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There has always been a rite of passage to become a proper adult in your clan as far as memory calls. You must spend one rotation of the moon surviving in the deep woods, with no support from your family or friends once you travel beyond the villages limits. In addition, you will have to return with a token crafted from one of the great beasts that live within the forest. This token will prove you have the cunning and strength to be a provider for the clan, and not just one who relies on others. The elders have provided you with a knapped flint knife, a length of sisal rope, and two days worth of hard rations. There were tears shed from your mother and younger siblings, and a warm embrace from your father and elder sister before you received the markings of ash upon your cheeks, signifying that you were dead to the village. The only way you can become alive again was victory, for defeat was too shameful to admit.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WeldyQM

Missing Thread #2: https://pastebin.com/W0FeuWsX

Tools and Resources: https://pastebin.com/KNbBAd3Q

>Holy shit you colossal faggot, it's been over 2 years. Where the fuck were you!?

Almost died from going out into the brush, and badly fucked up my feet. Took nearly 3 months to recover, and then work picked up so badly that I couldn't get back into the saddle again until COVID hit. Found all my old passwords, documents and shit, so hopefully our MC will meet a better fate in the woods than me.

>We're currently on day 8 out of 28, and have walked downstream from our camp looking for bear tracks. We've found one.

Grumbling slightly, you take a few deep, calming breaths. No point in getting riled up, Nadia always said. If you get too angry, you could be standing right next to a perfect yearling buck, and never see him as you curse the gods for misfortune. Remember to breathe, and feel it drain away, like ice in the spring melts or floodwaters after the rains end. In, hold two, out hold two. In, hold two, out, hold two. By the time you finish six cycles, you feel ready to think rationally again.

Looking at the area with fresh eyes, you get a better grip on the activity in the area. This is a bit of popular spot amongst small game and birds, as evidenced by the numerous small prints going in all kinds of directions. Here is a small snake trail, likely a garter snake, and there is a small print of goose feet. The biggest thing you've seen is what looks like a family of muskrat prints. Two adults, and a handful of young, just starting to walk and forage. There's a few signs of predation, but nothing much bigger than weasels and stoats. However, there is a small game trail worming further downstream.

[1/2]
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Gathering a handful of the blackberries to eat from one of the less damaged bushes, you eat them slowly. If you followed that game trail along the stream, you should see a bigger watering hole. Taking off your shirt, and making a small kerchief with it to hold enough picked berries to last a while, tying it around the head of the freed spear you were using as a walking stick. It's not a total wash you muse. At least there's something to eat, and plenty of animals along you here you could use to bait a bigger trap with.

After another couple of hours downstream, you notice the stream swelling and deepening. It looks about hip depth now, and a few stones throw wider. You'd be a bit harder pressed to throw a spear across it, and standing in the water to spear-fish would be difficult from the speed it's starting to pick up. Another short distance, and you see it starting to form a larger pool. The mud banks have widened, and you can see a substantial break in the canopy here. There's a few pipers and plovers startled by your entry, but when they see you leaving them alone, they go back to digging in the banks. There's a faint sound of wood ducks further down the water, and a lot more tracks in the banks.

Investigating the tracks, you see some bigger game markings. There's one set of deer, doe and fawn, and lots of smaller wildlife. These must have been recent, as they are still sharply formed. As you follow them towards the bushline, your heart skips a beat, then restarts, hammering loud enough you aren't certain the birds cannot hear it.

Under the cover of a moss-covered oak, there's a partial of a grizzled one's paw. The distinctive five knuckles can't be anything else. It's a bit old of a print, likely a week or so, but it was under cover from the heavy rain washing it away. There is hope for this hunt yet.

Sitting down, feeling a bit dizzy, you think of a plan...

>It is currently early evening. The best estimate is that you are around half a days travel from camp, and three days from the village. You can make it going faster than earlier today, now that you know where you are going to head to. You have a bit of food, but no tinder to form a fire with. What do?

>Camp out here, and try to follow the trail in the morning. (Will require a Hard roll, due to the age of tracks and lack of proper supplies to make camp. Will have an alright night's rest regardless of roll. <35.)
>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)
>Try and find the trail now. If you have an idea of where it is, you can track it better later. (Will require a Very Hard roll, due to tracking old prints at night, without proper supplies. Will also be tired in the morning, due to not having a decent place to sleep. <20.)

[2/2]

Rolls are Best of 3, roll under. 1's are great, 100's less so.
>>
>>4409374
>>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)
Lets get rested, WE get Things to kill
also Welcome back, you are not Soma, by any Chance?
>>
>>4409387

No, not Soma here. I've fucked around a bit in some of his quests, and been in BCQ and StV since around the great tragedy that was Prince's Commissioning. The odd shit-posts ever since, but things have been too nasty to go online for more than an hour or so at a time until the 'rona came to town and cut my hours back to like 6 a week. Found my old notes while cleaning out my hard drive, and decided to dust off the gravestone and do something to get the creativity flowing again, since I won't be doing anything exciting for the foreseeable future.
>>
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Updated the pastebin with a list of notable locations here: https://pastebin.com/5kim7T2a

Should help you guys get a better mental picture of where you are, and where things can be found.
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>>4409632

Forgot to mention when I updated the pastebin, will call the vote at 04:00 UTC, and start writing then. Mainly so that I can get some momentum going and start laying some progress on here.
>>
>>4409374
>>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)
>>
>>4409374
>>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)
>>
Calling it here.

>>4409387
>>4409650
>>4409694

>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)

Alright, looks like we're heading back to the campsite to rest up and come up with a game plan. Writing.
>>
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>>4409861

>Head back to the main camp, marking a trail to follow back to this pool. (Will arrive at dusk, and be well-rested for tomorrow.)

