[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: heat_city_4_op.png (506 KB, 1280x1548)
506 KB
506 KB PNG
In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
>>
Hell yeah
>>
File: heat_city_4_map.png (328 KB, 1700x1400)
328 KB
328 KB PNG
>>4799219

New and returning players are welcome.

Signup begins now. The first two days are for side jobs, then the main mission begins.
ETA for turn cycle during the main mission is once every 24 hours.

Twitter for updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau
>>
>>4799229
I'd love to give it a spin, do I need to use the twitter or discord to sign up?
>>
File: heat_city_4_rules.png (803 KB, 2167x4000)
803 KB
803 KB PNG
>>4799229

Reply to this post with your character information and loadout to sign up! Write your character's name in the Name field to help me find your posts.

As usual, rules have been updated and some class abilities have been modified. Check things over carefully if they're relevant to your weapons or abilities.

The main patch note that gangsters should be happy to hear is that recoil has been removed. Full auto attacks now impose a flat -2 accuracy penalty to all of their shots, but that's it.
>>
>>4799239
Give it a few minutes Raven should be posting the character creation rules. You don't need discord or twitter, we've had threadies before.
>>
>>4799244
>>4799243
Awesome. On the go right now, but Nacho will make his debut in Heat City later tonight.
>>
File: Claire 3.jpg (15 KB, 200x275)
15 KB
15 KB JPG
>>4799243

Once more the gang is assembled in the derelict warehouse in the abandoned industrial section of Freedom Square. The safehouse. This time, however, it's been fixed up some. There's a common area assembled with couches, chairs, and even cable television; being able to relax here feels like it helps restore your vitality after a rough job. A bar stocked with local beers, hard liquor, and a few special extra somethings for the more adventurous types, well, that helps you to let go of your problems for a bit so you can keep a keen edge when it counts. And a gym with a punching bag, treadmill, and weights, can get you into top physical shape and improve your stamina.

"Hey, everyone!" Claire gives a small wave to the assembled gang. "Hope you enjoy the new stuff for our safehouse. Good to see you alive and well. Uh, mostly. The good news is, it'll probably be a week or two before we have the next big mission set up, so you should have some time to recover! It'll take some time for me to track down the source of this mystery drug you guys found in the basement. My chemist guy says it's something he hasn't seen before. But with a sample of the stuff, and the notes you found with it, I think we can find it eventually.

"In the meantime,well ... I'd say rest up, but I know you guys like to keep yourselves busy!" Claire points to the other new feature of the safehouse, a partioned-off area which you can see has a desk, filing cabinets, and office supplies. A big billboard on the inside wall has a bunch of Claire's information on what's going on in the city; a second big billboard, on the outside wall facing the common area, are lists, notes, flyers, and posters regarding jobs, events, and opportunities in the city. "Come see me, and I'll get you set up with a way to make cash on the side. As a gang we're mostly focused on our big problems right now, rather than making money ... but we ARE criminals. What's the point if we aren't getting rich too, right?!"
>>
File: heat_city_4_side_jobs.png (800 KB, 1600x6000)
800 KB
800 KB PNG
>>4799250

Side jobs are now available! Everyone can do two side jobs during each downtime phase, before the main mission.
>>
File: heat_city_4_side_stuff.png (420 KB, 1600x4500)
420 KB
420 KB PNG
>>4799260

You can team up with your fellow gangsters to do side jobs in crews.

You now have Heat and a Wanted level. You gain 2 Heat for each mission you participate in (retroactive!)

Assets are now available! Start with one asset of your choice.
>>
File: empress.png (286 KB, 1600x1600)
286 KB
286 KB PNG
>>4799262

Finally, there's at least one member of the crew who has their own agenda. Her interests coincide with the gang's ... for now.
>>
>>4799264

Stuart's tailor shop is still open as well, offering clothing options for $250. You may wear 1 of these:

Lightweight Armor Vest: +1 HP
Two-Piece Suit: +1 Edge
Stylish Clothes: +1 Defense
Ammo Belts: +2 magazines' worth of spare ammo.
>>
File: Ramirez.jpg (201 KB, 868x1200)
201 KB
201 KB JPG
>>4799243
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard, Inspire
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $4303

>Level up: Gain Inspire

"Good to be back. Feels like it's been a year since we met, somehow."

>Yamamoto Plaza heist
Ramirez chuckles darkly, his mangled throat making the sound terrifyingly discordant. "I reckon it's about time that I collected some veteran's benefits... anyone want in on this? We'd be going in loud and hard, so be ready for that."
>>
File: Jackie.jpg (64 KB, 540x778)
64 KB
64 KB JPG
Rolled 8 + 4 (1d10 + 4)

>>4799243
Name: Blackjack
Type: Assassin
HP 5/5
Edge 5/5
Move 5 (Level Up +1)
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
>Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Cash: 4553$

>>4799260
>Courier
Blackjack had been laying fairly low- well, as low as a paid killer working for one of the most reckless gangs in Heat City COULD lay. However, legal work wasn't really... profitable enough. So she did what she could. Eventually, her girl would graduate from medical school, and they'd be on easy street.

But for now, she runs with the gang. On foot, apparently, since motorbikes are fucking expensive. God, she misses her old bike. When she gets her hands on that old Russian who RUINED it in his chop shop, she can live happy, and dream of better bikes.
>>
>>4799288
>Free Asset: Pickup
Forgot to put this on my sheet.
>>
Rolled 3 (1d10)

>>4799295
>>4799262
>+$3k
>Rolling on Luxury Loot
>>
>>4799301
>Jewelry (+$3k)
>New cash total: $10303
The job had gone incredibly well. So well that she immediately went to a garage, and bought herself a new bike. A Yamaha V-Max 1200, in fact. One of the bikes that her meathead muscle car enthusiast friends had approved of. "All power," he said, "this baby was built for drag racing." Though Blackjack usually bought American, Harley-Davidson wasn't really her style.

>Acquire Motorbike [2/1/0]
>New Cash total: $303

Now she just needed to make enough money off the next job to pay the bills.
>>
>>4799295
>>4799301
>>4799314
>Second Job:
Mendoza Heist, as a Pointman.
"Anyone wanna join me?"
>>
>>4799288
Forgot to specify, but I'll be breacher.
>>
File: 1596327251333.png (3.5 MB, 3000x3000)
3.5 MB
3.5 MB PNG
Rolled 8 + 4 (1d10 + 4)

Name: Alamo
Type: Enforcer
Stats: HP 9/9, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge

>Cash: 4303
>Free Asset: Motorbike
>Side Job: Heat City Wrestling
Alamo, as a red blooded american man. Loves to watch some sports. Baseball, Football, even girly shit like Tennis. But nothing is as good as Wrasslin. Which is why he bought tickets for him and his wife. When the middle-aged man winds up getting called out by The Stone, he has to step into the ring and give it his best.
>>
>>4799243
>Level up: Gain +1 Weird (Now 4! Weird Maxed)

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move 6, Defence 4, Crit on 6
Factors: Hard 0, Cool 0, Sharp 2, Weird 4, Heat 4
Weapons: [Waiting for Mission]
Clothes: Two-Piece Suit
Gear: [Waiting for Mission] [2130$]
Special Talent: {Infiltration}{Shootdodge}

>>4799260
>>4799288
>Yamamoto Plaza Heist
"If you'd like I can go in as a the Driller or the Pilot. Keep in mind, that its been a while since my last flight."
>>
File: Rainfall.jpg (239 KB, 850x1202)
239 KB
239 KB JPG
>>4799243
>>4799288

"I f-flew a plane once."

>Level up Cool+1
>Join Yamamoto Plaza Heist as Pilot.

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 8
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Katana:Dmg3,[Block])
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)

$2380->$2130
>>
File: 77038679_p0.jpg (103 KB, 900x1022)
103 KB
103 KB JPG
>>4799262
[Psycho] Alan
C: 1 H: 2 S: 0 W: 3
HP: 8/8 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]

[Fists] Rng: Melee Dmg: 2
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $1550
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense

>Take Studio Loft for free
>Upgrade Livingroom for 2K
>Wait on my level up for now

Carrying a plastic bag, the young man breaths a relaxed smile as he finally meets the crew again "Good to see you all, I hope you had a decent time laying low".

He pulls out two plastic containers, neatly filled with pastries and places them on a nearby table. "Cheese scones for everybody"

"Does anybody know where we keep the tea?"

>>4799323
"I can be the muscle if you want. I could use a little extra cash. Could also pass as a Sniper but I don't really trust my aim so well... unless you want me to get creative."
>>
>>4799243
>>4799288
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $4303

>Level up: +1 Hard
>Free Asset: Bungalow

The first people hear of Heckler is his hyena-like laugh as it echoes a bit. "Ramirez! 'course I'm gonna help. Been working out lately. Koch's been a fine stick up my ass since the last job but nothing quite beats your friendly face." With that, he heavy handedly slaps the Green Beret on the back.

>Join Yamamoto Job as Enforcer
>>
>>4799367
"'Creative' with sniper rifles usually ends up with someone's foot blown off. Let's go with Muscle."
>>
File: 1598760236927.jpg (86 KB, 564x705)
86 KB
86 KB JPG
>>4799370
Forgot Pic
>>
>>4799374
"Ha I wasn't planning on using a sniper rifle if you'd have let me."
>>
>>4799339
>>4799354
>>4799325
>>4799370
Great then i'll be on Drill
>>
>>4799264
Name: Weasel
Type: Enforcer
Stats: HP 8/8, Edge 6/6, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $4303

>Upgrade Sharp to 3
>Hold off on the free asset for now

"Good to see you all"

>>4799367
Weasel leans over to pick up a scone and take a bite "Delicious."

"I could do with a cup of coffee myself"

>>4799374
"I might be able to take care of the security system. Maybe not for long mademoiselle but it should be enough for you to do your business."
>>
>>4799408
"Perfect. Now, all we need is someone with a very big gun, and we have ourselves a proper crew."
>>
>>4799260
"By the way, is anybody interested in doing the Everton heist with me?"
>>
Lets see.
>>4799446
If you get 3 people, then count me in on any role. (+3 from Weird).
If that fails, I'll go investigate Snake River. (+1 from Cool).

>>4799282
Stylish Clothes, $1923 left.
Upgrade Weird to 3.
Free Asset: Bungalow

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 6, Crit on 7.
Factors: Hard 2, Cool 1, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3, Baseball Stun special)
Special Talent: Animal Within (On the turn after I take damage, point-blank hits heal 1 HP)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Stylish Clothes [+1 Defense]
>>
>>4799250
>>4799339
>>4799370
>>4799354
>>4799382


Ramirez takes in his assembled crew and nods. With the job planned and crew assembled, he goes to find Claire. "Hey boss, we're looking to hit the Yamamoto Plaza. That cool with you?"
>>
Rolled 4 + 3 (1d10 + 3)

>>4799333
>>4799243
>2nd activity, Black Market Transport

Delayed signup. As well as confirming that after taking the title for some length of time, Alamo decides to do some Black Market selling while his wife sleeps.
>>
Rolled 1 (1d10)

>>4799524
Total Heat: 5
Total Cash: 10303
Rolling for the leftover street loot
>>
File: Claire 4.png (67 KB, 200x200)
67 KB
67 KB PNG
>>4799467

"What? Oh, the Plaza job. Sorry I'm distracted, there's a lot of paperwork to do here. Someone has to make all these fake credit statements and notary records. We've got enough trouble with HCPD, the last thing we need is the IRS on us! You can't fuck with those guys, Ramirez! This is serious!" Claire catches herself, clears her throat. "Okay, the Yamamoto job. You've got Tobias and Heckler on the vault and Rainfall on the helicopter? Hmmm ... okay, sounds good to me. Give Angela a call if you need a safe ride out of there once you ditch the helicopter. Be careful out there!"
>>
Rolled 1 + 4 (1d10 + 4)

>>4799574
"Gotcha boss. I'll leave you to it."

>Rolling for Yamamoto Plaza Heist as Breacher.
>>
Rolled 4 + 4 (1d10 + 4)

>>4799574
"I'll get to verifying the drill."

>Rolling for Yamamoto Plaza Heist as Driller
>>
Rolled 6 + 3 (1d10 + 3)

>>4799606
>>4799574
The breach wasn't that good, but at least Tobias was working on the drill. "Ramirez, maybe next time, I breach, you cover." Heckler says as he lets a short burst of lead riddle down range.
>>
Rolled 6 + 4 (1d10 + 4)

>>4799574
"W-wait, this isn't a plane!"
>>
Rolled 6 + 4 (1d10 + 4)

>>4799243
Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 7, Defence 5, Crit on 6
Factors: Hard 2, Cool 0, Sharp 0, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $3053
Heat: 8
Wanted Level: 1

>Advance: +1 Weird
>Free Asset: Record Collection
>Buy: Movie Collection
>First Downtime: Mayhem

Caphound's never been one to live in a building she's bought and paid for. At best she inhabits the warehouse hideout a fair bit of the time, and every night she creeps into Okeana's place and curls up asleep on the floor. She usually wakes up with a blanket over her and a pillow under her head.

The warehouse was already host to a number of intense rock and metal records owned by Caphound (and Jacketwolf, posthumously), with the occasional record playing something totally uncharacteristic for the bloodthirsty Caphound. Sometimes it's classical music, sometimes it's cheesy pop love songs, and sometimes it's something altogether different. She still looks like she enjoys them, though, and nobody's managed to ask her about it. Or if they have, they're not telling.

Joining that collection, in recent times, is a large stack of movies. They're mostly action flicks, but an ever-growing number are animated and have Japanese titles. It seems Mizuchi's rubbing off on her.

However, Caphound's time in these two homes still leaves her a large chunk of time where she just wanders the streets unaccounted-for. This time, she's gone for days, traceable only by the reports of a dog-faced loon with a bat and a mad cackle engaging in a variety of bizarre activities which usually end in beating someone bloody. Okeana knows she's okay, though. Who else would be hiding chocolates in her kitchen drawers?
>>
Rolled 1, 4 = 5 (2d5)

>>4799687

- Roll on Street Loot
- +1 boost to two random stats (rolled here, 1 = Hard, 2 = Cool, 3 = Sharp, 4 = Weird, 5 = Move)
- -2 Heat
>>
Rolled 10 (1d10)

>>4799687
And now a roll for Street Loot
>>
Rolled 3 (1d10)

>>4799687
>>4799709
Ahem. What I meant was a roll for Luxury Loot.
>>
>>4799710
Damn. I was really hoping I'd meme my way into Rare Loot.

So that new statblock is

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $3053 + $3000 jewelry
Heat: 6
Wanted Level: 1
>>
File: Dr_Ben.png (190 KB, 360x450)
190 KB
190 KB PNG
>>4799243
>Level up, take Shootdodge
>Asset: Bungalow
A small house at an overgrown edge of a shitty suburb, old and battered by the elements, but for some reason free of the otherwise ubiquitous creations of grafitti artists.

>>4799323
>Sign up for the Mendoza hit, any role
"I've heard that chick has the services of a Maya witch-man. Just i ncase he ain't a charlatan, be on your guard."

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 5/5, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 1 damage thrice.
Duds: Stylish Clothes (+1 Def)
Money: $2130
Heat: 8| Wanted: 1
>>
>>4799787
Blackjack gives Dr Ben a quick smile. "Awesome. Hey, guys, we got our fourth!" She waves the other three on her crew over, and makes to inform the boss.

>>4799260
Knocking on something nearby, be it a doorframe, wall, or box, Blackjack suddenly appears near Claire. "Hey, boss, I've got a crew set up for the Mendoza hit. We good to roll?"
>>
File: Caphound 2.jpg (320 KB, 1200x1796)
320 KB
320 KB JPG
>>4799687
>>4799699
>>4799709
>>4799710
Caphound makes a triumphant return some days later, bloodied and bruised from god knows what. Her bat's still wet with blood. What're those flecks of spongy stuff on it? Maybe it's best not to think about it.

In her other hand is a small case marked with the insignia of a local jeweler's chain. It's a fairly good guess as to where /that/ came from.

>>4799446
"What, those dumpy banks?" Caphound says hoarsely, having crept up behind Alan. Whatever she'd been doing, she'd clearly been yelling and enjoying herself. She wipes some blood off her cheek. "I'm in. Might as well."
>>
File: DrB_TmHVAAAVqft.jpg (76 KB, 956x720)
76 KB
76 KB JPG
>>4799794

"Aagh! Y-yeah, hold on, let me just ... oof ... okay, what was that? You've got Alan, Weasel, and the Doctor with you lined up for the Mendoza hit? That sounds good to me. Just try not to sneak up on me like that, Blackjack! Sneak up on the targets instead!"
>>
Rolled 2 + 4 (1d10 + 4)

>>4799834
Jackie winks. "Eh, but how will I keep my skills sharp then?" Smiling, she jerks her thumb back at the others, and says, "I'll let 'em know that we're good to go, then."

>dice for hit
>>
Rolled 10 + 3 (1d10 + 3)

>>4799834
Ben arrives cradling a scoped hunting rifle with amulets hanging all around.
"Let's get this started. I need to return the rifle before the owner notices."
>>
File: Океанa.jpg (49 KB, 502x702)
49 KB
49 KB JPG
Rolled 6 + 3 (1d10 + 3)

Survival: Gain Moonlighter
Free Asset: Studio Loft
First Downtime: Hit

Name: Okeana
Type: Operator
HP: 5/5
Edge: 7/7
Move: 5
Defense: 8
Crit on 10's
Money: $2173

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Moonlighter: (1/1) Gain Advantage on any roll in a side job.
Weapons / Gear:
DMR (Range 30, Damage 3, Ammo 3/9, Crit 10)
Pistol (Range 10, Damage 2, Ammo 4/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 4/4) Heal self or adjacent friendly for 3 HP.
Stylish Clothes (Passive) +1 Defense
>>
Rolled 1 + 3 (1d10 + 3)

>>4799834
"It's just like in the movies, I kinda wanted to get matching outfits though."

>Rolling for muscle on the Medoza job
>>
Rolled 6 + 3 (1d10 + 3)

>>4799834
>Rolling Sharp for Mendoza job

>>4799846
"Looks like Claire was not good practice"

>>4799446
"I would be interested"
>>
File: BEEEP.png (227 KB, 668x538)
227 KB
227 KB PNG
>>4800025
What started as a simple Cut and Cut quickly slipped into a roaring car chase across the airport tarmac, and a pistol melee in the back of a tipping Cessna. By the end of it, the pigs had inpounded her car, and the pigs on the bus were even less charming. Money would be needed to get it back at the upcoming Impound Auction, and the Fairlady would fetch a high price.

There were a few messages on the machine when she got home, which wasn't odd. There were four people with her number. питбyль [Pitbull], the Samurai, Claire, and her landlord, though the latter two never used it.

The first was Mizuchi, asking again if she knew Japanese, Russia being so close and all. Oh, and also his video store was trying to get more customers so if she could please come down again sometime that'd be-
*BEEP*

The other two were from Cap, though one was just her laughter for the half minute the machine let you speak as some punk presumably tried to balance a handset on his freshly broken fingers.
*BEEP*

The other one was more substantial.
"—ET ME TALK TO HER MACHINE, FUCK! STOP BEEPING!" *indecipherable speech, then a sigh* " I know I can leave a message, but I want to talk." *more Charlie Brown speech* "Fine. Errrr, come to the hideout. It's Cap, just borrowing a phone. We're robbing a bank and I want you to be there. An' I think you'd wanna be there, cause you got my back like that. An' I miss you, so I stole you a present. Found you a present. Nah, mugged. *cackling* I'll tell you all about it when you get here. See ya, Oka! Now forget that number. Wait, how do you end the ca—"

She had obviously been home again, which meant cleaning more melted milk chocolate out of the fork drawer, but Okeana was just happy knowing she was alright. This outrageous heat could get to people's heads faster than the sweets sometimes. She cleaned her guns, packed a bag, and set out for the warehouse.

>signing up for the Everton Heist - Lookout
>>
File: HCN Empress Rifle.png (2.64 MB, 1280x1920)
2.64 MB
2.64 MB PNG
Rolled 2, 9 = 11 (2d10)

>>4799243
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 4/12, Auto)
Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

Empress sends out an all-call to her fellow gangsters.
"I have work to offer. Help me and we can all benefit from your efforts!"

>Recruit Agents
>Select Steph and Veronica
>Veronica to Investigation, Steph to Blackmail
First roll for Veronica, second roll for Steph, both at a +2.
Investigation target is Rat Island.
>>
>>4799460
>>4799687
>>4799446
>>4800169

"Alright that's 4 people, let's decide on roles. Okeana's decided lookout but everybody else is undecided."

"The rest are three ahem... Psychos. You guys just wanna NOT pick roles and just wing it?"

You guys just wanna roll 3 Weird dice?

>>4799574

>I forgot I haven't written to level up my Hard in thread. Not that it'd have mattered.
>Level up Hard to 3.
>>
>>4800183
"I was gonna wing it anyway, cause I am in the ZONE right now." Caphound's voice has recovered a little, especially after taking a moment to drink some water for the first time since... yesterday morning? Oka didn't even have to remind her, this time! She was gonna be so proud of her when she finds time to tell her.

"I bet we'd do better knowing what everyone else is up to though, right? So we don't all run at the safe and get fucked up." And so poor Oka didn't die of a heart attack, trying to keep track of her pitbull and two little mini versions of her all running around.

Caphound glances at Okeana quickly, searching for that little look of approval/pride she gave whenever Caphound reined herself in. Then she looks away like nothing happened. "I'll deal with the crowd. I'm good at scaring people." She gives a fanged grin.
>>
>>4799243
>Upgrade Hard to 3
Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends

>>4800176
Badger perks up when he receives the call on his pager, somehow munching on a leftover cheese scone, when Empress mentions work. He quickly responds. "Sure, I'm in. The youngsters all left in a hurry and I got nothing better to do."
>>
>>4800176

"You seem very fired up Madame Empress. I have decided against taking part in the Everton heist so I am free. I'm sure I can be of use when it comes to making people talk however I would like to ask a favor for later.

"Nothing dangerous, I am simply looking for somebody in Heat City and unfortunately due to my unfamiliarity in this city I have not had much luck in finding him."
>>
Rolled 4 + 2 (1d10 + 2)

>>4799243
>Rerolling the Investigation

>>4800288
>>4800344
>Empress responds.
“Have you ever used... interesting methods of getting the truth out of someone? One of the Spider’s men is holding out on secrets, and I think you can help get to the juicy center. You can find her wrapped up like a bow in the warehouse on 8th and Venice. I will not blame you if she expires, okay? There are many people to squeeze out there.”
>>
>>4800511
The man simply chuckled. "You're asking if an old merc is familiar with warcrimes, here. I'll see what I can do, then." He sighed through his mask. "Well, I'd rather not kill a girl unless I'm forced to, though."
>>
>>4800183
"I'll be the driver. Since you're the guy that started this heist, you can handle the big job of safe cracking."
And with that, think that everyone's role is settled now.
>>
File: Katana Coupe.jpg (204 KB, 800x450)
204 KB
204 KB JPG
Rolled 6 + 5 (1d10 + 5)

>>4799243
Mizuchi had a little bit of a problem, his shitty old beater that he'd gotten back in his short attempt at college had finally gave out. He could only blame it on the hail of gunfire that ripped into it while he and the rest of the squad were getting the hell out of there from Spider's ambush. Thinking about that night still made his blood flash white hot. Wasn't all bad though, an import company he'd done freelance for back during his freelance days got in touch with him through Doc Hans, the old street doc Mizuchi was bumming a couch off whenever he could. They had a less than legally acquired Japanese import car and needed to shuffle it around quick, and what better way to show how they appreciated his services? A minor catch though, they were planning on using it to do a spot of delivery work to some local contacts. Surely he could take care of that too?

>Level up: Gain 1 Cool
>Gain Free Asset: Katana Coupe
>Spend $1,250 on a Movie Collection
>First Side Job: Courier Work +5 (+3 Cool and +2 Speed)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/6, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $3053
Special Talent: Flash Step, Agility
Assets: Katana Coupe
>>
Rolled 4 (1d10)

>>4800785
A car well earned and a briefcase of bills to boot, everything was coming up Mizuchi. The last contact he'd hit gave him a little extra though, thanks for the prompt service and all. What could it be?
>>
File: Mizuchi - 1.jpg (116 KB, 500x707)
116 KB
116 KB JPG
>>4800789
>Gain $3000 and Luxury Loot: Gemstone (Are those just sold automatically for the value?)
>Forgot to clean up my sheet from last mission, apologies.

>>4799243
The young ronin, usually quite punctual to these things, arrived at the safehouse a little later than usual. The why was answered with his entrance, pulling up to the warehouse in a spotless 1984 Katana Coupe. Sure, he was still mostly homeless besides sleeping in his chair at Mitch's Videodrome and the couch at Doc Hans's place when he didn't have a patient strung out there sleeping off gunshot wounds, but he sure had a hellvua car to sleep in now. Rolling down the window and sticking his head out, he'll address the assembled gang. "Soory, soory everyone. Had to pick up gas on the way here." He was far too smug to be actually sorry.

>>4799367
"Hey, Alan! Check out my new ri-Oh, thanks for the scones. How's it going, eh?"

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $6053 + $4200 Gemstone
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
File: TheMurderer11.jpg (212 KB, 710x1000)
212 KB
212 KB JPG
Rolled 8 + 3 (1d10 + 3)

Well, all the team members have a role and its not like we need Claire's approval for this one. I'm gonna go and roll.
>Driver roll for Alan's Everton Bank heist
>>
Rolled 7 + 5 (1d10 + 5)

>>4800873
Yeah alright, let's get started. Watch me roll a 1 and still give the job a +1 because 5 Weird is based.
>>
Rolled 8 + 5 (1d10 + 5)

>>4799243
Name: Strike
Type: Operator
HP 6/6
Edge 8/8
Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Gear:
Frag (2x A2,4EX)
Aid Kit(1ap, 4x 3HP)
Cash:????

>>4799262
>Free Asset: Katana Coupe
>Flamingo Furious Race
>>
>>4800939
"Need for speed
I bite more than I chew, no prize for second losers
Will return stronger"

Just the aid kit
>>
File: TheBrain.jpg (28 KB, 612x408)
28 KB
28 KB JPG
>>4799243
(Creating Character while I catch up on the thread, please let me know if my card needs fixing)

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
-x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
-SMG (Range 10, Damage 3, Ammo 3/9, Auto, Crit +1)
-Gym Bag (+2 spots for gear)
Talent(s): Infiltration
Starting asset: Grand Sedan
Clothing: None ;)
Money: $0 (?)
Current mission: None (?)
>>
Rolled 6 + 3 (1d10 + 3)

>>4801003
>Side Job 1
>Robbery
>House
"Time for a good old fashioned B&E, just like the good ol' days with my cousins. College isn't paying for itself. Maybe I'll get contacted for another courier job or race later. But first, off to hit a lick."

