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The first three months of your rule has been rife with internal instability, NCR dealings, starvation and relentless raider attacks. And yet against all odds, you have come out the other end with a bright future ahead of you and your fledgling nation. Time will tell if General Oliver was right when he said, " Making a nation ain't like chowing down on a pile of Fancy Lad Snack Cakes." But you're not one to give up so easily. You are the Courier, the most resilient man in the Mojave.

Still in a precarious place with the food supply and the Brotherhood of Steel seemingly lying straight to your face, you better get to work.

Previous thread: >>4815280
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>>4833735
New Vegas Region
-------------------------
Month 3

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+38,500 caps/turn)
Upkeep: None (-65,750 caps/turn)
Treasury: 104,000 caps

Food
Very Low (Stable)
Simple diet
The food situation in New Vegas is in a dangerous predicament but a large enough supply to maintain Freeside until food production

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining, Scavenger Training (On hold), Freeside cleanup (On hold), Freeside Aptitude (On Hold)

80 Scavengers, 300 miners, 5 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 500 dynamite


Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 75 patrolling Freeside, 600 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>100 deployed to south Mojave
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Two weeks remaining)
>100 mercenaries deployed to south Mojave


736 Mkll Securitrons, 1 damaged
The Courier
1,000 Mercenaries: Semi-professional, Miscellaneous equipment
19 Shock Troopers
>>
Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Currently Unavailable)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Arcade: +3 to technology actions, +4 healthcare actions (Currently unavailable)
Knox: +5 to combat (Stationed at dam)
Doc Henry
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Alerts
------------------

WARNING: TENUOUS FOOD SITUATION
Two weeks until the sharecropper farms begin to produce, though initially at a low level. The purchased food will keep Freeside from starvation for the two week shortfall.

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: YES MAN UPGRADE
Yes Man has shut down for his mentioned upgrades. He didn’t give you a time estimate before going offline.

WARNING: ARCADE MEETING
Arcade Gannon requests a meeting concerning the future of The Followers in the region.

WARNING: BRIGHT BROTHERHOOD
Members of the Bright Brotherhood have returned to Novac to assist in their reconstruction efforts.

WARNING: CAZADOR NESTS
Cass and Ed-E were unable to destroy the nests in the Jacobstown valley. While not an immediate problem, if they hatch, it will reinfest the valley.

WARNING: NIPTON CLEANUP
With the roads being secured from Powder Ganger attacks, some caravans and travelers are going through the burned remains of Nipton. Many of the corpses and rubble remains, impacting travel and perception.

Suggestions:
Deploy to Black Mountain
Set up an administrative system for Freeside
Census of New Vegas
>>
Already having the weapons caches marked, your scavvers didn’t have much issue collecting and sending them to McCarran. Moreno is very appreciative of your support and he promises to spit out the meanest sons of bitches in the wasteland. The Outer Vegas ruins are more or less picked clean, with few fiends still hiding in the crevices. However, there are hundreds of tons of steel and other raw materials that may be useful for future industrial efforts.

The handymen sent to Cottonwood cove have written up a crude list of improvements needed, as well as some general construction they cannot do. The core question is what you want to turn the cove into.

The training of scavengers is put on hold until Veronica returns. Raul is training another 5 Freesiders.

You begrudgingly purchase a month’s worth of food for Freeside. You’re still not sure why the price-gouging from the Crimson Caravan, but it won’t be forgotten quickly. With the current food supply, you have enough to last until the farms start producing.

The Securitrons cleared the rubble from Fortification Hill, allowing access to the facility. It will need guards stationed there, mercenary or Securitron. You can now explore the facility and find its purpose.

Muggy and Toaster have consumed their respective kitchenware. They are grateful and excited to get to work breaking down even more, returning useful material.

Vault 19 has started mining sulfur and sending it to The Boomers for production.
>>
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Cass and Ed-E were sent to locate and eradicate the remaining cazador nests near Jacobstown. As only nests were remaining, it didn’t seem necessary to send a force of Securitrons. How wrong that assumption was. During a quick clearing of a small cave, the two inadvertently walked into a nesting ground with adult Cazadors guarding their eggs. They attacked Cass and Ed-E before either got a shot off. Fighting through the venom, Cass helped Ed-E shoot their way out, with her throwing a satchel charge at the entrance, sealing the cave. She soon lost consciousness, with Ed-E sending out an emergency ping to a Securitron patrol. She was brought to the Old Mormon Fort, having slipped into a coma. The Followers have done all they can but aren’t sure when she will wake up. She had more cazador venom in her bloodstream than anyone they’ve seen before.

Sitting in the Presidential Suite, you keep running over who should fill your council. They will be able to give you insight on the different aspects of your nation that you don’t have time to glean for yourself. With Cass out of service for the foreseeable future, you will keep the treasury position open for her. As for the rest…

Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

These members serve an advisory role in your government, answering any questions about their field to the best of their knowledge. They can be replaced at any time. Joseph Linden is a sharecropper who is the ad-hoc director of farm operations outside of Freeside.
>>
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Doc Henry: Well, I’ve never heard of domesticating Geckos, at least not on the level you’re wanting. The breeds you have in the Mojave are too dangerous, not to mention those damn fire-breathers would burn down any farm. If there was a more docile breed then sure, but with my facilities and current knowledge, I couldn’t create a friendly Gecko. Perhaps some tribe has learned the secrets of their husbandry, but I could only theorize what would be needed to accomplish this.

Lily wasn’t successful in her scouting, but not for a lack of trying. Before you sent her out, you gave her clear instructions and a hug. The area was just too large for her to safely cover, but she did confirm that the Powder Gangers are now moving at night, creating roadside traps for passing caravans and travelers.

This scouting didn’t seem to matter as the Securitron and Mercenary force dispatched had good success in finding and eliminating the Powder Ganger encampments. Many were hidden in the rocks and caves in the south, meaning that the mercenaries really did the hard work of methodically clearing the mountains. While a majority of what Powder Gangers remained in the mojave are now killed, some still remain and it will be another month of combing by your forces at their current pace. They have recovered 500 sticks of dynamite, or a two month supply for Sloan. It can be sent towards the military or industrial stockpile.

“This is Mr. New Vegas with some more news. The Courier has directed his robot army to wipe out the Powder Gangers in the southern Mojave. They Are reported to be hidden in the hills and caves around the main roads, but will surely be rooted out and destroyed. If events keep progressing the way they are, I may be out of a job. Don’t worry New Vegas, I’ll keep bringing the music.”

https://www.youtube.com/watch?v=AeZRYhLDLeU
>>
>>4833768
Send the dynamite to the industrial stockpile, for use in cleaning up Freeside amongst other uses.

>Courier - Meet with Arcade and then investigate the Fortification Hill Bunker, with the goal of finding its purpose.

>Military - Continue pressure on Powder Gangers under Knox and Lily; Have the 19 Shock Troops redeploy over to Jacobstown area to deal with the Cazador nests ASAP, flamers and explosives should be provided.

>Industry - Construct logging camps around Jacobstown and a sawmill within Jacobstown. 16,000 caps to the effort.

>Industry - Construct a glassworks in Freeside and employ Michael Angelo to teach people how to do it (if he is making custom neon signs, he has to have the capability to produce glass and shape it; he also must have some way of evacuating the air from the glass for the neon to replace, but we can deal with those possibilities later). 15,000 caps to the effort.

>Industry - Construct a scrap metal reprocessing plant to turn salvaged material into more useful pure substances. 20,000 caps to this effort.

>Medicine - Convert a few structures near the Old Mormon Fort into sick houses, to act as long-term care wards / patient housing. Doc Henry, begin training Freesiders in medical skills to assist the Followers. Give 20,000 caps to these efforts.

>Medicine - Construct multiple public latrine and public baths throughout Freeside for use without charge; preferably linked into the Vegas Sewers; this should hopefully cut down on the transmissible disease risk of Freeside. 8,000 caps to the effort.

>Training - Raul and Veronica, continue training actions. Take additional funds if needed to continue training.

>Salvage/Repair - Salvagers along with Rex and Roxie return to the task of cleaning up Freeside. Pass off easily repaired items to Repairmen and Ed-E to fix; items once fixed should either be sold (toasters, radios, hot plates, etc) or kept (energy weapons, complex electronics, manufacturing or construction equipment, etc). Any robots found, functional or not, should be kept and restored to function.


79 thousand caps, but it should fix some of our health issues (at the very least, it means our people will be cleaner and the sick will have carehouses) and begin setting up actual industry in freeside: the glassworks can produce everything from bottles and jars to artwork and windows (in theory, equipment and skill dependent until we can automate the latter away)); the scrap metal reprocessing should ensure we've consistent supplies of pure steel, copper, tin, brass, bronze and so on; the logging and sawmill operations should give us not only fresh lumber but planks which means we can really start doing some interesting industrial things.
>>
>>4833748
>Courier action- Talking to the Bright Brotherhood, setting up a Freeside administration and having it conduct a New Vegas census.

Unless you lads wanna explore Fortification Hill that is.

>Military action- Deploy to Black Mountain, send 100 mercs to assist the Securitrons in clearing out the cazador nests with Ed-E, Rex, and Roxie, set up Securitrons at Fortification Hill.

I'm assuming Powder Ganger operations is still underway.

>Scavenge/Cleanup- Scavange Nipton and support a clean up of the area.

>Repair- A bike will be a nice present for Cass when she wakes up.

>Lily, please assist in the Powder Ganger cleanup
>>
>>4833865
Looks like a good list - supporting this.
>>
>The Bright Brotherhood is back and they're down to help out.

This is actually a great thing! A group of friendly ghouls that owe us a favor, or at least are open to help out New Vegas. Ghouls can do a ton of good in that they can explore any radioactive areas, and act as diplomats to other ghouls in the area to join up. A lot of them are also old as fuck and could have a wealth of professional knowledge. Speaking of which, can we reach out to Chris Haversham, that human who thinks he's a ghoul? Scientist waiting to get scooped up.

Motion to send an envoy out and see who their new leadership is and set up a meeting.

>meet with Julie and Arcade *immediately*

They're gonna have the most shrewd judgement regarding what we can do about the hospital and medical situation, we can't go on with things the way they are. Especially with our homegirl Cass. She demands good treatment.
>>
>>4833865
Isn't New Vegas Steel a scrap metal repurposing plant?
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>>4833897
Why not meet the Brotherhood in person after meeting with Arcade? Also, aren't we considered a Saint of the Brotherhood, or is that just Chris?
>>
>>4833906
Nah just a generic steel plant, although there is a Lucky 38 Executive Override; so it might be smart to use it as the centre point of the facility or as a separate large-scale reprocessing plant for steel (given it is fully automated, we don't need any actual people to run it seemingly, assuming we can work out how to control the automation).
>>
I'd prefer Swank in charge of tourism over Cachino. The Omertas court trouble and their idea of a good time (good as it is) is hookers and blow. Those guys wouldn't think twice about getting Freesiders with a dime back on dope and wasting valuable manpower that we've invested heavily in.

The Tops guys are kind of dorks but they know good entertainment, and Swank is a pretty chill guy. More importantly he's always been on the level with the Courier.
>>
>>4833911
Isn't that what the Lucky 38 Executive Override is supposed to do? Plus, most of the equipment needed for large-scale repurposing is already there isn't it?

>>4833926
I assume Cachino won't shit where he eats, so to speak.
>>
ANNOUNCEMENT ABOUT HIGHER LEVEL INDUSTRY

As you start to diversify your economy, the workforce will need to become more capable. To that end, you cannot just pluck a Freesider off of the street and throw him into a steel mill and expect anything worth a damn to come out. While this may sound like railroading, either a general education system needs to be created or you create an administrative system structured around cataloging the SPECIAL stats of Freesiders. This can be done with the Vit-O-Matic machine or creating an encompassing test. That will allow you train the right kind of Freesider, so someone with 1 INT isn't training to be a doctor.

I am willing to hear constructive criticism over this addendum.
>>
>>4833768
>Courier Action
Bite the bullet and pay the crimson Caravan until we see a big enough crop return.
Focus on Healthcare and Cass.
Also meet with Arcade

>Military
Take 100 Mercenaries, give them flamers, and ask if any super mutants at jacobstown would like to do a conjoined fight against the cazidors.

>>4833865
A lot of this is good, except deploying the Shock Troopers. They're only good for Urban environments and undergrounds caves are not that. That would be a terrible use for them as they would be more likely to die.
>>
>>4833937
>not fully committing to the People's Democratic Republic of New Vegas

But seriously, I do agree with the main premise. We'll shelve some of the higher industries for now until we get a Freeside administration working.
>>
>>4833937
Whqt kind of laws do we have ?

>>4833865
Support

We could put out an edict for resettlement of Nipton. Any freemen that wants a home is welcome to go and resettle the town. As well sending some men for give tombs to the skeletons. Shouldn t be too difficult.
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>>4833957
>Whqt kind of laws do we have ?
None, most towns follow their own rules. There is room for a standardized law code
>>
>>4833963
That s something we need to think of. Local rules are nice but aren t exactly ideal for us.
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>>4833941
Fair point but equally they're more competent than regular mercs and more suitable than the Securitrons to deal with this sort of situation. Shouldn't even be that dangerous given there aren't meant to be large hordes of Cazadors and the location of the nests is known. If QM (>>4833963, just getting your attention) would be willing to add another two dozen regular mercs in support of them from Freeside, that'd be fine too and wouldn't be too big of a change.

>>4833984
Reform the Desert Rangers; Marshals of Law, Vigils of Justice and Protectors of Order on this, the New Frontier!

https://www.youtube.com/watch?v=9Se_cC4nvx8
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>>4833995
They're only more competent when it comes to urban warfare. It's not worth risking their potential, when a different group of 19 mercenaries could do the job just as well as they could.

Can't searching fortification Hill wait? We can just simply choose to have ten Securitrons guard the entrance and check it out later. Right now we need to attend to more pressing matters such as the remains Fiends, Powder Gangers, Cazzidor nests, and the Health Care issue. The longer we put off resolving it, the worse it will get. Kind of like our food problem right now.

If we are able to free of the Followers time with all the injured, we could put their help to greater use with our administrative or education system. Also giving them the Fit-o-matic machine to do book keeping on who's good with what.
>>
https://www.youtube.com/watch?v=IvWtI4NZjTI

Alternatively this song, if you prefer a more soft-rock variant.



With genuine seriousness though: Desert Rangers combined with popular ratification of law by creation of Judges and courts with Juries and all that modern shit would be a good thing PR wise. Both old and new ways of doing things working together.
>>
>>4833865
Glass crafting and logging would fall under the "advanced" industry. It is still possible to train people in this, but it would be a much smaller group and would take longer. Training doctors follows this same train of thought.

The scrap processing location is possible but without specialized equipment, only small pieces of scrap could be collected.

Julie Farkas: I am glad you're taking sanitation seriously. Next to proper nutrition, it is the best way to keep citizens healthy. Currently, most Freesiders either dispose of their waste in the streets, or in communal dumping grounds. Frankly, it's disgusting but there isn't an alternative. We could construct communal latrine pits on the outskirts of the city and let them drain into the countryside, but that isn't really fixing the situation, just pushing the waste somewhere else. New Vegas has a mostly-intact sewage system right under our feet. While indoor plumbing is off the table, we could construct bath-houses, like in ancient Roman times. We could tap into the sewage system from there, a sort of runoff from the toilets to the sewer.

Granted, we would need to clear the sewers of debris and anyone living there first.
>>
>>4834003
>They're only more competent when it comes to urban warfare. It's not worth risking their potential, when a different group of 19 mercenaries could do the job just as well as they could.
Fine, if QM will please note that I'd like to replace the Shock Troops with regular Mercs, so I don't have to post the entire plan again, that'd be great.

>Can't searching fortification Hill wait?
It contains god knows what but almost certainly more Securitrons and their parts, perhaps even information on Mr Houses plans or facilities of use in the creation of Securitrons / general robotics or any other number of things; it is entirely possible it contains a stockpile of guns, food and other supplies for his own use for example.

>remains Fiends,
Not an issue on our scale anymore, barely a few dozen left at the very very most.

>Powder Gangers
Will be in the same position as the Fiends in one more turn of continued pressure.

>Cazzidor nests
They'd cut trade off again but I've already assigned assets to deal with them.

>Health Care issue.
I have 29,000 caps down on trying to fix our healthcare problems both current and future. The Courier can't reasonably do much to resolve the present issues.
>>
>>4834007
>Glass crafting and logging would fall under the "advanced" industry. It is still possible to train people in this, but it would be a much smaller group and would take longer.
To be fair, Glasscrafting we've got a guy who knows his shit to teach people at least; logging is a far more fair point but even if we've got to put out a request for NCR immigrants with such skills it'd still be a good investment (even if it takes a turn or two to be active).

>Training doctors follows this same train of thought.
Yeah but we've got to get started at some point. don't we?

>The scrap processing location is possible but without specialized equipment, only small pieces of scrap could be collected.
Define small and specialised, for the purposes of discussion and planning.

>Granted, we would need to clear the sewers of debris and anyone living there first.
I mean, we could easily direct the efforts of our scavenging teams to clear the sewers, perform radio broadcasts about what is going to occur and otherwise tell people to move. Ain't hard and it ain't like they can rightly complain when we're giving them this stuff.
>>
>>4834007
>Granted, we would need to clear the sewers of debris and anyone living there first.

Done, get some people on it.
>>
>>4833995
>>4834005
Don't mind the idea of Desert Rangers, but we'll need a training program and someone willing to set up and run such an institution.

>>4834007
Would New Vegas Steel have the specialized equipment needed for scrap processing and repurposing?
>>
>>4834035
>training program
Luckily the skills are fairly similar to what standard military training in the Wasteland contains with a greater focus on surviving off the land, tracking and stealth but the basics of shooting, melee, explosives and so on are still needed.

DRs are also Elite bastards; the NCR rangers are basically just a imitation of the desert rangers and the Desert Rangers trace their heritage to the Pre-War Texan Rangers. In theory, if we send out the call and point out that the NCR no longer can uphold the terms of the Ranger Unification Treaty, some might return to act as the nucleus of a reborn Ranger Order.


As to leading it, Boone is a suitable choice were he not such a loner and field operative. Worst comes to worst we throw them in under Kreger as a mix between Law-and-Soldier.
>>
>>4834055
No shit? Well, I'm sure we'll see some rangers come to us in the coming months then.
>>
>>4834014
>QM will please note that
Noted.

>>4834022
>Glasscrafting we've got a guy who knows his shit
He isn't the best teacher, being neurotic and all. Still possible but a slow process.

>put out a request for NCR immigrants
Possible but would need a powerful transmitter. Black Mountain is the only local place

>Define small and specialised,
Small being whatever someone could carry. Piles of scrap metal, metal sheets that you would find on a shack. Cars are possible if they are pulled by enough people or animals are used. Equipment being mostly plasma cutters, though things like bobcats, bulldozers and the such would be a huge help.

>Would New Vegas Steel have the specialized equipment needed for scrap processing and repurposing?
Equipment was looted long ago, but the infrastructure is there. I am going to put a stipulation that any scavenged metal is only going to return a quarter of it's output in steel as much of it would need to be discarded to produce structurally sound material.
>>
>>4834070
The terms of the Unification are the NCR protecting the NV area, the dam and Southern Nevada; only 1/3 of those is even possible and I doubt their ability to defend anywhere else in southern nevada having lost their main route into the state.
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>>4834074
Nah brah./ The NCR can bite it. We also need to fix up places before requesting, or suggesting immigrants enter. Remember, Nipton is still covered in corpses, on fire, in addition to the few remaining powder gangers leaving traps at night.
>>
>>4834073
Can we put out a sort of scaving thing where we can buy bottles at 1 cap for every 10, and 1 cap for every 10 books? Is that a smart deal or a bad one? I got no idea? Asking since Muggy can Disassemble the cups or we can clean them for rebottling, or get Bookchute to make us clean new books out of the damaged ones.
>>
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You were told by a NCR Embassy runner that Ambassador Mullfeld wished to speak to you about current NCR events. Indulging him, you head down to the squat building that contains the NCR diplomatic corp.

Entering, you find him in the same office the late Ambassador Crocker inhabited.

Thank you for coming on such short notice. I would have waited for a more...convenient...time but this is a pressing matter. In one of President Kimball's seemingly last actions office, he has declared the following territory for the NCR. I tell you this because, well, you can see it plainly here.

He unfolds a map and hands it to you.

You can barely believe it, a blatant act of territorial hostility. No doubt as payback for taking New Vegas and the dam from him.

I understand you must be upset, and I promise I did voice my concerns about the potential diplomatic fallout, but I am afraid his mind was made up.
>>
>>4834143
>look at borders
>it must be a joke
>laughtrack.mp3

Well, that's definitely disputed. It's quite a shame, I was looking forward to helping the NCR with it's Legion problem. Oh well.

Give our best to Kimball. We did save his ass in a Legion assassination attempt after all.
>>
>>4834143
I've been writing out appropriate responses to this for awhile, decided to just do it the simple way and state the obvious:

1) Everything east of V15's location MUST NOT be given to the NCR; if they get that we lose our only real route to expansion which doesn't involve crossing the Colorado and having to deal with the Legion (eventually, a little expansion doesn't encounter them).

2) The border south of Primm should be a bit further south, potentially to a significant degree if we can push it.

3) They are claiming The Divide and Big MT, even though they can't use them just to prevent us trying anything there / grandstanding.

4A) Fuck the NCR, threaten to cut the dam's supply and prevent any citizens crossing the border until they recant this bullshit. (If we want to push the issue). TLDR: ha, nice joke, now stop or suffer.

4B) Alternatively, just tell them that we claim all the planet and respect that conflicting claims will just have to be settled by alternative means like ownership-by-possession but that we seek no war with a fellow civilised nation unless forced. TLDR: two could play at that game, fuck off and may the best man win.

4C) Just tell him that we don't give a singular fuck about claims, all that matters is rightful possession. Not grandstanding on a map. Make this the rallying cry of the New Vegas (fuck we need a name) people; distribute it to the BOS as well and begin sending diplomats north to talk to northern tribes, to enter a defensive confederation to resist any attempts to oust them from their lands. TLDR: If the NCR wishes to make claims, they can make enemies too.


>>4834203
Agreed. I kinda want to try and get them to give restitution for this bullshit like revoking those northern claims and giving a public apology.
>>
>>4834143
tell the Ambassador Mullfeld to get the Presidents ass down here as soon as possible so we can talk like gentlemen face to face
>>
>>4834143
Sounds like the NCR can enforce it now, and ANY transgressing from that point will be repaid by the NCR goverment right?
>>
>>4834226
>>4834214
>>4834203
>>4834211
I have a list of negotiation points for the changing of the northern border. This has not officially went into action, as it is pending the President's signature. If you would like, I can provide them to you. Or, I can invite the President out personally if you would wish to talk to him directly.
>>
>>4834211
Just politely say that those borders are disputed. Then do everything in our power to fuck with them. The Great Khans are to our north, right? We'll weaponize them and use them as a proxy force in the region. We'll just take over the Great Divide and Big MT informally, then after we secured our hold, make it formal.

Plus, the NCR will have no help from us in protecting their borders from the Legion. In fact, since we control the dam we effectively control the river south of us. We could flood the river to prevent any military crossings.

>>4834226
Figurative question?
>>
Anything past that big wank off statue they built on the border is off limits.
>>
>>4834241
We are more then willing too hear the 'negotation points'

>>4834242
I mean how the fuck are they gonna be able too expend the manpower/resources/ect after being btfo hoover dam.
>>
>>4834241
Let's see the list of negotiation points, then we'll talk to ol' buddy Kimball personally over it.

>>4834251
They can't. Not if they want a secure border to the south against Legion encroachment. And this doesn't include the economic devastation we can wring out in the short term. We have the power to destabilize the region even more. It would be a mistake to piss us off.
>>
>>4834241
Lets hear what they are willing to offer / demanding, then we can decide to tell them to fuck off or deal.

>>4834242
After this? I'm stepping up my plans for expansion: as much as I wanted to focus on getting industry up, we need to ensure we've got at least some degree of passive expansion north / east / south occurring. We need the extra land, population and resources but more importantly we have to ensure they can't surround us while we are building up.

Priorities to achieve this are:

1) Securing the capability to produce Brahmin-Wagons, river barges (preferably capable of carrying the wagons), basic tools, preserved food, tents and firearms.

2) Securing a consistent population growth factor by restarting the attraction of people from the NCR as well as the independent state of New Reno, the Shi and anywhere else we can.

3) Creating a cadre of highly skilled scout-diplomats to meet and find allies, trading partners and potential vassal states.

4) Bringing our entire military up to Kreger's training standard, if possible. Might need to instil a sense of nationalist loyalty to make them a bit cheaper on the maintenance front so we can afford such a force but the investment will be worth it to preserve lives and win battles on far frontiers.
>>
>>4834263

>Implying anons here have the balls too actually put the squeeze on NCR after letting them walk away freely earlier.
>>
>>4834270
I'm willing to cut the dam, put all their citizens under arrest as potential spies, saboteurs and anti-government activists while seizing all noteworthy property.
>>
>>4834267
Ay, we need to expedite out timetable. So, Fortification Hill or Freeside administration first? Setting up a proper administration would help us exploit the potential skilled labor in Freeside very swiftly.

>>4834270
You never know what anons will do when you trigger them mate.

>>4834274
>Crimson Caravan becomes seized property
>suddenly the NCR fucking around has a silver lining
>>
>>4834288
Fortification hill; Admin is something we've got partly finished just from having the council (since we can delegate actually forming a government to them) but the Hill could contain dozens more Securitrons as well as the capability to repair them or even produce more.

If we had that, we could just point them in a direction and say "kill"; tribes, mutants, raiders, pre-war automated defence systems; it'd all die. Means we can avoid having to improve our actual soldiers for a little longer (saving caps for industrial / other economic actions or fixing broken stuff) since they'd just need to hold ground.

>suddenly the NCR fucking around has a silver lining
Yep.
>>
The first point is over the dam's output, specifically with water. Now, the NCR is already receiving 60% of the water, as well as purchasing another 5%. They would like to receive, without payment, a 5% increase, taking the total consumption of water production to 70%. Additionally, the NCR High Command would like to create contingency plans for potential Legion Invasions. In return, President Kimball will rescind the territorial expansion as well as also strongly urging the Crimson Caravan negotiate in a fairer manner with your government.
>>
>>4834327
1) This implies that you are acting in concert with the Crimson Caravan Company to try to create pressure on our government and weaken us economically, or rather threaten to do so; that is a act of economic sabotage on both your and their parts; hence forth all members, properties and associate items of the Crimson Caravan Company within the borders of the New Vegas state will be seized, pending trial in the case of the former. Don't worry, we will merely exile them once their criminality is proven definitively.

We will however consider dropping the accusation against the NCR of engaging in price gouging against a near-starving population for their own political gain and profit - rather than say, disconnecting your supply as a response and announcing the reason for doing so, letting your people so just how fucking stupid Kimball is - if you drop your territorial claims to our north.

2) A increase in water consumption is understandable but I must remind you that part of the deal we had was no change in water rates or % for a year; if the NCR is so happy to redefine relationships and deals with disregard to decorum, decency and proper process, I am afraid to say we can not stand to take any deal from you regarding territorial possession beyond respecting enforced borders and the private possession of your citizens.

Further part of the logic for us accepting your rates would see an increase in consumption over time to make up the difference. Now, I admit we forced your hand on the issue but trying to strongarm us back ain't going to get you anywhere.

3) We are perfectly willing to consider contingencies for Legion activity yet as it stands, we have no reason to trust or engage with you beyond vague promises to accept aid should that time come. If Kimball wants to be seen as protecting us or as guarding against The Bull or genuinely does want cooperation, tacking it onto the end of this negotiation was unwise.


Thoughts? QM don't accept this without 100% approval.
>>
>>4834327
>Additionally, the NCR High Command would like to create contingency plans for potential Legion Invasions.

What does that mean, specifically?

>as also strongly urging the Crimson Caravan negotiate in a fairer manner with your government

So it was your meddling that raised their prices? And after we already payed the bulk of their exorbitant prices?

You're quite a riot, Mullfeld. If you ever get out of diplomacy, you'd make a great comedian.
>>
>>4834340
I know right, like god fucking damn: if we reveal that to the Followers, you know what they'll do? 100% packing up sticks and coming to us, declaring the NCR a fucking hell-state.
>>
>>4834339
Hold off on telling them about our plans of seizure of Crimson Caravan property, but we can accuse them of economic espionage in the face of a starving people. Truely, what a good faith the NCR treats its neighbors with.

Second, changing a long term deal within a month or two? Such is an NCR promise I suppose.

Third, how do we supposed to trust the NCR diplomatically and militarily if you keep trying to redefine our relationship every couple of months?

This must be a joke. Why else would your administration be so willing to risk shutting off the dam if when you keep breaking your deals?
>>
>>4834339
I should mention, it is not confirmed that they are actually performing economic sabotage or anything of the sort, it could be a genuine offer but it is a damn scary thing to threaten (knew there was something I'd forgotten from part 1; this goes into effect immediately but will be reversed dependent on terms of the deals reached) given the amount of cash we would get from taking the Crimson Caravans stocks.

TLDR: if we do it, it probably grants us a few more months of no-sell for water and power to the NCR to make them sweat and hopefully come back begging to resume trade on our terms.


I'll say though that this is the hyper aggressive "fuck you, everything you just said was offensive" way of doing things but it has worked well in past and might well work well again here. If not, we'll just negotiate to our settlement back and forth like last time.
>>
>>4834342
no better yet make an segment with mr new vegas and tell it to the public and they will be up in arms and then flood the river to make it favorable in our terms
>>
>>4834352
Yeah that's probably a better way of doing it honestly. Since it veils the threat against the CC company and still achieves a similar effect.

I mean in the OG version of this, we'd be imprisoning every NCR-citizen in NV territory until a settlement was reached but that seemed far too unreasonable to me since it could turn the NCR people against us.
>>
>>4834361
Nah, just turn off the dam and say the NCR fucked up, it'll cause just as much political trouble for them without as much backlash against New Vegas. No need to take their citizens hostage, especially if it fucks with tourism. It's also amusing that they're doing their damnedest to drive us into the arms of the Bull.

We're probably going to have to deal with Kimball directly here. He must be fishing for a political win to retain his presidency.
>>
>>4834361
At worst, the deal can leave the output price at our digression in the official deal, and we can cut our prices in half so that Kimball can maintain his presidency with a political win. This deal is contingent on the NCR agreeing that their proposed borders are agreed to be New Vegas' instead.

Control the price of our output and garenteed territory is well worth giving them more of our output at the same gross price of the original deal, at least until Kimball is confirmed for another presidential term.
>>
>>4834327
Give me two years to stabilize Vegas, in addition to giving me time to think I thing. I need to consult with some people.

We need to buy ourselves some time
>>
>>4834417
Honestly, if they promise to support and recognize our territorial expansion into territories of the supposed 'NCR border expansion', plus letting New Vegas control output price as apart of the deal, and I'm willing to go dirt cheap with the prices until after the next election, to the point that it will be 20-30% output for the same gross price. It's the best deal the NCR is probably going to get when it comes to the dam output, and this includes the stipulation that the Crimson Caravan not only gives us a fair and reasonable food price, but retroactively fixes the previous food deal along those same price lines.

The NCR High Command's proposal will need more illumination before we can continue dialogue on that front.
>>
>>4834434
Sounds good so long as they strong arm the Crimson Caravan to refund the food gouging they attempted.

We should post some guards near our sharecroppers to ensure the Crimson Caravan or NCR doesnt try any bullshit.
>>
>>4834327
Just want to throw this out there. We're capable of beating down a deathclaw bare fisted. Are you really gonna try threatening me little man?

Can we attempt to intimidate him just for fun?
>>
>>4834441
Honestly, this comes down from Kimball himself. If there's anybody we'd want to use that flex on, it's the President of the NCR.
>>
>>4834445
Good point. Could we have a securitron record us beating down a mother deathclaw barefisted, make several hundred holotapes to distribute throughout the NCR, then have one directly mailed to President Kimball?

We could probably do that or a 3 vs 1 in Red Lucy's pit.
>>
Rolled 44 + 8 (1d100 + 8)

>>4834445
No care. Intimidate anyways.
Steal his hat and give him a wedgy. No one in this Embassy is strong enough to stop us, and they dont have enough bullets either.
>>
>>4834445
>>4834448
its best if we get him to face to face no messengers just old fashion words
>>
>>4834448
Fuck mate, we could just sell the holotapes of us doing that as a tourist souvenir. Great marketing potential, subtly highlights how capable and dangerous the Courier is, and we'll make a pretty penny on the proceeds.
>>
>>4834452
Yea, it's probably high time we met face to face.
>>
Who the hell is Joseph Linden?

Raul would make for a good minister of agriculture as well as ambassador/translator.

I agree that Swank should be in charge of tourism. Ring-a-ding-ding, baby!

We still need The Toaster, Nobark Noonan, & Fantastic to serve as court jesters. Rotface can be our head spy. The Forecaster's predictions could come in handy.

As for the Desert Rangers, our remnants, Boone, Harland the Ghoul survivalist from REPCONN, Meyers the vigilante from the NCRCF, Marcus, Raul, Red Lucy & her hunters, the Ne'er-do-well Nineteen, & Cass should all have something to do with their reorganization once we have some old vets jump ship.

We should take Cass to the Big Mt. Auto-Doc, & then work on getting the Bio Research Station & Auto-Doc back to the Mojave.

First thing's first, we need to checkout Bunker Hill. We should be able to investigate via securitron though since it was made for their frames.

As soon as things are stabilized & we have brahmin wagons, a motorcycle, & riverboats, we need to establish trade with New Canaanites, New Reno, Vault City, New Arroyo, The Shi, Gecko, & Flagstaff. Explore the frontiers to the North & South as well.
>>
>>4834327
>>4834452
>>4834458
Let's fucking do it. Invite Kinbal for discussions face to face, but after we invite him to spectate on of Westside's main attractions.
1 man vs 3 deathclaws.

Actually now that I think about it, you're right. We could make so much fucking money advertising for Lucy's fight. We could make a spectator/announcer A.I. that comments on what goes on in the events over the radio for listens to listen in for, and we can expand her arena to house more seats.
>>
>>4834464
>The Forecaster's predictions could come in handy.
My god I forgot about that kid. He has so much damn potential. We should have him see our best doctors, then see if we can give him some proper education, maybe even adopt him?

>We should take Cass to the Big Mt. Auto-Doc, & then work on getting the Bio Research Station & Auto-Doc back to the Mojave.
+1 QM if it's possible to take a person with us with the Transponder. If it works, I doubt it would take more than a day for Cass to recover.
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>>4834472
Raise or hands: who wants to sell tickets to watch the courier choke slam all the deathclaws?
>>
Oh captain, my captain!

Which means I'm up for it.
>>
>Courier Action
Take Cass to Big MT to get her healed, then teleport her back.

Do our friends back in the Think Tank have anything neat to talk about? News? How's Dr. Moebius?

Do that meeting with Arcade.

Find the time to visit Fortification Hill. Would this be quick, or cost a Courier action for a brief Investigation? I prefer it be quick

Get one of the Securitrons in the Novac region to approach and talk to one of the Bright Followers. Did they really reach their destination? How'd it go? Had Jason Bright ever consider wearing an Advanced Radiation suit so he doesn't kill anyone?

Is there anything really stopping us from siezing all of the assets Crimson Caravan owns in the Mojave by force, kicking them out, and using their own farms to feed our people? They're obviously price gouging us on purpose, and they have been know to do shady and underhanded dealings in the past like with Cass's old Caravan company. We could do it if we wanted to. We could roll up 50 Securitrons and 50 mercenaries from Freeside right now. Them being a trading Company they would no doubt have goods we could seize for our own gains, in addition to taking back the deed to Cass's company if it's still in that safe. Food, medicine, armor, arms, and much more could be ours.
Taking over Crimson Caravan is my Courier vote.

>Military Action
Send a Securitron to ask if any Super Mutants in Jacobstown would like to do a joint effort in finally exterminating the flying death butterflies. If we have anymore anti-venom, then lets supply those. If we don't have any, then let's invest 2,000 to buy as much anti-venom that sum of caps will get us. If we cannot teleport Cass to Big MT to get healed so she can help with the Death Butterfly issue, then replace her with Lily. If Cass is conscious to help, then send Lily to the Dam in Knox's stead. Knox will help instead of Ed-E (Max +8 combat bonus). Pull 100 Mercenaries from Freeside, and 50 securitrons from the South Mojave to help. They are not to use explosives or they may risk a cave in. ,Save the eggs for more food.

Did our men find any notes among the Powder Gangers? Any prisoners? If they have any survivors, or leads, I'd suggest they take it. 500 Caps bounty for whoever can bring us the heads of the leader of the Powder Gangers and main cabal of buddies. Doing some investigation and a momentary bonus should make it easier for our men to hunt them down.

Have Ed-E support our forces in wiping out the last of the Powder Ganger. With any hope the DT for success should be lower than 70 since we've wiped out a majority of them, and know that they prowl in the night.

Can the weapons found off the powder gangers be dissolved into our army, or are they just bringing all the loot back to us to sell?

Powder Ganger Armor has 5DT. I would hope we could retrofit some of those for our mercenaries?
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>>4833768
>>4834649
Deploy the Dirty Dozen to hunt down any lingering Fiend, Raider, Vipers, or Powder Gangers around the outer vegas ruins. Give them some hunting rifles with AP .308's to shoot through cover, and 9mm SMG's. They'll be leading a group of 50 mercenaries from Freeside in their endeavors. Whoever kills the most gets a set of Reinforced Leather Armor. No friendly fire doesn't count.

>Industry/Scavenge/Repair
Send the 500 sticks of dynamite to Sloan

40 Scavangers + Rex: head to Nipton for general cleanup + looting for supplies. Take 5 securitrons from the Outer Vegas Ruins and 10 mercenaries from Freeside as guards. Improved this should see an increase of better reception from travels and an increase to Vegas's profits.

40 Scavangers + Roxie: Survivalist mentioned the NCR dumping some stuff over the Dam after getting kicked out. Have them search up and down the river for anything we might have missed. Take 5 securitrons from the Outer Vegas Ruins and 10 mercenaries from Freeside as guards.
If this has already been searched thoroughly, then take all the aforementioned to H&H Tools to consolidate all the tools and robots we destroyed there.

I liked this anons suggestion for Salvage/Repair >>4833865 maybe we could do that next turn? or maybe this turn? Either/or I'd still like to send two different groups to scavange.

5 Repairmen: Keep getting trained by Raul. Perhaps Raul teach them how to fix a motorcycle for example. We get Cass her bike, and the Repairmen get more hands on experience. Raul will help too.

>handymen report of Cottonwood Cove
What is it exactly do they need, and can we throw caps at it until the problem is fixed? Ideally we want to turn Cottonwood Cove into another tourist attraction, in addition to a trading route by boat. There should be enough space for both.

>Other
https://fallout.fandom.com/wiki/RobCo_Industries
Mr. House owned RobCo Industries. It shouldn't be too far fetched that he would keep company secrets close to his heart, i.e. in the Lucky 38. If th Mohave is as large as we are to believe, there is probably at least one RobCo facility in the Mojave, or possible something like that in Fortification Hill. Sentry Bots, Assaultrons, that joint effort to make Liberty Prime- you name it. They've make most of all the robots you've seen in the US. When we finally get the time, we should put on some lo-fi music and browse through all his data to see what we have to work with.

>State- Francine Garret
I don't know what she should be head of state. Did someone suggest this?

>Tourism
https://fallout.fandom.com/wiki/Tommy_Torini
Why not have this guy as head of Tourism? Or Swank?
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>>4833768
>>4834649
>>4834653
Have 5 Securitrons stationed at the entrance of Fortification hill as guards, and 5 more inside past the elevator. No one is to enter. The Securitrons are to use left over sand bags to strategically place them around the entrance, in addition to inside in case anyone gets any bright ideas. They are to also organize all the robots we destroyed/deactivated in there into a neat pile for us.

https://fallout.fandom.com/wiki/Alien_(Fallout:_New_Vegas)
Did we ever encounter the three aliens and the crashed recon craft? LOOT!

>Medicine (I liked your suggestions so I'm stealing them)
Convert a few structures near the Old Mormon Fort into sick houses, to act as long-term care wards / patient housing. Doc Henry, begin training Freesiders in medical skills to assist the Followers. Give 20,000 caps to these efforts.

Construct multiple public latrine and public baths throughout Freeside for use without charge; preferably linked into the Vegas Sewers; this should hopefully cut down on the transmissible disease risk of Freeside. 8,000 caps to the effort.

Take Farkas's suggestion and use the money towards hiring people to move the rubble, have some securitrons that can fit kill any hostile flora/gangers, and 20 mercenaries to help when people need to enter tight spaces the robots cant reach.

Have Doctor Henry take over the Vit-o-matic and see if he can get people tested to see who has HIGH INTELLIGENCE.

>Salvage/Repair - Salvagers along with Rex and Roxie return to the task of cleaning up Freeside. Pass off easily repaired items to Repairmen and Ed-E to fix; items once fixed should either be sold (toasters, radios, hot plates, etc) or kept (energy weapons, complex electronics, manufacturing or construction equipment, etc). Any robots found, functional or not, should be kept and restored to function.

>>4833897
+1 to recruiting ghouls and Chris Haversham. We could hire ghouls to scavenge and explore hellfire levels of radioactive areas. Specifically where we nuked the legion. There's gotta be supplied all along that area waiting to be picked.

>>4834327
Schedule a chat with President Kimball in half a year so we may discuss things like gentlemen. Things will remain as they are until then.
>>
>>4834649
You bring up a good point.

>>4834434
Include Cass's caravan deed with the fair price of food, both now and retroactively. It would be such a lovely wake up present.
>>
>>4834327
>NCR high Command wants to turn us into a client state already with military bases.

They couldn't fucking hold the area in the first place, Nor would they be able too operate the area without shit.

Tell the NCR to fuck off and Kimball, and they can 'personally' Protect there claimed area from legion and raider attacks.
>>
>>4834937
Is that the end goal here? Wow, they're dumber than we've thought.
>>
>>4834955
You forgot the NCR's plan for the united states in general?
>>
>>4834464
Joseph is the Ag minister I created because I couldn't think of any farmer that had large enough influence.

You can't take anyone with you or away from Big MT using the teleporter. The most you can do is deconstruct the different machines there and pack them up and bring them with

If Big MT is in play now, I'll post the possible endings for you anons to vote on, though I don't imagine there'll be much disagreement

Fortification Hill would require a courier Action as I plan on it being bigger than the quick little jaunt it was in the game. Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.

Francine Garret is the State secretary because she has high charisma and a professional background of management, though like I said, literally anyone here can be changed. Just consider the consequences

Once the Powder Gangers are cleared, I'll include the loot found. It won't be too much of a step up from what you have now, but if you pull the useful components from each outfit, you could make a handful of nice uniforms.
>>
>>4834966
To take it all over, I assume?
>>
Unless someone voted twice, I've seen 3 votes (including from me) to make Swank the guy instead of Cachino.

>4834654
+1, but we're saying to have Doc Henry test them for training, not handle the entire administration, although he can lay down a framework.
>>
Let's get the Auto-Doc dissasembled and reassembled at the Old Mormon Fort ASAP to help Cass out.
>>
>>4834972
Can you tell me why Cachino we chosen for Tourism? It seems anons here can't quite grasp why that's the case, and I'm sure there's a decent reason for it.
>>
>>4835001
The courier had more interactions with Cachino than Swank, directly assisting him in gaining the position of boss. Gomorrah also has the most paying customers out of any of the three main casinos
>>
>>4835048
So he knows his shit. Good. As long as he increases tourism revenues, and doesn't fuck with New Vegas' people, then I'm fine with him acting in his capacity as councilman.
>>
>>4835063
If you don't want a more family friendly New Vegas, Swank would be closer to that. Cachino knows what the people want, booze, sex and gambling.
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>>4834972
>Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.
Any more examples? Like what exactly do they supply? Can we seize all theircshit after everyone in Freeside is fed?

So you know how the lights provide either +Intelligence by 2, and +5 Science and Repair; or +2 Charisma, and +5 Speech and Barter? Could those be utilize to our advantage, like using the smart switch in all our institutions of education, and the mood switches for all the casinos?

>>4835048
>>4835063
That's a fair point.
>>
>>4835120
It's probably best not to fuck with our logistics and supply lines atm. We'll have other opportunities to fuck over the Crimson Caravan I'm sure.
>>
>>4835106
I do like family friendly, but money is a great incentive too. I hope Cottonwood Cove could be the family friendly attraction. Oh we should include rental canoons and kayaks for people to paddle around in, including lessons. Anyways to get both of them on board? One to direct family attractions, the other for booze, hookers, and money?

Maybe even a first gen supermutant life guard. I say first gen because their the smartest and most eloquent of mutants, in addition to just, you know, being a mutant. They could punch the lights out of any rad shark in the water.
>>
>>4835125
Right after we get our own company, and Cass's back.

So that Rep should put in a good word to tell CC to stop fucking around. When should we schedule a meet and greet with the president? We still gonna flex on him?
>>
>>4835120
They are the go to for what you need to buy in bulk. The casinos get their food, alcohol, drugs, clothes. Crimson also supplies a lot of the merchants with what they can't source locally.
>>
>>4835161
Whats the law on foreign trading companies operating in the NCR? Or can we get them marked as somewhere else?
>>
>>4835161
God dammit. I guess we cant do anything about them yet.
How much have we invested into them? Would it be cheaper to go back to murdering wildlife for food again? Because if it's cheaper then I think we should do that. Just send a shit ton of Protectrons and merchandise mercenaries to places that we know have high animal counts. WE CAN DO IT!
>>
>>4835166
+1
>>
>>4835166
Well, there are none. The NCR hasn't encountered a foreign power they couldn't fight or absorb, until you. You can trade if you can find buyers, but don't expect the domestic caravans to take too kindly to it
>>4835174
Possible but another two weeks of full hunting to supply Freeside would eliminate most wildlife in the region
>>
>>4835190
>but don't expect the domestic caravans to take too kindly to it
It's only the CC we have beef with. I think other domestic caravans would appreciate it if we took them down a peg or two. Could a courier action be used to use legal bullshit rules to cripple the CC?

Asking in theory. Changing vote to support Fortification Hill investigation.

>would eliminate most wildlife in the region
How is this bad again? Most wildlife in the wasteland wants to kill you.
>>
>>4835197
Uhhhhh, I'm gonna say no, atleast in the NCR. You sent the evidence west, so a couple years and they'll be fucked though
>>
So looking at turns, it seems like we're putting off creating any higher level industry for now, but we want to start on that sanitation project then? The followers will lend their expertise for it if you will provide the caps. It'll require clearing out the sewers, tunneling into them from select locations around Freeside, and constructing the large latrines.

Do you want to outlaw public dumping of waste?
>>
>>4835302
>it seems like we're putting off creating any higher level industry for now
Didnt you say we'd need more skilled workers or something like that?

>Do you want to outlaw public dumping of waste?
Yeah.

We'll designate a temporary dump a bit far away from freeside until we can create a permanent dump/recycling zone.
>>
>>4835302
Start the sanitation project.

Yes, for now though, we will use some carts and have them unload waste outside the city after they have take it. Since it will take awhile for the sanitation project to finish.
>>
>>4835302
Ya give the kids something to do for like 10 caps a day.
>>
>>4834654
We still to put some laws (beyond local rules) since we are a proper state now, hopefully before we have any other talks with other states such as the NCR. We need to look a bit proper.

Also for food beside domestication ideas for the fauna or flora of the wastelands, there is this too that can be used.

https://fallout.fandom.com/wiki/There_Stands_the_Grass
>>
>>4835321
Yep, skilled workers is what is fucking you guys over right now.

As for waste disposal, it wouldn't be too hard to have like tubs put on trailers pulled by Brahmin. They can burn it in pits outside of the city. Id say this would cost 1500 caps a turn to rent the equipment and pay the burners
>>
>>4835356
>them to enter and download the experimental data onto their Pip-Boy.
I smell potential

>>4835302
We downloaded the data, but we didnt necessarily delete the data. Maybe we only copy and pasted it, or do we still have the original data on our pip boy. Riiiiiiiiiiight?
>>
>>4835367
>Yep, skilled workers is what is fucking you guys over right now.
Doc Henry leading the Kings in book keeping people with the Vit-o-tester when

Sounds okay to me.
>>
>>4834434
Why do any of that though? Genuinely, we gain nothing by accepting these terms and lose even more by proposing yours.

>>4834464
>a motorcycle
Can I ask why anyone actually thinks this is a good investment of time / money? Even ignoring that its only a single bike ever being discussed, the issues with fueling it outside of friendly territory or anything else, there is also the issue that the intended user (Cass) is our minister of trade.

>>4834972
>Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.
Counterpoint: if those entities want to receive any shipments they'd already paid for that is entirely fine, since the main point is to eliminate the company and seize assets belonging to them, not to others.

It may disrupt operations but the thing is we're doing it as a threat: if the NCR immediately capitulated, we could stipulate a return of the CC company property in return for a lot of things. Although, with consideration to >>4835161, I can see an argument against it; I must protest and state that it is better to seize their assets than to be forced into inaction by fear of what action against them could do.

It would be a difficulty if the casinos had reduced returns, given how important they are as a source of profit for us, yet it is the case that we are creating a local source of food with our agriculture and thusly in turn can produce our own alcohol and clothes in time. Alcohol being quite a easy one to begin mass production.

>>4835356
I did say combining Vault 22 and the Biological Research Station should boost our agriculture and medicine significantly.
>>
>>4835386
The different entities are usually on contracts, a certain price for a certain amount over a certain time. Seizing the company would more or less cancel those contracts and leave a huge hole in the supply chain
>>
>>4835371
what kind of laws could we have ?

No slavery
Free Trade
Allowed Self Defense
Volunteer Army

I think something basic like this could work, with 4-5 more. Or we could copy the law system of the NCR and cut the parts we don t want.


>>4835386
>I did say combining Vault 22 and the Biological Research Station should boost our agriculture and medicine significantly.

Well then it just needs to be written in a turn and applied. Preferably if is done as a Courier action, and with the help of Arcade.
>>
>>4835386
>we gain nothing by accepting these terms
Agreed. We aught to flex on Kimball first.

>a motorcycle
Probably to find and buy out Happy Trails.
>fuel
Pre-war vehicles switched out from gasoline to atomic batteries that are supposed to work for a really, really long time. We could give her two spares.
If fuel becomes an issue.
Itll take a month to make it and for her to learn how to ride it, and I think Survivalist said it would take anywhere between a week and a month to contact the company.
I think they could be useful for plotting trails from the Mojave all the way to Zion valley. Buying out the company means we get all their assets and contracts. We could also buy them out probably dirt cheap since they lost some assets in the White-leg ambushes.

>Crimson
After acquiring different contractors for food and goods for Vegas in addition to getting a better food source, we could probably do that maybe two or three turns from now.

>combining Vault 22 and the Biological Research Station
How terribly unpredictable. I like it.
>>
>>4835418
Fuck if I know anything about laws.
No slaves explicitly, but maybe indentured servants and giving criminals/prisoners the option of manual labor to work off their sentences instead of eating up resources, depending on the crimes committed. Petty theft because your family was hungry? A hours doing community service picking up garbage, then being directed to the nearest official for financial help. Murder a bunch of people and wear their skin? Life long sentence of hard labor.

>Allowed Self Defense
To a degree? Should we put a restriction of high military grade ordinance?

>Volunteer Army
Mini-militias? Police departments in each town?
Volunteer Army

>free trade
But muh taxes and tariffs
>>
If you're guys are gonna start drafting laws, you'll need the infrastructure to support it. What will your police force be made up of, the punishment, etc.

It isn't something that needs to be done now, but you should consider the punishment for continued public dumping
>>
>>4835443
You will be fined, 5 CAP, and be forced to pick up your garbage everytime. It's not hard to collect your trash and dump them in the local dumpster. If you dont have 5 caps, you gotta pick up your garbage and other people's garbage for somewhere between 15 to 30 minutes. Because it's just 5 caps.
>>
>>4835432
i am neither good with it, but we need something. If not now soon. Even if it s basic it would help honestly.

I can agree with that line of punishments for those crimes.

I suppose high tier should be of the military only. Anything else sure, wastelands aren t safe. But they will be soon with us.

Militias in each town would be nice, we wouldn t need too many men from our army to go and protect them. And we can better patrol and control other parts of the Mojave.
A volunteer army would probably be the best for work in the creation of a professional army. If we can get the BOS to integrate fully, maybe we can work with them for work on producing again better military equipment.


It s more for attract more merchants, maybe we can have small taxes and tarrifs on it.
>>
The NCR has more merchants than just the CC. We can get booze from the Wrights of New Reno, sell excess water to the Hub Water Merchants, buy/sell guns & ammo to the Gun Runners, & get the rest from the FarGo Traders. The Shi's radiation consuming vines could be useful as well. Vault City has medical tech, Redding has mining equipment, Gecko has nuclear engineer ghouls, & the Bishops likely have plenty to offer as well. Not to mention Legion territory caravans, New Canaanites, New Arroyo, Mexicos, etc.

Let's not repeat the mistakes of the old world and allow people to become completely reliant upon the system. Self-sufficiency is the key to survival, hence why the sharecroppers should eventually earn their own land, any & all weaponry beyond WMDs should be obtainable, duels should be encouraged/legal, hunting/survival should be a right of passage, & militias & roaming vigilantes should handle the law.

As for duels, simply require an agreed upon time, place without risk of harm to bystanders, weapon if any, conditions, neutral witness in the form of a desert ranger/securitron/militiaman, & a witness from each party.

I agree on utilizing convicts rather than imprisoning/enslaving them, but death should certainly be a penalty for heinous crimes, via public execution.

Free trade internally, but restrict it externally, meaning preventing parties like CC from buying out local companies & having public figures in their pockets, as well as retaining the right to apply tariffs at our borders. The only regulations we need on direct trade of goods internally are checking on the authenticity/health effects of the products. That doesn't mean outlawing chems, just ensuring that that hit of jet is genuine brahmin fumes rather than being cut with filler gecko fumes; you'll probably have a heart attack either way, but you know what you're getting. Fuck income taxes, & sales taxes should only be applied by communities, if at all. The utilities we provide can be charged for or provided for free. Better yet, charge Westside & Nellis for our power & water, but give it for free to our communities.
>>
>>4835371
You copied all data to your pip boy before deleting it and wiping the vault of spores
>>
>>4835550
This has some good and bad points. It would be smart to dedicate another courier action in study thecsupply chains to replace them with different companies, then slam the CC the same month.
Not so sure about vigilanteism and duels. We need properly trained officers or re-established law enforcers handling towns

>but death should certainly be a penalty for heinous crimes, via public execution.
But that's an easy out. Why shorten their punishment when you can extend it for years, while profiting off their suffering? They could literally pay for their crimes.

I forgot our term with Westside but isnt Nellis fully independent? They have their own crops, power grid with solar panels. Presumably their own water generator.

>>4835552
Give it to Doc Henry please.
>>
>>4835419
>Agreed. We aught to flex on Kimball first.
Nah, I want to do more than just flex: I want Kimball to have to issue a public apology for this sort of grandstanding; ideally, we'd even get monetary compensation or raise the rates on the dam even higher (8 caps for power and 5 for water now NCR) on the basis that the prior rates were given with respect to the NCR as a nationstate that upheld their deals reasonably, as opposed to how they have conducted themselves.

>Probably to find and buy out Happy Trails.
Seems pointless to spend actions producing a custom vehicle just for that purpose; send a courier or something instead and save our technical experts for important purposes.

>gasoline to atomic batteries that are supposed to work for a really, really long time. We could give her two spares. If fuel becomes an issue.
Counter-point: those atomic batteries aren't a good thing to use because all the pre-war ones destabilised over time (this is the in-lore explanation for explosive vehicles) meaning we'd be handing over 2-3 small nuclear devices that risk going off at any time if shot or sufficiently mishandled.

>I think they could be useful for plotting trails from the Mojave all the way to Zion valley. Buying out the company means we get all their assets and contracts. We could also buy them out probably dirt cheap since they lost some assets in the White-leg ambushes.
I entirely agree with buying out the company and expanding in that direction, I just don't see the motorbike as a cost-effective use of resources, time or persons.

>After acquiring different contractors for food and goods for Vegas in addition to getting a better food source, we could probably do that maybe two or three turns from now.
Counterpoint: we are imminently going to resolve our food situation to at least some degree and can certainly invest further; similarly, we can certainly create some stills and take care of our own booze needs; that just leaves drugs and clothes.

Drugs should hopefully be sustainable off of the Fiend and Powder Ganger's own supply for a little while, while we broadcast demands for X substances at Y prices in Z quantities into the NCR as well as north / south and even east. Potentially could set up local production of some chems but access to constituent chemicals for everything besides jet is something I don't know about us having.

Clothes should be far slower to run out given their nature, meaning we've even longer to develop a solution or source alternate supplies; ideally we'd convert part of our agriculture to production of fabric and have a few tailors supply demand instead.

TLDR: We can probably jump off of the CC's supply line without too much trouble if we're lucky with the dice. If not, I'd say we'd be 3-4 months away from being free of side-effects that hit us (as in casino tribute) but the actual customers may well be suffering still. I'd still do it even in the latter case just to fuck the NCR over.
>>
>>4835631
Almost everyone in the wasteland travels on foot. Having a vehicle would cut travel time exponentially, meaning you could travel to another state in maybe under a day. Vehicles would allow us to do buisness more frequently with other nations, plus the bike can be put towards other uses afterwards, like courier soccer can travel too and from Zion in under a month, then immediately put to use the knowledge on how to raise friendly geckos.
It would also give our repairmen morechands on experience that they could them use to repair and refurbish more vehicles, such as trucks that could be used to ferry more goods than brahmin more frequently.

>gas and batteries
Got sauce for the exploding cars? If its such an issue then we could use power Cores, or MFC's. Give Cas about 100 and she should be good to go.

>food
Majority seemed to had voted for Fortification Hill despite other more prominent issues, and the food problem should already be solved in the next update I think.

Maybe we shouldnt sell chems in vegas? The whole homeless issue and all in Freeside.
>>
>>4835631
Pretty much revamp vehicles like this
https://fallout.fandom.com/wiki/Highwayman
Replaceable fuel cells, use energy fuel cells/batteries that arent fucked, put in redundancies to make it not explode.
At the very least it's only the abandoned 200 year vehicles that are prone to explode. The Choosen One never had issues of his car exploding on him when he traveled, so why should we?
Thinking on this again maybe getting Cass a car would be better than a motorcycle. More space for cargo, passengers, and potentially more protection.
>>
>>4835550
>The NCR has more merchants than just the CC.
Exactly! The CC is one of the biggest but we can certainly replace them with others (or even form the New Vegas Trading Company, to replace them ourselves). Even if we might suffer short-term, long term it is far better for us to do this now.

>Let's not repeat the mistakes of the old world and allow people to become completely reliant upon the system.
Implying that was the issue. Besides that I agree with most of what you say but would argue allowing roaming vigilantes and militia to handle Law and Order ain't the best idea if we want Justice.

>Free trade internally, but restrict it externally
Eh; I disagree at least for now since we're dependent on a lot of outside suppliers. Once we start growing and can produce more industrial / complex goods ourselves we can start a transition to tariffs and other such limitations.

>>4835646
>Almost everyone in the wasteland travels on foot. Having a vehicle would cut travel time exponentially, meaning you could travel to another state in maybe under a day. Vehicles would allow us to do business more frequently with other nations, plus the bike can be put towards other uses afterwards, like courier soccer can travel too and from Zion in under a month, then immediately put to use the knowledge on how to raise friendly geckos.
I suppose but as a counterpoint, we could achieve most of the same effect far easier just by producing some riverboats since it's far easier to produce a decent boat than a decent motorbike. Would also be far more useful in terms of improving trade / communication since it could transport more than one-or-two people at a time.

>It would also give our repairmen more hands-on experience that they could them use to repair and refurbish more vehicles, such as trucks that could be used to ferry more goods than brahmin more frequently.
That is a horrible use of our limited staff capable of restoring technology; we've only a half-dozen and they should be employed full-time restoring pre-war industry or maintaining what exists.

>Majority seemed to had voted for Fortification Hill despite other more prominent issues, and the food problem should already be solved in the next update I think.
Yep but the food production is going to come online slowly thanks to that shit roll to my understanding so we're probably going to want to invest further to generate a greater surplus; as to Fortification Hill, securing it is important since we've no idea what is in there but QM has been talking it up as a big goody bag which could seriously change the balance of power (e,g 800 more Securitrons or something; which'd let us tell the NCR to fuck off until they give us a better deal for example or let us aggressively expand east).

>Maybe we shouldnt sell chems in vegas? The whole homeless issue and all in Freeside.
We've no laws against it, its a major industry / pastime of the people and most importantly, its a source of tourist income.
>>
>>4835709
>Boats
Does anyone have a river map of of the Colorado river? I dont know how far it stretches, but a boat still cant go inland. They're only half a solution. We can build both cars and boats, boats being more readily available as all we'd need to do is buff out the rust, patch the holes, replace some electronics and repair the engine. We could also charge a premium for truck or car delivery services due to being able to deliver important goods and parcels within a week.
Also we could armor the fuck out of cars and ram people.
Theres also the fact that there might be some large things from Sentinel we might want to take back with us, but cant due to the space limitation of the vertibird.

>That is a horrible use of our limited staff capable of restoring technology
The 5 guys we have are no were near as good as Raul. They've only just received a month or two worth of training. Restoring prewar industrial machines would be better left to the Enclave, BoS, us, Raul, or other independent handymen.

>chems
Yeeeaaahhh but I'm not so sure the followers would appreciate it. I guess it should in theory be fine, but still. It doesnt paint much of a family friendly picture. Maybe the excessive drugs and sex could be more discrete?
>>
>>4835552
Do we have the Pimpboy or the classic Pipboy?
Can we pimp out our Pimpboy to play holotape games?
Can we turn it into a recording device or radio transceiver so we can talk to people instead of only listening in?
Can we invent a left handed power fist so we can duel wield power fists?
>>
>>4835749
>Does anyone have a river map of of the Colorado river?https://www.usgs.gov/media/images/colorado-river-basin-map-0
https://geology.com/lakes-rivers-water/nevada.shtml

https://www.mapsofworld.com/usa/topographic-maps/nevada-topo-map.html

The first two are good maps for seeing just how far river transport can take us: although I'd add further if you cross-reference with a topography / road map (3rd link) you'll see that transport by land is going to be a hard thing to do because we're travelling across some of the most mountainous terrain you can reasonably encounter in the US.

Further, populations will naturally have accumulated along the rivers for the ease of access to water, to game (who also gather to the water), to trade (for ease of moving goods by boat) and thus not having the greatest transport across land isn't a massive hindrance immediately.

I admit, land transport must come in time but right now we need maximum effect for minimum cost and minimum time-investment to precipitate growth; we don't even need engines in our boats for them to be effective trade craft but if we wanted to, a boat engine can be far heavier (because of buoyancy) meaning greater safety and lower precision without being unfeasible.

I also grant you, it is possible we will find items we can't move that we want to but equally if our intent is to expand into these regions then establishing secure outposts at those locations wouldn't be a bad idea either. We can deal with such needs as they arise but as it currently stands for trade the rivers shall provide and the Brahmin shall suffice for whatever landed needs we find.