Looking up from the partial print, you narrow your eyes as you see the sun start dipping below the treeline. You don’t have the materials at hand to dig out a small scrub fire, and the last thing you want is to start spreading fire-smell around the area. If Brun catches the smell of it, he’ll start to avoid the pool, and you’ll have a harder time tracking him down. With that thought, you start walking back to the camp, marking the occasional tree along the way. There was a lot of cattails this close to the water, so you stop briefly and pull up a handful of them. They’ll do for tomorrow’s breakfast with some of the blackberries you’ll have left.

Walking along the stream where the mud is softer, you make it back to the camp after the sky starts to come alive with streaks of orange. Digging out the coals and giving them a stir, you start to pile on some reeds and sticks to start it blazing again. The trout fillet you left behind has a couple of bites on it where some scavenger worried at it a little, but you just slice the edges off and scatter them by the snares. Setting the rest to fry on the anvil stone, you start counting out the cattails and berries you have left in your shirt. It looks like you’ve got enough for the next couple meals, and it’s a refreshing change from fish.

Cupping your hand with water, you check on the fish trap. It looks like one of the crayfish was a bit too big to squeeze it’s way through the bars, and it’s clicking it’s pincers impertinently at you. A quick jab with the flint knife puts paid to that. With it, you figure that tomorrow won’t be an issue at all. The bait looks like it’ll be fine as it is, but it’s unlikely something will be in it tomorrow.

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>>4409897

Sitting back on the leafmould and pine boughs, you stare at the fire and think. If you’re going to catch Brun, you’ll need to trap it. They’re too active in the summer to be stabbed easily, and you don’t have the numbers or dogs to help put it at bay. You can go with leg traps, or a pit. They also love stinky meat, and anything sweet will pull them in like wasps to juice. The track is promising, but you will also need to find out where it’s lair is, so that you can set out the trap in the best spot. So long as he can’t move or escape, you should be able to spear him enough with what you have, since he hasn’t had the time to develop an armour of fat.

Chewing thoughtfully on the last of the trout, you decide on a course of action for tomorrow.

>You currently have 6 days worth of firewood, 2 uses of dry tinder, 1.5 days worth of food, 1 usable log, and 0.25 usable stones at the campsite.

1) Tomorrow’s plan for action:
>You’ll focus on preparing traps and making the tools you’ll need for them. (Long time, no roll required. Time is mostly used for gathering materials.)
>You’ll focus on gathering a supply of food, ranging wide to gather lots for good bait. (Medium time, Medium roll [<70]. You’ll find something regardless, but the roll determines how much and what quality you find.)
>You’ll focus on exploring down stream, aiming to find more traces. Spoor, carcasses, ripped trees, anything to help give you a clue on where it is. (Long time, Hard roll [<40]. You’ll bring some of the tinder, the food, the flint knife, and a spear to help you range comfortably in the area.)

2) Decide on type of traps you’ll use. It’ll affect what type of materials you’ll need, and the time needed to prepare them.
>If you’re going with leg-holds, you’ll need more cordage and sturdy branches. A visit to the dead trees area should provide enough cordage and bone-dry sticks to form proper foot traps. (Substantially quicker to set up than a pit and is more likely to catch the bear, but needs more materials and has a lower retention rate.)
>A deep enough pit will work to hold them at bay. Just make a quick ladder out of some poles, do a lot of digging with the right kind of bait nearby, and by the time it knows what happened, you can stab it at your leisure. (Less materials needed than leg-holds and is a lot more difficult for them to escape, but takes most of a day to dig out, and you can’t get as many set up.)

[2/3]
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>>4409902

3) Choose a type of bait you’ll start setting aside from your food stores.
>Fish. The devils always ripped apart the drying racks your neighbours had set up to get at the smoked fish inside.
>Meat. There’s a reason that you’ve hung onto the sisal rope you were given. If you didn’t hang your carcasses from the trees after a kill, there’d be nothing left in the morning.
>Sweets. A substantial store of berries will pull them from their caves like nobody’s business, especially if you can find a honeycomb to crack and soak them with.

Write-ins are always welcome, and feedback can be used. I'll also need 3 sets of 2d100 rolled out, to see if the traps catch anything tomorrow. The first roll is for baited snares (<70) and the second is for lightly baited fish trap (<45). The votes will be open until 14:00 UTC.
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>>4409904

Since no votes were cast, I'll extend the voting until 01:30 UTC when I'm done work.
>>
Rolled 33 (1d100)

>>4409902
>>You’ll focus on gathering a supply of food, ranging wide to gather lots for good bait. (Medium time, Medium roll [<70]. You’ll find something regardless, but the roll determines how much and what quality you find.)
Hope the gods like my roll
>>
Rolled 45, 48 = 93 (2d100)

Calling it here, and rolling 2 dice to see if the traps have caught anything.

>>4410757

Looks like we're going to focus on getting food and bait for the early part of today. Starting to write it up now.
>>
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>You’ll focus on gathering a supply of food, ranging wide to gather lots for good bait. (Medium time, Medium roll [<70]. You’ll find something regardless, but the roll determines how much and what quality you find.)

>>4410757
>Best roll for Foraging is 33! Great success!

>>4411066
>Best roll for Snares is 45! Good success!
>Best roll for Fish Trap is 48! Narrow failure!

Building up the fire high for the night, you decide to start foraging heavily tomorrow. If you have a start on getting a variety of food, you can afford to spend a couple days prepping materials for a kill-zone. Plus, ranging out a ways could help you find more traces. Tossing a few of the fresh pine boughs onto your bed to make it smell a bit nicer, you lay down into a deep and dreamless sleep.