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
-x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
-SMG (Range 10, Damage 3, Ammo 3/9, Auto, Crit +1)
-Gym Bag (+2 spots for gear)
Talent(s): Infiltration
Starting asset: Grand Sedan
Clothing: None ;)
Money: $0 (?)
Current mission: None (?)
>>
>>4799243
"I heard, from a friend, that this is the place to be for someone who wants some action and to make some cash. I also heard you people always need more meat for the grinder. Lucky for both of us, our interests coincide. Name's Chaser. Yeah, with a r."

It's with these words that Chaser introduces himself to Claire. After all, he wasn't lying, but it's not like he really had options: all he's done his whole life was hurting other people, and Uncle Sam decided he didn't like it when he became too much of a "thrill-seeker". A dishonorable discharge and a boot in the ass later, and it was either this or the Mafia. He reasoned he probably wasn't cool enough to join a famiglia, he didn't even have a suit! But every gang needs muscle, and that much he had.

>Chaser
Enforcer
HP 9/9
Edge 7
Move 5
Def 4, Crit 9+
C 0/S 2/H 3/W 1
>Perks
Old Friends
>loadout
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4 Uses, 3 HP and remove a debuff from self or nearby friendly)

"While you sign me up or whatever, I'm afraid I've an appointment. That friend I've mentioned before wants me to beat up some fools, only on a ring this time."

Yet, as he was leaving, he's stopped by a hand on his shoulder and a nudge to Badger. >>4800511 >>4800579
Having overheard the conversation, Chaser believes he can make time for a "gentle" interrogation. He had experience with it anyway, the deployments were a very instructive experience.
>>
Rolled 8 (1d10)

>>4801024
(Forgot to claim gear, I choose Drug Kit)

"Heh heh heh, one grand in cash and some luxury loot, just for Nacho. Let's go get this appraised at my fence."

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
-x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
-SMG (Range 10, Damage 3, Ammo 3/9, Auto, Crit +1)
-Gym Bag (+2 spots for gear)
Talent(s): Infiltration
Starting asset: Grand Sedan
Gear: Drug Kit (1AP, 2/2 Uses)
Money: $1000 (?)
>>
>>4801003
>>4801024
>>4801037
Not to rain on your parade, but you only get one between SMG, Dual Pistols and Gym Bag.
>>
Rolled 7 + 1 (1d10 + 1)

>>4801037
"What the heck is on this Rolodex? It was hidden in the home's crappy safe I cracked, why would they hide this? I'm guessing it's not filled their knitting partners. Time to boot up my Macintosh and see if I can track any of these numbers or names. Maybe Claire will have some clues, too.

But for now, I'm headed to this underground fighting club I heard about. I'm not the toughest kid on the block, but I should be able to hold my own. *gulp*"

>Side Job 2
>Violence
>Punch Club
>>
>>4801052
Somehow I noticed the Choose 1 on the abilities but not the weapons, thanks, Chaser.
>I choose x2 Pistols.

>>4801059
"One grand in exchange for a tooth knocked out? Shit, mang, I gotta step up my game. Maybe when I'm a powerful hustler, I can get myself a solid 24 karat gold tooth. For now, at least there's some money in the bank, ese." I loopily say to myself on my way home in my Grand Sedan.

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
-x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Starting asset: Grand Sedan
Gear: Drug Kit (1AP, 2/2 Uses), Rolodex???
Money: $2000
>>
Rolled 3 + 3 (1d10 + 3)

>>4801035
Rolling for Punch Club
>>
File: Spoiler Image (47 KB, 564x846)
47 KB
47 KB JPG
Rolled 5 + 3 (1d10 + 3)

>>4800873
>>4800894
>>4800169


"Alright, I don't think I need to tell you guys what to do. In and out let's go"

>>4799834
>Buy a special outfit (Let's call it stylish clothes) -250$
>Roll Weird as the safecracker for the Everton bank heist.
>>
>>4799243
>Mission 3 Completion:
Learned Lightning Reload

>Free Asset
Dock Warehouse

>Stats:
Class: Operator
HP: 6/6
Armor: 3/3
Def: 7
Edge: 7/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
AR (RNG: 20, DMG 3, Ammo: 4/20, {Auto})
Armor Plate (-1 Move) 3/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

Cash:
+$2173 from Mission 3
-250 for a loan from Alan
Personal Cash=$1923

>Downtime: Hit
Enjoying some well needed rest after the last mission, Max had a few days lounging around watching the ships go by before he could move without wincing, reliving the fight in his head. Missing that adrenaline that coursed through him during firefights, he let some old friends know he'd do a job again and started cleaning his guns, waiting for another opportunity to feel alive.
>>
Rolled 7 + 3 (1d10 + 3)

>>4799229
Guess who the fuck is back? Its me! I’m back!

Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 5, Defence 5, Crit on 6+
Factors: Hard 1, Cool 1, Sharp 2, Weird 3

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)

> level up weird (now 3)

> take side job: mayhem
If you wanna start up your own criminal empire folks, always remember: an uneasy police force is easier to direct towards your enemies. And how to do that? Easy! Cause unrest!

Anyone want me for a job? Open for everything!
>>
Rolled 3 + 4 (1d10 + 4)

>>4801577
messed up the dice apparently

>>4799367
Thanks for loaning me the cash, the tailor really helped me out last fight.
>>
Rolled 8 + 2 (1d10 + 2)

>>4801588
Maximillian "Max" Thompson

>Heat
+2 From Hit
Current Heat: 7

>Cash:
Hit Completed +$4000
Personal Cash=$5923

>Second Downtime: House Robbery
>>
Rolled 10 (1d10)

>>4801614
Maximillian "Max" Thompson


>Cash:
Robbery Completed +$1000
Personal Cash=$5923

>rolling for Luxury Loot
>>
Rolled 4 (1d10)

>>4801618
rolling for rare loot
>>
Rolled 3 + 3 (1d10 + 3)

>>4800511

>“Have you ever used... interesting methods of getting the truth out of someone?"
"I was trained in the basics of interrogation however I've never put it into practice."

>"You can find her wrapped up like a bow in the warehouse on 8th and Venice. I will not blame you if she expires, okay?"
Weasel's smile shifts into a grim frown "Hopefully it does not come to that"
>>4800288
~Unspecified Warehouse~

Weasel entered the building to find a scared, weeping woman bound to a chair while blindfolded and deafened

She leans over to badger and whispers to him
"Alright I'll play good cop and you can play bad cop. Worst comes to worst we can play bad cop and badder cop but I hope we won't have to hurt this poor girl"

Weasel approaches the woman, removing her blindfold and earmuffs then gives the prisoner a smile from behind her gasmask

" 'Alo, I'm sure you're scared, I'm sure you're not sure what is going on. The bad news is that the moment you choose this type of career was the moment kidnappings became an occupational hazard... The good news is that you haven't seen our faces. That means that so long as you cooperate no harm will be done to you and hopefully some day this will all just be a bad memory."

>Rolling hard for Interrogation
>>
>>4801086
Chaser was walking down the Avenue to the warehouse, he needed the fresh air after the match. It's not like anyone would bother him, his face bruised and bloodied.
It seemed like nothing was broken though, other than his nose. Small mercies.
It should have been an easy, if messy, affair. And yet he found himself out of his league, his opponent not even that much bigger than him but he must have been a professional or something like that. Chaser still gave as good as he got, but it wasn't enough.

Just as he was about to reach Venice, he remembered: he never said he was gonna do the job out loud!
...And never collected the keys to the building, either.

He stopped just before committing to what might just have been one of his biggest mistakes yet, and turned right back in the direction of the safe house.
He'll have to actually speak to this "Empress" lady, this time.
Maybe after rinsing the blood out if his face.
>>
Rolled 7 + 3 (1d10 + 3)

>>4800579
>>4800511
>Interrogation roll (1d10+3)
A few hours later, Badger was now meeting with their "guest" at the deserted warehouse. He was whistling at jaunty tune that came out of his gasmask muffled while slowly and methodically sharpening a knife. On the table he had prepared for the occasion, laid various items of interest. A few syringes, filled with clear liquid. Various blades. A car battery, with its assorted jumper cables. Acid meant for industrial cleaning. And a radio, currently blasting Mr Blue Sky.
The merc placed the knife on the table, and leaned towards their prisoner, pulling out the rag stuffed inside her mouth. "Shhh shhh shhh. No screaming. Just enjoy the song. Do you want a smoke to calm your nerves?"
After placing a cigarette between her lips, and lighting it, he sat face to face with her. "Y'know. We don't have to use all of those. Though between you and I, my assistant is pretty eager to. I promised to show her enhanced interrogation techniques, if you resisted." He took a second to enjoy the music, bobbing his head to the beat, before continuing. "You could tell us what you know, then we let you go, unharmed. And thanks to that, you'd be able to leave town before anyone realizes you spilled the beans. You got such a bright future ahead of you, it'd be a shame to ruin it, girl." He snatched the cigarette from her mouth, and held the lit extremity dangerously close to her left eyeball, enough to let her feel the heat radiating from the tip. "What do you say? The easy way. Or the hard way?"
>>
>>4801623
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 6/6
Armor: 3/3
Def: 7
Edge: 7/7
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
AR (RNG: 20, DMG 3, Ammo: 4/20, {Auto})
Armor Plate (-1 Move) 3/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Assets
Dock Warehouse

>Heat
Current Heat: 7

>Cash:
Personal Cash=$6923

>Rolled 4 on rare loot: Obtained prototype weapon
Having just cooled down from the second round of action in a short time, Max felt like he could tone it down for a little bit and lie low. These thoughts quickly left his head when he remembered hearing something while going in on the previous hit. The mafia leader had been bragging about his old German friend coming to visit. Apparently he was an old military guy, and knew some people who could've helped out the mafioso's with some upgraded gear. That problem no longer existed, with most of them meeting their end after the bastard's whore screamed when you took him out.

But this did give Max an idea.

He knew a friend of a friend who had a lot of connections to the local arms dealing scene. Surely if this German was coming to town it wouldn't just be for some shitty smucks like them, he must have something else on the menu.
Breaking into the guys house with a crowbar through the back window was the easy part, but finding anything in this guy's cluttered ass house would be a challenge. Looking around, he couldn't find anything for the longest time. Content with just breaking open the guys safe and stealing some cash, Max struck gold. Looking at the photos sitting in the cabinet next to the safe was the meanest looking gun he had ever seen. And he knew he had to get it.
>>
>>4801637

Empress phones up Chaser.
"If you're looking for work, there is a sleazy politician you could blackmail. He's low-level, but his favors could be of use."
>>
File: TheMurderer2.png (4.23 MB, 2000x2661)
4.23 MB
4.23 MB PNG
- The heist yesterday had went off without a hitch. Alas, despite the huge operation there was still time for something else before the big mission. Boring. Maybe something to help cut loose was around the corner.
...
Well, there was a call for that earlier.

>>4800176
"Hey, you got a moment? I don't know what kind of business you're running, I just need to punch someone."
>Requesting prep work for Punch Club.
>>
File: HCN Empress Fighting.jpg (311 KB, 1200x1500)
311 KB
311 KB JPG
>>4802143
Empress nods her head.
"There's a fight club around here somewhere, even some prize money to be had. Looking for a leg-up in the fight? I can give you a few pointers. Meet me back at the gym and take notes."

>>4800176
>>4800511
>Prep Work for Majima
>>
Rolled 4, 5 + 2 = 11 (2d10 + 2)

>>4802143
>>4802155
Steroids acquired.
I mean, that's how a gang would give someone a edge, right?
Whatever.

>Rolls for Punch Club
>>
Rolled 5 + 4 (1d10 + 4)

>>4799260
>Mayhem Sidejob for 2nd Day.

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move 6, Defence 4, Crit on 6
Factors: Hard 0, Cool 0, Sharp 2, Weird 4, Heat 4
>>
>>4799229
Mind if I ask, where did you get the map for this, OP? Did you just grab a map of a city and run it through a filter?
>>
Rolled 5, 2 = 7 (2d5)

>>4802218
>Rolling for +1 in 2 Random Stats
1=Hard 2=Cool 3=Sharp 4=Weird 5=Move
>>
>>4802234
>Will add "()" to stats that changed after mayhem
>Free Asset: Studio Loft
Very sound proof

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defence (5), Crit on 6
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: [Waiting for Mission]
Clothes: Two-Piece Suit
Gear: [Waiting for Mission] [4303$]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft]
>>
Rolled 7 + 2 (1d10 + 2)

>>4802105
"Huh, I think I know the type. Let's see what I can dig up on him."
>Blackmail roll (sharp)

While making some calls around, Chaser sees ( >>4801539) Alan prepping himself for a job and carrying a bundle of new clothes. Realizing that he's not properly outfitted, he asks between calls if he has anything his size that he could borrow.
>>
Empress phones for the Interrogation team.
"There are some questions we need answered. Ask her what the greatest threats are at the facility and ask her if there are any valuables we should keep an eye out for. Don't stress over 'what facility', she'll know. And if she doesn't, hit her until she does."
>>
>>4800939
>>4800958

The race is a thrilling chase, with the unknown Strike hot on the heels of local champ Don Torino all the way to the finish, taking a close second place. Afterwards, standing by their cars while surrounded by cheering spectators, Don gives Strike the manly nod of respect. "Almost had me there. One mile an hour short, in the end. But you made me work for it, that's for sure." He looks over the coupe Strike raced in and whistles. "And in a stock Katana, too ... talk to my man JT over there, once the night is done." Don points to a guy lounging against a wall nearby. "He'll know where to take you. For now, have a drink with us."

Late that night, after the racers have dispersed and the crowds have gone home, Strike rides with JT to a seemingly abandoned warehouse in the southside docks. A metal corrugated door is lifted up, and the car rolls through into a bustling garage. A half dozen mechanics are working on racing cars, adding mods and tuning engines. Don Torino stands up from the hood of his car, wiping engine grease off his hands. "Welcome to the shop. Some would call me stupid for giving you an edge that might beat me out there. But I prefer a fair race, man to man. That, and I'm no fan of the Syndicate myself. Tell the rest of your gang they can stop by anytime."

>High performance car mods will be available at Don Torino's auto shop next downtime phase.
>>
>>4801037

The rolodex is filled with impressive business cards. Subtle off-white coloring. Each card has the name of someone important-sounding, and a position like "Vice President of Acquisitions", and a company name like Initech or Capital Dynamics. They also each have a phone number. Some of them are marked with a small black X or O in pen.

In his cramped rental apartment, poking his tongue at the hole where his tooth once sat, Nacho boots up his Macintosh and starts investigating. There doesn't seem to be any common thread between the people whose business cards are in the rolodex. Could it just be an ordinary collection of contacts in finance and business? But then why was it hidden in a rich guy's safe? All he has is some basic city directories to look through. If only there was some way for his computer to connect with other computers. What kind of crazy future technology would that do that, though? Resigned, Nacho closes down the Mac, gets in his Grand, and heads to the safehouse to find Claire and see if she knows anything.

"I'm not sure, but I have an idea," she says after Nacho shows her the rolodex. "I recognize some of these guys with the circles marked on them. They have two things in common. One, they're all rich shits in suits who work in the glass towers downtown. Two, I've seen at the department that they're all under investigation for ties to organized crime. The Xs, as far as I know, are all clean." Claire takes a moment to hink. "I think what we have here, Mr. Nacho, is a list of contacts. Suits willing to get their hands dirty, in exchange for a percentage. If you leave these with, I might find someone suitable to reach out to. I don't think just calling numbers at random will go well for us. But if we find the right guy, we could get a contract for a job ... or rip him off." She grins. "Give me some time to look into these."
>>
>>4800810
>"Soory, soory everyone. Had to pick up gas on the way here." He was far too smug to be actually sorry.

Alan, glad to see the blonde blade, gives Mizuchi a large smile. He was glad that the assassin seemed excited about his new car.

"Nice"

>"Hey, Alan! Check out my new ri-Oh, thanks for the scones. How's it going, eh?"

"Not much. Finished buying a new couch and a coffee table. Robbed some banks, failed some assassinations. That sort of thing."

"Was thinking of going to Bed Bath later after the payment for some jobs goes through."

>>4802551
Alan gives the newbie a stupid grin

"Sure I've got this awesome Darth Vader outfit you can borrow hahaha!"

"A suit that might be a bit too small or a comfortable set of gym clothes."

"Or I can just front you the cash and you can just pay me back later. Doesn't even need to be with money buy me a drink, help me set up snacks for the meetings that sort of thing. I'll introduce you to Stuart if you haven't met him yet, good man that."

"I'm still waiting for a chance to ask for some more DEVIANT clothing from Stuart but I haven't had the chance to coerce anybody into wearing them..."

"...That last one wasn't a request by the way just something I've been thinking about."
>>
>>4801684

To an ordinary man, the gun in the German's cabinet would look like just another assault rifle. But not to Max. He sees with an operator's eyes. He sees the sleek design, the innovative structure, the way the barrel and handgrips are attached just so. He sees *possibilities*. This is not just a gun. This is an operator's gun, like nothing he's ever seen before.

Max has heard rumors on the wind. National governments, on both sides of the cold war, starting competitions among arms designers to create the next generation of firearms to dominate the battlefield. The advanced combat rifle.

The weight is perfect in his hands.

>Gained ACR (Range 20, Damage 4, Ammo 4/12, Auto, +1 accuracy)
>>
Rolled 7, 5 = 12 (2d10)

>Rolling for Rare Loot from Yamamoto Heist.
>>
Rolled 6 + 3 (1d10 + 3)

Finally.

And this time: I won't simply stare at the wall. The Kid needs money. Has a new-found appreciation for hair colour products and comic books. Apparently, noodles and Japanese imports are all the rage now. She doesn't make demands, she just gives that that "Don't you know anything" look? No. I don't know anything. What the hells an "anime" and what it's got to do with hair colour products? I thought children liked teddy bears so I bought a teddy bear, but now the bears in her room in a pink wig and they have a "Manga Appreciation club" and I feel it in my bones: I don't get The Kid these days.

But what the Kid wants, the Kid gets. Easy rule. There's a bank near eight street, over that away, and I happen to know the crooked ups and cocaine cowboys keep a stash there.

Go in. Get the goods. Get out. Get away. Easy.

>Rob a Bank by being a Safebreaker (3 Sharp)

#chien
Hp 6/6 | Edge 9/9 | Move 5
Def 6 | Crit 9
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]
Heat: 0
Wanted: 0

-Pistol (×2): Rng10, Dmg2, 4/4:12
-Fist: M, Dmg2, >=8 crit
-Drugs [2/2]
>>
Rolled 1 + 1 (1d10 + 1)

>>4802727
It was Easy.

Slip in, slip out, bypass the clerks, feed a few lines to the manager about standard safety inspection, and here we are: in the back with an uninterrupted hour of work between me and a cool quarter mil. Bank robberies are like cooking.

My Safebreaker Job works out to 9, a Heist Result of +2 I don't have a Lookout, because the Kid is busy with her cartoons. +0. I don't have a Driver, because the cars totalled from the Armenian bust-up last month. +0. I don't have anyone on crowd control because I don't like getting in people's way. I'm here for the stash in the back, not to cause a fuss. So let's interrupt these people going about their business. That's not Professional. +0.

My Heist Score is +2, so, maybe I could have used someone's help. There' a little woosh as the ink-cartridges cook off. Stains everything. I get 25000$ and 5 Heat, a ruined suit and tie and a new appreciation for the Kid's liking of wild colour schemes. I look a *rainbow* in this getup now.

I'll take the money, sling it in the bank and get out before anyone asks too many questions. All I gotta do is walk out the door. How hard can it be?

>claim 5 Heat
>claim 25000$
>Take a 2nd Downtime Action: Mayhem.

#chien
Hp 6/6 | Edge 8/8 | Move 5
Def 6 | Crit 9
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]
Heat: 5
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:12
-Fist: M, Dmg2, >=8 crit
-Drugs [2/2]
>>
Rolled 4, 4 = 8 (2d5)

>>4802757
So there's me, right in the middle of a bank branch, ink all over my suit, twenty-five cool in the backpack, pair of pistols up my sleeve, mild hand tremors from the adrenaline come-down, feeling pretty good about my day. There, fifteen meters and a minute and I'm free. Out the door, down the street, toss the suit, toss the tools, change backs, and grab the bus for a few hours to shake any tails.

Of course.
*That's* when it gets out of hand.

Shit.

I have a movie night with the Kid later. I can't be late. Time to improvise.

>Gain +2 Heat [9]
>Improvise A Solution [+1 to 2 random Stats]

#chien
Hp 6/6 | Edge 8/8 | Move 5
Def 6 | Crit 9
Cool 2 | Sharp 3
Hard 0 | Weird 1
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:12
-Fist: M, Dmg2, >=8 crit
-Drugs [2/2]
>>
>>4802684
"Huh, I'm open to a new style, I've heard there's some new stuff coming from overseas that's wild. But I'll take the tracksuit if it's my size. Cheers, I owe you a round."
>>4802558
"Empress, I don't know where you found this sleazeball but he's a real piece of work: prostitution, cocaine use, embezzlement, all barely hidden under the rug. It's unfortunate how his position is mediocre, I can only get so much out of him."
>>
>>4802700

Ramirez smirks at the haul they picked up from the Plaza. Big corporate suits from Japan or no, but the heist went almost perfectly - even if he *had* made an embarrassing mistake at the start.

Still, he thinks while hefting a brick of cash, it definitely could have gone worse, without the presence of the other guys. And the loot definitely was a balm for the soul.

"Alright, I've come to a decision guys. I think it's more than fair for you all to get $55,000 each. You more than pulled your weights out there." He smiles, more genuinely this time. This feeling of camaraderie... Ramirez hadn't realised he'd missed it before now. "Now, let's see what was in these 'High Security' packages, shall we?"

The first one turns out to be a beautifully lacquered, and though Ramirez doesn't know it, mulberry wood box. With a click of the latch, it opens to reveal an exquisitely crafted katana - and an aura of almost oppressive bloodlust. He blinks, almost instinctively closing the box again. "Right, a ninja sword or whatever. Looks expensive, too."

The next package though, contains an unobtrusive, green floppy disk. And yet what few identifying marks on it, plus its sheer unremarkableness is triggering memories in his head. Memories of masked men, coded instructions, and body bags in unmarked graves. "I'm taking this," says Ramirez. His tone brooks no argument. "If any of you wants the sword, talk amongst yourselves. Else I'll give it to Mizuchi or whatever, he loves this Japanese stuff."

FINAL YAMAMOTO PLAZA LOOT CUT:
>Ramirez, $35000, Green Disk
>Heckler, $55000
>Tobias, $55000
>Rainfall, $55000
>1 Legendary Cursed Katana, if one of you three wants it, then discuss amongst yourselves.
>>
Rolled 7, 8 = 15 (2d10)

>>4800164
>>4799858
>>4799846
>>4800157
Rolling 2x Luxury Loot for the Mendoza job
>>
>>4802858
It seems we stole a golden toilet.
>>
>>4802837
"Fair. If you need help with that floppy disk's password or encryption you can ask anytime. I've had my hand at code talking."

>Claim 55000$ cut from the Yamamoto Plaza Heist

>>4799634
>>4799678
"Heckler, you don't make use of swords so if Rainfall doesn't want the sword I can hold on to it and either i'll use or pass it around the team if they ever want to borrow it."

>Claim the Legendary Cursed Katana if Rainfall doesn't particuarly want it.

"If that's all. Good work out there. See you for Claire's job in a bit."
>>
>>4802837
Heard through the gang's grapevine that you're in need of a code cracker, ese. I'll do it for free, Holmes, just so I can earn some clout around here. Any details I should know beforehand if you choose me to look at that floppy?
>>
Anyone wanna help good ol’ tony with a job? Anyone?
>>
Rolled 9 (1d10)

>>4801587
>>4799260
Magnifico! It appears that I’ve succeeded in my attempt to instigate disorder. The boys are gonna steal so much shit with this chaos

> take the boost to two random stats, the boost to one stat and the streets loot. For the chosen stat, boost hard to 2. Rolling for loot
>>
>>4802837
>>4802869
"O-oh, we made it out alive! With t-this much money I won't have to w-work for at least... 62 years!"


>Claim $55000
>C-can I have the legendary katana?
"ᴹʸ ᵒˡᵈ ˢʷᵒʳᵈ ᶦˢ ᶜʰᵉᵃᵖ ᵃnᵈ nᵉᵃʳˡʸ ᵇʳᵒᵏᵉn."
>>
>>4803232
Good luck. Already got mine done.
>>
>>4803232
If you need a blade, I'm your man.
>>
>>4803232
Ya want spiritual guidance, perhaps?
>>
>>4803573
Ah, good doctor! I remember the last deal we had, partner. What do you say we go on a little stroll in this “plaza mendoza” place?
>>
Rolled 4, 5 = 9 (2d5)

>>4803243
Doing this to determine which stat gets boosted:
Rolling 2d5, 1 is hard, 2 is cool, 3 is sharp, 4 is weird, 5 is move
>>
File: Beach House.jpg (185 KB, 846x813)
185 KB
185 KB JPG
Rolled 7 + 6 (1d10 + 6)

>>4799243
"After h-hours of hard work and hundreds of dollars spent on b-business cards, I can finally retire..."

"W-wait, the mortgage for this is H-HOW much?"

>Claim Beach House as free asset
>Buy Katana Coupe $57130->$39130
>Do Courier

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 8
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Legendary Cursed Katana?)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)

$57130
2 Heat
Beach House
Katana Coupe
>>
Rolled 1 + 1 (1d10 + 1)

>>4799243
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 6

Hard 1
Cool 2
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

$2173
Wanted Level 1, Heat 2

Rolling for Legal Work
>>
>>4803480
>>4803649
"Then here you go. It's yours but be warned. This one may be a little bit cursed. But that only tells more about its history. In exchange me and Heckler will split 15000$ Off your cut."

"If your looking at the mortgage now, wait until you see the insurance payments and such. It's just what it takes to be a proud new car owner."