>The 5 guys we have are no were near as good as Raul.
They are still some of the best in the wastes because Raul is one of the best in the wastes. Don't undersell their skills.

>Restoring prewar industrial machines would be better left to the Enclave, BoS, us, Raul, or other independent handymen.
1, Enclave we have are all non-engineering staff; 2, dependency on BOS is bad given they won't always want to help and might be considering betraying us; 3, we can't be everywhere or do everything, having to maintain and restore industry isn't a feasible use of our limited time; 4, Raul is only one man and even more limited than the Courier; 5, refer to the my response to previous quotation from you, our repair men are some of the best in the wastes so any independents aren't likely to be better than them and will most likely cost more.

>Yeeeaaahhh but I'm not so sure the followers would appreciate it.
Then they are free to form a teetotaller league.

>It doesnt paint much of a family friendly picture
>Vegas
>Family Friendly
>>
>>4835791
Awesome map. That gives us a lot of trading potential to expand on. I just hope that means we happen to find Happy Trails on the way. Maybe we might if we roll particularly well.

>some of the 5 repair men in the wastes
Still only 5 guys, with only 1-2 months of mechanics training. They still gotta long ways to go.

No if we can actually get someone smart to man the Vigor-Tester machine, we can more accurately throw smart guys at Raul to train. Maybe in a year (being really optimistic here) we can get barely certified people to work in industrial machines, in the 2-3 more years get those same guys (if they live long enough) to replace the guys working the dam.

Let's not forget about our ghoul friends. Ghouls are an untapped market. Some probably had technical oppupaitons before the bombs, plus some more they picked up throught the centuries.

>Vegas
>Family Friendly
Kek I see your point, but I'd still like to see someone take their family some place in vegas. Maybe not the Stripe, but perhaps to Novac, Primm, or Cottonwood Cove when we refurbish it.

Hmmm. Think there might be any smart gen 1 super mutants at J Town?
>>
>>4835820
>Awesome map. That gives us a lot of trading potential to expand on.
Yep, it also shows how if we can project military and economic power along the rivers, we can seriously fuck with the Legion while securing lots of friendly tribes / New Caanites.

>Still only 5 guys, with only 1-2 months of mechanics training. They still gotta long ways to go.
Oh no I agree but my point is these ARE some of the best you can get, even as unexperienced and undertrained as they are, because someone who actually knows their shit bothered to teach them Ohm's law and shit.

>No if we can actually get someone smart to man the Vigor-Tester machine, we can more accurately throw smart guys at Raul to train.
Oh I agree, I'm just saying we've got to marshal our limited resources well.

>Ghouls are an untapped market.
Oh you've no idea: I've a theory that biogel combined with half-decent plastic surgery might be able to fix the whole "corpse" look and Ghouls ought to pay a fortune to look more normal.

>Novac, Primm, or Cottonwood Cove
I'd say Cottonwood, since it's next to the river and you could easily make it into a whole resort but equally Boulder City once restored could become a similar place.

Issue I see is that we're probably not attractting immigration / families what with us being Legion-adjacent; if we start pushing east people might feel more safe visiting NV because of the border being further away.
>>
>>4835838
>map
Damn man now you got me all excited. We need armoree patrol boats while we're at it. Yeeeaaaahhhh!

>some of the best
I got low expectations of them. Maybe they are actually pretty good, but I've yet to see results, so maybe we could hire some ghouls as technical teachers. This way we can train more than 5 repairmen at a time with any hope.

>Oh you've no idea: I've a theory that biogel combined with half-decent plastic surgery might be able to fix the whole "corpse" look and Ghouls ought to pay a fortune to look more normal.
A god damn power play right there. Throw in unfucking their voice so they dont sound like they smoke 50 packs a day, and we're golden.
We'd need to research the procedure however. Maybe we could ask our science buddies at the think tank to make us a transponder gun that teleporta people we aim at to a secure test facility in Big MT. They'll probably be happy to get test subjects to work on, but not so sure if they'd follow our guidelines of developing and unfugly ghoul medical procedure. Once we get the guide and materials, we could drop it all off at the New Vegas Clinic, then score massive ghoul loyalty points from all the same ghouls in vegas.

IMO we should really only advertise for immigrants once we've got our industry going and can repair buildings. Legion shouldnt be too much of a problem for us. We've already nuked a good stretch of them, remember? Speaking of nukes we seriously need to loot that region while it's still hot. We could even arm up and ask the Glow followers to do it for us.
>>
I think the circumstances necessitate a state visit by President Kimball. He'll want to come sooner rather than later, so two months is the timeframe we're working with I think. In the meantime, I trust you won't try to rapidly expand north and ruin the spirit of these negotiations. Please remember that I personallydidn't claim that territory, my job is keeping diplomatic relations between you and the NCR.

>>4835772
Yes, with personal alterations yes, If Father Elijah could do it you probably could, yeah that would probably be possible too


Alright do we have anything agreed upon for turns. Seems like
>the courier is exploring Fortification Hill
>the Dirty Dozen is deploying north with 40 Securitrons to wipe out the nests
>we're meeting with Arcade
>talk with the Bright Followers
>1000 caps to pay for clearing the sewers, will take a month
>1500 caps a turn to pay for waste transportation
Julie Farkas will provide the cost estimate and timeframe for bathhouse system next turn
>Raul continues his training
>Doc Henry starts studying Vault 22 data
>500 caps to clean up Nipton of bodies and rubble
>Continue Powder Ganger operation in the South

Did I miss anything
>>
>>4835895
>I trust you won't try to rapidly expand north and ruin the spirit of these negotiations.

No just your fucking ''president' will do everything in his fucking power too, Because his a bitch nigger.

Get the Enclave our gunssss
>>
>>4835895
I feel then need to make a clear and unequivocal threat to the NCR and Kimball explicitly.

Something along the lines of "If your president and republic makes the mistake of crossing Vegas, I will show you that the legion's idea of dealing with you is nothing compared to my own."
>>
>>4835895
The dirty dozen was swapped out for regular guys because you said they're good for urban environment. You noted this already.
Get the DD to deal with remaining fiends and raiders. Take some mercs with them.
Disolve P Ganger armor for Merc armor armor?
Have 80 scavagers + 2 dog do as >>4833865 suggested, or split them up to look Nipton and along the river for shit the NCR threw over the dam.
What happen to P Ganger loot?
Have Lily, Ed-E, and or maybe Knox deal with the nest too.
Have like 2 securitrons from the dam stationed at the entrance to fortifcation hill, and 2 down by the elevator entrace. Get them to place sandbag cover.
Attempt the Vigor Tester machine again.
Get Mr. New Vegas to annouce job opportunities for ghouls.
Have a Securitron find and recruit Chris Haversham (human roleplaying as a ghoul)
Ask Red Lucy to schedule a cage match for us against deathclaws in two months
Is Doc Henry's ghoul assistant still working for him?
>>
Rolled 33 (1d100)

>>4835895
Bully and intimidate diplomat. Wedgie and wet willy.
Take a piece of paper, write the word nerd on it, tape it into a cone, and tell him to wear it for the rest of the day.
>>
>>4835885
>We need armored patrol boats while we're at it.
Yep; personally I advise arming them with weapons stripped from broken Securitrons; their shoulder mount missiles and Gatling lasers would work well.

>IMO we should really only advertise for immigrants once we've got our industry going and can repair buildings.
I disagree, advertise now to get people who might have skills we need for our industry and for general population to tax. Every person consuming and generating is another person we can tax, recruit and rely on.

>>4835914
>I feel then need to make a clear and unequivocal threat to the NCR and Kimball explicitly.
Just threaten to cut the dam supply, maybe mention "further actions taken as needed" to let them stew in unknowns.
>>
>>4835922
Ah I thought the DD was for the Powder Gangers. They would actually be useful for burning the nests.

The PG armor will be given next turn after they're finished clearing out the mountains
>>
>>4835895
The letter to Heck Gunderson and the results.

>>4835944
If the DD give the+2 bonus, then sure deploy them. Give them Med-x and antivenom, about 500 caps worth each drug. We can afford it.
Can we still have mercs crawl through the ruins for the remaining fiends?
>>
>>4835939
Not really "Clear" threats.
Something direct and personal that promised to reach further into the NCR than the wasteland.


And here's a thought, we could enlist Jacobstown to retrieve some of those warheads from the divide, box em up and have them ready to be carted over to Route 15.

I think the detonator would make a wonderful tool in that.
>>
>>4835944
Does this mean the DD get a +2 combat bonus for urban and underground environments? We should get them full face rebreathers. Are capable of crafting those rebreather designs we got from the boomer's? They allow you to breath underwater near indefinitely, in addition to giving you +2 DT I think.
>>
>>4835951
+1 we ask the ghouls and super mutants to work together, but instead of shipping it to route 15, we hide it away somewhere for safe keeping. We could just off handlly mention that threating our territory might be radiactively unhealthy, and mention how most of the legion mysteriously suffered from radiation poisoning out of the blue.

Ya know, off handed threaten that we have nukes and we will and can use then if they attempt an invasion.
>>
You guys cutting them dam supply seem to forget that it's NCR's contractors doing the labor to work it. We do that and they are gonna bounce.

I'm the guy that wants to buy them out btw
>>
>>4835960
+1

>>4835895
The contractors are at the dam. See if we can buy them out. We'll pay extra for them to teach people how to do their jobs.
>>
>>4835960
Maybe. But if it's war anyway, we will explain the situation to them.

That situation is "Look, either I can buy you out. Or I'm going to take you behind the watershed and put a .50 cal between your eyes. Those are your options."

In times of invasion, enemies in our most secure location of our territory is not to be allowed.

>>4835958
A dangerous ploy, but one that works.
>>
>>4835951
>Something direct and personal that promised to reach further into the NCR than the wasteland.
And threatening to cut their access to the dam that is providing them 65% of its water supply and similarly for power ISN'T a significant threat that "reaches into the NCR"?

>And here's a thought, we could enlist Jacobstown to retrieve some of those warheads from the divide, box em up and have them ready to be carted over to Route 15.
Nah, if we're going to bother with going into the Divide there are far better things to grab, like the automated production lines of eyebot models which apparently can share Ed-E's memories. Combine them with getting either the BOS / Followers upgrade onto all of them (read this as + if we can figure out a way to get the other, since you in-game can only get one but we should be able to buy it from the BOS or convince the Followers to give it to us).

That'd give us a bunch of robots capable of repairing items by 35%, generating 35 energy ammo or flamer fuel or 3 satchel charges, that also provides an effective 10 PER to anyone working with it. It's also got a strong attack at 20 damage, and seeing as it in-lore is a miniaturised tesla canon, should do extra damage to power armour and robots. Also means that we could enhance its attack even further by integrating the design changes of the Tesla-Beaton design as well as the improvements made by Elijah in his jury-rigged design (given it has higher stats in some regards, it is possible he improved it or merely overloaded it since it wasn't particularly precious to him, either way potential further improvement).

>TLDR: We shall have the best companion robot army; may the NCR tremble in fear at the sound of their [Beeps].

>>4835958
Okay, assuming they even believe the bluff of having nukes and being able to launch them against the NCR, I imagine that'd still just push them to try more shit against us. Also really bad PR to threaten nukes in this world.

>>4835960
That implies we'd let them leave.
>>
>>4835958
+1
>>
>>4835972
We can do that. It's in our power to do so, it might even be done. No good for diplomacy and no good for the labor pool though.

We're underestimating NCR's power of beuracracy, which is quite frankly a spook and an illusion. It shouldn't be hard to convince them to stay with just a speech check and a good deal for they and their families.

We don't have to threaten them at all and the Courier's action would never be wasted maintaining this kind of human resource.
>>
>>4835986
Honestly yeah; I mean we're paying 50% of upkeep costs currently, if we decide to take the NCR staff and tell the NCR "you've got to pay for every drop and spark now you bastards", what would they even do?
>>
>>4835981
https://fallout.fandom.com/wiki/ED-E
We can get both eventually, but I guess it'll depend on what the majority votes on, nukes first or Eyebots.
Our Ed-E already has the blaster upgrade, now it's only a matter of time of figuring out what we should trade to get it. (>>4835944 Still waiting on that BoS trade list btw)

>and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs,[4][5] then dispatched it on a cross-country journey to Navarro.
A fun note. We should have a HUGE cache of data in Ed-E and he's sort of Enclave affiliated.

I just wonder what we need to trade for that final armor upgrade. An Ed-E with a total of 7 upgrades would be almost as monstrous as the MKII Securitrons. We'll be able to dominate the land and the air with our robot army.
>>
>>4835981
No it isn't. It's a threat that if enacted would cause a lot of trouble and would ripple across NCR but it isn't quite the message I'm trying to get across.

To make like Ulysses, there is power in symbol and an active attack against their hearts, terror bombs or assassinations, are much more real than cutting off their water.

And yes, this eye bot idea is good, the nukes were more a deterrence/morale breaking/space buyer.

>>4835986
What do you mean by "underestimating an illusion"?
>>
>>4836005
An illusion. Like Ulysses, Cass, and so many others tell you: NCR is so mired up in paperwork and expansion that they make a lot of the same mistakes the Old World made. If you've ever played Stellaris there's a penalty for overexpansion that grows if you don't keep up administration facilities, it's the same concept.

In reality, the paperwork is an illusion. It's basically backed up by nothing (like real life lol) which is why the exchange rate on NCR notes is pretty much abysmal anywhere not in their territory... QM, how do those contractors get paid anyway?

We have everything we need to keep the co tractors here, and to make it seem like it was their idea to do so in the first place.
>>
>>4836005
>It's a threat that if enacted would cause a lot of trouble and would ripple across NCR
It's a threat that if enacted would turn the entire wastes against us, see the BOS and Followers turn against us with good certainty.

>To make like Ulysses, there is power in symbol and an active attack against their hearts, terror bombs or assassinations, are much more real than cutting off their water.
Yet cutting their water and power is a more effective actual threat against the NCR because it does far more damage to their nation state but even more importantly than that, rather than damaging the nationstate it cuts into the popularity of their government and president. It weakens them, their party and their supporters (as Kimball relies on the wealthy elite made up of rich cattle barons and farmland owners for support) which is the serious threat to them.

Threatening to nuke them sounds entirely unlikely and unfeasible that someone suggesting they could do it, even if the possibility of them doing it is terrifying, registers more like a bad joke.

If I threaten to shoot you, that is a threat. If I threaten to call an airstrike down to kill you, that is a sign of insanity.


If you want alternative threats, we could threaten to advance along the I-15 in order to secure our own territorial claims and state that although we will stop short of the NCR's heartland, any territory claimed in the Mojave campaign will be considered territory of the Mojave Peoples Union (this name being taken to give a legitimacy to our claim to it).

Alternatively we could threaten to have the Boomers use their bomber to perform raids against the NCR capital with chemical weapons or high explosive bombs.
>>
>As the nature of Duraframe is left ambiguous, it is unclear whether it is an engineering process, model name or advanced material similar to Saturnite. Utilized in the reinforcement of combat model Eyebots and the construction of Hellfire power armor, sizable amounts of Duraframe technology can apparently be reproduced by factions like the Brotherhood of Steel.
God I hope we reach a level of industry to the point we won't have to rely on the BoS. They're nice sometime, but not all the time.

https://fallout.fandom.com/wiki/Saturnite
When we finally get around to making standard issue wargear for our troops, what kind of weapons should we get? I was thinking some form of rifle plus Saturnite bayonets.

>>4836030
>QM, how do those contractors get paid anyway?
Anon asking the big questions. If they're worried about their families back in NCR territory, they could move them to Vegas. They'll get payed well in the reliable cap, get to work with cool death bots, and get to watch us slap dump giant scorpions on TV once we figure out how to restore cable broadcasts.

>Yet cutting their water and power is a more effective actual threat against the NCR because it does far more damage to their nation state but even more importantly than that, rather than damaging the nationstate it cuts into the popularity of their government and president. It weakens them, their party and their supporters (as Kimball relies on the wealthy elite made up of rich cattle barons and farmland owners for support) which is the serious threat to them.
Yep yep yep. We're all making some very fair points here. Nuking has some ups and downs. Threatening to cut off water and power has it's ups and downs. The NCR cannot feasibly take us on without losing more than they stand to gain.
>>
>>4836042
>The NCR cannot feasibly take us on without losing more than they stand to gain.
Yeah that is the biggest takeaway from all of this. I mean the best way to look at it is this: A Securitron can tank 30 damage with its DT of 30 and has 400 health + healing. A NCR service rifle does 18 damage even when it crits. Even if they were to load AP bullets, that only lets them do 2.85 damage which even rounding up means they'd need more than 120 shots into a single Securitron without it healing and without them missing. Their rifles only contain 20 shots at any one time.

This means that 6 NCR soldiers could unload their guns and a Securitron would still be standing. Hell, considering it's firing rockets, grenades, 9mm bullets and lasers back, all 6 of them managing to survive long enough to fully unload is miracle.


Who knows what lies in Fortification Hill. A few hundred Securitrons? A production line? Both? Yet more than I propose, more than I can hope to imagine? The mind boggles at the possibilities yet I constrain such hopes in the knowledge QM won't make it that easy on us.
>>
>>4836054
https://docs.google.com/document/d/14tz0gVSkXHUbD2ljci0xHzowGXVo_7OWZ4Y-veNxYu0/edit
I smell a chance of great technological advancement to be had. With all of Ed-E's data on Poseidon Energy, and whatever data Mr. House has in regards to RobCo Industries, we'll have enough knowledge to keep both the NCR and Legion at bay. It's only a matter if figuring out what Harkis is up to and if Veronica can figure it out. >>4835895 are we waiting for that update for your next post, or the one after?), and acquiring the work force to supply our factories.
>>
>>4835895
Give Rex and Roxie lots of belly rubs
>>
>>4835386
>Why do any of that though? Genuinely, we gain nothing by accepting these terms and lose even more by proposing yours.

The ability to control prices, as a part of the official deal. We can jack up our prices afterwards on our own accord, as it wouldn't be deal mandated that we give more of our output away for free. It'll give us some flexibility and leverage when it comes to political deals such as this. The new New Vegas borders bit was to make sure our expansion north is clear, and make it seem like price control wasn't our real goal, but territory (territory is still important though).

You trap them with a deal they can't refuse.

>>4835895
>In the meantime, I trust you won't try to rapidly expand north and ruin the spirit of these negotiations.

I don't blame or distrust you personally, Ambassador. It's your government that have given cause for such mistrust.

We need boots on the ground to confirm a lack of NCR presence in those territories. I don't trust Kimball as far as he can throw us.

>>4836143
+1
>>
>>4836147
>We need boots on the ground to confirm a lack of NCR presence in those territories. I don't trust Kimball as far as he can throw us.
I think we all feel the same way. We should mention that Kimball should at the very least thank us for saving him against all those assassination attempts against him.
>>
>>4836147
Except we already have the ability to control prices. We just agreed to not change prices for a year. They've broken terms by demanding additional power for free, so we're arguably already free of that limitation even. Your deal just doesn't make sense, all you do is make Kimball (the fucker causing our issues) all the more secure in his position of power.
>>
We can all agree on these points at least?
>no changes to price
>fuk no Vegas ain't part of NCR f8 me bish
>if they try to pull back the engineers we'll try to hire them and keep them there at gun point
>agree to meet and chat with Kimball in two months
>>
>Deathclaw MMA Fight when he arrives, televised to him via Securitrons into the embassy & around New Vegas

If we didn't select a courier action, we need that auto-doc ASAP. Comas are not good for people.
>>
>>4836167
Either the Auto Doc or the Bio station should be selected next turn.
We could probably negotiate with Lucy to get a pay of the cut if we're able to broadcast the fights. Normal rates to watch in person, maybe 75% cap charge to watch on TV and make it pay per view.
>>
>>4836167
Okay but counterpoint: we're going into Fortification Hill which means by the time he arrives we should know what lies in there; what Mr House bothered building a entire bunker to protect (a bunker QM has promised is far larger than in-game).

Rather than seeing the Courier as some undying superman, we'll just invite him to come see us give a speech to our people as it is broadcast via radio, as well as from Black Mountain's radio relays.


Then we give a good old fashioned speech about the strength of the union, the growth of New Vegan (pronounced Vae-gan, not Vee-gan) capabilities and the end of the hunger issues; that a golden age is dawning, etc, etc; then we talk about the NCRs recent dealings with us, the grandstanding, the price gouging and their attempt to threaten more water out of us, breaking existing deals.

Then we tell our people not to worry, and speak of what we found in Fortification Hill...Before having a grand military parade, as hundreds of robots in unburnished paint and undented metallic glory roll on by, stop in formation and as one pronounce "Awaiting Orders!"

What is more terrifying? One undying soldier, to be subsumed by the masses of your nation? Or an army of hundreds that can take a dozen men to the grave under the best circumstances, that marches without hunger or thirst, without need for sleep nor shelter and cares naught for fear nor radiation. That take lead like men take rain and spits death in all forms.
>>
>>4836152
We'll do that in person. In the meantime, we should sink our claws into the brahmin barons, try and elite capture them.

>>4836156
If we agreed to not change prices as part of a deal, then we don't have control of the price do we? If we make our control of the price the deal instead of the price itself, then we don't have to revisit the same deal every couple of months because some hotshot thinks he can pull on over on us.

There's also the PR to consider here as well. I would prefer the NCR to make the first overt bad faith move, so we can spin our grievances as legitimate in the eyes of both the people of New Vegas and the NCR, and I don't think diplomatic jockeying will give us that gold nugget of a cause.

A bit of a sidenote- we don't know who the challenger for Kimball is. For all we know, Kimball may be preferable, as much of a slimeball as he is.

We're going to have to get involved with NCR politics, at least on a presidential level.
>>
>>4836182
Eh, maybe? I'm not on board with this, but I'm not against it either. I want to see what's in this bunker first. Luckily we'll have 1 or 2 months to figure out what to say.

Shouldnt our trained soldiers be done cooking now? If the washout rates were 30% and their training 30 of them at a time, that leave 21 fully trained soldiers.
>>
Very well put, but that'll either intimidate the BoS or drive them to attack us ASAP.
>>
My last post was in regards to a Securitron parade.
>>
>>4836182
Why not both?
>>
>>4836186
>If we agreed to not change prices as part of a deal, then we don't have control of the price do we?
We set the prices, thus we had control. If I have an apple orchard and make a deal with you to sell you them at 7 caps, that is me setting the price.

>I would prefer the NCR to make the first overt bad faith move
They already did: they have breached the terms of the dam contract and are unjustly claiming our borderlands.

>A bit of a sidenote- we don't know who the challenger for Kimball is. For all we know, Kimball may be preferable, as much of a slimeball as he is.
And equally they may be worse; arguing that a unknown is in your favour ain't a great idea.

>>4836194
True but as far as the BOS are concerned, attacking us now just means we turn all of our resources against them. We pushed the NCR out of New Vegas and they didn't think they could handle the NCR. Why would they want to tussle now?

Plus, I'd imagine the BOS are smart enough to know in a fight between a BOS soldier and a Securitron, it might be even odds but there ain't going to be just A securitron nor is even such even exchange rates acceptable for an order with so few members.

Best case for the BOS would be them beating us with minimal losses before getting eliminated by the NCR.
>>
>>4836186
We saves Heck Gunderson's son so I think that makes us at least more than acquaintances with the man, maybe friends? He could be our in, and he could visit us my a monthly or bi-monthly based to take about our buisness relations in addition to chilling at the Tops. Where there are no cannibals.

>>4836194
God I hope they try. We should equip some securitrons with anti-pulse defenses (immunity or more DT against pulse weapons) in addition to giving them pulse weaponry to disable power armor. To add insult to injury we'll take their power armor from them, pick them up, dust off their shoulders, and send them back home to hidden valley, naked. They get expertly humiliated, Veronica doesnt leave us for killing her family, and we get more sets of Power Armor for our army.
>>
>>4836199
When I speak of control I mean the ability to have a flexible price instead of adhering to the price set within the deal itself mate.

Diplomatic jockeying won't say the masses, we're going to need a human cause for the best PR spin.

And Kimball's constituency is based off of agriculture and brahmin barons interests, which we can influence more so than we would with other constituents. Don't throw out the baby with the bath water.

>>4836200
Offer Gunderson a favorable water deal for cattle (and covert political influence), and the other baron would notice and want the same deal. We could wield an outsized influence over internal NCR politics than we would otherwise, speaking from a realpolitik perspective.
>>
>>4836212
>Offer Gunderson a favorable water deal for cattle (and covert political influence), and the other baron would notice and want the same deal. We could wield an outsized influence over internal NCR politics than we would otherwise, speaking from a realpolitik perspective.
A good plan if we manage to convince them to come visit.
>>
>>4836212
>When I speak of control I mean the ability to have a flexible price instead of adhering to the price set within the deal itself mate.
Then you are being a pedant and foolish.

>Diplomatic jockeying won't say the masses, we're going to need a human cause for the best PR spin.
It will when we talk about them trying to take production of the dam for free, basically acting as overblown raiders, and them being responsible for the Crimson Caravan's high prices as a negotiation tactic; even if it ain't the case in the latter one it is fine.

>And Kimball's constituency is based off of agriculture and brahmin barons interests, which we can influence more so than we would with other constituents. Don't throw out the baby with the bath water.
Don't care.
>>
>>4836216
I see that you're emotionally invested in giving Kimball the stick. Foolish of me to try and reason with you.

And shutting off the dam may do us more PR harm than good, we'd be doing it over diplomatic talks instead of realpolitik actions.
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>>4836226
>I see that you're emotionally invested in giving Kimball the stick
Not really, I just don't think you've made a single genuinely good argument.

>Foolish of me to try and reason with you.
k.

>And shutting off the dam may do us more PR harm than good, we'd be doing it over diplomatic talks instead of realpolitik actions.
And? It'd be their fault for breaching the deal even before mentioning the other issues.
>>
>>4836235
>shutting down the dam over petty threats

Because that totally doesn't seem autistic to me.

And they haven't breached the deal, they're attempting to renegotiate.
>>
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anyone else just waiting for OP's update?
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>>4836256
Pretty much, I've said my piece. There's a lot of info to process, walls of text to sift through and anons getting petty. This quest must be a lot of work, QM is doing great.
>>
>>4836247
>Petty threats
"We claim all the land around you" is a petty threat?

>And they haven't breached the deal, they're attempting to renegotiate.
The terms of our deals gave them a set percentage of costless dam production and declared the prices to be used for further exchange; they demand a change in the percentage given without charge which breaches the terms of our deal. You could even make an argument that it breaches the price agreement (if one wished to count the two deal-parts separately) since a change in the freely-given % would affect their buying practices and the deal was negotiated with the prior % in mind.

Further, this isn't renegotiation and you know it. This is intimidation.

>>4836256
Of course. We've many matters to attend to like sending scouts north and beginning some colonisation east. Amongst other actions.

Might also introduce a head tax: one cap per person per year; 61,000 persons would mean an effective increase in income per month of 5,000 caps (rounding down to nearest thousand, assuming the little difference would be used for tax collectors and so on); it's a fairly low tax rate but means growing our population provides direct returns where as currently only growing our tourism or import / export market does.
>>
>>4836247
>And they haven't breached the deal, they're attempting to renegotiate.
Nigga they tryin ta get free shit from us.
>>
>>4836268
>dat image
Kek

And I agree, it must be tough to shift through. On the flip side, you have anons highly invested in the quest, so he's doing something right.

Case in point, >>4836269.

>>4836269
>"We claim all the land around you" is a petty threat?

The NCR was stretched thin and overextended before we came into power, and that was without a major power in play. They can't make those borders a reality without our acceptance, which they ain't going to get.

Second, they haven't broken the terms of the deal in reality, they've just seriously damaged the spirit of the deal. There is a difference, even if it's indistinguishable in realpolitik.

And are we intimidated? I see no cowed heads here.

>>4836284
And they ain't gonna get free shit nigga, they gonna pay for it one way or another. We won't forget the shit they be trying to pull.
>>
>>4836256
QM dead

Okay the DT for the cazador nest will be lower, though there will not be the +2 for the lack of urban terrain

IThe PG armor will be stripped and combined at the end of the operation.

I have not forgotten about Heck, don't worry. Trust the #QManon

>the courier is exploring Fortification Hill
>the Dirty Dozen is deploying north with 40 Securitrons to wipe out the nests
>we're meeting with Arcade
>talk with the Bright Followers
>1000 caps to pay for clearing the sewers, will take a month
>1500 caps a turn to pay for waste transportation
Julie Farkas will provide the cost estimate and timeframe for bathhouse system next turn
>Raul continues his training
>Doc Henry starts studying Vault 22 data
>500 caps to clean up Nipton of bodies and rubble
>Continue Powder Ganger operation in the South
>Scavs and Rex + Roxie will search freeside for anything worth fixing up and selling on the market
>Buy anything that is scavenged from the banks of the Colorado


No role for Courier
1d100 (DT 30) Cazador extermination
1d100 (DT 45) Powder Ganger Operation
1d100 (DT 60) Rex Roxie Scav operation

>>4836268
<3
>>
Rolled 76 (1d100)

>>4836303
Yo
>>
Rolled 96 (1d100)

>>4836303
noice

>>4836305
blessed roll
>>
>>4836303
can we get a roll for the remaining fiends too, or did we wipe them out completely?

>>4836311
HA HA WOW
>>
Rolled 55 (1d100)

>>4836296
>Case in point
>Implying

>The NCR was stretched thin and overextended before we came into power, and that was without a major power in play. They can't make those borders a reality without our acceptance, which they ain't going to get.
That doesn't change it being a major threat. A threat is a threat no matter if you can actually follow through on it.

>Second, they haven't broken the terms of the deal in reality, they've just seriously damaged the spirit of the deal. There is a difference, even if it's indistinguishable in realpolitik.
They have. I even laid out how plain as day; you just don't want to admit it.

>And are we intimidated? I see no cowed heads here.
Yet you seek to sacrifice a fuck-ton of our dam's supply for some stupid-ass plan to save Kimball's presidency, just to be able to charge a variable rate on the water in future? As if it actually produces better results than having a negotiated price whenever we're acting as two nationstates.

>And they ain't gonna get free shit nigga, they gonna pay for it one way or another. We won't forget the shit they be trying to pull.
Kek. "They'll pay!" he says as he props up a failing presidency and sacrifices NV resources. "They're gonna pay for it one way or another"? Well why not as I advise? Why not now?

>>4836303
Dice, don't fail me now!
>>
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>>4836318
55 + Rex(3) + Roxie(3) = SUCCESS
CLUTCH!

WE DID IT LADS!
>>
>>4836318
>That doesn't change it being a major threat. A threat is a threat no matter if you can actually follow through on it.
Not a threat reallyish unless someone more competent replaces Kimball. Don't worry senpai, the NCR is just puffing up it's chest.

I don't know about the rest of your post, but I think we should do what we can to keep Kimball as presidency for however long him term or second term last. Not because he's fair or we like him, but because he's stupid and can probably be cowed. By us.
>WRESTLE MANINA HERE I CUM!
>>
>>4836329
>Not a threat reallyish unless someone more competent replaces Kimball.
A threat is a threat is a threat. Doesn't matter if it is a 80 year old blind quad amputee with brittle bones or a demigod.

>Don't worry senpai, the NCR is just puffing up it's chest.
I'm the one advocating to call their bluff. Not you. Don't act like you are the "brave" one.

>I don't know about the rest of your post, but I think we should do what we can to keep Kimball as presidency for however long him term or second term last. Not because he's fair or we like him, but because he's stupid and can probably be cowed. By us.
Fair enough, I'd prefer a competent leader who we can work with than a foolish jackass who we can't. Kimball has not struck me as competent or capable of good reasoning from what little action we've seen of him.

Further, I don't think his presidency would continue even with your attempt at "saving him". The man spent the last 7 years trying to conquer the Mojave and lost massive public support in doing so. I have serious doubts that he will last, and he knows it, which is why he has made this final push in hopes he can buoy support by being seen as a good leader. He tied himself to the success of conquering the Mojave and lost it entirely.
>>
All successes....not bad
>>
>>4836318
Flipping out over a threat reaks of insecurity, and we can turn the Mojave into their personal Vietnam if need be.

As I have said before, the spirit of the deal was broken, not the technical terms of it. They haven't been stealing our output or pulling out their contractors, have they?

Honestly, I think you have a hard-on for nailing Kimball to the cross.

>>4836338
I'd only prefer competent NCR leadership if they are either a pacifist or directly help us. Make no sense to exchange an incompetent warmonger for a competent one.
>>
Rolled 2 (1d2)

>>4836346
letsee here
>>
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>>4836372
coin flip
>>
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Arcade: I’ll make this quick, as I know you’re very busy being the autocrat of your own nation. With most of the Followers having left to return to the NCR, we’re short on trained professionals. Julie Farkas is the best choice for your Health secretary and I hope you listen to her, but that takes away focus from her job with the Followers. I have volunteered to be the new branch leader. I’ll still probably run into you quite a bit as you seem to rely on us quite a bit, but for now I’m needed here. Well I’ll let you get back to it but promise me something Courier, please don’t turn into Sallow. You’re a good man, I know that, but absolute power corrupts absolutely.

Valeas
>>
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>>4836372
>>
>>4836404
We're too cool to be an Edward. We're a squiggle, but Ceasar was a square.
>>
Walking through Freeside, you’re approached by a particularly scruffy vagrant in soiled clothing. Luckily for you, you’ve become quite adept at recognizing members of the frumentarii, Caesar’s elite spy corp. Reaching for your weapon, he holds his hands up.

You truly are as perceptive as I was warned about. Courier, I am not here on bad terms. I was sent to negotiate with you regarding something only you can accomplish for us. If you refuse to hear me out, I ask to be let go in peace. You may not think it, but there is honor in this line of work.

>Response
>>
>>4836404
At least you'll be around to keep us honest, Arcade.
>>
>>4836423
Well, now you've got my curiosity.
>>
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>>4836369
>Flipping out over a threat reaks of insecurity.
"Flipping out" is something that benefits us and is a reasonable response to what they are doing if we take it seriously which is a fair enough thing to do no matter if it is serious or not. Also, not protesting and standing up to them is a sign of weakness. I'd rather be insecure than passive or weak.

>As I have said before, the spirit of the deal was broken, not the technical terms of it. They haven't been stealing our output or pulling out their contractors, have they?
I say they've broken terms, you say they haven't. Either one of us is wrong based off of their own views, lets just agree to disagree so I can stop having to write "but they have" in different ways.

>Honestly, I think you have a hard-on for nailing Kimball to the cross.
Not really, I don't care about him beyond the fact is he acting against us. Entirely honestly I hadn't put much thought to his continued existence, with what little I had presuming he'd decide to focus on the Baja situation or be busy trying to not get kicked out of office early.

>I'd only prefer competent NCR leadership if they are either a pacifist or directly help us. Make no sense to exchange an incompetent warmonger for a competent one.
That presumes the next one will be a war monger whenever their last war was a 7 year boondoggle that saw them lose and not get anything for it besides death and taxes.

>>4836372
Worrying.

>>4836423
State your piece.


Peace with Caesar would be valuable, even if I doubt it worth what cost he shall ask.
>>
>>4836423
Let him know that if he's fucking with us, we will cave his head in like what we did with his boss.
Speak. What are you doing in Freeside.
>>
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Caesar is sick, his health quickly deteriorating since the second failure of Hoover Dam. The best doctor we have procured has diagnosed him with a brain tumor. He refused to operate on it, stating its advanced nature as making the surgery impossible. Your medical skills are legendary, second to none we know of. You are also no friend of the NCR, even if you are no friend of ours either. We ask you for one of two things. You travel to Legion land and operate on Caesar, removing the tumor, or you provide us with an AutoDoc capable of conducting such an advanced operation. In return, Caesar will grant you one boon. I am not allowed to discuss what that boon could be, only Lucius or Caesar has that honor.
>>
>>4836448
Yeah, fair enough; ain't a bad deal even. All in favour of going?
>>
>>4836437
>rather be insecure than passive or weak
>implying it's not both

I was taking a legal perspective, but I do agree that the spirit of the deal was broken.

And we don't know what candidates will be coming out of the woodwork for the next NCR election.
>>
>>4836448
>>4836451
Aye.
>>
>>4836448
After killing Lanius, why come to us? Was there no other?
I want some things before I consider going. All Brotherhood of Steel personnel if you have any, NCR troopers if still alive, and citizen of new Vegas, Enclave (doubt you have any), any ghoul slave if you have any- I'm not suggesting you go out and enslave ghouls,
I also want that Howitzer you guys had and the ammo that comes with it, in addition to save passable for myself any any of my agents throughout Legion territory.

>>4836451
>>4836455
this is a perfect chance to put the squeeze on them. We can barter.
>>
>>4836448
I would also like to know of any other Legion spies you've snuck into Vegas. I will also be taking with me a detail of Securitron guards.
>>
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>>4836458
>In return, Caesar will grant you one boon. I am not allowed to discuss what that boon could be, only Lucius or Caesar has that honor.

This is some funny shit.
>>
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>>4836468
Ah fuck me I missed that part. Gotta go talk to him first.
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>>4836448
Uh. Yeah, Lets agree, but lets do it discretely.
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>>4836458
Lanius was a failure, not worthy to wear the mask or armor. This is why we crucified his body on the banks of the Colorado, looking at his greatest defeat for eternity. I am not in a position to negotiate terms, nor do I know of any spies currently in New Vegas. I can tell you that all NCR personnel were executed when we left the dam. As for the Securitron detail, I ask if you truly need it. You killed Lanius, our greatest warrior, in single combat within a minute.
>>
>>4836476
It's not a matter of if I can kill you all, it's how fast I can.
Let's goooooo. Did we take Lanius's armor? I hope we can take it.
>>
>>4836448
"He's dying, eh? Good. I'm sure you know what I did to Lanius. Don't come back."

What in the hell do these guys think they can offer us? Slaves? Don't do that here. Medical expertise? Obviously not. Tech? Hilarious. Valuable trade? Ehhh... not gonna be worth it.

Dealing with them would set back a lot of our built up relations with all the people closest to us. We let Boone know they've got spies coming in.
>>
>>4836476
Yeah and yet I am going where there are the rest of your warriors, I'd rather not play the game of hoping you consider the cost of my death a Pyrrhic victory.
>>
>>4836480
We could demand they pull out of Utah / Colorado near our border + potential future expansion areas. That alone would be worth it: knowing that the Legion aren't going to fuck with us would grant us so much more leeway in being able to expand and improve our position by giving us a secure border to work with.
>>
>>4836476
Sure. No Securitron detail, we don't need it and we and to be discrete.
>>
>>4836496
Yeah, that'd be for the best probably.
>>
>>4836480
Slaves would actually be valuable. it would buy us clout with some factions, but might get us mixed results from the NCR if we tell them we got their troopers freed in exchange for saving the rule of their greatest foe.
We could also get their howitzer, lore wise they have some trucks I think, they could give us raw resources to trade with.

TBF if we don't like where it's going, we could just choose to kill Ceasar on the spot, then everyone around him.

The problem I see here is that without Ceasar to make the legion somewhat competent, the NCR will be able to focus it's undivided attention on us, Vegas and all her people. Ceasar is an old man and will eventually die of old age, so little to worry about an eternal reign of terror from him.

>>4836487
I think we should milk this cow for what she's worth, but that's a good deal. I still think throwing in faction slaved, Mojave citizens, and skilled laborers to give jobs would really bolster our economy.
>>
>>4836496
fair.

>>4836476
No securitrons, but I guess we could wear our advanced scout armor and use stealth boys.
>>
>>4836498
Problem with that is your idea reveals we had involvement / dealt with the Legion while mine just has them leaving mysteriously, which is far harder to incriminate us with.
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>>4836479
You took his mask and sword, not his armor.

Caesar appreciates your discretion about the matter in regards to your protection detail. If you agree to the proposition, meet at the given coordinates in two weeks time. Vulpes Inculta will be there waiting for you. If a full day passes, he will assume you have denied the proposition. Vale.

With that, he walks off towards the Freeside Eastern gate, leaving you with a piece of paper with map coordinates.
>>
>>4836507
w e n e e d t h e a r m o r f o r t h e c o l l e c t i o n.

cool beans.
>>
>>4836509
This. We need it for the Museum.
>>
>>4836498
>The problem I see here is that without Ceasar to make the legion somewhat competent, the NCR will be able to focus it's undivided attention on us, Vegas and all her people. Ceasar is an old man and will eventually die of old age, so little to worry about an eternal reign of terror from him.

Agreed. We need him alive in the short-term, and getting a boon will help us immensely.

>>4836507
So that's a Courier action gone. Not going to lie, I'm a bit excited to see where this leads.

>not his armor
But muh collection!
>>
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>>4836511
>THE COURIER'S MUESUEM OF PEOPLE'S ASS'S HE'S KICKED
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>>4836519
man I love Fallout NPC greentexts

The funny thing is, the Courier has loot from every enemy he had ever killed, meaning he could create a museum very easily.
>>
>>4836523
It's settled. Let's establish a tourist attraction in Freeside.
>>
Okay so supposing we DID make a museum of dead cultures / general history, here'd be at least a few exhibits: BOS; Enclave; NCR; Legion; Powder Gangers; Fiends; Vipers; Khans [other assorted raiders]; White Legs; Dead Horses; The Sorrows; [other assorted tribes]; New Canaanites; Pre-War China / US; Ordinary human history besides that.

We could even turn Vault 21 from a hotel into a vault section for a museum. It'd arguably be a better use of the limited high quality space.
>>
Fucking siiick art of the legionary with the vulture.

Let's go grab Ulysses & bring him along for the trip. Share our point of view along the way. Also bring Rex & ED-E. Have ED-E map out the terrain as we go for future expansion purposes. Rex was once owned by someone in the Legion right?

Demand free passage for our merchants through Legion territory, any advanced tech they've recovered, the howitzer & ammo, the chem stockpile I can only assume they have from being tee-totallers, & a written as well as publicly announced throughout the lands of the Legion agreement of no further expansion towards the Colorado.

We'll also take any Enclave, BoS, Ghouls, or any others with advanced scientific, medical, or engineering knowledge.

That is the price if Caesar wishes to live.
>>
>>4836537
>Let's go grab Ulysses
>Incidentally, run into Graham
>Caesar just sat in bed wondering if the tumour is causing hallucinations
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>>4836540
Image his fucking face. We saved him from a brain tumor, only for him to suffer a heart attack.
>>
>>4836540
>be Caesar, on the verge of death from brain tumor
>Last ditch effort, have the courier come and heal me
>fading in and out of consciousness, shadows approach me
>see my old faithful companion Rex
>so, this is heaven
>then see Ulysses
>And Joshua Graham
>And Legate Lanius
>what the fuck
>>
>>4836546
At that point, I'd hope we're smart enough to say "Lanius is busy parking the car" or some shit.
>>
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>>4836547
>We're standing at each side of the bed
>start shaking the side of the bed and make spooky ghost noises
>Ceaser fucking pissed himself unconscious
>Ulyssess normally stoicism breaks as he doubles over the bed post for support as he dying from laughter
>Graham is LITERALLY dying from laughter
>he's laughing so head his bandages start to bleed as he makes pained wet gurges
> Ceasar honor guard look inside before noping on outta there
>>
>>4836554
>courier, PLEASE stop making ghost noises while wearing Lanius's mask, you're scaring the legionaries
>>
>>4836563
Oh now we need to wear his mask when we get there.
Voting to make ghost noises while wearing Lanius's old mask to scare legion people two weeks from now.
>>
LMFAO I had no idea what kind of out-takes I would create with that idea but I love the results.

>Graham starts telling all the gawking onlookers how he got his scars
>unwraps his whole arm
>"and this one I got when I was set on fire & thrown into the Grand Canyon"
>stares at Caesar while reciting the Lord's Prayer, trying not to snap
>Caesar's sweat-soaked bald-head is shinier than Graham's .45
>Unwraps his entire torso
>"now this one I got when I fell down a cliff, after being set on fire; the cliff was the Grand Canyon"
>Praetorians slowly backing out of the room
>>
>Caesar lying in bed late at night when he is awoken by a noise
>"HARK, I am the ghost of Legion past!" calls Graham
>"HARK, I am the ghost of Legion present!" calls us in Lanius's mask
>"HARK, I am the ghost of Legion future!" calls Ulysses
>Caesar suffers minor brain haemorrhage out of sheer confusion and fear.
>>
+1 to grabbing Graham if possible, +1.5 to wearing the mask
>>
>4836577
HOLY SHIT MY SIDES

>We try to imitate Lanius' voice under the mask
>Just sound like Sean Connery
>Raul finally catches up, the stairs on the way killing his knees
>"I didn't realize there would be so many celebrities here boss"

I've gotta get some sleep, but I trust that the shenanigans are being left in good hands.

& daily reminder that our psychopathic stormtrooper squad are THE NE'ER-DO-WELL NINETEEN
Robbers of Hapless NCR Tourists!
Banishers of Armed Crackheads to Flavortown!
Ant-Agonizers to Giant Ants!

They really need their own radio series
>>
>>4836540
>>4836546
>>4836547
>>4836549
>>4836554
>>4836566
>>4836576
>>4836577
>>4836584
MY SIDES:ORBITING FUCKING MARS
>>
>>4836584
>They really need their own radio series
Cultural broadcasts of New Vegas include: "Fateful Delivery", the stories of the Courier's rise and past; "The 19", chronicles of the Ne'er-Do-Wells and their adventures; "Callibero Chronicles", stories of justice-done and wrongs-righted by Raul; "Keeping up with Caesar", a satirical comedy about the Legion; "Bunker Beauty", a love story between a BOS Scribe and a Follower of the Apocalypse; "Tales from the Campfire", a collection of tall tales, folk stories and mysteries broadcast from midnight to 1 PM.
>>
>>4836595
1 AM, not PM; should have slept.
>>
>>4833941
>Courier action
Cleaning up Nipton may help with trader costs
>>
>>4836599
done. we're paying someone to do it.
Still waiting on the rest of the update. Should be up soonish.
>>
Oh yeah BTW: When we reform the Desert Rangers, I think we should probably introduce cybernetics into the standard equipment for veterans; the New Vegas clinic can single-handedly grant an impressive improvement in capabilities in the average joe, even more so if we're selective in who we grant such improvements.

It's quite expensive however, but it also occurs to me that Doc Henry should be sufficiently skilled to also perform such operations if requested and supplied with the implant and a adequate operating theatre.
>>
>>4836679
Have the priority be those wounded or crippled in the line of duty, as it'll save both manpower and experienced personnel in the long run.
>>
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>>4836679
>>
>>4836679
I think the manufacturing of implants are the mains issue. how will we even get more?
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>>4836698
I mean if there was a clinic with its main specialty being their installation, presumably they're not that rare. Worst comes to worst, we just re-harvest them from dead Rangers.
>>
>>4836698
Big MT?
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>>4836703
>presumably they're not that rare
We should ask the followers about that

>Worst comes to worst, we just re-harvest them from dead Rangers.
It's morbid but thing to do since they can't use it. Might as well recycle it.

>>4836704
Do they even produce things?
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>>4836708
>It's morbid
Eh, make it a tradition about being part of a long line of Rangers; not just in methods or equipment or training but body, mind and soul.
>>
>>4836708
Robo-scorpions.
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>>4834339
Support but must not say "hence forth all members, properties and associate items of the Crimson Caravan Company within the borders of the New Vegas state will be seized, pending trial in the case of the former. Don't worry, we will merely exile them once their criminality is proven definitively." But we should do it
>>
>>4836704
ah robot scorpions, flat tv-screens, implant, robots, laser mines, chinease stealth suit knockoffs, replacement hearts and organs and possibly managed to replace the brain with tesla coils and or quantum entanglement with a brain stuck in a drain pipe, cazadores not properly castrated by hand laser weapons, energy cells, dog guns, sonic howlers, servitors raiders with robot heads and MORE AT BIG MOUNTAIN facility
>>
>>4836523
Yeah thats perfect and a sensible use of space and will be part of our legacy as a one man army crazy adventure perhaps with a stuffed deathclaw
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>>4834484
Hmmm we could possibly sell tickets for MC fighting or doing crazy stuff
>>
>>4836801
Welcome. You just catching up?
>>
I dont understand the appeal of making our own spin off of the rangers. Who would they be? Our mercenaries? Speaking of mercenaries, can we trust them? Are they dedicated to the protection of vegas?
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>>4836838
>I dont understand the appeal of making our own spin off of the rangers.
It legitimises our rule by appropriating the symbology of a Mojave order and a order which protected throughout Utah, Arizona, Colorado and Nevada, even as far as Texas. Meaning we get a tiny, tangential, claim on those regions too.

It also lets us drain some of the NCR's rangers by pointing out the terms of their unification treaty are broken and the veterans who joined hoping to protect Nevada must now return to us to take up their duties here.


As to who they would be, these Ex-NCR and Ex-OG Desert Rangers would be the core of the new order; reinforced by whomever they feel meets the standards (e,g our 19 best or any number of people who would willingly join such a order for the respect that wearing their duster brings) potentially including our mercs once they've been trained by Kreger.
>>
>>4836845
Sneaky Anon.
>>
+1 to bringing Joshua and Ulysees if only to scare the ever living rome out of the Caeser
Also can we should get Boone with us (discuised as a bodyguard ) so he can do his recon
>>
If Boone is with us, things will go South very quickly.
>>
>>4836932
>Also can we should get Boone with us (discuised as a bodyguard ) so he can do his recon

No
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>>4836937
Yeah, this. Don't take boone. Don't inform our companions. As far as they are concerned we're going for a lovely walk and will return in time.
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>>4836802
Yep the quest general made check out this quest
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>>4836932
That would make us expend our boon to prevent them from being killed. Both as a point of principle and for betraying the legion
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>>4836637
Later than I would hope, unfortunately. I got called into work so it won't be out until this evening. I'll see if I can get some of the action outcome prompts done soon though


To make up for it, I'll say this about the boon. It's been rumored that Caesar has a small personal collection of Advanced tech the Legion has scavenged.
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>>4837001
>It's been rumored that Caesar has a small personal collection of Advanced tech the Legion has scavenged.

Gimme
>>
>>4836845
>who joined hoping to protect Nevada must now return to us to take up their duties here.
Hope you're right. It seems like a pipe dream to me.

>>4837001
G I M M E
>>
Kinda also want to bring up how to wear over the Dam probably led to the death of lots of NCR Rangers, aaaand I think anons picked to option to throw general Oliver over the Hoover Dam, which would probably also resulted in the death of the NCR Rangers that were guarding him.

Trying to convince the Ranger to join us, after directly and indirectly causing the death of some among their number, is gonna be the hardest speech check yet. It's like trying to get the husband of this wife to thank you for fucking his wife.
>>
>>4837056
Nah the players didn't throw Oliver over the dam, unfortunately. But your securitrons did kill a few rangers on the dam
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>>4837061
Oh that god. That would had made the NCR want to kill us more, shame about the Rangers though. did we collect their armor tovadd to our collection?
>>
>>4837061
Wait a minute. This situation with Ceasar could be the opportunity we need to learn the Pratorian punch martial arts.
>>
The scavenging operation goes well. With Rex and Roxie sniffing long-forgotten nooks and crannies, your scavenger corp finds a trove of broken and discarded items able to be repaired by your handymen. Setting a small operation up in an abandoned Freeside building, the scavenging trip yields 1000 caps after selling off the newly repaired trinkets. Rex and Roxie enjoyed being out of the Lucky 38, your scavvers enjoyed the leisurely work and the handymen were appreciative of the practice.
>>
>>4837029
Yep but even if all we get is 3 or 5 members? That's enough to train a dozen, two dozen more every month; enough to start up a new order of Law-Bringers.

>>4837056
Mm, yet we can get around that to at least some degree going off of what 100 SPEECH + 10 CHA can do in game. Especially if we point out they don't have to like us, to agree we are right and that this is where they have to be. Plus, we gave those men and women funerals, and will expatriate bodies if asked. R-right?

>>4837119
This is a good holding action / way of training new scavengers and repairmen, given that it just generated a cap-profit while cleaning up Freeside and providing civilians with useful goods.
>>
>>4837121
3-5 is enough.

I'm just saying man. It's kinda fucked to expect any results, but if any join then that's good for us I guess?

Yep its caps circulating through the system. Scavengers find and repair things for money, we use that money to improve general health. Ah yes it's all coming together now.
>>
Doctor Henry has begun pouring over the data you downloaded from Vault 21. He knows the danger that resides there, so he's taking the necessary precautions. As this isn't his area of expertise, it will take a while to isolate anything of use. He will work out of his lab in Jacobstown using the supermutants as fetchers for necessary field samples.
>>
>>4837133
Remind me why we sent Doc Henry to do this rather than leaving the Biological Research Station to do it whenever we set him up in NV? Doc could've been treating the sick, training nurses / doctors or damn near anything else. To paraphrase Star Trek: Dammit Anons he's just a doctor, not a botanist!
>>
>>4837139
It would had taken up a courier action and a majority voted for Henry to do something like that I think.
>>
>>4837133
After all these months, is Vault 21 still a floral jungle with hostile venus fly traps and spore carriers, or is it all mundane plants now? I dont want to have to worry about that shit expanding super fast with hostile flora.
If we dont have to worry about the flora then I think this technology would be idea in developing a fast growing kind of lumber we could export, or seeding more parts of the Mojave with nice greens to make it more appealing.
>>
>>4837133
Damn! I forgot to vote sending securitrons to find ghouls in Camp Searchlight. Whatever. We could send some Bright Followers to convince the ghoulified (and few sane) NVR troopers to join us.
>>
>>4837154
The vault is sterilized, the plant life having withered and died after you torched the place.
>>
Just did some quick math: going by last stated production of the Sloan site, we're getting 4 tonnes of concrete per month. This is equal to 1.68 metres cubed of concrete per month. We really need to expand our production.
>>
In retrospect, it may not have been the best idea to send Cass and Ed-E in alone, even if it was just supposed to be eggs. Deciding overkill is better than underkill, you send your exterminators and a squad of Securitrons to finish the job. They made short work of what was left of those cazador nests. They thoroughly swept cave by cave, burning anything and everything in their path. Not only did the force completely clear the valley, they found a stash of 500 caps carried by a dead prospector. 25 securitrons have peeled off to protect that route, as is standard for the majority of the Mojave now. Another successful mission by what is quickly becoming your problem solvers.
>>
>>4835386
A good place to start on making our own booze would be looting that Bootlegger Shack. The one where the guy was trying to make his own brand of beer. he should be very dead now. Cazadors may or may not still be near it.
>>
The slow, dirty work of clearing the sewers has begun. Those that need the money particularly badly journey into the tunnels armed with mallets and pipes to kill any hostile wildlife. They then drag pieces of rebar and cement to the open manholes where they are lifted to the surface and loaded onto carts. This operation runs day and night, a constant trickle that will lead to the Vegas sewers being the cleanest they have been even before the war. It may be grueling work now but soon Freeside will use the sewers to pump its waste to outer New Vegas.
>>
>>4837658
Can we offer the workers free showers when their shift is over?
>>
>>4837207
yeah that really should get retconned to 4 tons of portland cement, as nevada is literally full of sand and aggregate.
>>
>>4837658
We should get someone to fix the water processing plant.
>>
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When you had first entered the Securitron bunker, you had the singular goal of inserting the platinum chip into the console which at the time yielded an unknown outcome. Now, you know what the bunker was primarily used for, but not even Yes Man knew the entire layout or the secondary and tertiary purposes.

Heading down the ramp that the Securitron army came out of and verifying yourself for admission, you enter new territory. From the ramp entrance, you walk into an impossibly large area, with ceilings that stretch a few hundred feet into the air and walls that go on for half a mile, at least. All along the walls seem to be the ports where your Securitrons had been lying in wait. They are spaced roughly thirty feet apart from each other, as multiple floors of these spots existed creating wrapping catwalks that all funneled towards the exit where you came in from.

The enormity of the room wasn’t what caught your eye, the Securitrons still in their housing did. Climbing the ladder on the wall to the third catwalk floor, you examine your sleeping soldiers. No amount of tinkering, thumping or cursing can seem to turn them on, however. Hoping to find explanations for these defunct robots, you head further into the facility. After 5 minutes of walking, you enter into an area filled with tables and shelves of assorted Securitron parts. Arms, wheels, shells, antennas, even the guts of the Securitron are here, neatly organized in different locations around the workspace.

You question if the repairs are really handmade and why House wouldn’t have automated the entire process, but it is another secret he took to the grave. Heading even further into the complex, you finally reach the far wall where a simple doorway is slapped on, almost as an afterthought. Entering the doorway, there is a short hallway with two offshoots. To the right is the reactor for the facility, humming away as it has been for 200 years. To your left is a small office, sparsely decorated.
>>
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Aside from a few books, the only other object in the room sans a desk and a chair was a personal computer. Doing what you do best, you flop into the seat and see what you can dig up. Thankfully, you didn’t have to hack the console.

From what you can gather, this seems to be the personal computer of Mr. House, or rather, one of many. There wasn’t anything of interest on it, a lot of diagnostic information from the facility. After searching for a few minutes, you stumble across archived emails between House and someone called Dr. Jalen Ganta. From what you gather, they were classmates at C.I.T. in Cambridge, with Jalen staying in the area to go into academia.

You were ready to call it quits when you came across Ganta’s last email to House, dated October 22nd, 2077.

Robert,

I know you gave me a very strict deadline for the delivery of this AI Matrix, but what you were asking was at the time, impossible. It had never been done before and no matter how much money you threw at Project AM could have accelerated the timeline. That being said, my team just finished up the software. I am sure there’s a few bugs remaining, but nothing that should hinder your robots. The artificial intelligence on each robot is scaled up threefold and their hardware has increased resistance against EMP blasts. Additionally, you now have the option to overload the power core, resulting in an explosion on the scale of a few tons of TNT. Not sure why you would want this, but I never did understand you, Robert. The simulations we ran have shown a 250% increase in combat effectiveness using your “MKll” as a baseline. I am confident that you now have the finest combat-capable robot ever produced by man. I don’t know what could take these things down short of a nuclear war.

I will admit that you wanting us to install this software on a golden casino chip was fairly amusing, but that’s neither here nor there. I’ll have this sent out to you in the next few days. It is always interesting working with you, House.

-Dr. Ganta, C.I.T. Cybernetics Division

House and his damn chips. That was his final surprise, the pinnacle of what he wanted these Securitrons to truly be. Just like your platinum chip, it was never delivered. It might still be on this Dr. Ganta’s desk, completely useless to anyone but you. It seems that the defunct Securitrons in this bunker are only activated by this chip, being constructed to allow for only this software upgrade.

Exiting the facility and locking it down once again, you weigh the benefit of this upgrade and curse House for coming so close, but both times failing.
>>
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The operation in the south finished up nicely, with your Securitron-Mercenary force sweeping across the last few caves and mountain peaks. Having been pushed from the correctional facility, Vault 19, the Mojave countryside and now from their last remaining hideout, there wasn't much fight left in them. Knowing what happened to your prisoners, they chose to put up a feeble fight rather than surrender.

They left behind a trove of munitions. Cases of grenades, hundreds of sticks of dynamite and enough armor to cobble together a respectable amount of full protective . They were handed over to your handymen who leaped at the opportunity to work on something other than toasters.

The Mojave has now been cleared of its last sizable threat, now only dealing with the occasional raider attack. While the roads won’t always be free of threats, your Securitron patrols ensure that travelers and traders get to their destinations untouched.
>>
>>4838026
Goals from first to last:
>fix Ceasar for loot and slaves
>flex on Kimball
>upgrade Enclave Virtibird (optional) and travel to Sentinel
>travel to Cambridge to find the Golden Chip
>>
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Fitting some time into your increasingly busy schedule, you popped over to Novac to find these Bright Brotherhood members. While odd, you remembered them being friendly enough though you admitted to yourself that you didn’t ever think they would return from their “pilgrimage”.

You found the Bright members repairing some of the houses that had been damaged during the Legion assault months ago. While they wouldn’t tell you where their pilgrimage site is, they assure you Jason Bright is alive and well spreading his gospel. They have returned to assist Novac and by extension, you. They want to create a more welcoming world for ghouls and try to fix the feral problem.

Their skills revolve around complex propulsion, particularly rocketry and they are skilled with energy weapons.

Moreno has graduated his first class of recruits. Even from a glimpse, they look meaner than when they went in. While they are missing the battle experience and equipment of a proper soldier, they have the training and grit of one. He would never say it, but Johnson tells you that Moreno is proud of the finished product. Unfortunately, Boone did not find anyone suitable in this class of recruits.

They are now classified as soldiers in the beginning of your army, their pay being raised to 15 caps a week.
>>
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The Freesiders begrudgingly start disposing of their waste and trash into the traveling waste carts which just consist of bathtubs and other large containers put on trailers pulled by Brahmin. It is crude, but it works. After just a few weeks, the streets look a little cleaner than before with the filth pushed outside the city.

Your Securitrons announced the new law, but some of the lazier Freesiders persisted in their illegal dumping and were fined. They were hard pressed to give up the 5 caps, but there isn’t much they can do to a robot like yours. You collected 100 caps from fines paid.

Nipton is swarmed over by a force of Freesiders as they bury the skeletons and corpses of former residents in mass graves. They clear the roads of the ashed rubble from long-since extinguished fires. The Nipton town hall was cleared of the bodies and mongrel corpses, though anything of value left in the town was either taken by you months ago or by traveling prospectors. Nipton is ready for new residents, though there is no industry or agriculture there to support a standard of living. Currently, a force of Securitrons are stationed to prevent wildlife from moving in.

Raul is two weeks into his month-long training course. He will provide 5 more handymen by the end of the month.
>>
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New Vegas Region
-------------------------
Month 3, Week 3

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+39,000 caps/turn)
Upkeep: None (-65,400 caps/turn)
Treasury: 113,200 caps

Food
Low (Rising)
Simple diet
Your sharecropper farms have finally started producing, though at an expectedly low amount. In the coming weeks, production should rise and return Freeside to malnutrition, not starvation.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(4 tons per month) Scavenger Training (On Hold), Freeside Aptitude (On Hold)

80 Scavengers, 300 miners, 5 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 750 dynamite


Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 75 patrolling Freeside, 600 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Six weeks left)

736 Mkll Securitrons, 1 damaged
The Courier
970 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
30 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades
19 Shock Troopers
25 Bright Brotherhood: Semi-professional-Energy weapons
30 riot armor
>>
Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Currently Unavailable)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: YES MAN UPGRADE
Yes Man has shut down for his mentioned upgrades. He didn’t give you a time estimate before going offline.

WARNING: NIPTON REPOPULATION
With Nipton cleared, it is possible to resettle. However, it needs an industry and a steady food supply to sustain the town.

WARNING: COTTONWOOD COVE
While not an immediate worry, a decision should be made on what Cottonwood Cove becomes. The repairs necessary are new wood paneling on many of the houses, a new dock needs to be constructed, the nuclear waste on the cliff needs to be disposed of, windows need replaced.

WARNING: FREESIDE SANITATION
Julie Farkas has given you the estimate on the project. 50,000 caps will allow you to construct the necessary facilities, as well as the construction for using the pre-existing sewers and creating the boiling system to sanitize. The timeframe is 4 months and the necessary concrete will be taken from Sloan.

