Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. War has fallen upon the Seven Kingdoms and House Targaryen looks ready to be overthrown. Lady Elleanor has disappeared in the wake of the fighting and has absconded with Mervyn's firstborn son, all the while leaving behind her husband on his deathbed. Will Mervyn help set his home to rights, or will he strike out to find his son? Let's find out! Character Sheet: https://1drv.ms/x/s!Am-XCwIRrb9HgwmwnloQ1bkNeh0jHouse History: https://drive.google.com/file/d/1Iv-MYkYmv9CTm9tgAPIGziluZvO3wl0x/view?usp=sharingArchive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ReynoldIf you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
If this is being read in the archives and Thread 21 is still missing, it can be found under House Malroy’s tag as it was misarchived. I am working on getting it archived again properly but I believe these things take time. The title will be “A Song of Revenge and Gold: House Malroy Quest I Prologue”.Dramatis Personae:>Ser Mervyn Reynold, 27, Our MC.Ser Mervyn grew up the son of a bastard hedge knight who did not know his father and a blacksmiths daughter. After his mother passed at the age of 5, his father began travelling the westerlands to sell his sword to anyone who would hire him. Eventually, the man passed away to a pox when Mervyn was 17, but not before knighting his son. He than took his fathers horse and mule and travelled in the same way. Eventually, he heard of a tourney for a young maiden’s hand, he attended and won handily over many much nobler knights..>Alyssa Reynold, 19, Mervyn’s WifeAlyssa is a pretty young girl, and mother to hers and Ser Mervyn’s infant son, Marqus. She is driven and tenacious, if not impatient and occasionally jealous, and she has been reared to be a player in the game by her mother. While not considered beautiful as her elder sister might be, her red curls and sea green eyes certainly make her comely. She is gifted at weaving through the art of noble intrigue and has a knack for remembering heraldry and house history.>Lord Titus Reynold, 47Lord Titus was born Titus Lantell of Lannisport, and grew up to be a knight who swore his sword to the Lannisters. During the Reyne/Tarbeck Rebellion, he was commanded by Tywin Lannister to march with 300 men to confine the Lady Elleanor, then a maiden of 16 years, and prevent House Reynold from aiding the Reynes and Tarbecks in rebellion as a favour to her father, the late Lord Marqus. A relatively oafish man who cares not for the workings of his house, he is not without a degree of cunning and ultimately seeks to usurp his wife as the true head of the house. A man now bedridden after surviving an assassination attempt by his lady wife. >Lady Elleanor Reynold, 37Lady Elleanor is a woman who remembers. Once betrothed to Ser Reynard Reyne, she endured losing both her father and betrothed in the span of a year at the age of 16, and was subsequently married off to a lowly knight of Lannisport. She endured the dishonour, even providing 6 children to her husband, all in the memory of her father and Reynard. She was the true power in Ember Peak, but has now disappeared after she was summoned to Casterly Rock. Her whereabouts and status are currently unknown.
--- 08/06/283 ---Kings Landing You had ridden through the night as hard and as fast as Pride would carry you. His steel clad hooves had sounded against the stonework of the Gold Road in an unwavering rhythm for hours upon hours without so much as missing a beat. The other two beasts had kept up as well and together they made a chorus of drumbeats that an army could march to. You’d removed your helmet and could feel the icy bite of winter stinging at your ears and face but it was preferable to the scent of vomit that resided in your helm. You’d vomited almost as soon as you were through the gates of Steadhold. The contents of your stomach had sprung forth unbidden and it hadn’t stopped until you had had retched up black bile and dry heaved in the saddle. You had fumbled with your helm and tied it off onto your saddle before trying to wipe away the mess that had dripped down your armour to little avail. It was stained and sticky with drying blood and your bile only contributed to the mess. The smell of the cold winter air and burning wood along with the stink of King’s Landing was almost enough to mask the smell as the walls of King’s Landing grew larger and larger with every stride. There were a number of small shanties that had sprung up outside the walls but most of them were reduced to piles of burning logs, thatch and ash. You rode hard up towards the Lion’s Gate and found that it’s gates had been left open. A few men who were dressed in the crimson cloaks of House Lannister were milling about the gate and what was clearly a captain clad in a gilded breastplate stepped forward to speak with you. The men that surrounded him took up their arms and you once more found yourself at the wrong end of a crossbows. “Hold it right there. I don’t recognize your arms Ser. Identify yourself.” He spoke with a commanding and confident tone and his hands idly toyed with the longsword that was sheathed at his hip. The painted black eagle which adorned your shield had been largely chipped away over the course of battle after battle, leaving mostly a field of red and a part of a yellow bend. “Ser Mervyn Reynold, of Ember Peak.” “Reynold? Ha. You’re late. Might’ve expected as much as from anyone who served that traitorous bitch.” His men chuckled and joined in with a variety of comments and jests that caused you to grit your teeth. The captain waved them off when he addressed you again. He spoke with a smug confidence and no small amount of derision in his voice.“What held you up Reynold? Had to make sure that your murderous bitch got away to safety before you could join us?” Your answer was a single word uttered low and dangerously. “Steadhold.”
“Is that supposed to mean something to me? You’ve abandoned your post then?” “No. I’m here to find Ser Tygon Reynold and Lord Tywin Lannister. Where are they?”The mention of Tywin Lannister gave the man pause for a brief moment as he studied you carefully. Lord Tywin will be at Maegor’s Holdfast. He has encircled the keep and is preparing to storm it. Word from the north is that a host of Northmen are marching down the Kings road. Last I heard was that the Reynolds were there with him. Lord Tywin’s keeping him on a short leash.” More laughter followed from his men that pounded in your head like a drum. You gave Pride a kick stirring him into a brisk walk and rode past them. The captain called out to you but you ignored him and he and his men went back to whatever it was they had been doing. Riding through the long tunnel that served as the gatehouse took what seemed an eternity. You looked above and about and could see murderholes with which defenders would be able to wreak havoc on an attacker but there were no defenders in sight. In that stone tunnel you were utterly alone with nothing but your thoughts. Had Tygon known what awaited him here at King’s Landing or what was to happen at Steadhold? Had Tywin Lannister intended this from the moment he had called his banners and marched from Casterly Rock? Where had Elleanor disappeared to and what had she done with your son? Lastly, and perhaps most importantly, you thought about what sort of man you had become. You had changed since leaving Ember Peak to fight in this war…You had slain your father when you had become a man. Some men might have excused that if you had been defending yourself but you had killed him for revenge, for a lifetime of vicious beatings and guilt for your mothers death. You had watched the life leave his eyes as you strangled him before stealing off with his armour, his horse and mule. You had broken guest right in Steadhold and slain both your host and a friend. Whether men would know of these deeds only time would tell but the Gods knew and the Father Above himself would call you Cursed.
Men would use a different word to describe your deeds. So much of your past was of questionable merit that was only worthy of scorn. From being born with the bastard name of Hill, to slaying Ser Herman Swyft for insulting your wife, to slaughtering an entire village and killing a small girl with your bare hands. Yet these largely remained in the shadow of your greatest crime in the eyes of the Westerlands. You had been the sworn shield of Lady Elleanor Reynold. A viper, a traitor and a poisoner. You knew that some lords of the West had supported her and even shared in her feelings towards Lord Tywin and yet when push came to shove they had seemingly abandoned her. Her infamy would hang over all those who shared her name but you had chosen to serve her. For that men would call you Ignoble.You had always done what was necessary to survive. You had slept in barns, stables and under hedges for much of your life. You had been hungry and stolen food. Seven Hell you had killed for food. Those days rested easy on your conscience. It was first the murder of your father that weighed on your own mind and haunted your dreams. His purple face and blood shot eyes looking up at you as you strangled him. How in your dreams he so often threatened to tell Alyssa the truth about you. Now you feared to sleep for the terror that Pastorn would stand beside him with his green eyes looking at you in shame. You had not seen him yet but somehow you knew that his spectre would stay with you. For those reasons, you would call yourself Haunted.Your last moments with Pastorn were the last thoughts in your head as you rode through the gatehouse towards the light of day once more. Honourable he had called you. A man of chivalry. How wrong he had been. The thought made you chuckle morbidly as you shook your head, a sound that sounded more like a death rattle than honest mirth. Perhaps though you were capable of being the man your friend thought you were. He had knighted you before he died and your first deed as a knight was one as unhonourable as could be imagined. Chivalry was a concept that was largely foreign to you but it was a code Pastorn would have expected of you. He would have called you Honourbound.As you rode out into the light it was as if you had ridden into hell itself. Bodies littered the ground and lay where they had been cut down and many of the buildings were smouldering ruins. You slowed Pride down to a walk before reining him in to a stop. A child was crouched down on the cobblestones picking through a dead mans clothes whilst a mangy dog was worrying at a dead childs leg. Meanwhile all around there were small fires crackling and smothering the streets in smoke…--- Who do you seek out in Kings Landing? --->Lord Tywin Lannister>Ser Tygon Reynold
>>4490126>Ser Tygon ReynoldWelcome back, Joe! I hope this thread goes smoother than the previous one. Did we just gain 4 Drawbacks at once?
>>4490130No that would be far too much punishment. After this vote of who you all want to see there will be a vote to spend experience and which Drawback to choose. That was just a way to fluff it out is all.
>>4490126>Lord Tywin Lannisterright to the source
>>4490126>Ser Tygon Reynold
>>4490126>Ser Tygon ReynoldI don't see how we would rate calling upon Tywin, especially when he is preoccupied. If he wants us, he will send for us.
Get the feeling Mervyn hates himself
Cool. Tygon it is. Now onto experience and other things!Spending Experience Mervyn currently has 30 Experience to spend. Some suggestions for it might include agility, athletics, fighting, endurance or persuasion but feel free to suggest others. Additionally, experience may be spent in Bonus Dice although that rarely seems to be a popular option. I will also remind everyone of that caps that are in place as well. Rank 6 – 0/1Rank 5 – 2/3Rank 4 – 4/6Rank 3 – 7/8>Agility (Increase Combat Defense)>Athletics (Increases Melee Damage and Strength) >Endurance (Increases Health and Resilience) >Fighting (Self Explanatory) >Persuasion (Self Explanatory) >Something Else (Write in)>None, Bank it for laterGaining a DrawbackGiven that we are over twenty threads in now I think it’s an appropriate time for Mervyn to gain a drawback. I’ve included the aforementioned four but write-ins are always welcome. Gaining a Drawback does mean as well that Mervyn gains a Destiny Point which can be spent or saved as per the following vote which will take place after this one is settled. >CursedThe Seven had seen you at your lowest and they had cursed your name. When spending and/or burning a Destiny Point, roll a D6. On the roll of a 1, the Destiny Point is lost with no benefit. >IgnobleYour fellow countrymen have named you as an ignoble man unworthy of trust and of ill repute. You must take -1D on all Persuasion and Status Tests when conversing with people who know of your reputation. >HauntedYour past haunted your thoughts and dreams and made it difficult to focus on your surroundings. You must take -1D on all awareness tests. However, during the first round of combat you may add +1 to your roll for every point you have invested in Memory. >HonourboundKnighthood could change a man, and it had changed you. You would no longer sully your name with lies, deceit, and treachery like Lady Elleanor had done for you. You must take a -1D penalty to all tests when performing unsavoury and dishonourable actions. >Something ElseWrite In…
>>4490200>HauntedNot really sure what to upgrade though
>>4490126>>Ser Tygon Reynold
>>4490208Bit late there mate
>>4490200>PersuasionWe've done a lot of it and have yet to upgrade it.>IgnobleHonestly, this is the worst take mechanically, but I think it's easily the most appropriate because there is little reason why we wouldn't be seen as ignoble with everything that has happened.
>>4490200I say we bump Endurance up to 5. Next time around cap Fighting at 6. I think Enduramce makes the most sense given the war Mervyn just fought and how he's spent the part of 6 months out in the cold and on battlefields. Plus 15 health, an additional injury and wound is fucking nice. >HonourboundMervyn trying to right his course onto a better path following the death of a dear friend and everything else that has happened sounds like a good story to me.
>>4490200>WarfareI liked that siegecraft idea that was tossed around a while back. Mervyn has also been in so many battles, so I feel like increasing it makes sense. Would probably go well with art/drawing as well and be good addition when we get landed.>HonourboundNot sure about the full heel-face turn, but Mervyn at least trying to be a better man/knight after murdering his best friend sounds like a good lingering drawback for him to carry with him. I feel as if Pastorn telling Mervyn he was honourable, despite all he's done, would really stick with him.
>>4490200>Persuasion>CursedDestiny points are so rarely used in the quest that I'm comfortable with a 16% chance of not being able to use one.
Alright for drawbacks I'm seeing a three was tie between Haunted, Ignoble and Honourbound. Experience looks like Persuasion has three, Endurance has one, and Warfare has one. My day is getting away from me as my Thanksgiving plans have changed so I'm going to leave this open for the better part of the day. I should be back around 7-8pm MST! See you all then
>>4490200>Endurance>CursedIt all started with our father. Merv has been cursed ever since.
>>4490273He has the Lucky benefit... It's hard to see it as more than a number crunching option unless we're ditching that benefit too.
>>4490278The Gods giveth, and the Gods taketh away.
>>4490280... so long as it is at a 16% chance, right? Too gamey.
>>4490200>PersuasionLeaning towards Deception though>IgnobleHurts the most crunchwise but makes sense storywise
>>4490200>>Persuasion (Self Explanatory)>Honourbound
>>4490200>Persuasion (Self Explanatory) >CursedImagine picking persuasion and ignoble
>>4490452Imagine powergaming when this quest already runs with the lowest persuasion DCs and doesn't use intrigue damage. These games would be so much better if QMs handled these meta votes based on player actions instead of letting them always choose the path of least resistance.
>>4490282They all fit the narrativeCursed - Merv is a kinslayer. cursed goes with the territoryIgnoble - Drox is going to tell everyone he can that Merv killed the Malroys.Haunted - dude has lost just about every friend he had and had to kill his best friend to bootHonorbound - Merv was just knighted in earnest by his best friend. He was given commands by that knight .Dismissing any as "gamey" is disingenuous. They all fit and I think honestly that Cursed or Haunted has been with Merv the longest.
>>4490511I could easily vote for Haunted as well. Honorbound is the sort of thing I would go for after a long talk with Alyssa. I picked Ignoble because I think we should have it anyway when looking untrustworthy to virtually every faction for different reasons. Cursed, though? Not with Lucky and definitely not with a percentage breakdown of relevancy next to it. That's what is gamey. Even with the perfectly reasonable fluff, it is still directly contradicted by a chosen benefit.
>>4490528well it was designed with a percentage so that it's not overly crippling. Imagine not getting to use any destiny points. No one would ever pick it and that would be a gamey choice. Plus, cursed and lucky can go together. It's in how you write them. All of Merv's friends die in a battle (cursed - destiny points didn't save his failures), Merv is unhorsed but somehow his foot was caught in the stirrup and Pride rode off taking Merv with him instead of Merv falling and breaking his neck (Lucky saved Merv's animal handling roll)
>>4490194>Deception>IgnobleAny other combination is gay and powergaming
>>4490200>Deception>IgnobleAnd if not Deception then Endurance. He has been through hell both emotionally and physically. That legendary level whipping alone would've tempered him.>>4490577I like the combination too. And what >>4490490 has said: this is a good choice narratively.>>4490226I suggested the siegecraft idea originally but this doesn't feel like the time for it.
As for potential benefits, it looks like there isn't much of a choice. Nothing to gain from any category apart from martials with bludgeon fighter II or armor mastery.And rank 2 feels like a trap with 6D (21 average) against opponents who will have around 10-12 CD. That's -1 lesser action and -1 or -2 to tests. Not like our opponents spend their actions on anything but attacking.Rank 3 is another story but it is a huge investment of which may not even see the end result.There is always banking the DP. What do you think?
>>4490662"Terrifying" from the homebrew holdings doc.
>>4490200>Deception>Cursed Makes the most sense, given what has happened
>>4490672If Joe would allow it, I like Terrifying and it fits the character. There can be a different side to his notoriety that way.
>>4490630>but this doesn't feel like the time for it.Why not?>Warfare describes a character’s talents at managing the battlefield, covering the ability to issue commands, strategic knowledge for maneuvering armies and tactics for dealing with small engagements. Warfare is used extensively in combat and warfare but may also be used outside of combat to look for areas or opportunities for strategic or tactical advantage.Have we not been doing pretty much all of that?
>>4490200>Persuasion>Threatening Mostly because I can see Mervyn being absolutely unhinged from this point forward and not giving a permanent shit about anything that isn't family
So long as I haven't messed up the tally, the results stand as follows...DrawbacksHaunted - 1>>4490205Honourbound - 3>>4490218>>4490226>>4490405Ignoble - 6>>4490214>>4490240>>4490361>>4490389>>4490577>>4490630Cursed - 5>>4490234>>4490273>>4490452>>4490483>>4490676Alright it looks like Ignoble takes it. That's going to make it a bitch to convince people to join Mervyn at the Pyre but I do think it makes alot of sense. Experience[/b[ Persuasion - 9>>4490214>>4490234>>4490240>>4490361>>4490389>>4490405>>4490452>>4490483>>4490794Deception - 3>>4490577>>4490630>>4490676Endurance - 2>>4490218>>4490273Warfare - 1>>4490226And Persuasion takes it by a considerable margin, which will help with the Ignoble penalty.
>>4490868Mervyn will have plenty of space and quiet to brood on his chair
so anyways, for the overnight vote and most of the morning as well, let's talk about benefits. My computer is giving me some issues and I can't seem to find my link for the main rulebook so I can’t post it here but if anyone has access to the benefits I would thoroughly appreciate posting the link. Write ins and other suggestions are both appreciated and encouraged. The following are simply some suggestions I thought my fit well. Gaining a Benefit>Armour MasteryYou are accustomed to the weight and bulk of your armour and know how to wear it to maximize its benefits. You add +1 to your Armor Rating taking Mervyn’s Superior Plate from AR 11 to AR 12. >AuthorityYou wear the mantle of leadership and people recognize you as a figure of authority. When engaged in an intrigue you may reduce your Persuasion Penalty by 2. Thus, when your disposition is Dislike, you take no penalty. When it is Unfriendly, it is -2 as opposed to -4. >Beserker*Side Note* - While I don’t think this quality overly suits Mervyn’s style of fighting, I think I can roll with it representing it being him simply grinding through pain instead of finding himself in an uncontrollable berserker rage. Each time you take an injury or wound you may make a Fighting attack as a free action. You gain no bonus dice for this test. In addition, you can continue fighting even when you should be defeated. At the end of your turn, if you have taken wounds sufficient enough to defeat you, you may make a Formidable Will Test (DC: 12) to continue fighting. Penalty Dice gained from wounds do not apply to this combat. You may make enough of these tests as equal to your Endurance Rank. After that time, you are defeated as normal. >Bludgeon Fighter IIThose struck by your attacks reel from the impact. When making a Fighting test to attack with a bludgeoning weapon you may sacrifice all you bonus dice before the test to smash your opponent. On a hit, the target is reeling until the start of your next turn. They may only take Lesser Aactions and in addition, subtract 1 from all test results for each degree gained after the first. (Two Degrees is -1, Three Degrees is -2, etc.)>SinisterEverything about you suggests that your are a dangerous individual. During the first round of every combat or intrigue, you gain a +2 to Combat Defense and Intrigue Defense respectively. >TerrifyingYour obvious strength, skill at arms or bearing causes others to quake with fear. When using the Intimidate technique in an Intrigue you may add your Athletics, Fighting, Marksmanship, Status, or Will to the result. The skill used is chosen when you select this benefit. You add the same skill to your Intrigue Defense when targeted by the Intimidate technique.>Bank it, save it for a rainy day
I will say, i do hope we will return Pride back to Steadhold. Maybe something like, Brynden returns from his pirate adventures and find him in the stables>>4490871>Authority>You wear the mantle of leadership and people recognize you as a figure of authority. When engaged in an intrigue you may reduce your Persuasion Penalty by 2. Thus, when your disposition is Dislike, you take no penalty. When it is Unfriendly, it is -2 as opposed to -4.
>>4490871>AuthorityI really like this combination with Ignoble.Despite being a horrible metaphorical and literal bastard in everyone's eyes, he still commands the respect of those around him with sheer grit leadership ability alone.
>>4490871>>Terrifying>Your obvious strength, skill at arms or bearing causes others to quake with fear
>>4490871>Terrifying>Sinister>BeserkerI'll prioritise in descending order mostly because I can't make up my mind properly
>>4490871>AuthorityWe're slowly turning into lowborn Tywin
>>4491043Nah, Merv is a brute, while Tywin is a master schemer.>>4490871And thus,>Terrifying
Get the feeling that Mervyn seen himself as evil and beyond redemption. He is a vile Blackguard that does not deserve forgiveness.
>>4491048Tfw he will never have as good a friend as Pastorn. And frankly does the story have room left to meet somebody who could replace him?Alyssa is ruined and will need all the care in the world from Mervyn, no vigor in her to tend to his severe mental issues at this point.All of this makes him the bleakest protagonist, but also very sympathetic.
>>4491052Irving Peake maybe?
>>4491058Perhaps. His domain is on the opposite side of the Reach, so idk if we'll have the time to meet him much.
>>4491052I have a feeling Marqus is going to be subject to a lot of harsh but well meaning lessons about not being motherfucked by others during wartime.
>>4491081Also being motherfucked in general by people
>>4491081Lol Marqus is going to be Oedipus Max fucking his own grandmother who sees her long lost teenage stud in him. Then dying by dragonfire when Dany turns on fAegon.
Well, we got fucked hard for betting on the wrong person.Elleanor had it in her but the timeline advanced too fast and we're left with dying embers.
>>4491095Mervyn is just walking from one firepit into the next
I'll be leaving the vote open until 11am MST. Story post should be up at around 1pm!
>>4491052honestly, I feel like we need another vote, there's not much point in Alyssa being alive.. she is weak, will never leave the bed etc. I feel like that kinda stops the character development of Mervyn
>>4491184>Our wife having serious health issues """stops""" the character development of MervynAre you on crack sir
>>4491202well, it doesn't stop it, but compared to Mervyn not being tied to deadweight. I feel like Mervyn can progress so much more Alyssa is going to be coming and going from death door, there's not a lot that she can do now on the story
>>4491217Mervyn is gonna feel hella guilty when he is banging her lady-in-waiting due to his unfulfilled needs.
>>4491217So you want to do a meta vote to kill off a character because she is inconvenient?
