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**Game 5 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be every Monday, Wednesday, and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every six (6) turns players may ask the OP for a rumour
>Game is currently around the early Medieval era, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall
All are free to spectate; the Discord - F2Patcf
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Annotated Map by Dio
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>>4726460

The Colonial Daiimad is the governing body of the Human Colonial Authority.
Made up of the third in line of the families of the Clan-Sah, the Sah of the colonies are all relatively young though having been groomed for statecraft all their lives, are nonetheless competent at the least.

With signs of Iron located, immediately the Daiimad authorizes an expedition to locate the metals in the hills. More so, the projected expansion did not look to be in the way of their southern allies way, so they were all good to go as far as anyone was concerned.

Actions:

1. Take the area where the source of the Iron is claimed to be, and the areas around it. The more land we claim, the more area we have to work with.

2. A point was established by the Lychlyn colonists during our discussion over what is now the Joint colonial zone to the south of the river. It is time for Patrols and outposts along the border to be established to ensure no unwanted or unexpected Foreigners would venture into the HCA.
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Lore:The Queen Tokki is typically referred to in official documentation as the 'Arch Priestess of Purity' Her role is to give sermons on the night of the full moon, as well as provide guidance for the church. Not only that but she is also acts as one of the leads in the judiciary system in making sure nothing falls out of line with the religion. Lastly, she also has duties of magical and purity oversight, ensuring that those born with the spark of magic are able to refine it into something pure and powerful to either help their community, towns, or nation as a whole.

Fluff: Although maneuvering around in such a horrid landscape is unsightly, it will be well worth it to catch the foolish beasts that would dare to taint the pure realm that is the beautiful nation of Usagi. As for matters similar to that, several names are created to match plans, one such as feller, along the farthest two rivers to the plains, there lies a taiga forest. Should enemies be moving into this impure place, have troops there pre cut trees so that should they make landfall the trees can be chopped down in a few swing to crush them. As well as plan Moonlighters, wine made of rice, although not a common instrument a useful one to drown the rivers in a slow poison to make it impossible for troops to drink from it after a certain distance down. Lastly, the plan of the trap for an impure beast, a simple plan of attack having forces hide in the taiga until the enemy makes their way to the in-between of the two rivers. Once they set sail once more to cross, troops on the eastern side rush out and begin picking them off from range with arrows, killing any that come ashore and shoving their boats back out to cause them further issues with one being kept as to formulate how to destroy them more effectively. Should they begin a retreat forces on within the western taiga shall strike, doing the same as the eastern. Should the eastern or western forces be pushed back or begin to experience difficulties, fall back and have the remaining troops within the taiga sweep in, cutting off the flow of their troops as the retreating line turns around and cuts their way to join up.

1 action: Claim land North and West
Oh the snow the beautiful snow that is as pure white as the moon. Though it is cold to the touch, it still holds a remarkable amount of purity for such a wretched realm. Even though it may change to water at time, return it to its original place and it will match that around it.
And the mountains west that hold the many riches of this world, as eternal as the waters of this planet, although plagued with the rot of impurity, the work of a skilled craftsmen blessed by a priest can remove them utterly and entirely.

1 action: Mine away at the boulders in the snowy fields
Although it is made of stone, it looks unsightly against the pure white of snow. It shall be removed so that the white snow may take hold of the land around it properly, a beautiful white blanket indeed.
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>>4726466
Lore question from the last update: The leaders are the Drya Council of Purebreeds. They do not have names.
1. With the new land claimed we require a new center for the Purebreeds to produce Dyra and to delegate tasks. A new city, Interanya, will be build upon the mouth of the River Nya where it reaches the Bay of Catan.
2. The time has come again for the purebreeds to experiment. This time they take to working with the poison metal, lead, and feeding it in small quantities to the test samplings along with poison frogs and monkeys. The end result is a drya of spiked vines more suited to be within the trees than on the ground and with a potent poison. Intelligent it is deemed useful for jungle ambushes and scouting. They are given the name Dryaven and put under the warrior cast.
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>Lore Point
The Magistrate is the elected head-of-state, with long term limits and just enough power to pass meaningful reforms and act without the drag of the oligarchs, however the merchant families always find some way to remind the Magistrate who owns the caravans.

>Action 1: Attempt to Improve Flame Magic
More funding is given to the College in the hopes of finding a valid use for our talents. We fear speaking to the strange tree woman to the north without a way to destroy it first.

>Action 2: Coastal Prospect South
The north is once more a hit to morale, as there only lies dangerous slime and foul smelling powders. One last chance to find trading goods before being forced to march inland.
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>>4726461

With the deal with the HCA and by extension FHR done, a bit of a sigh of relief came for most of the upper echelons of the colony. While they saw the HCA as getting the better deal, it was at least acceptable and should ensure that future relations would be cordial and not result in any sort of chaos happening with regards to colonists crossing the border causing an issue. Still, something unexpected also would pop up, the belief that the queen and by extension Clan Cadigan had full control over the colony was something concerning. While they certainly still were subordinate to the Queen and Clan Cadigan and had no plans to change that, the thought of Eheubryd getting involved so soon was something that made Clan Llewelyn have mixed feelings. On one hand, this would undoubtedly gain the other clans attentions and improve the chance of the colony being profitable, and by extension the prestige and wealth of clan Llewelyn as they currently were the de facto colonial government lead by the one who personally funded the expedition, Huarwar Llewelyn. On the other, it meant more competition and less control over their own endeavors. Still, they were sure that Eheubryd wouldn't get herself too involved with the colony and they would remain fairly autonomous. And, to ensure that their endeavors remained stable in the future, they would use a good deal of their influence to get a few of their clan's members as tutor's to the young heir and princess Gwenith, and use that to get her interests to be that of Llewelyn, exploration and ships. She was quite young, not even thirty, so doing so would be fairly easy back at home...

Regardless, the news of the strange hunt that went on in the forest got a number interested. Perhaps it was Fanw herself spending time in the forest? Perhaps along with those by her side? Regardless, it wasn't seen as something to be afraid of, and more inspired curiosity, especially among the more faithful. And as such, a number would go out to try and see this hunt, some wishing to join if at all possible, if worthy. Though, some other's were more cautious, few as they were. Still, this all inspired more to go out into and around the forest, so it made keeping up with the human's easier. Meanwhile, off at sea, seeing how little in the way of supplies were able to be found, and the horrible chill akin to the Fanw Forsaken place of the south, it was only natural for, upon arriving back on board the LCL Teithiwr, Captain Neifion to sail back, prepared to return home with his findings, and gain the supplies and repairs needed before returning home. It'd likely be some time before he returned to the colonies, after he headed back to Llychlyn.

>Action One. Expand further around and in the forest.

>Action Two. Set sail for home.
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>>4726460
>>4726466

>Lore Point:
Kalnthruna Glodrana Kvyvild Guldhand is the Queen of and chief impetus behind the Gylden Dwarf expedition that has founded the Æbleholm colony. The Daughter and only child of Kalnthrunr Kvydrech XXXII Guldhand of the Gyldenland, her father's attempts to secure a succession agreement with an announcement of a planned abdication backfired when the Gylden council ruled that the king's cousin Drandan would be named Kalnthrunr of the Gyldenland afterward; finding Glodrana to be too young and too female to be considered a worthy candidate. With both father and daughter nevertheless determined that Glodrana would still be a Kalnthruna in her own right, Kvydrech's last Tyrns in office were spent funding and outfitting an expeditionary fleet that could take her and her followers away across the ocean to find and found a land of her own.

Her role in the colony is to provide general leadership and oversight, as all the initial colonists were sworn into her service before the ships set sail. It remains to be seen how the offices of state will form around her, and if she and her successors will become figureheads of state like the Gylden Kings before her or if she will redefine the role of Kalnthruna for this new land.

Glodrana Guldhand is in an understanding relationship with the scholar Korek Laeggratt and they share a mutual fondness for the board-game of Gattulz'Urlag. She keeps a pet Hedgehog by the name of Gjedd.
>Action 1: Expand Upriver
With the colony based around one river and bordering upon another, the Gylden Dwarves expand on up the river system, pressing out and taking more of the fertile grasslands that line the banks for their own.
>Action 2: Expand into the Copse
Æblekag in the Gyldenland was a city of the forest, and many who joined with the expedition had been the woodworkers, swineherds and related professions that had tended more toward the Æblemorrine creed. When the first barrels from the brewery start floating downriver carved from new local, woods the Dwarves of Æbleholm realise that there must be a forest close to hand; and so the riding-boars are saddled once again, the swineherds hoisting upon them to lead and drive their herds out, to claim new lands and pastures.
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>>4726466
> Action 1: Upgrade the road-network to Stone
> Action 2: Teach the Pixies Albionic
Maybe now we'll be able to talk out this whole border dispute thing out with them
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>>4726466
Lore:

The head of state of the Bandru’ii Rings is the Queen of the dryads, married to the great spirit Bandru himself and said to interpret his whisperings to guide the dryads according to his infallible wisdom.

Armed with this knowledge she informs a council of venerable elders what Bandru wishes done, these elders then depart from Bandru Va’siya and act on the wisdom granted across the realm.

The Queen herself cannot travel from Ash’sen, too busy tending to the needs of the great forest spirit, but the word of Bandrus current bride nonetheless has extreme weight on any discussion, more so than any prior bride including the Dreamer, until the day she dies and a new bride is selected.

Action 1: Infrastructure

Construct two forges, we now possess a wealth of different metals and require places to aptly work them.
To work metal poorly is unbalanced, shoddy metalwork much like poor woodcraft is a black mark against the spirits within the material you shape. Such treatment engenders spite, defects in the metal

Thus quite near our covenant struck deposits of iron and copper, in two quiet gorges where balance is struck perfect and the will of the unseen decides that the sun shines bright, two glades in which to forge metals into armour and weapons are founded.

These are however Carvil’ax’seset forges, as specialised in forging metal as they are in carving wood and stringing silk, any individual dryad capable of one of these tasks is expected to be able to perform the other to at least a competent degree

In this way dryads do not have blacksmiths, so much as they have Shapewrights, who’s long lifespans allow them to learn to excel in the various tasks required to arm the Carvil’ax’seset for battle.
Action 2: Plant magic: Shape Plants

The dryads harmony with the unseen is spectacular, but their harmony with the mundane is less presented.
Whispers from Bandru filtered through the Queen speak to the importance of knowing how to achieve this true oneness with the forest, and so the magic required to begin manipulating plants with only the mind is developed.

To twist a branch away, or have it strike out so suddenly, or to make a group of leaves take flight, all are expected results of this first and most basic learned spell of plant magic.

[R] Rumour if eligible

[NM] if eligible
The Dreamer stirs once more in her sacred grove, one in every few Tyrns she offers wisdom, and this tyrn we ask “Tell us of the flying Fey creatures that swarm our forests.”
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>>4728001
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>>4726466
>action 1 prospect the territories under the control of the nation for valuable ores and precious gems

any growing nations need wealth to survive, if people are the lifeblood of an economy, then wealth is what produces that blood, without it a nation might survive, but never truly thrive.

>Action 2 build a market and temple
as our nation grows so too the industries which make it great, it is time we codify our growth with the formation of a central market to allow goods and services to flow. while the physical needs of our people are meet it is time we meet their spiritual ones, a temple to our Goddess thistlepaw Lady of redemption and mercy

(another small one, uni is getting crazy and I am still trying to catch up. for the buildings can you put them in the hex just to the right of the capital it's a good central location for these two structures.)
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1/2. Prospect 20 tiles of taknab territory. Bigboss has done it again! he got the pink things to do work for us in exchange for some easy scouting. It also allows him to continue building up his forces on the forest border. Soon it will be time to strike.

Note: Since taknab has not really been responding but still agreed if he doesnt build the mines this turn I will assume that the deal doesnt go through and I will just double expand to take over the forest.
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The Pharaoh shall henceforth make sure to use the cleanest of waters to wash himself with. Black water is not befitting the Pharaoh, and neither is sickness or early death. Long live the Pharaoh!

Action 1: Establish Tower of Might near Sekhmira, toward the north.
The Goblins to the north has been a growing issue. They're currently keeping their distance from us, but they're growing and growing in number. In order to keep them at bay, we need to increase our military presence in the area. It will also serve as a handy starting point when we are to deploy our troops along the Dander-trail.

Action 2: Resume sea expedition up north.
We weren't able to travel very far on account of having to maneuver around the eastern Ifri, but before we make efforts to establish a port there to extend range up north, we must see how far the waters go up north, to see if it's worth the endeavor. Only limited amounts of gold will be carried, as the deal is off, but if we do find someone to trade with, gold is something everyone wants.
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>>4726466
>Action 1: Test the Apothecarie's Plants
As negotiations continue, we may as well be prepared...

>Action 2: Build Farms
We took time off previously to organize a response. We must never get too comfortable while there is more work to be done.
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>>4728331
I nearly forgot but I would like to ask for a rumor
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>>4726466

>1: The beasts of the south-east
>>4725124
Rumor spreads of massive, horned, quad-armed monsters that roam the savanna in the south east. The meluz of the passage feel scared. While it is true that the government has accumulated a large supply of venom to aide any possibility of battle, the meluz people themselves stockpile what venom they already have, just in case they must defend their homes. However, the meluz of the passage are nothing if not willing to communicate with the intimidating.

Hypatia Speros, probably the most intimidating naja in all of the passage, is faced with the task of opening communication with these beasts. From her lessons with both of the Eileens, she knows that until she sees aggression, she needs to remain calm. However, if such a battle were to occur, she would need a group to travel with. It was time to assemble troops. While it is uncertain what is going to become of this, the meluz cannot guarantee that the nation will be ready for war in its current state. A volunteer program is opened, which will specialize in patrolling the border where these beasts may lie.

With that established, Hypatia, not one to take any more risks than she needs to, will guide her own personal guard to meet with the beasts in the savanna.

>2: A fishing community by the sea
Although it is composed primarily of sucuri, a large wave of meluz travel to the salty shore in search of good food, while others travel for profit. They form the township of Almyró Psári, which has dedicated itself to fishing in this vast body of water. At the same time, however, many meluz find this location to be quite nice for sunning in the hot sand, not to mention the rest one can receive while partially submerged in these rocky grains.

>3: Claim more of the Isertesian territory
It's clear that we currently have competition. In order to ensure that the isertesian isn't contaminated by these potentially monstrous beasts, we must claim as much as we can, both to the north west, and the south-east of the capital. Not to mention, Hypatia knows that the meluz are familiar with the landscape of the isertesian, and will find combat in that location much easier than that of the hills or the savanna. The more of it we have, The bigger our battlegrounds will be.
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>>4726466
>Lore Point

The head of state is King Pa'pa'tui, representing the royal pod as monarch. The Everlasting Waters is a representative monarchy, where the nation is divided into family based pods, who vote on issues. Only the royal pod can bring votes to enact laws, and the current monarch serves as director of the nation in all regards; maintaining order and contentment between the pods.

>Also the measurement system of the Everlasting Waters is based on "star-lengths" (basically the distance between two constellations at a point in time. There are currently three major and widely accepted divisions 1. "Halo'di" "From-Light-To-Here" or rather the diameter of the sun as measured on the summer's solstice. Used to determine small measurements, within a flipper. (roughly equates to 1 inch to 1 1/2 inch.) 2. "Rulu'ti" "From-Moon-to-Green" Tracking the distance between the moon and the green "star". Roughly 2 meters. Used for larger measurements such as construction. 3. "Hart'ti" "From-Green-To-Red" Charting the 3 "colored stars" which orbit the planet, this measurement is based on the distance between the two furthermost, the green and the red. Used purely for naval travel- it equates to about 5 miles. Methods of determining volume, mass, and etc are done through "Halodi'sholo" or "Halodi'shulgu" "A square of From-Light-To-Here" and "A cube of From-Light-To-Here" respectively. Weight is done off of King Pa'pa'tui's birth weight which was 29 "Intro'Laga" (Small Whales) or 1 "Mega'laga" (Big Whales) . [1 Intro'Laga = 1/2 a pound]

1.
The first graduating class is commissioned to aid in the construction of walls around Pologa and Hi'laudolo, protecting the newest cities of the Everlasting Waters with not only new techniques but also new hands.

2.
The river's Kaa and Holo'hishe are Oolanged to add much needed depth to the rivers bottoms once more.
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>>4726469
> lore point:
The ruling body of the under-empire is the council of the deep, composed of the wisest and most expert members of the underground people”s society, most of which just happen to be queens.
They are chosen through election, which each village having a representative in the council

> build another city district to add to the growing capital
We have a lot of room in our kingdom, but nothing else! We need more cities, more infrastructure!

> improve the training of our troops
Our troops have devotion, but they do not have training nor discipline! From now on, every Imnaki fit for being enrolled in the army will have to complete a set amount of physical activities every week, with great encouragement to distribute them evenly across the week.
Soldiers will have double that amount of exercise, which will be done during training sessions.
This ought to whip them into shape
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>>4726466
Benmi was very content with the new land that was acquired. Demanded he go there his growls, gurgling and clubbing of his caretakers, he loved to run around the hot dry lands; often hunting and capturing small animals to keep as pets. Sometime tells them Benmi is going to want a zoo in the future... For now. Beni's advisors suggest they start improving internally lest they grow weak.

1. Never Enough for a Greedy Nation!: Seems like Prince Benmi inherited his father's avarice. A Oni father couldn't be more proud! (Expand into the last of the savannah and a bit north if possible.)
2. Let's Get to Training!: While the Oni are strong and have a ready army, this is a new world with new challenges. King Beni orders his generals to reorganize, retrain, and draft more soldiers to protect their homeland.

Diplomacy action

>>4729345
Scouts give reports of more snake-Oni in the their western lands. This is causing Oni to be paranoid; being surrounded by hissing creatures. Reminds them too much of the ancestral land of Hell. To make sure they won't be taken advantage of, Beni personally goes with his royal guards to "greet" these trespassers!
(inb4 friendship :D)
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>>4726466
LORE - The head of state is whoever happens to be the leader of the largest tribe within the inner areas of Dakan Grove. Their official title is Emerald Mother/Father, for the striking green robes they are permitted to wear, but individual leaders often earn titles of their own which are used (along with their name) instead when addressing them. Examples include "Ka'ya the Grand Weaver" and "Ka'rakt the Swift Hunter".

>Action 1 - Claim numbered hexes of pic related.
>Action 2 - Survey these hexes for resources, especially in the hills, with an emphasis on stones suitable for building.
>Rumour please. Related to RP, asking the Undead for any info they feel free to share.

The appearance of strangers from the sea, and their rapid approach from the west, has many Do'las panicked. The taiga forests, so long a source of familiarity, now have these strangers walking along its border, ever so close to the ever-growing shrine to Achoma's blessings. Though the sightings are rare, each walking human and animal-hybrid has the Do'laroshans stalking them from the shadows, watching their every move with apprehension. The idea of travelers approaching, possibly desecrating, the Shrine sees many of the more adventurous youths forming a sort of 'watch', spreading out to the edges of the forest to ensure that no stranger may walk through the forest un-accompanied by a secret shadow.

As the chiefs meet once again to discuss this strange new event, one brings up the disturbing idea of these beings moving east, sullying Achroma's lake with their presence. Beset by fluffy balls and floating musical windbags already, the lake's serene atmosphere is stressed enough!

As a result, a bold initiative (for the Do'las, at least) is spear-headed. Achor hill provides a lofty view from it's peak, but even that cannot 'spy' on these strangers down by the distant shores. However, other hills, closer to the new beings, and between them and the lake, exist, and so a camp must be maintained there to alert the people if Achroma's lake comes under danger of infiltration!
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SCENE ONE

>GLOBABL EVENT: BOON
Soft spring rains. Warm and inviting. They wash away the ash, rejuvenate the earth, cleanse the spirit. The world is renewed. Her people rejoiced.
This sign of rebirth from the heavens awakens the sleeping things, from the lowliest crawling grub, to the mighty Queen of the Mountain.

>Iti
On the sands of the Lower Hus, Iti lays her next brood.

>>4726842
>HCA
The Iron Promontory at the convergence of the Keyes is of, well, key import. Wary of claiming south of the river(s), the surrounding hills are marked for settlement.
Any border is only as good as its defence, and with hostile natives still a distinct possibility, defence of the border is a high priority.

>>4726850
>Usagi
[Waxing Crescent]
Venturing out into the clean expanse is an electrifying and religious experience. To brave the freezing wind in ones whiskers, and the freezing snow on ones paws, surrounded by moonlike white! Ah, it is the stuff which poetry is written of! The journey into the mountain however is far less revelatory, and far more work. Valleys meet soaring walls of stone, or drop into deadly crevices. If the snow reminds the Rabbits of Purity, these moon-forsaken mountains are quite the opposite.
The moon smiles upon the Usagi, for in the cleansing of the unsightly blemish within the purest snow, it gives forth silver! The veined ore is beautiful, a reminder of their place of Purity in this Impure world.

>>4727040
>Drya
[+1 PE]
The lands of the Drya are vast, and in the most literal sense, growing. The reach of the Purebreeds is wide, but even their canopy only stretches so far. Interanya, on the mouth of the river, is a fine second city, from which delegations may be more easily dispersed to even the most disparate Trees.
The Purebreeds outdo themselves with the Dryaven. Nasty little buggers they are, crawling and creeping through the branches with a mind all of their own. Thank the Giver their on the Drya side.

>>4727127
>Cata'dun
The boy now recovered, his aptitude is tested once again. The growing library of scrolls is searched, and another of the Market's scrolls tested, this time one with some power. Not a single blast of fire, but a sustained stream of it. The process will be painful, scarring, perhaps even debilitating, but for such a youth he is dedicated. Following the translated instructions, the boy prepares himself. A bright burst of flame pours forth from his hand, the heat is unbearable even at some distance. The boy screams out in immense pain, and collapses, ending the torrent. His fingers are burnt near enough to the bone. He cries for his mother.
The merchant-prospectors once more set sail. In these southern reaches they find what they had hoped for, somewhat. In the northernmost search, fine stone to rival their white marble [Another Precious Stone node, choose in chat], and in the southernmost more salt. Though with a bluish hue, and in far larger grains than ordinary Catan Salt.
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>>4727598
>Prenhaearn
The further into Araq's Grove the Fanwyic tread, the further away the horn sounds, the more distant the wolves howl. A glooming darkness fills the space, a chill of deathly fear comes with the blare of the Hunter's horn. They are no longer welcome here.
In record time the LCL Teithiwr makes it back to safe ground, bringing with him his knowledge and tired crew. But the journey has given him a longing for Llychlyn, the ancient forests of home. Loaded low with supplies, he sets sail again, east this time, and with priestly blessings makes off. Out in the Kuneliko Ocean however, the stars aren't right, the compass needle spins one way then the other, cloudless lightning strikes the sea. Determined he sails on only to find himself at a familiar shore; Prenhaearn.

>>4727699
>Æblenthrong
As water is to ale, rivers are to the Gylden; A base upon which all that makes them Dwarves is built. And if rivers be the water, the trees be the barley; The body and spirit.

>>4727904
>Danderfey
A mighty, screeching cry pierces the rainclouds! Crowned in gold and pearls, she soars, surveying her stony domain!
Those Goblins come marching through the Pass, stopped only by Imnak guards at the exit. They're angry at the hold up, pointing out across the Emiliate Sea and stamping like fussy pups.
The roadworks are terribly dull works, but the Dander keep chipper with songs they've learnt from the wide collection of the Simfuni.
(>>4729162) To aid in settling the tensions between the Sennites and the Fae of the Tangle, the Danderfey have begun the work of teaching the Albionic language to the Fairies. After this ordeal is over, then begins the long trial of the Tangle-Dalu border-dispute.

>>4728001
>Bandru’ii
[R next turn, NM in two]
A mighty, screeching cry pierces the rainclouds! Crowned in gold and pearls, she soars, surveying her stony domain!
The trees and roots make way for the will of the Sennite Shapewrights. Penance is given to the spirits for the black smoke and burned wood, for the drawing in of spirits of flame and metal to the Bandru Va'siya. The Balance wavers, and is righted.
Alas, the expected is often far from the received. Though of Nature, they are not yet masters of it. And where one is a walker with spirits, one seldom finds the walk comes as easily over the mundane. With effort, more so than simply physically at present, a Dryad may exert her will over a branch and move it out of her path. Nevermind the fantastical notion of trap-like branches or flying leaves!
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>>4728331
>GFU
[R] On dark nights, when the sea roars fierce, a greater cry carries on the winds from the west. An angry, raging bellow filled with hatred. Hearing only the most minute echo chills the blood. Children begin complaining of nightmares of tentacles pulling them from their beds into the sea.
Of all the glorious things they had expected to find in this new world, gold, gems, iron even, stinking rocks in over-lush meadows was not one of them, let alone two of them.
As the needs of the city grow, the once boundary of rolling fields is pushed further west, making room for a wide market square overlooked by a temple to gods greater even than greed.

>>4728608
>Big Totem
[+2 PE]
(>>4729644) This was the last chance for the North Hill Gobbos, and they blew it. Not one single scrap of metal or shiny stone in the whole Imnak-crawling Bunnit Steppe! It's like the buggers are cursed! But, oh, when allowed precious (heavily monitored) access to the mountain tunnels, ho ho ho! What have they found? Silver, long stretching seams of the stuff! But that pales in comparison to the most incredible find yet, possibly in all the world! [You have discovered a UNIQUE resource node, to be discussed in DMs]

>>4729141
>Dybet
(>>4728608) The soaring Tower of Might casts a long shadow over the sand and hills. At night a fiery brazier lights the sky, proclaiming the dominion of the Pharaoh. [Last chance to name him, or I will]
(>>4728608) The sea-trade route is met with some success. Though not the route to the Danderlands, it is a halfway point, the Goblins. They are a little more respectful here than their desert cousins, having been, not civilised per se, more domesticated, by the Dander and Imnak.

>>4729162
>Tanglegarden
From the carts, six promising specimens are selected. Test subjects are acquired and forgiveness pleaded.
>Bright red leafed plant without flowers
-Pleasant taste, stains the tongue, minor toothache healed. Subject survives.
>Dark green shrub with heart shaped hanging flowers
-Bitter, induces bloody vomiting. Subject survives.
>Blue flowering plant with knife-like leaves
-Painful to collect, minor headache, redness in the face, followed by totally restricted airway. Subject dies.
>Pale flower with pale leaves with dark splotches reminiscent of a skull
-No noticeable taste or effects. Subject survives.
>Fruiting vine similar to one known to be mildly poisonous in the Tangle
-Delicious, mild stomach ache and diarrhoea. Subject survives dehydrated.
>Pretty little yellow flower grown on a rock, only three found in all of A.D.
-Grassy tasting, burning sensation in mouth and throat, dizziness and blurred vision, before simultaneous haemorrhaging from every orifice. Subject dies very painfully.
The Fae's work is never done!
>>
>>4729345
>Pérasma
[+1 PE]
The volunteer border patrol sees more recruits than they know what to do with. Of course many are unfit for the task, blind in an eye, a stunted tail, or just not yet old enough, but the enthusiasm is inspiring. Best of these volunteers chosen, paths are drawn both on the ground and through the trees. There is a proposal to extend the cable system throughout the country for faster reports.
Fish! Fish! Fish! Of so many wondrous kinds! Silvers, blues, and yellows. Little bony morsels, and fatty monsters. It is a Sucuri paradise.
As amateur cartographers have called it, the appropriately named "Snake" of Pérasma fattens around her middle.

>>4729610
>Pa'pa'tui
[+1 PE]
Whilst Hologunui and Har'Gun'Heshi had been cities within walls, the sprawling, unplanned cities of Polo'ga and Hilaudulo are rather more walls around cities. Which to the detail oriented Anaye is rather a disappointing distinction.
The rivers oolanged, the clay-mud deposited, the Elves get to work, given the advantage of opposable thumbs. And hands. And arms. They form the mud into neat bricks, rather than the bucket-moulds of yestertyrn.

>>4729644
>Taknab
[+1 PE]
A mighty, screeching cry pierces the rainclouds! Crowned in gold and pearls, she soars, surveying her stony domain! This cannot be She, Lady of the Mountain, can it?
This time into the cool rock of the mountain tunnels, a second district to the sprawling underground capital is declared. Oklak sees an influx of those few Molerats who work and scurry on the surface, a nice safe hole to crawl back.
Every Imnaki should be in fighting shape, not just those in the army. What good would it be to have the civilians be fat sitting tubers whilst the soldiers are off fighting for them. One bad maneuver, or sneak attack, and the whole mountain could be lost!
>>
>>4729801
>Oni
[+1 PE]
Benmi's a growing lad! He needs lots of room to stomp and bash about in. Even some trees to climb, why not?
The Oni have always had a rather lax attitude to, everything. All the way up the chain from the lowest nightwatch to the Captain of Beni's Guard, every one of them would rather watch a hare-fight or drink strong liquor than actually work. Work, after all, is a four letter word. But when the King himself orders and end to these shenanigans, they know it is serious. Already there have been spotted to native invaders into Oni lands, and were they not so beautiful, they could have spelled trouble. So get in shape, get in line, or lose your head.

>>4729904
>Do'larosha
[R] "She, Queen of the Mountain, the rain awakens."
The Chiefs and Elders know that things have changed, when they were blacker than night, and not dull with age, bravery was stupidity. Now bravery may yet save the Grove and all around them. This world, is not what it was.
Searched first is the edge of the range of hills, and finds a yellow rock which smells worse than Ka'ran the Grudge-keeper. Thankfully for the Shadows, a more useful stone is found, one not too dissimilar to Aphthys' own, though with the slightest amber sheen in the spotty sunlight of the outer woods.

END OF SCENE ONE.
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>>4730734
> Action 1: learn market Standard
We noticed the Spidermen of the Market and tribal goblins talking to one another. Maybe if we learn that language we'll be able to talk toi both and maybe even more!

> Action 2
Build 30 tiles worth of road. Time to build that road we promised our Goblin and Dybeti friends!
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>>4730734
>Globabl Event:
Blessed are the rains which cleanse our lands. While the ash improved the soil in some areas, in others it merely killed the crops. These showers are for the best.

>Action 1+2: Expand and create a Trading Post
Just like with Cata'thios, a new trading post is created down south to harvest the Blue stones and salt.
>>
>>4730809
>Uhhhhhhhhhhhh rumor
>>
>>4730738
Action 1: Expand

Too much of the Dalu remains untraveled lands of mystery, a multi tyrn plan to traverse and balance them according to the will of Sen is wrought up.

Carvil’ax’seset of all colours depart across the land to make it whole, riding leaping M’vaa frogs to cover more ground in their advance.

Action 2:

Build a temple in our land that the Fey have occupied.
With the dreamer sleeping longer than before we are left without new guidance, and so will act on prior advice.

The Danderfey spirits were turned to the service of Bandru and Sen despite having no sort of similar faith to begin with, these Fey clearly worship the forest in all its might as they should, but paradoxically and harmfully fail to understand it is we who are it’s arbiters.

Building this temple is an effort to educate the Fey on the unseen, the great spirits, Sen himself, and the Carvil’ax’seset. It is hoped that they will come to see the truth through it soon.

The temple itself is no stone construct or wooden box, but open under the , a grouping of trees occupied by numerous wise dryads with hanging silk covered in leaves to offer shelter from the downpour, totems and effigies wrought of wood or metal to illustrate the beauty of nature, and frequent task forces of dryads sent to attract the rather annoying Fey to the site so they can be taught.

Also, build a farm.
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>>4730865
[R] Rumour
>>
>>4730865
Global event:

The rains are soft and warm, perfect for the Daughters of Sen. The rejuvenating rains are celebrated by the Carvil’ax’seset and seen as a reward for their tireless work, as such celebration is seen in all major settlements and across the land.

Great talismans and ceremonial ripping blades and crafted for the occasion, treats for the pleasant members of the wildlife are laid and great wild hunts are arranged on beetle or frogback.
>>
Fluff/Global event: And these beautiful rains to wash away that which muddles up this pristine landscape. The mountains although made of stone have clearly had a hard time standing as strong in this impure land. Although it’s condition, it is still good enough for exploration and even living once it has been sufficiently purified by the priests of Usagi. The wonderful wondrous silver will be pulled up and out alongside another material, but for now, it shall remain in the cold land.

1 action: Horde Combat training
1 vs 100. This is what those horrid beasts had against us last time. Let us show them that for everyone of us it would take a thousand of their pitiful attempts to take even the weakest of us down! The fight to finish training is those to finish versus 100 new soldiers. The first wave is 15 versus the 1, each opponent needing to be struck 5 times before they are considered ‘beaten’. The one that fights may keep going until they can go no more, at which point they can tap out and attempt again another day. Some enemies will require more strikes, and some enemies will fling small bags full of beans at them for them to dodge. It ends with another 20 opponents, one of them requiring 50 strikes to take down, typically someone that has already completed this challenge in it’s entirety take this role.

1 action: Prospect for materials
Something. Hopefully something can be pulled from this wretched land to use against the impure beasts. Their weapons broke and dented ours the last time. It shan’t happen ever again!
>>
>>4730734
With the Iron located, Steel production may begin anew. Mining will begin in full within the Wyek, and transport back to Makaan is being arranged. However, it seems more likely that a new settlement in general would likely be a more efficient use of time and resources than transporting the materials back to Makaan itself. In addition, the Dwarven fertilizer, the "Phosphates", are to be mined as well. With only one large-scale farm operational, we must get all the efficiency we can out of it.

With the borders to our north secured, and to the south guaranteed by our Allies in the Lychlyn colonists, our people can rest a bit easier. The border forts aren’t massive and impressive fortifications, but they are built to last, and last they shall under any condition. The routine patrols between forts will also provide a good opportunity for our border defense forces to get to know the lands we occupy. After all, no better for defense is there than to know your terrain.

Actions:

1. Establish Iron and Phosphate mines
2. Found a settlement near the mine on the river. It is to be named Faalsin-Ren, or Waterside Town in the old Taiidae language
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>>4731287
>>4730734
Global Event:

The warm rains are...curious. First the ash, now warmth? Should we expect flames to rain down from the sky soon? Are stars to fall out of the sky? Many astronomers of Clan Varke ponder such questions and more...
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>>4730745
>Global Event reaction
What a refreshing monsoon! It seems like On'iaghiri and Saagfuru finally made up! (Oni believe rain happens when the gods get into a argument.) The trees are purified booming with fruits, flowers, and seeds. The clams are reproducing at a quicker rate. And Oni's fertility is at it's max even more so than usual! Things are about to get crowded in Yamai-che no Okiwasure...

1.More Land Ahead!: Expand into the beach and east if allowed
2. Bursting with Kids. Benmi's New Playmates Need Food!: Oni were lazy, but they were also predator of chances. With refreshing rain, the ground is ripe for the farming. And with the looming population boom, many mouths are going to need to be fed. (Build farm(s) in savanna)
>>
>>4730734
Global Event: The rains are loved and despised in equal measure. Rivers find themselves flooded and the foolish are swept away and the wise feast on their flesh and take their things for their own. Another facet of the many rises and falls of the innumerable goblin tribes.

