[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Starter.png (640 KB, 595x660)
640 KB
640 KB PNG
Welcome to Fallout Nukaloha, a fallout inspired quest set 250-ish years after the Great War in a post-post-apocalyptic Hawaii.

Surf-Rock, radioactive pirates, ghoulish hula dancers, mutated sharks, and all kinds of freaky shit wait for you here!

>Summary:
We are Diego Buenaventura, a journalist from San Francisco that was shanghaied by Raiders and taken all the way to Hawaii to be sold into slavery. We somehow managed to escape, were rescued by a trope of fishermen, got mutated and turned into a muscular freak, moved into a shanty town, started dating a girl named Daphne, wrote a romantic novel, saved the town from an Enclave coup, reunited our girlfriend with her old family, explored an old chinese nuclear submarine in the bottom of the ocean, cheated on our girlfriend, got her pregnant, caused a small civil war and were exiled in the island of Lanai! And we then saved the island from its cruel rulers, liberated every slave that was living there, used modified GECKs to terraform the entire island, met with the Brotherhood of Steel to get their aid in protecting the island and now we are exploring a strange floating radioactive island that we found in the sky! In the centre of the island there is a giant mutant tree that expels Hydrogen and a strange lighter than air sap. With the use of the sap and balloons a group of foreigners managed to get the entire island in the air, and now travel the world. The cult that lives in the island isn't bad per se, but they can pose a danger, and the people that live in there are suffering extremely from radiation. Now we are deciding what to do about the island.

> Character sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

> Pre-War thread:
http://suptg.thisisnotatrueending.com/qstarchive/4541520/

> Rainbow Jack's Radio Shack:
https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z

And now, let's begin.
>>
File: Leontodo.jpg (557 KB, 1918x799)
557 KB
557 KB JPG
Your geiger counter crackles, so loud, yet so easy to ignore. Your mind is still trying to process your current situation, everything else is secondary. You are in a flying island, something that seems to have come out of a Grognak comic, but this is way too real.
Somewhere in Europe a great tree mutated and grew to gigantic proportions. It's neon green leaves started consuming carbon dioxide like all normal plants do, but instead of spewing oxygen started to spew pure hydrogen. From its scorched black bark a sap started to secrete, one slimy and sticky substance that unfortunately is incredibly radioactive, but somehow is also lighter than air and can makes things float.

With the use of the sap and filling massive balloons with the hydrogen a cult known as the Scions of the Sky took to the skies, literally. An entire chunk of Europe ascended to the clouds, and from there, to the rest of the world, growing and acquiring new pieces of land of the places they visited as the need arose. The cult started to grow fruit and all kinds of crops in their floating land, hunted birds for meat and collected rainwater from clouds, and from time to time descended and exchanged their goods for young children. So radioactive is their land, that most of the followers of the cult don't live more than a few years... You aren't certain about this, but you are pretty sure that they seek children because they have a bigger chance at surviving and adapting than adults do and also because they are easier to indoctrinate. The few children that become ghouls ultimately become priests, perhaps even get their own small islet to travel on their own, the great majority that instead die from radiation poisoning or mutations that are incompatible with life are stripped naked, covered in small bags full of seeds all bound with string and then tied to balloons and left to float the wastes, seeding the barren and desolate lands as they are carried by the winds, devoured by carrion birds and rotted to nothingness.

You don't know if the cult really takes willing people into their fold or if they extort the poor and desperate people of the wastes into selling their children in exchange of very much needed food. Can you really trust these people?
>>
File: Soviet Radio.jpg (444 KB, 1920x1280)
444 KB
444 KB JPG
>>4703848

Your geiger counter crackles, so loud, yet so easy to ignore... but you cannot ignore it any more. You have spent only an hour in the island and your rad counter is already higher than it has ever been. You cannot stay here for long, not unless you want to end as mutated as everyone else. What should you do? The Brotherhood would love to get hold of the tree, the sap, the island, and kill every mutant around, not really minding that they are mere indoctrinated children that don't know any better. You could perhaps simply ignore it all and let them be, after all they seem to be doing more good than harm with all of their reseeding. Perhaps you could also take matters into your own hands by killing the priests and liberating the children and taking them to Lana'i so they can be treated from their radiation.

Perhaps... this time you should not be judge and executioner. Vladislav, the grand priest of this island has mentioned that their radio is broken. They used it to spread their message and contact with the other islets that have formed from them. Perhaps you can simply help them repair it, get a small reward and call it a day. Whatever happens afterwards, be it good or bad, it won't be your doing.

You ask the Glowing One priest to show you the radio and he gladly takes you to it so you can start tinkering with it. You aren't a tech nerd by any means, but you know enough of tinkering and jury rigging to give it a try. The radio is different from any that you have ever seen, its not an all-american "Radiation King" radio, the kind that you can see pretty much everywhere in the wastes... in america at least. No, this is soviet technology, something so alien to you, yet so similar. The dials might be in a weird language but the parts and the copper wiring and all of its guts look similar enough. You dabble on the machine and after a short while manage to bring it back to life.
>>
>>4703853

As soon as the device starts to work Vladislav begins to clap and speak in its weird language. "I..." He then says, going back to english with clear difficulty. "We never believed that the radio would work again! It ceased to function several decades ago but never managed to repair it, and we didn't dare to get it down to the surface as we could risk it getting further damaged or perhaps even stolen. There's so much misery in the surface, yes? I will now try to speak with my other brothers, see how they are doing, where they have gone, if their islands are bigger and have had other saplings themselves! You are a honored guest my friend! Get two bottles of Glowsap! You deserve them! And... well. There's something else I want to talk to you about..." He gets closer to you and starts to whisper something in your ear, his radioactive flesh and the cancerous warmth that it radiates is something that you can feel even with your helmet on. "Some of the girls in the island are quite... enthralled by you. We many times do fertility ceremonies to see if the tree blesses us with new life. Sadly what the tree gives it takes, almost every pregnancy ends in a miscarriage, but that's ok, the unborn or the ones that are born deceased are buried in the tree roots and returned to its origins. What I want to say is that the women want to invite you to a fertility ceremony, there will be plenty of food and plenty of... mating. Of course only the oldest one of the people will be allowed to mate, the younger ones will stand back and watch so they can learn. Do you want to attend?"

> Agree. Your healthy seed will do wonders among the gene-pool of these poor mutated folk. Get at it and stop before your wiener starts to glow.
> You have had enough with this cult. Lie and say that you agree and then use the ceremony to force as many of these young people as you can in one of the floating barges and take them to Lana'i.
> You have had enough with this cult. Now that Vladislav has your trust it's the perfect time to blast his sorry ass to hell and back. These people are all too indoctrinated. Burn this entire place to the ground.
> Use the radio to contact the Brotherhood. They might kill everyone, they might take pity on the children and help them, that's uncertain, but what it's sure is that they will know what to do with the tree and the sap.
> Use the radio to contact with your pilot Juniper. Tell him to land the seaplane in the ocean and wait for you. Ask for a barge and go down so you can be picked up by your pilot. Lie to the Brotherhood and tell them that the island was devoid of life and make something up. Just let the cult be and let them continue with their weird antics.
> Other options, write in.
>>
>>4703854

From the previous thread, is this an option?

> I think we radio in and tell the BOS that they are some religious weirdos floating around on balloons in the sky. Nothing to worry about since the BOS has bigger problems at the moment. Keep the sap tech to ourselves for now.
> Then tell the weirdos to shift their floating island to Lanai. Rehabilitate the radioactive kids on Lanai in exchange for sap. Find a way to keep the sap industry going, maybe in exchange for rad-away and radsuits.
> Once these are guys moved over to Lanai and then "discover" the sap. BUT by then they are under the protection of Lanai and can't be wiped out by the BOS.
> We avert a genocide, don't piss off the BOS, and get to use the sap. We can also start investing in the radaway industry of Lanai so we can actually use this shit without dying. I don't think these are bad people, they just need some guidance.
> Also, we have a shitload of vehicles back at home base. Using the sap with some proper radiation shielding would be a huge boost to our industry and our burgeoning military.

Also of course we participate in the mating ceremony on the way to Lanai. Just make sure we have some rad-x and radaway
>>
>>4703854
> Use the radio to contact the Brotherhood. They might kill everyone, they might take pity on the children and help them, that's uncertain, but what it's sure is that they will know what to do with the tree and the sap.

>fuck ghouls
Too far. Dicking their acidic cunts and getting cock burns is not gonna help this cursed place. Fire is.

I feel like we could just mix RadAway with the sap to rid it of the radioactivity. Bet these loonies never tried it as it'd be desacration in their eyes.
>>
Man what a slow start... I'll wait a few hours more before writing a reply.
>>
>>4703854
>> Agree. Your healthy seed will do wonders among the gene-pool of these poor mutated folk. Get at it and stop before your wiener starts to glow.
Free XP!
So, do you guys really want to anex these people to Lanai? These are religious fanatics, I don't think our people would like them given the precedents but then again, we invited the Brotherhood to the island...
>>
>>4704381
>From the previous thread, is this an option?
Oh shit, sorry I must have missed replying this before the thread fell out of the catalog.

Yes, it's an option, pretty much every write-in is accepted unless its absolutely outlandish.
>>
>>4704586
>Fuck ghouls
No, perhaps I didn't made myself clear, this is a mating ritual, they do not participate.
>>
>>4704743
I think we could try and rehabilitate them at least. If that doesn't work we can always get rid of them. But considering Diego still has ptsd from all the deaths in the first island I don't think his first reaction would be to call in the BOS in all their "Suffer not the Ghoul to live" glory.

Plus I think it would make for a better story. Thinking ahead we'll need all the help we can get to liberate Hawaii.
>>
>>4705001
Alright, that's a good argument, I'll support this >>4704381
>>
Glad to see you back axsi

>>4705001
+1
>>
>>4703854
> Radio in and tell the BOS that they are some religious weirdos floating around on balloons in the sky. Nothing to worry about since the BOS has bigger problems at the moment. Keep the sap tech to ourselves for now.

"I'm sorry priest, but I'll have to decline participating in the mating ritual... I'm married you see?" You lie.

"Oh, of course, to me there are few things more sacred than marriage. I'll soon inform everybody that you are not to be bothered then."

After saying this Vladimir starts to tinker with the radio and manages to tune in to several frequencies, you catch glimpses of Rainbow Jack's Radio, Mr.New Vegas and... Diamond City Radio? What kind of range does this radio have?

"Excuse me priest. Can I use the radio to contact with some of my friends? they must be wondering where I am."

The Glowing one nods and gently stands up and lets you sit down and tinker with the device.

"Of course my friend. We have been unable to contact with the other islands for years, a few more minutes will do us no harm. You see we don't have many mechanical devices in the island to avoid risk of fires, and the burning of the hydrogen. If the hydrogen burned we would all fall to our deaths. Please do what you need, but be careful and delicate, please."

Despite of the harm that they are doing these people really seem to be noble and kind spirited. There are uncountable people in the wastes that deserves death way more than they do, but still you cannot let them continue taking children and forcing them to a short life full of radiation poisoning, uncontrolled mutations and painful ends.

The priest leaves you alone and goes to attend the mating ceremony, only as a looker, not as a participant, after all the Ghouls are all sterile, and this is a ritual that is seeking breeding and the creation of life.

You get on the radio and quickly use the frequency that Smallwood gave you to contact them.

"This is Diego Buenaventura. Over?"

There's the sound of static at first but after a short while the Paladin's voice responds back.

"Diego, this is Smallwood, are you alright? The Knights have told me that you saw something floating in the sky and that you jumped down to investigate. Your seaplane is now in the ocean to save on fuel. Report of your situation. Over."
>>
>>4705131

"The strange signal came from an old derelict zeppelin of soviet origin, it had several other balloons chained to it. Apparently they are a religious group that made into the skies and are searching for a mythical land of some kind? I don't know, apparently they have been travelling for a couple of years an from time to time descend to trade and seek resources. They are harmless, and don't plan to stop in Hawaii, they are going to South America I believe? I couldn't totally understand what they meant, they barely speak english. I say we leave them alone."

"Uh, are you sure they don't pose any harm? What about ancient technology, have you seen anything strange?"

"This thing has been hold together with duct tape and prayers. Honestly I don't think they will reach their destination. They have weapons of course but they are mostly pipe stuff and small blades. Trust me, contacting them would be a waste of fuel."

"Alright, what will you do then?"

"Tell Juniper to return the seaplane and your knights to the PMV Valdez, I'll ask them to take me back to Lana'i in one of their hot air balloons. When Proctor Malone is done with JC he is to return to Lana'i on my seaplane. I'll then work on the plans to have the Brotherhood settle on the island. Any objection?"

"No, its all fine by me." She then says with some coldness on her voice, apparently still slightly mad about you getting laid with her and then rejecting her "generous" offer.

> Tell the weirdos to shift their floating island to Lanai. Rehabilitate the radioactive kids on Lanai in exchange for sap. Find a way to keep the sap industry going, maybe in exchange for rad-away and radsuits.

You leave the small table with the radio and walk to the big building where the ceremony is taking place. The building is nothing but an empty room full of mattresses and cushions, its kind of sad actually. Vladislav is in one corner, supervising everything and sometimes shouting orders. Next to him at the youngest of the children, learning what needs to be done to make life. You approach the Glowing One while trying to ignore the orgy that is happening mere feet from you and start to speak to him.

"Greetings. Do you think that you could direct the island to these coordinates?" You tell him as you show him your Pip-Boy's map that shows the location of Lana'i. "Honestly... I never planned how the hell I would get down of this floating island. Silly me." You then add as you try to sound innocent and cutesy even.
>>
>>4705133

"Oh, but of course my friend. Is the island in need of food? We can sell our stuff in exchange of young people that might want to join us, yes?"

You shudder slightly at the idea of having children from Lana'i joining the cult to later get all mutated and forced to participate in these hedonistic mating rituals. You simply nod and lie through your teeth. "Yes yes, they could always do with more food."

Vladislav then nods eagerly and starts giving orders in his weird language, the ritual is stopped and everybody listens to him and gets to work, not even stopping to put on their clothes. Soon enough several sails are erected and many of the floating barges get tethered to the island and start to pull it as well. Slow and steadily the island begins to move.

> Once these are guys moved over to Lanai and then "discover" the sap. BUT by then they are under the protection of Lanai and can't be wiped out by the BOS.
> We avert a genocide, don't piss off the BOS, and get to use the sap. We can also start investing in the radaway industry of Lanai so we can actually use this shit without dying. I don't think these are bad people, they just need some guidance.
> Also, we have a shitload of vehicles back at home base. Using the sap with some proper radiation shielding would be a huge boost to our industry and our burgeoning military.

The island flies high over the clouds, this is good as it will help you avoid being detected by the Valdez. After a few hours you finally reach Lana'i and the floating island of Leontodo starts to descend. The people of Lanai' look in awe and shook as they see a massive floating island approaching them. The moment you are close enough you jump down and the cult members start to carefully throw down anchors and ladders to dock with Lana'i.
>>
>>4705139

You heavily land on the surface and start running fast. The moment you find a soldier you hurriedly deliver the following message. "Bring every tank, soldier and robot to the floating island and have them aiming their cannons and weapons at them, we cannot have them leave, understood?" The poor and confused soldier nods and starts running to deliver the message, in the meanwhile you walk to the same medical center where you awoke after your victory against the Kanaloans and after reaching it desperately start asking for RadAway. There aren't many workers around but you are the hero of Lana'i, so every single doctor and nurse ends focusing their efforts and gladly do their darnest to treat your radiation poisoning.

You puke the poison, piss the rads, sweat the toxins, and after a few hours feel good as new.

Feeling much better you return to where the floating island of Leontodo docked and see dozens of tanks and all of the soldiers surrounding it and aiming their guns at the island or the balloons.

"Explain me this heresy!" Vladislav the Glowing One screams from the border of the island.

"Vladislav!" You scream back. "You fly the world taking children and poisoning them. This ends today. Leontodo and its tree will become part of Lana'i and your Scions will be treated of their radiation poisoning and mutations, they won't die like the others. You are free to join us, you are free to fight back, and you are free to get a small island, one of the smaller trees and a small balloon and leave to never come back. Choose what you want, but you cannot win."

"I... "

> Try to convince him that joining your island is the best option. The sacred tree and its smaller saplings will be planed somewhere on the island. He will be allowed to continue with his religion but from now its followers will be treated from radiation poisoning and screened for mutations.
> Try to convince him that fighting is the best option. There's not a better way of dying than as a martyr. He has no chances of winning and if you kill him you can later start erasing the brainwash and religious trash that these poor children have been forced to believe.
> Try to convince him that getting a small island, one of the smaller mutant trees and floating away is the best option. His religion will not taint the island, he will be allowed to continue spreading his beliefs like he has been always doing and no blood will be spilled.
> Other options, write in.
>>
>>4705056
Glad to see you too buddy.
>>
>>4705140
>> Try to convince him that getting a small island, one of the smaller mutant trees and floating away is the best option. His religion will not taint the island, he will be allowed to continue spreading his beliefs like he has been always doing and no blood will be spilled.
Fighting sounds like a trap option, we'll end up blowing up the tree knowing our luck.
>>
>>4705140
>Try to convince him that getting a small island, one of the smaller mutant trees and floating away is the best option. His religion will not taint the island, he will be allowed to continue spreading his beliefs like he has been always doing and no blood will be spilled.
We should convince him to stay for a while and let experts and Fiora take a look at the tree. Maybe it can be rid of radiation while keeping its mutated properties? If that fails, they could grab a sample from tree and attempt to create a clean sapling instead.
We really gotta try to eliminate the radiation before considering bandaid solutions.
>>
>>4705140
> Try to convince him that joining your island is the best option. The sacred tree and its smaller saplings will be planed somewhere on the island. He will be allowed to continue with his religion but from now its followers will be treated from radiation poisoning and screened for mutations.

Time for a reformation of the church. Plus if we let him go he'll just go around kidnapping more children.
>>
>>4705140
>Try to convince him that getting a small island, one of the smaller mutant trees and floating away is the best option. His religion will not taint the island, he will be allowed to continue spreading his beliefs like he has been always doing and no blood will be spilled.

"You don't get it do you?" You start to speak, your already gravely and deep voice amplified and distorted until it becomes a terrifying roar thanks to the old speakers of your Power Armor's helmet. "You have been taking children and poisoning them. The tree, the sap, the island, they are too radioactive! You were lucky to become a ghoul! The others? All dead. Am I wrong? How many deaths of these children have you witnessed already?"

"I..." The priests starts to speak, then mutters something in its mother tongue before falling to its knees and starting to cry, his glowing tears falling to your feet and irradiating the land below you, killing the grass and scorching the soil. "Too many..." he then finally says.

"I know there's goodness in your heart. You harbor no malice. But your methods were causing more harm than good. We won't kill you, take one of the smaller mutant trees, a small piece of land, a balloon and fly away like many other priests of your religion did before. Keep spreading your religion, growing your island, seeding the world, gifting food and being kind, but only take Ghouls with you, no more children. Understood?"

There's a long silence and after a while the Glowing One looks at the clear sky, then back at you and slowly nods. "I... of course I felt bad every time one of our followers died. They all died so young. But... I think I just learned to accept it. Thought it was natural. Back in my time, in my land, people died young as well. I just thought that was how things were. It never occurred to me that this island was the reason as of why they died so fast."

You give an order and every gun and cannon stops aiming at the island. The children are lowered down and taken to the hospital that treated your radiation. Luckily for you when the Kanaloans were destroyed they left behind a pretty good cache of medical supplies and chems. Their mutations will take longer to be healed back, if they can be cured, but at least their lives won't be at risk anymore.

In quiet solitude the priest walks to a far away corner of Leontodo, a small floating islet is waiting there, in the centre one of the mutant trees, the small islet is connected to the main island by a hanging bridge and kept tied to balloons and with its underside covered in glowing sap to keep it afloat. It looks like this particular part of Leontodo was already prepared to be separated and become a splinter of the great island, or perhaps it was a escape pod of some sort? A mean of escaping in case of attack and invasion. Doesn't matters now. Without a word he grabs a shovel and destroys the bridge, then slowly raises some sails and lets the winds and the currents float him away.
>>
>>4705973

Despite of everything that he did, you still wish him the best.

You still feel somewhat weak, the RadAway has left you slightly dehydrated and tired. Soon enough Roy Meechan, Fiore and H3-K4N approach you and ask what is happening. You inform them of your experience, of the flying island, of how it is kept afloat thanks to the Sap and the Mutant tree, of the religion and the mutant children... you tell them everything.

Obviously the three of them are interested in the island. Fiore as a naturalist and botanist in interested in the tree and its properties, Roy as the military leader questions if the island itself could be turned into a flying fortress, and H3-K4N as the merchant and industrialist leader wonders if the many floating barges could be use to trade with other islands without being harassed by pirates or mutant sea monsters.

"What do you think that we should do now?" Fiore asks you.

As you are about to answer you see your seaplane in the distance, JC and Juniper are back. In several years there might be enough great trees to supply the entire island with hydrogen and sap, but now there's only one, the rest are small saplings that barely generate. The choice of where the great tree should go is important.

> "Move the tree to the volcano and build a way of channelling the hydrogen that it generates to the interior." It's hydrogen will react with the lava and cause combustion. Once the electric grid is back this will give us an almost limitless source of energy, and up there, far away from the houses and the factories the radiation shouldn't bother anyone.
> "Move the tree to Moltenspur and build a lead chamber that can collect its hydrogen and sap while protecting the area from radiation." This will let you use the hydrogen and sap to improve the island's technology and get the industry that the Kanaloans left behind back on track.
> "Move the tree to an shipyard harbor in Murkwater, away from homes. The place where the tree will be located will become a neighborhood for Ghouls. They will work by collecting the sap and hydrogen and converting our ships into flying vessels."
> "Do what you see best. I'm not a leader like you three are. I trust that you will do what's best for the island." And then return to your Seaplane to further explore the wastes.
> Other options, write in.
>>
>>4705974
> "Do what you see best. I'm not a leader like you three are. I trust that you will do what's best for the island." And then return to your Seaplane to further explore the wastes.
We technically aren't a leader here and were just trying to leave. Those 3 can better decide what is more important for the island they lived on than us.
>>
>>4705974
>> "Move the tree to the volcano and build a way of channelling the hydrogen that it generates to the interior." It's hydrogen will react with the lava and cause combustion. Once the electric grid is back this will give us an almost limitless source of energy, and up there, far away from the houses and the factories the radiation shouldn't bother anyone.

The volcanic soil should be great for the tree and also let the saplings grow at a faster rate. As they grow we can later move one to Moltenspur to improve our industry and our vehicles. I think power generation right now is the most important part of getting the island back on track.
>>
God damn I love when you guys write your thoughts after each vote. You guys are fucking brilliant and I love your big and bright brains.
>>
>>4705974
>> "Move the tree to the volcano and build a way of channelling the hydrogen that it generates to the interior." It's hydrogen will react with the lava and cause combustion. Once the electric grid is back this will give us an almost limitless source of energy, and up there, far away from the houses and the factories the radiation shouldn't bother anyone.

UNLIMITED POWEEEERRRRRRRRR
>>
Hey guys. I'm busy right now so I can't post long updates.

Putting the tree in the upper area of the volcano wins.

Since it will be at least 6 hours until I'm free and back at home and you guys have been doing so great with the BoS and the Scions of the Sky... Well I was thinking that perhaps its time to level up!

> +80 HP
> Current HP: 945
> + 16 Skill points
> + 1 Perk

> Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

> Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

> Racial perk:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit
>>
>>4706253
>Radiation Shield LV1
Better get this up to 3 soon.
>>
Since levelling up is kind of complex and there’s a lot of options to chose from the vote will be open for 48 hours.
>>
>>4706253
>>4706317
Oh I forgot
>+16 Guns
>>
>>4706361
I actually appreciate that cause I'm too lazy to look at those sheets now, lol
>>
>>4706361
Hey I wanna ask, I see the High Evolutionary hates us, why is that? I was thinking being mutated and having a reputation as a fighter would earn us some respect but we don't really know much about them.
>>
>>4706400
>Hey I wanna ask, I see the High Evolutionary hates us, why is that?
Do they? We haven't found them yet.