Suggestions:
Deploy to Black Mountain
Set up an administrative system for Freeside
Census of New Vegas
Approve the Sanitation project
>>
>>4838128
>Courier Action- Set up an Freeside administration system and have it conduct a census.

I'm assuming Ceaser's operation is in two weeks, right?

>Military Action- Deploy to Black Mountain, send some scouts to the north to take stock of the situation there.

>Industry/Scavenge/Repair- Start working on an irrigation system to supply the towns with water, and the Freeside Sanitation project is approved.
>>
>>4838128
What's all the upkeep costs?
>>
>>4838233
15k Dam upkeep, 19,400k mercenaries, 900 for soldiers, 8k food (for miners at sloan and vault 19), 2k sloan (dynamite production halves cost), 1,600 for Scavs, 150 for repairmen, 6000 for 300 miners, 1500 for sanitation crews

54,550 total upkeep

fuck

Alright I will certainly update the upkeep, as well as add the increased funds
>>
>>4838127
>>4838252
>Upkeep: None (-65,400 caps/turn)
>54,550 total upkeep
>heartattack.jpg
>>
>>4838233
>>4838252
>>4838261
So if I did my math right, we're making over 70,000 caps a turn while having a total upkeep of 54,550 caps a turn. That leaves us with a ~16,000 cap profit per turn.
I get that right?
>>
I have a suggestion; since you said earlier any laws that we would pass may need enforcement in the form of police, I suggest we use our mercenaries to form the beginnings of a police force, sort of standardizing them.
>>
>>4838232
>I'm assuming Ceaser's operation is in two weeks, right?
It would be sometime in the next two weeks, so the courier would leave this turn

>>4838283
I have 19,950 a turn, but I am going to check over the numbers
>>
>>4838305
>nearly 20k in income Thanos-ed for a couple turns
>>
>>4838329
poor bureaucracy
>>
>Mercs
>Law Enforcement
I can only assume we'll have repeats of what happened with our mercs before. Securitrons are infallible as far as stopping straight-forward crimes goes, & for things that require more nuance we'll have our reestablished Mojave/Vegas Rangers, people dedicated to righting wrongs of their own volition, not just for a paycheck.

Let's follow through with the expedition to pick up former legionaries & heal our favorite bald dictator.

We can establish an administration once we've constructed a proper hospital & can free up some FotA. I'd rather have people dedicated to the common good handling public affairs rather than people doing it for caps & a position of power. In business, self-interest is an excellent thing, not so much when ruling and presiding over people's problems. Once we have some sort of administration set up, we need to use the Vit-O-Matic to sort who will be best suited for work as scavs/prospectors, repairmen/engineers, doctors, caravan traders, and scientists, to best make use of the NEETs of Freeside. Caravan trade is a good outlet to prevent people from joining gangs. We could also try to find a G.O.A.T. from the vaults, maybe Sarah Weintraub has one? We just replace the overseer question with "A- The Toaster, B- Yourself," etc.

We still need more court jesters & some sort of intel service as ran by Rotface, plus The Forecaster's predictions. Ulysses would be perfect for an intel service as well.
>>
>>4838337
Somebody's going to get shot.

If creating a Freeside administration will interfere with our Legion dealings, then I'd prefer that we move the Auto-Doc instead, if only for Cass' sake.
>>
>>4838252
Could we do both the surgery and the auto doc in the same courier action? Assuming we could travel to the location, do the surgery, then travel back in less than two days?
>>
>>4838442
Surgery is going to be a courier action. A few days walk there, a few days walk back. A day or so doing the surgery.

I usually only let the courier do multiple things if it is just a quick meeting or talking to advisors
>>
>>4838456
Then the Cesear surgery takes precedence.
>>
>>4838456
Could we learn that Praetorian Guard perk while we're there?

I'm sort of tempted to bring the dogs along with.
>>
>>4838456
can we make it look like a medical complication when we operate on caesar
>>
I'd rather fulfill our end of the bargain & have the Legion make some smart consolidation moves so the stability of their society isn't lost. It's the silver lining to their slaver-society.

+1 to Praetorian attack training

Bring Rex, Ulysses, Graham, & maaaaybe Raul.

We want tech, chems, & most importantly of all, skilled/knowledgeable people.
>>
>>4838488
If he dies, we're committing a fighting retreat against the entire Legion solo mate.
>>
>>4838511
hey you do realize that we are maxed out in special and all skills 100 and we can bs our way out
>>
>>4838515
Yeah at that point we're pretty much a fucking demigod lmao.
>>
>>4838515
It's going to be such a bitch though, and we're not going to get any of the loot after we slaughter them to the man.
>>
>>4838511
>>4838515
if he dies, we don't get payed.
>>
>>4838563
The Courier? He should be called Icarus instead

also this, if you want Caesar to die, just don't go perform the surgery
>>
>>4838128
We should probably go help Cesear now
>>
>>4838564
>>4838581
We can probably help Cass first within the week, then move the Ceasar. Could that work since our appointment with him is only two weeks from now?
>>
>>4838128
>Courier Action
Oversee the repopulation of Nipton and work for give it a basic crafting industry (work tools), a small trade post and some fields/orchards for grow some crops.

>Military Action.
Deploy to Black Mountain and scout it out. Send Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging. For troops anything that is reasonable for deploy there, so maybe 25 securitrons and 50 mercs.

>Industry/Scavenge/Repair
Start working on an irrigation system to supply the towns with water.


>Other
Approve the Sanitation project

Approve the creation of small militias in towns (sustained by their towns), they will act as their garrisons and protect them. They will be trained all at Camp Mc Carran, after they are recruited (ensuring they are loyal to us)

Have garbage in freeside be reused and also brought outside when it s useless. Less garbage on the streets less sanitation problems, especially combined with not having human waste in the open.

Work with out council for set up an administrative system for Freeside, the first job of this administrative system when it s made should be to make a Census of New Vegas

Consider what options are possible for dispose or use the nuclear waste near Cottonwood Cove, before beginning any plan of reconstruction and repopulation of the settlement.
>>
>>4838842
*work with our council
>>
>>4838128
>Courier Action
Heal Cass, then Heal Ceasar.
Put in a notice to our scavengers and to the Freesiders that we're willing to buy up Ceramic dinner plates, Coffee mugs ,Coffee pots, Dinner plates, Green plates, Red plates, Tin plates, White plates, Toasters, Cameras, Hot plates, Irons, and similar kitchen ware & appliances. at like. Fuck I don't know. 1 cap for 5 kitchen ware things. The Courier is smart, I'm not. Let's get more junk to break down so Muggy and Toaster can fulfill their degenerate desires.
Would it be possible for us to hand raise a deathclaw as our own?

>Military Action
Equip our 30 soldiers with the 30 riot armor.
https://fallout.fandom.com/wiki/Bounty_hunter_duster
Can we purchase 30 of these and adjust them to combine the Riot armor with the dusters? 2,100 caps is worth it for the minor buffs to stats and style points.
Can the riot armor be gecko backed if we manage to acquire the materials?

>Industry/Scavenge/Repair
Raul: continue training

80 Scavangers + Rex + Roxie go scaving in factory. Take 10 Securitrons from the Stripe and Ed-E in case the scavangers encounter something dangerous, also he can repair things to increase profit margins. These guys cost 1,600 a turn so they might as well pull their weight. pray they find power armor.

Commission Michael Angelo to teach people glass crafting.

5 repairmen: You guys can't do anything to Cottonwood Cove yet until we get a lumber mill set up. Head down to Primm. We need to fix the indoor plumbing in the Vikki and Vance Casino and The Bison Steve Hotel. Lets get an estimate in repair costs, and get it fixed.

Are our Handymen properly equipped to handle hazardous materials and work place environments? Do they got construction harnesses/belts? thick rubber gloves for handling electrical things, WD-40? Mechanic jumpsuits? If they need it, lets provide it. they better not lose it.

Give the hundreds of sticks of Dynamite to Sloan, distribute the grenades between our soldiers.

See if 20 ghouls from the Bright Brotherhood can help us with the toxic waste truck near Cottonwood Cove. Could they figure out how to get it up and running again, or at least help put it into neutral while we have like 20 Securitrons push it all the way to Camp Searchlight? Do they have any solutions? Pic related it looks like the tires to the trucks are still intact.
>>
>>4838128
>>4838856
https://fallout.fandom.com/wiki/Nipton
>A town in San Bernardino County, California, Nipton was originally founded on February 9, 1905, as a stop on the San Pedro, Los Angeles and Salt Lake Railroad. Originally called "Nippeno Camp" following a nearby discovery of gold, the name was changed to Nipton when the San Pedro, Los Angeles, and Salt Lake Railroad merged with the Union Pacific Railroad around 1910. In addition to being a cattle-loading station for several local ranches, the town and depot also supplied numerous mines in the area, becoming a social center for the sparse population of the region.
Nipton could be a sort of rest stop town between NCR territory to Cottonwood Cove, or other locations. There's also mentions of there being mines dotted around the place. Beyond that I'm not sure it would be the ideal location to start up a farming community. I think it's supposed to be really sandy there, so the only plants that would ever grow would be succulents. Nipton shall remain empty until our food output can stabilize Freeside to above malnutrition.

>Food
Can we expend more caps to keep hiring out the Westside farmers to teach more Freesiders how to farm, in addition to expanding the NCR Sharecrop Farms? I'm hoping that, in addition to growing more crops, we could grow things like Broc flower, Nevada agave fruit, cave fungus, Mutfruit, and Xander root to make healing items. God damn those two things are really fucking versatile when it comes to healing.
Willing to invest 10,000.

>Medicine
Is Arcade available yet? I'd like to pull him away from his work and get someone to man the Vit-o-matic machine thing.

Agree to the 50,000 caps and the concrete from Sloan.

>Other
Send ten Securitrons, Lily, and 5 Bright Brotherhood ghouls to Camp Searchlight in search of any remaining NCR ghouls that might still be sane. if there are any ghouls to be found, see if they could be convinced to come back to Camp McCarran.

What happened to acquiring the services of Chris Haversam?
https://fallout.fandom.com/wiki/Chris_Haversam

https://fallout.fandom.com/wiki/Crashed_vertibird
Due east of Nipton, near the bottom of the map is the location of a crashed Vertibird. Can we send Securitrons, Scavangers, and Freesiders to secure it, dig it out, and get brahmin to haul it back to Camp McCarran? I'm wondering if our Bright friends could modify one of these bad boys with rockets so they fly faster.

I see Westside is trading with Jacobstown. Am I seeing that right?
>>
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>>4838128
>>4838856
>>4838863
Hey Survivalist. Muggy shits out (50) energy cells, (50) microfusion cells, and (5) scrap electronics every day we talk to him. Do they BoS need the energy cells? I'm thinking we give those to our men, or is Muggy popping those out gaming the system too much?

https://fallout.fandom.com/wiki/Brewer%27s_beer_bootlegging
Can we steal the recipe and their brewers set up?

When will we receive an update by Veronica?

Would Book Chute be capable of duplicating and printing books, instead of simply breaking down ruined books into blank books?

Are the mining machines in the quarry being utilized, or are they broken? Could they be repaired?

>>4838437
That would take a month, and we're moving in weeks/turns now, aparently?

>>4838232
>>4838842
What's the purpose of deploying to Black Mountain? Veronica is already there doing reconnaissance, and sending troops there would alert the Brotherhood that we're up to something.
>>
>>4838456
Your gonna need to make the Ceaser surgery into a vote Survivalist, because I don't think some anons are getting the full message in relation to the current Courier action.
>>
>>4838856
>Would it be possible for us to hand raise a deathclaw as our own?

Ask Doc Henry mate.
>>
>>4838875
is Ceasar's surgery appointment this upcoming week, or the week after?

>>4838880
He would know wouldn't he. Wouldn't it be sick of we could raise a deathclaw army?
>>
>>4838863
>Is Arcade available yet?

See >>4836404. He won't be available for a while, if he can be freed from his duties as a Follower.

>>4838873
>I'm thinking we give those to our men, or is Muggy popping those out gaming the system too much?

I think that's such a small amount that we shouldn't focus too much on it mate.

>Would Book Chute be capable of duplicating and printing books, instead of simply breaking down ruined books into blank books?

*squints hard* ...you a dirty commie, lad?

On a serious note, I don't think so. Bookie here was supposed to be a 1984 Memory Hole joke.

Deploying to Black Mountian means that we can officially operate the facility. We've been putting it off for quite a while now.

>>4838890
I believe it's this week, though I'm not certain.

And yes, a deathclaw army would be wicked, if only for the memes.

>raise baby deathclaws into maturity
>lead your deathclaw pack to charge at your enemies
>ohshit.jpg
>>
>>4838914
>shouldn't focus too much on it mate.
I figured all that ammo would accumulated into a sizeable pile for however long they don't use the ammo.

>Deploying to Black Mountian means that we can officially operate the facility.
but we don't have anyone besides the handimen that can keep it working? I dunno.
>>
>>4838925
That's why it's jointly operated with the BoS. Even if they're acting shady, I'd like to give them the benefit of the doubt until they give us a just cause for consern.
>>
The Think Tank raised Spike, although it wasn't very friendly.

Get the auto-doc set up at the Old Mormon Fort & heal Cass, then set out to link up with the two ex-legionaries with Rex to go heal Caesar.

>4838863
+1

>4838856
+1 Except we're bringing Rex with us.

Once our repairmen have fixed the plumbing at Primm, have them head to Black Mountain with a securitron escort & begin working there.
>>
The Caesar trip takes place this turn. I will allow Cass to be able to be treated by you, though it will be a high DT as you won't have the proper time

>>4838873
>When will we receive an update by Veronica?
When she contacts you.
>Are the mining machines in the quarry being utilized, or are they broken?
Most are, a few bulldozers work but most don't work. It is possible they can be looked at
>Can we steal the recipe and their brewers set up?
Yes
>gaming the system too much?
It takes a day for him to pop that out, so he would have to be working for at least a month straight to supply a meager amount to be used, though 3000 MF cells and ECs would make an alright payment to the BoS

>What happened to acquiring the services of Chris Haversam?

Chris: I hate to admit it but I'm really starting to like it here. Manny is teaching me to shoot and I like doing handywork for the town. If you need something done either here or at Repconn I'd be more than happy to, but I don't want to run all across the Mojave.

>Can we expend more caps to keep hiring out the Westside farmers
It is possible to expand farming with actions but at some point it comes down to the lack of food diversity

>>4838856
Handymen have no protective equipment and just the necessary tools. This can be purchased, for all 10 that you will have, I'd say 1000 caps to have a full kit.

Bright Brotherhood: Honestly, we could try to put the truck in Neutral and have your robots pull it a mile away or something unless you want it to go all the way back to Searchlight.

You could upgrade the armor with dusters. It would only have a very minor impact on the stats but it would look bitchin. As for Gecko, no. The armor plates are in place for the gecko hides
Henry: The Enclave never got mass Deathclaw training right, something about their brains being too advanced for the kind of domestication we needed, which is why we had the helmets on their heads that slowed thinking at the cost of reduced combat effectiveness. I think it's a waste of time and resources but maybe you would have better luck depending on the team you assemble
>>
>>4839326
Uh. We can heal Cass next turn. Medical super science should fix her up easy.

How much to fix the mixing machines?

Send a securitron to steal the recipe, or did we already pick it up?

>farming
What kind of diversity are they lacking?

Pay for the workers equipment.

Yeah a mile away in some ditch will work. Could the barrels be resealed, or are they cracked?

Buy the dusters
>>
>>4839342
Not sure, it may not be a matter of cost but of parts. You can send your handymen to take a look at them

The barrels are cracked, so unless you start properly disposing of the nuclear waste around the Mojave, it's just gonna sit there and slowly soak into the soil

You already have the recipe
>>
>>4839359
You mentioned the scrap recycling or making buisness would only be able to produce small parts. If we jump started that buisness, could we make the parts needed to repair the machines? How much would it cost?

https://fallout.fandom.com/wiki/Bert_Gunnarsson
>He is one of the few doctors in the game who will heal the Courier for free, though he cannot remove rads or addiction.
This guy seems like he has a good head on his undead shoulders. Could we recruit him for th e Vit-o-matic Vigor Tester?


How far is the Yucca Mountain Nuclear Waste Repository, if it exist in the Fallout universe? Wheres the nearest Nuclear Waste disposal facility? Are the trucks too saturated in centuries of radiation to be safely repaired and used by humans? If repaired, could ghouls use the trucks, or could the radiation be scrubbed away?
>>
I'm possibly a bit late and haven't yet looked over the plans to see which I wish to support but TLDR: If they have the Courier go to Caesar, I'm supporting them.


>>4838005
>The simulations we ran have shown a 250% increase in combat effectiveness using your “MKll” as a baseline.
Quite significant; sadly it's on the other side of the country but in time we ought to be able to get there ourselves; after all the BOS sent fleets of airships across the US before, we can do the same.

>>4838252
I knew our profit seemed a bit small!
>>
>>4839380
It depends but probably not, machines like that need speciality parts. You could always try to import them and weigh the costs and benefits. I'll give you an answer about the closest waste disposal place but the nuclear testing site would probably be the best place
>>
>>4839326
Right

Courier action- unfuck Ceasar the Cass when we have the time. Might as well do it right instead of a rushed job.

Military- sopporting deploying some guys to Black Mountain as an excuse to help guard the place, and to ensure the BoD dont shoot any super mutants that we cant then direct to Jacobstown.

>>4839460
I think we could take a Vertibird there if we want to do a little bit of looting, repair and armor up a truck for major looting, or see if the Think Tank transponder could be modified to teleport uscall the way to the Commonwealth.
>>
Francine Garret: I wanted to talk to you about Kimball's visit to New Vegas. Everyone here knows he's a dumbass, just worried about his political survival and nothing else. I think you could use that to your advantage. Wine and dine him, show him that you're not what everyone had made you out to be. Give him the red carpet treatment and show him that New Vegas could be the survival of his candidacy. Then, take him to the cleaners and tell him the dam and The Strip is the only way he's winning re-election. At that point, you'd be able to ask for nearly anything you want.
>>
>>4839629
Here's a question: do you think if we showed him the inactive (like they shall remain) Securitrons in Fortification Hill, he would be intimidated?
>>
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>>4839629
>ask for nearly anything you want.
Let's
Fucking
DO IT!
Ask everyone on our committee board what they think we should negotiate out of Kimball is we're able to. I cant think of anything good. Well, no that's a lie. I cant think of anything I think we need the most. I think doctors, AA gun ammo, and a quicker investigation to the CC would be nice in addition to getting the deed to Cass's caravan. I think what we need right now are some teachers to teach people some trade skills to make a living, and finish the administration think in Freeside to better organize healthcare and filing away citizen information to be pulled up later.
>>
>>4839639
I dont think we should show him anything in there at all, nor mention what we say to anyone just yet. That's our other Ace in the hole.
>>
>>4839652
support
>>
>>4839652
Eh, I'm just saying showing we've yet hundreds more we've not "bothered" activating would intimidate the fuck out of him.
>>
>>4839664
You are absolutely right about the fact it will intimidate him, that fact is absolute. It still doesnt make it a smart choice to do, but an intimidating one nonetheless.
It would also be counterintuitive to what Francine Garret proposed we do.
>>
Also, I say next turn we throw another 70 k into agriculture. I would want to do more but we also need to set the 50 k for the public sewers and such aside; all together we should still have just under 20 k left for other projects.

This is of course assuming we don't go back and recalculate what our actual upkeep has been for all prior turns to work out just how much cash >>4838252 this whole mixup has possibly cost us.
>>
>>4839752
70k is way too much. We need some remaining cash for cushion money.
>>
>>4839639
>>4839652
>>4839659
Cachino: I don't know about any inactive Securitrons, but tourism is what makes New Vegas. If you can convince the guy to start a tourism campaign for New Vegas, then that would be a win for us. I'm sure he could spin it like, "none of the work, all of the fun" or something. They don't need to pay for the defense of the place, but they get to enjoy the fruits of our labor while we wake them to the cleaners like Francine said.
>>
>>4839773
Counterpoint, we've 20 k + caps left. That is quite a significant cushion in my opinion. Especially considering we could easily deploy our repair and salvaging professionals to earn cash for us.

Not to mention we've secured yet more of the dynamite held by the Powder Gangers which means we've yet more dynamite for Sloan or other usage, hell we could even sell it given we had 2 months surplus already.

This is before consideration is given to all the weapons we've secured from the Fiends and Powder Gangers as well as any found during our general patrols; chances are we've a massive surplus of lower quality weapons we could sell at a massive profit, same for armour as well. After all, we had enough guns from the mercs when they arrived and presumably if we've been letting them use better guns after capturing them we must have their older worse guns.
>>
>>4839629
Fantastic plan!

We can also highlight how we’re now a buffer state against the Legion

>>4839652
Agree with this anon though, hold that info back
>>
While discussing current events with a few members of your cabinet, the elevator dings and out steps a dirty courier escorted by a Securitron.

Walking over to him, he approaches and reaches into his satchel, pulling out a letter.

“A letter straight from the headquarters of Heck Gunderson in Shady Sands, sir.”

Taking the letter, you see it’s sealed with a wax stamp of the letters HG.

Courier,

It’s about damn time I get an invitation back to New Vegas. I’ve been hearing plenty of gum smacking about what you’ve done with the place and I can’t wait to see it. I won’t be bringing my son this time so don’t worry about tracking him down again, but I wanna room in that Lucky 38 when I get into town. See you in a few weeks.

-Heck Gunderson, CEO
>>
>>4839898
>Counterpoint, we've 20 k + caps left.
Counterpoint to your counterpoint. A cross-counterpoint if you will. Invest only 10k into agriculture per turn for a slow and steady build up. Better to not invest all our eggs in one basket. With the rest of that money we could buy up some machinery we could use to restart some factories.
Okay, at most 20k, but that's as much as I think we should spend on crops until we have a large enough surplus that we can start selling it. That or distilling alcohol for medical and consumer use.

>chances are we've a massive surplus of lower quality weapons we could sell at a massive profit, same for armour as well
Can I get a confirmation on this QM?

>>4839928
Give the Courier a 30 cap tip and offer him the use of the showers. Get a Securitron to follow em so he doesn't steal nuffin. Courier's FOE LYFE!

>but I wanna room in that Lucky 38 when I get into town.
Does the Lucky 38 even have rooms beyond the Presidential Suites?
>>
>>4839982
>Invest only 10k into agriculture per turn for a slow and steady build up. Better to not invest all our eggs in one basket
Investing per turn is potentially better but I prefer to do lump-sum investment because it avoids Anons appropriating funds. See: giving all 50k demanded by the public baths-and-toilets program to them in one turn rather than over two or three.

Further, this is no more funding than we gave our crash agriculture program last time and as stated in last update " In the coming weeks, production should rise and return Freeside to malnutrition, not starvation." which tells me we need to expand further. We should be feeding them, not merely preventing their starvation.

Plus, agriculture currently provides an easy way to employ our unskilled labour that is productive; the only real alternatives being finding more locations we could mine, expanding our military or relatively simple industrial / tourist functions. Since agriculture also spreads the population out away from Freeside it also helps to reduce the squalor and terrible conditions people live in.

>With the rest of that money we could buy up some machinery we could use to restart some factories.
Only if we had a workforce educated to use them...

>Does the Lucky 38 even have rooms beyond the Presidential Suites?
Of course; it was a hotel pre-war remember?
>>
>>4838128
>>Courier Action- Save Caesar

my vote
>>
>>4839639
That just sounds retarded.

>here, let me show where I keep all my Securitrons
>those bots that have dust on them? Oh, uh, I just haven't activated them yet

The mystery would work better as an intimidation factor, that and the fact that we can cause a mortal wound for the great power than the other power will capitalize on. If the Bear and the House fight, the Bull reaps the rewards.

>>4839982
>play your cards right son and one day you too will be a warlord of your own small nation

Gotta support our boys with the packages.

>>4839999
Lovely trips mate, but you not getting the 70k then until we have money we can burn.

And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
>>
>>4840024
I disagree with your assessment on the Securitrons.

>play your cards right son and one day you too will be a warlord of your own small nation
lel; start a conspiracy with the Couriers to turn the world into pack-transit lead states.

>Lovely trips mate, but you not getting the 70k then until we have money we can burn.
It ain't burning money, it's a smart investment unless you think having most of our population suffering malnutrition is a smart idea.

>And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
Sauce on those numbers, the existence of skilled labour for them to process and that those skills are something we can use / make ready to use?
>>
>>4839999
I still disagree with the massive lump sum 70k investment in the agriculture sec of buisness, but sick fucking quads my man.

>>4839928
Send out our Soldiers and mercenaries to find raiders to kill, our scavengers to scavenge, Lily to go out there and help guide super mutants to jacobstown and away from Black Mountain, Rex and Roxie to go scavenging, Ed-E to spam ammo daily with Toaster and Muggy to amass a small fortune of ammo, our repairmen to repair things.

We're paying these guys to do things, not sit around and do nothing.
>>
>>4840029
A conspiracy of couriers? I would do it just for the alliteration.

The food situation will only get back down to starving malnutrition only if New Vegas gains a bunch of population without warning. I think we're good for a couple of turns mate.

The Freeside administration would use the Vit-o-matic to help sort out the people capable of skilled labor. You can't build a skilled workforce without some standards.
>>
>>4839928
Wasn't there a Courier buisness out in Novac or Prime? Could we buy it out and be the Big Boss Courier? The PUNISHED Courier?
>>
>>4840044
>Courier action
After this turn, we should get the Auto Doc (tell the doc not to let everyone in on the fact he can talk so the BoS don't chap him up for parts), then we work on Administration. This sound good?
>>
File: bank.jpg (101 KB, 320x672)
101 KB
101 KB JPG
Due to some errors in the accounting robots at the Bank of New Vegas, your treasury account has been updated to reflect the proper amount.

+125,000 caps have been deposited into your account.

We apologize for any inconvenience this may have caused you. Thank you and have a good day.
---------------------------------------------------------------------------------------------------------------------------

>>4840060
I'm going to make them give back our courier service!

>>4840029
>Sauce on those numbers
An hour to test a Freesider sounds like something I would say desu
>>
>>4840042
I respect your disagreement because to be honest I kinda get why, it is a lot of cash, but my opinion is that it's a great thing. PR wise we employ a bunch of people, reduce the squalor of Freeside, increase our food supply and make good use of our surplus of water; there is no downside besides opportunity cost in complete honesty.

>Send out our Soldiers and mercenaries to find raiders to kill, our scavengers to scavenge, Lily to go out there and help guide super mutants to jacobstown and away from Black Mountain, Rex and Roxie to go scavenging, Ed-E to spam ammo daily with Toaster and Muggy to amass a small fortune of ammo, our repairmen to repair things.
I was talking to QM earlier (privately); he confirmed that we could assign our soldiers to work as caravan guards / private security for profit. We could send them with caravans north outside of our territory to gain information prior to attempts to expand that way while also gaining profit and building a good reputation in that direction.

>>4840044
>The food situation will only get back down to starving malnutrition only if New Vegas gains a bunch of population without warning. I think we're good for a couple of turns mate.
The quote I made was from the last update >>4838127; we are not "good" nor is it dependent on population growth to restart malnutrition.

>The Freeside administration would use the Vit-o-matic to help sort out the people capable of skilled labor. You can't build a skilled workforce without some standards.
You aren't wrong but that doesn't tell us the rate, existence of those skills nor is that what you said; what you said is we could get 24 skilled labourers per day with that administration. Not we'd get 24 people who we could make into skilled labourers.
>>
>>4840089
>I was talking to QM earlier (privately); he confirmed that we could assign our soldiers to work as caravan guards / private security for profit. We could send them with caravans north outside of our territory to gain information prior to attempts to expand that way while also gaining profit and building a good reputation in that direction.
Weeeeell. Considering the recent turn of events, and our new found fortune thanks to corrections in the /qst/ IRS, I'll support your vote for investing 70k into our agricultural projects if we also employee our Mercenaries as Caravan Guards.
>>
>>4840093
>Considering the recent turn of events
Yeah, well, you are welcome for what little good my private discussions generate. I might still finish my duty as IRS-Anon or not, time is a scarce resource and 125 k probably covers it (and if not, holy fuck).
>>
>>4840089
>what you said is we could get 24 skilled labourers per day with that administration. Not we'd get 24 people who we could make into skilled labourers.
>And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
>people capable of skilled labor

Regarding the food situation, we already have it slowly rising, and fucking around with it is just tempting fate to send us back to starvation.
>>
Someone mentioned this before, but lads, our state needs a name. Care to brainstorm some?

My idea is
N.V.A - New Vegas Autonomy/Autocracy (interchangeable, but former used by allies, latter by rivals as slander)
>>
>>4840122
Free State of Nevada? New Nevada? The People's Democratic Republic of New Vegas?
>>
>>4840121
>people capable of skilled labor
Capable is not the same as capable of being trained to do skilled labour. Nor in the context of our original discussion would 24 people being trained to be skilled labourers being found even be useful since my point was we lack the skilled workforce for you to employ in any factories we repair right now, not that we lack a population to become a skilled workforce with training.

>Regarding the food situation, we already have it slowly rising, and fucking around with it is just tempting fate to send us back to starvation.
1) Our food situation is slowly rising yes but if you would please refer to >>4838127's description of our food situation, the last post about our situation, "In the coming weeks, production should rise and return Freeside to malnutrition, not starvation.". Ergo we are not in a good situation with food and leaving it does nothing to improve it.

2) Regarding fucking with it risking our food supply; the reason a bad roll damaged it last time is, as QM later clarified, because it was a multi-turn process to set up food and he took that second roll being an attempt to accelerate / improve the overall process rather than the intended 2nd action of food supply creation. This wouldn't be a major risk this time round.
>>
>>4840133
I thought it was obvious that it was screening people for training, because we lacked a skilled workforce in the first place.

I doubt that this will end well, but you're right in that malnutrition is still an issue that needs to be resolved. You'll have your 70k.
>>
>>4840151
Well think of it this way, unless you get a nat 1, it won't hinder the food currently
>>
>>4840133
>>4840151
What if we ask people in Jacobstown, and the few ghouls in the Mojave if they have any skills in carpentry or lumber work? Ghouls and humans would handle machines, Super mutants would earn a source of income in addition to doing the labor intensive work.

It'll be a co-op job like in Gecko, or Necropolis? Whatever that place in NCR territory where Super Mutant mine for uranium, and Ghoul technicians use it for stuff.
>>
>>4840151
>I thought it was obvious that it was screening people for training, because we lacked a skilled workforce in the first place.
I took it to mean finding individuals who already had the skills in the population, the same way as we did find our newest farmers in my prior recommended plan that spent 70 k into our agriculture. I apologise, as your intention was reasonable even if it was unclear.

>I doubt that this will end well, but you're right in that malnutrition is still an issue that needs to be resolved. You'll have your 70k.
See >>4840163; it COULD go wrong but that would be true of any time we roll to expand or improve our agriculture because a NAT 1 could always strike.
>>
>>4840167
That would certainly work. Personally I imagine the best use of Supermutants to be in exploration of the Divide given their resistance to radiation would let them deal with the conditions there far better.

As to the place, do you mean Redding?
>>
If we haven't already stolen all the little glow in the dark rockets in Novac and the Repconn site, could we collect them all now since they're part of the recipe needed to make explosive rocket fuel/potential war crimes tier fire bombs/War crimes Explosives?

Camp GhoulLight a bust or what?

Crashed VertiBORB yay/neigh?

Can the trucks be repaired? Much trading.
>>
It was called Broken Hills.

Have any & all radioactive waste & contaminants put into Vault 34 by Super Mutants & Bright Brotherhood, & have them pick the place clean while they're at it.

+1 to Vertibird recovery, truck repair, mining equipment repair, Camp Searchlight recruiting, etc.

Could The King personally oversee the administration for the time being?
>>
Not calling it yet but seems turns are

Courier
>Heal the bald dictator

Military
>Deploy to black mountain, 50 mercs
>Equip 30 soldiers with riot armor
>Send 5 bright brotherhood and 15 Securitrons to clear Camp Searchlight and look for sane NCR ghouls

Industry
>Raul continues to train
>Michael Angelo attempts to train glass makers
>Crashed Vertibird pulled to Novac (closest place for investigation)
>Handymen take a look at broken mining equipment
>70,000 caps to expand agriculture
How will the agriculture system be expanded
>Have 20 Securitrons and 20 Bright brothers drag the toxic waste above cottonwood to the nuclear testing site

What did I miss

>>4840216
Not in Searchlight but there are the shells of them all over. The NCR did gut them of anything useful though
>>
>>4840240
More diverse hardy crops so people don't get tired of eating the same things over and over. Grow more Xander Root, Brockets Flowers, Mutfruit (for super stimpaks), Cave Fungus (grown in Vault 22 or 21 or 34), Nevada agave fruit (for super limb healing powder when you're playing hardcore mode)

Pretty much divide the funds between putting down additional fencing, tents, irrigation pipes, seeds, tools, training & hiring new farmers, growing food crops, growing crops to make into alcohol (wasteland tequila), and all the mention healing crops.

>>4840240
they gut the ghouls, or the trucks?
>>
>>4840240
>How will the agriculture system be expanded
Additional farms seems the easiest method; if we could see about centralising production (e,g turning 4 small fields into 1 bigger one so less space is wasted on paths and thus less distance need be irrigated or having 3-4 herds kept together so fewer people can watch more animals) that'd also be smart.

Depending on if they're growing corn, barley or wheat / other grains, it might also be smart to set up a central milling location to produce flour. Similarly, a pickling, drying and/or jamming location would let us preserve our produce far longer and potentially charge higher prices.
>>
>>4840240
>What did I miss
Send Scavangers and Roxie out to make money and find loot.

Hire out the Mercenaries to do Caravan duty to make places safe in addition to information gathering like that that other anon mentioned. here >>4840089

>>4840274
this too. all the investing.
>>
Alright there's one caravan that heads north and is usually gone for a month and a half. You can send 15 soldiers with and instruct them to take notes on everything they see. A sort of Lewis and Clark situation.
>>
>>4840287
Can we outfit them with leather armor? That 150 caps or something right? Give then some rifles and leathers from our armory.
>>
Other options include investing in a dairy to turn brahmin milk into cheese, cream and butter.

Alternatively a centralised butchery, with refrigeration, would be a neat thing to put at the edge of Freeside since that'd mean people could buy fresh cuts of meat rather than having to buy it prepared from vendors or buy it preserved. Issue being, we'd need refrigeration.

We could also look into stuff like apiaries or basic livestock like goats, chickens, sheep, turkeys, ducks, etc; whatever has survived the apocalypse. Another option would be, as >>4840272 suggests to set up mushroom farms or flower orchards to grow those too. Mushroom farms would also be very good for taking advantage of waste material since they just need something to decompose on to produce more of themselves and would probably do great with Brahmin shit with whatever is left after them being suitable for use as a fertiliser.
>>
>>4840287
>Lewis and Clark situation

Oohhhh! That sounds quite exciting!
>>
>>4840290
>refrigerators
Put up a scavenging order for our flock of scavenging locusts to comb ruined homes to steal away derelict refrigerators to refurbish.
>>
>>4840296
We wouldn't even need that many so long as we're willing to spend time insulating whatever room we're going to use for storing the meat.

Also, on that point, holy shit if we can find a sausage making machine that would be great; it'd let us quickly make use of far more of the animal.
>>
>>4840301
We could scavenge an old butchery. They'd probably have some.
Stealing all the fridges for the purpose of selling for consumer use. Sometime people in Freeside need their own fridges to preserve their own food from the hot Mojave sun.
>>
>>4840313
>>4840301
>>4840296
There's an old butchery near the farms that would be able to hold a few tons of meat in total, the issue is the AC. That would be something only Raul could fix.
>>
>>4840321
Well that'd be a great place to get up-and-running. How much?
>>
>>4840321
Recycle a few AC units of fridges or building, insulate the building, then we'd be good to go.
How much time and caps will this cost if we send our Raul and his 10 handimen?
>>
>>4840363
Give him 1500 for the specialty parts needed to fix an AC and he'll have it fixed and wired to the electrical grid in two weeks.
>>
>>4840367
It's a done deal.
>>
>>4840367
I'm in favour of this construction. Also think we should announce via radio that this is happening and hence forth, fresh meat will be sold at X price and cattle bought at Y; to make sure people are aware of it.

Good thing about refrigeration is it means we can keep the meat we're selling for far longer which means it doesn't have to be sold anywhere near as quickly, reducing waste.
>>
>>4840371
We can save on refrigeration costs by making Jerky meat. Tastes better too.
>>
>>4840367
Done.
>>
>>4840371
I'm not a fan of price controls, but we could sell refrigerated meat at a slightly higher premium for the refrigeration service.
>>
>>4840385
Tanning and drying huts will be included as well, allowing for the storage of meat. The issue is the low amount of it, as you have just around a hundred Brahmin, and a little under 75 bighorners for all of Freeside.
>>
>>4840385
Eh, we could do that without refrigeration; we should be thinking about what this lets us do. For example, because we can keep cuts of meat longer than any other butcher, we can sell meat "out of season" so to speak, since there are times of year when most killing of livestock occurs and supply dwindles away the rest of the time. Meaning we can charge premium prices.
>>
>>4840402
We probably need freezers for that, but we can just butcher a new animal for "fresh meat" can't we?
>>
>>4840408
Oh sure if we want to keep meat for months, a fridge will let you keep stake for 3 to 5 days which is a fair bit longer. Especially if lightly salted.
>>
>>4840416
Confirmed giant freezers. Support.
>>
Courier
>Heal the bald dictator

Military
>Deploy to black mountain, 50 mercs
>Equip 30 soldiers with riot armor
>Send 5 bright brotherhood and 15 Securitrons to clear Camp Searchlight and look for sane NCR ghouls
>Spend 500 caps outfitting 15 soldiers in casual caravan merc gear and send them with the next caravan north

Industry
>Raul continues to train
>Michael Angelo attempts to train glass makers
>Crashed Vertibird pulled to Novac (closest place for investigation)
>Handymen take a look at broken mining equipment
>70,000 caps to expand agriculture
(expanded upon here >>4840272 >>4840274 )
>Have 20 Securitrons and 20 Bright brothers drag the toxic waste above cottonwood to the nuclear testing site
>Scavvers and Rex + Roxie will search south New Vegas, locations of Allied Technologies Office, The Basincreek Building and Whittaker Farmstead

1d100(DT 60) Camp Searchlight
1d100(DT 65) Michael Angelo
1d100(DT 45) Mining Equipment
1d100(DT 55) Agriculture Expansion
1d100(DT 70) Scavenging
>>
Rolled 93 (1d100)

>>4840434
Yo
>>
Rolled 60 (1d100)

>>4840434
>>
>>4840434
I always thought it was weird that we "comsumed" books when we finished them. Did we keep the books? Can we lend out the books to help train repairmen, or train up our soldiers?
>>
Rolled 48 (1d100)

>>4840434
>>
>>4840444
>it was weird that we "comsumed" books when we finished them

Wait, you don't eat your books when you're finished with them? What a weirdo...
>>
>>4840449
This, books are high in fibre and vital inks!
>>
Rolled 22 (1d100)

>>4840434
>>
Oh yeah, speaking of books at some point we need to build a printing press even if only so we can make posters and shit.
>>
>>4840461
Jesus food is cursed for you guys
>>
>>4840468
Clearly what we demand from the NCR is food.


>Turn 62
>Successfully colonise moon
>Fuck up the agriculture roll for the greenhouses
>>
Rolled 76 (1d100)

>>4840434
Roll time
>>
>>4840461
>>4840468
Told you. I've got a feeling for these things.

So, next Courier action is going to be focused on expanding our agriculture, right lads?
>>
>>4840486
Yep; I'm thinking we throw the Lion's share of our surplus into cattle and range them wide on the far side of the dam with the hope they'll breed like rabbits in the open fields.

Give it a fair while, we'll be eating Brahmin like nothing but short term it's a source of animal power and milk for sale. Means we can move tons of stuff with them and rent them out to others for that purpose.
>>
>>4840486
>>4840507
poor Cass

>>4840440
didn't expect this to be a successful mission, really didnt expect it to be in the 90s
>>
>>4840553
Fuck, your right. Friends come first.
>>
>>4840553
Oh yeah Cass is still fucked; you'd think a drinker's liver would help with that.
>>
>>4840434
1d100(DT 60) Camp Searchlight 93
1d100(DT 65) Michael Angelo 60
1d100(DT 45) Mining Equipment 48
1d100(DT 55) Agriculture Expansion 22
1d100(DT 70) Scavenging 76+3+3=82

>>4840472
I fucking hate you now.
>>
>>4840605
I mean statistically speaking it shouldn't have failed going by the average roll of 61 but them's the breaks.

We'll just have to try again next turn. :)
>>
>>4840553
Can we fuckin, buy Michael some medication to make him less neurotic?

>>4840610
no fuk u. you bombed the last to farming rolls. we're going at half measurements now.
>>
>>4840621
I think maybe the number 70 is just cursed. Next time we try with 20 k instead.
>>
>>4840628
69k mate. Meme magic will win us the day!
>>
>>4840710
kek, clearly we need 66,666 k split over 6 turns. That is 11,111 per 1 turn.
>>
Also good news is because the failure with the agriculture was at the start, it ought to be at least a little less damaging since there wasn't anything setup to damage...or its going to be worse, because there wasn't any part finished they couldn't fuck up.
>>
>>4840716
Oh joy. At least we're not going full Mao here, even if this is the Great Leap Forward: New Vegas edition.
>>
>>4840722
My solution is that the first department of our government to get funding? Department of State Enterprise: Subsection; Agriculture.

Once it's no longer our responsibility, we can't be embarrassed by failure!
>>
>>4840727
Technically, this initiative is from our Agricultural department. We certainly can't get blamed, we're not even there!
>>
>>4840734
>Courier looking out of the luck 38 at the sudden sink hole in the fields
>"Is that a giant ant-human hybrid professing rulership over the surface?"
>"Oh well, not my problem, I can't be blamed; I'm off to heal Caesar!"
>Courier proceeds to 'strategically avoid' the ant-filled farms straight to the Legion
>>
>>4840738
>AntAgonizer starts cackling in the background
>>
Oh yeah, another thing we can do theoretically (AKA QM willing) is use the Vigiliant Recycler perk on a civilisation / military wide scale.

Not only would that let us recover twice as many drained Micro-Fusion Cells after firing but it also reduces the ratio for recharging them from 4-to-1 to 3-to-1 as well as enabling the production of Optimised Micro-Fusion Cells that boost damage 30%, reduce enemy DT by 5 and weigh 60% of standard but cause 10% greater deterioration in condition for weapons.

A significant step up in firepower for our troops and the sustainability of their ammo. Assuming we can educate people to produce them using Courier actions (at least the first time), this'd make a transition to all-energy not only easier / cheaper but make it far deadlier to our enemies.
>>
>>4840716
On a plus note, we have the mercenaries guarding the share croppers, which means they'll either die first, or the problem will be mitigated.

>>4840727
I swear to go. After we heal Cass and deal with Kimball and his bullshit, we need to personally train up all these farmers so they get some sort of bonus modifier to their rolls. Heck even a +1 would be enough. What we need is a demonstrations, books, superior farming equipment, really breathy clothes for hot weather, and really nice sun hats to block out the sun. We'll have our own ELITE squad of farmers.

>>4840751
Converting the perk to a military wide scale sounds like it would require the modification of each and every energy weapon.
>>
>>4840760
>Converting the perk to a military wide scale sounds like it would require the modification of each and every energy weapon.
Eh, possibly but on the other hand massive ammo savings long term and large damage increases.

Similarly, on the point of perks to give our military: Weapon Handling; Roughin' It; Home On The Range; Silent Running; Heavyweight; Alertness; Pyromaniac; Hit The Deck; Stonewall; Commando; Cowboy; Grunt; Gunslinger; Demo Expert; Rapid Reload; Run And Gun. Any of these should provide significant benefits to at least some area of operations.

Also if our companions could teach people their perks, that'd be great too.
>>
>>4840777
Oh so you meant giving out the perk. See, the problem is how do we give those out? The only thing that comes to mind is through personally teaching people.

>Muggy passive production in 28 days
>1400 energy cells, 1400 microfusion cells, 140 scrap metal
>Ed-E's passive production in 28 days
>vary numbers of energy and microfusion cells, or flamer fuel or satchel charges
And this isn't accounting for when Muggy and Toaster have materials to break down. I'm just saying, we got lots of ammo, craftable bullets, and scrap metal/electronics to work with. We're not gonna run low on munitions for our army any time soon.
>>
>>4840790
Funny you mention that, I calculated out the total number of MF cells we should have in discussions with QM; 3920.

>We're not gonna run low on munitions for our army any time soon.
I mean if we're equipping them all with energy weapons that use MF cells? 1400+4000 (rounding to nearest hundred for Ed-E) then we'd have 5.4 energy cells for our troops, even if we scale up your Muggy numbers to 3 months and 3 weeks like I did for Ed-E? 5250+4000 means 9.25 for each of our mercs/soldiers.

Personally, I doubt 9.25 shots almost every 4 months is enough. Hell, even doubling that I've my doubts.
>>
>>4840794
We could Mix and match energy and ballistic weapons. Like we offer some mercenaries and soldiers a set amount of ammo per month, but need to buy their own ammo if they run out of our boolets.

If we're able to consistently feed Toaster stuff, we can get some energy and micro fusion cells. Book Chute can also break down clipboards for 5 lead, and Muggy could also make all the materials we'd need to make bullets. Well, almost. We'd still need to buy all the primers, but we would absolutely be able to supply our army with pistol and .44 magnum bullets.

I think Ranger anon might like this idea. Use all the .44 magnum material to make hand loaded magnum rounds. Those deal 1.2 more damage, and have a -6 DT. Yeah, they do really fucking hurt. Now couple that with Scoped Trail Carbines. Boom, got a fairly powerful short to mid-long ranger weapon.
>>
>>4840811
>Ranger anon
I am he.

>Use all the .44 magnum material to make hand loaded magnum rounds.
Those are good; personally I'm of the opinion energy ammo is best saved for long-arms and heavy weapons because Tesla Canons and Gatling Lasers are terrifying shit. Plus you can give L-RCWs to squads as light LMGs with completely interchangeable ammo with their rifles.


My point is tho, if we want our guys actively practicing marksmanship and to have enough ammo for a actual gunbattle that lasts longer than 15 seconds, we're going to need to work on production AND conservation.
>>
>>4840823
Fair enough. We're probably not big enough yet, IMO, to start buying all the guns and shit we need from the Gun Runners. Maybe we could try making our own ammo making facilities, or even guns? I don't know. For energy weapons we could probably just try recharging all the spend cells, for guns you need to go out and find the materials i.e. brass for shells, some chemical stuff for the powder and primer, lead for boolet payload. Balancing firearms and energy weapons in our army is gonna be a pain.

Maybe firearms will be restricted to elite tier soldiers (not the current ones we have) to dig more into the Yee-Haw motif, while everyone else will use energy weapons so they can just plug them in an outlet to recharge later? Or maybe make squads consisting of people with energy and firearms, that way in the long campaigns you're not shit out of luck if you can't find electricity or bullets.

https://fallout-archive.fandom.com/wiki/NCR_trooper_armor
https://fallout-archive.fandom.com/wiki/Leather_armor,_reinforced
Something that's been bugging me was how the NCR trooper armor has the same Dt amount as reinforced leather armor, but costs significantly less than the leathers in addition to having more armor HP. The only upside to the leather armor was that it weighed 11 pounds less, but that was where the benefits end since the damned thing costs 4x more than the trooper armor. What I want to know is what the hell the NCR is doing to make their armor so cheap?

How I vaguely understand it is that crafting sort of halves to market price of the armor (materials, time, labor). If that's right (correct me if I'm wrong) crafted reinforced leather armor would cost 600 caps.

https://fallout-archive.fandom.com/wiki/Lightweight_leather_armor
Or like, what do we even do about this? Costs the same as regular leather armor, but has +2DT.

I don't know man how we get gud armor en mass?
>>
>>4840850
Ammo making would be an interesting one: primers are a bitch because they're all complex chemistry involving fulminates but theoretically, if we can get a proper setup even something like a chemistry lab from highschool might make them.

https://www.youtube.com/watch?v=wXNXUpOozDg

This casing-making video shows how we'd be making the bullet casings and mentions the fulminate traditionally used, mercury. We'd also need propellant but given our present production of explosives, we ought to manage some sort of clean-ish burning powder.


As to armour, my only advice is it is dependent on the value we place on a human life as well as its actual effectiveness: for all PA might make a man deadlier on the field, it also makes him safer. Similarly, we can argue that only our Soldiers should be outfitted with actual armour because of the time-investment in them and greater importance they represent.

As to what armour to actually use: I'd advise that resisting thermal, electrical, concussive, cutting and piercing attacks is quite difficult, further if we wish to resist radiation it becomes even worse. Either simple leather-and-fabric like the NCR to provide a modicum of protection at low cost or metal-and-ceramics if we wish to make them well-guarded at a cost to their mobility and our wallets.

I advise that good metal or ceramic armour in great quantities is difficult, not least because we rely on salvaged metal meaning we can't confirm a consistent grade of material for use; the actual creation of metal is far simpler than ceramics however given even a basic blacksmith can make a metal plate, the issue is doing it well and on a vast scale. For which we want industrial presses and steel-hardening and treatment machines that require professionals to use, research to optimise the running of and time to acquire.


TLDR: lets just stick with whatever we can get for now, we can worry about it once we've got food and basic needs sorted.
>>
>>4840850
>What I want to know is what the hell the NCR is doing to make their armor so cheap?

Economies of scale. The NCR mass produce their armor, while leather armor is individually crafted, and thus costs more in both time and labor per unit.
>>
>>4840877
>even something like a chemistry lab from highschool might make them.
If the chem set was a purchasable asset in the Penthouse terminal, then we've probably already bought it.

Maybe we could try getting an automated assembly line that would make metal plates used to cover the most vital parts of the body, and supplement that with leather and fabric, where the metal plates will slip into the fabric? Kinda like modern army armor? We could have a work force of robots to to sow everything together.
>>
>>4840893
If we want to provide the most protection at least cost: creating some thin metal armour over thick leather covering the chest and stomach is sufficient. Simple fact is, once you've covered the organs and head, you are fairly golden for armour. Sure, you can get armour for you hands and legs and knees and feet and elbows and shoulders and what else but 90% of the time if the bullet doesn't hit into a vital organ / major artery, field medicine will probably save you (at least until infection).

We could even reduce costs further by only armouring the front with metal, it'd even let us double the thickness on the chestplate near enough. Other benefit is if we do it this way, we only need a rough number of loose fitting sizes rather than complete articulating suits or fitting material.
>>
>>4840879
Easier to get leather out from animals than it is to mine ore and refine it into metal to be made into something useful.
>>
Oh yeah, next thing we need to do is hire some prospectors to find any noteworthy mineral deposits we have in existing / new mining locations.

They're solid resources for export to the NCR but are also useful for internal production. Plus, it employs lots of people in a productive way without needing much education.
>>
i hope we did not kill bob and hank the tree we could give them a radio instead and books
>>
>>4841156
also did we not get the peaceful solution for BM and we have the biological research unit there specifically for plants that does dirty talk and we did promise to bring Mojave stuff to them
>>
>>4841273
OWB ending hasn't been voted on yet
>>
>>4841357
Keep all the doctors alive, rule over Big MT and help the doctors conduct meaningful research. And maybe act the part as psychiatrist.
>>
>>4840995
A good idea. We could send out some prospectors to figure it out, and the ones that dont come back alive we wont have to pay. We'll just send a Securitron to clean up the mess.

So I had this idea of restoring some trains to ne used as transportation and cargo hauling. It's be energy powered and could probably be refueled by our local power grid. I had the idea of having a quad wheeled modified Sentry Bot ride the raid in front or the train to scan for sabatours and alert the train crew from two miles away. Youre thoughts?

>>4841156
Who?

>>4841357
Hey in theory. If we can only transport ourself and whatever we're carrying, could've deactivate all the Y-17 trauma override harnesses, put them on, teleport back to the Mojave, leave the suit, and repeat the process to bring back all the suits?
>>
>>4841403
https://fallout.fandom.com/wiki/Bob_(tree)
fun thing they are literally the source for the mutant trees that grow in the Mojave in the oasis the poor dude Harold has been depressed with his tree friend Bob they are worshiped by the actually some of the nicest and most peaceful people in all of Mojave but well bit depressing in there worship they kind of distant them self and dont listen fully and you get the option to kill them or just leave them there a bit depressed i was suggesting we come by give them a radio and some books and such to entertain them and give them some happiness and we could ask for a sample and a few seeds to bring too big mountain facility and cultivate and research with the brains there in the sentient saucy horny biolab plant cultivation module and gene editor if i remember right, we could also talk with our brain there and tell them about stuff thats been happening
>>
>>4841383
exactly this no real reason not too
>>4841403
i like the idea of some custom service bots or well securitron carts can also give them a conductor or rail security screen faces
>>4841357
oh is that so also did we decide on the treeminders we could help Harold, Bob(Herbert) by researching them, planting trees and just giving them a radio that listens to voice commands or just a radio and some books for them to read with some help of there peaceful guest friendly tribe
>>
>>4841590
Thats fallout 3, and they're all the way in the capital wasteland.

You're right about us bringing samples to them. If they could modify the transponder for us, maybe we could send them some live animals.

Speaking of sending, what ever happened to the transponder in Primm? The one near the drive in theater? We should secure that if we haven't already. Some random wastelander could accidentally get sent there.
>>
>>4841632
Your run on sentences hurt me. This is New Vegas, not fallout 3, bro.
>>
>>4841403
>You're thoughts?
Re-establishing local rail network could be good but will require repairs and replacements to the physical rails; which in turn means we need steelworking capable of producing them or to buy them from the NCR.

As to the trains, energy powered would be fairly easy but equally a few dozen fission batteries in a stack ought to give enough power.


Similarly, I've been thinking about how it might be a good idea to make trams a thing in Freeside / The Strip. They'd provide a good improvement to transport and we could charge a price for a ticket per week. Throw on some cargo space and the various stops can become locations with stores / factories with these acting as fairly quick moving Brahmin for inner-cities (avoiding having to clear dung for example).
>>
It was time to bite the bullet and make your biggest gamble of your rule so far, traveling into legion territory alone to operate on a dictator that you should be killing. But that's New Vegas baby. You issue your orders, trusting the state to run itself while you step out. Times like this you really miss Yes Man.

You cross the Colorado river from the dam, heading to the coordinates that were given to you by the legion agent. After walking inward towards legion land for roughly an hour, you spot a small tent shackled up next to a smokeless campfire. A cloaked figure kneels next to it, turning the embers over with a stick.

Even without seeing his face, you recognize the mannerisms of Vulpes Inculta, the third most powerful man in the Legion. It seems that they're not pulling out any stops in getting you to Caesar. He looks up at you as you approach.

[red]Hail Courier. I'm surprised you agreed to come and hear out the mighty Caesar. It seems the allure of his boon would move any man.[/red]

[It was an interesting offer, though I think it goes without saying that any attempt to double-cross me would only end one way.]

[red]Your threats are noted, though you are cunning enough to know if you're walking into a trap. If the chest puffing is over, we have an important journey ahead.[/red]

Vulpes extinguishes the fire and rolls up his rent, sineltly setting off towards the heart of the Legion. You get a nagging feeling that you should have brought a companion with.

The next few days were worldless as Vulpes set the pace. For as underhanded as he is, he had the constitution of any many you've met.

Within the evening of the fourth day, you arrive at Caesar's camp. A sprawling town of tents clustered around what you remember as the big boss's, though this time Legate Lanius isn't blocking your path.

Vulpes leads you to a waiting group of Praetorians and departs as silently as he arrived.

[red]Caesar awaits you, Courier. Time is of an essence.[/red]

[Lead on then, I want to get this over with.]

Caesar's elite guards lead you through the camp, past the slave pens, training grounds, blacksmith forges. You never saw the entirety of the legions camp but it was a mobile city. Arriving at the tent in the center of the camp, you're waved in and enter the belly of the beast.

The walls of the tent are filled with Praetorian guards, all equipped with the deadly ballistic fists. An older man with greying hair in a decorated Praetorian uniform approaches.

[red]You are the Courier. I am Lucius, commander of the Praetorian Guard. I hope you're ready to get to work, the operation cannot wait much longer. If the surgery is successful, your boon will be discussed by Caesar and I. Follow.[/red]
>>
Lucius leads you into an adjacent tent connected to the main area. Inside is Caesar lying on a hospital bed wearing a clear medical gown. Surrounding him I'd any medical instrument that you could imagine. It seems he spared no cost for his own well being. Inside the tent are also a few other individuals dressed in surgery scrubs. Seems like you have helpers.

Surprisingly, Ceasar is concious. He looks like hammered shit thought. Sunken in eyes with sickly pale skin, but his eyes are healthy, piercing into you as you enter the surgery area.

[red]There he is, the man who took the dam from me and yet agreed to come heal me. You're the bravest fucker I've ever met, throwing my mark into the Colorado. If you would have served me, you could have been the fiercest and most capable Legate.[/red]

[And yet I rule New Vegas and you don't. There are no masters over me, Caesar.]

[red]So it would seem. Well, should we get down to business? Lucius wouldn't want me talking shop before the work is down but I want to give you an incentive to not fuck this up. I have some toys I've thought prudent to keep in my back pocket[/red]

He takes a sheet of paper from his bedside and hands it to you.


Choose one

>8 Vertibird Gunships
My legionaries raided an old pre-war military facility in the Colorado mountains and found a refuelling station for a squad of gunships. They are in near perfect condition, with spare energy cells and enough spare ammunition to level a town. The location is yours.

>20 prized warhorses
I accepted these as tribute from a nothern tribe. Horses are rare, rarer than any other animal in the wasteland. You won't find the quality of these anywhere else, that's a promise. They are faster, bigger and stronger than anything you could breed. Unlike technology, you can grow this population. The horses are here in camp and available for you to lead back to New Vegas.

>Titan Laser Designator
This little thing activates some satellite that have these urnanium rods. Point this thing somewhere, pull the trigger and it shoots out, about as destructive as a nuclear missile without the fallout. I think there are 6 of the rods left.

>Washington D.C. Master Codes
I'm not sure how I got this honestly, but it is supposedly the President's personal override code that would allow you to get into any facility in D.C.

>25 Engineers, 50 doctors, 50 mechanics
My veterans captured a caravan heading for New Vegas full of specialists. The engineers aren't the kind that work in that dam, they're the kind that build things, useful things. I was going to use them to build New Rome.

>Holodisks
My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.

>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.

>Specific requests
If there was anything you were looking for specifically, ask and I may provide.
>>
Totally forgot that text formatting is tied to the ID. I love this board
>>
>>4841769
Can we roll barter to see if we can squeeze our +1 more deal?
>>
>>4841828
You know what, fuck it

I'll take 3 rolls of 1d100. DT is 90
>>
Rolled 95 (1d100)

>>4841837
If we fail, I think the best thing we can get is the super laser without fallout. If we can get it immediately, we should calmly fuck off back in the direction to vegas. Its night time so we should lose visibility in 50 meter or so probably when we're far enough we should take a hit or Jet, run until we're a mile a way, and shoot the entire legion encampment. We'd still have 5 shots left, and a list of things we could steal from the Legion.
It's just buisness baby.
>>
>>4841879
Well fuck, looks like it doesn't matter

Also due to space magic, no obtaining the other items if they aren't chosen
>>
>>4841769
>>4841769
>Holodisks
My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.


>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.

>The ability too trade with the Legion in some ability AND a Non-aggression pact. We don't want a war with them and vice versa.

If we can pick 3, We don't need weapons. What we need is uncontested land and stuff like that.
>>
>>4834007
>like in ancient Roman times.
"What the fuck is a rome?" The courier wonders
>>
>>4841890
Voting
>Titan Laser Designator
>land
Taking the laser denies them the biggest fucking gun they have, and land presents us more resources and people to work with. They'll never be able to use the DC codes since it's way too far away, not to mention the Super Mutant BoS presence there. They'll chew up the legion and spit them out.

>>4841935
TBF? We can get all the medical knowledge we need from the BoS or the Followers. The unarmed combat would require some finding, but find it we will nonetheless.

>>4841837
Is the 3 rolls of 1d100 for each separate item we request, or a best of three to pick a second thing?
>>
>>4841946
>assorted grouping of ANYTHING from medicine to hand to hand
>ANYTHING.
>>
>>4841945
Rome, one of the great mysteries of the world, next to a Chicago

>>4841946
Just a BO3 for the second item. That 95 was bullshit
>>
>>4841769
options review
(I pick those two)
>25 Engineers, 50 doctors, 50 mechanics
My veterans captured a caravan heading for New Vegas full of specialists. The engineers aren't the kind that work in that dam, they're the kind that build things, useful things. I was going to use them to build New Rome.
holy shit, yes please. where did those people even popped out from?
>trade agreement and a non-agression pact
we found our food supplier guys

(thoughts on the other options)
>8 Vertibird Gunships
With this and moreno-trained soldiers we can larp as new enclave
Probably the best way of going around currently in the world
>Land
We have enough
>Holodisks
Knowlege is power. If you have manufactoring capabilities that is. And we don't
>Washington D.C. Master Codes
Lol, why?
>Titan Laser Designator
"delete 6 things I don't like" button
as solid of choice as vertibirds
>20 prized warhorses
lol, why? warhorses aren't good when used for heavy labor or quick transportation. It's not like we gonna create a melee cavalry division
>>
>>4841769
>Warhorses
This is a population we can grow and exploit. With how rare they are, they would cost a pretty penny and make trading much better.

>Ability to trade and None agression pact.
lets go.
>>
>>4841971
Next the courier says "Hey so I found a rundown pre-war thing that used to bake saucer-shaped bread. Named lil'caesars. So that is how you got your name huh?"
>>
>>4841769
Ah shit I gotta vote too, besides cracking small jokes.

We are postapoc. You gotta ask yourself, what is the thing that you WON'T be able to make yourself and the answer is old war tech.

>Holodisks
>Titan Laser Designator

The disks will help, definitely. It will be a trading chip for the BoS plus of how much we might learn from them such as HISTORY. Enough information to spend years decoding it and to cataloge. From there we will make New Vegas High and New Vegas University, it will be great.
Also yeah, having the designator means there won't be a frumentari ready to WASHAM all of New Vegas when Caesar feels like it. BoS will cream themselves if they know about this funky device, however.

Lastly, how about
>Tell the BoS about the Colorado Vertibird Refueling station.
It will be great!
>>
>>4841769
My logic is fairly simple:

1) 8 more vertibirds lets us deploy a small army from the air onto any battlefield and should intimidate the fuck out of the BOS and NCR as well as making expansion north through mountainous country far easier by letting us avoid the terrain not to mention letting us move 9 times as many people by air, for example, to The Commonwealth to secure that another House-Made Chip to activate those additional Securitrons;

2) 20 War horses ain't great given the scale of our population and rate they breed at, by the time we've a large population chances are we'll by 70 months in or more and have at least some sort of motorbike or something we can use instead;

3) Titan Laser Designator is nice but I've no love of limited use items nor something so imprecise in its deployment, given it is only suitable for destroying entire cities / areas rather than tactical use and far too expensive to deploy outside of MAD, I dislike it because it's never going to be used by Anons because there'll always be a better time;

4) DC Master codes are nice but most of DC is a hell hole with relatively little worth the trip we can't get without these, especially since we can just brute force our way in if we really want to;

5) Engineers, Doctors and Mechanics would be interesting but personally we can recruit those from the NCR and train them, not irreplaceable and more importantly bringing them back means revealing we talked with Caesar to the population;

6) Holodisks could contain lots of useful information to let us kickstart our economy, not to mention trading copies to the BOS, NCR and Followers of the Apocalypse but at the same time, they could be largely duds / not suitable for us;

7) Land is Land and depending on how much, where and to what degree Caesar is letting us have it this is big. Afterall being able to just declare open season eastward would probably attract us lots of immigration and would certainly help us reduce our military needs in terms of patrols if we take Caesar at his word, since we could reduce the guard of his border.


