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File: SAPeople 9.png (300 KB, 460x288)
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The usurpers have been defeated and the traitors made extinct, now a golden age dawns on our kingdom
--------------------------------------------------------------
In this past decade you have taken it upon yourself to resettle the cleansed lands with residents from the capital area to further decrease the morcantaz influence upon the land and show these savages what true civilization looks like. As such it has become your mission, nay, that of your entire people, to settle themselves in new frontiers, you have instilled in them a deep sense of expansions; After all, why should we let the world remain in darkness? Is it not the duty of every man to spread the light of civilization to the far corners of this world? Light is, where ever you rule, anything outside of that, is naught but a glorified wasteland.

The influx in population along with the outward expansion of our people, has lead to a notable shift in speech. Harder sounds are noticeably disappearing from words and shortened-words are starting to replace longer ones. While the older folks have embraced a few of these sound changes, or may have even been the instigators thereof, it is mostly the newer generations, including yourself, that have adopted this pattern of speech. Though you feel like this is only the beginning, you don't think you will experience much more along these lines in your lifetime. CUT
--------------------------------------------------------------
Rules are pretty simple
>You are, at all times, the current de-facto Ruler of your people.
>There will be decisions after each Update.
>You may only pick ONE option, unless states otherwise.
>Parenting options run parallel to the main-game and are their own separate decisions.
>When there is no Majority, a Tie will always be broken by the option that was chosen the earliest.
>Time and Technology progression adapt to the Scale of the game.
>Status summaries may be requested at any time (I may not always respond)
>This is a very slow quest, be prepared to wait.
>>
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CONT
Along with the changes in pronunciation comes also the rise of several new towns, who owe their existence mostly to the overflow in population, but some also to incredible profits in trade.
With your empire having expanded so rapidly, you find it too difficult to have a grasp on locality with your current maps.
Having called upon your court mathematician, you, him and your husband, figure out a way to make his measuring machine measure distances greater than just a few steps.
The result has been a bizarrely shaped machine resembling a triangle, with which distances of dozens of body-lengths can be measured at a time.
Using these devices, you send out scouts and wisemen dedicated to mathematics, to give you a more accurate picture of your empire.
After 6 years of measuring our borders, the results were put to wood, over a hundred guzbenes worth, pieced together in the palace to make one cohesive map.
Said map was then scaled down and painted onto a singular guzbene, marking the state of our empire.
(Town names have been adjusted)
>>
Technology:
>Government - Distance Units
>Agriculture - Season Discs
>Warfare - Early Mercenarydom
Diplomacy:
>Alliance - Permanent Envoys
Economy:
>Trade - Extend road network
>Business - Increased demand (white paint)
Culture:
>Society - Boggdonyoi supremacy
Miscellaneous:
>write-in
>>
>>4421894
>Write-in
Calendars
>>
>>4421894

>Agriculture - Season Discs

Tracking the seasons is going to be incredibly useful, and though this isn't as good as calendars would be, it's certainly the next best equivalent.
>>
>>4421894
Barbarians suck my cock
>Society - Boggdonyoi supremacy
>>
>>4421894
>Agriculture - Season Discs
Since we couldn't get the Calender, this is the next best thing.
>>
New player here, has the language already been turned into a written word, or could it be fitted to a system like Hangul due to its ease of learning. Also
>>4421894
>Agriculture - Season Discs
>>
>>4421894
>Agriculture - Season Discs

Probably link the new thread in the old one OP
>>
>>4421894
>Agriculture - Season Discs
>>
>>4421839
Previous Thread: >>4385176

You should also archive that thread, QM.
>>
>>4421894
>>Business - Increased demand (white paint)
>Business - Increased demand (white paint)

White paaaaint. Greek whiiiiite
>>
>>4422098
Welcome to the quest, we have the other threads in the discord, so joining is pretty important

The discord link is in the past thread, I'm sure
>>
>>4422290
Thanks! Seems like the invites in part 8 and 7 have expired since it just links me to an invalid page. Do you think OP will repost an invite?
>>
>>4422300
I'll make sure to tell him in the morning
>>
>>4421894
>Society - Boggdonyoi supremacy
We are the best around.
>>
>>4421862
>>Trade - Extend road network
>>
>>4422300
https://discord.gg/EWu9tG
>>
>>4422105
>>4422101
>>4422098
>>4422091
>>4421910
Given the recent boom in population, it follows that food is in greater demand. Peasants can barely keep up, to remedy this, some wily old farmers have begun to share their insights into the cycles of the world, which they have observed for a great many years.
When looking up at the sky, they claim, the stars will look different in every season. Though depending on the location of the farm, these stars slightly vary, though by and large, they are the same. Having banded together to pool some money into the construction of a device that records these phenomena in the sky, they have ended up smithing a small brontsay disc depicting a great many stars and their formations, as well as the horizon, the sun and the moon. Through referencing this disc with the night sky at any given day, the peasants are able to tell whether it is summer, winter, fall or spring, well before they actually arrive.

Technology:
>Government - Distance Units
>Warfare - Early Mercenarydom
Diplomacy:
>Alliance - Permanent Envoys
Economy:
>Trade - Extend road network
>Business - Increased demand (white paint)
Culture:
>Society - Boggdonyoi supremacy
Miscellaneous:
>write-in
>>
>>4422804
>Government - Distance Units
>>
>>4422804
>>Government - Distance Units
>>
>>4422804

>Society - Boggdonyoi supremacy
>>
>>4422804
>>Government - Distance Units
Need to standardize thing.
>>
>>4422886
>>4422819
>>4422810
With the advent of measuring devices and the need for more accurate maps, your mathematician is of the opinion that your administration requires a better frame of reference than mere descriptions of bodyparts.
A wild idea, but you like it, you summon your council of wisemen to discuss the proceeding of this matter.
Suggestions fly about aimlessly until the idea of a day's travel is brought up. Unless held up by accidents or bandits, a merchant and his cart reliably arrive on time, they are a worldly constant, or so most would see it.
With this idea in the room it doesn't take long for you to make the connection between merchant travelling and distance. If we simply measure out how far a merchant travels in a day and use it as the basis for future measurements, then we have a simply, effective and universally understood unit of distance.
Through an experiment, a merchant travelling from Ibalep to Winariri - the straightest road you could think of - is followed by a band of wisemen who lay out a long series of strings, each the length of your majesty.
With a result of over 16 thousand of your lengths, the basic unit of distance has been established: The Luzib.
One Luzib contains Five Ibi
One Ibi contains Five Mozib
One Mozib contains Five Unluzib
One Unluzib contains Five Unibi
One Unibi contains Five Unmozib
One Unmozib contains Five Loiur

With this, measuring should be a lot easier in the future.

Technology:
>Warfare - Early Mercenarydom
Diplomacy:
>Alliance - Permanent Envoys
Economy:
>Trade - Extend road network
>Business - Increased demand (white paint)
Culture:
>Society - Boggdonyoi supremacy
Miscellaneous:
>write-in
>>
>>4423035
>Society - Boggdonyoi supremacy
>>
>>4423035

>Society - Boggdonyoi supremacy
>>
>>4423035
>Trade - Extend road network
We should connect the new colonies to the old ones as soon as possible.
>>
>>4423035
>>Society - Boggdonyoi supremacy
>>
>>4423035
>Society - Boggdonyoi supremacy

Begome Boggdon :D
>>
>>4423098
:D
>>
>>4423035
>Trade - Extend road network

Roads and infrastructure are always excellent long term investments
>>
>>4423197
Friend :D
>>
>>4423098
>>4423065
>>4423040
>>4423038
Your encouragement of settling new frontiers and insistence on sending only boggdonyoi natives, rather than the morkandaz populations present in your realm, has lead to quite a bit of controversy over the last few years.
A general sense of superiority of your natives has swept the land, causing immense social tension with the majority non-native population of the kingdom.
While you have been at home, educating Yomagi and Bendirigz in the few off hours you have in the day, you increasingly get word of attacks on morkandaz shop keepers. Thirteen years ago, when you began the great settlement, this would have been unthinkable. Two years ago, it was a rare occurrence, taking place mostly in the capital. Half a year ago, it has started to become common place, not just in the capital, but Zoribalzari, Odober and especially Iza-oryan.
More and more morkandaz are migrating to Morkandari, since the days of Aitlaz a symbol of their culture, en masse, even from towns that were not affected by the pogroms.
Seeing the writing on the wall, the ongizaz have reaffirmed their allegiance to the realm, and pledged to support you against any revolts.
This is getting ridiculous, you refuse to fight another rebellion, no, it shall not come to this, not again. You are determined to quell this rebellion in its infancy, by any means necessary.