Calling it now. Just going to take a minute to get the count and I'll start writing. >>4491184She is certainly weak, but that isn't to say she'll be useless. I imagine that a wheel chair similar to Doran Martells can be made for her. She'll find a way to make herself useful
>Authority - 6>>4490873>>4490882>>4491000>>4491043>>4491187>>4491198>Terrifying - >>4490887>>4490890>>4490895>>4490902>>4490937>>4490953>>4491047>>4491124Alright that looks like Terrifying takes it. I'll leave you guys with a vote while I start writing the update. --- What ability to choose for Terrifying? --->Athletics (5)>Fighting (5)>Marksmanship (2)>Status (3)>Will (4)The respective number will be added to Intimidate tests
Reading Mervyn's character sheet, and he has the following:>Goal: Power>Motivation: Legacy>Virtue : Loyal>Vice: MercilessI'm not seeing anything here about family or love. You could construe Loyal as somewhat in the favor of Alyssa, but it's not the same thing. Besides, he was loyal to Eleanor also (to a degree, there's the Farman business but there's also going to this war on her orders) and she screwed him over hard, taking away his possible legacy. Right now his legacy is trashed completely (bedridden wife, cripple son, frail daughter, only healthy child missing). Just killed his best friend, other friend killed brutally along with his entire unit. Now we've picked Ignoble so people will know about his betrayal too. I wonder what that makes Mervyn now, and going into the future. Do we distance ourselves from the Reynolds and become like a second Mountain for Tywin, in return for more power? Do we usurp Tygon himself? Leave all notions of power aside and stay holed up in our Tower for the rest of our lives? Become bitter and resentful for everyone, including our wife? Abandon everything and start fresh in Essos? Maybe if we picked to meet Tywin here, he'd send Mervyn along with the Mountain and Amory Lorch on the murder/rape train.
>>4491328Fighting, because I'd prefer Fighting to be our rank 6 ability more than anything else, it's also what Mervyn is known for.
>>4491328>AthleticsBecause we are already effectively Fighting 6 with bludgeons and usually hit 4 degrees. No need to overinvest. Athletics is a better and more interesting 6 stat. >>4491330>You could construe Loyal as somewhat in the favor of Alyssa, but it's not the same thingIt has been so thoroughly established that Alyssa is exactly who he is loyal to that I'm really struggling to see how it can be seen any other way. It was a major theme when her parents were fighting over Merv's loyalty.
>>4491328>Fighting (5)>>4491373>>4491334You both don't understand what the vote is about.
>>4491382Yes, I do?
>>4491385Sorry about that, missclicked the >>4491358
>>4491388Eh, Athletics is a valid choice too.Think of it as people looking at how much physical prowess Mervyn has and getting super intimidated.
>>4491388Or I'm suggesting Athletics is a better pick for bonuses because I would rather invest in Athletics 6 instead of Fighting 6. I thought that was pretty clear.
>>4491388>>4491389Not the best choice of course.But perfectly valid as opposed to something like Marksmanship or Status.
You had descended upon King’s Landing like a raven upon a corpse. It was a fitting simile. Ravens were useful birds to their masters but they were creatures of ill repute just as you were. Ignoble. Lords and knights would look down on you as they always had for a variety of reasons and yet they would use you to serve their own needs, however dishonourable they might be. Dark wings, dark words. Seven Hells even your armour was as black as a ravens feathers, and like a raven you would pick this city apart for all it was worth. You could see the high hill on which sat the Great Sept of Baelor even from where you stood and you rode down the broad main street with purpose. Bodies continued to litter the street and only grew more and more common as you began to near the centre of the city. Even on such a broad street it was largely mud and dirt instead of well cobbled stone like Lannisport was. The stink that assailed your nose was a particularly foul one. You’d always heard how King’s Landing was a ripe smelling city but the smell of unwashed bodies, death and fire was one that would have made you retch if you’d had anything in your stomach. A large intersection was the next landmark and from there you could see the Red Keep in all of it’s glory. The rain and snow had turned it’s pinkish sandstone a much darker red and you dug in your spurs and took off at a gallop through the streets. As you rode you found the main road towards the keep break off into two separate roads and a variety of narrow alleys. You followed the road to the right and did you best to steer Pride through the debris. A womans screams filled the air as you rode by what appeared to be a sacked whore house. Finally, the main road that led up Aegon’s High Hill opened before you and you began to ascend. Westermen were encamped in both the houses and in the streets and familiar charges and heraldry flew from banners and flags everywhere you went. You may not have been able to name them all but it was a reassuring sight nonetheless. The gold lion of Lannister was everywhere as your eyes searched for the red eagle of Reynold and you eventually found it flying from a manor house that was in a state of disrepair. One wall had been partially torn down to expose the interior of the once lavish manse and the door was lying in the street where it had been ripped off of its hinges and left splintered and broken. Two men were guarding the door and when you dismounted off your horse they saw recognized you almost immediately.
“MERVYN! SEVEN FUCKING BLESSINGS! I DIDN’T EXPECT TO SEE YOU HEAR!” Ser Cardyn Lantell had walked forward to clap you on the shoulder. He grinned at you and nodded his head. “I told the lads that you’d bounce back Ser. I knew you would. Been a right state serving under your damn goodbrother Ser. His head is so far up Ser Austin’s arse I’m surprised he can bloody breathe.” Ser Walder Erenford chuckled at that while he picked at a piece of light pink paint from his shield before he stood to greet you as well. “Glad to see you Ser. Cardyn’s feelings are hurt that Lord Tygon prefers Austins company to his own but he isn’t wrong. The two of them are damn near inseparable. If he wasn’t married I might get to wondering…” Cardyn grinned at the joke and made to respond but Walder continued on when he saw the dark look on your face…“What brings you here Ser? Are you here to see Tygon?” “I’m here for answers Walder. Take me to him.” “As you wish Ser. Cardyn, mind the door.” “Fuck you Walder. I’ll take him to see Lord Stick up his ass. I’ll remind you that I’m the sergeant here.”Walder Erenford simply shrugged and sat down on his stool and went back to inspecting his shield while Cardyn beckoned you forth into the manse. You recognized a few men from the Loyal Reins but more than a few faces were missing. The twins were gone, as was Ser Art and Tristan the Dornishman. They had been good men and hard fighters, and the new faces were unfamiliar to you, as were their loyalties and prowess. When this was all said and done you would have to take the measure of these men. Cardyn led you up a flight of stairs and down a long hallway to the last room on the left. He knocked on the door and bid you a good day as he made his way back to his post. Your hand held the handle of the door for a moment before pushing it open to reveal a well-furnished room with a well maintained fire burning in it’s hearth.
“Ser Mervyn!” Both Ser Austin and Tygon explained at the same time. “Whatever are you doing here Mervyn? I hadn’t thought you well enough to travel, let alone to fight.” “I’m fine Tygon. Austin, I need a moment alone with my goodbrother.” “As you wish Ser. I will be downstairs if either of you need me Sers.” He stood and on his way out he shook your hand firmly and favored you with a sad but kind smile. The ruin of his ear was visible as only a small amount of it had been spared by the maesters knife. Tygon had stood as well once the two of you were alone and he crossed the room slowly, the sound of his footsteps muffled by the rich carpet covered the wooden floors. He reached out with both hands and placed them on your shoulders in a semblance of a hug but he stopped prematurely. Hazel eyes stared into your own windows to the empty sky and worry began to show on his face. “Mervyn...what…what happened? What brings you here? Are you okay?” “I don’t know Tygon. Perhaps you can tell me…”--- Questions for Ser Tygon Reynold ---Kind of an open floor here really. Any further questions about Elleanor, Marqus or Tywin would be relevant. Additionally asking if Tygon knew about Lord Tywin’s plans could come into it, as well as anything else you all might think of. Lastly, what technique to use?>Intimidate>Convince>Incite
>>4491474Ask if Tygon knew of Tywin’s Order against the Malroys. Ask about the ladies Malroy. Ask about why he saw fit to leave us in a nest of men who’d think it was a good idea to get at his witch of a mother. Speaking of Elleanor any sign of her or our son? Steadhold is sacked, the Malroy line all but dead except possibly some jackass son in Eddie being a sellsword, and we were more or less forced at crossbow point to do the deed to “prove our loyalty”. We’re pissed.>Intimidate.
>>4491474>>4491644Supporting>IntimidateAssuming the Terrifying benefit kicks in.
Alright I'll need 4d6+7 for Intimidate please. 4D-1D+1B+5 (Terrifying)+2(Armour). Intrigue Defense is 11. And I've taken the criticism of not really using the intrigue rules under consideration, so I'm going to be trying them out here. So hold with me if it takes a little while for me to get this stuff out. Also, I just have to go rip to the grocery store fast and then I'll be back to start writing!
Rolled 6, 5, 2, 5 + 7 = 25 (4d6 + 7)>>4491737
Rolled 5, 6, 2, 6 + 7 = 26 (4d6 + 7)>>4491737
Rolled 2, 4, 4, 5 + 7 = 22 (4d6 + 7)>>4491737>+7don't think i've seen more than a +4 before in one of these
>>4491745Tygon needs to change his pants?
>>4491474Just end it on a quiet why after the barrage of rage and screamingSad i got here to late to vote on drawback would have loved the potential redemption of honourbound. But I'm happy about Ignoble as well. "evil" allignemet qst protags are rare and not being either edgey evil or nice/misunderstood evil are even more so.
I believe that's 0 composure on the first try. These intrigue rules are weird because we never use them, but they are also difficult to use in this format. Like using Read Target or Fast Talk or Mollify. I have read them 4-5 times carefully but never once got the hang of them and how to use them on /qst/. It would be like in combat, but after every round you have to wait on votes for what action to take, attack, two weapon attack, do you really want to reload your crossbow, that sort. Either you keep the voting window really short or decide beforehand a series of actions to take. Otherwise the social intrigues will get too tedious if used as stated in the rulebook.
>>4491811There is a difference between adopting the full set of intrigue rules, which are impractical, and using the Composure/Intrigue damage/Intrigue defense (with appropriate modifiers) as intended. And of course, allowing NPCs to counter roll. But that's just my opinion.
>>4491839Yup, I believe that is the happy medium that other QMs employ.
Jeez. And I forgot the Disposition bonus of +3 so the total will be 27, for 4 degrees of success and 16 Influence, lowering Tygon down to 0. Merv mad. Writing
So what happens if we roll below, such that his composure is still above 0? Do we just roll again? Does he get a chance now and rolls Mollify against us, and if he succeeds then we can't intimidate him anymore? This is why it's so confusing for me.
--- Ser Tygon Reynold’s Persuasion (Convince) Test ---*Eloquent Activated – Tygon Reynold goes first*Rolled 21 vs Intrigue Defense: 10Three Degrees of Success3 Influence x 3 = 9 Influence12 Composure – 9 Influence = 3 Composure--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---Rolled 27 vs Intrigue Defense: 11Four Degrees of Success 4 Influence x 4 = 16 InfluenceFrustration: 2/216 Influence – 6 = 10 Influence9 Composure – 10 Influence = -1 Composure Tygon gawps at you slightly as he searched for his words. His golden teeth glinted in the light as his tongue ran over them to buy time before he spoke. Hands let go of your shoulders to display his palms in your direction to show his innocence. “Mervyn, I don’t know what you speak of?” “Fucking look about Tygon. This city is a ruin. Did. You. Know?” “Of course I didn’t know Mervyn! How could you accuse me of something so heinous? So dishonourable? There is a reason I have kept my men about me during all of this. I did not want House Reynold’s name to be tainted anymore than it already is, and when Tywin ordered this sack I instructed Ser Austin to participate as little as possible, to try and keep the people of this city safe.” “Then why did you leave me in Steadhold? Why did you leave me there with Drox to put the castle to the fucking torch! WHY? TO PROVE MY LOYALTY? I HAVE DONE EVERYTHING YOU ASKED OF ME TYGON! EVERYTHING YOUR MOTHER ASKED OF ME! I SOILED MY REPUTATION AND MY HONOUR FOR THIS FAMILY!”
“Mervyn, please…calm yourself. This is nothing more than a…” “A FUCKING WHAT TYGON! STEADHOLD LIES SACKED AND PASTORN LIES DEAD AT MY HAND! ORDERS FROM TYWIN LANNISTER HIMFUCKINGSELF! YOUR VIPER OF A MOTHER HAS LED US TO RUIN AND NOW SHE HAS STOLEN MY SON! MY FIRSTBORN AND ABLE BODIED FUCKING SON!” Tygon had paled at your words and seemed to shrink away from you before he fell into a chair and stared absent mindedly towards the floor. When he looked back up at you there was no smile, only shame. “I know Mervyn. She has. I’m…I’m sorry. I’m sorry about Steadhold as well. I had only left you behind as I thought you might find solace with Pastorn. I had no idea that Tywin would order a sack of Steadhold, just as I had no idea he planned to betray House Targaryen. Perhaps…perhaps some other lords might have known, but my loyalty was…under scrutiny.”You grabbed a porcelain jug off of the small table he sat beside and threw it against the stone wall where it smashed into a hundred pieces. Dark red wine flowed like blood down the wall and onto the floor and the white porcelain was stained by it as well. You roared your fury to the world and slammed your armoured hands into the table and you heard a crack as wood split. Tygon simply sat and watched as you raged until your anger subsided enough to speak. “Is it true? Is there a lordship on your mothers head?”“I…I don’t know Mervyn. It’s possible.” “I am going to kill her for what she’s done.” “Mervyn, you cannot. Kinslayers are cursed by both the gods and men.” “Tygon, my name is already cursed by gods and men. What is another stain on a ruined doublet?”
His mouth remains closed and he says nothing about the comment as silence begins to fill the room. Instead you ask after whether he has seen or heard of anything regarding Pastorns mother and sister.“I cannot say that I have Mervyn. Kings Landing is an impressive city. Once Maegors came under siege both I and my men have been here.” “Do you know where your mother has gone?” He avoids your eyes and answers with silence. You asked a second time and still he remained quiet. You grabbed him by the doublet and yanked him from his chair before sending him crashing into a wall. You followed closely behind him and grabbed him by the collar and leaned in close to him. “WHERE. DID. SHE. GO?” “If I had to guess…Goldengrove. I cannot say for certain Mervyn. If I was her, I would have fled by the way of the Lesser Mander to Goldengrove and then towards Oldtown. From there…either Kings Landing or across the Narrow Sea. She took a large part of the wealth given to her by House Targaryen, as well as Ember Peaks garrison. She could be anywhere.” You let him go and slumped into the chair that he had previously been sitting in. She could be anywhere in the known world at this point. Your face was buried in your hands when he coughed and attempted to straighten his doublet out and stand tall as he looked down at you. “Mervyn, I love you as any good brother should, but that will be the last time…that will be the last time you deign to put your hands on me. I am the heir to Ember Peak, and you are to be my bannerman. I mean to present you whomever claims the Iron Throne as such, but I will not have you strike me ever again.” The words were as steady as a single leaf blowing in the wind. Though he tried to sound strong and unafraid the fear was clearly audible for you to hear. A lord must keep up appearances though, even a future one. A dark laugh leaves your lungs as you shake your head. “You’re still plan on landing the man who is going to kill your mother?”He swallowed hard at that. “Lord Tywin has spoken to me about such things at length. Once this war is done, I am to find her and bring either her to Casterly Rock. If you would swear to do so in my stead, I would be in your debt. Ember Peak, the Gold Road….my lands need a strong hand now more than ever, and appearances are everything. For House Reynold to have the ability to land a knight in these times might keep other lords from seeking to take my lands and titles. So…will you do this for me?” --- Swear to hunt down Lady Elleanor Reynold and bring her to Casterly Rock? –>Yay>Yay, but it would only be her head>Nay, you would have a newly fledged house to attend to
>>4492039I think that Mervyn is too far gone. The state of mind he is in, no way he is going to start building up his domain any time soon.>YayIf only because Tywin will find a more creative punishment for her than Mervyn ever could.
>>4492039>>YayBe dodgy about her state upon return. No guarantees.
>>4492039>YayHey Tywin, have you ever wanted to become the Mad King for a day? I hear fire can be fun.
>>4492051I'm thinking an Alyssa POV will likely be necessary to start building up the Pyre and it's domain and holdings. Once Merv gets to Ember Peak there will be a meeting with Alyssa and Tygon to discuss what domain he wants, and after that it will likely be Alyssa taking the reins. Seven knows she needs something to do to get her out of her chambers.
>>4492039>YayI don't think Tywin would let her live but still, if we bring her alive will we have any say on her fate?
>>4492119>will we have any say on her fate?Such as? Imprisonment? lol
>>4492140Possibly, but we're too mentally gone for that lol. Most likely we'll request to be the executioner and push Tywin to crueler punishments.
>>4492039>Yay>You Mother is going to take her own life if caught though. She knows what’ll happen otherwise. Tywin offered her mercy once and she spat in his face. He’s going to make an example of her and she knows it. The fact every single man chasing her will try to kill me only makes it worse. But what’s a few more dozen bodies around?
If she has laid even a finger on Marqus, we will go all Mountain on her.But i get the feeling by the time we get to where we think she is, she is already in Essos
Sorry there guys life got away from me. finally making some dinner and I'll get to writing the update. Strong vote for >yay
>>4492251It will be our hardest struggle yet, but personally executing Elleanor would be extremely satisfying and lift some of the burden off Merv.
>>4492039>YayI'm more than willing to make thus as flexiable as possible
>Lordship on Eleanor's headSo if we actually do catch her it's another Lordship or is it something else?
>>4492407I mean on top of the lands Tygon will give us. If we catch Eleanor and give her to Tywin, does that mean more land (Lordship on her head) or nothing?
Finaly fucking writing here. Jesus. >>4492407That is something to speak with Lord Tywin about, and oh boy does he want to have a word with Merv. I've always interpreted Tywin as someone who rewards good and leal service with the same type of severity as he punishes failure and traitors. As to the specifics of said reward/punishment that'll be up to Mervyn to find out in character.
“Aye. I’ll find her Tygon. I’ll find her and bring her back in chains and when Lord Lannister makes an example of her I’ll ask him for the honour to be his fucking headsman. I’m sure others are already searching for her but what’s the blood of a few more men on my hands? They’re already stained.” “That isn’t what I meant Merv. I…I just need a strong right hand. Tyrus is too young and Ser Lorcan isn’t the man I need. You served as my mothers right hand and now I need you to be mine. I expect Lord Tywin will wish to speak with you in the coming days. I only ask that you do not meet with him alone, for both of our sakes.” “I’ll keep that in mind Tygon. Now, what is the situation with this siege?” “Lord Tywin has encircled the Red Keep, and most specifically Maegor’s Holdfast. There has been word of a large northern host coming down the Kings Road led by Lord Eddard Stark. I believe he will call for men to scale the walls with ladders and grapnels soon.”“Do you plan on being with them?” Tygon shook his head. “I wish for no further part in this than that I have already played. I will be there if I am commanded to but elsewise I will keep my men here and wait to help pacify the keep. There has been enough bloodshed already.” “When do you think this might happen?”“As early as tonight, and no later than tomorrow. Blood will fill the moats that surround Maegors Holdfast mark my words. Lord Tywins wrath is no small thing as House Reyne and House Tarbeck would testify if any of them remained. Seven hells Mervyn, even House Reynold stands on the edge of a knife. When he arranged Joanna’s marriage to Ser Leroy Lannister I thought it was a boon for my loyalty until he made it clear that should I display a similar disposition to my mother that Joanna and Leroy would be given Ember Peak.”“Do you think it wise to ignore the call to arms?” “Perhaps not Mervyn, but I’m no great warrior like yourself. I belong at the rear of a battle line. You are of a mind to join the assault aren’t you?” “I am.” “I won’t stop you Mervyn, but I would not see you sully your honour further either.” “Tygon my honour was sullied beyond repair a long time ago. Now all there is left to do is try to salvage our name so Marqus might have a future…”--- What shall Mervyn do during the Sack of Kings Landing --- >Storm the Red Keep with the Westermen forces>Loot the districts of Kings Landing>Nothing, stay with Tygon Reynold
>>4492480>Loot the districts of Kings LandingWe may as well go all in
>>4492480>>Storm the Red Keep with the Westermen forcesBig money holed up in there
>>4492480>Before we leave ask about the Malroy compound, Pastorn left us a promise and we should check on them if their fate was not known.If it's too late>Storm the Red Keep with the Westermen forces
>>4492480>Nothing, stay with Tygon ReynoldThis doesn't fit the canon at all. I'd rather sit it out than get rewarded for an event we should've missed.
>>4492487That was voted upon last thread. The vote was for Mervyn to lie to Pastorn and tell him he would look for his Isis. So Mervyn won't be doing it himself. If there is interest however, Mervyn could ask Tygon to look into it while the Red Keep falls.
>>4492480>>Storm the Red Keep with the Westermen forces
>>4492480>Storm the Red Keep with the Westermen forcesDornish fucking sluts better hide or jump off!
>>4492480>Storm the Red Keep with the Westermen forces>Loot the districts of Kings LandingEither or really, the cities likely cleaned picked or theirs enough left for those willing to do the deed and the red keep has some fucks worth killing.>That isn’t what I meant Merv. I…I just need a strong right hand. Tyrus is too young and Ser Lorcan isn’t the man I need. You served as my mothers right hand and now I need you to be mine. I expect Lord Tywin will wish to speak with you in the coming days. I only ask that you do not meet with him alone, for both of our sakes.”"I'll be your right Tygon, hell I'll be your bloody hand for what it's worth but don't ever make me play politics like your mother did"
I remember Aurion killing some looting Westermen when he was saving the Celtigars. Decimated a full-on cavalry charge with the Stormbringers. House Vypren I believe.
How about we meet Tywin on the way to the assault? He'll be there in the back to oversee it right? We can be like "Hey Big Boss, I killed my best friend for you to protect my family. Got any specific orders for me while I go inside? You know, orders for a merciless killer who has absolutely no morals right now?"We can have that big conversation about loyalty and punishment later, after the siege, maybe with Tygon there. It would be cool I think.
>>4492480>Loot the districts of Kings Landing
>>4492480>Storm the Red Keep with the Westermen forces
Take Cardyn Lantell with us, whichever vote wins.
>>4492480>Storm the Red Keep with the Westermen forces>>4492525inb4 Mervyn forces Ynys Yronwood from Boggs' old quest to jump.
>>4492480Whichever leads to more looting and raping. We should not dawdle too long here. The longer we wait to speak with Tywin the further Lady Elleanor gets.
I'll write canon omakes for the parts Joe won't write in detail (you know which ones) and link the pastebin here. I have some experience from running a quest on akun. Don't read them if you don't want to.
>>4492480>Storm the Red Keep with the Westermen forcesIt’s what we’re best at after allAsk Tygon if the Reins can join us as well
Storming the Red Keep it is. >>4492847If I'm being honest I'd rather leave it at the vague memories that I'm going to write up for this but if it's on another platform than c'est la vie.Alright I'm going to whip up some breakfast and get cracking on this next scene.
“As you will Ser Mervyn.” There was an edge to his voice, a certain frigidness that hadn’t been there before.“I’ll take my leave then.” You made to go to the door but you could feel Tygons eyes upon you. You could not truly describe the feeling that washed over you but it was an uncomfortable one. Disappointment perhaps? Or perhaps it was silent relief that House Reynold would have been visible during the fall of House Targaryen. Your footsteps echoed in your ears as you made your way down the hallway to prepare yourself for the battle to come. --- Tygon’s Dispostion goes from Friendly to Indifferent ---Cardyn and Walder were still guarding the door when you returned and you looked at the two of them with hard eyes. “Cardyn, how many men in the Loyal Reins can be counted on to do what is asked of them?” “Hard to say Ser. Four or five perhaps, but I wouldn’t trust the rest to keep their silence.” “I want the two of you ready to fight when the time comes to storm Maegors.” You looked ahead at the red walls of the castle and stared at it with contempt in your eyes. Cardyn stood and joined you with a cruel grin on his face. “Oh I’ll be there. Only part of this damn city that has anything worth taking if you get my meaning.” “Do as you please Cardyn. And you Walder? Are you with me?” “You know I am Ser.” “Good. Standby and when you hear the horns of battle, we’ll scale those walls and paint the inside of this fucking keep red.” Leaving your two least scrupulous men behind you went to see that your horses were stabled properly in the manors stables as a way to pass the time and prevent idle thoughts from creeping into your mind…---09/06/283 ---DawnThe red light of dawn was peaking through the clouds and smoke to turn the streets of Kings Landing into a hellscape, and amidst said ruin you could hear the long blaring of trumpets and warhorns echoing down the streets and alleys. You had not even bothered to remove your armour before you had slept on a bed of hay and straw in the stables. Sleep had evaded you for much of the night and the little you did get was restless and filled with dreams. They had not been the nightmares you had expected but were instead dreams of fire. Endless fields of it. Red, blue and wildfire green the flames surrounded you. As you walked towards the main street it only became to clear about how tired you truly were. Last night had been the first time you’d slept in nearly three days and it had only been for an hour or two…--- Can I get 5d6 for Will please? DC: 21 ---This is to see how Mervyn is affected by both his mental state and physical fatigue. Failing this will cause him to take -1B to Athletics, Awareness and Fighting tests per degree of failure.
