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**Game 5 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be every Monday, Wednesday, and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every six (6) turns players may ask the OP for a rumour
>Game is currently around the early Medieval era, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall
All are free to spectate; the Discord - F2Patcf
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Should be "Part 3", unfortunately too late to change that.
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>>4788034
Action 1: Expand to the designated tiles on the island of Kalia

The young and wild continue on their insane plans to tell the elders to stuff themselves, they’re free Sennites, free to seek out new forests even over the waves, and now they have found them.

Tragedy strikes on the eve of the departure however, as the two leaders of the radical movement, the twins Cordatta and Ganne, have a disastrous falling out that tears a rift wholly through the unity of the fledgelings.

As the story goes, Ganne intruded upon her sisters grove, jealous of the luster of its plants and seeking to take some for herself to spread them to the new land.

Cordatta, in revenge, lead a hooligan gardening brigade to meticulously identify and purge any imbalances in her sisters grove and then mock her for the failing.
After finding none, one of the over excitable party killed a small boar that Ganne was bound by pact to avenge, this act quickly spiralling to all out war between the respective factions of the twin sisters.

The fighting is as bloody and brutal as sapling combat is, but at the height of the conflict and on the arranged day of sail Cordatta had her forces retreat towards the ships rather than spill more blood and need kill her sister, sailing off for Kalia and leaving the mainland behind, forevermore.

Ganne cares not. That island is cursed anyway, because her sister is going to live there. She will find her own island, a better island, with bigger trees and greener forests, and less awful sand.
Action 2: Scout the island of Dopio

Gannes mad twisted wych of a sister is gone, taking all the boats, but that will not stop Ganne herself.

New ships are being put together by her loyal supporters, and after news spread more fledglings joined to replace her losses.

She will go out (or rather send others out) in search of new and exciting islands still, and live among great exotic branches as is her dream. Once a shared dream, but no longer.

The elders of Ash’sen receive news of chaos in the Dalu with great sadness. The lack of elder guidance there is clearly the cause for this madness, this national tragedy, but Bandru whispers not of sending them out.

The queen translates his murmurings in her own unique way, but it appears he wishes for them to make their own path, to see what the young are capable of on their own, though it pains the queen and council.

The twins themselves are elder-blood, the split halves of one of Ash’sens own nobles after she willingly passed into torpor. Many knew her in life, and so to see such a wild rift between equal halves develop makes the tragedy all the deeper.
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>>4788034
[NM]
The dreamer begins to slip into her waking state, met this time by a traveller from Druad. Come before the council to plea to ask a question, after many years the opportunity is arrived for it to be asked.

In lieu of the standard council or representatives, she is there as the only visitor this Tyrn.

“I heard a tale spun by a man, who dwells within the bowels of a merchant-spider.”

“He spoke of a foreign queen who is a dryad herself, dwelling on the isle of Deinos, such a mythical place as that I have never heard before.”

“She was known as the sole Dryad to him before he discovered us, she of La Luga.”
“Who is this dryad who claims rulership separate from our queen, and so far away, wise dreamer?”
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1/2. Prospect 20 southern tiles. With the consolidation of goblin territory all that is left is to establish the tributary system. Goblins far and wide seek to find something of worth in order to gain the favor of big boss. Anything else would see them designated targets for eating.
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>>4788034

>Action 1: Coastal Settlements
>(Claim the golden-crossed lands)
The apparent lack of capacity within the current naval assets is mentioned to a session of the council, the Kalnthruna in attendance but allowing Korek to preside over the meeting due to the advanced status of her pregnancy. The simple matter is, it seems, that the Dwarves of the Æblenthrong are finding too many other rewarding things to do and some ships of the fleet no longer have Dwarves enough to adequately crew them, and so are sitting abandoned. Industry is picking up in Æbleholm and Ederakung, farms are springing up across the Guldfield and mines are wresting fresh treasures from the ground. The service periods of the Dwarves who made up the crews of the many ships of the great migrant fleet are coming to conclusion and only a very few Beardlings are seeing reason to step into their shoes - why spend Tyrns out at sea as a Junior Untirzkadaguld when you could be starting a farm or a family? It is decided - for the moment, at least - that provision for the fleet's sailors will need to be made more generous. A greater quantity of pension-gold - thankfully, we just found a gold mine - and land for when the service term is complete. But as the council have no desire to turf any existing landholder off their claim - or even to buy them out - they decide the simplest solution is to place claim to some more of the free territories along the shore to hold a reserve of land.

These more generous terms are also made retroactive - for those recently-retired veterans who would be willing to return to the service for long enough to train the new crews for the ships of the fleet.

>Action 2: Continued Surveyance
>(Survey and prospect the red crosses)
The discovery of Gold is always a joy and a delight - and a draw for those hungry for their own mineral wealth. All the claimed lands surrounding the gold-find quickly get prospected, as do the lands of the copse through which they passed on the trail of gold. A few enterprising prospectors decide that if one river confluence boasted a gold-find that they should try another - and a few trainee and very optimistic prospectors try out their techniques and luck in the lands north of Æbleholm.
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Fluff: The scouts as efficient as always. It is unfortunate that they had to come across those horrid creatures, likely goblins. But soon enough they will be nothing more than indistinguishable charred corpses along with the rest of the impure beast that litter the land. With everything that has happened it is time for plans to adjust themselves, a few plans being created to ensure that tactics can be carried out without failure. Reach for the moon: Considering there are enemies across the water and that attacking them will undoubtedly be a boon a method is created. Separating these beasts to rend them from the rest of their pack is going to be the method for dealing with them. Setting ablaze the northern plains and southern forest, creating a fire line using fine powder to quickly ignite it. With this, hopefully a line of impassable flames can be created to stall the impure beasts while operations are carried out. Hopefully handling one at a time will work better. Additional lines are to be created going back in an attempts to keep them secluded, set ablaze when the first flames go out. It likely can't be held forever, but even for a while is better than nothing. Operation irresistible spear: Considering they have troops that are able to traverse the water, being able to take them down is going to be important lest infiltration occurs. Water way patrols are to be carried out, anything that might be considered a ship is to be boarded, the crew killed, and the ship captured. Should the ship be impossible to capture, attempt to burn it to leave them open to sharp shooters. And lastly for this set is operation Devouring force: No doubt once the quarry is captured, they'll come running to try and dismantle one of our resources that we will be using. The valleys leading to it are to be filled with traps, various points throughout having positions for archers to fire down into the valley itself. No doubt they will try and take the high road, so landslides are to be prepped by mining away at the ground. Support columns are to be made to destroy later and collapse part of the hill on them. When the operation initially starts, the rockslide set up is to be the first thing prepared. That is all for now, additional scenarios will be developed as the situation progresses.

1 action: Move a third of the army to the Blackstone quarry and build a fort out of the stone there

Stone is incredibly useful, no doubt this will hold some value in the coming times.
1 action: Begin mining away at the blackstone quarry
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>>4788034
Rumor: Hand it over.
1. Now that the lives of the drya return to their normal monotony. Much the land goes un-scouted in the rush and call to battle. The dryads are sent out to search the lands and prospect the Yadi for more resources to be of use.
2. The Koape may have decided to destroy themselves instead of simply surrendering and following the rule of the Drya but that does not mean we can not learn from what they could do correctly and from the Anaye. These boats that gave us so much trouble during the war and the Koape used to trade with will be studied, well their wrecks and the boats of the Anaye, but the adaption of using the Nyakians and the Sonyakians to pull them instead of relying upon the power of rowers or the wind. This should allow the Drya greater range of movement and scouting compared to being land bound.
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>>4788034
>(2/3)

1.
The work continues, permanent dwellings being constructed out of lumber, brick, and coral, depending if they are the plains, river, or coastal district homes. The coastal side of the city being the port district, where great rafts are pulled to dock and unloaded, and cargo moves from storehouse to market to buyer. Underwater suburbs continue out in the reef around the Sanctuary, the "prehistoric" regions of old Holo'gunui seeing new life in unseen numbers. Many a coral cove home with the old style air bubble single room and plot of reef to tend makes for good living; for the Laga. Out upon the plains, family homes for the Aneye elves, with brick foundation and cellars, lumber walls and roofs for those hot summers, care is taken make sure each home is provided clean water from a filtered dug aqueduct from the river explicitly for drinking (many signs warn misbehaving calves from swimming down the elvish water supply with a personal time out from King Pa'pa'tui, not that anything bad has happened or will - it's just damn annoying to have a calf go missing for 3 hours and to find him midway down the aqueduct stuck and clogging the water while laughing and splashing) , and waste is deposited into compost to sit and process until ready for the fields. The river district is a series of covered water channels that go through and around the city, a total of 3, big enough to allow 2 Laga to swim through comfortably. The idea is to improve travel times of the Laga in their capital with these "Swim-Lanes" saving the trouble of flopping and bouncing. Sadly cargo can only be moved on one Swim Lane, the Port District-To-River Lane.

2.
A young learned elf discover something while relaxing on a raft watching his Laga friend make lazy laps pulling them through the bay, an easy afternoon with nothing to do but enjoy some Aneye fruit cocktail and watch the Crimson horizon disappear into the sea. That is until a wind whips his woven kelp blanket right off him, he quickly tries to grab on. As he grabs two handfuls, the wind almost carries him away like a bird at wing! How could such a thing be? He fight the squall with white knuckles until his whale friend slows down noticing the commotion. Before long, some curses, trials, and rope, a long triangle of kelp is used to catch wind on our rafts, no longer relying on whale power. Also the pastime of "Foli'gongo'ho'tube" (Catching-Kelp-On-Wind) is born.

>essentially low speed, low altitude parasailing where a Laga pulls a sailed raft, with a tethered elf tied to the boat uses a long kite of woven kelp with two handholds to catch the wind an fly through the sky for fun. It becomes a popular pastime in Holo'gunui when the summer tropical winds come and the weather is not foul with storms. I'd the weather is unsafe, the red beach flag is raised, and none of the youth may catch kelp on the wind.

>cont 1/2
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>>4789672
> Lore Point
In his eyes, the Anaye have more than proven they are trustworthy and genuine folk, neighborly and brotherly just as a Laga. While it may be a risk to let a landwalker have a say in Laga business, the freedelves act as part of the Everlasting Waters and should be treated as such. As an offer of brotherhood and loyalty, King Pa'pa'tui asks that the Elven settlements if they so wish may elect one leader per (1 per elves in Pologa/1 per elves in Hi'laudolo, since that is the majority of their pop, with a sizeable minority in Holo'gunui.) That will join with the Laga'lelei'loto pods when it comes time to vote on laws the King wishes to enact.
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>>4788034

Action 1 - Prospect Thisi island, 5 hexes of Do'laroshan territory, 5 hexes of Fraternian territory, starting from the northern side.

Action 2 - Hitch a ride with Fraternian ships to Pyr island. Claim all of it, alongside the single plains hex west of the Library of Whispers.

The Do'laroshans may be uncharacteristically brave in their exploration of the sinister marble ruins, but they are still going about it rather slowly. While those brave heroes venture deeper, the rest of the colonists tend to the mundane, yet equally important, work of firmly settling this new land.

Of course, some are still not content, many young families keen on excitement venturing aboard the Fraternian vessels again, bound for a land shrouded in ashen darkness, though whether such a paradise exists is hotly debated.

Spreading through their allies territories and their own, keen eyed merchants survey the land, tasting plants, cracking open rocks, and eying the local wildlife with practiced ease of appraisal.
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>>4788034
Action 1: Scout the next island in the chain
Returning to port to update the people of Beitown of the progress of the scouting expedition, runners are sent from the shadow folk port, and another expedition is supplied from the shadow port, trading passage for the needed goods, the shadows wanted to send colonists to the mountainous and hilly island which the expedition leader was more than happy to do. They would drop off the colonists before heading to the next island in the chain to further expand Fraternian maps

Action 2 expand see pic for details
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>>4788034
> develop scorpions
The engineers only had to think for a while before to figuring out a very simple truth: everything is better when it’s bigger.
And so what did they do? They made a bigger crossbow of course! The scorpion is a great siege engine, an enormous crossbow mounted on a wheeled platform and operated by trained engineers and sappers.
They are quickly installed on ever fort and wall in the empire, especially the Big Dig, which sports a great number of such weapons.
They are called Rakatak in molespeech, roughly translating to gravel-rain

> turn the hex in front of the Big Dig (external to the empire) into a marshland
The people of the watch remember keenly the fights of their ancestors, and they have not forgotten the impossible capabilities of the rabbit menace. So, with the aid of dander locals, the area in front of the Big Dig is turned into an enormous artificial marsh, swamp-like terrain making quick crossings above ground all but impossible, while the underground tunnels have been collapsed as to avoid possible infiltration. Meanwhile, wood was cut and brought away, thus making the land even more unstable to walk on, especially jump on.
The dander were of great assistance during this, their magics bolstering the molemen’s efforts
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>>4788034
>Action 1: Imrove Metallurgy
Though the Faeries have never held any specific aversion to technology, the quality of their metallurgy has thus far been limited, likely as a result of their agrarian lifestyle. Beyond the thorn walls, the Faeries have seen sights of blades that shimmed in the sunlight and scythes which held their edge like the grain was flint.

>Action 2 & 3: Merging the Academies
The Faeries are people who understand roles and duties, especially in warfare. Though not all roles require regular use of magic, many will, and those who don't must understand the abilities of their companions as if they were their own in order to work together to the Forest's standards. The Academies are to be integrated; No longer are there mages and warriors, there are specific roles who will require lessons from both specialties and a general education of them all.
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>>4788034

>Rumor. Now.

>Action 1: Honing Magic
There isn't a day that passes when the Gallisans aren't beating on one another, or searching for some other form of physical challenge.
Lately, many have been wandering off to find the few evergreen trees which survive in the arctic climate, and seeing who can fell one with a single blow.

>Action 2: Expand
In the search for more challenge, though mostly more food, many find themselves travelling farther and farther from the settlement.
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Action 1: Develop a Water Focus/Sceptre.
A fisherman does not use his bare hands to catch a fish, they use spears and nets. We have been trying to manipulate the water, delving into Undine's domain, using only our own faculties. We need a tool for magic, we will experiment with materials and sapphires, to make a sceptre which focuses our power. Our effects wont be as broad as by hand, but that's the point, you don't fell a tree by chopping all along it's length, you do it by chopping at one point, repeatedly. Also, it'll be a very fancy sceptre, truly worthy of a Priestess of the goddess Undine.

Action 2: Create Ash Sieve.
We have found a way to make ash separate from water, but it is kept there delicately, waiting to be kicked up by a passing fish. We need to remove the ash after we have separated it from the water. We can't just scoop it with a bowl, as it'll just kick up the ash again. We have tried using a sieve, but both the water and the ash pass through it's holes. We can see that the ash is not water, so we will try to make a sieve so fine, with such small holes, it will filter out ash while passing water through. We will make extensive use of Danderfey dexterity to make this, their small size will also help make the holes as small as Danderly possible.
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>>4788032

With the recent find of jade, much of the prospectors were quite pleased with the findings. Of course, there was still more mines to make, with all the deposits that they had found, but that was a good thing. Of course, a more practical material would be all well and good, but even so, this was good as well, and the human colony had access to iron which could easily be traded for with the more valuable resources that had been gathered from the ground. Of course, further mines would need to be made in the future, as well as further prospecting, but that is more than just fine, as only so much could be done and the time was spent on things that helped the colony economically. Regardless, it was quite likely that this little mining rush wouldn't end anytime soon considering the good findings of more economic materials from the earth.

Even as this went on however, the food and wealth that came from whaling would cause the small port village of Traethllwyd to grow further and further as more whalers made their home there, along with those who actually were capable of butchering and processing the whale, or make use of the parts that were processed. From this, more people came to the town to fulfil the demand for the more general things any larger settlement needed, and the whaling town became the colonies main fishing hub. It'd likely not be long until a temple to Fanw was there as well, along with the other things any town needs. Though, of course, this would come in time.

>Action One. Build more mines, specifically for the jade.

>Action Two. The small village of Traethllwyd becomes a proper town.
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>>4788034
> Action 1: Help with the Swampification
Our good friends the Molemen said they want to make some land into a quicksand-swamp wonderland, who are we to say no to that! After all we're the worlds best canal builders. So we help them with that.

> Action 2: Transportation costs
Our goblin friends have agreed to raid the war-outpost of the rabbits for us, we shall transport them using our superb navy.

> Warpost
Using our watchtower we will observe the rabbits habits and determine when patrols and army presence is lowest.

The large goblin horde is to approach from the north-east and do a hit-and run attack. Burning down the rabbit-folk farm and possibly roads, before disappearing into the hills.

If chased they can disperse, due to characteristically huge goblinoid numbers the rabbits can't pursue all of them even if they think of that. The goblins are ones that do not speak albionic and are disguised as simple feral ones.
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Posted on behalf of the HCA

1. Treatment for the Damned Vossikine disease!
2. Research Phosphate for use in weapons development.
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>>4788034
Actions:
> 2x The act of forests opens

It is done, at long last. Theatra has been shaped to perfection, and the Simfuni finally have a stage atop which they can sing in harmony with the great melody. But this stage is not only theirs, it is for all to share their voices as well. This includes the creatures of the earth.

The work of the stone maestros are all but done, now the song transitions from the beating and shaking hum of the world that has been sung for generations into the deafening chorus of the life that inhabits it. The maestros of forests take the lead in the song of life, conducting fresh seeds to blossom within the fertile soil that leads a trailing path from the base to peak of Theatra.

Many years are spent nurturing the mountain's budding garden, the maestros coddling the fresh grove with their sweet songs, like mothers hushing their newborns with a soothing lullaby. It will take a long time, but one day their garden will blossom into a boisterous forest to lend its song to the Great Melody.
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SCENE ONE

>GLOBAL EVENT
The night is cloudless and dark, even as the full moon approaches. The stars of the heavens shine bright. And then, ah! One, two, a dozen, shower across the sky in a stream of lights! They crest gracefully toward the horizon, like apple blossoms in a spring breeze. It is a beautiful sight, if with a heavy heart for the Dander.

>Iti
In the waters of the freezing wastes, Iti lays another clutch.

>>4788170
>Bandru’ii
[NM] The Dreamer wakes, and though she would not admit it, rather disappointed at only a single visitor. This is lost though at the visitor's question. The jollity slips from the Dreamer's face. "So, Karu yet lives," no doubt only raising more questions, as the Dreamer thinks a long time on those already asked, "Settle, child, for the tale is long indeed. Tyrns ago, when the great Bandru was but a seedling, yes, so long ago it was... ah. Before queens, before our roots dug deep, and our canopies spread wide, there was a contender for ruler in the Rings. Her name was, is, Karu. She was a powerful creature, twisting the natural & the spiritual to her whims, and against theirs. Why do you think Bandru cares so for the balance? She upset the order of things! The other contenders rallied against her, casting her out of the forest, to wander rootless in the vast and formless world beyond. There she was supposed to wither, decay, rot away to nothingness. Alas, it seems she found another forest to corrupt."
It is a sad day when any sapling breaks out to form their own garden, but the pain is doubled with such bitter fighting. When at last one of the sisters departs, fretful Dryads spring into action setting things right once more, down to the last broken twig. On the island of Kalia(-Cordatta), said sister surveys her new home. She sets about making it a grove of her own, yet when night comes and she is alone, she weeps despite herself.
Ganne's scouts set off themselves, pulled by the currents westward. They spy the isle of Dopio, which alas is much smaller than Kalia. But that is not all they see on their journey, (>>4790910) for strange vessels also sail the coast of the island.

>>4788500
>Big Totem
Prospecting's a terrible job, but the Gobbos gotta do it. Have to, under order of Big Boss and threat of devourment. The looming threat of tribute gets the bastards working extra hard for it, just as BB likes to see. They scramble over the plains, pockmarking it as they work. It's all rather systematic, especially strange for Goblins. Less strange when little white puffballs are seen organising now and then.
Terrified Gobs bring word of a monstrous spider behind the mountain! Trundling through their land as if it owned the place!
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>>4789330
>Æblenthrong
With a far more generous offer on the table, many more Dwarves sign on. Thankfully, though bordered by the Tangle to the east and Syphian Meluz to the south, the only neighbours north are shrews and hares, meaning plenty of open land to offer.
There are still many a thing found beneath the earth by enthusiastic Dwarves. Of foremost importance is the discovery of yet more gold along the southern bank of the river, second another source of salt for the growing colony, and third, an unmistakable smell in the Copse; Sulphur.

>>4789568
>Usagi
[Waxing Gibbous]
Rabbits are sent to the ancient quarry, and with the readily available material, build a fort to guard over the works. The stone however is harder even than the rock of Little Syph upon which Kaa'Raat stands, dulling even the iron tools they bring in short time. Whoever cut vast blocks and hard edges long ago had access to metals even stronger than iron it seems. Bored workers find the stuff however can be surprisingly easily knapped, creating edges sharper than any finely honed blade. An amateur attempt is what discovered the stones most peculiar nature however; A misaligned hit, a jolt, a cut, and the stone "drinks" the blood. After this the air is electric for a second or two., smelling of ozone and... sweet fruit.
The Impure cretins should not have been ignored! They had awaited our night watch, then set upon the warms and hills with fire! They scatter as soon as they are spotted, but not before committing impurity upon the Usagi!

>>4789582
>Drya
[R] The docks of the Elves see many vessels of an outstanding variety, and helmed by an equal assortment of persons. From the rafts pulled by intelligent fish(!) and dinghies piloted by nasty green creatures, to magnificent barges rowed by teams of jackalfolk. And all of them spotted with little white puffballs! Perhaps it is some kind of mould that grows on ships.
The entire north of the Yadi is picked over, revealing nothing save some quality building stone.
The Catan water is lousy with rubble and wrecks. Of the latter, what can be salvaged is dredged up for study, and compared with the vessels of the Anaye. The double, even triple hulls of the sunken ships are far too costly to copy, and given their likely purpose, are not needed. With the only shipyards being in Neleye, the Elves are tasked with the construction of boats for the Drya, all the while watched over silently by Ents.
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>>4789672
>Pa'pa'tui
The works continue unabated. New wave breaks, new districts, new canals. Hologunui is a new city every morning.
Foli'gongo'ho'tube, or just "Gongotu" for short, is not a sport for the faint of heart! Teams challenge each other, who can sail highest, who can sail longest, who can sail fastest! Even the royal calves have been seen trying it with their Elvish friends (and servants).
>Hologunui
"It is an honour" says Representative Prosi, an Elf of some girth, known for his keen wit and love of food & wine
>Hi'laudolo
"I am delighted to just be asked" replies Representative Vule, an Elf, poised & elegant even by Anayen standards
>Pologa
"Grateful as we are to the Laga, we must decline" responds Councilelf Anak, a shrewd & inscrutable Elf
In the night, as the watch keep a half eye on them, Iti's rescued brood begins to hatch!

>>4790614
>Do'larosha
Shovel, pick, and corer to hand, the Shadows set about their work. (>>4790910) The island is kind to the Men & Morphs. In their sands, great quantities of salt, and under their fields, a new stone not yet catalogued. [Decide between yourselves which precious stone it is] But Thisi is especially kind to the Do'la, the forest earth rejoices in wealth. Silver by the seam, followed by on of lead, and a third... A third of brilliant shine, above anything they had seen; Platinum.
Stowed away in the dark recesses of the Fraternian scouting ship, the Do'la pass the time with the equally Fraternian pastime of knucklebones. With many games played between them, they are glad to be finally called above board to claim Pyr. The joy soon fades as the rocky barren shores of the island present themselves. Nothing but sulphurous lichen grows upon the rocks, and the acrid smell of volcanic smoke fills the lungs. The simple task of staking the entire isle is thwarted by the sheerness of the volcanic slopes, and the Do'la must make do with nominally claiming the island instead.

>>4790910
>GFU
Depositing her agreed upon stowaways, the scouting ship of the Fraternians continues her voyage of discovery. Past the billowing peak of Pyr, still avoiding the dangerous currents between the islands, 'round to another goodly sized island. (>>4788170) Off the shores of this new land however is a queer sight, one which may remind them of a long ago home, for also sailing these waters are Dryads.
By agreement and action, Thisi is divided in twain with the Do'la.

>>4791269
>Taknab
The Rakatak is constructed with the finest lumber available, first of her kind, first of many! It takes a team of Imnaki half a tyrn to make the cordage alone. She is wheeled with fanfare through the Under-Empire, then the Over-Empire, before arriving at the Big Dig, where she has to be dismantled and rebuilt to get through the door. It was glamorous while it lasted at least.
The work starts with a channel from the shore, and then all about the digging of ponds. The turf and anything above it are carried away, and the whole thing churned over.
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>>4791987
>Tanglegarden
[+1 PE]
Fae metalworking had been for so long simply the hammering and punching of silver, but with the discovery of iron, flight into contested forests, and trudging of hairy things in the hills, real weapons are going to be needed. Though it pains them, large amounts of wood is needed to feed the furnaces and forges where the metal is worked.
The Academy of Misdirection and the Swarm School are combined at a new campus fit for the training of many more students. Displace Image is taught to all with any spark of magical aptitude, alongside rigorous flying, stealth, and trapping courses. The overall quality of education is increased across the board with a standard curriculum and additional teacher training. Nearby, a nasty creeping vine has taken root in one of the canopy trees.

>>4792064
>Gali
[+1 PE]
With their adzes on their shoulders, the Gali venture to fell the last of the sparse evergreens on the shelf. As they each whittle away at the trunks, a bet is made; Who among them can down a tree in the least swings, nay, do so in a single swing! For most, with practice, they can get their swings to under two dozen on the thinner trees. Except for one, a brute of a man by the name of Kasin. With fire in his eyes he brings his adze down in four cardinal blows, before pushing the weakened tree over with his horns. His clenched fists shake as the adrenaline runs through him.
The hunters return from their journey, hauling with them blubbery seals and white-furred hares. Beyond the rocks, the ice continues, but bountiful to those who know where to look.
[R] But this is not all they bring back to the drying racks, for stories come with them. Of a sea upon the land, dark as any night waters, one of trees, far south across the glacier. Others speak of another jut of rock in the east, from which steam rises.

>>4792141
>Dybet
[+1 PE]
Made of gold plate over imported applewood, crowned by an enormous uncut sapphire, pommelled with an orb of silver, the Sceptre of Undine takes the royal workshops an entire tyrn to construct! The core is carved deep all over with runic script praising the goddess and Her works, before being sheathed in the gold. In the magical dance of the water priestesses, it is wielded in the right paw, and tied with linen to hold it (just in case!). A large and disgusting slimy frog has to be (somewhat violently) removed from a sacred basin the following night.
(>>4792472) With their fine dexterity, and careful Dyb guidance, the Dander weave an immaculately fine mesh of metal, and cover it over with the finest gauze linen. No expense is to be spared in the maintenance of the holy Dyne! The first test proves successful, without the use of any magics, but the water has a slightly bitter taste which some odd Anubisids say they actually quite like.
>>
>>4792438
>Prenhaearn
A great quantity of pale green jade is lifted, along with rare caches of a pure white. There is something regal in the stone, which polishes to a near-mirror shine with ease.
From a fishing village surrounding a port, to a full-fledged fishing town of industrial scale, Traethllwyd really is becoming the Lunedannedd of this new world. Already however, whale stocks begin to thin in the waters of Hiris & Amranna, forcing ships further afield. South, pods of whales whiter even than the purest jade are spotted.

>>4792472
>Danderfey
(>>4791269) When the Dander arrive, work is already well under way, digging the channels & pits, and removal of stones. Though not particularly strong, the Fey make up for it in persistence, and sheer numbers. A hundred tiny shovels help dig a hundred tiny holes to trap the waters. The Nop (Imnaki term) in charge allows the Dander the honour of lifting the heavy sluice gate to bring in the sea. And then another as they struggle, before finally lifting it himself. The Fey loosened it for him though, of course.
The boats are loaded and shortly after dusk push out. It will be midnight by the time they arrive. The goblins are given their orders a final time, then dumped off-shore.
[So nothing to say about going without apples for an entire year?]

>>4792634
>HCA
With previous procedures becoming widespread throughout the colony, along with a folk medicine of pine needle tea, the Elezen Cough outbreak peters out. Some even continue taking the tea afterwards for it's comforting taste.
As already discovered, the fertiliser, when ground fine, is highly combustible. More so in open air than as a pile of powder. When enclosed, and lit by means of a waxed wick, the resultant explosion is, poor. However, when arranged as a barrel, may well be useful as the first constituent in the production of colonial gunpowder.

>>4793295
>Simfuni
As the Act of Stone finishes, the Act of Forests opens. Everything from the smallest forget-me-not to the mightiest Taqsim oak is sung up to the spiralling Theatra. Flowering shrubs, creeping ivy, even the briar and bramble, all are brought to make a forest of the capital.

END OF SCENE ONE.
>>
>>4794272
(wanted to build 2 farms, but had to prioritize helping the Molemen)
The lack of apples for a year is of course a tragedy, many Danderfey spend their days in a slump... the sweet sweet sweetness of apples in missed. Maybe that's why they didn't bother working on the canal for so long? The nation survives by munching on grass and by eating other inferior fruit and by using it's vast wealth to buy what we lack.

It is the apple crisis that has shown us that trade is important! because sometimes the apple farms don't give apples and then we need money to buy apples!

> Action 1&2: Finish the Canal
We have the teach and we have a reason. Time to ram our way trough the northern passage, connecting east-and west.

Now the Simfumi can Sail all the way to visit the whales!
>>
>>4794267
Action 1 and 2: Expand to claim the island of Dopio, and a single forest tile of Kalia

Sand, sand, sand!
Ganne hates sand, she didn’t remember her ex-sisters island having so much sand, so why this one?

It infuriates her, but as she drifts along the coast she spies the trees growing thin eventually, and then thicker still into a small forest.

It isn’t much like home, but... it’ll do. She can work with this, and she is relieved for a time before spying odd boats on the waves.
Not her sisters, hers were not as pretty, something else is lurking about.

Cordatta meanwhile mopes about on her much grander island. Her comrades are busy flocking about in the land they already have, so huge the areas are, but not at all ready to be constructive.

I suppose this is why the rings do not normally make great expeditions with only fledglings and a handful of ancillae.
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>>4794267
GLOBAL - Meteor Shower
The Do'laroshans look to the sky with wonder and delight, stories of fallen stars leaving the night sky more empty with each passing night. Many Do'laroshans can go weeks, or even years, without ever seeing the sky, and few have ever had reason to wonder what it is exactly that stretches overhead. Luckily, the Shamans confidently assure the others that the night sky is a great swathe of Achroma's fur, enshrouding the world, with the pricks of light being bits of dust, fluff, or fireflies that bother and pester him. His shedding of these is thus seen as a great cause of celebration, though there is minor disappointment when it seems Achroma is lazier than anticipated, failing to pluck more than a few of the odious blips from the sky. Again, the Shamans remind the others that removing the pester-some nuisances is surely tedious work, and something one might be keen to take frequent breaks from. A sort of "anti-constellation" spotting begins to take place, with Do'laroshans picking small spots in the sky where they imagine a star might have been, connecting it with other similar, empty spots.

Action 1 - Build a Platinum Mine on the Platinum node of Thisi. Build a dock on the sandy shore of Pyr.
Action 2 - Send an expedition force eastwards, following the taiga tree-line. Ensure a number of precious gifts, of gold and copper, along with some pelts of our fine animals, are brought with as an offering for Araq.

The platinum found on the island has spirits lifted, and merchants are keen to begin exploring the possibility of working the heavy ore into something worthy of Achroma. It's appearance is like white-ish gold, which some regard as an ill omen, but the merchants are quick to squash any sort of rumour from starting. They remind their workers and miners that Achroma, not them, deems what resources are worth offering him.

On the distant shores of Pyr, many miserable Do'laroshans shiver in crude huts on the sandy shore of the small island. The smoking mountain overhead is a looming shadow of despair over them, and so the first building constructed is a rudimentary dock, salvaged from whatever resources they can scratch together on this island. The first order of business, it seems, is getting the heck out of this coverless, foodless place, though the Fraternians (keen sailors, it seems) are quick to explain that food can be found in the sea, if needed. Thus, a small fishing fleet works around the clock to feed the few who remain. Of course, the Shamans back in Dakan Grove have just heard tales of this fiery mountain, and being distant from the danger but intrigued by the mystery, begin wondering if something worthwhile lies hidden higher up the ashy slopes... Well, musings for another time. A skeleton crew to man the port on that island is enough, for now.