>visit morkandari
>send an messenger to morkandari
>march on morkandari
>>
>>4423566
>march on morkandari

Something out of...plan? LOIUR AUTISM ENGAGE!
>>
>>4423566
>visit morkandari

Showing up with a large honor guard will remind these savages who runs this place.
>>
>>4423573
Wouldn't that just be marching
>>
>>4423566
>visit morkandari
>>
>>4423578
Its more visiting but having an over large entourage of hanger-ons who look heavily armed. We arent showing up for a fight.
>>
>>4423566
>act like our grandfather except on a larger scale
>morcantaz rebel
>years of making amends by your father ruined
WOOOOOOOOOOOOOOOOOOOOOW, who could've seen this coming?
>>
>>4423603
More like:

>Culturally our people see themselves as superior

>Morcantraz getting together in large group, they revolted before

Better check it out than do nothing
>>
>>4423603
since you clearly have a bias
can I count that as a vote for visit?
>>
>>4423608
Yes.
>>
>>4423610
great
>>
>>4423566
>>visit morkandari
>>
>>4423573
Supporting
>>
>>4423566
>>visit morkandari
>>
>>4423566
>march on morkandari
You know what? Fuck this shit and FUCK barbarians. These fuckers have been causing problems for generations, it's time they learn their fucking place. Let's make the encomienda look like a fucking joke
>>
>>4423929
Now that's what I'm talking about.
>>
>>4423701
>>4423668
>>4423624
>>4423610
>>4423581
>>4423573
You take a deep breath and decide to solve this the way your great ancestor would have, with words.
You make your way for Morkandari along with your husband to resolve the issue and talk to the leaders of the burgeoning rebellion.
Once you have arrived, they refused to open the gate for you, you demand they open it and bring out their leader, you wish to talk.
They tell you to beat it and climb down from the wall as to not have to look at you.
You shout after them, that you will not budge from this spot until somebody comes out to you to talk.
As dusk approaches they return to check on you, but you have not moved even a fraction of a loiur. They seem concerned, but pay no mind to you regardless.
Your husband feeds you and occasionally lets you rest your entire weight upon him as to not destroy your feet with the relentless standing, though he is doing so expressly against your wishes.
The next day, this farce continues, you keep shouting at the watch, but they ignore you.
The following day they open the gate, but a crowd drags back whoever was trying to talk to you. Though after a watch shows up, the crowd freezes for a bit, likely in disbelief, before continuing to return beyond the gate.
The day after that, you have gained quite an audience, watching from atop the wall, as your fiery shouting continues throughout the day.
On the fifth they finally cave and send you someone to talk to, who finds your determination inexplicable. To which you, in the most threatening way possible, remark that justice knows no rest.
Visibly intimidated, the negotiator prepares to run back inside, but you stop, inquiring what his people's demands are, what it is that they take issue with, over and over again.
He cannot answer, but leads you into the city instead.
CUT
>>
CONT
Once inside Morkandari, you are greeted by an ensemble of people, waiting to hear what you could possibly have to say to them that would remedy their predicament.
To everybody's shock, you insist on the superiority of your people, the claim of your kingdom to the world, but before the shock can truly settle in, you break it by asking them, why they would think otherwise. Are they not your people? do they not share the same kingdom?
If they think themselves different, why revolt? why not leave like the other morkandaz? why fight for possession of a realm they deem not theirs?
You try to convince them, that the reason for their revolt is not that they are different, but a feeling of offense of having been unjustly branded different, which calms the crowd down significantly.
The more they think about it, the more you ensnare them in the belief, that they are your people too, that the attacks on them merely happened, because they've lost their way.

With the crowd firmly in your grasp, they bring you to their leader, who is responsible for riling up these commoners against you in the first place. A former merchant of the capital, who claims to have been the first to have been attacked.
You sit him down outside of the comfort of his home, in front of the crowd, for all to see, and you reiterate your previous talking points to him, though he hears you, he refuses to believe. And asks the most simple yet devastating question: why?
why should he believe you?
why would they be attacked for "losing" their way?
why would you defend the perpetrators, if not endorsement?

Though lengthy, you put it into as simple terms as possible, that they have never been attacked before not for the generosity of your predecessors, but for their known cooperation.
In recent years, many people have embraced the way of the savages, and this makes the rest of the realm weary. It is not an issue of discrimination, it is an issue of fear, fear that the light of civilization might fall, at the hands of its own people.
The leader grumbles, he acknowledges that this makes sense, but refuses to believe regardless.

>convince him with a better argument
>dare him to strike you down
>bury your fist in his face
>>
>>4424397
>dare him to strike you down
>>
>>4424397
>dare him to strike you down
would be akward if he said "ok" and tried to.
>>
>>4424397
>dare him to strike you down
We are a warrior queen so we have reflexes.
>>
>>4424397
>convince him with a better argument
Loiur is a genius. I believe she can come up with even better arguments
>>
>>4424422
Fuck, we have been warrior queen too much. Time to be smartass queen again.
change to
>convince him with a better argument
>>
>>4424397
>convince him with a better argument
Resorting to force will only vindicate him.
>>
>>4424397
>>convince him with a better argument
>>
>>4424397
>dare him to strike you down
>>
>>4424397
>>convince him with a better argument
We should ask him if his people consider themselves to be destroyers or builders. For if they are builders they shall build with us, as us, for the light of civilization can only be kept alight by the constant toil. By choosing to be us, they are choosing to acknowledge their own peoples are also builders, but in an imperfect form. If they learn from us and becoming one with us they shall ascend towards a higher form of purity and righteousness.Otherwise, they are no better than those who rape and pillage just because they have nothing better to do? Ask them what fate they would prefer for their children, to live, by a warm hearth with a full belly, friends and family nearby,. Or would they rather their children meet an early death either dying in a raid over scraps or starving during a hard winter.
>>
>>4424397

>Convince him with a better argument
>>
>>4424705
This is pretty good
>Convince him with a better argument
>>
>>4424782
Whoops forgot to link to the vote
>>4424397
>>
>>4424397
>convince him with a better argument
While daring him to attack us would be cool, i don't think it would endear us to the Morkandari
>>
>>4424397
>dare him to strike you down
>>
>>4424794
>>4424782
>>4424728
>>4424705
>>4424447
>>4424428
>>4424425
>>4424422
You bend forward domineeringly, looming over his head like a bear about to strike; You think about manhandling him in front of the crowd to teach this overgrown brat some manners, but you figure this would be the wrong approach.
Instead you remind him that you are a God, had you wished for his demise, it would have come already, the same applying to those he riled up to rebel.
It is not your wish to harm your people, nor do you wish for others to bring harm unto them, hence why you rule this country and lead these people to prosperity.
You remind him that it was you who averted doom time and again, it was you who lead our people away from the beastmen, it was you who built this country, it was you who defended it from invaders, and it was you who gave him, everyone, the amenities of life they enjoy so much.
He rebukes that these were the acts of your predecessors, not you yourself. To which you harshly, and loudly begin to question his faith.
You are the Askkizo, no matter how many mortal lives you live, it is still you at the end of the day, to call your divinity into question is nothing short of blasphemy.
The crowd murmurs, sure they felt wronged, but to blaspheme in front of the Sun itself? They didn't sign up for this, they were simple folks, who didn't want anything to do with upsetting the balance.
Soon, the rebels disperse and their leader has no leg left to stand on; This rebellion is over.

Technology:
>Warfare - Early Mercenarydom
Diplomacy:
>Alliance - Permanent Envoys
Economy:
>Trade - Extend road network
>Business - Increased demand (white paint)
Culture:
>Society - Morkandaz integration
>Society - Increased religiosity
>Society - New customs
Roleplay:
>Private - Training the boys
Miscellaneous:
>write-in
>>
>>4425948
>Society - Morkandaz integration

Spend our paper mana to begin coring these provinces
>>
>>4425948
>>Society - Morkandaz integration
>>
>>4425948
>Society - Morkandaz integration

BEGOME BOGGDON :D
>>
>>4425948

>Society - Morkandaz integration
>>
>>4425948
>Private - Training the boys
Probate matters first, they take less
tics.
>>
>>4426013
Supporting, cause RP decisions take no ticks
>>
>>4425948
>Society - Morkandaz integration
Let's solve this now
>>
>>4426127
But we can do that AFTER we spend with out kids because Roleplay options take no tics. Conversely, the Roleplay options could easily disappear if you pick anything else and you can't just write them back in.
>>
The opportunities to play with our kids and help them grow are few and far in between, so we should take them as often as possible.
>>
>>4425948
Roleplay:
>Private - Training the boys
The boys need some mommy time :)
>>
>>4426210
so it's like a free turn ?
>>
>>4426340
that's what they're saying, yes
>>
>>4425948
>>Private - Training the boys
>>
>>4426127 changing to
>Private - Training the boys
then
>>
>>4425948
>Private - Training the boys
The integration can come next
>>
>>4425948
>Private - Training the boys
>>
>>4426880
>>4426606
>>4426358
>>4426352
>>4426282
>>4426047
>>4426013
>>4426210
With life returning to normal once more, you think it high time to beat some sense into your kids, quite literally. You pick out Bendirigz, Ninian and Kazazak to train with you, the girls you leave with their father for the day.
Though you know they're turning into adolescents, you find their behavior disturbingly irregular, more so than you're used to. You never did stupid things like fighting other children when you were their age. Perhaps its just your bias and this is normal, you wouldn't know, as far as you're concerned, you've lived a highly sheltered and uncommon life. It's hard for you to truly grasp the difference between normal and out of the ordinary, as both are unfamiliar to you.

You and Glasteth have always tried your best to raise your litter better than either of your parents have raised you, but sometimes you feel like - whoa - that one caught you off-guard.
Kazazak almost got a strike in, that could have ended badly.

You end the training for today, you chastise Kazazak for his carelessness, but sprinkle it with a little praise for his alertness to your lack of attention.

The sparring sessions with your sons repeat every other day, though you favor Bendirigz for his display of martial talent, you make sure to not neglect the others.
With no other matters demanding pressing attention, you continue these matches regularly until winter.

Economy:
>Trade - Extend road network
>Business - Increased demand (white paint)
Culture:
>Society - Morkandaz integration
>Society - Increased religiosity
>Society - New customs
Miscellaneous:
>write-in
>>
>>4427128
>Society - Morkandaz integration
>>
>>4427128

>Society - Morkandaz integration
>>
>>4427128
>Society - Morkandaz integration
>>
>>4427128
>Society - Morkandaz integration
>>
>>4427128
>Society - Morkandaz integration
>>
>>4427128
>Society - Morkandaz integration
So the kids are psycho, clearly
>>
>>4427128
>Society - Morkandaz integration
>>4427251
Makes me wonder how to play like one of them in the future will be like
>>
>>4427128
>Society - Morkandaz integration
>>
>>4427684
Screw that lets play as all of them
>>
>>4427684
Basically play Caligula
>>
>>4427796
>>4427684
>>4427251
>>4427195
>>4427155
>>4427148
>>4427134
>>4427132
Due to the recent events in Morkandari there has been an ongoing and observable shift in society at large that has found its way even into the royal palace.
More and more morkandaz are marrying into boggdonyoi families, adopting their customs and learning their language. Though not everyone is graced with boggdonyoi blood, many morkandaz are learning to speak boggdonic regardless, to better fit in to the capital's culture.
Even your retinue have begun to marry into the locals and over the years, you've seen an increasing number of halfbreed children running about the palace. Your guards assure you, they'll keep them in line, after all the palace is no playground, but you don't mind, they've had to put up with your children, it's only fair that you put up with theirs now.

