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An illustrated civilization quest.
Neolithic to bronze age technology.
Some magic/fantasy elements.
Updates once every 1-2 days.

You are Burnaburiash, shaman and leader of the village. Your people have been fled to the northern desert from the terrible army the Djenak Balai. Your population is small now but in time more survivors should reach these lands.
>>
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You are in the spirit world. Through meditation you have projected your mind to commune with the spirits of the land you now inhabit. The forest sprites are mostly friendly and cheerful, but one speaks portents of evil spirits.

Burnaburiash: "Two evil spirits? We banished one, where was the other? We were unaware."
Tree Spirit: "The first was like a rabid beast, it attacked you mindlessly and was destroyed by your spears. The second is more like a crocodile, he sometimes stalks at the outskirts of your village still as a stone. Watching you humans."
The normally chattering sprites hush at the mention of the stalker.
You feel a deep dread, could it be a servant of the Djenak sent to spy on you? No matter, you must be strong always.
Burnaburiash: "I, Burnaburiash, will drive away this intruder."
Tree Spirit: "I will let your actions speak for you."
The smaller, more chipper sprites step forward, one tugging gently on the hem of your spectral form's dress.
"So do you still want a gift?"
"We can help your village."
Burnaburiash: "Thank you kind sprites. I would like your gift of Magic."
"Here's a glimpse of our cosmic knowledge..."

>Entangle
>Barkskin
>Confuse
>>
>>4656815
We have a knock back AoE with Wave. And we are fairly squishy with only 3 HP like most other people. But confusion could potentially lock down enemies or straight up end encounters.
>Confusion
>>
>>4656815
>confuse
>>
>>4656815
>Entangle
confuse will prob not help against non intelligent creatures
>>
>>4656885
+1
Knock em down with wave, tie em up with entangle
>>
>>4656967
Tie em up with entangle, drown with wave
>>
>>4656815
Barkskin is op
>>
>>4656815
>Entangle
Probably can be used to manipulate environment too.
>>
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>mfw fifth time I've checked Chalco Civ today before my end of shift at work with no updates
>>
>>4659044
I know this pain.
>>
>>4659044
Only 5? You are doing better than me
>>
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You make your request and once again your mind is suddenly filled with information. A bizarre sensation, like stress you didn't know existed being relieved from your brain. You lose consciousness.
>>
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You awaken midday. Feeling completely refreshed. Shortly you are informed a visitor has arrived. One of your kin from the south.
Enki: "Hello Shaman, I bring news from our Leader Namtar."
Nebo: "Leader?"
Labashi: "Burnaburiash leads our people."
Enki: "Huh? But she is.."
Burnaburiash: "If Namtar thinks he is leader he can say it to my face. What message do you bring Enki?"
Enki: "A small group of us are passing between the mountains to the south. They will arrive soon to join the village."
Burnaburiash: "How many?"
Enki: "12 villagers, plus Namtar and his warriors."
Burnaburiash: "We will be ready to accommodate our brothers and sisters. Tell this to Namtar once you a fed and well rested."
The scout gives a courteous gesture and withdraws from the hut.
Nebo: "We have no surplus food. How are we gonna feed them? And we only have 3 huts to sleep in."
Labashi: "Burnaburiash. If we're not prepared for the new arrivals Namtar might impugn your leadership."
Burnaburiash: "I have things under control boys. Listen up:"

>Scorpion Pogrom
>Mud Huts
>Curing
>Purchase Food from Uppulu
>write in
>>
>>4660713
> Curing
>>
>>4660713
Go do an exorcism of the bad wizards hut, then use it as a place for the fresh villagers to stay.

Get food by trading whatever we can for 1 goat and some food from out neighbors. We can roast the goat to welcome our brothers and sisters.
>>
>>4660713
>Scorpion Pogrom
>>
>>4660713
>Scorpion Pogrom
>>
>>4660713
Are scorpions edible? If so (and they are suitable to offer the new guys) we should
>Scorpion pogrom
Then cook them
>>
>>4660713
>Purchase Food from Uppulu
We have weavers now, and they offer good amount of money for textiles.

I'm only against the Scorpion slaughter because it'll make it harder to harvest them later. Though granted, they are also limiting our other sources of food like trapping, so that's fair.

>>4661013
Exorcising them might be doable, but then we risk of being in highly bad-spirit infested area with the stalker spirit still out there.
>>
>>4660713

>Mud Huts

>Purchase food from Uppulu

Appearances matter, we can obtain the means for a modest feast by trading some stockpiled, replenishable goods.

I think having a place for people to stay should be the highest priority. Having them arrive and feel like a home is already prepared for them will be a good look for our leadership.
>>
>>4661241
>>4661463
+1
>>
>>4661475
Good point, we need to win hearts and minds. If we look a shambles we are susceptible to having our authority undermined
>>
>>4661475
Changing +
>>
>>4660713
Double down on the brick production, at least 2 more huts will be needed.

More importantly, food: warriors can become hunters in a pinch, so hunting scorpions can be an avenue, but trading should be our first option.
>>
>>4661475
Also changing to this
>>
>>4661475
+1
Get some pink flower ready for some easy pacification and to keep general good vibe going if we wanna roll up one before the feast
>>
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There's no way these migrants will catch you unprepared. Not only will you be ready to accomodate them, there will be a feast! "Horay for Burnaburiash!" They will sing! "Our great leader!"

You have some of the men load up the yokes with rolls of fabric from the loom and some of the smaller, lighter works of pottery. And send them on their way to purchase enough food for a welcome feast. You tell the children to help out by gathering some of the Pink Mojo Flowers for the welcome feast.

Having a bunch of impressive brick buildings all ready for the new arrivals sounds nice. But you worry you may not meet the deadline. The Wizard Lair could be used. But it takes several hours to get there, and you're concerned about the Stalker Spirit. You order the villagers to pick up their tools and start working on several new mud huts.

(Which way should the village map be expanded?)
>Up
>Down
>Left
>Right
>>
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Nebo: "What about the scorpions Auntie? We've gone without meat for a while now. Maybe we should just stop trapping and move on to proper hunting?"
Burnaburiash: "It takes a bit more time and effort compared to trapping or fishing. And If any of the men here were skilled hunters they would have started bringing in kills without me having to organize anything."
Nebo: "I have the skill! I could bring something in."
Burnaburiash: "Well! If you're confident do as you wish. Good hunting Nebo."

Roll 1d10 to help Nebo's success in hunting, the higher the better.
Average of 3.
>>
Rolled 1 (1d10)

>>4663174
>Expand right
>>
>>4663187
:(
>>
Rolled 5 (1d10)

>>4663175
Come on baby
>>
Rolled 9 (1d10)

>>4663175
right
>>
>>4663191
Our hero!
>>
>>4663191
rng gods like me again!
>>
>>4663187
>>4663190
>>4663191
A straight 5 huh. Well, as long as he didn't hurt himself.
>>
>>4663174
Expand map along the river
>>
>>4663174
>Expand Up
>Or perhaps Up and Up-right
Assuming Up means straight up and not top right corner due to isometric view. I'd prefer to keep it on the rocks/sand rather than the grasses.

Alternatively, we could start building on the other side of the river. Though that might cause some division between the two waves of migrants, so for get about that one.
>>
>>4663387
I'm a dumb ass. I'd like to expand the buildings more up and in the rocks, but expanding the map would probably be best to the right.
>>
>>4663174

>Right

Expands along the river and places the spirit circle in a more central location.