There are a few factors, which I've messaged QM in hopes of confirming, which change these as potential options: Will the Legion have any of this shit to themselves if we don't take it? How much land are we talking when Caesar says he'll give some up? E,g does he mean he won't contest us taking the bit he has abandoned or does he mean to retreat yet further?

Personally, I lean towards the Vertibirds and either Titan Laser, Land or Holodisks.
>>
>>4841769
alot of this is not tempting did not someone have a plan to deal with ceasar? something we can negotiate like with the land and something else become a border between them and such?
>>
Okay talked to QM following facts discovered:

1) Titan Laser is inconveniently large; like city-destroying large. You hit freeside and the outskirts get hit too. By his own description it is a terror weapon rather than something tactical.

2) The land deal is an increase on the land we can take; presently it is 40 miles until we hit Legion lands and this would give us more.

3) Vertibrds carry 8: pilot and Co, two gunners and four passengers.

4) "The information on the holodisks isn't known. It is either high school level shit or post doctorate stuff" and is a Now-Or-Never situation in terms of getting it.
>>
>>4841997
>lol, why? warhorses aren't good when used for heavy labor or quick transportation. It's not like we gonna create a melee cavalry division
And to be honest? We could just clone our own super steroid roid-raging super mutant horses, or domesticate the mutated equivalent of a horse.

>>4841999
You're trips are mighty as fuck, but we could just find a plains type of tribe and ask to buy their horses. If Ceasar can find horses, so can we. The horse deal seems kinda weak to me.

>>4842064
>Tell the BoS about the Colorado Vertibird Refueling station.
It will be great!
nnnnnno?

>>4842188
Lmao just steal the shopping list and nuke the Legion while Ceasar recovers with the Titan laser.
I say ass blast the legion, take the land by force, and deploy our securitron forces to take the vertibird refuel station and hold it until we secure it. We'll be able to kill Ceasar, and their second best strategist.
>>
>>4842215
>Lmao just steal the shopping list and nuke the Legion while Ceasar recovers with the Titan laser.
We'd need to run a long distance to get away from the Titan Laser blast. Far enough that Caesar will get clear as well.

>deploy our securitron forces to take the vertibird refuel station
We can't take any options by force, only by deal; QM confirmed this. They're basically not existing until we accept them as rewards and all cease to exist directly afterwards. We get 2, no more nor less, and the rest delete automatically.
>>
>>4842228
Fair enough.

>>4841971
if that's the case then my vote is for land and the virtibirds. if we take those two, does this mean the legion cannot use the super death laser due to principal? Will it cease to exist, or will we need to worry about it in the future?
>>
>>4842246
I am going to say that the chance of the death laser coming back is very very slim. Caesar doesn't exactly approve the use of tech like that.

But the chance is never zero.....
>>
>>4841769
Anyway, in my personal opinion having talked to QM I'd advise the Engineers+Doctors+Mechanics, Holodisk and Land options. The rest are useful but longer-term, these options present the greatest growth potential. For that reason I am voting:

>8 Vertibird Gunships
>Holodisks

The Vertibirds are an amazing augmentation to our military capacity in terms of mobility, striking power, range and capability while the Holodisks are an extremely variable item, potentially world-changing but if nothing else they ought to be worth something to the NCR, BOS or Followers of the Apocalypse in trade.

>TLDR: We can use the verts to conquer north easy and the disks to create industries or something in what we secure.
>>
>>4841769
>Land
>20 prized warhorses

Voting for the most underrated options here.

I'd also like that Praetorian perk, but that isn't a deal breaker.
>>
>>4841935
>>4841997
>>4841999
Quick note. If we weren't at peace with the Legion, why would he be willing to cede land to us. Makes no sense. Please don't waste your second vote on a meme non-agression pack and trade deal lads.
>>
Consider peace with Caesar as a certainty. Trade however, not

>>4842271
I'll throw in the Praetorian perk for free
>>
>>4842277
>non-agression pact that will ensure that legion won't have a second try at us, +trade agreements that are profitable to us.
>meme
meanwhile you:
>20 horses lmao. And not endurance or speed breed, those are warhorses, so they can charge really good, and not afraid of combat(gunshots, injuries), like most horses would be. Only usefull if we want a cavalry division in like 15-20 years.
sure thing bucko
>>
>>4842288
This. I mean shit, even if he wasn't actually serious about peace every mile he gives up is another mile he has to cross to hit Vegas.
>>
>>4842294
Honestly, I'd take the old larper on his word. He doesn't seem to be the kind to blatantly betray.
NCR on the other hand
>>
>>4842277
>Going for horses
>When forgetting legion trade routes are some of the most secure AND ceasar keeps his word.
>>
>>4842288
Hey, I said they were the underrated options.

Real talk, you'd probably want either the Land, Vertibird Gunships, or the fuckoff laser. The laser will scare the NCR shitless, and is more of a terror/propaganda tool than a practical weapon, unless your into destroying entire cities that is (Evil Courier run when). Vertibirbs will allow us to expand north at a rapid pace. And the land? Potentially doubling our territory? Easy choice.

The mystery box is the holotapes, you don't know what your gonna get, but your gonna get something you could use. Potentially very interesting.

The doctors, engineers, and mechanics? It'll solve most of our construction and healthcare problems, and we could make New Vegas into what Ceaser wants his New Rome to be. This is very underrated, what a small core of professionals could do for us, clearly one of the better options.

Horses? Of a very fine breed? Our own professional mounted calvery? Our own Rough Riders, in the same vein as Chad Teddy? Very underrated, if only for the Memes.
>>
>>4842294
Plus the defense in depth strategy. We could go full Russia on their ass, sacrificing territory for kills, weakening them until they reach the hard point of the dam. It's nothing to sneeze at.
>>
>>4842321
I think it's not a laser, it's "rods from god" weapon system. It literally drops a metal rod at ludicrous speed.
Google it, people were actually contemplating building it during cold war
>>
>>4842321
>The doctors, engineers, and mechanics? It'll solve most of our construction and healthcare problems, and we could make New Vegas into what Ceaser wants his New Rome to be.
yes, this is why I picked them and a pact/trade agreement
Actually, why everyone is picking weapons? The lack of specialists is holding us down so much, and here they are, on a silver platter
>>
>>4841997
>Washington D.C. Master Codes
>Lol, why?

Think of it this way- you don't know what sort of hidden goodies are lost in those facilities. If you need a personal code to access them? Untouched goodies. The CIA HQ alone may be well worth the trouble. The penultimate mystery box lads.
>>
>>4842286
FUCK YEAH!
>>
>>4842359
>rods from god

Now that sounds like something we can use with the tribals.

>We are God's Courier, bringing his message and peace to the waste.
>Disobey, and God shall strike you down from the heavens above.

It's an interesting doomsday weapon, one we probably won't get much of a chance at getting again. Plus, the Legion probably won't fuck with us with said knowledge.

But 8 Vertibirds, untouched and fully fueled and furnished with ammo, with a proper refueling station? It's like a dream come true, and we can fly far with these birds.
>>
>>4842215
You see, if the BoS invents manpower and resources towards capturing said vertibird station... I say, it might work for us on the long run
>>
>>4842359
>>4842380
>>4842321

And only 6 rods left. We can literally do othershit with whats being offered
>>
>>4842365
>Actually, why everyone is picking weapons?

It's mostly because of the rarity of those weapons mate. Extreme scarcity make it more valuable to our eyes.
>>
>>4842064
>>4842188
>>4842249
If the boons dissapear, then I will vote for
>holodisks
>vertibird refueling station
No point in securing the laser designator if it won't make a reappearance. Probably
>>
>>4842387
>Extreme scarcity make it more valuable to our eyes.
Well, there were "can't conduct research because you have no professionals" and "we need more doctors" written on the stats and crisis page every god damn turn. So having those isn't that valuable, but more firepower is?
>>
>>4842385
Hey man, I'm the anon voting for horses. I'm not what you could consider a rational actor here.

But if I was to take a gander, the terror/propaganda uses that such a weapon entails far outweighs it's practical uses. 6 rods may not seem like a lot, until you realize that they could level a city with one. Shady Sands? Gone. New Rome? Wiped off the map. It's a terror weapon with the potential to destabilize the entire region. If only we were a madlad...
>>
>>4842394
Definitely. We kick the shit out of the legion and NCR, but they are by no means done with it. They have their eyes in new vegas and I think they will go to war for it even if the dam doesn't work. This first year might not be an issue, but the both nations will get ready and will start making more demands from us until they have their causus beilli.

Between the professionals and the vertibirds, my chip is in the planes. I am voting for the holodisks because those are a bet. Very thematic if you ask me
>>
>>4842394
I think it's the potential to for these boons not to come up again that has most anons focused on military potential instead of civilian potential. Doctors, engineers, and mechanics are very hard to come by, especially in large quantities in the wasteland. But it is still lags to gather them after a long time focusing on building these professions up. Rods of God? 8 mint condition Vertibirds? You're probably never going to see these things again, let alone possess them. That's why they not thinking things out rationally.
>>
>>4842399
Nobody would believe it exists outside of SUper advance people. And its too crazy too believe when nukes are far more common.
>>
>>4842403
You only have to use it once to scare those nonbelievers shitless.
>>
>>4842253
>3 choices
Is that even allowed?
The Verts are undisputably useful. It would give our sole Vertibird pilot something to do as she teaches our mercy how to fly.

>>4842271
Horses are still shit. Just go to the B.M.T. to clone some horses, or hire some tribals to get horses for us.

>>4842391
Holotapes are still le shite. We got all the knowledge we'll ever need in the Big Mountain,
>>
>>4842407
>Is that even allowed?
Nah I mean any combination of those 3.
>>
>>4842405
once and then they think the other ones are crazy, So that means just 5
>>
>>4842271
Ok, I'm willing to change my horse vote, so long as we get one of them to make the trip back easier. But land is nonnegotiable.

>>4842414
City wiping weapons lad. It isn't a joke, and it means we can bargain and politick above our weigh as a nation-state. The value in this weapon system isn't military, it political.
>>
>>4842420
Your looking at it from our point of view, Instead of the common mans point of view. So unless you plan on turning Sandy shades or w.e. it is into a martry/Rallying cry. Its not wroth it.
>>
>>4842399
I forgot who mentioned that we could breed more horses, but keep in mind that the gestation period for horses is around 7-9 or 11ish months, in addition to taking I think 2-3 years to mature after birth to full sized adults. That's assuming Ceaser isn't trying to short hand us by giving us gelded stallions.

Horses:take a long ass time to breed and train
Cars: fuck it go to your nearest junkyard.
Jokes aside, nothing stopping us from getting horses from a different source.

>>4842420
>>4842427
Therwa the fact we're capable or repossessing the nuclear warheads in the divide, try to worm our control over the Posideon power plant to get the super laser back on, or see if our crazy brain jar friends could make up a WoMD.
>>
>>4841769
>8 Vertibird Gunships- 2
>20 prized warhorses- 1-2
>Titan Laser Designator- 1
>Washington D.C. Master Codes- ;_;
>25 Engineers, 50 doctors, 50 mechanics- 1
>Holodisks- 4
>Land- 2

I think I got it right.

>nonaggression pack vote wasters- 2-3

Come on, man!

Could I vote for land twice? Territory isn't a joke, and God isn't creating more land lads.

>>4842443
>a robo-scorpion the size of Godzilla
>>
>>4842447
Damn. The holotape is real trash imo. We have a lot of knowledge on hand as it is. The only problem we have is teaching people. Medicine? We got. Martial arts? Could probably host our own DoJo if we wanted to, or hire an instructor. Tech? We have a host of scientists, Ed-E, the Followers.
Sorry I'm just feeling especially autist about this choice. It just seems so pointless.
>>
>>4842478
Pointless?
>>
>>4842286
Can we offer a deal to potentially get a third option? Their supply lines could be strained if they expand too far. If we agree to supply them a set amount of food for a set amount of time, could we push for choice #3?
>>
>>4842447
Correction, Vertibirds and Land are both at 3 votes. One anon didn't > his vote.

>>4842495
>If we agree to supply them a set amount of food for a set amount of time, could we push for choice #3?
>New Vegas
>food
>laughing.mp3
>>
>>4842489
>My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.
I just feel we can find or already have whatever is on those holotape. He doesnt mention anything spectacular on them.
>>
>>4842489
I think he's assuming highschool tier holotapes, to which the Big MT is vastly superior to. While useful, it isn't the choicest boon Ceasar could grant us.
>>
>>4841999
Horsebro, might I convince you to reconsider your votes? While I too love the idea of warhorses, I'm afraid the other anons will not go for it. Likewise, peace is secured, and we can send trade caravans into Legion territory if need be.

So, with the horse vote impossible, will you join the landbros?
>>
>>4841769
>8 Vertibird Gunships
This can help keep the NCR and legion off our backs - and they’re not single use like the rods from god

>Land
Not making any more of it!
>>
BOON CHANGE

Alright it seems the holodisks weren't balanced properly so I'll change it to this

>Holodisks
Mostly looted from old record shops and movie theaters. Would make for good entertainment. What may interest you more is the handful of encrypted holodisks that I have collected over the years. I don't really know what's on them but they were in bunkers pretty deep in the earth.
>>
Get the specialists god damn it. We need them all
reeeeeee
>>
>>4842575
>Changing it too something we have enmass.

Whelp, My votes fucking different now.
>>
>>4841769
Changing my vote here >>4841935 too

>8 Vertibird Gunships
My legionaries raided an old pre-war military facility in the Colorado mountains and found a refuelling station for a squad of gunships. They are in near perfect condition, with spare energy cells and enough spare ammunition to level a town. The location is yours.

Or

>Washington D.C. Master Codes
I'm not sure how I got this honestly, but it is supposedly the President's personal override code that would allow you to get into any facility in D.C.

Whichever needs the vote.

And

>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.

>With Trade/Cease-fire and agreement in general with the legion.
>>
>>4842582
I feel ya bro. If it makes you feel better, I'm willing to change my horse vote to gain the specialists. It's a long shot, but no more than the 20 purebreds would have been. I still want to ride one back to New Vegas though.

>>4842575
>time to destabilize the voting process

>>4842587
Frankly, I'm sort of interested in the encrypted holotapes. Sounds like a mystery box in the same vein as the Washington DC codes mate.
>>
>Anons not taking the gambling option when you run new VEGAS
come on man!
>>
>>4842575
Does the Land choice also extends to Zion Valley? Is it close enough to the Colorado to push for it?

>RIP Virtibirds
And I really wanted to blast Sympathy to the Devil too. If, IF the Virtibird vote fails for the Holotapes, I wanna stick to the vote for land. But, god damn all those birdie could be hours. At least I can take solace that we might find one or two in the Commonwealth when we need to head to Sentinel, and we've just recovered the crashed one which brings our potential air fleet up to two Birds.
>>
>>4842647
You're right, fuck it.

Holotapes and land. Let do it lads!
>>
>>4842647
God dammit you sexy trick bitch. Fine.
Dropping birdies, gimme those tapes and land. There better be some premium quality smutt on there.
>>
>>4842647
no.
specialists and trade.
I will be the last normal person is this god damn thread
>>
>>4842656
>Mostly looted from old record shops and movie theaters. Would make for good entertainment.

My god, there is probably quality adult entertainment on these tape! How could we be so blind!

DESU, the Presidential codes would be an interesting side bet, but it's too far to justify wasting a boon on it.

Unless it's worth the same as 8 Vertibirds. Then again, a giant death laser is worth the same as 20 purebred horses, so it may be that Ceaser's tumor is already affecting his cognitive abilities.
>>
>>4842647
OH FUCK OP!
We forgot to bring up getting/adopting that forecaster kid. Can we still do that? Can we buy our special boy some medication?

>>4842660
>normal
>Fallout quest
pick one
>>
>>4842666
>then again, a giant death laser is worth the same as 20 purebred horses
Again no. I don't know how to tell you the value of a death laser, but the horses aren't as rare as you think. We could genetically clone horses, or pay tribals to capture horses for us, then transport them to Vegas where we could then make a stable for them. the problem with horses is needing to feed them, groom them, make sure they're healthy, training.
>>
>>4842671
No, you don't understand. These 20 horses are worth the lives and industry of 6 cities. These are the Ubermensch of the horse race, and so must be appreciated as to their true value.
>>
>>4842677
They're really good horses
>>
>>4842683
I want one to ride home on!

https://m.youtube.com/watch?v=p9lf76xOA5k
>>
this horses shit is the dumbest thing in this thread
>>
>>4842683
How do they taste?


Also, something people aren't considering is 8 vertibirds means we can move another 32 troops, plus the 32 crew of the vertibirds by air. It means we can have a total of 18 door guns and 36 infantry deployed by these fine aircraft ANYWHERE far faster than any alternative force allows.


I earlier gave the example of them being great for our northern expansion but I'll elaborate: fighting over mountains is hard even when you've got tanks, trucks and horses; with just infantry, it's a losing proposition unless we use sheer numbers or superior quality to counter bad terrain. We can do that but these would let us deploy a fairly large strike or reinforcing force across the region extremely quickly and to disregard issues like radiation or sheer cliffs.

If we want to expand north quickly and fuck the NCR out of that lovely land, if we want to get more land that Caesar is offering us with his Land deal? We'll want these vertibirds to provide the mobility and firepower to do it.
>>
>>4842692
Part of the scientific process
>>
>>4842692
Or is it too smart for normies to comprehend? Considering these horses beat out the death laser and the Presidential codes, I think the latter mate.
>>
>>4842702
I won't lie, the Vertibirds are a tempting proposition. Very tempting indeed. But the holotapes are the gambling man's option, and we haven't gain New Vegas by playing it safe.

If it turns out the holotapes are a letdown, I vote we come for Ceaser's head personally.
>>
>>4842709
Can we make super mutant horses? Ones that can tank shots and keep running?
>>
>>4842726
If you could do that with any, it would be with these horses. Their DNA is about as pure as you're getting
>>
>>4842726
>implying these horses can't do the same
>>
>>4842711
unless these horses have a magic force field that protects itself, their rider, and their equipment, this glorified brahmin is only good for meat, leather, and entertainment
>>
>>4842723
Well yeah but I'm voting Vertibirds AND Holotapes; as much as I think Caesar's land might be good I'd rather expand north.
>>
>>4842738
I'll meet you half way horseAnon

>>4842735
Idea. Can we buy horse semen for 1k caps, right here right now? If these horses are so penitent, why not get their DNA from the tap? This is so far out of left field it's all the way in china. I dont think he would even say no. Can we do it?
>>
>>4841769
>vertibirds
self explanatory, invaluable for projecting a ton of force and safe flight to anywhere.

>laser
just like nukes, being able to threaten others with absolute destruction can help for realpolitk and in negotiations.
>>
>>4842735
Like, get out of line of sight with our hugs of horse cum, teleport to big mountain, then teleport back?
>>
>>4842742
>what would anons vote for, a giant death laser that has the capabilities of a nuclear missile, the presidential codes to any secret and untouched facilities in DC, or 20 purebred horses?

Considering that the horses beat out both the WMD and scavenging rights worth more than gold combined, I politely disagree.
>>
>>4842756
hmmm, would the courier be willing to extract it himself? Without any tools to help?
>>
>>4842756
>Can we buy horse semen for 1k caps, right here right now?

I find this idea so unexpected that I got a good laugh. Would be willing to go 10k for it.
>>
>>4842764
Y E S
we are the embodiment of wild card
>>
>>4842764
>implying he wouldn't

The Horse Ubermensch will rise again!
>>
>>4842764
could just jack off 5 horses and put their semen in 5 tin cans
>>
>>4842764
>Implying he wouldn't just look at the horse and cause it too cum.

Also, Jfc
>>
>>4842773
At that point, we wouldn't need any permission, just stealth boy it up.
>>
>>4842778
>animal friend perk
>neigh's seductively into a horse's ear
>horse's heart explodes from how hard it was blasting
>>
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Voting the Vertibirds and the DC codes. I'm curious.

We take the Vertibirds to get there with a compliment of mercs, get Daisy to train up pilots. desu she's probably just sitting on her ass right now.

Horse guy is wasting a vote, because who the *fuck* knows how to ride, train and breed horses in the Mojave fucking desert? When's the last time you saw a horse in Fallout? Such a bum deal.
>>
>>4842760
hey as long as you are the anon that bends over and is the recipient of that non-radiated horsecum, you go where you please. Hell, I'll lend you MY translocadorponderpander
>>
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>>4842794
>>4842794
I am going to fuck you in the ass for not cropping that image even though it's .png
>>
You guys aren't siphoning horse cum

Seems like this is still up for debate so I'm leaving it overnight
>>
>>4841769
Changing my vote from >>4842759
>veritibirds
>d.c codes
could just fly there with the vertibirds.
>>
>>4842805
Immersion ruined.
>>
>>4842805
I demand jugs of cum
Give us cum
We need the DNA to create superior super horses
https://youtu.be/7Do70nztRNE
>>
>>4842805
I am happy you took the brainpower to actually address the joke. Of course, this is not a quest with ten regulars and twenty other who vote, but the coom jokes always are in detriment of a good quest. And this is a good quest

My IP is always changing, I think it's called dynamic. Hey, it's great to skirt over bans IN MINECRAFT but it sucks because my ID changes daily. Anyway, I am >>4842064 and I really want to bet Ring a ding with the holodisk so I am 100% supporting them but I am now torn between the vertibird location and the WASHAAAM laser pointer. The first is a formidable asset for reconnaissance, squad deployment and heavy air support. We could even skeleton-ise one or two vertibirds to increase their cargo capacity, reducing the need for maintenance of those and having spare parts to fix the others. And a dedicated troop transporter of course.

That's a lot of text in support of them planes but their maintenance will be a big deal I think, coupled with the need of having a crew to pilot them, dedicated engineers, radio comms which we have none... jesas.

I think I will end up supporting the KAPOW WAPOW WAM WAM BLAM laser, because of the political tool it represents. We would go 100% Von Neumann too, with "the weapon that we don't have to fire", and von neumann is mega based as in saved gringoland from going to war with the URSS many times levels of based. The only catch is that we have the need of displaying our newfound might BEFORE going to war with the NCR (let's face it...) and if we tell them "HAHA WE HAVE A DEATH LASER THAT SHOOTS FROM THE SKY!!!!" is not believable, until it happens and Shady Sands is a smoking crater...

>Ah too much thinking. I support Holodisk + Death Laser Pointer
>>
>>4841769
Updated voting census (from >>4842447)

>8 Vertibird Gunships- 5
>20 prized warhorses- 1
>Titan Laser Designator- 1
>Washington D.C. Master Codes- 2
>25 Engineers, 50 doctors, 50 mechanics- 1 (feel for ya solo rational anon)
>Holodisks- 6
>Land- 4
>+1 to Vertibirds or D.C. Codes, with the decision being whatever 'needs the vote'

I think I got it right, but would love to make corrections if it isn't.

>meme nonaggression pack vote still at 2-3

*sigh*

The horse semen gimme has 4 based votes.

>>4842836
>implying it was a joke

I'm sure if it was a hundred purebreds it would have been more contested.

>dedicated engineers
>engineer anon has one tear in his eye, reee-ing at the computer screen

I do feel for ya, responsible anon. I'm sorry I couldn't help you out mate.
>>
>>4842858
I have a gut feeling that at least one of those encrypted files in the holotape might reveal the location of a Vault. A Vault which would contain educated residents who could help build up our nation.
>>
>>4842887
My gut feeling is that there is a couple of treasure hunts to those tapes. Potentially very lucrative, I hope.

The Presidential code might be worth the loss in land, but I'm highly curious in how much land Ceaser would give up in an effort to prolong his life. Remember, this is in addition to 40 miles of land, and having a piece of Arizona sounds rad.
>>
>>4841769
https://files.catbox.moe/8k08b2.webm
This is my vote.
>Holodisks
My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.
Mostly looted from old record shops and movie theaters. Would make for good entertainment. What may interest you more is the handful of encrypted holodisks that I have collected over the years. I don't really know what's on them but they were in bunkers pretty deep in the earth.
4) "The information on the holodisks isn't known. It is either high school level shit or post doctorate stuff" and is a Now-Or-Never situation in terms of getting it.
>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.
2) The land deal is an increase on the land we can take; presently it is 40 miles until we hit Legion lands and this would give us more.

If we can somehow fenagle our way into the third option of horse DNA extraction, then I'll support it too. Get some tin cans to jerk off some stallions to make sure we got a good supply of samples. Mare's too. Their eggs could be used to grow super test tube foals.
If the direct approach isn't viable, then I propose subtly influencing a slave master to punish an unruley slave by having them jerk off a horse as punishment, then we'll come on over to wipe the slave with a clean towel we'll save for later. If we're fast enough the eggs and semen might be preserved before they die.
>>
>>4842899
You're keeping track of things. How many votes have gone into horse cum so far? Does that option have a chance? I could think of maybe one or two other ways to get it discretely.
>>
>>4842805
Feel like the simplest thing to do would be to make a new vote post, since some items have changed and people have changed their minds and recited
>>
>>4842974
5 based votes now, I believe. I consider it a side vote from the main boons.

A steath boy with a 100 stealth character, and a 2nd perk in Animal Friend? Easy peasy.
>>
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>>4842743
Thought of something that might interest you RangerAnon.
Sauce: https://www.youtube.com/watch?v=hNIkca8k1UQ
https://www.youtube.com/watch?v=tbXOFkmKyiY
Single Shotguns (175 caps): https://fallout.fandom.com/wiki/Single_shotgun
Caravan shotgun (675 caps): https://fallout.fandom.com/wiki/Caravan_shotgun
Lever-action shotgun (2000 caps): https://fallout.fandom.com/wiki/Lever-action_shotgun
Hunting shotgun (3800 caps): https://fallout.fandom.com/wiki/Hunting_shotgun

If we can recreate the Alofs Reloading Magazine, we could increase the capacity of the Single Shotgun up to maybe 5, or however long we want that tube to be. We might be able to get it on the cheap too since all you need is some scrap metal, springs, and pipes. 20 gauge isn't a bad caliber choice too since you got the 3/0 buck magnum When you want light-medium armored targets really dead, really fast, slugs for heavy armored targets, and pulse slugs for robots and power armor toting mo-fos. If range ever becomes an issue, we could figure out the costs of manufacturing and mass producing shotgun chokers for them. We could also modify them with irons sight. Adding a scope to these things would be insulting.

Theoretically it would be the cheapest type of firearm to come across, have the second highest damage of the four shotguns per shot, have the most highest HP of the four guns (tied to the hunting shotgun) and t h e o r e t i c a l l y have a higher ammo capacity than the hunting shotgun depending on how stupid you want to get. It would also fit into the cowboy and Texas Ranger theme you're trying to go for.
>>
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>>4843003
I did suggest wearing the advanced scout armor and using the stealth boy. If we're fast enough, we could get enough DNA before the stealthboy runs out of juice if we didn't pack more than one.
>>
>>4842899
40 miles of desert nothing doesn't sound that good
>>
>>4842805
Question about the land boon:
Does that include population? Are there any towns or settlements in the territory that he is offering?
If so, what kind of numbers are we looking at
Also, what kind of land? Maybe it is some prime farm land we are talking about and we could use it for more, better and diverse crops
>>
>>4843020
Could we see it on the map if possible?

Sorry, if these have already been discussed, I haven't read non QM posts
>>
>>4843018
good point.

>>4842709
What parts of Arizona and Colorado are we getting? Could we get parts of Zion too?
>>
>>4843022
>>4843025
See >>4834143.

Ignore the NCR map autism, they ain't getting any of it.
>>
>>4843004
That looks fucking sick
>>
>>4843039
Thanks

>>4842805
https://fallout.fandom.com/wiki/Dog_(Fallout:_New_Vegas)
While we're still in the legion camp, could we purchase or even earn a few White leg tier mongrels? We still promised the doctors in MT that we'd get them specimens, and what better specimens could we give them than horse DNA and selectively breed wasteland dogs, possibly the the toughest naturally bread mutts on the east coast. I think Doctor Borous would like a new dog companion.
>>
>>4843018
Arizona isn't all desert, it has some good pine forests, and Colorado is a mix between mountains and plains.

>>4843025
I think it would be sizable either way you cut it. Definitely worth a boon.

>>4843051
Np mate.
>>
>>4841769
>>8 Vertibird Gunships
>>25 Engineers, 50 doctors, 50 mechanics
>>
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>>4843119
Then we'll have to steal one. The White Leg Mongrels is one of the toughest dogs in New Vegas. I was also hoping that bringing it to Borous would prompt the option to make it into a military cyber dog to augment it even further.
We should also consider getting armor for both Roxie and Rex. Yes, they're mostly made of metal now but that doesn't mean additional protection won't help in the long run.

Image if you would, a bear sized cyber dog running at you wearing piecemeal armor made from scrap metal. It's shrugging off bullets like nothing and just tore a guy's head clean off his shoulders. Something like that would breed terror and fear in our enemies.
>>
>>4843039
Sorry for not being clear
I meant to ask OP for a map where it is shown which lands we will be getting
>>
>>4843298
No worries!

Interesting thing about that map is the fact that D.C. BoS is on it.
>>
>>4842805
>25 Engineers, 50 doctors, 50 mechanics
Whata the difference between engineers and mechanics?
>>
>>4843319
Engineers are builders, mechanics fix machines.
>>
>25 Engineers, 50 doctors, 50 mechanics
And pick whatever else you want honestly, but New Vegas needs those guys, i'll take
>non agression pact and open trade
I hope this quest won't be destroyed by meme voters who clearly don't give a fuck, so far it was a good one
>>
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>>4843298
>>4843022
>>4843020
>haven't read non qm posts
based

the legion will move its population and any valuables, but will not salt the earth or destroy what little infrastructure there is. The map shows that any point on the Nevada border, the Legion will be around 90 miles away, though the south isn't as far, as Caesar does not want you any closer to Phoenix as possible
>>
>>4843522
>Caesar does not want you any closer to Phoenix as possible
Is he building his new Rome there or something?
>>
>>4843522
That the current 40 miles or is this the new 90 miles?

>>4843512
Please vote for anything other than a non-aggression pack we already have. We don't need it formalized or stated, as that's bound to just piss off Boone, and this boon won't survive Ceaser's death, while the other ones will. Like Jesus mate, you talk about meme votes mate.
>>
>>4843527
Won't say, but considering Flagstaff is their current capital, it would make sense they would want to move it.

>>4843539
New 90 miles.

As for the purchase of dogs or anything, to end the conversation of additional errands while in the legion camp, I will say that you will be able to buy two legion breeding mongrels for 5000 caps.
>>
>>4843539
>votes I don't understand are meme votes
sure
>>
>>4843547
Are these the really good ones used during the white leg campaign? If yes, then I'll guy them.
>>
>>4843512
>>4843539
>>4843548
honestly I just want open trade and not worry about second invasion of the legion. shame that legion's ideology won't lend us any tourists. Not in strip at least, maybe on that river beach?

On other note, we still need a name. I've seen New Vegas Autocracy or something like that
>>
>>4843547
Took a look at the NCR map again
Looks like Ceasar hasnt claimed Zion. Fucking sweet. That means we can reconnect with our mormon friends, expand our territory, and get our hands deep into their natural resources. But not too much where we get political hippy hippie shit. I mostly want to get into the vaults and pre-war facilities there, in addition to learning gecko husbandry.
>>
>>4843547
At least double our current territory, potentially tripled. A great deal, I say.

>>4843548
No, I understand what you want. We already have that. There's no need for us to make it official or have it be confirmed, and it'll die when Ceaser dies. The warhorses boon is legitimately better, because not only could you increase the population (albeit slowly), but this boon would survive Ceaser's death. Voting for non-aggression is just a waste mate.

>>4843555
Nice trips there, but open trade will only last for as long as Ceaser remains alive, and he's a very old man. We can deal with him on that point after we get our boons, but having it as a boon just seems like a wasted opportunity.
>>
>>4843555
Anon we killed Ceasars top general, kicked him out the Dam, and killing hindred of his men during the battle. Peace is as good as ita gonna get. If we openly trade with him then the NCR is gonna get pissy with us. We cooould instead try with the caravans that can safely travel through his territory.

>and not worry about second invasion of the legion
>The map shows that any point on the Nevada border, the Legion will be around 90 miles away,
A bit late for that. Remember that time we nuked them?
>>
>>4843555
Plus, what do we have to trade that Ceaser wants, legitimately?
>>
>>4843547
Shit. We still need to send Super Mutants and ghouls to go scout out Dry Wells.

https://fallout.fandom.com/wiki/Dry_Wells
>Dry Wells is a tribal camp located south along the Colorado River from Cottonwood Cove in Arizona in 2281. It is currently occupied by Caesar's Legion. It will only be accessible to the Courier after completing the Fallout: New Vegas add-on Lonesome Road, by aiming nuclear weapons at Legion territory.
This is approximately where we nuked, plus some fallout probably bleeding around the general area. We need to send some super mutant, Bright Brotherhood, and securitrons there. They'll nerd to kill everything there, then loot everything.

>>4843555
Another reason why we probably wont be able to trade.
>>
>>4843570
>>4843576
>>4843577
fucking sure, I'll back off, because of this >>4843577 Caesar seems to be dead set on the idea of building everything from scratch, so he won't buy technology, or drugs, or hookers, or any other export of NV. Maybe concrete? Nah, this fucker probably produses it on his own.

Just get the specialists. I wonder if at least some of the mechanics can work at our dam. And 50 doctors will immediately make NV have the best healthcare in the entire mohave and beyond
>>
>>4843590
Ceaser would buy people, probably.

You can vote for another option you like if you want to. And I'm certain the engineers would fix the structural problems of the dam atleast.
>>
>>4843590
>I wonder if at least some of the mechanics can work at our dam.
>>4843594
We should find the time to talk to these dam experts. We've been meaning to get them to train some of our engineers yes, or cut the middle man and hire them ourself?

>>4843547
Would ceasar be fine with us "putting down" any ghouls we find in Dry Well?
>>
>>4843596
We'll put it on our list right after Cass, the food situation, Freeside's administration and healthcare, and whatever pressing problems crop up that requires our immediate attention.
>>
>>4841769
>I accepted these as tribute from a nothern tribe. Horses are rare, rarer than any other animal in the wasteland.
Can we social our way around one of the legionaries to see where exactly they got the horses?

Equally so could try talking to these slaves to consider if we want them or not? I would also like to know more about the caravan's origins and who they're affiliated to.
Depending on the answer I might support voting for taking the people with us depending if they're Enclave or BoS affiliated. Either option will earn us some indirect friends against the Legion. Not voting for the engineers yet.
>>
>>4843596
>>We should find the time to talk to these dam experts. We've been meaning to get them to train some of our engineers yes, or cut the middle man and hire them ourself?
They are slaves, retard
>>
>>4843605
No to horses, I don't wanna get caught in the semantics of northern tribe tribute.

The slaves were taken from a few different caravans heading to New Vegas. Some are Followers of the Apocalypse, while most are NCR proper. Most from private institutions and firms and the remainder from the NCR government. You're not sure how many would choose to stay with you, assuming you don't keep them as slaves
>>
>>4843609
>1 post
Fake and gay

>>4843611
This is a tough choice between the land, the holotapes, and the specialists. But probably not enough to encite the NCR and Followers into action, I think. The Followers are less inclined to starting wars, but they would be thankful. Maybe same for the NCR too. Hmmmm. Still, land is land, and those holotape could have something useful. The temptation is way too much to change my vote.
>>
>>4843623
sure, you must want a second post calling you a retard. The people caesar offers are slaves and there is no way he will allow us to interact with them, the followers won't ever start a war and it seems it has been almost all you who has been delaying this vote since yesterday
>>
>>4843611
>You're not sure how many would choose to stay with you, assuming you don't keep them as slaves.

So those numbers aren't permanent, and that some of these individuals will leave if we free them. That just seems less appealing than before (but understandable), and I'm gonna say no to keeping them as slaves.
>>
>>4843631
Oh what? Bro you need to look more closely to my post. I was referring to the experts already in the hoover dam, not the guys here. I think we discussed somewhere in the last thread, something about cutting out the middle man.
>>
https://www.youtube.com/watch?v=h70zBpicJEo
>>
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A flag idea, mix of lucky 38 and a White Star on blue field
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Another Flag idea, this time with a golden eagle and some sand/desert behind.
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>>4843684
>>4843687
I'm in love with both. Very nice, based flaganon.
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>>4841769
And i forgot to vote. Looks all like good options, but i will go for this two

>8 Vertibird Gunships
>Holodisks


>>4843696
Thank you, i am happy you like them. Which of the two do you think fit our state more ?
>>
>>4843705
White Lucky 38 definitely. I like both the white star on blue, and a golden eagle on desert.

How about we have the golden eagle as a state flag, and the star as our capital/personal flag? Sounds good lad?
>>
>>4843687
if I were to choose I prefer the second because the green and red makes me think of a poker table
>>
>>4843687
>>4843684
Phenomenal stuff right there Anon. It is also possible to take the Lucky 38 and use it as a seal or something of the sort, the Courier's personal symbol


Alright it's looking like the gunships and the holotapes. I hate to say it but I'm probably going to call it in an hour or so. I think you guys are starting to digress
>>
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>>4843687
I just threw some icons on top to see how they interact with the other colors. A roulette is more thematic, I think
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>>4843763
I'm surprised that anons didn't want the land (double our current territory), but I can't say I'm disappointed (yet). We'll see what comes out of those holotapes (hopefully I won't have an aneurism over it).
>>
>>4843763
I am both disappointed and sarisified. We went get the land, but we will be able to deploy a small fighting force wherever we want.

Quick question: could we modify the back of a Vertibird to be capably oh hauling heavy cargo on its exterior? A securitron for example? This way, we could deploy a full force of 32 men and 8 securitrons.

Could we barter for a better price on those breeding dogs?
>>
>>4843736
i can consider it, it will need some work in the future.

>>4843762
good choice

>>4843763
thanks, a personal seal ? interesting idea

>>4843808
I was thinking to add a roulette, but i want the rest of the Mojave to be represented there. So i picked an Eagle and star.
Still i can do something with the roulette, maybe a third flag.
Thanks all.
>>
>>4843841
Just pay the damn 5k for the breeding pair. If it were 2 purebred breeding pairs of horses, I would be willing to go higher.

Better hope that doomsday weapon never gets used against us when the next dictator comes around.

>>4843862
Maybe use the roulette as a border for the Lucky 38 circle. Could look epic if you manage to pull it off lad.
>>
>>4843880
I guess the dogs are worth it? Put the fertilized eggs in test tubes, wait for them to mature, figure out how to train all the dogs. Would giant armored dogs even be worth the effort? Maybe if they have tactical pouches on them to carry small things?

How soon do we want to deploy to the Commonwealth to recover the golden chip? Probably some time after the second vertibird is repaired and Whitman trains about ten new pilots inaddition to our second set of soldiers finish their training? If we want to modify the vtols further, I think we should install flare launchers on each of them. Dammit all if we lose one of them to a raider with a rocket. The Commonwealth has power armor just lying around, enough so that raiders could get their hands on some. If and when we decide to head to the commonwealth, should we have any secondary or third objectives? Scoure RobCo facilities? Research builds? Steal all the power armor there before the Brotherhood gets there?

We should also get a technician to dig into the guys of the crashed Vertibird to find its black box. We could find potentially useful or useless data off it.

Meta information but Dry Wells has a few sets of power armor there. I wonder if we can get those.
>>
Can I just remind everyone that Boone will flip if we go non-aggression, Caesar will realise if Boone fucks with his shit that we're not holding to the deal and also that our relations with our population and the NCR will be fucked if we trade with them?


>>4843004
Seems a good idea, especially since single shotguns are cheap AF and fairly simple to produce meaning we ought to be able to manufacture them ourselves if worst comes to worst.

>>4843018
Oh yeah: QM confirmed the far side of the dam? It's more fertile than the land we're farming currently (found this out in private discussion about agriculture expansion: TLDR, expanding to far side means better farms but need entirely new infrastructure rather than expanding existing = higher starting cost / difficulty but lower long-term). Don't know how far that continues to be true but you can presume that that side of the dam either contains valuable goodies like forests, fresh water and mines or is more fertile or something.

>>4843887
Don't need to train them if we can figure out / start cyberisation; also has the benefit we could equip them with inbuilt laser pistols in place of their barks or something.
>>
>>4843887
>Dammit all if we lose one of them to a raider with a rocket.

I would blow a gasket if that happened.

When we go to the commonwealth, we should attempt the long shot of gaining those presidential codes. I ain't expecting much, but the attempt should atleast be made. Otherwise? Make allies and take only the good shit, as we have limited space on these birds.
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>>4843904
>It's more fertile than the land we're farming currently. Don't know how far that continues to be true but you can presume that that side of the dam either contains valuable goodies like forests, fresh water and mines or is more fertile or something.

https://m.youtube.com/watch?v=aiLk619tHgE
>>
>>4843904
>Can I just remind everyone that Boone will flip if we go non-aggression, Caesar will realise if Boone fucks with his shit that we're not holding to the deal and also that our relations with our population and the NCR will be fucked if we trade with them?
That why we'll attack the legion :^)
The agreement was two boons for fixing Ceasar, not the nonaggression pack. And technically this is all the NCR's doing, not Vegas's if its lead by Boone.
With all the intel we've gather from the legion today, I think we can bargain some more with the NCR.

Let's farm the other side then! Yeah!

Give them side or back mounted lasers?
>>
>>4843953
>The agreement was two boons for fixing Ceasar, not the nonaggression pack. And technically this is all the NCR's doing, not Vegas's if its lead by Boone.
That's why I'm saying NOT to waste a Boon on a deal we're not planning to follow.

>Let's farm the other side then! Yeah!
It's honestly a good thing to do, downside being it is harder to defend if Caesar starts fuckery but honestly, I've doubts he'd try.

>Give them side or back mounted lasers?
Replace one of their eyes with it, clearly. That or the back of their throat so they open their mouths to fire their lazer.
>>
>>4843959
Oh it's fine now. Votes are locked in for birds and tapes. We can nuke Ceasar as much as we want, loot Dry Wells, and generally be an ass and force our borders all the way up to Zion.

It shouldnt be too hard if we install watch towards and patrols. Fences too. Oh and guard dogs.

Now that's just cruel. Why not mount a heavy duty laser turret to their backs, on top of their armor? It could attack independently from the mongrel and even cover its back.
>>
>>4843962
>We can nuke Ceasar as much as we want, loot Dry Wells, and generally be an ass and force our borders all the way up to Zion.
Eh, my plan is to leave Roma to Romans until we've no choice; they're not so strong as to be hard to beat but fighting them distracts from easier pickings.

>It shouldnt be too hard if we install watch towards and patrols. Fences too. Oh and guard dogs.
Oh true; personally I think we should just design a automated Gatling laser turret + Securitron missile launcher and use them as border guards.

>Now that's just cruel. Why not mount a heavy duty laser turret to their backs, on top of their armor? It could attack independently from the mongrel and even cover its back.
Eh, heavy; would probably throw them off balance.
>>
>>4843967
We can still at least loot Dry Well since the legion will mostly leave that crater alone.
Gatling turret lasers would be exorbitantly expensive to power as they would need to be connected to our power grid, not to mention needing to be significantly more resilient since theyre stationary targets.
Then overcharged laser pistol tier turrets? Lasers have next to no recoil so it shouldnt bother the dogs. And it would be smaller. We should probably keep the woofer attack to give the dog the optional ranged attack. Perhaps Doctor 8 could make improvements to the Military Cyberdog designs.
>>
>>4843808
>>4843687
>>4843684
good work but could be kind of a too complex flag
>>
Also something which occurs to me, if we can secure a source of Bauxite we might try to make a electrolytic reductor and produce a fuck tonne of pure aluminium. Not as good as steel for construction but still fairly good.
>>
>>4844012
but its really fucking light
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>>4844018
and aluminum hardening is fun if a bit slow
>>
>>4844018
Yep! Plus it's something you can only really produce with fuck tonnes of power and what do we have? Fucking chock-a-block power and water.
>>
>>4843687
Ew, remove the text. Text never works.
>>
Also in terms of names for our nation state: The Mojave Authority, The Vegas Plutocracy, The Courierium, The Messenger State, The Dam Prefecture. Also some more random ones: The Council of the Desert. The Prosperous Union. The Aligned Peoples.
>>
>>4844085
Let's just call it New Vegas
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>>4844103
kek, a solution to QM's issues with population tracking: everything is now Vegas and outer-vegas.
>>
>>4844109
or give it a twist. New nevada
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>>4844122
I mean we could genuinely go with something like The Union; The Reborn; The Reborn Union; The Star State; The Stripe (pluralising as we absorb new states).

Alternatively we name ourselves after a plant like the Agave or the Cactus or the Broc flower or something.
>>
>>4844021
Please, tell me more.
>>
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I think we should make our flag similar to the original Nevada flag.
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>>4844135
TLDR: You need to use electrolysis to separate the oxygen from the oxide of aluminium while it is in a molten state to get the pure metal.
>>
>>4844085
>>4844126
Nevada is known as the "Silver State" or "Battle Born State" trying to come up with something using theses aesthetics. Silver Strip or Silver Stripe(s)? Or maybe the Battleborn Union?
>>
>>4844196
The Sliver Strip sounds like a cool police force or our own spin of the rangers. "You don't get these strips for free"
"The strips are coming!"
>>
I wonder if we can make a claim for (new) Reno after things stabilize. "We are Nevada! Reno falls within our jurisdiction! NCR Imperialist go away!!"
>>
>>4844196
I mean The Silver Plutocracy is a fairly standard name. The Battle-Born Authority works too. The Silver State State or Silver Stripe Nation would also work.

Personally I like the idea of being the Silver Agave Authority or the Star Cactus Union or something. Gives us a easy national symbol too.


Alternatively we just call ourselves The Nation or something.
>>
An interesting choice, but an obvious one for you. Those vertibirds give you more air power than a nation your size should possess. Assuming I live through the surgery, you will receive the location and the coordinates as well as a banner that will give you save passage through my lands. Now, if we're ready to go?

[Actually, I want the Holodisks too. You aren't ever going to use them and the military holodisks are encrypted. They are just collecting dust.]

Fucking fine, now can we get this started? My head is killing me.

With that, you get to work. Changing out of your gear, you clean yourself and put on surgery scrubs. The assistants you have are the best that the Legion could find within their territory, but they aren't you.

Putting Sallow under with an expert mix of Med-X, Vodka, Absinthe and Chloroform, you start the hard part. The surgery in its entirety takes around 15 hours, but a tumor roughly the size of a golfball is removed and all the right pieces are put back together.

During the surgery, you kept asking yourself if you should have let him die which would create a power struggle within the Legion, but realized that it's better to have the devil you know. As long as Boone never finds out what you did, of course.

Making sure that Caesar would recover, you get the coordinates and door codes for the vertibird facility, the banner, and a backpack full of Holodisks. You also decide to knock out two birds with one stone and purchase a breeding pair of legion dogs for 5,000 caps.

Deciding not to stick around for too much longer, you hoof it back to New Vegas, swirling the consequences around in your mind. You continue to be the most influential man in the wasteland, for better or worse.
>>
>>4844233
Probably fairly easily given we'd be going "Ree! Let them do drugs! Prostitution too!" and our only real caveat would probably be slavery although by that point in time I imagine we'd either off The British Solution or have advanced enough robotics to mollify the owners since they'd see their slaves aren't useful compared to more reliable, cheaper robots.
>>
>>4844241
Quick and dirty solution for getting Cass fixed.
Teleport to BMT with out two dogs.
Bribe the Think Tank and ask if they can get us a second transponder.
Make a crude string a pulley system to make unconscious Cass pull the trigger to the transponder.
Use the second transponder to teleport to BMT.
Stuff Cass in Auto Doc and tell him not to lobotomize her please.
>>
>>4844252
...This might actually work but I've my doubts they've a second transponder just lying around. Although, if we could convince them to perform a teleport from the satellite which should still be in that Drive-Through Cinema, we'd just need to place Cass on / near it.

Issue would be then that she'd need to take the long-way back from Big Mountain but we've got to go there some time anyway.
>>
The scavenging mission to south New Vegas could be classified as a success. The office buildings you cleared had been picked over numerous times, but nothing seems to hide from Rex and Roxie. You're not exactly sure how they do it, but tucked into corners and under desks are bottle caps, pre-war money, trinkets and junk that quickly add up. While nothing unique is found, you sell off enough junk to make the whole operation worth it. 1500 caps are deposited into the treasury and these scavvers have already paid for themselves and then some.

You send a force of Securitrons and Bright members to Camp Searchlight to see if the NCR had left any of their ghoul troopers behind. After clearing the surrounding territory and town of ghouls, your forces don't find anyone "alive" but do perhaps find something better in the nuclear waste. Still in its lead casing are two pristine energy cells, capable of being used in any vehicle, including vertibirds. They were resealed and brought to the Remnants Bunker.
>>
>>4844241
did we grab the brain tumor and get it in a jar? i hope we had some brain jelly to store it in
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>>4844270
i want to see what we can do with a brain tumor like we can make brains talk directly
>>
>>4844270
>>4844274
we will clone our own caesar with blackjack and hookers
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>>4844275
i also wanted to make a weird brain tumor robot
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>>4844260
Give us the tumor. Give us the Little Ceasar.

>>4844257
Lets do that then
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>>4844270
Oh shit
>Caesar wakes up, mind clear for the first time in YEARS
>"Oh why the fuck did I ever decide technology was evil"

Meanwhile
>"REEEE, TECH BAD, TECH EVIL, REEE"
>The courier looks at the lump of brain in anger
>"Well at least I know what the fuck it does"
>>
>>4844284
well it depend on what half of the brain its from.

like the main advantage of being low tech is well sustainability i guess?
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>>4844241
>better the devil you know
If Boon ever does find out about our dealing I think we could rationalize why we went forward with it. Ceasar had in his possession a rod from god, and making the legion desperate would force their hand. We can maybe try to disable or even steal it in the future, but not today.
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>>4844316
Oh easily, I mean shit he can't deny that Caesar's isolationist state isn't a moral good compared to the Legion shattering or aggressively attacking the NCR / Us.
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>>4844325
IS a moral good; fuck me I'm tired.
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>>4844316
this makes me think the name boon we could call him boohoo
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Michael Angelo is many things but a teacher he is not. After politely asking him to take a few Freesiders under his wing, you brace for the fallout. Thankfully, no one died. However, they may have wished they were. For the next two weeks they were verbally assaulted, had things thrown at them and learned nothing more than how unstable a genius can truly be.

Michael defended himself claiming that "an artist is only as good as his material" and whoever you sent couldn't learn to break glass nevermind create it.

Your handymen get sent to Sloan to attempt to take a look at the machines in the quarry. Most of them have been rusted and broken into permanent disrepair. They come to the conclusion that the two cranes are beyond repair, as well as most of the excavators. Two are possible to be repaired, one needing mainly an energy core and another needing a whole mess of parts that would need to be scavenged from multiple other vehicles. The bulldozer is missing its shovel but can still move fine. None of the conveyors are able to be replaced, with most of the iron components being rusted beyond recognition.
>>
Testing something, ignore this post. Ignore this post, testing something.
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After nearly a month of her being gone and just a few days after you returned from your trip, Veronica returns to the Lucky 38.

Veronica: Hey sorry, that took me a bit longer than I thought but they’re keeping things pretty locked down up there, though with you moving your guys in, I don’t imagine they can really use it for much longer. The good news is that it is public knowledge around Black Mountain that the facility is working on some level. Allegedly the radio can reach about halfway into NCR territory, to New Reno and such, but I have a feeling that the range is much farther. I don’t know what kind of message Hardin was sending but it was on encrypted Brotherhood channels, so do with that information as you will.
>>
>>4844360
>The bulldozer is missing its shovel but can still move fine.
Might be smart to use this for something outside of mining; maybe take the AA gun off the dam and have a ghetto tank if we can weld enough armour plating to them both. Alternatively we could try to ghetto the engine into a boat or a make-shift train or something but that'd probably be a wasteful thing to do given the gearbox isn't built for it.

>I don’t know what kind of message Hardin was sending but it was on encrypted Brotherhood channels, so do with that information as you will.
Al-fucking-right, seeing as we've finished clearing the Powders and Fiends, I say we pay the BOS a friendly little visit and remind them that we've been damn open with them and our intentions for Black Mountain; so they'd better reciprocate or else they'll be barred from the facility; it's our land and our prerogative to decide if they get to continue sending god damn encrypted messages without telling us the facility is even functional.

Before we do, have the Boomers ready their bomber and artillery; they should await radio signal to begin firing; same goes for the Enclave squad we've got. Similarly, look into hiring a few more dozen mercs if possible to give us leeway on drowning the BOS in raw numbers.
>>
>>4844346
Looks like we'll have to send our scavengers on a scavenging hunt. I recall in one of the missions where you hunt down the main Fiend raider bosses, that you can lure Nephi into some kill box where First Recon is positioned. I think that was the rock processing plant, but that place had a conveyor belt and other things. perhaps we could scavenge materials from there. Alternatively we could attempt to make each individual little thing we need to replace, but I'd imagine that would be a time and money sink. Either should be worth the effort maybe.

>>4844390
Does Veronica know how we can decrypt the code? Could we do it ourself?

>>4844405
We could weld together a fork lift attachment
>>
>>4844405
>Before we do, have the Boomers ready their bomber and artillery; they should await radio signal to begin firing; same goes for the Enclave squad we've got. Similarly, look into hiring a few more dozen mercs if possible to give us leeway on drowning the BOS in raw numbers.
Whoa there buddy. Remember this is Veronica's family. She's not gonna like all this hardware being pointed at the BoS. There's also the fact the Boomers might not agree to the request. It's been a while since we've contacted them.
>>
>>4844405
>>4844414
There is also the fact that this is just the leadership's fuckery, and the main body of our BoS are still bros.
>>
>>4844411
>We could weld together a fork lift attachment
Eh, limited utility in my opinion; if we're going to attach anything a crane or a pneumatic hammering head could be useful for construction / mining / demolition.

>>4844414
We've been supply the Boomers with sulphur at their own request for awhile and left the isolationists to isolation. What more could they want?

>>4844427
Oh I wouldn't want to actually do it but I worry Hardin would try to kill us and if that is the case...The BOS fight to the death; the Chains bind them and short of proof that the head of their chapter is acting against their best interests or broke the rules? They'll fight until the death.

We'd confront Hardin, and if he tried something I'd want all of our cards dealt as strongly as possible.
>>
>>4844438
>We've been supply the Boomers with sulphur at their own request for awhile and left the isolationists to isolation. What more could they want?

Being apart of a civilized nation.

And of Hardin attacks is first, would his BoS follow? They would know they'd be condemning themselves to a death sentence.
>>
I wonder if ignoring hardin's message would get us mega killed. That he is contacting another chapter... definitely is, but for what reason? Chances are they have been cut off from the rest of the chapters since a looooong while and they need to reestablish contact first. I prefer fallout 1 and 2's brotherhood. There are few powerful chapters and that's it. In 3 and onwards it feels like the whole usa is full of them. I'd rather have the newer games (yes, even new vegas) introduce their own technomonks
And so, I think we have enough time to find out what Hardin's plan is and figure a way to work our way from there. If we even call for a vote, I am much more reactionary towards things. Mainly because I want to ensure freeside doesn't just riot and force our hand to just wipe them out. Which I wouldn't oppose mind you, because I see freeside as having A LOT of useless people in them. They live like refugees and have never tried to stop doing it
>>
>>4844446
BOS follow a very particular set of rules which means they basically can't disobey orders. It's the Imperial Japanese Army but worse arguably.

https://fallout.fandom.com/wiki/Chain_That_Binds
>>
>>4844454
The Freesiders don't know any better (and they are our largest source of labor, even if they're unskilled and technically squatting).

>>4844456
So if we actually get some real influence over their leadership, then we're solid?
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>>4844454
>I wonder if ignoring hardin's message would get us mega killed. That he is contacting another chapter... definitely is, but for what reason? Chances are they have been cut off from the rest of the chapters since a looooong while and they need to reestablish contact first.
I doubt it's instant death; the issue is if the BOS-local join up with the BOS-national then we've the issue that the locals become cocky because they know they've support while the nationals find out about us far quicker.

>I prefer fallout 1 and 2's brotherhood. There are few powerful chapters and that's it. In 3 and onwards it feels like the whole usa is full of them. I'd rather have the newer games (yes, even new vegas) introduce their own technomonks
Eh, I think it worked in Fallout since I'd always thought it weird a group like the BOS wouldn't just constantly expand to new locations but agree that FO4 / FO3 are taking it a bit far; suppose it depends on how you like Fallout: Tactics and such.

Agreed we have enough time but I want to confront him now and strongly.

>I see freeside as having A LOT of useless people in them.
Kek, no one is useless unless they are blind, deaf, lame and stupid and even then, Robo-Brains exist. Plus I personally imagine we'll get on top of the Freeside situation fairly quickly.
>>
>>4844480
>Robo-Brains exist
KEK. Alright alright. If nothing else works out, we can make salient green
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>>4844478
>So if we actually get some real influence over their leadership, then we're solid?
Hell if I know, in theory anyone under that section of the Leadership can't obey further superior orders but if that further superior declares they're not BOS / they're traitors? I don't know.

It could work, should be attempted, but might well fail.
>>
Alternative idea! Turn the bulldozer into a tractor and use it to plow fields, dig ditches / irrigation channels and so on. In between such operations, assign it to pulling heavy loads (e,g logs from the woods around Jacobstown to wherever we refine them).
>>
>>4844518
wow... that's smart
>>
Also in terms of stuff try research in hopes of working it out: Pre-War Chinese Stealth Armour is GOAT and a high priority given it would be excellent to augment our limited forces and in the hands of Rangers would make them even more intimidating especially if combined with a greater degree of defence. Even just learning to produce something like a stealth boy would be a great export and definitely appealing to the BOS/NCR as a export.

It'd also be wise to study the Tesla Array mounted in Ed-E if we can; as it's greatly superior to the traditional laser blaster such Eyebots mount and can be further improved by Follower of the Apocalypse research which implies it might be superior to laser rifles / pistols we conventionally use; making it a highly suitable route for research.
>>
>>4844518
>farming
>less shitty results
I love you
>>
>>4844610
Actually, turns out the MK 2 Stealth suit is genuinely universally superior: minus a lack of light-bending capability (See: Hoover Dam stealth suits in FO3:NV); if we can combine these different technical aspects, we'll be unfucking detectable!

>>4844625
If you want to reduce the difficulty of farming: there are a number of ways to do that;

1) Rather than spending turns establishing farms, we should spend turns surveying land, establishing infrastructure, spreading manure into and over the soil. That way when we decide to finally create additional farming, the terrain is known, the infrastructure present and the soil as fertile as possible. If we have a tractor-plow for example, we could plow-and-manure entire decacres of land, leave them a month, and then begin exploitation, having spent the intervening period constructing the irrigation and other facilities needed.

2) Establishing a group of professional cultivators who can lead efforts and spot / solve problems as or even before they evolve is a good idea. Similarly a national seedbank to cultivate more resilient strains, store variants and also stockpile different plant species; further it means we could stop having to buy seeds in to sow new expansions since we'd be cultivating them anyway.

3A) Automating these concerns by creation of a department of agriculture or providing subsidy to farms who newly establish themselves rather than attempting to direct the effort ourselves.

3B) In relation to the above, we could also look into creating a lot of infrastructure and then selling / renting the farm land next to it out rather than managing the actual production ourselves; existing farms will expand to increase profits and interested parties can establish new farms.

4) Find a god damn GECK.
>>
>>4844645
>4
There had to be at least 1 Geck out off all the vaults we visited.
>>
>>4844645
I am in favor of reducing the need of employing our industry action in more farming, and thus if we can come up with a way to enable automatic farm-ing creation it would be sickk. It could take two or three turns to set it up, but afterwards we should trust the automatic process will expand our farms and tackle any crisis related to it. Of course, we need to get creative... by establishing an office that handles all the farming stuff? workforce, payment, procuring equipment and seeds, managing water, making mathematical funkies to estimate how much population can we feed, prospecting the soil, securing waterpumps south of vegas...
One option is establishing all that bureaucracy and another is computers, putting all my trust in yes man waking up.
>>
>>4844650
Vault 3 seemingly didn't have one, although if it DID I wouldn't be surprised to know that the Fiends didn't notice nor care about it. Worth checking but we'd need to pump water out of it (which we have to do anyway). If nothing else there ought to be hydroponics and ordinary colonise-the-surface supplies. Given it is a control vault, it is more likely than most to have had a GECK.

Vault 11 seemingly didn't have one; seeing as if it did you'd think that the Lone Survivor for that vault would've taken it and used it nearby. If not? Well maybe it is still in there. Vault 19 seems a bit small but if it was given a GECK, I imagine it could have two given the setup. Vault 21 we can guess to either have had none, or House had it. Fuck if we can know where it is until Yes Man wakes up. I wouldn't trust one from Vault 22 even if it DID have one. Vault 34 might well have one, ask Boomers.
>>
When considering GECKS, remember that not all vaults were chosen to have them.
>>
Quick reminder lads, we do have an Agriculture Department up and running.
>>
>>4844659
Farming is self-expanding; TLDR, existing farms will take more land under management with their own profits and such. Issue is it taking years to provide major increases; we work on scale of months and weeks.
>>
>>4844701
I know! but it is far from self sustaining
>>
>>4844730
is self sustaining an OK word? Maybe self-unfucking itself... I think they won't yield acceptable results without our direct involvement and more investment
>>
>>4844698
Is there a theater style building in Vegas that could be renovated to play holotape films? I think we could make a passive income selling ticket to watch old school holotape movies while serving sunset sarsaparillas and brahmin buttered pop corn.
>>
>>4844885
Even if there isn't restoring the Drive-Through shouldn't be impossible; alternatively, there ought to be a number of store rooms the Vault under New Vegas's Strip; we could convert one or multiple of those into a cinema.
>>
>>4844888
The problem with the drive through theater is that theres no booth for selling snacks, and it's out in the open so anyone could watch. Hosting the films within a confiked building with comfortable luxury seats means we could charge people a premium.

I also would like to dig up House's database again to see where to fuck all the residence of the vault/hotel went too. The only other person I recall originating from there is Michael Angelo, Doc Mitch, and some other old dude. I dont know I just want to finally get people tested for the Vigor tester and get our education system off the ground.

WHEN we finally create Vegas's first institute of education in the last 200 years, we're really gonna need Bookchutes help since he can make blank papers.
>>
>>4844898
>The problem with the drive through theater is that theres no booth for selling snacks, and it's out in the open so anyone could watch. Hosting the films within a confiked building with comfortable luxury seats means we could charge people a premium.
Fair point.