Hunters, and their more deadly Assassin brethren, have finally been blessed by the Blue-clad High Shamans to venture forth into the world in search of Araq.
>>
Our nation is glorious, if only our late great pharaoh, Ahenohetsu II could see it. Alas, it has been a tyrn since he was killed by a pack of crocodiles after he drunkenly challenged them to a duel. it would be a lie to say nobody envied his method of dying. Unfortunately this sudden death left our nation somewhat confused, and also enabled the Cult of Undine to do things without supervision, resulting in some quite expensive projects. We have gotten enough control to curb any further spurious project and can focus on finding the one true successor from... *flips through papers* literal thousands of heirs.

Action 1: Hold the great tournament.
While looking through Ahenohetsu II's will, we found a clause: Trial by combat. The reasoning is that neither the stupid or the sickly who will win such a tournament, instead it will pick the best balance of clever and strong. Many a statesman disagrees with this, but none hold enough gravitas to challenge the authority of our late great pharaoh, thus, this shall be done. Preliminary matches have filtered out most of the chaff and given a general idea of who are likely to win.

First is Anumeses I, a man who enjoys parties and wealth, he has expensive equipment and combat tutors, he is loved by merchants.
Second is Jafmeses, a man of strength and devotion to war, he believes his father's death is a sign from Jafa, he is loved by warriors.
Third is Diana, a woman who bested many brothers by exploiting weaknesses revealed by informants, she is loved by the cults.
Fourth is Iah, a studious man who analyses his foes, he employs pragmatic stratagems and is loved by the scribes.

Action 2: Create Tomb of Ahenohetsu II beneath the Tower of Might.
Ahenohetsu II was a mighty pharaoh, while not as deliberate and careful as his father, he brought us wealth of gold, silver, sapphires and traded goods. He took us from reed boats to wood ships, making grand temples and expanding our military presence. We shall make a tomb to fit his grandeur beneath the Tower of Might, protected by our mightiest warriors.
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>>4794267
>>4793404
>Missed actions
1. Research mass production (Oni greed for luxuries and weapons to arm the military is reaching its point!)
2. Expand East into the jungle

>Global Event reaction
Ah, it seems Chadskisei is making a show for his beloved moon fairy! Many of stars dancing in the sky falling down into the deep black abyss! A beautiful sight to behold.

Enjoying the nighttime event with his son, King Beni decided it was time for Benmi to take his first concubine! Of course, they're too young to do all of the wonderful dirty things, but it's the duty of a king to get used to many of partners around him despite Beni feeling differently... On a bright sunny day, Beni summoned the girl who shall be Benmi's first "playmate" for the rest of his life. Benmi was still at the age of thinking girls and other boys were icky and he would rather much go bashing the ground and hunting small creatures to play with his father. Though that changed when he saw her. She was the granddaughter, named Mizujala, of one of the founders of the Rakshidento to ensure this new native of this world doesn't forget the Old Ways of the Oni. At first, he scowls then he starts to feel funny in his tummy and a blush came to his cheeks. He "begrudgingly" held the hand of Mizujala so they can go outside and play.

1. Become One of Us! Fight With Us!: While they have good bonds with the beautiful bovine-Oni, it's still not enough. They fear the bovine-Oni might be defeated for they are weak and fragile! Oni won't allow their friends to get swallowed by the uncultured hordes of this world! They purpose and begin military exercises with the bovine-Oni while sharing some of their technology to show trust.
2. Strengthen One's Body with One's Mind: While still in the beginning stages, the Sutramatane of the Hedonistic Path was taking a better form. Benmi practiced day and night even though he wanted to play with Mizujala. But a king must sacrifice for his people. He takes the natural lustful and violent energy Oni are born with, mix them with life energy and the iron-will into something else. (Improve Enlightenment for better bodily condition like more strength, speed, durability and so on.)
>>
>>4794267
>Everlasting Waters

1.
3/3

The finishing touches to Holo'gunui reborn are added, roads linking the farms on the other side of the river for ease of walking folk. Irrigation channels are made for the grass fields, and brick walled pools are expanded for the fish farms.

2.
The empty coast west of Hi'laudolo is prospected for anything of interest that may lay in the earth's bosom.

>Lore Point
As the lights of the falling stars scream across the night sky, the tired attendant of the Sanctuary enjoys the simple bliss that comes with the tranquility of his duty.

>chc

"Hmm?"

>CCHCH
As the Laga turns, he sees a crack along one of his sacred charges, the eggs of Iti. His heart jumps as a shard of shell drops to the lush cushion the eggs rest upon, before a small reptilian head wet with eggstick emerges.

"Well hello little one? Have you any hunger?"

The Laga pulls a bowl of fish near them, and as the rest of the young hatch, he feeds them a hearty meal of sea meat. The old Sanctuary watcher had seen many winters and summers, almost as many as Old Pa'pa before he swam off to meet Vasa Tama. Never a father himself, he's not quite sure how great of a job he's doing as substitute Great Sea Turtle father, but he supposes if Iti takes them up on the offer to stop by she'll let them know then. The next morning, a great festival is held in the finished Holo'gunui, rejoicing in the coming of the 12 children of Iti.
>>
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>>4794267

>Global Event - The Æbleblomst
The priestesses (and a couple of priests) of Æblemor gather on the outskirts of Æbleholm for service beneath the bright full moon. The air is clear and shines with silver light as the Dwarves drink cider, listening to the sounds of the local Hedgehogs grunting and snuffling as they break their bread. But then! More light streams across the sky; first one then several; silver and shimmering as they flurry across the cloudless heavens. 'Apple blossoms in a spring breeze' would be a good descriptor for the view, even if one was not a devotee of the Æblemorrine creed. To those who are, the sight in the sky is a sign, an omen; a guide.

They look toward the path of the graceful lights, and start to follow. Onward they walk as the night passes; and only when the flutter of lights eventually fades from the sky do they stop their pacing - this is where the silver light has guided them. The spot is marked and consecrated with the remnants of the cider as half their number venture back to the city to fetch some very prized possessions.

When they return, each is carrying a young thin tree; Gylder apple saplings that the order had been tending as they grew. As the morning goes on and the light rises, holes are dug and the saplings planted out into the soil, a grove of young Gylder Apples that the order will tend to as it grows. The task done, more Appleseed is scattered around the outskirts and they celebrate and talk and tend to their hedgehogs; and hold final prayers to Guldfar at the height of day before all depart - but one. For one will remain at all times, it was decided; this young grove is not to be left untended without one or another member of the order present to care for it.

>A Starry Birth
The chambers at the heart of the Kalnthrunra's residence are loud tonight, full of pain-grumblings as Glodrana's pregnancy enters the final stages. Files and reports are brushed aside as Korek abandons the evening's paperwork and heads to his wife's side, bringing with him a small flask of Gylden Ichor.
As the sky shines with silver and moving stars, a child is born; the world greeting a newborn boy named Zuvrek Kvydrech Laeggratt by his parents. As the sun rises, the child is blessed with Ale and Ichor to welcome him into Guldfar's light.

>Action 1: Gold from the Ground
More gold for Guldfar! A second mine for gold is struck in the north. And in the Copse, a mine for a less pleasant yellow substance - sulphur, quite vile by itself but so very useful for the Dwarven chemists with the many interesting things that can be done with it. For the farmers too, be it as fungicide or fertiliser.

>Action 2: Feeding the Nation
With Ederakung expanding, new farmland is struck lower down the river, so that less food will have to be bought in by ship. And the same is true in the north, where a new farm is opened up to feed the miners.
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>>4794267
> Full moon
Danderfey panic. We pray to Bandruii. The evil ones. They are comming, they are comming!!!
>>
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Posted on behalf of the GFU

Action 1, expand onto island
Action 2, build a fort and port on the new claim
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>>4794267
1/2. Prospect 20 tiles. The scouring continues. The former slaves of the kamb feeling the familiar pressure of quotas once again put upon them as they dig to find valuables for their overlord. At least after the initial frenzy it is much less strenuous then it was before.
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>>4794271
>Action 1: Build Farms
The Swamp is equally a component of the Forest and must be treated as such. Devotion must be proven and work must be done.

>Action 2: Learn the Dryad's Language
We have been living adjacent for long enough for it to be easy enough to pick up on the language and create a written record. This will surely be important in future events.
>>
Global Response: A beautiful night, streaks shooting down the sky and into the horizon. Perhaps the sky is weeping for the tragedy that has befallen the pure rabbits.

Fluff: Those horrid impure swine! In only a short time will they be dealt with. For now however, if the forward base is in ruins then no war can be properly fought for an extended period of time.

1 Action: Update tools and weapons to blackstone
Iron is incredibly nice and still very useful and versatile, however this stone... this deep black stone.. If Iron cannot mine it then maybe the stone itself can be used to mine it. It likely can't be produced on the same scale as iron, but at bare minimum, all those who have completed the hundred man trial should be awarded with a weapon made of it.

1 action: Put out the flames! There's a river nearby, douse the flames quickly before they spread too far and get out of hand lest someone decides to investigate while we are trying to recover.
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>>4794267
Event: Tears of stars fall like rain. The far gods speak and the Drya do their best to listen. The direction they fall will be noted; but more must be learned before we can know their true meaning.
1. Scout our land for resources, again.
2. A harbor will be built in Interanya to allow the new ships to dock and to allow a place to construct new ships. This will also provide a place for the Sonyakians and river nyakians a place to rest when they are done pulling the ships. A mine will also be built on one of the lapis deposits to see if it would actually be useful to the collective; or if it would be valuable to the Anaye.
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>>4795814
>wanted to add to the lore point

>as the falling stars illuminate the young of Iti's with heavenly streaks of light, though the young sea turtles are miles away from their brethren of their clutch, and even further from their mother, they are calm and content. Within the quiet Sanctuary, they pile around the elderly keeper for warmth as he covers them with kelp blankets and feeds them, the sounds of the celebrating Holo'gunui lightly cared over the bay of the Con'hula. A siren call of sonar hits the young within the Sanctuary.

>"Happy Birthday Young One's, Welcome to Holo'gunui, We Love You!"

Under the shining skies of the star storm, and within the peaceable Everlasting Waters of the Laga'lelei'loto and Anaye, the young will be cared for with the love of an entire nation, the Sanctuary and the bay to be their home as long as they wish to stay.
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>>4794267
>lore point
The imnaki of the surface are the only ones who witness the event.
“Scary and magnificent” they tell their less-insightful brethren, who nod and smile, pitying the ones exiled to the over world in their hearts

> create an underground city for the dander
When the horrid tunnel sickness reared its head for the second time, the Imnaki solved it by making Seulak, a city above the ground.
Unfortunately, this technically breached the deal struck with the dander: no imnaki was to ever acquire land above the ground, and this? This was a horrid stain on the molefolk’s reputation!
So, another agreement was made behind closed doors: the molemen would create a city in their under-empire for the dander to live in. It shall be named Darlak, “friend-city” in molespeech

> improve the training of our troops
The big dig has been constructed, a marsh added, the rakataks have been created, yet we may still improve: being safe is no reason to grow lax.
Our troops shall train even harder, our engineers shall be engi-here and build and dismantle their engines more quickly, the Agalok shall move faster in their plate armor, our regulars shall train to fight in formation and our Umapara will learn to shoot with greater accuracy and at greater ranges
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>>4794267
1. Attempt to improve gunpowder recipe; Namely by incorporating ground charcoal and Saltpeter. Sulfur was merely what was used to start off the fire, not be the powder itself all on it's own.

2. One farm, one Phosphate mine.
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>>4794297
Event:

The stars blare overhead in the night, as ships sail along dark waters.

The sight is beautiful to behold, filling all dryads in the nation with awe for the stars, what grand spirits must dwell up there.

For those en-route, it fills them with unease, but Ganne insists the omens to be good. A flight of stars in the sky to prove that she was right all along, her cause just in the eyes of Sen.

From the highest tree-tops of the rings at Ash’sen it is said that you could almost touch the lights as they went by.
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>>4794271
>Action 1: Explore East
The steam. Curious.
>Action 2: Brute Strength
The Gali demands more strength. We will see what we can deliver. Meditation and self-induced concussions alike, we will meet this goal.
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>>4794272

With Traethllwyd growing enough to really be equated to Lunedannedd, work swiftly would begin on making it a proper town with the facilities any town should have. Specifically a temple to Fanw. A town without a single proper temple, even if a modest one, is no true town after all. So, swiftly, one would be constructed. Meanwhile, as the capital Glaniadneifion grew, so to would it's own temple, with a number of renovations and additions to make it far grander and more beautiful, and likewise more befitting of the colonial capital. Still, despite this most of the construction work would be done at the growing town of Traethllwyd, which would soon much like the colonial capital have a proper forge for local equipment to be processed and a marketplace for traders who docked and the locals to do business. Of course, all this attention on the growing town was something that delayed work on further mines, but considering that any remaining mines were on resources that the colony already had ample access to, they were of lower priority. Regardless, the prosperity of the colony had risen quite a far bit. The real question was how much further it would rise. Though this was likely dependent on what the prospectors would find in the coming tyrns, and how things went with the Hunter in the woods.

>Action One. Construct a Temple at Traethllwyd and upgrade the one in Glaniadneifion.

>Action Two. Build a Workshop/Smithy and a Market in Traethllwyd.
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>>4794272
Actions:
>2x Gather the voices.
The forest grows, and a streak of green winds its way up the mountain of Theatra, decorating the otherwise cold, grey peaks with an emerald wrapping that is as of now silent, waiting.

With their garden prepared, the invitations are sung. The maestros sound the call, summoning forth the beasts of the wild to take their places upon the great stage. Critters small and big, of the air and earth, that which dwells above and even below are welcomed into the garden of the Simfuni. Each offered this glorious opportunity to combine their voices with theirs, so together they may join in the great Melody.
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SCENE TWO

>Pérasma
The Syphian Meluz had lived long and well within their jungle, a nation of artists and musicians, inspired by the earth, winds, and sea. Yet they had never thrived quite like the other peoples of the isles, always one slithering step behind. And as those around them prospered, they stagnated. For many tyrns they were stuck in an inescapable rut, seeming to always live the same lives generation after generation. Perhaps outsiders saw their eventual collapse as inevitable, but the suddenness of it shocked those around them; Not only in its speed, but strange nature. They did not fall to infighting or starvation, their cities did not burn, they were not wiped away by flood or plague. No, one dreary morning like any other, the Syphian Meluz simply vanished. It is quite some time before any notice.

>Turtles
But as one nation falls, another rises. In the frozen marshes of the north Iti's latest brood, affected by the high strangeness of the Orbon Sheet, hatches. Perhaps fuelled by the strange ebbing of the Meluz, they spring forth, a nation new. What wonders greet the fledglings?

>>4794289
>Danderfey
Slowly, carefully, methodically, a tunnel is bored. The ceiling arches at the perfectly right calculated amount, and is strengthened with curved beams taken from entire trees and further by support-bands of wrought iron between them. It is unfortunately pitch black shortly after entering, as torches prove untrustworthy the deeper one travels. This of course is not matter to the Simfuni or Imnak who traverse it. It is still, however, an engineering triumph! The first user is a ceremonial barge, laden with garlands and wreaths, from Londision to the Xira Coast, then up to shores west of Theatra.
A bright young Dander pipes up after the boat has sailed into the passage; "What if two ships enter from each side at the same time though?"

>>4794297
>Bandru'ii
Let Cordatta mope, her island may be larger but Ganne will make Dopio a capital of... culture? industry? religious pilgrimage? She's not sure yet, but whatever she eventually decides, it'll be just that! Already she begins to work her roots firmly into the soil of the island, sending out her fellows to secure it entirely. (>>4790910) But by Sen, what are these savages? Are they blind?! Beasts clad in metal make shore, and before they can unbalance the entire project are harried back into their ships to sail on.
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>>4794972
>Do'larosha
From the shine of it alone, the stuff they pull from the ground must be of some worth. If know one else does, it is likely the Aphthians will know just how much. On Pyr, the wretches who had thought the venture so grand are having second and even third thoughts on it all. There are days the smoke is so thick one cannot see a hand in front of one's face; This would be a blessing, if it did not also sting the eyes and burn the lungs. Only those needed to maintain the shanty-dock will remain, as others head back for Thisi, or the Dakan.
Blessed and fortified, the hunters take their first steps of their long journey. They follow the tree-line for as long as they can, before finally having to rest by a river in the Chiming Holt. They sleep the day peacefully away, and are woken at dusk by strange sounds, similar to ringing bells from all directions, even under their feet. There is still a long way ahead of them. Achroma watch o'er them, with thine eye, protect them.

>>4795087
>Dybet
A catastrophic wreck at the feet of Ninuro reminds the Anubisids of a long neglected task.
The Tournament begins with hundreds of bouts, weeding out the weak bodied and weak minded from the contenders. The trials continue for half a tyrn before the final four victors emerge. These four are to battle against each other in a final, decisive round. Each is given the day prior to rest, heal, feast and make merry, for tomorrow they may die. As the sun begins to rise the following morning, three contestants remain, for Jafmeses does not wake; Rather unceremoniously for a mighty son of Ahenohetsu the Great, he is found to have choked on his own vomit in his sleep. There are no additional signs of foul play upon the body, and though many suspect poison, and a number officials wish to postpone the trial, they are overruled. The three enter the arena, and after some hesitation are upon each other. With her knowledge from an informant, a quick blow by Diana to an old wound upon Anumeses downs him in an instant, leaving Iah and herself to dual. The siblings tussle, one with little leverage over the other, getting in a scratch here or a bite there, before springing apart. They pant, pacing each other. With her quick wit, Diana flashes a golden pendant in the sun, blinding her half-brother for a moment. But a moment is all she needed, and his throat is cut. It is Diana who will take the throne, and be crowned the first female Pharaoh of Dybet.
As his many children compete for his throne, the body of Ahenohetsu the Great is prepared for burial. The hidden rites are performed, and a ceremonial barge rowed against the flow of the Dyne and the Din, before being carried to his tomb, built within the foundations of the Tower of Might. Long may his spirit walk the field of reeds.
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>>4795573
>Oni
[+2 PE]
[last turn]
To the Oni, greed is a high virtue. Greed drives progress and innovation. Such as the push for a standardisation of sorts within the smiths, weavers, potters, and all other manner of manufacturers throughout the kingdom.
Beni and his growing son stand upon the highest point of the hills looking out over their domain. "More?" asks Beni. "More." replies Benmi.
[this turn]
Benmi and his "playmate" go out to watch the last of the stars streak across the sky. They sit in silence holding hands, both feeling strange and warm. Timidly the boy asks if she would like to go out into the Harja and find bamboo to climb, his third favourite pastime after bashing court officials and feasting. Equally as timidly she says yes. Walking hand-in-hand the pair spend the night playing in the ways only Oni do, before both collapsing into bed around dawn. Beni's spies report he has made the perfect choice for his son.
The Minotaurs are delighted, they are rather generally an agrarian people, but it cannot hurt to be prepared. The city guard of Megyros are chosen first, then Bulls of the northern fort, and finally whoever else decides he or she is interested in the training being offered. They prove themselves to be almost as strong as an Oni! Though unsure in their footing and open to many a serious blow. They are, quite literally at times, beaten into shape, and much better of for it.
Chicha warns her nephew to go slowly, one step at a time; He cannot go rushing in to godhood like he wants to. Let's start with the strengthening of the body. Focus on it. On the muscles which make it. On the blood that flows through it. Focus. Clear the mind of all else. There! Benmi's third eye shines as he achieves his task, and for the rest of the day he bashes with the strength of the drunken Oni! Even if he's only ever been allowed the watered down wine.

>>4796314
>Æblenthrong
It is said, that there are four sacred duties of the Gylden, established on the third or fourth day of Emergence; The day varies between tellings, depending on if the first Dwarves to emerge drank & feasted for two or three days. Each is represented by a tool:
>1. The Scythe
To grow, reap, mill, and bake with golden barley, wheat, and rye.
>2. The Apple-Crook
To tend, pick, and press golden apples into Ichor.
>3. The Pick
To pluck from the earth gold, silver, and all other metals, and work them fine.
>4. The Wand
To bless, purify, and console the Golden Dwarves through their lives.
The Æblenthrong rejoice for the birth of the heir on such a portentous night!
>>
>>4795814
>Pa'pa'tui
[+2 PE]
The rebirth of Hologunui is finished! Laga and Anaye live throughout the city in harmony, with nowhere out of reach to either race. Even the fields and fish ponds are accessible! Productivity sees an increase across the board. To the east of the completed project, Whales and Elves set about finding what other treasures lay hidden, finding valuable and delicious salt for their troubles.
The fastest of the lot pokes out his little head, blinking in darkness. For a long while he sits with just his head out, slowly looking about the sanctuary, perhaps waiting for his siblings to hatch. A *crunch* and *crack* seem to motivate him, pushing his front legs, then his shell, and at last all of him, out of the shell. Soon ten more join him, gathered up by the guardian to keep warm, wet, and well fed. Of the hatched, four have long(er) tails, whilst the rest have short(er) tails, the significance of which may or may not be lost upon the Whales. The last egg is watched for another night, before finally hatching. The baby inside is sluggish, having to be helped out after fruitlessly waving his legs around. When inspected, a large amount of yolk remains attached to his plastrum, having never been properly absorbed. He perishes only an hour later. It is a sad reminder that nature rules over even for the Great Mother of the Sea.

>>4790910
>GFU
[+2 PE]
Settlers set south for Dopio, but as they arrive they find it already inhabited. But the Fraternians have dealt with Dryads before, these plantfolk cannot be too different, right? (>>4794297) But different they are, not the inviting Dryads of the old world, but harridans! The mere sight of the Men & Morphs seems to enrage them. Settling the island would be a declaration of war apparently! Resupplying at the Do'la port on Pyr, the journey recommences, finding a more hospital island further east, 'round the coast of Dopio. Alas, it also bears the signs of Dryad habitation, but not to the same degree. A port of their own, and a tower to watch the north are a necessity.

>>4796831
>Big Totem
The whip cracks, and the Goblins scramble over the earth. Continuing where they left off, scouring down from the north, the land is littered with boreholes. More strange white crystals which taste like soap, more sand which is full of salt, and, Totems-above, sand full of rotten egg yolks?!

>>4797539
>Tanglegarden
Until this day the gardeners of the Tangle had maintained only the forests of the Garden, but as ambition grows so too does the understanding of the Tanglegarden. The swamps and marshlands are integral to the whole, and so too should by well kempt.
In their dealings together, the Dryads have used Albionic, a foreign tongue native to the puffballs, but in their groves where they think the Fae do not listen they use their own language. This is meticulously recorded, compared with the Fey language, and translated to the best of the Fae's abilities.
>>
>>4797549
>Usagi
[Full Moon]
The Blackstone is a great pain to quarry in any large amount, but with the correct application of force large & extraordinarily sharp shards can be knapped. Like monstrous serrated teeth these can be embedded into a wooden core, a jawbone of sorts, forming a particularly nasty weapon capable of slicing and crushing damage.
Quick action extinguishes the hill flames, though unfortunately not before the farms are levelled. Further, the fire in the meadow still burns!

>>4797574
>Drya
Remembering the words of the Catan, of wealth in the south-east, that is where they head. There they find more of the blue stone the Elves claimed was precious, along with a foul smelling yellow rock. Where the Lapis had been found by their darkskinned cousins, a mine is set for sale to the Anaye. At the same time, aping the apes designs, a port is built in Interanya, pushing Elven ships to their limits.

>>4798635
>Taknab
(>>4794289) In the roots of a forest, planted specially with sacred apple trees, the Imnak dig for their Fey friends the town of Darlak. Though dark, it is always a comfortable temperature, even at the height of summer, and well ventilated to prevent any possible spread of Tunnel Sickness as well as remove the stuffiness common in many Molerat places.
Stand up straight men! Put your back into it! The Queen-Mother can run faster than that and she's dead Lady-rest-'er! The forces are pushed to their limits, trained in every conceivable way for any possible attack.

>>4799154
>HCA
Building upon ancient knowledge, the phosphate rock is ground finely and mixed in appropriate measure with similarly ground charcoal. The resultant powder is far more effective than the rock fertiliser alone, but not quite as explosive as envisioned. The record keepers and elders of the Daiimad relay that sulphur had been previously recorded as the appropriate additive under like circumstances. The only matter is no attaining it. The Mark I powder is still of use, simply requiring more product than would be ideal.
Now is the time to fill the stores and granaries, and more fertiliser can never hurt.
>>
>>4799646
>Gali
Air like hot breath rising from the snows is an intriguing tale, one which must be investigated further. The scouts make quick pace across the ice, finding the rocky outcrop described, and the steam which rises from within. Slower now, curious, they approach. There, in the crook of the rock there is a hot spring, around which greenery unseen in the wastes grows. Flowers are in bloom, trees in blossom, the air is warm and humid. It is serene, only amplified by the barrenness which surrounds it.
The strength of Kasin must be redoubled, beat him if you must, find this trigger to a strengthened state! Like a cornered beast the man enrages, magical energy courses through his veins, and a brutality unmatched surges from his body. In this fugue he broke the horns off a woman's head, and collapsed the skull of a man. With this his bloodlust is quenched, and he collapses.

>>4800175
>Prenhaearn
Something in the hills approaches from the west.
The Temple of Fanw in Traethllwyd is a modest affair of grove-wood embellished with pale jade, and though not the cathedral of the world, it is a place of serenity in this new world. Likewise the Temple in Glaniadneifion is greatly expanded, heightened by the addition of a clerestory, and widened with a number of side-chapels and prayer-rooms. The most popular of these is the altar to Fanw-Mamol, Fanw as mother, as pups are born on this soil away from that of Llychlyn.
To complete the works in the fishing town, a workshop and market are designated also.

>>4800376
>Simfuni
Heeding their call, the creatures of the forest great and small ascend Theatra. Into the once desolate mountain come songbirds, crickets, and foxes, along with all the other uncountable species of the Taqsim. Here these minor instruments sing their song of life upon the slopes.

END OF SCENE TWO.
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>>4800698
>Actions 1 and 2: An end to a Snaking Tail
The disappearance of the Meluz from the lands next door saddens the Gylden, for they had thought they had found friends from Sigod upon this new shore. However, disappointment and regret is laced with an opportunity; now that the hills the Meluz had held are unoccupied by a nation the Dwarves can just move on into them. And so the do so, moving out from their odd little protuberance at the head of the Zarunteg into the wider hills around the remains of the city of... what did the Meluz call it again, Metaki?
>>
Posted on behalf of the GFU.

Mines. On every so far discovered resource.
>>
With Diana triumphant, in a trial by combat no less, people are compelled to bow before her, as she is crowned the new pharaoh of Dybet. She delivers a speech, about how blessed Dybet is, not just by Undine, but also by Moth. She has not just made the otherwise rowdy Anubisids work together, but have tamed the Goblins and sent them the Danderfey, and they all speak the same language, Albionic. She intends to properly thank the goddesses for their blessings, to ensure yet further blessings in the future.

Action 1: Formulate Fertiliser Blend.
We have had phosphates for quite some time, it definitely boosts the harvest, but just like black water, too much is bad. It is the dose that makes the poison. There are also rumors of other elements helping the crop. We will therefore task the farmers with experimenting with all sorts of blends, to find the one with the most bountiful harvest.

Action 2: Learn advanced Albionic.
Our understanding of Albionic has saved us much trouble when it comes to trade, it is a great boon, a blessing by Moth, but one we have taken for granted. We even have half our population refusing to ever speak it, this is absurd, we are squandering Moth's gift, this must change. We will employ an extensive array of Danderfey teachers, and even force the stubborn men to speak it as well, they may form an accent, but they are not to refuse to speak the language.
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>>4800712
1. Guns and Steel. What once was a hallmark of our people's Golden age will once more be in the hands of Colonial Guard troops. Factories in Faalsin-Ran and Makaan will have orders placed for basic designs, where as the college will be tasked with advancing those designs in terms of ease of use, ergonomics and firepower. It is fortunate that Arc weapons were similar in use to Gunpowder ones, as our tactics will change little with their reintroduction.

2. Prospecting of lands acquired.
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>>4800698
>Everlasting Waters

1.
Build a mine upon one of the salt deposits, and build an apple orchard/farm near Hi'laudolo using seeds we were giving from the apples by the Dander.

2.
Claim the land of the Cardinal Ants, and the local farm is reworked to provide them a steady stream of moon fruit for moon stone. Perhaps we should find out where the rumored Crimson honey comes from?
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>>4800701
>Everlasting Waters
>Diplo
>Dybet

The diplomat Gono'ti meets with Pharaoh Diana, and presents the gift from King Pa'pa'tui, a carved orb of fossil imbedded with moonstone and pearls across it's surface, catching the light like the wash of the waves that are etch upon it's surface, it is wrapped in a locking cap of coral which protects the orb, called the "The Pearl of Vasa Tama, the Father of the Seas".

>" May this be a symbol of peace and friendship between our peoples, joined by the waters of the Green Strait. King Pa'pa'tui requests a personal audience with you in Holo'gunui, to see our beautiful metropolis, and discuss greater affairs that only royalty can. I believe he mentioned 'A Great Race, and partnership.'"
>>
>>4800698
1. It is decided that the Drya should finally look into and organize the visions of the magic given by the amber. The magic to turn plants into Drya. While such a thing sounds like the ancient purebreed's attempts to create the process we have today to create the breeds like dryads and ents we should not let that unknown knowledge languish half complete.
2. Many of the gifts the Protector gives we do not know how to properly use; or if they are simply gifts to please the eyes of those like the apes and whales that seem to just enjoy the look or revel in holding something rare. Studies are started on the uses of the stinking stone to find what it can be used for; starting by observing the health of the plants in the area it is found and testing how it reacts to being mixed with metals by the Metalleaf.
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>>4801431
>>4800710
> Rain in the Eye
The one dead child of Iti is wrapped in kelp, and floated out to the eye like all dead Laga, to be one with Vasa Tama. It's siblings attend the service in coral cribs, while the prayers are said and tears are shed. Let it never be forgotten...

>Nature rules over all
>The Dead are to be mourned, remembered, and then forgotten to time until last utterance, and never lamented over excessively, for life is to be celebrated.
>>
Fluff: Weapons made, flames put out. But now the farm destroyed. Now is as good of time as any to make sure the infrastructure is in place. It has been a long time, but it shan’t take much longer if nothing else goes wrong.

1 action: New farms. One for rice and one for beans on the forward base. The beans were promised and with the farm for rice burned down, now is as a good of time as any.

1 action: Put out the final fire. It’s better to not have the air filled with smoke, the air already bad enough out there
>>
>>4800698
Benmi and Mizujala were getting along perfectly! Beni really feared his son would be disinterested in relationships; something all Oni parents fear. They mostly spend most of their time playing games both should enjoy though it seems like Benmi is sacrificing his fun for her to have more fun. This is extremely worrying to Beni. Oni love might seem shallow and, frankly, more like lust, but the true love of Oni is something no other race can feel for it's the strongest thing a Oni can feel. It makes a Oni give up his urges to be with only his love target and only them. King Beni is scared that might happen to Benmi and a king doesn't have that luxury! Only time will tell...

1. Expand north towards the mountains in the east. Stone is needed!
2. Hotpot of Reproduction (Not That Kind!) and Trade: Despite the standardization of goods and weapons spreading throughout the land, Oni are having a hard time organizing production. In Nazena, luxuries are left to rot on stands because orders are backed up on to where they should go. The mined ore and stones are being sent to Yokusna instead being refined in Nabon Manjuna. Food is being thrown into the sea for some reason. Such is a mess! King Beni is getting extremely angry at the incompetent of the merchants and Benmi is pouting! After many executions and torture sessions, Benmi's older cousin Don'yookoomuj suggested them to establish a new city along the coast so they can organize trade and production. With this, they can speed up production! Plus, Don'yookoomuj will get a cut of the profit! (Build a new city call Jann'uroo)
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>>4802379
>>
>>4800698

>Rumour - Dangers of the Library
>Action 1 - Continue expedition for Araq. Head towards mountain to the south east, as Aphthyians relayed that Araq was in a south-eastern direction.
> Action 2 - Build BASALT (Precious Stone choice) mine on Thisi node, and a Farm in the same hex.

Worrying news makes it's way back to Dakan Grove. The Whispering Library, so eagerly explored, has turned out to be a death trap beyond the likes of their wildest nightmares. Not one Do'laroshan has survived passing into it's bowels, no escape to warn others of what dangers lie within. Most Do'laroshans of Thisi are content to huddle on the northern side, as far from the library as possible.
With the Offering to be made soon, the Green Chieftans call upon the Yellow Hunters and Blue Shamans, the highest echelons of Do'laroshan society, to debate how to best overcome this unknown mystery. They all agree that they cannot fail Achroma by being unable to overcome this mystery, but neither side can agree if more physical force or magical knowledge is the key to unlocking it's secrets.

