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File: Black Company Quest Cover.jpg (396 KB, 1800x1197)
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“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
>>4691532

FIRST!
>>
File: Yibrak Mandate.png (637 KB, 796x519)
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Previous thread
>>4653078
>>4653078
>>4653078

+++XENO QUOTE OF THE DAY+++
>SELECTED Yibrak

“The human mercenary is typical of their race. Crude, reckless and unoriginal. That said, you really can’t argue with those bargain prices. That fool Ornvixi’Kabra and his precious ‘private security force’ will never see this coming.” -Yibrak Minister Yrk’Kar, Minister of Costello Spaceports and Hab Zoning


TRANSLATOR TEXT
GREEN = translated from Yib Dialect
RED = translated from Savi Speak
BLUE = translated from Federation Trade Tongue
BOLD = Untranslated (or emphasis if human speaking)

[1/3]
>>
>>4691532
NEW THREAD HYYYPE
>>
File: Costello.jpg (233 KB, 970x550)
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“I’m ruined…” Minister Xar’Yab moaned into his glass of tarbosh. “RUINED!”

The sobbing Minister of the Praxis Research Affairs made for an awkward scene in the exclusive clubroom of Costello Ministers. Sympathetic noises trickled from the other Ministers present in the recreation lounge, in between sips of fluorescent green tarbosh and puffs from their chagga pipes.

“Pillaging barbarians. Absolutely unconscionable”

“Someone should really do something.”

“Do what? The borderlands are notoriously lawless.”

“Poor fates indeed.”

“What of the Praxis Expansion Fund now?”

Minister Yrk’Kar offered his own empty platitudes to the hubbub, decorum demanded it. He was friendly with Minister Xar’Yab, of course. Here, in the exclusive ministerial club in the better habzones of Costello all the Ministers were friendly. But they were not friends. Never friends. A friend was just a competitor that hadn’t undercut you yet, a spy that hadn’t found the right price for their information to sell.

[2/3]
>>
[3/3]

The Queens were easily sated, busy with their own banal luxuries and the latest gossip, but a disaster like the one on Praxis Minor would not escape their notice. An indiscretion or two? Yes. A misplaced fund of thousands of creds? Certainly. The loss of a space station and one of the newest named after the sector capital Oxx’Arr? No. Ten years of careful research and exorbitant funding down the drain. That kind of failure would raise questions from the Council of Queens that poor Xar’Yab would not be able to easily answer. At least Xar’Yab could claim that the data was lost along with the station, and not in the hands of some foreign entity. But, sipping nonchalantly from his own cup of tarbosh eggs and watching the soon-to-be destitute Minister weep, Yrk’Kar was not so sure…

Soon Xar’Yab would have his ministerial position made redundant, or worse revoked. And with it his entitlement to free chagga and excellent tarbosh in this exclusive clubroom. An audit unveiling all the usual standard degrees of corruption was sure to follow. Minister Yrk’Kar pondered that, and whether he should… help things along. The right anonymous report sparking an investigation would do the trick, and someone had to manage the dissolution of the corrupt Minister’s holdings and make sure those criminal proceeds ended up in the right hands.

Xar’Yab had to hand it to those brutish apes. A poor Yib’s version of the famed Auxl Brotherhoods they may be, but it looks like they come with their own crude effectiveness. A shame they had not accepted his latest offer. Perhaps he would have to consider raising his bid in the future.

============================================

Xeno Quote of the Day (select one for the next thread)
>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
>>
>>4691545
>Drax


Lets GOOOOOOOOOOOO
>>
This vote will remain open for 24 hours to allow anons to get their verification vote in.

You don't need to link back to that OG vote everytime, only if your ID changes. Yes, yes diet-autism
>>
>>4691545
>Faenwedhe
Bugs seething is music to my ears
>>
>>4691545

>Auxl
>>
>>4691545
>Drax
>>
>>4691545
>>Chorkrum
You gonna run for the length of the thread, Forgotten, or just a week or so? I know you were headed for a break.
>>
>>4691545
>Auxl
>>
>>4691545
>Auxl
I'm doing my part.
>>
>>4691545
>Savis

Kinda want to get some insight on what we missed

WHERES MY STV THREAD FORGOTTEN
>>
>>4691545
>>Pect’Max

Still wanna hear em.
>>
>>4691545
>Asandi
>>
>>4691578
AM also surprised we didn't switch back to STV. Will we make it across the ocean in one piece? Will we be betrayed and sold by our captain? What will happen in the palace of the Dragon? Will we crit in our final vigil and be dubbed a GOD!?
>>
>>4691545
>Vesh
Lets goooo
>>
>>4691581
>>4691578
This thread isn't the start of a whole new mission just yet, but there are a few essential things I want to wrap up before I call it and the other thread was giving my computer a seizure.

In about two weeks I am going on a month long break, getting out of this Green to rejoin semi-civilisation. I intend to put it to a vote whether we crack on with a new mission or return to STV.

I'm really down with either option, but that month break will give me some time to plan it out a bit.
>>
>>4691581
>They're on a boat
You poor fuckers.
This hiatus will stretch for years.
>>
>>4691568
Just a week or so, sorry I missed you in this reply >>4691588
>>
>>4691589
Reminds me of Bladebound Retainer's yearslong hiatus. KAZ STOP RUNNING THREE QUESTS

>>4691588
Good to know, thanks.
>>
>>4691588
Inb4 Emile's planet is actually some long-lost human colony
>>
>>4691545
>Auxl
bweep
>>
>>4691545
Vesh baby!
>>
>>4691545
>>Auxl
>>
>>4691545
>Drax
Bugs btfo
>>
>>4691545
>drax
>>
>>4691545
I will vote
>Kroll
until it wins, and maybe even afterwards.
>>
>>4691545
>Belcossan

I wonder what the closest things humanity has to friends thinks.
>>
>>4691545
>Savis
hyper rats gooo!
>>
>>4691623
>vibing chlorophyll noises
>>
>>4691532
>Drax
Might as find out what pit of vipers we’ve landed ourselves in
>>
>>4691545
>Savis
We already had like two Drax quotes, simply want to hear what the little rats have to say about us
>>
Hopefully this thread lets us flesh out the Sgt’s personality a bit more - I feel like it’s a bit lacking at the moment.

We know she’s a firey daredevil who likes gambling & risk taking, and who distrusts aliens. But those are character traits, not actual personality elements.

In thread 1 of old BCQ we found out that Prince loved shaving, was an outrageous flirt and had a healthy disrespect for authority (for comparison).
>>
>>4691630
I for one hope snake eyes has a unhealthy disrespect for authority contained only by the fact you can't gamble on them and they sign your paycheque.
>>
>>4691545
>Faenwedhe

I have a big need.
>>
>>4691545
>Auxl
Here we go !
>>
>>4691545
>Belcossan
I am bug
>>
>>4691630
I fail to see how disrespecting authority is any different from disrespecting aliens. They're both just disrespect for an arbitrary reason.

I don't know man. Maybe shoot off some ideas for things you think Snake Eyes might be into for her personality. Fiery however is a personality trait.

Maybe Snake Eyes likes whittling. Or maybe that's too much of a stereotype for a jungle woman.
>>
>>4691643
Snakes Eyes really REALLY loves chocolate milk made with REAL milk. Maybe not cow milk because... what the fuck is a cow? But milk from an actual animal, none of this synth shit
>>
>>4691537
Izza Judas Project an attempt to create a second Prince by robbing another god of their power by betraying them?
>>
>>4691655
Vinehound milk for the venomous tang
>>
>>4691545
>Chorkrum
>>
>>4691660
>Both cocoa and cows have persihed with the Earth. Now chocolate milk just comes from brown Vinehounds.
>>
>>4691655
She's actually really into cooking. One thing about the Green, you're never short of ingredients.

Due to her genemods and childhood, her cooking can sometimes be weapons grade levels of spicy for "the flavor", along with possible trace neurotoxins.
>>
>>4691665
I could legit see this. Like life was tough but she grew up with fresh ingredients. Shit she killed, shit she harvested from the jungles, so the faux-food she gets onboard a ship is... less than pleasant
>>
>>4691664
>Infants either die from the poisons or recieve massive gains from it plentitude of benefits

>>4691665
We use cradle plants to cook considering most earth spices are extinct, they are all considerably spicy due to the fact they are ALL poisonous to humans.
>>
>>4691667
This is highly plausible. In fact, I bet the first and most important genemods a Cradler gets are for digesting native lifeforms, not for muscle growth or whatever.
>>
>>4691666
Well Satan the real reason why Snake Eyes would be into cooking is because cooking is cheaper than eating out so more money for gambling

The fact it tastes better than almost literal dogshit BULK BUY MREs certainly does help though.
>>
>>4691669
Its either that or something to protect against an inane and invasive threat that is just everywhere.
>>
>>4691671
Haha well you're not wrong anon
>>
>>4691674
There's a hypothesis that hot climate cultures consumed a lot of spices to combat parasites, so it could be both at the same time.
>>
>>4691678
I kinda like that idea
>>
>>4691545
>Savis
Maybe I'll actually vote this time rather than lurk like last thread.

Know the Enemy
>>
>>4691545

>Quexi
>>
Sad that Prince didn't win, but Dice Gods are fickle.

>>4691545
>Savis
>>
>>4691545
>Belcossan
>>
>>4691545
>Savis
>>
>>4691545
>Savis
>>
Krieger! Krieger! Krieger!
>>4691545
>Belcossan
Let's hear some cabbage singing
>>
>>4691545
>Vesh

Oh boy here we go!
>>
>>4691545
>Drax
quit your grinnin and drop your linen kriegers
>>
>>4691532
Frist post for me woop woop
>>
>>4691819
Give me that singalong
>Belcossan
Dust..
>>
>>4691545
>Belcossan
What do plants talk about?
>>
>>4691545
>>Belcossan
Friends.
>>
>>4691545

>Faenwedhe

If I remember right, they're kinda like tech-barbarians. Sounds like something to hear about.
>>
>>4691545
>>Drax

Sorta important to get a look into their brains
>>
>>4691545
>>Drax
>>
>>4691545
>Pect’Max
I didn't read the pastebin lol, I have no Idea who all this niggas are
Well, I know who are Yibrak now. Shame my vote for the merchant didn't win, I now like those bureaucrat bugs. I also want to try those Auxl Brotherhoods on now.
>>
>>4691545
>Belcossan
>>
>>4691545
>Asandi
we're never gonna get one of their quotes.
>>
>>4691921
I'm betting the buggoid merchant is going to wind up being the biggest pain in the ass later. Of the three we got to choose from at least.
>>
>>4692183
why, we did the job, not taking the next contract because something more interesting showed up is okay for mercenaries
>>
>>4692191
That's not what I mean. They'll all wind up being a pain in the ass no matter who we take jobs for. I've just got a hunch that beetle boy is the one to really watch out for.
>>
>>4692195
glowies are probably worse, but we will see
>>
>>4691665
I actually love this - precisely the personality quirk intertwined with backstory that I was hoping for.

How long until we destroy the tastebuds of our squad?!
>>
>>4691545
>Auxl
I just want to say, the new op image looks gay.
>>
>>4691545
>Belcossan
>>
>>4691545
>Chorkrum
>>
>>4691545
>>Auxl
>>
>>4691545
>Faenwedhe
>>
>>4691545
>Vesh
>>
>>4691545
>>Faenwedhe
I want to know more about this extinct species.
>>
>>4691545
>Savis
what these little niggas have to say
>>
>>4691545
>Belcossan

Let me hear the song of their people about our people
>>
>>4691545
>Auxl

These are the big boys, right?
>>
>>4692709

Ye, big four-armed gorilla-men. The bugmen found them, and treat them extremely well because they're really good at ripping enemies into quarters by themselves, even before the bugs gave them guns.
>>
>>4691671
>>4691669
>>4691666
She's legit a good cook, which makes it even more dangerous.

Oh, that pleasant numbness? Yeah, that's the rockhound venom.


She leaves a little bit in for spice.
>>
>>4692219
Nah man, her cooking is so good that they still eat it despite the odd occasion that an ingredient is poisonous.

She COULD cook delicious safe dishes all the time; that's boring though.
>>
>>4692721
>implying a good cradler dish doesn't have at least a 20% chance of killing you
>>
Drunk check me Forgotten. We are brothers. Let me post big shot big time. I drink too. We are drinking brothers... let me appeal to your better nature.

One love. Jamaica. :)
>>
>>4692750

That's why you get all those genemods on the Cradle. Mix in a little Carnataur genes, suddenly tearing into a few of the small gribblies doesn't make you pray for death next to the shitter anymore. It's just smart life advice.
>>
>>4692724
>Boot: [coughing] "Oh fuck I think it's gonna kill me! What the hell did you put in this?!"
>Snake Eyes: "It's just some zip-frog poison relax."
>Crane: "It does have some kick, Snake-Eyes-sama.."
>Convict: [visibly sweating]
>Nines: "++Statement. I feel fine.++"
If it doesn't have a chance of procing a cas is it really fine dining?
>>
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>>4692787
>Cradler Chilli: Its too DIE for
>>
>>4692787
>what was that.
>oh you know. a cradle seasoning.
>which is?
>dried piranha-monkey eggs
>...The ones with the neurotoxins?
>Yes! The dish doesnt have enough kick without it~
>>
>>4692797
>>4692816
The best thing about Cradler spices is that you buy just a small 6 oz. container and it lasts for months because using any more than a pinch will literally kill you.
>>
>>4692839

This should be canon. I also see her keeping a little Tajin-style bottle of it in a pouch on her gear to spice up her MREs during deployments... And occasionally throwing it in the eyes of a stronger opponent during hand-to-hand combat.

"POCKET SPICE!"
>>
>>4692846
This. And people occasionally comment on the "unusual" smell wafting off of her. Only some crazy bitch from the Cradle would carry that stuff around to garnish their meals
>>
>>4692848
Linger too long near her locker and you'll swear you're being subjected to chemical warfare from all the various spice bottles inside.
>>
>>4692846
Cradler spice grenade.

Also know as spicy war crimes.
>>
>>4692877
The perfect seasoning for feasting on Yibrak corpses
>>
>>4692848

How about just from her locker instead? We're the hero, I'm having a hard time envisioning someone with poor hygiene being the hero.
>>
>>4692892
Doesn't have to be poor hygiene anon just strong spices wafting from her little satchel or bottle or something, maybe coming out in her sweat
>>
>>4692892
>>4692895
Probably a product of her upbringing.

Any predator on the cradle would have a sharp sense of smell in addition to other adaptations.

A strong BO or a clean septic smell would both standout in such an environment and a easy (and importantly cheap, for an urchin) way to avoid that would be to cover yourself in dirty or something stronger like manure or pee.
>>
>>4692901

Mmmmm... More likely they would find a way to neutralize it. Any pattern of odor, particularly animal smells, would be something that predators would notice and pick up on. I can see them having spices, but ones that come out through the skin would probably not be favored.
>>
I'm liking this spicy chef character trait for Snake Eyes. I was going to that kind of thing to a vote but I think it's really taking off.

The potential shenanigans of Natalya trying to make standard-fare space grub palatable with some Clayton herbs and spices are lucrative...
>>
>SELECTED
>Belcossan Drax almost win for a third time…
>An officially retired Drax general, well-resourced and connected within the deep state of the Federation. There are some things that for the good of the Federation must be done in the dark. The General is a veteran of many wars and will do whatever needs to be done to protect the Federation, even if it doesn’t know what it really needs protecting from. A surgical blade, or hammer, wielded free of cloying politics and naysayer pacifists. A contingent of independent human mercenaries fighting for creds is no dependable Drax Republican Guard, but it does bring one irreplaceable advantage to the table. Plausible deniability. [The General]


Prince of Meggido – The Captain’s Solar – 20th Cycle March 2230AD

“Come back to bed, dear…”

“In a little while, Zita.” The Captain replied, not unkindly. “I’m a bit busy right now.”

“Those dataslates will still be there when you finish your next sleep cycle.”

“Worse, they’ll have friends."

“They’re inanimate objects, incapable of forming close personal social relationships. …Let alone reproducing.”

“I know Zita it’s a… it’s just a turn a phrase.”

“Oh, is this another one of your fascinating human ‘sayings’?” Zita-Xenobiology-Major stirred, now quite awake. Let me just get my journal, I have to make write this down. My friend Chis-Xenosociology-Understudy and I often compare notes. Say it again please, for the record?”

“Not now, Zita.” Zita-Xenobioloy-Major. Not Zita the Xenobiology Major. Zita-Xenobiology-Major. Zita for short. Her name quite literally translated into the equivalent of a human academic degree. Coryx names were funny like that. ”I told you, I’m busy.”

“…not even for Science?”

[1/3]
>>
The Captain ignored her, reviewing the reports on this Employer. He wasn’t about to sign on with any kind of significant contract without doing some exhaustive background checks first. If the Company was being hired to hide skeletons in closets, it paid to know just how big that closet was and how many skeletons were already in there.

“Tell me about this Drax General… Erim’O’Jusk.”

