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It has been five months since you, The Courier, ascended to the top of the totem pole in the Mojave. Kicking out both the Legion and the NCR, you quickly got to work fixing the mistakes that others have caused. The Fiends have been massacred, the Powder Gangers hunted down to the last man. Your roads are finally protected by your loyal legion of Securitrons while your soldiers of fortune are being instilled with Enclave discipline.

While your food situation is improving and you’re in the black with finances, agriculture is slow going and a disaster across the dam will require your immediate attention. Ulysses is a powerful ally to have, if you can win the stoic courier over to your side. The Legion may never have been stronger than it is now with a clear-headed Caesar and with the impending visit of President Kimball, you are once again thrust into the middle of things.

Previous Threads
>>4833735
>>4815280
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>>4864366
Ulysses. Perhaps the only man in the wasteland who matched you in skill and will. That will brought him across the wasteland and into The Divide, seeing the worst humanity has to offer. There may be some sense of irony in asking for his help to build a nation when you destroyed one already. You're not sure whether you're ready to take the blame for that but what happened happened. You managed to convince Ulysses that The Bear, for all of it's faults, deserved to be spared nuclear hellfire and allowed to grow or die on its own.

You had your own reasons for turning the missiles on The Legion however.

It took you a few days to arrive at The Divide, the closer you got the more hellish it became. Thankfully for you, Ulysses is still camped out on the ledge overlooking your past work.

I was wondering how long it would take for you to make it back out here. Just as before, you've been crossing the sands of the Mojave to build a nation. Pure determination allows you to accomplish what no other man in the wasteland could. That and an army of robots.

[Was it really just a matter of time until I returned? You still blame me for the destruction of this community, even if I've done everything to redeem myself.]

Redemption is a funny thing. Who are you to decide it?

[I'm not here to ask for your forgiveness, I'm here to ask for your help. You've been paying attention to my work, it's not up for discussion if I've improved New Vegas. The roads are safe, Freeside is better than it's been in years. I am feeding my people, I care about New Vegas.]

And who's doing is that? The casinos Robert House had rebuilt? The Securitron army he created? What about the Hoover Dam, the leftovers from the old world? What have you done that no one else in your position could have done? I won't say you haven't improved the Mojave, but you haven't done anything to show me you deserve my help, much less to succeed.

>Respond (will lead to a dice roll)
>>
>>4864372
You once said that the Divide could have been larger than the Bear, greater than the Bull. The Mojave is a fledgling nation just taking flight, in between the shadows of both beasts. It isn't about deserving help, but delivering a message to both the old world and the new. A message of hope. I offer you a chance to shape a nation at it's foundations, to make history instead of watching it pass by. To deliver one final package that will shake this world to it's core. So I ask you- are you willing to set your flag down on a nation you believe in?

*Offers hand*
>>
*eye bot buzzes by screeching at a insanely fast speed*
>>
>>4864372
House was content to rebuild his idealist view of Vegas, but bear is trapped in it's own poisonous self inflicted bureaucracy, and Edward's empire is doomed to fail as he ignores the lessons taught in the failing of the roman empire. All of them believed they're saving humanity, or raising America through the ashes like a Phoenix from the ashes. All of then too blind to see warnings.
I come here before you because you and I understand what will inevitably happen. Another nuclear fallout and a repeat of Hopeville. I cant let that happen, which is why I need your help.

>>4864412
Oh I like this.
>>
>>4864372
a nation comprised of the individuals who live in its borders. It can become a nation when it is supported by those individuals but when people who cross the lines and allegiance for money and have no country to protect. they only fight for their own power and fame. maybe having a burden of nation allows you to fight better
stole the quote from ace combat and reworded some for the parts and removed some parts to make it flow
>>
>>4864586
not should be between maybe and having
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>>4864372
"I have united people: from the Followers and NCR; to BOS and Enclave; to ghouls and super mutants - not to mention nightkin. That alone is a miracle and something few others could ever hope to achieve.

As for other things only I could do, do we include my future plans or just those that are presently complete? As I will admit to little uniqueness being achieve in these last six months, yet that is down to the simple issues blocking way to any grand plans or amazing ideas - can't prioritize if you starve or rioters end you or raiders kill you, you know?

But what ideas I have: this nation has so much potential - and I want you to help me guide it. Also, what else have you got to do currently? Skulk in the Divide and wait for the Tunnellers to kill you?"
>>
>>4864372
I can't think of anything better to post. Some of these posts are good.
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>>4864412
This one is my favourite of the posts so far, a lot more reconciliatory than my own. Ulysses is kind of prone to purple prose though, we might need to spew some verbiage to convince him.

>>4864372
" You speak to me of redemption? You, who pretend to understand a ruler's heart? You, who waste your potential squatting in the ashes of past failures? For all your blustering in regards to the part you say I played in the ruination of this place, you have taken not a single action to improve the lives of others.

You speak of Robert House, as though you knew him. If you had seen the heart of New Vegas, seen the miles of hidden bunkers and the dark secrets hoarded by him, you would not be so quick to praise him.

It's not a matter of what anyone else COULD have done, but what they WOULD have done. Who else would negotiate with the Brotherhood of Steel in good faith after they collared them? Who else would negotiate with the Bear in good faith after Kimball's offensive blustering? Who else would heal and speak with the Bull, after all their atrocities?

In their own ways, Bear and Bull both seek to repeat the mistakes of a past they do not understand. Suffocating greed has poisoned any other ideals they may once have held, but that greed and its' absence is not the greatest difference between Card and Beast, not to me.

I cannot make it any clearer than this: I do not seek power for power's sake. I do not seek wealth for wealth's sake. I do not wage war for the red glory nor for high ideal. My every action as ruler of the Mojave is guided by the final goal of a future worth living in; less a dream and more an ambition. I do not care in the slightest whether you or my other victims forgive me. The only thing that matters is the future, and if you remain blind to that, if you remain blind to the promise held in human potential, then hiding in this tomb is more than you deserve.

If you would shape a kinder world, and beat the savagery of the present into the promise of the future, you know where to find me. If not, try to kill some Tunnellers before your shame shame claims you. “

pic related is how ulysses comes across to me
>>
The power cores you scavenged were in pristine condition so there was no worry about anything happening with the hardware, but the Handyman selected to put it in the morning vehicle wasn't taught anything about replacing those cores, as it is such a rare thing to teach. Raul himself admitted he wouldn't have done much of a better job.

Your handyman wasn't able to insert the core, a mixture of the age of the machine and the fear of an unstable reaction blowing up half of the quarry. It wasn't a wasted effort however, as your repair corp learned what not to do and the specifics of power cores in vehicles. (No longer requires roles for replacing power cores)
>>
>>4864968
>(No longer requires roles for replacing power cores)
Are there any other things that we might have to roll for imminently with our repair crews where we could instead spend a turn learning and get them out of the way?


Also, I've came up with an idea to improve our expansion rate: flatpack construction kits, pre-cut frames that can be assembled onsite rather than needing to actually make them for each new project. Standardised doors, windows and so on so we can make stockpiles of "housing" and "working" buildings in flatpack, then when we expand the construction time is literally just assembly and waiting for any concrete to dry. Issue is to make it work we'll need the Jacobstown Lumber production and basic metalworking / forging (for screws, nails, hinges, etc).
>>
I just wanna point some stuff out that anons missed. Nipton has a ton of big horners all over the place around there as in best place in Mojave to farm for them in game. In addition to being close to a huge ant farm and the only location in the Mojave with a radscorpion queen nearby. It is the perfect place for hunting and ranching in terms of development. It just needs water. So important in fact that its the only place we got that can actively farm for poison and ant pheremones right away.

Goodsprings has its own wells and hence a water supply of their own. In addition it is safest rural area in the entire Mojave with geckos and bloatflies at worse. Especially once you clean up the few radscorpion nests that remain. Making it prime location for gecko ranching when we have the tech and more intensive farming efforts. It also has a nearby cave for mushrooms.

Primm its worth noting is key due to its strategic location relating to the Great Divide and being the only other place in the Mojave with access to a giant ant farm. It will be our stronghold for future Great Divide Operations especially against the Tunnelers. So it needs some fucking fortifications BEFORE the tunnelers show up.

Reminder that we have two settlements available that is uniquely suited for ghouls. One of them is a vault. While the other has an airport and a ton of nearby mines with surprisingly intact mining equipment. We can broadcast this fact for free on the radio and start establishing them.

Camp golf is available and there are those buildings along the lake crawling with lakelurks. Once dead however we got ourselves some prime real estate perfect for farming and fishing by the lake.
>>
You pull 300 mercenaries to spread across your new farmland for the sole purpose of killing the invasive predators and collecting their meat and hides. Thankfully most of the animals were Geckos and Giant Ants, nothing that inflicted too much damage. The deathclaws and cazadors in the area wiped out a few squads but farming is much safer from the numerous threats that were there. While not in full control of the area due to the remaining predators, agricultural progress is currently uninterrupted.
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>>4865094
At least we don't have to pay for their wages. You know, since they're dead.
>>
>>4865094
So your saying meats back on the menu?
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>>4864910
Actually Ulysses didnt like house. I liked it when we informed him we killed him.
Our bro here just has a tendency to judge other more harshly than he does himself. If he wants to play the blame and symbolism game, the day he told Ceasar about the Dam he condemned thousands to death and slavery. We're not here to make him feel bad though, just get him to join us.
>>
Some surprisingly good responses here. Can someone roll me a 1d100 here? Best of two

Remember class, a fail does not mean a total failure
>>
Rolled 72 (1d100)

>>4865571
Here. Have a funny dice.
>>
Rolled 31 (1d100)

>>4865571
yeah man

>>4865572
Nouce. that's an 80.
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After our showdown in the temple, I was resentful. I resented that you managed to talk me out of killing off the abomination that is the NCR. I was disgusted that my beliefs were sabotaged but then I thought about what my beliefs really were. The Bear and the Bull are perverted impersonations of the best of the old world. But what was the old world really? The NCR didn’t cause the great war, the Legion didn’t kill the United States. Their reckoning was their own.

[Ulysses, there are things to admire and learn from history, but we cannot repeat it. The world is poisoned from their mistakes but men like us who know our history must take the best and leave the worst. I’ve walked west and I will walk east, taking the best from both and killing the worst. I need you to help me recognize it.]

I’ve been too focused on the past to realize there’s no future in it. The flag on my back will remain a reminder of an idea we must strive for, but must surpass. You have the opportunity to right wrongs, Courier. Yours and humanity’s.


[So you’ll join me? Commit yourself to an idea?]

Perhaps. I will do what I do best and walk the Mojave.Talk with its people, see the consequences of your actions. If I return to you, I will not work for you but with you.

[I know I will see you again, Ulysses. I hope it’s with you shaking my hand.]

With that, you leave Ulysses and take the long walk back to New Vegas, your city upon the hill.
>>
The Mojave was never a bastion for technology, and with the relatively low damage of the region from the Great War, scavvers have always enjoyed relative ease with scavenging. Sending your scavenging corps on a wide net through the Mojave, you don't find much but your scavengers highlight a few locations that have a high chance of the valuable tech you need. REPCONN test site, H&H Tools, Vault 34, Vault 22, Vault 3 and the Sunset Sarsaparilla Headquarters. Each of these locations should have what you need, though with the Fiends exterminated, independent scavengers are starting to pick over the ruins.

Before sending Dead Sea to Nipton, you have one of your Shock Troopers place a few blocks of plastic explosives under the floorboards, just as a contingency plan. Even if he does find them, you doubt he would be surprised.

You have a messenger sent out to The Thorn with an offer to Red Lucy for a blank check to purchase her establishment while letting her run it the way she wants it. He returns with a request from her for a visit, both business and pleasure as she called it.
>>
>>4865679
Oh man Ulysses is gonna have some choice words with us when he finds out just how bad we are at farming.
>>
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The issue with finding boats around the Mojave is that it is a desert, and any boats close to being seaworthy have long since been snatched. Your handymen collect the boats they think are salvageable and concentrate them on the shore near Camp Golf. They are in varying stages of disrepair but with the right equipment, namely Acetylene torches, and the scrap needed, you can have a small fleet of boats within a few months. Boat engines are a much more complicated matter, however.

Heading back to where it all began, Goodsprings needed your direct attention to soothe their anger. Bringing a cart of alcohol from your private stock, you set up an ad-hoc town hall within the Prospector Saloon and begin to state your case.

You regale them with the time that you united Goodsprings to chase off Joe Cobb and his gang of Powder Gangers, or when you and Sunny killed the Geckos around the wells and saved that young woman. You transition into your time as leader of the region, talking about your extermination of the numerous gangs that infected the Mojave and how the cazadors north were wiped out by your command.

Finally, as the saloon is properly intoxicated, you use sweeping gestures to describe the future of Goodsprings, a thriving industry supported by brahmin processing, improved irrigation and new housing. Lofty promises but it not only soothes their concerns but increases their excitement for their future. Goodsprings is back in your corner, your most ardent supporters.
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>>4865752
No fair. I made suggestions in the past to move securitrons to secure the vaults.
>>
Okay things to note from this update:

1) Offer to purchase The Thorn not outright rejected; definitely look into it.

2) We should send at least 10 mercs to each of the listed high-value-salvage locations. Could also look into licensing or scrap-taxing or something to generate a profit from salvagers.

3) We can have a fleet of boats with some blow-torches, acetylene gas and scrap. Acetylene gas we can make from the limestone of Quarry Junction.
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>>4865972
Completely agree with all of these, especially point 2
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>>4865752
>Lofty promises

We will make it happen, one way or another.

>>4865972
>We should send at least 10 mercs to each of the listed high-value-salvage locations.

Make it 20, and any unauthorized salvagers will be shot. If the independent salvages do the right thing and come to us first with their salvage, not only will they be forgiven for looting, but will be compensated for their troubles.
>>
>>4865972
>>4865978
We wont need that many. Vaults tend to be housed within enclosed areas, so we can just keep a pair of Securitrons stationed directly in front of the vault doors to dissuade prospectors from entering. Places like Repcom and H&H however definitely need minimum 20 guards stationed per place.

>>4865980
Seems harsh but reasonable, and we could and should offer to buy up any scrap they come across that would be of use to us.
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>>4865988
H&H won't need guards until all of the traps inside are disarmed. It's relatively untouched since before the war
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>>4866152
I mean all the more reason to keep the out.
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>>4866152
H&H will have to be something we'll need to personally do since we need to grab that Lucky 38 card thing.
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>>4866152
Is Fallout Tactics, Fallout: Brotherhood of Steel, Fallout Shelter, and Fallout 76 considered canon in this quest?
>>
>>4866465
Yes but there are certain things I don't consider canon in terms of gameplay.


Quick note about banning scavenging in these areas. Your securitrons will alert the populace but they can't do anything but shoot anyone who may break this law and your mercenaries aren't trained for law enforcement.
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>>4866570
>Quick note about banning scavenging in these areas.
I mean, we're claiming ownership; if they want to fuck about, let them find out. No different than if someone tried to take something from the Freeside Administration building or The Dam.
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>>4866570
Can we tell our securitrons to only use the 9mm SMG's, but instead of fullassblast they go for semi-auto fire? And if they're close enough, just punch the scavanger and deliver them to the Mormon fort to be patched up?

Here's an idea. What if we put 2 Soldiers for ever 10 mercenaries to act as their superior officers? Do they Soldiers have enough training and intuition to do law enforcement?
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>>4866604
That would work. No to the securitrons using melee however, as it would most certainly result in death. Their arms weren't meant for a soft touch.

Using your soldiers as officers would work, though any transgressions on the mercenaries part would result in summary execution. The Enclave way.
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>>4866759
Then that's what we'll do. Soldiers will act as SO's for salvage sights while the mercenaries will act under their commands. Like Goodsprings we'll need to placate Novac soon once we secure the Repcon Test Facility as they that's their source of income. That and brahmins.
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>>4866766
Unlike Goodsprings Novac doesn't have remotely the same history with us, so we don't need to go to the same lengths with them
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>>4866778
Still though we should do something for them. Anything. Maybe they could specialize in Bighorners rearing, while Goodsprings specializes in Brahmin processing?
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>>4866811
Veronica: Novac could actually be a hub of scrap processing. They already have a strong tradition of scavenging, and more than enough roads leading to the town. It would give the now-unemployed locals something to do and help with processing of large-scale scavenging operations.
>>
>>4866956
quiet, brotherhood dog

I like this idea, gives them something to do and bumps our industry. What sort of costs and time requirements are we looking at here?
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>>4866956
DO IT! DO IT NOW!
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>>4866766
>>4866811
The biggest problem with Novac is the fact that it really doesn't have a lot of resources nearby available to it hence its dependence on scrapping the Repconn site. Thanks to all the roads through it could work as a travel/trade hub. Well that and herding. I think it would make an amazing spot to base some caravan companies in while throwing in some processing ability. Basically whatever we can to incentize its transformation into a proper trade and travel hub. Plus there is that nearby ruined nuclear power plant we can potentially salvage with the help of some ghouls. In addition all those experienced scrappers and salvagers would make for some excellent handymen and manufacturing specialists with some training.

Goodsprings is set whenever we finally stop sucking balls at farming and get that gecko husbandry tech. Just imagine the fun we could have with fire breathing geckos for battle and raising golden geckos for big bucks. Not to mention gecko backed armor is really good stuff just a pain to get the materials for. If we can crack it we would be well on our way to standardized basic armor for our troops.
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>>4867114
Those are all good points. Repconn will act as a crutch as we slowly build up the infrustructure for Novac, then it can transition to herding/Caravan Company Headquarters, checkpoint between Vegas and Cottonwood Cove/etc.

God I really want that Gecko backed stuff. Just a few more turns. Just. a few more. Turns.
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>>4867126
poor cass:(
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The scouting was expected to take up to two weeks so you were surprised to hear on your return to the Mojave that Kreger scrapped the operation within a few days. Your confusion gradually became horror as he explained why.

A few days of trekking south and after scaling a small mountain, one of your soldiers spotted a sea of feral ghouls slowly moving north. Not wanting to get caught by the seemingly endless wave, he shed any gear he didn’t need and booked it back to New Vegas. He wasn't able to get a full count but there were at least thousands, if not tens of thousands. They weren’t exactly traveling at break-neck speeds but there is no doubt that they are on a trajectory straight for New Vegas.

No one is sure where they came from or how they went without being spotted for so long, but Kreger is ready to start planning on how to either divert the horde or destroy it. The public does not know about the ghouls.
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>>4867249
You know how we've got a supply of dynamite and a vertibird? Dynamite fishing but from the air.
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>>4867249
Well fuck.

Would be great if we could divert them towards either NCR or Legion lands…
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>>4867249
Ferals do not attack other ghouls unless they are attacked first. Ferals are very dumb. Easy to attract their attention away from us hiring some ghouls to create loud noises or live bait to draw them away. They can also investigate the origin and reason for them encroaching upon New Vegas. I personally think we should make them head south. Let them smash into both NCR and Legion contested terroritory. Furrther drawing their military attention away.
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>>4867249
Morally we should direct them at the Legion. Strategically, the NCR is in political turmoil and we can put more pressure on them this way, since it's absurd to expect us to fight their or "their" battles for them if relations are frosty.

Tactically, it might be an idea to herd them into the Divide and have our Ghouls guide them to fight the Deathclaws and Tunnellers, but IDK if they'd accept the total slaughter of thousands of their own, mentally disturbed or no.

Guiding them south is probably the safest bet, the best of both worlds - assuming there's anything there for our adversaries to fight over, rather than just the failing president of the NCR in a private document to us saying he's gonna claim that area.
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>>4867150
Ey fuck you we tried, dont you "oh poor Cass" me. We had some Clever ideas, but nooooooooo.

>>4867258
>>4867265
>>4867249
Vertibird air support
At most two hundred securitron
Giving the dirty dozen incinerators with optimized fuel.
Give all our soldiers heavy AoE ordinance (Fat Mans, Red Glares, Missile Launchers).
Contacting the Boomers for a fly by.
Finding an ideal bottle necking location.
>>
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>>4867249
I'm suddenly reminded of that signal the BOS sent out that Veronica couldn't sniff out the contents of. While the local BOS wouldn't do anything like that, the higher ups not there sure as fuck would if the benefit was large enough. I think control of THE DAM qualifies as large enough.

Also, we need to find buffhorses.
>>
>>4867483
That doesn't make much sense. BOS on the West Coast is in terrible shape at the moment. Even on the East Coast they only did well while Lyon's and Lone Wanderer are still around. After that things really went to shit for them until the reformist Maxson takes over. Do recall that they only had a single puny chapter in the Mojave despite the dam and is the HQ of one of the most biggest most important Pre War corporations. Given the Mojave's technological and energy importance it should have been a much higher strategic target for BOS. Further indicating how much in bad shape they are. Not to belittle them but they are only good at bullying smaller powers. Larger powers kick their ass and they simply do not have the ability to sustain prolonged engagements in the long term. With notable exceptions being the radicals factions like the Midwest and Lyon's brotherhood turned reformist under Maxson. We are stuck dealing with the traditionalist BOS thankfully who are much easier to deal with in terms of combat. Sadly they are much harder to deal with diplomatically though.

BOS isn't a big problem for us unless we visit the East Coast. At which point they are going to be an extremely dangerous adversary. Maxson is no joke even when excluding the monsters that are the Lone Wanderer and the Sole Survivor.
>>
>>4867483
Remember. The BoS needs to keep in contact with their Bunker in Lost Hills, or they will be classified as rogues or KIA. Their reports are always on encrypted channels.
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>>4867524
Can we ever fly to the East Coast without Maxson trying to kill us?
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>>4867126
>>4867024
>>4866965
Veronica: There is a problem I'm seeing though, a lack of sustainable transportation. Currently you're hiring whoever you can, like in Freeside, but I don't know if there are that many private haulers to match what you need. I mean, you had your Securitrons drag the vertibird back to Novac and your scavvers can only really collect what they can carry. Having dedicated Brahmin and trailers for these operations would make them easier and yield greater returns.
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>>4868010
We have the brahmin. Would it be hard to repair abandoned trailers, and convert truck beds into carts?
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>>4867659
Depends on two major factors our treatment of 'abominations'(aka ghouls and super mutants) and our usage of advanced technology. Maxson has a huge hate boner for abominations that is suspiciously reminiscent of Enclave but his stance on technology is a lot more lenient to an extent. Notably, despite his hatred of synths, he doesn't mind the advanced AIs like PAM, heavy usage of robotics, and willfully overlooks the presence of Nick despite being a synth but he doesn't 'hide' the fact like other synths however. So he is actually quite reasonable and diplomatic no surprise given his position and being a reformist.

In terms of tech he just hates 'rampant' technology gone awry. He is very open to research and the development of technology. Even the use of higher technology in other settlements/factions so long as it's not 'too dangerous'. As Maxson likes to think of himself and the BOS as the sword and shield of human civilization. So allowing for advanced technology that will help people is within his interests. Notably, though Maxson is not a civilization builder more a general, unlike the Sole Survivor. They don't spend a ton of focus on settlers and settlements but do offer their protection and services to them that are brutally effective. He also encourages research and development of new technology. This stance however will change if he recruits the Sole Survivor as his sentinal who actually is a talented civilization builder unlike himself and will hold great sway on the BOS future stances despite the presence of Maxson. After all they still freshly recall the Lone Wanderer who used to be with them as well.

So basically depending on our treatment of abominations and whether or not we go full retard with tech ala Big MT will determine just badly Maxson will target us if we go to the East Coast. In general we have to absolutely take Veronica with us no matter what because she will get along great with East Coast reformist brotherhood and can greatly ease our operations there when dealing with BOS. After all he really does hate rampant technology as shown with the Institute and his open full extermination efforts of abominations.
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>>4868082
I have my doubts for the usefulness of Super Mutants and their willingness to co-operate, but I really hope we'll have a chance to recruit the ghouls of Underworld. I worried that under Maxson command, Underworld might have been purged, or soon will be. When we fly to the east coast we should ask if then need help dealing with any ghoul, mutant, or other like problems. Might tip us off where we could find ghouls to hire.
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QM, so I played DUST recently and I wonder about tunnelers from divide. Will they be migrating to mojave in this quest?
>>
>>4868313
Ulysses thinks so
>>
Rolled 2 (1d3)

Let's see here
>>
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New Vegas Region
-------------------------
Month 5

Population (Rough Estimate) 63,000
Freeside/New Vegas: 5,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 5,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+42,000 caps/turn)
Upkeep: None (-56,450 caps/turn)
Treasury: 168,500 caps

Food
Low (Rising)
Simple diet
Your sharecropper farms have finally started producing, though at an unexpectedly low amount. The next phase is slow going and is expected to take multiple weeks until production.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(4 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Ten Weeks)

140 Scavengers, 300 miners, 15 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 1,250 dynamite, Assorted unknown holodisks, 2 energy core, 4 tons cement

Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 550 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 to Searchlight
5 Securitrons free from assignment
>80 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Six weeks left)
>15 soldiers on Caravan duty (Two weeks left)
>50 Mercs to black mountain
>>
736 Mkll Securitrons, 1 damaged
The Courier
920 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
58 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades, 30 in riot armor
19 Shock Troopers
Boones Squad: 2 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

Free Equipment: 5 Power Armor, Squad Vertibird


Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster
Yes Man (Decoding Holodisks)

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Other
One thing that falls into these categories or anything out of it
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: GHOUL HORDE
The impending ghoul horde must be dealt with or risk the region being overrun. There is currently no timeframe for when they will arrive.

WARNING:VERTIBIRD DEPOT
The Vertibirds are waiting to be reached and transported. Pilots either need to be trained or trucks procured to help transport.

WARNING: KIMBALL ARRIVAL
President Kimball is set to arrive in four weeks, some in your cabinet suggest a special tour of the region, purposely showcasing your power

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

WARNING: HIGH PRIORITY SALVAGE OPERATION
High priority salvage sites have been identified and should be secured, as well as the beginnings of a central scrap processing facility.

WARNING: RED LUCY MEETING
Red Lucy of The Thorn requests a private meeting to hammer out the details of you owning her establishment.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

Suggestions:
Census of New Vegas
Train pilots for the vertibirds
Investigate Black Mountain to figure range of towers
Improve military equipment
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Populate Cottonwood and Nipton

I apologize about the slow posts, work needed me for doubles over the last few days. Prompts and turns should be much quicker now.
>>
>>4868652
>Courier Action- Getting the Divide Auto Docs, meet with Chomp Lewis.

I do assume we'll meet with Lucy after, right?

>Military Action- Train Vertibird pilots, begin diversion operations of the ghoul horde, and secure high priority salvage sites.

The Bright Brotherhood can help us deal with the horde, and I don't expect the whole horde to be diverted, but any ghoul they can peel off is a win in my books. I do wonder what kind of salvage the horde will have though.

>Industry- Either focus on getting our agriculture up and running or invest in government transportation.

>Scavenge- Set up the beginnings of a central scrap processing facility. If they need Brahmin and trailers, fund their acquisition.

>Repair- Fix quarry machinery, replace core.

>Other- Have our Freeside Administration conduct a census of New Vegas, if they need additional manpower the mercs and robots can help in that compacity.

>Other- Have our cabinet plan out Kimball's tour.
>>
>>4868652
ok lets meet Chomp and getting the Divide Auto Docs and make plans to divert or kill some of the ghouls and secure salvage sites invest in transport and start up a scrap processing facility fix the things in the quarry and have a census and plan a tour for kimball
>>
>>4868652
>Courier Action
Head into the Divide with both Ed-E and recover at least 1 Auto Doc. If we can't stack the companion bonus with the Courier bonus for a total of +12, have Ed-E help with the offensive Military Actions. How many eyebots do we have?
Meet with the Boomers and ask if they can fly their B-29 over the mountain to kill the undead horde. If things don't go completely ass up, we can meet with Lucy the next turn, then our brain.

>Military Action
Cycle around 50 or so Mercenaries a day through Camp McCarran for a sharp shooting and other tests. Have Boone lead it. 1st Recon snipers usually are pared with spotters, so ask Boone if he need's Manny's help.

If Raul manages to get the boat fixed on time, send 50 Securitrons and Knox to wipe out the Legion ghouls and secure the territory for our scavangers.

If we fail to get the Boomer's help, ignore military action above and met Kreger for help. Invest two military actions. Get Boone, Lily, Ed-E if nonapplicable, and Knox to aid in unfucking the ghoul problem. Need dynamite? Cause a landslide? missiles? Cherry bombs? 5mm ammo? Mines? 40mm Grenade Launchers? You need it, it's yours my friend.
Let our Enclave Veteran friends make suggestion on where to allocate all our forces and see if we give them the OK?

Send 1 Securitron as muscle, 2 soldiers as leaders, and 10 mercenaries as additional muscle to each of these locations: REPCONN test site, H&H Tools, Vault 34, Vault 22, Vault 3 and the Sunset Sarsaparilla Headquarters. Keep people out, don't harass people, don't kill anyone if they're not trying to kill you, but you can defend youself.

>Industry
>Veronica: Novac could actually be a hub of scrap processing. They already have a strong tradition of scavenging, and more than enough roads leading to the town. It would give the now-unemployed locals something to do and help with processing of large-scale scavenging operations.
Do what Veronica suggested and turn Novac into a hub for scrap proccessing. Sink as many Caps as we need to make this work. Hire the Novac prospectors.

>Scavenge
Take Veronica, Rex, Roxie, The Bright Brotherhood members (becase they know where everything is), Chris Haversam (because he knows where all the tools are), and all the scavengers to scour the REPCONN test site for all the tools Raul needs and then some. Anyone who doesn't own a radiation suit, we'll buy them one. They're only 60 caps a suit I think, and NPC's get +100 Rad Resistance.

>Repair
Raul and all his Handimen work on fixing us some BOATS. With TOOLS.

>Other
Meet with Lucy.

>>4868010
We'll do this later. Right now we need those boats fixed. We can ask Raul, Chris, and the Handimen to fix up some trailers and carts later.
>>
>>4868723
>>4868732
Why not bomb the ghouls to oblivion?
>>
So the only welders and plasma cutters are in Michael Angelo's shop in The Strip, so you could take boats and trucks there to have them turned into trailers. Because these machines are very large and somewhat built into his facility. Arc Welders, found mainly in the divide, would be acceptable mobile welding tools.
>>
>>4868821
I mean, we could if you want. I'd much rather put a Courier action into that just to shore up the attack.

>>4868863
>Arc Welders, found mainly in the divide, would be acceptable mobile welding tools.

Add that to the Divide shopping list.
>>
>>4868863
>>4868897
No need. Ed-E should be equipped with one, and we probably grabbed one on our way out the Divide the first time we came through.
>>
Enlist the Boomers to thin out the horde. Nothing a good carpet bombing couldn't fix.
>>
>>4868955
that's smart and considering how secluded they are, there isn't much risk of the plot being leaked to the general public
>>
>>4868652
Last turn you said we had 6 six weeks until Kimball arrives. That means next turn we'll have 2 weeks until he arrives?

>>4868897
Take into consideration that each Securitron is armed with shoulder mounted ground to air/ground to ground rocket pods.
Now consider reprogramming the securitrons to aim where our Laser Designator is pointing (the thing we use to blow up warheads).
Imagine 100 securitrons all lines up and saturating an area with raining death.
https://youtu.be/xGYLgQk5xDo
>>
>>4868955
this would be fantastic for everyone involved, we destroy the horde and the boomers get to blow up some zombies
>>
>>4868955
Why are we bothering to fight them when we can just divert them towards our enemies…?

We should meet with our entire Council about options to divert the horde
>>
>>4868652
Updated tour incorporating some previous options:

>Courier Action
Travel to the Divide with Ed-E to recover some Auto Docs

>Courier Meeting
Speak to our Council to discuss options for diverting / destroying the oncoming feral horde + plan out Kimball's tour.

>Military Action
- Train Vertibird pilots,
- Secure high priority salvage sites with mercs, soldiers and Securitrons

>Industry Action
Invest in public transportation options

>Scavenge Action
Set up the beginnings of a central scrap processing facility. If they need Brahmin and trailers, fund their acquisition.

>Repair Action
Fix quarry machinery, replace core.

>Other Action
Have our Freeside Administration conduct a census of New Vegas, if they need additional manpower the mercs and robots can help in that compacity.
>>
>>4869441
Because you can't just lead a horde of tousands upon thousands of ferals ghouls and expect them to go where you want them to go. These guys are gonna walk their way into our territory and we don't even know when.

>>4869449
>Invest in public transportation options
What like cars or brahmin pulled carts?

>Fix quarry machinery, replace core.
We'll need to replace some iron on one of the machines, replace the power core for another, and maybe a Courier action to repair more.

What about repair some boats before the radiation fucks up the salvage in Dry Wells?
>>
>>4869453
>What like cars or brahmin pulled carts?

Ideally. We'll work on trolleys at a later date.

>What about repair some boats before the radiation fucks up the salvage in Dry Wells?

We don't have the necessary equipment to repair them yet, and couldn't we scavenge Dry Wells on foot anyway?
>>
>>4869467
A trolley would require a functioning steel mill to make all the tracks we'll need. It's not impossible, but I wonder if we really need one. Could go either ways.

We might have what we need already.
https://fallout.fandom.com/wiki/ED-E_(Lonesome_Road)
>ED-E arc welder
He said we needed a welder, we have one now, and no. Survivalist said we'd need a boat to travel down the river to Dry Wells.

>>4868652
>Courier
Go to the Divide with both Ed-E's and at least one auto-doc, but the more the merrier. Take both Ed-E's back home with us this time.

>Meeting
Pearl.

>Military
Train Pilots
Get Bright Brotherhood members to investigate the horde and keep us updated on how soon they'll arrive to the Vegas region. Get out of dodge if we decide to blow up all the ferals.
Secure Salvage sites.

>Industry
Invest in government transportation: Brahmin pulled wagons, carts, and carriages.

>Scavenge
Throw our companions, scavanger rats, and Chris, and throw them at the rocket place. Maybe we can use the rocket parts to fix the vertibird in the future. Better yet maybe design a high speed VTOL.

>Repair
Raul, the Handimen, and DLC Ed-E should fix the boats using the scrap. Take 10k worth of funds to buy materials and tools.

>Other
Census of New Vegas
>>
>>4869453
>Because you can't just lead a horde of tousands upon thousands of ferals ghouls and expect them to go where you want them to go.
We don’t know that - hence why we should ask for suggestions

Why waste tons of effort and munitions solving a problem, when we can just make it out enemies problem?

>public transportation options
brahmin pulled wagons

Also, Kimball's tour is really soon.

We should discuss it now. So we have a turn to enact any required changes before he arrives
>>
>>4869521
An assured solution would be better than investing and action for asking people's opinions, than waiting until the next turn to act. Which enemy are you referring to, and why would they be fine with our meddlings?
>>
>>4869300
Yes.

Having your council plan it would be possible, though it would require an action to communicate to them what you would want to happen, or give them a blank check and let them plan it
>>
>>4869777
A meeting action? I'm changing my meeting vote to the Kimball Council action then.
>>
File: NCR_flag.png (47 KB, 512x304)
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~~~bzzzzzzzzrt~~~Courier can~~~~~bzzzzzzzzzzzrt~~~