>Let Rainfall have the Legendary Katana in exchange of 7500$ off her cut

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defence (5), Crit on 6
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: [Waiting for Mission]
Clothes: Two-Piece Suit
Gear: [Waiting for Mission]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
File: Paying off mortgage.jpg (177 KB, 683x1106)
177 KB
177 KB JPG
Rolled 7 (1d10)

>>4803649
>>4803714
>Split $15000 among Tobias and Heckler and gain $3000 from courier $39130->$42130->27130
>Recieve the Legendary Cursed Katana from Tobias.
>Roll for Luxury Loot

A professional always gets the job done, regardless of inner turmoil. Insurance? Absurd property taxes? Various -and ridiculously overpriced- building maintenance bills? A professional shunts these thoughts into the farthest reaches of their mind in order to execute their mission with utmost precision and elegance.

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 8
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Legendary Cursed Katana?)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)

$42130
2 Heat
Beach House
Katana Coupe
>>
>>4802757
>>4802767

The city bus rolls down the elevated freeway through the center of the city. With his purple-stained suit and money back in the dumpster, Chien appears more or less like an ordinary citizen, one who didn't just rob a bank. He's still letting the excitement drain out of him as he watches the city go by out the window. Already thinking about what he'll buy The Kid later that night with the money he was able to save from the ink bomb. Little does he know that the excitement isn't done with him yet.

A car races up the freeway, and implausibly, a man leaps off the car and boards the bus. There's a scuffle involving another criminal freaking out, gunshots, and a wounded bus driver, that terminates when Chien subdues the other criminal without much fuss. The man is Kal Travis, an HCPD officer, and he says that a terrorist has planted a bomb on the bus! If the bus slows down below 50 miles an hour, it will explode!

A gutsy young woman takes over as the bus driver, and together with Chien, they assist Kal in a thrilling adventure as the bus races across the city, desperately staying above the 50mph threshold as the police attempt various solutions, all of which have failed. It's up to you!

Roll +Cool to help Kal disable the bomb and save the passengers on a 7+, otherwise you're [WASTED!]
>>
File: hackermans.png (18 KB, 1200x1200)
18 KB
18 KB PNG
>>4802837
>>4803089

Back in his apartment, now with a hulking Ramirez and Heckler looming over his shoulder watching, Nacho boots up his Macintosh computer. The two enforcers insisted on being personally present when the disk gets cracked. A standing fan makes a desultory attempt to circulate cool air through the stifling Florida heat of the cramped basement. The sound of traffic, and Latin music from the neighbor's radio, drifts in through the open window.

Nacho has slotted the green disk into his computer and is working on breaking through the encryption. "What were you expecting to find on here, ese?" He asks.

"We'll know it when we see it," Ramirez says.

"Porn, maybe," Heckler says. "Black market porn. The most expensive porn in the world. In 1944, in Berghof in the Alps, Adolf Hitler filmed a pornographic movie of Evan Braun, and that film is now worth millions of dollars to collectors of--" He stops when Ramirez elbows him in the ribs.

"Okay, I'm trying the thing Tobias sent me now," Nacho says. "He had a look at this earlier and said he might know where to find some further information. Sent a hashstring to my pager earlier today. No idea where he found it. Also no idea where he found my pager number, come to think of it."

"I don't think anyone knows where Tobias finds things," Ramirez says. "Is it working? What does it show you?"

"I think it's a security system, ese. Codes for alarm, or door locks, that sort of thing. Lots of them. Good codes, too. I can't say what it is yet, but, this could be big. Whoever set this up paid top dollar to encrypt it properly. Which means if I can decrypt it--"

"We could have an "in" to someplace with a lotta money," Heckler says, and laughs. "Our money, soon."

"Keep a lid on this, for now," Ramirez says. "I took the disk as part of my take from the Plaza, so if we get a lead on a job from this, it's my call on who goes."

"Understood, man," Nacho says. "Don't worry about me, I'm just trying to get a little clout here, you know. I can tell you this much, though. Whatever this is, it's going to be big."
>>
>>4804408

The sheath is made of polished dark wood, so dark it seems to absorb the light entirely. The handle wrap is faded red, the handguard piece carved with elaborate curved designs. Drawing the sword for the first time, seeing the wave pattern on the hardened steel as light falls on the blade, Rainfall feels a quickening. Her heart beats faster. Perhaps the stories are true, and this cursed blade really does thirst for blood ...

>Gained Blood Katana: Melee, Damage 4, Block 1, +1 crit damage. The first time you crit each turn, heal 1 HP.
>>
Rolled 5 + 3 (1d10 + 3)

>>4803714
>>4804408
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $16803

>Claiming all that Cash
>Buy a Dock Warehouse

With the cash infusion, Heckler purchases his own warehouse, hoping to attract some of his own fighting circuits in the underworld, but he knew he needed his name out there. Why not join in on some punch club.

>Roll for Punch Club
>>
Rolled 8 + 5 (1d10 + 5)

>>4799260
Mizuchi really wanted to push this new car to the limits, and what better way than a street race against THE Don Torino?
>Second Side Job: Flamingo Furious (+3 from Cool and +2 from Speed)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4802684
"Oh? You've got a place, rad. I've just been bumming off couches these past few weeks. I'll at least bribe you with my anime collection if I ever ask you for that, don't worry." The assassin will shake his head. "Even renting costs way too much for my budget these days." The comment about failed assassinations obviously drew his attention as well. "Don't let failing to get your target get to you, that kind of work is hard starting out. Mowing down thugs is weirdly easier."

>>4804408
>>4804531
To call Mizuchi immensely impressed by Rainfall's new katana would be an understatement. The man quite literally bounced around the quiet assassin buzzing with questions and observations about it. Of course, he was proud of his own blade too. "A mystical blood katana huh?" He'll scoff, trying to recover some of his cool. "Not that it compares to Stormsplitter here." He'll tap the rather cheap mass produced katana at his side, only really notable for its brilliant orange and gold sheath (which was clearly hand painted and fading). "They say it was wielded by Oda Nobunaga himself, and that it slashed to ribbons a tsunami that would threaten his march for the capital." He was at least very certainly impressed by his flagrant lie.

>>4799687
The mere presence of anime anywhere in the warehouse was enough to get Mizuchi over in that corner at some point, man was like a bloodhound for the stuff. He knew better than to touch Caphound's stuff, he liked to think they were friends but that wasn't a risk he was going to take, but even with his limited Japanese he could read some of these titles. An eclectic collection, one almost certainly made based on cover art than any understanding of studios, directors, or an actual appreciation of the medium, but it was a start.

"Hey Cap, glad to see you're starting up an anime collection. Most of the people I've convinced to come watch it with me make up some kind of excuse to leave an hour in and never talk to me again. So this is way more than I expected." He'll scratch his head, cringing internally at the many times that's happened. "If you ever want to get your hands on something in particular and can't find it, lemme know because I've probably got it lying around somewhere."
>>
>>4799687
>>4804601

The anime currently playing in the warehouse is Zaltron X, currently airing sequel to last year's hit Zaltron: Lords of the Universe. In this series, a 6th Zaltron ranger from a dark future has travelled back in time to help the rangers defeat the evil villain Tarantular and his alliance of space pirates.
>>
Rolled 3 + 4 (1d10 + 4)

Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Rolling hard for Punch Club
To get his mind off the mystery of the green disk, Ramirez goes to take on the local fight ring. Sparring is therapeutic after all.
>>
>>4803623
I've just returned from one "Plaza Mendoza". You sure that's your target? Mendoza's a one-time only job
>>
>>4804652
Ah yes, i must be mistaking it for Yamamoto plaza
>>
>>4804665
Dude.
>>
>>4804669
(Please tell me that wasn’t done as well. I really haven’t been checking the thread lately)
>>
Rolled 1 + 5 (1d10 + 5)

>>4799260
"Beating hearts. My sleep will be rough, a small job might be the stuff. Despite the huff."

>Courier time

>>4804671
I've got bad news for you
>>
>>4804674
I've got bad news for me
>>
>>4804674
(Ah fuck me. Whatever, surely there must be some good jobs that aren’t one time only)

>>4804669
Everton then?
>>
>>4804679
Let's hit Everton.
>>
>>4804681
Fantastic my friend! What’re ya gonna do? You seem cut out for being a lookout...

>>4803537
You still up for the job, sword guy?
>>
>>4804702
I'm actually best cut our for being a driver, but I don't have a car.
>>
>>4804711
You can boost a car for a driving job like the Everton Bank. You just don't get the Speed or Handling bonuses for cars unless you own a personal ride.
>>
>>4804719
A stolen car is best for a high-profile job anyway.
>>
>>4804723
That’s alright, I sent a buddy to buy one for me as we speak. Is a pickup is good enough for the job?
>>
Rolled 3 + 2 (1d10 + 2)

>>4804492
Everyone be cool.
>>
>>4804739
It'll do.
>>
>>4802767
"When I heard you say "twenty five cool", I felt that, ese. I'm gonna start saying that now. So what happened after?? How did you get off of that crazy bus, perro?"

>>4804521
After Heckler and Ramirez take off, Nacho reflects and reasons with himself alone: "I hope my auntie and tío didn't see those big scary foos come in or leave... Or that big ass pickup truck on their dirt 'lawn'... Shit, I don't even know if I want a job like this, I could get busted out there, easily... Or worse... But if I don't step up now, I'll be some foo's bitch for the rest of my life, stuck behind some desk. iYo no compro dos pistolas por nada!"

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex
Gear: Drug Kit (1AP, 2/2 Uses)
Money: Two cool ($2k)
>>
Rolled 8 + 3 (1d10 + 3)

>>4802800
"Speaking of friends and calls, I still need to ring up the asshole who signed me up for a rigged match"

>rolling Old Friends
>>
Rolled 6 + 3 (1d10 + 3)

Some time after the interrogation job, Badger now found himself at a payphone, talking with one of his contacts, a certain Heat City politician that had once upon a time hired the merc to act as security for a while. "Sir, I know you don't approve of my current line of work. But it's something I must do. I don't need you to do much, anything else will help." There was a long silence, the old soldier listening to his contact. "That's all I'm asking. Say hello to the missus for me. Thank you." He hung up. It made sense, he didn't expect much more than a noncommittal "I'll see what I can do." from his old employer. Someone that deep in Heat City politics couldn't just be seen helping gang members. Now, all that was left was to see what would happen.
>Rolling Old Friends

>>4804616
Surprisingly enough, one of the few people that had yet to flee Mizuchi's anime marathons was the oldest person in the gang. "Mizuchi, I don't get it." He said, for what felt like the tenth time in the evening. "So, the girl here is a disguised alien spy, right?" He added, pointing at the character on the screen. "And she's here to sow discord between the rangers by seducing them, right?" He waited for his junior to confirm his theory. "Then why hasn't that Tarantular guy attacked yet? She's probably telling him how it's going, and they're fighting right now. Why isn't he attacking while they can't form Zaltron?" The older man didn't seem to hate watching this, but was certainly confused by how some of the plots unfolded.
>>
>>4801625
>>4801643

The woman caves right away. Badger is a little disappointed. He doesn't enjoy torturing people, but he got all this stuff together. The drill, the acid, the car battery, the radio tuned to an ironically jaunty song. Now he doesn't get to use any of it? "Maybe you could hold out just a little?" he asks the tied-up woman. "Ever been curious what being electrocuted by a car battery feels like? No? Are you sure?"

"I'm not going through this for those pricks," the woman says. "I'll tell you what I know, and then get the hell out of town. You're with the Boss's old crew, right? The one that's been tearing things up. Yeah, I think the Niners will have enough on their hands dealing with you to come after me."

"The Niners?" Weasel says. "Those dumb assholes again? Didn't we cap enough of them last time?"

"Some of them were away when you guys came knocking. They're running security for this new thing. The lab. That's what you guys are after, right?"

Weasel and Badger exchange looks behind their masks. Weasel says, "Yeah, tell us about this lab."

"Try leaving something obvious out," Badger suggests. Weasel looks at him. Badger shrugs. "Hey, I went to the trouble of getting all this torture shit out. It would be a shame not to use it, right?"

"Look, I hardly know anything myself, or I'd tell you," the woman says. "I know there's this new shit on the streets, right? Something the Syndicate is pushing. Green shit in vials. They're calling it Haze. Word is they're producing it somewhere in the city, they got a whole lab full of big chemical tanks and shit. They keep the formula there too. I dunno where the place is, though. I only know this much because my cousin heard one of the Niners talking big about working security there and what went down there, before his boss shut him up. That's what I got."

>The formula for the mystery drug, Haze, can be found as loot.
>Chemical vats will spill or spray toxic substances if damaged.
>>
File: 104652.jpg (34 KB, 225x350)
34 KB
34 KB JPG
[24 hour notice to wrap up side jobs]

"Wow, you guys have been busy," Claire says to the reassembled gangsters. "How many banks was that? And the Yamamoto job was impressive. I saw it on the TV news! We've really made it, guys! Haha ... anyway, um ... I've put together info from the department with what Weasel and Badger found out, along with a few other sources. Purchasing records, shipping manifests, it would bore you guys. Long story short, the Syndicate is producing a new downer called Haze. The drug is taking off, and the production levels are ready to meet demand. They've assembled an entire laboratory underground, out in Sunset Springs, hidden under a construction site conveniently tied up in red tape. It's a custom-built facility, so there's no blueprints. We'll be going in blind, unless we can get some camera hacks involved. One thing we do know about is two entry points.

"One is a long dirt tunnel that trucks travel through to pick up or offload cargo or workers. If we figure out what type of truck they use and procure a similar one, we should be able to approach without suspicion until it's too late. The other way in is an elevator, leading down from a safehouse, strictly for big shots only. The house is guarded, but not well enough for us. It would also be possible, if we talked to a certain friend certified in demolitions, to make a third entry point of our own from the dirt tunnel into another room.

"Once we breach, the elevator will be disabled, so the cargo bay, or tunnel if we make one, are going to be our only ways out. That said, I bet the team that takes the VIP elevator will be in a better position to get their hands on something valuable. So think of it as a risk/reward sort of thing."

"Now the good news is, because this whole operation is going to be underground, in a place with hidden entrances, we might be able to get a job done for once without HCPD crashing the party halfway through. The bad news is, the Niners we didn't kill last time are all going to be here, and I think they'll be angry with us. I bet the Syndicate will have other security teams on site as well. There's also the chemists to deal with, I doubt they'll go quietly.

"We have three goals here, the way I see it. First is to find any more leads on the Syndicate. Second is to steal that Haze for ourselves and make bank. Third is to fuck up Spider's ability to make business. This lab is obviously a big investment, it's important to him and his plans. So wreck the place.

"So, let's start getting ourselves ready. We have a decent amount of cash in the community fund, and a good number of people who are still willing to do business with us and chip in against the Syndicate. Let's talk about how to use our assets."
>>
>>4804958

Sign up for a deployment squad, and if you like, vote on Asset management.

Squads:
>Cargo
>VIP
>Tunnel (If this isn't unlocked, you'll be placed in another squad)

Claire will now manage the gang's accounts. Assets just cost Favors now.

You have 13 Favors to acquire assets to help you during the mission.
A number listed means you can buy that asset multiple times.

Assets:
Camera Hack (1 Favor, x3) = Gain vision from a security camera.
Extra Loot (1 Favor, x4) = Reveal locations of extra loot.
Dead Drop (2 Favors, x4) = Stash a Gear item of your choice on site.
Expert Driver (3 Favors) = Eliminates the chance of fuck-ups when escaping.
Tunnel (3 Favors) = Blasting charges create a third entry point.
Sabotage (4 Favors) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
Insider Info (1 Favor each) = Laboratory, Shipping, Offices, Enemy leaders
>>
Rolled 5 + 3 (1d10 + 3)

>>4804986
>Forgot to roll for Old Friends

As Heckler finishes putting together his kit for the mission, he remembers that he could probably irk out a few more favours from his buddy, Koch. "Fuck, where's the nearest payphone?!" Heckler shouts as he tries to contact some Old Friends.
>>
>>4804986

Squad:
>Tunnel

Assets:
>Tunnel (3 Favours) = Blasting charges create a third entry point.
>Sabotage (4 Favours) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
>Expert Driver (3 Favours) = Eliminates the chance of fuck-ups when escaping.
>Insider Info (1 Favour) = Laboratory
>Camera Hack (x2, 2 Favours) = Gain vision from a security camera.
>Extra Loot (x1, 1 Favour) = Reveal locations of extra loot.

"Blasting our way into an underground tunnel, huh? Bring back memories, and not necessarily good ones. Almost nostalgic in a way."
>>
>>4804759
" Well, Nacho. Old dog. New tricks. "

That sounded cool, didn't I? I'm a cool person, me, I'm hip. I know how to shoot the shit with others. That's the problem with teenage daughters, they start making you doubt you ever knew you were cool in the first place. And then you lose it. You lose the edge.

" Then. . . "

>>4804750
>>4804492
" Miss, can you handle this bus or not? "

The gutsy young woman behind the wheel is struggling. Not lack of skill, a surfeit of road. The motorway ends suddenly, three miles ahead. It's not a large worry. Once the bus blows up everyone will be flying anyway.

I haven't gotten involved in the driving. Too busy staring down at a kludged-together nightmare of duct-tape, nails and trigger-wires some half-cooked genius might have termed a bomb, in much the same way the pyramids are a little like stacked bricks. I know how to defuse most bombs. It comes up a lot in my line of work. I haven't gotten around to splice-wiring a trigger-release dual shock motion feedback pin on a moving bus before though, so it's good to know The Kid isn't completely right when she claims that I know everything. Right now I wish I did though. The bus throws another curve, the driver shouts at someone too slow to clear the road. I almost cut the red wire with the jostle.

" We keep the bus steady? Bomb defusal hard on the road "
" If this BUS goes under fifty miles an hour it will -- "
" Kal, you've got a hair-pin on you? "
" I lost it when we drove through the supermarket "
" Shit. Ma'am, how's the windows holding up? "
" The geese dented it something, but it's good. The one that's stuck in the engine block making us leak though. "

It's been a long day. Didn't count on the farmer's market coming to that section of town. The bus hasn't been holding up well after we rammed the cow.

The lady and the cop seems like they've got things under control, even if they're awfully distracted by making smouldering eyes at each other. Kids these days. Someone should tell them emotional relations made under intense experiences never last.

I keep glancing at the cop. He keeps glancing at me. He knows I know he knows I have guns up my sleeve. I know he knows I know he's seen them. He's not your average kind of cop. Loose cannon type. He's seen the ink that soaked through the suit fabric into my spare clothes. Might have put things together. He's got that kind of look, like the world is one big excellent joke and he's the only man around here who knows the kung fu to fight through it

It's making bomb-defusal awful tense. Professional though. He hasn't busted me for my obvious bank job, and I haven't shot him on account of how he saved my life taking out that other free-rider. Game theory. Just Be cool. But I've still got a movie night with the Kid. I can't be late. This bus is moving too slow. I'm losing my cool.

" Hey Ma'am? Speed up. I've gotta a movie night later. "

They stare at me.

" Floor it. What's the worst that can happen? "
>>
File: clams.jpg (166 KB, 1006x544)
166 KB
166 KB JPG
Ever had that punched by God, feeling? The cocaine crash comes close, I've heard. Like white lightning down your spine.
>>
>>4804986
Squad:
>VIP

Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 9/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

Assets:
>Tunnel (3 Favours) = Blasting charges create a third entry point.
>Sabotage (4 Favours) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
>Expert Driver (3 Favours) = Eliminates the chance of fuck-ups when escaping.
>Insider Info (1 Favour) = Laboratory
>Camera Hack (x2, 2 Favours) = Gain vision from a security camera.
>Extra Loot (x1, 1 Favour) = Reveal locations of extra loot.

"My boys will help take the VIP entrance."
>>
>>4804986
Empress claps her hands together.
"I want Spider to know he's not safe when we're out for him. Let's make his men regret ever fucking with us."

>Tunnel (3 Favors) = Blasting charges create a third entry point.
>Sabotage (4 Favors) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
>Expert Driver (3 Favors) = Eliminates the chance of fuck-ups when escaping.
>Insider Info (1 Favor) = Laboratory
>Camera Hack (x2, 2 Favors) = Gain vision from a security camera.
>Extra Loot (x1, 1 Favor) = Reveal locations of extra loot.
>>
>>4805047
>Deploying with VIP Squad.
>>
>>4804986
Squad:
>VIP

Assets:
>Tunnel (3)
>Expert Drivers (3)
>Sabotage (4)
>Extra Loot (1)
>Insider Info (2) - Laboratory, Enemy Leaders

Feeling an itchy trigger finger whenever he looked at his new gun, Max knew as soon as he heard the squad assignments he'd be going down in the elevator.

"First in, first to the cash. Let's get this done fast, I don't wanna get buried in a construction site."
>>
>>4804986
>Chaser
Enforcer
HP 9/9
Edge 7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4 Uses, 3 HP and remove a debuff from self or nearby friendly)

"Place me where we need more of a crowd, I'm fine with anything as long as I get some action."
>>
>>4800169
"Ah, I forgot." Caphound advances on Okeana sometime after the Everton heist, brandishing the jewelry box from before. "Here, a present for ya. I don't really wear jewelry. Don't think you do either, but it's gotta be worth something if you sell it off."

The box jingles as Caphound thrusts it into her friend's hands. "I remember being yelled at about this being worth three thousand dollars, so maybe that." She looks away, scratching the back of her head. "So, ah, consider that thanks for putting up with me." A rare non-malicious grin spreads across her face. "You're the best."

She closes the distance for a brief and tight hug, then retreats.


>>4804986
>Oh Yeah!

Caphound leaves the planning to others, instead just staring in silence at the little sketch she'd drawn up based on what other people were saying. The main ways in were too predictable for her. She'd find her own way. That had always worked out for her.


Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $3053
Heat: 6
Wanted Level: 1
>>
Rolled 4 + 3 (1d10 + 3)

>>4801539
It was bright and early, right after the Everton on Sunrise opened and right before the HCPD changed shifts. Lookout duty was fitting, given why Okeana was here. Though that meant she could look out her way, down the scope of her Dragunov from the roof across the street. With luck, the rest would be out in 45 seconds and around the block to meet her in a minute. Emphasis on the luck. Who knows what shenanigans those three could get up to.
>>
Rolled 8 + 3 (1d10 + 3)

>>4805102
>Rolling again with Moonlighter

>>4805085
Okeana accepts the gift gracefully, though her grateful expression is mixed with concern.
"'Put up with' is a strong phrase, no? You can be so so silly. If I did not like you, you would be dead."
She cocks her head to the side, a small grin on her face. Obviously she was joking, but any sort of challenge would get Cap riled up, which could help on the next job.
>>
>>4804756
Let’s start then. I’ll be on lookout. Deal?

> take free asset: pickup
>>
Rolled 9 + 3 (1d10 + 3)

>>4805127
Better take to safebreaking (it rolls the same stat anyway), and I'll get on the getaway drive.
>>
>>4804986
With my nice threads, I'll obviously have to go through the big shot entrance, no?
>VIP
>Camera Hack x3 = Gain vision from a security camera.
>Extra Loot x4 = Reveal locations of extra loot.
>Expert Driver = Eliminates the chance of fuck-ups when escaping.
>Tunnel = Blasting charges create a third entry point.

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 5/5, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $2130
Heat: 6| Wanted: 1
>>
>>4804958
>[24 hour notice to wrap up side jobs]
How about resolving the Mendoza job rewards?
>>4802858
>>
Rolled 8 + 4 (1d10 + 4)

>>4804986
I certainly look like a dignified individual. I’ll go with VIP
> extra loot (4 favors)
> sabotage (4 favors)
> expert drivers (3 favors)
> insider info (lab, enemy leaders, 2 favors)

>>4805143
Eh, alright. Hopefully I don’t fuck that up
> switch weird with sharp for this side job
>>
Holy fuck we hit Jackpot doc!
>>
Rolled 6, 4 = 10 (2d10)

>>4805174
That we did, mon ami, that we did.

[rolling for Luxury loot]
>>
>>4805184
Seems like we got a painting and a gem. I’d like to have the gem, if you don’t mind the painting
>>
>>4805184
>>4805188
>Gemstone, 4200
>Painting, 7000
>60 000 for the job itself
It comes out to 35 600 for each of us. Take the gem, of course.
>>
>>4805174
It was Easy.

It sure didn't seem so at the first glance. The bank today was like a kicked beehive, with clerks running to and fro, managers screaming at whoever they nominated as scapegoats, and there were cops everywhere, making photos and taking fingerprints and strolling around looking important. Apparently, just a bit earlier some cheeky fucker pretended to be a safety inspector and made away with some fat stacks.

What were the chances that some other cheeky fucker would attempt the same just an hour later, with the building full of pigs? You'd think pretty low, and the pigs sure did seem to think that, which proved their undoing. Ben didn't know exactly what magic Tony worked inside, but there wasn't a single shot heard, and the Italian turned the corner into the alleyway where the pickup waited with an unhurried and confident step, like the case he was carrying contained just boring paperwork.

Ben's Money: $37730
>>
>>4804986
>Wanted to take the hard way
>Everyone is taking it
If you folks fail to retrieve the blueprints I'll be mildly upset.

Taking Cargo.
>>
File: tegaki.png (74 KB, 400x400)
74 KB
74 KB PNG
ho
>>
File: Gas_Suit_Outfit_JPG.jpg (28 KB, 693x517)
28 KB
28 KB JPG
Rolled 5 + 4 (1d10 + 4)

>>4804986
Squad:
>Infiltration: Disguise as one of the Chemist
It's simple when you think about it. The Niners wouldn't be too brooding when it comes to what the chemists are cooking and it would also be a great way to get closer to the Haze formula. Plus mixing reagents with each other is only like mixing salt and water in a chemistry class. Except you might get a much stronger reaction if you mix wrong. Plus, since the Syndicate has some personnel on site, one of them might have something on their person pertaining to where they came from or their instructions.

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defense (5), Crit on 6
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: (SMG: Range 10, Dmg 3, Ammo 3/9, Crit on 5!)(Pistol: Range 10, Dmg 2, Ammo 4/8, Crit on 6!)(Fists: Melee, Dmg 2, Crit on 5!)
Clothes: Two-Piece Suit
Gear: [First Aid Kit 4/4]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
Rolled 1, 7 = 8 (2d10)

Due t personal reasons, Alan is currently unable to roll my valuable Luxury Loot. I will be rolling for him, give me a moment.
>>
Rolled 2 + 2 (1d10 + 2)

"It's MY time, baby!"
>Purchase: $1000 Designer Shades (+badass aesthetics) + $250 Stylish Clothes (+1defense)

>>4804986
>Squad Deployment: None/Any [Infiltration]
Maybe there's a /special/ way for Nacho to make his debut on this heist... (roll)
>Assets
Camera Hack x2
Sabotage x1
(-8 Favors)

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
>>
File: 1467026624346.png (999 KB, 1920x1080)
999 KB
999 KB PNG
>>4805592
Alright folks, that's the rolls.
Alan asked to keep the cards and we keep the gold money, giving everyone $17830 and himself $17500 + the cards.