Your daughter Birili has finally reached adulthood at the tender age of 18.
Zurizori will experience the same next year.
Your triplets although still 2 years away from it, have matured a surprising lot recently.
Onibitz and Amani, 15 and 14 respectively, they're quiet and reserved, with a temper dwelling inside that can rival yours.
Yomagi, your youngest child, a mere 12 years old. So far she's shown quite the artistic talent and a strong bond between her and Kazazak.
They love spending their days together in the palace, shattering everyone's ears with their....incredible voices.
They've gotten better, but it was a pain to be sure.
>>
Technology:
>Agriculture - Fenced Pastures
Economy:
>Business - Increased demand (wood)
>Trade - Export Amber Jewelry
>Trade - Import Cattle
Culture:
>Literature - The Written Word
Religion:
>Faith - Amalgamation
Miscellaneous:
>write-in
>>
>>4428884

>Literature - The Written Word

We're already a significant step of the way there, it's about time we got our writing truly and properly sorted.
>>
>>4428928
>Literature - The Written Word
I’ll back this
>>
>>4428889
>we didn't build any new roads
Well, that sucks.

>Literature - The Written Word
>>
>>4428884
>Literature - The Written Word
>>
>>4428889
>Literature - The Written Word
>>
>>4428889
>Literature - The Written Word

We can finally get an example of our modern language!
>>
>>4428889
>Culture:
>>Literature - The Written Word

Writing, ¿¡this early!? Woa... I am game
>>
>>4428889
>Literature - The Written Word
Maybe we should study that greek stuff from our grandfather sometime
>>
>>4428889
>Literature - The Written Word
>>
>>4428889
>Literature - The Written Word
>>
File: Poetry.png (24 KB, 1520x827)
24 KB
24 KB PNG
>>4429121
>>4429011
>>4428986
>>4428963
>>4428957
>>4428928
>>4429228
>>4429249
>>4429264
>>4429265
Through the rapid and self-imposed assimilation of the morkandaz into our society, a select few have also picked up the art of writing. Though they are far from proficient at it, a combined effort has been made by some to produce written works of oration, marking the first instance of a historic myth being recorded by commoners.
One such morkandaz band however has already broken with the trend of seeking out orators for the sake of recording, and instead have recruited one of them to produce original works.
One of these works, dedicated to yours truly, has found great amounts of praise from the populace. Indeed the writing is so simple, yet in a way aesthetic, with a clear spark of inspiration behind it, that one would dare call it a song almost.
To be a proper song however, it is humorously short, regardless, your subjects enjoy it and you have brought the band who had made it before you, to have it orated to you in person.

(translated obviously)
"O Sun of our land.
Keeper of Time, creator of the World.
Countless times have you saved us, the strong, the weak, the worthy and unworthy.
Before you we prostrate ourselves, may you protect us for all time."

Technology:
>Agriculture - Fenced Pastures
Economy:
>Business - Increased demand (wood)
>Trade - Export Amber Jewelry
>Trade - Import Cattle
Religion:
>Faith - Amalgamation
Miscellaneous:
>write-in
>>
>>4429276
>Agriculture - Fenced Pastures

Fun fact: fenced pastures is what ended the wild west
>>
>>4429284
>Agriculture - Fenced Pastures
Are you saying that we do a rancho system to settle our land?
>>
>>4429287
No, I was just talking about the wild west
>>
>>4429276

>Trade - Export Amber Jewelry

Let's get ourselves out into the world, in some form anyhow.
>>
>>4429276
>Agriculture - Fenced Pastures
>>
>>4429290
Yeah? it was called the rancho system by the mexicans before the americans settled in the west.
>>
>>4429296
I'm confused, I just brought up a fact about the wild west cause I thought it was kinda topical

Im not saying that we're like the wild west, just a fenced pasture fact
>>
>>4429276
>Business - Increased demand (wood)

I want to address this demand. ¡It seems easy to fulfill as well! But it worries me a lil' if we might provoke issues on the longer run, being so close to the sea and in such low elevation, y'know.
>>
We should enact a sustainable tree planting policy desu
>>
>>4429276
>Agriculture - Fenced Pastures
>>
>>4429276
>Agriculture - Fenced Pastures
>>
>>4429276
>Agriculture - Fenced Pastures
>>4429427
It would make sense spinning it in a mystical way. Emulating nature in its most beautiful and accurate manner would naturally reap the greatest and most varried harvests. Its very close to modern day permaculture, and with enough development it would surpass any conventional farming of this time period. The main bottleneck would probably be labour per area.
>>
>>4429276
>Agriculture - Fenced Pastures
>>
>>4429427
that's really not going to be an issue for at least the next 1000 years
forests are abundant and in most places a hindrance to development
>>
>>4429581
>>4429550
>>4429468
>>4429464
>>4429295
>>4429287
>>4429284
In the western fields which have been so comically dubbed Soludadz by its inhabitants, a new practice has emerged in which some herding and farming families have created a grotesque cross between the two.
These people have begun keeping their cattle in large, fenced-off estates, rather than letting them roam free. Though there is a lot of room for a lot of cattle in each of them, the practice itself is antithetical to conventional wisdom, that cows require large amounts of space.
All things considered, they still take up a fair amount of space, but this way, more cattle can be kept in a smaller area.
This has lead many more colonists in the Soludadz to adopt the practice, causing herders from across the country,to migrate
west.

Economy:
>Business - Increased demand (wood)
>Business - Increased demand (meat)
>Business - Increased demand (milk)
>Trade - Export Amber Jewelry
Religion:
>Faith - Amalgamation
Miscellaneous:
>write-in
>>
>>4430036
>Miscellaneous
>Write in: Send scouts beyond our borders, to see if there are any Barbarians that we do not know of near us, and vice versa
>>
>>4430036
>Faith - Amalgamation
>>
>>4430036
>Faith - Amalgamation
>>
>>4430038
+1
>>
>>4430036
>>Trade - Export Amber Jewelry
Screw amalgamating our faith, we have taken enough of their customs now its time for them to take on ours. Let us begin exporting our goods so we become less isolated in the world.
>>
>>4430036
>>Trade - Export Amber Jewelry
>>
>>4430036
>Trade - Export Amber Jewelry
>>
>>4430036
>Faith - Amalgamation
>>
>>4430036
>>Trade - Export Amber Jewelry
>>
>>4430399
>>4430197
>>4430123
>>4430092
With more cows becoming available to slaughter, the ancient art of leather-making has returned to us. Though we knew what leather was and how to work it, we had to import it ever since our departure from the previous world, forgotten was the craft as none of the survivors knew it.
Many attempts have been made to recreate it over the years, but only now with an abundance in wealth and cow skin to go around, did we have the means to rediscover leather.
It marks a momentous occasion, as the production of leather at home, marks the beginning of more complex jewelry, jewelry that is so sought after that even the morkandaz abroad buy it off us.
The realm has experienced a great increase in wealth over the last few years thanks to the rediscovery of leather, and the resulting jewelry trade.

In other news, Zurizori and Onibitz are finally women, the triplets have reached maturity as well. Amani is only a year away from being a woman, and Yomagi has reached the age of 15.

You have also birthed one last child, this one looks almost identical to his father, so you dub him Arot.

Parenting:
>favor Arot
>favor Bendirigz
>favor Yomagi

Economy:
>Business - Increased demand (wood)
>Business - Increased demand (meat)
>Business - Increased demand (milk)
Miscellaneous:
>write-in
>>
>>4430514
>favor Yomagi

I think it is time to enhance our culture even more, leaning away from all the violence that has been happening since Loiur ascended as a ruler.

>amalgamation is gone.
muahahaha

As for what we should do, I think clearing more forest might be dangerous, as I mentioned before.

MELK. CONSOOM MELK
>Business - Increased demand (milk)
>>
>>4430553
Supporting

Milk and art. What fun.
>>
>>4430514
>Favor Yomagi
>milk
If you wish to know my reasons then you must join the Against All Odds exclusive Discord Server!
Includes Free!!!!! Exclusive content such as:
>the title of ancestor
>talk to the mighty qm
>archives to previous threads
>discussions about historical subjects
>exclusive behind the scenes content
>what ifs
>Qm will tell you in detail on demand if you wish to know something
>fun people
and much more.
>>
>>4430514
>favor Yomagi
>Business - Increased demand (wood)
Increased resources for buidling ships down the line.
>>
>>4430514
>favor Yomagi
>>
>>4430514
>>favor Yomagi
>>
>>4430568
>boats
Oh shit why didnt I think of that?
>wood
>WOOD
>>
>>4430568
Big brain, fuck cheese, wood
>>
File: BIG.jpg (23 KB, 474x416)
23 KB
23 KB JPG
>>4430631
BIG BOAT TRADE NETWORK. We are also pretty close to a bay. Let's go Carthage.
>>
>>4430677
Or at least river trade network.
>>
>>4430514
>favor Yomagi
>>
>>4430514
>>Business - Increased demand (wood)
Oh, and this too.
>>
>>4430680
Based boats
>>
>>4430514
>>4430568
Ill support this
>>
>>4430514
>favor Yomagi
>Business - Increased demand (milk)

Tall people in the swamp? We could become the swamp monsters.
>>
>>4430553
>>4430557
>>4430562
>>4430568
>>4430591
>>4430612
>>4430631
>>4430722
>>4430725
>>4430836
>>4431185
In recent years, your empire has seen a drastic increase in independent building projects, rain-roofs, merchant stalls, storage rooms, fences and the like. As well as maintenance work on existing structures, the general need for furniture as well as an uptick in boating, mainly by the river fishers.
To meet the demand of these tens of thousands of people across all corners of the realm, a thriving logging business has emerged on the eastern edges of the kingdom.
Dozens of little lumberjack shops are cutting down trees, day in and day out, providing the wood needed for the daily lives of the commoners.
As a result of this, woodworkers have become sought-after craftsmen in your empire.

