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Lover! Fighter! Interstellar delivery pilot! Only one man claims to do it all - Jake Starcrash!
>>
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"Jake, look out! He's got a burner!"

"Come on, Tony! Quit messing around!"

"In fact, I'm in the mood for a little bonus! Tell you what, why don't I keep your money AND the energy wafers? The Bernelli brothers will pay me double for this!"
>>
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"They don't pay corpses."

"Krum! Didn't see you there, buddy!
>>
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"Hey I was just kidding about that double-cross that was just a joke here's your money thanks for the energy wafers you guys have a nice night see you around real soon!"
>>
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"It's a good thing you showed up when you did, Krum. Where were you?"

"I stopped for a burger. Jake said he could handle it without me."

"I was handling it just fine! Whew, check out the morphology on that!"

"The sooner we get off of Starlight Station, the better!"

"Primrose is right, let's kick jets before we get-"
>>
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"Jake Starcrash!"

"Oh, no..."
>>
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[bars clanging]

"I knew this was a bad idea."

"Cut me some slack, Krum! How was I supposed to know they were still upset about that borrowed fuel? It was almost two years ago!"

"At least the Bernelli brothers will be happy."

"Well... funny story about that. The energy wafers were fake."

"Fake?"

"Yeah, I needed the cash to get the Zephyr out of impound, so I whipped up a passable substitute. I figured Tony wouldn't know the difference."

"I was wondering where you got them. I thought we were dead broke."

"Well, now we've got five thousand flatbacks in the police locker, so all we need to do is take care of this little misunderstanding before our real cargo goes bad and we'll be back in business!"
>>
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"Hey, aren't you Jake Starcrash?"

"Who wants to know?"
>>
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"You cost me a lot of money on that gambling scam, Starcrash! Looks like I'll have to take it out on you... with interest!"

>I'll take the big one
>I'll take the other one
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4559036
>>I'll take the big one
>>
Rolled 9 (1d20)

>>4559032
Rolling to kill space Muslim
>>
Comfy pictures btw
>>
Rolled 2 (1d12)

>>4559036
>We can talk this out, gentlemen.
>>
"Krum, you take the one on the left."

"Uh... you sure about that, Jake?"

"Just get him!"
>>
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"Hold still, runt!"

"That's a pretty nice prosthetic you've got there! Heavy lifter model 21455, isn't it?"
>>
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"Although if I remember, there was a reason why they took it off the market. Someone found a weak point right about-"
>>
"-HERE!"

[machine grinding noise]
>>
"AAAAAUGH!"
>>
"Brother! Your arm!"
>>
"I only need one hand to tear you apart, Starcrash!"

"Uh... can't we talk this out?"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>4559129
>Hey Krum, let's switch!
>>
Rolled 7 (1d12)

>>4559129
The plan is as follows:
>go for the balls to get him to keel over
>then punch fist into eye
>killing/retarding him with a lobotomy
>>
Rolled 9 (1d12)

>>4559129
Proceed to talk it out, before Krum slams his friend into the big guy's groin.
>>
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"OOF! HOLD STILL, RUNT!"

"Krum! Battle plan five-thirteen-omega!"
>>
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"Swap and hop!"

"Wha- uugh!"
>>
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"Geddoffme!"

"No sale, Scarloid!"

"Let me up!"

"Not until you say 'uncle'!"
>>
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"What's all the racket in here?"

>Just waiting to be released
>Just waiting to escape
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4559173

Pull the officer by the jacket and grab his keys-- make sure to slam his head on the bars for quick KO
>>
>>4559173
>Something else
"Big guy here took a massive dump and clogged the toilet after he flushed it, could you come in here and fix this before one of us has to borrow one of your buckets?"

Basically, we get the guard to come inside the cell, we knock the guy out and grab his keys.
>>
Rolled 3 (1d12)

>>4559173
>>4559179
Forgot to roll.
>>
"Uh... There was a, um, uh, a system clog, and uh... we were helping, and, uh... could you get your keys and unlock the cell and come in here for a minute?"
>>
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"What's going on? Prisoner unrest?"

"Oh, this Starcrash fellow was just explaining what all the commotion was about."
>>
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"Sounds like we need to help them quiet down!"

>Get out on good behavior
>Get out on bad behavior
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>4559200
>Whatever behavior gets the cell door open
>and then release grip on the tomato brothers
>>
>>4559169
How do you get the great poses?

>>4559204
+1 on this
>>
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"Oh, I don't think we need to worry about that. Besides, these boys are free to leave. They just made bail."
>>
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"Who in the great black hole would pay twenty thousand flatbacks to bail us out?"
>>
"I never did catch your name, miss-"

"You!"

"Do you know this... being?"

"I have never met him before in my life."
>>
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"That doesn't mean we can't have a close encounter or two!"
>>
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"Is it too late to rescind his release?"

"Well, I already filled out the paperwork-"

"What if I pay you an extra ten thousand?"
>>
TO BE CONTINUED... TOMORROW!
>>
Thank you to everyone for playing so far! Jake and friends will return tomorrow right here in this thread!

If you like what you see, the past ten years of Lego Quest are almost all archived on suptg along with images:
http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest

>>4559216
>How do you get the great poses?
Lots of practice!
>>
>>4559259
Aww yiss, I was waiting for you to come back.
>>
lego quest is back, baby! :D
>>
>>4559559
>>4559702
Just finished taking some pictures so next part will hopefully be up within an hour or so
>>
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"I still don't like this. Why would a pair of Celadonians bail us out?"