“You’re no fun, dear.” Zita stood at The Captain’s shoulder, checking her facelift was still properly in place before peering closely at image on the dataslate. “Oh her? I’ve seen her before on the newslinks. War hero from the Third Faenwedhe Incursion, got into politics or something after the Harmonious Accords some fifteen years ago. Very unpopular with the Pacifist factions. I think someone made a holovid of her… ‘Tears of the Trinary Suns’, it was very [untranslatable=action/documentary=?]. A little dramatic for my tastes, and they completely got Kroll biology all wrong. Their saliva -is- slightly acidic but not enough to damage skin tissue and you’d think the producer would have done some research if they were going to make a 3-hour long…”

The Captain was only half-listening as he continued to prowl through the reports. He had even seen the holovid Zita was referring to, though the one with the acid-spitting Kroll was actually the less popular sequel. ‘Tears of the Trinary Suns’ centred around the evacuation of a Federation colony under attack by a Faenwedhe hunting party. He’d have to ask the Annalist if there was anything in the Black Company archives about that event. The Company had encountered the mechanised droid legions of the Faenwedhe before, but that area of space was the first to go dark during the height of the Rot’s spread.

[2/3]
>>
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[3/3]

Zita was often a font of useful information, it was one of the reasons why the Captain kept her around, but in this she wasn’t adding much to what he hadn’t already discerned from the reports. An outspoken interventionist in Federation politics, General Erim’O’Urim held a lot of sway in the Drax Republic and among the more military-minded members of the Federation. It was still not clear to clear to the Captain whether this current contract was done with the ‘official-unofficial’ backing of the Federation deep state, or if the General had gone entirely AWOL with her own agenda.

It mattered little to the Company’s immediate future regarding this next mission, but the Captain always liked to keep one eye on the big picture…

=======================================

>Although the verdant Prince’s Folly itself fell victim to the Rot years ago, the orbiting moon of sandy archipelagos remains contested. The Federation holds much of the northern hemisphere, whilst the south belongs to the Savis. Of course, the two sides are officially at peace. But if the Savis were to stoop so low as to use proxy mercenaries to seize the northern capital… [Contract from the General] + [The Kaskarra Blitz]

>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
Fuck the foxes, also more potential manpower for the Company?
>>
>>4692923
>>Although the verdant Prince’s Folly itself fell victim to the Rot years ago, the orbiting moon of sandy archipelagos remains contested. The Federation holds much of the northern hemisphere, whilst the south belongs to the Savis. Of course, the two sides are officially at peace. But if the Savis were to stoop so low as to use proxy mercenaries to seize the northern capital… [Contract from the General] + [The Kaskarra Blitz]
>>4692920
A FUCKIN BUGFUCKER
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692917
as long as it has a tiny chance of inflicting CAS im game

>>4692923
>Captain/Qm is a bugfucker

Into the airlock with him, seriously though as far as the next contract goes we're looking at

>A potential brushfire conflict
>Puppet state coup
>Proxy rebellion

tempting choices but I'll go with

>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]


First vote:>>4691638
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
Got me at pre-FTL civilization in world war.
>>
>>4692932
Just think, Crab Nazis.
>>
>>4692923

>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

>>4691610
Me.
>>
>>4692934
First World War krigga.

We’re gonna either be blasting Crab huns or frogs.
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Verification just to make things easier in the early stages
>>4691550
>>
>>4692923
>>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Turn the savis situation into further turmoil, giving the prince a better stepping ground.

Also considering the general, i wouldnt put it past her to have engineered the food delay and will ensure that aid supplies continue unhindered as long as we are gainfully employed by her.

me >>4691912
>>
I'm sure none of these options will end up being full easy-mode but pre-FTL crabs definitely sounds like the easiest which is something I want to avoid.
>>
>>4692936
It's space shit don't need to be in order. Crab Nazis with them fine fucking coats G. I want a sickass fucking Crab Nazi Overcoat.
>>
>>4692934
>Crab Nazi's
>Snake-eyes just goes full Inglorious bastards on them
>>
>>4692942
Only if she gets to swing the bat.
>>
>>4692939
Frankly, that sounds like perfect for smuggling anyways.

Its a nominal independant, which means they shouldnt have any space navy, nor should there be any powers hovering overhead.

We could simply supply cheap human made guns to the opposing side, gun running for silly amounts of their precious resources since we'll literally be selling them (by their standards) solid military gold.
>>
>>4692943
done, as long as each squadie owes us 100 Nazi crab shells.
>>
>>4692945
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
First post: >>4691570

>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
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>>4692923
>>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
>>
Once upon a time, a Captain refused a man turned undead for the sake of the Company.

Now, the Captain fucks a bug.

How the mighty have fallen...

>>4691745
Moi.

>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Oh hey, it's Grudge Time for Snake Eyes and Boot! Also, skinning furry bastards is never boring.
>>
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>>4692919
>Drax almost win for a third time…
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

In this one we might actually get paid AND help some enslaved humies.

me >>4691617
>>
>>4692923
>>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

>>4691566
Me
>>
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692973
>Oh hey its grudge time for Snake Eyes and Boot
Yeah its why I picked it too. Its got the best possible character arcs for our squadies.
>>
>>4692990
sitting in some hidden camp in the jungle, drilling malnourished slaves in guerilla warfare, it's basically what snake eyes was built for.
>>
>>4692992
>Inflicting Savis slavers with Fallanam ptsd

YES
>>
>>4692992
>Savis Fortunate Son starts playing
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Verification: >>4691800
>>
>>4692919
>filename

>ruins
I think you mean "immeasurably improves"
>>
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>>4692978
>>
>>4692923
>>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Plenty of opportunities in this contract, do some gunrunning, get pay, steal high value minerals, recruit from the slave population.

>>4692439
First post.
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Time for a little catharsis.

>>4691723
Me
>>
>>4692923
>>Although the verdant Prince’s Folly itself fell victim to the Rot years ago, the orbiting moon of sandy archipelagos remains contested. The Federation holds much of the northern hemisphere, whilst the south belongs to the Savis. Of course, the two sides are officially at peace. But if the Savis were to stoop so low as to use proxy mercenaries to seize the northern capital… [Contract from the General] + [The Kaskarra Blitz]
>>4692345
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
could have some fun stuff, also a XENOS that hasn't fucked over humans.
Might get some be able to get surplus resources from them/ deals.

>>4691824
Frist post dust..
>>
>>4692923

>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

Help the crab people become shining members of the Federation instead of the bugmens pawns. Mainly voting this on the basis of either helping prevent or installing a different puppet government sounds like the right kind of job for the Black Company.
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

>>4691814
dats me
>>
>>4692971
>>4691624
forgot to verify
>>
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]


I know we just did arthropod-killing but I goddamn love the idea of 'going back in time' to a mid-20th-century conflict with artillery divisions, tank columns, trench lines and piston-engine planes that is suddenly having space-age technology introduced to it.

Dieselpunk WW2 with NazBol crab-people + mid-war alien invasion, and we're the invading aliens. DEAR VOID YES
>>
Guys, remember that bit about what that species do for their diplomats, with the radical reconstruction? It's technically true that the Captain is a 'bug-fucker' but she is a sexy 'anime waifu alien'. Who cares about what she originally looked like?

Also can I say again how much I love QM's portrayal of the Yib'rak in this? I adore how well it works to cut against the stereotype of insectoid aliens. If they aren't mindless swarms or, at best, diligent worker drones with no individuality, it is really refreshing to see bug aliens who are more like 19th century lords of the British Empire; civilized, greedy and decadent.
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>mineral rich
>fuck over slavers
>humanity making a come back
what's not to love?
>>
>>4691844 first post
>>4692923
Lets see:
The Kaskarra Blitz: not a fan. Pretending to be the a mamber of one side to attack another puts us in a bad position. We will be shot at by one side and the side that we are pretending to be on will probably shoot us too. Not a fan of such false flags.
The Delmatii Intervention: Interesting. Een with tech from other races, the crabs wouldnt necessarily have as much experiance, so that would make it slightly easier. Also, we woudnt need to win the war for them, just stop the losing faction from losing or even turn the tables.
The League of Dis: Similarly to Delmatii, we just need to get the ball rolling and the job will finish itself. Also, we could get some new recruits, especially experienced ones.
THe League of Dis is leading in votes by close to 2 to 1 relative to Delmatii, however since im fine with either of them, I will vote for
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
just to keep things interesting.
>>
>>4693401
>>4692923
You know what? Fuck it, I'm changing to Dis. I just realized that the crabs might be assholes to everyone, including us after we help them. At least with Dis they will definitely hate the Savis more and we can probably help any human slaves there.
>>
>>4693331
>>fuck over slavers
>>humanity making a come back
>what's not to love?

First of all, there's no reason to assume that this planet has mainly human slaves. But more importantly, this is a vast interstellar empire they're going up against. A revolution is doomed before it starts. I hesitate to spell it out because readers guessing plot twists and outcomes before you can even write them is annoying but you may want to think this one through to its logical conclusion and remember that this ain't "Star Wars". where plucky rebels have limitless plot armor by virtue of being plucky rebels.
>>
>>4693411
you're a real buzzkill
>>
>>4693278
> Guys, remember that bit about what that species do for their diplomats, with the radical reconstruction? It's technically true that the Captain is a 'bug-fucker' but she is a sexy 'anime waifu alien'. Who cares about what she originally looked like?

You're not wrong, but she's still a bug aka the grossest thing in nature.

>>4693411
Personally I chose Dis for the chance to skin Savis. A possible successful revolution is a side benefit.
>>
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>>4693447
>>
>>4693411
>caring about noble ideals when you could be getting awesome trophies from crab nazis
Way more important.
>>
>>4692923
>>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

But I definitely want to fight some primitive race next, that sounds fun as fuck.
>>
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

Gotta have allies who can support us, first.

Then we can free slaves.

>>4692721
Me. Probably.
>>
>>4693456
>compares himself to Jesus
>>
>>4692999
>>4693278
>>4693453
>>
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>>4693675
Hm.
>>
>>4692923
>>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

Time for more recruits - hopefully there are humans we can save.

>>4691627
Linking back
>>
>>4693411
A new independent ex-slave state adds another pawn onto the chessboard.

Maybe the Federation or one of the other major powers will back them to help provide a third-party option to the Savis.

You never know in intergalactic politics.
>>
>>4693675
Did they eventually reach the level of moth waifus?
>>
>>4692919
>even the qm recognizes the superiority of the bug
based
>>4692923
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
anon consider the following: crab people
>>4692529
Me
>>
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>>4693675
>>
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>>4693750
forgot the image
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>>4693761
>mfw the crab people rise
>>
>>4692923
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
I expect Heavenly to be quoting some good scud from Exodus and whichever book was about the Bablynians and Assyrian occupations.
>>
>>4692992
Good point. Might as well collect some Savis ears while we're at it.

Changing to:
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]

>>4692935
Tism check on previous vote.
>>
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>>4693675
>>
>>4693854
>>4693713
I... guess?
>>
>>4693750
The crab people have what we need, a complete and intact world, with all the support capabilities that come along with it.

Humanity on the other hand has tech resources and some remaining presence as citizens, even if it's just second class citizens, that can give the crab people access to resources offworld.

If we can retain control of the technology to extract and process the resources we just need to do so long enough to stabilize that one remaining colony enough to push out outside intervention.

Honestly, we both currently have what the other needs to survive in the universe.

After that, we can have somewhere for slaves to flee to, at least the leaders who can keep rebellions running in exile and suchlike.

We could offer to have one mixed colony committed to development, and once it's semi-independently sustainable we would switch to them helping build a primarily human colony that will exclusively or preferentially trade with the crab people.

It's the best kind of alliance, one based on benefits. We just have to make sure neither side pulls too far ahead of the other, at least long enough to stabilize humanities position in the universe
>>
>>4693926
Honestly all humanity truly needs for a resurgence is proper independence and self-reliance on a suitable world somewhere. It's not like there are too few humans for a viable breeding population. The numbers required for that are surprisingly low honestly. The real problem comes from ever other major player pushing down on humanity.

Finding a proper ideal world free of any radical danger or preexisting xenos influence is pretty much a pipe dream though. And managing to keep every one of these fucking aliens away and keep them from forcing the place to heel would be next to impossible what with the utter lack of human infrastructure and support. Even a unified humanity at this point couldn't field enough power to give any of the major factions pause. And that would be even after humanity got back independent spaceyards and industry.

Which means if you really want to give humanity a chance you need to get leverage. And a lot of it. But not so much that whomever you have it over decides it's safer to just kill you. Or allying yourself with one of the other major powers. Which would end up with said ally trying to push humanity back down into secondhand citizenry again.

Fucking xenos. Next time a space-plague happens why can't it kill more of them?
>>
>>4693926
You know what? That's a damn good point.

>>4692923
Switching my vote here

>>4692937
to CRAB PEOPLE

verification
>>4691550
>>
I just want to get a new planet for Humanity
>>
>>4693926
Honestly...we could just flood their world with millions of humans and take over.

Destroy the native crab population through war and disease so that humanity reigns supreme.

It’s shitty to them, but the alternative is the slow extinction of our species - I know why I prefer.

>>4693692
Switching my vote here to this:
>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]
>>
>>4692923

>The rainy world of Delmati is home to a pre-FTL civilisation of crab-people, currently in the late stages of an industrial revolution and the midst of their very first world war. Too close to the territories of other powers to openly occupy, the Yibrak Mandate has begun supplying one of two major factions with the aim of installing a puppet state. You’re going to make it a fair fight. [Contract from the General] + [The Delmatii Intervention]

Verification
>>4691727
>>
>>4694051
We are a company. Trying to take over the planet is retarded. We wouldn't be able to hold it,let alone pacify the inhabitants. Secondly,other races would have issue with us taking over a planet and enslaving/henociding an entire race. Lastly, we ar a merc company, some some atrocities can just be excused as being part of the contract. This would be us doing it of our initiative. Not a good look for us
>>
Can't help but imagine Yibs speak like this
youtube.com/watch?v=FYBZwHFVG28&ab_channel=Peepeepoopoo
>>
>>4692923
>Although the verdant Prince’s Folly itself fell victim to the Rot years ago, the orbiting moon of sandy archipelagos remains contested. The Federation holds much of the northern hemisphere, whilst the south belongs to the Savis. Of course, the two sides are officially at peace. But if the Savis were to stoop so low as to use proxy mercenaries to seize the northern capital… [Contract from the General] + [The Kaskarra Blitz]
>>4692364
me
>>
>>4694051
> humanity is on its last legs

> A few scarce millions left living, scattered in the universe.

> Lacks the power to be recognized as an independent government

> Lacks the resources to prevent the decline of their half completed colonies

> lacks the production ability to have a standing army, or even a levee force

Sure, starting a war on a fully developed planet against crab people with good enough tech for planet side battles where all their factories and fortifications and environment compatible with them .

Or we could establish contact, and instead of making them a puppet state we make them a partner state.

We give them the rights and tech to develop one of humanities decayed colonies, they provide supplies to the remaining human colonies allowing them to stabilize. We have like, at least 3 colony's not unsalvageable, so we could work with them to jointly develop the most stable colony first and have it be a mixed population, giving them legal status in the universe but dependent on their partnership with humanity who still retains technical legal claims to the Human Empire's colonies and legacy as a recognized universal national government.

The only ones who could offer that are the major nations who are all far too powerful for the crab people to partner with, or even trade with let alone allow them to start colonizing planets.

But Humanity is a very good partner since they lack the foundation of a developed planet, so there's no incentive or either side to withhold support from the other. Humanity needs the crabs to have the technological skill and knowledge to develop their colonies, the crab people need humanity to retain legal soveriegn status so that they can in turn be recognized by them.
>>
>>4694165
Trying to get the crab people on our side will probably fail as well. It's not like humanity can offer anything the other powers can't. And no "Honesty" is not a valid answer. Since diplomats are very good liars so it's not like the crabs would know they were led on until they've unknowingly sworn to slavery or something.

Or until the big boys just push them into the dirt and take their lunch money and say it was a fair transaction anyway.
>>
>>4694061

We are a company. That does not mean we are the size of a company... 1.3% of the surviving human race is affiliated with or directly enlisted in the black company.

I think it's quite possible for us to muster the manpower, considering there are over 100 million civilians on that one planet we helped out alone.
>>
>>4693966
It doesn't seem likely that humans will go extinct as such in the near future, perhaps gradually over a course of centuries. But it seems like the only future they have to look forward to is as the slaves of uncaring xeno overlords.

Also though I didn't vote for it I do look forward to seeing a story with savis. I love the contrast between how cute they seem like they would look, based on how they are described, with how unapologetically dickish they are.
>>
>>4694336
That does not mean that they would fight with us. And if we are a small race(which based on the pastebin, we are), we would not be able to survive a protracted war by ourselves, 1.3% or no.
Another thing, I doubt the Captain, the leader of the Black Company, who has had to make the tough calls to keep us going for however long he has been in charge, which, if you count his probable time as a lesser officer, is significant, would go and risk so much on such a grandiose project/pipe dream. There is better shit to do that has a better chance of a net positive in the long run. There will be better chances for a planet, at least better than one that's inhabited by industrial crabs and that has one of the three powers interested in.
>>
>>4694351
>But it seems like the only future they have to look forward to is as the slaves of uncaring xeno overlords.
Almost makes you want to burn their worlds to ash.