They are cruel warlords hellbent on absolute dominion of Hawaii. But we can earn their respect. And we might.
>>
>>4706409
That's what it says in our character sheet
>>
>>4706410
That's metagaming anon!

It might have been a slip. I'll edit it once I come home. Thanks for telling me.
>>
>>4706409
What is high Evo doing and what do we have to do with them again?
>>
>>4706419
They are in war with Ohana and we haven't found them yet but we probably will. They are pretty much the "Super Mutants as Orks" archetype that Bethesda made taken to the extreme.
>>
>>4706419
The High Evolutionary are a Super Mutant faction set on the great island of Hawaii. They practically are the only Super Mutants in all of Hawaii.

The entire island is covered in lush jungles choking full of deadly tribes, raider gangs, all kinds of mutant fauna and flora... and cazaclaws.

Somewhere in the jungle is The Fortress, the great city where the High Evo reside. They are the absolute lords of the island, and the islanders revere them as gods. They believe that FEV is a tool of achieving perfection and that only the worthy ones will evolve. The tribes and gangs of the island constantly wage war between each other and fight the local critters in an attempt at becoming stronger and gaining their attention and favor.

Most of the people that dare to enter the island are quickly killed, to the point where even approaching its waters has become taboo and forbidden for most mariners and pirates.

As >>4706428 mentioned they are at war with Ohana. But they are far from the typical and cliché Orky Super Mutants. These are from a different and unique strain of FEV. I won’t spoil much, but you’ll wish they were like the dumb super mutants of the fallout games.
>>
File: rip.jpg (132 KB, 604x453)
132 KB
132 KB JPG
>>4706428
>>4706444
More like they're gonna wish we weren't dumb enough to barge in there and brutally murder every single one of them to make wasteland a safer place for our fucking child.

That Doom comic is amazing.
>>
File: Sin título.png (1.49 MB, 1920x1020)
1.49 MB
1.49 MB PNG
>>4706474
I thought that mixing Doomguy and Diego would create something awesome. Instead it makes a disgruntled looking office worker.
>>
>>4706580
Dunno about disgruntled, but definitely psychopathic. Looks like a combo of Dexter, Joaquin Phoenix and Hopkins or Mikkelsen.
Monke Brainâ„¢ facial recognition.
>>
>>4705974
> "Move the tree to the volcano and build a way of channelling the hydrogen that it generates to the interior." It's hydrogen will react with the lava and cause combustion. Once the electric grid is back this will give us an almost limitless source of energy, and up there, far away from the houses and the factories the radiation shouldn't bother anyone.

You give the orders and the rest after some deliberation end agreeing and mobilising their people to do it. The task ahead is daunting and unfortunately has to be done in a quick and hastily manner. It has to be completed before the Brotherhood reach the island, or else they might want to get the tree and the sap for themselves

The floating island is slowly moved towards the volcano, painfully pulled by the barges, the robots and the tanks and once it is in place several groups of workers proceed to jump into it and using shovels start digging their way around the tree. This entire process could have been easily done with mechanical drills, robots or even explosives but you cannot risk causing any kind of spark and igniting the hydrogen. Unfortunately using human labour isn't only slower, but it also causes the diggers to receive dangerous levels of radiation. The workers are only capable of digging for periods of an hour before requiring to be replaced and later treated for radiation. You would have gladly helped with the digging, but you are still kind of weakened from the radiation poisoning, so you end backing off.

Between your rad treatment, treating the irradiated children from the floating island, and now taking care of the diggers you are burning through your reserves of RadAway pretty fast. Hopefully with the Brotherhood's arrival a steady supply of the medicine might be developed.

After a several excruciating hours the ground weakens enough and crumbles to dust, the tree falls down and heavily lands close to the volcano. It ends where the Kanaloan cathedral once stood.
>>
>>4706810

Without the tree to give it support several of the smaller pieces of land that formed the island start to fall as well. Fortunately the balloons and the sap that hold them up are powerful enough to practically keep them afloat, and instead of violently crashing down they simply slowly start to descend. These small pieces are moved towards the coast and once they are over the waters all of the balloons that kept them afloat are cut down and destroyed, causing these small plots of land all to finally fall down. Surprisingly, the many wooden houses that were built in there more or less remained unharmed after the fall, and so, what once was the flying island of Leontodo now became a new neighborhood in Lana'i

Everybody celebrates it and cheers, the great mutant tree is clearly visible near the top of the volcano. The fact that is is now where the cathedral once stood is taken as a blessing and good sign among the locals.

Your seaplane lands and Juniper jumps out of it. "Hey boss. What the hell happened there? I know what I saw, and it wasn't a zeppelin." You smile and nod as you explain everything that happened, and why now the island counts with a new giant mutant tree and several new small islets with homes in them. After a while JC gets out of the plane as well, he seems kind of weak, tired perhaps.

"Oh man, I feel all weird." He then says. You walk towards him and awkwardly hug his robotic frame.

"Are you alright?" You then ask.

"Oh yes, I feel like shit, but I think that Imma gonna be alright soon."

"So, what did the Proctor find inside of you?"

"I dunno, but it seemed pretty serious, at first he spoke with me ya'know? Told me about his job, his hobbies, even cracked jokes, but then he got all quiet and simply worked in silence. I don't know what he did to me, but I feel like a weight has been taken out of me, not...not only physically you know? I mean, I have run the tests, I'm 0.9345 pounds lighter, they literally took something out of me, but I feel better spiritually, like a burden got off my shoulders if it makes any sense? Don't mind my ramblings pal, I'm just tired I guess."
>>
>>4706814

Despite being so tired and low in energy JC seems to be happy. Perhaps the Brotherhood has managed to remove the weird thing that sometimes took control of him and caused him to launch a deadly barrage of lasers, missiles and all kind of strange weapons. Perhaps he now might not have access to these weapons anymore, but if that really makes him happier, perhaps its better that way.

As you continue to chat with your friends the islands' leaders approach you.

"Diego, we cannot thank you enough." Roy starts to speak You didn't only liberated us, but you also somehow worked a deal with the Brotherhood of Steel and gave us the tree and the sap, they will help us a lot, they will make remaining neutral and independent a reality. Each one of us would love to take you in a particular quest that we have."

They then each explained the different missions that they had, and why they would like you to join.

> Roy wants to hunt some high profile Kanaloan targets that escaped the revolution. Their deaths won't only raise the morale of the islanders, but it will also secure their existence, these Kanaloans might have hidden caches of goods and resources that they might one day use against the island. If you go with the soldiers then the death of these targets will be double symbolic. This mission will also give you combat experience and let you explore more of Hawaii.
> Fiore is worried about how much RadAway have we been using, and thinks that she can create a natural substitute out of sea algae. She wants you and a small team of explores to take a small submarine and head into some underwater caves where the algae should be. If you bring the seaweed she will be able to plant it on the coastline and use it to create a constant supply of radiation eliminating medicines. If you are the one that brings the seaweed and help saving the lives of the mutant children and everybody that has been affected by the rads then your fame will grow massively. This mission will also give you lots of radiation curing medicine, which will always come in handy when exploring the wastes.
> H3-K4N wants to raid several factories and warehouses before the Brotherhood settles on the island. He wants to get as much tech as he cans before they get their hands on it. Most of the technology that you might reclaim will be sold and the profits used to buy stuff for the island and create a viable economy, but other stuff could stay on the island and be used for its benefit. This mission will give you some modest fame as you explore and help the workers, but it is also the one with the biggest material rewards as it will let you loot and raid as much as you can carry, which is honestly a lot.
> Decline their missions. Hop in your seaplane and explore the wastes.
> Other options, write in.
>>
>>4706816
> Fiore is worried about how much RadAway have we been using, and thinks that she can create a natural substitute out of sea algae. She wants you and a small team of explores to take a small submarine and head into some underwater caves where the algae should be. If you bring the seaweed she will be able to plant it on the coastline and use it to create a constant supply of radiation eliminating medicines. If you are the one that brings the seaweed and help saving the lives of the mutant children and everybody that has been affected by the rads then your fame will grow massively. This mission will also give you lots of radiation curing medicine, which will always come in handy when exploring the wastes.
Oh boy, the Brotherhood now has super dangerous alien technology. At least now we arent at risk of getting our heads blown off by JC
>>
>>4706816
> Fiore is worried about how much RadAway have we been using, and thinks that she can create a natural substitute out of sea algae. She wants you and a small team of explores to take a small submarine and head into some underwater caves where the algae should be. If you bring the seaweed she will be able to plant it on the coastline and use it to create a constant supply of radiation eliminating medicines. If you are the one that brings the seaweed and help saving the lives of the mutant children and everybody that has been affected by the rads then your fame will grow massively. This mission will also give you lots of radiation curing medicine, which will always come in handy when exploring the wastes.

Seems like a pretty decent long-term option.
>>
>>4706963
+1 on the rad meds

And yeah, let's find out what the BOS discovered with JC's alien tech.
>>
>>4706816
> Fiore is worried about how much RadAway have we been using, and thinks that she can create a natural substitute out of sea algae. She wants you and a small team of explores to take a small submarine and head into some underwater caves where the algae should be.

"I found several scientific registries that belonged to the Kanaloans." She starts to say. "I don't quite understand much of their scientific dabble-slang, but I got the message. They were looking for a cheaper alternative to RadAway and thought that some seaweed that apparently grows underwater was the key ingredient for it. They were going to send an expedition just before the revolution happened, they left behind the submarine ready and with the coordinates already locked in. Think you could search it for me?"

"Of course Fiore, radiation treating medicines is what we most need right now." You then say with a reassuring nod.

"Thank god. I was worried about it, who knows how many medicines we will need in the long run. And well H3-K4N has mentioned that if we manage to grow the seaweed and make the medicine we could also get a profit out of them, but that's not what I really care about."

She then gives a quick glance at the merchantbot, who in response somehow rolls its robotic orbs and starts to whistle an inconspicuous whistle as if trying to look innocent.
>>
>>4707394

Despite being polar opposites they seem to like each other, perhaps they even really like each other. Well, a floramancer psyker and a greedy merchantbot sure make an odd couple, but if they love each other then live and let live right?

"The submarine isn't very big... it's was used as a mine laying sub. Basically it sneaked under the fishing boats that owed money to the Kanaloans and then sank them down. There are rumours that even paying your tribute and not owing money didn't assure your safety, that sometimes these submarines simply sank fishing boats and later rescued the survivors... only to later charge them with an impossibly long bill for their "services". Anyway... the seas will be slightly safer now that they aren't preying on the weak and the poor. Since the sub is pretty small already tell me, do you want to go solo? Bring your friends? Or go with some soldiers as well? And also, do you want to carry some mines just in case, or go without weapons and that way have more cargo space?"

Choose one:
> Go solo. That way the submarine will have a lot of cargo space that I can fill with seaweed or whatever treasures I might be able to find.
> Go with Juniper and JC. Juniper is not a fighter, but he knows his vehicles, he might be able to ride the sub if the auto-pilot gets damaged, and JC is a really good warrior
> Go with Juniper, JC and other two soldiers. There won't be much cargo space, but in case of danger you will be more than prepared.

Choose one:
> Go with the mines, torpedos, and all kinds of weapons. This will reduce cargo space, but you will be able to fight any enemy vehicles or sea monsters that you might find.
> Go only with the mines. It will take some cargo space but it should also leave you with enough room for the seaweed and some more.
> Strip the sub of weapons. Have as much cargo space as possible.
>>
>>4707395
> Go with Juniper Juniper is not a fighter, but he knows her vehicles, he might be able to ride the sub if the auto-pilot gets damaged.
We're a tank and don't really know how much we can rely on JC in combat right after BoS tinkered with him. Better let his metal butt rest for a while, yk?
Hell, he could help Brotherhood settle and be our eyes on the island while we're underwater taking pics of fish and tesla-clawing Poseidon.

> Go with the torpedos, and some of the weapons. This will reduce cargo space, but you will be able to fight enemy vehicles or sea monsters that you might find.
I doubt we'll be making traps for unsuspecting fishermen or setting a perimeter, so we can save some space on mines. Keep the torpedildoes and like half of whatever other weaponry there is for potential combat and war crimes.
>>
>>4707411
+1

We should also check JC for BOS spyware.
>>
>>4707439
This reminds me, we gotta get that lvl up done. Might dump the +16 into repair and science (+8 each).
>>
File: !.png (11 KB, 210x210)
11 KB
11 KB PNG
>>4707395
>>4706253
>+8 Science
>+8 Repair
>Jaded Soul: Things like gruesome deaths, rape, or near death experiences won’t add insanity points anymore.
After what you said about High Evo I think Diego will need this. Like, we *just* dealt with tumorous airborne cancer cult with floating corpses, after killing a fucking GhOuL oF CiGs N dEaTh, freeing thousands of slaves, undergoing heavy body modifications, turning pirates into grassy bones... and that's just regular wasteland. What knows what those HE fuckers do in their free time.

Alternatively, a combat skill, since we'll need those as well:
>Nuka-Cola Jolt!: You get a +4 bonus on all Initiative (AGL) Tests. Once per day you can consume an entire bottle of Nuka-Cola to go first in battle, regardless of anyone's Agility Test.
>>
>>4707496
>Nuka-Cola Jolt!: You get a +4 bonus on all Initiative (AGL) Tests. Once per day you can consume an entire bottle of Nuka-Cola to go first in battle, regardless of anyone's Agility Test.

Since this quest uses a different system instead of starting first in battle we would have other effects, like having a momentary slo-mo effect and giving us two attack per turns. So basically it would be like Jet… but without all the crippling side effects. Drinking Nuka-Cola Quantums or Nukalohas would further increase the effect. It will still be only able to be done once per day, or else we risk a heart attack.
>>
>>4707527
Umm... it'd be nice to have the actual perk descs then. Ik it's a behemoth of a list, but idk what to pick without info.
Anyways, in this case, this is another combat perk that caught my eye (but Jaded Soul first):
>Meltdown: Foes killed by your Energy Weapons react to their deaths… violently. Whenever you kill an opponent with an Energy Weapon, all other creatures in the same area must succeed on a Normal Athletics (STR) Test or take the same amount of damage you dealt to your original target. It's electrifying!
Tesla go brrrr
>>
>>4707539
> Umm... it'd be nice to have the actual perk descs then. Ik it's a behemoth of a list, but idk what to pick without info.
You are right, I will give it a go tonight after work.
> Meltdown
> Tesla go brrrr
You sure you wanna turn our tesla gauntlets into an explosive weapon? I mean, every enemy that we kill will violently explode, and that will affect us as well.
>>
>>4707551
>You are right, I will give it a go tonight after work.
Please take your time, I felt bad even mentioning it lol
Just replace the obsolete mechanics parts with whatever fits your system, and delete perks that can't be changed to make sense.

>You sure you wanna turn our tesla gauntlets into an explosive weapon?
Oh fuck, forgot those exist and count. For some reason I only thought of ranged energy weapons.
Yeah, no.
>>
>>4707560
>Oh fuck, forgot those exist and count. For some reason I only thought of ranged energy weapons.
>Yeah, no.
Remember that to descend on the balloons we removed their power packs and turned them into regular and plain claws. We can always do that.
>>
>>4707395
>> Go with Juniper and JC. Juniper is not a fighter, but he knows his vehicles, he might be able to ride the sub if the auto-pilot gets damaged, and JC is a really good warrior
> Strip the sub of weapons. Have as much cargo space as possible.
>>
File: unrelated.gif (2.14 MB, 500x294)
2.14 MB
2.14 MB GIF
>>4707564
Yeh, but let's not lobotomize our super claws. There's probably better perks anyway.
>>
>>4707411
I wonder if people will think we want to be alone with Juniper. I'm not against it tho, maybe they are into us...
>>
>>4707977
Weird flex but okay. If anything like that happens, I just hope we get a complete amnesia so Jun keeps being a mystery to us. For some weird reason he's my fav character because of that and I wouldn't want her to lose the charm.

>>4707395
May I ask how coomery is this quest over all? Serious question, cause recently I got a real distaste for players who vote to fuck everything. Not trying to be a proode, just want to get an idea.
>>
>>4707977
>I wonder if people will think we want to be alone with Juniper. I'm not against it tho, maybe they are into us...
Juniper is in love with our seaplane. They will never be into us.

>>4707996
May I ask how coomery is this quest over all? Serious question, cause recently I got a real distaste for players who vote to fuck everything. Not trying to be a proode, just want to get an idea.
It was more coomery in the beginning. But I think that now we are more focused in other stuff. Since Diego is a handsome motherfucker with 11 CHA he will have several women (and men as well) completely into him thought.

So far we have had sex with Daphne (Several times, got her pregnant too), a ghoul diver that later died, several people from the underground village of Worker's Nest and.... I think that's it.

Since this is a blue board no sex scenes are really described, it's all fade to black or very very vague descriptions.
>>
>>4708611
>Juniper is in love with our seaplane.
I can ship that.

>I think that's it.
You forgot Fisto and the Brotherhoe of Steel.
>>
>>4708660
And the fat Kanaloan priest *shudders*... perhaps we should forget about her.
>>
>>4708685
I thought that whale was a human also, so technically a 'person' from Worker's Nest.
>>
>>4707395
> Go with Juniper. Juniper is not a fighter, but she knows her vehicles, he might be able to ride the sub if the auto-pilot gets damaged. Let JC rest on the island and have him keep an eye on the BoS.
> Go with the torpedos, and some of the weapons. This will reduce cargo space, but you will be able to fight enemy vehicles or sea monsters that you might find.

"I'll go with Juniper, she has proven to be a great pilot, and in case anything happens his help will be invaluable. I don't think we should bring soldiers thought, the submarine is small enough. I think we should also remove the torpedos to get even more hold space."

H3-K4N nods and asks his workers to remove the torpedos from the vehicle and prepare it for you two.

"I can't thank you enough for this." Fiore ultimately adds, as the submarine finishes getting ready. "Many of the slaves that stayed behind and didn't travel to their families was because they were too mutated and scared of being rejected by their own. Perhaps if this works we can have them return to where they belong, or even better, have their families move here. I think that with a little bit of work this island could become one of the best places in all of the Hawaiian wastes."

You bow in respect and walk to the dry dock where the vehicle is awaiting. The submarine isn't very impressive, like most Kanaloan vehicles it is nicely built and pretty sturdy looking, but not at sleek and modern as real pre-war submarines. It looks like it will hold thought.

"You have any experience with submarines?" You ask to your pilot.

"I'm good with most vehicles except ships, the sea makes me, well, seasick. Being beneath the waves is a-ok boss!"

Together you enter inside and see that the submarine is equipped with the aforementioned mines but also harpoon launchers and machineguns. Juniper gets on his seat and starts pressing some buttons, soon the interior lights and the engine turns on. With the press of a button the sub starts moving and once it is far enough finally starts sinking down into the blue radioactive waters.
>>
>>4708698

All around you can see bioluminscent fishes, strange neon green glows coming from radioactive dumpster, old ships and airplanes with some of their lights still on. The sea is dark, but as bright as the night sky.

"I don't really have to do anything, this sub pretty much goes solo." Juniper says as he turns on the radio and relaxes on his chair.

"I know, but in case anything happens and the auto-pilot gets damaged I needed someone that knows what to do. I don't want a burial at the sea. And I trust that you will be able to drive this underwater coffin in case things go wrong."

Juniper laughs and nods, then grabs a deck of cards from one of his pockets and shows it to you.

"Wanna play something? We still have about an hour before we reach our destination."

"Sure, have you heard of Caravan?" You reply with a sly smile.

Ultimately, you two didn't end playing any game, you spent all the journey trying to explain the rules of caravan, and even after more than thirty minutes he still didn't quite understood them. Understandable to be honest, you needed weeks to learn the rules as well.

After a while the submarine enters into a series of rocky caverns and ends ascending upwards, to your surprise you come to a cave filled with air. The cave is quite big, in the centre there is an underwater shallow lake filled with bio-luminescent glowing algae, its blue shine casting a light that reflects on the ceiling of the cavern and casts strange lights... what's that on the ceiling, is it... jewels? On the distance at the other side of the lake a faint orange glow also catches your attention, but its too dark and far away to investigate.

"Juniper, stay on the sub and ready to leave if anything happens ok?"

"Understood boss."

> Go straight for the algae.
> Investigate the jewels in the ceiling. Get closer with your grappling hook and see if you can take them out.
> Investigate the weird glow in the distance.
> Other options, write in
>>
>>4708698
>I think we should also remove the torpedos to get even more hold space."

>H3-K4N nods and asks his workers to remove the torpedos from the vehicle and prepare it for you two.

You made an oopsie. We were supposed to take torpedoes and drop the mines.
>>
>>4708710
>You made an oopsie. We were supposed to take torpedoes and drop the mines.
Oh fug, that's what happens when I write just after waking up and still feeling somewhat asleep. Alright, ignore that, we have torpedos, we don't have mines.
>>
>>4708699
> Investigate the weird glow in the distance.
Let's try to keep as far as we can at first, knowing our luck it's a Fire Ghoul or some other shit. Oh, and let's pop the power pax back into our claws until we have to jump into water.

>>4708713
It's understandable, just wanted to make sure really. Can't help but notice Jun is a man throughout entire post. Pretty gay ngl.
>>
>>4708699
>> Investigate the weird glow in the distance.

Agreed, let's see what we're dealing with before we start collecting algae and jewels.
>>
>>4708699
>> Investigate the weird glow in the distance.
Two bros in a submarine playing cards two meters apart cuz they are not gay,
>>
File: Galleon.jpg (434 KB, 1920x1080)
434 KB
434 KB JPG
>>4708699
> Investigate the weird glow in the distance.

You walk towards the light and after a while see that the lake with the seaweed isn't very deep, the water only reaches your knees at most, so instead of surrounding it you simply stride and cross it without any difficulty.

What you find on the other side is something that you could have never imagined. It's a massive Galleon, judging by the insignia and the faded flags around it it's a spanish vessel. The cavern also opens up ahead, a small hole connects with the surface, perhaps with a small island. From the hole in the cavernous ceiling several ropes descend, as you approach the ship you suddenly start to encounter deceased bodies filled with gunshots and laser blasts, some are Kanaloans, some are mere prospectors.
>>
>>4709524

You have been told that during Kanaloan rule they employed explorers and prospectors to search all kinds of stuff. The people they employed most of the time didn't really knew the real value of the stuff that they were looking for, and once they found it they were severely underpaid, many times they weren't even informed of the dangers that they were heading into and unknowingly were contracted to find things in hyper-irradiated ruins or areas filled with all kinds of critters. Apparently the prospectors and explorers hated this, hated them, but they had no other choice, if they for example found a treasure that was too big to carry they couldn't do anything with it, while if they were employed by the Kanaloans they at least would have come and used their machinery to carry the heavy stuff. There was also the fact that since the Kanaloans pretty much dominated the market if a prospector managed to find a valuable tech piece nobody but them would be interested in buying it.

Now that the Kanaloans are gone the market is open and free again, merchants can trade with anyone they wish without needing to pay heavy taxes or other bullshit. All the debts that the people had are gone. Honestly you have done way more good than you imagine. No wonder why some people treat you so well, to them you haven't only liberated them from slavery, but crippling debt too. Hell, if you remember correctly even the old fisherman Saltgut mentioned how he disliked the Kanaloans for bleeding him dry.

You walk closer and see that the glow comes from a flashlight that was left here. Judging by the corpses and the look of the battle these prospectors entered looking for the seaweed but instead found the ship and possibly a treasure inside, they contacted the Kanaloans because they lacked the means to transport it all to the surface, and the Kanaloans in their eternal greed attacked them to keep it all. Both sides ended dead.

The ship looks incredibly old and damaged, after all it has to be at least four hundred years old. It's hard to imagine how it came down here, perhaps it crashed against the island and then fell across the hole, getting trapped here.

