between you and the pack, you keep your ground as they charge all at once.

Out of the fog of battle, Harvey barrels from the side, seemingly out of nowhere. The Red Lion collides into five of the men heading your way, and knocks them all to the ground. You don't catch the extent of their wrestling, and your focus stays on the other half of the attackera nearly upon you. Two have hung back, for some mischief, while three simultaneously charge.

"To defend," you mutter.

A spindly, masked youth dives, to tackle you to the ground. A muscular woman, with sandy-brown hair leaps for your legs. The third hooligan goes to wrest the chair from your hands, with forearms and hands that rival Cyril's.

(1/2)
>>
>>4391401
Rather than brace yourself, or leap, you duck. The stranger going for your legs gets a face-full of wood, with enough force to snap one of the legs clean off, and to crack their mask. The long-haired wench that went to tackle you winds up on your broad back, and the man who reached for you nearly collides with his compatriot. You keep your momentum, shouting to Spangle, "honesty—!" while shifting your weight, hard.

It's sufficient to shrug off the attacker on your back. Having collided heads with the woman on top of you, they both collapse to the floor. Wresting the chair in hand out of the man's face at your feet, you murmur, "to speak and act truthfully. You should run. This is all terribly unecessary," while he scrambles backwards, and flees before getting his face kicked in.

The two men that lingered were trying to charge for Spangle.

You shout, "to exercise RESTRAINT," which is all the warning your priestess needs. She keeps her guard up, running to the side, and shielding you from any flying shrapnel as you dive.

Both figures collide with you. A three of you crash straight to the floor— with you landing on them— elbow first. The impact is sound, and you fall, hard, intentionally driving your weight onto the closest attacker. There's a mess of arms and legs, someone shouts like they've had something broken, and with the sound of glass shatters all around. You stagger back, getting upright as fast as possible, only to see that everyone has completely abandoned attacking you.

"To heal," you breathlessly inform your clergywoman, offering a hand to the men on the ground, who are simply impressed you take them down. Your attention is stolen away, by a familar laugh.

James absolutely took a bottle to the face, to keep Ray from getting hit. Your boy managed to get behind him, and is clearly irritated beyond all measure. Bleeding from his face, laughing hysterically, Klepto declares, "you asked for it!"

Ofelia pulls on a string from the shadows. Cyril charges towards your dog, and his ward. A complex series of wires upon the floor lifts up, ensnaring at least five remaining brawlers by their ankles. Klepto and Ray are tackled, and knocked out of the way, just as the booby-trap lifts off of the floor. At least three of the cowards throwing bottles are ripped out of the shadows, and are pulled into a central device, made of rope and incredibly complex knots.

Chesty is still suplexing three men at once, and maintaining the upper hand, while The Red Lion drags two men over by a chokehold. While runs over to you, over the sound of shouting, he keeps both figures still in tow. You and Spangle dodge another few, weaker series of bottles being thrown in the air, assuming a fortified position behind an upturned table. By the Time Harvey has reached you, both men he was dragging have been rendered unconscious.

Without a scratch on him, your ringleader remarks, "th-think th-they might n-need a hand?"

(Options in next post.)
>>
>>4391408
>A ROLL MAY BE REQUIRED FOR ALL OF THE FOLLOWING.

>A] Focus your efforts on protecting Spangle, and let Harvey flex on everyone.

>B] Go help Ray. Your boy's fine at the moment, but he's not invincible, and Ofelia can only do so much.

>C] The blood on Klepto's face might indicate something superficial from a distance, but he's clearly still too drunk to tell if he's really hurt. Force him to go somewhere a little less rowdy, while you and Spangle see to his wound.

>D] See if you, Harvey, Spangle, Cyril, and Chesty can get everyone to a higher floor. You'll help Clarence and Cyril finish the fight, first.

>E] Write-in.
>>
>>4391409
>C] The blood on Klepto's face might indicate something superficial from a distance, but he's clearly still too drunk to tell if he's really hurt. Force him to go somewhere a little less rowdy, while you and Spangle see to his wound.
>>
>>4391417
+1
>>
Rolled 74, 36, 68, 50, 68, 52 = 348 (6d100)

>>4391417
>>4391466
(Hell yeah guys. Going to lock the vote here! Considering the location, going to call for a roll, with appropriate modifiers.)

>COMBAT MEDIC

>Roll 1d100. Best of 3 will be used.
>+10 FAITH OF A GODDESS | To heal is to serve.
>+10 LEADER OF THE CHURCH OF MERCY | Pure is made blood spilled when held by Mercy.
>+10 DISTINGUISHED HERBALIST | Wherever the art of medicine is loved, there is also a love of humanity.
>-5 NO SLEEP AND A LOT OF BEER | Temporarily sobered up from the fight.
>>
Rolled 97 + 25 (1d100 + 25)

>>4391678
>>
Rolled 15 (1d100)

>>4391678
>>
Rolled 79 + 25 (1d100 + 25)

>>4391678
>>
>>4391696
(122/100 was bo3. Goddamn. We'll do something a little special. We're live! Writing now!)
>>
>>4392301
https://youtu.be/ErTbScSd_LM

From your poor vantage point behind an upturned table, with broken glass flying, and cries for blood on the air, you remind Harvey and Spangle, "I will not bring business into this— this den of sin." They both start, as you get to your feet, brace both hands against the side of the wooden table, and declare, "but I will bring Mercy."

Sister Corbon laughs hysterically, as you pick up the entire table like a makeshift tower shield, and shout, "are you with me—?!"

"Always have been," she insists, getting to your back with her own ramshackle defense. "Always will be."

To your lion, you instruct, "a clear line out, to the stair. We're getting Klepto."

Unarmored, fearless, and with more speed than anyone should rightfully possess, Harvey barrels towards the nearest stair. You buy him a moment of Time, resolving to make a blessed distraction. With conviction, devotion, and no trace of timidity, you call out, "we all understand!"

At least twenty heads whip towards you— mostly in confusion— along with a fair number of weapons, and deranged grins. Neither you, nor Sister Corbon, waste another second. Glass is coating the floor, and crunches underfoot, as you both steadily pick your way towards your ally. It can barely be heard over the screams of five more men, that barrel straight towards you. Chesty is en route, as you hold the attacker's attention, shouting, "it is our MOST human quality!"

As Chesty hurls an entire table straight towards the men heading your way, you assert, "our mutual awareness—!"

They were utterly distracted. The item collapses into them, knocking the majority to the floor, though not rendering them unable to hear. James has been laughing hysterically, audible the entire while. He's helping your boy, though they're both backing up, fending off several more fighters.

"The solidarity we possess is not merely for each other!

Ofelia has definitely caught on to their plight. Why she brought a sufficient quantity of sand or chalk for a night out escapes you, but she's scattered a cloud of it, from the shadows. Before it even encompasses Ray and James, you and Spangle rush into it, drop the table, and frantically look around for your friends. "Ray," you call, "James? James, where are you—"

Spangle is calling out, much more quietly, "Klepto? Klepto, if someone has you, don't move. We're going to be right there."

Something's happened. You call out, a little more desperately, "We possess COMPASSION for OURSELVES! THIS is our MOST human quality! MERCY is with you all, even now— even if you cannot find the courage to look upon your OWN STRENGTHS!"

(1/2)
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>>4392387
From the cloud of white ash, you make out a figure, nearest to the far wall. Moving carefully, watching your footing to avoid The Pit at all costs, you gesture to Spangle. She dutifully stays to your side, keeping her defense up.

"She is our compassion. She is our understanding. Our hands, and our hearts! We, who defend, protect, and work to heal"

The figure is moving straight towards you. Practically shoving Klepto along— Ray looks to you with extreme impatience, and no small measure of irritation. "Good boy," you sigh, with equal exasperation. For all the noise you've been making, no one else has come through the fog. To James, who's face is seriously cut, you sincerely sigh, "it's good to see you're alright."

"We're getting you patched up," Spangle coughs, likely breathing in some sand, though she does nothing to physically move him.

The drunken, completely unhinged, and definitely distressed young man simply laughs at both of you, showing no indication of pain. You grab him by an arm, sweep James up onto your back (with very little difficulty, you happily note), and accept him kicking you nonstop.

"Get the fuck off of me, Richard—"

Taking solace in your vows— masking any other noise with each stressed syllable— you quietly quote, "I will not hesitate to use my own vessel, in the name of Mercy—"

Keeping your focus on your footing, Ray, and Spangle, you all emerge in seconds from the silt and chalk. Harvey has a small stack of unconscious men at his feet, at the base of the stair, and grins to you all. As he quickly motions to the stair, you don't dare glance behind. Cyril and Chesty beating several more people bloody, their victim's screaming, and Ofelia's hysterical laughter carries across the bottom level, with the hot scent of blood.

While Harvey carves a path ahead, Ray snatches up and bullies anyone who dares to try and slip by, and Spangle politely keeps guard at the rear. Klepto has completely stopped laughing, and is getting progressively more upset, as you refuse to drop him, or do much more than quietly interject his complaints.

You all make it to the top of the first story— and with much brawling, the second. It's significantly less rowdy— which still isn't saying a lot— so you all assemble a series of tables at the back wall. You set James down, Harvey pins him to the floor, and you completely ignore the irate lunatic's complaints to be let go.

"Thrashing will only make it worse," you apologetically explain, examining the injury. It's not dirty, but needs to be closed.

It takes less then five minutes, substantial pressure, your holy symbol of Flesh and Spirit, and a makeshift bandage made from the hem of Spangle's skirt.

(One paragraph over, 2/3)
>>
>>4392392
James didn't do so much as wince, let alone scream. He might have enjoyed the entire process, of you stitching up the huge gash from his jaw to the top of his face. His teeth are straight, his nose is straight, and everyone looks to you like you're utterly insane. 'Everyone' not only constitutes you friends, but also a gathering of no fewer than thirty patrons of the bar. Everyone is stunned into silence— though James looks to be on the verge of tears— and you know it's not from the masterful work you've done. "Let him go," you murmur, and quietly note to your audience, "to heal is to serve. Please leave us."