"Don't look a gift blorz in the mouth, Krum! Just be glad we're out of that cell! Now let's grab Primrose and kick jets."
>>
"I believe this is your case, Starcrash. Seems a little light for luggage. You want me to open it up and check to make sure your neckties are all there?"

"Uh, no thanks, officer, I'll take it from here!"

"I don't like you, Starcrash. The sooner you're off of my asteroid, the better."
>>
"Jake! What's going on? The guard told me we were all free to go!"

"Somebody paid for our bail!"

"Who?"

"A couple of Celadonians. They're waiting for us outside."
>>
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"And speak of the devils!"

"Greetings, Mr. Starcrash. I see you were not unduly abused by the authorities of this place."

"Skip the small talk, sweetheart. Nobody lays down twenty thousand flatbacks for a stranger unless they want something."

"Your flight plan filed with the station lists your next destination as Detri-5. Is that accurate, or have you filed a fraudulent report?"

"That's right, mister. We've got two tons of cargo in the Zephyr bound for Detri-5. What's it to you?"

"We wish passage on your ship."

"Look pal, I don't know how Celadonians commute, but we aren't a taxi service. I appreciate you springing us but that's not-"

"If you refuse, your bond payment will be forfeited. I understand there are several bounty hunters actively seeking work on this very station."
>>
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"Dock Ten is right this way. You're going to love the Zephyr. She's a real one-of-a-kind!"

"Indeed. I am sure it will be adequate to make the journey."
>>
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"In fact, there she is right now."

"Behind that scrap pile?"
>>
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"Just wait until you see the inside!"
>>
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"Dock Ten is just around this - hold it!"

"What's wrong?"
>>
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"The Bernelli brothers and their goons! And Tony as well!"

"If this punk Starcrash thinks he can make fools out of us, he's got another thing comin'!"

"I dunno, Donnie, this seems a little extreme for five grand-"

"It ain't about the five grand, Ronnie! It's about sending a message! Nobody rips off the Bernelli brothers!"

"This better be the right dock, Tony!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>4559816
If the Bernelli brothers don't know primrose, have her redirect them somewhere else by telling them she saw us somewhere else.

If they do know her then have the Celadonians pose as the ships owners.
>>
Rolled 5 (1d12)

>>4559852
>>4559816
Forgot the roll
>>
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"What's your plan, Jake? Do you want me to distract them?"

"They'd recognize you in a second. I don't want you catching a burner charge on my account. But I've got a better idea... it involves our Celadonian friends-"

"What?"

"Trust me, this is flawless!"
>>
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"Hold it!"

"Don't move!"

"Excuse me, but you are blocking the way to our ship."

"Your ship? This pile of junk belongs to Jake Starcrash. I'd recognize it anywhere."

"Mr. Starcrash no longer owns this ship. I am now the owner. Please clear this area."
>>
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"How'd that happen?"

"Yeah! How'd that happen?"

"He lost it... from some vice common to humans. Gambling. Yes, he lost it gambling."
>>
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"What do you think, Donnie?"

"Seems like we ain't gettin' our money here. Alright, let's get out of here, boys. You too, Tony."
>>
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"I can't believe that worked!"
>>
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"Why do I have to come with you guys?"

"You're still on the hook for losing us five grand!"

"Hey!"
>>
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"Hold it, Mr. Starcrash! This ship is impounded until you take care of the charge!"

"Got it right here! Five thousand flatbacks! Clear out, we gotta launch right now!"

"I'm afraid it will take a minute to process your ship's release-"
>>
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"Jake! Start the engines!"
>>
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"Left! No, a little higher! More to the right!"

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4559998
Suppressing fire, full auto.
>>
Rolled 12 (1d12)

>>4560065
>>
>>4559998

4chan keeps eating my posts but using my roll to support >>4560065
>>
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"You asked for it! I never miss a sho-"
>>
FRRRZZAAP

"-aaugh!"
>>
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"Did you see that, Mister Bernelli? I tagged him right in the chest!"

"I saw him crawl around the corner! He's probably almost dead!"
>>
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"You think a burner charge is gonna slow me down?"

FRZZAAAP
>>
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"Look out!"

"Run!"

FRZZAP

"Yaaaaah-!"

"Mister Bernelli!"
>>
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"Pick me up, you morons!"

"What'll we do, Mister Bernelli?"

"RETREAT!"
>>
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[distant burner zapping noises]

"FOUR-THOUSAND-SIX-HUNDRED, FOUR-THOUSAND-SEVEN-HUNDRED, FOUR-THOUSAND-EIGHT-HUNDRED, FOUR-THOUSAND-NINE-HUNDRED..."

"Come on, come on!"
>>
"IT'S-ALL-THERE-SIR."

"Good enough. Let's get out of here."
>>
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"Krum! What happened?"

"Just had to get rid of some ballast!"

"Come on, you two! We've got a schedule to keep!"
>>
That's it for tonight, but I will be back here tomorrow with more of Jake and his friends!

Thanks for playing, and have a good night!
>>
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"I was beginning to think I would never see my 9/17th wrench again!"

"Are you certain that this bulkhead is airtight?"

"Oh, absolutely! The breach alarm is broken, though. I should really give the Zephyr a tune-up before we take her out of drydock. There's a lot of dust on this rock."
>>
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"Mr. Starcrash, I must ask that you-"

"Captain."

"Pardon?"

"While aboard the Zephyr you're to refer to me as Captain Starcrash, got it?"