I like having the village on one side of the river, it seems for defensible. At least for now.
>>
>>4663174
Left
>>
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(this is taking me while, I'll finish the update tomorrow)
>>
>>4664856
Looks good
>>
Love it
>>
>>4664856
Oh, that looks super snazzy. Also really great place to live in and defend. River valley settlement is go!
>>
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Three new huts are constructed, and in good time. The Loom helped produce the bark fiber rooftops very quickly and the tools helped with construction.
The men you sent to Uppulu return with a bounty of food. Some nice yellow wheels of cheese wrapped in fresh bittie leaves and two live goats. As a gift the Uppulu chief gave you a pair of spice pouches.

Your stockpiles look good. And you have enough buildings to spread 5 people to each hut. The food you have prepared should be enough to impress. Especially if Nebo manages to bring something in. If Enki was correct they should arrive any day now.
>>
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Your nephew returns with a fresh kill!

1-2 Nothing
3 Skink
4 Giant Scorpion
5 Monitor Lizard
6 Hyena
7 Emu
8 Impala
9 Warthog
10 Giant Platypus

With a rather large lizard slung over his shoulder he struts into the middle of the village looking very pleased with himself.
Nebo: "Behold! The hunter returns!"
Burnaburiash: "Oh! Very well done Nebo."
Ishum: "A belly crawler? Ha! your 'battle' must have been legendary."
Nebo: "Laugh all you want poor Ishum. I bring a fresh kill while your useless traps fill the bellies of giant scorpions!"

Both men give each other a mean look. A grudge! Maybe a dark spirit whispered foolish ideas in Nebo's ear while he was out. Should you step in?

>("I better diffuse this")
>("I shouldn't coddle Nebo")
>("it's mens business")
>write in
>>
>>4666319
>("I better diffuse this")
>>
>>4666319
>("I better diffuse this")
Tribal shaman mama will go unga bunga on both or your sorry butts if you behave like brats.
>>
>>4666319
>>("I shouldn't coddle Nebo")
he is his own man
>>
>>4666454
+
>>
>>4666359
+1 he may well be his own man but it's our job to look out for the tribe as a whole. Division is bad for everyone
>>
>>4666319

>("I better diffuse this")

It's our job!
>>
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>>4666319
hunting really puts hair on a young mans chest/head
>>
>>4666317

I love the detail you choose to put into these.

The two children hanging out south of the southern hut, and the woman looking at the dope hammock behind one of the new huts.

It makes the village seem more alive.
>>
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(not ready tonight, but big update tomorrow)
>>
>>4667932
Considering we are getting our first migrant wave soon, I will wait warmly.
>>
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>>4667149
(cheers mate)

Burnaburiash: "Enough! Both of you. I have no patience for your fighting."
Ishum waves his hand dismissively and walks of, looking back at Nebo over his shoulder.
Ishum: "Hmph, I'll let you off this time."
Whatever Nebo was about to retort, he holds it in. You contemplate what just happened. It seems like the villagers genuinely see you as an authority figure now. At first you thought you'd be a temporary leader, but now the idea of you becoming respected as the new chief seems a real possibility.
>>
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(As the population grows I won't be able to give every new member of the village a unique name/appearance. Waves of migrants that come might have some characters but will mostly be made of generic unnamed villagers.)

Sure enough the newcomers arrive, lead by Namtar the hunter. Many of the newcomers and existing villagers know each other and are overjoyed by the reunion. They seem impressed enough by what you've built so far, mostly they are happy their journey is over. That night you break out the FEAST you've prepared.
>>
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All the villagers, founders and newcomers alike enjoy the feast with great vigor. Your goal to impress has exceeded expectations. The first hints of the villages' emerging culinary culture are revealed. Made from whatever foodstuff they have access to.

Most bowls, cups and other implements are made from clay.
No feasting halls or music for now. The villagers sit in a circle eating from clay bowls in their laps.
No alcohol yet. A source of disappointment amongst the villagers.
>>
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That night the adult villagers sit around campfires passing around the smoking pipe with your generous stockpiles of pink flower.
You sit by Namtar in conversation. He is still well respected by your people but he hasn't challenged you authority like you thought he might.
Namtar: "I am impressed Burna, you've been here barely a season and you're already producing trade goods and constructing brick buildings."
Burnaburiash: "Thank you Namtar, being leader isn't easy but I am up to the task."
Namtar: "I know this well."
He says, nodding thoughtfully.
Namtar: "I plan to leave with my warriors soon. Back south, into Djenak Balai lands."
Burnaburiash: "Those are *our* lands! And you speak madness! Why would you willingly go into their clutches?"
Namtar: "Many of our people are still in hiding, or captive as slaves. Someone must free them. We have chosen this warriors path."
Burnaburiash: "You and your warriors could do a lot of good for the village if you stayed."
Namtar: "You speak true shaman. But I *must* go. I know it in my heart. But until we leave, I would like to help however I can. What do you have planned?"

>Production
>Commerce
>Agriculture
>Spirits
>Comfort
>write in
>>
>>4669513
>Scorpion pogrom.
>>
>>4669513
Ask his hunters if they know how to stop the scorpions stealing our trapped kills. If not ask help to kill the scorpions
>>
>>4669514
>>4669596
yeah, lets deal with the scorpos
>>
>>4669513
cleansing ritual to protect him and his warriors against spirits attacks in both the past and future! Its the least you can do for him.
>>
>>4669513
Offer him a rite of protection. Even if the spirits won't follow them it will at least bolster morale.
Also yeah, ask for hunting expertise.
>>
>>4669513

>Spirits

It's important to me that we confer with the spirits any time we take on more villagers or significantly expand in any other way. This is their land, they just allow us to live on it.

Can we also talk about what we heard from the plant sprites about the lurking sneak spirit? Maybe one of the newcomers experienced something unusual.
>>
Getting warriors an scorpion armors would greatly help them and we would get rid of some of the scorpions.
>>
>>4670084
+1
>>
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Overnight you tell Namtar of your ongoing scorpion problem. As well as your current lack of hunters. He agrees to assist with both problems. Over the next three days his men spend all day scorpion bashing. A large mound of dead scorpions rises in the village.
Namtar makes all the boys and men follow him on his hunting trips, teaching them the ways. Not much else gets done since the men are all out on hunting trips and the women are foraging for everyone.

You offer Namtar and his huntsmen a rite of protection, which they gladly accept. A simple ritual involving magic words, a mark of ochre on the face and fresh water from the Bilya droplets on the forehead. After you mark each one you place some fallen leaves on the temple's stone. They start to levitate and float around harmoniously in a circle. A great sign! You inform them the spirits have given them a blessing to help them on their journey. They give thanks, stock up on some food from the village stores, and depart. With Namtar and his 4 followers gone, you end up with +10 adults and +2 children. Your total population is now 27. Time to put all this manpower to work!

>Brick buildings
>Boats
>Science
>write in
>>
>>4670736
>Brick buildings
>>
>>4670736
>Science bitch!
>>
>>4670736

Boats
>>
Glad we all agree! Lol
>>
>>4670736

>Brick buildings

A guard tower/storehouse?
>>
>>4670736
>>Boats
easier trade and transport
>>
>>4670736
>Brick building, Storehouse/smokehouse is a really good idea, we'd be able to cure meats in bulk and trade those
>>
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You set to work producing bricks and building immediately.
First you construct a brick smokehouse to help preserve all the meat that's now coming in. Some of the men have starting hunting and the traps are no longer being filched (It seems the Scorpions have migrated away are realizing they were being targeted.)
Burnaburiash: "Well done, so with this smoke house we no longer require salt?"
Simbar: "I didn't say that. This smoked meat will last longer, but back home we used to use both smoke and salt in curing. You should still try to find a source."
(You can now stockpile meat. The total amount you can stockpile is limited. Acquiring a source of salt will increase the limit.)
Burnaburiash: "Hmm yes, thank you for the advice elder."