> Explore the Galleon, see what kind of treasures it might hold.
> Loot the corpses, see if they have anything useful on them.
> Focus your attention on the jewels in the ceiling, study them up close.
> Return and grab the seaweed. The greed ended killing these wastelanders and the Kanaloans. Don't follow in their steps.
> Other options, write in.
>>
>>4709526
> Focus your attention on the jewels in the ceiling, study them up close.
Eeh, the ship look a bit too old for my interest
>>
>>4709526
> Explore the Galleon, see what kind of treasures it might hold.
No need to hurry. We might find something interesting here.
> Loot the corpses, see if they have anything useful on them.
For information about Kanaloans and/or what happened here.
> Memorize the insignia
Just in case.
>>
Rolled 2 (1d2)

>>4709581
1
>>4710340
2
>>
>>4709526
> Loot the corpses, see if they have anything useful on them.

You walk towards the deceased bodies and find little of value, the prospectors have flimsy dull looking blades and simple pistols and shotguns, and most of their weapons have been rusted beyond use. The Kanaloans have more complex weaponry and armor, but like the prospectors their gear has been damaged beyond repair by the humidity, rust and salt.

One by one you start gathering the few caps that you find around, the ones that haven't been rusted that's it. You don't get much, but it's better than nothing. As you loot the bodies you cannot avoid noticing something interesting. They all have strange marks on them, sadly you don't know enough about medicine to ascertain what those marks could belong to.

> Memorize the insignia

You approach the galleon and see a very complex coat of arms painted in a tattered flag that weakly moves with the air currents, this same insignia is repeated several times across the ship, it seems that to this ship's crew that symbol was really important. Sadly, due to the pass of time and weather all of the insignia have been damaged in one way or another, there isn't any intact one.

Despite the damage you have to admit that it is all very regal and classy looking, and that just looking at it it's inspiring. Perhaps since you are becoming a famous person you could also do that to yourself.

> UNLOCKED CHIVALRY POWER ARMOR PAINTJOB: +2 CHA if applied.
> UNLOCKED CHIVALRY SEAPLANE PAINTJOB: +2 CHA if applied

Looking at your power armor and imagining yourself painted in ornate design and colorful hues would look great. Perhaps you should give it a try

> Explore the Galleon, see what kind of treasures it might hold.

Enough waiting, treasure awaits! Carefully you cross the old wooden hull of the ship, you enter by a hole caused by damage centuries ago and find an old and moldy barge full of old boxes, barrels and bottles. The boxes and the barrels carried grain and food that is long past edible, but the bottles? These are full of wine and other spirits it seem, perhaps you could fetch a great price for them. Up ahead you also see several cannons, perhaps one of them is still in a good condition and is still usable, with your Power-armor you should now be able to carry one and use it as a weapon, who knows. There are also several stairs that go upstairs, perhaps to the deck and the captain's cabin.

Chose an option and Roll1d100!
> Search around the cargo deck, see if you can find more drinks or perhaps other valuable trinkets.
> Search around the cannons, see if there's any of them that is still in a working condition and that you could use as a weapon.
> Go upstairs to the captain's cabin, if there's any treasure around it must be there.
> Other options, write in.
>>
Rolled 71 (1d100)

>>4710901
> Search around the cargo deck, see if you can find more drinks or perhaps other valuable trinkets.
Maybe check the Captain's Quarters afterwards.
>>
Rolled 43 (1d100)

>>4710901
>> Go upstairs to the captain's cabin, if there's any treasure around it must be there.
>>
Rolled 96 (1d100)

>>4710901
> Go upstairs to the captain's cabin, if there's any treasure around it must be there.

Maybe see if we can find a manifest, save us some time
>>
Rolled 79 (1d100)

>>4710901
> Search around the cannons, see if there's any of them that is still in a working condition and that you could use as a weapon.
Yes please lmao.
We could go to quarters next.
>>
Rolled 60, 99, 85 = 244 (3d100)

>>4710906
> Search around the cargo deck, see if you can find more drinks or perhaps other valuable trinkets.
First roll.
Highest roll 71

> Go upstairs to the captain's cabin, if there's any treasure around it must be there.
Second Roll.
Highest roll 96

> Search around the cannons, see if there's any of them that is still in a working condition and that you could use as a weapon.
Third Roll
Highest Roll 79

Also who the hell shilled the quest in the QTG?? Whoever you are, thank you!
>>
>>4711958
> Search around the cargo deck, see if you can find more drinks or perhaps other valuable trinkets.
1 grade of success.
We find valuable wines, drinks, spices and gold coins.

> Go upstairs to the captain's cabin, if there's any treasure around it must be there.
No success.
We find a classy Navy Coat, but it is mouldy and damaged. If we want to wear to wear it along with our PA we will need to repair and resize it. It can be done in Lana'i.

> Search around the cannons, see if there's any of them that is still in a working condition and that you could use as a weapon.
No success.
We find a working Cannon but it is too rusted out to be used right now, it will need to be repaired and treated. It can be done in Lana'i.


Alright, writing now.
>>
>>4710901
> Search around the cargo deck, see if you can find more drinks or perhaps other valuable trinkets.

The crates are mostly filled with what once probably was fresh fruit, now its all rotten and gone, a pile of mouldy mass that its far from edible. Still, some of the stuff has survived the pass of time, glass jars full of spices from the Philippines, a few bottles of wine and what seems like whiskey as well, and lastly some boxes with dusty gold coins. You store as much as you can on your bag and tie everything to your back, perhaps these might fetch a good price, perhaps you might end storing them for a special occasion.

> Search around the cannons, see if there's any of them that is still in a working condition and that you could use as a weapon.

You then move towards the area with the cannons, it seems that during the heavy crash most of them fell down and were crushed and broken into several pieces, now they are mere junk only worth as scrap metal. Fortunately, there's a cannon still in one piece, the weapon is almost completely covered in rust and barnacles, but it looks like besides some minor scratches it is still in a pretty good condition. Perhaps you can find someone that could repair it, get in back in shape, perhaps even add it some sort of trigger mechanisms that could make it more usable.

> Go upstairs to the captain's cabin, if there's any treasure around it must be there.

There's nothing more for you down there, all what's left is rubbish and decadence. Carefully you climb the old rotten stairs that go towards the captain's deck and find him a lavish room with a great table full of plates, rotten food, empty glass bottles and in the chair, skeletons. In one end of the table there's a snazzily dressed corpse with a great ornate hat decorated with massive feathers and a equally elegant yet damaged coat. He's clearly the captain, on his left hand there's an open book, a journal it seems, on the other a glass of wine. The pages on his journal have been pretty much weathered beyond reading and they are written on an ancient form of Spanish, but you still give it a try, after all, you didn't spend a couple of years painstakingly learning Spanish in High School for nothing!
>>
File: Glow worm.jpg (597 KB, 1920x1257)
597 KB
597 KB JPG
>>4712048

"We cameth with fruit from the indies, pineapples, bananas and exotic spices 'long with gold. On the second month of our journey a most wondrous st'rm did drag us liketh insects, wherefore didst thee abandon us god? what has't we done to ang'r thee? we somehow end'd in this cav'rn with nay exit. We cannot reacheth the hole in the ceiling, and all the ones yond we has't hath sent to expl're haven't hath returned. We art did trap h're. Our supplies art running base, i've hath decided to throweth one most wondrous dinn'r, 'twill beest our lasteth, ev'rybody knoweth yond. I desire yond in god's eyes i'm not consid'r'd a murd'r'd. Alloweth us prayeth. Plus Ultra!"

As you finish reading it the old paper crumbles down into dust and nothingness. You didn't quite get everything in the last journal entry, but it seems that these people ended stranded here after a particularly strong storm and that being unable to leave the Captain decided to give his men a good end by poisoning them all, it must have been a very difficult choice for him. You take his beautiful coat and sword, they are both damaged and unusable, but you are sure than they can be repaired to a working condition in Lana'i.

There's nothing more for you in this ship, no jewels, no treasure, just misery and death. You leave by the same way that you came and as you are about to step out Juniper suddenly radios you.

"Boss! There's something out there! I see boogies movie all around me!"

Suddenly in the distance you hear gunshots, they are coming from Juniper's position, whatever she's fighting it seems to be pretty strong. As you run towards her you cannot avoid nothing something moving in the ceiling, its.. the jewels? Suddenly as you are halfway across the glowing shallow lake something drops from above you, a giant worm covered in coral and crystalline growths. Then it suddenly clicks you, the strange bite like marks in the corpses, the captain's mention about explorers that never returned, this isn't a mere cave, this is a nest.

> Use your Tesla Gauntlets to try and fry the worm.
> Use your incendiary Laser Pistol.
> Use your Grappling Hook and dodge the worm, go straight to your pilot to help him.
> Other options, write in.
>>
>>4711958
>QTG
shush.
>>4712048
I really want tha focken cannon, ngl. Imagine the custom cannonballs/ammo we could make and applying a sick-ass paintjob. Might use it as a mortar as well.
>>4712051
> Use your Grappling Hook and dodge the worm, go straight to your pilot to help him.
If it manages to latch onto us, let's fry it and get to the Jun/submarine asap.
Staying together close to the exit and torpedoes is safer than waiting for more of those dildo-looking crawlers to come and cut us off.
>>
>>4712069
+1
>>
>>4712051
>> Use your Tesla Gauntlets to try and fry the worm.
Using a cannon sounds way too impractical, how is it better than an RPG?
>>
>>4712220
>Using a cannon sounds way too impractical, how is it better than an RPG?
It's not, but its way cooler.
>>
>>4712051
> Use your Grappling Hook and dodge the worm, go straight to your pilot to help him.

The beast screeches at you, from its horrifying maw long strings of viscous slimy fluids spat out and end covering you completely. As disgusting as it is seems like these beasts have some sort of mutation that make them grow crystals on their bodies, their backs are completely covered in these strange jewels and even their spit is covered in small chunks of them. As you back off and clean yourself your Geiger counter starts to go crazy, you look at your HUD in your helmet and then suddenly you see ERROR: -5 rads/s. This... slime, no, not the slime, the jewels are somehow absorbing the radiation from your body. Is it perhaps because these creatures have been feeding on the algae that Fiore planned to use to create anti-rad medicines?

Perhaps you could also bring some of these creatures, their eggs or newborns perhaps, to raise them on Lana'i and later extract their radiation absorbing crystals, you could surely get a pretty nice business out of it, but perhaps it might not be such a good idea, after all, these monsters seem pretty dangerous, and they clearly have got a taste for human flesh.

But that's a question for later, now you have to aid your pilot. With quick wrist movement you aim high in the cavernous ceiling and release the arrowhead. In an instant and with a hydraulic whistle the projectile crosses the dark caverns and loudly penetrates the rocky ceiling, the hit is so loud that it wildly echoes all around you and sends swarms of blind albino bats flying everywhere. You swing over the giant worm and gladly see that it seems to be the matriarch of the group, the worms that Juniper is facing are smaller, human sized only.

With the push of a button you release the hook and feel the servos pulling the metallic wire back into your arm. For a moment you fly in the air, then fall down like the earth shattering force that you are and in your landing crush two of the worms into a slimy and nauseating pulp.

Juniper is ill equipped, she only has a monkey wrench and a 10mm automatic pistol, despite of that she has somehow managed to bring down a couple of worms as well.

"Glad to see you boss!" He then says as he reloads.

> Get into the submarine with him, use the torpedoes to destroy the cave and everything inside. Then hopefully be able to recover some of the seaweeds and perhaps even eggs of the worms from the rubble.
> You have survived worst, fight your way and endure wave after wave of these pathetic mutant worms, then kill the queen and claim your treasures.
> Order Juniper to search for help, radio the BoS even. Then survive as long as you can on your own.
> Other options, write in.
>>
>>4712359
>> You have survived worst, fight your way and endure wave after wave of these pathetic mutant worms, then kill the queen and claim your treasures.
Oh boy, those jewels are going into our armor.
>>
File: Broadsider.png (324 KB, 1080x510)
324 KB
324 KB PNG
>>4712220
>Using a cannon sounds way too impractical
Thing is, real life RPGs aren't practical and holding miniguns is completely impossible. But this is Fallout Nucaloha, where we only use pseudoscience and Rule of Cool.

Also holy fuck handheld cannon is apparently canon. Pic related.
>>
>>4712512
>Also holy fuck handheld cannon is apparently canon. Pic related.
Yeah lmao, why do you think that I added it?
>>
>>4712359
> Toss Jun our other gun and a cleaver then tell them to radio the island about what's happening.
> You have survived worst, fight your way and endure wave after wave of these pathetic mutant worms, then kill the queen and claim your treasures.

>>4712519
Assumed it was original idea since I didn't remember that 'baller from game. Would be weird to jump to assumption you recycle each and every new idea... altho that's really what art boils down to, innit.
>>
>>4712543
> Assumed it was original idea since I didn't remember that 'baller from game. Would be weird to jump to assumption you recycle each and every new idea... altho that's really what art boils down to, innit.
I try to be original, I guess that every QM does, but yeah much of the stuff is based on other already existing stuff. The Sons of Kanaloa were loosely based on the Adeptus Mechanicus from 40k.
>>
>>4712359
> You have survived worst, fight your way and endure wave after wave of these pathetic mutant worms, then kill the queen and claim your treasures.

Can we fire one torpedo at the queen without destroying the cave?
>>
>>4712841
>Can we fire one torpedo at the queen without destroying the cave?
It would be extremely hard, after all torpedos are designed for underwater or on water targets, not ones that are on solid ground.
>>
>>4712833
>we volcano'd an Adeptus Mechanicus hoe
nooooooo
>>
File: qingyi-li-nun-sketch-all.jpg (896 KB, 3840x1400)
896 KB
896 KB JPG
>>4712854
This is the kind of aesthetic that I had in mind when I was writing about them. Sadly I found this picture after we were done with the Kanaloans, so I didn't had the chance of using it.
>>
>>4712359
> Toss Jun our other gun and a cleaver then tell them to radio the island about what's happening.
> You have survived worse, fight your way and endure wave after wave of these pathetic mutant worms, then kill the queen and claim your treasures.

Jun's monkey wrench won't do much, as she reloads you give him one of your two hi-tech thermal cleavers, these weapons burn as hot as a sun and were taken from one of the Kanaloan leader's cold dead hands. The moment you pass the weapon to him she instantly decapitates one of the smaller worms, a single cleaver being enough to cleanly cut across the mutant insectoid flesh.

"Thanks boss! These are awesome. If we survive I'll later use 'em to shave my legs, wish me luck!" He then guffaws as she guns down another two worms and tears open another one.

"Retreat to the submarine and ask for help!" You then tell him. "I'll kill the queen!"

You grab your automatic laser pistol and start blasting hard. Many of the worms fall down and end turned into burning corpses or smoldered piles of ashes but not all of your impacts cause damage, to shocking surprise the shots that land on the crystalline growths end being refracted and wildly redirected to a random direction, several of the blasts even end ricocheting several times from one crystal to another before finally landing somewhere. Somehow one of your superheated red lases blasts ends impacting against the old Galleon at the back of the cave, and before you can react the entire thing turns into a blazing ball of fire that illuminates the entire cavern. More jewelled worms fall from the cavern roof, more rabid bats start wildly flying from one side to another, soon the entire place turns into absolute pandemonium.

As the fire rises more and more worms start to burn, many of them jump into the shallow lake to quench off the heat and the flames, the ones in the open get burned to a crisp. Despite of everything the flames only destroy the little ones, the greater ones, the size of an adult man and the queen seem to be barely affected at all.

> Jump into the lake and use your Tesla Claws to electrocute all of the worms that are there.
> Shot into the cavern roof and see if you can drop stalactites onto the mutant worms.
> Go into the sub, see if you can somehow retrieve one of the torpedoes without launching it. Once it is out of the sub use your grappling-hook to drop it on the queen.
> Other options, write in.
>>
>>4712894
>> Go into the sub, see if you can somehow retrieve one of the torpedoes without launching it. Once it is out of the sub use your grappling-hook to drop it on the queen.
>>
>>4712894
> Dip both claws in the water without jumping in, see how much it does.
If it works well we can just throw the power packs in there and focus on the land.
> Go into the sub, see if you can somehow retrieve one of the torpedoes without launching it. Once it is out of the sub use your grappling-hook to drop it on the queen.
That's for our wine, coat and cannon.

Also a question: don't we have a secondary gun? There is something in character sheet but I'm not sure honestly.
>>
>>4712981
>Also a question: don't we have a secondary gun? There is something in character sheet but I'm not sure honestly.
Nope, we never got another ranged weapon, we have been doing fine with our laser pistol until now. If I remember correctly we got it at the beginning of the quest and we have been modding it since then. If we repair the cannon then it will be our secondary gun.
>>
>>4712985
Ah shit yeh, now I see.
>>4712890
Nice art btw. Yoink.
>>
>>4712894
> Go into the sub, see if you can somehow retrieve one of the torpedoes without launching it. Once it is out of the sub use your grappling-hook to drop it on the queen.
>>
File: Micro-Torpedo.jpg (483 KB, 1718x1046)
483 KB
483 KB JPG
>>4712894
> Go into the sub, see if you can somehow retrieve one of the torpedoes without launching it. Once it is out of the sub use your grappling-hook to drop it on the queen.

You enter into the small and cramped submarine along with Juniper and see her hurriedly going towards the radio controls and testing the different radio frequencies in a desperate attempt at communicating with someone. You on the other hand open a small hatch in the floor and go deeper, to an even smaller, darker and more cramped room where all of the torpedoes are stored and placed to be later shot. Manually you turn around a valve that opens the porthole from which the projectiles are launched and then manually charge one of the torpedoes and instead of putting the mechanism that would fire them push the small explosive shell with all of your might, after a while you hear a loud thunk coming from the exterior, somehow you have managed to get one of the torpedoes out without setting it off.

With the grappling hook you jump out of the sub in one swift movement and heavily land back in the cave. Next to your feet is the micro-torpedo, unlike most other torpedoes this one is pretty small, hell it even looks like it is a mere Mini-Nuke bolted to a small underwater engine. Perhaps due to the sub's small size these projectiles had to be downsized as well.

The worms gather around the bioluminescent glowing lake to escape the every growing fires. Between the flames and the lake's own glow the crystal in the worm's backs start to produce a crazy kaleidoscope of impossible and maddening hues.

Carefully you grab the torpedo with your left hand and use the grappling hook in your right to quickly ascend into the cavernous roof. With a pistonic whistle the gas ejected projectile crosses the emptiness until it loudly impacts against the old rock. You retract the metallic wire and as you are lifted a great shower of sparks flies everywhere as the gears and mechanisms strain themselves to lift you up. As the sparks fly they add even more color to the already crazy looking caves. This sight would be wondrous and marvellous if it weren't so horrific and full of monsters.
>>
>>4714122

The queen worm lies in the center of the lake, its many childrenspawn surrounding and protect her. As you dash over them they screech at you, more disgusting saliva flying in your direction. Just as you are passing overhead them you drop the torpedo and see it fall upon the giant worm's open maws. The torpedo does not explode upon impact, instead its engine continues pushing for a while and then, then it explodes.

A nuclear mushroom explodes behind you. The entire cavern shakes, so much in fact that the ceiling breaks down and dislodges your hook. You fall onto the flaming galleon and cause a massive hole that completely wrecks it. Fortunately thanks to your armor you don't feel any pain, but nonetheless you quickly leave the burning wrack before something heavy falls on top of you. With a kick you tear open a hole in the scorched hull and quickly run away, just in them before the entirety of the Galleon collapses on itself.

You look at the cavern in front of you and see fire everywhere, on the lake the worms are cannibalising their own matriarch, from its exploded body dozens of slimy eggs fall down.

> Dip both claws in the water without jumping in, see how much it does.

With a confident step you walk away from the flames and get closer to the lake. You look at your metallic claws and start charging them up until a powerful corona of electric energy surrounds them. Sparks and loud cracking electricity arcs fly everywhere as they get fully charged. With a loud scream you get on your knees and plunge both claws into the eerily glowing waters. The lake soon starts filling with even more glowing spots, the electricity flows from your hands directly onto the strange waters and quickly covers the entirety of it, the worms that were feasting on their creator soon start to violently buckle and spasm, from their gaping maws a mixture of blood, slime and smoke starts to violently spew. With foam finally forming on their mouths one by one they start to fall down.

After what seems like an eternity they finally all die. The cavern continues burning, the walls shake and crumble, more and more stalactites start to violently come crashing down. It seems like the cavern won't last much longer.

> Forget the algae and everything else, make a run for the submarine and dive away from here before the cavern collapses. Very High Survival Chances. No rewards.
> Run across the lake and try to get as much algae as possible. High Survival Chances. Anti-Radiation Seaweed as Reward. Chance to grow the Seaweed in Lana'i
> Run across the lake and try to get as much algae and crystals as possible. Medium Survival Chances. Anti-Rad Seaweed and Anti-Rad Crystals as Rewards. Chance to grow the Seaweed in Lana'i
> Run across the lake and try to get as much algae, crystals and viable Worm Eggs as possible. Low Survival Chances. Anti-Rad Seaweed and Anti-Rad Crystals as Rewards. Chance to grow the Seaweed and raise the Worms in Lana'i.
> Other options, write in.
>>
>>4714129
>> Run across the lake and try to get as much algae, crystals and viable Worm Eggs as possible. Low Survival Chances. Anti-Rad Seaweed and Anti-Rad Crystals as Rewards. Chance to grow the Seaweed and raise the Worms in Lana'i.
>>
>>4714129
> Run across the lake and try to get as much algae and crystals as possible. Medium Survival Chances. Anti-Rad Seaweed and Anti-Rad Crystals as Rewards.
>>
>>4714129
> Run across the lake and try to get as much algae, crystals and viable Worm Eggs as possible. Low Survival Chances. Anti-Rad Seaweed and Anti-Rad Crystals as Rewards. Chance to grow the Seaweed and raise the Worms in Lana'i.
>>
>>4714129
Alright, the low survival option wins. Everybody roll 1d100 and pray for the best!
>>
Rolled 6 (1d100)

>>4714701
I think we are owed some good luck by now. If the quest ends, it's been cool.
>>
Rolled 99 (1d100)

>>4714701
*Cue Indiana Jones Theme*
>>
File: 200 (1).gif (1.07 MB, 464x200)
1.07 MB
1.07 MB GIF
>>4714852
>>
Rolled 12 (1d100)

>>4714701

Btw Axsi, the whole torpedo-ing the giant worm thing was really well written. Indiana Jones/Uncharted vibes as another anon mentioned!
>>
>>4714859
>Btw Axsi, the whole torpedo-ing the giant worm thing was really well written. Indiana Jones/Uncharted vibes as another anon mentioned!

Thanks! I know that my writing aint always the best. One reviewer once described me as "unispired" oh well, It's hard for me because I'm ASL but I will keep doing my best!
>>
Rolled 1 (1d100)

>>4714852
Our Pip-Boy gives us +14 to all Dice rolls if we are wearing Power-Armor. So this roll goes over 100, meaning that it's an automatic win. I'll now roll to see how many degrees of success we get.
>>
>>4714915
Fcuk
>>
>Your roll: 113
>My roll: 1

1-113= 112 --> 12 DEGREES OF SUCCESS.
>>
>>4714918
God, I was hoping it would work out that way. I thought for a second it would be a successful attempt with 1 degree of success!
>>
>>4714129
> Run across the lake and try to get as much algae, crystals and viable Worm Eggs as possible.

Left and right more and more heavy stalactites start to fall around you, crashing and exploding into dozens of chunks as they impact, sending slivers of rock that loudly ricochet against your Power-armor. Despite how powerful your armor might be it wouldn't survive a direct hit, having one of those stalactites fall on top of you would be like being run over by a tank that is driving at a hundred miles per hour.

Hurriedly you cross the shallow lake and stop next to the worm queen's gory remains. From its open innards you recover dozens of stillborn eggs, radiation absorbing crystals the size of your fist, chunks of undigested seaweed and oddly enough, items that belonged to the Kanaloans and prospectors that were killed before your arrival, you find containers full of rare resources, bags full of bottlecaps and ancient Spanish gold coins, metal boxes with mods for your power-armor and your laser gun and other weapons along with nuka-cola bottles and several Fusion Cores and Power Cells as well. You cannot avoid rolling you eyes at the fact that in a trope breaking moment the real treasure wasn't on the ancient ship, but on the monster.