"Very well, Captain Starcrash, but I must insist that we depart before your criminal associates return."

"That's one thing we agree on."
>>
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"Are you alright, Krum?"

"I'll be fine, I just got the wind knocked out of me."
>>
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"Cabin four across from my cabin is empty. It only fits one, but someone can sleep on the couch in the cargo lounge."
>>
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"You are a generous man to describe this as a 'cabin'".
>>
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"Hey pal, I didn't solicit for passengers. Now, let's see... everything seems to be operating normally-"
>>
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KRATHOOOM
>>
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"What's going on, Jake?"

"What happened?"

"What is the problem?"

"I don't know! We were struck by some kind of energy beam! Wait, I'm getting the reading now... a small short-range attack ship... looks like..."
>>
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"...the Bernelli brothers!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 3 (1d12)

>>4561309

SHOOT EM BACK!!!
>>
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"Return fire! Activate your ship's offensive systems!"

"Sweetheart, this is a Class Four freighter!"

"What does that mean?"

"Jake's saying that we don't have any exterior weapons!"

"What? You mean you're defenseless?"

"Don't sweat it, sweetheart! The Zephyr's hull is too thick for their weapons to do any real damage. They're just trying to scare us into-"
>>
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KRATHOOOM

"What was that?"

"They're targeting our ventral thrusters! Another couple hits like that and we'll be dead in the vacuum!"

"Look, they're hailing us!"
>>
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"You're dead meat, Starcrash!"
>>
[ominous-sounding warning beeps]

"Jake, do something!"

>Rely on your armor until you escape
>Sensor warfare to evade them
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4561558
Empty the chemical toilet tanks as a distraction.
>>
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[flushing noise]

"Hit it, Jake!"
>>
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beep
>>
[urgent beeping noise]

"What's that?"

"The computer says 'a large quantity of organic matter dispersing in a cloud from a single point.'"

"You mean-"
>>
"SHIIIII-!"
>>
"Good thinking, Jake!"

"Yeah, well, dumping our can might have thrown the Bernelli brothers off our trail, but we've got a new problem."

"What is it?"

"That hit to our lateral thruster did more damage than I thought. It'll have to be repaired before we can make it to Detri-5."

"Starlight Station is not too distant. It would be an acceptable delay to our-"

"We can't go back - the Bernelli Brothers will be waiting. We'll have to take care of it ourselves."

>Land on the next planet and attempt repairs (Safer)
>Keep flying and attempt repairs in space (Faster)

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>4561588
Hit it a couple of times with a turbowrench to start it back up.
>>
Rolled 5 (1d12)

>>4561588
Won't we need a lateral thruster to land on a planet? Let's get her fixed in zero gravity.
>>
Rolled 12 (1d12)

>>4561645
>>4561591

Supporting these
>>
>>4561591
>>4561678
what are these rolls, this is the second time
>>
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"I'd rather not try to land on a high-grav surface with the thrusters damaged. I'll try to get it working from the outside."

"Don't you want me to go out and fix it?"

"No, I need you to stay in here and monitor the output. If it starts to overheat, you'll have to shut it down completely."
>>
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"I have to depressurize the cargo lounge, so after I go down I'll seal it behind me. You'll have to stay on this deck until I'm finished."

"We will do our best to suffer the burden."
>>
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"Are you certain that this seal is airtight?"
>>
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"Can you hear me, Jake?"

[heavy breathing]

"I can hear you just fine, Primrose. Stepping out the hold now. I'm taking your turbowrench with me."

"You'd better not lose it!"
>>
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"How are you doing?"

[heavy breathing]

"I'm outside now. I can see the damage from here. Looks like the Bernelli brothers got a pretty good shot."

"Do you think you can fix it?"
>>
[heavy breathing]

"I'm going to try something right now!"

[muffled clanging noise]
>>
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"Whoa!"

[heavy breathing]

"What happened?"

"The artificial gravity inside the ship just turned off! What did you do?"
>>
[heavy breathing]

"I think I fixed the thruster problem. What are the readings like?"

"It's functioning. It's at about forty percent."

[heavy breathing]

"We should be able to make it to Delti-5 now. How's the gravity inside?"

"It seems like it's starting to come back."

[heavy breathing]

"Alright, I'm heading back inside."
>>
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[heavy breathing]

"I'm almost inside - oh, no!"

"What's wrong?"
>>
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[heavy breathing]

"One of the cargo crates is loose! It's coming right at me!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 11 (1d12)

>>4562579
It stops coming at us, thanks to our latent Shmaltz abilities.
>>
Rolled 1 (1d12)

>>4562584

Don't you mean Schwartz?
>>
[heavy breathing]

"It's massed at a one-ton cargo crate! There's no way I can-"
>>
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[heavy breathing]

"...what the...?"
>>
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[heavy breathing]
>>
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"What's happening? Are you alright?"

[heavy breathing]

"I'm... I'm fine. The crate just... stopped!"

"Stopped? What do you mean?"

[heavy breathing]

"I'm not sure... I'm sealing the hull."
>>
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"I'm telling you, one moment I thought I was going to die, and then I felt this deep universal resonance, and the next thing I knew the crate had stopped and was just sitting there on the deck!"

"Are you listening to this guy, Primrose? He's feelin' universal resonances! Bwa-ha-ha-ha!"

"Yeah, Jake! It was probably just the gravity plates reinitializing. There's always a slight delay on the cargo deck."
>>
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"I just think that maybe there are some things that are out there that we don't know about!"
>>
"I am sorry to interrupt, but if your ship is again in working order, I thought perhaps we should continue to our mutual destination as quickly as possible?"