1/2. Expand to the forest. Goblins are all on the forest border now in large numbers. With a single warcry a chain is created around its barrier as more and more goblins start screaming for miles. the goblins who reside inside feel dread as they hear the raw numbers that are about to barrel ontop of them. Any preparations or traps rendered meaningless in the raw tide of bodies. With all routes of escape cut off they go deeper and deeper into the center. Numerous tribes which had been warring for many generations (or a single generation to a human) forced into close proximity of one another and while some continue their old grudges many are cowed by fear as everything starts to break down. Everyone concerned with only their own survival, but like rats in a pit they find themselves crushing one another as their numbers on keep increasing. By the end of it they are all gathered in one place and surrounded. Big boss steps forward and demands their submission or he will eat the lot of them and have the goblins here take their place. They immediately chose to follow him. There is now little in the north not totally under his sway.
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>>4730734
1&2+Event: The Protector has blessed our course of action with this rain. The Drya are no stranger to cleansing rain, being in the middle of a rain forest the Drya keep track of time by the rains, but they could feel the divine blessing within this rain. The will of the gods must be done, the Drya shall spread throughout the Yadi. Expand south east throughout the jungle.
[R]: Gib Rumor
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>>4730734

>Global Event: Boon
The Gylden Dwarves give praise and raise Tankards in celebration as the spring blooms all around them, fresh growth and life driving back and binding the chill claws of Snehvid, lifting those spirits the grey rains had left sunken. Warm sun, soft rain, swelling buds upon the trees and rising stalks in the fields; Guldfar and Æblemor seem to be looking kindly on them. Guldfar's Priests walk the bounds of the fields, booming out songs of joy and exhaling the praise of work in the light from behind their great beards as they give loud blessing to the crop-to-be. And Æblemor's Priestesses and Priests give their own quiet thanks as they plant out saplings of nurtured Apple at borders, where tracks cross and in those thin places they might find. Even in the dark times, one must remember the light... and even when the light is abounding, one must take care to prepare for the cold that might come again.

>Action 1: Claims between Rivers
The river that the Æble Dwarves are starting to refer to as the Vikolder is modest as rivers go; modest in speed, modest in navigability, modest even in the number of fish that swim the length. To the south, the river Untirkol is of grander scale - but faster speed and treacherous nature make this a hard river to travel even up to where the Lodaster joins the flow; and beyond this travel on both rivers seems an impossibility. But those who have made it beyond the Untirkol are now speaking of a third river; slow and wide and silver-scaled. Perhaps even navigable by the great Gylden ships? The Dwarves begin to refer to this river as 'Zarunteg' in conversation, and hope that it might truly be so. Whilst the lands to the south of this river seem strange to the Gylden, those lands that lie between it and the Untirkol seem pleasant for Dwarven kind. And so Kalnthruna Glodrana decrees that the lands between the rivers will be claimed for the colony, with ships on the Zarunteg used to support colonists moving further up the river's flow.

>Action 2: The Prospect of discoveries
Dwarven prospectors are sent out again to explore in those new lands their people has claimed that are as yet unsearched, each hungry to find a wonder in resources or the treasures of the ground. The lands close the field of gold are probed carefully; for Guldfar's hand is rumoured to leave great riches near where it touches, but they do not want the great god to take offense; those trials further up the rivers are less auspicious but more eager. But for some, it is the lands between the Untirkol and Zarunteg that seem to offer most potential. The lands appear grassy and the cartographer's report has not marked them as known heights; and yet despite this the two rivers keep their own parallel course, with neither tempted to steer from their banks into the flow of the other. Is there something solid in the ground between them that keeps the rivers rooted?
>>
>>4730738

This was concerning. There were now various reports that despite attempts to get closer to the hunt, it was further and further away, and that the woods have become concerningly dark and concerning. As if unwelcome. Naturally, this was of extreme importance, as a number of possibilities of what could be going on here were thought of. In the end, it would be decided that the priests of Clan Howell would attempt to gain knowledge on what was going on here through sacrifice of bone to gain knowledge from Fanw and investigation into everything they could to find if this hunter was related in any way to Fanw or if it was some sort of spirit that wasn't tied to her. Meanwhile, still some brave and potentially foolish people would investigate the hunt more directly, trying to discover what exactly is going on and more importantly what went wrong. Still, if the hunter wished to dissuade people from going deeper into the forest, it only somewhat worked. For, with the refreshing rains and seemingly perfect weather, the Children of Fanw would move to colonize the plainlands, potentially in the future the lands could be utilized for what cash crops could grow there, or at the very least a place for more hunting grounds or fruits and vegetables to be used as side dishes.

Meanwhile Captain Neifion would be confused with the way the sea seemed to act to his attempt to sail back. And his swift return also brought many questions. When asked about what had happened and this was explained, a number of people would be confused and concerned, with many different proposals for what had happened being given. However, whatever happened, it was clear that it might be some time before anyone from the colony would be able to return to Llychlyn...At the very least his trip showed there was something wrong with travel to and from the old world to the new...In time, a number of theories as to what was going on that could be proven or at least have a decent amount of proof could be made, and ideally with them, finding out how to be able to navigate and negate the strange effects of the sea would be possible...In the future at least.

>Action One. Investigate the hunter.

>Action Two. Expand into the western plains.
>>
The Pharaoh's name, who's dominion now stretches even beyond the Dyne, is Ahenohetshu II. While not as wise as his forebear, he is a man of action, getting things done instead of sequestering himself away in the study.
While a trade route with the goblins is at first disappointing, soon enough, frowns turn when the see their sizeable quantities of tin, the precious missing material for our bronze. Their amount of lumber is also good.

Action 1: Construct Temple of Undine at the Idol of Undine.
Undine has once again shown her charity, a simple festival will be insufficient, we will instead make a grand temple in her honor, specifically, around the Idol of Undine. The Idol shall be submerged in the waters of the Dyne, of course, but we shall also have the Idol able to be seen. We shall also source some of our finest warriors from the Tower of Might, to guard this place.

Action 2: Make port at the mouth of the Kavost River.
With a deal going with the Goblins in the north, the civilized ones, of course, it is high time to make that second port, which also allows more control as we're not shipping goblin goods straight to the Dyne. We will trade gold for timber, tin and phosphate, but also keep some Goblin slaves around for a... future project, as their squat forms are more suited to traverse mine tunnels.
>>
>>4730741
Fluff: In the north reports of feeling as those you're being watched in the forest are on the rise. Among the beast folk population in the area, fleeting odd smells and scents can be caught in the forest as well. A concern to be sure after the story of paul Hurst, but the ongoing issues with the spreading nightmares dominate the public consciousness.

Action 1: look into the rumor that has been floating around
They say that those who fail to remember history are doomed to repeat it, and in the long and often brutal history of Fraternitas none could ever forget the nightmare wars, when eldritch beings of malice and hate nearly overcame the peoples of the world, only held back by great sacrifice and death. This is why when reports of the same nightmare spreading throughout that land surfaced the prince knew he must act and act swiftly. Ordering an investigation be started into the matter, trying to find the source of these visions. beginning with the most recent reports working our way back to try and find where the reports began. If the threat of the nightmares was once again rearing its hateful head he would ensure that Fraternland was not found wanting.

Action 2: develop magical theory - life magic
when our archive ships sank and our magi with them, our magic stagnated. We have been running on luck and fumes ever since, but no more. What magic we did save is not working right, restful touch instead of renewing without ill effect to the caster a targets stamina. Now takes the caster's stamina to supplement that of the targets. Which under the current life magic theory should not be how it works. Yet it is, which can only mean that the rules by which our magic functions have changed from the old world to the new. We must therefore rediscover how life magic truly works in this new land.
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>>4730734
> Build mine on Stone (type?) and Iron deposits.
> Enhance trap laying skills.

The spring rains bring uncharacteristic warmth to Dakan Grove, which 'flowers' in it's own way, bountiful harvests of the roots and mushrooms the Do'laroshans harvest being a staple of the months to come. Travel to and from Aphthys grows stronger, the rainy days banishing of sunlight yet another sign of Achroma's blessing. Even the mysterious strangers, the beings by the shore or beyond the hills of the lake, cannot dampen the jubilant mood of the Do'laroshans, secure in their faith of Achroma.

The chieftains, however, are more forward thinking. It is time to take their place in the world, sallying forth from Dakan Grove to secure greater comfort for the Suffering Beast. Instincts die hard though, and so any venture is delayed, citing reasons of safety concerns. Surely, if Do'la' can venture out into the world, than the world can venture into the Grove in return? This will not do.

The amber stone (is it on the resource list, or is it unique?) recently scouted holds great promise, and so a mine is quickly opened, followed by another on an iron deposit to ensure the flow of high quality tools is maintained.

Since the mine is so close to the mysterious beings of the east, local hunters wishing to protect their family decorate the trees and clearings nearby with traps, a hearty mix between discomforting and fatal, obvious and stealthy. This practice catches on with the rest of the population, especially along the border, and soon enough trap-making becomes a hobby of sorts, new and exciting designs cropping up and spreading as materials like iron, cinnabar and lead are incorporated into the more dangerous traps.
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>>4730734
>Global Event: Something has been done to please the forest greatly... Perhaps the apothecary's work is appreciated? Perhaps it is something beyond our influence...

>Action 1: New Concoctions
The plants of the apothecary have done nothing to give us leverage against the Drayds; We must look elsewhere for solutions. Faerie alchemists seek to create a "droppable" solution to deal with the otherwise resistant menaces. Research begins with the flammability of Fey Ale.

>Action 2: The Swarm School
The school has been established but has not yet reached the nation yet. The Faeries are frail and are in need of teamwork and strategy to survive. To this end, additional resources and focus are granted to the school such that a mandatory minimum service policy may be enacted for male Faeries.
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>>4730742
> build two quartzite mines on the node as per the gobbo deal
The greenskins of the southern lands really do want their mines eh? Even though we gained only this weird shiny metal, at least we weren’t the idiots that ran around trying to find something that wasn’t there.
So be it, the first part of the deal shall be followed,

> institute mandatory training and service in the army
Every Imnaki citizen shall now train as a soldier does, prepare for war as a soldier does, and serve in the army for a certain amount of time, all the while discipline shall be enforced.
This is not a punishment, this must be made clear to the citizens, it is merely a way to protect our country further and prepare for the attacks that WILL come one day. This will all be useful in time
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>>4726466
Actions:
- The symphonists sung wonderous songs and praises of their time studying the under cities of the molemen. Far more complicated than previously realized, every note, every pitch, and sound condensed into streams of music that to the Simfuni felt near tangible. To most it would simply be a noisy experience, but to them it was. a glimpse at perfection. So the elders begin to dream, and under the direction of the grand conductor, steps would be taken to fashion the dream into reality, but first there were many songs they still needed to learn. Just as they had learned from the voice of fire, the symphonists sought a greater connection to the cold earth atop which they lived. Floating through the mountains, they made nary a sound, instead listening for the voice of the mountain to hear the music of the earth itself for the first time.

- Though creatures of music, even the Simfuni require practice to polish their talent as instruments. Even when learning new sounds, they must continuously practice them to improve and maintain their "fluency". This is one of the reasons why Elders are extremely revered within their society, for all the decades they spend in harmony with the Great Melody they produce not only the most complex and riveting songs, but the beauty of their voices are captivating to their kin which produce the brightest and most riveting colors. It would be in seeking to improve their own talents that some Simfuni would spend month after month simply singing in the forests to the south of Theatra, honing their voice and perfecting their notes. After investing such immense dedication, there would be few who had mastered the numerous songs of the forest, from the chirping of birds, to the howling of it's wild animals. Though in some strange instances, these abnormally proficient Simfuni would claim that it went further than just being able to imitate the forest's voices... they could understand it, even going so far as to suggest they could "direct" it and the creatures that lived there to some fashion. Regardless if this was true or not, their talent was undeniable, and their kin took to calling them "maestros"

- Even among the elders, there are those who are venerable in both age and wisdom. These are the oldest of the Simfuni, the "grandparents" and despite their peaceful way of life very few manage to grow as old. These ancients instruments oddly in their golden years decide to take on a quieter life, preferring much rather to listen to the music of others than to continue producing their own, taking great joy and pride in the voices of their younger kin. Yet where their musical talents begin to dim in their final years, their listening begins to sharpen. Seeking to pass down their knowledge and keen insight, these grandparents would spend a plenty of time within the musical school of Theatra, honing and sharpening the talents of the young and elder alike, using their hearing to offer "tuning" to other instruments.
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>>4730742
1.
Time is taken to upgrade the home of the elves first in Pologa using the newly crafted bricks, adding sectioned walls and reformed layered boroughs. The Laga ask for open air canals, and a few tunnels in between, it should be neat and they would like to help out.

>Lore Point
2.
This new time of growth causes us to strike the sea and land with equal stride.
One pink fruit farm by Pologa if it can fit
One fish farm on the river
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>>4733293
> lore point
What in the DEPTHS is making all our tunnels into mud?! Whoever is responsible for this shall be flayed!
Wait- what’s that noise? Oh no- EVERYONE RUN
>>
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SCENE TWO

>>4730774
>Danderfey
Following the well witnessed interaction between the Market and the Zhog Goblins, those Fey travelling with the Market ask in the best way they can to learn this language. Other travellers aboard the walking bazaar offer to teach what they know, for the Standard language is used across Syph, and only with shared language can one share knowledge! The basics taught, two or three Dander slink away to a place they will not be seen, before porting back to Londision to spread this new tongue.
The extension of the Danderway progresses at rapid pace, now connecting six nations together by road. Trade can only flourish with such a task complete.

>>4730809
>Cata'dun
[+2 PE]
[R] Farmers in the fields over the Menet are awfully well off for simple ploughelves. What scheme are they running? As it turns out, a small-time unlicensed gold mine. Very sneaky.
On the shores of the formidable Yadi jungle, the trading outpost of Cata'yadi is founded. From here it is hoped to extract the precious lapis lazuli and blue rock-salt in the area. (>>4731932) That is, if the local flora doesn't keep getting in the way.

>>4730865
>Bandru’ii
[+2 PE]
[R] A contingent has formed in Druad, those who have had a long-standing agreement with the Danderfey, that believe in the peaceful coexistence of the Dryads and these Woodland Fae of the Tangle. Let them live in the canopy, tend to the trees as the Dander do, they cannot surely upset the balance of things so greatly? What are the soft rains but balance in order? These Trees, of course, have not lived with the menace who drops hot embers on passing Dryads or who steal the meat from their plate.
The eastern Dalu Wetlands are the first to be rooted and brought into balance. In short time all of the Dalu, it is hoped, will belong to the Sennites.
(>>4730774) Into this temple-opening the Fey are, when they can be dissuaded from a thousand petty tasks, corralled and instructed in the more lofty ideas of their Druidism. One can only hope they actually understand what they're being taught.

>>4731088
>Usagi
[Waxing Half]
[+2 PE]
Training in this abstracted way, without truly injuring combatants is perhaps less effective in the short term, but what good are limping soldiers or broken wrists? Such training is required, if not the most perfect. New techniques for dealing with outnumbering odds, for deceiving the enemy, for outmanoeuvring them, whatever it takes. There are few who complete the training, but these are the elite. The Queen's advisor suggests to her majesty that those who complete the gruelling trial be awarded in a public ceremony, led by Tokki herself. The boost in morale would be worth it alone.
As she waxes, the moon provides! A sliver of silver, and beside it another more malleable metal (lead). But oh, her boon is grander still, for in the mountain reaches are sources of that wretched metal with which the enemy shielded their bodies and broke the bodies of Rabbits. No more! No more!
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>>4731287
>HCA
With some relief, the first mine is struck, followed shortly by the second. Here on the Iron Promontory, at the convergence of the Keye, the first stones of the town of Faalsin-Ren are laid. For now, little more than a barracks for the iron miners, but she may grow mighty yet.

>>4731369
>Oni
Though the beaches could be freely taken, any more in that direction would only lead to conflict with the enticing Snake-Oni there, making Chīmaza certain of his eastward plans. At the behest of his arranged wife he includes the last strip of unclaimed Minotaur oasis, a hotspot for many Oni women of late, in his expansion.
One can only live so long on clam flesh and whatever wanders into Oni nets in the jungle, what these Devils need is something of substance! Something they can sop up rich sauces or gravies or blood in, like those Ekeni loaves, or the steamed buns from Miki, ooh ooh, or those little cakes from the Dwarves that sometimes had rocks in them! Goodness, now the Oni are really hungry!

>>4731576
>Big Totem
In one big gulp, the forest is theirs; The tribes within subjugated. Big Boss grumbles a little, as does his belly, that he doesn't get to taste forest tribe flesh, yet. Strangely enough, the orchard once planted by the puffballs is in good health, and not totally picked clean.

>>4731932
>Drya
[R] As sprouts are want to do, some have been playing in the Tel hills in the west. There are, apparently, across the plains a race of giant bugs. Normally such childish nonsense would be graciously ignored, that is until a trusted Drya reports having spotted a large ant scouting his way.
(>>4730809) There is a disturbance among the trees, trespassers invade the Yadi! A great surge of Dryads swarm south to the threat, laying roots thick as they go.

>>4732350
>Æblenthrong
Twixt the rivers the land is claimed, though more in word than deed. But in time it will grow prosperous as all Gylden lands tend to. (>>4733281) Those brave Dwarves that do cross the river speak of strange things in the forested north, and stranger still (>>4729345) of Meluz-like creatures in the eastern jungles!
Beardlings hoping to make their name set out 'round the Field of Gold, and over the rivers to new lands, in search of wealth below. Alas, Guldfar does not extend His blessing beneath the Field as he had above. So too do most of those who braved the Untirkol come back empty handed. But one fellow brings back a sizeable chunk of ore any Dwarf would recognise; Iron.
>>
>>4732441
>Prenhaearn
The priests of Clan Howell give sacrifice in search for answers, and though reply comes in the vagaries it always does, the connection to the divine is, tenuous. It is as if Fanw is being heard through a blizzard. This, coupled with the strange way of the sea spark fear in the upper echelons, it may only be time before such worries become public. As to Her answers, the Hunter of this grove is not of Her nor Her ilk, but not altogether foreign. This Hunter is not a God on high as Fanw, perhaps something lesser, but still of immense import in His right. Those fools sent off after Him, in their way, find Him. The forest paths twist towards the god(?), for it is unlike the Children or the Andrethi. A towering creature of man, and goat, and stag, looms over the Fanwyic, who are overcome with dread and awe. He gives a great bellow, and about Him come wolves, wild hunting dogs, and all other manner of beast. They are under His control here. He calls, and they follow. The Fanw-born trespass here, stay too long, and they too will be His.
Unaware of the terrible happenings in the woods, the western plains are plotted and allotted.

>>4732917
>Dybet
The Grand Temple of Undine stretches over the Din, whose source cradles the Idol of Undine in holy waters. Here the sacred can be seen with one's own eyes, and gifts offered in prayer or thanks. Only the highest ranking priests manage to serve such a prestigious monument to both the Goddess and the Pharaoh.
A deal done, the Kavost port is built. But it's a very, Gobliny, name. Not very regal sounding for such a spectacular port, one which rivals even the port built by the Pharaoh's own father, Ahenohetshu I.

>>4733067
>GFU
The nightmares are coxed from the scared children, who recount the terrifying visions of tentacles and waves, of octopuses carrying them off into the sky! It is soon found that these night-terrors are most prominent the further south-west they travel, with the most vivid being those right on the beaches of the Opur Sound. And, over the misty haze of the waters, the nightmares become real. For there, just about seen, floating on the shore, are betentacled creatures.
It takes only a day and night or so of study to find how the flow of magic in this new world, new plane(?!), behaves. No longer the expending of unseen magical energies, but a give and take between caster and said energies. An exchange between the forces and flows of life.
Along the edges of the northern border, horrid decorations and obvious traps have been laid. The Fraternians shudder at the displays, apparently some native savage is displeased with their presence here.
>>
>>4733144
>Do'larosha
The trade in iron is the largest of all the trades with the Aphthians, who work the metal to fantastic shapes, and the continued flow of this trade prompts the opening of yet another mine. Likewise, in emulation of the fine stone buildings of the Bonemen, a quarry pit is dug for the rather beautiful stone on the border with the strangers. [just ordinary rock with a nice sheen to it]
The Shadowfolk had relied on traps of many kinds to fill their bellies with something other than roots and mushrooms for generations, now they lay them as warnings and hidden dangers to the foreign sailors. All manner of devious device is conceived, pit falls, snares, cages, nooses. Woe betide those who should wander into the Groves of the Do'laroshans!

>>4733281
>Tanglegarden
The ale of the Fae had been known to be, somewhat, flammable. It had been a theatre trick to light the rim of a vessel with a strong ale. But there must be some nature to the ale which is in itself able to burn. Experiments are undertaken to extract this substance, away from the liquid component of the stuff. After many a small fire, ale-syrup creation, and one or two minor explosions, a method for just such an extraction is devised. With the use of a very large (for a Fae), very expensive, silver pot of secret design, the ale is boiled away and magically transfigured into a vastly more potent draught. This burns so frightfully its production has to be banned by the Elders for fear of torching the whole Tangle! Not to mention it'll get you drunker than you could possibly imagine.
The Swarm School has taught their ways to the soldiers, but should the worst occur, it will be those at home who must fight. Every male Faerie of fighting age is called to train, to ready his mind and body for potential combat. Then, as a Fae comes of age, he is to perform a tyrn of service to the Tangle. In this manner there will both always be recruits, and defence of the Garden.

>>4733293
>Taknab
(>>4731576) If the Gobs want this sparkly rock out the ground, there's no better to call on than the Under-Empire. Two large pits are started, with instructions given on how to get the slabs, rather than the scattered chunks they're current method provides.
The war with the Usagi had proven that this world is not safe. But fears closer to home mean it is not only the soldiers who need to be trained, but the general populace too. Those of fighting age are required to perform a minimum tyrn of imperial service, can kept in fighting shape as long as possible. Certain sectors are exempt, chiefly those of food production and tunnel maintenance, being of too great a value to risk.
Blasted rains! There's no rest for the Imnaki any more, always shoring up walls and draining tunnels and... no. No it can't be. Ancient fears well up in the Molerats, tales of hideous beasts which darken the sky and drove them underground seem no longer like fairy tales to keep pups in the nest.
>>
>>4733380
>Simfuni
When the sea is calm, and the calves asleep, the Symphonists listen. The cricketing, the evensong, the wind, all fade as night falls, and the Symphonists listen. The spring air is cool and dry, as the earth beneath them is also. They are silent, a difficulty to be sure, but the earth song is so quiet they must be. A whisper of a whisper is all that can be heard, the rhythm is repeated over and over, the tempo is steady. There is almost a connection when the tranquillity is broken by the harsh cry of an enormous creature soaring overhead. All at once the world becomes of noise again, and the Music of the Earth is just a vague thought.
The forest is many Instruments favourite space, so full of life, which is so full of music! Everything in the woods makes sounds, from simple squeaks or rustles to the complex chorus of the birds. It is, in so few words, beautiful. So it is no wonder that a portion of the Elders spend their time here, away from the bustle of Theatra or the boisterous waves of the shores. Here they hone their decades of song, not only of their own voice, but of the voices around them. And though perhaps the change is now only perceptible to these Forest Maestros, they are in tune to the Taqsim in every way.
Though it is not sung aloud, when a granny or pappy Instrument begins to gently hum, before only listening in, it is known they are in their final tyrns. And in this golden age, they gladly help pass on what they have learnt. These tutors are the most cherished members of Simfuni society, for they are the most imbued with the Great Melody.

>>4733708
>Pa'pa'tui
New homes of fine bricks are built in Polo'ga, along with a reinforcing of the walls there. With the Laga in mind, canals are dug about the city too, spanned by many beautiful bridges where Elf and Whale may do business or simply converse as friends. Some have even picked up a little Pese Vai!
The taste for the cactus fruit of the Anaye only grows, so sweet and juicy! It is also for the Elves a taste of an old home, one from which their parents came as slaves so many tyrns ago. Who could imagine such a life of toil these days? They work hard, but they feast well with friend, now on plenty river fish too.

END OF SCENE TWO.
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>>4734548
Action 1: Continue expanding

Action 2: Plant Magic: Shape Plants (2/?)

We are still yet weak in shaping the world around us, but we will learn more and more as time goes on.
Our magical power grows, and as tyrns pass we find ourselves more able to interact with nature.
We explore nothing new, but focus on refining the basics until we have properly mastered them.
>>
Fluff: Tolkien takes her advisor’s messages to heart, and even goes a step further to ask that this portion of training is for all to see so that she herself may award those that succeed in front of a grand audience and to respectfully tell those that fail to beat all 100 that they can try again in due time. The truth being that if they beat the first wave, they will be in good for true combat. And the silver, oh the silver will be pulled out of the ground. So many metallic boons to go around for the great nation.

1 action: Build Iron and Silver mines
With weapons that will not dent against our enemy’s blade, there remains one last obstacle to overcome which is significantly easier as it relies on time instead of luck. And more glorious silver! To be used as currency for the nation, Is where it shall suffice. Small silver disks that can be used as coinage. Yes that shall suffice to allow even those who have only a sliver of silver around their neck to feel as if they aren’t touching something dirty when exchanging goods.

1 action: culture
A grand event held once a month to see the troops take on this incredible challenge! There is a minor cost for it that goes to help provide funding for the army that will take on the impure beasts of this land once more in the future. The Queen herself shall attend this event, a grand seat for herself as she watches her powerful troops battle it out to see who can be victorious against so many opponents. Food and drink will be sold, and it will hopefully encourage the troops to perform with so many voices cheering for them. After the battles are over and the moon is high in the sky, Tokki herself will come down and give a speech, celebrating those that have beaten this grueling task and wishing those that failed better luck next time, but they will not be denied joining the army proper as they are now. Each one that completes it will be awarded a silver medal with a fist smashing through a shield in the center.
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>>4734549
With steel flowing finally into the HCA, the Clan-Sah breathe a sigh of relief. No longer would the nation fret about tool breakage or defense any longer. The focus, now, returns to matters of internal development. Chief among these, of course, is defense. With the materials gained, it’s not any matter of time until the mass production of arms and armor begins. At this point, there’s even a surplus! Perhaps sale to the Lychlyn colonists may be in order. Hell, maybe even the natives, should there be any at all.

In Faalsin, an Industry hub is constructed. The Hub is a relatively new concept, bringing ore-refinement, processing and forging all in one sub-district. In addition, machining is also placed into most every Forge, where multi-hammers and steel rollers are put to further refine the created steel.

The port in Makaan too is worked on, and ships of both the Fishing Fleets and the Colonial Navy are constructed. With only one large scale farm, even with the phosphates acting to supercharge soil nutrient content, more harvested food is always welcome, which is precisely where Caldathi Fishing fleets come in. A varied palette is a good one after all.

Actions:
1. Industry in Faalsin-Ran
2. Improve the port and shipyards in Makaan
>>
>>4734548

>Action 1: Forging Ahead
Iron! Oh, the Smiths sing, what wonders they could make. The claim is placed, the deed is written; and a mine is struck to bring this Iron up into Guldfar's light. And the smiths, ever-eager, build a nearby forge adjoining the Untirkol's course to turn this raw Iron to gleaming Dwarven Steel; the greatest gift to our craftsdwarves from our Ashen brothers. The upper Untirkol might be unnavigable by boat, but the fast-rushing waters of the river are just right to drive ore crushers, trip hammers and bellows once a wheel is placed to borrow the energies of the upper river's rapid flow.

>Action 2: Building Up
The prospector's searches across our landscape have found only a little metal in these grassy lands, and barely any stone worth much of a damn. Sure, with enough strong mortar you can stick near anything together; but if you get to that point why not just make something more solid and reliable to begin with? The Dwarves go back to the text of their surveys, hoping to place a Brickworks on the most suitable source of Clay and Cement/Concrete Kilns near wherever the stone is best suited. (If either of these is entirely untenable, put up another farm instead.)
>>
>>4734549
>>4735828

>The Royal Consort
An 'understanding' is all very well, but when you're expedition leader and national figurehead you're supposed to aim a little higher. Fortunate, then, that everyone is in agreement - Priests of Guldfar, Æblemor, the leaders and learned-dwarves of the expedition council; and of course the couple themselves. The Silver-Pliars emblem of the Laeggratt Clan flutters in the breeze alongside the royal Guldhand as Dwarves gather in the mid-day in the glorious spring sun. Kalnthruna Glodrana Guldhand is married to Korek Laeggratt in a ceremony held out by the field of Gold, wreathes of Golden barley wound in applebranch placed upon the heads of the couple by priests of both stripes, in imitation of most ancient Gylden tradition since the third gift. The couple are blessed with alcoholic anointment, and then by proclamation of the Kalnthruna, Korek Laeggratt is named as Thane of Ederakung to serve at her side for as long as both shall live.

>[R]umour
A royal wedding has many guests; so many Dwarves to catch up with and check on. And, of course, gossip and rumour will swirl from one conversation to another, courtiers will attempt to earn favour; and even the common Dwarves invited might use the occasion to bring a matter to the attention of royal ears.

>>4729345
>Diplomacy: Meluz
Meluz-like creatures have been reported south of the river Zarunteg, and so a Diplomatic expedition is sent out to re-establish contact with the Naga. Why, it has been many tyrns indeed since our scholars were called upon to communicate with the serpent-folk; but we approach happily should we find them. How good it is to see our friends from Meluzina, the Dwarves will cry! How long did the voyage take from Thesi Psarion? Did any Dwarves travel with you? Have you encountered others in these new lands?
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>>4734550
Fluff: concern, fear, and anger are the emotions that dominate the public consciousness, from the floating horrors mentally assaulting our young at night to the growing hostility of the forest fuzzies. If Fraternland is to last and prosper decisive actions will need to be taken and soon.

Action 1 expand see pick
With the open provocations from the shadow forest natives making it clear they think we are easily cowed by stalking and intimidation we will show them wrong and continue our expansion eastward it is the destiny of Fraternland to spread its roots far and wide, as our goddess ordains.

Half Action 1 build a fort
To combat the threat of these floating horrors in the south fort beacon is constructed, it will be a symbol of protection and hope for the people of the south proclaiming to all that we will protect our land and people
Half action 2 build roads connecting all structures, including the newly founded fort Beacon
With the discovery of the floating menace and the founding of Fort Beacon the need to a means of rapid response has risen dramatically, along with the provocations from the forest fuzzies with the stalking and now open contempt for us with traps in the forest, we would be fools to start taking actions to prepare for the worsted.
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>>4734551
>Action 1: (Build Farms) Nearing Completion
Satisfied with their ability to fend off the Dryads, the Faeries take a break from scheming to return to their roots and start working on the finishing touches of the southern garden.

>Action 2: (Prospecting) In Search of Metals
As more and more faeries are drafted into military service, the demand for metal weapons increases. As such, a long-overdue prospecting mission is enacted to find materials scattered within the forest. Sharpness is key to the Faeries as they rarely wear armor but routinely find themselves needing to pierce leathers and hides.
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>>4734548
> build two more quartzite mines to finish the gobbo deal

> improve the quality of our armor
We are master Miners, that is not up to debate, but what of our forging prowess?
All the other people we know are big, and strong, and while our intensive training might have gotten the strong problem out of the way, the size difference is still there?
And how do we solve it?
By being tougher! And for this, better armor must be made, heating up the metal more, pressing it harder, using any technique we know to strengthen it
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>>4734550

Fanw's words were, while not exactly clear, at the very least clear enough for a proper picture to be made with regards to the hunter. It not being of Fanw or her kin, yet being powerful enough that clearly was some sort of spirit, lesser god or something in between which was native to this place. Further, what few brave fools actually came to return would speak of how it towered over even the tallest Child of Fanw, and even the Cewri of the Gylden. Of course, these reports could be exaggerated, and much in the way of rumor would be made, yet there is truth in even the wildest of exaggeration. Still, it was clear that it didn't like the Children of Fanw's presence in the woods. Perhaps it was best to wait for Fanw to come hunt there personally and deal with the other hunter and resolve the issues peacefully or otherwise...Regardless, the Children weren't going to trespass further into it's woods for now. Instead, a number merely heading to the north and into the hills, some even leaving the woods closest to the sightings and abandoning their abodes and moving north in the hopes for better and safer land. Despite all of this though, the Children would still go on, and hearing the reports from the Human colony from the merchants that went there, some of the frontiersmen and women would search the ground for worthy materials. Well, except for in the the forest, for obvious reasons. Still, ideally with their efforts the forge which currently relied upon whatever little it could get it's hands on from trade with the Humans, or the repair of equipment brought by the colonists, could get to work on new equipment.

>Action One. Expand into the hills

>Action Two. Prospect the lands.
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>>4734548

1/2. Prospect 20 tiles of the northern gobbo land. Big Boss did some BIG conquering so that must mean there are some BIG spoils to add to his hoard. With such BIG expectations those newly conquered quickly scramble trying to find something to give to their new boss who is BIGGER than them. Well aware of their fate if they fail to please him.
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>>4734553
1.
The brewery and new fruit farm are built out in Pologa. Atop more steady demand for the foodstuff, a new innovation of the fruit boiled into a syrup, barreled with yeast and sugar, and left for the passing of the moon. The cactus fruit fermentation prompts a celebration in the city, towards a new age.
>drunk Elf plus whales shenanigans. First Elf riding Laga instance.

2
>Expansion
Expand north and south from Pologa as needed and as far as possible to meet the tile needs for our farms, and following the coast.
>>
Action 1: Remodel Anubira.
With not just one but two routes to our lands, traders and travelers are sure to go to our capital, Anubira. Currently it's a mess of mud huts and reed houses, what would people think if they saw our capital like this? We will set a standard for house quality within the city proper. We will also widen the streets and streamline their layouts, buying parts of the property of people who struggle to afford the house remodelling. This will allow the streets to breathe more. It's also a good opportunity to nab some land to build government utilities on.

Action 2: Prospect along the Kavost river.
While we have plans to put the Goblins to work in the mines along the Dyne, it would be most convenient if we could test run it along the Kavost. But that brings the question: What minerals are hiding along the Kavost? If we could happen upon yet more deposits of gold, that would enrich us even further.
>>
Posted on behalf of the Drya

1. Expand into the lands the elves should soon abandon. If the elves do not abandon the land then declare war and attack.
2. Expand into the rest of the unclaimed Yadi. Complete the will of The Protector.
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>>4734548

>Action 1 - Upgrade/Expand Achroma's temple with WhiteStone. If this is only a 1/2 action, upgrade the Shrine as well.
>Action 2 - Open a Sulfur mine in the west, and build a fort on that hex as well.
>Achroma Rumour - Ask for blessing/advice to hunt the great beasts, to hone our skills before we hunt the sky-witch, Grynox.

It is a time of bounty and festivities. The world outside, scary and dangerous, has been made safer by Achroma's work through the years. The faith and comforts the Do'laroshan people have given him has been paid back tenfold, with powerful allies, great wealth, and lands of beauty that the Do'laroshans can call home. Of course, the world farther outside still holds many dangers, but Achroma has given his command to seek out one of them and destroy it, and so the Do'laroshans feel that, perhaps, they are up to the task!

With the supply of shimmering Ambershale being quarried and worked, Achroma's mysterious temple is seen to. The once-ruins are replaced, maintaining their style but repaired and expanded upon, giving The Suffering Beast more room for the treasures that will inevitably be his. If possible, so too is the eastern shrine given the same attention, if on a smaller scale.

The darkness of the underground is a welcome embrace for those who stray from the forests edge, and so a new mine is opened on the Sulfur pits of the south. The smell is atrocious, and unlike the other mines, this one does not see a flock of volunteers eager to plumb it's depths. Indeed, those who work the yellow rock are seen as pariahs of a kind, their fur indelibly stained with the stench of the deep. Those who break oaths, commit crimes or otherwise bedevil others are sent here, working away their sins.

Conveniently, a steady supply of guards nearby is planned, able to keep these bad eggs (heh) of society in check, ensuring they do not flee their posts. A mighty fort of sun-speckled Ambershale is erected, with the unique Do'laroshan twists of their architecture. It is, in many aspects, an artificial cave erected above ground. There is no need for grand windows to let in light, only slits for arrows and air. The inside consists of winding tunnels and storage rooms, all steeped in blackest gloom. As the sun strikes the finished stone walls, it becomes a shell of blinding light surrounding a pearl of deepest darkness. Poetic, and many young Do'laroshans clamor for the honour of a posting here.

Finally, with the temple construction finished, a delegation brings the spoils of the marketplace to Achroma's lair. The Do'laroshans are eager to prove their worth, but in their customary caution, are looking to 'practise' their skills in hunting and assassination before they strike. With the only worthy targets they know being the very beasts of Dakan Grove, they seek their masters' blessing to hunt his once-brethren, and any other advice he can offer.
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>>4734549
Beni was ecstatic at the news of bree-He means making new friends though they have to stay in their own land... Benmi was visibily excited at the mention of the Bovine-Oni; new playmates he can rule over!

