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Theme: https://www.youtube.com/watch?v=0H02Y7wpnEU

Hachita Colony, 1849. Early Winter.

In the far north, the burgeoning frontier community of Whitebridge is suffering from a rash of untimely deaths. Victims' bodies are occasionally found beaten, mutilated, and otherwise abused in the town's outskirts. More commonly, they are never found, and the overburdened and understaffed constabulary consider these missing persons cases to be a lost cause. The few found alive following an attack are left to the devices of quack herbalists, doomed to die of opportunistic infections after they are treated with questionable salves and elixirs. No concrete leads exist, but rational folks suppose the cases might be linked to an unprecedented imbalance between local predator and prey populations. However, after nearly a year of loss, some townsfolk have grown desperate and developed their own, less rational, theories—often of a spiritual nature.

You are a doctor named John Kay. After five years of house calls for well-off urbanites, you have received by mail a generous, if mysterious, request: leave behind all you know and love for the foreseeable future, and risk life and limb in the unforgiving mountains of Hachita where hardship is the only constant. In return, you will receive a guaranteed home, hearth, and practice in Whitebridge. You accepted this pitiful offer, either due to your agreeability or your sense of duty... or maybe you went north for the reason all other men do: to escape the cruel lie of civilized life and return to the wild, where man was destined to roam.

--

8 p.m.

After unpacking for the better part of the day, you are fit to collapse. The journey here was arduous, and endured under less-than-ideal conditions. The offer stipulated that you must come as soon as possible. So you did, accompanied by a convoy sent by the local authorities only months after you returned their message. They parted ways as soon as the supplies were moved into your new residence.

[1/2]
>>
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>>4394197

You were met with some fanfare when you arrived, uncharacteristic of the notoriously stoic frontier folk. Once the convoy departed, they jumped at the opportunity to help you set up. They took your orders directly and without question, and remarked more than once that they were happy to see that "folks from the south still care." You made no effort to correct them though you believe you are among a handful that even acknowledge the existence of northern men.

Knowing this night may be the last in which you can sleep at a sensible time, you bury yourself in your new bed and drift into sleep almost instantly.

--

??? a.m., Small Hours

At some ungodly hour, you awaken to a knock at your door. Too exhausted to be furious and too relaxed to stand, you close your eyes and hope to be taken away again. No such luck, you think, as the knocking turns frantic. Then it stops abruptly, and you hear a high-pitched scream.

You curse your indolence and briefly consider its consequences — that manner of selfishness could cost lives — and stumble towards the front door without bothering to change out of your night clothes. You swing it open and dart your eyes around until you see a sturdy and hirsute man, out of sorts and drooling heavily on his shirt, gripping a woman tightly by her arm as she tries to pull away to no avail. The moonlight offers no further assessment — if either party is armed, you cannot tell. Your nerves run high, and you find it difficult to speak.

Act, you damn coward!, you think.

(Physical State: Lacking -5, Mental State: Appropriate +0, Emotional State: Fortified +10)

Above are your levels of readiness for physical, mental, and emotional feats. You will receive the stated bonus or malus above depending on the type of roll you choose. Don't just choose the one the numbers say you are most prepared for, as hidden modifiers, as well as the context of the situation, play a roll in determining DC.

>ACT, YOU COWARD! Grab something and throw it at him! (physical roll required)
>ACT, YOU COWARD! Grab your bonesaw. You'll risk damaging it, but you can't stand by and watch this happen. (physical roll required)
>Well, you have a muzzleloaded rifle you could use, but ammunition is limited and you're far from competent with weapons. (physical roll required; choose: fire to kill, fire to injure, or brandish)
>Yell for help! "A woman is being attacked, for the love of God!" (mental roll required)
>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I..." (emotional roll required)
>>"...will refuse service to you indefinitely if you do not stop at once."
>>"...will have the constable throw you away like the trash you are."
>>"...will speak to you. We will work through whatever is causing this rash behavior, I swear it."
>Write-in. These will always receive some sort of bonus unless the idea is unreasonable.

[2/2]
>>
>>4394198
>>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I..." (emotional roll required)
>"promise you, should you not release this young lady I will make you incapable of pleasuring yourself or any other poor lady you set your hand to.
>>
>>4394198
>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I..." (emotional roll required)
>>"...will refuse service to you indefinitely if you do not stop at once."
Reasonable request and reasonable threat, for an unreasonable man
>>
>>4394198
>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I..." (emotional roll required)
>>"...will refuse service to you indefinitely if you do not stop at once."
>>
Calling the vote in 10 minutes.
>>
>>4394211
>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I will refuse service to you indefinitely if you do not stop at once."
I agree with >>4394211 and >>4394243, the carrot and stick approach seems appropriate. The man may appear out of his mind but if he brought the woman to you then he likely doesn't intend to harm her immediately and he must have some sort of respect for the medical profession. Perhaps he has something to say.
>>
>>4394208
>>4394211
>>4394243
>>4394252

Vote locked.

I need 3 1d100+10s. Best of 3, higher rolls are better.

DC to beat is 65 (50+15).
+15 = Subject is unstable, violent.
>>
>>4394270
Correction: we're doing degrees of success, not necessarily best of 3. Any roll above the threshold grants a technical success, and any additional successful rolls improve the result further.
>>
Rolled 97 (1d100)

>>4394270
rollin'
>>
Rolled 96 (1d100)

>>4394270
>>4394284
nice
>>
Rolled 65 + 10 (1d100 + 10)

>>4394270
>>
>>4394292
>>4394293
>>4394298

107, 106, 75. Excellent start. Writing.
>>
>>439428
I wish more people would deal with rolls like that
>>4394292
>>4394293
>>4394298
Outstanding success!
>>
>>4394197
The name of this quest made me expect Antarctica. North of nowhere, south of everywhere. Just an impression you might or might not be interested in.
>>
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>>4394347
To be honest, someone else came up with the name because I struggled to think of one. I have some ideas regarding the meaning in the context of this world, though.

>>4394292
>>4394293
>>4394298
>>4394304

Overwhelming Success. Your assertiveness bolsters your confidence. +5 to Mental State.

(Physical State: Lacking -5, Mental State: Secure +5, Emotional State: Fortified +10)

>Calm down. He's drunk. You've dealt with this before. "Sir, please, let the woman go. I will refuse service to you indefinitely if you do not stop at once."

Taking a deep breath, you step outside. You've dealt with this many times before. It's just a man who's had a few too many, you remind yourself.

You take a moment to clear your throat then call out to the aggressor, "Sir, let the woman go. I will refuse service to you indefinitely if you do not stop at once."

To your surprise, the man immediately releases his grip on the woman then turns to face you. For about a minute, he looks you up and down slowly as if assessing your strength. Although your frame doesn't begin to match up to his broad shoulders and tall stature, his response seems calculated — he recognizes you as a threat.

The woman pants and attempts to regain her composure. She hasn't given to hysterics, but she does seem to be somewhat fazed by the situation.

"What has gotten into you, man?" you scold the lout. "Is this your wife?" His eyes widen at the word 'wife'. "Who are you to treat a woman this way?"

"Mmm," he responds, lowering his head and facing the floor like an apologetic dog.

"What have you been drinking?" you ask, your exasperation slowly turning to concern. "Does she need to speak for you?"

The woman balances herself against the wall of your practice. She closes her eyes, takes a deep breath, and composes herself. "I shouldn't have come at night. He gets—he gets frazzled sometimes at this late hour. It's not his fault. I swear he's never been so—" she pauses, looking sadly into the eyes of the man who must be her husband. "So put out. I think it's been a long day at work. I brought him here to see you. He gets like this at night sometimes. I'm sorry for being so—"

"No need to apologize. Sir, ma'am, come in." You cast your eyes down at the boozer and muster a polite smile. "If you can control yourself, you're welcome to take a seat inside and we'll figure out what's wrong with you."

--

Your house/practice is sturdier than most in this town. It is well-built and elevated some feet off the ground, high enough to need a five-step staircase. This moderately sized home signifies you as upper-class — or as close as you can get in a place like this. The residence is split into two large rooms.

In the front room is your practice. It is equipped with cabinets for various drugs and tools; an operating table; two comfortable leather chairs, ideal for therapy and polite company; and a fine hearth, as stipulated in the contract.

(1/2?)
>>
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>>4394439

The back room, the "house," will only be occupied by you under normal circumstances. It contains your bed, a chamberpot, a sink (not connected to any sort of plumbing, likely to be used as a reservoir to clean yourself with), and a wooden barrel for water collection. There are also some miscellaneous shelves and drawers here, currently holding basic items such as clothes and canned food.

You can't ignore it any longer: there is a massive cage occupying a large corner of the practice. It is a steel cage, finely-crafted, large enough to squeeze two average-built human males into. The note on its door, which you read earlier in the day, reads: "Visit tomorrow. I live by the silver mine. Only door with a knocker. Joshua"

--

You and the man take up the two seats and continue eyeing each other cautiously. Interestingly, you don't smell liquor on his person, even indoors and within close proximity.

"When did this behavior begin, Mister..." you trail off, waiting for a response.

When the man responds only by blinking and narrowing his eyes, his wife speaks for him: "His name is Horace. I'm Elaine." She sniffs, then closes her eyes and takes another deep breath. "His wife."

Horace says nothing about his condition. His gaze tells you nothing. He only drools on his coat and changes his expression. So far, this is all the proof you have that Horace is mentally present.

>"Horace, speak to me or go." Be firm. He has already disrupted you and caused a scene.
>"Horace, come with me to the operating table. I am going to examine you."
>"Elaine, please give me all the information you can. I'm sorry, but your husband is being uncooperative."
>Write-in.
>>
>>4394443
>search the cabinet for some sedative, give it to man, tell them to visit tomorrow during day
>relent only if the woman insists strongly on treatment right now
>>
>>4394443
>"Elaine, please give me all the information you can. I'm sorry, but your husband is being uncooperative."
then
>"Horace, come with me to the operating table. I am going to examine you."
>>
>>4394443
>Address questions to man but motion to women to answer them if man is not responding

so more or less this
>"Elaine, please give me all the information you can. I'm sorry, but your husband is being uncooperative."
>>
>>4394443
>"Elaine, please give me all the information you can. I'm sorry, but your husband is being uncooperative."
>>
>>4394456
>>4394487
>>4394502
>>4394504
>>4394516

Continued questioning wins.

I can incorporate >>4394504's write-in as well as the dominant choice and bringing Horace to the operating table when done. Any objections?

If not, I'll begin writing the update in ~10 minutes.
>>
>>4394521
Writing now.
>>
>>4394521
I object! Jk go on writing.
>>
>>4394521
>I can incorporate >>4394504's write-in as well as the dominant choice and bringing Horace to the operating table when done. Any objections?
>If not, I'll begin writing the update in ~10 minutes.

Never ask questions like this, just do as you want.
>>
>>4394557
I mean, it's nice to communicate what you're doing ("hi guys, I'm combining this with the write-in"), but I agree you shouldn't ask unless the write-in is controversial or would have serious consequences.
>>
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>>4394456
>>4394487
>>4394502
>>4394504
>>4394516

You come up with a solution to your communication problem. +2 to Mental State.
(Physical State: Lacking -5, Mental State: Secure +7, Emotional State: Fortified +10)

Instead of shifting all focus to your lady guest, you decide to continue engaging the delirious man and opt to use his wife as a backup in case he refuses to respond.

You interlace your fingers and move forward in the chair. "Horace, what makes you 'frazzled?' What sets you off, and what does night have to do with it?" You ask.

Just like when you mentioned his wife, Horace's eyes widen at the mention of night. He parts his lips, grits his teeth impatiently, and shuffles in his chair. He turns to your front window and stares outside. Then, he walks closer and turns his head toward the sky. He watches it with the interest of a child at a candy store; his eyes are fit to bulge out of his skull.

You look to Elaine and raise your eyebrows. She swallows, and gazes back toward Horace. "Every night, he grows irritable. Starts to look out the window, snaps at me when I ask him why. He's done this for about a month. If I keep bothering him, he only grows angrier." She shakes her head. "But he's never hurt me before. Never. I ask him in the morning, and he always says sorry and he doesn't know why he acted that way. He's not a bad man, I swear."

"But this night he did hurt you, correct? Or almost did?" You follow up. You're a little incredulous of her testimony. Abused women often defend their abusers — you've seen this firsthand several times.

"I'm doing fine," Elaine says defensively. "He doesn't hurt me. He didn't. In eleven years, he never has. This started..." She stops to think for a moment. "A month ago, I think. And this is the first time he's laid a hand on me."

Horace mutters to himself, enthralled by the night sky.

"Horace? The doctor still wants to talk to you," Elaine says, approaching him slowly. She turns to you for approval and you shake your head.

You walk over to Horace. He turns to face you once you reach touching distance. "Come with me to the operating table. I'm going to examine you."

Horace squints and frowns, possibly indicating his disapproval, but he complies after another moment of sizing you up. You set him down on the table and adjust the headboard to better accommodate his frame.

(1/2)
>>
>>4394638

You record the following observations on a piece of paper:

Infatuation with the night sky. Seems to recognize 'wife' and 'night'. Possibly respects authority, obeys my commands reluctantly. According to wife: regrets his behavior, not violent by nature. Tendency to bare teeth. Arms are abnormally hairy. Left forearm totally covered in matted black hair. Hair on the other is significantly thinner. Nails on left hand are significantly longer, curved outward. Tendency to clench and unclench his hands. Generally unpredictable, irrational behavior; may need restrained. Drools almost incessantly. Licks his lips — they appear dry, chapped, likely painful if stressed. Mouth and tongue are dry.

You're at a loss. In most circles, this sort of erratic behavior is viewed as a moral curse treatable only by isolation from polite society. You would be inclined to agree, but in most cases the "curse" is all-consuming. If the woman is to be believed, that is not the case — this is, allegedly, not in his nature.

>Conventional wisdom wins out. You will place him in the cage and have the law pick him up. You will recommend that he be sent south for an asylum. (physical roll required. You can involve his wife in restraining him)
>Mental health is not your specialty, but Horace doesn't have many options in this far-flung place. Get back to the word association you observed when you said "wife" and "night" and determine what other words might pacify him. (mental roll required)
>"Elaine, have you noticed that there isn't a hairless spot on your husband's left arm? And what are these nails all about, are they some sort of defect?" It could be nothing, but you've never seen it before.
>Write-in.
>>
>>4394639
>Mental health is not your specialty, but Horace doesn't have many options in this far-flung place. Get back to the word association you observed when you said "wife" and "night" and determine what other words might pacify him. (mental roll required)
>>
>>4394639
How close is it to full moon? We should consult locals then perform a ritual during which we use whatever it is that cures lycantrophy.
>>
>>4394663

Come to think of it, there is a good bit of moonlight tonight. You don't study the phases of the moon, but there are some theories (mostly considered outdated by professionals, but often supported by laymen) relating human behavior to celestial bodies.

There is no condition known as lycanthropy. At least, not yet.
>>
>>4394663
A what now?
>>
>>4394639
>>4394639
>"Elaine, have you noticed that there isn't a hairless spot on your husband's left arm? And what are these nails all about, are they some sort of defect?" It could be nothing, but you've never seen it before.

We have a gun, right? Maybe we should make sure it's not too far away just in case.
>>
>>4394687
>>4394689
I know I'm being an ass about this. Trying to be lel different and actively resisting any conventional, safe and sane options. Feel free to outvote me and move on.
>>
>>4394700
What lol
>>
>>4394639
>Mental health is not your specialty, but Horace doesn't have many options in this far-flung place. Get back to the word association you observed when you said "wife" and "night" and determine what other words might pacify him. (mental roll required)
>>
Next update will be in about two hours, I think. Reply with any feedback/questions/concerns and I'll address them when I'm back.
>>
>>4394639
>Mental health is not your specialty, but Horace doesn't have many options in this far-flung place. Get back to the word association you observed when you said "wife" and "night" and determine what other words might pacify him. (mental roll required)
>>
>>4394639
>Mental health is not your specialty, but Horace doesn't have many options in this far-flung place. Get back to the word association you observed when you said "wife" and "night" and determine what other words might pacify him. (mental roll required)
>>
>>4394648
>>4394663
>>4394699
>>4394744
>>4394752
>>4394770
Will be writing an update soon. I need 3 rolls, 1d100+7.

DC to beat is 55 (50+5).

+20 = He would rather be outside right now.
-10 = Learned that he responds to certain words.
-5 = Reminded yourself that you have a gun in case things go awry.
>>
Rolled 78 + 7 (1d100 + 7)

>>4394944
>>
Rolled 56 + 7 (1d100 + 7)

>>4394944
>>
Rolled 100 + 7 (1d100 + 7)

>>4394944
>>
>>4394946
>>4394970
>>4394980
Three successes again, nice. Writing.
>>
Overwhelming Success. Your mind is clear, your attitude is professional. You are handling this situation very well. +1 to Mental State.

(Physical State: Lacking -5, Mental State: Secure +8, Emotional State: Fortified +10)

Feeling somewhat tense as you dwell on the man's strange demeanor and unnatural arm, you remind yourself that you have a musket in case anything untoward should happen. Although Horace is mostly cooperative at this point, he occasionally licks his lips and stares toward the exit and windows just the same.

"Horace, I want you to focus on me," you say assertively. He complies, as reluctantly as ever. He would rather be anywhere but here, you think. "Elaine, I need you to help me with this. I just need you to say some words to your husband that hold meaning to him."

"Really? So... do you think this will work?" Elaine responds. Her voice is pleasant and clear; she appears to be less fazed than earlier.

You scratch your head, then shrug. "I'm not certain. Say something about his profession, his family. Things only you, and he, would know."

Elaine goes through a list of topics with her husband. We spoke to your mother yesterday. She is no longer with fever. You work in the mines. We have a child together. His name is Thom. You provide for us. Most words show little results besides a brow furrowing or glance into your eyes or hers.

You sit back your chair, making notes as Elaine engages with the patient. Nearly an hour passes by, when she suddenly stumbles on a topic that holds meaning to him.

"You like to hunt, Horace. You don't have much free time, but when you get the chance—" she begins.

(1/2?)
>>
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>>4395137

https://www.youtube.com/watch?v=rKON3U977Us&list=PLTHf0Ok7IXKx0ZncyYs0FeXIHouDPiSdw&index=25

Elaine steps back when Horace suddenly clenches his fists harder than before. He breathes deeply through his nose and grinds his teeth aggressively. For the first time, his absentmindedness fades and wrath takes its place. You have penned this beast of a man for far too long.

You slowly rise from your chair and inch toward the gun cabinet. Horace looks his wife up and down and licks his lips slowly, savoring every minute of the encounter. Elaine trembles and begins breathing faster as her husband gets closer. She is paralyzed in fear, totally unwilling to move a muscle.

You open the cabinet slowly and pull out your musket. He still doesn't notice. Your hands shake as you rise, causing you to drop it. Fucking idiot, you think as you scramble to pick it up. Once you do, you see Horace coming your way. You are on the verge of tears as you point the gun directly at his head. It's not loaded. You have only one gambit in mind.

"H-Horace. Gun." He continues walking. You gulp and find your words nearly caught in your throat. "Gun. It—it's a gun." He stops. It seems he understands what a gun does. "It'll k—" you state, then sharply inhale. "It'll kill you. I'll kill you."

Horace must recognize that you now hold some power in this situation. Although the fury remains, he remains standing in place. Then, his shoulders begin to shudder, and his muscles convulse involuntary. He groans in pain and drops to the floor, and his groans soon change to snarls, then to shouts of fear and agony. He drags his nails across your floor and writhes as the muscles in his left arm repetitively bulge and contract. You stabilize your breathing and stand over the patient.

"You almost hurt your wife," you say bluntly. Horace looks to be in intense pain, and his voice becomes more harsh and guttural the longer he writhes. "Wife. Elaine. I know you know what I'm saying."

You turn your attention to his left arm. As it continues to contort, it seems to be growing in size. New strands of hair envelop his wrists, and eventually his hand. The fury is gone from his expression; all that remains is pain. All that is apparent now is the physical pain, but there may be some emotional pain as well if his mind is returning.

>Load the gun and kill him. It's a mercy at this point, and he can't be allowed to roam this world. (emotional roll required)
>Sedate Horace and place him in the cage. His condition is unique, and he must be kept for study.
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm. (physical roll required)
>Send him to the street and pray. It's all you can think to do.
>Write-in.

That does it for today. I hope you enjoyed. Let me know if you have any questions or concerns. I will run some tomorrow, but beyond that I haven't planned out my schedule.
>>
>>4395142
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm. (physical roll required)
We should probably shoot him before he turns, but that will bring alot of bad attention on us, especially if he turns back to normal after he's dead. Plus the trauma to his wife.
Might as well see if this works.
>>
>>4395142
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm. (physical roll required)
>>
>>4395142
>Sedate Horace and place him in the cage. His condition is unique, and he must be kept for study.
I mean, its arm will probably grow back later, but it would be traumatic for him and his wife.
>>
>>4395142
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm.
>>
>>4395142
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm.
>Demand a regular check up to analyse and regulate his condition if need be
>>
>>4395142
>Load the gun and kill him. It's a mercy at this point, and he can't be allowed to roam this world. (emotional roll required)
>>
>>4395142
>>Load the gun and kill him. It's a mercy at this point, and he can't be allowed to roam this world. (emotional roll required)
>>
>>4395142
>You didn't come here to kill or imprison your first patient. Give him morphine and prepare to amputate the convulsing arm.
>>
>>4395157
>>4395169
>>4395179
>>4395198
>>4395864
>>4395925
>>4396026
>>4396111
>Amputate
5
>Imprison for study
1
>Kill
2

I will write the update in about 2 hours from now. For now, I'll take 3 1d100-5s.