With the kiln cranking out bricks and plenty of villagers for labour, you quickly construct a second brick building. A storehouse. Perfect for all the goods you are starting to produce, pottery, meat, bark & river reed fiber. With the rising success of the village you start dreaming up some ambitious brick guard tower on top of mesa in the middle of the village, the one covered in butt fruit. But shortly after the storehouse is finished you find the clay reserves have run out. It seems there wasn't much there. No more pottery, and no more bricks! You better find a new source of clay if you want to start producing them again.
Labashi: "Uppulu sells clay for $, not a bad option if we get carts or boats to transport it."
Enki: "Paying for mud? Ha! We'd be better off finding our own source. I'm an excellent scout, with a few good men to help me, I could probably find some."

>Explore (Salt)
>Explore (Clay)
>Explore (Map)
>write in
>>
>explore clay

it may take us a while to reach out stockpile limit of meat but we have stopped brick/pottery production now so that needs immediate attention to continue progress
>>
>>4671910
>>Explore (Salt)
>>
>>4671910
>Explore (Clay)
>>
>>4671910
>>Explore (Clay)
>>
>>4671910

>Explore (Clay)
>>
>>4671910
>Explore (Clay)
Do want to get boats up sooner rather than later, but bricks and clay good are rather important for our village atm.
>>
>>4671910
clay
>>
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You entrust Enki a few villagers and he leads them out on a scouting expedition to find a new source of clay. Not soon after an intense heat wave hits. As you proceed in to summer the days have been becoming hotter and longer. Now it looks like your finally starting to feel the desert sun. You use your wave spell to help keep the wheat from drying up, while the villagers stop working during the day and hang up damp reeds on the hut windows. The explorers return shortly after. Reporting a good clay deposit by a dried up Oxbow lake.
Arwia: "Walking to the clay while carrying weight takes about 3 hours. The Billabong is almost ankle deep and will probably dry up completely soon. I don't think the men will be able to walk 6 hours and gather clay in the summer sun all day."
Burnaburiash: "We can travel and work at night if we need to."
Arwia: "Good idea Burnaburiash, but some ideas you might consider: we could make a sled to help carry more clay, and we can build a camp in the cell with the clay. So workers can temporarily live there, with our meat stockpiles and clay pots to store water it's a possibility."
Burnaburiash: "Interesting, thanks for the advice Arwia. I think I know what to do now."

[vote 1]
>Quarry Camp
>Night trips
>Wait until summer ends
>write in

After the second day the heat hasn't declined much and the villagers start asking for some form of temperature control.

[vote 2]
>evaporation pots [requires clay]
>Summerized clothing
>Vegetation around buildings
>write in
>>
>>4673719
>Quarry Camp
>Vegetation around buildings
>>
>>4673719
>Camp
Somewhat dangerous, but probably the most profitable and humane solution.
Transporting the clay during the night could work too, but digging with low visibility is probably a bad idea.

>Vegetation
Keeps the settlement fresh, keeps the spirits happy, we could even get more fruit.
It may be a good idea for the future to keep some clay for evaporation pots once we stockpile a bit and our trading resumes, it would be way more effective at cooling brick buildings.
>>
>>4673872
+1

This sounds good to me
>>
>>4673719
>Quarry Camp
>Vegetation around buildings
preferably edibles or other useful plants
>>
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>>4673719
camp

>Summerized clothing
yes
>>
>>4674034
That wasn't something I considered, and it's definitely worth keeping in mind
>>
>>4673939
+1
Small gardens with vegetables is a pretty good idea.
>>
>>4673719
I'm enjoying the
>Camp
+
>Vegetation
idea. Might be nice to turn our village into some sort of oasis in the desert, and have a hanging gardens at some point. We do have waterfalls we could play with.

>>4674034
Only if we get Aruru >>4669510 in an outfit, she has that curly sex hair.
>>
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Burnaburiash: "Wha-!? I can't let the men see me wearing that! I need to be respected!"
Aruru: "Afraid you might like it?"
Aralu: "You'd wear it well Burnaburiash."
Burnaburiash: "Just forget it! I'll go with the vegetation idea instead.. And put on some clothes!"
Aralu: "Okay. But I'll leave this with your belongings *just* in case you feel like trying it on."
Burnaburiash: "Enough! I have work to do."
>>
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After the heatwave ends the temperature is still pretty high, with no signs of things getting any cooler. You proceed with your plans. First a big sled for dragging supplies is made. Then it's stocked up with provisions and you send a team at night to establish a camp at the clay quarry. One of the workers returns to report the camp is set up successfully and a load of clay should be sent to the village shortly. Your brick and pot production should resume soon after.
>>
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Camel Rider: "Sun god's blessing shaman, I am Jamael of the Ishtar. I have been injured in battle and separated from my brethren. I humbly ask to rest in your village while my injury heals."

>Turn him away
>Let him stay
>Treat him as a guest
>write in
>>
Did the other thread ever get archived?
>>
>>4675484
>>Treat him as a guest
be wary, he invokes the name of the sun god, and the sun god is currently cooking our lives and livelyhood
>>
>>4675482
Bless you OP.

>>4675484
>Treat him as a guest
He kinda is one, and it would be nice to have smooth starting relations with the camel riders the southern village warned us about.
>>
>>4675484
>Treat him as a guest
Sacred hospitality and all.
>>
>>4675551
>Did the other thread ever get archived?
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=chalco+civ
>>
>treat him as a guest

But I say we keep a close eye on him incase he is casing the joint for a raid
>>
>>4675484
Where was the battle and who were you fighting
>>
>>4675484
Can we appreciate that these dudes have already invented riding animals? IRL it came sometime after the Bronze Age Collapse IIRC.
>>
>>4675744
Just checked and I'm actually wrong - apparently the horse bit was invented a thousand years before the wheel. Live and learn.
>>
>>4675749
That early? Huh, I didn't know either.
>>
No update tonight

>>4675749
I usually check to see if a technology existed before ~1200 BC before including it in the quest
>>
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Jamael: "Your people have been most kind. I thank you Burnaburiash."
Burnaburiash: "I must ask Jamael, where was the battle and who were you fighting?"
Jamael: "Ah, we were fighting our old enemy the Gemeti. Raiding a caravan between one of their villages and the city of Mokodou."

This morning the men you sent to the mining camp arrive, dragging a sled full of clay. Labashi resumes pottery production right away.
Male Villager: "Should we return to the camp tonight and keep digging?"
Burnaburiash: "Yes, go back or find someone else to take your place. I want a constant supply of clay."

The village is productive (and a bit cooler thanks to the shade and humidity from all these plants), you're starting to stockpile animal hides, rolls of fabric and smoked meat. A small amount of pottery is being made but you usually find a use for it very quickly.

>Farms
>Tannery
>Armour
>write in
>>
>>4678835
>Farms.
higher pops = more food needed.
>>
>>4678835
>Farms
>>
>tanner

We are stockpiling food which suggests we currently have an excess and don't need to advance farming just yet. Tanning would open up other valuable branches of technology
>>
>>4678835
>>Tannery
>>
>>4678835
>Tannery
>>
>>4678835
>Boats
Small boathouse to make our own trade caravans faster, easier, and possibly less prone to interception.