Your personal radio jumps alive with noise. You walk over to it with cautious curiosity.

~~~bzzzzzzzzzrt~~~get this damn~~~~~~NCR~~~~bzzzzzzzzzzrt~~~~~~~

You smack the radio a few times in a haphazard effort to clear up whatever message you seem to be receiving.

“Black Mountain to Courier, are you receiving?”

You pick up the transmitter.

[This is The Courier to Black Mountain, I am receiving you.]

Finally! This is Scribe Schell, I’m in charge of the joint-operations at Black Mountain. I was trying to contact you about our successful basic repairs on the equipment here. We’re now able to tune into nearly all NCR public radio transmissions, something both you and the Elder should appreciate. I’m having it broadcasted on specific channels so you can listen in personally.

[That is phenomenal news, Scribe. Are we able to send out messages yet?]

Only in a short range, I'm afraid. The Mojave seems to be the limit for now, which seems to be of low use to you. Any broadcasts beyond this become garbled and unintelligible. I fear only specialty parts and more time will allow us to increase range.

[Understood. Alright, thanks for keeping me updated. I’ll be sure to reach out with any other concerns or questions.]

Of course. Black Mountain out.

Either Scribe Schell is lying, or he doesn’t know about Hardin’s secret messages. Whatever they were, Yes Man hasn’t picked anything up since he came back online.

You listen in on a few of the channels Black Mountain is now streaming directly to you.

Turning to politics, Kimball’s administration is hoping that his upcoming visit to the independent New Vegas will boost his lagging poll numbers. His main opponent, former Ranger Chief John Hanlon, has seen a steady increase in support after going on tour arguing for military reform and a, quote New California Republic way of fighting those enslaving bastards in their territory. The recent defeat at Hoover Dam is still a hot topic that neither campaign seems to want to tackle, their independence being a lingering question throughout the republic. Moving onto entertainment, the state of Maxson is receiving…...

You turn off the radio. Already, Black Mountain is proving useful.
>>
>>4870791
We’d be best placed keeping Kimball as President

He is weak, corrupt and less militaristic compared to his competition

We should ask him what help we can give to his campaign…

I’m sure that a donation of caps to his campaign would be good, but he needs to buff his military image…maybe we give him one of those spare vertabirds we got from the legion and he can make a pledge about making a proper Air Force to ensure that ‘we win the long war against the Legion’
>>
>>4870810
He needs a political victory, not caps.
>>
>>4870810
no.
>>
>>4870867
>>4870905
tough crowd
>>
>>4870922
I'm not opposed to courting Kimball, but he has better financial resources available to him. He needs a political win if he wants compete in the polls.
>>
>>4870922
Anon's suggest was bad and he should feel bad.
>>
>>4870810
>give him our Vertibirds

Hold up. You wanna give one of our Vertibirds to the NCR, just to give him a political victory? It should be the reverse lad. You wanna buff his military image, you get him to win against the ghoul horde then, and not gift them one of our critical military vehicles.
>>
>>4870810
anon are you a goddam retarded faggot
>>
>>4871303
Overzealous, I would say.
>>
>>4871421
he's still a faggot, but he's our faggot :^)
>>
So what did we all agree on? Most if not all of us want to head to the divide, some of us want to meet either the boomers our do the council meeting.
Training pilots is a must
Solving the ghoul problem is a must
investing in transporation looks like a win
no idea what we're doing fo scavanging but i still want to loot the reppconn sight
still think we should fix the boats.
Not sure what the other option consensus is.
>>
>>4871445
Maybe we should scavange Dry Wells before the radiation gets to the loot first.
>>
>>4871570
My thoughts exactly. We could really do it. Ed-E has his little melee welder. We just need to find him.
>>
>>4871445
This turn is more agreeable than others, I'll write up the consensus in a few hours
>>
Courier
>Head to The Divide to recover at least one auto-doc
>Meet with Pearl about using Pearl to bomb the ghouls

Military
>Begin training Vertibird pilots (will be given options)
>Send 1 Securitron, 2 soldiers and 10 Mercs to REPCONN test site, H&H Tools, Vault 34, Vault 22, Vault 3 and the Sunset Sarsaparilla Headquarters
>Send Bright Brotherhood to get better view on the ghoul horde

Industry
>Begin investing in government transportation

Scavenge
>Send the entire scavenge corp, with Rex and Roxie, Veronica and Chris to Repconn. Will cost 600 caps to outfit the minimum amount of scavs with radiation suits

Repair
>Replace energy core in quarry machinery

Other
>Begin census of New Vegas

How does it look, boys?
>>
>>4872021
Would it take a courier action to get the Welder Ed-E?
Do we have any welder weapons we took from the divide?
I'm voting for repair boats.
>>
>>4872021
looks good, i will suggest star the preparations to clean freeside for example how much workers we will need, how much rubble are we expected to clean, how long it will take, etc
>>
>>4872021
Tack on getting a couple of arc welders from the Divide, if only to appease the boat anon. We'll repair the boats with them next turn
>>
>>4872206
Yeah I can throw in a quick roll to see how many are collected.


Courier
1d100(DT60)

Bright Brotherhood
1d100(DT45)

Transport
1d100(DT30)

Scavenging
1d100(DT50)

Census
1d100(DT70)
>>
Rolled 46 (1d100)

>>4872330
>>
Rolled 39 (1d100)

>>4872330
Oh boy.
>>
Rolled 8 (1d100)

>>4872330
>>
>>4872360
>>4872361
>>4872362
;_;
>>
>>4872364
I'm honestly not supprosed, except for the Census.

>>4872330
We had the administration thing going. What will it take to make it lower than 70? Why is Scavenging a 50 when we have 3 companion scavengers, some Radiation Suits, 140 scavengers, and an engineer that knows where most of everything is?
>>
>>4872367
*surprised fuck me sideways. I must have dicklexia.
>>
>>4872367
Scavenging is that high because Repconn is a huge facility that has been scavenged for decades. It's difficult to find anything of value within. Chris knows what parts are and how they are used and where a few of the more important ones are, but I interpreted this is a full sweep of the facility.

The census is a different matter. Unless I saw it as something else, a census gets children, ghouls, super mutants, and different demographics as well. Whereas the Freeside administration was purely for ascertaining skills.
>>
Rolled 98 (1d100)

>>4872330
>>
>>4872385
Fair enough?
>>
>>4872367
High value target, probably infested with feral ghouls, and the companions add to the dice, not subtract from its DT.

With the census, I imagine that our administration is ill-equipped and undermanned for the task. They aren't experienced administrators either.

>>4872389
Legend mate.
>>
>>4872389
Wait, does this count as a crit with the companion modifiers?
>>
>>4872407
Nope, but as successful as you can get without a natural crit.
>>
Rolled 62 (1d100)

>>4872330
>>
>>4872411
Shame that. Would've made my feelings take a U-turn up Hype Avenue.
>>
>>4872423
fuck
>>
>>4872423
I find it incredibly amusing that all it would have taken to make the a success would've been the Courier.

>>4872429
Don't beat yourself up over it, most of our rolls failed horribly, and you're the highest roller of those that didn't quite succeed.
>>
>>4872330
Courier 1d100(DT60) 54
Bright Brotherhood 1d100(DT45) 39
Transport 1d100(DT30) 8
Scavenging 1d100(DT50) 106
Census 1d100(DT70) 62
decent average. we hauled in a lot of loot.
>>
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Those sure were some rolls, lads...
>>
>>4872536
Awe were you the anon that rolled the 1 in the last thread? That's some serious level of unlucky.
>>
>>4872520
If it was a grade we'd receive an F in all but one subject.

>>4872536
We only failed in a margin of 1 in all but transportation, and even then there wasn't anything there to fuck up to begin with.

>>4872543
I'm afraid that prize goes to me lad.
>>
>>4872549
Well good thing this class is pass on completion.
>>
>>4872021
Fine.


Also, in terms of Kimball, there's a lot of things we can do to show off to him / impress him. Fireworks are entirely within our grasp and would certainly impress. We've also got a half-dozen casinos and entertainment industries that could be be used to wine-and-dine him.

Getting as much of Freeside in order as possible would also be smart, since that'll be the part he'll probably spend the most time in. Making tenements to house as much of the homeless as possible wouldn't be too much of a waste but equally we've pre-war housing elsewhere we could have them repopulate / farms they could be sent to. Similarly, clearing away the rubble / ruins of Freeside is a great idea.
>>
I've gotten 2 different IDs this thread, does anyone know what's up with that? I'm the orange ID from last thread who rolled a... 4, I think, for my first roll

Overall I think the proposed plans are basically solid, minus giving away our Vertibird. Kimball can pry away those resource-sinks from my cold, dead hands.
>>
>>4872557
I don't know about fireworks and the casinos, but we could show off our scavenging operations, restoring primm, and clean up Freeside of all it's trash and rubble.
Once we bring the Auto-Doc back to the Mojave, that should free up some of the Followers attention, enough so that they could perhaps help rehabilitate and teach the paupers in fireside how to do a worthy trade? I.E. novice nurses, handimen, miners, etc.
>>
>>4872330
Alright how many arc welders did you guys find
>>
Rolled 5 (1d5)

>>4872612
how embarrassing
>>
>>4872617
Fucking sweet. At least we got two good things going for us this turn.

Will 5 arc welders help with future repair work?
>>
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Before you head to The Divide, you pop by the Boomers to ask for their potential assistance against the impending ghoul horde. Things have been much quieter around Nellis since you took control, scavengers know to stay away and what few raiders are left know better now.

Greeting the numerous Boomers on the way to Pearl’s quarters, you notice they look healthier than before, it seems they’ve been expanding their diets.

Entering Pearl’s quarters you find her sitting across from Jack and Janet, the two lovebirds you helped unite months ago.

“Ah, Courier, what lucky timing. Jack and Janet were sharing some fantastic news with us.”

Jack turns around from the couch and faces you.

“Yes, I was just telling Pearl that Janet and I are expecting our first child. And I suppose it’s all thanks to you, Courier.”

“When you came to me at Crimson, I could hardly believe it but being with Jack was better than I could have ever imagined.”

[That’s really good to hear guys, you’ll make great parents.]

Pearl stands up.

“Yes, they will. Now if you two will excuse me, I think the Courier and I have some business to talk about.”

With that, the two lovebirds bid a farewell and exit from the barracks.

“Good kids. You were right about letting Janet come to Nellis. Just as you were right about a great many other things. Now, how can Pearl and The Boomers help you?”

[This is something I want to keep between me and you. Very few people know about this and I want to keep it that way. There’s a large feral ghoul horde slowly heading for New Vegas. I don’t know the exact numbers but probably somewhere in the tens of thousands. I plan on diverting them to either Legion or NCR territory but on the chance I can’t, I am asking for the Pearl’s help in thinning the numbers when they enter into our territory.]

Pearl chews on the news you gave for a few moments.

“Child, if you wanted us to rain hell upon sand and rock we would do it without a second thought. With this threat, we’ll give you the help we can and if these abominations get in range of our guns, well, hopefully it’ll be enough.”

[I didn’t expect any different from you, Pearl. The Boomers have proven to be the staunchest of allies and I will be sure to repay the favor when I can.]

“Well it’s good you mention that because we do need help on something that is instrumental to your plan working. We have enough aviation fuel for maybe two passes of The Lady and that’s it. We’ve been working on switching over the engines on her to accept ethanol but it is very slow going. I ask for whatever mechanics you have to assist in the change or I fear The Lady will just become another museum piece.”

[How many mechanics do you think you’ll need?]

“With Jack, Loyal and what few others we have, I would say 10 at the very least. We would care for them and feed them but we don’t have the technical expertise on hand to tackle this project.”

>Response?
>>
>>4872683
Done. We'll send more when available, and Raul as well to take a look after the current crop of repairmen are trained.

Based Boomers.
>>
What's going on with Dead Money? Surely, we can scavenge all that tech, especially the manufacture literally anything ladeda?
Honest Hearts? How's Graham doing? Maybe we can set up a trade route.
>>
>>4872711
Agreed
>>
>>4872730
We'll get to those when our nation is more secure.
>>
>>4872683
Only on the condition that we get some boats fixed for a large scavenging event, and we get invited to the wedding. Also, would you like to reserve some rooms in the Lucky 38 for the wedding or baby shower?
I would like to buy some prized brahmins for you all if you'd like. The milk should be as good as the meat.
By the way, you all look a lot healthier. Was that something we helped with, or did you guys start trading for some seeds? (I'll be kinda peeved if it's the CC, not at Janet though.)
>>
>>4872683
deal
>>
"I am glad you see this as a very reasonable request. I don't know how long the project is expected to take, it isn't really my area of expertise. And I'm glad you noticed the increased liveliness of my children. I will admit that Janet's connections to the CC got us very cheap livestock for our ammunition we make, though I am sure we can make some deal for replacing our aging livestock. I wish you luck in your endeavors, Courier, and please remember you are always welcome here."
>>
>>4872730
Dead Money? Never heard of her
>>
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There is a fleet of Vertibird gunships ripe for the taking, all they need is either a way of transporting them back to New Vegas or being flown out. Choosing the latter option, you request to speak with the one woman in the region who can fly the things. You send out a messenger to have Daisy write out what will be needed.

It’s about time you got serious about flying. This old bag of bones won’t be around forever and I’d hate to go without soaring at least one more time. So there’s a few options you have and all of them come with their downsides. Back in the Enclave, we would have the recruits spend a month in VR pods running different vertibird simulations. Then they would spend a month training with instructors before being the co-pilots of experienced pilots. As you can see, we were as good as could be, but you have neither the pool of experienced pilots, the VR pods or the holotapes. I think I could probably raise two pilots every six weeks, but I don’t think they’ll have the experience to turn around and train other pilots. Not unless you want accidents to happen. I wish I had better news. VR Pods are somewhat common as far as high-tech goes, but those vertibird training tapes were hard to come by. My instructors had to write many of them personally. I suppose there would be backups of this information somewhere, assuming it hasn’t been fully expunged by the NCR and Brotherhood.
>>
>>4872856
Do you think there might be some in Sentinel? Could could possibly convince the Boomers to let us borrow their pods for a time.
>>
>>4872856
Sentinel. I hope it lives up to the hype.
>>
Sentinel......you roll the word around in your head. You remember when Doctor Henry talked about it, a supposed backup of all Enclave information. It honestly seemed too good to be true, some sort of deux ex machina. Yet, the information that would be there would be more valuable than a thousand vertibirds, a million caps. It would be the latchkey discovery that gives you the power to unite the nation instead of being a powerful city state. You make a mental note to talk to him about it when you get the chance.
>>
>>4872856
The F4 vertis look so bad. Like a bloatfly. Compare that to the earlier dragonflies. Damn shame.
>>
>>4872877
AAAAAA!AAAAAAAAAAAAASSDKDJHERHJRRJU44URIDNRHCNVNR YETI IUI
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>>4872907
The good news is that both types are included in this quest. The bad news is that both types are included in this quest.
>>
>>4872928
Well I hope we never go east then.
>>
>>4872928
Also, what is your stance on the galaxy brain F4 lore and its retcons?
>>
>>4872931
Anon I....
>>4872932
You'll know it when you know it. I have a bone to pick with some of Fallout 4's retconning and a few other things liberty prime and gary stu arthur maxson but I really liked a few other things I plan on implementing in quest and if you all ever go East.
>>
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>>4872933
>>
>>4872933
>if
>not when

Vertibots and Cargobots alone would make a trip worth it.
>>
>>4872939
Liberty Prime died a hero's death and I'll be damned if I let Todd dig him up from the grave.
>>
>>4872946
All of F4 should remain buried.
>>
>>4872947
Haha yeah everything except Curie
>>
>>4872949
Based
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>>4872949
https://youtu.be/vEDCupW-6dA?t=108
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>>4872571
>I don't know about fireworks and the casinos, but we could show off our scavenging operations, restoring primm, and clean up Freeside of all it's trash and rubble.
Eh, the point is we can focus on schmoozing the bastard. Fact is we've not got anything that impressive to the NCR nor him beyond the Dam, the Securitrons and our airforce (Pearl + Vertibirds). None of which can we really export (given we've already got terms for The Dam, which is a whole other issue given they tried to breach terms with this bullshit).

Meanwhile if we lean on our existing specialist industries of tourism and entertainment we can probably make him think that we're a non-threat that wants good relations and more valuable as a ally than a opponent to his campaign.

>Once we bring the Auto-Doc back to the Mojave, that should free up some of the Followers attention, enough so that they could perhaps help rehabilitate and teach the paupers in fireside how to do a worthy trade?
Eh, no. The present issue is a lack of long-term care facilities; sick houses are what we need, not hospitals; nurses, not doctors.

>>4872856
Frankly a single new pilot is enough: we just need to shift our Vertibirds to NV so we can impress the NCR / BOS / The People with our kick-ass new death machines; anything beyond that is icing on the cake.
>>
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On paper, it seems that it would be a trivial matter to create a system of transportation for your scavengers and repairmen, but Man plans and God laughs it seems. Your brahmin are set to be delivered any week now from the NCR, so it was a matter of pulling 30 male brahmin to the side and figuring the upkeep. The issue now is the lack of anything to shackle the brahmin to. Nearly every cart is already owned by private entities and buying them all up would prove prohibitively expensive. Motor-homes could be found outside the NCR correctional facility and Nipton and there are numerous trucks scattered around New Vegas. Supply isn’t hard, it is how to convert it to your purposes. Wheels need to be hammered somewhat straight after centuries of neglect, trucks need to be cut in half, same with the mobile homes. Hand-held power tools and the sort can be used, though it would be a very slow process. Michael Angelo’s has the heavy machinery to expedite the processes though he only has space in the workshop for two vehicles at once. He thinks it would take him 5 repairmen and two weeks for two vehicles. Personal power tools would allow you to work on as many as you have the repairmen for, but you would be looking at a minimum of a month, not to mention the cost of buying said power tools.
>>
>>4873262
Smells like we're diverting 10 handymen to Pearl, and 5 Handymen to Michael. That leaves us with Raul who can train people.

Did you say that, if we dont explicitly make them do anything during a turn, a companion will train people? Does that include Whiteman, Moreno, and Johnson?
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>>4873402
The companion would have had to have been ordered to do the training before. Seems like nitpicking but it eliminated unknown waste behind the scenes for you guys.
>>
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Repconn Test Facility was huge, much larger than would be assumed by just looking at it. Most of the testing was done within the mountain, inside granite caverns away from prying pre-war eyes. Even decades of scavenging hasn’t completely emptied the facility and there are plenty of goodies laying around. Sending your entire scavenging corp, as well as Veronica, Chris and the two dogs, you wanted every pencil, paperclip and bottlecap found and cataloged. You got more than you bargained for.

The initial sweep of the facility turned up some valuable modules and tools, as well as miscellaneous items that would return a nice sum of caps on the market. This paled in comparison to what you found in the deepest recesses of the facility. The last untouched area was hidden behind a large blast door, sealed with no possible way of opening. The large steel doors were marred with the thousands of futile attempts by different scavengers over the years to gain entry. Your team succeeded where they failed. A combination of key cards, gentle rewiring and some brute force, the doors were opened.

Staring Veronica and Chris in the face were two Delta lX rockets, as they would later come to find out. The terminal in the launch chamber described a situation where Robco strong-armed the newly bought Repconn in testing rockets for the US Military. While only tipped with conventional explosives, the rockets were hypersonic and designed to bypass both radar and Point Defense. Chris examined the pair of Deltas and determined the rockets were structurally sound, but the launching mechanisms in the facility needed repair.

Along with this, two more energy cores and less useful schematics to build the hypersonic Delta lX missiles. There is also bountiful electronic scrap and other valuable instruments that will be collected and stored within Repconn.
>>
>>4873452
Oh yeah there are also advanced computers that can track trajectories of rockets and can run simulations as well.
>>
>>4873486
Are you saying we can nuke someone with Smart Nukes?
>>
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Once again you find yourself heading into The Divide though this time you’re not looking for Ulysses. Auto-Docs have saved your life more than once, be that in Big MT, the Sierra Madre and most recently in The Divide. You’re not sure exactly how they work or what it would take to upkeep them, but this will help Cass and start to solve some of the lingering health issues in Freeside.

Entering back into The Divide proper, you take quick note that Ulysses and his camp have vanished but give it no further thought.

The closest Auto-Doc in your memory would be at the Missile Headquarters, just outside of the Hopeville Missile Base. You cut your way through marked men with ease, securing a perimeter with plasma mines before getting to work on the machine in front of you.

You’re not a stranger to complexity but what you had in front of you was like nothing you’ve ever seen before. This was the top of the line in medical care pre-war and even then they were medical miracles. You take your time getting to know every curve, rivet, bolt and nut on the outer casing before diving into the guts.

Inside were automatic stimpak injectors, anesthetic dispensers, arms to set broken limbs, suture wounds, open wounds...in short, the Auto-Doc in front of you could do everything and anything.

A few days in and you decide to decouple and clear your head, hunting down marked men to relieve some stress. You were coincidently looking for arc welders to supply your repairmen with as New Vegas is critically short on valuable industrial equipment. It didn’t take long to find five, all you think you could carry along with the autodoc pieces.

Returning to your project, you learn some valuable information about the machine. For one, it has numerous parts that seem to be unique to the Mk.lX model. You don’t recall ever finding anything in the wasteland like what you were holding in your hands. Secondly, a lot of the medicine needs to be replaced including the anesthetic, med-x, stimpaks, surgical bandages, metal splints, blood bags and numerous other consumables that would be used in the course of any surgery.
>>
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A few days later, you have a perfectly disassembled Auto-Doc in front of you and studious audio notes on your Pimp-boy. You wrap the fragile pieces in cloth, putting them in your numerous bags and pouches, and strap the metal outer casings to your back. Even for you it was a burden to carry all the way back to Freeside. Being just slightly worse for wear, you trudge towards The Old Morman Fort, attracting looks of awe and disbelief.

Inside, you gather Arcade, Julie and a few of the higher-ups in The Followers.

They watch wordlessly as you carefully lay out each piece on a large tarp, grouping them roughly by how they would assemble back together. After finishing your crafts project, you stand and turn to them.

[Okay, this is a disassembled Mk.lX Auto-Doc, perhaps the most sophisticated piece of medical equipment in the wasteland. Everything is here and I’ve taken notes on the re-assembly that I can give copies of. I guess it comes down to if you think you can put it together or if I’ll need to.]

Arcade is the first to speak up.

“Uh, wow okay. It’ll be hard to follow by audio, but I think I can grab a few people and we can slowly assemble this. I can’t tell you how long it would take, maybe just a few weeks, maybe longer. I’ve never even seen one of these models before, truth be told.”

Well, you have a choice to make. Let the followers figure it out, letting them gain experience in the inner workings of the thing or put it together yourself, taking more time from other pressing matters.

(The courier will now no longer need to roll for personally disassembling or assembling MK.lX Auto-Docs, though it will still require actions.)
>>
>>4873701
>killing markedmen
Can we sell their shit for Riot Armor at the military terminals, then take or stash the gear somewhere for later?
>>
>>4873710
With the commissary, I'm going to say that there is a set amount of caps and equipment across all terminals. That being said, yeah there are numerous riot armor sets among other things you would be able to buy with marked men loot
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>>4873705
>Help the follower with the assembly
We want them to have experience but this is the most advance medical technology we have, we don't want something to go wrong
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>>4873705
>Help the follower with the assembly

>>4873753
That's fine by me. We can dump as much Markedmen equipment in the terminals until we've emptied them all out of caps and equipment.

>>4873759
With a courier action, we could probably teach them how to reassemble it, work out a blood bank system, and other basic maintence stuff.
>>
>>4873759
>>4873783
I think it's more of a time sink than anything else, and we may want to use our Courier action elsewhere.
>>
>>4873705
>Help the follower with the assembly
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>>4873788
This is an autodoc that was intended for people who were too vital to get sick / ill / spend time in the hospital, with this we could have many opportunities for propaganda / favors with powerful individuals so i think it's wort the effort
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>>4873788
If we teach them how to assemble it, they'll be able to reassemble the thing quicker every time we bring one back.

>>4873838
We could also charge the NCR for using it. NCR Politicians with broken dicks or cancer could come to us in exchange for favors.
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>>4873845
>We could also charge the NCR for using it. NCR Politicians with broken dicks or cancer could come to us in exchange for favors.
exactly
>>
>>4873845
also imagine a sick child in freeside with cancer and/other wild shit if we treat him with this bad boi we would get a lot of support from the common folk
>>
>>4873856
Fuck I forgot. There must be a shit ton of dying orphans in Freeside. The lack off food when the share croppers pulled out, and the rioting didn't help things. Healing up sick children would significantly improve our our public appearance more so than it already is.
>Being just slightly worse for wear, you trudge towards The Old Morman Fort, attracting looks of awe and disbelief.
It helps even more that people probably say us carrying several hundred pounds of medical equipment for god knows how many miles. That just shows people we're a dedicated leader, and we'll take the hands on approach if we need to. Maybe if we play our cards right, we can sway the rest of the Followers of the Apocalypse into our corner. Unlike the NCR, we probably won't crush tribal societies in the name of expansion.

On a different topic I'd like to talk about Chief Hanlon. If things don' work out with Kimball, could we make an ally out of that old NCR Ranger? I don't think he shares the same expansionist outlook as Kimball, and he did once mention that holding the Dam and Vegas would be the death of the NCR.
>>
>>4873880
i can imagine the news alredy: "hello folks this is mr new vegas and i came to remind you that a person loves you and that person is me, on to the news the courier as recovered an advance piece of of medical tech and started to use it to treat the peaple of new vegas. Just head to the old mormon fort if you need treatment. Now onto the music https://www.youtube.com/watch?v=K7jgZTDLeIs
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>>4873880
We have a ghoul horde incoming and Kimball coming in a turn, we may not have the luxury of time here.

We're also going to need a bunch of industrial medicine to keep the Auto Docs stocked lads.

With Chief Hanlon, I don't mind hedging our bets. NCR military reform worries me, but if they start focusing on the Legion instead of expanding them I probably won't mind much unless the status quo changes and worsen our odds.
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>>4873969
We first need go grow the medicine before we can industrialize it.
>>
I was originally going to make you guys use an action for assembling it but I'll throw you guys a bone. The Auto Doc is going to be a pain in the ass enough.
>>
You thought about letting The Followers figure it out, giving them the experience to assemble future Auto-Docs but you decide it’s not wise to use your only one as a practice dummy. As with most things, it is a lot less fun putting it back together than taking it apart. The next few days consist of you having a heavy hand in directing the leaders of The Followers in the proper way to reassemble the Auto-Doc. It is painstakingly slow but nothing breaks and The Old Mormon Fort officially has its first automated doctor. Now, the question is how to use it.

>Come one and all! Freeside has enough medical issues, cycle as many people through as possible, starting with the most severe
>Easy does it. These machines don’t exactly grow on trees. Only the most severe and in distress can use it.
>We don’t call it propaganda. Individuals will be chosen for treatment in the Auto-Doc. Sick children, war heroes, if it makes the populace feel good, what’s the harm.
>>
>>4874069
Prioritised as so:
super nearly fucking dead > cancer > children > war heroes > crippled
If you have wounds that can be healed by a follower, you'll have to wait a little longer. We gotta start slow. Gotta make sure we dont break it. Once the Followers get more familiar in its operations they can open it to the public.
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>>4874082
supporting
>>
>>4874069
backing it >>4874082
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>>4874069
>Easy does it. These machines don’t exactly grow on trees. Only the most severe and in distress can use it.
>We don’t call it propaganda. Individuals will be chosen for treatment in the Auto-Doc. Sick children, war heroes, if it makes the populace feel good, what’s the harm.

Critical patients take priority, war heroes, sick children, and the cripples. We can open this up to the general population when we get more up and running and a secure source of medical supplies available for use. The Followers will have to make do healing non-critical injuries until we can get more support to them.
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>>4874069
>Easy does it. These machines don’t exactly grow on trees. Only the most severe and in distress can use it.

Some of the drugs are easy to replenish: anaesthetic for example we can get by with replacing it with Nitrous Oxide (laughing gas) with relatively low-tech methods. Stimpacks can be assembled from natural materials, so they're fine too. It's stuff like Med-X, Rad-Away and so on that're more difficult. Also, blood bank: that's something we will want to set up to improve our surgical abilities and keep the Auto-Doc in supply.

For now though, conserve the miracle medical capacity.
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>>4874141
Drugs like Morphine (Med-x) will require a medical facility to work with, but theres that one tribal purge drink that can be used for radiation. Something about peppers and sweating out the radiation. Hey if it worths then it works.

We could put up a program for the Blood Bank. Registered New Vegas citizens can visit their local blood bank to donate blood. If they're healthy enough we take some pints, in exchange they'll get a sunset sarsaparilla and a few caps. Gotta keep your super levels up.
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>>4874082
supporting this
>>
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You deploy small contingents of your forces at the chosen salvage sites. Your mercenaries, handled by the soldiers, get to kicking out what vagrants resided. Some of the shadier scavenging groups may have thought about fighting through your soldiers to get to the precious loot inside, but the sight of the Mk.ll Securitrons remind them that these locations are under the Courier’s control, not some nameless face. A few grumbles are heard but with New Vegas more or less safe, there are plenty of other locations for enterprising prospectors.
>>
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Wait a god damn minute. Didn't the New Vegas Clinic have a MkII Auto Doc?
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Learning from prior mistakes, your repairmen successfully replace the energy core in the quarry machine. Which machine is it going into

>Stationary large backhoe
>Mobile small backhoe
>Bulldozer with plow
>Large stationary crane

You ask the Bright Brotherhood to go on a mission outside of their skillset. Understanding the danger and wishing to see if there is anyone that can be saved from the ferals, they accept. Their mission is to trek across the desert south to find the horde, ascertain its speed, composition and number and report back.

Kreger wrote up a short report for you when you returned, giving a brief summary of the mission. Six days of hoofing it and they reached the horde, miles past the mountain range where your soldier had first found the horde. The good news is that the vast majority seemed to be just regular ferals, with about a third being reavers. Glowing ones seemed to number around a hundred, being spread throughout the horde. The group was still moving north, though their pace was slow. The best estimate your ghoul soldiers could give is maybe a month before they are within sight from the dam, but that’s based on the day of observation.

The only other valuable piece of information was what happened when the horde passed through a small town. While there were thankfully no living residents, the town was completely demolished as the ghouls tore, smashed and pulled anything that stood in their way.
>>
>>4874251
Well this put aside my worries about there being saner ghouls among them. GET THE BOMBER ON THE DOUBLE!
>>
Rolled 4 (1d4)

>>4874251
>>
>>4874251
>Stationary large backhoe
It'll be useful for digging. Can we get an image of what it looks like, and is it stationary because its treads are broken?
>>
>>4874251
Yea, we're going to have to wake the BoS up for this one. Next Courier action we try and delay the horde, maybe divert them if possible? This is while the bombing raid goes on btw.

>Which machine is it going into

I would say the bulldozer, if only so we can also use it in Freeside cleanup operations down the line. Or we could go full Killbozer on the horde. Don't we have one operational without its shovel?
>>
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>>4874283
Here it is. It's collapsed it's support and treads, making it unmovable and probably beyond saving. Before the war it seemed top have been moved to a position to get ready to dig, meaning it would get plenty of use.
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>>4874301
>can't be repaired
Fucking BS.
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>>4874293
>Don't we have one operational without its shovel?
Yes
>>4874176
Yes, it is currently at the old Mormon fort

>>4874309
I mean it's always possible, though it would be out of the skill range of your men.
>>
>>4874301
So it still has plenty of use where it is now, but before the bombs fell it was slowly moving to a more ideal location? Either way I'm sticking with this goliath of a machine.
Can we buy power cores? Can they be recharged, or do they have 1 entire use before being rendered inert?

Another question for you. Would our Dirty Dozen have an easier time disarming traps and explosives more so than others?
>>
>>4874314
>I mean it's always possible, though it would be out of the skill range of your men.
What about the BoS?
>>
>>4874314
>I mean it's always possible, though it would be out of the skill range of your men.

We'll put fixing it proper on the back burner. Can we retrieve the core for the machine when it's job is done?

>>4874315
>Would our Dirty Dozen have an easier time disarming traps and explosives more so than others?

What about laying minefields and causing landslides to delay and whittledown the oncoming horde? It's sure to help at least.
>>
>>4874355
Bombing them would be simpler in my opinion, and we need the Fiery dozen to disarm all the traps in the H&H facility. That place should have the small tools we need for all the carts and wagons.
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>>4874251
>Stationary large backhoe
Bucket wheels you say? Sign me the fuck up.
https://www.youtube.com/watch?v=azEvfD4C6ow

Hmm. Do we have an estimate on total ghoul numbers, or did they run out of fingers when counting them?
So, to collate some tactics for dealing with them mentioned so far:
>Carpet bombing from the Boomers
>Attacks via vertibird
>Make them someone else's problem
Regarding the last one, we should decide where we want to send them. If either faction finds out we sent a huge horde of ghouls at them they aren't going to be best pleased, so we need to keep our diversion efforts on the DL. Bullhead City might be a convenient target considering it'll be near to their path if we can get them over the Colorado. If they're already too far north for that, we're running out of options. I'm also not sure the NCR especially has the forces available in the area to actually take on a horde of ghouls of this scale so whoever we send them at might have a very bad day.
Some other options available:
>Lay minefields
Ghouls are stupid. They'll go click just fine.
>Harry them with snipers
Just plink away at their numbers one by one from a distance as they move
>Leave remote bombs in their path
Similar to the mines, and detonate when the horde surrounds them
>Shoot and scoot with Securitrons
Securitrons are fast. Shoot some ghouls and then drive off after expending ammo and they can't catch 'em. Rinse and repeat.

also completely unrelated side note, is the Davis Dam to the south still extant?
>>
>>4874376
Badger is cool as hell.

I still think we should kill al the ferals and be done with it, but if the majority voted for where to direct all the ghouls, I would suggest legion territory. You're right in your idea of people getting peeved if they found out, and considering the size of this horse I dont doubt that some spies have already set their sights on the ghouls. I'm all for hitting them with Securitron bullets and RCW lasers.
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>>4874388
If we're going to send them at the Legion (which I think we should because they're best placed to handle them and, y'know, they're the Legion), we need to act fast (where exactly is the last known position of the horde?). Past the NSR163 bridge at Bullhead City, there's no way across the Colorado all the way to Vegas and even then that's risky, considering we'd have to try and lure them over the bridge likely in full view of the Legion forces in the city. Best place to get them into Legion territory would be at the I-40 bridge or the ASR95 bridge at Needles. Or maybe they can swim, I don't know.
Anyway, I think our best bet for substantially thinning their numbers excluding the air attacks would be to do hit and run attacks with Securitrons.
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>>4874443
actually, if the Davis Dam is still there we could get them across via it as well. Probably a better choice for crossing point than NSR163 considering it's more likely to be out of sight. Ah, who am I kidding, the Legion sees everything. We're totally getting busted for this.
>>
>>4874462
>>4874443
Caesar's gonna freak!
>>
>>4874443
If we bomb their center, the horde may splinter off in different directions of their own accord. We may not have to deliberately lead them into the other powers territory to make them deal with it.
>>
>>4874443
>>4874462
>>4874469
....
....
....
Okay you rat fast motherfucker. This idea is now too hilarious to pass up. I am 100% all for this, but only if we invest a courier and military action to do it. A courier action to disguise ourself as a ghoul, and a military action to get the gright brotherhood to play dress up and help lead the ghouls into Ceasars territory.
>>
>>4874469
But if we send them the other way, Kimball's gonna freak!
>>
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>>4874477
>>4874469
>>4874462
https://www.youtube.com/watch?v=uU0DNCV22dU
can you imagine the shenanigan's? fuck Ceasar and his city. We ghoul city now.
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>>4874462
Is Davis Dam within our territory? If not, can we make it after this?

>>4874469
Wildcard!

>>4874481
Double Wildcard!

We could split the difference.

>>4874480
If we could get away with it without somebody knowing it was us, I would definitely try it, even if it fails to divert the horde away from New Vegas.
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>>4874494
>100 sneaking
>100 speech
>10 charisma
All we need is a shit ton of make up, a deranged appearance to look like a crazed ghoul, and a face mask and we'll be set. we could even take some drugs for that authentic insane guy twitching.
>>
>>4874251
>>Mobile small backhoe
>>
>>4874494
If we found an easy way to lure them around (strap a sound system to a Securitron-drawn cart?), we could draw them east for a way (with the added bonus of trolling the NCR) and then loop back around and set them going back west towards an area that conveniently has a crossing point, and then scarper to just sit back and watch with some popcorn as the Legion shits its pants as they come over the hill toward the bridges.
Problem, Caesar?
>>
>>4874498
If it won't blowback on us I'm down with it.

Imagine if we sent half of the horde to the NCR, then we come in to save their ass. Would Kimball double freak? The PR would be wild.
>>
>>4874513
We could do that, but I'm a bit biased and liked the NCR. At least more so than the Legion.
>>
>>4874512
Er, I got East and West backwards there. That's embarrassing.
>>4874513
>If it won't blowback on us
I'm sure it won't. R-right?
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>>4874528
haha yeah man
>>
>>4874528
I think the horde is still on the other side of the river? It'd just be a matter of luring them all the way towards Phoenix.

Then again, there in lies the problem of the ghouls killing people and settlement from point A to B. Even if we some how successfully lead them to Ceasar's front doorsteps, there's no doubt that a lot of people will die before then. Maybe we should kill the ghouls afterall?
>>
>>4874545
Back to the original plan then. Bomb them to hell, hope the horse splinters off in multiple directions. Surely the NCR and the Legion can clean up the splinter hordes after we commit to a bombing run.
>>
>>4874545
>The only other valuable piece of information was what happened when the horde passed through a small town. While there were thankfully no living residents, the town was completely demolished as the ghouls tore, smashed and pulled anything that stood in their way.
Now was this town empty in the first place, or did the residents vacate the area?
>>
>>4874553
then again, fuck Ceasar. This is tough, do we fuck Ceasar, or the handful of communities in the way?
>>
>>4874545
You can use non feral ghouls to guide the ferals and securitrons with a sound system to draw the horde around communities and into Caesar lands. The NCR can counter the ghoul horde better than them because they have ghouls of their own to do the same thing we can. If we want to protect communities in the way we have to send ghouls to guide the horde to divert them around. Have them slam into Caesar's lands as payback for what he did to Nipton and Searchlight. Give him a taste of his own medicine for utilizing dirty bombs and feral ghouls.
>>
>>4874612
That depends. What do we really gain by fucking with Ceaser? An enemy on our doorstep? A Legion focused more on us than the NCR? The only reason we saved Ceaser's life (besides the boons) is the fact that we need a strong Legion to act as a counterbalance to NCR influence in the first place. If it was just a Courier action we can spend with no way for the other powers to figure that this came from us, maybe I'll be more open to letting the other great powers deal with this shit (and this isn't considering the innocent lives lost in such an endeavor). As it stands, I'd rather not risk either power's ire, especially since Ceaser is offering an olive branch to us in his own way.

>>4874629
Instigating a war when we aren't ready for isn't a winning strategy, and your plan will lead to war. It either has to look like this sprung up out of nowhere naturally or we don't do it at all lads.
>>
>>4874629
>>4874638
These are both very good points. We have methods in how we can direct the ghouls, but we also risk getting the irl of Ceasar if he finds out.
Then again, there are reavers which one one of the two most dangerous types of feral ghoul one can encounter, and glowing ones that can heal other feral ghouls. Despite the Legion having access to guns and very powerful melee weapons, they would be hard pressed to fight against a literal horde of undead. If the ghouls don't manage to burn down Phoenix, we could tip off to the NCR that the Legion presence there had been weakened, and they would mobilize their mechanized division (trucks and small number of vertibirds) to attack the Legion while they're weakened.

I'm mostly considering theoretics.
>>
>>4874664
We could tell Kimball about the horde, and insinuate what a shame it would be if Ceaser had to deal with it at his doorstep. Have him deal with the horde, Ceaser, and give him his political victory in one fell swoop. Kimball can be the fall guy here if it goes to shit as well.

Of course, we could leak this to Ceaser as well for the same effect. Maybe both Spec Ops meet one another and have this turn into a clusterfuck for both sides, then we come out smelling like roses, maybe lend a helping hand after the fact.
>>
>>4874686
Former sounds like i could work, latter not so much. We could probably win Kimballs favor if we can convince him we can leave Ceasar open to be exploited.
>>
>>4874686
Caesar doesn't have the means to safely deal with ghouls due to his hatred of robotics and no ghoul troops. Telling Kimball and hinting that he can earn a political victory through using ghoul rangers to redirect the horde straight at caesar could work.
>>
>>4874758
Kimball is to arrive four weeks from now, and it would take some more time to organize enough NCR Ranger ghouls to migrate the ferals. Maybe we can do that, but how should we secure what we want out of our dealings with him?
>fuck you move your borders away from the Divide and Vegas
>Give us the boy
>I want CC on a silver platter
>Give the BoS their holotags and power armor back
What else can we get out of him?
>>
>>4874791
Two weeks, actually. Kimball will need to push the tourism angle when it comes to New Vegas, but otherwise? War with the Legion will be enough. We'll be able to play both sides in such a conflict.
>>
>>4874808
Oh right. This coming turn it'll be two weeks. What's stopping Kimball from trying to annex Vegas again?
>>
>>4874301
Definitely not worth it. That thing will mine out anything in its reach within a day and then be stuck there. Bulldozer or mobile backhoe, rest are not worth it.
>>
Also no, no diverting the horde. That is just asking for trouble. Now, asking for payment for dealing with the issue could be a better idea (ahead of time, obviously). As to methods, just bomb em and snipe the glowing ones.
>>
>>4874817
Maybe when we finally head to the commonwealth we could buy Fusion Cores in bulk to power all the mining equipment.

>>4874827
Who could we get payment from? Could it be worth it to loot all the dead ghouls, the towns they've ruined, and search for clues?
>>
>>4874815
Us. We'd turn this into his own personal Vietnam if need be.

>>4874827
Payment?

>>4874834
Couldn't we reuse the fusion cores when we can't get any use out of the machines?
>>
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>>4874839
>Couldn't we reuse the fusion cores when we can't get any use out of the machines?
I honestly don't know. I asked because we have vehicles missing power cores, so we'd still need to find or buy them.

>>4874531
Can Fusion cores be recharged?
>>
>>4874834
>>4874839
"Hey Caesar/NCR, there is a shitload of ghouls coming my way. If I dont deal with it you will get the next visit from the travelling freak show. Send me ammo/weapons/Chemical X to deal with it."

Specifics can be hammered out etc. but basically make it their problem too and have them "pitch in".
>>
>>4874834
Also, despise F4 with a passion. Dont know how much OP has taken/rejected but vanilla F4 is some galaxy-brain Todd Howard shite. Like if the Godhead had down syndrome.
>>
Stop with foolish plans; just broadcast that we're engaging a fuck-off huge horde and record us doing so via a robot, maybe rebroadcast to the screens of Securitrons so people can watch us kick ass. End with speech about peace, security, prosperity, etc,etc.


>>4874150
>Drugs like Morphine (Med-x) will require a medical facility to work with, but theres that one tribal purge drink that can be used for radiation. Something about peppers and sweating out the radiation. Hey if it worths then it works.
Mm, can replace Med-X with other substances; simpler opiates and Nitrous will suffice (Nitrous downside being risk of overdose and it rendering unconscious, which can be dangerous).

>>4874251
>Mobile small backhoe

Stationary one can't be taken to the Sulphur mine or other facilities / locations as needed; better for output of just concrete, worse for utility and output of other materials. Also given we found another two power cores in the Repconn facility, we can revive another two machines, so really it is a question of what we want online this turn.
>>
>>4874376
Okay, to review this after some sleep.
Switch to
>Mobile small backhoe
While the bucket wheel is still really cool and it would be criminal to not restore it at some point in the future, I think the small digger would be of more utility to us at current given it can be used for more than just breaking rocks and moved around as needed.

And RE the horde, I also still really want to send it at Caesar because fuck him but given the shitstorm it might cause and civilian deaths that's not a good idea. Use the bomber to do as much damage as we can, and then take out the remainder with Securitron hit-and-runs.

Also, two questions I still want answers to:
>How many actually are there?
>Is the Davis Dam still there, and can we do anything with it?
>>
>>4875113
Just FYI those things dont break rock.
>>
>>4875134
We can use dynamite for that.
>>
>>4875113
>Is the Davis Dam still there, and can we do anything with it?
Yes and I dunno

>>4874844
>Can Fusion cores be recharged?
No. The ones that you have aren't the tiny ones in F4, they're larger meant for vehicles and everything.
>>
>>4875281
In that case, we should definitely look into surveying the place at some point. Not going to kid ourselves into thinking we could restore it for a looooong time if ever (got our hands full with Hoover and none of what we need for a large-scale project) and we'd probably need to negotiate with the Legion, but it's a very strategically important piece of infrastructure that might in the distant future even serve as an auxiliary power generator and irrigation facility for the southern areas. Could also be very dangerous in case its structural integrity is decaying with age, given it's not a solid concrete edifice like Hoover.
>>
>>4875303
Actually I'm retconning this for Dry Wells to make geographic sense. The Davis Bridge is still there but the dam has collapsed
>>
The New Vegas Census is perhaps your most ambitious project yet. A cataloging of every citizen in the region in order to ascertain what demographics you have and a legitimate population count.

It was quickly discovered that Yes-Man will need to have a heavy hand in this, with the processing and organizing of every citizen using your Securitrons. During patrols inside and out of the cities, your Securitrons will ask travelers to stop, asking if they are citizens of New Vegas. If yes, they will ask a short list of questions and send them on their way.

All information as well as a picture of the individual is sent to Yes-Man where he organizes it and stores it on the Lucky 38 systems. Because of the indirect seeking of individuals, it will be months before this is finalized but Yes-Man will update information as it becomes available. He thanks you for trusting him with such valuable information.
>>
As much as I enjoy the idea of dooming the Legion via a horde of feral Ghouls, it'd probably both waste the Legion's capacity as counterweight for the NCR AND waste our Vertibirds, since IIRC we haven't actually gotten them out of Legion territory. If Edward finds out we're sending the horde at him he's likely to confiscate them, IMO not because our deal is broken (we've already performed out part) but because we're now at war.

Angling them at the NCR weakens the more powerful of our enemies, and we'll still have time to deal with them after showing Kimball the horde that "unfortunately has been detected moving north towards NCR territory".

>>4874791
Why on earth would we negotiate on behalf of the BoS? We may have a loose alliance with the local Chapter, but they've gone behind our backs with the radio system. If anything keeping the enmity fresh between them will be useful in keeping the BoS in line, since we're protecting them from the NCR.
>>
>>4875308
Where actually is Dry Wells anyway? I don't seem to be able to nail down a proper location for it.
>>
>>4875336
I'm just gonna say it's a larger Parker
>>
Can I please get a 1d100.......
>>
Rolled 45 (1d100)

>>4875372
>>
Rolled 11 (1d100)

>>4875372
What for?
Does. Does this count as a courier roll?
>>
>>4875389
You'll see. Not a courier Action
>>
Rolled 82 (1d100)

>>4875372
lets go
>>
>>4875324
The importance of the Legion's presence being a counterweight to the NCR also raises an important long-term point - the clock is ticking on the Legion's existence. Caesar is already 55 by the time of New Vegas with no designated competent successor and while we've bought him time by curing his brain cancer, given life expectancy in the wasteland even for important leaders I wouldn't give him more than another couple of decades at most to live. Given the Legion is *Caesar's* Legion and ultimately held together by loyalty to him, when he snuffs it the Legion is likely going to implode or at least fracture apart (not sure who will replace him since we killed Lanius) and cease to be a major threat to the NCR who might see an opportunity to review our independence. Not something we have to worry about right now, but that day is going to come eventually and there may be little we can do to change it.
>>
>>4875414
When that day comes, I'm sure we would had facilitated enough assets that the NCR wouldn't consider making an enemy of us, ever.
>>
>>4875417
Oh yeah, I meant inasmuch as being unable to stop the fall of the Legion rather than being unable to stop the NCR from pushing their luck with us. We just have to make ourselves tough enough to deter them from trying.
>>
>>4875414
Sure hope the lack of brain tumors doesn't make him a little more cognizant or anything
>>
>>4875574
Perhaps, but the Legion has always had a number of fatal flaws from long before Sallow got his tumour (doubt it's been more than a couple of years since it started serious affecting him), any of which could well be its undoing or at the very least a millstone around its neck.
>>
I'm going to make this note about The Legion. They're not OP but they're not as incompetent as in the games. Sure they have the flaws of a cult of personality around Sallow and they shun most technology but the legion got done dirty by the game and I want to make them a more complex civilization
>>
>>4875620
Fair enough.
>>
>>4875620
They ran out of time so they got fucked. Van Buren and fallout new vegas cut content has a lot of stuff on what they were supposed to be like.
>>
Why not ask for help from both the Legion and NCR to deal with the ghoul horde? They'd probably demand concessions but it's an option. Maybe the two would compete for leverage in future negotiations.
Also, we could ask for volunteer contributions from the denizens of New Vegas as well.
>>
>>4875783
That would be a fallback option if our own strategies for dealing with it fail (speaking of which, we need to settle on a course of action), though I think it would be best to demonstrate that we can deal with threats like this on our own rather than appearing weak and risking the thin edge of the wedge into becoming a protectorate.
By volunteer contributions, do you mean like asking them to contribute stuff like explosives and ammo, or forming a kind of militia? Either way, it would require revealing the danger to the plebs.
>>
>>4875787
I'm gonna vote for bombing the ghouls to hell, and finding the refugees that fled their villages and see if they want to be Vegas citizens.
Maybe loot the thousands of feral. It's be fun, like digging through the trash for cartons of cigarettes.
>>
File: Month5week3.png (1.87 MB, 1024x1024)