'Cept the plants and turtles. Too bad the plants are dying and the turtles are crying. Can't even re-pot our plants to keep them alive. Worst timeline.


Can you imagine if the Savis were as cute as they looked? Yib's would have eaten them alive. Instead we got rat bastards. Which is good? Maybe. Definitely more interesting.
>>
>>4694165
Anon, Three Pines by itself had hundreds of millions of humans living on it. There are probably more humans on that one world than all of the crab people.

Additionally, the crabbies have the tech equivalent of bolt action rifles and coal powered steam ships (WW1 tech).

If the Company can pay for enough humanitarian supplies to feed millions of humans on Three Pines - I’m sure we could throw some factories together to pump out WW2 tech equivalent military gear and pay some mass tonnage ore merchants to ferry a few hundred thousand human volunteers over to the crab world.

It won’t be pretty and many will die - but it’s better than sitting on a dying world waiting for the atmosphere to collapse.

You want to ally with the crabbies? That’s like the British Empire trying to ally with the Australian aborigines against the German Empire.

We outclass them so much it’s not even funny.

We’re better off just trying to take their world outright.
>>
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>>4694413
>take planet
>everyone else who wants the planet or its people
>>
When you need living room, the answer is not planets, but space habitats

>You can always build more
>You can make the environment 100% to your needs
>You can bolt engines to them and fly away from anyone you don't like
>>
>>4694465
We don't have nearly enough in the way of resources to make that tenable. Nothing is as efficient as just slapping a box on a fat piece of land and then turning the rest of the place into a huge farm.

And something as big as a station wouldn't want to accelerate. Ponderous.
>>
>>4694469
Plopping a farm on a planet does, in fact, take much more resources - a whole planet.
>>
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>>4694482
Yep. And it can take a whole hell of a lot more farms, too. And you don't have to pay nearly as much to keep a house and the equipment running as you it takes for an entire station.

And the fact that blowing a big enough hole in the house doesn't run the risk of killing the entire population.

Don't get cheeky with me you little shit. I'll grumble at you with the force of ten thousand shitposts.
>>
Forrrrgoootteeennn!! They're shitposting at each other again! Can you come sort them out?
>>
>>4694486
Your point seems to be that if you already have a habitable planet, it's cheaper to develop it than build habittats. Which is both true and absolutely irrelevant, because the humanity does not have a good planet available. While habitats can be built from scratch in any place you find where the other species don't reach.
Also, I'm disappointed by how quickly you've resorted to personal attacks. Do you have so little faith in your argument? Apologize to it.
>>
Okay that's it, none of you are getting a house.
>>
>>4694502
>While habitats can be built from scratch in any place you find where the other species don't reach.
I guess your solution is to fly into the middle of nowhere to build your space hovel. But that won't be a good idea because once anything goes wrong it's fucked and a total wash. Absolute waste.

If you want to spend all of your time finding a nice hidey hole and building a sub-par space coffin instead of just looking for a decent place to actually stand on solid ground then you go right ahead.

I'll be over here cosplaying an earthworm with arable soil.

>>4694509
The lark lies upon thee. For mine desire is to swing from yon trees, unfettered and screeching.
>>
regardless of cost effectivness humanity is too divided and scattered at the moment to make such a thing viable, humanity has no armed forces to rally, no one willing to finance such a state and is scattered to the four corners of known and probably unknown space as second class citizens, slaves or worse.

The best we know of right now is a aging captain with a mercenary company and a aging Battleship and accompanying fleet.

Cue Battlestar galactica theme
>>
>>4694529
You seem to be thinking that there is, somewhere, a habitable planet that's in reach of humanity but hasn't been already claimed by another species long ago. I'd like to understand what train of thought led you to this position.
>>
>>4694539
Yes. Which is why I want to kill the xenos. Why is there no convenient "Off button" for all of their nervous systems?

>>4694541
>You seem to be thinking that there is, somewhere, a habitable planet that's in reach of humanity but hasn't been already claimed by another species long ago.
I most certainly do not think that.

But if you want me to believe that then I would say to you that "Space is big and no one listens to smart people even in the future. Everything's caught up in red tape and vying ambitions. There could be many planets a stone's throw away that aren't colonized or even believed to be worth colonizing because of profitability projections, redundancy, or just plain hubris. And to dismiss the sheer stupidity of self-superior clods in power always fucking things up is to invite the laughter of the space squids." or something along those lines.

But I don't believe that. I just want to either kill them aliurm sumbitches or take our lyrics loving leaves and go. Lord knows they didn't deserve their shit hand either. Despite the fact they're weird as hell and probably drink piss.
>>
>>4694549
"Take our lyrics loving leaves and go" is basically what I'm proposing. We certainly don't have the strength to kill all the aliens, so I don't even consider that an option.
>>
>>4694562
>We certainly don't have the strength to kill all the aliens
Not with that attitude.

But nah what you're proposing is the fucking dollar-store version of what I want. If you're gonna go you might as well go all in. Need to build the super hubble telescope and start autistically scanning the heavens. Potentially habitable worlds are more common than most people realize. Just need a little extra work to really determine the truth of it.

There can be no half measures. No compromise. Failure is not an option. Not even death can be allowed to hinder. Humanity needs a new home and damn anyone who gets in the way.

But that'll never happen. So I'll just settle for killing the xenos. See how it pans out. Watch that sun set.
>>
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>SELECTED
>The mineral-rich world of Dis has the largest slave to free citizen demographic of any Savis world. A somewhat tenuous demographic, one easily prone to riot and rebellion without constant watchfulness and draconian discipline. Trouble is brewing, a little expertise and some gunrunning could turn your standard slave revolt into a fullscale revolution. [Contract from the General] + [The League of Dis]
Some of these offered contracts are time sensitive. If you do not enter into them for several missions their nature may change or disappear entirely. I’ll try to write the options as obvious when it is the last possible time to select a certain one.

Dis is an arid, dusty world. It could be described as the planet’s natural state, though decades of exhaustive mining of the rich mineral veins in the mountainous regions has doubtless contributed to it somewhat. The gaps between these resource-laden hills and mountains are dotted with savanna plains not too dissimilar from those of Fallen Earth’s Africa, with a generous belt of humid jungles around the equatorial regions.

There is a certain brutal equity in the Savis way of life. Even a slave can be granted their freedom and a new life, should their service please their master. But for most, death in chains is all that awaits them. Worked to expiry in the mines on an industrial scale, discarded in the streets when they are too old or sick to continue to serve their household. The Gladiator Pits claim yet more, with the strongest slaves of body and mind pitted against one another and horrific alien monsters for the entertainment of the masses.

[1/4]
>>
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There are many different kinds of alien species trapped in this hellish existence. Accri, Boscht, Salazan and even Human just to name a few. Humanity was not the only species to be cast adrift without a home in the wake of the Rot, the years following its spread with desperate refugees from systems everywhere were a slavers wet dream. Even some members of the founding Federation races are present, though the Harmonious Accords put and end to the active trading of their kind. The ranks of slaves are not without criminal or indebted Savis and Pect’Maxian sorts themselves. The Royal Savis Empire can reward any member with promotion to the highest heights just as it can punish those that fail it to the bottom of the lowest lows. A certain brutal equity, as it’s said.

Freedom in death is a more likely prospect than freedom in life. If a slave succeeds in breaking their bonds and escaping the backbreaking labour of the mines, or slip out from one of the many settlements lower in the valleys, if they somehow manage to evade the hunter-killer parties the prowl the plains to claim bounties on escaped slaved, if they overcome the threats of death by predator, disease or dehydration, they might just find sanctuary in the squalid hamlets that dot the scarce rainforest regions.

Ill-fated slave rebellions on a planet like this are a dime a dozen, the Company’s involvement ought to make it a little more interesting. The first step of sparking any revolt would be to hit the flesh markets in the major towns, perhaps disguised as slaves themselves. Then, surprising the Legion garrison forces sent to crush the latest revolt. From there, supply the liberated slaves with just enough weaponry and support to make a fight of it.

They’ll never win, of course. But the war will drag on for months, even years perhaps, bleeding the Royal Savis Empire dry before its inevitable crushing victory. By then the Company will be long gone, on to the next contract.

[2/4]
>>
Prince of Meggido – In orbit above Perspira - Supply Depot – 31st Cycle March 2230AD

“Ah come on Guerro, give me a break.”

“Quartermaster says no, Snake Eyes.”

“What if I buy them in bulk?” You try a different tactic, Quartermaster ‘Cartel’ Guerro was a well-known hardass. “You can give me a discount then, right?”

“Hmmm, I don’t know.” Guerro purses his lips thoughtfully. “Probably not, but I’ll just check with the Quartermaster. Oh, wait that’s me. No.

“Frag me, what’s a girl gotta do to get a fair price around here?”

“Good question.” Geurro leans back in his chair and barks over his shoulder. “YO, GUSTAVO!”

“Chinga tu madre…” The response is pre-empted by a loud clang and muttered swearing further back in the Supply depot. “WHAT?!”

“CUSTOMER WANTS TA KNOW WHAT THEYS GODDA DO TO GEDDA FAIR PRICE AROUND HERE.”

“YO, THEYS TRY ASKING THE QUARTERMASTER YET?”

[3/4]
>>
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[4/4]

Audible chuckles from the other Supply staff in the depot indicate this is a long running joke, one now made at your expense. Quartermaster ‘Cartel’ Guerro swings you a scud-eating smile, invulnerable to your glowering scowl. Voiddamn Supply boys, think they run the whole show. Looks like you’re not getting any kind of discount, and the rates you’ll find here in the Tradeway are still miles better than what you’ll get planetside. Most of the time anyways.

Time to pay up.

============================================

You have ₡ 1300 creds in your account.

>Select Purchases [write in]
>>
>>4694565
>I could build a house, but I want a private island so I'll go to the street and start killing passers-by until I get it.
More perfect plan has never been envisioned.
>>
>>4694572
>>
>>4694571
>Stim Injections x 4 (1000) (max out our current gene implant)
> Ghost Helm (300)

So this would give us every genemod in the current implant (Predator) which would result in the following:

+1 re-roll to Leadership
+1 re-roll to Close Encounters and Wetwork
+5DC to Leadership
+5DC to Battle Round results
Resistance to venoms and toxins
Hostiles must re-roll 1 successful AV save
Lethal casualties caused by Lead by Example have a 66DC chance to inflict a further casualty

Ghost Helm would give us +10 to Firefight DC when using Wetwork and +1 re-roll to Wetwork

Excellent value for money Krieggers
>>
>>4694571
Can you extrapolate on how drugs will function as far as potential addiction and downsides will function?
>>
>>4694571
>Stim Injections x 4 (1000)
>Flashbangs (150)
>Extra flashbangs (100)
A one-mission bonus to compensate for Goldie's abscence.
>>
>>4694571
Knuckle Switchblade, 300
Spidersilk Mesh, 200
Ghosthelms, 300
Codex Imperialis, 500

I expect a lot of sneaking around and undercover work for this mission.
>>
First post:>>4691570

>>4694571
>Stim Injections x 4 (1000)
>Ghosthelms (300)

I would rather start getting the more permanent upgrades now as that'll benefit us more in the long run. I considered taking the Krieghast visors instead of the Ghosthelms but I think getting firefight DC up is much better at protecting our people than a mere +5 AV, and we don't exactly need more Leadership rerolls if we max out our current skill tree as we already get one from Tranquil Gaze.
>>
>>4694571
I'll go with this Krigga
>>4694577

me >>4691617
>>
The HFY kool-aid is strong in this thread.

>>4691745
Me.

>>4694571
>Stim Injections x 4 (1000)
> Ghost Helm (300)

As suggested in the previous thread, this is a pretty strong package that plays to Snake Eyes' strengths and improves the squad too.
>>
>>4694571
>Knuckle switchblade (300)
>Spidersilk mesh (200)
>Extra ammo (50)
>Stim injections x3 (750)

I feel like we should stretch the creds we would invest into another Genemod just a bit further than unlocking the whole tree, by just dropping one we can acquire a few more investments that can keep us and our squad running a little bit longer.
>>
>>4694596
I'd say it's less HFY and more "Aliens, fuck 'em.".

Because frankly, fuck those stupid fucking xenos. Bastards.
>>
>>4694571
>Stim Injections x 4 (1000)
> Ghost Helm (300)
>>
>>4694571


>>4694577
Verification in case you want to chase that autism for a little longer Forgotten:
>>4691550
>>
>>4694581
It's a slim chance of something bad happening, but the more you use the higher that chance will be.

Not bad if you want to try out all the fun of a skill branch without investing though
>>
>>4694602
right so trying it once or in a blue moon is better than habitual use probably a good fit if we unlock another tree in the future.

too bad it wont happen but thanks anyway.
>>
>>4694599
I'd believe that if I didn't read half a thread of outlandish ideas to reinstall humanity as a political player.

And sad as it is, xenos acted pretty much like humanity would have acted in their shoes...except maybe the Savis. Hopefully we'd be past slavery.

>>4694602
Totally important question - is it a requirement for Company quartermasters to be spite incarnate?
>>
>>4694571
>Backup Hard-drive 350
>Bonsai Tree 350
>Drone 300
>Haywire Rounds 100
>Pulse Rifle Upgrade 200
>>
Forgotten, will maxing out predator genemods change our appearance? Will we grow claws or large canines or some shit?
>>
>>4694577
This
>>4691642
Verificaėion
>>
>>4694613
I’ll allow anons input for the aesthetics, but there will be -some- changes.
>>
>Is Xenophobe
>Leaves hers humanity behind
>>
>>4694609
>Totally important question - is it a requirement for Company quartermasters to be spite incarnate?
No but it looks good on the resume
>>
>>4694571
>stim injections x4
max predator.

other than that I don't give a fuck
>>
>>4694577
>>4694571
This krigga gets it. I'll vote for this.

>>4691723
Me
>>
>>4694571
>>4694577
Supporting this because it looks solid.
>>
>>4694657
Fantastic art anon
>>
>>4694657
Just fantastic, you captured the sly smirk perfectly.
>>
>>4694571
>Stim Injections x 4 (1000) (max out our current gene implant)
>Krieghast helms (300)

me >>4691912

Forgotten, on another note, do the helms and krieghast stack or is it one or the other?
>>
I kind of want the Helmcam recording. Its only 100 and I have a feeling that we will need as much insight as possible eventually. We can just gradually get more of them.
>>
>>4694736
Probably after the upcoming mission. The 250 x 4 did wipe out most of our dosh and next mission we should be able to get the 1st recording.
>>
>>4694736
Yeah, me too. I want to get that Insight.
>>
I want more tacticool shit
>>
>>4694571
>ghosthelms 300
>slick shades 100
>knuckle switchblade 300

>>4693232
verifying
>>
>>4694571
>Stim Injections x 4 (1000)
> Ghost Helm (300)
I like this plan
>>
>>4694609
>I'd believe that if I didn't read half a thread of outlandish ideas to reinstall humanity as a political player.

>desperately wanting and dreaming for your species to survive and thrive

>hfy

Still not seeing it. But I guess I can't tell you not to see it that way.

Personally I'd think humanity in a similar situation would have more alien ghettos and "pay me and fuck off" mentality than keeping the little guys in a cage and poking them every now and again. People have always been rather insular and tribal. Humans would much rather stay with humans than mingle with aliens. It's already a pretty natural instinct to stick with what you know. Keeping xenos around would just cramp the vibes. Kill the chill.

But I'm not a behavioral scientist and I'm not from the future. So what do I know.
>>
>>4694989
The proposed ideas have been very HFY-ish. Personal favorite is somehow bribing crab people with subpar tech.

My two cents is that trying to think about realistic solutions is better, but as said that's my two cents.

Anyway, humanity has shown through history that it's perfectly willing to enslave (literally and figuratively), exploit and just be dicks to each other for the sake of ideals and/or profit. An alien race would be treated just as bad if not worse (because perceived as different) if it was in the interests of the elite.

Although I do find darkly amusing the image of Savis working 20 hours a day to produce Space Adidas.
>>
>>4694571
money 1300
is most of the things we buy only last for one mission we should try to always get things that will last up char skills and buy things for our squids.
splice Operation -500
new mod is alwasy good

qexi trade tounge module 100
we going to be listing to alot of xnos tallk going to want to fully understand.

crack-jacker x 1 150
a little boast is always wellcomed

backup hardrive 350
i mean this should let us to keep bring Nines back forever if Qm lets it work that way

whitelake cybernetic 250
for kid to get them working the best they can
hopfully this means iv done math right.
>>4691824
frist post dust.
>>
>>4695056
Ehh I still think it's more desperately latching onto an idea without thinking it through to its logical conclusion. People want to save humanity, just don't really know how to do it so anything is better than nothing. No one really believes it'll be that easy, or even work. I hope.

Being reasonable and grounded is fine. I like grandiose and farcical myself.