Account up your money.
>Majima's final side job stats
2 Heat, $19753.
>>
>>4805648
>check Alan's post again
>Wait, something doesn't add up

>Turns out he split $1000 to 3 team members when a gold bar is actually $10000
GOD
>>
>>4805749
Ayy, foo, you sound like a snitch!
>>
File: fnincal.png (759 KB, 737x492)
759 KB
759 KB PNG
Alan, Majima, and Alan had a nice and long discussion about math and money distribution, and there was no need for violence.
71K divided by four is 17750. Alan receives $16750 and a Card, everyone else receives $17750.

All is well.
>>
>>4805147
You got a gold bar and a unique reward which was already found. I will decide later if you just get another copy of the rolodex or something else.
>>
>>4804986
Squad:
>Cargo

Assets:
>Tunnel (3 Favours) = Blasting charges create a third entry point.
>Sabotage (4 Favours) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
>Expert Driver (3 Favours) = Eliminates the chance of fuck-ups when escaping.
>Insider Info (1 Favour) = Laboratory
>Camera Hack (x2, 2 Favours) = Gain vision from a security camera.
>Extra Loot (x1, 1 Favour) = Reveal locations of extra loot.

"So you see, Weasel, enhanced interrogation isn't about what you do to them. It's about what they think you'll do to them. Well, it gets harder when they actually want to keep a secret, but we'll get to that next time, right?"
>>
>>4804986
>>4805007

Squad:
>Tunnel

Assets:
>Tunnel (3 Favours) = Blasting charges create a third entry point.
>Sabotage (4 Favours) = An insider will set small proximity-triggered explosives on some of the large chemical tanks.
>Expert Driver (3 Favours) = Eliminates the chance of fuck-ups when escaping.
>Insider Info (1 Favour) = Laboratory
>Camera Hack (x2, 2 Favours) = Gain vision from a security camera.
>Extra Loot (x1, 1 Favour) = Reveal locations of extra loot.

"Sure does. Now, I know what the relation is with shotguns and AR's but do you want to swap from breaching?"

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $16803
>>
>>4804986
>Cargo
No votes on assets. Everyone else can choose.
>>
>>4804986
>Cargo
Me too, nothing like a little tactical stealth espionage.
>>
>>4804986
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 9/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $16550
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>Buy Bathroom and Bedroom upgrade for my Studio Loft
>Deploy at Cargo
>>
>>4804986
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $8803, Lightweight Armored Vest +1HP

>Deploy at Cargo
>>
>>4804855
"Well he's gotta make sure, right? Like he can't just come to Earth in his full power yet, he doesn't have all the Gamma Crystals to power his flagship's warp drive. So he's just gonna play it safe and send in his minions since his presence may make them put aside their differences and kick his ass. Plus, you know, the series would just be over if he attacked and that'd be no fun for anyone."
>>4804986
"Blow the wall and go in hard and fast, my blade is ready. They won't know what hit them."
>Deploy on Tunnel

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
Rolled 2 (1d3)

>>4804958
"H-huh? D-deployment strategy?" When struck by indecision on tactical matters outside of your knowledge, just close your eyes and point to a random point on the map! This has always worked out in the past!

>Claim $10000 Gold
>Rolling for deployment. 1=Cargo, 2=VIP, 3=Tunnel

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 8
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)

$27130
$10000 Gold Bar
2 Heat
Beach House
Katana Coupe
>>
Rolled 2 + 5 (1d10 + 5)

>>4805120
And right on cue, Caphound's face lights up. "Oh yeah? I reckon I could take you." She freezes for a split-second, then carries on. "If I didn't like you. But I do, so instead I'll just kill more people than you and make you buy me a cake."

>>4805085
I forgot to actually roll for Oh Yeah!


Statline again, this time with the actual amount of cash I should have.

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1
>>
>>4806756
"Oh yeah, the gamma crystals. I guess that makes sense." He nodded at Mizuchi's explanation, this was all pretty reasonable. And it also made sense that the writers wouldn't just let him loose early. "... Wait. But if he can't get to Earth, how does he send a minion every week or so?" Explaining the subtleties of Zaltron to Badger would take a while.
>>
The preparations are ready. Gear is packed and prepared. Weapons are locked and loaded. Escape vehicles are fueled. It's go time. The gang gets together in the safehouse garage, performing their final equipment checks.

Angela pulls into the garage on her bike, stops by the crew, takes her helmet off. "I'll be ready to run interference for the escape again," she says. "With good drivers on your escape cars, I shouldn't have to do anything. But just in case there's some cops on your tail they can't shake, I'll be ready to handle things. Once you're out of sight, you know the drill -- ditch the escape vehicles, clean yourself off, and split up for a while." She puts her helmet back on, revs the bike engine. "This should be a big score tonight! Good luck in there." And with that, she speeds off, disappearing into the city.

The gang loads up into their vehicles. The cargo bay team gets into the cab of the big transport truck, while the tunnel team piles into the back, bringing the demolition charges with them. The third team gets into a stolen van. Both vehicles drive out of the garage, through the empty lot outside the safehouse, and out into the city, heading for Sunset Springs.
>>
File: heat_city_nights_04-01A.png (235 KB, 1882x1882)
235 KB
235 KB PNG
>>4808031

The van pulls up across the street from the safehouse. The guards are caught slacking, taken down by a coordinated assault. Alamo radios in their success to the other teams. The transport truck pulls into position just inside the tunnel leading to the laboratory, and drops off the demolition team. The countdown begins.

Once the time is right, the truck heads further into the tunnel. When the driver sees the light of the security checkpoint ahead, he accelerates; the truck smashes through, crashing into the cargo bay, just as the tunnel crew blows the demolition charges and blast a new entrance through the rock. The squad leaps from the truck cab and rushes into the cargo area; the debris from the explosion clears, and the tunnel squad advances; the elevator doors open, and the VIP team emerges into a party in progress.

No alarm has sounded yet, but considering the explosions, everyone probably know you're here. And once the shooting starts, a moment from now, they'll definitely know.

Turn 1 begins.
>>
Rolled 3, 2, 3, 10, 5, 1 = 24 (6d10)

>>4808040
>-Add $2500 from the Mendoza job gold.
>Shoot Shades 2N
>Shoot Fatso N 4E
>Shoot Fatso again

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 5/5, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 3, 7, 10, 6, 3, 2 = 31 (6d10)

"Gentlemen."

>1AP - Take my combat boosters. +2 Weird, -1 HP
>1 Edge - Shootdodge, moving NE, 2N, melee attack GlassesMan [Fists, D2, crit >4]
>1AP - Shot MaskedMan 2SE, 3E. 2x [Pistols, D2, crit >5]
>1AP - Shoot GlassesMan 2SE, 5E. 2x [Pistols. d2, crit >5]

#chien
Hp 5/6 | Edge 7/8 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 5
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 3/4:12
-Fist: M, Dmg2, >=8 crit
-Drugs [2/2]

!Stylish Suit (+1 Def)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
!Seeing The Angles (+2 Weird, Drugs, 3 Turns)
>>
" Tunnel Snakes, we rule. However. Our associates may not rule. "

>>4806756
>>4805188
>>4806233
>>4805058
>>4805007
Mizuchi, Tony, Heckler, chaser, Ramirez:

I want reaction fire ready towards the VIP area and the cargo area. There will be Security coming through those doors to investigate the detonation.

Guns on them when they do. The first ones through will be the most dangerous.
>>
Rolled 1 (1d10)

>>4808040
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)
Special Talent: Steadfast (1 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Move 3SE, 3E
>Quick Shot at the Shades 3N, 1E of me with Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
>Set up a Reaction Shot, facing the two rightmost doors in this room.

As soon as the charges have gone off, Ramirez is moving, years of experience and training taking over. His shotgun blazes as he fires at the last remaining target in the room. "Keep moving, don't let up!"
>>
Rolled 1, 1, 7, 6, 7, 10 = 32 (6d10)

>>4808040
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 1/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move 6 East
>Autofire [3 shots] at Shades Point Blank, fire shifting to Bandana

>>4808079
Heckler follows hot on his squadmate's heels, sticking to a straight charge, letting multiple long bursts fire from his AR. >>4801035
"Chaser, stick north with Chien, we'll cover east side." Heckler says as between gunshots. "It's payday fellas."
>>
Rolled 8, 6 + 2 = 16 (2d10 + 2)

>>4808040
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 9/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

"I have full faith in this group, I'm taking point."

>Move 6N
>Shoot hoodie at 8N, 1E with shotgun (+2Aim from Teamwork Tactics)
>Shoot hoodie at 4NE, 1N with shotgun (+2Aim from Teamwork Tactics)
>>
Rolled 2, 9, 6 = 17 (3d10)

>>4808040
At the back of the truck headed for the cargo bay, Badger was focused. One by one, he inserted each individual bullet inside his magazines, making sure all his ammo was accounted for. This was his little ritual, his way to focus before a job. The sound of each bullet clicking into place, and of the mag growing emptier had a soothing effect for him. Finally, he finished, and slid the magazine into his sidearm, then checked the chamber. Perfect.

And just in time too, as the driver gave them the signal hang on tight to something, before plowing through the checkpoint. The driver maneuvers into the cargo bay, and makes a perfect U turn. The doors of the truck swing open in a stunning silence, and the cargo team jumps out, weapon at the ready, the Niners present still stunned by the unforeseen circumstances. Seeing their faces, the old man can't help but quip, and shouts, his voice distorted by his mask. "Surprise, motherfuckers!"
And that's when chaos ensues.

>Move 1NW 4N 1E (+1 move via Alan's Teamwork Tactics)
>Quick Shot the adjacent mohawk, point blank, with AR (3dmg, +2 aim thanks to Teamwork Tactics, crits on +9)
>Quick Shot the shades 2NW with AR (3dmg, +2 aim thanks to Teamwork Tactics, crits on +9)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 2/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
>>4808095
>>4808067
"I hear you, but try not to steal all the fun. I'm taking VIP."
>>4808040

1Edge for extra AP, 4AP
>move 1W, 5N (I should siding the north-wall, then face east)
>react (Trigger: hostiles through north doors, along line-of-sight. Action: Auto-fire 3, AR)

>Chaser
Enforcer
HP 9/9
Edge 7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
>>4808121
" The Kid says I'm not cool enough to understand "Fun" any more, Chaser. By your side.

In a most boring manner. "
>>
Rolled 7, 4, 2, 2 = 15 (4d10)

>>4808040
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 8/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 8/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Move 2 NE [1 AP]
>Punch Fatso [1 AP]
>Inspire Max [1 Edge]
>Tell Custard and Boone to take the southwest of the room [+5 to third die]
>Shout for the civies to get on the floor if they want to live [1AP, +5 to fouth die]
>>
>>4808135
Oh and shield facing East
>>
Rolled 7, 2 + 3 = 12 (2d10 + 3)

>>4808040

>Check - Sharp: Look the alerted man in the face, mask to mask: "Ayy, ese, I don't know your name either, but boss said to shut the fuck up while we're back here unless we're talking about the Haze, didn't he?"
>Move East 1 block, face South
>Check - Sharp: Pretend to ignore everyone and inspect the Haze tanks like I know what I'm doing.

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
>>
Rolled 9, 9, 8, 9 + 2 = 37 (4d10 + 2)

>>4808040
Watching Bader anxiously check his magazines made it feel like Strike wasn't doing enough. So he found a small cardboard box, leftovers from whatever the truck was doing before, and placed it on his head. It was big enough to cover down to his shoulders, and he felt like he might even be harder to see. But actually it just made everything else harder to see. With his motorcycle helmet on, he might die like this. As the driver signaled them, Strike hurriedly ripped off the box.

Name: Strike Type: Operator HP 6/6 Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/8) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????

>Move (1ap) 2NE, 5N
>Quickshot (1ap) se mohawk
>Quickshot (1ap) s, se mohawk

Ammo: 2/8
>+2 aim from Teamwork
>>
Rolled 2, 8, 9, 1 + 1 = 21 (4d10 + 1)

>>4808040
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 6/6
Armor: 3/3
Def: 7
Edge: 7/7
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/20, Auto, +1 accuracy)
Armor Plate (-1 Move) 3/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

>Inspired by Alamo +1 Move, +1 AP
>Move 1SE, 1E
>Autofire 3 Shots at Glasses W
>Quickshot at Glasses E
>Lightning Reload - ACR ammo to 4/16

Stepping out of the elevator, his finger settling over the trigger guard, Max can feel the adrenaline start to course through his body. Seeing the surprised looks on everyone's face as he walked into the room, Max knew they were surprised by the shiny new toy in his hands, and surely not the fact that eight armed individuals had just piled out of the main elevator.
>>
Rolled 4, 10 = 14 (2d10)

>>4808040
Alright, +1 move and +2 hit from Weasel's teamwork tactics. Lets go fast.

>Move N7
>Move N4, NE1, NW1.
>Baseball Bat the adjacent shade/glasses.


Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 6, Crit on 7.
Factors: Hard 2, Cool 1, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3, Baseball Stun special)
Special Talent: Animal Within (On the turn after I take damage, point-blank hits heal 1 HP)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Stylish Clothes [+1 Defense]
>>
Rolled 5, 9 = 14 (2d10)

>>4808040
>Move 2S
>Attack Shades W
>[Block]

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 8
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
>>4808067
"Got it, I'll keep an eye on the door." Mizuchi sounded almost a little disappointed as he drew his sidearm, he hadn't had cause to draw his blade yet. Hopefully that would change soon.
>>4808040
>1AP: Move 2NE, 3E
>1AP: Block
>1AP: React with a Pistol shot on the first enemy in range

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
Rolled 9, 4, 10 + 2 = 25 (3d10 + 2)

>>4808040
Name: Blackjack
Type: Assassin
HP 5/5
Edge 4/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

>Move 5N
>Quick Attack Mohawk NE
>Heavy Attack Mohawk SE
>[Edge] Move 2N, Vault 3NW
>[Edge] Heavy Attack Shades NE

(Dice for attacks)
>>
Rolled 10, 4 + 4 = 18 (2d10 + 4)

>>4808966
And the vault roll.
>>
Rolled 4 + 2 (1d10 + 2)

>>4808040

>>4808067
Aye aye capt’n, gonna give these idiots more holes than bones
>>4808040
>>4808040

Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

> move NE, 4E
> prepare aimed shot at the door on my right
> order at Luca and Diego to do the same
OI, BOYS, YA AIM AT THAT DOOR AND SHOOT WHATEVER GETS OUTTA IT, GOT IT?

(Apologies forgot to list pack alpha on my sheet before)
>>
Rolled 9 + 2 (1d10 + 2)

>>4808040
>1ap: Move 1 North, 2 West
>1ap: Sabotage the Green Tank? while the chemists are distracted by Nacho {Sharp 2}
>1ap: Move 5 East, 1 North,1 East

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defense (5), Crit on 6!
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: (SMG: Range 10, Dmg 3, Ammo 3/9, Crit on 5!)(Pistol: Range 10, Dmg 2, Ammo 4/8, Crit on 6!)(Fists: Melee, Dmg 2, Crit on 5!)
Clothes: Two-Piece Suit
Gear: [First Aid Kit 4/4]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
Rolled 7, 2 + 2 = 11 (2d10 + 2)

>>4808040
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $8803, Lightweight Armored Vest +1HP

>Move 3NW, 3N
>Shoot hoodie at 6N, 1NW with pistol (+2 Aim from Teamwork Tactics)
>Shoot hoodie at 6N, 1NW with pistol (+2 Aim from Teamwork Tactics)
>>
File: Untitled_1.png (129 KB, 1892x900)
129 KB
129 KB PNG
>>4808191

Once you've rolled, there are no take-backs. I can see you just wanted to edit your RP post and not try to scum your dice rolls, so I'm not mad, but I do need to establish that players absolutely CANNOT re-roll their dice. Consider this a warning, use your first results of 6, 1, 7, and 4, and let's move on.
>>
File: download-25.jpg (38 KB, 370x278)
38 KB
38 KB JPG
>>4809171
>Pay the fine
>Resist arrest
>>
>>4809171
I wasn't even paying to attention to the numbers it was so early. With the rerolling it sounds scummy no matter how i say it but sorry.
>>
>>4809171
Too late to join?
>>
>>4809330
No problem, friend, I don't think you were trying to get up to any shenanigans, still had to clarify things. It's all good!

>>4809341
You can still join in, if it's the next few rounds, before things really heat up. Stragglers can arrive via the tunnels or cargo bay.
>>
>>4809036
" It is good to be working with " I realize my inability to end the sentence as it arrives.

" Men of courage. "
>>
Rolled 9, 8, 4 = 21 (3d10)

>>4808040
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 4/12, Auto)
Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Quick shot on the top left shades.
>Quick shot on the bottom right shades.
>[Edge] Aimed shot on the top right shades.
>>
File: heat city nights 04-01B.png (432 KB, 1882x1882)
432 KB
432 KB PNG
>>4808040

The gang starts out the operation with their usual levels of violent intensity.
>>
File: heat city nights 04-02A.png (451 KB, 1882x1882)
451 KB
451 KB PNG
>>4809811

Ten seconds in and it's already a bloodbath. Things are only going to get more chaotic from here.

Turn 2 begins.
>>
" Said the second wave is the most dangerous. Good work. "

>>4808941
>>4808121
" Mizuchi, chaser, your skillset will now shine. Secure these two rooms. I will provide backup. "
>>
Rolled 9 + 4 (1d10 + 4)

>>4809814
Name: Blackjack
Type: Assassin
HP 3/5
Edge 2/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

As the bullet rips into her shoulder, Blackjack whips her head around, looking for the shooter. "Where-" She sees him, peeking his head out into the hallway, with not one, but two doors in the way of his aim. "Oh come on!"
>Move N2, Vault N2, Move 1N
>[0 AP Edge] Flash Step Shades that shot me
>Quick Attack same Shades
>Quick Attack other Shades
>>
Rolled 6, 6, 7 + 2 = 21 (3d10 + 2)

>>4809851
Attack rolls.
>>
Rolled 9, 8 = 17 (2d10)

>>4809814
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Quick Shot the Bandanna next to Mizuchi with Shotgun (Range 10, Damage 4, Ammo 3/8, Breach)
>Move 3E, 2N
>Aimed Throw Grenade (Area 2, 4Ex Damage) at 3NE, 1N [-1 Edge]
[1st roll for quick shot, 2nd roll for grenade scatter]

Ramirez takes in the situation, they've cleared the first room, but the Tunnel ~~Snakes~~ Squad needs to keep the momentum going or they'll get bogged down and crushed.

>>4808095
"Heckler, fall back and consolidate! I'll cover for you!"
>>
Rolled 2, 10, 9, 3 = 24 (4d10)

>>4809814
>Move 4N
>Kick Shades W in the nuts
>Shoot Mohawk 8E 1S

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 5/5, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 3 (1d10)

>>4809814
>>4809858
Name: Heckler
Type: Enforcer
Stats: HP 3/9, Edge 7/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move North West 1, West 3, North West 1, North 1.
>Take Cover
>Quick shot at Bandana on Chaser

Heckler was not expecting the doors to open up with that much lead, but serves him right for not sticking to cover. His CO always did say that he was too reckless. Ramirez's shouts get to him as he pulls back, fucking into cover with Mizuchi nearby. As he empties what's left in the magazine into the guy who could flank him, looks at the street ninja and says, "Ya don't happen to have any meds, do ya?"
>>
Rolled 2 (1d10)

>>4809814
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 7/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $8803, Lightweight Armored Vest +1HP

"Inside come on everybody. Before they have a chance to regroup."

>Inspire Alan
>Move 5N, Vault 2NE
>Move 1NE, 3N, 1NE
>Take Cover
>>
Rolled 9, 8 + 2 = 19 (2d10 + 2)

>>4809814
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 9/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

"Right behind you, I'm out though"

>Move 6N, Vault 2NE
>Move 6N
>Shoot Hoodie 1NW, 3N with shotgun (+2 Aim)

"You think you can run motherfucker, you'll only die tired!"

>Overwatch North with shotgun (+2 Aim)
>>
>>4809901
Almost out I mean I thought shotguns had 3 ammo instead of 4.
>>
>>4809814
>>4809893

>Actually can I switch that last action for cover into overwatch North with AR?
>>
Rolled 4, 1, 2, 2, 2 = 11 (5d10)

>>4809814
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 7/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Punch Fatso [1 AP]
>Shoot either the Fatso right in front still alive or the one south [1AP]
>Inspire Max [1 Edge]
>Tell Boon and Custard to shoot the Shades to the south and get in cover
>Move 1 East, 4 North [1 AP]
>Shield face East

>>4808213
"Put that gun to use! Too many of them for you to stay down."
>>
Rolled 6, 4 = 10 (2d10)

>>4809823
"Hot damn, I'm lucky these guys don't check corners. Lemme just pummel this guy down first and I'll get a better line of fire."

>Chaser
Enforcer
HP 6/9
Edge 6/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 1/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>>4809814
>Melee bandana
>Move 3 S 1E
>Take cover

"Chien, I'm trusting you with suppression."
>>
>>4810094
" Their zanshir is lacking, yes. But they appear to compensate for it with numbers. "
>>
File: HCN ASSAULT RIFLE.jpg (783 KB, 2739x1826)
783 KB
783 KB JPG
Rolled 5, 2, 3 = 10 (3d10)

>>4809814
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
ASSAULT RIFLE (Range 20, Damage 3, Ammo 4/12, Auto)
Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>[Hard/Cool Check] Empress shouts for the civilians to get low to the ground.
"Kiss the fucking waxed floors or a stray round might hit you!"
>ASSAULT RIFLE quick shot at the mohawk that Dr. Ben didn't shoot at.
>ASSAULT RIFLE quick shot at the shades on the right in the doorway to the southeast.
Empress throws her cheap imported ASSAULT RIFLE and draws her trusty Kalash ASSAULT RIFLE, using her ASSAULT RIFLE to shoot at the enemy gangsters with her ASSAULT RIFLE.

Now with 600% more ASSAULT RIFLE to appease Fez.
>>
>>4809814
Well, lets scout a bit.

>Move N1, W5
>Move N3, kicking open the door, then retreat back S2 E1.
>Enter Overwatch with Pistol

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 6, Crit on 7.
Factors: Hard 2, Cool 1, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3, Baseball Stun special)
Special Talent: Animal Within (On the turn after I take damage, point-blank hits heal 1 HP)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Stylish Clothes [+1 Defense]
>>
File: vcx.jpg (21 KB, 236x332)
21 KB
21 KB JPG
>>4809814
Name: Ramov
Type:Assassin

HP 7
Edge 4
Move 4
Defense 6


Hard: 1
Cool: 3
Sharp:0
Wierd: 3
Crit at 7

>Level up: wierd +1

Weapons: x2 Pistols, Pistol, fists
Special talent:Flash step, Shootdodge
Gear: Grenades (3)
Ammo: 12

Feel free to correct me if I got something wrong I haven't done this in awhile..

>Link up via tunnels
>>
Rolled 8, 1, 10 = 19 (3d10)

>>4809814

>1AP move East once, North twice
>1AP Quick shot, point blank, double pistol shots into the inquisitive one (rolls twice)
>1AP Quick shot with my x2 pistols into the scientist guy diagonally down and to the left of me

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
>>
>>4810225
(With dual pistols you roll Twice for each gun. So At point blank you would roll 4 times and take the best in the 1st pair and the best in the 2nd Pair. In total Nacho you would roll 6 times since you also shot at another target!)
>>
Rolled 1, 2, 10 = 13 (3d10)

>>4810280

"D'oh!"
- Homer Simpson
(that's a good quote, huh?)

Rolling rest of dice
>>
Two ones, two tens. Let's see how this one plays out!
>>
>>4810283
Guess its nacho day
>>
Rolled 1, 1, 7, 4 + 2 = 15 (4d10 + 2)

>>4809814
Name: Strike Type: Operator HP 6/6 Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 2/8) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????


"Beating feet. He shows his back, it seems he wants to die a coward. I shall help him."

>Move N7
>Move N2, W1, N1, NW2
>Quickshot Runner

>Ammo 1/8
>>
>>4810303
I auto completed this, i got those ones i guess, oops
>>
Rolled 2, 8, 7, 7, 4, 2 + 1 = 31 (6d10 + 1)

>>4809814
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 5/6
Armor: 2/3
Def: 7
Edge: 7/7
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/16, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

>Inspired by Alamo - Get up, +1 Move, +1AP
>Autofire 2 Shots Point Blank into Fatso -2AP
>Autofire 2 Shots into SE Glasses -2AP
>Lightning Reload - ACR 4/12 Ammo Remaining

>>4809952
"I know what I have to do, but this fatass just won't die" Max yells across the din of the firefight, emptying another half mag into the fatass standing in front of him, before swiveling to finish off the fucker attacking Alamo.
>>
Rolled 8, 9 + 4 = 21 (2d10 + 4)

>>4809814
>1ap: Act without reason: "Cargo" *Cough* "Entranc-" *Cough, cough* "GAS" *COUGH* "SHOoTinG HeArd" *CougHs* "The Guys who Shot up The Stash in Santo Doming-" *Cough, Cough, COUGH* "Warning Hallway gotta Flank" *COUGH COUGH* "FREAKIN' GAS!" *Coughs while pointing the Niners to go in worse direction possible* [Weird]
>1ap: Move 2 North, 2 East (Through Door)
>1ap: "Where's" *Cough* "The bathroom??" *Cough* (Great Acting to get more info)


Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defense (5), Crit on 6!
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: (SMG: Range 10, Dmg 3, Ammo 3/9, Crit on 5!)(Pistol: Range 10, Dmg 2, Ammo 4/8, Crit on 6!)(Fists: Melee, Dmg 2, Crit on 5!)
Clothes: Two-Piece Suit
Gear: [First Aid Kit 4/4]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
Rolled 3, 8, 6, 5, 7, 3 = 32 (6d10)

>>4809823
"Got it, I'm going in. Help me push in!"
>>4809880
"I got you first though, don't worry." The Ronin said, quickly wrestling out his first aid kit.
>>4809814
Mizuchi's finger flicked the blade a half inch out of the sheath, as his eyes darted between the thug just beside him and the gunner in the doorway. Time for the violence. The humming grew louder in his head.
>1AP: Heal Heckler with First Aid Kit
>1AP: Heal myself with First Aid Kit
>1AP: Attack Bandana NE with Katana
>1Edge: Flash Step Hoodie 2NE, 3N (+2 Accuracy)
>1Edge: Attack Hoodie adjacent to me with Katana

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 5/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
File: What's There.jpg (11 KB, 293x249)
11 KB
11 KB JPG
>>4809814

Wait, what's that in the vents?