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New Vegas Region
-------------------------
Month 5, Week 3

Population (Rough Estimate) 63,000
Freeside/New Vegas: 5,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 5,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+42,000 caps/turn)
Upkeep: None (-56,450 caps/turn)
Treasury: 195,550 caps

Food
Average (Rising)
Simple diet
Your sharecropper farms have finally started producing at their projected rates and Freeside has a stable supply of food. Across the dam is still constructing the infrastructure necessary.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Rising)
Few scavenged industrial medicine, sparse home remedies. The Auto-Doc has started treating the most severely injured, freeing up Followers

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(5 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Eight Weeks)

140 Scavengers, 300 miners, 15 repairmen
>Material: Limited mining equipment, 1,250 dynamite, Assorted unknown holodisks, 3 energy core, 8 tons cement, Mobile small backhoe, 400 Brahmin
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 490 mercenaries
>The Dam: 199 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>80 mercenaries deployed to Vault 19
>60(total) mercenaries deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Four weeks left)
>50 Mercs to black mountain
>12(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22


736 Mkll Securitrons, 1 damaged
The Courier
920 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
58 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades, 30 in riot armor
19 Shock Troopers
Boones Squad: 2 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

Free Equipment: 5 Power Armor, Squad Vertibird, 2 supersonic missiles


Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster
Yes Man (Decoding Holodisks)

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Tourism
One action related to tourism
>Other
One thing that falls into these categories or anything out of it
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed and the Auto-Doc has been a godsend, but there is a need for industrial medicine to replenish the machine as well as to treat most injuries. Tribal remedies would also be acceptable if in high enough supply.

WARNING: GHOUL HORDE
The impending ghoul horde must be dealt with or risk the region being overrun. There is currently no timeframe for when they will arrive.

WARNING:VERTIBIRD DEPOT
The Vertibirds are waiting to be reached and transported. Pilots either need to be trained or trucks procured to help transport.

WARNING: KIMBALL ARRIVAL
President Kimball is set to arrive in two weeks, some in your cabinet suggest a special tour of the region, purposely showcasing your power

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

WARNING: BoS VERTIBIRDS SIGHTED
Two vertibirds bearing the insignia of the Brotherhood of Steel have been sighted coming from the West and landing near Helios.

WARNING: RED LUCY MEETING
Red Lucy of The Thorn requests a private meeting to hammer out the details of you owning her establishment.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

Suggestions:
Train pilots for the vertibirds
Investigate Black Mountain to figure range of towers
Improve military equipment
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Populate Cottonwood and Nipton
>>
>>4876075
>Courier Action
Investigate the BoS Vertibird.
Meet with our cabinet to further refine our tour. Don't forget to flex on Kimball at the Thorn.

>Military Action
Train Pilots.
Send Securitrons and soldiers to search for any refugees that might have fled from the Ghoul hordes. We could send them to Nipton.

>Industry
Send the Dirty Dozen with some metal armor to disarm the traps in the H&H place. Send a securitron with them as a chaperone and to carry them out incase someone gets wounded.

>Scavenge
The H&H place. Look for all the tools for Cart/Wagon/Carriage making industry, and anything related to making Securitrons. Send 70 scavengers and Veronica.
Send 70 Scavengers, Rex, and Roxie to the Sunset facility. Look for parts and everything that could be used to repair the facility for future bottling purposes (export)


>Repair
Boat. We need to finally get around fixing the boats. We have the Arc Welders.

>Tourism
WWE COURIER VS. DEATHCLAWS

>Other
Give Pearl the OK to bomb the ghouls
>>
>>4876075
>WARNING: BoS VERTIBIRDS SIGHTED
Two vertibirds bearing the insignia of the Brotherhood of Steel have been sighted coming from the West and landing near Helios.

FUCK!
>>
>>4876101
Don't panic. DON'T FUCKING PANIC! I SAID DON'T PANIC YOU SHIT!
Okay. Lets just, calmly visit them and see what's up.
>>
>>4876073
>Courier Action- See what the BoS are up to, potential enlist their help with the horde, and meet with Chomp Lewis.

>Military Action- Begin bombing run of the horde, have Lily and Ed-E start assassinating high priority targets and delay the advance.

>Industry- Invest in government transport.

>Scavanging- Set up the beginnings of a central scrap processing facility.

>Repair- Get the boats operational.

>Tourism (if this counts)- Plan out Kimball's tour, wine-n-dine, the whole shebang.

>Other- Heal Cass, send 10 repairmen to the Boomers.

We're going to have to standardize our army's equipment lads.
>>
>>4876116
>>4876075
We can meet with Chomp at a later date.
Changing the Sunset scavenging vote to support setting up the central scrap processing facility or place in Novac.

With enough trips through The Divide, we can equip our elite soldiers with Divide tier Combat Armor and Riot armor. The rest will get gecko backed stuff.

I think the BoS guys might be from Lost Hills, the county of Maxson, or the East Coast.
>>
Man this quest was hitting the bump limit every couple days, now it's been a week and there's barely 300 replies. What happened? Did everybody leave?
>>
>>4876116
supporting
>>
>>4876127
To be fair, the first thread was me posting nearly 300 replies myself. Second thread was a little more lively and this thread had me busy with work most of the day. Perhaps I could do a better job engaging the players
>>
Maybe set aside time each week so everyone knows when to meet up?
>>
>>4876390
It's just the infuriating part of the /qst/ format, doubly so for running a civ type quest. There's really no winning
>>
>>4876390
>>4876430
Civs have a very bad rep since /tg/. I personally blame the god awful starter pics that go around and never go anywhere because of how shitty they are for the QMs to try to run. Only when Genie was still alive were there any good popular civ quests. He was the last holdout but the civ system he used actually worked.
>>
>>4876075
Current consensus:

>Courier Action

Investigate the BoS and enlist their help with the horde.

Meeting is between council for Kimball's tour, Chomp Lewis, or Red Lucy. Please vote on who you want to meet, and keep in mind that flexing on Kimball with deathclaws from the Thorn will probably need a meeting with Red Lucy to set up.

>Military action

Lily and Ed-E start assassinating high priority targets and delay the advance of the ghoul horde, search for ghoul horde survivors.

>Industry

Set up the beginnings of a central scrap processing facility.

>Scavanging

Begin slowly disarming and scavenging the H&H place with Veronica and 70 scavengers. Have Rex, Roxie, and 70 scavengers scavenge the Sunset facility.

>Repair

Get the boats operational.

>Tourism

Either plan out Kimball's tour, wine-n-dine, the whole shebang or 'WWE COURIER VS. DEATHCLAWS', assuming we talk with Red Lucy.

>Other

Heal Cass, begin training our pilots, and send 10 repairmen to the Boomers.

Should we attempt to convince the BoS to help us out before we give Pearl the OK for the bombing run? Their Vertibirds would be a big help, assuming they come in peace that is.
>>
>>4876583
What I'm trying to say is its something you gotta tough out as players are especially distrusting of civ quests and do your best to simplify the civ mechanics so you don't fry your brain/quit out of frustration of the difficulty from trying keep track of it all.
>>
>>4876075
Actions
>Courier Direct Action
Investigate the BoS and enlist their help with the horde. See what's the news in the BoS grapevine and if they're in trouble, getting into trouble, and if there's salvage to be made. Ask them for a copy of the Chains that Bind Us if we don't have one already. I'm sure we do.

>Courier Meeting
Council meeting to plan for Kimball's tour. Chomp Lewis is already on the council, so we can kill two birds with one stone.

>Military Action
search for ghoul horde survivors.
Boomers. I liked (nZqL5kpP) idea about assassinating VIP targets, but there's a huge issue with that. Lily isn't proficient with a sniper which was why she's always hipfiring a full-auto weapon. Ed-E can in theory fly as high as he wants, but has no point investment in stealth or scouting.

>Industry
Set up the beginnings of a central scrap processing facility.

>Scavenge
We have two actions, we might as well make the most of them. Begin slowly disarming and scavenging the H&H place with Veronica and 70 scavengers. Have Rex, Roxie, and 70 scavengers scavenge the Sunset facility.

>Repair
Get the boats operational.

>Tourism
WWE COURIER VS. DEATHCLAWS. Kill more birds with stones by talking with Red Lucy about the event, and the proposition of buying her facility.

>Other
Heal Cass, begin training our pilots, and send 10 repairmen to the Boomers.
One thing that falls into these categories or anything out of it
>>
>>4876116
>We're going to have to standardize our army's equipment lads.
Got any ideas? I got a few. We get that scrapsmithing off the ground, make us some reinforced metal armor. Faster and easier that making the ceramic plates. Guns will be trickier.

>>4876583
who's Genie?
>>
>>4876728
>I liked (nZqL5kpP) idea about assassinating VIP targets, but there's a huge issue with that. Lily isn't proficient with a sniper which was why she's always hipfiring a full-auto weapon. Ed-E can in theory fly as high as he wants, but has no point investment in stealth or scouting.

Thank you. Lily is a former assassin with a permanent stealth boy, so I think she'll do alright. Ed-E has flight, so he can keep them occupied without getting into close combat range. It's all about whittling down and delaying the horde for as long as possible.

>>4876739
Reinforced Gecko Armor has a nice look to it, and gives decent protection. Guns will be tricky though.
>>
>>4876116
support this action
>>
>>4876075
Okay quick notes:

1) BOS continue to be mysterious and worrying; advise we NEED to strengthen our military forces in prep for them potentially trying something as well as probably wanting to get closer to them diplomatically...might want to send Veronica back in as a infiltrator.

2) Kimball arrives soon, having some basic arrangements made for his arrival is probably well worth the effort.

3) For the love of god, don't leave the Ghoul Horde.

4) Red Lucy and Chomp Lewis can hopefully both wait a month.

5) Agriculture project continues to progress slowly but our food situation is at least now stable, might be smart to use our two power cores from Repconn to bring the two bulldozers online as tractors / work engines.

6) Setting up a large-scale production of tribal meds would be good; simpler solution is expanding north we can trade with the locals for them.


>>4876739
>>4876116
Our best bets for improving our army is probably in improving our industry or expanding it. If we can't have better soldiers, better have more soldiers.

In terms of scrapsmithing and such, if we can buyout the local business and upgrade it (all-together something like 20 K) then we can begin small scale production of high grade metallic goods. Including basic machine parts, which in turn would let us start getting lathes, mills, drills and presses online to establish proper industry and large-scale production. Not to mention repairing machines like bulldozers or trains.

However we'll also need the capacity to feed these industries material. We need to put caps into investigating the resources in abandoned local mines, starting the harvesting of Jacobstown lumber along with expansion of farming to include ranching in larger numbers. We'll need to start funding refining efforts (both in terms of raw materials like logs or ore as well as scrap) too.

If we can secure sources of fabric, leather, metals and glass, we can do lots to improve our army. Scopes for scouts, tents for general patrols, body armour and local production of bullets and basic rifles.
>>
>>4876116
>>4876170
>>4876933
Just throwing this out there, but what's gonna happen to Ed-E and Lily if we roll low again? Like with Cass?
>>
>>4877206
Yeah, I'd advise against using either of them so expendably: Ed-E in-lore almost got killed by a sniper-rifle, it wouldn't be impossible for a low roll to have him knocked out again or worse, killed if shot with a bigger gun / rocket; Lily meanwhile is a bit of a blunt instrument, all Nightkin are (although extremely effective as surprise-shock-troops if equipped properly).
>>
>>4877224
The issue with being a suprise shock trooper, that's not gonna work against a horde of ghouls tightly packed together. If they figure out just where you are, you're done for. There also some ghouls capable of launching projectiles, so the chances of Ed-E not getting hit in the air isnt zero.
>>
>>4877255
Oh wait if we're just talking about dealing with Ghoul Horde, that is far easier, I was reacting to the idea of using them to kill VIPs and shit.

Weaknesses of ghouls are a willingness to crowd around radiation, inability to recognise traps / dangers beyond the most extremely obvious and a lack of regenerative capacity.

The radioactive barrels from the Cottonwood Cove truck could be used to concentrate / guide the horde along a particular route or in a particular location; useful if we want to direct them into a killing field, enemy territory or arrange a large explosive or incendiary bomb.

In terms of terminating them, effective methods include pit-fall traps, explosives, incendiaries and sharp or blunt implements (e,g spikes, pendulums, barbs, caltrops, etc).

TLDR: if we had barbed wire or razor wire, this'd be easy.
>>
>>4877317
I can support that.
>>
>>4877317
Maybe enlist some of the friendly local ghouls to leave some barrels of radioactives around and pack as much explosive and shrapnel as we can around them and trigger them when they crowd around. Just ignore the contamination.
>>
>>4877331
A salt the earth like tactic. It'll be hard to recontain all that contaminated materials.
>>
>>4877355
Good point, we'd basically be dirty-bombing our own land, even if it is empty desert. We can still use them as bait.
>>
>>4876739
The longest running post apoc civ runner.

Armor is easier as we can stick with gecko backed armors which are really good but a pain to source the materials for. The key prereq being gecko husbandry. The harder part is weapons. As there are no munitions or weapon factories anywhere near Mojave. In theory big MT has energy weapon and experimental fancy armor production. We would have to track down their locations though. I am not aware of Big MT having any munitions production besides those fancy replicators from Dead Money.

On the plus side basic grenade launchers and mortars are very easy to craft from literal fucking junk. As we do have the means to cook up explosives right away. So we can set up a supply chain and organized manufacturing for that for our troops. Homemade flamer fuels is also available to reproduce locally but we don't have the means to manufacture the weaponry to go with them. Supposedly the Divide might also have some armor and weapon fabrications due to all the fancy armor and local weaponry they have floating around. No idea where to look for it though. Also, there are entire bunkers FULL of weaponry near Zion considering how the whitelegs looted shit tons of high quality weaponry and ammo. Big MT and tribals have the best leads but the Divide is the real wild card for mass production gear.

I have no idea what to do armor wise soon besides gecko backed armors. Weaponry has no quick solutions besides explosives.
>>
>>4877522
Big MT has plenty of those artillery shells, as well as a few artillery guns.
>>
>>4877522
>munitions production
There's a experimental artillery piece with either a lot of shells or the capacity to produce them from what I recall of the game. That or a single shot one, can't recall if it can be fired multiple times. Munitions production is fairly easily achieved for us assuming we can source a fulminate for percussion caps given we've already got explosives from the Boomers and metal casings (steel, brass) are hardly the most complex thing in the world and can be reused multiple times before you need to remake them, even then preserving the material.

Guns are a bit more of a issue, we can almost certainly begin small scale production of parts and the occasional full firearm but expanding production really requires we expand our industry to support more than just reclaimed machine tools and hand-made stuff. Luckily for us, we can import for now and almost certainly have local production on some scale of replacement parts already (although I imagine they're of limited quality). Worst comes to worst, Martini-Henry rifles wouldn't be impossible for us to start producing and the high calibre / power rounds would be useful against larger creatures.

Divide is a golden location between being a pre-war military hotspot, having automated production of robots + who knows what else AND to top it all off it also had a period post-war with it being recognised as a rising power, which implies it might have had some noteworthy industrial / economic facilities we can loo- I mean appropriate. White Legs info somewhat inaccurate, they just got lucky with a untouched pre-war Nat Guard armoury. The likelihood of finding loads of those is fairly low, although never entirely gone.

Armour isn't a high priority in my opinion: at best we'll want to look into making helmets and breastplates; more than that is probably wasteful for anything but elite formations.
>>
>>4877532
The issue is getting it out especially the actual artillery. In terms of homemade mortars ammo is really simple to make. I am not aware of Big MT having the means of clear manufacturing munitions despite its clear access to energy weapons and armor manufacturing. Sadly no power armor though but they got experimental stealth not Chinese good but still up there and top quality hazard gear. They also have entire robotics manufacturing sites. Indicating they can process metals and electronics on site. Given the absurd abundance of energy weaponry, I strongly suspect Big MT has access to energy weapon ammo production somewhere. It's also worth noting is their high quality cybernetics and gene mods which are REALLY fucking rare in the wasteland. They are so damn common there that they're wasted on fucking lobotomies and nightstalkers/cazadores. Big MT also has access to advanced AIs.
>>
>>4877522
>>4877549
>>4877550
Discord ate my post and now I'm sad :c

>acquire Sorrows tribals to teach people how to do Gecko Husbandry
>Geckos separated into different ranches
>armored personnel deal with poisonous geckos in addition to having a supply of anti-venom
>ghouls handle radiation geckos
>fire geckos require treated metal and concrete
>improve leather industry
>purchase and improve scrap smithing industry
>can now slowly supliment our army with reinforced gecko backed leather and metal armor (leather for scout/patrol forces, metal for priority locations)
>gecko back benefits: fire, radiation, poison resistance (all around good armor mod for its weight:DT benifits)
>ask Ulysses about Zion armor/weapons/military Caches
>ask Ulysses about all the locations he's explored within the Divide (fabricators, military repair shops for armor/PA/weapons/vehicles)
>consider ghetto fallout 4 weapons
>buy out the Vegas branch of the Gun Runners since they're capable of manufacturing their own arms and ammo
>invest in mining industry to acquire materials for guns and ammo
>repurpose and refurbish some Big MT facilities
>>
>>4877549
I'm more interested in better armor first because human troops can gain experience and rank up but that requires them surviving. The best way to do that is better armor. I care less about robot casualties just salvage and repair them. We do need a source of fulminate but that requires materials, manufacturing, and actual chemists. The big restrictions to arms manufacturing are that and the actual machinery itself. I'm not sure if we can pull it off quickly enough to the point that gambling on the Big MT might be better and just skip guns entire to go straight to energy weapons.

The divide is the real wild card. It got nuked twice so who knows how much of it survived that kind of punishment. Whitelegs and tribals from Zion hinted that there are some real surprisingly untouched treasure troves full of goodies deep in tribal lands. Even the Burned Man hinted at this. It is more of a treasure hunt though but even Caesar knows this give the Virtibird collection he found intact.

>>4877563
These are all great points.
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>>4877550
In fallout 3, the chinese stealth suit is top tier. In fallout new vegas, the MkII stealth suit beats the chinese one by a wide margin.

By god you're right. One of these posts, we really should return to Big MT.

Also wanted to mention that we could in theory repair some cargo hauling trucks and using Mr. House's database to hit up all the manufacturing facilities of his competitors if they haven't been scavenged already.

>>4877566
Another reason to visit Zion again. We should probably take our most elite scavengers with us. Veronica Rex, Roxie, and a few of the unnamed ones. In addition to talking to Ulysses and Graham.
>>
>>4877566
>>4877570
So, for Courier actions the next couple turns-

Kimball
Horde
Big MT
Sentinel
Divide
Zion

We still need bring more Auto Docs in and supply them lads.
>>
>>4877570
With big MT stealth tech we could have our own knock off Dragoons that make the Legion's spy network look like a bunch of amateurs. Don't forget we have two albeit busted Chinese stealth suits for them to reverse engineer that can potentially offer additional upgrades. We have ranger armors from the Divide allowing us to bring back the Rangers who aren't NCR cocksuckers. Legion had to go all out to destroy the Desert Rangers they were so damned strong despite their limited numbers and gear which allowed the NCR to absorb the survivors. Presumably, there should still be desert ranger remnants elsewhere who didn't sell out to the NCR and others around. They would be the best vigilante law enforcement wasteland style and elites we can get in terms of infantry without power armor or stealth. In theory if we travel to tribal lands we should hear about the mountain rangers who actually were present in Zion and should be active in nearby regions still. I would imagine they were the ones that made the Legion halt their advances deeper into the Rockies.
>>
>>4877563
Don't just ask Ulysses, The Burned Man and any of the New Caanites we can find will have good information too.

>>4877566
Yeah fair enough your interest in armour to save the lives of our troops is properly understood but I'm arguing for a fiscally and actionably limited consideration rather than the entire optimum. Fact is any action spent making armour is a action not spent on weapons or steel or so on. So long as manpower isn't a consideration, armour is of limited utility for non-elites.

Fulminate production is a bit of a bitch but luckily we've the Followers to help us set up some basic stuff. Actual machinery, I agree, is limitation but shouldn't be impossible to work on by any means over the next 8 or so turns (inbetween sourcing resources and so on). Energy weapons have advantages but really, the issue with them is that we'd still need most of the industry for guns for them since they still need metal frames and shit.

I agree that tribal lands are a potential treasure trove, my point was more so it ain't a choc-a-block place so much as what there is is more likely to be untouched. Still worth considering scouting runs with the Vertibirds when we have the pilots to find and secure installations of note.

>>4877720
>Courier - Horde
Terrible idea, we're a killing machine but we're not invincible. Far more effective to deploy the Courier to a number of other opportunities, many of those you listed.

>>4877830
Yes but no, the production of the stealth suits could potentially limit us to a single per turn or worst, meaning that they'd basically be near-companion tier in terms of expendability.

>In theory if we travel to tribal lands we should hear about the mountain rangers who actually were present in Zion and should be active in nearby regions still. I would imagine they were the ones that made the Legion halt their advances deeper into the Rockies.
????? Never heard of these lads but if we reclaim the Mantle of the Desert Rangers, that might give us a in with them assuming they're of similar origin / birth.
>>
>>4877855
Rangers are old fallout lore. New Vegas simply brought them back to the forefront. Everyone loves them because of how badass they are. Sadly with New Vegas Caesar waged a very long prolonged war against the desert rangers which goes to show how good they are considering how long they lasted and how outnumbered they were. The other rangers should be around still as they are based loosely on terrain types except for NCR. You can even find traces of them in Fallout 76. Though Fallout 4 was the only canon fallout game that didn't at least hint about them. In theory we might be able to find more clues of the mountain rangers if we visit Zion again and inquire about them. They are the closest rangers who should still be active.

Rangers are easy to bring back. Offer them official backing so they have somewhere to resupply, rest, and a safe HQ. Along with independence(unlike NCR otherwise, we won't get shit) and grant them carte blanche on enforcing wasteland justice and taking down baddies. In exchange for law enforcement aid and military support. If we gain the rangers we can easily wipe out the remaining raiders in the Mojave and seriously fuck with the Legion. NCR only recruited the surviving desert rangers because they were in such terrible shape and they wanted revenge against the Legion. The issue is the NCR is far too restrictive on them and slow in action which drives them nuts.
>>
>>4877855
>Terrible idea, we're a killing machine but we're not invincible. Far more effective to deploy the Courier to a number of other opportunities, many of those you listed.

We may not have a choice, as this is the current major threat to fledgling nation. I'm not saying that there aren't better things we could spend our time on, but we may have to bite the bullet on this one.

And we still need to delay the horde before the come right on our doorstep proper.

>>4877895
We can offer the Desert Rangers more leeway in their work, maybe autonomy, but not independence. I don't want to be a nation with a thousand micro-nations leaching off our support.

We're also going to need to spend some actions laying the groundwork national culture to thrive in our state. We can't be forgetting that we're relatively brittle in a cultural sense.
>>
>>4877895
>Rangers are old fallout lore.
I know that buy my understanding was that there was really only two kinds of ranger by this point: NCR and dead; if there are others, things get more complicated and interesting.

>Along with independence
Fuck no, they're going to be suborned to our governance.

>NCR only recruited the surviving desert rangers because they were in such terrible shape and they wanted revenge against the Legion. The issue is the NCR is far too restrictive on them and slow in action which drives them nuts.
Yes, and as the Defender of the Mojave, we've arguably the ability to recall them to the homeland solely on that basis - that we represent the people they swore to protect and signed a oath to the NCR to ensure the protection of. If they want to keep them safe, here and now is where they are needed.

Plus, the NCR wasted them in Baja chasing ghosts right until the climax of the Vegas War. We won't waste such valued men and woman.
>>
File: Mr_New_Vegas.jpg (11 KB, 241x239)
11 KB
11 KB JPG
This is Mr. New Vegas and I’m here with some sad news, folks. Well, I’m not here with any news. Since our favorite Courier took over, there’s been less and less to complain about. I’ve been so desperate for something to tell you fine people that I’ve turned to No-Bark Noonan for the latest happenings. Suffice to say, I chose not to pass on that information.

Instead, how about some news from our western neighbors? I know, I know. They aren’t the most popular around here but I thought this to be prudent. Reports from the NCR Army’s initial offensives against Caesar’s Legion have been met with higher than expected resistance. The legionnaires have been using advanced tactics not seen in the Mojave and firearms have been used more and more by the higher-ranking officers. I don’t know what that tells you but I don’t imagine Kimball is too happy right now. Now, before the Courier runs me out of business, here is some music.

https://www.youtube.com/watch?v=AeZRYhLDLeU
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>>4877977
We really need to find the real range of Black Mountain soonish, just so we can bring the Desert Rangers back home.

>>4877988
Well, if we want Kimball to use the horde, this would be as good of a time as any. Maybe we can tip off Ceaser about it just beforehand, so the civilian casualties are much lower and he'll owe us a favor afterwards. I doubt even with knowledge he won't be able to do much preventive measures before the horde slams into him fully.

Of course, same could be said for the opposite side. Depends on who we think is the bigger threat really.
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>>4878101
I think I would prefer telling Kimball about the horde if he doesnt already know about it. Having a horde of ferals assualt Ceasar's territory would be a boon for Kimball. We just need to word it right it for him to take the bait
>i.e. I have information that could help you score a major victory against the legion, but only if you give me this and this.
We can also tell Kimball to keep the discussion confidential.
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>>4878588
>trusting Kimball
No.

Just get paid like a merc from both sides and lets be done with it. Simpler to just nuke everything there than to deal with ghoul bands everywhere. Also, why the fuck are there even ghouls walking around in a giant blob. Who sent them out and what is keeping them together? Maybe time to scout with a Verti methinks.
>>
>>4877855
>????? Never heard of these lads but if we reclaim the Mantle of the Desert Rangers, that might give us a in with them assuming they're of similar origin / birth.
>>4877977
>Plus, the NCR wasted them in Baja chasing ghosts right until the climax of the Vegas War. We won't waste such valued men and woman.
https://fallout.fandom.com/wiki/Desert_Rangers
https://fallout.fandom.com/wiki/Ranger_Unification_Treaty
>"In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion."
You two already knew this but I thought this would help. It might be possible to win the Rangers over to our side, but we'll probably need to improve the NCR disposition towards us considering we killed some of their guys in the crossfire, NCR Ranger Veterans probably included. We improve out industry enough so we can make our own medicine, armor, ammo, food and so on then they might consider coming back.

>>4878681
You're right that trusting Kimball could be a mistake, which is why we could try to put some leverage against him. Make him sign a contract, give us a blank check, make him watch us Bane a deathclaw across our back as we stare him dead in the eyes. He's already as unpopular as he is now since he lost the Dam. He stands to gain more by make a friend our of us, else we could choose to support opponent Hanlon. Kimball is desperate and we can exploit that.
>>
>>4878690
Seriously doubt we have either the time or the manpower to properly play the NCR political game at this point. Rather just get paid in ammo or scrap or something and move on.
>>
>>4878693
I see no reason why we can't play politics. We have a man, the Courier, to play politician. We have a man power (you guessed it, the courier) to do it. If not via Kimball, how else are we gonna get that Forecaster kid back? We also told Heck we would do something about the CC or at the least hasten the investigations.
We can get our own scrap or ammo. Think is what kind of angles we can manipulate out of Kimball when we arrives for the negotiations. Besides /pol/ matters is part of the game.
>>
>>4878588
A boon for Kimball, yes. How does that translate into a boon for us? And how does smashing up the Legion solve the long term problem of the NCR's power and influence in the region eclipsing ours?

>>4878681
>>4878693
You seem to think the NCR and the Legion will pay us to save our own ass. I assure you that they really don't give a fuck about paying us to solve our horde problem mate.
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>>4878721
I don't know. I was hoping we get squeeze something out of him, but now I'm not sure. This feels like it would be best if we dealt with this personally if you don't want to throw them at the legion. We also now have to worry about the Legion eclipsing us since Caesar isn't going to die anytime soon from another brain tumor, not to mention being overall smarter.

I was gonna say. It makes no sense to tell someone they should pay us to solve our own problem.
>>
>>4878721
Not our problem, their problem. If we fail to stop them or "fail to stop them" they will run into the adjacent lands. And to be clear, I dont mean we should ask for an arm and a leg.

>>4878704
Cant go gallavanting in the NCR now can we? Outside of that (or building a spy network - manpower) we really only have Kimball to work with and as I said previously, no-go on trusting him. What you are talking about is diplomacy not internal politics.
>>
>>4878794
These things are kind of on a collision course with Vegas. It's in our best interest to either kill the horde now, or direct then to either of our enemies.

We dont have just Kimball. For starters we have Heck, and we can have a "heck" of a lot more if we tried. Regardless we're gonna kill the CC, get our forecaster boy back, and tell the NCR to fuck off out of The Divide.
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>>4878690
>we'll probably need to improve the NCR disposition towards us considering we killed some of their guys in the crossfire, NCR Ranger Veterans probably included
Potentially, in my opinion I'd rather just establish the Reformed Desert Rangers and hope they return; if they do, great, if not we've still got the start of a elite infantry / scout / law enforcement agency - maybe even spies / infiltrators, etc. We can sweeten the deal with stuff like all-inclusive Auto-Doc treatment for old wounds, a promise of retirement / non-combat duty for those that want it and so on. Worst comes to worst we have the Courier make a speech via Black Mountain Radio broadcasting across the entire NCR (Once we've control of the facility) and take advantage of 100 Speech + 10 Charisma; should probably also do that to get immigrants and shit rolling in more broadly at some point.

>opponent Hanlon
Issue I see with Hanlon, besides him actually being a competent leader that'll make the NCR much stronger, is that Hanlon is also a Ranger and thus will unite them behind him meaning we'd struggle to get any Rangers for ourselves.

>Kimball is desperate and we can exploit that.
Yep! If nothing else we can take advantage of his desperation for a reduction in water / power prices to buoy support, offering lower prices for more water / power (overall same income for us but more on his end - or slightly greater for us) to help keep him in power wouldn't be bad.

>>4878729
>We also now have to worry about the Legion eclipsing us
The Legion's actually not that much of a threat given Caesar's unwillingness to really adopt modern technology - no modern meds or farming means disease and famine / limited output severely limit their ability to compete long-term.

>>4878803
>Regardless we're gonna kill the CC, get our forecaster boy back, and tell the NCR to fuck off out of The Divide.
3rd is pointless, NCR doesn't try to get into the Divide given they couldn't handle it the last time they sent a scouting force in. 1st is controversial (and I'm the guy who suggested it!) but would be extremely...interesting in outcome. 2nd is probably a good idea, best of luck tho.
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>>4878841
>Auto-Doc treatment for old wounds, a promise of retirement / non-combat duty for those that want it and so on.
We could do it and it would probably work. The model of Auto-Doc we have at the fort could probably help people who have become lame. We could even potentially use it to attach prosthetics to people who have lost teeth, eyes, limbs, fingers, and so on. If anything we could make a trip to BMT in the future to get our friend Auto Doc to help.
>>
Alright looks like discussion has slowed. Turns so far look like

Courier
>Meet with the BoS. Can decide to fill them in on the horde then
>Meet with cabinet to plan for Kimball's tour. Will also get a mini "state of the region" update

Military
(on assassinating targets, can send Boone's team out to get some field experience. Not normally an option but extenuating circumstances.)
>Have Boomers begin bombing runs, as many as they can before running out of fuel.
>Have Ed-E and Lily start assassinating high-level ghouls.

Industry
>Start the central scrap processing facility near Novac

Scavenging
>Send the Dirty Dozen into H&H to slowly disarm the numerous traps
>Send 70 scavengers behind the Dirty Dozen to scavenge as the building clears

Repair
>Get the boats operational

Tourism
>Talk to Red Lucy about coordinating events and maybe owning the establishment

Other
>Heal Cass
>>
>>4880035
change the Ed-E and Lily vote to Boone's team and you have yourself a deal.
If the Dirty Dozen counts as a scav action, then send all our Scavengers, Red, Roxie, and Veronica. Priorities are tools and robot related equipment. Also Veronica should keep an eye out for anything Lucky 38 related (**cough cough access codes**). As an additional caviete, mugs, clipboards, kitchen appliances, cups, and dish wear too for Muggy and Toaster.
>>
>>4880035
Seems good to me, if we're not aiming on using the horde as a political chip in negotiations. Make sure Rex and Roxie are with the Scavangers.

>>4880065
>change the Ed-E and Lily vote to Boone's team and you have yourself a deal

Why not have both? Boone's team gets some experience, Lily can show them a couple of her stealth tricks, and Ed-E can supply them with ammo and help with field repairs.
>>
>>4880149
If we can do both, then I'm all for it. If not, then just Boone and his team.

>>4880035
I would like to fund Boone's team with suppressors, .308 rifles if they don't have any, and subsonic ammo. Would funding take a turn?
>>
>>4880163
>Would funding take a turn?

For a handful of dudes?
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>>4880177
I fucking hope not. They need some snipers with all the bells and whistles, maybe some bi-pods.
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>>4880163
For just his three person team? Nah I'll just deduct 3000 caps from the treasury
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>>4880196
nice. please do.
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>>4880196
What's our quality of farm hands again? I remember buying their tools, seeds, sharecroppers.
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>>4880035
Everything looks good except military and scavenging. Send all our scavvies, and throw the snipers in.
>>
>>4880443
They're the best they're gonna get for bow. Experience is really the only thing they're lacking and you can't buy that. A year from now and you should see food waste go down among other things.
>>
Boomers
1d100(DT30)

Hit Squad (Boone's force, Ed-E, Lily)
1d100(DT45)

Scrap Facility
1d100(DT35)

Dirty Dozen
1d100(DT50)

Scavengers
1d100(DT25)

Boats
1d100(DT65)
>>
Rolled 76 (1d100)

>>4880822
>>
Rolled 47 (1d100)

>>4880822
>>
Rolled 100 (1d100)

>>4880822
Let go lads!
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>>4880974
From 1 to 100 baby! Hell yea!
>>
Rolled 24 (1d100)

>>4880822
Farmers forever suffering
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>>4880974
Alright are you keeping this boon or using it for the scrap center?
>>
>>4880998
I figure using it would be lit
>>
>>4881024
Now gold on. Maybe we should save it in case we roll a 1 again, or a companion might die.
>>
>>4881066
*hold* fuck I need coffee real bad.

>>4880998
Is Boats a DT65 because we sent off Repairmen to the Boomers and to the Scrap Facility?
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>>4880998
I say use it: fact is scrap-processing is a major limiter for our ability to do metalworking / restoration of pre-war stuff. Not to mention it ought to provide some serious improvement to its functionality.

>>4881066
Fair but equally, if we can get industry in order there's lower DCs on actions meaning less damage in future - even from ones in theory since the overall bar of failure is lower, even the worst outcome is improved.
>>
>>4881170
that's a good point you're making.

>>4880998
supporting using the boon now. what will happen?
>>
Rolled 79 (1d100)

>>4880822
>>
Rolled 25 (1d100)

>>4880822
>>
>>4880998
Support using it now
>>
>>4880822
Boomers 1d100(DT30) 76
Hit Squad (Boone's force, Ed-E, Lily) 1d100(DT45) 47
Scrap Facility 1d100(DT35) 100
Dirty Dozen 1d100(DT50) 24
Scavengers 1d100(DT25) 79
Boats 1d100(DT65) 25
Going off a limb here and assuming the Dirty Dozen are gonna be out of commission for while , and Raul needs more hands and tools. Otherwise we did exceptionally well this turn.
>>
>>4881572
Possibly, but hey: we got a motherfucking Nat 100 on a god damn industry roll! We're not completely backwards anymore! Just mostly!
>>
>>4881621
I hope we got horses now, or at the least a shit ton of brahmin pulled carts.
>>
>>4880822
Wait a second will we still be able to search for survivors?
>>
Oh shoot I totally forgot that the caravan has returned. Will get a post about that shortly.

>>4881757
That can be included but there wasn't much in the way of settlements between New Vegas and the horde
>>
At the zenith of the conflict in Zion, I...

>Worked with Grahm to drive the white legs out of the national park. His tribe needed to be taught when to turn the cheek and when to unleash righteous fury.
>Helped Daniel evacuate Zion, keeping the tribe pure from sin but giving the garden of eden to the white legs.
>>
>>4882767
>Worked with Grahm to drive the white legs out of the national park. His tribe needed to be taught when to turn the cheek and when to unleash righteous fury.
Never did like the whitelegs.
>>
>>4882767
>Worked with Grahm to drive the white legs out of the national park. His tribe needed to be taught when to turn the cheek and when to unleash righteous fury.
The only based mormon.
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>>4882767
>Worked with Grahm to drive the white legs out of the national park. His tribe needed to be taught when to turn the cheek and when to unleash righteous fury.
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The soldiers you sent with the caravan heading north returned in one piece, though a little worse for wear. They reported a successful mission in trading with a handful of smaller northern tribes. Your soldiers also took the liberty to do a little advanced recon while the caravan was camped out at numerous locations. From talking to natives and the occasional run-ins with hostiles, they created a rudimentary map for reference.

Many of the independent tribes are peaceful as long as their territory isn’t intruded upon. Zio and the Dead Horses you are deeply familiar with and what remains of the White Legs have retreated to a desolate piece of land in between the 80’s and the Dead Horses.

The 80’s are probably the largest threat in the area. While not extreme expansionists, they have a fierce warrior culture and a surprisingly sophisticated hierarchy. If travelers don’t pay exorbitant fees through their territory, they are either kidnapped and sold to The Legion or massacred.

The only other thing of note would be rumors of a high-tech group up near the old Canadian-US border. No one your soldiers talked to could get any concrete evidence, just anecdotes and tribal stories. Metal birds from the sky spitting fire and thunder, metal gods who are impervious to anything the tribals could attack with, weapons that turned men into piles of ash and goo. To your knowledge, the Brotherhood do not have a chapter way up north but there seems to be plenty you don’t know now.

This map is not accurate to Legion and NCR land claims
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>>4882864
First things first I think we should form some sort of alliance pact with the various free tribals, the Sarrows, and the Dead Horses. The 80's and white legs have to go, or else they'll keep feeding the legion.
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>>4882864
fixed the map
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You haven’t decided if you’re bringing the Brotherhood of Steel into the fold about the ghoul situation but there’s no doubt that you need to know why two unidentified Brotherhood vertibirds flew through your territory. Maybe Elder Hardin deserves the benefit of the doubt but all signs point to him having lied to you about Black Mountain.

Heading to Helios One where Hardin has set up his impromptu command center, you notice he has put up increased defenses. Prefabricated walls and gates at some parts of the base, turrets in strategically important positions and minefields on the outskirts of the territory.

Just as before however, you are waved inside of the compound without a second thought. Whatever may happen with command, the average ground pounder still respects you.

Navigating your way through the busy facility, you’re pointed to where Mr. Fantastic used to reside, now replaced with actual experts. Someone seems to have alerted Hardin of your arrival as he’s waiting for you with a group of Paladins and Scribes.

Always a pleasure to see you, Courier. I hope you’re happy with our joint operations at Black Mountain. Our people are working well together and the few technicians you have there are quickly getting caught up with my scribes.

[I’m glad we’ve finally gotten that thorn taken care of. I’m beginning to hear NCR news, which is helpful in a great many ways.]

I’ve heard reports too. Seems that the NCR isn’t having much luck against the NCR so far. Their loss is our gain.

[I agree. I’m sure you know I’m too busy for a social call. We both know why I’ve come to Helios One.]

The vertibirds. Of course. I want to apologize, I didn’t know they would be arriving like they did. With the withdrawal of the NCR, they figured it would be easier to make contact with the Mojave chapter.

[I assume they are from the Western chapter then, assuming I don’t know of any other Brotherhood forces out there.]

Yes, straight from Broken Hills. Once again, I would have asked for permission but I didn’t imagine we would be worth a vertibird response team.

>Remarks, Questions or Demands?
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>>4882938
Can we talk to them? To warrant the use of not one, but two vertibirds must mean theres something big going on.
Are they here for buisness or pleassure? What's the news?
So I'm fairly sure at this point that the west coast BoS and NCR are on bad terms, I'm getting mixed feelings from the who affair.
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>>4882938
Elder Hardin we both know you are yanking my chain. We both know why I chose to support YOU instead of the previous elder. I know there is a chain of command and brotherhood code to abide by, but I am not NCR or Legion. I have done nothing but be supportive of the BOS due to my respect for your mission and desire to not see you fade away like the previous Elder would have wanted. Your men can even patrol the Mojave and continue operations without worry about being cracked down upon. Yet how does the BOS treat me and the Mojave for this? So much distrust, unwillingness to openly communicate, and lack of concern. After the previous disasters like with the Divide and Helios One you would think those lessons might have been learned from. The event that created the Divide is EXACTLY the reason why the BOS exists and aims to prevent yet it happened anyway despite the BOS being on guard against such events. Yet nothing. No understanding of the growing powers. No realization of the importance of intelligence gathering from wastelanders. No realization of the importance of diplomacy and maintaining good relations with outsiders. All reasons for why the Divide happened. For why the disaster of Helios One.

Yet look at how the BOS continues to make those same mistakes and ignore the ONE growing faction who actually tries to openly get along with the BOS and maintain positive relations with you. We both know that is utter bullshit Hardin. We both know that I of ALL people know EXACTLY how dangerous rampant technology is thanks to what happened with the Divide and knows how truly important the purpose of the BOS actually is. Hardin I'm not trying to push you into a corner or pressure you against the rest of the BOS. I just wanna point out I'm the only goddamn powerful friend the BOS has on the entire West Coast and yet look at how I'm treated. Offering even a unique opportunity to the BOS to get involved and prevent past even future mistakes from happening again. I know want another Divide Hardin and yet it appears the BOS doesn't care if it happens again. We both know exactly how bullshit that is and how important this unique opportunity is for the West Coast BOS.
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>>4882972
Laying it a little thick there? I agree with what you mean about trust, maybe the topic could be broached more politely?

>After the previous disasters like with the Divide and Helios One you would think those lessons might have been learned from. The event that created the Divide is EXACTLY the reason why the BOS exists and aims to prevent yet it happened anyway despite the BOS being on guard against such events.
>After the previous disasters like with the Divide and Helios One you would think those lessons might have been learned from. The event that created the Divide is EXACTLY the reason why the BOS exists and aims to prevent yet it happened anyway despite the BOS being on guard against such events.
But that was purely an accident, and I think the BoS either hadn't had the chance to travel that far yet, or the chapter that was stationed there died.
You got me all kinds of confused.
Second paragraph is getting kinda surreal. I dunno. That's some real hot shit your laying out in front of the man in power armor.
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>>4882938
"Well that's lovely, now let me be straight with you.

I know you lied about the capabilities of the transmitter - hell I know you were communicating with them and thusly called in this 'surprise' visit. Frankly, were I so inclined I would've interrupted your activities but it didn't serve my interest.

Fact is however, you have shown yourself to be untrustworthy. First, by lying about the functionality of the Black Mountain. Second, by broadcasting without permission from a facility under my control. Third, for not even having the decency to admit doing so here and now - having achieved contact with your fellows and restoring the 'chain of command'.

Hence, there are going to be some changes at the Black Mountain facility - which given it is my land and facility is entirely within my right even if you hadn't behaved like this - if you want to so much as change the buttons on a Scribe's shirt at Black Mountain, I want to see your request in writing.

Further, I expect you to publicly admit to duplicitous action - not just to my people or your superiors but to the chapter-folk; to let them know that you weren't even willing to do the decent thing of letting a member of the Brotherhood and actual owner of the facility you sought to take advantage of know what you were doing."


Personally 50/50 on my own write-in but it's certainly a route to take; might want to add some material demands in terms of "repayment" but I doubt the BOS actually would accept that.
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>>4882938
Are your superiors here or are they just making a house call?

Mighty strange that they immediately went to Helios instead of asking around looking for ya.

>>4882972
>>4883185
You kidding me lads? You want to cause a diplomatic incident while we're dealing with the horde? Da fuck. I'd rather deal with his fuckery and have his Veribirds deal with the horde. I'm wholly against these ways of confronting him lads.
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I’m not sure exactly what you want from me, Courier. I’ve told you as much as the Codex allows, told you what I could that is within my ability. We seized Helios One because the danger here is too great to be left in incapable hands. You’re too busy building a nation to give this place the time it needs, not to mention the lack of competent personnel. I didn’t lie to you either. I didn’t know Black Mountain would have even reached the west coast, it was more of a test than anything. More than all of this though, tensions are as high with the NCR as they were right before the NCR-Brotherhood war. Everyone is on edge, including our visitors. They’ve been questioning me about everything and anything.

[Can I talk to these visitors then?]

Be my guest, but just tread lightly.

He directs you to a side room where you find two agitated men in scribe robes talking to a few Paladins you recognize from Hidden Bunker.

[Excuse me gentlemen, I am The Courier. You two are from the west coast, correct?]

The older of the two turns to you.

Ah yes, The Courier. I hear you’re the one that kicked the NCR out of this region. I would thank you but it seems like it caused some unforeseen consequences.

[I don’t follow. I didn’t exactly intend to put the Brotherhood of Steel in an awkward position. I’ve been as friendly with the Mojave chapter as possible.]

He gives a deep sigh and rubs his eyes.

Yes you’re correct and you have our thanks. It would have been relatively easy to wipe out the forces here, though at great loss to your robotic soldiers. We’re here to establish permanent contact with Elder Hardin’s chapter and take Paladin McNamara back to Lost Hills. We don’t plan on expanding in the region or interfering with your work. Is that satisfactory?
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>>4883323
"Yea, we're golden. Mind enlightening me on these 'unforeseen consequences'?"

Should we tell them about the horde after they tell us lads?
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>>4883323
>We would require an explanation into what you deem as "Interfering with my work". There is certain... reputations I'm sure we both know of each other and vice versa and its better too err on the side of caution and honesty so to not cause any mistakes and foster a working relationship.


Yes I am bad at words.
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>>4883323
Yall niggas need to put some more trust in our boy Hardins ya fucks.

>I would thank you but it seems like it caused some unforeseen consequences.
What consequences?

>It would have been relatively easy to wipe out the forces here, though at great loss to your robotic soldiers.
>thinks they stand a chance
Again I call bullshit but wont way that out loud. Hes just puffing up his feathers.

Did you have any other plans beyond taking Paladin McNamara?
When you say permanent contact did you mean via radio or vertibirds? That's a need to know so people dont get nervous.
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>>4883323
"First of all, I would like to know what kind of consequences I have caused.
Second, I hope you don't take it the wrong way, but even if the forces you have here were all veteran and somehow managed to get the secrets of the helios it wouldn't be enough to stop me, so I'm not worried.
But if you want to make an agreement, I can wait until you have a team of diplomats to discuss every detail."
>>4883555
also baking this too
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>>4883709
Anon do not take the bait or antagonize him. They could literally turn off Helios which would be a partial problem for us. We dont know if they've figured it out yet.
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>>4883733
if they turn off helios they will have "The battle of helios 2: Electric Boogaloo"
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With the departure of the NCR from the Mojave, it freed up resources that we feel have started being aimed at us. Anger and resentment at the Brotherhood has seen a sharp uptick in the last few months. The second loss also seems to have woken Caesar up as well, he’s been quickly reorganizing both his army and his society. I don’t blame you for this of course, but the quagmire in the Mojave was very beneficial to us. As for your other question, it is mainly through radio contact but there will occasionally be vertibird flights between the two chapters for more sensitive matters. You won’t need to worry about transporting an army here, our forces are needed elsewhere.
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>>4883798
I'm sorry to hear that (even if that's good news to us).

>As for your other question, it is mainly through radio contact but there will occasionally be vertibird flights between the two chapters for more sensitive matters.

Damnit anons! Now look what you've wrought! Would've loved the tapping potential of radio communications.

Oh well. You think we should tell them about the horde instead lads? Maybe they would be willing to use it against both our enemies, and we needn't waste the fuel and munitions.
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>>4883819
we should but knowing the brotherhood they will not do anything until it's resolved or it's too late
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>>4883798
What's the plan for the NCR vs. Brotherhood conflict? Will you try to resolve things peacefully, or with force?
.....dooooo you need help ($$$$)
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>>4883798
Tell them about the horde as an FYI

Also ask about their plans vs. the legion and NCR. Don’t commit us to anything at this stage - just see where their head is at.
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>>4883972
this
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Again just to throw the question in the air - who aimed and shot the ghoul horde and why is it a cohesive mass moving in unison and not disintegrating?
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>>4883798
Let's make the most of our courier action with them, since we're investing this much.
Since you're here would you like to conduct some trade? Need some killing done? Deathclaws?
What can you tell me about all the hub-bub about the East coast brotherhood?
You guys got any chapters in Ceasars territory you're worries about? Speaking of Ceasar, you didn't hear this from be, but did you know he keeps a cache of pre-war tech? I'm talking some impressive stuff not just piece meal armor from T-45's PA's or super hydraulic sledge hammers.
Hey if the NCR territory gets too rough with you mi casa es su casa. That means my home is your home in Spanish, I learned that from Raul. So long as you dont go punching some civilians.