1. Refined Words and Difficult Grammar: While the Oni respected the beautiful Bovine-Oni, they found them quite uncultured. Like any good friend, they will teach them their superior ways! (Migu and sent linguists will begin teaching the Minotaurs the Oni tongue and they themselves to will learn the Minotaur language)
2 Hot and Refreshing!: The oasis that was newly claimed reminded Oni of back home when they had bath houses through out their land. They missed them... King Beni ordered a new city focusing on the culivation of bathing and relaxtion to start to be built! (The secrect reason they're building it is to keep a eye on Minotaur and make a lookout point to the North.)
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>>4734548
> build 2 stone bridges
> build 3 wood bridges
> build 8 tiles of dirt road to reach the Sea on the other end of my country
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>>4734548
>Action 1: Coastal Prospect West
>Action 2: Research Fire Magic Protection
It's evidence our latent abilities outclass our own durability. Be it gloves made of metal, wood, grass, we will try them all, and more. We require a way to use our arcane abilities without damage.
>>
>>4734553
Actions:

-It is faint, and at times boisterous. Distant, but close. The voice of the earth is all around, yet elusive. If the elders are ever to master its music, they must find a suitable place to listen. The elders set out to explore Syph's head, examining its splendor as they travel along its spine. Eventually in their travels they would stumble across an opening to a series of tunnels, and carefully they would make their way as deep as they could. As they traveled further in, they would place markers to guide them back out once their task was done. Once as far in as they could go, the elders would meditate and listen to the vibrations of the earth all around them, void of any foreign sounds or distractions for hours, and hours on end. To most this was bearable, at first, but for creatures of sound to be deprived of their nature for so long was a stress to great to withstand and many would flee back to the world outside to save their sanity. But for those that remained, they could begin to hear the soft voice of the earth hum to them. It was almost hypnotic in it's simplicity, a monotone that carried on seemingly forever that would hardly shifted. Then, a ripple, a shiver, a rumble, would rock through here and there, a tiny wave traveling through a sea of stone. And then, once more, there would be calm and the humming would continue. It required intense, unobstructed focus to hear its voice, but after days of continuous meditation, the elders with the will strong enough had subconsciously started humming along, their own vibrations dancing in step with that of the mountain.

-The forest maestros talents were not born from simply desire to polish their voices, but from an intense love they had for the concert that is nature. It was all a wonderous stage, with instruments too numerous to count all putting on a performance of their own. As magical a cacophony as it was, as the maestros gained mastery of its voice, they would come to understand that there was potential lost within. As numerous creatures screeched and bellowed their wonderous tones through the trees, some voices would be undercut and lost beneath the more oppressive one's. As the Simfuni know, a concert is ever truly perfect when each instrument work in harmony to compliment each other for the good of the music. The Maestros thought the forest should be no different. Some of them would begin to "direct" the voices of nature, attempting to lead some of its beasts in song. Exhaustively they sang in the myriad of voices that filled the forest, one could hear the chirping and tweeting of birds in rhythmite fashion, when the roars of heftier creatures would trumpet into the song to deliver a deep and bellowing contrast to add weight to their otherwise feather-light voices. The group would continue their work, hoping to bring harmony to the songs of the forest.
>>
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>>4738076
Thanks to Lux for posting for me.

Expanding on the war action since it appears that Cata'dun is not acting upon our deal.

As the war begins the obvious first priority is to capture Cata'yadi and the surrounding territory. A three pronged attack will come sweeping through the dark elves' territory. Those that surrender shall be given mercy but any who show even a hint of defiance or aggression will be killed. The Ents and Dryki shall be the main proponents of this army with some Dryaven to act as scouts but generally keep out of sight. If they meet true resistance the battle plan shall include 2 waves. The first wave to soften defenses will be purely the wild dryki. The second wave shall be the unmounted ents acting as the core and non-mount dryki taking up the flanks to envelop and kill any who stand against the advance. The city of Cata'yadi is young and has no prepared defenses so is expected to fall easily to a determined assualt by the war breeds.

In the north the nyakians shall take to the northern border river and lie in wait for any forces from Cata'dun trying to cross to sow fear by drowning men and flipping boats. In the sea the nyakians shall patrol the sea and attempt to sink Cata'dun ships by hunting in packs and attacking from below.

Finally, to keep their northern forces preoccupied a raiding group of ents mounted upon mount dryki shall move from the northern jungle and cut across the unclaimed Savannah to raid the southern settlements of the dark elves.
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>>4734548
>1: expand the frog farm
As the nation grows larger, it is its residence job to make sure that they are fed, even if they live in the far-reaches. Using materials and plants from the swamp, another enclosed habitat is created, which is used to farm the same species as the last one. More frogs for all who may need them!

>2: hatching grounds
(also a response to the boon in scene 1, the start of the rainy season)
In light of the recent sucuri bleeding blitz, many sucuri mothers are preparing to lay their clutches. A great number of them are worried that they won't be able to protect their clutches, given the work they must perform in order to feed their now expanding families, including themselves. The sharap representative, always caring for the people of the nation, works together with the sucuri representative to construct a hatchery burrow in the safest, and most convenient location possible. With a small fee, mothers will be given the ability to rent out spaces of their own in the hatchery, where they will be able to store their eggs. Given that these spaces will be labelled with whom they belong to. Given the gestation period that takes place after the sucuri mating season, the hatchery will be mostly reserved for sucuri mothers when the time comes. There will soon be other hatcheries open for other races, likely being constructed when their mating season begins, if they have one.

>3: water transport
A road will be connected to the river near Makria, so that the people living there will be able to have easier access to their most reliable water source.

Will work on diplos soon.
>>
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SCENE THREE

>>4734794
>Bandru’ii
With tensions reducing to a simmer, the claiming of more of the undeniable Dalu continues.
Though seen as a separate field of magical study, it becomes apparent than even this foray into florakinesis is spiritual. One must be in conversation, however fleeting, with the spirits of the plantlife one wishes to bend, twist, or simply move out of the way. It is not a domination, as the totems, but a brief tryst and an understanding. In this way, a "nature walking" Dryad may pass through the trees as she pleases, exchanging pleasantries as she goes. Of course, there are still those spirits who steadfastly refuse to partake in something so, material.

>>4734889
>Usagi
[Waxing Gibbous]
How fitting it is, that the metal of war be so abundant, and the metal of trade be so meagre.
The Tourney is a, smashing, success! The local arena, usually only half full at most, is packed every time. Rabbits have to be turned away at the gates it is so popular! A more fitting stage for such events is already being designed.

>>4735099
>HCA
The forge hub begins construction, bringing in what limited machinery could be spared for the colonists. Woe, for the fine gears and one of the rollers were exposed to the sea air on the long voyage, and having been brought from storage have cracked and rusted to become unusable. Alas, the hammers will not turn without waterwheels, and many Men are required to work backbreakingly hard to shift the thing. Alack, scant amount of steel can be made, until a suitable substitute for lime and coal are acquired. Sheepish foremen approach the Daiimad with their thousand issues.
With so much funding at their behest, the ports of Makaan would be the envy of the world. From the mouth of the Keye, all around the bay of Guard's Head they stretch.

>>4735828
>Æblenthrong
[R] On such a momentous day, beneath the gaze of Guldfar, there's always to be talk heard. Alas, it is mostly simply chatter; Who will be next to join hands? When can we expect heirs? Is the Kalnthruna going to abdicate? What will the royal house be called now? But the real ear-pricking and beard-raising news comes the night after the marriage ceremony. It has long been speculated that the other great powers of Sygod, so synchronised had they become, had also sent colony ships out into the seas. Given the currents of the old world, the winds experienced on the journey, and the preferences of those involved, the Wolffolk should land antipodal to the Gylden themselves in the far north. Perhaps slightly eastwards. Marital bliss is knocked a couple of pegs by the information.
"May Guldfar shine upon my bones, for iron shall I ever work! Forgin' hard, and drinkin' strong, I'll make it good as gold!"
"Clay's as thick as pigs' muck, but it don't smell 'alf as bad!" Clay aside, the speed of the Untirkol kicks up no end of knobbly gravel at it's mouth. As for cement to bind it all, well, it'll be hills where they'll find their prize. Just got to find some!
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>>4736163
>GFU
Taking the totems and shifting shadows in the trees as the warning it was likely intended to be, expansion efforts focus along the grasslands around the menacing forest.
Fort Beacon radiates the strength and protection of Fraternitas for all to see, and with cobbled roads linking together the disparate communities forming in this new world, all are joined as Brothers.

>>4736595
>Tanglegarden
The tending of the Garden continues, leaving only the scorched earth overgrown within the uncontested Tangle. A vocal minority of Fae suggest it be left unmanaged, or else a memorial be built.
The chance discovery of silver proves that mineral riches exist below the roots of the Tangle, it is simply a matter of searching for them. In this manner, Fae shoot off in all directions, though most cluster around the established find. In this manner the available silver doubles, and a seam of copper is unearthed.

>>4736671
>Taknab
A deals a deal, and the deal is done. But of course the little green buggers insist there are more mines to dig for them. For salt of all things.
During the White War, their armour had lasted as long as it good, but it had eventually given out. That cannot be allowed to happen again. Each soldier is fitted for his plate properly, the metal tempered giving it a dark hue, and the fittings and fastenings forged and worked to the highest standard. Every up has its down though, and for this it is a significant increase in mole-hours and resources. It is a price worth paying.
(>>4737331) What strange riches the Goblins find for the Imnaki. This odd metal is in tune with the rhythms of the earth, a strange song in ore from the Lady of the Deep. She has the most beautiful singing voice! For this glorious find, when refined and forged, bends to the wielders will! Of course, it takes some time to attune, to resonate with the singing metals own frequency, and will most certainly take some figuring out.
A tunnel, a curious Molerat, a door. Hello again, Goblins.

>>4736996
>Prenhaearn
Wary of the Hunter, and with success already been found in them, settlers head up into the hills of the Lower Keye. As the Men had before them, in these new hills the Children find the rock-fertiliser of the Greybeards of old.

>>4737331
>Big Totem
Just as Big Boss was getting a taste for Northern Tribe, they go and find something! They're always a disappointment. In the newly conquered forest they dig up more precious stone [up to you again], and in the fields to the east of it stringy white rocks! Looks sorta like the roots of the mushrooms the naked freaks grow, but stone!
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>>4737496
>Pa'pa'tui
The production of this cactus wine is a revelation and revolution! The fruit can be preserved in a way other than in chewy, dried strips, but more importantly, it can now get the Whales and Elves drunk. As the elders would say "shenanigans ensued", including at least one incident of an Elf riding a Laga like a water horse! Clearer minds, after the inevitable hangover of a lifetime passes, ponder the application of such a regiment.
The demand for the "anayafruit", and other crops which the Elves can farm, explodes. And so does the need for land to farm them.

>>4737917
>Dybet
What would the great Pharaohs of the past think of how Anubira stands today? Mud huts, reed lean-tos, dusty unpaved streets. It is a travesty how far they have fallen! Tales of a city of gleaming white limestone, palaces of sandstone, colonnades and a statuaries of black basalt or red granite ring in Ahenohetshu's ears. He will lay the foundations of a mighty empire. His name will be remembered for the ages! His cartouche will adorn the temple walls for aeons! A sudden twinge in the Pharaoh's chest reminds him to prepare for his legacy in one more way. His tomb.
The Kavost gives plenty in earth and waters! At the mouth, lead, then silver, and at the source, sparkling gemstones. (>>4737331) What are those greenskins doing gawking?
(>>4737496) As the Dyb journey to the Dander ports continues, they are met with stranger in the Green Strait. Large white fish creatures, pulling rafts of goods from a city of pink bricks.

>>4739260
>Drya
The Yadi is theirs! Now to deal with the Elves.
(>>4738755) And so to war. [War post coming separately]

>>4738371
>Oni
The Minotaurs welcome the Satyr and Oni, though perhaps the former a little more warmly, into Megyros. The opportunity to share knowledge is a welcome one, and the willingness of these newcomers to teach them their language is greatly admired. It is with some difficulty, that the Bovine are taught Yūutsuna ao, though the Oni failed to pick up much Durra. Now able to freely converse, the Durranos, as they call themselves, are an agrarian people fond of fishing, sailing, and trade. They are one of two registered strikers for the coinage they had given for the trees, with permission granted by something called the Wandering Market.
In a truly sweltering portion of jungle, near enough to the formidable River Praer, the city of Yokusna is established. Here it may serve a dual purpose; to refresh the bodies and minds of Oni in their baths, and spy on those delecta- trespassing Bovine.
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>>4738352
>Do'larosha
[+1 PE]
The ancient shrine of Achroma is lifted, and in its place a far grander temple built. In the new cella, His crumbling stone shelter is replaced with pride, adorned with riches from the Bonemen and the Market. Likewise, the small altar which pilgrims and merchants visited is renewed and enlarged, though not near rivalling the grandness of Achroma's Dwelling.
Far from the grace of the Grove, a pit is sunk to extract the crumbly yellow stone. Criminals Nest, the respectable Do'las call it. Also in this prime position, a tower to watch the wendings and windings of the foreign menace.
[NM] Though the chamber of the temple is dark, nothing compares to the darkness of Achroma. Wind whips up inside the stone hall, banners thrash, copper and gold clatter around, the air becomes thick, and heavy. Then silence. Only His laboured breathing, and the priestess' pounding heart, can be heard. "Thou hast done well, my ward, to accrue the grandeur of kings, and builded for me a splendid meeting place. Ask what it is you seek," when at last she can speak, she whispers her question to the Beast, "Child, thou art free to hunt any beast that catcheth thy fancy. Still the Grynox is a prize beyond thy reach, She above the mountain would tear the flesh from the bone and eat the beating liver. I charge you with too heavy a burden. Seek instead the blessing of Araq, Lord of the Sunlit Grove." There is once more a bolt of charged air, and the darkness lifts. On the ambershale, a drop of black blood.

>>4738428
>Danderfey
Busy! Busy! Busy! The Danderfey fly all about the world setting out the roads and bridges connecting their friends together!

>>4739072
>Simfuni
Within the very bowels of the mountain, deep below the aria, the drone of the earth can be heard. Few, less than even a dozen, would make it far enough to hear it. Not even half of those could listen long enough to understand it. But oh what wonders await the few who do!
On their stage, the Forest Maestros take their places. Slowly at first, they begin to harmonise with their surroundings, acclimatising themselves to the ongoing music. Then, once this has been achieved, they bring the forest into harmony with the Great Melody itself. Imperceptible at first, but growing, the trees splay their branches, the birds puff their breasts, the flowers glow with beauty. Rot and disease fade away, as the Forest becomes attuned.
>>
>Cata'dun
>>4738755
[Remember to post your war movements]
Twice In quick succession the chest rings. The first brings thick dark furs, a small basket of savoury smelling mushrooms, a chunk of rich iron ore, two yards of rugged cloth in vibrant shades of green, and a highly polished copper gorget necklace decorated with strange figures. The second, the morning after the first, contains an enormous grey-white fur, intoxicating alien spices, and a purse of struck gold coins not of Market origins.
With the Yadi situation unsettled, Elves continue as if it is. Prospecting south west along the underbelly of the island they uncover another source of iron, and a more intriguing find. A shining city on the banks of a fertile valley, populated by graceful creatures of golden skin. With Catan's Market knowledge, it is surmised these must be the Anaye, the Lunar Elves!
When the fire within becomes the fire without, it wreaks terrible vengeance for its release. It scalds, burns, blisters. Destroys the caster. Too many young Elves have lost a hand, or even their life, to magical inexperience. Enclosing the hand of the caster simply traps the flame, increasing the damage, however the fingers and back of the hand may be covered without any hindrance. This leaves the palm as the source of the bodily flame. Covering of this part is impossible, and damage inevitable. More study is needed.

>>4740491
>Perasma
With the Preserve maintaining a steady, controlled system, the farming of frogs for the growing need can begin in earnest. All manner of species are raised, from the staple giant bullfrogs to the mildly toxic for that tongue tingle. It used to be said "when one is sick of frogs, one is sick of life", but that was back when frogs were a luxury.
The broods this year are incredible! The rains and silos have worked wonders for Meluz-kind, though most especially the Sucuri! With so many gravid, the usual little family nests will be quickly overwhelmed. Quick thinking, for Meluz, Sharap get to work digging a truly magnificent system of nests in the crook of Arthelos' Passage open to any brooding mothers. For a small fee.
A solid road is laid to the river, supplying Makriá with ample fresh water. Spurred by this, the suspended cable system is expanded in the south of the country.

END OF SCENE THREE.
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>>4740544
>Action 1: (Create Mines) Collecting The Metals
As done before, space is set aside for the collection of these resources. It's nice to find more of the silver, but perhaps this new metal could be even more valuable.

.Action 2: (Enhance Spell [3]) Displace Image
Recent progress has allowed the defensive spell to be used in combat but only in short bursts. The academy seeks to promote an understanding of the spell which would remove the stress and complexity which inhibits long-term use in battle.
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>>4739260
The trading post of Cata'yadi is abandoned to the best of our abilities. The lack of a port is surely a hinderance, though those that find themselves fortunate enough to escape retreat back north and west, to the Lunar Elves. Perhaps some sympathy will help gain their support.

The Drya have made a fatal blunder in splitting their forces into several smaller pieces. Our unrivaled navy will push south to the River Nya, and surely defeat any defenses at the mouth of the river. Once that has been accomplished, the full might of the Catanian military shall sail up the river, and flank the Drya who dare to march so close to Capital. With the rest of the savages' military looting our settlement far south, our numerical advantage should prove decisive, as well as our latent ability to conjure flames which should hopefully destroy the living kindling into ash.

Once these events have unfolded, in our favor or otherwise, a strategic withdraw of the army back Cata'dun is paramount.
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>>4740544

1. Build 2 asbestos mines. The goblins were curious about this substance that seemed like shrooms. One tried to eat it and died painfully. Another decided to cook it and eat it then died painfully. Finally another set it on fire for a long time and it did not seem to be affected very much! Deciding that it must be enough anyways he too tried to eat it and died painfully. With results like these Bigboss says that this "asbestos" should be mined since it could be useful against fire. Surprisingly the miners who are sent there are known to die painfully. For the enslaved hill goblins they find themselves grateful for their own mines in the first time in their history. Knowing that at least its not the copper that is going to kill them.

2. Expand north along the coast and river. There is little remaining of the north not directly under big boss' control. Not requiring his direct presence he delegates it to the lesser bosses. Most significant of which is the river boss whom is able to make their presence known across their namesake. At the sea however there is a natural break as fresh water changes to salt. Bringing about a significant sub group of ocean water goblins which had otherwise been a much more rare sight as they settle the sandy beaches.
>>
Ahenohetshu II's worries of age is troubling, even at his young age, a worry inherited from his father, the previous and more ponderous Pharaoh. But the current Pharaoh also has a way to deal with such trouble: Women and wine. The Pharaoh is a bit of a party animal, but hey, there's no shortage of sons to inherit his kingdom. They will have to compete among themselves to decide the true successor. A tournament, perhaps, combat will test your brain and your brawn.

Action 1: Make Gem Mines along the Kavost river, with Goblin slaves.
While silver and lead have their uses, these gems are something else, transparent yet oh so visible, when cut into shape they make a dazzling display, the perfect capstone for our jewellery. The Goblins too see them as valuable, so they should be eager to mine for them. Though, we must keep an eye on them, guards ready to hack them down if they attempt any tricks.

Action 2: Study the ways of moving water, beyond the physical.
Cleaning water is a cumbersome task, having to use buckets and pans to get it then running it through filters or boiling it. We must find a better way, Undine's way. We have seen the tides rise and fall, we have seen clouds form only to rain down their content later. We will try to mimic her ways, her mystical ways. The way to move water.
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>>4740544

> Begin organized training of hunters.
> Send envoy to GFU, teach them our language.

Achroma's guidance, it seems, is not infallible. In his haste to defeat a no-doubt great foe, he had aimed his loyal subjects at his enemy too soon! Truly, it is a blessing that he engenders such caution in his people, to allow the correcting of this 'mistake' before anyone would lose their lives in an assault on the Griffon Queen.

Still, a new target is given, a supposed easier match for the Do'laroshan might. This Araq of the Sunlit Grove is a new mystery for them, and so preparation must be made before their task can be completed, skills of hunting and stalking, waiting and striking. It is only later, after a call for great hunters among the tribes to come together and teach is sent out, that a younger Shaman points out that Achroma did NOT ask for Araq's head, as he did for Grynox, merely the being's "blessing". It seems, in their fervor, the Do'laroshans nearly made a grievous mistake. Clarification should be sought, once a suitable offering for Achroma can be found...

The Undead had been the source of the first wave of bounties for Achroma, and the spiderback-bound Market the provider of the second. It seemed, many seasoned Chieftains argued, that the people of the outside world all could (and perhaps, should) be tapped for similar extravagant resources.

The undead, skeletal benefactors of the shadowfolk for so long now, had expressed a similiar interest in trade with others, citing the newcomers to the south-west specifically. From high up on Criminals Nest, the Do'laroshans watch the flickering hearths merrily burning in the quickly expanding homes of these strangers.

Well... maybe tomorrow. Or the next day, since it's... er, damp out. Can't walk in the wet grass, and all...
>>
Fluff: And in due time, the issue of silver lacking will be fixed, but the longer we give those impure beasts time to plan, the harder it will be to strike a true blow to them. In the mean time buildings must be made, and new Magics prepared for an upcoming project.

1 action: A forge and a colosseum
A forge must be built to properly refine the metal pulled up from the ground. It with it, the use of iron will become more and more common. On the other side of things, a proper stage for the troops to participate in the tourney. If the people wish to watch their valiant warriors overcome a trial, then so be it, it shall be a grand spectacle.

1 action: Branch of Pure Defense(1/2)
Offense, Agility, and now Defense. A strong support to rest on. Fur to be as fluffy and light as every, and to be as hard as the wood when struck, only to return to its natural state. A barrier to protect against the magic that is impure. A pull to drag the attacks of our enemies away from our people. To act stalwart and protect everything we care for. Pure defense will be useful to withstand even the hardest of blows.
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>>4740544

>Action 1: The Prize in the Hills.
Having already reached the sources of the Vikolder and Lodaster, we know that there are no hills at the heads of these rivers; and the Untirkol's flow from the northeast is too rapid to navigate. And so the Gylden Dwarves continue their easterly push up the northern bank of the Zarunteg, staking out their claims and pressing them up into the hills where they can find lands that are as yet unoccupied.

>Action 2: Cement to bind it all
As the rumours stated, cement would be found in the hills; and so the Dwarves dig for it in their new lands as they had the Clay and Gravel before it. And on the already surveyed lands, another riverside farm will be established - one can rarely have too much Grain.
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>>4740546

While most avoided the hunter, some who had remained in the woods, specifically the edges which were first colonized, would set up a hunting lodge there to better be able to process and collect the various game and other creatures of the forests. Of course, being on the edge, it was believed they'd be safe as while brave they weren't fools. Still, they knew much in the way of profit could be gained through the simple supply of fresh venison and leather. This was especially important as the population grew. And likewise, further farms would be established in the plains which were fertile enough, as most of the plains seemed to have decent soil quality, yet were sorely lacking in the small game to create a sustainable warren. Still, at the very least further food would provide for Prenhaearn. Though, it was likely sooner rather than later that the colony would start setting up greater amounts of food supply. After all, anything which could be preserved with salt or smoke and sent back to Llychlyn would likely provide a good profit...Should the sea's and stars cooperate as they did to get here in the first place...

Even so, while the lands outside the main city of Glaniadneifion were certainly fairly sparsely populated, more people would head out and claim further stretches of land. If the forests were taken by something which didn't want them to live there, and most of it's game unavailable, then hopefully some land that would be fitting of a warrens would be found, and if that failed, at least further farms could be constructed. Regardless, it was quite likely that as population slowly grew more and more were going to have to turn to grain, fruits, and vegetables at this rate...Though, there was a plan to avoid this, but it would take time to set up. Llychlyn and especially Clan Llewelyn had a history on the sea after all, and there's much more fish in the sea than that which currently is taken by Llychlyn...But that's a future project. Even if a near future one.

>Action One. Construct a hunting lodge and farm.

>Action Two. Expand into the plains.
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>>4740546
> build the two salt mines
The goblins ask for their due? Fine! Let them have it! Such a waste of resources shall be remembered. Guards, strike one due for the goblins of the south, for the future

> build one more city district: Siulak
Our people have suffered a lot: extensive training, the scare of the primordial beasts, the work asked by the goblins, a rebellion could be feared! I mean they are still loyal. It’s just an eventuality. For this, we shall give them more room to live in, and better room as well! The masses shall be pleased with this
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>>4740550
It seems like Beni and his son/heir are spending more and more time together (Reason his caretakers need a break from the daily playful rampages and to ensure Beni doesn't run away again). At first, he found it tiring taking care of a energetic baby like Benmi, but after a little while, he started to have fun playing games, pranks on people, eating lots of food, and ogling beautiful Oni and Bovine in Yokusna.

1. Preserve the Jungles; It's Our Home!: Jungles are good. Jungles are fertile. Jungles are protection. (Expand territory along the border)
2. The Gods Have Been Patience. Let Us Give Them Praise!: When Oni came into this world, only of their gods came with them. He didn't want to miss the antics of his little adopted children. Over time, other gods came to the Oni and adopted them as well. He took up the name "Chadskisei" for the Oni tongue was changing. Ushimilgoyi found the Oni simple yet interesting. Such hendoists able survive until now? Don't they know they're lost in this existence; trying to find meaning in their vices? Most curious indeed. For now, he will watch them. On'iaghiri felt great love in the dark jungles when she flew over there. While the Oni's lust was odorously strong, their bonds of love was even stronger. She decided it was the worth the trouble of keeping a eye on them. Saagfuru was the most practical of the gods. He feared being lost and being attacked by other predatory gods for he was alone in this world. Oni, while lazy, had great faith and physical strength to match. He quickly convince them to take him as one of their gods in exchange he'll protect them at sea.

The Oni were grateful for the gods though they haven't done much to revere them. Maybe that should change. One night while Beni and Benmi were sleeping in their large bed with the wives and concubines, both had a dream from the gods! When they woke up, they forgot what the dream was. Oh, well. But that did inspire King Beni to order a holy city in honor of the gods named Paacseijai. Hopefully, this would inspire faith and culture in Oni and perhaps even in the beautiful Bovine-Oni too!
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>>4740544
1.
>Expand
The sands coast west of Pologa already seized, for the farmland and beachfront.

2.
A farm in constructed in the new lands, and workshop in Har'Gun'Heshi for tools and boats.
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>>4740546
Action 1 teach the do’larosha tribes Fraternian Common (it’s has a few slang terms Fraternian, human, common)
While First contact with the shy Shadow people of the northern forest was rock second contact has gone far better. They have reached out to us wanting to share their language with us so it is only appropriate that we respond in kind. Once we can understand one another maybe we can find common ground to stand on.

action 2 research and integrate the market bought plants into fraternian agriculture
Our colonial trader had a very successful venturer into the wandering market securing a new food plant and a mystery flower, and before we can fully introduce them into the nation we must study them and watch what effect they have. The increased Irons store was apricated as well.
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>>4740555
>Action 1 & 2: Research Magical Flame Protections
The Trees! They live! They kill! The best defense against living wood, besides a strong arm and an axe, is fire. If we can't cover our hands then we must find some other way to prevent damage. Perhaps a mix of local herbs near the capital, or in the north, to help expedite the healing process and ease pain, a sort of way to numb the hand, or even if we must carry additional water to ease the burns, the Republic hasn't been this united in an effort since the overthrow of the old monarchy.
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>>4740544
Since it seems like we arn't going to get the war post soon I am just going to put up my actions.

1. To better protect the ents and dryki the steel leaf shall be shaped to band across their bodies when put on. This steel leaf armor shall afford greater protection then the normal wood and vine bodies and allow the Drya a hard to kill shock troop.
2. The Koape pyromancers are by far their strongest force against us, as seen in the the opening ways of the war. To counter weapon of the hunters will be taken. Bows shall be made from specially grown trees and steel leaf and made to fit the size of the ents. These archers shall rain death upon the enemies of the Drya and shall provide a great counter to the fire throwing mages.
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>>4740544
Tensions with the Fey are cooling, which is relief enough for the forest as a new winter sets in over the rings.
No preparations are needed to be made to kill the unruly things, and with any hope they will soon begin picking up more of what we are teaching them at the temple.

Action 1: Expand

The void in the Dalu is almost filled, but attention is shifted away from the main expansion to achieve two other smaller goals.

One is of the inland island of upper crest, surrounded on all sides by rivers it would be a great boon for if attempts are made at a later date to commune with the river Namu.

Another problem is of the treeline having a gap where the occasionally troublesome Fey roam free, but dryads can scarcely be found.
Fixing this minor issue is deemed to be important enough to dedicate time to, and so it is acted upon with haste.

Action 2: Shape plants III

The act of shaping plants is growing to be something wonderful, a spiritual act that allows the mundane to be altered is exactly proof of all the dryads had believed for this time.

The magic is developed further, enhancing the ease at which nature is shaped, the haste at which plants alter, the extent at which they may twist.

Work is made to simply forge a level of mastery with this skill. While it could theoretically be used to strike someone, it is not yet focussed towards this effort, we will master the basics of florakinesis before adding it to our arsenal of tools with which to defend the rings.

With such a new level of understanding cultivating the forest is made easier than thought before, plants could be shaped into forms that better reflect the wyld whims of their unseen selves temporarily, or longer.

Being able to groom plants so effortlessly is a great boon when conversing with even the most timid of plant spirits for something we desire, and the artistic and decorative applications alone allow for beautiful sights to be crafted.
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>>4740544
> Action 1: Expand Sadness Detection to Dybet
> Action 2: Beef up out navy
Trebuchet boats, that's right. We're gonna build boats with trebuchets on them. Lower deck will have a stabilizing counterweight pendulum.

(build lots of boats for war)
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>>4740552

Actions:
>Call of attraction.
- For months the expedition listened and studied the voice of the earth. Slowly they learned its song, the pulsating beat of the world itself, and felt as it shifted within its bowels, beckoning soil and stone towards the planet's heart. As they meditated on it, they could feel that to an extent the world itself called to them as well, but not uniquely, as it calls to all things that walks its surface, holding everything together as if greedily keeping its contents to itself, refusing to share anything with the heavens above. Could they then learn to call things as the world does? Mimicking the voice of the earth, a small concert of elders begin their performance. Dancing in a large, rotating circle as the earth does, they would produce a humming vibration that wriggled its way into the surroundings but instead of traveling outwards, the vibrations would form small waves washing back to the elders. Then, the loudest elders would sing out in a large thuds, one after the other. They loud sounds would shoot out before being pulled back in by the retracting vibrations. Using this negative frequency, they would beckon the soil around them to move and shift towards the concert.

>Segue of forests
- As the maestros lead the flocks of the forest into a synchronized performance, they dazzle and amaze their kin with the musical wonders of nature directed for the first time by the Simfuni. Many come out to enjoy the concert, and numerous initiates join their ranks to learn from these masters of wilderness. Yet, satisfied are they not. It is in their nature to always seek new ways in which their arts can be extended, and the maestros have yet to satisfy their ambitions. Large as the forest is, larger still could it grow, and so they would begin their work to expand their stage and thus their performance. Taking to the hills between the forest and Theatra, the maestros would put on a performance at the forest's edge. There they would call forth the animals and the plants to be fruitful and to grace the hills with their presence. Birds would fly over head, showering seeds of flora on the land. Fauna, old and withering, would travel out to find their final resting place here, so their bodies may feed new life. The crawling creatures would follow thus, and tend to the developing garden. So the maestros would nudge slowly and slightly at the border of the forest, hoping to grow it in magnitude and to cover the otherwise barren hills in its splendor
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>>4740555
>1: learn the language of the oni
>>4743582
Given that our last interaction went well, we wish to be on better terms with our neighbors, as intimidating as they might seem. It is entirely possible that this scary outer-shell could be shattered with an open channel of communication. A few ambassadors listen closely to the words of the oni, and vaguely try to communicate that they wish to learn. However, since the naja representative was established as "our best foot put forward", she is to accompany these ambassadors as a guiding figure. Not only will she act as their body-guard, but she will learn with them. That, and if anything goes wrong, she is able to retreat back to the border and signal the patrols to aid in her protection.

>2: assisting the dwarves
>>4742058
At the same time, these new arrivals in the passage are rather concerning. It seems that they already know bits and pieces of our language, although it is a little broken. We feel as though it would be easier to offer their translators lessons, if they were to accept.
>>
Posted on behalf of the HCA

1. Water wheels for Faalsin-Ran and Makaan
2. Encourage patriotism and racial superiority through human culture and the arts.
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>>4744021

[NM]

Ask the dreamer about the great bird seen flying overhead several tyrns prior, who’s ascent heralded soft rains.
>>
WAR POST

-A Bad Deal-

As the Drya crash through from the Jungle, the merchants of Cata'yadi are already packing what they can into their boats. Many an Elf is killed when his greed compels him back to shore, but the majority of the trespassers escape with their lives, if not their wealth. They escape back to their capital, or else west to their cousins. The city is a testament to the poor dealings of the Catan, and what cannot be salvaged is demolished.
On the Catan (or Bastard to some) Plain, Ent and Dryki are met with overwhelming Elven forces, who blast the trees and the plains themselves with fire, destroying the forward, and sending the backward retreating to the Nya.
Nykians assail the Dark Elves ships as they make their way to the River, tearing away at their very planks. Slowly, creakily, many begin to drag in the water, unable to right, and capsize. Most of the fleet is in some way damaged, but they remain afloat. As a final petty act before returning to port, they shoot gouts of their magic flame at the Dryad "city" of Interanya.

END OF INTERMISSION.
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SCENE FOUR

>>4740567
>Tanglegarden
Lightning strikes the Tangle!
After a great deal of consideration, and equal parts consternation, the mines are set to be dug. As small compensation, the Tangle is gardened right up to the edge of them.
Use of displacing magics in combat had been their origin, primarily as a method of defence or escape. But as the Trees creep further towards the Tangle, it is perhaps time for it to be used offensively also. The former is however a great deal easier than the latter, being far easier to run than to fight whilst also focusing oneself on a spot where one is not. Therefore, it is a matter of the mind, and not magic nor body, which is the final hurdle. One the Fae just about crest. A Dalu gall wasp makes her home in a Tangle oak.

>>4740886
>Big Totem
The slapdash shoring work fails, more of Home-Place collapses!
Plains Goblins are known primarily for three things: One, their raspy voices. Two, their ability to eat grass. And Three, their fondness for setting anything in reach on fire.
With these new seafaring Gobbos comes news of some other race to annoy, er, trade with. On an island to the east reside creatures the swimmers have spied, big fish ruled over my sun worshippers with golden skin! Sounds like Gob-nonsense to Big Boss, but might be worth checking out.

>>4741012
>Dybet
[+2 PE]
Brilliant blue sapphires, bluer than the waters of Undine, flow from the Kavost mines. Of course, the Goblins have to be searched thoroughly each evening, so doggedly do they try to sneak gems out for themselves.
A new field of study, another of magics, but one of water. Of the movement of water, and the flow unseen. To move the water, one must move like water. Flow, flow, flow. A droplet splashes the skin.