(Options in next post.)

>A] Respectfully ask Harvey and Spangle to give you both some space, too. Maybe they'll trust you to be alone with him after a display like that.
>1] Stay quiet, and give James some space. Let him say anything, if he wants. (He probably wants to.)
>2] Just ask him if he's alright. (He's probably not.)
>3] Tactfully illustrate how reckless his behavior has been all evening. (You'll probably preach.)

>B] You're really starting to understand why everyone was so reluctant for you to go out alone with Klepto this evening.
>1] Point out how reckless he's behaved all evening. (You'll definitely preach.)
>2] You just want some backup, if he breaks down. As the leader of the Church of Mercy, not Spirit, you might be swinging for the fences.

>C] Write-in.
>>
>>4392394
>A1,B2
Give him space but be around in case anything happens
>>
>>4392394
>A1] Stay quiet, and give James some space. Let him say anything, if he wants. (He probably wants to.)
>>
>>4392394
>A1,B2
>>
>>4392407
>>4392408
>>4392433
(Good deal guys, going to go with A1 and B2. Can keep to 30-40 minute voting windows if that works for you all! Vote is locked here. Writing now!)
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>>4392447
(Aaaah unexpected interruption, have to step out for a bit. Sorry about the delay, will be back likely within the hour )
>>
>>4392461
(Back, writing now!)
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>>4392546
https://youtu.be/9vezdHgf_mM

Harvey seriously hesitates. All three of your friends are staring each other down, as you ask, "can you please give us both some space."

"Not th-the place," the red lion grumbles, and hoists James up by the back of his collar. "Come on. We'll m-make th-the Time."

"What—" you stagger to your feet, calling Ray to come with you, while they break away from your secure position behind the table, "what do you think you are doing—"

A sympathetic frown is flashed at you, by a priestess with far more patience than she lets on. "This is no place for it, Father. Come on."

Wordlessly, you all catch right up behind Harvey's breakneck pace, and ascend up another three flights of stairs. The third floor is an organized series of extreme betting tables, surrounded by very wealthy citizens. A suspicious amount of weaponry is being used, blood is upon the floor, oddly colored drinks are on every surface, and there are nowhere near as many fights. A few bodies are conspicuously slumped against one wall, immobile, nevertheless.

You are extremely grateful to have had a hard Time smelling much in the last few days. The fourth level is packed with the same dancers as you saw upon your last visit to The Pit. The performer's faces are covered in masks. Muted colors, odd textures, and anything else they can use to disguise their identity is almost all that adorns them. Packed against one another— moving to music that is absolutely not there— James is borderline inconsolable, as he's dragged away from the indecent revelry.

Up the last flight of stairs, arriving at the fifth level of The Pit, you look upon a height previously unseen. The entire floor is lined with rugs, the air is heavy with smoke, and various illicit substances are being passed around en masse. No fewer than fifty men and women are slumped upon pillows, underneath blankets, or atop one another. Ten or so of the patrons are in the center of one walkway, in the throes of some obscene devotion to Flesh. You promptly look away from the writhing, moaning mass, and quickly walk with Harvey to the exact opposite end of the level. It's still quite broad, as there's a ring around the entire width of The Pit. Thanks to the eponymous hole at the center of the level, you have a huge gap between the pile of bodies across the lounge. There's actually rails, on this level, though they're made of glass, and you can easily see to opposite side— as well as to the fighting below.

Six men are within The Pit. They had been lowered several hundred feet below, and are desperately trying to climb up. It seems they're making excellent progress, and are working as a unit, obviously taking heart— despite whatever horrors lurk in the shadows beneath them. They're all masked, gagged, and chained to one another, likely have been starving to death, and are all so injured you don't doubt that they are mere moments from death.

(1/2)
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>>4392617
It pains you to do so, but you rip your attention away, and focus all of your concern on a man you were meant to have already saved. Looking to James— to the injury that's already been threatened to re-open from him fighting so hard against Harvey— you murmur, "Spangle? Harvey? Can you please— please give me just a minute. I would appreciate it if you stayed nearby. I— I just need some space."

They get it, completely. Your ringleader frowns to the clown in hand, warning, "I'll be right back," while he heads off with Sister Corbon. There's a massive bar at the lounge, where a curiously dressed trio of men are smoking, and are likely distributing substances to the rest of the floor. Both of your friends walk over, having to step over multiple unconscious figures along the way.

You pay them no mind, and command Ray to sit down beside you, before dropping to the floor, onto a disgustingly comfortable pillow. Propping your back against the wall, taking some comfort that your stomach is going down a bit, you fight to not immediately fall asleep. Between the exhaustion of over two days without sleep, the fight, carrying James up two flights of stairs, and the volume of liquor sitting in you, it's a miracle that your faculties have remained so sound.

Merely glancing up to James— who is twitching— you quietly inform him, "you are welcome to join me."

He angrily drops to the ground beside you.

A pillow is grabbed.

You fight to not swear. "Wait—"

He screams into it, before you can warn him about the stitching. James parts his face from silks and frustration, looking to the blood on the fabric, and starts crying, hard.

You don't do anything more than silently wait, frown, and listen. James scoots right next to you, ignoring the few hazy looks cast your way by the surrounding patrons. Ray keeps his distance from the madman, dropping his head on one of your legs, and looking up to you with love in his eyes. Scratching at your boy's ears, he sinks a little into the affection, knowing you're just as upset as your friend in distress.

Drawing his knees to his chest, wrapping a pair of awkwardly long arms around them, holding the bloody pillow close enough to smear the crimson all over his shirt, Klepto looks like he needs a hug. He barks, "don't you dare touch me again."

A full minute passes. Harvey has acquired a very strange smoking instrument at the bar, which Spangle is learning how to light, and is delighted beyond all belief. They both are constantly glancing over to you.

Without budging from your seat, you simply fidget with the Relic in hand, pull your shirt down a little more, and try to get more comfortable. The clown sniffs, wincing, obviously in way more pain than he's let on. "You should go." He couldn't sound more miserable. "I'm going to fuck up everything." Desperation is clawing at him, while he struggles to not break down. "Nearly got your fucking dog hurt, even. Just go."

(Options in next post.)
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>>4392621
>A] You know better than anyone how it feels to put the people you love in harm's way.
>1] Stay quiet. Let him work it out. You rarely know what is going on with anyone, or anything, and hope it's sufficient to express that you want to be here for him.
>2] Simply, plainly, tell him you don't plan on going anywhere. Ray knew what he was doing, at least, and you're pretty certain your friends all do, too.

>B] You REALLY are getting uncomfortable. If this is how James acts during a romp out in the city, you don't even want to imagine what might happen if you run into trouble on the road.
>1] Stay put for now, and stay quiet. You're going to talk this over with Sister Cardew and Walter back at The Honey Bee, and get some advice.
>2] You don't need counsel to know this man is a threat to the safety of your family. (Write-in what action you might want to take.)

>C] Write-in.
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>>4392621
>>A] You know better than anyone how it feels to put the people you love in harm's way.
>2] Simply, plainly, tell him you don't plan on going anywhere. Ray knew what he was doing, at least, and you're pretty certain your friends all do, too.

I pulled you out of the bottom of the world, my intentions will never change, regardless of where we are. I brought you here, if anything it would be *my* fault.
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>>4392639
+1
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>>4392639
>>4392728
(Great guys, locking the vote. Writing now!)
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>>4392623
>A] You know better than anyone how it feels to put the people you love in harm's way.
>2] Simply, plainly, tell him you don't plan on going anywhere. Ray knew what he was doing, at least, and you're pretty certain your friends all do, too.
>>
>>4392753
>>4392798
(Thank you man, appreciate it.)

Keeping your gaze fixed to the ground, quietly, you murmur, "I pulled you out from the bottom of the world. My intentions— to look after you all, will— will never change. To give you your lives— better lives, even— regardless of where we are. Regardless of where we go. Even this evening, I— I was the one who brought us all here. Wasn't I?"

You didn't think it was possible, but James somehow sounds sadder than before. A quiet sniff, "yes," replies.

"If anything, this—" you really aren't sure how else to put it, "this would be my fault."

"You don't get it," Klepto cries harder, mushing his face into the pillow at hand. "We all wanted to be here. I want to be here, so badly." As if he's afraid of anyone hearing, he presses his face harder into the object at hand. Obviously hurting himself, afraid of anyone hearing, comes a horrible confession: "I don't want everyone to leave me."

"I won't," you softly promise. More gently still, you insist, "I would like to respect your request, James, but you need to look after yourself." There is blood positively soaking the pillow he's holding. While he's expertly restraining any indication of the sharp, cutting pain he must be in, the only indication of any physical issue is the extreme shake in his shoulders. You hold out a hand, keeping an eye on the opening stitches upon his face, and murmur, "here. Let me help."

The pillow is handed off, which you set aside, and keep a closer eye on your friend still. Klepto draws his legs further in, and curls in on himself. "I don't want anyone to leave me. Nothing helps," he sneers, shaking harder. Every inch of him is screaming that he wants to be held, but he draws further away, and sobs, "I can't help it."

"Help what," you levelly ask, accepting that his injury is going to need additional treatment when he calms down.

"I just—" Jame's having a hard Time of breathing, for how hard he's crying, "I weigh everyone down— and you're only going to want to be done with all the fucking hassle—"

Deadly seriousness envelops the grimace on your face, as you tease, "weigh me down? Do you have any idea what forces you're competing with, James?"

Extremely nervous laughter discolors his sobbing. "See?"

You have to pause a moment, and don't quite understand. "What?"

He's still laughing. It's horrible. "I can't help it. This is all there is to it. To me. One second I'm on the top of the world, and the next I might as well be back underground. I don't know anyone who gets angrier— and over the littlest fucking shit—"

(1/2)
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>>4392804
His knuckles are as white as the thread that was used to stitch his face back together. You're having a hard Time just watching him.