>Practice your latent "definitely real" telekinetic powers by yourself
>Attempt to learn more about the mysterious Celadonian passengers
>Turn the autopilot off and fly the rest of the way yourself to make your delivery early
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4562656

>Attempt to learn more about the mysterious Celadonian passengers

This for now

>Practice your latent "definitely real" telekinetic powers by yourself

When we go back to fire up the ship
>>
Rolled 1 (1d12)

>>4562656
>Let's see what our minty clients can share about themselves

btw OP these are great :)
>>
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"You know, here we are, veterans of a battle with an enemy vessel, and I don't even know your names!"

"We would prefer to keep it that way."
>>
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"Not even a little hint?"

"Captain Starcrash, we gave you a significant sum at a time when it was most needed, and our demands have been slight."
>>
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"This guy seems a little cold-blooded, but I'm more interested in your name, sweetheart-"
>>
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"Remove your hand from the... from her... at once!"

"Hey, you mean to tell me you had a burner on you the whole time?"

"It is alright, put your burner away."

"But he-"

"I believe he was simply performing a clumsy attempt at courtship."

"All the more reason to shoot him!"
>>
"Prim, get out of the way!"

"Don't shoot, reactorbrain! You'll breach the hull!"
>>
"Your Streifen friend is correct, Captain Starcrash. The Sporc's weapon cannot be safely fired inside this ship. However, as the Streifen can verify, mine can be."

"Shoot me and you'll never get-"

"I assure you, Captain Starcrash, I am more than capable of defeating your Sporc ally in hand-to-hand combat and piloting this ship by myself. I do not wish you any harm, but we will arrive on Detri-5 as planned, with or without you."

"Release him. He was unaware of our expectations."

"But he-"

"You will heed."
>>
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"...Very well. I regret any animosity that may have occurred, Captain Starcrash."

"Right back at ya, pal. Nothing like sticking a burner in a guy's back to get off on the right foot."
>>
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"Perhaps I should retire for now."

"Of course. I will wait here."

"I thought as much."
>>
"Are you gonna stand guard the whole trip?"

"Perhaps!"

>Forget about the Celadonians and check your radar
>Attempt to reopen diplomatic relations with the Celadonians
>Practice your latent "definitely real" telekinetic powers by yourself
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>4563567
>Point out the fold-out seat for the guy, then check the radar.
>>
Rolled 3 (1d12)

>>4563570
>>4563567
Damn it...
>>
Rolled 8 (1d12)

>>4563574
+1
>>
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"Suit yourself. Should be a quiet ride from here on out, now that we've gotten beyond the range of the Bernelli brothers' ship. No other traffic in this sector besides a couple of stray asteroids. If you wanted to keep a low profile, you picked the right shipping lane to use."
>>
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"Huh, that's odd. For a second the outboard sensor picked up a trace amount of blockonium, but I didn't detect any ships approaching this area and there are no mines or refineries nearby. Can't seem to detect it anymore... maybe some wires got crossed when the thrusters were damaged."

>Divert course and check it out
>Log the coordinates and leave the bridge
>Take over the flight controls to shave some time off your voyage
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>4563592

>Divert course and check it out

Plot wouldn't happen without us doing something-- if the Celadonians ask, we just had to dodge an asteroid or something.
>>
Rolled 9 (1d12)

>>4563592
>Divert course and check it out
Fortune favors the bold.
>>
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"What are you doing? Why are you diverting course?"

"Relax, I just want to check it out. It might be worth my while."
>>
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"This is not an exploration mission! You were instructed to transport us to Detri-5, not go chasing after every-"

"Look pal, this is my ship, and it goes where I want it to g-"
>>
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[beeping noise]

"What is that?"

"Sounds like a distress beacon!"
>>
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"It's a stasis pod from a ship! Human lifesigns, single-person occupancy, functioning normally."

"An... escape pod?"

"You can't expect me to ignore it. I'm obligated to pick it up!"

"I... suppose you are correct."

"Besides, maybe there'll be a reward. I'll need help bringing it inside."
>>
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[heavy breathing]

"That's it... easy...
>>
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"Looks like it's more or less undamaged. Standard emergency opening code should work."

"Wait a moment, the readings appear to be human, but also something else-"
>>
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"A flesh-rider!"

"Kill it before it infects us!"

>Kill the flesh-rider yourself and earn the Celadonian's respect
>Save the Celadonian from the flesh-rider and earn his gratitude
>Team up with the Celadonian to kill the flesh-rider and earn his friendship
>Something else

Roll a d12 and link to this post for whatever you or the Celadonian do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4563725
>Team up with the Celadonian to kill the flesh-rider and earn his friendship
Swat this overgrown fly monster
>>
Rolled 12 (1d12)

>>4563727
+1
>>
Rolled 3 (1d12)

>>4563725

>>4563727
>>
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"MMMMMMMMMHUMANNNNNNN!"

"Smart enough to know my species-"
>>
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"-but dumb enough to pick a fight with me!"

KLUNP

"EEEEEE-!"
>>
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"Watch out, Captain Starcrash! Before it can recover I will-"
>>
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"Oof- My burner!"
>>
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"Behind you!"
>>
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"This will prove a match for your proboscis!"

SPLURCT

"EEEEE-!"
>>
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"That's it... come to papa..."

[mechanical starting-up whine]
>>
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"EEEE-"

KLA-KLUNCHT
>>
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"A primitive weapon, but you wielded it with skill and cunning."