>The 9th day dawns! You consume 1 days worth of firewood through the night, leaving 5 days worth in your campsite.

Waking up, you check the snares and traps while you walk to the stream to wash your face. There’s a large hare snared in the one you had placed between two trees, and a squirrel dangling from one of the slanted snares you leaned up against a tree. It looks like it went for the nuts you had buried nearby and got caught when it chose to climb up here. Smiling, you loosen them out, and reset the snares. It’s a bit unlikely you’ll find something here tomorrow, but it was a decent haul for no effort. The fish trap was disappointing though, you’ll have to put some more bait in it later.

Skinning them quickly, you string them up from your lean-to. They should hold until you come back later tonight. A quick toss of dirt on the coals to hold them over and picking up your spear as protection, you strike out towards the brambles you found the other day. It shouldn’t be much work to clear it out before the wildlife get to it. You stoop to yank out some cattails along the way, and will grab some of the creeper near the brambles to help bundle it up with on the way back.

[1/2]
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>>4411201

Arriving at the brambles, you get to work clearing out the blackberries in the bushes. You pile them onto your shirt as you go to work picking all the ripened ones you can find. You get enough to bundle up with a bit of room to spare. Tying the sleeves around in and slinging it over your shoulder, there’s a bit more space to fill inside it before it’ll start squashing them all. Around half an hour in, you find a snake sunning itself on a rock, and quickly jab it with the spear before it can escape. It squirms and flails a little, but another quick poke makes it go still. With everything you’ve found and the cattails you pulled along the way, you figure that there’s around 3 days worth of food you’ve got so far. A quick kiss of the charms for the good luck given out today, you take a look at where the sun is in the sky today.

>You are currently 3.5 hrs NE of the CAMPSITE, with 2 days of food in your possession, and 1 days worth laid out along the way back to camp. It is currently early afternoon. Pick one of the following:

>You have plenty of daylight left. You can start striking a bit further N to find more supplies or track new areas. (Short time, Average roll [<50] to find new areas of value. Will have time for 2 actions before nightfall if you want to stay at the CAMPSITE.)
>You feel pretty confident that your target is by the pool. It’ll be a bit of a slog to get there and won’t have time to search too much before you’ll have to return to camp, but there’s probably more to find there. (Medium time, Medium roll [<65] to find things of value. Will have time for 1 action before nightfall if you want to stay at the CAMPSITE.)
>Return back to camp with your spoils. You don’t trust scavengers to not worry at your earlier kills, and can use the time to start preparing the food for edibility. (Short time, no roll required. Will have time for 3 actions before nightfall at the CAMPSITE.)
>Write-in?

I will check in to call the vote and squeeze one more post in before 13:00 UCT if we have a couple votes. Otherwise, I’ll call the next vote at 01:30 UCT again and start writing with what we’ve got.

[2/2]
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>>4411207

Things seem pretty slow so far. I'll extend the votes towards 06:30 UCT before turning it in for the night. First post until then will determine the next action taken.
>>
>>4411207
>>Return back to camp with your spoils. You don’t trust scavengers to not worry at your earlier kills, and can use the time to start preparing the food for edibility. (Short time, no roll required. Will have time for 3 actions before nightfall at the CAMPSITE.)
>>
>>4412912

>Return back to camp with your spoils. You don’t trust scavengers to not worry at your earlier kills, and can use the time to start preparing the food for edibility. (Short time, no roll required. Will have time for 3 actions before nightfall at the CAMPSITE.)

Calling it here. Starting to write now.
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>>4412924

>Return back to camp with your spoils. You don’t trust scavengers to not worry at your earlier kills, and can use the time to start preparing the food for edibility. (Short time, no roll required. Will have time for 3 actions before nightfall at the CAMPSITE.)

Holding your fingers up to the sky and counting off with your knuckles, you figure that there is roughly 8 or 9 hrs left in the day. If you left for camp now, there would still be plenty of time for preparing what you have already gotten. Whistling lightly as you wind the dead snake around your spear and hefting your (admittedly kind of stained) shirt over your shoulder, you start walking back. When you reach the area where you cut down the cattails, you stuff them in as well.

When you walk into the campsite, you swear under your breath. There’s a crow sitting them, tearing strips off of the dead rabbit. Setting down the spear and scooping a rock off the ground, you whip it towards the crow. The rock sails through the air, and catches it in the head with a direct hit. Running up while it’s dazed, you slit it’s throat with the flint knife. As it flaps madly on the ground, you look over the rabbit. Luckily, you’ve caught it before the crow got more than 3 chunks down it’s gullet. If you didn’t come back when you did, there would hardly be anything left.

Spearing the various dead critters on sticks and setting them around a fanned-up fire, you dump out the berries into a small depression in the dirt. A quick cover of overlapping sticks, grass and dirt should help keep the wildlife out of them. Stuffing the cattails into the roof of the lean-to so that they dry out from the heat, you estimate that there’s around 4 days worth of food in the camp with everything taken together. Taking the time to rinse the berry juices out of your shirt into the stream, you ponder on what to do for the rest of the evening.

[1/2]
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>>4412971

>After smoking the meat and stashing the remaining food, there’s 4 hrs of daylight left. In addition, you can work for around 3 hrs after nightfall before getting too tired to function well the next day since you have a proper fire and a comfortable place to work. What do?