Another potential disappointment is the continuing delay in finding Araq and their blessing. Far to the east, the Do'laroshan expedition continues following the taiga treeline. Once as close to the mountain as possible, they will reluctantly leave the embrace of the shadows, moving to skirt the mountain and follow along it's southern face. Of course, they might witness the massive plume of smoke that hangs in the distance (or less likely, the Usagi-manned fort nearby) but will nevertheless try and use the cover of night to move around these dangers unseen.

On the island, dour moods reign across the realm. The loss of loved ones to the Library affect many, and not even an influx of freshly grown crops and shiny new building materials can lift their spirits. For now, they are too disheartened to make another attempt on the Library. Their neighbors in Pyr fare a little better, the semi-frequent passing of Fraternian ships allowing a modicum of resources such as lumber and preserved foods to make their way there. The port is reinforced, slightly, and the meager shelters the few inhabitants call home can be called "livable" if you squint and hold your breath.
>>
>>4800712
> upgrade all my iron mines to level 2, build one more smithy
Our army is strong indeed, even though it must progress in time, but our armor and weapons are expensive. For this, we shall create better digging tools, improve our scaffoldings, make more pits and create hotter forges. Our mines shall be the greatest this world has ever seen
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>>4800720
>>4800705
>One Tyrn Old
Kalnthrunra Glodrana leafs slowly through the latest papers, past the official request from the sons of Grunkup to move the search for their father up the Kingdom's priorities, to turn to the many new flabbergasted reports from along the borders with Perasma. She pauses at one marked for her attention from an individual by the name of Thurrald, a lime-quarrier by profession; and gives another grumbling sigh. That the report itself actually manages to give further clarity to the situation only serves to demonstrate the strangeness of it all. By His beard; an entire people just vanishing... had the Meluz had any time to think on their impending doom, to plan for whatever oblivion had now claimed them? Or had they been whisked away in the instant of a thought?

And the unspoken thought, the thought that one tries not to bring to mind. The thought of 'what caused this?' Be this some sweep of the divine's flaming hand, or the calculated and cruel chill manipulations of Snehvid? Most alarmingly, the vague remembrance that Meluz lands had placed closer to the heart of the Eastern forest then anything within the current bounds of the Æblenthrong? Had the snakefolk breached the walls of wood, unleashed some ancient terror that the Æblemorrine tangle of roots and branches had held in check all these Tyrns?

She looks to the side of the 'Royal office', where her son plays; a wool-knitted Boar clenched in one hand's small stubby fingers whilst he brings the Boar down upon the fabric rider made for seating upon the beast's back. At least Zuvrek is having fun, his mind as yet unburdened by the matters of state and duty. She gives a slight smile, and slides forward in her seat to stand, pacing over to pluck the young Dwarf up into the air and her arm as he babbles happily through his fine chin-hairs, still waving woollen boar and rider about. Son in her arm, she takes a draw from her cider, then turns her attention back to the letter for sending with the next ship for Ederakung. The royal approval is given, affixed by wax and the emblem of the Guldhand pressed in by sealing stamp. 'Metaki and the hills around her are to be claimed for the Throng and settled. Any Meluz who might be found alive in the lands are to be offered the immediate and full protection of the Æblenthrong in securing their remaining dwellings and populous; though we know that hope is slim, we cannot give it entirely up. We know from our histories that a people might be forced to the brink; and that a friend who falls on his face might need be lifted back to his feet'.

Kalnthrunra Glodrana Guldhand'
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>>4800698
Action 1: Expand, take the rest of the island of Kalia.

Odd men on Cordattas island stirs her from her ennui, potential druids have been found, once they’ve been made right and proper.
But a fort made on her land, a port within striking distance of Xira Gate, their intentions are not likely to be peaceful.
She orders the rest of the island to be secured, the saplings finding the wetlands familiar as many came from the Dalu trees.
She writes a letter to alert the mainland of the developments, and so the Bandru’ii rings prepare.

Action 2: The Gates of Xira 2/5
Upgrade both ports, we need more boats.

The concept of a great oceanic gate to guard and project vessels into the unseen and uncharted is picked up once more, sapling and fledge king working with local nobility and ancillae, under full royal directive from the holy forest.
Bandru takes an interest in something other than spreading the Carvil’ax’seset far and wide, perhaps the age of rampant expansion is coming to a close
>>
>>4800698
1/2. Prospect the final 20 tiles. Finally the order of tribute reaches even the most distant parts of the goblin empire. Many had been distracted by attempting to claim dybeti wealth for themselves with various degrees of success. Now many have to look within their own lands to see what they can pass off as valuable enough tribute.
>>
Posted on behalf of the Gali

>Action 1: Expand East
>Action 2: Tribal Reorganization
The growing disparity between those with magic and those without is becoming increasingly apparent. Those who lack the capability to hunt with their bear hands are left to do the simpler work at home. Those with magic are now either part of the hunting parties or raiding parties. The names are self-explanatory.
>>
> Danderfey
Something short I guess

> Action 1: Firecontroll
We saw how effective the fire was when both used by us and by the rabbits against us. We need to learn how to better controll fire, both to propegate it and defend against it/.

> Action 2: More apples
build 2 apple farms
>>
1. Hard our shell. Iron our resolve.

The turtles want to become good at the art of smithing. We have an Iron Mine, that precious substance that can be made at metal. But what of forges? Or anvils?

>I'm not sure what my turtles know or are capable of but I do want them to improve their smithing capability

2. The river provides. Water, food, sustenance. Expand south alongside it.
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>>4800714

With...certain negotiations with the Human Colonial authority, specifically their unrelenting desire to be rid of the hunter, the colony is forced to prepare for the worst. As such, the Colonial Militia that had done decently for the colony would need to be changed into that of a proper army. As such, it would be structured similarly to that of the homeland in Llychlyn, with a soldier starting as a humble Gwaywffon Ifanc and eventually able to work their way to a Meistri Rhyfel. Considering the current situation however, a bit more effort would be given to actually trying to get more people into the military. And a good deal of those few of Clan Wynn with the colony would be instructed to assist in training efforts. Regardless, the army of Prenhaearn was bound to become at least somewhat comparable to Llychlyn's, even if much smaller due to the population difference. But still, at least percentage wise of how many were militia or actually professional soldiers would rise. Though, this might mean more food would be needed in the future, especially if the whaling continues to need to go on further and further voyages for good, bountiful catches. Other than this, efforts to further prospect the lands would be done, with the hopes of striking more worthwhile metals. Yes, there was still mines that needed to be dug into, but they would be instructed to do so in the hopes that some sort of practical metal would be found rather than more luxuries that only served use as trade goods.

Unrelated to all this, the strange people arriving from the north would have a few people sent to check out who they were and what they were doing...Ideally, things would go better than what happened with the hunter. Or at least not worse.

>Action One. From a Colonial Militia to an Army.

>Action Two. Further prospecting.
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SCENE THREE

>>4800720
>Æblenthrong
A few in the lime pits or Voktorz mine had seen it happen, the disappearance of the Meluz. Between blinks they had simply vanished, dropping their jewellery or carried things where they stood. Fewer however believe their words, people, even snake-people, don't just vanish into thin air, something else must have happened, though just what is always left rather vague. But no mystery is going to stand in the way of the claiming of open land, especially with a city just going to waste like that. The burrows of the Serpents are repurposed as cellars, stores and the like. Metaki is claimed too, with a somewhat half-hearted search for survivors of whatever catastrophe had caused their exit from the world stage. Alas, though all the town is eventually turned over, there is not even a scale of them left.

>>4790910
>GFU
A mine is sunk for every resource not yet exploited. Salt and basalt on Thisi, rock-fertiliser and tin on the mainland.

>>4801157
>Dybet
Though the silt of the Dyne is black and rich, but there are times when even a goddess is not as generous, when the floods are low, or the silt devoid. As well, though She of the Waters may try, the material is never as perfect as the celestial, and some essence is sometimes missing from the soil. The farmers tasked try a great deal of the materials they have on offer, even some from far abroad. Anubisid dung is written off quite quickly from the list, as are gold, silver, and copper dust. The experiments stretch past sowing and growing seasons, as perhaps thousands of combinations are tried. In the time allotted them, they discover what they feel to be the best combination. Shortly after the flood, when it is at last safe to do so, a sprinkling of applewood ash over the silt. Then when ploughing begins, a spreading of the Goblin fertiliser and manure from the ranches. And finally, if the flood had been low that season, another spreading of just manure when the grain is knee high.
[Action bumped to next turn]

>>4801195
>HCA
[+2 PE]
Glory to Vaygr, patron of this land, for in His name are the handgonnes forged. Now there is only the matter of acquiring shot for them to fire.
The land which Makaan sits upon is searched without turning up anything, but as the prospectors move north along the eastern shore, a large vein of silver is found stretching the entire coastline.

>>4801431
>Everlasting Waters
[Changed name in doc too]
Though they may live in salty waters, the Laga know the value of salt in this form, so for it a mine is dug. Nearby, the seeds graciously donated by the Dander are planted as instructed, and tended with great care.
Relations with the Cardinal Ants probably cannot be called friendly, but they are at least amicable and mutually beneficial. The trade of fruit for stone continues as ever, and more come to see these strange creatures which provide the beautiful jewels.
>>
>>4801952
>Drya
The process for the turning of mundane plantlife into Drya is pulled from the tangled mess of visions. A gash is to be made into the flora enough for it to "bleed", and the sap of the Purebreeds pressed into the wound. This is then to be covered with the wet earth of the Yadi, and prayers given to the Giver and the Protector. The change will not be instant, rather a gradual enlivening, root-by-root and branch-by branch until the plant can lift itself from the soil, and walk as Drya.
In many an instance, though it cannot yet be pinpointed how, the addition of a small amount of the yellow rock, ground fine and added to the soil, improves the overall vitality of that which grows within it. Too much, however, and the plant grows slow and weak. Even more, and the living will wilt, brown, and even die. The addition of the stuff to the soil of the metaleaves makes their resultant growth dark, near-black in colour, but more brittle with it.

>>4802168
>Usagi
[Waning Gibbous]
The ash is turned over into the soil, fertilising the coming harvests of rice and sweet beans. Meanwhile the meadow fires are quenched, lest they set the little made Pure ablaze.
Reports flood in of living shadows gliding through the hills and flying east towards the Impure menfolk. They sailed silently, barely visible even in the moonlit night.

>>4802379
>Oni
The Oni push northwards, in search of fine stone. In this effort however they notice something strange in Snake-Oni land, the Serpents seem to have lost their tails, and grown enormous beards! They don't look like Oni at all any more!
The new city on the coast, where fresh sea air cools the Hellish soul of the Devils, levelling their minds, is to be a centre of production, trade, and most importantly day-to-day administration, relieving Beni of his most boring kingly task. On their royal visit, the king and his son both have much more fun splashing in the waves than inspecting warehouses and meeting lesser Oni.

>>4803940
>Taknab
The mines of the Under-Empire are laden with outdated safety laws, supports of still-ore-bearing stone, and a handful of other annoying meddlings from the Queens which hinder production. With the success of the Great Canal tunnel, motions are pushed to sweep away much of unnecessary bureaucracy and nannying, which pass within the tyrn. A third forge is erected to manage the already increased output. [Mines can only get a +1, nothing more]

>>4804209
>Bandru'ii
[+1 PE]
Lest these fleshy things encroach further, the island must be made secure. They already show they do not mean peace with their fortifications. On the mainland, the Gate of Xira stretches from riverbank to riverbank and beyond, a vast promenade of jetties & shipwrights, and of course the boats to fill them. They may soon need to provide defences.
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>>4802906
>Do'larosha
[R] An Aphthian handful of equally brave and foolish Do'la make their way into the marble foyer of the Whispering Library. There in the darkness they silently wait, for what they are not sure, perhaps answers, perhaps the return of their kin. There, these few who come and go, sit, and wait, and listen. And it is those few who first hear something familiar in the whispers. A prayer to Achroma, in Lo'tak.
[L] To most, darkness has a simple meaning, but to the Do'larosha it has many. There is the darkness of night, and the darkness of a moonless night. There is the darkness of a cave, and the darkness of the Dakan. There is the darkness of Achroma, and the ultimate darkness of Death.
The expedition make it to the edge of the Holt, with a gibbous moon above they make a break across the Breath, curving 'round the tail of Little Syph, and find themselves once more in the treeline of the Hunter's Grove. They had almost certainly been seen, but only by a few, and who would believe talk of living shadows? They wait with apprehension at the threshold, they now need only find Araq.
The Do'la arrive to find the Fraternians already setting up a quarry for the basalt in the north, but undeterred another is set for the black rock. Round the edges of these pits, the Shadows go about planting the staple crops of Thisi.

>>4804715
>Big Totem
The wealth of the Dyb further inspires the greed of the Goblins, especially those few of whom are entrusted with collecting the tribute demanded by Big Boss. When their lands are scoured, and come back almost empty with only a lead source to speak of, their initial rage turns to horror. They'll be the ones eaten, after all. As these tribute-collectors are preparing for their final journey to Home-Place, they are halted by a frantic, wall-eyed Gobbo who shoves a large nugget of native gold into their claws.

>>4799646
>Gali
The warmth of the Glade is something entirely alien to the Gali, and though strength be their greatest goal, there is some deep & innate appreciation for the beauty of the place. They must have it.
Though the ungifted outnumber those with magical prowess two or three to one, the advantage the latter have over the former is staggering. Better it is that those who have been blessed be sent to hunt, and those who aren't to keep house.

>>4805468
>Danderfey
In the limited experiments conducted by those brave Dander who are willing to work with the terribleness which is flame, it is found not only water that may quench it, but sand and even dirt. Likewise, a fire can be halted in its destructive path by depriving it of fuel, digging up the grasses or felling trees to create breaks. The same can be used to create corridors to purposefully burn.
Though the blight has passed, it showed how thin the stores of prepared apples are spread at times of crisis. Additional orchards must be planted, and measures taken to ensure supplies of preserved fruit never run dry.
>>
>>4805478
>Turtle
[+1 PE]
What good can iron alone do if left unforged? To work this precious metal, a smithy is set up on a dry ridge, and to it the ore brought for refinement. It takes some doing, but the furnaces are lit, the rock crushed, the metal smelted, and the first ironworks of the Children of Iti established.
Out of the swamps and marshes of the delta, the river winds through a snowy plain and further from dense forests of tall firs. From said trees however, comes the ringing of bells and chimes! Something dwells within.

>>4805683
>Prenhaearn
The colony had come with her own militia, just in case of unfriendly natives, but with the long reigning peace in Prenhaearn, their duties had consisted mostly of city or night guard. To put it bluntly, they'd lost much of their training. Tensions with the Hunter however, force Neifion and the council's collective hand, there may be conflict, and lazy guards are not going to cut it. The militia is reorganised into a colonial army, and with it are the starts of their whipping into shape. Most would barely qualify as Gwaywffon Ifanc back on Llychlyn, but the colony must use what they have.
Prospecting of the plains continues, pushing westwards. More jade is found, and an as yet small cache of copper ore.

END OF SCENE THREE.
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>>4806021
>Action 1: The Sons of Grunkup
Badion Grunkup had been the leader of the Ambassadorial delegation sent to the Meluz to learn of them and teach them the Gyldentongue. A distinguished Gylden Dwarf hailing from the town of Kirurlag in the Gyldenland, he had been one of the few to champion Glodrana's case in the council; and when her cause there had failed had pledged anew to follow to wherever their destiny would take them. However, word from Badion had ceased even before the Meluzine borders had closed themselves, the last message sent into the Snakefolk lands a missive to enquire of his status and health. Now, with the Metaki hills in Dwarven possession his sons Glovan and Bavir lead their clan upriver from Edrakung, Riding-Boars grunting beneath them and driving with them their family herds of swine. The last known location of their Father had been the Meluz capitol, and at last this lies in reach. They hope for a joyous reunion, but if their father perished in the disasters then this too must be known. Either he has held strong in these lands for nigh on a Jidtyrn, else these lands have now become his tomb - in either case, these lands are now their clan lands by the authority of the Kalnthrunra and Guldfar's blazing beard, so there will be no exhausting their search.

>Action 2: Survey the Metaki Hills
Now that the Hills are Dwarven, their contents must be known to us. And so the prospectors step into action. Not only are the mineral riches of the land to be prospected, but a careful eye is to be kept - Documents, Items of Significance, Valuables, Clutches of Meluz Eggs - anything that might have been left behind by the former keepers of these hills that could explain the way they lived or why they disappeared.
>>
Fluff: Eagle one is in position to handle norther assault, Eagle two is to move into position. Only a little time now before the strike!

1 action: Pure Defense: Repulsion of the sea which reflects the Pure light
More appropriately, a defense against water. It is a magic that is to allow those that are submerged in water and having the spell cast on them to have a bubble of air around their head allowing them to remain underwater for a longer period of time. Of course resurfacing is inevitable, but if that can be delayed by an extra minute or two each time it will pair incredibly with pure speed for a quicker swim.

1 action: Move the 2/3s of the army there to the South. Do the utmost best to stay hidden, it might be hard but make use of the forest training to hide flames. Have lookouts for ships to give time for troops to hide from their sight. It may go well, it may go poorly, either way getting there is the important part.

Rumor: And what is the info that has been stirring about lately?
>>
1. The Riddle of Steel. As coal gives way to fire. As eggs give way to a man. Iron gives way to something that is greater than itself. Forged in fires that are hotter, blasted with air that is purer, heated in furnaces for much longer, the Turtles seek from their new Ironworks to bring forth this precious material.

We seek to be masters of the metallic arts.
https://www.youtube.com/watch?v=1lKUYAnqxjU

2. Further, south we go, towards the sounds. Perhaps a civilized folk, who might prove amenable to civilized interaction?
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>>4806021
1. Silver! That most valuable of materials which had eluded us for so long has been located! Surely an economic boon is upon us. Mines are to be established and coins minted with the material.

2. Steel quality is eternally something we have striven to perfect. The dream of many a smith is to have a steel so resilient it rivals the Blessed Steel of our neighbors to the south; thus we work on improving.
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>>4806022
> look for magic in our own people
We have seen magic, many times: the great keepers of the orchard have it, the pale menace has it, the plant-people-kinda-friends have it, so why not us? Why not the chosen of the lady?
This troubles the imnaki greatly, and the council begins looking for mages in its people

> improve the quality of our troops’ gear
Our training is top-notch, and our mines churn out endless iron, but what of our gear? Still the same old stuff. We must invent! Heat the iron so long it almost melts, then press it all to make more iron into less but stronger iron! Throw in the black stuff, heart of the earth, may it’s blackness help our blades stain the perfect white of the eastern invaders.
So much forging happens that the underground begins to resemble an industrial hell of some kind, smoke flowing out of the molemen’s breathing holes
>>
>>4806024
>Action 1: Empowering Magic
Muscles enlarge, as their veins emit a faint orange glow. Steam billowing from their skin, raiders try once more to conquer the "tree metric". Those who are unable to fell a tree in four or less blows are subject to a week of beatings. Perhaps this additional motivation is what was missing.

>Action 2: Build 2 Temples
Places of meditation and harmony give way to strength. Through strength, we gain power.
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>>4806022
1.Expand towards the river next to the mountain
2. We Had That?: With the hustle and bustle in the world, King Beni feels a little embarrassed for not properly mining the resources they found. He orders mines on all of the resources they own so far.
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>>4806022
Action 1: Upgrade Xira Gate (3/5)

The great shipyards and ports assembled, we now construct a great lighthouse not far from them in the waters.

The thought of beginning to assemble the walls was considered, but a proposal to drain the wetlands was also tabled, with debate raging over the actual usefulness of such a decision and how it could be achieved if useful.

While the rings debate over that, they decide it is fine if some vital work gets done regardless

Action 2:
Construct Druidic temple near the GFU on Kalia
Construct Druidic temple in the Goblin forest of The Big Totem (0.5/4.5)

Go forth and spread the teachings of Sen to these creatures both. The goblins of this forest may be educated on what a totem truly is, how to craft them in less crude manners and what power lies in them if tapped correctly.

Deployed to spread this brilliant word are a cadre of Carvil’ax’seset fully and joyfully excited to stab and eat any goblins who don’t play along, and make fun flower crowns for those who do.

As for the men-things who have placed themselves on Kalia, they are to be observed closely. It is not yet known if they can speak any tongue we know, and their appearance is strikingly like the queen of the puffball spirits, though less white.

The temple is raised from curated trees and emplaced stones, Voices lying within to ensure the newcomers pose no threat to nature if they are to live in our land.
>>
>>4806021
1. It appears that the Yadi is having some trouble healing fully from the fire suicide attack during the war. Dryads will be sent to aid the growth of the jungle back to the point that it was before. The new stinking stone will be used to aid the growth and the dryads will be on the look out for any reason water may not be flowing to this land any more.
2. A mine will be built on the stinking stone to aid this effort and a farm will be built in the northern jungle to help feed the northern population.
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>>4809066
>>
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>>4806021
> Action 1: Declare war
> Action 2: Troop transports north
We saw the first war-outpost and the 2nd war-outpost, now even an army accumulating for invasion... we can't just sit idly by and wait for them to slaughter us.

> Warpost

North-Red-Circle is the Goblin Mercenaries. It's to create a line of fire (set fire) along the Orange arrow. The primary task is cutting off southern access to the river and thus destroying the supply line. If possible also burn the 2nd farm, then delay rabbit-troops as long as possible so they don't bust the southern plan.

Via red line Danderfey forces are transported to the shore. Creating a line of fire alongside the orange arrow. They are to rush for the watchtower, where they will then bunker down in.

With this the rabbits should be robbed of access to the north-river and the desert for sand, which are for easily putting out fires. Meaning the Western-river and the sea are the only sources of water which could be used to put out the flames.

Our Navy with trebuchet ships shall be stationed in bombarding distance of the shores and as deep into the rivermound as safely possible. Standing by to bombard the enemy rabbits from afar with our ship-trebuchets.

if they attempt to approach the ships they are to retreat with help of weighted down nets. Danderfey soldiers also are to retreat when directly confronted with rabits. The Goblin Mercenarries are instructed to fight as long as they can.
>>
>>4809866
*we attack by day, because from the last war we know the rabbits preffer the night and love the moon

**also stuff burns better during the day and fire is less obviously visible shit glows brighter in the dark
>>
Not again. Those goblins to the north won't be able to reach the farms once more. They did enough damage last time and set us back for a while. Eliminate those goblins, utterly and entirely. Leave nothing left of them.

Implement Operation Irresistible Spear. Take advantage of the new magic and some speed. Sharp shooters along the beach have the burning job.

It's time for war once more!!
>>
*Implement some Defense magic as well for the ones that will be carrying out Operation Irresistible spear
>>
**And just to not have to deal with issues from the North as well, commence operation Reach for the Moon as well!
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>>4806026

With further resources discovered in the earth, more mines would be dug. Specifically into the coper which actually could be used for quite a bit compared to the more decorative everything else that the prospectors had found so far. Though, in regards to mining it was likely that once all or most of the currently discovered deposits were dug into that expansion would be done by some trying to discover more lands that had valuable resources under the earth. Still, so far the colony had grown quite a lot in regards to it's worth and wealth. Though, there was still some key resources that needed to be gained sooner rather than later in order for it to become self sufficient and truly wealthy in the ways Clan Llewelyn desired. Still, things were going quite well considering, with one exception really.

Other than this, a good deal of effort would go into the training of the new Colonial Army. Naturally, following the traditional Training method back home, the first a soldier would be was a Gwaywffon Ifanc before they could become a proper Gwaywffyn Mynydd if they liked the life of the spearwall or a Bwyell Ifanc. Considering that this was the first stage of their military life it was important that the training would be nailed down to ensure that they were in proper shape and capable of working well in a spearwall. A key part of training for the Gwaywffon Ifanc and Gwaywffyn Mynydd is the reliance on others. If a few run from the spearwall in fear, it will cause more to run, and cause the spearwall to break and the few remaining to fall too, resulting on many being run down. However, by standing tall and strong, spears pointed to the enemy, even the most viscous of charges will cause minimal losses and be forced down by the wall. This was a simple example, however ensuring strong morale, discipline, and confidence. For the Gwaywffyn Mynydd and Gwaywffon Ifanc needed to work as one in order to hold the line, and refuse to move from it. Ideally, this, along with basic training in utilizing the spear by Clan Wynn would at least give us a decent backbone for our forces, and ideally make some worthy of becoming Gwaywffyn Mynydd or Bwyell Ifanc instead of the...frankly tragically sub par forces that currently held the position of Gwaywffon Ifanc...

>Action One. Construct mines on the copper and jade.

>Action Two. Improve the training of the Gwaywffon Ifanc.
>>
Redirected action from previous turn: Construct Temple of Moth at Kavost Port.
Due to the ease of making men cease the game of telephone, when it's the Pharaoh calling them out, we have plenty of time to spare. This labour shall not go to waste, so we will put it toward making a temple to Moth, Goddess of Justice. The Kavost port sees much trade, but also much crime, since it's far from our cities, a Temple of Moth ought to fix that. If not, at least they'll have plenty of test subjects for the punishment brands.

Action 1: Develop Water Magic Spell: Wave.
What if instead of waiting for the Dyne to flood the land, we make the floods ourselves. We will task our Priestesses of Undine to develop a spell to make waves. While at first it sounds easy, there are tons of water in a wave. This will also be a good workout for our Priestesses, if they can move tons by magic, what else can they do?

Action 2: Mobilise the Anubisid Navy and Marines, venture north, to fight the rabbits.
Dybet has no shortage of warriors, but not all warriors are equal. A lot of value are transported by river and sea, meaning a lot of criminals seek to obtain this value. The warriors tasked with protecting our ships, the marines, are the cream of the crop, and thus, our most ideal warriors. We will send these Marines and our Navy up north to prove our might to the other nations, thus making our mark in the world, showing how great Dyb might is.

War plan: Search and destroy.
In spite of how many warriors and the size of our military, Dyb tactics as of now are quite rudimentary.
>>
>>4800714
Actions:
>The flourishing opera x2
The garden blooms, the denizens sing, and numerous songs fill the air. But ever greater must the garden grow, its legion of voices echoing out from and to all sides. The maestros take to the surrounding hills of theatra, they too will be fruitful with life.

Beckoning forth the abundance from the forest to south, and coaxing out from the melodic city its youthful estate, they guide the music of both to merge within the hills to the south of Theatra.

Tenderly, gingerly, they cater and support the ambience of the encroaching stages until finally they meet. There the Maestros spend a great deal of time, conducting wonderous performances to the forest and creatures alike so the forest of the south and the garden of Theatra would join each other in harmonious melody.
>>
>>4806021
Action 1 use the flowers from the market to encourage population growth.
The crown introduces the flowers to the general population, as part of a national effort to encourage growth and prosperity, a child tax break is also introduced to further encourage those that might be on the fence about have a family. Though with how well the flowers work, that should not be an issue.

Action 2 Expand the navy
With how much the Fraternian presence has decentralized onto the island of the mainland, it is critical that our naval capacity and ability keep up with that growth, we must be able to swiftly effectively respond to any call for aid at any of our or our allies’ ports.
>>
Posted on behalf of the Everlasting Waters

1.
It's has been known since our trade with the Market that the metal "iron" does not take kindly to water. With our new purchases of Laga armor from the molemen, it is imperative to find some means of protecting the metal plates from the elements. One day while burning some palms leaves, an elf notices how a spitting oil comes from the leaves when burned. It is soon discovered that by letting the leaves dry, beating the wax from it once dried, and refining it through a process of heating and straining palm fibers, a matter can be obtained called carnauba wax. A solid layer of the wax on metal keeps water from oxidizing metal, although it must be reapplied to maintain effectiveness if the wax is damaged. A farm is constructed on the desert tile near Hi'laudolo to keep a steady supply of palms, and a workshop on the town's outskirts (near mine) to refine the palm leaves into wax.

2.
The amulets have boosted our sonar songs range, at least minorly. Yet the nature of how we Laga "Sing to Power" is still not fully understood. We speak to the fish, and they obey more often than not depending on the Laga's persuasive skill. However that can not be all we can do with our gift. Experiments are conducted with our song on both fish and rocks, in the case of a Laga "Screaming to Power". A directed sonar song on a particular point, as loud as a Laga can sing, with all the force they can muster. Perhaps it will have an effect on flesh or stone?
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>>4806021

> Action 1 - Build one silver mine on Thisi. In same hex, build a Smithy.
>Action 2 - Integrate Platinum, along with the more abundant silver, into refined goods.

Once again, hunters report the tell-tale signs. Shadows deeper than even their own fur standing stark under direct light. The feeling of being watched, hunted even, that seems to linger over entire villages. And most telling of all, mysterious drops of that divine ichor, the sign that Achroma yet suffers.

It is time for his offering to be made soon.

Though there is a pallor of dismay over Thisi, an influx of new workers never-the-less make their way to the ore-rich island. There, they open up the dark earth to extract yet more of the precious metals, and begin construction of a facility dedicated to the crafting of refined metallurgy. Let the Fraternians master Iron, heating it to the absurd levels and specifications needed to craft their peerless steel. The Do'laroshans will master the finer metals, silver and platinum, to adorn the steel weapons they buy from the Fraternians with peerless filigree. Let new wonders of copper, silver and platinum be created, more ambitious and in greater quantities than ever before! Every one will benefit from this, every Do'laroshan will wear a fortune on their fur, but first and foremost Achroma shall be most splendid of all.
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>>4806021
prospect 20 tiles of the bandruii. Big boss is eager to throw away the chaff that had been clogging up his meat cellar. they were not very good quality meat anyways and now he can expand the goblin race even further! the dryad lands were apparently massive and now he has received permission for goblins to be there. perhaps some will be able to permanently take root as they find valuables for the dryads.
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>>4806022
>Action 1: Establish a Spy Network in the Druids Land
We've learned their language, now we will learn their secrets. Living among them and in their treetops has offered an opportunity for a knowledge advantage like never before seen.

>Action 2: Build Farms
The Swamp needs more farms. We've made good progress but the Entire Holy Forest must find its use by Faerie hands.
>>
>>4806022
Forgot I have a 3rd action from missing the previous turn
>Action 3: Expand the Thorn Wall to the North
We already control all the land to the North which we intend to control, the Thorn Wall may be expanded and should be expanded to prevent any risks.
>>
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>>4809866
Turn redacted, watchtower information was changed from: Army comes from north to camp to, army leaves camp for south. Camp left with no army.

> Warpost

Sensing this weakness the Goblin Mercenarry company from last time would march south burning down the farms (red line). Cutting off supplies from the north. If they can move further and burn down more, they follow the pink like and destroy the settlements next to the blackstone quarry.

Now we know the rabbits moved south, but we don't know where too, except that it's not to the Dirt-Fort. So they moved to somewhere within the blue-circled area. Doing that they plan to target one of the 3 spots marked with a blue X. but how, considering they have no boats?

The Danderfey army is send to secure the 3 areas, by building large trench lines alongside the beaches and preparing trebuchets further inland (shotgun trebuchets) to bombard the rabbits if they somehow land. if they don't show up just fortify the position.

Lastly the Dark-yellow line is the patrol-route set for the Danderfey Navy. If any rabbits are spotted close to the shore. Shoot at them, if any are spotted in water, shoot at them. If they start approaching the ship, throw weighted nets at them and flee. If by some miracle they board a ship, sink the ship and teleport away.
>>
Not again. Those goblins to the north won't be able to reach the farms once more. They did enough damage last time and set us back for a while. Eliminate those goblins, utterly and entirely. Leave nothing left of them.

Implement Operation Irresistible Spear. Take advantage of the new magic and some speed. Sharp shooters along the beach have the burning job. Take advantage of stone fur as well to make it easier to deal with attacks

Commence operation Reach for the Moon, Use fine rice powder to get flames started quicker.

Get to those beaches ASAP! It's important that we get there before they manage to make any forts. If we can get there before they can make something like that, we can win the battle and take the beach.

It's time for war once more!!
>>
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SCENE FOUR

>>4806124
>Æblenthrong
The ambassador's sons step bravely from the hills into the jungle below. It is quite unlike anything they have experienced, an explosion of life and colour unmatched. Unfortunately a great deal of that life is either biting bugs or troublesome tangles of plants. When they at last make their way to the purported location of the Meluz capital, the Isertesian, so named by the Snakes for some god of theirs, has reclaimed the city. Shoots break through the cobbles, vines clamber over tumbled homes, statuary, garden and pool are overgrown. But Dwarves are not given over easily to despair, should their father be live or dead, hidden in this forest, he will be found. With booming voices, no doubt the lineage had a drop or two of Ashen blood, the pair call out for their father, and by the miraculous flaming eyebrows of Guldfar he is discovered. Or rather, uncovered. The frightfully slim Dwarf had holed up in a Serpent's brood burrow, his hair all about worn thin. He weeps to see his sons again, great tears of joy and relief. As they go to embrace he pulls back a brief moment to retrieve from his hanging tunic what the brothers had thought to be his ale-belly, but to stunned astonishment Badion removes a single, large, Meluz egg.
As the teary reunion carries on below, Dwarves set about pockmarking the hills. It was known, at least in passing, that the Snakes had access to a burnable rock, which the prospectors find was indeed coal as they had imagined. Other than this however, very little is found in the Crest.