>>4741172
>Do'larosha
Of the many hunters of the Dakan Grove, only a handful would be worthy of bringing back the head of this Araq of the Sunlit Grove. There shall be a competition, to find the- oh, the Shamans speak, Achroma wants the head of the Grynox alone, not also of Araq. Thank the dark the error was found so soon. Still, the idea of a hunting competition has stuck in the minds. For it hunters young and old train, perhaps for the first time ever, or the first time out of retirement. The favoured to win this little joust is one Ka'hakan, an elder without title, but Hunter of Hunters has a good ring to it he thinks. It will take a tyrn to prepare, and in that time, the hunters prepare themselves.
(>>4743925) When at last it is dry. And the stars are set right in the sky. And a silver coin lands jaw-side up thrice, an envoy is sent to teach the Fraternians signed language. For outsiders, they are remarkably quick on the uptake of the unspoken tongue of the Do'laroshans. Though many have fat fingers, the equivalent of mush-mouth, the sign-language sees a quick spread through Fraternian society, so useful is it to speak without speaking!
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>>4741461
>Usagi
[Full Moon]
Under the light of the ever-filling moon, the forge of iron is built. Here weapons of Purity may be made to smite the wicked and impure things of this earth! A show of might too is the construction of the arena in which the trial of one hundred is performed. It is opened on the night of the full moon by Tokki herself, and from where she stands in her booth, the moon frames her as a white halo.
The rituals required for the latest requested magic are difficult to ascertain. The almanacs lead in a confusing circle of references, the divining bones return only nonsense. Silver is cast into the moon-reflecting-pool and the ripples studied. At last it makes sense. Protection for protection for protection. A silver needle, ink of charcoal soot, an ever ongoing process. Black tattoos of Bitti script punctured through white fur. While the pain endures, the defence holds.

>>4742058
>Æblenthrong
In classic Dwarven fashion, though perhaps more Ashen than Gylden, if no one else is gonna have it, they quite gladly will. Stretching up between the rivers, they continue straight up into the low hills. In said hills is a good source of lime, perfect for grinding up for cement, or lime wash, or any number of uses. Back at home-base meanwhile, another round of farming grants is given for just west of the Field of Gold.

>>4742496
>Prenhaearn
[+1 PE]
The game of the forest is sparse, and often sickly, but the strong stomachs of the Fanw-born are more than able to take it. More is gained from the small traps in the grasslands, and ploughed fields 'round the walls.

>>4743492
>Taknab
Tunnel Sickness flares!
Salt, just what the Goblins need. It's not like they preserve the food they scavenge up, it goes down their gullets raw in most cases! Oh well, they want salt mines, they get salt mines.
In the earth, softer than rock, firmer than rivermud, Suilak is dug. Here the ground is warm, with plenty of space, and well ventilated.

>>4743582
>Oni
Beni, like many an Oni father, would at first rather have nothing to do with his progeny, they were merely a side effect of his lifestyle as far as he was concerned. But Benmi was different. He was his heir after all! The kingdom would one day be his. What kind of ruler would he be, if he did not have his father to raise him? What kind of terrible tyrant could he grow to be? He might kill on a whim, or fail to take concubines or... or... ban public orgies! It simply wouldn't do! Beni would have to teach Benmi how to be a King. How to be a man! How to be, an Oni.
The Oni have much to be thankful for, and yet they had until now neglected to show the Gods their due thanks! Paacseijai is ordered, a city where temple and brothel will stand side-by-side! And sometimes, in the same building.
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>>4743890
>Pa'pa'tui
Lots of hot lovely sand to beach on, or else farm sweet, sweet anayefruit! Speaking of, get on that straight away. At the same time, a workshop for manufacture and upkeep of rafts and the like is built in Har'Gun.

>>4743925
>GFU
Though the Shadowfolk had approached them, it is far more difficult than expected to teach them the Fraternian language. They are too quite, speaking below a whisper, the teachers often wonder if they are teaching mutes! In time, however, it is understood that loud exaltations are difficult for these Do'las; Even if they wished to, it is simply not in their nature.
It is a far easier task to study the offerings of that awesome Market. One of the seeds is not too dissimilar to those of wheat, small yellow kernels which give white flour when ground, and when planted for a season grow tall grain and make plentiful hay. The second seeds are minuscule, like fine sand even, the flour is course and unappetising, and when grown gives enormous heads of the tiny seeds, making however a filling if bland porridge. The tubers are starchy and bitter, which dissipates with boiling, are very versatile, and grow in almost any soil, though rather slowly. As for the flower. Well, only two were on offer, planted in their own pots. Given their rarity, they are left to flower and go to seed, they will be tested when this happens. [remind me to do this next turn please.]

>>4743982
>Cata'dun
The simple is tried first, wetting the hand. Alas this stops the sparking of any magical fire until the hand is dry. A simple bolt invariably leaves nasty, but treatable burns, the healing of which can be accelerated by a balm of herbs concocted by the alchemists and apothecaries, along with the quick application of cold water as soon as the spell is cast. For the more damaging magics however, a plunge-bucket and a salve will not regrow muscle, here it is the task of pain management. Again the herbalists have a solution, one of the leafy plants sold by the Market, which can be dried and smoked to relieve the body of all pains, and most other sensations too. As casters return from the battle with the Trees, they are seen to as best as they can be. One particularly stalwart Elf returns with such a charred hand it cannot be at all saved. But as the dead flesh is removed, remarkably he demands the healers bind the bones together with gold, he will wear his skeletal hand as a badge of pride! Through the healing process it is with great confusion and a little horror that it is found he may still cast his fiery magics!
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>>4744013
>Drya
The production and shaping of enough steeleaf to cover a single Drya can be up to a quarter tyrn! But it is worth the investment, perhaps nothing else could protect against the fires of the Koape.
Ents of some intellect are chosen for the bow is not a mindless weapon, requiring real training, study of the winds, and of calculation of targets. These Ents are sent to find or grow for themselves the right tree for the wood for their bow, and young vines braided, counter braided, spun and worked for the strings. As with steeleaf, it is an immense effort, but one that will assuredly pay off.

>>4744021
>Bandru’ii
[NM] The Dreamer wakes at last, thankful for her long sleep. She stretches her weary branches, and winces as a dried leaf falls off. "Saplings, it is not easy being old. Especially as you come to pester me with your questions! But ah, I forget myself, I promised Bandru I'd help as I could, no use catching blight over it now," She is silent for a long time, lost in her thoughts, when at last the question is put to her, "Oh, the rains, I am sorry to have missed them. But a great bird? My, could've been a hundred birds! Eagle, Vulture, Albatross, any one cou- Swan! Those can get quite big y'know. Where was I?" Confused as she is, the Dreamer eventually comes back around to the question. "Hmm? In the mountain? That mountain? Oh Bandru's roots, there's only one thing that could've been. The Grynox. Lady of Gryphons. Queen of the Mountain."
All the little gaps in the border are filled, and the balance is just ever so more level. Over the Upper Crest however, the Sennites discover a wonder all their own; The source of the Namu. A holy pool of water so clear, of serene tranquillity unmatched. Here the balance is not good, but perfect. The spirits are harmonious, and the natural is beautiful.
It is often a time that the balance of a place is just ever so slightly off, but never able to be put right. However as the scope of the Dryads natural magics increase, these problems can be more easily addressed, for it is often something as simple as a tree limb growing bent or a too ambitious strip of ivy. These can be talked into their proper place, and their spirits calmed.

>>4745061
>Danderfey
[+1 PE]
(>>4741012) Down the long Danderway the tendrils of Dander magics creep towards the Dyb and their kingdom. Anubisids find their huts and mats frequently being dusted by little white puffballs with besoms.
Dander ambitions are high, a vast swathe of unclaimed forest in the south is cut for the production of boats, including one very special boat. Half a dozen or so vessels of similar design to that of the flagship, and another flat & wide barge upon which a mighty siege engine is built; a catapult! Though they insist upon calling the thing a trebuchet, such an engineering marvel is not as yet within their grasp. The barge sits low in the water, and moves about as fast as a Fey can stroll, but upon first firing at least, does not sink!
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>>4745072
>Simfuni
The pebbles of the cave vibrated as the song began and skittered about like mindless insects. As the Elders boomed, they swayed with the music. And as the Elders commanded, the small things about heeded. Though perhaps a little too well, as said small things pelted the ringed Instruments with some force. They leave the cave supremely amazed it had worked, if not a little bruised.
The Maestros sing, and the Maestros move. They move the Instruments who listen, and they move the forest. Leaf by leaf, root by root, tree by tree it creeps. Up the barren hills. Up the slopes. Up the road to Theatra!

>>4745078
>Pérasma
(>>4743582) Scary though the Oni may seem, there are a few among them with more minds than muscles. Mostly Satyrs. These clever Oni are more than happy to spread the wisdom of their kind to these "Snake-Oni", starting with their Yūutsuna ao, that is Oni language.
(>>4742058) The strange and bearded half-sized half-Meluz greet the Snakefolk in a half-tongue of their own. It is some strange evolution of Old National Meluz, corrupted by unknown tumbling tyrns. Thankfully they are eager to learn, and are easily taught. They explain that they greeted the Meluz in what they, after some thinking, decided on calling "Sigodian Meluz". It is, in a word, strange.

>>4745084
>HCA
Plans for the waterwheels are drawn up, given to the men, and built. An honest days labour.
Though their critics, whilst breathing, are oft to call them "war-mad, blood-lusting, barbarian savages", the Andrethi are by no means a war-horde and nothing more. Behind their steel carapaces are hearts which rejoice in music, in study, and in faith. A grand festival is called! The banners of the old world brought out of storage to hang alongside the new, a parade is organised, a vast market arranged, and the chapel doors opened. What little remains in store is given, almost, freely, in celebration for Humanity's continued existence, no Humanity's thriving! When the sun sets, and the party ends, the streets are littered, and the Colonial Daiimad left with the bill. Chief of which is the restocking of the granaries!
[B] Spurred by patriotism and that good old fashioned Human can-do attitude, every strata stake a claim of their own in the north!

END OF SCENE FOUR.
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>>4746076
1.
> Farm on Farms on Farms...
The western coast near Pologa becomes a set of fields, tending the cacti with care. The fruit now more than just a delicacy becomes a valuable trade as land owning farmer, the settling elves becoming far more than what their parents once were, owning the land they tend. Irrigation systems cool housing, with separate sewage taking away wastes. A plus of schooling elves in engineering.

2.
Around Har'Gun'Heshi the first of a future series of structures are attempted, called an "Vasa Matamata" or "Water Fortress". A combination of coral and oolanged bricks creating an anchored, intentionally half submerged structure, meant to last for a long time and be resistant to attack. It is hoped to have a series of the creations guarding the coasts of the island. (Expecting a 1/2 for the development of a fort Type building after next turn, upon once learning how to do it, it's the regular cost.)
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>>4746079
1. With the purchase of the young Shiape it would be taught to speak Market and Drya. Much more patient, being literal trees sometimes, the drya would speak in a tone and volume that the child could hear and ask questions of the child to get an understanding of the confusing Shiape and their kind.
2. Once again the magics of the Drya are looked into. This time effort goes in to create spells that will allow plants to grow bigger and stronger.

War:
Now there is only one front in this war. On land the army of ent warriors, ent archers, dryki, dryki riders, and wild dryki shall march along the Nya river into the Koape lands and stay by the river as far as they can before heading north. A force of dryads will go with them to carry water to protect them if they catch fire. In battle the archers shall aim for their casters while the wild dryki are unleashed upon their lines; followed by the armored ent warriors moving into the battered lines and the riders and riderless dryki attacking the flanks. The Dryaven will stay in and protect the jungle.

At sea the Nyakians shall too head north towards the settlements of the Koape to cause havoc on their ships as they rest. Tearing off oars, breaking holes, and tipping ships. They are to cause havoc to prevent the use of as many of their ships as possible.
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>>4746075

The local forest life not doing too well and being sparse and sickly was a surprise. Something that took the hunters by surprise. As such, their hunting was fairly limited in the woods, and their efforts soon would be an attempt to fix the situation in the woods. Though, for now their attempts were minor, as the efforts of Prenhaearn were dedicated to gathering a bit more land suitable for use as a warrens. Oddly, the north was best for farms, and the south found much in the way of suitable land for warrens. And, capitalizing on this, further hunters would set up a proper warrens in the south, meanwhile a farm dedicated to cash crop, specifically the same hardy crops used for Llychlyn drink which were produced shortly after the contact with the Gylden and Humans, was set up in the north where the soil was rich yet the game was not. Regardless, all of this was likely to allow for much in the way of both food and processed goods to be produced in the near future. However, this was all a part of a number of plans Clan Llewelyn had for the success of the colony. Some more easily achieved than others. Though, plans successful or not always give more to do, and there was one main one that needed to be worked upon.

>Action One. Set up a Warrens in the western plains and Farms in the north east.

>Action Two. Expand into the southern plains and sands.
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>>4746072

1/2. Build 2 limestone mines in the forest, build a fort in homeplace to secure the city and the cliff it resides on, and build a port in the northern river mouth. With the discovery of the forest deposits Bigboss was quick to establish the role that many of the forest tribes would have to take. Namely that of oppressed miners. Still they are considered as having the easy job. The rest have to carry the heavy rocks through the thick forest and to the great highway for transportation either to homeplace or the northern market. All of them still feel superior to the gits who have to work the asbestos mine. In homeplace proper all of Bigboss' preparations are coming into effect. With plentiful stone coming from the north and south along with an even more impressive labor pool from integrated zhog tribe members (especially the ogres) he is able to completely redesign homeplace from one that is a simple place of mud and sticks to an entire complex of stone buildings and underground complexes. Reinforcing the declining cliff face and ensuring that even the dreaded drooling river cannot hope to erode their foundations again. In the far north a port is also constructed. Establishing a definite point of control between the river and ocean goblins. Much bickering and conflict occurs between the two there, but the river goblins have much of the goods and the ocean goblins control the trade entering the river creating a balance of powers.
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Fluff: It all goes brilliantly, the beautiful new arena, the excellent new form of magic that is being developed. Ah yes, everything is going well. Some suggestions are even put in to have the markings put on the rabbits that do not have pure white fur as to conceal their purpose and capabilities to any possible enemies

1 action: Combat training 1v100
With those that passed firmly in upper positions, it is time that they show the new recruits their technique, sharing the info of an older more experienced generation with the younger. Hopefully there will be more success in being able to tackle the insane challenge be it through taking advantage of dodging, disarming, or simply using an enemy to strike another enemy.

1 action: Branch of Pure Defense (2/2)
While the moon is still mostly full, it is good to finish up the groundwork for this new branch. Hopefully with it, troops will be able to defend themselves as well as those around them with this branch, possibly by drawing the harmful intent towards them.
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Action 1: Make farms east of Sekhmira, along the Kavost river, using the Goblin Phosphates.
We have plenty of farmer sons in Sekhmira, it's time to put them to use, making farms using the Phosphates from the Goblins. It will also be a more local source of food, which we can ferry downstream to the mines or the Kavost port. Them being so far upstream lets us see the effects all along the stream.

Action 2: Establish Dandertrail guard service.
The Danderfey like to move their goods and travel along the road, but Goblins and bandits threaten these routes. We will establish a guard contract, where warriors can earn money by guarding caravans and wealthy travelers, in addition to simply patrolling the route.
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>>4746072

>Action 1 - Upgrade/Build Ambershale road between three nations. (See pic)
>Action 2 - Build market on Shrine hex, upgrade/incorporate Shrine into Market, call it the Dusk Sanctuary.

((For clarification, the Fraternians do NOT know the hand-sign language (Lo'pal), only the whispered language (Lo'tak).))

Closer inspection of these strangers, these "ᶠᵃ'ʳᵃᵗᵉʳnˢ" (for their full name is hard to whisper quickly) has yielded promising results. While Gold, Silver and Copper have all seen their use in Do'laroshan jewelry, the idea of metal clothes, this so called "armor", is an interesting idea to explore. Most shadowfolk agree that wearing a heavy suit of armor would be like bringing your own hiding place with you, able to protect you even in broad daylight, but the notion is quickly shattered once a few experiment with wearing the cumbersome suits, finding it clunky, noisy and often pinching their fur uncomfortably. Still, high-ranking Fa'raterns are often seen wearing ornate armor with crests of inlaid gold, something all Do'laroshans agree is a very stylish choice indeed.

To facilitate the movement of these fancy new materials and shiny treasures, the Do'laroshans undertake an ambitious project, upgrading the Shrine and surrounding roads to allow both the Fraternians and the Undead to meet at Achroma's Shrine, which they make the centerpiece of an expansive market area, allowing the three factions to conduct trade to never-before-seen amounts! The surrounding area is cleared of traps, though the Do'laroshans insist the Fraternians and Undead stick to the road when travelling, if possible, citing the skinned furs of the mysterious predators the lucky Do'laroshan comes to sell occasionally as suitable reason for caution. Hopefully the two sides will heed the warning of the Shadowfolk!

Soon enough, the Lyfwood bustles with, well, life! Merchants from We'vara and the mines bring their furs, tools and ores to trade, showing keen interest in the Aphthyian gold and silver, of course, but also hankering for Fraternian luxuries as well, as well as their exotic seed for growing clothing material. The Market place is, oddly, a hushed and silent affair on even the busiest days, the only language all three factions share being the quiet Lo'tak of the shadowfolk. Even deals that exclude them, the trades between Fraternian and Aphthyian, must be conducted in Lo'tak, a fact the one glinting eye of the statue that overlooks the market must surely appreciate.

Many Do'laroshans make offerings to this statue, and welcome anyone else to do the same, from meager copper coins to vast handfuls of gold, but there always seems to be room for more treasure under the claws of the Suffering Beast...
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>>4746072

>Action 1: Gyldentongue
As the Dwarf ambassadors learn from these Meluz, with simple 'Sigodian Meluz' building up and expanding into a base knowledge of the true language spoken here, they start to learn enough to teach in their turn and instruct those Meluz who are willing to learn in the ways of the Gyldentongue. How wonderful it will be to hear these Meluz speak a variant of Dwarfish without the harsh Ashen-language inflections of their brethren back in Sigod!

>Action 2: Concrete Action
With all the needed components found, Learned Dwarves test and experiment with lime and clay and gravel, varying times taken and quantities of material used until they're sure they've found the best mixtures and ratios to produce a material that'll last through the years and stand up against the elements. We've got our Dwarven-Built reputation to uphold so we can't go creating a shoddy product here! The Dwarves think for a while, and decide that the best working demonstration of the properties of this material would be to build a bridge across the Vikolder, showing that it can take weight and last against the damp.
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>>4746076
>>4746243
>Action 1: Experimental Mage Surgery
Those who volunteer for the procedure seek to emulate "Avarice", the official title given to the first mage with the "Golden Claw".
>Action 2: Expedite the repair of the Navy
This next phase of the war will likely decide the entire outcome. A requirement for this will be a renewed navy. Using what lumber we have left, we can rebuild and potentially even increase the size of our original navy.

>War
It is quite obvious the Drya will be advancing towards the city in due time. We will attempt one last desperate measure to ensure victory. Assuming they rear the entirety of their army north, they will surely advance up to the river Menet, destroying the villages and other extraneous Catanian operations. Essentially all military presence in Cata'thios is brought south. We will hope there are no issues there for the time being.
Leaving a garrison in the city's fort, the bulk of our forces will lie west of the savannah, as hidden as army of this size can be. With luck, the Drya will neglect to send scouts in foreign land. Assuming things go smoothly, the army will wait until they receive word that the Drya have reached the river.
We will wait until the wind changes towards the ocean, in the [evening(?)], before we spring the attack. The infantry and archers will advance and place themselves in a position that pits the Drya's backs towards the river, where our Navy exists to help hold them away from the city, and to thwart any potential retreat from our army. Ahead of the infantry and archers, we replace the traditional archers on the chariots with mages.
The chariots race forward, at their fastest possible pace, as the mages lay down flames and light the savannah grass ablaze. The wind blowing towards the ocean should prevent the flame advancing towards our own men, while it ensnares and burns the Drya. Those who attempt to escape in the water are met by our Garrison and Navy.

Map Key:
Purple = Army Movements
Green = Predicted Drya position
Red = Intended Flames
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>>4746079

The waking of the dreamer and the name of the great Gryphon bring a breath of relief, and the discovery of holy pool leaves the Carvil’ax’seset in uncharacteristically high spirits.

Tensions with the Fey cool, and all seems to be quite well in the world, the holy pool becoming a popular site for pilgrims and spiritual seekers to frequent, though none are allowed to take water from the pool, save for a single glass vial collected up and offered to the dreamer.

She sleeps once more, but she may appreciate it when she awakens. Her roots are silvering after all.


Changes manifest in the nation, where once all was centralised around the holy forest of Bandru Va’siya now dryads are spread all over the lands, some may never see an elder tree in their lifetimes.

What unites the dryads are inherited memories of home in these untamed lands, of past lives going back hundreds of years, but most of all their siblings.

Dryads are born in pods, three or four to the dryads that died to birth them. The resultant siblings are each aspects of the same person, now split into multiple, and are eachothers greatest strength and also liability.

Charting family trees becomes increasingly important in the deep parts of the Dalu or the rocky crest where elders are scarcely found to keep dryads in line, for if a Sennite is found being difficult sometimes the only way to get them to co-operate is to bring in their siblings to beat them straight for defying orders.

Action 1 and 2:

Build 3 farms on the X’s, build 1 market along the road on the O

So much space is held now, and so much to put in rightful order. Three new glades are put right in the western forests and even in the wetlands, and north in the more calm city of Druad where trade along the road becomes more commonplace a market develops to trade with others that walk the long trail to Druad. Selling silks, meats, and the occasional weapon to assorted travellers that may come by.
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>>4746075
> build a city on the surface, send the infected to live there with all the medical care we can offer
This shall serve a triple purpose: they shall be isolated, they shall train to survive the sunlight and they won’t feel despised.
We must make it clear that we are not punishing them: they are the most blessed, for they shall herald a future return of our people to the sun-kissed lands to rid them of the ones who wronged us

> train our troops in using shields and battlements well, in general how to fight defensively
The queens have hatched a plan, but for it to succeed the soldiers must learn how to use their environment to their advantage.
Storming small forts and learning how to fix a broken wall are some of the exercises used to indoctrinate the troops in this “defensive attack”
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>>4746072
>Fire Response
We've lost a garden, but surely the firemen can handle it from here.
>Action 1: (Military) Combat Roles pt 2
The Tangle strives to perfect its form in organized warfare through the use of complex combat roles, set up to prey upon the limited attention of its opponents. The Faeries are sure to never meet a race more plentiful than themselves. If each fairy is not expected to be the killing blow itself, but instead a distraction then the Faeries are sure to win as backs are stabbed with shields raised in the opposite direction.

>Action 2: The Great Tangle Wall
Construction on a thorny wall, much like the one which surrounds their proud city is begun. In time this wall is hoped to surround the entirety of the southern Tanglegarden such that no treeline is exposed.
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>>4746081
Actions:
>Song of sculpting.
- With bodies bruised but spirits stalwart, the elders eagerly yet cautiously continue to practice their latest composition. The world heads their call, and it shifts ever so slightly to them but little good will the song do them if it results in their indiscriminate pelting. They look to the cave around them as more than mere stone walls, to them it is now a blank canvas holding infinite potential. Like children learning to paint for the first time, the elders gleefully yet cautiously hum their song to the earth. They dance along the walls as they sing, brushing with their tendrils on the smooth stone surfaces. As their performance stretches on, they can feel the earth shift under their touch, and hear the walls mold slightly under their guidance. For hours they play within their new gallery, drawing patterns and imagery of all sorts along its walls until they exhaust themselves as if they had forgotten their years and are once more just young pups who first discovered the wonders of music.

>Teach the song to other Simfuni.
- With the elders expedition a success, they return to Theatra eager to share what they have learned with their kin. After their long track home, they spoke resoundingly of their experiences, the voice of the earth, and the new art forms they had discovered. All it took was a small demonstration to the Grand Conductor, and he knew that they had scratched the surface of a far greater work, one all Simfuni would partake in. With a resounding message from the elders and their leader, the instruments of Theatra were inspired and encouraged to learn the artform of the elders now referred to as the Stone Maestros. It would be no easy feat to learn the song of sculpting. Performers would need to posses a great ability to focus, and exercise immense concentration on their art in order to successfully mold the earth around them. For years pups and elders alike would exercise, meditating for extended period of times to sharpen their minds for the great work ahead of them.
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>>4746072
1. Charcoal and normal farms
2. Prospect the expansion area.
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>>4746076
>action prospect the territories of the GFU
>half action finish the flower research
>half action build a farm

sorry for the small turn I didn't realize the update was happening on the 16th
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>>4746075
Benmi was growing up to be a fine Oni. Only (in-game) years old and already acting like a true king. His boy is gonna show this world who's boss! Heh heh, Beni's brothers would be surprise and proud to see his son! Then it finally hits Beni; his brothers, his father, his mother, his cousins, aunts, uncles, nephews, and nieces...they're not here. He's never going to see them again... Beni is depressed for a while not even indulging gluttony with food. Benmi tries his best to cheer up his dad the best he can.

1. Wipe Away Those Tears. This is Our Home and Family Now: With Beni too depress to rule for now, Benmi, unexpectedly and expectantly, decided he should rule until his father comes around! He knew of the home back in his family's world; he wants to see it, but, as he is, he knows that's impossible. But, home is home;you make it wherever you are! With his garbling words, he orders the best blacksmiths and alchemists
2. Clean the Soul and Body: While Oni have a bathing culture, they don't have the luxury of having running water at home. Leading to...unpleasant scents around. This won't do! Benmi hates being smelly and he even hates it more when others are too. He's still young so he doesn't know what to do, but he still orders Beni's advisors to do something about it! The advisors do so, because while Benmi is small and cute, he has the strength of ten Oni! (Build a plumbing system and aquaduct if possible at the river)
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>>4751042
*to design and improve their weapons and armor.
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>>4746079
> Action 1: Gifts for all our friends
We have a lot of friends now but we still need to take good care of them and make sure everyone is happy. As such we will send a delegation with gifts to every nation we know.

> Action 2: Teach the Shadowpeople Albionic
They run away fast, but seem fluffy like us! We need to befriend them this time, and for that we need to be able to talk!
>>
WAR POST

-The Yadi Dispute: Return to Sender-

The armies move. Drya north. Catan east. Every Tree and Elf that can be spared awaits the battle. As the Dryads march towards the Menet and Cata'dun, the Dark Elves position their forces in the jungles to the east. Overwhelming numbers of the walking Trees swarm over the lower plain, as if the Yadi itself had moved against the Elves. As they draw closer to the Menet, the first wave, of Elven casters, ride out on chariot; awed by the amassed forces. Arrow and flame are cast at the Dryads, arrows are returned in kind, in greater number. The few horses, archers & mages sent are extinguished by steeleaf arrows, and their flames by Drya water-carriers. The second wave of Elves is reluctant, they are totally outnumbered, perhaps three or four to one. They stall. Each await the others move.
Nyakians fight the currents, heading for the boatyards of Cata'dun. Whatever they can reach they grasp at, oars, jetties, whatever they can wrap their weedy tendrils around. (Un)Fortunately, many of the ships are in dry-docks or otherwise beached to repair the damage the kelpy Drya had already done. More unfortunately, the sewers and drains of the Elven capital run right into the sea, poisoning the Nyakians with Catan filth.
With Drya attention so heavily focused north, leaving only the Dryaven to protect the Yadi, a handful of small flames becomes a conflagration. All that can be done is to cut a fire-break, and let the destruction burn itself out, for the heat becomes so intense it scorches the bark of any who draw too close.

END OF INTERMISSION.
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>>4746081
>mountainous extension
Curiosity currently has the best of the meluz. While the base of the mountain currently holds black, flammable rock, people are curious to find other bounties within. Climbers seek to claim the peak. Not to mention the view. The meluz wonder what they'll see as we scale the wall that is Castor's rocky bones.

>prospect the newly claimed mountains
There's likely to be something more further upwards. Prospectors follow the explorers, and stop before they reach the peak. It is not the sights they are interested in, rather, it is what lies below their scales.
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SCENE FIVE

>>4746223
>Pa'pa'tui
What had once been an expensive delicacy, bought at then a staggering cost from the Spiderous Market, has now become a staple treat. Not only for the Laga and Anaye, but on the trade network as well. Not just as the fruit, but as a fermented beverage, dried in strips, mashed and preserved in honey, wrapped in kelp and baked in a hot oven, or, or, oh now I'm hungry!
The fort rising from the waters surrounding Har'Gun more closely resemble a coral efflorescence than a fortified structure. However, contradictorily, being so showy helps hide the things true nature.

>>4746243
>Drya
The Anaye boy, the Shiape to the Drya themselves, is eager to learn and forthcoming with his answers. Though near-deaf, he has enough hearing to make out words said directly in his ear, and though his language skills are stilted, often blending Selenic, Market & Drya together, he brings insight to whatever he can. [Ask questions in IC]
The magics trapped within the amber had been, vague, but from them is formed a decent starting point. Though the Purebreeds had wished for a spell to do both, it appears to be dichotomous; A plant can be made to grow stronger, but slower, or faster, but weaker. The process is simple, one of concentration, of willing a thing to be a certain way. It is tiring, and rewarding. Though there is a nagging doubt of what any potential drawback may be.

>>4746613
>Prenhaearn
Outside the palisade of Glaniad, fields of various crops stretch near to the horizon, but with game not meeting expectations in the grove, warrens to farm the wild rabbit population should be established. The land of Araq Head is just the place for them in fact.

>>4746748
>Big Totem
Fine white limestone of untarnished lustre is quarried, and immediately enters the markets along the Dandertrail. The tall furry fellows might like to have a look.
Home-Place, shored up by finely cut limestone, juts from the rivers like the prow of a vast white ship. Goblin rafts and Dyb reed boats crowd the Green Strait, relieved with the opening of a northern port, closer to market. With all this wealth comin' in an' out, better protect the city, just in case.

>>4746799
>Usagi
[Waning Gibbous]
[Because I forgot to clarify in the last update, it's the priests that get the tattoos, and the protection only lasts as long as the pain of the tattooing procedure does]
A lesson is taught, a lesson is learnt, but theory is no replacement for practice. Many more join the trials, a few more pass.
The char-ink is mixed with mountain herbs which prolong the stinging throb of the needle, the priests are brought to high peaks where the wind bites, they endure the pain that their ward may not. Onlookers see only the beauty of the work, so stoic are the priests, with some even asking if they too may be marked.
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>>4747331
>Dybet
Dyb farms sprout over the lower Kavost, enriched to near-Undinian levels with the use of this unique Goblin fertiliser.
Two solid forts are situated in the areas of highest banditry along the Gob portion of the Dandertrail. Here the mighty Anubisids may watch over the traders and pilgrims, for the Gobbos possess a magnificent complex of buildings built into the hillside far grander than anything else built upon this earth! [you cannot see the door in the mountain the door icon represents btw]
(>>4746748, >>4745061) With the opening of a second Goblin-staffed port in the north, the final leg of the Dander sea route is finally established!

>>4747492
>Do'larosha
(>>4748788) The roads are laid, of fine ambershale, which in the speckled light of the Lyfwood glitters gold. Where they meet at Achroma's Shrine, a quiet market emerges, everwatched by the gleaming cinnabar eye of a shrouded statue. And sometimes by two.
The Beasts of the Dakan are numerous, hidden, and shifting, but those of note are:
>Achroma, the Suffering Beast, God and Guardian
>A long snouted lupine, with delicate legs, and vicious teeth
>A dark-furred ursine, with friendly eyes, and terrible claws
>A fanged cervine, with soft fur, and noxious smell
>A snub-nosed simian, with dexterous hands, and harrowing howl
>A darting leporine, with floppy ears, and delicious meat

>>4747541
>Æblenthrong
[+2 PE]
(>>4745078) As the Dwarves learnt this new Meluz tongue, so too may the Meluz learn theirs! A few of the hard consonants, and especially Ashen loanwords, are of particular good-natured merriment when spoken in such sibilance.
Just like the Dwarves, the mix is solid. It stands the tests of the Vikolder and a hundred heavy traipsing feet at once. As a testament to the ingenuity of the Gylden, it is unmatched, as a thing of beauty, well.

>>4747953
>Bandru’ii
Tended with great care, the glades are managed both hunting grounds and kempt forage. Both can be used to either feed the growing forest of Sennites, or be sold in the newly emerged market north of Druad. Though the Dryads have to remember that what may be perfectly fine as compost, make rather terrible fruits, the small waxy, poisonous, berries from the Dalu Wetlands in particular.
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>>4747548
>Cata'dun
[NM] The Market is late with their deposit, but at last the chest chimes. Inside is another purse of coins, this time of Market origin in silver and gold, a second purse this time filled with pearls, a small box of covered over in mother-of-pearl containing a couple small trinkets carved of bright red stone, and a dented copper bell.
What had perhaps been an act of macabre vanity, proves a boon to those imbued with magic fire. The pain of burnt, blistering, or necrotising flesh is done away with, though with the loss of the hand for everyday tasks. The procedure is possible in one of three ways: Incremental, Surgical, or Brutal. The first method relies on the use of the mage's skill, slowly allowing the flesh of the hand to burn away, with pain relief given as necessary; This generally takes the longest but sees the best results. The second is to delicately remove the flesh from the hand of the mage whilst under the effects of an expensive Market bought drug. The last is to simply lop off the hand entirely and work on it in its dismembered state; though such a brutal method works only half of the time. The resulting skeletal hand is held together at the joints by thin wire of gold, which against the quickly bleaching bone is actually rather fetching.
The forest north is cut to the silt, so urgent is the need for wood. The watery plant creatures were able to penetrate the single planked hulls of the past, so double and triple planked hulls are mandated. The ships are repaired in drydocks and boatyards wherever they'll fit, even on the sands if necessary, and where possible brought into line with the new requirements. Iron-cored oars are even trialled to protect against the tendrils.

>>4748335
>Taknab
What precious little remains of the Market root is given to those unfortunate who cannot be lost to the overworld, where the remaining who are delirious are sent to the newly founded town of Teulak. Here they are treated with great kindness by the Dander, and where the fresh sea air helps enliven their sluggish bodies. Here it is also hoped a new breed of Imnak may in time be born, one not so scorned by the sun, not blinded or deafened, strong in a world of the strong.
To rely on the strength of one's arm alone is foolish. Balancing a good offence, is a good defence. Not only that of the person too, but of structures and environs. The Molerats are taught how to make the best defensive use of their surroundings, how to properly block a blow with their shield, and generally how not to get hit in the first place.
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>>4748428
>Tanglegarden
[+1 PE]
Quick action, and recent rains, halts the spread of the fire before it grows.
It is timely and wasteful to teach every Fae every trick. What good is a whippy fast-flier to do with learning use of a heavy sling, or a trudging grunt with aerial manoeuvring? Each has his place, and each place is strictly regimented.
The first phase of the Great Tangle Wall is complete. (>>4747541) Thorns, brambles, stinging nettles and poison ivy protect the lower Garden from outsiders.

>>4748464
>Simfuni
The vigour of youth fills these elders, as the Music of the Earth hums through their very beings. They are within the Great Melody, and the Great Melody is within them. Like calves they sing and play, so utterly filled with music. They dance with the stone around them, paint with song, sculpt with voice. When at last the Song of Sculpting has ended, and the Elders feel the aches and pains of age once again, the cave is not as they entered it. A little echo-call confirms it. They return from their playground, slowly, back to Theatra. A word or two with the Conductor, followed by a brief demonstration, is all it takes for them to be herald as Stone Maestros. After a well deserved rest the new Maestros make their way to the tutoring grounds, and begin to teach. None can reach the level the Elders had attained, not yet, but with time, and practice, more Maestros will come.

>>4748652
>HCA
With hungry bellies to fill, a second farm is set. And with hungry forges to fire, a charcoal pit is built. Charcoal burners complain of an eerie presence when collecting wood, and an encroaching darkness from the forest.
The prospectors are sent, finding another source of phosphate, and one of fabulous stone.