DC to beat is 70 (50+20).

+30 = Defending your own life has left you unsettled.
-5 = He's too weak to put up much of a fight.
-5 = (write-in) You occupy your mind with what you'll do to help him once the immediate trouble is over. If you resolve it, that is.
>>
Rolled 15 - 5 (1d100 - 5)

>>4396284
>>
Rolled 74 + 5 (1d100 + 5)

>>4396284
aaa
>>
Rolled 32 - 5 (1d100 - 5)

>>4396284
>>
Slight correction: morphine in shot form is what you will prescribe following surgeries. Before and during surgery, you will use liquid ether.
>>
>>4396284
>Sedate Horace and place him in the cage. His condition is unique, and he must be kept for study.

>>4395157
>>4395169
>>4395179
>>4395198
>>4395864
>>4395925
>>4396026
>>4396111
Silver cage? Werewolf? Guys I dont think amputation is gonna work since this happened a month ago. All this might do is put him out of work. Maybe the SILVER cage might do something? He might be willing to comply if we can numb the pain so he can crawl his way inside the cage.
>>
Writing now. Expect 2 or 3 updates today.

>>4396356
The cage is made of steel, but I appreciate that you're considering your options carefully.
>>
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>>4396297
>>4396306
>>4396331


Failure. Despite your clear head and sensible approach, your nerves get the better of you. -6 to Mental State, -5 to Emotional State.

(Physical State: Lacking -5, Mental State: Appropriate +2, Emotional State: Secure +5)

Lifting Horace back onto the operating table takes tremendous effort. Elaine offers some support, but her nerves leave her weak and shaky. Eventually, you manage to prop him up against the operating table. Picking up his lower body as Elaine pulls from the other side of the table, you manage to get him on sideways. From there, you get him into a workable position through a series of small alterations. I'll need an assistant, you think, dabbing your sweaty brow with a cloth.

You undergo the usual preparation of cleaning your hands and tools, and preparing medicine. The medicine itself is somewhat unfamiliar, however: the new standard anesthetic known as "liquid ether," while intuitive in its application, remains largely unproven in the medical profession. This will be your first time performing amputation without laudanum, a drug which introduces a substantial risk of overdose to those unacquainted with opium. You are cautiously optimistic that the ether will keep you safe during the procedure without risking the patient's life.

"Elaine, I am going to need you to assist me for this," you say wearily as you look back at the woman.

Elaine's face is flushed, her eyes downcast. She moves wordlessly to the other side of the table, sniffs, and looks down at her husband.

"Okay," the woman answers simply. She stands stone-still, sniffing occasionally as you put on a pair of gloves. You assume she's holding back tears, or perhaps she's waiting for reality to set in before bawling.

You hand the ether-coated cloth to the wife and observe Horace quietly as his eyes dart around the room. He has grown quiet save for his loud breathing, perhaps tired from all the thrashing. The pain is still apparent by his gritted teeth. The arm, now totally morphed into... whatever it is, is no longer pulsing nor convulsing. The rest of his body remains the same. Horace grows more quiet, and eventually closes his eyes, as his wife holds the cloth over his mouth and nose as directed. You tell her to stop, then to hold the lower end of his arm. After applying the tourniquet and preparing your saw and pen knife, you begin to work.

(1/2)
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>>4396555

I made a mistake, you think. Why did I come here? Why? I'm going to die here. Not a day in and I've nearly died. You attempt to silence these thoughts, but they keep coming. The distractions get the better of you and your saw hitches halfway through the arm. You panic, though you are able to keep it silent, as you begin sawing in shorter and more rapid strokes to pass through the bone. Though she continues to hold the end of the arm as instructed, her other hand is now pressed against her mouth in shock. Don't think about it, you demand of yourself. She doesn't know what she's looking at. You're doing fine.

The arm comes off. You tie the arteries and gently cleanse the wound with a sponge and water from the back room, and take a deep sigh. You spent far too long cutting through, you laze-about. You could have done something wrong, anything. And you'll never know what it was.

Back home, 46% of amputations end in postoperative mortality. Since you did not succeed in your rolls, I would like one roll. If it passes the DC of 46, he will survive the night.
>>
>>4396569
Congratulations. He survived the procedure, although that doesn't say much about what state he'll be in.

Will write the next update in an hour or so.
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>>4396577
Can we put the arm back on?
>>
>>4396785
You are not capable of performing a limb replantation (and as far as you're aware, it's never been done), and you have no wooden prosthetics here either. You could certainly have a craftsman make one later on if you like.

(Currently in the process of writing the next update, for anyone who's curious)
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No. I didn't do anything wrong. Not one thing. Just a slight hitch. I could have done better, but I did not kill him. +4 to Mental State. -2 to Physical State: now that the stress has subsided, you would like to return to bed.

(Physical State: Lacking -7, Mental State: Secure +6, Emotional State: Secure +5)

Horace lies on the table, his arm now dressed and fit to stay that way for the coming week. He looks peaceful. If his mind ever returns, he may even be thankful that you did this.

"Elaine," you say after a protracted silence. Elaine still stands in disbelief, now with both hands over her mouth, staring at the severed arm. "I don't know what happened to your husband. I can't pretend to know. I need to continue observing him daily to determine whether I—" you stop, and smile. "Whether *we* actually accomplished anything. You can rest assured that between the stub arm and morphine, he will be in no state to harm anyone until then."

She nods.

"He'll wake up some time soon. When he does, I'll give him a small dose of morphine to keep him relatively sedated. He'll be sleeping here tonight." Damn it. I need to get a cot for long-term care. I can't have patients sleeping on the operating table overnight, you consider. "We're going to try to keep the dosage small — more to pacify him than to kill the pain, all things considered. I suggest you run to the constable if he begins acting strange again when he's released," you advise her.

She nods again, then looks you in the eyes. "Thank you... I don't know how to repay you. I can't."

"You don't have to. My contract means the local government provides for me," you respond, cleaning your space to keep yourself occupied as you talk.

"We won't have anything without his work. He didn't make much." She looks at the man on the table longingly. "I'm sorry. It's inappropriate of me to complain after you've done so much. It's just — I didn't think things would change so quickly. I wasn't prepared."

"Few people are. Do you need a drink, perhaps? I always keep whisky for patients and their families." And for me, but let's not be unprofessional.

"No. But thank you." She smiles. It's a dainty one, but it shows promise.

(1/2?)
>>
>>4396824
--

Horace's eyes flutter briefly, then open fully. His pupils are smaller than before. He moves his eyes around slowly — the motion is slow and deliberate; you might even say it's human. He looks somewhat fearful, but it's tempered by extreme drowsiness.

Horace coughs, then looks to Elaine. Her face lights up, and she comes to his side. "Is it really you?" she asks cautiously.

"I saw it," the patient finally announces in a dry, throaty voice. You make note to get him a cup of water.

"You saw... what you tried to do to us?" Elaine asks.

"Gathering of creatures in the clearing." He states, looking at the severed arm without reacting to it. "The return to the killing grounds. The end of the farce."

This must be a side effect of the ether, you hypothesize. Elaine's confusion is apparent, so you step in. "Are you feeling well? I've taken your arm, good man." You hope to inject some levity into the situation.

"The end of the lie," he says solemnly.

You clear your throat. "Ah, well. It seems he's in better shape now, and he's speaking. I think he'll be normal tomorrow once the ether's cleared — I've never used it, you see."

"Oh. The ether..." Elaine doesn't sound too convinced, but she heads toward the door as you administer the morphine.

"Please take care of yourself, ma'am. I'll send him along in the morning." She looks out the window as you say this, perhaps trying to see what her husband saw.

"I'll try. Thank you, doctor." She opens the door.

>Let her leave.
>"Wait. You were a great help today. Since your husband is unfit to work and you have a child to provide for, perhaps you could be my assistant? We could split the benefits of my contract."
>"I'll have to meet the mayor at some point. I will ask if he can help you or your husband."
>Write-in.

What will you do tonight?
>Drink some whisky and have a smoke on the steps to calm your nerves. You've earned it.
>Just go to sleep.

(2/2)
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>>4396826
>"Wait. You were a great help today. Since your husband is unfit to work and you have a child to provide for, perhaps you could be my assistant? We could split the benefits of my contract."
>Drink some whisky and have a smoke on the steps to calm your nerves. You've earned it.
>>
>>4396826
>"Wait. You were a great help today. Since your husband is unfit to work and you have a child to provide for, perhaps you could be my assistant? We could split the benefits of my contract."
>Just go to sleep.
>>
>>4396845
Support
>>
Going to eat something, will call vote when I'm back and do one more update today.

I'm a pretty slow writer, so I'll try to make the updates worth the wait.
>>
>>4396826
>"Wait. You were a great help today. Since your husband is unfit to work and you have a child to provide for, perhaps you could be my assistant? We could split the benefits of my contract."
>Drink some whisky and have a smoke on the steps to calm your nerves. You've earned it.

Would prefer shorter prose and more frequent choices
>>
There's a storm going through my area, so expect a delay in the next update (my power may go out). I'll still try to get it out tonight if possible.

>>4396899
I've run quests under a few different names in the past, and this has been the easiest way for me to deliver updates fairly consistently. Still, I would like to do what you're suggesting more often. I'll try to when I can.
>>
>>4396845
>>4396847
>>4396848
>>4396899
Writing with the offer and drinking/pipe smoking.
>>
>>4396845
>>4396847
>>4396848
>>4396899

"Wait. You were a great help today." Elaine closes the door and looks back at you. "Since your husband is unfit to work and you have a child to provide for, perhaps you could be my assistant? We could split the benefits of my contract."

She smiles, this time a little wider than the last. "It's the least I could do to repay you. I'll be here tomorrow morning."

"It's not about repaying me," you reassure her. "I just want to help."

"Then I promise to do my best. Goodbye, doctor." She opens the door again, and heads out.

"The name is John Kay. Goodbye, Elaine," you say as she exits.

You fill a cup with water and return to the front room. Once Horace has been provided for, he is fast asleep on the table. It's far from an ideal resting place, but it'll have to do until you get a cot.

Although your body says sleep is in order, you veto the suggestion and opt instead to relax with a drink and a smoke. It's almost tradition for doctors to drink themselves to sleep, especially those on the frontlines of a health crisis. The whisky, which you happily swig straight from the bottle, is named "Forester Old Reserve." It's an abrasive, dark, unsweetened and unflavored rye brew that brings back adolescent memories. With just a few quick drinks, it warms your throat and soul. +5 to Emotional State.

You produce a pipe from a drawer in your room and put on your heaviest coat. You take your whisky and pipe to the steps in front of your house and set them down once outside. Alternating between short sips of whisky and puffs of tobacco, you reflect on the goings-on of the night under the majesty of the full moon. In the distance, you hear a cacophany of howling wolves.

I didn't die. I didn't have to take a life. I'm here, in my own home, living on my own terms. It's cold out here, but whisky is warm and succulent. The pipe treats me just right. +2 to Mental State.

--

You lie down in bed after spending some time with yourself. Though your head is mostly clear, you find yourself half-drunkenly pondering a topic. "Why did I come here?" you ask aloud as the ceiling swirls above. "It's my duty. I'm supposed to help those in need."

You ask the same question more than once, and come to several distinct conclusions. You came here to get away from a few memories. You came here because you can't say "no" to save your life.

You came here to escape the rat race. The pageantry and the deception of civil life sickens you. It's a show, an elaborate trick.

(1/2)
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>>4397099
--

Theme: https://www.youtube.com/watch?v=TzMHvvBqVuY

You are in a verdant countryside. The ground is totally flat, and stretches on endlessly. You step forward and blink. When you open your eyes, you see a large birdcage lying on the grass. You can feel the ground below rumbling slightly, although it's minor enough to ignore. You approach the birdcage, but soon find yourself distracted by the beauty of the deep blue sky above. Taking a seat by the cage, you marvel at the sky. The longer you stare at it, the more it appears to swirl like the ceiling after a night's drink.

--
+5 to Physical State. You aren't quite well-rested, but it'll do. You did sleep in later than usual.

(Physical State: Fair -2, Mental State: Secure +8, Emotional State: Fortified +10)

~9 a.m., Wednesday.

Some time in the morning, you see Horace out with another shot of morphine. He behaves the same as he did after the amputation last night, but you are hopeful that he will recover in time. Elaine arrives a little later. She seems somewhat drowsy, as you are, but surprisingly eager to help you.

You compile a list of things you could do some time soon. Since you have hired an assistant, you have someone who can inform visitors of your location or report missed visits.

>You'll need to visit the town authority eventually. Go to the town hall.
>You'd like to see these "herbalists" you heard about firsthand. The letter you received stated that this is all the medicine they have in Hachita besides the rare southern imports.
>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
>Something else. (write-in)
>>
>>4397100
>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
Lets also make sure we are well stocked on whisky and tobacco.
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>>4397100
>>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
>>
>>4397100
>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
This first. We can check the herbalists next, as we'll inevitably be dealing with them if they're the prevalent source of local medicine. Perhaps if things are actually nice we could correct them on poultice formulation and whatnot to ease the burden on ourselves, though that's highly unlikely.
>>
>>4397100
Seconding everything from >>4397168

great stuff so far, OP. anyone have any thoughts on the pic? I figured it was a representation of the dream, some symbolism with the sky, cage, and countryside. assuming the red dot is our position. maybe we can work towards or influence it?

also could be a reflection of our stats, maybe with the cage as emotional, countryside as physical, and sky as mental?
>>
>>4397100
>You'll need to visit the town authority eventually. Go to the town hall.
>>4397295
I think it may be our alignment, the bird cage represent our need for the trappings of civilization, the deer represents our connection with nature, our wilder side, and the sky represents incoming change, or our idea of abstract philosophy and high minded ideals. The closer the red dot is to one or the other the more we're closer each concept.
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>>4397295
The cage in the clinic held a note from a mysterious Joshua. Since the note was left precisely on the cage instead of a table or door, perhaps we can assume the cage is a gift from him, which implies he accurately foretold that you would make use of it. If the mysterious Joshua is in the business of hunting unusual beasts then perhaps the cage represents the faction he belongs to, which we can call the Hunter faction. It might be that the protagonist's dot moved ever so slightly toward the cage due to shifting his alignment toward the Hunter faction as the result of his actions that night. If this logic holds true then perhaps the animal in the diagram could represent the Beast faction, but then what is the Maelstrom? Can there be one more faction other than Hunters and Beasts?
>>
>>4397100
>>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
>>
>>4397100
>The note on the cage said to talk to Joshua and provided instructions. Maybe you should go there first.
>>
Push mowed someone's lawn today, pretty exhausted. Will write some time after a nap.

When I get back, we're going with these plans for the morning:

>First, you will assess your stock of whisky and tobacco.
>Then, you will look for this "Joshua" character.

Visiting the town hall/herbalists will remain as options in the afternoon, along with some new ones that only appear at this time. There is a sequence of events happening in the background that you may or may not intersect with.
>>
>>4398255
>There is a sequence of events happening in the background that you may or may not intersect with.
Actually, let's also make sure we aren't low on ammo.

Also the previous description of us just relaxing with booze and tobacco was well done, I really liked it.
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>>4398362
Sure, adding that to the list of things you'll do in the morning.

Any action that doesn't take too long, like inspecting your stores or cleaning, can be bundled with larger actions like visiting someone.

Thanks, was writing from experience there.
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>>4397100
>Something else. (write-in)
>Shave the amputated arm and look for wounds!!!
I forgot about it!
>>
Writing now. Should be a couple of updates today.
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>>4398411
Life's creating a few distractions right now, but it's nothing serious (no curse, just a busy day). Still coming along. Might just be one update today, but it will cover several suggestions. I should be able to make up for that tomorrow.

Also forgot to say earlier, I love the theorizing. At least one of the theories is pretty close, but I won't say which.
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>>4398599
We'll be here. Interesting stuff so far, looking forward to the update.
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>>4397105
>>4397146
>>4397168
>>4397295
>>4397502
>>4397611
>>4397685
>>4398252
>>4398385
>>4398686

Before moving on, you decide to take care of a few basic tasks. First, you check your whisky and tobacco stores and determine you have roughly 8 pints of whisky between five bottles of similar sizes. They're all the same brand, but a couple are sweetened with sugar. Folks in cold climates are known to drink, so obtaining more should be no trouble. However, your option of brands will be far more limited than it was back home. As for the tobacco, you think it should last a couple of months. You made a point to bring a decent amount, as it's not known to be grown this far north.

Then, you look into your ammo stores and spend some time loading the gun for future use. Elaine, previously engaged in reading the labels on several pill bottles, watches with some interest as you do this. "Just in case," you rationalize out loud.

Finally, you grab the severed arm from a cabinet where you stored it. You ponder your options for a moment, and ultimately decide to investigate it further — your observations last night did not include alterations to the state of the arm following the patient's convulsions. After having Elaine prepare a clean white cloth on the operating table, you work at the arm over the cloth with a shaving razor — this takes roughly half an hour, and you eventually switch to a combination of scissors and razor — and eventually clear it of all matted hair. The skin below is off-white, almost gray, and significantly rougher than your own. The fingers are set unnaturally close and angled. Through careful manipulation, you attempt to straighten the index finger to no avail. The nails are longer and thicker than when you first observed them, and they come to a finer point. Most intriguingly, you observe a large raised scar across the tricep that you could not see past the hair. You place it at a couple of weeks, maybe a month.

You show the scar to Elaine, who observes intently. "Do you remember your husband coming home with this?"

"He said he got it at work," she says, although she sounds just as perplexed. "I suppose I was tired when he told me and thought nothing of it — it was at night, just as he got home."

"That's unlikely. It reminds me of dog scratches I've treated in the past. Was he not in pain?" You carry the hair to a bin, but keep a couple of strands for future observation.

"Well, he certainly was. But he's no complainer. He told me he picked up some, what was it, 'protective powder' from the herbalists to keep the scratch safe." A scratch, a powder — suspects. And only the arm, which was scratched and rubbed with powder, changed form. Maybe it's related, maybe not.

(1/3?)
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>>4398715
--

11 a.m.
There is a slight chill and some rain today, but you hear that's nothing unusual. Still, despite open storefronts, you only spy one other person on your way to the house by the silver mine. A narrow two-story house, painted white, stands here. There are other houses in the area, but this is the only one with a knocker. You use it, and hear some shuffling on the other side. Eventually, a middle-aged man opens the door. He stands a few inches shorter than you and wears a loose-fitting vest. His features are rough and worn; this man has been taxed by life. He looks you deep in the eye from his side of the door.

"You are the doctor?" he asks incredulously.

"Yes," you say.

"Where is your white coat? Gray hair?" His face is fixed in something of a scowl, although you are unsure whether he is displeased with you or just generally ornery.

"I don't have those. I don't work at a hospital," you explain.

"You'll have to do. Come in."

You follow the man indoors, but remain somewhat on edge. The unseemly clutter of his bottom floor does little to comfort you: books sit in a pile by his desk, topped by an unloaded single-action revolver; papers are scattered on the floor; and a series of small, decorative bird cages painted various colors line the floor by his dining table. You weave around them, but nearly trip. This place is a mess, and it makes you reconsider the wisdom of coming here. -2 to Mental State.

(Physical State: Fair -4, Mental State: Secure +6, Emotional State: Fortified +10)

"Come, sit at the other side of the table," he offers as he brings you a plate with two mugs. You oblige and take a mug to one side of table. It smells pungent.

"Herbal brew," he says as you glare into the mug. "Tea is uncommon up here. Just drink it."

Again with the herbs.

You take a few small sips. It's bitter, but you don't mind. You're just slightly put off by the smell.
>>
>>4398716

Eventually, your host breaks the silence as the both of you drink from your mugs. "I'm Joshua. I work with metals. Hachita has more mines than this one, you know, but most don't have a whole town built around them." He cracks his knuckles. "I used to mine. Worked myself half to death. Now I make tools, and sometimes fish hooks."

"And cages," you say in an attempt to focus the man on the reason he brought you here.

Joshua frowns. "I'm cursed, doctor."

You are taken aback. "Pardon?" This sounds like an herbalist's area of expertise, not mine.

"Cursed to watch as my brothers, folks I grew up with, disappear from the world. And I tell them, every *fucking* day..." The smith's frown intensifies, and he begins biting his lip intensely. "Not to invite the trouble. Don't go outside at night. Don't stray far from town. Bless your house with sage, apply your powders. But they never listen."

Again, you try to refocus the conversation. "You wanted to talk about the cage?"

Joshua nods slowly. "Yes, the cage. I bet you've used it already. I provided it free of charge, you remember." He grins as though he just said something clever.