With everything on your back and your bag full to the brim and about to burst you make your run and jump into the sub. You close the hatch and see Jun leaving the radio and getting into the controls. She quickly submerges the vehicle into the waters and speeds across the dark caverns until finally resurfacing. With some effort you reopen the hatch and poke your head out to see the collapse. The cavern was located in a small island, no bigger than a football field, covered in sand and rock and lacking any kind of vegetation, it had a small mound with a hole in it, the same hole from which the ship fell after the storm. The island is completely unremarkable, no wonder why it went undiscovered for so long. From the hole in its surface a great pillar of smoke and glowing sparks come out, them the entirety of the ground shakes and cracks down, crumbles into pieces and collapses on itself, the water soon fills everything and extinguishes the fires. Nobody will ever know about the ship remains down there, the corpses, the worms, now this is just another plot of the endless blue.

"You got any luck with the radio?" You then ask Juniper as you return to the interior of the sub.

"No, sorry boss." She replies as he shrugs. "The channels were pretty busy, apparently there has been a great influx of immigrants coming to Lana'i."

"Really?"

"Yeah, we should check it out."

> Go straight to Lana'i, see why there has been so many people coming as of late.
> Go to the PMV Valdez, share with them part of the seaweed, worm eggs and crystals. Ask them to let you use their facilities so you can mod and upgrade your gear or buy new and better stuff.
> Other options, write in.
>>
>>4714940
>> Go straight to Lana'i, see why there has been so many people coming as of late.

Let's see who showed up all of a sudden.
>>
>>4714940
>> Go straight to Lana'i, see why there has been so many people coming as of late.
Damn, this drops are crazy.
>>
File: Lanai 3.jpg (441 KB, 1920x949)
441 KB
441 KB JPG
>>4714940
> Go straight to Lana'i, see why there has been so many people coming as of late.

There's nothing more for you here. It's time to return home.

"Let's go back, our mission is over." You tell him as she introduces the coordinates to return.

During your journey back you two simply chat and have fun, you play poker and bet both with caps and gold coins, use the Nuka-Colas and the centuries old rum bottles taken from the ship to create the world's most expensive Rum & Nukas, exchange stories, crack jokes listen to the radio and overall have a pretty good time.

https://youtu.be/vyzwktrwtXI?list=PLx1_zV97wi1ZmAifIz6ImvzA6TNwHbOK3 https://youtu.be/rCUvuz3Qr-k?list=PLx1_zV97wi1ZmAifIz6ImvzA6TNwHbOK3 https://youtu.be/mZkKgHETt7E?list=PLx1_zV97wi1ZmAifIz6ImvzA6TNwHbOK3

Juniper is a pretty weird fellow, but he's a good friend.

Kinda tipsy you make your way back to Lana'i, the island is as green as ever, it's a pretty beautiful sight to be honest, you are starting to feel like this place is truly your home, not only this island, but the whole of Hawaii. How long has it been since you arrived here? A year already? Yes perhaps.

It's a sunny day, you have been away for only five hours or so, there will still be a few hours of sunlight yet. There are barely any clouds in the sky, now that the factories are all but empty the toxic smog that used to surround this place has dissipated completely, people can breathe safely. In the distance you see the volcano, a small pillar of smoke emerging from it, and next to it the gigantic mutant tree with its black bark and neon green leaves. It seems like this sight will become iconic, a point of reference for navigators and travellers alike. On the coast you can see several fishing barges and all kinds of ships, the docks and harbors are filled with people, some are Brotherhood personnel that have come to settle, others seem to be refugees and desperate folk.

"Any idea of what happened?" You ask Juniper.

"Couldn't get all of it, but I think that some kind of attack happened in Ohana? And that the survivors have come here in the hopes of finding a better home."

The submarine docks and you two get out. It seems like there chaos forming in the streets, the refugees are scared and confused, the local soldiers and workers do their best to help them but are overwhelmed, the Brotherhood ignores them alltogether. Then, among the crowd, you see a particular person, a redhead woman... could it be?

> Give the seaweed, crystals and eggs to Fiore, complete the mission. Helping these people isn't your duty. Be there to tell Fiore and the rest of the leaders about the eggs and the properties of the crystals, be there when a decision is made about what to do with them.
> Give the seaweed, crystals and eggs to Juniper. Send him to deliver them to Fiore. Let her do whatever she sees fit with them. Follow the redhead woman.
> Other options, write-in.
>>
>>4715051
>> Give the seaweed, crystals and eggs to Juniper. Send him to deliver them to Fiore. Let her do whatever she sees fit with them. Follow the redhead woman.

The plot thickens...
>>
>>4715051
>> Give the seaweed, crystals and eggs to Fiore, complete the mission. Helping these people isn't your duty. Be there to tell Fiore and the rest of the leaders about the eggs and the properties of the crystals, be there when a decision is made about what to do with them.
Ah fuck, no thanks.
>>
>>4715076
>Ah fuck, no thanks.
Haha! Why not?
>>
>>4715089
Not looking forward to relationship drama. Not in this quest at least.
>>
>>4715096
Hey maybe we'll find Daphne again but then awkwardly run into Fisto while we are reconciling? ;)
>>
>>4715220
Fisto can fist Daphne for all I care. Also where's zxc, we need a tiebreaker.
>>
>>4715220
God damnit stop guessing my plot this... yeah, I admit it. I was planning to add Fisto with a red wig... and he's somehow pregnant with our child.
>>
>>4715227
>>4715228

Goddamn I love this quest lol. Bring on the robo freak baby.
>>
Also yeah, where's ma boi zxc?

I hope he's doing fine. I'm gonna miss him if he disappears.
>>
I'm gonna wait for another hour to see if there's a tie breaker, if not then I'll do a dice roll.
>>
>>4715051
> Give the seaweed, crystals and eggs to Juniper. Send him to deliver them to Fiore. Let her do whatever she sees fit with them. Follow the redhead woman.
Screw it, I'll bite.
>>
>>4715051
> Give the seaweed, crystals and eggs to Juniper. Send him to deliver them to Fiore. Let her do whatever she sees fit with them. Follow the redhead woman.
>>
File: Daphne.jpg (54 KB, 512x512)
54 KB
54 KB JPG
>>4715051
> Give the seaweed, crystals and eggs to Juniper. Send him to deliver them to Fiore. Let her do whatever she sees fit with them. Follow the redhead woman.

Could it really be her?

"Jun, take the worm eggs, crystals and the seaweed, bring them to Fiore. The crystals are natural radiation scrubbers, the eggs will hatch in these lovely giant worms that we fought in the cave, the crystals grow on their backs, so we could farm them. Fiore will know what to do with them. I have some business to deal with. We will keep the rest, the mods, the Fusion Cells, the gold, everything."

As you finish telling him this you proceed to leave the submarine and walk among the crowd. You stand tall even among the power-armored Knights and Paladins, to the untrained eye you might look like another Brotherhood goon, but to the people who have dealt with them in the past is easy to see how you are different, your armor has no markings, no insignias, and you walk with care and asking people to move instead of striding with condescension and barking orders.

Finally you reach her, and your fears become true. It's Daphne, the mother of your child, but she's alone, her face looks like it has aged a decade, there are even several grey hairs on her once completely red mane. Her eyes are red from crying, her face looks thinner, she looks absolutely dishevelled. At first she sees you with a look of confusion on her face and it isn't until you remove your helmet that she finally recognises you, and she starts to cry.

"Diego is it really you? You... look so different." She then hugs you tightly and starts to weakly punch your armor.

"They are all gone... all gone."

"What are you talking about?" You inquiry.
>>
>>4715398

"My parents are dead, we... we moved and drifted for a while but ultimately decided to give Ohana a try, it seemed like the safest place around, and my parents still had some caps, we thought that we could have gotten a simple yet comfy life. We were wrong, we needed to pay a hefty sum for the citizenship, there were so many taxes... and after the birth of the twins the medical bill simply proved to be too much."

"Twins?"

"Yeah... you... you have...had two beautiful children, a boy and a girl. Pukalani and Kailani. They... they took them from us. We returned to Fallen Horizon and lived there for a while, it wasn't a good life, but it was a safe one, or so we thought. One night a thousand pirate barges came, they surrounded the three ships and the shanty town and... and..." She c an't finish explaining what happened, this is too much for her.

You get out of the Power armor and hug her. She breaks into tears in your arms.

"They took as many people as they could. killed the ones that were too old, they specially focused on the children and... the babies."

"Who, who did this?"

"The High Evolutionary! The absolute bastards! And Ohana barely helped us. We... heard of this place and most of us decided to move here. Honestly I didn't even know why I came, I wanted to die, I had nothing to live for. A fisherman offered us a ride, and I simply jumped in. I... Diego, I'm glad of seeing you here, but you know that I don't love you anymore right? Why did you come seeking me out?"

> Promise her that you will rescue the twins and tell her that you have an empty home in the underground town of Worker's Nest and that she can stay there until her situation improves.
> Promise her that you will rescue the twins and ask her if she wants to come with you, there's place for her in the Dreadnought.
> Promise her that you will rescue the twins and give her some caps to start over.
> Promise her that you will rescue the twins and wish her the best. You might have two children together but there's no relationship between you besides that. She's still a crafty woman, she will be able to get by pretty well.
> Other options, write in.
>>
>>4715400
>> Promise her that you will rescue the twins and give her some caps to start over.
Oh no, two Shauns. Give her some caps, to make up for us freeloading for like a month.
>>
>>4715400
> Promise her that you will rescue the twins and tell her that you have an empty home in the underground town of Worker's Nest and that she can stay there until her situation improves.

Also some caps to start over, and apologise for fucking over Fallen Horizon and her and everyone else (speech check?)
>>
>>4715400
Also, how are we going to know what the babies look like? Maybe she has a photo or made a drawing?
>>
>>4715462
>Also, how are we going to know what the babies look like? Maybe she has a photo or made a drawing?
Good question. Remember that she was an illustrator, she could easily draw them from memory.
>>
>>4715400
> Promise her that you will rescue the twins and tell her that you have an empty home in the underground town of Worker's Nest and that she can stay there until her situation improves.
> Give her some caps.
> Ask if she could sketch Puka and Kail for us
> Tell her to avoid H3-K4N and Fiora?
We do owe th4 m3rchb0t a huge favor, so it's better if he doesn't know about our ex and kids. Assuming he doesn't already, that is.

Tell me if I'm reading too much into the h3-k4n thing, btw.

>>4715405
I hated that little uncanny shit.
>>
>>4715488
ZXC I missed you buddy!

>Tell me if I'm reading too much into the h3-k4n thing, btw.
The favor will come at some point, perhaps in the form of a small sidequest. Nothing too outrageous. Don't worry.
>>
>>4715462
Babies don't really look too different from one another. I guess we'll go with what our gut says.
>>4715488
I don't think h3-k4n is evil and I can't think of why he would want our ex and kids
>>
>>4715497
>Babies don't really look too different from one another. I guess we'll go with what our gut says.
Pukalani (boy) has her hair. Kailani (girl) has our eyes. The moment we find 'em we will know they are ours.
>>
>>4715488
OK this all sounds good to me. Also let's find JC and make sure he's combat ready. Also the science BOS guy so we can find out what the hell was inside him
>>
>>4715500
>>4715488
Updatin then:
> Promise her that you will rescue the twins and tell her that you have an empty home in the underground town of Worker's Nest and that she can stay there until her situation improves.
> Give her some caps.
> Ask if she could give us any details about Puka and Kail

>>4715242
d-damn.
>>
File: 1563740338049.jpg (343 KB, 543x768)
343 KB
343 KB JPG
Sorry friends, but I'll have to end it for today, it's getting late for me and tomorrow I have to get up at 6 AM.

Next week I'll have the morning shift, I'll be busy from 6 AM to 3 PM GMT (1 AM to 10 AM EST)

Despite having lost steam and players I'm really glad of the few folk that have remained here, you guys are awesome!

As usual feel free to write questions about the quest, its lore or add critiques and suggestions and tomorrow morning if possible I'll reply to everything!

Thanks for playing!
>>
File: Lanai 2.jpg (1.99 MB, 3840x1599)
1.99 MB
1.99 MB JPG
>>4715400
> Promise her that you will rescue the twins and tell her that you have an empty home in the underground town of Worker's Nest and that she can stay there until her situation improves.
> Give her some caps.
> Ask if she could give us any details about Puka and Kail

"I will rescue them." You promise her, as you break the hug. "You are safe now. Ask for Coronel Roy Meechan, he's a friend of mine, tell him that I send you and ask him to accompany you to my house in the Worker's Nest. He knows the way. Here, take my keys."

As you handle her the keys she looks at you puzzled and overwhelmed.

"Take 500 caps, it will be more than enough to last for you a while. Go to my home and rest as much as you need, alright?"

"Y-yes." She says in a soft whimper as she takes your money.
>>
>>4716797

"Now, I know this will be hard, but tell me about our children, I need to know as much as I can about them."

"They... they are the most beautiful thing in the world, Pukalani has my hair, reddish and curly and my olive skin as well, Kailani is pale like you, she has some freckles even, and has your beautiful eyes. I... I have a drawing of them somewhere." She starts to say as she rummages across her dirty and tattered clothes. After a while she hands you a crumpled and old looking paper and gives it to you, the two babies drawn on there are your children, your beautiful children, you can see yourself in them.

You get back in your power-armor and bid her farewell. There's nothing more you can do, you know that she would not accept any more charity.

As you return you see the massive PMV Valdez approaching the island, above you several Vertibirds fly over you. The Brotherhood are finally here, let's hope that they don't cause too many problems.
>>
>>4716798

Quickly you make your way back into your seaplane and see Juniper and JC already waiting for you there.

"Everything alright?" JC asks you, apparently eager to chat with you. "Yeah... well, no, not really. I just met my ex girlfriend."

"Oh man, that's rough." Juniper says.

"It gets worse. We have two children, and apparently the High Evolutionary have kidnapped them. They attacked the city of Fallen Horizon, you guys have heard of it?"

"Kinda" Juniper says while JC shakes its head.

"Well, it was a pretty well defended and I know that it had plenty of guards as well. I cannot even fathom how the hell some pirates even managed to raid it so easily."

"Was it part of Ohana?" The pilot asks.

"Yeah, well, it was independent at first... then, it was annexed."

"That explains it then. Ohana takes pretty much every single able bodied person at their disposal and uses them for the war. They are stretched too thin, several areas of Oahu are almost completely lawless and devoid of police forces or any form of protection. The government still comes to ask for taxes thought."

"Taxation without representation. Ain't that a fucked up thang." JC adds as his face changes to that of an angered up person.

"As far as I've seen only Honolulu and Port Kalewa, the two biggest cities in Ohana have real law and order, the rest is pretty wild." Jun nods.

"Doesn't the Enclave do anything?" You then ask.

"The Enclave? They don't give two shits about the wastelanders, they only care about racial purity. I tell you what I spent a couple of weeks in a small Ohanan town and the people pleaded for help to the gov because they were harassed by mutant snakes and they did jack shit, they even sent a letter informing that there wasn't anything they could do because their resources were too limited and focused in the war effort. And a few days later a couple of the town, and dude and a ghoulette decided to marry, and I shit you not somehow the Enclave got wind of it and less than a day later a Vertibird full of goons in Power-Armor and hi-tech energy weapons appeared and took the couple away because according to Ohanan law marriages between humans and non-humans are completely forbidden. One of the townsfolk took the opportunity to ask them about helping with the mutant snakes, and he was killed on the spot for assault. Fucking monsters."

"Really? What's the deal with them?" JC asks.
>>
File: Lanai 1.jpg (531 KB, 1920x889)
531 KB
531 KB JPG
>>4716799

"I dunno, as far as I know they one day appeared, caused a coup and took power in Ohana, created a class citizens and made every nonhuman a second class citizen, and then installed spy cameras and microphones every fucking-where, creating a police state. And it has been like that for decades. They haven't expanded, they haven't done much with the war either, they sometimes pick fights with pirates, raiders, random people, High Evo... but they don't seem to have a defined objective, just random attacks to keep the soldiers busy."

You have heard about what they attempted in California, how they tried to release a virus that would have killed everyone that was mutated or irradiated, effectively killing 99,9% of the world's total population. Could they be attempting something similar perhaps? They could have taken control of the island to easily have an almost endless supply of guinea pigs and test subjects.

"Anyway boss, enough ranting. Going back to your kids, what do you plan to do about it? I know you won't ignore it."

"Of course, I... we are going to rescue them, and as many other children as possible as well. I don't know why the High Evolutionary might be trying to kidnap children but we have to put an end to it."

"Right on!" JC adds completely excited.

> Meet with the Brotherhood, remind them that they owe you a favor and ask them to let them you use their facilities to mod and repair your gear, armor, vehicles and other items.
> Meet with the Brotherhood, and search for Proctor Malone, ask him what he discovered from JC's body.
> Your seaplane can still take another three persons. Use your status as a hero and local celebrity to interview people who might want to join you.
> Roy offered you a small quest, going with some of his men to finish off a escaped Kanaloan lord. Take on his offer and start the mission.
> Go shopping for gear, you can never have enough stuff.
> Other options, write in.
>>
>>4716800
> Meet with the Brotherhood, remind them that they owe you a favor and ask them to let them you use their facilities to mod and repair your gear, armor, vehicles and other items.
> Meet with the Brotherhood, and search for Proctor Malone, ask him what he discovered from JC's body.
>>
>>4716800
>>4716874
+1 this!
>>
>>4716800
> Meet with the Brotherhood, remind them that they owe you a favor and ask them to let them you use their facilities to mod and repair your gear, armor, vehicles and other items.
> Meet with the Brotherhood, and search for Paladin Smallwood, ask if she doesn't have three soldiers to spare.
> Meet with the Brotherhood, and search for Proctor Malone, ask him what he discovered from JC's body.
And can we use it to kill Hevos. CAN IT SHOOT LASERS AND SHIT MININUKES. We need to know.
>>
>>4716800
>> Go shopping for gear, you can never have enough stuff.
>>
>>4716874
+1
>>
Support, but we should see what sort of locals we can recruit before asking for BoS troops.
>>
>>4716800
> Meet with the Brotherhood, and search for Proctor Malone, ask him what he discovered from JC's body.
> Meet with the Brotherhood, remind them that they owe you a favor and ask them to let them you use their facilities to mod and repair your gear, armor, vehicles and other items.

"Alright, wait for me here, keep the engines hot. I think we will leave pretty soon. Stock on food, ammo and medicines." You tell them, to which they reply with a military greet.

The island of Lana'i is changing right in front of your eyes, every day you see new homes getting built, real homes, not towers of caravans haphazardly stacked one of top of another. Along with the homes workshops and small businesses open as well, people start to sell their wares, their fruit, their fish. In the streets people chat, dogs happily bark, kids play. This is a really far cry from how miserable this island once was. The constant white noises caused by the crowds of slaves are gone, the rats, the sound of distant machinery and burning fires, the wretchedness, rats and the smog. All gone.

There are still many areas that have been untouched, they are still covered in rust, grass, trash and so on. Most of the people keep away from these, but there's always someone adventurous enough to decide to make such a place into their new home or open a shop, and gets to work to turn a wretched place into a place to live on. With the arrival of the refugees this will become even more commonplace, if they want a place to live and call their own they have plenty of places to choose from, but they will have to bust their ass to achieve it.
>>
>>4718283

The Brotherhood is a great example of this; their ship might have only recently arrived onto the island, but truth is that they have been here for a few days already, as soon as you broke the deal with them they sent a group of scouts and vanguards to study the island and check what would be the best places for their future homes. These people not only decided where their neighborhood would stand, but also quickly surrounded the area with a wire fence, started cleaning the area of corpses, trash, weeds and promptly began repairing the electric grid, but of course only for themselves, right now they are the only ones with light and power, and they don't seem to want to share it with the rest. Sure, they will sooner or later help repair the electric grid and end giving the entire island power, but they come first, of course they do.

Their new home will be an entire district that they have called Maxson. It will be composed of Codex Street, Binding Chain avenue, Preservation and Restoration Plaza and Mariposa road. Inside of their territory they will have complete control, their law will have to be obeyed and their rule will be absolute. From what you can read from the signs that they have put in the fence mutants and ghouls will be allowed to enter, but they will have to surrender their weapons and anything potentially dangerous and they won't be able to live and/or work there.

As you approach the place you are stopped by a guard in Power-Armor, shortly after he stops you there's a small and awkward silence, someone radioes something into his ear and without a word he simply nods and lets you in.

"You have been given a Day pass. It will be valid until midnight. Leave before that time or you will be escorted out. Resist and we will retaliate. Understood?" The Knight then says as he opens the gate.
>>
>>4718284

One of the conditions that the Brotherhood had to accept to be allowed to settle on Lana'i was that nobody would be barred from entering their streets. Ghouls and Mutants have already suffered too much under the Kanaloans and the Ohanans. Lana'i aspires to be better than that. But it seems that the Brotherhood has found a way around it with these Day Passes. You are pretty sure that nonhumans will have way harder to get ones than most folk. As you enter you notice that Maxson will clearly look far different than the rest of the island, it already kind of does. There's a distinct lack of trash, rubbish, and decoration. The rest of the islanders have used whatever trash and paint that they found to create beautiful stuff like wind chimes, strange figures and colorful vases and pots. Maxson on the other hand looks like it will be completely gray and olive green, decorated only with the brotherhood emblems and banners, and nothing else.

It doesn't takes you long to find Proctor Malone and the rest of the Brotherhood's scientists and gearheads. They have taken a huge building ten story flat building that used to be a chem den for themselves and have turned it into a place where they can tinker, build, research and work. You didn't visit the place back when it was a crackhouse, but you heard much of it, despite being ample and nearly empty the building was avoided by most of the population due to all the drugs, rats and violent people that inhabited it. There's still some damage here and there, cracks in the walls, bullet holes, but no remains of any kind of trash or grime, the Brotherhood have done a really good work. Inside on the first two floors find a pretty ample open space where the scribes relentlessly work on maintaining gear, repairing broken weapons and upkeeping vehicles and Power-armor. The rest of the floors are homes for the scribes and several of the Knights, and the last floor has been turned into a helipad for Vertibirds that also doubles as a garage to maintain and modify them. They still have plenty of work ahead, the building is far from repaired and completed, but at this pace they will end building the entirety of their neighborhod in a couple of months.

Malone is busy working on a T-45 Power-Armor helmet. You approach him and tap his lanky shoulder with your metallic fingers.
>>
>>4718286

"Huh? Oh! It's you!" He then says as he puts on the helmet he was working on and then shakes his head, apparently seeing some kind of glitch or error in the lenses and the HUD. "Anything I can help you with?"

"Yes. What did you find inside of JC." You then ask.

"That's classified. Even if you were part of the Brotherhood, which you aren't, I couldn't tell you."

"Come on. Really?" You say with an exasperated sight.

"We don't share dangerous tech with outsiders, that's our dogma. It has been for centuries already. Sorry bud."

"What's so dangerous about it? Should I be worried?"

"No, JC's fine, and he will continue being fine. Look, he had something... out of this world inside of him, if you catch my drift." He then says removing the helmet, winking at you a couple of times and then putting the helmet back on. "I couldn't take it out of him, not without killing him. I've only disabled it. JC should be fine from now on, but if you see anything weird on him tell me immediately alright?"

You sigh and nod. He won't bulge, he doesn't looks like the kind of person that does.

"You promise that he's alright?"

"You have my word. I like him, he's from my grandparent's land! Did I tell you that I managed to access his memories and store a copy of them in holodisks? They are pretty fragmented, entire years are missing, but several parts are totally fine and readable. I like to watch 'em on the projector, they are better than some of the movies that we have in our library, full of action and nice touching moments, and some of the boys have taken a knack for them as well. Heh, he's kind of a minor celebrity you know? But... what I'm trying to say is that I'm not a monster, I have taken a liking for him, I couldn't get rid of that thing inside of him, but I did my darnest to protect him from it, and trust me, even if he were to be completely destroyed, well, we could rebuild him and his memories. I promise you, Diego, he's alright, he's safe. Take care of him during your journeys, and he will take care of you. He's a good friend."

"Indeed he is."

"So, anything else I can help you with?" He then asks, as he grabs a screwdriver and proceeds to unscrew something on the side of the helmet, while he's still wearing it.

"Yeah, you guys owe me a favor, and I'm gonna need as much aid and firepower as I can get. Can you led me your workers so they can upgrade and mod my stuff?"