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>>4884213
Not really keen on inviting the paramilitary force of kleptomaniac monks into our lands.
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>>4884187
My money is on vengeful crazy glowing one ghoul that not yet turned feral yet.
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>>4884213
If no one touches that tech, Ceaser will trade it to us. Meanwhile we'll get jack shit from the BoS for this tech tip. It's a bad bet lad.
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>>4884228
I dont expect them to come in by the hundreds and I'm saying we're gonna let them boss us around, but I get what you mean. I also dont see the issue to inviting them. If we buddy up to them long enough we might sway enough of them to turn radical in their ideology. We know now that some of the ground pounders like us.
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>>4884232
Ah you're right. I was trying to think up a way to keep the NCR and the Legion in a checks and balance kind of deal until we surpass them in military power.
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>>4884234
Honestly, I think most if not all of the Mojave BoS like us. We just need to push them toward integrating with us, little by little. I don't intent to usurp Broken Hill's authority, I just want a little peace of mind and some help every now and then, maybe work together in mutual interests beyond just defense.

>>4884236
Have them keep fighting one another, hide our strength, bide our time. They'll be so focused on each other that they'll want to keep us on their good side.
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>>4883798
We upgraded from Doc Mitchelles Pipboy to our Pimpboy, which means we should still have the old one laying around somewhere. I don't know if I'm digging into too meta territory here, but a Pipboy can tell you what your perks, traits, skills, and attributes are. Would donating our Pipboy help speed up the Freeside census even further assuming you'd allow this?

>>4884240
Might require us to work with them some more, which wouldn't be all to bad. Despite the faults of their doctrine, they're all good people. Maybe we could help uncollapsing some of those bunker entrances, Fortify the surrounds of Hidden Valley with small watch towers or outposts, or help them expand/fix up their bunker. Better yet, maybe we could supply them with more food variety so they don't have to eat the same MRE's over and over day in and day out. Mutfruit, Punga, Brahmin meat. Fuck, where are they even getting their proteins from? Brahmin, Gecko, Bighorner, hell even Yao guai meat would be a god send. Credit where it's due their chefs have their work cut out for them.
What I'm hoping for is that we can one day get to the point where they won't immediately consider face blasting anyone Ex-Enclave affiliated.
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>>4884253
>Would donating our Pipboy help speed up the Freeside census even further assuming you'd allow this?
>the brass bass on this lad

>What I'm hoping for is that we can one day get to the point where they won't immediately consider face blasting anyone Ex-Enclave affiliated.
>the dream
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>>4884260
They can also record your reputation and missions :^)
TBF, if we can do it with the Vig--matic, why not the pipboy? I think we should sink another 20k into the Freeside Adminstration building so they can record your occupation and send people looking for word where they need to be. Let's automate where we need to send people so we dont need to expend action to train them.
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>>4884234
Considering he lied about being able to send signals and now just flat-out tried to brush it under the rug I am inclined to believe there is some shit going on. Don't trust the kleptocrats. Use them, work with them, sure. Don't trust them. And certainly don't import more of them.
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Alright I'm going to assume we're telling Hardin about the horde then. I'll include that.
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>>4884533
I think it's the QM trying to make us suspect the BoS for tensions sake.

>>4884558
Can we also ask about things to do for muny or loot, like checking in on BoS chapters they cant get to or something, or what kinds of food they eat in their mess halls?
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[Well I suppose that wraps up what I have on my end. I don't expect you to tell me about contingency plans with the NCR but peace is probably the top of your list. Don't be afraid to reach out if you need assistance with anything.]

[blue]Of course, Courier. The Brotherhood thanks you for your understanding during these unsteady times. While we can't make anything official, many see you as a friend in the Mojave.[/blue]

Chewing on his words, you return to Elder Hardin to inform him about the ghoul horde. You're not sure how he could help but his chapter is the only other power in the region that could.

[Elder, thank you for allowing me to speak to your guests. Now what I'm going to tell you is a state secret. Do you mind if we step somewhere private?]

Hardin glances at his entourage and nods his head. You suppose that if he thinks you want him dead, you wouldn't need to peel him off from his bodyguards.

You two walk into a small maintenance offshoot and close the door. The loud him of the generator hides your words from outside eavesdroppers.

[blue]I don't imagine you want to play seven minutes in heaven with me. What's this about?[/blue].

[I wish this was a crush between two leaders. Simply put, there's an almost impossibly large ghoul horde moving towards New Vegas. The Boomers used the last of their fuel on bombing runs and they think they got about a quarter of them. I'm creating contingency plans but there's a real possibility they might make it to the interior.]

[blue]Jesus Christ. Alright, well I'm sure you've already cooked up plans. Using your Securitrons to make both a firing line and mobile artillery. I won't send out my small force to engage them in a pitched battle but we'll be the last line to defense. If they reach New Vegas, we'll man crossing points and do what we can. I'll keep it between the veteran paladins until push comes to shove.[/blue].

[Alright, what do you want in return then?]

[blue]This isn't one of these things where I ask for a favor. Ghouls in the Mojave isn't good for anyone, especially now that we're out of the bunker and spread out. Call it even for letting us keep Helios.[/blue]
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Oh yeah I forgot that I'm not on my original ip. Just pretend the text is blue.
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>>4884597
That would be a pretty shit move considering the Courier is supposed to be Mr. Genius Man and him not being able to chew through this seems suspect.
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>>4884700
Eh, give it some time. We'll sway them eventually, or be on amiable terms with them. Better that than enemies, and I dont expect then to tell us all their secrets, just like how we're not sharing everything with them.
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>>4884696
Did a little Google Maps searching. Are the ghouls directly south of Vegas, or are they south across from the Colorado River?

>>4884187
Just a though, what if the thousands of feral ghouls came from Dry Wells? We did nuke the place, and it is southish.
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>>4884746
Would not explain cohesion nor pace nor short timespan. Unless this is some Marked Men BS but they are not your average ghouls.
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>>4884746
Across the Colorado. For now at least.
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>>4884756
To explain the cohesion, You dont instantly turn feral when you become a ghoul, least most of the cases. There could be some same ones among them leading the masses. This is only speculations though, and they most certainly cant be Marked Men since they cant stray from their radiation zones without dying out....unless they're carrying barrels of radiation with then as they go, then we're a little fucked.

To explain the "short time span", it has been roughly half a year since the start of the quest, someone around the time when we had already nuked Dry Wells. That plenty of time for some ghouls to fuck around and lead a massive horde of ferals to New Vegas. Again, just speculations.
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>>4884757
Are cazadors capable of flying in the air, or do they only hover off the ground like in the game? Asking because I think we could potentially lead some death claws and cazidors against the feral ghouls since they still exist on the other side of the dam. Maybe we could rig Ed-E with some sleeping darts to knock them out, then we drag them close enough where they'll see the horde and juice them up with psycho before they wake up.
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With a portion of your Handymen at the scrap facility in Novac, getting the boats together and repairing them has been difficult, especially considering the work must be done at the beach where the boats are. A combination of fixing up the larger ones possible and creating some out of scratch, the arc welders help immensely.

That being said, the end of the two weeks saw just a few boats ready to be sea worthy. They still need motors put in also or rely on manpower to row upstream towards Dry Wells. Depending on the enormity of the proposed scavenging, your fleet is woefully unprepared.

You give The Boomers a thumbs up to begin bombing runs on the horde. They scrounge up every bit of gasoline they can, squeezing out an impressive three bombing runs. You regret missing out on the show but according to your scouts, Pearl hit on mark, dropping thousands of pounds of bombs on the horde below. About a quarter of the force was obliterated but their path wasn’t interrupted. If anything, the bomber returning back to Nellis only reinforced the path these monsters are on.
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>>4884778
They can fly a good bit, maybe 15 feet in the air. In terms of guiding them to the horde en masse, you don't have anything with you that could do that but if there would be anything to do it, it would probably be at Big MT.
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>>4884852
Do we have enough power to use the lasers on the Lucky 38 to direct then at the horde?
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>>4884757
About where are they last we checked, exactly? Can feral ghouls swim? And have we noticed any efforts the Legion might be taking against them, given they are in Legion territory after all?
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>>4884837
>but their path wasn’t interrupted.
That’s a good point.

Are there any natural or man-made features (sky scrapers / mountains) near their path which we could detonate to block the way / divert the horde?
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>>4885163
Better yetvany mountains we could lay explosives on to create a rock slide to crush the horde.
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>>4885163
If they have to cross the Colorado then we might be able to throw open all the sluice gates at the dam and increase the river flow enough that they either get washed away or separated out as they cross. The dam has the capacity to release a lot more water than it does in normal operation.
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>>4885157
Power yes but it's stationary pointing to the sky. It would need to be altered to be moved and hooked up to the power system
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>>4885158
I'll post a quick map of their approximate location. They can't swim but they could just fill part of a river with bodies and crawl across them.

>>4885163
Not really, it's nothing but open desert and the occasional small shack. It does mean that you don't need to worry about collateral damage
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>>4885296
EZ. Flamers will still light things on fire. Burning Water!!!

anyone living in those shacks? can we send a secruritron to tell them to pack up some place safer?
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>>4884694
Hadrian, continuing to be a bro.
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>>4885311
No they were mostly deserted anyway and the few wastelanders that did live in their predicted path were told to evacuate.
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>>4885493
Cool. Loot the shacks. Leave no wooden plank or sheet metal unmollested.
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>>4885201
Yeah, can we do this QM?
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While not at the top of your priority list, Kimball's visit will have widespread consequences for both nations. To that end, you chisel out some time to sit down with your council and plan out a rough outline of the visit and leave the details to them.

You gather all of your advisors, sans Cass, to discuss how they want to approach the NCR President’s arrival.

Garret: It’s nice to see you again, Courier. I’ve been chosen to be the figurehead for Kimball’s visit in a few weeks, so I’ll spearhead whatever you sign off of.

[Good. Let’s begin.]

Garret: While there is a vocal minority here that thinks having Hanlon win the race would be in our overall best interests, it seems that you wish to go in the direction of doing what we can to ensure a Kimball re-election.

She gets up and walks over to the chalkboard.

Garret: The name of the game is two-fold. We want to convince Kimball that we’re not worth any further efforts of annexation and that we can help him win his race. The secondary goal is to show how prosperous and powerful we are, even if it means stretching the truth in some areas.

Francine creates two columns using her chalk to outline the plan.

Garret: The council agreed that having him land at McCarran is for the best. He can see the soldiers being trained. There’s also the additional idea of having your soldiers outfitted in combat armor and act as an honor guard for the trip. That aside, you will meet him on the tarmac and leave from McCarran to tour the Freeside outskirts. Now devoid of Fiends.

Chomp Lewis: We don’t have any vehicles capable of driving him around. We could use our vertibird and ferry him from location to location, though it takes away from the glamour a little.

Garret: Lewis brings up a good point but thankfully it doesn’t torpedo our plans. Now, we’ll have him tour a few neighborhoods in Freeside, the good ones, as well as the Administration Building and the Old Mormon Fort. After that, he’ll spend the remainder of the day on The Strip. There you two will have some time to discuss before retiring for the night.

Cachino: It’s better if he’s at The Tops. It’s sort of the layman’s casino.

Garret: The next day will be a tour of the dam, the sharecropper farms, and more discussion between you two. The last day we want to have a small parade down the main street of The Strip. Nothing too big, some securitrons, our soldiers, maybe some New Vegas Militia. We would have loved having the bomber fly overhead but it’s forgivable given the situation. Now, did you have anything you wanted to include?
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Doing something you should have done a while ago, you have Cass put under and operated upon in the Auto Doc. It took nearly every tool the machine possessed, and after a few blood transfusions, she’s conscious and responding to others. Unfortunately, the combination of the months she was in a coma as well as the damage of the cazador venom has permanently weakened her and she can no longer contribute in battle. Thankfully her mind is still sharp and the rest of the two weeks will be her regaining her strength to return to your retinue.

(Cass has now lost her combat bonus and will suffer a penalty if used or involved in combat.)
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>>4885835
Include the Mormon Fort in the tour and show off the Auto-Doc. And show off all the healed kids, war-vets, and etc.

>>4885841
As an apology for taking so long, offer to pay for any implants she'd like from the New Vegas clinic once she's strong enough. You got my word they're worth every cap. From what I know Cass's END is 4 or 6 which means she can hand END number of implants.
We'll also do our best to ream CC.
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>>4885841
Thats retarded
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>>4885841
Now I'm sad, but it's understandable. Real shame though.
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>>4885900
You're retarded
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>>4885841
Raul has a blasted out corvega in front of his shack. Does he know if it's possible to repair it since it's been sitting in front of his home for who knows how long? Maybe we could work together to get it operational if we can squeeze in a weekend's worth of work.
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>>4885835
Do we need to send him to the Dam again? Wasn't he there just recently during the events of the game story?
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Even for your experienced demolition experts, H&H Tools was a slow, painful crawl through the building. There’s a reason the place hasn’t been touched in two centuries, the traps and turrets kept any industrious prospectors away. By the end of the two weeks, three of the dirty dozen have been killed and four seriously injured needing expert medical care. The upside is that the building was nearly untouched from the numerous explosions of traps.

The scavengers followed closely behind your shock troopers, methodically crawling through the old tools factory. By the end of the two weeks, your combined forces finally reached Anthony House’s office and the facility was finally safe.

The haul includes schematics for numerous tools, as well as for heavier industrial equipment, Lucky 38 override codes that you have pocketed for yourself and a small stash of pre-war industrial tools that will make construction much easier on a small scale. No schematics for the Securitron however. While this seemed to be mostly a logistical center, there is a small cluster of manufacturing still intact within the facility. The water will need to be drained from the bottom floor of the building before production begins, however.
>>
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While his team isn’t complete, Boone is sent out with his two hand-picked soldiers as well asd Ed-E and Lily to do as much damage as possible to HVTs. 3000 caps are spent to outfit the team with the necessary gear, including suppressors and hypersonic ammunition to maintain a low level of detection.

For two weeks Boone’s team picked off Glowing Ones, Reavers and any other ghouls while Ed-E kept the team supplied with ammunition when necessary. Lily skirted the edges of the horde and killed stragglers. While not as impactful as the boomer’s bombing runs, it was useful to give experience to Boone’s team as well as to kill the truly dangerous ghouls if they make landfall in New Vegas. A good portion of the Glowing Ones are killed, but the horde continues on their path. Boone theorizes that there is some greater guiding force at play but he couldn’t even begin to imagine what it could be. He’s never heard about a horde this big traveling on such a straight path.


>The Scrap Processing Plant will require 15,000 caps to construct the necessary infrastructure, as well as 1000 caps a turn to upkeep necessary supplies and payrolls. Is this acceptable?
>>
>>4886316
>Y

1000 caps is chicken feed compared to securing consistent, common and reliable grades of materials for construction and manufacture.
>>
>>4886316
>Y
It'll be worth every cap. Is this what the 100 boon is for?
>>
>>4886351
Nah the lower overall cost is part of it but the 100 is for what comes with the facility.
>>
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Build it and they will come..

You are quickly clearing out the region of anything of value and now need a central location to sort, catalog and sell what isn’t important. Novac was selected to be the site for this facility due to its tradition of scavenging and its location along multiple roads. 15,000 caps was spent to overhaul some empty buildings and a few of the government workers from the Freeside Administration building were pulled to handle cataloging.

The next two weeks was a flurry of activity as some repairmen and locals cleared out the buildings, segmented the land and started trucking in scrap. Old Lady Gibson was nice enough to offer to oversee the facility, lending her decades of experience. When word got out about this massive undertaking, entrepreneurs from around the region and beyond started filtering in. Novac is slated to become a boom town, with the population set to double in just two months. Bazaars have even started opening just outside the facility. Independent contractors are offering transportation to private scavengers, ensuring a small but steady supply of scrap heading into the facility. 40 Scavengers will need to be peeled off from the main corp to help run and sort things.

It’s too early to see the full consequences of this, but within a few months you’re on track to having one of the largest and most efficient scrap yards in the wasteland.
>>
>>4886402
>40 scavanger
Done deal

>It’s too early to see the full consequences of this
Salvaging literally everything already worth salvaging in the Mojave in under a decade I bet, maybe less.
>>
>>4886136
Garret: I suppose we could replace the dam with Vault 19, show him the sulfur operations. Our reasoning was to show that we are working with the NCR to supply power and energy to both nations.

>>4885868
Farkas: Yes, we're including that during our tour of Freeside.
>>
>>4886519
How much time until Kimball arrives? We he arrive in your next update, or the one after?
>>
>>4886540
This coming update. The meeting action of the courier will be taken by Kimball
>>
>>4886552
The Mormon Fort would be a good highlight to the tour. We could offhandedly mention how it fixed the most crippled and sickly of freesiders, which we could bring the topic back up again when we get to the end of the tour in the Strip. The NCR has plenty of wounded and crippled trooper, Ranger, and Veteran Rangers that probably got pulled off their rosters. Getting them back into working order would shine a more positive light in Kimballs odds for reelection.
>I can almost taste Mclafferty tears
>>
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Last but certainly not least, you pay a visit to Red Lucy. She requested a personal meeting with you to discuss your government, if you can call it that, taking over her operations. It’s just the next notch in your belt for turning New Vegas into the ultimate tourist destination. Taking the quick visit to The Thorn, you take your time to visit with the many residents, sharing stories of your past accomplishments. They have never seen a greater hunter than you, nor will they.

Red Lucy is on her throne overlooking a fight between a wastelander and a Giant Worker Ant. She stands up as you approach.

Red Lucy: My hunter returns. You know how to keep a lady waiting, Courier.

[I apologize for that, though somehow I don’t feel that you’re too upset about it.]

Red Lucy: Considering the circumstances, I’m not. Now, shall we retire to my quarters to discuss business?

[Business? Sure, lead the way.]

The pair of you walk to her room, you sitting in a chair with the soft fur of a coyote at your back. Red Lucy walks to her bar and pours two drinks, strong.

Red Lucy: Now, you wish to take over The Thorn. I accept, I trust your abilities as a mighty hunter. I do have a few requirements though.

[Alright, let’s hear them.]

You take a sip of your drink. She always has the good stuff.

Red Lucy: First, I will remain in control of day-to-day operations. No one could do a fraction of the job I do. Secondly, you will not limit my fights. I will continue animal against animal, man against man, man against animal. You will take over the upkeep and expansion of The Thorn and will receive any profits. You also have the right to direct overall operations, meaning you can decide what direction you want The Thorn to take and you can set up whatever fights you wish.

You let out a long whistle and lean back in your chair. She has the looks and the brains.

>Negotiate? Any other questions?
>>
>>4886859
Done. *Toast*
>>
>>4886859
>First, I will remain in control of day-to-day operations. No one could do a fraction of the job I do.
She has the looks and the brains.
200% Acceptable and true, hands down.

>Secondly, you will not limit my fights.
Why would we ever limit her? She does a great job, the Thorn is her baby. If people want to fight other people, or monsters, willingly? Let them. Well, actually would she consider adding non-lethal human to human cage matches in the venue once in a while? Classic Boxing gloves or dulled swords. If not we'll probably set that up some place else, maybe in a building not to far from the Thorn.

How does she feel about potentially expanding the Thorn to accommodate more seating, and a food stand dedicated to serving the meats of the various animals killed here?
I would also like to propose adding two to more new monsters to the Thorn in the future. The classic giant gecko, the Golden, and the Green geckos. We can get the Golden ones from some places within the Mojave, but the Green ones are native to Zion.

>Any other questions?
We've hunted and gathered the eggs of most of the creatures here. Does Lucy know how anything about gecko animal husbandry?
>GECKO. BACKED. ARMOR.
>>
>>4886859
fuck fuck fuck forgot to ask but is she cool with us bringing Kimball here eventually for a Man vs Deathclaw match?
>>
>>4886881
>>4886890
supporting these
>>
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Red Lucy: I’ve had plans for expansion but it would be a massive undertaking. There is no more room underground, so we would need to expand up. Tear up the earth above, create a colosseum-esque viewing platform looking down. That aside, I don’t know about animal husbandry. Getting them to listen to our expert trainers is difficult enough. I’ve heard of tribes that can do this, but I’ve never seen it.

[I think that’s all I have then. I may be bringing Kimball here and fighting a deathclaw during his visit.]

Red Lucy: I would have it no other way. You are more than welcome to display your impressive skills.

[Excellent. Cheers.]

You clink your glass with her and shoot it back. She does likewise.

Red Lucy: Now my hunter, let me see your other skills

>You now are in control of The Thorn
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>>4886970
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>>4886970
>>
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New Vegas Region
-------------------------
Month 6

Population (Rough Estimate) 65,000
Freeside/New Vegas: 50,000
Novac: 2,500
Primm: 2,000
Goodsprings: 500
Jacobstown: 1000
New Vegas Outskirts: 5,500
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, Novac Scrap Center (In Progress)
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+8,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Entertainment: Intermediate (+44,000 caps/turn)
Upkeep: None (-58,110 caps/turn)
Treasury: 177,550 caps

Food
Average (Rising)
Simple diet
Your sharecropper farms have finally started producing at their projected rates and Freeside has a stable supply of food. Across the dam is still constructing the infrastructure necessary.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Rising)
Few scavenged industrial medicine, sparse home remedies. The Auto-Doc has started treating the most severely injured, freeing up Followers

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(5 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Six Weeks)

170 Scavengers (40 in Novac), 300 miners, 20 repairmen
>Material: Limited mining equipment, limited industrial equipment 1,750 dynamite, Assorted unknown holodisks, 3 energy core, 12 tons cement, Mobile small backhoe, 400 Brahmin
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 490 mercenaries
>The Dam: 199 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>80 mercenaries deployed to Vault 19
>60(total) mercenaries deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Two weeks left)
>50 Mercs to black mountain
>12(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

736 Mkll Securitrons, 1 damaged
The Courier
920 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
58 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades, 30 in riot armor
16 (4 heavily injured) Shock Troopers
Boones Squad: 2 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

Free Equipment: 5 Power Armor, Squad Vertibird, 2 supersonic missiles

Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Yes Man (Decoding Holodisks)

Council
Treasury- Cass
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Tourism
One action related to tourism
>Other
One thing that falls into these categories or anything out of it
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed and the Auto-Doc has been a godsend, but there is a need for industrial medicine to replenish the machine as well as to treat most injuries. Tribal remedies would also be acceptable if in high enough supply.

WARNING: GHOUL HORDE
The impending ghoul horde must be dealt with or risk the region being overrun. Yes Man has given an estimate of a month until the horde reaches Hoover Dam.

WARNING:VERTIBIRD DEPOT
The Vertibirds are waiting to be reached and transported. Pilots either need to be trained or trucks procured to help transport.

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

WARNING: RISING CRIME
There has been a shallow but steady increase in petty crime. Unless you want capital punishment for these offenses, a police force needs to be created or a jail constructed so the Securitrons can do that role as well.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

Suggestions:
Train pilots for the vertibirds
Improve military equipment
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Populate Cottonwood and Nipton
Destroy ghoul horde
>>
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General location and direction horde is moving in
>>
>>4887126
Actions
>Courier Action
Help Raul fix Boat.

>Meeting
Kimball

>Military Action
Ed-E, Lily, Boone, and snipers continue killing tough ghouls and maybe figure out who's the big brains behind all this.
Train pilots.

>Industry
the 5 remaining repairmen (Rad-Suits), and the Bright brotherhood. Can they figure out how to drain the water out from the H&H building?

>Scavenge
Two scav actions for the H&H building again with all our unassigned Scavangers. (Excluding Veronica, more scav training)

>Repair
5 Remainmen making carts.Give them the small tools and arch welders.

>Tourism
Hype the hell out of The Thorn, and advertise our Auto-Doc. Broadcast in the NCR territory. Sell shit tons of box office money for people to watch us choke slam deathclaws.

>Other
Meet with the Kings to see if they can be convinced and trained into a fashionable police force, and also get them under our payroll. They're pre-established in Freeside and more or less want to keep the peace.

how much time will pass between now and the next update? Do we still need 5 Repairmen for the cart making?
>>
>>4887128
Uh, changing Courier action to going to the Big MT. you Mentioned there might be something there we could use to lure the remaining Deathclaws and cazidors to the horde. I'm gonna assume it's a super all purpose animal attraction pheromones'.
>>
>>4887126
>Courier Action

Meet with Kimball, also willing to spend an action being a diplomat and getting him on side. Otherwise, I'd love to test the limits of Black Mountain and try our luck at resurrecting the Desert Rangers.

>Military Action

Improve military equipment, get shells for the our Dam artillery, and start preparing a defense in depth in front of the horde, barbed wire, pits, traps, mines, the whole shebang. Tell them it's in case the Legion bullshit.

>Industry

Meet with Chomp Lewis to discuss the current state of the industry as well as ways to increase all-around output.

>Scavenge

Send Rex and Roxie with a Scavenger team to try and find some operational boats outside of our nation. Send a security team to protect them.

>Repair

Send Raul and the rest of the repairmen to help the Boomers repair their bomber. We're going to need it if the horde doesn't divert from it's path.

>Tourism actions

It's going to have to be the Deathclaw fight doesn't it?

>Other

Giver the Dirty Dozen a chance to heal and recuperate in luxury. We're going to need them in the coming battle. Apologize to Cass for taking so long healing her, offer her support, cybernetics, whatever she needs to help her.
>>
>>4887128
I'm lazy, changing suggestion to support this >>4887191
Would it take an action to shove all our power cores in the mining equipment?
A question about the Pipboy. Would it help?
>can tell skills, perks, traits, name, notes, faction affiliation, etc.
>>
>>4887184
Hmmm, maybe you're right about going to the Big MT. Meet with our Brain, get the pheromones (with Lucy would be interested in also), maybe get something going with some tech.

>>4887204
I assume it can be accomplished with a simple Other action, though we should hold one power core in reserve incase we need it elsewhere.

We're going to need to build a proper jail or prison soon, too. Maybe use one of our Scavenger actions to clear out and and secure the former NCR Correctional Facility?
>>
>>4887204
I always imagined the Pip-Boy just tracks things, things the user inputs. So no, it couldn't detect things like perks, skills and the such.
>>
>>4887253
I sort of want to give it to Cass then. It doesn't make up for our lack of attention to her plight, but at least it's something.
>>
>>4887233
>Big MT
I just rolling with whatever you go for. If that's what you think we should do for the Courier action, then sure.

>jail
Refurbishing the NCR Correctional Facility sounds like a plan. We should put some mercenaries there for grunt roles, a few soldiers for professionalism, and some Followers of the Apocalypses. You know, for actual correcting.

>>4887260
+1 but transfer all data to our pimpboy, but leave her lots of songs.
>>
>>4887275
>I just rolling with whatever you go for. If that's what you think we should do for the Courier action, then sure.

It's a tough call. Resurrecting the Desert Rangers would be a boon to the crime problem while being an extra source of manpower we can call upon to deal with the horde, while making Chief Hanlon look bad if a significant portion of his forces start deserting under his command. At the same time, crop-dusting the horde with pheromones would help slow them down somewhat.

Ultimately, I think resurrecting the Desert Rangers will prove more fruitful atm. Plus, facing down the horde will be an epic creation myth for them, if the diversion fails. It'll be interesting to see if Hanlon decides to visit us before the election.

We should continue on with the VIP kill team. Maybe have our Vertibird in reserve for them incase they need to bug out quickly.
>>
>>4887443
Whatever you say boss. The rangers wont come instantly, but the fight could inspire people to change sides. Alternatively, the pheromones could be useful.
>>
>>4887458
That's part of the reason why we should give the call now, so they have time to assemble and reorganize before the the horde reaches the dam. The pheromones we could get and crop-dust next turn with our Vertibird.
>>
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>>4887472
Whatever you say boss, I'm right behind you.
Better take this (you) for the road.
>>
>>4887472
Would the range of black mountain even go that far?
>>
>>4887481
Another good question. Should we invest a Courier action to investigate the range of Black Mountain, and possibly do some additional repair work, or do we focus on the feral ghoul mob?
Perhaps, the Pheremons would be the safer choice, then we could call the ranger afterwards. Plus, this gives us a good opportunity to talk with our brain and see if they can help with some research projects.
>>
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>>4887472
There's also the issue with the fact that, if we attempt to, or even manage to convince any of the Veteran NCR Ranger to abandon the NCR in favor of their origins and Desert Rangers, the NCR would be pretty mad with us.
>>
>>4887481
It's why we test it out. At worst, we simply waste our turn, and while it would be a shame, we don't really lose anything in the attempt, and we'll know just how far Black Mountain goes.

>>4887496
Of course, you make a good point as well. Pheromones would be a safer choice, and it'll be nice to brainstorm (heh) our problems.

>>4887505
Also true, but I doubt they would damn us entirely for it. We could wait to see how the meeting with Kimball shakes out before we try anything overt.

I'll go with what you decide for our Courier action this time boss.
>>
>>4887128
We should have someone just constantly monitoring the horde from a distance at all times, or a Securitron if that's more convenient. I'm interested in what will happen when it rolls over Kingman, so we can see how the Legion forces there react and learn valuable lessons on how the horde fights and what to do or not to do when facing them.
>>
>>4887528
If you really want my opinion? We should head to Big Mountain first to see if they have anything useful, and so we can talk to all our friends there. Then afterwards we can go to big mountain to see if we can recruit the Desert Rangers if our meeting with Kimball goes sour.

>>4887529
Pretty sure we learned enough from how the ghouls fight when they rolled over that abandoned settlement, boss. Doesn't matter if it a thing or person, if it's standing they'll try to tear it down, but you make a good point. Maybe our Assassination team can make observations, while picking off the most dangerous of the ghouls.
>>
>>4887537
Alrighty boss. Big MT it is.

As for Kingman, it'll take a load off my mind to see the Legion fighting off the horde, seeing how it's heading for New Vegas form their territory and all. Wouldn't put it past Ceaser, but it would be a weird play wanting our concrete and an embassy, then throwing a horde on our plate.
>>
>>4887472
The range would have to reach fucking Baja we know the range is far better than expected thanks to the BOS reaching out but it's doubtful if the range is that insane. Big MT might have some tech to further boost the signal though given their antennae stuff there.

>>4887505
The only real advantage we could offer is giving them more freedoms and less paperwork otherwise we won't get shit as they are better of sticking with the NCR at that point. Plus the NCR still has their original rangers. The only rangers we can reach out to are the Desert Ranger remnants who joined up with them.
>>
>>4887544
Pretend I'm an NCR Veteran or a Desert Ranger.
>I heard about the Battle at Hoover Dam
>You beat off the Legion which was impressive, but you also killed some of our own Rangers
>I am very miffed about that
>Why should I leave the NCR to join you? What can you provide?
>>
>>4889110
We can uncripple and heal long term wounds, and we can offer cybernetic replacements for missing limbs when we get that up and running. We'll obviously need more to convince them, but it's a start.
>>
>>4887481
Yo you dead?
>>
>>4889662
>panic
>>
>>4890831
RIP we made it to thread #3, we've gone farther than most civ quests.
>>
>>4891506
True. It's a shame though, I was quite enjoying this Civ quest. Hope the QM is alright.
>>
>>4891530
>>4891506
>>4890831
The ref isn't counting me out yet. I'm going to give a bit more freedom to the players to pick up the pace a bit, hopefully it'll invite more players to contribute.
>>
>>4887191
Do this, let's get the ball rolling
>>
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>>4892282
>>
I'm just gonna push this turn along to get past the lull

Courier
>Wine and dine Kimball
>Mess around at Black Mountain and see what you can find out or fix

Military
>Improve military equipment (How so, buying it from gun runners and other vendors? Will cost 35,000 caps to standardize mercenary and army force)
>Start preparing defenses for Horde
>Buy artillery gun shells (650 a pop)

Industry
>Meet with Chomp Lewis to plan out industrial development

Scavenge
>Rex and Roxie with a scavenger team (75 members) and a military force to look for boats. Brahmin taken with to pull any back

Repair
>Raul and the handymen to convert the diesel engines to ethanol

Tourism
>Deathclaw fight, naturally

Other
>Heal the dirty dozen and recuperate them for a few weeks. Apologize to cass about neglecting her

How does it look
>>
>>4892536
looks fine to me. Include all our free scavengers.
>>
>>4892536
Yea, this seems fine.

I don't really have an opinion on how we standardize our equipment, I just figure it'll be smart to do it before We fight the horde proper.

I'd say 64 shells would be sufficient. 16 shells per artillery piece, though if other anons have a better idea I'm all ears.
>>
Black Mountain(DT 45)

Defenses (DT 35)

Scavenging (DT 75)

Few rolls this time around, though the deathclawfight and Kimball negotiations will need them when prompted
>>
Rolled 60 (1d100)

>>4892659
Alrighty. Let's see how we shake out here.
>>
Rolled 19 (1d100)

>>4892659
>>
Rolled 81 (1d100)

>>4892659
>>
>>4892659
Does it help that we probably know all three faction martial arts styles now (Great Khans, Legion, BoS)?
Can we spam VATS to ragdoll the deathclaw with knockdown attacks?
>>
>>4892282
Lurker here. I know life is a bitch, but thanks for sticking it out OP. It makes my day a little to see how you guys are doing sometimes.
>>
>>4892667
Defences shit.
>>
>>4892659
Fuck
Can we change the shells to something else? They're for AA guns, not artillery.
>>
>>4892659
And wasnt courier vote for Big MT, not Black Mountain?
>>
>>4893315
The good thing about the artillery guns is that they're capable of being turned nearly horizontal, think of the Flak 88s. >>4893067
:)
>>
>>4893315
I thought they were artillery?

>>4893329
It was. I wasn't fully paying attention when I did the rolls. I apologize for my inattention.
>>
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You await President Kimball’s arrival at McCarran, your security team standing ceremoniously around the landing pad. Mullfeld is also with you, ready to assist in the numerous topics of discussion during this trip.

Sweating in the Mojave sun, you hear the sound of distant engines coming closer as Bear Force One and an accompanying vertibird come from the West. Your soldiers snap to attention.

You've never met Kimball in person, the closest you got was when you saved his ass during his visit to the dam. What you've heard about him isn't kind, too ambitious for his own good and not smart enough to pull it off. He can rile up a crowd better than most but his words are empty like most NCR politicians. He wants to win reelection and he may just sell his country out to do it.

Your soldiers snap to attention as the pair of vertibirds land and you step up to the landing pad with Mullfeld in tow.

Kimball steps out from his transport, veteran NCR rangers coming out behind him. The other vertibird also dispatches a squad of veteran rangers. Seems Kimball learned from last time.

He steps up and sticks his hand out to you. You grab it with a firm shake.

So this is the Courier I've heard so much about but never met. Well, better late than never k suppose.

[Likewise, I just wish it was in better circumstances.]

Ah don't worry too much about that, this is going to be a productive meeting, I can sense it. Now, I think you have a tour to give me?

The first stop was overseeing the training of your army, though you don't plan on mentioning the heritage of your instructors.

You and Kimball stand on a wooden platform overlooking a live fire exercise in a "kill house" Moreno had constructed. Both groups of guards are standing a distance from each other, silently sizing the others up.

Nice little operation you have here, courier. Seems you value quality over quantity.

[Well with the Securitrons doing the heavy lifting, we can focus more time and resources on the individual soldier.]

The trainee finishes the course with a new class record. You can't hear Moreno from where you're standing but it doesn't sound like he's impressed.

Those Securitrons. Man, what I wouldn't give for an army of those. The legion would be gone within a year. No wonder you pacified the Mojave so quickly.

You don't bother to mention that the NCR's failures went beyond their lack of robots.
>>
Leaving McCarran, the entourage walks through outer Vegas as you showcase the relative quietness of the ruins. The occasional Securitron gives a robotic greeting as it continues its endless patrol.

Ending small talk, Kimball clears his throat.

A lot quieter out here now, huh? I do have to say that the security around here is remarkable, about the level that we have back home. Speaking of, I wanted to let you know that the Senate is considering a tax on NCR tourists entering New Vegas. I don't agree with it and I'm considering giving it a veto but it's popular enough they may overwrite it.

[Well that's not good news for either of us. I hope this isn't punitive.]

No it's more due to the need to raise funds for the war against the legion. We've seen a lot of caps flow your way and the popular thinking is to catch some before your casinos get the rest.


>Any response?
>>
>>4893879
Sounds like more bullshit from Kimballs, mouth, not that we should say that directly. Sure it'd be kind of inconvenient if the Senate goes through with it, but it wont be the end of the world.
Shoot, and here I was considering give your veterans a discount with our Mk. (I think its 5 or 4?) Auto-Doc. Dunno if it can replace fingers or toes, but it sure as shit can cripple most folks. Say, do you ever recall a certain NCR veteran ranger with you back on the Dam? The one that protected you from all those Legion folk?
>>
>>4893879
"Well that's a shame, I suppose we'll have to begin raising tariffs on NCR imports to make up the difference - that or we might have to institute a tax on foreign corporations operating in Vegas..."
>>
>>4893879
"The tax that the Senate wants to implement will not really help to raise funds for the war, it will only create resentment in the people who want to have a good time in New Vegas and the politicians who support it will suffer an impact that can be moderate or great in their public support. "
>>
>>4893941
+ this too
>>
>>4893941
>>4893969
supporting and combining these
>>
>>4893879
Oh? I wonder what it'll take to change their minds. War's not going so well Kimball?
>>
>>4893941
>>4893969
I don't think reacting defensively is the play here. We have to highlight NCR insecurities if we want Kimball to play ball with us.
>>
>>4893941
>>4893969
And if we really wanna be cheeky we can say that we'll simply make up the lost NCR revenue by catering to Legion sensibilities. They ain't the only game in town, and maybe they should be reminded of that. Treat us well, and we'll treat the NCR well in return.
>>
>>4893941
Upping the ante never works in a protectionist war - especially because we need tourist caps and the NCR doesn’t have to let their people go to Vegas.

Instead of measures designed to hurt NCR companies, we should focus on the people. If the measure isn’t popular - the Senate will drop it.

Maybe say something like:
“That would be a shame - especially considering that we were considering starting a large advertising campaign within the NCR which would offer package deals to families and veterans.

Guess that will have to be put on hold.”
>>
>>4893988
>>4893998
We are not being defensive, we are playing on the fear of Kimball and the other politicians of not being re-elected and / or creating a financial problem that would cause a lot of damage at a time when they are already short of funds
>>
>>4894008
Them taxing tourists and not trading with us doesn't hurt them, it hurts us. We don't have a leg to stand on if they cut off our source of revenue, and a trade war will disproportionately affect us more than it would them because of our nation's size and economy.

We're better off playing softball Kimball than we would playing hardball with the NCR Senate. Like I said, they ain't the only game in town, and we need to capitalize on that insecurity.
>>
>>4894024
Completely agree.

Any taxes or tariffs we impose can be easily handled by the NCR given their size - and they would disproportionally hurt our nation, business and consumers.

The better angle is to play us up to the NCR public - while reminding their elites that we can always look more to the Legion.

We should aim to be like Yugoslavia in the Cold War - playing off both superpowers.

In that vein, we should walk past the Legion Embassy with Kimball - so he knows we have open diplomatic relations with them.
>>
>>4894036
I respect your position but equally, we can play both angles and if nothing else, we have no reason not to imply we'd take these actions.

Fact is the population of NV is presently about 1/20th of the NCRs - even presuming that we present less of a opportunity for trade because of lower earnings locally, that is still a sizable market especially since we're the only other major (friendly) state - and one which is rapidly advancing.
>>
>>4894036
>In that vein, we should walk past the Legion Embassy with Kimball - so he knows we have open diplomatic relations with them.

Didn't we decide to put them in Nipton? That's a crying shame, as I would've loved to flex on Kimball by having the Legion embassy right next to the NCR embassy.

>>4894044
Ah, but these are politicians we are talking to, not businessmen. While I do agree that they shouldn't dismiss such a market, I'm afraid it won't carry the same weight as playing off their rivalry with the Legion.
>>
>>4894002
+1
I like everyone's suggestions
>>
>>4894051
Maybe we should move the embassy back to The Strip?
>>
I‘ve been considering an advertisement campaign for New Vegas, trying to convince the populace that there’s no downsides to not owning the region. Though that entails that we need to expand your tourist selection. Veterans, families, farmers, this place would need to become more than just where fortunes are gained and lost in the blink of an eye. This creates an image in the public's eye and decreases the chance of hostile action by the country. It doesn’t necessarily solve the issue at hand, the funds that are being drained and not going to New Reno, a very influential city. Something else needs to be agreed upon, unless you really want to hit this tourism campaign out of the park. Get enough people coming here and any tax on travel would be wildly unpopular.
>>
I also forgot to ask for a roll for the repair action.

1d100 please. Best of two
>>
Rolled 20 (1d100)

>>4894124
Yo
>>
Rolled 62 (1d100)

>>4894124
>>
Rolled 16 (1d100)

>>4894124
>nothing but pain
>>
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[Well we’re in agreement about a potential tourism campaign. Let’s table that for when we get to The Strip and we can have official negotiations.]

Your next trip was to the sulfur mines of Vault 19. Lacking any automobiles for transportation, your council had the foresight to find the best personnel cart and attach it to a group of Brahmin. It isn't the smoothest ride but it beats walking around. The entourage follows on foot while Ambassador Mullfeld sits next to Kimball, silently taking notes.

Showing him Vault 19 serves two purposes, one would be to show Kimball that in just a short time you are capable of creating an entire industry out of scratch. The other purpose is to show Kimball that you can create your own munitions, a potential warning to other powers that New Vegas is becoming self-sufficient.

Gotta say, it's been a while since I've been in a Brahmin-pulled cart. I don't miss it. Speaking of, I've heard you've been dealing with Heck. Careful of him, he's a snake of the highest caliber.

[I’ve actually had good experiences with him, Mr. President. He gave me a very fair deal on Brahmin and was understanding about the potential issues with him purchasing the land north of Goodsprings.]

It may be good now but wait until you have something he wants. Heck Gunderson is one of the most powerful men in the NCR for a reason.

You are about to respond when your spine starts tingling. Adrenaline fills your body as you reach to your holster and begin to look around.

>1d100, first roll wins it
>>
Rolled 75 (1d100)

>>4894225
Bam
>>
>>4894227
Legend
>>
>>4894120
We con provide additional trade and travel opportunities once we tame the Colorado river, and people should remember that we're the buffer between them and the Legion. The legion would find it too risky to attack us, as the after math would make them too weakened to defend themselves against the bear.

>>4894225
damn nigga, where'd you get that 83?
>>
>>4894227
very impressive
>>
>>4894267
>lucky 83

Damn, just the reverse of 38. What are the odds? Besides a 100 to 1 that is ;^)
>>
>>4894272
Is 38 and 83 our lucky numbers?
>>
>>4894227
Real get down mr president moment.

My money is on frumentarii
>>
>>4894225
are you waiting for one more dice?
>>
Rolled 4 + 8 (1d100 + 8)

>>4894225
>
>>
>>4895495
Damn, that enemy just got destroyed by the Courier.
>>
Impromptu day trip, will have the rest of the posts for this out tomorrow. Thanks for the patience
>>
>>4895592
No problem. Hope you have fun mate!
>>
Alright was the original vote for black mountain or big MT? I'll keep the dice DT the same I just wanna know what direction you guys wanted to go
>>
Preparing defenses for the incoming horde goes poorly. Due to most of the tools being used for other industrial and agricultural priorities, the Feeesiders you grabbed weren't well versed in defensive constructions even with Kreger and a few soldiers coordinating the defense. Raw resources aren't a problem as your scavenging location in Novac supplied everything you needed, it's just hard to move the amount of earth needed to make any impact on the ghouls. 500 caps was spent on labor costs. There are a few large pits with spikes implanted but there is much more work to do in the next two weeks. Pulling some farmers off of their jobs as well as the miners would pause their production but greatly aid in the workload.

You spend 35,000 caps to outfit your mercenaries and soldiers with standardized equipment. Reinforced leather armor with basic combat helmets and other supplies like basic health kits and upkeep equipment. Service rifles left over from the NCR were supplied as well as a healthy amount of ammunition for each individual as well as a .357 magnum for a sidearm.

Kreger has suggested to bump up the pay to 15 caps a week for the soldiers and have them swear allegiance to the state to make them an actual army, as well as increasing the pay to 20 caps a week for the soldiers.
>>
>>4896190
I wanted Big MT.

>Kreger has suggested to bump up the pay to 15 caps a week for the soldiers and have them swear allegiance to the state to make them an actual army, as well as increasing the pay to 20 caps a week for the soldiers.
I thought we already did that.
>>
>>4896361
I mistyped. The mercenaries are paid 10 a week, your soldiers are 15
>>
>>4896373
Are we getting passive profits from the massive scrap industry undertakings?
>>
>>4896392
Yes I'll include a portion over the scrap center, it's important enough to be recorded in the turns.
>>
You direct Raul and your repair corp to Nellis to help with the conversion from their ancient engines to cobbled together ethanol engines. While somewhat common pre war, no aircraft ever ran on it and the bomber came from a time where ethanol was more or less still a pipedream. From what Raul reported back, it was difficult the first few days as a working chemistry was created but everything progressed faster than anticipated. There are still major hurdles, namely in creating the fuel efficiency to take the plane to a location and back. Loyal thinks this could be remedied by refining the ethanol process but all the energy is focused on the engines now. They're still around a month away barring good luck or divine intervention. This would leave the bomber out of the battle unless Pearl agrees to send it out with the hightened danger that the engines could give out.
>>
>>4896552
>Converted a nuclear plane to fucking ethanol

The most cursed timeline.
>>
>>4896552
I could be wrong, but I thought the agreed upon solution would be to find something to kill the horde faster at Big MT, then investigate the Black Mountain next turn
>>
>>4896586
Yeah that was the agreement but the post that was most agreed upon had black mountain instead of big MT but the dt would have been the same so I'll just substitute it because I'm such a nice guy
>>
>>4896602
Will the aftermath of our spider senses going off be revealed?
>>
>>4896661
Of course, it's called suspense
>>
>>4896565
The bomber the Boomers dragged out of the lake is a B-29, the piston engines of which which ran on petrol/gasoline. Neatly any petrol engine can burn ethanol, but its performance will be noticeably lower and running on 100% ethanol will be quite unhealthy for it (doubly so for aircraft engines, which typically use higher-grade fuel) without modifications to either the engine or the fuel formula.

Speaking of aircraft though, there a lot of planes that look suspiciously like C-47s scattered around McCarran. I don't think we ever knew if they were operational or not, but if the NCR left them there we might be able to have the Boomers take a look at them in the future to see if we can restore them since they'd run on ethanol as well.
>>
>>4896854
>I don't think we ever knew if they were operational or not
Someone asked about those planes a few threads back. OP answered and said they were scraped, salvaged, and rusted over a long time ago. They would honestly be more useful melted down into ingots.
What we do have is the crashed vertibird that requires plane and vertibird parts, and the jet plane parts at the airport that could possibly be assembled into a full plane one day. If we invested a Courier action to get them fixed, we might not need to get the extra parts.
>>
>>4896856
>If we invested a Courier action to get them fixed, we might not need to get the extra parts.

Put it on our list, we'll get to it eventually.
>>
>>4896856
The planes being unsalvageable is fair nuff, they might be a bit too OP to give us right now. Aluminium is a bitch to produce and easy to recycle to if we need more, we can just cut off a wing.
Not really convinced about the jetplane. Even if we do assemble it, we don't have a source of kerosene for it and it's small enough to only be of limited utility aside from recon and maybe diplomatic visits to the NCR. Wonder if the P-80 hanging in McCarran terminal has its internals still there (lolno, we wouldn't be allowed to have something that cool) or the wrecks at Ivanpah or Zion still have some parts we can strip.
>>
>>4896878
>or the wrecks at Ivanpah or Zion still have some parts we can strip.
>Courier goes Whoa
I forgot about that
>>
>>4896896
I'd wager the one at Ivanpah could actually be a pretty good bet for salvaging parts from. It's seemingly in one piece and being mostly buried could help preserve it from the elements and discourage opportunistic scavenging. If the B-29 could survive in restorable condition at the bottom of Lake Mead for over 300 years, a C-47's components (crucially the engines) can survive buried in the dry sand for that long too.
>>
>>4896878
McCarran plane was gotten of it's insides pre war but the Zion and Ivanpah locations have not been investigated. The Ivanpah location seems to have been untouched for decades due to the remote location and hostile wildlife