You shake your head.

>Tell Joshua about your experiences last night. He seems to be well-acquainted with the happenings in this town. If you can sort through the strangess, he might have some stories of his own. (mental roll, bonus if you suggest a way to appeal to him)
>"I can't use a cage in my line of work, it deprives patients of their freedom. I want you to come by later and pick it up." (emotional roll, bonus if you can think of way to avoid offending him)
>"Why would you give me, of all people, a cage?"
>Don't tell this loonie a damn thing. Politely excuse yourself and move on to another task (will provide a list of options)
>Write-in.

(3/3)
>>
>>4398721
>Tell Joshua about your experiences last night. He seems to be well-acquainted with the happenings in this town. If you can sort through the strangess, he might have some stories of his own. (mental roll, bonus if you suggest a way to appeal to him)
He might seem a bit strange but he clearly know a lot more of what goes on up here than us. Ask him about when he mentioned a curse a see if there is a more literal meaning to it because something that is going on up here is not right.
>>
>>4398721
>Tell Joshua about your experiences last night. He seems to be well-acquainted with the happenings in this town. If you can sort through the strangess, he might have some stories of his own. (mental roll, bonus if you suggest a way to appeal to him)

"Last night I had to take care of a patient who became aggressive and violent, almost feral. If this is the curse you are referring to and why you gave me the cage, then I believe it is within your best interest to tell me as much you can to rid this town of whatever blights it."
>>
>>4398721
>>4398741
>>4398753
Seconding the further inquiry into the curse, the cage, and the patient. If he becomes hostile though we need to book it. Also curious about the tea, can we look at the leaves? This seems sketchy af
>>
>>4398721
Let's not spill our guts to this guy eh? I would ask him more about the books and scattered papers but something tells me he will be killed off soon so we will be able to look ourselves eventually.
>"Why would you give me, of all people, a cage?"
>>
>>4398741
>>4398753
>>4398762
>>4398943
Going with a mixture of everything: the dominant choice will be the main emphasis. We'll ask what he meant by "curse" as well, why he gave us the cage, and look into the mug. Since a couple of people seem suspicious, that will be reflected in the response as well.

I'll begin writing a couple of hours later, but for now I need 3 rolls of 1d100+6.

DC to beat is 60 (50+10).

+20 = Subject is paranoid, suspicious of everything.
-5 = Write-in mentioning "curses" and aggression.
-5 = Acting suspicious yourself. He appreciates that.
>>
Rolled 44 + 6 (1d100 + 6)

>>4399812
>>
Rolled 14 + 6 (1d100 + 6)

>>4399812
>>
Rolled 87 + 6 (1d100 + 6)

>>4399812
>>
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>>4399848
>>4399867
>>4399879

https://www.youtube.com/watch?v=WQZmOWK4iDs

Technical Success. +1 to Mental State.

Glancing down into the mug, you see a mixture of leaves that you are mostly unfamiliar with, likely a local grow. One looks somewhat familiar, perhaps a lingonberry leaf, which is used for various minor afflictions: sore throats, headaches, etcetera. Despite the bitterness of the brew, and the suspicion you cast on herbal remedies, you must admit that you feel more pleasant as you drink.

Several questions flood your mind, but you decide to start simple: "Why would you give me, of all people, a cage?"

Sitting forward in his chair intensely, the man answers, "You're familiar with its application. You come from the city, after all."

"I'm afraid I don't follow," you reply.

"Enough playing dumb, man!" Joshua exclaims, suddenly enough to make you jump. "You're an escapee from one of the largest cages around. You're a city man, so I gave you the cage — why —" Taken aback, he stumbles on his words. "Why would I trust wild folk to cage their own kind?"

"Is the cage some sort of metaphor, then? And what's this about a curse, is that a metaphor as well?" With a mixture of impatience and concern for your own safety, you glance toward the front door. "I don't mean to be awfully rude, sir, but I simply don't discuss much philosophy with people."

"For the love of — damn you." An irritated sigh escapes from the metalsmith's mouth, and he takes a sip of tea. "I knew talking to a dandy would be a proper bitch, but I didn't think it'd be this hard." He pauses, then speaks slowly as if explaining a difficult concept to a child: "The cage I gave you is an object. The one you came from is real too. Somehow, you're too thick — I'll calm down. You're too *nearsighted* to see the bars, I guess, but you slipped between them anyway."

Dumbfounded, you let him go on his rant and resolve to treat the conversation with more finesse in the future. "The curse, like I said, is being aware. Knowing everything's gone to absolute Styx. Knowing folks are going wild, going crazy from all the options. They're cursed too, but in the opposite way. All the untapped wilderness gets to their head, they start wanting to take a step too far, and they stop listening to people who read books like myself." Shamelessly, Joshua gestures toward the piles of books and notes in his house.

(1/2?)
>>
>>4400047

Tactfully, you entertain his theory and contribute to it. "Well, I may actually understand what you mean. I can't tell you who this was, or what exactly happened," you begin, watching as Joshua nods along with interest. "Last night, I met a local who quickly turned violent. You said people are 'going wild' and 'crazy from all the options.' Is that..." you let the question hang, unfinished, knowing the man is all too eager to input his own view.

"Exactly. I've only heard secondhand accounts, but the herbalists have seen the victims of the craziness firsthand. Usually too beat up to speak, but sometimes manage to get out the name of their attacker before they go." A grave expression covers Joshua's face, and he lowers his voice. "And the sheriff won't take the evidence."

"Why not?" You ask.

"Always the names of folks who'd gone missing weeks ago. The sheriff doesn't think it's connected: 'couldn't possibly be them, the victims are just dazed from the attack and saying whatever comes to mind.' But it's happened three times now, always a name of someone who hasn't come back to town." Joshua pauses, then crosses his arms for a moment. "No one who's with me on this — and there aren't many who are 'sides the herbalists — can convince him to draw the connection. I even got the deputy on board, still nothing. I figured you would eventually see the craziness, like those asylum tenders in your cities do, and act where our 'law' won't."

Sharing a moment of silence with Joshua, you realize why he's been scowling for most of the conversation. Although you've done him a service by letting him speak his piece, you feel that you've opened the gates for a painful, unpleasant night for this man. -2 to Emotional State.

(Physical State: Fair -4, Mental State: Secure +7, Emotional State: Secure +8)

"Doctor, can I get your name?" He finally asks as you begin to excuse yourself.

"I'm John Kay. Pleasure to meet you, Joshua," you answer with a smile.

"I was a bit of a ratbag for a bit there. I'm just angry, is all, but I appreciate that you took the time to listen. All I ask is that you use that cage some time. You have the resources to prove what I and the herbalists can't. You don't have a master like the deputy does, neither."

That last sentence hangs with you as you leave his home. You don't have a master here, at least not yet. Perhaps you could exercise some of that freedom to do your job more effectively.

--

~1 p.m.

You can only do one large task for the afternoon, but you may add in a few smaller requests if you like.

>Visit the herbalists.
>Visit the town hall.
>Return home. Someone may have visited in that time.
>Write-in.
>>
>>4400050
>>Visit the town hall.
>>
>>4400050
Another edgy write-in, feel free to ignore

>Return home. Someone may have visited in that time.
and we find a note somewhere in/around our place which reads:
>There comes a time when the life we know falls short. We are trapped and look for answers, and we find hope burning in dark places. Only then do we take our first steps to freedom.
>>
>>4400050
>Visit the town hall.

>>4400191
Cool stuff, but I'd like to oppose this for now, and see what is in the town before laying our own paths.
>>
>>4400163
>>4400191
>>4400508
Writing now.
>>
>>4400533
Whoa, my RAM configuration is all fucked up after I messed with it. Going to deal with that first.
>>
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>>4400163
>>4400191
>>4400508

The sky begins to turn dark as the rain picks up. A storm is imminent, but the few townsfolk you see on the way to the town hall appear mostly unconcerned by the weather. Instead, they walk at a brisk pace to their destinations and pay little heed to you. You can't complain about going unnoticed — getting away from nosy socialites was one of the main draws of coming to this rural place.

The town hall is one of the two largest buildings in town, second only to the church. When you walk through the front door, you are impressed by its functionalist design philosophies. The people who built this place, and those who currently maintain it, assuredly have no interest in impressing newcomers with gaudy displays of wealth and status. In the main hall is a woman roughly 20 years your elder sitting behind a small desk, writing something on a piece of paper. Besides the desk, there is little else in the room of note besides a few landscape paintings hung on the wall. You don't recognize the style, so you assume they are local creations. The woman, plain-faced and near emotionless, glances at you over the top of her paper.

"You are the new arrival, John Kay?" She asks monotonously, her fountain pen prepared to resume some clerical task. "The sheriff told me to expect you."

"I am, yes," you say.

"The mayor is in, but Ewart — apologies, the *sheriff* — is not," she explains.

Looking behind the aging woman, you see two doors that are clearly labeled. One reads "Ewart Clay," the other "Theodore Brown." "Well, I can speak to the mayor for now. Where could I find the sheriff, if I might ask?"

The secretary taps the back of the pen on her chin, then scours through her notes. "Seems he's at your house with the deputy," she reports, reading something on the paper. "Two... cadavers, recovered at 11 a.m. 'For Autopsy,' it says."

"I suppose I should get there as soon as possible, then," you remark, turning toward the front door. Just as you do, a well-kept man with far more pleasant features than you have yet seen in this town, emerges from the door marked "Theodore Brown."

(1/2)
>>
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>>4400691
They have them here too, you think, steeling yourself to speak to what you can only assume is a socialite. "Ah!" He exclaims, walking to you with his arm outstretched for a handshake. You oblige.

"Good to meet you, my friend. I'm the mayor. You can call me Ted." Ted releases his grip from you and stands with his arms at his side.

"I'm Dr. Kay. Call me John," you reply.

He nods in acknowledgment, then laughs heartily. "You know, I saw a man missing an arm this morning as I had my walk by the bridge. Seemed he was coming from your side of town. Looks like you've already gotten started."

Choose all that you would like to do or say:
>"I'm sorry, I hear the sheriff has work for me. We should talk some other time."
>"I would like to propose an amendment to our contract. Nothing significant, I just want [state a percentage] of the food and general living supplies to go to my new assistant." (mental roll required)
>"I have a concern about the sheriff. I hear he has been dismissing evidence." (mental roll required)
>Ask about his take on a person: Joshua, the herbalists, some other figure. (these can be people you have not met, but that you can reasonably assume exist, such as a mine boss and priest)
>Ask a question or bring up a topic. (Write-in)
>>
In case anyone is curious, here is what Hachita and Whitebridge look like. Marked on the right is your home. Larger buildings are mostly storefronts and warehouses, smaller buildings are mostly houses. Silver mine and surrounding buildings are not pictured.
>>
>>4400692
>Ask about his take on a person:
Joshua
>Nice talking with you, but I have to find the sheriff
>>
>>4400692
>"I would like to propose an amendment to our contract. I would like an 30% increase to my wage so I can support one assistant."
>strike up conversation about recent happenings in town, what has the mayor had to deal with (ulterior motive: try to get invited into whatever passes as elite inner circle in these parts)
>>
Next update should come a few hours from now, I'll run with both suggestions if there are no others by then.

For reference on your wages: you get paid $50 a week by the local government. This is a pitifully low salary for a doctor, especially a doctor in high demand, so negotiating for higher wages is entirely reasonable. Owning a pre-furnished house and practice in town which is exempt from taxes, and receiving occasional shipments of reserved stock from the general store sweetens the deal somewhat.
>>
>>4401418
Support
>>
>>4400833
>>4401418
>>4401706

I need a roll, 3 1d100+7s. DC to beat is 58 (50+8).

+20 = Although the request is reasonable, he didn't expect you to alter the agreement so soon.
-10 = Small talk to soften him up. (per the write-in)
-2 = Provided the reason for the pay raise (assistant)

In some cases, I will tell you what the degrees of success are if the protagonist could reasonably predict them.

Failure: The pay is non-negotiable, at least for now. Also, you'll cause some offense asking for more.
Technical Success: Less than you asked for, but a pay raise nonetheless.
Success: Exactly what you asked for.
Overwhelming Success: You get a pay raise and make an excellent first impression.
>>
Rolled 70 + 7 (1d100 + 7)

>>4401736
>>
Rolled 23 (1d100)

>>4401736
>>
Rolled 18 + 7 (1d100 + 7)

>>4401736
>>
>>4401757
>>4401759
>>4401770

No worries, still a significant increase from what you had. Writing now.
>>
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>>4401757
>>4401759
>>4401770

Technical Success. +1 to Mental State.

(Physical State: Lacking -5 (stomach is growling), Mental State: Secure +9, Emotional State: Secure +8)

Instead of delving directly into the financials, you decide to ingratiate yourself with the man who may well hold the lion's share of local power through some old-fashioned small talk. "Yes, that was my doing — believe me, it's not as fun as it sounds."

The mayor chuckles and pats you on the shoulder. "That's the dry humor I was hoping for," he remarks. "I come from the city too, you know. Nothing like an educated man's humor. Gets me every time."

"Truthfully, I'm more interested in what your job entails. What sorts of things happen around here, and who should I get to know?" You ask, painting your voice with genuine interest.

Looking up thoughtfully as if his answers lie on the ceiling, Ted answers, "Let's see... we have the chief miner, the sheriff, the head huntsman and his lodge, the general store owner..." Suddenly dropping his smile, he mentions, "we have a priest as well. Church every Sonday, like any other place."

He clears his throat after a moment of rumination. "Ahem. Apologies. Anyhow, those are the people I associate with on the regular. If you want my advice, stick to the thinkers—" As if to illustrate his point, he places a finger on his forehead. "Stick to the mining chief and storeowner, and leave the hard-nosed other fellows to their work. Oh, and if you meet a miss named Valene, you've struck gold. That woman thinks higher than any one of us, I say." He winks.

You share some more small talk, and learn a little about the major figures in town. Most of the talk amounts to idle gossip, but learning the names should serve you well in the future. Chief miner, Noel. Sheriff, Ewart. Head of the hunters' lodge, Jon Loam. General store owner and canner, Haywood. 'High thinker,' Valene. Remember those names, you think.

Before parting gracefully, you find a lull to make your request. "So, about the contract," you begin.

"Ah! Yes, we really should discuss it. How do you feel about your arrangements so far?"

(1/2)
>>
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>>4401937

"Most everything is going well, thank you." Might as well get to the tough part. "I would simply like to have, say, a thirty percent increase in funding to accommodate an assistant. Her name is Elaine, and I'll have a much easier time with her help."

"Elaine?" Ted replies with a knowing smile. "Ah, she's the sister of my friend I told you about, Valene. Val. Done."

There's no way it was that easy, you consider. These types always press for lower. "So, a thirty percent increase, then?"

"Ah, you're right. I'm afraid I wasn't thinking. I get a little excited when people mention Val. We'll do a 25% increase instead." Not too bad, but you feel that you just talked him down by mentioning the price.

You shouldn't have said anything, idiot, you think to yourself as you leave the house to see that the rainfall has intensified. A sudden crack of thunder sounds from somewhere in the west.

You proceed home.

--

~2 p.m.

When you arrive, you immediately notice a covered wagon parked in the front. Two individuals wearing heavy fur coats and gloves, both quite grizzled, tall, and otherwise physically impressive, wave at you from behind the wagon. It's more of a summoning wave than a polite one.

"My apologies, sirs." you say as you approach the two, who you assume to be the sum of the local law enforcement. "I just met with your secretary, and she told me you wanted to see me."

The older of the two, smaller by a couple inches, taps his foot impatiently and grips the side of the wagon. When you stop by it, you notice a putrid smell coming from within. The cadavers, you deduce.

The younger, larger man speaks up. "We're only here to deliver today's catch," he remarks cavalierly, although there is no humor in his voice. "The worst night in about a month. Man and a woman, but we also found several pieces of skin and assorted body parts just outside of town that could belong to as many as three, maybe four others."

>Suggest the bodies be examined closer to where they'll be buried. You don't want to contaminate anything in your practice. (mental roll required)
>Suggest that the bodies be examined here. You'll cover your face with a mask and go in. (physical roll required)
>Lift the bodies inside with their help. (physical roll required)
>Write-in: questions, make additional requests, etc.

(Tack on additional options that would be easy to accomplish in a short period of time if you want.)

(2/2)
>>
>>4401941
>>Suggest the bodies be examined closer to where they'll be buried. You don't want to contaminate anything in your practice. (mental roll required)
>>
>>4401941
>Suggest the bodies be examined closer to where they'll be buried. You don't want to contaminate anything in your practice. (mental roll required)
And we are gonna have a lunch before we start the autopsies.
>>
>>4401956
>>4402058
Will be writing with this choice next (including the lunch), should be later tonight.
>>
>>4401941
>>Suggest the bodies be examined closer to where they'll be buried. You don't want to contaminate anything in your practice. (mental roll required)
>>
>>4401941
>>Suggest the bodies be examined closer to where they'll be buried. You don't want to contaminate anything in your practice. (mental roll required)
>>
Since I'll be writing this a little later tonight (somewhat busy day), I'll take 3 1d100+9s now and get into the DC when I'm able.

>>4401956
>>4402058
>>4402210
>>4402272
>>
Rolled 68 + 9 (1d100 + 9)

>>4402284
>>
Rolled 54 + 9 (1d100 + 9)

>>4402284
>>
All right, I have some time now. DC to beat is 75 (50+25).

-15 = Showed up late.
-10 = The two are already impatient.
>>
>>4402387
Meant to show + by the DCs.
>>
Rolled 31 + 9 (1d100 + 9)

>>4402284
>>
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>>4402290
>>4402341
>>4402404
Technical Success. +1 to Mental State.

"I'll get to the bodies as soon as possible, gentlemen," you announce. "I just need a moment to eat, then I will attend to them."

The older individual makes a 'hrm' noise and leans against your wall. The younger says nothing, but looks to be hiding mild perturbance.

Deciding to lighten the mood before heading inside, you say graciously, "Ah, I apologize. I have not yet introduced myself. I am the doctor John Kay." You extend your hand for a handshake, and receive no response.

"I don't shake hands, but I'm Mr. Holden, deputy. This here's Mr. Clay, sheriff," says the younger of the two. The sheriff simply purses his lips and looks down at his feet.

Ungracefully, you clear your throat and put on a transparently fake smile, then head indoors. The manners in this town, by God, you think. At least they don't pretend much, I suppose.

To your astonishment, you find that your assistant has already prepared a meal from a combination of canned meat and vegetables (from your own supply) and an assortment of local berries that you do not recognize, seated on the top of a counter containing medical supplies. The assembly may not quite compare to a fresh dinner, but you recognize the effort that went into it all the same.

Elaine stands in a corner, hands interlaced in front of her stomach, a smile creeping onto her mouth. "I would have sent them to you, but I didn't think to ask you where you'd be going today. I hope this makes up for it. I want to help any way I can."

The rude encounter outside escapes your mind as you absorb the kind way this woman treats you. "I should have told you where I was going. My bad, I haven't even thought to train you in your own job. Thank you for the meal."

"I'm just glad I had time to make it," she admits. "I had to step out for a moment to assure Thom and Horace were doing well."

You pause while eating, swallow, and dab your chin and mouth with a cloth. "And were they?"

"Well—" she starts, then cuts herself off. "Horace will be all right. He's not making much sense still, but he's functioning. Thom is a smart boy, and he's taking care of himself all right."

"The ether may well be causing his behavior," you say unconvincingly, justifying Horace's behavior more to yourself than to Elaine. "He will be all right. Just have him visit me tomorrow, and the day after."

--

+5 to Physical State. Short of a nap and a jog, you feel that you've done all you can to keep yourself physically healthy for the time being.

(Physical State: Appropriate +0, Mental State: Fortified +10, Emotional State: Secure +8)

"Right," you say, descending the steps from your home until you reach eye level with the sheriff. "I'm ready, but I must request we take this to the burial site. I have nowhere to preserve rotting corpses."

Derisively, Sheriff Clay huffs, and rolls his eyes, but beckons for you to follow.

(1/3?)
>>
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>>4402547

--

https://www.youtube.com/watch?v=gObL975Pw28

You soon arrive at the graveyard keeper's shack, a small building that is currently unoccupied. According to the deputy, the keeper usually wakes and comes here in the evening.

The deputy opens the front door halfway, and scans the room. "Yep, that's enough room for everything, I figure. Let me move his table and chair out of the way, and lay down some sheet."

It takes about half an hour, but the room is eventually cleared to place both bodies and all the limbs and viscera neatly across the floor. You can already tell this task will last you until the late evening, or perhaps until nightfall.

Eventually, the sheriff is on his way. He leaves you with Deputy to sort through the morbid gallery together.

"About time," Deputy Holden remarks as he looks out the shack's window and makes certain his boss is gone. "It's no secret, doctor, that I hate that man. Were this an elected position, I would take his spot and run him out of town."

Never have you heard someone express their disdain for a superior so flagrantly. His claim is made even more audacious by the high stakes involved — government officials are often fired for far less. You stop inspecting an arm to look up at the man.