Trying to keep in an increasing pile of severe emotional outbursts, they just keep coming, as the clown completely fails to keep up his usual facade. "I've killed out of jealousy, Father, and I've killed more just for the sport of it. You wouldn't believe how much I've gambled, and fucked away, trying to get a hold of myself. Drinking only makes it worse! And no one ever cares! They see me try to make light of it all, and think that's all there is to it!" Several people are staring, to which Klepto loudly barks, "that I'm better off happier, or funnier, or putting on a fucking show for everyone!"

Literally every face in the bar promptly turns back to their own business, save for you, Harvey, Spangle, and Ray. Your three friends are all patiently keeping an eye on your friend, who is only absorbed in the way you're patiently, quietly, showing him some actual compassion.

He breaks down crying again, all the harder. You've only ever seen someone's Spirit so devastated after butchering an invocation to Her. "I hate it. I hate being like this. I'd be telling everyone I went to the ruins for the joy of it. You know what the joy of it was, Father?"

"I do," you murmur, as a man who is no longer suicidal, who can recognize the extreme pain your friend is in from a mile away.

"All I do is hurt other people," James sobs, "and push them away. You're probably the first person who's ever tried to even listen. But you should know! You should know I'm a piece of shit. I'm a nightmare. No one stays for long. It just gets worse, all the time." Crying too hard to speak clearly, he barely whispers, "you don't deserve it. No one does."

>A] This isn't about you, or anyone else. Reassure James that it's alright for him to talk to you, and that there's nothing wrong with him opening up.

>B] You seriously want to let him know that he's not alone in what he's feeling.
>1] As someone with poor control over his emotions.
>2] As someone terrified of abandonment.
>3] As someone with serious issues regarding physical contact.
>4] As someone flirting with substance abuse on a regular basis.
>5] As a killer.
>6] As someone who's entertained suicide in the past.
>7] As someone held to a ridiculous image, that's nothing like what they actually are.

>C] Write-in.
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>>4392813
>C] Write-in.
But isn't it also fun that way?
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>>4392813
>B] You seriously want to let him know that he's not alone in what he's feeling.
>2] As someone terrified of abandonment.

letting him know we can feel those things too is normal.
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>>4392813
>B] You seriously want to let him know that he's not alone in what he's feeling.
>6] As someone who's entertained suicide in the past.
Tell him how the church used you as a figurehead and once they had enough they attempted to let Richard fade into obscurity
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>>4392818
>>4392899
>>4392951
(So good guys. Locking the vote here! Writing now.)
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>>4392962
Extremely nervous laughter escapes you, as you admit, a little horrified as well, "I don't want anyone to leave, either."

The man at your side looks to you like he's never seen another human being before. He legitimately can't believe it, and stops crying, immediately. "What?"

"No one deserves it," you sigh, fighting to get a hold of yourself. "No one. We are— I am so sorry—"

"You're fine," he sniffs, moving to rub his nose.

"Don't," you immediately insist. "You'll just make it worse. James, we— we are all suffering. We all need one another. That's the real insanity, of— of all of this. And you are absolutely right, about several things."

"What," he sniffs again, obviously looking to you for answers.

"You can feel. I'm sorry that you are— that you are in so much pain. But I am certain that we can find a way to manage it. I know I have. I— in my own way, I—"

It's incredibly hard to articulate what you're feeling, and you manage to quiet down. Ray makes a point of nuzzling you. You sit with him, for a long while, thinking about how to phrase things.

James doesn't interrupt, and manages to dry his eyes and nose without disturbing the stitches on him further. He's clearly still beside himself, but is listening so raptly to you, he may have entirely forgotten his own train of thought. Eventually, you murmur, "everyone has used me."

A very guilty look is given to you, by a man who's preached on your behalf for many months. You insist to him, "almost everyone. The Church of Mercy was content to leech the very life out of me, James, and— and would you believe it? That they were just as pleased to see me go? To not even see me out the door? To— to let me fade into obscurity—"

It's awful. "I understand, completely. The joy of it? Is that what you called it? Going to the ruins, knowing full well that there might be relief from our pain—"

"Yes," James quietly replies, "I have."

"It's funny," you agree, keeping your focus on the Relic in hand. "After all this Time, and— and everything I have endured. It always comes back to this, doesn't it?"

"To what," a child of Mercy sniffs.

It's hard not to cry, but you straighten up a little, and try to calm down. "To my family. Not to what they've done to me, James." Glancing up from your Relic, the floor, and a den of sin, you set your eyes on the bloodied and bruised fighter at your side. "And what they mean to me. You are not alone. Not in what you are feeling, and never in where you wish to go."

You both pause for a minute. You silently implore him to accept your help. A bubble of blood forms off of Klepto's face.

"This is disgusting," he grins.

Your grimace intensifies.

The blonde rolls his eyes, conceding, "fine. Fine! See if I care."

"The best care in Corcaea," you mutter, accepting the bloodied bandages he's unwinding.

He can't help smile. "Yeah."

(Options in next post.)
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>>4393086
>A] "I would deeply appreciate it, if you would still like to have my company this evening."
>1] "Here, at The Pit. If I'm not mistaken, you had a thing or two still left to teach me."
>2] "Let's get out of here. I think The Lost Soul would make for much better discourse."
>3] "What say we get over to The Battered Maid, and show them what a real performance looks like?"

>B] "Let's go back to The Honey Bee."
>1] "Everyone else can catch up." You'd like to wind down, and sober up, on your way back to Ofelia's place.
>2] "I don't think I have it in me to get us back tonight." Gesture for Harvey and Spangle to accompany you both home. You legitimately aren't in the best shape right now.
>3] "I'm pretty worried about everyone downstairs." Have Harvey wrangle your other friends from the bottom floor, and head back with your entire company in tow.

>C] Stay quiet, chill out for a minute, and see where James might want to go.
>1] Keep an EXTREMELY close eye on him.
>2] Trust that he'll hopefully feel better after some mutual venting, and try to treat him with some normalcy.

>D] Write-in.
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>>4393091
>B] "Let's go back to The Honey Bee."
>3] "I'm pretty worried about everyone downstairs." Have Harvey wrangle your other friends from the bottom floor, and head back with your entire company in tow.

>D] Write-in.
Keep klepto going on about his insecurity along the way and address them
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>>4393091
>>4393108
^This
>>
>>4393108
+1
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>>4393108
>>4393350
>>4393675
(Good morning all! Got some coffee, can probably do a session this morning/afternoon if you all are down. Either way, got that write-in, and B3. Vote is locked! Writing now.)
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>>4394071
https://youtu.be/XcV3rLSbY8E

For a man who can restore an amputated limb, fixing a few stitches on a willing friend— in plain sight, with minimal blood— is almost effortless. You patch up James, give him a hand as you both get back to your feet, and yawn, "let's go back to The Honey Bee."

An arm is wrapped appreciatively around your shoulder, as a lot more life leaves Klepto's body. "Had me wondering if you were a demon of partying," he hiccups, to Ray's slight dismay, "when you thought to even bother coming here."

"You would be surprised," you frown, making no indication of elaborating further. Supporting almost all of Klepto's weight on your shoulders, letting Ray help you nudge him along, you call to Harvey, "we're heading to The Honey Bee, but I— I am fairly worried about our company that's been left downstairs."

Nothing more needs to be said, as the lion sets his smoking apparatus aside, promptly gets to his feet, and move to go without another word. A wave is given in reply over his shoulder, while he sets about running to the lower levels.

You all collectively shake your heads. Spangle has to practically be pried away from her smoking device, as you all debate what to do about it. Ultimately, you call on your first victory in a bet against James, to keep him from outright stealing the item.

While you all head to the lowest levels, Ray assumes point, and through the sheer viciousness of his snarling, he manages to keep anyone from so much as approaching any of you.

Though the hour is late, The Pit does not seem to wind down. Arriving on the ground floor, you can barely register the sheer amount of carnage. There's blood, glass, string, filtered chalk, and bits of gore all along the ground. Every unconscious body has been dragged far from the pit. Everyone else who's still on their feet is gathered at the side of the entrance, excitedly speaking with Chesty, Cyril, and Ofelia. The three of them have a few scratches and bruises, but are otherwise completely unscathed. Harvey is dispersing the crowd, loudly insisting to your friends that you all need to get moving, to which everyone reluctantly is agreeing to.

The reason for your friends' reluctance to move is made abundantly clear, as they provide a welcome distraction to the crowd. You, Spangle, James, and Ray slink out to the exit. "They'll catch up," Sister Corbon assures you.

"Would you—" you mutter, striding past the guards at the door. They're both wide-awake, leering, and cat-calling, while you pay them no mind. To Spangle, you quietly ask, "would you go just ahead with Ray, and keep an eye out?"

"Absolutely, Father. Here, boy—"

(1/2)
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>>4394221
Through the dark, increasingly colder corridor back to the surface, you manage to keep yours and James' footing. It only takes a few seconds for the rest of your company to filter in behind, while you all progress to the surface. You wordlessly convey for them all to give you both a little space. The man slumped on your shoulder is practically falling asleep while you walk together.

The two of you travel in silence for quite awhile, attempting to sober up. Getting over the stair out to the surface is an ordeal, but you all manage. The night sky, and every star overhead is stunning— and paling by the moment. You successfully stayed out for a second, full night out in a row. Up to your feet, staggering along winding streets and the late-night slums, it's as good an opportunity as any to let James know, "I wouldn't mind if you kept going."

"About what," James tries to snip, though is so exhausted, it comes across as more of a mumble.

With just as much weariness in your tone, you gently remark, "there is always something that makes us feel vulnerable. Uncertain. Or— or afraid. There's no shame in it. So, anything at all, James. Anything, really. And— and you mentioned I— I was the first person to really try to listen to you." Your grimace intensifies. "It's not right."

"When is anything ever 'right'," Klepto jabs, dodging the question entirely.

You're beginning to wonder if stress and a hard lifestyle have made him look older than he is, given the immaturity of most of his earnest statements. "Tonight wasn't so bad," you point out.