In more depressing news, Glasteth has passed away, at the age of 49, shamans claimed it to have been due to natural causes, but his deteriorating health in the last few months, suggests illness to you.
Amani and your little girl Yomagi have both reached adulthood in this time.
Birili, now 26 has had a child of her own already. Though you don't approve of it being a bastard, you pressured the child's father into marrying her, for the baby's sake.
Your triplets have yet to find wives, though each has a girl they fancy.
Onibitz is poised to marry soon.
Amani, a tomboy as ever, has had a bastard whose father is unknown. One more such disgrace, you threaten, and she will be disinherited.
Arot at the fragile age of 5 has already learned how to read! You couldn't be prouder.
Your sweet Yomagi has yet to find anyone she fancies, let alone marry, you worry for her well-being, but no pressure, pressure is bad, you don't want to set an unnecessary expectation of your sweet daughter.

At the day of Glasteth's burial, something remarkable occurs, as his essences fade into the world beyond, the sky darkens and up there, the very moon takes on a blood red color.
You and everyone in attendance, see this as a sign of ascension. Just like the dear Mother of mankind, Zoribalza, when the full moon shone on her grave, and the Sun himself wept.
Now the Dark Sun weeps for her husband, who in due time would be declared, the Dark Moon, father of the forgotten, the unloved and the unwanted, spurned and outcast, beings that only he could love.

Technology:
>Industry - Improved woodworking
>Industry - Improved clothing
Diplomacy:
>Peace - Explore externally (Mapping Parties)
>War - Explore externally (Military Expedition)
Miscellaneous:
>write-in
>>
>>4431592
>Peace - Explore externally (Mapping Parties)
>>
>>4431592
>Peace - Explore externally (Mapping Parties)
>>
discord link for anyone who isn't in there yet
https://discord.gg/mvj26a
>>
>>4431592
>>Peace - Explore externally (Mapping Parties)
>>
>>4431592

>Industry - Improved clothing

Let's get our people looking more styled –helps with our cultural identity, at least a bit anyhow.
>>
>>4431592
>Peace - Explore externally (Mapping Parties)
See which locations are worthwile to colonize.
>>
>>4431592
>>Peace - Explore externally (Mapping Parties)
Could give us more trade partners, maybe some of them know the way of the water wood?
>>
>>4431592
>Peace - Explore externally (Mapping Parties)

It’s always interesting how our options decrease as we age.

I guess we’re less interested in change / more busy with our large family - plus we lack the energy of youth
>>
>>4431592
>Peace - Explore externally (Mapping Parties)
>>
>>4431592
>Peace - Explore externally (Mapping Parties)

Lets map the Barbarian Territory
>>
>>4431592
>Peace - Explore externally (Mapping Parties)
>>
File: Empire(neighbors).png (51 KB, 1400x1200)
51 KB
51 KB PNG
>>4432625
>>4431910
>>4431902
>>4431870
>>4431731
>>4431711
>>4431648
>>4431616
>>4431614
Though it has been inconsistent and occasional at best, diplomatic ties between your kingdom and the various morkandaz tribes do exist, in fact in recent years, you've made good use of them in an attempt to help future generations understand morkandaz politics, which are unpredictably fickle and petty.
The peak of these endeavors was your arrangement with neighboring tribes to allow missions of wisemen and scouts come into their lands, escorted of course, to chart their borders.
Though these missions were a success at large, our limited understanding of the surrounding area has forced the mappers to restrict the border-charting to our immediately-known world, staying in line with concurrent maps.
We do know however, that their borders exceed what is depicted on the maps.

Technology:
>Industry - Improved woodworking
>Industry - Improved clothing
Miscellaneous:
>write-in
>>
>>4433298
>>Industry - Improved clothing
>>
>>4433298
>write in
Both
>>
>>4433298
>Industry - Improved woodworking

Go SHIPPY
>>
>>4433346
My vote was a joke. This
>>
>>4433298
>Industry - Improved woodworking
Better building
>>
>>4433298

>Industry - Improved clothing

I'm still voting clothes.
>>
>>4433298
>Industry - Improved woodworking

Yeah,we need this for ships
>>
>>4433298
>Industry - Improved woodworking
BIG BRAIN BOAT NETWORK.
>>
>>4433298
>Industry - Improved woodworking
>>
>>4433298
>Industry - Improved clothing
>>
>>4433454
>>4433438
>>4433356
>>4433348
>>4433346
>>4433347
In the evening of your life, you are left with little things to do, your responsibilities have degraded back to overseeing petty legal disputes, though you personally didn't notice the state of transition, only really becoming aware when its result was laid before you, but you find that these days, furniture looks quite a lot better than it did in your youth.
Speaking of youth, with no real way to decide a successor, you simply ask Bendirigz to fulfill this task. Warrior that he is, he accepts without a second thought.
There is no officiallity to your request, such a thing you find unnecessary, the word of the Sun, after all, is ultimate, to go against it is sacrilege.
You manage to hold on until your dear baby boy Arot turns 11 years old, fading away shortly thereafter.

Technology:
>Government - Basic Standardization Laws
>Government - Basic Calendars
Religion:
>Hierarchy - The Shaman Question
Roleplay:
>Private - Consolidating the family
>Private - Alienating the family
>Public - Garner support
>Public - Rile up the commoners
Miscellaneous:
>write-in
>>
>>4433610
>Public - Garner support
>Private - Consolidating the family

Since these don't take any turns, we can do these and then the ones we need without cycling any out
>>
>>4433610
>Private - Consolidating the family
>>
>>4433616
yeah but which one first, bozo?
>>
>>4433619
first this >>4433617
>>4433610
>Public - Garner support
>>
>>4433619
....
>Consolidate the Family

Poopyhead
>>
>>4433610

>Private - Consolidating the family
>>
>>4433610
>Private - Consolidating the family
Pls no civil war.
>>
>>4433610
>Private - Consolidating the family
>>
>>4433610
>Private - Consolidating the family
>>
>>4433610
>Private - Consolidating the family
yeah uuuuuuuuuh, let's not kill the rest out of paranoia
>>
>>4433754
>>4433704
>>4433699
>>4433691
>>4433623
>>4433617
>>4433726
Though you feel a sense of betrayal from mother for her blatant favoritism toward the brute among you, you're in awe at the sight of the wisemen bestowing the title of Askkizo onto Bendirigz II.
To make good on your reputation among the people, you think it's high time to...okay, not concede, that's a bit much, rearrange maybe? yourself with your siblings.
Yomagi is good in your records, very kind and smart, a bit weird.
Birili is alright too, but she's far too overbearing for you.
The rest however, can squarely go and screw themselves.
For the sake of your brother's reign however, you'll try and bury the hatchet.
You begin in the palace, where your brothers and two of your sisters reside.
Bendirigz, in his smug sense of superiority, is the first to falter and agree to a more amicable relationship.
Ninian agrees immediately, no questions asked, looks like he just can't be bothered to be needlessly hostile.
Amani took forever to get a hold of, as she's out there, whoring all day long. Who knows where she takes all that energy from.
As far as people go, she is the worst, you'd rather be mauled by a Lynx than subject yourself to her insane tirades about pursuing happiness, but alas, this is what it takes to get on her...good? side.
With some honey'd words you lessen her perpetual anger, enough to almost talk to her like a human being. You consider this a success and move on.
Yomagi needs no convincing.

Getting a hold of the others is going to be a pain.

>ask around town
>pay someone to find them
>just wait and check the palace occasionally
>>
>>4433772
>just wait and check the palace occasionally

While it is something important, I don't think we have to concentrate our effort and resources in ensuring our family's loyalty, or at least, ensure the lack of hostility...

¡So! talking to the rest is <there>, in the agenda. Anyway, ¿who wants to funnel resources to our private coffers? The first round is on me
>>
>>4433772
>just wait and check the palace occasionally
>>
>>4433772
>>ask around town
>>
>>4433772
>ask around town
>>
>>4433772
>just wait and check the palace occasionally
Who are we playing now?
>>
>>4433772
>ask around town

We need to make sure they will support their brother. I think that leaving them to their own devices could turn into a big problem later on.
>>
>>4433772
>ask around town
Rumors? Who do the people like? State of the realm?
>>
>>4433951
Kazazak
>>
>>4433772
>ask around town
>>
>>4435016
>>4434613
>>4434426
>>4433826
>>4433794
You think it best to proactively seek out the rest of your siblings, just in case they might slip your grasp.
Knowing you can count on the support of the commoners, you simply ask your way through the capital until you manage to locate Onibitz.
She has a home in Odober that you decide to visit.
To nobody's surprise, she's home, reading the myths as usual.
She's not too happy about your visit and asks what you want; You get straight to the point, you'd like to be friends with her. It's not befitting of the royal family to antagonize each other.
She can't really argue with that, but emphasizes that she will not be your friend, just more tolerant of your antics.
That's good enough for you, as a sign of good will you stay for a bit and help her do some chores before taking your leave.
This only leaves Zurizori to amend family relations with.
You've heard she lives in Bolgobadzi now where she takes care of your little brother.
Though this is a visit you should arrange at another time.

Technology:
>Government - Basic Standardization Laws
>Government - Basic Calendars
Religion:
>Hierarchy - The Shaman Question
Miscellaneous:
>write-in
>>
>>4436863
>Hierarchy - The Shaman Question

HNNG need control over religeon
>>
>>4436863
>write in
sea boats
fight me
>>
>>4436863
Religion:
>Hierarchy - The Shaman Question.

