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File: Primal Zerg.jpg (720 KB, 1920x1080)
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"Behold...Zerus! Birthplace of the zerg. Here the zerg evolved, and here the dark one altered them. Those left behind are the primal zerg. They fight. They kill. They evolve."

You hatch from your egg on a stormy day, seeing the world with your own eyes for the first time. The memories of hunting and absorbing your egg-mates within the amniotic goop are distant memories now; you have a new challenge to face.

Immediately, instinctive knowledge floods your fledgling mind. There'll be no parent to come check on you, nor do you have broodmates. You're all alone in the jungles of Zerus, and the rain is coming down hard around you.

> You are a Newborn
> You have no Injuries
> You have no Territory

> What do you do?
>>
>>4521624
explore the land
>>
>>4521624
>Eat the remains of your egg.
>>
>>4521627

The first thing one needs to get is their bearings, in a strange new world like this. And so, you rear your head and look around, slowly feeling around your environment with spindly digits.

You're currently within the bones of some long-dead Zerg, where your egg was nestled prior to hatching. Shrubs and grass have been flattened in a small area around you, forming a shoddy nest. There are hollow spaces in the tree roots around you, where you could potentially squeeze into. You could also attempt a foray into the tall foliage ahead, and leave your former nest behind.

As you explore, fat raindrops continue to drip down on you, chilling you to the bone.

>>4521630

Ever-present hunger overtakes you, and you greedily slurp up the remains of your birthing pod. The storm battles against you, washing away precious streams of nutrients. Still, you manage to slurp up the remains of your egg, and crunch down on the shell with relish.

> You have obtained enough biomass to evolve a small mutation.

>What do you do?
>>
>>4521633
Into the foliage, I say!
>>
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>>4521638

You make your way into the greenery, pushing through the shrubs with your front limbs. Already, you feel your claws strengthening, though your hind legs are still a bit wobbly. A streak of light tears through the sky of your homeworld, followed by a distant explosion that startles you and gives you pause for a moment.

The forest is like an endless labyrinth for a Zerg of your stature. Soon, you're coated in sticky mud, thankfully hiding your scent from any roving hunters. As you go deeper into the foliage, the sounds of crashing and splintering become audible ahead of you, followed by frenzied snarls.

>What do you do?
>>
>>4521659
Investigate sounds
>>
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>>4521662

Once you get close enough, you pop your little head out of the bushes and observe the source of the disturbance.

Two colossal brutes are duking it out in a clearing. Already, evidence of their battle mars the greenery. Broken trunks and shredded bark are scattered haphazardly, and bony spikes are embedded in the nearby trees.

You arrive just in time to watch the first behemoth slam the other into the earth. Before the pinned Zerg can struggle, the monstrous creature locks jaws with it. Its throat bulges as it spews acid directly into the maw of the other, dissolving it from the inside.

It looks like a slow, agonizing death. You have a feeling that if the big lug gets its hands on you, your own demise will be substantially quicker.

Fortunately, it's now focused on ripping apart the smeared corpse of its adversary. It hasn't noticed you just yet, and you're likely too small to even be a morsel to it.
>>
>>4521669
Eat with him, cautiously and deferential.
>>
>>4521669
Wait for him to finish maybe he'll leave something behind once his stomach is full
>>
Gotta head to bed, but will tally votes when I wake upg. So far, got one vote for approaching and eating alongside the Zerg, and one for waiting on him to leave.
>>
>>4521691
See you around, OP
>>
>>4521669
Evolve your body to have the same ability's as a cat. Better claws for climbing, the ability to sense the world around you with whiskers, and the ability to go thru any gap or hole you find by compressing your body to fit thru anything.

With this evolution we can live and hunt in ways that the other Primal Zerg have most likely never even thought to as all they seem to care about is raw brute power more than anything else. And as we have seen with the death of the losing Indomilisk if you live and fight by the same rules as everyone else you are going to end up as food to someone that has a gimmick.

We need to use our brain more than our brawn if we are going to live long and grow stronger than the zerg that will want to eat us for easy food and power. Learning to hunt and hide in the tree tops is a good first step to growing stronger by using our heads.
>>
>>4521696
+1 for mutation, plus brainpower.
>>
>>4521669
>>4521690
Support.

I have never seen a Starcraft quest on this board before, I hope you keep running.
>>
>>4521730
Despite the games only focusing on big 3 races Starcraft setting is big and full of lore so sky's the limit
>>
Man, I used to be a Protoss bro until I started getting into biology. The Zerg are too legit, especially the Primal Zerg.

Good shit, OP. Hope you keep in it.
>>
>>4521730
>>4521748
>>4521860

Thanks fellas, I'm hoping to keep this running for as long as I can.

>>4521690
>>4521730

2 Votes for Waiting till he's done, and the cat-like evolution.
>>
>>4521690

The creature greedily tears shreds from its fallen foe, crushing bone and carapace before your very eyes. You watch as it picks through the acid-burnt flesh for edible chunks, oblivious to the downpour around it. Eventually, when the carcass has been stripped of all the good meat, the Indomilisk tosses its head and wanders into the woods. You can hear the snapping and bending of trees and shrubs as it crashes through the undergrowth.

You approach the body. Due to your diminutive size, the scraps of leftover meat are more like entire fields of delicious flesh. Even with the juiciest portions scraped away, the remaining biomass is many times your size.

You get to work on the carcass, tunnelling into the meat and scraping bones clean with your mandibles. Nothing disturbs you as you feast, and soon enough, you're too stuffed to take another bite.

>>4521696

As you eat, your body begins to undergo several changes. You can feel the essence of the former behemoth unravelling within you, entwining its strands with your own being and becoming something greater. For the first time since your birth, you take a proper look at your own shape in the reflection of a nearby puddle.

You're as small as Zerg come, with four limbs and a front-heavy body. A short, stout tail extends behind you, not good for much at the moment. You have both jaws and mandibles, currently stained with gore and flecks of fat.

Before your very eyes, you see yourself growing thicker and stronger. Your back bulges with newly formed muscle, and a distinctive feeling of power shoots through you. As you snuggle up within the chest cavity of the creature, you think on how best to approach your new life. The ground is dangerous, that's for sure. Both beasts that you've encountered so far could easily snap a youngling up. Instinctively, your claws elongate and muscle growth focuses itself in your forelimbs.

Powerful arms, to better climb with. Perhaps the treetops will be less perilous.

You feel two protrusions burst from the sides of your snout, spreading out a thin filament of fibres from their midst. Instantly, you become hyperaware of the flesh surrounding you, of each groove in the chewed bone, of each chunk of tense muscle. The whiskers retract themselves after a moment, and you snarl in satisfaction.

> You are a Newborn
> You have no Injuries
> You have no Territory

>What do you do next?
>>
>>4522223
We know basically nothing about the world we live in and our place in it. And that is surely the fastest way to die in this land. We need to learn all of the rules of this world so we do not brake them by mistake and get our selves killed stupidly.

We should go up into the tree tops and leap from tree to tree to work on our stealth skills, our agility and precision, and most of all we must spy on the other Primal Zerg of Zerus to find out how they live, how to hunt and kill them, and ultimately what mistakes they have made in there evolution and how to do things better than they do. You have got to be smart if you are going to start out as an ambush predator on Zerus.
>>
>>4522234

You dig your claws into the water-slick trunk of a nearby tree. It takes you a few moments of frantic scrabbling to get used to climbing, but soon enough, you're advancing up the steep surface. From above, you can see the trail of destruction that the victor left behind upon leaving. If you wanted to, you could trail the hulking predator.

You can also see several glowing spots on the branches around you. You watch as a strange, flat creature peels off a tree and takes to the air. It sweeps through the sky, leaving a bright trail in its wake. Those things look like prime candidates for prey. There are no apparent defences on them either.

You spend a few moments leaping from branch to branch, practicing your agility as you muse on your next action.

>What do you do?
>>
>>4522275
We have no idea what this Spore Ray thing can even do and using our own body to find out what it can do to protect its self from predators. Us following the Indomilisk to both learn from it from afar and to pick up its scraps until we are strong enough to strike out on our own.
>>
>>4522315
You. I like you. Say more things. Your plan though is risky. If that thing spots us it may squish us for sport. After all, might makes right so there isn't anything here to slap its dick and say "bad dinosaur". Maybe we should focus on acquring more biomass for another series of mutations?

>>4522275
Hunt that sporeray thing, see if that biomass grants us any nifty mutations.
>>
>>4522315
+1, but keep your eyes peeled for the Spore Rays, as I'm morbidly curious as to how they conduct themselves, defense and eating habits, and such. Would want to jump atop tree just to get eaten by a flying predator now do we?

Also more brainpower mutation is good mutation.
>>
>>4522315
>>4522331

You slowly angle yourself on the branch, wagging your tail in excitement. The Sporeray doesn't seem to notice you. In fact, they don't seem to notice much of anything. You watch a drifting one smack right into a tree while floating about.

Satisfied with their lack of sensory input, you wait until one of them drifts between you and your target branch. You leap off the branch, sending dollops of water cascading onto the jungle floor below.

Success.

You crash onto the opposite branch with the Sporeray clutched between your teeth. You scramble for purchase, clawing at the wood and nearly tumbling off it. Fortunately, you catch on to the surface and pull yourself up onto the safety of the branch, where you slurp the creature up.

It's easy prey. More jelly-like than meaty, but you can feel its essence seeping through you. With it comes understanding of the creature's role.

The Sporeray is certainly not a hunter. They drift aimlessly, filter-feeding off microscopic Zerg organisms. If you wanted to, you could copy their adaptations and form sticky membranes to passive snatch material from the air. However, it likely won't provide enough food for a creature of your size.
>>
>>4522331
Thanks man. But the things we have to understand about our situation is one that we are at the bottom of the Zerg food chain. And for two we are a baby and have no experience about live or anything really.

If we are going to go after the Spore Ray then we are going to have to find out how it defends its self and how it hunts and kills on its own. Does it have horrible toxins, electric shock powers, or it just has a lashing tentacle barb it uses to piece its prays body to kill it. We have to first study our enemy and how it hunts and kills before we can turn it into food to power our own growth and straight.
>>
>>4522342
Well the Spore Rays sure are disappointing to hunt. I mean it did not even put up any fight at all. Even its ability to filter-feed off microscopic Zerg organisms is such a low bar to live on that it has no drive or ability to evolve or grow any more than what it is now.

If we are going to take the sticky membranes from the Spore Rays for our selves than we need to change it to be more than just a dead end evolution that will take us nowhere. If we can change the sticky membranes from a food gathering food with out doing anything. Into a sensory organ like a nose that will allow us to gather more info about the world around us and the zerg around us as well.
>>
>>4522342
We got any flight essence off of it? Does it use lighter than air gasses or something more exotic to achieve flight?
Idea for future: biojelly between armour plates for shock/kinetic force absorption
>>
>>4522342
Mutation: Establish mutualistic relationship with photosynthetic autotrophic zerg microorganisms found in sporeray
>>
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>>4522367

It's indeed a dead end, as you realise. In this world, there seem to be those at the absolute bottom of the pecking order. You sense so little intelligence from it that you hesitate to even consider it Zerg, like you know yourself as.

>>4522378

Still, even in the lowliest organisms, there's useful essence. You could adapt the stickiness of its membranes for your own uses in the future. It floats with a gas bladder, and with the flat sails that line its body. The bladder can't keep a creature of your size aloft, but perhaps the sails have gliding potential.

>>4522384

For a moment, you think on the possibility of utilising the microorganisms that the Sporeray feeds off of. Perhaps you could cultivate them on your own. You rip open the digestive cavity of the sporeray and extract the cultures of miniscule organisms.

You lack the knowledge to utilise them at this point, but you decide to store them in a specialised sac for future use.

> You are a Newborn
> You have no Injuries
> You have no Territory

> Adaptations: Climbing Claws, Whiskers, Agility. Microorganism cultures.

The rain finally slows to a drizzle, and the deafening cacophony of water on leaves slows to a halt. The sun begins to set, bathing the sky brilliant orange.

>What do you do next?
>>
>>4522354
>>4522367
Eh, I guess you have a point. I still don't like the idea of trying to tag-along the bigger primal at this stage. I'd say try to learn from a smaller creature, but given how hostile Zerus is . . . unwise to bet against the odds. Survival of the fittest, after all.
>>
>>4522389
>The sun begins to set
Uh oh and we don't have the means to see in the dark so how about we dig a hole for the night and cover it up with leaves
>>
>>4522389
>>4522405
Hiding in holes in the ground is to exposed for us right now as all zerg can burrow under ground and many can even hunt under ground as well. We may be much safer hiding in the tree tops where we can at least run and hide if we need to get away from predators.
>>
>>4522427
I second this. Treetops man.
>>
>>4522389
Supporting >>4522427 and >>4522428
>>
>>4522427
Ye, plus we might as well have a slight membrane adaptation to process some of the organisms in the air, if we're going to be traveling from treetop to treetop. Not to live off of, necessarily, but as a bit of a supplement to our diets, a little extra... energy and biomass for us. After all, ever little bit may mean the chance between life or death for us.
>>
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>>4522427

Trees it is.

You curl up on a branch and hook your claws into the wood, making sure that you won't slip off in the middle of the night. Your whiskers fan out on either side, forming wide nets that sense the currents on either side of you. If something moves past, you're sure to sense it.

And indeed, you can sense the several Spore Rays flitting past you and filter-feeding in the evening light. Their glowing spots form eye-like patterns in the darkness, and you observe their motion silently.

You've made it further than many have on their first day on Zerus. Already, you have a respectable amount of essence for a newborn. While you're not powerful enough to stake your claim on it, the canopy that you're in is a decent nest for a young Zerg. Branches form natural bridges between the trees, and the spot you've chosen is wide and dry, sheltered from rain by the thick fronds above you. Prey is plentiful too.

> Nest gained! [Treetop Nest]

> You are a Newborn
> You have no Injuries
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility. Microorganism cultures.

>You have enough biomass to select adaptations.

You begin to feel more and more aware of yourself as you sit there, taking in the sights and sounds of early night. Already, you're growing in intelligence, able to make your own choices and guide your own adaptations. It seems like your brainpower is increasing gradually.

>What do you do?
>>
>>4522451
Think about life and you purpose on this world of Zerus. Think about what it means to be a zerg and what that means to you. Get all existential with your thoughts and come to understanding about who your are. Give your self a name and be happy with it.
>>
>>4522451
Feed till full, then sleep. Try and adapt a passive awareness sensor with whisker while asleep, potentially some flying squirrel type wings to better glide in the air, potentially with the membrane adaptation on them for minor microorganism processing (a diet supplement, if you will). Nocturnal Vision would be handy as well.
>>
>>4522475
While we're smarter than the average Zerg, I doubt we have the mental capacity to identify with our existence outside of survival and adapting atm. Nice try though.
>>
>>4522475

You spread yourself out on the branch and think. Your mind only wanders as far as your experiences so far. You contemplate the huge brute, the floating creatures, and the myriad of evolutionary paths ahead of you. You know that you are alive, you wish to be strong, and that your survival comes before everything else.

... A name? No such concept exists in your primal mind. Not quite yet.

>>4522477

You're spurred from your thoughts by a passing Spore Ray. It flies too close, and your neck shoots forward to snap it out of the air. The hunger gnaws at you again, and you spring to your feet to begin the hunt anew.

Soon enough, the Spore Rays in the area have thinned out. You've taken out a handful of them, but they seem to be avoiding the copse of trees that you're sequestered away in. You spot blinking patterns forming among their glowing spots.