Is that—
>>
File: It's Caphound!.jpg (17 KB, 293x249)
17 KB
17 KB JPG
Rolled 5, 3, 1, 8, 10, 4 + 5 = 36 (6d10 + 5)

>>4809814
>>4810672

Oh Yeah!

How'd she get into the vents? Why are there vents big enough to crawl through in here? How did nobody notice a deranged Psycho crawling through the vents? Why didn't anyone else use these vents?

All good questions!

...

Moving on.

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

Oh Yeah! - Drop out of the vents where indicated. The scenery smashed is the vent cover. It's shaky reasoning, but it'll hold.
1 AP - Quick Strike Hoodie with Bat
1 AP - Quick Strike Bandana with Bat
1 AP - Quick Strike Bandana with Fists

Caphound's descent from the vent isn't quite as elegant as she was hoping, a dramatic sweep down to land on her feet. Instead she kind of crashes down feet-first and nearly ends up on her back on landing. It doesn't seem to bother her, though.

"Surprise, bitches! It's me! Didn't expect /that/ one, didja!" She cackles in usual bloodlusting-Caphound fashion and arcs her bat up, creaming the hoodie right under the chin as he turns. Brains and red meat splatter on the wall. Gnarly.

And down the bat comes again, cracking into the bandana guy's back and sending him forward into the wall. Up and down onto his knee, forcing him to a kneel. Then, the full extent of her glee mostly hidden by her snarling mask, she drops the bat against the wall and seizes the back of his head with both hands to messily slam it into the corner of the doorframe.

Assuming the rolls go right.
>>
Rolled 6, 4, 5, 1, 7 = 23 (5d10)

>>4809814
>>4810094
>>4810585
" Good work, Mister chaser, Mister Mizuchi. Do try not to get yourselves killed. I possess questions. Questions about "an-i-me.

You will explain to me the concept of "cool" once our operation is concluded. Now, Mr. chaser, you missed one. Allow me, kindly. "

>[1Edge] Shootdodge: Fire at GlassesGoon 1NW, 8N. [2D, >5 crit, 2shots] + MOVE

>[1AP] Fire at GlassesGoon 9E, 2S [2D, >5crit, 2shots]

>[1AP] check Weird: I understand drugs. I understand the cycle of chemical highs. The pulsating flow of chemical synthesis. People get chemicals. chemicals make drugs. Drugs grant power. Powerful people in a drug lab make more chemicals. So the cycle. So the flow. I understand drugs so I understand *where the powerful people are*. I understand how this drug lab works. Where are they? What is important here? [Weird+5]

>[1AP] React With Weird: There are drugs in me. I am in a drug lab. I have *become* one with it, a biochemistry man-machine, the white-powder tiger. When they try to hurt me, they will not manage, because the Drug Lab won't allow me to get hurt. It shelters me. I shelter it. We are symbiotically united. [Weird+5]

#chien
Hp 2/6 | Edge 7/9 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 5
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 2/4:12
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
!Seeing The Angles (+2 Weird, Drugs, 2 Turns)
>>
>>4810766
I. . . move 5East. How did that not become clear? My guns possess naught but 10 range, so to fire on my second target I must move 5East.
>>
Rolled 10, 10 = 20 (2d10)

>>4809814
Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

>>4809616
Courage and honor, pally-o. Courage and honor

>>4809814
> move E
> quick shot at hood guy in room at the right
> order Luca and Diego to focus their fire on a single target

The Italian moves, if only slightly, and immebegins barking orders at his lackeys
“AIGHT BOYS, KILL EM DEAD. AND QUICK”
>>
Rolled 5 (1d10)

>>4809814
>Move 5N
>Move 3N,1E
>Shoot at the Mohawk at 6E,1N

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
>>4810766
"Thanks for covering for me! I dunno if I can answer about that, I've only seen one movi- you were talking to Mizuchi weren't ya?"
"...Ya alright there, buddy? You're, like, vibrating on the spot."
>>
Rolled 7, 3 = 10 (2d10)

>>4809814
The sounds of gunfire abated, the cargo bay now filled with an eerie silence, only perturbed by the panicked steps of the surviving niner, and the sounds of faraway battle. Badger quickly swept the area with the muzzle of his weapon, making sure they were alone, then shouted a "Clear!", getting ready to move onto the next room already. On the way, he raised a thumb in the direction of his companions, making sure they knew he approved of that textbook assault.

>-Under Teamwork Tactics from Alan
>Vault 3N, move 1NW 1N, vault 2N, move 5N (2AP)
>Overwatch Quickshot with AR (+2 acc and -2 acc from reaction fire, 3dmg, crits on +9) (1AP+1Edge)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 2/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (2/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
>>4809925
In this case, OK, but try not to make a habit of it.

>>4810148
Welcome back. You'll be happy to know that baseline stats have increased to HP 6, Edge 5, and Move 5, thanks to the safehouse being upgraded.
>>
>>4811604
Does the baseline apply retroactively to returning characters?
>>
>>4811632

It does! The whole gang benefits from it.
>>
Rolled 10 + 3 (1d10 + 3)

>>4809814
>Move 5N, 1NE, 10N, 1NW, 2N, 2NW
>[1 Edge] Reaction Shot (DMR)

Name: Okeana
Type: Operator
HP: 5/5
Edge: 7/7
Move: 5
Defense: 8
Crit on 10's
Money: $22923

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Moonlighter: (1/1) Gain Advantage on any roll in a side job.
Weapons / Gear:
DMR (Range 30, Damage 3, Ammo 3/9, Crit 10)
Pistol (Range 10, Damage 2, Ammo 4/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 4/4) Heal self or adjacent friendly for 3 HP.
Stylish Clothes (Passive) +1 Defense
>>
File: heat city nights 04-02B.png (706 KB, 1882x1882)
706 KB
706 KB PNG
>>4809814

A bit of scouting, Majima thinks as he kicks the door open. How dangerous could it be?
>>
File: Screenshot_14.jpg (73 KB, 576x520)
73 KB
73 KB JPG
>>
File: Screenshot_15.jpg (57 KB, 506x403)
57 KB
57 KB JPG
>>4811824
>>
File: heat city nights 04-03A.png (599 KB, 1882x1882)
599 KB
599 KB PNG
>>4811821

The gang takes their first casualties as the Niners bring their own firepower to bear.

Turn 3 begins.
>>
Rolled 9, 4 = 13 (2d10)

>>4811836
Finally, someone who isn't already killed!

>Move 1N,4E
>Move 3E
>Cut the Shades at S

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 6 (1d10)

>>4811836
Name: Heckler
Type: Enforcer
Stats: HP 3/9, Edge 4/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 1/16, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move South 1, East 4, North 1
>Take Cover
>Reload
>(1 edge) [Attack] Quick shot at Mohawk behind Light Cover
>(1 edge) [Shout] Inspire Ramirez
>(1 edge) Suppressive fire targeting 1 South West, 1 West of Baseball Cap.

Another shot, and the street ninja had gone off to fight people. Turning to see Ramov arrive late to the part, Heckler smiles. "One more in the room up there!" He says pointing, wincing from wounds.

Moving forward, and crouching over the body of some unfortunate sap, Heckler slides a new magazine into his gun, before looking over to Ramirez, "On my mark, Suppresive fire for a covered advance. I got you!" With that, Heckler pops up to crack a shot at the Punk hiding behind cover before holding the trigger for sustained bursts in hopes to keep the nearby doorway pinned. "MARK!"
>>
>>4811836
Name: Weasel
Type: Enforcer
Stats: HP 8/10, Edge 5/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $8803, Lightweight Armored Vest +1HP

"Merde that's loud, don't worry I've got you guys. Badger we need those grenades out of the picture, make it count"

>Heal Badger x 2
>Inspire Badger
>1 Edge Heal Alan
>>
File: Thompsonlol.jpg (621 KB, 1153x1822)
621 KB
621 KB JPG
>>4811836
>Go down the tunnels
Things sure are looking rough over there!

Name: Natashya Thompson
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 7, Crit on 8
Factors: Cool 3, Weird 2, Sharp 1.
Weapons: SMG (Range 10, Dmg 3, Ammo 3/9, Auto, Crit on 7!)
Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7).
Special Talent: Throwing Knives (Range 3, Dmg 3, 3/3)
Gear: First Aid Kit (Heal 3, Remove Debuff, 4/4)
>>
Rolled 7, 4, 2, 6 = 19 (4d10)

>>4811836
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 6/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Gain +1 Steadfast token (2 total)
>Move 1N, 6E
>Aimed Throw grenade (1/2, Area 2, 4Ex damage) at 1S, 2E
>Point Blank Shot at the Baseball Cap Bandanaman on opposite side of wall. [-1 Edge]
>Quick Shot at Mohawk 3SW of me. [-1 Edge]
[First roll for scatter, 2nd and 3rd for attacking baseball cap (if point blank doesn't apply here just take the first of the two), and 4th for attacking the mohawk]

>>4811867
As soon as Heckler calls the signal, Ramirez is already bolting, ignoring the wild suppressive fire erupting only a metre away from his body. "Frag out! Enjoy!" He calls, following up the grenade with measured blasts of his shotgun.
>>
Rolled 3, 4 + 2 = 9 (2d10 + 2)

>>4811836
Name: Blackjack
Type: Assassin
HP 1/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

"MotherFUCK!" Blackjack shouts, while pulling out her trusty first aid kid, once again. It was gonna be one of those missions.

>Move 1 E
>Heavy Attack Bandanna
>Take Cover
>[Edge] Use First Aid Kit on self
>[Edge] Take Quick Shot at Hoodie with Pistol
>>
>>4811881
Brain no work so good.
Don't have the AP or Edge to do all this, as Heavy Attacking someone is a 2 AP action, and the Quick shot is invalid.

Sorry raven
>>
Rolled 4, 6, 2, 5, 2, 7 + 5 = 31 (6d10 + 5)

>>4811836

Name: Caphound
Type: Psycho
Stats: HP 5/9, Edge 4/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

Animal Within Active, heal 1 HP per hit
1 AP - Quick Strike Mohawk to the Northeast with Bat
1 Edge - Quick Strike the other Mohawk with Bat
1 AP - Move 3 East, 1 Northeast
1 AP - Quick Strike Hoodie with Bat

"Fucking KNIVES!" Caphound smashes the mohawk dick's arm away with her bat, then brains him. Meanwhile the literal knife in her back had been withdrawn for another stab, which Caphound sidesteps and counters by thrusting the business end of her bat into the other mohawk's crotch. As he collapses, Caphound leans over him. "Use a real weapon next time!"

Ignoring the fact that the way she cracks his skull open on the tiled floor means there is no 'next time', Caphound moves on to the dick with a machinepistol who looked a walking corpse after that hit he took. Soon to just be a corpse, if she had her way.
>>
Rolled 1, 2 = 3 (2d10)

>>4811836
>-Inspire Alan (0AP, 1 Edge)
>(1 Edge) Quick shot the shades in the room E with AR (+2 acc, 3dmg, crits on +9)
>Move 4N 2NW
>Aimed Throw a frag 1NE 9N
>(1 Edge) Take cover

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 0/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (1/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
Rolled 9, 4, 4, 4, 6 = 27 (5d10)

>>4811836
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 9/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (4/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>Move S, SE, 3E
>Melee Bandana (Crits on a 6+, 3 Damage because of hurting other people. +2 Aim from Teamwork Tactics)
>Melee Hoodie (Crits on a 6+, 3 Damage because of hurting other people. +2 Aim from Teamwork Tactics)
>Incoherent Screaming (Intimidation check) +3 Hard
>>
Rolled 9 + 3 (1d10 + 3)

>>4811836
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 5/6
Armor: 2/3
Def: 7
Edge: 7/7
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/12, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions
>Move 2N, 2NE
>Aimed Shot at Mohawk behind Caphound (ACR 3/12)
>>
Rolled 6, 7 = 13 (2d10)

>>4811836
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 6/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Have Custard and Boone move center, watch for any hostiles [First die, +5]
>Tell the guy on the ground to throw out valuables [Second die, 1 AP, +5]
>Grab any valuables if dropped
>Move 1 East, 1 North, 2 Northeast [1 AP]
>Take Cover [1 AP]
>Overwatch with Pistol [1 Edge]
>Shield East
>>
>>4811836
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit
Cash: $0
Assets: Van

"Cavalry's arrived boys hold on"

>Gain free asset, Van
>Deploy at cargo
>Overwatch with shotgun if possible

Forgot the picture
>>
Rolled 1, 9 + 2 = 12 (2d10 + 2)

>>4811836
>Name: Strike Type: Operator HP 2/6 Edge: 8/8
>Move 6
>Defense 7
>Crt:10
>Cool: 3
>Sharp: 3
>Hard: 0
>Weird: 0
>Talent:
>Shootdodge (0ap, 1edge) Lightning Reload (0ap)
>Weapons:
>Dblpistol (RNG:10, DMG 2, AMMO: 1/8) Fists (MLE, DMG 2, CRT+1)
>Gear:
>Aid Kit(1ap, 4x 3HP)
>Cash:????


"Bluaagh!

Huddling together.... E-easier prey we made, what fools we we were. Fly fools fly!"

>move 4e, 1s
>into cover
>Quickshot shades
>>
>>4811836
>Reload
>Move 5E
>Overwatch pistol shot at hostiles emerging from the door NE

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 1, 7, 6 = 14 (3d10)

>>4811836
Name: Ramov
Type:Assassin
HP 7
Edge 5
Move 5
Defense 6
Hard: 1
Cool: 3
Sharp:0
Wierd: 3
Crit at 7
Weapons: x2 Pistols, Pistol, fists
Special talent:Flash step, Shootdodge
Gear: Grenades (3)
Ammo: 12

>Move 3 NE
>Vault over glass table NE (+cool)
>Heavy shot at shades to the north
>>
>>4811604
Thanks QM
>>
File: ITSNACHOTIME.jpg (25 KB, 612x350)
25 KB
25 KB JPG
Rolled 4, 8, 10 + 5 = 27 (3d10 + 5)

>>4811836
At least one bullet makes it's way into Nacho, while several other shots ring off and whizz by the nascent criminal.

"iAy, guey!"

>Trade 1 Edge for 1AP (use)
>1AP [Snort] Drug Kit: +2 to Sharp for 3 turns
"iAHHHHHHHH!!!! iHijole grande!"
>1AP Check vs Sharp (1d10+5): Shoot Tobias' sabotaged tank
>1AP Move: South, South, East, East, North.
>Trade 1 Edge for 1 AP (move)
>Move with Edge: North, East, East, East, East, run through the gunfire and barrel through the doors
>1AP reload my double empty pistol magazines
>Trade 1 Edge for 1 AP (react)
>1AP React (not sure if I need to, but rolling 2d10 for this)

_
>(stats before mission start, not current:)
Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
>>
>>4811159
" Chaserrr!! My vibrational ultrasenses tell me the people behind us instend to hurt drugs! And we are *all* just drugs, man, in motion.

Kindly dispose of them or I shall have to. "
>>
Rolled 8, 3 = 11 (2d10)

>>4811836
>Chaser
Enforcer
HP 6/9
Edge 6/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 1/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 4 Uses, 3 HP and remove a debuff from self or nearby friendly)

"Getting real tired of your shit, asshole."
> Melee Bandana (breaking his own bat on his head, if possible) (1AP)
"Cathartic."

>>4812091
"Leaving Shades over there to you, Ramov."
>>4812230
"...I'll try my best man. (What the fuck did he snort?)"

>Move 1 SE, 4 E (1AP)
>Move 2E, 2N (-1 Edge)
I should end up one square above Heckler.
"Let's try to keep you in one piece."
>Apply First Aid to Heckler (1AP)
>Take Cover (-1 Edge)
>Reaction: overwatch with AR aiming to the East door, quick shot (-1 Edge)

I'm bleeding edge here.
>>
Rolled 9, 4 = 13 (2d10)

>>4811836
Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 7/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

FUCK they got Luca. Aight Diego, we’re moving out. Lesson one of being a criminal: if it’s too hard, give up

> shoot Glasses in the south who shot at me
> move 5N
> order Diego to follow me
> spend 1 edge to move NW, 2W
Aight, aight, I should be safe here
>>
>>4812701
So, crit on the shooting and adding +2 hard to the command roll
>>
Rolled 6 + 5 (1d10 + 5)

" Yes. I understand. I understand the power of *drugs*. "

>>4812701
" That's a valid teaching methodology. He'll be a star suit soon enough! "

>[1AP] Stand up. (Thank the table for it's sacrifice. Tell it I'm not looking for a long-term relationship just now.)

>[1AP]: check weird or sharp. Now that I've bonded with the table, it's time: 4NE. The door. What's in that yawning void of information beyond? We need to know where to go to proceed, and I know I know. I just need to think like a building. A drugged up drug building. [weird 5 or sharp 3]

I know drugs. I know drug-tables. Intimately. What's *beyond that door*? How do we unveil the mystery of the enormous black map? What drugs do I need to take to get it? Because I will *SNORT* that stuff.

>[1AP] Reload My Guns. (But. . . With drugs. I can smear some Random Table Chemicals on the weapon, surely, it'll improve the velocity characteristics.)

#chien
Hp 3/6 | Edge 7/9 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 5
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:4
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
!Seeing The Angles (+2 Weird, Drugs, 1 Turns)
>>
>>4811836
>1ap: Move 4 East, 2 North, 1 East
>1ap: Close door behind
>1ap: Roleplay! Afterall I am chemist and we seem to have a problem... *Cough*

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8/8, Move (7), Defense (5), Crit on 6!
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: (SMG: Range 10, Dmg 3, Ammo 3/9, Crit on 5!)(Pistol: Range 10, Dmg 2, Ammo 4/8, Crit on 6!)(Fists: Melee, Dmg 2, Crit on 5!)
Clothes: Two-Piece Suit
Gear: [First Aid Kit 4/4]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
Rolled 2, 3 = 5 (2d10)

>>4811836
>1AP: Use First Aid Kit
>1AP: Move 4N, rolling Cool to Vault with advantage
>1AP: React with Pistol

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 5/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (1/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4811836
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 3/4, Move 4, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 2/12, Auto)
Gear: First Aid Kit
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Move 3E 1S to half cover.
>Take Cover
>[Hard/Cool Check, if this should even require a check.] Call the civilians over to the elevator.

"Get to the elevator unless you enjoy bullets passing by your head! Crawl if you have to!"
>>
Rolled 8 + 3 (1d10 + 3)

>>4813371
The dice shit the bed.
>>
>>4811836
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 7/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

>Move 3E 5N
>Take Cover
>>
File: Screenshot_106.jpg (66 KB, 314x482)
66 KB
66 KB JPG
(Update will be ASAP tomorrow, attempting to fix vampire sleep schedule.)
>>
File: Kitsune_mask_Edo_period.jpg (1.18 MB, 1364x1784)
1.18 MB
1.18 MB JPG
Rolled 6 + 3 (1d10 + 3)

>>4813737
>>4811836
Name: Virtue
Type: Psycho
Stats:
HP 9/9 Edge 5/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 4/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit


"..."

>Ohh Yeah! Into the southern room NE of Ramirez with the two shades.
>>
>>4812172
For future reference, you don't have to roll your own reactions. It would make things too easy to plan out, because everyone would know ahead of time whether the reaction shot hits or misses.
>>
>>4814824
"Odale, Holmes."
>>
File: heat city nights 04-03B.png (810 KB, 1882x1882)
810 KB
810 KB PNG
>>4811836

Finished wrangling the civilians, who are now all flooding towards the elevator, the VIP squad is ready to make their push on the rest of the lab. Tunnel squad holds it down on their flank. The cargo team, several still bleeding and limping from the grenade fragments stuck in them, clings tenaciously to their foothold, but is close to being surrounded.
>>
File: niners bosses.png (141 KB, 1200x700)
141 KB
141 KB PNG
>>4814850

Tobias, having accidentally entered an office room instead of the bathrooms, encounters someone he recognizes from his files ...
>>
File: heat city nights 04-04A.png (728 KB, 1882x1882)
728 KB
728 KB PNG
>>4814855

... unfortunately, Iceman seems to recognize him as well.

Turn 4 begins.
>>
Rolled 6, 8, 1, 10 = 25 (4d10)

>>4814862
>Aimed Throw a frag 8N 1NE
>Grab the adjacent Bat Man
>(1 Edge) [Hard] Take the Bat Guy hostage, shout at his buddies to drop their weapons. (Hard 3)

Name: Honey Badger
Type: Enforcer
Stats: HP:4/10 Edge:4/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
AR (range 20, dmg3, 0/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
" my drug lab intuition tells me there's a man stained through with powder power behind that door.

Who wants him? "
>>
>>4814862
"Well, well, let's see what's behind puerto numero dos!"

>Move: South, South, East, East
>Interact: Quietly open the door
>React con mis pistolas if necessary

_
>(stats before mission start, not current:)
Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
Heat/Wanted: ?
>>
Rolled 7, 3, 10, 5, 6, 6, 8, 5 = 50 (8d10)

>>4814862

Name: Ramov
Type:Assassin
HP 6
Edge 5
Move 5
Defense 6
Hard: 1
Cool: 3
Sharp:0
Wierd: 3
Crit at 7
Weapons: x2 Pistols, Pistol, fists
Special talent:Flash step, Shootdodge
Gear: Grenades (3)
Ammo: 12
Gun (3/4)

>>4813280
Ramov chuckles and says "You ok there animeboy? He didint injure your belief in the power of friendship did he?"

>flashstep to the gasmask guy in the doorway to the NE (1 edge)
>Grab him (+1 hard) (1 AP)
'Lets see how well you respirate with extra holes"
>turn him towards the door to the reast ( 1 AP) (+1 hard)
If there is enemies
>Autofire at them (1 edge 1 AP)
If not
>Execute the gasmask guy(1 AP)
>take cover at the table (1 edge)
>>
Rolled 6, 3, 2, 3, 2, 9, 4, 5, 1, 3, 4, 1 = 43 (12d10)

>>4814862
"I'll take option 3 Iceman."

>-Enter Shootdodge (-1 Edge) {Move 1NE, 1 North} [Fire SMG, Crit on 5!, @Iceman]
>-(-1 Edge) [Fire SMG, Crit on 5!, @Iceman]
>-(-1 Edge) [Fire SMG, Crit on 5!, @Iceman]
>1ap: Use Fist, Crit on 5! @Iceman
>1ap: Use Fist, Crit on 5! @Iceman
>1ap: Use Fist, Crit on 5! @Iceman
(So this is why you take Taser...)

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 8(5)/8, Move (7), Defense (5), Crit on 6!
Factors: Hard 0, Cool (1), Sharp 2, Weird 4, Heat (6)
Weapons: (SMG: Range 10, Dmg 3, Ammo 3(0)/9, Crit on 5!)(Pistol: Range 10, Dmg 2, Ammo 4/8, Crit on 6!)(Fists: Melee, Dmg 2, Crit on 5!)
Clothes: Two-Piece Suit
Gear: [First Aid Kit 4/4]
Special Talent: {Infiltration}{Shootdodge}
Asset: [Studio Loft][66803$]
>>
>>4815109
>>4814850
correction, edge at 3 now
>>
>>4814862
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 7/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

>move 2N 2E
>>
Rolled 8, 9, 6, 3 = 26 (4d10)

>>4814862
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Pointblank Shot the baseball cap directly east of me with Pistol (Range 10, Damage 2, Ammo 4/8) [1st and 2nd dice]
>Move 5N
>Pointblank Shot Shades directly East with Shotgun (Range 10, Damage 4, Ammo 2/8, Breach) [3rd and 4th dice]
>Reaction Shot at anyone who comes through either of the two doors to my left. [-1 Edge]
>>
Rolled 5, 7 = 12 (2d10)

>>4814862
Name: Blackjack
Type: Assassin
HP 4/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

>Quick Attack Bandanna
>Move 1E, 2S
>Quick Attack Hoodie

"It's times like these that I'm glad that I'm dating a med student," Blackjack informs Alan, calmly, even as pain lances through her side from the bullet wounds, while she commits first degree murder. "Especially one who knows what I do for work. The morphine at the end of the day keeps me going, you know?"
>>
Rolled 7, 2, 3, 3 = 15 (4d10)

>>4814862
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 5/6
Armor: 2/3
Def: 7
Edge: 7-2=5
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 3/12, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions
>Use 2 Edge:
>Clamber over table 4E [Cool] (+3)
>Move 1E,1NE, 5N
>Autofire 3 Bullets at Bandana (-1)
>Lightning Reload - ACR 4/8

Max barrels through the door, seeing a grenade go off near Caphound. Emptying his mag at the offending gang rat, Max hollers: "Caphound, I got this fucker. You good? We gotta get into the next room, fast."
>>
Rolled 5 (1d10)

>>4814862
Name: Strings
Type: Thug
Stats: HP 9/9, Edge 5/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit
Cash: $0
Assets: Van

Err I wanted to deploy in Cargo not VIP. Also I'm missing my mooks

>Move NE, 4E
>Move 5E
>Move NE, 2E, NE, N
>1 Edge Attack Shades with AR
>>
Rolled 10, 3, 9 = 22 (3d10)

>>4814862
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 6/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>B & C to follow up behind me. [First die +5]
>Block [1 AP]
>Move 1 West, 4 North [1 AP]
>Punch Shades [1 AP]
>Shield facing North East
>>
Rolled 5, 4, 2, 8, 6, 9, 5 = 39 (7d10)

>>4814862
Name: Weasel
Type: Enforcer
Stats: HP 6/10, Edge 3/8, Move 5, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 0/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (0/4), $8803, Lightweight Armored Vest +1HP

>Full Auto Bandana
>Inspire Alan
>Move W, 2NW, 3N
>1 Edge Heal Badger
>>
Rolled 6, 6 = 12 (2d10)

>>4814862
>>4814862
Name: Virtue
Type: Psycho
Stats:
HP 9/9 Edge 3/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit

"..."