>>
Going out of the region seems to have done good for your boat efforts, as your team secured numerous near-sea worthy vessels and found 5 medium sized boats that are ready to be used right out of the gate. After being slowly transported back to your impromptu shipyard, there is enough to work with to create a freight fleet to loot dry wells and beyond. They just need to be fixed up and converted. No deaths were reported as your security team did a good job of keeping hostile wildlife and the occasional bandit away.
>>
>>4896964
In that case, we can put "aviation archaeology" on the todo list. Surveying both of these wrecks would require some effort, since the one at Zion is also remote (the wreck is dinged up, but not many scavengers round there willing to go and pick over it) and the one at Ivanpah will need to be dug out. Not something we need to do immediately, but to remember when we need plane parts.

Also, quite concerning side note, it seems nobody has been archiving this quest so far. We've already lost the first thread and I'll be archiving the second before it 404s too, anything you want on the suptg entry?
>>
>>4897011
Nothing specific. I forgot to archive the first thread, I was waiting for it to go into qst archives but it slipped my mind. I surely appreciate it anon. Thankfully the first thread was just exposition and not my best work.
>>
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Nothing. No one comes out to stop the caravan, no rockets fly. Kimball and Mullfeld look at you but say nothing. You take your hand off your big iron and roll your shoulders.

[I apologize about that. I just got a really weird feeling. We should be arriving at Vault-19 soon.]

Kimball and Mullfeld make small talk but your mind is elsewhere. Your instincts are never wrong, no matter how slight. There was something out there, watching. You’re sure of it.

Chomp Lewis leads the tour of the Vault 19 gunpowder facility. You haven’t visited it since, well, never. The last time you were there was when you wiped out the powder gangers. Since then, your Industry advisor has been running a smooth operation. The vault proper is turned into living quarters for the miners and their family. Food is regularly shipped in from the sharecropper farms and paid for by selling surplus gunpowder and dynamite.

Kimball leans over while your group walks through the caves.


I’m impressed, Courier. This is a surprisingly efficient system. I’m told what gets mined here is sent to The Boomers where they refine it to gunpowder and dynamite. You’re self-sufficient when it comes to basic munitions, a valuable thing indeed. Let me ask you this, what do you think about helping the NCR fight the Legion. I’m willing to negotiate on terms but the benefits to you should be obvious.

Jesus, you heard Kimball was forward but this caught you completely off guard.

>Do you even want to attempt to negotiate on this?
>>
>>4897031
I'm going to let those smarter than I figure this out, but maybe we can help them indirectly (maybe even with the horde operating as a second front).

But we ain't going to negotiate with prying eyes on us. Fucking Frumentarii.

Unless we want to use this to potentially play off both sides when Ceaser hears of this. I wonder what he'll pay to keep the peace.
>>
>>4897031
>missing whatever is out there with a 83
Jesus. They must be some fucking Nightstalker stealth agent chinaman hopped up on Stealthboys.
FInd some time to call in Yes Man to see if he can get some Securitrons patrolling our general area, and get our personal guards to go searching. I Swear to god Caesar better stop his shittery, or if this is Kimball then he better pray to whichever god he believes in.
>>
>>4897031
Crikey. We are categorically not fighting the Legion (as much as I dislike them) on behalf of the NCR in a war that's not ours like some kind of client state (a big part of the point of independence was not to be beholden to either side after all) - not that we have a proper army aside from the bots or the ability to mobilise like that anyway - though it's an open question of whether we would openly intervene if the power balance ends up in grave danger from a strategic NCR defeat.
Even covert help is extreme risk given Frumentarii have ears and eyes everywhere and it would be very easy to irrevocably scupper our already tense relations with the Bull by getting too cosy with the Bear. I think the most we could get away with would be allowing some limited access through our territory and selling commodities they need for their war effort to them.

>>4897052
I really don't think trying to extort Caesar is a good idea. Other than the obvious reasons, I'm pretty sure he has a particular hateboner for neutrals who try to have their loyalty cake and eat it too (see: Nipton).
>>
>>4897073
It wouldn't be exhorting if he comes to us with a bargain. Plus, Nipton was pre-surgery Ceaser, and meant to terrorize the NCR public. Being a dictator with a robotic army makes the benefits of such terror null, and is more likely to infuriate us than it is to cower us.
>>
>>4897073
You suppose allowing NCR soldiers through your territory under the guise of an advertising campaign could work and give a good excuse, but that means you would have thousands of NCR soldiers in your lands
>>
>>4897099
Exactly how much of the real reason behind the Nipton massacre lies in what is debateable, but Caesar really does not like self-interested disloyalty and never has.
It certainly does seem like extortion if we start aligning ourselves with the NCR and Caesar has to basically pay us to stay out of it like Spain in WWII.
>>
>>4897109
>You suppose allowing NCR soldiers through your territory under the guise of an advertising campaign could work and give a good excuse, but that means you would have thousands of NCR soldiers in your lands
>laughtrack.mp3

>>4897111
But we never claimed loyalty to him in the first place, and we did save the man's life. Even if that doesn't give us realpolitik clout with the man, it atleast means he's treat us better than he would the NCR.

And it wouldn't be extortion, it would be diplomatic jockeying. We can just flirt with the idea with Kimball, but I do agree that we should stay out of a fight that isn't ours.
Also, nice trips mate.
>>
>>4897031
There is no way we're going to fight the Legion on behalf of the NCR like a vassal state.

Just say that it's something we will 'consider' - but also point to the fact that we're a new nation still developing our economic.

Perhaps if we received some 'economic development assistance', we could come to a decision sooner...
>>
>>4897031
I'm gonna need more time to think on this Kimball (because we need to get our Vertibirds before we finally come to a decision). The offer is tempting, but there are some things I want before I consider your offer. Let me make a counter offer to you:
>anons improve water+electricity output (improve his reelection odds)
>we want our forecaster son back
>btfo McLaugherty and maybe take control of the NV branch of the Crimson Caravan (potentially improve his voting odds with other companies/improve corporate NCR backers)
>uncripple NCR trooper recruits, rangers, and elite veterans (more clout to his name)
>give us like lmao a dozen power cores

>>4897109
F. Gotta say. I kind or like the idea of outfitting our army with Reinforced Leather armor, service rifles, and .357 revolvers
>reinforced leather armor+combat helmet: convenient so we can upgrade our army at a latter date to reinforced gecko-backed leather armor
>service rifle: 5.56 versatile calibre plus can be modified with things such as a scope
>.357 revolver: relatively powerful and forces you to make every shot count, unless you want to spend six seconds reloading each chamber bullet by bullet. Do or die gun.
Would it cost anymore to mod their service rifles to include bayonet mounts, and give everyone combat knives? Should increase their odds of survivability against people and changing wildlife.
>>
Frankly I'm fine with helping whoever pays us or offers a good deal. Our allegiance has been to ourself and our citizens first and foremost.

Fuck you, pay me.
>>
>>4897228
Wait, they made an offer?

Concerning output, I think lower prices will help the NCR more than directly increasing output, as they aren't even utilizing New Vegas supply, probably because it's been prohibitively expensive.

Agree with the Forcaster and the Crimson Caravan, though I would prefer to take control of the New Vegas branch ourselves. Remember that the Boomers rely on the Crimson Caravan for food, and I'm not inclined to do them dirty because we have big beef with merchant caravan.

Uncrippling NCR troops we can do, but we'll require industrial medicine and medical supplies in exchange.

Power cores would be nice, but I think that'll be contingent on a bigger deal.

I think we can get the Forcaster, Crimson Caravan, and some power cores by lowering the dam prices and healing their soldiers in exchange for industrial medicine, medical supplies and potentially a low premium for use.

Don't know what we can get by telling Kimball about the horde, but if he can weaponize it against the Legion it'll be a boon to him in his war. If he doesn't take us up on it, then he'll understand that we'll be militarily unavailable for the foreseeable future.

Vertibird training pods would be useful (but will tip our hand at having more Vertibirds and our inexperience, and we may be able to salvage them elsewhere), and I would be terribly amused if he offers us a squadron of Vertibirds to join his war.

We should negotiate with the horde when we're fully secured though, not out in the open.

On an unrelated note, low-key hyped to visit Area 51.
>>
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>>4897263
> Let me ask you this, what do you think about helping the NCR fight the Legion. I’m willing to negotiate on terms but the benefits to you should be obvious.
>but the benefits to you should be obvious.
I dunno. IMO Kimball is beating around the bush and being a little bitch.

Oh yeah man. You, me, everyone talked about the Dam. Increased output = we charge them slightly less, but we're still getting payed a little extra than originally due to the sheer output we're shilling out.
You're also right, I too want a hostile take over of the New Vegas branch of the Crimson Caravan. We'll even serve it on a gilded silver plate to Cassidy as a super apology and as new head of Treasury- assuming if she even wants the position. While we're at it, we should send a missive via courier to Sac Town.
https://fallout.fandom.com/wiki/Happy_Trails_Caravan_Company
From what I can vaguely recall, the main branch of the Happy Trails company is based out of there. If they're still not doing so hot business wise and haven't been bought out yet, we could buy out their company. Just food for thought.

>the horde
Could be useful if we word it right in our favor.

>Vertibird training pods
There's actually a Pre-War corporation that manufactured those. The training simulation pods we know. As far as I know House had lots of dirt and notes on his compensators. We could use the information in his databanks to located the nearest pod production facility to grab some, or pull up the factory's manifesto to figure out where they sent all their pods too.
Alternatively, we could just find the files for Vertibird piloting and ask the Boomers if we can borrow their pods until we can produce enough truck to ferry salvage back to Vegas.

I'm hoping we'll find some Enclave personnel to recruit. The NCR got their happy ending in fallout 2, BoS got theirs in Fallout 3. Where's my Enclave good ending?
https://www.youtube.com/watch?v=iFKSRokPlsk
>>
>>4897285
If we can buy Happy Trails out, we should.

We should also spend Action to find some soonish too, just to help the pilots train faster.

Isn't the Enclave Good Ending in the Mojave? ;^)
>>
>>4897328
https://fallout.fandom.com/wiki/Pre-War_companies
>Future-Tec (Divison of Vault-Tec)
G.E.C.K., virtual reality simulators, various types of advanced weaponry. Remember Vault 112 in Fallout 3?

>Virtual Strategic Solutions
Anchorage Reclamation simulation

There are other neat pre-war corporation's on the list that might be worth looking into.
>>
>>4897349
Fuuuuck, if we can get a GECK out of Kimball - that’d be huge
>>
>>4897395
If he had a GECK, they would had used it by now. Our best bet would be to head to the main Vault-Tex HQ, scourge their databanks for all their known Vault locations, and see if we can find a GECK in any one of those tombs.
>>
>>4897349
We should definitely look into it. We're also going to need to fix up and properly occupy the REPCONN facility at some point in the future.

>>4897395
>05:55:55
>dat time

You got my vote.

>>4897404
Put it on the list. It'll make for great treasure hunting when we actually get to it.
>>
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>>4897285
My man!
>>
I'm seeing a resounding "fuck you pay me and even then I may not" as a response.

Also, speaking of current topics, Yes-Man has a surprise for you that he will reveal soon.
>>
>>4897574
A diplomatic-sounding fuck-you, of course.
>>
>>4897574
Just politely say we'll consider it and leave it at that. I imagine that'll be better than our attempts at serious negotiations atm. We'll come back when we have a more coherent diplomatic deal with the NCR in mind.

>Also, speaking of current topics, Yes-Man has a surprise for you that he will reveal soon.

Ooohhhhh!
>>
>>4897574
Surprise AI rebellion.
>>
>>4897574
Make it subtle, like there are things keeping us from attacking Caesar.

Yes-Man is my son and I will kill anyone who harms him.
>>
>>4897574
When is the election date, the date people can start voting, and the end of the ballots? That might convince us of something.
>>
>>4897667
Election day is four months from this turn. All NCR voting is done on one day and the ballots are collected, moved under heavy guard to a central counting location where everything is counted. It takes about two weeks for the process to be completed and a winner announced.
>>
>>4897574
Diplomatically.

But yeah, based courier.
>>
Yes-Man sends a Securitron to fetch you to come back to the Penthouse in the Lucky 38. He said that one of the encrypted holotapes were finally decoded and you'd be very interested in what was on it.

Not having anything pressing to do at the moment, you pound pavement over to The Strip and ascend to the top. Stepping out of the elevator, you notice that the penthouse looks much different. What was clean and spartan with Mr. House has given way to a tangle of wires and haphazardly places computers and processing units all feeding into the mainframe.

Yes Man: Hey, welcome back Courier. Sorry for the interruption but I just couldn't keep this news to myself. So I've been working on decrypting these holodisks you for from Caesar and well, you're one lucky duck.

[You have my attention, Yes Man. Please continue.]

Yes Man: Well you know how you wanted those vertibirds gunships but needed pilots? Well this holodisk contains a training program for special forces pilots. Im not sure how well that'll translate to new pilots but there's the news. Oh also there's only one holodisk so it'll only work on one pod unless you can hook multiple up to a computer system. But that's besides the point. Seems lady luck is smiling on you today!
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>>4897708
Fuck yes.
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>>4897708
Well this is excellent, it also broods well to the contents of the others: if one of them is so useful, the rest are likely to be too.
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>>4897776
Bodes well*
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>>4897776
Now to figure out if we can Borrow the Boomers simulation pods, borrow the BoS's, or go out to find our own.
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>>4897776
I feel like these holodisk's are a bunch of training manuals for the air force on how to deal with vertibirds, for example, maintenance, storage, etc. and the obvious one, the piloting.
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>>4898152
Potentially, the other possibility is them being a military archive of some sort: information on everything from fieldcraft and torture to firearms and technology.
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You make sure to pencil in some time to go say hi to Cass and apologize for neglecting her while she was in her coma. You're told she's still over at the Old Norman Fort, keeping herself busy with looking over caravan data around the region. You take a bottle of whiskey from your private collection and head over.

Even now you're met with the fanfare of what you imagined pre-war superstars received. Handshakes, kisses, hugs and any other signs of affection was showered on you as you walked through Freeside. You wonder how they would react of they knew there was a giant ghoul horde bearing down on the region.

You're directed so a small shed where Cass has taken residence while she works through physical rehabilitation. Knocking on the door frame, you head in.

Cass: I was wondering when you'd show up. I had you pegged for another six months so looks like you proved me wrong.

You place the whiskey on a nearby table.

[Yeah Cass, I don't know what to say. You were always on my mind, I just had so much on my plate.]

Cass: Like running off and operating on Caesar? Fucking around all over the Mojave? I can't drink whiskey anymore, Courier. My organs are so damaged by the venom that purified water is the only thing I can push through my system. Don't even get me started on everything else, I can't walk more than ten feet without getting winded and needing to sit down. If I fart too loud my heart is liable to give out.

[I'm ready to spend the caps to get whatever implant you need, implants no one else in the wasteland can get.]

Cass sighs and rolls away from her desk, seemingly using a wheelchair for ease of movement.

Cass: I appreciate what you're offering and I know you've had a lot on your plate, but I'm not getting sliced up and having things taken out and rearranged. The doctors said that with enough time, eating right and exercise, I'll be able to resume a mostly normal life.

[Cass, I don't even know what to say. I'm so sorry, I shouldn't have just sent you and Ed-E out there one. I didn't know there were so many cazadors left.]

Cass: But you did. I have a lot of work to do here, Courier. So if you don't mind…

[Of course, Cass.]

With that, you leave her to her devices. There has to be something you can do for her.
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>>4898176
>but I'm not getting sliced up and having things taken out and rearranged
> a mostly normal life
Only time will heal this wound. Time, and implants. Because implants are the answers to everything. Seriously. If she doesn't reach 100% capacity at the end of her recovery period, she could get some replacement organs or implanted ones. Sometimes you need replacements if you have an organ failure.

>There has to be something you can do for her.
Get back the deed to her Caravan company, give her the CC NV branch.
KIMBAAAALLL!!!!!!
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>>4898176
I want to throw this out there. but if Kimball doesnt like our offer, we can always talk with his opponent and see if they're willing.
>>
After the casualties the Dirty Dozen took, you made sure to have the dead buried with proper headstones and the injured taken to the Old Mormon Fort and healed in the Auto Doc. The surgeries swallowed up medical resources but they came out the other end combat ready. You sent them back to the strip where they could go on leave for the next two weeks, short a few members.
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>>4898176
Right in the feels there…
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>>4898176
we should search in the Y-17 medical facility from Big MT to help Cass recover
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>>4898290
You guys took away her ability to have sex too....monsters......
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>>4898378
The fuck, how? Isnt that temporary since she's so weak now?
Like seriously we can juice her up with super science so she'll be at 125%. Why would she want to be sad as fuck when she can be chad as fuck?
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Also quick QM post. I'm gonna try to hurry along the Kimball negotiations because when I'm at a different IP I can't format (very cool 4chan) so a bulk of it is going to come tonight, with the next turn hopefully being here tomorrow night, late. Also, we still have the courier deathclaw fight that's gonna take a while and a mystery guest appearance, so this turn is gonna take a fat minute
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>>4898427
If it is not the enclave I will be disappointed.
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>>4898427
https://www.youtube.com/watch?v=c_GCThw91Bs
For the Enclave
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>>4898467
>>4898471
If you guys want the Enclave you're gonna have to work for it
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>>4898482
Fucking shame, Cause the rest in here don't want it.
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>>4898489
They ain't so bad. Everyone does a genocide or two, it's no bid deal.
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>>4898493
It ain't a genocide if they ain't good god fearing Americans.
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>>4898176
I hate not focusing on Cass sooner. We should've taken the risk and operated on her immediately. Fuckin hell.
>>
[I’m not exactly opposed to the prospect but it's clear that even if I have total control of the region, it doesn’t exactly mean that I’m ready to start marching East. And understandably, I don’t exactly want thousands of NCR soldiers streaming through, at least not armed.]

That’s completely understandable and I by no means meant direct confrontation, but perhaps lettering a small group of veteran NCR rangers pass through. I suppose this is another thing to quickly cover back on The Strip.

[I’m glad you agree. Now, let us continue through the mines.]

The tour of Vault 19 wraps up without incident, your anxiety still high from the trip here.

As Freeside comes into view, you breathe a breath of fresh air. While in tighter environments, Freeside is locked down between the Securitrons and the mercenaries. You order the brahmin driver down the better streets in the city, where the most infrastructure is intact and business is lively. Luckily, you also pass by the construction site of one of the bathhouses being overseen by the Followers.

[You know, I’m glad you pissed off The Followers. They’ve been a godsend for me. It doesn’t hurt that we have pretty similar goals, the improvement of Freeside.]

Kimball chuckles.

Well enjoy it while it lasts. They’re going to demand more and more outlandish goals, sinking your resources into fantasy projects. We just poached all the best people and sent the rest out here. Have fun with those freaks.

You make it a point to stop by the Old Mormon Fort to show Kimball the Auto-Doc you recovered from The Divide. While somewhat surprised, he isn’t exactly impressed.

We have a good bit of these sprinkled around the NCR, though admittedly they are pay-to-use. When you have over a million citizens, you can’t let irreplaceable medicinal technology be used by any Joe. I’m sure you’ll realize that soon enough.
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>>4898520
>We have a good bit of these sprinkled around the NCR, though admittedly they are pay-to-use. When you have over a million citizens, you can’t let irreplaceable medicinal technology be used by any Joe. I’m sure you’ll realize that soon enough.
Lel, just wait until we've a half-dozen or more of the fucking things: we'll have more per-thousand than you have per ten-thousand.
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>>4898520
>small group of veteran NCR rangers
A more reasonable request

>Have fun with those freaks.
By all means, keep the freaks coming

>pay-to-use
>can’t let irreplaceable medicinal technology be used by any Joe
>irreplaceable medicinal technology
>not investing your own money and tax dollars to produce more medicine and medical equipment
I dont see the problem. Just make new medical parts. (says the man with 10 INT). Study it, maybe new parts, debug them once in a while. Simple as. These thing are a hell of a lot more compact that the big room sized ones you got in the NCR, plus they're durable as all hell so we wont have to worry about defunct parts anytime soon. (*cough cough* still functioning after +200 years AND getting nuked twice). I even got a more advanced one I've been cooking up. It can give a basic physical exam, cure radiation sickness, lacerations, broken bones, and chemical addictions, give a haircut, provide facial reconstruction, implement implants, switch out various organs, and perform psychiatric evaluation. Sounds like bullshit I know, but give me like a year and you'll see.
Oh but I'm sure your auto-docs can do that. Remind me to visit the NCR again, it's been a long while since I've been back there.
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>>4898524
Just checked the wiki. In game theres only three auto-docs, in the NCR, but it's been decades so they probably got a few more, but I doubt more than a dozen in total.
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>>4898552
the ones the ncr has are probably
>the stationary for expensive surgerys
>the mk1 for rich/influential people
and
>the mk 3 for those in power
all of those are shit compared to the one we have for the public
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>>4898582
I forgot there's a kinda broken Auto-Doc in Vault 34. We could send some scavangers there to retrieve it plus other things in the vault if we don't want to spend another Courier action heading to the Divide looking for another Auto-Doc

>>4898520
Did we leave our Marked-Men gear that we traded for Riot Armor back in the divide?
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>>4898520
>Have fun with those freaks.
Go ahead Kimball keep sending bright and good-hearted people just because you don't agree with them, I'll welcome them with open arms.
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>>4898592
To quote the wiki:
Several can be found in the Divide:
>One can be found in the Hopeville Missile Base Headquarters.
>One in the Cave of the Abaddon.
>Another in the medical wing of Ashton missile silo.
>A half buried (but still usable) one before the final elevator in Ulysses' Temple.
We alredy have one, there are still 3 remaining
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>>4898554
Mm, honestly it barely even matters; the simple fact that we're giving this shit away for-free / at-cost is a huge selling point; if we can salvage or produce the parts needed to keep them running? We're better than the NCR already.

Also next turn we need to dedicate our focus to preparing for the horde, but since I want long-term potential from our prep, I'm advising we should expand our armed forces; specifically, I think we should recruit another 200 to 400 mercs to provide some extra expendable manpower since we'll want them anyway for expanding north post-dealing-with-NCR.

On a separate point, I got to talking with QM again: long story short DC 60 (maybe less with scrap refinery / processing NAT 100) we can establish a regional tram system; it'll provide a boost in tourism, ease transport, impress people and, as we get more advanced industry running, will have lower costs meaning it might become profitable directly. It will apparently however take months to come online and, because I discussed with him specifically using moulded-concrete tracks (to avoid having to cast / mould metal) the project would suck our production of concrete.

Benefit of this being however if we made somewhere outside of Vegas a Tourism thing (e,g ski resort around Jacobstown, Cottonwood Cove beach, etc) this would ensure traffic to it is high and constant by giving easy, fast, comfortable and reliable access. Also means we could cut down on the use of Brahmin for cargo hauling / people moving in and around the strip as well as between settlements potentially, if we ran cargo trams.
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>>4898601
i support this for the next turn
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>>4898601
also we should start to lay the ground for our first lab so we can start to research stuff
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>>4898605
Mm, I was also responsible for the separation of Tourism and Industry, even if he was already considering such a move at the time. In terms of the actual tourism action for next turn however, we could do so many things it really depends on the audience we wish to capture.

>>4898608
Oh yeah, I talked about that with QM too: long story short, I recommend the Repconn HQ given it's a vast pre-war facility with inbuilt-power, blast doors, powerful calculation computers, in a remote and securable location and partly underground.
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>>4898601
Don't we have a train yard for cargo shipments? Otherwise, I will support this after we get our concrete operation fully operational. I do want to trade with the Legion for their goods while we can though, just to keep that in mind.

Goodsprings gets first dibs on the tram work though.

>>4898608
>>4898610
Big MT is the obvious choice, though Repconn HQ isn't a bad idea at all.
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>>4898610
After we deal with the horde we should personally check the place to find any hidden surprises ,structural integrity and scientific equipment
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Taking a quick trip by the Freeside Administration Building, you end the day and head to The Strip. Overall, there weren’t any notable incidents. Kimball received a fair share of jeering from the Freeside residents, but no one attempted anything in the face of your black honor guards and the NCR veteran rangers.

You have an attendant in The Tops show him to his floor and get him settled in for the evening, promising to see him later in the night for a final discussion for the day.

After you eat and wash up back in the Lucky 38, you head to the NCR Embassy in your best suit for official negotiations. Ambassador Mullfeld and some of his assistants are sitting with Kimball talking between themselves as you enter.

I trust you’ve had a good dinner, Courier. I’m exhausted so I’m hoping we can get this hammered out quickly. The top of the list is a potential joint advertisement campaign between New Vegas and the NCR. Take a look at what Mullfeld’s team drew up.

>The NCR Government will begin a taxpayer-funded advertisement campaign of New Vegas, showcasing their many amenities. This is to be targeted at the entire populace, not the gambling-type. To that end, New Vegas must begin to expand the tourism sector to include attractions that cater to different tourist types. The government of New Vegas also promises not to impose punitive taxes and regulations on NCR businesses that may follow the increased tourism.

And here’s what we were thinking regarding possible NCR special forces using your outlying territory for staging grounds for deep-territory operations.

>It will not be obvious that the rangers are using the New Vegas region for these operations, spreading out the forces and intending for them to operate for weeks inside of Legion territory. Because this indirectly helps your nation fend off the ideologically-antithetical Legion, we assume the cost of this arrangement won’t be terribly high. We are prepared to send advisors to accelerate the training of your mercenary force into a proper army.
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>>4898599
Still 3 remaining that we the players, and maybe the courier, are aware of. If we did more digging through the Divide, we could potentially find more. I only brought up the MkIII Auto Doc because it's significantly easier and closer to acquire, and it's obviously not as good as the MkIX models.

>>4898601
Now this is some planning I can get behind. Think is, should we look for mercenaries, or should we ask Mr. New Vegas to put up a recruitment add asking if any new Vegas Citizens want to join our armed forces?

>Courier Action
Black Mountain Radio
Meet with our Brain

>Military Action
Boats to Dry Wells. Lily , Ed-E, Bright Brotherhood (passive heal due to radiation), Soldiers with Rad-x and Rad away (we need to get them bloodied). Take 10 Securitrons to see if their range can reach that far.
Military Recruitment Ad.

>Industry
Scrap Refinery/Smithing/New Vegas Steel building in old Fiends territory.

>Scavenge
Bright Brotherhood, Veronica, and some suited up scavangers at Dry Wells.
Rex, Roxie, and remaining Scavangers look primarily for Power Cores.

>Repair
Ethenol plane

>Tourism
Foundations for regional tram system

>Other
Ask Boomers if we can use and modify their Sim pods

This seem okay, or do you have a better set of actions next turn?

>>4898608
>>4898610
>>4898616
Why not Big MT? Already has a host of scientists, has more advanced research facilites than Repconn.

>>4898616
There is indeed a train system running through Vegas. We could probably try fixing and converting the trains to being operational again.
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>>4898628
the problem with Big MT it's that it's to remote and it's a long and dangerous journey there for anybody without a teleporter, i'm not saying that we should discard the possibility it's just that Repconn could be easier to claim
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>>4898616
>Don't we have a train yard for cargo shipments?
Eh, my understanding is all the rail around vegas is busted and rusted.

>>4898627
>The NCR Government will begin a taxpayer-funded advertisement campaign of New Vegas, showcasing their many amenities. This is to be targeted at the entire populace, not the gambling-type. To that end, New Vegas must begin to expand the tourism sector to include attractions that cater to different tourist types. The government of New Vegas also promises not to impose punitive taxes and regulations on NCR businesses that may follow the increased tourism.
No real downside here, most regulations we might consider introducing are universal rather than punitive, so long as they're not completely foolish in their actions. What would be nice however is having a little assistance in terms of what would be popular with the NCR's public in terms of entertainment / facilities - even if only in extremely broad terms.

>It will not be obvious that the rangers are using the New Vegas region for these operations, spreading out the forces and intending for them to operate for weeks inside of Legion territory. Because this indirectly helps your nation fend off the ideologically-antithetical Legion, we assume the cost of this arrangement won’t be terribly high. We are prepared to send advisors to accelerate the training of your mercenary force into a proper army.
You are trying to operate a covert military force out of our territory and think the cost isn't going to be high? Personally rather than advisors for military purposes, I'd prefer a direct cash stipend since that'd let us improve our economy to support the increasing professionalisation (and thus higher cost) of our military.

>>4898628
>Think is, should we look for mercenaries, or should we ask Mr. New Vegas to put up a recruitment add asking if any new Vegas Citizens want to join our armed forces?
Mercs, we just need people to shoot straight since we're dealing with ferals and I'd prefer to preserve our actual citizens for now.
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>>4898627
>#1
>Expanding our Tourism
good
>imposing punitive taxes and regulations on NCR businesses
Depends on if the businesses do anything wants me kicking their asses. The Van Graffs and Crimson Caravan will feel my wrath.....the Shady Sands company is good in my books. Book people all of them.

>#2
>we assume the cost of this arrangement won’t be terribly high
As in they'll want to pay us for the arrangement? Very much considering this, if they're willing to tell us exactly what they're going to do, where their Rangers are being deployed, and so on.
>advisors
What kinds, who, and how many?

>what about the other things we wanted?

>>4898631
Maybe once we actually decide to dedicate a Meeting or Courier action to going there again, we can finally determine where Big MT is located, then fix their monorail system to connect them to vegas. That and making the Teleporter a two way process instea of being one way (the big nonportable transporter). Plus our brain already qualifies as a researcher. We can finally get that Mk. XI Securitron upgrades off the ground. Tougher, faster, more accurate, and stronger self-repair systems.
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>>4898638
>Eh, my understanding is all the rail around vegas is busted and rusted.
https://fallout.fandom.com/wiki/Gypsum_train_yard
You're probably right. We could always try fixing them.

>Mercs
True, but mercs aren't as loyal, and work so long as someone is paying, or paying more. I'm almost worried that the Legion and NCR have tried to stick their own spies in our various Mercenaries and Soldiers.
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>>4898627
>The NCR Government will begin a taxpayer-funded advertisement campaign of New Vegas, showcasing their many amenities. This is to be targeted at the entire populace, not the gambling-type. To that end, New Vegas must begin to expand the tourism sector to include attractions that cater to different tourist types. The government of New Vegas also promises not to impose punitive taxes and regulations on NCR businesses that may follow the increased tourism.

This is aceptable
it will benefit both nations and in the long run will create better relations and trade agreements for everyone involved

>It will not be obvious that the rangers are using the New Vegas region for these operations, spreading out the forces and intending for them to operate for weeks inside of Legion territory. Because this indirectly helps your nation fend off the ideologically-antithetical Legion, we assume the cost of this arrangement won’t be terribly high. We are prepared to send advisors to accelerate the training of your mercenary force into a proper army.

This is not aceptable.
We are an independant nation gentlemen, we will not allow foreign military forces thoug our lands unless with our explisit aproval against a common foe
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>>4898627
Should we bring up Crimson Caravans lads?

>>4898628
>Think is, should we look for mercenaries, or should we ask Mr. New Vegas to put up a recruitment add asking if any new Vegas Citizens want to join our armed forces?

Both, I say.

It may be worth an industry action draining the H&H tool factory, a tourism action setting up alternative attractions for NCR citizens, and spend an action fixing up the correctional facility for criminal offenses.

>>4898631
We'll make it a long term goal to get it fully operational, but even if it's just the Brain working on research instead of the other Old World scientists, it'll be a marked improvement.

>>4898638
>You are trying to operate a covert military force out of our territory and think the cost isn't going to be high?

I'd rather not rock the boat on this point, especially if we're getting increased tourism out of it. We're not here to nickel and dime them over covert operations, it'll be reasonable.

As for military advisors, it might be worth it to get our military operational faster instead of waiting a couple years to train them all.

>>4898645
I say we give Shady Sands caravan some tax exemptions, to encourage their fair trades. It's not punitive playing favorites, ja?
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>>4898658
>We are an independant nation gentlemen, we will not allow foreign military forces thoug our lands unless with our explisit aproval against a common foe

I don't know, it may be a useful way to sneak in and explain away Boone's covert operations in Legion territory. Make it like it's NCR's operatives instead of ours.
>>
Oh I suppose I should mention that your council is here as long as they aren't on other duties, as silly as it may seem, so feel free to ask any of them clarifying questions about their area of expertise.
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>>4898677
if the legion finds that we are moving ncr troops trough our land they will become hostile and any opportunity that we might have with the BoS and possibly the Enclave will be gone
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>>4898671
Crimson Caravans, Van Graffs, Forecaster, Cassidy Caravans, Power Cores.I am certain we're forgetting one or two other things that need to be brought up.

If we want to invest fully into Tourism, we could invest a Courier action for finding and training carpenters to cut wood from the mountains for Cottonwood Cove, use our other option to give Michael a bottle of anti-psycotics to train more people to make glass panes, then use the tourist action to make Goodsprings more tourist attractive (brahmin processing: making soaks, selling prime freshly butchered steaks, burgers, making soaps, tanning hides).
it would be idea to place a future gecko farm near Goodsprings, because we could feed the Geckos the Brahmin scraps we can't sell to supplement part of their diet. With any luck we could get Cottonwood Cove operational in two months if we also train some people to work as resort staff.

>>4898678
We had a meeting with our Council not too long ago. What did Chomp Lewis need again? If this is in regards to what to do with our industry: improve quarry output of concrete, repair and repower mining equipment, acquire equipment to mine sulfur faster&safer, use sulfur for bullets instead of dynamite, potentially invest in blue collar construction workers in the future.

>>4898680
Fair point. Guess we'll have to decline the training offer for now, but we can try recruit the war vets in Freeside we uncrippled. Remember? Survivalist mention healing war vets would net us lots of brownie points.
>>
>>4898678
Kreger, Francine, what do you think of the NCR's military deal? Your thoughts are welcome.

>>4898680
I'm not certain of that, but that's why we have a council to advise us on such matters.
>>
>>4898678
Ask Julie Farkas about her opinions on what Kimball said about the rest of the Followers in NCR territory. Seemed mean of him.

Ask Doctor Henry (in private) if he'd like to borrow our Transponder to visit the Big MT.
We never asked anyone in our council because it costs a meeting action.

FUCK. Yeah man >>4898671 We can include The Thorn in our tourist attraction list.
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>>4898684
>we can try recruit the war vets in Freeside we uncrippled. Remember? Survivalist mention healing war vets would net us lots of brownie points.
We can do that as long as they pledge to figh only for The New Vegas State
>>4898685
also a good point
>>
i did this based on this>>4898628

>Courier Action
Help Kreger prepare the defence against the horde
Grab good old esther and 15 mini nukes, our beloved Stealth suit Mk II and seek and destroy any Glowing ones that are in any big group that we see

>Military Action
Boats to Dry Wells. Lily , Ed-E, Bright Brotherhood (passive heal due to radiation), Soldiers with Rad-x and Rad away (we need to get them bloodied). Take 10 Securitrons to see if their range can reach that far.
Task Francine Garret to create a Military Recruitment Ad.

>Industry
Talk to Chomp Lewis about a Scrap Refinery/Smithing/New Vegas Steel building in old Fiends territory.

>Scavenge
Bright Brotherhood, Veronica, and some suited up scavangers at Dry Wells.
Rex, Roxie, and remaining Scavangers look primarily for Power Cores.

>Repair
Get Raul and his team to work on the Ethenol plane

>Tourism
Organise with Cachino and Chomp Lewis to help create the foundations for regional tram system

>Other
See if the remnants can do a sweep through the horde (not a ground battle, just shooting them from safty of the vertibird )

What do you think?
>>
>>4898638
>RE: trains
It is known that the NCR was running freight trains at least as far as Sloan and Quarry Junction to ship cement back west, so we can infer we have a passable rail connection to California at least. Anything closer to Vegas than that will probably require major repairs, and rails require some serious heavy machinery to mass-produce.
>>
>>4898697
>any Glowing ones that are in any big group that we see
I think Boone, Ed-E, and the snipers already dealt with the most dangerous variants of ghouls

>What do you think?
If not this turn, then next turn we should work on Cottonwood Cove and Goodsprings. They're still losing hudreds of caps a day.
>>
>>4898627
How long would it take the NCR Rangers to set up operations on the other side of the dam, just out of curiosity?

[Think that would be use in diverting/fighting the horde lads? Could be very useful.]

>>4898697
Looks good mate.

>>4898699
There are probably spare replacements rails somewhere, to fix them immediately upon problem. There was war that required that the trains be running on time after all, so I doubt they wouldn't have a spare supply of rails available.
>>
>>4898714
there might be some around still or if all of the glowing ones are gone then go for the groups that are more close to the defences to gain time
>>
Guys i had an idea, what if we transform Primm into a family friendly atraction park?
We alredy have the rollercoaster that should be easy to fix
We transform the Bison Steve Hotel into something straight out of disney
We restore the Vikki and Vance Casino and we ad some varity so that it's not only gambling And we can use some of the old buildings for a gif shop, a fun house, etc
Plus the familys that travel to New Vegas can enjoy a somewhat close distination from NCR lands
>>
>>4898747
Sounds like a great idea mate!
>>
>>4898720
>For two weeks Boone’s team picked off Glowing Ones, Reavers and any other ghouls while Ed-E kept the team supplied with ammunition when necessary. Lily skirted the edges of the horde and killed stragglers. While not as impactful as the boomer’s bombing runs, it was useful to give experience to Boone’s team as well as to kill the truly dangerous ghouls if they make landfall in New Vegas. A good portion of the Glowing Ones are killed, but the horde continues on their path.
You are right.
Instead of the recruitment add, we could use that action to Pulling some farmers off of their jobs as well as the miners would pause their production but greatly aid in the workload. In addition, we could calibrate the AA-Guns to be aimed in the general mass of the horde. More mercenaries and recruits are nice and all, but entrenchments, traps, and pits would be better.
Riding the Vertibird to kill a few hundred ghouls does sound appealing however. Give everyone explosive weapons and spam boomsticks. Grenade Machine Launchers, the MIRV, Red Glare.

>>4898747
Not a bad plan. I still hate the architect for thinking installing a roller coaster in a hotel was a good idea, but what will be the attractions.? The roller coaster would keep everyone up and be a disruption for anyone inside the hotel. I got it! Maybe we could invent arcade cabinets? Vault-Tec was already on their way to making those when they put them on the Pipboys in Fallout 4. We modify some terminals, put them in cabinets, and pay Michael to stencil custom art on the cabins.
>>
>>4898747
To add onto your suggestions, maybe a pool somewhere and fine dinning with cut of brahmin from Goodsprings?
>>
>>4898756
i went to the wiki and fond this about the rollercoaster "In a framed newspaper in the Vikki and Vance Casino, an article reports a resident being "splattered" on the roller coaster tracks." so yeah, we should scrap that thing.
The arcade seem like a really good idea i just hope we have some holotapes with any kind
game
>>
>>4898759
that sounds very good and tasty, but it should be an indoor pool just to avoid any kind of harsh weather
>>
>>4898747
we could also build a theater for shows and in the night to serve as a cinema
>>
I'm going to say that while rate, arcade machines already exist. They aren't like the pinnacle in the late 80's nor are they super common but they exist.
>>
>>4898715
Depends on whether the NCR left them behind or not, or it they were running on a shoestring without a lot of spares (quite possible, given their tenuous previous presence in the region and railways tend to keep enough of a stock of rails around to make fixes here and there rather than wholesale track replacements). If we really need to, we can strip and cannibalise rails, sleepers and fasteners from unimportant sections of track like sidings, useless spurs and irreparable segments.
>>
Kreger: I don't hate their offer on the surface level. Some special operations isn't going to topple the NCR and might make up for the relative stalemate they have so far. It comes down to if you trust them not to pull anything. The training aspect worries me. I'm all for accelerating the training but Moreno won't work with the NCR in any aspect and I'll admit that their training will be sub-par to what he's providing. Unless they'll send over veteran rangers to train, and you can convince Moreno, I don't think what they're offering would be beneficial.

Garret: The Legion is going to find out about this, no doubt in my mind. I think to that end you need to throw them a stick to balance things out, show that you're still impartial. A trip to Dead Sea may be useful to keep relations warm with both.

Farkas: Kimball is being ignorant about the situation. The NCR became more and more imperialistic which ran against our ethos. Unless you plan on committing crimes against humanity or annexing neighboring tribes, you don't have to worry about the Followers abandoning you.
>>
>>4898699
>It is known that the NCR was running freight trains at least as far as Sloan and Quarry Junction to ship cement back west
Source? According to the wikipage for sloan the concrete IS transported by rails but only to Boulder City.

https://fallout.fandom.com/wiki/Sloan

Still, I understand and agree long-term we want proper railroads and shit but the trams are meant to be a stop-gap measure to provide non-animal transport and link our region together.

>>4898747
I'd already suggested fixing the rollercoaster, but I entirely agree: it's a decent use of the location and a lot of theme park attractions can be built / done fairly cheaply.

>>4899254
> I don't think what they're offering would be beneficial.
I've an idea: what if instead of supply training they supply what we're presently lacking? Either gunsmithing equipment and training for a few lads or sending us a few dozen heavy machineguns would be far more useful than this kinda bleh training offer.

>The Legion is going to find out about this, no doubt in my mind.
Almost certainly, personally I'm against military operations occurring through our territory; I would however be willing to give NCR troops right-of-passage back to the NCR from Legion lands however, since that's not an offensive action and maintains our neutrality far better.

>Unless you plan on committing crimes against humanity or annexing neighboring tribes, you don't have to worry about the Followers abandoning you.
Define crimes, humanity and annexing.
>>
>>4899272
>I would however be willing to give NCR troops right-of-passage back to the NCR from Legion lands however, since that's not an offensive action and maintains our neutrality far better.
If we allow this it would be a matter of time until the legion request the same and pull's a strategy similar, if not outhright the same ,that happend to Spain in the napoleonic wars.
That's why we should never allow foreign forces throug our lands
>Define crimes, humanity and annexing.
That will piss the followers
>>
>>4899280
>That's why we should never allow foreign forces through our lands
I mean, if I thought a blanket refusal would get popular support from voters I'd be all for it but I imagine there's enough sentiment against it to make a moderate option more viable.

>That will piss the followers
Well yeah but I'm trying to establish if we can use mustard gas and radiological weapons, if ghouls and super mutants count and if their issue is with armed force conquest of tribals or if they'd be okay with us basically forming a diplomatic harem (technical term) binding a bunch of tribes to The Courier via marriage.
>>
>>4899254
The conclusion of this is that we should deal with the NCR on civilian/economic matters but not in any kind of militaristic actions, the same should go to the legion.
If the ncr or the legion want's to die let them, but i dont want Vegas to be drag to the grave just because some retards had delusion of grandeur or they are some megalomaniac monsters
>>
>>4899283
>I mean, if I thought a blanket refusal would get popular support from voters I'd be all for it but I imagine there's enough sentiment against it to make a moderate option more viable.
freesiders hate ncr, the Strip only sees them as a way to earn caps, the rest of the region has probably mixed in on it, so just dealing with them on an economic / civil level will be the best course of action in this moment, unless something changes

>Well yeah but I'm trying to establish if we can use mustard gas and radiological weapons, if ghouls and super mutants count and if their issue is with armed force conquest of tribals or if they'd be okay with us basically forming a diplomatic harem (technical term) binding a bunch of tribes to The Courier via marriage.
I guess the will be aceptable if we use the forbiden weapons on the horde/any group that can't be reason with and pose a larger threat to everyone.
I would asume that if the tribes are willing to join us and keep some of their culture they will be ok with us
>>
>>4899289
I mean voters as in Anons.

>I would asume that if the tribes are willing to join us and keep some of their culture they will be ok with us
Probably. Realistically we'll probably create some sort of peaceable union with tribes as much as possible to reduce our military expenditure and accelerate our growth north. Plus it means as little loss of population as possible.
>>
The NCR is willing to supply heavy weapons like machine guns and artillery instead of advisors.
>>
>>4899226
Fantastic. We should look for those.

>>4899254
Alright, that's a no to training, but yes to tourism. Regarding training I think we'll just look for some war veterans in Freeside, in addition to finding simulation pods.
Can the NCR instead offer us up some contracted employees? Specifically glass makers, carpenters, and lumberjacks.

Better to make friends with the tribals then wiping them out. They know some cool as stuff. Did you know the Sorrows worshiped a long dead survivalist that protected their ancestors? I read his logs and it's all very sad and heart warming. I even have his Desert Ranger Armor. No I dont have a hoarding problem.

>>4899272
>"In a framed newspaper in the Vikki and Vance Casino, an article reports a resident being "splattered" on the roller coaster tracks."
Good news is that where the rails meet the building they could throw in a couple of sand bags and make them into sniping nests on other sides of the casino hotel.

>>4899283
Ghouls are kinda undead. I'm fairly sure mustard gas wouldnt work on them, and they're strengthened by radiation?

>>4899314
Could they also include employees to hire? Or could we later use Heck's connections to hire glass makers and carpenters?
>>
>>4899300
>I mean voters as in Anons.
oh shit, im sorry
in that case it will be a mixed reaction so yeah a moderate option seems reasonable
>>
>>4899318
I don't think the mustard gas will kill the ghouls but it will fuck up their lungs so that would make them slower. But the question is: do we have mustard gas and the people who know how to do it and how to deal with it?
They heal themselfs when they are exposed to radiation so radiactive weapons are the worts option to use agaisnt the horde
We could contact Heck to see if he can help us hire some profecionals
>>
>>4899336
Honestly now that I had time to think about it, the Tram idea, although a good one, should wait until we get the scrap smithing idea off the ground first. I mean scrap smithing preceeding using a turn to lay down the foundations for the tram network. To that end, I think the Tourism action for the next round should be used Goodsprings, because the more time that passes, the poorer they all get since their main source of income was travelers. We did promise them, and what good is our promises if we don't commit to them?
Then after that turn we go for Heck's contacts for hiring glass and wood workers, so we can finally get something done with Cottonwood Cove.
>>
>>4899346
We could transform Goodsprings into travelers hotspot the strip is like a day away if you travel by foot and primm is like 3/6 hours away by foot.I could be a place where people can rest in a safe
and comfortable location
We should also make a section for entreteinmen that doesn't botter the residents and people can enjoy
Prehaps some jacuzzis?
>>
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>>4899357
>Finally, as the saloon is properly intoxicated, you use sweeping gestures to describe the future of Goodsprings, a thriving industry supported by brahmin processing, improved irrigation and new housing. Lofty promises but it not only soothes their concerns but increases their excitement for their future. Goodsprings is back in your corner, your most ardent supporters.


This is what we promisee them. A travelers hotspot sounds ideal, but we'll need something good .
>>
>>4899272
Oh, was it only a local thing? Rereading it you're right, it doesn't specify that the Quarry-Boulder route was connected to the wider NCR (only "to Hoover Dam and around the Mojave"), though I wouldn't have been surprised if the NCR was working on that given their logistical difficulties after the loss of CSR 127. However, it does also mean that they would have had to leave behind at least one functional locomotive, if they were unable to drive it out of there.
>>
So I'm seeing a no to allowing NCR rangers to launch missions from the outskirts of your territory but an agreement to the advertising if supplied with a list of targeted tourist groups
>>
>>4899429
Da, Only chadclave here.
>>
>>4899516
I have a feeling some of the anons here don't agree
>>
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>>4899516
>>4899540
That's fine by me. Let them disagree.
>the enclave did nothing wrong change my mind
>>
>>4899540
Well of course, but we can't all be Liberal stealers
>>
>>4899516
Based
>>
>>4899540
>gib CC, HT, Forecast, CBT, Wood, Glass
>>
>>4899516
U rite anon
>>
Can I please have a 1d100 for the hand to hand deathclaw fight please
>>
Rolled 26 (1d100)

>>4899874
>>
>>4899880
34, not bad, not bad. Not the best, but not bad.
>>
Rolled 78 (1d100)

>>4899874
>>
Rolled 62 (1d100)

>>4899874
>>
>The NCR would like to increase the tourism of families, particularly with children. There is also a small but valuable niche for the hyper-wealthy to live out their wildest dreams, deathclaw hunting and the such. The former Camp Golf would be perfect refurbished and turned into what it was pre-war.

[Alright and with that I think it wraps up tonight. It's been a long day and I think I speak for everyone here when I say I'm completely exhausted. Tomorrow is the Sharecropper farms and the new Novac Scrap Facility. I think discussions over potential industrial investment would be prudent.]

