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You're a Lamia.

You wake up one morning in your cave and bear witness to an unfamiliar scene out the entrance.

> Give me a random location. It must be on Earth.
>>
>>4421310
Munich
>>
>>4421310
Alabama, united states of america
>>
>>4421310
>Pyongyang
>>
>>4421310
>Akihabara
>>
>>4421310
Mount everest
>>
>>4421310
Falkland Islands
>>
>>4421310
>Riyadh, Saudi Arabia
>>
>>4421310
Damaskus
Arabian War Lord
>>
>>4421381
seconding
>>
>>4421310
Epstein island
>>
>>4421644
Support
>>
>>4421310
Nazi Germany. Berlin.
>>
>>4421381
+1
>>
>>4421381
Support
>>
>>4421310
Supporting Akiba >>4421353
>>
>>4421381
this
>>
>>4421343
+1
>>
>>4421353
+, assuming that op actually intends to continue and not just drop this quest like a dog turd in a plastic baggie.
>>
>>4421918
(My apologies! I'm from sheepistan, which means our timezones may not exactly coincide. I will post again on 3PM.
>>
>>4421381
>>4421539
>>4421660
>>4421675
>>4421742
Writing...
>>
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>>4421936
Somewhere off in the distance you see a town the likes of which you've never seen before. You step out of your cave to face a chill breeze. It's far colder than anything you're used to.

The landscape is unfamiliar. You can see none of the jungle you're used to. It's frankly a bit frightening, how your cave has suddenly shifted so far. But there's no use fretting. You need to learn what happened to you, and fast.

> Look for humans to talk to in the streets.
> Look for an inn. You can smell fish and something very salty off in the distance.
> Look for a temple. You can see some tall stone buildings, those might have people in the know.
> There's a massive field with puddle shaped sandpits and flags placed around it.
> Write In
>>
>>4421945
>Look for an inn.
>>
>>4421945
>> Look for a temple. You can see some tall stone buildings, those might have people in the know.
>>
>>4421945
>Reverse Isekai
Interesting.

> Look for an inn. You can smell fish and something very salty off in the distance.
>>
>>4421945
>Look for an inn.
>>
>>4421945
> Look for an inn. You can smell fish and something very salty off in the distance.
>But first, check our inventory. Can’t buy food without some sort of currency.

>>4421934
No problem, OP. I’ve just been unlucky with quests dying on the vine before, so some of my cynicism kinda came up.
>>
>>4421945
>> Look for humans to talk to in the streets.
>>
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>>4421987
>>4421985
>>4421947
>>4421964
Writing...
>>
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>>4422509
You've traveled to human towns before. Now this one draws you in, because it looks vaguely familiar. The streets are strange. They are made of one continuous stone, as there are no cobbles or bare dirt anywhere to be seen. Also, shining beetle wagons line the side of the road. There are few people out at this hour.

You slither in.

The interiors are very clean and orderly, and the flag of some foreign nation is plastered on the ceiling. Everything is made of wood. There are so many items you can't even guess the use of. Humans are strange.

Suddenly, you hear someone gasp in fear as you're looking around.

> A very young girl accompanied by her brother
> A young man with black hair in a polo shirt
> A short middle aged man in a flatcap
> Write In
>>
>>4422518
>> A young man with black hair in a polo shirt
>>
>>4422518
>> A young man with black hair in a polo shirt
>"hello I seem to be lost and I could use some help"
>>
>>4422518
> A very young girl accompanied by her brother
>>
1 or 2 will get
>>4422541
>>4422599
3 will get
>>4422752
Rolling...
>>
Rolled 3 (1d3)

>>4422793
>>
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>>4422796
Those two screams belonged to a boy and a girl. You turn around and see the boy, who is wearing overalls over a white shirt with blue stripes, and a girl, who is wearing a white dress with red dots. Upon close inspection, you've never seen anyone else wear clothes like them. You realize too late that you've gone too close to them, and they are both paralyzed with terror.

"Um, hello." You ask with a gentle smile. "I seem to be lost and I could use some help."

They don't seem to listen.