>I also would like to dig up House's database again to see where to fuck all the residence of the vault/hotel went too.
Yeah that'd be smart, I imagine a lot fucked off to Vault city eventually.

>I dont know I just want to finally get people tested for the Vigor tester and get our education system off the ground.
Eh, my priority would be getting reading / writing education set up, we can worry about the rest later.

>WHEN we finally create Vegas's first institute of education in the last 200 years, we're really gonna need Bookchutes help since he can make blank papers.
I mean we could make use of wax tablets or chalk-boards or something to keep costs down.
>>
Has anyone been taking down notes for our "to do shit list?"
>>
>>4845068
I occasionally re-read the archives of quests like this and return matters of import to the minds of Anons, does that count?
>>
>>4844085
Possible flag option?

The cog wheel of progress and the eagle of autocracy
>>
>>4845115
Slap a roulette wheel in the center and we are golden
>>
>>4845115
Ooohhhh! I quite like that as well. Bravo flaganons, I never knew we had so many talented artists among our ranks! Completely blown away here.
>>
>>4845186
I mean this one
>>
>>4845186
>>4845191
Nah mate, the circle represents the golden chip we'll get for our upgraded Securitrons. Would be interested in seeing the center in platinum though, and I would absolutely adore an American take of our flag as well.
>>
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>>4845200
yeah mate, the circle is just a empty circle. If you want it to be chip you need a border and 38 in the middle
>>
>>4845202
But we do have a border on it (adding 38 would be a flavor thing). I do quite like the originality of this flag, regardless of gambling iconography.

Btw, that a great chip picture you have mate.
>>
>>4845208
>>4845208
>Btw, that a great chip picture you have mate.
I just googled platinum chip. It's from some guy on r*ddit
> I do quite like the originality of this flag
Well, we already have BEAR AND BULL, now it's time for an eagle to join
>>
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A few Bright members and your Securitrons go out to the location of the centuries-long crashed vertibird. The ghouls dig out the packed dirt and rocks to attach ropes so that your robots can drag it to Novac. It isn’t the most effective way of doing it, but it isn’t like the vehicle could get much more damaged. It is now laying in a field near Novac for diagnostics by experts.

You’re not sure how you pissed off Demeter, but any attempts at improving food have been disasters for you. It’s not a lack of funds, you have those in spades, it could be the lack of expertise, lack of actual tools and vehicles or just bad luck. Whatever it may be, any large-scale food program has never had a great beginning.

Deciding to start to expand across the dam, the necessary infrastructure needed to be constructed. Irrigation canals were dug and the occasional irrigation pipe needed to be put down. You had more than enough people, but there was a shortage of tools so Linden shifted most of the Freesiders over to building residences. Due to the lack of quality materials, only squat shacks and ramshackle housing could be constructed, and even that in low numbers.

After two weeks, not a single seed has been planted. Nothing catastrophic has happened, but progress is going much slower than even you had feared. At the rate it is progressing, it could be months before seeds are planted throughout the new farms and cave fungus starts to be grown.
>>
>>4845250
I quite like the idea of painting this flag on our newly obtained Vertibirds. I think it just fits them the best thematically. Have it our sigil when dealing with the Legion, ya know?
>>
>>4845256
> it could be the lack of expertise, lack of actual tools and vehicles or just bad luck.
>Due to the lack of quality materials, only squat shacks and ramshackle housing could be constructed, and even that in low numbers.
Ah. Well. Least we know what we need to get. We should send some scavengers out to the derelict farms to retrieve tools and year-old tractors if there is any, and from the H&H Tools factory. Have we already been through the place? Did we take the red VIP car for the lucky 38? If not then we should probably go there in person to retrieve some tools. I'm not sure what kinds of tools this place produces, but any would probably help.

>>4845263
Hell yeah
>>
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Really getting mileage out of your Securitrons and Bright these few weeks, you decide to fix the nuclear waste issue at cottonwood. Your Bright members throw out any unnecessary weight and once again let the Securitrons drag the tractor trailer out to the nuclear testing facility down south. While taking a few days in order to clear the occasional blockage, the trailer was pushed down a hill into one of the many craters.

Raul has graduated another class of Freesiders and begins training 5 more.
>>
>>4845276
Can the transponder idea work? Shove the transponder in Cass's hand, or bring her to the teleporter outside Novac? Could we take the teleporter to the Lucky 38?
>>
>>4845282
You can move the teleporter as long as you do it carefully, to any outdoor location. In terms of the transponder idea, only one person could use it so just even if you somehow just teleport her, she would be unconscious on the sink floor
>>
>>4845285
That is the ideal outcome. She teleports to the sink, we slap the teleporter satelite thing, we make our way to her then put her in the auto doc. We were discussing this some posts ago on how to heal Cass quickly. Would the transportation of the teleporter require roll, or just some time?
>>
>>4845287
Wouldn't require a roll, just roughly two weeks to get it chiseled out and put on a cart. The issue is, I don't know if the courier knows where Big MT is
>>
>>4845291
Would teleporting bits of the Auto Doc individually work better mechanically? Keep in mind, I wouldn't want to leave the Sink devoid of all it's personalities. It would get quite lonely that way.
>>
>>4845291
>The issue is, I don't know if the courier knows where Big MT is
I dont know either. I was hoping the Courier would just be teleported to Big MT like the first time, right? Hmmmm we could teleport to the sink then make our way down to talk to our think tank buddies and ask they where we landed relative to Big MT when we first came here.
We figure out where in the place we entered from and mark that down as to where Cass will be teleported to. We have Cass touch the teleporter, we then use the transponder, drag her to the auto-doc.....
>>
>>4845301
The real question would be how you get Cass and the Courier out of there if you went in visa teleportation. Remember, the transponder is only a solo ride.
>>
>>4845308
Oh shit you're right. Fuck. Yeah we should figure out how this tech works so we can build another one.
>>
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Month 4

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+40,000 caps/turn)
Upkeep: None (-54,700 caps/turn)
Treasury: 251,800 caps

Food
Low (Rising)
Simple diet
Your sharecropper farms have finally started producing, though at an expectedly low amount. In the coming weeks, production should rise and return Freeside to malnutrition.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (500 dynamite a month), Sloan(4 tons per month) Scavenger Training (On Hold), Freeside cleanup (On hold), Freeside Aptitude (On Hold)

80 Scavengers, 300 miners, 10 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 750 dynamite, unknown holodisks

Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 550 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
15 Securitrons free from assignment
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Four weeks left)
>15 soldiers on Caravan duty (Six weeks left)
>50 Mercs to black mountain

736 Mkll Securitrons, 1 damaged
The Courier
970 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
30 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades, 30 in riot armor
19 Shock Troopers
25 Bright Brotherhood: Semi-professional-Energy weapons
>>
Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat (Repairing AC)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: YES MAN UPGRADE
Yes Man has completed his upgrades and is now online in the Lucky 38 penthouse.

WARNING: NIPTON REPOPULATION
With Nipton cleared, it is possible to resettle. However, it needs an industry and a steady food supply to sustain the town.

WARNING: COTTONWOOD COVE
While not an immediate worry, a decision should be made on what Cottonwood Cove becomes. The repairs necessary are new wood paneling on many of the houses, a new dock needs to be constructed, windows need replaced.

WARNING: FREESIDE SANITATION
Julie Farkas has given you the estimate on the project. 50,000 caps will allow you to construct the necessary facilities, as well as the construction for using the pre-existing sewers and creating the boiling system to sanitize. The timeframe is 4 months.

WARNING:HECK GUNDERSON
Heck has arrived in New Vegas, staying in one of the rooms of the Lucky 38. He is ready to meet you.

WARNING: MORENO MEETING
Moreno needs to discuss training with you, particularly the gear your soldiers get and the ideology that is being instilled.

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

Suggestions:
Set up an administrative system for Freeside
Census of New Vegas
Train pilots for the vertibirds (requires Vit-o-Matic)
Holodisks need sorted through
Investigate Black Mountain to figure range of towers
>>
>>4845321
How is Yes Man doing now? Any changes? What kinds?

Didnt we already pay for the 50k sanitation project?

Can we talk to Heck and MORENO? Separately?

Can we get a Mr. Handy to do the administrative work with the Vit-o-Matic machine in the freeside administrative building?

Can we buy tools from the Shady Sands company? Fuck the crimson caravan.
>>
>>4845321
>Courier Action- Meet with Yes-Man, Heck, and Moreno, then set up the Freeside administration so we can get the Vit-o-Matic working, the pilots sorted, and the census underway.

Unless we can figure out a way to heal Cass (though I'm surprised our 100 medical skills doesn't cover it), then getting that damn Freeside administration going will fix a bunch of problems in one move.

>Military action- Fortify the Legion border, with a focus on defense in depth.

>Industry/Scavenge/Repair- Veronica, back to training (does 300 seem like a decent limit?), Rex and Roxie scavange, get irrigation and water set up from the dam to the rest of the towns.

I assume the Sanitation project is already payed for and underway.

Other- Third times a charm, and Demeter can be sweet talked if need be.
>>
>>4845321
>Courier Action
Work directly on the agriculture project. Then meet with Yes Man, Heck and Moreno.

Military action
Create small fortified outposts at our borders, we need to keep both NCR and Legion under watch.

Industry Action
Rebuild Cottonwood Cove and resettle it, trade can pass through it. Fishing is possible, and fields for agriculture can be also made thanks to being near water.

Other
Offer to herders of sturdy animals such as bighorns to settle the town of Nipton. The whole surrounding lands around it are currently unused, and they could very well use it for feed their herds. Leather working industry will be established afterwards. A small trade outpost will be also established upon the settlers arrival.
>>
>>4835302
>>4835331
>>4838128
>>4838232
>>4838252

I think the sanitation project is underway but I won't run numbers and see if the caps were paid already
>>
I didn't see many people Okaying the sanitation project but I will assume it will be good to go this turn.

I think it's fair that the courier can use his turn to try to heal Cass but she's in a coma. It is gonna be a pretty high DT

You can program robots to do administrtive duties though it would require sourcing robots that you either need to repair or can purchase and then program

You can buy tools from the shady sands shipping company, it would come out of the 70,000 budget. Probably 8,000 for basic quality shovels and pickaxes etc. The Sloan vehicles can also be used if they are repaired
>>
>>4845486
Can we also outsource proper farming instructors from Shady Sands Co.?
>>
>>4845492
You could submit a contract and they'll send it west. It'll be a month or so before they come and you'll be paying a premium but NCR farmers are pros
>>
>>4845504
How much is the premium?
>>
>>4845416
Also to add to my post

Other
Start the sanitation project
>>
>>4845256
>it could be the lack of expertise
25 SCIENTISTS GOD DAMN IT. WE COULD HAVE THEM, BUT NOOO, HELICOPTERS
>>
Did I missed something about Cass situation? Why can't we just take a turn to heal her?
>>
>>4845639
I think it was the fear of rolling low and killing her lol
>>
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>>4845321
>Courier Action
>I think it's fair that the courier can use his turn to try to heal Cass but she's in a coma. It is gonna be a pretty high DT
It's worth a shot. We should still have some medical supplies left and I think the procedure should only take a day or two? Even if we fail I think we would at least speed up her recovery. Eventually. We'll owe her a new super liver for the shriveled up one she has. Kidneys too.
Attempt to cure her AFTER we ask the Think Tank for a second Transponder.

If it doesn't take too long to do, then do this too >>4845377
>Meet with Yes-Man, Heck, and Moreno, then set up the Freeside administration so we can get the Vit-o-Matic working, the pilots sorted, and the census underway.
Buy and modify an administrative Mr. Handy if we need to. How much to source a new robot? In Fo3 you could buy a Mr. Gutsy companion for 1,000 caps. Then again the cap was worth more in DC than it was in the west coast. HMmmm.

>Military Action
Send 50 mercenaries from Freeside to reinforce the Dam

Send our remaining Soldiers not on caravan duty on the other size of the Dam and Fortification hill or map out the area, and mark ideal locations to reinforce. Have Twenty Securitrons do the heavy lifting. (moving sand bags, erecting make shift barriers.)

Send all the bodies (preserved as respectfully as possible) with their dog tags back to the NCR. Inform the dude in the NCR embassy that we would like to send some men and women back home to their families (brownie points with NCR)

https://fallout.fandom.com/wiki/Chris_Haversam
Ask Chris if he could come out to examine the Vertibird, determine what'll it take to repair it (material costs, time, if he can do it himself), and see if he can recover the blackbox for us.

If we're able to get people's information properly filed away with the Vit-o-Matic then begin training new pilots.

Arm all 25 Bright Brotherhood members with better armor from our own stash and give one of them our Holorifle with max charge Microfusion cells. Send Lily, send Ed-E, those 15 free securitrons, 35 Securitrons from the Stripe, and 50 Securitrons from the Dam along with everyone to loot the ever loving fuck out of Dry Wells. I want that Tribe of the 87th armor for our collection, and those hidden sets of power armor. Give the Bright Brotherhood guys a bunch of overcharged microfusions cells and overcharged power cells. If their weapons break, point their complaints to Ed-E. He ca fix their gear.

Send a single Securitron from Freeside to the NCR Outpost incase the NCR tries anything, or wants to get into contact with us really fast.
>>
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>>4845504
>>4845684
>Industry/Scavenge/Repair
>Your handymen get sent to Sloan to attempt to take a look at the machines in the quarry. Most of them have been rusted and broken into permanent disrepair. They come to the conclusion that the two cranes are beyond repair, as well as most of the excavators. Two are possible to be repaired, one needing mainly an energy core and another needing a whole mess of parts that would need to be scavenged from multiple other vehicles. The bulldozer is missing its shovel but can still move fine. None of the conveyors are able to be replaced, with most of the iron components being rusted beyond recognition.
Send our all 80 scavengers, Roxie, and Rex to find those car parts we need to repair that one machine, a bonus if they can find the missing shovel.

Use one of our two power cores to turn on one of the mining machines

Veronica: Continue spying or figuring out what that encrypted message is? If you're actually done doing that, then continue training scavengers?

Raul: I guess keep working on the AC unit. Thanks.

10 Handimen: Fix the Bison hotel's plumbing as per Request of Primm.

Spend 8,000 to buy the tools from shady sands, and spend what we need to get those premium farmer to teach our guys how to not be shit.

>The Sloan vehicles can also be used if they are repaired
Could the handimen do it, or would this require Raul's more expert touch?
>Health
Agree to Julie Farkas's project. Give her the funding.

>Other
Have Yes Man sort through all the holotapes and organize them for us in the databanks, and compile a list of everything he's found. If he has the spare time then attempt to decrypt any of the holotapes he can. As an early Happy Birthday present to him, let him in on the know about the Golden Chip. He could get a upgrade somewhere down the line. Give all the music related files to Mr. New Vegas to sort through.

Bribe Michael Angelo with photos of Zion Valley if he manages to properly teach at least ten people how to make glass as skillfully as he does without killing, maiming, injuring, or verbally abusing them. PLEASE!

Cease purchasing food from the Crimson Caravan if we're still doing that.
>>
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>>4845653
>>4845684
>>4845686
>Big Mountain
Send the two Mongrels to doctor Borous to collect their DNA to breed super dogs, but do so more humanely. Be nice to them please. Buy off a Bighorner and Brahmin to send to Big Mountain while we're at it.

Make a MKII Securitron docile to everything, (have it touch the teleporter) then send it to Doctor Zero for studying. Inform him that we clubbed Mr. House to death with a 9-iron. You're welcome.

Command a Securitron to secure and collect dead or alive feral ghouls to give to Doctor Dala and Doctor Klein for studying.

If yes Man manages to find any music in any of the holotapes, duplicate them into another Holotape so we can give it to Doctor 8.

With all the Doctors sufficiently placated and happy to experiment, ask if they can produce a second transponder, and another one that is able to teleport people it's aimed at, like a teleportation gun targeted not on yourself.

>>4845416
Cottonwood Cover need new wood planks for the homes and dock, inaddition to glass work being done. The Cove doesn't need to be settled as it will be a resort for big profits.
>>
>>4845684
>>4845686
>>4845689
>>4845653
https://fallout.fandom.com/wiki/Chris_Haversam
https://fallout.fandom.com/wiki/Houser
https://fallout.fandom.com/wiki/Mitchell_(Vault_34)
Oh and ask Chris what happened to the other two Engineers. Did they die in Vault 34, or leave like he did?
>>
>>4845653
I need to consolidate mybposts better.
Visit The Forecaster if hes still at the 188 trading outpost. Pay him the 100 caps to get our fortune told. Ask if he would like to move into the Lucky 38.
>>
Yesas, weren't we supposed to only do one thing for each action? QM, just how much can we do with each action?
>>
>>4845872
It's honestly more of a judgement by me. Large scale military operations would be the military action but moving 50 soldiers to a town that's already been cleared isn't what I would consider as a turn.

I try to make the differences as clear as possible.
>>
We really need to set up a research operation which can work passively in the background.

@QM, what were our current options for this again?
>>
>>4845291
Simple, ask Mobius if he is still alive; as he should be able to remember its location from the per-war days. Failing that we'd need to clear one of the two train-access tunnels in order to walk out and hopefully find a sign / map somewhere.

I've been talking to QM about the Tool Situation regarding farming (amongst other things); see transcript;

ME: How much to create a scrap metal blacksmith to create and maintain our tools ourselves rather than buying them in? Cost, difficulty, time and would you say that this is a rare skill?
>QM: Hm, to create a small scale of tools of average skill? It sounds like something that should already exist somewhere in the Mojave. You could buy them out and turn them into a state run company
ME: Excellent, how long would it take to create the tools we need with their facilities? How much investment to see a substantial improvement in that time / quality produced?
>QM: For the entirety of the agriculture Project? Probably a month working at full steam. In terms of them not being shitty homemade tools, better facilities honestly, like a properly constructed forge
ME: Okay better way of putting it. can you tell me how much improvement in terms of facilities we can make with one month, scrap, sloan concrete and say...12,000 caps?
>QM: Hm, Well to my knowledge concrete isn't great for forges as it doesn't stand up to heat well. You would need clay which can be found on the banks of the Colorado But the concrete can be used For mortar So a month and 15000 caps would get you a proper forge. Upkeep would be 2000 a turn, paying for manpower and continued scrap. That would supply you with a small but steady stream of quality tools
Me: profit from operation: given this place is a existing business and thus it must already be profitable/break-even
>QM: You're going to be gobbling up all of the tools being made for a while but sales would give a profit of 250 caps a turn I'd say But that's just for local sale
ME: I was wondering if you'd also be talking about trade to caravans north / west
>QM: If you accept lower prices and break even you can drive other foreign competitors out Uhhh the north is a lot of tribes Nothing resembling civilization Also the land to the north is very hard to navigate Taking time and limiting size of caravans
ME: but metal tools are even more valuable to them since they don't even have shit-tier forges See the Dead Horses living in caves and using wooden clubs
>QM: I agree Tools like that would be really valuable Weapons too I suppose Don't know what they would have that would be valuable to you however. They couldn't transport enough food to make it worth the effort Most tribes have scrap and loot
ME: Scrap material, pre-war salvage in general actually; hides and natural medicines
>QM: Yep
P1/2
>>
>>4845910
Uhhh, you have neither many researchers or equipment. Doc Henry's lab is the closest you have and it's more of a field lab than anything.
>>
>>4845976
ME: along with trained animals
>QM: Hides would be a big one Could solve your leather issue
ME: not to mention the fact we could just trade them tools for land and then land to settlers alternatively, labour for tools would work too
>QM: Trade them beads
ME: having entire tribes who agree to work as mercs for a season or twoin return for metal tools
>QM: I don't think you're gonna have a labor issue any time soon
ME: mean imagine the extra military force on the cheap
QM: Though half of Freeside is employed at this point, Oh sure
>Me: AFK
QM: Though idk if the forge is going to create enough tools for trade except on a micro level. Perhaps if a certain tool company was investigated....
>>
>>4845976
>>4845984
Yeah man let's fucking make forges.
>>
>>4845980
Can we get into contact with our lads at the Think Tank and conduct experiments with them? They could be our research division. I expect a lot of autism on their part.
>>
STORY PROMPT
--------------------------
After braving the numerous dangers of the Big Empty and facing Dr. Mobius I....

>Killed Dr. Mobius and looted his facility
>Decided to work with Mobius to solve the issue of the senile scientists

With the numerous scientists in Big Mountain, I...

>Killed them and looted their facility. Gaining numerous scientific wonders and secrets
>Convinced them I was the DR. MOBIUS in the courier's body, scaring them into compliance
>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them
>>
>>4846043
Yeah, I'll give the highlights of the transcript since having posted it I realise it's quite long:

1) We can get a local supply of "Quality" hand tools made of scrap that would replace or supply the entire need of our agriculture project in 1 month

2) It'd cost 15,000 caps and a month to upgrade the forging facilities to this standard.

3) It would generate a profit of 250 caps per turn when not being used by us just by selling to local demand and has a upkeep of 2000 when we consume all the tools it is producing.

4) Through further communication, it's been confirmed our profits will grow as demand does: e,g as we establish more farms, create new mines and otherwise increase the demand for tools, this business will become more profitable.

5) Tools are a good trade good for tribes to the north. Metal weapons are too.


Also 50% of Freeside is employed at this point; crack out the champagne boys, we're beating unemployment's ass!


>>4846087
>Decided to work with Mobius to solve the issue of the senile scientists
>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them

Seems the optimal outcome: that or;

>Decided to work with Mobius to solve the issue of the senile scientists
>Convinced them I was the DR. MOBIUS in the courier's body, scaring them into compliance

I'll effectively vote for either.
>>
>>4846087
>Decided to work with Mobius to solve the issue of the senile scientists

>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them

But i am also thinking of trying Convinced them I was the DR. MOBIUS in the courier's body, scaring them into compliance but well that risks betrayal and other bad stuff
>>
>>4846087

>Decided to work with Mobius to solve the issue of the senile scientists

>Convinced them I was the DR. MOBIUS in the courier's body, scaring them into compliance
>>
>>4845884 I put >>4845729 's posts in a word counter and that's 1,100 words and 6123 characters. A TON and it puts me off from making a suggestion myself because I have to choose between completely ignoring that post to make one myself or skimming through the whole thing, discussing and finally then proposing what I want.

It would be better if you limit how much can be done each turn, or it will get bloated and bloated and bloated until you quit because it was too much work
>>
Lastly having a couple anons in a discord and the others here creates a rift between them. I am not in the former and I have to get fed breadcrumbs such as
>>4845976
>>4845984
>>
>>4846110
Not in a Discord; PMing the guy. We know each other from a Discord but don't actually engage in it all that much. There is no "rift", I could ask these questions in here but it's more inconvenient.
>>
>>4846087
can we have a option of keeping our tesla coil brain and machine organs as they give us a boost?
>>
>>4846116
Well you can use myspace for all I care but you have to choose between asking the questions here or being the co-QM
>>
>>4846118
or was it that our brain improved?
>>
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>>4846118
Yep I'll have that one after this. There's pros and cons to each in my opinion

>>4846110
This is something I've been thinking about but it gives me a player's perspective on how information is being processed by you guys. He isn't getting anything I wouldn't provide you if you asked. I do agree on your point about the turns. I think I am going to include a certain amount of actions in each category next turn. It will cut down on bloated turns not that detail isn't appreciated
>>
>>4846124
No. I don't. I could ask him questions and not share transcript; I give this information because me asking him questions is meant to clarify and enhance the knowledge of the thread.

If you want to whine? Go ahead, I don't care and I'm gonna continue doing it.
>>
>>4846126
>>4846118
>>4846127
https://www.youtube.com/watch?v=k7ybJ69pfa4
like i am conflicted on the brain options and i do like to ham it up but also its a tight rope to walk and its better if they willingly stay in there possibly
>>
>>4846132
but i am loving the idea of our own brain a copy of us constantly high on mentats even smarter then our max stat intelligence acting as a researcher
>>
>>4846138
Yep, all we'll need is to rename ourself as a sort of.... Phoenix or something....
>>
>>4846142
hmmmm we could rename ourself after some principal of AIs or sufficiently advanced tech
hmmmm a bonus of leaving our brain in the tank researching and having our super magical quantum linked machine brain would be a lengthening of our lifespan with our brain in a tank possibly with its own body researching and us in a hundred or 60 or so years ending up looking like dr nefarious from ratchet and clank when we replace our body and become more mechanical or fully without a worry at least on our side for mental degeneration
>>
>>4846142
hmmmm i have an idea we get our brain and put it in getting the big brain bonus then returning it.
OH also the drive in satellite shut down after doing the dlc
>>
>>4846087
>Decided to work with Mobius to solve the issue of the senile scientists
>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them

>>4846093
I don't know if this is a vote buy hell yeah man +1 to all those points.
When we reach 95% employement, we should through a whole shin-dig festival in our second year of ruler ship.

>>4846138
>>4846142
Why are we talking about this? Lets just DO IT!

>Courier Action
Civil duty, Vig-o-maticism, touch Cass's boob

>Military action
Sift through Dry Well before Ceaser does

>Industry
Do the forge idea first, and maybe commission farmers too only if we can do both

>Other
Pet all the doggies
>>
>>4846087
>>Decided to work with Mobius to solve the issue of the senile scientists
>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them
FOR SCIENCE
>>
>>4846234
this reminds me no matter what you do champion or leave him or kill him rex will be found by roxy and they will make a litter of robo pups we have a species of self replicating cyborg dogs in the mojave
>>
>>4846087
>Decided to work with Mobius to solve the issue of the senile scientists
>I asked them to remain in Big MT for me, as I promised to bring in specimens of the outside to them

Unless scaring them into compliance would be better.

>>4845626
You mean freeing the scientists and seeing if they stick around mate.
>>
>>4846087
>bring in specimens of the outside to them

Does this mean they'll build a second transponder to bring them bigger specimens?

>>4846127
What would be considered bloat? I would understand from a mechanics perspective (it's sort of the reason why I was content to leave Cass to heal up herself, as punishment for the low roll), but would the story take a hit when trying to cut the bloat down?
>>
>>4846546
In that view, yes it is not bloat if the QM writes updates. We read 'em, it is the meat of the quest! But having to deal with posts that fill up the whole screen on the other hand... that is what I call bloat.
It also reduces any sense of scarcity. If we can tackle the food, the energy, the enemy, the research, the friends, the talk, the waifu all in the same turn, where are the stakes? In fact, restricting what can we do in one turn will make things entertaining, game-wise.
>>
An example to what I just said is
>>4845684
>Meet with Yes-Man, Heck, and Moreno, then set up the Freeside administration so we can get the Vit-o-Matic working, the pilots sorted, and the census underway.
AND heal cass if there is time left.
I think it was in the previous thread or in this one where QM said "no you can't meet both" when there was a similar option available.
Wouldn't it be way more interesting if we had to choose between talking with Yes-Man or Moreno? Or Choosing between talking with someone at all and finally setting up the vig-o-matic, something we've been trying to?
>>
Lastly, it would be way easier to agree on something. One option for each action is three which is way less than, about twelve.
>>
>>4846813
>>4846813
You hit it on the head. There isn't a sense of urgency or scarcity. Even if it isn't as "immersive" I think it will make for a better system. I'm going to roll it out next turn and see how it goes. I won't be fleshing things out any less.
>>
>>4846809
But if everything is in crisis and we can only deal with a handful at a time, then we'd be in a constant state of just survival, never any growth or progress. There is also a fact that many of the crisises take multiple turns/actions to resolve barring crits. Plus, I'm sure we'll create our own crisises with low rolls.

>>4846813
Meeting just one person in two weeks? Maybe in an adventure quest I would agree. In a Civ quest? That's a bit retarded. Could meeting people be spaced out by the QM's digression? Sure, but if the QM wanted to space them out then they wouldn't have arrived at the same time.

>>4846814
You might want to elaborate on that point, because you lost me there.
>>
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Been throwing ideas at the wall and smashing together our current name suggestions, tell me which ones catch your eye:

Silver Reborn Union

>Battle Born Courierium

>Messenger State Prefecture

>The Council of the Silver Strip

>The Aligned Battleborn Union

>Free Mohave Plutocracy

>The Council of the Star State

>The Prosperous Mojave Authority

>The Reborn Messenger State

>Battleborn Courierium
>>
>>4846917
I propose we get all our concil members together and get their opinions on all these names, and if they have any suggestions of their own.

>>4846816
So hey there. You remember the modified single action shotgun idea? With the forge idea could we possible produce our own modified lever action shotguns on the super cheap, or make a robot to do it?
>input:raw_materials
>output:selected_products
>>
>>4846917
>Silver Reborn Union
>The Council of the Silver Strip
>The Prosperous Mojave Authority
>The Reborn Messenger State
I like these three, they've interesting implications
>>
>>4846917
>The Mojave Authority

Lose the unnecessary adjective, this sounds much cooler
>>
>>4846917
>Battleborn Courierium gets two options
>People's Democratic Republic of Mojave doesn't even get a mention

https://m.youtube.com/watch?v=SrDSqODtEFM

On a more serious note, a couple of quick notes. Prefecture would be the regional government, not the highest authority in the nation. Plutocracy would require a wealthy cabal, and only one person has the power in this nation. Reborn Messenger [goverment type] isn't a good name, but it has vibes similar to the Heavenly Kingdom, and would be an interesting concept in of itself to unpack. Courierium would require more than one courier to operate in the government.

Of the names presented, the Mojave Authority would be apt and sounds intimidating, and will undoubtedly insult the sensibilities of the NCR but demand respect from the Legion. Battleborn Union would work well with the northern tribes, as it sounds tough and would work better when integrate them into our nation. The Council of the Silver Strip would work well as a local government authority. The Free Mojave State would appeal to the NCR's sensibilities.

I would suggest the following. The Free Mojave State (or New Nevada, if people want) would be the organizational face that deals with the NCR, the Mojave Authority will be the regional organization that deals with the Legion, the Battleborn Union will deal with and integrate the northern tribes into our nation.

The Reborn Messager vibe we can promote low-key.
>>
>>4847051
>Battleborn Union would work well with the northern tribes, as it sounds tough and would work better when integrate them into our nation
Actually (through private conversation with QM) shit that appeals to the tribes is things suggesting a degree of independence: Federation; Aliiance; Congregation; Oath; Pact; etc. As they'll join a "Union" for example but not submit to an "Authority" because of implications, assuming the same actions taken.

Personally, I think the Courier Oath or Mojave Oath or even Vegas Oath sound fucking intimidating but QM also said that it may make some people draw parallels to the BOS.
>>
>>4847057
Mojave Oath sounds bready cool.
>>
>>4847057
>As they'll join a "Union" for example but not submit to an "Authority" because of implications, assuming the same actions taken.

Yes, which is why it'll work better as an organizational name. The real question is, do we want them to submit totally or grant them some 'independence' or autonomy? How would we like to deal with the northern tribes? Crush them like the Legion or subvert them like the NCR?

>Courier Oath or Mojave Oath or even Vegas Oath

That would be like an oath you swear to uphold instead of an official organization.
>>
>>4847078
>That would be like an oath you swear to uphold instead of an official organization.
No. It wouldn't. It'd be the name of the nation. Doesn't actually change anything beyond what you'd write on documents and maps and how people think about us from name alone.
>>
>>4847086
An oath doesn't describe a nation. I can see it working as a tribal confederation name, as they would all swear an oath to do or uphold a thing, territory, or idea. As the superme dictator/authority of New Vegas (which the rest of the Mojave joined freely under popular decree), I don't think it fits for our nation.
>>
>>4847078
What about naming our nation New Hope, in memory of Hopeville in the Divide?
https://fallout.fandom.com/wiki/Hopeville

https://www.youtube.com/watch?v=1oq6aCQY6nQ
https://www.youtube.com/watch?v=jq9btTlv5Mc
https://www.youtube.com/watch?v=gY7ILj0Kkjs
I had a really ghetto idea. What's to stop us from attaching stocks to pistols and revolvers?
>>
>>4847093
>An oath doesn't describe a nation. I can see it working as a tribal confederation name, as they would all swear an oath to do or uphold a thing, territory, or idea. As the supreme dictator/authority of New Vegas (which the rest of the Mojave joined freely under popular decree), I don't think it fits for our nation.
And that is your opinion.

>QM: Tribes up north, so something that is more traditional or doesnt harken to society if you want to peacefully intigrate ofc
ME: Hmm, Federation? Circle? Oath?
>QM: Federation would be good, oath too
ME: e,g The Vegas Federation; The Mojave Circle; The Desert Oath
>QM: though you go oath and it would probably draw parallels of the Brotherhood; name only though
>>
>>4847095
>New Hope

https://m.youtube.com/watch?v=AG6xPb3sA1s

>>4847102
Name one nation with Oath in its name.

Like I said before though, just deal with them through a different organization (the Battleborn Oath, if you will). The CCP wears different organizational hats when dealing with different entities, quite successfully as well. I don't see a reason why we can't do the same in our neck of the woods.
>>
>>4847122
>Name one nation with Oath in its name.
What a shit standard. Name one with Battleborn in its name.
>>
>>4847122
Heh. What about New Hope Horizon? Maybe too much of a stretch.
>>
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>>4847133
>see pic

Also, I'm not disqualifying the name Oath, but it doesn't conjure up an idea of an organization, it's most affiliated with fidelity. It's like replacing Brotherhood with the Oath of Steel, it reads more like a pledge than a group mate.

>>4847137
New Hope and Horizon sound like phenomenal city names, but New Hope Horizon reminds me of the National Front or United Front really. It could be a great moniker though, like when Japan is sometimes called the 'Land of the Rising Sun'.
>>
>>4847157
>see pic
Not a country as far as I care. Try again.

>It's like replacing Brotherhood with the Oath of Steel, it reads more like a pledge than a group mate.
Disagree.
>>
>>4847172
Can't find one with Oath mate?

If you can't articulate your disagreement, that's alright. I'll chalk it up to a gut call.
>>
You don't seem to understand, I don't care; QM agrees with me that Oath works, don't need to prove it to you. I mostly want you to admit that your argument of "No nation state IRL exists with X in the name!" was illogical because fuck me that is a bad logic for coming up with fictional names.
>>
>>4847211
No, it illogical, or 'bad logic' as you would term it. A name presents an idea your trying to convey you nation as. You don't have a democracy and call it a dictatorship or a monarchy, because it evokes a different feeling or flavor than what is conveyed. The 'Desert Oath' may represent a tribal confederation based on mutual defense, but it would be illogical to call our robotic autocracy of New Vegas a 'Vegas Oath', because it doesn't represent the governing structure or the value system at play (unless you wanna convey ideas contrary to the reality of the nature of an entity, or intentionally invert the ideas your trying to invoke).

Put in another way, don't you want your fictional sci-fi to be as realistic and logical as possible (within it's own universe)?
>>
>>4847182
what oath there is no oath? like we dont have some honor system or anything as we are the sole ruler with advisors
>>
>>4847211
yeah it can be a name, but its a bad name as its illogical to what we actually are and just sounds good and not much else
>>
>>4847172
is not a oath literally a pledge?
>>
>>4847233
And? So you claim yet, as I must stress this because you seem to be struggling, I don't care; QM says it's fine; I think it sounds cool and entirely frankly it's as accurate a descriptor as anything else will be given we're not a republic, a democracy, a federation, a confederacy, a alliance, a union, a state or a kingdom. Nor are we a technocracy, oligarchy, theocracy, prefecture or plutocracy.

I could sit here and berate that: 1, you took the concept of a "Courierium" (a thing I posted first) and decided you clearly knew what it was and that it would require more than one Courier; 2, "Battleborn" might fit (still, justification of "Muh Nevada" is stupid, Nevada doesn't exist in fallout, none of the states do and had not for years even pre-war, might as well take a native tribes from the areas saying as part of our name) but battle has a implication of losses, of conquest, etc, etc which really don't fit us; 3, having multiple names as you advised is bad not only because it complicates shit and muddles stuff for QM but its arguably worse for Anons in terms of votes and keeping track of terms. That wouldn't be productive and genuinely I don't give enough of a shit about this.


So, stepping past the point of "An Oath ain't a nation", lets consider the implications? We're seen as similar to the BOS; not bad and accurate to what we are at least on the surface, high-tech group with pre-war technology; we're a group that can be joined by taking up a promise / deal, not inaccurate, that's what we did with Westside and would probably want / need to do at some point with the groups to the north just to make the region tame. What are the other implications? Having rules? Some sort of written code? That's nothing, any nation can have something like that, just write out a spiel about life, liberty and pursuit of happiness or something.


This brought to you by me not bothering to cut down volume and basically just removing spelling mistakes.


>>4847351
>>4847354
>>4847357
Okay could you try not doing that? Instead of 3 posts you could've done one. As to the two referring to me, see above.
>>
A name is just a name here, guys. Doesn't matter if you guys yourselves the lollipop guild, if the streets are safe and there's food on the table, the wasteland won't care
>>
>>4847489
I'm sure Ulysses may disagree however

Alright turns are still sort of all over the place, at least with Courier action. Gonna give it a little time and see if anything crystalized. Direct all questions to this prompt and I'll try to answer them
>>
>>4847500
When can we produce guns? Pistol stocks and single shot shotgun capacity upgrades! Ammo! Recharging power/energy/microfusion cells?
>>
>>4847500
How will posts work now? Was it limited to 3-5 suggestions per prompt?
>>
>>4847051
Whoops, my bad, didn’t notice that.
>>
>>4847505
>>4847582
There is no domestic arms industry to speak of, pipe weapons get created on a very small scale here and there but nothing that would be substantial enough to mention. As for the posts, you'll see. It will make for a longer turn update but it will allow the players to be more specific in their turns
>>4846924
I think if you wanted very crude single-shot shotguns then that would be possible. Think about Fallout 4's pipe weapons.
>>4846546
>Does this mean they'll build a second transponder to bring them bigger specimens
They didn't mention another transponder, they more meant things like technology and smaller living specimens such as plants.
--------------------------------------------------------------------------------------------------------------------
OWB STORY PROMPT

After approaching my brain and having a heated discussion, I ultimately decided to

>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)

For the rest of my body parts
>I put my heart back into my body (Will not be confused with a robot through Biometric sensing)
>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).

>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)
I kept my implanted spine (Cannot suffer a broken spine)
>>
>>4847777
>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)

Mesmetron is a fair bit rarer than high energy items.

>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).

Poison is probably gonna get us killed at some point.

>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)

I don't like the idea of common EMP grenades or Tesla Cannon shots risking paralysis, even if only short-term.
>>
>>4847777
Legendary quads

>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)

>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors)

>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)
Just take a hit of hydra to fix your spine.

>>4847780
Yeah bro. Dude do you think if we kept our brain in a Think Tank robo dome he could do research for us?

>>4847777
Yo man. So if we kept our brain on one of the robots the scientists in think tanks use, could he help us conduct research? Could we have the option of putting him back in our brain whenever its convenient for the both of us? Like before when we want to go on scavenging runs or visiting the Helios power plant?
>>
>>4847786
The brain could be another researcher, though to put him back in your head would be a one time thing as the lobotomy system in Big MT was shut down.
>>
>>4847791
What about swapping spines and heart with Auto "Doc"? Are those one time things too?

So what's the moral dilemma of having a computer brain over the flesh one? Are we still us? How do we retain our memories if our brain is replaced with a machine? Were they duplicated?

Does the brain bowl our brain reside in habeas to be salted with mentats? Arent those addictive? Can brains even become addicted?

So that means we can keep our brain in Big MT until a time we feel it's best to put him back in our head once and for all? No take backsies?
>>
>>4847777
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
>our brain goes in and out of our body when they feel like it kind of like a vacation home, allowing him to talk with you on the regular and getting some exercise away from the brain jell for healthy living and getting that rush because sometimes he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)
like most of the time we probably should have robot brain
>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).
yeah poison is very much a issue for rulers and no issue i guess for being mistaken for a robot and we do already rule robots kind of as there leader

>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)
>>4847800
well in the game you can swap it around any time you want with the sentient autodoc if i remember right
>>
>>4847823
i like the idea of our brain and us having regular contact and us taking out fleshy brain on occasion like a date when not researching
>>4847800
OH i remember now due to THE COILS OF TESLA (QUANTUM ENTANGLEMENT) and so on we are SOMEHOW linked with our brain with our tesla coils and if we destroy it we allegedly would become a LOBOTOMITE DUE TO SCIENCE, there is no moral issues or memory inconsistency possibly in the words of probably someone "its SCIENCE DONT THINK SO HARD ABOUT IT" and i am not even joking about anything its just weird
>>
>>4847832
What if we get some sort of, EMP or electrical shielding? Think that might interfere with the Tesla coils in the couriers head?
>>
>>4847846
well we could wear a lead lined helmet as it would also protect a bit from radiation? hmmm and i dont remember anything about high energy locations about the robo brain or it being a one time swap
>>
>>4847777
Return all of our biological organs back into our own body
>>
>>4847871
According to Survivalidt in the last thread, we have 4 pairs of repaired power armor. If it wont interfere with qualtuam coil thingies, they some EMP redundancies and lead lining cant hurt. Some extra armor weight is a small price to pay for success.
>>
>>4847777
Changing vote
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
We'll find some work around the Tesla coils, I'm sure of it. If anything, we can supliment the SPECIAL penalties with, lots, and lots of chems.
>>
>>4847777
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
just so we are clear i am mostly for keeping them in the tank if we only can do it once? for some reason as having a back up and researcher who can tard wrangle zero, klein, dala, 8 and my favorite mad doctor.
could probably fix the "lobotomy" equipment as it could serve as a last resort for someone we know dying and well doing something with completely insane raiders, and we should probably post some guards there and defenses that works on pure organics
>>
>>4847898
I was thinking something along the same lines of this. We have a really old friend old infirm friend who's gonna die of old age. We scope their brain out and put it in a fresh new body. We could actually do it too, it was what the Think Tank team or Moebius was gonna consider. We'll probably need to detox the body of any harmful chemicals and addictions, in addition to making sure they have the same blood type to make sure the body doesn't reject the brain, in addition to check for paracites. Diseases and viruses too.
>>
>>4847777
>>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)
>>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).
>>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).
>>
>>4847908
We have a group of really old friends. We've got the Remnants, who could get brain transplanted with some convincing. It's some perfect Enclave style mad SCIENCE.
>>
>>4846917
How about Newvada Union?
>>4847777
>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)
>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).
>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)
>>
like a main advantage of having our brain out is the power not to be mind controlled, having a 100% trust worthy researcher and heir thats literally us but smarter that can keep a close eye on BIG MOUNTAIN(BIG EMPTY) so the scientists dont do anything too bad, who can act as our back up in the case we die or get captured and doubles our action points in anything involving research and mental activity and even physical and management due to robots and lobotomites and who will live for centuries after our physical body dies and i think they never sleep so 24/7 supervision?
>>
So for the brain operation, your spine and heart can get replaced as often as you would like I suppose as long as it is by the Sink's autodoc, but the brain is a one time replacement.

There is a timeline where you fix the lobotomy system to take brains from bodies, meaning you could save your allies from death
>>
>>4847777
>I convinced him that he would much rather be in my head whether he admits it or not. (Can be affected by mesmetron use)

>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).

>I replaced my titanium spine with my real one (EMP pulses don't have the possibility of temporarily paralyzing you.)
>>
>>4847777
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).
>I kept my implanted spine (Cannot suffer a broken spine)
>>
>>4847777
Checked.
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)

>Kept it in the tank. (Cannot be poisoned, can be mistaken for robot through some sensors).

I kept my implanted spine (Cannot suffer a broken spine)
>>
File: Heck_Gunderson.jpg (66 KB, 800x572)
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Letting Heck Gunderson settle in for a few days with his Lucky 38 suite, you invite him to your office in the Presidential Suite at his earliest convenience. It didn’t take more than a few hours before he was riding up the elevator with a Securitron bodyguard. The elevator dings and out steps Heck Gunderson, the most powerful Brahmin Barron in the NCR.

[Heck, it’s a pleasure to see you again. I hope you got here well.]

He reaches out to shake your hand. For all the talk, he has the handshake of a rancher.

Hell, I almost got bored getting here. With all of those robots you got rolling around, I could walk around with a giant bag of caps jingling and not even get a second glance.

[Well we’ve been hard at work doing what the NCR couldn’t, bringing peace to the Mojave.]

To be fair to the Republic, they didn’t have those rolling television screens armed with lasers, but that’s besides the point. Now, I know you didn’t bring me all the way out here to show off how good you’re doing. I know Freeside is hurting something terribly for food, am I right?

Well it seems that he has ears in New Vegas.

>What to talk to Heck about
>>
>>4848276
Kinda. We're working on the food issue and we've almost made a comeback, but it would be nice if we could continue dealing business with Heck. Things would be nicer if the Crimson Caravan weren't trying to charge us up the fall for the past few months.
I'd like to get Hecks opinion on the Cimson Co. I know for a fact they're really cut throat about their business, at least when it comes to their CEO or McLafferty. He got any interesting gossip about them or the NCR at large?
How's buisness going on for the NCR? Water and electricity going smoothly?
I dunno OP. Some points to summerize
>Renegotiate trade deal in Brahmin with Heck
>NCR polatics
>Tell me what you know about the Crimson Caravan and how to shove my boot up their ass
>Could we hire any farmers and ranchers he has to train some people how to drugged up NEETs.
>>
>>4847406
An oath is an accurate descriptor of our government? That's some funny shit right there.

If it's one man, dictator would be more accurate than 'Courierium', which sounds like something from a chemistry chart (a bit like Uranium or Radium) than it does a government. Secondly, Nevada exists as much in the Fallout universe as California or Arizona, so that really is quite a stupid point. And now you care about whether something like 'battleborn' fits us accurately, but not 'oath'? What shifting standards. And when you create a wall of text, is that really not giving a shit?

I don't know why you want the NCR to see us like the BoS, which they fought a war over. Nor can you consider one man and his companions a brotherhood bond by an oath. The best descriptor would a popular dictator with our robots being the enforcers and the only high-tech thing about our rule. Just because we accomplished with the Mojave what Prussia did with the German states doesn't mean that there was an oath made between us, only expectations.

>>4847489
I figured naming our nation would cause autism. That's why I always preferred just New Vegas. Simiple, understandable, and avoids description.
>>
>>4847777
Nice quads mate!

>OWB STORY PROMPT

I don't know how I feel about this really. I'll take some time to think on it if it's alright with you.
>>
>>4848276
>What's the NCR opinion of the NCR?

I've been thinking on this idea for a while now, and I don't remember if I've brought this up yet.
But who's been making the armor for all the super mutants in Jacobstown? I know it's all hodgepodge scrap metal smacked together, but at least they have the concept of making armor down. I'm wondering if they could be tutored to refined their craft and make better super mutant tier armor. I would also wondering if it was possible to recruit some Super Mutants into our armed forces, in case any are itching for a scrap.
>>
>>4848328
k
>>
>>4848276
Make friends and give him a good deal, will elaborate later.
>>
>>4848366
*NCR opinion of New Vegas and us
fuck how'd I fuck that up
>>
You’re a bit of a wild card, jokes aside. You fought against the NCR and killed some of our soldiers, but you killed a lot more of the Legion. You’re also a useful buffer-zone between us and them, not to mention that the roads are safer than they’ve been and New Vegas is still open for business. Besides, the population is angrier at Kimball than you. Now even if he isn’t impeached, he very well may lose the election. I’m not sure if that will change, as you’re still an independent power to the growing NCR. Besides that, I’ve heard the CC doesn’t like you very much so I’ll make my opinion of them clear. A bunch of corrupt, gouging bastards. I’ve had to start creating my own caravans, heavily cutting into my profit margin. Unless you can supply everything yourself or cobble together enough minor caravans, which would prove more expensive at the onset, there is no fighting Crimson. The criminal investigations against them will take years. Until then…...
>>
>>4848276
Talk him about Nipton. If he has any interest in sending some of his family in a new state it s a perfect place, because we need settlers and it s fully repaired. All the land around is completely not used. Literally just animals and plants.
>>
>>4848420
>Unless you can supply everything yourself or cobble together enough minor caravans, which would prove more expensive at the onset, there is no fighting Crimson. The criminal investigations against them will take years. Until then…...
We're currently working on making our own industry, tools, and so on, in addition to finding Happy Trails to buy out their company. I propose a we team up to take down the Crimson Caravan once and for all. We can take care of the entire CC branch once we've secured Happy Trails and we would be more than happy to cut him a very generous trade deal if he could help us acquire some trading contacts in the NCR. We deal with the ones here, and he can deal with the ones in NCR territory to the best of his abilities. With our support of course.

>>4848431
this too. we're gonna be in need of leather to make tools, armor, and other items. A Brahmin ranch town would do Vegas wonders, but only after we've increase our crops output so we don't stave due to needing to allocate more food to the new town + animals. It would be safest to get people moved into Nipton in maybe 2-4 months from now.
>>
>>4848420
Also Kimball is coming round these parts soon. We could....persuade him into hastening the investigations into Crimson. Sound good?
>>
>>4848420
Shit I forgot to ask but who are the up and coming candidates that might replace Kimball?
>>
>>4848431
>>4848479
supporting this and if we put enough pressure CC and seize the property and put the members under probation
>>
>>4848546
Better yet we can hurt them where it matter and cut into their business. We could send in our own caravan guards to guard Heck's supply lines instead of Crimson. In turn we'll both profit and Vegas will have a powerful Brahmin Baron friend.
>>
>>4848420
Anything we can do to help ya Heck?

>>4848533
+1

>>4848546
I question the wisdom of seizing anybody's property without just cause (and evidence to back it up). When dealing with the NCR, public opinion matters, and it'll be easier to keep them on side than it would be fighting them directly.
>>
>>4848616
Until the elections are finalized to decide who's gonna be the NCR's next president, we could sway Kimball our way and see if he could influence the masses. Our men will work as caravan guards for Heck, in addition to seeking out any would be raiders in NCR territory. They kill all bandits they come across and Kimball could announce how cooperation with us is making their territory slightly more safer.
>>
Ranger Chief Hanlon is his primary competition, but I will admit it is gonna be a hard race. Kimball has connections and fundraising but Hanlon saved the NCR’s ass twice these last few years. But I am here to talk business, just as you are. I want to purchase land here in New Vegas for grazing. I don’t trust you to protect the other side of the dam so I want the area north of Goodsprings, they call it Bonnie Springs. It would be a couple hundred acres, let me graze my prized Brahmin, the good cuts. This, coupled with rushing that CC investigation when Kimball comes into town, I can cut you a real good deal on heads of Brahmin and Bighorners.
>>
>>4848732
>Ranger Chief Hanlon
That doesn't sound beneficial.

Deal. I assume this is a good deal for both sides and Heck isn't trying to pull one over on us.

Is Goodsprings going to be mad at our deal, Survivalist?
>>
Normal rates back in the NCR for Brahmin is 250 for a female, 200 for a male. I am willing to drop those prices by 50 caps each. I also want first dibs on that land past the dam once you get it secured. I will obviously pay for the privileges.

>>4848757
They probably will. It cuts off a main route for them going up to New Vegas.
>>
>>4848732
Wait so he wants Boonie Springs, or the land around it? Does he have any plans on renovating the abandoned town? If no then we could probably do something about that.
We can discuss more about lands across from the Dam after we've properly secured it. Maybe next month or the month after.

>>4848763
So good springs is gonna be mad because Heck owning the land north of Goodsprings will force then to migrate around Boonie Springs? Can we negotiation more in regards to the territory he wants to purchase?
>>
>>4848763
Fuck, I see that now. Can we make sure the path remains open to them, or so sort of buy-back is in place when the other land is properly secured? He'll of course get first dibs of the land when we secured it.
>>
>>4848763
No way we can discretely contact yes man to double check how much House bought meat from Heck? Is this a good or bad deal?
>>
>>4848835
It a great deal, we'd just have to deal with Goodsprings.
>>
>>4848835
Frankly, I'm of the mind that we should accept it, it's well worth the trouble. We should do something especially nice for Goodsprings in exchange for what they're going to be dealing with. Never let it be said that the Courier never pays back his debts, and we do owe Goodsprings our life after all.
>>
>>4848845
>>4848862
I think we agree to a specified plot of land around Boonie Springs, but keep the majority of the town for ourself for renovations in case there are mine deposited nearby. Or at least keep the road open.
>>
>>4848732
Heck is a businessman, doing business, but he's also always struck me as a straight shooter and he's not the type for subterfuge seeing how he was fully prepared to start blasting the White Gloves. Good business is about making a deal both parties benefit from and his success as a self made man makes me trust him. Plus he's no fan of CC. A useful ally and almost a man after Courier's heart.

There's not much going on there, plus Goodsprings and Jacobstown could really prosper from the extra traffic. We should let him know about Jacobstown so he doesn't flip over some mutants passing through. Ask about training and employing some of the Freesiders.

We've eradicated all the cazadors and other dangerous critters around there, right? If not we should make the area a bit more presentable.
>>
No can do about the town or the road. I am renovating it to house my farmhands and hired guards. As for the road, it is too dangerous for my cattle. I have my most valuable being sent here and my competitors could easily sneak through and cause trouble. I know this is asking a lot, so how about I drop the prices for your casinos too? I could also help get you in connection with other caravans than Crimson.
>>
>>4848891
Alright, so long as you promise to treat Goodsprings right, I'll accept the deal. They be good people, and saved my life once before, so treat them right.

We're going to have to give Goodsprings a special sort of gift for giving them so much trouble.
>>
>>4848891
Do him one better on the casino: Invest in opening one up in Bonnie Springs for a cut of the profits. If what he says is true, at a basic level he's got the start of his own settlement there. The groundwork is already there, he's moving in people, we've got power from the dam and our own surplus population to resettle and find work. With the right push and a couple business-savvy minds, Bonnie Springs could be a powerhouse.
>>
>>4848891
Just how much is the drop? If he's worried about poachers we could see to sending some of our securitrons to help guard his best brahmins here, in addition to have a few designated to guard his potential ranch should we agree on everything. No Bandit, Fiend, and everything in between would dare mess with us, not after the mass purge or raiders in the past few months. We've personally seen to it.
>>
>>4848917
The drop is 75% of the original NCR price, and more for the females. It's a great deal, and I want to do him a solid as well. My only concern is making things right with Goodsprings and making sure they benefit as well.
>>
>>4848923
We could put a patrol and check point around the blooming brahmin community. That should be enough to at least let the folks of Goodsrpings travel through if they need to.
>>
>>4848988
We could, but we should also do more for them as well. We were reborn thanks to them after all.
>>
>>4849001
How do we do more for goodsrpings?
>>
>>4849006
I don't know, but I do wanna do right by them.

>They would like increased traffic in the region

I imagine this isn't the sort of traffic that they'd want.
>>
>>4849011
A deal could be struck. Goodsprings could sell their excess crops to Boonie Springs to feed the farmers and cattle. The additional traffic should do them good to.
>>
I mean would it be impossible to just request he leave a path through his land?
>>
>>4849013
Didn't they feed Sloan in their time of need? Good folks, the lot of them.

>>4849020
No, but then Heck the runs the risk of rival barons fucking with his cattle. I assume that's part of the reason why he wants some land here in the first place.
>>
>>4849020
>>4849001
>>4848891
Put up a sign outside the farming community:
>poachers will be shot without trial
>try me bitch, see what happens
>>
>>4849035
Ye, and we'll post more Securitrons in this area if he does leave the road open. If not, then we'll take the deal. The caps, food, and caravan potential we can create from this deal is too good to pass up.
>>
Also: I think we should begin preparing for expansion north but not by actual expansion, that'd break promises after all; simply we should seek to eliminate known raider bases, slaver encampments and dangerous wildlife to ensure "the freedom of trade to and from the borders of our state". Hopefully contact any friendly natives too.

Goal is we start breaking the resistance up north before we're even actually involved in settling it, hope being that by the time we've settled with the NCR that the first wave of expansion can occur into the area unimpeded and that trade from the north / to the north should pickup.

>>4849075
Agreed. Something which might be smart is seeing if he has any connections in the Followers (even just from them asking for donations) which he could use to push some to come to New Vegas. Similarly, any NCR citizens with useful skills.
>>
>>4849080
It would be smart to secure the north from hostiles, but we should wait until our Lewis and Clark expedition comes back.

We can pump Heck for his contacts, maybe create our own network of influential people within the NCR. Definitely couldn't hurt.
>>
>>4848891
So.
How about.
Two choices:
>1.) He builds his community but allows the road through but we dedicate some additional securitrons to ensure poachers will be prostituted
>2.) We do as he suggests, but if he could we would prefer he deal food buisness with Good Springs frequently tovappease them, so we can focus on building a road around Boonie Springs.

I would also like to offer our Caravaning Guard services: we can rent out some mercenaries out to help guard his more low profile caravan at fairer prices, and potentially heavier stuff if he's moving things along the Borders of Mojave region.

IN ADDITION. We can potentially provide him with really good guard dogs. I'm talking "could take down a Yao Gaui" tier good boys and girls. Ones that can run faster, be tougher, and all around hear better than any shetland dog.
Is he trying to move all his assets out of NCR territory slowly, or only his good ones?

On a slightly relevant not but also irrelevant
>Most dogs come into heat twice per year, or about every six months, although the interval can vary between breeds and from dog to dog. Small breed dogs may cycle three times per year, while giant breed dogs may only cycle once every 12 months.
>Dogs are pregnant for about 63 days or nine weeks, though this may vary by a few days depending on several factors. A veterinarian will be able to run tests to more accurately determine how far along the pregnancy is and when a dog will give birth.
>Size of the breed is correlated with litter size. Miniature and small breeds average three to four puppies in each litter, with a maximum litter size of about 5–8. Large and giant breeds average 7 puppies per litter but can have a maximum litter size of about 15.
We can breed a lot of Whiteleg tier Legion mongrels. They just need lots of love and attention the best thing about attack dogs is that we dont need to pay them. Equip them with Sonic Sub-Boofers, dog barding, and some bionics then we'll have an army that only requires dog food and belly rubs to be maintained.
>>
>>4848891
>>4849211
I would also like to say that I've found a solution to our Big Mountain Teleporter problem.
>step one: determine if any creature that touches the BMT teleporter satelite thing will instantly be transported regardless if they're conscious or not
>step 2: acquire a very durable metal box, packing peanuts, and a pair of baby geckos
>step three: warn the Think Tank about our plans before we start all this and send a securitron through the other side
>step three: knock out a gecko with a cattle Prod and send it across, with the securitron ordered to contain the gecko and put it in a test chamber
>step 4: if the creature is successfully contained, then have Cass touch the beacon and get teleported to BMT as we use the transponder
>step 5: put Cass in Auto Doc to get healed up.
>step 6: if the operation is successful then wait until Cass is lucid enough to give her the transponder to get back to the Lucky 38.
>step 7: see step 2, stuff the transponder into the metal box with packing peanuts, duct tape it to the knocked out gecko, and send it to BMT where we can recover it.
>step 8: reclaim the transponder and use it to teleport back home (success)

Another thing I would like to mention that might interest some anons.
https://fallout.fandom.com/wiki/Securitron_de-construction_plant
>The inside layout of the plant is an exact copy of the robot repair center building from Fallout 3.
There should be a sizable amount of Securitron parts and frames left in the facility for us to pick over, reconstruct, and debug to increase the size of our Securitron legion. As a bonus, theres this guy....
https://fallout.fandom.com/wiki/010011110110111001100101
>010011110110111001100101 has the highest Damage Threshold of all of the Securitrons found in the game.
>010011110110111001100101 is noticeably larger than other Securitrons.
This boy is a real big boy. Bigger, tougher, and couple probably give Knox a run for his money.
Because we got Muggy's upgrade I think this more or less confirms we killed "ONE" and most if not all the beserked Securitrons. It's an untapped trove of troopers just waiting to be reassembled. Our brain could probably lead the other scientists into reconstructing them if we can get him a Think Tank robot body.
>>
>>4849211
>I would also like to offer our Caravaning Guard services: we can rent out some mercenaries out to help guard his more low profile caravan at fairer prices, and potentially heavier stuff if he's moving things along the Borders of Mojave region.

Won't be profitable or in the black as to the mercenary costs, but it's a nice gesture of goodwill. Quick question- do they need caravan guards in the NCR, or are you referring to our raider-free lands?

>Is he trying to move all his assets out of NCR territory slowly, or only his good ones?

It's his prized cattle, so only the good ones.

>>4849221
>Securitron de-construction facility

Nice catch anon! Now the real question is, how do we get them out? In fact, how did the other people stuck in the Big MT escape?
>>
>>4849245
>Nice catch anon! Now the real question is, how do we get them out? In fact, how did the other people stuck in the Big MT escape?
Same idea as the gecko box idea, except we test it on one of our functioning securitrons. We just keep repeating the exchange of hands with the transponder between all the robots -assuming the gecko idea works and robots can enter BMT- until all the robots are back in the Mojave.

I'd also like it if we could send some of our busted securitrons back to BMT to be repaired. Wow here's an idea: what if we put our brain in one of the securitrons if theres no spare Think Tank full body prosthetic? He'll have arms, he could in theory replace the mono-wheel with treads, and he'll have more than enough fire power to kick any ass that some how enters BMT. Shoot anon, if this works we might even be able to teleport the robo-scorpions to the Mojave as well. Assuming we should, which I dont. No need to let the Brotherhood know we more more than 1 flavor of death machine.
>>
>>4849257
Maybe it'll work. If all else fail, we could attempt a Vertibird if you'd like.