Rolled 2, 3, 5, 2, 2 = 14 (5d6)>>4492989
Rolled 3, 2, 1, 1, 2 = 9 (5d6)>>4492989
Rolled 5, 1, 3, 5, 4 = 18 (5d6)>>4492989
I'd use lucky here, guys.
>>4493010Nvm, we're at Will 4, so it is highly unlikely.
>>449300617 is the highest, so that'll only be a -1B which is pretty minor in the grand scheme of things. Cool beans. Additionally, where do you guys want to deploy? >The Ladders>The Grapnels
>>4493022What's the difference?
>>4493022>GrapnelsWe will stand out less and could probably reach a less expected assault angle.
>>4493026Lol probably should have included that. Grapnels will be going straight for Maegors Holdfast. Think Amory Lorch and Sandor Clegane. The fighting will be thickest there. The Ladders will be for the rest of the Red Keep. Less fighting but possibly less rich plunder
Lets do this thing. Can I get 6D6 for Athletics (5D Athletics + 1B Strength + 1D Athletics - 1B Fatigue)DC: 21
>>4493075>tfw finally here to contribute
Rolled 2, 2, 6, 6, 4, 3 = 23 (6d6)>>4493079fuck me
Rolled 3, 4, 5, 5, 4, 2 = 23 (6d6)>>4493075
Rolled 3, 4, 5, 2, 5, 6 = 25 (6d6)>>4493075
Nice. Well done boys. This next update might be a big one so forgive me if it takes a little while
Just realized that I also need 3d6-4 for agility to see how fast Mervyn gets across the dry moat. DC: 12
Rolled 2, 3, 5 - 4 = 6 (3d6 - 4)>>4493136
Rolled 5, 1, 1 + 4 = 11 (3d6 + 4)>>4493136Not very fast is my bet.
Type dice+3d6+-4 for the - to kick in.
Rolled 6, 5, 6 - 4 = 13 (3d6 - 4)>>4493136so we need what at 16 to pass this? oof
>>4493146Holy fucking based.
>>4493146Oof is right though. Only taking a single volley of arrow fire as Mervyn plows through that shit with that success
>>4493151Merv in armor is a Juggernaut, once he gets rolling stopping him is nigh impossible.
>>4493146Haven't expected that, that's for sure!
What should we prioritize when we're inside? We could go straight for the treasure vaults or try to capture valuable prisoners to score points with Tywin and get ransom money.
>>4493189Tbh I can't picture well what Mervyn's priorities right now could be. Filling his pockets seems like a weak goal.>Look for Malroy women?Nah, that's gone.I'd ambush and slay any Braxes or Redwards I could find in the ensuing chaos. Otherwise Mervyn should vent his spite on somebody and just fight. Whatever material gains it earns him is secondary.
--- Ser Mervyn Reynold’s Will (Dedication) Test ---Rolled 17 vs DC: 21Result: One Degree of Failure*-1B to Athletics, Awareness, and Fighting Tests*The light hurt your eyes and you stretched your arms as wide as they would allow you as you tried to banish the fatigue that had settled into your bones. Your eyes watered as you tried to blink them away and your chest swelled as you took one large breath. The smell assaulted your nostrils and you gave yourself a light slap on the cheek to further wake yourself. Both Ser Cardyn and Ser Walder joined you as you walked towards the large groups of men that were assembling outside of the walls. A large number of men were holding ladders and looked to be positioning themselves to assault the less important areas of the Red Keep. Meanwhile, you made your way towards a smaller group of dangerous looking men who were equipping themselves with grapnels and climbing ropes. The closer you got the more you got to see of the men you would be fighting alongside. One man who stood out was a man of middling height who glared at you with dark and pig-like eyes. You knew a cruel man when you saw one and he would likely be crueler than most. The other man who stood out was easily the largest man you had ever seen. His skin had the lustre of youth but the thick, dark beard he wore spoke of a man fully grown. He towered above every other man present and his shield was as large as a pavise. It was a striking yellow with three black dogs painted on it. When he spoke to bark out order it was as if thunder was rumbling around you from the sky. “FORM UP! WE TAKE THE KEEP! FOLLOW ME!” His orders were curt and simple. Ser Walder and Ser Cardyn both grabbed grapnels and looked to you as you grabbed your own from a young squire in the colours of House Lannister. Nobody seemed to notice you as the preparations drew to an end. Perhaps it was because the eagle had fallen into disrepair on your shield or yet because these men had their mind on other matters. “NORTHMEN ARE COMING TO BEAT US INSIDE! THIS ENDS TODAY!”
There were raucous and bloodthirsty cheers at that. It appeared that the sack of the city itself had not been enough to satiate these hardened killers. The cheers ended abruptly when Lord Tywin Lannister appeared within their midst. He was clad in plate armour that was a crimson so dark it may as well have been made of blood, over which gold scrollwork had been inlaid in a bright and shining gold that would have made the sun seem duller. Lions adorned his pauldrons and gauntlets whilst his rondels appeared to be great shining sunbursts. There appeared to be no joy on his face as he strode forward. His golden whiskers framed his square jaw and made him look all the more severe and silence fell over the host. He looked to both the piggish man and the giant with his cold emerald eyes and gave a short and stiff nod. The giant roared once more and began the charge towards Maegors Holdfast. Trumpets sounded and the men with ladders began their own charge at their respective signals. You yourself were shoulder to shoulder with Cardyn and Walder as the three of you charged towards the wall and entered into the range of the castles defenders. Arrows fell and men died as they always did during battle, and especially sieges.--- House Targaryen Trained Archers Attack ---Rolled 11 vs Combat Defense: 12Result: Ser Mervyn Reynold unaffected Though you were armoured in the finest steel that gold could buy you still hoisted your shield up to protect yourself from the volley. The arrows landed short at this distance and your pressed onwards as fast as your legs would carry you. The dry moat that surrounded Maegors Holdfast proved to be the first real obstacle for you and the rest of the attackers. It was a deep ditch nearly ten feet down and filled with large wooden spikes to create a difficult sort of maze for any attacker to weave through, all the while leaving them vulnerable to arrow fire. --- Ser Mervyn Reynold’s Agility (Quickness) Test ---Rolled 13 vs DC: 12Result: One Degree of SuccessYou fell to your arse in an unceremonious fashion and slid down the moat until you crashed heavily into one of the stakes. You were quick to your feet and began to weave your way through the spikes that blocked the way. Many of them were taller than you were but the wet and snow had largely loosened the grip in the ground. When you collided with the first one it gave way to your bulk and you pressed onwards as fast as your legs would carry you. Your steps were quick and determined and you had nearly made your way across the moat by the time the next volley of arrows came raining down on you.
---House Targaryen Trained Archers Attack ---Rolled 15 vs Combat Defense: 12 One Degree of Success5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage*Piercing 1*12 Health – 1 = 11 Health Result: Ser Mervyn Reynold Damaged Your shield came up and you felt two separate thuds collide into the heavy wood that protected you. You soon came to the other side of the moat and you threw your shield up onto the bank to begin the climb up the other side of the moat an arrow came down from on high and punctured through a joint in your left shoulder where your pauldron met your breastplate. The steel and leather did much to slow the arrow but it still managed to find flesh. You ground your teeth in pain as you scaled the rough hewn slope. Once you reached the top you snapped the arrow as short as you were able. You cursed in anger as you looked up to the top of the wall at the archers who were firing down upon you. The giant man was already nearly half way up the wall and there were arrows sticking out of his breastplate as he climbed the wall. He moved with a shocking speed for a man of his stature and you could almost feel sorry for the men atop the battlements. Other were beginning their ascent as well and you pulled forth your grapnel and threw it with all your might up to the top of the crenel and you pulled hard to ensure that it was set before you began you climb. --- Ser Mervyn Reynold Athletics (Strength) Test ---Rolled 25 vs DC: 21Result: One Degree of SuccessAnd climb you did. Ignoring the pain in your arm and the fatigue in your limbs you scaled the wall as fast as you were able. You had even begun to catch up to some of the other climbers when you saw an archer lean over the battlement with his bow nocked and loosed an arrow directly at you…
--- House Targaryen Trained Archers Attack ---Rolled 16 vs Combat Defense: 12 One Degree of Success5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage*Piercing 1*11 Health – 1 = 10 Health Result: Ser Mervyn Reynold Damaged The arrow came flying down towards your face and for a moment you thought it might hit you in the opening of your visor. Instead it punctured through the leather of your gorget and grazed your neck. The cut stung but you pain was to be expected of a knight. Such a thing was hardly the bite of a fly and you pressed onwards. With one final heave you clambered onto the top of the battlements. To the archers who were manning the wall you must have resembled a raven perched there, and like the omen of death that they so often represented you would reap a tally this day. You stepped off and fell with a clamour to the stone below and a few brave men decided to try to attack you before could unsling your shield or draw your hammer…--- Can I get three rolls of 3d6-4 for agility please. DC: 10, 8, and 12 respectively ---These are the best of one
Rolled 1, 5, 2 - 4 = 4 (3d6 - 4)>>4493232
Rolled 6, 1, 2 - 4 = 5 (3d6 - 4)>>4493232
Rolled 3, 2, 1 - 4 = 2 (3d6 - 4)>>4493232Oof this is bad
Rolled 6, 1, 4 - 4 = 7 (3d6 - 4)>>4493232Lol no hope.
Lol well all of the archers are going to get a swing at Merv before he reacts and gets his weapons out. I'll take 8d6+1 for Fighting there guys
Rolled 6, 6, 4, 3, 2, 2, 1, 3 + 1 = 28 (8d6 + 1)>>4493259That Piercing 1 is hurting us. If all 3 archers have it...
Rolled 3, 5, 2, 1, 2, 1, 5, 4 + 1 = 24 (8d6 + 1)>>4493259
Rolled 5, 1, 6, 3, 1, 4, 2, 2 + 1 = 25 (8d6 + 1)>>4493259
Rolled 4, 3, 4, 4, 4, 3, 1, 5 + 1 = 29 (8d6 + 1)>>4493259
--- Ser Mervyn Reynolds Agility (Quickness) Test I ---Rolled 4 vs Targaryen Archer I Agility Roll: 10Result: Targaryen Archer I strikes first--- Ser Mervyn Reynolds Agility (Quickness) Test II ---Rolled 5 vs Targaryen Archer II Agility Roll: 8Result: Targaryen Archer II strikes first--- Ser Mervyn Reynolds Agility (Quickness) Test III ---Rolled 2 vs Targaryen Archer III Agility Roll: 12Result: Targaryen Archer III strikes first --- Targaryen Archer I Marksmanship Attack ---Rolled 12 vs Combat Defense: 12One Degree of Success5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage*Piercing 1*10 Health – 1 = 9 Health Result: Ser Mervyn Reynold Damaged --- Targaryen Archer II Marksmanship Attack ---Rolled 17 vs Combat Defense: 12Two Degrees of Success5 Damage x 2= 10 Damage10 Damage – 11 Armour = -1 Damage*Piercing 1*9 Health – 1 = 8 Health Result: Ser Mervyn Reynold Damaged--- Targaryen Archer III Marksmanship Attack ---Rolled 6 vs Combat Defense: 12Attack FailedResult: Ser Mervyn Reynold Unharmed They had drawn their bows and from this distance they could hardly miss and yet one of them managed to barely hit your left pauldron and send his arrow skittering down the stone causeway. The best of House Targaryens men had been sent to the trident and many, if not most, had perished in the fighting there or else they had been taken prisoners. The other two archers however were of a more practiced aim and one caught you in the leg as the arrow went through your armour and even managed to come out through the backside of your greave. The other hit you in the same shoulder as the last one and you swore you could feel the metal tip hit bone. You roared in an absolute fury and it was only now that these men had realized their mistake. Your hammer found it’s way to your hand and the comfortable and worn leather grip brought you some sense of peace while your shield may have been loose on your arm but you felt whole once again.
--- Ser Mervyn Reynold Attack I ---Rolled 25 vs Combat Defense: 8Four Degrees of Success5 Damage x 4 = 20 Damage20 Damage – 2 Armour = 18 Damage6 Health – 18 Damage = -12 HealthResult: Targaryen Archer I SlainThe first man you got to was given the mercy of a blow to the head. He wore a leather skull cap to protect his head and it might as well have been made of myrish lace for all of the good it did him. His head exploded into a mess of bone, brain and skin that spattered across the other two archers as well as yourself. Their faces showed nothing short of horror as you stepped closer to them despite the pain in your leg. --- Ser Mervyn Reynold Attack II ---Rolled 22 vs Combat Defense: 8Three Degrees of Success5 Damage x 3 = 15 Damage15 Damage – 2 Armour = 13 Damage6 Health – 13 Damage = -7 HealthResult: Targaryen Archer II SlainYou brought your hammer high in a feint before swinging it down and then upwards in a circular motion to deliver the pointed side of the weapon directly into the second mans chin. You felt bone break and when you wrenched the weapon free blood gushed horrifically from the wound. He dropped his bow and fell to his knees as he tried to talk with the ruin of his tongue but it was all for nought. You killed him as mercilessly as a butcher would kill a pig and you stepped over his cooling corpse to reach the last of the unfortunate archers. --- Ser Mervyn Reynold Attack III ---Rolled 23 vs Combat Defense: 8Four Degrees of Success5 Damage x 4 = 20 Damage20 Damage – 2 Armour = 18 Damage6 Health – 18 Damage = -12 HealthResult: Targaryen Archer III SlainIt took you by surprise that the last man was actually a woman. Her long braid had been exposed when her long braid of blonde hair had been exposed. Perhaps it would be expected that some women might volunteer themselves to defend their home, especially those born of the smallfolk. It made no difference in the end though. Your used your shield like an extension of your fist and though she raised her arms instinctively it made little difference. The iron rim destroyed her teeth into a bloody ruin and she fell to the ground with a scream. She was pleading as you stood over her. Words you could not understand and did not care to hear. Her brown eyes were full of terror as she covered her face and not a moment later it was over. Your hammer was buried in the top of her skull. Ser Cardyn and Ser Walder appeared to you then, both with swords covered in gore. Cardyn had an arrow in his breastplate but seemed unaffected by it and Walder looked no worse for wear than if he had gone for a run in his armour. “You both made it then. Good.” “Course we did. Looks like you’re a fucking porcupine though Ser. Let us help you get those arrows out of you…”
--- Can I get 4d6 Endurance for Catch your Breath Please? ------ Additionally, where to now? --->Keep fighting the men on the walls>Press into the Holdfast and head down the stairs>Press into the Holdfast and head up the stairs
>>4493342Could you give us the general idea from what Mervyn knows there is to be found each way?
>>4493347I can't imagine him knowing much of anything besides that he'd be more likely to find store rooms, kitchens, and the like if he heads down, and personal quarters and what not if he heads up. But that's not a guarantee.
Rolled 4, 5, 6, 1 = 16 (4d6)>>4493342>Press into the Holdfast and head down the stairs
Rolled 5, 1, 5, 3 = 14 (4d6)>>4493342>Press into the Holdfast and head up the stairs
Rolled 4, 4, 1, 4 = 13 (4d6)>>4493342>Press into the Holdfast and head up the stairs
>>4493358Merv back to full? >>4493342>Press into the Holdfast and head up the stairsBiggest fights with baddest targaryen knights remaining. Just be careful and duck under each of the Mountain's cleaves.
>>4493342>Press into the Holdfast and head down the stairs
>>4493342>Press into the Holdfast and head up the stairsHonestly I don't know what to expect
It seems like Mervyn will be in disrepute with every kingdom after this.
Test. A made a comment with my vote but it isn't appearing.
>>4493342>Press into the Holdfast and head up the stairsDisregard this if my previous post somehow appears. Anyway, what's the over/under on Mervyn doing the Deed before the Mountain and Amory Lorch? We already got Ignoble, no reason not to. It will be a bonus if we combine it with hunting Eleanor down to ask Tywin for a Lordship.
>>4493431I'd rather not fuck with cannon that much. Plenty of other rooms and war crimes we can commit in the holdfast.
>>4493431It would likely only be one or the other if any at all. Mervyn doesn't know where any of them are though. I've got chart/tree of rooms and hallways along with who is in them so who/what Mervyn finds is entirely up to chance on this. And looks like we're heading up the stairs. I'm going to go stretch my legs and take a walk before I start writing here.In the meantime I'll need 8d6+1 for fighting please
Rolled 1, 4, 6, 4, 5, 6, 2, 2 + 1 = 31 (8d6 + 1)>>4493449
Rolled 2, 5, 3, 6, 2, 2, 6, 6 + 1 = 33 (8d6 + 1)>>4493449
Rolled 2, 6, 2, 4, 6, 6, 5, 3 + 1 = 35 (8d6 + 1)>>4493449
--- Ser Mervyn’s Catch your Breath Test ---Rolled 16 vs DC: 0Four Degrees of SuccessResult: Ser Mervyn Reynolds gained 4 HealthHealth = 12/12Cardyn Lantell gave you a shoulder to lean on while Walder Erenford began to see to the arrows that were troubling you. He kneels down to take a look at your leg before he looked up at you with a grimace. His grey eyes were cold and his face was hard and seemed made to have a cruel look to it but it disappeared when he smiled or grimaced. The grimace he wore told you that there would be pain and you nodded your head for it to be done. He snapped the fletching end of the arrow as close to your leg as possible before pulling the arrow out from the business end of the projectile. The wound flared and white hot pain shot through your leg. You bit your lip and squeezed your fists but you still ultimately roared as the agony ran through you. Suddenly the pain subsided to a manageable level as Walder finished and began to inspect the other arrow. “Won’t be able to get the one you broke off in your shoulder Ser, but I reckon the other one is going to fucking hurt.” “Do it. Let’s get this over with. We’re falling behind.” You gave him a quick nod and took in a sharp inhale of breath that you soon screamed out as he pulled the arrow from your shoulder. Your grip tightened around Cardyns shoulder as you felt the arrow head drag through the meat of your shoulder. When it was finally out you walked towards a wall and slammed your fist into it to try and divert the pain from your shoulder. Cardyn laughed out loud while Walder only smiled. “Keep laughing Cardyn and it won’t be a wall I’m hitting.” “Oh relax Ser. Just not used to seeing you scream is all.” You shook your head at him with a scowl on your face before gesturing towards the door that led into Maegors Holdfast. “Lets go lads. There’s work to be done.” The three of you came upon a stairwell that led both up and down that was now only guarded by two corpses who looked to have been cut in half. The fact that they were wearing mail coats only made the fact more disturbing.
“Up or down?” “I’d reckon we go down. We’re more like to find storerooms and what not down in the lower levels.”“That’s why we should head up Walder, more like to be ladies and their apartments up that way.” Cardyn flashed both you and Walder a wicked grin and you knew where his mind was running.” “More likely to find guards as well. What do you think Ser?” “We’ll head up. That’s where the fighting is.” More bodies littered the staircase as you ascended with Walder and Cardyn in tow and you soon came to another level. There was a long hallway that led out directly in front of you, as well as smaller halls that led both left and right. Halfway down the main hallway you saw a group of eight Westermen fighting three knights clad in the colours of House Targaryen. While the knights were better armoured the soldiers were still armed with good castle forged steel and looked to be veteran soldiers. It wasn’t long before two of the knights lay dead and a third threw down his sword and shield to surrender. It did him little good as one of the men swung a mace at his head and cracked his skull against the cold stone floor. The men than began to kick down doors to the sounds of screaming. Meanwhile, you could hear the sound of steel on steel coming from up the spiral staircase…--- What to do now? --->Start looking through the doors with the small group of Westermen>Ascend the stairs towards the sound of fighting> Head down the hallway to the left>Head down the hallway to the right
>>4493622>Head down the hallway to the rightFind the good loot.
>>4493622>>Ascend the stairs towards the sound of fighting
>>4493622>>Head down the hallway to the right
>>4493622>Ascend the stairs towards the sound of fighting
Alright well in the interest of keeping things moving I'll call it here. The sound of battle is a sirens call and she shall not be refused!
>>4493672As I'm writing I realize I need more rolls. Can I get 3d6 for Awareness please
Rolled 2, 2, 2 = 6 (3d6)>>4493687
Rolled 2, 3, 1 = 6 (3d6)>>4493687
Rolled 5, 5, 5 = 15 (3d6)>>4493687we don't see shit
>>4493693This fucking guy right here...Alright I'll also need 2d6 to see what sort of heraldry we recognize.
Rolled 6, 4 = 10 (2d6)>>4493696
Rolled 3, 4 = 7 (2d6)>>4493696
Rolled 3, 5 = 8 (2d6)>>4493696welp i am making some clutch rolls of late, now watch me 1,1
Alright and a better than average roll for Knowledge but not quite hitting the third DC for it. Still not bad though
“Up! Up! This fight isn’t anywhere near done yet.” The three of you climbed the stairs in a rush. The pain in your leg from the arrow wound hardly slowed you at all, in fact it only seemed to energize you. If you were feeling pain, you were alive. Your father had taught you that many, many years ago. “COME ON!! RUIN! RUIN!” You urged your men behind you as you rounded the last spiral and came out onto a skirmish that was taking place all down the halls. This level only had a single hallway and scattered men were fighting in it viciously. The attackers were garbed in a variety of colours and sigils but the castles defenders wore only but a few. The black and red of House Targaryen was dominant but a few other colours were splashed about as well.--- Ser Mervyn Reynold’s Awareness Test ---Rolled 15 vs DC: 6, 12, 18Result: Three Degrees of Success, One Degree of Success, FailedA man clad in a seafoam coloured surcoat charged forward at you but Cardyn cut him down with a casual riposte and a snarl. “What do you reckon Ser? Time to get stuck in?” You stared down at the body of the man he had slain and sea the seahorse pin that was pinned to his chest. He was only a man at arms or household guard but you recognized the colours and the badge from somewhere. Your eyes found a man armoured in plate of the same seafoam green fighting near the end of the hallway that ended in a large and now shattered stained glass window. Ahead of him there were men clad in white ermine alongside the severe red and black of House Targaryen. They were fighting ferociously and you saw two men clad in half plate each wielding a battleaxe and shield…--- Ser Mervyn Reynold’s Knowledge Test ---Rolled 10 vs DC: 3, 9, ?Result: Two Degrees of Success, One Degree of Success, FailedVelaryon. The Old, the True, The Brave. Alyssa had been once particularly enjoyed teaching you about the exploits of the Lords of the Tides. They were a rich house as well, with famous sailors and soldiers to come forth from their line. You recognized the ermine decorated heraldry as that of House Rosby, although their tabards weren’t true ermine. They were simple tabards made of white wool and spotted with black thread to make the illusion of their lieges colours. --- Engage in the fight here or press on further? --->I WANNA GET STUCK IN WITH DA BOYZ!>Keep searching for a different fight
>>4493765>I WANNA GET STUCK IN WITH DA BOYZ!