"Are you sure you want to say that now, sir?" You ask, genuinely concerned for the deputy's job security.

"Absolutely. That man is a cretin and a snake, and I say he's a murderer, too." Holden clenches his fist, but still holds it at his side. "I tell you, that Joshua is truly onto something. Those herbalists too. Have you met them yet?"

"I have met Joshua," you admit, now paying no attention to the grisly display below. "Quite abrasive. But you're right, he is certainly onto something."

"He's got one of those brain curses," Holden states matter-of-factly. "Before you send him south-way for asylum, though, listen to the herbalists. They'll confirm. You know what I'm talking about, right?"

"That all the surviving victims, before their deaths, blamed missing persons?" You ask.

Holden's face lights up. "You know, then," he says, almost shouts. "Good on you for not running when you saw 'em. I know it was hard, believe me, but he really does have a brain in that wrinkly bald head of his."

(2/3)
>>
>>4402548

The rest of the conversation is mostly unremarkable, as you must focus on your work. You make the following observations about the loose parts:

Spine, torn forcefully from (unrecovered?) body. Three fingers. One pinky, one ring, one bruised index (damaged in transport?). One whole severed leg in next-to-pristine condition considering, some grayish substance caked, under a bandage, into a small cut (cut presumed unrelated, pre-existing). Spleen, torn. Piece of large intestine, about 8 inches.

And the main event, the two bodies:

Male body: Body likely recovered less than 24 hours after death. Unidentifiable, mutilated face. Adolescent or childlike frame, presumed 12-16 years old. Tall for age. Scars across face, four equidistant. Massive, indicating use of some four-pronged implement or an abnormally large paw. Body mostly intact save for large chunk of torso.

Female body: Body likely recovered less than 24 hours after death. Unidentifiable, large chunk taken from head, missing significant portion of skull and brain matter. Adult frame, thin, mildly malnourished. No claw marks, ligatures, obvious signs of resistance.

>"Where did you recover all this? Are people leaving town and leaving themselves vulnerable to wildlife attacks?"
>"What wildlife could have left this mark?" Point at the marks on the face.
>"Look at the woman. Everything else gives some indication of a struggle, but not this."
>"Please take these notes. That's my official report, and I'll leave the policing to you. I believe my work here is done."
>Ask something else, propose a theory, make another observation (state where you'd like to look — you brought basic surgical equipment in case you want to open something up), or wrap something up to keep for later. (Write-in)

(3/3)
>>
>>4402550
>Ask something else, propose a theory, make another observation
Examine that cut with the greyish stuff. What is it exactly? Take samples
>>
>>4402550
>>"Where did you recover all this? Are people leaving town and leaving themselves vulnerable to wildlife attacks?"
>>"What wildlife could have left this mark?" Point at the marks on the face.
>>
>>4402550
>"Where did you recover all this? Are people leaving town and leaving themselves vulnerable to wildlife attacks?"
>"What wildlife could have left this mark?" Point at the marks on the face.
>>
>>4402550
>"Where did you recover all this? Are people leaving town and leaving themselves vulnerable to wildlife attacks?"
>"What wildlife could have left this mark?" Point at the marks on the face.
>>
>>4402550
Upon parting ways, apologize to deputy for making them wait for you.

We should have a chat with sheriff when we have time. We got acquainted with the Joshua/herbalists/deputy faction, now I'd like to hear sheriff's take on the recent happenings.

Is there some kind of place which serves decent cooked meals or this community is just too small to support that? Eating canned food long-term just won't do.

Also, any native contact? Any indians around?
>>
>>4402758
>>4402790
+1
>>
>>4402758
>>4402790
>>4403043
+1
>>
I'll be running with all the suggestions and write-ins above and replying to everyone when I post — I tend to be busy in the mornings, so probably early afternoon CST.

I really do appreciate that people are coming up with their own questions and theories. I will make sure to confer bonuses and open up more opportunities whenever I see these.

>>4403043
Since I have some time, I'll answer your questions using the knowledge your character possesses:
The Hachitan diet is very high in protein, as it consists mostly of meat from medium to large game. This supply, which is often served fresh on the day of the hunt but otherwise cured or salted, is complemented by local berries and herbs and canned meat and vegetables from the far south. There is a small, mostly self-sustaining community of hunters, fishers, and even growers (when the weather permits) just south of Whitebridge that trades their excess supply. There are no restaurants here, but you have yet to see how open the local hunter's lodge is.
TL;DR: Hunters are almost guaranteed to have fresh food, and the general store will always* have some local food, but mostly canned, cured, and salted foods.

There are many native tribes here, but none remaining in Whitebridge's immediate vicinity. You know nothing about them.
>>
>>4403129
Let's task Elaine with securing a steady supply of fresh meat from the lodge and making meals for you. Or us, if she doesn't already have some kind of arrangement with the hunter's lodge. I assume we can afford all of this without issues.
>>
>>4403149
You can definitely manage this, so I'll make a note of it. It'll cost about 5% of your weekly pay (taking your pay raise into account) to consistently stock fresh meat each week. This would leave you with ~$59, minus whatever you decide to pay your assistant (we'll get into that later).
>>
>>4403129
Can we try to seduce Elaine?
>>
>>4403191
She's married, middle-aged, likely more ugly than beautiful. If we want to go this route let's at least set our sights on something more suitable
>>
>>4403225
It’s a frontier shithole. Slim pickings out here.
>>
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>>4403191
>>4403225
You can certainly try, but there's no guarantee she'll be interested (she's known you for all of a day, and she's been married to him for 11 years). Consider the consequences, but do as you will.

>>4402758
>>4402790
>>4402887
>>4402938
>>4403092
>>4403109

Recalling that the leg had some oddity involving a powder stuffed into an old cut, you return to it and raise the bandage once more. You produce a scalpel and carefully scrape a sample of the substance. As you hold the powder against the natural light shining through the window, you notice the glint of several tiny flecks of metal. You wrap the sample in a cloth for future examination.

Holden approaches your side. "Yep, I've seen that sort of thing before. Some sort of concoction that the herbalists have been touting, say it'll 'protect' your cuts from the elements."

"Maybe the powder is involved. Maybe it really does have healing, or 'protective,' properties. I don't know," you admit. "The leg is in perfect shape besides the pre-existing cut. The cut is clean, there are no attempts at further mutilation, no signs that it was damaged when severed. I think it was deliberately removed."

"What I'm hearing is that some sort of intelligence was involved. At least could have been." The deputy posits. He sounds incensed, but it doesn't seem to be directed at you.

"It's possible," you claim, still uncertain. "Well, what I'm interested in, that may support that theory—" you kneel by the bodies, and point at the claw mark on the male's face. "—is this. The cuts are truly huge, probably produced by a hand the size of his face. What wildlife could have left this mark?"

"No clue," he confesses after a moment of thought. "I suppose a bear could, but... well, they're much farther west. This body was recovered only a mile away from town. We only go out of our way about a mile, at most, when we're looking for bodies in the morning."

Mulling around some theories that go nowhere, you just sit and stare at the marks for a moment. "That raises another question. Where are you finding these people, exactly?"

"Never far from town, but still too far. If that makes any sense." It makes some, but you allow him to explain. "Not one hunter has been found dead, probably because they know what they're doing. But no one besides a hunter, or a trader to the town just south, should be going that far out. And it's always westward."

(1/2)
>>
>>4403341

What draws people to the west? You ask yourself. None of it makes any sense. These hardy folk should know better than to take leisure trips at night, especially considering the circumstances.

Left with more questions than answers, you eventually pack up your tools, along with the new sample, and begin to head head home.

"Oh, and I'm very sorry for keeping you waiting," you say earnestly to Deputy Holden. He just waves dismissively and says "'s'fine."

On the way back, you find yourself making a mental note of everything you witnessed. +3 to Mental State. Still, you feel distressed by the gory images left in your brain. -3 to Emotional State.

The deputy stays put to brief the graveyard keeper later on.

--
~6 p.m.

When you open your front door, you see that Elaine is seated on one of your leather chairs, staring down at a ring on her left hand. It's a fine silver band. You assume it to be her wedding ring.

"I tidied everything I could," she says solemnly without making any effort to look at you. Must be thinking about her husband, you think.

"Ah, very good," you respond, taking a seat on the chair beside her and relaxing. +2 to Physical State.

(Physical State: Appropriate +2, Mental State: Fortified +13, Emotional State: Secure +5)

"My family is going through some trouble," she states after a period of silent lounging. "My sister, Val, I haven't checked up on her in a while. And my husband, in the state he's in..." She stops abruptly and rubs her temples. "Nevermind. Anyhow, my sister. The last time I spoke to her, just two weeks ago, she just seemed so strange. I think something may be wrong, doctor."

Concerned, you quickly ask, "how do you mean?"

"She's just... I don't know how to describe it. Jittery, always focused on doing something around the house as long as it meant avoiding conversation. Didn't seem interested in me like she used to be. I spoke to her about getting a husband, she's 26 and still putting in so little effort to marry. She's — I don't know."

(2/3, split the posts too early)
>>
>>4403343

Choose something from each category:

Valene:
>"I will speak to her."
>"She's a grown woman now. If she's somehow sick, she'll come see me herself."

Fresh Meat:
Would you like to spend 5% of your weekly salary on fresh meat from the lodge? You will receive a more substantial bonus to Physical Status for eating game meat. Otherwise, you will rely on canned food from the general store.
>Yes.
>No.

Elaine's Payment:
>Food and basic living supplies, enough for her family.
>10% of your weekly salary.
>15% of your weekly salary.
>20% of your weekly salary.
>Some other percentage (write-in).

Evening Tasks:
>Relax here with some whisky and tobacco, speak to your assistant. (add anything you would like to say to her. Otherwise, I will come up with some random topics)
>Go back out and visit the herbalists.
>Go out and visit somewhere you've seen or heard about in passing (the silver mine, the church, the hunter's lodge, the general store...)

(3/3)
>>
>>4403345
>"I will speak to her."
Plot hook ahoy.

>Yes.
Awoo.

>15% of your weekly salary.
We don't want to breed resentment, and we have free room and board, so we should have the wiggle room.

>Go back out and visit the herbalists.
Since they seem to know a lot about what goes on up here.
>>
>>4403345
>>4403350
Seconding all of this. Let's spend at least a few minutes relaxing though, maybe just enough for a glass of whiskey and a little smalltalk, if possible? Otherwise going to the herbalists is fine.
>>
>>4403345
>"I will speak to her."
If she's still there.

>Fresh Meat
>No.
At least, not until the obvious 'hunters never get killed' hook gets resolved.

>Elaine's Payment
Sure, let's go with 15%, but without hard numbers this sounds vague. What's one (silver?) dollar worth here?

>Evening Tasks
I'd visit hunters' lodge. They may have either seen the missing people in the wild and know how to avoid them. Or they may have tried to help and Deputy brought us the results. Or worse.
>>
>>4403345
>"I will speak to her."
>Yes.
>15% of your weekly salary
>Go to sheriff, apologize for letting him wait, bring a whisky and tobacco along. Okay if deputy or secretary or whoever joins us but ultimately we want a private chat with sheriff about his take on what's happening in town.
>>
>>4403499
$1 in Hachita is roughly equivalent to the current buying power of $21 USD. That means that, in modern, real-world terms, you make about ~$65,000 a year. Not bad, especially considering the low cost of living, but very low for your profession.

After the pay raise you negotiated, your weekly pay is $62.5.

This will probably be the only update for the day, just so everyone knows.
>>
>>4403345
>"I will speak to her."
>Yes.
>10% of your weekly salary.
>Relax here with some whisky and tobacco, speak to your assistant. (add anything you would like to say to her. Otherwise, I will come up with some random topics)
Seduce, offer more money if she’s willing
>>
>>4403519
So we make $1,312 per week, and we'd be paying Elaine $197 per week, or ~$10,000 a year, at 15%.

>>4403520
Voting against seduce. Let's not go around sleeping with married women.
>>
Voting against seducing Elaine.
>>
>>4403520
Also voting against seducing Elaine. Out of all the shit going on in this quest, getting with a married woman is at the absolute bottom of my list for anything I'd want to pursue.
>>
Expect an update later today that brings us to, or close to, the last decision of Day 1. As much as I'd like to update more than 1-3 times in a session, I'm a slow writer and I simply don't have that kind of time on my hands at the moment.
>>
Writing now, will ping all the voters when I'm done.
>>
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>>4403350
>>4403490
>>4403499
>>4403505
>>4403520

Although the request was sprung on you quite abruptly, you reason that the task shouldn't take overly long. Plus, you need to justify your salary, and this task may just be fit for a man of your skills. "I will speak to her," you promise. Elaine smiles, her eyes still downcast.

"Thank you. I couldn't ask for more," she says. "Perhaps you should go tomorrow. It's starting to get late."

"There are a few other things I've been considering since earlier today. I can already tell I'll be running myself ragged, so I want to provide myself with adequate protein. I need you to start purchasing fresh meat from the hunters daily, enough for the both of us. I'll start setting aside a portion of my salary as soon as I receive my first payment." Crossing your legs, you think back to your contract and try to remember when the payment should be. "I believe it's to be delivered here every Friday."

Elaine nods in agreement, now looking at you intently. "Very well."

"And, of course, the matter of your payment. How does 9 dollars a week sound to you?" Her eyebrows shoot up, and she sits in awed silence for a moment.

"I-I would be honored, sir," she stammers with genuine appreciation in her voice. "I've never been paid for anything before. You've done so much for me and my family. I swear I'll tell everyone I know about your generosity."

--
~7 p.m.

Before leaving to wrap up the day's errands, you send Elaine off for the night to enjoy a moment of peace by the hearth with your oldest, truest friends, Forester Old Reserve and Hayes Tobacco Co. The whisky complements the heat of the flame well, and you make a note to think only of pleasant memories, such as rambunctious nights with the very same brand of whisky, and the very same brand of tobacco, shared with the childhood friends you were forced to abandon when you moved to the big city to study medicine. +5 to Emotional State.

When the pipe is introduced, your thoughts turn blank. This is not a matter of any concern — the moment of reflection ran its course, and now you must be clear and wholesome. For the rest of the hour, all that fills your head, and all that leaves it, is smoke. +2 to Mental State.

(1/2)
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>>4405185

--
~7:15 p.m.

The time is beginning to catch up with you. It's already dark out, and you have done a lot of moving today. -2 to Physical State, mitigated by recent bonuses.

(Physical State: Appropriate +0, Mental State: Excellent +15, Emotional State: Fortified +10)

After some searching, you find a small shack in the northern part of town. The sign at the front reads: "Marianne, Gabriel — Tinctures, Herbs."

Theme: https://www.youtube.com/watch?v=Fp4LZhWap8M&list=PLTHf0Ok7IXKx0ZncyYs0FeXIHouDPiSdw&index=23

Opening the front door — a pitiful makeshift thing — you see a small, thin yet shapely woman sitting on the dirt floor with a mortar and pestle. The shelves on the walls, present on each side of the building, are lined with various bottles, potted plants, and bundles of sage. The smell is pleasant, the shelves neatly arranged, and the atmosphere almost pastoral. There are barely-visible traces of incense in the air, being burned by the woman. The exterior doesn't do it justice, you think.

The woman continues looking down at her work. "We will be closed soon, but I have a minute," she declares. She looks up to see you standing at the door. "Oh! I did not know it was you. I believe we have not yet met, but my cousin Gabe helped you move in yesterday." Her tone changes. Her voice is smooth, her speech articulate and precise. This is not the conduct you expected of a woman you assumed to be an eccentric quack.

"Hello," you say, approaching slowly. "I'm Dr. John Kay."

"Marianne," she replies simply, still remaining mostly focused on her work. "I'm glad you arrived, truly. I have seen so much death the last few months. One of my neighbors —" Marianne's voice hitches. She stops her work, looks directly down into her lap, then places a hand over her eyes. She ultimately fails to finish the thought. "Well. Do you like it here?"

Do you like it here?
>"I love it here. Being miles away from the ponces down south is a dream come true."
>"I would if not for the troubles."
>"Truthfully, I don't. I fear for my life, and now I fear for others'. I feel... that I have made a mistake coming here."
>Write-in.

Ask some questions:
>"I heard you have some sort of theory regarding the patients. Joshua and Deputy Holden seem to want me on their side, so I'd like to hear more about it."
>Engage in debate about the efficacy of... whatever it is she does here. Herbs certainly can have positive effects on people, but they're no cure.
>Try to keep an open mind. Learn more about her work, and say nothing backhanded.
>Ask about her take on a person. (state name or the person's profession)
>Write-in.

You may also inquire about her selection and/or purchase something.
>>
>>4405188
Damn you OP you make it sound like a bottle of hard liquor and a tobacco are solution to all of life's problems. Makes me wanna get drunk..

>"Well. Do you like it here?"
Dodge the question.

>"I heard you have some sort of theory regarding the patients. Joshua and Deputy Holden seem to want me on their side, so I'd like to hear more about it."
but only based on assumption this is not a hard lock-in to this faction

>Try to keep an open mind. Learn more about her work, and say nothing backhanded.
Let's ask about some of the herbs she has, sure some have pretty interesting smell! Also ...why is she sitting on a ground? Surely tables and chairs aren't that hard to come by in these parts?
>>
>>4405188
Been a busy day for me too OP. Good stuff, and appreciate the longer updates.

>>4405249
Seconding all of this. Let's keep the tone conversational, and try not to sound too invasive.
>>
>>4405249
Cool with this.
>>
>>4405249
Support
>>
>>4405249
+1
>>
>>4405249
>>4405482
>>4405610
>>4405918
>>4405978

Will be writing with this set of decisions in a few hours. Today, I'll be shooting to end Day 1 with however many updates that takes.
>>
>>4405249
As long as you know how to moderate, they certainly help.

>>4405249
>>4405482
>>4405610
>>4405918
>>4405978

Thinking on the question for a moment, you find that you don't have an easy answer. Altogether, you just want to remain on task. "I'll have to get back to you on that," you reply. Before the moment has any opportunity to turn awkward, you point at a collection of shrub herbs in a jar, gray-branched with wide leaves and brownish flowers, and ask, "what are these called?"

Your expert deflection has saved you from a potential Emotional State malus.

Without looking up fully, as if she has taken account of your position in the room, Marriane states, "'Grand' soapberry."

You have a polite conversation about the plants, berries, and flowers on display. In the process, you learn about a few local herbs that you were previously unfamiliar with.

At this "practice," soapberry is most often used to brew a liquid that washes cuts. It can also be used to stave off symptoms of some respiratory issues. "Quaggy rumex" is used for stomach and bladder problems, but they most often use it to lessen the negative effects of hangovers. "Angelique root" is used to create stimulant beverages and poultices that reduce pain. The conversation turns a little shallow, and you say your "hmm"s and "ah"s as it draws out.

Before turning the conversation to the more macabre topics you have in mind, you playfully ask, "and you do all this sitting on the floor?" I really don't get it, you think.

"When I am not here, mixing curatives and arranging my workspace, I am picking plants or sleeping. When I am at church, I stand." The young woman turns from her work, and looks you deeply in the eyes. With conviction in her voice, she explains, "my uncle, Gabriel's father, taught us all life emerges from the land, resides upon it for the time it is allowed, and eventually returns to it. I live in the carcass of a tree, and despoil and imprison plant life for a living. I have no choice but to disrespect the earth in this way, but I can at least avoid any unnecessary affronts. A chair is not essential to my living, neither is a bed."

Truthfully, you expected to hear that she simply has some odd preferences regarding comfort, or perhaps a rare medical condition. Instead, you received an explanation strikes you as bizarre, pseudo-spiritualistic rambling. You already know you'll be racking your brain about this later. -3 to Mental State.

(1/2)
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>>4406327

Without any comment on Marianne's questionable philosophy, you opt to press on to the most important topic currently on your mind. "I heard you have some sort of theory regarding the patients. Joshua and Deputy Holden seem to want me on their side, so I'd like to hear more about it." You speak clinically and precisely to avoid giving off the impression that you feel strongly one way or another.

The herbalist sets her tools to the side and stands. Her bottom lip is sucked in, usually an indication that someone is thinking deeply or carefully considering their choice of words. "A theory," she repeats. "It would be a theory indeed, had I not heard the proof with my own ears, from people I have known my whole life."

You consider asking a follow-up question, but decide to allow Marianne to press on instead. "They gave names. Three people, one my next-door neighbor and... friend." Tears begin to well in her eyes as she says this. Reflexively, you adopt a more sympathetic expression. "Oliver Reed, Beatrice Reed, and Finn Walsh. All newcomers to town. Oliver and Finn were hands recently hired by the owner of the general store. Beatrice was Oliver's wife. They all went missing."

Marianne sucks in some air through her nose, then turns away to face a wall.

"The victims, who were each recovered shortly after they went missing, in the early morning..." She pauses, and gently rubs her forehead. "They were all in so much pain. But they named names. Finn spoke of 'monsters.' I... all I know is, there is a pattern. And the sheriff has no reason to ignore it."

--
8:30 p.m.

Eventually, you leave the woman to her thoughts. Although the information is extremely important, you feel that you are opening wounds by bringing up these touchy subjects. -3 to Emotional State.