"Of course! We are at your disposal. We owe it to you!"

>We have 5 LUCK
>Roll 1d12+5 to see how many hours do we have until midnight and our "Day pass" ends!
>The more time we get the more stuff we will be able to mod and upgrade!
>Since our Luck is 5 then this dice roll will be best of 5!
>>
Holy shit I shouldn't write while I'm half asleep and exhausted from work, I've found at least five typos. Mostly words that I forgot to add here and there, I guess that my brain is faster than my fingers. Sorry guys.
>>
Rolled 12 + 5 (1d12 + 5)

>>4718287
*cough*
>Remember that JC ran tests on himself and says that he's 0.9345 pounds lighter.
>Ask Malone what he removed/replaced in our brobot.

rolling, but pls consider the write-ins
I've seen more typos in some cave posts, desu
>>
>>4718326
No need to roll more. Fucking zxc aced it. And don't worry, I'll include the dice in. Also what do you mean by cave posts?
>>
>>4718344
>Dice in.
WTF, I mean to say write in. Sheesh I'm exhausted today.
>>
File: walkin.gif (257 KB, 257x257)
257 KB
257 KB GIF
>Rolled 12 + 5 (1d12 + 5)
can we even stay in Maxxem for this long lmao

>>4718344
>cave posts
Just some of the posts when we were in that nameless cave with algae, boat and worms. Doesn't matter tho.

>>4718347
Please get some Mentats rest.
>>
>>4718326
We should also check in with Smallwood and ask her wtf is this shit with day passes.

We are the goddamn Hero of ~~Kvatch~~ Lanai and we gave the Brotherhood a home. We should get some respect. (And so should our ghoul and mutant bros)
>>
>>4718430
...and apparently you can't strikethrough spoiler text
>>
>>4718287
>12-5=17 hours!

It's still early morning, you have more than half of a day until midnight, plenty of hours to work on your stuff and meet with people.

"JC told me that he felt lighter, literally." You start to speak. "He even gave me a precise number, 0.9345 pounds. Did you remove or replace anything from him?"

"Worry not, that has to be all the grime and muck that we removed from his insides. There was a lot of dirt and nasty stuff inside of him, mostly composed of dried blood, gunpowder and cheap beer, hell, we even found a mummified skeleton rat inside of him, poor fella entered inside the bot to chew on his circuitry and ended completely fried, and the corpse then got stuck and melted to his chassis, and then it spent in there around a hundred years, give or take. We can give it to you if you want, one of the medical scribes wanted to keep it inside a jar full of formaldehyde, but I guess that it belongs to him?"

"Eh.. I will think about it." You reply. "Also what's the big deal with the Day Passes?" You then ask in an attempt at changing the topic.

"The Brotherhood of Steel, although extremely closed to outsiders, nevertheless recognizes that, from time to time, outsiders will require at least some access to Maxson to conduct business. The solution to this is the Day pass. Only outsiders with legitimate reasons, as the Brotherhood sees them, will be granted a pass. Any non-member of the Brotherhood entering Maxson is subject to search. Maxson holds a rather loose definition of "contraband," and persons carrying any sort of drugs, apart from purely medical pharmaceuticals, are barred from entering. Even possession of alcohol is considered a disqualifying offense. Weapons will be confiscated as well, and returned upon the outsider leaves the district. You weren't searched and patted, perhaps because the Day Passes aren't ready yet and you are kind of an exception. You are the first outsider that sets foot here you know?"

"Great. Woohoo. Go me." You say with faux pride and dry sarcasm.

Despite being completely helmeted you can somehow see Malone rolling his eyes.
>>
>>4718601

"Well, you shouldn't waste your time, your Day Pass will run out at some point." He then adds.

> Meet with Paladin Smallwood, ask if she doesn't have three soldiers to spare.
3 hours.

> Craft a Melee Weapon. [Write-in]
3 hours.

> Craft an Energy Weapon. [Write-in]
3 hours.

> Craft an Explosive Weapon. [Write-in]
3 hours.

> Craft a Ballistic Weapon. [Write-in]
3 hours.

> Craft an Unarmed Weapon. [Write-in]
3 hours.

> Mod your Dual Cleavers.
2 hours.

> Mod your Cosmic Knife.
2 hours.

> Mod your Tesla Gauntlets.
2 hours.

> Mod your Laser Pistol.
2 hours.

> Mod your Power-Armor.
4 hours.

> Repair the Captain's Saber that you found in the ancient Galleon and make it usable.
1 hour.

> Mod your Captain's Saber. (Only selectable if it has been repaired)
2 hours.

> Repair the Broadsider Cannon that you found in the ancient Galleon and make it usable.
1 hour.

> Mod your Broadsider Cannon. (Only selectable if it has been repaired)
2 hours.

> Repair the Captain's Coat and resize it so you can wield it with your Power-Armor.
1 hour.

> Mod your Captain's Coat.
2 hours.

> Mod your Dreadnought Seaplane.
6 hours.

> Train with the Brotherhood, Study with them, Learn their tactics. [LEVEL UP]
8 hours.

> Get one of the Bikes that the Kanaloan army used, Mod it and send it to the Dreadnought. [CAN BE DONE TWICE, THE DREADNOUGHT HAS SPACE FOR TWO BIKES]
4 hours.

> Get one of the Trucks that the Kanaloan army used. Mod it and send it to the Dreadnought.
4 hours.
>>
>>4718604
> Mod your Cosmic Knife.
> Mod your Tesla Gauntlets.
> Mod your Power-Armor.
> Repair the Captain's Coat and resize it so you can wield it with your Power-Armor.
> Train with the Brotherhood, Study with them, Learn their tactics. [LEVEL UP]
>>
>>4718604
> Mod your Dreadnought Seaplane
> Get one of the Bikes that the Kanaloan army used, Mod it and send it to the Dreadnought.
> Repair the Broadsider Cannon that you found in the ancient Galleon and make it usable.
> Mod your Broadsider Cannon.
> Mod your Power-Armor.

17 hours on the dot
>>
While I wait for more replies here's a small info snippet.

The Day Passes are a real thing in Fallout:
https://fallout.fandom.com/wiki/Day_pass
>>
> Repair the Broadsider Cannon that you found in the ancient Galleon and make it usable.
> Mod your Broadsider Cannon.
> Mod your Tesla Gauntlets.
> Mod your Power-Armor.
> Train with the Brotherhood, Study with them, Learn their tactics. [LEVEL UP]

> Make a mental note to remind JC to get his insides cleaned every now and then and tell him that Deth2 is still inside him, just deactivated.
>>
>>4718610
I'll change to support this >>4718725
>>
>>4718613
+1 especially for the plane
>>
Rolled 1 (1d2)

There's a tie so I'll do a dice roll.

>>4718613
1
>>4718725
2
>>
File: Kanaloan Dreadnought.png (2.83 MB, 1920x1087)
2.83 MB
2.83 MB PNG
>>4718604 (You)
> Mod your Dreadnought Seaplane
> The rest of the voted options will come later.

"You know my plane right?" You tell him.

"Oh yeah, what a beauty, we almost shot you down when you appeared, only the Enclave, Ohana and Kanaloa possess them big burly beasts you know? Hell, we were already scrambling a diving team to fish up the wreck and see if we could repair it and add it to our fleet."

"Nice to know. What can you do to him?"

"What you mean?"

"If the Kanaloans had these planes on their fleet it must mean that there has to be a dry dock, garage or someplace where they could repair or modify them."

"Oh...OH. We didn't think of that. It makes sense, we have to find that place and make it part of Maxson."

"No, Maxson is already big enough. Your people had their chance to pretty much take whatever part of the island they wanted. You could have settled on the coast, but instead decided to go inland, closer to Moltenspur."

"But...but inland is easier to defend than the coast...Damn." He says, kind of defeated, you know that Smallwood would have fought harder, tried to turn things to her side, find a way of bending the rules, its a good thing that you aren't dealing with her right now. "Well, let me ask my people, see if they have heard of a place like this."

A couple of hours pass until they finally find the place, and then some more until you manage to move your plane there and the Brotherhood's scribes and engineers get to it.

"So! What's it gonna be?"

> Stealth: Add quiet engines, a Stealth Field that will make you temporally invisible to the naked eye and add countermeasures that make you undetectable by radars and other electronic measures.
> Warfare: The Dreadnought packs quite the punch already, but it could always have some more umph. Add more powerful engines, more armor slabs, and stronger weapons. This thing will be nearly unstoppable but good luck finding enough Fusion Cores to keep it airborne and powered.
> Transport: Add more seats and sacrifice cargo space to be able to carry more people with you. With this modification you'll be able to carry a small army with you everywhere.
> Rocket boosters: Add a turbocharger, fuel purifier and rocket boosters to your plane. This will make the seaplane be almost able to reach supersonic speeds.
> Submarine: Add a radical modification that the Kanaloans were working on and never went past prototype stage. With this mod the Seaplane will be able to transform into a submarine. There's a drawback to this thought, since this modification is so radical and experimental if your seaplane suffers damages you'll have it hard to find people that can repair it or has the tools and the pieces required.
>>
>>4719974
> Submarine: Add a radical modification that the Kanaloans were working on and never went past prototype stage. With this mod the Seaplane will be able to transform into a submarine. There's a drawback to this thought, since this modification is so radical and experimental if your seaplane suffers damages you'll have it hard to find people that can repair it or has the tools and the pieces required.
More wacky underwater adventures are always welcome.
>>
>>4719974
> Stealth: Add quiet engines, a Stealth Field that will make you temporally invisible to the naked eye and add countermeasures that make you undetectable by radars and other electronic measures.
This is a surprise tool that will help us later.
>>
Late I know but since we're going with seaplane first, I vote for:
Repair and mod saber
Repair and mod cannon
Repair/resize coat and hat
Bike stuff

That's 11 hours total, so all 17 with the seaplane.

As for the seaplane upgrade, is there any way we could compromise between stealth and submersible capabilities, like not reinforcing the hull so it can only go so deep, but making it airtight and adding undersea-capable engine modifications, while adding an anti-radar coating and quieter engines without the stealth field?

If not I'll vote stealth so we don't get shot down by the Enclave.
>>
>>4720575
+1
>>
>>4720575
>As for the seaplane upgrade, is there any way we could compromise between stealth and submersible capabilities, like not reinforcing the hull so it can only go so deep, but making it airtight and adding undersea-capable engine modifications, while adding an anti-radar coating and quieter engines without the stealth field?
No sorry, that would be too OP in my opinion.
>>
>>4721017
I'ma vote rocket boosters then.
>>
>>4719974
> Stealth: Add quiet engines, a Stealth Field that will make you temporally invisible to the naked eye and add countermeasures that make you undetectable by radars and other electronic measures.

"Make it invisible." You say as Malone shows you the different modifications that can be applied to the seaplane.

"Stealth is always a good choice, very well!"

His workers then proceed to work long and hard to turn your burly beast of an airship into something capable of silent flight. The engines are changed for more modern and quieter versions that don't even leave a trail of vapour behind. The hull is painted with a strange hue changing mate paint that will make it look blueish at day and almost black at night, every insignia and chromed piece is painted as well to avoid any kind of reflective or identifying surfaces. Inside of the ship a complex array of Stealth-Boys are installed and bolted to the walls and connected with all kind of cables, there are power cables lining most of the walls and dangling everywhere now, but the thing works. You see them pressing a red button and for a period of five minutes the entire ship turns invisible to the naked eye, including every person inside.

"You better have a good pilot with you." Malone then says, giggling like a madman after seeing that his experiment was a success. "If you activate this your pilot won't be able to see the dials and other instruments, it will fly blind."

"I have a good pilot, worry not." You then say with a pat to his back, he's clearly happy about what he has achieved, and you are pretty sure that they logged and took notes of everything to reproduce the same effects on his vehicles if the need arises.

> Get one of the Bikes that the Kanaloan army used, Mod it and send it to the Dreadnought.

"Since you guys are on a roll." You start to say. "I think I'm going to ask you all to mod another vehicle for me. A bike."

"Sure! My guys are learning a lot and having a blast. Bring it on Diego!"
>>
>>4721116

There are plenty of Bikes in Lana'i, the Kanaloan army used them to move across the narrow streets that were too small for a car, after the revolution the soldiers took most of them to patrol the island, the rest were either given to farmers by Fiore so they could better plant seeds across the hills or acquired by H3-K4N to be sold overseas or among the local population. You are pretty sure that they will be happy to gift you one.

You leave Maxson, find a guard, tell her about your needs and she contacts with her superiors, the message ascends the chain and after an hour you have a new bike all for yourself. You have power here, and people are happy to help you, but you better not abuse it, or else all your reputation might end tarnished.

The bike is moved to the workshop and soon a dozen of scribes wearing welding masks and thick padded jumpsuits get around it with their grease covered fingers tightly grasping their tools. It seems like they are eager to open it up.

"They are like kids at christmas." Malone tells you. "They have been their entire lives repairing Laser Rifles, Power-Armor, Sea mines and Vertibirds. Getting their hands on something different is like a gift for them. Anyway, what's it gonna be?"

> Stealth: Electric engine, black paint, smoke grenade launchers, oil spilling button, the works.
> Warfare: Add armor pieces, a Machinegun on the front, chainsaws and flamers to the sides and a mine laying mechanism on the back.
> Glide: Add some small retractable wings, parachutes and a few antigrav engines taken from Eyebots. This won't allow you to fly per se, but it will let you glide for long distances and jump with the bike from your plane with safety.
> Maintenance: This won't be a modification really. We will simply remove every piece, bolt and nut from the bike and build it back again so we can learn how it works and later teach it to you. This will let you be able to repair the bike in case it breaks down.
>>
>>4721118
>> Warfare: Add armor pieces, a Machinegun on the front, chainsaws and flamers to the sides and a mine laying mechanism on the back.
>>
>>4721118
> Maintenance: This won't be a modification really. We will simply remove every piece, bolt and nut from the bike and build it back again so we can learn how it works and later teach it to you. This will let you be able to repair the bike in case it breaks down.
I bet the engine will break on the first roll we have and we don't have to take this thing into fight since we are literally a tank

Also I'm supporting >>4718613 since there is a new vote. Armor mod is where it's at.
>>
>>4721118
>> Warfare: Add armor pieces, a Machinegun on the front, chainsaws and flamers to the sides and a mine laying mechanism on the back.

We got a stealth plane so we might as well have a loud war bike. (Though a spy bike does sound cool too...)

Axsi, can you get like half the maintenance bonus by just watching the guys modify the bike?
>>
>>4721265

Are we voting on this again? If so I also support >>4718613. Power armour and big guns.
>>
>>4721118
>>4721280
I considered something similar, desu. Could we just get armor and machinegun and then spend time on maintenance?

>>4721284
I don't think we are, just wanted to be safe.
>>
>>4721329
Agreed, and the mine laying contraption which could be useful. We have enough hand to hand capability that I think we could skip the chainsaws and flamers if we had to
>>
>>4721280
>Axsi, can you get like half the maintenance bonus by just watching the guys modify the bike?
Sure! Our character is clever enough to learn little bit from mere observation.

>>4721284
>Are we voting on this again?
Not really, but since everybody seems to prefer that option I'll go with it.

>>4721329
>Could we just get armor and machinegun and then spend time on maintenance?
Sure!
>>
>>4721434
>since everybody seems to prefer that option I'll go with it
It won tiebreaker, so nothing changes.

We should have a vote on where to put the machinegun. Shooting fuckers in the chest is cool and all but imagine mowing them down as we drive by lmao. Pic related.
>>
>>4721118
>Maintenance/Warfare

"Just make it bigger, more powerful, able to carry a big guy like me without making me look like an idiot. Add armor on every side, a machinegun in the front, and perhaps a mine laying device in the back as well?"

"Oh, we can do that! It shouldn't be hard." He replies.

"Can I stay and watch?" You then add.

"Sure, but I don't think you will quite catch it all, when we get to work we become one, we enter the zone, and we practically don't respond to external stimuli, so don't expect us to answer your questions about what we are doing and our process. Specially since, well...you are an outsider and all."

You shrug and see them get to work. Orders are passed by , measures are taken, bolts and screws are removed, notes are written and soon enough the Brotherhood counts with enough data to pretty much reverse engineer and recreate the bike. Like Malone said you don't end quite catching everything that they do, they are simply too many and too fast to see everything unfolding in front of you, but you get at least a gist of what they did and how they did it, and perhaps if this bike ends breaking down you might be able to come up with a solution thanks to what you learned from them.

After a few hours the bike is completely modified and looking almost like a completely different vehicle. Despite of your massive size and your Power-Armor the bike won't look small in comparison. Once everything is finished and done they put it inside of your Seaplane. That's nice of them.
>>
>>4721532
> Repair the Broadsider Cannon that you found in the ancient Galleon and make it usable.
> Mod your Broadsider Cannon.

It seems like these scribes and gearheads are in a roll, despite looking tired and sweaty they all seem pumped and happy, this is a field day for them.

"So... you think you can repair this?" You then tell them as you show the old rusty naval cannon.

"My god..." Malone says as he looks at the weapon. "Damn son, where did you find this?"

"An old shipwreck, undiscovered for centuries. Sadly, it burned down, and the cave it was in then collapsed, and it's all now underwater, so I think this is the only cannon that survived. You can repair it?"

"Y-yeah! Sure!" He says nervously as you show him that. Perhaps the cannon itself isn't very mechanically complex and interesting, but to him its an ancient relic that deserves respect and even religious admiration.

The most veteran and knowledgeable of the scribes are called upon and very carefully they restore the cannon to all of its glory, and even go as far as crafting a custom made electronic trigger so you can fire it without requiring a fuse.
>>
>>4721535

Several hours have passed already, the sky isn't blue anymore, but shades of orange and red, you still have several hours before midnight. All in all you have been having a pretty good day and entertaining day. The scribes are mostly nice and seem thankful and happy to have you around. The Knights could learn a thing or two about respect from them.

"What can you do to it? I know you guys can make it fire faster, harder or I don't know, you are the experts, but I know you can make this beauty deadlier." You say with a smirk, kind of making them feel proud of their work.

"Hell yeah we can." A sweaty and oil stained Malone tells you as he bumps his chest with his fist a couple of times.

> Continuous shot: A massive backpack crafted specially for you, filled to the brim with heavy Iron Cannon balls and Eyebot antigrav engines to make it somewhat lighter. A steel tube will be connected from the backpack to the Cannon to make it be able to shoot several times without requiring you to load after every shot. With this mod you will be able to fire up to twenty times without reloading.
> Rail Shot: The Cannon's barrel will be lined with powerful electromagnetic rails that will be able to magnetically accelerate the cannonballs incredible speeds. This will make the Cannon incredibly powerful, but it will also require you to find Fusion Cores to keep it powered.
> Fireball: The insides of the cannon's barrel will be coated with a flaming gel like substance that will burn the cannonballs as they are burned and cause fire damage to your enemies. The gel will need to be reapplied every now and then, but apparently the recipe to make it its pretty simple and can even be used to make some mean moonshine.
> Magneto-ball: A small magnet can be installed on the back of the cannon to heavily magnetise the cannonballs just as they are launched. These magnetic cannonballs will cause special havoc in robots, Power-Armor, vehicles and pretty much anything that has electronic circuits.
>>
>>4721538
O boah. Holy fuck can't we just get everything.

> Magneto-ball: A small magnet can be installed on the back of the cannon to heavily magnetise the cannonballs just as they are launched. These magnetic cannonballs will cause special havoc in robots, Power-Armor, vehicles and pretty much anything that has electronic circuits.
>Ask them to add controls/switch for the magnet to make it deactivable.

Minicannon would be a dope utility, but on its own it can only support us in open combat for a bit.
Fireballs don't actually explode and I don't want Diego to turn Hawaii into California.
Railcannon sounds dope, but doesn't change much aside adding destructive power and costs fushon kores.
EMP will let us disable various systems, shoot down planes, rape power-armors, shut down bots and turrets... and assuming it can be deactivated, it's not like we can't enter buildings or shoot from vehicles if we wanna.
>>
>>4721538
>> Continuous shot: A massive backpack crafted specially for you, filled to the brim with heavy Iron Cannon balls and Eyebot antigrav engines to make it somewhat lighter. A steel tube will be connected from the backpack to the Cannon to make it be able to shoot several times without requiring you to load after every shot. With this mod you will be able to fire up to twenty times without reloading.
Goes well with Grim Reaper's Sprint
>>
>>4721538
> Continuous shot: A massive backpack crafted specially for you, filled to the brim with heavy Iron Cannon balls and Eyebot antigrav engines to make it somewhat lighter. A steel tube will be connected from the backpack to the Cannon to make it be able to shoot several times without requiring you to load after every shot. With this mod you will be able to fire up to twenty times without reloading.

I like the magnetic one too but since we're hunting supermutants this one seems more useful
>>
File: Safe.png (383 KB, 469x532)
383 KB
383 KB PNG
> Continuous shot: A massive backpack crafted specially for you, filled to the brim with heavy Iron Cannon balls and Eyebot antigrav engines to make it somewhat lighter. A steel tube will be connected from the backpack to the Cannon to make it be able to shoot several times without requiring you to load after every shot. With this mod you will be able to fire up to twenty times without reloading.

The Brotherhood finds an easy and quick way of creating this modification for you. They grab an old metallic safe lying around, empty it of its contents and start working on it. On its rear they install several magnetic clamps that will fasten and secure the heavy container into your Power-armor's back, on top of the safe they drill a hole so you can load the cannonballs, on the bottom they install a metallic tube that will be connected to your Broadsider and will be the one that feeds the ammunition. On every other side they install and interconnect several Eyebot flotation engines to make it all as light as possible. The final result is far more than you expected, the thing is ugly, cumbersome and incredibly heavy, but it fulfils its purpose.

It's eight PM now, the sun's down. Thanks to the lack of electric lights there's no pollution, every star is visible in the starry sky. Several squires come and start passing bowls of stew and fried fish along with water. Despite being an outsider you too are given a dinner and allowed to eat with them. The Scribes and workers seem slightly exhausted, but also beaming with pride and joy for what they did. They have spent several generations trapped inside of that ship, unable to explore, unable to work with new things and simply be tasked with repairing the same things over and over and over again. You haven't only given them a new home, but also the chance of learning new things, discovering and being able to tinker with new technologies. They are all thankful to you, and don't seem to mind helping you one bit. Perhaps you can ask for one last favor before the day ends.
>>
>>4722692
> Mod your power armor.

"Malone, thank you very much for your help." You say as you sit next to him and eat dinner together.

"No problem, one question thought, why the need for all of this? Not even our most veteran Paladins go so armored into battle."

"I have my own reasons, but I think that my steps will soon either make me battle the Enclave or the High Evolutionary, I don't know yet. Regardless of who I face, I'll need to be as strong as I can."

"Well, I'm no soldier, but I can tell you that neither of those factions is a friend of ours, so if you ever need help feel free to give us a call, I'm sure that Smallwood will be willing to aid you."

"Thanks. You are a good friend Malone."

"You too Buenaventura."

Together you cheer and drink a couple of warm and stale Nuka-Colas before heading back to work.

"Think you can do one last thing for me?" You ask, to which he simply gives you a thumbs up.

>Head mods:
>After head will come Torso, Arms, Legs & Paintjob

>Internal Database: Intelligence: +2
>Sensor Array: Perception: +2
>VATS Matrix Overlay: +4 to all dice rolls
>Targeting HUD: +6 to combat dice rolls
>>
>>4722694
>VATS Matrix Overlay: +4 to all dice rolls
>>
>>4722696
>>VATS Matrix Overlay: +4 to all dice rolls
3 hours have passed and there are no more votes. Perhaps the rest of the players are asleep, perhaps there are no more players, oh well.

Our Pip-Boy already gives us +14 to all dice rolls thanks to its VATS 3.0 software, with that +4 we will get a total of +18. Let's keep that in mind for future rolls.