>>4806141
>Usagi
[Waning Half]
[R][NM] The recent fall of stars had inspired a number of astronomers among the population within Kaa'Raat, most notably a priest of the Queen's personal shrine. With his access to the most closely guarded tomes, as well as the highest quality measures of divining, he plots the movement of the heavens forward in time, and backwards too. By his calculations, the last star-fall landed out upon the Great White, and beneath the snow their shards should still be able to be found.
On the banks of the Eastern Erdo, the priests begin their search for some method for a target to move through water, protected by air. They cast rods, then bones, they scry in moonlit waters, they pray aloud, they give offerings of glutinous rice and bean paste, silver is even cast into the river, but they receive no reply. For the first time, the magic of the priests fails them.
Remaining hidden to the best of their ability, the bulk of the armed forces are sent south over the Meadows.
>>
>>4806176
>Turtles
Trial and error are the stumbling first steps to a greater nation. Charcoal from the Chiming Holt burns hotter than wood alone, and addition to the ore forms a thing stronger than its parts. Steel, furthered by enormous bellows, is that leap this day.
Such a sound is like music, if a little out of time. Curious Turtles make their way down the river in search of these elusive musicians, but alas, they find them not to be beautiful nymphs but cicadas. How strange the world is. Undeterred a few push further still, breaking from the treeline into the hills, where they find a quarry of blackstone... and bipedal rabbits (>>4806141).

>>4806844
>HCA
At last a source of precious silver! The existing coins had long ago worn smooth or clipped, but with carts of ore already arriving at the forges, new strikings will soon be in the peoples' purses.
In search of perfected steel, the blacksmiths become like alchemists. Trying every last ratio or addition, adjusting temperatures, quenches, even prayers to find what they can. In then strikes them, perhaps divinely, that it is not always the ingredients that make the dish, it is sometimes the oven. Furnaces of all manner of bizarre shape and size are trialled, and it is in Faalsin that a near-perfect design is found, the work of one Mirovsač strangely of a junior branch of Clan Bede. [Blast Furnaces]

>>4809020
>Taknab
How can it be the Lady could create them in Her image, and yet not grant them the spark of magic? She had given her pap of life, but not of power? Thoughts in some minds turn damned-near-heretical! Maybe She is just a she... None of that, or you'll be sent to atone in the Goblin mines! A search over an entire tyrn brings up only a Molerat or two from Teulak who can before sleight-of-hand, but nothing which speaks of their divinity above the rest. The search is called off, defeated & dejected. News comes however of a lesser queen giving birth to only girls. And without a mate.
The vents and chimneys dotted over the mountain belch forth black smoke for days on end, as if the belly of Syph were aflame. The choking vapours stain the heavens, and blot the stars from the sky. But when at last they quit their polluting, the Under-Empire emerge in plate of steel.
Four large padded feet touch down gracefully upon the road over Maglak, and all about her stops, as the Grynox speaks.

>>4809039
>Gali
As logs fuel a fire, it is rage that fuels the mystic strength within the chosen. Care must be taken however that the outlet of this rage is not the throats of fellow tribe-members.
The jutting rock forms two paths of ice, and as gates to the Tribe, two temples are erected twixt sea and stone. Here the Gali meditate, clearing the mind and honing the body.
>>
>>4809066
>Oni
Keep going, Devils! The world's not going to conquer hersel... What is that?!
Nervous interns at the Bureau of Land Development and Management approach Chīmaza with some worrying news. The prospectors had not set mines for the many things they had uncovered, their workload was enough already, and moreover it wasn't in their permits to do so. Cool-headed Chīmaza is silent for some time before ushering the Oni out of his office. He stares out over his courtyard garden, and sighs. When at last he reports this to his father, Beni explodes in a rare burst of rage and fury, tearing a thousand year old calligraphy from the throne-room's wall in his fit. His son blinks at him unimpressed then informs him the mines are now being dug. Firstly for iron and salt.

>>4809259
>Bandru'ii
The bay is scoured for a suitable position, and near the centre of the bay's wide mouth are found just such rocks. Upon them is constructed the Pharos of Xira, whose beacon burns boldly against the storm.
(>>4810216) In a pleasant clearing, the stones of the first Goblin temple of Sen are laid, and the greenskins welcomed to worship within. (>>4810007) Likewise, at the border upon Kalia another temple is built, in full view of the strange folk that squat in the south.

>>4809421
>Drya
The Yadi still bears the wounds of the Catans impotent rage. Drya from all over come to replant and nurture her once again. All that can be done, is done, but alas a great deal of sand from the Selin desert has washed over the scar with the wind, hampering efforts until this foreign contaminant can be removed.
It's usefulness being proven, the stinking rock is to be mined. The Anaye inform the Drya it goes by the name of "Sulphur" in Market tongue. Some of this is also used in the setting up of a farm in the north.

>>4809866
>Danderfey
And so once more unto the breach.

>>4809905
>Prenhaearn
The earth gives what it gives, and the Children of Fanw will take of it.
Public drills are run every other day to bring the ragtag militia up to a proper army. Training in weapon-handling, manoeuvring, and the all-important spear-wall is beaten into them.

>>4809934
>Simfuni
As they had once before, up to the spiralling slopes of Theatra, the trees and all the other instruments of the forest are called up the hills. This shall be their new home, the gentle climb along the road to the pinnacle. With a mighty thump, the walking flora root themselves down once again, nestling into the soil.
>>
>>4809922
>Dybet
[B] Diana stirs in her sleep, for strange dreams assail her. She wanders through a barren city of pure white limestone, dotted with sapphires the size of her paws, and crowned all over with polished gold. The streets turn upon themselves, or end abruptly, a maze of empty temples and tombs. At last, in her dream, she is without hope, and even as Pharaoh she slumps to the street and weeps. But her sobs are soon halted, for a presence comes upon her, and she is in awe. From a temple shrouded by smoky incense Moth emerges. On the road ahead, the clatter of hooves and chariot wheels draws close, and in the wagon stands Jafa. Lastly, the blocked door of a tomb collapses and from the crypt steps Anub. They loom over her, the celestial Gods of Dybet, and within her head they speak in turn. Each grant her a question they will answer. In two nights, when the moon is blotted from the sky once again, they will return to hear them.
By the dark waters of the Kavost and the grimy bustle of its port is erected the Temple of Moth, Deliverer of Justice and Mother of Freedom. From here the curse brands are to be administered and law courts held. Blesséd art thou, Lady of Truth.
The army of the kingdom sails north in search of righteous war.

>>4810007
>GFU
From only two flowers, a small field is now grown in New Ava's, and from this stock dried petals are distributed to be drunk as an infusion. This dampens the aphrodisiacs within, but near-totally eliminates the, less favourable, effects of the drug. A full moon-journey is to be dedicated a public holiday, and residents informed to stock up beforehand. The Fraternian state is in for heck of a ride.
The colony no longer inhabits the mainland alone. Outposts on Thisi and Kalia, along with the Do'la port of Pyr and naval trade with Aphthys, push the existing navy (including private vessels) extremely hard. The shipwrights are given a singular task, and a healthy bag of silver pieces, to alleviate the issue.

>>4810140
>Do'larosha
Progress and beauty cannot be halted by mourning forever, and though many more established residents of the Pyrrics are woeful or otherwise forlorn, newcomers are more than happy to delve into the welcoming embrace of the dark mines. Here the glimpses of both platinum and silver twinkle like the stars above. How sweet it would be if these underground stars would fall from the rock into their baskets. The metals see themselves refined almost as soon as they leave the earth, either to be worked on site into the jewellery and filigree the Do'la have become known for, or sent to the Dakan to be bartered and haggled in handsized ingots.
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>>4802052
>Everlasting Waters
What would the Laga do without those Elves and those hands of theirs? Probably much the same but at a more leisurely pace. Almost overnight the palm wax goes from a chance discovery, to a small scale industry, to a nationwide market; The stuff can be used for almost anything it seems! Well, except for candles or oil lamps, and trust, they tried.
A sweet song from a Whale can easily bend the lesser minds of the fish which swim the waters of the Three Sisters, the most persuasive amongst the pods can even turn the odd shark. That's all well and good when the world sings joyfully with you, but there's tension in the water. Even the unequipped Elves say something feels different. A more aggressive song might well be tried. The first subjects are the little minnows which tend to infest the shallows of Har'Gun. A blast of sonic power, commanding them to do something totally against their nature, "swim upside down!"... stunned Laga watch on as the minnows don't do as they're told but instead explode into tasty giblets. Well.

>>4810216
>Big Totem
(>>4809259) The horde is sent through the Northern Passage, and round the mountain to scour the lands of the Bandru'ii. Methodical as before, likely again guided by a fluffy hand, they search. The varieties of poisonous or otherwise noxious finds sheds some light upon the plantfolk's nature. Lead, Cinnabar, and Sulphur, and that's just in the north!

>>4810311
>Tanglegarden
A little Fae can find for himself many a place to hide away, and a little ear can hear many a secret the whisperer would prefer unheard.
C'mon lads, a little muck an' mire never hurt anyone. Get to gardenin'.
The Great Tangle Wall is sprouted northwards, right up to the borders shared with the Treefolk. Any furthering of the Wall may well be seen in a less than positive light.

END OF SCENE FOUR.
>>
WAR POST

-The Purity Wars: Battle of Wet Fur-

Chased off into the trees once before, the Goblins sense their time to strike. The outpost lies almost deserted, time for more glorious fire! The skeleton crew left to guard the forward base are surprised by the greenskins' re-emergence, and though the little menaces manage to set some fires, they are routed west before they can repeat their earlier success. Driven quarry-wards, the Rabbits there cut them down to a Gob, or else fire blackstone arrows into their backs.
The Usagi move south pre-emptively, intending to ford the Doldrelles. A diversionary contingent is sent up shore to set fires about the artificial swamp, deftly avoiding the heavy bolts of the rakatak before disappearing into the hills. Dander trebuchet ships set off as soon as word of the movement southwards arrives, patrolling out into the Hiris. There, driven by zealous rage, a full third of the army of the Pure Nation barrels down the sands. The ships are slow to fire and inaccurate, the vast majority of Rabbits make it through the barrage! Though the magics of air-beneath-water had failed, it will not stop them. They dive into the waters, bolts of Imnaki crossbows flying out from the decks, but there are simply too many! Fey desperately dig trenches to slow them, but they have been trained for this; Effortlessly they crest them. Puffball and Molerat are cut down with blackstone blades; Puncturing the iron like flesh! Rabbits too are pierced with bolts, crushed by rocks, drowned as they dive, or hacked apart by steel. The sands are stained red, and still the battle rages!
The slowed ships of the Anubisisds finally arrive as this battle flares. No doubt too, the Children of Fanw will be drawn west by the commotion.

END OF INTERMISSION.
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>>4810702
Lore point:
With the introduction of the "Blast Furnace" from one Jan Tinto Bede, the Daiimad looks upon him, and Clan Bede, with great interest. Perhaps a new rising clan is before them? Only time would tell.

1. Training; both ideologically and physically, is important for any member of the Colonial Guard. They are the first line of defense, and the first to cross borders should we get to that point. It is vital they are in top shape, and completely loyal. The Katedra lojality a vlastenectva is tasked with taking this matter to the source, schooling. A basic education is the right of all citizens of the FHR, and HCA by extension, so by creating a unified educational system which emphasizes loyalty to the species and state above all other things one could pledge their loyalty towards. A smart, loyal citizen; educated in the ways a Human should be is the ideal citizen, and while there is no doubt that a vast majority of our citizens fall into this category, there is no harm in reinforcing such. However, this is to be but the first phase of a grand campaign of Pan-Human nationalism and patriotism; and after sufficient progress is shown, we may move on to bigger and brighter things. Humanity endures! Humanity prevails!
2. With guns now in our possession, and the ammunition issue quickly solved by implementing shot of cast iron, we can look to other things involving gunpowder. Namely, this means Artillery. From Awoo issued Demi-cannons to full scale siege guns and ship based cannon, there is no end to the ideas for gunnery. Even with Arc Weapons, the concept of a Cannon-equivalent capable of hurling great bolts of lightning has been concepted. The engineers of the Clans Varke and Dzen are tasked with creating their renditions of these new weapons, and after trials are made, the winner shall be put in charge of production.
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>>4810717
Also, rumor. (Preferably about more Iron but anything will do)
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>>4810705
Times are beginning to be slow for a change. King Beni is now busy trying to modernize his country in preparation for Benmi's rule. It is quite the difficult task with Oni stubbornness, greed, and sloth, but nothing like mass executions and a "volunteered" workforce can't changed anything!

1. What's That?: Oni scouts report there's something strange in the east. They don't know what it is, but the Oni's avarice demand it anyways! (Expand)
2. Continue building mines on resources
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>>4810701
News of Badion's condition teaches Æbleholm, and Kalnthrunra Glodrana is both joyed to hear of his survival and truly concerned by the news of his health. Leaving Thane Korek to act as regent, she heads off to see her old friend - perhaps for the last time. After boat to Metaki and a trek down along the river bank she arrives at the fallen city to find Clan Grunkup Dwarves busily renovating, with Glovan welcoming the party before ushering them inside to meet with his father. The old ambassador's rheumy blue eyes brighten with delight at the sight of his Queen, and the two embrace. Badion is introduced to young Zuvrek - isn't he growing well? Starting to say his first words and everything! - and the two discuss other matters as old friends do.

>Action 1: Legacies of the Meluz
Coal! Without a source for so long, the Dwarves are eager to strike a new mine to finally fuel the steel forges of Ederakung with all that they need. Whilst in the Jungles, the clan Grunkup work and work to restore the ancient Meluz town of Pthh... Pssth... Pthp... let's just call the place Siloz for now.

>Action 2: Lands of the Meluz
The Voktorz miners in the Metaki hills have been making limited use of the abandoned Meluz farmstead on their doorstep since the snakes vanished, but now that the Mine's Thrunr has discovered this practice, it is time to make everything all legal and official by claiming the land it stands on for the Gylden. Meanwhile, Bavir Grunkup leads setters from his clan to make claims along the riverbank to reach the coast.

[R]umour:
A Meluz Egg! By his beard, is this a wonder that one remains, or a tragedy that there is only one? But.. how to hatch one, if it will hatch at all? The Dwarves gossip and debate, searching for information and rumour in the Meluz writings of what is supposed to be done with one, and keep it warm beneath Guldfar's light. Are there even any signs of life inside, they wonder?
>>
Fluff: Send 8 blackstone swords and 6 blackstone daggers back to the capital. They will prove to be invaluable later. As for now war efforts are to continue. Troops on the front are to be informed that the situation can only be changed around if they secure that beach head. If truly possible, try to make a fire line to the mountains. It will be a saving grace if that's managed. The secondary force is on its way and with it it should be able to provide enough backup to push through and annihilate those dreaded impure!

1/2 action: Put out the farm fire. The other ones can burn for now but that one is more of an issue if it spreads.

1/2 action: Move the army at the capital to the forward base

1 action: 2 Blackstone reinforced forts
If only the one on the northern beach can be built make sure it's built to be able to not only take a hit, but kill anything that's larger that a battering ram on water.
If both locations can be secured do build on the southern and northern beaches. Fill it with ballistae and two types of ammo for firing. One that's the common massive arrow, the second, a bag of flour strapped to the front to create dust clouds. The ammo is to be made regardless of success on capturing the areas. They are to be reinforced pointing towards the bay and away from it.

Warpost:
Carve our way through! If materials can't reach you then build defenses out of the bodies of fallen foes and allies. If they begin to retreat don't recklessly follow, let them and move the line forward slowly keeping in mind they may be setting traps.
A unit is to go along the shoreline, both southern and northern and make it hell to invade, pitfall traps, snags, even just simple things to break their ankles. Build barricades on the beach to prevent them from making an easy landing and to provide cover. Large groups of boats are to be dealt with by flour ammo and flaming arrows. Hopefully the flour will act as proper ignition. Smaller groups of ships (3 or less) are to be dealt with by the normal ballista shots and captured if possible. Those on the front lines are to be buffed, anyone holding a blackstone weapon is to be granted strength, speed and defense so that they may carve their way through with greater ease.
Those that are dealing with the reach for the moon operation. Make sure those flames are still burning and to make sure they cut them off entirely on the northern side of things. If possible a smaller group is to travel in the day to ignite the flames along the the plains and forest. Even a funnel will help. There is no retreating this time. This time we're striking with everything!
Lastly, we don't know who else is there entirely. We've only seen a small number of them properly show themselves and we know that all the combatants from the first battle aren't present. Be prepared for anything and think on your feet if the situation suddenly changes too drastically. Carry on the rhythm and don't give up!
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*Addendum
Bring the BBRs over in pieces. Easier to transport that way. If it must be done, make a raft and conceal it with kelp and grass despite how disgusting it is. Hopefully the enemy won't thing anything of it.
Troops moving over to set flames in the plains south of the beach are advised to use this method to conceal themselves too. They might not expect it.
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>>4810701
>Sailing into the Wake: the Waters and Whales go to War

1.
Our new neighbors, the Dander have pleaded with us to send aid and our armies, apparently their old foe "rabbits" have returned. The whole of the Green Straight has turned out in force to repel this northern interloper, and the Everlasting Waters will do their part (as to not seem lacking, and for the hope the kindness will be returned). Pa'Sha'Tui, the royal brother-captain of the Royal Guard is elevated to a new position: First General of the Everlasting Tide- the first army of the Everlasting Waters. Ney'lagaphlim platoons from every fort are gathered, their elven archers ready with bow and iron spear, garbed in protective leathers, and their partner knights brandishing coral lances and their newly waxed protected moleman made armor. Every pod is required to send 1 bull Laga to aid in the fight, so we may crush the enemy utterly.

As the Everlasting Tide pushes out from Holo'gunui, the scent of blood in the water only grows as they near the site of the rabbit incursion. The trained knights are antsy, and the green whales are becoming more literal in that term as nausea at seeing a eviscerated corpse float by: bloated and soggy, makes a few of the more squeamish bulls lose their lunch.

>War is hell.

The whales bring with them 3 platoons of trained knights from the forts, and 1 platoon of Laga levies. The Laga levies are mainly going to be running guard duty and logistic support from our supply ships, making sure the knights and their riders are stocked with spears and arrows, and pulling the wounded on to the injured raft for evacuation back home. We take place in the water as indicated by the Danderfey. With the boats in the center of our formation, and 2 knight platoons doing rotating patrols of the area. When one runs into trouble, a messenger whale with a sonar shell calls to the waiting knight platoon in the center to come give support. The idea is with proper communication we can limit the damages of ambushes on us, while maximizing the damage on the enemy. Our main strategy will be to kite the rabbits, letting our archers pick at them from afar while on support ships, while our Laga go to engage directly in underwater combat, after throwing a fishing net to entangle, the Laga begins truly engaging in full underwater combat. Doing dives to spear up from below, "Screaming to Power", and tearing limbs with maw, fin blade, and calling upon fish to attack in mass. Ideally this will be done as a platoon. Stranded riders separated from their Laga have a rally point on an anchored raft about 100 yards away, with a flag fluttering.

While doing patrols, we find that the fun game of kelpsailing does make for an good way of gaining greater vision at sea. Patrols begin using parasailing scouts to see farther.
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>>4812285
2.

>Scream of Power Magic

... well, to say that was unexpected puts it lightly. Why would Vasa Tama give us the ability to do such a thing? Perhaps to protect ourselves, that would be his way. The researchers are told by the King himself to keep their findings to themselves until more is know, the public is not quite ready until we know the limits of the Scream. A battery of tests are designed.

> The tests are done away from the public, out in the wastes near the Eye.

>Test 1 - aiming to determine how the force of the scream changes with size of the target. The targets are - a minnow again, the fish the size of a man's head, a shark, and lastly a deceased Laga feral who was found at the border half starved and dead. Trying to determine damage.

>Test 2- a rock is suspended by kelp rope above a cavern, it is measured how much the scream from 1 meter away moves it.

[ ] >Test 3- a range is made, determine the effectiveness of the Scream at the different ranges of 1 meter, 5 meters, 10 meters, and 20. The same target of a basic head sized fish is used.
[ ]
[ ] >Test 4- an Sonar Shell is used to repeat all tests, and then compared.
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>>4810707
Action expand see pic
With the island expansion project complete and a burgeoning population, thanks for the flowers and government support further expansion into the mainland is finally growing in popularity, new wonders and dangers are waiting just beyond the next horizon.
Action build two temples dedicated to the Goddess of mercy and redemption.
With the nation every growing, and her people spreading out it is important that the light and guiding words of our lady can reach her people, temples are erected on our island holdings. One near beitown and one of the islands share with the dryads.
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>>4812723
[r] ask for a rumor
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>>4810707
>Action 1: Poison Training
The soldiers have been trained in the use of roles, specialized into those roles, taught magic where needed, and taught callouts and ques for seemless combat interactions. The next natural progression of the great Tangle Army is a class for the maintenance and appreciation of the Tangle Poison. Soldiers are taught its proper application, its effects on the body, how to look after the plant and more so that every Faerie household could be an invader's last step.

>Action 2: Create Spell: Further Investigate the Apothecary's Plants
Their properties didn't appear to be useful in fending off the Dryad menace but perhaps another lookover would find a suitable use for them.

>Rumor Me
>>
(There was no update on the previous turn's Action 1: Develop Water Magic Spell: Wave.)

This vision is early, too early. Diana's just barely started her rule, to contact her now means they must have a goal they want her to accomplish, the questions as such will reflect that. To Jafa: Where should Dybet's sword be pointed? To Anubis: What to do about the Blackstone Quarry far up north? To Moth: What wickedness should be purged?

Action 1: Establish Day of the Gods Festival.
While two days is not enough for a grand celebration, we shall still try, so we can set a precedent. The gods do not see years like we do, so as long as next year's celebration is on the same day, it will be seen as a continuation of it. We shall therefore establish an annual celebration where we celebrate all of the gods.

Action 2: Expand farm network around Jackal Harbour.
To ensure we have plenty of food for next year's Day of the Gods, and for years to come, we will expand our farm network, particularly around the yet unexploited lands of Jackal Harbour. Also, it's high time we did some expansion of our influence, and the food will bring a population surplus so we can claim further land in the name of Dybet.
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>>4810705
1&2. The priorities of the Drya this tyrn are quite simple. The dryads are sent through the land to look for resources.
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>>4810701

FLUFF: The mines and farms on Thisi that lie on Fraternian land are slowly abandoned, as Do'laroshans look to the far more lucrative silver mines nearby. Let the men and beastfolk slave away in the sun! Honorable work, but VERY uncomfortable.

>Rumour (Achroma) - Seek guidance with Library of Whispers.
>Action 1 - Return scouts to Dakan Grove.
>Action 2 - Build another two silver mines on Thisi.

Once more, the temple of Achroma gleams with wealth in the meager fires that flicker in the overhanging copper braziers. Platinum, and new reserves of silver, mean more and more wealth can be piled into the temple grounds, worked into statues and shaped into ornate masterworks of artistic vision. The Shamans grow wealthy off the splendor, even the lowest purple-clad Shaman still sporting some silver finery.
On this day, however, a lone Blue Shaman enters Achroma's sacred space, the darkness around deepest in all the world. At the height of midnight, the last pieces of wealth are brought out and placed on the altar, and the Shaman waits for the tell-tale dripping of a yet bleeding wound.
In the flowing tongue of old Lo'tak, the Shaman speaks.
"ₕₒw cₐₙ wₑ ₒᵥₑᵣcₒₘₑ ₜₕₑ ₙₒₜ-ᵦₑₐₛₜ ᵢₙ ₜₕₑ ₗᵢᵦᵣₐᵣᵧ? Wₑ ₛₕₒwₑd ₙₒ fₑₐᵣ, ᵦᵤₜ ₐₗₗ wₕₒ dₒ ₛₒ ₐᵣₑ ₙₑᵥₑᵣ ₛₑₑₙ ₐgₐᵢₙ."

Elsewhere, the scouts jubilantly look to temper their haste with caution, the success of their mission driving them forward perhaps a tad recklessly... Something is happening here, something of death and fire...

The basalt mines and farms are abandoned as new silver veins are explored, the nearby smith working day and night in an attempt to keep up with the influx of precious metals.
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>>4810702
>Action 1: Investigate the Glade
The existence of such a place in our harsh and unforgiving homeland is inexplicable to say the least. Perhaps some of the weak and powerless can spend their fleeting time observing and examining it.

>Action 2: Expanding East
East. Perhaps even to the south east.
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>>4810702
> train the spawn of this weird queen to fight. They shall be a new type of warrior, a new branch of our military separate from the rest of the whole: the Lomat (warrior-mother in imnaki) are to fight in formation, just like the other troops of the empire, but not as a slow, grinding force no, they are to charge as a shield wall, wrecks he opposition with maces and spears and get to the next enemy

> build two more smithies
To forge the equipment for these new troops, more smithies specifically for their arms and armors are raised. All shall tremble before their might

>March to attack the pure nation
The new Lomats are assembled, their chittering hordes overflowing with the bloodlust of molekind, while the many assembled Umunak exude an aura of cold fury at their hated enemy. Under the mountain they march, under the mountain the moles fight the rabbits

(Included image is attack plan. Second post will have the Lomat troopers)
>>
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>>4810705
Action 1: Move army to wherever the danderfey need it

Action 2: Spirit bows

We already have the ability to craft spirit weapons of all sorts, if a weapon exists we may bind a spirit to it to aid in enforcing nature’s will.

We now aim to further refine this process to codify a specific set of rituals, both on the level of the mundane and the unseen, to craft better bows for use in combat. The patterns revealing themselves in unseen geometry can be traced and engraved on our works to make them more attuned to the spirits.

The spirit within a bow serves primarily to guide the arrow fired to its target, and ensure that when it hits it hits with sure force.
We focus on ensuring our strikes aim true, ever always, guided by unseen might.

Rumour [R]

[NM] Ask the dreamer for a prophecy, send the whole council down for a nice chat.
Mysterious men on our island, how best to go about teaching them druidism such that they cause no harm in our land.
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>>4810701
Free. Use the road to muster goblin army in the danderfey lands. Most notably a much larger amount of water goblins show up due to the great increase in ocean goblins.

1/2. Expand to the red tiles. While the north is rallied to war on the danderfey's behalf in the south Big Boss has noticed that the lands there have been mostly neglected. While some amount of tribute is now coming in it seems like their borders have remained largely static internally. Seeking to resolve this he rallied a colonization effort to expand along the river with the small jungle goblin minority gaining quite the boon as they are able to expand their territory farther than ever in their history. Unexpectedly they came across many rivers that created a marsh terrain that saw the rise of a new goblin species. The colonization wave finally ended when they reached mountains. With Big Boss declaring a great triumph on how he had conquered the great western frontier.
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>>4810705

With the further mining efforts having been finalized, yet more of the earth would be struck in the efforts to extract yet more of the materials. The more important of the three remaining spots to dig would be prioritized, as not only were they closer to the main settlements and trade hubs of the colony, but they were of goods that were of the most value to the colony at the moment. In fact the jade had been taken by quite a few for the local market as well. Still, it was likely that the efforts of the miners would continue. Really, in a way it was ironic how the colony's focus shifted. Especially considering how mining was generally seen as a fairly uncomfortable and bothersome job. Still, someone needed to do it, and it was likely that the digging efforts would cease once iron or something similar was struck. But ideally that wouldn't be too far off from now.

Meanwhile, the continued effort of furthering the experience of the colonial army would begin to shift focus on more advanced tactics that were often beyond that which the Gwaywffon Ifanc were taught. Greater training with their spears in mock combat, greater training in understanding the ever shifting battlefield and moving to protect from any cavalry or more traditional charge. Further, training in endurance, armor, and all important discipline would be key. After all, the Gwaywffyn Mynydd were those who dedicated their military life to the spear, and ensuring they become an immovable wall was key to making sure that they were combat effective. Still, it was likely that further effort would be done on the various types of units in Llychlyn and her colony's arsenal. Though it was likely not going to be too long until everything had been worked up a fair bit, and the colony had a proper reliable army. Really, the only issue by the time this was all over was likely going to be supplying them. But that would be a future bridge to cross.


>Action One. Strike the earth into the remaining salt and jade mine.

>Action Two. Improve the training of the Gwaywffyn Mynydd.
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>>4810705

Actions:
2x - Expand forest further north along the hills of Theatra.
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>>4810712
>>4811635
> Minor complaints about the Pure nation warpost
1. Should you not put down the fire this turn and march your army trough it next turn? Otherwise that kinda makes fire worthless, you don't even know if putting out the fire succeeds.
2. Your guys swimming good is one thing, them transporting building material trough a straight during active combat is ridiculous. They just swim carrying giant rocks while being attacked constantly?
3. I don't think you can build in an active warzone where fighting takes place. I was not allowed to do so when you attacked me.
4. You can't get new blackstone transports fighting is taking place there.

>>4810712
> Action 1: The Rosethorns
Our trebuchet ships have proven themselves ineffective against the foul tactics of the rabbits and while our allies are coming in we can't let our navy the pride of our nation be seen as weak.

We shall go back to a more classic design. Small ships built for speed and durability. Into the wooden hulls of the ships dried rose-bushes are integrated covering them in hard prickly points making it impossible to scale.

The small ships are optimized to chase down the rabbits, throw nets on them and make sure they drown. As well as to protect our Trebuchet ships.

> Action 2: Build ships, a lot of them
With the Rosethorns designed and some losses among the Trebuchetships, it's time to build ships and a lot of them to secure naval dominance.

> Warpost
1. Move Danderfey (red arrow) from Capital to the Western beach to assist in pushing out the rabbit landing. Have Simfumi stay there protecting the capital in case of an underhanded rabbit attack on it. (light gray line)
2. Move all land-goblin reinforcements to the western landing zone (green line) the bloodthirsty boglin hordes shall help push the rabbits back into the sea.
3. Pink like - the united Danderfey, Dybet and Goblin (water goblins can breathe and fight underwater) navies are to take back control of the straits. With our upgraded ships, dybet present and water goblins being actually native to water and not reliant on magic we should easily overpower any rabbits found.
4. Pink X's, our trebuchet ships turned out to not be ideal anti-personel weapons, but they ARE siege engines. If any sort of construction starts in the areas marked with an X the trebuchet ships shall shoot at them follying any silly plan like that.
5. The East landing area is a grassland. So we shall load flaming wooden logs onto our trebuchets and fire them at the beaches where the rabbits land. They can't very well land on a burning field. The Danderfey are there supported by Simfumi troops. (red and gray lines)
6. (white) The whale-navy is tasked with securing the eastern waters. They unlike rabbits are a truly aquatic race not a pale immitation created trough magic so they should easily defeat them

1/2
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>>4816336
>>4810712
7. (yellow X) That's where the Dybeti marines are stationed. They are to support either the Eastern or Western landing site if they are informed that either of them encountered some trouble. They are also try to oppose the rabbits if they attempt an alternative landing away from the main landing sites.
7. (light brown) The Molemen go trough the mountains and close to the Blackstone mine. They then (darker brown) tunnel their way into the mine where they just have to pick off the civilians mining. The obtained blackstone is then used to tunnel from underground into the rabbit-fort and take it.
> Red-brown line
The Bandruii will support the Blackstone forge from overground, using their homing arrows to pick off rabbit soldiers. They can also confront any rabbit army which attempts to reinforce the fort from outside.

P.S. The whales got archers so they can pick off rabbits on land to some extent as well.

P.S.S. Gib rummor
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SCENE FIVE

>LORE POINT
What do the people of your nation consider delicacies?

>>4810717
>HCA
[R] Workers of the char piles, and their guards with them, arrive pale to their superiors. The situation in the grove has deteriorated further, with production grinding to a halt. One can barely step foot into the grove without being overcome with dread, and it is difficult to feel a tree when the axes shakes with the hand.
Is there any greater gift a Man could be given than a proper education? And if that education should happen to be interlaced with the appropriate messages about the superiority of one's humanity, why, all the better.
The incredibly lofty goals of the engineers of the HCA are at once tempered by the severe shortage of iron. A single mine is being stretched far too thin in the maintaining of both the vast HCA and keeping the Fanwen well equipped. Fortunately for them, the Colleges are made a priority in this matter, at least for now. Designs are drawn up, scale prototypes fabricated, each step scrutinised. The eventual winner is a small scale cannon, one roughly the length of an Awoo's tail. It is practical, manoeuvrable, and most important of all uses a lot less iron to manufacture.