The key difference being that humans are human. Aliens are not. Even if that human is from somewhere else and believe different things, still human. Still knowable. Aliens just ain't right. People would probably abuse them sure but they wouldn't want to keep them around. And anyone who could see past their own nose would understand that keeping them around for too long, under a boot or not would eventually lead to problems. But I suppose people are notoriously bad at thinking for the future.

Do you think the Savis could outperform Chinese children? Spadidas.
>>
>>4694657
I can smell the cheese and wine from here anon. Nice job.
>>
>>4694571
>Stim Injections [250]
>Haywire Rounds [100]
>Peacekeeper Tags [100]
>Drone [300]
>Whitelake Cybernetic Arm [250]

I think "peacekeeper tags" are an excellent choice for this mission because we're going up against private guards and security forces, and in any case, savis seem like they'd be ripe targets for interrogation, giving them a chance to save their own tails in exchange for information or collaboration. Seems likely that biometric locks will be controlling some of the slaves, and if they have some bomb collar things we'll need somebody who can get those off.

Boot should get a new arm because that can be played off like it's just a combat upgrade, n-not because we want her to like us or anything.
>>
>>4695272
>>4694571
whoops I didn't fill it up. add
>Knuckle switchblade [300]
>>
>>4695272
Can't buy squaddie upgrades unless we have comrade status with them. I don't think we have comrade status with Boot. Thought it was just Crane, Nines and Convict so far.
>>
>>4694571
>Drone [300]
>Splice Operation x2 [1000]
>>
>>4695302
>>4692285
autism check
>>
>>4695301
Correct. We should try to focus on getting Petals next. He is our medic, and we have a recent reason to talk with him.
>>
>>4694571
>Mission Report
>Data Fragment
>>4692345
>>
>>4694571
Electritat (250)
Drone (250)
Ghosthelms (300)
Extra Grenades (200) shrapnels + flashbang
Knuckle Switchblade (300)

Given the nature of our next mission, I think we're going to need something that can fool scanners

>>4692364
me
>>
>>4694571
>Backup Harddrive

Now I'm wondering if somewhere out there is a space station filled with backup drives of human minds. Millions to billions of them downloaded as a precaution before The Rot.
>>
>>4695350
An AI backup and a brain backup are two very different things anon. The question is, what to do with the backup if the body is destroyed? I can kinda imagine Nines as a wisecracking observations drone, lol
>>
>>4695375
Build a better body, of course.
>>
>>4694571
>Stim Injections x 4 (1000)
>Krieghast Visors (300)
>>
>>4695272
I'm weighing how much of our mission will be in civvies. Seems like this mission will have a fair amount of covert action. In which case having the spidermesh might be a good idea.
>>
>instead of maximizing our chances in other stuff anon goes for >>4694577
why are you being selfish and wasting all the money, you really think all those upgrades on the mc will carry this kind of mission
>>
>>4694571
>Stim Injections x 4 (1000)
>Qexi Trade Tongue Module (100)
>Extra Grenades (100)
>Extra Ammo, Standard (50)

Way i see it, we might have to deal with the underground elements and or aliens for some time, which means we'll need the trade tongue module since we cant just shoot everyone we see (we can but yeaa). Extra ammo and grenades just incase we're on an extended mission and 50 creds leftover just incase we need to grease some palms further.

me >>4691579
>>
>>4694571
>>4694571
>Stim Injection 250
> Ghost Helm 300
>Spidersilk Mesh, 200
>extra ammo 50
>Knuckle Switchblade, 300
>Pulse Rifle Upgrade 200
>Qexi Trade Tongue Module 100
this could be more easy that it has to be anon, just maximize stealth (you) ((you)) double nigger
>>
>>4695727
Bruh... I am not the sole decider in this question. Feel free to fuck off and vote for whatever you want. I want our MC to survive and thrive and earn more bonus pay, this is the road to that. Getting ourselves kitted out correctly early on will allow us to spend money elsewhere later. A solid boost to our performance now allows us to spread the wealth around after a mission or two. But you do you, we vote for what we want individually
>>
>>4694571
>Electritat (250)
>Drone (250)
>Ghost helm (300)
>Haywire Rounds (100)
>Peacekeeper Tags (100)
>Knuckle Switchblade (300)
>>
>>4694699
They stack. Ghosthelm something akin to future night/smoke vision, without the drawback of going fucking blind if someone lights a match. The Krieghast visor is more... aesthetically intimidating.
>>
>I want our MC to survive and thrive and earn more bonus pay, this is the road to that. Getting ourselves kitted out correctly early on will allow us to spend money elsewhere later
you are focusing to much In mc instead of doing it In how to approach the mission
>>
>>4695784
k
>>
>>4695771
>without the drawback of going fucking blind if someone lights a match
That's the best part though. Ugh. Kids these days don't have to deal with any of the bullshit.
>>
>>4694577
Supporting this.
>>
>>4695784
You realise yeah that just about everything in the options I picked help the entire team out in some way? With the options I voted for we increase the DC on Firefight, Battle Round AND Leadership rolls which all effect the overall squad momentum. We also gain 3 re-rolls to various things (some of which are exclusive to our MC sure) and we force the enemy to re-roll 1 AV save which can be a huge difference in how long a fight is drawn out. Not only that, but if we personally make kills it forces a roll on hostiles to avoid further casualties.

So sure, it looks weird to dump everything into Snake Eyes own person abilities right off the bat, but most of it will contribute greatly in helping the squad remain effective and then afterwards we can work on fleshing out other squad member specific stuff or squad bonus stuff as it comes up
>>
>>4694571
>>4695749
>Stim Injection 250
> Ghost Helm 300
>Spidersilk Mesh, 200
>Knuckle Switchblade, 300
>Pulse Rifle Upgrade 200
correction bad math
>>4695754
i was also referring to every other anon that was behind that idea anon don't feel so bump about it, those buffs are good anon but not good enough to carry this mission and at the end it will not matter if she is dead but whatever i prefer the wider picture
>>
>>4695771
Fucking noice. Next mission we'll get the other. Every bit of AV is precious.
>>
>>4695797
Getting those stim packs *is* the bigger picture, as they help the squad too and are permanent. The sooner we invest into these permanent upgrades the bigger the return will be. Your choices are for the next mission only, so they are in fact not the bigger picture.
>>
>>4695797
The thing is unless you are building for a VERY specific purpose with your purchases everything except the permanent upgrades are just inherently worse choices. For the sole reason that you just don't keep them and they cost more.

Not saying don't get the temp buffs but make sure you realize exactly how much you're spending on things you won't get to keep. Especially when you could achieve similar results with skills.
>>
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>SELECTED
>Stim Injections x 4 (1000) (max out our current gene implant)
> GAIN Tranquil Gaze: +1 re-roll to Leadership, +5DC to Leadership
> GAIN Hyper-Reactive Pupils: Contribute +5DC to Battle Round results
> GAIN Venomous: Hostiles must re-roll 1 successful AV save, Resistance to venoms and toxins No effect on artificial opponents.
> GAIN Maw and Claw: +1 re-roll to Close Encounters and Wetwork
> Predator Quirks FULLY UNLOCKED: Lethal casualties caused by Lead by Example have a 66DC chance to inflict a further casualty
> Ghost Helm (300): +10DC to Firefight when using Wetwork Tactics, +1 Re-Roll to Wetwork Ploys
> You have ₡0 creds left in your account

“You want to tell me again why I am the one administering this?” MDC ‘Sticks’ Nahele from Second Squad asks politely as he jabs you with another Stim Injection. By the Void that smarts. “You should really be going to the medbay for this kind of thing. It’s not like I know how much of this go-go juice I should be filling you up with."

“Just get it all in, they come pre-measured from what I remember. Unless that arsehole Guerro has diluted them down.” You scowl at the thought of the petty Quartermaster and his Supply minions. “And Poet is down, so it was between you or dealing with the Captain’s insect pet that’s always haunting the medbay.”

“Normally I’d say that’s just you letting your deep-seated xenophobic tendencies come to the fore.” TPR Goldie chips in helpfully in between mouthfuls of his synth ice cream. Obviously he’s paid more than one visit to the medbay lately. “But I gotta agree with the boss here, Sticks. That bug-lady is crazy. Crazy hot sure, but I’ve had the hot-to-crazy graph pegged for a long time and I am telling you she is just a -little- too fascinated in us Kriegers that are banged up and missing parts. I’m not keen on going under for another only to wake up on the dissection table. That moth pussy game must be ridiculous for the Captain to be keeping her around.”

[1/3]
>>
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“I’m going to pretend I didn’t hear that…” You grimace at the thought. You’d heard the rumours but the very thought that the man who signs your paycheques would be with a xenos in that way gives you the creeps. It’s just wrong.

“What? They’re totally bumping uglies, knowwhatimsayin?”

“Dude. Stop.”

“Okay. But why don’t you bother your own medic for this?” Sticks notices your uncomfortable expression. “Right, they’re Belcossan. You know I grew up on Three Pines? The Spring Folk aren’t so bad. You should give them a chance.”

“Just get the next stim, Sticks.”

“Now there is the baseless xenophobia I was talking about.”

“Go back to eating your ice-cream, Goldilocks.” You direct a venomous scowl at your wounded Trooper. "Consider it an order."

“Don’t mind if I do…”

[2/3]
>>
>>4695795
>>4695799
but why are you thinking about the big picture instead of how to succeed "this" mission also in the end your "big picture" could end any moment, the qm literally throw us a bone on how the mission could be approachable why don't maximize the chances of success and anon not everything you can have can be permanent that how it is
>>
>>4695812
Because you are the one who mentioned the "wider" picture in the first place, I was responding to your argument. Fact is that the stimpack upgrades are better AND they are permanent, unlike your upgrades.
>>
>>4695812
lmao you already lost chill out
>>
[3/3]

“Okay, all done. How long until you start growing fangs and howling at the moons?”

“Doesn’t work like that. The genemods are all there, these stims just kinda 'activate' them, so to speak.” The first couple of times you took a genemod shot, as a child, you would be retching and nauseous for days. Now you can expect a few fitful nights of growth-spurts and cold sweats, but other than that not to much else. Probably. Hopefully. “Well don't look at me, I just got given the mods I didn't make 'em. Stims will mix in with genemods gradually and we'll see a reaction over the next couple of days.”

“A reaction? That sounds extremely concerning and I again suggest you haul ass to the medbay.” Sticks doesn’t seem at all happy that he may have unwittingly created some kind of genemod monster on his down time. If you go and eat half the platoon they’re sure to come to him asking questions.

“I’m fine, Sticks. I’m telling you.” You flash the Three Pines medic the queasiest smile you can muster after 4 stimm injections at once. “The worst were the ones as a kid. I can handle this.”

================================================

(1) Tranquil Gaze
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

_
(2) Hyper-Reactive Pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

_
(3) Venomous
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

_
(4) Maw and Claw
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]
>>
>>4695816
>more resembling that of a serpent than a reptile
*human

inb4 lizardpeople
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

Shark teeth = best teeth.
>>
You know, it seems strangely easy to upgrade the trans human paths, especially if we only ever get a maximum of two of them upgraded.
In a handful more missions, Snake Eyes could become an apex predator in human form- which.... seems a bit odd.
>>
>>4695816
[1]
>Your iris and colour changes dramatically, more resembling that of a serpent than a human. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]


[2]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
[3]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
[4]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]


First vote: >>4691638
>>
>>4695816
(1) Tranquil Gaze

>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

(2) Hyper-Reactive Pupils
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

(3) Venomous
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

(4) Maw and Claw
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]


Hoooo baby, lets go full monster, rip and tear! Make them shit their combat boots the moment they see us!
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
SNAKE EYES

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695816
Oh my oh my oh my what choices there are.

Become something more and perhaps less than human, potentially the object of your own xenophobic ire?

Or perhaps become the most human human to ever human?

Ah we all know people are gonna go for the snaggle toof literally snake-eyed lady. The question is, will they pick the poison mouth? Kissies or no, that is the question. Too bad it isn't a paralytic for those really relaxing make-out sessions.
>>
>>4695821
You did get a substantial discount for Genemod skills. So yes, several successful missions might see you max out the genemod tree.

>implying our Russian Jumanji Daredevil will live that long
>>
>>4695827
Planning to die is just the first step in kicking that gore filled bucket. No need to worry about dying tomorrow. Worry about dying in eighty years on a beach somewhere in space Tahiti with nothing to do!

Truly such supreme confidence can never lead us astray.

I mean it works for Heavenly. Until it doesn't. But then he won't be worried about it, he'll be dead. Win win.
>>
>>4695825
Forgot to register at the start of thread but this is the choices I would vote for if I could
>>
First post: >>4691570

>>4695816
(1)
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

(2)
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

(3)
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

(4)
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695830
Ah, a new convert. SGT Heavenly will be most pleased.

Therefore the showers have been withholden, and there hath been no latter rain; and thou hadst a whore's forehead, thou refusedst to be ashamed.
>>
>>4695835
He doesn't have an actual legit congregation, does he?

Eh, fuck it. A cult leader's fine too.
>>
>>4691558
This is me

>>4695816
>Soothing
>Passive
>Resistant to poisons
>Nothing that would give me away.

We are going to be doing covert work, guys... No point in shouting how you're a gene mod to everyone.
>>
>>4695816
(1)
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

SNAKE EYES MOTHERFUCKERS

(2) Hyper-Reactive Pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

(3)
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

(4) Maw and Claw
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

Spooky Transhuman options I dig it
>>
>>4695839
I don't think the venom is a giveaway. We don't have to use it unless we want.
>>
>>4695839
It's not as if we'll be doing the same job forever anon. We aren't going to this world for the rest of our lives (hopefully) and these are a forever kind of deal
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]
We can buy sick shades to hide it if necessary
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
I'm just afraid that we can't turn off the venom production, and this will negatively impact our love life.
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
Shark teeth might be alright, but claws... Not a good thing to have if you want to do anything other than claw something.
>>
>>4695827
Boss, can the venom secretion be turned on and off at will?

Or will Snake's eyes bed partners be banned from kissing lest they just curl up and die?
>>
>>4695843
>We can buy sick shades to hide it if necessary

>goldie will remember that

I wonder how unnerving it would be for eyes that are constantly in motion to focus. I'm sure the muscles would still twitch and try to act subconsciously. Like they're vibrating even though they're glued the fuck in.

Yeesh. Or maybe they just sit very, very, very still like good eyes do.
>>
>>4695816
We need every benefit possible to ensure survival so:
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

Also the character arc of Serpent Eyes slowly becoming non-human whilst a xenophobe is incredibly interesting. I wonder how her worldview will hold up when forced to undergo these physical changes.
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

Me >>4691617
>>
>>4695848
>Also the character arc of Serpent Eyes slowly becoming non-human whilst a xenophobe is incredibly interesting.


Agreed
>>
File: snake eyes.gif (3.5 MB, 520x293)
3.5 MB
3.5 MB GIF
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

>mfw these two selected together.
>>
>>4695845
Id say you’d have to activate it. I wouldn’t go leaving lovebites tho
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]
what would you do for 1 dc anon; fucking hippie will fuck everything one day
>>
>>4695856
Is everything going to taste funny for a while until she gets used to having toxic tongue?
>>
>>4695816

First Post >>4692390

(1) Tranquil Gaze
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

(2) Hyper-Reactive Pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

(3) Venomous
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

(4) Maw and Claw

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]
>>
>>4695816
>(1) Tranquil Gaze
>>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>(2) Hyper-Reactive Pupils
>>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>(3) Venomous
>>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>(4) Maw and Claw
>>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

me >>4691579

>>4695856
Cheers boss.
>>
>>4695856
oh god its His blood for mine all over again

>Snake eyes using lovebite for sex
>Guy has to make checks to survive
>Snake eyes becomes a black widow
>>
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>>
>>4695863
Me - >>4691566
>>
Since snakey eyes has a clear lead I should probably clarify that it means snake-LIKE, not full on snake.

So still plenty of leeway for creative interpretation depending on how far you want to take that depiction of the eyes. Same goes for any of the traits I guess.
>>
>>4695861
If you don't give a guy LETHAL head at least once in your life are you truly using your venomous abilities to good use?
>>
>>4695865
I like the idea of reptile irises. since the end of gene mod path is literally named tyrannosapien.
>>
>>4695816
>>4695824
+1 vote for Full Monster
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

Couldn't not pick the snake-eyes and the Shark Teeth. All these Transhuman traits look awesome, but I'm afraid this is a slippery slope.

>>4691641
Me
>>
>>4695816
>>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

>>4691772
Itsa me
>>
Damn, you know someone is cray cray when *Goldie* doesn't want to stick it in.

>>4691745
First post.

>>4695816
>(1) Tranquil Gaze
>>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>(2) Hyper-Reactive Pupils
>>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>(3) Venomous
>>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>(4) Maw and Claw
>>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

I like the snake-like enhancements for the pun. Too much transhumanism doesn't interest me rn, Prince filled that niche for me.
>>
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695816

>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]


>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

Going for the Snake Eyes, sharky grin, and free nail-work done. Constantly moving eyes sounds like it'll cause a headache until we gt used to them, and don't need to go full snake-woman yet. It'll be a bit easier to hide these from scanners, and as a Cradler, they'd expect at least a few quirks like this from genemodding. IF we go full Transhuman right away, we don't exactly have that excuse to play it off as having to take ones that mutate people further than usual to survive the Green.