Yes, I think today was productive. I've heard about the Novac facility and I'm very interested in touring it, as new as it is. I wish we could have come to an agreement on NCR special forces, but If there's nothing else, my team will take their leave.

With that, Kimball and his team leave for The Tops, Ambassador Mullfeld retires to his quarters and your council heads to their respective homes. It is just you left to walk The Strip, the weight of an entire nation on your shoulders. Is this what Ulysses felt?
>>
>check on the quest
>first thing I read is the QM calling for a roll for the deathclaw fight
>26

Well, at least we'll show we're crazy enough to try lads. I think I'll take moment before I read what you lads decided to do with the NCR.
>>
>>4899918
>The NCR would like to increase the tourism of families, particularly with children.
Museums, amusement parks, cinemas / puppet shows, circuses, Cottonwood Cove beach, zoo, etc. Might also be a decent idea to create a botanical gardens, parks and so on.

>There is also a small but valuable niche for the hyper-wealthy to live out their wildest dreams, deathclaw hunting and the such.
Oh these are the best! A small number of high-paying customers means we don't run into difficulties in terms of having loads of staff / facilities, we just need a few people to tend to them rather than the dozens needed for more average individuals.

Personally I'm thinking we create a private hunting / holiday lodge with membership granting access to the facilities of various other tourist industry sites either for free, with priority or at reduced cost. It'd also work as a reward for upper level members of our government and shit too.

>The former Camp Golf would be perfect refurbished and turned into what it was pre-war.
Seems entirely reasonable.
>>
>>4899932
While I think it's smart to use tourism to our best advantage, don't be so foolish as to assume tourism will be our only economy. I want New Vegas to be self-sustainable as well.
>>
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It’s been months since you’ve found time to yourself on The Strip. You take time to take in the sights of the capitol of your nation. You wonder what House-

Courier.

Jumping Jesus on a pogo stick, your heart nearly pops out of your chest. There’s only two men that can sneak up on you, though you instantly recognize the voice.

You turn around.

[Ulysses.]

I’ve walked your fledgling nation, Courier. There is poverty, malnourishment and waste, but I see hope in the hearts of your citizens. From the Freesiders to the Super Mutants, there is excitement for the future. But therein lies the danger, they see you as their God. You’re in danger of following the path of Sallow, which is why I’ve decided to set my flag down. If one courier can build a community, two can make a nation.

[I would want nothing more than to work with you, Ulysses.]

Yes, remember that. I am working with you, not for you. If you are led astray and cannot find the path back, I’ll put you out of your misery.

[Then I hope it never comes to that.]

He reaches out his hand. You grab it in return.

[Welcome aboard.]

>Ulysses has pledged himself to help create the nation the wasteland deserves. He adds +4 to any action he assists in and when working with The Courier, critical failures are negated and overall DT is lowered slightly.
>>
>>4899947
Thanks BASED nigger.
>>
>>4899945
>Implying
Mate, I don't plan on relying on tourism as can be seen from my past activity in prior threads. Everything from recommending northern expansion and river trade to the development of sulphur mining and scrap-working / salvaging / scrap-smithing.
>>
>>4899920
TBF I dont thing we want to roll too high in the deathclaw fight. People want to see some blood, not a one sided slaughter. Also by default I think we get a +8 bonus to things.

>>4899932
>zoo
I'd really like that idea. Brahmins, bighorner calves, tamed geckos, giant bugs.

>>4899947
>potentially +12 to rolls
>no more crit fails
>lower DT
OH BABY!
>>
>>4899985
Sorry anon, maximum bonus to any roll is 6, so including Ulysses to any action would only lower DT and avoid crit fails
>>
>>4899988
>maximum bonus to any roll is 6

I thought it was 8?
>>
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The next day, you send out your security contingent to accompany President Kimball on a short detour to The Thorn. You’ve never fought a deathclaw hand-to-hand before, but you’re not about to let anyone know. Red Lucy was more than happy to supply the deathclaw for no cost, the price of admission for everyone showing up being more than enough. Cachino makes sure to invite a few announcers to the fight, broadcasting it to everyone in the region.

You make sure Kimball’s seated next to Red Lucy while you prepare yourself.

The Thorn was filled to the brim as you stepped down into the fighting-pit; the deathclaw riled up by the sounds and smells of so much prey, yet it quickly focused on the only morsel it could reach, it's quiet and motionless examination didn't faze you. You've taken on packs of these overgrown geckos before.

You stare at the crowd, their cheers and jeers become deafening. Your gaze shifts to Kimball.

Then, the match started, it rushes forward and with a quick leap - it's claws fly past your head as you dodge to the side, slamming a fist against its armored gut to stun it ever so slightly; just enough for you to quickly get to its side and apply force to its knee in just the right way to produce a sickening "qrk" of bone dislocating. The sound of its roar almost deafening you as it stumbles to the floor and pants through the pain, it's eyes quickly focusing on you with rage rather than hunger.

Through sheer animalistic pride, it stands on its legs once again - even as you hear it groaning under every breath - and prepares to keep fighting; another lunge forward into melee range, this time faster than you can react. It claws at your chest as you leap back, shearing off armor and skin. Blood pours from the wound.

Adrenaline pumping through your veins, you barrel into the wounded monster’s legs knocking both freaks of nature to the ground. The arena zones out, the sound zones out, it’s just you and it.
>>
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The deathclaw bucks you off and rolls to its massive paws, you do likewise. The blood loss is starting to affect you, it’s time to end things.

As it did before, it rushes you and this time you’re ready. Sidestepping, you grab one of the thick scales on its back and swing yourself onto its side, climbing up to the head.

The Deathclaw swipes at you, narrowly missing the mark as you take its horns and begin to wrench with all of your strength.

The deathclaw begins running into the walls of the arena, desperate to shake you off.

Holding on even tighter, you give the horns one last yank and a sickening snap fills The Thorn as the crowd falls silent. Even the announcers seem to be speechless.

The deathclaw is defeated, falling to the ground as you roll off onto the bloody ground ground. Wishing to give a memorable end to this unforgettable fight, you finish the job and rip its head off, heaving it into the stunned crowd above.

Instantly, the audience erupts into cheers, disbelief and amazement plastered on their faces. You look at Red Lucy and Kimball, the latter being terrified just under a thin sheen of amusement.

You walk to the fighter’s quarters and dress your wounds.
>>
>>4899988
>only 6
Boy you been lying to us this whole time? It was 8 before. +8 for the courier, and max hard cap bonus of 8 for everyone else.

>>4900011
Holy fucking shit
>>
>>4900011
Based
>>
>>4900019
Uhhhh I don't remember, lemme check the logs
>>
>>4900011
>Red Lucy
Bet she’s a waterfall right now…
>>
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A few hours later, after showering and injecting yourself with a few stimpaks, you join Kimball and Mullfeld on the trip to the sharecropper farms.

[Hope you enjoyed the show, everyone else seemed to.]

I suppose if there was anyone in the wasteland that could have gone toe-to-toe with one of those, it would be you. Though I’m not ruling out having drugged the creature before the match.

You let him think what he wants, your chest still burning with the evidence of your accomplishments.

The tour of the farms ends, Kimball making remarks here and there in his usual passive-aggressiveness, though he does congratulate you on mobilizing the agriculture so quickly.

I miss when it was easy feeding the population. When the NCR was just Shady Sands, there was more than enough food for everyone. Now it’s not a secret that we’re just a few decades from widespread starvation. Thankfully the OSI is on top of it. I’m sure they’ll figure things out.

[The water from Hoover would probably help, greatly.]

Now that you mention it, I think we should discuss the terms for the dam. The current agreement is 60% of the water, with us purchasing an additional 5%. I would like to increase paid water to 10% and increase the free water to 65%. I will formally announce that this would be the maximum water we would want from Hoover, leaving you to use the rest as you wish, as well as water from Lake Mead. In return, I will cancel the land declaration north of you, as well as negotiate for industrial investment into New Vegas.
>>
>>4900118
Take down Crimson Caravans and give us the Forcaster, and you got yourself a deal.
>>
>>4900118
I agree
But there is one condition: you must return the child known as the forecaster.
And I will also recommend that you look for / research industrial water purification machines because as much as you want, the ncr will increase their need for water and lake mead just won't be enough in the future.
>>
>>4900189
While that may be true, that's a NCR problem, and more demand for our water is to our gain... until our domestic demand increases at least.
>>
>>4900128
Supporting this.

Plus, they have to acknowledge the lab to our north as belonging to Vegas
>>
>>4900118
We want:
>ownership of the New Vegas branch of the Crimson Caravans and their CEO to be "fired"
>retribution against the Van Graffs due to them being a pain in everyone's sides
>give us back the Forecaster
>get us the deed to Cassidy Caravans
>give us some power cores Power Cores
>specifics: industrial investments towards our agriculture (machines, tool, and farm hands)
In exchange, we'll give you a better deal on electricity and water from the Dam on top of what you suggested
>offer up our Auto Docs -we have have more we're fixing up- in service to fixing up your men in the field (more crops = more medicine we can make to supply the auto docs) since the ones you have are need more maintenance than ours
>>
>>4900189
Dont forget about Crimson Caravans and Cassidy Caravans.
>>
>>4900213
Shhhhhh dont let them know about the Big MT
>>
>>4900230
I don't think he'll be interested in the Auto Docs, he wasn't impressed with them before, and the power cores can be addressed when we get into the specifics of the industrial investment after the initial deal.

I think we can accomplish cutting Crimson Caravans down to size, maybe buying the New Vegas branch up afterwards if things look dire for them in the NCR, and getting the Forecaster back without sacrificing the price of electricity and water. The Van Graffs can be dealt with personally, either with meeting the Mojave branch leader or having the Britherhood attack their caravans.
>>
>>4900250
Brotherhood*
>>
>>4900118
How much box office money did we get for the fight event?

You keep telling yourself that Deathclaw was Drugged Kimball. I'd do it again for fun just to prove a point, but you saw me tear it's head clean off it's shoulders. Just goes to show I'm tougher than a giant lizard.

Pic related was the land the NCR wanted to claim. Back. Off. Kimball.

I have an offer. You didn't hear it from me, but there's a horde of ghouls wandering around. It quite a dangerous sight. It would be a shame if someone were to direct them some place SouthEast from vegas don't you thing? Say don't you have ghoul ncr Rangers in the army?
>>
>>4900118
pic related is where most Fallout New Vegas locations are roughly at.
I would like Kimball's expansion attempt to fuck out of there as well.
If you can get your ghoul soldiers to to lead the horde away to Ceasar, we can hurt him quiet a bit. That should earn you a bit more clout from the public.
Like other anons suggested, we want the kid, the Crimson Caravan company, getting some Power Cores out of this deal, and helping us get Cassidy's company back.
If we're uunable to squeeze Power Cores out of our dealing, the offer to buy some of their Power Cores just so we can save some actions and not have to use an industrial action next turn to find/buy them.

Do this >>4900250 anon's suggestion of getting the Brotherhood of Steel to attack Van Graff caravans. All the NCR really has to do is tip off the BoS and discretely mention when they're not guarding the Van Graff routes.
>>
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>>4900387
forgot the picture
>>
>>4899947
>There’s only two men that can sneak up on you, though you instantly recognize the voice.
If one is Ulysses, then who's the other?
>>
>>4900387
>>4900392
Maybe we should tell him about the ghoul horde after we nail this deal down? I don't want him distracted and trying to press a perceived advantage during this round of negotiations.
>>
>>4900405
Lily?
>>
>>4900425
nvm not a man
>>
>>4900118
https://fallout.fandom.com/wiki/There_Stands_the_Grass
https://fallout.fandom.com/wiki/Thomas_Hildern
https://fallout.fandom.com/wiki/Keely
https://fallout.fandom.com/wiki/Angela_Williams
So apparently despite our few interactions with the NCR, we did do a few NCR related missions. Could we possible get into contact with Keely and Angela?
>>
>>4900453
I don't see why not. I imagine Williams would still be around, considering she's the head researcher on the Hoover Dam Project, and she would keep Keely around because she has a soft spot for the ghoul. What's your idea here lad?
>>
>>4900405
Vulpes
>>
Also, the van graffs were destroyed by you when you installed Hardin as elder. They have not opened up a second branch in the Mojave yet.
>>
>>4900118
Can you start replying to the last update? It annoying to scroll through trying to distinguish update from discussion.
>>
I disagree with the requests and methods of Anons regarding this renegotiation of the Dam deal and northern claims.

1) He knows the claims are illegitimate. We know the claims are illegitimate. Frankly we should explain that if he wants anything short of the water stopping entirely then he and his government will never mention them again; publicly or privately.

2) He won't cut down the CC for us, that'd tank his support back in the NCR if he literally handed over a section of a private company to a foreign power. Further, taking over the CC NV division by force is meant to be a threat we use against him in these negotiations.

3) Asking for the Forecaster is kinda bleh but it's also being done wrong; rather than asking for him specifically just say that we know the NCR Inteligence Agency took a child from our lands and that whatever their reasons - they'll be returning him immediately before we go public with this knowledge. Refering to him in more personal / specific terms highlights that HE is important rather than the act of kidnapping being important.

4) Vangraffs don't matter.

5) Power cores is a decent idea but they're not the rarest salvage nor will they be impossible to acquire on the open market.

6) Getting Cass's company back is a incredible waste of time: the name / company is registered in the NCR; we're a different nation, ergo she could just re-register here. Not to mention it ain't like she's in any condition to manage or run a caravan or a company.


Give me a minute or two and I'll write-up some different ways to engage in the negotiations, but I hope Anons can at the very least see my logic for the prior 6 points.
>>
>>4900482
>What's your idea here lad?
Thomas is an ass and William's superior. I was thinking we could throw in some helpful advice to Kimball and tell him, hey. Thomas is always taking credit for everyone's else's work and throwing everyone under the proverbial bus, while William's is an alright gal. Perhaps she needs a promotion and Thomas need to step down. In fact, had Thomas actually done any research at all if hes always stealing the credit?
I'm hoping to put ourself in William's good Grace's by getting her promoted. I'm also hoping to get into contact with Keely to see if she can provide her centuries of expertise since she clashed so much with the OSI.

>>4900602
The New Vegas branch maybe, but they still have other locations within NCR territory, with their main base in Reno I think. I want to crush them in their entirety.

>>4900748
>#1
So long as we can get them to remove their claims north, south, east, and west of Vegas I'm game for whatever.
>#2
I guess that seems logical? I still want it in the end of this dealings. We did promise Heck and I thing Cass at some point that we'd do something about the CC.
>#3
You make a valid point. I can agree with you on this.
>#4
Revenge always matter. Look at what we were willing to do to find Benny.
>#5
You are absolutely right, but better to get them now, than spend an action to get them later. Action economy.
>#6
You're right again, but it's the thought that counts. Plus, despite her condition she's managing finances right now. Maybe getting her Caravan company name back and the CC will make her feel better about the months she lost while being unconscious, and we're weakened body.
I have my "BUTS" here and there but i can agree with some of your points. Some.
>>
>1 - Aggressive
This'd be us going all in on the cunt, levelling every threat and making every demand; trying to scare him; then offering him a deal that gives him less of what he wants and hoping fear carries us across the line.

>2 - Passive
This'd be us pretending / acting uninterested and basically hoping that our disinterest makes him believe we have reasons to not care about what he is offering.

>3 - Conciliatory
This'd be us trying to weasel every nickel and dime out of him while making it seem like he is getting everything we can give.

>4 - Friendly
Treating him as a friend, trying to butter him up and then making requests as if it's between friends rather than between the leaders of countries.

>5 - Blunt
No emotional manipulation; cards on the table; "yes or no?" style. High-risk but equally high reward: being so blunt can be a position of strength of negotiation, especially if inflexible in demands, yet can just as easily cause the entire negotiation to fall through.


Generally speaking, these are the five ways we could try to negotiate I can see; 4 and 3 being reliably highly effective; 1 being risky but potentially amazing; 2 and 5 being unpredictable without a more precise read on the NCR's situation as well as the feeling of Kimball specifically.

One idea that I DO have, he wants to grab a extra 5% of free water. We could offer to, after he leaves / before he leaves, publicly give it to the NCR specifically referencing it as a gift to Kimball / talking him up to assist in his re-election. Maybe even specifically tying this 5% in to continued Kimball Presidency. That ought to get plentiful support from Kimball as a bargaining chip in our favour.
>>
I'll hold off on Kimball's response for a little longer before he responds
>>
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>>4900787
Did the whole Deathclaw Deathmatch help give us any leverage we can use against Kimball during our negotiations? Can we give him the old Johnson Treatment and use our superior psyche to bully him, while buttering him up with our words?
>>
>>4900811
Fekin hell I meant physique. Kimball only has 5 strength and 6 endurance.

>>4900783
>publicly give it to the NCR specifically referencing it as a gift to Kimball
I can support that if Kimball thinks that will merit him more supporters.
Personally I think a combination of #3 & 4 could work. We already got the aggression down.
>>
>>4900811
It certainly did confirm the rumors, though it'll depend on how you approach it and what you demand. Kimball is still the president of the most powerful nation in the wasteland
>>
>>4900834
Changing my vote suggestion here. In terms of approach, we should accentuate just how much dangerous we are to Kimball with slight gestures and changes in posture, while appearing friendly and considerate to throw him off.
If us owning the New Vegas branch if the Crimson Caravan it is too much for the NCR to stomach, or if we're incapable of negotiating for it's ownership, we should suggest they put Janet in charge as the new CEO. She's the gal that had her eyes on the Boomer boy and is currently pregnant. This would give the NCR an "in" into Vegas and the Boomers. CC becomes less shitty, NCR gets to trade for ordinance, we get the company indirectly under our thumb. From there we could probably get Cass's company back without having to bring it up during the negotiations. Otherwise we first try to see if we can weasel out the CC so we own it, but if that doesnt work then we suggest Janet or Cassidy since they're still technically NCR citizen.
On the point of the NCR's expansionist efforts, I would like the NCR to back off in all directions since only the central area of Vegas was spared from total annihilation, and we would like room to grow as a nation, even if the soil is irradiated as fuck. Not to mention that we're well aware that the rate that their expanding is not sustainable for their nation. This would hopefully give us the chance to explore the Sierra Madre without the NCR butting their heads in, and possible allowing us to make a direct rail line connection from Vegas to the Big MT.
Since it's unlikely we could weasel out free power Cores from Kimball, we should offer to buy up some right now during the negotations for convenience sake. 50 power cores at market value or a few hundred caps a pop (which ever is cheaper with a barter check). 100% power would be preferable, but we'll buy slightly used ones too, however the amount of energy they have left will affect how much we'll pay for them. That's more than enough to power core to power up all our construction equipment, any aircrafts we plan to power, and a number of ground and water based transports in the future. I'm hoping with all the machines turned back on, our Concrete output might exceed Caesars demands so we can dedicate one of the machines towards cleaning up Freeside.
>>4900189 We can offer Kimball hands on assistance towards potentially repairing a water recycling or purification facility in the NCR. This should help alleviate some of the water problems in the future. Sure the food stuff the OSI sounds promising, but with Thomas in charge you wont find results in maybe a decade from now. The sooner you have more water the better.
>>4900422 do this too. Instead of bringing up the ghouls immediately, we could mention that we're aware of a potential asset he could direct towards Ceasar that he could use immediately, that he's 100% capable of using. If we get him hooked we could try securing another thing we want out of him before revealing the secret of the horde.
>>
>>4900890
Changing my vote to this
>>
>>4900890
I don't usually complain about formatting but god damn, I didn't even bother reading your post until >>4900944 made me realise this was a plan rather than a argument.

>Changing my vote suggestion here. In terms of approach, we should accentuate just how much dangerous we are to Kimball with slight gestures and changes in posture, while appearing friendly and considerate to throw him off.
Perfectly fine.

>If us owning the New Vegas branch if the Crimson Caravan it is too much for the NCR to stomach, or if we're incapable of negotiating for it's ownership, we should suggest they put Janet in charge as the new CEO. She's the gal that had her eyes on the Boomer boy and is currently pregnant.
Ah yes, the NCR will hand a large companies holdings over to...a random field-hand. Also presumes she'd even want such a responsibility. Also the issue isn't just US owning the CC's NV assets, it's Kimball signing away a major company's investments without permission: it tracks bad both publicly for his support and could cost him private funding.

>This would give the NCR an "in" into Vegas and the Boomers.
They already have an "in" to the Vegas region with the CC. Also why in gods name do you want to give them an "in" to the Boomers?

>CC becomes less shitty, NCR gets to trade for ordinance, we get the company indirectly under our thumb.
The NCR can already trade for ordinance, the CC wouldn't be in control of this new company under Janet (a company that lacks any connection to it's usual suppliers and would almost certainly immediately default / bankrupt while also disrupting trade) but yes, we would indirectly get part of the company under our thumb.

>From there we could probably get Cass's company back without having to bring it up during the negotiations.
Already said my piece on this waste of time.
>>
>On the point of the NCR's expansionist efforts, I would like the NCR to back off in all directions since only the central area of Vegas was spared from total annihilation, and we would like room to grow as a nation, even if the soil is irradiated as fuck. Not to mention that we're well aware that the rate that their expanding is not sustainable for their nation. This would hopefully give us the chance to explore the Sierra Madre without the NCR butting their heads in, and possible allowing us to make a direct rail line connection from Vegas to the Big MT.
Inaccurate: they've already expanded to border us at the south and west, it's the north we're concerned about because it is the only region presently uncontrolled - if admittedly claimed - by both of us.

>Since it's unlikely we could weasel out free power Cores from Kimball, we should offer to buy up some right now during the negotations for convenience sake. 50 power cores at market value or a few hundred caps a pop (which ever is cheaper with a barter check). 100% power would be preferable, but we'll buy slightly used ones too, however the amount of energy they have left will affect how much we'll pay for them. That's more than enough to power core to power up all our construction equipment, any aircrafts we plan to power, and a number of ground and water based transports in the future. I'm hoping with all the machines turned back on, our Concrete output might exceed Caesars demands so we can dedicate one of the machines towards cleaning up Freeside.
Fair enough, seems somewhat pointless and possibly even insulting to me to do this here in literal head-of-state negotiations.

>We can offer Kimball hands on assistance towards potentially repairing a water recycling or purification facility in the NCR. This should help alleviate some of the water problems in the future. Sure the food stuff the OSI sounds promising, but with Thomas in charge you wont find results in maybe a decade from now. The sooner you have more water the better.
Fuck no, our power is our water (and our power); helping the NCR produce their own is literal economic and political suicide.

>do this too. Instead of bringing up the ghouls immediately, we could mention that we're aware of a potential asset he could direct towards Ceasar that he could use immediately, that he's 100% capable of using. If we get him hooked we could try securing another thing we want out of him before revealing the secret of the horde.
I've also said my piece regarding the Ghouls before. Just shoot the horde and be done with it.
>>
>>4900834
In theory, if Ulysses helped us 2 vs the horde, could we win?
>>
>>4900834
>NCR
>most powerful nation in the wasteland

Whatever your on, I want.
>>
>>4901021
You sound like you have something cooking up. Do you have a plan of action, or did you post it already?
>>
>>4901089
I mean I sure think so. The population, industrial power, even the technological power of a nation that large. The Mojave campaign was a poor example of what the NCR is capable of, though it's definitely in dire need of reforms to survive the next few decades
>>
>>4901106
It's a good thing we're putting Kimball in charge. The NCR should last, 7, maybe 9 years tops before it implodes.
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>>4900748
Playing hardball with a bigger power is stupid, and being antagonistic towards the man we want as NCR president is even stupider.

We can't take any punitive actions against the CC as part of the previous tourist deal, so it'll have to be through him.

I like the kidnapping angle.

Cass' Caravan would make Cass smile, I hope. Hence the reason we're going to the trouble of getting it back.

>>4900762
Well, I guess the other question should be if you want OSI leadership to be competent instead of political, and have a potential rando working on the Hoover Dam project.
>>
>>4901158
You bring up a fair point. We can probably let the OSI remain incompetent for a few years.

>>4901019
>Already said my piece on this waste of time.
>do it for her
>>
>>4901100
Eh, I'm not making plans currently because I'm having a off-day IRL - just giving commentary. If a bunch of Anons want me to write something - sure, but I'm not feeling entirely up to it.

>>4901158
>Playing hardball with a bigger power is stupid
To a degree yes, fact is however we are dealing with a man not a nation; we can threaten his re-election and that is huge leverage. The question isn't "can we threaten the NCR", it is "can we threaten Kimball and his position".

>We can't take any punitive actions against the CC as part of the previous tourist deal, so it'll have to be through him.
Actually no, the specific terms are "taxes and regulations". No mention of confiscation of property. At best you could stretch it to be against the meaning-but-not-the-word. I respect that it could damage the other deal but frankly, running ads into the NCR via radio using Black Mountain wouldn't be impossible so it ain't like Kimball's got us by the short hairs.

>Cass' Caravan would make Cass smile
If you want to do that, I'd advise acquiring pre-war biogel, heart-sap from Harold, refined FEV or cloned / harvested organs. Not a strip of paper that bears the rights to a dead caravan registered in a different nationstate.

>>4901166
Cass is a good chick, yet I'd rather not waste our breath on a thing that could serves no useful purpose. Also see the above far superior shit we could get her.
>>
>>4901170
But will it make her smile?
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>>4900890
You know, thinking on it, Ceaser must have a shit-ton of power cores he ain't using. He'd probably sell them to us cheaper too because of his lack of domestic demand for it.

>>4901019
Just have Kimball clear up the bureaucracy slowing down CC's allegations of misconduct we sent a while back.

>>4901089
>The Mojave campaign was a poor example of what the NCR is capable of, though it's definitely in dire need of reforms to survive the next few decades

We must keep Kimball on the throne, and his heads of state incompetent as well. Thank god we saved Ceaser.

>>4901166
If anything, we can poach Williams if she get disillusioned and unsatisfied with the OSI and the NCR in general.

>>4901170
But what do we really gain by threatening Kimball with his re-election? Some more dam output we can't use? Creating a worse relationship with the man we want at the head of the NCR?

Also, I'm not certain Cass would go for fixing her organs, though I'd happily look into it for her. And don't underestimate the sentimental value Cassidy Caravans has to her.
>>
>>4901177
If our goal is just that, I'd argue restoring her body to functionality would do far more to make her smile than giving her a bit of paper.

>>4901184
>You know, thinking on it, Ceaser must have a shit-ton of power cores he ain't using. He'd probably sell them to us cheaper too because of his lack of domestic demand for it.
Yep. Basically anything the NCR might sell to us has a decent chance of being cheaper from the Legion.

>Just have Kimball clear up the bureaucracy slowing down CC's allegations of misconduct we sent a while back.
And? That is useless - the reason for threatening a takeover is to gain negotiation points we can drop in favour of actual wants / threats or to take over the CC NV division so we can short-cut to having a caravan company under our control while also damaging the NCR. The CC doesn't actually matter, I don't want to bring it up in negotiations except perhaps as a bargaining chip to drop in favour of other matters.

>We must keep Kimball on the throne, and his heads of state incompetent as well. Thank god we saved Ceaser.
Agreed.

>If anything, we can poach Williams if she get disillusioned and unsatisfied with the OSI and the NCR in general.
Also agreed - frankly we should look into having the Followers under our command pressure OSI / NCR Followers come join us.

>But what do we really gain by threatening Kimball with his re-election? Some more dam output we can't use? Creating a worse relationship with the man we want at the head of the NCR?
Fair point but equally, we can ask for a vast number of material and political benefits from the NCR: OSI specialists training our people; industrial equipment; livestock; construction and mining equipment. I respect and understand not wanting to worsen relations with Kimball if we're going to keep him in power but equally, we should still push against him in negotiations and pursue our own goals.

I mean shit, a great example of something the NCR could give us is a copy / sample of the Vault City Inoculations. In-game it offered resilience to radiation and poison - yet in reality it might provide so much more in terms of improving our public health situation.
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>>4901213
The issue is that she doesn't want our help in recovering, so your argument leaves little to be desired.
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>>4901223
Going from >>4898176:
>Cass: I appreciate what you're offering and I know you've had a lot on your plate, but I'm not getting sliced up and having things taken out and rearranged. The doctors said that with enough time, eating right and exercise, I'll be able to resume a mostly normal life.
It isn't that she doesn't want our help - it's that she doesn't want cybernetics / surgery (probably more the former than the latter). Which is why I'm suggesting bio-gel and refined FEV.

Biogel accelerates and enhances regeneration and endurance. In theory consumption or injection would enable it's benefits to greatly heal her form. FEV if properly handled should restore and improve her condition - potentially to even superior than she was before.
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>>4901235
>FEV
For the love of god never bring that up. That shit is too wack. That Biogel though sounds promising. Where is it from, and do you have the link?
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>>4901213
>Fair point but equally, we can ask for a vast number of material and political benefits from the NCR: OSI specialists training our people; industrial equipment; livestock; construction and mining equipment.

Wouldn't that be apart of the industrial investment deal he's offering?

>I respect and understand not wanting to worsen relations with Kimball if we're going to keep him in power but equally, we should still push against him in negotiations and pursue our own goals.

I agree, but I only ask for clarity- what are the goals we are presuing in this negotiation, and how much are we willing to push for them?

>>4901235
If you think it'll work and Cass consents to the idea, I'm willing to spend a few Courier actions on her. I would like a Boon in the bank just in case we low roll such a critical operation though.
>>
>>4901244
Hey FEV is perfectly fine. As to Bio-Gel:

https://fallout.fandom.com/wiki/Bio_med_gel

>Bio med gel has alternative medical capabilities outside of its use for transplanted organic brains, as bio gel can also be used to regenerate injuries to damaged limbs and organs, as well as preserve them. This was seen with General Clifton's eye, which had been regenerated perfectly, and was able to bypass a retinal scanner. One hundred and sixty-four years after its removal for treatment.
It's got serious issues if you overuse it or rely on it long-term but if all she needs is to be "kickstarted" back into good health, it works fine. Potentially speaking, too much more than that and we end up with Cass-goo at worst and just her passing randomly like happens to Rex if you fail to replace his brain.

Also
https://fallout.fandom.com/wiki/St._Aubin_medical_facility_terminal_entries#Core_Research_Progress_Notes
It may allow for psychic abilities if properly utilised; so you know, time for Men Who Stare At Goats shenanigans.

>>4901261
>Wouldn't that be apart of the industrial investment deal he's offering?
I suppose but we'd need to know the terms of that deal and its extent before comparison could be made: after all, it might be the case the Industrial Investment deal is actually just encouraging NCR companies to expand into NV or the NCR government providing funding for them to do so which'd be okay - but I'd prefer the NCR giving us what we need to establish our own businesses rather than handing any level of control over to them if we can avoid it.

>I agree, but I only ask for clarity- what are the goals we are presuing in this negotiation, and how much are we willing to push for them?
Fair. For clarity my goals are simple: termination of the NCR's northern claims / declaration of our claims legitimacy from them; economic provisions as-possible that advantage us and enable rapid industrialisation; acquiring the forecaster back from the NCR; giving away as little as possible to achieve these.

>If you think it'll work and Cass consents to the idea, I'm willing to spend a few Courier actions on her. I would like a Boon in the bank just in case we low roll such a critical operation though.
Entirely fair; frankly I'd suppose it best to perform the operations on others before we do it to her - let them be the test subjects.
>>
>>4901273
Thank you for clarifying. I think you're correct that we should presue our own goals in these negotiations, but I do want justice to Crimson Caravans to be touched on, and I would like to give Cass her company back, even if it's just as an early apology gift.
>>
So it looks like we're taking a somewhat confrontational approach, giving him a free 5% as a public gift, asking for a certain child back. I don't think there was a general agreement over what to do with Cass, though you could ask Kimball to have CC give her the deed back and you could create a government owned caravan company under her name.
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>>4901355
Checked and yes, Lets do that and fuck up those other niggers who hurt her.
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>>4901355
agree and fuck C.C. and long live Cass
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>>4901355
I also want then to fuck off outta out land. We're eventually gonna take over Big MT, the Divide, and the Sierra Madre. Might as well do it now.
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>>4901355
And dont forget about the power cores.
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>>4901355
Yea, that seems good. And we'll ask Kimball for Cass' deed back.

>>4901372
Eh, I'd rather not push the issue when we're still building up our military capabilities. So long as they don't cut us off I'm good, and we can lay official claim to it when we have the proper military to back it up.
>>
>>4901372
>>4901439
It's worth noting that all three locations are actively avoided by the NCR's civilian population even if their government / military might have an interest: hard to claim ownership of something as a nation if you can't convince people to settle there. Even harder if another nation does it first.
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>>4901439
It feels like we're giving him too good of a deal to me. We should push for a few more things, and land shouldn't be a problem. If the size of our army is a problem, we can just build more robots.
>>
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[TERRIFYING PRESENCE]

You’re a large, powerful man in your own right. But at this moment, you feel titanic. You stop and lean in close.

[Kimball, you put on airs as a politician but you still haven’t figured out you’ve run up against a politician much cannier than you. Me.]

Y-you need to step back and realize who you’re talking to. I am the president of the New Californ-

[You will rescind your territorial acquisitions. You will force the Crimson Caravan to resell the deed to Cassidy Caravans. You will give back a certain child the NCR Intelligence Agency abducted. You will approve the sale of a shipment of power cores. In return, I will gift you an additional 5% water output for free, a gift from one people to another.]

Finally, Kimball is at a loss for words, silently opening and closing his mouth.

[And God as my witness, if you ever pull this shit again, I will personally tear your country apart state by state, senator by senator. You will become nothing more than an Ozymandias, your people will curse your name.]

And with that, Kimball takes a step back, straightens his tie and reclaims his lost stoicism.

I underestimated you, Courier. It won’t happen again.

[See that it doesn’t.]

>Please roll me a 1d100. Best of two
>>
Rolled 65 (1d100)

>>4901499
Oh boy
>>
Rolled 68 (1d100)

>>4901499
let's goooooooo
>>
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>>4901505
nice
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>>4901505
76 isn't bad.
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>>4901499
>MY SIDES:IN FUCKING PLUTOS ORBIT
>>
Well good news; we got everything we asked for; bad news, he's probably never going to trust us ever again. Good news again: he's not going to try this shit again; bad news, he'll just try some other shit.
>>
>>4901499
>somewhat confrontational approach
>put the fear of God in the man

Damn, I wonder what full confrontation looks like.

>>4901516
Well, there goes the relationship. I knew we should've been chummy with the man. Now we'll be dealing with his bullshit years to come.

We're going to have to dust off the Great Khans for NCR bullshit, aren't we lads?
>>
>>4901524
>Well, there goes the relationship. I knew we should've been chummy with the man. Now we'll be dealing with his bullshit years to come.
Frankly I don't see much of an issue with this: I mean hell, it ain't like we've much need to deal with the NCR beyond present terms.

>We're going to have to dust off the Great Khans for NCR bullshit, aren't we lads?
Eh, once we can get back in contact with them sure. Until then our best bet is to just work on building up internal strength and expand north.
>>
>>4901516
>bad news, he's probably never going to trust us ever again
If i'm being honest Kimball can go fuck himself
for trying to do this shit
>bad news, he'll just try some other shit.
i would like to see him try and fail miserably like the little bitch that he is
>>
Stupid. You were too focused on intimidating Kimball that you didn’t notice the movement in the group of guards. A gunshot goes off and you step in front of Kimball, hoping he hasn’t been hit.

The shot went wide and you scan the area to find the source.

One of your honor guards, clad in custom black riot armor, is being held down by a mix of your soldiers and Kimball’s

“Shit he’s got something in his mouth! Get it out!”

“Where the hell is that foam coming from?”

The failed assassin bucks and writhes under the combined might of the soldiers, then falls still.

You rush over and witness foamy blood streaming from the corners of his mouth,

An NCR Veteran Ranger looks up at you.

“What the fuck.”
>>
>>4901536
welp, it looks like we will have a chat with Ceasar
>>
>>4901526
Oh well, I'm not going to cry over it. Hopefully Ceaser will be able to give him hell and keep him occupied while we build up and Kimball drives the NCR into the ground.

>>4901536
Well, the Legion fucked up here. I'll give you a tip, Kimball. There's a ghoul horde down near Kingman, heading north. Would be quite a shame if it turned towards Phoenix, eh?
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>>4901545
>Would be quite a shame if it turned towards Phoenix, eh?
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>>4901536
quickly dismiss everyone, carry the corpse away, and teleport it back to the big empty to be lobotomized before the poison reaches the brain.
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>>4901579
lets do this and scare the living shit of the poor bastard
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>>4901588
kek

>Be Kimball
>Almost finished recovering from Courier scaring the shit out of you
>Almost get assassinated
>"QUICKLY, grab him and take him to the brain-reader"
>Fear-of-the-courier-grows.gif
>>
>>4901579
Can we even do that?
>>
>>4901594
Only one way to find out. Auto-Doc is a miracle machine, but failing that we try to save the brain. Failing any of that we can appraise the body for any markings or conditions that might give us any hint as to who they're aligned too.
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>>4901598
But we already know that. Who else has fanatics that would commit suicide just to take a shot at the NCR President? Hell, even the bad shot gives away that the assassin didn't use guns often.
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>>4901606
We just want to torture the bastard who thought suicide was the way to escape our wrath
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>>4901621
Well, you better move quickly then. Takes a couple minutes for brain death to occur.

Barring taking a couple of minutes putting the lad in a brain jar, what else should we negotiate in an investment deal? Should use a meeting to talk to Dead Sea about recent developments? What's next on our agenda?
>>
>>4901629
we should investigate who tried to kill Kimball and if there is any connection to the legion we should redirect the horde to Phoenix
>>
>>4901606
It never hurts to be absolutely sure. Besides that we might be able to piece together some intel from the spy.

>>4901629
Well this was the second time we were willing to take a bullet for the NCR president. I think we should rub it in his face and be smug about it.
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>>4901579
Supporting!
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>>4901536
Back when we were riding in the cart with Kimball, I was hoping that a legion hit squad would come to kill the president, and we would be forces to protect him a second time and using that as leverage to get more things out of him. Now? This assasination attempt was just as good. If we're lucky, we'll acquire some valuable intel. If not, hey it's a free corpse. The fellas back in the think tank will have fun playing around with it.
>>
Hey guys, i made a long term plan of action for us to have in mind, i hope you like it

Part 1

Army
> Deal with the horde
> Get Better gear
> Create Special Forces
> Create Power Armor Division
> Form a proper Air Force
> Form a river defence navy
> Create officer trainnig academys
> Create a National Guard
> Make a robot division
> Create a proper training base
> Create a proper chain of command

Politics/Nation
>Deal with internal matters
>Get more Enclave Remmnants
>Get professionals to help in every industry
>Create Police force
>Create a Intelligence Agency
>Create a schooling system that doesn't suck ass
>Try to make sure that in every city, there is an autodoc
>Create a National identity
>Deal with the NCR
>Deal with the B.o.S
>Deal with the Legion
>>
Part 2

Science
>Create our first lab
>Develop a more stable and better mk VI/VII?
>Reverse Engineer the Securitrons and begin to manufacture them
>See if we can put nuclear warheads on the misiles we have
>Research a way to produce a better energy sistem utilizing the technology from Big MT and poseidon energy
>Research a way to mass produce clean water
>Research can mass produce the weapons from Big MT
>Try to replicate the G.E.C.K.

Expancion
>Expand to the north
>Completly secure the north
>Search for the Big MT
>Claim the Big MT
>Search for the Sierra Madre
>Clean and Claim the Sierra Madre
>With the help of Ulysses and the best of our army and any kind of weapon we have obtained from the Big M.T. and the Sierra Madre focus on EXTERMINATING THE TUNNELERS
>Claim The Divide

Industry
>Restore the New Vegas Steel and HH tools
>Transform Vault 3 into a weapons factory
>Develop a train/tram sistem
>Repair the infrastructure of New Vegas
>Make sure we have a proper sewage system
>Transform the securitron bunker into a secret factory
>Star producing actual gear for the army
>Star to manufacture medicene and medical equipment
>Create a autonomos factory machinery to raise the quality and quantity of goods being made
>Develop a very efficient recycling system
>>
Part 3

Agriculture
>Create more farms and expand the one's that can be expanded
>Claim and restore all of the abandoned farms and ranches
>Create special farms of only broc flower and xander root to produce healing powder
>Get actual farm equipment and fertilizer
>create powerful insecticides so that we don't have to deal with ants again
>Find a way to preserve food that doesn't taste like shit
>Discover a way to raise geckos
>Make sure that every farm can run at max efficiency
>Get technology from Big MT to make better crops

Healt
>Create an outpost of the followers in every city
>Start to develop sanitation campaigns
>Create an orphanage,retirement home and veteran center so that their needs are better satisfied
>Create vaccination programs
>Develop the mormon fort into an actual hospital
>Start a committee for controlling food, water and medicine to make sure they are at acceptable quality

Repair
>Get rid of all of the rubble in freeside
>Demolish any buildings that are not structurally safe
>Repurpose and restore any old building that's stable
>Help repopulating and cleaning nipton and cottonwood cove
>Transform Camp Searchlight into a town for ghouls/super mutants
>Remove al of the rubble from boulder city and give any corpses a proper burial
>Rebuild and repopulate boulder city
>Restore and repopulate Vault 11
>>
>>4901698
>>4901699
>>4901700
All good things to add to our massive list of shit to do. Bigger issue is figuring out in what order to commit to any of them.
>>
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>>4901536
Ceaser delenda est
>>
I mean, what if it wasn't Caesar?
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>>4901864
So they were trying to assassinate Courier?

haha

hahahaha

HAHAHAHAHAHHA

Big mistake.
>>
>>4901864
That's why we need to take the brain to Big MT
>>
>>4901864
That option is also on the table.
Ceasar is the obvious option.
If its an NCR affiliated assassination then I suspect an NCR politician of Hanlpn wants Kimball dead.
If not either of those, then maybe the BoS.
It not the BoS,....maybe some tribal that was violently integrated into the NCR.
We wont know until we poke at his brain.
>>
>>4901864
I just remembered that our mechanical heart makes us immune to poison. I'm just sitting here eating, wondering how many times an assassin tried to poison the courier and he just kept dating and drinking without realizing there was an attempt on his life
>be assassin
>god damn the rumors are true
>I laced the courier's stew with enough cazzidor venom to kill twenty deathclaw
>fuck, he says he really likes the spicey sauce and asked what it was
>spill spaghetti I said you too
>>
>>4902249
and we don't have our brain with us so imagine that the bastard was lucky and he shot us in the head and we didn't even flinch
>>
>>4902400
>get the NEMEAN Sub-Dermal Armor
>Have both ranks of toughness
>Have the Adimantium Skeleton Perk
>Tough Guy perk
>idly scratch your forehead
>pick of the bullet that mushroomed against your forehead
>>
>>4901864
It could be Vulpes, but that still means the Legion fucked up.
>>
>>4902483
Whoever it is, must be important enough to wear a one of a kind special outfit with special stats, and you know what that means.
>>
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this is us at this moment
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>>4901864
Legion wants Kimball and/or the Courier dead? Why?
Somebody wants Kimball dead? Why?
Somebody wants the Courier dead? Why?

The Legion isn't ready for another war so it's unlikely they want to start anything. I imagine they would want to consolidate their holdings and raise another army before they act.
The NCR obviously wants NVS's resources and they're in negotiation so I doubt the mainline political party would resort to subterfuge.
I don't see any parties within the New Vegas State (NVS) that would benefit by currying favor with outsiders given its very recent independence, so it's unlikely any faction there would send an assassin.

1. Perhaps somebody wants the Courier dead. The New Vegas state would collapse and fall into anarchy. From there, it would be folded into the NCR or the Legion.
2. Perhaps somebody wants Kimball dead. Waited until he was vulnerable. But who? Somebody who wants a more hardline politician to deal with the NVS or the Legion? Perhaps to start another war between the NCR and the Legion. Lots of people would benefit from a new war.
3. Maybe they wanted both dead.
3a.The NCR in disarray, the NVS in collapse, the Legion could swipe the NVS before anybody knew it.
3b. Or perhaps a more hardline politician in the NCR would assume power and swipe the NVS from under the Legion's noses.
3c. If both 3a and 3b occur, then that amounts to a new war. Who benefits?
4. Perhaps somebody wanted to frame the Legion to push the NVS into the NCR's political sphere? A fake or real assassination attempt might push the NVS to make better terms with the NCR in the name of mutual security against a foreign threat.
5. Someone who wants chaos for the sake of chaos. Unpredictable.
>>
>>4902583
I'm leaning towards 4 as the possible answer, unless we didnt get all the tumors put of Salows brain so hes still a little retard. A theory I have is that it was a hard ore NCR hating New Vegas Citizen.
>>
>>4902583
Hmm.
>A disgruntled and rogue deep-cover Frumentarii salty that his side lost and wants unsanctioned revenge against either party
>Someone who so hated the NCR, they effectively carried out a suicide attack for the sake of a chance to kill Kimball
>Or the above, but someone who really hated us for some reason. We've made a few enemies.
>An outside-context force whose identity and motivation we don't know yet
Trying to pull this sort of stunt doesn't really seem like something Kimball would or could do (I don't think he's capable of that kind of sophisticated Machiavellianism), so if the NCR is in fact behind it then it's likely another internal faction. No need to try and spark an NCR-Legion war though, since the NCR and Legion are still currently at war and actively beating the snot out of each other to the south.

OP might also just be fucking with us to make us think more (they didn't explicitly say it wasn't the legion, only that it might not be). Nothing to get players' noggins jogging like some good old paranoia. Still, it's way too early to try and draw proper conclusions, if we ever will know for sure.
>>
>>4902624
DESU I'd just ignore the results of the assassination attempt if we don't find any clue. It's not worth fretting over.
>>
>>4902583
Well, the simple answer would be the Legion. The poison pill is an obvious sign of conspiracy, and the Legion benefits from it all. The NCR political chaos, the terror and rage directed at New Vegas, war between the NCR and New Vegas. If our honor guard killed Kimball, it means that the Legion gets the heat taken off of them, and focused on New Vegas. The cunning, daring, and training required to sneak in and impersonate a soldier from our honor guard, and the dedication to take one's life afterwards? Legion. Might not be Ceaser, but it's certainly somebody in the Legion.

Can't see anybody in the NCR thinking a two front war with New Vegas and the Legion would go well, and certainly isn't Chief Hanlon, the Mojave would just kill more men.

If someone was attacking the Courier, we have made a lot of small fry enemies, but the Bull and the Bear would realize the folly in that.
>>
Pointlessly creating paranoia in the ranks? Come on guys....
>>
>>4902745
YOU KNOW WHO WE DON'T GOTTA FEAR?

GOOD GOD FEAR AMERICAN'S OF THE ENCLAVE! THIS IS WHAT HAPPENS WHEN YOU LET THE BOS AND MUTANTS ROAM FREELY.
>>
>>4902745
THE ENCLAVE ARE TRUE BLOOD BORN AMERICANS! THEY WOULD NEVER RESORT TO COWARDLY TACTICS!
BTFO NCR AND BOS FAGS!
>>
>>4902753
>>4902764
5 bottle caps have been deposited into your account
>>
>>4902768
BoS go home.
NCR kill yourselfs.
Ceaser what the fuck you doing outta rome?
Suffer not the mutant to live.
>>
So you guys want to take the body and try to get it to the autodoc in Freeside before the brain starts to get all stinky?

>1d100 (DT75)
>>
Rolled 79 (1d100)

>>4902796
Yo
>>
>>4902796
>79
BOS GO HOME
>>
>>4902796
No, Big Mountain. The Autodoc there is smarter. Can we use the teleporter?
>>
>>4902808
Not with the body, but you can if you successfully get his brain out.
>>
>>4902808
>>4902817
I don't really care how we do it. I thought putting the assassin's brain in a jar as more of a meme thing than an actual action we can take.
>>
>>4902817
That's makes sense. I was gonna say that.
Time to fill the brain jar with cum and head to Bug MT.
>>
>>4902842
You know we're going to have to use a pickle jar first, right?
>>
>>4902848
That shouldnt be a problem. Just gotta mash that sucker inside. Who knows, maybe adding more creases to the brain will make it smarter.
>>
>>4902768
If the spy was BoS affiliated, we got some ammo we could use against the BoS, less we reveal the truth and spur the NCR futher in their attempts to exterminate them.
If the spy was NCR affiliated, we could blackmail whatever group that made an attempt our Kimballs and ours life, or outright kill them.
If the spy was Legion affiliated, I'd suggest we dress up in Lanius's armor, kill a few scores of Caeasars men for funsies, and march our way to Phoenix for some answers.

>>4902817
We should swap our our regular Black Guards with Securitrons, and ask Yes Man to drop what he's doing right now and start monitoring things around the strip for anything weird, like "spies trying to assassinate Kimball" kinds of weird.
>>
>>4902768
Obligatory Enclave posting from the west coast Survivalist, happy Independence Day to you patriots.
https://youtu.be/KY45Y4uMl4Q
>>
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~~~~bzzzzttttttt~~~~~

Good morning, America. I apologize for interrupting your regularly scheduled programming but I assure you this is of the utmost importance.

Many of you may not know, but today is the Fourth of July. The day when our forefathers risked everything to claim independence from the oppressive British crown. Those sacrifices allowed us to claim our destiny and become the greatest nation to ever exist.

I’m not here to give you a history lesson, America. We don't have enough time for that. America is dying, her body being picked over by hundreds of so-called “successors”. There is no successor to America because America is not dead.

You’ve heard all sorts of lies about The Enclave but I won’t bother to repeat them because they’re just that, lies. Can someone say that the New California Republic is without blame? What about Caesar’s Legion? The Commonwealth Minutemen is corrupt and ineffective to its core, the Crusaders of Judea are religious fanatics who have forgotten about religious and cultural tolerance. And the Brotherhood of Steel, the biggest charlatans of them all. Murderers, thieves, perverters of history.

No, this is not the future of America. I will tell you this, from sea to shining sea, The Enclave is still out there and will not rest until we unite this great country once again.

God bless you, God bless The Enclave and God bless the United States of America.