>>4810787
>Oni
They trek over the hills and forests to the spotted place, a winding temple of stone, the façade of which takes the form of an enormous serpent, mouth wide and fangs bared!
Mines upon the strategic salt and iron built, the Oni turn their picks to the luxury they so crave, opening further mines for silver and opals.

>>4811635
>Usagi
[+1 PE]
[Waning Crescent]
The blades are sent out mere hours before the enemy arrives! It is unlikely they will reach the capital given their burning path.
The remaining army, with expected correspondence not arriving, are sent south to the outpost. They arrive to fires eating away at the hills, and the handful of Rabbits left furiously trying to stamp out the flames devouring their farms. The fumes sends a number of Usagi back to the capital with burns or breathing troubles, but the rest remain, waiting to either fight the Impure or the flames. The BBR is sent into the grinder in the south, unaware of what awaits it.
Workers at the quarry struggle to carve off more that chips or irregular chunks of the blackstone, ordered to do the impossible they valiantly try nevertheless. Though it is useless as a building material, the shards are easily fashioned into weapons, including arrows.
>>
>>4811600
>Æblenthrong
[+1 PE]
[R] Much of what was Meluzian still remains in the ruins of their minor empire. Though niche, there are those who can still read their flowing script, and every piece which can be found is brought to these experts to translate. Most of what is found is of no use, for why would a Dwarf need to know who said what in a council-hearing tyrns ago? Nevertheless the almost ethereal quality of the script is praised as an abstract beauty, and displayed as curiosities back in the Guldfeld. It is on this hunt for the correct methods of incubating eggs and raising hatchlings that a far more lucrative find is made: A small crate of venom.
Coal-dust-stained faces are perhaps a strange thing to be a welcome sight, but it is one which holds so many meanings. Were there any Ashen or Ashen-born among them, this is where they will inevitably end up; Happy to be digging in mountain and hills once again. Further south in old Meluz lands, their once-capital which had been given over to vine and fern, is restored to be of a decent and liveable state by the few Dwarves who can stand the heat, and more importantly the humidity. Still in remarkably good condition is a large open square, with what are likely the rotted remains of stalls. It is little wonder the Serpents did not wear beards in this jungle, for without getting too graphic, the Isertesian is a sweaty place for a Dwarf! When the stakers at last reach the welcome relief of a sea breeze, they are somewhat pained to discover another Snaky ruin, this time given over to the sands.

>>4812285
>Everlasting Waters
The Laga are called to war. They are called from every pod and fort to defend against a tyranny unheard of. The Anaye riders are called with them, and as children or grandchildren of slaves, they vow against such barbary. To war! To War!
>Test of Scale
Once more the minnow is obliterated to a pink foam. The larger fish into bloody, but recognisable, gobbets. The shark is punched near the way through, left with a ragged hole the size of a Bull's melon, as is the deceased Laga.
>Test of Force
It is half expected the rock will shatter to pebbles, but instead from the set range it is flung through the water at least three times said range.
>Test of Range
From this range, the elfshead-fish is blasted to bite-sized chunks. Five times that it is blown to gobbets as before. Ten times and it is split open, but not destroyed. Finally at twenty times it is punctured, but again not destroyed.
>Shell Amplification
It is after the results of these tests are presented that they are ordered redone, this time amplified by the Sonar Shells. The power of the shell varies by the wearer, but choosing a rough average from the assembled, it is found to have the peculiar effect of a more explosive "finish" to the Scream.
>>
>>4812723
>GFU
The push east brings the Fraternians face-to-face with the strange and mystical workings of the Simfuni; Of their spiral mountain, and walking woods.
[R] This easterly expansion also shows that the Netches are not the only floating things over the Opur Sound. Little white puffballs go about their strangely adorable business there too. Two of their tasks appears to be the maintaining of roads and cultivation of trees. There is a queer inkling within the observers that given the ongoing and competent nature of their work, they are if not masters of it, then damned good apprentices. Having already met a number of odd species in this new world, it is a substantial possibility that where there are road-builders, there are places and peoples worthy of building roads.
Being somewhat of a planned town, an area had already been set aside in Beitown for the construction of a temple, they had only been awaiting approval and funding. The more ad-hoc nature of the port shanty upon Kalia however gives ample land to choose from. After some deliberation, a point overlooking the beaches and waves is at last decided upon.

>>4814627
>Dybet
By the Gods! What is that thing?! The Market crests the hills.
Diana is restless, eager to sleep, but far too agitated to do so. Finally she falls into a dream, but as it is not yet the new moon, her night visits are far more mundane. She dreams she is in the libraries of the palace, studying something, though when she wakes she cannot remember what.
Sure of herself, the priestess steps into shallows of the Dyne. She closes her eyes and inhales deeply, wrinkling as it appears the fields have already been manured. Sighing she begins the rhythmic dance of water. It is gentle at first, an attuning to the flow, but soon her movements become a struggle. A simple sway becomes a push against an invisible torrent. Onlookers are confused, but the observant notice the ripples she causes with her dance. Exhausted, she must end before the promised wave materialises. The Dyne is simply too great of will to bend.
On such short notice, only the bare necessities of a holy day can be scraped together. The temples are cleaned, both physically and ritually, then additional sacrifices given. The people enjoy a day from work, and a night of celebration. The patron gods are each worshipped in their own ways, and attention is even offered to the lesser and unknown gods, just in case.
Though less reliable than the black silt of the Dyne, the fertile floodplains on the edge of Jackal Harbour are still fine farmland.

>>4814638
>Drya
[+1 PE]
Two teams are sent, one east, one south. The eastern expedition uncovers nothing but rich Yadi soil, whilst the southern discovers two more seams of iron in the sands.
>>
>>4814066
>Tanglegarden
[R] The spies embedded deep within the forest of Bandru return with reports. It seems the Dryads have for themselves some sort of prophet hidden away in the wooded heartland of their swamps.
[NM] A good deal of time is given to the training of the use of the many different poisons available from within, and without, of the Tangle. A branch is created for those troops able to safely, at least on their end, wield weapons of Scaezite, a highly regulated material of which every ounce is tracked.
Alas, though testing long ago yielded some interesting results, they were not the results that had been searched for. With Fae incursions deeper into Dryad held lands, the search recommences.
>A plant near-identical to one used extensively in poison training
-Grassy taste, fatally constricted airways. Subject dies.
>A white tear-drop shaped flower
-Faint taste of mint, burst of manic energy. Subject rejuvenated.
>A green fruit from a broad tree
-"Tastes like shit smells", bleeding of tongue and soft palate, autopsy shows abrasion of oesophagus and punctured stomach from micro-needles within the fruit. Subject dies.
>Am unassuming puffball mushroom
-Vile taste, causes excessive bloating and belching, no other effects. Subject survives.
>The grey, peeling bark of a rather dead looking tree which somehow had green shoots right at the tips of its branches
-Bitter taste, no effects on prisoner or plant subject.
>The pale mould discovered on closer inspection of the bark
-Tasteless, upset stomach and vomiting, no other effects. Subject survives. Plant subjects however...
The mould is applied to the bark, and allowed to settle. Over the course of the day it quintuples in spread, in a thin unnoticeable layer which inspection shows penetrates through the outer layers into the sapwood! The bark begins to peel, and the tree slowly lose vitality, with only the tips of the branches showing life after a full tyrn.

>>4814696
>Gali
The Glade of Spring is a small glimpse into what exists beyond the white expanse, past the wall of spruce and fire on the horizon. The waters of this oasis are warm and inviting, the steam refreshing, the greens, pinks, and yellows of the flora unseen elsewhere upon the glacier. The mundane reasoning, discovered with divings, is that of a vent into the boiling innards of the earth, but that alone cannot explain the everpresent lushness. Having pursued magic themselves, most of even the powerless tribe-members feel the magical aura the place exudes. It is a collision of the mystical and material.
The Gali spread further across the ice in search of prey.
>>
>>4814647
>Do'larosha
[+1 PE]
[NM] The tempest of Achroma comes softly into His temple. He comes gently, for He is greatly pained. "Wards and Children of mine, weep do I for thy passing. Woe! Woe for thee do I shed bitter tears. Brave thou hast been. Braver than even I, Warden and Guardian of thee couldest ever believe. Yet charge thee to thy death in thy bravery. The Whispers and Whisperers of the Library were truly never to be feared, for 'twas the Beast betwixt the racks to dread. These words of mine do come too late for thee. Hear me now then; Seek for thee a guide from the brothers and fathers of that wicked creature. Seek for thee the Anaye." As silent as He had come, He is gone, and the sacred stone upon which he bleeds is wet too with ashen tears.
Waiting for the comforting darkness of night, the scouts sleep safely in Araq's Grove. When at last the thin crescent rises, they set off across the hills and meadows. Yet, they are stopped near the mountains, for war rages where they would tread. They are unseen in the near-moonless night, should they risk the journey, scout another exit, or simply wait? [IC it]
A miscommunication lead to the construction of a quarry and ploughing in Fraternian territory, a quick missive resolves the issue, handing the works over to the Men. What had been intended was the furthering of silver, a mix-up of documents had lead to the belief they had been basalt. No harm done, the silver mines are dug.

>>4814939
>Taknab
[+2 PE]
[NM] The doors... THE DOORS!
This strange Queen who gives only girls is sequestered, and her young raised from birth as warriors. The daughters have a bond somehow even stronger than other siblings, and on rare occasion act as if of one mind. They are trained as a battering shield wall, and wield heavy bashing-weapons for when their shields drop.
The gaps in the coverage of smithies is filled, the innermountain of Oklak, and the forest of the Dander, where arms and armour may be forge or repaired, and when peace at last reigns, ploughs and pans for the Keepers.

>>4815491
>Big Totem
[+2 PE]
The call is raised. The Goblins rally.
Big Boss parades the many spoils of his western triumph through Home-Place, mostly the new vibrant flora and the few unluckly critters caught in Goblin nets. The star of the show however is the "Boss" of the jungle tribes. The fact this "Boss" was just some poor sod chosen at random and force-fed water until he developed a pot belly is neither-here-nor-there.
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>>4815211
>Bandru'ii
[R] Two of the finds the Goblins have reported in the north have been examined by Dryads in Druad, and given the incredibly vivid hue of them have already been tested as dyes and paints. No brighter shade of red or yellow can be achieved with plant extracts!
[NM] The Dreamer wakes well rested, and seeing an audience most grand, beams brightly. She welcomes the question, which when put to her gives her great pause. She ums-and-ahs for some time, obviously searching her mind for something. "Men you say? Mm, not of this place. Foreign peoples from across far seas," She thinks some more, straining her closed eyes, "There are more of them about. West upon Kalia, and north too. Oh dear, and east I feel. Hmm, not quite the same though, similar yes, they both rather like wolves of some sort too." The Dreamer is lost in her thoughts for a long while, playing over scenarios. "I'm sorry children, what did you want? Oh, yes, teaching them. The spirits whisper that these Men will listen to you, but they will not hear."
A deal is a deal, the Dryad sally forth.
To guide with sight unseen is a great ask from the spirits, for it is not only the bow but the arrow which must, at least in part, contain them. The fracturing of a spirit in this manner is, though not (for lack of a better word) fatal to the spirit, it is an ordeal. But the Dryad have worked well in tandem with the unseen for many a tyrn, and a few dozen lesser spirits are willing to undergo such a thing for the protection of the Rings and their balance.

>>4815685
>Prenhaearn
[+1 PE]
The final jade mine is sunk, and workers sent east for the last of the salt. However as they dig where they are told to, no salt appears. Confused miners question the oversee who looks over his charts and finds that it is not salt once discovered here, but a strangely rich deposit of fossilised bones. Still getting paid, they shrug, and adjust their pit for exhumation.
Those of the G. Ifanc fit for promotion and further training are selected from the ranks. Additional training would of course be given to all within the colonial army, but only the capable will be eligible to become G. Mynydd. The only thing more dangerous than no army, is a mismanaged one after all.

>>4816282
>Simfuni
Attuned to the movements of the forest and her ilk, the Simfuni easily rally the walking woods northwards. The hills are soon alive with musical splendour.

>>4816336
>Danderfey
[+2 PE]
[R] Observant Dander have noticed a great many ships sailing the waters off the Xira coast of late. They appear to be cargo vessels, given their shape, and might do well to find a friendly port on the Dander's shore.
A fleet of Rosethorns is assembled and sent skipping over the water into war! But these will not be enough. Not until the Emiliate Sea can be walked across over the hulls of Dander ships will it be enough! A flotilla, helmed by a true monster of applewood planks, set sail from the shipyards of Londision.

END OF SCENE FIVE.
>>
WAR POST

-The Purity Wars: Battle of Black Fur-

The assault on the quarry is quick. Without attending priests the Rabbits are without their magical benefits. Though they kill a good number of those against them with hasitly fashioned blackstone weapons, it is not enough to hold back the tide.
The arrival of so many into the strait halts any further advance from the Usagi over the water. Dander, Goblin, Laga, fill either side of the Doldrelles so that not a single Bunny can enter the water unseen. Arrows, bolts, and stones hail down upon the northern shore, routing the Rabbits or else slaughtering those that would still foolishly attempt to cross. Even thinking of construction in such a barrage is ridiculous. Few fires are able to be set aboard the ships, and only two result in wrecks.
Those who fight upon the southern shores are overwhelmed with the arrival of Simfuni and Dryad from the north, and the landing of Anubisids in the south. The Usagi must choose between drowning, or fighting. They are easily outnumbered five or six to one, and though they had trained against a hundred fellows, the enemy is always a more formidable foe. To death the allies fight against the Rabbits, falling to their outrageous blackstone weapons, yet felling their wielders in short time. The sand is red with the blood of each race, hundreds lie dead or dying. That this bloodshed should not occur once more, only further east, The Spit is set alight!

END OF INTERMISSION.
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>>4817077
Something was bothering Beni...Benmi still hasn't taken a new concubine! The Rakshidento have been badgering him to make his son/heir to start building up his harem. This is annoying to Beni since he can't just have them executed. But begrudgingly, Beni starts to look for another maidens for Benmi's new harem even if his son says no!

1. Build more mines!
2. The Old Magic: While the Rakshidento were hounding Beni, he started to feel...nostalgic. He wanted to send curse that would make their eyes bleed and blow out of their skulls, but it has been so long since he did magic and the energy in this world is so poor. It feels sickening really. This won't do. While Benmi is Enlightening new ways, Beni will recover the Old Magic. (Begin the process of regain Curse Magic)
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>>4817089
Action 1: Construct a town in the goblin forest as part of our arrangement.

Within the eldest parts of the forest lies a black-barked tree devoid of leaves, a withered husk dotted with skeletons and uncaring for this world.

The dryads visiting are afraid of such a thing as this tree, but recognise still that it is undeniably the ruler of this forest, and houses a frightening spirit, gorged on the spirits of the goblins that have died hung from its gnarled branches.

At first the Sennites are afraid to even attempt to slip into torpor near such a tree, fearing what effect it may have on their children, but eventually the first enters into union with the mysterious tree there.

Around it grows a new settlement named for the gnarled tree emplaced around it, Dhaastu, the name the tree gives itself in the spirits tongue.

Action 2: Search for a suitable bird species to tame and make hunting birds out of (For scouting, combat, hunting)

The Carvil’ax’seset love all of the forests creatures, but they feel a special kinship with the aggressive bits, for they too can be used to defend balance against corruptive forces.

Within the many varied lands of the Bandru’ii a search is put out for a bird species to be used as hunting companions, able to be used to some effect on the battlefield as well.

In effect, Falconry, though the specific bird to be chosen is yet to be decided.

A great contest of feathers will be held at Ash’sen, birds of all sorts competing for which of their kind will be shown the favour of the forest and be elevated to this prestigious position.
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>>4817361
Also, rumor, please
>>
Fluff: No! It's not over yet! Thus won't be the end of it all! At the bare minimum we can take the plains and leave everything to burn! Make sure those weapons return to the capital. They'll be needed.

1 action: Put out the fires near the first forward base.

1 action: Move troops to a generally centralized position of the plains and prep for mass action.

Warpost:
Implement operation R.U.S.H (Look in thread 2) on the blackstone fort. Keep a look out for traps similar to that in operation Devouring Force. It's a shame, but that needs to be taken back, the equipment to good to be lost.

The rest of the army is to do something similar to last time except we're taking it all! Set the southern half of the plains aflame! They'll no doubt try to make a landing so burn it all away and make an impassable line! Leave their supply lines cut and their troops starving if possible. We know they're fighting from far away too as there have been nothing but forts leading up to that blackstone one, so cut off their resources and watch them perish!
All southern beach troops, attempt to make a narrow passageway North!, a single shot through deeper into their lands to cause as much havoc as possible!
>>
Warpost addendum: If they push too far into the plains, set flames while they're in the horizon. We'll have to change our strategy up at this point anyways.
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Lore Point: Sugar would be considered a delicacy
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>>4817080
>Lore Point

Special delicacies of the Everlasting Waters
>Pologa Cocktail
Spiced Moon Fruit wine, served in a cooled coral cup with a rim of salt and lemongrass shavings
>Holo'gunui Special
Fried reef fish drizzled with cod liver oil, served with a plate of steamed river potatoes and chopped grass shoots as garnish
>Har'Gun'tui Bludfish
One broiled mosquito fish served with a wine marinade and coconut chutney.

1.
The Battle of Black Fur is over, and we must ensure it can not happen again. With the support of the trade routes, we construct 2 seaforts as indicated in our allies waters, which will be manned and guarded by us, but supplied by them (namely food from Dander and munitions from molemen)

2.
"Too many, too many lost and harmed." Sighs the elder King Pa'pa'tui, deep wrinkles now beginning to line his eyes, though our losses were less than the others, the sight of a young bull gored in his melon with scars and missing a fin causes the King to weep with despair. How could he have done this to his people, all the young men sent to die in foreign waters. Corpses are gathered for burial in the eye, and a hospital is built in the open grasslands west of the remaining copper deposits, it is here crippled Laga heal and relearn how to swim with prosthetic fins of wax treated kelp and palms, alongside the wounded Anaye, who recieve wooden legs and hook arms to try and adapt to their maiming.


War Action.

Our forts now expanded, our watch will remain vigilant, however we will no longer engage the rabbits in a fair fight, the second our parasailing scouts spot them, we blast their ships and their swimmers with the full garrison of that fort with screams of power as a Deepwater ambush.
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>>4817080
The crate of Venom is a welcome find to bolster the Dwarven arsenal, though Badion is disappointed that he could not find the means to truly care for his egg. After saying his fond farewells to the Kalnthrunra - and bearing recipient to a brief ceremony acknowledging him as Thanvulder - he sets his egg upon a supportive stand after returning to his chambers. Not too hot, not too cool; and out of any cloying dampness. He has done what he can, and bears no desire to make the situation any worse through acting in ignorance.

>Lore Point: The foods considered the greatest of delicacies by the Dwarves of the Æblenthrong would probably be those also considered to be touched by the divine - the sweet and full-bodied Gylden Ichor, the crispy golden loaves made from the crop farmed on the field of gold. Most Gylden Dwarf butchers will make their own variety of artisanal pork sausage alongside their more regular meat cuts, a good baked pie is always welcomed be it savoury or sweet for dessert; and a meal just isn't a meal without a good ale or cider to wash it down with. Generally, the Dwarven belief of 'If a thing's worth doing, it's worth doing well' extends throughout their culinary field.

>Action 1: Survey the jungle's jaw
>Red Crosses
The ten sub-region survey of the Metaki hills came up only with coal - very useful to be sure, but slightly underwhelming to any prospector with a gleam in his eye. And so the Dwarves try again, conducting a new survey of the remaining Dwarven territories acquired in the former Meluz lands.

>Action 2: Kaphyso's Waters
>(Port on black cross, brewery on yellow)
Bavir returns to clan Grunkup's Siloz with the river charted; the flow seems broad and deep up from here unto the coast. Indeed, traversing the river by boat seems likely easier then travelling the banks, even on boar-back. And so a port for clan Grunkup's Siloz is started upon the calmer waters of Kaphypho's rest.

With the lower Metaki hills found to have no mineral wealth, it seems unlikely that the waters will be needed to drive the wheels of industry. And so another industry sees reason to take them - the waters of the river are still fresh and clear up here, and so the Golkot brewer's company establishes itself.
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>>4817081
Rumor: Rumor
1. With the Drya continuing to mix with the elves some of the dryad translators begin to pick up the elven language to better translate and pass along messages.
2. The purebreeds begin more studies on the magic of growth and to find out why those that are increased with the magic are much weaker than others. To offset this the new Sulfur will be tested to be used to help improve the vitality of those who are magically grown to greater size.
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>>4817089

With much of the mines properly sunk into the earth, and there being little left to start digging, along with little land left to prospect, those of a number of Teulu Clans who owned the various mines, along with Clan Llewelyn itself, would set out from the lands claimed by the colony to find a nice spot to expand their businesses, along with a number of hopefuls who wished to find similar success in mining and those who knew that there would need to be some base local infrastructure for this to be successful. Needless to say, this meant that more land would be claimed, and ideally the lands would be about as rich as the rest of the colony had been at this point. Of course this was just the start of yet more expansion, and as usual, the population density of these claimed lands would be quite low, but with land properly mapped out and claimed, work could be done to see if it was of any use in the near future or a more longterm and modest investment.

Meanwhile further improvements would be done to the Colonial Army. Not everyone desired to become a Gwaywffyn Mynydd. In fact, considering the most prestigious role in the military with the exception of the Meistri Rhyfel was being a Helwyr Saethwr, and the natural fact that the Helwyr Saethwr were archers, quite a few would naturally go down this route of becoming a Bwyell Ifanc instead. The training of a Gwaywffyn Mynydd was something of the opposite to that of the Bwyell Ifanc. The main formations they are taught is the shield wall, yet other than this, most of their training is on their axes and their skills with them. In fact, the training of a Bwyell Ifanc was a opposite in another way as well, for one training to become one or a Coeden Fwyell is to trust in one's self. Instead of relying on everyone around you to work as one, you must rely on your own skills, abilities and intelligence. Yes, your allies are still important, yet there is value in a looser formation, and your own skill, strength, endurance, agility and intelligence are what will keep you alive and win the battle.

>Action One. Expansion.

>Action Two. Improve Bwyell Ifanc Training.
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>>4817077
LORE - Sweet fruits grown by Fraternian farms further south are the most common delicacy. The culinary arts of the Do'laroshans are not that developed, due to a lack of spices or variety for much of their history. The rarest of creatures within Dakan Grove was a small leporine creature, flighty and agile, and thus extremely hard to catch. It's meat was the tastiest to be found in the Darkness, and what little could be caught was often offered to Achroma, such was it's rarity. Even an Emerald Mother may only taste it a handful of times in their life.

>Action 1 - Prospect more of Thisi, equal split between the two nations, starting from the north.
>Action 2 - Claim hills to the south-east of Achroma's lake.

With business booming on Thisi, more land is scouted for valuables, the shadowfolk upholding their end of the bargain to use their sensitive eyes and knowledge of the land to make prospecting the islands easier.

Back on the mainland, however, political trouble is brewing. The pilgrims at Achroma's lake, usually content to stay within the bowl of the valley, are incensed at the sight of Fraternian buildings poking over the western edge. Their camps, ascetic and meager, are nevertheless moved up into the hills, a protest at the minor violation of the Fraternian citizens and their approach of this holy land.

IN CASE RP FOR SCOUTS ISN'T DONE
-The Scouts will avoid retracing their steps in the grasslands, moving a tad south and then further west under cover of night before entering the hills. They will move past the west side of the Blackstone quarry before entering the treeline and then following that home. (This means they WILL inadvertently enter Turtle territory, unless obvious signs of civilization exist there to warrant them avoiding it)
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>>4817077

Lore: The greatest delicacy is of course another goblin followed by apples. Still the territory of goblinkind is vast and their neighbors are many. nationally speaking Big Boss is the one who sets the trend on what is "it" currently. Generally becoming obsessed with whatever local delicacy that is managed to be properly transported as tribute or something imported from other nations.

1. Prospect 10 tiles of the bandruii. The goblins sent to the dryad lands finds that their territory truly is as big as they claim. The terrain they must prospect is never ending and it seems they have barely reached their core territory! Fortunately for them they soon find out they can get out of work if they find a dryad and get them talking about themselves or their totems and just nod along with it all. At the very least everyone seems happy with this arrangement as significant deposits are found, goblins are semi colonized, dryads are converting, and big boss is getting his fancy forest developed.

2. Prospect our new territorial gains. The jungle and especially the marsh is largely unfamiliar to the goblins. Their curiosity drives them to find anything interesting about it that they may properly emulate it for their own tribal totems.
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>>4817855
Lore point:

The carvil’ax’seset crave sweet things, and often fledgelings get into rather messy scraps with local bears over honey or berries.

Eating almost exclusively meat, the dryads need to collect what they can to flavour it, spices, seeds, a sticky coating of honey on a roast of ham is one of the greatest culinary pleasures available.

Strawberries dabbed in sugar or drizzled with honey are a favoured snack for those able to obtain them, and a common bribe used to get the seedlings to comply with orders without needing to club them into submission.
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>>4817077
> What do the people of your nation consider delicacies?
Apples and Tea, though true tea is merely a myth passed on from the old world.

> 0.5 Action
Build road as drawn on map

> 0.5 action
Build fort on yellow X

> 1 action
Learn the language from the rabbits captured in war.

(warpost later, no conclusion on what to do yet)
>>
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>>4819717
forgot pic
>>
Lore: While Anubisids enjoy a well cooked steak, they still have quite the sweet tooth. But while apple juice and extracts are nice, getting rid of that apple flesh they can't digest. They love honey. They're like a bear when it comes to honey, and their furry paws provide ample protection against stings, the rest can be covered in cloth. This does get them stung elsewhere though, and the Cult of Moth is not kind to honey poachers, as overpoaching can be disasterous for the pollination season. The Cult of Moth holds a monopoly on who is allowed to hunt honey.

Action 1: Investigate the Wandering Market, learn their tongue.
From the Tower of Might, it can be seen, a vast merchant caravan, such riches it must hold. Though they did not travel the Dandertrail, it would be foolish to raid them, sullying Dybet's reputation with landborne traders. These traders, they do not speak Albionic, instead, it is a language akin also spoken by the elves to the east. Moth has blessed us once more, with another language that many speak, we best not squander this opportunity, we shall learn this language too.

Action 2: Mobilise further naval and marine elements for the Purity Wars up north.
The war in the north is taking it's bloody toll, but we see success. However, our cassualties must not be ignored, our mighty sword can take a couple more hits, enough for the attack, but it'd be utter folly to let it be broken. We will mobilise further forces for the war, so there will always be reserves to draw upon. While mobilising our marines leaves our traders vulnerable, there are no shortage of warriors eager to become marines themselves.

Though, what will happen when the marines sent north returns to the trade guard market? With such a surplus of new marines who hold the jobs the old ones had. Will this lead to an explosion in traders or a deprecation in the marines' lustre?
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>>4819717
>>4819719

> action redo
Instead of learnign rabbitfolk, 1 action into troop movements north.
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> Okay Warpost
1. White line is the Whale+Water Gobbo Navy, who will remain to safeguard the strait. With them there will stay about 50% of the danderfey navy to make sure to prevent any Usagi construction on the shores.

2. The Simfumi will be relegated to guard the shores, in case the rabbits somehow get past the navy even after their horiffic losses.

3. Following the red line the Dybeti and Goblin forces will be transported (transport action from me and dybet) up north to attack the war-outpost.

4. Being closeby the Bandruii and Molemen will also attack the war outpost.

> The attack on the outpost
The initial attack will come from the Bandruii who will use their glave-cavalry and homing arrows to cut down rabbitfolk troops before they retreat into the tower.
Then the molemen with their siege engines come in.

The 2nd wave of the attack would be the Goblin Horde with the large Dybetis acting as havy cavalry of sorts to support them. As the rabbits would be distracted fighting the Bandruii and Molemen we hope for a surprise assault.

Lastly the Danderfey would come in with their siege engines, with the Molemen and Danderfey working together the rabbitfolk fort will hopefully fall quickly.
>>
>>4817081
>action 1 build city on Kalia
The Fraternian's of Kalia have for too long, been left to survive on their own, and with imported goods and services, this all changes now, as a new city is marked for construction, the crown, recognizing the need for an organized central body on the island.

>Action 2 build two farms on Kalia
Building a city is only part of the planned project, what people can hope to last long without food, and securing a stable and surplus supply for the people of Kalia, is critical.
>>
>>4819801
forgot my name, end me
>>
>>4817089
Actions:
>The act of forest closes x 2
On all sides, the song of life itself bounces with vigor off the stony hide of Theatra. Does the forest start, or end in theatra? Nobody can tell anymore, life mingling seamlessly between the Melodic City and its surroundings. But still, there is a final push to be done before the Maestros find satisfaction in their work.

Stoking their spirit and voices to the task, they take to the last Hill patch still in need of caring. At this point the Forest needs barely any invitation sung to spur it onwards, itself brimming with the daring attitude to extend grasp the hills and extend the stage for its wild performance. Yet the maestros do their best to direct its enthusiasm, and aid in its dance.

Meanwhile the Simfuni at large begin to partake of the fruits they had so enthusiastically sowed over the many generations. It is a wonderous home, voices loud and soft, high and low, refined and uncouth all swirl around Theatra. It is the home of the wild as much as it is the Simfuni's, and being able to indulge in the endless characters' sounds that make up the Melody, they would have it no other way.

They begin to live off of the land they have welcomed in and around their lives, coming to see the grand forest has a fanciful and gorgeous garden for all to enjoy.
>>
Consternation, and concern.

Unsure what to make of the rabbits and their strange tongue, the turtles see them as neither friend nor foe. . .yet as always, caution rules their hearts.

They will neither harm, nor hinder, nor hamper those who come into their nation. But always, be ready for defense if the need arises.

1.
>Build the School of Metallurgy
To perfect an art is the goal of many a creature, the turtles are no exception. They seek to become masters, pinnacles, zeniths of the art. To that end, gathering the wisest minds and aged smiths, to bring together a place dedicated to the study and learning of the arts of iron and steel.

2.
>Theorize on the notion of a primitive 'Blast Furnace'
The typical production of iron and steel consists of small forges and bloomeries. But what if there were a way to make the flames hotter? To feed the fires with more fuel? To harness the powers of nature? The best minds in the nation come up with such an idea, gathering disparate tools into one. The power of moving water is already used to grind grain, why not to turn a bellow? And does not a chimney allow for the blowing of hot air and the feeding of much fuel?

>Missed turn last turn
3.
>Begin the path towards uncovering the secrets of Damascus Steel
The turtles value not gold that shimmers but is soft, nor jewels which are hard but brittle, but their most precious commodity is that of metal. Strange, truth be told, for it is unlike their mother or any of the other such tortoise of the great sea, but this is simple the way of them.

The turtles seek again to improve the quality of their steel. They look upon their shells, noting how it is composed not of a single, uniform thing but of different thickness and hardness, coming together to form something greater of the whole. What if the secret to greater steel lies in this? To forge a craft out of several composite substances.
>>
Posted on behalf of the Gali

>Action 1&2: Magic
The Gali begins the tournament by seeing who among the tribe can crack a boulder in two with a powerful headbutt.
>>
>>4817083
>Action 1: Mapping the Dryadlands
We will penetrate deeper into their land so that we can locate critical infrastructure such as this supposed prophet of theirs and understand their movement patterns.

>Action 2: The Pale Mold Planting
The revolting city of Valmad has long since held agents who have located nests of the massive tree city where no Dryads eyes can spot them and no dryad hands can reach them. Faerie agents make hundreds of hidden White Mold infestations in the treelines, cracks, and crevices of the Tree City Valmad. Stealth is of the essence in this mission and only agents trained from the Order of Assassins are trusted with what they hope will be an untraceable act of terrorism.
>>
War post addition:
We knew this was coming! Set fires along the shore lines and don’t let those ships land without having to go through miles of flames to reach anything that might be considered an important point.
If their armies are coming out of the fort, that’s great, the main force is to enact devouring force upon them and to meet them on the battlefield
>>
*Warpost addition
And it’s time for the mages to go all out! This is likely the last major battle so give it your all!
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>>4817077
1. Propaganda and Lumbering:

As of late, the issue of Lumber and Charcoal has reached a breaking point. With the Colony of Prenhaearn y Wladfa at this point unwilling to do anything about the issue, and our continued respect for their borders withstanding, we must look elsewhere. The northern forests seem to be a fitting substitute, however the lack of roads or rivers that way will mean production will be slower.

