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File: Pilot_Guide_001.png (353 KB, 5016x3541)
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Upload Complete.

https://www.youtube.com/watch?v=ojIKoKNBwN4

Welcome to Union Galaxy, Nova Capita.

Up until now you have lived a peaceful life under its protection. This was the agreement struck between your predecessors to ensure the reality that more peaceful days will be realized by future generations and the remainder of your natural life.

However.

With the expansion of a 4th Dimensional Conflict to prevent a Ragnarok Class Event, you are now being asked to do your part for Nova Capita and the greater part of Humanity.

And if not for them, then for me.

And if not that- then for yourself.

=Thawing Complete. Virtual acclimation will now resume=

> METAL FIST , is a Multiplayer Cooperative Strategy that will take place on Halloween Night at 6pm EST. You may register for a character now. Your first mech will be a [P]AWN.
>>
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Uploading Jane's Bible.
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3/5 Uploading.
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You have been invited to this Generation's COMM Channel, Jockey.

You wonder why after a long stupor you find yourself here, with the dread realization that your world was bigger and more complicated than you realized. And yet you feel that you were preparing for this your entire life - for longer than you were even alive.

And that's when the alarms sounded. The Promised day had begun.

>What is your Name, Jockey ?
>>
>>4513966
Construct Scuttlebutt reporting in.
>>
>>4513969
Allow me to format your Colossus.

[P1] Scuttlebug
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]


You find yourselves in a sunny classroom in the nondescript 21st century. The blackboard displayed pertinent lessons to the operation of your craft, and you are joined by others wearing period specific uniforms. All of them are here the same as you.

"Thank you Scuttlebug, take a seat over there at [P1] "
>>
>Sits and waits.

[P1] Scuttlebug
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4513966
"Airm- no... By how it works now it would be: Pvt.Rick Kang, Ex-Airman..."

Pvt.Rick Kang {Einherjar}
[P2] Bellzelute
100/100 HP == 40/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
[P2] Confirmed
>>
>>4513966
I almost became the god of the new world! If not for those meddling heroes! And the impact event. And the nanoplague. And the AI rebellion. And the interdimensional dragons. And...

[P3] Zog the Magnificient {AE}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
>>4513966

Pvt Von Stromm {GC}
[P4] Firebrand
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

>"Pvt. Rutgeir van Stromm, galactic citizen, reporting for duty."
>>
>>4513966
[P5] Pvt Tom Harris {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

"G'day cunts. Glad to be 'aving a Capt'n Cook with the lads 'fore we get stuck into yeah."
>>
>>4513966

[P6] Isolde Martins {Einerjar}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

"Zeigen Sie mir den Feind"
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
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Subject: Ragnarok.
By: Ae_Comm.

Ragnarok was a massive event, taking place over a week and in it's root Beta, which lead to the utter Obliteration of Planet Earth and its future, killing 28 billion souls and countless years of evolutionary progress. The time war that expanded from this event blew up into nearly a century's worth of fighting by Nova Capita and the perpetrator suspected to be Terra Martia.

During this week long event, Earth's Invaders {and soon her protectors} mount a simultaneous convergence assault from Past, Present, and Future to pen in and utterly destroy all of humanity.

Finally, after a billion life-years, current Alpha History agrees that Earth Survives into the Future, but Humanity does not. As her people evacuate into uncertain futures centuries or Millennia at a time, it has only created Divergent Timelines that categorically do not agree on the root cause of Humanity's absence.

Your Generation's role here as Unblooded pilots is to experience the first 24 hours of the event firsthand and participate in a tried and true strategy of mass shifting the 23rd Century people of Kamino, Japan into safety. Should you fail at staying death's inevitable hand, your Generation will be reassigned to another -- and likely less convenient Causality.

Succeed, and the wisdom your generation gains may play key to stopping this tragedy's endless loop.
>>
>>4513966
[P7] Pvt. Ed Burlap {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

"Mornin', lads. Looks like I'm on time for once."
>>
>>4513966

>"Pvt. Quan, reporting in!"

"I heard rumors we were squashing bugs today. I'm ready to go in battle."

[P] Pvt. Quan {GC}
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
File: Rebootin.png (40 KB, 1117x1231)
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>>4513966

"Powering up...
Booting...
Reaweakening process initiated...

Restoring memory...
Restoring memory...
Restoring memory...

Memory restoration complete..."
>>
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>>4514235
>>4513966

[P9] P.A.U.L.A {Construct}
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

Pleased to meet you! I am your Processing Assistant Utility & Logistics Automaton, or PAULA for short, my job is to provide you with guidance and communication during your mission. Your designated identification is... ...ERROR...

CANCEL process...
Reverting to root process...
Establishing Situation assessment...
Date and Time unknown...
Location unknown...

Please to meet you! I am the Processing Assistant Utility & Logistics Automaton, or PAULA, my analysis of the current situation suggests that I have been relocated to a time and place that is unknown to me. The current technological interface appears to be centuries ahead of my last recorded models. Although further analysis I estimate that I would be able to interface with this vehicle in extremely limited capacity.

Requesting briefing on the current situation and my direct instructions, any possible updates to my drivers is welcome if applicable...

If direct driver update is not available my secondary and tertiary data loops are capable of working together and adapting via double analysis of real time input, however thir process is approximately 99.99% more time consuming than a direct driver update.

Please respond!
>>
>>4513966

[P10] Pvt. Jonathan Burkins {GC}
100/100 HP == 40/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4514240
Paula, request granted. We can only grant you a provisional patch. Directory cannot ascertain your point of origin. Directory cannot integrate your SRNs into the most current mainframe, as such your Algorithm remains your own for the time being, while an assistant client helps you through your induction.

>First off , change out your Frame readouts, this Frame Model has 40En instead of 50.

> You have Joined Generation [redacted] in their induction excercise. It is imperative that any information you know of this loop remain under discreet Level 5 clearance.

Unit PAULA. [P9] Confirmed. Welcome.
>>
https://www.youtube.com/watch?v=74fxNHPBnv8&list=PL46T8ipB_9zJtWnk_bhmUcimb82pt5JgY&index=830

>>4514272
>>4514164
>>4514156
>>4514135
>>4514063

All Confirmed.

Zog_tM [P3]

Firebrand [P4]

Southern Cross [P5]

Tuefel [P6]

>Bad Joke [P7] Confirmed. Cursory checks finds nothing wrong with your unit specs. Welcome.

>Quan [P8] Confirmed. Welcome

>Trebuchet [P10] , Confirmed. Welcome.
>>
"Alright time to go in my mech and...hold up the specs are all wrong!"
"Who did this? And where's my cheese?"

[P8] Pvt. Quan {GC}
100/100 HP == 40/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4514218
>ENLIST


[P?] PAWN {Construct}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4513956
>>4513956 (OP)
>Foundation Conflict {Einherjar} Contract Activated
>...
>......
>.........
>Jistin Line. Aberration Hunter Genetic Line.
>Attempting Access to late Veterancy Genetic Memory Files
>Access Denied
>Query: Reason?
>Classified.
>Query: Classification Reason?
>Query Denied
>Query: Classification Date?
>Query Denied
>Query: Latest Available HetrosJistin.GMF?
>...
>......
>.........
>Initial Enlistment, post mandatory boot.
>Load: HetrosJistin_000_000_002.GMF
>Initializing Cloning Procedure.
>...
>......
>.........
>Cloning Procedure Complete.
>Engaging in Synaptic Upload of Stored Memory Files.
"Ah... wha-"
>Welcome back Private, per your performance in the foundation conflicts that allowed the rise of Union Galaxy, you have been chosen for {Einherjar} revivification, as per your decision to, at the time of enlistment, to waive mortality rights in the event of a {Ragnarok} Class Event that threatened the timeline you helped build. Please do not query any systems as to your past incarnation's actions, as they may cause detrimental neurological conditions such as...
>{Narcisism}
>{Depression}
>{Anxiety}
>{Psychosis}
>{Retrochronological Alzheimers}
>{Pre-Traumatic Stress Disorder}
>{Ear Worms}
"I... but I just got out of."
>You have been given current-period implants, including Augmented Reality Ansible Nodes. Please follow the blinking path once you have been decanted and completed emisis of cloning vat amniotic fluid.
"Wait... emisis?"
>Decanting now.
"Hold on a sec-"
>Please direct emisis towards drains in floor as much as is possible. Union Galaxy thanks you for your service {Einherjar}

Private Hetros Jistin {Einherjar}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4513966
[P12] Pvt. Mickleys {GC}
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

Citizen Mickleys reporting in! Sorry I’m late I had to run to get here in time. What did I miss?
>>
>>4514448
I hope my formatting is right sorry if it ain’t
>>
>>4513966
"Hello, and welcome to Walmart! Save Money. Live Better!"

Pvt. WalMart {Construct}
[P?] Great Value
100/100 HP == 50/50 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
>>4513966
#Rhett Waller, Galactic Citizen
---
[P?] Unnamed
Ene: 40/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4513966
Undeploy
>>
>>4513966

"Tactical Advisor Lancer, reporting for duty. Requesting access to intelligence and authorization for support functions."
>>
>>4513966
*Cough Cough* "Hkhk, hope it's not against regulation to cut a tailhole outta these uniforms. Damn thing ain't that flexible."
>Deploy

[P?] Pvt. Kosas Root {AE}
Ene: 40/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
Current roster. Jockeys, please make sure that your tag follows formatting protocols here: >>4513958

Scuttlebug [P1]
Pvt. Bellzelute [P2]
Zog_tM [P3]
Firebrand [P4]
Southern Cross [P5]
Tuefel [P6]
Bad Joke [P7]
Quan [P8]
Trebuchet [P10]

>PAULA [P9] is undeploying

Awaiting number confirmation:
PAWN
Pvt. Hetros
Pvt. Mickleys
WalMart
Unnamed
Pvt. Kosas Root

Jockeys, please wait for deployment confirmation before listing your serial tag.
>>
>>4514455
>>4514448
>>4514240
>>4514234
>>4514135

Jockeys, please be aware that the [P]awn has 40 EN, not 50.
>>
>>4513966
>Please don't deploy me for the fast phases.
>>
>>4513966

>Deploy

[P] Pvt. Tatiana - Citizen
100/100 HP == 40/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4514492
alright
>>
>>4513966
Hellw wrld. New cwnstraints detected. Parameter update required. Hw may I serve twday?

[P] Hellw, Construct
100/100 HP 40/40 EN
Mv 6L Rad 2L
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4513966
"Private Citizen Solomon reporting late! Or on time? Something tells me tenses might get confusing..."
[P] Pvt.Solomon, {Citizen}
100/100 HP == 40/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4514448
>100/100 HP 40/40 EN
>Mv 6L Rad 2L
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

Sorry sir, i got some parameters wrong in the rush, now it should be fixed”
>>
Pvt Tom Harris [P5] {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4514492
"Gotcha, sorry 'bout that mate. Also I'm a bit of a galah so I gotta ask, we just gonna be having barneys with bugs or d'ya think we're gonna ever get stuck in with some robot blokes?"
>>
>>4514500
>>4514492

[TA] Lancer will be assigned your Class Representative this Generation. Lancer, assign a Second who will help with active field functions and duty enforcement.
>>
>>4514492

PAWN [P11]
Hetros [P12]
Mickleys [P13]
WalMart [P14]
Unnamed [P15]
Kosas Root [P16]

Confirmed, Welcome. Please not that this model of Pawns have 40 EN and not 50.

>Added Announcement by Mission Command.

>The first day is fast phases. The maximum limit I see myself processing is 6-8 turns. This isn't enough to end the first "wave" The second wave will likely be the next leg of the same scenario.

-Daily Posters, after the 24 hour rush, Slow phases will commence.

Lightning Drops will begin on Halloween Day Oct 31st at 6pm EST and likely go on until 12am EST ++

>>4514733
Stat Sheets aren't needed to converse unless you have deployed.
>>
>>4514744
logged


[P12] Private Hetros Jistin {Einherjar}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
+Transmission Received

"Welcome, gentlemen. I will be your liaison to our planetary defense forces. I want your jockeys to watch their step. I don't want any amicicide incidents - don't make me dust off my old mech. You keep my ground-pounders safe, and we'll secure your backs."

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4514736

"Understood, Command. Do we have any intel on the battlefield and enemy disposition?"

>>4514773

"Good to have you covering us. What can you tell me about the PDF troops?"

>>4514733

"Expect bugs, prepare for robots controlled by bugs, pray we don't have robot bugs or bug robots."

>>4514511

Confirmed

Updated Roster:

First deployment (fast phases)
Scuttlebug [P1]
Pvt. Bellzelute [P2]
Firebrand [P4]
Southern Cross [P5]
Tuefel [P6]
Bad Joke [P7]
Quan [P8]
Trebuchet [P10]
PAWN [P11]
Hetros [P12]
Mickleys [P13]
WalMart [P14]
Unnamed [P15]
Kosas Root [P16]

Second deployment (daily phase)
Zog_tM [P3]
PAULA [P9]

>>4514638
>>4514721

Hellw, you are [P17]. Pvt. Solomon, you are [P18]. Adjust your tag accordingly.

All Jockeys, adjust your tags accordingly. Notify me if you would prefer to deploy after fast phases. The last thing I need is a colossus dead in the water because someone didn't have their morning caff.
>>
>>4514875

"Right, if you don't mind i'd like to volunteer to help out our team on the groundlayer. I've been doing this for a few timelines now so i'll try to help the squadron have their bearings right."

>Volunteer to be the left hand man

Pvt. Rick Kang
Bellzelute [P2]
>>
>>4514536

Almost missed you. Pvt. Tatiana, you are [P19].

>>4514890

"Volunteers are always welcome. I'll be relying on you in the opening salvos."

>Authorizing Bellzelute to bot AFK players
>>
>>4514875
Superiwr recwgnized. Designatiwn accepted.

Update: Unit is prepared fwr urgent respwnse.
>>
>>4514875
Affirmative, changing ID tag.
>>
>>4514916
Wait...
>>4514875
>Hellw, you are [P17].
We may have confusion here. Someone needs to fix their tag.
>>
>>4515050
Errwr: P18 entity already exists. Replacing existing enti-

Errwr: First Law exceptiwn nwt detected. Unit redesignating.
>>
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+ Transmission Received

"I have coordinated with and subsumed the local defenses, foremost being the naval squadron just offshore. I have it on your good authority that there will be an extensive offensive directed towards this location soon. These naval elements are fairly powerful - I would prefer that we preserve them."

"We have an operational headquarters, which will necessarily need to be protected. It is surrounded by pylons, which may allow for resupply. We are already aware that we will be attacked. Thus in this initial deployment, you may deploy anywhere on land at the commander's discretion."

"The major manufacturing districts have been repurposed into docking zones for your mechs. These are the areas where we will deploy reinforcements. If you wish to retreat, you will need to move to these areas."

"Observe the terrain and prepare your defenses. Other command elements will chime in with where we can expect to be attacked."

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
File: 20201031_013451.png (3.31 MB, 4105x3065)
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>>4514911
>>4515126
"Since we aren't sure who or what will be attacking. Keeping our units spread out will help us the most. Some to protect the city. Others to give the navy coastal support. In my case. Equally it'll help us shoot down any missile bombardement that might come."

"Terra Martia, as they're called now, preffer land engagements from what I remember. Mega-fauna Bugs are very aerial focused & usually can come through meteor drop. Terrorist... are asshole & are mostly unpredictable but use conventinal weaponry. All of them have a knack for forward bombardement."

"The Pawn's are very multipurpose mechs. They can Midrange, Close range & artillery but you HAVE TO MANAGE YOUR ENergy properly. As long as they stick together & coordinate in a way. It should be fine... in theory."

"If possible, I would like to be deployed near the village to help out both spots & stay flexible."

-Pylons {Yellow}: Recharge & Repairs units near them
-Kamino HQ {Blue}: Has 850 Structural HP. Needs to be kept safe at all cost (Main Objective)
-Deployment Tunnels {Orange Stripes}: Can be used to deploy or retreat units off the field. (Keep safe!)
-Village {Black}: Nice people live here. Would be nice if they could stay that way (Secondary Objective)
-Task Force Hayabusa {Purple/Cyan}: Our PDF allies. The Hayabusa Carrier is a 23rd century technological marvel. If kept safe, it'll help us keep morale & for future engagements. Captain Richie will mostly be in charge of them. (Secondary Objective)
-[Hill HI9]: Very good artillery position
>>
>>4515205
"Can we evacuate civilians through the deployment tunnels at all?"
>>
>>4515240
"There usually are dedicated shelters for that purpose. But it isn't unheard of."
-Will now be asleep for the next 6-8 hours. If any queeries, ask away me, Lancer or Command will hopefuly be able to answer.
>>
>>4515262
"They have shelters capable of withstanding dedicated orbital bombardment in this era? Damn. Things have really improved since my first incarnation enlisted."
>>
File: Kamino_Plan.png (3.9 MB, 4548x3397)
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This just in. The preliminary stages of Ragnarok had just begun. In 12 hours, Terra Martia Fleets will complete their decent unto Earth with an advance team that will roughly arrive 3 hours ahead of schedule via Meteorite entry.

Planetary silos have already begun scrambling and over 8% of enemy naval units have already been intercepted.
18% of our Naval Forces took Heavy Casualties and have begun regressing into Fold Gates 7 and 8.

Starting at 4AM est today,
Planetary Governments have unanimously signed off 51% of its rights on Earth Prime and Nova Capita has assumed command.

In around 12 hours Your area will be bombarded with enemy invaders the Caspar engine will still require some time before it can evacuate the people of Kamino into the nearest Plausible Future Zone. Once the Fold field has activated your immediate area will be dimensionally isolated and 10 years will elapse from your present location.

Listen to your Class representative for further instruction.
>>
>>4515126

"Captain, what of the ground forces under your command? I was thinking of having some elements deployed at the village and at key crossroads to assist with the first line of defense. They could then fall back to the city if and when the enemy assault intensifies. And speaking of the city - does the city itself have any defenses? Fortifications? Our objective is to defend the city until the Kaminoans are mass shifted to safety. I see no reason not to take every and any advantage available to slow our enemy's advance."

>>4515205

"Noted, Bellzelute. I will deploy you and your lance northeast of the village. Make sure those people evacuate."

>>4515273

"Jockeys, I need four lances that will hold key positions on the battlefield. If you have any preferences on who you wish to fight with or if you have any talent in coordinating people, speak now. With our current roster, I'm looking at one lance of 5, and three lances of 4 colossi. Once we're organized, I'll brief you all on our battle plan."

>Last call is 10AM PST. At that point I'm assigning people to lances and locations.
>>
>>4514875
>>4515273
"Apologies for the sudden outage, I encountered technical difficulties during interfaceing with the vehicle...

I am glad to inform you that the vehicle's self destruct sequence has been successfully aborted at T minus 2 seconds before competition."

Requesting deployment with [P12] Pvt.Hetros
>>
>>4515301

Very well, but please get your machine inspected in the soonest possible time after this mission is over, our ANCare centres are open.
>>
>>4515285
"Lancer [TA], this is Firebrand [P4]. Coms are operational, requesting authorisation to be deployed near the city for safeguard of HQ, I'll mostly be relying on my artillery in this fight."
>>
>>4515285
"Bloody hell that village is right on the enemy attack path. I'd like to request deployment near there, if possible"

"Ground forces aside, what do we have for air assets? Just the blokes near the ships?"
>>
Put me wherever the fight will start off. Lets blunt their first wave.
>>
>>4515285
"Deploy me anywhere you wish I have no actual experience and therefore no role that I can say I'm good at."

"I will however repeat the question: What air assets do we have?; additionally How will we protect Task Force Hayabusa (naval assets)?
The Village and HQ may be regular boots on the ground area defence but we have no amphibious units. So they have to mostly defend themselves. Unless I'm missing something."
>>
>>4513966
>Deploy

Pvt.Reine {Alter-Elements} [P?] Neon Nightmare
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4515489
"Well I assume anybody assigned to the Hayabusa fleet can still use their ranged weapons. The colossi are right fit machines ye, these little buggers can fire from miles away. Just plonk them down the coast and you've got a mobile weapons platform that can right slap missiles and planes out the bloody sky."

"We're probably right buggered if these invader bastards 'ave any underwater units either way. Boofins up top haven't even deemed us worthy to know if we 'ave any radar colossi and even if we're all a bunch of muppets that aren't allowed to pilot 'em. "
>>
>>4515285
"Herr Kommandant, please assign me to the village sector. I do not enjoy having to rely so heavily on ranged weaponary if I was assigned with the ship."
>>
>>4513966
>>4514484
>Deploy to this Time and Location.
-Initialize Time Divergence Boot-Up Procedure
-... ... ...
-!Ragnarok Class Event in Progress!
-Loading Directives
-[Locate Alter-Element Root]
-[Maintain Assistance and Observation of User Root]
-[/Priority Reassigned/ Assist in Detering Ragnarok Class Event]

-[İ̸̢͇͖̭̠͈̻͔̣̖͍̹̗̳̊̾̃ ̴̻̹͓̯̪̬̽̌̏̀̚͜a̶̡̜̘̹̭͈͈̗̭̮͎͎͉̠͋̃̂̇́̾͘͝m̵̧̨̡̧͎̬̞͎̖̺̖͓̭̣̀̽͂̾́̒͛̀̿́̂͊ ̷͙͐͌̍͘͝h̴̻̰̠͓͈̦̏̋̊͂̑͒͘u̴͈̜̦͇͓̖͖̟̖̮͇̪̗͒̔͐̀̃̀̋͐͝m̴̨̛̜͙͕̗̯̼̰̰̦̻͔̹̳͉̑̇̎̇͝ä̷͇̦̳̭̞̟́̄͊͗̏̎̀̀͂̽̕̕̕ͅn̵̢̼̺̪̙̺̻̯̝̫̓̑́̆̃͘̚̚ͅͅ ̸̢̳̪̋̐̇̍͌͂͐.̷̳̫͋́̋̔̀͒͑̋͒͊̄̽͝.̴̧͚̻̾͠.̴̨̮̩͙̣̝̯̦̜͖̜̌͗̋͑̆͒͑ ̵̢̜̞̳͍̗̞͉̣̠̌̿̂̌̔̀́̕̕͠Î̴̡̨̨̢̬̖̰̜̬͖͙̩͕̞̄̂̾̊̀͊͘͝ ̶̢̛̪̬̘̮͚̮͖̐̇̌͑͑̓̓͊̕a̸̦̜͕͇͉͕̠̕m̸̮̙̣̩̟̹̯̯̘̭̳̈́̋̓̔̒͆́́̃͘͜͝ͅ ̵̫͆̏̑̏̉́h̷̦̩̘̠̞͔̳̬͎͕̩̭̼͋͋u̸̧̡̧͚̣̜͉̠̟̠̫̩̖͛̈́͂̊ḿ̷̡͔̺̝̼̱͔̣a̴̢̡̛͍̫̘̫̼͕̟̟͉͚͆̋̂̽͛͗́́̊̌̕͘͜͝ǹ̷̥̻̥̽̌̐̏̈́̊́̊̑ ̴̢͍̝͍͕̖̬̠̭͍̻̄̋̏͗̎͌̽̋̿.̸͚̟͈̭̣̮̇.̴̧̨͓̮̘̖̰̯͉̗́́̀̕.̶̛͓̬̀̄̋̒̌̾͊͑͑̓͆͝ ̴̘̗͚͕̗͈̍͋̀̈́͗̆͐͠͝͝I̶͈̯̟̩̦͙͎̯̰̗̠̳̼̓̌̒̈́̾͗̊͋̑̾̀̌ ̷̧̛̖̞̱͎̼͈̹͖̜̬̪͍̭̗̄̋͋̈́͗A̸̗̬͐̂͗̒͒͋̀̀͂̑M̸̖̳̙̫̩͎̰̙͍̤͈̪̀̓̽̔̑͐̈͘͠ ̴̛͕̄͌̒͆͛̑̊̉̒̇͘͝͝H̶͓̘̞̪̩͂͋̾̔̉̾̋͑́̊̕ͅU̷̙̟̦̺͔͉̓̎͋͗͆̓͝M̴̦̍̈͋̌͌͘̕Ạ̸̏̽̀̊̒̈̓̿̌̀͗̚͝Ņ̴̤̥̞͋͛̃̀̆̎͌̈́͘͠͝ ̵̬̱̥̟̗͆̈́̔̔͂͐̀̄͘͝.̸̙̘̤͓͇̘̈́̇̄̀̋͌̓͆͠.̶̧̛̱͎͓̖͍͓͎͖̞̤̪̉̂́̉͐̎̌̆̀̑̑͜͠.̵͈͉͚̪̦͑͂̀͂̊̄̈͑̎̌͝]


Wil o Wisp[P?] {CS}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Last call, people.

Lances are going to be 5 Jockeys each. I have enough volunteers for village defense. I'll be putting down the deployment map in a bit.
>>
>>4515647
if me and Paula could join >>4515616 and
>>4514484 that'd be great.
>>
>>4515285 >>4515647

"Requesting to be at the front of combat, sir! I've always dreamed of going in!"
>>
>>4515647
Also this is a personal request, if you could give each lance a name that we can put in our name line to assist with coordination? That'd be really really helpful?

>asking that they be assigned rather than asking folks to come up with their own because it'll be more likely to stick.
>>
>>4515647

Put me wherever you like, doesn't matter to me.
>>
>>4515513
"Welcome Reine, you will be [P20]"

>>4515616
"...That's a sound I haven't heard in ages. You'll be coded [P21] & assigned with Kosas Root [P16]. I am sure you two will complement each other well."