Ignoring them for now, you begin to copy the membranes of the Spore Rays. A flexible, elastic layer forms between your forelimbs and your body, kept folded up when not in use. You spread it out experimentally, aware of the slightly sticky surface. It's too minute a change for you to take notice of, but you can tell that the membrane catches the same sort of microorganisms that the Spore Ray feeds off of, and absorbs them into your body.

You begin to feel sleepy. It might be time to turn in for the night, but you may have enough energy for trying one or two more things.

>What do you do?
>>
>>4522497
>Look for prey to hunt tomorrow
>>
>>4522497
Check our surroundings once or twice to make sure there are no predators laying in wait for us to let our guard down and kill us in our sleep. It is better to be safe than sorry after all. If we find anything out to get us we will have to find out if there is anything we can do about it.
>>
>>4522507
>>4522513
+1, plus figure out the Spore Rays mode of communication and detection, as it seems they're not so stupid after all. If we can figure it out and copy it, we gain a mode of communication with a gourpof pray, and potentially a semi-useful as a limited scouts/early-warning/informants, potentially? We should atleast check out what we can do with them and how to use it to our advantage.
>>
>inb4 we become sporeray farmer
>>
>>4522542
Actually, this is good idea. You have my gratitude, good sir!
>>
>>4522528
Hmm so a more colony inteligence? Hmm the sticky membrain could be useful sensory as its so good at catching microscopic particles just need some cells to pick up distinct chemical signatures. Hmm could be good as grip pads? Or the power of external digestion? or camo as the posibility of sticking dirt or sticks or small rocks to our body would give us a new texture and profile.
Hmm i am really interested in trying to cultivate stomach cultures to more effectively digest most matter and well having a more adaptive digestive system as they all digest what they are most adapted for. Hmm mini ecosystem that evolves to assist us as we are there perfect shelter and protection from the outside world. Hmm bacteria could possibly be used for a necrotic bite.

Anyways lets investigate there communications as while simple they must have a robustly adapted program they follow to survive possibly being used to locate any predator going after them and managing air quality?
>>
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>>4522513
>>4522507
>>4522528

Your belly full, and your eyelids heavy, you give the area one final sweep. It doesn't seem like any other predators, or any other Zerg are in the locale at all, save for the floating filter-feeders. You dig your limbs into the wood and drift off to sleep, watching the beeping lights of the Spore Rays as darkness takes you.

You dream of hunting and chasing, imagining yourself tracking down an unknown quarry through the treetops. You lunge at it and sink your fangs into its neck, shaking violently and-

The dream changes. You stand alone in a clearing, watching a shadow move closer and closer. The behemoth from the morning slowly makes its way towards you, acid dripping from a gaping maw. It lets loose with a ear-splitting roar and charges at you, prompting you to turn tail and flee for your-

Once more, it changes. This time, there's no imagery. Instead, you become aware of something deep within the earth, churning and roiling. It groans in fury, struggling to keep its hunger in check. The being is too vast for you to fully comprehend, but you know for sure that it could swallow several of the behemoths in a single mouthful.

You awaken with a start. Overnight, you've been encased in some sort of solid shell. You spend a moment clawing and biting your way out of the cocoon, emerging into the morning light.

You're a bit larger than you were yesterday, but still too small to battle most of the jungle's denizens. Your features have become more pronounced, and your muscles feel more powerful. High overhead, the sun is just beginning to rise, bathing the world in its golden rays. Light streaks through the treetops, forming a dazzling pattern on the forest floor.

The Spore Rays have returned to the area in your brief absence. From your observations last night, you can tell that they have several patterns of flashing lights. It seems rudimentary. There's a pattern they flashed when you were hunting them, to indicate danger, and now, there's a pattern summoning others of their kind back to feed. You experiment for a short while, pinning and releasing them in order to get the different reactions from them. Once you're satisfied with your observation, you chow down on a light breakfast of Spore Ray and get ready for the day.

> You are a Juvenile
> You have no Injuries
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility, Sticky Glider Membrane, Microorganism cultures.
>>
>>4522556
We'll, time to scout our territory, get the lay of the land. Let see what other Zerg we can find near us.
>>
>>4522556
I think it is time to test out our new Sticky Glider Membrane to see if it works as we think it should. And if not then we need to work on them some more so that we can use them to glide as we want. We can not let our selves fall into a dead end path.

After that we need to move on to the hard task for today. We need to work out what to even do with the Microorganism cultures in us. Or if there is even anything we can do with them at all. We may have stumbled on to something we are in no way ready to handle much less work with at all when it comes to the Microorganism cultures we have. This seems like something we should leave for when we are a older and wiser Zerg than we are now. Unless the Microorganism cultures are far easier to work with and use than i think they are.
>>
>>4522567
Hmmmm flying is kind of a dead end as you get larger due to exponential size requirements of wing area and weight limits
>>
>>4522567

Indeed, you don't seem to have much of an idea for the microorganisms yet. The possibilities exist, but you can't quite imagine them on your own, much less guide them in such a specific way.

>>4522562

You spread your arms and take a deep breath, before leaping off the branch. Immediately, the updrafts catch on the sails, keeping you aloft and preventing you from crashing down onto the ground below. From your vantage point, you swoop over the carcass from yesterday.

Picked clean. In the night, Zerg have reduced the skeleton to bits of unpalatable carapace and bleached bone. You pass by it without a second glance. It'll serve you no further.

As you make your rounds over your nesting area, you hear the running of water in the distance. It might be good to check it out. While puddles are still plentiful from yesterday's rain, you'll eventually need to seek out a water source. Instincts tell you that water means life.

You land heavily on a branch, causing it to buckle from your weight. Gliding is exhilarating, and you feel your confidence in it growing.

>What do you do?
>>
>>4522562
Second this guy. We should stalk the area and scout out a larger range of territory. We need more essence from other organisms.
>>
>>4522582
Now that we have some good utility ability's we should go hunting for prey that is in our size range so that we can eat something we can have some pride in killing. Unlike these damn Spore Rays.
>>
>>4522582
>>4522593 has a good point but i think that at some point we should copy the flashing the spore rays do, if we ever get injured or something having some way to draw prey to us could prove the key to survival
>>
>>4522582
Look for water.
>>
1 for continuing to scout, 1 for hunting, 1 for heading to the river. Will roll in about 45 minutes if it's tied
.
>>
Rolled 1 (1d3)

>>4522590
>>4522593
>>4522631
>>
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>>4522590

The river can wait. For now, you're more interested in scoping out the entire radius of your territory. You don't have the strength to actually hold on to the land, but it would be good to take note of anything wandering through your new home.

You climb higher and higher, careful not to break through the canopy. Instinctual fear tells you that exposing yourself to anything above the treeline can't be good. You swoop from tree to tree, exploring the area and keeping an eye out for enemies. Soon enough, you catch sight of something flying.

It's quite a bit larger than the Spore Rays. In fact, it's about three quarters of your size! The thing seems to have full-blown wings, beating rapidly and creating a loud droning noise as it flies.
>>
>>4522698
Try to follow it
>>
>>4522698
>Follow and study it
>>
>>4522718
>>4522707
I'm with these guys.
>>
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>>4522707
>>4522718

The creature doesn't look that strong, but it's still safer to watch and wait before making your move. You stealthily glide through the treetops, dashing along branches and keeping pace with it easily. It seems to be making its way deeper into your territory. Soon enough, it reaches the copse of trees where you stationed yourself the previous night.

The creature alights on a trunk and rotates itself carefully. It then blasts out a thin spike of material, impaling a Spore Ray to a tree. Your Spore Rays! It's eating from the same flock that you've been harvesting.

This won't do at all.

> What do you do?
>>
>>4522733
If we get the feeling it'll try to spear another one, pounce right as it fires, maybe there's a downtime. Alternately, if we think a single spore ray might fill it (unlikely) just pounce while it's distracted eating.
>>
>>4522733
Wait while it gets closer to eat, then spring on it's back and dig it. Take out the wings first, they prey upon it at our leasure.
>>
>>4522733
Attack it once it tries to eat >>4522745
Support
>>
This quest reminds of good old Monster Quest - Dron MC edition
>>
>>4522745
Supporting
>>
>>4522570
Potential, potentially not. It's an advantage most Zerg don't have, and thus a significant one for us atm.

>>4522567
Patience, not all good ideas come with time. I'm personally wondering if we and inject these cultures with a bit of DNA of our choice, to make them stick to the membrane instead of being eaten, and have them naturally grow into some sort of sensory platform for the Spore Rays, to prevent our prey from being taken in by predators other than ourselves! A bit of an early warning system we can add on to our food, if you will.

>>4522601

Agreed. Communication, however rudimentary, is essential to begin herding our pray into easy groups, atleast!
>>
>>4522745

The Locust alights itself on the trunk and spreads its mandibles victoriously. Two sharp claws pin the creature to the bark, and it reaches forward to eat.

Before it takes its first bite, you swoop down on it and crash heavily into its back. Your bulk pins it to the tree, and you immediately get to work on tearing off one of its wings.

Sour ichor sprays into the air as you shred its back. With a surprising amount of force, the lesser Zerg pushes off the tree, causing you both to crash through dozens of branches and land heavily on the forest floor. It scrabbles out of your grip, flapping its remaining wing in desperation.

You snarl at the beast and slowly stalk forward. You can see it preparing to launch another spike at you.
>>
>>4522762
>Dodge as soon as it fires and then charge it.
>>
>>4522762
Rush at it!
>>
>>4522762
can we bait it to waste it's shot while we're partially covered, focus on the dodge, then spring on it?

Alternately, it's in bad shape, we could just back off and stalk it until we have a better angle on it?

Or do y'all just wanna bullrush it and take the hit?
>>
>>4522760
Mutalisks made good use of it.
>>
>>4522803
The first option, as there are other things we wish to be doing today, and it'll be a good chance to test out our reflexes!
>>
>>4522821
AIGHT lez DO.
>>
>>4522806
Mutalisk projectiles come from a symbiotic organism. Roaches however sometimes use microbes in their bile spit
>>
>>4522858
I think he may have been referring to flight. But you are definitely on to something in both cases here...
>>
>>4522901
Oh, in that case reminder what mutas fly in space by farting gas
>>
>>4522927
lol I wasn't planning on going inter-stellar. Just, you know, being a flappy-cat. That may or may not have displacer-beast-like tentacles that fire spines now.

Now we are become Nightmare, destroyer of restful night's sleep for beings everywhere.
>>
>>4522936
>finally committing to the dream

Reality takes presidence though.
>>
>>4522762
Bumrush it before it rattles off another spike!
>>
>>4522770
>>4522821
>>4522822

>>4522776
>>4522962

3 bait, 2 rush.

For a moment, you consider the possibilities. You nearly decide to charge forward and face the attack head-on, but think better of it and stand your ground. The whiskers on either side of your face fan out, spreading their pinkish filaments into the air and sensing the currents.

You feel it before you see it; an almost imperceptible rush of air is sensed by the whiskers. Your body springs into action, diving to the side and avoiding the deadly spike as it whizzes past you.

The beast barely has time to scream before you’re on it, slamming it into the dirt with a powerful paw. Your two front digits flex as they tear through the shell, smashing it into the dirt and shattering its carapace.

You throw your head upwards and roar at the sky, feeling truly victorious and powerful for the first time.
>>
Gotta head off to bed again, will pick up soon. In the meantime:

> What do you do?
>>
>>4523009
Hm, well I'll pitch two ideas for the other anons, with the understanding that it's too big to just swallow:
1.) We drag it back to our nest. It's within our protection, we'll get to eat as much of it as possible and prevent scavenging, but the scent may draw... competition. If not outright predators.
2.) We chow down on as much as possible here, acknowledging that we're going to lose some of our kill to scavengers when we have to abandon the carcass. BUT we don't have as much risk of drawing unwanted attention back to our nest.

Thoughts?
>>
>>4523013
Split the difference. Eat as much as you can, then drag the carcass into a different tree away from the nest. That way we get the best of both worlds, without much of the drawbacks.

Also, what should our next mutations be?
>>
>locust
If my Starcraft lore is correct then our little zerg is in certain pack leader's territory
Or it's just a locust
>>
>>4523009
Excrete microorganisms over whatever flesh is left over
>>
>>4523024
Good call. And if we can pick up a spine launcher, or even just spines, that might be a pretty big game changer. I like the idea of tentacle spine launchers, because it'd make us a zerg displacer-beast kinda thing, but just having a throat-cannon spine launcher would still be... pretty nightmare inducing. Also potentially easier to target. The spine launches out from our face, harder to disable, etc.
>>
>>4523055
Yea. Plus, maybe some light segmented armor would help, not enough to impede movement, but some protection incase we get into a bind.

>>4523051

Brilliant call.
>>
>>4523009
>Supporting >>4523024, >>4523055 and >>4523090
>>
>>4523009
Eat as much as we can now and drag the remainder back to our nest.
>>
>>4523008
Eat some of it now and investigate it,
Leave the rest on a visible place and wait until something interesting comes along to catch that too.
AKA eat some and use the rest as a bait while we creep on a tree
>>
>>4523154
hm! That's an interesting idea. We could find out what else is haunting this jungle near our territory. If it's smaller we could eat it, if it's bigger we'd know what to look out for.
>>
>>4523154
I'm voting for this course of action knowledge is power.
>>
>>4523154
I'm gon have to go with this.
>>
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>>4523024
>>4523097
>>4523154
>>4523120

You decide to tear straight into the meal before anything can snatch it out of your claws. You're not even sure that it's dead when you start feasting, but you're too hungry to bother.

Its essence unravels within you as you tear chunks of the body apart, crushing chitin and spitting out the unpalatable bits from between your mandibles. Immediately, you feel hot and enraged, with no discernible source. The anger and aggression is a completely new feeling to you, and you continue eating with renewed savagery. You can tell that this reaction was spurred from the creature's flesh. Your vision turns red and you pause your meal to stalk around the brush, snarling and ripping at the trunks of the towering trees.

The creature is smaller than you, so you can eat most of it without issue. You make sure to keep your whiskers extended as you eat, to sense any interruptions. Fortunately, none come your way.

Once you're finally satisfied, the anger has faded somewhat. You feel exhausted, and your blood is still boiling. You clutch the mangled thorax of the Locust and begin climbing a tree.

A minute or so later, you've set it conspicuously between a set of forked branches, serving as bait to any who may come looking. You conceal yourself in a nearby tree to observe- but not before you regurgitate your sack of microorganisms onto the corpse to let them do their work.

As you wait for your trap to be sprung, you renew the essence gained from the creature. It's a rather unstable life-form, actually. Its acidic blood was so filled with hormones that it surely would have broken down in another few hours. Just ingesting them brought such a strong reaction from you.

Its wings are made for a creature of its size, and likely won't help you to fly. But the muscles found in the wing joints are incredibly powerful, meant to vibrate rapidly enough to keep it aloft. Additionally, you're able to adapt its rapid calcification of material to fire off spines through a chosen appendage or orifice. This creature stored it in its throat. While its apparently limited lifespan would let it fire it with reckless abandon, you can tell that it would be a bit more taxing on you.

All in all, it was a strange creature that seemed like enough of a threat to you, but doesn't seem like it would survive all that well if let loose in the jungle.

> You are a Juvenile
> You have no Injuries
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility, Sticky Glider Membrane, Microorganism cultures.

>You have enough biomass to select adaptations.
>>
>>4523544
Muscle adaptions, Spine launcher, some chitin segmented armor... and Spore Ray communication mutation.