"You handled that screwdriver pretty good yourself. You know, there's a tradition among us humans that we perform after a successful battle. If you're up to it, I'd like to invite you to participate."

"Participate in your... I suppose there is no reason to decline at this time. Very well, get on with it."
>>
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[slurping noises]

"Wha... what do you call this again?"

"Beer!"

"I like beer."

"Me too!"
>>
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"And... I like you, human."

"I like you too, Cela... haha... Celadonian!"

"You are a proficient fighter."

"No, you're a good fighter!"

"We are both proficient fighters."

"I'll drink to that!"

"No, no, no, I am serious. You would make a competent soldier on my homeworld."

"Do they have beer on your homeworld?"

"No!"

"Well, then I'll have to bring some when I come and visit you!"

[laughter]
>>
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[loud snoring noises]
>>
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"Well friend, whoever you are, thanks for posting bail. And that goes for her, too."

"And thank you, Captain Starcrash, for delivering us here safely. You are a competent pilot."

"Coming from you, that's high praise! Maybe we'll see each other around sometime."

"It is certainly possible. May you have good luck with your business ventures."
>>
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"Speaking of business, what are we going to do with the stasis pod, Jake?"

"What do you mean?"

"Well, it's taking up a lot of space in the cargo hold and we can probably get at least a few hundred flatbacks for it. Do you want us to take it along with the crates?"

>Keep the stasis pod
>Sell the stasis pod

First choice to receive two votes will be selected!
>>
Rolled 12 (1d12)

>>4564823
>Sell the stasis pod
>>
Rolled 3 (1d12)

>>4564823
>>Sell the stasis pod

No reason we shouldn't
>>
"What a dump!"

"I'm never going to get the smell of this place out of my fur!"

"Cheer up, you two! At least the air isn't recycled."

"That's because it would burn out the processors!"
>>
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"Jake! Oh, thank God, get over here!"
>>
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"Jake! Long time, no see! What's with the burner? I thought you had Krum for that!"

"Uh, my last exchange was a little rough, you know?"

"Hey, all that matters is that you got here and you got all the cargo. Tell me you brought all the cargo. The client was just about to leave."

"Sure did! Two tons of Venerian dongles, fresh as the day they were packed!"
>>
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"Between you and me, the ship with the bulk of the order was reported lost and presumed destroyed after radioing something about an infestation of flesh-riders. The client is paying triple for what we can give him!"

"That's great, Lawrence. What's he really paying?"

"...three and a half."
>>
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"There you go, Jake. One thousand flatbacks."

"You're all heart, Lawrence. Thanks for setting this up."

"See you around. Gotta jet before my suit melts."
>>
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"Jake! We got four hundred flatbacks for the stasis pod!"

"That's great, Prim!"
>>
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"We've got more than enough to cover fuel and a little crew bonus-"

"Shopping!"

"Excuse me! Excuse me? We would like to hire your services!"

"Huh? Sorry, we don't take passengers."
>>
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"Not you!"

"Huh-?
>>
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"Him!"

"Huh? Me?"

"Excuse us, Mister Sporc! Could we please have a moment of your time?"

"We wish to hire your services as a gunfighter."

>No thanks
>Hear them out
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4565510
>Hear them out
Could be easy money, no harm in hearing them out.
>>
Rolled 8 (1d12)

>>4565510

Hear them out
>>
Rolled 9 (1d12)

>>4565510
>Hear them out
Why not?
>>
Rolled 2 (1d12)

>>4565510
>Something else
Gaze into the abyss
>>
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"I am Rolopolo, Supreme Caretaker of Smoo, fourth planet of the Smootian system, and this is First Concubine Tinkala. We are among the last of our kind, for our planet has been overtaken by a most implacable enemy."
>>
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"Our planet was rich in minerals and ideally placed to be mild and comfortable year-round. Thousands of years ago, our society reached a state of utopic bliss. We had completely terraformed our world, and seeded it with endless forests of gumyum trees. Oh, the low-hanging fruit of the gumyum tree, how I miss it! Our people no longer knew want, nor suffering, but our peaceful and idyllic culture had forgotten the art of war."
>>
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"When the mining company arrived, we were driven before them, helpless, and could only flee and watch as our precious gumyum trees were harvested with ruthless precision. We managed to escape, but the company has hired a ruthless killer to end our lives before we can inform the Imperial authorities about this act of savagery! He has pursued us since we left our world, and now he has followed us here!"
>>
"We must get to the planet Trysk and inform the sector authorities of our plight. We were able to buy passage to Detri-5 by selling our last two gumyum fruits, but we have a mere five thousand flatbacks remaining. Of that, we can offer you three thousand. With the remainder, we hope to find passage toward Trysk. That is, of course, if we survive to make the journey."

"You mean all I gotta do is shoot a guy and you'll give me three thousand flatbacks?"

"Oh, Mister Sporc, this is no ordinary hired killer! He is a fierce cyborg mercenary from the fifth planet of the Smootian system!"

"Rolopolo, look!"
>>
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"That's him, at the edge of town!"
>>
"Oh no, he's coming this way!"

>Talk to him
>Challenge him to a gunfight
>Pretend you don't know the Smootians
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 12 (1d12)

>>4566722
>Talk to him
We need to figure out what's his deal before we can fight him.
>>
Rolled 8 (1d12)

>>4566722
Punt him into orbit
>>
Rolled 3 (1d12)

>>4566722
>Pretend you don't know the Smootians
They could be lying for all we know
>>
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"This is what I gotta fight to earn three grand?"