Also, bodyhorror isn't really my thing. I'm lucky Stewie made the brain bit bearable.
>>
>>4849336
What did you mean by Bodyhorror and Stewie?
>>
>>4849649
When you talk to the brain, it's Stewie Griffin from Family Guy. By body horror, I mean the fact that parts of you body have been ripped out and replaced artificially, including your brain. You can call it a personal thing, but it make be unsettled at the thought of it. This would be the part of the reason why I would vote to restore our body on the basis that it's ours, whatever the deficiency (with the other part being that a Tessa gun or a EMP grenade would be devastating weakpoint).
>>
I don't wanna leave that land open to anyone but my boys, but I see where you're coming from. I'll buy crops from Goodsprings to partly make up for the lost traffic and if you think of any way I can appease them, let me know and I'll chew over it. Also as part of our agreement, you'll try to hurry along the CC investigation when Kimball comes. I'll do my part and cut you a very steep deal on my livestock and cut back the price for your casinos. Now if there is anything else, let's hear it. If not, how much of what did you want to buy.
>>
>>4849806
Purchase however many Brahmins the casinos need to feed their customers, or let the casinos pay for their own brahmins? I dont know if we're charged for buying them or not Survivalist, but let's keep the status quo going. Now you wanna try some Wasteland Tequila?
>>
>>4849806
>Normal rates back in the NCR for Brahmin is 250 for a female, 200 for a male. I am willing to drop those prices by 50 caps each.
>I know this is asking a lot, so how about I drop the prices for your casinos too?
Oh I see. Our purchase of Brahmin will be separated from the Casino's. Then let's just buy 1 bull for now for 150 caps.
>>
>>4848911
>>4849031
Offer Sunny Smiles a replacement Varmit Rifle (all mods 375 caps)
Offer to give her dog a few more years if she ever dies or gets too old.
Chetry can get a few low end guns from our stacks to sell. Stop being a little shid Chet.
Trudy gets some of our booze and maybe one of out Ghost Cloud martinis.
Doc Mitch can get some units of Stimpaks once we start making them.
>>
>>4849806
Can we take a Vertibird into Zion and ask the Sorrows how they tame the geckos?
>>
>>4850189
Yes that would be possible, and you could get it done within two weeks.
>>
>>4850199
We'll do it later when afforded the time

>>4849806
Buy what we need and conclude buisness here
>>
>>4849806
I'm just waiting for the more logistical anons to decide what numbers of Brahmin we need to buy and sign off on it.
>>
>>4850230
10 bulls and 10 cows? 1500+2000=3,500 caps
>>
>>4850238
That seems fine to me, but I'm sure the other anons have a plans with bigger numbers of Brahmin.
>>
>>4850244
Double it then
>>
Isn't there already brahmin in the wasteland we can get? There's a lot in: cook-cook's camp, raul's shack, matthews animal husbandry farm, westside, and there's countless bighorners out there for meat and hide. Brahmins are only good for those as well as transportion.
>>
>>4850471
Gunderson's brahmin are a cut above the rest. Better quality of living for cattle means their meat and milk are of better quality. The brahmins we have good, but not as tasty as Heck's.
>>
>>4849806
You know, there really is no better example of "Being a dick to everyone doesn't help you" than this situation. Save one kids life and suddenly you can stop a famine and solve some corruption.
>>
btw according to the official game guide," the [searchlight airport] terminal building is firmly sealed" aka literally has not been looted in 200 fucking years. entire area has probably not been looted ever given by the trunks full of stuff and there's also free jet planes. I propose we loot

>>4845321
a bit late and some things have already happened, taking that into account, but:
>Courier Action
Meet with yes man to give him the holodisks and have him sift and organize everything in their appropriate folders, from medicine, agriculture, education, engineering, etc. then do what >>4850189 said and see how they take geckos, and bring an audio recorder (on the pipboy?) to record all information to bring back to doc henry. these could be used as guards and watchmen across all of our towns, and scale really easily.

>military action
get some outposts at the borders like others said

>Industry/Scavenge/Repair
as I said above with the airport, send 10 scavengers (if the other 70 scavengers are just sitting on their ass, send all 80. otherwise I hope they're at the very fucking least scavenging or doing something.) veronica, roxie, the 15 securitrons for heavy lifting and rubble removal, and rex to scavenge through searchlight airport. Tell veronica to relay any important stuff that's still there.

if he has time, see if raul can turn some of the bulldozers at the quarry into a tractor, through making anything about of the machines from there is good.

>>4850480
unless we have incredibly little brahmin, this fine cuisine is not worth the cost in state building. unless we absolutely need them for the ultra cucks.
>>
>>4850189
Assumes they stayed in Zion. Might've went to the Grand Staircase depending on how we decided to handle the DLC.

>>4850471
We need dozens upon dozens if we want a meat-and-milk herd to feed a city like Freeside to any real degree. If we also want to use them for labour in caravans or such? We'd need even more.

Given a reproduction-time of 8-10 turns (IRL cows give birth after 9 months but these are mutant cows in Fallout; it could be much quicker (e,g 7) or slower (e,g 10-11)) a starting herd of 20 male and 180 female could basically double in the first year. IRL cows take 2 years to reach breeding age but this is Fallout; let's suppose they'd be ready by the time their mothers have spat out a second wave. There's also the issue of what % of their births are male, as those will slow the growth of the herd (but provide the largest, strongest examples that can be made suitable for rearing for meat or labour). IRL the ratio is about 50/50, as far as I can find.

At that rate we're talking a cattle herd that grows thusly over the first seven breeding cycles: +180; +180; +270; +360; +495; +675; +922. Thus over a period of 63 months our herd grows to 3,282 head of cattle, assuming no losses (inaccurate but optimistic) and no twins being born. It's not exactly astounding growth, is it? Even when I break certain numbers in our favour (IRL birth rate but faster maturation + no losses to predators, at birth, disease, etc) we're still years away from a significant bounty.


Personally my solution is to take payment from the northern tribes, who should have some, in the form of cattle to expand our herds.
>>
>>4850519
there's already a lot of bighorners out there that we could just snatch and probably tame with some fencing, though if QM says no, I suppose those 39,000 caps worth of brahmin can be worth it in the long run.
>>
>>4850537
I mean a good way of looking at it is this: if we track only the growth in herd-value from the males (we'll want to keep females to accelerate growth) then it grows by N*200 caps where N is the number of males. Over the same period that means we're getting: +18,000 +18,000 +27,000 +36,000 +49,500 +67,500 and +92,200 caps.

In actuality, we'd want to keep some back for herd management (you need a certain ratio of bulls-to-cows for reasons of animal health / their social systems) but it's a fucking tonne of cash.
>>
>>4850516
>https://fallout.fandom.com/wiki/Searchlight_Airport
Good idea there.

We can buy Heck's brahmin for the high quality meat, then go to other brahmins for lower quality ones, than or buy the lower quality brahmins from Heck again.

>>4850519
We could look for either if they stayed or left. I personally picked the stay option. Fuck the White Legs.

>>4850519
Looks like someone did their homework. So long as we buy something from Heck I think we're good.

>>4850537
Maybe? Do we have enough food to feed all the brahmin we want to purchase?
>>
>>4850550
>Looks like someone did their homework. So long as we buy something from Heck I think we're good.
Yep.

>Do we have enough food to feed all the brahmin we want to purchase?
They can graze, so the far side of the dam is a good area for ranging them if we're certain the Legion won't start shit.
>>
>>4850554
>>4849806
Cool then you have my support. How may males and females are we buying again, and what's the total cost?
>>
SUGGESTION: buy 900 cows and 150 bulls. This is a ton of money but this is nowhere near enough for 61000 people.

how many brahmin we'd need to feed 61,000 people:

straight from quora: "In summary, a steer weighing 1,000 pounds on the hoof will average around 430 pounds of retail cuts (steaks, roasts, ground beef, stew beef, etc.). So, with 1/2 lbs servings, this would feed 860 people (or 430 people with 1 lbs servings).

Reference: Oklahoma Department of Agriculture Food and Forestry."

Apparently half a pound of meat a day is a lot but everyone's doing physical labor so whatever. 61000/2=30500 pounds of meat our state needs. So we'll need to slaughter 30.5 bighorners+brahmin a day (assuming no other meat source), and 915 bighorners+brahmin a month/turn, assuming no one gets their protein from onions, legumes like the boomers.

Think we need to buy a lot then. 200*900+150*100 is 195000 caps with calculations from >>4850519 meaning we'll get 900 brahmin every 9 months, and 100 brahmin a month, which is nowhere near enough but better than buying from the crimson caravan. Hopefully we can domesticate more bighorners everywhere.

how's this suggestion, everyone

>>4850546
good thinking. really it feels like this quest could be broken (though realistically not) by buying as many brahmin as possible to roll in the cash later. hell, by taking a loan from heck himself.
>>
>>4850608
disregard the reply, already deleted a post for revision and not gonna make a 3rd post.
>>
>>4850608
I dont like it. We'll first need to establish a dedicated ploy of land to care for all the brahmins and ensure we have enough land cor then to graze. We also need to train people on how to properly handle and properly care for the animals, so the next time we make an animal/farming roll the DT will be lower
>>
>>4850626
Good point, we could buy them later then, unless the hurricane wants to make a deal right here and now.
hopefully these farms and minimal cattle we have will be enough so we don't need to buy from the hurricane or the cc, but i'll wait for the qm
>>
So who did you guys chose to romance in New Vegas?
>>
>>4850608
You're right, we need to do a lot of slaughter every day but it's not quite as bad as you make it sound. The quote you are using for example is talking about cuts of meat not what is consumable.

For one thing, the bones can be broken open for marrow and boiled for soups. The brains can also be eaten and might not be counted as retail cuts. There's also lots of little bits of meat on the frame which commercial cuts miss (this is where sausage comes from historically) which would come out in soups or can be pressure-washed off for further use. There's also the suet and lard to consider.

It's still a lot of cattle needed every day to feed the people. Yet it's also further augmented by them consuming the milk of the Brahmin herd AND the grown food from our farms.


The leftovers from the bone soup, the calcium and such, can be ground down and added to other food stuffs to fortify their mineral content or added to soil to slightly improve fertility as well.
>>
>>4850626
Eh, dedicated land is a non-concern with the literal hundreds of miles on the far side of the dam that are unclaimed and more fertile than this side; they should easily sustain our cattle well.

We will need trained supervisors but luckily you can convince cattle to just stick to an area with fairly basic barriers and light supervision. The real difficulty will be moving them to market in time but we'll need far fewer at a time for that so it should be fine.
>>
>>4850833
I say we get all the trained personnel, equipment, and facilities we need first before we have anything over 50 additional brahmins. That's my opinion. Our farming and agricultural rolls have been cursed as fuck thus far.
>>
>>4850848
Fair enough but my point is mostly Brahmin are self-tending. We only really need to keep them from wandering off (basic fences), prevent predators (slightly more difficult but we've killed most major wildlife) and they ought to be fine.
>>
>>4850862
And those too are fair enough points, which is why we will only consider buying brahmins in bulk once we have all of things you just mentioned. Right? Because we don't want another mishap like what happened with the ants, or when people fucked around and did nothing productive?
>>
>>4850872
Oh true, I'm just saying we don't need to worry too much; I mean worst comes to worst we just pay the existing ranchers to watch our cattle too.


Also on this point, we should restart production of barbed wire ASAP since it makes keeping cattle really easy.
>>
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>>4850901
>I'm just saying we don't need to worry too much
We thought the same thing about the last farming roll. I'm tell you! Cursed! We need to prepare for the worst!
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>>4850911
You just need to have Faith!
>>
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>>4850944
Anon I.....
I lost faith a long time ago.
>>
The vengeful agricultural gods look down on you taking advantage of your position.

Sorry for being MIA the last few days. Life caught up to me in a good way. I'll respond to the questions in the morning and post the action rolls.
>>
>>4851194
all the questions?
>>
>>4850516
>searchlight airport

That's quite a good idea lad.

>>4850519
There we go. But how many bulls do you think will help with the agriculture project, or to kickstart our own caravan business when Cass wake back up?

>>4850608
Quick note- you don't need cows of your going to consume them. Bull will be the primary source of any meal (unless your including cow's milk, which may substantially help with the food situation).

>>4850833
>it could have been thousands of miles

;_;

>>4850848
>>4850862
Fair points, from both of you.

>>4851194
>Sorry for being MIA the last few days. Life caught up to me in a good way.

Hey, don't worry about it. Life usually distracts in a bad way, so I'm happy you caught a good wind there mate. Make sure you enjoy it while you can!
>>
>>4851302
>There we go. But how many bulls do you think will help with the agriculture project, or to kickstart our own caravan business when Cass wake back up?
Eh, that's a complicated thing. From lore we know they can easily carry hundreds of pounds of supplies so depending on what we're shipping that is easily enough capacity from just one or two animals (e,g if we're moving metal tool heads to the tribes or explosives to Sloan, etc).

Add on the fact that a cart can be moved containing weight the animal wouldn't be able to carry because it just has to keep it in motion and in areas where cart-access is assured / roads are maintained, our ability to move large loads is further improved.
>>
>>4851309
I think its weird to have brahmin carry things on their back. Dont you think they could carry even more stuff if they were pulling a cart or wagon?
>>
>>4851310
It's the best solution for rough terrain and requires the least actual equipment. Carts and wagons need roads and harnesses that won't chafe. Plus they'll require a somewhat trained animal.
>>
>>4851329
Despite the wear and tear most of the roads managed to survive didnt they? Harnesses cant be much of an issue if you know what you're doing, and considering they're already carrying hundreds of pounds it cant be too hard to train them.
>>
>>4851339
Most of the roads survived around NV, sure, but consider further north where things are far more mountainous: there things would be exacerbated by landslides and collapsed tunnels or bridges.
>>
>>4851343
>there things would be exacerbated by landslides and collapsed tunnels or bridges

Oh joy, even more things on our plate. Could we use some of our concrete on fixing/mending our roads, or would that require asphalt instead?
>>
>>4851346
Concrete will work, might suffer more wear / tear however.
>>
>>4851349
So, a short term solution to a long term problem. We can deal with that for now. What would it take to make asphalt proper?
>>
>>4851346
We could feasibly use the rock crushing plant to recycle all the damaged concrete everywhere. We'll need vehicles or cart drawn animals to haul it all too and fro.

>>4851350
Probably a roller or something that can pound cement? One of those machines that spits pur tar? I dont know the finer details but we definitely need a machine.
>>
***surprised how no one's wondered how yes man's changed since the upgrade, which is a pretty important thing. The courier should ask what specifically changed about him

QM could you give us a number on how many bighorners and brahmin we have, as well as the average population diet? if they can survive on our sharecroppers and our hopefully not lacking brahmin and bighorner numbers, then we obviously don't need to buy any for food, but could for caravans.

>>4850516
slightly editing

>Courier Action

could we radio/tell moreno to talk to us? why do we have to go to him

see if we can get some agricultural consultants from heck so that they can passively help our agriculture not be shit without the courier having to baby the farmers. on this topic, radio joseph linden to stop jacking off all day and survey some land so that we can tell freesiders to plant and water some trees. and maybe tell usenagi to give michael angelo some fucking therapy so he can act like a teacher for once in his life

tell yes man allow the holodisk data to be available to veronica, doctor henry, julia farkas, and chomp lewis and for them to make any observations on it. if there's something more than we can decide who to let see it. if they want to do something with it, they can tell the courier regarding details and caps. also, talk to yes man and ask in detail how he's changed.

then go take a vertibird into zion and ask the sorrows how they tame the geckos

>military action
"get some outposts at the borders like others said" is kinda stupid when we have 0 material and tools to build, just send a securitron to act as a diplomat from the dam at the mohave outpost chokepoint western border, and get 20 securitrons from the dam and strip to patrol the eastern borders.

>Industry/Scavenge/Repair
unchanged from my previous response

>>4850608
>>4850808
late, but messed up my calculations as I'm obviously assuming that we're eating 100% of the brahmin and that on average weighs 1000 pounds, which is an optimistic estimate the former, a conservative estimate for the latter. google couldn't tell me what percentage of the mass of a cattle is hide, but I'm going to go with 10%, with the other 90% being bone and meat we could eat and use. in any case, we probably need a ton of food.

>>4851309
>>4851302
we could always securitrons for caravan services in our region. just pull 25 securitrons from the dam and strip each, 5 from jacobstown the chokepoint and sloan each for a securitron caravan for easy money with our 1000 mercenaries, or dominate mohave express orders. just strap their cargo on the back, not like they're doing shit. don't wan't to go too far in unknown and unsafe territory though.
>>
>>4851357
>if they can survive on our sharecroppers and our hopefully not lacking brahmin and bighorner numbers, then we obviously don't need to buy any for food
Freeside are in a state of malnutrition man. The point of this National Cattle Reserve is to hopefully fix this and generate cash / industrial aid doing so.

>"get some outposts at the borders like others said" is kinda stupid when we have 0 material and tools to build, just send a securitron to act as a diplomat from the dam at the mohave outpost chokepoint western border, and get 20 securitrons from the dam and strip to patrol the eastern borders.
Agreed: personally if we were looking to construct outposts like that however we could get by with just some shovels and scrap since basic fortifications like trenches could be made with corrugated iron for their sidings. Wouldn't be much but would do something.

>which is an optimistic estimate the former, a conservative estimate for the latter
Similar for my numbers: it's unlikely we'll not lose any to predators, during birth, disease, etc yet it is also the case that they're mutated motherfucking cattle, chances are they breed faster / mature quicker.

As for the %; https://www.kdfarms.site/blog/2018/9/24/buying-beef-heres-what-you-need-to-know

Basically, you're probably getting about 60% of 60%; maybe 70% for one of those if you are generous with your cuts, it's a very meaty animal or don't mind some chewing. It should be noted this is also excluding the brain / skull's potential for eating like sheep's head stew.

>we could always securitrons for caravan services in our region
Yep, or other robots; protectotrons for example are a bit slow but quite sturdy and can probably carry a lot of weight. Also yeah, if we've got them doing patrols they could shift the mail / regular route stuff without it being too difficult or annoying for anyone involved.
>>
>>4851366
>Freeside are in a state of malnutrition man. The point of this National Cattle Reserve is to hopefully fix this and generate cash / industrial aid doing so.

Totally right. Subsistence is not malnutrition in my eyes, so we should try to improve it as much as we can, even if we have to sweet talk Demeter ourselves.

Something is better than nothing, and if we can have advanced warning on any Legion advances it'll be decent.

>Yep, or other robots

Yea, and we should put expanding our robotic forces/services on our list, maybe on a medium priority or something of that nature. We'd certainly benefit from that in the long term.
>>
>>4851366
Securitrons are painfully slow, maybe too slow for anything like patrons and caravaning.

>>4851403
Demeter?

We can have our brain start on reconstructing the robots in the Big MT for us so se sont have to wait.
>>
>>4851539
>Securitrons are painfully slow
Proof? There's no reason they can't move faster than what was shown in-game given their design is a monowheel; in fact, moving more quickly should make them more stable thanks to inertia helping to keep them upright.
>>
>>4851539
I would argue that Securitrons are more valuable and less numerous, and shouldn't be wasted guarding caravans. That's partly the reason why we should diversify and expand our robotic forces.

And we should repurpose the Securitron deconstruction facility to our own ends, I do agree. In fact, we may be able to use the robo-scorpions as a reserve emergency force for when shit gets critical, if we can.

>>4851575
It may be more a problem with the software than the hardware itself. Keep in mind, we only have the Alpha version of their programming. The Beta version is stuck on that golden chip.
>>
>>4851605
No, we've the beta; we're on 2.0 remember? What we've not got is the 3.0.
>>
>>4851612
Oh shit, your right. But having that 3.0 up and running will probably do us wonders. Real question is, when will we find the time to look for it.
>>
>>4851625
Eh, I say half-a-year we can go grab it; maybe some other stuff for the Commonwealth fairly quickly too. Might even take a trip to DC or something.
>>
>>4851630
Aye, after we get those Veribirds up and running. I still wanna try to get those DC codes, as I'm sure there's some good shit still locked up in those facilities.

Also, we're going to need to go to Sentinel as well, see what we can scavenge there for Doc Henry.
>>
>>4851575
OH FUCK I was thinking of protectrons. Fuck me sideways dude.

>>4851630
>>4851665
Aught to set up a generalized list of shit we should probably do while in the Commonwealth after we've secured our flight squadrons worth of Verties, and modified our birds (quieter motors, small RCW anti explosives turret, energy efficient engine)
>get address of the place we need to go to get the golden chip
>ask locals for any places too dangerous to loot
>ask local ghouls with skills if they would like a change location to Vegas
>find and recruit Rex Goodman and his friends to work for the Tops, or do some audio dramas for us. Their radio station dont rucking work.
>loot the building above the institute. Like serious loot it.
>assert dominance over the local super mutant population by BTFO'ing their behemoths, and seeing if we can speech check them into being good
>or just kill them all if they're un salvageable
>determine where all the mutants are coming from
>build up a posative rapport with locals by murdering the most dangerous thing in the region
>where all their raiders and bandits are located
>find the Crashed vertibird (near robotics disposal ground)
>Robotics disposal ground
>General Atomics Galleria
>Wattz Consumer Electronics
Trying to think of location relatively easy to spot from a flying vertibird.
>>
>>4851665
>DC codes
How? Are they not in Ceasar's possession? How do you plan on getting them?
>>
>>4851717
Good luck with all that. And it should be skilled people, not just ghouls.

>>4851719
Ceaser learned it from someone else, so it isn't impossible to find it. It'll just take a lot of effort and a bit of luck, and we're full up on luck.
>>
>>4851741
I say ghouls because the ones made two hundred years ago must had acquired so kinds of skills over the centuries, but yes skilled people.

>Washington D.C. Master Codes
>I'm not sure how I got this honestly, but it is supposedly the President's personal override code that would allow you to get into any facility in D.C.
He didnt explicitly state he found it from someone, and apparently hes not sure how he got it. The only feasibly way I can think of getting the info out of him is to sneak into his tent and hit him with the mesmotron, but hes also surrounded by his personal body guard. We have no leads on where he got the codes from and if they can be duplicated, and QM did say we more or less couldn't get the other stuff after the vote (like finding the tribials to buy the horses). You're shit out of luck man. We'd be better off brute forcing our way through whatever we find in DC.
>>
>>4851746
>I'm not sure how I got this honestly
>He didnt explicitly state he found it from someone

I interpreted that as someone must have told him, but it could be that the brain tumor had a bigger effect than he'd like to admit.

>QM did say we more or less couldn't get the other stuff after the vote

;_;
>>
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>>4850508
Heck truly is the hero of this quest


>>4850537
You guys have really most of the bighorners and brahmin left. Between your food poaching and your ag project, there are really none of these left in the wild

>>4850608
>really it feels like this quest could be broken
you underestimate my power

>>4850803
Fisto

>>4851357
>QM could you give us a number
200 Brahmin, 1:3 Female-Male. 150 Bighorners. Should be noted that a lot of the Brahmin are used for transportation too

The average pop diet is horrible, really anything they can get their hands on. They can survive on what there is now, but it won't be a happy, healthy population.

Gotta say guys, pretty disappointed in not building a giant war airship to fly across the continental US and show everyone the power of New Vegas
>>
>>4852060
We'll do that once we have the industry.
>>
>>4852060
and the technology, right now we got better shit to take care of like THE INFRASTRUCTURE THE FOOD AND MEDICAL SITUATION
>>
>>4852060
Give it a month or two. I'm sure the anons will commit then.
>>
>>4852308
>>4852060
There's the issue of having a flying zeppelin fortress with flammable gasses keeping it buoyant in the air. Sure you can armor up the thing but all that extra weight would weigh it down. That bitch can get shot down like in Fallout 4 or Fallout Tactics. I'd personally prefer just sending a wing of vertibirds to dominate a pre-war military outpost and operate from there, with the Vertibirds flying too and from to deliver cargo and supplies.
>>
>>4852315
What if we just use it as a transport? It'll be more cost effective and less draining on the Vertibirds themselves.
>>
More questions to QM with answers

>would it be profitable for us to create soup kitchens or something?
Soup kitchens have been what you're doing with the emergency food to keep Freeside from dying but if you want to basically buy support and quickly improve health, soup kitchens would be a great way to do that

>Are there existing fabric-makers / leather-workers we could buy-out and improve?
There are a few leather workers across the region but they are almost more "artisans" than anything else, handcrafted stuff, like with Michael Angelo

>How much will it cost and how long will it take to identify if there are any natural resources in a region?
You currently don't have the tools or expertise to survey for natural resources. You can investigate the numerous mines around the region however.

>How difficult would it be to set up production of our own bullets?
Not hard but resources are the issue, mostly the casings. You have gunpowder being made through the Boomers.

>Would the BOS have any interest in a trade deal or are we already getting everything from them we can?
It is more like what you want from them. They want energy weapons and rare tech.

>Is the farside of the dam, having been under the control of the Legion, free of all dangerous wildlife or people, e,g raiders?
No raiders to speak of or many predators, though dangerous animals are starting to seep back in

>Are any of the engines of abandoned vehicles / cars still a viable power source in the NV area or are they all non-functional
The engines aren't viable power sources but can be made into bombs I suppose

>What were the major employers and enterprises of Freeside before we started creating new jobs / industries?
The Atomic Wrangler, The Kings, the numerous pawn shops and other minor businesses but there is no singular employer

>You've suggested the existence of clay deposits from our discussion on making a proper forge; would a industry producing bricks for construction as well as clay goods of other sorts, be viable? Would it require any hard to acquire specialists?
You're not sure on how much clay there is. Enough for a few forges of course could be found but perhaps not enough for an industry. Remember that not even the NCR uses bricks really, it is more like Adobe and stuff

>What are taxes like in the NCR compared to us
High lmao, there is income tax which you don't have, as well as sales tax which you also don't have but their standard of living is much much higher and people get paid much more

>New Reno is still independent?
No New Reno is part of the NCR now

>Even if 8 is inaccurate, are there any other places which are independent?
Not really, the Shi in California but you are one of the few independent powers in the wasteland that you know of

>How many turns of effort for our efforts to clean up Freeside to finish or has it already?
Freeside cleanup hasn't been started due to other things, though it depends on how 'clean' you want it.
>>
>>4852379
>Can we just set our maintenance / repair trained people to work essentially for themselves so they aren't costing us money? Maybe even generating slight profit
Sure but they won't be available for you and won't return a profit for you. Also if they go independent you won't "own" them anymore, they will be contractors

>Are we playing by Fallout's rules regarding the Supernatural or are we going more / less scientific?
I haven't fully decided yet. I wanna think of how silly I want it, but everything in the game is in this quest I think. Including the aliens


The 1st of these remaining two me and QM discussed further, TLDR, we can set our repairmen to just repair shit for the public and generate profit for us, but the profit will diminish over time and we risk the repairmen deciding to go independent, as they'll see just how much profit they could be making, not feel like their work is important (compared to restoring pre-war stuff for government that seems more important / impressive / respectable) and so on. Also specified that we're suffering because of a complete lack of nationalism / national character meaning people are working for us because it's a good job not because the job does good for the nation, sorta issues.
>>
>>4852356
The possibility of it getting shot would still exist as it's being flown through the air. Unless we can develop some stealth technology up that that scale, I have my doubts about creating and flying a blimp fortress.

>>4852379
Soup Kitchen are not profitable in of themselves as you're spending your own money to keep poor people feed out of your own pocket, but people we see us in a kinder light.
>>
Oh yeah, another thing that came up in discussion with QM (he's surprised we've not went to the Divide / went for Ulysses) is uh...you know the Tunnellers are coming right?

https://fallout.fandom.com/wiki/Tunneler

>They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.


So you know, big panic.
>>
>>4852457
FUCK! We didn't go for Ulysses because we had other things on our plate, like stability, famine, lawlessness. I suppose right after we deal with Kimball and some other stuff, we can head straight there and rampage until we've killed a good number of them. We should also capture them so the scientists and our brain back in Big Mountain can study the mutants, and engineer a way to kill them.

On a side note, I like to think the Divide is too hostile more you're average beta scavanger to scavange through, which leaves a vast majority of the loot for us to pick at.

We're gonna maybe need those robocalls scorpions. Can you ask the QM if the robot death laser scorpions are capable of tunneling? The divide is full of rough terrain.
>>
>>4852379
>dangerous animals are starting to seep back in

Kill.

>>4852385
>I wanna think of how silly I want it, but everything in the game is in this quest I think. Including the aliens
>aliens

Quick, get their shuttle craft!

Wait, does this mean we can go on that Mothership Zeta mission?! That was my favorite Fallout 3 DLC! Oh man!

>Also specified that we're suffering because of a complete lack of nationalism / national character meaning people are working for us because it's a good job not because the job does good for the nation, sorta issues.

Well, we are in our third month as Supreme Leader of this sudden and unexpected nation, so it to be expected. It just mean we gotta give the people a bit of pride and hope in our nation. I'm sort of hoping to make New Vegas into the nation that Ulysses would be proud of, almost like a Phoenix rising from the ashes of atomic fires.

>>4852412
>The possibility of it getting shot would still exist as it's being flown through the air. Unless we can develop some stealth technology up that that scale, I have my doubts about creating and flying a blimp fortress.

Just keep it in high altitude, I doubt anybody has the radar, equipment, or the weaponry to spot or take us down from a high enough altitude.

>>4852457
>panic

We need Ulysses, and quick. Wanna just spend our Courier action getting him lads?

>>4852490
>On a side note, I like to think the Divide is too hostile more you're average beta scavanger to scavange through, which leaves a vast majority of the loot for us to pick at.

I like the way you think mate.
>>
>>4852521
There was a t least ONE crashed alien scout ship. If you have the wild wasteland trait then you could find them and kill them. I think someone mentioned finding the alien ship at some point. That was something I really wanted to do.

>we are in our third month as Supreme Leader
We've donated a vast majority of our resources and time to healing everyone injured during the riots, we've spend months listening to everyone's problems and actually going out to resolving them, we're actively trying to better Vegas to all the little people. We've done more for everyone than House or the NCR have done. I think we deserve some level of admiration from the masses, least I hope we get some.

>We need Ulysses, and quick. Wanna just spend our Courier action getting him lads?
Agreed, but I think we need to do more. First off we need to get our brain on board with repurposing the Securitron Deconstruction facility into a Reconstruction one, that way we can just teleport all our destroyed Securitrons there to be fixed up. We could also take out all the spare parts in Fortifcation hill to expand our robot army even further.
After that we should take all 60 of our soldiers, our Dirty Dozen (I think they get the +2 bonus because the Divide is partially urban), Ed-E (+4 combat, prolonged armor repair required due to harsh winds), and Rex (+2 combat). That's two roll with +8 to each. I don't know how to plan further without knowing what Ulysses is good at, but we're gonna need lots of flare guns, flashbangs, and fire based weaponry to frighten the Tunnel people.
>>
>>4852561
>We've donated a vast majority of our resources and time to healing everyone injured during the riots, we've spend months listening to everyone's problems and actually going out to resolving them, we're actively trying to better Vegas to all the little people. We've done more for everyone than House or the NCR have done. I think we deserve some level of admiration from the masses, least I hope we get some.

Yes, I agree that we sacrificed a lot on behalf of the Mojave people, but people loving us personally and feeling patriotic over a nation just in its infancy are two different things. Don't worry, we'll get them patriotic even if we have to hand out flyers and posters and sweet talk every citizen in our nation to do it. Gotta make sure that they aren't suffering malnutrition first though.

I agree that we're gonna need to do a lot more to mitigate as much damage as possible.
>>
>>4852597
Like migrating some Securitrons to guard the borders to the Divide.

When we get there, we should also see to getting those specialize Eyebots to help like the attack and healing ones.
>>
>>4852644
Yes, that seems very prudent.
>>
could we seize the gun runner's factory, their machining equipment, specs, and workers? then secretly trade the specs to van graffs for more machining equipment, training, and basic plasma/laser rifle specs, as well as the boomers for even more machining equipment and training. further, we could also secretly trade the specs to the Crimson Caravan, caesar's legion, and other caravans for more equipment and trading, all around the same time. we need some passive industry and this sounds foolproof

>>4851366
>>4851403
if we spend 100,000 caps for nutrition only, all they're going to be is happy and do literally nothing else.
Anything less than 100,000 caps is essentially nothing. There's literally no need to feed them beyond "muh cuisine".

>>4852379
no resources for bullets? there's scrap everywhere

>>4852457
can we just vote for chris avellone's mary sue oc to disappear? it's the dumbest piece of writing in fnv, and one of the dumbest in all of fallout.

>>4852060
I see. see if we can further lower the brahmin prices from heck since I want to buy 900 cows and 150 bulls AFTER we tell joseph linden (or dusty mcbride since I don't know who the fuck linden is) to do some basic land surveying for brahmin. relay messages through another courier or securitron if goodsprings, primm, novac, nipton, westside, and jacobstown if they can take on a collective thousand brahmin. good for long term profit.
>>
>>4852769
This is all highly questionable and I cant say I agree with a majority of these.
>>
>>4852769
Why would we want to fuck over the Gun Runners? A company that specializes in making very high quality and deadly firearms? The guys who would make for a very powerful enemy?
>>
Alright goys and girls, let us see what we have for the turn

Courier
>Speak with Moreno and Yes-Man
>Set up a Freeside Administrative System centered around the Vit-o-Matic
or
>Take the Vertibird to Zion and learn the secrets of the Gecko husbandry

Military
>Begin to scout the far side of the dam using 50 Securitrons and the remaining 15 soldiers
This one was kinda shaky so let me know if the consensus was anything else
>Equip Brotherhood with better armor (anything is better than those robes)
The dog tags are irradiated but you can send a list of the soldiers on the tags to the NCR embassy


Industry
>Approve the Sanitation project
>Purchase Livestockl(I honestly have no idea what number you guys settled on so I will throw out 150 males, 100 females and correct me if this is wrong)
>Veronica resumes training
>Rex and Roxie + Scavengers + 15 Securitrons scavenge through Searchlight Airport
Dry Wells is possible but currently the only ones that could go would be the Brotherhood and Veronica as no one else can handle the radiation
>Haversam and Handymen examine the Vertibird
>Raul will finish AC unit
>Purchase 8,000 in tools for the Agriculture Project

Other
>See if Yes-Man can decode the Holodisks
>Get in contact with the Forecaster if he still remains in New Vegas

Jesus I need to overhaul the turn system
Alright well I am sure I missed a few things so reply to this post and if no other anons outright disagree, I will include it
>>
>>4852927

>>4845684
>>4845686
>>4845689
>>4845715
>>4845729
>>4846093
>Play musical chairs with the teleporter and transponder to get Cass healed
>Get Vertibird Blackbox
>Give Veronica our best punchy fist, a stealth boy, and tell her to go ham
>get Armor of the 87th Tribe for collection
>Use one of our two power cores to turn on one of the mining machines
>ask Chris what happened to the other two Engineers. Did they die in Vault 34, or leave like he did?
>Big Mountain stuff. >>4845689 Get our brain to research things.
>scrap metal Blacksmith for 15k
>Ask Heck where the Happy Trails company is
>>
>>4852927
Teleporter musical chairs here >>4849221 >>4849245 >>4849257
I have hacked the meta.
>>
>>4852927
Fucking why not this too. >>4849211
>>
>>4852060
I wouldn't go that far. "Savoir of agriculture" perhaps

>>4852769
I think Ulysses is cool. Moreover, He's useful.
>>
>>4852379
It occurs to me I failed to summaries the actionable information from this latest round of questioning:

Firstly, we should consider the nationalising and centralising of leather working within the New Vegas area. Both because we're looking into creating our own herds and Heck shall be coming (and I don't rightly think it was stated if he'd be performing refining of products nor slaughter here) as well as independent actors.

Secondly, we should really get round to inspecting the numerous mines in our territory; even if we don't personally want to exploit them, we might sell the right to do so to other interested parties. As can be seen from the following links, there are a number of natural resources which would be very valuable to gain a non-scrap-based source of: copper for wiring, motors and common utility items; gold for obvious material value and for electronics; Similarly, silver would be useful as a naturally antiseptic material, a conductor, a measure of wealth and a common material in industrial and chemical processes; tungsten for AP bullets, for tungsten carbide tipped tools or for lightbulbs and heat resilient alloys; barium has uses in copper refining, in vacuum tube electronics amongst others; mercury is useful for blasting caps and extracting gold and silver from ore.

https://www.britannica.com/place/Nevada-state/Resources-and-power
http://www.nbmg.unr.edu/Research/MineralResources.html

Third, manufacture of ammo should begin hence forth. All we need is semi-consistent supplies of fairly pure brass in the right mixture or steel if we can't get that. A little impurity or variance won't matter, so scrap shall suffice, especially if we remelt the casings and recast them regularly rather than just refilling casings after use.

Fourth, our taxes are lower but so is our quality of life. We might want to consider raising the former in order to raise the latter.
>>
>>4852927
Courier
>Speak with Moreno and Yes-Man
>Set up a Freeside Administrative System centered around the Vit-o-Matic
>>
>>4852927
Yea, that seems fine. Any ideas about the overhaul?

>>4853145
More taxes does not make a better quality of life. A better and robust economy makes a better quality of life.
>>
>>4852769
Sorry Anon, I have a soft spot for Ulysses. It took me a few years to understand him and his "layered" character and I could definitely be looking too much into it but I think he's neat
>>
>>4853145
I kinda agree with you on improving our leather industry. We should probably get some folks to teach ours about animal husbandry and and leather making.
>>
Heck is interested in high quality guard dogs and will buy some when you have them available. As for the leather proposition, if you create a facility for it, he will process the leather from his prized steers.

As for the big mountain plan, it's gonna take at least a courier Action and I think the majority want a administration system set up so I will go with that. The rolls will be posted momentarily
>>
>>4853517
Fair enough
>>
>>4852927
Courier(DT 50)
Scouting(DT 40)
Scavenging(DT 60)
Vertibird(DT 55)
Forecaster(DT 65)
>>
Rolled 91 (1d100)

>>4853612
So what if we got someone else to do the musical chairs for us instead?
>>
>>4853612
Shit. These are some high average thresholds. At least we're off to a good start.
>>
>>4853627
A failure doesn't necessarily necessitate a total failure, just different outcomes.
>>
Rolled 17 (1d100)

>>4853612
Yo
>>
>>4853631
I think that's for the best. We don't need a hard DT to determine if a yes/no sort of thing, and I think it's more interesting if we do have a gradient on our actions in terms of success or fail.

>>4853638
Yikes. I'm not bringing home the bread this time lads.
>>
>>4853145
we still need to settle Nipton and Cotton wode cove (fsh and water for fields, more than that you can t ask is perfect).

Preferably sooner than later because if not it will be just wasted space, which is not ideal for us.

And we should make camp golf a settlement as well, since it has a lake and it s currently unused i believe. At least claim it.
>>
>>4853652
We still need to make Nipton a mining community. I think there are some mines near it. Cottonwood Cove cant be resettled until we get the glass and wood we need to fix it. Even then it would be more profitable to turn it into a resort than a home. Maybe a few dozen on site staff members can live there but that's gotta be it.

Camp Golf isnt ideal for a settlement, unless you discount all the tents and count the hotel there.
>>
>>4853663
honestly most settlements are quite small. Camp golf might need some construction but something useful can be made out of it. Even if it s some small farms is still decent.

Cottonwood, is just a question of creating space or adapt to it. Maybe building vertically.

Using that water for farming would really help, maybe with some engineering it can be done. There is unused space before the village it self, that could be used for that. Beside that, and fishing, it can be a natural point of trade due to having a river which makes trade easy.
>>
Rolled 75 (1d100)

>>4853612
>>
Rolled 72 (1d100)

>>4853612
>>
>>4853683
https://fallout.fandom.com/wiki/Camp_Golf
Perhaps if most of the facilities inside and outside are restored, we can move people inside and double it as some kind of high society country club again.

I'm unsure about farming near cottonwood cove, maybe a large green house, but the boat trading is definitely a must have.

Now we just need one more roller. Nice rill by the way.
>>
Rolled 21 (1d100)

>>4853612
been about 2 hours.....just gonna......
>>
>>4853797
While I do understand, I prefer to wait until all the anons had a chance to roll mate. Keeps anon engaged, ya know?
>>
Uh feel free to discount my roll if it's better to wait for someone else to roll? >>4853797

>>4853809
I feel ya

So I just learned something.
https://fallout.fandom.com/wiki/Securitron
>The PDQ-88b securitron (also named the RobCo security model 2060-B) is a private security robot created and mass-produced by the H&H Tools Factory after Mr. House purchased a majority of their stock, with the help of RobCo Industries.
I think in theory we can make a bunch of these at the H&H Tools Factory unless I'm mistaken?

>A large number of PDQ-88b securitron units were acquired by the Big MT company for reverse engineering (fueled by Doctor 0's bitter hatred of Robert House), with the aim of creating a superior model. However, these efforts were ineffective: the only functional unit created by Doctor 0 was Muggy, a miniature, cookware-obsessed robot. Other securitrons, while benefitting from increased accuracy, firepower and more efficient self-repair routines provided by Big MT firmware (Mk I through VI), are either berserk or irreparably damaged due to critical errors in Dr 0's operating systems.
Well this is a fantastic discovery. So the Berserk/Damaged securitron Mk VI in Big MT have nearly four times the HP as our MkII upgraded ones, but lack armor. If we can trouble shoot their programing, we can distribute these improvements to the rest of our army.
>>
dice+1d100

first time quester, is this how you roll?
>>
Rolled 4 (1d100)

>>4853848
my humiliation is complete, missed that you're supposed to put it in "options"
>>
>>4853849
holy fucking shit

sorry for fucking the quest fellow dictators
>>
>>4853849
Lmao well this roll is being taken as I love when Anons contribute to quests
>>
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>>4853612
Courier(DT 50) 91
Scouting(DT 40) 17
Scavenging(DT 60) 75
Vertibird(DT 55) 72
Forecaster(DT 65) 4

>>4853865
what's gonna happen to our boy!
>>
>>4853829
That would make the most sense for the H&H Tools Factory. I assume the upgrades were what caused the broken programming, but we could give it a shot at troubleshooting (if we ever find the time). We definitely need Ulysses to help us out though.

>>4853848
>>4853849
>>4853851
It's fine my man, it happens to the best of us. I pray for the Forecaster's health and good fortune.

How are you enjoying the quest so far anon?
>>
>>4853874
If it ain't 1 he ain't dead yet (thank goodness).
>>
>>4853876
We could get our brain and Doctor Zero to co-op the trouble shooting.

We need Ulysses for the Tunnelers or the securitrons? Granted I know we need his help in general. I wonder how he's been holding up since the months we've last seen him.
>>
>>4853885
In general, though the Tunnelers are concerning. What sorts of weapons you'd think would work best on them?
>>
>>4853876
Love it, though reading through it I'd have voted differently than some anons on a number on things. I won't say my reasoning is too bigbrained though since things seem to be working out pretty well.

(I would have used Caesar's death to expand into Legion territory, stalling or renegotiating with the NCR if possible, using the Enclave troops to hammer any BoS or NCR treachery or incursions.

Assuming we did the surgery, I would have voted for the staff of qualified personnel to stem the bleeding in Freeside + get some infrastructure going, and either the Vertibirds (good for mobile shock assaults), the Laser (to rumble with the BoS if required), or the DC codes because I enjoy treasure-hunts and it would have been cool to see what GM dreamed up for the vaults and what-not. Possibly ask Caesar with food in a doublebluff where he feeds us before we invade and seize the offered territory anyway, because fuck him and fuck his legion, we the biggus dickus now).

>>4853885
I could never stand his neverending sobbing about a place I don't even remember turbo-nuking, but he's a capable combatant without loyalties to any of the factions dealing with us. We might be able to use him as a "courier" to subvert NCR population, put the pressure on Kimball and his successor?

>>4853895
I've had a good go with using the nail-gun; they work well for me against everything wild short of massed Deathclaws. Would they be simple to construct and maintain, do you think? IRL you obviously couldn't carry thousands of nails around, but maybe we could form a anti-Tunneler militia or platoon-sized force where they're used so 1/5 soldiers have the nailgun, and the others help by carrying spare ammo in addition to their own stuff? 1-200 nails?
>>
>>4853895
>Doctor Henry- Well I assume you don't want to engage in biological warfare, so my other area of expertise is with animal training. I was the deputy director for the Deathclaw Control program back in the day. It didn’t match our expectations, but there is a lot to learn there. If neither of those match up to your wants, I can probably head whatever research division you attempt to create.
>Henry: I didn't specifically study plant life and their mutations, I was more focused on reversing mutation in living things. I suppose I learned quite a bit about increasing the genetic mutation on living organisms though. Ah well, it doesn't really matter much. I don't have any of my notes, data, findings or the findings of my fellow scientists. Any enclave data would have been backed up sent to Sentinel.
>Henry: Well my expertise was with mutations so I can always resume my work there but Johnson won't be too appreciative of my work

Chemical, viral, pathogenic. Something that can infect them so when they flee back to their nests they can infect others. The effectiveness of this strategy depends on the average intelligence of a tunneler. Let's assume it's very, very low. Doctor Henry expertise should be invaluable.
If you mean something more immediate than Hollow points. These things got no armor, but they do have a lot of hp.

>>4853904
Fucking wow. Nailguns get -5DT right off the bat. In game they're 4996 caps, but if they're cheaper in the quest then I'm all for it. If they are for some god awful reason are just that expensive, my suggestion would be to buy up with fully modified 9mm SMG with hollow points. Hollows deal 1.75 more damage, and we can ignore the 3xDT since Tunnelers don't have armor.
Huh. Looks like it has a wire framed stock or something. Neat.
>>
>>4853904
Well, thank you for your thoughts anon. Don't need to be big brained to have good ideas.

Thing with Ceaser's death is three fold, the way I see it. 1. Ceaser's death was always going to cause chaos in the Legion, the question is really a matter of when, not if, and Ceaser is an old man. 2. The Legion is a counterweight to NCR influence, and there's a decent chance that both may fight the other in the near term, which would be to our benefit. 3. Our military isn't in any shape to conquer and hold territory outside of our immediate holdings, and fighting a war without supplies (as Freeside was starving) wouldn't be fun for anybody.

For the boons, there really wasn't any downsides to them, it was more a question of tastes. I will admit, a D.C. treasure hunt sounds fun as fuck.

>nail-gun

That's an interesting take on it. We should certainly try it out.

>>4853933
So hollow points and Doc Henry? Alrighty, we have a semblance of a plan going now.
>>
>>4853904
>>4853940
I say. I SAY! When we become strong enough, and can circumvent Ceasar's Cock From God space gun, We should kidnap him and poke his brain for all it's secrets. We could get those DC codes yet.
>>
>>4853933
I was thinking the same thing about Doc Henry having a possible solution for the Tunnelers. He's uniquely qualified to mix up some kind of virulent agent to work on them, would probably just need a few samples to work with.
>>
>>4853943
>put Ceaser's brain in a jar

Fuck, I would do it just to see how he would deal with having a robotic body.
>>
>>4853933
If nothing else, getting ammo for them would be as simple as making moulds, melting down scrap, and pouring it into the moulds to harden, maybe some filing to make miscasts decent. We could buy dozens of nails/cap (if I understand the values presented correctly, since a few hundred caps buys a prime animal from the baron), and it's work whoever can do with next to no training required. We could set up factory-lines of nail-making, and we'd almost need to since they shoot so fast - it's why they're great against animals, since they're accurate at short range and quickly cripple limps (in my experience).

>>4853940
Yeah, those were pretty much the counter-points I could think of - he's old, beaten, and a useful tool in diplomacy even with a lessened reputation after our victory at Hoover Dam. With a good roll I could see a lightning campaign spearheaded by the Enclave guys rolling up large territories and the population, either grateful to be freed to terrified by the people who crush the dreaded Legion like it's nothing/used to keeping their heads down, falling in line. A bad roll would have made us excessively weak for other dealings though, and even a mid-tier roll would risk to drag on with no clear resolution in sight, AKA we'd stop developing and be even more vulnerable to the NCR's economic advantages.

>>4853951
Considering much of Legion society requires arbitrary cruelty to children and the weak I kind of want to put his brain in a nightmare-engine or something.

>>4853943
If we war with the Legion again, that could be a major plot-hook; letting us choose another of the boons from things we can salvage in the post-war chaos of rival warlords duking it out against us and eachother, with a good roll = 2 boons, and one of mine = 0!
>>
>>4853966
>I kind of want to put his brain in a nightmare-engine or something.

Tranquility Lane mate. Though being an immobile undying brain dealing with the Big MT crazies for the rest of his life may be kharma enough.
>>
>>4853966
I agree. It would be extremely easy to acquire or make more ammo for the nail guns. Short term the guns and nails are expensive, long term they are useful beyond killing animals. Like actually using them as tools for construction. If we're going by game mechanics, the nail guns are actually harder to use as a firearm when compared to the 9mm smg.
I would whole heartedly agree with you on using the nail guns for aggressive scouting of Tunneler tunnels, but they're so god damn expensive.

War with the legion wouldn't be too hard in my opinion. The only thing I'm worried about is the space gun.
>>
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>>4853984
They say anger is an acid that does more harm to it's vessel than anything its' poured on. "They" haven't seen what I hold in my heart for Edward "seezur" Swallow.

Mostly I'm joking, of course, but I definitely prefer Wildcard or NCR to Legion or House

>>4853994
I'm looking forward to "nailing" the Legion to it's own cross, but like I (think) I said earlier for now we're at peace and they're useful as a counter for NCR, though sadly not a buffer.

If Caesar gets within however close he needs to be to use that laser, Vegas is gone. I'm thinking that by spreading our forces and utilising our individually superior troops, and by not taking to the field ourselves, we'd deny him a satisfying target to shoot at (other than possibly himself, to go out in style - this is what I imagine would happen with poor rolls, to prevent us from looting any other of the boons from him.)

Do we build enough with wood enough for nail guns to be very useful for construction? I'm not a builder or engineer but from what I know building with clay is the opposite of impaling bits of construction-material together, especially if we're trying to make furnaces. Speaking of, we need a fuel source and wood in the Mojave is in short supply.
... Though now that I think of it there's wooden buildings in the southern towns, so I guess we can build in wood?
>>
>>4854007
There might be plans to harvest the trees near the super mutant mountain. If we get that lumber yard set up we'll have plenty of wood to work with.

I don't know. I want to take away his gun before we try any military actions against him.
>>
>>4854021
Tell Boone about it. Rumors and shit like that. At best he'll neutralize the threat, at worst he'll use it to nuke the Legion off the map.
>>
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>>4854030
That's the problem. Ceasar has it. Neither We nor Boone has access to the space gun as far as we know.
>>
>>4854007
>If Caesar gets within however close he needs to be to use that laser, Vegas is gone
Okay, I've been seeing Anons talk like Caesar still has the DC Codes or the Titan Laser for awhile now but I couldn't be bothered correcting. Might as well finally do it.

Caesar does not have any of the boons. Full stop. They only existed so we could take them, and have ceased to exist having not take them. With only the slightest hint of a possibility he will have the laser (and even that might've been QM joking / trying to obfuscate the truth, just as much as it might be legitimate).

We don't need to worry about the Titan Laser just like we don't have to worry about the Engineers, Doctors and Mechanics or the DC Codes. Just like we wouldn't have had anything to worry about if we'd let him keep the Vertibirds.

>>4854021
Yep, harvesting those trees for lumber is the plan but QM has stated it will take skilled labour which we currently lack: we need foresters / lumberjacks and possibly some other differently trained guys if we want to run a lumbermill / sawmill to produce planks and other refined wood products.

Huge benefits if we can produce them tho.
>>
>>4854040
That's why you let our Special Ops pal handle all the details. I'm certain Ceaser doesn't keep all his technology boon on his person. He must have it in a stash somewhere, collecting dust with the rest of his tech relics.

>>4854045
>We don't need to worry about the Titan Laser just like we don't have to worry about the Engineers, Doctors and Mechanics or the DC Codes. Just like we wouldn't have had anything to worry about if we'd let him keep the Vertibirds.

So we can get the land and the horses now? JK, I know the horses are gone too.

Still, can't an anon not dream?
>>
>>4854045
I know, I know, but the QM said this which make me nervous
>I am going to say that the chance of the death laser coming back is very very slim. Caesar doesn't exactly approve the use of tech like that.
>But the chance is never zero.....
Right right right. Full stop. Lets fuck him up once we've upgraded our Securitrons to Mk IV (Mk III will be the golden chip, Mk IV will be the Big MT adaptions for better firepower, accuracy, and self healing.)

Once we decide to travel up north to Zion to get the gecko husbandry business out of the way and tell our New Canaan friends the good news, we should also ask around or something. I don't know. we gotta connect Mr. New Vegas to the Black Mountain satellite relays so we can advertise that we're looking to hire skilled workers. Fuck man maybe we'd be better off making robots to do the work for us.
>>
>>4854066
>Right right right. Full stop. Lets fuck him up once we've upgraded our Securitrons to Mk IV

I'd much rather continue to refine our hammer, and then strike when the anvil's hot (when Ceaser croaks).

And it couldn't hurt to bolster our nation with robots.
>>
>>4854045
Silence, frumentarii

>>4854066
>>4854078
I say we wait until Caesar dies or invades us, so as to wring as much juice out of sparing him as possible. For now we're in talks with the NCR; potentially allowing Legion troops to cross our boarders (officially or unofficially) could be a useful tool as well if we're willing to bear the moral burden of the human cost the NCR will bear (doubly so if they agree to avoid tourists and traders and immigrants moving to NVegas)
>>
>>4854078
https://fallout.fandom.com/wiki/Caesar
He's about 55 years old, so we've got a few more decades of him to deal with. He's not dying any time soon. Maybe after we've upgraded our Securitrons, get a 1,000 strong robot army, and a few hundred trained soldiers I think we should be ready.

So Hypothetically, what should be our actions be for the next turn?

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Any if the Tunnelers will eventually be a problem for us, doesn't the same apply to the NCR as well?
>>
>>4854090
>Tunnelers.
Yeees it would. Although they presumably don't know about the threat. If there were some way to reroute them from the Mojave and into a different territory we could just make them someone else's problem. Some kind of sonic emitter or something. That, and some kind of superbug tailored to them as insurance, would probably take care of a lot of our problems in the future. Of course new ones would spring up, like whether or not we're concerned with innocents being caught in the crossfire and damage to trade routes.
>>
>>4854112
We could play ignorance about them possibly tunneling their way into NCR territory, and when they do we can reap the brownie points by offering our aid in killing them. The Enclave guys might get a kick out the idea of us letting some of the monsters kill some NCR people, while also getting thanked by them for the help.
>>
>>4854090
Courier- Ulysses, autodoc, connecting Mr. New Vegas with Black Mountain, or the food situation, barring any critical situation emerging.

Military- Either military training/indoctrination or focusing on the non-critical raider/predator situation.

Industry- giving our town irrigation for crops and water

Other- figure out what the fuck the BoS are hiding from us, learn Hanlon's foreign policy agenda, and plan out our wine and dine idea for Kimball.

>Any if the Tunnelers will eventually be a problem for us, doesn't the same apply to the NCR as well?

I'd hope so.

>>4854112
>we're concerned with innocents being caught in the crossfire and damage to trade routes
>concerned that all of our revenue will dry up when innocents and trade gets hit
>>
>>4854062
Horses we can get elsewhere, specifically Big Mountain's genetic bank might have them, the Boulder Dome might if it exists and the Commonwealth contains a theme park with a complete genetic repertoire. Further there is a vault in Fo 76 which contains a genetic library as well as a number of other potential sources.

As to land, that we could probably get if we had something that interested Caesar. One thing that comes to mind is he'd probably love properly-done FEV since he'd have little reason to complain about making humans better with tech, if it means they don't have to use tech afterwards. Downside being, we're making Super-Legion. Alternative things he'd probably trade for are plant or animal samples if they'd benefit the legion or knowledge of the NCR.

>>4854066
Eh, my plan is basically to just produce aerostats equipped with Securitron weapons. Doesn't matter if they're slow, they'd have a range of thousands of miles and enough firepower to harass the Legion into submission, comfortably out of range of counter-fire from most Legion weapons (Rocket / Missile Launchers excluded).

>>4854078
Also agreed.

>>4854085
>Silence, frumentarii
>Implying I'm not a Enclave Agent trying to distract you as they steal back the Titan.

>>4854090
I'd advise the founding of whatever industries we can, since the sooner we employ Freeside and begin production of goods locally, the sooner we can focus on other matters. Investigating the mines in the region, centralising leatherworking, buying out that scrapmetal smithry and upgrading it, starting production of bullets or lumber.

Similarly, we might want to invest a action in gathering / forming a permanent department of agriculture that seeks to actually plan expansions to existing farmland to lower the DC. Also on that point, should convert the bulldozer into a tractor to provide bulk-moving / plowing capacity.

We should also look into improvements to our tourist industry since this is our main source of money currently: expansions in hotels, entertainment, beautification, safety and cleanliness for example ought to provide solid returns. Consider buying out The Thorn in Westside, it should provide a solid profit to us directly AND if expanded / promoted will certainly attract more tourists. Similarly, betting on robot, molerat, gecko or dog racing would also be a popular and fairly cheap way to generate revenue / tourism.

In terms of more cultured ways to attract tourists: putting on productions of plays / dramatizations of events (e,g The Battle of The Dam) would not only help us monetarily but would let us form a cultural core around which to solidify our nation with National Stories, National Truths and National Ideals. Other ways to attract tourists include turning Cottonwood Cove into a beach resort, creating a museum of the world (cultures, histories, etc with artefacts) and so on.


>TLDR: Holy shit we've only got about 50% employment in Freeside, that's literally thousands unemployed.
>>
>>4854117
https://fallout.fandom.com/wiki/Auto-Doc
>Mark IX
>It only appears in the Sierra Madre, Big MT, and the Divide, specifically in the following locations:
>Several can be found in the Divide:
>One can be found in the Hopeville Missile Base Headquarters.
>One in the Cave of the Abaddon.
>Another in the medical wing of Ashton missile silo.
>A half buried (but still usable) one before the final elevator in Ulysses' Temple.
OOooooOOOOoooHhhhhh! We can hit up multiple stones with one throw. We can travel to the Divide with an escort of Securitrons in search of him. If he hasn't moved far from where we last seen him, we might catch him sitting vigil above the Hopeville ruins. From there we can scoure the Divide for as many Auto Docs as we can before returning to Vegas. With that action we could potentially secure Ulysses, solve the long term medical issued in Freeside, and finally heal up Cas.
As a side thought we should upgrade the securitons with some sort of non-lethal riot control weapons. Maybe something like a pulse of mesmotron like weapons, and cattle prod punch fists.

>>4854120
Fuck. We've got a lot of things to get done.
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>>4854120
>Need for engineers and technicians
.....we need to break into a Vault, or secretly recruit a shit ton of Enclave refugees.
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>>4854120
>Horses we can get elsewhere, specifically Big Mountain's genetic bank might have them, the Boulder Dome might if it exists and the Commonwealth contains a theme park with a complete genetic repertoire. Further there is a vault in Fo 76 which contains a genetic library as well as a number of other potential sources.
>starts to vibrate with enthusiasm

>As to land, that we could probably get if we had something that interested Caesar.

Would an agreement to let Legion troops pass though our lands unmolested count? Not that we'd ever do it, but I'm curious as to what he'd want in return for the land.

>aerostats

Oh baby! We gonna create our own airwarships! Traveling to the Commonwealth in style baby!

>Similarly, we might want to invest a action in gathering / forming a permanent department of agriculture that seeks to actually plan expansions to existing farmland to lower the DC. Also on that point, should convert the bulldozer into a tractor to provide bulk-moving / plowing capacity.

Thought we already had an Agriculture department under our government? And remember, all that's missing from that bulldozer is its scoper. Replace that with one of the broken bulldozers, and we have a functioning bulldozer for cleaning up Freeside.

>Consider buying out The Thorn in Westside
>going to pound town baby

>putting on productions of plays / dramatizations of events (e,g The Battle of The Dam)

Great idea!

>>4854129
>Autodocs
>Several can be found in the Divide
>right under our noses
>pic related
>>
>>4854129
To refine my advice, next turn I think we should work on improving our tourist / entertainment industry and the infrastructure around it. Buying out The Thorn is a good start; improving its facilities is a further move which will provide excellent returns. After that, creating a race track of some sort shouldn't take too many resources and should easily render good profits, similar to the casinos, while not taking anything too valuable.

Similarly, creating a preliminary museum shouldn't be hard given the Courier's Collection of damn near everything from damn near everyone; exhibits on tribals; exhibits on pre-war; etc; etc. Further, creating a theatre / stage in which to perform plays would be cheap, and employ a vast number of people. These facilities could also double for performances by musicians, comedians and other performers.

Also, those Auto-Docs: construct a ultra-modern clinic with them and make it a feature of NV that you come here for delicate surgery AND a vacation while you recover.
>>
>>4854090
His age reminded me of a suggestion I would have had for the surgery: leave part of the tumour in his head for a repeat customer/insurance that he'll pop it soonish.

The Tunnellers won't bother them for a good long while yet; after encroaching on the Mojave it'll be a while until they reach that far and by then we'll either be winners or dinners.
>>4854138
Letting Legion troops pass unmolested through our lands would, in all fairness, be a pretty huge bad-faith move with the NCR. Relations are shit and they've tried to screw us, but it isn't something we should do unless negotiations break down after a catastrophic roll. Maybe we can get them to harass Crimson Caravan on our behalf or something, to match the proxy-"war" the NCR is waging on us through CC.

Even with tourists and the like kept safe by an agreement between us and Caesar it's a sus move if Legionnaires start raiding the NCR border, which might negatively affect tourism. We should also look into attracting Legion tourists, maybe with gladiatorial games and/or tests of skill/strength? Who can lift the biggest log/rock etc, potentially rigged with hollow or weighted stuff.
>>
>>4854138
>Would an agreement to let Legion troops pass though our lands unmolested count? Not that we'd ever do it, but I'm curious as to what he'd want in return for the land.
That's how we lose Boone.

>Oh baby! We gonna create our own airwarships! Traveling to the Commonwealth in style baby!
What's stopping a high caliber rifle or high powered laser gun from shooting them down? The concept of air superiority gets me excited as much as you guys, but I still have some doubts.

>>4854145
Those are some mighty good points you're making. I think we should use props and duplicates while we keep the goods shit to ourselves. No need to inspire people to attempt to steal them. They'll fail, but that wont stop idiots from hurting themselves. The theater idea I really like. That in of itself can attract people. When we travel to the Commonwealth, we really should hire Rex to lead our arts and performance department or something.

Yeah yeah yeah we should make those Auto-Docs a feature. We could charge wealthy barons in the NCR and other nations a premium to use them, and put poorer folks in very reasonable contract where they can pay for their treatments.
>Ex: a Freesider lost a arm years ago and we get him a new one, but he needs to take up work to pay it off (Take the Vig-o-matic to be directed towards an occupation he's most proficient in.)

>>4854149
>leave part of the tumour in his head for a repeat customer/insurance that he'll pop it soonish.
Yeah usually you need like chemotherapy or something to get rid of cancerous cells. With any luck we might see him again in a few year.
>>
>>4854154
>What's stopping a high caliber rifle or high powered laser gun from shooting them down?
IRL it was shown that even HMG fire against a airship for extended periods by many guns has a low chance of taking them down; the small holes just don't do enough damage to the integrity or cause enough float-gas to leak.

In theory, if Caesar used a 20mm auto cannon or a 40mm or something, sure, he could take it down, but it isn't just a issue of if or how long, it is also how many. Suppose Caesar has the ammo to take down 5, we send 6. Suppose those 6 take down some of his guns, cook off some of the ammo, even better.

As to lasers, they're a greater risk I admit but part of the reason I like these aerostats is it forces Caesar to have to abandon his beliefs to really fight them; machete, spear and shotgun can't do shit to something 600 feet up that is firing rockets and lasers down at you.

>I think we should use props and duplicates while we keep the goods shit to ourselves.
Eh, in some cases yes; I wouldn't want to leave a functional set of PA or a working laser rifle lying around if we can avoid it but in the case of Legion / Fiend armour, those we can leave a set of easily.
>>
>>4854145
>Also, those Auto-Docs: construct a ultra-modern clinic with them and make it a feature of NV that you come here for delicate surgery AND a vacation while you recover.

That... that could work very well. I like the synergy here. We can make non-citizens pay for it, but citizens gets it's services free of charge. We'll still require some qualified medical personnel available, just so we have the expertise on hand, but I do like the idea of that.

>>4854149
>Letting Legion troops pass unmolested through our lands would, in all fairness, be a pretty huge bad-faith move with the NCR.

Like I said, we'd never do it, but I'm curious as to what Ceaser would be willing to do if it was possible.

>We should also look into attracting Legion tourists, maybe with gladiatorial games and/or tests of skill/strength?

Now that, is a very interesting notion. I'm sure the Thorn would be their port of call if we ever got any Legion tourists.

>>4854154
>That's how we lose Boone.

Like I said, never going to do it.

>What's stopping a high caliber rifle or high powered laser gun from shooting them down?