>>4748788
>GFU
[+1 PE]
[My apologies, apparently you were taught the spoken language and not the sign language]
A promising start, and a fabulous finish! A small cache of tin due west of the capital, and arching northwards 'round the decorated woods of the Shadows, silver.
The evocative flowers bloom and fade, before producing bulbous seed pods which dry and spring open with some force. Large white seeds are collected from around their habitat and planted. When these too have matured, they are tested for effects. The leaves, stem, and root have no effect, and an unappealing bitter grassy taste. The flowers however, well, that's another matter. The six petalled bloom, when eaten whole, has very little in way of taste, but a rather noticeable effect on the mind. And the loins. It is, in a word, an aphrodisiac.
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>>4751042
>Oni
Strong in body, just like his father, Benmi has grown tired of being so easily able to bash open his playmates protection with his now trademark club. He wants something stronger to try bashing apart! With Beni despondent in his grief, the boy-regent makes his first proclamation; Stonga arma. Stonga weppies. Stonga Oni. With a smack of his club, his word is law. But the blacksmiths have little metal left in reserves, the prospectors having yet to find suitable sources of iron, and the alchemists have little knowledge of the potential trapped within the flora & fauna around them. The boy-regent learns early that bureaucracy crushes even the hopes of the highest king. But he won't let that stop him. He makes his second proclamation; Find ion. Find magik fowers. A prospector is sent out, along with a herbalist.
Though he does not find iron, the prospector returns with valuable tin. And though he does not find magic flowers, the herbalist returns with a vine like plant, which can be woven to create protective gear until more metal can be found or bought.
The source of the river Praear is dammed, and from the resulting reservoir an aqueduct is run to Yokusna. In the bath-city, many small household tanks are filled with this fresh, clean water, including the both public baths and royal complex the Naghate Panezu Kona Shanje Katokuhal or Pearlescent Royal Palace of Flowing Waters.

>>4758224
>Danderfey
(>>4748335, >>4748464, >>4746748, >>4747953, >>4748428, >>4747331)
The Dander come to their friends and allies with a basket of apples and a simple question;
>What can we do to help?
(>>4747492) The Puffballs dance and sing their squeaking songs of friendship, bringing a basket of apples as gifts. They retreat, but watch the Shadowfolk from the hills as a brave Do'la creeps out to discover what it is they have brought. This continues for sometime, as the two become closer acquainted, until finally words of greeting are exchanged. After this there is further slow back and forth, at last resulting in Albionic being taught to the Do'laroshans.

>>4758619
>Pérasma
The climb up the lower reaches of the mountain is difficult, given Meluz anatomy, managing only to scale a small way before it becomes too treacherous. What can be reached is still flagged as that of the Snakefolk however, as prospectors set about the difficult task of testing the rock. Alas, though the grey stone of the Crescent is pretty, it's nothing special, and that which is special is only more coal.

END OF SCENE FIVE.
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>>4758653

1. Expand to red tiles. The northern subjugation is complete. For the first time in history all the goblin tribes of the north have been made united. Locally much remains the same. Old feuds and wars still continue, but none dare let it impede the desires of big boss. Many of their totems have become much more definite as well. What was once a simple reflection of daily survival now also reflects the constant demands put upon them. Miners have their idols casted of the material they harvest from, Foresters their wood, etc.. Now it is the south that stirs. Already some of the desert tribes migrate north. Forming a border with the hills still left unclaimed.

2. Finish prospecting the north. With the north claimed all that is left is to establish the final part of the northern tributary system. There is equal parts despair, desperation, and hope as this is their final chance of finding something of use in order to get some influence for themselves.
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>>4758949
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>>4758653
(I'm feeling unimaganive today and shit. Sorry for the barebones actions. Hopefully, I can add fluff later)

1.Expand to the north among the western borders
2.Search for metal and building sources in territory
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1 action: create spell Stone Fur of Pure Defense
Perhaps it wouldn’t be a strongest stone but any defense enhancements are better than none. Fur once struck is to become as hard as stone to prevent primarily piercing and slashing weapons from breaking into the more delicate areas. It likely wouldn’t be able to do much about the actual force of the blow, but being able to prevent the glorious armies of the nation from being punctured by their crude weapons is a step up.

1 action: begin development on the BBR (1/2): This is another crucial piece in getting around their annoying defenses. A means of charging right through it without any issue. A massive wooden log encased in an inch of metal on wheels. Space for 10 rabbits to drive it forward. The Bunny Battering Ram, the tool to utterly destroy any fortress that may be in our path. A method of absorbing some of the shock is to be built into it so should the group running it need to jump with it, it wouldn’t crash down and fall apart on them.
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Action 1: Establish Silver and Lead mines, at the lower Kavost.
These metals, though not as pretty as gold or sapphires, still have their use. Silver acts as a lesser currency to gold, and may be used as plebeian jewellery. Lead meanwhile is highly malleable and plentiful, ideal for simple metalwork. It's also resistant to water wear, so we can use it in water channels we don't want eroded.

Action 2: Develop Lashed-Plank hull ships.
With imported wood to make ships out of, we need to make a wooden ship better suited for the rigors at sea. Thus, we will iterate upon a novel shipbuilding idea: Overlapping lashed planks. It is expensive, requiring extensive use of rope, which takes a while to produce in such vast quantities, in addition to requiring finer precision, requiring use of Danderfey or Goblin laborers, so the holes penetrating the planks for the lashings don't become places where water flows in. But these ships should be more rugged, capable of handling large waves and impacts. These stronger hulls should also support more weight in general.
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>>4758656
Actions:
> Journey of pebbles
For many years the teaching of the stone maestro were shared with their kin, yet in all that time few could truly manage to join their ranks. Though few could join a concert and make the earth dance, the rythmic song and beat of the song had non the less delighted the Simfuni who enjoyed in having yet another art form to achieve mastery in. Many too felt a new appreciation for their home of Theatra, it's rigid peaks no longer feeling as cold and silent as it did before but instead containing new albeit faint life.

One topic that everyone found of particular interest was the cave the original stone maestros practiced their arts in. Many had heard the stories, but only a handful had ever dared travel to experience it for themselves. One day, a particular group of struggling tyros expressed interest in traveling to the cave to their maestros, believing there they could find the inspiration needed to surpass their blockage. In this request the maestro saw potential for a truly wonderful learning experience, and agreed to accompany them on one condition: They must maintain the song continuously during their journey.

Thus they set forth for the long march, humming and dancing across every inch. It was a relevantly pleasant journey if not exhausting for the younglings who had until now never journeyed such vast distances, but all that tiredness evaporated upon entering the cave. The maestros had shaped such incredible wonders within, every sound the Tyros made illuminated the cave in a array of sounds that appeared as if they stood within a rainbow swirling around them.

Quickly they were daunted in their wonder and confessed their maestro they felt they could never reach this potential. The maestro merely chuckled at them, and at the path they took. They were too tuckered and focused on their song to notice in their travels, but pebbles had journeyed along with them as they performed, forming a road that stretched off towards Theatra. As inspired as they were surprised, they rushed back into the cave with renewed vigor to continued their exercise and meditations. For a while they stayed and appreciated the learning experience, and before returning home were able to sculpt small pieces of their own to add to the cave. Ever since then, this "Journey of pebbles" had become an honored tradition among Stone Tyros.

>Make farm in the forest
- As the forest grew, so did new opportunities blossom. The Simfuni grew curious of what delights it held they could partake of and soon their curiosity was as lowed as their appetite. Theatra had been growing in size, and it was time to form another farm to cater to their swelling numbers. It was thus decided they would learn to not only harmonize wit the forest in song, but in the way of life as well, create one within to pluck from the bounties it had to offer.
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>>4758653
>Action 1: Build Farms
We've suffered two fires which have disrupted the natural order of the forest. These provinces must be restored to their gardened state as is the spirit's divine plan.

>Action 2: Order of Assassins
The Tanglegarden has always been puppeteered by the publicly denied "Order of Assassins" whose demands shape the gospel of the church. Seeking to strengthen their hold on the state and standardize the talents of the Order, new agents are recruited and current agent's standards are raised. The order positions itself in all walks of society so that dissident though may be detected early and dealt with swiftly.

>Rumor
Rumor me
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>>4758653

>Action 1: Who Surveys the Surveyors?
Kalnthruna Glodrana paws over the text of the survey reports, guided through some of the minutia by Thane Korek. Whilst the Dwarves involved have obviously managed some of the finer points in detailing their findings, she wonders how many had actually been trained prospectors and ground surveyors before the departure of her expedition. The comparison with the current reports with the copies of even the earliest of survey of the Gyldenland - King Kvydrech XIII's grand survey - find her kingdom greatly lacking, for the ancient records speak of an endeavour that spanned an area from the northern bank of the Zuvkol right through the Gylden plains to the forested lands on the banks of the Æybler. Nearly half of the Gyldenland of the day, and an area she believes was around the same size as the whole of her current dominion. So why have her current crop of surveyors been performing so poorly in comparison to their ancestors, barely able to cover even half the land area in nearly double the time? Is it a lack of training, a lack of equipment, a lack of interest; are things really just not as good as they always used to be? Whichever it is, the Kalnthruna vows that she will see the traditions of Sigod restored and then will aim to surpass them. Over the next few weeks the couple collaborate, holding meetings with senior surveyors and assessors, equipment-smiths, prospectors and even sharp-eyed miners. Training standards are considered and equipment protocols debated, with the royal couple finally decreeing a training school for master cartographers and surveyors to be established in the outskirts of Æbleholm.

Action 2: Ederakung
With lime to dig from the hills near the source and Iron to mine and smelt to Steel halfway down the flow, the lazy flow of the Zarunteg is starting to prove very valuable for Dwarven trade and industry. Even the gravelly shores of the river's mouth are valuable! To guard, guide and direct the flow of trade down the river and provide housing for the Dwarves mining Iron and working at the forge, the new town of Ederakung will be raised to the south/southwest of both mine and forge, with a port for river and ocean-going traffic to the town placed on the Zarunteg, to make a journey between Ederakung and Æbleholm relatively short under sail.
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>>4758655
> build heavy fort called “the Big Dig” in the path between the mountains and the sea, in the area of the dander lands the pure nation attacked, as far outside the border but still inside the path as possible

The queens have concocted a plan to finally resolve our dirt stockpile issue: from now on, all excess dirt, wood, rocks and any building materials are to be sent to a ramshackle fortification called “the Big Dig” by its builders and garrisoned by the veterans of the old Keeper’s guard

> begin the rebuilding project
Our strategists have been working hard to improve our army for a very long time, and have come to a conclusion: it’s not working.
The progress is slow, and even then not big enough to be noticeable throughout our entire army.
For this, a project begins: the As-toka, the rebirth of the mole’s military by combining all that has been learned before with new techniques and better organization.
For now, it begins with establishing the Umunak (roughly meaning “many-and-same” in mole-speak), armies of 5000 soldiers each led by an Agok (translation being “one-of-many”).

The Umunak is divided into two halves, each made of 2000 soldiers and led by a Nop (meaning “marked”, after their marked breastplate) the Nop’s force is divided into four Temas (meaning “packs”), which are in turn led by a Toko (“one in line”).

So the chain of command goes Agok > Nop > Toko
The math doesn’t fit because the other 1k molemen will have special roles which Weill be seen to in greater detail in the next turns
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>>4758653

The warrens were a blessing for the Children of Fanw and all of Prenhaearn, as with them the fears of having to ration meats faded. Now both game and fish would be in sizable number to compliment the grain and ensure that at least one meal a day would be a good and proper traditional dish rather than living off of what was considered mere side dishes. Still, this could be better, and Prenhaearn was best made to have a massive stock of food for trade back home rather than merely sustaining itself. And, even if for now the hunting did it's job, it might not do so later. Regardless, as a result of this the port in the capital would be upgraded, and so too would the lighthouse. This was so that it would be far easier for ships to guide themselves to the port at night and also so that a larger amount of ships would be able to be made and dock at the capital's port. The reasoning for this was simple. At the moment there was only a little bit more land that was suitable for warrens, and while more of that land would be claimed and utilized for that purpose in the near future, most of the lands were best for crops rather than hunting as frustrating as that was to most of the clans dedicated to hunting. And as such fishing was one of the best ways to get meat. And as such the efforts at the moment were dedicated to putting everything in place for future upgrading of the fishing fleet through the expansion of it, and ideally a few more Ciwed clans would become fishers.

Meanwhile to the south, by the coast, a small fishing town would be set up known as Traethllwyd, named for it's gravel like shore. It's port swiftly would be made to be a sizable one, and it likewise would gain a nice lighthouse, though it certainly wasn't a city. At least not yet. The settlement was mainly founded due to the fact that the seas nearby were rich in sealife, and the lands not too far from the north were good for hunting...Still, it was likely to just be a noteworthy but still small town, and remain that way. It wasn't like it'd become some sort of hub for anything other than maybe a few fishers, but still, it has some importance at least.

>Action One. Upgrade the port in the capital and build one just north west of the southernmost tip.

>Action Two. Upgrade the lighthouse in the capital and build another next to the southern port.
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>>4758659
The time has come. It is time to start the construction of the great Canal. A canal which connects east to west at the thinnest point of the continent, our land.

2 actions into work on the great Canal
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>>4758656
action 1 expand borders see pic
The march of progress and the rise of the Fraternian state in this new world can’t be allowed to stagnate with improving relations with the forest folk, the continued expansion of the nation can be continued, Pax Fraternia, ad Infinitum!

action research the phosphate and its uses
Scientists at the university in the capital have finally gotten grants from the government to study the phosphate found in the grasslands, they are eager to see what properties and uses it might hold.
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>>4758653

>Action 1 - Build Farm NorthEast of Kine Lake, incorporating plants acquired by trading with the GFU. Build mine on Iron node next to We'vara.

>Action 2 - Enhance prospecting measures/efficiency.

The exotic seeds these beast/men of the plains brought from far away have tickled the fancy of some enterprising merchants, looking to get ahead of any possible culinary crazes. Of particular interest is the so-called 'Cotton', which is quickly twisted into 'Ko'tun' by the shadowy farmers. Soon enough, fields of it are planted on the forests edge, where the sun and warmth can find the budding crops.

In the darkness of the Grove, the hunger for iron in the GFU and Aphthyian nations necessitates the opening of yet another mine, the last the Do'laroshans know of. New locations will have to be found, and soon!

The sight of the Silver mine opening on their border has the Do'laroshans collectively slapping their foreheads. How could this be!? It was so close, a mere step into the light, and the coveted metal could have been theirs, ready for placement under the claws of Achroma! The Chieftans and Shamans agree that further efforts are needed in the search for ores and other resources, looking to their allies for instruction on how to better seek out what the strange world can offer.
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>>4758656
1. In the northwestern territories, the hills east across the river from Faalsin-Ran in fact, a Flux stone has been found. Dolomite. While not used particularly much in the FHR due to the abundance of Lime, Dolomite works just as well, and we now have plenty of it. In addition, in the far northeast, near one of the major border forts bordering the Sea, a Monestary to Vaygr has been established. Here is where the Battle-Priests of the Godslayer Diety reside, dedicated to perfecting their craft in all ways, unhampered by the outside world and even the Daiimad for the most part.

2. Expansion into both mountain and hillside is to be done. The Colonial Guard go out, and more land is claimed. Hopefully more natural resources are to be claimed.

With the claims of the burners noted, and the forest being quite an unknown, it is not reasonable to send a small detachment of Guardsmen to investigate and patrol the area.
>>
>>4758653
1.

The remaining bricks are used to finish the Coral Fort. Here begins the drills of the Ney'lagaphlim "Laga Riding Lunar Elves".

2.

The Ney'lagaphlim began training in archery, soon hopefully they will be skilled enough to do so from whaleback, in the meantime the Royal Guard trains their skills with their spears, learning to impale, retreat, rearm, and recharge.

>The wider world sends the beluga people and their gold skinned friends into a brief panic, preparing just incase others are not as friendly as they.
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>>4758654
Danderfey:

The danderfey have come to ask what they can do to help, we have no shortage of tasks to be done, but if they can aid us in any way it would be helping teach the Fey of spirits and other matters of Sennite faith.

Being spirits themselves, and capable converts, they should be well suited to this task.

Action 1 and 2: Spirit Weapons

The time has come at last to elevate our oneness with the unseen to a new level, our learnedness with flora achieved to a reasonable degree and our rapport among the spirits grown enough.

We have all we need, communication with spirits, totems crafted to prove that they can be fused with the material, and plant magic proving they can indeed affect the mundane, if convinced to.

This next evolution in spirit magic is to semi-permanently fuse a spirit to a tool of violence, one that is crafted in such a fashion that it reflects the spirits true nature, to enhance the ability of the Carvil’ax’seset to guard the wild.

It may be a bow who’s spirit of the hunt grants it’s loosed arrows uncanny accuracy and power, or a great blade with the spirit of an albino bear striking with the strength of ten dryads, or in a reckless case an excitable spirit of fire dwelling within an iron sword.

What is certain is that these weapons will be incredibly dangerous, dangerous and fickle. Not just anyone could wield such a tool, for it would no longer be a tool but the body of a spirit, a living creature in of itself and unlikely to tolerate any other than one it respects.

A weapon of two worlds, it would even allow violence to be enacted directly against an unseen not manifested directly in the material, though such a thing is unthinkable... at the moment, at least, there is no need.
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>>4763489
Note: First and most fundamental properties of melee spirit weapons, above all else all spirit weapons have these properties

Holds an edge (or a flat surface if it’s a club or something) to a supernatural degree
Supernaturally durable

And for ranged weapons:

Supernaturally durable
Enhanced accuracy due to the spirit helping guide the arrow (or javelin or something)
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>>4758653
1. With the war dragging on the purebreeds begin to experiment yet again. The lack of range within the ocean and the need for the Nyakians to return to fresh water can be a major detriment to their use. The purbreeds, however, start their work and take many of the same components that were seen in the creation of the Nyakians but from the salty sea instead of the marsh and rivers. Great sharks and whales are hunted down instead of mere fish and tangles of seaweed instead of marsh root. The process refined upon the beach shores with magics and techniques to grow the new creature to greater size and strength. A sea version of the Nyakian to rival the strength of the mightiest sea creature; a Sonyakian.
2. The koape have denied mercy yet again and refuse to stop fighting when shown they can not win. They are not reasonable like the animals who flee when shown they will not win a fight; unless starving or protecting others. We require more soldier casts to ensure their defeat and protect the Yadi from any more tricks. Two special groves shall be made to specifically grow and train the Ents, Dryki, and Dryaven. One by Interadry and one by the metalleaf grove in the marsh.

War:
The koape hold no regard for their lives and refuse the mercy of the purebreeds yet again. The Nyakians are sent out in two groups. The majority are sent to keep scouting the seas for the movement of koape ships. The smaller group will slip into the city of Cata'dun via the canals and strike at those that walk near the canals; dragging them into the water to drown them. These attacks are not targeted but when a pyromancer is found the nyakians will take priority in killing the pyromancers. Let the ape workers know that they are no longer safe. Some nykians will be stationed to protect the river menet and prevent river reinforcements to the fort.

On land the army shall cross the river menet. They shall drench themselves in the water and move in full armor to protect from any attacks during the crossing. Archers shall be positioned on the river banks in case of attack and move across last. From there the army shall split their forces to besiege the fort, mostly the dryki and riders, and prevent their guards from moving out and the other group, consisting of mostly ents and a few dryaven brought forward to act as scouts and assassins to kill leaders when alone in the city, shall move upon the capital of Cata'dun. The dryad bucket force will continue to put out the fires started by the pyromancers and dousing the soldiers when able to help prevent them from being set on fire. Most of the dryaven shall remain in the Yadi with the ents that were in training and not sent to replace those lost in the northern battles to act as a reserve and protect the Yadi from attack through night raids and using the dryaven's poison on enemy supplies.
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>>4758655
Returns from the Market have been exceedingly, if not exponentially disappointing. At least this time we have a few coins to use.


>Action 1 City Wall, Farm in Cata'thios
>Action 2: Palisade
The Drya are here! We will do our best to hold them from the river, but in the meantime we must prepare to hold the penninsula.
The first and most obvious fortification is around the city itself. The rest of our efforts will be towards creating a palisade that borders the river. Wood, stone, even marble, any means that will impede the savages are to be employed. With the digging in for a prolonged siege, arrangements are made in north for the autarky of foodstuffs, enough to make sure shipments can be sent to the ailing capital.

>War
Holding behind the quick palisades should hopefully allow time for the wall to be finished. As for the approaching Drya, we hold the best we can. The largest advantage the savages have is their quantity of arrows, an advantage leveled out when our own archers have cover. Be it our stronger vessels that can weather the aquatic cowards, or behind the palisades, where their arrows hit dead wood, ours shall hit living.
The few Avarice mages in the capital do their best to hold the beasts off, being under even more cover than the archers, as they throw flumes of flame across the river, again attempting to catch the wild savannah alight. Perhaps their significantly more intense flames will help resist water more.

These brainless creatures need to be ended at the source. A group of soldiers, and more mages than many thought were reasonable to leave the capital, head south west to the port of Neleye. Perhaps by the time the soldiery arrives the forward diplomat will have properly arranged for the access he was certain he could broker.
Once arrived, they will purchase whatever supplies that weren't able to be brought along, establish a supply network, and being the march to the jungle.
No acre of wood is left untouched as they march straight for the capital.
Quantity may be an advantage in an open field, but it is minimized in a very crowded jungle, which additionally supplies significant cover from arrows, as well as provides even more fuel for our flames to burn hotter. The primary goal of this campaign is simple: burn their remaining city to cinders, then continue with the rest of the jungle. No man or abomination shall stand in the way of reason, or profit.
>>
WAR POST

-The Yadi Dispute: Unbalanced Books-

To the outer fortress of Cata'dun, the Avaric mages are sent. From the high walls and swallowtail-crenelations they blast their righteous flame at the coming Dryad menace! The savannah is alight! Farm and mine, house and plain, all is torched as Drya arrows hail them. The weaker Plants are ablaze, frantically doused when possible, or else throwing themselves into the river! Still they come. Others covered over in steeleaf are boiled alive inside their metal bodies! Still they come. Arrows puncture the Saplings barely out of the soil! Still they come. Elves rush to stake a palisade against them! Still they come. Scores of their fellow Drya are killed before tem! And still they ford the Menet, and are now at the gates of Cata'dun.
Nyakians sent into the canals of Cata'dun had come with purpose, but as the foul effluence of the waterways chokes them, it is one they cannot fulfil. They had thought them a wonder of engineering, but they are little more than a series of open sewers.
Two mighty Catan vessels set sail under cover of night, hoping to reach the ports of their Elvish cousins without harassment. Those Nyakians sent to float out in the Catan (now synonymous in Drya with Bastard) sea, are vastly unsuited for salt waters, only able to withstand the brine for short times. Still, word of A ship sailing south reaches the Dryad who assume the Koape to be to blame. In Anayen waters there is delay however, politicking and merchant-dealing halting progress. At last a deal is seemingly reached and the Dark Elves may dock. From here they assemble themselves, securing provisions for the long march through the Selin Desert, before setting out. When finally their march is ended, they blast the western Yadi with flame unending; The Avarice class overcoming the mortal shell to become font of fire. The Drya are startled by such a bold attack, increased by how terribly close the Elves get to Interadry! The living wood blisters, bubbles, and burns under sustained blasting, mages losing themselves up to the elbow, screaming in pain and glory. A cacophony of fire, crackling, the violent cries of Drya, and arrogant cackle of the Catan! It had been suicidal, to march into the jungle, but a message was to be made. Though perhaps it would not be properly interpreted. Elves aflame continue to march as they burn alive intent on the destruction of the Yadi. It is a mercy for Ents to crush them to a man. So many lives are lost on either side, that it cannot be called a victory.

The Yadi burns, and the Elf laughs.

END OF INTERMISSION.
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SCENE SIX

>LORE POINT
What form of nobility or aristocracy does your Nation have, if any?

>Iti
On golden shores, Iti beaches. She is attended with sweet fruits and garlands of cactus blossoms, her young are bartered for. As she finishes her laying, Anayen guards set watch.

>>4758949
>Big Totem
[+2 PE]
Big Boss looks over a crudely drawn map in his 'palace'. "What's 'ese 'oles all over da place? Fill 'em up!". With the order given he scarfs down a Northern Hill tribe Gobbo he'd been saving for just such an occasion. The punishment is almost prophetic, as the useless northern Goblins turn up nothing but old bones in the sands. [fossils]

>>4759342
>Oni
[+1 PE]
Fittingly snake-like, the Oni border slithers alongside that of the Meluz. Alas, though iron was hoped for, the diggers find more tin, and salt beneath the sands.

>>4760297
>Usagi
[Waning Half]
It is a simple change of design of tattoo which imparts the desired spell upon the target. However for each warrior the appropriate symbols must be painstakingly chosen before battle to be pierced into the skin of his priestly warden.
Walls and towers had ultimately been the undoing of the Usagi against the Impure, and so the Usagi must undo these defences. A ram to bring the stones down, to crush the fortresses and citadels of Impurity. It begins with basic principles, the fundamental engineering required for such a thing to work. Trees from Osawa Forest are felled, iron stockpiled, the ropes and fastenings produced. The Dander and their works will fall.

>>4760306
>Dybet
The mines are set, and around them the farms are reorganised.
With the opening of trade along the Dandertrail, and the long sea route finally established, wood is no longer the precious commodity it had long been. Planks, even whole trees, can be carted or shipped from even as high as the Emiliate Sea for the production of the newly improvised lashed-plank hulls.

>>4760623
>Simfuni
The Maestros were wise in the years, deviously clever and yet caring. Their trick had taught the Tyros of the power of small gestures. A simple song, if shared, may produce wondrous harmony.
The Simfuni, led by the Forest Maestros, began to transform the Taqsim. Not making farms in the forest, but making a farm of the forest. Everywhere a calf floats, she may pluck fruit, freely given by the trees.
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>>4760813
>Tanglegarden
[R] The swamplands of the Tangle have long been relegated as exactly what they are, a backwater, but never let it be said the Fae are not fastidious. Faeries have for generations gone to see what can be done with all the stagnant pools and ugly reeds, and recently just such a use may have been found. For underneath the waters, just waiting for a brave Fae to look beneath, is iron.
With every tree in the undisputed Tangle long in Fae hands, the petty delineation of so-and-so's copse or whatshisname's wood is done away with. If the Garden is not being properly managed, well, the Council will see that it is.
The Order of Assassins is a myth. There is no such "Order". The mere idea of some stranglehold over the Council by some shady organisation is laughable! Who his Eminence has dinner with is no one's business but his. The councilman's death was a tragic accident, those bridges have always been dangerous. It's not a bribe, it's a donation. It's not a threat, it's friendly banter. The Order of Assassins is a myth. Understood?

>>4761380
>Æblenthrong
It is perhaps, most unfortunately, all of the proposed. Sigod had sprung forth with riches wherever a shovel was stuck into the earth, but this new world has been remarkably stingy. No matter, if she gives up less, then the Dwarves must simply probe her more. Regimented training is ordered for prospectors. It should be a profession, not a task doled out to whoever happens to not be busy. [This boosts from 5 to 7/8, you can upgrade once more to 10 tiles]
Ederakung is a boisterous place even as Dwarven cities go, with just as many pubs and inns open as Æbleholm has already. "Good Eder'" is where a Beardling goes to become a Dwarf!

>>4761413
>Taknab
Impressive more in scale than in aesthetics, the Big Dig fortress guards the entrance to the Dander-Taknab lands against the dastardly Rabbit menace. As Imnaki continue their ventures under the earth, no doubt the Big Dig will become the Bigger Dig, if not the Biggest.
The restructuring of the Taknabian army is a lengthy affair which few outside it truly understand. Nevertheless, it starts.

>>4762244
>Prenhaearn
Perhaps spurred by the new lustre of the ports of the HCA, the waterfront of Glaniadneifion are greatly improved. Along with them was to be a substantial rebuilding of the lighthouse there, however concerns over a more dangerous promontory along with the current structures more-than-adequate nature shifted construction to the aforementioned rocks.
Likewise, a port and lighthouse are constructed in the far south, empowering a tiny fishing village by the name of Traethllwyd. Soon it will likely be the Lunedannedd to Glaniad's Allfshys!
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>>4762658
>Danderfey
(>>4761413, >>4758949) With a great deal of labour from the Imnaki and Goblins, the first two stages of the Great Canal are begun. Two monstrous ditches lined with stone, and plugged at the seas by applewood gates. It is perhaps the single most ambitious project ever devised my Man, Beast, Elf, Tree, or Fairy on all of Syph since the beginning of time.

>>4762911
>GFU
Plots have already been drawn and auctioned for this new land, best it be acquired before shadows engulf it.
A sample of the strange mineral is cored, and sent to New Ava's for testing along with field reports. It is suspected it has a fertilising affect given notes of increased vegetation in the areas it has so far been found, and given the stuffs volatile smell it may be volatile in other aspects. In pure form it is stable, but as a powder it ignites rapidly and explosively, as discovered by unfortunate accident.

>>4763041
>Do'larosha
Along the shores of Kiné, or Achroma's, Lake, fields of Fraternian crops are planted. Unlike the stilted-bounty of the Dakan, these crops are sun-loving and water-thirsty. It is a challenge to keep them alive, let alone harvestable. But in We'vara the Do'la work on something there are far more comfortable with, sinking into the cold, dark earth in search of iron. The mine butts against the city walls, but in such gloom it is hardly of much notice.
The Aphthians themselves know little of the mineral wealth beneath their feet, nor on how to search for or extract it most efficiently. They find such menial work, not beneath [ha!] them per se, but of little interest. However, though without much literal brain, they are clever. Don't just fob the job off on whoever is nearby, train those with innate proficiency. Better to build on solid foundations, than build a lot of shoddy foundations. [This boosts from 5 to 7/8, you can upgrade once more to 10 tiles]

>>4763102
>HCA
What had been thought just a shining rock is not just of beauty, but more important to the Colonial Daiimad, of use. The dolomite is extracted for use as flux, and the production of quality steel begins in earnest. Perhaps in thanks, perhaps by coincidence, a monastery dedicated to Vaygr Zabijak-Bohov, that is as God-Slayer, is erected by the border-sea-fort in the far north-east, where his disciples train in spirit and in body.
Spurred by recent successes, Men push further north into the hills. However gains in land do little to calm their rumbling bellies.
>>
>>4763224
>Pa'pa'tui
[+1 PE]
The work upon the model coral fort in the lagoon of Har'Gun is complete. Branches of pink coral cover and grow between the heshimud-bricks like some strange briny ivy, concealing the true nature of the fortification. In its shadow the first true attempts of Ney'lagaphlim, Whale-Elf cavalry, are conducted; Both in the skill of riding, and the art of archery. There are successes and failures in equal measure, ranging in severity from the awkwardness of the arrangement, to the drowning of unprepared Elves. Progress has a price, one we are not always privy to.

>>4763489
>Bandru’ii
Pre-warned by the Fey, it is still an unnerving sight. The Wandering Market lowers herself beside the existing market of Druad.
(>>4762658) What the Dryads ask is quite a task, even for the steadfast Dander. The Fae have proven themselves a nuisance, again even to the Fey, despite perhaps some long distant forebears. But they will try, if nothing else the Danderfey will try to teach the ways of Sen to the Woodland Fae of the Tangle.
With this step, the Sennites become not only influencers over spirit and nature, but masters. They wield the tools of Va in their left hand, and Sen in their right. They are like Gods unto the Bandru Vasiya. Let us pray they are not struck down for such meddling hubris.

>>4763711
>Drya
The Sonyakian are a strange creation, the first creation unfit for the Yadi. This dissonance is reflected in their nature, for though they are connected to the conscience of the Yadi, they cannot enter into her embrace. They are solitary, difficult Drya, who like the Bastard Elves require an upfront payment for their service to the jungle.
The Nurseries for the growing and caring of the more brutal castes of Dryads are cleared, and within them the work of creation begun. [Marked "Ny." on the map]

>>4763770
>Cata'dun
Work begins, under harsh conditions, on the construction of additional defences around Cata'dun. Such harsh conditions also means shipments of essentials are increasingly rarely sent north to Cata'thios, necessitating the building of farms to feed the miners.
Even as the Drya ford the Menet, Elves risk their lives to stake a palisade!

END OF SCENE SIX.
>>
Lore Point:
Well it is a Queendom, but outside of that there are also the priests of the high priests of the religion, priests of it in general, researchers, and the community leaders. Those being the ones of actual aristocracy. There are those that are soldiers of high rank as well that are also within the aristocracy, usually the highest being just below the high priests.

Fluff: The time is almost upon us once more. This time it will take longer as more needs to be prepared on the journey, but it will be worth it, and it will ensure a victory. And a few instructions to go with as new strategies against them ate concocted. Operation Slash’n’dash: no doubt first will come the goblins as they always do, rushing out of the wretched land overflowing with impurity. They are always first. The objective is to stir their horrid nest, get them to follow, and kill them all on a retreating front line. Leave bodies so that all who come after them know that they too will die. Small kill teams hidden along the side of the main battle to perform occasional barrages along the side before moving back with the main company as well. If enemy troops begin to slow push forward. If enemy troops also consist of stronger foes than goblins, the kill teams hidden along the sides of the path of retreat are to target those groups and units first. Should troops stop coming, move forward, stay wary of ambushes taking use of both ears and sight, begin cutting trees and create a new front line and push it as far forward as possible. Stay away from the forts, and when they rush again, repeat the operation from the start.
R.U.S.H: Rabbits Undermine Stupid Heretics. No doubt those towers will be issues again so a small group along with the BBR forces it’s way through to the fort. It is a crucial point to the operation. The leads of the BBR are to call out commands to the rest of the group, ranging in commands to jump, putting some one in front of one of the runners to take a hit, or to run ahead and cut a path through enemies for them. Should this operation be successful, the runners and the guard teams are to draw the bronze shields on their back and draw initial fire to give time for the rest of the squad to catch up. During this time, a secondary group of just the BBR is to make a charge as well, staying out of combat in general as they make their way to the nearest fort. Last one.
Rabbit Rend: Avoid large and tanky looking groups of enemies, just go around them and stay hidden until in position. The main objective of these groups is to draw portions of enemies away before ambushing them. Upon even a small ambush, troops are to reposition and prepare another strike once more. The main objective of this war is not to crush the enemy all at once, but to whittle them away with superior troops until they have nothing left

1 action: Finish the BBR (2/2)
It will be a great boon
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1/2. Build 2 quartzite mines, 1 fossil mine, and a farm on the blue tile. The North is his! All of the goblins there fear and give tribute as they should to one chosen by the Big Totem itself. Big Boss takes it easy and doubles down on his favorite activities of eating and mating while the rest of the nation continues work on exploiting the new resources discovered. The terrace farms are also expanded. Promising to feed all the new tribes that are to soon be spawned in the south once he personally builds up the numbers for a new migration horde.
>>
1 action: Trap recognition training
A variant of combat training to memorize enemy trap types and what’s needed to avoid them. Runner Teams are also to practice with large bags of rice to help for when they would need to quickly hop over. Not only that, filled barrels are to be used as makeshift enemies to use speed to toss into these pits as a means of turning it against them. They have to be running for this training, as to make split second actions to avoid and take advantage of these hits. These pits are of course, padded to ensure people aren’t hurt during training. With this, the hope is that significantly less troops will be loss at the hands of those traps.
>>
>>4765371
Lorepoint: Hierarchy in goblin city is very fluid and brutal. Size determines the amount of innate respect you get out of any goblin and you can only grow to a significant size if you live for a long period of time or are stupendously wealthy enough to constantly gorge oneself to the point of obesity to compensate. Oftentimes both are done such as in the case of big boss. Beyond size there is surprisingly what amounts to a theocratical hierarchy. As each tribe is built entirely around their totem those who are considered to have the most favor with it are considered the most important. Generally being split into 3 archetypes that may or may not be combined depending on the tribe in question at their given moment of history. The chieftain who is most often simply the biggest and therefore the most materially important, the shaman who is the one who manages all the offerings and sacrifices to the totem, and finally the avatar. The individual who is considered to be the best embodiment of the totem at that moment and said to have powers that others could never simply hope to have. Even the ones who could otherwise cast magic from the totem.
>>
>>4765385

Sennite nobles are the vassals of elder dryads, often the children of their siblings, or their children’s children or competent dryads adopted from another’s care, tasked with taking charge of a section of land.