He laughs bitterly. "I didn't fuck up the entire thing?"

There it is.

"I am fairly certain," you mildly suggest, "that we supported mine and Sister Corbon's work in Ofelia's home district, publicly cemented our congregation's intolerance against— against any sort of— of discrimination," you get a little more verve, "you and I both garnered the respect of our common man—"

A very tired smile is flashed at you. "Remind me to never go drinking in Wearmoor."

"I would rather not," you grin back. "And, James, need I remind you that we soundly held our own even in a den of blasphemers. We upheld the good word, and you certainly taught me a thing, or two. To say the least."

He grumbles, unable to hide his own smile, "yeah, well. Doesn't do a thing for the embarrassment I made of myself, for half the night."

"You are far less aware of your ability than you let on," you frown, stressing the nickname as you tease, "Klepto. Do you sincerely think any one of us wouldn't appreciate all your efforts?"

More grumbling. "I suppose."

"I do not mean as an entertainer. If it wasn't enough to have spared Ray—" your dog turns his head the very instant you say his name, to which you smile, "—from a serious injury—"

"It was nothing," James frowns, dismissively.

(Joke's on me 2/3)
>>
>>4394226
"—it was not," you firmly insist. "Do not let his appearance fool you. He's sensitive, and nowhere near as resilient as you or I. He would have had a remarkably harder Time recovering, let alone walking off something so serious."

There's no arguing to be had, as a fighter reluctantly agrees, "alright. You're welcome."

"Thank you," you sincerely reply, "and for," you almost grin, but suppress it, to further tease, "for permitting the Father of Compassion an opportunity to do more than simply preach."

James absolutely groans, laughing all through it. "Uugh, that was awful."

"You know you can speak with me at any Time, right?"

His laughter trails off, though a small smile remains. "We'll see."

>A] You are not a liar. Whether James needs a listening ear, or you simply suspect he could use some company, you are not abandoning him again. (You'll assume all responsibility with your caravan, but will make the Time for James. This may come at the cost of sleep, your personal health Time for other congregation members, clergy, the common man, etc.)

>B] You'll do better than that. All of your children likely have been through extreme hardship, and haven't had nearly as much support as you upon leaving the ruins. (Delegate all responsibility of your congregation— those who accept the offer— to the commoners, and clergy who will accompany you to Eadric. Ample Time will be had for everyone in your company, but this may strain relations with everyone else.)

>C] There will be sufficient clergy to defend your entire company, if the need arises. Learning about all of your congregation, AND looking after the people who will be in your caravan on a more emotional level, is just as important of a job as any one man's well-being— and likely is a task that you can't reassign so easily. (Less Time will be spent on your congregation, but MUCH more can be used on the common company you keep. This will overwork the clergy of Flesh in your care, and possibly some of your congregation members, but will dramatically boost your appearance in the public eye.)

>D] Write-in. (Will probably entail a little discussion, but all suggestions are welcome!)
>>
>>4394229
>C] There will be sufficient clergy to defend your entire company, if the need arises. Learning about all of your congregation, AND looking after the people who will be in your caravan on a more emotional level, is just as important of a job as any one man's well-being— and likely is a task that you can't reassign so easily. (Less Time will be spent on your congregation, but MUCH more can be used on the common company you keep. This will overwork the clergy of Flesh in your care, and possibly some of your congregation members, but will dramatically boost your appearance in the public eye.)
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>>4394229
>>D] Write-in. (Will probably entail a little discussion, but all suggestions are welcome!)

We will take care of ourselves at the same time we take care of our congregation. Everything we do to keep ourselves healthy and sane is going to be done by everyone else as well, like a real family. We should encourage people to help *each other* too, so many issues are caused by a lack of understanding. Richard is one man, we could never take care of everyone, we should try to get the common man, our congregation and even ourselves to interact as much as possible. The congregation has been through a lot, they have escaped Ostedholm on their own, they know each other better than Richard does and it wouldn't be a bad idea to observe their interactions for a while. The common man has heard only bad things about us, this would be the perfect opportunity to get them to understand exactly under what kind of stress and trauma everyone has been subjected to.
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>>4394257
+1 this meaty write-in
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>>4394247
(Seriously appreciate you dude. This is a little congruent with the majority vote, but going to go with the write-in here as it's along the same lines but a lot more specific.)

>>4394257
>>4394258
(Awesome guys! To be totally clear this will dictate a LOT of the prompts and course of the coming thread. If I understand correctly, you guys would take an active role in the community, encouraging healthier, collective efforts, while taking the time to observe your congregation member's work. You'll lead by example!

It's worth noting that some (or even all) of your congregation members might not want anything to do with the people traveling with you, let alone be open to sharing the most traumatic events of their lives with total strangers. Their behavior might not be understood by everyone, and you'll still have to account for their actions, and even just for keeping their company. But having said all of that, this is some seriously great stuff. If all of that sounds good to you dudes, let me know! I'm going to grab something to eat and will keep this open for a few just to make sure everything is all groovy.)
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>>4394300
I understand, what I meant by opening up was *to each other* in depth and to the more common people at least have some small talk and be nice. If the behavior isn't well understood it's our job to foster understanding and good will
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>>4394300
sounds good to me, if they don't want to publicly air out any grievances then we can do some one-to-ones
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>>4394310
>>4394312
(Phenomenal guys. Going to lock the vote here, then! Writing now.)
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>>4394320
In a low voice, while Spangle and Ray see to dealing with any checkpoints ahead, you murmur, "I will take care of myself, at the same Time that I take care of my congregation."

You all proceed through a number of winding roads, houses that are waking up for the day, and through the districts leading all up to Ofelia's home.

All the while, you hope for the future. "Everything I do, to— to keep myself healthy, and sane, may be done by the rest of my family, as well."

The absolute sincerity in your tone staves off even a clown's laughter. James doesn't interrupt, sinking a little further into himself, and into his own thoughts, while you continue, "so many issues are— are caused by a lack of understanding. I am only one man. Each, and every soul in my care may not know me— and we— I will amend that, in due Time. But they can also look to each other, to— to understand one another."

For almost the entire walk, you both keep quiet. But as you approach The Honey Bee, you can't help but note, "you all have been through so much." James knows full well you're speaking of your congregation. "You escaped Ostedholm of your own merits, strengths, bravery, and— and compassion. You know one another far better than I could ever claim. It may not hurt for me to simply observe, for a little while."

You observe, for a little while, as you both silently walk through the halfling district. Actively watching your surroundings is something you rarely do, but you strongly suspect that will be alleviated, in the days to come.

The man you've been helping to walk is not physically exhausted. He's agitated, twitchy, and has likely remained silent for most of the long walk back to The Honey Bee out of irritation. He's not looking at you, or anyone else. By the way James has his free arm drawn around himself, he's likely more worried about what he's already said, than by anything you've expressed over the last few hours.

The air is clear, the sky is stunning, and everyone is clearly appreciating it, as the morning sun creeps up over the horizon.

Respectfully, Spangle has given you all a wide berth. Her long strides have Ray absolutely delighted, who hasn't been on so many normal, healthy walks in months. Even after extended fighting, both of them seem far better suited to a lack of conversation, and to each other's company. While she may be disheveled, with a little blood upon her skirts, soot about her arms and wrists, and the scent of smoke and liquor no doubt all over her, Sister Corbon keeps a dignified posture. The priestess has expertly explained away everyone's presence at the approach of any guard from the city, despite her precarious position here in Calunoth, and there's no question she is capable of navigating much more difficult situations if the need arises.

(1/2)
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>>4394489
The rest of your company is in tatters. Chesty and Cyril are littered with cuts and abrasions. Someone must have ripped Brother Trebbeck's hood clean off his tunic, though he commandeered Klepto's ridiculous hat at some point, and clearly doesn't mind the loss. The two men have been quietly talking with Ofelia, for most of the walk back. Their voices haven't carried up to you, but Harvey's laughter punctuates what's likely a lengthy retelling of the bar fight. Your ringleader seems completely unphased by the evening's events, but certainly is still drunk, for how little he's checked on anyone in the hours you've all traveled together.

The singular glance back is enough to warrant a worried look, and immediate silence, from all four of them. It's impossible to say exactly why, but you'll figure it out.

After what was easily the longest bar crawl of your life, you all stagger up to the front door of The Honey Bee, forcing Ofelia to shove past you all to unlock the front door.

You notice muddy, and bloody footprints, smeared right up to the door. "Ofelia?"

"Yep," she nods, to the interior. "Figures."

The interior is poorly lit. Sister Cardew and Walter are standing by, with an enormous quantity of hot water, towels, and bandages. Both scholars scowl to you all as you enter. No one is talking.

Serpent is laid out on the floor, unconscious, and has a bruise on his jaw. Save for the one injury, he seems unharmed, and sound asleep. The significantly finer clothing on him is sodden all the way past his knees, and wood beneath him is stained a muddy, brick-red. Electrum is kneeling beside him, setting what is definitely a broken leg. Irefist is kneeling beside them both, with an enormous gash along his leftmost arm. He's covered head-to-toe in filth, and doesn't look over his shoulder— which is bare, thank to the bulk of the fabric being torn clean off by something with claws.

Claymore is on his feet, and was definitely keeping an eye on the door. Bleeding excessively from a stab wound on his right thigh, he looks towards you all with wide eyes.

None of them are out of breath, though Serpent's breath is extremely erratic. They didn't run here. You start to hand off James to Spangle. "Where is M-mick and Rand-dy," Harvey immediately barks to Claymore, pushing past you all, right into the hallway. Spangle does the same, rushing to Electrum's side, to help with the worst of their injuries.

The grizzled blacksmith is unphased. Through the blood smeared across the stubble on his bruised jaw, the burn marks and definitely days without sleep, he simply says, "gone." A wave of extreme distress passes around the room, as he immediately clarifies, "I don't know where they went. There was no trace of any of 'em. Was like they were never there. We got hit, hard, on our way out. I thought we took care of Sullivan—"

You could scream, but seething is much better. "Victor."