>Heading over to the DEAD TREES will provide creepers to made cordage with, and there’s still plenty of tinder to harvest. (3 hrs round trip, will provide enough material for 3x lengths of cordage and 4 uses of tinder.)
>Heading over to the SPLIT BOULDER will provide more tool stones, and you can probably find some useful deadfall if you’re lucky. (4 hrs round trip, Average roll [<50] determines how much useful rock you find. A great success will provide 1 usable log.)
>Heading over to the OAK TREES with the axe will take longer, but you can get some useful logs for either tools or preparing the kill traps. (7hrs round trip to get between 2-5 logs, Medium roll [<60] determines number of logs you can gather here today. You won’t have enough time for anything else today if you choose this.)
>Write-in?

I won’t be writing anymore tonight because I got called into work for tomorrow, but I will check in at 13:30 UCT. If there's a consensus, I'll call it then and drop the post when I get back home.
>>
>>4412974
>>Heading over to the SPLIT BOULDER will provide more tool stones, and you can probably find some useful deadfall if you’re lucky. (4 hrs round trip, Average roll [<50] determines how much useful rock you find. A great success will provide 1 usable log.)
>>
>>4413019

>>Heading over to the SPLIT BOULDER will provide more tool stones, and you can probably find some useful deadfall if you’re lucky. (4 hrs round trip, Average roll [<50] determines how much useful rock you find. A great success will provide 1 usable log.)

Calling the vote here. I should have a post ready to go at 01:30 UCT. I'll need 1 roll by then to determine the outcome. I'll provide an update to the pastebins then as well.
>>
Rolled 35 (1d100)

>>4413318
>>
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>Heading over to the SPLIT BOULDER will provide more tool stones, and you can probably find some useful deadfall if you’re lucky. (4 hrs round trip, Average roll [<50] determines how much useful rock you find. A great success will provide 1 usable log.)

Roll required! (<50)

>>4413450
>Rolled 35. Good success!

Putting your cleanish shirt back on, you bank the fire back so that it will still have some dull coals left when you get back around nightfall. Emptying and setting aside most of your gear, you grab the squirrel and chew on it as you start walking over to the defile with the split boulder. The sky is starting to fill with clouds as the day drags on, but they’re white and fluffy rather than blue with rain.

When you crest the small hillock, you see the defile is similar to how it was when you were here before. There doesn’t seem to be much in the way of tracks in the stony ground, and what little deadfall in the area is brittle and cracked. Shrugging, you grab the most robust branch you see and use it to pry some likely-looking rocks from the heap. There’s an awful lot of trap rock in the defile, but you manage to pick out 3 knobs of raw rock that looks like it will be chert or feldspar. The branch snaps eventually, and you gather up the best of the rock to bring back to camp.

On your way out of the defile, you hear a faint buzzing, and look up at one of the dead trees along the pathway. There’s a clump of bees gathering near a hole in it. Taking a mental note for later, you continue back to camp because risking some stings right now isn’t high on the priorities yet.

Arriving back at the camp, the sun has gone down but there is enough twilight to get the fire going again without working in darkness. As it crackles away, you wipe some of the dirt off the rocks in the stream after getting a drink. Bringing them back to the lean-to, you see a little shine of chert in two of them, and the other has the reddish tone of feldspar. Leaning back on the bed, you think about what to do.

[1/2]
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>>4414243

>You currently have 5 days of firewood, 3 tool stones, 1 usable log, and 4 days worth of food.

>You can crack the chert into flakes and edges, preparing them for sharp tools. (Will consume both chert rocks, and provides 5 good palm-sized flakes along with a blank suitable for a knife. The fragments from this can also provide up to 10 small edged items like arrowheads or razor flakes.)
>You take the feldspar, and start grinding it for a blunt tool on the anvil stone. (Will consume the feldspar, and produce a heavyweight impact tool like a hammer head or a pick head for a digging stick. Pick one when you choose this option.)
>You take some of the sticks out of the firewood pile, and start shaving and pointing the edges. (Will consume a day’s worth of firewood. Provides enough sharp and fire-hardened sticks to make the wooden components of 4 leg-hold traps.)
>Write-in?

Provide 2d100 when casting your vote to determine the effectiveness of your traps for tomorrow. The first is for the SNARES (<40) and the second is for the FISH TRAP (<50). I’ll be up until 06:00 UCT before turning it in for the night.

[2/2]
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>>4414246

Updated the following paste-bins with newer information.

Locations: https://pastebin.com/5kim7T2a (Updated SPLIT BOULDER and BLACKBERRY BRAMBLES)

Tools and Resources: https://pastebin.com/KNbBAd3Q (Updated resource counts and tools, and added information for CHERT TOOLS, FELDSPAR TOOLS, LEG-HOLD TRAPS, PIT TRAPS, and CORDAGE.)
>>
I really want to get into this QM but you should've started over with a reboot. I still don't understand most things.
>>
I remember you!

Welcome back OP
Rereading before voting
>>
Rolled 77, 76 = 153 (2d100)

>>4414246
>>You take some of the sticks out of the firewood pile, and start shaving and pointing the edges. (Will consume a day’s worth of firewood. Provides enough sharp and fire-hardened sticks to make the wooden components of 4 leg-hold traps.)

i would really like to make a whole bunch of leg hold traps, make a couple of really long spears and a long handled axe.
if we fuck up some of bruns's legs, we could just stalk it until it is weak enough to give us a better chance of not getting mauled
>>
>>4414918

>>You take some of the sticks out of the firewood pile, and start shaving and pointing the edges. (Will consume a day’s worth of firewood. Provides enough sharp and fire-hardened sticks to make the wooden components of 4 leg-hold traps.)

I'll call the vote here, and start writing after work today. Should be ready by 02:00 UCT.