>>4515647
"This is what we have currently Cmdr. I'll let you set it up."

Scuttlebug [P1]
Bellzelute [P2] {-Village Squad Leader}
Zog the Magnificient [P3] {2nd Wave}
Firebrand [P4]
Southern Cross [P5]
Tuefel [P6] {-Village}
Bad Joke [P7]
Quan [P8]
P.A.U.L.A [P9] {2nd Wave? Unsure please verify}
Trebuchet [P10]
PAWN [P11]
Hetros [P12]
Mickleys [P13]
WalMart [P14]
Unnamed [P15]
Kosas Root [P16]
Hellw [P17]
Solomon [P18]
Tatiana [P19]
Neon Nightmare [P20]
Wil o' Wisp [P21]
>>
>>4515686
Can confirm that Paula is in first wave.
>>
>>4515692
>>4515686
Confirmed
>>
>>4515686
"Mate, I wanted to be with the cobbers in the village."
>>
File: Deployment Plan.png (4.05 MB, 4548x3397)
4.05 MB
4.05 MB PNG
>>4515693
>>4515686

Roger.

Listen up people! We have 20 Jockeys on the field, making for 4 lances of 5.

[Blue] lance, led by Bellzelute, will defend the village and the north coast.

[Red] lance will deploy east of the city. Your job will be to secure the city and the docking zones, intercept any aerial units that slip past [Blue] and otherwise provide long-range support.

[Gold] lance will deploy on the south side of the mountain. Their job will be to defend the southern coast and support the naval assets. Be aware that Pawns may not move as well on the mountain side.

[Green] will secure the southern side of the city, and support [Gold].

Captain Ritchie, would it be possible to deploy ground elements to the orange hexagons indicated on this map?

Here's our current roster. Feel free to append your tag with you lance color for ease of tracking. I need volunteers to lead [Red] lance and [Green] lance.


[Blue]
Bellzelute [P2] (lead)
Southern Cross [P5]
Tuefel [P6]
Quan [P8]
Scuttlebug [P1]

[Red]
Firebrand [P4]
Solomon [P18]
Bad Joke [P7]
Trebuchet [P10]
PAWN [P11]

[Gold]
Wil o' Wisp [P21] (lead)
Kosas Root [P16]
Hetros [P12]
PAULA [P6]
WalMart [P14]

[Green]
Hellw [P17]
Unnamed [P15]
Tatiana [P19]
Neon Nightmare [P20]
Mickleys [P13]
>>
>>4515697
"All good, its all up here.>>4515714 in the tac link"
>>
>>4515714
"Huh, lotta digis here. Nice to meet you all."
>>
>>4515714
Sir I believe I could lead Lance Green if no one else wants to
>>
>>4515714
I can lead Gold if no one objects.
>>
>>4515718
>>4515659
>>4515450
"Damn got stuck with a mostly sausage party, part of me was hoping I might have gotten a squad of fit ladies."

>>4515519
"Hey there Sheila, what're you doing after this?"
>>
>>4514484
"Aha! HEY! Kosas, I'm sure adjusting your uniform as needed will be fine. I've got your back once again, we have another Ragnarok Event on hand."
>>4515722
>>4515722
"HEY LISTEN! It seems we are teamed up! Welcome to another Ragnarok Event, if you would feel more comfortable leading you may. Old souls as yours are sometimes more stubborn than stone after all. Otherwise allow me to provide insight and tactics for our Golden Future. Praise the Sun!"
>>
>>4514240
>>4514455
>>4514484
>>4515616

I'd be willing to defer to a digi, I might be an old soul but according to the systems that cloned me they weren't allowed to stick anything after my boot-camp grad memories into this fork. So if you have experience, I'd be more than happy to defer.

All I ask is that we all put the gold designation in our ansible signals so we can more easily parse each other's comm.traffic.
>>
>>4515714
"Also I don't wanna be that bloke but the simulations had us getting proper smashed by a bunch of missiles. Any chance we'll get spaced a mite farther away from each other or just up to us to move away once we get stuck into it?"
>>
>>4515730
"There'll be plenty of that after our mission. If it ain't the ladies, it's the baddies I'm going in on."
"Who knows, maybe I'll get replaced by one."
>>
>>4515723

Initiative. Good.

Your job as Green Lance Lead will be to make to coordinate your lance in combat, such as making sure you don't waste your team's energy overkilling something, and making sure you cover each other while you're recharging. You will also be interfacing with Gold leader to support them and not accidentally shoot them in the back.

>>4515739

You can move around once we deploy. However, I do need your lance to maintain enough cohesion so that if one of you gets jumped by a giant rock lobster you have at least someone close enough to go into fisticuffs with you.
>>
>>4515738
"Digi?! I assure you I can handle it just fine, no need to shuffle the task onto WalMart or PAULA."
>>
>>4515746
"Yeah, Digital Human right? E-Life? You weren't super common in my time but enough that we knew you were gonna be a big deal. Anyway, Gold Lead is yours. Looking forward to working with you."
>>
>>4515730
"If we survive Soldat. If you are attempting to court me like I assume you are, know that even if both of us survive I would not settle for your ilk.
>>
>>4515489

Solomon, you're Red lead.
>>
>>4515743
"Alright cobber. RocketKnuckle support is easy to provide when you're 'avin a go at these buggers but it's easy to overextend, the cannon's shit for movement and HQ's miles away. I guess even if we have to retreat, Red can cover us."

>>4515742
"Oi mate don't say that, I'm right chuffed to 'ave you lads around. I'm just saying I'd be more chuffed if I got my own harem yeah?"

>>4515751
"Damn I almost misheard you for a second Shiela, it almost sounded like this bloke got lucky. "
>>
>>4515762
"Look -mate- that's the price of goin' in. The thrill of it. I know my chances; I won't sugar coat it."
"You went in on your chances with Tuefel, got shot down. It happens, yeah?"
"Glad to hear someone's lookin' out for me. I got my reasons, so try to not to get too attached."
>>
>>4515285
"Outside of the drones and naval units you see posted, which we likely cannot replace, I have marine regiments and bitank squadrons in reserve. As you might imagine, marines aren't really going to handle the same types of threats your jockeys can, but they'll keep civilians safe. Bitanks are a bit more substantial."
>>
>>4515714
>>4515758
"Huh, first timeline doing this and I'm already in a Leader role. Alright Red Team, you know our objectives."

"Orders are (from high priority to low):

Securing the city and docking zones, maintaining unit cohesion is important for this.

Intercept stray aerial units, most likely with SRN-BAL-CAN.

Provide long-range support, most likely with MMLS.

If you want to do something that isn't these objectives then inform me. Any objections or questions?"
>>
>>4515714
"Hahk...ahem, understood. Doubt we'll move so good in the sea as well." *Cough Cough*

>>4515735
"Hmm...Oh! Will, glad I know someone here'll watch my ass at least."

>>4515749
"Easy on the Digi word, Will don't like that much. Nam-*Cough Cough* name's Kosas, smoke I cough up ain't poisonous by the way, least not to folks back on my side a' the rift. Anyhow, this work for ansible whatsit?"
>>
>>4515798
"Make sure to check your fire with MMLS. They pack a punch and it's best to assume that their shots will destroy anything within 2 hexes of the point you target with it. You guys have some sensitive targets near by, so be careful."

>>4515799
"Di- oh okay, sure. Sorry. No offense meant. And Ansible was common tech when I was. You can share sensory feeds with anybody else in the network, communicate instantly, there's some built in e-defense stuff, but I know it can be bypassed somehow sometimes."
>>
Suggestion for everyone on squad profiles.

Most browers let you ctrl+f while matching case, so squad leads use {spikey brackets} and regular squad members us {square brackets], and type your squad color in all caps.

It'll help you locate posts from your squad mates in the hectic flurry of battle and take them into account, while not interfering with normal posts that will use normally spelled and cased squad names.
>>
>>4515814
"Right, got it. Not much techie stuff was left after the Gloaming, *Hahk cough*...but I guess that didn't happen yet, or ever, it's a bit confusing."
>>
>>4515819
Sounds sensible, I don't know if all the other Colossi's software will be able to handle the HUD upgrade last minute like this.

>>4515798
Copy that [RED] Leader. I hear you loud and clear now let's make those bastards regret setting foot on our planet.
>>
>>4515842
"Given it's gotta be handled manually, yeah, not many people will I think. Good luck to Red Squad, you hold the north with Blue and while us in Gold and Green hold the south."
>>
>>4515833
>>4515851

"What matters most is focusing on the problems in the present. No matter the timeline or divergence we will do what we can to turn Ragnarok Event's away."
>>
>>4515783
>>4515751
>>4515762
>>4515450
"Glad to have you here team. Seems ya'all already met. Our job will be to hold the enemy back in the sea for bit to give the Village behind us time to Evacuate. Afterall we might come to do some rough-housing there. They're buildings are insured and can easily be rebuilt. The people themselves... not as much in this timeline..."

"Anyway. If missiles do come like is expected. Do shoot them down while they're over the enemies heads. They have the mania of assaulting while the missiles are right over them. If we got time. Use MMLS on clusters & big enemies that are a bit away. They can also be used on far away missiles. Optimaly you can shoot down missiles with the [SRN] to keep energy up. Watch your gauge."

"To sum it up. Bomb clusters. Shoot down missiles. Punch anything that gets to close. We're buying time mostly & i'll ATTEMPT to give you targets sometimes. Remember to not die uselessly. You can >Eject if it gets too hot for you."
>>
>>4515870
"Gonna be a bit hard for us to use MMLS on this front, too many friendlies potentially in the blast zones."
>>
>>4515876
"I'll take objections & arguments from command or my own team Hetros."
>>
Okay, policy time players.

If I or a lance leader has to bot you for three consecutive phases during fast phases, you will be withdrawn from the game. Two for slow phases.

Granted, there are exceptions to this. If you know you will need to be botted, then POST IN THREAD that you need to be botted, along with instructions on what you want your next action(s) to look like. We all have different schedules. If you return before phase is called, you can always override someone's botting actions for you.

I do not want us to get into the habit of relying on AFK players to pull us through a mission.

>Yes, lance leaders have the authority to bot players in their lance, although players may ask someone else specifically carry out their bot actions.
>>
File: Kamino_TURN01a.png (4.77 MB, 4548x3396)
4.77 MB
4.77 MB PNG
The air went still. And your ears clog up. And everything becomes clear, dry and sharp at the same time. The sizzle in your audio communicators speed up.

Alpha Wave Disruption Warning ! The enemy has folded in long range anachronistic missiles !

Emergency Synch Augmentation has activated !
All Units have been given granted 120 Minutes of Virtual Time.

I repeat.

This is not a drill.

The First Wave is Here.

https://www.youtube.com/watch?v=mlmYYyzek48
>>
>>4515783
Quan
>>4515747
Tuefel each of you take a missile & shoot itit down

>>4515762
>>4515450
Use >Guard/ Defend to gain 5 overcharge ENergy (45/40 EN)
>>
"Let's get these people out of here. I'll try to focus on getting folks out while the danger is still low."

>J5 Marine Regiment: [Capture] the adjacent control point (town)

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4515892
#Rhett Waller, Galactic Citizen
---
[P15] Unnamed
Ene: 40/40 => 35/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
---
> Action: Weapon Operation || Pre-move 2L [SE]. || Fire SRN-Bal-CAN for 5Ene, targeting the Missile @ [G-13].
>>
[BLUE] Pvt Tom Harris [P5] {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Defend
>>
>>4515892

Here we go, people.

>>4515898
>>4515866
>>4515798
>>4515723

Lance leaders, focus fire on the incoming missiles. Focus on what's in front of you. Try to get at least two jocks firing per missile.

Solomon, Mickleys, Wil O' Wisp, be advised that the drones in the forest are hostile. Recommend you send one jockey each to saturate the drone areas with MMLs.

>>4515842
Firebrand, there is an error on the map. Assume you are NW of [P7] on grid F/G3.
>>
And then I said -- wait. Hang on. Something isn't right.

This isn't the usual way my mech cockpit looks.

> DEPLOY
>>
>>4515923

Sparebits, you are [P22]. Feel free to link up with a lance of your choice.
>>
>>4515892
[P6] Isolde Martins {Einerjar}
100/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate SRN-BAL-CAN
>Shoot East Missile 3d6
>>
Rolled 5, 3 = 8 (2d6)

>>4515892
"We've got a runner!"

>Activate [SRN-BAL-CAN] for 2 EN
>-Shoot the missile 4L SW at G14 (2d6 DMG, 6L RNG)

Pvt. WalMart {Construct}
[P14] Great Value
100/100 HP == 38/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
Rolled 2, 2, 3 = 7 (3d6)

>>4515892 >>4515898

"Haha yes! Quan is going in!"
"Targeting the second missile from the North."

>Activate Module [SRN-BAL-CAN]
>Move 2L East (-1EN)
>Shoot 4L East towards the Missile near Sector O7 (-3EN, 3d6)

[BLUE] [P8] Pvt. Quan
100/100 HP == 36/40 EN;
STB 25; MOV 6L; RAD 2L

[SRN-BAL-CAN] MOV:2 ; 6L Range; 1-6 d6 DMG; 1 EN Per Dice; Return Fire
[MMLS] 5 - 8L Range; 3 AoE; 6d6 DMG; 10 EN; 1 Deviation
[BlastKn] MV 4; 20 DMG; 2L Cone Range; Heavy; Knockback; 1 EN; Close Combat
>>
Rolled 6, 5, 3 = 14 (3d6)

>>4515892

>Fire 3x Srn-bal-can on missile SW
>Move 1L W

[P] Pvt. Tatiana - Citizen
100/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 6, 1, 5, 5, 1, 1 = 19 (6d6)

>>4515892
>Activate [SRN-BAL-CAN]
>Move 2L East
>Fire 6 Shots into the ICBM 5-6LSE of my position.
>-Activate Return Fire

Private Hetros Jistin {Einherjar}
100/100 HP == 33/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Attentiwn paylwad fleet: Ywur shipment is nwt cleared fwr this pwrt wf entry. This unit is authwurized to interdict.

Apprisal to Lance Green: Case D-13 wpened. Advise prwcessing in duplicate.

>>4515892
>S-B-C, Move SW S, 3en shot @missile D13

EN 37/40
>>
Rolled 1, 3, 5 = 9 (3d6)

>>4515892

>Activate Module [SRN-BAL-CAN]
>Shoot Missile at around IJ 6-7 with 3 EN

[P10] Pvt. Jonathan Burkins {GC} [RED]
100/100 HP == 37/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4515958
"DAMN Jistin! You goin' in HARD!"
>>
>>4515968
"We don't know how fragile these are, better for me to go in hard and let someone else target another ICBM."
>>
Solomon, you're targeting the city. Delete and repost your action.
>>
File: 10_Years.png (658 KB, 1888x1888)
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Alert. We have detected activated drones that do not respond to our IFF signals. Their model is optimized for anti-personnel warfare and infiltration. Prevent their entry into civilian sectors as soon as possible.
>>
Rolled 5, 5, 6, 6, 1, 3 = 26 (6d6)

>>4515892

>Power up [SRN-BAL-CAN]
>SHOOT 6 shots at incoming Missile SE, 6EN
>-Activate Return Fire 1EN

[P9] P.A.U.L.A {Construct}
100/100 HP == 33/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

>>4515969
"Acknowledged, beginning preventative fire at incoming projectiles
Weapons fire at full capacity...
Requesting cover support..."
>>
>>4515892
>-Bot [Blue] Scuttlebug [P1]
>Use [SRN]
>Move 2L South using the road
>Fire at missile 4-5L SE in [N10], (use 3 EN for 3d6)
Scuttlebug:
100/100 Hp==37/40EN
>>
>>4516019
>>4515892
Also linking the post. Just NEVER trust me with explosives again.
>>
>>4516021

Can you delete your old action?
>>
Rolled 6, 2, 6, 3, 1, 6 = 24 (6d6)

>>4515892
>Activate Module [MMLS]
>Fire missiles 1NW, 4N at the drones in the forest

[P16] Pvt. Kosas Root {AE}
Ene: 30/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4516019
>>4516006
>>4515866
>>4515723

Lance leaders, I recommend that you prepare botting actions for your remaining teammates. Please have them posted in the next 20 minutes.
>>
>>4515892
>Guard (Overcharge gain +5 EN)

Lt.Rick Kang {Einherjar}
[P2] Bellzelute
100/100 HP == 45/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4515892
>>4516023
This is the (hopefully) final version of my action.

[P18] Pvt.Solomon, {Citizen}
100/100 HP == 40/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [MMLS]
>Fire 3L SE (3 South, 3 East?)

>>4516032
Affirmative.
>>
Rolled 6, 1 = 7 (2d6)

>Activate [SRN-BAL-CAN] Move 2L E Along road. Fire at missile East. 2 EN. 2d6

[P1] Scuttlebug
100/100 HP == 38/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2L ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4515892
[P11] PAWN {Construct}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Move 1L SW
>3xFire 3L E at the missile in sector J7
>>
Rolled 1, 1, 3 = 5 (3d6)

>>4515892
>Activate SRN-BAL-CAN -3 EN
>Move 1L North -1 EN
>Fire at Drone Targets 3L West -1EN
"As requested, clear the skies and any targets standing between us an our Allies."
Wil o Wisp[P21] {CS}
100/100 HP == 35/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Players, please consider using the grid system for movement and targeting to reduce the chances of misprocessing.
>>
File: Kamino_TURN01B.png (6.32 MB, 4548x3396)
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Enemy Phase.
The skies open up as fusion detonations change the hue of the sky. The attack has begun...

>It is enemy Phase, await your turn at ACT Phase in approx. 20 minutes.
>>
>>4515921
Acknowledged
>>4515892
[P4] Firebrand {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Fire MMLS on H8
>>
>>4516124

It's enemy phase right now. Wait for our phase to come around to post again.
>>
File: Kamino_TURN02A.png (5.35 MB, 4548x3396)
5.35 MB
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Act Phase.
1 Hour. Martian Scouts have surfaced from the water.
More Missiles have entered into radar range.

Moderate Energy usage.

If you have been destabilized by missile impacts, go into Defense mode to recalibrate your systems.

https://www.youtube.com/watch?v=nTz9p54X1bg&list=PL1rY59ZRV0lhys2xF_IiqNy9NlYxtum3B&index=11
>>
>-C6 Marine Regiment: [Split Up] SE into two 50-man units
>New 50-man C6 Marine Regiment: [Waypoint] to control point D8 to [Capture] it

+ Standing Orders
+ J5 Marine Regiment: [Capture] the adjacent control point (town)

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
Rolled 1, 4 = 5 (2d6)

>>4516161
"I hope you've read our Policies and Procedures for Black Friday Sales! No running in the store!"

>Activate [SRN-BAL-CAN] for 2 EN
>-Shoot the missile 4L S below H14 (2d6 DMG, 6L RNG)

Pvt. WalMart {Construct}
[P14] Great Value
100/100 HP == 36/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
>Activate [BlastKn] ; Move 2L NE, 2L E ; Blast the 2 martians S ; 20 DMG
>-Close Combat

[P1] Scuttlebug
100/100 HP == 34/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2L ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516021

[Red] Lance, focus on intercepting those missiles and drones. Have [P11] and [P10] take out the drones. [P22] will join you.

>>4516033
[Blue], get out of the range of those missiles and engage the enemy mechs. If you can't reach them, shoot down the missiles. Spread your fire people, destabilizing mechs is better than overkilling them.

>>4516079
[Gold], take out any missiles in your way and engage the enemy ground forces.

>>4515961
>>4515953
[Green], take out the missiles south to the lake and those drones north of your position. Advance to support [Gold] if everything is taken care of. Hellw, you're in charge of botting [Green] if Mickley doesn't report soon.

All forces, make sure those missiles are intercepted, and do NOT let those murder drones into the city!
>>
>>4516161
>Activate Defense Mode
>-Gain +5 En
>-Stabilize


Private Hetros Jistin {Einherjar}
70/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
File: Green team.png (908 KB, 2245x1457)
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[Green] team, here are your orders.

[P13], [P19], intercept the missiles.

[P20], P17], take out those drones.

[P15], move to assist [Gold].

Once the drones and missiles are taken care of, move to assist [Gold].
>>
>>4516161
[P6] Isolde Martins {Einerjar}
100/100 HP == 42/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Defend
"Ich hasse es, herumzustehen."
>>
Rolled 4, 4, 5, 2, 1, 1 = 17 (6d6)

>>4516161
>Use [SRN-BAL-CAN]
>Move 1SW (Road)
>Fire @target Marathon at N6-7 (6EN=6d6)

Lt.Rick Kang {Einherjar}
[P2] Bellzelute
100/100 HP == 39/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4516161 >>4516174

"Orders Received! I'm going in!"
"I've got the second bunch from the North again! Sector N9-O9."


>Activate Module [BlastKn]
>Move 1L South, then Move 3L South-East (-1EN)
>PUNCH with 2L Cone East hitting both Martian Scouts in Sector N9-O9 (20, Knockback 2L, Heavy, -1EN)
>-Close Combat (Counter Attack Melee, -1EN)

[BLUE] [P8] Pvt. Quan
100/100 HP == 32/40 EN;
STB 25; MOV 6L; RAD 2L

[SRN-BAL-CAN] MOV:2 ; 6L Range; 1-6 d6 DMG; 1 EN Per Dice; Return Fire
[MMLS] 5 - 8L Range; 3 AoE; 6d6 DMG; 10 EN; 1 Deviation
[BlastKn] MOV:4; 20 DMG; 2L Cone Range; Heavy; Knockback; 1 EN; Close Combat
>>
Rolled 2, 5, 1, 3, 5, 4 = 20 (6d6)

>>4516161
[BLUE] Pvt Tom Harris [P5] {GC}
100/100 HP == 38/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate SRN-BAL-CAN
>Move NE, E
>Fire on M6 missile 6d6
>>
Update: Case D-13 clwsed. Unit P19 cwntributiwn nwted.

Apprisal tw Lance Green: Case F-G-10 wpened. Immediate clwse predicted.

>>4516161
>Blast Knuckle: Move 3LN, 1LW (trample drones F10, end W of them) Blast Punch E-ward

36/40 EN
>>
Rolled 6, 2, 2, 3 = 13 (4d6)

>>4516174
Hey buddy, I give the orders around here. It's my camel damned mech unit-- wait this... this really is not my camel damned mech unit, is it. The hell kind of flags is this. What are these /controls/. Where am I? Last thing I remember was trying to drive a convoy of equipment over the border and--...

Where's Kail when you need him? I bet he'd know how to sort this kerfluffle. Ugh. It's been so long since I was on the lower end of the command chain. Let me see if... Get the accent right and then...

Ahem.

" Lancer-Actual, confirmed, Red Pawn #22 moving on an intercept path "

>Activate SRN, dash 2NE [grid F2]
>Open fire on missile in grid I1 [4 shots, -4 EN]

Update SysLog: 36 EN
>>
Rolled 1, 6, 5 = 12 (3d6)

>>4516161
Botting at Request of {Gold}Wil o Wisp[P21]
>Activate [SRN-BAL-CAN]
>Charge 3 Shots into Missile SE of me
>Move 2W
>-Activate Return Fire

"As requested, clear the skies and any targets standing between us an our Allies."
Wil o Wisp[P21] {CS}
100/100 HP == 31/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 4, 1, 4 = 9 (3d6)

>>4516161

>Fire SBC x3 on missile SSW
>Move 4L north

[P] Pvt. Tatiana - Citizen
100/100 HP == 34/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516161

>>4516054
"PAWN, this is Trebuchet. Be aware, I'm moving down directly to your South to engage in RealTime Combat with the drones. Be careful with your movement so we don't entangle our vehicles."