I swear there was something else I was going to ask her. Maybe it just wasn't important. -1 to Mental State.

(Physical State: Fair -2 (tiredness is slowly taking hold), Mental State: Fortified +11, Emotional State: Secure +7)

>Return home. It's too late to be out, and the thunder is sounding once more.
>She mentioned her "next-door" neighbor twice. Investigate the closest residence. (??? roll required)
>The bodies are usually recovered just west of town, in the early morning. Something draws people that way, presumably at night. Investigate. (??? roll required)
>Write-in. Follow another lead, pester someone at night, etc.
>>
>>4406332
>The bodies are usually recovered just west of town, in the early morning. Something draws people that way, presumably at night. Investigate. (??? roll required)
Time-sensitive, unlike the neighbor.
>>
>Return home. It's too late to be out, and the thunder is sounding once more.
>>
>>4406332
>The bodies are usually recovered just west of town, in the early morning. Something draws people that way, presumably at night. Investigate. (??? roll required)
>>
>>4406404
>>4406487
>>4406573

I need 3 rolls of 1d100 (hidden bonus/malus will be applied after rolls). DC to beat is 69 (50+19).

+15 = Low visibility.
+10 = Another group of storm clouds is rolling in. The thunder will make it difficult to hear.
-6 = You have kept your composure well today.
>>
Rolled 17 (1d100)

>>4406582
>>
Rolled 8 (1d100)

>>4406582
>>
>>4406584
bro I am sorry
>>
>>4406584
>>4406586
>>4406610

The roll was for Mental State. Bonus of +11 applied to all rolls (for all the good that does, considering how far off the first two were).

Congratulations on the close save. Writing soon, will reply to everyone when finished.
>>
>>4406614
What was the +11 bonus for?
>>
>>4406618
The roll was revealed to be for Mental State, which is currently at +11. I didn't reveal that the roll would receive this bonus because the protagonist could not reasonably predict ahead of time whether the situation would require a mental, emotional, or physical response.

>>4406610
I just realized that you're the same guy who saved the first patient. You have a knack for this rolling thing.

(update still underway)
>>
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>>4406584
>>4406586
>>4406610

https://www.youtube.com/watch?v=6M4IRbGJxqA

Technical Success.

A few drops of rain hit your shoulder as you move westward, and only minutes later you find that the storm has intensified past the point where any reasonable human being would press through it. The chilling winds, roaring thunder, and oppressive precipitation unsettle you greatly, but you find it necessary to press forward. Only when you properly reach the western outskirts of town do you question your actions.

Have you lost all sense, man? You ask yourself, though you ultimately shrug off the concern and make no effort to answer. Without further thought, you continue walking until the buildings are gone from sight. You cast your eyes forward and slightly down, just enough that your attention is split evenly between the ground and the sights ahead. A sudden heaviness overcomes you.

This is a good spot to rest. I need to be ready for the hunt tomorrow. You drop onto your back, splashing a mass of mud and dirty water across your trousers and vest. Before have a chance to close your eyes, you recognize the sound of water being splashed underfoot. You raise your head and catch a glimpse of a humanlike figure in the east.

Pulling yourself up and fixing eyes on the figure, you quickly clench your fists and shift your legs to allow for greater stability should you have to defend yourself. "Who are you?!" You shout.

"Gabe!" The figure yells in response. The figure soon comes into view. A skinny man with bulgy ears, only a couple years your younger, stops at a reasonable distance. You recognize him as one of the folks who helped you move in, apparently the cousin of the female herbalist you met earlier.

The man starts to come closer. "Gabe," you repeat, glancing left and right frenetically. Fear sets in. -10 to Mental State. "Gabe, what... why the fuck are we out here?"

Gabe's eyes widen, his pupils dilated to an almost inhuman degree. "What... I don't know. I don't know why. I thought I was supposed to get some rest before the hunt."

(1/2)
>>
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>>4406699

You are about to respond, when you spot a figure coming from the mountains to the north out of the corner of your eye. In this darkness, you are unable to place any features for certain, but you believe it to be vaguely humanoid.

"Run," is all you manage to say to the other man before taking off in a dead sprint toward town. There is no time to think.

--
~10 p.m.

Huffing in exhaustion and shaking in terror, you struggle with your doorknob for a solid minute before finally opening it and rushing inside. Thousands of overlapping thoughts fill your mind. Did the other man make it? What was that thing? Did I almost die? Why compelled me to go west? I'm just imagining things. I'm just imagining things. -5 to Mental State. -10 to Physical State. -2 to Emotional State.

(Physical State: Abysmal -12, Mental State: Fair -4, Emotional State: Secure +7)

Heedless of the fact that you are utterly soaked and coated from head to toe in mud, you press your back to the door and slide down to a sitting position.

One thought prevails over all. Why did I come here?

Why?
>Agreeability. I just do what I'm told. By my peers, by society.
>Sense of duty. I am a uniquely-abled individual. People need my help.
>For the reason all other men do: to escape the cruel lie of civilized life and return to the wild, where man was destined to roam.
>Write-in.

What do you do?
>Just sleep. Maybe your mind was playing tricks on you.
>Drink to forget. Smoke to clear the mind. (emotional roll required to prevent overdrinking)
>Grab the gun, load it. Stay by the front door all night. (physical roll required to stay awake)
>Write-in.
>>
>>4406699

Missed some slight typos with this one, woops.
>>
>>4406702
Fuck, shit just got real.

>I felt trapped.
>Drink ourselves to sleep.
>>
>>4406728
Supporting this.
Also, OP, this is great so far.
>>
>>4406752
Thanks!

I'll leave this vote open for maybe an hour or two, and probably hopefully write the last update of the night.
>>
>>4406728
>>4406752
Locking this in 10 minutes and moving forward if there are no new votes.
>>
>>4406728
>>4406752
I need 3 1d100-7s (dice+1d100+-7 in the field). DC to beat is 60 (50+10).

+20 = Still on edge. You'll feel tempted to drink more.
-5 = Drinking to sleep, not to forget (per the write-in).
-5 = Have remained emotionally stable for most the day.

Last roll of the day for the last update.
>>
Rolled 24 - 7 (1d100 - 7)

>>4406925
>>
Oh fuck, Emotional State actually gets a bonus instead of a malus. It's actually a +7.
>>
Rolled 63 + 7 (1d100 + 7)

>>4406925
>>
>>4406943
Agreed, can't think of a stronger character in those movies.

>>4406943
>>4406948
>>4406976
Writing now, will reply to you three again when done.

My last post may have been a little unclear. This is the last update of the day, not the last update of the thread. We'll probably go until we're close to the last page of the board.

By the way, I won't be posting tomorrow, but I will be running again on Monday.
>>
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>>4406943
>>4406948
>>4406976

https://www.youtube.com/watch?v=nZ_LJZTvRJE

Technical Success. For the first time in your life, you will use the drink as a tool rather than a source of light-hearted entertainment. -3 to Mental State.

I felt trapped back there. No matter which way I looked, all I ever saw was more and more city. More brick, more cobblestone. It was suffocating. I felt like the buildings could fall on me at any time, and I'd be buried under a mountain of rubber with people I despised. It was Styx. I had to get away.

This is perhaps the first time you have been honest with yourself since coming here. It's cathartic. +3 to Emotional State.

Your shoes are encased in several layers of muck. You kick them off, and throw off your shirt and vest as well, leaving on only your pants. The room swirls rapidly as you start to stand, and you quickly slip on the puddle below and fall onto your back. The second attempt to stand, using the wall as assistance, is more successful. Like a geriatric drunkard, you shamble to the liquor supply as your head sways from side to side.

The bottle slides from your palm as you grab it, and nearly drops to the ground, but you manage to catch it by the neck with your left hand. "Fucking cunt," you exclaim, then kick the wall as hard as you can manage. You take a deep breath and nearly choke as you inhale. If not for your relative emotional stability, you would be bawling right now.
As you take a deep swig from the bottle, you see the drink for what it really is. There is no one to impress here with your refined palate. It's rough. I'm sure I'll enjoy it next time, when the mood is right. But right now, this just tastes like a mixture of wood and fire.

--
~11 p.m.

The drink always gets its man. Your pessimism passes as time elapses, and you eventually give no heed to the taste or the feeling. Sitting upright on the edge of your bed, bottle in hand, you start to slink back. You close your eyes, then fall the rest of the way and hit your head on the wall. You grumble and suffer the discomfort for a moment, but soon decide this position is not viable. After capping the bottle and setting it label-down on the ground, you assume a proper sleeping position and fade away.

--
Your vision is hazy, and your depth perception poor, but you determine that you are standing in a verdant countryside where many distinct types of grass and weeds overlap. The ground is flat, although the variation in textures gives off the illusion that some areas are higher or lower elevation than others. You look up to the blue sky. It looks lower than usual. When you look down, you find a human-sized bird cage missing a few rungs. Vines wrap around and claim ownership of the rungs that remain.

(1/2)
>>
>>4407069

--
+10 to Physical State. God only knows how long you slept in.

(Physical State: Fair -2, Mental State: Lacking -7, Emotional State: Fortified +10)

~??? a.m. (P.M.?), Thursday.

You awaken to the sound of a loud rapping at your front door. The rapping stops for a few minutes, then resumes at the same pace as before.

>Put on some clean clothes and answer the door. (mental roll required)
>Put on some new clothes, and creep out the window in your room. You need some alone time. A walk sounds appropriate.
>Don't acknowledge the knocking. Start writing a letter addressing (sheriff, mayor, or someone else with authority) demanding that someone look into... whatever it is you saw last night.
>Write-in.
>>
>>4407069
I meant to say mountain of rubble, not rubber. Make sure you get enough sleep, folks, you'll start talking nonsense if you don't.
>>
>>4407072
>Put on some clean clothes and answer the door. (mental roll required)
Let's be functional today.
>>
>>4407072
>>Put on some clean clothes and answer the door. (mental roll required)
>>
>Put on some clean clothes and answer the door. (mental roll required)
>>
>>4407128
>>4407169
>>4407349
Can't update today, but I can certainly take 3 1d100-7 rolls. DC to beat is 55 (50+5).

+10 = Delirious, a little sick to your stomach, and experiencing some brain fog.
-5 = Too delirious to think deeply about what happened last night.
>>
Rolled 93 (1d100)

>>4407421
secretly hoping we fail the roll
>>
Rolled 46 (1d100)

>>4407421
>>
Rolled 12 (1d100)

>>4407421
>>
>>4407452
You had one job.
>>
Should be two updates today, will start writing in a couple of hours or so.
>>
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>>4407452
>>4407460
>>4407486
>>4407518

Technical Success. You get along, but not without difficulty. +1 to Mental State.

Assuming that you have already wasted minutes of your visitor's time, you make no effort to clean your messes from the day before and throw on an outfit, including a thick beige coat and pleated undershirt that you meant to save for a cold midwinter day.

You trudge toward the door and stand in front of it, motionless, as you draw mental pictures of what sort of man or woman stands at the other side. It could be Elaine, the sheriff, Horace, or someone you haven't met yet. Eventually you dismiss this thought exercise as a pointless distraction and grab the knob. With bated breath and shuttered eyes, you slowly pull the door open.

The familiar voice of a woman hits your ears. "Doctor? Are you all right?"

Opening your eyes, you are first assaulted by the brightness of the morning (afternoon?) sun. Then, you see Elaine. Her face is painted with a concerned expression. Down the stairs, she is joined by her husband.

Elaine continues speaking as you prop yourself against the doorframe and dizzily look between her and her husband. "A gentleman, the herbalist, told me he wanted to talk to you. I felt it was appropriate as your..." She pauses, and looks away from you. "...assistant," she finally says with some uncertainty, "to try to get your attention on his behalf." He lived. Maybe I saved him from his trance. Maybe we saved each other, you think. +5 to Mental State.

(Physical State: Fair -2, Mental State: Appropriate +0, Emotional State: Fortified +10)


"What time is it?" You ask, eager to get that matter out of the way.

"It's about noon," she replies meekly. "I've been back and forth between the house today trying to get your attention, but I didn't want to disturb you." She suddenly stops this line of thought. "Your pupils... you look as if you've seen Styx itself."

You make a nasty hacking noise as you try to clear your throat well enough to talk. "I feel as if I have. But we'll get into that later. Please, bring your husband in so I can check on him. I'll try to answer the door on time in the future."

"I still have the job, then?" Elaine asks sanguinely.

The question catches you off guard. "What — yes. Yes, you do."

--
~12 p.m.

Elaine says nothing of the mess you made last night, and wordlessly begins setting to the dirty floor with a rag. You devise the theory that her work ethic is the result of some sort of northern virtue, or she just wants to distract herself from something else. Whatever the case, it's a welcome improvement from the poor help you've received in the past.

(1/2)
>>
>>4409351

"So, how are we feeling today?" You ask the gruff man as he seats himself. You prepare a shot of morphine for his good arm.

Horace grumbles, and shifts around restlessly in his chair. "I still feel the arm you stole from me."

Taken aback, you stop in place and look at him with disbelief. "You arm was infected with something I've never seen before, my good man. It was causing you pain, and turning you violent. I may have saved your life."

He narrows his eyes. "I wasn't complaining. Don't give me a shot today. I want to be reminded of my failure until I die."

The ether can't possibly still be in effect. His mind is in disrepair, somehow, you admit to yourself.

Will you give Horace his daily shot?
>Yes.
>No.

Will you be honest with your assistant?
>Tell her it was a rough night. You felt homesick, and had a few too many. (mental roll required to pull off the bluff)
>Tell her some truth, but omit one or all of the following details that you think she will not believe or should not know about: the "call of the west," the creature, or Gabe's involvement. (roll may or may not be required, depending on what you omit)
>Tell her everything. Omit nothing. (emotional roll required to maintain composure)

What will be your first task of the day?
>"I'll be visiting Gabe first. If anyone shows up, come notify me."
>"I'll start my day off by visiting your sister."
>"Come with me. We're going to go talk to your sister together."
>Write-in.

(2/2)
>>
>>4409353
>Yes
>Tell her everything. Omit nothing. (emotional roll required to maintain composure)
>"I'll be visiting Gabe first. If anyone shows up, come notify me."
>>
>>4409353
>No
But try to nonverbally confirm with Elaine it's okay not to give him the shot.

>Tell her some truth, but omit the creature (roll may or may not be required, depending on what you omit)
Also let's make sure we are alone and she will keep her mouth shut before telling her anything.
When we were talking with Mari, did we notice a ring on her hand or some other indication she is taken? If not, I vote for eventually spilling our beans to her.

>"I'll be visiting Gabe first. If anyone shows up, come notify me."
Also want to talk to her sister but in the evening ideally.
>>
>>4409353
>Will you give Horace his daily shot?
Ensure that he's giving informed consent. Don't give him the shot. He may change his tune by tomorrow.

>Will you be honest with your assistant?
Tell her as much as we comfortably can. Don't let her pressure is into getting into details that will make us overly emotional-- keep it clinical.

>What will be your first task of the day?
>"I'll be visiting Gabe first. If anyone shows up, come notify me."
Seconding that I'd like to visit the sister in the evening if possible, but lets see how this goes first.
>>
>>4409389
>>4409405
>>4409437

Writing with...

>No (+checking in with Elaine)
>Telling the truth, omitting the creature and anything stressful (the more supernatural the elements mentioned, the higher roll involved to keep control of your emotions — you will not need a roll due to these choices)
>Gabe first, sister to be provided as a late afternoon/evening option.

Writing the next update now.
>>
>>4409405
You didn't even think to check, or if you saw then you don't remember it now. All you noticed about her hands is that they were dirty, rough, and calloused, like most in this town.

>>4409389
>>4409405
>>4409437


Patients often decline medication out of suspicion of its effects or to demonstrate masculine virtue. Those who insist on avoiding it usually cave once their symptoms intensify. This particular case is unusual, as the "gentleman" has declined medication despite the continuation of his symptoms. You find it hard to press the issue, as restraining the man to force treatment may cause more harm than simply allowing him to endure the pain on his own terms.

Nevertheless, you turn to Elaine for input. You look at her quizzically, and receive a similar expression and a subtle shrug in return. Well, that's one vote against and two "abstains," I suppose, you think.

--

Once Horace has been dismissed, you have a brief conversation with your assistant regarding his condition. She makes no effort to hide her pessimism, and you make no effort to rationalize or excuse the strangeness of the situation.

"I've already begun the grieving process," Elaine readily confesses, still working at a stain in the floor. "I feel so guilty, but I have to be ready. I don't think I'll ever know him as the man he used to be again."

"Sometimes that's all you can do. I can still work on him, maybe, if I find some topic of conversation that breaks him out of his — I suppose you could call it a trance," you say. She nods half-heartedly. "Since we're talking about our problems, maybe I should tell you why I was so... unpunctual. And why I've made such a mess."

"Is it the drink?" Elaine asks without a moment's hesitation, as though she has already cracked the case. "My father was a victim. Please, if it's the drink, let me know. I'll talk you out of it if I need to."

"No, I'm quite moderate about that. Well, I suppose I wasn't last night, but you'll understand when I tell you."

Your version of last night's events is mostly truthful, but you omit the parts that might make you sound utterly mad — those about... unnatural things that you can't rationally explain. Instead, you tell her that you investigated a lead regarding the recent deaths that saw you and Gabriel crossing paths. In this version of the story, you spotted some unidentified "predator animal," and sprinted off with the herbalist.

Elaine shakes her head, her mouth slightly open in shock. "I'm so sorry. I don't blame you at all for trying to drink such an awful memory away. I hope talking to the herbalist later on helps calm your nerves." Good, she doesn't doubt me, you think. +2 to Emotional State.

(Physical State: Fair -2, Mental State: Appropriate +0, Emotional State: Fortified +12)

(1/3)
>>
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>>4409762
"Speaking of," you say, eager to change the subject. "I'm going to go see him. Where did he say I should find him?"

"He said he'll be at the saloon for most of the day," she explains, pursing her lips disapprovingly. "I hope he's not taking things too hard." Seems he had the same idea that I did last night, you think to yourself.

--
~1 p.m.

As you swing open the front doors of the saloon, you first notice that the establishment is mostly dead at this time. The only patrons here are Gabe (sitting at the bar), a portly bald man behind the bar, and some old woman occupying a corner table with a book in hand. This being a mining town, you assume the bulk of the patrons must arrive at the end of their shift.

You take a seat next to Gabe, who looks ragged and pitiful, and watch as he stares down into an empty pint glass. The bartender comes by and picks up the glass, then gives you a questioning look that says "are you going to buy anything?" You shake your head, and he moves along.

The herbalist gives you an intense side-eye. "Tell me none of that was real," he demands in a hushed tone. "Tell me I'm not suicidal. I know I'm not."

"It was real. On the bright side, I don't think you're suicidal. I know I'm not," you answer.

"Really?" Gabe says at a normal volume, his voice noticeably more upbeat. "If you're not, then I must not be either. God, I don't know why I went out there, then. I don't think I'll ever be able to do my job again, knowing there are..." He brings his head low to the bar and gestures for you to come closer. When you do, he mutters, "...that there are spirits, out there." He shifts his eyes around, as if he might have just upset one.

As a rational man, with a nevertheless healthy fear of God, you know that "spirits" are a sort of paganism invented by weak and superstitious minds. However, you simply can't bring yourself to fault the man on his claim — you can't point out one passage in the Scripture, or in any book you've read, that explains what you saw last night. Considering the circumstances, just about any theory is bound to sound ignorant.

(2/3)
>>
>>4409764
"I've been thinking all day," Gabe eventually states, his voice still low. Looks to you more like he's been doing something rhymes with "thinking" instead, but you don't call him out. "that there is something I can do. Or that we can do. But I need you to back me up."

"What is it?" You ask.

"The Hachitan governor and his entourage showed up today from the only fort in the colony. Place down south called Fort Valor. I was thinking... we talk to him and the mayor when they're in the same place. They won't like the intrusion one bit, but I know for damn sure the deputy, and that jester who calls himself a sheriff, don't have the manpower nor guns to look into this."

>Agree to the plan. You can't live the rest of your life in fear. (emotional roll required)
>Talk him out of this scheme. Nobody will believe either of you, and you might get a reputation as a crackpot less than a week into your stay here. (mental roll required)
>"You know what? This is our problem. We're going west ourselves and figuring out what happened. We already know what's in store, so we shouldn't be taken by surprise." (physical roll required to exert this sort of confidence and masculine energy)
>"You go if you think you're able. They know you, and I just can't stick my neck out like that yet."

(3/3)
>>
>>4409765
by "they know you" at the end I mean the mayor and the court of public opinion know the herbalist, not that he knows the governor or the entourage (don't want to give off that impression and have it affect the vote)
>>
>Talk him out of this scheme. Nobody will believe either of you, and you might get a reputation as a crackpot less than a week into your stay here. (mental roll required)
Whatever happened yesterday it wasn't real. Just our minds playing tricks on us. We still at denial stage
>>
>>4409802
Down with this.
>>
>>4409765
>Talk him out of this scheme. Nobody will believe either of you, and you might get a reputation as a crackpot less than a week into your stay here. (mental roll required)
As much as I want to bring the authorities into this I think that we'll most likely come off as crazy or drunkards to the most powerful men in the region. It's best to wait until we get proper evidence of what's going on until then.
>>
>>4409802
>>4409849
>>4410240

I will be writing an update later today (possibly in the evening). For now, I can take 3 1d100s. DC to beat is 50 (50+5).