>1 AP Move 5E
>1 AP Move 5E
>1 Edge Move 1E, 4N
>1 AP Shoot Bandana with shotgun
>1 Edge Shoot Bandana with shotgun
>>
>>4814862
Name: Heckler
Type: Enforcer
Stats: HP 6/9, Edge 4/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 1/16, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move South East 1, East 6
>Take Cover
>Prepare overwatch fire

>>4812689

"Thanks for the patch up. We gotta keep moving. Still a whole bunch more inside." Heckler says as he moves to the next cover. Crouching again, he mounts his gun ready to fire if the doors open or Virtue and Ramirez aren't able to finish the shades tucked into the side of the doorway.
>>
Rolled 10, 9, 7 = 26 (3d10)

>>4814862
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>>4815326
"By the rumors going on around you, I'm surprised it's only one med student. Did the doctor break up with you when she started asking about the gunshot wounds ha."

>[Hurting other people in effect]

>Heal Blackjack
>Move 3W, 1SW, 2S, 1SW
>Melee Hoodie (3 Damage, Crit on 6)
>1 Inspired AP shoot gasmask at 3W, 2NW with pistol (3 Damage, Crit on 7)
>1 Edge Self heal
>>
>>4815326

By the way since you're point blanking both enemies you should probably roll at advantage

Also FAKs have 4 charges not 2
>>
>>4815458
I'm using a katana (as evidenced by the "Quick Attack" instead of "Quick Shot"), but thanks for the heads up on the first aid kit.
>>
>>4815475
You still roll at advantage.
>>
>>4815475
Yes, you're using a Katana. Both attacks still roll at advantage so 4 rolls total, I don't think it matters much since I'm pretty sure they've been damaged but it's possible the Bandanas have higher defense. Now that I say this though, I'm sure if you roll two more they'll probably be terrible kek.
>>
Rolled 8, 4 = 12 (2d10)

>>4814862
Rainfall sneakily swooces into the room after Alamo, in order to unleash her latest and most lethal technique. Dubbed "Schrödinger's Sword Slash", it is a technique in which the fact of whether it has landed or not remains in quantum superposition -that is to say, its accuracy is undeniably unknown- until the attack itself has actually ended!

>Move 3W, 2N
>Move NE,4N
>Slash the guy at E

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 6, 5 = 11 (2d10)

>>4814862
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 4/5, Move 5, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 2/12, Auto)
Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Move 2N, 2E, 1N
>Shoot Shades at 1 NW, 7N with GLORIOUS RUSSIAN PISTOL
>Shoot Shades at 1 NW, 7N with GLORIOUS RUSSIAN PISTOL

Empress rushes to find a good firing position, drawing her SEMI AUTOMATIC PISTOL. She pulls the trigger on her SEMI AUTOMATIC PISTOL, spraying communist SEMI AUTOMATIC PISTOL lead down range.

>Also fixed your stats, we've got a base 6 Health, 5 Edge and 5 Move from last thread.
>>
Rolled 9, 8 + 2 = 19 (2d10 + 2)

>>4814862
Name: Strike Type: Operator HP 5/6 Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 0/8) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????

>>4815326
>>4815439
"A little love, makes the world sing out with joy. Nature's harmony."

>Lightning Reload (0AP): Ammo 4/7
>Aid kit (-1) (1AP)
>Quickshot Shades again, better this time (1AP)
>[React] (1AP) +2 aim (From TT?)

Strike ponders for a second, cocking his head sideways, then pulls out a small booklet. Flips through it hurriedly, then trashes it on the floor.

"This is too hard." He mumbles, and then starts to shout. "They're everywhere, like ants! Let's clean them up so we can head further in. I don't more of them coming in behind us."
>>
>>4815568
so i was rereading to make sure i got react right? and it turns out i got ammo wrong, again. awkward right? anyways 4/0
>>
Rolled 10, 6, 9, 5 + 5 = 35 (4d10 + 5)

>>4814862

Name: Caphound
Type: Psycho
Stats: HP 4/9, Edge 4/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

Animal Within Active, heal 1 HP per hit
1 AP - Move 2 Northwest, 3 West, 2 North
1 AP - Quick Strike Ponytail Grenadier with Fists
1 AP - Quick Strike Ponytail Grenadier with Fists

The next thing Caphound knows is pain and a bright light as the counter next to her explodes and shrapnel rips into her side. She growls as she looks over to see a girl with a ponytail and a pouch filled with what were obviously grenades.

"Grenades?!? Fine, I'll show you what a real weapon is, bitch!"

The ground between the two of them is eaten in no time at all by Caphound's rapid, loping steps. Ready, the grenadier swings a fist at her as she comes round the other side of the pillar. Unfortunately for her, Caphound was ready for her to be ready and intercepts the punch with a smack on the knuckles from the pommel of her bat, then steps closer to brutalise the poor woman with whatever parts of her body felt most natural. Mostly fists and knees.
>>
Rolled 3, 3, 4, 5 = 15 (4d10)

>>4814862
>Move 1E 4N
>Pistol whip Shades NW (crit 6+)
>Shoot Bandana 2NE (dual, crit 7+)

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 2, 1, 2, 9 + 3 = 17 (4d10 + 3)

>>4815109
Mizuchi looks a bit confused. "Soory? Oh, must have looked like I tripped a bit, was a momentum thing." I didn't actually lose AP, a roll of 3 was enough to clear the check with my Cool.
>>4814862
Mizuchi was caught between two battles, still it looked like the VIP team needed more help than the ever growing numbers of the tunnel crew. Best to head over there then.
>1AP: Move W,4N
>1AP: Move 3NE, 2N (Rolling cool to vault that low cover in the way)
>1AP: Move 4N (Another cool roll to vault, drop this if I actually did lose that AP still.)

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 5/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (1/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4815329
Apologies, there's a lot to keep track of once the action heats up like this. Your mooks will be along shortly. What are their names?
>>
Rolled 1, 1 = 2 (2d6)

>>4815852
Understandable, luckily Virtue seemed to have switched to Cargo to help out so it all worked out.

Hmm let's make this as confusing as possible. Can you name them

1) Tony
2) Ramov
3) Chaser
4) Chien
5) Heckler
6) Ramirez
>>
>>4815859
Tony and Ramov lol

If not then John and Bruce works.
>>
Rolled 5 + 3 (1d10 + 3)

>[1AP] Move 1S, 4E
>[1AP] Move 2E, 3NE
>[1AP] check sharp/weird: Stack up on the door with Ramirez and prepare to breach. What might we find in this room? can I feel or hear anything of note?

>>4815294
>>4815437
I give a nod at the two professionals, tap the door with my gun.

" Let me go first. Then you clean house. "

#chien
Hp 3/6 | Edge 7/9 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 3
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:4
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
>>
>>4812689
" chaser, circle up NE and prepare to kick in the door breach from that angle. Or join us over here.

Then we can link up with everyone else and find out why they're making so much noise. "
>>
Rolled 6, 5, 3 = 14 (3d10)

>>4815884
"On it."
>>4815437
"No worries, but I might need some ammo soon, so save me some alright?"

>>4814862
>Reload AR (0/12) -> (4/8)
>Move 2NE (Vaulting, first roll +0) 1N 1NE
>Quick shoot Hazmat, AR (Should be point-blank unless he gets knocked away)
>Reaction Auto-spray 3 if there's more enemies. In the direction of the biggest clump if they are grouped up, or towards any Rifleman/Grenadier/Hazmat (in priority order) if not. If neither condition applies then you do you. (-1 Edge)

>Chaser
Enforcer
HP 6/9
Edge 4/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
>>4815329
>>4814862

Whoops that last action should have been

>1 Edge Attack Shades with SHOTGUN.

I forgot I didn't have an AR, I was conflicted on what to take but ultimately settled for the Shotty.
>>
>>4814862
Name: Tony Vespucci
Type: Brain
Stats: HP 4/8 Edge 6/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

> move SE, 2S, SE, 2E
> move 6E
> order Diego to follow me
“Here’s another less young man: know when the tide is a turnin’. Right now? The clock’s swingin back the right way, so we move back in. Next time it swings wrong, we pull out and try to bleed the least we can. Do that and ya might live longer than our dead pal here”
>>
File: heat city nights 04-04B.png (801 KB, 1882x1882)
801 KB
801 KB PNG
>>4814862

All the toxic chemicals lying around are more danger than they're worth; but as the gang discovers, there are shipment-ready bags of refined and processed Haze, crystals of a bright green both toxic and alluring, just waiting to be hauled off. (Grab loot bags with 1 AP. One bag per person.)
>>
File: heat city nights 04-05A.png (761 KB, 1882x1882)
761 KB
761 KB PNG
>>4816883

Tobias rolls the dice in a one-on-one against the Iceman.... and comes up snake eyes.

Weasel is pummeled with a baseball bat to within an inch of her life. She's still alive, but out of action, and to survive she'll need to be carried out. (Same rules as loot bag)
>>
File: niners bosses.png (461 KB, 1200x700)
461 KB
461 KB PNG
>>4816894

Turn 5 begins.
>>
>>4816894
Name: Heckler
Type: Enforcer
Stats: HP 6/9, Edge 3/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (2 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Reload
>Move South East 1, South 3, West 2
>Inspire Ramirez
>Suppressive fire on 2 South West of Jace(?)

Heckler quickly ejects his magazine as he falls back, hoping to utilise his guns range and pull the fire from barrage onto him. As he settles into cover, he unleashes his own barrage of lead. "Two can play at that game. I'm keeping them pinned, GO GO GO! Breach!"
>>
Rolled 10 (1d10)

>>4816894
Name: Virtue
Type: Psycho
Stats:
HP 9/9 Edge 2/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit
[Grenades] (1/2)

"..."

>Move 3N, 2E
>Aimed throw grenade at 5N
>Edge React overwatch with shotgun
>>
Rolled 8, 1, 7 = 16 (3d10)

>>4816899
>>4816894
"You get your dirty mitts off her, trash."
>-Inspire Alan (0 AP, 1 Edge)
>Quick shot Bat guy that attacked Weasel with Pistol (2 dmg, crits on +9, possibly +2 accuracy from Weasel's TT?)
>Quick shot Bat guy that attacked Weasel with Pistol
>[Hard 3] Snap the neck of the grabbed Bat guy onehanded

Name: Honey Badger
Type: Enforcer
Stats: HP:7/10 Edge:3/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 2/8 ammo)
AR (range 20, dmg3, 0/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
Rolled 8, 3, 4, 9, 5, 8, 4, 9, 6, 1, 3, 7, 9, 7, 8, 4 = 95 (16d10)

" Ah. Shadows. Gentlemen, please duck-- "

Everyone knows you can't dodge bullets. I put my back against the wall, wait. Angry lead bees chew up the scenery.

Four people, minor displacement, same cone of velocities. They're good. But they're not professionals. Their shots punch into the back-wall in a dot painting of that betrays their positions. They've forgotten to spread out. No fire discipline; they've got high volume but four shooters and o one on overwatch.

I like moments like this. It's the clarity of it all.

>>4816937
" Willco. Breaching. cover me. "

>[4Edge] Shootdodge 1E, 4N. Fire guns 4 times. [2D, c5, 8shots]
>[1Edge] Spin in a reload
>[3AP+1Edge] Fire guns 4 times [2D, c5, 8shots]
>[1Edge] Move 2W, 2N

#chien
Hp 3/6 | Edge 0/9 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 3
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:4
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
>>
File: tegaki.png (1.47 MB, 1739x1413)
1.47 MB
1.47 MB PNG
> I'd prefer to target in counter-clockwise manner, since I'm spinning, changing targets when someone dies.

> But if that's impossible to process, it's easily 4 bullets/person.
>>
Rolled 5 (1d10)

>>4816894
>>4816894
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

"Don't worry Badger she's in good hands, I'm gonna be outta this fight dragging her away though."

>Move NE, 6N
>Move NW, 2N
>Apply First aid on Weasel (+0 Sharp)
>Apply First aid on Badger
>1 Edge Pick up Weasel
>1 Edge Move 3E, 2S, SE, S
>>
Rolled 10, 8, 7, 6, 6 = 37 (5d10)

>>4816894
Name: Ramirez
Type: Enforcer
Stats: HP 11/11, Edge 4/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Roll +Hard to ignore Suppression penalty [1st die]
>Point-blank shot the Bandanna who just attacked me with Shotgun (Range 10, Damage 4, Ammo 1/8, Breach) [2nd and 3rd dice]
>Point-blank shot the Bandanna who attacked me with Pistol (Range 10, Damage 2, Ammo 3/12) [4th and 5th dice]
>Move 1W, 1N, 1NE, 2E
>Take cover [-1 Edge]

So. The Tunnel team are in a bit of a sticky spot here. Tough shit, he's dealt with worse. As his fellow squad mates leap into action Ramirez harries the Bandanna wearing clown in front of him with gunfire, before boldly rushing into the room after Chien.
>>
Rolled 7, 5, 8 = 20 (3d10)

>>4816894
>>4816894
Name: Strings
Type: Thug
Stats: HP 7/9, Edge 2/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit
Cash: $0
Assets: Van

>Move 5N
>Fire shotgun at Jace
>Fire shotgun at Jace
>1 Edge fire shotgun at Jace
>1 Edge move 3S, 2W
>>
>>4816980
Correction: I should be at 8/11 HP
>>
File: Mizuchi - Violent.jpg (98 KB, 600x423)
98 KB
98 KB JPG
Rolled 3, 2, 6, 1, 8 = 20 (5d10)

>>4816894
Mizuchi peeks around the corner in time to see the trail of carnage Mr. B wrought on the team ahead of him. This brute was a worthy challenge for sure, at least according to the pressure building in his skull. He'll return the katana to its sheath. Time to try something anime taught him.
>1AP: Move 1E,1N,1NW,2N
>1AP: Check Weird to focus in the bloodshed, sheathing my katana to turn my next Flash Step attack into a powerful Iai strike aimed to sever one of Mr. B's hands. (+3 Weird)
>1 Edge: Flash Step Mr. B 2N
>1 Edge: Block
>1 Edge: Quick Strike Mr. B
>1 AP: Move S, W, SW, 2S

Name: Mizuchi
Type: Assassin
Stats: HP 6/7, Edge 2/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (1/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4816894

>Move South, West, West, South, South
>(Edge) Move South, East, East
>Pick up a loot bag
>React: ready my pistols

>(stats before mission start, not current:)
Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
Heat/Wanted: ?
>>
Rolled 8, 10, 5, 2, 5 = 30 (5d10)

>>4816894
"H-hey! I just bought t-these clothes!"

In this cutthroat industry, proportional retaliation is a sign of high professionalism. Upon receiving a minor slight, you must visit upon them a minor slight as well. For a most grave and dire insult, you must respond accordingly. It is this precision and self-control that makes underworld adepts so valued. So it is written in the Handbook for Criminal Vendettas and Feuds for Professionals.

"M-Mizuchi, what was that c-c-c-combo t-technique called again? 近嵐:四肢の除去? I t-think that translates to Approaching S-storm Quadruple D-delimberizer?"

>1 Edge:[Flash Step] 2S,3E behind Mr. B (2d10+2 Hit 5+, Crit 7+)
>1 Edge:[Check Cool] Preemptively evade any incoming grabs or unavoidable moves from Mr.B (1d10+4)
>Slash at him again
>[Block]
>Move E,4S

Name: Rainfall
Class: Assassin[Lv2]
HP[3/6] Edge[2/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
>>4816894

That was a terrible series of events, looks like the Cargo Crew are seriously about to get FUNKED

https://www.youtube.com/watch?v=zhIScvlFn2w
>>
>>4815937
" chaser, you're up! "
>>
Rolled 10, 6 = 16 (2d10)

>>4816894
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 0, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>B & C take the long way around west and avoid the big guy (+5)
>Deplay Medic Bag west [1 Edge]
>Full Heal Self [2 AP]
>Block [1 AP]
>Move 1 Northeast, 1 North, 1 Northeast [1 Edge]
>Give Mr. B a Star-Spangled Clothesline (Hard +5, 1 Edge)

"Boone, Custard, cover the west entrances over here! And avoid the big fucker."
>>
Rolled 9, 10, 6 = 25 (3d10)

>>4816894
Name: Ramov
Type:Assassin
HP 6
Edge 1
Move 5
Defense 6
Hard: 1
Cool: 3
Sharp:0
Wierd: 3
Crit at 7
Weapons: x2 Pistols, Pistol, fists
Special talent:Flash step, Shootdodge
Gear: Grenades 0
Ammo: 12
Gun (2/4)

"Fuck it"

>move 1E 2NE
>flashstep bandana to the NE (1 Edge)
>flashstep boss to the NE (1 edge)
>Interact: while his distracted put a live grenade in his left pocket (wierd 3) (1 AP)
>Interact: and one in his right pocket (wierd 3) (1 AP)
>move 1 NE 1E
>slide east under the table with the cash (1 AP) ( 3 cool)
>>
Rolled 6 + 3 (1d10 + 3)

>>4816894
>>4816894
>Move 3N, 3E to the doorway
>Hard/Cool check to wrangle civilians

“You two, get to the elevator! It’s safer over there!”
>>
>>4816894
>Blackjack
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

"We should probably bug out and reconnect with the others," Blackjack shouts. "We're getting picked to pieces over here."

>Move 2 NW (Vault), 2N
>Take Loot
>Move 3 S, 1 SW
>>
Rolled 1, 9 + 4 = 14 (2d10 + 4)

>>4817437
dice fucked up
>>
>>4816894
Is that fucking bastard double wielding god-damned shotguns? This is getting ridiculous!
>>
Rolled 3, 8, 1, 6 = 18 (4d10)

>>4816894
>Move NE 3N NE
>Shoot Mr. B point-blank
>Shoot him again

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 6, 3, 10, 7 = 26 (4d10)

>>4817466
Forgot 4 more rolls
>>
>>4816894
Name: Strike
Type: Operator
HP 5/6
Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????

>>4816978
"Don't stray too far. We've lost too much."


"Yes."
>Move NE, N4, E1
>Grab bag
>Move W, S3, SW, W2
>>
>>4816894

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 3/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

1 AP - Stand Up
1 AP - Move 1 Northwest, 2 West, 1 Northwest
1 AP & 1 Edge - Use Medic Bag

The bloodied tangle of limbs in the doorway groans as it separates, Caphound rolling off her back and off the unfortunate cool-guy operator whose name she was in too much pain to summon. Jack? Jax? Something like that.

As she swung her reddened gaze towards her attacker, a towering black man already getting dogpiled by four different people, Caphound groans again, but this time in frustration. Too many people were zigzagging around him, there wasn't much room for her.

Fine. Alamo had a big bag of medicine last she'd seen him, but now he didn't. He must've put it somewhere in that room over to her left. She staggers over to it and starts working. It wasn't Okeana's sandwiches and skilled, careful hands, but it'd do.
>>
Rolled 2 + 2 (1d10 + 2)

>>4817031
>>4816894
This is what Rainfall imagined herself saying as she lay on the floor, dazed from having been thrown into a table. Yes, the splinters of wood digging into her back and what felt like a nail created a habitat of supreme comfiness. Indeed, this was far more comfortable than even the gigantic fluffy bed of her recently purchased beach house. The cold hard ground sapped any strength left within her body, and the warm liquid pooling beneath her gradually stained her new and fancy clothing. Liquid? Did someone leave a mug of coffee on this table prior to its crushening? Was Rainfall slowly bleeding out? Attempting an exploratory movement rewarded her with a stabbing pain in her spine.

She could only muster the energy to curl up into a ball, brush nearby debris onto her to create some sort of camouflage. With her meager remaining strength she could do naught but summon the defensive fortifications with which to protect her kingdom of comfy.

>[Check Weird] Utilize the ultimate defensive technique.

Name: Rainfall
Class: Assassin[Lv2]
HP[3/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
File: Rainfall.jpg (689 KB, 2000x1500)
689 KB
689 KB JPG
There is nothing more comfortable than this...
>>
Rolled 4, 4, 5 = 13 (3d10)

>>4817056
"Don't mind if I do"
>>4816968
>Move 3 E
>Take Cover
>Autospray 3 (2nd and 3rd dice -2)
I kinda lost track of who still alive, whoops. I guess line of sight of the boss.

>Chaser
Enforcer
HP 6/9
Edge 3/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
Rolled 1, 3, 10, 7 = 21 (4d10)

>>4816894
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 4/6
Armor: 2/3
Def: 7
Edge: 6 - 3 = 3
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/8, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions
>Get Up
>Move 1S, 1E
>(+Edge) Aimed Shot at Bandana (+3)
>(+2 Edge) Autofire 3 Shots at Bandana (-1)
>Lightning Reload - ACR 4/4

Struggling to believe the spread on his new assault rifle had missed all those bullets at such a close range, Max became even more stunned when the body of Caphound was flung into him.

Lifting himself up, he stumbled back through the door he had just burst in, and flung himself around cover before turning through the door to let another mag out at the man in front of him.
>>
>>4816894
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 5/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 1 Ammo
Frag Grenades- Range 10/15, 6 Ammo

>Move 5 East [1 AP]
>Move 1 East, 1 North, 1 West [1 Edge]
>Taser Mr. B [1 AP]
>Shoot Mr. B [1 Edge]
>Move 1 East, 1 South, 3 West [1 AP]
>>
Rolled 8 (1d10)

>>4818323
Forgot dice
>>
Rolled 4 (1d10)

>>4816894
Name: Tony Vespucci
Type: Brain
Stats: HP 4/8 Edge 6/7 Move 6, Defence 5, Crit on 6+
Factors: Hard 2, Cool 1, Sharp 2, Weird 5

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)

ALRIGHT KID, THIRD LESSON. IF YOU CANT EXACTLY KILL THEM, PARALYZE THEM

> move 2NE, 2N, NE, N
> move 2N
> spend 1 edge: use taser on the boss
> spend 1 edge: shoot the guy with the mask right next to me
> move 4S, SW, S
> spend 1 edge: move 5S, SE

REEEEALLY HOPING THIS WORKS FELLAS
>>
>>4799243
>>4816894

Name: Riptide
Type: Psycho

HP: 6/6
Edge: 5
Move: 6
Defence: 4

Hard: 2
Cool: 0
Sharp: 0
Weird: 3

Weapons:
SMG: Range 10, DMG 3, Ammo 3/9, Auto, Crit +1
Pistol: Range 10, DMG 2, Ammo 4/8
Fists: Melee, DMG 2, Crit +1
Talent: Oh Yeah!
Gear: Frag Grenades: 2 uses, Area 2,4Ex DMG

"Sometimes you need carnage to create life!"

Is it possible to use [Oh yeah!] at this stage?
>>
>>4818707
https://www.youtube.com/watch?v=kPZRb4_G7sc
>>
File: heat city nights 04-05B.png (830 KB, 1882x1882)
830 KB
830 KB PNG
>>4816894

The first bounty is taken.
>>
File: heat city nights 04-06A.png (834 KB, 1882x1882)
834 KB
834 KB PNG
>>4819069

Turn 6 begins.
>>
Rolled 6 (1d10)

>>4817016

"Take this, Spider!"

>Move North, North, East, East, North (barrel through the door.)
>Move East, North, North, North, North (in the corner)
>Interact: Sabotage Haze Tank [Rolling 1d10, no modifiers(?)]

_
>(stats before mission start, not current:)
Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
Heat/Wanted: ?
>>
>>4819076
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

>Move 1 W, 1 SW, 2 S, 1 SE
"Watch out for this shit- it can fuck you up BAD."
>Move 3 S, 1 SW
>[Block]
"Hey! Retard! Who let you cut your hair like that?" Blackjack gestures towards the Mohawks to the south. "Come get some!"
>>
>>4819076
Name: Heckler
Type: Enforcer
Stats: HP 3/9, Edge 2/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (1 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Inspire Ramirez
>Move North West 1, North 5
>Move North 3, East 1
>Deploy Ammo Bag Underneath Self

Taking the blow from the suppression allowed the team to funnel through and pound on Jace and his crew. Hearing the cars on his right, he shouts to his everything but official partner in crime, "Ramirez, cargo reinforcements, watch the overwatch up ahead."

As he moves up and into the room with Ramov and Chaser, he tosses one of the ammo bags into the corner before setting it up properly to use. "Ammo bag ready. Chaser, got any more meds?"
>>
>>4819076
Name: Cletus
Type: Brain
HP 6/6
Edge 6/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

Okay I think I got the stats and everything right

>Moving to the space north of Boone
>Which is 2 East, 5 North, 5 West, 1 North, 1 East
>>
Rolled 1, 4 = 5 (2d10)

>>4819076
"What a feisty motherfucker"
>Stand up
>Aimed shot at Hood 3NE 1E (crit 6+)

Name: Doctor Ben
Type: Assassin
Stats: HP 3/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/4), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 1 (1d10)

>>4819076
Name: Ramirez
Type: Enforcer
Stats: HP 5/11, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, Breach)
Special Talent: Steadfast (1 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk


>Reload
>Gain +1 Steadfast token [1 total]
>Move 4E,1NE, 2N
>Move 3N, 1NE, 1E, 2N
>Take cover [-1 Edge]
>Fire Shotgun at wall directly 10E of me, aiming to [Breach] a hole in it [-1 Edge]

Things have mostly calmed down a little here in the middle. But Ramirez feels a strange, slight twinge in his instincts, that there's trouble. The sound of vehicles screeching seem to bear this out, and he dashes to eastwards. If his instincts about the place's layout are right, the team in that direction could well be cut off from escape and reinforcement. Unless he can give them another exit.
>>
Rolled 10 (1d10)

>>4819076
Name: Virtue
Type: Psycho
Stats:
HP 9/9 Edge 2/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit
[Grenades] (0/2)

:I

>Move SE, 3E
>Take Cover
>Aimed throw at 6S
>>
>>4819531
:D
>>
Rolled 7 (1d10)

>>4819076
Name: Strings
Type: Thug
Stats: HP 7/9, Edge 2/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit
Cash: $0
Assets: Van

>Move 4NE, 1N
>Move 1N, 4E
>Take Cover
>Fire pistol at gasmask closest to my NW.
>>
>>4819076
The veteran released his grip on the now dead Niner, and exhaled a satisfied sigh. Finally, a bit of peace and quiet. Only for bullets to whizz past him. He slowly turned to look at the shooter, the red optics of his mask glaring at the Niners higher up. "If you want to go at me, kid, then you better make sure you don't miss." His enemy was wounded, and had no ammo. It would have been so easy to just riddle him with bullets. But the veteran wasn't in much better shape, his stamina was running low, he was out of grenades, and his rifle needed reloading. "For your own sake, run away while you still can."