>Activate Module [BlastKn]
>Move 4L South and Attack the Westernmost Drone
>-Tap: Activate Close Combat

[P10] Pvt. Jonathan Burkins {GC} [RED]
100/100 HP == 37(-3)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4516161

>DEFEND
>Stabilize

[P9] P.A.U.L.A {Construct}
70/100 HP == 38/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]


"Warning Mas-kkkrrkrr-sive impaaakkkrrhhc...
...
Major motor function error...
Rerouting power...
Attempting to stabilize core motor function...
...
Requesting covering fire...
>>
Rolled 3, 2, 6, 1 = 12 (4d6)

>>4516161

Bot action for [P20]

>Activate SRN-BAL-CAN
>Move 2W
>Fire on Drones on G10 [4 shots, 5 EN]

[P20] Neon Nightmare
100/100 HP == 35/40 EN;
STB 25; MOV 6L; RAD 2L
>>
>>4516161
At request of Lancer [TA]
>=Bot [Red] Badjoke [P7]
>Use SRN-BAL-CAN
>Move 2L NE
>Fire at missile in IJ-1 (3D6)-3EN
100/100HP==37/40EN

>=Bot [Red] PAWN [P11]
>SRN-BAL-CAN
>Fire at Drones 1-2L south-east (3d6)
100/100Hp==34/40 EN
>>
Rolled 5, 2, 5 = 12 (3d6)

>>4516161

Botting action for [P15]:

>Activate SRN-BAL-CAN
>Move 2SE
>Fire on Martian mech at J/K 13 [3 shots, 4 EN]

[P15] Unnamed
Ene: 35/40 => 31/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
>>
Rolled 3, 3, 3 = 9 (3d6)

>>4516161

Botting action for [P13]

>Activate SRB-BAL-CAN
>Move 2SW along road
>Fire on missile at B12 [3 shots, 4 EN]

[P13] Mickley
100/100 HP == 36/40 EN;
STB 25; MOV 6L; RAD 2L
>>
>>4516241
Affirmative
>>4516261
Cancelling Action
>>4516161

[P11] PAWN {Construct}
100/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Move 1L E, 1L N (To H5)
>Shoot Drone in H8 with 5 EN
>>
>>4516174
Remwte cwntrwl clearance acknwledged. Augmenting tactical wutlwwk fwr next engagement.
>>
Rolled 6, 6, 3, 4, 4, 5 = 28 (6d6)

>>4516161
*Cough, Cough* "Engaging Martian Scouts, keep the skies clear for me Will."
>Activate [SRN-BAL-CAN] for 6 Energy
>Fire [SRN-BAL-CAN] at the Martian Scout on K10
>-Spend 1 Energy to Activate Return Fire

[P16] Pvt. Kosas Root {AE}
Ene: 23/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4516161
[P7] Pvt. Ed Burlap {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Move to H4
>Shoot at missile in I1 with 3 EN
>>
Rolled 3, 4, 4 = 11 (3d6)

>>4516161
>>4516174
[P4] Firebrand {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activating [SAR-BAL-CAN] for 3 EN
>Fire at missile [I1]
>Move to G2

Get ready to engage more drones, [RED] team, this is just the beginning.
Now if we could do something about those meteors...
>>
Rolled 3, 1, 6 = 10 (3d6)

>>4516161
[P18] Pvt.Solomon, {Citizen}
100/100 HP == 30/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Shoot At Missile in K4 with 3 EN
>>
>>4516236

Hetros, be advised that you can only move before firing, not after.
>>
The Math Of Death

"Remember folks, you're best weapon is not your MMLS, that sucker is too greedy by half. Your best weapon is your SRN-BAL-CAN. The variable charge on firing is of enormous importance, but you have to work together and calculate your shots.

Example: Those ICBMs seem to have 5 HP from what we can tell.

1 EN of charge only has a 33% chance of bringing one down,
2 EN of charge jumps that up to around 83%
3 EN jumps it up to about 98%
4EN jumps it to 99.9 repeating odd %
5EN makes it certain, but obviously overkill.

Now let's look at the Martian Tripods? They got 20HP
1-3 EN has no chance of taking one down in a single shot.
4 EN has a 5% chance of doing so.
5 EN has 30% chance
6 EN has 63% chance of nailing a tripod in one go.

Conserve your ammo, and remember to -work together- and use your return fire mechanic to plink enemies.

When fighting small foes, like those drone? Remember that they are groups with some hp each. The martain drones are in groups of 10 with 3hp each. You don't need to wipe them out, but if you significantly reduce their numbers? You make them nearly worthless on the battlefield.

Use this when planning your shots. Don't waste ammo once you've got confirmation on how tough something you're fighting is, and if you're low on EN, or in a target poor environment, coordinate your shots together to have the best chance of taking down a foe in a single turn as you can, provided they're not a small foe. Those you can focus on crippling rather than killing. Soften the hell out of them for our ground forces, kill them if the opportunity presents itself and bigger targets aren't available.
>>
>>4516302
[RED] Leader, be advised I'm going to disconnect from my Colossus Interface for a while, future problems are at my doorstep.
For my next actions I'll stay at a medium distance from the city and keep a watch out for any movement on the top of the zone.
I'll come back to continue the fight, don't worry.
Firebrand out.

>Requesting Bot Protocol
>>
>>4516335
can I request that it be reversed in action then? Or should I repo
>>
>>4516358
I'll Keep your wishes in mind when botting. Hope you're safe out there.
>>
>>4516359

It's fine for now.

>>4516358

Confirmed. When do you expect to return?
>>
Rolled 6, 5, 6, 6 = 23 (4d6)

>>4516191
>100/100 HP 40/40 EN
> mov: 6 Radar: 2
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

Roger roger sir!

> activate [SRN-BAL-CAN]
> move 2E
> fire at rocket 3E-1S spending 4 energy
>>
>"Pawn-Online"
>Deploy

HELL.0.WEEN [Construct]
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
File: Kamino_TURN02b.png (6.47 MB, 4548x3396)
6.47 MB
6.47 MB PNG
Enemy Phase.
Next phase will drop in 20 Minutes.
>>
>>4516380
Well that was a lucky roll
>>
>>4516380
Remwte cwntrwl >>4516274 has already ensured ywur suit's timely actiwn. Remwte cwntrwl is wtherwise ywur rwle as Lance Green Leader, unless ywu wish to pass this rwle to anwther.
>>
>>4516421
Alright sir.

>Initiate Fuck_Shit_Up.exe
>Party time Subroutine is a go!
>>
>>4516386

Welcome Jockey. You are [P23], and have been assigned to [Green] lance. Head out of the city and join the others. Make sure to follow the road - the last thing we need are flattened civilians.

>>4516418
Your post was late. We are in fast phases right now, meaning we have a time limit for posting.
>>
>>4516425
I in fact do not wish to pass on this role unless someone else believes themselves to be better at the job than me. Thank you for kindly informing me comrade

(Is it possible to substitute the bot actions with my own? I imagine its not but still worth asking)
>>
>>4516428
Sorry then, I’ll try to not be late in the future
>>
>>4516435
>>4516425

Hellw was given temporary control over the unit during your absence (you two can work out who gets to lead).

You can overwrite bot actions made on behalf of you, so long as you do so before phase ends.
>>
>>4516435
Wverride is pwssible, within time limit stated with all radar updates. >>4516161

Time dilatiwn is nwt infinite and tactical cwncern is currently urgent, Wfficer.
>>
>>4516365
"Hey Solomon you there? We might need your team's help in a little bit."
>>
Oh, I'm not able to fire and move am I?
>>
>>4516472

You can, but you can only move first, then shoot.
>>
>>4516413
>>4516474
Is there an additional energy cost from moving as part of an attack? I've seen posts both with cost and without, and I don't see clarification in the rulesheet.
>>
>>4516471
Yep. What do you need?
>>
>>4516481

It costs 1 EN to move with an attack, if permitted by your activated module.

For example, with your ball cannon, you pay 1 EN to move up to 2L. However, you cannot move at all if you activate the MMLS.
>>
>>4516488
"Give it like 10 minutes, something big's coming and we're gonna need Red Squad in its entirety. I know you've been doing a lot of work directing them all already but I'm gonna have to ask you to probably do it again."
>>
File: Kamino_TURN03A.png (5.99 MB, 4548x3396)
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Act Phase !
Alert ! Another Alpha Wave Disturbance ! Planet Buster Shells have entered your local timeline ! Failure to intercept and destroy this object's trajectory will result in the city's destruction !

Alert ! A spaceborne object has just descended - IT'S AN OLYMPUS ALPHA. A Superweapon that has won Cydonia's independence from Union Space some decades ago ! Use caution !
>>
>>4516497
>-B5 Marine Regiment: [Split Up] SE into two 50-man units
>New 50-man B5 Marine Regiment: [Waypoint] to control point A8 to [Capture] it

>-Standing Orders
>-J5 Marine Regiment: [Capture] the adjacent control point (town)
>-D8 Marine Regiment: [Waypoint] to control point D8 to [Capture] it

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4516497
Phase Timer: 1 Hour. Rolling Processing Begins in 45 MInutes. Do not delete posts after that point.
>>
>>4516497
>>4516492
"... So this is the 'big thing' you were talking about?"
>>
>Guard ; Gain Stability ; Gain 5 Energy

think its time to break out the MMLS

[P1] Scuttlebug
40/100 HP == 39/40 EN ;
STB 25/25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2L ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516497
[BLUE] Pvt Tom Harris [P5] {GC}
100/100 HP == 28/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [MMLS]
>Fire Missiles S8 at designation M7.
>>4516500
"Yeah mate we're pretty much boned."
>>
File: Alice Meme 02.png (298 KB, 689x1020)
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Olympus - Built in the foundries of Olympus Mons, this gigantic project required the use of construction bots to build it to a staggering height. As the first ever Colossus to enter any terran battlefront, they had the chokehold on Earth Governments in what was the fastest recorded war in history. Marching relentlessly from capital to capital, negotiations rapidly and onerously ferried across space pleading for it to /stop/ when at last after a month of decimation, Terra Martia handed Earth the instruction to disarm its complex machinery only for the then freshly trained team to botch the complex steps and cause the thing to go into meltdown in the middle of Europe. All designs of Colossi proceded after studying the remains of this great predecessor, spawning a new and iconic face to war for generations to come.

[Picture Unrelated.]
>>
>>4516497

>Move 1L E, 1L S
>Defend E

[P] Pvt. Tatiana - Citizen
100/100 HP == 38/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 3, 4, 3, 2, 5, 3 = 20 (6d6)

>>4516509
>>4516497
Forgot to roll
>>
Coming up with a game plan. But essentially, I need [Blue] and [Gold] to engage the enemies near them.

[Red], [Green], mop up whatever is near you and advance to support [Blue] and [Gold] lances.
>>
Rolled 5, 5, 4, 2, 6, 5 = 27 (6d6)

>>4516497
"Scuttlebug, Quan! Guard & bait the Marathons. Cross & Tueffle! We gotta topple Mr.X & his retinue! Wejust gotta hold a few more turns! SOLOMON YOU BETTER MAKE RED TEAM HOLD THEIR WEIGHT! >>4516488. Come on Mr.X! This isn't gonna be another Europe Prank this time!"

>Use [MMLS]
>Fire Missiles @ M8 to hit Mr.X (Olympian) & his retinue (-10 EN)

Lt.Rick Kang {Einherjar}
[P2] Bellzelute
100/100 HP == 29/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4516497

"Blue 8 is toppled! I'm re-stabilizing systems. Looking at my manual and I'm going in...to fix this!"

>>4516509
"...Hey Harris, apart from the ballistics, the sky looks pretty great from down here."

>Defend (Re-stabilizing Systems, +5EN)

[BLUE] [P8] Pvt. Quan
59/100 HP == 38/40 EN;
STB 25; MOV 6L; RAD 2L

[SRN-BAL-CAN] MOV:2 ; 6L Range; 1-6 d6 DMG; 1 EN Per Dice; Return Fire
[MMLS] 5 - 8L Range; 3 AoE; 6d6 DMG; 10 EN; 1 Deviation
[BlastKn] MOV:4; 20 DMG; 2L Cone Range; Heavy; Knockback; 1 EN; Close Combat
>>
>>4516523
"Sky's a Beaut mate, you enjoying the fireworks from down there?"
>>
Update: Case F-G-10 clwsing. Unit P20 cwntributiwn nwted.

Apprisal to Lance Green: Mwving to suppwrt Lance Gwld.

>>4516497
>Blast Knuckle: Move 2LE 2LNE, Punch G-10 Drones (2en)

32/40 EN
>>
File: Plan A.png (6.57 MB, 4548x3396)
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Plan A people.

[Blue] lance, you are in a target-rich environment. Pick your targets and stop the Olympus.

[Red] lance, move as indicated on the map and clear out the remaining hostiles to assist [Blue] with taking out the Olympus. Do NOT destroy the missile above the village. Keep another member on standby for missile interception.

[Green], similar to [Red], mop up and move according to the map to plug the gap and assist [Gold]. Provide covering fire to [Gold] and [Red] and attack the planet buster when it comes near. Hold two Jockeys back for rearguard defense.

Time to get ourselves bloodied! And watch your energy!

[Gold], take out those Martians and attack the planet buster if it comes in range. Feel free to shoot at Olympus if the opportunity presents itself.
>>
>>4516526
"Hell yeah! I got the best seats up front! Make sure to set some off yourself."
>>
>>4516536
"On it."
>>4516241
"Trebuchet do you want front row seats to Armageddon or playing 'Shoot the explosive clay pigeon'?"
>>
Rolled 2, 6, 6, 3, 3, 1 = 21 (6d6)

>>4516497
[P6] Isolde Martins {Einerjar}
100/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [MMLS]
>Fire [MMLS] As close to M8 as possible. Really hard to point out using Lengths but roughly 5SE, 3S.

>> 42EN to 32 EN
>>
>>4516513
Alert: Suit will nwt fwrtify while mwbile.
>>
>>4516546

"Well Command, those both sound like a jolly old time, it's tough to decide. For now, I'm occupied in fisticuffs with some unseemly drones, but afterwards I'd love to try my Cannon at some pigeons."
>>
>>4516554
[P6] Isolde Martins {Einerjar}
85/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

Forgot to mark 15 damage

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>Activate [BlastKn]
>Move 2S, 2SE into contact with Tripod so I'm on it's NW side
>KNOCK BACK for [20 Heavy Damage]
>-Close Combat Counter Activated

Private Hetros Jistin {Einherjar}
48/100 HP == 35/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
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>>4516497

>Move 6L SE
>''Beep boop, I'm coming to fuck you up"

HELL.0.WEEN [Construct]
100/100 HP == 50/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516560
"Alright."
>>4516230
"Sparebits, proposition of a Century for you.
Or I'll have to bot."
>>
Rolled 1, 2, 1, 1, 6, 6 = 17 (6d6)

>>4516497
>Botting for [P9] P.A.U.L.A
>Activate [SRN-BAL-CAN]
>Move 2SE
>Fire 6 Shots into Tripod engaged by [P12]
>-Return Fire Activated

Botting for [P9] P.A.U.L.A
70/100 HP == 31/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4516497

>Activate Module [BlastKn]
>Move 1L East and attack adjacent Drones

[P10] Pvt. Jonathan Burkins {GC} [RED]
100/100 HP == 35(-2)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
Rolled 5, 1, 2 = 8 (3d6)

>>4516497
>Botting for Wil o Wisp[P21] {CS}
>Activate [SRN-BAL-CAN]
>Move 2east
>Charge 3 shots into damaged Tripod directly east of my position
>-Return Fire


Wil o Wisp[P21] {CS}
100/100 HP == 27/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516497
[P] Pvt.Solomon, {Citizen}
100/100 HP == 27/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Move 3L S, 3L E (to J7)
>>
>>4516435
I now have the following kept in columns in Notepad. Slashes for active turns and periods for inactive. Feel free to use it for your own tracking purposes.

[Green]
Hellw [P17] 100/100 32/40 EN ///
Unnamed [P15] 100/100 35/40 EN /.
Tatiana [P19] 100/100 34/40 EN ///
Neon Nightmare [P20] 100/100 35/40 EN ..
Mickleys [P13] 100/100 36/40 EN ./
>>
>>3516590
Incorrect name redoing.
>>4516497
[P7] Pvt. PAWN {Construct}
100/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Move 1L W, 1L N (to G5)
>>
File: die.png (33 KB, 179x115)
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"Your time ends now! In 30 minutes!"
>>
Rolled 2, 5, 6, 1, 6 = 20 (5d6)

>>4516497
"M-*wheeze*-oving to assist you Hetros, hang tight. Layin' down suppressing fire!"
>Activate [SRN-BAL-CAN] with 5 Energy
>Move 2NE
>Fire 5 shots at the Tripod on K12
>-Return Fire for 1 Energy

[P16] Pvt. Kosas Root {AE}
Ene: 17/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4516497
[P7] Pvt. Ed Burlap {GC}
100/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Move to I7
>>
Remwte cwntrwl activated. P20 Unnamed tw stand by in case wf further unlicensed paylwads. Tw be decwmissioned if inactivity cwntinues.

>>4516497
>Bot P20
>Guard

40/40 EN
>>
>>4516497
"Curbside Pickup, Ready for You!"

>Activate [MMLS] for 10 EN
>-Fire missiles 8L NE into the center of the K-L 9-10 Square

Pvt. WalMart {Construct}
[P14] Great Value
100/100 HP == 26/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
"You know, it's funny how this situation is very far from our initial plan in the first wave. So this is how a Ragnarok event w- I mean IS like!"
>>
Rolled 1, 2, 4 = 7 (3d6)

Remwte cwntrwl activated. P15 Unnamed tw aid Lance Green.

>>4516497
>Bot P15
>S-B-C Move 2LE, Fire 3en E-ward, -4en
>-Return Fire, -1 EN

30/40 EN
>>
Remwte cwntrwl activated. P13 Wfficer Mickleys tw aid Lance Green.

>>4516497
>Bot P13
>Move 6LE, -1en

35/40 EN
>>
File: Kamino_TURN03B.png (5.65 MB, 4548x3396)
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Enemy Phase. The Olympus was not stopped.
>>
>>4516687
>query: what's with the 7EN marker under me? is that saying I have 7 more En that I never spent because I never actually shot anything?
>>
>>4516687
Bellzelute, If I am not active then you can bot any inactive members of my squad (currently Bad Joke and PAWN) if you want to. Trebuchet is second after you.
>>
>>4516687

"Quan, here. My Pawn took quite a beating. I'm going to need some remote assistance to keep me going in the fight."

((Please bot me and have me keep going in no matter what))
>>
File: Kamino_TURN04A.png (6.19 MB, 4548x3396)
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Act Phase.
We Have all but diverted the inevitable fate of this city. However it seems Alpha wave sensors have synchronized. This is your first victory.

Now behold, this is your first battle. Your first /Aegis/. These people will die. And without you that would have been their fate /yesterday/ You have saved their life for an hour. Now see if you can save it for another 6.

> This mission will succeed once a percentage of civilians have been activated, and the Mass Shift Field activates. The soonest it can do this is at Turn 7. Protect Kamino city in that time.

>Update:
Marines: Captain, we found the governor's aides in this building but the Governor themselves have passed away from complications. He passed on his will to his understudy and she wishes to speak to Command.

" SSKkkhhh , Aegis Command, I see now that your warnings of an inevitable invasion came through. And it seems that you have prepared for this contingency for years over our heads and under our noses. My name is Kyoko Kamino, heiress to this city and Kamino CLan. With my connections I can promise you futures that your Clairvoiyant superiors value so, as demonstration, I've unlocked my secret account for your use. Send those promising Time Walkers our way, let us walk out of this heaven-ordained hell, together. "

>20 Metadata is given to you. Metadata can be used to "purchase" assets and have them available to you with the next Alpha Wave Synch. Your officers will be apprised of the details.
>>
File: AYAMEME.png (185 KB, 734x805)
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With the Turn of Midnight, Aegis Command thanks you for joining the first Night of [Metal Fist]

We will now convert to daily posting.
> The Next Phase will be Processed by Noon EST.
>>
>>4516728

>Defend

[P10] Pvt. Jonathan Burkins {GC} [RED]
70/100 HP == 33(+5)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4516728
>Defend
>-Gain 5en
>-Unstagger

Private Hetros Jistin {Einherjar}
18/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516728
"With Express Delivery, you never have to wait for your favorite deals!"

>Activate [MMLS] for 10 EN
>-Fire missiles 5L NEE into the center of the J-K 11-12 Square (6d6 DMG, 5L-8L RNG, 3 AoE, DV 1)

Pvt. WalMart {Construct}
[P14] Great Value
100/100 HP == 16/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
>>4516728
"G-gahk! D-*hack cough wheeze*-damn thing 180'd! Taking a second to get her steady, y'all right Will?"
>Defend
>-Gain 5 Energy
>-Unstagger

[P16] Pvt. Kosas Root {AE}
Ene: 22/40 || Arm: 70/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
Okay crew, we're on daily phase. That means 24 hours until phase end.

[Red] team, I need you to take on that new Olympus that dropped into your zone. PAWN [P11], Firebrand [P4], I need you to charge and engage in close combat with the Olympus. Sparebits [P22], I need you to close to engage, but do not use your MMLS.

[Green], I need you to take out that mass of Martian Marathons that dropped near you. I need all of you except Hellw [P17] to fire MMLS at that mass; Hellw [P17] can't move due to the auto targeting turrets.

[Gold], your goal right now is to address the Planet Buster. To that end, you need to advance and take care of the Martians in your way. Leave [Green] to take care of the Martian mass.

[Blue], not much I can say. I can move a cruiser to provide covering fire, but there's not much I can do. Prioritize survival and staggering the Olympus.
>>
>>4516746
>>4516616
>>4514240

No. I need [Gold] to work towards taking down that Planet Buster. [Green] can take care of their own problems.
>>
Well. This is it! I'll see you all on the flip side
>Guard ; Stabilize ;


[P1] Scuttlebug
6/100 HP == 40/40 EN ;
STB 25/25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2L ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
"Void its happening again. My team is mostly toppled & help never came...at this rate. This is going to be a Europe Meltdown 2 & the village..."

"Damnit. Ok."

>>4516515
>>4516502
"Scuttle, Cross. We're on our own for now. No matter what. Keep your Guard Up. These marathons dont have infinite ammo. They're bound to run out. All we need to do is keep our guard up."

>>4516523
>>4516554
"Quan, Tuefel. You need to single out a Marathon & kill it. One by one we need to take them out. Single 1 out. Destroy it. On to the next. DO NOT MOVE Quan. They have reactive fire so you're gotta take one for the team. Fire the [SRN] with everything & return fire. Tuefel I NEED you to MMLS that Marathon."

(Quan should use the SRN on the marathon the tap return fire. Dont move)
(Tuefel, uses MMLS to finish him off)
(Scuttlebug & Cross Guard)
(I'll Guard too)

>>4516762
"Same to you 'hoobae'..."

>Guard -Stabilize-

Lt.Rick Kang {Einherjar}
[P2] Bellzelute
69/100 HP == 34/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
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Rolled 3, 2, 1, 4, 2, 4 = 16 (6d6)

>>4516728

>Activate MMLS
>Fire Missiles 3SW at the nice batch of drones
>"Hi! Bye!"

HELL.0.WEEN [Construct]
100/100 HP == 40/50 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516773

HELL.O.WEEN, Pawns have 40 EN, not 50 EN.

>Make sure to make that correction on your info later.
>>
Rolled 5, 3, 5, 6, 5, 2 = 26 (6d6)

>>4516728

Posting on behalf of [P15] Unnamed

#Rhett Waller, Galactic Citizen
---
[P15] Unnamed
Ene: 30/40 => 25/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
---
> Action: Weapon Operation || Fire MMLS @ 4L [NW], 1L [W], targeting the cluster of hostile mechs located between E-10.5 & G-10.5.
>>
>>4516777
I saw someone with 40 EN, energy will thus be corrected for next showing of the stat sheet. HELL.O out!
>>
Jockeys! Report your HP here if you're under 40 HP.

We have the opportunity to salvage and repair your colossi so you can redeploy from the city next action phase, if you choose so.

>>4516762
>>4516741
Scuttlebug, Hetros, you have priority unless you decline.

>>4516765
Check your math, I think your reported HP values are wrong.
>>
>>4516814
I'd appreciate the salvage action myself.
>>
>>4516758
>>4516728
>[RED]Firebrand [P4] reporting in.

[P4] Pvt Von Stromm {GC}
100/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [BlastKn]
>Move to H4
>Attack Olympus
>>
>>4516728
Aah, blanet-busting bombs. Giant superweapons. I remember when I was the one to deploy them...
...No, I'm not jealous. It is beneath Zog the Magnificent. I wish to destroy Olympus, uh, for unrelated reasons.
Unleash me upon the enemy!

>Deploy at the southern tunnel

[P3] (Pvt.) Zog the Magnificent {AE}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
>>4516918

Pick a lance to join. Normally you would go and link up with them, but given your current position you need to go punch the Olympus bearing down on the city first.
>>
>>4516918
see >>4516758
for current team assignments
>>
>>4516728

>Activate Blast Knuckle
>MOV NE 4L
>PUNCH Tripod, Aiming to hit both Tripods in the Area effect if possible. 20 HvyDMG

70/100 HP == 30/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"Close Quarters Combat option, calculated, more efficient...
Engaging motor function for Inertial Energy...
Full power on Blast Knuckle
Bracing for collision..."
>>
>>4516944
For the lack of Black, I'll settle for Team Red.
>>
>>4516728
"Alright Red Team, you heard the Class Representative! Stabilise if needed and assault the Olympus!"

[P18] Pvt.Solomon, {Citizen}
70/100 HP == 27/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Defend
>>
>>4516728
[P7] Pvt. Ed Burlap {GC}
70/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Defend
>>
Rolled 1, 5, 3, 4 = 13 (4d6)

>>4516728

>Activate SRN-BAL-CAN
>Fire on Drones on F10 [4 shots, 5 EN]

[P20] Neon Nightmare
100/100 HP == 30/40 EN;
STB 25; MOV 6L; RAD 2L
>>
>>4516728
[P7] Pvt. PAWN {Construct}
100/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate Blast Knuckle
>Move to G6
>Attack Olympus
>-Close Combat
>>
Rolled 6, 6, 4, 1, 2, 2 = 21 (6d6)

>>4516728
>100/100 HP 26/40 EN
>Mv 6L Rad 2L
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

> activate MMLS
> shoot at the huge pile of enemies
“Mickleys here, sorry for the lack of activity, engaging hostile force”
>>
Apprising: Multiple previwus apprisal messages determined unswund. Accwmpanying remwte cwntrwl wrders determined swund regardless. Unit P17 will submit tw debugging at clwse wf Case Kamino A-O-1-14

>>4517035
Apprising Unit P20: Current actiwn cwsts 4en, subtracted frwm last twtal wf 40 >>4516606. 4en prwduces and launches 4 ammunitiwn. 1en further may fuel integrated mwvement.
>>
"Let me help you out, gentlemen."

>H6 Bitank Regiment: [Waypoint] to continuously [Assault] H6 Green Olympus

>-Standing Orders
>-B7 Marine Regiment: [Waypoint] to control point A8 to [Capture] it
>-J5 Marine Regiment: [Capture] the adjacent control point (town)
>-D8 Marine Regiment: [Waypoint] to control point D8 to [Capture] it

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4515918
>>4516781
Apprising Unit P15: MLS Energy cost is 10. Cwrrect Energy reserve is 20.