They are most populous and most respected in Bandru Va’siya, their word in the forest is treated as weighty as if their liege elder had said it themselves.

Due to the relatively low rate of ascension to elderhood noble families do not swell massively out of size, and are only big enough to have a firm grasp on the land; any unnecessary nobles often being tasked to prove themselves or lose the favour of their elder.

A nobles general duties involve improving themselves, building up general rapport with spirits and animals, learning methods of combat and magic. Those especially trained to the point where they can bond with a spirit weapon as well as mount a Tri-horned beetle are the elite arm of the Bloodied Rings.

When not at war these Carvil’ax’seset course through the forest in their ferocious steeds, hunting down rouge dryads, criminal spirits and tasty prey.

In the deep Dalu far from the great trees the grip of nobles is far lesser, there the bonds of siblings rule over all.
Dryads born together by the same tree answer to none but eachother and govern their wetland woods however their memories and instincts tell them to, causing friction with Ash’sen.

Action 1 and 2: Expand

Go out far, explore and bring into our grasp this large section of hills.
Trees are sparse in this land, but all the more romantic and valuable when you do find a suitable one, fights over torpor privileges will hopefully remain uncommon among the new settlers regardless.

[NM]
Offer up the single vial of holy water from holy pool to the dreamer, tell her where we found it, if she would like it, and ask about holy pool itself.
>>
Posted on behalf of Pa'pa'tui

>>4765371
>Lore Point
The Royal Pod being the King Pa'pa'tui and his two brothers, Har'Gun'tui and Pa'Sha'Tui. Prince Pa'nele'Tui would be reaching the age of maturity approximately next turn.
The Matriarch/Patriarchs of pods serve as elected representatives for their families.

1.
A call for coral columns and pressed dried bricks fills the markets, the order to construct a new Sea Fort off the coast Hi'laudolo, to serve as the first of the fortifications coastal defense force that Har'Gun'tui is training, fully combining the skills of the moon elves and the Laga'lelei'loto. The elves are the dextrous ranged fighters, with their bows striking at distance, and with iron spears should someone get close. The Laga use what they have for quite some time, namely their mouth held spears and coral skullcap to protect the melon. Measures being developed to ease the riders burdens, namely kelp woven stirrups and place of coral serving as a saddle.

2.
A party of freed elves is send south, bearing gifts of coral and fruit to the Cardinal Ants, they are to introduce themselves as citizens of the Everlasting Waters to the north. It is known that the Ants have traded with the market before, so perhaps drawing the market spider may let them know that we are in cahoots. The Ants are invited to Pologa to see what the Everlasting Waters have to offer.
>>
>>4765371
LORE - The caste system is a rough meritocracy, though families tend to pass on their status to their children. Those of the colors closest to green, yellow and blue, form the top echelons of the economic and spiritual hierarchy, and are the closest the Do'las have to nobility.

Rumour Please - The Chieftains gather to discuss the next priority. Most agree that, as always, more wealth must be accrued for Achroma. Silver and Gold are noted as being exceptional offerings, so sources of these must be secured. The Chieftains spend long into the night arguing, unable to decide to head south, into the hills around Achroma's lake, or East, into uncharted forests. Ka'ruzy the Mad suggest marching into the Great Blank up north, but all but the most desperate of merchants ignore him...

>Action 1 - Increase Fluency of whispered Lo'tak in the Fraternian population. (Language to Fluent)

>Action 2 - Begin exploring assassination/ranger techniques.

The Fraternians are more boisterous than the Aphthyians, who give the Do'laroshans a run for their money in long, stoic silences. Still, this makes them closer allies, in a strange way. While a Do'laroshan feels more comfortable working alongside the quiet undead, they admit that more ideas and projects are shared with the lively folk of the plains. With the distance between the two nations shrinking both culturally and geographically, language inevitably grows closer as well.

As the Chieftains and Yellow Merchants discuss securing yet more gold and silver, many of the hunters discuss the seemingly-forgotten task Achroma gave to them. The time for another offering to be made to ease his suffering draws closer, and still they have not even begun to search for Araq. With the Fraternians urging their shadowy allies to venture across the Widest River, All'Breek, to a place that supposedly exists beyond the farthest sight... madness, but what if it is true? Such treasures may be found...

Still, such distractions cannot sway them. Despite the mission having been corrected from it's early design as a Great Hunt, only changing to a mission of peace once the shamans brought clarification, the Hunters had still reserved the right to actually make the journey to this Araq. Far to the East according to the Undead, farther than any Do'laroshan had travelled in recorded history. What dangers would lie out there? Only a hunter could sneak his way through such mystery...

So the skills to do exactly this were brought up, practiced, and refined. Youth's would make practice expeditions through the darkest swathes of Dakan Grove, or deep into Fraternian territory while remaining as unseen as possible. Special note was taken on their hunting skills, practiced still on their greatest foes, the ever-present beasts of the dark. Slowly, a new breed of hunter emerged, more deadly than a simple scout, more resourceful than a simple warrior, and equipped with the finest of the new-fangled 'steel' weapons and tools.
>>
>>4765381
>lore: The only noble in the GFU is the son of Emperor Geogreo Cleanerson and his family, sent as the governer of the colony

Action send scouting missions to the islands of the cost, we only marked their locations on our maps as we approached it has come time that we properly survey them.

action Build a Forge and silver mine

the forge will be in the hex above our northern fort and at the end of the shadow-built road. it will be a massive factory for Ores and precious metals to be refined and shaped into useful tools weapons, armors, and jewelry
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>>4765371
After a while and Benmi's cute antics like bonking Oni that annoyed him, Beni was starting to feel better even smiling. After a long vacation, both returned home to Nazena.

1. Expand into the hills in the north
2. Pure and Strong: Since King Beni has return from his stupor of depression, a grand celebration is being held in the capital! Many fests were had, plays were played, orgies enjoyed and death battles with much blood shed! All and all, a explosion of Oni culture. Though, the more traditional of Oni were having fears of outside influences dirtying their culture. They saw Oni refusing to stuff themselves with food until their bellies bust open (sometimes quite literally) and less taking multiple partners with some only wanting one; one! A rich cabal of Oni elders decided they needed to do something about this waning of Oni morals. They must make their culture stronger and more desirable for future generations or soon what it means to be a Oni will be lost. (A faction of Oni called the "Rakshidento" (it means Protected Refinement) was formed. Their main goal is preserve and enrich Oni culture. They commission writers to write epic stories of their forefathers and mothers, encourage local food and customs, strike the fear of the gods into Oni, linguists to pure outsider words and replace them with their own, and so on.)
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>>4765371
>Lore Point:
The oldest and most prestigious of Gylden lineages are generally held to be those that chart patrilineal descent from the revered ancestors - Høfeber, Læge, Dejært, Søvnig, Gnaven, Lykkelig and Undseelig. Technically, the Gylden believe that every Gyldendwarf would have been descended from one or another of these lineages, barring a few more recent immigrants from the Ashen realm; but even by the date of the official founding of the Gyldenland these ancestors were already figures of myth and legend. As such, only a few family lines are definitively accepted to have descended from known revered-ancestors. Most prominent of these is the Guldhand dynasty, Dwarves of known line of descent from Høfeber who have been elected and confirmed as Kalnthrunr of the Gyldenland ever since the establishment of the position.

The title of Thrunr is a common title among Gylden Dwarves, referring to a Dwarf with enough prestige, influence to be running a settlement, company or organisation. A Fadthrunr is a similar-ranking title used in cases when the position is inherited by descent through the family rather then having been earned though election, work or merit.

The Title of Thane (Thanvulder) was originally a Military title given to a Dwarf in charge of an armed company, and a Gylden Dwarf Thane has historically been one with the privilege and responsibility to be able to raise their own soldiery in defense of the land and Kalnthrunr. However, over the Jidtyrns the title came to occupy a position of increased civilian authority as well; with local Thrunr and Fadthrunr sworn in many cases to an area's Thanvulder rather then to the Kalnthrunr directly.

>Action 1: The Prospect of further training.
'If a thing is worth doing, it's worth doing it well.' A core Dwarven belief, and a central tenant for all Gylden. Further measures are taken to remedy and correct the earlier failures of prospecting, the training school raising standards and quality all across the profession to build up the base of knowledge.

>Action 2: Field Testing
And once you've learned all that, of course comes the time to put it into practice. The Dwarves begin a new 10-tile survey, prioritising the lands in the south and the hills inside of Æbleland.
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Action 1: Make Temple of Anubis in Anubira.
As Ahenohetsu II's thoughts drift once more onto his own mortality, he finds wine and women don't work to quell these thoughts. He thus decides it must be a sign from Anubis, this is dangerous, Anubis may banish his soul to the underworld at any moment. Thus, he will make the grandest of temples to appease him, make it right in the capital, where everyone will see it, and workers are plentifully available. Extensive amounts of gold, silver, gems and other valuables are to decorate it's hallowed walls and halls.

Action 2: Make Brand of Punishment curse magic.
With how much wealth is being put into the Temple of Anubis, there is the risk of someone stealing it. If Ahenohetsu II lets the temple be robbed, this will have dire consequences for him. Thus, he will order the Cult of Justice to make any criminals SUFFER. The Brand of Punishment is a cursed rune seared into the very flesh of the offender. These cause very... uncomfortable effects, not all are as simple as just pain. The worse the crime, the worse the brand, and the more visible the brand. Executions are to be replaced with the Brand of Anubis, which casts the soul of the criminal into the underworld, leaving a soulless husk to wander the land of the living, with the brand visible for all to see. In actuality it just causes enough pain and suffering to break the person, making them dead inside.
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>>4765381
Lore:
Being a Republic, the HCA has no formal noble class. However, in terms of power and influence, the family of the Clan-Sah are roughly equivelant to a feudal Noble class.

1. With a majority of the ariable land in the area under HCA control, and steady supplies of Phosphates rolling in, more farms are to be established to feed the growing population of the colony.

2. With vast forests to the northern borders and mountains to our west, both areas present viable opportunities for expansion. After careful consideration, as well as an evaluation of available resources for expansion purposes, it is decided that we shall venture to the north, to claim the woodland and hills for our own.
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>>4765371

> lore point: nobility
The Imnaki do not have a nobility, exactly. The queens are not many, and are easily distinguishable from birth for their elongated and more powerful forms, as opposed to the stunted bodies of other molefolk.
Obviously, only female imnaki can be born as queens, and they rule as governors, generals and diplomats of the under-empire, being the closest thing to a nobility there is there thanks to the privileges of better housing and footing they receive.

A queen takes a long time to grow to her breeding age, and the juvenile queens that are yet to grow into their role act as the queensguard, heavily armored troops that protect the greatest generals, strategists and the queens themselves, training to one day lead the empire

> upgrade the Big Dig twice
Big dig, big dig, big dig, this is the chant of the workers of the great fortress, wooden tunnels and stones being loosely arranged to reinforce the ramshackle mound

> develop crossbows
The great engineers in our forges and workshops have been hard at work, and after great efforts they have created the stake-thrower, a portable weapon capable of throwing sharp rocks or iron heads on sticks of hardroot at great distances!
Truly, this is a wondrous finding, and as such 100 soldiers in each Tama shall from now on be trained in their usage, becoming the great stake-thrower corps known as the Umapara (which translates to “gravel falling from above”)
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>>4765371

In Prenhaearn, the current nobility are the Brenhinol clans Llewelyn, Tudor, Howell, Wynn, Nist, and Cadigan. Though one can argue some well off Teulu clans are equivalent to local, lesser nobility. At the moment, given the endeavor was one mainly by clan Llewelyn, outside of a few of Clan Howell and Wynn, hardly any of the other major clans are in the colony other than Llewelyn, and the two mentioned are in small number. Really, the majority of the population are those who went with Clan Llewelyn in the endeavor in the effort to improve their families wealth, get out of the cities, and a myriad of other reasons. Regardless, with very few exceptions, other than the Brenhinol Clans, most who went on the trip brought their entire clan with them, something fairly easy as most Ciwed clans had less than thirty people living in it. Still, in time it is possible that one of the Ciwed or Teulu clans could become a Brenhinol clan based in the colonies. And it was also just as likely that the other clans would send a larger number of their people after some time once the colony was seen as profitable and worth investing in. Though considering the fact transport back home was limited, it was likely such would take time.

Regardless, the town of Traethllwyd would swiftly find itself expanding, with a good deal of ships coming and going and using it as a place to dock and resupply at before heading further south in the search of fish. However, the locals and Clan Llewelyn itself were planning on something...And with further investment the port would grow to equal that of the capital of Glaniadneifion. Additionally, further land nearby, specifically north of the town, would be set aside as a warrens, further aiding in getting more bountiful food to the Children of Fanw...In the near future it would be best to use more land for cash crops once the bounty of the sea and the southern warrens were fully claimed, and that was what was planned. Yet, while there was only a little more land suitable for warrens, there was much that could be done for fishing. And the full investment in that would come to be sooner rather than later... Meanwhile in the hunting lodge to the north, they finally had managed to get a good deal of people to help their cause, including a number of Clan Llewelyn, and as such, they would swiftly put forth the work to try and discover the reason for the life of the forest being so sickly, and ideally save it from it's sorry state so that it could prosper, and so that the Children of Fanw who were further inland didn't have to eat only small morsels of food that were made from the small game gathered. Further, doing so might just make the hunter further in the woods more content with the presence of the children. For perhaps they feared their hunting would only damage the forest further and make what remained irreparable... Regardless, it would be beneficial to bring life to the woods even if it only helped in hunting...
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>>4765371
>>4770066

>Action One. Create another warrens north of the southern port town, and upgrade said town's port

>Action Two. Attempt to discover what's going on with the animals of the forest being sickly, and bring back life to the woods and it's animals.

>Rumor.
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>>4765381
>Actions 1 & 2: Continue the Wall
Just as the wall begun construction, a possible threat has arisen. Their side of the wall must be constructed before any degree of trust may be granted to them.
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>>4765385
Lore: The Purebreeds are the leaders with a grove set in the center of any city. Territories and villages are managed by specifically educated dryads.
1. The Yadi burns and the dryads get to work doing their best to minimize the damage. Forming bucket lines and bringing in constant supplies of water from the marsh. Fire breaks will also be made. Every effort will be taken to stop the spread and minimize what damage will be done; even at the cost of dryad lives.
2. With the experience of the war it is deemed necessary to create a greater variety of weapons than just basic swords and spears. The ents are divided up and trained to fight in cohesive units and to act as units on the battlefield instead of individual fighters. Various new types of of units are made based on the weapons and equipment they use. Units with large shields are trained to cover for those beside them and protect from both normal attacks and the magical fire of the koapes. These units are usually given the usual spears or swords. Other units are given large axes with no shields to wreak havoc on the formations of smaller enemies with their greater strength or great swords for similar reason. With these specialized roles it is hoped that they may aid our victories on the field for a lower cost in life.

War:
This front of the war is soon to end; though it seems that the Shiapes have joined whether it be directly or indirectly. The Koape city will have the streets blocked off to put the inner city into siege. Riders and normal Dryki will be sent to remove the remaining pockets of enemy forces outside the city one by one. The Sonyakians shall be sent to scout the coasts and follow the koape ships to ensure all resistance is removed with a blockade of the koape city being set up to destroy any ship coming back into the city or going to the south. The sonyakians will be payed in gold, captured Catan coins, and captured koape female criminals. With the city surrounded and set to starve packs of dryaven shall be unleashed into the city to jump across rooftops and hunt down any leadership the city has and poison food stores.

The younger war drya shall begin to be rallied in the south to form a second army and prepare for an invasion of the Shiape. They have chosen their side in this war by letting the Catan come from their lands.
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>>4765385
>Lore Point
The Republic is run by a class of wealthy merchants who control nearly every facet of the political and economic system, officially or indirectly.

>Action 1: Measures against the aquatic
Longer, sturdier, and sharper spears. These serve multiple purposes, chief of which are to kill the meddlesome water creatures. Additionally they may help with the current defense against the jungle creatures.

>Action 2: Tower Shields
The arrows from the abominations are becoming too much. Larger, though more unwieldly shields will help against this threat. Wooden cores, layered with leather or metal could provide a larger area of defense and prevent any arrow penetration.

>WAR!
The southern attack is... successful enough. The southern forces, or what remains of them, pull back to Neleye. We can observe how well the abominations are able to handle the flames from there, as well.
In the capital, attempts to hold out continue. With grain from the north moving in, any holes in the supply chain from the southern farmland being destroyed are mended. While the capital sustains the siege, a small effort to target the aquatic creatures is made. Those that pose themselves an easy target are shot with arrows, or tricked into being ambushed by a group of men, or are simply boiled alive my mages. In any case, the Republic holds strong!
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>>4770168
>Lore Point
The Tanglegarden lives life in a caste system though there is not a great deal of disparity between the castes. Every man's needs are met with food and homes aplenty but the closest thing to nobility is the clergy who play the role of local political leaders, organizing the markets and taking orders from those above them. Even these men are not permitted a great deal of "saving rights".
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>>4765371
Actions:
>2x Grow the mountain
- These days there are many among the cast of maestros, their talents honed and voices tempered. The voices of the earth and forest have become the part of the Simfuni, and they them, and the teachings of their elders have brought them into greater synchronicity than ever before. Truly those of today are closer to the grand melody then those of yesterday.

With this new found height, they are ready to undergo the purpose divined to them by the grand conductor, who now enters his golden years. Truly a blessing it is for one to become a grandparent, and he listens to his kin with pride as they perform the opening to the song of their future.

In their unified voice, the Simfuni sing out to the earth, beckoning dirt and stone from the surrounding hills and mountains from atop Theatra. It is faint, but one can feel the vibrations contracting within the mountains, pulling the others closer. It is unobservable to the naked eye, the mountain seemingly remaining the same. Yet over the course of years, decades to be exact, it will come to grow as those around it start to wither and subtract. And for all of this time the Simfuni will sing, generations will inherit the voices of their ancestors to carry their symphony forward.

As the grand conductor lays on the earth and feels their music course through him, he rests in delight. His guidance will come to and end soon, another to take his place. His curtain call draws near, but it bothers him not. The voices of his kin sooth any dread or doubts he would have had. As he listens he knows, this is only the opening act to a grand future for them all, and that is all he could ever need.
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WAR POST

-The Yadi Dispute: Driving a Hard Bargain-

Much of the Catan citizenry had already evacuated, either into the countryside or further afield, or else are well entrenched. Sonyakians scouting for ships are too late to spot them. With a final push, the Drya topple the fort of archers Avarice mages. Still, valiantly to the Elves, crushed by rubble or Ent, they are fiery to the end. Spurred by victory, the walls of Cata'dun are charged, battered against by the Drya. These too fall revealing the narrow streets and canals of the Elven capital. Were they to any longer care, the Dryads would marvel at the beauty of the city, but that time had long passed. It is laid to siege. Here the Ents can do little but chip away at the homes and livelihoods of unknown civilians. Dryki and Riders slowly scour the labyrinthine passages, which give way to magnificent piazzas, each of which has a dozen more warren-like openings off it. Meanwhile not even the Sonyakians can withstand the fetid waters of the place, leaving them to mill about in the bay. Packs of roaming Drya are ambushed by all manner of Elves; From she-Elves feebly bashing them with cooking pots to heavy militia which crush the unsuspecting Flora. What they had thought to be a decisive victory is dragged down to a new war of attrition. One in which the Elves hold many cards over the Dryads pair of aces. Ents, especially archers, set about the rest of the city walls, watching for escapees, and cutting off supplies from the northern fields. If they wish to starve in their ruins, so be it.
The cowards and the lucky flee from the ravaged Yadi, falling back to Neleye. As the Drya throw themselves at the flames, the Elves watch with glee. In time the worst of the fire is either quenched or burns itself out, and vengeful Dryads begin a march south-west. A contingent of Anaye in fine diplomatic regalia ride out to parley.

END OF INTERMISSION.
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SCENE SEVEN

>>4765598
>Usagi
[Waning Crescent]
Scouts report strange creatures to the south east.
Each piece is individually blessed, before being temporarily constructed to receive the adoration of the people, and an additional blessing from Tokki herself. Afterwards it is deconstructed for ease of transport.
Many Rabbits had been lost to the pitfalls, barbs, and snares of Impurity in the great battle, others had been broken by them, dragged back home cursing the Impure. These traps must be overcome, before the Usagi overcome the wretched things they protect. Runners, those with keen eyes and quick feet, are trained in detection so that the locations of traps can be more or less accurately mapped. From there, they can be avoided with ease, or else turned against the enemy! That is the hope, at least.

>>4765604
>Big Totem
The mines are dug, with all manner of strange ancient beasty being found in the sands. But as another terrace farm is cut into the hills only to fill the bellies of Big Boss and his schemes, the miners down pick and shovel. They demand to be fed more than the table-scraps and slop they're currently getting! Even when their ringleader is caught, and fed alive feet first to one of Big Boss's fat concubines, they still refuse to dig. This is serious.

>>4765715
>Bandru’ii
[+1 PE]
[NM] The phial of water from the Holy Pool is offered, which rouses the Dreamer from her sleep with some speed. She at first is not aware what has happened, her branches shake, she garbles her first words of waking. And then she feels it, down in her roots right up into her bough, that jolt of youth. It lasts only a second, but it invigorates her. "Now that was uncalled for, to wake an old tree like that!" She is in a bit of a huff, as old trees tend to get, "But what a way to wake!" She creaks all over, dropping down loose twigs and a poor bird's nest. "That avian menace has been pecking at me for a tyrn, good riddance. What did you want? Oh, the Pool. Why Bandru and I, back when we were supple young trees, we would go and dip our roots there, oh so long ago. But my, I'm getting lost in memories, where was I? Yes. It's a place of calm, where the veil of the material, the spiritual, and the divine is thinner than anywhere else. The waters are imbued with energy, I, I can't think of what they used to call it. Odd. Oh well." The Dreamer gives a yawn, and before the Sennites can ask something more specific, she's already snoring.
The Dahst overlooking the upper Dalu and lower Taqsim is shrubby and gorse-filled, the few trees stand proud over the tangled brush are coveted for their sparsity in the region. None of them however are otherwise particularly notable; This one's too thin, that one's too short, those ones are too close together. The usual issues of unbalanced places.
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>>4767034
>Pa'pa'tui
More oolanging and wild coral gathering is undertaken to supply the second coral fort, outside the port of Hi'laudolo. To the prestigious Laga of the city, it is a welcome assurance of their, and their wealth's, safety.
From the farms of lower Po'loga, the Cardinal Ants of the Chantry are but a walk away. Given the dry heat of the Seye savannah, Anaye are chosen to greet them. With a cartful of coral and fruits, they journey east to the critters. [We'lll IC this]

>>4767612
>Do'larosha
[R] It has been seen, on occasion, that the Aphthian traders have for sale dishes and trinkets of a fabulous red lacquer. After some monetary persuasion it is found that such a colour can only be produced by the strange red ore of the Achor hill. Given the price these merchants put on such rare pieces, it may prove profitable to corner this market.
(>>4768333) As trade and cooperation between the two peoples continues, it is felt proper by the Elders that a more thorough knowledge of Lo'tak, that is the Do'la whispered language, be conveyed to the Men and Morphs. This should hopefully speed trade a little further, and allow a further influx of Do'laroshan ethics into Fraternian minds.
Within the secret confines of the Dakan however, the first real moves to the goals Achroma had set for them are discussed. Hunters were needed still for the ultimate task, and they too would seek this Araq and His blessing. First they must be cunning enough to leave the comforting darkness of the grove, and return with a prize whilst remaining unseen. An elite of the elite are trained for this, Assassins. It will soon be the night of the new moon, where only the faint stars will light the way.

>>4768333
>GFU
[+2 PE]
The journey across the Sapil Channel to the island of Thisi starts smoothly, the winds favourable, the currents negligible, but as the vessel enters Pyrric waters she is pulled by the waves against her will. Only by anchoring in the bay of the largest of the four islands is she saved from a terrible fate. Though as one fate curses, another blesses, for on the isle of Thisi, resides an inscrutable array of marble edifices, etched into the hillside. None dare venture too close, for the air is stale, dread creeps in. The winds shift, and she makes off home with full sails.
(>>4767612) Pushed the the far reaches of Fraternian lands, the forge begins her production of smelted metals and black smoke. The nearby silver mine drags up the rock of the earth, smashing it to a manageable size and carting it the few yards to the fires.
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>>4768354
>Oni
As father and son return a flurry of important business requires Beni to be separated from his heir. Such is the unfortunate duties of a king. But Benmi is a strapping young lad now, and to show his independence stakes the northern hills. Well, he doesn't do it personally. He orders his half brother Chīmaza to. Who orders lesser Oni to, in turn. Benmi learns this is called delegation. He just likes telling people what to do.
Horrible news. Terrible, awful, horrible news. The Hellish Ways are being lost before our eyes! Many Oni had taken to wearing loincloths (or more!) at all times. Some had sworn vows to one another, and kept them! There was order in the streets! Oh it's too dreadful to think on! It just won't do. An order of protectors, the Rakshidento, is formed to maintain the Ways of the Oni. Celibacy? Dropped into an orgy pit. Modesty? Stripped and flogged. Monogamy?! Orgy pit again. In fact most of the work of the Rakshidento involves orgies come to think of it. While they were, ahem, hard at work, court record keepers and other scholars were tasked with scrubbing the strange bellows and wispy hisses that had creeped in across the borders from the tongue.

>>4768907
>Æblenthrong
No, no, put some muscle into it! Guldfar's beard, you're holding that backwards! Did you remember to give the corer a three quarters turn as you pushed? Snehvid take me, just get out there and start prospecting. And so the Dwarves were sent out to do just that. Where there's a seam, there's certain to be extra about, and so is it with both the zinc & iron mines. Alas, the rest of Guldfeld turns out only bounteous soil though.

>>4769491
>Dybet
(>>4765604) An enormous quantity of only the highest quality stone is placed, scores of blocks of pure white limestone and glittering quartzite, a show of the wealth and piety of Dybet. Gold is pulled from every store to decorate the vast complex where gemmed eyes sparkle from the statuary. It far surpasses the meagre shrines which dot the kingdom, taking the patron deity out of home worship to pharaonic grandeur. Gardens of beautiful and exotic plants surround it, where one may find peace. Alas, his majesty sees only the falling petals.
Though aiming high, the court magicians and rune-carvers manage a mere fraction of their claims. Nevertheless, the Cult of Justice have the very first magical punishment in their arsenal. Though a single rune inflicts first only the pain of the brand itself, and afterwards ongoing irritation, multiple may be seared into the criminal so that the sensation of being covered over with beetles or gnats never ceases.

>>4769549
>HCA
There is a minor outbreak of Elezen/Othinian Cough in Makaan.
Farms spring along the Keye at Faalsin, and another in the north to supply the monastery. The grumbling dies down. For now. But it seems as their bellies are filled their hunger for land rises. Rocky hills and dark-wooded forest are what's on the menu.
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>>4769933
>Taknab
With rather uncharacteristic enthusiasm, the Imnaki devote considerable time to the expansion of the Big Dig fortifications, spreading out a wall of stone and earth from mountain to sea.
The invention is spectacular, if cumbersome. A bolt is loaded like so, a winch wound back, and with the release of a trigger, whack! It generally takes two or even three Imnak to load and ready the weapon between shots, but the increased power of each shot makes up for the time and molepower investment.

>>4770066
>Prenhaearn
[R] Hushed and paranoid whispers in the court have it that the Men of the HCA been to box in Prenhaearn by spreading themselves across the Ridge, then down either the Trician or Baean rivers, encircling the Fanwen.
Another warrens is set after the success of the first. The southern port is brought up to the standards of the north, and though documents and outsiders refer to Traethllwyd as a town, it still remains merely a dockyards and scattered workers huts.
The game of Araq's Grove continue to be elusive, or else near-inedible when caught. Given the nature of the woods, it is suggested by the hunters that offerings or other placations be made to the Hunter, as pleas to Fanw have gone so far unanswered. Such talk eventually reaches Glaniad, where it may well be deemed heretical. But what else can be done? The further the Children venture into the trees, the louder His horn blows, turning the blood to ice in the veins. (>>4769549) The Men in the north feel it too, scarcely able to cut down more than a tree or two before work halts for the day for fear. [Can IC or continue through diplo]

>>4770168
>Tanglegarden
The brambles and thistles of the Great Thorn Wall are spread along the borders of the Tangle. No stubby beast is going to find their way in without a lot of pain.

>>4770484
>Drya
Even with everything the Drya have spare thrown against the fire, it cannot be totally quenched. Desperately, and with heavy hearts, two fire breaks are cut. But even this cannot halt the flames. By the dozen Dryads are sent to their deaths to slow the encroaching devourer of the Yadi. The Drya weep for the loss of so much of the jungle, not only by Elven malice, but at their own hands to protect the capital, the grand temple, and the Purebreeds therein.
The Drya of the Nurseries are not yet grown enough to fight, and many are already on campaign against the Apes. No matter, the Saplings will learn as they are taught, bent to the will of their betters for war. Axe-ents, Shield-ents, all manner, for one purpose.
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>>4770608
>Cata'dun
[NM] Unknowing the madness of war which rages, the chest in the Council chambers rings. Tightly packed inside are many bolts of fine silk.
The watery creatures are nuisance at the very best, and a danger to life and profit at worst. Traditional weaponry against them has proven lacklustre, but tools of the fishing trade may prove true. The first device is a sturdy flange-tipped spear, the second is essentially a many spike-tined fork, both on a long pole. They had been used to fill bellies but to splashing Drya they mean death.
Protection is needed from the Trees' arrows, which rain upon the Elves who guard the city. Perhaps inspiration from Iti, seen long ago, boils up, as tower like shields are produced to be shipped post-haste.

>>4771763
>Simfuni
Pebble by pebble. Stone by stone. Voice by voice. Theatra grows.

END OF SCENE SEVEN.
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>>4772041
> Action 1: Expand western portion of the Canal to reach the mountains

> Action 2: Advanced Canal Construction technology

We have a large hurdle to pass right now. The mountainpass may lay lower than the Rest of the spine, but it still ain't no flatland, as such we are goin to research the technology necessary to lead the canal trough the mountainpass, cutting the Continent in Half.
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>>4772765
Also requesting rummor
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>>4772041
1/2. Expand to the red tiles to resolve the miner strike. It seems like Big Boss has grown too lax in regards to the southern goblins. They had always reliably produced what was needed while it was the north that brought constant news of failure. Still the quartzite mines are of interest to his constantly expanding hill palace so he shall need to deal with this attack on his authority if killing their leader was not enough to cow them. Their solidarity is something that needs to be crushed first. Currently they believe that for their own freedom they must rely on the support of their fellows. He shall give an offer of amnesty to those who rebel against him if they were to reaffirm their loyalty and force the others to work instead of them. Those who are large enough and desire to stay can be made into wealthy slave overseers (Dependent on Big Boss' generosity) who are now in positions of power over their previous fellows with much food to be enjoyed. Those who do not desire this or are simply too insignificant to be effective in such a position can instead be part of the next migrant wave in the south. Where they may take over the hills of the kamb. Those who take this offer will find themselves split off from their fellow rebels to be absorbed into these other new hill tribes so they may not congregate to create trouble. Of course there must still be miners so they better take advantage of this quickly if they do not want to be the ones resigned to digging for the rest of their lives...
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>>4772052
>2x Pull earth from the surrounding hills and mountains.
Feeling the mountain grow, the pride of the Simfuni begin to swell just as their home does. But far from complete is their great work, the stage is barely set. The Stone maestros begin to move out from Theatra, taking to the surrounding hills and mountains. They put on grand displays, marching from the land back to theatra dancing and singing in every moment. Together they pull the earth along with them as they parade through the country back to Theatra, the soil flowing behind them.

Those at Theatra then mold the fresh earth into the mountain, further nurturing their home. The upheaval means that the farm in the hills to the north is lost, but the Simfuni know this is just a Seque. A time will come that that same garden is reborn anew, under the composition of the forest maestros.

For many more decades, the instruments sing in unity, driven by this grand performance of shaping what they envision to one day become the "World's voice". Pups are born, into the performance, and when they turn to elders they will still continue forth the work of their elders, and in turn their predecessors will inherit from them the same songs and purpose. To them it mattered little if they would live to see its conclusion, for each instrument felt as if they were truly part of one unified performance, stretching across generations. Together they were closer to the Great Melody than they ever were before or alone, and it was an age of artistic beauty.

This period in time would come to be known as the "act of stone" among the Simfuni, each performing their role to set the stage for the future to come.
>>
>>4773961
On his father's asking of him to obey, Benmi endures the lessons his caretakers are teaching him. He much rather go out and play Bonk the Snakes, but Beni ensures him he needs to become a good king so he can have all the play time he wants. Though Beni envies Benmi; he doesn't have to sign mountains of documents in a day, order boring executions, keep his power hungry concubines in line, and ensure they are keeping the favor of the gods; all that in a day! Going Hell is starting to looking desirable, but for Benmi, he shall endure.

1. Making Friends Despite Wanting to be Alone: In these day and age, Oni want to be isolated. The outside world is dull and fill with creatures who want to destroy Oni culture. Well, maybe not the beautiful Bovine-Oni; they seem nice. But they are uncultured and unrefined unlike Oni who are the most elegant of any race. Well, like any good friend, they will teach their ways to improve themselves! King Beni, along with Benmi, orders his most veteran of teachers, priests, and socialites to go to the Bovine-Oni and teach them the superior Oni culture and religion. Also, bring them gifts like beautiful Oni women and men, local dishes, books of Oni tales and so on.
2. We Can Share, Right?: It might be a little soon, but Beni thinks the desirable Bovine-Oni will be great allies in the fututre. And allies will give each other things right? Still hungering for metal for they need to improve their offense and defense, Beni orders again scouts to prospect land near the bovine lands.
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>>4773964
>>4772046
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>>4772041
>>4772046

>Action 1: Continuing Prospects
Korek Laegratt leafs through the latest documents received from the prospectors. The reserves of Metals found are very good news, but the survey isn't complete yet. Why, it seems there's whole stretches of countryside close to Æbleholm itself that haven't yet been visited! He turns a few pages, and makes ten marks upon the cartographic representation of lands yet unchecked - these will be the next areas for the prospectors to visit.

>Action 2: Resources for Ederakung
Planned in the initial stages of the town, the port upon the Zarunteg is finally completed - at last, Æbleholm will just be a boat-trip away! And with another growing town and increasing numbers of Dwarves to feed, another farm is dug into the bounteous soil of the outer Guldfeld.
>>
>>4772041
The knowledge of this pools rejuvenating and spiritual properties is immensely beneficial, and it’s waters begin to be visited more frequently in hopes of curing wounds or forging stronger spirit weapons.

Murmurs arise however of a dryad from afar... a Queen even, a story spun by the trader hailing from the great insect beast.
They are foolish tales of course, not to be taken seriously... yet when the dreamer wakes again, perhaps we will ask just to see.

Action 1 and 2:
Expand

Further expansions intended to finalise our rule over the high Dahst are spurred by young radical Carvil’ax’seset.

The elders of Ash’sen say they are tempted by the whispers of destructive fire spirits, and seek out a place to practice such reckless spiritual liaisons, but several local elders are among the new settlers in these unbalanced lands.

This marks a turning point, the Carvil’ax’seset becoming less centralised and the rule of the great holy forest meaning less in these borderlands where flames flicker and dance.
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>>4772041
1. An experiment is made. The Sonyakians are armed with steel leaf equipment designed to fit their bodies. While these armored Sonyakians will not be as stealthy as their unarmored counterparts they shall be much harder to harm and have a much greater weapon against their enemies.
2. Our work is not yet done. A small contingent of dryaven are sent to act as scouts on the northern fire as it spreads. Dryads and dryans shall carry supplies of water to put out the fires and further prevent their spread.

War: That small contingent of dryaven will also scout the area of the growing fire just to ensure that no pyromancers remain in a continued suicide attack.