> Comfort them
> Leave the inn
> Restrain them with your tail
> Write In
>>
>>4422803
>Restrain them with your tail
>>
>>4422803
>> Comfort them
>>
>>4422803
> Comfort them
>>
>>4422803
>Restrain them with your tail
>>
>>4422803
>Restrain them with your tail
>>
>>4422803
>comfort them
>>
>>4422803
>comfort them
>>
>>4422803
> Comfort them
> Restrain them with your tail
Aren't they the same thing?
>>
>>4423147
Yes but not everyone dreams of one day being coiled up
>>
>>4422803
>> Comfort them
christ don't make it worse, do not restrain them
>>
>>4423413
>>4422955
>>4422948
>>4422864
>>4422855
Writing...
>>
>>4423147
For me, it would. For a random pair of children who've never been exposed to the internet, this probably wouldn't go down so well.
>>4423462
Alright everybody, let's roll 1d100 to see how your attempt goes!
>>
Rolled 66 (1d100)

>>4423466
Oh gods above, i command my roll....
>>
Rolled 76 (1d100)

>>4423466
>>
>>4423466
(1d100)
>>
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Rolled 74 (1d100)

>>4423682
>>4423466
>>
Rolled 60 (1d100)

>>4423466
Gimme the 1 and accidentally destroy several tables with our tail while panicking thus making the situation worse!
>>
>>4423704
Darn
>>
Rolled 51 (1d100)

>>4423466
>>
>>4423468
>>4423532
>>4423693
>>4423704
>>4423746
...And the highest roll is 76! Writing...
>>
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>>4424314
You lower your humanoid half to their level. It's the lamia equivalent of crouching down, now that the upright section of your tail is no more than a meter. "Hey now... don't be scared" you make your best attempt at how you'd speak to a crying baby. The two children gradually relax and their breathing slows down. Their heart rate goes back to normal, although they are still backing away.

After a while, they come and introduce themselves. The boy is Ralph Robinson and the girl is Olivia Robinson. You've never heard a name like those before, mostly because you have never heard someone with two names. Despite your conversation with them, they still remain very apprehensive at your presence.

"Miss... What would you like to eat?" the Ralph says.

Olivia shushes him. "Shhh! She might want to eat us!"

You begin to chuckle. This only makes her more frightened. Yet Ralph says "Look at her!" he points at your mouth. "You think she can eat us whole?"

Playfully, you open your mouth wide. Then you unhinge it. They're awestruck at your massive fanged maw, and they're so intrigued it overcomes their fear. Then you shut it. "Anything you have, children. I'm not picky."

They look at each other. "Well..." Ralph says. "Come along."

They show you into the kitchen. It's filled with strange shining metal implements. It's so clean and smooth it's frightening. They prepare for you a plate of hot, steaming yellow sticks. On the plate, there's also some lumps covered in a golden brown skin of some sort. A quick bite reveals them to be fish. It's delicious. You don't know how they put this crunchy skin on it.

"It's fish and chips." Ralph explains. "Who knows what the world would have ended up with if ol' Blightly didn't flex her muscles."

> Ask about how it is made
> Ask about the red bottles on the shelf
> Introduce yourself (Write a name)
> Write In
>>
>>4424328
>Ask about how it is made
>>
>>4424328
> Ask about how it is made
>>
>>4424335
>>4424391
> Ask about how it is made
Writing...
>>
>>4424402
Ralph and Olivia happily show you around. The machinery is beyond your comprehension. Cauldrons filled with boiling oil, and metal nets made by unknown artifice dip starchy sticks into the oil. Mixed with batter, the crunchy skin forms on the fish. You've rarely had an opportunity to eat fish, they're a bit too light for you. But this is just alien. "Wow...." you say.

There are so many spices and ingredients everywhere. There's a box which keeps things cold and has a little lantern in it. As much as they deny being wizards or alchemists, you can't help but think this is all magical. Until Olivia explains her six year old knowledge of electricity, and repeatedly debunks your interpretations of it being some kind of living being. Funny. You thought this was a household spirit.

"So that, miss, is how fish n' chips is made." Olivia finishes as you fiddle with the tap with your tail. She's yet to explain where that comes from.

Your heart stops as a much lower, rougher voice shouts "Ralph! Stop playing with the faucet." The two children freeze with terror. "Play outside instead." it says again.

"Oh god, oh god, oh god!" Ralph stutters. "What'll we do with you... We'll never hear the end of it!"

"Sorry, dad!" Olivia shouts. Then she becomes just as scared as her brother.