The affairs of faith should be put (down) first!
>>
>>4436863
>Hierarchy - The Shaman Question
>>
>>4436863
>Hierarchy - The Shaman Question
>>
>>4436863
>>Hierarchy - The Shaman Question
>>
>>4436863
>Hierarchy - The Shaman Question
Some sort of priest class. Not too much power of course, but enough to satisfy them.
>>
>>4437297
>>4436944
>>4436902
>>4436868
>>4436866
>>4437762
For generations now the Shamanhood has been in the employ of the Askkizo, overseeing and performing rituals considered vital for the faith of our ancestors.
Now that free ancestral worship has receded and given way to the Temple with its worship of the primordial ancestor, the rites once practiced by the Shamanhood and sanctioned by the Kingdom, have been replaced to the point of irrelevance.
The only domain in which the Shamanhood still holds sway is funerals, as the rites associated with preparing and burying the dead, have not changed since the days of the primordial ancestor himself.

Today, representatives of the Temple and the Shamanhood have approached Bendirigz to mediate the issue, since he cares little for faith, he directs them to you instead.

The Shamanhood want a return to tradition, and they have a point, they were instated by Aitlaz, the very Sun that we all venerate.
The Temple argues that since they were chosen by a subsequent incarnation of the Sun, Onizar, that they should hold the sole authority of everyday religious affairs, as the Sun has clearly changed its mind about the Shamanhood.

On one hand, the Shamanhood is far more integrated into the state apparatus, conferring their old rights back to them is easier than attempting to integrate the Temple.

On the other hand, the Temple is widely regarded as the primary source of faith, adherents to the old ways are few in number and divided, to simply take away this power is a fool's errand.

Things work as they do, though neither side would be particularly pleased at the presence of a parallel authority, codifying the current state of Temple and Shamanhood and making it law, would be the path of least resistance.

>return authority to the Shamans
>acknowledge the Temple's authority
>preserve the status quo
>>
>>4437766
>>acknowledge the Temple's authority
Well, the majority follow this form and the sun worship is pretty cool.
>>
>>4437766
>acknowledge the Temple's authority
But not too much.
>>
>>4437766
>acknowledge the Temple's authority
>>
>>4437766
>acknowledge the Temple's authority

Praise the Sun
>>
>>4437766
>acknowledge the Temple's authority

yeah, can only be... poor shamnz :(

nicedubs qm
>>
>>4437766
>acknowledge the Temple's authority
>>
>>4437766
Could we intergrate the shamans into the temple? That would make the most sense.
>>
>>4438302
that is more or less what you would be doing with favoring the temple
>>
>>4437766
>preserve the status quo
Theres nothing that our forebears said to discredit one group or the other so both should be supported.
>>
>>4437777
>>4437789
>>4437830
>>4437916
>>4438254
>>4438262
With the Temple as far reaching as it is, you don't think that the Shamanhood regaining power would be much appreciated by anyone.
With this, you suggest the Shamanhood integrate into the Temple's hierarchy instead, it is after all, the only logical outcome.
Outraged, the representative accuses you of blasphemy.
You escort the man outside yourself, as he raves on about transgressions against the ancestors.
With this out of the way, you report back to your brother and inform him of the situation at hand. He waves it off, saying he's got more important matters to attend to than angry old men shouting at each other.

>lecture him on statecraft
>remind him of his duties
>ignore him right back
>>
>>4439472
>ignore him right back

mmm~

Look at those old men, raving
>>
>>4439472
>>remind him of his duties
>>
>>4439472
>remind him of his duties
>>
>>4439472
>>remind him of his duties
If he does not take this well, perphaps Aitlaz himself should tell him about his duties.
>>
>>4439472
>remind him of his duties
These are not simple old men. These ar POWERFULL old men.
>>
>>4439660
Old men. Running the world.
>>
>>4439682
What?
>>
>>4439472
>>ignore him right back

Why Remind Him of his Duties,We are playing as Kakazak and we are basically a Shadowking/Shogun this situation Favours us
>>
>>4439472
>remind him of his duties
>>
>>4439472
>ignore him right back

Shadowking
>>
>>4439793
>>4439791
>>4439660
>>4439605
>>4439528
>>4439520
You don't normally take offense to his whims and warrioresque attitude, but something about his blatant dismissal of your effort rubs you the wrong way. You sternly remind him that he has an empire to rule, and if he is not willing to do so, he is more than just a simpleton, he is a failure and a disappointment to mother.
A verbal fight breaks loose between the two of you and you part ways, not seeing each other for months.
Eventually you return to the palace, not to make peace, but to bring the kingdom back onto its feet, after Bendirigz has left it in a neglect-induced state of desolation.

Trade is stagnating,
Businesses are going bankrupt,
Thefts are innumerable,
Banditry is on the rise again,
And word has it, that out in the west, an entire city of thieves has emerged, whose power rivals that of the state, putting a stranglehold on the smithing and woodworking industries.

This state of affairs simply cannot go on.

>force your brother into action
>oust him from the throne
>take matters into your own hands
>>
>>4441499
>take matters into your own hands

okay, do something, BUT DON'T PUT THE AUTHORITY OF GOD KINGS INTO QUESTION FOR AITLAZ'S SAKE
>>
>>4441499
>take matters into your own hands
>>
>>4441499
>take matters in your own hand
>>
>>4441499
>take matters into your own hands
>>
>>4442009
>>4441570
>>4441568
>>4441502
Now that you're here, you're getting to work immediately, despite your brother's incessant protests. He doesn't care for the realm, so why should you care for his opinion?
He calls for the guards several times as you're sorting through piles of complaints, reports of law-breaking and pleas for aid.
They just look at you working, try to bait you into coming along with them, you tell them to leave you alone and get back to work.
Your brother keeps shouting at them to arrest you.
They look at him, then back at you, then at him again and chose to take you away.
As they drag you off to a holding cell, they assure you that your deskwork will be brought to you.
You thank them for their cooperation.

Though you don't know it yet, but news of your imprisonment and the Askkizo's apparent insanity have spread through the kingdom, speeding up its freefall into anarchy.

Technology:
>Government - Standardized Law
>Government - Calendars & Time Keeping
>Government - Standardized Units
>Government - Law Enforcement
Diplomacy:
>Politics - Root out Bandits
>Politics - Destroy Thieves' City
>Politics - Appeal to Common Sense
>Alliance - Hire Foreign Army
>Corruption - Employ Bandits
>Military - Road Patrols
>Military - River Patrols
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
Culture:
>Society - Citizen soldiers
>Society - Neighborhood Militias
Roleplay:
>Private - Agent Yomagi
>Private - Redirect Intel
>Public - Rouse Public Support
>>
>>4442327
>Politics - Destroy Thieves' City
>>
>>4442327
>Private - Redirect Intel
We need to strengthen our position first
>>
>>4442327
>Private - Redirect Intel
Can't do anything without knowing the goings-on.
>>
>>4442327
>Politics - Destroy Thieves' City
>>
>>4442327
>Politics - Appeal to Common Sense
First let's get some allies.
>>
>>4442327
>Private - Redirect Intel
>>
>>4442327
>Private - Redirect Intel
>>
>>4442595
>>4442482
>>4442340
>>4442333
The best course of action, in your opinion anyway, is to gather more information on the situation at hand.
You instruct the guards to report anything back to you, even if they wouldn't normally tell the askkizo, you'll make good use of it.
The guards oblige and soon, intelligence from all over the kingdom starts to flood in, though it's not nearly enough.
It's all surface-level knowledge you could have gotten if you just picked a peasant off the streets and asked them.
You need something more substantial than this.
Using the guards as a jump-off point, you extend your eyes and ears to all major settlements, with loyalists gathering knowledge on your behalf.

Technology:
>Government - Standardized Law
>Government - Calendars & Time Keeping
>Government - Standardized Units
>Government - Law Enforcement
Diplomacy:
>Politics - Root out Bandits
>Politics - Destroy Thieves' City
>Alliance - Hire Foreign Army
>Corruption - Employ Bandits
>Military - Road Patrols
>Military - River Patrols
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
Culture:
>Society - Citizen soldiers
>Society - Neighborhood Militias
Roleplay:
>Private - Agent Yomagi
>>
>>4443594
>>Politics - Root out Bandits
No point in stimulating trade if bandits will leech the economy.
>>
>>4443594
>Private - Agent Yomagi
Let's do all the roleplay first since it's free
>>
>>4443643
Well we do need more info, and it could tell us more about their dynamic
>agent yomagi
>>
>>4443594
>Politics - Destroy Thieves' City
>>
>>4443690
tbf, we need to root them out before going for it
>>
>>4443594
>>Private - Agent Yomagi
we could use an ally right now
>>
>>4443594
>Private - Agent Yomagi
Role play first
>>
>>4443738
>>4443693
>>4443644
>>4443643
Your perspective on the situation grows and the picture you're looking at it far from comforting.
Although the situation was bad, you never knew it was this bad.
Bandit lords are out in the streets, battling for territory with one another.
This is nothing short of civil war.
The only thing left to further undermine the state's authority would be a rebellion.
With all of this in mind, you decide to make Yomagi your personal agent and arm to the outside world.
She has proven her loyalty to you countless times and has gone out of her way to provide special intelligence to you on occasion, utilizing Ninian of all people, to spy on high ranking bandits, even managing to score a connection in the thieves' city.
Where the guards are your eyes and ears, she has become your right hand.

Technology:
>Government - Standardized Law
>Government - Calendars & Time Keeping
>Government - Standardized Units
>Government - Law Enforcement
Diplomacy:
>Politics - Root out Bandits
>Politics - Destroy Thieves' City
>Alliance - Hire Foreign Army
>Corruption - Employ Bandits
>Military - Road Patrols
>Military - River Patrols
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
Culture:
>Society - Citizen soldiers
>Society - Neighborhood Militias
>>
>>4443782
Hmm... I think that if we start a <war> our brother would be more interested in goverment... at least for a while. I do think however, that we need a lil' extra of stability before that, tho.