There is a locust nest near us. Good intel. We should find out where and observe at some other time.
>>
>>4523569
Support, but with the acid hormones put into some sacs to be used as adrenaline.
>>
>>4523683
We could combine that with our current agility and buff up our leaping skills. Might help out in ambushes like this in the future.
>>
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>>4523569
>>4523683

Your body continues to shift as you watch and wait. Armor plates begin forming along your body. You make sure to make them tough enough to tolerate being hit by one of those spines head-on. For good measure, you quickly retrieve the fallen spike to copy its shape for the future.

Any heavier armour might begin impeding your gliding abilities. The flexible membrane between your limbs may not fare so well if you become a bulky tank.

Your muscular structure changes, borrowing from the powerful wings and greatly improving the force of your blows. You also synthesise some of the hormones from the creature, storing them in a separate sac to be metabolised when you need a boost.

The beginnings of a spine-launching mechanism are grown within your body, but you need to decide where to manifest it.

Finally, glowing spots begin forming across your bod. This one is a simple adaptation, allowing you to flash at the Spore Ray and simply copy their signals.

As you continue evolving, a familiar buzzing noise sounds from below. You catch sight of yet another Locust making its way into your territory. And another. And another. And another. Is there no end to these things?
>>
>>4523850
Swarm host incoming
Leap up a tall tree to see what's coming
>>
>>4523904
Supporting
>>
>>4523904

As you scale the tree, you watch the swarm make its way into your territory. They spot the corpse of their brood-mate, but seem to completely ignore it. The creatures zip right by your hiding place and make a break for the Spore Rays.

There are too many of them to battle head-on. Even with your newfound abilities, it's likely they'll be able to swarm you and blast you into pieces. You watch in fury as they assault the Rays again.

Rather than eating them, however, they each seize one in their jaws and begin flying back to where they came from.
>>
>>4523939
Follow them
>>
>>4523939
>Follow them and place the spike launcher so that can shoot them from your mouth
>>
>>4523850
>>4524107
what do you think guys of manifesting it on top of our head so we aim where we look and it does not get in the way of our mouth?
>>
>>4524108
How about from our tail?
>>
>>4524127
well it would be behind us and would need ALOT of control and would not the organ shooting mechanism be a bit well big thus subtracting from muscle mass?
>>
>>4524127
Like a Manticore?
>>4524131
IIs right but I still support it being on top of our tail
>>
>>4524045
>>4524107

>>4524127
>>4524240

Tail seems to be the consensus.

Your short, stout tail blooms at the end. It unfurls like a flower, exposing the orifice beneath. A trunk of muscle bursts from the base of your spine, forming a flexible tail that you prepare to launch spikes through.

It'll help you steer mid-air too. You silently glide between trees, following the buzzing locusts. The advantage of your swooping is that it doesn't make noise, and you have the sense to not snarl despite your dissatisfaction.

You leave the first locust carcass there on its branch for now. Perhaps it might be good to check on the microbes you spat on it later, if you survive.

The locusts leave the copse of trees that you've claimed as your territory. However, you refuse to let them go so easily. They've come into your space and killed prey that you were saving for later. Wherever their nest is, you want to at least scope it out.

Soon, you watch them sag towards the floor and land in a small clearing. One of them bursts into a mess of viscera before your very eyes, dropping the Spore Ray onto the forest floor. The others are soon to follow, self-destructing and leaving their carcasses littered on the ground. Some split at the seams. Others keel over as their bodies give out. You stare at the corpses in confusion, wondering what exactly happened to them.

>What do you do?
>>
>>4524252
watch they must be feeding something else
>>
>>4524252
Wait and watch.
>>
>>4524252
>Watch
>>
>>4524252
Hide
>>
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>>4524257
>>4524258
>>4524260

The ground seems to shake and bubble for a moment. It takes on an almost liquid quality, as something makes its way out of the earth. It swims through the soil with practiced ease.

The beast has four thick legs and a massive back, covered in strange-looking sacs. It doesn't look as dangerous as the big brute you saw, but it's still substantially larger than you. The creature begins reconstituting the dead Locusts, slurping them up with its gnashing jaws.

You still have no clue what's up with the Locusts and this thing. It seems to be a deliberate feeding, but you can't figure out anything else in regard to their relationship.

It's several times your size, and it would have the physical advantage in terms of weight. You aren't sure what it has up its sleeve, but there's a chance you could try your luck.

>What do you do?
>>
>>4524287
run up and take a bite of those soft bumps on the back and then run away
>>
>>4524287
Hit and run tactics don't seem like a good idea for this battle. The creature would just create Locusts to attack us and wear us down
>>
>>4524293
>Support
>>
>>4524287
Shoot a spike through a sac and gulp down what pops
It relies on locusts and seems quite slow plus add our stealth and hit and run seems feasible
>>
>>4524306
i just want a taste of it and it seems kinda slow and those locust have a limited time to live
>>
Oh shit. The OP unit known as Swarm Host?

Do we REALLY want to fight this thing? We're already smaller, and they pop Locusts like free candy. I really don't think y'all thought this one through.

>>4524293
Run up? Nigga WHAT?! You finnen to get murked.
>>
Locking in the option with the most votes in about half an hour.
>>
>>4524405
I dunno it takes a bit for SH to make locust so I think we have a good chance of popping a sac, drinking up it's essence and get the fuck out
>>
>>4524293
>>4524320

It's eating at the moment. And as you've figured, a hunter is most vulnerable when they're eating. That's when their guard is lowered. You slowly relinquish your grip on the tree and prepare to swoop down.

The sacs on its back bubble and twist suspiciously. You get a distinct feeling that there's something inside them. There has to be, considering that each one is almost as large as you.

You swoop down on it from above, using your glider wings to get as close as you can. The last few metres have to be covered on foot, so you spring towards it from behind.

A few steps from the creature, you realise that you've made a mistake.

The thing screeches as it takes notice of you. The reaction time is near-instantaneous, and the entirety of its back explodes into a shower of acid and steam. You're temporarily blinded by the liquid splashing against your carapace, sizzling against your thickened armour and making your eyes sting.

The next moment, you're being pelted with a barrage of deadly spikes. Two bounce off your armour, but a third stabs into your shoulder, stopping you right in your tracks. A hiss emanates from the organism, and you can understand the meaning behind it.

[I]"GO! GO, MY BROOD! TEAR THE INTERLOPER LIMB FROM LIMB!"[/I]
>>
Ah shit, messed up the formatting. Heading to bed again, see you lads in the morning.
>>
>>4524487
Yeaaaaaaaaahhhh
Rip the spike out with our teeth and RUN
>>
>>4524487
>Run
>>
>>4524487
Adrenaline is good.
Since we're cornered in their goo, the may have a harder time identifying us as the enemy.
>>
>>4524487
If we have a spike loaded, fire one off at were the voice or sound noise is coming from, use the chemicals we saved to make us faster, and gtfo of dodge.
>>
>>4524491
Goodnight OP
>>
>>4524487
How do the locusts preceive the world around them? Sensory information and the like? We could use their blind spots to our advantage as we make our escape.
>>
I don't want to say I told y'all so. But...my previous posts indicated a high probability of this going against us.
>>
>>4524903
Eh. There was a good chance of it being distracted, or not caring about small fry like us. Didn't figure it would go bezerk and waste all it's 'ammo' with small fry like us. There is a good chance it may have made a mistake for other bigger Zerg to capitalize on.

By comparison, our problems are small. Numerous, but small.
>>
>>4524487
Run and hide, but kill-eat some of this "brood" if you can seperate them
>>
>>4524507
>>4524525
>>4524943

>>4524581

You release the hormones into your bloodstream, instantaneously diffusing them throughout your body. You twist your head and tear the spike from your body, before turning tail and fleeing away from the source. As you begin moving, you aim your tail into the mist and fire a spike of bone. A horrible screech seems to indicate that you've hit your target.

Spines and globs of acid rain down around you, as the swarm of locusts give chase. They keep up with you in terms of speed, and while you can't turn to look, you're clearly outnumbered. Perhaps you could beat two at once, but not the small pack hot on your heels. Not in direct confrontation, at least. The sound of buzzing wings come from above, as you weave through trees in an attempt to lose them.

Running towards your territory is the safest, since you have the lay of the land. However, leading them back there could reveal your nesting ground. Either way, you have to make a decision soon, regarding where you'll escape to.
>>
>>4525023
run full tilt towards something like a tree, then make a sharp turn, hopefully splattering them on it
>>
>>4525036
even if they are dumb enough to do that, I doubt they will splatter because of their chitin armor. Unless they are in late stage of decay and are about to go pop. In which case we only need to keep them at bay for a few hours at most. I say we dance around our territory, and see if we can lead it to other predators that wold much on them or just lead the around in a circle around our territory. Doubt the bugs are smart enough to figure out we are circling outside our home territory or adjacent to it.. Only the big bug would be smart enough, and that one doesn't seem very mobile.
>>
>>4525048
You know, I was going to suggest that we go to ground (literally) but you make a good point. If we keep them occupied long enough, they will decay and die, leaving us (and other Zerg) to the spoils here.
>>
>>4525023
>Move around the edge of your territory, focusing on dodging. But don't be afraid to to attack if you are absolutely sure you've separated one from the others
>>
>>4525100
+1, if there's any confusion.
>>
>>4525100
Gotta get those clicks per minute up, micro our guy around in circles and take a pot shot at the trailing units before running again.
>>
>>4525133
Support
>>
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>>4525100
>>4525114
>>4525133
>>4525194

You roll behind a tree just as a barrage of spines trail past. They quiver in the dirt, kicking up plumes of soil as they miss you. You turn towards your territory and begin to run, making sure to stay at the edge of it. As you make an abrupt turn, you spot the several locusts buzzing through the air. You crawl into a tree hollow for a moment, just to break line of sight.

When you peek out, you catch sight of them patrolling the sky in haphazard lines. It seems like they're just looking for you at random. One passes behind a particularly large tree, and you take the chance to slither out of the hollow log.

It alights on the branch to rest its wings. Before it can spot you, you raise your tail and blast a lethal spike right into it. The projectile pins it to the tree, eliciting a pained hiss from it. You scale the trunk and smash its head with a paw before it can alert the others.

The others are still searching, and the danger hasn't passed. Still, that's one down. You'll have to deal with them, and most likely the creature that summoned them. Hopefully they blow up again.

You can't fully understand what that thing was, but you know that it's a threat to your territory. And unlike the things you've hunted so far, you were actually able to understand its intent.

>What do you do?
>>
>>4525100
I agree with the sentiment of kiting the bugs around/hiding till they burn out but really going around our area is little better than going in our area
>>
>>4525207
Hide and eat, then hit and run tactics. Guerrilla warfare is our best friend here.

Make sure we release our microorganism cultures on the bodies.
>>
>>4525207
Keep moving so they don't pin down our location by dead locusts we leave behind
Keep hiding and ambushing
>>
>>4525216
We should also really slurp up ours we left on the tree they could have picked up some adaptations
>>
>>4525232
Priorities. We'll do that after.
>>
>>4525232
>>4525234
Can we not be the zerg equivalent of a scat aficionado?
>>
>>4525241
>scat aficionado
Do I even want to know?
>>
>>4525241
Kek. You made me spit my drink out. Kudos mate.
>>
>>4525232
hmm could they have developed enzymes to break down the swarms carapace
>>
>>4525249
Does your internet browsing history make Ohio seem vanilla and normal?
>>
>>4525241

Fuck, that one got me.

>>4525209
>>4525216
>>4525229

Intuition causes you to spray the culture l on the corpse instead of eating it outright. You slide beneath a gnarled root as the buzzing of wings sounds from overhead, avoiding notice yet again.

The next few minutes are the most stressful of your life so far. You haphazardly dodge spines whenever you’re noticed, nearly being caught by the entire swarm at once a couple of times. Slowly and steadily, you whittle them down with well-placed shots and by gliding from above. One thing you notice is that they don’t seem to be aware of attacks from above. After all, as they’re already flying, they don’t expect the grounded you to climb up on trees and pounce. Eventually, the swarm either melts down or get taken out by you. As you’re finishing off a Locust, the final three land on the ground near you.

You’ve been found. They form a loose triangle, preventing escape. The four of you stare at each other, waiting for the first shot to be fired.

While you didn’t want it to come to a direct battle, it seems like you might have no choice but to finish this with fang and claw, rather than continue your successful campaign of stealth.

> What do you do?
>>
>>4525360
Aim your tail at first, rush at second and brace for the third
>>
>>4525360
>scat aficionado
Charge one of the and use it as a shield while you shoot at the other with your tail.
>>
>>4525360
>>4525476
Idk why I answered to this
>>
>>4525385
this sounds good
>>
>>4525385
>>4525476
+1 on both tactics.
>>
>>4525385

No time to think. You fire at the one that you were aiming at, shredding its carapace and debilitating it immediately. The others prepare to fire as you charge.

White-hot pain lances through your body, as the huge spike collides with your chest. Your plate cracks inwards, and the spike is embedded, but you've been saved from total impalement by your chitin adaptation from earlier.

You crash into the second one, its mouth still open from having blasted you with the spike. The two of you tumble in the dirt, each trying to snap at the other and do devastating damage with your mandibles. Its jaws close on your injured limb from earlier, beginning to slice through it.

The extended whiskers pick up a familiar rush of air. You collapse onto your back with the Locust on top of you, and use all four legs to raise it up as a shield. The spike from the third spears into its ally, taking down the gnawing creature and freeing up your arm.

The final one takes into the air again, flying in swift circles around you as it reloads. You push the corpse off you and eye it warily.

>What do you do?

> Your forelimb is wounded
>>
>>4525505
Any cover around us?
>>
>>4525510
well there should be trees all around us and we would outlast if but the question if more are sent in or if the sensible thing of lets not waste more resources on a minor thing
>>
>>4525511
talking about the spawner
>>
>>4525511
From what OP wrote it seems like we picked off all locusts but these 3
>>
>>4525516
Stealthily
>>
>>4525517
>>4525516
>>4525513
>>4525510
sounds like its prime time to slurp up the juices when we defeat this one as the bodies are dissolving soon
>>
>>4525505
Finish him with a spike. Another question is, can we use the other spikes as ammo to lessen the tax of creating a new one.

And do we decide to spray our wounds with the microorganisms?

I'm still laughing at that scar comment from earlier.

https://m.youtube.com/watch?v=Hy8kmNEo1i8
>>
>>4525505
Snipe it, try to land spine shot where the head meets the body, get between the carapaces.

I think we can carve a serious niche with a focus on detection, evasion, and accuracy. Skill over brute power.
Of course, eventually having brute power to go with that will be nice.
>>
>>4525510

Tons of trees, yeah.
>>
>>4525505
Shoot it down.

>>4525541
An interesting Idea, what if we can just load ourselves up like a crossbow and fire instead of having to make ammo inside us all the time?

Perhaps even carry internal ammo in a magazine pouch organ thing.
>>
>>4525689
+1, make it near the chitin armor for added protection.
>>
>>4525689
Disposable chitin armor? Like wearing it like a suit of armor?
>>
>>4525541

It's possible, yes.

>>4525584
>>4525689
>>4525823

Your tail whips around as it flies in circles around you, tracking its motion and aiming at it. Eventually, you notice that it's angling itself towards you and trying to make a pass overhead. It opens its mouth and screeches, firing another shot at you.