The Katedra lojality a vlastenectva has also taken the opportunity both from reports of Gray and Green skinned Grittidim in the south as well as the forest matter to churn out new propaganda pieces, these aimed more towards the soldiery, though pieces for the populace at large and the schools have been produced as well.

2. Prospecting for Iron.

A rather simple thing. We require more Iron. Silver incentives, bounties really, are put out to any man or woman who can locate a new source of Iron. If we cannot find any within our borders, then it seems yet another wave of expansion my be required...

Lore point:
The HCA is known primarily for it's grains, and so Sweet breads, alcohol and the like make up a good portion of the more lavish goods for sale.
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>>4817084
> lore point: delicacies
There is one food the molemen love above all others: apples. Bey they sweet or sour, small or big, grainy or solid, the folk beneath would do anything for one

>start mining blackstone
> build two blackstone forts
The moles are quick to bring their hammers and pickaxes, immediately getting to work with great fervor: no rabbit shall outdo the great Imnaki miners
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SCENE SIX

>>4817361
>Oni
[R] Explorers, gatherers, and the few strange Devils that like to swim in swamp muck, have each individually brought reports of Gaki in the Dabo up north. Horrible little things!
A flood of silver and opal jewellery drives a cry for more. With much more silver needed for adornment than stones, a second silver mine is dug, and in place of another opal quarry a pit for the probably useful tin.
Beni makes his way to the temple quarters of his palace, where the priests conduct their daily rituals and prayers for the good of Oni kind. He arrives just in time to witness a sacrifice to Ushimilgoyi, and cannot help but recoil as a blade is plunged into the neck of a bound monkey who gives a final scream. Blood spouts over the stone of the altar and the feet of the deity, the priests chant in the old tongue, and a brazier is brought to burn the body. The head priest lays the monkey in the flames, raises his arms, and gives thanks for the bounty of the forest, it is then that he sees the King watching over the ceremony. He nods to the attending priests, who go about finishing the rituals as he strides across the temple floor to greet Beni, coated red. After the pleasantries, and explanations of why he is here, they remove to a more private chamber.
"It will be difficult, sire, as I am sure you feel it too, the magics of this world run so very differently than those of the old. But do not worry, we need only to find how to tap into them." Their talk quickly falls into reminiscing of their past lives, back in that moonblest land, of the mountain monastery, of the Ekeni and the Scoudi, of the elusive Dwarves, and terrible sicknesses. Nostalgia washes over them both, as they jointly remember the ritual which had led to Beni becoming King so long ago. That is when a spark ignites, why tap into the magics of this world, when the magics of the Hells may b

>>4818699
>Everlasting Waters
Two great coral forts are built, the first in the stirring waters where the Hiris becomes the Emiliate Sea, east of the Doldrelles, the second at the mouth of the River Batan. From them both can the Whales protect the tradeships from any watery threats, and keep track of what is coming and going in mainland trade.
The open grasslands, with their fresh seabreezes, and without the hurry of the cities, is the perfect place for the much needed hospital. Consisting of a series heshimud-brick buildings topped with palm-thatch roofs to allow the stench of gore to escape and the good air in, along with a number of adjoined pools fed with seawater filtered through reed-mats. Here the nasty but necessary work of amputations, wound-dressing, and prosthetics can be done. The prosthetic fin soon becomes a symbol of healthcare, with the hospital itself hanging a kelp-green wax fin as a sign of their work.e far more easily reached! The project is kept hushed, but soon is found a tether to the Underworlds, and the magics of the Oni see their ascent once again.
>>
>>4817855
>Bandru'ii
Torpor around such a tree is fit only for those Dryad strongest in faith, lest they fall to gluttony as this old tree had. It is a strange embrace indeed, one which certainly will test the Sennites there.
A thousand or so species each sends a representative to the Rings, including those without any chance like the great tit or wren, who are good-humouredly thanked and sent home. Rather quickly the contenders are whittled down, whether by size, temperament, and handleability. These three alone brings the number down vastly, and the additional rule of trainability brings the contestants to only three: The Uhu [eagle-owl], the Bueto [red-tailed hawk], and the Smyr [merlin falcon].

>>4818068
>Usagi
[New Moon]
With great effort, the fires in the hills are stamped and doused, but the wicked flame spreads into the forests, taking hold of unkempt tinderbox!
The weapons are rushed back to the capital, whilst the army sets from outpost to the the Great Meadows below. Here they will take their stand.

>>4818706
>Æblenthrong
[B] The Kalnthrunra, exhausted after the days travelling, collapses into bed beside her already snoring husband. She listens between his grunts to the soft sleeping breaths of her little star-born one, and falls into a peaceful sleep. At once she is standing in the high grains of the Field of Gold, humming gently to herself a tune she cannot place, before arriving at a place where the stalks are flattened. She is angry, thinking of who could have done damage to a holy place, when her eyes continue upwards. There, floating barefoot above the grain, is Æblemor. She falls to her knees and prays, but the soft voice of the Goddess lifts her head. She smiles down at the Dwarf, her silver hair blowing in an ethereal breeze. "Daughter of daughters, find in the land a spiral vein of silver, and above it build for me a temple. There, I shall teach my ways."
Searching through the lands had found more Meluz artefacts, including writings, but somehow still nothing on the caring of eggs. Perhaps it was so innate to them? How often for example do Dwarves write upon the care of a pregnant belly?
Finishing off surveying in the Metaki hills, which Meluz documents have called both Arhtelos' Passage and The Crest, furthers the seam of coal there. In the jungles however is another story. The first find is a small cache of pink-hued salt, followed by copper in Siloz and after the clearing of plantlife in the mine copper there too. The job is rounded by more salt below the sands in the south, but the most precious find is a source of native gold!
A port is just the thing, letting the flow of the river take one straight to the sea, not having to wade through forest thicker than any beard, and filled with Guldfar-knows-what in way of wildlife and disease! Luckily the waters in the hills runs as clear as a the sky on a sunny day, perfect for brewing!
>>
>Drya
>>4819125
[R] In a chain of translations and retellings, it comes from the traders of Anaye that there exists another species of treefolk, far away, across the sea and mountains. The words used are of a "people of bark and leaves who walk as women do".
The Anaye are more than happy to pass on their language, Selenic, to the Drya. Market had served them well, but it lacks many of the intricacies of a tongue spoken for a thousand tyrns.
The understanding comes and goes in vague flashes of memories, both of the Purebreeds now, and of the Purebreeds then, a knowing that magics are a thing of balance, and that an upset of that balance creates, problems. Of what sort, there is nothing solidly defined, perhaps because the Purebreeds of old had never pushed too far, perhaps because they had in some other way avoided these problems. But they had not controlled the Yadi and beyond, surely now the Drya would have a greater power? Unfortunately the addition of sulphur to the soil helps only a little. It is likened to the stretched of a pliant stalk, the more one pulls the more one pulls apart the membrane(s).

>>4819534
>Prenhaearn
From their existing holdings, it is a small push west that brings the colony's land round the Grove and up to the River Trician. The waterway is calm, and the ground fertile.
Those among the Gwaywffon Ifanc fit to progress, but passed over for the Gwaywffyn Mynydd, are instead sent to train as Bwyell Ifanc. Here they diverge from a unit relying on the strength of their companions, and move into the beginnings of individualistic training.

>>4819609
>Do'larosha
Not even the scouts are sure how they had done it, but a favourable combination of Achroma's watch, a moonless night, and the smoke of war, guided them over the meadows and hills into the Chiming Holt. Here once more they rest a while, to catch their breath, and give thanks.
(>>4819801) Thisi holds no end of riches, it seems; "Thisian" is soon synonymous with "miner" with how many make their way to the island. The Fraternian side sees a continuation of basalt rock, whilst the shadows' land contains both more lead and that dazzling platinum.
Wishing to prevent further encroachment by the Men & Morphs of Fraternia into the hills which surround, guard, and protect the sacred lake of Achroma, the Do'laroshans begin moving their tents, mats and other supplies into them instead. This is not ideal, but it is better than the likely alternative.

>>4819669
>Big Totem
The diggin' never ends! (>>4817855) For the Treefolk, gold and more gold. And for the Goblins, iron!

>>4819717
>Danderfey
With the Rabbits for now at least driven off, a fort is to be built upon the bloody sands. Likewise, a road begins to be laid from the sacred cave of the Simfuni to the Quarry and mountain-watchtower.
Troops once more move out into the meadows.
>>
>>4819765
>Dybet
[+1 PE]
The Market, seeing approaching potential customers, halts in her step, and lowers to allow the Keeper and traders descend. The merchants display their ways in their make-shift stalls, but what the Anubisids truly want is language. [Will take to IC]
More warriors are sent north as marines. There they will fight, there they may die, but their names shall always live on.
The night of the new moon comes, and Diana cannot sleep for fretting. What if she cannot sleep at all? What if she forgets her questions? What if it had just been a dream after all? To calm her nerves, and aid in sleep, she downs a basin of wine by herself, and stumbles into bed. After much worry, she finally falls into a heady sleep. She is once again in that white and labyrinthine city, and once more the gods come to her. After prostrating herself, she stammers her questions, even in the dream she feels the wine.
>Jafa: Where should Dybet's sword be pointed?
Now she sees him clearly, his very visage shakes her soul with fright. Blood and pus weep from his many wounds, even from his lips as he chokes a reply: "North... and then... to the east..."
>Anub: What to do about the Blackstone Quarry far up north?
With fur as black as their stony query, the jackal-headed patron speaks in a rumbling bark: "That Narsic-stone; Blood-drinker! Magic-feeder! Let it be buried! 'Tis only greed can come of it!"
>Moth: What wickedness should be purged?
Softly, softer than a mother's voice she speaks: "Child, wicked things will always be, for the world is wide, and the reach is short. See to it not that Dybet should be run ragged chasing every wisp of evil intent in the wilds, but that the kingdom of your forefathers shall endure free of any yoke."

>>4819801
>GFU
Upon the island of Kalia, the port-town of Kalport [can be changed] is given the funding and materials to grow from the relatively meagre shanty it had been. Up to the border so clearly delineated by patrolling Dryads are fields ploughed, awaiting their first planting.

>>4819829
>Simfuni
All about their spiralling mountain, the forest sings! The trees and bushes, the grasses and vines, each give freely what they can to the Simfuni, who in turn sing for them in thanks. The Forest Maestros and their protégés have sung admirably, and are joined with the Stone Maestros in a song of fame.
>>
>>4819843
>Turtles
It had been over before the scouts of the outer hills could reach home, a battle between the Rabbitfolk, strange pink creatures and floating things of many tentacles! It had been a flurry of blood, and now it seems the pink things have begun to mine the black rock there.
The forge is shifted from where it stands now to by the Orbon, into which is built a large wooden wheel, turning the bellows within. Nearby is raised the School of Metallurgy, in which the best techniques and further experimentation may be taught and learnt equally. It is in this School that a method of producing intricately patterned and incredibly strong steel is formulated. The exact method is closely guarded, taught to only those most talented among them, though a lesser method is widely spread throughout the nests.

>>4814696
>Gali
[+2 PE]
A tournament, held out in the wastes, to weed those brushed briefly by magic from those imbued with it. It begins with the lifting and staking of trees, followed by felling them again with a single blow. This is the first task, eliminating imposters and those incapable of control whilst under the craze of magic. Then comes an interlude of wrestling and seal-clubbing. With blubbery chunks greedily enjoyed, the tournament moves to the second task, of boulder-breaking. It is a task of two halves; 1. To break the rock using the adze, 2. To break the rock with the body. With the adze, many break the stone in three or four swings, some in two, and only one in a single blow. Those who had done so under three swings are brought to the height of magical rage, further eliminating those without superior control, and set upon a fresh boulder from the outcrop. Of the eleven contestants, seven cannot do it and break bones in the process, two cannot do it, but remain unbroken, one splits the stone in a flurry of blows, but too is broken. The last, he who had cracked his rock with just one swing of his adze, lets out a cry of fury and smashes head first into his task. The crowd falls silent as he limply slips from the boulder, blood spilling down his face. Men rush over to see if he yet lives, finding him barely just breathing, and a crack through the rock.
>>
>>4820200
>Tanglegarden
[+2 PE]
The scouts and agents return to Thornbush with their gathered scraps, ready to be pieced together. The Dryadlands are vast, larger even then the Tangle, and they are sure they have not covered it all. Much of it is given over to untamed swamp and marshland, with littler Dryad influence, save for a small mining operation and something too far north to scout which sees many a Tree heading that way. Over these wetlands, and two broad rivers, lies what must be the heart of these Sennites. Clusters of trees and openings, including a circle of two much larger, older trees. However here there are countless eyes always watching, the agents are lucky if they had not yet been seen, for even the birds there are on the side of the Dryads.
It is a simple thing, a quick knick, and an application of the mould, agents dressed as any other Fae flitting about the canopies. It will take time, but the trees of Valmad are not long left upon Syph.

>>4820430
>HCA
Whilst not as navigable as the (Greater) Keye, the Little Keye can easily take small rafts upon which lumber may be set to sail, retrieved by the Brothers and Sisters of the Vaygr monastery, then sent by sea or land to where it must go. Of course, this will likely increase prices, but it is what has to be done until the situation in the Grove is resolved.
After the encounter with the grittidim at the Fanwyic port town, along with garbled reports from their own encounters with the "Hunter", a push of solidarity in the face of the outsider is pushed. New banners and boards are hung, flags cleaned and repaired, and services preached on the supremacy of humanity.
The search begins where iron had already been found, around the Iron Promontory. With heavy hearts the reports return only a find of more dolomite.


END OF SCENE SIX.
>>
WAR POST

-The Purity Wars: Battle of Smoky Fur-

Fires grow, and fires die, and fires spread!
Construction has only barely begun before the Bunnies launch a counter-attack at the Quarry. In a covered ram, they barge their way in, bringing their own tower down as it is being molratted. The force of the Rabbits are again outnumbered, but they fight far fiercer than before. They are fast, attacking in waves of rapid blows and slashes, and able to take more hits than an unarmoured foe should before falling. They make an unnerving hollow sound when hit, and damage the blades that strike them. But the overwhelming numbers of Sennites and Molerats finally win out, though far too weakened by the ordeal to continue towards the Rabbits' outpost.
Rabbits march from their outpost into the Great Meadow, sending runners south to ignite the entire shoreline, but harried north by arrows and stones from the seas, manage to set only a third of that alight. A frightening, bellowing sound comes crashing after them from beneath the waves as they retreat northwards. This does however force a more southerly landing of the Dyb and remaining Taknab forces, causing some confusion, and costing precious time. Covered by Dander, Imnaki, and even Whales though, they land unhindered, and prepare for battle in the open fields. Seeing the approaching armies, the Usagi light yet more fires, mixed with rice flour and sulphur, and pull back behind the terrible thick black wall of smoke.
The winds blow, and the air all about is acrid with smoke and ash. Few can see where they are going, as the clouds themselves are stained black. Soon, storms will come, and war will be fought in mud and hail.

END OF INTERMISSION.
>>
>>4824503
After many days and nights of screaming, punching, and insults, Benmi gave in; he will take another concubine for he's rearing his Dispurification Night. Sighing in relief, King Beni summons a daughter of a merchant he's close friends with. Her name is Umikatipo (Beautiful shell from the sea). At first, Benmi didn't want to get to know her, but with Mizujala's consoling, he went and tried to make nice with her. It will be a long journey for her and future lovers to open Benmi's heart.

1.Expand down the river on both sides
2. Walls Make For Better Neighbors: Recently, Oni have seen new and strange creatures along their borders. Frankly, they're not going to out and meet them until they do! Until then, King Beni orders a project to begin. For too long, they have let natural barrier protect them; now they need to add extra barriers. (Start erecting (lol) a wall on the current borders)
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>>4824503
>>4824510

>Vision of Æblemor
The Kalnthrunra sits upright as she wakes, tears of joy pooling in the corners of her eyes. Although the new nation had been growing well, doubt had started to cloud her mind on the nature of the land they were settling, the land she had left home and Throng behind to find. The Gylden Dwarves had found many wonders and treasures in the new world to make them not regret the crossing; but, some had whispered, if these lands were truly Æblemor's, then surely there would be more signs of it? In Æblemor's true lands, the nay-sayers had mumbled, why there the trees would walk, the hills would sing with life, and apples would grow in abundance without a need for Dwarven hands to plant them.

But to get a vision from the silver goddess is rare, especially for those uninitiated. With it Glodrana finds a renewed desire to prove herself; she will find this silver and build this temple, even if it take a Jidtyrn or longer!

>Action 1: The Æbleblomst Path
Before the receipt of Glodrana's vision, the most direct act in this new world attributable to Æblemor was the night of the Æbleblomst. And so it is into the footsteps of this act that the next wave of settlers is directed to tread, Dwarves moving out onto the lands that were walked across by the procession, and onto those lands immediately around the Grove that lie untouched.

>Action 2: Search for a spiral vein of silver
As the lands that Æblemor's Priestesses had been directed to were now host to a growing Gylder grove, how more appropriate might it be if her silver was found to be beneath their growing roots, or at least somewhere in the vicinity of them? And so the Grove and the surrounding lands, as well as those on the Æbleblomst path, are the first lands selected to be searched.

Freshly returned from the sweltering south, the prospectors are sent immediately back into action. Thankfully, the climate here is far better for the Dwarves; and as some of the lands to be prospected are right next to Æbleholm you could do your day's work then get to a nice pub for the evening!
>>
>>4824510
Action 1: Falconry II

The three contenders for the role are presented at the contest of feathers, and for their wisdom and grace the Uhu are declared the eventual victors.

All three finalists however are granted the right to be companions to the Carvil’ax’seset however, the Uhu simply being most esteemed and recognised.

Throughout the Rings flocks of hunting birds gather and rise in number, trained ready for war, to scout and attack, these fearsome predators making homes all throughout the canopies.

Action 2: Florakinesis IV

We make moves now to specialise our plant magic for the express purpose of striking out and dealing harm to the foes of the Carvil’ax’seset, making close allies with the trees such that they may defend their forests, the grasses to protect their plains, the bushes and the vines and the roots all hearing our call.
>>
>>4824503

>Fluff - The Expedition returns safely!
>Action 1 - Claim hexes to the south WEST of the lake after realizing my clinical retardation is getting worse.
>Action 2 - Prospect the remaining tiles of Thisi. If any leftover manpower remains, begin prospecting Pyr.

The scouts return, bringing joyous news of Araq's blessings, but mysterious sightings of the outside world! Terrible battles are waged in the distant east, and civilization and savagery alike encroach on Araq's grove. Closer to home, strange shelled beings akin to the Great Iti walk upright and on land, even appearing to have tools and meager buildings.

The Shadowfolk, in a stunning display of ineptitude, mistake WEST for EAST, and end up setting their camps down in protest on the wrong side of the valley! Shamefully, under cover of darkness, they move up to the Fraternian border. You can't expect them to know the difference, they haven't invented compasses yet!

On Thisi, the Shadowfolk turn the earth with frenzied picks, even drawing closer and closer to the dreaded library. Interestingly enough, a new tradition of leaving small offerings at a safe distance has begun to spring up here, Shadowfolk choosing to share food and water as opposed to the usual furs and finery. Perhaps, they hope, the ones lost inside will one day find their way out...
>>
Posted on behalf of the Everlasting Waters

1. Learn Market tongue from Anaye (beginning Zhog diplo this turn okay too with this?)

2.
A new city is built near/atop the Cardinal Hive, named Carcosa "Many Legs". Quiet hours are mandated to avoid offending the neighbors at night, but the increased population from the trade point has become a city.
>>
>>4824520
action 1 develop energy manipulation.
Energy manipulation allows the user to detect and guide life force

action 2 expand and reform the military with a now expansive population and new holding the time to expand and reform the Fraternain armed forces has come, they must be the best in this land if the nation Is to survive
>>
>>4824503
1. With the main issue of the mine figured out not to be a drying up of materials, but a stagnation in productivity, new plans are drawn up on ways to help mine more effectively while preserving the safety of those inside. While just focusing on raw productivity took less time, the Daiimad was nothing if it didn't care for the wellbeing of it's people.

>(1/2 Action for Improving mines, 1/2 Action for improving mine stability)

2. With mostly the expansion territories left unsearched, more prospectors are sent. By Sajaak, if no Iron is found, then Northwards we will go!
>>
>>4824516
1. Continue to scout the land for resources.
2. Kin in the west? This must be what the far gods were speaking of with their rain of stars. Send out scout ships to the west and seek them out.
>>
>>4824523
>Action 1: Magic Enhancement, Primal Roar
Intimidation and fear can be just as powerful a tool as violence itself. Our prey will cower right where we need them to be.
Many hunters and soldiers begin to train their throats and lungs to unleash load, guttural roars that could be heard from across the tundra.

>Action 2: Prospect
The magicless nobodies are becoming bored with endless leatherworking and pottery making. Perhaps they can find a better use of their time.
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>>4824503
1/2. Expand to red tiles. Much of the jungle remains unclaimed and jungle boss is terrified! What if those beneath him think he isnt boss enough!? He is barely older than Fakt, boss of Bone-Gnawers. What if they think that they should fatten him up instead to be their representative to big boss? Then he will get eaten for all that fattening! He has to take over the jungle. Give the illusion that he is cut out for all this boss stuff that he never wanted otherwise its game over Cia'Cayn game over.
>>
Fluff: It's an unfortunate day, but with the way things are going there's no need to throw away lives needlessly. The white flag is an incredibly important symbol. It is a sign of defeat but at the same time it is a symbol not to give up. The famous phrase from the poet Nabai Etwi "Wave the White Flag and Don't Give Up" is what is at play at this point.. At this point the enemy is overwhelming, but it doesn't mean we can't ruin their armies completely and utterly even if we have to wave the white flag.

1/2 action: Troop Movement
Make the return home in a flashy style. Further details in the warpost.

1/2 action: Upgrade the silver mine
(If that can't be done make a spice farm)

1 action: Agility Branch Create spell 1.5x Speed.

If everything is to be done fast enough the help of magic will be needed. It's slightly faster than the base, but it should add leaps and strides to how everything goes

War Post:
With several unexpected foes the only thing to do is to make it hell for them. The rain is coming and that means hills are going to be slippery. Set traps along the hills leading up to the fort, and make it so that these ones in particular are where they will need to come down from. If possible, overturn as much of the soil as possible. Make walking there a treacherous journey that leads to them getting flattened. They likely have blackstone weaponry by now so engaging them is dangerous, ambush small groups if at all possible/feasible and steal some weapons for the return journey, those will be invaluable. As for the southern group, set traps along the plains, they'll no doubt be making their way over as well with siege weaponry. Simple holes in the ground that are large enough for contraptions to be thrown off balance will work. Once they get close enough to where they start firing, abandon and destroy the fort and began to move out, ruin the farm as well. They're no doubt a long way from home and resources are going to be low for them. No sense in letting them have our specially cultivated foods that's too god for their wretched impure tongues. Lastly, implement operation Slash'n'Dash (Thread 2, same place as R.U.S.H) and have it be changed slightly. It's going to be one large group following behind so instead of engaging them directly, make ditches and holes to slow them down and possibly kill them. If any forward party approaches that's less than 100 in number, come down on them and let them know fear. Set up their bodies to allow the enemy to know that only the foolish dare tread behind the army of the Pure.
Lastly, the ones from the blackstone mine with their arrows that can pierce through even the stone fur. Take special care with avoiding them. Should they arrive first ignore further trappings for the ones coming from the south and begin heading out. The pair there is much harder to deal with than those coming from the south. Ideally, they arrive at the same time.
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>>4824516

While some land already had been claimed in the hopes that under the earth there would be bountiful resources, this was not enough. In order to be secure and ensure that further goods of the earth are found and excavated, as with the current state of things, the land that was claimed was not enough to ensure that something would be found during prospecting. Of course, the prospectors would still search these lands, but without investment and resources, they would make little headway. Something bound to change in time once all the prospectors who headed out properly settled down to strike the earth and search for it's riches. Though this would be a while. At the very least it was ensuring that the claims of the colony were further enforced and ensuring a embarrassing situation where the riches are just outside of claimed land doesn't happen.

With those who had become Bwyell Ifanc, there was always going to be those among them who became Coeden Fwyell rather than the more prestigious job of a Helwyr Saethwr. Either due to their confidence with their skill, the heavy armor that Coeden Fwyell generally get, or a myriad of other reasons, there will always be those to fill the key position just like there would for the Gwaywffyn Mynydd. Still, while the majority of their training as a Bwyell Ifanc was that of their combat training, their training to become a proper Coeden Fwyell would be a mix of improving their strength and endurance further than it was from all previous training, a greater emphasis on tactics and battlefield awareness, and naturally more advanced formations and techniques in the art of Axes and Shields. Naturally, Coeden Fwyell were to either lead Bwyell Ifanc or be part of units made as elite heavy infantry. Regardless, after this there was only two more units for the military to focus their training efforts on, although both likely would be receiving a far more focused effort given there wasn't a lesser version for those who were training still. Needless to say, the backbone of the colonial army was certainly turned from a twig to solid iron. Though, there was only so much the few Clan Wynn teachers could do, and while this training helped, really the only places to see any of it was currently the two major settlements. Though this too would be rectified in time.

>Action One. Further Expansion

>Action Two. Improve Coeden Fwyell Training.
>>
War Post addendum: If it gets bad enough, implement operation "feller"(Near beginning of thread 2). That combined with the storms should be enough to halt any further advances.
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>>4826947
Addendum:

Return the army home, it seems our job here is about done.
Our armies are now veterans of two wars, marching home in victory after successfully repelling the assault of the corrupt and spiritless.

The entire land may be completely on fire, but we are not able to solve that ourselves regardless.
The daughters of this generation of dryads will surely be our toughest in a long while, ever since the ancient wars in our old stories, and the children of our loyal companion beasts will be stronger for the conflict they endure.
>>
The gods' wishes do not align, this is normal. While Jafa is somewhat faded in relevance, one must not ignore the peculiar way Ahenohetsu II died. We will entertain his goals for now, if we find a way to end the war quickly, we will pursue it, if not, then Moth and Anubis' advice will be heeded, and we will pull out of this war. The snowy north is unwelcoming to us, and the mountains from where the rabbits hail are most treacherous indeed.

Action 1: Send navy expedition to the east of Danderbay.
We have been hesitant to explore much further up north, because of how far we've gone. But with the war we moved a large naval force up there, now based in the region. It is time we heed Jafa's words and head east, either to see if there's a way to the bunny capital, or if there's some greater threat around the corner.

Action 2: Summon water elemental.
Even when pooling all the talent of the water priestesses together, the results are... lacking. We could continue to push, or we could change our method. Instead of moving the water ourselves, we make the water move itself. We will try to impart a will upon the water, make a water elemental, even just a single one, just to see if it's possible, and how viable it is.
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>>4824520
Actions:
> 2x Life's Harmony
It is beautiful, a vision far grander than what any of those who started the great work ever had dreamed of themselves. Theatra sings, its voice bellowing from within, and resounding from all around. The Simfuni, the forest, the earth, all offer their instruments in the great song.

With their voices here to call the grand city home, it is time to begin orchestrating their combined performances into a harmonious orchestra to further grow in likeness to the Great Melody and to join their songs with its own.

The Simfuni gather, absorbing every sound, pitch, click, tone, ruckus, whisper, and cry that surrounds Theatra. Day in, day out, they bathe in the various rhythms and beats that flow through their home, making it their own. In time, and with practice, the Conductors of their racial choir will be able to direct the song of life that surround Theatra, and every instrument within and around its splendor will join in song and unity, inching ever closer to the Grand Melody.
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>>4824526
>Action 1: Build Farms
Business must continue as usual, especially during a plot. The swamp will be beautified and perhaps the forest beyond will eventually recognize the Faerie's rightful position as its true protector.

>Action 2: Create Spell: False Image
The now combined academy embarks on a new effort to create a spell for the trapper as opposed to the warrior. They seek to create a silent, stationary, and sustainable illusion.
>>
Posted on behalf of the Danderfey

>Action 1: Learn Rabbitfolk
>We have plenty of war-prisoners, by listening in on their conversations we learn about their language. This then can be used to spy on their conversations and to spy in on the conversations of the enemy army.

What are their plans? Etc.
Most importantly now we know where they actually come from!

>Action 2: Troop transport
>(2 troop transport actions as 1 from Dybet)

Warpost
Follow the orange line. If we get to the Rabbitfolk heartland this turn the Dybet-Goblin army will disembark near the riverbed and will start raiding Rabbitfolk land east of the river. Our Trebuchet-ships (escorted by Rosethorns) will go up-stream bombarding every building near river edge into smithereens. Including the capital. Reduce it to rubble.

Have loud bell sounds signal about 30 minutes before every major attack to give civilians time to evacuate.

The Gobbos and Dybeti are given free reign to to fight and act how they want.
(water gobbos and the dybeti fleet help take control of the river and protect the ships.)

(okay apparently more wait, so next turn warpost comes into effect)
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>>4824529
> try smelting blackstone and using it to make an alloy with steel
The molemen are enraged at their inability to properly mine the substance- how dare it! Clearly, this unruly rock needs disciplining.
The chunks are thrown into pots, and the pots heated as much as the moles can while molten steel is poured from above. There, that ought to teach the thing how to behave

> build two blackstone forts at the site of the mine
The imnaki are a sturdy and stubborn folk: the forts are toppled? More will rise! With the help of some plans from the making of the Big Dig, a new project begins: the small dig, a pile of dirt, blackstone and gravel held together by hope and decades of engineering experience
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1. Turtles are exceptionally strong muscled, particularly in regards for their size. Even while having a big shell, they can still swim quite agility and carry great weights. Those muscles we lack for running, we make up for walking, swinging, lifting, hauling.

We have never been to war, but we are gifted knowledge of its existence. And should the time come, we wish to be prepared.

The Turtles begin to develop better and better armors, to cover the body as the shell covers our flesh, heavy armors and even shields.

>Develop heavy armor and shields

2. Using the new techniques of interwoven steel, we forge strong blades and weapons. The sword is an artcraft, and the turltes seek to become master artisans of steel weaponry.

Although, it should be said, of equal popularity are bludgeoning weapons.

>Become master weaponsmiths
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SCENE SEVEN

>GLOBAL EVENT
[Northern Hemisphere]
[D] Clouds as dark as Blackstone roll in over the north, rumbling with wrath and power, which blot out the sun and make the day like night. A bolt of anger shoots across the heavens and at once they open themselves, a torrent unlike any other. Streets flood, fields clog, the Meadows becomes a mire. Boundary stones wash away, levees collapse, rivers spill across their banks. All of it grey once more with ash and despair.
[Southern Hemisphere]
Heavy rain falls. A storm which one wishes to see only once in a lifetime. Rivers spill over, the tide crashes mightily.

>Iti
On the once Meluzian shores, the Great Mother prepares to lay her latest brood, beaching herself during the storm, she waits for the rain to pass.

>>4824970
>Oni
[+1 PE]
Benmi is polite to his new "friend", but assertive that she must play his games and not the other way around. But Umikatipo is a cunning sort, just like her father, and a flash of breast, a hint of thigh, and he's under her spell. It may not be long before Beni has another grandchild.
Just a little more jungle, if you please, Chīmaza.
The things in the north, over the river there, they're not right. Tricksy for sure, and swarm-like. Best to wall them out. Same for the hairy creatures over the Kaphypso, Satyr are hair enough already!

>>4826133
>Æblenthrong
With pick and shovel and babe in arm they set along the silver path. There were doubters among them, sceptical as Dwarves can be, but on the chance of being the first to make his cottage on a truly sacred way, they'd be foolish not to. The search for this spiral vein is well equipped, marking just a smidgeon wider than the path of the Æbleblomst. The first find is one of a white, soap-scented stone, which from the old world was known to be used in dyeworks, but afterwards very little else. Disappointed, the marching horde dies out. Dejected, the Kalnthrunra walks her part in the procession by the light of the crescent moon when a silver bead loosens itself from her braids and falls a fingers-width from a replaced borehole. She looks down at the thing defeated, when a priestess comes to ask what is wrong she too sees the bead, standing improbably upright where it had fell. As these things go, by coincidence or some divine farce, a member of the watching congregation happens to have his equipment nearby, and humouring his forlorn queen, he cores exactly where her bead had fallen... and by the grace of Æblemor, that sample came up with silver.