I am interested in those culture options, y'know... aaaah ¡¡damn all the options might work!!

>Society - Neighborhood Militias
>>
>>4443782
>Society - Citizen soldiers
>>
>>4443782
>Politics - Root out Bandits
things are getting worse and worse. If don't take care of these bandids now, before they do more damage, things will only get harder for us later on.
>>
>>4443782
>>Politics - Root out Bandits
we gotta handle the thiefs city too, but for now they will be our worthy rivals.
>>
>>4443782
>Politics - Root out Bandits

Then try and get some law enforcement
>>
>>4443782
>Society - Neighborhood Militias
If we get organized militias then there would be fewer places for the bandits to hide.
>>
Then again, they could just as easily infiltrate them.
>>
>>4443840
the bandits the militias
or the militias the bandits?
>>
>>4443782
>Politics - Root out Bandits
>>
>>4443782
>Politics - Root out Bandits
>>
>>4443876
>>4443858
>>4443828
>>4443823
>>4443815
Now that you are set to properly rule from your prison, you mobilize the royal guard and send them forth to hunt down the bandits and their lords.
While your order is well-received, it is poorly executed without your supervision.
After weeks of battle, the Guard has driven several bandit leaders out of Odober and into the country side, though the city is not yet fully reclaimed.
The Guard saw more success in Zoribalzari, where there was no local Bandit lord, gaining them the attention of a powerful Bandit lord seated in Iza-oryan.
As it currently stands, the Guard is locked in perpetual skirmishes with this Bandit lord's forces, preventing them from crossing the Iba Ege.
Though you have gained a foothold outside the capital, it is still a long way until order can be restored.

Technology:
>Government - Standardized Law
>Government - Calendars & Time Keeping
>Government - Standardized Units
>Government - Law Enforcement
Diplomacy:
>Politics - Destroy Thieves' City
>Military - Road Patrols
>Military - River Patrols
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
>>
>>4443913
Military - River Patrols
>>
>>4443913
>Military - Road Patrols
>>
>>4443913
>Military - Road Patrols
>>
>>4443913
ANONS we must become the masters of water instead of land. Think of the boats!
>river patrols
Boat quest coming soon
>>
>>4443913
>Military - River Patrols
We can patrol the roads by going next to them on water.
>>
>>4443913
>Military - River Patrols
>>
>>4444036
>>4444013
>>4443966
>>4443920
After regaining control of the Iba Ege, the Guard storm Iza-oryan, killing the local Bandit lord in the process, a feat that could only be accomplished by coopting local fishers' boats and using them to cross the river.
This has inspired you to use the rivers as fast-tracks to deploy troops across the realm, as they pose a more direct route than any road and provide a significant speed advantage going downstream.
For the moment however, all you can do is use them upstream, which is about as fast, or rather slow, as an ox cart, but since one won't have to bother with roads, it's still faster.
This has lead to a network of townguards, patrolling up and down the rivers, providing both backup and supply for any military operations along the rivers.
With this, Borkari was successfully reconquered and your hold on the core of the empire has been consolidated.

Technology:
>Government - Standardized Law
>Government - Calendars & Time Keeping
>Government - Standardized Units
>Government - Law Enforcement
Diplomacy:
>Politics - Destroy Thieves' City
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
>>
>>4444173
>Government - Law Enforcement

To keep order in our cities while the army is away
>>
>>4444173
>Government - Law Enforcement
>>
>>4444173
>Government - Law Enforcement
>>
>>4444173
>Government - Standardized Law
Establish what the law is, first.
>>
>>4444173
>>Government - Law Enforcement
>>
>>4444173
<nods> I think we should first
>Government - Standardized Law
before enforcing it!
>>
>>4444173
>Government - Standardized Law
>>4444196
>>4444585
you guys brought a good point, changing to this
>>
>>4444173
>>Government - Standardized Law
>>
>>4444173
>Government - Standardized Law
>>
>>4444884
>>4444589
>>4444585
>>4444196
Though order has yet to be restored, you are determined to keep such a thing from happening ever again.
You dedicate all of your free time to read through every legal document written by your mother and her predecessors.
You scour not just the palace, but the gathering halls of every controlled city as well.
While the Guard is laying siege to Morkandari after having finally deposed the last Bandit lord in Odober, you are busy understanding the fine mechanisms of the law.
With hundreds of documented precedents of settled disputes, memoirs detailing the powers exercised by previous askkizo, accounts of privileges given, reports of punishments dealt, and lists of contracts made.
You sort them into three comprehensive collections, the Law of Rights, the Law of Wrongs, and the Law of Property.
Each detail what one is legally permitted to do, what they are legally prohibited from doing, what one is legally obligated to observe, including the askkizo, and what one can expect should they either adhere to-, or break the law.
Lastly, you write a whole new collection, an abbreviation of the Laws of Rights, Wrongs and Property, meant for the commoners and their banalities, titled the Law of Justice.

With this immense legal code at your feet, you intend to browbeat any further dissenters into submission before they can arise.

Diplomacy:
>Politics - Destroy Thieves' City
Economy:
>Trade - Redirect Commerce
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
>>
>>4445157
>Politics - Destroy Thieves' City
>>
>>4445157
>Politics - Destroy Thieves' City
We can't let such a thing stand within the realm
>>
>>4445157
>>Politics - Destroy Thieves' City
Competitor bad,very bad. But I am worried about the abundance of economic decisions.
>>
>>4445157
what does redirecting commerce mean?
>>
>>4445206
forcibly change trade-routes
>>
>>4445188
Then you should ask why they're there before voting. We might be underequipped for all we know.
>>
>>4445208
Oh, and why would that be an option? Are some routes close to the thieve's city?

Also why are there so many econ options?
>>
>>4445216
1.in this situation, they're being plundered dry

2.because half of them are mutually exclusive to each other
>>
>>4445157
I'd like to focus in economy but the sentiment is there to:
>Politics - Destroy Thieves' City
>>
>>4445157
>Trade - Redirect Commerce
If they've been plundering they've been securing goods and weapons. Secure the supply lines before proceeding further.
>>
>>4445157
>Politics - Destroy Thieves' City
>>
>>4445157
>Politics - Destroy Thieves' City
>>
>>4445157
>Politics - Destroy Thieves' City
Commerce comes when stability comes. Can't have decent commerce when it will fuel the thieves.
>>
>>4445593
>>4445363
>>4445284
>>4445256
>>4445188
>>4445183
>>4445172
With Morkandari back under your control, you now have a clear path south-west.
Revolts in Bolgobadzi and Ibalep have plunged the local Bandit kingdoms into disarray and given you the opportunity to supply the rebels to bring them back into the fold.
The Guard marches ever on, this time aiming for the greatest prize: Labbyo - the city of thieves.
Once there, the Guard makes no effort to siege down the city and attempt to storm it right away, which yields surprisingly little resistance.
Few put up a fight, most either scatter or hide, others surrender themselves and yet fewer welcome the Guard.

Though the city was built by thieves with stolen money, there was a settlement here before that, though the Guard demands retribution, they have yet to await your approval.

>burn down Labbyo
>sack Labbyo
>occupy Labbyo
>>
>>4446479
>occupy Labbyo
Well the criminals built it for us, why not keep it? hang the perps and send in the good peeps
>>
>>4446479
>occupy Labbyo
>>
>>4446479
>occupy Labbyo
>>
>>4446479
>occupy Labbyo
Replace the administration with our own and give amnisty for coin, labour or being in the guard (Of course spreading them out and not putting them in one group that will wreck shit.).
>>
>>4446737
>>4446539
>>4446514
>>4446492
You send back word to the Guard and inform them that you do not want the city destroyed, the thieves are only to be rounded up and tied down until further notice.
For the time being, the Guard must only stay at Labbyo and oversee its return into the hands of the villagers who previously inhabited it.
With this out of the way, word has reached you of the success of the rebellions in Ibalep and Bolgobadzi, strengthening the empire of their own accords.
Though not infested with Bandits, Ongiza has effectively gone independent during the fall, and while they still serve the empire, as evidenced by the Guard not having disbanded, you need to reaffirm their oath of loyalty.
That might prove to be a bit tricky with you not being Askkizo.

Economy:
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Business - Stimulate industry (weapons)
>Business - Stimulate industry (armor)
>Business - Stimulate industry (fish)
>Business - Stimulate industry (leather)
>Currency - Debase currency
>Currency - Mint more coins
>>
>>4446888
>Business - Stimulate industry (fish)

Time to stimulate

Owo
>>
>>4446888

>Business - Stimulate industry (fish)
>>
>>4446888
>Business - Stimulate industry (fish)
>>
>>4446888
nice GET, QM.

¡¡I want to buy the excess!!
We can secure it and when something happens sell it for way more. I wonder which one would be for the best...

>Trade - Buy excess goods (dyes)
>>
>>4446898
Hi Jando
>>
>>4446888
>Business - Stimulate industry (fish)

Well lets use the advantage that our position gives us
>>
>>4446903
>>4446896
>>4446895
>>4446891
Though order has been largely restored, there are still quite a few challenges ahead, mainly the rapidly declining economy.
So far you've done nothing to rescue the businesses of the commoners, focusing on reducing the more overt problems of the realm instead.
Though superficially defeated, crime will persist until the economy is back on track again, for this purpose, you incentivize fishermen to go out again.
Of all the food industries, fishing was hit the hardest, having been made virtually impossible to practice due to exorbitant extortion committed by bandits.
Setting a minimum price for fish, which is to last three years, you hope to stabilize the economy and give people reason to buy fish again.

Economy:
>Trade - Buy excess goods (wood)
>Trade - Buy excess goods (brick)
>Trade - Buy excess goods (jewelry)
>Trade - Buy excess goods (dyes)
>Trade - Buy excess goods (cloth)
>Trade - Buy excess goods (pots)
>Currency - Debase currency
>Currency - Mint more coins
>>
>>4446927
>>Trade - Buy excess goods (brick)
Should make building homes cheaper and bring profit to our brick makers
>>
>>4446927
>Trade - Buy excess goods (brick)
>>
>>4446927
>Trade - Buy excess goods (brick)
>>
>>4446927
>Trade - Buy excess goods (brick)
Build with our legos
>>
>>4446927
>Trade - Buy excess goods (brick)

Then we need to use the brick on a large state infrastructure project.