>>4414865

I debated on re-booting, but I figured that if I did, I'd probably get dis-heartened and wind up flaking after the first few posts if it didn't pick up any steam. Going like this, at least I had enough backlog and info to sort through and make pastebins with to keep me writing and engaged through the first couple of rough days. I can answer any of the questions that you may have to help clear up my writing or mechanics fuck-ups so that you can participate too.
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>>4414918

>You take some of the sticks out of the firewood pile, and start shaving and pointing the edges. (Will consume a day’s worth of firewood. Provides enough sharp and fire-hardened sticks to make the wooden components of 4 leg-hold traps.)

>Rolls for traps given. SNARES is 77 [target is 40]. Bad failure!. FISH TRAP is 76 [target is 50]. Bad failure!

Deciding to get a head start on the leg-traps, you grab a few worthwhile branches out of the firewood pile. Breaking them into shorter, forearm lengths is a simple matter when you take the chert axe to them. It’s just a matter of minutes to have a small heap of barbs to start shaving down. You go to work with your chisel and hammer log, adding the odd length of wood and shavings into the fire into the night as the waxing moon rises over the trees.

>The 10th day dawns! 2 days of firewood were consumed on the last day! There is 4 days of firewood left in the camp.

Waking with a yawn, you stir the sluggish coals. There’s a small pile of wooden spikes nearby, the ends blackened and fire-hardened. Staring up at the sky, the clouds are starting to mass up. It looks like rain might be on the way in the next few day. Moving the spikes over to a corner of the lean-to, you toss what was left of the broken wooden fragments and shavings into the coals before walking over to the stream to wash your face. When you get there, a small curse leaves your lips.

The fish trap is floating in the centre of the stream, barely keeping in place from the cordage you tied it off with. Picking it up, you see that something worked through the bars and ate the bait. There’s a couple of snapped bars, but the trap held up altogether. It’s a quick fix, but a bad way to start the day. The day seems worse when you check on the snares, and see one of them was chewed through. The bait’s gone here as well, and there’s a bit of wear on another one too. Bringing it all back to the camp, you spend an hour of your morning fixing the traps and replacing them. Placing the animal guts in the fish trap and choosing to place the snares to a new area will help for the next day around. Today can’t get much worse than that.

[1/2]
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>>4415788

>It’s early morning on the 10th day. There is roughly 13.5 hrs to nightfall, and 5.5 hrs to noon. There’s enough easily carried food to bring with you today leaving 3 days worth in the camp, and 2 uses of dry tinder if you need to start a fire from scratch. What do?

>You can gather up some creepers and tinder from the DEAD TREES, and have most of your day for other tasks. (2.5hrs round-trip to the camp. Will provide enough tinder for 4 more uses, and enough vines to make a total of 16’ of MIDDLING quality cordage. No roll required, but can add another 1 hr to double the amounts gained by stripping it bare besides dead trees.)
>You can head to the OAK TREES to cut down some more logs with the CHERT HAND AXE. (6.5 hrs round trip. EASY roll [<80] to gather logs. Will provide a minimum of 2 logs, and up to 5 in total. Failures will damage and blunt the axe.)
>You can crack the stones you’ve already gathered into usable tools. (2 hrs required to make blanks, flakes, and points. No roll required, will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)
>Write-in?

I’ll be around until 06:00 UCT to answer questions. There might be delays of updates this weekend, a friend is celebrating their birthday, and one of our dirtbags at work got picked up by the cops. Might have to work extra shifts to cover it until shit’s figured out. I’ll post up if anything’s going to run late.

[2/2]
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>>4415789
Fix trap, and pimp hut before the rain comes. dig a small ditch around it to drain away the rainwater. improve the roof if we have time
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>>4416119
>Write-in:
>Fix the traps (Already done in the morning), dig a ditch around the lean-to, and make the shelter more weather-tight.

Calling the vote now so that I can bang out an update before heading over to my friend's party. Writing.
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Rolled 8 (1d100)

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>>4416119

>Write-in:
>Fix the traps (Already done in the morning), dig a ditch around the lean-to, and make the shelter more weather-tight.

Tying the fish trap off to the large rock again, you stare back at the clouds overhead. It’s not rain for today, or maybe even tomorrow, but you’re already tired of being damp and wet while you’ve been out here. Deciding on a course of action, you grab the sturdy hammer log out from under the lean-to. With the last 3 days drying out the ground, it’ll be hard work digging without a stick. Taking the axe and knife to it, you shave the fat blunt end down to be more effective as a digging stick to trench around the lean-to.

>DIGGING STICK acquired! Allows for more faster digging tasks, and works much better than bare hands or a rock when the ground is hard and dry. Can be improved into a STONE PICK with 1x FELDSPAR BLANK and 2’ of cordage (MIDDLING quality or better). Will take 2 hrs to improve, since you will need to burn out a socket for the head.)

Taking the digging stick to the bare earth near the lean-to, you start trenching away. The ground here is fairly loamy for the first few inches, but 4” underneath is dense red clay. By the time you wrap it up after .5 hrs, you have a sizable mound of dirt by the fire. Walking over to the trees at the edge of the clearing, you shimmy up the trunk and start breaking more green branches off.

By the time the sun has starting getting higher in the sky, you’ve gotten the thinner patches of the roof doubled up in bulk, and the bed inside has been augmented with soft grasses and a few fragrant branches that you found. The faint smell of pine needles and junipers that you found at the end mingling together with the smell of cooked rabbit in the eaves is starting to make you homesick.

[1/2]
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>>4416896

>There is currently 10hrs of daylight left. The birds have been starting to wake up, and you can hear a flock of crows in the distance, somewhere to the SE. What do?