"I suppose you were hired by the Smootians to protect them from me."

"Before I boot you into orbit, you mind telling me how you ended up here? You don't look like the typical gunfighter."

"Your question isn't unwarranted. I have been reflecting on my background as of late. It is proper for a hunter to be known by his prey. My name is Yop."
>>
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"I was born an orphan in the gutters of Smoolon, fifth planet of the Smootian system. The world is poor in resources, miserable in climate, and shrouded with noxious fog. The ancient legends of the Smoolonians speak of a time when Smoolon was a garden world, with a warm and sunny climate, and brighter days. It is said that when my species had barely discovered civilization, the Smootians used their geomorphic transporters to move our planet farther away to make room for their own world.

"There was no future for me on Smoolon, and when outworlders came, I saw my only chance to escape."
>>
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"My benefactors quickly turned to taskmasters. I was expected to pull my own weight, moreso because of my size. When my arms had been replaced with metal, they said I owed them a debt for their demands that had already cost me both arms."
>>
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"Since then, I have seen dozens, maybe hundreds, fall before me. The dead are beyond count, but each one speaks to me. I did not wish to live as a killer. I wanted a simple life, but with each death I found myself more and more obligated to continue. They were jobs. There were expectations."
>>
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"When I was offered to track the last of the Smootians, I felt as if my journey had come full-circle. Now, either challenge me or get out of my way."

>Try to repair relations between the Smootians and the Smoolonians
>Challenge him to a gunfight
>Something else

First choice to get two votes will be chosen!
>>
Rolled 3 (1d12)

>>4566997
>>Try to repair relations between the Smootians and the Smoolonians
>>Challenge him to a gunfight

Try the first, if it doesn’t work, shoot him.
>>
Rolled 1 (1d12)

>>4567000
>>4566997
Supporting
>>
Rolled 11 (1d12)

>>4566997
>Try to repair relations between the Smootians and the Smoolonians
Perhaps suggest to fight for the Smootian world instead.
>>
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"You know, Yop, if you're really looking to break the cycle of a hired killer's life and trade it in for a more peaceful one, there's one place to start."

"Where?"
>>
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"Right in front of you."

"The... Smootians?"

"Yop, as Supreme Caretaker of Smoo, I ask you to accompany us to Trysk and protect us from those who would stop us from reaching the Imperial authorities. You will be rewarded with three thousand flatbacks."

"That sounds nice, but what about the other Smoolonians?"
>>
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"As Supreme Caretaker, I swear that any Smoolonians who fight alongside Smootians in the effort to reclaim Smoo will be granted citizenship!"
>>
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"Then, Rolopolo of Smoo, I will accompany you to Trysk, and protect you along the way. You can keep the money."
>>
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"Excuse me, but you're a starship pilot, aren't you?"

>Take them as far as you can
>Decline and look for a cargo job
>Split up and look for work
>Something else

First choice to get three votes will be chosen
>>
>>4567125
>Take them as far as you can
Easy money.
>>
>>4567125
>>4567155
Supporting
>>
>>4567125
>>Take them as far as you can
>>
>>4567125
>>Take them as far as you can
>>
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"We will give you the five thousand flatbacks if you will take us to Trysk."

"I keep telling you people, I'm not running a taxi service... alright, I'll take you as far as Snowball Station for, let's call it three thousand. You'll be able to get a shuttle to Trysk from there."
>>
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"Thank you, Captain. You have an admirable crew. We will go and collect our things. We do not have much, besides your payment."

"Meet us back here in twenty minutes."
>>
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"Jake, look! He has the venting units we need to fix the Zephyr's thruster!"

"That's great, Prim, how much does he want for-"
>>
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"And look! These fuel tanks are almost new! You're always saying we should get around to replacing the fuel tanks before they burst! Wow, subsequent serial numbers! These must have come off a space liner!"

"Well, that would take a couple of weeks to change out-"

"We're going to Snowball, aren't we? That's at least three weeks even at full impulse. Plenty of time!"
>>
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"Jake, look! They've got the discontinued 7/29ths model! I thought they were all in the hands of collectors!"

"That's terrific, but we just need-"

"Pleeeease? You said yourself we've got more than enough to refuel and give the crew a bonus!"

>Buy just the venting units you need to get flying
>Let Primrose go on a shopping spree
>Secretly buy her a present
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>4567943
>>Let Primrose go on a shopping spree
Fix up the ship in case we need it
>>
Rolled 6 (1d12)

>>4567943
>>Let Primrose go on a shopping spree
>>Secretly buy her a present
>>
Rolled 4 (1d12)

>Wow, subsequent serial numbers!
kek
>>4567943
>>4568055
>Let Primrose go on a shopping spree
>Secretly buy her a present
Seconding this
>>
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"Hi, Rolopolo! First Concubine Tinkala! Yop! We were just taking this stuff back to the ship! Want a ride?
>>
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[boot clunking noise]

"Oof-!"
>>
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"Alright, where's that worthless Smoolonian? Somebody better start talking quick before I gun down everyone here starting with this robot!"

"Here I am, Drygar!"
>>
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"Well, just like I thought I'd find you, with your targets still alive!"

"What are you doing here, Drygar? You said you had a job on the other side of the sector!"