>>4678899
Do we have much of a source of workable leather though? We live in the desert, don't raise animals like the goat herders, and have chased off the scorpions.
I'm tentative on going tannery, unless I'm forgetting other animals.
>>
>>4678835
Boats, we make clothing put of lnin anyway don't need tanning. Also, tanning smells absolutely horrible don't.want any of that
>>
>>4679018
"The village is productive (and a bit cooler thanks to the shade and humidity from all these plants), you're starting to stockpile animal hides, rolls of fabric and smoked meat. A small amount of pottery is being made but you usually find a use for it very quickly. "

The hides are from hunting and trapping I think?
>>
>>4679107
This was +1 for tanning by the way. I do agree that boats should be organised sooner rather than later
>>
>>4678835

>Boats

Or

>Armor
>>
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>>4675482
>>
>>4679976
kek
>>
>>4679976
Good art bro
>>
>>4679976
I LOL'd
>>
>>4679976
Whew~
Nice one anon very cool.
>>
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You build the new tannery far away on the edge of the village.
Burnaburiash: "Will this work without any salt to cure the hides?"
Simbar: "Ha! The salt is the most important part. I think we can make this work if we start tanning as soon as the animal is skinned."
The tannery will let you convert some of the viable hides the hunters are bringing in into hard leather. With salt the tanneries output will be increased and it will produce higher quality leather.
Arwia: "What are we going to do with this leather anyway?"

[vote 1]
>Sell
>Waterskins
>Footwear
>Quivers
>write in


Soon a group of 4 warriors arrive. Clad in bronze armour and wielding metal weapons.
Gemeti Warrior: "Hail, forest people of the south. We come in the name of the great king Shamash III. He offers a generous bounty of silver for the fugitive, prince Jamael of Ishtar who cowers in your village."

[vote 2]
>"Very well. You may take him."
>"He is under our protection."
>*Lie* "Jamael has already fled."
>write in
>>
>>4680628
Well first things first, the guy at the bottom left has a clear line of sight to the camel the prince rode in on so lieing is out of the question.

I think we should remain neutral in the conflict. We offer shelter to those in desperate need regardless of faction but do so under the understanding that we will not take sides
>>
>water skins

Sorry forgot the first vote
>>
>>4680628
Ahh, shit. Figured this would have happened sooner rather than later. Sounds like we should really find some salt flats though, based on the tannery and smokehouse both requiring them.

>Waterskins
Torn, because all three options sound really good, but in the desert, a good water containment unit will be indispensable. Both for our clay harvesters, and any parties we send out to explore or do stuff.

>>4680658
Fair point, I don't feel comfortable with just turning him out to the wolves, but these guys also have bronze. High tech enemy to make. Though specifically siding with the camel riders would give us a good cavalry edge. Tough call. Either way we should probably get more chitin armor made, and maybe some palisades around the bridges.

>Write in: "Had you asked us sooner, before he had approached us himself, we might have accepted the offer. However, he already has, and we have already extended our hospitality to him. It would be most shameful to so callously betray him. We will shelter him so long as he remains in the village."
>>
>>4680628
>Waterskins
>"Very well. You may take him."
>>
>>4680628
>Waterskins
>*Lie* "Jamael has already fled."
By the way once we get salt do we get to produce another product?
>>
>>4680628
You can tan with brains and/or pee, you know
>Footwear
>*Lie* "Jamael has already fled."
Fucking not!Babylonians. Hospitality is sacred.
>>
>>4680628
Aw fuck, that guy at our western bridge can see Jamal's camel!
>Tell them we took Jamal's camel as payment for his stay.
>>
>>4680628
>Waterskins
Hydration is important in the desert.

>>4680658
>we should remain neutral in the conflict
This would be the best position to take.
>>
>>4680628
Give him up but don't claim the reward. That dude has no right to drag us into his conflict by using us as a sheild. That said, if he wants to make a break for it on his camal we won't stop that either.
>>
>>4680658
+1
Also
>Water skins
>>
>>4680852
That sounds like the worst way to go about it. We betray someone and we don't get anything out of it, nor really endear ourselves to the Gemeti. If we want to stay as neutral as possible, we should ask the Prince to leave as soon as he is able, and not offer him further protection should he return while the bounty is still up.

It'd be one thing to sell out someone when any army comes to your door, or if we were in rough economic times. Its another to give them up for free when they haven't even pressured us yet. Makes us come off as particularly scummy, even more so than had we sold him out.
>>
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Rolled 9 (1d10)

>>4680739
>By the way once we get salt do we get to produce another product?
Yes, more options will be available, including leather armour/shields. (The same power as chitin armour.)

>>4680741
>You can tan with brains and/or pee, you know
(Note the big bowl of yellow liquid behind the tannery). I confess I don't know much about these primitive technologies and usually hastily do some research for each update. I thought urine/brains was for removing hair from a hide and didn't replace salt. Discussion/corrections about neolithic/bronze age tech is very welcome.

You have designed some water skins and begun using your new leather to start making them. (The sewing supplies in the loom come in handy for this)
These water vessels will improve the efficiency of tasks that don't have easy access to water.

dice+1d10

Burnaburiash: "I will neither turn him over nor protect him. You may enter and attempt to arrest him. We will not interfere."
Gemeti warrior: "Hmm, So be it."
He addresses his warriors.
Gemeti warrior: "You, stay here and guard this bridge, watch for his escape. The rest of you stay with me. First we kill his means of escape: his wretched camel."
They march on towards the village center, straight towards Jamaels mount. You spy Jamael creep towards the river, looks like he's trying to escape. In spite of his still healing injury. You look the other way, determined not to interfere.

[Jamael needs a 7 or higher to escape]
>>
>>4681927
Ahh, shame. At least he will be able to get away, but I feel bad about the camel.
>>
Gemeti Warrior: "Enough of these games! Where are you hiding him!"
Burnaburiash: "We are not hiding him, and you are free to search our buildings."
Gemeti Warrior: "You dare make a fool of me?"
With a livid glare, he walks up close, looking down at you with his chest puffed out. Almost touching you. You stand your ground and meet his intense gaze (You mask gives you an excellent poker face.)
Labashi, sensing tension, steps in.
Labashi: "The Ishtar has already escaped. While you slaughtered his camel he sprung into the Bilya."
Gemeti Warrior: "What!? Form up! Try to pick up his trail. He can't get far without his mount. You, stay in this village in case he comes back."

Looks like the Gemeti have invited themselves to post a watcher in you village and run off before you can protest. Hopefully the Gemeti and the escaped prince won't be resentful about this outcome. But just in case, maybe now is a good time to strengthen your defences.

>Weaponry
>Bowyer's Workshop
>Chitin Armour
>Palisades (mark where on the map)
>Traps
>write in
>>
>>4681950
Camel, nooo! I was hoping at least the kids would be able to group up and save you.

As far as weapons and armor go, we have encountered three different styles of forces. A similar shaman-centric one to us, with basic unarmored infantry. A cavalry centric one. And a heavy infantry one. Not sure of the Goat Rider's offensive and defensive capabilities.

Our geographical location gives very solid defensive ability already, and synergizes with both of our shamanistic spells.

Chitin armor would be a good step up in general survivability, but a bow-focus could be very good for both defending over the river and setting up our own niche among the different factions. Bolstered by the Hunter's frontline should they make it back.
>Bowyer's Workshop
>>
>>4681927
Salt curing is actually used to preserve the hide until it gets to the tanner. Within a hunting tribe it's unnecessary.