(Options in next post.)
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>>4394493
>Choose ONE option from A. Majority vote will decide.
>Choose ONE option from B. These options may not be mutually exclusive. In the event of a contradictory vote, majority vote will decide

>A] You have the ability to heal your friends.
>1] Work with Sister Tirel and Sister Corbon to get everyone's injuries looked at, with as much competence as you possess.
>2] Invoke Mercy. Don't hesitate, even if it might compromise your ability to focus on any other task at hand.

>B] You JUST said you were going to observe how your congregation operates.
>1] Take a back seat, and let them make their own decisions. Focus on anyone who's been hurt, but keep your ears open.
>2] Immediately ask who's going after Mick and Randy. This absolutely warrants making some tough calls.
>3] Write-in.
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>>4394503
>A2

>B] You JUST said you were going to observe how your congregation operates.
>1] Take a back seat, and let them make their own decisions. Focus on anyone who's been hurt, but keep your ears open.
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>>4394503
>>A] You have the ability to heal your friends.
>>1] Work with Sister Tirel and Sister Corbon to get everyone's injuries looked at, with as much competence as you possess.

>B] You JUST said you were going to observe how your congregation operates.
>1] Take a back seat, and let them make their own decisions. Focus on anyone who's been hurt, but keep your ears open.

Take the time to focus, and think. Bring everything we know to the forefront of our mind while we work on our friends.
>>
>>4394503
>>4394508
^This
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>>4394508
>>4394524
>>4394762
(Great guys. As previously stated, A will use majority for A2. Unanimous vote for B1, and the write-in will definitely work! Vote is locked. Writing now!)
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>>4394883
https://youtu.be/CydoHnlWpEI

You've never sounded so angry, saying the name of your lover. "Mercy."

She knows, and cares, and is on you like fire. The sheer force of it sends you staggering back three feet, and no one dares to touch either of you. There's so much light in your vision that it's utterly blinding. An embrace is all around the exhaustion in your limbs, holding you up, keeping you steady, and letting you know that you are never alone.

You stagger through it. Through ecstasy, and the love of a Goddess. One wants you to understand: that you are Merciful.

Out of the last of the night sky, into your mutual sunrise, into a dark and overcrowded hallway. Your children are bleeding out onto the floor. Beside Sister Corbon, Sister Tirel, Mercy drops you to your knees, and you cannot watch as the Sisters of your church simply do everything they can to get out of your way.

It's impossible to tell if they're afraid, or don't know what to do. There is no use telling anyone else how to conduct themselves. These men and women have held their own against forces that should have had them all killed many Times over. Eckard is still talking.

"No one would talk. Something— or someone— had scared 'em all more than this—"

Someone had tried to sever the leg of one of your children. You can't look at anything else. You're so furious you could scream, but you focus. You do not scream, or cry, or pull Serpent into your arms. He's lost so much blood, and still walked himself here. It must have been agony.

"We barely made it out. Every nest was turned over, and cleaned up. Like they were never there. It was the Church of Spirit. I'm sure of it."

There's been agony all about your face, which is working itself back over with the heat of the sun. There's been a fire in every torn muscle all through your arms and legs. You have not looked kindly upon Dream, and your body was aching, but there's an embrace on you.

Every inch of you wants to say not now and all the rest completely loses track of the moment. There's no such thing as Time, or Agriculture, or Dream, or any of the rest. You can hardly hear the shifting in the room, let alone the low mutterings, and extreme discomfort that breaks out around the hall.

You have to focus.

It's impossible to totally focus, on any one thing, so you resolve to work as quickly as humanly possible on the task at hand. You unbind the Relic from around your hand, and don't even watch as the skin it was nearly embedded into works itself over. Flakes of gold fall in its wake, while you give the item to Sister Corbon. Through divinity, and euphoria, you can manage a single sentence. "Keep this held within his hand."

She does. He hasn't been unconscious. He's been on the brink of death, in too much pain to speak or do so much as ask for help.

(1/2)
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>>4394981
Something is keeping him from speaking.

You place a hand to the break in his leg, and permit yourself to channel a Goddess from every last break in your soul. A part of you still wants to listen, and learn, and you do.

You listen, to the ragged breathing of the man under your administrations. There's another injury. A far worse one.
You learn, as you motion to Sister Tirel to cut open his shirt.
You do not waste a second further, as you see he's been stabbed in his side. Every shallow, ragged breath is exacerbating the wound. It's new, and he may have been hiding it, to get everyone here faster.

Keeping a hand to the jagged knife, flooding the entire entry point with molten light, you extract the blade with one, singular, painless motion. There is no blood. All redness has been baked clean off of the item, which is now red-hot, and smoking. You drop it to the floor.

The break in his Flesh is cautered, and the rest will never break again. You fill the entirety, of every ragged, flapping, meaty strand of torn muscle around Serpent's leg with the metal of your church. It drips from your hands, like the agony that's puddled beneath him on the floor. Crisscrossing ribbons of solid gold bake and solidify straight into a limb that rightfully never should walk again.

His breathing mellows. You can't get to your feet, for how intensely your lover is working through you, and simply breathe, "who else is hurt?"

There's arguing, as Sister Tirel has likely had to scream at someone to get them to admit to so much as a scratch.

Taking a level breath, closing your eyes, you get to your feet, and place a hand to Claymore's shoulder. He stops feuding, stops bickering, and stops clutching at the stab wound on his thigh. "Get it over with, then."

The filthy strips of torn fabric wrapped around his stab wound are clear in your mind's eye. You get to one knee, simply hold a hand an inch away from the site of injury, and pull back. A coagulated mass of rot is pulled out with the motion, parting the loose and damp bandages. The disgusting wad is super-heated the moment it's safely away from his body, with enough of the sun to douse even the worst of the smell of decay.

You can smell again. The break on your nose is healed, and the entire hallway is so thick with the odor of blood, liquor, sewage, and sweat, it's a miracle no one has vomited. As quickly as you can, you make a single wave of a hand above the cut still upon Claymore's leg. It seals, and works itself shut with a few more specks of yellow-gold. He seems irritated, you're positive everyone has stopped talking, and Irefist is grimacing at you, the moment to get to your feet.

"Don't bother," he scowls. "If Spangle and Electrum aren't good 'nuff for Her, she's not good enough for me."

(Options in next post.)
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>>4394982
(Most of these prompts are not mutually exclusive. You may select multiple prompts.)

>1] Release the invocation.

>2] Release the invocation, and insist on seeing to his wounds by your own hands.

>3] Try to give him a hug, and release the invocation.

>A1] Force him to accept the help, and try not to cry.

>B] Gently try to tell Irefist to take your's and Mercy's help. He's not going to do much with how badly he's hurt.

>C] Write-in.
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>>4394986
>B] Gently try to tell Irefist to take your's and Mercy's help. He's not going to do much with how badly he's hurt.
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>>4394986
>B] "Gently" try to tell Irefist to take your's and Mercy's help. He's not going to do much with how badly he's hurt. :^)
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>>4394986
>>B] Gently try to tell Irefist to take your's and Mercy's help. He's not going to do much with how badly he's hurt.
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>>4395218
>>4395581
>>4395598
(Good morning everyone! Slept way longer than I expected. Vote is locked here, writing now!)
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>>4396228
There's a tug, from the deepest recesses of your soul, that Mercy does not want to stay a moment longer. She would rather respect her children's wishes, even at great cost to their own health. She would never wish to impose Herself on another, no matter their need.

Even if it costs every other life in the world.

Gently, almost afraid to speak, you tell Irefist, "the gash on your arm has turned, and the claw marks upon your shoulder are demonic. I intended to leave this morning, to look for you all. I never should have waited." He lowers his shoulders, just slightly, but can't stop tensing for how much the motion likely stings. You lower your tone even further. "would you accept my help?"

There's hesitation. The man's damn attitude is wasting precious seconds. He's quiet, and obviously doesn't want to risk articulating something poorly, and giving you more fuel for the fire. Your own temper is all over a sincerely pained question, that asks without any threat, "would you save your arguments for when Serpent has fully stopped bleeding out on the floor, and when Mick and Randy are found?"

"Fine." Begrudgingly, he moves to shrug off his shirt, or to help in some capacity. It occurs to you that he's likely never seen someone invoke Mercy before. It takes a moment, but you manage to walk him through that he doesn't need to do anything further.

Making a point to not have any skin-to-skin contact, you keep a palm splayed above the site of both injuries, and mend them in a matter of seconds, with nothing more than a soft light cast from the motion, and the skin that's worked itself over under the heat and divinity. Irefist looks unbelievably pained, though you're certain there's no pain to be had from the administrations. Between the intact, unblemished Flesh were horrific injury lay moments before, and the metal swimming in your eyes, he's scrutinizing you like you're some kind of monster. "That's it?"

"That is all," you repeat, barely able to breathe.

There's something awful, brewing in the deepest recess of your soul, and you can't keep the invocation. Mercy parts from your frame.

There's a void, for a moment. It's so deep, your sight goes completely black.

It is no gradual, reluctant departure.

The absence of ecstasy is instantaneous.

This hasn't happened in months.

You reel.

Some Time passes, as it registers that the Goddess of the Sands matters once more. You've been kneeling on the floor. No one has said a word, since you saved Serpent's life, but upon your eyes reopening, and any indication that you're still sane, the world resumes once again. Sister Cardew, and Sister Corbon, are kneeling beside you. Brother Trebbeck, Harvey, and James are keeping some distance. The priestess of Spirit quietly asks, "are you alright?"

(1/3)
>>
>>4396384
Glaring, wide-eyed, to Claymore, and Irefist, it feels like you could go another two days without sleep. Their ally is still on the floor, now unconscious, likely from exhaustion, and the ability to actually get some rest. Sister Tirel is keeping a close eye on the man who's had a near-death experience. Feeling like a part of you has died, in a bitterly human voice, you ask to the men who risked their lives to get to your aid, "please."