>Move 1SE 3E 1S
>Reload AR
>Overwatch Quick Shot with AR (3dmg, crits on +9)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:3/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 2/8 ammo)
AR (range 20, dmg3, 4/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
>>4819076
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

"God damn this whole thing sucks, Badger we can't leave yet but we can't push forward either. Let's take a breather to regroup"

>Move 2N
>Reload shotgun
>Overwatch with shotgun
>>
Rolled 5, 6 + 5 = 16 (2d10 + 5)

>>4819076

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 3/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, DEPLOYED), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

1 AP - Move 1 Northeast, 2 North, 1 Northeast, 1 East, 2 Northeast
1 AP - Quick Strike Hoodie with Bat (can target him because he's stepping out to shoot, right?)
1 AP - Drop Ammo Bag East of me

More than a little annoyed at missing out on payback on Mr. B, Caphound tears through the room between bursts of the hoodie's SMG. She keeps a low profile until the last moment, then leaps to busy his face as he pops out for another burst.

Him dealt with, or perhaps not, she shrugs off the sports bag slung across her back and drops it off by the doorway. "Any of you need ammo, here it is!"
>>
Rolled 8 (1d10)

>>4819076

Name: Riptide
Type: Psycho

HP: 6/6
Edge: 5
Move: 6
Defence: 4

Hard: 2
Cool: 0
Sharp: 0
Weird: 3

Weapons:
SMG: Range 10, DMG 3, Ammo 3/9, Auto, Crit +1
Pistol: Range 10, DMG 2, Ammo 4/8
Fists: Melee, DMG 2, Crit +1
Talent: Oh Yeah!
Gear: Frag Grenades: 2 uses, Area 2, 4Ex DMG

>Move 2S, 1E
>[Frag Out]: Aimed Throw at 10S

Riptide looks around, a crate isn't flashy but gets him in.
"Visitors... It's time to teach you about the Transience of Life!"
>>
" Team, what's the play? Secure the Haze and then make an exit? "
>>
>>4819741
"Don't forget to fuck this place up and leave as many dead Niners as possible. Do we have time to bust every door down and nab all this loot, though, perro?"
>>
>>4819821
"Claire promised the law won't come here."
>>
Rolled 1, 7 + 1 = 9 (2d10 + 1)

>>4819076
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 4/6
Armor: 2/3
Def: 7
Edge: 3-1=2
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/4, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions:
>Move 1 W, 1N, 1NE, 4N
>Shoot Dodge 4N, 1W, 1N - Shoot into gas mask in back once through door
>Aimed Shot at Gas Mask (additional +2) (ACR 2/4)
>>
>>4819076
>Restock (AR ammo 0/8 -> 4/12)
>Move NE 1 E 1 SE 1 E 2 (South of the light cover)

"Time to reposition, if anyone needs a patch up job now it's a good time."

>Chaser
Enforcer
HP 6/9
Edge 2/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
Rolled 3 + 5 (1d10 + 5)

>>4819076
Name: Alamo
Type: Enforcer
Stats: HP 7/11, Armor 0, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 7/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Move 5 East [1 AP]
>BLOCK [1 AP]
>Move 1 East, 2 North [1 AP]
>Open Door
>Tell Boone and Custard to open up on anyone in this room [+5]
>Shield face North
>>
I count it out again, back against the wall. Wait for the spray of counter-fire. Last bout of fire trade left survivors. Unusual. My shot placement was off. I dinged the wall a few times. Something's off-centre in my nervous system, a little catch in the gears. Maybe being in a bus that blew up earlier today rattled the skull. Maybe I'm getting old. I try not to assume it means anything. Focus on the immediate surroundings. Death in a gunfight is half chance, half attentional blinks.

" I'm out cold "

Heckler moves in, drops a bag of fresh supplies. I give him a nod. Peel off the wall, keep low, move to restock.

" Sense of timing. "

>[1AP] Move 5S
>[2AP] Restock

#chien
Hp 3/6 | Edge 0/9 | Move 5
Def 6 | Crit 5
Cool 1 | Sharp 3
Hard 0 | Weird 3
[Shootdodge]
Heat: 9
Wanted: 1
$25000

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, >=8 crit
-Drugs [1/2]

!Stylish Suit (+1 Edge)
!Busted Ribs (-1cool)
!Improvised A Solution (+2 Weird)
>>
>>4819821
" Killing people is simple, Mr. Nacho, but there will always be more people. What is your goal, beyond mayhem? "
>>
>>4820653
"More dead Niners, more Benjamins, more bitches, in that order. What's your plan, perro?"
>>
>>4819857
"Firme, doc."
>>
>>4819076
Name: Tony Vespucci
Type: Brain
Stats: HP 4/8 Edge 3/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

> move 5N, NW
> move 2N, 2E
> take cover behind the glass

>>4820080
I certainly could use a patch-up, pal. Say, what about you gimme some of that medical stuff in exchange for some ammo?
>>
>>4819076
>1AP: Move S, W, SW, S, SW
>2AP: Use the Medbag W to full heal

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 2/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (1/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4819076
Name: Strike
Type: Operator
HP 5/6
Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 3/4) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????


"Comparisons made. To charge or turn backward. A tough decision."
>Move NE
>Into Cover
>React (+2TT)
>>
>>4819076
"O-ow..."

Oh, she was still alive. She also could've sworn there were still supplies in that medic bag on the table.

>1AP[Get Up]
>1AP Move 5S
>1AP [Block]

Name: Rainfall
Class: Assassin[Lv2]
HP[3/6] Edge[4/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
>>4819076
>Direct civilians
“The elevator’s broken, but you should be safe there. If anyone asks, you were partygoers who were kidnapped and held for hostage or ransom. Spider’s empire is going to be crumbling soon enough, so tell your friends to wash their hands and pull out. And please, be safe.”

>Move EYDURJEHZYAYSJEJ
>Just check the image, it’s two AP at ten movement.
>Not going to roll to convince the civilians that Spider is a lame horse after they watched a room full of mooks get fucking smeared in an instant.
>>
>>4819076
The bosses are retreating and the crew are regrouping. Don't make misunderstand though, things looks like they're about to go nuclear. Cuban Nuclear.

https://www.youtube.com/watch?v=YZKOjuh-cTs&ab_channel=BestMusic
>>
>>4821371
>>4819076
In case it'd be easier for QM the movements for two actions is

>East, North, Northwest, North, West

>Northwest, 2 North, Northwest, North

----------------------------------------------------------

>Character sheet is

Name: Empress
Type: Thug
Stats: HP 9/9, Edge 4/5, Move 5, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 2/12, Auto)
Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923
>>
File: heat city nights 04-06B.png (954 KB, 1882x1882)
954 KB
954 KB PNG
>>4819076

Each of the large chemical vats, and the smaller beakers on the green working tables, are filled with toxic substances with long names only the brains can even pronounce. Machines and pipes and burners whir and clank and hum, distilling or combining or whatever it is these things do. You don't know, you're only a recreational chemist.

All these machines and containers are your real goal here. Wrecking them, that is. Killing everyone here won't stop Spider from hiring more flunkies to re-staff the place, you need to ruin the place for good. Show him he's not allowed to have nice things.
>>
File: heat city nights 04-07A.png (898 KB, 1882x1882)
898 KB
898 KB PNG
>>4821682

As she nears the cargo bay and the tunnel to the surface, Blackjack's radio crackles, heavy with static. "--anyone hear me?" Claire's voice. Only half of each sentence is coming through, interference from being underground. Blackjack acknowledges, and Claire continues. " -- reports of explosions ... patrols are closing on Sunset Springs looking for ... won't find the tunnel, but the longer it takes, the harder the escape drivers are gonna have it ... get it done and hurry!"
>>
File: niners bosses.png (474 KB, 1200x700)
474 KB
474 KB PNG
>>4821691

Turn 7 begins.
>>
Rolled 7 (1d10)

>>4821691
>>4821682
Name: Strings
Type: Thug
Stats: HP 7/9, Edge 2/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit
Cash: $0
Assets: Van

"You heard the Lady! Ramirez, you're always stuck in point let me patch you up a touch."

>Heal Ramirez x 2
>Move NE,E,3N
>Order my men to start grabbing bags
>>
>>4821705
Should be +3 Hard
>>
Rolled 4, 8, 9, 8, 9 = 38 (5d10)

>>4821691

Name: Virtue
Type: Psycho
Stats:
HP 5/9 Edge 1/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit
[Grenades] (0/2)

(ʘдʘ)

>Move W, SW, 3S
>Move 4S
>Mutilate enemy West (Melee)
>Mutilate enemy West (Melee)
>Present body parts to his friends
>>
>>4821722
Virtue presents the gangster's distorted piece of chunk head to his buddies, a wicked smile lay behind her mask as if saying 'I did this' but uttering no words.
>>
Rolled 6 (1d10)

>>4820718
"I'm already loaded up, but lemme check those wounds, paisano."

"Anyone else, reach me for a quick fix-up."

>First Aid Tony (3->2 uses)
>Move 1 N (vault) 1 NE 2 N 1NW (weaving through gas and spills, final space should be the corner of the light cover north)
>Reaction: First Aid Kit (2 -> 1 use) trigger any passing ally who's real low, realistically Heckler.

>Chaser
Enforcer
HP 6/9
Edge 2/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 1/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
>>4821728
>>4821691
Whoops, forgot the reply.
>>
>>4821691
>Move 2E NE E NE
>Restock ammo from bag

Name: Doctor Ben
Type: Assassin
Stats: HP 3/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/4), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 8, 2, 5, 9 + 5 = 29 (4d10 + 5)

>>4821691

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 2/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, DEPLOYED), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

1 AP - Move 1 North, 1 West, 1 Northwest, 1 North, 1 West, 1 Northwest, 1 North
1 AP - Move 2 North
1 AP - Quick Strike Yangster with Bat
1 Edge - Quick Strike Yangster with Bat

>>4819984
"Sounds like he's gonna come outta that door, err, Jack. Might wanna keep that shiny gun on it." Caphound brushes past him as she speaks, thumping her bloody bat into her palm. "Ammo back through the door," she continues, jerking her head over her shoulder. "I'm gonna get in there."

The first thing to draw her gaze in the room is the men by the door who had just kicked Alamo's ass out the door. They looked /fun/. Were there any more? A quick glance about the room answered that question, prompting a hungry grin to spread across Caphound's face. She runs at him, bat raised above her head. "Eyes on the bat, slimdick!"
>>
>>4821691
Name: Heckler
Type: Enforcer
Stats: HP 3/9, Edge 1/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (1 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move North 2, North East 1, North 2, North East 1
>Move North East 5, North 1
>Take Cover
>(1 edge) Suppressive fire targeting 2 South of Cinderella.

Heckler bolts forward to take point in the attack. He takes the pain injector from Chaser as he slides behind the small tank, Hoping that the incoming shots won't get him. "Always check your angles lady." Heckler snarks as he pulls himself up to unleash a torrent of lead hoping to keep Cinderella and her cook friend down while the others, advance, grab bags and cause mayhem.
>>
Rolled 10 (1d10)

>>4821691
>>4821693
"Couldn't keep a cool head." The mercenary took a deep breath. He could feel the fatigue starting to set in, mentally and physically. The only things that kept him going were willpower, and the copious amounts of morphine he had been injected with, a full medkit's worth of painkiller. "Let's keep going."
>Move 1N 1W 1NW 2N
>Move 5N
>[Hard 3] Threaten the chemist lying down in the room North at gunpoint, try to get him to surrender so we can capture him.

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:3/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 2/8 ammo)
AR (range 20, dmg3, 3/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
Rolled 1, 2 = 3 (2d10)

>>4821691
Name: Ramirez
Type: Enforcer
Stats: HP 8/11, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, Breach)
Special Talent: Steadfast (1 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Gain +1 Steadfast token [2 total]
>Move 1E, 2NE, 3N
>Fire shotgun at the Haze tank 4NE, 1E of me
>Move 7N
>Fire shotgun at the Haze tank 4SE, 3S of me

"Team, move up and keep up the pressure on these bastards!" Ramirez calls. "And don't forget to smash up these drugs labs, that's what we're here for."

>>4821705
Ramirez accepts the aid with a grateful nod. "Thanks for the patch up..." He trails off, realising he doesn't know the face or name, "...New girl," Ramirez finishes.
>>
>>4821691
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>>4819682
For some odd reason Alan gains a thick accent from the southern hemisphere then addresses the newcomer he hasn't even met.

"Oi Riptide ya bloody Ripper! How the bloody hell have you been lad?!"

>Move W, 2N, W, NW, 2N
>Move 1NW, 5N
>Overwatch with shotgun
>>
>>4821691

Name: Riptide
Type: Psycho

HP: 4/6
Edge: 5
Move: 6
Defence: 4

Hard: 2
Cool: 0
Sharp: 0
Weird: 3

Weapons:
SMG: Range 10, DMG 3, Ammo 3/9, Auto, Crit +1
Pistol: Range 10, DMG 2, Ammo 4/8
Fists: Melee, DMG 2, Crit +1
Talent: Oh Yeah!
Gear: Frag Grenades: 2 uses, Area 2, 4Ex DMG

>>4821771
The Dark-skinned and masked man abruptly stiffs up. How does he know his (code)name?

"... Is he always like this? I've been fine, I finally got a shower."

>Move W, NW, 3N, NW, 9N, NW, W
>>
Rolled 1, 5 = 6 (2d10)

>>4821691
Name: Alamo
Type: Enforcer
Stats: HP 4/11, Armor 0, Edge 2/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 6/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Standup [1 AP]
>Inspire Empress [1 Edge]
>Shoot at the Shades directly North [1 AP]
>Order B&C to shoot and back up [+5]
>Move Southwest 1, West 1 [1 AP]
>Shield facing East

"Light them up Ruskie! Boone, Custard, take some pot shots and back up."
>>
Rolled 4, 8, 10, 1 = 23 (4d10)

>>4821691
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

Taking in a deep breath, Blackjack readies herself for the last dash of the mission. The gunfire was getting less concentrated, now, more sporadic. She could actually hear the hissing of the gas tanks from the main lab, even from the cargo bay. As the little lady said, it was time to boogie.

>Quick Attack Mohawk
>Move 5 E
>Quick Attack Shades
>>
Rolled 1, 2 = 3 (2d10)

>>4821691
Name: Tony Vespucci
Type: Brain
Stats: HP 7/8 Edge 3/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

Stylish suit: +1 edge

> move 5E, NE
> move 6N
> quick-shot at Cinderella

>>4821728
Patched up by the fellow gangster, the Italian rolls his shoulders, preparing to shot
“Thanks man, really needed that. Now, let’s see if I’m still worthy of the name of “one-bullet-tony”
>>
>>4822560
(Well that sucks)
>>
>>4821782
"Who Weasel? Nah generally she's shouty but she get too intimate with a baseball bat and now I gotta carry a corpse. It's whatever, also good on you."

"Travelling much so you couldn't shower, couldn't find a place or are the safehouse pipes acting up again?"
>>
>>4822682
>>4821782

*Mumble* *Mumble* "T'es un enfoiré, Alan. " *Mumble* *Mumble*

*Mumble* *Mumble* "Ne t'avise pas de me lâcher" *Mumble* *Mumble*
>>
Rolled 9, 6 + 1 = 16 (2d10 + 1)

>>4821691
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 4/6
Armor: 2/3
Def: 7
Edge: 2
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/4, Auto, +1 accuracy)
Armor Plate (-1 Move) 2/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions:
>Move 1N
>Quick Shot at Hazmat
>Quick Shot at Hazmat
>Lightning Reload - ACR 4/2

Coughing some from the noxious fumes beginning to seep into the room, Max gave a grunt of affirmation to Caphound as she brushed by.

Peeking around the corner of the Haze tank, Max popped some shots off at the fucker in a Hazmat suit, and ducked around again to reload his new gun as some shots came back at him.

Damn this thing was sexy. Was that the fumes talking? Nah, definitely him.
>>
>>4821691
Drop me in boss

>Name: Boulder
>Class: Thug
>Stats: HP 9/9, Edge 4/4, Move 4, Defense 7, Crit on 10
>Factors: Hard 4, Cool 4
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Bruiser (Melee, Damage 3, Crit on 9)
>Special Talent: Powerhouse, Bullheaded, Hurting People
>Gear: Drug Kit

"Hello Ladies! Miss me?"
>>
File: 1596341521707.png (740 KB, 860x1320)
740 KB
740 KB PNG
>>4822854
Whoops, fucked up my sheet. Here's revised.

>Name: Boulder
>Class: Thug
>Stats: HP 9/9, Edge 4/4, Move 4, Defense 7, Crit on 10
>Factors: Hard 4, Cool 3
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Bruiser (Melee, Damage 3, Crit on 9)
>Special Talent: Powerhouse, Bullheaded, Hurting People
>Gear: Drug Kit

Also unban me you cowards
>>
Rolled 9, 2, 6, 2 = 19 (4d10)

>>4821268
Mizuchi, after patching himself up, turns to see the waiting Rainfall. He'll glance back at the empty medical bag and scratch his head. "Soory about that, lemme patch you up."
>>4821691
>1AP: Use First Aid Kit on Rainfall
>1AP: Move NE, N, NW, W, N
>1 Edge: Flash Step the Yangster (+2 Accuracy)
>1AP: Attack the Yangster beside me with my Katana
>1 Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (0/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
Rolled 7, 4, 7 = 18 (3d10)

>>4821691
>>4822967
"T-thanks! I'll let you try out the k-katana sometime. There some c-cool dual-wielding techniques you can do with S-stormsplitter."

>Move 2N,NW,W,NW
>Flash step to the left of the Yangster on the Left. (+2 Acc, 7+ Crit)
>Quickfire at the Shades 4N,W
>[Block]

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[3/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 8, 6, 3, 4, 9, 5, 2, 2 = 39 (8d10)

>>4821691
Name: Empress
Type: Thug
Stats: HP 9/9, Edge 4/5, Move 5, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 2/12, Auto)
Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Move S, W, NW, N, N
>2x Quick Shot Yang right of doorway
>Reload
>[2 Edge] Autofire 4-shot shades ciggy top left, then adjacent Yang top left.

I’m assuming point-blank for the diagonal shots on the Yang.
>>
>>4821770
Yet another correction: I should be on 9/11 HP
>>
Rolled 8 + 3 (1d10 + 3)

>>4821691
Name: Strike
Type: Operator
HP 5/6
Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 3/4) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????

>Move W, N6
>Move N2, W2
>[Sharp] check? Loot body?
>>
>>4821691
Name: Cletus
Type: Brain
HP 6/6
Edge 6/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

>Move 1 North, 9 East, 3 North, 2 West
>Aimed throw a grenade directly into the gas tank North by the hazmat using two edge points
>>
Rolled 10 (1d10)

>>4823354
I think my keyboard was acting up
>>
Rolled 10, 5 = 15 (2d10)

>>4821691

"Ey, foos, you're probably gonna wanna get in the hallway. *Cough* These things are unstable, ey? *Cough cough*"

>Move Southx4, Westx1
>Interact: Sabotage this green thing!
>Move Southx1, Westx2, Southx1
>Edge Interact: Sabotage!!!
(No more Edge)(Not sure if I need to roll to sabotage but here they are just in case)

Name: Nacho - Type: Brain
Cool 0 - Sharp 3 - Hard 1 - Weird 2
HP 6 - Edge 5 - Move 5 - Defense 4
Weapon: -x2 Pistol (fires twice for 1 ammo)(Range 10, Damage 2, Ammo 4/8)
Talent(s): Infiltration
Asset(s): Grand Sedan, Rolodex, Designer Shades, $750
Gear: Drug Kit (1AP, 2/2 Uses) Stylish Clothes (+1 Defense)
Heat/Wanted: ?
>>
File: 82475787_p0.png (1.5 MB, 1200x1200)
1.5 MB
1.5 MB PNG
>>4821770
"You might wanna slow down handsome, more than half the team's in a bad position to help you." if she truly felt any actual concern or danger it was hard to tell as her words were tinged with amusement "They call my Strings by the but just for you, you can call me anything you want ;)"
>>
>>4821691

>Move N, 2NE, 2E
>Move E, NE, 3E
>Move 2E, 3N
>>
File: heat city nights 04-07B.png (323 KB, 1882x1882)
323 KB
323 KB PNG
>>4821691

These assholes know kung fu. What the hell are they doing back here? The good news is they can't dodge bullets.

Strike rifles through the dead gang leader's pockets, finds his wallet and a roll of bills. There's business cards in the wallet, could be he'll show them to Claire later. The bills he knows what to do with.
>>
File: heat_city_nights_04-08A.png (317 KB, 1882x1882)
317 KB
317 KB PNG
>>4823733

The getaway drivers are here. The good ones, this time. Ace, Molly, Hutch, Snake Eyes. In actual cars they're devils on the road, but even behind the wheel of a clunky transport van holding 8 criminals loaded with guns, ammunition, and bags of loot, they're more than capable of evading the cops. Assuming nothing goes wrong, that is, and when does that ever happen?

"Cops don't know where we are, but the heat is coming down on the whole district," Ace calls out on the radio. "The sooner we pull out, the better!"

"Ain't that what your baby momma said to you?" asks Molly.

"Shut the hell up and get ready to drive."

Sunset Springs is becoming overrun with cops! When an escape vehicle is full or gets the go-ahead, it will [Escape] and roll 1d10. Because you have Expert Drivers, this check will have advantage. If the Escape check is failed, everyone in the vehicle is [Busted!]. If it succeeds, everyone makes it out safely. The target number starts now at 2 and increases each turn from now on.

Turn 8 begins.
>>
Rolled 2, 10 = 12 (2d10)

>>4823748
Name: Empress
Type: Thug
Stats: HP 5/9, Edge 2/5, Move 5, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 0/8, Auto)
Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Reload
>Shoot Yang to my right
>Move 2N, 1E, 2N
>[Edge] Grab rare loot
>>
>>4823748
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Motorbike [2/1/0]
Cash: 4553$

Jackie clicks on her radio, as she walks over to the van, keeping an eye open for, well, anything still alive. "Alan, bring Weasel down here, and put the poor girl in the van, if you would. Doubt getting jostled even more will help the inevitable concussion, eh?"

>Move 4S
>Move 3W, 1S
>[React] Pistol Overwatch
>>
"L-lets go!"

>Move 3N,NW
>Grab the Loot Bag N
>Move SE,3S,SE
>Edge Move E,SE,3S

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[3/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
Rolled 9, 3, 6 = 18 (3d10)

>>4823748
Name: Ramirez
Type: Enforcer
Stats: HP 8/11, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk


>Move 4SW, 2S as pictured [Vaulting]
>Fire Shotgun at Haze tank 7NW of me
>Fire Pistol at Gasmask 7NW, 1N of me
>Grab lootbag directly south of me [-1 Edge]

>>4823575
Ok, this stranger is way too friendly for someone Ramirez has only just met. "I'm gonna call you 'idiot', if you want it so bad. You don't know me, I don't know you, so cool it with the over familiarity," he snaps.
>>
Rolled 1, 5, 5, 5 + 5 = 21 (4d10 + 5)

>>4823748

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 2/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, DEPLOYED), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

1 AP - Move 2 Southwest, 2 South, 3 West
1 AP - Quick Strike Yangster with Bat
1 AP - Quick Strike Yangster with Bat

Caphound's head swings up from the bloody mess she'd left under her bat to glare at the rest of the room. Mizuchi was going mano a mano with one of those martial artists. Nice moves! He didn't even take a single hit!

Before he could counter, though, Caphound was there to bury his opponent in an avalanche of wild bat swings. "Back OFF, asshole!"
>>
Rolled 6, 4, 8, 1, 3, 1, 6, 4, 7, 9 = 49 (10d10)

>>4823748
>1Edge: Shootdodge: move 2W 1N 1W 1NW, shoot Jace (dual, crit on 7+)
>3Edge: shoot Jace 3 more times (dual, crit on 7+)
>Reload
>Shoot Jace once more for good measure (dual, crit on 7+)
>Move SE E S W

Name: Doctor Ben
Type: Assassin
Stats: HP 3/6, Edge 6/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
Rolled 8 + 2 (1d10 + 2)

>>4823748
Name: Heckler
Type: Enforcer
Stats: HP 5/9, Edge 0/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (1 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move South East 1, East 2
>Take Cover
>Sharp Check: Burst a Haze Tank with a shot. Mainly the one with the Mask dude using it as cover.

As his gun clicks empty, Heckler pulls back to a different cover as he hears the sound of vans pulling up. "Grab and move, escapes here."

As he slides back into another cover piece, he draws his pistol knowing it's faster for him to swap than to reload before sighting the Haze tank down the way and squeezing the trigger.
>>
Rolled 4 + 3 (1d10 + 3)

>>4823748
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 2/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>>4823766
"Pfft Weasel's fine, she's a tough frog this one."

>Move 7S
>1 Edge take a trophy from Iceman either his gun, his hoody or his hand I dunno. Mostly for fluff purposes. (+3 Weird)
>Move 7S
>Move SE, 3S, SE 2S
>1 Edge move 7S
>>
>>4823748

Name: Riptide
Type: Psycho

HP: 4/6
Edge: 5
Move: 6
Defence: 4

Hard: 2
Cool: 0
Sharp: 0
Weird: 3

Weapons:
SMG: Range 10, DMG 3, Ammo 3/9, Auto, Crit +1
Pistol: Range 10, DMG 2, Ammo 4/8
Fists: Melee, DMG 2, Crit +1
Talent: Oh Yeah!
Gear: Frag Grenades: 1/2 uses, Area 2, 4Ex DMG

>Move 2E, 10S, 1SW, 5S
>>
Rolled 2, 6, 7, 1 - 1 = 15 (4d10 - 1)

>>4823748
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 3/6
Armor: 1/3
Def: 7
Edge: 2
Move: 7
Hard: 0 | Cool: 3 | Sharp: 2 | Weird: 0

Wanted Level: 1
Heat: 6

>Skills:
Shoot & Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
Lightning Reload - 1/turn, reload for 0 AP.