>If rain is on the way, today would be a good day to gather firewood and get it under cover before everything gets soaked. (Spend 5 hrs gathering firewood from the DEAD TREES. You can attempt a MEDIUM roll [<60] to gather other materials here as well. You will get 4 days worth of firewood, and a success will net additional tinder and creepers. Failures may blunt the axe.)

>You’d rather start working on splitting the tool stones now. They’d make some of your future tasks easier to manage with sharper or stronger tools. (2 hrs required to make blanks, flakes, and points. No roll required, will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)

>There’s a lot of time left in the day to explore, and either find new points of interest or tracks. (Spend up to 8 hrs exploring the area. You can either search existing locations with an AVERAGE roll [<55], or pick a direction and find new areas with a HARD roll [<40]. New areas may provide fresh resources or clues on where to find BRUN, since you knew there’s at least one in the vicinity.)

I’ll be gone for most of today due to that party going on, and may post later on tonight if I’m not completely wrecked. Regardless of hangovers however, I will tally votes tomorrow and get a post up by 23:00 UCT, even if my brain doesn’t want to comply.

[2/2]

Deleted and re-posted because I forgot the image like a god-damned glue-huffing retard.
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>>4416903
>Spend 5 hrs gathering firewood from the DEAD TREES.
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Woke up with a clear head and no hangover to speak off. Calling the vote here.

>>4416956
>Spend 5 hrs gathering firewood from the DEAD TREES.

Starting the write-up now.
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>>4418805
Whoops, dropped my trip.
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>>4416956

>Spend 5 hrs gathering firewood from the DEAD TREES. Chose to not roll for additional materials.

Stifling the pang of homesickness and taking the axe in hand, you break up the more intact pieces of burning wood into chunks of embers and coals. Spreading some the dirt from the heap on top to let them keep smouldering, you heft the axe over your shoulder and start walking towards the clump of dead trees to the west. There’s a pleasant smell in the air raising your spirits, and a few fingers of mushrooms poking out of the leaves alongside the trail.

Passing by the lightning struck tree, you arrive in the clump of dead and dying trees. There’s still a fair amount of wood to be gathered that isn’t punky and infested with ants. Shifting some of the parts that crumble apart in your hands, the THOK THOK THOK sounds of axe into wood float through the forest as you start cutting away.

>Gained 4 days of dry GOOD firewood! You estimate there is another 5 days worth of decent firewood here before you have to start relying on POOR quality firewood (Burns half as long as GOOD quality firewood).

Taking two trips with armloads of broken branches, the sun is starting to dip in the sky slightly as you drop the last of the timber into the pile at the camp. There was a fair bit less junk wood in the clump than you thought there was, but you’ll likely run out there before the new moon rises. You try not to think about where you may need to find more if you stay past the new moon.

[1/2]
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>>4418840

>There’s 5 hrs of daylight left in the day. The coals in the firepit are still warm, and the cawing of crows from the SE hasn’t dropped in intensity. The clouds above are getting a bit grayer than yesterday, but haven’t started massing up yet. What do?

>Gathering vines and creepers to braid up some cordage will be useful for tools and the traps you’ve decided on, and there was dry tinder in the area you can gather up at the same time. (Spend 3 hrs gathering creepers and tinder from the DEAD TREES. No roll required since there is plenty of these resources here. Will provide enough creepers to braid a total of 16’ of MIDDLING quality CORDAGE. Will provide 4 days of DRY TINDER).

>You’d rather start working on splitting the tool stones this evening. They’d make some of your future tasks easier to manage with sharper or stronger tools. (2 hrs required to make blanks, flakes, and points. No roll required since forming blanks is a simple task. Will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)

>Those crows have been cawing all day. It sounds like a whole murder out there. Maybe you could check it out before nightfall. (Between 4 to 8 hrs required to explore SE, taking a CHERT SPEAR and a pouchful of tinder with you. A HARD roll [<40] required. Successes allow more time to investigate thoroughly, with failures increasing the time required to get back to camp as you loop around obstacles. Will unlock locations on anything other than a DISASTER! Result [Critical failure].)

I will be around until 06:00 UCT tonight for responses. The voting period will end by 02:00 UCT tomorrow unless there is a clear front-runner of votes with the update coming out by 03:00 UCT.

[2/2]
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>>4418841
>>Gathering vines and creepers to braid up some cordage
>>
Calling it here.

>>4419465

>Gathering vines and creepers to braid up some cordage

Writing.
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>>4419465

>Gathering vines and creepers to braid up some cordage from the DEAD TREES. No roll required, as there is an abundance of these materials at this location.

Stretching and popping your joints, some of the wood dust and ash curls up from the firepit from the wind. ACHOO! Wiping your nose on your right sleeve, you grab a bit more water, one of the spears, and some of the cattail roots to chew on while heading back to the clump. Vines and cordage are in short supply in the camp, and more will come in handy for what’s planned.

Shimmying up some of the tree’s that are barely clinging to life, you start cutting away the clumps of mistletoe and climbers. The thought ’A quick favour to Father Oak, and his favour for having plenty to spare,’ flits through like birds on the wing. While up the 5th tree, you find an abandoned bird’s nest that you toss to the forest floor. Prepared tinder like this is much nicer than bundles of dead grass or mushroom caps.

>Gained a large amount of creepers and vines! There’s enough to make up to 16’ of MIDDLING quality CORDAGE, and another 4 uses of dry TINDER. The area still has enough to pull from, but will require a roll to provide more resources.