In Neleye the southern army splits to form new duties as a guarding force meant to sure up where the lunar elves' own defenses are weak and to guard the ambassadors coming to meet the Purebreeds. Any men they bring will be inspected for signs of being a Koape or a pyromancer to be apprehended or killed depending on how much they resist. More translator dryads will be sent to manage discussions between the elves and the ents. They are also warned not to send any ships north to the Koape lands until they can get word to the north about this development.

In the north the siege has begun. The city surrounded from the inside the ents set up defenses in the streets they can fit into and block off canals with rubble. Dryaven and Wild Dryki are unleashed into the city to act as cheap terror tactics and to hunt down those that look important or food supplies. Their mission is simply to live as long as possible and to destroy what can sustain the Koapes in the city through their poison or pure violence. Nyakians are sent into the two adjacent rivers to hunt river shipments and Sonyakians are sent to hunt warships and Koape trade ships in packs of 3 or more. The riders, hard pressed in the tight city, are sent north to scout where some of these ships have been heading. Some Sonyakians are also sent to the north to scout along the coast.
>>
>Action 1: Fill in the TangleGarden
The Jungle has been neglected for some time now. We will mark our proper claim there along with more of the contest land with anything remaining.

>Action 2: Mine the Iron
The strength of this new material is far greater than the silver we've seen thusfar. The material is to be drafted directly from the forge to the military.
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>>4772052
>Actions 1 & 2: Further the Flames
Desperate measures don't even begin to describe the actions the Dark Elves must take to survive. We have but one weapon against the invaders, and it is our flames. Larger and more intense fire needs to be summoned forth, along with another solution to keep our own bodies in tact. More gold surgeries, perhaps, even if it means regularly plunging our arms into boiling water to temper them, we will do what we must.

>War
Flames from windows, alleyways, and more, it is such luck that in our exorbitance, much of the city dotted with structures made of intricate marble, as oppose to flammable wood, and those that do burn have the fortune to be nearly literally on the water.
Besides holding what we can of our city, there is not much that can be done. With newly created shields, soldiers are able to form lines that cover the entirety of a street, shielding and forming gaps for the mages to let loose their power on the creatures.
With our improved ships and defenses against the aquatic beasts, it is now possible to conduct raids on the coast of the jungle and the camps the abominations hold across and even along the river. Boats rush by, archers firing from the sides, as mages let loose torrents of flame, letting it spread as they continue on their journey before returning to the capital to ensure it's safety.
>>
Fluff: And on the eve of the great journey to the West to exterminate the floating balls of white too. Unfortunately, a potential threat this close cannot go unchecked. Plans are to be delayed until this issue is resolved. However, other actions can be taken while the nature of these beasts is taken into account, various other things that would have been done anyways, the difference being the Army remaining within the nation instead of outside of it.

1 action: Upgrade Rice farm and Forge
Additional provisions will be needed in the near future

1 action: Religion
Ritual cleansing ceremony
Last time the troops complained about the horrid impure world around them, and rightly so. This war is likely going to take longer so a proper procedure as to cleansing the land they will be remaining on will be put into place. A prototype of the full cleansing of this wretched landscape.
>>
Action 1: Force iterations of the Brand of Punishment.
The criminals aren't suffering enough, they need to suffer more. Any who dare steal from the Temple of Anubis shall face a fate so terrible they will beg for the sweet relief of death. Let's use some Goblins. Goblins caught trying to steal from our mines shall be sent to the Cult of Justice for experimentation.

Action 2: Naval expedition to the east.
We have noticed someone new in the Goblin markets, they don't depart north, but south, this is fortunate. We have had issues with how long the voyage from Anubire to Londision has gotten. Exploring east will give us a new yet short route to new people to trade wit. Though, those people may not speak Albionic, we best prepare some pictograms for diplomacy.
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>>4772048

With the attempt to actually improve the life of the various game in the woods turning out to fail and falter, a number of idea's seem to spring up, some of which are flat out heretical and are shot down instantly. Still, it is clear that the woods are tied to the hunter, and as such, an attempt would be made to at least communicate with them. After all, if it is actively turning the woods to be sparse and sickly with it's presence, or if it merely is doing that to try and get the Children of Fanw to go away is unknown, and an attempt to at least show that the colony has no intention to ruin the forest or at least know why the woods are like this is deemed best. As such, some brave people are sent out, with guards of course, to try and talk with the hunter. Ideally this would either lead to some sort of agreement, or at least understanding. And in the worst case scenario, well...The Children of Fanw knew how to fight, and were allied with what was likely the strongest force on the colonies.

Other than this, the original plan of Clan Llewelyn, that of creating a large fishing fleet would reach it's end stage. And, with it, there was only the need to create more ships that would come about. And, the ships that were made were those for hunting the largest prey in the sea's. Whales. Of course, some would just be used for traditional fishing, but with these ships the amount of sea that could be fished in and the amount of food brought back to the colony could drastically increase. It also meant that some other goods could be gathered from the creatures of the sea which were hunted. Still, after this clan Llewelyn panned on more economic ventures, with only a limited amount of effort to extend the food supply, which at this stage was more than fulfilled...

>Action One. Attempt to communicate with the hunter.

>Action Two. Construct Whaling Ships.
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>>4772042
>Everlasting Waters

1.
Now that his kingdom is defended, King Pa'pa'tui has his diplomats and court advisors turn their interests to the stange fluff balls encountered upon the mainland.
>Learn Albionic

2.
Our supply of fossils has gone without use, but now our artisans have developed a means of combining the ancient bones with coral and shells to make fine amulets, that increase how far one's song may travel.

>Use fossils to make amulets to help boost our sonar.

> will respond to ic diplo with Ants later. At work rn
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>>4772042
action 1 expand borders see pic
With the sailors of our fine navy having returned with detailed maps and safe water routes of the islands, we can now set out and take them for our own, for crown and country we will claim these lands in the name of Fraternland!

action 2 teach The Do’larosha Tribes fluent Fraternian Common
with the growing cooperation and interconnectedness of the Fraternian people and the Darkfolk, it is important that we teach them our language as they have taught us theirs, it is critical for our mutual betterment and understanding. As a boon, it will also allow for our customs and theirs to flow between our two nations.
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>>4775093
Addendum
action 1, the darkfolk are hitching a ride with fraternian colonist to the island as they are unable to sail as they have no boat tech
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>>4772041
> upgrade the Big Dig twice again
The people of the underworld have long dwelled in the bowels of the earth, mostly uncontested, but sometimes a pack of wild insect-like abominations runs amock, breaking and smashing entire quarters of the villages. What if something like that was to happen to the Big Dig?
The people are outraged, and construct a series of underground bunkers, reinforced tunnels and such defended to guard against underground attacks, the dirt from the excavation being added to the above-ground fortifications

> train a part of the army in trench-digging, trap making and fortification building
Our greatest advantage, beyond being supremely trained, is our expertise in preparing the terrain for our fighting instead of letting an enemy prepare it for us.
So why not have a section of the army dedicated specifically to that? A group of molemen whose entire purpose is to turn swathes of land into trap-filled killing fields? And so it shall be that the Ataka (meaning “digging claw” in molespeech) was founded, 500 of them in every Umunak and led by an Atanop (marked digger in molespeech), Who answers only to the Agok itself.

So basically I’m making sappers
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>>4772041
>>4775093

Action 1 - Claim Taiga biome on northern island.

Action 2 - Build Fort on the most northern Hex of Taiga on the island. If possible, build a port as well. If lacking technology for ships/ports, double down on Fort instead.

The expedition is underway! Fraternian ships sail out into the ocean blue, carrying precious cargo of wood, rope, iron and steel, food and water, plus 100 other things needed to found a mini-colony on the mysterious island! Of course, last to be 'loaded' were the Shadowfolk, Do'laroshan hunters and families huddled in the cramped spaced below deck, slinking between boxes of dry biscuits and salted meats. The journey saw them rarely leaving the safety of the dark holds, snuffing lanterns and closing trapdoors as much as possible. The rocking motion left many of them sick, and for a while, the underbellies of each ship were NOT pleasant places to be...
Slowly, surely, the young-ins changed things. Jaunts above deck, promising clean air and a sight of the glimmering stars, led to them being quickly roped into night duties, swabbing, hauling, keeling and the likes. Soon enough, the Fraternians might be able to share the burden of sailing with the shadowy companions... or maybe not. The open space and endless horizin was truly a nightmare for many of them.

Relief was palpable when the haggard Do'laroshans sighted the familiar pine trees of home. Leaving their allies behind, they snuck into the forest, familiarizing themselves with what was soon to be their new home. Wary of the tales the sailors had whispered around flickering lanternlight at the height of noon, the Do'laroshans feared a terrible foe might rise from the mountain and descend upon them! Protection, and perhaps a means of escape, was clearly a priority. For now, wood would have to do, but many Do'laroshans felt that they would soon be able to escape underground, if only a suitable mining spot could be found.
>>
Posted on behalf of the HCA

1. Increased patriotism in response to finding natives.
2. Establishment of College of the sciences in Makaan.

With...indigenous Grittidim...having established contact with border patrols, the time to reinforce human values and culture has come. Let not the citizen fall to the influence of the inhuman, if they do indeed attempt to sway and whisper to our people. Humanity is only as strong as its weakest link after all, so ideological and species purity is to be praised above all else. The six sub-races of humanity, as well as the Children, are the only species whom are truly human. All others, as far as we know, are Grittidim.

And keeping in the theme of Human Superiority, a new branch of the College of Engineering and the Sciences is to be established.
>>
WAR POST

-The Yadi Dispute: Another Deal?-

A litter of Elven nobility march with grace over the Selin Desert, covered over by shades carried by well-adorned slaves, and flanked by Drya guards. It is clear that none of them are Catan, so golden a hue of skin could not be easily faked. They pay no attention to the Ents around them, they travel for diplomacy with the Purebreeds, not idle chatter with the common flora. Their haughty nature is, possibly even for the Trees, insufferable. Ships continue to sail in, and out of Neleye, but only west, or north up through the Green Strait.
Wild Dryki are akin to rabid dogs when loosed upon Cata'dun. They tear through the streets in search of prey or gardens to uproot. A few stray Elves find their end at the maws of these monsters, but the bestial flora are picked off, even the Dryaven are whittled down, as the Catan regroup in the maze of the city. Ents manage their way to the ports, destroying them with glee, piling the rubble into the canals. The city soon fills with the stink of the standing water. Still the siege continues. Unfortunately for the Drya, it is as if Cata'dun had been built for such a thing, each home with their own well and courtyard, the confusing labyrinth easy to become lost in, the streets narrow and winding, or ending at a wall! The Catan hold out still. Will it yet become tiresome?
Catan ships are harassed by the Sonyakians, but their protective hulls and hunting poles make quick work of their oceanic foulness. Alas they cannot make harbour at their home bay, resorting instead to that of Cata'thios. In their raids however, they find the Yadi frustratingly resilient.

END OF INTERMISSION.
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SCENE EIGHT

>Pérasma entering stasis
Society crawls to a standstill, caught in a rut of innovation. Life continues day-in day-out just the same, but memos get lost, diplomats get shooed away, politics snores.

>>4772765
>Danderfey
[R] Maintenance on the canal reveals a strange white crystalline substance had been the root of some minor structural damage. The rock is translucent, and has a weird perfumey smell. [Alum]
After immense effort, the Great Canal reaches the face of the mountain on the western side. Here tests in boring through to connect each canal take place. (>>4775122) The Imnak are tasked with the ideation and fabrication of tools and methods to do just that. At present, a Molerat sized tunnel from end to end would be no trouble at all, but anything any larger risks immediate collapse. Inspiration comes from the reinforcements implemented in the riverside tunnels of old, if they were larger, maybe made in iron! Or maybe make the whole thing an extended arch, those are pretty strong.

>>4773227
>Big Totem
With the vague promise of slaves of their own, the rebellion breaks down. Goblins turn on each other in a display of violence unseen since before Big Boss's tenure. Carnage stains the quartzite red and green, all-in-all it's rather fetching.

>>4773712
>Simfuni
(>>4772765, >>4775093, >>4775152) The low reaches of Theatra rise with the song of the Simfuni! An almighty crash of earth, stone, tree and living things is pulled by the Instruments into their creation! Land slips from the Echos hills as a substantial portion is relocated, shaking the earth and disturbing the peace.

>>4773964
>Oni
Like old friends, the Bovine welcome the Oni party to their lands. They joke and laugh, drink much and feast heartily. The ways of the Oni, it seems, have already slipped into Megyros, for many a creature walk without clothes or shame in the hot sun. Demon priests preach of Chadskisei or of Oni'iaghiri to any who will listen, and in turn here of the dual gods of the Minotaurs, who worship the sun as Elal, and the Sea as Amet. Many connections are made between the gods of each people, uncovering perhaps the Durranic gods are the aspects the Oni gods have revealed themselves as to the Bovine. Truly the only resistance the Devils meet is that of public fornication, with the excuse that "were it to happen out in the streets, nothing else would get done!".
Beni proves he is wise, or maybe just lucky, as the rocky outcrop which screens the jungle from the sands is rich with iron!
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>>4774088
>Æblenthrong
Even with strict instructions, Dwarves are famed for having a mind of their own. Nevertheless, with so much already searched, and perhaps short legs only willing to go so far, the plans of Old Korek are followed to the rune. Unfortunately Guldfar's favour appears to have run out, as all along the rivers there's not a single decent find. Those in the copse notice a rotten smell to their core samples, but cannot locate its source. Hope begins to dwindle until a plucky young Dwarf charges back to Korek's office with urgency on her face. She pulls from her beard a rock wrapped in her kerchief, placing it gently on his desk. Cautiously he opens the thing. Confusion and awe spread across his face in equal measure, for he has never seen anything of the sort in his long life. [Unique Node found]
A convenient abrupt bend in the Zarunteng river provides a decent site for the port of Ederakung, where stronger currents whisk the boats out to sea and onwards to Æbleholm. Iron goods become far more affordable to those in the capital, and the strong ales of the mining town see a new market. To feed these new hungry dockworkers, a vast farm covers the upper valley.

>>4774098
>Bandru’ii
Like wildfire the Sennites charge across the Dahst in search of a place of their own, hungry for knowledge and experience outside the Vasiya!

>>4774627
>Drya
[+2 PE]
The forgetrees are pushed for what they can give. The results are strapped, bolted, and laced to the Sonyakians. Who promptly sink under the weight. It is a total failure.
More Drya are thrown at the fires to quench them. Their efforts are of some success, yet the fires still flare. Charred remains of Tree and Elf dot the blackened land.

>>4774662
>Tanglegarden
With the uncontested forests of the Tangle tamed by Fae hands, it is time to extend their reach. First into the marshy lands of the Cano valley, and further (>>4774098) asserting claims, at least in part, in the disputed woods; The well established Dryad hunting grove included. Perhaps pre-emptively, recently discovered iron deposits are to be mined, and forged nearby to equip the army.

>>4774743
>Cata'dun
In the besieged capital, there are few Avarice left. Those casters remaining that had been unwilling to undergo the procedure, are pressed, for the good of all Elves. Whenever they can, the materials are scrounged or looted, to perform the Avarice procedure. Most can endure only a single hand, but there are those who will now give all to Cata'dun. Take both hands. Fires-within!, take the arm if you must! Crude inlays of hammered gold are fashioned between the bones. The flame of the Catan burns still.
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>>4774805
>Usagi
[New Moon]
Terraces of white rice cascade down the eastern Hoppeskills following the Shiro, whilst billows of black smoke belch from the many chimneys of the ever-burning furnaces of the west.
What is Impure can be made Pure, by force. Water from the Moonlit Pool, dust of silver from the mines, a hymn of old words. To the eyes of the beasts that inhabit this damnable place, there is no change, but to the purity-trained eye of the Usagi it is night and day.

>>4774883
>Dybet
(>>4773227) The curse rune is iterated upon through countless trials on Goblin slaves. Many tweaks have no appreciable affect upon the level of suffering of the test subject, still stuck at levels of minor irritation. These unlucky Gobs are sent scratching and annoyed back into the mines. The problem it is found is the dual nature of the rune, that is to say, that it is being tasked with both causing harm, and doing so repeatedly
The strange sea creatures which trade with the Goblins are unlike anything the Dyb have yet seen on this world! Land in the east had been seen on clear days, but their sailing, no, swimming confirms it as more than just sailor talk. An expedition eastwards is planned. The journey is far longer than anticipated, however, and the Anubisids arrive dehydrated and sun-beaten on shores much like the Dyne valley, and at a city of sparkling white stone. It is easy to see however that this is not the home of the Whales, but of gold-skinned creatures not too unlike themselves. The air is charged here though, tension and anger are palpable, what have they gotten themselves into?

>>4774885
>Prenhaearn
The Hunter. He is almost certainly behind this. The woods themselves are plentiful with fruit, grasses, and all other vegetation. The trees grow true and tall. And yet the birds do not sing. The deer waste. No sign of hare or other burrowing things. The air crackles with malice. Brave Children set out to His part of the Grove. They need only follow the call of His horn.
The waters of the Three Sisters is swarming with wildlife of incredible variety, at least one of which being a species of whale. Such creatures were known to be not only delicious, if fatty, but holders of a great deal of other valuable substances; Baleen, oils, blubber, and monstrous bones. The ships are built with speed and skill, and set out to hunt their prey. (>>4775059) Their pained cries ring out through the oceans.
>>
>>4775059
>Pa'pa'tui
(>>4772765) The Whales of the far east hear but one tongue spoken by all at the ports they traverse, and the most eloquent in said tongue are the queer, but adorable, white puffballs. They are approached, and through a very comical series of charades, asked to teach the Laga their language. When at last the message relayed the Dander are most excited to be teachers once more.
The method in the madness is secret, and honestly, not fully understood. The arcane combination of recently living coral, long dead fossil, and inert shell (and for the very wealthy, Anayen gold), fashion an amulet capable of amplifying the sonar abilities of the wearer, at least a little.

>>4775093
>GFU
Wary of the currents which had nearly wrecked them before, settlers choose a more northerly route to the island, finding it much more peaceful. The marble monstrosity is given a wide berth, as even the Shadows settle in the northern trees.
(>>4775152) On the ships, and on the mainland, those brave and curious Do'la who will listen and learn, are taught the finer aspects of the Fraternian tongue. Of the intricacies of their poetry, of the bawdy double-meanings of their songs.

>>4775122
>Taknab
The chanting cries of the drones is a deafening roar. Big Dig! Big Dig! Big Dig!
Digging is in the Imnaki's blood. It is what they are born to do. So what greater honour to be taught by the best how to dig in the defence of queens and country?

>>4775152
>Do'larosha
[+2 PE]
Having never found their sea legs, and overawed by the immensity of the open sky and waters, the settlers rush with relief to familiar haunts. They stake for themselves a decent hunting grounds, finding far more manageable beasts than those of the Dakan. Here on this new earth the first thing erected is a wooden fort, a focal point to a new Do'laroshan society on the island of Thisi. Aping designs seen in Aphthys and sneakily witnessed in the Fraternian capital, a simple dock is the second thing of note built. (>>4775093) If they ask nicely, maybe even the Men and Morphs can use it too.

>>4775326
>HCA
[+2 PE]
Bread and circuses, followed by ale and parades, all to instil the might and superiority of Humanity. The plebs take the days festivities in stride, but there are mutterings of those households of means that the whole thing is rather over-egging the pudding.
In a plot of land having been set aside for the construction of just such an institution, close by the docks and forges where samples and equipment may be more easily acquired, rises the Colonial Branch of the College of Engineering and the Sciences.

END OF SCENE EIGHT.
>>
Fluff: The south eastern beasts are determined to be neutral as of right now. Should they make their way to the river further action will be taken to pacify them and correct their impurities over generations, or to wipe them out entirely. As of now, the army is to remain at standby while locations are secured for the grand journey ahead.

1 action: Claim land
Where the hills meet the plains, land here shall be claimed in the name of Usagi. It isn't a proper joint portion of the nation but it does not matter. Securing it is important for the next phase of the war soon to come.Treading into the plains is to not be permitted lest it give away the location.

1 action: Build a forward base (Fort and Farm)
Within the new land claimed, a forward base is to be made. Taking advantage of the new cleansing ritual to ensure that those that will have to remain there do not need to tread in a wretched land of impurity. Rice, although plain is easily made and mass produced. Beans will come at a later date to make the meals more palatable
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>>4776221

>Action 1 - Make a fashion statement. More intricate filigree, deeper dyes, finer leathers and cloth.

>Action 2 - Hone bladework of assassins.

>Achroma's Rumour - Ask of the dangers in the ruins of the island.

The comfort of familiar darkness is a small thing indeed on this dreaded island. It cannot even be called a proper darkness, the chill seawinds meaning the trees here grow thinner than even those in the Lyfwood. It is dark, yes, but not nearly as much as the Do'laroshans are comfortable with. Many hunker in the true darkness of their lodgings, working the port at nights and sleeping away the day. The local animals, thankfully, are easier to hunt, and for now the small population had no worries when it comes to sustenance. Survival, on the other hand, is another matter, and each hunting party that travels too close to the chilling ruins feels a mortal chill in their soul...

So, true to their nature, the Do'laroshans act reservedly. Though they promised to explore the ruins and chart the island, the people instead look elsewhere, for a safer option. Of course, they know the ruins must be explored eventually, and already the idea of an elite team of Assassins to make this journey is being planned. With finer weapons than a Do'laroshan has ever seen before making their way from the Fraternian forges, more and more young shadowfolk train under the once-hunters, eager to learn the skills of taking down all manner of beast and unknown horror. Oh, to vanquish a great beast is truly a display for Achroma's glory... but in due time.

Speaking of aforementioned deity, his offering's are gently laid out on his shrine, both at the Central Temple and at Dusk's Sanctuary. In addition to the normal wares, coins and goods of the three nations, the recently developed techniques of refinery are used to spruce up the place, with massive furs lining the floor and dyed pennons of vibrant green hung from above. Trade has brought more coin than ever before, more exotic goods, and even the locally made jewelry is of higher quality than ever before. The Do'laroshans are proud of their offering, but they know... they know Araq's blessing still hangs overhead. Soon, they promise themselves. Very soon.

As the final flickers of light die in the braziers of the temple, the blue-clad High Shaman whispers her people's most pressing concern. If this is to be their first conquest of might (as many Do'laroshans are, for some reason, absolutely sure that something lies deep in the ruins that must be slain) then the shadowy warriors cannot, must not, be allowed to strike out without guidance first. She hopes the Do'laroshans can make Achroma proud, but begs for his assistance in this first venture...

She closes her eyes, as is customary, and waits... waits for that single *drip* of blood that heralds his arrival.
>>
>>4776225

[R] Rumour


Action 1: (Religion) Temple Clades

With the dryads now properly expanded out of their sacred forest they must teach themselves in lieu of the elders who have safeguarded their knowledge for generations, at least until Bandru sees fit to unify the Carvil’ax’seset once more.

The various beliefs and practices of the Sennites are gathered and compiled together and formed into a cohesive script, as a farewell present from the sacred forest as young dryads make their way from it to strike out in the wilds.

The text does well to keep the young who are far from accessing their ancestral memories informed of their duties and the nature of the spirits, and is double useful in teaching non dryads about the subject.

Dedicated religious leaders rise up, those especially gifted in communion with the Unseen known as Voices. While quite rarely elders themselves, and in some cases less knowledgeable than elders about the Unseen, they are nevertheless local experts on how to live according to the will of Sen, and dedicated to proselytising in his name.

Action 2: (Religious art, basically) Unseen Artistry

Learning from the spirits allows for an appreciation of details too subtle to directly observe, but ones that are noticed all the same. Perfect angles and positions on squares of cloth or on acres of land, patterns that dictate grander natural patterns, all taken advantage of to create beauteous art that could only be dreamt up by those that have walked among the spirits.

A grand tapestry reflecting the coronation of the danderfey queen, beautiful totemic structures allowing the spirits to gaze on their lands as a mortal does, calligraphy of the Sennite script on paper or papyrus or parchment, even the way clothes are made and buildings placed.

All these things can too be placed into balance, much as the natural world can be, and no greater example of this is witnessed than in Druidic art
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>>4776225
1. A new force of ents are created using the new magic to increase size and the old method to increase size by over watering. These new ents will reach 15ft in height and hold great strength. They shall be named Gients.
2. The Drya work with the Neyele to gather the knowledge that the elves have and incorporate new technologies into the collective; starting with the making of paper and stone working.

War:
In the south the ents that can be spared are sent north to reinforce the northern army.

The siege continues with little changing. Simply holding the walls and keeping the apes in. The Sonyakians are kept blockading the shore and in range of the archers to provide aid when needed. It is a slow tyrn in the war; until the reinforcements and the gients reach the city.
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>>4776225
>Actions 1 & 2: Magic Research
What is left of the leadership of the Mage's college in Cata'thios begin attempts to create magic which could turn the slow death of the Dark Elves into a quick and bright one. Perhaps with the combined powers and mental efforts of several mages at once, the strength of our powers increase exponentially rather than linearly.
Dying in an artificial sun may bring us closer to the gods in the afterlife than it would being quartered by a tree.
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>>4776221

>Action 1: The Treasures of the Ground
Now that the tap of supply has been turned on, the Dwarves of Æbleholm recover from the glut to equip themselves amply with Iron and Steel from Edrakung. And with new demand, supply itself becomes more profitable; and a second Iron Mine is struck on the deposit closest to Edrakung to better fuel the forge-town's own increased demands.

Further upriver and then some distance into the hills, a second mine is also struck for the awe-inspiring new discovery carried so urgently to Korek. Why, what wonders might be made from this!

>Action 2: Gifts of Gold
The priests of Guldfar had hoped that a find of gold in this new world might allow them to properly consecrate a new temple to Guldfar's shining light with a gleam of the new world's own, but with the recent land surveys both coming up without they decide they can wait no longer to begin. A new Temple will be raised, placed as close to the field of gold as they can without threatening to damage the works of the divine. Here the priests who tend, farm, harvest and sow among the works of the divine will be headquartered, to greet each fresh day with the resplendent sight of the third gift renewed as struck by morning's sunlight. For the focus of their devotion, they will sadly have to use only those few scrapings of gold bought with them from the Gyldenland as their Gulzklot. But they hang their temple with wreathes of Barley, placing windows in the structure to illuminate the inside brightly throughout the day; doing what they can to make the Temple's insides shine like the three gifts combined. With blessed bread and Gylden Ichor, the Temple is consecrated - though is it not already hallowed, standing so close to holy land?

In rather more mundane but no less sincere reverence of the gifts, more Dwarven farmers raise another farm on the open outskirts of the Guldfield.

>[R]umour
With the Temple freshly consecrated, the Priests praise and celebrate with ale and song; drinking to enter holy inebriation as the sun reaches the mid of the day, spreading themselves out about temple and golden field to doze off into holy communion beneath the bright sky. What visions or knowledge might they be blessed with, what wonders might Guldfar reveal to them?
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>>4776221
> Halfaction 1: Put a watchtower in the marked location
We shall see what is going on in the nearby area if we put a big watchtower on the mountain. It is built by molemen, but staffed by Danderfey... because we have eyes to actually do reconnaissance with

> Halfaction 2: Further improve our navy
More cool boats

> Action 2: Teach the whales Albionic
they've been here a while, time to talk to our friends.
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>>4779328
forgot pic related
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Action 1: Develop Blood Runes.
Why is it not working, why? The effect is weak or short lasting... maybe it's the source of energy, just malice is not enough. Let us try using our own blood to make it happen, pouring our blood into the runes to increase it's potency. We have a lot of blood to spare, though, if we can find a way to draw the blood of the target to fuel the curse... Perhaps we can have the Brand of Punishment use the criminal's blood to power it.

Action 2: Establish Dander Forge between Anubira and Sekhmira.
We gain more and more metals and materials to work with, we need a place to gather all of our smiths to make better swords, better armour, better jewellery, etc. Furthermore, the Danderfey are very good helpers, so it would be prudent to gather them in a place where they can do the most good, also we move them away from where they may notice Goblin slaves being sent through.
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>>4776229

While the...issue in the woods would take time for communication of any sort to begin, or even reports back on what happened, it was still best to focus on the plans unrelated to the woods, at least for a short time anyway. The first order of business with clan Llewelyn would be to continue the efforts of prospecting in the nation, as while the efforts that had been done of late had certainly allowed fears of famine to be far off, it has left much wanting in more material wealth, well outside of food anyway which would be important to trade back home if actually going back to the homeland was an easy thing to do. Still, with all of this in mind, the hills that were claimed by the colony would finally have some proper mines set up to extract the resources there. It had been quite some time, and while phosphate wasn't exactly the most valuable of things to extract from the earth, it was more than nothing. Which was more or less the entire colonies mining industry this far. Regardless, there would be much work to be done, yet with the efforts put into mining, with them would come efforts to find materials that were more useful that could be extracted from the earth. And as such, further prospecting would be done in order to be able to fully exploit the resources of the lands under the Prenhaearn y Wladfa's control.

Regardless, the plan was to work on the economy while things were attempted to be worked out with the spirit in the woods, along with discerning if it was actually harming the woods, or merely was doing so because it saw the colonizers as a threat who wished to exploit those woods. But that answer would come in time...

>Action One. Construct two Mines in the northern hills.

>Action Two. Prospect once more.
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>>4776233
>action build city on one of my island hexes (place it in an esthetically pleasing spot)

>action build a fort to protect the city and port for the city

>rumor, we check around for rumors
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>>4776221
1. Research into uses for materials we have; namely phosphates, coal tar and dolomite.

2. Creation of an organization to promote FHR values within the population. (PROPAGANDA, NOT MORE DAMN FESTIVALS)
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>>4776221
1. Learn warcry. After the meeting with Zog there was a general opening of relations between the two groups both called goblin. Although it would be more accurate to say that Zog leads the greenskins for there are a variety of races that are distinctly unlike goblins, but their size especially that of the ogres made them popular. Those who were able to incorporate the greenskins into their tribe found themselves with an advantage as their strength swelled and as their presence became increasingly common so too did their tongue.

2. Expand in the savannah. In the lands past the southern river the primative goblin tribes were the most successful in integrating the warband. The blood river which had been running blue found its familiar hue once more as opportunity struck. By the end of this sudden ressurgence of war tribes which had grown fat from war split off to more manageable sizes and migrated into the uncontested savannahs boasting many of these new hybrids.
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>>4776221
Actions:
>2x Shape Theatra
In the many decades since the grand work began, the mountain dwarfs its former self. The shadow of its peak swallows the hills and casts it's presence across the land. The Simfuni bask in the manifestation of their song, and as they observe their collective progress the grand conductor begins to hum the tones they have been eagerly anticipating for generations: The act of stone is coming to a close.

Their maestros can finally begin focusing on shaping Theatra into true form. No longer are the hills sufficient, the maestros pull directly from the smaller mountains to the east to offer up additional mold to assist in their shaping. They smoothen out the edges of the mountain, steadily over the years it takes on more the shape of a spire.

Along the side of the Theatra, a spiraling pattern is indented into it, starting from the base and snaking its way up towards the mountain's peak with columns of earth supporting the upper layer. As the spiral is shaped, its is blanketed with soft and fertile soil, which will come to serve its purpose in the act to come.
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>>4776221
1. Build mining/smithing city at the iron source called Ikujet
2. Create a agricultural system to better harvest from the jungles, but keep them healthy and not affecting the environment to the least they can.
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>>4776221
>>4779618
Also Rumor
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Posted on behalf of Pa'pa'tui

1.

In Holo'gunui a structure is formed in the coastal suburbs, out in the reef, a simple Shrine called Iti's Sanctuary is made from mortared coral and brick. It is here the eggs of Iti are kept, tended, and prayed over till they may hatch.

2.
(Continuation of IC Cardinal ants)

Within a fortnight, a trading post is established with the insects, handing off flattened disks of fruit cake for the glimmering azure blue sapphires. The intelligence the creatures showcase is remarkable, perhaps some could be shown the fields, they are industrious creatures?

>trading post and trial run farm by ant tribe, trying to make them like us by showing them how to farm fruit
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>>4776221
>Action 1: Expansion
The Tangle continues to claim its rightful forest, taking in the remaining forest land in its diplomatic borders.
>Action 2: Expanding the Wall
The upper left wall is expanded to prevent one from simply walking around the wall.
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>>4776233
> upgrade the Big Dig twice
The fervor grows ever more, this time the molemen focusing on building the fort to be thicker instead of taller, soon entire Umunak shall walk on the wall on patrol, and nothing shall pierce its defenses

> train heavy troops with our better armor and shields
The generals and tacticians of this time have found safety in the strength of our walls, and believe that our armies should focus on making use of that as well.
For this reason, the Agalok (meaning “Arms of the Agok”) platoons are formed, 500 of the heavy so,divers being assigned in each Umunak to answer directly to the Agok and act as hole-fillers for broken formations or for breaking a melee grind
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WAR POST

-The Yadi Dispute: A Done Deal-

With negotiations under way, the armies of the south make their way north to reinforce the besieging Ents there. Fortunately for them, they do not arrive before the Catan partake in their final, glorious trade. Fire. Fire unlike any before seen. Even the torching of the Yadi does not compare to the solar conflagration unleashed. Cata'dun is destroyed, totally, and those occupying the city with it. It is as if the fiery thumb of the hand of the Giver had stretched from the sky to snuff the Catan from this plane.

END OF INTERMISSION.
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SCENE NINE

>GLOBAL EVENT
As it had so many tyrns before, a second grey rain falls. It is bitter, ashy rain, that brings with it melancholy

>>4776382
>Usagi
[Waxing Crescent]
A forward outpost in the hills of Syph's Breath make future operations against the Impure far easier. A fort of hill-stone and turf to conceal it against the enemy, along with several small farms to feed the garrisoned Rabbits are built. The faraway comings-and-goings of the Puffballs and their insidious allies watched day and night. First, the scouts warn of activity, likely impure in nature, further inland. A quarry of some sorts.

>>4777699
>Do'larosha
[NM] Even to the darkness dwelling Do'las, the shadow of Achroma is unsettling, for it is beyond the black of night, beyond even the black of the Dakan. Winds and cymbals, screams and bells; And laboured breath. The Shaman's voice is weak, but her question is heard. "Thou does stretch thyself far, Children. From Dakan to the Pyrrics. My, I have underestimated thee. The Whisperers are not to be feared, for that is what they seek. Do not let thyself be cowed by the things which creepeth through the air of the Library. Be bold, my wards. Though I know it pains thee." Again the cackling bluster of a God's departure, and then silence.
The simple punched designs of the Do'la have served them well for tyrn upon tyrn, but as the works of the Bonemen and the Fraternians outpace them, the naivety of their craft can only get them so far. Studying the craftsmanship of imports, and even the occasional tutoring, the Shadows raise their decoration to a plethora of artforms. They range from the repeated geometric designs of Do'la beadwork, or the abstracted natural forms within filigreed gold, to the complex dying of roughcloth, or supple leathers stitched with minute threads. Every inch of a true Do'laroshan is covered with art.
A spear or javelin, even the humble sling, are important weapons in the arsenal of a hunter, but to call oneself an Assassin requires skill with a blade. To meet his foe face-to-face, to stand his ground, and slay his enemy. His sword or dagger are not mere tools, but an extension of himself, he must know precisely where he strikes, and do so without hesitation. Doubt will kill a hunter, and so an Assassin must be without.
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>>4778143
>Bandru’ii
[R] On the clearest days, from the high hills, or the canopy of the Vasiya, there has been seen a new land on the horizon over the sea. The Dander have spoken of their boats, which float upon the water like a curled leaf and it sparks, though it must be said in the younger Dryads, a sort of longing for roots unburdened. To drift, unbound. Such notions are perhaps dangerous or subversive, maybe even un-Dryad.
The Sacred Scriptures of Sen Sublime, which it must be said is not as sibilant in Carvilaiid, is painstakingly transcribed dozens of times, to be granted to those brave Dryads who venture forth into the untamed and unbalanced. (>>4780328) With the Voices preaching from the Book, sent to these outer reaches and the open temple for the Fae.
Why should it be that a line here or a curve there should please the eye and the spirit? Why is it that a drape just so, or the turn of a path is likewise pleasing? It is the will of Sen, and the holy patterns and geometries He has laid out. The pull of the weft, the push of the warp, the run of the shuttle, each has their place in a grand design only He is privy to. But, now and then, the pattern pleasantly reveals itself.