>Gear:
Fists (RNG: Melee, Dmg: 2)
Pistol (RNG: 10, DMG 2, Ammo 4/8)
ACR (RNG: 20, DMG 4, Ammo 4/2, Auto, +1 accuracy)
Armor Plate (-1 Move) 1/3: Blocks 2 Damage multiple times
Ammo Belts: +2 magazines' worth of spare ammo. (2x ACR Mags)

>Assets
Dock Warehouse

>Cash:
Personal Cash=$6923

Actions:
>Move 2W, 1S
>Autofire 4 Bullets at Boss Shemagh
>Lightning Reload - ACR 2/0

Stumbling out of the room coughing his lungs out, Max rounded the corner and sent some shots back towards the more important ganger peeking their head around the door frame into the gas filled room.

Seeing his crewmmates sling bags around their shoulders and start to move out, Max knew he had to get out of there soon, especially with this damn headache of his.
>>
Rolled 1 + 1 (1d10 + 1)

>>4823748
>Move N, Ne, 2N, NE [May require a cool vault. But I'm cool, +1]
>Grab Lootbag
>Move 5S

check guns. check the room. Nod. The fumes are picking up. Knife-scars down the throat, not worth breathing in.
>>
Rolled 10, 6, 1 = 17 (3d10)

>>4823748
Name: Alamo
Type: Enforcer
Stats: HP 4/11, Armor 0, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Move 1 East, 1 Northeast, 2 North[1 AP]
>Shoot closest Yangster [1 AP]
>Shoot closest Yangster again [1 AP]
>Inspire Mizuchi [1 Edge]
>Tell Boone and Custard to help finish clearing room

"Grab any loot and lets get moving! We don't have all day!"
>>
>>4823748
>>4823771
Forgot to link post.
>>
Rolled 7, 10 = 17 (2d10)

>>4824009
>>4823748
Extra dice in case I'm shooting the point blank person since I forgot.
>>
>>4823748
Name: Strike
Type: Operator
HP 5/6
Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 3/4) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????


"Not bad."
>Move E2, S5
>Move S7
>Move SE1, S6
>>
Rolled 10 + 3 (1d10 + 3)

>>4823748
Name: Strings
Type: Thug
Stats: HP 7/9, Edge 2/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit (1/4)
Cash: $0
Assets: Van

>Move NW, 2N
>Heal Heckler (Down to 1 charge)
>Move 4W, 1S
>Order Bruce and John to pick up the spare loot while I flirt.

>>4823783

"Harsh but fair." She gives a sardonic but confident laugh at Ramirez's words.

"That being said, even if I don't know you *now* I would LOVE to get to know you handsome."

She then gestures to Hecklers and grins

"I don't mind getting to know your friend here either but I'm more interested in you to be honest."
>>
>>4823733
"We should probably be haulin ass, people. That said I'm going to put a little pressure on Little Miss Firebomb here to help out our guys."

>move 1N, 1NE, 2N, 1NE (should end up 1 SW from Heckler starting position)
>reaction: Aimed AR shot Trigger: any hostile peaking from or passing through the door NE from my position (the one where Cinderella is taking cover)

>Chaser
Enforcer
HP 6/9
Edge 2/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 1/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
Rolled 7 (1d10)

>>4823748
Name: Virtue
Type: Psycho
Stats:
HP 5/9 Edge 0/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit
[Grenades] (0/2)

>3AP+1 Edge Do a little dance +0 Cool
>>
>>4824930
>>4824868
>>4823410

You guys should join the discord, we've been talking about you and honestly we think you're all pretty cool.

Nobody's forcing you or anything and it's not like you necessarily gain any benefits in game but we'd love to have you guys in touch.

https://discord.gg/3K9zN4Je
>>
Rolled 5 (1d10)

>>4823748
"Hey kid, come with me if you want to live. The Niners are finished, the cops are coming, and we could use a guy with your set of skills."
>+1 move from Alan's Teamwork Tactics
>[Sharp 3] Attempt to convince the surrendering chemist into joining the gang.
>Move 6S
>Move 6S
>(1 Edge) Move 6S

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:2/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 2/8 ammo)
AR (range 20, dmg3, 3/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
Rolled 2 (1d10)

>>4823748
Name: Tony Vespucci
Type: Brain
Stats: HP 7/8 Edge 3/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (1/2 uses)
Special talent: pack leader (names: Luca and Diego)

Stylish suit: +1 edge

> move 2NW
> shoot the haze tank below the one the mask-guy is hiding behind
“There, that ought to damage the place a bit”
> begin falling back since everyone has grabbed the money, move 3SE, 3S
> spend 1 edge: move 3S, SW, 2W
“LETS MOVE BOYS, WE”RE DONE HERE”

>>4824868
“Are you fucking flirting in the middle of a firefight kid? ...is this a tactic? Is this a youngsters thing? Look-whatever, just grab your lackeys, the money, and let’s get our asses out of this gunpowder barrel of a hole”
>>
Rolled 1, 4, 5, 6 = 16 (4d10)

>>4823023
"That'd be awesome! T-though, I don't want to make Stormsplitter jealous."
>>4823748
Mizuchi weaves through the hail of fists, not even having to deflect any with his katana. The sloppy martial arts of someone caught completely off stance and off guard. "Pay for your weakness, traitor!" The young ronin will shout, delivering two quick slashes to his opponent before grabbing the nearby dufflebag and sprinting. This mission was wrapping up, and time was of the essence.
>1AP: Attack Yangster NW with Katana
>1AP: Attack Yangster NW with Katana
>1AP: Grab the Loot Bag W
>1AP (Alamo's Inspire): Move SE, E, S, SE, S, E

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (0/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
Rolled 7 (1d10)

>>4823748
Name: Cletus
Type: Brain
HP 6/6
Edge 5/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 5 Ammo

>Move 3 North, 2 West
>Aimed throw a grenade at the ninja boss
>Use edge to move back to where I was
>>
>>4823748
As bullets fly and tanks explode, it looks like love might be able to bloom on the battlefield if only for a moment.

Too bad Ramirez is... Colder than Ice!

https://www.youtube.com/watch?v=hVzJUtdFd-s&ab_channel=Fancy
>>
File: heat city nights 04-08B.png (348 KB, 1882x1882)
348 KB
348 KB PNG
>>4823748

Empress approaches the locked briefcase. She briefly considers trying a more subtle method of getting to the contents -- one can break these locks with a paper clip lockpick in just the right place, or feeling out the subtle grooves of the interior mechanism of the wheels -- but instead settles for bashing it with the butt of her rifle until one of the hinges splits apart. Quickly looking inside, she sees thick sheafs of paper, at least one of which has chemistry formulas on it. Satisfied, she re-seals the briefcase (somebody did bring duct tape, right?) and prepares to exfiltrate.

Badger's logic makes sense. Better to take a chance on a new opportunity than a sure thing of going to prison. Even if your new employers did just brutally murder your old ones. The chemist, who from their voice sounds like they're barely out of high school, runs after.
>>
File: heat city nights 04-09A.png (316 KB, 1882x1882)
316 KB
316 KB PNG
>>4827033

The fight's gone out of the few Niners who remain. Now it's just a question of whether the gang wants to finish things here, or call it a mission and get the hell out before Sunset Springs is overrun by the HCPD.

Turn 9 begins. Escape target number is 3.
>>
>>4823748
Still coming down from the fat snorts, Nacho is dizzy and feeling a little... we won't use the word cowardly here. Skittish. Yeah, he's skittish.

"iOdale! I got the bag, smoked some science busters, and did my part in jamming up this little program. I'm gonna make like a banana and split, foos! See you at the warehouse, try not to get [Busted!], vatos!"

>3AP Move:
>Southx3, Eastx2, Southx10
>>
>>4824965
I just keep getting notices that my phone and multiple emails of mine are already registered and I can't access the discord. Don't wanna have to make a third email address just to use discord lol. I really wish I could just fist a discord employee to death to satiate my still rage. Maybe I'll figure it out later. The accounts, not the fisting.
>>
>>4827041

Ahh shit I was late on turn 8. Just use my turn 8 for turn 9. Or if you please, throw me:

>Westx1, South all the way down to the cars
>Load up in the car if I have the AP for it
>>
>>4827041
>>4825824
"Great toss, mon ami! Now let's make like an accountant and book it!"

>Move 2S SE 2S
>Move SW 4S
>Move 5S

Name: Doctor Ben
Type: Assassin
Stats: HP 3/6, Edge 2/6, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/4), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death, Shootdodge
Gear: Ammo Bag: [Deploy] (1AP, 2 Uses) Deploy adjacent, friendlies next to it can use it to [Restock] (2AP, 2 Uses, restore all ammo)
Duds: Stylish Clothes (+1 Def)
Money: $80 230
Heat: 6| Wanted: 1
>>
>>4827041

Name: Riptide
Type: Psycho

HP: 4/6
Edge: 5
Move: 6
Defence: 4

Hard: 2
Cool: 0
Sharp: 0
Weird: 3

Weapons:
SMG: Range 10, DMG 3, Ammo 3/9, Auto, Crit +1
Pistol: Range 10, DMG 2, Ammo 4/8
Fists: Melee, DMG 2, Crit +1
Talent: Oh Yeah!
Gear: Frag Grenades: 1/2 uses, Area 2, 4Ex DMG

>Move 2SE, 4S
>Get in the Vehicle, Escape!
>>
>>4827041
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8+1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.

Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
Apartment
Motorbike [2/1/0]
Cash: 4553$

Blackjack continues to amble towards the vans, staying on the lookout for any enemies. Experience with the gang has taught her to never be too careful. Then she sees the chemist running down the hallway after Badger, urgently. She points this out to her allies, pointing a pistol at the guy. "You've got a tail, B! I don't think I can plug him at this range, so look out!"

>Move 3S
>Get in the van (take the shotgun seat)
>>
File: ssssssssss.png (167 KB, 421x792)
167 KB
167 KB PNG
>>4827041
Rainfall stylishly sprints through the actually pretty long stretch of lab, arriving not as far as she thought she would end up.

>Move SW,4S
>Move SE,S,E,2S
>Move 2S,W,SW,S
>Edge Move 4S,SW

*Fixed invalid edge movement

Name: Rainfall
Class: Assassin[Lv2]
HP[6/6] Edge[2/4] Move 5
Defense 9, Crit 7
Cool:4 Sharp:0 Hard:0 Weird:2
Skills:
(Flash Step)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(Smoke Grenades:Area 2,Turns 2,Acc -4,[3/3])
Clothing:(Stylish Clothes:Def+1)
>>
File: Capture.png (211 KB, 587x767)
211 KB
211 KB PNG
>>4827041
Name: Ramirez
Type: Enforcer
Stats: HP 8/11, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 4, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $39303
Heat: 7
Wanted Level: 1
Assets: Pickup (free), Mysterious green disk

>Move 4E, 2S
>Move 2SE, 4E
>Move 2SE, 4S
>Move 6S [-1 Edge]

Ramirez looks around the tunnel crew, mentally counting out the numbers. "Alright guys, looks like a few of us will have to hitch a ride with the Cargo team. If we all head back to the tunnels, there won't be enough space for the guys who went down the VIP elevator."

>>4824868
"You don't want to do that," Ramirez's voices unconsciously gets harsher, metaphorical hackles raised. "Look, whatever you're doing here, just don't. Got that, idiot?" Then he turns and most assuredly does not do his best to escape the situation.
>>
Rolled 4 + 5 (1d10 + 5)

>>4827041
Name: Alamo
Type: Enforcer
Stats: HP 4/11, Armor 0, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 4+1, Cool 0, Sharp 3, Weird 0
Medic Bag: [Deploy (1AP, 1 use): Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2AP, 3 uses) to fully heal themselves, or a friendly next to them, and remove all debuffs.
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Two-Piece Suit: +1 Edge
People's Champ: +1 Hard Token

>Inspire Empress
>Tell Boone and Custard to double time it to the tunnel evac
>Move 2 South, 1 SouthEast, 1 East, 1 SouthEast
>Move 4 South, 1 SouthWest
>Move 4 South, 1 Southwest
>Shield face West
>>
>>4827041
Name: Heckler
Type: Enforcer
Stats: HP 8/9, Edge 0/7, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 2, Move 1, Heat 6, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/8, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (1 use)
Cash: $17803
Assets:Bungalow (Free), Dock Warehouse

>Move East 3, South East 3
>Reload
>Suppressive fire (mostly for the cover destruction) between the two large tanks up north, near the gas mask and the burning doorway.

Heckler moves back yet again, chuckling as he slips rocks another magazine into his assault rifle. "Ramov, Tony! Head out via the tunnel, well go via cargo." He calls out as he begins spraying down at the far side tanks of Haze, enjoying his destruction.
>>
>>4827041
Name: Empress
Type: Thug
Stats: HP 5/9, Edge 1/5, Move 5, Defense 8, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8)
Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 3/4, Auto)
Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $1923

>Move 4S, 1W
>Move 3S, 2E
>Move 1E, 4S
>[Inspire] Move 1W, 4S
>[Edge] First Aid on self

Ending space should be two tiles down into the room with the civilians at the elevator, just below the blood splatter by the door.

“Remember to keep your heads down when the police come around, and make sure to cry for the cameras. If anyone asks why you’re here, you should probably say you were kidnapped. Anyone associated with this lab is going to have a very hard life.”
>>
>>4827651
If my loot bag doesn’t reduce my move by 1, I can move an additional-

>Move 3S, 1W
Ending space will be as pictured.
>>
>>4827041
Name: Strike
Type: Operator
HP 5/6
Edge: 8/8

Move 6
Defense 7
Crt:10
Cool: 3
Sharp: 3
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge) Lightning Reload (0ap)

Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 3/4) Fists (MLE, DMG 2, CRT+1)

Gear:
Aid Kit(1ap, 4x 3HP)
Cash:????

"From behind??"

>Move 5S, 2W
>Get into car
>Window seat?

"The vans, gone, like leaves in the wind?"
>>
>>4827041
Addition to my turn here: >>4827077
>1Edge: move 2 SW W SW S
>>
File: Spoiler Image (322 KB, 1080x1006)
322 KB
322 KB JPG
Rolled 6, 8 = 14 (2d10)

>>4827041
Time to book it.

> Vault SE -> move 4E (Above eastmost green light cover)
> Move 1E 1SE 1E Vault SE 1SE
> Move 1E 4S
> Move 4S 1SE (Edge 2->1)
> Mount up (Edge 1->0?)
Movement representation will be under spoilers

>Chaser
Enforcer
HP 6/9
Edge 0/7
Move 5
Def 5, Crit 9+
C 0/S 2/H 3/W 1
Ht 0 / Want 1
>Perks
Old Friends
>loadout
Stylish (?) Clothes (+1 defense)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1)
First Aid kit (Quick Heal, 1 Ap, 1/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>>
Rolled 5, 5 = 10 (2d10)

>>4823793
Focused on getting the bag and legging it under Alamo's encouragement, he'll make a half spin as he runs and give Caphound a thumbs up. "Thanks for the assist! I'm let down though, these guys were shit at martial arts, rewatching Hundred Fist Puncher got my hopes up."
>>4827041
The sounds of gunfire and melee combat slowly ceased, the only thing remaining were footfalls and the hiss of chemical gas leaking from tanks all across the facility. Their work was done, and the glowing feeling of a job well done filled Mizuchi's heart as he legged it back to the waiting escape cars.
>1AP: Move SE, 4S
>1AP: Move SW, 4S
>1AP: Move 5S (Rolling Cool to vault the low cover with advantage)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/7, Move 5, Defense 8, Crit on 7
Factors: Hard 1, Cool 3, Sharp 1(+1), Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (0/4 Uses), Stylish Clothes (+1 Defense)
Money: $10253
Special Talent: Flash Step, Agility
Assets: Katana Coupe, Movie Collection (Anime)
>>
>>4827041

Name: Strings
Type: Thug
Stats: HP 7/9, Edge 0/5, Move 5, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/12, breach)
Special Talent: Pack Alpha
Clothes: Regular
Gear: First Aid Kit (1/4)
Cash: $0
Assets: Van

>Move 2SE, 2E, 1SE
>Move SE, 2E, SE, E
>Move 5E.
>1 Edge Move SE, 2E, 2S

>>4827426
Strings went into a dash, only barely keeping up but keeping her cheerful tone all the while. "I didnt- *huff* realize you were a - *huff* mind reader to tell me what I do and don't want haha"

"Might be something wrong with your powers though *huff*" she felt a little proud of herself for being able to reach the soldier "Cause I'm pretty sure, right now, this is what I want Handsome."

"I want to get to know you."

Strings' smile never leaves her face, not letting Ramirez's venomous words affect her at all.
>>
File: 1621393271835.png (171 KB, 962x820)
171 KB
171 KB PNG
>>4828004
>>4827041
>>
File: 1621393271835.png (49 KB, 278x334)
49 KB
49 KB PNG
Rolled 9, 10, 3, 10 + 3 = 35 (4d10 + 3)

>>4827041
[Psycho] Alan
C: 1 H: 3 S: 0 W: 3
HP: 8/9 Edge: 0/5 Move: 6 Defence: 6 Crit on 7-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move
[Gear][Money]: $130
[First Aid Kit] (2/4)
[Stylish Clothes](Business Casual): +1 Defense
>[Stash]
Money: $20800
[Two Piece Suit]: +1 Edge
[Stylish Clothes](Sports): +1 Defense (Loaned to Chaser)
[Stylish Clothes](Darth Vader): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]

>3AP Cheer on the Chemist (+3 Weird) x 3
>1Edge Use Weasel's corpse like a puppet to Cheer on the Chemist

"Wooo come on Chem boy you're almost there! We'll treat you well and give you a massive paycheck if you can help Angie and Claire with the formula!!"

"Even if you didn't Badger already thinks your a cool nice kid so you're set!!!!"

He takes Weasel's hands and uses them to mimic pom poms on a cheerleader

"Gooooo Chem Boy! Fight! Fight! Fight! Guts! Guts! Guts!"
>>
File: The Move.png (76 KB, 446x799)
76 KB
76 KB PNG
>>4827041

Name: Caphound
Type: Psycho
Stats: HP 9/9, Edge 2/5, Move 7, Defence 5, Crit on 5
Factors: Hard 2+1, Cool 0, Sharp 0, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 4), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun, can pick up ball to use again)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP to deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, DEPLOYED), Stylish Clothes (+1 Defence)
Cash: $20803
Heat: 6
Wanted Level: 1

1 AP - Move 2 Southeast, 2 South, 1 Southeast, 1 East, 1 Southeast
1 AP - Move 4 South, 1 Southwest, 2 South
1 AP - Move 2 South, 1 Southeast, 1 East, 3 South

"We're running away? Damn it!" Regardless of her complaints, Caphound obediently trails after the others. Then she lights up again, breaking into a breezy sprint to quickly overtake Alamo and Rainfall.

>>4827902
"Maybe they're fakes, like that one episode?" Caphound calls back, barely even puffed despite the exertions of combat and the fact that she was currently making it look easy to outrun everyone around her.
>>
>>4827041
"You made the right choice, kiddo. Now move those feet, come on! We'll have to work on your cardio! And you too Nacho, no getting high on the job!"
>-Inspire Chemist friend (0 AP, 1 Edge)
>-Inspire Nacho to give him the movement he needs to get in the car (0 AP, 1 Edge, sorry for the processing headache)
>Move 1SE 11S
>-Board the red van and wait for extraction

Name: Honey Badger
Type: Enforcer
Stats: HP:10/10 Edge:0/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:3 Weird:1
Weapons: Pistol (range 10, dmg2, 2/8 ammo)
AR (range 20, dmg3, 3/8 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Gear: Frag Grenades (0/2, Area 2, 4Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends
>>
>>4827041
Name: Cletus
Type: Brain
HP 6/6
Edge 4/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 4 Ammo

>Four move actions, using one edge. Move 6 South, 1 West, 13 South
>>
Rolled 10, 5 = 15 (2d10)

>>4827041
>>4827033
Name: Virtue
Type: Psycho
Stats:
HP 5/9 Edge 0/5
Move 5 Defense 4
Hard 3 Cool 0 Sharp 0 Weird 3
Crit on 7

[Shotgun]: Rng: 10 || Dmg: 4 || Amm: 2/12
[Pistol]: Rng: 10 || Dmg: 2 || Amm: 4/8
[Fists]: Rng: Melee || Dmg: 2 || +1 Crit
[Grenades] (0/2)

"..."

\( ゚ヮ゚)/

>2AP Join Alan in silently cheering the gas mask guy
>1AP Extract
>>
Rolled 8 (1d10)

>>4827033
Name: Tony Vespucci
Type: Brain
Stats: HP 7/8 Edge 2/7 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 1, Sharp 2, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9, +1 crit range)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (2/2 uses)
Special talent: pack leader (names: Luca and Diego)

Stylish suit: +1 edge

> move 4W, 2SW
> move 4SW, 2W
> move 4W
> order Diego to follow me (1 edge)
Fall back boy! I don’t want another life on my hands tonight
>>
File: macintosh loading icon.png (30 KB, 1200x800)
30 KB
30 KB PNG
No more threats remain. Automating final turn ...
>>
File: heat city nights 04-09B.png (332 KB, 1882x1882)
332 KB
332 KB PNG
>>4829652

Heckler punctures two more of the tanks with a last burst from his assault rifle before turning and jogging towards the escape vans. The laboratory isn't as devastated as it could possibly be. I mean, does this really live up to your inner potential for devastating? But with this much damage done, it's safe to say the lab won't be functional anytime soon. A lot of the machines are destroyed or ruined, and most of the chemical stores are now spilled onto the ground or venting in toxic gas fumes. It's all going to be expensive and time-consuming as hell to replace, and by that point, the Syndicate's corner on the Haze market will already have evaporated.

Their mission more-or-less complete, and the formula briefcase in Empress's hands, the gang books it towards the waiting drivers.
>>
File: heat city nights 04-010B.png (311 KB, 1882x1882)
311 KB
311 KB PNG
>>4829714

It's crowded in there, and everybody gets an elbow or a knee in some inconvenient place, but one way or another, you all fit in the vans. Time to see if the drivers are worth the money Claire paid for them.

Escape vehicles:
Ace: Rainfall, Alamo, Empress, Caphound, Boone, Custard, loot bag x1, haze formula briefcase x1
Molly: Dr. Ben, Ramov, Cletus, Tony, Diego, Max, Mizuchi, loot bag x1
Hutch: Strike, Virtue, Chaser, Heckler, Ramirez, Strings, Bruce, John, loot bag x3
Snake Eyes: Badger, Riptide, Blackjack, Alan, Weasel, Chien, Nacho, the chemist, loot bag x2

One person from each vehicle must roll 1d10. Gain advantage (roll twice and take higher) from Expert Drivers. On a 3 or under, everyone in the vehicle is [Busted!] and your loot bags are confiscated. On a 4+, you're out clean.
>>
Rolled 3, 4 = 7 (2d10)

>>4829723
Rolling for Hutch

As Heckler dives in last, he slams against the side of the van, shouting. "All in. GO GO."
>>
Rolled 5, 4 = 9 (2d10)

>>4829723
Rolling for Ace
>>
Rolled 5, 1 = 6 (2d10)

>>4829723
>Rolling for Molly
>>
Rolled 7, 5 = 12 (2d10)

>>4829723
>Rolling for Snake Eyes
>>
Rolled 8, 4 = 12 (2d10)

"¡Vaminos, Snake Eyes! ¡Corrale!"
>>
>>4829826
Woopsie didn't see this
>>
>>4829833
lol
>>
>>4828004
>>4828039
As Ramirez dashes into the cargo bay, he pauses for a moment on seeing what's going on. Whirling round, he points an accusing finger at Strings. "You, stop it. You," and here he rounds on Alan, cocking his shotgun with his other hand, "stop that, or else."
>>
>>4829740
>Sweating
>>
File: wrong way.gif (948 KB, 400x300)
948 KB
948 KB GIF
>>4829723
>>4829740
>>4829747
>>4829748
>>4829826

The police are on top of the escape vans almost immediately, a dozen of them converging on your position. The closest ones are shouting through megaphones and threatening to open fire. Snake Eyes cunningly swerves into a series of dark alleyways, turns into an open garage, shuts his lights and engine off, and the team holds their breath as the red and blue lights flash past. The other three vehicles flee, with HCPD in hot pursuit.

Ace leads a trio of cop cars on a merry chase through the suburbs, smashing through white picket fences and rusty swing sets, leaving dirt skid marks on clean lawns. Molly ends up driving the wrong way on the highway, swerving around incoming trucks and cars, losing the cop cars one by one as they eat shit and crash into civilian vehicles. Hutch eats a pit maneuver at the wrong moment as he's crossing the bridge over the Snake River canal; though he swerves to keep the van straight, and it's the cop car that ends up flying over the edge of the bridge into the filthy water below, the van still crashes headfirst into a lamppost on the far side, and the squad is forced to abandon it, splitting up into two and threes and fleeing into the night. Fortunately, Snake River is a good place to get lost in, a rat warren of alleys and streets and bridges and culverts, and nobody is discovered.

After some time laying low, the criminals no longer hear sirens, or see the red and blue light reflections. There's always more crime in Heat City, some other robbery or murder or mayhem for HCPD to be called away to. It was a narrow thing, but everyone's made it out scot free.
>>
File: mission_complete_4.png (109 KB, 1280x1360)
109 KB
109 KB PNG
>>4829946

https://www.youtube.com/watch?v=7lsdJDiJ0QE
>>
File: heat_city_4_map (ending).png (328 KB, 1700x1400)
328 KB
328 KB PNG
>>4829948

After leaving the loot at the dead drop -- Claire will find someone to fence it to soon enough -- you're finished getting your hands dirty for the night. You can head somewhere to chill out, get a bite to eat, quench the thirsts that come after violence, or just enjoy the night air in Heat City.

- Safehouse, Freedom Square
- Burger Bomb, fast food chain, everywhere.
- Mi Hungi, chinese restaurant, Princeton. Manager: Sum Gai.
- Bullet Train, ramen shop, Snake River. Owner and chef: Ono-sensei.
- Not'Chos, taco truck, St. Domingo. Owner: Jose Luis.
- Al's Diner, retro restaurant, Freedom Square. Owner and cook: Al.
- Jameson's Bar & Billiards, Freedom Square. Owner and bartender: Mick Jameson.
- Videodrome, 24/7 video rental, Freedom Square. Owner: Mitch Hoffman.
- Wizard's Tower, comic and TCG store, Blue Ridge. Owner: The comic book store guy, aka the wizard.
- The Marie Louise, paddleboat casino, Snake River canals. Manager: Joe Rizzuto.
- Laser Utopia, strip club, Princeton. Manager: Emily Vale.
- Catcrawl Alley, red light district, North Shores. Madam: Jade.
- Wander the streets by neon lights
- Write-in
>>