>>4493765>>I WANNA GET STUCK IN WITH DA BOYZ!
Hell yeah. Can I get 8d6+1 for fighting please
Rolled 3, 6, 4, 3, 1, 3, 3, 1 + 1 = 25 (8d6 + 1)>>4493873
Rolled 5, 6, 6, 1, 3, 2, 1, 1 + 1 = 26 (8d6 + 1)>>4493873get stuck in, lads
Rolled 1, 3, 2, 3, 3, 6, 3, 1 + 1 = 23 (8d6 + 1)>>4493873
“RUIN! RUIN! SEND THEM TO THE THEIR DEATHS! SEND THEM TO MEET THE FUCKING STRANGER!” Both Cardyn and Walder took up the cry of ruin as the three of you joined into the melee. Cardyn was first to find his prey and began to duel with a man in the colours of House Rosby. He laughs and yells as he fights, insulting his opponents with any thought that popped into his head. “YOUR MOTHER WAS A WHORE! YOU’RE AWFULLY SPRY FOR A DEAD MAN! FUCK YOU CUNT!” His words could be heard even as you left him behind. You had seen the Velaryon man in the seafoam green plate and were moving towards him with purpose. The fact that red had already spattered against his surcoat and covered his blade told you he was skilled. That was the fight you wanted here. Walder found his fight against a serjeant in the colours of House Targaryen. He fought in total silence, only speaking when he had a purpose for his words in the polar opposite of Cardyn. His blows were also more measured and in a way more dangerous. He was a killer, and a dependable on at that. By now the Velaryon knight had seen you coming and he brought his longsword into a fighting stance. His helm was had a sort of fish-like scale decoration as well as a crest that ran down to his neck in a similar manner to a fin. He raised his visor momentarily and the two of your eyes met before the fight began. His were eyes that spoke of ancient history. Dark purple and sombre, they were the legacy of Old Valyria herself. It was a shame that said legacy would lose on of its’s scions today. “Hold your weapon Ser. I would know the man I face. I am Ser Jaehaerys Velaryon, cousin to Lord of Monford Velaryon, the Lord of the tides.” His voice was that of a true knight. Haughty, strong and without even the smallest trace of fear. “I am Ser Mervyn Reynold. The only son of a long dead bastard and the man who is going to kill you.” “We shall see Ser. May the warrior prove who is the better man today.” He lowered his visor and you did the same. The sounds of fighting rung in your ears but you ignored them and focused straight ahead on the man in front of you. His stance was a conservative one, and he would likely use the reach of his longsword to keep you on the outside. This man was dangerous and a small smile finally crept onto your face.
--- Initiative ---Ser Jaehaerys Velaryon rolled 15Ser Mervyn Reynold unable to beat 15Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack I ---Rolled 25 vs Combat Defense: 12Three Degrees of Success 6 Damage x 3 = 18 Damage18 Damage – 11 Armour = 7 Damage12 Health – 7 Damage = 5 HealthResult: Ser Mervyn Reynold Damaged --- Ser Mervyn Reynold Attack I ---Rolled 24 vs Combat Defense: 12Three Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryon’s Large Shield DR reduced from +5 to +35 Damage x 3 = 15 Damage15 Damage – 12 Armour = 3 Damage12 Health – 3 Damage = 9 HealthResult: Ser Jaehaerys Velaryon Damaged When you pressed in to try and close the distance it became clear that he not only had a reach advantage, he was faster than you too. As you stepped in one step to many his sword came whirling about and collided with your head causing it to sound as if your head was caught between a hammer and an anvil. You grunted and pressed forward until the two of you collided. Using your shield to push him back a short way you created an opening for yourself to swing your hammer with murderous intent. His martial instincts kicked in and he used his shield to full effect. He blocked one strike, then a second, then a third. Both his shield and footwork were well practiced but oak and iron proved no match for you strength and ferocity as you heard the sharp crack of wood beginning to splinter. Ser Jaehaerys heard it as well and deftly changed his stance to allow him to stab forward with his sword. He attack weak spots in your armour like the joints and it was all you could do to get your shield in the way to slow him. After what felt like an eternity you saw an opening. He hadn’t over extended so much as given you the smallest window of an opportunity. Your hammer came up on a swing from an unexpected angle and caught the mans sword arm near the elbow. You could hear a metallic and tinny grunt of pain come forth from behind his visor but he kept his grip on his sword. He recovered well and soon had the wall at his back, forcing you to try and come forward into his flurry of steel…---8d6+1 for Fighting and 3d6-4 for Agility please there guys---
Rolled 1, 2, 6, 2, 4, 3, 3, 1 + 1 = 23 (8d6 + 1)>>4493905
Rolled 6, 4, 6 - 4 = 12 (3d6 - 4)>>4493905
Rolled 2, 6, 1, 6, 5, 4, 3, 1 + 1 = 29 (8d6 + 1)>>4493905
Rolled 5, 1, 5, 4, 3, 6, 3, 2 + 1 = 30 (8d6 + 1)>>4493914
Rolled 1, 4, 3 - 4 = 4 (3d6 - 4)>>4493914
Rolled 3, 5, 4 + 4 = 16 (3d6 + 4)>>4493905
--- Initiative ---Ser Jaehaerys Velaryon rolled 18Ser Mervyn Reynold rolled 12Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack II ---Rolled 16 Literally wut… vs Combat Defense: 12One Degree of Success 6 Damage x 1 = 6 Damage6 Damage – 11 Armour = -5 Damage5 Health – -5 Damage = 5 HealthResult: Ser Mervyn Reynold Undamaged --- Ser Mervyn Reynold Attack II ---Rolled 27 vs Combat Defense: 10Four Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryon’s Large Shield DR reduced from +3 to +15 Damage x 4 = 20 Damage20 Damage – 12 Armour = 8 Damage9 Health – 8 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged You dared his storm of steel with your shield held high. His sword slashed into the heavy oaken shield and you could feel the blows reverberate through your arm but it all proved futile. As you pressed forward he attempted to step back and his use of the wall betrayed him and you battered his sword away. He used his shield to cover his body and it absorbed another flurry of your hammer blows. Pastorn… No. He was gone. You had betrayed him. Your hammer smashed hard into wood and it cracked. Elleanor No. She had betrayed you. She had your son. She had dragged your name through the dirt. You swung again for Ser Jaehaerys’ head and though he blocked the blow another crack sounded off as the shield began to truly deteriorate.Alyssa Yes. She still lived. She had born your children. She loved you despite your past, despite your birth, despite everything that was wrong with you. She loved you. She loved you! “ALYSSA!” Your scream was blood curdling and left your throat raw and feeling as if it could rip apart. Your hammer smashed into his shield once more and you could see the wood was beginning fall apart as and was nearly ruined beyond compare. You used your hammer as a crook and caught the Velaryon knight by the neck and pulled him forward hard. The move sent him sprawling as he hurriedly tried to regain his feet and you stalked after him like a shadowcat…--- Can I get 8d6+1 and 3d6-4 ---I also cannot believe how poorly Ser Jaehaerys rolled that round. Even with his Bo3 he rolled a 9, a 13 and the 16.
Rolled 4, 5, 6, 1, 1, 2, 1, 1 + 1 = 22 (8d6 + 1)>>4493944
Rolled 5, 6, 4 - 4 = 11 (3d6 - 4)>>4493944
Rolled 5, 3, 5, 2, 5, 5, 3, 3 + 1 = 32 (8d6 + 1)>>4493944Damn I'm tired and like 3 hours beyond my sleeping time. This might be my last round of rolls for tonight.
>>4493951Oh it is for me as well. One more round of combat and I need to hit the hay.
Rolled 1, 5, 2 - 4 = 4 (3d6 - 4)>>4493944
Rolled 6, 4, 1, 6, 1, 3, 3, 6 + 1 = 31 (8d6 + 1)>>4493944
Rolled 4, 1, 2 - 4 = 3 (3d6 - 4)>>4493944
--- Initiative ---Ser Jaehaerys Velaryon rolled 13Ser Mervyn Reynold rolled 11Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack III ---Rolled 23 vs Combat Defense: 12Three Degrees of Success 6 Damage x 3 = 18 Damage18 Damage – 11 Armour = 7 Damage5 Health – 7 Damage = -2 Health*Injury Taken*7 Damage – 4 (4x1) = 3 Damage5 Health – 3 Damage = 2 HealthResult: Ser Mervyn Reynold Damaged Injuries: 1/4Wounds: 0/3--- Ser Mervyn Reynold Attack III ---Rolled 29 vs Combat Defense: 8Four Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryon’s Large Shield DR reduced from +1 to 05 Damage x 4 = 20 Damage20 Damage – 12 Armour = 8 Damage1 Health – 8 Damage = -7 Health*2 Injuries Taken*8 Damage – 8 (4x2) = 0 Damage1 Health – 0 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged Injuries: 2/4Wounds: 0/3He wasn’t the fastest man you’d ever seen but Seven Above he might have been the fastest man you’d ever faced in plate armour. He was back standing on his feet before you could catch him and his sword was dancing in front of you. This time he targeted your hands. As if that might make you drop your weapon. The thought went through your head as the blade crunched into your metal gauntlets. They were finely articulated and the steel was strong but still the blow stung. A lesser man might have dropped his weapon but you had been reared on pain, nursed on it even. You countered with a careful blow and that managed to destroy what little remained of the mans shield. Pieces of shattered turquoise wood lay strewn about on the floor as you sought to press your advantage. Armed only with his longsword now his defensive style of fighting became far less offensive and you pressed after him hard. He countered your first couple of strikes as you tested his defenses but you were starting to find them lacking. The claw of your hammer connects with his knee as you swung your hammer low and brought your shield up high. His weight was largely on his front leg so he retained his footing but you knew the pain from such a blow would be immense. Riding your momentum you thrust the corner of your heater shield towards the mans visor and you felt the metal give way ever so slightly. It may not have caused him serious injury but it certainly inconvenienced him. He was quick to remove his helm from his head and he shook his head to get the hair from his eyes. A true valyrian he was with his hair and eyes. He was a handsome man that you were sure could make a woman swoon as easily as yourself. His hair was tied in a braid at the back with a couple strands loose in the front that threatened to get into his eyes. A small cut was visible between his two purple orbs from which a small amount of blood was beginning to flow. His face was still determined and unworried as he adjusted his stance to wield his sword in a half-sword grip…
--- 8d6 for Fighting and 3d6-5 for Agility please ---This is also the last post for tonight, and this isn’t a vote or anything but I would like to get your guys’ thought on an idea. I’ve been toying for a while with the thought of making this quest an exclusively “Best of One” quest. Do you guys have any thoughts on the matter? I’d thoroughly enjoy hearing them. Thanks guys and I’ll see you all tomorrow!
Rolled 6, 5, 4, 6, 3, 4, 2, 3 = 33 (8d6)>>4493969
Rolled 4, 4, 3 - 5 = 6 (3d6 - 5)>>4493969
Rolled 4, 3, 5 - 5 = 7 (3d6 - 5)>>4493969
Rolled 6, 6, 4, 3, 5, 2, 3, 6 = 35 (8d6)>>4493969On my opinion, you shouldn't. Sometime one of the dice screws up and rolls hilariously low, butbwe recover on the other two dice. Best of one carries with it a much greater risk of failure than we're used to, and I don't think it will be enjoyable for most players to fail all the time even in stats we're good at. You can do it maybe in things like Fighting rolls like you already do to speed things along, but please not in usual rolls.
Rolled 2, 6, 4, 5, 6, 2, 2, 4 = 31 (8d6)>>4493969Obviously that would make fights even more deadly. What's the advantage in Bo1? The thrill of chancing a good roll?Also, we have a martial character and that would lead to less players participating in rolling attacks as well as possibly blame being tossed around for ruining it. I can picture the shit of two rolls coming back-to-back where the first one is low and the second high.Outside of combat we don't have great stats nor much in terms of bonus dice so that would swing results wildly.And please share what provoked this idea.
>>4493969The only way we can get away with that if you are not cursed as the old Crusader Quest. The dicegod really hated that quest, except when pussy was on the line
>>4493983Honestly, that's what specialty dice are for. They greatly reduce the risk of swingy rolls. They're just not invested in because Bo3 cheese is taken advantage of in spending exp. >>4494047Or less deadly if opponents with less specialty dice are now also rolling Bo1. It would also make it easier to make an update with 6 or so rounds crammed in rather than turning forgone conclusions into multi-day slogs.>>4493969With all of that in mind, I like it. I do think it would be fair to also award some experience to be used on specialty dice only. While I'm not a big fan of tunnel visioning ability ranks because of a reliance on safety nets, I also don't think players should be punished for it. Some of those expenditures may have played out differently with Bo1 in mind and players shouldn't be at a compounded disadvantage in a rules shift decided upon by a QM.
>>4494063>They're just not invested in because Bo3 cheese is taken advantage of in spending exp.They cost too much for what they offer (something like 1B being +1 on 12 average) compared to abilities. That's 10 XP for +1 on a single specialty test, whereas 30 XP awards you 3.5 average on all ability's tests. Can't blame players for picking what's in all regards better.>Or less deadly if opponents with less specialty dice are now also rolling Bo1.And they were rolling Bo1. AFAIK, only major characters roll Bo3.>I do think it would be fair to also award some experience to be used on specialty dice only.On this we agree, specialties and abilities should've had two separate pools of XP. That way we could have Stamina, more Reputation, etc.
>>4493969I'm opposed to changing dice rules mid quest. Maybe for your next quest Joe.
Rolled 5, 5, 3 - 5 = 8 (3d6 - 5)>>4493969
By the way, health is supposed to refill immediately after combat is over, I don't know why we took that Catch Your Breath roll, which is only meant for mid-combat use.
Alright back to battle!>>4493983Yeah thats a fair point. I might start introducing them piecemeal into the quest. Most certainly with House Fortunes and the like but to be fair I think most quests follow that pattern. >>4494047Oh there is no advantage mechanically. It would just be playing a already broken system the way it was meant to be played. Player participation is something to consider though too. >>4494049I can't say I ever participated to be honest. >>4494063Those are some pretty good suggestions for it. I agree on the bonus dice as well. >>4494071I actually let every character use Bo3, even grunts like the Targaryen Archers. I try to make it somewhat fair but it still turns into a bit of a steamrolling with this system but that's just how the rules are written. >>4494078That's a pretty fair response. Perhaps when I finally run my spooky pagan Northern quest I'll use Bo1 from the get go
>>4494216>I try to make it somewhat fair but it still turns into a bit of a steamrolling with this system but that's just how the rules are written.I'm not sure it is fair to put this on the system, as Mervyn was built like a juggernaut. Average archers staying out of his range and with piercing quality already proved to be able to hamper him.Idk about others but I'd love to participate in an ASOIAF quest with an intelligent MC for a change. Like for example neither of the 3 quest main characters can even pull off a Distract combat action. Nobody ever tests Knowledge meaningfully or hell even the Tactics aspect of Warfare. Or Coordinate (Will).
>>4494216>Perhaps when I finally run my spooky pagan Northern quest I'll use Bo1 from the get goForgot to ask: does it mean that you'd be using critical hits and failures then? That IS actually an advantage I asked about earlier.
--- Initiative ---Ser Jaehaerys Velaryon rolled 12Ser Mervyn Reynold rolled 11Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack IV ---Rolled 23 vs Combat Defense: 12Three Degrees of Success 6 Damage x 3 = 18 Damage18 Damage – 11 Armour = 7 Damage5 Health – 7 Damage = -2 Health*2 Injuries Taken*7 Damage – 8 (4x2) = -1 Damage2 Health – -1 Damage = 2 HealthResult: Ser Mervyn Reynold Damaged Injuries: 3/4Wounds: 0/3--- Ser Mervyn Reynold Attack IV ---Rolled 30 vs Combat Defense: 7Four Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryons Superior Plate Armour AR reduced from 12 to 105 Damage x 4 = 20 Damage20 Damage – 12 Armour = 8 Damage1 Health – 8 Damage = -7 Health*2 Injuries Taken*8 Damage – 8 (4x2) = 0 Damage1 Health – 0 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged Injuries: 4/4Wounds: 0/3Now the Ser Jaehaerys was halfswording the advantage of reach had swung in your favour. You watched him carefully as the two of you circled one another. His foot steps were not as measured or precise as they had been but his instincts were still sharp and practiced. His armour was still intact and you could see just how expensive that the plate had been. The scale effect of his helm had continued on down to the rest of his armour along with smaller ridges to imitate the fins of a fish. What was more is that it didn’t appear that the armour was enamelled or painted but instead heat treated to get the colours of the ocean in it. You didn’t care to make him come to you and slow the fight down further. Your leg was beginning to ache and you could feel blood beginning to well up in your boot from your wound. It was also getting more and more difficult to hold your shield up as fatigue and pain crept into your shoulder. You stepped forward with your strong leg and swung hard and fast. The strike connected with a pauldron and you heard steel give way to steel with a metallic crunch. Ser Jaehaerys used the blow to his advantage however and drove the point of his longsword hard into your armpit. The point punctures the steel, the padded leather and cloth beneath and pierced the tender skin beneath to draw blood from you. You howled in pain and slammed your arm down to your side to try and trap the blade but he was quick to pull the sword back and resume his stance. You could feel the warmth of your blood begin to flow down your flank now and you growled by way of response. It was a low and dangerous sound that could have belonged to an animal. Ser Jaehaerys showed no sign of having heard it or elsewise he still remained truly unafraid…---8d6-3 for Fighting and 3d6-7 for Agility---
>>4494228Funny you mention and intelligent character. One of my other ideas was to have an Ironborn quest where the MC was vaguely similar to Rodrik the Reader. An intelligent man with a fascination for Old Valyria and history who spends his time trying to build up his collection of artifacts and what not. There would still be fighting and reaving but it would be more in the pursuit of knowledge than out of malice and "I'm the settings Viking". >>4494238If I run a quest with Bo1 I'll absolutely be using critical hits and failures. I've used them a few times in this quest to test the waters but with Bo3 they're quite broken which is why I've stopped.
Rolled 3, 2, 6, 5, 4, 6, 3, 6 + 3 = 38 (8d6 + 3)>>4494246
Rolled 2, 6, 5, 2, 3, 6, 5, 6 - 3 = 32 (8d6 - 3)>>4494246Merv has +1 from the hammer, so shouldn't it be 8d6-2? (+1-3 from injuries)
Rolled 6, 2, 5, 2, 4, 6, 5, 6 - 3 = 33 (8d6 - 3)>>4494246We were rolling 8d6 with 1 injury. Shouldn't this be 8d6-2?
>>4494260>>4494261My apologies. You guys are correct. Don't know why I got that confused. I'll add 1 to the respective rolls.
Rolled 5, 1, 6 + 7 = 19 (3d6 + 7)>>4494246
>>4494269>>4494258Fuck, how is it you subtract again ?
Rolled 1, 1, 1 - 7 = -4 (3d6 - 7)>>4494246
Rolled 3, 5, 6 - 7 = 7 (3d6 - 7)>>4494246
Rolled 4, 2, 3 - 7 = 2 (3d6 - 7)>>4494246
This seems to be the one and only fight we'll be having here. The Velaryon is good. Inb4 Cardyn pshh-nothing-personnels him afterwards.
--- Initiative ---Ser Jaehaerys Velaryon rolled 9Ser Mervyn Reynold rolled 7Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack V ---Rolled 22 vs Combat Defense: 12Three Degrees of Success 6 Damage x 3 = 18 Damage18 Damage – 11 Armour = 7 Damage5 Health – 7 Damage = -2 Health*1 Wound Taken*7 Damage – 7 = 0 Damage2 Health – 0 Damage = 2 HealthResult: Ser Mervyn Reynold Damaged Injuries: 3/4Wounds: 1/3--- Ser Mervyn Reynold Attack V ---Rolled 30 vs Combat Defense: 7Four Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryons Superior Plate Armour AR reduced from 10 to 85 Damage x 4 = 20 Damage20 Damage – 10 Armour = 10 Damage1 Health – 10 Damage = -9 Health*Wound Taken*8 Damage – 8 = 0 Damage1 Health – 0 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged Injuries: 4/4Wounds: 1/3Your shield lowered a fraction of an inch and suddenly the Velaryon knight sprung forward with a burst of energy. He drove the point of the blade directly towards your eye slit and you barely managed to bring your shield up in time to block the blow. He stepped forwards and spun on his heels to get around to your flank and raised his sword with both hands and delivered a savage blow to the side of your head. Your skull whiplashed from the force and for a moment you heard nothing but a high pitched ring. You felt yourself yell but you couldn’t hear it as you wheeled about and drove the point of your hammer into the side of your opponents breast plate. You swung again, and again, and again and his armour was beginning to deteriorate despite the fine quality of it’s make. You kept him on the backfoot as much as you could, chasing after him like a dog after a wounded boar. He may have favoured defense but without his shield he was a much less formidable opponent. His face was beginning to grow pale and his lips were tight pressed into a grimace. Was that doubt you saw in his eyes? This was the way you fought. You ground down your opponents like the tide crashing into a rocky bluff and eventually reducing it to nothing but sand. Ironic that the Velaryons called themselves Lords of the Tides…--- 7d6-2 for Fighting and 2d6-7 for Agility please ---
Rolled 2, 1, 5, 3, 2, 6, 4 - 2 = 21 (7d6 - 2)>>4494293
Rolled 4, 3, 6, 6, 4, 5, 4 - 2 = 30 (7d6 - 2)>>4494293
Rolled 1, 1, 5, 6, 6, 5, 1 - 2 = 23 (7d6 - 2)>>4494293
Rolled 2, 2 - 7 = -3 (2d6 - 7)>>4494293Guys I fear we may have blown our load on this one, what if there's someone else just as powerful?