>>4681950
Poor camel
>Chitin Armour
>>
>>4681961
+1

Ranged weapons could work well with the terrain and our spells. If only we had made camel armour...
>>
If only we had ponied up our shekels for the Camel Armor DLC.
>>
>>4681950
>>Chitin Armour
>>
>>4681950
>Bowyer's Workshop
>>
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[oof no update tonight gents]
>>
>>4681950
>>Chitin Armour
>>4683280
):<
>>
>>4681950
I would rather have slings they were op as fuck in the last fight and are usable by even children. Every person in the village can be armed with a sling after very little training where as a bow requires time and strong arms

>Write in :slingary
>>
>>4681950
Whether we make the chitin armor or not, we should probably at least gather up the carcasses and clean them a little so they don't just waste away on the outskirts.
>>4683280
Sadness.
>>
>>4683574
will just say the Bowyer's Workshop produces Slings AND Bows
>>
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(Apologies for the noupdate)

You get to work assembling a workshop for the production of bows, arrows, slings, quivers etc. Before the building is complete Bibi has already begun producing some sample weapons with your existing tools. Soon the bowyers workshop is complete and you already have a sling and bow that perform well when tested.
Burnaburiash: "Impressive work Bibi, these weapons will help a lot in defence and hunting."
Bibi: "Aye, it's a nice pastime too I say. I'll make sure you have a nice pile of arrows ready to use. The little ones have been helpful bringing in feathers."

Meanwhile you have the scorpions that were piled in a mound butchered and their chitin put into storage. Without any current crisis you can focus on expansion.

>Resources
>Defence
>Technology
>Production
>write in
>>
>>4686435
>>Defence
>>
>>4686435
>Defence
>>
>>4686435
>Defence
Same verse, same as the first
>>
>>4686435
>Defence
>>
>>4686435
>Defense
>>
>>4686435
Why is that orange dude still in our camp?
>>
>>4686435
>>Defence
>>4686718
Tourism
>>
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>>4686718
>Why is that orange dude still in our camp?

Without asking your permission; the Gemeti Captain stationed a man here just in case Jamael returns (or never left).
Last night the Gemeti slept outside in the cold with just a blanket. You could invite him to sleep in the huts, or try to shoo him away.
You've decided defence is a priority. In case of conflict with the Ishtar, Gemeti or worse: the Djenak Balai. With your existing tools, scorpion chitin, and the bowyer's workshop you produce a good number of arms and armour including:
-Chitin Armour
-War Clubs
-Bows
-Slings
-Staves

Developing metalworking to unlock more powerful weapons seems enticing. Most of your people are from villages that don't know the ways of metal, the art was mostly performed in the city of Tripoda before it was pillaged. Hopefully survivors from there will come. If not there are probably other ways to acquire the technology.

Progress is going well! Weapons, armour, pottery, bricks, bark fiber, fruits, meat, hides, leather, arrows, and clay are all being produced to some degree. Your armament is eventually interrupted however. Several of the villagers come down with an awful fever and quickly become bedridden. You break out your emergency shaman supplies and unleash your most powerful healing crystals and essential oils but the victims remain ill! You pace around in thought, the sickness seems potentially life threatening, you better respond to this.

>Hygiene
>Buy Medicine
>Healing Herbs
>write in

[Optional]
>name the disease
>>
>>4687629
>>hygiene as an option
Do we poo in loo?
>>
>>4687629
>Ask the goat herders for advice
If it's a local disease maybe they know how to treat it.
>Also ask the Gemeti dude
Maybe he infected us
>If no advise: Healing Herbs
Hygiene is good for preventing a disease, but we need to save those already ill
>>
>>4687629
>>Hygiene
We must summon the toilet paper spirits!
Also we should let the guy in our huts to be nice. Once the disease is gone of course.
>>
>>4687671
+1
Agree that hygiene is important, but it is far more likely that we got it from one of our recent visitors rather than from poor hygiene. And we need to cure rather than prevent right now.

Getting some info from the goat herders or our visitor would be useful though, likely the Gemeti that gave it to us anyway, so they might have a name or way to treat it. (And it is totally not a spirit bound punishment for turning out a guest to the wolves.)

I am against letting the Gemeti sentinel come into our houses. He is uninvited, and drove out another. He is more than taken care of by the proverbial and literal oasis in the desert he is currently resting in.
>>
Nothing we can do other then send for a doctor from the goat hearder village asap and enter the spirit realm. God damn it jim, We are witch doctor not a healer
>>
It is certainly worth asking the goat hearders and the soldier of they have seen anything of the sort before.

>Hygiene

Fever is caused by infections and viruses, chances are it was brought in by one of our recent visitors but it is here now so containment is key to stop it spreading.
>>
>>4687742
switching my medical vote to this. Logic is sound. what kind of shaman doesn't know medicine???
>>
>>4687914
In fairness, our initial pick at the beginning of the game was between the hunter, the doctor, and the shaman. Each of which seemed to lead a separate group of migrants fleeing from our southern foes. So might be assumed that she was the one generally in charge of taking care of the sick back home.
>>
>>4687963
thats what I was thinking, I assume we have some medical knowledge but you need a real doctor to cure mystery illnesses or that starter class would be pointless.
>>
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[can't update tonight]
>>
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Burnaburiash: "The locals will probably know more about this. Zakiti, go down to Uppulu and ask the Goat Herders if they know any way to help."
Zakiti: "Yes Chief!"
She runs off to prepare for her trip.
Burnaburiash: "Bring me the Gemeti man, he might know something."

Two men bring the (uninvited) guest before you.
Gemeti Warrior: "Hail shaman, am I to be sent away?"
He asks hopefully.
Burnaburiash: "I was wondering if you know anything about the illness some of my people suffer."
He looks down thoughtfully with his hand curled across is lips.
Gemeti Warrior: "No doubt a pox carried by that filthy camel! Show me, I'll tell what I know."
Burnaburiash: "Peer in through the window and see. They've become a touch a green and have dreadful fevers."
Gemeti Warrior: "I know little of medicine, but over three-thousand live in the city of Mokodou to the east, you will certainly find a doctor and medicine there, for a fee that is."
Burnaburiash: "How far is it? Can you give our scouts directions?"
Gemeti Warrior: "Further than one can walk in a day. But if you travel straight east you will reach a river. Follow it north and you will find Mokodou amongst the hills."
Burnaburiash: "My thanks warrior, I must now think of a plan."

Healing bitee paste and bed rest are doing well enough for now, but you don't want to leave thing in fate's hands. Especially with Simbar's advanced age.
The Gemeti implies Mokodou can be reached in less than two days. But you would need money to purchase medicine. There's no telling if Zakiti will come back with anything useful. At the temple you feel a dark portent. Crossing over to the spirit world is possible but might also be unsafe.

>Barter for medicine [Who do you send]
>Try asking spirits for help
>Don't go, focus on nursing them with local resources
>write in
>>
>>4690373
>Try asking spirits for help
I don't think we have anything we could barter.
>>
>>4690373
>>Try asking spirits for help
What is the Gemeti warrior eating?
>>
>>4690379
he's just eating the native plants/fruits
>>
>ask spirits for help
>>
>>4690373
>Try asking spirits for help
Dark portent or not no one will accept that answer if we do nothing and they all die.

We have no money to pay for a doctor
>>
Can't we get money from trading?
>>
>>4690653
Define money
>>
>>4690669
what ever there local coin is, we have none of it. We would have to first see what their village wants in trade. THEN come back to get the stuff and then go back again with the trade goods. Then trade it for their local coin to finally give to a doctor.

This is all assuming they are not going to ask us to pay some tariffs or sign some agreements to trade within their city.
>>
>>4690678
What I meant was, there is probably no region wide currency. Maybe some local currencies with any city states we encounter, but even that is unlikely considering we are still in the copper age.
>>
>>4690685
Youre right, I shouldnt assume there even is a local currency in their city. I think that would make paying a "fee" even harder.