~~~~bzzzzttttttt~~~~~
>>
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>>4903583
AMEN
>>
>>4903583
GOD BLESS AMERICA.
>>
>>4903583
God bless the Enclave, we will make America great again.
>>
This is one of those times where there really is no time to explain. You reach down and throw the body over your shoulder. What came next was a mad sprint to the Old Mormon Fort as you shouldered the body of a would-be assassin, hoping your legs moved fast enough.

Once again your luck proved priceless. You were just outside of the Freeside gates when the attempt happened, and no one was currently undergoing a procedure in the Auto-Doc. Not bothering to tell any of the Followers the situation, you strip the body of its armor and shove it in, running the emergency cranial program.

It took only a few minutes from when you picked him up to when you dropped the body into the Auto-Doc but you aren’t confident, at all. Besides what damage the poison might have done to his brain, even a few minutes of no oxygen to the brain could prove disastrous. You order the lab tech to have the brain delivered in bio-gel once the operation is done and you go back to salvage this diplomatic nightmare.

Kimball was on his way to McCarran when you managed to catch up. Your guards don’t exactly know what to do so they follow a few hundred feet behind.

The NCR veteran rangers attempt to block your approach but Kimball waves you past.

Assassination attempts are where I draw the line, Courier. Have your people meet us at McCarran and we’ll sign off on what we agreed to.

[Let’s not be too hasty here, Mr. President. It was one tiny security breach, we still have the parade tomorrow.]

Cancel it. Have your people meet us at McCarran.

You send out a runner to collect the members of your council and proceed silently back to McCarran with Kimball and Mullfeld.

You wonder how he’s going to spin this and try to get concessions from you. Kimball may not be beloved, but the NCR still love the presidency and there being an assassination attempt would be bad for business.
>>
>>4903902
Chief Hanlon is looking better every day. Whoever wanted this assassination is in for a world of pain.
>>
>>4903902
Hey we saved his ass already, and we were willing to take a bullet for the guy. Plus it's not our fault people want to kill the President. He can thank his friend in the Brotherhood of Steel and Ceasar's Legion.

Any chance we can do the brain scan before the meeting at McCarran? Can we ask the Followers to run an autopsy on the body to see what they find, if if the body was carrying any notes?
>>
>>4903902
Mad man kimball suffering not one, but two fucking assassinations whenever he enters the mohave.
>>
>>4903933
You looked the body when you put him in the AutoDoc. Also, there's nothing in the Mojave to your direct knowledge capable of a brain scan like that
>>
>>4903939
What I meant was put his brain in a jar, teleport to Big Mountain, scan the brain there, before we have to reconvene with Kimball.
>>
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Newfag here, just noticed this today and going to do a run through the archives to get caught up. This looks fly as fuck.

Before I go though, anyone consider that Kimbell might have set up the attempt himself to get concessions? It's the kinda shit I think he'd, and to a lesser extent the NCR, do.
>>
>>4903972
Sad news: we forgot to archive the 1st thread, so there's gonna be one big blank spot. Otherwise welcome to Enclave posting.
>>
>>4903990
So I noticed. Shame, I really wanted to see the reasoning behind sending Cass to fight cazadors.
>>
>>4904003
Because there were apparently just eggs left, so she was sent in to exterminate them. There were more than just eggs left safe to say

>>4903949
I'm gonna say that's gonna need an action to do
>>
>>4904013
Could we put it to a vote, and chance the original Courier action to a brain action?
>>
>>4904034
Well I've already written the prompt for Big Mt. but you guys haven't gotten there yet so it would make no sense not to include a quick brain check.

Roll me a 1d100, best of one
>>
Rolled 83 (1d100)

>>4904040
I still think the modifier should be 8
>>
>>4904003
>>4903990
For the benefit of anyone reading through the archives, thread 1 can be found here http://archive.wakarimasen.moe/qst/thread/4815280 or here https://archived.moe/qst/thread/4815280
>>
>>4904043
Sweet baby jesus we're on a roll

>>4904072
God bless you and god bless your patriotic heart, you glorious bastard.
>>
>>4904043
>>4904072
NICE
>>
>>4904072
Based!
>>
Also, something we could offer Kimball which I imagine he might value highly is the opportunity to send us criminals / prisoners: as the NCR Correctional Facility here in NV could easily be brought back online under us, to the benefit of both parties.
>>
>>4904139
I can get behind that idea. We could use some criminals for free labor in the mines.
>>
>>4904139
>>4904159
that's a great way to piss the followers, besides we don't know if there is any more dynamite hidden in that place
>>
>>4904205
>that's a great way to piss the followers
Unless you consider incarceration a crime against humanity, that is a retarded point.

>besides we don't know if there is any more dynamite hidden in that place
Then clear it?
>>
>>4904212
i just dont want us to deal with the powder gangers again
>>
>>4904205
I don't see how it would piss of the followers, and prison is meant to be a punishment for committing crimes. You can be rehabilitated, but will you honestly feel bad for a child rapist? As an extreme example.
Operating a prison isn't free and costs money, and good way to mitigate costs is with prisoner labor. If you're so sad about poor old Jimmy for Killer, you could allocate very small wages and an in prison shop for prisoners to buy additional snacks, books, etc.
>hidden dynamite
send 100 scavengers through the place.

>>4904230
Everyone knows how well the Powder Gangers turned out. Just ask all the corpses.
>>
>>4904230
The Powder Gangers according to lore managed to accumulate weapons and explosives in-prison prior to their breakout; frankly, I can't imagine them occuring again.

https://fallout.fandom.com/wiki/Powder_Gangers

Also, this wikipage confirms there should be a rail-route functional as-of-recently, along the I-15 between the Boneyard and Vegas.
>>
>>4904244
>>4904261
I'd be ok with that once we clear and restore the prison and don't give them explosives, but I don't like the idea of having ncr prisoners because they can use it as propaganda if they decide to go to war with us
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>>4904262
>I don't like the idea of having ncr prisoners because they can use it as propaganda if they decide to go to war with us
Not really - I mean if I give you prisoners and then I declare war, that is on me ain't it?
>>
>>4904269
we are dealing with snakes, they will lie and say that those people are not prisoners they gave us, but normal people that we kidnapped from the ncr and we are using them as slaves and we are worse than the legion and blah blah blah new vegas bad ncr good
>>
>>4904282
>they will lie and say that those people are not prisoners they gave us, but normal people that we kidnapped from the ncr and we are using them as slaves
This is insanity. Like god damn, I'm paranoid but this is just dumbass insanity.
>>
>>4904321
i'm a dumbass that doesn't trust the ncr, what more did you expected?
>>
>>4904378
I expected you to be logical? Or did you think they wouldn't announce the deal back in the NCR before sending prisoners away? That we wouldn't? That any number of things would make your fears ill founded?
>>
>>4904384
Nope, i honestly i wasn't, thanks at least for putting some sense in my empty brain
>>
>>4903583
One America.
One Enclave.
Now, and forever.
>>
Oh yeah - a thing we should probably look into if possible is where the Great Khans ended up. Luckily for us, Chomp Lewis is actually related to the Great Khans (his daughter having joined them) so chances are he actually knows roughly where to look.

If nothing else, we could probably arrange some useful trades between us and them and maybe even acquire some valuable items they can't utilise themselves like aircraft.
>>
>>4904724
I guess they went north, it's the only land the ncr hasn't set foot on yet
>>
Did anon really vote to kickban the Khans? You would think a gang indebted of chemist bikers would be a very useful thing to have.
>>
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There’s the possibility that Kimball himself sent the failed assassin. He’s not as incompetent as you were led to believe, but he’s not as machivellian as would necessitate for something like this. It could have been another faction in the NCR, but who would resort to such lowly tactics? It doesn’t matter much now, you’ll have to wait to take the brain back to Big Mt. Kimball seems to be rearing and ready to leave.

You arrive at McCarran and a portion of his guards peel off to start flight diagnostics on the pair of vertibirds.

Well, we should get this done soon. Send some of your guards to fetch tables and chairs. We’ll finish things up here.

The three of you wait around while McCarran becomes a small hub of activity as orders are barked and your council begins streaming in. Soon, everyone takes a seat at the impromptu diplomacy table.

Well, let’s kill the elephant in the room first. I think it’s advantageous to you if the NCR public doesn’t find out that there was an attempt on my life or that this assassination attempt was by a member of your elite security team. To that end, my team and I will keep ourself quiet if you cede the issue about the child that the NCR allegedly recruited during our pullout.

That sneaky fuck.

>Response
>>
>>4904900
if we announce the attempt first we can control the narrative and avoid any kind of bullshit that can happen if the information is leaked
>>
>>4904828
they chose to leave after finding out what happened to the other tribes that caesar integrated to the legion
>>
>>4904913
Honestly, depending on how far our C goes and the extent to how much Black Mountain can boost Mr. New Vegas this is not that bad of a plan. Tell Kimball a stern "No" and then have Vegas tell the folks about how an assassination attempt was averted by the Courier (maybe for the second time?) and how he is already using superscience to get to the bottom of it. You're welcome, Kimball.

Also, smells like Legion shenanigans. Nobody else is much into suicide tactics and I refuse to believe everyone was retarded enough not to notice a suicidal vendetta against Kimball in a soldier assigned to personal guard duty. Basic screening should have found that out.
>>
>>4904966
We have 10 in every Special and 100 in every skill
>>
>>4904998
Still does not answer the question.
>>
>>4904900
Deleted my old post.
And here I thought Kimball learned not to pull this shit with us.
Once again I must call you on your bullshit Mr. President. There is no "if" I find out who planned this assassination attempt, only "when". I have the technical skills to figure out who did this, and it would be in your best interest to know too. If this was a Legion assassin, you could spin this as a tale of your Veteranss easily putting down another dog of the legion, in addition to acquiring any additional intel I'm able to pull. Theres also this one potential time sensitive asset you possibly could send to Phoenix to really hurt Ceasar.
Another possibility was that this was some NCR political faction that really doesnt like you. As unlikely as it sounds it's not unheard of for people to attempt to assassinate their leaders if they really dont like them. Check your history books. You could curl them to the side and get some additional voters.
If this was a Brotherhood of steel assassin then you could further your agenda of fighting against them, more fuel for re recruitment adds to or counter anyone against the war.
But if I find out you were machivellian even to plan a faux assassination attempt, I will be livid.
>>
>>4904040
What was this roll for? Is that a secret?

>>4904998
That's a statement that answers nothing friend.
>>
>>4904900
"We are a nationstate that hasn't even existed a year - you think we've ran background checks on anyone? That we even can or that there'd be a background to check? For god sake, we don't even know our total number of persons as a absolute certainty yet - let alone their histories.

If you are going to make a threat, try to make a credible one - the child comes back to us or else I announce the NCR has enslaved a New Vegas Citizen, violating not only it's own laws but also morality."
>>
>>4905024
Nah it was rolling for trying to scan the brain at big MT
>>
>>4905032
Do NOT say this. Furthermore, if we honestly dont run background checks on our supposed "elite guard" then we are dumber than Kimball. This is some basic ass shit right there. Probably dealing with some Legion undercover dude trying to throw a wrench in our negotiations. Possibly even missed on purpose.
>>
>>4905040
>Furthermore, if we honestly dont run background checks on our supposed "elite guard" then we are dumber than Kimball
My point is we CAN'T run them: we don't have specialists in investigation or a vast bureaucratic storage of past occurrences to reference - hell we don't even have police for fuck sake, so if they were criminals we wouldn't even know. They could've been raiders 2 years ago or came from Arizona 5 years ago or been members of the brotherhood a decade ago. We lack the resources, the specialists and the time to go searching into the entire histories of these people even when they are our specialists. Not only because of the above reasons but also because we can hardly track down, double-check or gather reference / confirmation from across the wasteland whenever the area beyond our borders is literal weeks of travel to and from. Sure, if they came from within the Vegas area we might be able to investigate them, assuming all the other issues dematerialised, but even then if they claim to be from Bonnie Springs or Boulder City or Nipton - all three of those communities either no longer or barely exist so we'd struggle to check on their claims. Meanwhile if they claim to be from the NCR we genuinely have no real way of checking beyond perhaps asking to see a passport (if they even have such things).

You can say I am wrong but factually I am right. We were not able and remain unable to really check the loyalties, histories and connections of basically anyone we work with.
>>
>>4905069
This anon is more or less correct. When you sent out the advertisement for mercenaries months ago, they came from nearly every corner of the region. Ex raiders, deserters from the NCR, frumentarii, etc.
>>
>>4905069
You are assuming a basic background check involves their mothers maiden name and what they had for lunch when they turned 15. I am aware that we have no exhaustive archive of their past lives. What I am saying is that if we never did any referencing, never bothered to interview them and not once took in interest in what their beliefs were then we might as well put the Couriers Int to 1. Taking some random schmuck off the street, never asking any questions and then putting them in the presidential guard unit is staggering amounts of retarded. As I said before - this is likely some sleeper agent from the Legion. If it turns out that it is just some schmuck who we failed to notice had a *suicidal hate for Kimball* then we should just GG House and blow our brains right there.

>>4905078
As I said, due diligence. Obviously wont catch a veteran Frumentarii but will avoid idiotic blunders.
>>
>>4905032
I'm iffy about the first half, but I like the last half.

>>4905033
https://archive.wakarimasen.moe/qst/thread/4815280
>Courier Six (You!) adds +8 to any roll he undertakes. You can include as many companions on an action as you wish, but their maximum bonus in any category only reaches your level, +8.
I'm stoked for that 91.
I just noticed something just now. Our bonus is 8, the maximum bonus a companion can provide is 8. There's nothing stating that Companion's can't assist us or that the bonuses can't stack (unless you already mentioned this in the previous threads and I missed it). Theoretically, we could roll something up to +16 to an action. Very nice.

>>4905078
Could we possibly create a mind scanner at Big MT that could scan someone's entire mind, then format all that neatly into a terminal that Yes man could sift through? I'm fine with Ex-raiders reforming to a more respectuable occupation, and deserters from the NCR is funny, but frumentarii can suck eggs.

https://fallout.fandom.com/wiki/Lady_Jane
Would it be possible to hire Jane and see if she would be interested in working under Cass? I don't know if she actually found enough caps to return to the NCR, but I thought it would be an interesting possibility. Her experience as a trader could prove to be useful.
>>
>>4905097
I might not have been clear but the maximum bonus to any action is +8 (had +6 in my notes, lucky you)

As for Big MT, you'll have to wait to see the situation.
>>
>>4905096
>You are assuming a basic background check involves their mothers maiden name and what they had for lunch when they turned 15.
Hyperbole and strawmanning.

>I am aware that we have no exhaustive archive of their past lives. What I am saying is that if we never did any referencing, never bothered to interview them and not once took in interest in what their beliefs were then we might as well put the Couriers Int to 1.
And I am saying that even if we wanted to, we lack the resources needed, men trained to do that and time to do that in. We almost certainly asked questions when we hired them but unless we can actually confirm that they are telling the truth we might as well have just asked "are you working for caesar" for all the good it would do.

>Taking some random schmuck off the street, never asking any questions and then putting them in the presidential guard unit is staggering amounts of retarded. As I said before - this is likely some sleeper agent from the Legion. If it turns out that it is just some schmuck who we failed to notice had a *suicidal hate for Kimball* then we should just GG House and blow our brains right there.
No, I'm assuming the sort of background check that might catch "this person isn't who they say they are" or "this person has loyalties besides themselves" or "this person has a grievance of note" WOULD require a proper investigation. "suicidal hate for Kimball" is so specific and precise a thing that it would either have a inciting incident or a past loyalty as a cause and you know where those show up? When you investigate or perform a detailed psychological analysis with specialist supervision - not when you perform a god damn hiring interview for any jack or jane willing to merc.


Further, QM has agreed with me; which is a damming point to you.

>>4905097
>I just noticed something just now. Our bonus is 8, the maximum bonus a companion can provide is 8. There's nothing stating that Companion's can't assist us or that the bonuses can't stack (unless you already mentioned this in the previous threads and I missed it). Theoretically, we could roll something up to +16 to an action. Very nice.
It's max +8 per roll, courier or companions or combination of both.

>Could we possibly create a mind scanner at Big MT that could scan someone's entire mind, then format all that neatly into a terminal that Yes man could sift through? I'm fine with Ex-raiders reforming to a more respectuable occupation, and deserters from the NCR is funny, but frumentarii can suck eggs.
Eh - if you mount them to a robo-brain you can interrogate them for basically eternity in horrific conditions, stripping out their minds in specific ways to render them compliant and malleable to questioning. No need to read their mind beyond that but I suppose a combination of robo-brain mount and a VR pod could let you "live" their memories. Up to QM but both methods have legs.
>>
>>4905111
Nigga you are either trolling or so dense they could use you as battleship plating. Did you actually read what I wrote? Did you understand it? Do you understand how people in a unit (like our supposed elite troops) interact? Do you still think I am saying we should have caught Vulpes pulling the same shit?
>>
Is Ulysses with us at this meeting? I'm wondering if we should give him a council position as just a general advisor
>>
>>4905121
we he even want a position, and what would be most appropriate for him?
>>
>>4905125
Vice-courier
>>
>>4905119
No, I am saying you are being a fool if you think we did background checks: until a few weeks ago we didn't even know Kimball was coming, so we didn't have this squad assembled until then at best - realistically until we did prep for his arrival which was at the figurative last second - which means they were hired and working for us for two months or so without issue and then selected for this role.

Yet at this point I'm letting the argument go - I've made my salient points, the QM has agreed with me, I have nothing more to gain.

>>4905121
I'm thinking we make him our second / vice-president (or whatever we call our title) given he is a mini-courier and all.
>>
>>4905125
I just think it's a good idea to have Ulysses present as we are partners.
>>4905126
That kind of implies we are his superior where the impression I got is we are equals. Kind of like how Rome had to consols
>>
>>4905130
It's not the worst idea for you guys to actually create a governmental system and clarify the chain of command. Maybe talking to Ulysses after the meeting and see what he wants to tackle
>>
>>4905102
I'm sad we missed out on this other rare bit of info.
https://fallout.fandom.com/wiki/Pheeble_Will
Is this guy's Bighorners just as sought after as Heck's brahmins? It might be worth getting into contact with him. Depending on how much land he lost to Heck, and desperate he is, we could possibly formalize some kind of agreement if we're hurting on Big Horners, but we probably aren't. Pre-mass animal hunting Big Horners were fucking everywhere in the Mohave.

>>4905126
Fucking sides outta orbit. Like a vice-roy or something. Lot sure if he would like that but still funny. Now to find out if he's capable of humor.

>>4905127
whatever your's or "NmlGJWof" point is, what is the game plan? What are we going to say to Kimball, and how are we gonna get our not kid back? There's your suggestion, mine, and other anons for anouncing the news first before Kimball can spin his own tale. Seems like annoncing has a majority vote, but what about offering to share what we know with Kimball, or threatening to help his competitor?

>>4905132
A meeting or courier action? If we do a courier action, would we tackle it together with the guy? If Meeting action, would we talk to him, then decide on what to do right then and there, or wait the next turn to use another action?
>>
>>4905135
What you assumed from Will was that he lost everything to Heck and that's why he wants to kill him, or ruin his life.

As for the organization of the government, it really depends. You have your council, though everything else including a constitution and rules over citizenship and everything still has yet to be hammered out. As well as an encompassing law code.
>>
>>4905135
I agree with the sentiment that we should also get ahead of this. Part of our announcement should be pointing out that this is the second time we've saved kimball's life. As for what to say to kimball I say we explain this too him as well and if he wants to go down this road we wont be there for the next time.
>>
>>4905135
I mean my suggestion is basically threatening his reelection / the NCR as a whole.

The NCR and the Rangers both have a driving commitment from their earliest days to act against slavers - if we can accurately accuse the NCR of being slavers, even if only once, it would create huge issues internally in terms of support. Just the risk of it alone would tank Kimball's presidency and probably prevent re-election.

>>4905153
Probably a good idea - also that he should really stop trying to threaten us, it's a dumb-ass move.
>>
>>4905151
Beyond being a Bighorner rancher, it was never stated if he was a big time dude or another small fry. I'm wondering if it would be worth finding and trying to work something out with him, or not waste the action. We've already got the food, and Brahmin make well enough pack animals. However Bighorners can be quite larger, significantly more durable, and can possibly hold their own in a fight (though still as liable to die in a gun fight like brahmin). If Bighorners are stronger than Brahmin and don't take as much care to keep healthy, I could see some worth in finding Will again. Perhaps he could train Bighorners to be more docile.

lol fuck damn I had a really dumb or really neat idea. Bighorner cavalry, or war beast. The bulls deal 45 melee damage and are fairly fast. Add some spikes to their horns and you could probably bring that up to possibly 55 or something. They got a modest HP of 120, and slapping some armor on them would increase their odds of survival.
Image one of our fucking mercs riding on the backs of one of these and charging down a legion scout with a spear.

>>4905153
>if he wants to go down this road we wont be there for the next time.
A fair good detail to bring up. We've saved his life once already (when are we gonna tell him Survivalist?), and demonstrated we were willing to take a bullet for the man.
>>
>>4905168
Issue with bighorners is that it's nearly impossible to make them do anything. They're notoriously hard to train and I've never heard of them being anything but food.

I suppose with enough energy and resources you could breed them to be hyper agressive and let them loose like elephants, though historically war elephants were never worth their weight
>>
Alright seems that you're beating him to the punch and announcing the attempted assassination yourself, telling him this is the second time you've saved him and that you are not conceding the child in negotiations.
>>
>>4905188
History never pumped their war elephants with slasher, buffot and ant nectar.

>>4905195
Good. About time we cash in those good boy points.
>In one of your more daring operations, you impersonated an NCR ranger and helped secure Kimball's visit to the dam. Between a legion sniper, his vertibird being boobytrapped, the AA gun ALSO being boobytrapped and the legion spy who rushed the stage, you are honestly surprised Kimball made it to the dam at all.
If we want to be technical about it, we saved his life from four different assassination attempts the first time, and tried taking a bullet for him this time.
>>
>>4904900
So, you don't want was know who trying to kill you? I will make a note of it after I finish my investigation.
>>
Listen, I’m getting really fed up with this trip. I’m not going to pretend that you saving me was altruistic, part of me wishes you would have let me turn into a martyr. The kid is yours, go ahead and announce whatever you want. Mullfeld, please write up the final agreement.

THE MCCARRAN ACCORD

>The NCR will receive an increased supply of water, 5% for free, 5% paid at the previously reduced price. In return, the NCR will null their territorial acquisitions north of New Vegas, return the child known as “The Forecaster”, give the government of New Vegas the deed to Cassidy Caravans and approve the sale of 20 power cores at 1,000 caps each. The NCR will begin an advertisement campaign for New Vegas and New Vegas will begin investing in alternative tourism attractions.

Ambassador Mullfeld slides the document to you.

How does this look?
>>
>>4904913
I think it's pretty funny of you to call yourself a lobotomite for your gaffe anon, have a (you)

>>4905125
>>4905126
>>4905127
>>4905130
Ulysses hasn't done diddly-squat for Vegas yet, and we've beaten him at every point in the past up to and including sensing his presence when he was skulking near our Kimball-tour. He's a good problem-solver, I imagine, but he's dreaming if he thinks we're making him vice-anything. He's a advisor and colleague like anyone else in our council, but his failures and the blood on his hands (and the dishonesty/loyalty to himself and his own vision, rather than our) preclude him from being our equal.
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>>4905271
Looks good to me
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>>4905271
Looks good
>>4905276
>>
>>4905271
50 power cores.
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>>4905271
Seems decent.
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[It’s agreeable. I’m glad we could come to an agreement.]

You pick up the pen and sign, finalizing months of informal and formal negotiation. Ambassador Mullfeld herds you and Kimball in front of his vertibird for a photo. The two of you shake hands, friendly smiles plastered on. Beneath the surface though, vitriol.

Kimball leans in close to you.

I never want to come back to this sandbox again. Don’t do anything to antagonize The Bear and we’ll let sleeping dogs lie.

[I couldn’t agree more.]

[And hope Hanlon doesn’t win. He’s unyielding, burned by losing The Mojave and all of the lives that came with holding it.]

With that, he and his team, sans Ambassador Mullfeld, load up and depart on their vertibirds. A much quicker trip that was first planned. A complete diplomatic success, though the water situation may need to be addressed eventually.
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>>4905451
>Kimball leans in close to you.
What you want a kiss faggot?
>>
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>>4905451
now that the faggot has gone we can focus on the horde
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>>4905509
>step 1 click (Get Captcha)
>step 2 type the numbers,letters and signs you see
>step 3 click (Post)
>step 4 Enjoy
>>
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Thinking of ways to increase your odds against the incoming horde, you decide to try to kill two birds with one stone. Taking out the Transportalponder, you pop over to your favorite pre-war scientific facility and go to seek out Dr. Borous.

Since you shook off their repeating thought programming, the members of the think tank have slowly become more and more cognizant, being able to think through complex ideas.

You find the head of animology looking at chemistry equations on a chalkboard, muttering quietly to himself.

[Dr. Borous.]

Dr. Borous: Oh! The Courier! You nearly made my bio-gel jump out of my chassis. Well, anyway, what brings you back here? Bored of pilfering the wasteland?

[Actually, I need a favor. You created the cazadors, so I’m sure you have some of their squeezins laying around?]

Dr. Borous: DISGUSTING! Squeezins is not the correct nomenclature, but yes, at Y-14 there should be some aerosolized pheromone sprays. Why do you ask?

[You wouldn’t believe me if I told you, actually, I don’t think you would understand. Thanks though, Borous.]

Dr. Borous: Yes, whatever. Hey don’t forget, you owe us some outside specimens. Dr. Dala is getting anxious, and she makes weird noises when she gets anxious.

Speaking of Dr. Dala, you look around and find the head of lobotomy in her room. Making sure to give plenty of warning beforehand, you enter.

Dr. Dala: Ohhhhh my little teddy bear has returned. I can only imagine how much perspiration must build up…..

[LADY KILLER]
[It’s nothing like the sweat I’d work up with you, Dala. Imagine the smell…]

She shivers and her bio-gel lightens and darkens.

Dr. Dala: Please Courier, my chassis can’t take the stress. What can I help you with?

[I have a brain I need scanned. The owner had taken poison and I rushed him over to an Auto-Doc MklX for an emergency operation.]

Dr. Dala: Even assuming the poison hadn’t caused irreparable damage, the minutes of a lack of oxygen to the brain could prove destructive. Let me take a look at it.

You set the jar-o-brain on the table in front of her. She circles it a few times, probing into the jar, lightly touching the brain proper.

Dr. Dala: Well, the brain is damaged but not beyond use. What you’ll find is fragmented, but you’ll find something.

[Well, it’s better than nothing. Do you have a machine here that would be capable of seeing these memories?]

Dr. Dala: We did, well, still do I think. The previous visitors, the one with the beard, stole it from us. If I could guess, he took it to Little Yangtze.

[Thanks sweet stuff. See you around.]

You don’t bother to see her reaction before you’re out the door and into big empty.
>>
Okay now that is out of the way, we've a few points to discuss. Vis-a-vis the terms of the deal and how it affects us.

Firstly, we can now expand out territory north without granting casus bellei to the NCR; this however will require a expansion of our military both to cover the new patrol needs of the absorbed regions but also because of potential combat losses. I would advise a 400 merc increase in numbers short-term, with a further 40 + replacements being brought into service every turn there-after dependent on how profitable expansion is and how much of a surplus we are running. To reduce the deployment of manpower to holding territory, we might want to consider the creation of fortified outposts along our borders, which will also aid in defending from counter-attacks as we move north and solidify our control over these regions. Plus the potential for them to germinate into townships if done correctly.

Secondly, tourism and it's diversification is now a economic and diplomatic concern. Luckily we'd already discussed how to do this at relatively great length, only real concern is getting it done quickly and efficiently but given each construction should give us more profit to then return to making constructions - I imagine this shall become a self-sustaining interest if it was not already. It may also be advisable to offer grants to private interests / citizens who wish to expand their own businesses or to buy them out where possible to augment our tourism actions.

Third, we have secured power cores to enable the restoration of all the industrial equipment at the Sloan Quarry as well as additional industrial sites - we should get this done ASAP so we might make use of their output both in trade with Caesar as well as in our own construction.

Fourth, The Forecaster returns soon and it might be wise to see what he can tell us about the NCR's time with him as well as investigating his abilities. If nothing else, we can find out what they asked him about. Fifth, with the return of Cassidy Caravans, it becomes even more important that we look into the purchase of the Happy Trails Company to provide a basis for our northward trading, potentially under this name.

>>4905514
I'd tried about 3-4 times before that post worked, forgive me for getting pissy.
>>
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Trotting over to the Z-14 Pepsinae DNA splicing lab, you’re thankful you more or less exterminated the cazadors in Big Mountain. Deathclaws are tough but cazadors are in a league of their own. Tunnelers on the other hand…..

It’s a simple task to enter the facility and rummage around for anything that looks like it could spray. A few trial and errors later, you have a handful of small aerosol containers with unnecessarily long scientific names stenciled on.

There isn’t enough of it to spray over a large area, but depending on the potency of the contents, it could be diluted and sprayed from the vertibird. More engineering issues stare you in the face.

Throwing the cans in your pack, you trot on over to the concentration camp. You had cleared it out months ago, though there was so much junk that you hadn’t bothered poking around too much. Clearing out the camp proper, there wasn’t anything of interest that you could find. Entering Father Elijah’s camp however, you hit gold.

The machine itself seems relatively basic. A coupling to the jar, where electrodes are stuck into the brain proper. From there, it seems that the information is transmitted to some sort of headset and goggles. Looking around the apparatus, you find a note that Elijah had written.

This advanced interrogation machine shows promise, but I unfortunately have no use for it in my present situation. It seems that the brain must be take intact from the subject’s head, placed in bio-gel or other preserving agents, and hooked up to the coupling. From there, electrodes of some sort are injected in, running electric currents through as you would a muscle. Now the interesting part, memories are then transmitted to some sort of headset where the user is, well, put in the position of the subject in said memories. It’s remarkable, but not without its flaws. I could only experiment on damaged brains, either from the ghouls or the lobotomites so the memories were murky and fragmented. It was a very unsavory experience. I imagine a healthy brain would yield much clearer images, though I am not in a position to follow that path of thinking. A parting note on this machine, the brain is fried after a very short time, rendering it completely useless. I suppose if one were to obtain the information necessary, the brain would not be needed further. This technology has interesting applications but does not help me in my current endeavors. I’ll make a mental note to return for it once my business in the Sierra Madre is finished.

Well, it seems the machine is ready to go, though you’re not sure how broken up the memories will be and once you see them, the brain will be gone. If you don’t find a lead, the trail dies.

>Proceed?
>>
>>4905518
yes
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>>4905517
don't worry man it took me a few tries but I managed to figure it out
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>>4905518
also we should try to improve this machine when we have the time, place and resources to do it
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>>4905533
Agreed, the potential to use this in murder cases (if you can use it on ghouls and lobotomites, damaged and rotten / severely aged brains still work) alone makes this a highly viable technology. Although really the main concern I'd want to resolve is it burning brains out - if that weren't such an issue you could use it basically constantly to examine people.

One thing we should also look into grabbing from Big Mt are those head pieces that boost your natural regeneration, the nucleio-radii or whatever they were called. If nothing else, they'd be a great thing to show off to the BOS / Followers as a example of safe, pre war tech that we're making accessible to the people and if we can establish production - well, soldiers that can heal in combat are always a nice thing to have.
>>
>>4905544
>One thing we should also look into grabbing from Big Mt are those head pieces that boost your natural regeneration, the nucleio-radii or whatever they were called.