> Hide in the ventilation
> Sneak outside to a boat shed, hide there
> Hide in their garage
> Obscure your tail and pretend to be an employee working overtime
> Write In
>>
>>4424412
> Obscure your tail and pretend to be an employee working overtime
>>
(you know, should I wait until
4PM NZT for more replies?)
>>
>>4424412
>> Hide in the ventilation
>>
>>4424796
No, I shall become the sole arbiter of future events.
>>
>>4424412
> Sneak outside to a boat shed, hide there
He said go outside, let's go outside
>>
Rolled 2 (1d3)

>>4424568
>>4424799
>>4424968
1 gets >>4424568
2 gets >>4424799
3 gets >>4424968
Rolling...
>>
>>4425534
Writing...
>>
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>>4425535
"Okay. If you need anything to eat, come see us behind this place. We have plenty of fish and chips." Ralph assures you.

You sneak in the ventilation as the children leave. It's very cramped in here. You scooch down the metal pipe in a manner not unlike a caterpillar. Finally you make it out to a dusty attic that hasn't been touched in years. There's a loose part in the ceiling which can get you outside. You hear the children's father gently reprimand them. From what you can gather by your interaction, there seem to be no nonhumans on this island. They gave you a brief rundown on the Falkland Islands, the kingdoms of Britain and Argentine, the latter of whom won.

There are several containers in this attic. It seems as though nobody has touched them in years. No. Your superb sense of smell tells you that this man's father may have never seen it in his lifetime, but then it dawns upon you that this may be some foreign custom that you are violating. But it's still there. And nobody will probably come and check, as the last several decades will attest.

> Take the small box
> Take the large chest
> Take the casket
> Take the barrel
> Go to the temple
> Go to the Robinson Household's garage
> Get out of the attic for the boatshed.
> Write In
>>
>>4425542
scream something super racist
>>
>>4425549
In the dark of the attic, you gather up all the musty, dank air you can in both pairs of your lungs and howl the N word as loudly as possible. The roof rattles. Dust seeps down from between the planks. Your voice pierces the Atlantic breeze. Your forked tongue hangs from your mouth, dumbly proud of yourself, as your voice yet echoes from roof to roof, even in the heady winds of the Falkland Isles.

The powers that be are displeased by such an unexpected turn of fate. One of them makes a slight chuckle, but this brief display of amusement is silenced by a quick nudge that is heralded by the collapse of a thousand civilizations on universes that I will not mention here. After a chorus of nods, it is agreed that time on this particular universe will be reversed by five seconds. Not a single voice dissents.
>>
>>4425542
> Get out of the attic for the boatshed.
Snakes on a boat!
>>
>>4425577
Writing...
(I take it traffic gets very slow on this board on the last three days of the week]
>>
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>>4425609
You claw around the ceiling. It's getting cold in here, but you can still feel the warmth of the fish and chips sliding down your reptilian organs, heating up your cold blooded body. Finally, you find a loose section of the roof, which you push open. With what little clothes you have on you, you bare against the cold sea wind, chattering your teeth and fighting the instinct to curl up.

You dash across the streets, carefully avoiding any humans you see. The ones who do dismiss you as a figment of their imagination. You at last make it to the boatshed. It's dark in here and cold. Too cold. But it's safe. You can always return to the inn because it ain't too far. You plop your long body in the cargo of a boat large enough for you to breathe. And then the lethargy kicks in.

At this point you don't care. You instinct quickly overtakes the alertness of your unfamiliar surroundings. The cold climate tricks your body into hibernating. For a good two hours you sleep, until the rocking of water wakes you up. "Who's there...."

Nobody hears you. You pull open the trapdoor above you and see three men approaching what appears to be a very large boat, which more resembles a house than anything else. "Whalebone cove's a bloody nightmare!" one of them says.

"Now look at it... it's the Lady Elizabeth. Today, my friends, you'll witness an event unexplainable by modern science!" another announces to the rest. He is wearing a long coat and a top hat.

> Remain hidden
> Reveal yourself politely
> Reveal yourself intimidatingly
> Jump off the ship and swim back to shore
> Write In
>>
>>4425619
>> Jump off the ship and swim back to shore
>>
>>4425619
Human's internal temp is 98.6°

Eat one.
>>
Rolled 1 (1d2)

1 gets >>4425698
2 gets >>4426015
>>
>>4426747
You don't know what this is. But it's frightening. He waves his arms in the air, yodelling and incantating in a nightmarishly low voice, and all of a sudden, the shipwreck begins to move. Ethereal matter swirls in the air above it. You've had enough of this. The water churns dark and cold. You leap in and it bites at your bare flesh. Desperately you wiggle about, hoping that it will propel you forward. You resort to lying on your back, the piercing cold keeping you wide awake.