"The mining company had their doubts that you could go through with this. They sent me along in case things didn't go as planned. Looks like they were right."
>>
"An hour ago, I would have been happy to disappoint you. This was going to be my last job. I've been telling myself that for longer than I can remember. I want out of the killing life, Drygar. But I can't seem to escape it. I just made a promise to myself that from now on I would only raise my burner in defense of my charges, and now I have to fight someone I've worked alongside of for years. Wherever I go, no matter what I do, it seems like the cycle of my life will always repeat itself."
>>
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"I wouldn't worry about the cycle of your life repeaing any more. It's about to end."

>Don't interfere in the gunfight
>Offer to take Yop's place in the gunfight

Roll a d12 and link to this post for whatever Krum does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>4568723
>Don't interfere in the gunfight
>>
Rolled 4 (1d12)

>>4568723

>Don't interfere in the gunfight
>>
Rolled 12 (1d12)

>>4568723
>Offer to take Yop's place in the gunfight
Maybe doing this in the middle of a crowded city isn't such a great idea. Plus, he wants out of the killing life.
>>
Rolled 12 (1d12)

>>4568723

> shoot Drygar in the back
>>
I will be out for the next couple days but I should be back on Tuesday to have some more fun! Thank you to everyone for playing so far!
>>
Rolled 6 (1d12)

>>4569034
>>
>>4568723
>>4570179

I meant to say support shooting Drygar in the back.
>>
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"Hold on a second-"

"This ain't your business, Sporc! Not unless you want to make it your business!"

"The Smoolonian is done with killing. But if you want to end your own gunfighting career, I'll help you out. One way or the other."

"If he's done, that's too bad for him. I'm not. Now, out of my way or I'll end this day with two more notches."

"Keep talking and I'll stuff that fancy burner up your-"
>>
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"No, I'll fight him. Let's go out into the street, Drygar."

"You sure, Yop? If you don't want to fight him, I'll-"

"To tell the truth, I'm less afraid of being killed than about what will happen if I keep this up. But it's my duty, not yours. Even if I didn't want this to happen, I can't let you take a burner for me."
>>
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"Alright runt, on the count of three."

...

"One..."

[wind blowing]

...

"Two..."

...

"THR-"
>>
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FRZAAAAAP

"Ayiii-!"
>>
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"What- what...did... you do... runt?"

"I- I didn't even fire!"

"Jake, look!"
>>
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"Krum!"

"Looks like his career is shot."
>>
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"Sorry to bag your kill, Yop-"

"I should be the one thanking you!"

"Well, it wasn't fair of him to push you into a gunfight when you didn't want to! I figured I would have killed him either way, so what difference does it make if I shot him in the front or the back?"
>>
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"Alright, everybody, how about we head for the Zephyr and get off this rock before any more trackers show up?"
>>
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"Replacement venting units are installed and ready, Captain!"
>>
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"Thank you again for giving us passage, Captain Starcrash! Your ship is quite roomy!"

"Well, thank you, Supreme Caretaker Rolopolo! I think that's the first time anyone's said that!"
>>
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"Eeee-! Jake! You didn't tell me you got a robot too!"

"I thought you might like having something to work on in your spare time. It's pretty damaged, but I figured you might be able to fix it up enough to get a good price on Snowball Station."
>>
"Alright everyone, next stop, Snowball Station!"

>Practice your latent "definitely real" telekinetic powers by yourself
>Spend some quality time with your crew
>Get on the radar and look for salvage opportunities along your route
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 6 (1d12)

>>4573972
>Spend some quality time with your crew
And learn what other terrible crimes Smoolonians and Smootians have committed towards each other.
>>
Rolled 12 (1d12)

>>4573972

>Spend some quality time with your crew
>>
Rolled 6 (1d12)

>>4573972
>>Get on the radar and look for salvage opportunities along your route
>>
Rolled 6 (1d12)

>>4573972
>Practice your latent "definitely real" telekinetic powers by yourself
>>
Rolled 1 (1d12)

>>4573972
>Spend some quality time with your crew
If it starts getting dull or boring, spice it up with a little
>Practice your latent "definitely real" telekinetic powers by yourself
>>
Rolled 8 (1d12)

>>4573972
>Try to recall the last time you slept.
>>
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"Thanks for helping me out with restoring this robot, Jake!"

"Anything for my favorite mechanic!"
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"Here goes!"

[clicking noises]

"HELLO-CAPTAIN-STARCRASH. HELLO-PRIMROSE. HOW-CAN-I-HELP-YOU?"

"It works!"

"Just in time! I've got a very important job for you!"

"YES-CAPTAIN."
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"This robot is better than I thought he'd be! I might have to dock your wages!"
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"Oh, this is bad, this is bad, just give me a second-"

"I'm in!"

"I'm in!"

"I-AM-IN."

"Come on, Jake, let's see it!"

"Yeah, Jake, let's see if you can beat a robot!"

"Well, I guess I always knew there'd come a time when a robot would be able to beat a human at Whitehat..."
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"...but not today!"

"Eeee! You had it the whole time!"

"I should have known-"

"EXCUSE-ME-DOES-THIS-MEAN-I-DO-NOT-GET-MY-ARM-BACK?"

"Relax, he'll have to give it back so you can work off your debt."
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"...And this is our radar configuration console. The computer bank has a library of over seventy types of ore, as well as different radiation signals. We can give it a little check here... doesn't look like there's much nearby."
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"I'm surprised the Smootians didn't want to have more private quarters."

"I think they might still be trying to compensate for the actions of their ancestors."

"Could be. Well, there's a release lever next to the light switch. Goodnight."