"We were chased," Claymore plainly informs everyone present, entirely aware that you just want answers, "and killed the lot of 'em. I'm positive it was the Church of Spirit. They didn't give a shit who we were with, or where we were goin'. They knew we were lookin' for Mick, at least."

Having been brutally quiet, all the while, Ofelia scowls, "sounds like a trap." Every head in the room whips towards her. She doesn't balk, and insists, more loudly, "plain and simple. This Victor knows you lot well enough. Doesn't matter if he's got 'em or not—"

"You take that back," Irefist barks.

"—what? You want me to go ask him real nice where he's got 'em?" The former criminal leader frowns straight back at him, "he wants to keep you all guessin'. It'll bring ya' right to him. Keep ya' around his little finger, isn't that right?"

Adjusting her glasses, Sister Cardew partially agrees, "the severity of the situation in Murgate could not be understated. I suspect a change in power has been long overdue. This could be condoned. Under the right circumstances. But this is no ploy. It is too brash. Were Victor to try and distract us all—"

James scowls at the entire room, nervously laughing. It's particularly ugly. "He's looking to push you all away from each other."

Crossing his arms, Harvey dead-pans, "g-good fucking luck."

Matching the hideousness of Klepto's appearance, Walter agrees, "no. He's right." A glance is given around the room, for permission to rant. No one complains, as the professor launches, "deducing the whereabouts of Randy, let alone Mick, has had us divided for far too long. It nearly cost three of our lives. We are all set to part ways. It would require further division, still, to go after this menace. It would compromise Father Anscham's return to the Church of Mercy, compromise our safety, and compromise the integrity of all of our work here, in the capital. To say nothing of undoing the stability, and shelter Mick and Randy had worked the last many months on, to undermine the efforts of Father Anscham directly would, in turn, undermine that of most of his allies."

Sneering so intensely, most of you draw back, Sister Cardew seethes, "Sullivan."

Staying kneeling beside Serpent, Sister Tirel pipes up. "Victor has possibly undone all of Mick's work, but you don't get hundreds of people to move that easily. Not that cleanly, either. When was the last Time anyone saw him?"

(2/3)
>>
>>4396387
It's the twenty-third day of the Tending Moon, in the season of Grace, in the year 606. "He left our company on the fourteenth, just past dawn," you immediately reply. "In a matter of hours, it will have been nine days ago."

"More than enough Time to relocate," the optimistic priestess of Mercy suggests.

"Where do you suppose they'd even go," Ofelia quietly asks.

The silence that follows is far from reassuring. Not for want of options, but simply how many there could possibly be.

Irefist is the first to suggest, "the coast takes in damn near anyone who can work."

"T-too far," Harvey quickly replies. "For th-that many people? Th-they'd st-tay underg-ground as long as th-they could. Come out som-mewhere up t-top, closer n-nearby."

"The east is wild enough to cover their movement," Walter notes. "Though I'm not sure how many might survive."

"Eadric cannot turn anyone away from its doors," you grimace, "and we have the capacity."

Everyone is extremely uncomfortable, and shifting. Brother Trebbeck interjects, "we can talk about this shit all day, but I'm gettin' home. If they were taken to Murgate, anyone's welcome to come with me who wants the guard to Beorward."

>A] Stay quiet, and let your friends at least voice where they might want to go from here.

>B] Plainly ask your congregation to come with you to Eadric, who haven't already made their intention to stay by your side or part ways clear. If Mick or Randy returned to The Church of Mercy, you'll need all the help you can get.
>1] Claymore. His ability as a weapons-master is almost without compare, and his experience as a blacksmith is second-to-none. He would be a stalwart ally while traveling, an invaluable asset in Eadric.
>2] Irefist. His temper and eagerness to challenge you is a breath of fresh air. As the most proficient hand-to-hand combatant you've ever known (including priests of Flesh), you want him by your side.

>C] You initially asked Chesty to go to Wearmoor, along with Serpent. It is going to be incredibly difficult to convince either of them that this is more important, but you have a way with persuasion. (Write-in your reasoning for wanting both men to change their destination, due to recent events coming to light. AMPLE and sound justification will be needed, as this was a majority vote previously made. Subject to QM discretion.)

>D] Write-in.
>>
>>4396392
>>B] Plainly ask your congregation to come with you to Eadric, who haven't already made their intention to stay by your side or part ways clear. If Mick or Randy returned to The Church of Mercy, you'll need all the help you can get.
>>1] Claymore. His ability as a weapons-master is almost without compare, and his experience as a blacksmith is second-to-none. He would be a stalwart ally while traveling, an invaluable asset in Eadric.
>>2] Irefist. His temper and eagerness to challenge you is a breath of fresh air. As the most proficient hand-to-hand combatant you've ever known (including priests of Flesh), you want him by your side.

Strength in numbers, in a way I never wanted anyone to leave anyway.
>>
>>4396392
>B] Plainly ask your congregation to come with you to Eadric, who haven't already made their intention to stay by your side or part ways clear. If Mick or Randy returned to The Church of Mercy, you'll need all the help you can get.
>1] Claymore. His ability as a weapons-master is almost without compare, and his experience as a blacksmith is second-to-none. He would be a stalwart ally while traveling, an invaluable asset in Eadric.
>2] Irefist. His temper and eagerness to challenge you is a breath of fresh air. As the most proficient hand-to-hand combatant you've ever known (including priests of Flesh), you want him by your side.
>>
>>4396414
+1
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>>4396414
Supporting this.
>>4396392
>>
>>4396401
>>4396414
>>4396483
>>4396612
(Thank you so much for your patience everyone! Had a rough night and morning, but hoping to get this show back on the road. Vote is locked! Writing now!)
>>
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>>4398210
https://youtu.be/d2EPSJ_-prw

Maybe it's desperation, and an intense desire for company. Maybe it's the years you've spent in isolation, darkness, and doubt. It could even be the want for something healthy, and to know that you are loved.

In every conceivable way, you've never really wanted anyone to leave. "Claymore. Irefist."

They both look to you, and all of the fear in your eyes. To the gold speckled beneath you on the floor, still sticking to the scars on your hands. "We are all stronger together. There is no telling where Mick and Randy have gone. The men chasing us— you all had to fight for your lives. I'm certain you are the greatest combatants I have ever known. It would—" you clench your hands into fists, and grit, "I would never forgive myself, if— if something happened to you. To any of you."

No one really wants to interrupt. No matter their flaws, quirks, or blasphemy. You're talking about something much more important than morality, or the fate of your souls. "You all are my family. I want you by my side, in— in the days to come— and at a place I can actually call home." More quietly, mostly to yourself, you murmur, "that I can finally call home."

Claymore looks more than a little hesitant, and Irefist interjects, "you think we can't take these suckers—"

"No," you interrupt, softly, and sincerely, "on the contrary. I believe it is your skill that WE all need most. Not only for your combative prowess. You both are assets, and— and know the enemy better than I could ever Dream. Mick and— Mick and Randy may be well on the other side of the country by now— and we cannot guarantee their safety. But I— I CAN guarantee ours. Travel with me. With us."

You glance around the room. The filth upon Irefist no longer threatens his intact, healed, and exposed skin. He's thinking— harder than you'd have expected— and sharing a quiet look with Claymore and Chesty. The blacksmith shifts in place, adjusting his gait, clearly stunned by the immediate relief from a stab wound. He's also eyeing up Chesty.

The hulking farmer crosses his arms, covering the tears in his shirt. Still reeking of liquor, blood, sweat and a hard night on the town, Clarence simply asks, "what are you looking at me, for?"

"You think you're gonna be fine, with just Serpent," Claymore asks, jerking a thumb towards the bald man's inert form upon the floor.

"Yeah," is the immediate, committed reply. Clarence's face looks unused to frowning, but he manages. "I do."

Irefist promptly walks over to the snake, and abruptly kicks him in the side. Everyone jumps at the dull *thud*, save for the other members of the freak show. Sister Corbon gets to her feet, and shoves Irefist hard enough to get his balance thrown off. She's easily at his height, and barks at him, "don't make me get that knife off the floor, 'fist—"

Preemptively, Electrum drags the weapon away, and quietly murmurs something to Serpent as he comes to.

(1/2)
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>>4398413
The man's thin eyes and flattened features blink a few times, as he stays on the floor, and says plainly to the ceiling, "fuck you, too, Irefist. Stop embarassing yourselves." He sits upright, wincing instinctively, and looks to the priestess at his side with a lot of questions in his eyes.

Sister Tirel shakes her head, "you know better," and nods towards you. The only man in the world with the capacity to heal through Mercy.

Getting to his feet with some difficulty, Serpent tests the bands of gold now binding the torn ligaments and muscle within his leg. Bending the knee, bouncing slightly in place, he seems satisfied.

Quickly, and as savagely as possible, he kicks Irefist in his side. It's a sweeping, sound, and righteous kick, that puts a smile right on Spangle's face. The victim staggers to the side, furious beyond belief. James is off to the side, laughing, as the two bicker, and Electrum pointlessly tries to physically keep them apart.

You realize Harvey has stepped out, and there's a sound of armor shifting down the hall. Irefist wheezes, grinning, "the fuck was that for—"

"I'm knocking some sense into you, you ungrateful shit." Serpent fires an unbelievably grateful glance to you. "Thank you, by the way."

"You are very welcome," you murmur in reply.

The sound of your soft-spoken voice is drowned out, as both men continue to go for each other's throats. "Did you even thank him," Mathers hisses, at both of his compatriots.

"Thanks," Irefist reluctantly sniffs to you.

Claymore nearly looks ashamed of himself. "Well, yeah. Nice work. Sorry 'bout that."

With a deeper scowl, Serpent scolds, "I can't believe either of you. Of all the fucking nerve."

"I'm just giving him a little to think on," Irefist attempts.

James throws a nearby mug straight towards the auburn-haired lunatic's head. "Yeah, right?! Think faster!"