>>4691892

Verification, in case it's needed.
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
Snake eyes obvs.
_
(2) Hyper-Reactive Pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

_
(3) Venomous

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

Suuuper useful even outside combat situations e.g. poisoning both cups ala princess bride style
_
(4) Maw and Claw
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

I personally think it's best to limit our trans-humanisim to a max of two per skill tree

It's ah me ah>>4692706
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

First round we go hard on some of the mutations. We must survive. We will be human on the inside.

>>4691723
Me
>>
File: Poison.png (330 KB, 501x553)
330 KB
330 KB PNG
>>4695816
Venom glands!
Venom glands!
Venom glands!
>>
>>4695986
Classic meme Mr. Shaman
>>
>>4694570
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter

Let's not just use drugs all the time and get some of these mods permanently.

>>4691824
Frist post dust..
>>
>>4696042
They are permanent
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

I honestly love them all, though the prominence of the claws is a bit concerning, but shark teeth are too good to pass up. I can't wait to see our squad's reaction to our transformation.

Verification: >>4691800
>>
>>4695816
tranquil gaze
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

hyper reactive pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

venomous
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

maw and claw
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4696044
The drugs sims we took only let's us have the the full mod tree for this mission only, what I was talking about is buying/activating them so we don't need drugs to use them.
So no there not forever at this point well the DC upgrads anyways.
>>
What are all these +0 DC abilities? Do the mods give us mods or not?
>>
>>4696088
you've got it wrong, we took the stim injection which permanently unlocks the a implant in the unlocked tree permanently four times which means we unlocked the entire tree for predator quirks, Cracker-jack is the drug that unlocks the full Genmod tree for a misson.
>>
>>4696088
Nope, the Stims we bought are permanent. The drugs are a different thing all together.

>>4696101
We get extra bonuses if we take the deforming gene mutations. We can look more human with less benefit.
>>
>>4696101
It looks like we get some minor bonuses for embracing the deep end of the transhumanist future.

I can't wait to go full Batwoman/predator on some rats seriously its gonna be great if we can go all out on some psy-op lead by example terrorism
>>
>>4695816
1:
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

2:
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

3:
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

4:
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4696102
>>4696103
Ooohhh thats what I was thinking about the drugs not the Stims, well then never mind me then.
>>
>>4695816
(1) Tranquil Gaze
>>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>(2) Hyper-Reactive Pupils
>>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>(3) Venomous
>>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]

>(4) Maw and Claw
>>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

me >>4691912
>>
>>4695863
>>4695864
Brother, your last vote is kinda fucked. Might wanna recheck.
>>
File: photo-sep-22-10-11-17-pm.jpg (2.63 MB, 3264x2448)
2.63 MB
2.63 MB JPG
Snaek eyes

So just think about how we can use it in poker games mahah
>>
>>4696126
Thanks for spotting that, I'll fix that.

>>4695863
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

>>4691566
First post for verification
>>
>>4692364
me

>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
(1) Tranquil Gaze
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]
(2) Hyper-Reactive Pupils
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
(3) Venomous
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
(4) Maw and Claw
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

Let's keep everything undercover and not obvious so when Snake Eyes started ripping limbs off it really freaks them out
>>
>>4695816
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

>>4691642
Me
>>
Imagine playing poker with a person whose eyes look like this, and they are constantly, individually, flickering and jumping around scanning the whole room. That would be the most unnerving shit ever.
>>
>>4696287
Wait, would they move individually from each other? That would be freaky as hell. One eye focusing on our cards and the other just scanning around the room. Then if anyone looks at our wierd eyes moving around too long they get caught in a trance. Imagine all the wierd shit that would happen if we decide to go into a voidborn secondary.
>>
>>4695816
[1]
>Your iris and colour changes dramatically, more resembling that of a serpent than a human. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

[2]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

[3]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

[4]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

Not keen to throw away our base humanity

>>4691627
Linking back
>>
>>4696322
voidborn secondary
Thats what I want
>>
>>4696322
>fucking with that weird outer space void shit
No way bro. Fucked up genemodding is weird enough. Don't need some gross dank energy, too Maximum xenophobe.
>>
>>4696332
This krigga is right. After maxing out on genemods, our next skill tree should be academy. Snake eyes is basically a barbarian built, so dabbling in the arcane and studying dark secrets seems very ooc for her. And putting all that effort into our body only to then replace it with kybernetics feels redundant and stupid.
>>
With all the gene mods, I somehow feel like Snake-Eyes long-term objective is to give people PTSD.
>>
>>4696356

>>4694574
>>
>>4692709 The anchor of righteousness.
>>4695816 Going for the Monster Build

>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]
>Your body is virtually immune to almost all toxins and venoms, and you secrete a lethal venom from glands at roof of your mouth, which can be applied directly to enemies through bite or spit or used to coat your weaponry. [Transhuman -2AV to Hostiles]
>Your teeth become fanged, making for an intimidating shark-like smile. Your fingernails wickedly long and sharp, more aptly described as claws than hands. [Transhuman +1DC to Wetwork and Close Encounters]

I don't see any compelling reason to not pick up these bonuses.
>>
>>4696352
>>4696332
Genemod/Voidborn is the perfect specimen build. Supreme mind and body. If you don't think that's tight as hell then I have to uninvite you from my birthday party.
>>
>>4691629
First post

>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
>>
>>4696365
The implication is that Snake Eyes is a meathead who is really into survivalism, gyms and karate movies. Void stuff is too big brain for her and she definitely would change her super toned muscles for some stupid robot bits.
>>
>>4696372
wouldnt*
>>
>>4696372
We'll see how it plays out. It's still too early to tell how we will go anyway since we will be boosting genemod stuff for the close future. Real question is maxing Alpha Instinct or Amplified Physique first.
>>
>>4695816
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

This is fine, not keen on losing our humanity again

>>4692285
tism
>>
>>4695986
That’s some hot poison memery right there mang
>>
>>4695816
1st post>>4691844
Overall, Im against too much transhumanism. The issue with it is you never know if the new path you have artificially made ends in a dead end or a downward curve.
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
Im fine with this, as this has already been agreed upon to be a key feature of our character, though I do hope that we can have some way to tone down the hypnotism when we want to. People would trust us less if they were worried about it.
All the other ones give negligible bonuses(though I will recognize the fact that such upgrades add up).
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
Option B is a bit too unnerving.
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
Option B is useful, but you never know when you want something in your mouth not corroded...im talking about an intel chip such things.
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]
Option B is to obvious. I prefer up too and even after the proverbial knife finds someone's neck.
>>
Currently Super Snake eyes has a clear and large lead, as does Simple Eyes and Simple Teeth.
Super Venom has a clear lead, but only by roughly 6, so it could be overturned.
My argument for it would be that we could install a fake tooth or 4 and make artificial fangs, that way if we need to poison someone orally(or even spit it if the tooth allows it) we can. And if we dont want our mouth to be an accident waiting to happen, we can just replace the teeth for the time being.
>>
>>4696376
Alpha Instinct tree is strictly the better choice. It increases the chances of killing enemies (activating Predator's bonus casualty) which then activates Alpha Instinct, whose re-roll ensures survival and better chances to kill. You can see how this can turn into a vicious cycle for whatever tries to stop us.

As for other branches, Exile (Four Winds) is porbably the best. An additional stratagem means that we can roll Tactical Analysis together with an offensive Stratagem, and the other perks increases the number of Lead by Example uses.

Voidborn (Aura) is less directly powerful, and Save re-rolls are nice but not synergistic. However, the Leadership perks can give us 75 base Leadership with a lot of re-rolls, which can be quite interesting.
>>
>>4695816
(1) Tranquil Gaze
>Your iris remains the same basic shape and complexion, but somehow more soothing and tranquil to the casual observer. [+0DC Leadership]

(2) Hyper-Reactive Pupils
>Your eyes constantly flicker and dart about when you’re not actively focusing on something. You have impressive area awareness. [Transhuman +1DC to Firefight]

(3) Venomous
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

(4) Maw and Claw
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

I like hyper reactive pupils because we can pass it off as advanced autism lol. A venomous tongue seems unwise when we have an active sex life.

>>4691762
>>
>>4696493
Voidborn has a critfail neutralizing perk and several casualty mitigation ones, which are the main draw for me.
>>
>>4696372
That seems a bit silly, she's obviously not stupid and I doubt she made rank just based on being a strong person/good fighter otherwise Trooper Karhu Karhu would be the CO of the whole damn platoon.

There's no reason to think she doesn't have the chops to follow the rabbit trail down into a world of Void powers at some point but as anon said we'll play it by ear
>>
>>4696511
>we can pass it off as advanced autism lol.
Kek look at this retard who doesn't have autism
>>
>>4696493
Good analysis on on the other genemod branches, though I could see Amplified Physique being more useful in mission depending on how often we get seperated from our team. If our first mission was any indication, that may be alot.

While I have a narrative preference for Voidborn since I really want to know what calls out from the darkness between the stars, as long as we have a good reason for any of the other trees I'll go along with it.
>>
>>4696528
The addition of the second skill tree is a avenue of growth that is unfamiliar to Snake Eyes. Biomods are from the lifestyle she grew up with. So, she has t have a reason to choose one of the remaining three.
Voidborn offers cool powers that can be very useful, but her xenophobia is an indicator that something as different/intangible as void powers would make her at least a bit hesitant.
Cybernetics could be considered the most complementary tree story wise: Meat and Metal. However, while opposites can balance each other out, that is only if they work together just right, otherwise it ruins everything. While Snake Eyes is by no means an idiot, the tree seems like it would be more suited to someone a bit more technologically minded, or at least less physically minded.
Exile is my go to for the second tree, as it is also a physical tree and as such would mix well. The leadership aspects of it also mesh well with our firebrand personality trait. As to be even handed, I will point out that learning the tree will most likely entail finding some old sage(or Heavenly) and getting beat the shit out of repeatedly.
>>
>>4696533
I'm just not interested in space ghost devil powers. You can have the sci-fi goodies so you pick the magic, like come on man.
>>
>>4696537
> is a avenue of growth that is unfamiliar to Snake Eye

I agree completely but that shouldn't be a barrier to entry. She's part of the Black Company these days, she's likely to see/read/hear a bunch of very strange stuff she'd not come into contact with before, broadening her horizons.

>but her xenophobia is an indicator that something as different/intangible as void powers would make her at least a bit hesitant

Again I agree completely, it would make her hesitate but it shouldn't lock it out completely

>Cybernetics could be considered the most complementary tree story wise: Meat and Metal. However, while opposites can balance each other out

Still agreeing with you, although I'd like to ensure that taking cybernetic upgrades doesn't cancel out any of our current genemods. That'd be a waste as you said

>the tree seems like it would be more suited to someone a bit more technologically minded, or at least less physically minded.

I don't really agree with this. You don't need to be tech minded, or really anything minded to understand that replacing a part of you with a super advanced bit of machinery allows you to do more/be more etc. Especially in an age where traveling the stars and changing your body is a thing. How many owners of security bots understand how they work deep down? Snake Eyes doesn't even fully understand how her mods work as we've seen in the previous update
>>
I wonder if I still have my thread id from the start
>>
>>4695816
(1)
>Your iris and colour changes dramatically, more resembling that of a serpent than a reptile. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]

(2)
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]

(3)
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]

(4)
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

I understand I haven't voted in a while, but I'm surprised someone tried to hijack my id

>>4691762
>>
I’m sorry for being a bit behind in this, but I thought we could pursue two skill trees maximum?
I was unaware that we could go, say, Alpha Instinct, then Predator, but then after that keel advancing in an entirely separate category of trans-humanism.

Is that right, or am I misreading this and there’s just a lot of people looking to essentially multi class?
>>
>>4696361
>I don't see any compelling reason to not pick up these bonuses
I was thinking of it like The Witcher. I know it's a different setting and everything, but a lot of times witchers weren't even considered human anymore. I could see the same thing here and in the end not being accepted by anyone. Don't be so eager to give up our humanity for a +2DC
>>
>>4696553
Sorry anon, that was not my intention. I remember that I voted Belcossan in my first vote but since the id has changed I don't remember which one was mine and got yours by mistake. If forgotten wants to disregard my vote I wouldn't mind too much.
>>
>>4696548
I never stated that any of these things were barriers to entry, I was merely implying that they make it less likely, or give her les reason.
As for the cybernetics issue, prosthetics require maintenance and the owner is heavily pressured to know how do that, which would require knowledge of the item. With genemods, the body does most of the maintenance for you, so you don't really need to know every in and out of it. I know the cybernetics are not all prosthetics, but the point I am(poorly) trying to get across is that while genemods enhance physical attributes and, in some cases, add simple features, cybernetics removes parts and replaces them with something new. We would also need to learn how to operate drones in addition to all of that.
Non of this is a barrier to entry, merely a hurdle, one that Snake Eyes could certainly get over, IF she wanted to.
I'm sorry if my reasoning is poor. My argumentation skills have never been good.
>>4696571
We can complete all three trees in any of the speacialities(genemod,cybernetics,Exile and Voidborn), however we cannot take more than two specialties(unless Forgotten changes his mind, which is possible, but don't hold your breath). Multiclass is inevitable considering the rate we are accruing upgrades. The argument is down to whether you want:
A genemoded Female Rambo that lived in Cyperpunk 2077.
A genemodded Female Rambo who shits out space dark magic to maim and mindfuck.
Or a genemodded Female Rambo that can shoutout complex squad commands and can do knife and pistol karate.
>>
>>4696589
>As for the cybernetics issue, prosthetics require maintenance and the owner is heavily pressured to know how do that, which would require knowledge of the item.

I haven't seen any evidence of this in-setting. I may have missed it but as far as I'm aware this isn't necessarily the case. Although I concede that it's a fair assumption

>We would also need to learn how to operate drones in addition to all of that.

I see the points you're making, and I figure you aren't trying to say "we can't take any of these because -reasons-" more that it makes it less simple and less IC I suppose but I figure all of that stuff is really just background noise. I suppose it's up to whether or not we can imagine the MC spending an afternoon reading a drone manual, taking time out to talk to the techies and the mechanics, etc etc.

>I'm sorry if my reasoning is poor. My argumentation skills have never been good.

All good anon, just a friendly debate about the growth of the character, all it means is that we're all invested in the story which is great
>>
>>4696588
>Sorry anon, that was not my intention. I remember that I voted Belcossan in my first vote but since the id has changed I don't remember which one was mine
Same. Gotta remember to say something besides greentext next time.
>>
>>4696606
Think I'll namefag on the first post next time.
>>
>>4696588
Thank you!
:)
Think I prefer the third option, honestly. Combining extraordinary mundane talents with predator-like enhancements appeals to me more than cybernetics or psionics.
>>
>>4696589
Sorry, misclicked. My bad.
>>
>>4696625
Nah you just need a catchphrase. Like "Alakalablazamo I am a frankfurter.". No one would mistake your post as theirs then.
>>
>SELECTED a mostly human aesthetic
>Your iris and colour changes dramatically, more resembling that of a serpent than a human. The effects of staring too long into them are virtually hypnotic. [Transhuman +2DC Leadership]
>Your eyes have a passive situational awareness, with greater reaction and depth-perception. This generally only kicks in during combat situations. [+0DC to Firefight]
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
>Your canines are more pronounced, while your fingernails are longer than usual and your grip is incredibly strong. Nothing that would give you away without close inspect. [+0DC to Wetwork and Close Encounter]

Later that cycle, in the 77th Platoon Armoury

It will take a few days for the stimms to kick in properly, but there’s nothing like testing out the new squad Ghosthelms to help with the lingering nausea. Got them for a bargain price off the Supply guys, special offer. Or so they said.

“Yeah, check it out.” Your Second Corporal ‘Crane’ Shizuka appears like a wispy white trail against a dark background before you. “Aww yisss. We pimpin’.”

“This is heat vision?” Crane asks while wearing his own Ghosthelm, apparently unimpressed. Or maybe he’s really impressed, always hard to tell with him.

“Heat vision? Pfft, so last century my man. The techies call it ‘ghost trail’, switch it on and the helmet dissimilates anything that is -not- an identified combatant. Wipes out -all- that background noise. Noise, smoke, walls… anything.” Well, anything not advanced stealth tech you assume.

“But it needs the wearer to lay eyes upon them first, am I wrong?”

“No, you’re right. You’ve gotta see ‘em first.” You bob your head side to side, even walking behind a set of lockers to demonstrate. The white blur of Crane might shift and thin depending on how quick you move, and if there’s anything in the way you don’t pick up any kind of details, but it doesn’t disappear. “But once it picks them up, it never loses track of them. Anywhere you look, you’ll know -exactly- where that hostile is. They can run but they can’t hide.”

Ever the pragmatist, Crane’s next question stumps you. “What is their effective range?”