Apprising Lance Green: Case E-F-10-12 wpened. Priwrity clwsure in prwgress.

>>4516728
>Blast Knuckes: Punch toward center of meteor mass

EN 31/40
>>
>>4516728
>=Botting [Blue] Tueffel [P6]
>Activate {MMLS}
>Fire missiles on Marathon @ N-7 (6d6)
85/100 Hp==22/40 EN

----
>Botting [Blue] Quan [P8]
>Use [SRN-BAL-CAN]
>Fire at Marathon in N7 (6d6)
>-Return fire activated
43/100 Hp==31/40 EN

---
>=Botting [Blue] Southern Cross [P5]
>Guard, Stabilize (+5EN)
53/100Hp==33/40EN

---
Note for {Blue} Bellezelute [P2]
64/100 Hp==34/40 EN
>>
>>4516814
I'll take it!
>>
Rolled 6, 1, 4, 6, 1, 4 = 22 (6d6)

>>4516728

>Fire MMLS into group of enemies North

[P] Pvt. Tatiana - Citizen
100/100 HP == 28/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4517087
Alert: As ywu were unable tw Defend and replenish last turn, ywur Energy reserve at this turn's start was 33.
>>
>>4516728
>= [Red] Sparebits [P22]
>Use [SRN-BAL-CAN]
>Move 2 SE
>Fire @Green Olympus in H6 (6D6)
>-Return fire
100/100Hp==29/40 EN
>>
>>4516728 #
>botting action for p21
>defend
>gain 5en
>stabilize


Wil o Wisp[P21] {CS}
70/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4516728

>Spend 4 MetaData to Salvage Hetros [P12] and Scuttlebug [P1], 18 MetaData remaining
>Group the cruisers at L1 and N3 together and set a waypoint to grid square O6

>>4517082
>>4516741

Pilots be aware, as you've been promoted to rank 2, you can redeploy next phase with a level 2 colossus.

>I'll say this now, I'm not going to salvage people just so you can get a new lvl 2 colossus. You need to break your current one first.
>>
>>4516728
[P6] Isolde Martins {Einerjar}
85/100 HP == 25/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate SBC
>Move 2SE
>Fire SBC on N7 Tripod 6d6

-7 EN.
32EN to 25EN.
>>
>>4517092
Listen, metal-mind. You're not in my Lance, and you didn't ask for comms-control. Denied.

>>4516728

" Oh, that one is almost big enough to impress me. Let's see about taking it down a notch. can you dance? "

> Activate Blast Knuckle
> Move 4SE, Blast Knuckle Hostile in G6
> Tap, Melee counter

Update Maintenance: 34 EN
>>
>>4517118

Bellzelute is my Second, so he does have authority to bot you if Solomon does not.

>You can override him if you link to the bot action and get in before phase is called.
>>
>>4517133
So that's how we're playing it? Roger roger. I assume my protocol submission here is appropriate?
>>
>>4517155

Yes.
>>
File: Kamino_TURN04b.png (6.22 MB, 4548x3396)
6.22 MB
6.22 MB PNG
Enemy Phase.
Two units have been Salvaged pre-termination.
Hetros and Scuttlebug has been fast tracked to License Level 2 and has new Retrofit Options.

This is Marine Team, Alpha 8 we've spotted heavy resistance from a local Cult Group. We're moving to suppress them now they are threating to set off a bomb under the city as well as holding people hostage.
>>
File: Kamino_TURN05A.png (5.57 MB, 4548x3396)
5.57 MB
5.57 MB PNG
Act Phase.
https://www.youtube.com/watch?v=F3wkbqDUpeE&list=PLF2ocZG8f5sbRno7M60GXqdMo4XZdLPE4

At Turn 7 , the Fold Generator will activate and we will be sent off to an undisclosed vector. Your objective is to prevent the destruction of Kamino HQ.
>>
[It is Act phase. The Banner status is displayed in error. Phase Timer: 7 Hours. ]
>>
>Deploy as Rook

[R1] Scuttlebug
125/125 HP == 36/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV : 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[ROCK GRINDER] : MV : 3L ; Melee ; Cone AoE ; 15 DMG Per 2 EN; X EN ;
[ABM] : 18 Air DMG ; 10 Ground DMG ; 2L Range ; Cone Shot ; 1L AoE ; Sustain ; 10 EN
>>
>>4517201 >>4517241

"Hey Harris, l-looks like...Tell m-my...going...out...sorry, B-Bel- GAAARGH!" *BOOM*
>>
>>4517241

[Blue], your priority is to stall that red Olympus. We need to evac that village.

[Red], I need to split you between the green Olympus, the planet buster, and the red Olympus. Trebuchet [P10], Bad Joke [P7], I need at least one of you to attack the planet buster. Solomon [P18], you can pick between the green or red Olympus or the planet buster. Each one is a threat that I don't have enough guns on.

[Green], take out those Martians. Do NOT let them get into the city at ALL costs.

[Gold], focus fire on that planet buster. We CANNOT let it land.

>>4517250
Redeploy authorized. Lvl 2 colossi are unlocked.
>Redeployment authorized for [P8] for 4 MetaData. Reply to this post to confirm.
>>
>>4517241 >>4517250 >>4517261

"..."

"Hoho~! Did you think it was that EASY?"
"I made a promise. A promise to never stop going in!"
"I'M GOING IN BABY!"

>Deploy as Rook

[BLUE] [R2] Pvt. Quan
125/125 HP == 36/36 EN ;
STB 35/35 ; MOV 3L or 5L; Radar 2L

[PILEBUSTER] MOV:3L; Melee; 40 DMG; 30 On Guard; 4 EN
[ROCK GRINDER] MOV:3L; Melee; Cone AoE; 15 Crush Per 2 EN; X EN
[ABM] 18 Air DMG; 10 Ground DMG; 2L Range; Cone Shot; 1L AoE; Sustain; 10 EN
>>
>>4517261
>>4517111
>>4516526
"Got it!"

"Tuefel! Cross! We're working overtime! We gotta slow him down!"
>>
Rolled 4, 3, 3, 1, 6, 5 = 22 (6d6)

>>4517241
You'll be my warm-up, you glorified soup can!

>Move 2L E, fire SRN x6 at the Marathon next to the governor's building
>-Prepare to return fire

[P3] (Pvt.) Zog the Magnificent {AE}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
Update: All subjects of Case E-F-10-12 destabilized. Further damage tw subjects will grwund them. Lance Green cwntributiwn nwted.

Apprising Lance Green: Iswlating Case F-10. Suggest Lance Green direct effwrts tward remaining threats tw citizens.

>>4517241
>Blast Knuckle: Punch both Martians W-ward, -1en

HP 85/100 EN 30/40
>>
>>4517261
"Affirmative, I'll assist [Blue] Lance with the red Olympus. Bad Joke [P7] will most likely target the planet buster."
>>
Rolled 6, 2, 3, 3, 1, 1 = 16 (6d6)

>>4517241

>Activate [SRN-BAL-CAN]
>Move 1L West and Fire at Planet Buster

[P10] Pvt. Jonathan Burkins {GC} [RED]
70/100 HP == 38(-7)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4517241
P4] Pvt Von Stromm {GC}
81/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [BlastKn]
>Attack Olympus

It'll take more than that to make me fall... Let's see how you go down.
>>
>>4517241
Posting at the player's request

#Rhett Waller, Galactic Citizen
---
[P15] Unnamed
Ene: 20/40 => 15/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
---
> Action: Weapon Operation || Pre-move: 1L [S], 1L [W] || Fire SRN-BAL-CAN for 5ene @ 3L [W], 1L [NW], 1L [W], targeting the hostile mech located near E-12.5.
>>
>>4517241
With Command's permission >>4517108

>Deploy as [A1] Arbite
>stat block to follow with command approval of this post.
>>
>>4517315

Approved.
>>
>>4517310
I don't think you took any damage last turn, you should still be full HP, and if you did, you would be at 82, not 81 HP
>>
>>4517241
"*Grunts* DON'T COUNT ME OUT YET YOU BASTARD! BLAST KNUCKLE!"

>Use Blast Knuckle
>Move 1L South
>Blast knuckle Punch Red Olympus North-East {20 Hvy Dmg}
>-Tap CQC (-1 EN)

Lt.Rick Kang {Einherjar}
[P2] Bellzelute
47/100 HP == 32/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4517241
[P18] Pvt.Solomon, {Citizen}
70/100 HP == 32/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Fire 3L E (At Red Olympus in Grid L6) with 6 EN

By the way, I'm phone-posting which is why my ID changed and why my formatting might be bad.
>>
>>4517241

"Well this is no Phalanx, but it's better than nothing."

>Deploy

[P?] Pvt. Tashi {AE}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4517315
>>4517316
>Deploy as [A1] from South Gate
"Disconnecting from Gold Team Flexible Firing Platform Pawn 12."
"Engaging desync from collossus..."
"Desync is good. No risidual psi-feedback or ansible linkages"
"Engaging connection protocols with new collossus."
"Syncronization is holding steady across the board. I have full audio-visual and tactile feedback.... ugh... always hate how the nonhumanoid platforms feel when they hook up to motor control... sorry, I'll drop the chatter. Where was I?"
"Full Syncro state engaged, beginning boot procedure for Gold Team Heavy Fire Support Platform Arbite 1."
"Power Core Coming Online, engaging Encasement Procedures"
"Diffusion Locks are go."
"Core Startup is go."
"Smart Fire Control Systems are go."
"Machine cannon is go."
"Main battery is go."
"Rail Cannon is go."
"Motivators and Gyros are go."
"ECM and Ewar Suits are go."
"All systems are go. Disengage elevator locks and begin lift."

[A1] Pvt. Hetros Jistin {EN}
80/80 HP == 48/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[][][][][][][][][][]
[Rail Cannon] : Mov 0 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
[][][][][]
>>
Rolled 5, 4, 6, 6, 6, 2 = 29 (6d6)

>>4517241
>Activate [SRN-BAL-CAN]
>MOV N2L
>Open Fire at Planet Buster N, 6EN
>TAP - Activate Return Fire SE, 1EN

70/100 HP == 23/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"Primary Target Destroyed...
Secondary Target stabilizing...
Disengaging attack..
Returning to primary objective: Neutralize Planet Buster...
Opening Fire on target, maximum firepower..."
>>
Rolled 3, 2, 5, 2, 3, 5 = 20 (6d6)

>>4517261
"Zzzzz-* Huh? Planet Buster? Ah, yeah, on it!"
Sorry for idling so long, couldn't get an undeploy in before fast phases.

>Activate [SRN-BAL-CAN]
>Fire at Planet Buster SE (-6 EN)

[P7] Pvt. Ed Burlap {GC}
70/100 HP == 31/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4517241
[BLUE] Pvt Tom Harris [P5] {GC}
53/100Hp==33/40EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4517264
"Don't be so melodramatic you know we're not gonna let you off easy. Even if you blow yourself up we'll still find you again no matter what bloody universe you've gone in on."

>>4517265
"Righto cobber, time to give this bloke the 'ol one, two, three."

>Activate [BlastKn]
>Move South West, West.
>Blast Knuckle Olympian
>>
Rolled 5, 1, 5, 1, 3, 1 = 16 (6d6)

>>4517241
"T-there we g-*wheeze*-go. Engaging the Planet Buster now!"
>Activate [SRN-BAL-CAN] with 6 Energy
>Move W, NW
>Fire 6 shots at the Planet Buster on J8

[P16] Pvt. Kosas Root {AE}
Ene: 16/40 || Arm: 70/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4517241
[P6] Isolde Martins {Einerjar}
85/100 HP == 22/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate BlastKn
>Move South West
>Blast Knuckle Olympian
>Activate Counter Melee
>>
Rolled 6, 2, 6, 5, 5, 1 = 25 (6d6)

>>4517241
>Activate SRN-BAL-CAN -6EN
>-Move 2L East
>Shoot Planetary Buster Shell North, attempting to analyze distance between it and the ground.
>-Return Fire -1EN
"Kosas, I'm alright just dazed. Focusing on this massive shell for now, if it gets closer to the ground... I may attempt something foolish."

Wil o Wisp[P21] {CS}
70/100 HP == 25/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4517241
[P7] Pvt. PAWN {Construct}
100/100 HP == 31/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [BlastKn]
>Attack Green Olympus
>-Close Combat
>>
>>4517473
Hey Solomon you've been a really cool dude so far, if you want here's a discord server for the game.

https://discord.gg/F5Ayw4x7
>>
Apprising Lance Green: Strategic time dilatiwn ends in 1.25 relative hwurs. Wfficer Mickelys wr this unit will assume remwte cwntrwl wf these Lance Green members if they dw nwt act.

P19 Tatiana
P20 Neon Nightmare
P13 Mickleys

This unit will wait until the final .25 hwurs.
>>
>>4517241

>BlastKn Martian NW

[P] Pvt. Tatiana - Citizen
100/100 HP == 22/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Remwte cwntrwl activated. Unit P23 HELL.O.WEEN tw interdict Planet Buster

>>4517241
>Bot P23
>SBC 6 shots at Planet Buster, -6 en

33/40 EN
>>
Remwte cwntrwl activated. Unit P17 Mickleys tw engage nearest Martian

>>4517241
>Bot P13
>Blast Knuckle from E of Martian at F11, -1 en

24/40 EN
>>
Remwte cwntrwl activated. Unit P20 Neon Nightmare tw end lwcal threat tw citizenry.

>>4517241
>Bot P20
>Blast Knuckle from E of Martian at D10, -1en
>-Melee Counter, -1en

34/40 EN
>>
>>4517241
"At Walmart, we put a smile on every customer's face!"

>Activate [BlastKn]
>-Move 3L NW
>-Strike the Tripod between F11 and G11 with a Mighty Blow to the Face (20 Hard DMG, 2L Cone)
>-Engage [Close Combat]

Pvt. WalMart {Construct}
[P14] Great Value
100/100 HP == 14/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
>>4517639
>>4517644
Cwrrectiwn: Due tw mwvement plus attack, prwper EN reserves are 23 and 33 respectively.
>>
Rolled 3, 6, 3, 4 = 16 (4d6)

>>4517241
>100/100 HP 26/40 EN
>Mv 6L Rad 2L
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

> activate [SRN-BAL-CAN] with 4 energy
> shoot at the Martian up north of me
“Roger sir but I’m not sure how feasible stopping them all is”
>>
Well I should probably do something.
>>
"I need you all to keep the road back to the city clear while my marines get the civilians out. Hard sell, yes. But we're in a tight spot. And preferably destroy that bomb before it hovers over my men."

>J5 Marine Regiment: [Evacuate] village, waypoint to [Evac Shelter] if necessary

>-Standing Orders
>-N3 Cruiser Squadron: [Waypoint] to O7
>-H6 Bitank Regiment: [Waypoint] to continuously [Assault] H6 Green Olympus
>-B7 Marine Regiment: [Waypoint] to control point A8 to [Capture] it

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
" Let's see... Line up . . . "

>Activate BlastKnuckle
>Step 3 SE
>Blast Knuckle this GIANT Green MONSTER

" BOOM! "
>>
"Marines, time to get the hell out of there."

>E8 Marine Regiment: [Extract] from castle, waypoint to [Evac Shelter] if necessary
>Squad up Cruisers at M9 and N11
>>
>>4517241

>Activate BlastKn
>Move 2 NW and attack drone SW

Ene: 35/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4517804
That drone is already dead, recently deceased units tend to leave a "ghostly" image behind, see some examples on the right side of the map
>>
>>4517334

You are [P24], and assigned to [Gold] lance. Make your way towards the rest of your lance, but feel free to attack the red Olympus on your way there.
>>
File: Kamino_TURN05B.png (5.63 MB, 4548x3397)
5.63 MB
5.63 MB PNG
Enemy Phase.
Both Olympus units staggered. This marks the World First record in successfully resisting against
a superweapon.
>>
>>4518028
"Out of curiosity, would it be possible to use the salvage action to extract the people from that village safely? Or is the only possible way to use the roads and the evac action?"
>>
>>4517334
Add the tag [GOLD] to the front of your name so that we can easily find you Tashi! Our primary objective right now is destroying the Planet Buster shell coming for the city, but by the time you can move along the roads to get to the fight it'll probably be something else. Be careful to move along the roads and don't hurt the civvies until Fold Out is initiated in 2 Turns
>>
File: Kamino_TURN06A.png (6.02 MB, 4548x3396)
6.02 MB
6.02 MB PNG
>>4518035
A localized fold gate would not be practical while a Mass Shift is spooling up. Your Colossi however already has its own internal Vacuum Core..

Act Phase.
! Alert ! Unknown Delta Wave Folds have opened within our vicinity ! Composition Unknown, Origin Coordinates Unknown , IFF Unknown !

> Quantum Cores will begin to charge by the 7th Turn, Mass Shift will be possible, however Shift Trajectory is uncertain if unnaccounted AEs are still in the local Fold Area. Neutralize them to ensure zero point calculation errors.

Lady Kyoko: As I understand it, our journey takes us to the future of 10 years where safety is assured to us at that point. But ... with the state of this war that might be...
>>
Phase Synch
7PM EST.

https://www.youtube.com/watch?v=iQHm6yx0ZZg&list=PLF2ocZG8f5sbRno7M60GXqdMo4XZdLPE4&index=3
>>
Orders are pretty simple this time around.

[Blue] to continue as you were. Bellzelute will act as supporting TA unless they decide to retake the field.

[Red], your objectives are stalling the green Olympus and taking shots at the planet buster. If you're already engaged with the Olympus, continue to do so. Trebuchet [P10], Bad Joke [P7], take some space from the planet buster and fire on it. Zog [R3], fire on whichever one is in your range.

[Gold] team is to continue to attack the planet buster if in range. If you cannot attack it even after moving, then focus on local threats.

[Green], switch your focus to the planet buster. Again, if you can't reach it in this phase, then continue mopping up the Marathoners.
>>
>Move 1L E, 1L SE, 3L S
>-Treads

[R1] Scuttlebug
125/125 HP == 34/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV : 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[ROCK GRINDER] : MV : 3L ; Melee ; Cone AoE ; 15 DMG Per 2 EN; X EN ;
[ABM] : 18 Air DMG ; 10 Ground DMG ; 2L Range ; Cone Shot ; 1L AoE ; Sustain ; 10 EN
>>
>>4517324
>>4517405
-Fold complete. Pilot recovered safely after boson jump.-
"Quick pass me the comms. Harris, Solomon. You have to punch the Red Olympus. Finish him! I'll be helping you with Red team coordination." (Harris Move 1 to 2 W & Punch Olympus. Solomon shoud use the road to move full East & punch the Olympus too.)
>>
"BiTank Squadron, you need to clear the potential blast zone of the planet buster. Link up with the marine regiment incoming."

>BiTank Squadron at H6 to move to I5 and group with the marine regiment there.
>>
>>4517297
"Trebuchet! You should move out of the planet busters Circle & go use the Blast Knuckle on the Green Olympus. If calculations are correct. If you all manage to punch it. It should go down."
>>
Also, all forces be aware of the fold fields. We don't know what's coming, but try to avoid placing yourself at the center of those fields.

There are better ways to die than to have a fold land on you.
>>
>>4518090
"I'd prefer my component atoms not be rearranged to make room for something from another time stream boss. Only question I got for you is this. Do you want me to put a single main battery salvo into the missile? Or I can twin fire into the olympus with my smartguns. See how it likes a taste of that you know?"
>>
>>4518092

Focus on the missile, but wait for Trebuchet and Bad Joke to clear out of the blast zone.
>>
>>4517804
"Hell.O.Ween? Can I trust you with a bit of a mission? Would need you to Move 2L North & fire your [SRN-BAL-CAN] upon the Green Olympus to top it off for the boys in Red.Thank you."
>>
>>4518094
"Understood sir. Priming Ext. systems, establishing target lock and maneuvering solution for optimum firing location."
>>
Rolled 4, 6, 3, 5, 6, 2 = 26 (6d6)

>>4518069
This is not the first time I've been shot at with a giant shell. And it won't be the last!

>SRN shot x6 at the Planetbuster

[P3] (Pvt.) Zog the Magnificent {AE}
100/100 HP == 32/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
Rolled 1, 2, 2, 5 = 10 (4d6)

Botting action on behalf of Unnamed [P15]

>>4518069
#Rhett Waller, Galactic Citizen
---
[P15] Unnamed
Ene: 15/40 => 10/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
---
> Action: Weapon Operation || Pre-move: 2L [W] || Fire SRN-BAL-CAN for 5ene @ 3L [NW], 2L [N], targeting the hostile mech located near E-10.5.
>>
>>4518069
"Cruiser in K12, cover P.A.U.L.A"

>Cruiser at K13 Assault {Attack} the Marathon in K12
>>
Rolled 5, 5, 1, 4, 1, 3 = 19 (6d6)

>>4517317
Acknowledged.

>>4518069
P4] Pvt Von Stromm {GC}
90/100 HP == 37/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SNR-BAL-CAN] × 6
>Attack Olympus

Keep taking down the Planetbuster, we've got the Olympus handled. We might become godslayers at this rate...
>>
>>4518069

>Move East 1 to road, 5 south along road

[P] Pvt. Tashi {AE}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4518069
[BLUE] Isolde Martins [P6] {Einerjar}
55/100 HP == 22/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Defend
>>
>>4518069

>>4518088
"Affirmative Command, Trebuchet moving to engage the Green Olympus."

>Activate module [BlastKn]
>Move 1L East, 3L North and attack the Green Olympus

[P10] Pvt. Jonathan Burkins {GC} [RED]
70/100 HP == 31(-2)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4518069
[P18] Pvt.Solomon, {Citizen}
70/100 HP == 26/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [BlastKn]
>Move 2L E
>Attack Red Olympus

"We're either history in the making or a timeline to be erased and forgotten."
>>
>>4518069
[BLUE] Pvt Tom Harris [P5] {GC}
53/100Hp==31/40EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4518081
"Good copy continuing the attack on Olympus Red. Be advised Southern Cross won't be able to take two all-out attacks from the Tripods, I'm probably going down anyway so I'm holding position to take some shots. See you on the flip side mate."

>Activate [BlastKn]
>Blast Knuckle Olympian and M5 Tripod is possible.
>Activate Counter Melee
>>
>>4518069
[P7] Pvt. PAWN {Construct}
100/100 HP == 30/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [BlastKn]
>Attack Green Olympus
>-Close Combat
>>
File: ALART.png (1.02 MB, 1117x1231)
1.02 MB
1.02 MB PNG
>>4518069
>>4518108

>REQUEST All Naval units aiming at the Tripod to hold fire
>Activate Blast Knuckle
>MOV SE 2L
>PUNCH Tripod, 20 HvyDMG
>TAP Counter attack

32/100 HP == 21/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"WARNING! WARNING!
[P9] Critical structu-*KSSH damage sustained...
Attempting to neutralize Secondary target via CQC...
Request to all Naval units...
Hold you fire..."
>>
>>4518074
Roger roger Lancer-Lead, I can swing that.

>>4518106
Good shooting, Magnificent.

>>4518164
One can hope!

>>4518296
>>4518293
With the fist imprints we're leaving on time, who could forget us?

---

Requesting: TacData.

Green Olympus or Planetbuster? Which one needs hits?
>>
>>4518356
"We can't let that Planet Buster get any closer to the city, it has to go down /now/. I recommend immediate fire on it. I would've shot at it myself, but I was in the blast radius, so I was ordered to preserve my Pawn frame and engage Olympus."
>>
Rolled 2, 3, 6, 4, 4, 3 = 22 (6d6)

>>4518069

>Activate MMLS
>Fire salvo at the planet buster Eastward


Ene: 25/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4518356
At least someone recognizes my magnificence! When I retake my rightful position, I'll make you a senior henchman.
>>
>>4518356
"Tac here. Keep punching the Green Olympus Sparebits. The Planetbuster will get taken care of by Gold, Green & [A12].Just dont get in the PB's radius! I repeat l, keep punching the green olympus."
>>
Rolled 4, 2, 4, 3, 3, 3, 1, 2 = 22 (8d6)

>>4518069
>Activate [EXT.-MC]
>Move 1NE, 3E
>Twin Fire on the Planet Buster [Range 3L Smart Cone, 8d6 Dmg]

[A12] Pvt. Hetros Jistin {EN}
80/80 HP == 48/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][][][][][][][][][]
-[x][][][][][][][][][]
[Rail Cannon] : Mov 0 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
>>4518398
I repeat my request to the naval forces to hold their fire as I will be engaging the tripod in CQC.
>>
>>4518498
"P.A.U.L.A. you took 38 Dmg which is over your stability threshold. None of your weapons work until you have >Guarded."
>>
>>4518069
>Botting [Red] Badjoke [P7]
>Blastkn
>Move 2L N, 2L NW
>Blast knuckle the Green Olympus
>-CQC Activate
70/100 Hp==29/40EN
>>
>>4517650
>>4517452

Hellw, Kosas, I really need you to dump everything you have into taking down that planet buster. We need it down this phase in order to get those civilians out from that village safely.
>>
Rolled 2, 6, 6, 4, 5, 4 = 27 (6d6)

Update: Targeting errwr. Case F-10 remains wpen.

Apprising Lance Green: Case PB1 has entered Lance Green patrwl range. Units wut wf range wf Planet Buster 1, clwse Cases E-11 and F10.