+15 = The drink is lowering his inhibitions.
-5 = Attempt at rationalization. (write-in)
-5 = Brought up the need for evidence. (write-in)
>>
>>4410447
DC to beat is 55*
>>
Rolled 81 (1d100)

>>4410447
>>
Rolled 94 (1d100)

>>4410447
>>
Rolled 48 (1d100)

>>4410447
>>
>>4410465
>>4410491
>>4410670
Writing pretty soon.
>>
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>>4410465
>>4410491
>>4410670
Success. +3 to Mental State.

(Physical State: Fair -2, Mental State: Secure +5, Emotional State: Fortified +10)

--
~3:30 p.m.

As much as you want to know what happened yourself, you haven't established yourself well enough to take a potential hit to your reputation — from your "boss" and his boss, no less. "Listen, we don't even know what happened last night. It was dark, and late. There is always a rational explanation, even if we can't see it yet," you suggest. "Are we even sure that wasn't just a person? A native, maybe?"

Gabriel rubs his chin thoughtfully. "Right, it was dark..." He scratches his nose and looks up past your head, possibly thinking of an alternate take or a rebuttal. "Someone should still investigate to find out who that was, and I just don't trust the local law to stick their necks out that much. I think they only look for corpses to appease everyone else, anyhow."

"Someone should investigate," you agree. "But we'll come off as mad if we try to press this issue with no proof. What could we reasonably say that would spur the provincial government into action? We sure as Styx won't convince them with ramblings about sirens' songs and dark figures. They're still caught up in the wildlife case, or whatever is going on there."

Gabriel crinkles his eyes and shakes his head half-heartedly. "Fuck you, you're right." He starts to stand up, then looks back at you and says, "let's share a proper drink some time."

You stand, and the both of you part with a handshake. Eventually, you head outside. It doesn't feel like you've accomplished much, but you may have saved that man's neck once again by talking him out of his plan to intrude on an official function.

Nearby, you view a ten-strong group of armed men turning a corner in formation. They looked to be slightly over the usual age of service, and wore some local variant of a traditional soldier uniform, the main deviation being that their bodies were utterly covered in a bulky overcoat. Perhaps they're related to the governor's visit, you think.

If political upheaval is in store as well, you're in for a stressful existence. This may just be routine, you consider. Gabriel's a local, and he didn't seem awfully worried about it.

(1/2)
>>
>>4411147

>Visit someone. (the sheriff, Marianne, someone you haven't met yet, etc.)
>Visit Valene. (with or without Elaine?)
>You are an important person in this colony now, so whatever affects the province should be your concern. Although you hate to get involved in politics, you are a little curious about what's going on between the mayor and governor. [physical roll required to take a peek without looking suspicious]
>Wander around town and wait to be called west. [mental roll required for this experiment]
>Write-in.

If you would like to stop at home for lunch, that action will only progress time by about 15 minutes. It can be included with the next major action. Otherwise, you will receive a Physical State penalty some time soon. It can be resolved whenever you choose.
>>
>>4411147
Slight error, the time change should have occurred some time after you left the bar and walked around the streets. You didn't spend *that* much time talking to Gabriel.
>>
>>4411150
>Get a meal
>Visit the sherrif
>>
>>4411150
>Get a meal
>Visit the sherrif
>>
>>4411150
>Lunch with Elaine and Valene without Elaine.
>>
>>4411147
>Get a meal
>Visit the sherrif
>>
Update coming soon, will start writing in about 20 minutes.
>>
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>>4411434
>>4411842
>>4412061
>>4412200

Yesterday, you left the sheriff on seemingly poor terms. He was clearly aggrieved by your tardiness, which may have been amplified by your insistence on having lunch and relocating the bodies before examination. You feel that all of these errors in judgment can be easily justified, so you resolve to speak to him after a meal.

--
At home, you find that Elaine has salted a few freshly-cooked and generously-proportioned cuts of venison for you. This game meat was paid for out of her pocket, but that issue should be resolved as soon as you receive your first paycheck tomorrow — full pay every week regardless of workload, as outlined in the agreement.

The cuts are sweeter than you expected, and quite tender; altogether, they have far more character than the canned food you ate last night. You expect to see a positive impact on your physique after a few weeks of this hearty meal. +8 to Physical State (well-fed).

(Physical State: Secure +6, Mental State: Appropriate +2, Emotional State: Fortified +10)

Before you leave, Elaine asks if you have visited Valene yet. You reply that you haven't, but that you will as soon as you are able.

--
~3:50 p.m.

As you approach the town hall, you witness a modest procession of soldiers marching by the building, either ceremonially or to scare off threats. Luckily, you are able to spot the sheriff and deputy chatting with each other outside of the hall and thus avoid the awkwardness of intruding on an important political function. The sheriff stands with his back against the wagon that he brought to your house last night, as the deputy paces back and forth, talking about something or other.

As you approach, the deputy freezes in his tracks, then turns and walks off. He glances back once, then picks up the pace and leaves the scene.

Sheriff Clay rubs his gloved hands together quickly, then quickly moves away from the wagon, looking directly into your eyes all the while. "So, the 'examiner' is here." Clay declares with disdain, placing a mocking emphasis on the word "examiner." "Cuts off a good man's arm, as the mayor told me, then talks little theories with my jerkoff 'deputy.' Let me tell you, doctor, we don't operate on theories. We operate on evidence, here." Fuck, you think. The deputy must have used my name to give his theory some weight.

(1/2)
>>
>>4412324

The situation at hand:
>"I suggest you don't talk to me that way." (physical roll required to stand tall and speak firmly)
>"I didn't come here to talk about that. I just wanted to apologize for keeping you waiting last night." Avoid the topic entirely. It seems even entertaining an idea puts you on a list in this town. (emotional roll required to be sincere and avoid offense)
>"It's just a thought. Why are you so opposed to even entertaining the idea that the missing individuals could be related to the case?" (mental roll)
>"This is a misunderstanding. I never endorsed those theories, only listened to them." (mental roll)

Additional topics?:
>Yes, write-in. (ask a question, bring up a topic, etc)
>No, just here to apologize.
>>
>>4412326
>"I suggest you don't talk to me that way." (physical roll required to stand tall and speak firmly)
bitch
>>
>>4412324
>"This is a misunderstanding. I never endorsed those theories, only listened to them." (mental roll)

Further illustrate that the deputy bitched out and walked away the minute we approached, rather than trying to discuss the matter with our support. If he gives us ANY shit though,

>"I suggest you don't talk to me that way." (physical roll required to stand tall and speak firmly)
>>
>>4412363
Meant to quote >>4412326
>>
>>4412326
At this point I don't think arguments are gonna sway him. Let's show some alpha, hopefully that will make him respect us. Support for >>4412333 but
>"I suggest you don't talk to me that way."
don't seem that threatening. How about, in reaction to
>Cuts off a good man's arm
we say
>"So you a doctor now?" + (physical roll)

Besides, potential failure in this physical roll would be hilarious.
>>
>>4412333
>>4412363
>>4412383
Looks like we'll be standing up for ourselves.

I need 3 1d100+6s. The DC to beat is 67 (50+17).

+20 = He's stronger than you, thus not easily intimidated.
-3 = Calling him out on his ignorance of your profession. (write-in)
>>
Rolled 37 + 6 (1d100 + 6)

>>4412496
>>
Rolled 100 (1d100)

>>4412496
this will be fun
>>
Rolled 56 (1d100)

>>4412507
Based
>>
Rolled 56 + 6 (1d100 + 6)

>>4412496
rollin'
>>4412507
yoooooo
>>
>>4412507
>2 crits in one thread
sick

>>4412511
>>4412513
Do we get a doubles bonus OP
>>
I don't have any sort of crit/doubles system in place, but I'm thinking I'll count 100s as two degrees of success.

>>4412506
>>4412507
>>4412511
>>4412513
Writing now, will reply to you again when I'm done.
>>
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"Here's your daily dose, sheriff"
>>
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>>4412542
My first meme post, sick. Saving it to my pictures folder.

>>4412506
>>4412507
>>4412511
>>4412513

Success. You are filled with confidence — it isn't often that you stand up for yourself like this. +3 to Mental State, +3 to Physical State, +3 to Emotional State.

(Physical State: Secure +8, Mental State: Secure +5, Emotional State: Fortified +13)

Deeply offended, you just stand and stare at the man in awe for a moment. As he crosses his arms and awaits a response, you take advantage of the moment to collect your thoughts. Be direct, you think. Then, you seize the moment.

You take a step forward suddenly, causing the sheriff to recoil defensively and step back with one leg. "Whoa, ease —" he starts.

"No," you interrupt. "I want you to tell me something."

Clay narrows his eyes and huffs, but he does not move. He opens his mouth as if to speak, then clamps it shut. Finally, he says, "fine. Let's hear it."

"Where did you study medicine?" You demand, your voice clearer and even deeper than usual, as your whole body trembles in anticipation.

The sheriff cocks his head back incredulously. "What in Styx are you talking about?"

"You're the expert on amputations here," you say. "I want to know where you learned how to do them, and when they're necessary."

"Wait, wait," he replies warily. "Let's move on from that. I wanted to talk to you about — ah, just forget about it. I see your point. You don't know investigations, I don't know what you're all about. We'll leave it there."

You take a deep breath. That'll have to do. Guy's probably too proud to apologize.

As you walk away, now side-eyeing the man, you remember that apologizing was your entire reason for coming here. You stop in place, and he follows suit, and both of you look at each other with mutual suspicion. "Sheriff Clay," you call back to him. "I came to apologize to you for wasting your time. But now that we've both been put out, I think we're even."

As ornery as ever, the sheriff just says "pah" and moves along. However, you're almost certain you saw a new alertness in the man's face before he left — not fear, but the recognition that you pose a threat. Yeah, you better leave, you think, unable to keep yourself from smirking as you do so. The experience leaves you feeling powerful and energized.

>Visit Valene (with or without Elaine?)
>You're feeling confident, and you've already stepped on one pair of toes. Go to the town hall and meet with the mayor and/or governor. (physical roll required to not look "out of place")
>Run after the deputy. He really left you to the wolves there. (physical roll required to catch up to him)
>Visit somewhere else, go on a walk, etc. (write-in)
>>
Some tracks which may or may not fit well with this quest:
https://www.youtube.com/watch?v=tXUGfqjspqI
https://www.youtube.com/watch?v=Zn06kHKH7gA
https://www.youtube.com/watch?v=SrHc7JO1HGc
https://www.youtube.com/watch?v=15ZEB4Z71pQ
https://www.youtube.com/watch?v=FKDtDd39Qd8

>>4412542
Good shit.

>>4412576
>visit Valene without Elaine
>>
>>4412622
Some great suggestions in there, ambient/noise music or really anything ominous is exactly what I'm going for. I added a few of these to the quest's playlist to possibly be used at a later point.
>>
>>4412576
>Visit Valene with Elaine.
>>
>>4412576
>visit Valene without Elaine
>>
>>4412622
>>4412891
>>4413033
Next time, we'll be going to Valene's without Elaine. Today, I will be unable to update as I will be spending time with the lady.
>>
This looks cool. Do you have a map or something of the colony and its surroundings?
>>
>>4414427
Right here:
>>4400815
>>
>>4414909
think he means a bit more detailed, I'd be interested in that too.
>>
>>4414427
That's the most detailed map I've made, but let me know if there are some specific features you'd like to see. The right side with the two towns and the fort to the south is the colony, and the rest is unclaimed territory. Far to the south (not pictured) is the nation you came from.
>>
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>>4412622
>>4412891
>>4413033
>>4414427
>>4414938

You briefly consider the idea of bringing Elaine along to visit her sister, but soon realize that the situation could easily amplify your assistant's grief further. On the way home to receive directions from Elaine, an absent-minded soldier, with his head facing the ground, brushes past you and knocks your shoulder against his own. The act doesn't strike you as malicious, as the soldier demonstrated a lack of awareness before coming close. Rather than cause a scene, or escalate political matters beyond your understanding, you just grunt and move along with your head down.

--
Theme: https://www.youtube.com/watch?v=GMjMkH_pdKs&feature=youtu.be&list=PLTHf0Ok7IXKx0ZncyYs0FeXIHouDPiSdw

Valene's cabin sits alone at the top of a small hill. Although the building itself is worn, the surrounding area is astonishingly well-maintained. Various flowers line the flagstone walkway to the house, the grass has been sheared recently (in fact, it looks to have been sheared this morning). As you approach the front door, you feel a strong breeze blow past you with no apparent origin. It feels similar to the sensation you experienced minutes ago when the addlebrained soldier bumped you.

(1/2)
>>
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>>4415522

Well, at least she's alive and taking care of what's hers, you think as you take in the sights and smells of the idyllic lawn. Once you've made it to the front porch, just as spotless as everything that surrounds it, you knock on the door. No response. You knock again, and immediately after feel another strong breeze. Still, there is no response from the other side. Reasoning that she is probably not home, you begin to turn. Then, out of the corner of your eye, you see that the front door is open. The effect is almost illusory — you heard and saw nothing that would indicate someone has opened the door from the other side. Cautiously, you step through the doorway.

"Valene?" You call, and hear nothing in response. "Your sister told me I should—"

You feel another breeze — this time across your back — that is almost strong enough to knock you over. You gaze around the room, looking for a source, but find nothing that could have caused the strange sensation. Instead, you find yourself enthralled by the almost obsessive attention to detail in the house's decoration: plants are potted and placed neatly in each corner of the house, nearly every inch of the wall is covered in landscape paintings similar to the one you saw at the town hall, and deerskin rugs cover the floor. There are no stains, there are no chips in the paint on the walls or on the paintings, and there is not a single speck of dirt.

"Valene, are you home? Was that you who opened the door?" I sound like a geriatric who's lost her mind, calling out for her granddaughter, you realize. Maybe I have lost my mind. Did I open the door and just forget about it? -3 to Mental State.

You rub your head and blink several times, as if menial actions will make the situation any less strange. At a loss, you head toward the front door and find that it is now closed. You turn around and blink once more, and see a hazy image in the darkness behind your eyelids: a naked, slender woman with abnormally large eyes, jutting veins, and an incredibly rough complexion. You dart your eyes around the room, and find nothing that would plant such an image in your head, not even a portrait. That felt real. Did she just... leave? Am I imagining things? -3 to Mental State.

(Physical State: Secure +5, Mental State: Appropriate -4, Emotional State: Fortified +10)

>"Is anyone home?"
>Look around for some indication of Valene's presence. Look everywhere you can inside and outside the house. You could almost swear you just saw her. (physical roll)
>Just stand still. Maybe something else will happen. (mental roll)
>Just leave before anything else happens. This place is getting to your head.
>Write-in.
>>
>>4415524
When we were talking with Mayor, he said:
>"Oh, and if you meet a miss named Valene, you've struck gold. That woman thinks higher than any one of us, I say." He winks.

And Elaine:
>"My sister, Val, I haven't checked up on her in a while. [...] The last time I spoke to her, just two weeks ago, she just seemed so strange. I think something may be wrong, doctor."
>"She's just... I don't know how to describe it. Jittery, always focused on doing something around the house as long as it meant avoiding conversation. Didn't seem interested in me like she used to be."

I think Valene has been possessed. Any suggestions for a write-in? None of the presented options seem good.
>>
>>4415524
>Write-in.
Remember that you are a scholar and a gentleman and wouldn't barge into a house without an invitation or a reasonable purpose. That means either you were invited or you forgot why did you break in, which would be indicated by the door that's still open.
So... be a guest? Take a seat, introduce yourself, some small talk, the usual?

Hopefully this won't be our last first day
>>
>>4415524
Back up towards the front door, and get ready to sprint at a moment's notice. Calmly, and politely compliment Valene on how clean her house is. This behavior is extremely severe, and could indicate some information about her mental state, without raising any red flags.

Seriously though bolt the second anything further and weird happens. We can come back with someone else, with a weapon, or anything better another time.
>>
>>4415750
Support.
>>
>>4415750
>>4416212
>>4416312
Next update will include a combination of both of these actions. You will stand by the door, on guard, but still try to be a good house guest. A roll is not needed thanks to one or both of the write-ins.
>>
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I have time for another update or two today.

>>4415750
>>4416212
>>4416312
Auto-Success. You have a sensible plan in mind. Should that plan fail, you're ready to escape at a moment's notice.

An idea hatches in your head. Although you can't see Valene, you have some evidence that she is here: the cleanliness, the door's opening and closing, and the image in your head. Not willing to lose your head — figuratively or literally — over a minor house call, you walk toward the door and prepare to exit in the event of danger. If anyone or anything intended me harm, they would have had ample opportunity to inflict it by now, you reason, placing your hand on the doorknob.

"I love what you've done with the place," you say to the empty room. "I haven't seen such attention to detail in years. This place is like a palace." The compliments are entirely truthful — you really haven't seen any place this well-kept since the last time you visited a wealthy family's estate.

There is no response. As you turn to exit, a gentle breeze passes over your left shoulder. You look left to find that a stool has been placed by your legs. A piece of paper sits on the stool. Flicking your eyes left and right frantically, you find that nothing else has changed in the room — once again, no sound and no motion. Just a stool supporting a piece of paper, standing at your side as if it had been there all along. Your heart skips a beat. -3 to Mental State.

(Physical State: Secure +5, Mental State: Lacking -7, Emotional State: Fortified +10)

You find that the paper has been written on. Remaining at a safe distance, you read a message written in elegant handwriting:

I hope you saw me, handsome. I had to stand in front of you for about an hour before you made any sort of reaction.

I've just been watching you shamble around my cabin. It's cute, but why don't you pick up the pace a little?

I will be outside gardening. When you get around to finding this letter, just write your response below.

"I L O V E W H A T Y O U ' V E D O N E
...

A transcription of what you said only minutes ago follows the capitalized text.

That compliment was well worth the wait. You're a charmer.

Leaving already?


One last line of text follows that you could almost swear wasn't there at first glance:

I see you reading my letter. My name is Val. What's your name?

You feel that your grasp on reality may be weakening, or that you are simply failing to see something that should be obvious. Most concerning is the talk about hours — you are certain you have not been here that long; it's only been two minutes at most.

(1/2)
>>
>>4417083

>Run to town and don't look back. (since you are prepared to take this action, a roll will not be required; mental bonus guaranteed)
>Write your name. Remain cordial, and entertain the paper's wishes. (mental roll)
>Write: "Where are you? I keep looking around, but I can't see you."
>Write: "What do you mean 'hours'?"
>Write: "Please tell me you're not a spirit." You would rather not revise your entire worldview. (chance at a mental bonus or malus depending on the answer, no roll required)
>Write-in.

(2/2)
>>
>>4417085
I'm wondering how exactly Elaine checked up on her sister, has this been going for years (centuries on the other end)? That's some horror material.

>Write-in.
Do we have a pocket watch (perhaps as a remnant of being a busy doctor in the city)? Lay it down near the paper, so Val can see it. Does this house have a clock anywhere?

>Write down current hour
>Write: "What do you mean 'hours'?"
>>
>>4417146
You have a pocket watch. I've been giving you approximate times that are very close to accurate, as opposed to stating the position of the sun, to simulate checking the time periodically. This experiment is definitely feasible.
>>
>>4417085
>Write your name. Remain cordial, and entertain the paper's wishes. (mental roll)

>>4417146
Either her sense of time is in such a way it will seem to her the clock is ticking as it should - or she will realize something is horribly wrong. Is it really a good idea to do this?

Actually, let's do this. What could go wrong?
>add "I have been here only for a few minutes."

>I'm wondering how exactly Elaine checked up on her sister, has this been going for years (centuries on the other end)?
I think Valene has been possessed only recently. Or possibly we are the ones being fucked up - everyone else can interact with her normally.
>>
>>4417202
On the other hand, I think she's very much aware she's way too fast, her house is clean because she is bored out of her mind. She uses paper communication because that's the only practical way to do so and she already uses it as a habit, not as something she came up right now, with the assumptions in the letter and all.

She'd be an ideal postman, rivaling perhaps only a legitimate email server in this town with this kind of speed. Maybe she can't leave her home?
>>
>>4417146
>>4417202
>>4417241
Back now. I will be writing with these votes. I do need 3 1d100-7s to proceed. The DC to beat is 50 (50+0).

-30 = Next to what you saw on your first night here, this may be the strangest thing you have ever witnessed.
+30 = You have this situation figured out, or at least a few plausible theories. There is always a rational explanation. (write-ins)
>>
>>4417083
She's jocular and self-assured, clearly aware and accustomed to this phenomenon. If the note system is any indication and we are in fact her first conversation since Elaine visited two weeks ago, she's planned for... whatever transformation she seems to have undergone since. I don't think we need to tiptoe around her condition here.

It /is/ a recent transformation? No way Elaine would have spoken of marriage with a known time-dilated phantom, right?