Worst case is that we owe them a "favour" and they ask us to misuse our spirit magic to help defeat their enemies.
>>
>>4690717
The only thing that I am worried about in terms of trade is that we really dont have much of value yet.
>misuse our spirit magic
Should be fine, they probably have their own soothsayers and priests to do that anyways.
>>
>>4690653
>>4690669
Right now, OP and the world use an abstracted $ amount for every resource. Resources traded in $ to $ amounts of equal worth. So for example, we could sell bricks for $$ and buy milk and clay for one $ each.
>what ever there local coin is, we have none of it. We would have to first see what their village wants in trade. THEN come back to get the stuff and then go back again with the trade goods. Then trade it for their local coin to finally give to a doctor.
Is my main concern. The amount of travel and commute time might be a bit risky. Though we should eventually hit up that city now that we know about it. Could be good future trade partners. The Zakiti are at least close enough we could arrange something within a day or so.

>>4690373
>>Try asking spirits for help
We be shaman. Plus who knows, if its that stalker dark spirit that's causing a miasma or some such that has caused our people to be ill, figuring it out with the spirits will help us hunt it down and stop it.
>>
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The Gemeti people do have their own currency. Nearby villages like Uppulu use Gemeti coins though the goat herders mostly prefer trade goods.

Ultimately, you are a shaman. You decide to trust in your area of expertise and try to cross over to the spirit world to find a shaman solution to this problem.
You sit in meditation at the temple and cross over easily...
>>
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https://www.youtube.com/watch?v=KVXXtthQCHU

>what do?
>>
>>4691686
>Fuck his shit up.
>>
>>4691686
>Hello can I help you?
>>
>>4691686
What's the payment for him to leave or why did he come here?
>>
Rolled 86 (1d100)

>>4691686
DODGE
>>
>>4691841
This fuck talking. Lead him to the river and let bylia kick his ass
>>
>>4691686
>what do?
Wave this motherfucker

Are our gifts stronger in the spirit realm
>>
>spoiler
So this is the other dark spirit the tree spirit warned about.

THIS IS WHY YOU DON'T NEGLECT GOING TO THE SPIRIT WORLD, IS IS JUST AS ACTIVE AS THE MATERIAL WORLD.
>>
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An evil spirit! Your only instinct is to FIGHT. In this world you fight not the strength of your body, but your WILL.
A shadow of this size is dangerous, but not even the Djenak can kill a human's immortal soul. At worst it can only injure your spirit and force you back to your body.
You summon a wave, the water crashes against the creature knocking it into the cliff walls.
You pull back to try to lure it to Bilya but your adversary seems uninterested in fighting, it starts scuttling up the cliffs to escape.
There are still sick people in the physical world. And you have only so much time before you will be forced back to your body. You must decide quickly.

>Bilya
>Sprites
>Evil Spirit
>write in
>>
>>4692244
>Are our gifts stronger in the spirit realm
Your spells behave the same way in both worlds, evil spirits are affected by spells even if they're not currently in the physical world. A natural spirit or a human's spirit form wont be affected by it. You spells will effect the physical world and anyone it it normally even if you yourself aren't in the physical world.
>>
>>4693003

>Sprites

They're closer!

Plus they might be better equipped to answer questions about medicinal plants.
>>
>>4693003
>>Sprites
>>
>>4693003
>Evil Spirit
Probably the cause of the sickness.
>>
>>4693003
>Spirits
>No dark deals with bad mojo

How far can we travel from our body while in spirit form and how long?
>>
>sprites plz help
>>
>>4693339
>How far can we travel from our body while in spirit form
The distance you can travel is usually described by shamans as the max distance you can see another person before they disappear into the horizon. (~1.6 miles)

How far you move doesn't affect the amount of time you're able to remain in spirit form.
>>
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"He flies!"
"The evil spirit is no match for Burnaburiash!"
"Scuttle away unwelcome one!
The plant sprites jump up and down excitedly.
Burnaburiash: "I'm glad I could drive him away. But need your help with something."
The sprites start gathering around. Even more than the last times. Maybe spreading pot plants for shade everywhere has made you more popular with them.
Burnaburiash: "Some of my people have fallen ill. Is there anything you can do to help?"
"We can energize them! Heal them up!"
"Let us help them."
Tree Spirit: "Do NOT heal the humans. The sickness inside them is a living thing. Energizing them will empower the sickness as well."
The smaller sprites go quiet and part to let the more experienced spirit speak.
Tree Spirit: "You are wise to come to us sprites for help, Shaman. Travel to the nearby hills and find the febocc trees. Sprawling thick coils of roots and long narrow leaves."
"And spiky trunks."
Tree Spirit: "Take dry leaves from the trees and turn it into oil. There you will have your medicine."
Burnaburiash: "You have my thanks Tree Spirit. I will ensure the intruder does not trouble you again."
"Watch out for that one"
"He's watching you. Only you."
With that last warning you start to fade back to reality.
>>
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The next day you set to work. You send Shala, the herbalist to find the febocc trees. Soon after Zakiti returns from her trip to Uppulu.
Zakiti: "I'm sorry Burnaburiash, they didn't have a doctor. The Uppulu chief gave me this as a gift though."
She holds out a small pouch filled with Gemeti coppers.
Burnaburiash: "Gemeti coins! We could buy medicine with this."
Zakiti: "The chief says 'Mokodou is full of thieves and misers. Don't let them trick you.'"
Burnaburiash: "You have done well Zakiti. And worry not. The spirits have shown us a way."
>>
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Shala indeed finds the febocc trees and brings back the leaves. Soon you have a bowl of pungent but not unpleasant smelling febocc oil. After applying it to the patients they all start to recover from the ailment. You report your success to the joyful villagers, and things start to go back to normal...
>>
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[rest of the update tomorrow]
>>
>>4694765
Goodnight Dolomite qm.
>>
>>4694763
If we have spare febocc tree oil we should send some to the uppulu tribe as thanks for their gift
>>
They sent those coins so we could buy a doctor, we should return it since the issue was resolved.
>>
>>4694947
It was a gift, returning it would be saying we are too good for it, we do need those coins for when we do go to the city or if we need to make a mint later
>>4694806
Excellent idea, we know it works and giving it to our allies is smart incase they get sick from our trade possibly
>>4694764
I know update isn't out yet but We should look into making Shala our apprentice maybe, especially if we need someone to be in charge while we are out in the city or something later on
>>
>>4694947
>>4695414
>we should return it since the issue was resolved.
>returning it would be saying we are too good for it
I can see both points. I think better route might be to hold onto the coins, and send back a big gift back to the Uppulu letting them know that we figured it out but are genuinely touched by the assistance. They helped us out several times now, we should probably extend the offer back and see if there is anything they might want help with.

But before that, we should arrange an Evil Spirit hunting party. We fucked up our job as shaman by letting the Stalker spirit get as close as it did, and we should do well by the nearby spirits by putting that thing down. Maybe getting an apprentice would be useful in that regard, or at least as far as making sure someone takes care of the normal spirits while we commence the hunt.
>>
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>I know update isn't out yet but
Hey discussion like this is very welcome at any time. We can address some of those ideas (Shala, answering the gift, hunting down the stalker) soon.


Things calm down again... Until the following night. A fire! And the sound of battle. Some strange men are raiding the village! They're ransacking the storage hut and setting fire to the huts!

>Extinguish
>Attack
>write in
>>
>>4695978
Have 2 or 3 hunters fire arrows at the raiders to try and suppress them while everyone else works to put the fires out
>>
>>4695978
>>Extinguish
We can use that wave spell.
>>
>>4695978
>Wave
Both to extinguish and to attack.
>>
>>4696022
+1
>>
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>>4696242
>>>4695978
>the people are our most precise commodity we must stop the attacking raiders, we can deal with the fires later. This (see pic) is where we need to concentrate our efforts.
>use ROOT not wave. We have spears and bows they have swords. just spam it until more warriors show up and poke em down. Maybe we can take a prisoner. We can even wave if they make it past the green area then root again.
>if that orange boy dies its the perfect excuse for us to get invaded by this friends fyi.
hkfjj
>>
>>4696244
+1
Get these MOFO's.
>>
>>4696022
Changing vote to this.