Rolled 2, 2 + 7 = 11 (2d6 + 7)>>4494293
Rolled 6, 1 - 7 = 0 (2d6 - 7)>>4494293
--- Initiative ---Ser Jaehaerys Velaryon rolled 4Ser Mervyn Reynold rolled 0Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack V ---Rolled 20 vs Combat Defense: 12Two Degrees of Success 6 Damage x 2 = 12 Damage12 Damage – 11 Armour = 1 Damage2 Health – 1 Damage = 1 HealthResult: Ser Mervyn Reynold Damaged Injuries: 3/4Wounds: 1/3--- Ser Mervyn Reynold Attack V ---Rolled 23 vs Combat Defense: 7Four Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryons Superior Plate Armour AR reduced from 8 to 65 Damage x 4 = 20 Damage20 Damage – 8 Armour = 12 Damage1 Health – 12 Damage = -11 Health*Wound Taken*12 Damage – 12 = 0 Damage1 Health – 0 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged Injuries: 4/4Wounds: 2/3Ser Jaehaerys Velaryon’s face grew dour as you pressed after him. You knew the look in his eyes. It was that of a stubborn refusal to admit defeat, of a need to protect those who he loved. Yet still even when he seemed to be facing his own death he was resolute and unafraid. It was enough to give you pause for a moment. Only a fortnight ago you could have been fighting shoulder to shoulder with this man as a brother in arms and would have called it an honour. As you paused Velaryon struck. It was almost refreshing to see a man of his birth without scruple and willing to do what was necessary to win. He assaulted you with a flurry of blows and the point of his sword threatened the weak spots in your armour once again. Your shield took the brunt of most of the attacks but it was not enough to completely stop his assault. Muscle memory took over your feet as you instinctively put distance between the two of you but he swung his blade with both hands towards your knee and caught you lacking. The blow had only just connected with perhaps the last two inches of his blade but you were certain that much of your body would be black and blue with bruises. You would also need to find a healer in the aftermath of this to remove the arrow in the top of your shoulder. Alyssa would be worried sick if she knew the extent of your injuries but you it would only be another scar. You shook your head and leaned in to deliver a savage headbutt to the mans nose. He angled his head down and protected his strong and aquline nose but took the blow on his brow instead. Steel met bone and steel prevailed. When he reeled away you saw blood running from a nasty gash above his right eye. He tried to wipe away the flow from eye with his gauntlet but the flow was too fast for it to be effective and he merely smeared the blood across his porcelain skin. He saluted you with his sword as he straightened his back and fixed his tired posture. The both of you took the briefest of moments to breath and he licked the blood off of his lips as he nodded and the dance of death continued…---7d6-2 for Fighting and 2d6-7 for Agility please and thank you --
Rolled 6, 4, 4, 1, 1, 5, 5 - 2 = 24 (7d6 - 2)>>4494345
Rolled 6, 1, 4, 6, 4, 4, 3 - 2 = 26 (7d6 - 2)>>4494345
Rolled 1, 3, 1, 4, 2, 5, 1 - 2 = 15 (7d6 - 2)>>4494345
>>4494360This could've been a Bo1!
Rolled 3, 4 - 7 = 0 (2d6 - 7)>>4494345
Rolled 4, 1 - 7 = -2 (2d6 - 7)>>4494345Is there even any point in rolling for initiative now?
>>4494345Shame. He would've made a nice captive.
Roll a 2d6+-7 to get this over with. I'll be surprised if we even get a positive result.
Rolled 2, 2 - 7 = -3 (2d6 - 7)>>4494345
Lol yeah. Ser Jaehaerys rolled a 1 with his own negative modifiers so I thought there was a chance. Oh well. Writing
--- Initiative ---Ser Jaehaerys Velaryon rolled 1Ser Mervyn Reynold rolled 0Result: Ser Jaehaerys Velaryon strikes first--- Ser Jaehaerys Velaryon Attack V ---Rolled 12 vs Combat Defense: 12One Degree of Success 6 Damage x 1 = 6 Damage6 Damage – 11 Armour = -5 Damage1 Health – -5 Damage = 1 HealthResult: Ser Mervyn Reynold Unharmed Injuries: 3/4Wounds: 1/3--- Ser Mervyn Reynold Attack V ---Rolled 22 vs Combat Defense: 7*Annointed Activated*Rolled 22 vs Combat Defense: 12Three Degrees of Success*Bludgeon Fighter I Activated*Ser Jaehaerys Velaryons Superior Plate Armour AR reduced from 6 to 45 Damage x 3 = 15 Damage15 Damage – 6 Armour = 9 Damage1 Health – 9 Damage = -8 Health*Wound Taken*9 Damage – 9 = 0 Damage1 Health – 0 Damage = 1 HealthResult: Ser Jaehaerys Velaryon Damaged Injuries: 4/4Wounds: 3/3He charged at you one and swung his sword in a two-handed grip for your head. It was a last ditch effort and it was one that you easily countered. Your shield rose to meet the blade and stopped it dead in it’s track with a heavy think. This was the end. Your hammer swung in a wide angle and connected in the mans side. His armour was in ruins and did little to stop the blow. You felt cracks through your weapon that could only have come from the mans ribs and he fell to one knee as he roared out in pain. He struggled to stand back to his feet and you looked down at him with a small amount of respect. His armour was in tatters, the steel having been punctured and rent apart by your hammer and he was bleeding from above his eye. His hair was stained a light pink in places from the blood and his dark purple eyes still showed no sense of fear. Instead they showed only a sad resignation and a look of worry. He swung his blade once more and you caught it with your shield as casually as one could given your level of injury and used your fist to pummel the mans face. His nose broke and blood flowed from it like a waterfall and he fell clean onto his back. His sword clattered to the floor and his own fall made a tremendous clang as he lay there defeated. You planted your right foot on his chest and raised your hammer while he reached out with a hand to show you his open palms.
“I THURRENDER THER! YOU ‘AVE BETHTED ME!” You looked down and shook your head and went to deliver a fast strike to his head to end this once and for all but he shouted out for you to wait…“WAIT THER! WAIT! MY COUTHIN WILL RANTHOM ME! MYSELf AND MY FAMILY! PLEATHE THER! DO NOT MAKE MY THON FATHERLETH!”You paused a moment and lowered your weapon slightly. “Are your family here or do they reside on Driftmark?” “They rethide her Ther. My wife wath a handmaiden to the Lady Elia. My thon is with her. They are…they are here. If you thwear to take me to them and keep uth safe, I thall tell you where they are…”--- How to proceed? --->Swear to Ser Jaehaerys Velaryon that you will protect him and his family (Persuasion)>Lie to Ser Jaehaerys Velaryon that you will protect him and his family (Deception)>Do neither and kill him
Will we still take -1D and -4 to the test?
>>4494406I won't be applying Ignoble to Ser Jaehaerys because he has absolutely no idea who you are, but I will be applying the -1D from the wound Mervyn took.
>>4494405>>Do neither and kill him
>>4494405Swearing is a bit too much for my liking. We could accompany him though. I guess he fought to the end to protect them, Mervyn can respect that. But no promises.>Lead him to his family
>>4494405>Do neither and kill him
>>4494403>Lie to Ser Jaehaerys Velaryon that you will protect him and his family (Deception)I just want him as captive for the ransom money. Don't really care about his family.
>>4494430I do too, but I'm not too confident about the 2D6 we'll be rolling with. Perhaps with a caveat that if we fail the test we kill him?
>>4494405How about this? Let him go to protect his family. If anyone tries to attack them he should tell the attackers that they are our prisoners. Give him a sign or something as proof.
>>4494405>Swear to Ser Jaehaerys Velaryon that you will protect him and his family (Persuasion)Having a Velaryon hostage is a very nice prize.
I actually have a few chores to do here so I'm going to let this go until 3:30pm MST. >>4494418That's certainly within the realm of possibility. >>4494432If you guys fail the persuasion/deception tests there will be a few different avenues to go down. >>4494433Absolutely. There will be a series of separate rolls though to see if he actually survives, as well as for his family.
How about we leave Walder Erenford to escort this Velaryon to his family and keep them safe, if he can keep them alive, he gets a share of the ransom in lieu of not looting. He doesn't seem the rapey type like Cardyn, so it'll be fine, I hope. We did bring these two guys along us to be of help to us, let them help us. Allows Mervyn to be free to tackle other things.
>>4494505You realize that his family is where the Mountain is raping and raping?
>>4494405>>Swear to Ser Jaehaerys Velaryon that you will protect him and his family (Persuasion)Know that we have a kid we kinda wanna help this worthy challengers line.
>>4494505I like that so I'm changing to this. >>4494529We could order them to move into the lower parts of the keep.
>>4494405>>Swear to Ser Jaehaerys Velaryon that you will protect him and his family (Persuasion)
>>4494529We don't know where his family is. Maybe they're hiding in the kitchens, maybe in the guest rooms. The Mountain is heading to the royal quarters anyway, doubt the handmaiden with a family loves in there. So I suppose this >>4494505 will be a version of Persuade, but sending Walder Erenford instead of going ourselves. We have 10 Glory, I'm willing to spend 1 here if we don't succeed at first, if the ransom is good. In fact, we should ask him about the ransom right here. Maybe use Intimidate a little, less than a thousand dragons and you're toast and I'll personally hand your wife to the Mountain. I'm >>4494412 btw, ID changed. So changing my vote to this I guess.
>>4494550Alright, I'll support it. Changing >>4494418 to> leave Walder Erenford to escort this Velaryon
Do neither and kill him - 1>>4494428Lie to Ser Jaehaerys Velaryon that you will protect him and his family (Deception) - 1>>4494430Swear to Ser Jaehaerys Velaryon that you will protect him and his family (Persuasion) - 3>>4494437>>4494534>>4494538Let Walder escort him to his family - 3>>4494543>>4494550>>4494569Alright well I quite like that write in so how does this sound...Mervyn and Walder will escort him to his family. From there he can talk about matters of coin and ransom and what not and decide on further actions? Sound fair?
>>4494592You missed this >>4494537 vote.Eh.. the point of sending Walder instead was so Mervyn could be free to move elsewhere, fighting/looting. If you send Mervyn anyway then why take Walder at all. We can do the talking afterwards if it makes us miss out on this sack. I understand this is a limited time event and we can only take a limited amount of actions before the Red Keep is taken and the action dies down. My point with that write-in was to maximize the amount of actions Mervyn can take. If I'm getting any of this wrong or misinterpreting something please correct me.
>>4494592I quite like Ser Walder so hopefully this isn't sending him to an early grave.And sounds fair.
>>4494602Ah you're right I did miss that one. I'll also explain the situation and the idea that I had for this scenario.So essentially there is enough time for there to be 3 separate "encounters". Fighting Ser Jaehaerys was the first out of three. Going with Ser Jaehaerys will eat up one of the remaining two, but you'll also be able to get an idea of where other valuable people/rooms might be after talking to him and his wife further. So yeah that was my take. I suppose I could have explained that from the start but better late than ever I suppose. So with that new information I guess I'll narrow down that vote to two options...>Option 1Send Ser Walder Erenford with Ser Jaehaerys Velaryon to find his family and keep them safe while Mervyn explores the castle in search of plunder and violence>Option 2Accompany Ser Walder to find Ser JAehaerys Velaryon's family to find further information on the layout and locations within Maegor's HoldfastSorry if this seems like a revote. I probably should have been more transparent about this with the first one. My bad
>>4494592Nah. The point was to let Walder protect and claim them as our captives so we can go on looting elsewhere.
>>4494621Are encounters supposed to be fights? Does say looting a room eat up an encounter? Will there be no more opportunity to loot if we run out of encounters?
>>4494627An encounter for all intents and purposes is a fight and either taking captives or looting to some degree, or some other action that takes up a significant amount of time such as escorting a man through the halls and very politely asking him and his wife questions.
>>4494633Thanks Joe. In light of this, I'll take our chances and go blind rather than waste extra valuable time.>>4494621>Option 1
>>4494633I know he can't talk clearly but can't we just ask him for directions real quick before parting. Something like point at where the treasure are, and point at where the maidens are hiding. Would that require a persuasion roll?
>>4494645Or an intimidate roll. Something like "Point me real quick to the treasures or the maidens and then maybe I'll consider leaving you alive to be ransomed" I don't see why he has to act as a physical guide, just tell us where to go and we'll go by ourselves.
>>4494650It's more along the lines of his wife knows who's who, where they sleep and what not better than her husband. But I'll include >>4494645 as an additional difficulty on the persuasion roll. Alright I'm going to call it here. One last vote before we get this show on the road. --- What Persuasion Technique to use? --->Intimidate>Charm>Convince--- What to ask Ser Jaehaerys about? --->The location of valuable items>The location of valuable people
>>4494662>Intimidate>The location of valuable people
>>4494662>IntimidateFor that +7 and the obvious situation. Imagine using Charm on this guy now. I'm willing to use a Glory point to hit that extra degree if we roll too average/low.>The location of valuable people
>>4494662>Intimidate>The location of valuable peopleHe may not know much but try to get as much details about who and where as possible out of him.
>>4494662>>Intimidate>>The location of valuable people
Alright calling it here. I'll need 4d6+7 for Persuasion (Intimidate) please. DC: 9, 15, 21
Rolled 5, 4, 4, 2 + 7 = 22 (4d6 + 7)>>4494689
Rolled 1, 1, 4, 2 + 7 = 15 (4d6 + 7)>>4494689
Rolled 1, 6, 6, 2 + 7 = 22 (4d6 + 7)>>4494689
Rolled 1, 1, 5, 1 + 7 = 15 (4d6 + 7)>>4494689
>>4494697Nice. Sidenote: I'm not using the Intrigue rules for this one just because it's a quick serious of questions. Just felt more natural to me. Anyways...writing!
Rolled 1 (1d6)>>4494697Reroll that 1 for attractive?
>>4494701We passed the highest DC.
>>4494701Haha dice gods say no. >>4494700That's just the difference between simple intrigue rules and complex in the rulebook right? Anyway, excited for what's coming.
--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---Rolled 21 vs DC: 9, 15, 21Results: Three Degrees of Success, Two Degrees of Success, One Degree of SuccessA short blast of air left your nostrils as you turned to survey the situation behind you. Cardyn had picked up a sword from a dead boy and was scouring another for rings and other jewellery while Walder was cleaning off his sword with the tabard of one of the men he had slain. “SER WALDER!” He looked up from his task and nodded to you, stood, and crossed over to where you stood. He looked none the worse for wear and his face was it’s usual subdued mask. You gestured to Ser Jaehaerys and the two of you helped the valyrian knight to his feet. “Ser Jaehaerys, Ser Walder here is going to help you back to your family and keep them safe is that understood? He is a fine knight and a good fighter and will ensure that no ill befalls your family in my absence. He will also be acting my stead should you or your family decide to maintain your old loyalties. Is that understood?” The question was directed to both of them. Ser Walder nodded casually but Ser Jaehaerys gave you a quizzical look. “If you lead my man to your family he will keep them safe. If you seek to play him or I false he’ll throw your son from a window, rape your wife in front of your eyes and geld you. Do you understand me?” He grimaced at you and swallowed hard. He coughed into his hand and it came away wet with blood. “I…I underthtand Ther. Retht athured, my honour ith my life Ther. I thall not play you falthe.”“Ser Walder, this man and his family are worth a hefty ransom. Isn’t that right Ser?” His face grimaced at that but he slowly nodded his head. “My…my couthin will pay for our thafe return. I cannot thay how much but he ith a wealthy man Thers.” “A part of that ransom will go to yourself Walder for keeping them safe. Understood?”
“Aye Ser. Getting paid for baby sitting. Consider me honoured.” He flashed you a small and knowing grin before he began to lead Ser Jaehaerys away acting like his crutch.“Walder, wait up a moment.” You rounded on Jaehaerys Velaryon and closed the distance between the two of you until there was hardly an inch between your noses. You could smell the blood leaking from his wounds and the mint on his breath. “Is there anybody else you want…protected…in this castle?”“No Ther, jutht my family.” “I don’t think you understand my question Ser. It would be a damn shame if someone else were to find anyone close to you. Friends and handmaidens of your wife perhaps? Squires or cup bearers with noble names? If I don’t find them, they might meet the same fate as your wife might without our protection…” Understanding flashed in his eyes and for the first time you saw loathing creep into them as well. Had he been stronger and his wife not in danger he likely would have refused. Seven Hells he might have even tried to fight you once more but he knew the situation he was in. “A friend of my wife, a…a Lady Bywater, her chambers are up somewhere near the royal apartments.” He coughed once more and it seemed to take the breath out of him. “My squire…my squire is the second son of Lord Byrch. Baldric…Baldric Byrch is his name. I last saw him…in the armoury…down the stairs. Down. With the other…squires” The coughing takes him again and he winces coming from his broken ribs and you nod for Ser Walder to take him away. Meanwhile you stalked away to the stairwell…--- Where to go? --->Head back down the stairs to search for the armoury and the squires>Head up the stairs for noble ladies and their companions --- Bring Cardyn along with you? --->Yay>Nay
>>4494760>Head up the stairs for noble ladies and their companions>YaySquires, meh. No treasure to be found there.
>>4494760Taking Cardyn to the ladies is like buying a ticket on a rape train.>Head up the stairs for noble ladies and their companions>YayBut we're wounded and upstairs seems more lucrative.
>>4494760>Head up the stairs for noble ladies and their companions>Yay
Well looks like we're bringing the fox into the hen house. I actually have to run for a few hours but I'll leave you guys with a vote to tide you over here. --- Curtail Cardyn's urges? --->Yay>Nay
>>4494841>NayBut tell him that we have the dibs on everyone first.
>>4494841>NayTell him sternly that he will only get our sloppy seconds.
When we get to the girl we should intimidate her into telling us about what she knows about other nobles/treasures before we do anything else.
>>4494841>NayRansoming the dude and his family feels counter to what motivated Mervyn joining the assault but whatever its done
>>4494958We're expecting a good pay out, and the dude fought well and with honor. We're going to need a lot of gold to get a meister whose able to care for wifey when we move away after all.
>>4494965Yup. Velaryons are quite loaded. By holding him for ransom we are now free to rampage through the keep without worrying about gold.
>>4494965Basically this. I also kind of saw Mervyn having a moment of clarity when the guy said he had a wife and son which made him pause for a brief second. Obviously we're back in business now though.
Alright I'm back and about to start writing here. I'm going to change this up here and ask for two separate rolls of 1D10 for who Mervyn and Cardyn finds respectively after the fighting on that floor. 1 - Empty Room2 - Servant's Quarters3 - Servant's Quarters4 - Lower Nobility Empty (Think House Darke or Rambton)5 - Lower Nobility6 - Lesser Nobility Protected (Think House Mallery or Stokeworth)7 - Lesser Nobility Unprotected8 - Major Nobility Heavily Protected (Think House Yronwood and Velaryon)9 - Major Nobility Protected10 - Major Nobility Unprotected This will be a best of one, the first roll being for Mervyn and the second for Cardyn. >>4494976I'm glad someone caught that actually.
Rolled 7 (1d10)>>4495066
Rolled 4 (1d10)>>4495066
>>4495076Aw. I had hoped on EMpty Room for him
Alright cool. And now I'll need that 7d6-2 for fighting please there guys
Rolled 5, 6, 2, 5, 6, 4, 2 - 2 = 28 (7d6 - 2)>>4495082
Rolled 1, 3, 6, 5, 3, 2, 4 - 2 = 22 (7d6 - 2)>>4495082
Rolled 1, 6, 5, 5, 2, 3, 4 - 2 = 24 (7d6 - 2)>>4495082
I hate do this but I'm fading pretty fast as I'm writing this so I'm going to call it here and I'll pick this back up tomorrow. I appreciate the patience guys and see you tomorrow
Hmm so every time we have moved upwards we have moved closer and closer to the royal chambers. I think for our last action (1 left) we should move upwards once again, we may hit the jackpot after all.
>>4495282>walk in on the mountain doing mountain things>"Uh, I think I have the wrong room..."
>>4495284Well we are already ignoble soo...Come to think of it will the mountain have that drawback, I mean after this day?
>>4495285It would be funny if someone makes a comment about Mervyn being the Giant Slayer from the Trident while the Mountain is in the room.
>>4495285I mean I get it but I want to pass harder than I did with House malroy by a substantial margin
>>4495299Relax, we'll probably end up in the personal stash room of the Royal family or the jewelry room or some such. No way we're going to double team Elia here.
“CARDYN!” He looked up from his looting of corpses and his thin lips smiled at you while his hazel eyes simply looked. “Leave it. We’ve still got fighting to do.” “Aye Ser. Where’s Walder gone?” “He’s protecting a valuable hostage.” “We looking for some more of them then?” You nodded towards him and began to head up the stone stairs. You were limping somewhat now and each step with your left leg felt as if a hot brand was being stabbed into it. Yet you kept climbing upwards. You found this levels landing clear of fighting but the hallways that led off of it were fraught with men fighting to protect their home from men trying to sack it. One man saw you and made a beeline for you and thrust his sword towards you with purpose…--- House Targaryen Veteran Garrison Charge ---Rolled 18 vs Combat Defense: 12Two Degrees of Success 5 Damage (Athletics+1) + 2 Damage (Charge) x 2 = 14 Damage14 Damage – 11 Armour = 3 Damage 12 Health – 3 Damage = 9 Health Result: Ser Mervyn Reynold Damaged --- Ser Mervyn Reynold Attack ---Rolled 24 vs Combat Defense: 10Three Degrees of Success*Bludgeon fighter I Activated*Targaryen Veteran Garrison shield destroyed5 Damage (Athletics) x 3 = 15 Damage15 Damage – 5 Armour = 10 Damage12 Health – 10 Damage = 2 Health The point of his sword went straight to your breastplate but both the gemstones and the steel proved up to the task of stopping the attack. The blade shot upwards towards your neck and you battered the blade with your armoured arm hurriedly. The Targaryen soldier brought his shield around and it collided with your head sharply. Your head snapped to the side from the force of the attack and you roared in both pain and frustration. You swung your weapon at him in your fury and to the mans credit his instincts were up to the task of defending the blow. He side stepped and raised his shield without shying away from the blow as he sought to take the momentum out of the blow, a sign of years of diligent training. Unfortunately for him his equipment was not up to the task and the shield shattered and split from the ferocious strength behind your strike. Stepping back quickly you struck again and the man tried to use his sword to block your second blow but the haft of your hammer slid off the steel edge of his blade and collided into his shield side shoulder. The blackened mail he wore did not prove up to the task and his arm hung limply from his side as he howled in pain…
--- Initiative ---Targaryen Garrison: 7Ser Mervyn Reynold: 3Result: Targaryen Garrison goes first--- House Targaryen Veteran Garrison Attack ---Rolled 16 vs Combat Defense: 12One Degree of Success 5 Damage (Athletics+1) x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage 9 Health – -6 Damage = 9 Health Result: Ser Mervyn Reynold Undamaged --- Ser Mervyn Reynold Attack ---Rolled 19 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Targaryen Veteran Garrison Mail Armour Rating foes from 5 - 35 Damage (Athletics) x 3 = 15 Damage15 Damage – 5 Armour = 10 Damage2 Health – 10 Damage = -8 HealthResult: Targaryen Garrison Slain You went to finish this fight but as you put weight on your left leg it momentarily threatened to buckle and the soldier pressed his advantage to no avail. He thrust forward but his blade was turned aside by the rim of your shield and you delivered a vicious backhanded swing to the mans head that sent him sprawling to floor. He lay there lifeless and you reassessed the situation in the hall. Men were still fighting everywhere you looked but a few Westermen were beginning to break down doors and the sounds of women screaming began to punctuate the sounds of battle. A man who wore a black breastplate over his coat of mail was bellowing orders that carried over the sounds of the screams and fighting. His open faced helm showed a bristled grey beard and one of his eyes was missing but he had a ferocious manner as he encouraged his men to fight onwards. Your eyes then found Cardyn who had slain two guardsman and was putting a dying man out of his misery.“HOLD YER GROUND MEN! WE’RE DEFENDING THE QUEENS LADIES HERE! HOLD DAMN YOU! HOLD!” That man needed to die…--- What to do? --->Send Cardyn to kill the man and start breaking down doors>Kill him yourself and have Cardyn start looting
>>4495614>>Kill him yourself and have Cardyn start looting"Looting first, ladies later"
>>4495614>Send Cardyn to kill the man and start breaking down doorsWe have been harcarrying for too long, Cardyn can actually be useful for a moment.