>"I suppose I now observe the accomplishments of the high thinker I've heard you are."
>>
Rolled 57 + 7 (1d100 + 7)

>>4417293
>>
>>4417297
Oh, I'll be including this suggestion as well.
>>
Rolled 82 (1d100)

>>4417293
>>
Rolled 76 + 7 (1d100 + 7)

>>4417293
>>
>>4417300
>>4417305
>>4417320
Excellent rolls, excellent discussion (the theories are what bumped the DC down so much). It's safe to say that you'll be leaving with the same sane, functioning brain you came in with.
>>
>>4417241
>>4417297
Yeah you are right.

Perhaps she does not think her condition is a problem which needs to be solved?
>>
>>4417347
Well, if she had any doubts, she's apparently had decades to come to terms.
>>
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>>4417146
>>4417202
>>4417297
>>4417305

Overwhelming Success. There is always a rational explanation. +10 to Mental State.

On the verge of panic, you remember an old saying that you used to tell patients who were in a huff: do not breathe oppressed. You close your eyes, breathe deeply with your arms spread wide, and keep your stance firm and grounded. When you feel sufficiently calm, you notice an inkwell and pen sitting by the stool. You grab the items, and press the pen against the paper, but stop in your tracks to consider the implications of what is happening in the house.

Firstly, I know that someone is perceiving time strangely. And it may not be me, you think, deftly producing your pocket watch and setting it by the paper. You observe the watch and read that the current time is 4:35 p.m. Assuming you have not been here for 24 hours, there is nothing unusual about this time.

And she's lucid. She's been thinking about this for a while. Why else would she default to writing a paper?

You reflect on Elaine's statements, and the mayor's, all while watching the seconds tick by on your watch as they would any other day. Everything starts to add up. Nothing has changed in my world, or in my head, I think. It's all on her. Maybe this is what it means to "think higher."

With your hand steady, you write: "My name is Dr. John Kay. Your sister wanted me to speak with you."

You blink, and see a new line of text below your own. "Oh, is this part of her scheme to marry me off? Maybe she was right all along. Unfortunately, it's too late for that now."

(1/2)
>>
>>4417457

Triumphantly, you smile at the satisfaction that you have Valene all but figured out. Then the consideration that this woman must live a miserable life hits you, and you instantly feel guilty for your moment of celebration. -2 to Emotional State.

(Physical State: Secure +5, Mental State: Appropriate +3, Emotional State: Secure +8)

Considering Valene's lucidity thus far, you don't hesitate to bring up her condition. You write: "I have only been here for a few minutes. How long do you think I've been here?"

"As long as you say, surely," the paper responds. More text appears a second later. "The sun is still up, after all. To me, it feels like it's been a good... four or five hours. But what is an hour anyway? Styx if I know at this point. It feels like it's been a week since the last sunrise. Maybe two. I've lost count."

"I suppose I now observe the accomplishments of the high thinker I've heard you are." Having filled up the bottom of the page with this line, you flip it to the other side.

"Who called me that? That sounds like something the mayor would say. I'm glad I'll never have to talk to that snake again, at least," you read. "You're more my type. Well-mannered, stoic, intelligent. Dashing."

On the next line, you read: "I don't regret what I've done. I have more time to seek enlightenment now. Hopefully enough time. Some day, you'll see what I mean."

You rack your brain for an appropriate response, but you can't think of any. Two minutes later, more text appears. "At night, I start to feel a little more normal. My heart starts beating slower."

She writes one last line: "It'll be weeks, months, or even years before someone else visits me. Sometimes I try to interact with my old friends and family, but they never notice. Part of me hopes they won't notice because I don't want to scare them. You're different, doctor. I can tell you understand me. Could you sleep here tonight, with me?"

Can she be saved?
>Who knows what this strangeness has done to Valene's mind? She's wrong to think this is acceptable — she needs to be saved by any means necessary.
>There's no way to save her.
>She seems content with this life. There's no need to save her.
>Write-in.

Will you sleep here tonight?
>Yes. She's lonely. You hate to upset women, even women you can't see.
>No. Who knows what she'll do to you?
>Write-in.

If you have more you want to say to her, leave a write-in. Otherwise, I will provide the next set of decisions for the night.

(2/2)
>>
>>4417460
>Write-in: she's obviously nutty but at the moment she's harmless. Instead of determining now, spend the night, pry into this "enlightenment" thing, see if she thinks it's reversible, and try to tell her that people are worried about her. If she shows signs of being swayed, push for it-- if not, leave her alone.
>Yes. She's lonely. You hate to upset women, even women you can't see.
Stay on our guard though.
>>
Assuming that she rounded 45 minutes up to an hour and it took us a minute to catch her ghostly image earlier, she's experiencing time at 45:1. Hope we don't need to fix her with an amputation too, because she'll probably clean us out of anesthetic. Actually, what's her metabolism even like anymore?

>>4417460
>Ask her to sit still with something for a while. Whether or not some part of her materializes to your eye in time will determine if she's simply fast, or if she's also gained some phantom element, Heaven forfend.
>Ask what remains of her human needs

And, if anon thinks it's worth trying to inject some doubt,
>"See what you mean someday? At your rate, I suspect that I'll someday see something I can't accomplish or reproduce in a lifetime."
Idea being that even if she gets exactly what she's looking for, it might not be useful to people with only one lifetime.
>>
>>4417460
>She seems content with this life. There's no need to save her.
Seems like she done this to herself willingly (struck some kind of deal with something otherwordly?).

>Yes. I'm lonely.
I don't think staying because we want to solve the problem she is is a good idea.
I'd rather ask why did she allowed herself to get ...ascended into this state and whether she has any insight into call of the west.

Let's just have a chat and let's not try to solve her.
>>
I'll hear "no harm, no foul" as readily as anyone, but it's also the case that something about this region compels people unnaturally even while they remain somewhat capable of reason. Witness Horace still being mad we denied him his "hunt" or our own brush with foreign influence.
>>
There will most likely not be an update today, but I do encourage further discussion/voting on the matter, or even asking me questions about it.
>>
>>4417551
One catch of this curse(?) would be her life span, with 45:1 time dilation she'll die from old age in a year and some months. Although she might slow down at night, so maybe even three years.

>>4417460
>There's no way to save her.
Best thing we can do is to figure out how did this happen.

>Will you sleep here tonight?
>Write-in.
"Wouldn't seeing someone sleeping for a week be an incredibly frustrating experience?"
I'm not sure our dashing snores will help with her loneliness. We can stay and observe to see the extent of her slowing down, but I somehow doubt it will be back to normal. We can stay, but she needs to understand that her loneliness is not something we can help with. Occasional letter, maybe once in a couple of days, seeing how there's a lot of stuff to do. She can write to more people though, if she somehow didn't think about it already.
>>
>>4417460
>There's no way to save her.
>Yes. She's lonely. You hate to upset women, even women you can't see.
Bit inappropriate for a ghost to ask a man she just met to sleep with her.
>>
>>4417460
>Who knows what this strangeness has done to Valene's mind? She's wrong to think this is acceptable — she needs to be saved by any means necessary.
>Yes. She's lonely.
>>
Quest is still going (I got to archiving it last night), just have been pretty hungover and tired today. I will update tomorrow for sure.
>>
>>4417488
>>4417551
>>4417570
>>4418511
>>4418893
>>4419571

I've decided to combine all the interpretations that can co-exist for the first option. Also, saying that you will sleep here is locked in due to majority support. You made the promise, but whether or not you want to uphold it at night is a matter of player choice. Writing now.
>>
>>4417488
>>4417551
>>4417570
>>4418511
>>4418893
>>4419571
>>4421880

The idea of sleeping with a woman you don't know is scandalous at best, even assuming that sleeping isn't an innuendo for something less proper. Reluctantly, you accept the request: "I will when the day is over. As long as sleeping just means sleeping."

"Of course. What else could it mean?" The paper responds. Assuming the question to be playfully rhetorical, you don't answer it.

It is extraordinarily difficult to settle on a single interpretation of what you're witnessing. Despite acknowledging that Valene could be insane or compelled by a strange force as you were — you shudder at the thought — you decide that it is better to leave her be for two reasons: one, you can't force treatment on anyone; two, it's probably impossible to do, at least with your nearly nonexistent depth of knowledge on the unnatural.

Pondering the oddities that you've witnessed since your arrival in Whitebridge, you form a hypothesis that you never thought you'd entertain: there may be aspects of reality currently beyond human understanding, that can only be understood by minds that are not limited by contemporary human notions of logic and reasoning. To describe this phenomenon, you coin a phrase that would never be accepted in scientific circles: supernatural. This doesn't sit well with your clinical brain, but you do feel oddly excited — even personally challenged — by the idea.

Well, my host is a good place to start on understanding this supernatural world. She's the least human human I've ever met, you think. The next half hour is spent discussing Valene's nature. According to her, this conversation has gone on for nearly a day's time, and while waiting for your responses she has slept, taken a long walk in the forest, cleaned the house, and gardened.

(1/2)
>>
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>>4422008

--
"You said that some day I'll "see what you mean" regarding enlightenment. What do you mean by that? You may have more time to yourself, but the rest of the world may only be years or even months along by the time you've passed."

"I recently learned that our time is quite limited, therefore I know I have more time than you. I can't explain how, or why. You will just to see yourself some day."

your heart sinks at the thought that time might be "limited." The claim is never elaborated on or proven, but you figure that Valene with her "high thoughts" may know more about such existential topics than you do. -5 to Emotional State.

--

"What remains of your human needs?" You ask.

"All of them. Fulfilling them is no issue, as I only have time."

--

"Can you sit still for a while? An hour, or however long it takes?"

"For you, doctor? Anything."

After some time, Valene materializes before you for a few seconds — you confirm that the image you saw when you closed your eyes was her, likely the result of blinking too soon after she showed herself.

--
~5:10 p.m.

You depart from the house feeling that you have learned little that is practical. However, by asking difficult questions and receiving difficult answers, you have armed yourself with a more open mind. +3 to Mental State.

(Physical State: Secure +5, Mental State: Secure +6, Emotional State: Appropriate +3)

>Go to the town church to ground yourself — you don't have answers, but maybe God does.
>Take a walk. Plenty of directions to choose from, but the west is looking particularly interesting.
>Return to your home.
>Wander around town. Maybe the governor's visit and the presence of soldiers have made things more active. (1d10 roll to meet someone new)
>Write-in.

Our protagonist is using the word "supernatural" to mean "forces beyond scientific understanding." It doesn't mean that he believes in magic, just that he believes current science may not be fully equipped to deal with what he's seeing. It's up to the players whether or not this is a coping mechanism to avoid confronting the possibility that science can't describe what's happening in this colony.
>>
So it seems she /is/ going to experience more time than the rest of us, when all's said and done.

>human needs remain
Assuming the 45:1 estimate is accurate and that she approaches normal during a 12-hour "night," she has the needs of 12-23 people, depending on how smoothly her time dilation fluctuates. Wonder what allows her to sustain that. But anyway.

>>4422009
>Go to church. Besides answers to this case, you need to prepare against this lingering call of the west.
>>
>>4422009
>Go to the town church to ground yourself — you don't have answers, but maybe God does.
>>
>>4422111
>>4422218
+1

You might consider using "supranatural," OP. Means the exact same thing, but it sounds a smidge more scientific.
>>
>>4422257
Will do, thanks.
>>
>>4422009
>Go get acquainted with the head hunter.
>>
>>4422009
>Return to your home.
Township is paying us for being a doctor. So far today we woken up terribly late, then went to saloon and then to the residence of a single woman. I think it would be prudent to at least show our face at our office right now. See whether anyone needs medical attention.
>>
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>>4422111
>>4422218
>>4422257
>>4422817
>>4422881

Minor retcon: The word our protagonist coined was "supranatural," not "supernatural."

https://www.youtube.com/watch?v=rs5bc_P1kKo

Recent brushes with the supranatural have left you feeling listless. Your mind is not clouded, you have been altogether healthily perturbed, and you remain high-functioning in most aspects, but you sense that all the recent excitement has driven you away from God. Despite your tribulations, you have not once turned to Him for assistance.

--
~5:25 p.m.

You approach the church, a towering structure of brick and stone with ornate, decorated glass windows, topped by a single spire. It is the largest and most intricate building in Whitebridge, and to your knowledge it could easily be the most impressive in the colony. Opening the gate, you have to stop yourself just to take in the sight. It is a daunting thing to process: even in this savage land, where folk are all too eager to turn their backs on the trappings of civilization, there is a reverence to something higher. The knowledge that there will always be a higher power to guide you fills you with newfound pride in your neighbors. +10 to Emotional State.

When you enter the church, you find no other souls among the ten rows of pews or behind the altar. You drop to the ground and lie prostrate before the altar and before your god, and pray for God to bestow forgiveness for your absence. Then you ask for peace and a resolute mind. +10 to Mental State.

Father, I have neglected my duty to you. I have pushed you away in times of conflict, fear, and confusion. I have relied far too heavily on the guidance of my own imperfect brain and soul, and on my fellow man, when I could have just turned to you. Please forgive me.

When you return to your feet, you feel energetic — like a malaise that you weren't aware of has just been lifted. +10 to Physical State.

(Physical State: Excellent +15, Mental State: Fortified +13, Emotional State: Fortified +13)

As you advance toward the exit, you hear the sound of faint snoring from your right. Peering through an open doorway to a side chamber, you see an aged man in raggedy clothes dozing off in a flimsy wooden chair. His neck cranes off the side — it looks dreadfully uncomfortable — and his legs are splayed out wide and far away from the chair.

>Wake the old man and ask him something. (write-in)
>Return to your home.
>Visit the hunter's lodge.
>Write-in.
>>
>>4423717
This >>4422881 is a good point. Probably best not to delay any longer.

>Return home
>>
>>4423717
>Return to your home.
>>
>>4424186
>>4424197
+1
>>
>>4423717
>Return to your home.
>>
I will be busy for most of the day, but an update may come later on. Thank you for your patience, everyone! When we get to the next thread, I'll start strong with a hefty update or series of updates and choose a day where I'll be free to update consistently.
>>
>>4423717
>Return to your home.
>>
>>4424186
>>4424197
>>4424311
>>4424324
>>4424616
Someone in the /qtg/ mentioned that +10 to all stats is pretty cheap, and I mostly agree. I probably should have conferred bonuses more in line with other creature comforts such as drinking, smoking, and eating. In the future, I'll try to balance bonuses and apply them a little more reasonably. I will not be retracting this set of bonuses because I think that would be equally cheap.

To be fair, I have long-term ideas (not plans set in stone, necessarily) that would better explain the sheer size of the bonuses.

Let me know of any other concerns here or in the /qtg/ and I will address them. Writing now with the unanimous vote.
>>
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>>4424186
>>4424197
>>4424311
>>4424324
>>4424616

--
~5:50 p.m.

A cold wind takes hold of the colony as you return home, and the skies turn gray. The temperature falls quickly, but your thick clothing keeps you warm enough to press on at a reasonable pace.

Small drops of blood trail diagonally up the steps to your front door. There are no obvious signs of a violent struggle, nor are there any weapons lying about or objects in disrepair. With luck, this incident may be as minor as it looks. To avoid causing any disturbance, you knock lightly on the front door and walk in.

A young, smooth-faced individual with a jutting, mannish chin sits on the floor by the operating table, extending his arms backward as supports. He wears the same gear as the soldiers you saw earlier in the day, but his kit appears to be missing some crucial pieces — most glaringly, he has no hat, and no gun. You identify the source of the blood: a bandage-covered scrape or cut on the skin above the tibia, visible through torn leggings. The soldier looks wistfully toward the window and mutters to himself.

Elaine comes from your room with a cup of water and hands it to the man. "It's good you came when you did. I saw this young man wandering around outside a couple minutes ago." Just a couple. That's a relief. "When I asked him if he lost track of the other soldiers, he shot off to the river. I came after him when he tripped, and told him he would be safe here."

The soldier rubs his head with his free hand, then thirstily gulps down the cup's contents in seconds. "I seen a rabbit that way," he explains. "Thought I might could run after 'im and chase 'im down for dinner."

Elaine frowns. "Oh, and that's the other problem. I took care of the leg — I've seen plenty of that sort of thing with Horace and the boy — but I don't know what he's talking about."

She approaches you and leans in close, still looking at the soldier. "This could really lead to an 'incident,'" she whispers. "There are some... things... going on between the governor and mayor. The short of it is that it doesn't look so good if he goes back missing his gun, with a gash on his leg."

You purse your lips and nod. An incident would be bad indeed, especially if the new doctor hired by the mayor is considered an accomplice, you consider.

(1/2)
>>
>>4425057

"Our friend left some blood on the steps," you tell your assistant. "Could you go take care of that?" You pull a chair in front of the man, face it toward him, and sit. Meanwhile, Elaine heads to your room and wets a rag, then directs her attention to the mess outside.

"Is it your job to catch game for the other troops?" You hang on the last word, unsure of whether you should call someone so young "sir," especially someone so gormless as to chase a rabbit while on duty.

The soldier looks puzzled. "No, 't'ain't nothing for no troops. It's for the... what was we talking about? Really shouldn't let the kill get too far way." He starts to stand, then slips and falls on his ass. He could have done more than scraped that leg, you think.

The leg
>Ensure that the leg has been properly bandaged.
>Ask the patient to stand and walk.
>Observe the leg and feel for a dislocation. Set it if necessary. (physical roll)
>Apply an "apparatus"—a rigid splint that will protect the leg but make it very obvious that he has visited a doctor.
>Don't worry about the leg. His brain is the main problem — his absentmindedness is making him clumsy and awkward.
>Write-in.

The brain
>Humor him. "Right, we should go track down that kill together."
>"Wait—you said you were hunting? Which direction did you go?"
>"You are a soldier. There is no hunt. You need to find your gear and return to your comrades." (mental roll)
>Write-in.

(2/2)
>>
>>4425058
>Observe the leg and feel for a dislocation. Set it if necessary. (physical roll)
>"You are a soldier. There is no hunt. You need to find your gear and return to your comrades." (mental roll)
I LOVE ROLLING NUMBERS
>>
>>4425058
>Ensure that the leg has been properly bandaged.
>Ask the patient to stand and walk.
Don't force him to walk if he's in pain or incapable, and make sure Elaine's there to catch him if needed.
>Observe the leg and feel for a dislocation. Set it if necessary. (physical roll)


>"Wait—you said you were hunting? Which direction did you go?"
Keep him humored while we do the actual doctor stuff, then yell at him later.
>>
Are we sure we want to address this guy's mobility yet? If he has the hunt mania, he's liable to run off if he isn't lamed. He might not be as far gone as Horace, but we also haven't established what keywords help bring him back to himself. We've got the cage from Joshua, but that's not a good look...

Might be grasping at straws here, but the soldier who bumped into us as we were headed to Valene's was the first lone soldier we encountered, as opposed to the group in the saloon and the procession at the town hall when we met the sheriff. Noteworthy, perhaps? That was two hours ago. Our own case set in over the course of about an hour.

I think we need to establish if he was also called west, and if so, try to remind him of whatever he has has obligation or affection to. If not, maybe go ahead and treat his leg?

>>4425058
>Don't worry about the leg until you're sure this isn't another case of mania
>"Wait—you said you were hunting? Which direction did you go?" Check with Elaine if you're unfamiliar with what he describes
>>
>>4425057
You have a remarkable number of portraits in the same style. Where do you get them from?
>>
>>4425058
Supporting >>4425222
>>
>>4425520
I can answer this for OP, if he doesn't mind: he uses Artbreeder. https://artbreeder.com/
>>
>>4425567
...I should've guessed.
What a time to be alive!
>>
>>4425058
>Observe the leg and feel for a dislocation. Set it if necessary. (physical roll)
>"Where is your gear?" "Is this how a soldier should behave?"
Appeal to his sense of duty, perhaps that will jolt him back into normalcy. Also try to go with him mentally, step-by-step, about what he has been doing today so he can remember where did he left his gear. Hopefully it will be still there.
>>
>>4425522
>>4425567
I'm a huge advocate for it, especially for people who can't draw (like me) or can't do headshots. Since all the portraits were created by AI then fine-tuned, none of them look exactly like any other portrait on the internet.

The spoilered creature from earlier was also made using Artbreeder.

Update coming sometime today, can't really tell when atm (going to shoot to start just after 5 p.m. CST). woop
>>
>>4425075
>>4425082

>Don't treat the leg (plus related write-ins): 2

Locked in:
>Treat the leg (plus related write-ins): 3

Locked in:
>Hunting?: 3
>Remind him of his duty, obligations, etc: 2

Writing now.
>>
>>4425075
>>4425082
>>4425222
>>4425522
>>4425657
Meant to link to everyone.

Also, the need for a physical roll is negated by this write-in: "Keep him humored while we do the actual doctor stuff, then yell at him later."

The main thing that would have impeded the action is the soldier's reaction, and this should keep him distracted.
>>
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>>4425075
>>4425082
>>4425222
>>4425522
>>4425657

"Wait." You walk over to the man and roll up his pantleg while maintaining eye contact. "You said you were hunting? Which direction did you go?"