Your tail fires at the same time. Both shots connect near-simultaneously. The projectile that you fired tears into the bottom portion of the creature. Its body chooses that moment to give out, causing the entire thing to burst in mid air and sprinkle down as bits of goop and chitin.

Its spine jams itself into your chest again. This one goes a little deeper than the first, and the plate of armour protecting your chest shatters from the second strike. You stagger back in pain, already beginning the effort of pushing the spine out.

Victory! You look out over the scattered corpses of the locusts, in too much pain to snarl. The jungle seems to have come alive around you, and you can hear distant rustling. A couple of the earlier corpses are conspicuously missing.

>What do you do next?
>>
>>4526002
Go back to our den and lick our wounds.
>>
>>4526002
Eat all the nearer, more fresh corpses. Then when rustling becomes too close for them to hear us, climb up tree and hide to see what is eating our kills.
>>
>>4526002
Eat what we can't carry of nearby corpses, and carry what we can into the canopy.
>>
>>4526029
rip off a mouthful (never leave a fight empty-handed) and bounce-house.
>>
>>4526002
Hide, eat, rest, heal. Observe the creatures who comes to eat our bounty.
>>
>>4526002
Grab a bit of meat, then run back to our hole and heal up.
>>
>>4526002
>>4526029
Changing to getting food before leaving.
>>
>>4526002
Get food, hide and evolve
>>
>>4526002
Eat one and go to rest
>>
>>4526172
As is the way of the Zerg!
>>
>>4526002
Grab them into our nest and eat it there.
>>
>>4526031
>>4526054
>>4526089
>>4526095
>>4526098
>>4526133
>>4526172
>>4526221
>>4526392

Your whole body aches from the exhaustion as the hormones wear off. You lunge into action, shredding corpses and claiming as many as you can before they’re inevitably snapped up by other scavengers. The essence is the same throughout. It’s rather odd, actually. They all seem to be near-identical clones of each other, with only minute mutations in their essence. You have no time to think on that, however. You’ve got to eat and mend your wounds.

You snag one between your teeth once you feel like it would be risky to stay any longer. With the creature securely in your grasp, you drag the body up into a tree and observe the rustling brush.

Groups of slightly smaller Zerg crash through the undergrowth, yapping and clawing at each other as they run. They bear a slight resemblance to you, though less evolved for sure. Some of them snap at the bodies and start dragging them away, getting into noisy tug-of-war contests. Others go for loose chunks and swallow them whole before they retreat into the undergrowth. While they don’t seem to be allies, they’re not tearing each other to shreds, at least.

The scavenger swarm moves at a rapid pace, sweeping over the forest floor and scouring it of biomass. Noticeably, they hiss and shy away from the ones that you spat up microbes on.

Your wounds slowly knit together, but the damage will take a while to fully heal.

> What do you do?
>>
>>4526416
What if we skewer a few of them and eat them?
Start pissing and shitting around our home like we own the place, because we do. But spread it out in a weird pattern so they don't know where we are exactly, only roughly the wider area.

Also why can't we make sishkabob with the bugs and bring them back with us that way? Easier to carry.
>>
>>4526416
Explore in the opposite direction of the locust host
>>
>>4526416
>>4526435
Support.
>>
>>4526435
Support
>>
>>4526416
Try coating our spike in the microbes, and launching it at a straggler/weak looking scavenger if you see one.
>>
>>4526416
Hmmm... there is potential here, for... rapid expansion.

Insert Joker meme here.

We should keep them in mind. A pack would be easier to gather food with.

>>4526435
+1, take it easy and keep healing.
>>
>>4526442
Support.
>>
>>4526442
Support
>>
>>4526416
Check on our microbes, including the one left in the tree earlier.
Good to know they discourage lesser scavengers. If we stay toward being light for speed/stealth/flight we're likely to start taking down more biomass than we can eat in one sitting. Keeping others off our kills will be important.
>>
4 for attack, 4 for leave in the opposite direction. Will roll if tie isn’t broken in a couple hours
>>
>>4526616
I think it's actually 3 attack, 4 leave.

>>4526493
>>4526495
This is the same poster. Unless I'm missed something here.
>>
>>4526616
Explore
>>
>>4526616
>in a couple hours
Screw that, change mine to leave
>>4526433
>>
>>4526416


>>4526594
lets check up on our microbes
>>4526433
smart if we spike them we would carry one big meal instead of several small ones
>>
>>4526654
What is with you guys and the microbes.
>>
>>4526663
well the scavengers are repulsed by it and i want to somehow breed a plague to cleanse the universe
>>
>>4526416
These smaller Zerg have just as much potential as we do. From what we have learned from the Primal Host those that hunt alone are doomed to die alone. Or at the vary least live much harder lives than they need to live just to get to the same point in life as everyone else that does work together as a pack. The Primal Host may be cheating somewhat with the way it spawns locusts to hunt for it. But at the same time this will in the end lead to the Primal Hosts death one day as ether a stronger predator beats its locust guard and then over powers it. Or a smarter predator gathers its own pack of zerg that work together to bring it down.

From this failure we will learn so many new ways to gain victory than if we had just beaten the Primal Host on our first go at it. For one thing we have learned that zerg can speak to and control one another thru will alone from the looks of it. If we can grow strong and smart enough then we can become the pack leader of the smaller Zerg scavengers that we have found. And if we hunt together with our pack then we can bring down much stronger prey than we can on our own.

All we need to do from the looks of it is become strong and smart enough to dominate the smaller zerg so as to be pack leader and have them do as we tell them to when we tell then to.
>>
>>4526703
also a way to communicate but that seems to come naturally
>>
>>4526703
The brute is a lot stronger that the locust host, besides we are zerg the point is division and to grow stronger and evolve.
>>
Aight, locking in leaving in the opposite direction, and then checking on the microbe culture. Will write up a post shortly.
>>
>>4526416

For a moment, you consider attacking. They don’t seem united, and you could break the little cohesion they seem to have if they think they’re in danger. However, you think better of it in the end. Better not to let them know you’re here, even if they’re stealing your kills.

You decide to continue this morning’s operation of checking out more of your own land. On the way to the opposite direction, you stop by the first cultures of microbes and take a look.

The hollow carcass of the Locust has become a cauldron of bubbling ooze. It’s vivid green, with orange spots lighting up intermittently. You prod at the goop and hiss in pain as it dissolves the tip of your claw. No wonder the scavengers steered clear. This is inedible.

The microbes seem to have reacted with everything in the corpse. Perhaps it was the aggression hormones spurring them into a frenzied state, or the acidic tinge of the blood, but either way, the mere cells have evolved significantly in the span of a day. It’s now a potent, self-maintaining acid, that you might even be able to cultivate by yourself.

This could be useful. Very useful. Pursuing it might distract you from exploring the opposite direction for a while, but you know for sure that you’ll be heading there as soon as you can.

> What do you do?
>>
>>4526735
make another pouch for this and take the eccence from this living acid a good thing with bones is that they can have no living cells in itself so we COULD make acid immune spikes that cant get acid immunity copied from it
>>
>>4526735
Definitely investigate this, flesh eating bacteria saliva is already good but stick it on a projectile and you got a scary combo
>>
>>4526756

and it would be perfect for dealing with all of this pesky regeneration we could possibly hunt like on earth where animals bleed out
>>
>>4526735
Evolve your projectiles to be filled with this acidic microbe culture.
Making it something like a grenade launcher.
Then continue on your way
>>
>>4526771
Support.
Sounds metal as fuck.
>>
>>4526742
>>4526771
+1
>>
>>4526771
>>4526797

Yeah Support as well
>>
>>4526771
Isn't this too advanced for us to think up right now?

We are like less than a week old.
>>
>>4526823
Lets try it. If it doesnt work it doesnt
>>
>>4526823
In Zerus, your practically an adult by then.

Welcome to evolution mate.
>>
>>4526771
This, but we should try to evolve a resistance to it on the inside and outside first, we are not going to die because someone shot our acid tanks.
>>
>>4526839
>Evolved to eat our waste.
Epitome of evolution folks.
>>
Sorry for the slow replies lately, getting less and less free time each day. Will check back in with a post later.
>>
>>4526742
>>4526756
>>4526771
>>4526797
>>4526821
>>4526822

Your immediate idea is to use this discovery as a weapon. By combining the culture sacs in your body with pockets of hyper-concentrated hormones, and then infusing your own essence into it, you’re able to make a concoction that starts reacting once all elements are introduced.

However, a second, more devious strategy enters your mind. Perhaps you could lace your weaponized spines with this, to make them even deadlier. Rather than creating any orifice to spew the acid, you link it to the glands at the base of your tail.

Perfect. It’ll need some refining, which you can do later, but you at least have a new tool to survive with.

With that done, you could either continue into the other far end of your territory, or spend more time recuperating or continuing to experiment. Either way, daylight is burning.
>>
>>4527850
Might as well finish scouting. We'll recuperate and experiment after we get the lay of our land.
>>
>>4527860
Seconded, but we practice launching our spears a bit, might be a good way to mark territory.
>>
>>4527850
> continue into the other far end of your territory
>>
>>4527850
Supporting >>4527860
>>
>>4527860
Support. +1
>>
>>4527860
>>4527884
>>4527902
>>4527923
>>4527941

That’s enough experimenting for now. You blast your spines at trees, leaving distinct burns that spread out to form patterns of melted trunk. The markings are a clear indicator of something in the area.

Opposite the Egg-spewing creature’s clearing is the rushing river from earlier. You decide to stay among the trees, though you can’t glide with your arm wounded this badly. It’s slowly knitting itself up, and it’s nothing a good night’s sleep won’t fix, but it’ll debilitate you for now.

Your passage through the treetops is slower, but you reach the river without incident. It’s a little ways out of your territory, but a round trip shouldn’t take too much of your day. As you watch from the trees, a pack of quadrupedal Zerg graze by the edge of the water. They rip up large tubers from the roots and mash them up with triangular faces, stomping their feet in the mud of the riverbank.

Each is far larger than you, not to mention that they’re in a herd. It looks like something way bigger could hunt them, though.

> What do you do?

It’s worth noting that in terms of size, you’re about the size of a Zergling/Ravasaur, as were the scavengers from earlier.
>>
>>4528139
Take note of this pack of quadrupedal Zerg for later when we are powerful enough to hunt them one day. For now they are out of our size range to hunt. At least by our selves that is. If we can gather a pack to hunt with us then if we work together and are lucky we can bring down one of the weaker quadrupedal Zerg that becomes isolated from its herd without having to make to many sacrifices of our own pack to take one down.

But this is all for later when we even have a pack to run with in the first place. Until then we need to find prey that is in our size range so that we can level up from our baby state and hunt bigger prey.

And if we want to gain the ability to use basic communication with the small scavenger zerg than the fastest way we can do that right now is to evolve the Spore Rays flashing lights patterns for our own. Then we feed the small scavenger zerg some Spore Rays so that they can copy our evolution's and communicate with us using the flashing lights patterns of the Spore Rays. That will be our first step to gaining our own pack of zerg pack mates. The second step will most likely be finding ways to improve our ability's to communicate with others to even have real conversations with others.
>>
>>4528162
i think it would be best if we tried to get as much as possible in a as small as possible form so the environment dont limit our movements and so that we are harder to notice and i think very soon we will need to repurposed our gliding folds possibly as a sensory organ?
>>
>>4528210
Oh definitely. Bigger does not always mean better. But at the same time we are so small right now that if we take a hard hit from basically any thing right now it can crumple us up like paper. So agility alone will not keep us safe forever if we get unlucky in a fight. But yeah going big right now is a bad idea and we need to work on making our selves a all rounder that has a answer for any situation we run into. So we need to find a real prey species we can go after to make our selves better. Or at least something better than damn Spore Rays for food.
>>
>>4528139
OK time to sleep and Level up our size
rturn to the nest and sleep so we have at least a chance against anything
Zergling are literally the smallest things. We wont be able to hunt anything tht way
>>
>Return home for rest, then mark our territory.
>>
>>4528236
Eat more before we sleep.
>>
>>4528162
I really don't think getting a pack is a good idea, less meat for us and might make us lazy. I say we still evolve the lights to lure the spore rays, but we use them to make traps for other zerg instead.
>>
>>4528953
I disagree. We need some mooks so they can serve as a distraction for the bigger prey. Like the Locust Spawner.
>>
>>4528236
>>4528277
>>4528394

Its been an exhausting day. Even with the stamina of a Zerg, you’re starting to feel your joints ache. You slink through the trees and ignore the creatures for now. They’ll be there for you to hunt in the future.

You return to your tree, where you quickly lance a few spore rays with your spines. This time, you leave the acid out, so that you can suck their stomachs clean and harvest even more of the ever-growing cultures.

You curl up in the same spot that you slept in last night, drifting off to the blinking of the Spore Rays. Unbeknownst to you, your body goes still and your curled exoskeleton hardens into a solid cocoon, which you fix your wounds within.

> You are an Adolescent
> You have no Injuries
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility, Sticky Glider Membrane, Microorganism Cultures, Tail-Spike launcher, Super-Adrenaline, Acid, Bioluminescence.
>>
>>4529332
Well, if there are any adaptations anyone wants, speak now. Otherwise, time to wake up, stretch, and feast on our breakfast before we start out day.

Btw, really enjoying the quest so far, QM!
>>
>>452933
Let’s wake up and start patrolling our territory to show we aren’t to be messed with and check up on those cultures. Also I wanna try out our acid-spikes if we encounter anything, for practice.

Great game btw.
>>
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>>4529369
Tentacle grappling tong or tails?
Become Zerg batman we are the Zartman!
>>
>>4529332
IDEA: Reactive microorganism cultures, they remain dormant until a zerg approaches and touches them, if they detect its us, nothing happens, but if its not us, it either rapidly turns into acid or emits a odor we can detect from afar. (I'm assuming the cultures are a bit like goo) Great for setting up traps and storing food, won't even look all that suspicious if we implant them deeper, will just seem like a bunch of zerg evolved acid pouches.
>>
>>4529570
Oohhh! I like that! I like that a lot! Have some react on a time so we can feed the swarmer literal acid. I love this idea!
>>
>>4529369
>>4529485

Thanks fellas. Will post in an hour or two, gotta wrap up some stuff.

>>4529570
When reacting, they turn into a gooey layer, yep. Like slime mold.
>>
>>4529332
After nearly being killed by Locust we now know that we do not run fast enough to get away when we need to. We should work on that some more.
>>
>>4529369
>>4529485
>>4529570
>>4529629

Overnight, you begin introducing your own essence into the cultures, feeding them with your own body. The fact that you’re currently dissolving into goop and blood helps meld everything together. Before first light, you’ve been reconstituted in your cocoon, feeling stronger already. It won’t be long till you’re a full adult for whatever your strange fusion of species’ is, but you still have a long way to go before contending with the stronger things you’ve seen.

You burst out of your shell into the morning light. As usual, you slurp it up and eat the rest of it, before attracting Spore Rays with your lights. The ‘food here’ signal draws them in like flies, and you quickly pounce on one. Before they can start flashing for danger, you reassuringly give the ‘all clear’ sign, keeping them in the area.

You stretch languidly on a branch as you start warming up from the day. Soon enough, you feel yourself heating up as your metabolism goes into the typical Zerg overdrive. It’s time to explore. You begin your rounds.