“Ummm. Fifty metres?” You kick yourself for not asking the Supply guys. “Looks we can test them out later with the squad, work out the kinks. But right now we got a two-day planetside pass to the beaches of Perspira. You coming?”

[1/3]
>>
“A trip down to Perspira? I think not.” Crane pauses, definitely more focused on fiddling with the Ghosthelm than he is with explaining to you exactly why he might be somewhat persona non grata planetside.

“Come on, it’ll be fun. Hit the beaches, kick back and enjoy some R&R in the Silver City and then we tear up the clubs. I’ll buy the first round, whaddya say?”

“My presence would…” Crane pauses, latching on to a change in subject. “Did you not just tell me you spent the last of your creds on these helmets?”

“I… …scud.” You pause, doing a quick calculation in your head that turns up some net nil results. “ …Spare a cred?”

“この女性は私たちを戦いに導きます...” Crane shakes his head. “Alright glorious leader, I will lend you the credits. Twenty of them.”

“Hot poison!” You whoop. Twenty creds over two days shore leave isn’t exactly high-class living, but it beats being flat broke. “You’re the best, Crane!”

IF!

“If?” You don’t like ‘ifs’ in this scenario. “…if what?”

“If you pay me back double after our next mission.”

“Double!?!” You slap a hand to your forehead, disbelief and hurt etched across your face. “Green’s Gooch Crane, why you gotta do me like that?”

“Ebisu grant me strength.” Crane refrains from rolling his eyes, but the roll is there in spirit at least. “I am trying to teach you a lesson, Snake Eyes-sama.”

“Yeah well lesson fragging learnt, don’t come to you if I’m taking out a mortgage on a hab-block.” You mutter sourly, considering your other options. “There’s gotta be a moneylender dumb enough to front some quick creds to a Krieger on shore leave somewhere down there…”

[2/3]
>>
[3/3]

“Natalya…” A warning tone enters your Second’s voice. “Do not even think about it. This isn’t some two-bit Savis thug on a remote Tradeway station we are talking about here. The Perspiran gangs do not frag around when money is at stake.”

“Yeah, like you’d know…”

“Yes, Natalya. I would.”

Yakuza. I knew it. You think but definitely do not say. CPL ‘Crane’ Shizuka has never been very forthcoming with his origins on Perspira, but you don’t have to be a genius to put two and two together. The circumstances of his departure last time on this rock are a pretty good indicator as to why he’s giving this particular two-day pass a miss.

============================================

> “You worry too much. Of course I’m not going to do anything that stupid…” You take out a ₡100 loan from any one of the loan sharks present in Perspira’s underworld, with no intention of paying it back. 50% of the time it works every time. [Daredevil]

> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

> “Don’t sweat it, Crane. I’m not stupid. Besides I’ll make enough with this little bit I’ve set aside for gambling to still have some fun.” You don’t make any money back and you’re flat broke during your entire shore leave visit to Perspira. You blame the aliens running the casino. [Xenophobe]
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
> “Don’t sweat it, Crane. I’m not stupid. Besides I’ll make enough with this little bit I’ve set aside for gambling to still have some fun.” You don’t make any money back and you’re flat broke during your entire shore leave visit to Perspira. You blame the aliens running the casino. [Xenophobe]
Didn't Crane say something about this earlier.

First Vote: >>4691638
>>
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

Lets do it, at least Crane -probably- wont kill us like the money lenders probably will
>>
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4691558

>>4697066

> Teamwork makes the dream work. Borrow 20, pay 40.

Who knows... Maybe we'll get lucky at the tables and be able to pay him back on the spot.

Or maybe they don't call us Snake-Eyes for nothing.
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

Oh Crane, you are too good for us. But we really do need to set aside a pot just incase we need to bribe something or someone or acquire resources on planet.

me >>4691579
>>
>>4697066
So what, that's just losing 40 cred for nothing? Damn Crane you really are a hard ass.
>>
>>4697066


> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

I mean, if we buy him the Bonsai Tree, we might be able to say that the ₡40 was part of the cost for it. Probably won't work, but worth a shot. Worst case, we have to shill out another 40 on top of it. Just don't want to get involved with Yaks or be completely broke as a joke on our shore leave. We're shaping up to be the future Durvano, eh? Hopefully we don't get the boots put to us, we'd hate to die not owing other people money.
>>
>>4697066

> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
although I really like the xenophobe choice as well

me >>4691617
>>
>>4697066
> “Don’t sweat it, Crane. I’m not stupid. Besides I’ll make enough with this little bit I’ve set aside for gambling to still have some fun.” You don’t make any money back and you’re flat broke during your entire shore leave visit to Perspira. You blame the aliens running the casino. [Xenophobe]
For the laughs.
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697079
Great idea anon, it's a dick move for sure but I fully approve
>>
>>4697066
>> “You worry too much. Of course I’m not going to do anything that stupid…” You take out a ₡100 loan from any one of the loan sharks present in Perspira’s underworld, with no intention of paying it back. 50% of the time it works every time. [Daredevil]

Nothing says shore leave like pissing off loansharks
>>
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
>“Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

>>4691566
Me
>>
>>4691745
Me.

>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

We spent the remaining creds for the squad, Crane! We weren't financially irresponsible!

>>4696527
Voidborn (Prescience) doesn't really look hot to me. The critfail switch can be used *once* and the Shadows can be permanently killed off. The 'free' Re-roll perk is nice though.

>>4696533
AP tree isn't bad, in fact it should be taken after Alpha Instinct tree. Some of the perks are even good on their own.

However, if we look at the whole AI is just plain better for the reasons I mentioned. Solo sections are the exception and not the norm, and the BCQ meta (pre Black Prince bullshit) has always been 'kill them before they can kill you'.
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

>>4691610
me
>>
> “You worry too much. Of course I’m not going to do anything that stupid…” You take out a ₡100 loan from any one of the loan sharks present in Perspira’s underworld, with no intention of paying it back. 50% of the time it works every time. [Daredevil]
>>4697074
theres probs some minor bonuses since third option is not using any wealth at all
>>
>>4697143
>>4691614
me
>>
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

>>4691629
Tism

>>4697079
This is great, I really want to get our yakuza buddy a bonsai tree.
>>
>>4697061
>Venom glands didn't win
My disappointment is immeasurable and my day is ruined...

>>4697066

> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

>>4691627
Linking back
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066

> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

>>4697061
>Your body is highly resistant to a wide range of toxins and venoms. You don’t actually produce venom yourself, but you tend to coat your weaponry, bade edges and ammunition in common Cradler poisons that you can handle safely. [-0AV to Hostiles]
sadness that we don't make our own poison.

>>4691824
Dust.
>>
>>4697066

> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

Note to self: After each mission put aside a small portion of credits for shore leave/downtime spending money.

Verification: >>4691800
>>
>>4697066
>> “You worry too much. Of course I’m not going to do anything that stupid…” You take out a ₡100 loan from any one of the loan sharks present in Perspira’s underworld, with no intention of paying it back. 50% of the time it works every time. [Daredevil]

Y'all can't be too literal about stuff a dude like Crane says. When he says he is "teaching Natalya a lesson", I think what he really means is he doesn't want her borrowing money from him anymore.
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697293

The lesson is "Manage your money and don't be a sucker. If you spend it all, I'll charge you like a loan shark, I'm just nice enough I won't kill you like one...

...plus, you won't stiff me because I'm the one watching your back."
>>
>>4697066
>> “Don’t sweat it, Crane. I’m not stupid. Besides I’ll make enough with this little bit I’ve set aside for gambling to still have some fun.” You don’t make any money back and you’re flat broke during your entire shore leave visit to Perspira. You blame the aliens running the casino. [Xenophobe]
This sounds like the most fun option.

>>4691642
Vrfy
>>
>>4697303

Or maybe "If you're going to rub it in that you get to go down to the only human-majority planet that isn't a third-world shit show so you can get drunk, get laid, and generally have a good time while I'm stuck up here in a bunkroom, asking me for a loan since I have extra money is kinda rubbing it in."

Poor Crane.
>>
>>4697338
All that means is we need to turn that 20 dollars into enough money to get him a Bonsai Tree.
>>
>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

I still blame alien casinos tho.
>>
>>4697679
>I still blame alien casinos tho.
They're rigged. Double rigged against humans. Damn aliums.
>>
>>4697066
>“Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>4691798
first day fireworks
>>
>>4692285
me

>>4697066
>> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4697066
> “Don’t sweat it, Crane. I’m not stupid. Besides I’ll make enough with this little bit I’ve set aside for gambling to still have some fun.” You don’t make any money back and you’re flat broke during your entire shore leave visit to Perspira. You blame the aliens running the casino. [Xenophobe]
>mostly human aesthetic
why you puss out of such opportunities you could at least pick more of the decent ones
>>
>>4698020
Yeah I bet you'd fuck a Drax you damn xenophile.

Human pride universe wide
>>
>>4698027
He's sounding like bug fucker. >>4698020 you're not a bug fucker, right?
>>
>>4698020
A bug passes you in an alleyway and winks at you. Do you fuck it anon?
>>
>>4691844 1st vote
>>4697066
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]
>>
>>4698179
Hey, if it's good enough for the Captain, it's good enough for me.
>>
>>4698221
that's the start of the slope that leads straight to the bug husbando
>>
>>4698221
First off, don't lower your standards just because someone else does. Second, you aren't the Captain so you can't be allowed such unhealthy indiscretions.
>>
>>4698340

Third, you're probably already getting a nickname from your work on that station. "The Orkin (wo) Man"
>>
> “Fine, you got yourself a deal. Cheers Crane, you’ve done me a solid. Don’t worry, I’ll pay you back!” Your second lends you ₡20, and you promise to pay him back 40 at the end of your next mission. Teamwork makes the dream work. [Firebrand]

“Fine, you got yourself a deal.” 100% interest is criminal, but you don’t have a lot of other options beyond risking the ire of some criminals that won’t share Crane’s reluctance at removing your limbs in lieu of repayment. …or won’t be as reluctant anyway.

Crane looks at you for a long moment before swiping the credits over. “私はそのお金を取り戻すことはありません”

>GAIN ₡20

“Cheers, Crane!” You grin at the new amount on your dataslate. That’s enough to have some fun on your two-day pass, provided you cut the appropriate corners. “You’ve really done me a solid.”

“地球が再び緑になったとき、多分.”

“Eh?” Your translator missed that.

“I said ‘Sure, I trust you.’ ”

“Don’t worry, I’ll pay you back!” You call over your shoulder, hoping to make the next shuttle down.

[1/4]
>>
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You don’t like the idea of working for some xenos fragger as much as the next guy. The details of your new Employer for this upcoming contract are shady. ‘Shady’ is probably an understatement, literally nothing is confirmed outside of whispers and barracks room rumours. Loose lips sink ships, and while the Captain and Command trusts you and the other grunts to follow orders and kick ass in equal measure, they don’t trust the lower ranks not to run their mouth off to any interested party about the details of who they’re working for and why.

Part of you can understand that. But that doesn’t mean you resent the Captain any less for keeping secrets. Even Company secrets. You’re trustworthy, right? Still, if the Prince of Meggido is docked at Port Perspira then you can hazard a guess that your new Employer is somehow affiliated with the Federation. You imagine there’d be a lot more than just two Drax cruisers on patrol in the system if that wasn’t the case. The Black Company is considered a step above your average vagrant Voidborn fleet or maurading pirates, but the Feds definitely put you on the same ladder.

You look out of the porthole of the shuttle as you enter Perspira’s atmosphere. Back on Clayton’s Cradle the biggest body of water was Lake Elizabeth, anybody with genemodded eyesight could see the other side of the lake from the shore. And swimming in a lake out in the Green? Forget it. Sometimes you forget that most humans weren’t raised on a planet where everything was constantly evaluating whether you might make a good meal.

By comparison, the ocean world of Perspira is a paradise. 90% of the planet is covered in water, most of it shallow but with long stretches of apparently bottomless depths that haven’t been fully explored. They were supposed to be sometime post-colonisation, you suppose. But the advent of the Rot kind of grabbed everyone’s attention.

The stretches of islands across the surface of the planet vary from inhospitable to actually quite please. Ranging from bleak rocky outcrops in tumultuous oceans to sheltered sandy beaches in vast archipelagos like the one the capital of Perspira, Silver City, is based in. You can see it coming up now, your destination. The original colonists called it Persepolis, but with the change in governance also came a change in the name. Usher in a new era of prosperity and all that jazz.

[2/4]
>>
Even in the early days of the colony there was some alien interest in Perspira. The Federation was still recovering from the Third Faenwedhe Incursion back then, and while this planet’s climate was particularly amenable to the Drax in those days the Federation was more interested in establishing relations with the up-and-coming new interstellar race than getting off on the wrong foot over colonisation rights to a habitable planet beyond their traditional borders. Trade sprang up quickly, and the wealth that flowed from it attracted many settlers with the promise of a new life. With immigrants from both the Republic and Federation trickling in and setting up shop the planet flourished and was predicted to overtake the population of Earth’s most developed colony Gethsemanie within a matter of decades.

Perspira’s liberal immigration policies were to prove to be her downfall in the wake the Rot. Surviving the spread of the taint with a combination of luck and stricter quarantine measures than most in the early days, the humans of Perspira found themselves horrified to be the only other surviving major human colony outside of her distant sister Three Pines. The Federation provided every assistance in the form of food, medical supplies and temporary shelters for refugees that passed quarantine. The Perspiran government did not hesitate to accept their offers of help. But as the situation grew more and more tenuous Perspira found itself to be the staging point for Federation expeditions to assist the Grand Armada in cleansing systems tainted by the Rot. These Federation footholds never left. Ad-hoc landing zones became Federation spaceports, temporary barracks become permanent precincts, the emergency Federation council became the defacto government.

Although humans made up a significant portion of the refugees, far more came from lost or tainted Federation worlds. Not just refugees either, plenty of job opportunities and attractive grants were awarded to Federation species willing to relocate. By the time the threat of the Rot was declared over, more than half of the Perspiran were of an alien nature. Few of these new citizens had any interest in departing from the Federation they had originated from to cling to a dying interstellar nation that had virtually ceased to exist, nevermind struggling on alone as an independent state in those uncertain times.

[3/4]
>>
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[4/4]

A referendum was called in 2113 on whether Perspira would formally surrender her status as a Republic of Earth colony to the sovereignty of Federation governance. The riots and Drax police action that followed was… ugly. By all accounts. If even the Federation admits that, it must have been a doozy. But the Federation also claims that these measures prevented a further Rot outbreak and ensured a peaceful voter turnout. The results of the referendum was overwhelmingly in favour of joining the Federation. Of course.

Now humans make up less than a third of the Perspiran population, a minority on their own colony. And most of that in squalid shantytowns well outside the Silver City. The damn Feds are pretty much keeping humans as their pets, at least the ones they tolerate as ‘semi-productive members of society’. ‘30% of the population, 80% of the crime’, as you’ve heard it said on the local newscasts. Damn xenos propaganda giving humans a bad name on their own damn world. Casual speciesm, reduced wages, preserving higher offices and cozy Federation jobs for member races alone. It just ain’t right.

But you’re not here to right the wrongs the alien races inflict on your fellow humans, albeit with a velvet glove compared to the other last human colonies under the yoke of xenos rule. You have a hard enough time dealing with the xenos dirtbags that piss you off personally, let alone those that give you the scuds on general principle.

No, you’re not here to fix the world. Definitely not this world. You’re just here for a good time.

=================

(1) Daytime R & R
> Scuba-diving in the reefs off the Silver City shores. You’re not much of a swimmer, but really the challenge is part of the appeal. The fact that there aren’t any predators worth the name in these waters is a buzzkill, but you’ll take what you can get. And it really is quite pretty out there in the shallows. [Daredevil]

> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

_
(2) Select ONE member of your squad. They join you on your selected leisure activity.
>Write in
_
(3) Select THREE members of your platoon. You run into them during the same leisure activity. CPL or lower. Due to your xenophobic trait, I will not accept suggestions that include socialising with xenos squaddies in your spare time.
>Write in [1]
>Write in [2]
> Write in [3]
>>
I'll repost the squaddie selection to refresh anons memory of the other members of your platoon.
>>
As I mentioned, no xenos. Our MC may be starting to slightly defrost towards Petal, perhaps. But she still doesn't trust the other aliens in the platoon.
>>
>>
>>4698390
> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

[2]
>Nines

[3]
>Husk
>Boot
>Bones

First vote: >>4691638
>>
>>4698395
Boss, what are the compositions of their squads? Since it makes sense that we meet up with those that are serving together.
>>
>>4698396
>Husk
>Boot
>Bones

I guess I can only blame myself for this. I meant squaddies in your platoon NOT from your squad. Just want to give anons a chance to interact with some favourites that didn't make the cut to Third Vinehound Squad

>>4698397
Good question.