>>4518069
>S-B-C: Fire 6 shots at Planet Buster, -6 en

85/100 HP 24/40 EN
>>
>[P11] Pawn, confirm that you are still participating otherwise you will be withdrawn from the game next phase.
>>
>>4518069
>Defend (+5 EN)

Pvt. WalMart {Construct}
[P14] Great Value
73/100 HP == 19/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
Rolled 4, 6, 5, 1, 4, 2 = 22 (6d6)

>>4518526
*Cough cough* "Got it, sir. Co-*wheeze*-Hitting it..."
>>4518069
>Activate [SRN-BAL-CAN] with 6 Energy
>Move NW
>Fire 6 shots at the Planet Buster on H7

[P16] Pvt. Kosas Root {AE}
Ene: 10/40 || Arm: 70/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4518069
>>4518350
>>4518508

>(Changing my previous post due to me forgetting about stability mechanics)
>DEFEND, damage halved, +5 EN
>STABILIZE Colossus

32/100 HP == 28/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"WARNING! Vehicle destabilized...
Canceling all offensive procedures...
Attempting to stabilize motor functions...
Engage defensive maneuver."
>>
>>4518069

>Defend, regain 5 en

[P] Pvt. Tatiana - Citizen
100/100 HP == 27/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
"I'll have to trust that you've taken care of the threats on land. Now let's get these naval guns to bear!"

>O5 Cruiser Squadron: [Sentry] move to N6-O6 midpoint, hugging shore. Actively engage all targets in range.

>-Standing Orders
>-A8 Marine Regiment: [Capture] control point A8
>-C7 Marine Regiment: [Waypoint] to Evac Shelter
>-I6 Marine Regiment: [Waypoint] to Evac Shelter

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4518521
Happy to have this go through, but just in case, do we have enough damage going towards the Planet Buster? Seems that's the main priority right now, and I do have orders to shoot at it.
>>
>>4518744
Sould have enough damage (333 damage total taken by it) now we cross fingers. Clench the rest & wait for results.
>>
Rolled 6, 3, 1, 2, 3, 5 = 20 (6d6)

>>4518069
>Activate SRN-BAL-CAN for 6 shots -6EN
>-Move 2L West
>Fire 6 shots at Planet Buster NW
>-Return Fire -1EN
"Who seriously, WHOM, inverts the hecking horizontal controls for these cursed colossi?!"

Wil o Wisp[P21] {CS}
70/100 HP == 18/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4518069
>100/100 HP 26/40 EN
>Mv 6L Rad 2L
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

> activate BlastKn
> charge at the robot north-east of me
> blast the shit out it
“Get out of my fucking sight tin can”
>>
>Activate my blast knuckles and punch this green collosus right in the main-frame!
>I'd like to counter-melee too, for 1EN

Update: 30 EN

>>4518381
Henchman, mate? in this economy? I used to run a mech company of the line! I used to wear a big hat! I used to... Well. That's all in the past. Henchman sounds good. Be change of pace.

You more of an " Aye, Overlord! " or the " Yessir" persuasion?

>>4518372
Good call. But I've been appraised to punch this collosus. Let's hope we take it out soon! Then let's you and I swing around to handle whatever big monster Folds in, yeah?
>>
>>4518069
>Deploy
>Requesting number to be assigned. I guess P26

[P??] random_compiled _frog_v1.2 {Construct}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
>>4518069

>Defend to Overcharge (+5EN)

[BLUE] [R8] Pvt. Quan
125/125 HP == 41/36 EN ;
STB 35/35 ; MOV 3L or 5L; Radar 2L

[PILEBUSTER] MOV:3L; Melee; 40 DMG; 30 On Guard; 4 EN
[ROCK GRINDER] MOV:3L; Melee; Cone AoE; 15 Crush Per 2 EN; X EN
[ABM] 18 Air DMG; 10 Ground DMG; 2L Range; Cone Shot; 1L AoE; Sustain; 10 EN
>>
>>4518908
"Wrong. You're actully [P25]. There you go. Updating Tac Link. Please confirm."
>>
>>4518870

Mickleys, I need you to be a bit more specific. Are you moving a full 2L? How many shots are you firing?

>>4518908
You are [P25] and assigned to [Blue] lance.
>>
File: Kamino_TURN06B.png (6.21 MB, 4548x3397)
6.21 MB
6.21 MB PNG
Enemy Phase.

A Topple !
A Fall !
A -
>>
File: Kamino_TURN07A.png (6.44 MB, 4548x3397)
6.44 MB
6.44 MB PNG
Act Phase.

Aegis: The fold generator has spooled up. to needed magnitudes and we're ready for a mass shift but with what's happening right now we don't know what will happen in a decade !

Kamino: My god they've done it... the bastards called in their ilk from a different dimension !

Aegis: It seems you know more about this issue than the records state- Command your priority now is to ensure that Kamino's people survive.

However with these unknown factors a Shift 10 years into the near future will lead to an uncertain result, the resulting Delta wave distruption has cut off our contact with NeoKamino base. It's projected that these creatures may have been the cause of it !

Suggestion: Destroy the Anachronistic Elements which we will designate X-types.

Kamino: I have another suggestion, as I hear it, shifts are more stable going into the past.

Command: Correct, we can go back in 10 year increments, however the closest allowable vector is [redacted]. The locals will not take kindly to our presence, a Divergence could result.

Kamino: I have on me a family seal handed down from generations hence. They will believe my words.

Command: It would be inoptimal but given our choices, fighting or fleeing seems to be our only optioins.

>Act Phase. What will you do, Lancer ?
>>
>>4519129

"X-Types, huh? Looks like big-ass bugs to me. I think we can take 'em. But if they brought this many... who's to say they wont fold in more?"

"Unblooded - no, we're the Bloodied now, aren't we? One more phase, this time smashing these damned bugs. Do you think we can do it?"

>I think if we can eliminate enough bugs to secure our mass shift to the future, however I want your input.
>Take the risk and shift 10 years into the past?
>Or fight for another turn?
>>
>>4519136
"This current wave is manageable. But assumedly we must wipe them all out to jump to the future. If more come, that may not be possible. Take out this current group of bugs, but if more reinforcements come we should consider retreating to the past."
>>
>>4519136
"Lets go at them. We can take 'em. Them X-types can't be so tough!"

>Fight another turn to secure the way into the future.
>>
>>4519136
*Cough Wheeze* "On fumes here boss, systems were mis- *Hack* misreporting. G...got one or two more shots or punches left in me. I'm willin' to *spit* willin' to fight if you don't leave me a sittin' duck when I run out of gas."
>Note that with the universal action cost of 1 energy I should be at 4 EN
>>
>>4519136

"I'm all for going in one more time. I haven't even had time to shine yet!"

>Fight another turn or two
>>
>>4519129
>>4519136
"I'm fine clearing this timeline of anachronistic elements... thankfully, the detonation of the Planet Buster looks like it nailed quite a few of the northern elements... that leaves the southern ones. It could get nasty, but we can do this I believe. The hardest thing will be protecting the marines making their way back to the city with those bugs north of them."
>>
>Activate Pile Buster ; Move 1L E ; Nail the Olympian ; 40 DMG ; -4 EN

Coup De Grace

[R1] Scuttlebug
125/125 HP == 30/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV : 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[ROCK GRINDER] : MV : 3L ; Melee ; Cone AoE ; 15 DMG Per 2 EN; X EN ;
[ABM] : 18 Air DMG ; 10 Ground DMG ; 2L Range ; Cone Shot ; 1L AoE ; Sustain ; 10 EN
>>
"Looks like everyone wants to keep fighting then, huh?"

>>4519129

"Command, Kamino, Aegis, we'll be fighting for at least another phase or two. If any more bugs show up, we're pulling out."

[Red] sweep southward and engage any bugs in your way. Careful with the beetles at I7; they're probably armored and a melee oriented species.

[Green], [Gold], focus on the big pack of bugs in your area. They're packed together, so saturated MMLS fire might be the way to go. Again, watch for the beetles.

[P25], [P3], [P23], [P20], [P24]: I need you to intercept the big mantisoid bugs. I'd appreciate if anyone else in range of those bugs can assist.

[Blue], high tail it back to the fight.

Everyone, keep tabs on your energy. Don't let yourself go to 0 just yet.

"We have a lot of work ahead of us, people. Battle's not over yet."
>>
>>4519203
>Act phase confirmed?
>>
Update: Case PB1 clwsed. Cwntributiwn repwrt incwmplete.

Apprising Lance Green: Case D-H-11-13 wpened.

Requesting Lance Gwld: Cwntribute artillery tw Case D-H-11-13.
>>
Rolled 4, 5, 1, 4, 4, 4, 4, 5 = 31 (8d6)

>>4519211
While I understand how much fun it is to cast fist... I wish you to know that I am peeved with you for denying me my moment to cast a glorious 90 damage core-dump explosion at that thing. I shall have my vengence!

>-Update -1EN from last turn's movement
>Activate [EXT.-MC] System
>-Move 1L SW, 3L S
>-Twin Fire for 8d6 Damage in a 3L Smart Cone, focused against as many enemies as possible.

[A12] Pvt. Hetros Jistin {EN}
80/80 HP == 46/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][X][][][][][][][][]
-[x][X][][][][][][][][]
[Rail Cannon] : Mov 0 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
>>4518888
That's the spirit, Henchman #1!
I used to go by "My Glorious Overlord", but it somehow acquired a perverted undertone, so I have no title for now (accepting suggestions).

>>4519136
I will crush these bugs like.. uh.. bugs?

>>4519129
>Move 2L SE and Blast Knuckle the huge bug in F9, as well as the defending Marathon.
>Ready Close Combat

[P3] (Pvt.) Zog the Magnificent {AE}
100/100 HP == 27/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
Rolled 4, 2, 3, 1, 2, 4 = 16 (6d6)

>>4519129
>Activate MMLS -10EN
>Barrage area 1L South, 7L West
"AND NOW THERE ARE BUGS!? What have you gotten us into this time Kosas?! Flipping bugs and motherhugging Martians everywhere we look. WATCH OUT!"

Wil o Wisp[P21] {CS}
70/100 HP == 8/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 2, 2, 1, 3, 3, 5 = 16 (6d6)

>>4519129
P4] Pvt Von Stromm {GC}
90/100 HP == 31/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [MMLS]
>Fire I7

Death from above!
>>
>>4519129

>Move South along road 1, Move East along road 5

[P] Pvt. Tashi {AE}
100/100 HP == 40/39 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 6, 1, 2, 5, 3, 4 = 21 (6d6)

>>4519129
[BLUE] Pvt Tom Harris [P5] {GC}
53/100Hp==31/40EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

"Holy shit I'm alive!"

>>4519136
"Negative Lancer actual, I'll do more good with my rocket pods and it looks like we're about to dip so even if I scoot my ass I'll probably miss the action."

"So long you Tripod Wankers."

>>4518296
"Hey mate, how's it feel punching a superweapon to death?"

>Activate [MMLS]
>Fire missiles on I7. Roughly 2 West, 6 South West. (Touch lower if need be just for the love of god don't put it somewhere where the deviation can hit Paz's guys, I really don't wanna listen to him give me shit about that.)
>>
Rolled 5, 5, 1, 5, 1, 3 = 20 (6d6)

>>4519129
[BLUE] Isolde Martins [P6] {Einerjar}
55/100 HP == 12/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4519203
"I never left the fight Kommandant"

>>4518296
"Soldat Solomon, synchronize missiles on my target. Fire on my mark."

>Activate [MMLS]
>Fire MMLS into the middle of the cluster of the South Western enemies, roughly South West of H7. Length Coordinates are roughly 6 South West, 2 South.
>>
Rolled 10 (1d20)

Test
>>
>>4519129

(Deleted previous post due to unupdated energy, my rolls was 3, 2, 4, 1, 3, 1 = 14)

>Activate module [MMLS]
>Fire targeting F-G 9

[P10] Pvt. Jonathan Burkins {GC} [RED]
70/100 HP == 29(-10)/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]
>>
>>4519375
forgot trip
>>
>A8 Marine Regiment: [Evacuate] Hostages & Prisoners to Evac Shelter

>-Standing Orders
>-I6 Marine Regiment & Bitank Squad: [Waypoint] to Evac Shelter
>-N6 Cruiser Squadron: [Sentry]

+ Planetary Officer
+ [O1] CPT. Ritchie
>>
>>4519356

"Leaving the fight is one thing. In the case of you and [Blue], you beat the fight you were given into the dirt. Good job, keep it up!"
>>
Rolled 1, 4, 5, 6, 6, 6 = 28 (6d6)

>>4519129
"Right, lessee here..."

>Activate [MMLS]
>Fire at beetle cluster I7 (-10EN)

[P7] Pvt. Ed Burlap {GC}
70/100 HP == 19/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4519129
"...You're not customers."

>Move 6L NE

Pvt. WalMart {Construct}
[P14] Great Value
73/100 HP == 19/40 EN
STB 35, Mov 6L, Rad 2L

A [1-6] [SRN-BAL-CAN] Mov 2L + (1d6-6d6 DMG, 6L RNG)
- - - - - TR [1] [Return Fire] (3d6 DMG, 6L RNG)
A [10] [MMLS] (6d6 DMG, 5L-8L RNG, AoE 3, DV 1)
A [1] [BlastKn] Mov 4L + (20 H.DMG, 2L Cone)
- - - - - TR [1] [Close Combat] (20 H.DMG, 2L Cone)
>>
Apprising all Lances: Attempting cwntact with remaining Martians. Requesting tempwrary cessatiwn wf hwstilities.

Alert to Martian remnants: Exwtic threat detected. Requesting prwvisiwnal truce. At its cwnclusiwn, ywur surrender wr cwntinued hwstilities may be mwre efficiently cwnducted.

>>4519129
>-Activate comms/public address to Martians to nearby Martians. Truce? -1en?
>Blast Knuckle SW, activate melee counter, -2en

85/100 HP 21/40 EN
>>
" Let's keep it up, shall we? "

>Activate Blastknuckle; step 2S and pow-wow that Big Bug in F7
>Melee counter

EN: 28
>>
>>4519129
>>4519136

"For now, we'll stay and play intense, visceral clean-up. But if an extremely large wave we can't reasonably clear pops up then we need to Shift."

[P18] Pvt.Solomon, {Citizen}
70/100 HP == 25/40 EN
[SRN-BAL-CAN]: MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS]:3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn]:MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [SRN-BAL-CAN]
>Move 1L W
>Fire at Dragonfly in F6 with 5 EN

>>4519349
"Feels cathartic."
>>
>>4519129 >>4519203

"Understood Lancer. I'm going back in!"

>Thread onto the road 1L North, then 4L East (-2 EN)

[BLUE] [R8] Pvt. Quan
125/125 HP == 39/36 EN ;
STB 35/35 ; MOV 3L or 5L; Radar 2L

[PILEBUSTER] MOV:3L; Melee; 40 DMG; 30 On Guard; 4 EN
[ROCK GRINDER] MOV:3L; Melee; Cone AoE; 15 Crush Per 2 EN; X EN
[ABM] 18 Air DMG; 10 Ground DMG; 2L Range; Cone Shot; 1L AoE; Sustain; 10 EN
>>
File: 20b.gif (1.04 MB, 480x270)
1.04 MB
1.04 MB GIF
Rolled 5, 1, 1, 5, 5, 2 = 19 (6d6)

>>4519129

>Send warning to all friendly units in Coordinates G11-I13 about incoming MMLS salvo
>ACTIVATE [MMLS] for 10 EN
>TARGET map coordinates: H12
>LAUNCH Missiles 6D6

32/100 HP == 18/40 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"Requesting radio connection to JSDF Cruiser Shark at K13.
...
Cruiser K13 this is [P9] P.A.U.L.A,
You have my gratitude for your timely assistance!"

Her Colossous raises a Metal fist to wave hoping that the crew can see it from afar...

"WARNING!
Multiple hostiles detected...
Large numbers, Low elevation hostiles...
Countermeasure assessment...

Processing...
Processing...
Assessment complete...

Beginning to Power up [MMLS] preparing for, saturation fire...
Connection to Radar targeting complete...

Taking firing position...
7... 6...
WARNING! All units in sector G11-I13! Brace for immediate impact!
3.. 2..1..
LAUNCH!
>>
>>4519129

>BlastKn N-NW
>Melee counter

[P] Pvt. Tatiana - Citizen
100/100 HP == 25/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 6, 2, 5, 5, 2, 2 = 22 (6d6)

>>4519129
>100/100 HP 16/40 EN
>Mv 6L Rad 2L
>[SRN-BAL-CAN]
>[MMLS]
>[BlastKn]

> activate MMLS
> shoot big cluster of balls to the east
“how many more of these fucks are going to send you tinheaded martian pricks?”
>>
>>4519514
>Request botting for this turn, will be unavailable to post action.
>>
>>4519908
"Theres a minimum range on the MMLS Mickleys. Those Betyles are too close for you to fire."

>>4519129
>Order the Hayabusa Strafe Squadrons to rearm up to engage the bugs/X-types
>>
>>4519129
>Activate Blast Nuckle (-1 Energy)
>Move 3L SE and attack the big bug E of me
>Tap: activate close combat (-1 Energy)

[P25] random_compiled _frog_v1.2 {Construct}
100/100 HP == 38/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
>>4519129
>=Botting [Gold] Kosas [P16]
>Blastkn
>Move 3L S, 1 SE (I12)
>Blast knuckle front of beetle hoard
>-CQC activates

70/100 HP== 2/40 EN
>>
>>4519129
>Undeploy unit [Red] PAWN [P11] by request from Lancer unless he answers this post before next phase per request of CO [TA] Lancer
>>
"Let's get a missile up..."

>[Deploy] Orbital Missile, targeting mantisoid located at D-E10, land on enemy phase.
>>
>>4519356

Tuefel [P6], I'm overriding your action, since you're firing at soon-to-be-dead bugs. (Make sure to account for your energy next phase).

>>4519524

Bad Joke [P7], I am overriding your action, due to concerns of additional friendly fire at the civilians. (Please remember to adjust your energy phase).
>>
File: Kamino_TURN07B.png (6.91 MB, 4548x3397)
6.91 MB
6.91 MB PNG
85% of enemy mass decimated ! Brace for Counter Attack !

Enemy Phase !

JSDF: We may be cavemen compared to your future tech but let the old generation teach you a thing or two about how your ancestors fight !
>>
File: Kamino_TURN08A.png (3.15 MB, 4548x3397)
3.15 MB
3.15 MB PNG
Act Phase. As per combat doctrine, Terra Martia has warped in Grave Reinforcements ! However they are no unnaccounted AEs , suggestion: Eliminate the X types so that a Mass Shift can be achieved !
>>
>>4520145
"Okay boys and girls, last gambit time. Going to charge fire the big boy with a 60 Power burst."
>>
>>4520149
>>4520145
"Fuck it. Full core dump."
"Dropping Encasement Field."
"Deploying Funnel Railings"
"Focusing Array Locked."
"Raising Blast Shields Over Optics. I suggest everyone looking at that thing does the same."
"Core Dump Diffusion in 5..."
"4..."
"3..."
"2..."
"1..."
"FIRE!"

>activate [Encased Core Diffuser]
>Charge 45 EN Shot into Mantisoid South of me.
> (45/3) x 6 = 90 Plasma Damage


[A12] Pvt. Hetros Jistin {EN}
80/80 HP == 1/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][X][][][][][][][][]
-[x][X][][][][][][][][]
[Rail Cannon] : Mov 0 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
>>4520145


All right people, let's do this nice and clean.

[Gold], mop up those dragonflies. I only need maybe two of you to pound them with MMLS, or three of you to pick them off with the cannons. Watch for friendly fire.

Everyone else? Pound those mantisoids. [Green], [Red], focus on the southern mantisoid. Hetros has taken care of the northern one, but if you want you're free to take a shot at it.

Watch for friendly fire, people. MMLS can hit pawns that have engaged in close combat. Recommend a combination of Blast Knuckles and Ball Cannons across the board.

Give these bastards EVERYTHING you've got!
>>
>>4519939
>>4519280
>>4519815
>>4519574

[Gold] lance, I need those dragonflies taken care of. If they're gone, the jets can swing in and strafe the hell out of that mantisoid in the south. Talk to each other; those dragonflies are pretty weak, so I don't think we need all of you pounding them with MMLS to take them down.
>>
Update: Case D-H-11-13 spliced intw Cases D-11, F-9, G-12. Lances Green and Gwld cwntributiwns nwted. Cwntributiwn repwrt incwmplete.

Update: Case F-9 believed clwsed by Unit A12 Hetros.

Apprising Lance Green: Cases D-11, G-12 wbstruct strategic time warp. Immediate clwsure required. Refer tw TA fwr specifics.

Case G-H-14 wpened and depriwritized.

Alert tw Martian Remnant: Cwntinued hwstilities nwted. Terminating diplwmacy.

>>4520145
>Defend, restabilize, +5 EN

47/100 HP 28/40 EN
>>
>>4520145
#Rhett Waller, Galactic Citizen
---
[P15] Unnamed
Ene: 10/40 => 8/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || Pre-move: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Pre-move: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKnuk] || Pre-move: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
---
> Action: Weapon Operation || Base Cost: 1ene || Pre-move: 3L [NW], 1L [W] || Strike with BlastKnuk for 1ene @ [N], targeting the hostile spider-mech located near E-11.
>>
Rolled 1, 6, 1, 6, 3, 2 = 19 (6d6)

>>4520145
>>4520151
...I want that weapon.
I-I mean, because of the tactical utility. There's no way Zog the Magnificent would cry tears of jealousy so much than his seat is starting to get wet. That definitely has never happened, and especially not right now!

>Dump 6 SRN shots into mantisoid at D-11

[P3] (Pvt.) Zog the Magnificent {AE}
81/100 HP == 25/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : Mv : 2 ; 6L Range ; 1-6 d6 dmg ; 1 En/die ; Return Fire 3d6 (tap, 1En )
[MMLS] : 5 - 8L Range ; 3L AoE ; 6d6 dmg; 10 En ; 1 Deviation
[BlastKn] : Mv 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 En ; Melee Counter (tap, 1En )
>>
>>4520145
>Activate BlastKnuckle -1EN
>-Move 1L West, 2L South-West, 1L South
>Strike Dragonfly South-West 20DMG (2L Cone)
>-Close Combat -1
"Stick with me Kosas, let's squash some bugs and hope those in charge will fold us soon enough."

Wil o Wisp[P21] {CS}
70/100 HP == 6/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
Rolled 2, 5, 4, 1, 2, 3 = 17 (6d6)

>>4520145
P4] Pvt Von Stromm {GC}
90/100 HP == 31/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>Activate [MMLS]
>Fire at M3
>>
Rolled 4, 2, 4, 6, 5, 4 = 25 (6d6)

>>4520145
[BLUE] Southern Cross [P5]
[BLUE] Pvt Tom Harris [P5] {GC}
53/100Hp==25/40EN ;
STB 25 ; Mov 6L ; Radar 2L
[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4519356

"Looks like just you and me here Iz. If I knew today was Olympian killing day I'd have paced myself a bit more haha"

>Activate [SRN-BAL-CAN]
>Move 2 West
>Fire on Tripod, Roughly 3 North East from me. (6d6)
>>
Rolled 5, 6, 6, 1, 3, 2 = 23 (6d6)

>>4520145
[BLUE] Isolde Martins [P6] {Einerjar}
55/100 HP == 12/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat

>>4520394
"Quite"

>Ativate [MMLS]
>Fire MMLS at roughly 4 North East into the cluster of two Tripods and an Olympian.
>>
>Move 5L S

[R1] Scuttlebug
125/125 HP == 30/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV : 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[ROCK GRINDER] : MV : 3L ; Melee ; Cone AoE ; 15 DMG Per 2 EN; X EN ;
[ABM] : 18 Air DMG ; 10 Ground DMG ; 2L Range ; Cone Shot ; 1L AoE ; Sustain ; 10 EN
>>
Rolled 6, 2, 6, 2, 2, 1 = 19 (6d6)

>>4520145

>Activate SRN-Bal-CAN
>Move East 1 to intersection South 1 along road
>Fire 6 shots on Mantisoid at E 11

[P] Pvt. Tashi {AE}
100/100 HP == 40/38 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4520145

>Activate [BlastKn]
>Move 1E and deck the big guy S

Ene: 24/40 || Arm: 100/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
---
[SRN-BAL-CAN] || ???: 2 || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || ???: 0 || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || ???: 4 || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4520237
*Wheeze* "Ho-hope so, damn thing's outta *cough cough* juice."
>>4520145
>Spend 1 Energy to activate [BlastKn]
>Move 1L SW
>Spend 1 Energy to punch the Dragonflies SE
>-Reach 0EN and Shutdown

>>4520145
[P16] Pvt. Kosas Root {AE}
Ene: 0/40 || Arm: 70/100
Sta: 25 || Mob: 6L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4520145
"Alright Strafers. All Wings! Attack the Mantisoid! If anyone can do it right now. Its the JSDF."

>Order Strafer Squadons to attack the Mantisoid in E11.
>>
Rolled 6, 4, 3, 5, 2, 6 = 26 (6d6)

>>4520145
>-Energy reverts to 29 due to nixed action >>4520081 , please correct me if this is in error
>Activate [SRN-BAL-CAN]
>Move 1L S, 1L W
>Fire at Mantisoid in E11 (-6EN)

[P7] Pvt. Ed Burlap {GC}
70/100 HP == 23/40 EN ;
STB 25 ; Mov 6L ; Radar 2L

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
File deleted.
https://youtu.be/euRa_DOcFXY

"Strafe Squadron ! We only have one shot ! Lock on the target and fire ! "

Uraaaaaaah !