Which way do you head first? Towards the river, or the swarm-creator?
>>
>>4529737
>To the river, better leave the swarm-creator alone for now
>>
>>4529737
The swarm-creator, lets scout it out and learn as much as we can about it.
>>
>>4529737
>the swarm-creator?
Its payback time
>>
>>4529737
payback against the swarm creator and i WANT THAT POWER
>>
>>4529737
Frankly, I would rather try too build up our mooks before we deal with the swarm-creator, but it seems some anons want payback, and I'll rather not divide the vote in the hopes of a quick consensus. I would like to ask them, though.... how exactly are they planning to pull off this payback?
>>
>>4529957
yeah okay its dumb
>>4529934
nullify my vote
>>4529764
>>4529855
>>4529918
GUYS how would we take them down what you think of trying to take over the swarm?
>>
>>4529737
>Swarm creator pls.
>>
>>4529964
Oh wait I changed my mind I want to go to the river now.
>>
>>4529962
We'd probably need to observe the swarmer first. Identify habits, strengths, and weaknesses we can exploit. Preferably with a snack in hand to consume while observing.
>>
>>4529966
Meant to cause voter confusion, merely trying to help. We'll be significantly more successful if we had a pack to direct, or some larger allies to help fight the swarmer.
>>
>>4529970
*'Didn't mean to cause'

I swear, autocorrect will be the death of me.
>>
>>4529970
sure i would like to dominate them but i also dont want the gliders to go extinct
>>
>>4529975
They don't have to. We could even give them some glider essence visa our microorganisms to ensure pack cohesion and glider supremacy, if we wanted to. We could also try and observe the different Zerg that call our domain home too, maybe grab a snack if something interesting comes up. Not trying to limit our opinions here, but expand them.

But I am very interested in what adaptations we can use with some swarmer essence, and what creative form it'll take as well.

Again, I'm not trying to rock to vote, just presenting more options.
>>
>>4530003
having the power to generate and separate essence is a must
>>
>>4530013
Yes. The real question is, how do we get it without dying or being crippled? Or how do we defeat a swarmer with the resources available to us?

This isn't an insurmountable task, it just appears like that at first glance.
>>
>>4530060
Evolve our explosive ammo more, maybe get wings or better armor to not be easily deafeated by locusts.
If we manage to produce and shoot armor piercing explisve ammo somewhere on his head he will die
>>
>>4530095
That's good. What other ideas do we have, lads?
>>
>>4530112
Let's scout the swarmer, maybe unload a few acid spikes on it, and watch. If we want to do anything bigger we do need his genes.
>>
>>4530222
Alright. So, what's the census now, do we scout and observe the Swarmer or the River?
>>
>>4530275
the swarmer
>>
>>4530275
I think majority is scout the swarmer
>>
>>4529570
What about some sorta parasite that lets itself get eaten and causes it to wander to our territory under a drunken or mentally impaired state for us to eat?

What about just creating minions to help us do our bidding slaved to us or made so they can't really evolve without us in a symbiotic relationship.
>>
>>4530528
We would prob have to consume the swarmer for that big of a evolution jump.
>>
>>4530275
Scout and observe, it might have exhausted it's brood from yesterday.
>>
Are we sure this is OP? Different IP ID and no tripcode.
>>4529737
>>
>>4529737
Wait a fuckin' second, are you even the OP? You don't even have the name or ID code
>>
>>4530595
>>4530599

Check out a bunch of random posts from me. The ones from the past 4 days are mostly under different IDs, and I haven’t made a tripcode.

Been mostly posting from mobile this week, so I’ve got a Dynamic IP
>>
>>4530847
*phew* Almost gave me a heart attack lads.
>>
>>4530865

Though, I should get a tripcode if we get to thread two, to avoid this kind of stuff.

Replying once I’m freed up for the day. Seems like scouting the Host is the consensus.
>>
>>4529764
>>4529965

River

>>4530222
>>4530311
>>4530594

Swarm

>>4529957
>>4530095

Other

You don’t need water for now, and the more immediate threat is the thing that can send its progeny right into the heart of your nest. You assume for now that it doesn’t know where you are, but that could change for the worse at any time.

Better to cut the problem off at the root. Like before, you stealthily slink through the trees and glide about until you reach the rough area that you found it in yesterday. From your treetop perch, you look down at the ground for any sign of the tunnel it made, or of any of the little bastards.

Nothing. You can’t seem to find the beast, and whatever corpses might have been there were definitely eaten by nocturnal scavengers.

You take a bit of time to explore the territory, making sure not to go anywhere remotely close to the ground. Down below, the foliage is far thicker than in your area. Wicked looking tendrils stick out from the ground, with large spikes on the edge of them. Apart from the spiky plants, the area is relatively quiet. There’s the sounds of smaller Zerg chirping and croaking within the trees and brush, but nothing big enough to be a threat.

Perhaps your enemy is off hunting. Or hidden somewhere. Either way, you don’t think you have the means to forcefully detect it at the moment. Still, it’s likely to be in the vicinity.
>>
>>4531066
Sit high in the trees and wait.
>>
>>4531066
Explore more in the same direction, then return
>>
>>4531077
Support
>>
>>4531077
yes
>>
>>4531066
Hunt for prey we can take down.
>>
>>4531066
As long as we're fed I'm good with anything else.
>>
>>4531066
Climb tree, practice pouncing on target while launching spike at initial leap, then landing while stabbing it and spraying it with the acid goop. If our spikes doesn't regrow fast enough for this, make a mental note to train it up as much as possible.
>>
>>4531077
+1 I want to find this thing
>>
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Well, if we do insist on going after it, we should try to get up close.
Real close.
Up on the 'neck' behind the head and below the back shell/swarmhold.
Then jab acid in deep while ripping and tearing.
>>
>>4531894
Wait, don't we have extra spike capacity yet? Damnit, I knew we forgot something...

>>4531973
First, we'd have to get near enough to it without the Swarmer noticing first. The two questions I have are how does it detect other Zerg, and how can we get passed it?
>>
>>4532002
I just want to always have the option of freaking out and throwing acid everywhere if necessary.
>>
>>4532002
>without the Swarmer noticing first.
I suspect it's psychic so good luck lol
>>
>>4532161
>being psychic makes getting its essence a priority

Your just tempting us further, mate.
>>
>>4532179
If it has psychic essence, then all the more reason to kill it.

Not only could it lead to us finding a way to communicate with the smaller Zerg, but also a way of control if necessary. That is, if they aren’t open to us taking over their pack and our psychic ability is strong enough.
>>
Also: how many spikes can we shoot out exactly? Just so we’re all on the same page.
>>
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>>4532296

No rapid fire yet. One at a time, with a period between shots to form them. Unlike Hydralisks, there's no system in place to store multiple yet, though its been proposed on and off to evolve that before.

>>4531077
>>4531145
>>4531647
>>4531935

Up from your perch, you sit and watch the ground below. There's no sign of the enemy. Eventually, however, you spot a spindly, swift-looking Zerg bound into the area. It darts past the tendrils, which stab outwards and attempt to skewer it. Once past them, the creature begins grazing on some swollen yellow fruits on a low-hanging branch.

You ready your tail, preparing to hunt this weak-looking thing. It certainly seems the sort to survive by running instead of battling to the death.

But before you can shoot, the ground around it bursts open. Several Locusts tear their way out, shaking their bodies wildly and displacing dirt. They take to the air as the creature runs. It doesn't get far, and is quickly brought low by the barrage of spikes firing from their maws.

You stare at the spot where the Locusts emerged, noting that the ground looks whole and undisturbed despite their violent emergence. It's like they grew right out of it.
>>
>>4532376
ruh-roh
>>
>>4532376
Damn. This thing is smarter than we gave it credit for. I figure it either planted them there since birth or there is some kind of underground tunnel(s). Either way tho is bad.

Question: is the body of the fast Zerg still in relatively one piece? Because I think we should give up on trying to kill it for now and snack on the dead fast Zerg instead, a speed mutation would be very beneficial to our hot-and-run tactics.

We should definitely not go into combat, if we do we are stepping into a literal minefield. we should just grab the body, snack on it, get the fast gene, then maybe consider attacking. Anyone agree?
>>
>>4532469
Support
>>
>>4532469
Sure. How fast acting is out acid though? Could we start the process in the food/body itself, so when the swarmer consumes the body, it just a matter of time for the acid to ear it from the inside?
>>
>>4532600
That’s assuming that the swarmer isn’t smart enough to cut out the infected piece of its body, or that it’s immune system isn’t strong enough to combat our acid/microbes. We have no guarantee that even if we DO manage to stick it with an acid spike that it won’t just work a way around that.

Plus, even after that we still have the many possibly dozens of swarmer bugs to deal with on its long journey to death, and who’s to say that killing the swarmer itself will even do anything to the bugs? We would probably be chased for a while at even speed with these things for hours, maybe even days while they have us outnumbered in both body’s and spike shooters.

I would say best option is just to eat the body and leg it out of there.
>>
>>4532469
We will have to get rid of the Locusts that are around the body before we can take it for our selves. And if we leave the body until the Locusts die on there own then ether the swarm host will come to get its prey or the small vermin of the jungle will pick it clean before our eyes. But the thing is if the swarm host comes for its prey than we will know where it is and be able to counter its digging trick. But if it is not here than that means it can leave its Locusts anywhere it wants and is most likely setting up a trap for us in our own home so as to get revenge for trying to kill it last time. As well as to eat us for food as is normal.

If the swarm host has gone to our Treetop Nest to set up a underground ambush for us. Than we need to counter this by dominating the smaller scavenger zerg we have found as fast as we can. Become there pack leader so as to get them to do as we say. And have them help us hunt down the swarm host that has invaded our home and kill it with us.
>>
>>4532376
>wait
You guys remember these guys dont feed for themselves. If they start mawing on it shoot them.
But if they wait for the big guy to show up- we wait too, at teh very least he must show his mouth to eat the animal-thats when we shoot
>>
>>4532627
Proposal: Bloat-spikes. We make the spikes out of thin cartilage, and stuff it as full of our acid-microbes as possible, then throw it like a water ballon. works for both extra damage and area damage.
>>
>>4532627
Even if we prevent full consumption, it's a plus for us. A bit Zerg like the swarmer requires a large amount of food to keep it going, especially if it keeps producing disposable locusts. If we prevent the locusts from returning with their pray, then it'll deplete more resources than it'll consume. We could just starve it out.

But that's a future plan. I'm always up for a meal on the run.
>>
>>4532711
Hmm, I like this idea. Keeping the swarmer alive while hunting it’s food sources could result in a weaker swarmer and less swarmer bugs.

Possible issues I could see though: 1- the swarmer could just start feeding on its own bugs for a while, making it take longer for it to starve. 2- we don’t know what the metabolic rate of the swarmer is, I would presume it is pretty fast because it’s so big and used the bugs as it’s hunting instruments, but still, a dangerous unknown. 3- we know that the swarmer is smart enough to to strategically place its bugs in the ground, who’s to say it’s not smart enough to hoard food in its main home? Could be an unknown stash of preserved food in there to outlast us.

But I do think the idea itself is pretty smart, I think it could be worth a try.
>>
>>4532774
Even if it starts cannibalizing it's locusts, it'll be too late. The moment he starts eating his spawn instead of allowing them to hunt for him put him in a death spiral he's unlikely to recover from, as I imagine it take more resources to construct his swarm than he would get back from consuming them.
>>
>>4532793
let's do this, but watch what the locusts do with the carcass first, that'll tell us where the big boi is.
>>
>>4532793
Support
>>
>>4532469
>>4532476
>>4532600
>>4532627

Seems like dashing in to grab it is the consensus.

The twitching animal is finished off by the Locusts. True to their pattern, they don't start gnawing on the body for themselves. Instead, they grab on to the legs and begin to lift it up, flapping their wings desperately. When that doesn't work, the creatures get to work on chopping it to bits, slicing portions open with their incisors. A substantial portion of the corpse is left behind as a result.

While the others fly off to deposit the biomass, two Locusts stay behind to guard the body, hissing and play-fighting with each other.

There's a chance for you to shoot them on their way to deposit it, thus denying their mother the much-needed meal. However, you could also assault the pair left behind. You're confident in taking them, though you'd have to quickly snap up the body after and hide before the others return. You feel that the essence of a prey animal may have some uses when it comes to long-distance running, even though the body plan doesn't match your current lithe build.

>What do you do?
>>
>>4533280
Go after the flyers. We can always come back for the others after.
>>
>>4533335
+1
>>
>>4533335
+1, shoot them down
>>
>>4533335
>>4533476
>>4533509

You guys aiming to attack them, or to watch them all the way?
>>
>>4533335
Yeah better to cut off good supply now rather than later. +1 shoot down the Flyers delivering the food.
>>
>>4533535
I think consensus is to shoot them them down so they don’t deliver the food. We can get the other dead zerg body later.
>>
>>4533280
What if we spray the remaining guards with acid and also go after the flyers? Or is that too much for us to handle?
>>
>>4533715
Well we barley survived 2 on 1 last time, and we haven’t really built up our dexterity, but we do have the advantage of surprise...

I wouldn’t risk it if it were me tho.
>>
>>4533335
>Support
>>
>>4533535
We can one, and spike the other meat with acid so by the time the locust arrives the meat is mostly eaten through. My idea, anyway.
>>
>>4533623
>>4534088
>>4533509

Flyers it is. You take off through the trees, gliding from branch to branch like before. Your limbs have lengthened overnight, and your gliding membrane flaps noiselessly in the breeze. You feel stronger than you did yesterday, as you get closer and closer to maturity.

The four fliers all have a sizable chunk in their mandibles. You make sure they’re far enough away from the guard party before making your move, though you aren’t quite sure how close they are to their destination.

The rearmost Locust is knocked out of the air by your larger form, as you leap from a tall branch and slam it into the side of a tree. You quickly rip into its head and discard it before it can make noise.

The second one is shot down by a blast from your spike. It topples to the floor, and you can see it’s insides beginning to leak out through gaps in the chitin. Your orange acid bubbles and froths within it.

One of the two ahead notices the absence of the other beating wings. It drops its meat and cries out a warning to the other, who spins around to face you. They begin zipping from side to side, moving haphazardly to avoid being taken down by the spike. They seem almost aware of your weapon.

While yesterday’s last fight was a brawl on the ground, you have the advantage of cover and altitude in this battle. Alternatively, they might lead you back to the swarmer if you chase them well enough.

> What do you do?
>>
>>4534717
My suggestion would be to kill the two that remains, as to not let them alert any more bugs, then quickly eat the mauled fast Zerg body to try to gain a speed advantage to doge spikes from future spike shooter attacks and other attacks from our predators.

We don’t really need to see where exactly the swarmer is, we already know it’s in a cave like structure and that’s good enough. As long as we keep using our surprise attacks and Ariel advantage to kill off its hunters to starve it, it will eventually not even have enough strength to fight back. And we can possibly steal it’s psychic ability.

We should definitely not let them escape. If they do it could end up with us having to battle a dozen or more of those Zerg bugs because they were alerted.

Anyone have any other suggestions? I’m loving this game btw.
>>
>>4534757
Same mate. I say we kill one, and let the other fly back just enough so we can understand the area it's hiding in, then shoot him down before he gets near.

I must say, I'm really enjoying the build we went for as well. It's refreshing.
>>
>>4534757
Yes, support
>>
>>4534757
+1
>>
>>4534717
> Supporting >>4534757
>>
>>4534852
Yeah it’s really refreshing. It’s nice just to play a build that makes you think strategically rather than another boring strength and endurance build.