>>4829597
>HCA
[+1 PE]
The excavation plans of the iron mines upon the Promontory are given a good look over, and a number of inefficiencies worked out. More and larger supports of northern spruce are brought in at some expense, but it's well worth it to pull out even a single cartload more ore.
Tired Men return from the hills with nothing to show for it but aching backs.
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>>4826947
>Bandru'ii
[+1 PE]
The Uhu takes her most rightful place as the correct choice of falconry bird. Graceful even in defeat, the Smyr accepts the offer as companion. But the Bueto, proud and haughty, is insulted by such an offer! Given her great size, the Uhu is fit only for the most well-trained falconers, with strong branches. The Smyr contrariwise is a small and nimble thing, obedient, loyal, but playful still. Each has her place in the canopy.
What is necessary to understand between the flora of the Rings and Sennites, is that one is harmony with the other, and that each must strive to protect the other in a balancing act most precarious. In this manner it is also to be understood that the flora, especially those with well established roots and strong spirits, are very much capable of such a thing, with the right encouragement. The tension of a bent limb, the edge of cogongrass, the danger of an unruly root.
A strange thing, a new disease has appeared in Valmad. It's nothing too major or painful, a peeling of old bark is all, but it opens the way to other pests, exposing softer wood beneath and all.

>>4827022
>Do'larosha
So much rages outside the protective darkness of the Dakan that perhaps the Dark One's task for them had not only been to obtain the blessing of Araq, but knowledge of what He protects them from, here in the Grove.
By the blessing of Achroma, the Fraternians do not see the clever plot of the Do'larosha being conducted out of order, and the Shadows sneak west along the hills.
The pitting of the world continues. Beginning on Thisi, on the Fraternian side, brings up a nice vein of copper ore, but nothing else. After a solemn offering and meditation upon the steps of the Library, they set out to Pyr, where at once are unearthed the bones and shells of things very long dead, and within the otherwise barren rock beneath a sulphurous cloud, a thing unlike any other. [Unique node found]

>>4829693
>Drya
Giver and Protector bless the Drya this tyrn with a metal which gleams like that of the Shifting White. [Silver]
(>>4830459, >>4830034, >>4819717) Loaded upon Anayen merchant ships, a number of Ents set out West following the route of trade to the magnificent ports of Ahenohetshu II. The Elves ease the way for the Tree creatures to make their way through the Kingdom of Dybet in search of their rumoured kin. To the Anubisids, Goblins, and ever-present Dander of the port, they knew these to be the Sennites, over the mountains in the Rings. They could risk the short trip through the southern hills, or take the safer, longer, route north and

>>4830034
>Big Totem
In a hasty scramble very befitting of a Goblin elevated from "I guess he's the chief" to "Jungle Boss", the rest of the northern Pravos is consolidated under him. Thus also revealing the sanctuary against the outer world which is Holy Hollow.through the mountain pass.
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>>4818699
>Everlasting Waters
[+1 PE]
An ever-growing minority population of Elves have lived alongside the Laga for many a tyrn, so long that only the elders now remember a time before they had been bought and freed by the Everlasting Waters. They had taken to learning Pese Vai, and the Whales in turn had learnt the Anaye tongue of Selenic, but there was yet a third language the goldskinned ones spoke. It came in phrases, shorthands, and a number of times in business transactions, but what was it? It had been pondered in the pods for some time before a calf innocently questioned why they didn't just ask the Elves. And like that, the Anaye gladly shared this "secret" Market Standard. When that spider finally returns, they will be greeted in their own tongue!
The Ants do not seem to mind, at least not visibly so, at the founding of Carcosa along the north of their mound. Just as long as the worker-whales and -elves do not trespass too close to their door into the underworld. It is quite a trek over warm savannah, prompting far more Anaye than Laga to inhabit the fledgling town, but proposed plans for a canal from the Ka'a are already being drafted.

>>4828284
>GFU
[+1 PE]
It is clear the magics of this world run far thinner than those of the old. More, they are simply different. The few alive with magi lineage cannot easily, often at all, tap into them as before. But that is not exactly true. Perhaps the air, or aether, or whatever-it-may-be, does not course with such a force, but lifeblood- Now there is some power. It is simply a matter of accessing it. The obvious is simply far too hideous to consider. Instead there has to be some way to manipulate it non-destructively, surely? The Colleges are furnished with a number of condemned prisoners for their experiments, they might as well give something back before they're hanged. The obvious, behind closed doors and secrecy, is tried, but as the blood leaves the body it quickly loses spark and becomes inert. Further trials continue, and after a great many bloodlettings (just to make sure), along with a number of other failed experiments, a simple force of will is just enough to draw the life force from the blood of a living subject. This does not kill him, however, he simply loses a certain clarity in his eyes, becoming lethargic, stupid, almost blank. Too, this life force does not remain active for long before it dissipates to places unknown, but it is likely long enough for as yet formulated spells to be cast.
The colonial army had for many a tyrn been really more of an ad hoc militia, gathered whenever a threat had been posed, but woefully out of shape and training. With rumours of war creeping in, this will not do. The currently volunteered force is whipped into shape, the entrance physical tests recommissioned, and existing Men & Morphs re-formed. Additionally a draft of one member from every household is recruited to keep well enough in training as a home reserve should the worst come to pass.
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>>4829897
>Gali
A terrifying blast of a shout, imbued with the mystical rage of a Galissian hunter. The Primal Roar had the chance of inflicting the unlucky caught in its path with a diametric fear; A paralysing stun, or a fleeing cowardice. However, overuse of such a gift left the speaker first only hoarse and breathy in speech, but repeated abuse led to total dumbness.
The unmagicked put down the awls and needles with weary hands, and gaze at the clouds above. A quick shout from a superior brings their eyes back down to their work, but a noticing of something else. In the dark rocky earth, ice worn away by countless feet, are little pebbles of a translucent white stone, perhaps there are other things below the ice. With such a task being a reprieve from their repetitive grinding labours, a group set out looking for just what might be hidden in the earth. The milky stones turn up in abundance all about [alum], and after an interlude of just ordinary rock, a much different type of rock is uncovered. [P. Stone. Very difficult to see, but one tile over from the northern temple]

>>4830359
>Usagi
[Waxing Crescent]
With returning war-heroes there is a need for yet more silver as payment, medals, and all the other accoutrements of dignity. Bring in the stuff from the ice, expand the mine, anything!
Given the lengths they must endure to perform a spell of Strength, the priests ready themselves for what must be further endured to perform a spell of Speed. Once more the almanacs are referenced, the divination bones cast, and the signs interpreted. It is even more dangerous than expected. The bark of a shrubby mountain tree is to be boiled, then this "tea" to be taken. After this, a vein in the crook of the arm is to be pierced, and a very thin shoot of mountain bamboo inserted to keep it open. In this fashion, as long as the blood flows from the priestly body, the target is imbued with additional speed.

>>4830361
>Prenhaearn
The Fanwen continue over the river Trician, into the fertile valley between it and the Baean. Just that much closer now, they see the smoke and ash which raise from the scorched Meadows westwards.
Once more advancements are made, placements shifted, and soldiers taught.

>>4830630
>Simfuni
In the moulding of the material world, the Simfuni, with each Instrument in their own way, have begun to grasp a fuller understanding of the Great Melody and it's machinations; Which guides not only the life mobile, but the life inert, that of the rock and the dirt upon which all things must live and grow. With their betentacled grip 'round the drumsticks, the bows, the mallets, and the wands of the Melody's orchestra, and in their small field the conductor's baton as well, they begin a new song, the song of Life Harmonic.
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>>4830459
>Dybet
(>>4819717) Word reaches the sailors and soldiers of the wisdom received by the Pharaoh, and that this war will shortly be no longer theirs to fight. However they should at least uphold their current promises, and guide the Dander eastwards in their own journey. Setting from the makeshift docks 'tween the Doldrelles, the strength of the Dyb navy sets east. (>>4830361, >>4829597) They fight against the currents of Hiris, following the coast as it dips south, but hold, is that a light? Aye, as Araq Head comes into view, it is seen to be mounted by a lighthouse. Moreover, the seas about there are dotted with ships returning to some unknown port. Cresting the outcropping reveals a coast busy with, by the Gods, pale Anubisids! Now the admiral must decide for his fleet, continue this voyage north, or drop anchor?
Water removed from the flow of the Dyne is pulled away from the will of the Dyne, and therefore of Undine. In this way, it is likely to be far easier to impart a will of ones own upon it. After a long rest to recover from previous experiments, the water priestesses return to the dual temple to begin another. A cauldron a sacred waters is brought from the idol's chamber into a temple hall and the ritual dances begun. The heavy Sceptre of Undine wielded between her paws, the current head priestess begins to twirl, as the others rattle their sistra and bang their doumbeks. Unseen, so too does the water in the cauldron spin in a lively vortex. They chant repeatedly "Ia'ha! Ia'ha! Ia'ha!" (arise!) as the head priestesses turns faster! faster! faster! and stops at once, pointing the holy staff straight at the cauldron, she shouts her own "Ia'ha!" as she struggles to steady herself. Like a great ibis with her majestic wings spread, the water in the cauldron rises at her command!... before crashing back into the pot, lifeless again.

>>4830740
>Tanglegarden
The farming of the marshes continues, with many furtive looks north, and a wondering how their little project is progressing.
The combined knowledge of the Joined Schools, along with the sturdy foundation of previous magical workings, allows for the express creation of the spell, False Image. It is postulated that the static nature of the image had aided in this speedy formulation.

>>4819717
>Danderfey
(>>4830359) The captured are made comfortable, though under lock and surveillance. They are brought the rice from the Goblins, tea of apple-leaves, fresh fish, and when they aren't actively trying to escape, some apples too. All the while they are listened to, whatever scraps of their Rabbit language carefully recorded, the situation detailed. In this manner, a little is learnt here and there.
With escorts, the Dander, their navy, and their Goblin allies begin the long journey east. [see >Dybet turn for more]
>>
>>4831274
>Taknab
The cast is broken away, the steel inspected for change, and the chips of Blackstone found perfectly fine on the bottom. Outrageous! Throw them in a crucible! Fire up the entire mountain! There, now pour the obviously molten stone into this mould. Clink, clink, clink, out come pouring the chips. Infuriating!
If the stuff refuses to cut or melt, it will be knapped! Great piles of the stuff will be chipped from the slab and layered up with mortar in flushwork. It's hard going, and not the typical sort of thing the Imnak are really used to. Given the extraordinary amount needed for the task, more than one miner, at least those with enough eyesight to actually see it happening, find that the knicks and scrapes they receive working with the Blackstone, on the occasion that they do draw blood, the stone "drinks" the blood. After this the air is electric for a second or two, smelling of ozone and... sweet apples.

>>4831449
>Turtles
[+2 PE]
The terribleness which has been so recently, if briefly, witnessed has shown that the body alone, even a thick shell, is not enough to stand against the wicked blades and arrows of the world. Weighed already by this burdensome knowledge, what are a few more pounds of iron and steel? Clad the body thick with it. Likewise, should war ever fall upon them, protection alone will only delay the inevitable if they remain so lightly armed. The latest Testudinal advance in steelwork presents perhaps the best solution; Sharp blades of patterned steel. And the occasional mace or hammer.

END OF SCENE SEVEN.
>>
WAR POST

-The Purity Wars: Second Battle of Wet Fur-

The downpour quenches the fires set by so many. The earth is scarred black, the rivers run grey.
The Quarry secured, the Dryads return to their forests, far from the flames of war. Likewise, recalled by both ethereal and corporeal gods, the Anubisids perform their final agreed labours for the Dander, and remove to their river-valley. Third, those Imnaki in the north set about fortifying their position over the Blackstone.
Slowed by the mud of the Great Mire as it quickly becomes, Dander, Molerats, and Goblins pursue the Rabbits north, while the latter lay snares, barbs, and other painful ploys behind them. With their head-start, the Usagi turn the hills of their outpost into a difficult slog, before tearing down their own fortifications and retreating further into the forests and highlands. Any attempt to wheel the siege engines from Dander ships is hopeless over such terrain. What was to be a final and decisive battle, becomes a retreat and a gruelling chase.
The combined navies head east, but before they find their way to the suspected Rabbit homeland, yet others make themselves known.

END OF INTERMISSION.
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>>4832007
1. Head north and continue our search for our kin. It is more important that this mission is completed than that it be completed quickly.
2. Mines are constructed on the two sites where the white metal, silver, are found.
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>>4832007
While it's good Benmi and Umikatipo are getting along, it's worrying his son is so easily seduced. Oni love the chase of lust and Benmi just gave in at the first sigh of thigh, no matter how delicious. Beni thinks it's time to teach Benmi restraint (Disgusting!) so he won't lead by just his second head. A king needs to think with both.

1. Worthy Sacrifices: Blood sacrifices are primitive and weak, but they are effective at establishing magic. More and more sacrifices are being preform while Oni wisemen to experiment with new chants, rituals, and gestures to see what works in this world. (regain curse magic)
2. We No Win Skool?!: Beni has noticed something in his people. They're...dumb. Oni aren't known for their brains, but this is too much. He has seen Oni fall off cliffs, because they misread the danger signs. Oni counting only up to two and even then that was a difficult task for them. Ruling idiots is easier than learned citizens, but they're not worth the hassle of always leading them in everything. King Beni establish the Department of Education and Knowledge and orders his nephew, Gyaashiru, to be the head teacher of it to build schools (in current and future cities), spread general education, and preserve and gain new wisdom. Gaashiru is a huge and scary even for Oni standards. If anyone can whip the mind of Oni into shape then it will be him with a iron fist and a steel ruler.
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>>4832007
>Global Event: The downpour of rains lashes the fields, the waves crash heavily against the shore. A time for a sensible Dwarf to be tucked away in the dry of a sturdy building. And yet, they plan and they prepare. For when the skies stop, that rain they dropped might still be rolling down a hillside, flowing together into the main channels. So defenses will be briskly strengthened, relief channels dug, cleared and deepened. The waters will not wash away sturdy Dwarven work.

>Action 1: A temple above a spiral of silver
Oh joy, great joy! The Silvery weave from the goddess' promise has been found, and so soon! And so the Dwarves set to work building Æblemor's temple atop the thread of silver, the Kalnthrunra herself even pitching in to assist the workers and priestesses of Æblemor as they raise the pale structure upward, the foundations sinking downward around the precious silver vein with the sounds of Dwarven digging, prayers and song; priestesses drinking of the Ichor to commune and using the extents of their craft to work out just how things should be for what the Goddess wishes, casting their protections and weaving apple-root charms and scattering appleseed to further bless the temple-to-be. Apple saplings are planted by the busy dwarves throughout and around the rising temple to turn this small section of the grasslands into a veritable forest of fresh trees.

>Action 2: Outriders
The Dwarves of the Boar-Riding clans have many positive qualities, and served with distinction in the Gylden armies back in Sigod when called to the aid of fellow Dwarves and Meluz-friends, proving able to deliver a decisive cavalry punch and yet to endure with famed Dwarven resilience in many a fight. Certainly, many answered Glodrana's call when the Æblenthrong expedition was assembled; with clans today making homes around the copse and in the Jungles of the south. Now it is decided to improve further on this base of available forces and create new elite standing units of professional Boar-cavalry, armed and equipped with fine Dwarven artifice crafted at the coal-fired forges of Ederakung. In times of war, they will be the tip of the spear both literal and metaphorical; but in times of peace such as these they will be a rapid-moving force to patrol Dwarven borders; outriders to scout the wilds, guard the bounds of the realm and keep those Dwarves behind them a bit more secure.
>>
>>4832012
Action 1: Expand to marked tiles

Action 2: Expand to marked tiles, again

This new disease is not good news in the slightest, and so at long last we move to firmly secure the holy pool within our borders, such that we may use its magical properties to aid us in this time.

We will find out the origin of this odd disease in time, once the dreamer wakes once again.

The great storms are loved by the Carvil’ax’seset, who are only disappointed they have rolled in too late, for to fight along the winds and the thunders is an experience like no other. One among the howling.
Given the combat is over, they settle for enjoying the rain.
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>>4832015
The new stones and minerals are examined. While metal tools are known to the Gali, their materials have been lost to time. We've only use for metals with applications similar to iron.
>Action 1: Expand South-East
Rumors of something to our south east are brimming. The potential for new prey is enthralling, to say the least.

>Action 2: Magic Enhancement, Durability
Flinthead archers, stone slingers, and for those who dare, other Gallisans' ferocious magical blows are all used on one-another. Tests of endurance are held, and it is seen who among the Gali are able to harden their skin enough to repel outside attacks.
>>
Global Event Response: A perfect get away device. Unfortunate that having to get away was needed at all but there was no point in further combat. The enemy was overwhelming and forces were already dwindling.

Fluff: With this most recent loss the pride of the queen is stung. It would be some time before sending troops out to fight again, but next time, they will prepare to take on 12 nations and decimate them. It will be a long time, but time is the one thing that the rabbitfolk will never run out of.
On another note, the blackstone weapons are stored away in the capital for now. They are to be awards but awards to those that are able to truly be cleansers of impurity. A small elite group. A small elite group that is able to tear down the walls of impurity by themselves alone......

1 action: Expand the Silver Mine
Indeed warriors will need to be paid and resources are needed for payment. Not to mention the families of those that had members suffer through the impure horrors and not return. It is only proper to make sure they are paid.

1 action: Send a team to investigate the moon fall
Explore to the ice and find what was there. Lets see if what it is that has come from the starry sky, something from the rabbits that fight the battle on the moon most likely.
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>>4832015

The weather of this place wasn't the best, was it? Time and time again it seemed that dark, ashen clouds would come down and cause issue after issue. In the past this was more a minor inconvenience rather than a true major issue, but this is the present. Efforts would be made to minimize the damage done already by these floods and torrents of rain and wind, and likewise put in measures to prevent damage in the future when this dreadful weather returns. Nothing much could be done for the fields, of course, but the mines and the cities most certainly could have work done to ensure that any future instances of ash storms like this sort wouldn't prove to damage much and be naught but a minor annoyance...It was a shame for the farmers though, and if this pattern continued...Well...The idea of having a fairly strong agricultural form of profit would be made a fair bit less viable...This was likely to delay some plans, but better to focus on the knife at the neck rather than distract oneself with the doe in the distance.

Other than this work continued with the training methods, despite the weather. Now it was for the most renowned section of the military. Well, second most renowned. Those worthy of becoming Helwyr Saethwr would be given the start of their training. However, unlike all the other units, it is far, far more in depth where instead of training in a few things for a little bit and then not touching upon things further until they were worthy of going up the ranks, the training of a Helwyr Saethwr would be a long and continuous process for some time. It merged the training of the previous units with regards to personal skill vs unity of the unit, striking a balance. And their early on training would be honing their skills at archery, learning of ambush tactics, ways to maximize fire and so on. Of course, this was the easy first part of the training, and the second stage was far, far more similar to real combat, as all the skills they learned in the first stage would be trained together at the same time in drills mimicking certain actions of combat, like ambushing a group of soldiers...But this would be worked upon later...

>Action One. Repair any damages the storm causes and future proof the mines and towns to protect from such in the future

>Action Two. The first portion of Helwyr Saethwr training.
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>>4834677
Almost forgot
>Rumor
>>
>>4832007
>Everlasting Waters
>Global Event
>VASA TAMA PLEASE JUST STOP MAKING IT RAIN
Boards are nailed over openings, and sandbags are filled, the Sanctuary itself may be too battered by the wash, and so Iti's young are sheltered in the capitol

1.
Expand east, following the sandy coast.

2. In the inland cove a new city is founded called "Maui'loti" roughly translated to "Tides of Appetite". Many farms are planned to come in these lush sands.
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>>4832015
Actions:
> 2 x Welcome the river's song.
They listen to the world around them, and find it a most joyous place. They have want for nothing, and lack in neither song nor company. Yet, there is one song missing from their choir, a graceful eloquence that is as tempered as it is pure.

For a while it had danced in the thoughts of the Simfuni. What was the missing piece? What instrument could they had possibly overlooked? For the first time in what has felt like forever, they could finally direct their attention outwards. Well enough they had done so, for the answer rested just the outskirts of the grand forest.

The river Nomos lazily sputters its voice in a rushing tone down from the highest trees to the thirsty ocean that caress sandy beaches of the west. Its gentle and soothing tone would be a wonderous edition to the choir.

Working together the maestros of stone and forest compose to join their talents in a wonderful performance to lay a new path for the river to joyfully snake its way down and grace Theatra with its presence.
>>
>>4832007
Global - Once the news of the expeditions success circulates through the darkness of the grove, the shadowfolk greet the darkening skies with jubilant cheers. Achroma has blessed them with longer nights and dimmer days once more, as he has every time the shadowfolk have pleased him!
This joy lasts only a day or two, as the unceasing rain quickly drowns any joy in the false-night that is this deluge. The peal of thunder jars their spirits and sensitive ears, and flash flood claim the camps, and sometimes lives, of entire families.

Wet and miserable, the pilgrims in the hills of Achroma's Lake nevertheless thank the Darkness, watching the sacred lake swell with water, flooding the sites they had called home mere weeks before.
Even Thisi is not spared, the numerous mines closed as rainwater fills them to their brims, dirt and mud pouring into the sea as wave after wave of rain slams into the ground. The prospectors on Pyr are trapped, their plans to sail to Kalia with Fraternian ships thwarted as even the mighty colonist vessels do not dare brave this storm. Rationing of the limited supplies is in effect, the shadowfolk cursing the ever-dark sky underneath hushed breaths.

>Action 1 - Claim east of the lake, towards the cave.
In desperate struggles to escape being stranded among the hills, the pilgrims of the lake trudge through the hills, looking for shelter. A strange road, along with a cave to the south east, promises a modicum of safety, perhaps.

>Action 2 - Research Illusion magic, in an attempt to mimic the all-encompassing darkness.
Between the shores of the flood-choked rivers, the isolated city of Is'lara is nearly cut off from the rest of the nation, freezing waters making supply deliveries impossible. The Shamans, lightheaded from hunger and shivering around small fires, are nevertheless in ecstasy. This is Achroma's might! A true, terrible Darkness, like their ancestors faced every day! The Shamans seek to mimic this power, snuffing the few lights they have left in a fervor of devotion.
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>>4832007
1. Build iron mines in the marshes. Jungleboss Cia'Cayn does not have anything good to give as tribute. What will Bigboss think! He might be eaten for his failures! Only resources worth anything is the iron in the marshes. He needs to get access to them somehow. Only thing he can do is go to war and force them into mining tributaries as the ultimate tribute to bigboss. That should surely get him on bigboss' good side!

2. Prospect the rest of the jungle. This is Bad! He just realized that while his gift is great he does not have anything material of actual value to be given over time. He invested it all on one big gift! All the resources are still in the marshlands so far. He needs to send his minions throughout all the newly annexed territory to find something even a little bit of worth or else he fears for his life!
>>
Posted on behalf of the GFU

action 1 build mines on precious resource deposits

action 2 expand and fund the universities of magic and science
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Posted on behalf of the HCA

1. Expand to the following tiles
2. Prospect
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>>4832007
>Action 1: Build Farms
Continue your labor, boys

>Action 2: Continue Evaluating the Apothecary
The research so far has been helpful for weaponization and utility purposes. We know the Tangle is prone to weeds and invasive plants though. Perhaps a further peek will allow us to understand the next threat before it rears its ugly head.
>>
Posted on behalf of the Danderfey

Action 1: another action to troop transport
Action 2: colonise land around the Blackstone mine
>>
Posted on behalf of the Children of Iti

Develop crossbows and ballistae.
>>
Action change:
1/2 Silver mine

1/2 Build a fort along the middle river!
Make this crossing utter hell for them. And with a sharp lack of whales as they fought down south, we can board ships full of the ones that can't attack. Make sure to fill it with Ballista too. With it being so close to home and along a proper path, it should prove to be quite effective.

WarPost: According to the scouts they haven't stopped chase, so the troops are to be roused and prepped for battle. It isn't over yet but now the homefield is easily ours! Prepare operation Feller! For the area along the plains create barricades and trenches, pitfalls galore. Use the river to the advantage of clearing out areas for traps. They'll no doubt come with blackstone weapons which are utterly terrifying, so take advantage of dodging and hit them hard! For these battles, small maces and clubs, although not as elegant, shall be used to deal with that armor.
The Moon is rising ever higher! Let magic flow across the battlefield! and DO NOT LET THEM STEP A FOOT INTO OUR PURE LAND!!!
>>
Being repulsed from the Prenhaern waters, the northern fleet does not go anymore north. But that does bring the issue of where to dock the fleet, with the storm going on.

Action 1: Upgrade the northeasternmost port in Pa'pa'tui, at... Hilaudorb? (hard to read) and station the northern fleet there.
With the storm going on, we need to get the fleet into shelter. But the nearby port isn't quite suited to hold the fleet, let alone repair any damage from the storm. So we will upgrade it, extensively, making a large shipyard and larger anchorage, also some storm barriers.

Action 2: Launch river crusade along the Dyne, crack down on water-related crime.
Undine is angry, something is wrong, we must find out who's responsible and punish them. Are we perhaps not enforcing the water laws well enough? We must appease Undine, she is angry, we hoped she never would get angry, but she is, and now we must deal with it immediately, no time to waste.
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>>4832021
> world event reaction:
The imnaki stand defiant in the tide, fixing their buildings and holes as soon as they break, speeding up their harvests and bringing as many dander as they can into their holes- some particularly fraternizing villages even invite goblins to their homes, to wait the passing of the storm

> create blackshard shields
If the stuff is so hard to break and refuses to bend, then so be it dammit! But we won’t let this go no, we will enslave this riotous rock- we shall place all the fragments on a shield, and bind them with whatever we can- this should resists basically all sorts of assaults!

> create blackshard crossbow bolts
The imnaki blacksmiths spent days upon days in their forges, nearly starving from how overworked they got trying to figure out a use for these shards beyond grouping them together in shields, until one random umapara proposed using the shard as the tip of a crossbow bolt
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SCENE EIGHT

>>4832087
>Drya
(>>4835054, >>4831274, >>4819798) The entourage of Ents take off from the Ports of Ahenohetshu over the warm sands, finally reaching a proper road, the Dandertrail. Through hills infested with Goblins who gawk and stare at the Trees, over rivers they continue, until they are in the lands of the Molerats, squirming, crawling things clad in iron. Here the road dips into a large forest, full of apple trees attended by the little white puffballs. A trek through these woods ends at the high and winding mountain pass, a daunting sight to those with weary roots.
The silver is brought up from the earth, and brought to the forgetrees to deal with.

>>4832179
>Oni
Beni knows what must be done for his easily lead son, a good heart-to-heart. Benmi, understandably, is very uncomfortable through it, but his father's good humour helps him to understand that the thrill is in the hunt, as well as the loose of the arrow.
[I somehow didn't finish the sentence in the previous curse magic action, sorry!] The attempts to open some sort of connection to the Hells continues gruellingly in a search for a much easier source of magical currency than the meagre supply available in this world. It had been so simple before! No matter, a way will be found soon enough... and speak of the severed flaming head of Ashura and He will come crashing in on a cloud of fire! In an alcove of the grand shrine of Chadskisei, the priests manage to open a tear between the planes. A jagged thing which hurts to look at, through which can be just about seen the flames of the unholy pit! Prayers sung before the opening grant that 'pep' that all Oni used to be infused with. The priests and upper royal court are the only ones to know of the things existence as of yet, Beni being the third to sample the thing. This had been it, what they had searched for to once more begin to spread their curse(s) over the world.
Gaashiru is honoured to take such a role, as long as he really does get to do some beatings now and then, as a treat. Under him are brought many of the less-stupid of the court, including the undecipherable Chicha, to formulate a plan to bring education to Oni young and old. It is not easy, least of all by Gaashiru's insistence that half the schedule be given over to "physical activities", but a curriculum is devised which should give the Devils a decent shot at thriving in this world.

>>4834010
>Bandru'ii
For too long the Holy Pool had been just a fascinating oddity, one among many of the Rings, to the Dryads, but now as a new disease spreads through Valmad the believed rejuvenating properties of the holy waters are sought en masse. For the peeling bark has begun to spread south at some pace. Lower leaves of some of the more thin-trunked among them have begun to brown.
>>
>>4833380
>Æblenthrong
With joyous song and tipsy jubilation the stones of the Temple of Æblemor are laid. Pillars of limestone painted with runes and criss-crossed over with branches of holy applewood raise high from the plinth, as the planted saplings of Ichor trees stretch skywards with them. The place is consecrated with liberal sloshes of blessed Ichor and the first relic, the silver bead which had fallen from Goldrana's braid, is interred with great reverence.
It had taken some time to establish a good hog-hold in this new and warmer world, the Copse so far being their most preferred scratching grounds, but the boars had gradually acclimatised. With the Dwarven expansion into the jungles there had arisen in time another breed of pig better suited to the hot and humid Isertesian, one of sparser hair and leaner build but still with the strength of a good Gylden boar. With these much happier swine, the process of rearing them, training new riders, forging porcine protection and so on, begins in earnest. Clad in their steely plate and draped over with brightly dyed banners and cloths, they are a great favourite in parades and seeing the Outriders on their patrols is said to be good luck.

>>4834215
>Gali
What good is a polished stone over a source of metals to those who survive upon the glacier? Discarding their finds, the Gali continue to push south and east, claiming for the first time something other than ice. But such a prize brings with it terrible tales from those who can withstand the far journey, tales of the dead who yet walk.
A huge number of men and women compete in this latest tourney, with most leaving bruised in body and ego, and more than one not leaving alive. It is a gruesome spectacle which is much enjoyed. The rage built by the blows is funnelled through the vein and muscle into the skin, becoming tough as three tanned hides; A tiring feat to say the least. This is surprisingly common among the magicked of them, but there are those few who strengthen past this, to become as if stone-skinned.

>>4834677
>Prenhaearn
[R] Settlers over the Trician river bring tremendous news. Iron!
Unlike the Men of the North, the Fanwen work tirelessly to shore up their defences against this awful storm. Drainage channels, sandbags, elevation of essential goods, along with the free provision of tools and supplies to those who suffer losses. In time the weather clears, and the Children are not too much worse for wear.
As Fanw, Archeress, the Helwyr Saethwr are the first to be entrusted with the use of so sacred a weapon. Large, heavy, and deadly, are the bows of Her Children.

>>4834753
>Everlasting Waters
Warm sands in the east are claimed for the Everlasting Waters, for yet more sweet fruit farms 'round the fledgling town of Maui'loti. It's strange though, the sands of this far eastern shore are different, smoother somehow than the rest, and the colour of bleached bone.
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>>4834839
>Simfuni
The Nomos, whose soft trickling has been the background hum of the life of the Simfuni since they had been sung into existence, is drowned by the new clamour of the forest. Though they could not have known it as they had built up the spiralling Theatra, it was that hum that set the slow, contemplative, tempo of the Orchestra, without which the music becomes discordant. And so the Instruments set about correcting their mistake, by bring the metronomic river to them.

>>4834924
>Do'larosha
The rains push them east, and by Achroma's mercy there in the side of the mountain is a dark crevice. Many wander inside, more fearful of drowning in the storm than of whatever creature might be dwelling within. But this is no ordinary cave, for it is there within that the Stone Maestros of the Simfuni had long ago perfected their craft. The entrance had remained natural, but mere steps inside the stone becomes alien, worked without hands into incredible shapes. Spires, spirals, an uncountable manner of forms. (>>4834839) Wait, what is that noise?
The fires are quenched. The blood runs cold. The shamans dance. From them spreads a darkness found only within the Dakan. A spreading blanket of utter blackness.

>>4835054
>Big Totem
The Goblins of the jungles are arrayed against those of the marshes to enslave them as miners of iron in their swamps! Led by their chief, they march into the mire, ready for war when, oh, the swamp Gobbos are already happily digging the ore, say they enjoy it even. Quietly thankful he will not have to do any actual fighting, Cia'Cayn negotiates for much of the iron to be administered by his tribe, and a goodly portion of this to be sent to Big Boss as tribute.
What d'ya mean there's nothin'?! Not even salt?! By the Totems, please don't let Big Boss find out about this failure!

>>4828284
>GFU
The Do'la had uncovered sources of ever-useful copper on Thisi, and with all other nodes at least somewhat sorted, mines are sunk on the island. With just this, the output of copper in the three nations near triples over night. In New Ava's funding is at last granted for the expansion of the Colleges of Magics & Sciences and right away construction begins on new chambers and halls.