"I... I don't know directions too good." The young soldier sounds embarrassed. "I wanted to go past the river. Towards where th' sun was going."

"Mhm," you respond, absorbing the words but not the meaning. "Past the river... toward the sun, right." You see, and feel, an obvious dislocation. It's not major, but such a thing rarely happens without a tear. For now, a setting may work — but it won't be effective as an apparatus.

"I really ought get back that way. Someone might get hungry." He gulps, and tries to pull himself up again.

"No, they won't go hungry. We'll take care of it," you remark coldly. "Sit still and breathe for me."

With your hands still on the leg, you move around to his side and wrap them around the affected area. Then, you stand over his leg and pull backwards with as much force as you can muster. The soldier groans in pain and bites his lip forcefully. You gently set the leg back onto the floor as you step back.

"How is your pain?" You ask, squatting at eye level with the patient. He just inhales deeply with both nostrils and mouth.

You chuckle. "About average, then. Not enough for morphine, I hope."

"I ain't... ain't supposed to complain," he stammers. "It's not too bad, sir."

Sir? Either he views himself lowly, or I'm getting old, you think. "You know, losing all that equipment embarrasses your army more than it embarrasses you."

The patient opens his mouth wide and covers his eyes with his hands. "Oh no. Oh sh— oh darn. Oh darn." He gulps audibly, then starts sniffling. "Ain't gonna cry. No, no. I won't cry. I'm sorry. I'm sorry I acted so stupid, sir."

You're taken aback by the servility, and you find yourself searching for a disarming response. "Calm down, good man. I was mostly joking. Do you think you could find it?"

"I don't know. The hat, I think I threw into the river. The gun... I don't need no gun to catch a rabbit," he explains, his voice low and guilty.

"You're not here to catch anything." You rub your temples slowly, and breathe in through your nose. "You need to get your gun and get back to your officer." -2 to Emotional State.

(Physical State: Excellent +15, Mental State: Fortified +13, Emotional State: Fortified +11)

"My gun is... oh... think I cleared the river when I threw that."

The quest.
>The gun's across from the river? You can get that, at least.
>You can get the gun and the hat. Hopefully the hat's in shallow water.
>It's getting dark, the river is large and checking it may entail going west, and most importantly: this isn't your problem. Send him on his way. (second option not necessary if this is chosen)

Will you bring anyone along?
>No.
>Elaine.
>The soldier.
>Someone with authority. (sheriff, deputy, mayor, etc.)
>Write-in.
>>
I should also mention: if you want to give a painkiller without wasting morphine, you can always offer whisky for minor relief. Or let them ride the pain out, always an option.
>>
>>4426122
>You can get the gun and the hat. Hopefully the hat's in shallow water.
>No.
>>
>>4426122
>It's getting dark, the river is large and checking it may entail going west, and most importantly: this isn't your problem. Send him on his way.
We promised Valene we would spend night with her. Let's head to her residence.
>>
>>4426122
>The gun's across from the river? You can get that, at least.
>Elaine.
Her task will be to throw rocks at us if we start behaving strangely.
>>
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>>4426122
>It's getting dark, the river is large and checking it may entail going west, and most importantly: this isn't your problem. Send him on his way. (second option not necessary if this is chosen)

You know, I wouldn't go into the woods alone looking for a gun and a hat in the coming dark even today with a gps smartphone and a good bright torch. Going for a hike when there are extra interesting creatures to boot looks like a sure way to get lost.

>Write-in
Maybe a short note could be delivered with the guy (and read the contents to him):
"To commanding officer,
this recruit has some signs of minor delusions, common after eating some of the berries and mushrooms in small amounts in these forests. It's likely that he will attempt to follow them for a while, so keep an eye on him."
Sure hope his CO can at least read. It would be the best explanation for anything out of the realm of supranatural. I'm not exactly certain how treating a soldier who wandered off on his own would implicate the mayor.
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>>4426364
Your character doesn't know for sure how this could implicate the mayor. All he knows is that it may reflect poorly on the town or indicate negligence on the part of the town authority if a soldier returns after a period of absence lacking vital equipment, possessing an obvious health problem, or having his leg covered in bandages.

The main concern is that people in power are not always rational and may see slights where they don't exist.

(Unsure of when I'll be able to update today, probably in a few hours or in the evening.)
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>>4426161
>>4426204
>>4426254
>>4426364

Writing in with ">It's getting dark, the river is large and checking it may entail going west, and most importantly: this isn't your problem. Send him on his way."

As well as >>4426364's write-in.

(>>4426204, that option is coming up soon)
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>>4428025
>>4426161
>>4426204
>>4426254
>>4426364

https://www.youtube.com/watch?v=4qo4oLc37Ko

The thought of hunting down the missing equipment occurs to you, but you decide that dressing the soldier for presentation is unnecessary as long as you clear up any potential confusion. "Well, sounds like something you'll have to take care of, son. I don't think your commanding officer will be over-happy about that."

Your most recent patient just buries his face in his hands. Elaine re-enters the room and struggles to shut the door behind her due to a heavy wind. After a moment's exertion, she comes to your side. "Is he all right? It's starting to freeze, and we've got a light rain, so he should get going now if he's not staying."

All the more reason not to go hunting for his personal effects, you think.

"All right, soldier, I believe you have a company to return to," you remark. It's not an ideal arrangement, and you would keep him around for the night for his own well-being, but you figure it's not your place to hold the man back from his duties.

"They couldn't'a... gotten far, I s'pose," the soldier sluggishly remarks, still fighting back tears. "I'm in so much trouble. Why'd I have to fu-... mess up so bad?"

"Calm down, boy," you say firmly. "I'll help you out. I'll be right back." You produce a paper and writing utensils from your room and start to pen an excuse that is nearly impossible to disprove.

To commanding officer,
this recruit has some signs of minor delusions, common after eating some of the berries and mushrooms in small amounts in these forests. It's likely that he will attempt to follow them for a while, so keep an eye on him.
When you finish writing the phrase, you recite it to the soldier.

"I didn't eat nothing," he mutters bashfully, as if ashamed of the admission.

(1/2)
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>>4428137

"I know," you say reassuringly, handing the note to the young man. You briefly consider using the phrase "white lie," but realize that encouraging a lie may make the man feel more guilty. Besides, you're just watering down the truth to make it more palatable to the uninformed — hardly a lie of any kind.

"Why should I be talking about berries and mushrooms, and this and that? It don't sit too right with me, sir." He finally stands on his feet, supporting himself against the operating table as he does so.

"I'm the doctor, and I know these things better than you do." The response seems to satisfy the knuckleheaded lad well enough, and he takes the paper from your hands. "Can you read, or can your commanding officer?"

"Captain can read pretty good an' I can't," he says, eyeballing the note with a confused expression. He then turns to you after presumably gleaning nothing of value from the unfamiliar shapes on the page. "Thank... thank you, sir."

"Now, I need you to walk on that leg a little. I don't think it's severe enough to need any..." You make a mental note to keep your language simple. "Anything special to hold it in place. That's the hope, anyhow."

The young man manages to walk around the room twice with only a minor, barely noticeable limp. You send him on his way once you're certain he can handle the journey to wherever the troops are staying tonight. You assume it's somewhere in town considering the time and the conditions outside.

--
~7:20 p.m.

You have a short conversation with Elaine before she leaves the office. "So, about what you said earlier. About the mayor and governor and whatnot..." Ignorant of local politics, you find yourself only able to speak in vague terms.

There is recognition in your assistant's face. "A few weeks ago, one of our own got a little... we'll say very drunk. He got into a fight with one of the governor's men, broke some teeth. Well, I guess the captain — or whatever he was supposed to be — got a little upset with our mayor for letting that happen."

"How could the mayor be blamed for such a thing?" You ask, almost bewildered by the concept. "This wasn't someone working for him, was it?"

"No, but apparently it was all related to the mayor's request to procure troops straight from the fort. The mayor was turned down, and our town drunk wanted to take it out on the first soldier he saw. The drunk lost his wife to all this chaos... I can't say I blame him for lashing out." So the mayor has been somewhat proactive about the problem. Maybe I'm better off for not pressing it with Gabe, you consider.

(2/3, underestimated)
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>>4428142

After speaking at some length about the colony's political situation, you ultimately learn little save for the fact that there are things happening far beyond the little people's understanding. The mayor, governor, and local army contingents each have their own agendas, and none seem to be particularly fond of one another. The mayor has historically acted in favor of Whitebridge's autonomy, while the governor has historically represented the interests of the state. Whoever's in charge of the army forces in Hachita, possibly this captain you've been hearing about — is mostly an unknown, and the mayor of the town to the south is even more illusive. To learn more, you'll probably have to speak to someone with a direct connection to the colonial authority.

Elaine stops at the door. "Oh — I don't know if you've said yet. Have you spoken to my sister yet?"

Have you spoken to her sister?
>"Sorry. I haven't gotten around to it." Elaine has dealt with a lot already. She doesn't need to know about her sister's current association with the supranatural. (mental roll)
>"I have. She is mostly well, just keeping to herself and focusing on her art. I don't think she wants to see anyone for a while. She's in deep concentration." A white lie that should satisfy your assistant until the next time she visits her sister. (mental roll)
>Tell her everything. (emotional roll)

Will you sleep at Valene's cabin tonight?
>Yes. (this isn't a vote to sleep immediately — you woke up late, so you can stay up late making observations if you wish) (??? roll)
>No. It will surely disappoint her, but you're better off here.

(3/3)
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>>4428147
So we sent the soldier to find his lodgings by himself, at twillight, during heavy wind, low temperature and still confused a little, making him suspectible for the West to reassert control. That will go well...

Also
>Besides, you're just watering down the truth to make it more palatable to the uninformed — hardly a lie of any kind.
Damn, we really are a deceptive hypocrite. We should feel bad about these shitty attempts at rationalizing underhanded behaviour. On the way to Valene or whatever let's promise ourselves we will be more honest with others and more importantly, ourselves.

>Tell Elaine everything. (emotional roll)
I don't see how lying would make things better.

>Yes.
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>>4428166
Sorry, I really should have put that first part to a vote.

Not sure how to rectify that, any suggestions? I'm willing to rewrite that part in the next update, then cut to where you currently are.
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>>4428166
I wouldn't call your assessment of the note fair. The soldier isn't the only uninformed person in this situation. To his captain, the truth would sound like nothing more than a deserter's cover story, no matter who he heard it from. This particular deception is nothing to make resolutions over. We /should/ be careful about it becoming routine, though.

>>4428147
>Tell her everything
>Yes
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>>4428201
Nah, this one is on us. The option you provided clearly said
>Send him on his way
It's our fault we didn't write-in us or Elaine or someone should escort him.
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>>4428147
>Tell her everything. (emotional roll)
>Yes. (this isn't a vote to sleep immediately — you woke up late, so you can stay up late making observations if you wish) (??? roll)
>>
Since we're getting close to the last page, the next update will probably be the last of the thread. If you have any additional write-ins, questions, concerns, etc, now would be a good time to get them out.

That update will come either today or tomorrow. I'm going to be spending most of my time with the girlfriend today, so we'll just have to see.
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>>4429056
Oh yeah, one more thing. I am switching my tripcode to a more secure one. This is me. Do not trust any tripcode that is not the one I am currently using.
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>>4428147
Just in case
>Tell everything
>Yes

>>4428166
>That will go well...
Readily enduring hardships and deprivation comes with his occupation. Man is still a soldier, even if he looks young. By modern standards he probably would receive more care, but this is the middle of the 19th century. Mental health care institutions are in their infancy in that period, from what I understand.

I do apologize for suggesting the "underhanded behavior". But right now I don't think we even have a theory of what is happening with "the call". Is it a curse of this land? Is it something in the water? The note sticks with the observation, implies the plausible reason, requests for attention, nothing more.

>>4429056
I have a geographical question - just how far north are we and what month we're currently looking at? Alaska during Mid-November? This is relevant because there's not much daylight going further. During November daylight shortens from ~8.5 hours to ~6.5 hours there.

If Hachita is somewhat close to northern US territories in terms of history, I gotta ask - where are the indigenous people? Do they exist? Have they been driven off recently?

Does Dr. Kay have any colleagues he could write to? Maybe to get a medical hint, even if it comes months later? Or maybe urge to send another expedition if the letters express the situation most dire and suddenly stop arriving at all.
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>>4429116

The geography is somewhat based on Alaska, but I'm taking some liberties with the world (this doesn't take place on Earth, but a planet very similar to Earth). Where you are now is most like southeast Alaska during mid-September to late October, so sunrise is a little before 7 a.m. and sunset is a little after 7 p.m. In Hachita, only two seasons are acknowledged: Winter (Early, Mid, and Late) and Summer (Early, Mid, and Late). You are at the very beginning of Early Winter.

There are indigenous people. They are far to the west. Your character knows nothing about them other than that they've been driven west by the colonists, but the locals should know something.

Dr. Kay has many colleagues. If you'd like to have him compose a letter in the last update of the thread, let me know. He can write to his father (general practitioner specialized in infections), his mentor from the Dunmouth School of Medicine (general practitioner), or some colleagues he met at the school — a pharmacist, a surgeon, and another general practitioner with similar experience.
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>>4429140
>Dunmouth
Well shit guys, we're in for a wild ride.
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>>4429116
>>4429116
At a grueling pace, travel to and from your home town takes roughly two months. If you prefer, there are closer colonies a few weeks' travel away in the south (there is a large main road that cuts just through a place called Kanaty Territory, flanked by some mining towns along the way). Those towns have doctors, and they should only take a few weeks to deliver mail to, but you know nothing of the doctors' quality or whether they are even certified.

The area circled is where you currently are, the northernmost town settled by the state. Going east takes you through Kanaty.
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>>4429140
Mid-September to early October**
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>>4429163
I think we can send two letters. If this is too much, this can be skipped.

>to his father
A question would be whether there were any mass events of delusions on the record, or infection outbreaks causing the delusions. Tribes gone mad, quarantined villages, entire peoples missing with such an assumption. Currently we heavily suspect something supranatural, but maybe we're just missing a simple and known explanation. If none is suggested or it just doesn't fit, then credibility of the issue being spiritual (or dare I say it, magical) in nature rises.

>local doctors to the south
This can be done later during the week, not immediately.
Send the hacked off arm of Horace (if it hasn't been disposed of yet). Mention that the man had violent tendencies prior to the operation. The arm would need to be suspended in a large bottle of strong spirits. If there is no fitting glassware (which is likely), send a whole hand. If there's no conservation material, send the hand in a box. Basically the question would be whether local medical history knows anything about sudden transformations of limbs (thick sharp nails, abundant hair).
Instruct them to send a response and if they would be so kind to send the grim present further to Dunmouth to Kay's mentor. Maybe send some money with it to make it a bit worth more their while.

Even if we never ever hear from the recipients again, our duty as a researcher would be more than fulfilled with this.
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>>4428787
>>4429216
Down with a combination of these.
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>>4428166
>>4428202
>>4428787
>>4429116
>>4429216
>>4429429

I require 3 1d100+13s. DC to beat is 62 (50+12).

+30 = She's already gone through a lot in a short amount of time.
-10 = Told her about last night.
-5 = You have a rational explanation. (from previous write-ins)
-3 = She's already aware that strange things occur in this town.
>>
Rolled 74 + 13 (1d100 + 13)

>>4430455
>>
Rolled 59 + 13 (1d100 + 13)

>>4430455
>>
Rolled 6 (1d100)

>>4430455
>>
>>4430464
>>4430473
>>4430485

Great rolls. Writing now.

This will be the last update of the thread. The next thread will be announced on /qtg/ and the /qtg/ Discord, and you can add me on Discord (slammin salmon#4030) and I will tell you everything you want to know. I know some QMs use Twitter, but I truly hate that website and would prefer to stay away from it if possible.

I'm not totally sure when the next thread will be yet. I hope it will be some time in early to mid-September, but I've got some things happening in my life soon that may make it come a little later. Thanks for participating!
>>
>>4428166
>>4428202
>>4428787
>>4429116
>>4429216
>>4429429


https://www.youtube.com/watch?v=xZyttGRmnXo

Success. Your heart sinks when she asks you this, but you press on anyway. Emotional State malus cancelled out by rolls.

"Right, you'll have to bear with me for a moment." Timidly, you clear your throat and turn away from your assistant's gaze. Although you would prefer to devise a white lie to save the woman from additional grief, you ponder the long-term effects of watering down the truth to evade inconvenience — eventually, the full truth will come out, and even the most well-intentioned lies will have consequences.

"What's wrong?" Elaine asks trepidly. The room is silent for a moment, save for the patter of rain on the roof.

You settle on an explanation with no omissions. With effort, you manage to push the words out: "Well, I did speak to her." You look back to Elaine, and see that she is holding her breath. "Please, it's nothing severe. It's just... awkward to describe. I have a theory that she somehow exists... faster... than we do."

Elaine's face betrays a mixture of dismay and disbelief. "How do you mean? Is that bad?" You frown, and try to devise a way to soften the blow. "Please, tell me what that means. I have to know."

"I will tell you," you say earnestly. "I have her figured out, I think. She has a condition I have never seen before — that I am not equipped to describe. It is a condition nonetheless, no manner of ghastliness or spiritualism is at play. Her body operates far faster than any man, so fast she can't be seen. I had to speak to her through notes, and she told me that she lived an entire day in that time."

Your assistant turns red in the face. "Doctor! I-" Beside herself with frustration, she clenches the doorknob tightly. "I don't know if you're joking, but this just — how could that possibly be?" She inhales deeply through her nostrils, and loosens her grip on the doorknob. "I'm sorry. I don't think you're lying... but how could that be true?

"I don't know," you admit. "I really can't tell you. There aren't any words in existence that can describe what I saw." Except for one, "supranatural," but you figure the word is of little value to a layperson — it's more of a call to action intended for researchers.

"I'm going over there tomorrow. I have to," she declares, then leaves the office before you have a chance to provide further input. You move to the window and look outside to see Elaine hurrying in the direction of her home.

"Supranatural." You ponder the word. The word has no value if I'm the only one who uses it.

(1/3)
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>>4430586

--
~8:20 p.m.

By a small stack of papers, with pen in hand, you make the final punctuation mark on the latter of two letters that you have just drafted. You gingerly set the pen by the papers and examine your work by fire light. The first, more informal letter, is addressed to your father Dr. Arthur Kay and primarily concerns his field of expertise: infections. As a man with considerable experience in the science, you assume that your father will have some valuable commentary regarding the nature of delusions. You ask if he has seen any manner of infectious disease that causes widespread insanity, especially when that insanity is fixated on common topics such as "hunting" and "going west."

The second letter, which you intend to copy verbatim across two other letters before going to Valene's cabin for the night, concerns physical transformations. Although this occurrence has no precedent in the far south, you hope that at least one town in the near south — in the nominally independent "Kanaty Territory" — can tell you something about it. For the nearest town, you produce your most valuable sample: Horace's severed arm. To your wonder, it shows no sign of deterioration despite having been detached for approximately two days.

For the two other letters you intend to write, you carefully collect several hair samples from the arm. For each sample, you make a note to pass the samples on to the Dunmouth School of Medicine following their response.

Once all the letters are written, you enclose $4 with each to ensure that the samples reach their intended destination. You are left with $8, but you are not put out by the affair considering your pending payment.
>>
>>4430588

--
~8:30 p.m.

After enduring freezing rain, you are all too pleased to step into Valene's cabin and see an active fireplace. Without a moment's hesitation, you take off your shoes, place your coat on a rack by the door, and warm yourself gratefully by the flames. You fully turn around when you hear a sudden skittering from behind. When you look back, you see Valene's lithe, unclothed figure by the fire and stumble backwards in terror. With your heart beating hard against your chest, you try to compose yourself. Half a blink later, Valene stands above you with a smile on her face. -3 to Physical State.

Valene opens and closes her mouth in a second. Between the two motions, all you can make out is a single high-pitched noise. Her facial expression changes to a disappointed frown when you fail to respond.

"Sorry. I-guess-I-will-have-to-speak-slower-for-you. Hey! I-bet-you'll-feel-it-when-I-touch-you-this-time, " she says excitedly, her mouth a blur that you couldn't possibly make out. A moment later, she sits at your left side, just barely in your vision's periphery. A burning hot finger touches your cheek, singeing a piece of your beard. You grimace in discomfort. -1 to Physical State.

(Physical State: Fortified +11, Mental State: Fortified +13, Emotional State: Fortified +13)

"I'm-so-sorry!" Valene exclaims. When you turn to face her, you see that she is covering her mouth with both hands.

"It's..." You can't bring yourself to say anything untoward, although you are in some pain. "It's perfectly fine. It's nice to see you, Valene. How long has it been?"

"Not-so-long. Only-a-few-days, I-think. But-what's-a-day-to-me-right?"

To Be Continued.

(3/3)
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>>4430595
Thread is archived at http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Doctor%2C+Supernatural%2C+19th+Century

Thanks for participating (thanks to lurkers too, if you're out there)!
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>>4430596
Thanks for running!
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>>4430595
Thanks for running!
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>>4430596
Thanks for running and I am glad to be the first vote on the archive.
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>>4430595
Thanks for running OP :)



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