After an hour or so, you have a sizable pile of vines and creepers to work with. There wasn’t any more bird nests in the boughs, but you found a few patches of shelf mushrooms that will dry out nice and catch flame easily. Working the vines into a bundle with the tinder secured in the centre of the mass, you tie the bundle securely with some of the sturdier lengths. Taking up the running end, you secure the bundle to the spear and carry it back to the camp. A refreshing breeze wicks away sweat from your forehead along the way.

[1/2]
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>>4420726

There is 2 hrs worth of daylight available tonight, with about 3.5-4 working hrs left before you’ll be EXHAUSTED [Actions are one stage more difficult than usual. Simple activities will require a roll] the next day. The evening is starting to draw in, and the crows have finally shut up. You hear a wood grouse drumming away, and the sound of babbling water helps soothe your nerves. What do?

>There’s enough time tonight to start braiding that cordage together. It’d be a relief from the aches in your shoulder, even if it’ll be hell on the fingers. (Spend 3 hrs braiding CORDAGE with the creepers. Does not require a roll, as this process is time-consuming rather than difficult. Will consume all available creepers in the CAMPSITE.)

>If you start splitting the stones now, you can have them done up early enough and relax the rest of the night. Your shoulder might disagree with you on that matter though. (2 hrs required to make blanks, flakes, and points. No roll required since forming blanks is a simple task. Will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)

>Today was productive and heavy enough. If anything, you just want to lay back, enjoy the breeze, and listen to birdsong. (Take no action for the rest of the night. Will wake up REFRESHED [Activity rolls are considered one stage easier], and you may receive insight from the dreaming world. Very Hard roll [<30, since you have a LUCKY CHARM] required, no effects on failures. Successes provide hints for the areas, as you feel your ancestors point out things you may have missed.)

I will be around until 06:00 UCT. Votes will be open until 01:00 UCT tomorrow with the update arriving by 02:00 UCT, unless things come up. There will probably be one or two more updates before I start a new thread.

[2/2]
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>>4420729
>>If you start splitting the stones now, you can have them done up early enough and relax the rest of the night. Your shoulder might disagree with you on that matter though. (2 hrs required to make blanks, flakes, and points. No roll required since forming blanks is a simple task. Will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)
>>
>>4420729

I forgot to add onto the tail end of the post, there will be a roll required of 2d100 for the CAMPSITE's traps, to see if they caught anything worth eating when you check them in the morning.

The difficulties are [<50] for the SNARES (They are currently unbaited, but have been moved away from their previous position), and [<80] for the FISH TRAP (Heavily baited, with the trap's integrity having been reinforced earlier in the day).
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>>4420734
+1
after this i feel we are prepared for some exploring
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Rolled 38, 47 = 85 (2d100)

>>4421159
>>
Calling the vote here.

>>4420734
>>4421187

>If you start splitting the stones now, you can have them done up early enough and relax the rest of the night. Your shoulder might disagree with you on that matter though. (2 hrs required to make blanks, flakes, and points. No roll required since forming blanks is a simple task. Will provide 5 CHERT FLAKES, 1 CHERT BLANK, 1 FELDSPAR BLANK, and 15 CHERT POINTS by consuming the chert, feldspar and rubble inside the camp.)

>Rolls required! <50, and <80.

>>4421188

Rolls are 38 (Narrow Success for SNARES), and 47 (Good Success for FISH TRAP)

Writing now.
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>>4420734
>>4421187

>Splitting CHERT and FELDSPAR into TOOL BLANKS for the evening.

Uncovering the coals and fanning them into a blaze, you toss some of the wood on top. Smearing a few berries onto the rabbit and putting it onto a spit to warm it up, you bring the anvil stone over to the bedspace. Scooping up the stones and rubble into a heap nearby, you pull off the rabbit and finish eating it, setting aside the thigh bones as it goes.

It’s a matter of a few minutes to scrape the thigh bones into a usable flaker. As you bring the feldspar onto each of the chunks of chert, the sharp CRACK of snapping stone startles a bird overhead. Taking them in hand and striking, by the time the sun dips below the trees, you have a small pile of flakes, points and blanks at your feet. Your shoulder is a bit sore and your fingers are stiff, but the task is done. Stretching and yawning, you let the fire die down slightly as you drift off to sleep, the sound of cracking charcoals mixing pleasantly with the sound of night birds.

>Task consumed 2 CHERT and 1 FELDSPAR, plus the rubble from previous workings. Received 1x CHERT BLANK, 1x FELDSPAR BLANK, 5x CHERT FLAKES, and 15x CHERT POINTS.

>It’s the dawn of the 11th day! You used 1 days worth of firewood over the night, and ate 1 days worth of food. There is 7 days of firewood in the camp (3.5 if the weather is bad), and 2 days of prepared food in the camp.

>Rolls required for TRAPS overnight! SNARES is [<50], and FISH TRAP is [<80].

>>4421188

>Rolls are 38 (Narrow Success for SNARES), and 47 (Good Success for FISH TRAP). Gained a total of 1.5 days of food.

Waking up early, your shoulder is a little stiff from sleeping on it funny through the night. Taking a fresh chert flake in hand, you go to look over the trap lines. The snares have a squirrel hanging from the canted pole. You shake your head slightly as you undo the knot. Poor devils never learn. The fish trap has a decent sized trout in it, worth a few meals in fillets with the head for bait. A quick slit with the flake puts it out of it’s misery. Banking the fire up slightly and putting the day’s catch on spits to cook them through, you decide on a course of action for today.

[1/2]
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>>4422238

>It’s bright and early in the morning. Your best estimate is that there is 14 hrs of daylight left in the day after performing your morning chores, with 6 hrs to high noon. The clouds are starting to thicken up, but there is still a lot of blue patches in the sky. What do?