>>4829597
>HCA
Slowed by the torrential rain, the lower slopes of the mountain are claimed, if not for now occupied, along with a further portion of the eastern Hoppeskills. The latter are soaking-ly searched and found clear, whilst the former necessitate more unorthodox measures of prospecting, returning with the welcome finds of a furthering of the dolomite and most joyously, coal. The storms had not only slowed northern progress, but the terrible surges through the Keye breaks apart the water wheels and jetties in its path!
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>>4836317
>Tanglegarden
The Tangle gardeners continue their work northwards.
The dried supplies from the Apothecary's Dream have begun to run thin, and soon more will have to be gathered. From what is left, a weedkiller is sought.
>An astringent smelling herb, with jagged leaves
-Ground, mixed with water, and sprayed upon the subject weed, within three days it is dead. It is not often that success comes so easily, but we are grateful when it does.
>So dessicated it is difficult to tell what the plant used to be
-No effect upon the subject weed, but the sprayer complains of a rash upon the skin from splash-back.
>A little pale pink flower which unfortunately smells a little of sewage
-Again, no effect upon the subject weed, but the sprayer has to be reprimanded after stripping his gear, laying on the floor and loudly giggling to himself.

>>4819798
>Danderfey
In Fanwyic waters, the storms toss the combined navies terribly. So badly that the Dyb fleet breaks from the flotilla under some pretence of an angry god. No matter, there is still a message that must be sent, the navy continues north.
With the menace scattered, it is safe to head off to claim the Quarry for the Two Queendoms!

>>4831449
>Turtles
Perhaps the idea had come naturally, or perhaps it had arisen from the stealthy spying of the fleshy creatures who work the Quarry, but the simple bent bows of the Turtles are most definitely no longer enough. What's needed is something with some power behind them. An iteration of the tension of taut ropes, of hold & release, of a hundred little thoughts. It is crude, for now, but a first series of crossbows are distributed from the workshops throughout the Nest. They're nice, yes, but they're a little small aren't they? What about something more, Turtle-sized? And with further iterations, the first ballistae are too wheeled out.

>>4836816
>Usagi
[Waxing Gibbous]
[NM] The moon guides them out onto the sheet, to a place where the ice becomes jagged and strangely coloured. Excavations begin to bring up the Moon Fall. The first shards of metal are of some size, but oddly light in weight, and with a rainbow sheen over the dull grey. When heated in the forge complex, it does not fully melt, but softens enough to be cut by only a Blackstone blade. Kept at a high temperature, it can be generally formed with some effort, and cools surprisingly quickly, yet without becoming brittle.
Mining advances are brought to the minor northern mine, locating a greater hidden cache of silver. Meanwhile scouts return with word of ships sailing north, and rightly paranoid that the war has come to them, work starts on a fort on the ice.
>>
>>4836833
>Dybet
(>>4834753) The Anubisids do not do anything by halves. A simple updating of the tyrns old ports of Hi'laudolo to accommodate the Dyb fleet, becomes itself a tyrn long project to bring said ports to the forefront of naval advancements. If the Whales of that wealthy city wished for some inexplicable reason to build a war-flotilla, thanks to the Anubisids, they can.
Reed riverboats begin their journey against the flow of the Dyne in search of violations against the sacred waters. Almost instantly a dozen citations have to be written up for ranches, abattoirs, and gong-farmers who allow their slurries and other noxious effluences pour from their yards into the river. The longer they travel, the more they cite. Even the priestly-owned ranches are cited for Undine's sake! The fines are raised, criers sent to relay through the fields, and even a public flogging or two for those most criminal.

>>4837030
>Taknab
Knapped from the rock, the flattest fragments are piled to be mosaicked together in settings of iron within great shields. The work is long, tiresome, and dangerous to the fingers.
Chip! Chip! Chip! Watch your fingers there! Tiny shards of the terrible Blackstone are fashioned into bolts for both the crossbows and rakataks.

END OF SCENE EIGHT.
>>
WAR POST

-The Purity Wars: A Message Sent-

The Dander navy sails north through the storms, and by the grace of Sen are not drowned in them. Following the Fanwyic maps, the Erdo river is found, and with effort, traversed up to the hills along the Eastern Erdo. At once the trebuchets are loosed upon the mines, farms, and great forge complex. Boulders of mountain stone, and cages of flaming chaff fly through the storm-cleared air. The Goblins are dropped, sent out to terrorise the land, but many refuse from the sheer cold! Rabbits swarm down from their mountain, assisted by weary priests performing every ritual as yet devised. With relative ease, much of the Gobbo forces are swept aside or simply leaped over in stride. As they draw near to the ships, the Dander send signal, and begin to sail off. Usagi latch upon the hulls, and start to climb, but are repelled with overwhelming bolts, arrows, and more stones.

END OF INTERMISSION.
>>
>>4839351
> Action 1: Work on blight-mould cute
> Action 2: Teach the Drya Albionic
>>
It is fortunate we did not suffer so greatly from Undine's wrath, not only is she kind, but she is also merciful, though we best not anger her again. We're certain Moth can tolerate the greater presence of Undine's worship.

Action 1: Teach the HCA Albionic.
The men of the northeast seem more receptive to our pictograms than the Danderplay, the fact we were once as unfamiliar with the language as they are should also be helpful. We will have our scholars and Priestesses of Moth help teach the boy the great language of the Danderfey. We will also develop teaching scrolls so we can more easily teach others of his nation that language.

Action 2: Reform agriculture.
That the rot has set in so deep, even affecting the sacred farms... most dire indeed. It is imperative that we act immediately, lest we earn Undine's wrath once more. New laws and regulations are to be put in place, facilities for proper disposal of waste and also rewarding those who are good law abiding citizens. In fact, only one of the good farmer's sons get to inherit the land, perhaps we should take the land of the incompetent and give it to those landless sons.
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>>4839351
Beni is feeling giddy at the thought of finally sending curses at his enemies! But, lately, he's been feeling old. Oni don't feel old like other races do; they feel death. With a sigh, he knew his journey is nearing his end, but he wasn't sad. He got to see his son grow up to be a fine Oni-man. Soon, he will be king and lead this nation to paradise or ruin; either way, Beni will be proud.

1.Expand territory along the river
2. We Train For We Must!: With a more educated population, it will be easier to train them. Now there will be less death by accidental beheading or slipping on spears! For this reason, they need a place where Oni can be trained and housed. So King Beni orders the construction of a new city call Chikaavaas (Build new city focusing on recruiting and training soldiers, military leaders, bureaucrats to keep the flow of command open, and so on.)
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>>4839351

Kalnthrunra Glodrana opens her arms wide and embraces Zuvrek as the young Dwarf runs to her. Korek has bought the lad up from Æbleholm to see her again - and the temple as well in full glory. Zuvrek shows his mother the wooden Hedgehog that he's been carving and the tools he'd been using to do it; then breaks the hug to go off after one of the priestess - she'd told him one of the Hedgehogs had recently birthed, and he wants to go see the Hoglets! Which leaves the space clear for Korek to step in - the couple embrace, and then go to talk a little of news and events on a walk in the growing Applewoods - thankfully, there's nothing of note today that needs the stamp of the Kalnthrunra rather then the regent, but that won't last forever. When will Glodrana be coming home?

Soon, she hopes; but she is waiting on a Goddess; Æblemor has yet to render a verdict of satisfaction on the temple, to her or to any of the Priestesses. As the one who had the vision, as the one who's bead found the silver, she cannot in good conscience leave if she is not sure that Æblemor will be content with what they have crafted here. The silver goddess had stated that it could only be here that her ways would be taught ( >>4824510 ) ; how could one leave without knowing if the Goddess' [B]oon had been satisfied?

...She'll give it a few days more, she decides, after a moment of thought. But after the month has turned? Then she'll head home if now word has come, she promises. Why, the first vision had come in their marital bed - perhaps returning might even be required for her to hear the Goddess again?

>Action 1: Rodededun
The community around the port on the northern river grows enough to be considered as a town. The large amount of gold discovered in the surrounds has always been a draw; but lately Scholars have been arriving as well. It is said by some that Dwarves learn more easily in the presence of local gold, be it dug or even still in the ground - could the wisdom of Guldfar seep more strongly into the minds of his followers when they learn amidst lands filled with such holy wealth? And even if it doesn't; why, that's also an answer to their questions! An excellent start for any conclave of knowledge, unless their whole reasoning be found faulty - for which further research is required.

>Action 2: Kupsiloz
As the Dwarves have inhabited the town of Siloz changes have kept been made, to the point that the Dwarves now refer to the two as two entities separated by history - 'Melzsiloz' for the ancient Snake capitol and 'Kupsiloz' for the current state of the town. With Badion still spending days locked up in his chambers with his egg (strange how the thing has not yet rotted?), it falls to Glovan to lead. And so he does; ordering the striking of a new mine for copper. And as the older town was larger, Glovan gives order that the outermost region of standing buildings be reconstituted with Dwarven architecture into an outer ring of defensive walls.
>>
>>4839353

With the rains past, things were thought to have returned to a relative normal. Then, iron was discovered. To say this drastically changed things was an understatement, and swiftly the construction of a mine would be set up with plenty of miners sent to the site. There would be no distractions from this goal by the miners. They all knew that iron was in such short supply and having a source of it would be equal to a gold mine. For it meant that proper iron mined by Children of Fanw and in the colony itself would be able to be made into proper steel weapons and tools, blessed or not. Regardless, this was seen as only really possible thanks to the hard work in minimizing the damages of the rains, as otherwise many of the mines likely would be dealing with being drained of water, which most certainly divide the attention of those who's job it was to extract the rich goods beneath the earth. Even though the job wasn't a pleasant one, stuck in cramped tunnels, it was a vital one, and one that seemed to be ever more rich and profitable as time went on...Maybe a Brenhinol clan dedicated to mining would come to be sooner rather than later? Entirely possible at this rate...

Meanwhile, the few of Clan Wynn who were working on training would start the second and final initializing phase of the Helwyr Saethwr. Their training would consist of combining all that they learned into one, and working together to achieve a goal. Essentially, mock battles. While it was entirely possible that those dedicated to their craft who were a part of the other two previous types of units could organize such a thing, it wasn't required for their training due to the time and resources it took and rarely done . For Helwyr Saethwr however, no expense was spared, and they were to learn how to manage tough situations and be used to at least some of the many situations combat would thrust them into. After all, the Helwyr Saethwr were essentially the elites of the army, second only to the Meistri Rhyfel who also partook in similar exercises. Regardless, soon the first fully trained Helwyr Saethwr would be ready to serve the Colonial Army, and with it they would be, in organization terms, almost equal to the homeland. All they needed now was the setup for the Meistri Rhyfel themselves, though that could wait... It wasn't likely any Colonial Meistri Rhyfel native to this land or who came here and wasn't already one to come up after all. At least not yet anyway...

>Action One. Work on the Iron mine and nothing else. Dig deep and dig greedily

>Action Two. Finalization of Helwyr Saethwr training.
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>>4839574
*edit
In IC chat the Drya said they don't want to learn albionic.

> Action 2: Establish the Blackstone Cooperative. It's the official name of the alliance. with an UN-style building being located at the blackstone mine. This land and the blackstone mine is to be owned by all members of the cooperative jointly and equally them being the Molemen, Simfumi, Bandruii, Danderfey, Whales and Dybet.

if this does not cost actions, build a fort and "Cooperative headquaters"
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>>4839354
action 1 Expand the steel foundry
Ask our nation grows and prospers the need to defend what is ours grows with it, and our current production rate of Fraternian steel is not satisfactory, to this end, more irons are secured through trade, more furnaces are built, and more forge masters are trained up, the Foundery that acts as the heart of Fraternian production is made large, better, in the hope that one day that it might rival even the grand forges of the homeland.

action 2: improve the armed forces.
being a mixed-species force the Fraternian military needs to ensure that its troops are being used to their fullest potential.

scout force, a fast and lightly armed group with the purpose of being the eyes and ears of the military, primarily comprised of lagomorphs for their fast movement speed and ken hearing. while the other races are welcome and are in the force, they are not the primary make-up.

Heavy Infantry, the heavy hitters and the rock that the enemy break themselves on. the heaviest weapons, heaviest armor, and the most devastating damage. this force is primarily comprised of the larger canine folk, feline folk, and humans. the Beastmen are of big cat and wild canine subspecies respectively. as for the humans they are all made of the heaviest hitters mankind has to offer.

Infantry the largest and more diverse force in the Fraternian military made up of all the races, extensive training has been done so that every race supports and covers the weaknesses of the other. armed with quality steel armor, and equipped with steel weapons. they are the beating heart by which Fraternland stands free.

Cavalry The war horses of Fraternitas are legendary, having been bred to perfection long ago. beasts of war and death, all perfectly loyal to their rider, towering beasts the dawf men and beastfolk alike, the riders of the magnificent beasts are made up of all races armored and equipped for horseback combat.

ranged warriors, crossbows, bows the Fraternian war machine is not lacking in its ranged options, able to rain death from above quite effectively.


[I was gonna fluff more but I am burnt out atm, just assume if an army would have it I do, and Lux knows my appropriate tech levels]
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>>4839351

FLUFF - Please give details on Blanket of Darkness spell.

>Rumour - Brewing war? What can be done? Is Achroma pleased, or does his wound ache, calling for new riches?
>Action 1 - Build forts in red spotted hexes.
>Action 2 - Teach Turtles Lo'tak, the Whisper tongue.


Debate rages in silence, though it is no less heated, as the highest echelons of the Merchants, Chiefs, Shamans and Hunters debate the hectic happenings of the world.

The Hunters and Merchants have focused their attention east, in apprehension and excitement, respectively. Great battles are fought over 'something' that these mysterious Dander are insistent on hiding from them, which has the yellow-clad caste trying to drum up support with the Shamans, enticing them with promises of rich sacrifices for Achroma. However, fresh from their vigil in the frozen Is'lara, the Shamans have never been more spiritually attuned (or so they claim). However, they are NOT happy.

Their rage, it seems, stems from the very road and goods the merchants are so excited about. Achroma's sacred lake, from which he sips and soothes his yet-bleeding eye, is cradled by bountiful, and more importantly, UNTOUCHED hills. No great structures can be allowed to sully Achroma's peaceful view as he lounges by his lake! Look to the roads around Dusk Sanctuary, they argue, for it is only a matter of time until such riches attract strangers who will settle along the road, their strange roads spilling into the valley!

The Hunters, meanwhile, are falling into the natural Do'laroshan paranoia, claiming that the fierce foes the Dander speak of (or the small puffballs and their "friends" themselves, some argue) are an imminent threat, and must be kept at bay with force! They argue that, just as the Sulfur mine was once guarded against a possible Fraternian invasion, so too must the eastern border be guarded.

The Chieftains, finally, manage a compromise, splitting the output of their great stone mines to create two more of the forts as seen at the Stinkgold hill ((sulfur)). The nights are long, but soon enough the growingly industrious Do'laroshans construct what they hope will be a barricade against the outside world!
((Starting from next turn, halt all travel and confiscate goods.))

Meanwhile, scouts to the east report a supposedly neutral party of walking shelled beings. Seeking 'local' information, they make efforts to teach these strangers their whispered language.
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>>4839351
Action 1: Holy Panacea

Wield the waters of the holy pool, bottle them in crystal vials, and spread them out to cure this illness.

Looking towards the future we can apply this remedy to not just the current pandemic, but future infections and injuries too, the healing waters of holy pool rejuvenating and soothing any malady.

Action 2: Falconry III

The bond between hunting bird and Sennite grows as much as it can, the relationship reaching the same heights as the closeness of the dryads with the frogs of the Dalu or the great tri-horned beetles of the forest.

Dryads aid in building nests for the Uhu and Smyr across the land raising the population of the birds greatly, and training them as extensions of the dryads own will.

So too do the dryads become extensions of the dryads will, swearing spiritual pacts to defend the avians and uphold order in the treetops, in exchange for immaculately trained eyes in the sky and beaks upon their foes.
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>>4841456
[NM]
The disease spreads slowly throughout the rings, but it’s point of origin appears to be from Valmad itself, which is odd and is directly on top of the fairy border overlap.

Ask the dreamer from where this mould has sprung up from.
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>>4839351
With Prenhaearn's Iron situation now independent, what used to be our export stock can now be fully utilized by our factories. We should build up a surplus in short time. Our efforts in the utilization of limited stocks of Iron have taught us to do more with less.

1. With sources of Coal found in the general area surrounding Faalsin-Ran, we may begin harvesting the material for manufacture and refinement. With that refinement, of course, comes Coal Tar, a substance which which forms the basis of the Type-3 Incendiary Compound which are used in Flame Sprayers on Sigod. While a source of rubber has not been located; truly the only material needed to manufacture the terror weapons, perhaps in due time a weapon utilizing the viscous liquid may be devised. Thus, once more the innovative clans of the Utilitarian Dzen and Artisanal Varke are tasked with such.
(1/2. Coal Mine, 1/2. Coal-Tar compound weapon)

2. With Prenhaearn also having reformed their military forces, so too is it time for us to do something similar. Simultaneously overhauling physical training, conceptual strategy classes; and with the implementation of the Katedra for Ideological solidification, the reforms should be sufficient for the time being.
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>>4839356
>Action 1: Improve Piercing Quality
The Academy is granted a budget of resources as it often is when a new task is required of them, but this time there are far fewer directions. Their job is simple: Develop a means for the soldiers to reliably and swiftly pierce wooden bark. Be it by improved metals, special techniques, new magic, or any other means, they are free to work as they will and test as many possibilities as they choose.

>Action 2: Trapping the Forest
Assisted by their illusionary magic and history of trapping, the Faeries spread traps far and wide throughout the Tangle with a greater tendency for them to be along the Dryad Border. These traps are often low to the ground or rely on weight, making them relatively easy for the Faeries to bypass.
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>>4839358
>>4839353
>Everlasting Waters of Pa'pa'tui
1.
> Gifts of a friend, yield dividends

The Dybet have improved our ports, for nothing in return but shelter from the storm? How neighborly of themselves, and what a good time as well. Those foul ships which brought the gloom of slaughter upon the late princess Paulitina's funeral has struck the Everlasting Waters with a strong new need, ships of their own that can travel between the forts. Not quite a war fleet but a series of barges that are 20 whales in length, and 5 whales across. They are wooden hulled barges, with all the attachments you saw in the picture. This turn we build them, and next turn we will upgrade them with copper alloy hulls, and further attachments.

2.
A port and cacti farm for Maui'loti. May our new acquisitions be fruitful, one may pray.
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1/2 action: Put out the fire at the farm

1/2 action: Rebuild the farm

1/2 action: Expand the silver mine

1/2 action: Make another farm

Warpst:
Remain vigilant! We don't know id the enemy is gone yet so it's too early to relax. That isn't to say that the troops shouldn't rest while they have the chance to. It's been a long battle that we need to recover from
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>>4839351

1/2. Expand to the red tiles. Cia'Cayn is screwed! There is nothing special about his jungle and he set big boss' standards so high! Wait what does big boss love more than anything? Land and women of course and it seems like to the north those dryads he is so obsessed with is nearby. If Cayn were to inform bigboss of this and convince him to do another colonization effort near his jungle then he will be distracted by that instead of his own failure. Maybe during that he could convince those dryads to work on his jungle in the same way big boss convinced them to work on those rotten woods...
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>>4839354
Actions:
> 2x Fill that which was with new life

The soothing streams of Novos brings pure and soothing lullabies that gently echo through the lower halls and into the grand chamber of Theatra. The city itself feels more serene and at ease with the instrument of water's peaceful tone streaming through the minds of its denizens, washing away their trouble and woes.

But such an undertaking did not come without cost. The stretch where the river once flowed through lies barren, robbed of the sounds and pleasantries it once had in abundance. The Simfuni's way is not to take from the world, but to co-exist with it, and so the Maestros of forest return to parched trench.

Again they beckon forth in siren song the forest to lay its roots within this hollowed scar so that the world may heal and a new song grace the otherwise obscene silence that would plague this land.
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>>4839351
Last minute post and 2 actions of searching for minerals in my land please.
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>>4839353
>Action 1: Magic Enhancement, Strength
The Jaws of a Galissan are as much of a tool of bloodshed as much as they are a tool of speech, if not a greater one. Ripping meat straight from the carcass of our prey is a common practice, though many find trouble biting right through the bone. No more! Crushing bones, even rocks, will harden our teeth, and strengthen our jaws!

>Action 2: Raid!
People! Or... some form of them, at the very least. These beings balance between the realms of life and death, they could be considered savage beasts if we weren't determined to claim the same title.
In any case, if we make haste, they will not be ready for us. The warriors and hunters ready themselves at the edge of evergreen taiga, before surging forth at the peripheral villages and farms, signaling the raid with a concert of savage screams. Those who we encounter are all murdered, if such beings are even capable of being killed, and perhaps tasted, if the dated flesh tastes good, that is. We might as well nab any shiny or interesting objects we obtain as well.
[Goal: Kill, burn. loot. We don't eat grains.]
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Posted on behalf of the Children of Iti

Action 1 - Establish a trade of cultural and economic goods with the the shadow folk. Or learn more about them if we cannot

Action 2 - Using our fine steel shovels and strength, perhaps even developing new steel claws for our hands, develop tunnel and trench style warfare, both for defense and siege offense of an enemy, attacking and defending from the ground
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>>4839358
> improve the training of our sappers. Specifically, their trap-making abilities
Our Ataka have spent long times stationed at the blackstone quarry, and soon they begin to think: this material could be used for traps! Immediately, spiked traps, hidden pitfalls and such vicious preparations are prepared, all making use of the strange new stone

> create war wagons carrying scorpions
The whale-people contacted the imnaki, proposing an idea: a carriage, not unlike those used to carry food or minerals, with a scorpion on top.
This idea, while not imnaki-made, is approved of as the advantages of an easier to carry siege weapon need not be explained to the masters of war themselves.
Immediately, the engineers are put to work on making this possible
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SCENE NINE

>>4839574
>Danderfey
[+2 PE]
(>>4841456) Being arborists by their very nature, the Dander come to aid in the rescue of the blighted trees and Dryads who call out to them through the tendrils of Sadetection. Peeling bark, at least in their appley area of expertise, can either be a minor problem of frost damage, or a symptom of major disease. The puffballs pop into Druad and rush to the sick. Unfortunately the issue is not one of frost-thaw, but a terrible infection, and one without a cure. Close inspection reveals the culprit, a thin mat of white fungus, just as they had feared. The Trees who have been blighted so, both rooted and walking, are doomed to wither and die. The Fey weep for their friends, as they reveal that what would be needed is a miracle...
By the edge of the Quarry, the Dander set about constructing a grand, and grandly fortified, headquarters for the Blackstone Cooperative; A compact of allied and amiable nations formed by the Fey. It is here that the collected Blackstone is brought to be inventoried, stored, and distributed.

>>4839676
>Dybet
(>>4841482) Dyb lessons in the Dander language of Albionic are slow, methodical, and effective, though of course result in it often spoken with Anubisid inflections.
To list the many laws, by-laws, court proceedings and brandings would take a hundred tyrns, suffice to say that the entire agricultural and land grant systems are totally overhauled. The resulting fines are just about enough to cover the cost of the resulting bureaucracy.

>>4839924
>Oni
Is there anything sweeter than extending one's reach over the land? Well, there's Ekeni-Blood cakes for one, oh! and those little candies they make for moon-viewing ceremonies! But other than those...
With the Oni seemingly no longer in competition with themselves over the most ridiculous way to die, it's time to start putting together a standing army. But where to train them? The jungle humidity drives one to sloth, the savannah heat inflames ones lusts, and Chadskisei-knows that nothing can be properly done when Minotaurs are in sight! No, it'll need to be somewhere where vigilance is the chief virtue. Aha! Chīmaza knows just the place. In the hills, near one of the few river-gates, where the strange ruins and those hideous little Gaki need monitoring.

>>4841274
>GFU
The Grand Colonial Forge billows black smoke day and night, the furnaces fuelled by specially built charcoal pits. Ton after ton of Do'laroshan ore is sorted, ground, and refined. Steel is pumped out at a steady pace, though as yet lacking the high flux needed to match the quality of the stuff of the old world. Equipped in this new steel, each Man & Morph of the armed forces is regimented according to his faculty. It is no good having a low-rabbit try to steer a warhorse after all.
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>>4840228
>Æblenthrong
"Daughter of Daughters, you have done as I have asked and built for me a temple. Hear me now again! For as long as my name is sung in worship and the trees weigh heavy with fruit, I shall grant the priestesses of my grove, my wonder. With their wands of sacred apple wood, and the laying of their hands, they shall bring peace. From them shall come forth comfort and the healing of wounds. From the keepers of this holy place of mine, shall spill forth my mercy. Go now to your people, and proclaim what I have told you."
...[G]old then should be considered the most valuable of all the Three Gifts, for it is only gold which is eternal. The day becomes night, the wheat becomes chaff, but gold does not even tarnish! In this way too is knowledge as gold, for though it may be lost it is almost invariably again found, so it should then be that knowledge and gold are so often located in the same place... - excerpt from 'A Treatise on the Properties Magick and Mundane of Gold', by an anonymous hand.
The outer structures of Melzsiloz have either rotted away or else been taken over by the voracious plant-life of the jungle. It is as much a task cutting back the roots and vines as it is cobbling the usable stone into a sturdy wall worthy of the epithet "Dwarven". Such a task continues in the sinking of a second copper mine thereabouts. Good it is then that Glovan is a sensible a Dwarf as any to lead in Badion's stead. For the latter has spent so long in his chambers he could be written off for dead. But that egg. That damnably fascinating egg. How does it remain so? It does not give off the tell-tale stench of rot, though nor does it show any outward sign of life. It is an enigma, one which Badion hopes to, perhaps literally, crack. Wait. What is... An old ear pressed against the thing he hears it. Faint, ever so faint. A hiss.

>>4840484
>Prenhaearn
[+2 PE]
Iron. Iron all of their own, outside of the iron-like grasp of the Daiimad. So desperate is the need that there is no time to make a central plan of it. The Fanwen need ore. And now.
The staged battle is a test of every aspect of the Helwyr Saethwr, their coordination, intuition, reflexes, etc. etc.. Though not sanctioned as such, the event garners many spectators who cheer for their sons and daughters, becoming a roar not unlike that of a real battle. When at last it is finished, and the combatants either stride victorious, or limp to be attended, a strange thing walks onto the field. A dozen roe deer, headed by a stag with velvet still upon his antlers. The herd lay gracefully down, as the stag bows to the gawking Wolffolk. Upon his side is burned(?!) a number of symbols: მ ა ნ კ ს. It has the stench of the Hunter about it.

>>4844919
>Big Totem
Oh Totems great and small! Guide Cia'Cayn in his works, let him find a fitting tribute, lest he find himself in the belly of Big Boss!
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>>4841366
>Do'larosha
[+1 PE]
[R] All it takes a strong breeze, a loose cobble, a careless guard, and shard or two of that close-guarded treasure falls into the cracks of the road. Like flies the Shadowfolk are upon it at first chance. Black. Blacker than anything should be outside the Dakan. It is a tiny sliver of Achroma's darkness incarnate.
In their celebratory rush, the extent of the spell had not been catalogued, but a sober recommencement of the ritual dance is conducted for just such a purpose. It is determined that the shadow lasts for exactly twice the length of the dance, and reaches from as low as the Shaman's feet to just under twice as high as his head. Observers report the darkness seemed to eddy, though was most certainly stationary, and spanned no more than five arm-spans in diameter. It would require much more investment than their brief study to ascertain anything more.
Achroma will understand the meaning of these (hopefully) temporary galls upon his sightline hills. How awful it is that one must do what one hates to avoid others doing the same.
(>>4831449) These queer carapaced people are a trusting sort, and it may be best to keep them on side, given the sheer size of some of them. They are taught the whispered language of the Do'larosha, which suits their slow and measured ways.

>>4841456
>Bandru'ii
[NM] The gravity of the question wakes the Dreamer quicker than ever before. Trees sloughing off their bark, revealing beneath sheets of fungus? She eyes the questioners with the suspicion of an old tree. "You ask a thing I had hoped to never again hear of: Poxylos. That corruption resides in only one place, that abominable garden of nightmares. Hear the spirits through me, 'tis the fairfolks' work."
(>>4839574) ...the Sennites feel they might just have such a miracle. Gallons of water from the Holy Pool is gathered and distributed to the infected, and the suspected, to rejuvenate them. Which it does most wondrously, the Trees rooted-and-walking creak and cry happily for the waters. But it is short-lived. For as the holy power works it's way through the sapwood, the fungus too drinks deep. The rejoicing becomes bitter weeping once more, and the Dander relay what must be done to the dead, and dying. They must be burnt. The leaves of the mighty Valmad have started to yellow.
Nests of the Uhu and the Smyr begin to spread across the forests, where the balance can be maintained, of course. From them they devotedly watch the canopies.

>>4845149
>Simfuni
The muck of the riverbed is rich and fertile, the forest practically walks itself into it, where of course the grasses and shrubs haven't already claimed.

>>4845295
>Drya
[+3 PE]
The bounty of the earth is laid bare; Salt, and gold, and coal.
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>>4841482
>HCA
The Men mine straight into the slopes for precious coal, and close by erect a manufactory for the production of coal tar, where dreams of their forebearers works swirl in their heads with the fumes.
The sight of the Fanwen so diligently training and retraining their armies inspires the same in the lands of Humanity. The troops had been trained in the ways of the old world, one in which Men knew where they stood, but this new land remains very much unseen & unknown, and new methods will likely need introducing. Chiefly, that of the Katedra.

>>4842026
>Tanglegarden
Though distasteful, in times of trouble sacrifices must be made, and so a number of trees are marked for the testing of improved means of bark penetration. After a number of trials, and a hushed many errors, it is found what is most effective is iron, and force. A device tentatively named the puncturing-ram is developed, to be held by two Fae who swing with everything they've got in 'em, which more times than not breaks through arboreal armour.
All along the border with the Dryads, traps of iron and deception are laid. Further into the "disputed" Tangle additional traps are laid against them.

>>4843843
>Everlasting Waters
In the night, the Warband packs up, and takes off south. They're polite to those sent to keep watch on them, but do no divulge where they are going.
Never mind the Goblins, the Elves and Whales also head south, to harvest the tall trees of the Maualuluga, which will be needed for their ship projects. Their dreams were lofty, but practical minds bring their concepts down from a monstrous craft the size of 20 by 5 Laga, to a much more reasonable "proof of concept" of 5 by 2, at least for now. Either way, they've got plenty of worked planks left over.
There are certain things which a Laga city require to truly be called as such, first of which is a farm of sweet moonfruit, and second is a port to connect to the wider pod.

>>4844858
>Usagi
[Waxing Gibbous]
The warriors and priests are praised widely in the walled city, and allowed to rest & recover from their strenuous trials. But many remain on edge, could the Impure really have come only to cause a disruption, what wider plans could they have?
With such ample water around, the fires are quickly extinguished, the ash turned into the soil, and the farms replanted. The most damage had been wrought by the collapsing of the silver mines, the richest of which is cleared of rubble and brought back into service.
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>>4845450
>Gali
Once more the rituals of rage are carried out upon the magicked, this time to strengthen their bite. After all, the jaw is muscle and bone like any other. The bite is fortified, force that breaks through living flesh and gouges deep into bone. A short trial among them, as competition rouses the Gali to greatness, and crack! crack! bone is crushed. An attempt at stone however results only in damaged teeth.
The forests are empty of the living dead, but marked out with border stones. Through the trees the Gali creep towards the outer fields and Aphthys, though this name they do not know. They watch the slow meanderings of the things at work, remaining hidden. Then, with a cry, the assault commences, Gallisan rage sweeps out over the plain. Totally unprepared, the walking corpses are no match. Skulls are crushed, bodies broken, the dead laid violently to rest once again. As expected, the cadavers taste of rot, even the bone marrow has long since dried up. It is not long before all the (re-)killing is over, and the bodies and shacks are looted. Iron farm equipment, a silver dish or two, a small gold goblet, and collectively a good sized pouch of coins. The place is then set ablaze, and the Gali return to the ice.

>>4831449
>Turtles
(>>4841366) The Turtles and the Shadows exchange their gifts by the Claran, gifts of copper and iron, of mushroom and tuber. On the spot is laid a plaza upon which future markets may be held, either side of which is paved a stretch of cobbles, with a bridge of Holt timbers over the river. Let it be the start of ongoing neighbourly relations between the Children of Iti and Wards of Achroma. [Feel free to ask Frakt any questions about the Do'la in either IC or general chat]
The brief, but terrible, conflict which raged over that Quarry was all the Turtles needed to begin their training in the defence of The Nest. If such blood is shed over black stones, what may lay in store for the children of a living goddess?

>>4845638
>Taknab
The mind of the Imnaki is clouded by the many terrible wonders of Blackstone and how it may be used in defence as well as offence. Many of these devious traps are deployed along the eastern side of the Quarry, just in case.
As the Molerats are affixing the Rakataks to their newly built carts, a passing Dander suggests they should build them little houses too. The resulting wheeled and covered siege engine is a thing of Taknabian beauty.

END OF SCENE NINE.
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END OF PART THREE.

New thread on Friday.



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