>>4495614>Kill him yourself and have Cardyn start looting
>>4495614>Send Cardyn to kill the man and start breaking down doorsWe're wounded already and there's a lot of fighting left. Let Cardyn fight for once.
Yeah I forgot there's one more encounter left, might be the most difficult one if we run into the royal chamber. We'll need our strength for that.Changing >>4495624 to>Send Cardyn to kill the man and start breaking down doors
>>4495614>Send Cardyn to kill the man and start breaking down doors
>>4495614>Send Cardyn to kill the man and start breaking down doorsYup. I wonder who gets the upper hand.
Alright I'll take a couple of rolls here please. Can I get 3d6 for Cardyn's Agility please. After that I'll take 5d6 for his Fighting roll. Lastly, I need 4d6 for Merv's Athletics to try and bash the door down.
Rolled 4, 2, 5 = 11 (3d6)>>4495726
Rolled 3, 1, 1, 2, 3 = 10 (5d6)>>4495726
Rolled 5, 3, 2, 3, 3 = 16 (5d6)>>4495726
>>4495733Lol. Another argument against BO1 is that fights could slow down to a crawl if both sides with heavy armour keeps rolling poorly.
Rolled 3, 4, 3, 6 = 16 (4d6)>>4495726>>4495737I'm pretty sure people are okay with Bo1 in Fights to speed things along.
Rolled 3, 5, 1, 6 = 15 (4d6)>>4495726Do kinda wana see Cardyn get his shit kicked in, not gonna lie
Rolled 6, 2, 6, 3, 2 = 19 (5d6)>>4495726Roll high!
Rolled 4, 6, 2 = 12 (3d6)>>4495726Agility roll!
We need 1 more 3d6 and 1 more 4d6
Rolled 2, 2, 5 = 9 (3d6)>>4495726
Rolled 4, 2, 4, 3 = 13 (4d6)>>4495726
Good stuff. Cardyn doing a passable job fighting the captain. And the big bad wolf is pounding on the door...Writing
“I want that man dead Cardyn. We can’t have these man rallying behind him.” Cardyn gave the man a brief once over before his cruel smile turned into a dark look of anger. He stood and rang his sword off of the rim of his shield as he stalked towards the old man. You watched as he ran forward and took the man by surprise with an underhand cut that went directly for the back of the older mans knee. “FUCKING DIE OLD MAN!” He had held his tongue for a brief moment while he’d attacked the man from his flank but once he had his attention he began to swear and curse like he always did when he fought. You payed him a brief second as Cardyn swung his sword like a butcher with a cleaver towards the man. He drove him back with heavy slashes and cuts but the old man was not without tricks of his own and seemed to be giving as good as he got. He parried and blocked many of the blows but Cardyn had the advantage of youth on his side. You turned your attention to the many heavy oaken doors that lined that hallways. Some of the doors had already been broken down and you set your sights on one that was nearer to the entrance where you had come from. You found the door locked to you and so you took your hammer to it with a ferocious strike…--- Ser Mervyn Reynold’s Athletics Test ---Rolled 15 vs DC: 12One Degree of SuccessThe first strike rattled the door and you heard a frightened scream in response. The second bent the bolt enough that the door could be opened but when you went to push it open you found the door barricaded. You stepped back and threw all your weight into the door and the small dresser that had been placed behind it was knocked over and you fell unceremoniously into the room. A scream greeted you and you saw the room had only a single occupant. A woman who looked like she was nearing the end of her forties was huddled in the corner with her arms protecting her head with her hands. Her dress was a chequey of black and grey that matched her hair. You crossed the room and wrenched her up and threw her across the room and placed her into a chair. She tried to cover her face once more but you ripped them down and threw them to her sides. She wasn’t crying but fear had clearly taken hold of her and she screamed in fright once more. You bent down on one knee and looked her dead in the eyes. Her own were a warm grey that were wide eyed and framed by crows feet. “Where is it?” Your voice was low and even, almost a whisper.“Where..where is…what?” “Your coin. Your jewels. Your valuables?” “I…I don’t have any Ser…” --- Can I get 3d6+4 for Intimidate please ---I forgot about the injury modifier in addition to the wound on the last one
Rolled 1, 3, 6 + 4 = 14 (3d6 + 4)>>4495957
We do have 1B in Intimidate though, is there some negative modifier on that?
>>4495964Only the -1D from the wound, and -3 from the Injuries
Rolled 1, 3, 1 + 4 = 9 (3d6 + 4)>>4495957
>>4495977I meant to ask why we're not rolling 4d6 (3D+1B) + 4 instead. We have 4 in persuasion and 1b in intimidate, so with -1D due to the wound, shouldn't we be rolling 3D+1B?
>>4495986She shouldn't know about our Ignoble status yet, right, like the Velaryon earlier?
>>4495986HAHA. Oh man. Hasn't kicked in that Persuasion was upgraded. You're absolutely correct it should be 4d6+4. Sorry for the previous rolls but as anon pointed out we need an extra die on those rolls. 4d6+4 please and thank you
Rolled 4, 3, 6, 5 + 4 = 22 (4d6 + 4)>>4495988
Rolled 3, 2, 2, 4 + 4 = 15 (4d6 + 4)>>4495986Good that you asked, since I quietly assumed that Ignoble was affecting the roll and that she recognized us somehow.>>4495988
Rolled 2, 6, 2, 5 + 4 = 19 (4d6 + 4)>>4495988No problem. Also ask the woman her name, house, and husband/son.
You took a drawback and want to rules lawyer its application. Ignoble. Like, for being ignoble? While you are looting a palace? This is getting stupid.
>>4495996>You must take -1D on all Persuasion and Status Tests when conversing with people who know of your reputation.I have no idea why you're still here reading every update as it is posted when you dislike it so much.
>>4495996Totally missing the story behind the drawback and its origins. Mervyn isn't ignoble, he has a growing reputation for being ignoble. People of King's Landing in this case haven't caught on to it yet.
>>4496001>you must hate the quest if you think rules lawyering with a QM over dice is stupidOk. I popped in and caught up on the thread out of curiosity after seeing so much shitflinging over it in the general. No wonder with this playerbase. Lol.
--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---Rolled 19 vs DC: 9, 15Result: Two Degrees of Success“You don’t have any. I understand. Do you have a name?” “I…I am…my name is Margaret Staunton, formerly Margaret Massey.” “Lady Margaret, do you have a husband? A son perhaps?” “I…I do. William, my husband, he…he was fighting with the garrison. As for children, we had only daughters. They are…all married now.” “I don’t see your husband here to protect you. How long ago did he leave you to fight?” Lady Margaret Staunton took a sharp breath and waved a hand in her face as she tried to keep herself from weeping. “Nearly three days ago.” You opened your visor and let her stare into your eyes. She shrunk away when she saw just how empty they were. “Your husband is either a coward who fled, dead or dying my lady. Now if you don’t want to end up the same I would suggest…TELLING ME WHERE YOUR FUCKING RICHES ARE!” She jumped and recoiled from the sudden shout and if she could have melted through the stone wall behind her she almost certainly would have. She pointed towards her bed and you gestured for her to retrieve them. She did so slowly and she reached under the bed and pulled forth a small jewellery box that she handed to you. You opened it and found a long string of pearls as well as a few rings of gold and silver. One stood out to you with a massive piece of jet carved into the shape of a pair of wings. It wasn’t worth a lot but it would certainly be worth something.
Cardyn came roaring into the room clutching at his hand and blood shot across the room and spattered against Lady Margart’s bodice. The tip of one of his fingers was missing on his sword hand and he was roaring in pain. “FUCKER CUT MY FINGER OFF! SON OF THE FUCKING STRANGER! AND TWO EMPTY FUCKING ROOMS IN A ROW!” “Lady Margaret this is my man. Ser Cardyn Lantell, formerly of Lannisport.” Cardyns eyes were full of rage and despite his pain you could see that familiar look in his eyes. You’d seen it many a time when his urges came on him. “You going to have her Ser?” Lady Margaret started to blubber and clutched at your hand worriedly. “Please Ser. Please, my husband family or, or, or my fathers…they will pay a ransom for my safe return. Please Ser just not…not that..please. PLEASE!” She was becoming hysterical and you glared at Cardyn who returned the stare with an unapologetic look and a shrug…--- What to do with Lady Margaret Staunton? --->Leave her with Cardyn and head onwards in search of more>Leave her with Cardyn on orders to leave her unspoiled>Something Else
>>4496047>Who else is around and where? Cardyn is not patient.
>>4496047If we leave her would that be another encounter?
>>4496047>Something ElseKill her and command Cardyn to tag along. We've got to find something better before somebody else does.
>>4496049This is the 2nd. She is worth a small ransom if she is "unspoiled" and along with her jewellery. Less than a knight but still worth something
>>4496056Ask the old crone to direct us to the young valuable maidens or we'll leave her here with Cardyn.
>>4496047How big is the room? Any chance anyone else is hiding somewhere, like a closet or the other underside of the bed? Maybe get Cardyn to tear apart the room searching (which will intimidate her more), while we threaten to throw her to Cardyn if she doesn't give us the whereabouts of other, more important people.
>>4496061Not big enough to hide anyone else. Anyways a little scattered but I'd like to get this done today so I'm going to take bits from >>4496050>>4496058>>4496061I'll need 4d6+4 for intimidate again, DC: 15Also>Leave her behind>Kill her
Rolled 3, 1, 5, 1 + 4 = 14 (4d6 + 4)>>4496106
Rolled 1, 3, 5, 1 + 4 = 14 (4d6 + 4)>>4496106>Kill herI'm seeing it as a warped mercy from Mervyn.
Rolled 1, 4, 1, 5 + 4 = 15 (4d6 + 4)>>4496106>Kill her
>>4496106>>Leave her behind
>>4496106>Leave her behind
>>4496106>Leave her behindI forgot, can we re-roll ones for Attractive on intimidate tests? With Persuasion 4 we can re-roll 2 1s. Right now we're missing the DC by 1, just re-roll all these ones.
Rolled 3, 6, 4, 3, 4, 2 = 22 (6d6)>>4496219We sure can, and now it's up to 2 1's with Attractive on account of Persuasion 4. Rolling for attractive here and calling it for leave her behind to her fate.
>>4496106>Kill herGuys, she's going to get raped and killed by other Westermen as soon as Mervyn and Cardyn leave. Just kill her and grant her a quick death.
New totals are>>449612218>>449612616>>449613117Alright I'm going to try and get this finished. Just need to deal with some things fast on my end
Man I thought Cardyn was a man of taste, the peasant mother of 4 I could understand but this? A woman touching 50? Sheesh, man. Get it together. Plenty of other maidens to spoil.. Just our luck.
--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---Rolled 18 vs DC: 15Result: One Degree of Success“No. And you aren’t either Cardyn.” He shrugged his shoulders and went to rummage through the turn over furniture that was still half blocking the door. Lady Margaret wiped her eyes away and you looked her in the eyes. “My Lady, I’m looking for someone.” “Who are…who are you looking for?” “I think you know damn fucking well who I’m looking for.”Her eyes widened and she shook her head as confusion show clear upon her face. This was clearly not a woman of politics like Alyssa or Elleanor was. “I don’t even know your name Ser. How could I know who you’re looking for?” “Because if you don’t than I’m going to have my man rape you and than pluck out your eyes and cut out your tongue so you’ll never be able to tell who it was who raped you. Now that you know whom I’m looking for…where is she?”“Princess…Princess Elia is at the top of the keep Ser. Her ladies chambers are on the level below that, along with other apartments. Two levels from this one. Seven save me.” “Anyone particular?”
“Lady Daella. Lady Daella Vaith. I know Lady Daella Ser, she must be the one you’re searching for. The door that leads to her chambers has a rose carved into the door. She is one of the princess’ ladies in waiting.” “Thank you Lady Staunton. Let’s go Cardyn.” You made to leave for the door and Lady Margaret clutched at your hand like a drowning sailor would a lifeline. Her hands were pale with long things fingers that had a surprising strength to them. She soon wrapped her arms about your leg. “Ser please. You can’t leave me here. There is no telling what might happen to me…”She caught the back of your armoured hand and fell backwards to the floor in a heap. Her face was a mask of shock and when she dabbed at her forehead her hand came away wet with blood. “Your husband left you here. Why shouldn’t I?” You turned your back on the now weeping woman and walked out into the slaughter. More and more men of the Westerlands were flooding the holdfast and the fighting was beginning to lessen at the lower levels. As you climbed the stairs you could still hear the sounds of steel on steel though. “Can’t believe that bastard nicked my finger. Fucking bastard.” “Shouldn’t have gotten sloppy Cardyn. Maybe that’ll remind you to not play with your food.”Cardyn snorted at that. “What do you think you are? My father? Ha. Oh Seven Hells…The two of you came to the floor you were looking for and found what seemed like a small army of soldiers in a kaleidoscope of colour. The black of House Targaryen was everywhere but it was punctuated by the colours of some dornish house. “Come Cardyn. Let’s end this.” --- 7d6 – 2 for fighting please? ---I’m also going to do the rolling for agility on my end to try and keep things rolling here so we can finish this tonight.
Rolled 2, 6, 1, 3, 5, 3, 1 - 2 = 19 (7d6 - 2)>>4496399
Rolled 4, 1, 3, 6, 5, 5, 2 - 2 = 24 (7d6 - 2)>>4496399
>>4496399It's pretty late. You might have to leave this (or the vote after the fighting) overnight. I'm fading fast. I think that was my last roll for tonight.
Rolled 2, 5, 2, 2, 3, 3, 4 - 2 = 19 (7d6 - 2)>>4496399
Thanks guys. I'm going to try and get an update up tonight but if I don't than it'll be continuing tomorrow morning.
--- Initiative ---Dornish Knight: 9Ser Mervyn Reynold: 2Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 23 vs Combat Defense: 12Three Degree of Success 5 Damage x 3 = 15 Damage15 Damage – 11 Armour = 4 Damage 12 Health – 4 Damage = 8 Health Result: Ser Mervyn Reynold Damaged --- Ser Mervyn Reynold Attack ---Rolled 21 vs Combat Defense:11Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Shield DR goes from 3 - 15 Damage (Athletics) x 3 = 15 Damage15 Damage – 11 Armour = 4 Damage12 Health – 4 Damage = 8 HealthResult: Dornish Knight Damaged You were set upon by a dornish knight almost immediately if the mans gaudy colours and thin, slightly crooked sword were any indication. He was fast on his feet and he cut left, right, and up in a quick succession that set you on your heel. On his small shield was painted a red cockatrice on a field of yellow and he used almost like another weapon. The metal disc flew and collided with your hammer in an attempt to knock it out of position. Your heels dug into the stone and you leaned forward to cut the distance between you. His blows were ineffectual at this range and you used your shield to push him backwards and brought your hammer downwards hard on his shield. One of the leather straps snapped and the shield was hanging loosely from his arm and you could hear the man snarl behind his helm. He used the distance that you created to slash at your hip and though the blow didn’t penetrate your armour it still stung like a bastard. Around you other men were fighting but it was a close thing. Cardyn was roaring and cursing against a man dressed in squares of various shades of green and seemed to be holding his own and elsewhere common soldiers were fighting with spears, clubs and shortswords. More knights were piling in from up the stairs though. These defenders may have been valiant but soon enough they would be dead…--- 7d6-2 for Fighting please ---
Rolled 5, 2, 5, 2, 3, 2, 5 - 2 = 22 (7d6 - 2)>>4496992
Rolled 1, 2, 2, 3, 1, 3, 3 - 2 = 13 (7d6 - 2)>>4496992Are we on our 3rd action now?
Rolled 6, 4, 3, 1, 1, 3, 4 + 2 = 24 (7d6 + 2)>>4496992
Good work. >>4496998Yessir. Third and final. Revv up those dice boys because there is some fighting to do first
>>4497032I wana see Cardyn get his shit kicked in!
>>4497032Now might be our time to bust out our Glory and Destiny Points if we're in trouble, boys. This guy is matched evenly, and I suppose we might face another more powerful opponent after him. Our chances are not looking too good for the next fight.
>>4497034He can't die, right? He's from the Malroy quest.
>>4497059True. Just want him to get hurt.
--- Initiative ---Dornish Knight: 8Ser Mervyn Reynold: 3Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 16 vs Combat Defense: 12One Degree of Success 5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage 8 Health – -6 Damage = 8 Health Result: Ser Mervyn Reynold Undamaged --- Ser Mervyn Reynold Attack ---Rolled 22 vs Combat Defense:9Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Shield DR goes from 1 - 05 Damage (Athletics) x 3 = 15 Damage15 Damage – 11 Armour = 4 Damage8 Health – 4 Damage = 4 HealthResult: Dornish Knight Damaged The dornishman whirled about in a flamboyant way that almost reminded you of Tygon, albeit far more skilled. His next attack was a sudden downward slash that feinted to the right before coming down hard towards your shoulder. Your armour proved up to the task however and the rounded metal sent the blade skittering downwards before it hit the rim of your shield and was nullified entirely. The butt of your hammer came down almost by instinct as you pressed in close as you targeted the mans shield. The force from the blow tore the other strap and sent the shield clattering to the floor. You used the rim of your own shield to bash the dornish knight square in the chest. The blow sent him back a step and lashed out and caught the man in the head. The distance was off however and he leaned into it so only the haft of the weapon struck his helm but it was still enough to catch him off balance and send the knight tumbling to the ground…--- 7d6-2 please ---
Rolled 1, 2, 3, 3, 4, 3, 5 - 2 = 19 (7d6 - 2)>>4497070
Rolled 1, 1, 3, 5, 1, 6, 6 - 2 = 21 (7d6 - 2)>>4497070
Rolled 3, 2, 2, 2, 3, 3, 4 - 2 = 17 (7d6 - 2)>>4497070
>>4497056Mervyn doesn't have any Destiny Points, but Merv does have 10 Glory to spend.
>>4497079Barely making 3 degrees here. Pretty average rolls today.
>>4497085Well then perhaps if we are to take a wound we can spend a Glory point in that round to get a good hit in before taking the -1D.
>>4497087We can't lose a fight to mooks with longswords. It's impossible. They need at least 3 degrees to do anything since apparently no one in the setting has the brains to use a mace of their own or a 2-hander. At worst we will get like 1 injury here. The system favors maces with the weird rule that makes armor fall apart, meaning we win every time just by dragging the fight out.
>>4497086The average is 19 on that, so we've actually been doing decently.I'd like for us to go more cautiously afterwards, ready for any ambushes. If it is possible, be ready to counterattack against any charges.>>4497095>meaning we win every time just by dragging the fight out.Shattering requires 2+ DoS to trigger. If we take too much damage early, we won't win a battle of attrition. And we must preferably act first. Otherwise? True.>>4497070Joe, does it mean that the knight will also spend the next round standing up or it was just for flavor?
>>4497095Lol just wait until you see who's next up on the docket. >>4497101That was just a bit of flavor. No mechanical advantage gained there
>>4497105>tfw fighting the Mountain next to determine who goes first on Elia
>>4497101>Shattering requires 2+ DoS to trigger. If we take too much damage early, we won't win a battle of attrition. And we must preferably act first. Otherwise? True.We would need to take like 3 wounds to miss 2 degrees. That will never happen because everyone here uses little cuck swords in a stagnant tech setting where everyone with money has full plate. It's a foregone conclusion from the first roll.
--- Initiative ---Dornish Knight: 12Ser Mervyn Reynold: 5Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 23 vs Combat Defense: 12Three Degrees of Success 5 Damage x 3 = 15 Damage15 Damage – 11 Armour = 4 Damage 8 Health – 4 Damage = 4 Health Result: Ser Mervyn Reynold Damaged Injuries: 3/4Wounds:1/3--- Ser Mervyn Reynold Attack ---Rolled 19 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 11 - 95 Damage (Athletics) x 3 = 15 Damage15 Damage – 11 Armour = 4 Damage4 Health – 4 Damage = 0 Health*Injury Taken*4 Damage – 4 = 0 Damage4 Health – 0 = 4 HealthResult: Dornish Knight Damaged Injuries: 1/4Wounds: 0/3 The man was well used to the weight of his armour and he managed to roll out of his tumble to allow him to land on his front. He quickly stood and lunged at you with a series of feints that kept you both wary and honest. The blade was quick and fast and you had no intention of losing a fingertip like Cardyn had. He used your slight hesitation to your advantage and feinted hard towards your shield before spinning deftly and swinging hard with both hands for your elbow joint. A flash of pain appeared that threatened to force your fingers to release their grip but you held on to your weapon. In turn you sent a series of blows towards the man and though he managed to dodge and slip out of most of them one caught him in the knee with a satisfying crunch. It had been a softer blow without force behind it but it was still enough to give the dornishman pause. Cardyn was still fighting the green chequered knight though he was favouring his sword arm. There was not time enough to ask him what had happened. The other man also looked like he had taken a beating but the fight was not yet over between them. Elsewhere you could see two knights battling against a man with a large grey beard wielding a great axe. The man was shouting orders and in a single blow took off one of the western knights arms off at the shoulder. You put the man from your mind and focused on the dornish knight in front of you…
7d6-2 please there guys
Rolled 3, 1, 6, 4, 2, 1, 3 - 2 = 18 (7d6 - 2)>>4497120
Rolled 6, 4, 6, 4, 4, 5, 1 - 2 = 28 (7d6 - 2)>>4497105>Lol just wait until you see who's next up on the docket.Okay this is worrisome. The worst opponent for Mervyn in the whole quest (for me) was the named ironborn reaver. That dude's stats were ridiculous.>>4497108You've been complaining about the cuck swords system's mechanics since the first post. Why are you still here if you don't find it enjoyable?>>4497120
Rolled 2, 6, 1, 3, 3, 2, 5 + 2 = 24 (7d6 + 2)>>4497120
Rolled 1, 2, 3, 2, 3, 4, 4 - 2 = 17 (7d6 - 2)>>4497120Knight with Injuries and Wounds and there's a bigger enemy coming ahead? Yeah I'm scared alright.
>>4497120Joe, by the way can we use the aim lesser action to add 1B during the next fight? We aren't issuing any orders for the most part. Would we stop getting updates on the surrounding battle if we tunnel vision our opponent?
>>4497123Hoping it gets better? Good of you to gatekeep the mook bashing simulator though. Is it always this easy?