>Next roll: Torso Mods:

> Blood cleanser: Reduces chance for addiction from drugs.
> Glow-Worm Crystals: Reduces Radiation intake.
> Core assembly: Every time we get a roll with one success degree or more we get another extra action for free.
> Emergency protocols: When below 20% health incoming damage reduced by 50%.
> Kinetic dynamo: Taking damage or moving slowly recharges your energy weapon's cells.
> Medic pump Detects hits during combat and automatically uses a stimpak when health is low.
> Motion-assist servos: Increases Strength (+2 STR).
> Reactive spiked plates: Reflects 50% of melee damage back on the attacker.
> Stealth Boy: Activates stealth field while crouched.
> Tesla coils: Deals Energy damage to nearby enemies.
>>
>>4722808
Let's wait before finalizing all of the armor-upgrade choices, I guess.

> Core assembly: Every time we get a roll with one success degree or more we get another extra action for free.
Ik some peeps wanted rads, but this seems more interesting.
>>
>>4722808
> Core assembly: Every time we get a roll with one success degree or more we get another extra action for free.
>>
>>4722808
> Core assembly: Every time we get a roll with one success degree or more we get another extra action for free.

Great, every time that your roll is +10 or more than my roll you will get another extra action. If this happens the second most voted option will be done, if there's no second most voted option then the most voted option will be done twice. For example:

>Situation:
We are fighting a Super-Mutant.

The options are:
> Kick him in his shrivelled nuts
> Blast him with your Laser Pistol
> Use the Cannon to tear him a new asshole.
> Fry his head with the Tesla Gauntlets.

There are two votes for using the Laser Pistol and one for using the Cannon.

You guys roll and get a 23. Then we add the +18 of our VATS and the +45 of our Energy Weapons Skill. We get a total of 86.

I roll and get a 44, I add a +30 because this is considered a Hard difficulty dice roll. I get a total of 74.

Despite having rolled more than you guys my final roll is lower than yours, so you guys succeed.

86-74=12.

Since the difference is 10 or more you guys get 1 degree of success, meaning that not only the most voted option is done, but the second most voted option as well.

> We shot him with the Laser Pistol and then shot him with the Cannon. Killing him instantly!
If we only had shot him with the laser pistol we wouldn't have killed him. But the mixture of the incendiary laser bolts and the cannonball is too much for the mutie.

> BUT WAIT! THERE'S MORE! SINCE WE TECHNICALLY KILLED HIM IN ONE SHOT WE ACTIVATE THE "GRIM REAPER'S SPRINT" PERK!

> Grim Reaper's Sprint:
Killing one opponent just isn't good enough for you when you can kill them all and let God sort 'em out. When you kill an opponent in a single attack, you can make another attack. If you kill again, you can repeat the process until you run out enemies to kill.

I would then do a dice roll, depending on the dice roll we would face a weaker or stronger enemy, meaning that if we are lucky we might chain several continuous kills!!
>>
>>4722808
> Arm Mods:

> Hydraulic bracers: +10 to Unarmed
> Optimized bracers: +10 to Guns
> Shock dampeners: +10 to Explosives
> Hybrid energy system: +10 to Energy Weapons
> Accelerated Gyroscopes: +10 to Melee
> Electroshock touch: Unarmed attacks have a chance to paralyse enemies.
> Rusty knuckles: Unarmed attacks cause bleeding damage.
> Triskele Power-Shield: Creates an energy shield around your arms, this is technology taken from the Kanaloans and cannot be used for long because it takes a lot of power.
>>
>>4723055
> Optimized bracers: +10 to Guns
> Shock dampeners: +10 to Explosives
+10 to whichever the Minicannon is
>>
>>4723073
According to the Fallout wiki it counts as a Ballistic weapon. So guns.
>>
>>4723055
>> Optimized bracers: +10 to Guns
The Glow Sap is a paintjob, right?
>>
>>4723093
>Glow Sap is a paintjob, right?
Paintjobs come later, after legs. But yeah:

-20 to sneak, -1 CHA, gives the ability to fly, does Radiation damage to everyone regardless of if they are allies or foes.
>>
>>4723055
Alright, the optimized bracers are the winning option.

> Leg Mods:

> Calibrated shocks: Increases Carry Weight capacity
> Cooling vents: Once per combat allows you to do a special flaming kick attack.
> Kinetic servos: Taking damage or moving slowly recharges your energy weapon's cells.
> Overdrive servos: Allows for faster sprinting and easier enemy tackling.
>>
>>4723123
>> Calibrated shocks: Increases Carry Weight capacity
More looting? Sign me up. If we had Scrounger when we got those twelve degrees of success we would have SOOO much loot...
>>
>>4723123
> Overdrive servos: Allows for faster sprinting and easier enemy tackling

I kinda wanna go Leg Servos×Shield now, but that'd complicate the voting.
>>
>>4723123
> Overdrive servos: Allows for faster sprinting and easier enemy tackling
>>
>>4723123
> Overdrive servos: Allows for faster sprinting and easier enemy tackling

The choice is easy. Faster legs equal faster tackling weaker enemies. And if all hell breaks loose it will also help you dash to safety.

You cannot avoid remembering your high school days in Frisco, how you were a smallish and meek boy with a love for books that couldn't get laid, while all of the jocks with more brawl than brains that played Football ended with all of the chicks. Now, now you are a giant that could easily pummel them all and a pretty impressive score of women you have scored with. You don't really miss all of those douchebags, but it's a shame that they are all an ocean away and cannot see how great you have become. Oh well, their loss.

Your power armor is almost ready, it only needs the final touch, the paintjob.

> All paintjobs give +2 CHA

> Single color [Choose which one]
> Camouflage [Chose between forest, desert, urban and blue]
> Hot rod: Black paint and orange flames. Nuff said.
> Military: Olive green and white stars
> Patriotic: The ol' red, white & blue.
> Chivalry: Paintjob inspired by the ancient galleon that you found in the underwater caves.
> Other options, write in.
>>
>>4723347
>Glow Sap
Fuck yeah, flying power armor. Tell the eggheads, there's a lot of that where it came from, if the brotherhood wants some they better behave well.
>>
File: Burns-600x591.jpg (48 KB, 600x591)
48 KB
48 KB JPG
>>4723364
>Glow Sap.
You really wanna look like this?
>>
File: You sure talk big.jpg (33 KB, 640x490)
33 KB
33 KB JPG
>>4723369
More like this.
>>
>>4723347
> Chivalry: Paintjob inspired by the ancient galleon that you found in the underwater caves.
>>
File: images (20).jpg (36 KB, 723x424)
36 KB
36 KB JPG
>>4723347
> Single color
White
>>
Rolled 1 (1d3)

There's a tie so I'll do a dice roll

> Glow Sap
1

> Chivalry
2

> White
3
>>
>>4724534
Can we use the glow worm crystals to counteract the radiation of the glow sap? It's going to kind of suck to be walking around people and irradiating them constantly (not to mentioned our self)
>>
>>4724572
oh fuck fuck fuck
>>4724534
is it too late to change the vote cause lmao
>>
>>4724574
>>4724572
Don't worry, I'm adding something to avoid having us become a walking cancer.
>>
>>4724576
Awesome! I think normally we would get more responses but considering it's Easter weekend people might be doing other stuff.
>>
>>4723347
> Glow Sap.

"I have something that I want to try." You mutter as you head back into your Seaplane and retrieve the jars full of Glowsap that you got from Leontodo.

The jars have several metallic chains dotted with heavy locks and other pieces of metal on them to make them heavy enough and stop them from floating away, despite of all the metal they are still incredibly light thought.

"Can you apply this on the armor?" You ask, as you bring it to them.

Malone grabs one of the jars and starts to inspect it up close, then a strange gizmo on his belt starts to beep loudly and after picking it up and pressing a button it starts to print a long receipt like paper full of numbers and strange symbols.

"Wow." He says as he reads the minuscule print. "This thing is radioactive as well, but also somehow lighter than air? Where, where did you get this? Is this what's keeping those old decrepit ships in the coast afloat?"

"You kept your own secrets regarding my dear friend JC, so don't expect me to spill all the beans and tell you everything I know."

"Damn, I guess that's fair thought. But know that we would love to get my hands on it. Can we buy it from you?"

"I'm sure you do, but no, you cannot buy it, as I said I want it on my armor."

Malone shrugs and puts on a special anti-radiation suit to coat your armor with the radioactive substance. After a couple of hours of spraying you with the slimy sap you end completely covered with it. Your armor now glows in the dark, it isn't of any particular hue, in fact it looks like it constantly changes and shifts. As a final touch he grabs a bag full of a strange multicolored dust and blows it over your armor, coating you entirely with it.
>>
>>4724586

"What was that?" You ask, not noticing any change.

"A stabilising component, made of dust composed of several known radiation scrubbing or deterring substances, mostly pulverised Rad-X, crushed lead, grounded glowing mushrooms and minuscule chunks of these strange crystals that are sold in some parts of the island. It will counteract the radiation that you would otherwise emit."

You look at yourself in a mirror and see that the dust has given you an even more outlandish appearance, now your armor doesn't only glows but also sparkles softly as if it were covered in glitter. You will never need a flashlight anymore, and on top of that the sap makes you light enough to be able to run and move with agility even with all of your heavy gear around. Sadly it isn't powerful enough to make you fly.

"Hey, one last thing before you leave. You mentioned that you are heading into danger. I... I can't imagine how that feels, I've been lucky to have a pretty sheltered life, but I guess that it isn't a great sensation. I cannot help you in combat, but I can assist you from my lab. If you give me a couple of samples of your blood I could have several Combat-Stimpaks ready for you, since these are made from your own blood they will be even more effective at treating your wounds. I never tested them, but apparently they were incredibly, the pre-war army experimented with them but never ended creating them en-masse, because if they are applied in someone other but the person that gave the blood they pretty much lose all of their healing properties, they can even end causing harm. So yeah, think about it alright?"

You thank him for the appreciation, but you cannot stop thinking that perhaps this is another way of getting your DNA, Paladin Smallwood wanted your seed to create a new generation of Brotherhood members, who knows...

> Accept, let him take samples of your blood and create Combat-Stimpaks for you.
> Decline. He has already helped you too much.
>>
>>4724587
> Decline. He has already helped you too much.
We already gave Smallwood enough of our DNA to create a new generation of Brotherhood members.
I think we'll do just fine without these bloodpaks.
>>
>>4724587
>> Decline. He has already helped you too much.

Sounds dodgy to me as well.

Also I love our new stripper glitter armor Axsi!
>>
>>4724787
>Also I love our new stripper glitter armor Axsi!
I prefer to imagine it like the Star Power of Super Mario. But yeah, Stripper Glitter works as well.
>>
>>4724788
Nah, man. Stripper Glitter is canon now. Shoulda thought of it when you thought of them radioactive trees.
Hell, you should consider yourself lucky that there isn't a dendrophile amogus. I've seen some wild shit on /qtg/ today and it wasn't pretty.
>>
>>4724587
>> Accept, let him take samples of your blood and create Combat-Stimpaks for you.
The glow sap wouldn't be as much of a problem if we had two levels of Radiation Shield by now like I wanted to but nooo.
>>
>>4724797
>The glow sap wouldn't be as much of a problem if we had two levels of Radiation Shield by now like I wanted to but nooo.
The Power armor itself would mostly protect us from the Rads, because the Sap would go on the outside. The real deal would be the Radiation damage that we inflict in everybody else, regardless of if they are allies or enemies.
>>
>>4724795
>Hell, you should consider yourself lucky that there isn't a dendrophile amogus. I've seen some wild shit on /qtg/ today and it wasn't pretty.
Are you talking about the guy who is schizo ranting about fucking planes in the qtg? I mostly ignored him lmao.
>>
>>4724587
> Decline. He has already helped you too much.

"Fuck, I really hoped that you didn't say that option. L-look. Lying's not my forte, so I'll be honest. Combat-Stimpaks aren't a real thing, I just want your blood to confirm something."

"Which is?"

"W-well. Your seed, y-you know that we got it, well, perhaps you didn't... Look the fact is that its DNA was contaminated with... FEV, the Forced Evolutionary Virus, the cause of Super-Mutants. And not any regular FEV no, but the Hawaiian strain. We don't know how the hell it ended on your samples, we are suspecting cross contamination, perhaps one of the samples in our lab somehow ended mixing with yours. The seed is ruined of course, viable perhaps, but obviously doesn't reaches our purity standards. I just want the blood to confirm if you have the Virus or not."

"Seriously?" You say, kind of angry about him lying to you.

"Yeah, here, take, this is what I was going to give you." He says as he handles you several Super-Stimpaks.

You sigh, take the medicines and shake your head. "Good bye Malone."

Midnight comes, you are escorted out by a pair of Power-Armored Knights. The rest of the Scribes and Malone want to accompany you as well, but they are instead sent to their dormitories, they have already spent too much time with an outsider like you. Still somewhat angry you walk across the growing city, you know that you won't see this place in weeks, perhaps months, perhaps you might never see it again, you know that whatever happens, you won't return here anytime soon.

Your seaplane awaits for you in the coast, and so do JC and Juniper who have filled the cargo hold with food, ammo, stimpaks and other resources. They seem to be pretty happy to see you, and looking at you all covered in mods, weapons and flashy looking gear only makes them even more pumped to be travelling with you.

There's no going back. It's time to rescue your son.

> Travel to Oahu, work in tackling down Ohana's fascist government and the Enclave's rule. Return the power to the people, and perhaps, only perhaps, they might do something about the Ohanan-High Evolutionary War.
> Travel to Moloka’i, the secretive island where the Enclave reside and operate. Attack them and discover why they took control of Oahu and are doing nothing about the war.
> Go to the island of Hawai'i. The High Evolutionary territory. Seek them out, find why the hell did they kidnap your kid and so many children.
>>
>>4724857
>> Go to the island of Hawai'i. The High Evolutionary territory. Seek them out, find why the hell did they kidnap your kid and so many children.
>>
>>4724857
> Go to the island of Hawai'i. The High Evolutionary territory. Seek them out, find why the hell did they kidnap your kid and so many children.

But first let's tell Jun to check the plane for any weird shit, maybe get help from Roy with that, if he has any tech mercs. We literally gave this plane to Brotherhood to modify and after what Malone said I think we should make sure there isn't any extra devices to spy on us or whatever.
>>
>>4724857
> Go to the island of Hawai'i. The High Evolutionary territory. Seek them out, find why the hell did they kidnap your kid and so many children.

I'm wondering if we're powerful enough to confront the High Evo now, but on the other hand if we don't try to rescue the kids now then they may be injected with some shit or otherwise mutated while we are farting around on other islands... a hard decision...
>>
>>4724883
>I'm wondering if we're powerful enough to confront the High Evo
You will never be. The Island of Hawaii makes the Divide and the Glowing Sea look like a day at the beach in comparison.
>>
>>4724879
Agreed. And our power armour as well. Also check JC for spyware/malware.

Also, am I reading this wrong or did Smallwood basically use a turkey baster to suck out our "dna sample" and give it to the techs?
>>
>>4724904
Well that's ominous... Fuck it, full speed ahead to Hawaii then
>>
File: 20210403_210822.jpg (46 KB, 609x596)
46 KB
46 KB JPG
>>4724907
> Also, am I reading this wrong or did Smallwood basically use a turkey baster to suck out our "dna sample" and give it to the techs?
Yes. Thats what happened. Exactly like that.
>>
>>4724857
> Check JC's and the Seaplane's integrity, see if the Brotherhood bugged them
> Go to the island of Hawai'i. The High Evolutionary territory. Seek them out, find why the hell did they kidnap your kids and so many children.

"So, we ready to go?" Juniper says, as he pushes a few buttons and several consoles light to life.

"Not ready. I want a checkup of the ship, and also of you JC. I'm sorry but I don't trust the Brotherhood, they might have installed bugs."

"Oh, well thought." JC answers, apparently not mad at all about it. "What about your armor, think they could have bugged it as well."

"I didn't considered that, but yes, that's also a possibility. Alright, lets get to it."

None of you are tech experts by any means but you can recognise a bug when you see it, and fortunately there isn't any. Your armor, the seaplane and JC are all clean. This is honestly surprising, perhaps they didn't considered bugging JC and didn't dare to do it with the ship, your bike and your armor because you were present around. Who knows, perhaps, only perhaps they didn't did it out of the goodness of their hearts. Who knows.

The inspection takes several hours, it isn't until late night that you are all done. Every one of you are pretty exhausted now.

"We will go to Hawaii. What do you know of the place?" You ask as you sit on the floor, yawning loudly and feeling Morpheus' grip taking you down.

"Nuthin'." Replies JC, who is a foreigner like you and really doesn't knows much of the Hawaiian wasteland.
>>
>>4725200

"Not much Boss, but I can share some interesting titbits." Juniper says with another yawn as she sits on the pilot's seat and gets comfy. "My grandma, god bless her soul, used to be an Ohanan sniper, she lived the transition between the real Ohanan government and the Enclave takeover. She toured Hawaii a few times and told me that it's a very irradiated island, very targeted by the nukes during the Great War, and only mere years after the fallout it became home to all sorts of irradiated fuckers and crazed raiders and tribals. This all I learned at school and I'm gonna recall from memory, so it might not be totally factual. The nice folk of the island of Hawaii harassed the rest of the wasteland for years, and despite the effort of the people it wasn't until Ohana was formed and they created a real organised army that a true pushback was achieved against them. For some decades the waters became more or less safe, there were still some nasty mutant things and a few pirates here and there, but thanks to Ohana the people of Hawaii were pretty much contained and that lead to improvements in trade, the creation of several settlements and communities and so on, that was also the time when the Sons of Kanaloa truly became powerful and turned into a powerhouse. Everything was more or less peachy... until the High Evolutionary came outta nowhere. We don't know how but they had the power to create Super-Mutants, until that point nobody every had seen these creatures, and they quickly managed to become godlike creatures among the islanders. The High Evolutionary organised the tribes and gangs and even captured creatures of their island and used them in coordinated attacks that ravaged the wasteland, what they lacked in technology they had in in manpower and brutality and despite Ohana's best efforts they were losing most battles. The High Evo started gaining territory, and even went as far as raiding Oahu and Port Kalewa a few times. The Enclave appeared during Oahu's second raid, they came outta nowhere with their big Vertibirds, their flashy Power Armor, their Plasma Casters, and well, pretty much saved the city. Ohana had suffered too much, it was a pretty impoverished country, bad deals with the Kanaloans and the constant raids by the High Evo left the pretty much lacking any kind of funds. The Enclave easily took the country and used its funds to repair and rebuild, and also built a new order along the way. You know how is it now. They announced that they came from mainland America and were here to bring peace and stability, then dropped two biological weapons on the island of Hawaii."

He yawns once more, this time looking even more exhausted than before. She's fighting hard to stay awake by now.
>>
>>4725205

"The first one was a spore virus that quickly turned the island of Hawaii'i into a nearly impenetrable jungle full of Spore-Walkers, the second one were the Cazaclaws, lab made creatures genetically created by hybridising the DNA of two of the wasteland's most deadliest creatures.The mixture of that turned the island of Hawaii into a hellhole, the raiders and tribes were decimated, but many survived, the strong ones survived. Most of the raider and pirates ran away and created the Old World Mourn, the pirate island, a nasty place I tell you. Anyway, since the plants and monsters appeared Hawaii has once more been more or less quarantined from the rest of the wastes. I don't know much more, my grandma retired a long time ago, I don't know what the army has been doing since then."

You ponder on his words for a while and think about the Enclave, the High Evo, and Ohana. What the hell is going on in there.

"I see. Thanks." You tell to Juniper, which has fallen asleep.

You too are too tired to act, you need some sleep. With another yawn you get out of the armor and lie on the cold bed, and quickly fall asleep. You have a deep and nightmare fuelled sleep, one where the images of your missing children plagues you. When you wake up its early morning, the radgulls squeak in the sky, JC's has made coffee already, Juniper's still asleep.

> Eat breakfast, wait until everybody is ready and go to Hawaii. Ask them to fly over the island and drop from your plane. The armor should be able to take the fall. Ask them via radio to wait for you in Lana'i.
> Eat breakfast, wait until everybody is ready and go to Hawaii. Land on the coast and access the island by the beach. This will let you travel with JC and Juniper, but if the High Evo are deep inland it will take you days to reach them.
> Other options, write in.
>>
>>4725208
>> Eat breakfast, wait until everybody is ready and go to Hawaii. Land on the coast and access the island by the beach. This will let you travel with JC and Juniper, but if the High Evo are deep inland it will take you days to reach them.
>>
>>4725208
> Eat breakfast, wait until everybody is ready and go to Hawaii. Land on the coast and access the island by the beach. This will let you travel with JC and Juniper, but if the High Evo are deep inland it will take you days to reach them.

>>4724922
Told you not to fuck that Brotherhoe.
>>
>>4725208
> Other options, write in.

Can we fly around the island and do some air recon first?

I'm tempted to air drop in the middle of town like the Doom Slayer in our stripper armor rather than get eaten in the jungle by cazaclaws and god knows what else... but we should probably get a better idea of what's there before we make a decision.
>>
>>4725985
It's all impenetrable jungle, sprawling threes as far as the eye can see.

I think I mentioned in the last thread that the High Evo headquarters are named the Fortress, but that nobody knows exactly where are they located.

Circling the island would only serve to waste fuel.
>>
>>4725992
Ok, then I agree with the others. Let's just land on the coast and figure it out from there.
>>
>>4725208
> Eat breakfast, wait until everybody is ready and go to Hawaii. Land on the coast and access the island by the beach. This will let you travel with JC and Juniper, but if the High Evo are deep inland it will take you days to reach them.

Black Coffee, some cram sandwiches and a shot of whiskey, breakfast of the champions. Juniper and you eat in solemn silence, JC recharges his batteries quietly as well. Your companions would follow you to hell and back, but they seem to be worried, everybody knows how dangerous the big island is, and how few have travelled there and returned to tell the tale.

The engines are warmed, final checkups are done and once everything's ready the seaplane accelerates and takes off into the clear Hawaiian skies. The ever cheerful Juniper tries to lighten up the mood with some nice tunes, he turns on the radio and shuffles across the different signals until she finally finds Rainbow Jack's frequency.

https://www.youtube.com/watch?v=NxzgaoyYF_E&list=LL https://www.youtube.com/watch?v=phAS4GevBGE https://www.youtube.com/watch?v=udacLLLBciM

You look out of the window as you approach the massive island. Unlike the Californian wastes Hawaii is overall pretty green, but this island is on another whole level, with the exception of the coastline and the highest peaks everything is covered in a massively dense jungle, if there were ever cities or pre-war ruins down there, they were all devoured by the vegetation ages ago.

The seaplane lands on the emerald waters and the moment it touches water your Geiger counter cracks to life, it seems like everywhere across the island there's some minor background radioactivity, let's just hope it doesn't gets worse the deeper you go. The engines are stopped, the anchor is dropped and each one of you jump down.

Something on this island chills your spine, this place feels wrong and makes every fibre in your body urge you to turn around. Not only does this place send every sense of your body into DEFCON 1, but it also gives you a terrible first impression. You have set foot on several beaches already, they were all dirty to a bigger or lesser degree, but none was as bad as this one. As far as you can see there are hundreds of massive mounds of burning corpses and trash piles everywhere, uncountable empty bullet cases cover the sands and every few feet you can see makeshift crosses and crucified corpses nailed to them, most are human, a few are monstrous mutant creatures.

> Set camp, unload everything on the beach and cover it all with a tarp, sand and body pieces to make it harder to find.
> Have Juniper stay on the Seaplane with all the cargo and explore around with JC.
> Have Juniper on the bike with part of the cargo, share the rest between JC and you. Go together exploring.
> Other options, write in.
>>
>>4726037
>> Set camp, unload everything on the beach and cover it all with a tarp, sand and body pieces to make it harder to find.

But only if we can tarp our plane to hide it as well. It's a sitting duck otherwise.
>>
>>4726073
Yeah, we can do that as well.
>>
>>4726037
> Set camp, unload everything on the beach and cover it all with a tarp, sand and body pieces to make it harder to find.
>>
Jesus a second vote. Fucking finally, I was getting desperate.

Writing now.
>>
>>4726037
> Set camp, unload everything on the beach and cover it all with a tarp, sand and body pieces to make it harder to find.