That’ll help soak up the unemployed
>>
>>4447123
>>4446945
>>4446940
>>4446934
>>4446932
Not sure yet how the fish venture will go, you think it best to save the economy with a double-whammy.
While investing in fish, you also buy out the stockpiles of arize that have, since the start of the crisis, become worthless and use them to invest in other projects in the future.
In other news, it appears as though Winariri was largely unaffected by the near-collapse of the kingdom.
You have no idea how they managed that, but as it stands, you are far too tired to bother investigating, you'll have to do this some other time.
This of course, only leaves the issue of money in the realm.
Right now, the Eskbet has deflated so much, that it has become virtually impossible to buy anything at all, to combat this problem, you must introduce inflation to help the economy recover.

Economy:
>Currency - Debase currency
>Currency - Mint more coins
>Currency - Introduce parallel currency
>>
>>4447609
>Currency - Introduce parallel currency
>>
>>4447609

>Currency - Introduce parallel currency
>>
Any reason why we're doing parallel currencies?
>>
>>4447747
no one's forcing you to pick it
don't be meme'd by peer pressure
pick what you think is right
votes aren't democratic anyway
>>
>>4447609
>Currency - Mint more coins
Debasement only works so well and we're not particularly allied with any neighbouring kingdoms.
>>
>>4447609
>Currency - Introduce parallel currency
One that is more pure and is worth a 2 eskbet per coin.
>>
>>4447773
Don't go money printer brrr my friend.
>>
>>4447609
>Currency - Introduce parallel currency
>>
>>4447894
>>4447818
>>4447746
>>4447610
Worried for the kingdom's stability, you chose to keep inflation at a minimum and start minting coins with only half the amount of bronze in them, made evident by the gaping square hole in the middle.
These Xigg Eskbetz, or just Xiggz as you call them, hold half the value of a full Eskbet.
Though the process takes several years, even with the help of several Smiths, who have been working with the royal family for generations.
You eventually manage to mint an estimated two million Xiggz, more than 40 times the amount of Eskbetz in circulation.
During this time of relentless minting, you've been paying the subsidized fishermen exclusively in Xiggz to get them into circulation somehow.
Not only did this bring down the value of Eskbetz, but made goods significantly more expensive, at least at first glance.
Over all, not much has changed, but due to your hard work, the fishing industry has recovered, the kingdom is whole again and you...are still stuck in this holding cell.

The population's general ire at your predicament is palpable, with every visitor your brother mistreats, their anger grows.
Unsurprisingly, a commoner, slighted by his majesty, murders your brother in hot blood.
You don't know if the Guard was present, or worse, let this happen, but the murderer was not apprehended.

Now however, you are freed from your cell, as the wisemen and the guard, proclaim you Askkizo within the palace walls.
You staunchly refuse this title, it was not yours to bear.
But against your wishes, they push you to the front gate, where a mob of positively confused peasants cheer for your brother's demise.

You refuse the throne in front of all of these people, but they interpret it as humility instead.

You are livid

>investigate who was involved in this
>drop the matter for your own sanity
>accept fate but make your disapproval known
>>
>>4447911

>accept fate but make your disapproval known
>>
>>4447911

>investigate who was involved in this

Our brother was a retard, but someone killed god. We should check up on that
>>
im am reading through the threads before this one, and i cant find part 4, anyone got a link?
>>
>>4447911
>accept fate but make your disapproval known
>>
>>4448072
https://discord.gg/56BTke

all thread links are in the discord and pinned in reverse chronological order (newest is first)
>>
>>4447911
>investigate who was involved in this
>>
>>4447936
>>4448077
[Tie Breaker]
Well, now that you are here, might as well make the best of it, but you're not going to take it without a fight.
You announce to the crowd, that your brother Bendirigz, mortal vessel of the Sun, was brutally murdered.
Omitting the provocation, you vow to find the murderer and bring him to justice.
In the meantime, the Temple scours to find a reason for your ascension to the throne, something you learn about from a spokesman of the Temple.
Clearly, they were involved in this somehow and if not, were certainly expecting it.
Soon an explanation of the Temple arrives, and they've already begun preaching it.
It seems they have declared you a Dark Sun, a bringer of Justice.
Most likely doing so in direct response to the murder of your brother.
To an extend you agree, saving the realm from your brother's failings is a form of justice, and the immense legal code you've written, certainly backs this up.
But you are no avatar of destruction, you can't imagine yourself raining fire from the sky like mother.
Perhaps one could consider your justice to be a divine fire.
Whatever the case, you still don't like being here, even if you've lived into your new role fairly quickly.
To make matters worse, you have just learned that your wife-to-be died of illness.
You wonder, how much loss can a man bear?

Technology:
>Architecture - Mega Engineering
Culture:
>Art - Event paintings
>Art - Weaved pictures
>Art - Calligraphy
Miscellaneous:
>write-in
>>
>>4448416
>Art - Calligraphy
>>
>>4448416
>Art - Event paintings

Some art sounds nice :)
>>
>>4448431
Nvm, switch to this

>Architecture - Mega Engineering
>>
>>4448416
>Architecture - Mega Engineering
>>
>>4448416
>engineering
Event paintinga sounds cool too
>>
>>4448416

>Architecture - Mega Engineering
>>
>>4448416
>Architecture - Mega Engineering
Gotta use all that brick we bought
>>
>>4448416
>Architecture - Mega Engineering
BIG GREAT LIGHTHOUSE.
>>
>>4448416
>your wife-to-be died of illness.
You wonder, how much loss can a man bear?

For some reason, i thought our current character was a woman.

>Art - Event paintings
>>
>>4449409
>>4448753
>>4448517
>>4448476
>>4448470
>>4448437
The realm feels your loss almost as much as you do, which you respect the commoners for, but you have to focus.
You seek solace in faith, after all, the thought of being the vessel of not just the Sun, but every ancestor who ever lived, sharing their hardships throughout the generations, is unsettling to most, but to you right now, it is immensely comforting.
You are not alone in this world, despite everything.
It is high time that, after putting so much pressure on the realm to restore order, you give something back to the people.
You send a message to the Temple, detailing your plans to build them a new center of worship, the grandest the world will ever see.
Within a week, the Temple sends back word of their appreciation, along with a location that they have selected for this purpose.
You summon your court mathematician to follow along with this, and order the wisemen to gather a building crew on your way there.

Once you've arrived in Iza-oryan the Grand Shaman himself leads you to the ground where this new temple shall be erected.
It's about two and a half mozib upstream from the city, where there is much more solid ground.

Construction begins with measuring out the building area.
After about a day, measurements are done according to your mathematician.
The Grand Shaman is astonished at the sheer size of the building you want to construct.
He anticipated something large, but not this large!
Measuring three and three-fifths unluzib in length, one and four-fiths unluzib in width, and a planned one and two-fifths unluzib in height, this new temple will be a whole mountain unto itself.

The Grand Shaman mockingly asks if such a man-made mountain was supposed to reach for the Sun, in a sense, yes.
You desire that the people come as close to Aitlaz as possible, to bask in his radiant glory.
The Grand Shaman looks a bit ashamed at his snark and shuts up.

With the location selected and basic measurements done, it is time to build a foundation.

>a grid of wedzuhai
>solid arize
>an underchamber
>>
>>4450734
>solid arize
Put that surplus to good use
>>
>>4450734
>>an underchamber
A basement as a burial chamber
>>
>>4450734
>solid arize
>>
Come on guys its the foundation not the actualy structure, save the arize for that and make a cool ass basement instead.
>>
>>4450734
>an underchamber
>>
>>4450766
>>4450778
why the fuck does my id keep changing?
>>
>>4450734
>an underchamber

Tomb with a pool table
>>
>>4450734
>solid arize

>>4450766
We are supposed the vessel of the sun. A underchamber were the sunlight never reaches
doesn't line up well with our religion.

>You desire that the people come as close to Aitlaz as possible, to bask in his radiant glory.
>>
What is wedzuhai again?
>>
>>4451046
big stakes
>>
>>4451046
the petrified wood
>>
How are we gonna deal with the foundation settling?
>>
>>4451056
by picking one of the options
>>
>>4451058
Fine.

>>4450734
>solid arize
>>
>>4451063
>>4451014
>>4450777
>>4450743
With your mathematician, you draw new markings, that are several loiur longer and wider than the markings for the building itself.
You then order the excavation of these outer markers, at least two loiur deep.
Soon, construction runs into a problem however.
Your men have hit an aquifer, ruining all their hard work in a matter of moments.
The construction site floods, leaving you with a water-filled hole, below river-level.
This is a disaster, we have no way to drain water that lies level with or, ancestors forbid, under a river.

Your workers sit on their butts, fiddling thumbs, wondering what to do next, and you feel like joining them.
Consulting your mathematician yields no results and the only real solution to this problem, is also the most asinine way to go about this.
You can't expect your workers to simply heave out all the water until the aquifer is depleted, this could take years, depending on how big it is, even decades, if not centuries.

Who do you turn to?

>the court mathematician
>the grand shaman
>your dear sister
>>
>>4451226
>the court mathematician

Smart men probably know
>>
>>4451226
>the grand shaman
reverse rain dance ? or water bending I guess
>>
>>4451226
>the court mathematician
>>
>>4451226
>the court mathematician
Why don’t we just move sites...?