--- Initiative ---Dornish Knight: 7Ser Mervyn Reynold: -1Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 18 vs Combat Defense: 12Two Degrees of Success 5 Damage x 2 = 10 Damage10 Damage – 11 Armour = -1 Damage 4 Health – -1 Damage = 4 Health Result: Ser Mervyn Reynold Undamaged Injuries: 3/4Wounds:1/3--- Ser Mervyn Reynold Attack ---Rolled 23 vs Combat Defense: 8Four Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 9 - 75 Damage (Athletics) x 3 = 15 Damage15 Damage – 9 Armour = 6 Damage4 Health – 6 Damage = -2 Health*2 Injuries Taken*4 Damage – -6 = 0 Damage4 Health – 0 = 4 HealthResult: Dornish Knight Damaged Injuries: 3/4Wounds: 0/3Step, block, strike. The basics your father had taught you as soon as you had been old enough to hold a stick and pretend it was a sword. How many times had he kicked the feet out from under you while teaching you the importance of footwork? How many times had he knocked you senseless when your shield had been out of position? How many times had your willow switch been ripped out of your hands and used on you when your strike had been too slow? Countless. Countless time and that muscle memory was what you relied on when you fought. You didn’t even think about what you were going to do next, you only had to watch. Your opponent nearly leaped forward and your front leg dropped backwards on your pivot foot. Your shield came around and the point of the sword drove into the heavy oaken wood. Then it was your turn and the claw of your hammer smashed point into his shieldless arm and the metal crunched beneath it. A scream was the reply you’d hoped for and your ears were rewarded. Seven Hells you felt alive. Pain was life. The pain in your shoulders, your leg, your hand, your head. It all told you that you were still alive and that meant you were still fighting. It was what the gods had made you for…---7d6 – 2 for fighting please ---
Rolled 5, 3, 3, 5, 3, 4, 4 - 2 = 25 (7d6 - 2)>>4497155
Rolled 5, 6, 2, 6, 2, 2, 5 - 2 = 26 (7d6 - 2)>>4497155
Rolled 3, 1, 1, 1, 5, 1, 5 + 2 = 19 (7d6 + 2)>>4497155
Rolled 1, 2, 1, 4, 3, 4, 5 - 2 = 18 (7d6 - 2)>>4497155
>>4497133Anon it's clear from the start that you are our resident troll. Why pretend before that you are some bystander from qtg who just went in. You are like a jilted lover waiting on every post for the chance to comment lol.
>>4497178Eh. Whatever makes you feel better lol. Want to accuse me of being Wuxian while you're at it? No need to concern yourself. This'll be my last post. Lack of challenge with gatekeeping from players that clearly want to be handheld layered on top isn't for me. Great quest you have here, OP. Or at least it could be. Too bad your most dedicated players are mongoloids.
--- Initiative ---Dornish Knight: 5Ser Mervyn Reynold: 0Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 20 vs Combat Defense: 12Two Degrees of Success 5 Damage x 2 = 10 Damage10 Damage – 11 Armour = -1 Damage 4 Health – -1 Damage = 4 Health Result: Ser Mervyn Reynold Undamaged Injuries: 3/4Wounds:1/3--- Ser Mervyn Reynold Attack ---Rolled 22 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 7 - 55 Damage (Athletics) x 3 = 15 Damage15 Damage – 7 Armour = 8 Damage4 Health – 8 Damage = -4 Health*1 Wound Taken*8 Damage – 8 = 0 Damage4 Health – 0 = 4 HealthResult: Dornish Knight Damaged Injuries: 3/4Wounds: 1/3“You have to outlast them. You have to ENDURE! IT’S ONLY PAIN MERVYN!” Those words rang in your head. They had shaped your entire life. The first time you’d heard them your hands had been clasped together while your arms were wrapped around a small oak tree. Your father had been taking a switch to your back because you had dropped your shield during training. The fact that you were a small boy wielding your fathers shield didn’t matter. You had dropped it and that needed punishing. “Endure. Endure. Endure.” It was a mantra of sorts that you lived by. Take one more step. Always keep moving forward…FORWARD!” Your feet suddenly jumped forward on their own volition as instinct kicked in. The dornish knights footwork was getting sloppy and you shoulder barged him to knock him off balance. This time he crashed into a wall and kept his feet but you followed up quickly an attack. Simultaneously you both struck, you from on high and him from below. His sword glanced off your armor and did you little harm aside from a scratch and he managed to get a hand on the haft of your hammer to slow the strike some but it still connected with his helm with a savage crash. That one had hurt him you knew and when you raised your weapon again he threw himself to the side to put space in between the two of you and he was upright once again…
7d6 - 2 please. The threshhold has been crossed now...
Rolled 5, 1, 3, 6, 3, 4, 4 - 2 = 24 (7d6 - 2)>>4497211
Rolled 1, 4, 1, 2, 3, 5, 1 - 2 = 15 (7d6 - 2)>>4497211
Rolled 4, 4, 1, 2, 5, 2, 4 - 2 = 20 (7d6 - 2)>>4497211
Rolled 1, 1, 2, 2, 6, 6, 1 - 2 = 17 (7d6 - 2)>>4497211
--- Initiative ---Dornish Knight: 4Ser Mervyn Reynold: -2Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 14 vs Combat Defense: 12One Degrees of Success 5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage 4 Health – -6 Damage = 4 Health Result: Ser Mervyn Reynold Undamaged Injuries: 3/4Wounds:1/3--- Ser Mervyn Reynold Attack ---Rolled 20 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 7 - 55 Damage (Athletics) x 3 = 15 Damage15 Damage – 7 Armour = 8 Damage4 Health – 8 Damage = -4 Health*1 Wound Taken*8 Damage – 8 = 0 Damage4 Health – 0 = 4 HealthResult: Dornish Knight Damaged Injuries: 3/4Wounds: 2/3The end was drawing near for the dornishman. You could see the signs. His breath was hurried, his footwork getting sloppy and his sword was held by his waist. You tired of this game. You advanced slowly, inching your feet forward with your shield held high and strong. He stabbed out with his sword but to no avail, all he found was your shield. You waited patiently until you saw the moment to strike and suddenly there it was. He’d gone to feint yet again but he was too slow now for you to even bother moving your shield to defend the “blow”. You were growing contemptuous towards the dornish style of fighting and grunted in derision as you stuck the man in the chest before bringing the steel spike of your hammer down hard into his grave. When you pulled it away you could see fresh blood drip off of the steel and the man nearly fell to his knee from the sudden injury. He was a warrior though and to his credit he stayed standing. He put far to much pressure on his good leg however and his greater speed and mobility would be largely useless now. The more he struggled the closer your iron grip on his life seemed to be…--- 7d6 – 2 please there guys. This might be the last round with poor Gargalen here ---
Rolled 2, 4, 5, 4, 1, 2, 2 + 2 = 22 (7d6 + 2)>>4497231
Rolled 4, 1, 4, 1, 6, 5, 6 - 2 = 25 (7d6 - 2)>>4497231
Rolled 1, 5, 4, 1, 4, 6, 5 - 2 = 24 (7d6 - 2)>>4497231
Rolled 3, 1, 1, 2, 5, 2, 2 - 2 = 14 (7d6 - 2)>>4497231Umm his armor was already reduced to 5 last round. It should reduce to 3 now, not that it changes things now.
>>449723723 being the highest. >>4497242You're right. Small clerical error there. Good eyes!
--- Initiative ---Dornish Knight: 1Ser Mervyn Reynold: -1Result: Dornish Knight goes first--- Dornish Knight Attack ---Rolled 12 vs Combat Defense: 12One Degrees of Success 5 Damage x 1 = 5 Damage5 Damage – 11 Armour = -6 Damage 4 Health – -6 Damage = 4 Health Result: Ser Mervyn Reynold Undamaged Injuries: 3/4Wounds:1/3--- Ser Mervyn Reynold Attack ---Rolled 23 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 3 - 15 Damage (Athletics) x 3 = 15 Damage15 Damage – 3 Armour = 12 Damage4 Health – 12 Damage = -4 Health*1 Wound Taken*12 Damage – 12 = 0 Damage4 Health – 0 = 4 HealthResult: Dornish Knight Damaged Injuries: 3/4Wounds: 3/3“SALT SHORE!” The dornishman roared the words as he charged at you. He clasped his sword with two hands but the strike failed to get past your shield. It clanged off the rim before thudding off of the wood and you swung your arm wide and opened yourself up momentarily to allow you to raise your cavalry hammer high and swing down into the mans shoulder. It punctured the steel as easily as an axe might snap kindling in two. He screamed again in pain and you favored him with a look of annoyance from behind your visor. “It would be much easier if you would just die…” “The man removed his helm and stared at you with dark eyes that were full of hatred. He had a long scar running from his forehead to his upper lip but he was otherwise a fairly comely man. His dark hair was tied back in a small knot that he undid and let it fall to his shoulders. He sucked down two gulps of air before he looked at you again and charged…“GARGALEN!!” --- 7d6 – 2 please ---
Rolled 5, 2, 1, 1, 6, 5, 2 - 2 = 20 (7d6 - 2)>>4497266>even with 3 wounds he still goes firstJust Mervyn things.I expected him to turn out to be a woman after taking the helmet off.
Rolled 6, 2, 4, 4, 1, 1, 4 - 2 = 20 (7d6 - 2)>>4497266
Rolled 1, 6, 3, 4, 1, 5, 1 - 2 = 19 (7d6 - 2)>>4497266
>>4497266>He rolls a 1 on initiative but still goes firstJUST
--- Initiative ---Dornish Knight: -1Ser Mervyn Reynold: 2Result: Ser Mervyn Reynold goes first--- Ser Mervyn Reynold Attack ---Rolled 18 vs Combat Defense: 8Three Degrees of Success*Bludgeon fighter I Activated*Dornish Knight Plate AR goes from 1 - 05 Damage (Athletics) x 3 = 15 Damage15 Damage – 1 Armour = 14 Damage4 Health – 14 Damage = -10 Health*Injury Taken*14 Damage – 4 = 10 Damage4 Health – 10 = -6 HealthResult: Dornish Knight Slain Injuries: 4/4Wounds: 3/3He charged you but his limp stopped him from doing so with any degree of speed despite his urgency. Before he could even get his sword in position the spike of your hammer was embedded in his skull and he fell to the floor in a lifeless heap. You spat against the inside of your helm and cursed just how hot you were feeling. Sweat was running down your brow and you could taste the salt upon your lips. You then saw Cardyn lying atop a pile of bodies. He still lived as he was sittin upright but he was wounded. You could see blood washing down the side of his armour and could imagine his face would be contorted in pain behind the mask of helmet. The axe wielding man turned to face you and gestured a challenge before a man at arms charged at him. The man drove him back a few steps before the axe was buried in his shoulder and he was falling limp to the floor. The man wasn’t huge but he was large, and his skill with his double handed axe was clearly evident. He wore no helm and he looked like no dornishman you’d ever seen. A cut was visible on his cheek and both his own blood and the blood of westermen was splashed against his armour. He favored his left leg slightly and that told you he hadn’t been unaffected by the fighting but he looked relatively fresh. The butt of his axe struck the floor as he pointed at you with his free hand…--- What to do now? --->Accept the mans challenge like a man>Do not accept, and flee back to the more secure levels>Do not accept, and flee back to the more secure levels dragging Cardyn behind you--- Break ---I have to run here guys but I'll be back tonight to finish this I promise. See you all tonight!
>>4497293Wonder why we didn't get a chance to keep the Gargalen knight alive for ransom. Could have sent Cardyn along with him and a soldier or two. Seems like a waste of a fight. >Accept the mans challenge like a manAnd use Charge! On the first attack if possible. I think if we fight here we can't afford any average rolls. I'm thinking burn Glory on 1s and 2s after removing bonus dice if it increases the degree of success.Also we have left all honour behind anyway, can we urge or goad every free soldier that comes this way to attack the man to even the fight a little? Maybe waste a round or two of his attack on mooks while we get a hit in?
>>4497293>Accept the mans challenge like a manThis might be a mistake but fuck it!
>>4497105After this I am doubtful.He is likely axe fighter 1, probably even 2. That means he will wound us outright on 2+ DoS and/or deal extra damage that goes through AR.The axe is likely a longaxe and he may have Athletics 5. That means 8 damage per DoS. 16 dmg - our 11 AR = 5 dmg + 2 from the benefit = 7 total. He is wounded however so if he isn't also sporting Expertise (Axes), he will test 4 total dice total against our CD of 12.>>4497314>And use Charge! On the first attack if possible.On the contrary, I think we should fight cautiously and defensively. +3 to CD, -1D Fighting for us. We really don't want to get hit by his 8 dmg per degree of success. But we will still reduce his AR every time.We're wounded, so we won't outwound him with our lower attack dice from the beginning.>Also we have left all honour behind anyway, can we urge or goad every free soldier that comes this way to attack the man to even the fight a little? Maybe waste a round or two of his attack on mooks while we get a hit in?I support this.Joe, what kind of armor does he wear btw?
>>4497340I am thinking he is somewhere around 8 CD, so we can still hit 3 DoS on that with a bit of luck.But what if he has berserker too? He will absolutely wreck us. Axes + berserker is crazy. A counter hit whenever we injure or wound him that probably gets the benefit of axe fighter? The quest would end here.Without some kind of underhanded trick or a hidden advantage (I've got nothing on that) will end in disaster for Mervyn.In addition to inciting any roaming lannisters to attack the man (offer them the lady's treasures for example) we should also command Cardyn to flank him when the time comes. If we order him right away, the axeman will simply cleave Cardyn in one go.Still undecided but I've got no other ideas and don't want to simply bail.
>>4497355I deleted my post thinking I'd messed up with the 4D, but it was correct. We'd be rolling with 4D+2B on a cautious attack. On dirty tricks, how about we use Maneuver (It's a lesser action so we can attack in the same round). We roll our Fighting against his passive Fighting, but here we need only one success. Suppose he has Fighting of 5D+3B, DC should be around 18 on our Fighting test of 5D+2B. Then he'll take -1D on all tests for one round. So we can actually do this every single round. Maneuver to drop his Fighting by 1D, Attack in the same round. Hell even cautious attack is a lesser action, so if we do Maneuver+Cautious Attack every round, it will be very difficult for him to hit us with two degrees. What do you think about this? This may be a dirty way to win, but I think it's the only way, and pretty in character. Also waiting for clarification by Joe on whether we can intimidate mooks into eating a round of attacks for us at the start.
From the clues Joe gave I think he has 2-3 injuries already but no wound. Any way to exploit that?
Joe can we take an awareness check to see if we can guess his wounds/injuries/armour type? I know you relayed some of it in the write-up and we'll know all of it when the first round happens, but knowing now can help us decide better whether fleeing would be more prudent option (if he hasn't taken a wound yet, for example).
>>4497388> We'd be rolling with 4D+2B on a cautious attack.6d6take4 -2 is still around 15 average. Use our glory and it becomes 16 average. CD of ~8 is plenty hittable with that. He will struggle with our CD of 15. But that is based on my assumption that his leg is really wounded and not injured.>Suppose he has Fighting of 5DPassive difficulty is the ability rank multiplied by 4. That means the difficulty of 20 to test against. Higher than what you assumed but still doable. I was using an older version of asoiaf rules and Maneuver wasn't on the list. That's a good trick for us employ. We could lure him into an ambush by Cardyn (if he will be able to hit anything with his wounds).>>4497391Yeah idk about that. Injury is obviously lesser than a wound but 3 injuries equate 1 wound on average. I'd prefer him have a wound though.
>>4497405Cardyn might be too wounded to do anything now. He had 5d6 before losing his finger and this latest wound. My point in the suggestion to intimidate mooks into attacking him is so that they can keep him busy while we get some hits in.
We could even try to smash the haft of his axe to pieces, hammers are good at smashing things. No idea what kind of difficulty Joe would set on that. Stone walls are DC 18, a wooden haft could be less. But that would require several turns of taking a beating.>>4497421He is probably sitting on his ass with 2 or more wounds. But could potentially get a situational advantage for attacking him from behind. Yeah, overall that's be just a turn's distraction.>My point in the suggestion to intimidate mooks into attacking him is so that they can keep him busy while we get some hits in.Intimidating them with threats of violence could work.
We can also try Knockdown, rolling our Athletics against his passive Agility, so DC 12 or 16 with a 4d6-2 test. On a success, we get +1D in the same round (because he gets up immediately on his turn) So we can use an Attack or Cautious Attack in the same round with +1D. So in my view options are use Knockdown+Cautious Attack every round (easier) or Maneuver+Cautious Attack every round (harder). Now I'm waiting for Joe's clarification on whether we can use an awareness check to detect his injuries/wounds/armor and an intimidate check to push mooks into eating at least 1 round of fighting (because with our Agility, we're never going first) to decide whether we should proceed.
>>4497442>We can also try Knockdown, rolling our Athletics against his passive Agility, so DC 12 or 16 with a 4d6-2 test. On a success, we get +1D in the same round (because he gets up immediately on his turn)We have 3 injuries, so -3 to the test. Run up to him with a lesser action for +2 to knock him down. It is clearly a strength test, so we'll have +1B from the specialty too. That'll be around 70% on best of 3 rolls. Use lucky here too if needed. Also, if he is wearing what I assume he is wearing, he will spend a greater action to get up from the ground.Overall, it is probably our best chance to get the upper hand. Unless he recognizes our acceptance of his challenge, acts first on initiative and charges us. So I'm thinking we should go cautious the first round and then knock him down with our second action.
Alright so I'm seeing the idea of trying to get a few people to join Mervyn in the fight. I'd call that a Warfare:Command test with the quality of people you get dependent on the success of the roll. Cardyn is essentially out of the fight which is why the option wasn't there to take the Gargalen knight captive. That and OOC he wouldn't have surrendered anyways. As for opening up the rulebook for all of the other actions that are allowed I'm not personally too keen on opening that can of worms because I don't think it's right to allow Mervyn to use them but not his opponents, and while allowing his opponents to do so it would really start dragging the speed down, and ramping up an already fairly crunch heavy update. But it is in the rules so I'm not going to prevent you guys from doing so. So I suppose I'll first ask for 3d6-3 for Warfare (Command)
Rolled 6, 4, 1 - 3 = 8 (3d6 - 3)>>4497640
Rolled 2, 4, 4 - 3 = 7 (3d6 - 3)>>4497640Pls 12
Rolled 4, 4, 6 - 3 = 11 (3d6 - 3)>>4497640How about taking an awareness check for seeing how many wound/injuries he has?
Rolled 4, 6, 6 + 3 = 19 (3d6 + 3)>>4497640
>>4497640Also, this will not be the first time in this quest we'll be using those rules. I remember in the battle of the Trident we used Trample, which is also part of the advanced rules.
>>44976467>>44976525>>44976589Not a great roll but enough to pick up a single mook to hopefully eat an attack. >>4497658That'll all get revealed in the crunch on the combat post. >>4497667Oh they've been dabbled with but they've been relatively minor. I'm only saying that if you all want to open the book up and really buckle down on the lesser and greater actions, your opponent will be as well is all. The consensus looked like using the cautious attack first but charge was thrown out there as well. --- How to proceed? --->Cautious AttackTake a -1D penalty in exchange for +3 Combat Defense>ChargeTake -1D in exhange for +2 Damage
>>4497673Well I hope that's only for fights where we use the extended rulebook, and not all fights from now on. Also no reason not to use Knockdown as well, both Knockdown and Cautious attack are lesser actions, and there's no penalty if we fail. It's not an attack so I think we can use it with an attack order.>Knockdown+cautious attack
>>4497673>Cautious AttackLet's see what we are fighting here. >>4497685Do you have to bend every little rule to your advantage? You've been co-QMing all thread. Stop trying to redefine how we've always played. Fucking annoying.
>>4497694Someone else brought up the extended rules with the cautious attack, then I opened the rulebook to see what would benefit us most. Sorry if I overstepped, I'm fine with making this a regular fight as well, although it will be much harder. Mervyn dying here can actually be a tragic but good ending for his arc, and Joe already said during the Steadhold arc that if he dies he has plans to continue the quest. I'm fine with either route.
>>4497673>>4497685Yeah I'll change this to just Cautious Attack, sorry Joe.
Same if it speeds things up.
Hey guys so I don't know whats come over me but I've fallen I've been hucking my guts out. I'm thinking it's either food poisoning or the flu but I'm going to call it tonight. I'll try to pick back up tomorrow if this thing is only a 24 hour flu or something. Sorry for blue balling you guys here
>>4497861someone got the RONA....
>>4497861get well soon
>>4497694> You've been co-QMing all thread.Are you that guy who said that he was leaving? You sound like him. The anon you responded to has the total of 5 posts. Fuck off wherever with your inane shit regardless.>>4497708Speeds up Mervyn's demise more like. I don't understand what's wrong with playing the game by its by-the-book mechanics. Suddenly there is bitching about it (>>4497694).>>4497673>Oh they've been dabbled with but they've been relatively minor. I'm only saying that if you all want to open the book up and really buckle down on the lesser and greater actions, your opponent will be as well is all.We as players have to take this fight very seriously because 1) we're wounded, 2) the opponent seems to be very proficient fighter.You've given us two options really: accept the challenge or to walk away from him. Did we miss any hints that fighting him would be the end for Mervyn? I can't honestly tell if this a "go left and die, go right and live" kind of situation. Did it surprise you that we would seek every advantage for this fight in particular? The opponent will get the upper hand otherwise. Did you expect us to exchange blows until one of participants goes down like we normally do? (Tbh that gets a bit stale.)This is not a fight where it is possible and to win. Axes are among the most mechanically powerful martial benefit branches, granted that bludgeons are there too, but more towards the third benefit in the line.Is the new consensus that we can use one any action per turn? Got to know this beforehand to plan actions. Like if the axeman seems to be about to charge at us, we should counterattack instead.Knocking down is generally more advantageous (if it works) because he will potentially spend a turn getting up, so that's one round of not taking damage from him. But with Cautious attack we will strike at each other, both score hits, his armor rating will get reduced while we will take HP damage. Lets see how the first round plays out, I guess.>Cautious Attack>>4497861Wish you get well soon too!
>>4498167Oh boy, imagine getting this buttblasted over somebody using the actual rules as intended. Fuck you too, little buddy, and lurk some more - that's one thing you're good at.
>>4498168Obviously a waste of effort. Went ahead and deleted my post because at least someone should take an effort to bring down the toxicity and you're clearly going to unapologetically continue your behavior no matter what I say. Carry on, I guess.
>>4498180That's Abrose Flowers tier of hypocrisy there. You shouldn't have posted it to begin with in such aggressive manner if you ever wanted to keep the buzzword down.
>>4498222I think trying to get other players to stop posting because they disagree with you in rules lawyering is toxic. It seems that one or two already have and I'm on the fence myself. You're not doing the quest any favors by acting like this.
>>4498104Honestly I'm not entirely sure what I expected. I tried dabbling with lesser actions and what not in the melee at Harrenhal but I just fear opening up that type combat is going to lead to convoluting down the combat and what not. But maybe I'm wrong and this will open up new avenues and make combat more exciting! I would ideally like to keep it at one action per turn for this. If this fight goes down well and players enjoy the extra input maybe I'll start using the Combat Rules strictly from the book and ask for more input regarding stances and lesser actions etc. >ToxicityAlright I've been trying to keep my nose out of all of this but I feel like I should probably address this. I appreciate all forms of feedback. Criticism is just as appreciated as compliments. I may not always run with player suggestions but I do genuinely care that you guys enjoy this quest. I will freely admit that I mishandled that last thread. The more I look at it the more that I've found better ways to tell a similar if not a better story with more player input. So for that I do genuinely apologize. However, and while I appreciate players defending the quest and what not, I would ask that everyone just try and take a step back and still try to be civil. I realize that this is 4chan and it comes with the territory but I would still like people to try and be civil. I love seeing discussion and input, it's part of the reason I've stuck around QM'ing for this past year and a half. All I ask is everyone try to be civil. Thank you guys. Love you all!Now, with that being said, can I get 6d6-2 for a Cautious Fighting Attack
Rolled 6, 6, 2, 3, 4, 1 - 2 = 20 (6d6 - 2)>>4498276
Rolled 2, 6, 1, 4, 3, 3 - 2 = 17 (6d6 - 2)>>4498276So was it just ordinary food poisoning?