First Squad: Callsign 'Prophet'
SGT ‘Heavenly’ Hutu
CPL ‘Sharky’ Van der Meer
SIG ‘Jack In’ Yung
MDC ‘Poet’ Al-Hadi - N/A in medbay
SPR ‘Singe’ Singh
GNR Timo’ Tim’O’Bansk
TPR ‘Bible’ Fatima
TPR ‘Karhu’ Karhu
TPR ‘Cattledog’
TPR ‘Coyote’


Second Squad[: Callsign 'Banshee'/b]
SGT ‘Casket’ Irons
CPL ‘Mac’ Mackenzie
SIG ‘Corpo’ son of Corr
MDC ‘Sticks’ Nahele’
GNR ‘Scrag It’ Ivanov
SPR ‘Biscuit’ Mcht’cha
TPR ‘Magpie’ Muller
TPR ‘Crow’ Muller
TPR ‘Priest’
TPR ‘Mafia’ Alessandra
>>
>>4698390
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

>Bones
Damn, Goldie is the only Perspiran in the platoon, and he just had to get himself hospitalized. Who will show us all the best spots?

>Karhu
>Bible
>Crow
Simply because I want to see how Forgotten will write around this selection.
>>
>>4698408
>Damn, Goldie is the only Perspiran in the platoon, and he just had to get himself hospitalized. Who will show us all the best spots?

TPR 'Mafia' Alessandra is originally from Clayton's Cradle but she worked as a bouncer on Perspira for a while before signing up. You first met Crane here too, but he's not making the trip down.
>>
>>4698390

> Scuba-diving in the reefs off the Silver City shores. You’re not much of a swimmer, but really the challenge is part of the appeal. The fact that there aren’t any predators worth the name in these waters is a buzzkill, but you’ll take what you can get. And it really is quite pretty out there in the shallows. [Daredevil]

May as well go swimming. Who knows, maybe we can strangle some sharks with our own hands for soup later on, save a couple creds on supper. Just like the old days.

>Bones

Haven't talked to him much, and he might have some fun going swimming.

>GNR 'Scrag It' Ivanov
>TPR 'Karhu' Karhu
>TPR 'Mafia' Alessandra

Mainly because Ivanov sounded interesting, going into open water is probably the only way you can get Karhu to take a bath, and because Mafia is one of the few other Cradlers besides us and Sharkey.
>>
>>4698382
>“私はそのお金を取り戻すことはありません”

>I will never get that money back

>“地球が再び緑になったとき、多分.”

>Maybe when the earth turns green again

Ahahaha. Crane, you slayer of sides.

>>4698390
>> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

(2) Select ONE member of your squad. They join you on your selected leisure activity.
>Sig 'Night Night' Deschampes

Ladies day out. I figure telling her to leave the terminal and cheese it whole we take care of the rest would have mollified her abit over the shooting of the xenos scum.
_
(3) Select THREE members of your platoon. You run into them during the same leisure activity. CPL or lower. Due to your xenophobic trait, I will not accept suggestions that include socialising with xenos squaddies in your spare time.
>CPL 'Didn't ask' Mackenzie
>TPR ‘Mafia’ Alessandra
>TPR 'Bones' Armstrong

Some fairly upright soldiers types getting together for some R&R drinks wouldn't be amiss and they probably won't let mafia be alone on this rock on general principle, so the CPL has to babysit.

me >>4691579
>>
>>4698390
>'30% of the population, 80% of the crime’
Lmao, xenos' version of 'Despite being 13% of the population...'
>>
>>4698390
Ok, adjusting vote found >>4698396

> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]
>[2]
>>Nines
[3]
>TPR ‘Magpie’ Muller
>TPR ‘Crow’ Muller
>TPR ‘Mafia’ Alessandra
>>
>>4698413

I second this.

This is me
>>4691558
>>
>>4698390
1)
> Scuba-diving in the reefs off the Silver City shores. You’re not much of a swimmer, but really the challenge is part of the appeal. The fact that there aren’t any predators worth the name in these waters is a buzzkill, but you’ll take what you can get. And it really is quite pretty out there in the shallows. [Daredevil]
Volleyball is too Top Gun for me. We are groundpounders, not FAGs (Fighter-Attack Guys)
2)
> Husk
3)
> The Hekalu siblings
> Cpl Mackenzie
>>
>>4698390
(1) Daytime R & R
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

(2) Select ONE member of your squad. They join you on your selected leisure activity.
Night Night

(3) Select THREE members of your platoon. You run into them during the same leisure activity.

>Fatima
>Singh
>Yung
>>
>>4698390
(1)
> Scuba-diving in the reefs off the Silver City shores. You’re not much of a swimmer, but really the challenge is part of the appeal. The fact that there aren’t any predators worth the name in these waters is a buzzkill, but you’ll take what you can get. And it really is quite pretty out there in the shallows. [Daredevil]

Scuba-diving is for scrubs let's go diving without equipment

(2)
>boot

(3)
>Jack in young
>'Mac' McKenzie
>Karhu

>>4691578
Phoneposting tism
>>
>>4698444
>Wants to dive
>Takes along Boot, whose arm can't handle water
>>
>>4698390
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
Dead or alive Xtreme beach volleyball!

>Night Night

>Sharky
>Kathy
>Jack in

me >>4691617
>>
>>4698447
it should say Karhu, not Kathy. Goddamn phone.
>>
>>4698445

>Hey Boot, we're going scuba-diving, and you're coming with.
>My arm isn't waterproof Sarge.
>And I'm swimming until I can find a shark to punch out. We all have our cross to bear, Boot. 'Jack-in' is coming with us too, you don't hear her bitching about her cybernetics.
>Sergeant, you said if I didn't get in the water, you'd make sure to open up the ports on my plugs so that I get them filled with sand.
>Exactly, just my natural charisma. Let's find the trog, he's been reeking like something that even the scavvies wouldn't eat.
>>
>>4698410
I forgot to mention Night Night is also a local.
>>
>>4698390
> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

>night night

>magpie
>crow
>alessandra

These seem the most interesting and likely to cause shenanigans here on shore leave. Both Night Night and Alessandra have a past in Pesperia. Magpie and crow are both kleptomaniac criminals which combined with the Xenophobe choice may lead to fun developments.
>>
>>4698491
>>4691614
me
>>
>>4698390
>(1) Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
YEA BABY, BEACH EPISODE

>(2) Bones

>(3)
>Singe
>Alessandra
>Magpie
>>
I assume goldie isn't available when we need him most, oh why
>>
>>4698390
(1) Daytime R & R
> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

(2) Select ONE member of your squad. They join you on your selected leisure activity.
>Night Night

(3) Select THREE members of your platoon. You run into them during the same leisure activity. CPL or lower. Due to your xenophobic trait, I will not accept suggestions that include socialising with xenos squaddies in your spare time.
> Mafia
> Mac
> Bones
>>
>>4698536
Can't pick Bones for the third choice, only non-squad members of the platoon.
>>
>>4698445
I mean that's fair but O can't just imagine snake-eyes doing something passive given the cradle being what it is, you know Idleness leading to death or something like that and I really just want to get to know boot better.
>>
>>4698536
>>4698539
Oops, swap Bones for Bible.
>>
>>4698390
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

>Bones

>Singh
>Scrag It
>Sharky
>>
>>4698390
BEACH EPISODE

(1)
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

(2)
>TPR Boot

(3)
>TPR Goldie
>TPR Karhu
>CPL Crane
>>
1st post >>4691844
>>4698390
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
Lets test that boost we got from saving Convict
>Night Night
She is the only native we have available.
>Priest
I still wish we had got him on the squad, though I am happy with the idiots we got.
>Scrag It
I like him.
>Sharky
The only other Cradler, born and raised.
>>
>>4698390
>> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

Member of Our Squad:
>SPR Convict

Platoon Members:
>SPR Singe
>MDC Sticks
>CPL Mac
>>
>>4698684
You picked two choices who can't go down. Goldie is the medbay growing a new leg and Crane pretty much explained that he will be dismembered if he sets foot on that planet.
>>
>>4698390
Scuba-diving in the reefs off the Silver City shores. You’re not much of a swimmer, but really the challenge is part of the appeal. The fact that there aren’t any predators worth the name in these waters is a buzzkill, but you’ll take what you can get. And it really is quite pretty out there in the shallows. [Daredevil]
Can we even swim?
Buddy: Night Night


Run ins
TPR ‘Mafia’ Alessandra
SPR ‘Singe’ Singh
CPL ‘Sharky’ Van der Meer

>>4691824
Frist post dust..
>>
>>4698887
>Can we even swim?

>snake eyes has to doggy paddle for half an hour before realizing swimming isn't so hard and gets the hang of it
>>
>>4698856
fuck you right

I'm changing (3) in >>4698684 to
>TPR Bones
and
>GNR Nines
>>
>>4698911
Oh yeah, we're also not supposed to pick our squaddies. You need to work on your reading comprehension my krigga.
>>
>>4698390
(1) Daytime R & R
> Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]
(2) Select ONE member of your squad. They join you on your selected leisure activity.
>Night Night
(3) Select THREE members of your platoon. You run into them during the same leisure activity. CPL or lower. Due to your xenophobic trait, I will not accept suggestions that include socialising with xenos squaddies in your spare time.
>Magpie
>Mafia
>Bible
>>
One of the options for the Xenophobe option that I haven't seen, but think would be hilarious is taking Petal along as our squad member for sunbathing. If people ask, we obfuscate about how, "It's one of the better ones, and probably loves soaking up all this sun. Plants fucking love sun, it makes sense." and wind up leading into drunken rants about how we totally have a xeno friend, and aren't xenophobic when that rat-fuck Corpo starts calling us out when we argue about those fucking dinos making humans a minority on their own clay. We're just trying to have a fancy umbrella drink in our off-time, not our fault that all these reptilian sand-suckers over-charged us for the fruity drinks. The fact that ALL bar drinks are over-priced in general is not the issue here.

Don't really care enough to swap my vote from scuba-diving though.
>>
>>4698390
>> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

>Boot

>Magpie
>Crow
>Scrag It
...

Overheard from a fringe drax pundit broadcasting in Silver City cafe: "I'm not speciesist or anything and I know humans have had a difficult history, but at some point they need to take responsibility for themselves. We can't just keep supporting them with our tax dollars. Have you seen these statistics on the explosion of single parenthood among the Perspiran human population in the last 30 years? Are we supposed to believe that young humans joining criminal gangs is only because of past Federation wrongs? At some point we have to ask, is there a deeper problem in human culture?"
>>
>>4698967
I wish I wasn't retarded bros
>>
>>4699014
>One of the options for the Xenophobe option that I haven't seen, but think would be hilarious is taking Petal along as our squad member for sunbathing. If people ask, we obfuscate about how, "It's one of the better ones, and probably loves soaking up all this sun. Plants fucking love sun, it makes sense."
That should come AFTER we get to know Petal and their people better.
>>
>>4699104
Save that for the musical episode
>>
>>4698390
>Kicking back and soaking in the sun on the sandy beaches, working on your tan. And then grabbing a drink at the local hut. You wouldn’t be a proper Krieger-on-leave without hassling some poncy alien with a refreshing beverage in your hand. Preferably one with those little umbrella thingies. [Xenophobe]

>night night

>TPR ‘Mafia’ Alessandra
>CPL ‘Mac’ Mackenzie
>TPR ‘Karhu’ Karhu
>>
Can't imagine Snake-Eyes sitting still.

>>4698390
(1)
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]

(2)
> Boot

(3)
> Corporal 'Sharky' Van der Meer
> TPR ‘Mafia’ Alessandra
> SPR 'Singe' Singh
>>
>>4698390
>> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
>(2) Boot_
>(3)
>Magpie
>Mafia
>Yung
We need to send Goldie a pic of the proceedings. It'll either cheer him up or break his heart.
>>4693811
>>
Also another recognition of how great Crane's untranslated, elegantly simple responses to Natalya are. The interactions between the two of them are probably my favorite parts.

I WOULD be already be vocally rooting for him in the inevitable husbando wars but that'd just muck up a dynamic that's already perfect.
>>
I’ll call the vote here, still need a tie breaker though as some of the platoon choices are evenly tied.

>SELECTED
>Firebrand
>Night Night
>Mafia


Tiebreaker Roll
>50DC

1 roll of 1d100.

The votes for the other two platoon members are evenly tied below. The first TWO anons to roll under get their pick.

========•=====

>TPR ‘Kathy’ Karhu
>TPR ‘Magpie’ Muller
> SPR ‘Singe’ Singh
> CPL ‘Mac’ Mackenzie
>>
Rolled 85 (1d100)

>>4699543
> SPR ‘Singe’ Singh
>>
>>4699543
>Kathy

Phone posting anon warned me of this, but I ignored the signs
>>
Rolled 83 (1d100)

Rolling to see if you randomly meet a Kathy
>>
Rolled 18 (1d100)

>>4699543
>> CPL ‘Mac’ Mackenzie

GIMME
>>
Rolled 100 (1d100)

>>4699543
> CPL ‘Mac’ Mackenzie
>>
>>4699558

Jesus christ, good thing crit fails dont count on this.
>>
Rolled 87 (1d100)

>>4699543
SPR ‘Singe’ Singh
>>
>>4699563
But what if they make a cameo now?
>>
Rolled 32 (1d100)

>>4699543
>TPR ‘Kathy’ Karhu
>>
>>4699563
Yeah talk about dodging a bullet
>>
Rolled 23 (1d100)

>>4699543
> >TPR ‘Magpie’ Muller
>>
>>4699543
>CPL Mac
>TPR Mafia
>TPR Kathy

Cpl babysitter more like. Hah.
>>
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>>4699558
>>4699563

...and Mackenzie was never seen again. Some say he's living a life of fun and riches on this paradise planet, others suspect a far darker end to his tale. It's illegal to enslave Black Company personnel without a trial and there is no proof that the Corporal was taken but rumor has it that he was snatched away in the night and forced into hard labour, dealing with the worst that Perspira has to offer.
>>
Rolled 2 (1d100)

>>4699543
>> SPR ‘Singe’ Singh
>>
>>4699558
I like to imagine that the moment Snake Eyes asks him if he wants to come along he just zones out and has enough PTSD in one go to kill a yak.
>>
>>4699605
Time was this dice roll would've gotten someone killed; going by the archives.
>>
>>4699625
Pretty much any other circumstance at all and that might have still been true
>>
>>4699588
Silver City has him now.
>>
>>4699558
Wew lad

>>4699588
Hahaha this is great! Can I request that some anon shop CPL Mac into a Vietnam flashback meme?

>>4699058
I intend to include a variant of this at some point, it’s just too good to let pass me by.
>>
>>4699747
Fucking Feds
>>
>>4699752
Certainly says something when one expects the evil authoritarian empire to potentially treat our citizens better than that one of the nominal 'federation'
>>
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>>4699747
Here you go.
>>
>>4699757
Thats great anon, good work. I'm still fucking around in gimp trying to figure it out
>>
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>>4699757
Vietearth, perfect!
>>
>>4699757
Hello darkness my old friend.
>>
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>SELECTED
> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
>SIG ‘Night Night’ Deschamps
>TPR ‘Mafia’ Alessandra
>TPR ‘Karhu’ Karhu
>CPL ‘Mac’ Mackenzie

https://www.youtube.com/watch?v=XESreJjGx-I&ab_channel=lucecelesti1 – Surfing at Amethyst Beach

=============================

Leadership Test: Night Night
>50 DC (Leadership Rec)
>Badass Bandanna/Bikini +5DC (Leadership Rec)
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>62 DC

Double Fail = Confiance ébranlée. The squaddie suffers -1DC to Firefights for the next mission.
0 = Mon rival. Your next attempt to win the squaddie over will suffer -1 Adverse Re-Roll.
1 = Mon patron. No change to camaraderie status.
2 = Mon amie. On your next attempt, unlocking COMRADE status will require one less degree of success.
3 = Ma sœur. The squaddie is now COMRADE camaraderie status.
Double Pass = Quelque chose à prouver. The squaddie adds +2DC to Firefights for the next mission.


3 rolls of 1d100. You have ONE re-roll.

BEACH EPISODE BOIIISSS!!!
>>
Rolled 93 (1d100)

>>4699767
>>
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>>4699768
Ouch
>>
Rolled 26 (1d100)

>>4699767
Everybody's surfing

Surfing Per-Spir-A
>>
Rolled 74 (1d100)

>>4699767
ERE WE GO
>>
Rolled 92 (1d100)

>>4699767
good thing I rolled that 100 earlier
>>
Rolled 24 (1d100)

>>4699768
Alrighty, re-roll time I guess. Here goes nothing
>>
>>4699772
Looks like the game was rigged from the start. Damn anon. No luck.
>>
>>4699774
yeah no kidding
>>
>>4699767
>Tranquil Gaze


> Poker Night done right. A game of cards, and you’re all playing with my money. Yes, even Petal. Take a 15% cut to your pay, but gain +1 Re-Roll to all Recreation Leadership tests next mission. [Xenophobe]

Boss, shouldnt we have an additional reroll?
>>
>>4699777
Scud, you're right Mr.Trips!