Also I don’t think we should let the other one get close to it’s home, just because we don’t know what radius the psychic ability can reach to communicate with the others. And I don’t trust our accuracy enough yet, we’ve only had this ability for a relatively short time and we could miss, destroying the original plan. I say we play it safe and stick to the plan I made. Medium risk and high reward plan, but I would still rather play it safe. It was a good suggestion though.
>>
>>4534757
>>4535229
>>4535233
>>4535409

The Locusts fire their spines at you, but you quickly tuck in your membrane and dive towards the forest floor. You cling on to a tree trunk several metres before the ground, still wary of what the floor might hold.

The whiskers hyperextend, granting you increased awareness of the air around you. Like before, they help you figure out when spikes are coming. Today, you can even sense the beating of their wings, as your adaptation grows stronger with age.

Your tail whips upwards to fire at the airborne Locusts. One is pierced through the wing and goes plummeting towards the floor, damaged but not disabled. The other flies towards you with extended mandibles, though you don’t sense the coming of any spike.

The one below seems like it’s trying to scratch at the earth, with acid eating at the edges of its tattered wing. It’s not an immediate threat, however, and you could easily take your attention off it to kill the one charging at you.

Splitting your attention between both could result in some sort of injury to yourself, but you would definitely be able to deal with both, if you’re ready to take the risk.
>>
>>4535630
Ok so the way I figure it, the one with the damaged wing is trying to dig into the underground tunnels that I proposed were there and alert the hive. The one charging us seems to be an inconsequential threat in comparison to all the hive being alerted. I think we should doge the Zerg bug charging us at the moment and shoot an acid spike in the head at the one digging the dirt to stop it from alerting everyone of them. Then once it’s dead tackle the other one that’s still alive and kill it. That’s my suggestion any how.

After that tho we should definitely eat the other dead fast Zerg body for its speed.
>>
>>4535650
+1
>>
>>4535650
+1
>>
>>4535630
Dive at the one on the ground, we can't let it alert the hive. The Spawn-thing can afford to send a endless supply of those things towards us as long as it has food, and there's no guarantee they won't evolve along with the brood-thing.
>>
Open question: why everybody have the idea of a "psychics swarm carrier"? Theory says "the zerg swarm don't have psy properties except for overmind and the cerebrates" so, in a meta POV, there's should be some more bio-signals than psy-weird-stuff, so... Come to think about.

But yeah, kill the small one opening his grave in the dirt. Then, kill the other. Then, eat everything what smell good enough.
>>
>>4536635
Personally, I think it's pheromones. But it essentially operates like a psychic link, atleast from our juvenile understanding.
>>
>>4536651
Yeah but there is a thing:

while pheromones basically function in individuals adapted to recognize them, being a kind of "encrypted channel" with whom we are interested in communicating; Psyonic links can be grasped by all those who are sufficiently developed in the matter to be aware of ourselves without us perceiving whoever perceives us. I say this thinking in the future to try not to evolve or depend on these skills, being better to opt for the familiar. In addition, we could only establish psyyonic links with those as developed as we or more, since you have to have a certain affinity or capacity for them to work between individuals, similar to how the overmind communicated with the cerebrates, and then these with the overlords in the same way but with simpler messages, and these finally with the swarm via pheromones, nerve lines and the like.
>>
>>4535650
>>4535792
>>4535807
>>4535894

You twirl out of the way and allow the Zerg to crash through the trees. You can hear it twisting around behind you as it extricates itself from the foliage, but you ignore it in favor of chasing the one that’s attempting to escape. One blast from your tail later, it’s impaled and filled with your corrosive acid.

You grip it in your teeth and wrench it out, pulling it free of the sizzling earth. As you touch it, the inside of your mouth burns with agony. It’s not just your own acid either, it seems like something else- still acidic.

Pain shoots through you a second time as a spine slams into your back. The arched armour plate protects your head and vitals, but it still hurts to get shot. Your chitin is cracked too, but at least it’s superficial.

You whirl around to face the other Locust, ignoring the trivial pain in your mouth. You run right for it, just in time for it to collapse and convulse. Although its time has run out, and it’s already falling apart, you don’t take any chances. You eject a spike from your tail and spear the creature, keeping it attached to the prehensile appendage.

Only once you’ve completely melted it from the inside do you relax and traipse over to the kill, ignoring the shards of chitin left behind from the mangled mess.

> What do you do next?
>>
>>4536910
Eat the fast zerg meat
>>
>>4536963
Yeah, let’s eat this sucker.
>>
>>4536910
Eat zerg remains
>>
>>4536910
Try and eat the non-acidic bits, and fill up on the edible locust remains.
>>
>>4536963
this, eat the meat of the prey of the locust. But take just the enought bites to understand its essence. Then climb a tree and wait to see if other locust come or something.
>>
>>4536963
>>4537033
>>4537038
>>4537297

You reach for the meat and gnaw through it to see what’s within it. The creature, like almost everything on Zerus, is omnivorous. It seems to prefer running than fighting, however, as it’s built for agility and stamina. While its body plan is suitable for flatter ground, it won’t allow you to clamber into the trees and leap from branch to branch. At the moment, the only thing advantageous is the way it handles lactic acid in its muscles, or whatever the Zerg equivalent is. That’s something you can take instantaneously.

Apart from that, most of the boons come in the form of an entirely different body plan than what you have now. A Terran would refer to it as deer-like, not that you know what it means, or even what a Terran is.

You rub your snout in the carcass again. It seems like something new has happened to it. The blood is far more acidic than yesterday, and it seems far more difficult to eat it without receiving injury to yourself.

The one that you killed first is bleeding from a myriad of wounds that you never inflicted. It seems like a network of capillaries burst, sending its blood to the surface. The soil around it is loosened and any hard minerals have been corroded by the acid-armor, making it easy for a creature like this to almost ‘swim’ through the earth.

You see a trail of earth that’s already been softened within the hole. Rather than an open tunnel, it looks like there’s a network of often-travelled passageways, seasoned from usage.

>>4537180
>>
Not sure when threads fall off the board, since I’m pretty new to this, but I’ve gone ahead and archived this. Will hopefully get to a conclusion before the end of thread one, like facing off with the Swarm Host, but I’ll most likely make at least a thread two before taking a break.
>>
>>4538121
Well, looks like we found a network. Wanna try an ambush, lads?

>>4538123
Good to know. Thank you!
>>
>>4538121
>At the moment, the only thing advantageous is the way it handles lactic acid in its muscles, or whatever the Zerg equivalent is. That’s something you can take instantaneously.

Let’s get this mutation first before we do anything.

Next I think I will vote for not going in the hole and sticking to the original plan. We are already damaged right now, and jumping head first into a territory which is incredibly dissimilar to our own and our enemies know off by heart the layout doesn’t seem like a good idea. Like, if we were to get surrounded by Zerg we would have no where to glide to or run to. Just the spaces that the Zerg locusts made. They could very easily out-manoeuvre us in such a small and confined space with no clear exit and kill us.

I vote for staying, licking our injuries, and hiding in wait for the new food hunters to kill to starve them all out.
>>
>>4538123
Page 10 or so and we are on page 4.
Calm down
>>
>>4538242
This. Maybe go to the river of early. Maybe try to reach the small swarm o zerlings like creatures around our nest and try to start a hound.
>>
>>4538242
Sure. Just make sure the other locusts are felt with too.
>>
>>4538818
*delt with
>>
>>4538242
maybe search for other rpowerfull zerg to eat
>>
>>4538242
>>4538395
>>4538818

You quickly change the makeup of your legs slightly, bursting open cells and regenerating new ones in their place. Your limbs bulge with strength, and you slurp up the rest of the meat with satisfaction.

Next up is the hole. You take note of its location, but quickly move away from it, in case any Locusts start crawling out. You’re not about to start digging into enemy territory where you don’t have the advantage.

You turn towards the river, staring in the opposite direction with your glinting eyes. Heading there would take quite a while, since you’d have to exit the entirety of enemy territory, cross your own, and then make it through the greenery. You could reach it likely without issue, but there would be no returning to the spawner’s land for today, at least.

Your own territory is a slightly shorter trip. And you have access to a perfectly good body, assuming the locusts guarding it are still around. You haven’t seen them since coming out here. Some possibilities race through your mind. Perhaps they were meant to wait for reinforcements to come pick up the meat. Or they were meant to head back with the remainder once the first set were far enough away.

>What do you do?
>>
Made a tripcode for future posts.
>>
>>4539635
I vote that we stay and hide in the trees and continue to wait for more locust to kill so that we can starve this mother out.
>>
>>4539635
Return to investigate, eat up any remains, then start our guerrilla warfare campaign of denying our enemy the resources it needs to survive. We could also build some sort of pack with the ground Zerg while we're at it, as we're bond not to eat all the locusts we kill.
>>
>>4539635
>And you have access to a perfectly good body

Go to it and eat it.
>>
>>4539730
>>4539754

One uneventful foray through the woods later, you reach the corpse. The Locusts don’t look like they’ve taken much from it. Several more chunks are missing, and so are the two locusts who were guarding it. You quickly lower your head and gorge yourself on the body, making sure to obtain as much biomass as possible while you can scarf it down.

Once you’re done, you look down at the bits of bone and carapace left behind. There’s enough bits of meat left to possibly attract the scavenging Zerg, if you’d like to draw them out. They seem like they’re most active in your territory, so it might be good to transport this back somehow. Doing so could attract the attention of the locusts, however, which would be a double edged sword. You do want to hunt them, and they could be used as even more bait, but you may get overwhelmed.

You’re confident that you’ve denied their parent at least one good meal today, though.

> What do you do next?
>>
>>4539780
Feels like we might need to start staking more of a claim to some territory. Anyone feel like taking this opportunity to decide what's "our turf", scout it out, and start evicting any squatters?
>>
>>4539780
An idea that occurs to me: and if we catch one or two Spore Rays, we throw a dead one where it can attract scavengers. When these appear, we throw the other one, so that they see us, and we use our bioluminescence to attract other Spore Rays to give the message of "these are mine when I want". Perhaps they take the message that we can give them supplies and we are not aggressive towards them as long as they are "loyal."
Also try to approach slowly and eat together with them. This marks a "non-aggression" character towards them.

[Spoiler] The first zergs had a difficult time communicating between species in a non-psyonic way or without an overlord involved, right? [/Spoiler]
>>
>>4539780
Take it back. It's time to start creating some goodwill with all the leftover meat, and if the locusts come back we could put our microorganisms over the meat and ditch it. Maybe the locust will take the soon to be acidfied meat back to the swarmer.
>>
>>4539780
Do we really need territory?
Maybe go away for some time to search for more variety of zergs and then come back stronger?
>>
>>4539780
Leave the meat out in our territory to use as bait.
>>
>>4540390
Not a bad idea, but I'd like to be a fully formed adult before we go out adventuring. Plus, I'd like the swarmer defeated as well.
>>
>>4540071
>>4540124
>>4540405


The creature would definitely attract more of those little fellas that scurry about in your territory. You’ve grown a bit bigger than them. Enough to have the advantage in a one on one battle, definitely. Gripping the bloodied spine of the Zerg, you clamber into the trees and begin leaping from branch to branch.

Bits of flesh and bone fall from the slain runner. The hooves and claws that you gnawed on become loose, toppling helplessly from your grip and landing amidst the forest floor as you travel.

You can’t possibly pick up ALL of it, and since the body has been mostly eaten, it’s impossible to stop it from falling apart further. Still, you manage to return to your territory with the body in one piece, leaving a trail of giblets behind.

You don’t hear any scurrying. But you quickly fling the body off the heavy branch you’re resting on, allowing it to crash down onto the forest floor. For good measure, you activate the lights along your body, including the ones on the tips of your whiskers. Spore Rays slowly drift towards you to feed on the microorganisms in the air. It should only be a matter of time before the scavengers arrive.

You use it to lick your wounds.

>What do you do?


> You are an Adolescent
> You have no Injuries
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility, Sticky Glider Membrane, Medium Chitin armour (I knew I was forgetting something in the last update), Microorganism Cultures, Tail-Spike launcher, Super-Adrenaline, Acid, Bioluminescence, Muscular Stamina.

Just a little intermediary post, for you guys to figure out and further discuss the plan of approach for the scavvers. I’ll write up the post from them later today.
>>
>>4540578
A pack would help with dealing with a swarmer. However, dealing with the Swarmer by ourself as an adolescent is too much of a power trip for me to ignore, despite the risks involved.

I'll let you lads decide what should be our course of action for this situation.
>>
>>4540578
Search for trails of ,edium-big animals and follow them, we are searching for diverse species than whate we already consumed
>>
>>4540578
I think that we should start making ourselves know to these smaller Zerg creatures. If they have a hierarchy we should challenge their leader for control over the pack or if not we should try to build up so trust with them, show them war with us would not be in their best interests. If they do initiate combat we can always kill them and steal their advantageous genes for our own modification to ourselves.

A pack would come with its own problems and advantages but I think joining forces, at least for now, would be best.

After this though we should definitely continue our starvation of the hive swarmer Zerg.
>>
>>4540578
I feel we should try establish dominance over these littlen's. Maybe trying to use them as live bait for the big swarmer. That would help a lot more than a corpse.
>>
>>4540578
Sit and wait for the scavengers.
>>
>>4540578
Looks like its time to become king of the scav
>>
>>4540578
Suggestion, evolve "brewing sack" that constantly refines your acid/goo while strengthening your resistance to it as long as you have spare energy. Given the way we can evolve, I wouldn't be surprised if a large threat ends up being a rock with a mouth, and we ain't dying to something that stupid.
>>
>>4541108
actually, no, evolve a mutation that makes it more efficient when you mutate
>>
>>4541136
You mean a brain?

I'm serious. What other mutation do you mean that would help with evolution?
>>
>>4541307
I assume that guy meant hypermetabolism, or some other feature where we can harvest less DNA/use less meat to complete evolutions. I'm still not too sure about how the evolution works, do we need multiple instances of the DNA?
>>
>>4541345
No, it's more of a trial and error process. First the mutation develops, then Mother Nature weeds out the weak ones. If the mutation doesn't help, you lose it, if it does, you keep it.

With Zerg, we need more DNA to even process what's going on genetically in the food we eat, than we adapt the bits that seem helpful to us at the time. It's not necessarily the volume of meat we eat, but the genetic variety we consume instead.
>>
>>4541345
Well there are snails with special cells and extra feeding apentages that can rip out chlorophyl from plant cells without destroying the chlorophyl and living stinging cells along with venom out from jellyfish and sea dragons
>>
>>4541493
That's fascinating. But how would we find a practical application for that, let alone get the essence for the mutations?
>>
>>4541621
Well it involves literally there teeth piercing and extracting chlorophyl like just mini syringes from there food they have also in some species been seen doing horizontal genetransfers so that they themselves gain the ability to regenerate photosynthetic cells.

So microscopic spikes inside our throat and stomach possibly some reward sites and punishment sites inside our body to manage our symbiotic micro ecosystem possibly a small upgrade and upgrade of our lymph system
>>
>>4541655
I mean, we already have microorganism cultures in our body. My problem is how do we introduce the idea naturally into our Zerg. I don't know if he has the brains to process all of that yet, not to mention come up with the idea himself. We'll need observe and consume a Zerg with similar abilities/mutations for to be mentally processed by our Zerg. We need more a variety of essence, naturally.
>>
>>4540942
>>4540947
>>4541029

I'll write up the evolution once you guys come to a conclusion on it, and for how the Zerg can think up something like that.

You impale and fling a few Spore Rays onto the ground, making a small pile of 'offerings' to the Zerg. Soon enough, you hear rustling in the bushes again. The familiar snapping and snarling sounds out, and the same pack of squabbling younglings burst through the undergrowth.