The item is caught mid-air, by Claymore, and no more than an inch away from the target's head. He slowly lowers it, burying his gaze on the wooden and iron-handed cup. Far more seriously, he informs you, "I'm going to need a lot more equipment than what Eadric can offer, Father."

"We can requisition anything you may need," you quietly assure him. "Resources are a non-issue."

Mulling over his prospects, Irefist asks, "I'm not gonna be hung in the street just for showin' my face?"

It's impossible for your scholars to resist interjecting. Walter is sharp as a tack, and immediately notes, "it's almost a guarantee."

Harriet has also caught on instantly. "It would be a miracle, were we to even arrive without facing certain death."

"Well, shit." The fighter resigns, staring straight at you, "you think there's a candle's chance in the ruins that they'll go running to Eadric?"

"It is more likely than not," you frown, "and I can only pray we get there in Time."

(Options in next post.)
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>>4398417
>(It will take several days to requisition the forces, equipment, and people required for your caravan.)

>A] End the thread here. We'll skip ahead in Time at the start of thread 19, to the day you leave for Eadric. Cyril will have departed with Ofelia, and Chesty will go with Serpent to Wearmoor.

>B] End the thread with a few good-byes, to the members of your company who are parting ways. You want closure, and don't know when you may see any of them again.

>C] There's still a few things you'd like to resolve in Calunoth.
>1] Pay Sullivan one final visit.
>2] Invoke Mercy, privately, before hitting the road. The invocation you just made ended bizarrely, and you're worried.
>3] Write that letter to Father Pevrel. Now is a good Time, and you have a lot of support. (Write-in anyone who you'd like to have for moral support, otherwise you'll do it alone.)

>D] Write-in.
>>
>>4398422
>>A] End the thread here. We'll skip ahead in Time at the start of thread 19, to the day you leave for Eadric. Cyril will have departed with Ofelia, and Chesty will go with Serpent to Wearmoor.
>>
>>4398422
>>C] There's still a few things you'd like to resolve in Calunoth.
>>1] Pay Sullivan one final visit.
>>2] Invoke Mercy, privately, before hitting the road. The invocation you just made ended bizarrely, and you're worried.
>>3] Write that letter to Father Pevrel. Now is a good Time, and you have a lot of support.
>>
>>4398439
Supporting this
>>4398422
>>
>>4398438
>>4398439
>>4398529
(Okay guys! We're going to end the thread with the coming post, no good-byes required. It's probably going to be fairly long, sort of an epilogue, that will touch on C1, C2, and C3. Given that we're on page 7, falling fast, and this thread's pacing definitely could have been briefer with how few full sessions I got in, I think this'll be a nice capstone. We're not over just yet! Vote is locked. Writing now!)
>>
(Wouldn't be right if we had a big update without me goofing some dialogue tags. Please refresh/F5 if this old post is still displaying. Will fix shortly.)
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>>4398964
https://youtu.be/V1pgSY48mgE

Today is the 23rd day of the Tending Moon. It is the 26th day you've spent in the holy capital city. Twenty-six days since you last learned that Mercy wished to only be held in your arms.

It's been twelve days since you first reunited with any of your congregation. Good-byes are unbearable, after how hard you've fought to find any single one of them. Chesty and Serpent are riding off to Wearmoor, to discreetly look into the affairs with the Church of Agriculture. They hope to out-ride any pursuers, keep your parents safe, and make the most of your Time apart. Chesty is illiterate, and Serpent can barely write, but the latter has sworn that he'll practice, and the former has promised that he'll learn. They hope to keep in touch, when it's safe to do so.

Sitting in a dark, and windowless room, behind a locked door. Here— within your arms— is the very Goddess of Compassion. She doesn't mind your appearance, and thinks that the King shouldn't have, either. Mercy loves you, more than She can say, and particularly thinks it's wonderful that you had a night to spend with your friends. She doesn't mind your fixation— or fear— of Time, either. She's confessed to you that the burden of every single human's suffering is Hers to feel, and Hers to bear.

Mercy is in your arms, crying, because She is never alone. She knows exactly what you've all felt. The Goddess of Compassion is bawling Her eyes out, using your blood, sweat, and beer-soaked shirt as a handkerchief. She's inconsolable. Having one of your children spurn Her gifts is more than She can stand. She never wants to be apart— from your side, or from theirs— but would rather not be seen, or heard, than to endure one more moment of agony.

It is is the twenty-fourth day of the Tending Moon. Rather than sleep, you spent the better part of two days cuddling with your partner. Mercy needed it more than you, but knowing you may not see one another for weeks guaranteed that you both made the Time. You can't even part from one another's arms, as Mercy swears, "you say I am your love, your life, and your dawn— but you are my light, Richard."

"You are my dandelion," you kiss on Her cheek, "my yellow-rose," a kiss on Her brow, "my marigold—"

There's laughter sweeter than any honey, as She leans right into every peck upon Her skin, and genuinely smiles. "Does that make you my honey bee?"

She is not the Goddess of Knowledge, or a deity of the material. Mercy is a Goddess of empathy, and knows you mean every word, when you say, "no. I would never take any piece of you away." In a whisper, against Her ear, you swear, "I'll be your light. I want to help you flourish—" you stop the onslaught of kisses, and hold Her as tightly as you can, "so that all the world can see just how beautiful you are."

-----

(1/3)
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>>4399289
https://youtu.be/sUChDL786vI

Today is the twenty-sixth day of the Tending Moon, in the year 606. You managed to sleep, at one point, though the absence of your lover made it nearly unbearable. Mercy is still with you, but nowhere near in the same form, as you stride through the royal palace. At the end of your visit to the capital city, you resolved to see Sullivan one more Time.

It has been four years, two months, and two weeks to the day since you were first appointed the leader of the Church of Mercy. The man who's made it his mission to unseat you is already gone. His study is empty. His room is empty. Every guard's brain in the palace might as well be empty.

"What do you mean, gone," you bark, to a number of priests of Flesh, stationed just down the hall. Ray is just beside you, in the colossal main wing of the palace. He barks as well, permitting your exclamation to be drowned out by the echo of his own outburst.

It takes several hours of questioning, that ultimately leads you out to the cathedral ward. The Seven Stars is now closed for business. Every priest of Dream in the capital has been 'called away on urgent business.' You know full well that King Magnus has allocated them to escorting Father Sullivan to the Church of Spirit.

Sullivan is in the hands of men and women with foresight, and cunning, you tell yourself. Some of our strongest allies. Ones who would have nothing to do with any of our friends, based on appearances alone.

Your chest aches for the entire rest of the day. A day of prayer. A day of requests, to all of the Gods, that he gets home safely. That he isn't killed along the way, or meets a worse fate still, when he arrives.

It's another opportunity gone. He's gone, and you didn't get to properly say good-bye. You're certain it's a blessing.

It has to be.

-----

It is the year 606, in the country of Corcaea, right between the twenty-sixth, and the twenty-seventh day, in the month of Vengeance.

You've been spending a lot of Time with friends, lately. Cyril and Ofelia were delighted beyond all reason, when you asked them for their support with exercise and diet. Sister Cardew has been equally encouraging. Her and Walter have gone above and beyond, to help keep you focused, and to help aid your mind. James hasn't opened up a bit since the last night you went out drinking together, but you know he's trying to stay out of trouble, and wants all the best for you in the day to come. Sister Tirel, and Sister Corbon, are roped into runs each and every morning. Claymore, Irefist, and Harvey haven't left you wanting for combat practice. Ray is truly sleeping soundly, for the first Time in months, and you all could not be more ready to go.

(2/3)
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>>4399296
It will still be a few more days before everyone is truly ready to go. Multiple families are relocating from Calunoth, to Eadric. Pulling forces from the capital is apparently a logistical nightmare. Father Friedrich might as well be the one sending assassins your way, for how often you encounter them on the street.

You asked for some space, in the wee hours of the night. By low candlelight, in the guest room that still holds Teddy's magnificent pillow fort, you've set up a desk. It's Time to write one, final letter, here in the capital city. There's been no need for liquor, smoke, blood, sweat, or tears. With nothing more than a fresh sheet of parchment, and a pen that survived the ruins themselves, you look to the page on the humble wooden table before you. It's the first sheet you've pulled out of your new journal.

It's a new page, from the start of your story. A new beginning, and the close of the worst chapters of your life.

Dry eyes, and a steady hand are your guide. You take a ragged breath, try to not focus on how your body has yet to feel like your own, and slowly write,

"Father Pevrel,

The following message is not encoded. There is very little left for me to hide from our King, country, or clergy. I have nothing to hide from you. I know we have never had the opportunity to meet. While I pray that one day, I may have the opportunity to know you, I do not write for understanding. I do not write for a political alliance, a request for forces, or for anything more than your wisdom.

I write to repent."


You feel sick to your stomach. It's been eight years. You are a different person, now. No longer are you a prisoner, starving, shackled to the floor, in the back of a cell. Nor are you suicidal, or completely out of your mind. While, yes, there are still scars lacing nearly every inch of your body, and a fracture in your soul for every last person who's life you took that year— you are capable of handling this. You've grown, in nearly every conceivable way, and not just during your Time in Calunoth. Even before then— particularly in the ruins, to which you left for with the sole purpose of ending your life— you have changed for the better.

"In the year 598, as a prisoner within the Church of Mercy, under the instruction of Adrian Morris, and at the behest of Theobald Stace: twenty-eight men and women were killed by my hands. I am not a killer.

You must look the line over for ten solid minutes, before crossing it out, so deeply you nearly cut open the parchment.

"̶I̶ ̶a̶m̶ ̶n̶o̶t̶ ̶a̶ ̶k̶i̶l̶l̶e̶r̶.̶

I seek forgiveness. The guilt is crushing me. It is eating me alive. The absence of nightmares in my sleep does nothing, to alleviate the nightmares when I wake."

You knew you were unchanged by your Catalyst. Adrian's and Theobald's experiments were a success, in a way that you all knew, even then.