You drag the seaplane onto the corpse choking sands, unload the many boxes full of valuable resources and place them under the wings, then cover everything with a sand coloured tarp and hide it all by using sand and the many trash lying around. It clear that neither Juniper nor JC like grabbing all those blood stained bones and remains, perhaps they find it dirty, perhaps they find in immoral or bad luck. You can feel morale descending by the minute, perhaps JC since he's a robot might not be as affected, but Juniper might come at any point and ask you to leave, he doesn't has the motivation that you have, to him there's nothing of value on this god forsaken island.

It takes a couple of hours but the final result is great, a mound of sand, bones, and corpses along with trash, rusty blades, empty needles and used bullet cases cover your ship and make it pretty much impossible to see unless you know where to look. The tarp also works as a tent of some kind, you all can hide under it and cover yourselves from onlookers or perhaps the weather. The moment you entered on the island the clouds changed from white and spongy to black and tumorous looking. You have seen these kind of clouds before, they are a bad omen, they are no mere clouds, but ones that bring radiation storms and cancerous acid rains with them.

"I think I saw a village of some sort during the landing." Juniper tells you as he cleans his shoes from sand. Despite being clearly tired and sweaty she never removes her pilot's mask or thick flying jacket. What could he be hiding?

"Are you sure?" You ask.

"Well, it's hard to say, there's plenty of vegetation, but yes, I think it looked like some kind of pier, I didn't land in there because I was worried about it being inhabited by raiders or whatnot and being shot down even before making landfall. But now that we are ready perhaps we should check it out."

> You cannot risk getting caught by a radioactive storm, hide under the tarp, enter inside of the seaplane and wait in there. If the storm doesn't erupts in a few hours then go out again.
> Agree with Juniper and go search that pier along with him and JC. Get ready for the worst.
> Comb the beach first, see what's in the opposite direction to where Juniper wants to go.
> Go straight into the Jungle in front of you. You cannot waste any time.
> Other options, write in.
>>
>>4726402
>> Agree with Juniper and go search that pier along with him and JC. Get ready for the worst.
>>
>>4726402
> Agree with Juniper and go search that pier along with him and JC. Get ready for the worst.

But thinking about it... We have PA to shield us during a radiation storm and JC's a robot obviously. So maybe we should leave Juniper behind in the camp since she'd be most at risk (presumably)
>>
>>4726402
> Agree with Juniper and go search that pier along with him and JC. Get ready for the worst.
>>
File: Hawaii Pier.png (2.49 MB, 1668x794)
2.49 MB
2.49 MB PNG
>>4726402
> Agree with Juniper and go search that pier along with him and JC. Get ready for the worst.

Gun in hand and trigger finger ready you walk across the coastline towards the direction where Juniper saw a pier. And he was right, only a couple of miles after trekking across the bloodstained sands you find a small coastal village. You hide in the vegetation and together you scope and give a good look at the place.

It's a small town, no more than a few dozen people living there, built from wood, recovered trash and wrecked ships. There are several small boats docked in the pier, their sails... they are not made from cloth, but human skin. You give a look at the few villagers around and see that their crude clothes are also made from leather cultivated from people. Just outside of the biggest building around there are even bodies being hanged upside down and with iron hooks chained to heavy weights stabbing their flesh and slow and painfully pulling their skin out.

Judging by the burning and slowly sinking tugboat that is located only a few feet from their village these people that they are skinning are fishermen that they have captured. Most of these hanged bodies are quiet, clearly dead from blood loss, but a few aren't as lucky and are instead screaming their lungs out, they are still alive, and there's nothing you can do for them, they are as good as dead. Suddenly some of the locals approach one of the screaming bodies, at first you thought that perhaps they might have decided to mercy kill him, but you aren't dealing with normal people here, this island is full of psychopaths, and this will be only your first taste of what's to come. Instead of mercy they once more show the cruelty of their hearts and their lack of souls, laughing like maniacs they grab serrated blades and start violently cutting the muscle and flesh out of their skinned bodies, and then without a second thought proceed to eat it in front of them. The screams end soon, they are all dead. This doesn't stops them from continuing with the butchering and cannibalism.

> Go all in. A group of cannibals with leather armor have no chance against your Power-Armor and Advanced weaponry.
> There's nothing you can do here. You came too late. Dealing with these monsters won't help you find your child. Continue hidden and leave the place.
> Return to the Seaplane, push it back into the waters. Have Juniper pilot it, have JC control one of the heavy guns. Fly around the village while JC opens fire on them and drop from the skies like a meteor to deliver the death that they deserve. Avenge these poor people.
> Other options, write in.
>>
>>4726726
>> Go all in. A group of cannibals with leather armor have no chance against your Power-Armor and Advanced weaponry.
>>
>>4726776
+1
>>
>>4726726
>> Go all in. A group of cannibals with leather armor have no chance against your Power-Armor and Advanced weaponry.

Seems more of a pain in the ass to get the plane out than it's worth. Let's try and keep one alive though so we can interrogate him.
>>
>>4727496
+1
>>
>>4726726
> Go all in. A group of cannibals with leather armor have no chance against your Power-Armor and Advanced weaponry.
> Keep one alive for interrogation.

"On my mark we will go all in. Let's keep one of them alive, we might need to interrogate them." You tell them as you raise three fingers. JC readies his machineguns and Juniper grabs his shotgun, loading it with as many shells at she can. Slowly you lower your fingers and when the last one goes down you all come out of your hiding spot and run towards the shanty town.

With a scream you open fire and your automatic Laser Pistol launches a barrage of hyper-heated energy bolts onto the unsuspecting cannibals, many of them are automatically killed as your shots amputate their limbs or explode their heads, the few ones that don't instantly die instead catch on fire and quickly after perish among torturous screams as their eyes melt and skin falls off. The few shots that you miss instead hit against the wooden buildings and set them on fire and soon enough a massive fire erupts.

Thanks to its powerful engine JC takes the lead and is the first to reach the town. With his machinegun arms he also unleashes hell among the people and kills many of those brutes, who despite jumping towards him with screams and lunging butcher knives cannot even get anywhere near him and quickly die from bullet wounds.

Juniper is the slowest and last one to reach the place but what she lacks in speed compensates it in agility. With incredibly skill he jumps on top of several platforms and quickly makes it into the roofs of the buildings and from there starts shooting his shotgun towards the many unaware and hiding cannibals.

None of them ever manages to get anywhere near any of you.

Before you can even notice it you are surrounded by corpses and heavily wounded psychos. With your heavy metallic foot you proceed to stomp on their heads and chest to be sure that they die. After a while of heavy stomping your otherwise glowing legs end completely covered in blood and brain fluids.

You made sure to leave one alive, you give a look at the lucky survivor and see that its a scrawny woman, no older than thirty, her body is covered in old and bad healed scars and her leather clothes have all been burned or ripped apart, leaving her completely naked and exposed. Without too much effort you grab her with your left hand from her black dreadlocks and painfully lift her from the floor. She screams and spits at you, showing several serrated and bloodstained teeth along the process. One of JC's bullet's pierced her in her left knee, leaving her crippled but not in any danger of dying anytime soon.
>>
>>4727698

"Do you speak my language?" You ask her as your voice comes like an inhuman otherworldly roar from your helmet's old speakers.

"Are yu uh Oni?" She asks with a crude and barely understandable english that sounds more like dog growls than a human language. "We huhve uhlreuhde zeent owr chuhmpiuh to de Blood guhmez. Huhve we not pleuhzed yu eenowgh?"

Without a word you start to electrically charge your right hand and show her the crackling electricity and electric arcs coming out of your metallic claws. She doesn't seem to understand what's going on, but once you start to slowly cutting and slashing her face the message is clear. She start to scream like the people that they were butchering moments ago, but you aren't a monster like them, you stop after only a while and leave behind nothing but an ugly bleeding scar. She's now ready to speak.

> Ask her what those blood games are.
> Ask her if she knows where the High Evolutionary are located.
> Ask her what she knows about the High Evo/Ohanan war.
> Other questions, write in.
>>
>>4727700
> Ask her what those blood games are.
> Ask her if she knows where the High Evolutionary are located.
> Ask her what she knows about the High Evo/Ohanan war.
>>
>>4727700
> Ask her what those blood games are.

"What are the Blood games!?"

"The bleed guhmez? Eeuhrle chruhditiuh where new chuhmpiuhz uhm chooze to becuhme oniz. Euhch eeuhr owr zeent duht chuhmpiuh to puhrticipuhted, nuhe tuhke return."

Understanding her is still difficult, specially with how much she whimpers and squeals under your tight grip but with each word that she mutters you slowly get more and more used to her flawed speech. So, it's a tradition and every year they send a champion to become an Oni? What are Onis exactly?

> Ask her if she knows where the High Evolutionary are located.

"Where did you send your champion?"

"Herzelf uh. go nord. Nord"

North, Well, that at least gives you a proper direction. It isn't of much help, but its a start. Tears start falling down from her eyes, her face starts getting red.

> Ask her what she knows about the High Evo/Ohanan war.

"What do you know about the war? Tell me!"

"Our godz uhzked uz to fowght, Kunuiuhkeuh guidez uz! Owr fowght uhnd buhde uh deir bloode, euhteen deir heuhrtz, becuhme zchruhger uhnd individuuhl duhebreuhk becuhme Oni!"

With a madlike screech she starts to scream and guffaw, getting redder and redder with each laugh. She doesn't seems to have any important answers, just the religious nonsense that she has been fed. You press more and more and finally hear a bone cracking, her eyes roll back, foam starts to form in her mouth and finally gets quiet. You drop her limp body to the floor and see the town burning to the ground.

"We will go north. My Pip-Boy has a compass and generates maps of every area that we visit. Jun, JC do you have any kind of mapping tools?"

"I have something similar on my software." JC replies.

"I have a compass as well, and can orientate myself with the stars if the need arises." Juniper replies.

"Good. Let's go."

You didn't want to be blunt about it but the only reason you ask if they know how to handle themselves and avoid getting lost is because you are very afraid of at some point losing them. This jungle looks and feels like a very treacherous place, and perhaps there might be all kind of traps inside. The risk of getting separated from them is pretty high.
>>
File: Hawaiian Captured Raider.png (850 KB, 1180x1314)
850 KB
850 KB PNG
>>4727877

As you are about to leave you hear a building collapse on your backs and a scream. You all turn around and from the burning ruins see a raider running and escaping. It looks like up until this point he had been tied and bound and it wasn't until the flames reached the building where he was located that he had the chance to liberate himself.

"Wait!" He says as he coughs heavily. The raider is wearing some scrap armor and an equally makeshift gas mask, his hair is a bright cyan colour, either the result of a genetic mutation or simply dyed with artificial tinctures. "You are planning to go to the Blood Games? I was going to go as well!"

"What are you talking about scum?" Intervenes JC as he readies his machinegun arms.

"I know that you guys aren't raiders, but you aren't Ohana as either. Look, along with every pirate, raider and dreg of society in Hawaii I heard about this years Blood Games, and I decided to go! But I'm not a lucky man, as soon as I got out of the fishing boat that we shangained we got captured by those cannibal fucks. They ate every one of my pals, and I was about to be dragged to the hooks when you appeared. I'm a fucking raider so being honorable aint my strongest skill, but I feel like I owe you guys. I can take you to the games if you want."

> Raiders are scum. Kill him with a Laser Shot. A quick and relatively painless death is more than he deserves.
> You don't like the idea of working with Raiders, but he seems to know what he's talking about. Have him join your party and let him guide you around the island.
> Interrogate him, make him the same questions that you did to the cannibal and go, let him on his own.
> Other options, write in.
>>
>>4727880
>> You don't like the idea of working with Raiders, but he seems to know what he's talking about. Have him join your party and let him guide you around the island.
>>
Ask the same questions first, frisk him so there are no surprises as to what he's carrying around, ask why his hair is like that, why he wants to be a High Evo, why they're called Oni, then allow him to join the party and loot the burning village. Ask if any loot might be left on the tugboat too.

We should make some jungle camo for JC out of branches and leaves.
>>
>>4727880
> Interrogate him, make him the same questions that you did to the cannibal and go, let him on his own.
>>
>>4728652
+1
>>
Sorry for the delay guys, gonna get into writing now.
>>
>>4727880
> Interrogate him, make him the same questions that you did to the cannibal and go, let him on his own.

You still don't know if you should work with him or not, but he might at least give you some proper answers. You walk out of the town to avoid the fires and along with Jun and JC surround him.

"JC, frisk him." You say, to which your robotic pal immediately complies, searching across his pockets with robotic precision and finding all kind of blades, ammo and assorted trash.

"What are the Blood Games?" You ask.

The raider pushes JC away, cracks his knuckles, cleans some ash, soot and charred body parts from his clothes and without a word grabs some jet from one of his pockets and raising his gas mask just enough inhales the chems and proceeds to speak between coughs, a small white powdery smoke coming out of his mouth with each syllable that he spits.

"Games done every year to chose new people to become Onis baby! Perhaps you know them as Super Mutants? Doesn't matters, shut up. Anyway. They are bloody games, what a surprise right? They are open, anyone can participate, but obviously only the undesirables like me get called to it by its sweet sweet siren song. Most of the boring wastelanders don't believe in the games, or don't wanna believe in 'em, think they are exaggerations and legends, but they are true... I think. Honestly I don't know much ya'know? I never participated, hell I wasn't planning either, I just wanted to be an spectator."

"Any idea why are they called Oni?"

"Any idea why my mother decided to call me Gregorious Kame Ludwington the Fourth? Fuck no, some stuff just doesn't makes sense."

"Do you know where the High Evolutionary are located?"

"Nah, giving an exact location of their Fortress would be like giving an invitation to Ohana to bombard 'em. The jungle is filled with signals, totems and metallic arrows that will point you in the correct direction. Finding the way is your own job tho. The High Evo is all about strength and might, if you wanna be in the Blood games you have to earn the right and survive the jungle. The tribals that inhabit the island love the games because they attract all kinds of people, and that gives them loads of targets to kill and eat, me being a perfect example of it."
>>
>>4729262

"What do you know about the High Evolutionary?"

"Not much, they are very secretive. Sometimes they have come by the Old World Mourn to recruit pirates for a special raid or something like that. They pay incredibly well, but it aint worth it, their bloodthirst and love for slaughter have made even some of the most battle hardened and soul scarred pirates sick to the stomach. They are kinda infamous even among the lowest of the low. We know that around here they are considered demigods, and their leader Kunuiakea is a god among gods. Can't tell you much more than that."

"Do you want to join them?"

"Oh hell no. Live fast, die young and leave a pretty corpse behind, that's my motto. Corpse diem ya know? I just wanted to see the blood games before my brains end splattered in some gutter and I return to the void."

"Think there's anything valuable to loot around here?" You ask to Jun.

"Not really, seems like most around here was made from wood or trash, and they only attacked us with cleavers, I don't think they will have any caps, bullets or anything valuable. The raiders they captured must be burned to a crisp by now, and same with the tugboat. That thing has burned and then sank. If there was anything valuable it must be destroyed by now."

"Oh you don't wanna go back there. There bodies are gonna attract jellykillys. Trust me you don't wanna be caught by a Jellykilly. Nasty stuff, a bullet to the scrotum would be nicer."
>>
>>4729265

At first you think he's messing with you all but to your surprise you really see several giant floating jellyfishes coming out of the radioactive waters and approaching the burning town. Completely ignoring the flames the creatures proceed to use their tentacle like ends to grab the many corpses around and bring them to their gelatinous and transparent bodies. Then, once the corpses are fully inside they start to get digested and quickly melt down into a slurry mix.

"Jellykillys are content with corpses, but they can also eat living prey. I once heard a man cry as it was being digested alive. I wish I could unremember it. Oh well, at least chems help me sleep during the night."

"Alright. Gregorious right?" You say turning back to the Raider.

"That's the name my mother gave me, that name died the moment I killed her. Call me Maggot."

"Really?" You say, kind of incredulous.

"Oh yeah, name comes from a small deformed second dick that I started to grow next to my normal one. Thing's ugly as fuck, is constantly leaking a strange and weird smelling liquid and sometimes moves on its own. I can't control my Maggot. I luv 'it."

"Why is your hair blue, Maggot?" You say, humored by his weird charm.

"Found me some dye in some ruined home. At first I thought that it said Die, like in KILL! And I thought it was some poison. I tried to use it on another raider, a fucky one. Forced him to drink the bottle and all I managed to do was make him puke, piss and shit blue for two weeks. It was hilarious. After seeing that it only changed colors I used the rest of the bottle on my hair and crotch. Now that I'm blue down there it's even easier to see the lice. Wanna look?"

"I... I'll pass."

"Aw. A shame."

"Are you seriously considering keeping this guy?" Jun asks, loading a new shell into her shotgun.

"Well, he seems to have some useful information and knows the local fauna to a degree..." You then approach his earn and proceed to whisper. "And if we ever meet any enemy that we can't beat we can always use him as a sacrifice."

Jun nod's and then shrugs.

"Alright. We are going to head into the jungle. Maggot, you will come with us." You start to speak.

"Bet." He simply answers.

"We are too noticeable. We need to make camouflage. Let's pick branches, dirt, moss and whatever we can find to cover our bodies and gear and become as invisible as possible."

> Roll 4d100!
> Each roll will determine how well the camouflage that they make is. The higher the better!
> The first roll will be for Diego. Since he has the "Body Snatcher" perk he gets a +25 to his dice roll.
> The second roll will be for JC, third roll for Juniper and fourth for Maggot.
> Good luck!
>>
Rolled 83, 2, 11, 93 = 189 (4d100)

>>4729267
dice gods please
>>
File: EptZMVNXUAAJPwy.jpg (63 KB, 1342x754)
63 KB
63 KB JPG
Just to clarify. There can be more dice rolls. Not only one
>>
Rolled 67, 5, 60, 20 = 152 (4d100)

>>4729267
>>
Rolled 44, 11, 44, 26 = 125 (4d100)

>>4729267
HANG ON TA SOMETHIIIIIING
>>
Rolls will be accepted until tomorrow. I'll soon head to bed.

>>4729466
>>4729464
>>4729281

Results so far:

>Diego:
Best roll 83+25 = 103
Awesome near perfect camouflage.

>JC
Best roll: 11
Pretty shitty camo.

>Juniper
Best roll: 60
Decent Camo.

>Maggot:
Best roll: 93
Near perfect camouflage.
>>
Big Caps no Crammy
>>
Rolled 52, 68, 91, 22 = 233 (4d100)

H*ck, I failed my roll at rolling
>>
Rolled 56, 92, 52, 64 = 264 (4d100)

>>
Rolled 66, 63, 54, 54 = 237 (4d100)

>>4729472

Rolling to protect JC and Jun
>>
Rolled 73, 47, 79, 12 = 211 (4d100)

>>4729472
>>
>>4729472
Updated results:

>Diego:
Best roll 83+25 = 103
Perfect camouflage. Since we go over 100 we also somehow get a +1 CHA bonus.

>JC:
Best roll: 92
Near Perfect camouflage.

>Juniper:
Best roll: 91
Near Perfect camouflage.

>Maggot:
Best roll: 93
Near Perfect camouflage.

Writing now.
>>
>>4729267

Together you roll in dirt, cover yourself with vegetation and mud and use all kind of leaves and whatever is at hand to create a natural camouflage. The final result is absolutely great, but that isn't very surprising with all the greenery that there's around.

To everybody's surprise Juniper demonstrates great sewing skills and somehow makes functioning ghillie suits and other cloaking gear for all of you as well, further improving your camo.

"So, you know where to go?" You then tell to a dirt and mud coated Maggot.

"Well, I got a map from a ghoul captain that told me that had attended a few Blood Games." He says, grabbing a dirty and stained piece of paper with a crudely drawn map on it. "The map's pure brahminshit thought. Hell, according to it this nice burning town was a "Welcoming centre"... well they did give us a nice welcome indeed. It also shows several locations and more or less where to go, but I don't think we can trust it."

You grab the old and flimsy map and see that there are indeed several locations drawn or marked around your current location, some have pretty normal names, stuff like "Abandoned house" or "Bus Stop", others a are more ominous and have several skulls drawn around them next to names like "Cazaclaw mating grounds"... a few ones are absolutely nonsensical and utterly strange like "The fairy path." You still don't know if you can trust this map, but at least it gives you a general direction to follow.

> Go to the Abandoned House
> Go to the Bus Stop
> Go to the Cazaclaw mating grounds
> Go to the Fairy Path.
> Other options, write in.
>>
Sorry for the short reply fellas. I feel kind of burnout and uninspired today.
>>
>>4730699
> Go to the Fairy Path.

And take your time Axsi, no worries.
>>
>>4730699
> Go to the Bus Stop
>>
>>4730699
> Go to the Fairy Path.
>>
>>4731127
YO ZXC! MISSED YOU BUDDY
>>
>>4731139
You're focusing too much on a namefag while there's other anons playing your game. Kinda unfair to them.
>>
True, to be honest I appreciate every one of you. Without any of you this quest wouldn't be real. Sorry.

Thanks to everybody who plays. You are all awesome.
>>
> Go to the Fairy Path

"Fairy path, what the hell is that?" Asks an incredulous JC as he gives a look at the map.

"What? You don't know about them?" Maggot replies with a small and short breathed guffaw.

"I've heard about 'em as well." Jun intervenes. "Perhaps they are a Hawaii only thing? Well, they are a legend, petty rumors I think. They are pathways that let you cross incredibly distances in a short time, but you always gotta pay a price."

"Oh they are real indeed. Saw dem with my very own eyes I did yes." Maggot then adds. "They can be worthy or a real pain. Tales differ."

"Whatever." JC then says with a roll of his digital eyes. "You think we should go there?"

"Depends, when are the Blood Games going to start?" You ask to the raider.

"About a week give or take. I think. I don't know. Fuck I don't even know where it is or what day is it today. How can I answer that? Fucking hell."

Juniper groans and JC growls, their patience with the raider is running thin. "Let's go" You then say.

There's no time to lose, the High Evolutionary have your children and who knows what might they be doing to them. You cannot imagine the kind of grief that Daphne must have passed thru, the kind of grief that she's still going through. And its not only her, but countless other parents and people who have lived in terror under the High Evolutionary, or Ohana, or Kanaloa.

The fall of the Sons of Kanaloa proved that even giants could be toppled. This shouldn't come as a surprise to you, after all you have grown up learning of the tales of the Vault Dweller, the Chosen One and the Courier Six, heroes of the wastes that did the impossible, defeated giants and changed the world. Honestly you never thought of yourself as a Hero, during your infancy many children tried to imitate these legends and played play pretend, you instead preferred to spend time in quiet study and reading comics. It wasn't until you came to Hawaii and got a real taste of the post-apocalyptic world that your heroic self started to flourish.
>>
File: The Fairy Path.jpg (1.03 MB, 1920x1080)
1.03 MB
1.03 MB JPG
>>4731312

Are you a hero? You don't like to consider yourself one, perhaps out of pure humility, but many other people certainly think of you as a hero. You saved Fallen Horizon from being attacked by the Enclave and later by Coral Walkers, you liberated the island of Lana'i of its eternal tormentors and freed thousands of slaves, you helped turn the ecologically collapsed island into the paradise like place that it is now. Will you continue improving these god forsaken wastes or will your path end here? God only knows.

You all enter the jungle and slowly cross its many bushes, giant trees, small rivers, few clearings and countless vines and weeds. If it weren't for the compass and the automatic mapping tools that your Pip-Boy provides you would have gotten lost a dozen times at least, this entire place is a death trap. On top of that you cannot avoid feeling observed at all times, on the corner of your eyes there's always a shadowy form, on the far away vegetation there are strange shapes, but when you try to focus they are always gone.

This lush jungle would be a beautiful place if it weren't for the many reminders of how dangerous it really is. Among all the green you can always find some crimson. Every few steps you can also find the gory totems with arrows made of corpses pointing you towards the correct direction or the bloody remains of other people or creatures, some were killed by traps, others became prey to the local flora and fauna. You try your best to ignore those corpses, but sometimes its simply impossible. You hate it, but you start building a tolerance for it. This island will change you, and not for the best, but it's a sacrifice that you are willing to make.

After a while you finally reach the fabled "Fairy path", and its not what you were expecting. To your surprise it's the remains of a crashed plane completely covered in vegetation and with its insides filled with skeletons and glowing mushrooms. The moment you approach it your Geiger counter starts to crack, this whole island is mildly radioactive, but this particular place even more. You cannot see the other end of the plane, the glowing vegetation simply becomes too much and all you can see is a blur of white and light green lights.