Rolled 2, 4, 4, 1, 3, 3 - 2 = 15 (6d6 - 2)>>4498276
>>449828017>>449828414>>449830412Alright thanks guys. I'm still feeling a little under the weather but I'll have a post up sometime today. I'll update on Twitter when I'm about to get started
--- Ser Mervyn Reynolds Warfare (Command) Test ---Rolled 9 vs DC: 9, 15, 21Result: One Degree of Success, Failed, Failed There were men about but many seemed to be giving the man with the axe a wide berth. A number of bodies lay near him and many of those had missing limbs as he had hewn apart with his weapon of choice. Fighting was still going on all around you and so you bellowed out for anyone who would stand against this man with you. A single man came forward and brandished his weapon and shield aggressively towards the bearded man. He was clad in good chainmail, castle forged but plain, and his spear seemed to be well made as well. A pin in the shape of a blue beetle was attached to the leather jerkin he wore over his mail. He looked to you with a fierce look and a nod. The man picked up his axe in both hands and uttered something in a foreign tongue that you did not understand. Essosi. You’d never been fond of the men from across the Narrow Sea. Your experience with them was limited but as a rule you found them to be craven and dishonourable. Their men who preferred to poison their enemies at a feast than face them in the field while their women were wantons and whores. Similar to the dornish in a lot of ways. Perhaps that’s why this man had been hired on to defend some daughter of Dorne.“ARRAYEL! AZZENDVEL! PASPANEL!” His words were loud and assertive and he charged with purpose taking up his axe in both hands and striding towards you with purpose. You stayed back with your shield in front of you and your hammer at the ready. The Bettley man however countercharged him and led with his spear point in the search of glory.
--- Initiative --- Horo Necorus rolled 8Ser Mervyn Reynold rolled 4 House Bettley Soldier rolled 5Result: Horo Necorus goes first --- Horo Necorus Charge ---*Axe Fighter I Activated – Sacrificed 2 Bonus Dice*Rolled 14 vs Combat Defense: 8Two Degrees of Success8 Damage (Athletics+3) x 2 = 16 Damage 16 Damage – 5 Armour + 2 Damage (Axe Fighter I – Ignore Armour) = 13 Damage12 Health – 13 Damage = -1 DamageResult: House Bettley Soldier Slain--- Ser Mervyn Reynolds Cautious Attack ---Rolled 17 vs Combat Defense: 9Two Degrees of Success*Bludgeon Fighter I Activated* Horo Necorus Superior Half Plate Ar goes from 10 – 85 Damage x 2 = 10 Damage10 Damage – 10 Armour = 0 DamageResult: Horo Necorus Undamaged3/4 Injuries0/3 Wounds The Essosi man side stepped the soldiers spear thrust with practiced ease and brought his great axe down and then upwards slashing through the wood shaft of his opponents’ spear. The wood snapped upwards and the now useless weapon fell to the floor when the axe came whirling around and bit hard into the neck of the spearman. So great was the force behind the blow that the mans spine was shorn through and his head hung grotesquely from a flap of skin as he fell to the ground as little more than something resembling a pile of meat and rags. He came at you next and you waited patiently. That axe of his was dangerous and you had no intention of losing any of your limbs. The opportunity came during a flourish of his weapon and your arm reached out to bludgeon the mans right elbow. The steel crumpled before the strength of the blow but the man made no hint of sound from the pain. The only sign was his face showed a slight grimace but even that soon disappeared as he used the butt of his axe to strike your shield and create the distance needed for him to use his reach advantage…--- How to proceed? --->Cautious Attack Take a -1D penalty in exchange for +3 Combat Defense>DisarmRoll as normal for a Fighting Test vs your opponents Passive Fighting. If you succeed with at least two degrees you disarm your opponent, sending their weapon 1d6 yards away. >KnockdownRoll an Athletics test vs Passive Agility. On a success, your opponent is knocked down. You gain +1D to your attack next round as they attempt to stand up. >Regular AttackAs normal.
>>4498962>Cautious AttackHelp ;_;
>>4498962>DisarmShit shit aaaaaaaa
>>4498962Does the +3 CD effect of Cautious Attack apply the same round or the next round? In the next round, will our +3 CD from this first attack carry over or will we have to take Cautious Attack again for +3CD?Also, a goddamn Norvoshi like Areo Hotah, damn, he better be guarding something good.
>>4498962>Cautious Attack Uh oh. Is this guy from the faith or order that ritually marries their axes? From Norvos, I think. Considering our injured state, we have probably gone and bitten off more than we can safely chew here...
>>4498983The rulebook isn't super clear on when exactly the bonus takes place, so I'm going to be rolling with it as follows...The +3 to Combat Defense takes place for the round it is chosen. It applies regardless of initiative to represent the cautious nature of the attack during the round, but does not carry over to the next round.
>>4498981Disarm will have a DC of like 23-24 (don't forget we have to get 2 degrees for it to succeed). I think knockdown will have a better chance of success, his Agility seems to be 3 at max. So that's DC 12, easily doable, and he wastes the next round getting up.
Alright I'll switch to Cautious Attack to speed this up. I definitely think we should do a Knockdown followed by a Reckless Attack when he tries to get up, though. We'll be rolling with 7 fucking test dice, it'll be an easy 4 successes.
>>4498995Also, damn, we took that first cautious attack for nothing, when the CD bonus didn't even come into play because he wasn't attacking us. I would have voted for Reckless Attack as our first attack if we'd known. Something to keep in mind now.
I'll call it here for cautious attack. I'm going to ask for an agility test to keep things out in the open here. 2d6-7 please
Rolled 5, 3 - 7 = 1 (2d6 - 7)>>4499030
Rolled 3, 2 - 7 = -2 (2d6 - 7)>>4499030
Rolled 5, 2 - 7 = 0 (2d6 - 7)>>4499030Haha props to you for doing this, but I don't think Agility tests will matter until he's down to 1 test die. It's okay if you roll.
Alright and now I'll take 3d6-6 for Horo please
Rolled 1, 2, 1 - 6 = -2 (3d6 - 6)>>4499041
Rolled 2, 6, 1 - 6 = 3 (3d6 - 6)>>4499041
Rolled 4, 2, 1 - 6 = 1 (3d6 - 6)>>4499041You can speed this up by rolling for both on your end. I don't think anybody here has a problem with that. You'd have to roll like this three times for Mervyn to ever go first in this fight >4499043
Rolled 2, 5, 5 - 6 = 6 (3d6 - 6)>>4499041
>>4499041I clearly haven't been here the whole time. Can some one tell me why we only have three die? And no bonuses at least? I get the malus on it(Being injured? = -6?). And I get the -1D from cautious. And other -1d due to a wound. takes us from 5 dice to 3 die. But no bonuses?
>>4499052nvm...I just read the whole thing and that it's for horo...I wouldn't have thought you wanted us to roll for an enemy. >>4499049i agree.
>>4499052We're rolling for the other guy's Agility test here (for transparency I suppose, though I don't think it's needed). Our fighting test comes after this.
>>4499052This is only the agility test. Alright and now I'll need the 6d6-2 for Fighting please. 5D (Fighting Rank) + 1D (Expertise) + 3B (Bludgeon Bonus Dice) - 1B (Fatigue) - 1D (Wound) - 1D (Cautious Attack) + 1 (Superior Weapon) - 3 (Injuries)
Rolled 5, 6, 5, 2, 6, 4 - 2 = 26 (6d6 - 2)>>4499059
Rolled 4, 1, 3, 4, 6, 2 - 2 = 18 (6d6 - 2)>>4499059
Rolled 5, 4, 1, 3, 5, 3 - 2 = 19 (6d6 - 2)>>4499059
Rolled 2, 1, 1, 5, 3, 6 + 2 = 20 (6d6 + 2)>>4499059
By the way Joe, is he rolling with just 4 test dice or did he roll really badly to get a 14 on a 4d6 best of 3 here?>>4498962
>>4499067His fighting stats are 5D, 3B (Axes). So very similar to Mervyn. Last round he charged which dropped him to 4D, and using Axe Fighter I sacrifices some bonus dice to get gaurunteed damage
>>4499069Btw Joe you did us dirty in the first round by not telling us that the CD+3 from the cautious attack only applied to the same round, not the next round. Since we knew he was going to attack the mook anyway, the cautious attack was useless and we could have gone for a Reckless attack. Not hating, just could have been handled better, because as you said, the rulebook isn't clear on when the bonus applied. Mistake on my part too to assume it applied to the next round and not asking you for a clarification earlier.
>>4499077To be fair, he could have been a berserker, no?
>>4499081Could still be, that's fair. Guess we'll find out now. I'm worried his piercing damage is going to do us in with injuries and wounds even if he can't get past our armor.
--- Initiative --- Horo Necorus rolled 3Ser Mervyn Reynold rolled 1Result: Horo Necorus goes first --- Horo Necorus Disarm Attack ---*Axe Fighter I Activated – Sacrificed 3 Bonus Dice*Rolled 19 vs Combat Defense: 15One Degrees of Success8 Damage (Athletics+3) x 1 = 8 Damage 8 Damage – 11 Armour + 3 Damage (Axe Fighter I – Ignore Armour) = 2 Damage4 Health – 3 Damage = 1 DamageResult: Ser Mervyn Reynold Damaged --- Ser Mervyn Reynolds Cautious Attack ---Rolled 20 vs Combat Defense: 9Three Degrees of Success*Bludgeon Fighter I Activated* Horo Necorus Superior Half Plate Ar goes from 8 – 65 Damage x 3 = 15 Damage15 Damage – 8 Armour = 7 Damage*Injury Taken*7 Damage – 4 = 3 Damage6 Health – 3 Damage = 3 HealthResult: Horo Necorus Damaged4/4 Injuries0/3 Wounds The man facing you took his steps as carefully as a shadowcat. Each step was chosen meticulously and he seemed surprisingly light on his feet. The two of you circled one another watching and waiting for a moment of weakness or a misstep in form. The Essosi man brought his axe down on you in a manner not unlike a peasant might split a log. You raised your shield and felt the thunderous blow all the way up your arm to your shoulder. He spun and pulled his weapon out of the wood of your shield as he dug the haft of his axe inside your guard and tried to leverage your hammer out of your hand. Your hammer rolled with the strike and you tightened your grip when it threatened to pull free but only barely. He was inside your guard now and the greater length of his weapon was useless in close and you meant to see him pay. You aimed a headbutt for the back of his head and metal collided into metal and knocked him forward. Your hammer found him square in the hip as you began to take your toll. Already his armour was looking less effective despite it’s fine make. Small dents and hole were appearing where you struck and you smiled despite yourself. You took a moment to savour your breath. Blood was pooling around your feet and beads of sweat were forming on your brow. The small silver circle that was Alyssa’s locket could be felt against your bare chest and the previous injuries and wounds you’d taken ached but this was almost done. It was almost done…--- How to proceed? --->Cautious AttackTake a -1D penalty in exchange for +3 Combat Defense>DisarmRoll as normal for a Fighting Test vs your opponents Passive Fighting. If you succeed with at least two degrees you disarm your opponent, sending their weapon 1d6 yards away.>KnockdownRoll an Athletics test vs Passive Agility. On a success, your opponent is knocked down. You gain +1D to your attack next round as they attempt to stand up.>Regular AttackAs normal.
>>4499108>>Cautious Attacklets just commit to it I guess.
>>4499108>Cautious AttackI don't see a more reliable option. We'll probably have to take an injury next round though. Oh well.
>>4499114I thought you roll athletics for a knockdown?
>>4499127Yeah I fucked up there. Deleting that post now. Clearly I'm not sober enough for this.
Alright calling it for Cautious. 2d6-7 please for agility
Rolled 3, 4 + 7 = 14 (2d6 + 7)>>4499135
Rolled 1, 4 - 7 = -2 (2d6 - 7)>>4499135
Rolled 4, 3 - 7 = 0 (2d6 - 7)>>4499135
>>44991370>>4499138-2>>44991390Alright and 3d6-4 for Horo's agility as well please
Rolled 3, 1, 4 + 4 = 12 (3d6 + 4)>>4499146
Rolled 4, 1, 1 - 4 = 2 (3d6 - 4)>>4499146
Rolled 3, 1, 6 - 4 = 6 (3d6 - 4)>>4499146
Rolled 4, 3, 5 - 4 = 8 (3d6 - 4)>>4499146wait shouldn't he have disarmed us?--- Horo Necorus Disarm Attack ---*Axe Fighter I Activated – Sacrificed 3 Bonus Dice*Rolled 19 vs Combat Defense: 15if he rolled a 19? and used axe fighter I? Or did he just roll a 14?
>>4499137>>4499148Dammit, I keep messing it up. Yeah definitely not sober enough for this. See you tomorrow guys, keep Mervyn alive.
>>4499152>If you succeed with at least two degrees you disarm your opponent, sending their weapon 1d6 yards away.We were 1 away from being disarmed
>>4499152Disarm needs two degrees of success in order for it to actually work. The rulebook words it as a regular attack which is why Axe Fighter I still applies as he is sacrificing bonus dice to make sure he inflicts the damage. Now, onto the next round here...>>4499157He actually succeeded in disarming Mervyn this round with a massive roll of 24, so the cautious attack will likely be for not. As it stands I'm going to change that attack to a Knockdown instead if there are no objections as I feel it would be a natural reaction to someone who just got the weapon torn out of their hands. Sound good?
>>4499152It looked like a regular test. He would need a 29 to manage a disarm. Kind of pointless to try it.
>>4499164Please consult the rulebook again, the difficulty should have been 23, not 15.>Resolve as a standard attack except your difficulty is equal to your opponent's passive Fighting result.In fact he shouldn't have damaged us at all here >>4499108 because his roll didn't exceed 23. Even if he rolls 24 that's a one degree success.
I'm gonna step back here and let the rule wonks hammer it out. (heh)
>>4499164Ah that makes more sense for why it was rolled that way. He would've been much better off not sacrificing the bonus dice and fishing for that second degree otherwise. Passive fighting would be 5x4=20 +5 extra degree +4 more needed from injuries now for a 29 total. Unless you're using CD instead?
>>4499174>>4499181Alright give me a minute here to delve into the rulebook here. I was under the impression determining your passive stats was done by multiplying the ability by 3 but I'll see if I'm mistaken. Just give me a minute here
>>4499188Ahh. Should be 4.
Damn this is becoming a mess. I don't know your homebrew rules but even Axe Fighter 1 says >If you damage your foe, that opponent takes additional damage at the start of his next turn. The amount of damage is equal to the number of bonus dice sacrificed. Thus damage ignores AR. Notice "If you damage your foe". So here >>4499108 his regular attack did not damage us outright, therefore his piercing damage should not have applied either. Unless you have homebrew rules which are different.
>>44991682 degree's...Our CD is 15. 15 = 1 degree.20 = 2 degrees.He rolled a 19 + axe fighter I = 24 Is my understanding of it. But I haven't poured over the rolls to know exceptions and modifiers and such and blah blah.>>4499164thank you.
>>4499192I'm looking at my rulebook right now and the quote is as follows>Whenever you make a fighting test to attack using an axe, you can sacrifice bonus ice before the test to deal additional damage. On a hit with the attack, your target takes extra damage equal to the number of bonus dice you sacrificed at the start of it's next turn. This extra damage ignores AR. I'm genuinely confused about where this additional +5 is coming from though
>>4499194The difficulty on a disarm test is our passive Fighting, not the CD.>>4499188Joe I'll refer you to this in page 54:>Your rank in a specialty provides a number of bonus dice toward yourability test, but specialties provide some uses beyond the norm. Wheneveran opponent rolls a test against your passive test result, you may add thenumber of bonus dice from a specialty that most closely applies to yourpassive test result. For example, if a spy tries to sneak past you, he rollsa Stealth test against your passive Awareness test. Assuming you haveAwareness 4, your passive result would be 16 (4×rank 4). If, however, youhad 2B in Notice, your passive result would be 18 instead (16 +2 =18).Since he's rolling against our Passive Fighting and we're using a hammer, our bonus dice from bludgeons should also apply, taking our passive Fighting to 5x4+3=23
>>4499198Damn, I think we're talking past each other here. Are we using different versions of the rulebook then? Because I quoted the exact line. I'm using the version from Bogg's Drive. Here's the link: https://drive.google.com/drive/folders/1gieuIrCoHbYbWdm-BNFQQW_ruLlMTdVuHere's the quote:>Whenever you are armed with an axe and roll a Fighting test to attack a foe, you can sacrifice a number of bonus dice to threaten a nasty gash. If you damage your foe, that opponent takes additional damage at the start of his next turn. The amount of damage is equal to the number of bonus dice sacrificed. This damage ignores AR.Are you using a different version, perhaps?
>>4499199Well I'll be damned. Forgive my own ignorance of these things you guys. For some reason I figured passive stats were calculated in the same way as health and composure by multiplying the relative stat by 3. My bad. >>4499203I think we might be. I've seen other versions floated around and the majority of the difference is specifically in benefits and drawbacks as far as I've seen. Alright in that case then Mervyn is not disarmed and instead fights on and I'm going to readjust how Horo is fighting from now on. Can I get 6d6-2 for fighting please
>>4499199>The difficulty on a disarm test is our passive Fighting, not the CD.I see it now, thanks.>>4499168I believe I got it now.Passive fighting being 5x4 = 20 +3 = 23 mean he would need a 28. He got a 24, meaning he only got 1 degree AFTER using axe fighter. Hence him failing to disarm us. >>4499203I would still rule that he he gets his extra degree. He "Expertly" used his axe to hit our hammer and get his +1 degree. It just wasn't a hard enough hit.
Rolled 3, 6, 4, 4, 6, 5 - 2 = 26 (6d6 - 2)>>4499205
Rolled 2, 3, 2, 3, 3, 3 - 2 = 14 (6d6 - 2)>>4499205
Rolled 3, 1, 2, 3, 1, 4 - 2 = 12 (6d6 - 2)>>4499205Switch up the rolls, Joe. Assume he got 24 last time and made a cut. This time he rolled a 19 and got nothing. This way you don't have to rewrite stuff.
Rolled 4, 2, 1, 2, 5, 1 - 2 = 13 (6d6 - 2)>>4499205I'll defer to your version of course. Perhaps you can upload your version on the drive in the future like Boggs and Father do? I checked, btw, and Father's version is the same as Boggs' version, and says this: >>4499203
>>4499203Also I checked out that link and my hard copy definitely has different wording to the one in the document. For my own sanity I'm going to use the hardcover one in front of me but I appreciate you pointing it out. >>4499206And now I understand what the +5 meant. Alright all is well and understood. This may have been why I was hesitant about bringing in the more complicated ruleset but we're going to get through this haha. >>4499213That's likely what I'll do. Pretty sound suggestion. Blech. What a mess. Excuse me as I try to clean all this up and we can get through this fight tonight!
>>4499213Yeah that's way to resolve this I think, without rewriting the last update. Assume 24 before and 19 now. It's only fair that if he's using Disarm his difficulty should also be that of Disarm. So no success this time, and no Piercing damage either. *phew*
>>4499223Yeah you were right about those Extended Rules complicating things, huh.. I think we'll stick to regular rules for most fights now, like we did before. This was a life or death situation, so a unique circumstance. Normally we aren't in too much danger of our lives, here we were already on 1 Wound and 3 injuries, I think you can understand anons' desperation in wanting to stay alive. Sorry if we caused you too much grief by doing this Joe, and thanks for listening!
I am genuinely sorry for mucking this up you guys. This was supposed to be a very tense and close fight that I've fucked up so I really do apologize. I appreciate all of your patience in all of this, especially with everything that happened last thread. I really do. Anyways, onto writing!
>>4499223>And now I understand what the +5 meantI actually think you're right. as I said I don't claim to be an expert on rules in any manner. I THOUGHT axe fighter gave one free degree as long blade fighter I does.When armed with a Long Blade, you may sacrifice all of your bonus dice from Long Blades to gain one free degree of success if you successfully hit your opponent. In addition, adversaries wielding nonshield parrying weapons take a –1 penalty to their Combat Defenseagainst your attacks.That is NOT the case.So it wouldn't be +5 to his roll at all. It just does the extra damage if he MANAGES to hit. Our evenmy gains 1 extra damage ignoring armor for every bonus die given up. And seems like the disarm failed to hit us in both cases. God bless you QM, this is easy to get bogged down in.>>4499233Really thank you for your time and effort. I could never.
>>4499230Using extended rules is actually quite fun. But since this is the first time we're doing this so some hiccups are to be expected.
--- Initiative --- Horo Necorus rolled 8Ser Mervyn Reynold rolled 0Result: Horo Necorus goes first --- Horo Necorus Disarm Attack ---*Axe Fighter I Activated – Sacrificed 3 Bonus Dice*Rolled 19 vs Passive Fighting: 23Attack FailedDue to me being an asshat and an idiot and trying to avoid rewriting stuff to maintain the flow.Result: Ser Mervyn Reynold Undamaged Injuries: 3/4Wounds: 1/3--- Ser Mervyn Reynolds Cautious Attack ---Rolled 19 vs Combat Defense: 9Three Degrees of Success*Bludgeon Fighter I Activated* Horo Necorus Superior Half Plate AR goes from 6 – 45 Damage x 3 = 15 Damage15 Damage – 6 Armour = 9 Damage*Wound Taken*9 Damage – 9 = 0 Damage3 Health – 0 Damage = 3 HealthResult: Horo Necorus DamagedInjuries: 4/4Wounds: 1/3Wearing a fully enclosed helm had it’s drawbacks. The eye slits limited your field of vision, it was more difficult to hear and last but not least it made it dreadfully hot once you began to fight in them, even in the dead of winter. However, there were drawbacks to open face helms like the one the Essosi wore, least of all exposing your face and more importantly your eyes. The Essosi’s own were dark and sunk into his skull and you followed them as they stared intensely at your hammer. The man would have been a fool try a similar maneuver twice but it seemed he was fool enough. The axe swung and you shield went up, he spun but this time your hammer was raised high so he found nothing but empty air with the butt of his axe. A push with your shield gave you the necessary distance and your hammer did the rest. Three strikes in quick succession to the mans arm and legs brought another look of pain and discontent onto his foreign face. He had begun to favor his own left leg and you had struck there the hardest to inflict maximum damage. You’d not felt a bone break but if his pale skin was not already black with bruises than you would have been shocked…--- How to proceed? --->Cautious AttackTake a -1D penalty in exchange for +3 Combat Defense>DisarmRoll as normal for a Fighting Test vs your opponents Passive Fighting. If you succeed with at least two degrees you disarm your opponent, sending their weapon 1d6 yards away.>KnockdownRoll an Athletics test vs Passive Agility. On a success, your opponent is knocked down. You gain +1D to your attack next round as they attempt to stand up.>Regular AttackAs normal.
>>4499250>Regular AttackLet's end this
>>4499267>Count me onto whatever the tally is up to for dropping this quest.I'm sure you'll be back as always, like an abused housewife.
Calling it for cautious here. 2d6-7 for agility please
Rolled 2, 6 + 7 = 15 (2d6 + 7)>>4499284
>>4499282You're not being subtle here anon. It's pretty obvious who you are.
>>4499287This is the third time I've fucked up the agility roll now today...