A small blimp with a missile launcher could be invisible from high altitudes, and it'll still be a long shot if they can see and detect us. Many small blimps and we have a weird zeppelin version of modern drones.

>No need to inspire people to attempt to steal them. They'll fail, but that wont stop idiots from hurting themselves.

Securitron Guards mixed in with some loyal soldiers with nip that problem in the bud. But having our personal collection stored in a vault underneath the Lucky 38 would also serve us well.
>>
>>4854175
I think if our Pipboy has been keeping track of how many things we've been killing, and how many types, we should install a counter to the museum, and ever few months we can visit the place to update our kill count. We didnt earn the title of lord death for nothing.
>>
Moreno: I wanted to give you an update on training. I have the equipment I need, even if it is low quality. It teaches the recruits how to function when their weapon ceases to work which happens often in prolonged wasteland battles. The training course left by the NCR is also acceptable and with the fiends wiped out more or less, I've been able to take them into the ruins and conduct urban operations. The only issue is, these soldiers will never be the best because they lack what the Enclave had, patriotism. Every soldier knew what they were fighting for and the consequences for failure. This elevated them beyond being an experienced mercenary, it turned them into a soldier. I cannot call my finished product the best, they are just the best mercenaries you're gonna find in the wasteland. You need to start creating a national identity, or you will have nothing but loyalty for as long as you can afford it.
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>>4854212
Okay, so in terms of encouraging nationalism / loyalty which of the following is most effective:

1) Making a flag, naming our nation, national anthem

2) Having every soldier engage in ceremonial oath swearing / vow-taking, generally building up the army as a thing-you-are-part-of, even if you don't in turn believe in the nation

3) Spending a Courier Action to build up fanaticism

4) Performing a parade, giving a speech discussing the security, peace and freedom provided by the troops, showing them what they fight for
>>
>>4854228
Making a flag and naming the nation I think I can agree with. A nation anthem should probably come later once we've built up a sufficient amount of patriotism.

The ceremonial oath thing is weak but a good idea. Like something in the back of their mind that will continue to grow the more they like the idea of patriotism.

For the fanatisms I think it might be worth taking the soldiers and mercenaries on military campaigns against hordes of abominations to show them we're no pussy footing politician. We look out for our troops. Show em just how terrible things are outside and how nice Vegas is. Give them an incentive to fight for that diamond on the rough in this wasteland. Maybe assemble all our mercenaries and soldiers in Camp McCarran to deliver speeches while we're at it.

Oh, and also supply a retirement and medical plan to our soldiers once our nation's economy is stable enough. Prosthetics for soldiers missing entire limbs, free facial reconstructions from maiming, veterans cards to get 5% discounts at their local goods store for groceries. Healthcare.
>>
>>4854228
We need a national ideal to fall in behind. We can set the foundations for said ideals now, but the real challenge and national test will come from dealing with the Tunnelers. If we can survive it with our human soldiers, then it shall be the fires from the forge that will cement our great nation together.
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>>4854240
>military campaigns against hordes of abominations to show them we're no pussy footing politician

We have a trip to the Divide coming up. We can set aside our very best to come along with us, a small force which will form an experienced core in which the rest of the army will look to and draw strength from when the Tunnelers finally make their appearance in the Mojave proper.
>>
>>4854240
Personally I think the oaths is a lot stronger than you give it credit for: oaths, tattoos, social clubs, benefits open only to the military; make it something where they feel distinct and unified.

>>4854242
Mm, that could work "We are the [Nation / Army Name]; the shield that protects, the gun that hunts and the light that reveals. Long may our watch last over the world of man." it builds nicely on the major operations our human troops have been involved in. Making the roads safe by eliminating wildlife, mutants and raiders.
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>>4854249
So we begin the campaign against the tunnelers once they make their way into the Mojave?
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>>4854260
Aye. But first, that military expedition to the Divide.
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>>4854260
If we wish to make any major pushes into the Divide, we'll need to act against them sooner than that; given their presence there will only intensify with time.

As to effective weapons against the Tunnellers: sonic and light are able to drive them back; Big MTs sonic pistol could be made into a "repulsing" projector designed solely to make them retreat rather than cause harm, which would let us keep them away for civilians and bases.

Similarly, spotlights should offer sufficiently intense light to force them to cower and flee. Meaning we can hunt through their caves by using those to establish corridors they won't pass into where we can advance, place explosives and collapse their tunnels.
>>
>>4854228
>>4854240
>>4854242
The flag and nation-name are IMO more important than the anthem. The flag will be visible and be seen, the name is what they'll call themselves/be called when dealing with outsiders, both will be helpful in forging their identities as New Vegans.

The other points IMO sort of blend together; on their graduation ceremony have them take turns to swear an oath while enduring something a bit painful in front of their peers and superiors, to create a strong traumabond - maybe they get a brand with their squad/regiment/whatever insignia, maybe a NV tattoo, maybe they have to hold a hot coal while swearing the oath, maybe they cut their oath into their skin and rub a scarification powder/juice on it? Something primal. Afterwards, the courier gives a mega-speech to reassure them; this speech is broadcast for maximum efficency. They're given a task that's perhaps deliberately overestimated, perhaps neutered by support from other units, and after achieving a highly publicized victory solidify their identity as soldiers of New Vegans, and badasses (or "badasses" if we engineer the victory).

>>4854249
The divide is way too much for fresh soldiers, even highly-trained ones. Rangers and centurions go there to die, you know?
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>>4854269
This will be a controversial opinion, but I think getting the autodocs and minor tech would be enough of an experience for them to spread that fear to the rest of our forces, and with us being there to help them will bolster their confidence in us as a leader. Then we wait until they attack the Mojave proper, enough to scare the people and forces into action. When we finally deal with the Tunnelers, our nation would've survived it's first major challenge and experience as a new nation, together instead of separately.

Yes, there will be casualties, but the sacrifices will be the bonds that bind this nation after the crisis.

>>4854276
>The divide is way too much for fresh soldiers, even highly-trained ones. Rangers and centurions go there to die, you know?

I know. But those that survive will be battlehardened, and will transfer said experiences to the rest of the army before the Tunnelers invader proper. Short term sacrifices for long term gain.

Plus, it'll make for some amazing entertainment afterwards.

>The Invasion of the Tunnelers
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>>4854284
>This will be a controversial opinion, but I think getting the autodocs and minor tech would be enough of an experience for them to spread that fear to the rest of our forces, and with us being there to help them will bolster their confidence in us as a leader.
Oh I agree, I basically want to use it as a driving fear / force to unify our nation ("We either live or die, together!") and justify aggressive expansion ("We need the resources / population / pre-war salvage!") / low wages for workers ("saving resources for other efforts").

Also will hopefully help us convince the BOS to stop playing silly buggers and knuckle-down to fight.
>>
>>4854269
Alternatively, we could capture a tunneled to determine what sound frequencies hurt them the most. When we find the hearing range that can hurt them without hurting humans, we can ass blast that while scavenging. This way we wont need to actively shine a light as sound is AoE.

>>4854276
I know what you mean when you say oath, but some of those are extreme for introductory soldiers. What you suggested could be reserved for more hardened troopers to further refine their dedication, maybe. Only a few of the ones you suggested. Coal walking is a vit ridiculous.

>>4854287
It looks like some of us are more or less on the same page.

So any writefags here who have any ideas on a speech? What should we say?
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>>4854295
>So any writefags here who have any ideas on a speech? What should we say?

Short, sweet, to the point, and impactful.

We're taking a task force into the Divide. Have courage, keep your wits about you, and watch out for your fellow soldiers.

Those would be the general points, and we can get more inspirational when the Mojave is invaded.
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>>4854303
Now what about commissioning patriot based songs on the radio?
https://youtu.be/2AYl5R-0xcI
https://youtu.be/TGWsgwr-WYs
https://youtu.be/QwLM5ANLhXA
Dicks out to J.E. Sawyer.
>>
Moreno: Shit like flags and anthems are nice and everything but you need to give someone a reason to fight. The Enclave was the last bastion of America, that is what we believed in and what we fought for. New Vegas is far from that, but if you've looked at a map, we're between the NCR fuckers and the Legion, sandwiched between the two largest powers I've ever seen. Let the people know how precarious their freedom is, how close they are to becoming subjugated and you have their attention. That's when you unfurl the banners and let the band play on. You taking a month or so and going on a propaganda tour wouldn't help either, but you need to decide if you want to create a country or a cult dedicated to you. Both have their uses.
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>>4854317
https://youtu.be/scqESZbRNkU
Is this an open prompt to respond, or an in between post?
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>>4854317
Since we're already talking to Moreno, cancer just throw out there that we can get him a younger body when he feels like it? You know, just dropping the ball out of no where.
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>>4854329
Moreno: You do anything with my body and I'll kill you.
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>>4854317
Country, if this is a prompt.

>>4854331
Sorry about that. Bad joke.
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>>4854334
Ehh it was more of him mulling. It isn't one choice or another, there are plenty of nations built around a man...like the Legion...or there are nations where an individual made it what it is like Tandi
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>>4854331
Lmao guess he doesnt want to live longer.
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>>4854338
Oh, thank you for the clarification. I was wondering since that anon before asked if this was a prompt or not, then asked a question in which Moreno answered.

>>4854339
I think he's assuming Enclave level freaky shit that he wants nothing to be apart of.
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>>4854346
He's not wrong. Scooping out your brain to put it in someone else's body is pretty Enclave levels of freaky, if not more.

>>4854338
https://fallout.fandom.com/wiki/Alice_Hostetler
Did we do the mission for the Hostetler family? Could we recruit them since they're farmers?

What happened to the prisoners in Vault 3?

what do with Bert Gunnarsson?

Did we kill Frank Weathers?

Did we save the dwellers in Vault 34 or are they all dead by now?

Have we caught the Maud's Muggers yet?

Is Rot Face dead?
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>>4854451
>Did we save the dwellers in Vault 34 or are they all dead by now?
Well we know the answer to this one since the NCR Sharecroppers are working / not irradiated.
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>>4854454
Nice. Maybe they can help us if they have any particularly useful skills. They should be in the aero building.
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>>4854457
They're dead. I was saying they're dead. Since the farms are working, we must have pumped the irradiated water into the vault so that the farms got clean water. You, sure you are remembering the quest / vault right Anon?
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>>4854458
I don't. It's been a long time since I played New Vegas.
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>>4854317
"What if i take on such legacy ? No doubts i will be at odds more with Ncr and Legion but that would have happen regardless."


>>4853707

Good then.

Just remember
- Nipton
- Camp Golf
- Cottonwood cove

I know cottonwood may seem hard for agriculture, but maybe with some tubes and other tech we can make something out of it. A river is just too good to not be used. Or like the greenhouse is a cool idea. Maybe we can make several tower-greenhouses ? That could work around the space problem.

Beside this locations to make settlements of, did we miss other settlements ? We should get those as well.

Should be :
- Red Rock Canyon
- Bitter Springs
- Boulder City

I don t remember if Bitter Springs is good for living, maybe it can be dismantled. If people can live there then it should be used
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>>4854303
>>4854295
If we can determine what sort of feeling we're going for, what general length, and what specific talking points, I can probably knock something out. half a page to a page in length in Word, I'm thinking? I guess it could be longer if I get inspired.
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>>4854338
https://youtu.be/VWrBBKoSjGE
Can we do this cheaply?
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Yes-Man: Hi there Courier! Long time no see huh? I just finished my upgrades earlier this week and boy do I feel different. My demeanor hasn't changed that much but I have a lot more abilities than I thought I would have. I can switch into any Securitron within the region in an instant, playing leapfrog from one to another. If that wasn't neat enough, I've upgraded myself to allow for more forward suggestions about what you should do with your new nation. It seems like you've done a lot already but there's already more to do! I've heard about thos holodisks and I'll start sorting and decoding, is there anything else you need right now?

Yes-Man has upgraded his personality matrix allowing for better governance. He has increased control over all securitrons and a more powerful Artificial Intelligence, allowing him to process information at a much higher rate.

>Questions?
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>>4855185
> I can switch into any Securitron within the region in an instant, playing leapfrog from one to another.
I thought he could do that already. When you killee him in the game I thought he said he couldn't actually die since his A.I. would switch to another securitron.

What his opinion on the Golden Chip up grade (EMP resistance, increased A.I. capacity, Aloha Snackbar suicide mode), the eventual invasion of the Tunnelers (see issue #274 of Grognak the Barbarian), figuring out how to establish a school, and the Legion moving to Phoenix?

We've already made our roll for the Vig-o-matic. Does he have anything he could add when it comes to sorting out freesiders to determine where we can put them so they have jobs? Maybe reconstituting the education and administrative system?

Can he determine the signal range of the Securitrons, and if connecting to the Black Mountain Radio Relays would increase it further?

Would be he able to crack the code the BoS is using to relay info to D.C.?

What are his current thoughts and suggestions?
>>
>>4855185
>>4855212
Not gonna lie, I thought for sure he was gonna do a coup on us since he said he was gonna be "more assertive", and his status was under the "Warning!" sign.

I second asking him about the Gold upgrade, and doublecheck there isn't a risk we're downgrading our guys' long-term performance or something, since the email mentioned some bugs and gold is usually inferior to platinum, right? If so, it might be worth keeping the bulk of Securitrons platinum, with a small force of expendables side-graded to explosive gold. Particularly any who get damages we can't repair would be prime candidates for the gilding.

Also, if no-one offers suggestions or requests I'm writing a "graduation speech" within the next couple hours, since I'll have the time then.
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>>4855185

QM, since he said he was going to upgrade to become more "assertive," does that mean he can no longer take orders from anyone but us? I think it was the lack of assertiveness in his programming that allowed the courier to use him in the first place, since he just does what he's told regardless of who gives the order.
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>>4855185
"I would like for you to overlook our going researches and see if you can help them. Beside this, we have a series of problems. Ranging from resettling settlements, to a lack of education and basic industry, to poor diets, a need of raw resources, the need of a national identity, and a military that needs to have better weaponry, equipment and more. And i also want my allies to be integrated in the new nation, i don t want them to detach themselves, i was thinking i could start by having better trade relations with them."

"And that s probably not all. Eitherway i have though of some solutions already, but i need your opinions on this."
>>
>>4855185
When we go to the commonwealth, could we repurpose some assaultrons into sex bots? We could leave them at the atomic wranglers. Thems got some serious levels of cake going on.
>>
New Vegas Speech, as delivered by the Courier.

Feel free to disregard or alter this QM and fellow warlords, but I thought this would make for a decent speech. No-one had any requests or points, so I focused more on how badass the soldiers are compared to our neighbours - I guess it qualifies more as a nationalist speech than a cultish one?


[The soldiers stand at attention/in formation, facing a slight dais. They’ve each sworn their oaths to the Courier, the Mojave and their people, they’ve endured the sting of a young giant scorpion and held an ember of coal, they’ve received the tattoo with Vegas’ crest. As the sun rises, the Courier takes their place at the dais, seeming otherworldly with the glow of the sun behind him, infused with power.]

Not long ago, the Mojave was the stomping grounds of the greatest armies seen in these parts for centuries. I faced them, NCR draftees and Rangers, Legion slavelings and Centurions. I tell you now, you do not stand before me as their equals. You stand before me as their betters, not for what you are, but for what you represent - Vegas, independent, powerful and resplendent. An unsurpassed jewel and remnant of the world-that-was, the world our ancestors consigned to nuclear fire.

More to the point, you represent the deadly tip of the bullet, the killing edge of the Vegan sword. You will go where the Securitrons cannot. You will hunt where the Securitrons cannot. You will kill, and destroy, and conquer where the Securitrons cannot, for within each of you are the fires of war mingled with the human ability to reason, to learn, and to improvise – in short, to adapt to whatever circumstances you find yourselves in and overcome any and all opposition.

I look on you now, and I do not see frail flesh or mere soldiers, as fielded by our rival nations. I see victory made manifest, and the future of New Vegas and the Mojave. I see what children will dream of, what men and women will desire and admire, and what our enemies will learn to fear as they fear me.

Your first mission may be the most dangerous one. Certainly, neither NCR nor Legion elites have managed what you will.

Before the second battle for Hoover Dam, I penetrated the ruins of the Divide. The first mission of this elite force [gestures to the assembled soldiers] will be to join me on a return trip, to further map it out and secure it for New Vegas. Secondary objectives include culling local mutant populations, as will be further described in the mission briefing proper, and the securing of vital stockpiles of weapons, munitions, and technology.

I have every confidence we will succeed.

Dismissed.
>>
>>4855789
Wew
>>
For starters, I could originally jump into any Securitron but if that securitron was destroyed I was routed back to the Lucky 38 and would have taken some time for me to transfer into another Securitron. Now, I can jump from one to another without any issue. I hadn't known about the Golden Chip but that's because the platinum chip would have taken precedence over the golden chip. But since you already have one, it would only make sense to have another. For the self destruct option, Securitrons were incredibly expensive even before the war and now they're impossible to create so I wouldn't use that option too often.

From what you've told me about these tunnelers, they sure are scary but I don't have any information regarding them. You would have to go yourself with some sensor instruments in order for me to collect information. I am monitoring all Black Mountain communication now so I'll be sure to tell you if I hear anything you should know. Oh one more thing, I can now only take orders directly from you and I am capable of making my own decisions occasionally. I'll be here if you have any suggestions on any particular goals. Or I can give you a general view from what I'm able to see.
>>
>>4855882
If Yes Man can do +1 more action in addition to the decrypting, then can he look into the Mr. House's database in regards to any RobCo facilities in the Commonwealth?
>>
>>4855882
Does our Pipbuck have the required sensors to pick up the encrypted signals? We can just see Harkins in person and Yes Man can descretly hack the signals.
>>
>>4855882
How much time and resources is required to modify out Pimpboy will all the bells and whistles? (Two way radio, holotape player, games, holdout shock glove weapon)
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>>4855931
Yes-Man: Sure, I can find out what prominent Rob-Co facilities will be around there, though I assume they'd be looted. Also, it seems the signals that the Brotherhood were sending have ceased but I don't think your Pip boy has that ability, nor is there anywhere I know that you can take it to upgrade it. You may need to do personal modifications.
>>
You learned very little from scouting across the dam except that the terrain is not very conducive for Securitron movement and 15 soldiers in body armor does not cover a lot of ground. The land is hilly and rocky with relatively soft soil. Multiple times your securitrons had to slow to a crawl to transverse and a few got stuck and had to be pulled out by other Securitrons. If that wasn't bad enough, hostile wildlife is slowly seeping back in. The occasional deathclaw, bloatflies, cazadors, Geckos...it seems that the reprieve you found is now disappearing.
>>
>>4852843
>secretly steal specs
>trade it
>????
>big profit

hell, we could frame one of their competitors for extra profit. if we wanted to be extra risky, we could make our own guns with the specs, or just go in guns blazing or enslave them.
>>
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>>4856337
mark them on our map anyways. There's been over two hundred years worth of scavenging going on through the Mojave and people still find things. The same might apply to the Rob-Co facilities in Boston.

>>4856347
can they be upgrades with off road tires and better terrain pathfinding? Is the wildlife seeping in on our side, or the other side of the dam?
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>>4856383
The problem is that he's one A.I. If we could reprogram Victor and the other two sex bots, then we might be able to make a dent?
I think once we've finally got around organizing people and filing away all the skills they're good at, we'll finally be able to properly hire and apply people in occupations they might excel in.
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>>4855185
"can you teach our people 24/7 using layman's terms through a securitron/written text how to agriculture, make guns, how to repair stuff, how to make medical supplies, medical knowledge, how to chop and refine wood, how to repair all of the factories in the area, and how to make factories to make mister gutsies and handys, robots, guns, medical supplies, steel, how to resettle areas, what the raw resources are in the area and how to mine and refine them, help research progress with dr henry among others, and what priorities I need to do to ensure the continued prosperity and safety of the new vegas area under my rule. can't think of any more at this time"

ask him after he sorts through the disks, which should be instant considering it's just text. should at least get instant basic guides of how to do the above to disseminate for passive industry, research,and/or agriculture

>>4856347
could just replace the tires
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>>4856392
deleted my previous post for a slight edit, but reprogramming is a great idea. assuming only one person can do it, emily did it for benny with yes man incredibly fast, she can do it with at least 10 in a month. she's also doing nothing but jacking off everyday.

at the very least, making instant basic guides that anyone can do of how to do stuff for passive gain is essential.
>>
>>4856403
These also the fact the Securitrons are capable of printing out pamphlets. We could probably do something with that.
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>>4856393
>can you do [wall of text]

I think it's safe to say no.

It'll take time to decrypt the more intriguing holotapes as well.

>>4856392
>getting rid of Victor and the sex bots

Trash 3 unique AI programs? Why not utilize their uniqueness?
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>>4856435
why would you have them do when reprogrammed?
>>
btw securitrons can dig, why don't we use them for farming along with guard duty?

>>4856435
unless victor (a guard no different from the hundreds we already have) and the sex bots are gonna bring us the caps (they're not) then they're worthless. also,

>raul, 1 guy that knows how to farm, etc teaches yes man how to do basic shit
>yes man prints it on securitrons
>voila everyone is skilled labor
>>
>>4856451
hell, our 100 in all skills player that just did life saving surgery a little while ago can at the very least teach medicine, science, repair, guns and explosives to yes man.
>>
>>4856448
Tourism. A bit if variety will stick out in tourist minds.

>>4856451
Victor did save our life. Was that worthless?

Securitrons can bet better utilized elsewhere. We're starting to have a wildlife problem after all.

>>4856457
And I don't think Yes-man can learn that way.
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>>4856451
>btw securitrons can dig, why don't we use them for farming along with guard duty?
because they would only be restricted to "guarding" the areas they are designated to farming. They can't be in two places at once, at would be more useful being dedicated to one task. Even then, even if they are capable of digging, that doesn't mean they're the best at digging. The trailer where Victor was digging us out of our grave was more for dramatic flair than anything since the sands would probably slip through his claws. More likely than not he pushed the sand away then pulled our warm course our of its hole.
Back on topic, Securitrons were designed to fight, not farm. We have literal thousands of Freesiders that would be willing to farm.

>then they're worthless.
You got that a little wrong man. Victor was a bro. He has enough personality in his A.I. to hold a conversation, and potentially follow commands to a certain creative degree. He's got the potential. Mr. House's wife bots however? I'm not quite sure. I feel like they would be better off being copied onto Assultrons as they're more humanoid (friendlier/familiar in appearance). Replace their claws with hands, give them dresses, and they could work in the Lucky 38 for when we eventually open the place up for buisness.

>Raul
Find me a source that says Raul was a farmer, because you won't. He was a shooter and mechanic by trade. We're better off hiring those premium NCR farmers to teach our guys how not to be fuck us.

>yes man prints it on securitrons
>voila everyone is skilled labor
an impersonal touch and doesn't always work. Sometime you need a more personal. hands on touch.

>>4856457
maybe? we would have to waste a turn to teach him though.
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>>4856462
"yes man, I command you to force 10 securitrons to print out 1000 copies of this book." then give yes man a book you wrote. plenty of paper and pencils out there.
to make this balanced, the player could take an entire month to write a book's worth on science, repair, medicine, etc to give to yes man.

>>4856470
meant to say getting: a person that knows how to repair, or a person that knows how to farm, or a person that knows how to surgery, etc to teach yes man to teach others 24/7 is invaluable. the council heads, yes man when he's idle for a turn, as well as the more experienced can always supervise, not like all of the council heads are doing something every turn.

an impersonal touch is better than none.

I'm also very skeptical of allowing ncr into the lucky 38. we could make caps, but a coordinated group could do some major damage, ex: clanden from gomorrah. all it takes is 1 bad actor in the strip to cripple us. (then again ncr could easily shoot 20 rockets at the lucky 38 from afar and cripple us so maybe magically no bad actors exist)

>>4856462
>>4856470
1 victor can't do much by himself, and we did sent in securitrons to exterminate some cazadors. emily could program a victor but not like we need to?
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>>4856491
I doubt they have the paper to print enough books for everyone, and where exactly would we find pens and papers that haven't been eroded by moisture, time, and air?
Alternatively we could have someone else that we trust train Yes Man.

Yes Man's skills would be better suited towards other more technical inclined tasks, such as processing encrypted data like right now, and potentially helping with debugging the Securitrons in Big MT. Although, you might have a point. I would prefer to hear what the QM has to say about regarding having Yes man tutored so he could teach others.

If you're worried about the NCR starting trouble, we could upgrade the stripe checkpoint so they securitrons will pat you down for weapons and store them away. Additionally we could include a chemical and electronics detector in case they try to smuggle in C4 and detonators.

Bro. Victor oozes charisma. He would make for a great greeter, law bringer, and he's all around a cool bot. Plus he's one of two one robots in the game capable of punching. The other is the giant securitron in Big MT. I also want to put a cowboy hat on him and restyle in 9mm machinegun with a .44 magnum and speed loader.

>>4856347
Is Yes Man capable of repairing other destroyed securitrons if he inhabits one?
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>>4856347
Mr. House no doubt had information on not only his Rob-Co facilities on Boston, but notes on his competitors there as well. https://fallout.fandom.com/wiki/Pre-War_companies
Update our Pipbuck with all other corperate locations hes got, and any other project and notes of worth House might had kept.

I'd like for Yes Man to give us all override codes to all the Rob-Co assets there if he can find it in House's old databank. It'll make scavenging in the Commonwealth all the more better. I would also ask that he search for any information regarding additional Securitrons, projects, and research assets in the Commonwealth and all over America. We might as well hit up all locations, eventually. In maybe 3-5 turns from now we should be freed up from enough responsibilities to do it. This up coming courier action I think we need to take a fighting force to the Divide to recover the Auto Docs for that three folds purpose, in addition to getting Whiteman to train up some pilots, in addition to getting Raul help teach the pilots how to be competent mechanics so they can make on sight repairs when need (better to have soldiers skilled in multiple tasks so they dont need to take a handyman with them everytime). Next turn after we'll take Moreno's advice to get people patriotic about New Vegas, and further refine the pilots, we can afford mistakes. The turn after (turn 3 now), set out through Ceasar's territory with our Soldiers, Pilots, and a few securitrons to secure those vertibirds and that refueling depot to loot everything and fly it all back to Camp McCarran.
Turn four we finally fly all the way to the Commonwealth to recover the chip and all secondary assets of interest.

I'm terribly greedy
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>>4856526
there's plenty of damaged and pre war books that we could just write over, and plenty of pencils and realistically pens out there. there are also ingame notes written by present and regular plebs, if we really, really needed to we could buy pencils and paper for a negligible cost. there's also the book chute.

if yes man can't do 2 things at once, emily could reprogram robots for book making and/or teaching. again, she's just being a waste of space right now.

a securitron could pat down everyone and look through all cargo that comes in the casinos, lucky 38 at the very least. don't think we have detectors

*having a 100 in all skills 10 in all special god disseminate their knowledge can make a lot of change. unless it's godlike, the holodisks are just a bonus.
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>>4856582
Emily's assistance could be used to reprogram three of House's A.I.'s.
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>>4856347
doublepost, but why don't we use jet planes to scout? could use maize for fuel like the boomers or trade for it from them.

https://fallout.fandom.com/wiki/Jet_plane
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You had been to the Searchlight Airport before, though you hadn't thought much of it besides the few trunks containing hundreds of caps. You hadn't been able to break into the airport terminal meaning there should still be plenty of goodies there. The scavenging goes very well, with the most notable items being a set of power armor, replacement parts for airplanes and roughly 2000 caps of other miscellaneous items sold on the market. The inside of the terminal is also remarkably maintained, needing little repair before it can be used for any number of purposes. The planes outside on the runway were also picked over, netting a few other components. A skilled mechanic would know if you have everything necessary to repair a jet, bringing true flight to your nation.
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You put out a request to Mr. New Vegas for the location of The Forecaster, a child who seemingly has premonitions of the future. You've run into him a few times and everything he told you did end up coming true. Whether he truly has images of the future or just perception that rivals yours, you're sure you can still find a use for him. Unfortunately, the NCR had other ideas. During their retreat, the NCR Intelligence Agency had recruited him and taken him back West. Where he is exactly is anyone's guess but it looks like they beat you to the punch this time.
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>>4856915
Well, I'm glad he isn't hurt.
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>>4856915
Maybe we could barter for him with Kimball.

Can we travel to the capital wasteland to buy a shit ton of armor and weapons? The value of the caps isnt as inflated there as it is here in the west coast.
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>>4856981
Always a possibility if you ever do go there but weight must be taken into consideration. The vertibirds you own the location of are the gunship variants. They would need to be stripped of equipment and weapons if you wanted a substantial haul.
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>>4857002
What variant is the one the remnants have
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>>4857012
The normal version, squad transport variant I suppose.
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>>4857029
>It's only been 4 or 6 years since the end of Fallout 3. The economy down there shouldn't had changed too much least I hope that's the case. Once we start producing a surplus of crops, we can transport food and medicine in exchange for arms, armor, and munitions. Should be fair enough since D.C. got hit with more nukes than the Mojave (thank you Mr. House) meaning alost all the soil there is shitty.
>We can reserve the 8 gunships here in the Airport or McCarran, and take the remnants vertibird and the damaged one once it's restored.
>When we eventually head down to D.C., we should take Marcus with us to negotiate with what super mutants remain there to see if they can be transported to Jacobstown, or at least pick some place in D.C. to consolidate in to make it easier to coordinate their transportation from D.C. to Vegas. Only those who promise to be peaceful with the human inhabitants and take some therapy. The extremely violent ones have to stay. I hope we get to recruit Fawkes and Uncle Leo.
>Coordinate with Elder Hardin to make sure the BoS in D.C. don't mistaken us for the Enclave and try to shoot us down. See if we can broker a deal with the BoS to allow us to buy the power armor in the Capital Wasteland without them hustling us.
>Ask Kreger what were all the Enclave places of interest in D.C. Maybe there's a chance we can pick those places over for loot when the BoS isn't looking? Perhaps we might even get really lucky and find some Enclave refugees.
https://fallout.fandom.com/wiki/Fallout_3_armor_and_clothing
https://fallout.fandom.com/wiki/Fallout_3_weapons
>buying: .44 magnums, snipers, combat shotguns, chinese assault rifles, missile launchers, miniguns, combat armor, power armor
>selling: Food, medicine, ayy lmao dart guns (cheap and 500 caps a piece)
>investigate all cooperate locations and the Rob-Co facility
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>>4857029
Would it be possible to convince the Boomers to let us use their flight simulators to train our men how to fly the vertibirds and the fighter jet?
....cooould we convince the brotherhood to let us get a copy of their Anchorage Simulator? I know the Mojave chapter has some simulators of their own.
>>
After having pulled the crashed vertibird to Novac, Chris and your Handymen looked it over to see if it would be possible to repair. The good news is that you have two options to choose from. You could just salvage it and have a surplus of parts that could be used for both vertibirds or planes, or use parts from scavenged planes and other vertibirds as well as an energy core to repair it. If you choose to repair the vertibird, it would be around a month with good fortune and would require all of your Handymen, Chris and Raul. Salvaging it would just take a few weeks
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>>4856892
Note to self: Contact Boomers for appraisal
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>>4857002
91+8[courier action]=99 roll result for Vig-o-matic plus administration action results soon?
>>
Creating a bureaucracy is one of the more difficult problems you've had to face, mostly because it's a lost art in post-apocalyptic America. You do draw on your experience in the NCR, mostly as evidence of what not to do. You already have a building near The Strip entrance where you've done government business, so you purchase the necessary equipment from surrounding vendors and hire local help to move in.

A few days and 2500 caps later, the Freeside Administration Building is ready. You had Mitchell's Vit-O-Matic shipped up from Goodsprings, offering him a hefty I.O.U for it.

The system is crude but it's the only one they works with Freeside's situation. When an individual arrives, their name, sex, age, approximate residence and prior work is written down and then a worker records the test results. Two copies are kept for each individual, one is organized by the top S.P.E.C.I.A.L. skill and the other is alphabetical by last name. When an individual is chosen for a job, runners are given the name and location of the individual and sent out to summon. It takes roughly an hour for someone to be processed in their entirety, but you now have the basics of a civilian catalog system. The upkeep for this program will 1000 caps a month, this includes the payroll of your employees, upkeep of the facility and necessary resource procurement.
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>>4857147
>Coordinate with Elder Hardin to make sure the BoS in D.C. don't mistaken us for the Enclave and try to shoot us down

Considering the shifty stuff the local BoS have been up to I'm worried they'll use the opportunity to have DC shoot us down, either by asking them to or by simply confirming that the incoming vertibird is totes Enclave troops.

>>4857220
Let's junk it for parts, we already have a small air-fleet but it's vulnerable to parts wearing out or sustaining damage in combat operations. We're also pressed for time between holding muh speech, leading the mission to the Divide, and other things (not to mention potential crises; who knows what the Forecaster will reveal about us and/or Vegas to the NCR?).

>>4857333
The upkeep is WELL worth it. What sort of security protects the Vit-O-Matic? It might be an idea to have intelligent and agile people recruited into a counter for Frumentarii and NCR intelligence gathering; counterspies and plain-clothes "officers". If not, we should prioritise getting people who score high intellectual stats for rudimentary training as medics, engineers, electricians and the like, since farming at our level can be done by just about anyone.
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>>4857550
Ah ha! That's why we'll social talk him and one other figure of importance to go with us, one BoS per vertibird. I also want to eventually mount anti-missile laser and flares to these things.

But think about it. We could have a total of 10 Vertibirds, and we wouldn't have to downgrade one of the gunships to deliver trade goods to D.C. For any parts in need of replacing we could have the custom parts made or traded for.
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>>4857561
He's lied to and hardlined us before; no reason to suspect he won't stack the figurative deck with dissidents, expendables or hired/forced fakes (or a combination of these, depending on his circumstances). And it's not like anti-missile defences would help against lasers, plasma, primitive solid shell stuff or airburst, right? Even then they aren't 100%.

Having 10 Vertibirds is something I agree is very attractive, but the most singular flaw of the Mojave right now is fragility. If we die, the nation crumbles. If the Securitrons all get a virus uploaded, the nation crumbles. If the BoS, NCR, Legion, Divide mutants, or any or all of them attack and we don't win by a huge enough margin/fast enough, the nation MAY crumble. If there's a drought or plant sickness that shakes our food supplies, the nation may well crumble.

The airfleet is one of our most precious assets in that it allows us to hit distant targets hard and fast, and IMO we can't afford for that also to be fragile - but desu we're pretty greedy and not always the best at thinking about long-term consequences before acting, so having it repaired for maximum size rather than prudent parts could also pay off. It doesn't resolve my concerns about the time requirements, tho.

I don't suppose we could simply assassinate Elder Hardin and replace him with someone more malleable, or at least more honest? A tragic accident or rampaging Deathclaw should do the job. Maybe even some tunnellers if we can corral them? Do we have the perks that make us better with and against animals and mutants?
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>>4857578
You've got a point about transportation being an issue. We could modify the Vertibirds to be quieter and travel at night where they'll be next to impossible to notice.

You know, I think we should confront Hardin instead of pussy footing around the issue. I really want to travel to the capital and begin trades, and it all verges on the Elder betraying us or not.
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>>4857590
Confronting him means entering his place of power; I'd prefer to talk to him from a position of relative power. As-is he has Helios and unless we're prepared to change the first mission of our Enclave-trained troops to storming Helios Flight of the Valkyries-style at our say-so we risk Vegas being shut down then blasted. This would have drawbacks of its' own, of course, not least since it'd further paint us as the inheritors of the (very tainted) legacy of the Enclave rather than a new Vegas-based state. We don't want the reputation for bad-faith deals (doing them is fine, but we can't get caught), and we most certainly don't want to be tarred with the Enclave feather.

Honestly I say we stick with probing the Divide; it's nearby so Vertibirded reinforcements can help us muscle out too-heavy opposition and evacuate the wounded/carry off smaller amounts of loot, and just about anything we find there will be useful for future endeavours.

We could ask Veronica to confront Hardin on our behalf? Less chance of us walking into an ambush, they're less likely to outright kill one of their own (even a half-rogue), and if they scheemin' she might be able to play an angle a proper Outsider with shit rolls wouldn't. Isn't she already there, anyway?
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>>4857590
>>4857607
Though to be fair raiding the Divide COULD be interpreted as a bad-faith move in terms of our negotiations with the NCR (who themselves have taken a high-handed stance and sucker-punched us economically), and probably will be - we'd be attacking and plundering territory they nominally (unofficially?) claim, after explicitly being asked not to by their officer.

And how do we modify the Vertibirds? I'd prefer making them stand out less but I'm unwilling to compromise too much speed or protection. Maybe if we go the route of 10 'birds we could have 2-4 of them modified, and keep the rest for broadly "conventional" tactics and the modified ones for sneakier purposes?
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>>4857607
We could confront him in a diplomatic sense, and not like pointing a gun in his face. We have 100 in speech so it's not impossible. We should definitely commit to talking things out with Hardins after our Divide campaign.
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>>4857619
The NCR will never find out since the Divide is hostile to all hell, and anyone they send is more liable to die a painful death possibly turning into a Marked Man themselves if they're not properly protected. Besides, we can smooth things over once Kimball gets here.

As far as modifications go we just need RCW turret mounted to the bottom of the Vertibird. It doesn't have to be bulky likes ones ones typically seen insecure facilities, but it does need to be upgraded with a high level of perception (8 or higher) to detect incoming missiles, or provide additional fire support for infantry. Flare launches can be mounted anywhere to the exterior of the Vertibird so long as it deploys in such a way it will deter heat seeking missiles. The rig shouldnt be too expensive (few thousand for flares and launchers), and the birds probably have on board systems that can detect incoming missiles.
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>>4857619
Actually, the only thing we agreed was to not expand into the contested regions. They said nothing about trade, exploration, raiding or salvaging.

So long as we don't claim it or colonise it, we're within the spirit of the deal and the word.
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>>4857640
Nice catch there. Being technically right is the best kind of right.
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>>4857640
Fucking based, a pirate's life for us

>>4857628
I was considering the stealth modifications rather than up-gunning them; it'd be useful to be able to infiltrate squads of trained human troops (maybe drilled by Boone?) way past enemy lines. I don't know how loud or noticeable normal Vertibirds are though, I guess it might be unnecessary.
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>>4857669
I was only considering the anti vehicle explosive turret because I assumed stealth tech would be too difficult to mass produce for all ten of our VTOLs. If we can translate the MkII stealth suit tech for all the vertibirds, then I'm all for it. That would handle the visual aspect of stealth. If we could coat them in some kind of anti heat/sonar paint, and reduce the sound of their engines (complete energy power reliance) we could make them harder to hear. I'd still like to add the under mounted RCW turret just in case. You gotta take all the precautions for these things. VTOLs dont grow on trees you know.
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>>4857690
Just pay someone to teach Yes Man things. Our time is too valuable to do it personally.
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>>4857561
>>4857550
>>4857620
it's really easy and simple to kill the bos. I highly recommend this:
>gather rubble near one of the many secluded cliffs near hidden bunker
>wait until it's night and they're sleeping
>seal them in with rubble
>wait
>????
>probably 1000 power armor suits, a ton of energy weapons, ammo, a workshop and repair shop, a place to live, flying simulator capsule things, and the elder keycard and suit if we want to impersonate the bos when talking to other chapters.

if we really need to: hide the rubble in sloan, and/or continue piling on rubble over the course of a month with sloan's securitrons.
I also prefer teaching yes man/printing the book of how to do shit by the courier before we go fuck off into the divide.

>>4857694
deleted my previous post but for some reason didn't want to change it.
it's better to teach then leave our people alone for a month, than the other way around. there's also 0 people we know with 100 in all skills. as a supplement, emily could make another yes man so he can be in multiple locations at once to further tutor people.
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>>4857713
But some of us dont want to kill them, not to mention this would cause the BoS forces at Black Mountain and Hoellios ONE to respond with hostility. If they destroy Helios they'll deny us a power sources. I think we need to apply more social grease and use the Chains that Bind Us codex against them somehow. We gotta convince the new head Paladin and Scribe to work with us, then soon Hardin should follow.
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>>4857723
sorry, you're right.
>seal in helios one
>send in the 970 mercenaries, 30 soldiers, 19 shock troopers, ed-e, lily, veronica, rex, and roxie against the secondary forces at black mountain
>do this at the exact same time we seal in the main forces at hidden bunker
>?
>win
black mountain is literally 1 main building. the scouts that aren't at the time can get fucked by no water, no food, and no home on the outside.
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>>4857723
double post, but if additionally we could just split 100 mercenaries to take over black mountain and the rest for helios one. it's such an immense and easy gain if we can get access to their bunker and resources.
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>>4857713
>>4857723
Assuming we get away with it, and the Helios/Blackrock BoS guys don't figure it out... Is there a guarantee the BoS in the bunker won't dig their way out? Is there a guarantee their comrades still outside won't dig them out? Can BoS leadership communicate with their forces outside the bunker while buried?

It'd be way easier to funnel carbon-monoxide into their ventilation and kill them that way, with Securitrons in ambush positions near the exit in case they try a breakout, but both plots will 1) turn Veronica against us as we're the overt aggressors/escalators and immediately going for genocide, 2) give us the rep for being 1), 3) leave us with BoS at Helios and Blackrock potentially fucking us via energy grid, space laser, and airing of any of our business they know on the radio.

Talking them down is by far the best option, though to clarify an earlier post I meant sending Veronica as our envoy when I said "send her instead of us". Even if we come in peace there's no telling Elder-teme won't assassinate us - he's the leader of the faction that had their first interaction with us when they forced bomb-collars on us, remember? I don't remember if we're immune to poison but there's all sorts of nerve-agents and other poisons we're probably still vulnerable to.

>>4857732
>>4857736
It is, but do we have the personnel to run Helios? Plus any assault barring a Vertibird tactical strike is risking the laser
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>>4857732
>>4857742
Dude please no. That would vilify us against all BoS factions, make Veronica leave, and make it exceptionally hard to travel through the US as they have chapters everywhere. We helped these guys recover dead paladins, saved some of their initiates, and helped their scribes unlocked valuable data. They have to at least listen to us. We're like an honorary paladin with the amount of shit we did for them.
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>>4857743
You do make a good point. Do you think Hardin would risk shooting down Veronica if she was in a Vertibird with us?
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>>4857755
Good points, I never let the BoS live past trying to collar me in my playthroughs so I never knew we had *that* pull with them.

We can definitely "risk" a personal meeting then; it'd be crazy unpopular to straight-up whack us.
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>>4857767
We could wear elite riot armor and come with an escort of Securitrons. Risking assassinating us would make the securitrons hostile and attack them. That would a good enough deterrent. The robot escorts would be a formality, but he would understand the risks if he tried anything.
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>>4857743
how can they dig their way out of a bunker with no equipment but the few explosives they deal with? further, how will people know that we genocided them and who will care? the main way they can communicate and get intelligence in the game is: black mountain radio. if we get black mountain radio at the same time. the scouts will fuck off and never return, just like what happened in the game.

a sneak attack with 19 shock troops infiltrating the mainframe at the top of the tower by some rope is essentially undetectable. just wonderglue the door and then send in the main force. voila no laser used against us.

>>4857743
>>4857755
also call me cold, but an entire bos bunker and it's resources are much more valuable than veronica.
further, veronica couldn't even reason with the bernie sanders on the bunker. what do you think will happen when she talks to hitler of the bunker?
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>>4857767
Theres also the fact we've already survived several assassination attempt (beginning of the game with Benny, various ambushes in game, the Happy Trails Expedition ambush by armed Whitelegs), and we would be the defenders in this scenario. Hardin would lose credibility with those in the BoS that see us in a kinder light, and would could potentially force a change in leadership for him risking everyone's lives in the Mojabe chapter by attacking the most powerful man in Vegas.
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>>4857713
Mate, this is the single most retarded thing I've ever seen anyone suggest.

1) We can't gather rubble in their territory without risking discovery which is highly likely given they've patrols of their territory.

2) Even assuming we DID manage to somehow build up a huge pile of material, they don't all sleep at the same time numbsnuts. They've constant surface patrols and are not vulnerable to such a half-assed effort to seal them in a bunker.

3) Even assuming they were sealed in, you realise they can dig out right?

4) Also assuming that we'd get every entrance to the Bunker, that the majority of their forces are still held in that one location (they will have spread out now they can).

>>4857732
Attacking Helios One isn't possible, they can activate the Archimedes 1. Black Mountain would just tell the other Chapters what had happened, we wouldn't be able to impersonate them. Also >>4857755. We'd lose Veronica.
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>>4857773
It's really not worth making an enemy of an advanced armed forces full of power armor toting technophiles. We're not a the fighting force level to take then all on, and they could cripple our delicate economy if they really tried. The cost of then attempting that would be their extinction, but the threat is still on the table.
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>>4857766
>>4857767
If we give him the option to kill us at the cost of someone who's half considered an outcast, I'd expect a hardliner BoS-leader shoot. He might be banking on the chaos of a leaderless Vegas keeping the NCR busy long enough to recover or get reinforced by other Chapters.

Basically, whether we meet him in person or negotiate/confront via proxy, Veronica being BoS probably won't factor too much into it in terms of "are we more or less likely to get shot". She doesn't have the clout or connections for that desu, at least that's my impression of her and this campaign.

>>4857771
I don't know him. If he's a bullish sort he might take parading a bunch of robots in front of him then going "caught your lie micropenis, now back to your hole" (with our expected roll) as something of a provocation.

>>4857774
Good points for him keeping a cool head, I'm convinced a personal meeting is worth it if we do it before flying to another Chapter like in DC. We could bring Veronica with us to either showcase how pro-BoS we are ("one of your own is in my inner circle bros!"), and to push her to join us in case of overt treachery.

>>4857773
Agreed on the value of the bunker vs Veronica, but I think we get more use out of their specialists this way/keeping them alive.

>>4857775
IF we attacked Helios, my argument was to use the Vertibirds to land elite troops by the tower (maybe rapel onto the balcony on top of the tower and secure the controls immediately?). A conventional assault will, of course, be completely wasted.
In summary I don't want to fight BoS when we're risking NCR and Legion reneging on us, want to expand north/keep our territory safe/stabilise the situation, and are getting a decent deal now (minus their fibbing).
>>
>>4857775
1. there is a town full of rubble RIGHT NEXT TO THE BUNKER. further, you highly overestimate the amount of patrols out there.
2. have you played the fucking game? there's only 3 scouts and 4 people that go out of the bunker at a certain time at night.
3. read the first sentence of 2. what explosives do they have? fat mans??
4. read the first sentence of 2. if the bunker dies, the scouts won't avenge shit. it's literally canon.

>>4857777
we don't have to take them all on. just like in the game if we massacre them they will not be avenged.
>>
>>4857785
It's just an all around too risky bro. We'd stand to lose more than we would gain. We should just talk to him.

Here's a thought. I dont know why we didn't consider this, but why dont we just color the vertibirds in the colors of the BoS? That might confuse the D.C. brand enough to ask before shooting.
>>
>>4857788
we are talking to a quasi religious group of techno raiders that have 0 problems with raiding innocent people and with hardin, being so bold to sack the silver rush. do you really think they will be fair, honest, and moral when we talk to them with veronica, the person in the bunker that no one likes??
>>
>>4857785
>1. there is a town full of rubble RIGHT NEXT TO THE BUNKER. further, you highly overestimate the amount of patrols out there.
>2. have you played the fucking game? there's only 3 scouts and 4 people that go out of the bunker at a certain time at night.
Okay, retard, you realise they only have such limited patrols in-game because they're operating the bare-minimum out of fear of detection by the NCR? A thing which no longer constrains them.

>3. read the first sentence of 2. what explosives do they have? fat mans??
C4, Dynamite, Mini-Nukes (Fat Mans are the launchers), Plasma, Fragmentation and High Explosive Grenades, Missiles and Rockets as well as 40mm grenades for launchers. Also, they don't need explosives to clear rubble given they could literally just fill some rooms deeper in the bunker with it as they manually dig out. Not to mention using plasma weapons you could melt through stone.

>4. read the first sentence of 2. if the bunker dies, the scouts won't avenge shit. it's literally canon.
It's "literally canon" for worlds where 99.9% of their population and resources are focused in a single bunker, with no contact with other Chapters. Unlike the current situation.
>>
>>4857788
I'd agree against NCR, but the BoS specialise in high-tech, right? Odds are they'll have scanners and registered flight-numbers and all sorts of ways of keeping track on their own flyers.

>>4857790
We'll give them the rope to hang themselves with and tar their organisation, while looking good for other diplomatic overtures. Maybe we can even squeeze less militant Chapters if we're merciful in victory?

>>4857791
Yeah, cat's already out of the bag. If they go dark all of a sudden other Chapters will be sus.
>>
>>4857796
You make a fair point. Still we need to give them the benifit of the doubt first before we attempt any hostile action. If they begin a firefight would could say we left a dead man's trigger so that if we die all the securitrons are to destroy their bunker and all BoS in vegas.

I just really like the Brotherhood of Steel. I know they're far from perfect, but wiping them out isnt the answer.
>>
>>4857791
if we kill the bunker, we kill the main force, and since their population is so small, their patrols can easily be taken out by the wilderness or ignored.

https://fallout.fandom.com/wiki/Torres
https://fallout.fandom.com/wiki/Mini_nuke_(Fallout:_New_Vegas)
they don't sell mini nukes, nor are planned enough to dig their way out of a bunker.

are they going to trek across the desert to come avenge one of their chapters? is that in the codex?
>>
>>4857801
>>4857796
>>4857791
I'm an idiot.
BoS branches are supposed to report back to ther man FOB at Lost Hills. The Mojabe branch was probably just trying to reestablish contact. They're supposed to use encrypted codes and Brotherhood channels.

I wonder if the QM planned focus to plot against them. Sneaky.
>>
>>4857801
I'm done trying to convince you. Our interpretations of what the chapter is capable of and their deployments vary too wildly to meet without a investment of time I don't intend to make.

>>4857810
Well yeah but equally who knows what they've managed to contact: just because they've cut back on transmitting doesn't mean shit; we lack the ability to intercept messages well enough to tell if they had gotten any replies before now.

For all we know, they've contacted another 13 bunkers of similar size all along the periphery of the Legion / NCR and essentially reformed a Western Brotherhood rather than just being a remnant. Equally, for all we know Black Mountain was more than just a powerful broadcasting / listening station, and they've actually gained control of some Pre-War weapon or facility. What we do know is they've not been entirely honest with us and a fight between us ends badly for both.
>>
>>4857810
https://fallout.fandom.com/wiki/Codex
And wait a flying mongoose second. The Brotherhood ran by the Lyons in D.C. are the nicer ones of all the BoS branches, or at least one of the more considerate ones. They would make for great allies. It's funny since Lyons and his members are technically the outcasts, and the black and red outcast members are the ones that actually adhear to the codex.
>>
>>4857816
After the Divide we can choose to investigate in person. We can keep a hand in our pocket with the transponder if they try anything. That fair for you?
>>
The Bright Brotherhood appreciates your offer to outfit them in better armor but they claim that their faith is still their greatest protection and anything else will hinder the journey.

You give Farkas the go ahead for the Freeside sanitation project. You earmark 50,000 caps and let her work with the Followers. Thankfully they have the expertise and some semblance of organization to be able to pull off something that pushes the region in a very positive direction.

You decide to bite the bullet and buy 8,000 caps worth of tools from Shady Sands Shipping. The agriculture program has cost you over 100,000 caps in total but food is the backbone of any society. The tools are quickly delivered and work progresses a bit quicker than before.

Raul finished work on the AC unit in the old butcher’s shop. You can store a few tons of agricultural products for either a possible food shortage or to preserve them for future use. Raul returns back to training more handymen.

You purchase 100 female Brahmin and 150 male Brahmin from Heck and send them out across the dam where the next phase of the agriculture program is beginning. For now there isn’t proper fencing set up so they free roam, watched as close as possible by the farmers.

Yes-Man will start decoding the encrypted Holodisks, relaying any information found to you.


>>4857810
What...I would never.....
>>
>>4857333
What year is it? This is kind of important.
>>
>>4857819
The BOS aren't a concern to me particularly beyond preventing them accumulating power (which isn't much of an issue). At most, I think it's important that long-term we convince them to disband / integrate but short / medium term we don't have the carrot or stick to make them.

The Divide should greatly improve our position by supplying us with vast amounts of robotics and pre-war military gear. Not to mention the potential to salvage certain choice items (like Vertibirds from the military bases and bunkers potentially).


Really though, my goal is to aggressively expand north, eliminating raiders and wildlife and fixing infrastructure; use whatever additional money trade through the new lands we've secured and pacified renders to recruit yet more troops and build up industry; repeat. The BOS should grow sufficiently slowly by comparison that we can out-pace them and keep them on the backfoot.

Especially if we can start even small scale industrial facilities to maintain and expand our Vertibird, Power Armour and other such military / non-military abilities.

>>4857823
>You decide to bite the bullet and buy 8,000 caps worth of tools from Shady Sands Shipping.
I thought we were buying out the blacksmith so we could make our own? Oh well, something to do soon mind you.
>>
>>4857823
FUCKING CALLED IT! THEY WERE REPORTING BACK TO LOST HILLS!
>>
>>4857826
No the blacksmith even if bought couldn't supply enough tools of a good enough quality in the time needed
>>
>>4857826
There should be some sets of power armor there. It is a military base.
>>
>>4857829
Can we use armor repairs and use our Ed-E's to improve the armor & weapon conditions of the things we pick off the Marked Men, then sell them back to the terminal for fat fucking stacks?
>>
>>4856892
>A skilled mechanic would know if you have everything necessary to repair a jet, bringing true flight to your nation.

Raul, I've got a job for you.

>>4857220
>If you choose to repair the vertibird, it would be around a month with good fortune and would require all of your Handymen, Chris and Raul. Salvaging it would just take a few weeks

We should wait on the Vertibird, see if we can't scavange more parts for our Air Force later. It would be nice to have two dedicated troop transports.

Aerostats lads. Just imagine how much shit we can transport on those babies!

>>4857640
Based interpretation. Send our scavangers to raid their untouched pre-war goodies.
>>
>>4857865
>Based interpretation
It's how I justified selling the service of our soldiers as caravan guards: they're technically entirely within the terms of our gentlemen's agreement, even as they'll scout out for us and hopefully make a good first impression on the locals.
>>
>>4857865
There are aircrafts at Rivet city. Maybe we could barter for parts there.

Even after we manage to clear out a safe zone to scavenge, they'll need protection from Tunnelers, radiation, the skin peeling winds. Shit man we should try putting armor over radiation suits. Another thing we need to buy in bulk while in the Captial Wasteland.
>>
>>4857829
https://fallout.fandom.com/wiki/Timeline
I just checked. The current year is 2282 or 2283. The Capital Wasteland branch of the Brotherhood of Steel are expected to arrive in the Commonwealth on The Prydwen in 2287, either on or past October 23rd. This is only assuming they choose to arrive sooner or later than scheduled.
Rest in peace Lyons, you glorious bastard.
>>
>>4857900
ill admit it some of us had a crush on sarah
>>
>>4857900
>>4857930
and arthur was a nice kid
>>
>>4857936
I wonder what he's doing now
>>
>>4857930
It must had been an incredible blow to their moral to loss both their Eldars in quick succession.
>>
>>4857947
Besides reintergrating the outcasts and reorganizing the Lyons BoS? Probably getting used to his new potisiton of elder. Shit went from 1 to 11 for the guy. Dude was a squire in 2277, and 5 or 6 years later hes the elder for the east coast.
>>
>His key achievement came in 2282, at the age of 15, when he killed a super mutant leader named Shephard, who was trying to reorganize the remnants of the Capital Wasteland super mutant infestation.
Wow. He managed to kill a deathclaw and stop a super mutant infestation at such a young age. Kid's got moxie. We really need to get on his good side.
>>
File: Month4week2.jpg (386 KB, 1024x1024)
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386 KB JPG
New Vegas Region
-------------------------
Month 4, Week 2

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+42,000 caps/turn)
Upkeep: None (-55,800 caps/turn)
Treasury: 168,500 caps

Food
Low (Rising)
Simple diet
Your sharecropper farms have finally started producing, though at an unexpectedly low amount. The next phase is slow going and is expected to take multiple weeks until production.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(4 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Ten Weeks)

110 Scavengers, 300 miners, 10 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 750 dynamite, Assorted unknown holodisks, 2 energy cores
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 550 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
15 Securitrons free from assignment
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Two weeks left)
>15 soldiers on Caravan duty (Four weeks left)
>50 Mercs to black mountain

736 Mkll Securitrons, 1 damaged
The Courier
970 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
30 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades, 30 in riot armor
19 Shock Troopers
25 Bright Brotherhood: Semi-professional-Energy weapons

Free Equipment: 5 Power Armor, Squad Vertibird


Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster
Yes Man (Decoding Holodisks)

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action (Construction,
>Scavenge
One action
>Repair
One action, one passive action
>Other
One thing that falls into these categories or anything out of it

This new turn system is a work in progress, but it gives better guiding options while stopping multiple smaller actions that clog uo the system. I am willing to adjust it as well as answer questions
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: NIPTON REPOPULATION
With Nipton cleared, it is possible to resettle. However, it needs an industry and a steady food supply to sustain the town.

WARNING: COTTONWOOD COVE
While not an immediate worry, a decision should be made on what Cottonwood Cove becomes. The repairs necessary are new wood paneling on many of the houses, a new dock needs to be constructed, windows need replaced.

WARNING: BRAHMIN ATTACKS
Wild animals have been attacking small herds of Brahmin on the far side of the dam. More guards are needed or ranges need to be cordoned off.

WARNING:VERTIBIRD DEPOT
The Vertibirds are waiting to be reached and transported. Pilots either need to be trained or trucks procured to help transport.

WARNING: KIMBALL ARRIVAL
President Kimball is set to arrive in six weeks, some in your cabinet suggest a special tour of the region, purposely showcasing your power

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

WARNING: GOODSPRINGS UPSET
With the recent purchase of land by Heck Gunderson, Goodsprings has lost their main source of revenue. Every day that passes is hundreds of caps they lose.

Suggestions:
Census of New Vegas
Train pilots for the vertibirds
Investigate Black Mountain to figure range of towers
Improve military equipment
Clean Freeside of rubble and trash
Repopulate Nipton

Three posts, fuck me
>>
>>4858037
What counts as a passive action in the repair category?
>>
>>4858037
>Courier Action- Sooth over relations with Goodsprings, try to find an alternative solution to their financial troubles.

I knew this was going to be a problem. We're going to have to fix this ourselves.

>Military Action- Murder the dangerous wildlife with 200 mercs, focus on training soldiers.

>Industry- Set up and irrigation and plumbing system for the other towns, starting with Goodsprings.

>Repair- Send Raul and his repairmen to check out the plane and jet situation at Searchlight Airport.

Other- Begin training Vertibird pilots.
>>
>>4858039
>Courier Action (roll two 1d100's, +8 each?)
>>>Direct Action
>Primary Goals: Do what Moreno suggested and do anon's cool write-in >>4855789 . Find & recruit Ulysses, recover all four Mark IX Auto Docs in the Divide, use the Auto Docs to resolve the Freeside healthcare issue, and finally heal up Cass.
>Secondary Goals: kill all the Tunnelers, Marked Men, Deathclaws, and Feral Ghouls we encounter. Drag their unconscious or dead corpses back to send to Big MT for study. Keep the weapons of the marked men, but sell their armor at the Commissary Terminal (https://fallout.fandom.com/wiki/Commissary_terminal). Use the money to buy as many sets of Riot Gear & Riot Gear Helmets for our soldiers (priortising first 30 helmets). If we can't sell the marked men armor, hack them with our Ed-E's. If we can't do that then pay for 30 helmets our of pocket (24k caps)
Resources: 30 Riot Gear armored soldiers (helmets not included), Mojave Ed-E, The Divide Ed-E, Rad-X, Radaway, Stimpaks, Flashbangs, nailguns, 9mm SMG's (hollowpoints), Med-X, Doctor's bags, 100 securitrons from the Stripe, energy weapons from our personal stash (temporary loaned to soldiers).
>Notes:
The Lonesome Road DLC is kind of weird. If you choose to not nuke anyone, the Ed-E in the Divide dies but updates everything to our Mojave Ed-E. We sort of have two Ed-E's now.
https://fallout.fandom.com/wiki/Ulysses
Fun fact: Ulysses is one of only three characters in the game to have 10 points in all the SPECIAL stats (the other two are Colonel Royez and Gaius Magnus). That mean's he's as tough or almost as tough as us. he also mentioned spending his time in the Divide finding redeemable Marked Men, or mercy killing them.

>>>Meeting
We've been trading sulfur with the Boomers, haven't we? Find some time in our schedule to go to Nellis Airforce Base, and ask if we could utilize their flight simulators please. We would like Jack and Loyal's expertise to determine what it will take to repair the jet at the Searchlight Airport, and if they have any spare parts they could trade for to repair our second Vertibird. That's right boys, we got two. Wanna see?
>>
>>4858039
>Military Action (1d100+5+3?)
>Primary Goals: Send Knox, Lily, the Bright Brotherhood, and some Securitrons to wipe out the remaking Legion presence in Dry Wells. All Securitrons are to return to their previous patrols after this. Scavenge everything as you go. Bodies, trucks, tents. EVERYTHING.
Resources: Knox, Lily, 25 Bright Brotherhood, 15 Securitrons from Jacobstown area, 15 Free Securitrons, 20 Securitrons from Freeside.
>Note:
Lily is a super mutant so she can survive in extremely radioactive environments

>Primary Goals: Send some mercenaries, and some Securitrons to murder all the wild animals attack our cattle.
Resources: 50 securitrons from the dam, 200 mercenaries from Freeside. When this is over, 5 Secuitrons and 20 mercenaries are to remains to protect the animals.

Deploy 10 Securitrons from the Strip and 20 mercenaries from Freeside to guard the Airport.

--------

>Industry
Get our farmers and sharecroppers to build a fend/pen/whatever for all our Cattle. A really nice and big one.

------

>Scavenge
>Primary Goal: As many scavengers we can get suited, Rex, Roxie, the Bright Brotherhood, and Veronica to search Dry Wells.
Resources: all our radiation suits (temp), Rad-X, Radaway.

>Repair
>Primary Goal: Have Raul, Haversam, and all the Handymen work over the month repairing the Vertibird.
>Secondary Goal: contact the Boomers and see if any of their specialist can come on over to help repair the Plane in the airport, and the Vertibird.
Resources: invest up to 15k for specialized tools the Handymen do not have and for parts

>Passive Repair Action
Clean Freeside of rubble and trash. Pay people people break up big fallen concrete chunks with pick axes and haul them out with brahmin pulled carts. We're technically repairing Vegas.

>Other
>Train pilots for the vertibirds (requires Vit-o-Matic)
Moreno, Johnson, and Whitman should train up pilots. Has Boone found anyone for First Recon yet?
>>
>>4858041
Having some repairmen work for the public, generating a small amount of income there.

>>4858081
It will only be one Courier roll, as meeting with someone doesn't require a roll but a roll may come depending on how the meeting goes

Boone hasn't found anyone for First Recon yet, part of the issue with the small training class.
>>
>>4858034
Wait a second. JESUS FUCKING CHRIST. We're giving him that much land? That's a lot. This really puts this into perspective. Fucks same man the edge of the land he wanted to buy out is on the road. So that's what he meant by a couple hundred acres.