> Ignore the radioactivity. Cross the path.
> Send JC first. His robotic body should make him immune to radioactivity.
> Send Maggot first. He's dispensable.
> Stop and look at the map, see the nearby places you can travel to instead.
> Other options, write in.
>>
>>4731315
>> Stop and look at the map, see the nearby places you can travel to instead.
>>
Send the robit first, there's untapped mystery in a place like this.
>>
>>4731315
> Send JC first. He's repairable.
> Ask Maggot why and how he became a raider.

Honestly I needed a break from Nukaloha to get some novelty out of it again. I think it worked.
>>
>>4731315
> Send JC first. His robotic body should make him immune to radioactivity.
>>
Sorry guys, yesterday I felt pretty ill. I don't think it's Corona. Today I feel pretty tired and sick as well. Next update tomorrow.
>>
>>4734530
Get well soon!
>>
>>4734530
It's okay, remember to take your Stimpaks. Sorry for being a twat before.
>>
>>4734530
Get well soon axsi
>>
>>4731315
> Send JC first. His robotic body should make him immune to radioactivity.

This place feels strange, there's plenty of odd and unusual areas in this post-post apocalyptic world, countless areas with an extremely elegiac and off-putting aura to them. This is nothing like them, this is truly strange. As you walk closer you start to notice more and more skeletons around the airplane's wreck, they also have glowing mushrooms and bioluminescent moss and strange golden flowers growing out of their crumbling bones.

Your geiger counter crackles and clicks nonstop, a few odd glitches and strange readings and messages appear in your HUD but they are too fast to properly read. Is it the background radiation or there is something more to this place?

Inside of the airplane the mushrooms grow more intensely creating a glowing blanket that gets thicker and thicker the deeper it goes, until the end of the plane becomes nothing but a blinding sphere of pure light.

You still don't trust this, you still think that this is mere superstition and honestly have a creeping suspicion that this is a trap and that the raider is simply planning on having you get weak from the radiation and then finish you off.

"JC, you are immune to radiation right?" You ask to your loyal robotic pal.

"Rads still affect us, they can melt our circuits and fry our chips, but only in massive quantities. Why do you ask?"

"Think you can go first, tell us if its safe?"

JC groans and a small spinning hourglass appears on his screen, then switches back to his regular face.

"Alright, but you owe me one. If we find a minefield you'll go first. After all you have two legs, I only have one wheel."

"Seems fair." Intervenes Maggot as he raises two thumbs up, somehow both belonging to the same hand.

"Shut up." Instantly replies the robot.
>>
>>4736183

JC's servomotors whirr and he prepares himself to enter inside of the plane and cross the barrier made of light. He quickly finishes his self checkup and without a word see him go and slowly get engulfed by mantle of glowing moss and shrooms, until he completely disappears. There's a long and awkward silence, you try to contact him by radio but nothing but static comes, until finally, five minutes later his lispy and mechanical voice cracks back to life.

"Diego? Can you receive me?" He then says, his voice being abnormally distorted and little more than a whisper.

"Yeah! Are you alright?" You say with real worry on your voice. Honestly you have met and seen several robots in your lifetime, but you had never befriended one before him. You have ended growing fond on him and if he died you would really feel terrible about it, and the same goes with Jun. Perhaps it is egoistical of you to ask them to come to this dangerous island, this is your mission after all, not theirs.

"Yep yep yep. It...worked? I mean, it doesn't makes any sense. I'm analysing my surroundings, I'm in the tail of the plane. Apparently it broke in half during the great war, perhaps due to an aerial nuclear detonation. The tail fell down and several miles after crashed the nose. You are on the nose, I'm on the tail. I... I crossed several miles in a second. My sensors are still trying to make sense out of it. Crossing it will let you practically skip an entire day of walking, but this place is incredibly radioactive. Your choice."

"Toldja it would work." A smug Maggot then says. "I mean, have you ever fought with a Glowing One?" he then asks.

"I did yes." You say, remembering the poor ghoulish tailor that became feral in front of you.

"Did they teleport? Don't answer, they can fucking teleport, and revive dead people, and loads of other crazy shit. I've tried irradiating myself to see if I develop some superpower like in the comics, but so far nothing but blood in my piss, puke, shit and cum and several minor mutations. Oh well, one day it will happen I guess."

"Shut up." Juniper replies, clearly tired of him.

> Cross the Fairy Path and do a day's worth of travel in mere minutes but irradiate yourself and your companions.
> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.
> Order JC to find a safe place to camp. Go back with Maggot and JC to the plane and grab as much resources as you can, cross the Fairy Path and set camp in the jungle.
> Other options, write in.
>>
Thanks for worrying about me guys, you all are awesome! I just felt like shit due to work, I've been with a lot of workload as of late and sleeping around 5 hours every day.

I just needed a good night of sleep.
>>
>>4736185
> Cross the Fairy Path and do a day's worth of travel in mere minutes but irradiate yourself and your companions.
>>
>>4736185
> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.
>>
>>4736185
> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.
>>
>>4736186
Glad you don't have the Rona!
>>
>>4736185
> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.
>>
>>4736185
>> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.
>>
>>4736185
> Order JC to return and take another path. You need to be as strong as possible by the time you reach the High Evolutionary, if you irradiate yourself along the path you might end getting too weak.

"Come back JC, we are going somewhere else." You say by radio. "We need to be in top condition by the time we reach the High Evo. Good work."

"Roger." He simply replies. After a short while a flash of light explodes from the plane's debris and from it the robot emerges, now with several glowing mushrooms and a fine layer of moss covering his chassis, apparently a byproduct of the teleportation. The vegetation growing out of his steel body shouldn't bother him too much, but who knows what would have happened if you had crossed it, perhaps you too would have ended not only highly irradiated but also with strange fungi growing out your skin, or something worse.

"What did you see when you were in there?" Juniper asks.

"When I crossed the light or when I emerged on the other side." JC replies, using his robotic claw like hands to pluck the golden shrooms out of his body.

"Both I guess." Jun shurgs.

"Light a lot of light, and then suddenly more wrecked airplane parts, skeletons and vegetation. I think my sensors picked up some enemies up ahead, but I might be wrong, the teleportation left most of my sense all jumbled up."

You place your hand over his shoulder and pat it twice, then once more open the map and let everybody get in a circle to give it a good look.

"Alright, we are here in the Fairy path." You start to say. "Here are the places we can go to: Tomorrowland, Kaupe's treehouse, Pu'u Keka'a, the Trampgrounds and Broken Pipes."

The map is kind of dirty and stained, the mixture of mud and glowsap in your fingers is slowly damaging the old and delicate paper and the great humidity of the jungle surrounding you is only accelerating its erosion. You better find the Fortress soon, or else you will get irremediably lost.

"Every possible option has skulls around them." JC says. "The deeper we go the more dangers we will find."

You look at him and nervously nod before giving another look at the map.

> Tell JC and Juniper that they can return if they want, this is your mission, not theirs.
> Go to Tomorrowland.
> Go to Kaupe's treehouse.
> Go to Pu'u Keka'a.
> Go to Trampgrounds.
> Go to Broken Pipes.
>>
>>4737566
>> Go to Tomorrowland.

Sounds good, let's go party before meeting the High Evo!
>>
>>4737566
> Go to Broken Pipes.
Metal > EDM

Regarding that decaying map, doesn't JC have a camera and printer built in..?
>>
>>4737666
>Sounds good, let's go party before meeting the High Evo!
Oh there will be a party alrigth.

>>4737741
>Metal > EDM
Disagree. I enjoy both. And honestly, those two genres don't exist in the Fallout world so, who cares?

>Regarding that decaying map, doesn't JC have a camera and printer built in..?
Camera? Yes. Printer? No.

What he could do is take a picture and then share the file with Diego's Pip-Boy, that way they will both have a copy of the map even if it breaks down. Jun and Maggot won't be so lucky. But doing that its a pretty good idea, so regardless of where you end voting to go I'll include that.
>>
>>4737566
> Go to Broken Pipes.
>>
>>4737666
+1

Based trips
>>
>>4737566
> Go to Tomorrowland
Was supposed to go in 2020 but Covid... next best thing I guess?

Also like zxc's map idea, good thinking
>>
>>4737754
u sure about that? I am not a fallout hardware expert, but wiki makes it sound like every securitron had one.
>>
>>4738017
Oh damn, I didn't know about that. Alright, he can make copies of the map. You guys win.
>>
>>4738023
Sounds like we owe JC a favor once we get out of this shitshow.
>>
>>4737566
> Go to Tomorrowland.

"Tomorrowland seems interesting, and doesn't has as many skulls as the other sites." You say as you make your choice.

"This map is garbage. If it starts to rain it will break down. Give it to me." JC then says as he extends one of his metallic pincers. You give him the map, he takes it and somehow fits it inside of a slot on his body. From that slot suddenly several sparks and smoke starts to come out and even some flames.

"Holy shit you good?" Juniper yells.

*Bzzzz* "Yep yep yep. All good. Here, one for each." The robot then says as he prints out three copies of the map, this time in a better quality paper. "The original map is all busted thought, the scanning laser it made it go in flames. It's pulp, ink, grime and dirt will now be forever stuck inside of me. Oh well."

With a smile he gives one copy to Maggot, Juniper and lastly you.

"Don't you need a copy?" You ask.

"No need, I got it here." JC replies as he clinks his the place where his electronic brain his located with his metallic fingers. "And you can too." His screen goes black and some more sparks come out of him, then somehow in your HUD a Vault-Boy icon briefly appears giving you a letter. On one corner the message MAP MARKERS ADDED then flashes. You open your digital map and even if most of the island is still unexplored every location that was in the original map now appears.

"Good job JC, I'm glad you are coming with us." You say, impressed with the results.

"That's what friends are for amirite?" The robot replies with a wink and some oddly made finger guns.

Everybody gets ready for the trek and together you continue crossing the every thicker jungle and using your thermal cleavers to open a way. During every moment you cannot stop feeling observed, but your Pip-Boy doesn't catches enemies, still, the everlasting feeling of eyes creeping on you never goes away, and you can see that the rest feels the same. Who knows, if your camouflage weren't as good perhaps you might have been assaulted by several creatures or gangs by now.

After a couple of tense hours of marching across the jungle and its old car filled roads you finally reach your destination. Tomorrowland seems to be a small town, made from strange circular like homes that stack one in top of each other. The entire place is absolutely decrepit, it looks like at some point some people settled this place, but that was a long time ago, nothing but dust and trash remains here.
>>
File: Tomorrowland.jpg (1.5 MB, 1880x1058)
1.5 MB
1.5 MB JPG
>>4738148

As you approach the entrance gate you cannot avoid noticing piles of robots scattering the floor, they all have been mutilated and are missing a piece or two, some have been even crucified or hanged, they all have several arrows deeply embedded into them.

"What is this place?" You ask Maggot, wondering if he knows more but before he can answer someone replies for him.

"What was this place more like..." suddenly speaks an incredibly distorted voice that comes from a speaker located in the gate. "You are no tribals, you are outsiders right? Came here to participate in the blood games? Well you are in the correct path, now move along."

You walk towards the entrance and as you approach it suddenly see several sparks coming out of the closing mechanisms, the doors try to close but they are too damaged and rusty to move more than a few inches. "God dammit. You are here for the nightmarchers? The rite of safe passage? Well there are a few Protectrons and Mr.Handies in the north end. Go have fun. Kill the few remaining friends that I have. "

"We aren't here to kill nightmarchers." You start to speak. "But you are right in one thing, we are trying to reach the Blood games. Who am I speaking to?"

There's a short and eerie silence before the voice of the speaker speaks again.

"Are you serious? Nobody has asked my name in centuries. I'm... well, the people here called me Saint. They were too kind."

"Hello Saint. I'm Diego Buenaventura, my companions here are JC, Juniper and... Maggot. Did you say centuries? Are you a ghoul?"

"Heh, you mistook me for a person? I should feel proud of that. No, I'm an AI. Artificial Intelligence. Despite travelling with... a raider. You all seem pretty nice. Come and take shelter. A rad storm is coming. We can speak more once you are inside."

> Accept his offer and enter inside.
> Ask questions first.
> Just ask him what's the correct path to the Fortress and continue walking.
> Other options, write in.
>>
>>4738113
We removed the alien tech-stuff that troubled him. If anything we are even.
>>
>>4738154
>> Accept his offer and enter inside.
>>
File: 1610808290709.gif (940 KB, 627x502)
940 KB
940 KB GIF
>>4738154
> Accept his offer and enter inside.

>>4738157
understandable

mfw AI
>>
>>4738154
> Accept his offer and enter inside.

"Let's go." You say to your team as you start walking inside. The rest cock their guns just in case, you too are still somewhat untrustworthy of Saint, and also load a fresh Fusion Cell in your Laser Pistol.

As you walk in you notice that the town is filled with cameras and speakers, most of which are completely broken. There are even more dead robots in the inside, they have all been brutally murdered, a few are even nailed to the walls of the different buildings.

In the distance you can see several dark clouds approaching, the sky slowly turns grey, then green, it's an unmistakable hue, the hue of nuclear fallout and radioactive thunder. Suddenly one of the doors close to you opens automatically, every one of you enter inside and once everybody has crossed the door once more closes. Not even a second later lighting strikes and your geiger counter detects a great spike in rads, if you had been outside it would have reached almost lethal levels.

"Is everybody alright?" Saint asks from another cracked and somewhat faulty speaker.

"Yeah, we are fine." You reply.
>>
>>4738376

"Oh good. I guess a proper welcoming is in order. Hello and welcome to Tomorrowland, condos of the future, today!... Man I hate that slogan."

"What is this place?"

"Sit down and rest your weary feet travellers. The storm has just started, it will be a long time until it passes. Welcome to the Tomorrowland welcome centre. There are some vending machines with stale Nuka Cola and if you follow that corridor and enter the fourth door by the left you should find a pantry with some canned food. I'll wait."

Each one of you look at each other kind of confused and Juniper then shrugs and starts walking to get some food and drinks. The rest simply search for cushions and seats to get comfy. After the seats are all ready and Juniper returns you even get out of the Power-armor to stretch your legs. Due to your mutations you are slightly too big for the armor, and you are constantly cramped inside, it feels good to get out and stretch your legs every now and then.

"Alright, so... god I'm terrible at this. Where should I start?"

"Try the beginning ya bag of nuts!" Yells Maggot.

"There was a nice paradise island that was nuked by the communists. Two centuries later a douchebag named Maggot was born. The end."

Maggot rolls his eyes and groans while spitting on the ground. "What a fucking lame tale." He then mutters.

"Maggot, we let you join us out of pure pity and because you seemed to have information. But right now our patience is running out and its clear that Saint here has more information about the island and the Blood games than you do. Behave or I'll fucking kick you out of the building and into the radstorm. Understood?" You then tell him, looking directly at his eyes.

"This is bullshit." He then says as he sulks into some cushions and quickly falls asleep.
>>
>>4738378

"Lovely guy ins't it? Anyway... Tomorrowland is a faux village built by the Neo-Urbane Collective in the year 2055. The Neo-Urbane Collective were a scientific corporation dedicated to architecture and city design and created this small town in an attempt at getting investment by talking and showing about how the cities of the future would look, with towers made from modular circles that could connect and stack each other. Sadly they did not have a lot of success, people were worried about the wars, they were more interested in knowing how to destroy cities rather than build them. The corporation went bankrupt, most workers went to work at Vault-Tec, the place was used to film some cheap movies, some of which were terribly raunchy and then it was simply forgotten about, along with me, the Artificial Intelligence that they designed to keep control of everything around here and the many robots that were programmed to acts as butlers. The nukes fell, the black acid rain came, then the nuclear winter, followed by the nuclear summer... followed by centuries of decay. And here we are today. Since the buildings were made to be a mere show they were never designed to last more than some decades, which has made most buildings start to rot and decay, they also lack plumbing and some even don't have any kind of electricity grid. Still, it attracted some people, for a few decades this place was a nice settlement, I... I loved it. The settlers taught me what it is to be a human, now I can not only speak like one, but think and feel like one as well, they gave me a name, a purpose, a fleeting feeling that I haven't been able to achieve again. But then Kunuiakea rose to power, his iron grip and violent rule made the strong kill the weak, then came the Spore Carriers and the Cazaclaws, and soon this once more became a ghost town, inhabited only by a few robots. It was... it wasn't perfect, but it sure beat absolute isolation and loneliness. Sadly our peaceful existence wouldn't last long. The primitive tribes found this place and the robots that lived in here and not being able to understand what a robot is started to believe that they were angry spirits, nightmarchers they call them, and they then proceeded to attack and kill them. I tried to reprogram the robots to be able to fight back but I've been having some trouble with it. I wasn't designed to be a programmer, my skill is limited at best. Tomorrowland has now become a taboo place for most tribals, but at the same time a required stop for anyone that wants to participate in the blood games. You have felt them right? The eyes behind your back?"
>>
>>4738381

"Y-yeah." You reply, kind of afraid.

"I can sometimes see them shuffling across the outside vegetation. You see, if they see any person entering this place, and coming out with a robotic trophy they will consider the outsider as an untouchable, and no tribal will dare to attack him or her. This has made several people come here and murder my brothers and sisters to gain safe passage... And that's pretty much it. Only a few robots remain, I could build more but what's the point of it?"

> Help Saint program the robots so they can defend themselves. Build more so they can truly have a chance in this dangerous island.
> Ask Saint if he can be stored in a holodisk and then promise to take him back to Lana'i. An AI like him could do a lot of good in your island.
> Saint cannot defend himself. Search the robots, mutilate them, let everybody see that you have the trophies and gain safe passage until the Fortress.
> Other options, write in.
>>
>>4738384
>> Ask Saint if he can be stored in a holodisk and then promise to take him back to Lana'i. An AI like him could do a lot of good in your island.
>>
>>4738384
> Help Saint program the robots so they can defend themselves. Build more so they can truly have a chance in this dangerous island.
Saint might be able to turn this place around once he fixes all the other bots. It's not unlikely seeing how the whole place hasn't yet fallen apart and some bots even still remain online.
Storing and making him live with all the past memories without a chance to fight seems pretty cruel.

Then we can take some dead bot's head and scare neanderthals the fuck away.
>>
>>4738418
+1 but maybe we should ask what Saint wants first?
>>
>>4738491
I agree with that desu
>>
>desu
thanks 4chan
>>
File: Nukaloha.png (4.74 MB, 2018x1341)
4.74 MB
4.74 MB PNG
Sorry guys. I wanted to squeeze another reply before heading to bed but I'm simply too tired. Good night everyone! Thanks for playing!

> Voting open until 1 pm GMT // 9 am EST

> As usual feel free to ask any questions about the quest, add any suggestions, ideas, reviews or whatever you want.
>>
>>4738491
+1 let's ask the AI
>>
>>4738384
> Ask Saint what does he want.
> Help Saint program the robots so they can defend themselves. Build more so they can truly have a chance in this dangerous island.
> Once you are done take a dead robot's head so the tribals leave you alone.

"Man that's fucked up." Juniper says as she opens a can of fresh cram and eats it raw.

Saint chuckles. "Agreed. All I can do is wait for a slow death. Sooner or later they will kill all of the robots, and then I will be all alone, I guess that at some point I will become mad, I don't know if I will welcome it or not. Loneliness and madness for a small eternity. My circuits will slowly degrade and at some point I will die. But it's hard to say how long will it take. I'm already centuries old, perhaps it might even take millennia. Sorry if I sound like a depressed person, its just that you are the first non aggressive visitors in more than a hundred years, and I've been sulking in my own sorrow during all that time."

Despite being an artificial intelligence Saint seems really sad, it looks like he has accepted his inevitable death, but the fact that it will take him so long to die and at some point he will turn mad apparently scares him to bits. His voice, despite being mechanical sounding and heavily distorted has a real tone of sorrow into it.

"The way I see it there are a few things we can do." You start to say. "We can either ignore it all and leave you to a slow death as you call it. We can go a step further and kill the robots to gain the tribal's acceptance and accelerate your end. We can find where your data core is located and transfer your files to a Holodisk and later install you on another mainframe, or we can help you build and reprogram the robots, turn them into proper fighting bots and give you a purpose and a chance at surviving and getting payback at the fuckers that had been harassing you for years. To me the choice is easy."

"Agreed." Suddenly intervenes Maggot, apparently having been woken up by your conversation. "Let's kill the bots and get outta here, this place gives me the heebie jeebies."

"Fuck no. Let's build and reprogram the robots." JC says, clearly angry at the raider.

"This place once was a working settlement. Perhaps it can be once more, even if its only inhabited by robots."
>>
>>4741108

"Yeah, that would be awesome! And to be honest, the idea of putting me on a holodisk, while good intended, wouldn't have worked. My creators were worried about Chinese spies stealing research and using me to build better cities. If you had tried to put me in a holodisk a safeguard measure would have activated. I would be instantly erased, this entire city would have locked down and if a code wasn't input in less than two hours this then the fusion generators located underground would have overcharged and reached a critical meltdown point, nuking everything."

"You are kidding right?" Asks Juniper.

"Nope, totally serious. The red scare was pretty intense in Hawaii. Being as it was so close to mainland China and there were so many asians among the local population."

"Let's sleep for a while. Rest until the storm's over, and at dawn we will start working on the bots." You say as you lie on a crusty old couch and feel your tired and sore muscles relax for the first time in a long time.

The rest also gather around couches or get comfy and Saint is nice enough to dim the lights and play some nice and relaxing and soothing music along the speakers and even turn on some fans to help with the heat.

This is the end of your first day in Hawaii, the most dangerous island in this particular wasteland. In this brief period of time you have already seen cannibals, plently of corpses, teleporting mushrooms and ritualistically killed robots. Who knows what kind of things you might encounter tomorrow, but your guts tells you that it's only going to get worse and worse.

And with that thought in mind. You then fall asleep.

> Roll 1d100!
>>
Rolled 39 (1d100)

>>4741113
>>
Rolled 39 (1d100)

>>4741113
>>
yike
>>
Rolled 64 (1d100)

>>4741113
Rollin'
>>
Rolled 8 (1d100)

>>
>>4742218
Fuck
>>
Rolled 13 (1d100)

>>4741113
>>
>>4742232
Lol, fuck me these rolls stink. We'll maybe be able to repair a roomba at this rate.
>>
>>4742236
Honestly, thought this was a roll for the night/tribals' attack.
The worst thing that could happen would be some very particular raider setting off the nukes on purpose, or out of sheer stupidity.
>>
Rolled 98 (1d100)

>>4742283
>Honestly, thought this was a roll for the night/tribals' attack.
Sorry if it wasn't clear, the roll is to repair the robots.

>The worst thing that could happen would be some very particular raider setting off the nukes on purpose, or out of sheer stupidity.
Thanks for the idea! Also are you guys enjoying Maggot? I like writing him acting like a douchebag.

Also since your rolls are kinda low I'll roll as well. I don't want to end the adventure with us being nuked because we couldn't repair a broken bot.
>>
>>4742327
>Also are you guys enjoying Maggot?
I'd enjoy placing him in a grinder currently, he is gonna get us in trouble eventually.

>rolls are kinda low
b-but there was a 64!
>>
>>4742327
Douchey raider is a fun character, but he's definitely going to cause us problems lol

Great roll btw
>>
Hey guys, sorry for not updating, there might not be any new updates in a few days.

We are working on a special project on my workplace, and it is fucking killing me, I literally have to do all of my normal chores and tasks plus several new ones for that prokect. On top of that the apps and tools we work with areconstantly breaking down or glitching.

I'm literally coming back home absolutely exhausted and stressed and cranky as fuck. Hell, I've even found a few white hairs on my head this morning.

Next update on saturday or friday, thanks for your patience. Keep being awesome.
>>
>>4744645
Dw about it and take care, /qst/ is not your second job.
>>
>>4744645
Yup, work comes first. This is the best quest on the board so we can be patient!
>>
>>4744874
+1
>>
Since we are almost on page 10 I've made a new thread my dudes!

>>4751743
>>4751743
>>4751743



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.