>>4778645
>Drya
The pouring of knowledge into the creation of a new breed results in the Gients, and though they tower over all around them they are slow, bordering on immovable, creations. Likewise they require unprecedented nutrition, stripping the soil beneath them to barely above sand. Even in their youth they are prone to hollowing diseases, leaving them as bark shells around dead wood.
The Anaye bring with them many things which the Floral body had not allowed. The carving of stone, the making of paper, the fine working of gold, for which their ape-hands are far more suited than branches.

>>4778923
>Cata'dun
(>>4778645, >>4780167) Food supplies run low. The water becomes fetid. Hope wanes. But the Catan have always been the one to get the last word, and what a last word it will be. Any and all with inner fire are joined in the ever-ruining capital, a single mission in mind. They steal into the temple of Camar, solar deity of the Dark Elves, and over a font of blesséd oil, begin their last hurrah. Each gives his all to the task, igniting the oil, the brazier, his tunic, his body and very soul. The flame quickens, growing lick by agonising lick engulfing the mages, the temple, the plaza, the city. A second sun of magic fire centred on them. Cata'dun is obliterated down to the groundwater. The inferno swallows up Elf and Ent alike; Total Annihilation. Camar Invictus. The blast shakes the island of Deinos! The Catan survivors in Cata'thios stare in horrified awe. Had that been the work of the Drya?! They cannot remain in a world which hates them so violently. To a man, the Elves board the naval and merchant ships, and leave behind the land of Syph forevermore.
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>>4779002
>Æblenthrong
[R] Most of the priests return to the cool shade of the temple with little more than sunburn, but between them they do receive some word from the divine alongside it. Or rather, words. A jumbled mix, perhaps not helped by more Ichor consumption than is typical; Rivers. Gold. North. Meet. With a truly holy hangover, the Dwarves puzzle over their revelation.
With haste the mines are dug, as demand only grows for iron, outstripping current supply. As for the unique discovery in the high hills, there is a great deal of secrecy. For the ore, where brushed, gives off a faint glow similar to that of a cheap lamp. But when processed and polished to a good shine, illuminates like a dozen wax candles! It is surely yet another gift from Guldfar Himself, an ore with so much symbolism to the Gylden cannot be a mere accident or happenstance. From the earth it comes, and more than gold it shines. As of yet the prospector, Korek, the high priests, and the Kalnthruna herself are the only Dwarves who know of the ores magnificent trait, lest it cause a mad rush into the hills.
More than any temple before it, the site which stands overlooking the Field of Gold, is filled with light. Strong but slender columns of concrete support a fabulous roof, and the clay brick walls are pierced through all over with windows. The whole thing is coated in lime-wash, a dazzling white surrounded by gold. With a consecration of Ichor, and hung with wreaths of barley from the Guldfeld, it is second only to the Shrine of Emergence.

>>4779328
>Danderfey
(>>4780406) As high into the mountains as can be reached, which is unfortunately not too far, Imnaki are commissioned to erect a watchtower for the Dander to manage. It is from here a strange black mark is noted on the landscape further east. In Londision, the ports there construct two more fine ships, in line with the existing navy.
(>>4780167) The Whales of the pod of Pa'pa'tui have grasped the very basics of Albionic, which in their clicking, whistling tones is rather amusing to hear, but they need further guidance. How else will they understand the multitude of Danderisms?

>>4779459
>Prenhaearn
Following where the Andrethi had left off, Fanwen set about probing the earth. Their first two cores return only chalky soil, but as they move south things look more promising; Two goodly sized salt pits along the coast, and where the lighthouse stands, the bones of long dead beasts. As the land is searched, the phosphate mines are set, with the rock either sailed down the Keye and then onwards, or else hauled 'round the hills and past the smoke of the Men's char piles.
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>>4779409
>Dybet
[I apparently never finished your curse action last turn, sorry!] ...and doing so repeatedly. It is unfortunate that it must be one, or the other. Still, there is always room for improvement. And so from a mild irritation, iteration leads to a needling pain, akin to "stroking a cactus after rinsing ones skin in ice water". It's a start.
The trials of runes of blood are split between two camps, that of blood-letters, and that of blood-siphoners, separated by where they hope to source the rune's power. The most numerable camp is the latter, which aims to draw the power of the rune from the branded, whilst the former aims to draw the blood from themselves. The rune-brands are altered to include a spike to pierce the flesh as the brand is pressed. The pain from the red-hot metal is tortuous, but after the wound heals the rune is disappointingly inert. Even the irritating sting is gone. Now starts the craft of the blood-letters. By offering their own blood to the rune, semi-quenching the hot brand in it, the lingering pain of the branded rune is significantly increased. The pain ebbs and flows with the victim's own heartbeat, and is apparently akin to that of a wasp-sting. The amount of blood needed however is significant, enough to fill the bottom of a dish up to a fingers-width, and must also be both fresh & from a single source which often leaves the blood-letter dizzy.
(>>4779328, >>4779624, >>4780406) A great deal of farmland is reorganised to make space for the massive forge project, floating all over with little white balls of fluff. The flow of trade sees much gold moved north, and iron and other metals moved south. So it should be, that here on the banks of the Dyne, the two should be worked with great skill.

>>4779605
>GFU
[R] Though the nightmares have decreased, they still flare on occasion. There is a spike as of late of children dreaming of being floated away to a towering place of incomprehensible proportions. This mirrors reports of the floating creatures once spied performing some clamorous ritual to embolden the mountain they seemingly inhabit.
On the newly claimed isle of Thisi, the new village of Beitown springs, and with it the required infrastructure to keep it well supplied. Given the treacherous nature of the Pyrric Waters, ships must take a circuitous route 'round the Sapil Sink, into the calm bay for which the settlement is named. (>>4777699) The Shadows too, have constructed a port, a strange replica of those of Aphthys, but perfectly usable all-the-same.

>>4779672
>Simfuni
The spiralling mountain of Theatra twists like a graceful dancer, who leaps high, higher than any other. The slopes are laid with turf, from which one day fruit and flower will spring. It is tiring work. (>>4779328) A hill surrounded by the Taqsim woods is hollowed out by the song, collapsing under the weight of the shell, sending dust and stone billowing through the trees!
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>>4779618
>HCA
What had been a minor outbreak of the cough flares drastically, even a couple of the Clan-Sahs are sick.
[R] Public hearings are held as usual, and though there had been hope of some new chance discovery to boost the flagging iron output, no such miracle reveals itself. As the council chamber doors are closed, and the Sahs and other officials make their ways home or elsewhere, a light rapping alerts the posted guards. A lay brother of the Monastery of Vaygr arrives with a bulging purse and worried look. He is ushered inside and asked what the matter is. From his satchel he removes the remains of an enormous egg, which must have been larger than the size of an Awoo's head when whole. He divulges that whilst ploughing a cache of perhaps a hundred of these shells had been uncovered. There is no telling what came from them, but the monstrous size and number is worrying.
The Dolomite, where others would see temple walls or tesserae, Men see flux, and so the rock is crudely hacked out of the earth for the production of higher quality steel. The other discovered mineral is rightly believed to be of good use as fertiliser, but is also dangerously combustible when ground for such. Though work is slow at the char-pits given the unsettling nature of the forests there that even hardened guards find unnerving, a recent innovation has resulted in the production of a tar, suitable as waterproofing.
The ominously named Department of Loyalty and Patriotism is established as a part of the Daiimad, operating both publicly and privately to further the agenda of said Council. Seditious or Grittidim-favouring talk is made a fineable offence, patriotic songs are seeded, prizes are given to women with large families, all to strengthen the pride of Humanity in the colony.

>>4779624
>Big Totem
The language of the ogres, orcs, and trolls which had been bargained for from Zhog is, in a word, ugly. Uglier even than they are, and that's saying something. But what they lack in grace they make up for in raw muscle, and to better guide that muscle their unfortunate tongue is to be learned. As it happens, it is very good for expletives and curses of all sorts. Many of these Warband greenskins take to the Golkur, filling the Shirk once more with the red it had been long ago been named for as they battle for dominance. The petty tribes now relatively settled in their scorching homeland, Big Boss sets his eyes on all manner of new opportunities.

>>4780328
>Tanglegarden
(>>4778143) The flight of the Fae into Dryad canopies continues unabated!
The Tangle encircle along her borders by the protective growth of thorns, lets the Fae rest easy in their little beds.
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>>4780031
>Oni
The iron crag which shelters the jungle from the sands is inhospitable even for the rugged Oni; The winds combined with the jaggedness of the rock forbids a stable footing. Instead, Ikujet is founded in the shade of the thing, close to the long river Praear and Bovine markets.
The jungle home of the Devils is bountiful, but in recent tyrns has been giving far less. Quickly it is surmised to be the workings of the Oni, plucking trees bare the moment they begin to fruit. If they are to continue surviving on the generosity of the Harja, they must learn to respect it. The forest is separated into segments, split between Ekchi and Nido. Each year alternates, where only those corresponding parts of the forest may be harvested, as much as it pains them to see fat, plump, juicy fruits hanging there so seductively, inviting them to just come, to take a bi... ahem. Only Ekchi portions in Ekchi years. Only Nido portions in Nido years.

>>4780167
>Pa'pa'tui
A grand shrine for the protection of Iti's brood, and it is hoped the Mother herself some day, is planned. For its construction the Ka'a is oolanged, giving the resultant bricks a darker hue. On an old reef, the Whales build up rock and sand to form a suitable foundation, onto which the bricks are laid. In this bed, monoliths of living coral are planted, forming vast pink columns upon which a shade of fine bricks are placed. The location is further out than had been envisioned, but the trade rafts and dinghies sail thick at the port of Hologunui, which may well have damaged the eggs. From sure, the rosy pillars are a marvellous sight to be seen, with even haughty Hilaudolo Laga coming to see them.
Though still terribly unnerving to the Anaye, and the handful of Laga who manage to make it so far inland, the Ants seem to quickly grasp the trade they have apparently agreed to. Many small uncut Moonstones, and a number of much larger, are exchanged unblinkingly for the fruit and cakes of the Whalefolk. The efforts to teach the Insects farming, however, is a failure, with Ants standing motionless watching the Elves demonstrate the work, but never repeating it. So far, only the Drones of the monstrous species have made themselves known, but given their nature it is likely far more castes remain hidden in the nest. All sent to the post give thanks to Pa'pa and Elal that they have not been deemed threat to send out whatever soldiers the Cardinals most certainly have below ground.

>>4780406
>Taknab
Doubling the breadth of the tower is a feat only manageable by the Under-Empire! The Big Dig must be visible from the stars by now! The walls of the Big Dig inspire the army, for not only shall their fortifications be impenetrable, so too should their infantry. Not all are suited for the task, however, requiring the formation of a new soldier; The Heavy.

END OF SCENE NINE.
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>>4781003
1/2. Expand to the red tiles. Big Boss cackles madly. Soon all his ambitions will pay off as the rest of the south is claimed. Goblin kind has swelled massively to numbers unseen before even in their long history. Of course his knowledge of that history is limited to little beyond his own lifespan, but he feels it deep within himself. The same place where he feels the sheer timelessness of the big totem pressing upon him.
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>>4781003
>Global Event
The Grey Rain falls again. The Dwarves take memory of what they did before and practice it again, taking in the harvests before they can ruin, mixing where they need into the ground to grant fertility and storing the ash where they can to keep reserves for use in the cement yards. Korek Laeggratt takes note of this date, and leafs back through the colony records to confirm the date of the last ashen rain. Is there some regularity to these falls, he wonders; some rhythm of the world like the tides or the seasons? Or is it sheer happenstance that these rains fall when they do? With two dates known he turns to his schedule calendar, and makes a mark in the future equidistant in time from the current rains as the first grey rain had been. Now he need but wait, and see if the pattern will be repeated.

>Action 1: Rivers. Gold. North. Meet.
The words heard are divine revelation, and so must be heeded. If they can be interpreted, of course. The meeting point of Untirkol and Lodaster is well known, but those rivers flow to south and east of the field of gold. Only the Vikolder flows directly to the north; and the lands of this riverbank have been entirely surveyed - and besides, this river is mainly a single great flow from spring to mouth. But the Boar-clans eventually bring word to the priests that actually there is another river, just to the north when seen from the furthest point of their domains in the copse. And so the priests fund an expansion to claim these lands for the Æblenthrong, pushing north then north again until all the area directly around the river-mouth and confluence safely belong to the nation.

> Action 2: Northern Sup(port)
After traveling through the Copse guided by the Boar-riding pig-herders of the forest clans, however, the Dwarven settlers of the northern riverlands are in no mood to repeat the journey. Instead, they set about establishing a port near the confluence of the rivers so that further supplies and personnel might be bought in from Æbleholm directly by boat.

If the source of the rumoured Gold is immediately obvious to the Dwarves, they will also set up a mine for this Gold immediately. If it is not, then the other half of this action will be to set up another farm on the fertile lands around the field of gold so that more grain might be shipped out.
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>>4779328
> Action 1: Further improve Canal building
As proposed last time we need to try to learn how to reinforce the walls with metal or hard wood to make it big enough for ships to pass.
With this hopefully we are ready to ripp trough the mountainpass.

> Action 2
Upgrade the Watchtower. Put a full action into it, we noticed 'odd movement' in hills to the northwest, we need to be able to see at least that far.
>>
>>4781004
The Tanglegarden continue advancing into our land, as they come they will learn about the Unseen, of our ways, and of the hierarchy of spirits and our role within it,

They are coming to us, we need not invade forth and come to them.

Action 1: Build two ports to begin construction on the Gates of Xira

The young and green dream of a great gate complex with grand harbours, to prove themselves to the elders. To prove themselves, to themselves, perhaps, given how interwoven all Carvil’ax’seset are to eachother.

The dream is of great defensive walls, at their apex a grand house of light shining down on the rocks, out to the sea, and over great ports where wealth may flow from these odd... boats that the danderfey spirits seem to wield.

The walls are unimportant now however, and so we set to the task of making the harbours that will one day be sheltered by such walls.

Action 2: Break the water, with new and untested ships set to sea and brave the waves, expand to an island.
>>
Perhaps the initiates can provide their blood for the brand in exchange for their master's tutelage.

Action 1: Upgrade the Temple of Undine.
Undine is upset, perhaps her temple isn't grand enough, let us use Limestone and Coral, yes, we have encountered the Laga since then, so surely she wants their coral craft as well. We will also make it as decorated as the Temple of Anubis, if not more so, because the Sapphire is definitely associated with Undine.

Action 2: Develop water cleansing magic.
While the builders are busy working on the temple, the Water Priestesses shall work on a way to cleanse the water. Make the ash separate from the water, perhaps we can separate other kinds of filth from it as well. Of course, our nobles would very must like this, as boiling our drinking water is such a chore.
>>
>>4781009
1&2. The college is tasked solely with developing and implementing treatments and preventative measures. Even with the prospect of developing Gunpowder once more seemingly within our grasp, the health and safely of our people is of paramount importance. The lives of our people are worth more at the moment than explosives.
>>
>>4781003
forgot to react to ash rain. The danderfey don't like the bad rain which makes them sad so they sit it out at home. Later the ash is used as fertilizer.
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>>4781800
>Lore point:
The ash is seen as somewhat of a good omen, seeing as after it's fall the time before, crop yields were better. Some in the College of the Sciences believe that the ash might be a good fertilizer much like Phosphates. Still, the HCA cannot rely on omens.
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>>4781404
Action 2 addendum:
While excitement to break the water is high, save for a few overexcited souls most recognise the importance of trying to get their bearings of the currents and land they are trying to cross and reach.

Scout out the island, we will make our expansion there next turn.


Ash Rain:
The ash is falling again, and falling as the Fey course through our land and upset the balance. The two are likely connected, the previous ash rain heralded annoying Fey activities also.

Throughout the lands everyone prepares just a bit more for war than previously, and skepticism of the Fey rises. They aren’t really spirits, are they, they’re just talking insects, so why should we tolerate their antics to the degree we do?

Cultivation of balanced areas continues, it will need to.
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>>4781003
Global Event - Ash Rains
Action 1 - Claim Pic Related
Action 2 - Refine prospecting skills to their limit.

With Achroma's blessings, both in words of encouragement and the darkening of the midday skies, the soot-stained shadowfolk set sail on their merry way to the island in gusto, eager to claim what is quickly becoming histories biggest case of perception whiplash. Not a week ago, most Do'laroshans who knew of the marble ruins on the Pyrric islands would have whispered all manner of horrible tales, apparently certain what lay within, the source invariably being some variation of "my cousin/brother/sister/uncle/aunt, a hunter who totally saw something in there please my child don't tell me you want to go the island you should stay here".

Now, however, tales of the Whispering Library elicit nothing but smug pride. Ruins of a far off civilization, bearing ancient, long-forgotten knowledge so worthy even the Aphthyians are envious, belong to them now? Truly, Achroma's generosity knows no bounds, and a flurry of offerings would be found at the personal shrines many camps kept across the land to their one-eyed benefactor. Many a merchant, shaman and hunter await news eagerly as camps are built closer and closer to the imposing mountain where the Library resides, until eventually a few Do'laroshans work up the courage to scale the rocky terrain and see what waits within the halls of lost knowledge...

Of course, life goes on, no matter what new wonder or mystery threatens/blesses them all. Merchants, keenly aware of the untapped potential of the land around them, work on divulging yet-more techniques from their allies, as well as refining what they already know, to better scour the land for things to present to Achroma.
>>
>>4781007
action 1 expand, see pick for details

action 2 with the dangerous currents south of our island holdings it is critical we map out safe water routes for our people to use for trade, fishing, and all the others necessities of island life. This is why scouts are sent to scout out the southern waters and the big southern island so that we might have safe and accessible sea lanes.
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>>4781010

>2nd Grey Rain
The sooty rain of comes once again as it had before, the rain catchers as before are as useful as ever, the large wooden arms and kelp woven mats allowing for daily life to continue as usual. Care is taken to strengthen water ways by digging drainage trenches for overflow and sandbagging weak spots that may flood.
1.

With the Sanctuary now protecting the children of Iti in the pink reefs of Holo'gunui, King Pa'pa'tui orders the construction of a Seafort, further out near the Eye of Sigod, to be able to watch over the trade route, the Sanctuary, and the city from the prime location.

2.
Over the years, the growing population, and hustle and bustle of business and life in Holo'gunui have shown one thing to be plain, the ancestral boroughs and suburbs are no longer suitable for all the Laga'lelei'loto swimming around. Not to mention the Anaye walking about.

> Holo'gunui is expanded 1/3 to a metropolis, trying to incorporate the library, port, and Sanctuary into this thing, will send pic later.
>>
>>4781010
> lore point: ash
The builders care nothing for the ash: what is dust, but the weak sibling of dirt?

> upgrade the big dig twice
More, more, more! The ramparts must be sturdier, the walls must have anti-ladder spikes, we must add arrow-holes! The fort isn’t NEARLY finished!

> create pikes and develop pikemen
The under-empire has heard of the tales of great beasts and cavalry charges, and believes that their training will not be up for it.
For that purpose, pikes are created: long spears ideal to be stuck into meaty, burly thingies you just can’t shank.
To accompany this, 50 of these rashka (longclaws in molespeech) shall be sent to join each tema of our Umunaks
>>
Lore Point: Ashen rains ones more? And not caused by the flames of our own holy crusade. Perhaps there are others out there that need to be cleansed as well, but as for now, we must focus and push forward. It is time to move and such rains are not going to stall us that easily.

1 action: Upgrade Iron mine and Troop movement
It's time to move out! Half the army is to be sent as there is still an unknown force that lurks along our eastern boarders. They do not seem to be as tainted but it is unknown if that the equipment they wear is just deception. The army is to make its way to the fort where it may be spending some time. Thankfully the purified grounds should help with that.

1 action: Scout ahead!
The mysterious quarry and the enemy. We know not how they have improved since last time and it can only be assumed that like the beasts they are, they cower within their own nation.Avoid being seen by them on the approach to the nation, and see if their reach spreads out even to the mountains by scouting out the area of the quarry. And like the dark night hides away the sky, do not let yourself be seen by these creatures.
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>>4781004
1. With the war at an end and the Yadi healing it is time to rebuild what was lost. Interanya will be regrown and reshaped from the new trees. It will allow us to have a center of administration in the north for the drya and koapes the remain in the north.
2. Expand north into the jungle at the northern edge of our new lands and up the river into the hills. It will be a good place for future expansion or to oversee any koapes that remain; or even lands to allow the elves to settle if they are deemed reliable.
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>>4781005

With salt found, efforts to extract it from the earth would swiftly commence. This would be quite important for the preservation of food, as until now the only real way to do so was through smoking the various meats in question. Now, salt could be utilized as well. Considering the fact that the colony and it's income was bound to be at least partially effected by its food exports, and the fact that the Children of Fanw mostly ate meat, it'd do quite well for the colony to be able to make sure that the food in question didn't rot by the time it made it to it's destination. It also would be much better for the sailors to eat... Regardless, salt was extremely useful to have both for trade and for food preservation, especially with the ash once again coming...It was quite bothersome that it kept on happening...Though, it still was an omen.

Other than this, spurred on by the discovery of such an important resource, further prospecting would be done in the lands claimed by Clan Llewelyn and the many minor clans. Ideally, they would find a precious metal or gems, though a more practical material like copper or iron would also be beneficial. After all, relying upon the human colony for iron was not exactly a good thing, even if they were allies...

Other than this it was concerning how little information had come in about the talks with the hunter...Ideally that'd change sooner rather than later.

>Action One. Construct two mines near the coast

>Action Two. Continue Prospecting.
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>>4781007

It is their greatest work of art to date, and perhaps they will never make anything greater. The Simfuni relish in the manifestation of their effort which has spanned many, many decades. Hardly can any believe they have come this far, and yet as awe inspiring as it is they know they still have much work that needs to be done before Theatra is truly complete.

Actions:
> 2x The act of stone closes
- The great mountain hold has been painstakingly molded to near perfection. Every edge, ramp, pillar carefully sculpted by the stone maestros over the years. Its design truly impeccable. All that is left is to add the finishing touches. The maestros begin work on hollowing out the mountain, reworking the earth to reinforce it's monolithic frame. Along its inner walls a large, winding pathway is formed, with square-shaped platform built every few levels. These platforms would have a large circle in the center, and openings along its lengths to allow noise to travel an unobstructed as possible between levels. It is here, atop the platforms and within the inner walls of Theatra where the Simfuni will make dwellings for themselves within to live.

Afterwards various tunnels are shaped through Theatra. Large and straightforward ones lead from each of the platforms out into the outer levels which would act as the main entrances in and out of the mountain city. Then there are various other tunnels sculpted throughout, each of varying size and complexity. Some of these lead out to a clearing in the outer levels as well, but most end out on the cliff face between each level.

For many more years do they toil within the earth, sculpting the final features needed until finally: It is complete. From the ground to the heavens it stands. The City of Songs, the Melodic Metropolis, the world's voice. It is a gigantic structure, designed to house countless voices within and to project their unified song across the land. It is as much an instrument as it is a city, and its music will be heard far and wide.
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>>4781003
>Global Event Reaction
The Oni were feeling down and dispassionate; not wanting to do anything. Everything seems dull even fighting to the death! Oh,well; time to get drunk then!

1. Expand into jungle
2. On the Path of Enlightenment to Higher Pleasure: One day while, Benmi was playing hooky from his kingly lessons, he climbed on top of a tall tower there he found a sister of his father, his aunt, named Chicha. She was always one of the weird ones of the family; randomly spacing out, talking to herself, and eating cooked fish! They chatted for a little while until she asked Benmi if he want to meditate with her. With nothing else to do, he just did that. If by the grace of the gods, something miraculous happened. While Benmi was meditating, he began to levitate from the ground, not by much even so, maybe even glow?! There on his forehead his third eye finally opened! This was wonderful news! They're not sure what will happen; perhaps this will make Oni stronger or lead them to their doom. Either way, they will call it Enlightnment. (Create the Sutramatane of the Hedonistic Path)
>>
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SCENE TEN

>Gali
The Tribe of Gali coalesce under one head, as one body, in the frozen wastes of the Fora Glacier. They rise above the clouds of a savage past into the light of civilisation. What awaits the horned race as they take this first bold step?

>>4781088
>Big Totem
Totemic lands stand as fat and proud as Big Boss himself. From the Batan to the Kavost, all in Goblin hands. Ancient names and ancient tribes; Zagar, Pugh, Kala, a single North. Golkur, Mindel, Kamb, a single South. Still, there is much to be done, a single West for sure, and perhaps a single East too!

>>4781313
>Æblenthrong
[+1 PE]
By divine revelation the Dwarves head north, where as foretold two lazy rivers do meet. Even for as stout fellows as Gylden are, they are easily forded, if you don't mind getting your beard wet. At this convergence tired-legged Dwarves set about the construction of a port to save them that bunion-aching journey ever again. With this third docks however, it becomes apparent that the current naval capacity of the Æblenthrong is sorely lacking. Others however have a more important mission in mind; Gold. The surface shows no real sign of what may lie below ground, but a quick panning shows the tiniest flecks of the precious metal in the waters. Confident enough in this, the Dwarves start digging. And rightly so!

>>4781382
>Danderfey
[+1 PE]
[D] The blossoms this year were beautiful, but as spring becomes summer, and summer harvest-time, those flowers that do fruit are scarred, pitted, and rotting on the stem. Blight has come upon the forest. Had it been the rains? Some work of the long-eared menace? A hidden contagion blown in on the sea winds? The Dander do not know. This will be known as the Fruitless Year, Year Without Harvest, One of Woe.
The knowledge of Taknab is built upon, models tested, supports and reinforcements trialled. A design is decided upon, slightly smaller than had been envisioned, but still enough for mastless vessels to pass. It dawns upon the Fey that new barges specifically designed for the canal may have to be devised.
The vague shapes and hazy movements are worrying, had that not been the direction the Rabbits had fled? What could they be planning there, or doing there at all? They are watched closely at the improved tower, their comings and goings recorded. One night they make an alarming move, heading straight for the previously spotted quarry! They mill about there, inspecting the stone, before "stealthily" making their way back to their camp.
>>
>>4781404
>Bandru’ii
The Gates of Xira begin with the first ports of the Sennites, at the mouths of the long Namu and the short Rimeval. The surrounding marshes make construction difficult, and thoughts go to an additional project of draining them, but could such a thing be done whilst maintaining balance? No matter, with the docks in place, and a Dander ship on loan, nervous Dryads take to the water. Many on board now understand why the Unseen is sometimes called a "sea", for ones rooting is always unsure, the waves move you this way and that on their own whims, it is not particularly a pleasant experience for the ever-so-terrestrial Treefolk. The island itself, Kalia, is quite verdant. A wide meadow dotted with inviting woods. Had they been excited before, they are ecstatic to begin colonising now.

>>4781438
>Dybet
The riches of Dybet grow each day, and yet they had not shared them with their giver of the waters of life! A harsh wave here or hidden current there shows She is upset at the Anubisids lacking devotion. But they hear Her in Her ways, and Her dual temple is ordered improved. Totemic limestone, Laga coral, the largest, most finely cut sapphires, all gathered to adorn Her dwelling.
The second ash rain is more damaging than the first. Thick clouds rain grey, filthying the pure waters of the Dyne. Her priestesses are called upon, had they not been working on magics of the waters? Indeed they had, but such a thing will require further work they say. Well, get to work then! Relieved from their duties to focus on the problem at hand, the priestesses formulate the dance, the tinkling of sistra, the flow of water physical in the flow of water spiritual. It is a slow, methodical process, of well planned steps, and intricate movements. When at last the dance is complete, and the music ended, in their testing basin the ash has sunk away from the water. Alas, as they gather 'round to appreciate their work, the bowl is knocked, kicking the ash back up, ruining it.

>>4781800
>HCA
The loss of a single life is one too many. They had hoped to escape the wickedness of Vossik and Othinian in this new world, alas it was not to be. The Elezen Cough sweeps through Makaan, with even the odd case in Faalsin. What must be done, is done; isolation foremost, prayers, and of course, research. In the old world, they had turned to Denok, and here in this one they must do the same. Grasses, berries, flowers, roots, even tree bark is tested in their ways. Alack, for nothing as miraculous as had been found before is found again. At least with some thanks, the strain is not as virulent as it had been, and a quarantine of the sick, along with the boiling of fabrics, and cleaning of surfaces with a solution of the strong smelling pine tar, clears away the bad air, preventing further spread. In all, two dozen are dead of the perhaps two thousand that had been ill.
>>
>>4784419
>Do'larosha
Settlers, hunters, and traders alike all creep closer to the high plateau on which the Library stands. The marble always visible through the trees. Each has his or her own reason for coming to the island, but the greatest is curious greed. What lay hidden behind the stone columns and closed doors? What are these Whisperers Achroma spoke of? The ash rain spurs them up the steps, despite the strange and eerie atmosphere, through the colonnade of long shadows, and right to a set of enormous wooden doors. They'd just need to give them a push... [Continue in IC]
With so much now walked and hunted by the Do'la, and so much already discovered beneath it, it is almost time to find what lay under every stone and between every root. First, however, it is prudent to train to the best of one's ability, and further to push oneself as far as he may go.

>>4784527
>GFU
Though windswept, this new land is lush. And as the Do'la spread, so shall the GFU.
Setting off from the safer Do'la port on Thisi, the scouts sail south down the west of the island. The coastal waters are calm, and then as the isle curves eastwards the waves increase, sailing due south however is still easy. The crew arrive at the rocky shores of a smoking mountain. [Here they may either beach, turn back, or continue scouting (with additional actions)]

>>4784554
>Pa'pa'tui
A small rocky outcrop is enlarged to accommodate a sea fort, close to the sinking cliff of the Eye of Sigod. From here, it is a short swim to watch & manage trading vessels, check in on Iti's brood, and monitor the strange depths.
In Hologunui an enormous series of works takes place. The population of the capital have far outgrown its bounds, with huts, tents, and pools crowding the shores of the 'hishe. Ideally the city walls would be torn down, but they are one of the few remaining works of Old Pa'pa still standing, it would be sacrilege to do so. Instead a gate is installed in the south, and off them additional walls constructed, stretching out into the Con'hula as a wave-breaker, and down into the plains. This is only the start!

>>4784769
>Taknab
[+1 PE]
Spikes, and arrow loops, and murder-holes, oh my!
A spear is good to the individual Molerat, but useless in formation, and as the Taknabian army regiments & formalises, formation is the name of the game. What's needed is something a bit more menacing. Here the Taknab pike is introduced. Much longer than a personal spear, but far more practical against the charging Leporine forces.
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>>4784940
>Usagi
[+1 PE]
With so many threats to this small patch of Purity in this world, a single mine of fortifying iron is not enough. And with chatter of yet another marching across the Great Meadows, troops are sent south! From what can be seen they are perhaps the ugliest things on this ugly world. Skin of green or grey, creatures of all heights and widths, teeth jutting at all angles. If any more proof were needed that Impurity reigns, they were it.
Only a few leaps across the plain and already it can be seen the enemy walls themselves up! They cower, perhaps at the very thought of Purity. They do not defend the coast as strongly though, and a swim across the Doldrelles, if unhindered by the watery demons encountered before, may be all that is needed to undermine their entire work! As for the quarry, it is no doubt ancient. The black stone shows obvious cut marks, and straight but weathered edges, but there are no tools about. Blocks of the stuff lay strewn about, as if the workers had simply vanished long ago. The rock itself glints in the light, and when chipped leaves a sharp edge. There is something else too about the stone, an unexplainable feeling about it, that it is mystical in some way.

>>4785197
>Drya
The vengeful actions of the Catan are to be undone, and so as to be erased from the course of history. Interanya is regrown, just as it was, sombre as the air is. Yet there is still more land that shall be claimed, for though the Yadi belongs to the Drya, there is still a hunger for just a little more. Those sent to stake the land are to be on the lookout for any Dark Elf which may have fled to the countryside. As yet there have been no reported sightings.

>>4785707
>Prenhaearn
[+1 PE]
Salt is perhaps the most valuable find yet for the colony. Salt means preserved fish, game, and some proper taste to the side-dishes. Given the awkward location of the deposits, and to avoid the destruction of too much farmed land, a smaller pit than initially planned is dug closest to the city. Spurred by this find, more prospectors are sent out. Coastal deposits remain elusive, but around the warrens the stone brought up is of particular lustre. Though not the exact hoped for outcome, a supply of precious stone is a decent, if heavy, trade good. [Decide in chat]
>>
>>4786221
>Simfuni
The song is sung. Theatra towers as capital of capitals, a triumph of Instruments sublime. Much like the Simfuni themselves, their city is inscrutable, not that this stops the Dander from tidying up here, or humming with the calves there.

>>4786465
>Oni
The Harja is vast! Untamed jungle as far as an Oni can walk in a week! And only the Oni to claim it, too. The Gods certainly are kind.
Every Oni seems to have an aunt like Chicha, but even for a mad auntie Chicha took the Ekeni Blood Cake! She is clearly mad, but... there is a draw to her, some connection to the spiritual threads of the universe, maybe that's why she's crazy. The normally restless Benmi feels, relaxed? No, more than that, tranquil. An inner calm in her presence. Chicha sits the not-so-little Oni down and instructs him how to meditate, how to rid the mind of concious thought and tap into the other planes. At first the boy has great difficulty, stuck thinking about who he's going to bash or bed next, but with patient guidance he begins to feel the release from the material. For a time the two sit silent. When Chicha opens her eyes she is, not shocked, but awed! For Benmi is raised a full finger-width off the ground, and visible to her the light of his third eye shines from just below his one horn. She places a hand on his shoulder, bringing him back down, figuratively & literally, to earth. He opens his two real eyes, as his third closes, and smiles. Peace washes over him for a moment. But he is still an Oni, and a growing one at that, he charges off with a "Thank you, auntie!" to go eat an entire feast himself and then wrestle a Minotaur or three.

END OF SCENE TEN.
>>
END OF PART TWO.
Please post in new thread here: >>4788034
>>
> Action 1: Help with the Swampification
Our good friends the Molemen said they want to make some land into a quicksand-swamp wonderland, who are we to say no to that! After all we're the worlds best canal builders. So we help them with that.

> Action 2: Transportation costs
Our goblin friends have agreed to raid the war-outpost of the rabbits for us, we shall transport them using our superb navy.

> Warpost
Using our watchtower we will observe the rabbits habits and determine when patrols and army presence is lowest.

The large goblin horde is to approach from the north-east and do a hit-and run attack. Burning down the rabbit-folk farm and possibly roads, before disappearing into the hills.

If chased they can disperse, due to characteristically huge goblinoid numbers the rabbits can't pursue all of them even if they think of that. The goblins are ones that do not speak albionic and are disguised as simple feral ones.
>>
>>4788033
Actions:
> 2x The act of forests opens

It is done, at long last. Theatra has been shaped to perfection, and the Simfuni finally have a stage atop which they can sing in harmony with the great melody. But this stage is not only theirs, it is for all to share their voices as well. This includes the creatures of the earth.

The work of the stone maestros are all but done, now the song transitions from the beating and shaking hum of the world that has been sung for generations into the deafening chorus of the life that inhabits it. The maestros of forests take the lead in the song of life, conducting fresh seeds to blossom within the fertile soil that leads a trailing path from the base to peak of Theatra.

Many years are spent nurturing the mountain's budding garden, the maestros coddling the fresh grove with their sweet songs, like mothers hushing their newborns with a soothing lullaby. It will take a long time, but one day their garden will blossom into a boisterous forest to lend its song to the Great Melody.
>>
>>4788027
1. Research mass production
2. Expand East into the jungle



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