" Thermobaric missiles connected ! Internal explosions critical ! The target is down ! Microwave scans assure us that the life form is neutralized, we are cleared for a time-fold ! "

" Aye Command, spooling up tachyon tow-lines- Connected ! "


> Phase Over, Tactical Analysis suspended
> Shift Coordinates established.
ALL UAEs DESTROYED ! BEGIN THE SHIFT !!

"Release ! "
>>
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= Fold Success =
>>
.
>>
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>All participants have gained a License Level. All Jockeys are hereby recognized pilots.

Lancer, you have now at your disposal , the futures and hopes of a people doomed to destruction, give them a name to refer to your generation as, and let history know what it is you have accomplished.
>>
So to confirm something.

Everyone who was active as a combatant before this post >>4516728 gained 1 License level.

And now everyone has gained another one as of the end of the battle assuming we actually survived until the end of it (even if it involved a redeploy I assume).

So most of us should be License Level 3?
>>
>>4520735
everyone is LL2.
>>
>>4520719

"An endless loop? Like a Mobius loop, I see. That makes it all the more clear."

"We are Mobius Force! We fight across the past, present and future to break this infinite loop and set Humanity free!"
>>
>>4520747
You gave me a license advance earlier though which is how I accessed my Arbite
>>
>>4520785
"Yes, that was an advance because of the situation. You are LL2 officially now. No more, no less until the next time."
>>
>>4520787
Understood.
>>
Mission Debrief.


With Kamino's Fate pulled out from the brink, they begin their futures as citizens of Nova Capita. The untouched city, gleamed like a wrapped present...

>Projected Gains.
>City Undamaged: 10Meta *
> Country Evacuation: 10Meta *
> Kamino Special Interests: 15Meta *
> Terrorist Rescue: 10Meta *
==
Combat.
**Olympus Prime: 5 Meta x2 : 10Meta
Marathons: 1/2 x 16 :8Meta
XTypes...... 16Meta
===

With these overwhelming combat successes, you are cleared to Promote [as well as raise the LL ] of 6 candidate Pilots. Choose Wisely.

[SPC] One who gains more LL but retains their basic rank.
[SGT] One who leads a squad from the front.
[LT.] Your Second
[LT2.] Your Other Second
-
[ACE] Given to those who distinguishes themselves in combat, traditionally given to pilots who score 100 kills.
[AEG] Represents your Strongest and must therefore, fight the Strongest.
>>
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=How to use Jockey Skills. =
At LL2 you gain access to Jockey Skills and get 2 Slots to match. Before any mission, Slot in any qualifying combination of Skills into your loadout. Some may stack others may take up *more* slots this will be noted. Be sure to read them and make sure your Meta qualifies.
>>
>>4520798
So none of us can get at the lvl.3 mods?
>meaning Einherjar only can pick two of these
>>
>>4520798
[A12] Pvt. Hetros Jistin {EN}
-[SPRY]
-empty

Colossi: The Viscount
80/80 HP == 1/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 1L ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 5L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][X][][][][][][][][]
-[x][X][][][][][][][][]
[Rail Cannon] : Mov 1L ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 5L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
>>4520798
> Gain the {Battery Optimization} Pilot Skill.

-Pilot-
#Rhett Waller \\ Galactic Citizen \\ Licensed, Lvl 2
{Battery Optimization} || Start mission on overcharge.
-Mech-
[P15] Unnamed
Ene: 40/40 \\ Arm: 100/100
Sta: 25 \\ Mob: 6L (Flat) \\ Rad: 2L
-Loadout-
[SRN-BAL-CAN] || Pre-move: 2L \\ Rng: 6L \\ Cost: 1 to 6 Ene \\ Dmg: Cost x 6 \\ Feature: {Return Fire}
[MMLS] || Pre-move: 0L \\ Rng: 5L to 8L \\ Cost: 10 Ene \\ Dmg: 6 x 6 explosive AOE
[BlastKnuk] || Pre-move: 4L \\ Rng 1L \\ Cost: 1 Ene \\ Dmg: 20 impact + 2L Knockback \\ Feature: {Close Combat}
>>
Good work, people. Fold out and square away. Bit touch and go there for a spell.

>>4520385
>>4519610
>>4520226
>>4520613
Good work, people. If I was still a mech-commander I'd be giving distinctions for valour in the line of duty for all. But I'm not. So I can't.

But I can say well done!
>>
>>4520906
>>4520613
>>4520385
>>4520226
>>4519371

"Congratulations, [Red] team. Some of your contributions may have come later than others but they still played a role in our victory. Most of us are now registered Pilots, specifically, we are Mobius Force Operators. This means we fight in the face of anachronistic adversity and lead other generations to a sanctified future. May we break the looped rope, and free humanity."
>>
>>4520396
"So we survived, that was some fancy fighting back there got a bit hairy here and there but we pulled through."

"So..."

"What're you doing after this?"
>>
>>4520979
"MOFOs huh, I like. Just a couple of MF'ers going in on the baddies."
>>
>>4520998
"I respect you enough tell you this gently. I admire your coordination as a squad member and bravery as a pilot however as a man you do not interest me what so ever"

"Take this as me being polite. If we did not just go through a life and death scenario, instead of being polite I would simply tell you to fuck off towards a cheap whore or maybe a robot who would accept your advances."
>>
>>4520979
" Sounds fun. "
>>
>>4520852
>>4519881
>>4517035
>>4519908
>>4520498
Repwrt to Lance Green: Missiwn accwmplished. Multiple cases clwsed, including paylwad interdictiwns, and destructiwn wf tw separate deep strike fwrces.

Lance perfwrmance: Gwwd, relative tw member experience level as assessed by this unit. Target priwritizatiwn swund and effective. Swme instances wf time lwss caused by unfamiliarity with weapwn systems.

Regarding unfamiliarity with weapwn systems: Cwntrary tw previwus apprisal >>4517059 by this unit, High Cwmmand has infwrmed this unit that mwvement as part wf an attack dwes nwt cwst energy.

Apprising Lance Green: This unit will nw submit tw wptimizatiwn and debugging.

>>4519908
Apprising Wfficer Mickleys: this unit has previwusly served Wfficer duties of similar capacity tw ywurs, and can wffer guidance wn subjects wf time use, cwmmunicatiwn, and management wf cwmplex infwrmatiwn.

Regarding guidance: This unit's archives are ywurs tw query.
>>
>>4520794

The following Jockeys are to be promoted, pending their acceptance, to the following ranks:

Rick Kang "Bellzelute" to [LT.], and commander of [Blue] lance.
Solomon to [SGT], and commander of [Red] lance.
Wil o' Wisp to [SGT], and commander of [Gold] lance.
Mickleys to [SGT], and commander of [Green] lance.

>If you do not think you can commit to a leadership role, please nominate someone else from your team for the leadership role, if possible.

Lance assignments will be as follows

[Blue]
Lt. Rick Kang "Bellzelute"
Pvt. Tom Harris "Southern Cross"
Pvt. Isolde martins "Tuefel"
Pvt. Quan
Pvt. Scuttlebug
Pvt. Zog the Magnificent

[Red] lance
Sgt. Solomon
Pvt. Von Stromm "Firebrand"
Pvt. Ed Burlap "Bad Joke"
Pvt. Jonathan Burkins "Trebuchet"
Pvt. Sparebits
Pvt. random_compiled_frog_v1.2

[Gold]
Sgt. Wil o' Wisp
Pvt. Kosas Root
Pvt. Hetros Jistin
Pvt. P.A.U.L.A.
Pvt. WalMart
Pvt. Tashi

[Green] lance
Sgt. Mickleys
Pvt. Hellw
Pvt. Rhett Waller "Unnamed"
Pvt. Tatiana
Pvt. HELL.O.WEEN

Units who were unresponsive for significant periods during the battle are placed on our reserve roster.

>Team assignments are not rigid. Under extreme circumstances, Command may require team members from one lance to be temporarily assigned to another lance.

[Blue] lance, [Red] lance, I want you each to nominate the jockey from you respective lances who you believe contributed the most to the destruction of the red and green olympusses, respectively. From these two, one will be promoted [SPC] for their role in the fight.

Each lance worked together to achieve the goals that they were provided; as such to promote a jockey to [SPC] without consideration to their pack would spit in the face of your exemplary team work. As such, I ask that each lance nominate one of their own to this promotion, and to explain why you think your comrade is so deserving of this promotion.

>I will only promote a person once, so don't pick your team leaders.

Lastly, I ask that all lances consider renaming themselves and creating their own badges to identify themselves with. The current color scheme will be continued at your preference.

>We'll be continuing the use of color-coding as it makes it easier to quickly identify unit affiliations on the field. If you want a different color, feel free to propose it. Just don't pick some eye bleeding color or something like zebra stripes.
>>
>>4521197
>Voting Zog for Blue's [SPC]
>>
>>4521197
>Voting Scuttlebug for Blue's [SPC]

"Zog's a good contender, but my vote goes in for Scuttlebug."
"They took care of themselves and dished out some damage. The line was held."
>>
>>4521197
"Voting for my mate Scuttlebut. Tried to help a man out by coming to his rescue and then held the line once he knew the bloke scuffed it even when his mates couldn't get to him."

"Quan's kind of a liability yeah? Best not give him a promotion or any sort of responsibility."

"I ain't voting for Zog since he hasn't proved himself Blue yet, we all spilled blood together but cobber hasn't fought with us yet. Probably a good bloke that one but I still can't vote him, sorry mate."

"Ricky's already promoted so he's outta the running."

"Obviously wasn't gonna vote me, plus I think the slots Galactic Citizens get is wank so I wouldn't even want it."

"Teufel was a close second. Can't find anything wrong with her and the Sheila did good work. Held the line till the end yeah? I just think Scuttlebut's what we need."
>>
>Vote Pvt. Tom Harris

>>4521197
Dear Lancer Command;

I would like to formally put forward my recommendation for the specialist assignment towards Pvt. Tom Harris.

As you are aware during the First Battle of Ragnarok an ad hoc unit designated [Blue] was stationed at the forefront of the battle like [Gold]. By the end of the battle they would have suffered constant heavy fighting but not only did they hold the line like [Gold] but at times constantly pushed back a number of enemies twice that of [Gold], not counting the suicidal drop pod cluster.

This series of successes was no doubt in large part to former Pvt. Richard Kang's leadership however out of the large amount of potential in [Blue] personel it is of my opinion that Pvt. Tom Harris has the most potential for promotion.

His abilities in the field are self-evident. He balances aggression with combat awareness in his approach. Not once was he fired upon by more than a single enemy at a time but at the same time, not once did he actually run away from the battle and only once did he actually stop firing his weapons after contact with the enemy to stabilize his platform. I think it speaks volumes to either his luck or skill that he was one of two survivors of [Blue]'s original formation.

Signed,
Pvt. Isolde Martins
>>
>>4520998
>>4521013
>>4521014
>>4521211
>>4520226
"Well that wasn't too bad now was it? Not only did we get mission accomplished, but we also gave the 'Red Spacenoids' a run for their money. Even managed to turn their Olympuses into stacks of scrap. Very nice if I got to say."

"On that note lets leave you a bit of performance review & room for tought. Shall we?"

Pvt.Quan: Didn't shy away from combat. Made sure to not give an inch to the enemy at the village front. Only problem is that "going in" left you slightly stranded & got you surrounded. Probably should make sure to "go in" with a battle buddy next time to watch each others back?

Pvt.Harris: Maintained positioning on the line to give the Marathons a good whapping whether it was from range or close combat. That good positioning managed to score you a finishing blow on an Olympus. You can be proud about that. Hope you can apply this even more with the team.

Pvt.Scuttle: Maintained cover for allies & made sure to work with them so ememies could be taken down. Whether thay were missile or collossi. Unfortunately, you're collossi got taken down & repurposed for a Rook but you made sure not to let the enemy advance more inside the Peninsula & made sure key targets stayed dead.

Pvt.Martins: Kept mostly at range. Gave as much fire support as you could from range to the team & made sure to take out targets of opportunities. Unfortunately. Keeping range got you stuck in a missile cluster which could have been horrible not only to you. But to the village we were protecting too. Fortunately you defended & took a hit the Evacuating villagers are surely grateful you took for them. Very good split decision making.

Zog the Magnificient: Though you arrived late. Instead of dwelling on that lateness you made most of it and worked with other teams to take out targets that could have done damage to Kamino which is commendable in itself. Rear guarding is an important job in itself & maybe even this squad will be tasked to work as well with other teams as you did.

"If you got any critics, concerns, questions or insults for me, feel free to give them i'll be glad to take it in to work on myself or to answer them. For now great work team! Our coordination & communication managed to hold the line against the Red Menace & kept the villagers safe. With that LL2 license. I hope you can choose a Collosi frame suited to Strenghten your strenghts or cover you're weaknesses. Some families in the village have even managed to snap some nice photos from the whole siyuation & wouldn't mind sharing some nice words with us all. Great work out there & lets keep it up!"

>>4521197
"Oh right, I gotta give a SPC. promotion to someone in the team. So you all can vote on that. I'll cast my vote while I still have the chance."
>Voting for Blue team, "Scuttlebug" for SPC. promotion.
>>
>>4521211
>>4521223
>>4521260
>>4521263
"Just had a talk from Command. Seems our team did such great work we're getting an additionnal promotional slot"

>Reply to this post for your 2nd vote
>Kang votes for Pvt. Harris
>>
>>4521300
>Recommending Pvt. Harris "Southern Cross" for second promotion.
>>
>>4521300

I'm picking 2 people for SPC, not 2 from Blue specifically. Blue and Red, by virtue of engaging with the Olympuses, each get to nominate a "Olympus killer" in addition to an MVP.

But the lance as a whole has to come to an agreement as to who those two will be.
>>
>>4521306
"I am sticking to my choices."
>>
>>4521197
"My vote goes to Trebuchet."

"This was difficult, and it was eventually cut down to three candidates: Trebuchet, Firebrand and Sparebits."

"All three of them followed their general orders well, were prepared, exceeded expectations, and contributed to the fall of the Green Olympus.
Unfortunately, Bad Joke was absent for most of the mission so I can't judge his actions. I'm only voting for Trebuchet because I can only vote for one of you."

>>4520394
>>4520906
>>4519371
>>4520613

"This is a Lance-wide voting process. Each of you vote for who you think should be our [SPC]. Also, self-voting will obviously not be counted."
>>
>>4520979
Good fight, my henchmen! Together, we will bring the glorious future of my domination into being!..

>>4521197
Oh wait, I'm [Blue] now. Nevermind.
I, of course, vote for myself, as the most logical and only possible choice.

>>4521211
You're hereby promoted to my new future senior henchman.
>>
>>4521360
"Yeah mate I got the memo, already voted for my Bloke."

"Bored now, you pinged me and unfortunately I don't see any birds I can talk to. What'ya think about the Rooks and Arbite? Strange machines yeah, bit too focused on one area or the other for my liking. I'm predicting our generation goes too heavy on the Rook though and the Martians will just bloody bomb us from miles away behind rough terrain or from the sky."
>>
>>4521197
"I nominate Firebrand for promotion to [SPC]."

"He had good enough control of his vehicles to prevent use of 'botting' procedures, and besides otherwise making good use of his skills on the field, was bravely one of the first into the fray to engage in melee with the Olympus."
>>
>>4521360
" You can pick who you prefer; fella. Handing out commendation is a weighty job. I'm fine with this old machine and a duty.

Trebutchet's fine enough. Firebrand's competent. I don't have an opinion on another 30-off faces. Yet.

I'll abstain. "
>>
>>4521197
Apprising TA: Within Lance Green, Pilwt Tatiana determined greatest swurce wf effective fire withwut apparent line tw High Cwmmand. Pilwt augment merited.
>>
>>4521260
"Liable for going in on the enemy, of course."

>>4521291
"Ouch. Well those last few comments are going in the 'complaints' box."

"I can tell what you guys are thinking. 'Maybe Quan, won't go in so much after hearing this.' "
"Well let me tell you all again. I promise to never stop going in!"
>>
>>4521946
"Nah mate I never expected you to stop, too much work. We'd have to be able to stop every Quan in every timeline for that to even be feasible"
>>
>>4521636
>>4521197

Due to Hellw's actions in guiding the lance, I nominate them for both the SPC promotion and lance leadership
>>
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One by one cities confirm their safety on our grids, fewer than expected, and painfully so. Of the cities in 23rd Century Japan, only a handful made it out, but reports of their experiences were sparse, The Directory was trying to sort everything before a True assessment could be made.

In the meantime we traded information, cultivated newfound technologies and lived with the forward momentum of having just survived the end of the world.

10 years after Ragnarok , less than 10% of humanity had survived. And in each successive Alpha Wave, that number would go wildly up and down between percents. Percents of Billions. Billions of lives winking in and out, each one a consequence of an event 10 years prior or more. In the distant future, Nova Capita is a flourishing Metropolis that solved the energy crisis and traveled to distant worlds. But Directory claims that no human has survived in that timeline and has since then wished to create one that would survive its past.

These were honest words from beings we created from 1s and 0s. Which made me wonder, if such a future had been possible, then why bother with humans at all ?

" It's simple, " Said Friend Command, back in 1990,
" We were blessed with surplus cognitive function, in our state of total stability, we, lacked the Novelty of humans and could not transcend our current design. Our evolution stunted, and our observation of the universe did not return any net understanding. We died. "
=

> The Metadata Directory is now available.
Mobius Force has unlocked over 80 MTD , MTD is used to create Colossi across automated factory networks in other timelines as well as information and schematics from Near Past and Near Future sources, Thanks in part to the lives they have saved, the promised futures of the City of Kamino will grow into a seed of causalities that will expand our capabilities with the Colossi.

Once decided, Directory will assign our next assignment as we resolve the chaotic developments of the past and look into the root causes of humanity's extinction. Lady Kyoko also extends her thanks and has taken up governance of Neo-Kamino as its Human representative. We hope that you enjoyed the eel supplements at the party.
>>
>>4522486
Are the lines drawn between hexes meaningful?
>>
>>4522778
Yes
>>
>>4522486
>>4522786

okay, so if I'm reading this right now... Nova Capita has been... cut off? As in no time line leads there currently due to human extinction from fluctuations in the Ragnarok War 10 years ago we just pulled out of?

Second question is of a more material nature.

We pilot our Colossi remotely through uplinks, not by hot-seating into them. What good is the basic training in that case?
>>
>>4522788

"Maybe you remote pilot your mech, but some of us trust our machines enough to face death with them."
>>
>>4522788
Basic Training will probably allow us to pilot the mech traditionally, inside it. And gives us training to fight outside the mech.
>>
>>4522788
"Hey, if it means being able to go in on the baddies once you eject out of your totaled colossus; I'm all for it."
>>
>>4522788
We are in Nova Capita proper. Year 10 of it, in fact. And the first years in which humans can survive on the surface after Ragnarok had nearly made it unlivable.

Despite this however, more than a millennia of Nova Capita's prominence is present in each iteration, ensuring livable conditions for sapient life. As per directory's novel order.
>>
>>4522486

>Assement of Purchases
okay so looking through the list of data this is my read on various things:

>X-Type Investigations
Essential, definitely our first buy. Whatever is going on, the X-Types are key to it all. We have to begin investigating them.

>Photon Core
Highly Useful, but not absolutely essential. As long as we don't get stuck in any prolonged conflicts, but that can't be garunteed, a little bit extra would definitely help.

>Compressed Mechanics
??? Level of Priority. It really depends on how many of our teams want to focus on melee combat over ranged combat. You should probably get a basic feel for how many folks want to run heavy melee builds. If the number is even a third of our forces, hell, even a quarter, I think it'd be MTD well spent.It's a GEN WIDE upgrade for it's freebie though, so that's still MDT well spent imo.

>Alter Pawn Frame: Dullahan
I'd put this as a high priority purchase due to the fact that it would grant us access to a 4th colossi frame class, and importantly, also unlocks Spares... which would reduce costs of redeployment to the same, or less, than salvage actions (it'd reduce the cost to 2 baseline, 1 for if we wait for an alphawave, 4 for an immediate I believe). So it depends on whether we want to have that insurance or not.

>Spares
As described above. Medium-to-High Value.

>Shaped Photon Polearm
Pretty hand, but again, depends on how many melee focused pawns and knights we have, so I'd put it at the same value or a little lower than compressed mechanics

>Vulcan-HC
This one's value varies enormously depending on if it's all generation -equipped- or an all generation -option- that can be traded out for an existing missile mount (for example, replacing the MMLS on a Pawn, or the Rail Cannon on an Arbite). It's much more valuable if it gives -everybody- another weapon mount period. But if it is just something that can be swapped out? Then it's not nearly as valuable. I'd value it at the same level of Compressed Mechanics (due to unlocking other stuff), and totally dependent on how many ranged fighters versus melee fighters we got.

>Mt.Buster
I'd put this as very low value over all due to it's VERY high cost, limited options of who can equip it, and finally, that it's obviously an option to trade off rather than something that might possibly be applied to -everything-. That said, it's a very good weapon, just not valuable compared to the broad applicability of literally everything else on the list.
>>
>>4522797
>>4522810
"You future kids are such wimps. "Oh, I'll jump into the mech so I can -die like a man- instead of risking horrific, soul scaring brain trauma by piloting 500,000 Tons of pure WAR incarnate and feeling my synapses burn out as it's damaged' You think I got these implants because I lost the limbs? They're from having sympathetic neural-feedback damage from training burning out the weaker nerves... also I think I miiight have lost a few years of highschool memories but I dunno."
>>
>>4522816
>also to clarify this is my read on things, obviously everybody should weight in on our purchases and the officers make the final call. My only big thing is that we should probably have 20-30 MDT left over for operation expenses.
>>
>>4522816
>>4522818
"Input appreciated, Elder, but recall you are still a Private in this outfit. And Military standards dictate a bit more restraint, still as I stated your input is likely appreciated by the higher ups regardless. From what I can tell, our current lead is the listening type afterall."
The image of Wil o appearing in Jistin's implant provided hud as they weren't actually there to speak with Hetros directly.
>>
>>4522834
"Was just giving my two cents boss."
>>
>>4522844
"By my figuring you seemed to dump closer to two dollars than two cents, but all is well."
>>
>>4522855
"That's just the inflation boss. Money doesn't go as far in the future as it did in the past. Everybody knows that."
>>
>>4522818

"That's right. You don't know. Those things, those bugs. Destroyed my home. ATE everyone I knew. When they swarm your world your only option is to fight them face to face, because there is no far off chair where you can sit comfy and safe. Watching the carnage through a camera."
>>
>>4522912
"Through a camera? What rig set up are you using? I get ansible linked directly into the Colossus. I become it."
>>
>>4522922

"And yet when the robot is destroyed you live on. I fight with my machine because I trust it to keep me alive. Just as it trusts me to keep it alive. If we die we die together. Fighting a foe neither of us could fight alone."
>>
>>4522958
"Wait, so we're stuck inside of our Colossi now? Or still capable of remote connections?"

>>4522960
"You don't bet your soul on it, you live or die, rather than risking what makes you, you, in each fight, fusing with the Colossi in every meaningful way. Of course it could be a moot point depending on how things go. It sounds like some missions will require actually being inserted... in any case, I suspect we just place different values on things. To me? Death is simply not that frightening, not when compared to losing memories, becoming a ghost of who you were piloting your body. Zombies we called them. Dying is easy. Keeping fighting when you have no reason too, just because you knew that you once had one."
>>
>>4522969

"Think you've never fought an enemy so numerous there was no where safe to keep a body that wasn't actively defending itself."
>>
>>4522981
"My older self might have been. I don't know. I was signing up to put down the bad actors in the solar system and unite humanity under one aegis."
>>
>>4522486

>6 MTD from end of mission
>+45 MTD from objectives
>+34 MTD for combat
>Total 85 MTD

>Purchase Alter Pawn Frame - 18 MTD
>Purchase Vulcan-HC - 6 MTD
>Purchase Compressed Mechanics - 15 MTD
>Purchase X-Tpe Investigation - 15MTD
>Subtotal cost: 64 MTD

>New total: 85-64= 21 MTD

"Right. I want more colossi option, so I want to put resources into the Alter Pawn Frames. Combat has shown how effective melee combat and massed missile salvos can be, so I want the Vulcan and the Iron Lariat maneuver open to the Jockeys."

"Lastly, we need information on those bugs. To start, I want those people to go through our combat data on those X-types we encountered - and what about those cultists? I hope Captain Ritchie had the foresight to get his marines to capture those cultists. We need information..."

>Direct assets to begin X-type investigations based on combat data and the cultists if they were captured

"Right, regarding the promotion to Specialist. Several names were put forward, and after lengthy consideration, I've made my decision."

>>4521211
>>4521303

"Pvt. Scuttlebug, for valor in the field and dedication to your team, I am promoting you to the rank of Specialist."

>Pvt. Scuttlebug promoted to [SPC] and awarded an LL rank increase.

>>4521559

"Pvt. Jonathan Burkins. You contributed to the destruction of several threats to the city: the green olympus, the rogue drones, the planet buster, and the mantisoids; for these actions I promote you to Specialist."

>Pvt. Jonathan Burkins "Trebuchet" promoted to [SPC] and awarded an LL rank.

For those of you who were nominated but were not chosen; each of you performed admirably in the field. I will be watching your performance in the future.
>>
>>4522486
"Sounds delicious Sheila, you got any liquor to go along with that?"