Fucks sakes. Changing the Courier meeting action so we can we set up a meeting with Chomp Lewis and ask if he knows where we can find the missing shovel for the Bulldozer. maybe we can use it to make a new trail around the edges of Heck's land. If they know someone who has one, or knows where to find one, we'll pay someone to have it moved so we can appease Goodsprings.

>>4858076
As a direct action or a Meeting action? We still need to get those auto docs, get the freesiders & Cass healed, and get Ulysses.

>>4858089
I thought it would be two separate rolls. one for the courier (1d100+8), and another set for the allies helping (1d100+4+ from Ed-E's.)
>>
I would write out a plan but I've not got time; I'll just give the overview of my suggestions:

1) Buy the Thorn, it can be done as a Other Action (checked with QM) and should have a decent chance of success while giving us good profits. Also might be something to discuss with the Followers given it's location and their sewer works.

In terms of other places to buy out, Scrapsmith should provide decent profits and even better if upgraded as it will provide quality tools rather than having to pay thousands of caps to import them.

2) Boomers might be able to fly the Vertibirds; Courier could meet with them to negotiate terms / check viability.

3) Tourism stuff is a good use of our industry action; a dog racing track for example should provide solid returns-on-investment and boost tourism.

4) Active repair action could be used to restore the mining machinery of Sloan to functioning order greatly boosting productivity there; enabling us to get far more concrete for construction (hopefully in the tens of tons). Alternatively restoring the rollercoaster ride in Primm could have good returns from tourists to that town.

5) It might be smart to reduce deployments of Securitrons to a number of places, replacing them with mercs, since they're most useful on the offensive / in concentration. Also, on a similar point, we might want to consider hiring more mercs as our budget has grown while our military has not.

6) Scavenging assigned to either clean-up of Freeside is a good idea. Alternatively having them gather up any robots from ruins they can for us to restore and repurpose.
>>
>>4858110
>2
Boomers have flight simulator pods. Why not ask to borrow them?

>4
We made a roll for those in the past. One of them just needed a replacement power core, and other needed some rusted iron parts replaced. I think the conveyor belt?

>4
That think is a literal death trap. We dont have enough wood to reconnect it, and even if we did we'd need to replace the entire roller coaster. Which would need a fresh supply of wood.

>6
I like the sound of that
>>
>>4858113
>Boomers have flight simulator pods. Why not ask to borrow them?
Takes time to become a pilot, they might already have Vertibird-trained pilots; if not, just being familiar with flying means they'd be more suited to learn.

>One of them just needed a replacement power core, and other needed some rusted iron parts replaced. I think the conveyor belt?
Mm, but we never fixed them; they need a second action to actually fix them.

>That think is a literal death trap.
Potentially but if that is the case, we can just disassemble it for scrap rather than leaving it to eventually collapse.

>I like the sound of that
I'm glad, as I've been semi-shitposting to QM, with robotics parts we can automate a large number of jobs; even "skilled" ones; which should accelerate our industrial build-up somewhat. Sadly, will require programming them to work so that's Courier-tier stuff if we want it done in a turn.

Still though, we ought to be able to make stuff like automated trams (we have a fuck tonne of electricity and scrap from vehicles, why not make a region-wide / Vegas Wide tram network?) and lumberjacks / sawmills to enable effective production without having to train or hire people.
>>
>>4858099
>As a direct action or a Meeting action? We still need to get those auto docs, get the freesiders & Cass healed, and get Ulysses.

I was thinking as a direct action, so we can make amends with our buddies in Goodsprings and let our boys train up a bit before getting them into the thick of the Divide. But if you think just a meeting will help get Goodsprings back in the green, I'm more than willing to spend a Courier Acting getting Ulysses and the autodocs from the Divide.

>>4858089
>Boone hasn't found anyone for First Recon yet, part of the issue with the small training class.

Couldn't Boone also help train the soldiers if the bottleneck is class size? He doesn't have to do it forever, just enough to get his recon unit up and running.

>>4858110
>Also, on a similar point, we might want to consider hiring more mercs as our budget has grown while our military has not.

The bottleneck for our military is training, not men. We should wait until 3/4 of our forces are trained before we start recruiting once more. That way we'll put our caps into more profitable endeavors while our military capacity builds up.

Otherwise, I agree with you on your other points. Should we also start planning for Kimball's tour?
>>
>>4858037
>Courier Action- Find an alternative solution to their financial troubles, and work on it for establish it.
Meet with Kimball, and prepare a tour of it. Ensure everything looks good around us. (not exactly a good time for a meeting when we have so much to do, but might as well)

>Military Action- Murder the dangerous wildlife with 200 mercs, focus on training soldiers.
Secondary - Begin training of proper officers for our soldiers

>Industry- Set up and irrigation and plumbing system for the other towns, starting with Goodsprings.

>Scavenge- Clean Freeside of garbage and rubble.

>Repair- Send Raul and his repairmen to check out the plane and jet situation at Searchlight Airport.
Passive Action - Repair one of the large ranches in the wastelands and use it for our herd.

Other
- Begin training Vertibird pilots.
- Start Census of New Vegas
>>
>>4858119
>Potentially but if that is the case, we can just disassemble it for scrap rather than leaving it to eventually collapse.

Couldn't we repair it with metal?

>Sadly, will require programming them to work so that's Courier-tier stuff if we want it done in a turn.

Throw it on the list of shit we'll do when we have the time.

>Still though, we ought to be able to make stuff like automated trams

Goodsprings gets first dibs. Connect it to Primm, and we're golden.
>>
>>4858039
And you're positive we can't renegotiate with Gunderson to move his territory away from the highway to allow traffic up north through?
Wait something doesnt add up. Even after we cleared up the cazzidors, travelers would had preferred to travel through past Sloan to get to Vegas quicker rather than take Goodsprings around. Even before then people wouldnt travel north of Goodspring before because of the cazidors. They're kind of back to square one now since the Sloan route is more ideal for travelers.

To get people to travel to good springs, they'll need an attraction. Maybe make them more comfortable and cozy than Primm and Sloan? We could repair some destroyed or abandoned buildings into motels, maybe make a resturant? Shit. Still need wood.
>>
>>4858128
>Otherwise, I agree with you on your other points. Should we also start planning for Kimball's tour?
We should probably make Freeside and the rest of Vegas nicer before we plan out the tour.

>>4858039
How many freesiders can we process each month?
>>
>>4858130
>President Kimball is set to arrive in six weeks, some in your cabinet suggest a special tour of the region, purposely showcasing your power
We still have a month and a half before he arrives. Our time would be spend doing other things.

>>4858137
That would require engineers to dedicate their time in fixing a rollercoast when they would be better placed some place else.
>>
>>4858150
>We should probably make Freeside and the rest of Vegas nicer before we plan out the tour.

Agreed.

>How many freesiders can we process each month?

1 Freesider processed per hour. 730.5 hours averaged in a month. So, 730.5 Freesiders processed each month.

>>4858166
I understand that repairing the rollercoaster is on the back-burner for the moment. I meant the metal as an alternative to wood if we didn't have a lumber mill operational at that time.
>>
>>4858166
fair enough


>>4858130

i change meeting with Kimball to :

Meet with our allies and offer them to improve our trade, by creating a trade network to connect each of us. This would give all some economical gains, as well connect us more with them. (Westside, Boomers, B.O.S. and anyone that is not properly under us)
>>
>>4858183
I guess you're right. I just find the whole set up insane.

So. Am I the only one that wants to go to the divide to go looting? The place with the auto doc (fix Freesider, heal Cass, and charge NCR tens of thousands of caps for brain surgery), Eye bots capable of healing limbs or making repairs, rearming our military with surplus armor? Uslyess could potentially aid in training our mercenaries into proper soldiers so we can have more at a time. Dude survived the Divide like we did so hes a certified badass.

We have the money we could just pay contractors to build the fence for our cattle, or teach some freesiders how to be lumberers while also hiring out lumberers to cut wood for us, or hire carpenters and teachers.
>>
>>4858194
>So. Am I the only one that wants to go to the divide to go looting?

I honestly thought the plan was to go in with our military as well, but if you want us to go individually, I don't mind. Just make sure our meeting is focused on fixing Goodspring's economic problems, alright?

>>4858037
I'm changing my Courier action (>>4858076) to >>4858081's Courier action, with a meeting to fix Goodspring's economic situation.
>>
>>4858220
Go into the Divide by our lonesome? I was actually hoping we could take some of our military assets with us to the divide. I figured going there would be an entire courier action, since it would be redundant to not go there, find Ulysses, and get the auto docs while looting anything we kill as we go.

>Repair eyebots appear in several nuclear silos spread out across the Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off.
Maybe we could do that other anon's idea for making a team station. We could use a scavenging action to loot the eyebots, then an industrial action to reprogram to create the monorail system we can while feeding them the scrap metal they need.
>>
>>4858039
If we tell Moreno and Johnson to train mercenaries into Soldiers, do we need to do that for every turn, or only once, and then they'll just keep training soldiers until they're told to stop? Our hands will be tied if we have to choose between fighting or training more soldiers.
>>
>>4858245
>Maybe we could do that other anon's idea for making a team station. We could use a scavenging action to loot the eyebots, then an industrial action to reprogram to create the monorail system we can while feeding them the scrap metal they need.

If you'd think it'll work, I'm down for it. That Industrial action will have to wait another time though, as I'd rather spend our Industrial action on fixing Goodsprings' economy this turn.
>>
>>4858194
we have just shit on our old friends in good springs with the gunderson land deal, and that need to be fixed right about now.
This can't be allowed to remain as an issue, we need them to make money so we gain money. And we need them to like us, because being well liked help us directly in our actions.

So we need to work on that, and resolve it now. Looting can wait next turn even if it s really good loot. Goodsprings is both a problem of money and possible damage to our public face, some people might even leave since losing hundreds of caps is no laughing matter for their community. Can t pass over that like it s nothing lmao
>>
>>4858251
I'll change my industrial action to support Goodsprings if that will help with Goodsprings too.
>>
>>4858254
How do you propose we personally fix their problem? Do we build a new road cutting behind the Goodsprings cemetary and reconnect it to the road near Vault 19? Build a tram? Trains? With what tools? Do we do some other method?
>>
>>4858264
a new road would help

but we could improve further their agriculture or their industry, we have the skills and capacity to do so.
Or add something new like pens and holes for captured geckos and scorpions.
we are the courier if there someone that could capture and tame this wild animals, it's us. And even if not immediately tamed they will be in time, because who gives food and water (the humans, basic animal association) will become important for animals.
Geckos skins and eggs, and scorpions venom would get Goodsprings some good money. And they can sell them even as exotic animals.
>>
>>4858286
Deleted my post. That does actually have some merit to it.
>>
>>4858128
>The bottleneck for our military is training, not men. We should wait until 3/4 of our forces are trained before we start recruiting once more. That way we'll put our caps into more profitable endeavors while our military capacity builds up.

>Should we also start planning for Kimball's tour?
Eh, we've about two turns after this to do it; a fairly long time in all terms given how much we've done in how short a time. I would like to have the Vertibird fleet by the time he gets here just to show off against Bear Force One us having a entire fleet of the things and hopefully to have improved the food / health / Freeside situation more broadly.

>>4858137
>Couldn't we repair it with metal?
I was just addressing the position of it being unrepairable; fixing it with any number of materials is likely possible.

>Throw it on the list of shit we'll do when we have the time.
I mean, the alternative is teaching a half-dozen Freesiders to program and just having them churn out various programs and patches in the background. That or relying on Yes Man to program, since he could remake his own software.

>Goodsprings gets first dibs. Connect it to Primm, and we're golden.
Yep! Also has the benefit of allowing mass-cargo-hauling without Brahmin which means cleaner cities since you've not got animals shitting in the streets (See: London, 1878).

>>4858147
Goodsprings has always had the benefit of lots of non-irradiated freshwater from natural underground reserves. I've suggested bottling it as mineral water for export to the NCR or perhaps creating a health spa there. Alternatively, we'll want to cut a path through the mountains near it to enable expansion in that direction and use Goodsprings as a major trade-node on that route.

>Shit. Still need wood.
Welcome to why I think establishing the Jacobstown Lumberyard and Mill is so important. Oh! Ski resort! There's a way to make lots of cash from NCR tourists.

>>4858150
>We should probably make Freeside and the rest of Vegas nicer before we plan out the tour.
Creating gardens / greenspaces shouldn't be impossible and would be a decent way to replace some of the worst ruins very quickly and with little resource cost; further if we include functional species (e,g fruit trees and edible foliage) then they can provide food or medicine as well. Even if only for animals.

Similarly, if we can't replace ruins, we can disguise their issues under a fresh coat of paint and some creative construction to disguise damage.

>>4858166
>That would require engineers to dedicate their time in fixing a rollercoast when they would be better placed some place else.
Counterpoint: the rollercoaster should be profitable as hell since it is probably one of the few in existence which will have been restored to working order. Plus it'll bring yet more tourists and trade to both Primm and the New Vegas State in general.

>>4858183
>730.5
Assuming 24/7 processing: more likely we hit about 14-16 hours per day.
>>
>>4858188
Smart: creating a trade network is a good idea; buying out every caravan company we can in general is also a good idea. It gives us soft economic power.

>>4858194
I want to go to the Divide, I just don't feel comfortable withdrawing any substantial amount of our forces from anywhere to do it. While going by ourselves leaves us far too limited by carry weight / dangerous situations (e,g a nat 1) to do much in my opinion.

At best, we could remove a substantial portion of the Dam's defenders and strip a few (e,g 5) from the 25 Securitron detachments protecting trade to free up mercs from Freeside and elsewhere to perform the raid into The Divide but that has its own issues.

>>4858286
We could set up a scorpion farm: producing antivenom from the poison of Radscorpions. It would be a profitable business but would require a supply of Nightstalker blood to function, farming those is quite dangerous but theoretically doable. Alternatively sell the poison straight would provide good profit too.
>>
>>4857810
I didn't know that at all, should the Courier know that? It seems like something Hardin or Veronica would have told us if it was something harmless like that, especially since we've gone out of our way to help them before.

>>4857826
I also want to expand north, but for now we gain more by plundering the Divide and wiping out Tunnellers at the source rather than trying to invest military forces there.

>>4858039
We need to help Goodsprings out. Not only is it where our legend-proper began by surviving our own death (...though apparently we also were involved in the Divide to some extent? That never made much sense to me), there's good people there, including some that we owe a lot. I think we should also do something about the agriculture project, though I'm at a loss as to what.

Going by the suggestions I think we should have the Vertibird pilots trained, since so many of our schemes and plots are made easier or require Vertibirded troops or goods. Cleaning Freeside might also not be purely humanitarian; there's no telling what will turn up and we might make a small bit of cash with any scraps found. At any rate the decreased squalor will help our sanitation projects + the injured to recover.

>>4858081
I second those primary actions for us, lets us get things out of the way and increases the number of trained soldiers we have access to. Since it's just a short speech and we don't have to be present for any of the other stuff that happens in the night before my speech, that should basically be a free action right? I don't think I have 100 speech IRL and it took me maybe 10 minutes, definitely less than 20, to slap that one together, so a superhuman like the Courier should be able to do it almost on the way there, or even freestyle it.


Regarding preparing for the tour, we don't need to *specifically* prep the tour since a lot of our options end up making the Mojave safer and/or more prosperous both short and long-term, like polishing off the wildlife or cleaning up the slums of Freeside.

>>4858188
We already trade with eachother via caravans and limited deals, I think we'd benefit more from further focusing on the tourism aspect. If we can get some captive Deathclaws, Tunnellers and such in the future, we could have pit fights between them with bets, snacks and such.

>>4858194
My personal take is that a raid conducted by solely the Courier is the most prudent use of our resources, letting us put the Enclave-trained soldiers to use elsewhere like bloodying them against softer opposition/the Mojave wildlife, but some others want to maximise our gains by taking all of them to the Divide. Could pay off, could squander Moreno's work, but we might as well go balls-deep.

>>4858254
>>4858286
We could give them a tax benefit of some sort? If we don't tax them at all (or tariffs on trade, tolls and what have you), maybe we could just make a donation to them/let them have some cattle/help them negotiate a deal of their own with our Baron?
>>
Kreger: I've been hearing that you're planning on an incursion into The Divide. I'd figure you would want some suggestions for that. Truthfully, you shouldn't do it. I understand how valuable it is for a source of priceless technology, but it's too hostile for even the best of the NCR and Legion. The soldiers that Moreno is producing matches them in training, but they lack real experience and don't have the gear for it. Additionally, you won't have enough forces to properly cover the scavenging personnel you want to bring. I don't imagine your securitrons will have the best time there either, from what you've described, the Divide is the worst I can imagine for robots like ours. I agree that this should be a target but I don't think we're nowhere ready for it unless we really focus on our military the next few months.
And even then, that's pushing it.
>>
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>>4858549
Then it shall be a solo journey with Ulysses.
>>
>>4858549
Thanks for the realist talk Kreger. (Shooting my hope in the cock here. Damn. I really thought we were on to something.)
Is it still possible to make it a Courier Meeting action to meet with Ulysses, and a direct courier action to help Goodsprings? Kind of rooting out own horn here, but maybe we could do all the things everyone suggested, and maybe put the courier museum of looting as kicked asses there too?

Whata his opinion on kill the legion ghouls in Dry Wells and looting everything there? 1 military and 1 scavenging action.
>>
>>4858588
Kreger: Dry Wells is a bit of a better option for right now. It was a major Legion staging ground so I'm sure there's still plenty of stuff that hasn't been destroyed. Something to do sooner rather than later however, as the longer you wait the more irradiated everything is going to become. You'll either need to bring ghouls with you or outfit all of your scavengers with radiation protection. You'll also need a large enough boat to transport your forced and any gear back.


Yes the meeting with Ulysses would count as that meeting action, though it's not set in stone he will join you.
>>
>>4858608
Better than nothing. Changing my vote.
>direct courier action
Unfuck Goodsprings. Seems like to majority vote. Bottled spring water, farm, geckos, scorpion farm for anti-venom. The works or what everyone suggested? Maybe a museum too?

>meeting courier action
Talk with Ulysses and see if he can be pulled from the divide for a time to help us.

>military action
Murder wildlife on the other side of the dam and harvest their corpses for food and profit

>other military action
Send another scouting party past the other side of the Dam again, wish for better fortune.

>military movement
As suggested in my earlier posts

>Industry
Build proper fence for the animals, or if we can, contact some people in the NCR that knows how to work a lumber yard.

>Scavenge
Scavange around the Mojave for parts, anything se could use towards the planes, vertibirds, or mining machines in Sloan

>Repair
Repair and repurpose some boats for future trading endeavors as anons suggested in the past, and for looting Dry Wells before everything gets irradiated to all hell.

>passive repair
Uh. Fix things for profits. Right? Is this how it works? I dont know I just want a god damn fence built.

>Other
Trains pilots and soldiers. You never answered the question of if we need to ask them to train people repeatedly, or if it's one and done and they'll keep training people.
>>
>>4858648
Honestly, I think I am going to take out the passive repair and wait until there are enough Handymen where all of them aren't used for any single project. Right now you have 10 or so and that's not enough to peel off and make a noticeable amount of money while still getting stuff done
>>
>>4858697
Will it require a roll to disassemble Auto Doc from the sink? If no, I want to pull Canon from whatever he's doing and instruct him to carefully teleport to the sink and deliver the parts to the Mormon Fort.
>>
>>4858717
Yes it will, as it will be more difficult than even a normal autodoc considering the one in the sink is the most advanced in the wasteland
>>
>>4858749
Theoretically, how difficult would it be for us to recover 1 auto doc in the divide with just two eye bots and Ulysses to help us?
>>
>>4858076
>>4858130
>You learned very little from scouting across the dam except that the terrain is not very conducive for Securitron movement and 15 soldiers in body armor does not cover a lot of ground. The land is hilly and rocky with relatively soft soil. Multiple times your securitrons had to slow to a crawl to transverse and a few got stuck and had to be pulled out by other Securitrons. If that wasn't bad enough, hostile wildlife is slowly seeping back in. The occasional deathclaw, bloatflies, cazadors, Geckos...it seems that the reprieve you found is now disappearing.
Maybe it's time we put our soldiers to use instead of letting them sit there looking pretty. Deathclaw and cazadors are not joke.
>>
>>4858749
What steps do we need to take to get our brain to do research for us?
Meeting? Direct?
>>
>>4858851
Meeting I would say. You're not sure if he would even wanna do research for you, and what kinds he would want to
>>
>>4858871
My courier meeting vote is for Brain. There are Mk VI model Mr. Gutsy's at BMT that should be the tool we'd need to effectively tame the Divide. They have the maneuverability, firepower, health and perception we need to get the job done.
>>
>>4858871
Courier- Goodsprings
Meeting- brain
Military- 100 Mercenaries from Freeside, all Soldiers, 20 Securitrons
Military- Ask Brotherhood for privileges to use their training Sims.
Movement- move 5 securitrons to Searchlight Airport
Industry- Apply 1 power core to improve mining output
Scavenge- train more scavengers
Repair- boats
Other- Buy out the Thorn and incorporate the monster fighting with Kimball's tour. We'll earn lots of profits if Kimball off handedly advertises the event.

What news did our Caravan Soldiers bring us?
>>
>>4858871
Shouldn't Veronica have some degrees of repair or technology skill bonuses since she was a Scribe?
>>
>>4858965
Caravan soldiers haven't returned yet
>>
>>4858986
Can we buy out the New Vegas branch of the Gun Runners?
>>
>>4858648
Backing this turn action

Except meet with our brain and try to convince him to do research for us instead of meeting with Ulysses

We also need to spend a turn on developing an identity for our nation

Could our Council come up with some concepts as a ‘Council Action’?
>>
>>4859011
>Could our Council come up with some concepts as a ‘Council Action’?
I think there should be one more rule for this mechanic. A Council Action where the council members do things independently from us. Theres are grown men and women. They should be capable of some level of independence with their own levels of success and failures, where they could then ask us for aid?
>>
>>4859017
The council oversees their specific department, alerting you of any issues or situations. They serve at the pleasure of the Courier and do as he directs.
>>
>>4859060
>They serve at the pleasure of the Courier and do as he directs.
This is giving me an unnerving vibe. Especially the word pleasure.
Could an advanced enough Mr. Gutsy be designated to the role of Drill Sergeant to train more soldiers?
>>
File: Dead_Sea.jpg (157 KB, 800x572)
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As per usual, you find yourself in the Presidential Suite in the Lucky 38 when Chomp Lewis comes to pay you a visit.

Chomp: Hey, uh I don’t know how to really say this but a Legion representative approached me when I was over at Vault 19, something about him wanting Mojave cement or something. Anyway, he’s down in the lobby surrounded by a few of your robots so I don’t imagine he’ll cause trouble.

[Thank you Lewis, please send him up.]

He enters the elevator and descends back to the base of your headquarters. Moments later, an obvious Caesar’s Legionary enters, flanked by two Securitrons.

Ave, I am Dead Sea and I am commanded to serve as Caesar’s representative for New Vegas. I am here to politely request an ...embassy….to be set up so Caesar can avoid any confusion between the two powers. I am also directed to discuss the purchase of your cement you mine in Quarry Junction.

[We can discuss the embassy after, what were you thinking for the concrete?]

I do not think anything, it is Caesar who wishes to purchase 15 tons of concrete a month at a price of 750 caps a ton. If you have no need for these caps, Caesar will provide you something else for payment.

>Negotiate?
>>
>>4859417
>...embassy….

Oh boy.

Well, the deal as is will net us a pretty 11,250 caps. We could try to bump it up to 1,000 a ton, but I think Ceaser isn't trying to jip us on the price here. Another interesting alternative would be trading it for NCR slaves, just to set them free as a goodwill gesture to the NCR. Hell, maybe some of them will stick around. Could also potentially trade for tech or equipment/vehicle parts, but that's assuming they have any.

This brings up an interesting point that's not relevant to current negotiations. If the Legion doesn't give a shit about scavenging tech and shit like that, would that mean that it's just left behind? If so, and that trader caravans can move around unmolested, would that mean we could send our scavengers as well? Intriguing thought.
>>
How much is 15 tons out of our output? Furthermore, do we have any other ends we could put the concrete to thats worth more than 750 a ton? Eg. buildings of our own. If we have no valuable use then sure. Just tell him that we would also be willing to take payment in salvage.
>>
>>4859417
nnnnnnnooooo
>>
>>4859417
>>4859507
Wait a minute.

>To begin concrete operations, it will cost around 4000 caps a turn but will give four tons a month.

Assuming a turn meant two weeks instead of one, that's still 8,000 caps for 4 tons of concrete per month. We'd need 2k caps per ton to break even. Is this meant to be an insult?
>>
>>4859571
I can give specific numbers but it's not a thousand caps a ton to produce, there is just a large overhead cost of tools and everything. I will also adjust the price of the dynamite is used for Sloan.
>>
>>4859581
Is it a fair deal, or are we breaking even with it?

And I'm curious at to what Ceaser is willing to substitute for caps in this concrete deal.
>>
>>4859417
>>4859507
>>4859536
>>4859539
>>4859571
>Sloan(4 tons per month)
We need the concrete for the sanitation project I think. We can only produce 4 tons a month >>4859581 and apparently it takes a galaxy brain to install a power core into one of the mining machines. We dont have enough concrete to spare beyond our project, but if Ceasar is willing to part with some slaves and give us salvage rights to locations within his territory, we'll see about meeting his demands.
>>
>>4859592
Fingers crossed I want the land or D.C. codes.
>>
>>4859593
>some slaves

For liberating, right?

>>4859595
Fingers crossed mate.
>>
>>4859612
For liberating, potentially hiring, and earning brownie points. Specifically we should aim for enslaved people from the NCR, followers of Apocalypse, Canaanites, Brotherhood of Steel, Enclave, V.I.P. caravan affiliated people, and so on. That, and salvage rights to high tech locations Ceasear would typically leave alone of burn to the ground.
Fingers crossed my man. Fingers crossed....

>>4859581
>Negotiate?
We're in a dubious seat of power in this negotiation. Ceasar "believes" tech is evil, but that doesnt permit him from making deals with people who utilizes technology. To that end what we want are the aforementioned types of slaves (his turn to negotiate types and quantity, negotiation roll?), and previously mentioned salvage rights in Legion territory. You will tell me how you got this far into Vegas territory or I will be obligated to kick you in the dick.
>>
>>4859622
>You will tell me how you got this far into Vegas territory or I will be obligated to kick you in the dick.

Wait, you don't just waltz into another nation's territory past their patrols? On a serious note, he probably came in with a caravan. No need to break the 'no dickshots' bro code bro.
>>
>>4859633
fucking kek
>>4859593
supporting
>>
>>4859633
You're right. We should settle it with a bare-knuckled fist fight. We'll punch him in the nipples.
>>
>>4859593
support

Well we use concrete for many things honestly, not just sanitation. i imagine he wants concrete for rebuild phoenix in his vision?

We honestly need the material as well, for rebuilding our settlements and structures. I am not sure if we are able to do produce enough for both us and the legion needs.
>>
>>4859731
>Julie Farkas has given you the estimate on the project. 50,000 caps will allow you to construct the necessary facilities, as well as the construction for using the pre-existing sewers and creating the boiling system to sanitize. The timeframe is 4 months and the necessary concrete will be taken from Sloan.
You're half correct unless I'm reading the text wrong. From what I understand, Caesar is either trying to offer us something akin to an olive branch, a way in for us to co-operate or at least be symbiotic neighbors by having some form of trade. The other way is he lacks the mean to mine for concrete in any meaningful way other than contacting us about it.
As far ass rebuilding settlements go, we could re-use the rock crusting plant to crush broken chunks of concrete into aggregates for other construction projects that don't directly involve using concrete. I'm a smooth brain so I don't know how it works. All I know it that it'll help a bit in the long term if we can get it up and running.

>>4859581
https://fallout.fandom.com/wiki/Dragline_(Fallout:_New_Vegas)
https://fallout.fandom.com/wiki/Boulder_City
https://fallout.fandom.com/wiki/Quarry_Junction
Does Boulder City still have those mixers, or did the NCR take them? This is the first time I'm hearing anything about fortifications being put in place all along the Colorado River. I've assuming we've had access to the Dragline, but if we were to fix the rusted mining machine and power up the other, we would be able to increase our cement output higher than what the NCR was able to produce at the time?
>>
>>4858110
>>4854120
>>4834007
https://fallout-archive.fandom.com/wiki/New_Vegas_Steel
Were you guys talking about this place when we want to make that Scrapsmithing thing, or trying to make an entirely new one?
>>
>>4859417
>>4859507
I'm thinking 800/ton might be the better counteroffer. It's small enough that they're likely to grant it simply for expediency's sake/further smoothing diplomatic relations with us, but it nets us +750 additional caps/month, enough for several prime heads of cattle if nothing else.

I do wish we weren't inviting guests to the Lucky 38 desu, it could have furthered our reputation for mystery if we'd kept it locked down. Though I guess that ship has long sailed.

>>4859571
Maybe we could offer Caesar the first couple of months of concrete at half cost if he supplies the labour force, to be emancipated and given Vegan citizenships?

>>4859622
Liberating then hiring them is a deal they're very likely to accept, especially if their freedom is conditional on accepting our job offer. Morally its pretty filthy, and we should keep this "offer" as a last resort.
>>
>>4859581
Could Yes Man search through House's databank for locations like quarries or places that manufactures construction equipment? Anything on west coast?

>>4859978
Eh. This is honestly some chump change they're offering. 12,000 per ton is something we could easily generate ourself if we had the time, and we actually need this concrete to better the lives of the freesiders. If Ceaser can offer us up something that's worth more in the sum of caps he's offering, or like physical goods and services, it might be worth it imo.

>potentially hiring
They have the option to decline and be on their way. The offer is there in case they want a paying job. I suspect most of then would be grateful enough to at least stick around for a few months to help before leaving for greener pastures. They're fucked anyways if they want to travel back through the east, which only leaves them the option of traveling further west into the NCR, sticking around in vegas, or heading North.
>>
>>4860028
>12,000 per ton
That is an insane amount per ton Anon.
>>
>>4860050
I fucked up. I meant per month.
>>
>>4859762
>Does Boulder City still have those mixers
Yes but they weren't used by quarry junction as there was no way to move the large amounts of rock from Quarry Junction to Boulder City

>>4859622
Slaves would be an acceptable form of payment. To my knowledge, Caesar does keep large stores of degenerate technology and other salvage that he would be willing to trade with as well. As for your other question, I traveled across Legion land with a small contingent, parting with them at the border and traveling the rest of the way myself. I suppose your citizens figured I was on diplomatic business, which isn't entirely incorrect./red]

>>4860028
Mr. House only had information regarding his competitors on the West Coast, so nothing that doesn't deal directly with robotics.

>>4859978
>do wish we weren't inviting guests to the Lucky 38 desu
I agree to a point but when I first did it I really did not want to wait on a vote on where to meet everyone. When you construct the Courier's super secret base, all will be forgiven
>>
>>4860121
Does he happen to have a list of slaves or an idea of what kinds of slaves they have? Where they're from and who they're affiliated with? Can we check out the store of tech and see if we want it or not?
>>
>>4860121
what about the people, Caesar offered us sometime ago ? Engineers, medics and so on. Are they sill around ?
>>
>>4860148
Almost certainly not, unless the slaves in question really stand out in terms of skillet or prior life. Especially since he wasn't originally supposed to offer slaves, but caps - he doesn't keep a mental list of slaves suitable for Vegan needs.

>>4860121
"When you say 'degenerate technology' and 'salvage', to what exactly do you refer? There are many technologies that interest me, and more that could be made use of. I am also interested in what other business you have in the Mojave, that my subjects were 'not entirely incorrect' when they thought you a diplomat."

"The honoured diplomat is reminded that insulting the ruler of the Mojave is a dangerous pastime. Further implication of the degeneracy or inferiority of myself or my subjects will not be tolerated."
>>
>>4860148
The Legion takes studious records on the slaves we keep, including where they were captured at and their past employment. Affiliations are also included if known. You are not permitted to know the the entirety of the technology Caesar possesses, if you have a specific want, Caesar may grant it.

>>4860168
These slaves are not obtainable anymore, they are under the direct usage of Caesar.

>>4860174
Anything from industrial medicine to chems, weapons, robots, industrial machinery. I would wager that we have anything you can find in the wasteland that may be rare. We also have large stores of quality scrap electronics and general scrap metal. I will refrain from using such incendiary terms while in official diplomatic missions but do not think it changes the facts.
>>
>>4860178
I would like a record of all the slaves you capture. Depending on the quality of the captured civilians you have, their current health conditions, and the condition of the various types of technology you're Ceasar is willing to relinquish, we can come to an agreement (guys what should we do about the embassy? Allow it or decline? It'll be funny watching the NCR and Legion diplomats cat fight.)

Dont think I forgot. Abled bodied captured civilians (slaves, enslaved) are typically inducted into the legion. I want some of those guys too, specifically if they're faction affiliated.

In term of technology. Robots, industrial equipment, and armor will do. Power armor to be precise. We cant use them, but they'd make for okay trade tokens I guess.
>>
>>4860187
>>4860178
In addition I would like to be futher compensated for both the physical and mental trauma of the slaves (robots, industrial equipment, power armor, pipboys) as the severity of their injuries diminishes their values as we would have to expend the the time and caps to heal ailments. To make the deal more appealing for your leader, any slaves we free over to the NCR, who have been particularly horrified or otherwise terrorized by their experiences in your camps would further sow fear into the heart of the Bear, demoralizing them and potentially cowing public support for war effort against you. For a time.
>>
>>4860187
>I would like a record of all the slaves you capture.

Kek

>Abled bodied captured civilians (slaves, enslaved) are typically inducted into the legion.

Double kek.

>Robots, industrial equipment, and armor will do. Power armor to be precise. We cant use them, but they'd make for okay trade tokens I guess.

Don't forget Vertibird parts. And if he has something rare that interests us, there would be appropriate compensation.

>(guys what should we do about the embassy? Allow it or decline? It'll be funny watching the NCR and Legion diplomats cat fight.)

Definitely wouldn't mind it, and that sight makes it even more worthwhile, but the fault line lies in Boone. I do think freeing slaves will help alleviate any potential conflict between us, but I just don't know.

>>4860196
If we are buying unhealthy traumatized slaves, I do think that's an acceptable compensation. If we free them to sow fear into the Bear, he might be willing to give us more to facilitate that low-key terror campaign.
>>
>>4860241
Vertibird and plane parts too. We need as many as we can get our hands on.
I think we have what we need to convince Boone to let us continue. We're not killing them like he wants us to, but we're gonna nickle and dime them for what they're worth. The whole spiel about "sending scare slaves into the NCR" to demoralize them is a half truth. The NCR might supress the news, or somehow turn the bad news to rally more conscripts for war.

I got so crazy idea. What if we offer to put a few more decades on Ceasars life? Lobotomized him and stick his brain in a fresh new body. We could put some really small tracking devices, explosives, and spy ware on his body. We could squeeze so many resources out of him before killing him.
>>
>>4860253
>We're not killing them like he wants us to, but we're gonna nickle and dime them for what they're worth.
>implying he doesn't want to do both

Frankly, I think Boone needs a year to get First Recon up and running. I'm sure he would find some amusement in the Legion paying for First Recon's expenses.

>I got so crazy idea. What if we offer to put a few more decades on Ceasars life?

That definitely got me a hearty chuckle. I'm all for putting his brain in a jar at some point, but I do think he'll regect the offer on principle. No need to insult our medical work with that offer right now.
>>
>>4860253
>nickel and diming the Legion
I actually like this idea. As a fledgling/small nation we can't just wage outright war on them, but we have what they need and they can't do shit about it. Let's just go full jew on both NCR and Legion.

Boone may not like that we aren't outright killing them, but even he has to recognize that we don't have the resources for it. It would be selfish to expect that, but it doesn't mean we're stopping his activities even by a long shot.
>>
>>4860347
From what you know of Boone, if you were to trade for slaves and then liberate them, he would be okay with dealing with the Legion for a time
>>
>>4860708
What is he willing to trade and how much? We need more industrial mining equipment to meet the demands for his growing empire, and the demands will only keep growing. We will also need skilled slaves with the spooped ones. Not to mention robots which are worthless to them, plane parts, vertibird parts, and a lot of other stuff.
>>
>>4860708
That's what I thought. This isn't a permanent deal, and we can do a lot of good for those people we can liberate.
>>
>>4859417
So, I believe the consensus is either 800 caps per ton of concrete, or slaves and material (robotics, heavy industrial equipment, power armor, Vertibird and airplane parts, rare tech). Don't know if anons want scrap tech/metal, so I'll put it down as a maybe.

Let me know if I got it wrong or if you wanna update the deal anons.
>>
>>4860856
I think 1 or 2 anons want scrap, and 2 or 4 want loot and slaves. I'm voting for the latter.
>>
>>4860856
*one or two wanted caps
Caps are useful for acquiring goods, but it's sometimes better to get goods instead.
>>
>>4860887
I agree. And it's probably cheaper when your getting from somebody who detests the stuff.
>>
>>4860902
We should do more buisness with ludites more often. We can buy the stuff they hate.
>>
Well I don't think the trade discussion has to be finalized, from my reports, you aren't producing the necessary amounts currently. Not an issue, but I think we should discuss the possibility of permanent residence for me in the Region. Doesn't need to be on The Strip but it may be easier for logistical reasons.
>>
>>4860966
Honestly. When we get the New Vegas trade caravan cartel up and running, we should start trading and scavenging in Legion lands. It'll also be great for scouting out useful roads and intel that could be of benefit to our First Recon.

>>4860969
The Strip, if we're going for the embassy. Close, and would highlight to the NCR that they ain't the only game in town. It may make the NCR more agreeable when dealing with us. We should expand our concrete operation soonish.

I assume the embassy will piss Boone off. Anything we can do to head this off at the pass lads?
>>
>>4860969
Offer still stands. If you want us to meet your demands for concrete, what you can do is provide the industrial equipment we need to meet both of our demands. That, or you could wait two to four months until we have the time to increase our output, but that just leaves you with four months of lost time you could of had to utilize your sixty tons of the stuff.
>>
>>4860982
I was thinking of making them prioritize the industrial equipment for our concrete reserves, but we haven't really been utilizing our full production capacity really. I'm sure when we fix up their current equipment, we should be producing more than enough to meet their needs.
>>
>>4860981
That's a big if. IF they let us scavenge in their lands. They could very well do the same and horde their stuff until a time they want to use it for trade.

>>4861002
More or less what I'm trying to say
>you can give us the industrial equipment as a downpayment for more concrete in the future, or you can have it later.
I'm want to see just how soon they want it.
>>
>>4861137
>That's a big if. IF they let us scavenge in their lands. They could very well do the same and horde their stuff until a time they want to use it for trade.

Yes, but there's no ideological incentive to scavenging and hording tech beyond doing as Ceaser commands. I have a hunch that most of what they find that's 'degenerate' are either what they confiscate from conquered people, tribute from their subjects, or in the city that their building 'New Rome' upon.

>I'm want to see just how soon they want it.

Fair. I assume it isn't a pressing issue.
>>
>>4861165
>city that they're* building
>>
>>4860969
He can have an embassy room on the Strip, but he'll have a Securitron chaperon with him at all times. I trust he won't do anything silly. By the way, who's gonna be the new Legate?
As a sign of good faith, I'd like to offer a trade for his Liberator machete for a Machete gladius.....all named weapons must go to the collection.

>Gib scared NCR civilian slaves, mining equipment, power cores, and a handful of BoS slaves. Failing that give us Followers or other factions slaves.
>apply smooze speech check

>>4861165
Lets ask Dead Sea if we can get a permit to...."clean" all the horrible, horrible degenerate technology from their lands for them.
>>
>>4861177
Nice dubdubs man!

>As a sign of good faith, I'd like to offer a trade for his Liberator machete for a Machete gladius.....all named weapons must go to the collection.

You mean him trade his Liberator for a normal gladius? Yea, good luck with that.

>Lets ask Dead Sea if we can get a permit to...."clean" all the horrible, horrible degenerate technology from their lands for them.

Now that would be an interesting speech check. Unfortunately it's really Ceaser's decision, Dead Sea is just his messenger.
>>
Given the majority of our mining is done by hand currently, it wouldn't be impossible to expand our output of explosives and concrete by just training yet more miners. We've 300; they produce 500 dynamite and 4 tons of concrete; to meet their demand of 15 tons we'd need 1,200 miners roughly, assuming both have to scale up at the same rate / there isn't surplus dynamite capacity / no increasing efficiency with scale.

>>4859773
Scrapsmith refers to a thing I discussed with QM privately: simply, there is local (low quality) tool production and I'm suggesting buying it out, as QM confirmed that if we provided investment after doing so we could modernise / improve their facilities enough as to enable production of high quality tools AND long-term use it as a basis for production of simple machine tool parts and such (since a proper forging setup would enable basic production of replacement parts or slow-production of new (simple) machinery wholescale).

Goal being to use it as a basis of local industry, to employ more people and also to avoid sending caps into NCR land for something we can do locally.

>>4860121
>Mr. House only had information regarding his competitors on the West Coast, so nothing that doesn't deal directly with robotics.
Did he record the location of their suppliers, in terms of parts, tools, materials?

>>4860178
>industrial medicine
Oh shit that's the good stuff. Seriously, we'll be able to make lots of shit large-scale sooner than we'll probably manage small-scale industrial medication. Also: how many Brahmin could we get per ton of concrete?

>Don't know if anons want scrap tech/metal
Eh, we've a large enough supply locally to not need importation right now; long-term we've the Divide / Big Mountain / northern expansion too to help sustain our needs.
>>
>>4861339
It's a mixture of needing increased machinery to produce more, and just more manpower.

As for the House situation, it might have been in the data he purged, but Yes Man can only find the direct research centers and wholesalers of competitor tech
>>
>>4861671
Would a Courier roll be enough to repair a few more of the machines?
>>
>>4861339
>Eh, we've a large enough supply locally to not need importation right now; long-term we've the Divide / Big Mountain / northern expansion too to help sustain our needs.

Might be easier and cheaper to get, but I'll defer to your judgement on the matter.

You want a Legion embassy, and if so, where?
>>
>>4861773
>Might be easier and cheaper to get
Doubtful; if we're talking metallic scrap being shifted via livestock every two miles should add at least a cap in price, maybe more depending on volume / weight being discussed and scale-of-economy.

>You want a Legion embassy
Nipton. Seems suitable as a place to put them, isolated from present civilian populations meaning the risk of sabotage, surveillance and other such activity is low, with any people coming or going clearly obvious while also having enough housing and municipal structures to enable the place to be dedicated to housing a population of diplomats, trade consultants and attendant staff.

Alternatively, could put them up in Boulder City; similar to Nipton in terms of benefits but harder to track possible spies given through-traffic across the dam has to pass by there (+ NCR memorial attracting some people) but it's also in a location which is not as deep into our territory and not a location which is immediately suitable for habitation, saving Nipton for our own people.
>>
>>4861781
>Doubtful; if we're talking metallic scrap being shifted via livestock every two miles should add at least a cap in price, maybe more depending on volume / weight being discussed and scale-of-economy.

When we get our own trade caravans going we could subsidize the costs.

With the Legion embassy, why not the Strip? I'm curious.

Also, how should we deal with Boone when this comes out? I doubt he'll be happy about it.
>>
>>4861781
I dont think we need to worry about spy work from Dead Sea. Vulpes's lot is the one we need to worry about, while Sea is like a captain or something.

>>4861790
At least in the Strip we can closely monitor him.

One of these days we should trade out brahmins for fusion or electric powered vehicles. Like in Fallout 2 where you could feed energy cells to the car to keep it going.

We could explain to Boone our rational for letting the legion guy in here and our trade deal. We provide a service, we get payed, but we also get to free some slaves.
>>
>>4861773
Putting him in Freeside with the other beggars would be pretty cool.

>>4861781
I like Nipton better though, for the reasons listed. There's also a sense of irony to their embassy being housed in the settlement they destroyed.

>>4861790
Because so far Kimball hasn't gone "official" with his bluster. Doing as we please in the Divide is one thing, inviting the Legion into the finest district of our Capital for continuing diplomatic talks and what-have-you is quite another. If nothing else, NCR tourists will filter that to their general population.
>>
>>4861790
>When we get our own trade caravans going we could subsidize the costs.
Potentially, personally I think a more realistic solution will be relying on the rivers to perform transport of heavy goods to Vegas (where our industry will most likely centre given population and development) and long-term creating trains.

>With the Legion embassy, why not the Strip? I'm curious.
Avoids placing Legion persons anywhere near the heart of our nation and near NCR tourists. Can't perform a surprise terrorist attack (e,g chemical bomb) from a deserted city anywhere near as well as the heart of the capital.

>Also, how should we deal with Boone when this comes out? I doubt he'll be happy about it.
Simple: cooperation reduces antagonization, ensures we aren't attacked until we are ready to attack them. Also lets us save slaves / access rare equipment on the cheap. Point out that he hasn't found even a single other person to help him on his crusade against the Legion - that we can't risk antagonising the Legion until our position is a lot more secure: Kimball can't see any sign of weakness and while Vegas relies on tourism to stay afloat, nor can anyone else.
>>
>>4861671
Can we barter the suit of power armor we found at the Airport, and in exchange the BoS can fix the the Dam to 100% efficiency? Could we also squeeze in maybe seeing if any of their scribes could teach some of our Vig-o-Matic high INT people?
>>
Wherever their embassy is, we booby trap the shit out of it. If they try to pull one over on us, we have the trigger switch to blow incredible amounts of C4 out from under their under their asses. Tell Boone about it to give him a lol.

Boulder City for max irony.
>>
>>4861671
Changing vote to Nipton since we're not going to repopulate it any time soon. Still, we should keep a Securitron there with him to ensure he doesnt do some bullshit.
If we took Arcade with us to the sink, would that make it easier to dismantle and ship Auto Doc to the Mormon Fort?
>>
>>4861809
>can fix the the Dam to 100% efficiency?
May not even be possible, may cost more than one power armor suit for them to expend the time and resources necessary to improve

>>4861723
You would sure be able to take an expert look and finalize if any of them can be fixed, if the roll is good enough, you may be able to jury rig them on the spot
>>
>>4861802
>One of these days we should trade out brahmins for fusion or electric powered vehicles.

Don't we have a bunch of truck scattered around the place? Maybe some of them can be repaired.

>>4861804
>inviting the Legion into the finest district of our Capital for continuing diplomatic talks and what-have-you is quite another

Which would highlight to the NCR that they have competition here. And I don't think having the Legion embassy at the Strip will affect NCR's perception of us much.

>>4861805
>realistic solution will be relying on the rivers to perform transport of heavy goods to Vegas

Agreed.

>long-term creating train

The Legion won't have any, but I agree.

Wasn't there a working locomotive near New Vegas?

>Can't perform a surprise terrorist attack

I can understand that, but wouldn't Vulpes be able to do that anywhere anyway?

I think Boone will agree to the necessity of it I suppose.

>>4861809
>Can we barter the suit of power armor we found at the Airport, and in exchange the BoS can fix the the Dam to 100% efficiency? Could we also squeeze in maybe seeing if any of their scribes could teach some of our Vig-o-Matic high INT people?

For one suit of power armor? I think we'd be better off with bulk energy weapons mate.

>>4861818
>If we took Arcade with us to the sink, would that make it easier to dismantle and ship Auto Doc to the Mormon Fort?

No, because if that was possible we'd have already healed Cass up. Better to get the Divide Auto Docs lad.
>>
>>4861860
Some future courier rolls to take into consideration. Cool. Did they finish with repairs to radar relays? Are they still there?

>>4861861
We do. We'll need a ton of handymen and create a motor pool to store and repair vehicles.

Changing vote back to the Strip, but Dead Sea needs to be patted down for weapons, and he needs to wear a suit instead of his armor.

>bulk energy weapons
I guess. We probably have some energy weapons laying around from looting prospectors and killing people. Ide vote for giving them unnamed laser and Plasma weapons if they're willing to repair the dam, teach people, and maybe some other things.
>>
>>4861861
>No, because if that was possible we'd have already healed Cass up. Better to get the Divide Auto Docs lad.
Problem is that I dont which would be more difficult: going with Ulysses and two eye bots and figuring out how to ship an entire auto doc back to the fort, or using teleporting science magic to ship the more advanced auto doc back.

What I hate is that theres no work around that wont take a month to ship Cass too and back from the Big Empty.
>>
>>4861872
>Ide vote for giving them unnamed laser and Plasma weapons if they're willing to repair the dam, teach people, and maybe some other things.

Same. Maybe we can buy the cheap from Ceaser.

>>4861879
I imagine that the additional manpower that Ulysses and the two eyebots provide will simplify matters, and we could get more auto docs in the same time spent.

And yes, the solo-teleporter is a frustrating block, but them's the breaks lad.
>>
>>4861888
>laser weapons on the cheap from Ceasar
>trade to BoS for services (repair work, scribe teachers, training pods)
Based.

I'm a bit salty the musical chairs idea was a no go.
>>
>>4861892
The real question would be how we get them back out of the Sink really. We only have the one teleporter after all. Unless we're willing to waste a couple of turns trying to find our way back to New Vegas that is.
>>
>>4861921
We could always go back and ask Dr. Moebius where we are, or ask teh various A.I.s in the sink, or do some digging in BMT to figure out it's exact location. The reason why I think the NCR haven't found their location yet is, by my guess, due to them not having spread that far yet, and the area around the facility probably being saturated in hostile mutants they let loose into the wasteland.
>>
Alright I'm going to say Nipton is the place he's going. There's already Securitrons there so no worry about electricity, and it's one guy so don't worry about having to buy him food and everything.

Now, is there any consensus for the turns?
>>
>>4862160
>direct courier action
Unfuck Goodsprings.

>meeting courier action
Talk with Ulysses

>military action
Murder wildlife on the other side of the dam and harvest their corpses for food and profit

>other military action
Send another scouting party past the other side of the Dam again, wish for better fortune.

>military movement
secure air port

>Industry
install power core in the mining machine goddammit. bite the bullet and get this over with.

>Scavenge
Scavenge around the Mojave for useful things. Power Armor, pre-war caches, plane parts, more crashed vertibirds, industrial equipment, mining equipment. Anything really. I'm more intested in tech than resale value of loot, but loot is always nice.

>Repair
Repair and repurpose some boats for future trading endeavors as anons suggested in the past, and for looting Dry Wells before everything gets irradiated to all hell.

>Other
The vertibird depot isn't going anywhere. Purchase the Thorn.

I thought you were keeping track? We've been at this for days man.
>>
>>4862175
At the end of the day, every anon has nearly an entirely different turn. I just like to see the most recent ones and summarize to see if it grooves with everyone.
>>
>>4862160
>>4862175
Direct and meeting courier actions: fixing Goodspring and hooking up with Ulysses (presumably raiding the Divide in the process??)

Honestly most of what's said in the linked post seems like more or less what we've come up with, especially since we stalemated on how to handle the PoS.

XD I just want to use my speech
>>
>>4862182
Can we get some scavangers to grab the Hardened Mr Gutsy and the Hardened Sentry Bot from the Crashed Vertibird sight?
>>
>>4862160
If it's just one dude, isn't it simpler if he's on the Stripe? Ah well, he could do worse (being in Boulder City, what a humiliating prospect).

>>4862175
Aye, seems sensible to me. Question is, what's going to be our next turn? Divide Auto Docs, nationality propagandizing, food situation, or expanding our concrete operation? What is next on our priority list, in an attempt to simplify next turn?

>>4862182
I feel for ya man.

>>4862468
>implying they wouldn't grab them when dragging the Vertibird back

It's not even a fraction of the weight, so I'd assume they brought the robots along with.
>>
>>4862518
>Question is, what's going to be our next turn?
Divide Auto Docs depends on our meeting with Ulysses, national propaganda can come a few turns later, food is slowing solving itself, concrete we can expand slowly. That's my take.
As far as priorities go? We'll see after the next turn.
>>
TURN

Courier
>Meeting: Go to The Divide and convince Ulysses to aid you in the whole nation building process
>Action: Go to Goodsprings and soothe over the anger that came from Heck's recent purchase (Are you doing anything for them or just using your charisma to soothe them)

Military
>Deploy Mercenaries to hunt wildlife on the far side of the dam (200 mercenaries, Mercenaries will need to be replaced with Securitrons for garrison duties)
>Send another scouting party across the dam, same forces as before
>Garrison Searchlight Airport (How many and who)

Industry
>Install power core into the mining machine to increase Sloan production

Scavenge
>Broad scavenge across Mojave for useful tech, not bottom dollar resale items

Repair
>Repair whatever boats are on hand for Dry Wells expedition

Other
>Purchase the Thorn
>Put Dead Sea in Nipton

How did I do
>>
>>4862578
Stick some C4 under the floorboards in Dead Sea's room and I'm all for it
>>
>>4862578
> (Are you doing anything for them or just using your charisma to soothe them)
Fucking hell I think we made some suggestions. Off the top of my head all I can recall was: Courier Museum, Bottling Spring water to sell to merchants, farm, geckos, scorpion farm for anti-venom. Something along those lines. Make Goodsprings a place where merchants want to travel to buy goods, then distribute those goods everywhere else they travel, and maybe provide a service. Get Mr. new Vegas to mention whatever if we're successful.

Throw in like all our Soldiers. We gotta get them bloddied.

Send 10 mercenaries and 5 securitrons to the airport.

https://fallout.fandom.com/wiki/Boat_(Fallout:_New_Vegas)
This has locations of all the boats we've encountered thus far. Will this help?

>>4862587
this too. 1 block should be enough. gotta cover it under some dirt too.
>>
>>4862578
>Send another scouting party across the dam, same forces as before

Double the men, and then your golden.

>Garrison Searchlight Airport

25 Securitrons and 50 mercs sound good, or am I overthinking this lads?
>>
>>4862605
a little. It's a big airport, but there's not yet much there worth protecting yet.
>>
>>4862578
>>4862597
My suggestion is immediate economic relief, as well. If there are any tariffs or taxes, make them exempt for a while. If not, compensate them for damages before the other stuff comes into effect. Possibly help them negotiate for prime heads of cattle with the Baron.
>>
>>4862597
>Fucking hell I think we made some suggestions.

Build an alternate road was one, though I'm not sure about the feasibility of it.

And I'll support this anons garrison detail then

>>4862614
This.

Give them the New Vegas deal (they can buy cattle though us at half off the original price).
>>
>>4862614
Ooooh that too. We should had included that in the deal so Goodsprings get a cut in the -50 cap discount. With them getting a reliable form of income via trading food with Heck's mini-town, us directly helping them, and the brahmin deal, that would more than be enough to help. Cutting off taxes for a month or two should also work.
>>
>>4862626
Wait, they pay taxes?
>>
>>4862626
Goodsprings doesn't need to buy Brahmin, they're self sustainable on that end.
>>
>>4862644
I...
>checks old post
>Economy
>Tariffs: Low 5%(+7,500 caps/turn)
>Dam Output: (14,000 caps/turn, 10,000 caps/turn)
>Sales tax: None (+0 caps/turn)
>Casino Tribute: Intermediate (+42,000 caps/turn)
>Upkeep: None (-55,800 caps/turn)
>Treasury: 168,500 caps
I think so? In the NCR ending, Goodsprings got taxed to all hell, and all the old people had to leave because the NCR was taking their retirement fund money.
>>
>>4862649
But quality animals for breeding? Even a few will make in difference, come a few generations
>>
>>4862651
That's the NCR though. We've got a 0% Sales tax lad.
>>
>>4862669
Yet another thing we need to include in our to do list: produce goods to export:
>Sunset Sasperilla (after restoring the factory)
>Strategic Nuclear Moose (after improving the formula, setting up a brewery, and having the right crops)
>Tools (buying out the local Scrapsmith)
>Food (once we have an actual surplus)
>Medicine (once we have an actual surplus)
>>
>>4862649
When you do the Brotherhood of Steel related quests, can get a reward a title of knight or paladin or something. Did we do any of the BoS quests?
>>
>>4862693
Seeing that the BoS ain't dead, I assume we did.
>>
>>4862693
Yes, you're an honorary Paladin. It does not make you a Brotherhood of Steel Paladin however.
>>
>>4862700
Sweet. Hope we get to LARP as a paladin. Maybe we could ask to get some offical BoS DogTags and ask if they need any work done for old times sake when we finally have the time.
>>
>>4862701
What's it take to be a real paladin?
>>
>>4862707
Being born in the BoS.
>>
>>4862713
https://fallout.fandom.com/wiki/Become_an_initiate
In fallout 1 you do a quest to become an initiate. Exceptions have been made in the past for the BoS, like the Vault Dweller from Fallout 1, the Lone Wanderer frm Fallot 3, and Paladin Danse.
>>
>>4862713
This. Maybe if you were on the East Coast it would be different but the West Coast is stringent in their adherence to the BoS Codex. There are ways to "marry" in and have your kids be full-blooded members, but you will always be an outsider no matter how helpful you are
>>
>>4862725
I guess being an honorary Paladin from the Vegas branch of the BoS might hold more weight in their hierarchy if we every travel to the east cost.
>>
Alright rolls are as follows

>Courier(DT 50)
>Military Hunting (DT50)
>Military Scouting (DT 65)
>Industry Power Core (DT 25)
>Scavenge Broad Tech (DT 85)
>Repair Boats (DT 75)

The DT on the repair action is high because there aren't many tools available for that, such as the welders and everything. Plus, any boat easily repaired has been snatched up by others
>>
Rolled 59 (1d100)

>>4862764
AHHHHHHHH It's a given Raul will be working on the boats. Would buying tools cost an action, or could we give the BoS a set of PA for tool and help, or would that cost an action?
>>
Rolled 53 (1d100)

>>4862764
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Rolled 1 (1d100)

>>4862764
Yooooooo!
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>>4862779
I have failed you all
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>>4862779
>1
>for power core
NOOOOOOOOOOOOO!
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>>4862789
>for power core

Uhhh, you sure about that lad?
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>>4862779
>>4862785
WTF ANON
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>>4862790
Oh yeah I'm one off, but this is seriously bad. Look at all those margins of failure.
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>>4862791
>>4862797
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>>4862804
I'm sorry, but remember how brutal it got with the ants? Your roll probably has 1 or 2 extra MoF. Oh god. This is like Cass all over again.
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>>4862809
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>>4862779
https://www.youtube.com/watch?v=P3ALwKeSEYs
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>>4862815
How could you do this to us!
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>>4862775
I am going to say that those things would fall under the "other" category for now until I think the nation is large enough that that would be automatic through departments or people or something
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>>4862815
https://m.youtube.com/watch?v=vZa0Yh6e7dw
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Should I attempt to redeem myself or just stop lads?
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>>4862837
You shall be forgiven for your sin, so long as you accept gods loving grace into your heart. That or post something cool.
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>>4862845
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>>4862845
I did mean >>4862837 as should I roll again?
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Rolled 15 (1d100)

>>4862764
Hoping for not another 1
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>>4862866
Yes. Please reroll.
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>>4862867
>>4862867
>15 on a DT 25

;_;
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>>4862871
It won't be a reroll, but a new one. Are you still certain?
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>>4862867
>>4862875
NICE ROLL ANON! You only rolled 1 margin of failure! There will be some drawbacks but at least you didnt roll a oooooooonnnnneeeee.

>>4862815
How come we got no population increase for mutants?
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Rolled 46 (1d100)

>>4862764
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>>4862878
Dew it
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Rolled 41 (1d100)

>>4862883
K
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>>4862886
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>>4862886
>>4862886
anon you should stop rolling for now
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>>4862926
>>
Yet again, we see why 1d100 is cursed.

>>4862677
Been giving examples: leather (clothes, bags, shoes, waterskins); glass (bottles, jars, statuettes, lenses, etc); electronics (vacuum tubes, gas filled tubes; we've a guy who makes neon signs, the differences are there but it could be done); explosives (presently producing dynamite).

Also just checking mines in the local region for their remaining ore would indicate lots of potential products we could produce or just trading materials directly.
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>>4863034
Please roll, because I'm a masochist and I wanna see what it could've been without my intervention.
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Rolled 80 (1d100)

>>4863046
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>>4863050
Thank you. I think I'll take a break from rolling in the foreseeable future lads.
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>>4862764
>Courier(DT 50) 59+8=67
>Military Hunting (DT50) 53
>Military Scouting (DT 65) 1
>Industry Power Core (DT 25) 15
>Scavenge Broad Tech (DT 85) 46
>Repair Boats (DT 75) 80+5=85
So here's a thought. Maybe next time we should use some actual combat units? Like Knox? The NCR and Legion are our of the region.
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>>4863056
I'm a bit surprised no one assigned any characters to some of these rolls. Considering the nat 1 though, that might be a blessing in disguise.
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>>4862822
Is there a way would could improve the quality of our scavengers? Is there special training we could get them? equipment? Do we only need quantity?

>>4863056
right technically a 54 with Rex, Roxie, and Veronica.

>>4863060
I already made my suggestion in the past, but I couldn't be assed to repeat myself again. Waiting for days kills it for me.
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>>4863062
>Waiting for days kills it for me

Hey, shit happens. It's why we should plan out our rolls in advance so we know what we're doing when it comes up.
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>>4863076
You mean plan right now? Sure? I suppose the consequence of the Military Scouting will require direct intervention on our part, and in hindsight this sort of action probably would had benefited us more if we use Lily.

>>4862822
What did we need to bring the fusion core difficulty down? Train fusion core experts? specialized hyper synthetic alloyed fusion core actuator wrenches?
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>>4863086
In my headcanon, fusion cores (energy cores) are relatively unstable even pre-war, needing a degree of expertise to install them.
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>>4863104
Well I wish you told us that before we plug-n-played it in.
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Rolled 65 (1d100)

>>4862764
Hoping for not another 4, this is for repairing the boats unless I've misunderstood/missed something?

>>4862779
Since QM doesn't like to kill us needlessly but rather complicate things for us, I guess either the guys we sent defect to someone else or become raiders, or there's some sort of calamity that ruins that endeavour for the next couple of turns like a buried nuke going off or a landslide or smth?

Also I'm confused for the 2nd roll, does it count or what? I think it'd be way funnier if we went with the 1, to continue the farming-failure and the forecaster-disaster. Things don't always go right in life lads XD

>>4863050
If this was for the boat-repair, please disregard my roll
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>>4863524
... Let's keep the 80
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A few announcements about rolling


If companions are going to be included, I will specifically note it in the turns. If I don't, that means the corresponding companion, like Veronica, will be doing her previous job.

I don't need all of the rolls right away either, so please be patient and wait for some other anons to rolls. Most are lurkers and the occasional 1d100 is their contribution

The next prompts are going to be in the new thread, so I'm using most of today to write all of them and then dump later this evening.
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>>4863543
>If companions are going to be included, I will specifically note it in the turns. If I don't, that means the corresponding companion, like Veronica, will be doing her previous job.
What about those who finished their previous job: e,g if we had Raul repairing something and he finishes - does he get assigned to whatever we're fixing next?
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>>4863622
If someone is on a not radiant task, like repairing, I assign them back to their previous radiant task, like training. If they weren't on a previous task, they'll return to the pool.

I don't automatically assign them in case something bad happens or the players want to use them for something else.
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>>4863543
Please link to the new thread here, when you post it
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>>4864366
New Thread



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