Can use ROOT after to tangle these punk ass fools up
>>
>>4695995
>>4696244
Changing my vote to this.
>>
>>4695978
>Attack
>>4696244
+1
>I fully support using the AOE Root lockdown and then abusing the fuck out of our ranged advantage with the spears and bows.
>See about bringing 2 of the three spearmen in the middle of the village with us to help focus them down. Leave one behind to act as rear guard against the guy on the right.
Even taking out one or two raiders without any losses ourselves should very quickly break their morale and cause them to rout.

The raiders are liable to cause more fires even if we focus on putting some out. With only one on the right, and most on the left it'd be best to take the majority of our forces and focus them down. Plus, they are raiders, they aren't on a suicide charge like the dark spirit's followers were, they should likely rout if given any proper amount of resistance. And if we can do that, we can return our efforts to firefighting faster, and maybe get sick loot. Worst case, if stuff does burn, it's just the roofs and some doors. With the all-tile/brick weaving building it shouldn't be too hard to replace even if we have to lose a few. And if we do, it's a good point to replace with non-burnable brick.
>>
>>4695978
We need to stop them from causing more damage, so we
>Root
And only wave if/when they escape.
While our hunters/warriors keep them at bay, everyone else should work on keeping the fires fron spreading.

We may want to build a watchtower later.
>>
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(no update tonight)
>>
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You tell [Unnamed Male Villager] to your right to guard against the arsonist and rush into battle.
Calling forth magical energies you Entangle the raiders. Vine like coils burst out from the grass beneath their feet and wrap around their legs and waists.
"AIEEEE! Black magic!"
"A witch! A witch!"
More of your warriors start to join the fight. The bandits block as many spear blows and arrows as they can, unable to retaliate.
The instant they break free of the entangling vines you immediately cast the spell again. With all five of them trapped in the area of effect, they have no chance to escape. Doomed.
You should end this battle now so you can get straight to fire fighting.

>Execute
>Demand Surrender
>Let them flee
>write in
>>
>>4698558
>>Execute
they attack in the night, trying to burn our homes and kill us all. There can be no mercy
>>
>>4698558
Execute all but one, incapacitate if possible for questioning (then execution) later. Then on to fire fighting
>>
>>4698558
This >>4698573. We must know on whom to take revenge.
>>
>>4698573
Lowkey wanna stick there bodies up as scarecrows but I don't want the tribe to seem evil to others, we don't want merchants scared, maybe we can take something that is uniquely the attackers (i.e. tribal dogtags or the like) and string them up that only they'll recognize
>>
>>4698558
>Demand Surrender
We need to know who sent them and where they came from.
>>
>>4698558
Demand surrender, kill any that refuse. I worry about the effect of killing on the spirits so close to our home.

Interigate the ones who surrender THEN we can decide if we will execute them.
>>
>>4698558
>Demand Surrender
We should probably kill those that refuse, so they don't run off and gab to the others.
>>
>>4698573
+1
>>
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Burnaburiash: "Destroy them!"
You watch as your warriors dispatch the invaders. The bitter fate of those who dare attack you!
With no time to lose you join the fire fighters and use your wave spell to dispatch the remaining fires. Unfortunately the fires cause significant damage before you extinguished them. All of the huts except the one housing the sick are basically ruined.
Nebo: "Auntie, we captured one of the raiders alive. What should we do?"
Burnaburiash: "Bring him to me."
Two of your men jostle the battered raider in front of you, one tightly gripping each arm.
Raider: "Witch! Scum! You will suffer for this!"
Burnaburiash: "Who are you people? Who sent you?"
Gemeti Warrior: "Feh, this creature is just a tribeless raider."
Raider: "Razzaq will crush you! I will look down upon your pitiful fate from the great beyond!"
Burnaburiash: "Who is Razzaq? Some bandit leader?"
The raider starts angrily thrashing and screeching profanity at you over and over. Fed up, you have your men finish him off.

These men clearly had madness and hatred inside their heads. You can't allow that hatred to crawl out and become an evil spirit. Scrounging up some ochre, fragrant leaves/petals and oil you perform proper rites on the bodies to ensure a natural transition to the afterlife.

Burnaburiash: "If these men were part of some larger group I would like to know who and where our enemies are."
Enki: "Perhaps I could attempt to track them?"
Burnaburiash: "First I must think, and consider my next move."
You leave the men to handle the clean-up and go to the Loom to sleep the rest of the night.

The following morning you observe the full extent of the damage. There's a lot of things on your mind right now. Better sort out your agenda:

[Pick two priorities]

>Stalker Spirit
>Promoting/Training Villagers
>Raiders
>Rebuilding/Replacing the lost buildings
>Responding to Uppulu's gift
>Watch Tower
>write in
>>
>>4700050
>Raiders
>Stalker Spirit
The two immediate threats.
>>
>>4700050
>Responding to Uppulu's Gift
First and foremost offer the Uppulu a gift that we can afford to give them with our limited resources, explain the situation on why we can send a proper gift right now, maybe they'll help out more.
>Promoting/Training Villagers
Ask the Gemeti warrior if he can train our people, if he can't maybe he knows someone who could.
This is also a pretty solid way for us to learn more about the Gemeti people and a small integration of our cultures could definitely help us ally them in the future
>Stalker Spirit
After all of this if it isn't too much we need to address the stalking spirit, and possibly venture to the desert on our own to converse with it and see why it's stalking Burni
>>
>>4700097
Just realized it said only 2 so my first 2.

My logic with the going alone for the stalker is so we don't worry the rest of the tribe with a spirit that is only after us, I want to know why
>>
>>4700050
>>Responding to Uppulu's gift
>Rebuilding/Replacing the lost buildings
>>
>>4700050
>Rebuilding/Replacing the lost buildings
>Watch Tower

The spirit doesn't bother me because he is not interested in fighting and is only after us. The raiders don't bother me because we crushed them, raiders are looking to raid easy targets. If they were vengful raiders they would have already died out attacking the bigger civs Imo. Lastly, they dont know about our shamen magic and have no survivers we can just crush them the same way again. The guard tower is a nice catch all for future threats.

Also thank the Gemini soldier for fighting with us he didn't have to do that. Pretty honourable if you ask me.
>>
>>4700100
+1

Don't forget those raiders will come looking for their friends soon, we need to be prepared
>>
>>4700050
Solid points over all. Think I'll go with
>Rebuilding/Replacing the lost buildings
>Stalker Spirit
Gifts will wait, until we can give a proper one. And Raiders seem like they'll be hesitant to come back without more time to brood if their entire band go wiped out. Plus we at least have some gear from them, maybe even some bronze, presumably.

The spirit still seems like a fairly pressing matter. Not only because we be shaman and that's our entire forte for assisting the village. But also because we need to keep good standing with the River spirit or else we won't be sitting pretty. The river is our entire foundation, and we need to make sure we can show it that we are able to keep the bad spirits away.
The houses are also pretty pressing. We probably have enough normal buildings for people to stay in for a while, but that'll be really bad for morale. We have the resources to build them back up, so we should first most. Support both of our foundations before we move onto external affairs.