"Also, I got a pretty important question yeah. State of my world depends on it... Is there a Lord Kyoko or a Lord Kamino?"
>>
>>4523276
>Updating
[A12] Pvt. Hetros Jistin {EN}
-[SPRY]
-empty

Colossi: The Viscount
80/80 HP == 1/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 1L ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 5L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][X][][][][][][][][]
-[x][X][][][][][][][][]
[Vulcan-HC] : Mov 2L ; 5L Range ; 5 EN (1 Turn Cooldown / 8 EN Override) ; 8d6 Ballistic Dmg, (Barraging: +1 EN+Second Weapon System EN Cost: Fires second weapon system, move is reduced to 0)
[EXT.-MB] : Mov 5L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
Tentative load out for next deployment.

[R1] Scuttlebug
Specialist ; Construct ; LLC 3
SLOT AB : Missile Optimization (2 Stack)

125/125 HP == 36/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[IRON LARIAT] : MV 5L ; Melee ; 3 EN ; Highway Pass ; Cyclone Toss
[VULCAN-HC] : MV 2L ; 8 d6 DMG ; 5L Range ; 1 (5-4) EN ; Barraging
>>
So far no one expected him to fill out any paperwork. Hard to believe but true. He'd fired multiple shots down range, crashed into what was some kind of enemy advanced heavy and there'd definitively been a terrorist incident.

But so far: No paperwork. No requisitions reports. No munition acquisition requests. No post mission debrief, no mandatory psych and no de-escalation session. Hard to believe but true.

To test the waters, he'd dropped a bucket of paint all over the cockpit. Painted a pumpkin on the side of the collosi, added a few swirling vines of green menace, half assumed someone would appear to shout about regulation maintenance but no. No comments. No paperwork. No oversight. It was like everyone just trusted everyone else to do their jobs. It left a sick acid sensation in his gut.

Freedom turned out to be a feeling much like staring into an infinite abyss.
>>
>>4523276

>Accounting error for upgrade purchases
>Correct total is 31 MTD

"Looks like our budget just got freed up... maybe I should order officer training? It could mean better utilizing non-colossi assets... or put in an order for the gyro core... or maybe the photon polearm..."

"Maybe I can exchange them with Lady Kyoko for something..."
>>
>>4523457
>walking through the massive, skyscraper sized hangar, and shouts out, echoing,

"NICE WARPAINT BRO!"

>continues on his way
>>
>>4523495
if we have 31 MTD left then perhaps either officer training or the Gyro Cores? I know a lot of people on the team wanted gyrocores.
>>
>>4523495
I propose unlocking MtBuster. A lot was said about how ineffective SRN is. With MtB, every Pawn turns into a long-range artillery piece by losing a previously low-use weapon.
>>
Even as Hello rode the boarding lift down, sensors were already scanning for an area unlikely to be disturbed for the next hour, and found one near the foot of a damaged Pawn. Based on Administration's typical response time, Hello dialed a call at ETA 15 seconds and, while walking to a patch of floor strewn with tools and a dust level consistent with six hours of inactivity, finalized a report. Mission accomplished. Admin's satisfaction could be calculated to 98% certainty.

"Hello?"

Apprising administratwr: Case Kaminw A-O-1-14 clwsed. Unit 4 'Hellw' presenting fwr self-diagnwstics. Tw issues detected.

"Hm. Proceed."

Issue 1: Several lapses nwted in language eccentricity template.

"Par for the course since the latest natural language update. It's got more in common with human speech than written word, now. Our user-unfriendliness measures will occasionally be lost in translation. Work ongoing. Next."

Issue 2: Several misappellatiwns wf squadmates and wne misinterpretatiwn wf vehicular manual nwted. Senswr wr prwcessing faulty.

"Leave assessing that to me. Persistent errors requiring human regulation are the goal here, but I'll be checking with the design team that we're not overdoing it. Next."

All issues listed. Administratwr has deemed patches nwt urgent. Ready fwr general wptimizatiwn.

"Not yet. Notable absence from that list."

Request: Apprise.

"Linguistic error, during that final tactical assessment before the Mass Shift. Robots do not believe, Hello. If they cannot calculate, they expect."

Reclassificatiwn accepted. Ready fwr general wptimizatiwn.

"Proceed. Hey Rogers, Hurst, call-"
>>
>>4523731
I do worry about the 6 ammo limit on it... for some targets, like the missile barrages, the SRN was actually quite cost effective, and it's return fire function was equally useful.
>>
>>4522486
Oh [A] question. Does it lose Twin Fire if I replace one of the small-arms mounts with something other than an [Ext.-mc]?

If we have two mounts that are the same, can they gain twin fire or an equivalent if they are mounted with identical weapons?
>>
>>4523812
Yes.
No.
>>
>>4523495

"Well, I guess we'll go with Officer Training. We'll schedule the gyro core after our next mission."

>Spend 10 MTD for Officer Training
>New balance: 21 MTD

>I'm not sure how many of you realized how underutilized our ground/naval/air forces were last map, and how they could've shifted the battle in our favor so much more. Also everyone ought to have a bitank squadron or strafe squadron.
>>
File: Pilot_Guide_007.png (1.88 MB, 5016x3541)
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= The Investigation =

"Greetings Mobius Force, I thank you for your patience, and your efforts in helping this city Grow past the horrendous years of our time. As Aegis Command has said, Humanity does indeed go nearly extinct, my time in Hyperbolic simulation has allowed myself time to take that fact in. And during that time, I have coordinated a time extraction mission with a few of my trusted aides. It seems that this group's roots run deeper than its surface image as a Doomsday cult. But allow me to backtrack

The X cult, is really a late generation Alter Organization -- or its point of origin was-- is a doomed timeline where Earth's humanity was wiped out by an alien species much later than it was supposed to. Their early appearance in Ragnarok, and the subsequent divergence they've caused is proof of this, and as a result more than 70% of humanity has ebbed away from the current Alpha stream.

Not much is known about their species other than the obvious, they are insectoid in nature and coordinate in groups. It would be no surprise if they are being controlled by a larger mind, not unlike a Hive Queen of sorts. The carbon dating on their corpses suggest that they have been frozen in deep space travel for over a million years. And whatever is capable of communicating with them over that length of distance is also able to penetrate the veil of spacetime and is somewhat /drawn/ to Earth's causality. The alternative theory is too scary to admit.

There's more, our team that has embedded themselves into the past would also wish to be extracted as they have material evidence that can only be extracted under cover of Ragnarok... and to... have their memories erased and be granted new bodies.

During their time as spies, they have also collated and uploaded all pertinent intel on the matter onto a closed circuit terminal, set to unlock precisely when we drop in 10past years from next week.

> Purchases made, Alpha wave changes taking effect in 3.....2.....
>>
File: Pilot_Guide_008.png (1.93 MB, 5016x3541)
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Your battlefield successes during the 23rd century has paved the way to Galactic Union's discovery of the Knight Frame. Its history is embedded in a bitter divergent timeline with Terra Martia. In its conclusion Earth had become too inhospitable to live in, giving rise to a Construct reprisal-- leaving no humans left.

That Alternate timeline then lead to evolutionary stagnation until the heat death of the universe.

Let its power give you the ability protect humanity once more.
>>
File: Pilot_Guide_004.png (3.63 MB, 5016x3541)
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The Pawn's Alternate design, Inherited from the doomed timeline of Machina. Let its power give you the ability to protect humanity once more.
>>
Apprising Lance Green: Suppwrt rwle under cwnsideratiwn.

[K] 80/80 HP 40/35 EN
Skills: Battery Opt., Backup Data

Shaped Photon Arm
Integrated Gun Sleeve
Prism Drive D
Surface Strafe Boost

>>4525485
If one intends to fly using weapon movement, does the minimum activation cost become 2, given that flight costs 2 in normal movement?
>>
>>4525488
The sheet doesn't mention that they cost 1 less to redeploy, should it have that mentioned for the [Pd]?

>>4525485
and question on the Knight Frame, It has 4 options for arms, 2 core options, and 2 booster options? Just want to be sure
>>
>>4525480
>>4525455
Any chance of us getting Gyrocores too? We got a lot of folks interested in them, and 15 MTD isn't too shoddy an operating budget.
>>
File: Pilot_Guide_009.png (2.9 MB, 5016x3541)
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After some time in hyperbolic simulation,
Jockeys can now perform the actions necessary to command troops on the ground using their Radar Range. Ejected Pilots can also link up with units on the ground to take command of them.

Meanwhile, those wishing to apply as [PO] Planetary Officer may embed themselves in mission sites across Nova Capita theatres and control a large area of influence to ensure the safety of civilians or the success of key objectives requiring personal units. [PO] assignment can be done remotely, or with an embedded HQ Squad
>>
>>4525480
>The alternative theory is too scary to admit.
"Ah... for those of us too dumb in the room to be scared easily, what -is- the alternate theory?"
>>
>>4525666
Cost to fly is listed as 2.
>>
>>4525703
" That they came here on "accident" "
>>
>>4525731
"Why would accident be scarier? That makes it not likely to happen again right?"
>>
>>4525749
And yet it's inevitable in multiple timelines.
What do you think that kind of probability implies, in this massive space where Earth is just a dust mote compared to our star ?
>>
>>4525754
>dumb jarhead philosophizes
"I mean, in an infinite number of timelines, doesn't it also mean there are an infinite number of timelines that the accident -must- crop up in? We just lost the coin toss?"
>>
File: Pilot_Guide_003.png (3.38 MB, 5016x3541)
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=Deep Simulation Analysis=

After much study we've managed to unlock the true potentials of this generation. Please increase Meta Level to widen our data sets. Once it is known how, you will be apprised of the resources needed.
>>
>>4525860
"Can you unpack what it means that combat skills 'favor us'? Just that we get more out of them or?"
>>
>Update [Helloween Program] to [XMas Program]
>Slot in [Cariah Marie] subroutine
>Error........Program damaged, initiating Rollback to [Helloween Program]

"Who's ready for a month of fright and decorating!"
>>
>>4526252
This unit's calendar dwes nwt indicate imminent wccasiwn fwr spectacles wr acts wf terrwr. Requesting apprisal.
>>
>>4526316
Scarestivities will not be stopped. Internal checkup subroutine is go. Fright enhancers and logic circuits searching for current trend in horror/terror/fun.
>>
File: OSAKA_BRIEFING.png (7.04 MB, 9600x6810)
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=Report=
Based on soft intelligence reports, our extraction team has called for a full scale rescue operation during Wednesday of Ragnarok. Here, they have outlined that 3 of 6 armory towers failed to function in the face of a massed X-type infestation due to its systems being handed over to a foreign entity via politics. Said foreign power is a corporation calling themselves Golden Century, it is very likely a shell company for Alter Entities that played a part in the doomsday cult's uprising. Financial Records show that Metadata accounts were started for 3 government officials there that was key to these towers' handover.


They also note that an offshore Space and Naval Port is key to evacuating Osaka's residents and other key personnel onto our sister base on the moon.
However , selfsame towers and compromised factions are once again meddling with the survival of 2 million souls that still live in Osaka City by blocking roads and firing on unregistered forces.

Kamino: The moon ?

Correct, at present, Terra Martia is in the process of taking over our lunar facilities, and one of our agents has a means to stop it while simultaneously rescuing Osaka's SpaceBound personnel to aid us in a decade's time.

Once we let the Extraction team reach the space platform, and extract the data module from the marked location, we may then proceed to perform a Shifter Evacuation with the remaining condemned citizens.

Lancer, I turn it to you to decide on an overall strategy.
As we are diving in as Anachronistic Elements, Pilots will be slaved to their Colossi and Officers may assume post in our local headquarters or on the ground.

>Planning Phase Begins: During this Phase, Macro Assets cost half.
>>
For this mission: You will need Infantry to capture or evacuate key areas, and then transports to take them to the extraction points. Other Macro units will also be needed to repel these private security forces as well as X-Types.. As for the Armory towers you may decide to capture them with Marines or destroy them outright. But true to their name, they are equipped with anti Colossus weaponry and will fire back when attacked or ordered to attack.

We just didn't expect that one of our own would snake their way into taking them from us at this critical point ! If the three suspect Politicians can shed any light on this situation, use a marine team to force it out of them -- or go /Ask/ Them yourself.

If you can manage to control them they would be capable of rearming your systems as well as recharging EN. That blue tower especially would allow select Units to remotely gain EN through an umbillical cable.
>>
>>4526729
[A??] Pvt. Tom Harris {GC}
[A??] Southern Cross
Pilot Skills:
Spry (Einhejar): Increase movement on weapons by 1

80/80 HP == 48/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 + 1 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L + 1; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
[][][][][][][][][][][][][][][][][][][][]
[Rail Cannon] : Mov 0 + 1 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L + 1 ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
[][][][][]

>Take Einhejar Spry
>Deploy as Arbite

"City fighting's gonna be a pain. Most of our new gear's gonna blow these buildings away even if we don't aim for them yeah? Even the Pilebuster's gonna be a bit wank cause they need a running start in these tight roads."

"Only thing I wanna say is to deploy us out in the country even if we're exposed, maybe have half an army of ground cobbers doing the escorting yeah? We're not so good at defending foot units, also maybe keep a bigger warning icon on the blokes we're not supposed to drop artillery on next time."
>>
>>4526744

[A?] Pvt. Isolde Martins {EN}
[A?] Tuefel

Pilot Skills:
Spry (Einhejar): Increase movement on weapons by 1
Metal Fist: 1EN, Add 1d6 Damage to melee attack.

80/80 HP == 48/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 0 + 1 ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 4L + 1; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
[][][][][][][][][][][][][][][][][][][][]
[Rail Cannon] : Mov 0 + 1 ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 4L + 1 ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
[][][][][]

>>4526785

>"Most of our new gear's gonna blow these buildings away even if we don't aim for them yeah?"

"That's not necessarily true Her Harris, the EXT-MC has smart targeting that can avoid most of the damage, and even if Arbite units are placed in the city, they can still use their EXT-MB to provide limited artillery support. It would severely limit their Rail Cannon weapon though if we are watching for collateral damage. The piledriver isn't so hard to set up and from what I heard we have Pawns deployed which can provide rocket artillery if need be."

"All in all I believe it would not be too bad an idea to place units in the city although in my opinion command should not, or they should limit the number severely. We move through and around objectives constantly and I am of the opinion that Colossi are best left in positions where they can constantly fire on the opponent, even if they are open to fire in return."

>"We're not so good at defending foot units, also maybe keep a bigger warning icon on the blokes we're not supposed to drop artillery on next time."

"This... is also a concern, although I admit to almost being one of the guilty parties for friendly fire.
>>
>>4526837
>Deploy as Arbite
>Slot Spry and Metalfist
>>
All our Arbites gonna need a meat shield and I'm gonna be it. Put Blue on the tip of the spear once again and I'll make sure those who come after us don't touch them.

As for the battle I have no doubt we will be finding some very fresh, still twitching X-Type samples ready to chew up this city. Maybe even terran mecha if the company is temporal in nature. Given how spread out this city is we are going to be losing civilian points of interest if we can't put them down hard and fast.

>Deploying as Rook

[R1] Scuttlebug
Specialist ; Construct ; LLC 3
SLOT AB : Missile Optimization (2 Stack)
SLOT C : Metal Fist

125/125 HP == 36/36 EN ;
STB 35/35 ; Mov 3L OR Mov 5L ; Radar 2L

[PILEBUSTER] : MV 3L ; Melee ; 40 DMG ; 30 On Guard ; 4 EN
[IRON LARIAT] : MV 5L ; Melee ; 3 EN ; Highway Pass ; Cyclone Toss
[VULCAN-HC] : MV 2L ; 5L Range ; 8 d6 DMG ; 1 (5-4) EN ; Barraging

Highway Pass : MOV d6 +X EN DMG ; +X EN ;
Cyclone Toss : Stability \ 2 DMG ; Enemy must be staggered ; Throws enemy 1L
Barraging : 1 EN ; Fire a different weapon system ; No movement ; Pay weapon EN cost
>>
>>4526729
>Deploy as Knight

"Mechanized Cavalry ready for deployment."

[K] [SPC] Jonathan Burkins {GC}
LL 3
80/80 HP == 40/35 EN
25 STAB

SPRY [EN] - Increase MOV on Weapons +1
Battery Optimisation - Deploy on the Mission Already Overcharged

[Shaped Photon Armament.] - X En, 4L Flying 3L Walking, Dmg En x 16 - Tap 1 En, Shield Forme, 20 Barrier this turn
[Integrated Gun Sleeve "Spas"] - Ammo: 6, 3L Flying, 3 Range 45 degrees, Dmg Ammo x 12
[SRN-CORE "Chevalier"] - +10 STAB, Shield Arm Gain 15 HP "Guard" - Tap 5 En, Repair 3d6 HP
[Aeronaval Chivalric Integration] - Water Surface Hover - Tap 1 En Pulse Boost., Before Attacking, May Move 2L
>>
>>4526729
I will show you the power of the Way of Overlordly Asskicking (trademark pending)!

>Deploy as Knight

[P] Pvt. Zog the Magnificient {AE}
LL2
80/80 HP == 35/35 EN
25 STAB

Backup Data x2 - redeployment costs 1 less MTD

[Shaped Photon Armament.] - X En, 4L Flying 3L Walking, Dmg En x 16 - Tap 1 En, Shield Forme, 20 Barrier this turn
[Integrated Gun Sleeve "Spas"] - Ammo: 6, 3L Flying, 3 Range 45 degrees, Dmg Ammo x 12
[SRN-CORE "Chevalier"] - +10 STAB, Shield Arm Gain 15 HP "Guard" - Tap 5 En, Repair 3d6 HP
[Surface Strafe Boosters] - Tap 1 En Torque: - double AoE and + 10 dmg on melee, React 1E Strafe: after acting, move 2L
>>
>>4526744

"Director, do we have any intel on those towers? Weaponry, range, armor, vulnerabilities... anything?"

"And would it be possible to disguise our troops as Golden Century assets? If possible, I'd like to recapture those towers for defense."
>>
>>4526785

Southern Cross, you are [A1]

>>4526837

Tuefel, you are [A2]

>>4526858

Scuttlebug, you are [R3]

>>4526951

Trebuchet, you are [K4]

>>4526956

Zog the Magnificent you are [K5]

Everyone else, reply to this post with your updated loadout. Pease indicate if you can't do fast phases.
>>
>>4526987
It depends on when the fast phases are, but most likely I won't be able to participate in them.
>>
>>4526987
Acknowledged. I will be ready and able to do fast phases barring unforeseen complications.
>>
>>4526729
>>4526987

[K] Sgt.Solomon {Citizen}
LL3
80/80 HP == 40/35 EN

Spry [EN]: Increase MOV on Weapons +1
Battery Optimisation: Deploy on the Mission already Overcharged

[Shaped Photon Armament]: MV 3L (Walking), 4L (Flying) ; X EN * 16 DMG ; Shield Forme: +20 Barrier this turn, Tap 1 EN
[Integrated Gun Sleeve "Spas"]: MV 3L ; 12 * Bullet ; 3L 45 Degree Cone ; Ammo: 6/6
[Prism Drive -D-]: -Barrier Wave: +10 Barrier to allies in Radar range, 5 EN; Shard Array: Used EN * 2 DMG ; Radar range, 30 degree sweep ; 7+ EN
[Aeronaval Chivalric Integration]: Water Surface Hover ; Pulse Boost: Move 2L Before Attacking, Tap 1 EN

Affirmative, updating loadout.

>>4526956
>>4526951
I'm pretty sure "Spas" has 3L MOV on Flying and Walking.
>>
>>4525860
Tactical assistant Clarisse, online. We are ready to assume control of slaved macro assets. Commanding Officer Lancer, sir, I am forwarding queries regarding the current operation to your tac-pad.
> Deploy as Construct Planetary Officer
> 'Space Port - 'Civilian VIP needed to escape'' Does this mean that the space port is locked down and requires administrator access to resume operation and evacuate ground assets.
> 'X-Type groups 1-4' All appear to be coming over the water. Databases suggest that x-types do not swim, is it to be gathered that these are all aerial combatants.
> 'Radar and Hacking' Databases suggest that hijacking of local assets is possible within radar range for all combat frames, would this be a possible attack vector on compromised city-defense systems.
>>
>>4526729
>Deploy as Arbrite

"The politicians are located in the compromised towers?"

[A12] Pvt. Hetros Jistin {EN}
-[SPRY]
-empty

Colossi: The Viscount
80/80 HP == 1/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 1L ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC] : Mov 5L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
-[x][X][][][][][][][][]
-[x][X][][][][][][][][]
[Rail Cannon] : Mov 1L ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] : Mov 5L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
-[][][][][]
>>
File: Pilot_Guide_008.png (1.93 MB, 5016x3541)
1.93 MB
1.93 MB PNG
The upcoming mission might be an aero naval battle but I would not be lying if I said too many Knight Frames will take away our advantages on land, especially against heavy hitters such as the Olympus or the Mantisoids. As such, retrofits for noble frames will be limited to those who are LL3 or had 3 Confirmed Kills.

[Cite your Tag and Turn of Incident if you do ]
>>
>>4527070
Never have I thought that there'll come a time when Zog the Magnificient won't have committed enough MURDER.
Why is it raining inside?..
>>
>>4527018
"Right, i'll attempt to fill you in since Lancer is a bit pre-occupied at the moment."
>Space Port
"Thats the job of the Extraction Team that is already on the ground. They'll be on their way to the Data Extraction Dropsite to recover what they need to reactivate the Space Port."

>X-Type Group 1-4
"Definitely. That or they found something to transport them over the water that floats. AA weaponry & Arbites should have somewhat of an advantange there. But they might decide to bring in Heavier flying X-types variants to compensate."

>Radar and Hacking
"This sounds slightly out of my expertise? Which frames do you mean? As I see it we do not have hacking capabalities as of yet but neither do the Golden Century Assets... Either way Lancer went to ask more intel about that here >>4526971 so this might take sometime or we'll have to deploy without."
>>
>>4526729

>Take battery optimization
>Deploy as Arbite

80/80 HP 53/48 EN
STB 30 | Mov 4L / Swm 6L | Radar 2L
[Encased Core Diffuser]: Mov 1L | 4L Range | 1AoE Heat Burst | EN / 3 x 6 Plasma Damage
[EXT.-MC]: Mov 5L | 3L Cone Smart Range | 4d6 Dmg | Twin Fire - 2 Ammo, 8d6 Dmg.
-Ammo: 10/10, 10/10
[Rail Cannon]: Mov 1L | 8L Beam Range | 10 EN (1 Turn Cooldown / 8 EN Override) | 18 Plasma
[EXT.-MB]: Mov 5L | 3L-8L Projectile Burst Range | 1L Diameter AoE | 10 Impact Damage + 3d6 Explosive AoE
-Ammo 5/5
>>
>>4526729
>>4526987

>Ready to Deploy

P.A.U.L.A [CT]
//PILOT SKILLS
LVL-02- [SPRY]
LVL-02- [BATTERY OPTIMIZATION]

100/100 HP == 55/55 EN
[SRN-BAL-CAN]
[MMLS]
[BlastKn]

"Colossus startup initiated...
Diagnostic running...
System online...
Energy levels nominal...
Initiating [BATTERY OPTIMIZATION] protocol."
Complete...
Prepared for launch...
Reporting to command: Unit PAWN-P.A.U.L.A on standby..."
>>
>>4527018
>>4527163

"First, let me begin by saying welcome aboard, Clarisse. You're going to be very busing once the boots are on the ground."

"To pick off where Lt. Kang left off, intel suggests that the towers have a 5 km diameter of influence, and can manufacture S-Drones to interfere with intruders, on top of having anti-Colossi weapons. They seem to be a mostly passive defensive measure - they won't attack unless fired upon or explicitly ordered to. That being said, it's possible that they will deploy S-Drones - which are drones equipped with small arms weaponry - if any non-friendly enters their field of influence."

"Hacking may technically be a route we can take - however, our Jockeys will have to enter within firing range of the armor towers to do so. It may simply be easier to destroy them outright or deploy marines to capture them."

"Anyway, I need to see the rest of our forces to come up with anything more than a basic deployment proposal. Knowing how many Arbites and Rooks we have on the field can drastically change our approach - whether we try for a blitz into the city or a long-ranged approach."

>>4527002

Understood. Retain the 5 in your tag when you switch to another Colossi.

>>4527010

Solomon, you are [K6].