>It’s a clear day, and without the sun beating down on the water, you can probably catch something nice with the fishing spear. (Uses 2hrs with the FISHING SPEAR. Requires a Medium roll [<60], due to stream conditions and bait in the water nearby. Successes provide up to 2 days worth of food with a large fish, and failures don’t provide anything.)

>There’s a lot of daylight out today, and the stores of everything are looking well at the camp. No time like the present to explore some more. (Can spend between 4-10 hrs exploring the area with a SPEAR, some TINDER and a days worth of food. Provide a DIRECTION or a LOCATION to explore in. Will require a roll. Medium [<60] rolls for exploring DIRECTIONS, and Hard [<40] rolls for LOCATIONS. DIRECTIONS will always provide something, and the roll determines time spent searching. LOCATIONS rolls are for seeing if there is something you missed in that area.)

>You feel more inspired to craft something today. More cordage will be useful for the traps you have planned, and for securing some of the more harder tools. (Spend 3 hrs braiding CORDAGE with the creepers. Does not require a roll, as this process is time-consuming rather than difficult. Will consume all available creepers in the CAMPSITE.)

>Write-in?

Locations pastebin is: https://pastebin.com/5kim7T2a

I will be around until 06:00 UCT for questions and describing results for write-ins. Votes will be open until 01:00 UCT tomorrow, with the post coming in by 02:00. Unless it’s going to fall off the board ahead of time, I’ll archive this thread when we reach the dawn of the 12th day.

[2/2]
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Rolled 95 (1d100)

>>4422240
scout the area where we found traces of BRUN
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Calling the vote here.

>>4422714

>scout the area where we found traces of BRUN (POOL)

>Roll required to find new information! [<40]

>>4422714

>Rolled 95! Terrible Failure!

Writing.
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>>4422714

>scout the area where we found traces of BRUN (POOL)

You’re starting to feel pretty comfortable in the camp. Almost too comfortable. Things are better than they were a little over a week ago, but you want to go home more than anything. More than fresh-baked bread, more than seeing Nadia laugh at your bad jokes, and more than having clean clothes to wear. Snapping out of your daydream, you curse out loud. ”By the ancestor’s arse hairs!” The trout is burnt on one side from your inattention. A bad portent. Taking up the spear, some tinder and the fresh food, you make for the pool. Perhaps there will be better luck there.

>Roll required to find new information! [<40]

>>4422714

>Rolled 95! Terrible Failure!

By the time the sun crests at high noon, you’re furious at this forsaken pool. The outcropping caught your foot again on the way here, and there’s a bruise starting to form on your shin from where it hit the other stone. The ground around the edge of the pool is churned up with footprints, and you can’t make hide or tail of any of the directions being taken. It took half an hour to find the blasted tree where BRUN’s footprint was. You were looking it to try and get some clue, but a be-deviled wood partridge fluttered up when you shifted your weight and tapped the bush it was in with your foot. Waving your arms in front of your face thinking you were under attack, you accidentally stepped in the partial print, ruining it.

Chewing angrily on the burnt trout and drinking some silty water, you squat down to think of the best way forward. BRUN still needs to drink water, so you might find some more prints in the streambed. They may be muddled with other prints though. The few seconds you were able to see of the partial looked like it pointed eastwards, but it’s hard to tell if it was coming or going from the pool. Worst case scenario, you can just strike southwards from here. It’s a new direction, and there was crow activity there yesterday. They flock to dead things, and you know that the honey-eaters can smell dead things for miles away. They also aren’t picky about what they eat, so long as there’s lots of it.

[1/2]
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>>4423844

>It’s high noon, with around 8 hrs to nightfall. You have food for today, 2 uses of dry tinder and a SPEAR. The clouds are starting to mass up heavily, and get rather grey. There isn’t rain on the wind yet, but you figure it’ll rain by evening tomorrow. What do?

>The streambeds were a bust before, but you can probably find new tracks along the banks. They’re damp enough you don’t need to wait for the rain for tracks. (Spend 3-6 hrs following the STREAM NE. Requires a Hard roll [<40] to pick out tracks from the muddle, due to unexplored territory. Roll determines usefulness of information gained and time taken.)

>If you push east, you could probably find more tracks this way. That is, if it actually went this way. (Spend 3-6 hrs pushing E from the POOL. Requires an Average roll [<50] to find traces in the forest ground, due to unexplored territory. Roll determines usefulness of information, and time taken.)

>Blast it all, you’re right pissed off. If there is something to the south, you will probably feel better stabbing it, whatever it is. (Spend 3-6 hrs pushing S from the POOL. Requires an Average roll [<50] to find traces on the forest floor, due to unexplored territory. Rolls determines usefulness of information, and time taken.)

>Write-in?

I’ll be around until 06:00 UCT to answer questions and provide information. Votes will be open until around 01:00 UCT tomorrow, with the update no later than 02:00 UCT.

[2/2]
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>>4423847

Voting has been extended until 05:00 UCT, with an update expected at 06:00 UCT. A rush job came down the pipe, and it'll delay the update for a while until it gets sorted out.
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>>4424983

Finished cleaning up after that rush job was completed. Will extend the voting period again to 01:00 UCT tomorrow. If there's no consensus, I'll archive and close the thread, and start a new one up afterwards since this one is past the bump limit.
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>>4425410

Man, I'm not feeling this anymore tonight after having to deal with Cokeass McAWOL today. The threads been archived, and I'll run up another on September 3rd at 01:00 UCT after his charge parade. I might run a quick one or two night shitposty thread between then, but don't hold your breath. I'll re-post any expected changes to the schedule in the general. Have a good one until then!
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>>4434091
>>4434091
>>4434091

New thread!



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