Plenty of land around here
>>
>>4451226
>the court mathematician
Inventing irregation canals?
>>
>>4451226
>the court mathematician
>>
>>4451226
Let's build a lakeside city. It could be a tourist destination.
>>
>>4451360
>>4451311
>>4451299
>>4451257
>>4451230
You turn to your mathematician, who can't really help you either, he has no idea how to fix this problem.
As you watch some workers play with the water out of boredom, you remember that water can be moved, paddled if you will.
What if one were to paddle the water UP a canal into the river?
Theoretically, your mathematician says, there's nothing speaking against it, but practically, this would be very difficult to execute, it's unprecedented.
Together with some gifted craftsmen among your workforce and your mathematician, you start tinkering on a paddling machine!
Every other day you try a new design to fix the water problem.
And every other day, the design fails to deliver.
Learning from each past mistake, it took you many weeks to finally achieve a working design.

A big brontsay tube with it's top side missing, laying slightly sloped in the ground, and several men with small oars, standing along side it, carefully moving one paddle after the other in perfect harmony, allowing the water to move uphill.
It is a tedious process, but it is most certainly faster than doing this with buckets.
But you halt the experiment, because this still isn't fast enough for you.
Eventually you figure that, if you strap these oars to another tube and have someone spin it, that it should achieve the same result.
So you begin to add paddles to a big wheel, the center of which you attach to a stick and then simply use the stick to spin it.
And it works, it spins, now it's time to test it on the water.
Lo and behold, it works.
Inserting the spinning machine from above into the tube, has the exact same effect as men paddling by hand.

>construct a brontsay canal
>let the water fall into a regular canal
>keep tinkering
>>
>>4451961
>construct a brontsay canal
>>
>>4451961
>construct a brontsay canal
>>
>>4451961
>Construct a Brontsay Canal

Metal pumps
>>
>>4451961
>construct a brontsay canal

You know what else this will be good for?Draining Swamps
>>
>>4451961
>construct a brontsay canal
>>
>>4451961
>keep tinkering
Never stop tinkering
>>
>>4451961
>keep tinkering
We can make it better!
>>
>>4451961
>>construct a brontsay canal
>>
>>4451961
>keep tinkering
We shall build a water wheel to surpass metal gear
>>
>>4452414
Why would we want to do that after having acclimated to --and taken advantage of-- it?
>>
>>4451961
>construct a brontsay canal
Now only dikes and we will have an extremely fertile land reclaimed from the sea and swamp.
>>
>>4451961
>construct a brontsay canal
>>
>>4452169
I'd like to switch to
>Tinkering
>>
>>4452425
switch to
>tinkering
>>
>>4453195
>>4453031
>>4452588
>>4452414
>>4452110
>>4451963
[tie-breaker]
With newly rejuvenated motivation, you and your construction team, begin to forge more brontsay half-tubes.
At the same time, a long trench is dug connecting the building site to the Iba Ege, where the water will be paddled up into.
Though it takes a couple weeks to dig the trench, by the time they are done, the half-tubes are ready to be laid down.
Shoveling some dirt back in to give lay the tubes on, you have them arranged in a long and flat slope.
After this process is complete, paddling wheels are constructed to insert from the top into the half-tubes.
Along the entirety of the path, an unbroken line of men are ready to turn the wheels and paddle the water out.
It took dozens upon dozens of wheels, each needing to be placed so close as to not break the chain, but not so close that they interlock with each other.
Now, a good portion of your work face turns the wheels in unison, paddling out the water from the construction site.
It is a tedious process, requiring breaks and secondary wheeling teams to keep up the paddling.
But what it also is, is effective.
Within a matter of days, all water has been pumped out of the flooded hole.
The aquifer has been successfully depleted.

With this out of the way, construction continues as planned.
The hole is filled to the brim with layers upon layers of arize and gravel, to provide a solid and structurally sound foundation for the temple to come, before then being covered in dirt again and flattened.

After months of grueling work, you give the workers a break, while you plan the next stage of construction.

Traditionally, your people have been using sludge to keep buildings stable; Though it is still occasionally used in low-quality buildings, greater constructions, like walls, see the use of form-fitted arize blocks, interlocking with each other to form stable constructions.
You're pondering the validity of this construction method, yes it is immensely practical for constructors, but they take significantly longer to make for arizeries, than the simple uniform blocks you've just buried.
Normally this wouldn't even be up for debate, but in recent years, through a series of accidents, a new substance was discovered around Borkari.
Its properties are not yet fully explored, but the locals say it is incredibly sticky.

>do it like always
>return to tradition
>employ mystery substance
>>
>>4453401
Its cum
>employ mystery substance
>>
>>4453401
>employ mystery substance
>>
>>4453401
>employ mystery substance
>>
>>4453401
>>employ mystery substance
Lets invent tradition
>>
>>4453401
>employ mystery substance
>>
>>4453401
>employ mystery substance
Great projects need great risks.
>>
>>4453615
>>4453612
>>4453555
>>4453428
>>4453410
>>4453408
You send and investigation team to Borkari to figure out what this sticky stuff is and how to get it.
A week later, the team returns with heaps of white bark.
They explain to you in detail, how one acquires the substance from this bark.
You put their words into action, grabbing two half-tubes and merging them, so you have an appropriate container for the procedure.
After that, you insert the bark, light it on fire, and close off the tube like a pot.
Some time later, lo and behold, the bark has burned to cinders and has left behind a material, blacker than the darkest of nights, sticking to the tube.
Grabbing two blocks of arize and, you smear the substance, using a stick, all across one block and then pressing the other one onto it.
Letting the burning hot goop cool down, you wait with anticipation.
After it is done, you inspect the two fused blocks, and to your astonishment, you cannot pull them apart.
You call some other people over to help you, but 4 men cannot pull them apart either, amazing.
Testing it a little further, you toss them around, hoping for them to break apart, but nothing happens. Even tossing it in the river, where your men have to retrieve it from later on, did not dissolve the black stuff.
This settles it in your mind, you dub the substance bezgydlig, much to the discontent of the people around you.
They ask whether you can't give it a more elegant name, until you ask them to give you an alternative.
Realizing that the stuff looks, smells and feels pretty gross indeed, they are convinced.

With this you begin producing bezgydlig on site and order a vast amount of uniform arize from arizeries across the country.

Now that the worst parts are out of the way, you can return to the palace for the time being and continue with your own work.

Economy:
>Investment - City infrastructure
>Investment - National infrastructure
Culture:
>Legacy - Graveyard city
>Society - Urban customs
>Architecture - Multi-story buildings
Miscellaneous:
>write-in
>>
>>4454431
>Legacy - Graveyard city
>>
>>4454431
>Investment - National infrastructure
>>
>>4454431
>Legacy - Graveyard city
>>
>>4454431

>Investment - City infrastructure

Better that our cities are fine places to live in than grand ones, especially given what most large settlements are like at this point in time.
>>
>>4454431
>Investment - National infrastructure
First improve the infrastucture before improving the cities.
>>
>>4454431
>national infraatructure
>>
>>4454431
>Investment - National infrastructure
>>
>>4454431
>Legacy - Graveyard city
>>
>>4454431
>>Investment - City infrastructure
>>
>>4454431
>Investment - National infrastructure

Improved national infrastructure could help with the transportation of workers and materials helping both the construction of the temple and ensuring we're not ignoring the county.
>>
>>4454431
>Architecture - Multi-story buildings
>>
>>4455494
>>4454687
>>4454595
>>4454575
>>4454475
Back at the palace, you relax for a couple days by going through some maintenance records.
Apparently, a great many roads have fallen into disrepair, though frequently used ones are still well-maintained, roads to any villages and even the recent ones in the soludadz, are partly, if not utterly destroyed.
In part this was due to the rampant banditry, forcing merchants to stop for every highwayman they came across, but also sheer over use coupled with neglect.
The treasury has some money to spare to combat this problem, however, if you do that, there might not be enough money left should other complications with the temple arise.
You could also let local city administrations handle the issue and focus only on the soludadz.
Though risky you could also encourage trade with bolgobadzi and let the problem fix itself with time.

>do it yourself
>let cities do it
>promote trade
>>
>>4456283
>do it yourself
>>
>>4456283
>promote trade

Hey, lets take risks
>>
>>4456283
>>promote trade
>>
>>4456283
>let cities do it
>>
>>4456283
>promote trade
More trade means more incentive to make the roads decent again.
>>
>>4456283
>>promote trade
>>
>>4456283
>promote trade
>>
>>4456283
>promote trade
>>
based nuclear toaster
>crashes on me while updating
>crashed after reboot
>let it rest for the night
>crashes first thing in the morning
anyway, here's wonderwall
>>
>>4458540
>>4458024
>>4456770
>>4456757
>>4456299
>>4456294
Bolgobadzi, although rather large, is a backwater compared to the rest of the empire.
They have nothing to trade and since its founding, hasn't traded a whole lot either.
What caused them to suffer were the bandits who regularly burned their crop and stole their cattle.
Now that these problems have disappeared, there still remains the issue of crops for them.
They won't be able to harvest until the next year.
To help them grow, you invest half of what remains of your coffers for the city to cultivate farmland like never before.
If this pans out the way you imagine it, the soludadz might become the bread basket of the empire.
Further facilitating this prospect, you have the word spread of your own generous investment, in hopes of the savvy and the foolish doing the same as you; Making it a self-fulfilling prophecy.
Technology:
>Industry - Factories (wood)
>Industry - Improved leather
>Industry - Improved clothing
Culture:
>Legacy - Graveyard city
>Society - Urban customs
>Architecture - Multi-story buildings
Miscellaneous:
>write-in
>>
>>4458629
>Society - Urban customs
No shitting in the streets.
>>
>>4458629
>Society - Urban customs
>>
>>4458629

>Architecture - Multi-story buildings

Density people, density!
>>
>>4458629
>Society - Urban customs
>>
>>4458629
>urban customs
Density would mean denser shit on the roads
>>
>>4458629
>Industry - Factories (wood)
>>
>>4458629
>Society - Urban customs
>>
>>4458629
>Industry - Factories (wood)
>>
>>4458629
>Society - Urban customs
>>
>>4458629
>Industry - Factories (wood)



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