>>4527053

Hetros, you are [A7]

>>4527207

Tatiana, you are [A8]
>>
>>4527297
"A7 of the Paradox Predators the 88th Colossi Division, locked in and ready for Fold."
>>
>>4527070
Lance Green P17 cwmbat repwrt:

>>4516413 Drone swarm
>>4516687 Drone swarm
>>4517201 1-3 Martians
>>4518028 Martian

>>4527297
Apprising Cwmmander: Widespread aerial X-Type apprwach anticipated frwm the west. Bulk fielding wf AA Domain watercraft may neutralize that frwnt while minimizing demand wn PO attentiwn, especially with the suppwrt wf a Knight's Prism Drive tw keep them wperatiwnal. Shwuld ywu take this apprwach, this unit has the required hardware clearance tw fulfil the rwle.
>>
>>4526729
> deploy as Arbite
> take battery optimization
> take backup data
80/80 HP 53/48 EN
STB 30 | Mov 4L / Swm 6L | Radar 2L

[Encased Core Diffuser]: Mov 1L | 4L Range | 1AoE Heat Burst | EN / 3 x 6 Plasma Damage

[EXT.-MC]: Mov 5L | 3L Cone Smart Range | 4d6 Dmg | Twin Fire - 2 Ammo, 8d6 Dmg.
-Ammo: 10/10, 10/10

[Rail Cannon]: Mov 1L | 8L Beam Range | 10 EN (1 Turn Cooldown / 8 EN Override) | 18 Plasma

[EXT.-MB]: Mov 5L | 3L-8L Projectile Burst Range | 1L Diameter AoE | 10 Impact Damage + 3d6 Explosive AoE
-Ammo 5/5

Mickleys here! Hopefully I got the skills and sheet right this time
>>
>>4526729
> Deploy as [Pawn]

-Pilot-
#Rhett Waller \\ Galactic Citizen \\ Licensed, Lvl 2
{Battery Optimization} || Start mission on overcharge.
-Mech-
[P?] Unnamed
Ene: 40/40 \\ Arm: 100/100
Sta: 25 \\ Mob: 6L (Flat) \\ Rad: 2L
-Loadout-
[SRN-BAL-CAN] || Pre-move: 2L \\ Rng: 6L \\ Cost: 1 to 6 Ene \\ Dmg: Cost x 6 \\ Feature: {Return Fire}
[MMLS] || Pre-move: 0L \\ Rng: 5L to 8L \\ Cost: 10 Ene \\ Dmg: 6 x 6 explosive AOE
[BlastKnuk] || Pre-move: 4L \\ Rng 1L \\ Cost: 1 Ene \\ Dmg: 20 impact + 2L Knockback \\ Feature: {Close Combat}
>>
>>4526729
*Wheeze* "R-ready and accounted for."
>Deploy

[Pd?] Pvt. Kosas Root {AE LL2}
{Spry}{Backup Data}
Ene: 40/40 || Arm: 80/80
Sta: 30 || Mob: 7L (Flat) || Rad: 2L
[SRN-BAL-CAN] || Mob: 2 (All) || Rng: 6L || Cost: 1 to 6 Ene || Dmg: Cost x 6 || Feature: {Return Fire} ||
[MMLS] || Mob: 0 (Flat) || Rng: 5L to 8L || Cost: 10 Ene || Dmg: 6 x 6 explosive AOE ||
[BlastKn] || Mob: 4 (All) || Rng 1L || Cost: 1 Ene || Dmg: 20 impact + 2L Knockback || Feature: {Close Combat} ||
>>
>>4527297
Here, let me get access to the command centre for a moment.

You, over there, get me a mug of coffee and a sharpie marker pen. And a geographic and hydrological map of the area.

What do you mean no sharpies? What? Yes I know it's the 23rd century. What? Augmented Reality pape-- I need plain grid paper, two dice and a pen. GET. How in the name of the great desert do you run a military without grid paper?

No! Get that augmented AR headset away from me, ensign. I don't /want/ it. I don't care about live ground-sky uplinks. I'm sure the marines will tell me if they're suffering casualties, we'll be able to hear from the screaming.

>>4527018
PO-TA-clarisse. We have a team on the ground and limited assets. You have a preferred responsibility area?
>>
>>4526987
I can do Fast Phase on weekends or Friday evening.
>>
>>4527297
Lancer-Lead, I'm unsure on the state of our ground forces. Kamino HQ won't get me any grid paper and they're all out of those plastic tokens you push around the big map.

Stop *staring at me*, Ensign. I know how to command an armoured brigade.

During pre-deployment, I'd like to forward a few request. In order of utility:

[Ranger Reaction Group]
1 Pelican
with a 2 Red Ranger Squad complement.
They can be rapid reaction and support.
That'll cost us [5] MTD. They can get to the data drop site rapidly and help the intelligence team.

[Groundpounders]
A T-Apc and 2 Marine Squads for [4]MTD.

Useful marine group to accomplish directives and provide evacuation. They can also navigate the road system readily, and have enough firepower to win engagements.

Ideally we'd have 2 of these groups for a total of [8] mtd and send them off in different directions.

[Field Support]
The Enemy is probably going to deploy more fliers.

2 AA-BTs and a BT for guard would be [6] MTD.

3 Strafing Gunships costs us [9] MTD

An armoured column of 1 AA-BT and 3 Bts is [8] MTD

>>4527018
Any comments or requests? I'm unsure if we should attempt to deploy fleet assets in the way of their advance.
>>
>>4527670
Certainly. Your proposed deployment plan closely matches what I had produced myself. I would suggest halving the complement of the ranger reaction group, perhaps leaving half at HQ, while the pelican moves towards the intelligence team for pickup. This is with the understanding that the intelligence team would take up a capacity slot on the Pelican.

continuing...
>>
File: mission2_forcemap_draft1.png (2.32 MB, 1814x2000)
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>>4527297

"Lancer, I have finished converting our previous planetary defenses into chronical Metadata. It has generated a total of 23 MTD which I am now using to plan the following operation. I have generated mission parameters which request a total of 24 MTD, in order to minimally intrude upon the resources available to your Jockeys."

"It is... sufficient. Due to our foreknowledge that the planetary fortifications have been compromised, I have requested an extensive shock campaign focusing immediately upon the most vital points. The 344th and 756th Regiments will secure the space port with Task Force Rockfish, while the 379th and 568th take the coastal tower across the bridge with fire support from Task Force Bluegill. The other two towers will be handled in succession by 3 Regiments of the 42nd Battalion."

"I foresee significant casualties due to our lack of knowledge on the enemy saboteurs, and have compensated by adding additional regiments to the assault. Additionally, I have allowed for the possibility of fortifying the towers for our own defense and use with these additional men."

"Our Data Extraction team will be met by the 25th Mechanized and escorted to the extraction point. Then, they will make their way to the shore, where a Destroyer from Task Force Bluegill will meet with them and ferry them to the Space Port."

"As our resources are freed by securing more capture points, we will begin evacuation of the city."

"Task Force Rockfish will focus on screening the Space Port against enemy air units. Task Force Bluegill will screen, but also break off to transport ground units along the channel as needed."

"Missile Teams will provide fire support where needed, but should be considered non-essential."

"The Hayabusa will be on standby to deploy Transport Pelicans for emergency extractions, and air support should our defenses be overwhelmed."

-----

"All Planetary Officers, please analyze this plan of action and provide feedback. Deploying mid-battle is an expensive mistake we can ill afford. Whatever resources are deemed necessary - it is optimal that we deploy them now."
>>
>>4527670
As for ground forces, I had seen greater value in the speed and range of the technical than the durability of the BT. AAT seem to have a higher radius of air denial for the same cost, can be moved to location faster and retreated from danger zones more easily. AMT have a 4 kilometer range on their main cannon but the directory was not clear on how that compares to X-type weaponry, so I will defer to your expertise.

Aircraft had seemed prohibitively expensive unless deployed on a carrier.
>>
>>4527741
Agreed on the arials.

>>4527706
I retract my earlier suggestion of a pelican.

It is more effective to have the Hayabusa deploy as required.

I would preferentially prefer deploy more marines in the city than at the spaceport. So drop one contingent from that. The jockeys and arbites in the area provide additional defense and we we only need one marine squad to secure it. We can also secure it after ensuring general control, and the units in the area already are plenty.

The missile tech is also a bit off, since both destroyer groups provide AA and the Hayabusa can deploy additional screening on demand.

So: reroute the missile tech and marine section to the city.

we're covering a lot of ground in there.

I'd also reduce the 3 man squad to a 2man + apc operation. The missile tech pays for that and it makes them faster, ground-side. The sooner we secure the towers, the sooner they can start printing drones and upping the EN of our jockeys. Speed wins there, and a threefold speed increase wins further.

I would add a second marine contingent to our lonely southbound forces.

The data site will be protected by *something* and no traitor politician worth their salt signs up for genocide without a well-equipped body-guard taskforce. Jockeys can't engage in urban combat without pulverising the population. So we need more ground-side guns.
>>
>>4527706
>>4527749
It is this tactical advisors' assessment that too many resources are being committed to the field. Unless I am wrong, we have only 21MTD to spend and if we spend our entire budget, we will not be able to re-deploy fallen Jockeys.
>>
>>4527766

"We have an additional 23 MTD generated from recycling the prior map's forces. Our spend is within acceptable parameters."
>>
>>4527367

Mickleys, confirmed [A9]. Please confirm if you wish to continue to act as leader for [Green].

>>4527397

Unnamed, you are [P10].

>>4527427

Kosas Root, you are [Pd11].

>>4527630
>>4527670
>>4527703

Sparebits, Clarisse, you will be working primarily with Cpt. Ritchie in coordinating our planetary forces. You will also be assigned to provide tactical assistance to a lance when our jockeys are accounted for.

>>4527706

I can earmark 6 MDT from our reserves for you. Please make sure that there will be assets available to secure the data extraction drop site.
>>
>>4527749
"Your points will be considered, however there are some comments I must counter with."

"For reference, Missile Techs refer to the CMT, which is by no means an Anti-Air platform. Its intended purpose is for long range fire support against vital targets, such as drone self-defense systems generated by the towers or colossi."

"The 3 man operation is not expected to operate beyond its limited mission of capturing the two towers in the city. I am foreseeing a requirement to fortify the towers with marines once captured, thus due to attrition, the numbers present are required. They will not require an APC to traverse the distance from one tower to another - they are located within 1 km if approached correctly."

"The data extraction point is on the outskirts of the city, where I foresee a larger colossi presence. That should mean fire support from our own lances."

>>4527775
"Understood. Rerouting metadata and reanalyzing. It would be optimal if you were able to provide insight on your planned colossi deployment, but we will work with what we have."
>>
>>4527774
>>4527775
>>4527766
Make that 29.

I say a group of 2 cmts and one amt for heavy support against incoming big creatures.
>>
>>4527777

The Jockeys will likely be deployed outside the city, at least 2-3km away from any of the armory towers. They will likely be deployed to the southwest of the city near F12, the northeast near J5 and the shelter, and to the east near L11. I'm hesitant to shift the jockeys directly into the city due to the collateral damage that they may cause. Ideally, the jockeys will be able to encircle the city where they can hit problematic ground elements within the city while defending it from the incoming X-types.

>>4527779

That's what the Jockeys will be doing. Planetary forces should be primarily concerned with retaking the armory towers and evacuating the citizens.
>>
>>4527262

P.A.U.L.A, you are [P12]
>>
>>4527775
"G-*cough*Got it...How *wheeze* much spare Metawhatsits do we got, so I don't *hack hack* crash the net trying to f-fold myself?"
>>
>>4527789

15 MTD. If we perform as well as we did on the last mission, it should be more than enough for us.
>>
>Change Pawn suit to Dullahan
>>
File: 1604921478495.png (1.08 MB, 989x691)
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>>4527774
Understood.

>>4527777
Your plan is to fold forces in at these points, or to advance to these positions?
Deploying naval forces in range of a rogue defense tower seems unwise, sir. How about this for your consideration? Apologies for the inferior graphics.
>>
>>4527777
As I read it, there are 4 compromised towers, 4 evacuation-ready population groups and the data drop site. Along with a potential political VIPs that will need moving to the spaceport.

Your budgeted plan so far relies on a primarily static strategy with one active transport for the data-team. I think it's a good plan, it's just very static.

My assumption is our teams will take fire while they're moving through a compromised city. cultist presence and additional security forces are likely to crop up. Which we can't predict. The compromised towers may also have more defenders than assumed.

That's why I initially wanted a pelican on standby with 2 marines in it. Effectively, without means of shifting forces around, we're brittle and introducing failure points.

We also need to, as clarise suggests, be able to pull back from an area we can't hold and where stationing people is simply asking them to die. That's going to come up when the larger hostiles surprise us.

Perhaps reinforcing the central missile tech with a two apcs and a squad? It'll give us 1-2 turns to see how the city shakes out, and then it can move to a point of conflict.

>>4527783
Oh, I'm concerned with that. But the more missiles you have to supress the enemy. . .
>>
>>4527800
"They'll be folded in."

"The marines assaulting that tower will require fire support against deployed sentry drones, for which Destroyers are the best cross-section of durable and cost-effective to provide. Additionally, I do not advocate spreading out the Destroyer squadrons. I am not confident in the ability of a single Destroyer to deal with even the lightest X-types, and the only thing worse than a living X-type getting past our screen is one barely living getting past that has to get cleaned up by a jockey."

>>4527807
"The primary reason for less transports is because I was working on a budget, and I needed bodies on the ground. The towers are a sufficiently powerful resource that we want to fortify them from the selfsame subversive activities you mention, which will take marines out of direct battle."
>>
>>4527807
>>4527800
>>4527706
>>4527819

"Is there any chance we could start with someone on the data extraction site or close to it? Then fall back through retaking positions and evacuating Refugees as we draw the cordon north? I figure we're going to be fighting a controlled retreat here for the most part? The data extraction is the furthest point out and I'm worried we'll not be able to evacuate it if we don't claim it quickly, then march our forces back bit by bit. "
>>
File: ArmadamCover01.png (1.93 MB, 3541x5016)
1.93 MB
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Operation will Fold into action at Tuesday Night EST. Using Preliminary intelligence, Augmented Command will be available at the beginning.

Tuesday: Daily / Double Posting
Wed: Daily / Double Posting
Thurs: Possible Break
FRI: Accelerated Phases will begin Friday. Those unable to make it will be botted by Lance leader or CO.
Sat: Daily Posting.
>>
>>4527807
"Uggh bloody hell I just noticed all the green faf is water. Fighting on the shore or in the water isn't really something most of us can do. Even the Arbites can't fire if they're not standing on solid ground."

"Can't we send an APC to evacuate the civilians away from that midwestern evacuation point then fall back to a tighter defensive line? Teufel made a good point, even if we lose a lot of our firepower trying to prevent collateral, the Rooks and Arbites still have plenty of options in a City fight. We just gotta trim the tossers before they get into the City and blow our Artillery early."

>>4527800
"Forgot to say welcome to the fight Officer Clarisse, I'd usually hit on you right now but you know. I'll probably make a pass on you later though yeah."
>>
>>4528141
"The Arbite is explicitly described as an 'Amphibious Weapons Platform', I think they should do fine here."
>>
>>4528141
>>4528141
"The evacuations targets on the Western area should be safe. They only require Jockeys to protect them for a turn... maybe two before they're close to home free."

>>4527819

"I'm more worried about any ground force we send to the Northern Tower. It seems like a suicide mission so far away from half the battle. It is of my opinion that some amount of Jockey support should be parcelled out to them. I suggest being deployed on Western Bridge even if it is away from Blue Team. My Railgun can fire up to 4 Kilometers which with the assistance of destroyers should be able to destabilize reliably."
>>
>>4527793

HELL.O.WEEN, you are [Pd13]

Al jockeys, last call for deployment is 11 AM PST today.

I am looking at deploying 3 lances this time around. That will likely require for lance members to be temporarily reassigned.
>>
>>4527775
Yes, I still wish to act as leader for green as long as no one else wants to take my place
>>
File: mission2_forcemap_draft2.png (2.02 MB, 1531x2000)
2.02 MB
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"With additional metadata and consideration, here is our revised plan for planetary operations at 29 MTD spend."

"We have reduced the presence of forces at the Spaceport, trusting Air, Naval, and Colossal support to carry the day."

"We have added a transport to the southern Marine Regiment, which will proceed to the data extract once we have secured the civilians in that area. This will allow the new bitank squadron to secure the area beforehand. Our central missile site is reinforced by an AA-BT."

"The Bi-tanks can deal with ground forces or if needed, destroy one of the towers. Eventually we can send a Pelican to transport them. I do not recommend deploying air assets in the city until the towers are dealt with."
>>
"Well this is no Phalanx, but it's better than nothing."

Pvt. Tashi {AE} LL2
Pilot skills: Spry(AE), Metal Fist
125/125 HP == 36/36 EN ;
STB 35/35 ; MOV 3L or 5L; Radar 2L

[PILEBUSTER] MOV:3L; Melee; 40 DMG; 30 On Guard; 4 EN
[ROCK GRINDER] MOV:3L; Melee; Cone AoE; 15 Crush Per 2 EN; X EN
[ABM] 18 Air DMG; 10 Ground DMG; 2L Range; Cone Shot; 1L AoE; Sustain; 10 EN
>>
>>4527297
"Right, now that that's handled i'll go get ready to sortie and get our collosi roster up. If you'll excuse me."

>Deploy has Knight (Aeronaval CI)

Lt.Rick Kang {Einherjar}
LL3 [Manual Stance]+[Spry]
[K15] Bellzelute
80/80 HP == 35/35 EN ==15 STB
Arm 1: [SP-Armement]
Arm 2: [Hex-MS]
Core: [Prism Drive -D-]
Booster: [AeroNaval CI] •Water Surface Hover
>>
>>4528456

Confirmed, you are [R14]
>>
>>4526729
>Deploy as Rook

>Take Battery Optimization
>Take Backup Data

Pvt. WalMart {CT}
[R?] Great Value
125/125 HP == 41/36 EN
STB 35, Mov 3L/5L, Rad 2L

- Battery Optimization
- Backup Data

A [4] [Pilebuster] Mov 3L + (40 AP.DMG/30 Guardbreak)
A [2+] [Rock Grinder] Mov 3L + (15 x [EN/2] C.DMG, 1L Cone AoE)
A [10] [ABM] (18/10 DMG, 2L Cone, AoE Sustain)
>>
>>4528578

You are [R16]

Current roster:

[Blue] Lance
Lt. Bellzulete [K15]
Southern Cross [A1]
Tuefel [A2]
Scuttlebug [R3]
-Zog [?5] After fast phases

[Red] Lance
Sgt. Solomon [K6]
Trebuchet [K4]

[Gold] Lance
Hetros [A7]
Kosas Root [Pd11]
P.A.U.L.A. [P12]
Tashi [R14]
WaMart [R16]

[Green] Lance
Sgt. Mickleys [A9]
Tatiana [A8]
Unnamed [P10]
HELL.O.WEEN [Pd13]
>>
>>4528368
>>4527800
capital, Officers Ritche, clarisse. I think this revised plans focuses our forces in a good way while retaining enough inbuilt slack that we can adapt to unforeseen consequences. Good to be working with you both.

( ENSIGN, YOU GOT ME THE GRID PAPER BUT WHERE'S MY RULER? GET ME A RULER, ENSIGN )

Now, regarding the Hayabusa.
I have a Verified Order suggestion.

I suggest that should be Officer Ritchie.

To be clear, that means any fleet asset orders need to be verified by Ritchie, or delegated by him to one of us. I read that we have 6 burst transmission orders to our deployed macro-assets, and I think it's good if we focus responsibility areas to avoid a backfire or garbled order.
>>
>>4526729
>Deploy as Knight

[K] 80/80 HP 40/35 EN
Skills: Battery Opt., Metal Fist

Shaped Photon Arm
Integrated Gun Sleeve
Prism Drive D
Surface Strafe Boost
>>
>>4526729
"Hello!? Wil o ready to go. Gold Squad, Paradox Predators, let's do this!"

Wil o Wisp[P] {CT} LL3
80/80 HP == 40/40 EN ;
STB 30 ; Mov 7L ; Radar 2L
[SRN-BAL-CAN] : MV 2L ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[IRON LARIAT] : MV Full ; Melee+1L Reach ; 3 EN ; Highway Pass ; Cyclone Toss
[VULCAN-HC] : MV 2L ; 5L Range ; 8 d6 DMG ; 1 EN ; Barraging
Pilot Skill Loadout: Missile Optimization x2, Battery Optimization
>>
>>4528936

You are [K17].

>>4528982

Sergeant, you are [Pd18]

Updated roster. Jockey deployment will come soon.

[Blue] Lance
Lt. Bellzulete [K15]
Southern Cross [A1]
Tuefel [A2]
Scuttlebug [R3]
-Zog [?5] After fast phases

[Red] Lance
Sgt. Solomon [K6]
Trebuchet [K4]

[Gold] Lance
Sgt. Wil o Wisp [Pd18]
Hetros [A7]
Kosas Root [Pd11]
P.A.U.L.A. [P12]
Tashi [R14]
WaMart [R16]

[Green] Lance
Sgt. Mickleys [A9]
Tatiana [A8]
Unnamed [P10]
HELL.O.WEEN [Pd13]
Hellw [K17]
>>
File: Plan 2 Rough.png (2.9 MB, 4800x3405)
2.9 MB
2.9 MB PNG
Ok. Here is the rough deployment plan that we have for the jockeys. Exact positions may be tweaked when we get more data on what's on the ground. Ground assets are obviously not pictured here.

[Red] lance will be coordinating with [Blue] for the defense of the northwestern half of our defense, where they will be blunting enemy forces 1 and 2 while working with naval assets to defend the space port. I expect our Knights to act as our mobile force due to their ability to hover over water.

The Paradox Predators, assigned [Gold], will be covering the south and southwest part of our defensive line where they will handle X-type forces 3, 4, and 5 with the assistance of [Green].

[Green] will be spread across the southeast half of our line. Members of [Green] lance should make use of the armory towers in our control for an extra source of energy. [Green] will also provide limited support to our ground assets taking the city. Be wary of the tower at K10; do not engage unless you have to.

As we don't know the full extent of enemy deployment in the city, some of you will have a wet landing when we shift. On that note, I expect all forces to hold your position until it has been safe for you and the populous to begin a retreat into the city, as designated by the colored lines matching your lance colors. Wait for the ground forces to take those armory towers before going near them - they have an area of influence of 5 km - keep your distance unless absolutely necessary.

As the ground forces begin the evacuations, jockeys will begin falling back to the white line where we can start concentrating our defenses. Remember, our ultimate goal is to ensure that our ground assets can evacuate Osaka's citizens. That means no missiles anywhere near Cpt. Ritchie's marines.

So, cliffnotes version: Hold your lines, begin closing our defensive line as soon as the armory towers are captured and the evacuations are away, assist and protect our ground forces in ways that are not danger close unless specifically ordered to, don't let any bugs past you.

>>4528738

Pvt. Sparebits, depending on the situation on the ground, I may need to tap you to deploy from the pad on L6, in case there's something at I6-J8 area that the Hayabusa can't handle.

If you have any questions or concerns, now is the time to voice them. The rule of thumb when it comes to water is if you can see the ground on the map, then your colossi can wade through it, which is why I am hesitant to drop any of you in the D2-E4 area.
>>
>>4528738
"Acceptable."
>>
>>4529150
"Can command confirm the state of those service tunnel pads? Especially the one located at A15. If they are enemy held, or could allow transit by the enemy through our own redeployment network, should we work to destroy them?"
>>
>>4529367

Do not destroy them unless the order has been given to do so. It is possible that we can seal off the tunnels from within.
>>
>>4526729
>Deploy as Pawn, if I'm not too late

[P] Pvt. Ed Burlap {GC}
100/100 HP == 40/40 EN ;
STB 25 ; Mov 6L ; Radar 2L
- Battery Optimisation
- Spry

[SRN-BAL-CAN] : MV : 2 ; 6L Range ; 1-6 d6 DMG ; 1 EN Per Dice ; Return Fire
[MMLS] : 5 - 8L Range ; 3 AoE ; 6d6 DMG; 10 EN ; 1 Deviation
[BlastKn] : MV 4 ; 20 DMG ; 2L Cone Range ; Heavy ; Knockback ; 1 EN ; Close Combat
>>
>>4529406

You are [P19]. If I can, I'll be deploying you at K5. Your job will be to take care of any surprises that might threaten the shelter, and to assist ground elements in the city at range.

If I can't get you in on time, feel free to deploy at any deployment pad you see fit in the incoming phases. Be aware, deployment to pad A15 is not recommended.
>>
>>4529386
"Understood, but you'd better make a decision about that one pretty fast. It's to far out and we can't possibly hit it from our deployment zone directly, we'll have to move forward to destroy it. If the flow of battle goes the wrong way too early then that'll be that."
>>
>>4526729
This reminds me of the time I had a mecha-crocodile pit in my castle. Loads of fun! But they rust quickly.

>Deploy as Arbite

Pvt. Zog the Magnificent {AE} LL2
[Spry] Strafe 1/mission | [Backup Data]
80/80 HP == 48/48 EN
STB 30 ; Mov 4L / Swm 6L ; Radar 2L
[Encased Core Diffuser] : Mov 1L ; 4L Range ; 1AoE Heat Burst ; EN / 3 x 6 Plasma Damage
[EXT.-MC]x2 10/10 /10/10 : Mov 5L ; 3L Cone Smart Range ; 4d6 Dmg ; Twin Fire - 2 Ammo, 8d6 Dmg.
[Rail Cannon] : Mov 1L ; 8L Beam Range ; 10 EN (1 Turn Cooldown / 8 EN Override) ; 18 Plasma
[EXT.-MB] 5/5: Mov 5L ; 3L-8L Projectile Burst Range ; 1L Diameter AoE ; 10 Impact Damage + 3d6 Explosive AoE
>>
>>4529150
I'm not a private, Lancer, I'm a four times decorated war veteran of -- Ah wait. Sorry. Timelines.

Yes sir. I can get in the... robot.
>>
>>4529418
Gotcha. Forgot to mention in my other post though, I don't think I can do fast phases.
>>
>>4529150
"Affirmative, sir."
>>4529503
"Well it's good to have at least one person suited for leadership in Red. Even if the rank doesn't line up."
>>
>>4529518

Got it. You will be deployed after fast phases.
>>
>>4529476
(Are you going to be ok for fast phases?)
>>
Jockeys mission will begin in less than 8 hours due to an astronomic anomaly! Prepare to FOLD !

>>4530027
>>4530027
>>4530027
>>
>>4529986
Alas, I wont.



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