"Thank you, Captain."
>>
"I should probably get some sleep myself!"
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"There's no other explanation... I must have some kind of unusual mental abilities! How else could the crate have stopped like that? Gravity plates kicking in late... I know what that looks like. I bet that deep universal resonance I felt was real! I bet..."
>>
[snoring noises]
>>
I'm reminded of that one Sci-Fi SoL Anime about a gaggle of aliens raising a little girl.
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Apologies for the lag in continuation; the last couple of days were a little busier than I had expected. This seems like a good place to close out this episode, because I'll want to do some building before the next one starts. Thank you to everyone for playing!

If you liked this thread, most of the past Lego Quest episodes are archived on suptg along with all the images:
http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest

The official Lego Quest wiki will soon have writeups for Jake and crew:
https://legoquest.fandom.com/wiki/Lego_Quest_Wiki

And if you lurk on Twitter or follow me you will get a tweet when a new episode goes live:
@EndmanOfFuturon
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Here's a walkthrough of the Zephyr that I made while it was still under construction. I've moved things around a little bit and changed a few details, but it's more or less accurate
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I started putting these characters together just for fun around February of 2018 if the metadata on this image is to be trusted. Primrose went through a few different hairstyles before I found one that worked with her tail.

A long time ago, a player asked me if I would someday consider running a Traveller game. I've had lots of fun playing the actual Traveller RPG so I thought it would be a lot of fun to run my own game like this. I modeled the OP image off of the standard Traveller core rulebook cover design.
>>
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Here are some close-ups of the businesses on Starlight Station

>>4559032
Female Celadonian head is Lady Liberty CMF; male is DC Beast Boy

>>4559033
Scarloid bartender

>>4559036
Big guy's cybernetic arm has articulation at the shoulder and wrist that mirrors his real arm, as well as poseable fingers

>>4559200
If you flip the visor of a standard motorcycle helmet upside-down it keeps a gap at the bottom large enough to see the minifig's mouth. One of my favorite discovered techniques from childhood. Had a lot of post-apocalyptic mysterious antiheroes with shrouded eyes thanks to this configuration.

>>4562561
The seal between decks is a 4x4 plate with some tiles on it. I can just pop off the ladder unit and attach the seal in its place. I wasn't entirely successful but I tried to build the Zephyr in a way that I could take walls off to get better shots. Usually I just build facades like TV studios so this is a rare occurrence of a fully working setpiece.

>>4563725
Longtime Lego Quest players will know that flesh-riders are to be disposed of as quickly as possible

>>4564814
Hard to see, but this was clipped into a mount near the ladder. You can kind of see it here >>4563723

>>4566714
I like to think that the Smootians also engineered their atmosphere to smell like strawberries

>>4566715
Miners are wearing CMF Space Miner armor and helmets with TLM Emmet torsos. Safety first!

>>4566992
I threw this crew together on the spot while I was making up Yop's backstory. Pretty happy with how they turned out

>>4575296
Whitehat shares its name with these guys
https://legoquest.fandom.com/wiki/Whitehats

That's about all the bonus content I can think of for now but I'm always happy to answer questions or take more pictures. Thanks again for playing!
>>
>>4577146
Damn, so this one >>4559808 is the same model? It looks way more spacious on the inside.
Love your games, thanks for running!
>>
>>4577175
Could you take some pictures of the exterior of the ship?
Also I remember your pictures of your crew on /lg/ awhile back that I subconsciously my own crew based on yours.
I really like your builds in general
>>
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>>4577672
>Could you take some pictures of the exterior of the ship?
Sure, gimme a little while

>Also I remember your pictures of your crew on /lg/ awhile back that I subconsciously my own crew based on yours.
Well, I'm not terribly original because the look for both Jake and Primrose was stolen from a comic book
>>
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OK, here is the exterior as promised

The port engine is a replacement with a different color and pattern

I designed the bridge section to be breakaway so I can take pictures from inside it

The ladder can be swapped out for the panels depending on whether or not the deck seal is engaged

Because the cabinets are so flush, the doors have to be opened from inside. I made the section above them to pop off easily so I can stock the inside with whatever

When I first started designing the way the ships in this game would look, I knew early on that I didn't want the typical "jet fighter in space" look. I wanted the Zephyr especially to be a very cumbersome-looking machine, more like a flying cement factory than a jet fighter. I really enjoy Heinlein-era fiction, especially the stories where fights between spaceships are settled with a single action read on a computer reel because the ships are moving at relativistic speed and don't have windows.
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Moving inside, here's a look at everyone's cabins.

Krum's cabin is decorated with a ceremonial banner and a bunch of extra weapons just in case

Jake's cabin has a Las Vegas memento, a compass, and an Octan calendar

Primrose's cabin has a wanted poster, a brush, and a mysterious letter

Cabin four is of course unoccupied
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Up front, the fire cabinet door opens and contains a small fire extinguisher

Captain's chair pivots and allows a seated minifig's legs to pass under the computer bank

The cargo lounge has a bulletin board with a few things on it. Somebody has some mail!

Nutrition dispenser gives you a choice of left, right, or swirled

I changed up the cargo deck slightly from the way it was in the walkthrough >>4577146
The couch is moved to the left so there's enough room to fit crates between the couch and the wall

The upper engines and the lower thrusters are all attached to the outer hull by SNOT bricks. After popping off one of the lower thrusters, the X-girder pieces on the lower deck can be easily taken out so I can shoot from the gap where they were.
>>
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Here's a better look at the Scarloid's cybernetic arm



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