They look a bit different from what you remembered, courtesy of the constant evolution, but they're all still weak and smaller than you. It doesn't look like they've advanced as quickly, and still snap at each other over food.

As they tear into the carcasses and rip open Spore Rays, you snarl from high above and dig your claws into the wood. The little ones turn up and look at you, backing away and hissing among each other. Most seem wary of your presence. A couple just continue eating without a care, while others bolt straight into the woods.

You fling a Spore Ray into their midst, watching as the twitching creature collapses into the pile.

Before you can interact further with them, however, you hear a familiar, ominous buzzing of wings in the direction of Swarmer territory.
>>
>>4542280
OH FOR FUCK'S SAKE. Ugh, last thing we want to do is get the scavs to unite against us, attempt to warn them with howls or something and stick around to defend them.
>>
>>4542367
Support
>>
>>4542280
Ok, maybe this can work. Remember how the first zergs make a choice of follow the overmind or be independent staying primal? Welp, this happen in the middle of multiple fights between each band. The primal can stay and hide bcs the bigger of them look back and fight and the little ones choices a band watching this. I think this is our time and we're in some point of the history when this is happening somewhere on Zerus. So, get hide, mimic our environment, stay on a tall tree and wait for it come, then jump and try to get in it body where it's sice don't mean a advantage. I believe, when the little one see us fighting with the swamer, they gonna join us against the thread.
Maybe, just maybe, we can try to climb a sporeray and the make some zerg - assassin's creed - jump over the swamer? It definitely don't gonna see it coming.
>>
>>4542280

I'll support >>4542367, but I feel compelled to offer an alternative action after we warn the other Zerg. The plan is to starve it out, right? What if after a couple days, we go to confront it after it has released its locusts for hunting? Attack while most of their locusts are away from home?

Also, just start observing and eating some Zerg snails and maybe we'll get the idea/essence that way. The beginnings of it, atleast.
>>
>>4542428

The Spore Rays definitely aren’t big enough to ride. They’re smaller than the scavengers, who are slightly smaller than Zergling size.

>>4542367
>>4542377
>>4542682
>>4542428

The buzzing grows louder, and you can tell that numerous sets of wings are approaching rapidly. There’s definitely more than one, and they’ve found your lair.

You turn your gaze away from the snapping younglings below, examining the path you took. You didn’t leave footsteps, and the markings on the trees don’t seem that easy to follow. So how did they sniff out your territory?

As you brace yourself, you spot several scraps of fallen organs, and bits of bone caught in the branches. You gnash your teeth in anger. The corpse. Of course. Blood and giblets definitely fell off it during transport, and though you didn't sense anything special about their sense of smell from their essence, it’s still enough of a trail for them to follow you all the way home.

You bark at the forest behind the Scavenger Zerg, letting out a repeating, throaty hoot. Some continue hissing at you as they try and snatch meat, but others catch on to the fact that your warning isn’t meant to threaten them. As they begin turning around to repeat the hoot, the first wave of Locusts burst through the trees, hovering menacingly as they take in the assembled group.

> What do you do?
>>
>>4543310
How many locusts do we see exactly? Can we tell how many there are?
>>
>>4543310
Disable their wings. The scavengers will take care of the rest.
>>
>>4543310
Knock them out of the air by firing tail-spikes at them.
>>
>>4543361

Eight or so in the initial wave, emerging from the trees. There are about fifteen scavenging Zerg in the pack.
>>
>>4543457
Support
>>
>>4543483
Take out as many as we can by aiming and shooting our spikes then barrel into them to bring them down to the ground so the smaller Zerg can maybe help and the locusts lose the airborne advantage.
>>
>>4543612
>>4543374
Support
>>
>>4543374
>>4543457
>>4543508
>>4543612
>>4544567

No time to waste on warning the Zerg further. Either they live, or they don't. You whip your tail through the air, expertly striking one of the Locusts. You aim for the wings of one, sending it crashing to the ground. Chaos breaks out in the clearing as the two parties meet.

Some of the scavengers turn to run. However, the Locusts fire at them without hesitation, bringing down several with their own spines. The rest of the creatures sprint for cover, until the Locust that you shot lands in front of them. Bloodlust overwhelms the panicked creatures, and two of them lunge onto the Locust to begin ripping it to shreds.

You continue to shoot, leaping from tree to tree and changing your position constantly. The enemies are more occupied with the swathe of smaller Zerg below, and you manage to reload and blast several more. Once your resources for forming spikes begins to run low, you take to lunging through the air and batting them down into the ground.

The scavengers have the advantage in melee combat. However, the Locusts hover out of their reach and kill them with lethal spikes whenever you aren't able to knock them out of the sky. You're also the only person on this side of the battle who can bring them to ground level.

While your prospective pack is numerous, and stronger than the Locusts, there's a chance they might get wiped out if you let the Locusts keep firing at them. On the other hand, there's virtually no risk to you when they're assaulting the smaller creatures.

> What do you do?
>>
>>4544591
I feel as though we shouldn’t let many of them die at the moment, so I think we should take the risk of injury to ourselves to protect the scavengers from the spikes by using our super-adrenaline to just jump around the locusts super fast and either swipe them out of the air or just straight up kill them.
>>
>>4544598
+1
>>
>>4544598
We can use the super adrenaline to made a air tackle from a jump? Use our armor as a stunt weapon or something, idk. Just jump with all of our strength, try to made a ball of us and smash some locust, bcs we're out of ammo rn and there's more locust coming 4 sure, if no the swamer itself. Just need to made the locust take floor and then the scavengers made it's part. Another question, the scavengers in the case of surviving and eating some of the locust essence, they will evolve so fast as us? Bcs we can, idk, give them a view of us climbing and jumping to teach they our evolution path. Maybe they can be the mini-us swarm. Maybe.
>>
>>4544609
> Bcs we can, idk, give them a view of us climbing and jumping to teach they our evolution path. Maybe they can be the mini-us swarm. Maybe.

This raises the question of if we want to set them down our path of evolution. I think it would be better if we encouraged evolutions that fill in parts of a group whole. We are already stealthy and fast, what we need are pack mates who are strong, durable, smart, or other such. Maybe even one that can fly in the future to do reconnaissance.
>>
>>4544656
In that way, we gonna get a swarm with role developed members with our zerg in control of everyone. In that case... We then become a cerebrate more than a alpha? Wanna know what the others think about this.
>>
>>4544656
Yeah we dont want them to become just us and in a while flying could become a downside due too weight/size limits without super special near physics breaking adaptations i want to invest into a overlord managing side quite fast as just molting improves the adaptation more then when got them and that could explain WHY the elder zerg grooms and guide younger zerg to become its food IF we can somehow have perpetual youth it would be a MASSIVE improvement for us
>>
>>4544591
Can we use the dead locusts with their acid-oozing bodies to knock the live ones out of the air?
>>
>>4544598
+1

>>4544681
I don't think normal physics apply to starcraft, the square cube law is already being shat on by most units. For the wings thing, look at the Viper, or the Mutalisk, or the BroodLord, I'm no expert, but only the Viper looks remotely capable of flight. Also, I have no idea what you're saying in the second half.
>>
>>4544879
No, this is how reality is realistically represented! Now, about our fast mutationing boys fighting a locust bio-factory...
>>
>>4544879
Thats why i say it needs special adaptations i dont know if its worth to invest so much of our biomass into flight or how energy hungry those adaptations are but probably more the running
>>
>>4544865
They could be thrown about, but it's hard without a body made for flinging objects. If you're referring to squeezing them like toothpaste to spray the acid out, it probably wouldn't have enough force to actually do much.


>>4544598
>>4544599
>>4544609
>>4544879

You want these things in your pack. The weakest have already been killed off, so you're loath to see any stronger ones get shredded by bad luck. You screech at the Locusts, making your presence known as you burst from tree to tree. Hot fire fills your body as you ricochet across the branches, barrelling into Locusts and knocking them aside. You make a big show of becoming the biggest threat, forcing the fliers to focus on you before they get slammed onto the ground below.

Spikes and globs of acid (that's new!) fly at you, clanging against your armour and burning holes in trees. Your chitin plating isn't that of a heavy tank, so it's not like you can simply shrug each blow off, but it helps you survive the barrage. Several spikes manage to dig into you as you leap about, and a Locust sprays acid point-blank as you tackle it, causing it to begin eating away at your hind leg.

The Scavengers have taken notice of your efforts. They continue to fight, circling beneath you and lunging forward to pick off those that you knock down. It seems like they're picking up on the strategy rather fast, and beginning to work together to ensure their collective survival.

A second wave of Locusts are audible in the distance. You pause your assault, green blood dripping from the cracks in your armour as you listen with your whiskers. Fortunately, it seems like the next wave will be the last, and you have a brief break before they come. Your muscles are sore, but not as sore as they would have been before you took this morning's adaptation. The runner's essence helps with staving off the crash that comes after using the Adrenaline.

>What do you do?


> You are an Adolescent
> You have medium damage and a wounded hind leg.
> You have a [Treetop Nest]

> Adaptations: Climbing Claws, Whiskers, Agility, Sticky Glider Membrane, Medium Chitin armour (Damaged), Microorganism Cultures, Tail-Spike launcher, Super-Adrenaline, Acid, Bioluminescence, Muscular Stamina.
>>
>>4545528
Eat and prepare, hide in the shadows. Tell them to do the same. We'll ambush them as they come down to scavenge the meat.

Try and get that acid thrower mutation as well, we need another ranged alternative.
>>
>>4545565
Support +1
>>
>>4545565
We know the locusts can dig. I suggest we dig ourselves in near the tree roots and make it look like we dragged the dead ones underground. The big one is a ways away and anything underground would have attacked already, so it seems a good way to negate their aerial advantage.
>>
>>4545565
Support healing up and getting stronger acid and possibly better protection
>>
>>4545528
QM, We can hear from which direction the locust are coming and we are in a jungle bird with dense vegetation, correct? If this is so, I propose the following:

Let's take a couple of bites, just enough to regain some strength, and run at ground level in the direction of the locust, while the scavengers accompany us. My intention is that with the foliage, to be able to pass under the unnoticed locust, and that since we have taken a little of its essence in addition to a couple of bites, We should have a slightly different scent, while the scavengers should be covered more with locust than dirt. This with the ultimate goal of finding the swarmer and ending it, or at least dissuading it from following us, whether it is above or below ground. We are wounded and exhausted, so we are at a relative differentiated advantage just in case the locust will have time to return, generate more locust or If our little companions will be enough to dissuade him. On the other hand, if there is no clue of him with the naked eye, continue in that direction since they will not look for us from where they come. We need to rest, but the only place we could have been taken, at least for the life time remaining for the locust on the way.
>>
>>4545900
>>4545565
>>4545899

Yep, it's possible to tell which way they're coming from. They're mindlessly following the same path as the last swarm.

What form would you guys like the acid thrower to take?
>>
>>4546050
Well, we already have the spike shooter for our tail which protects or back, so I think we should make it so we can spit the acid from our mouth to protect our front. Maybe.

We can make our saliva acidic and spit it out as a long-range defence. It would also double as a useful close range attack when biting something because our acid will help melt the thing we are biting into.

Just an idea.
>>
>>4546050
Maybe like the hydralisk? Type, being able to spit the acid a certain distance from our mouth. It could be used passively as acid saliva in addition, both as a weapon and to lick and cauterize wounds.
>>
>>4546095
+1
>>
>>4546050
I'm curious now, what other forms are there?
>>
>>4546140
Well, We could launch it from our eyes under pressure with a kind of specialized tear that Indarte with pressure and discharges the acid forward, We could have bags on our backs that burst on contact or at will to prevent predators from getting on us, We could add it to the tail in the plan of a container gland around the exit of the spines that could serve to release the acid alone or to fill them with it. There are options, but I chose the hydralisk alternative thinking about the Brutes of a few days ago and how one having a poisonous or acid bite would have won the match more easily. Also, we will have fights that we cannot win, and spitting acid in the opponent's eyes always serves for a quick retreat. But I think all ideas have their pros and cons. For example, I believe that we will not be able to feed those we want to be our swarm since the meat that we hunt and we catch cannot be shared by those without a similar evolution.
>>
>>4546507
So, optional acid saliva then?
>>
>>4546507
Why not a poutch a sack a gland under our jawbone we could have a opening there to shoot or spray the acid while also being able to be used as a ssliva or venom would also be like a chest acid armor as it does not burn us
>>
>>4545565
>>4545684
>>4545899
>>4545900

>>4546087
>>4546095
>>4546126
>>4546140

So far, acid spit seems like the winner. Any form is fine, so long as it's something a Zerg could come up with by themselves.

Will write a post in the morning, sorry for the delay.
>>
>>4545528

>>4547045

As the Locusts are finished off, you throw your head back and let out a low, barking cry. The Primals echo it, turning towards you and pausing their meal. They seem to recognise now that as the largest among them, and the one who gave the warning in the first place, you're the key to their survival at the moment. It takes a few snarls from you to stop some of the more stubborn ones from eating, but you soon have their partially-divided attention. Feral Zerg are distracted creatures.

You drag a corpse into the shadows, signalling for them to do the same with your flickering tail. The pack slink into the undergrowth, most of them dragging carcasses along with them. Together, you all eat in silence, attempting to hide from the Locusts that are soon to come.

As you eat, you begin evolving sacs in your throat to spit out the corrosive acid. It helps to have something other than the heavy kinetic projectiles. While it doesn't hit as hard, you can use your acid far more often. You also observe the abrupt, unguided evolution of the Scavengers. As they tear Locusts apart, you watch some grow rudimentary wings and protective mandibles. One grows a spike from their rear like a stringer. However, plenty of them have the adaptations curl and shrivel, before falling off or atrophying near instantly. They don't have your aptitude for finding traits that work out on the first attempt.

The pack is under your leadership for now. You're not sure if it'll continue once the crisis is done with, but you have their attention for now, for the sake of survival. You hear the Locusts swoop past above you, heading towards the clearing and landing among their dead brethren. You can hear the sounds of mandibles cutting dead flesh.

> What do you do?
>>
>>4547777
Attack! Full charge. The pack can take care of the locusts on the ground, we'll bring down any remaining flyers then commit to the ground battle.
>>
>>4547777
How many locusts are in this wave?

Also how many scavengers are left?
>>
>>4547777
Rush the fliers and destroy them asap.
>>
>>4547914
+1, all-in
>>
>>4547914
Support +1
>>
>>4547914
support
>>
>>4547914
Support
So i have been thinking instead of taking on a name like xragk why not just be Karl
>>
>>4549124
Perfect. Karl, king of Zerus
>>
>>4549124
>>4549507
If we cause a timeline divergence and become the overmind, we gonna say "we're Karl, I'm Karl, I'm the zergs and the zergs are me"? I have nothing against it, on the contrary, said that way I support the idea.
>>
>>4549507
Hi i am karl would you like a cup of acid?
>>
>>4547914
>>4547777
Up and at 'em
>>
>>4548122

Ten pack members, and about fifteen locusts coming through the tree. Nothing you guys can't handle a second time.

>>4547914
>>4548210
>>4548182
>>4548275
>>4549081
>>4549124
>>4549741

Your head flies backwards, and you let out a commanding bark. Your status within the pack is cemented by their response. The group leaps out, various injuries partially healed from the meal. You immediately fire off a salvo of spikes, downing several Locusts before resorting to your new acid. The globs that you spit out are thick and sticky, gumming up the fliers and eating away at them at the same time. You quickly clamber onto the trees and begin tackling the rest out of the air, leaving your new scavenging buddies to mop up the ground forces.