And yeah, maybe also build a small guest house or something. The Gemeti warrior did back us up, so that's something.
>>
>>4701077
Changing to this

If we can spare a messenger we should warn the uppulu about the raiders, explain what happened and assure them we will return with a gift soon
>>
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You decide the most important things right now are rebuilding the village, and dealing with the stalker spirit.
After declaring your intention to hunt down the spirit, Arwia approaches you.
Arwia: "Burni, if you're going away for a bit I could organize the reconstruction for you."
Shala: "A new era of female leadership!"
Burnaburiash: "Yes, I think you'd make a good supervisor Arwia, here's what I had in mind:"

>Rebuild each as before
>Rebuild each but with brick
>Build one large building
>write in
>>
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The Gemeti patrol return for their man.
Burnaburiash: "Thank you for fighting by our side warrior."
Gemeti Warrior: "Raiders are an enemy to all honest men. May our peoples fight side by side again one day."
With some brief goodbyes the Gemeti leave, and set off towards Mokodou.
>>
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You sift through your various shamanistic doodads, looking for items that might be useful in banishing your stalker.
There's no need to track it. Based on its obsessive behavior you believe it will come to you.
In the spirit world, you're fairly confident you could defeat it one on one. The problem is: Dark Spirits of this size can enter the physical world at will. In physical combat you stand no chance. You may need a team of warriors to confront him in the real world. (The bronze swords the raiders dropped might be useful.)
If you bring too many warriors the spirit might just flee like last time. Not to mention you need men to defend/work at home. Who should accompany you on the hunt?

[select as many as you wish]

-Burnaburiash
>Nebo
>Ishum
>Labashi
>Nabu-Mu
>Enki
>Male Villager
>Male Villager
>Male Villager
>Male Villager
>write in
>>
>>4701549
>Rebuild each but with brick
>4 male villagers w/ bow, sling, 2 swords
>>
>>4701639
No way, we need people to help build and defend if they come back
>>4701549
>One large building
Preferably something made with brick with holes for archers to fire from and cover, we should also look into building a wall along the cliffs with wood and a watchtower or two
>>4701552
Bring Labashi with the chitin armor and a bronze sword as he has experience with dark spirits and the sorceror, this spirit is targeting Burni and Burni alone, which means it probably has something to communicate, obviously we should be cautious but I still think we should try to see what it wants
>>
>>4701789
Possibly ask for aid in building from the Uppulu, once we have this great hall made we can throw them a feast as our gift and as thanks for the help
>>
>>4701789
>>4701845
These are both my reply I don't want to accidently give an extra vote over an IP change
>>
>one big building

I assume that will be made of brick? If we can incorporate a watch tower too that would be awesome!

>Lambashi and neebo
Give them chitin armour and swords and slings
>>
>>4701552
Labashi is like our best warrior, what a legend. Don't know if its a guy or girl though.

Labashi and villager with spears

Nebo and nabu with swords Armour and shields

>Rebuild each as before
it takes too long to get clay now, and honesty it doesn't even take that long to build a wooden house for tribes people.

Wood house for living in and clay house for civic structures that we can't afford to go without.
>>
>>4701549

>write in

>Rebuild residential buildings with brick

>Build one large building for living space.
>>
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>>4702122
>Don't know if its a guy or girl though.
up to your old tricks again anon?
He's male
>>
>>4701549
>Rebuild each but with brick
We have the foundations already in place. Though I am tempted to see what the single large building would look like in this time period.

>Squad Composition.
Anon brings up a good point, Labashi is a legend. Give him armor and a spear.
Though the Xcom player in me just wants to fill the rest of the ranks with "expendable" unnamed villagers. In the hopes that we either don't lose a named guy, or they become "our dudes" and do something awesome enough to warrant a custom name and sprite. Idk if any of the other named people have any particular skills in combat or not, I'll leave the rest of the team up to other anons.

Divide the team up evenly between ranged and melee, though.

>>4702658
>pic
Makes me happy to see it got so much millage. I'll see about drawing that Stalker Spirit image that's been rattling in my head for a bit.
>>
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You instruct Arwia to rebuild the huts out of brick. And assemble a team of warriors to help you on your hunt.
Two archers and three spear men, with swords as backup. Should be enough to fight, while leaving Arwia with enough manpower to continue working the quarry and rebuild the huts.
>>
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After trekking a fair distance from the village you start looking around for dark forboding places, that a dark spirit might be emboldened by. You already get the feeling you're being watched, it's only a matter of time now. Eventually you find a large and dark cave with twisty spider infested shrubs dotted around the mouth. Walking across sandy floor down the long winding corridor of the cave, you eventually reach a small pool with a small amount of light entering through little gaps overhead. A little eerie, but it feels peaceful, not an evil place at all. At least the darkness might entice an evil spirit.
Burnaburiash: "I must meditate. Guard me well. the evil spirit may attack soon."
Labashi: "Be careful Burnaburiash, the village needs you."
With that you sit on a cold flat stone and let your mind drift into trance. You pass into the spirit world easily.
>>
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Just as you expected, the shade it waiting for you on the other side. You feel its eyes run all over you, it exerts an unsettling aura that would raise your hairs if you had a body.
The evil spirit gives a small bow and speaks.
The Bellicist: "I am the Bellicist, the one who empowers the worthy. What has brought you here, Burnaburiash?"

>write in
>>
>>4703093
>"I came to find out why you're stalking me, and fight you off if you're a threat to my village or its spirits."
>>
>>4703166
+
>>
>>4703093

The Bellicist is already trying to make himself seem useful to us, implying he can empower us.

I think the best use for this Spirit is to set an example to Bilya, the Sprites and the Spirit of the Mountain (unless this is the Mountain Spirit?) that we are serious about our agreement to keep evil Spirits away.

I don't think we should end this encounter by striking any kind of deal.


>Demand the Spirit leave our lands now.
>>
>>4703166
>>4703663
+1 for these sentiments

"Who are you? what do you want? And fuck off"
>>
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Burnaburiash: "Why have you been stalking me, shade?"
The Bellicist: "To determine. That you are the one worthy to receive my gift."
Burnaburiash: "Nonsense, you expect me to believe your intentions are pure?"
The Bellicist: "You would be wise to heed my words shaman. I offer you the gift of magic. Cosmic knowledge, very much like the spells you have already received from the lesser spirits."
Burnaburiash: "Only a fool would strike a deal with a shade."
The Bellicist: "I ask nothing in return for this gift. Go ahead, take it."

>Blood Dagger
>Drain
>Curse

>Reject the magic
>write in
>>
>>4704608
>Reject the magic
Don't believe dark spirits, especially the ones that ask nothing in return. Also, saying we're "worthy?" That's a popular manipulation tactic.
>>
>>4704608
I REALLY want to accept but I'll have to reject. Ultimately there is no reason to accept other then my own lust for magic.
>>
>>4704608
>>write in
take it all, and kill the spirit with the dagger
>>
>>4704608
>Reject the magic

Case in point, a bellicist is someone who advocates war. He is nothing but trouble.
>>
>>4704608
As if the names weren't a bad enough sign already.
>Reject the magic

Now the question is if we demand he never come near again, or just kill him on the spot. All we need to do is drive him away, but if he comes up next to visit the bandits we just schooled with magic, we might have to deal with more spirit-empowered sorcerers and bandits.
>>
>>4705059
I have to wonder if spirits can give just anybody magic or is it 'special' people like us.
>>
>>4704608

>Reject the magic

I'd like to meet with Bilya soon to discuss this meeting
>>
[This update is taking longer than I expected. I'm going to take a little break before starting the next thread, just so you know in case if this thread falls off page 10]
>>
>>4706196
Take your time Dol, lots of us love this quest and you put excellent work into it, proud bud keep it up
>>
>>4706271
>>4706196
No, its not enough. I DEMAND more.
>>
>>4706196
Looking forward to it!



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