Eventually you lie on the sand, soggy and cold. You leave a long trail behind you, rivulets of brine running through it as the waves wash back at you like a reverse river.

> Go to Port Stanley
> Go to Noola Point
> Go to Stanley Airport
> Write In
>>
>>4426767
>>Visit some of the bomb craters in Port Stanley.
>>
>>4426886
Writing...
>>
>>4427093
You wring your clothes dry and seek naturally you seek out the closest source of warmth. It has finally occured to you that these people have never, ever seen a lamia before. You flicker your forked tongue to the west and you can smell dozens of them clamoring in what appears to be a warm building rife with anticipation. From afar, you glimpse a long runway with what appear to be giant stiff birds on wagon wheels. Even more bizarrely, you witness humans walking in and out of those things. How strange!

But as much as you wish you could huddle before whatever fires burn in there, you notice some ponds beyond eyeshot. Very irregular ponds. You wonder what could have made them. For some inexplicable reason, they are bubbling with your approach. Then something round and black rises from them, shooting up into the sky. The warmth is now gone, and so is the pond.

Something is terribly wrong with this island. You have seen a shipwreck sail away, and this... happen.

> Tell Ralph & Olivia
> Board a cargo plane
> Board a passenger plane
> Chase the mysterious ship
> Enter the airport anyways, who cares
> Write-In
>>
>>4427096
>Tell Ralph & Olivia.
Can we ask them for some of those thick clothes the humans wear?
>>
>>4427378
Writing...
>>
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>>4428524
You're freezing. So you go to the Robinson residence, a nice small blue house in the western part of Port Stanley. Using your heatvision and your superior senses, you avoid being seen by anyone. The front door is rife with warm footprints. They're so strange, with their little patterns on all of them. What purpose could these indentures have on all of their shoes, you wonder. So instead, you sneak into the back garden and find a tree, which you climb up with your tail. There's two windows, made from precious glass.

You knock on one of them. Olivia squeals with surprise upon seeing you, drenched and shivering. She lets you in and calls for Ralph. Then you spill the beans "What... these are just like my dreams!" Ralph says.

"My brother thinks his dreams can tell the future. If something like you is around, then i'm ready to believe anything." Olivia says.

Ralph to explain. "I've had dreams of things from other worlds crossing into ours. Somehow this also means that our own past is gonna fold up on us. It's really hard to explain... I never told mum or dad..."

You only begin to trust Ralph more. His voice is thick with sincerity and confidence. This cannot be an overly imaginative child. Your intuition tells you that he is right. But on to more pressing matters: "Um... May I have, uh... thicker clothes..."

(cont. in next post}
>>
>>4428542
For the next five minutes, much giggles are had trying to fit socks and stockings over your tail, and attempts at fitting a little girl's clothes over your grown woman's frame. It occurs that they must resort to snabbing their mothers' clothes to clothe you. They reason it's because she owns too many jackets and sweaters. One of them has no back. You shelve that and never talk about it again. But even in such attire, you still feel cold.

"That's funny." Olivia says. She runs her little hand over your tail, and then puts it on your arm. "You're so cold!" she presses her hand against your skin.

"She was outside this whole time. Hold on, let me get the heater." Ralph gets the heater from the next room and wheels it in here. Enthusiastically, you curl your body around it.

"I wonder why. People are never that cold... Oh! It must be because you're a snake. What was that Ms Kennedy said... You snakes are only as warm as your surroundings."

"And that means..." Ralph continues. "If you go outside again, you'll lose your heat because you can't make your own. And we... we can't have you living here because you'll scare mum."

They look at each other. Olivia says. "Alright, we need to give you something to heat you up while you're outside."

> Electric blanket
> Hot water bottles
> Kettle
> Flint and steel
> Write In
>>
>>4428564
>Write In
Ask a kid to come along. Hopefully a big jacket can hold them. Then we can find a place to live.
>>
>>4428564
> Flint and steel
>>
>>4428620

+1
>>
>>4428620
>>4428627
Writing...
>>
>>4428718
You recognize a single item you've long since associated with warmth. A flint and steel. There's enough grass outside and burnable materials in this land to make it easy. Besides, you won't have to rely on that electricity thing that you've been warned about. There's a lot more grass than there is batteries.