One of your new allies falls before a coordinated spike strike, but the rest split up into pairs and rip your foes to shreds.

Five minutes later, you stand atop a mountain of bodies, pressing down to crush the head of the final Locust. You scream in victory, and the pack echoes.

Time to split the spoils of war. There aren't any other Locusts coming, and your pack looks at their new leader expectantly.

>>4549124

Feel free to start voting on a name early, and it'll come into play once we learn the concept.
>>
Sorry for the really slow responses lately, will try to be faster about it these few days.
>>
>>4551423
Eat your fill, then let the others do the same. There's enough for everyone, after all.

>>4551426
No worries, mate. We all understand being busy, there's no shame in it.
>>
>>4551423
Dinnertime
>>
>>4551423
Eat first, and eat the stuff we marked that they won't be able to digest.

As for a name, I second Karl.
>>
>>4551623
Support
>>
>>4551623
Karl is powerful.
King of ducks
>>
>>4551423
The survivors worked in pairs and worked with us to take them down. Looks like we're managing to select for team work, nice.
Divide the defeated locusts as fairly as we can manage, but claim the fallen scavenger as our own.
Two fold on that, not to reward the pack for losing a member, and because we can screen traits better than them so far. That one failed, so we don't want to spread that around (and will give us some more insight into them and biomass without shorting them.)

As for names, if others would like examples, here's
https://starcraft.fandom.com/wiki/Category:Zerg_characters_in_StarCraft_II
https://www.fantasynamegenerators.com/starcraft-names.php

>>4549124
>>4551623
>>4551836
How about Kharl? Adds just enough hiss to fit in.
>>
>>4553069
Support the plan but not the name but kharl can be us lisping
Good idea for rewarding and punishing and eating the scav bodies will give us insight
>>
>>4551451
>>4551623
>>4551620
>>4551718
>>4553069
>>4553168

You begin gathering the bodies into a pile so that they can be split among the living. One scavenger tries to eat straight away, and you snarl at it menacingly. It raises its hackles to challenge you, but quickly thinks better of it and backs down with a whimper.

From there, you make sure to feed them plenty. The corpses of the fallen scavvers are taken by you, along with the bodies that have been tainted by acid. From the essence gained, you can tell that they’re all rather inferior to you. They haven’t been through as much, even though some are possibly older than you. However, they have remarkable traits locked away deep inside, from constant consumption of bodies. One has a gene for integrating plant-matter into the body, one has the essence of true wings and a gaseous bladder, and the last has the thick armour of a brute strain.

You can’t manifest all of them at once, but it’s useful to have these on standby, even if they mean changing your specialization someday.

It’s about midday now. Things start to come down as your pack eats. Among them, you feel a warm, soothing sensation that you haven’t felt before: Safety.

Even in your egg, you had nobody to watch out for you. You had to battle your siblings and kill every last one for the privilege of being born. But now, you know that your chances of survival have skyrocketed. Any attackers can be pushed towards your pack, who will either help ward them off, or serve as sacrifices while you escape.

You turn towards the Swarmer zone. It’s possible to mount an attack after the Locust wave, but it might also be efficient to train your new underlings and try to work out how to communicate ideas to them.

> What do you do?
>>
>>4553249
Train and heal. We can always deprive the Swarmer of it's locusts another time, pack survival and communication is priority.
>>
>>4553272
Disagreeing with this one, the swarmer bugs just lost 30 locusts. This is a huge advantage. I’m willing to bet there aren’t that many, if any, left except the slow queen swarmer.

With our acid to melt through its shell and the scavengers as backup, I think we can take them out as is. Plus, after we kill him and eat his DNA, we can take his home, which is underground and much better and less wet and exposed than ours. The caves would be a better place to train them afterwards anyway, and even if a few don’t survive those that died were weak and those of us who remain will have stronger genes.
>>
>>4553319
+1 let's rush it, we need those genes. It's gotta be weak with as many drones as it lost. Push the advantage
>>
>>4553249
Zerg rush the Swarmer.
>>
>>4553319
+1 all-in pt 2, but before... A roar of war to motivate our little ones who march to their death. This will be the birth of a new offspring, a new swarm. Fear Karl, fear him.
>>
>>4553249
>>4553319
>>4553352
>>4553914
>>4553974
yeah time to do a zerg rush
>>
>>4553319
>>4553352
>>4553914
>>4553974
>>4554957

It’s time.

You’ve known this monster your entire life, and its given you nothing but grief. You absolutely loathe it and its gross little bugs. Now that you’ve fended off close to a hundred of its brood over the course of days, you’re confident in facing it with the full force of your new pack.

You aren’t going to let it recuperate. While you don’t know its full capabilities, you’re certain that it’s low on Locusts. You allow your pack a few moments of rest, knowing that each passing minute is one where a new bug can emerge from its egg. You then spur them into action with a commanding bark.

A natural adaptation flushes out of you, accompanied by helps and snarls that communicate intent. Pheromones ooze from your whiskers, and they scream in response to your summons.

You convey a sense of anger, of vengeance, of taking part in a thrilling hunt for the essence of your enemy. Without further ado, you lead your Pack into the heart of the swarm.

The nine of you make your way past the border of your territory. The beat of locust wings are absent here, but you still have the issue of trying to locate the swarmer’s hiding place.
>>
>>4556257
There must have been a couple of lone locusts that went hunting, and didn't go with the main swarm. They will lead us to where he hides.
>>
>>4556257
>There must have been a couple of lone locusts that went hunting, and didn't go with the main swarm. They will lead us to where he hides.
s/he cant hide forever and well making locusts takes energy and biomass so they MUST always return too feed it or it will rapidly starve
>>
>>4556262
Support +1
>>
>>4556262
>>4556295
>>4558325

You snap at your pack, directing them into crannies and tree hollows. There, you wait for the telltale buzz of locusts. There shouldn’t be many left, but the survivors ought to be taking meat back to the maw. Your pack makes noise every so often, but low growls from you settle them down.

After nearly an hour, you hear it. Wings buzz furiously as the creatures drop down towards a distant clearing. The ground in the centre ripples and bulges, almost like a liquid. A low drone sounds from underneath, as the Swarmer Host begins to emerge.
>>
>>4561587
Wait until he's fully surfaced, than attack with all we got! This is a fight to the death, and only one will survive this encounter. We don't have much time, this thread's on page 10.
>>
>>4561596
DO IT CHARGE
>>
>>4561684
>>4561596

You burst forward to strike, making sure that you have the element of surprise. Your pack is a moment behind you, ready to close in with pouncing limbs and strike the locusts out of the air.

Right as you near, the Swarmer emerges from the ground. It’s a massive thing, overwhelmingly large compared to you. But the size difference isn’t as great as when you first saw it. You’ve become strong since then.

It doesn’t summon Locusts from its bulbous back, however. Despite the threat flinging itself directly at its face, it can’t muster up any more. Instead, it snaps its mandibles down, aiming to cleave your head off. You skid to a halt and spin on the spot, slamming your tail into the side of its cheek and blasting a
spike straight into its jaws.

The Swarmer screams and swipes with a hefty limb, knocking you back across the clearing.

It stumbles about with an acid-filled spine stuck in its face. Similarly, your tail sizzles from its own acidic blood.

One-on-one, it’s not clear whether you can tear through its bulk and kill it before it scores a lethal strike on you. It just needs to crush you with its hydraulic limbs, or sit on you. However, you have the advantage of agility and stamina. And you’re well-fed, while this thing is starving from your interference.

> What’s your strategy?

Final lap for the thread. Let’s go, boys.
>>
>>4561694
Knock out it's mobility . When the Swarmer is crippled, then we can really dig into it's back, and rip it apart beneath it's shell with ease.

This post >>4531973, basically.
>>
>>4561694


>>4561702
this lets feast as much as possible and get the ability to make our own minions and such
HMMMM we could use this to divide up traits to the swarm like upgrade packets because well its drones are not just mini versions
>>
>>4561753
>>4561702

Your whiskers alert you to an intake of air, and a subsequent exhalation. You leap out of the way as an acidic bomb bursts from the maw of the beast. It detonates behind you, and you hear a scream of dismay from one of your underlings.

You ignore it and strafe to the side, trying to move in a circle. The beast has to take multiple little steps to reorient itself, while you can dart and twist at a moment’s notice. Soon enough, you manage to get behind it, where you can lunge at its back. You claw at the holes on its back, quickly ripping into exposed flesh. Your limbs come away wet with acidic blood, and the Swarmer can do nothing but thrash. It lacks any means of getting you off its back. Bubbles and eggs try to hatch, but you smash them within moments until they come no more.

The locusts are being disposed of by your pack, and the thing is relatively helpless. But you can’t kill it by just scraping its back. And so, you slip down and lunge into the groove between its spawner and body. It’s a move you’ve practiced in your head over and over. Your tail whips forward to inject it with acid, and you contribute by blasting your own saliva into the new wound.

It’s a true blind spot, and even as it tries to burrow down, you hold firm. It lets loose a cry, and once again, you understand it.

[i]”Yield. Yield, I yield! I acknowledge your claim.[/i]

>What do you do?
>>
>>4561847
Have it submit to us, and take a pound of his flesh for his essence. It would be very useful to have a Swarmer in our pack. We can devise a way to ensure compliance if you lads want, but I think it's unneeded for the moment, as it's starving and wounded, and couldn't kill us even if it wanted to.
>>
>>4561847
>>4561863
it is starving and wounded now but it won't stay that way if we spare it. Once it had time to gather It's strenght then what would keep it faithful to it's word? Shred it to pieces and feed your pact with it, put an end to locust chapter.
>>
>>4561901
That's why we need a control mechanism. Some mini-locusts filled with acid will do the trick, have them go off at the end of their lifecycle, a couple days or so, and have us as the only ones able to remove them. They can feed off his biomass, and should anything happen to us, he's not long for this Zerus either.
>>
>>4561847
There is nothing that would hold up the claim no reason for it too let it live and grow strong again and i MUST have its ability to create living loyal packets of escannce we could use to give swarm members premade upgrade packets
>>
>>4561847
CONSUME ITS FLESH GRAB THAT SPAWNING POWER AND ACID IMMUNITY FEAST UPON IT no surrender this is not only about territory
>>
>>4561924
>>4561924

I'm telling you, the control mechanism would work. It wouldn't risk getting exploding acid pockets in his blind spot, so it'll provoke a fear response that'll keep it in line, and he doesn't seem particularly smart, so he wouldn't find a way out of it. And with him in the pack, our territory has expanded rapidly, as well as our odds in collective survival. He's basic a hunter-gatherer, and we could use it to our advantage.
>>
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>>4561901
>>4561927

No surrender. This isn't about the territory indeed. Whether it yields, tries to submit itself to your pack, or whatever else it might try, you have no use for it. What you DO have use for, however, is the essence.

You snarl to your pack, taking advantage of the creature's momentary lapse. They've finished off the Locusts already, and they lunge forward at your command. The scavengers cling on to plates of armour and plates on its back, hanging off it and preventing it from burrowing. While it's many times your size, it can't flee so easily while weighed down with eight Zerg (rip one packie). Your claws descend again and again, ripping into the 'neck' and aiming to shred apart the large structure on its back. Copious amounts of acid billow from your maw to soften it up. It stomps and smashes the ground, but it still can't dislodge you without any of its minions/

Eventually, with your continued slashing and snarling, the flesh and chitin of the Swarmer lets out a horrible groaning sound. The structure gives way, toppling onto the earth and ripping itself off the Zerg's back with its own weight. The Swarmer screeches in agony, but is soon cut off as you dive into the lower cavity of its bisected body.

It twitches and breaks loose, managing to shake off a couple of your packmates. However, it's far too late for the beast. Your writhing form has invaded its body, ripping into vitals and consuming biomass faster than its acid-blood eats away at your body. You taste its sweet, sweet essence, obtaining the entire genome of this abominable creature.

Your jaws close down on a bulbous, pulsating organ. Even as you crush it between your mandibles, the beast doesn't die. Zerg tend to have biological redundancies, after all. And so, you keep eating until you've shredded its many hearts and life-sustaining organs. The beast is long dead by the time you have your fill, and your pack waits by the edges of the collapsed corpse. Some are fighting over the upper half that you all ripped off, but most simply sit and wait for your resurgence.

And emerge you do, like an imago emerging from its chrysalis for the final time. While you still have plenty of evolutionary potential, you know that this great foe has finally completed you. You tear your way out of its chest and roar a challenge to the sky, now nearly twice the size you were before. Your pack echoes once again, barking and snarling at attention.

> You are an Adult
> You have no Injuries
> You have a [Treetop Nest]
>>
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You take stock of the essence obtained. The Swarmer had a strange system in its limbs, making use of high-pressure liquid to move around in its jerky fashion. It has general armour upgrades, powerful acid, and a straight-up boost to your toughness while not compromising your swiftness. However, the largest issue with its essence is that the good stuff requires you to entirely copy its form. It made its minions by constantly having offspring circulating in its body. When summoned, the Locusts would bubble to the surface, where nutrients and pheromones would accelerate their growth thousandfold. The process was why they had such a short shelf-life. Copying such a system would take almost your entire body. Weaker varieties may be possible, but you'd have to commit hardcore to operate at the same efficiency as the mother of many.

But regardless, you've won a great victory today. And with it, you're now a fully fledged adult Zerg, ready to eke out a life on Zerus. You're already many times more successful than most of your brethren, though you don't know it, and few have a pack they can call their own at this stage. You're not the highest beast on the pecking order, but in this zone, you're at least able to reign supreme for a bit. The swarmer's home is now yours, and your territory has expanded.

Its been a tough day. You and your pack deserve rest, once they're done ripping into the Swarmer. A passive adaptation begins to form as you continue to metabolise its biomass.

>>4551623
>>4551718
>>4551836
>>4553168
>>4549585
>>4549507
>>4549124

Previously alien concepts dance into your mind. Identity, self, the ability to look inwards every so often. You know that you are unique, that you are alive, and that you will do whatever it takes to keep it that way. You are Primal. You are...

Karl.

You throw your head up to the sky and roar a final time, before commanding your pack forward. Together, you return towards your nesting zone.

Tomorrow will be a new day.

-End-
>>
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> Thanks for playing, guys!

This was my first /qst/, and I'm glad it got a good reception. I hope you guys had fun, and I'd love advice on how to do better next time round. I apologise for things falling off near the end, and me not posting as often. Hopefully in the future, I can do a sequel with Karl and his new pack. There's plenty of potential for adventures on Zerus. But it'll be a while till I can muster up the energy and interest.

http://suptg.thisisnotatrueending.com/qstarchive/4521624/

Here's the archive. Gonna head off to bed, and the thread will probably fall off the board soon. Once again, thank you guys for everything, and goodnight!
>>
>>4561977
Great quest OP! Thanks for sticking with it!
>>
>>4561977
was a good read, thanks.
>>
>>4561977
GG QM, a great quest from beginning with a great ending! Looking forward to a possible sequel!
>>
>>4561977
It was fun, thanks for running.

Don't forget to vote up the archive so it doesn't get deleted lads
>>
>>4562309
How do i do that
>>
>>4562443
http://suptg.thisisnotatrueending.com/archive.html?tags=Primal%20Zerg
Click the vote button and it'll either take you to the vote page or say "thread not found" when you try to vote like it does to me
>>
>>4562852
probably because your javascript is off anon



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