(Options in next post.)
>>
>>4399299
>This is an incredibly complex issue, that you've had buried for eight years, and was brought about after prolonged torture, under pain of death.
>No prompt is mutually exclusive. All prompts selected will be incorporated, unless a vote is vocally opposed.
>Write-ins are extremely welcome to further elaborate on any points.

>A] You enjoyed it. Every second of it.

>B] This is the root of your masochism. It not only stems from the persistent desire to experience pain— regardless of the victim, you feel as if you've needed to keep inflicting it.

>C] You simply wanted the torture and confinement to stop, and resent that any of this ever had to have happened.

>D] It was easy, and justifiable at the Time.

>E] THIS was the beginning of your obsession with the Catalyst. You were willing to push yourself beyond human limits, and would stop at NOTHING to get answers— even if it cost the lives of others.

>F] Crumple up the letter, and discreetly burn it. You're too ashamed of yourself to even keep it, let alone send it off to Father Pevrel.

>G] Write-in.
>>
>>4399301
>C] You simply wanted the torture and confinement to stop, and resent that any of this ever had to have happened.
>E] THIS was the beginning of your obsession with the Catalyst. You were willing to push yourself beyond human limits and would stop at NOTHING to get answers— even if it cost the lives of others.

>G] Write-in.
Write to him that the knowledge he harbours of the murder at his hand was not just and has been with him for the last SIX years and he wishes he to confide with him regarding ANY form of repentance. Stress to him that I took no enjoyment in my actions, that only I wanted the insidious activity conspired against me since my initiation to the church that included mental and physical abuse to isolation due to my god-given ability to keep the catalyst at bay.
Brothers Adrian and Theobald offered a reprieve in their abuse and affection in return for a showcase of what they deemed as a success to their own brand of insanity. Unknowingly the calamity that was our career as the Father of the church has been revealed to us that it was furthered along into the pit by the likes of Brothers Adrian and Theobald along with Father Sullivan. I give you my solemn promise as the Father of the church these actions will be rectified in these new trying times. I have already reached a swift conclusion with Father Sullivan, I now go to deal justice to Adrian and Theobald with the permission of our King Magnus. We now stand on the last bastion of human civilisation that has survived. On all sides we are is besieged by all manner of eldritch creatures from within and without. From despicable covert actions to the corruption of officials and clergymen, the catalyst that plagues the remnants of humanity and blasphemous heretics that stoop to inanimate idols as their god. The catalyst will always keep us shackled metaphorically and physically and I have made it my life work to find out it the fundamentals of it. I ask you - no implore you - will you as a Father of Vengences own church, will you help me pull us from the fringe of calamity?

From Father Richards Anscham: the obsessive, masochistic, compassionate, and rightful leader of the church of Mercy.
>>
>>4399393
+1
>>
>>4399301
>>4399393
Supporting.
>>
(Hey dudes, woke up a little late this morning and didn't have the time to write before work. Absolutely adore the write-in, seriously awesome stuff. Going to keep this open until my shift is over, so I can do the last post some justice.)
>>
>>4399393
>>4399301
Support
>>
>>4399393
>>4399547
>>4399815
>>4399906
(Alright lads, decided to lock the vote after all to start on the post. Will still be awhile before I can get anything posted ((5 hours minimum)) but I'll keep you all updated as soon as I can!)
>>
(Back at home and ready to write! Going to do something nice for this. May take me a bit but the update will be out before the end of the evening. Thanks for your patience everyone.)
>>
>>4400797
thanks for troopin
>>
>>4400854
(You are very welcome my man. All done with the art project, and writing now! Update will be out shortly.)
>>
>>4399393
>>4399547
>>4399815
>>4399906
>>4400854
https://youtu.be/c0vTVlx_Grs

You pour out your soul. A waver comes into your wrist and fingers. The tension about your shoulders has you bent over the parchment, trying to capitalize on every last precious letter.

"My isolation has persisted. Harboring the knowledge of these murders for the last eight years has left me desperate to confide in you, and to seek repentance in ANY form.

I took no pleasure from my actions. I simply wanted the torture and confinement to end. Long before my initiation into the Church of Mercy, these insidious actions were taken against me. Even after my appointment as the Father of my church, I've continued to endure physical and mental abuse, through prolonged, unwanted isolation."


Righteous anger, and the promise of what lies in wait at home doesn't make it any easier. There are friends just down the hall, preparing for the journey ahead. Even those who you've shared your story with in full don't know the full extent of it.

You can't stop writing. The sheer injustice of it all has you sick to your stomach. The crackle of the fire at your back, Ray's quiet breath in his sleep, and crickets just on the other side of Ofelia's safe and quiet home bring no respite.

"This is the consequence of my God-given ability to keep the Catalyst at bay. I have stopped at nothing to obtain answers. Adrian and Theobald offered me a reprieve from their sick "affection". In return for their showcase— of what they deemed to be a success— their own brand of insanity has created the catastrophe that has been my career."

They hold no power here. Not over you, your home, your partner, or your children. They have no idea what is coming.

"As the Father of the Church of Mercy, with the blessing of King Magnus the Merciful, I solemnly swear to you, upon ALL of the Gods: with all of the swiftness I have reconciled with Sullivan, I will bring justice unto Adrian and Theobald. They will no longer drag my name, my body, nor my soul into their heretical pit. Their actions WILL be rectified.

Each word has been carved into the paper. You don't mind the omissions, or how erratic, or sidetracked you sound. There has ALWAYS been a point to this.

"These are trying times. Our last bastion of humanity is besieged, upon all sides. From despicable, covert actions; to the corruption of our clergymen; to blasphemers, who kneel before false idols as their very own "Gods." The Catalyst will always keep us shackled— but understanding the truth behind our common bonds has always been my life's work."

Desperate for salvation, you resolve not to cry. It's been enough to bleed, and endure the agony of a thousand men. There's been enough life already shed, and enough tears to drown another twenty-eight innocent men.

(1/2)
>>
>>4401173
"I implore you: will you help me? Will you, as the very Father of the Church of Vengeance, pull me away from the fringe of calamity?"

Your heart feels lighter, your shoulders heavier, and the weight of an impossible existence bearing down upon you harder than all of the soil in the world. You want to vomit, through the catharsis, and recollection of a thousand words unspoken. A life taken, from a small farm boy, in a little town with a forgotten name. A fixation, at the bottom of your home, through torment and anger. The obsession that's defined your life, and consumed you through almost every action you've taken.

The Catalyst has been your justification, your muse, your lie, your truth, and to this day is the fuel for your fire.

You are all fire, crossing out a lie. You are not obsessive. You are a sinner. You're known to most of the country as a pervert. The way the Gods work through you has pushed you past the brink of all human comprehension. Your body is barely your own— and you have loved each and every Time that they've worked through you.

The pain you've endured is what's kept you going. You're a masochist. Nothing feels sweeter.

It's another lie. You've been telling yourself for so long that the smears against your name have validity to them— but you know better. You are not going to cry. You want to love yourself, and to feel with every last fiber of your being all of the good you deserve in your life. The life you have yet to live. The promises you have to keep, and all of the happiness that's been missing from your world.

Compassion has defined you.

You cross it out. Compassion is your lover, but it is not who you are.

The word "rightful" lands on the page.

Father Pevrel will have to understand. You've been through a lot. This has been one of the longest months of your life. This is a secret you've harbored for over eight years. He's the Father of Retribution. Your equal.

He may one day be your friend.

The letter is signed, sealed, and tucked safely away in one of Ray's pouches. It's going to be a long ride, tomorrow, and you're trying to take better care of yourself. It took you far past midnight, to write out the letter in full. A copy of it might as well be burnt into your mind's eye.

It takes a few hours to wind down, but you fall asleep that night with a smile upon your face.

Men like you have no use for pride, and sometimes the simplest titles are the most apt.

Signed,
Father Richard Anscham
Leader of the Church of Mercy


(END OF ARC 3.)
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>>4401176
Archive (Feel free to vote +1 if you liked the thread!): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest
Discord (Art, a huge music playlist, fan projects and much more): https://discord.gg/24cmNWp
Google Drive (Easy-to-follow timeline that summarizes the quest, official character art, fanart, and an in-character journal with detailed information on everything from the Gods to high-res maps and the demons you've faced): https://drive.google.com/drive/folders/1LkahIC8EcwHBPbrkEODUMH9iwQhxkFvB?usp=sharing
Imgur for the Timeline (In chronological order, may be easier for some people to view!): https://imgur.com/a/MXi710P

That concludes our 18th thread, and we have finally wrapped up the entirety of the Investigation in Calunoth Arc! What an absolutely wild ride you guys took us on. Thank you all SO MUCH for the phenomenal participation, feedback, art, responses, and to all of you reading in the archive or lurking right now!

I will update our timelines as early as possible, to include the events of this thread. Thread #19 will (as previously stated) pick up when you all set out on the road to Eadric. I have a LOT of fun stuff in store. Don't forget we have maps, calendars, up-to-date journal entries, and all character art in our Google Drive! More is on the way, and I would LOVE some feedback. If anyone is up to it, I would adore some constructive criticism, or to hear any thoughts you all had. I know the pacing in this thread dragged a bit, and am always looking to improve. If anyone has any thoughts, ideas, suggestions, etc, I'll be around until 404!

We have one final vote:

https://strawpoll.com/f77spce4k

This is a strawpoll for the date and time to start our next thread! Please cast your vote! The results will be determined THURSDAY NIGHT, AUGUST 13TH, AT MIDNIGHT, EST. I will post the time here, in the /qtg/, and in our Discord.

Thank you all so so much again. Looking forward to running again very soon!
>>
Closing the poll a little early since we have a big majority, and I don't want to drop notice at the last minute.

Our next thread will be tomorrow, Friday, August 14th! We'll start at approximately 12pm EST!
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>>4403523
Dropped my trip, just confirming this for you guys that the date and time are accurate. See you all tomorrow afternoon!
>>
>>4404551
>>4404551
>>4404551
Thread #19 is live, with the start of Arc 4: Homecoming!
>>
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