Quick anon >>4699771 go for gold
>>
>>4699778
>inb4 critfail
>>
Rolled 31 (1d100)

>>4699771
Alright, once more, rolling the dice~
>>
>>4699780
Excellent work anon, that brings us to 3 successes!
>>
>>4699770
>>4699773
>>4699780
NICE
>>
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>>4699780
>>4699773
>>4699770
Well done !
>>
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I will post some doodles today btw, really really enjoyed drawing the fluff
>>
>>4699846
This shit is fantastic!
what does the lettuce mean?
>>
>>4699846
Hilarious
>>
>>4699847
look at file name
>>
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>>4699850
>>
>>4699846
>Filename
>Snake tongue

Amazing I kinda want a semi snake tongue at some point now
>>
>>4699846
Does this imply that Crane is going to make deadpan dad jokes?
>>
>>4699862
Crane is slightly worried about Snake Eyes-sama's wacky antics.
>>
>>4699846
> that fluff
I have a strong urge to ruffle that hair but I know I won't get that arm back if I tried.
>>
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>>4699768
>>4699770
>>4699771
>>4699773
>>4699780

> Surfing and playing ball on the shores of Amethyst Beach. Scrumball with the squad is fun, sure, but you crave new challengers. Shirts vs skins, no mercy for the weak. You will lead your side to victory over the pathetic opposition, crushing them beneath your finely toned feet and rippling biceps. It’s how you relax. [Firebrand]
>3 Success! Ma sœur. SIG ‘Night Night’ Deschamps is now COMRADE camaraderie status.
>UNLOCKED Squaddie Order: Where the hell is our ride? (1/1) Your squad evacs in 1d3 rounds following this round (Disengage auto-selected for the relevant last round). Reduce the amount of rounds required by 1 for each unspent Air Support asset available. Depending on whether the squad has completed its objectives, this will result in success or failure of the mission.

Surf’s up at Amethyst Beach, and you follow SIG ‘Night Night’ Deschamps to an out-of-the-way beachside hut that rents out plascrim boards at pretty reasonable rates. She shows you the best cove, the ones that are still idyllic but remote enough that

“I used to come here as a child.” Night Night murmurs happily. She doesn’t elaborate any further on her childhood years, and you don’t ask. But you get the sneaking feeling that she has shown you a place really special to her.

That and the surf is great here, waves curl across the shores in comfortable patterns that even your amateur attempts manage to catch. Occasionally. Most of the time you end up falling into the water before you’ve even finished standing up, and the fact that can’t really swim adds a satisfactory degree of risk for your hotheaded needs. Night Night has you beat, of course. She knows her way around a surfboard and rides the waves like a Voidborn ship rides the currents of unreality.

[1/5]
>>
Later, when the two of you return to the main beach you run into some other 77th Kriegers hovering around a spare court on the sandy shore. The idea of a pick-up match quickly gathers steam.

“Let’s do it! Boys vs Girls.”

“I’m out, lass.” CPL ‘Mac’ Mackenzie waves you off. “Running around hitting balls is for young folk.”

You shrug at the old man’s recalcitrance. “Okay, you’re umpiring then.”

“Fine. But I warn you, I’m on my third glass of whatever this umbrella thingy is.”


“Hot poison. Then it shall be the mighty me and Night Night, the Terrible Two, versus the pathetic and scrawny opposition Karhu and Mafia.”

“Uh, whatever girls.” TPR ‘Mafia’ Alessandra flicks her undercut to one side. “Come on Karhu, let’s crush these bitches.”

“Karhu.” TPR ‘Karhu’ Karhu pauses from sniffing sand in his hand to grunt pensively.

“So is it Shirts vs Skins?” You ask, entirely jokingly.

“You’re on opposite sides of the net.” Mac snorts as he clambers up the ladder to the ref seat. “It’s fairly obvious which team is which.”

“Shh shh shh, old man. Shirts vs skins.” You laugh, pushing the envelope with the crotchety old CPL a bit. The privileges of higher rank.

“Well I’m not taking -my- top off.” Mafia interjects with a raised eyebrow.

“Calmez-vous. We are the skins.” Chucking her bikini top to one side, Night Night flashes you a wider version of her trademark smirk. The challenge is obvious. “ Évidemment, non?”

“Damn Night Night, you crazy girl.” But you can’t back down from a challenge like that so your own gear quickly follows. Night Night’s constant smirk takes on an approving nature. “Gonna get us all kicked off the beach before we win the game…”

“What, you’re worried about the aliens?” Mac gestures vaguely at the other beachgoers, most of them xenos in nature. “Like they know how much fabric a human is supposed to wear. I mean look at that turtle guy. He’s not even wearing pants.”

“Karhu?” The feral trooper’s eyes look like they’re about to pop out of their sockets.

“Eyes on the ball, dude.” Mafia mutters, her not-unimpressive musculature tensing as she prepares the first serve.

“…Karhu.”

“Karhu indeed.” Mac mutters as he kicks back in the refs chair, drink in hand. “Kid’s these days, I swear…”



A few enjoyable rounds of topless beachball later

[2/5]
>>
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“Hot poison!” You whoop, smashing the ball over the net thanks to Night Night’s perfect setup. The two of you are working pretty well together. “Yeah, yeah! That’s what you get!”

“Game shet and match.” Mac drawls, spilling his drink. The little umbrellas rests comfortably behind his ear. “I guessh. Stopped counting a while back.”

“Allez les blues!” Nigh Night cheers, giving you a high five before pulling her eyelid at the opposition.

“Pssh. Whatever.” Mafia rolls her eyes.

“KARHUUU!” Karhu hoots in anger, attempting to rip the ball with his teeth before slamming it into the sand without enough force to send it bouncing straight back into his face. His arse hits the shore with a thud as he clutches his nose roaring in outrage at the both his team’s defeat and the ire of the Indestructible Orb of Pain. KARHUUUU!!!

“Easy there, old timer.” Once you’re done laughing your arse off, you help Mac down from his perilous perch while Night Night and Mafia continue to talk scud as Karhu rolls around in the sand between them. “I gotcha. Thanks for reffing, or at least keeping an eye out for any Drax Gendarme’s objecting to our little exhibitionist grudge match.”

[3/5]

Damn, forgot the music.

https://www.youtube.com/watch?v=KcZn05qxVgg&ab_channel=TheBeachBoys-Topic - Surf's up at Amethyst Beach
>>
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“Hmph. Void damn Feds.” Mac mutters sourly. “This world. It should be ours.”

“…you’re pretty ambitious.” You like to think that the Black Company is pretty badass, but you don’t think they could take and hold this planet from the Federation. Not that Perspira hasn’t got a lot going for her, not at all. In fact you’re starting to like the place.

“Not mine. Ours. As in humankind. It could have been a place to rebuild, to salvage what was left of the Republic and forge our own path. Instead…” He nods in the direction of a Quexi hatchling building a sandcastle by the shore. “Instead we’re considered unwelcome guests on a planet that is ours by rights.”

“…you’re a real downer, Mac. Has anyone ever told you that?”

“I’m just a realist, lass.” Mac finishes his drink chucks it aside, sitting in the sand and staring off into space. “Wasn’t always… Took me more'n two decades, but I came around in the end...”

“Hey. Corporal.” The mention of his rank seems to snap him out of whatever daze he was in. He looks up into your eyes. “You going to be okay?”

CPL ‘Mac’ Mackenzie, formerly SGT Mackenzie of the Republic of Earth Armed Forces, blinks a few times before coming back down to earth. Well, Perspira anyway.

“…Yeah. Yeah, I’ll be fine. Don’t mind me. You go have fun, kid.”

“Karhu, make sure he gets back to his room. And maybe lose the rest of that bottle along the way.”

“Karhu.” The sandy ill-kempt brute nods dutifully, hurling the decanter of grog away with an arguably unnecessary amount of force before propping Mac up with his burly shoulder. The bottle lands in the Quexi hatchling’s sandcastle, demolishing a tower. It’s still there hours later when the tide rolls in and sweeps all away, human trash and Fed castle alike.

[4/5]
>>
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[5/5]

Looks like the taunting between Night Night and Mafia has moved on to the topic of what to do that evening as Perspira’s blue sun starts to dip over the horizon.

Night Night grins at you with an unexpected level of excitement. “Mafia says she can get us into the VIP section at Danse Danse Macabre.”

“Is that some kind of club?” You ask, feeling out of the loop in the presence of these two Perspiran locals.

“It’s THE club." Mafia replies smugly. "Pretty much the only decent dancefloor around here.”

“It’s a human scene, sœur…” Nigh Night adds in a sing-song voice, knowing how that might appeal to your particular brand of bigotry. “Human owned, support your fellow humans by purchasing copious amounts of alcohol, oui?”

“Scud yeah, I won’t say no.” TPR ‘Mafia’ Alessandra hails from the Wingshark Clan, a tribe just about on the other side of the Cradle from you. Nonetheless, she survived the Green and deserves a measure of your respect for that, so you’ll go along with her idea. “How’d you manage this treat?”

“Used to work a security gig there, I still know the old crew.”

“...Nuit de filles?"

“Didn’t you mention having an outstanding warrant for your arrest or something?”

“Nuit de filles... Nuit de filles...”

“Nah, Company data-wipe remember? New me, new life.” Mafia shrugs nonchalantly, apparently unconcerned. “And to a Drax Gendarme we humans all look alike.”

“Nuit de filles! NUIT DE FILLES!”

======================================

(1) What to wear, what to wear…
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

> Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]

> Black lipstick, black eyeliner, black outfit. Novagoth is the ‘in’ things these days. Pending extinction of the human race and all that. [Xenophobe]

_
(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
>Write in [1]

_
(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>TPR ‘Mafia’ Alessandra is auto-selected
>Write in [2]
>Write in [3]
>>
>>4699846
>>4699817
Well these are fragging saved to the BCQ reaction folder
>>
>>4699870
Out of curiosity is Night Night based on Widowmaker from Overwatch at all? French femme fatale, similar look, both snipers

>>4699877
(1) What to wear, what to wear…
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race

>Bones

Just because I would LOVE to see that

(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>Night Night obviously
>Boot
>>
>>4699880
>Out of curiosity is Night Night based on Widowmaker from Overwatch at all? French femme fatale, similar look, both snipers

I actually don't think Night Night is a sniper, but yeah there are similarities with the style and accent. Less morbid bitch and more smartass sadist though.
>>
>>4699877
(1) What to wear, what to wear…
> Black lipstick, black eyeliner, black outfit. Novagoth is the ‘in’ things these days. Pending extinction of the human race and all that. [Xenophobe]

(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
>Bones

(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>Mafia
>Night Night
>Boot
>>
>>4699880
>Night Night obviously

Oh I should have clarified, Night Night is obviously along for the ride
>>
>>4699882
I actually don't think Night Night is a sniper,

Oh ok, not sure why I assumed she was
>>
>>4699877
>>4699884
In that case I'll update my choice here

>>4699880
to

>Fatima
>>
>>4699885
Probably the scope in her character pic, I don't blame you. And Kriegers are qualified in all sorts of firearms from shotguns to sniper rifles, so it's not like she's never held one.
>>
>>4699887
Actually yeah it was the rifle and the scope that did it. I almost voted for her in squad selection on the image alone back when we were putting the team together but Yung seemed too good to miss. Such is life
>>
>>4691745
Me.

>>4699877
(1) What to wear, what to wear…
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
> Goldie

(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>TPR ‘Mafia’ Alessandra
> Night Night
> Boot

Okay, not!Johnny Bravo. I'm giving you a chance to give us some Prince-tier spaghetti spilling.

Don't fuck it up.
>>
>>4699877
(1)
As much as I like tomboy....
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]
feels more fitting.
(2)
> Coyote
Don’t think we’ve met them yet.

(3)
> Night Night
> Casket
>>
Btw Forgotten

>Surf’s up at Amethyst Beach, and you follow SIG ‘Night Night’ Deschamps to an out-of-the-way beachside hut that rents out plascrim boards at pretty reasonable rates. She shows you the best cove, the ones that are still idyllic but remote enough that

Part of it got cut off I think.

Also poor Mac. Humanity Will Rise Again!
>>
>>4699872
Lol, coomerpants.

>>4699877
>Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]
Mostly because I'm pretty sure Snake Eyes can't actually walk in heels.

>Petal
For the lulz

>Bible
>Timo
For even more lulz
>>
>>4699891
>>4691610
forgot to link.
>>
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Hey lads, to all you guys having discussions, making jokes and posting memes and drawing art I just want to say that it's kudos to you that I elaborated as much as I did here with the rec leave. I was pretty tired and planned to pop out a short-ish update tonight but this kind of energy just got me in the mood to keep writing.

TL;DR You guys are pretty cash money.
>>
>>4691591
Does anyone even remember /taskforcetg/ at this point?
>>
Karhu is truly a philospher for the times, such insight on life.

>>4699877
> Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]

Probably the most Craddler thing to wear,I kinda see the goth outfit but the heels? maybe if we'd been a chieftains daughter or something but yeah I don't see it as right.

(2)
>Petal

I'd settle for convict to but something about our resident cabbage soaking in the beats of a club is a thing I can see.

(3)
>Mafia
>Magpie
>Boot

I want to embarrass Boot in the club
>>
>>4699891
>>4699890
Just want to reiterate that Night Night IS coming regardless of who else from the platoon you vote for.

>>4699892
Cheers mate, here is the full sentence.
> She shows you the best coves, the ones that are still idyllic but remote enough that it’s not crowded with tourists. Especially not xenos tourists.
>>
>>4699891
>>4699899
In that case, swapping to:
> Boot
> Casket
>>
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>>4699896
Cheers for running, this and STV (and the original BCQ) are easily my favourite quests on the board. It's clear you enjoy writing them and it makes them a lot of fun to read plus the amount of detail for the worlds and character backgrounds etc have always been top notch.
>>
>>4699846
Made some thing inspired by this. Love you and your work anon! <3
>>
>>4699905
Lmfao well done anon
>>
>>4699905
Fucking KEK meme shaman strikes again
>>
>>4699899
Changing >>4699883 to
>Mafia
>Magpie
>Boot
>>
>>4699877
(1) What to wear, what to wear…
> Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]

_
(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
>Petal

_
(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>TPR ‘Mafia’ Alessandra is auto-selected
>Magpie
>Jack in

me >>4691617
>>
>>4699877
(1) What to wear, what to wear…

> Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]
sans the hair gel
_
(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
>TPR Boot
Let's show her how to partaaayy

_
(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>TPR ‘Mafia’ Alessandra is auto-selected
>TPR Magpie
>TPR Crow
Let's give the twins a shot
>>
>>4699949
Wait. just realized that Crow is a boy.
Make that
>SIG Jack in
instead
>>
>>4699877
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

>Nines
Just because it would be amusing as fuck for the robot to be found in a dance club.

>Boot
>Magpie
Boot completely not fitting into the club scene would be amusing.
>>
>>4699971
>>4691614
me
>>
>>4699877
>High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]
Tough girls like to be pretty too.

(2) You run into another one of your squaddies in the club. Select ONE member of your squad Any gender/race
>Petal
I could definitely see Petal vibing with human music. Wouldn't even be too wierd to see a Belcossan in a human bar anyway.

>(3) Girl’s night out. Select THREE (actually TWO) female members of your platoon.
>Mafia
>Boot
>Casket

I wonder how different Casket is in non-work setting.

>4691723
Me
>>
>>4700029
>>4691723
Formatting. Now it should link to me.
>>
>>4691844 1st post
>>4699877
> Badass bandanna, fingerless gloves, steelcap boots. Add some hair gel and you’re ready for the mosh pit. You’re a tomboy, deal with it. [Firebrand]
I want us to save dressing up for something special, like the officers of the company have to attend a social event for the Client. Besides, this is shore leave and I would rather not get a nice dress shredded when we kick the shit out of someone.
>Petals
We are Comrades with our second and three of our specialists. That just leaves Petals. Plus, I want to get that adverse roll out of the way.
>Boot
We need every female in our squad.
>Jack In
I like her.
>>
>>4699877
(1)
> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

(2)
>bones

(3)
>boot
>casket

This will be a fun girls night
>>
>>4699877
>> High heels, makeup and pretty, flowing dress in any colour you like. Just because you’re a stone-cold killer doesn’t mean you’re not in touch with your feminine side. [Daredevil]

>TPR Convict

>SIG Jack-In
>CPL Casket
if Casket isn't allowed, I'll go with
>TPR Magpie
>>
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>>4699877

> Black lipstick, black eyeliner, black outfit. Novagoth is the ‘in’ things these days. Pending extinction of the human race and all that. [Xenophobe

That was such a fun read thanks qm.

Dj Nines in the house give me that wup wup ,in my head I. Thinking it would be funny if nines is a famous space dj that people think is a human that dresses up like a robot and this is his show.

And the people we see
Boots and >Jack In

Boots going to club for frist time and Jack In going to see her dj in person

>>4691824
Frist post dust..
>>
>>4700111
Gonna switch Convict to Petal, if she's allowed in
>>
>>4700115
>Nines is secretly Punk daft

I can dig it
>>
>>4699877
>Black lipstick, black eyeliner, black outfit. Novagoth is the ‘in’ things these days. Pending extinction of the human race and all that. [Xenophobe]
for run in
>Bones
Ladies night
>Night Night
>Boot

first
>>4691798
>>