> Chase the ship
> Go somewhere to set up a base of operations (Tell me where, must be in the Falklands}
> Seek out someone who knows about the phenomena Ralph's talking about
> Write In
>>
>>4428721
> Seek out someone who knows about the phenomena Ralph's talking about.
NVM, we can find a place to live later.
>>
>>4428721
Survival trumps all. Break into a house, kill the occupants, and take over.
>>
>>4428996
You briefly consider such a heinous deed. It would be foolish to establish yourself in such a way on an island filled with fierce allies. First of all, a human house would hardly fit you. Second, news travels fast on an island this small. Three, you know not what the men of the Falklands are capable of. Lastly, Ralph has told you of the unstoppable terror posed by guns.
>>
Changing my response.
>>4429013
>Write in.
Lets find a gun!
>>
>>4429130
Sure, why not.
>>
>>4429130
>>4429638
Do you guys think I should start a new thread
>>
>>4430188
Nah, this threads still going strong imo
>>
>>4429130
>>4429638
Writing...
>>
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>>4430227
You slip into a gun store filled with nice big rifles and whatnot. You hope they'll accept the metal you have in your pocket. If not, you have other methods of convincing the shopkeep. With supernatural forces out and about, these people are wise to stockpile weapons. But this is your opportunity to pack some heat of your own.

> What do you do
>>
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>>4430230
"Excuse me sir, I'm a vulnerable little girl/woman/snake"
Offer shiny metal for weapons and training.
>>
>>4430763
this
>>
>>4430763
>>4430860
Writing...
>>
>>4431623
"Hellooooo!" You greet. He turns his head towards you, although that's a bit of an understatement given you can't exactly make out where is head ends and his neck begins, and you say awkwardly "Excuse me sir, i'm a vulnerable little girl and I need a gun to protect myself from... from uh... wolves! Yes, i'm a shepherd."

He raises a flabby eyebrow. "Wolves! These islands haven't seen one since we began using steam engines!"

Damn! "But why would you sell guns if there aren't any wolves around here... Look, I can pay you."

You place some silver coins before him. He scrutinizes them and is visibly impressed. "I see... But!" he slides the coins back over to you.

"I tell you what." he says before giving you a small polaroid camera. "Snap a photo of a wolf out there and i'll give you a decent rifle for free. That fair?"

> Do you accept or decline the offer; and if so, where do you go in search of a wolf
>>
>>4431630
Do we even know what a camera is? If so...
Accept, and ask for a camera. Then go off in search of a zoo.
>>
>>4431953
Xnay on that. Go back to the crater holes, where all the time shenanigans are happening.
>>
>>4431630
TO THE HOLES!
>>
>>4432118
>>4432251
Writing...
>>
>>4432898
There's the last place you saw something strange happening. You don't know what a bomb is, but you're sure that things are supposed to drop, not rise from ponds. The neckless shopkeep gets a phone call and turns away from you after he gives you the polaroid camera. That's your opportunity to slither away, with your tail hidden in front of the counter. You had pressed yourself up quite close so that he wouldn't notice.

Using your heat vision and impeccable senses again, you sneak across the town without meeting anybody. Now you're at the craters. The grass blows under the heady wind. You shiver under your coat with what little heat you have left. It's only now you appreciate your coat. The craters up ahead ripple and pulse as you approach them. You look into the water. Nothing happens. You sit behind a protuberance of dirt with grass hanging over you and wait for a while. Any minute now.

A few hours later, all you have spotted are birds. You even see some penguins off in the distance. You've lit a fire with the dry grass you could glean and that's made things a little better, you suppose. You wait a little longer. The sun begins to set. No use. Then you hear growling in the darkness.

You snap a photo as he instructed. He was a bit bewildered when you said you didn't know what a camera was. And when the flash dies down you are met with two fierce canine eyes.

> Wwhat do you do
>>
>>4432912

Run. If that fails, strangle it like a python.
>>
>>4432912
If it stands at kneecap height that falkland wolf. Just constrict it.
If its an actual grey wolfs size then... Try and look too big to eat?
>>
>>4432912
seconding >>4432987
>>
>>4432912

Aggressively hug the puppy.
>>
Is this dead?
>>
>>4446211

F
>>
>>4446211
>>4446244
Never fear, new thread by Wednesday.



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