Cass. There are some perks to being our friend, after all.
>>
>>4905544
the "Valence radii-accentuator"/blue halo are way out of our ability to produce them for now and the regeneration it's not super fast but rather slow, it will help someone get out of bed fast sure but it can't do miracles "Regenerates HP at the rate of 1 point every 5 minutes/12 points every in-game hour." also there are only 6 as far as im aware so if we give the to someone we should keep 2 atleast
the more powerful version the "Atomic-valence tri-radii-oscillator"/the 3 blue halos in 1 hat is even rarer (there is only 2) and does this "restores 24 hit points every in-game hour." so we should keep them for study and reverse engineer them for manufacture when we have the means
In my humble opinion we should give them to the followers first and then the BoS
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>>4905518
YES
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>>4905533
>>4905590
>>4905518
Do we think we could put this on the brain to mitigate any brain damage? The Valance halo thing?
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>>4905451
>pic
Alright so war with the NCR is inevitable. Good to know.

>>4905518
Proceed with the mad science.
>>
>>4905590
Eh, we've no idea if we can or can't presently produce them (since we don't even know where they were made in Big Mt) but if the pre-war production facility survived relatively intact I wouldn't put us past being able to make a few. As to the number present in game, sure, they're somewhat limited but there's little reason to conclude that was strictly accurate to the numbers possibly present.

Also as to their strength, 12 hitpoints per hour is a lot man: in F:NV natural healing is set to occur only if you've more than 5 Endurance and even then it is 1 hit point per 3 hours unless you have 9 or more in which case it is 1 hit point per 1 and a half hours. That is to say this technology boosts your regeneration 18-fold at worst and 36 fold at a minimum, presuming you have natural regeneration. Not to mention there is a even rarer variant that does twice as much regeneration which would therefore be as much as a 72 times increase in regeneration. That is a huge leap.
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>>4905622
I would only use them on patients who will take a while to heal but are stable. (CASS)
>>4905611
i don't think it works on dead cells
>>
>>4905624
That's the beauty of science. We can test the hypothesis on the brain to see if it will work or not. There's no harm or loss or resources for the attempt. Would you not agree that it's worth at least the try?
>>
>>4905638
we should test it on another brain and if it works then sure
>>
Rolled 1 (1d100)

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>>4905644
There's no downsides to testing on the brain we're scanning though. Scaning another brain would take time and it's just more semantics.
>>
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>>4905651
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>4905651
whatthefuck-
>>
>>4905651
Oh, now that is VERY interesting
>>
>>4905651
FUCK THIS CAPTACHA HOLY SHIT
>>
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>>4905657
"Oh, now that is VERY interesting"
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>>4905657
WHAT DOES IT MEAN YOU ROLLER SKATING CANDIED DANDY!
>>
>>4905651
Ah, that's what you meant by proceed. I wish I was mentally prepared for a roll though.
>>
i have 1 feeling right now: FEAR
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>>4905644
https://m.youtube.com/watch?v=vVPT0JT1dOw
>>
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Well here goes nothing. You hook the jar up to the machine and turn it on. A thrumming sound follows as you sit down and put on the headset.

A feeling of extreme vertigo precedes perhaps the strangest sensation you’ve ever felt. You find yourself unable to move, in what feels like a neverending environment. A dark purple vacuum with what seems like small stars filling the emptiness.

“Alright Barnes, I’ll stop with the fanfare. You’re going to be fine.”

The voice materializes before the body does, but the body isn’t more than what looks like TV static, phasing in and out of view. You can’t make anything of note out.

[It’s going to be strange leaving the base. Haven’t been topside for more than a week, now I’m going out indefinitely. I can’t remember the last time we’ve sent men so far south.]

The words came from your mouth, but you didn’t speak them. It seems that you’re just along for this ride.

“Yeah I get it, but we’re stretched thin and there’s a good opportunity here. And remember, you won’t be alone. There will be other agents, even if you won’t be in contact with them. Alright, we’re out of time. Your pack has a new identity for you, some supplies and a bulk of bottle caps. Don’t spend them all in one place.”

[Are you kidding? I can only imagine what a post-war Las Vegas would be like, especially now that they’ve gotten everything all lit up!]

“Alright kid, don’t get too carried away. Oh one more thing, there’s a cyanide capsule with everything else, you know what to do with it. No one, especially him, can know of us or our location.”

Everything goes black and it feels like you’re falling, though no air breezes by. A few seconds pass and you’re once again with this “Barnes” guy. He appears to be hiking up a mountain. Only the closest bit of detail comes out but it seems like the Mojave at night. He reaches the peak and you see New Vegas, the shining jewel of the desert far off in the distance.

[If only Lieutenant Conrad could see this. Civilization out of the control of the NCR, Brotherhood and Legion.]

Seems he’s talking to himself. Just as he finishes, the falling feeling returns, though nothing materializes. Instead, you hear snippets of conversation, too quick to pick up. A portion of Mr. New Vegas’ mercenary recruitment broadcast.

[Roger, home base. I’m going to pose as a mercenary and try to work my way up. Will radio back with further updates. Over.]

A tinny voice responds.

“Understood, fifty-seven. Remember, no one can know of your mission or our location. Home base out.”

More falling.
>>
>>4905694
I especially love how the dice were egging us on with good rolls, only to cuck us in the end.
>>
“COME ON YOU WORTHLESS PILES OF SHIT! MOVE BEFORE I SHOOT YOU MYSELF!”

That’s Moreno’s voice...and it seems like you’re on the training course at McCarran.

You’re scrambling up the log wall, Barnes’ pants drowning all other activity around you. The scene disappears and that old, familiar feeling returns.

You’re in front of a radio, though this time your full environment comes into focus. A small shack, sunlight streaming in through. He has a spartan home, a mattress, bottles of water and boxes of food stacked in a corner. His distinct black custom riot armor is neatly organized at the foot of his bed.

[Home base come in. Home base this is fifty-seven do you read? Over.]

A few seconds of silence and the same tinny voice returns.

“Home base to fifty-seven. We read you loud and clear. What do you have for us? Over.”

[Home base, I’ve been included in an honor guard for the NCR President’s visit in a few weeks. Please advise next course, over.]

“Roger fifty-seven. Give us a few minutes to run this upstairs to command. Over.”

The receiver falls silent for a few minutes before lighting back up.

“Alright fifty-seven. You are to assassinate the NCR President by any means necessary, but it is better if you do it undetected. You are to burn all personal belongings and completely dismantle this radio beforehand. Upon mission completion, proceed to point echo for evacuation. Capture is not an option.”

[Understood, home base. It will be done. Fifty-seven out.]

For as confident as he sounded, you feel how terrified the kid was.

Blackness once again, though the falling is replaced with excruciating pain in your temples. The blackness erupts into blinding white before you lose consciousness.

It’s dark when you wake up. You’re on the dusty floor of Ulysses’ camp and your head feels like a ton of bricks fell on it. You’ve had worse hangovers though.

Giving yourself a few minutes before picking yourself up off the floor, your brain machine, and the accompanying brain, is burnt to a crisp. You poke around but nothing seems to be salvageable. Perhaps the brain was too damaged, perhaps the 200+ years of age got to the prototype.

What matters more is that there’s a new player in town and rats you need to find.
>>
>>4905713
We'll get Big MT to build us another brain machine, this time with blackjack and hookers.

On a more serious note, we have any idea on where Extraction Point Echo is, or was the knowledge burnt to a crisp as well?
>>
>>4905713
oh boy the enclave won't be happy when they find out we know about their spies
>>
>>4905738
We don't know that it's Enclave, they're just Mystery Faction #1 at this point. Also, what's even left of the Enclave as an organisation at this point after the repeated drubbings they've received over the last few decades and having all their known significant bases blown up by player characters and other factions?
>>
We know his name was Barnes, they're affiliated with a high tech faction up north, and they're organized.

>>4905775
What if we do a Meeting action? Do a region message saying: "I'm not mad, only disappointed. You know what you did. Come find me and we can talk."
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>>4905797
And they originated in a bunker, not a vault. Isolated, and Old World by calling it Las Vegas and knowing it's history. Very secretive. Doesn't like the NCR, and very knowledgeable of the factions here.

Also, what part of
>No one, especially him, can know of us or our location.
did you not understand?
>>
Alright, given we've no way of proving the loyalties of any of our mercs, we're going to have to side-step the entire issue by only using people we can personally vouch for for important roles. That is to say we're basically going to have to rely on people we can confirm have been born-and-raised within Freeside and basically never left or who the Courier personally met before taking over. That won't completely remove the risk but should at least mean we can avoid it for the most part.

It might also be smart to begin implementing wide-band listening stations under Yes Man to try and catch these spies when they're transmitting: by use of 3 listening posts we can tri-angulate the location of a broadcast, with further stations narrowing down the location more quickly / precisely. In theory, this would (with sufficient computing power) let us move to capture them when they broadcast in real-time but if nothing else will confirm if they are still present and how many (with a great degree of inaccuracy: we can't tell if there are groups of them or only singular agents for example). If the messages are unencoded or encoded simply enough, we could even listen in on instructions.

We will also need to begin considerations for the hardening of critical infrastructure and positions like the Dam and Black Mountain, along with industrial sites like our water pumping stations and future factories. Last thing we need is our farm's water being contaminated at a critical moment or the generators at the dam being taken offline.


Also if someone could tell the BOS/NCR that the Enclave are still at this old hat of trying to take over the world, that'd be nice. I doubt they'll listen and even more so I doubt it'll help but hey, it's kinda our responsibility to inform them so they can prepare at least in part too.
>>
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Alright I think I'm gonna start the next turn in a new thread in a few days. I need to do some planning and map making, as well as catch up on real life stuff. So I'm going to let the rest of the thread be a Q&A about lore, gameplay, setting or anything else I missed in the last three threads. I'm also going to include some more information about the northern tribes you met. Please direct all questions to this post.

I would also like feedback on what you would like to see more of as the players. What I could improve on and what is just complete shit. Lurkers are invited to respond as well.

Thanks for bearing with me as I had my crisis of faith.
>>
>>4905847
An officer core comprised of citizens from regions and towns who joined us will help immensely, and we can pad out our manpower with mercs or noncitizens, sort of like a foreign legion. We can develop a more secure police force and intelligence agencies later.

I agree with the listening posts, REPCONN could be one such sight, and Lucky 38 the other.

I agree with hardening the critical positions and infrastructure. We'll include the hospital and Auto Docs, and an NCR border station as well.

>>4905864
No problem mate, you run a good quest! See you in a couple days!
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>>4905864
> what you would like to see more of as the players
i would like to see diferent perspectives for example an averge freesider,a normal wastelander,a citycen of the ncr, etc normal people reacting to the rise of the Courier and NV aka a little world building
>What I could improve on
your rolls
>Thanks for bearing with me as I had my crisis of faith.
don't even mention it man this quest/story has been something that i could easily see as a post game story
aslo its a sin to tell a lie https://www.youtube.com/watch?v=eP9nD0TsqEI
38/10
>>
>>4905864
Make sure we grab a Valence radii-accentuator for Cass on our way back to Lucky 38. It's the least we can do.

Also, it's interesting that we always seem to end a thread on a low roll, with the last two being crit fails. Quite a quirk of this quest, if you ask me.
>>
>>4905864
Would there be any tribes interest in succeeding into New Vegas territory to avoid getting annexed by the Legion or the NCR?
Can the Forecaster's powers be studied, improved, and possibly replicated?
Are we capable of creating our own kind of implants? I was thinking some kind of hands free small internal reservoir for injecting combat stims and stimpaks.
Isnt the MkII stealth suit as smart as the other A.I. in the sink? How is she doing now a days?
If and when we bring the other Sink A.I. to the Mojave, could we possibly give them the option to swap between their housings and a Securitron to give them a little extra maneuverability?
What would it take to create a vehicle motor pool dedicated to repairing, salvaging, and maintaining vehicles?
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>>4905975
I agree. Holy shit. You beautiful bastard, you just solved our long term health issues.

>>4905864
There are at least six know locations where you can find the Valence radii-accentuator, and I think maybe on super rare occasions they spawn on lobotomites? At the very least there are six. Theres also at least two Atomic-valence tri-radii-oscillators, and again I dont remember but maybe one or two spawns on lobotimites. Can we get these to the Mormon Fort to heal all long term patients and Cass? In theory. I'm thinking if we can do that, we have minimum two securitrons guarding the front gate to the fort, one on the inside, and three more guarding a secure locker which will contain these halos.
>>
Can everyone post and link all their ideas? I'm gonna try recording all of them.
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>>4906003
Fixing up and making REPCONN, H&H factory, New Vegas Steel, Fortification Hill and Big MT operational, expand (diplomatically, at least) to the North, see if the Burnt Man want to join us, commence with Ceaser's concrete deal, check out Sentinal, get our pilots trained up and Vertibirds out of the Legion, reorganize the military, establish an intelligence agency, heal Cass, get our trade caravans up and running, get more Auto Docs, prepare for the Tunnelers, make good on our Goodsprings promises, establish a prison, hospital, and proper sanitation, try and supply the needs and desires of our towns, repopulate unpopulated towns, get the trains up and running, get NCR contractors to teach some Vegas dam engineers, create an Air Force or Air transport for East Coast dealings, find the Presidential Codes (personal mission), and try and woo Westside, our BOS, and the Boomers to integrate and contribute to our fledgling nation.

And that's probably not half of it lads.
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>>4906003
After the prison is set up, have our Dirty Dozen try and recruit competent individuals from the criminals, maybe having them become an inspiration for to more upstanding of them to follow, also makes for good PR, at least from a theater perspective.

From the first thread (part 1), we've had investing in government transportation (including fixing up the damn boats), improving out food situation (hopefully we can trade the surplus to the other factions), test out Black Mountain, scavenge Vault 11,Vault 3, Vault 19, Vault 22, Vault 34 and other high priority scavenging sites (this can include dangerous sites, such as the Divide, Sierra Madre, Grand Canyon, and other hard to reach sites outside of New Vegas, some I imagine even the NCR and Legion couldn't tame), finding and repairing robots to bolster our forces, increase dam electrical output to 80% efficiency to power and use Lucky 38's large fuckoff laser and keep our nation's lights on, try and attract useful personnel/people (including but not limited to engineers and sharecroppers) to emigrate to New Vegas as permanent citizens, rebuild the giant robo-scorpion, renovate and reopen the Van Graff's casino, deal with the smaller caravans (maybe buy some of them up), buy up Happy Trails caravan, maybe do some caravaning business in Legion and NCR territory, do an interview with Mr. New Vegas, check out Robronco museum, refurbishing the Sunset Sasperilla facility (to sell sodas), get some experienced and skilled ghouls to settle here, train some town militia, established diplomatic relations and begin trading with the Shi, mint our own currency, some scheme using Big Horners as beasts of burden (Cass disproves), getting the BOS to help train dam engineers and help repair the dam proper (spending a boon on the dam would totally be worth it), organize a proper hospital (maybe with Follower help), secure replicator in abandoned BOS bunker (recommended for dam parts), get schematics for holo pods and whip up some engineering and science tutorial programs so we can begin a specialised education program, research Mr. House's stasis pod, create Cass' bike (maybe bunk now, but you never know), domesticate and ranch wildlife (geckos, brahmin, etc.), maybe recruit former Enclave in secret (really top secret, and only a trickle at any one time), refurbish settlements with proper structures (concrete?), check in on Dr. Henry (tell him of the super-pheromones [give Red Lucy some too?]), recruit Keely and her two robot assistants, scavenge the Sierra Madre proper (bunch of weird schemes here, but meeting Dog/God, Dean and Christine would be neat), get different robots operational and under our control, repopulate the Vaults (connecting excess power generation to our grid may be worthwhile), train some soldiers with some perks (time intensive?), get Westside on board, fixing Freeside's water situation (already taken care of? functional water fountains?? chilled water vending machines???).
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>>4906003
First thread (Part 2: Electric Boogaloo). Just keep in mind, this is just idea posting, we can refine our idea nuggets after.

Create an arms&ammo factory/industry, scavenge small Poseidon Energy Building (doesn't ED-E have useful tech we can safely research? not willing to risk losing him over it though), scavenge/build and utilize solar panels, find GECKS, create farms around Lake Mead, get agri-industry like fabrics/alcohol/leather operational, trade/utilize Boomer's biodiesel refinery(upgrade for more production?), set up sustainable fishing industry (create aquarium?), buy off NCR contractors(?), use caravans for Legion and NCR intel, increase Novac's supply of water so they can diversify their diet past mostly Brahmin (hey have plenty of fertilizer from animal byproducts), increase Primm's supply of water and indoor plumbing in the Vikki and Vance Casino and The Bison Steve Hotel, Goodsprings would love some traffic and economic opportunities, Jacobstown (needs to fix and improve human relations, would like open trade with the region and to be connected with the irrigation system), improved roads, advertise to educated Ghouls/Super Mutants/experienced farmers, get Big MT's securiton factory operational, contact/establish relations with New Reno(?), collect tribute from big players (leaving small fry alone), repair broken Vertibird (secure additional supply of parts), get BOS manufacturing holotapes (medical, etc.), fix and reprogram the unique Securitrons, retrieve Sentinel data, training rando animal as guard dogs(?), Dr. Henry animal training (giant rad honey bees to harvest their honey???), fixing and utilizing Sierra Madre vending machines (?)(been brought up several times now), commission Michael to make advertisements and signs for Cottonwood Cove as a beach resort, create a lumber industry, Courier museum (kino idea right here). Part three will mainly be a repost of two post together btw. You lads are on your own for the next two threads.

Also, turning machine anon? You're based. Just FYI.
>>
>>4906003
First thread (Part 3: Return of the Courier)

(First post)
>How to make a profit
A long list of options exist:

1) Cultural investment to enhance our tourism industry: museums; radio and live plays; musicians; acrobatic performances; zoos; anything which might intrigue, entertain, marvel or impress a visitor or draw them in.

2) Industrial investment: turning base material into refined products or refined products into useful equipment and goods; fabric, metal, lumber, glass, etc; clothes, tools, carts, jars.

3) Acquisition of natural resources: gold, iron, wood, copper, tin, aluminium, titanium, zinc, high quality coal, natural gas, gems.

4) Agricultural investment: Brahmin meat is valuable, their milk and hides too; alternatively fruit can be made into fine alcoholic drinks, jams and otherwise preserved for resale at a high price.

5) Service investment: education, medicine, banking, etc; anything where individuals would pay substantial amounts for assurance of quality.

If you mean specific things we can secure that ought to be profitable, producing items like alcohol and cheese from our agriculture or expanding Sloan's production of concrete, to sell to the NCR, could be profitable. Similarly, we've a lot of electrical power so establishing glassworks and producing bottled drinking water to sell west could work. Another option would be producing items like dynamite on a far larger scale and exporting that.

I can't speak to options from type 3 to be frank, since that is something we can only exploit as QM notifies us of its existence (should do an action to send prospectors out east beyond the dam, if we're lucky we'll find something good). I can say however if we can establish a pre-war level of medicine, even if it costs a lot, there is a good chance that we will have people visiting just for the purpose of seeking cures or treatment. Especially if we can develop medication like anti-biotics, anti-fungals, anti-parasitics and so on; just having clean operating theatres, blood banks and trained doctors / surgeons ought to interest a lot of folk.

Alternatively we can begin sending trading parties out ourselves north and south in hopes of finding markets to exploit (by acting as a middle man between them and the NCR as well as selling our own products to them) or resources to exploit.

Second post is gonna be in part 4.
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>>4906003
First thread (Part 4: Get me off Mr. Bones' Wild Ride)

(Second post)
>#1
Easily acquirable. We've already hired a good host of talent and prostitutes. Live plays could be done by our Dirty Dozen, we could host some kind of musical talent show to find our hit new artist to occasionally play on the radio, performers may vary, we could try to convince Red Lucy to let us convert part of her property into a kind of Zoo so people can watch the animals in addition to throwing peanuts at them. Alternatively we could make an above ground zoo filled with unmated animals with Doctor Henry's help as a geneticist.

>#2
Will have varying results depending on what facilities are available to be refurbished. QM said that the quest is upscaled so there could be new locations in the Mojave we're unaware of. I think we can find the recipe for Sunset Sasperilla and start selling it.

>#3
not sure we can do a lot of these beyond the Sulfur mines, the quarry, and fishing. Maybe we could find a mine?

>#4
We should farm geckos. like a lot of geckos. we could use their hides for gecko backed reinforced metal or leather armor. I think they're worth so much is because of how deadly those critter are.

>#5
drawing blacks to add to this

I think this is most, if not all, of the pertinent ideas in the first thread. The rest of the threads are up to you lads.
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>>4906211
Fucking super buddha okay I guess you got the notes down.

>>4905864
How has Doctor Henry's research been going? Does he feel that his time could be better used some place else, or is he in the eve of a discovery?
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>>4905874
Yeah I've been playing around with the idea of multiple perspectives, not interactive but just to show the reaches of your actions. There's a few books I've read that I'm gonna take inspiration on.

>>4905977
To your knowledge, no tribes are clambering to join you. The tribes in Zion are nearly untouchable do to their position, and the loose confederation of independent tribes don't really have the foresight to see the impending danger.

You're not sure about the Forecaster, or even if he has powers. He could just be very perceptive.

You're probably the only one who could actually create implants in the facilities at Big MT. There may be a few labs in the NCR that can do it as well, but most come from scavenging

The MKll is lonely and wishes you would sneak around more, or let someone sneak in her. Though you're not that kind of guy, right?

The AI matrixes could be swapped with some adjusting, but they wouldn't have control over their area of expertise so they would more than likely choose to stay in their original housing

A vehicle motor pool would be a pretty big investment of resources. A lot of repairmen, industrial tools, access to a lot of scrap, as well as ways to transport. Given time, your men would slowly learn the ins and outs of vehicles.
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>>4906461
>letting another man sneak it your gal
cuck shit gtfo.

>what's the market price for power cores? 1k, or did we just get a good deal?

>How would Doctor Dala react to watching a buff sweaty striper dance? would she explode?

>If we spend a courier action getting all the doctors their desired research materials, would it have to be one doctor per visit, or could we bundle a bunch of crap and give it to all of them? (MkII Securitrons data for Doctor Zero, Duraframe data from Ed-E for Doctor Dala, music holotapes for Doctor 8, animal eggs from the Thorn for Doctor Borous, old logistics data for Doctor Klein. I forgot what Moebius wants.)

>What do the various big and small factions think of the Courier and New Vegas?
>>
>>4905981
Yes you can use all of your healing halos and give them to the Followers, though you have two of the really good ones and six or the others, those are the maximum.

Also these things take months to heal someone with damaged organs like Cass or more severe injuries.
>>
Okay tribe information. The 80's are great metallurgists, creating impressive armor and weapons from common scrap. They are aligned with the legion, supplying then with many blacksmiths and slaves captured from the old interstate and other tribes.

The sorrows and dead horses you're familiar with. Not much of an industry, though friendly to the Courier and could be beneficial to creating a medicinal industry or gecko husbandry

The loose grouping of independent tribes don't have much to export nor are they based in any large salvage areas. This means they are pretty weak, though not a target as they just supply manpower mainly. Think of them as the tribes you see in Zion, just worse
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>>4906480
Power cores usually go for at a minimum 2k, so a bit of a deal

I don't even want to imagine the reaction of Dr. Dala seeing something so primal..

You could do all doctors in a courier Action, though you'll need to assign them a task. Your brain will keep them on task.

Factions in new Vegas proper? None have openly rebelled, so they don't hate you. The Boomers see you as the only good savage, the Brotherhood are wary but you're a potential ally. The Followers hope you can be what the NCR stopped being, Crimson Caravan should be obvious....

Primm appreciates the efforts of upgrading their town, Goodsprings is waiting for you to follow through with your promises
>>
>>4906588
How hard will the Garret brother nutt his pants when we give him one of those cyclopean assaultrons?
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>>4906642
Come on man I don't wanna think about that stuff....
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>>4906679
Heh. Did we included kicking CC in the dick? If we didn't is it too late to include it in the contract to accelerate investigations into the company?
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>>4906679
How much money did we generate from our grand slam match against the deathblow, if any at all?
Will Cass's mood be marginally improved with the news that we bought back her caravan?
If it takes the halos months to repair muscle damage, could they just be used in tandem when people are asleep?
What would it take to convert the Robot Deconsctrustion Facility in the Big MT to a Securitron remain facility?
>>
>>4906003
Thread 2 (Part 1: The Fellowship of the Couier)

Glassworks in Freeside, create a general education system, reform the Desert Rangers, creation of criminal justice system, put Courier vs Deathclaw on holotapes to sell (did we already do this?), trade with (New Canaanites, New Reno, Vault City, New Arroyo, The Shi, Gecko, & Flagstaff), explore the frontiers to the North & South, turn Red Lucy's fighter ring into a proper colosseum, scavenge the shit the NCR dumped in the dam, check on Roboco's secret files (House must have them somewhere), set up local production of drugs, ghoul biogel/plastic surgery to fix their looks, create armored patrol boats, scavenge the Divide (warheads, eyebot assembly line, ect.), create radio series, get our Golden chip from Cambridge, hatch and raise a deathclaw army (?), repair trucks, diversify crops (mushroom farms, etc.), teach Vigilant Recycler perk military/civilization wide, prospectors to find any noteworthy mineral deposits/new mining locations, make more cyberdogs (we bought a breeding pair didn't we?), create a production line of stealthboys, study ED-E's tesla array, create a cinema, get another transponder for Big MT, creating asphalt, zeppelin/aerostat forces/transport, putting on productions of plays/dramatizations of events, create a racetrack, create a national identity, and renovate Searchlight Airport.

There are also multiple pertinent posts I may or may not repost later.
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>>4906935
Fuck my notes, lets copy paste yours.
>>
We should consider doing some repaving of our roads at some point, since as-is they're in an absolutely deplorable state and full of craters, cracks, broken bridges and entirely missing sections of pavement and it's going to be a serious obstacle to using wheeled vehicles or carts and an inconvenience to anyone using them. We have the ability to manufacture asphalt concrete/tarmac at Boulder City using the lime-concrete facility, but we don't have a source of coal for tar or asphalt so we can cannibalise broken segments and recycle them, which should be easy enough. If we can repave (or at least patch up) some of the major routes like HW95 and I15; it would facilitate travel, logistics and trade. In addition, the broken roads are some of the most visible signs of decay, so repairing them would also provide a symbolic gesture of "things are looking up".
>>
>>4906708
No, the only concession you received from the CC was getting Cassidy Caravans back. You could leverage the power of the state to bully the CC out of the Mojave though.

>>4906721
Not enough money to warrant any large sum, it was a mostly radio event. The profits were given to Red Lucy as a show of gratitude. As for Cass, you'll have to find out.

The halos are physical objects so they're unable to be used during sleep, meaning it would be a long process for individuals to heal but they would be able to heal in a way previously impossible.

Chomp Lewis: There's a lot of good ideas here, though I'll be honest, you may have the money but you lack the skilled workforce or the resources or the bureaucracy to juggle all of these different projects. Get your foot in the door with a few things. Revamp the roads and general infrastructure of the region first perhaps, get a system of government transportation set up. Once one domino falls, the rest follow.
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>>4906953
Aw shuck, you're going to make me blush mate.

>>4906003
Thread 2 (Part Two: Die Hard)

Goodsprings health spa, Ski resorts, creating gardens/green spaces in Freeside, scorpion farm (?), and investigate Tunnelers in detail (scientific instruments, dissection, etc.).

(Pertinent posts will not be numbered)

After this? I'm stepping up my plans for expansion: as much as I wanted to focus on getting industry up, we need to ensure we've got at least some degree of passive expansion north / east / south occurring. We need the extra land, population and resources but more importantly we have to ensure they can't surround us while we are building up.

Priorities to achieve this are:

1) Securing the capability to produce Brahmin-Wagons, river barges (preferably capable of carrying the wagons), basic tools, preserved food, tents and firearms.

2) Securing a consistent population growth factor by restarting the attraction of people from the NCR as well as the independent state of New Reno, the Shi and anywhere else we can.

3) Creating a cadre of highly skilled scout-diplomats to meet and find allies, trading partners and potential vassal states.

4) Bringing our entire military up to Kreger's training standard, if possible. Might need to instil a sense of nationalist loyalty to make them a bit cheaper on the maintenance front so we can afford such a force but the investment will be worth it to preserve lives and win battles on far frontiers.
>>
>>4906003
Thread 2 (Part 3: Die Harder)

The NCR has more merchants than just the CC. We can get booze from the Wrights of New Reno, sell excess water to the Hub Water Merchants, buy/sell guns & ammo to the Gun Runners, & get the rest from the FarGo Traders. The Shi's radiation consuming vines could be useful as well. Vault City has medical tech, Redding has mining equipment, Gecko has nuclear engineer ghouls, & the Bishops likely have plenty to offer as well. Not to mention Legion territory caravans, New Canaanites, New Arroyo, Mexicos, etc.

Let's not repeat the mistakes of the old world and allow people to become completely reliant upon the system. Self-sufficiency is the key to survival, hence why the sharecroppers should eventually earn their own land, any & all weaponry beyond WMDs should be obtainable, duels should be encouraged/legal, hunting/survival should be a right of passage, & militias & roaming vigilantes should handle the law.

As for duels, simply require an agreed upon time, place without risk of harm to bystanders, weapon if any, conditions, neutral witness in the form of a desert ranger/securitron/militiaman, & a witness from each party.

I agree on utilizing convicts rather than imprisoning/enslaving them, but death should certainly be a penalty for heinous crimes, via public execution.

Free trade internally, but restrict it externally, meaning preventing parties like CC from buying out local companies & having public figures in their pockets, as well as retaining the right to apply tariffs at our borders. The only regulations we need on direct trade of goods internally are checking on the authenticity/health effects of the products. That doesn't mean outlawing chems, just ensuring that that hit of jet is genuine brahmin fumes rather than being cut with filler gecko fumes; you'll probably have a heart attack either way, but you know what you're getting. Fuck income taxes, & sales taxes should only be applied by communities, if at all. The utilities we provide can be charged for or provided for free. Better yet, charge Westside & Nellis for our power & water, but give it for free to our communities.

/////

>They really need their own radio series
Cultural broadcasts of New Vegas include: "Fateful Delivery", the stories of the Courier's rise and past; "The 19", chronicles of the Ne'er-Do-Wells and their adventures; "Callibero Chronicles", stories of justice-done and wrongs-righted by Raul; "Keeping up with Caesar", a satirical comedy about the Legion; "Bunker Beauty", a love story between a BOS Scribe and a Follower of the Apocalypse; "Tales from the Campfire", a collection of tall tales, folk stories and mysteries broadcast from midnight to 1 PM.
>>
>>4906003
Thread 2 (Part 4: Revenge of the Courier)

>Converting the perk to a military wide scale sounds like it would require the modification of each and every energy weapon.
Eh, possibly but on the other hand massive ammo savings long term and large damage increases.

Similarly, on the point of perks to give our military: Weapon Handling; Roughin' It; Home On The Range; Silent Running; Heavyweight; Alertness; Pyromaniac; Hit The Deck; Stonewall; Commando; Cowboy; Grunt; Gunslinger; Demo Expert; Rapid Reload; Run And Gun. Any of these should provide significant benefits to at least some area of operations.

Also if our companions could teach people their perks, that'd be great too.

/////

I guess the dogs are worth it? Put the fertilized eggs in test tubes, wait for them to mature, figure out how to train all the dogs. Would giant armored dogs even be worth the effort? Maybe if they have tactical pouches on them to carry small things?

How soon do we want to deploy to the Commonwealth to recover the golden chip? Probably some time after the second vertibird is repaired and Whitman trains about ten new pilots inaddition to our second set of soldiers finish their training? If we want to modify the vtols further, I think we should install flare launchers on each of them. Dammit all if we lose one of them to a raider with a rocket. The Commonwealth has power armor just lying around, enough so that raiders could get their hands on some. If and when we decide to head to the commonwealth, should we have any secondary or third objectives? Scoure RobCo facilities? Research builds? Steal all the power armor there before the Brotherhood gets there?

We should also get a technician to dig into the guys of the crashed Vertibird to find its black box. We could find potentially useful or useless data off it.

Meta information but Dry Wells has a few sets of power armor there. I wonder if we can get those.
>>
>>4906003
Thread 2 (Part 5: In the Eyes of the Bear and the Bull)

Actually, turns out the MK 2 Stealth suit is genuinely universally superior: minus a lack of light-bending capability (See: Hoover Dam stealth suits in FO3:NV); if we can combine these different technical aspects, we'll be unfucking detectable!

If you want to reduce the difficulty of farming: there are a number of ways to do that;
1) Rather than spending turns establishing farms, we should spend turns surveying land, establishing infrastructure, spreading manure into and over the soil. That way when we decide to finally create additional farming, the terrain is known, the infrastructure present and the soil as fertile as possible. If we have a tractor-plow for example, we could plow-and-manure entire decacres of land, leave them a month, and then begin exploitation, having spent the intervening period constructing the irrigation and other facilities needed.
2) Establishing a group of professional cultivators who can lead efforts and spot/solve problems as or even before they evolve is a good idea. Similarly a national seedbank to cultivate more resilient strains, store variants and also stockpile different plant species; further it means we could stop having to buy seeds in to sow new expansions since we'd be cultivating them anyway.
3A) Automating these concerns by creation of a department of agriculture or providing subsidy to farms who newly establish themselves rather than attempting to direct the effort ourselves.
3B) In relation to the above, we could also look into creating a lot of infrastructure and then selling / renting the farm land next to it out rather than managing the actual production ourselves; existing farms will expand to increase profits and interested parties can establish new farms.
4) Find a god damn GECK.

\\\\\

>Big Mountain
Send the two Mongrels to doctor Borous to collect their DNA to breed super dogs, but do so more humanely. Be nice to them please. Buy off a Bighorner and Brahmin to send to Big Mountain while we're at it.

Make a MKII Securitron docile to everything, (have it touch the teleporter) then send it to Doctor Zero for studying. Inform him that we clubbed Mr. House to death with a 9-iron. You're welcome.

Command a Securitron to secure and collect dead or alive feral ghouls to give to Doctor Dala and Doctor Klein for studying.

If yes Man manages to find any music in any of the holotapes, duplicate them into another Holotape so we can give it to Doctor 8.

With all the Doctors sufficiently placated and happy to experiment, ask if they can produce a second transponder, and another one that is able to teleport people it's aimed at, like a teleportation gun targeted not on yourself.

Cottonwood Cover need new wood planks for the homes and dock, inaddition to glass work being done. The Cove doesn't need to be settled as it will be a resort for big profits.

(This should be it, but I may have missed something. I'm only human after all.)
>>
>>4906003
Third Thread (Part 1: Finale) https://m.youtube.com/watch?v=j0h2u87JwyA

Pertinent posts will be linked to below.

Based First Thread Poster, your heroic deeds won't be forgotten! >>4904072

>>4864995
>>4865081
>>4865752 (all the lofty promises and more for Goodsprings lads, we'll get on it both personally after the horde is felt with and with an industrial action soon)
>>4867114
>>4867524
>>4868082
>>4868187
>>4872877
>>4873452 (if only for the missile schematics)
>>4873880 (especially the Chief Hanlon bit)
>>4874141
>>4874150
>>4875303
>>4876979
>>4877317
>>4877522
>>4877532
>>4877549
>>4877550
>>4877563
>>4877566
>>4877570
>>4877830
>>4877855
>>4877895
>>4878841
>>4882864
>>4894036
>>4896964
>>4897011
>>4897349
>>4898601
>>4898610
>>4898652 (prophetic about the spies)
>>4898684
>>4898756 (arcade games are a kino idea)
>>4899346
>>4901106
>>4901235
>>4901273
(>>4901698, >>4901699, >>4901700)
>>4904724
>>4905097 (mind-scanner being kino)
>>4905517
>>4905518 (kino mind-scanner)
(>>4905699, >>4905713) [New Player added to the board]
>>4905847
>>4905869
We should meet with Dead Sea next turn, maybe achieve some better diplomacy with the Legion and ask them why there's a thousands strong ghoul horde heading to New Vegas though their lands.

This should be it for pertinent ideas/posts. Did I go overboard? Probably. My brain is a bit fried from sorting though three long threads in two days, so I apologize if I fucked up somewhere. We'll need to properly sort and organize these ideas into a functional, easy to understand/read lists for future projects.
>>
>>4906003
Final idea- investigate and research the alien menace. Still hyped for an Area 51 adventure lads.
>>
>>4907337
Good lord anon I can't believe you basically scoured through like 3,000 posts over three threads.

Wew lad
>>
>>4907337
>>4907361
I'm not all cognitive right now, but that's dope as fuck. Maybe one or two of these can't be put into action due to some of the actions we've already taken, but good shit.
>>
>>4907395
https://youtu.be/s50vvwTystA
If you hand raise a bighorner foal/billy/kid/lamb when it's really young, will it be more docile to humans as it matures into an adult?
>>
>>4907395
https://youtu.be/4TyrTzaj4PQ
Because brahmins are mutated descendants of cows, do there exists different breeds of brahmins?
>>
>>4907126
We are absolutely NOT having the Mojave crawling with well-armed vigilantes. That's just about the fastest way I can think of for our rule to be weakened and our ranks even more vulnerable to infiltrators, infiltrators who wouldn't even need to hide their kit because strutting around with anti-materiel rifles is perfectly fine for every joe-schmoe who can afford it, and since we aren't taxing jack we can't build up the paperwork to tell how they got their hands on their gear either.
>>
Question: I assume you all will use your meeting action to plan with Kreger about the ghoul horde. If this is the case, would you want to do all of the formalities, deploying forces etc now before the next thread starts so we don't need to waste the day or two it will take?
>>
>>4907505
Sure sure. Now can work. What does he want to do, or what does he think we need to do? We can update him with the cazidor cum.
>>
>>4903583
ENCLAVE MAIN COM HERE
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>>4907505
yes
>>
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>>4907505
how much cash can we make from selling giddy-up buttercups with padding and extra realistic features?
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>>4908150
Based Horse-Poster

Also you are thinking of little scale anon: what you should be asking is how can we turn Giddy-Up-Buttercup horse into terrifying automata of death: with laser horn, tesla wings and power-hoof.
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>>4908340
Whole new meaning to mechanized calvary
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>>4908511
now i'm picturing winged hussars but instead of being poles they are now a group of soldiers in MK 2 combat armor with thermal lances and plasma pistols as handguns mounted on the MK 2 Giddy-Up-Buttercup that is as big or bigger than a horse charging a group of raiders
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>>4908531
Should those giddy up's be mechanical in appearance, or look as close to a living horse as possible? No doubt that would be something we could make at the Big MT.
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Kreger: I have a strange feeling about this horde, we shouldn’t take chances. There are still upwards of ten thousand ghouls heading for New Vegas and I don’t like relying on some 300 year old bomber saving our asses. I’ve been drawing up some contingency plans and they call for a total mobilization of the region. Pull the miners from their duties and have them dig defenses, use our dynamite and create destructive fallback lines, issue a general call for anyone with a gun. They'll be poor fighters but any gun firing into the crowd will help. I'll include a map of potential hard points where we can station our soldiers and securitrons. I would suggest not deploying them across the dam because the terrain there is poor enough that you'll have securitrons lost to the horde.

The Brotherhood are supplying a few fire squads that I think will be beneficial anchoring at crossing points, but they're a force multiplier, not a force in themselves. We need to consider the possibility of a spillover into the region, perhaps having the vertibird on standby for a QRF. The roads throughout the region are poor and will hinder the speed of Securitrons, but the lightly armored and armed mercenaries will be able to cover plenty of ground on the front lines so I suggest deploying them in a loose firing line beefed up with civilian militia.
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>>4908601
What about the Cazidor squeezin or potentially using explosive traps? (how many disable explosives does the courier have?)
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>>4908601
QM do we have the perk Meltdown?
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>>4908601
I got it now, depending on how close the horde is, we could go with Ulysses as the courier action, Doc Henry could develop the cazidor pheramone gas canisters as a military action, and we can use the military action and movement actions for Kreger's plan.

>>4908662
Oh god
>kills 1 ghoul
>it explodes
>AoE kills surrounding ghouls
>literal horde explodes into a giant ball of plasma fire
>the explosion is so intense it literally glasses the soil, rendering it unfarmable
>it was like a nuke just went off
>CourierPTSD.Hopeville
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>>4908601
Would it be possible to update the securitrons to include rubber 9mm bullets for the 9mm submachinegun housed in all their right arms?
>>
I made this

>Courier Action
Help Kreger prepare the defence against the horde
Grab good old esther and 15 mini nukes,a laser gatling with every modification, our beloved Stealth suit Mk II and the remnant armor and cause as much damage to the horde before they get to the battlefield

>Military Action
Ask the Boomers if the can lend us 1 or 2 howitzers to put them on a boat (they will be the ones that will be operating them )
Send the boats we have to Dry Wells to act as artillery/firing platform
Send Lily , Ed-E, Bright Brotherhood to hidden attack points to butcher the fuckers when they are charging at the defence line or a bunker
All normal humans must have with them some Rad-x and Radaway.
Have 230 mercs act as fast response division under the command of Ulysses
Make a fallback line that has 230 mercenaries
Move 90 Securitrons and half of the BoS volunteers to bunkers to form killzones
Move 90 Securitrons, our 58 soldiers, the 8 healthy shock troopers and the remaining volunteers from the B.o.S. to the main defence line
Have the remnants do a sweep through any group of the ghouls that may have passed through our defences (not a ground battle, just shooting them from safty of the vertibird )
Find the highest and safest spot on the battlefield and send Boone and his squad there to form a sniper nest

>Industry
Set up some trenches,barbed wire,machine guns nest,sniper towers and killzones
Make rake traps (pic related) but instead of an axe it can be a mine

>Scavenge
Rex, Roxie, and remaining Scavangers look primarily for Power Cores

>Healt
Tell the followers to start preparing to deal with radiation poisoning of the soldiers that get injured

>Repair
Get Raul and his team to work on the Ethenol plane

>Tourism
nothing for the moment

>Other
Ask Marcus if he can ask some veterans super mutants to help fight the horde and if they accept send them to the fallback line
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>>4908718
Problem with this
we only need either the Stealth Suit Mk II or the remnant armor, not both. With the Stealth Suit we'd be better off harrassing the horde. with the Power Armor we'd be better off fighting with a group and we would be over run with ferals due to how slow PA can be.
>howitzers on a boat
Would it not be safer to put those machines on something more secure, like the other side of the river, or on the dam? Boats tend to sway which would require constant adjustments.
It would be better to secure a landing space for the boats to beach before moving the howitzers on secure ground to act as firing support.
most of everything you suggested past that point seems null as Kreger already formulated a game plan.

>Industry
essentially what he suggested, mostly.

>Scavenge
We've already have +20 power cores. We don't currently have anything besides the mining equipment to put those in. It might be better to search for additional Industrial equipment and pre-war facilities we could repair into working order. Specifically I'm interested in finding factories or facilities that used to produce weapons.

>Healt
Don't believe that's an action we can do, yet. the health category I mean.

>Tourism
There's plenty we could do with that. We could use that action to purchase all the equipment and technicians we need to turn Goodsprings into a Brahmin processing power house so they can finally get some business.

>Other
I'm not saying that's a bad idea, it's a good one actually, but I feel like we could use our >Other action for something else. I supposed the extra precaution wouldn't hurt.
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>>4908747
>Would it not be safer to put those machines on something more secure, like the other side of the river, or on the dam?
Fuck me sideways I forgot to edit this out after reading your entire suggestion.
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>>4908718
For the industrial action, we could power all the mining equipment. For the repair action assuming Raul will continue converting the bomber without direct Repair action inputs, we could hire additional engineers to tutor people how to become handymen instead of relying on raul.
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>>4908669
Yes, though it would require purchasing or manufacturing them.

>>4908632
Kreger: I don't want to count on the cazador pheromones, I don't know the science but if you can get them in the fray, it would help thin out the numbers of both the ghouls and the cazadors.

>>4908662
You fucker, if you do have the perk it would end up blowing up half of the Mojave, so no.
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>>4908747

>we only need either the Stealth Suit Mk II or the remnant armor, not both. With the Stealth Suit we'd be better off harrassing the horde. with the Power Armor we'd be better off fighting with a group and we would be over run with ferals due to how slow PA can be.
Then in that case we should use the Elite riot gear which provides with protection and mobility

>most of everything you suggested past that point seems null as Kreger already formulated a game plan.
The military part was for on how much forces we will be sending to the battle without leaving the region vulnerable

>Boats tend to sway which would require constant adjustments.
we are talking about a lake/river , here there is little to none sway compared to the waves of the ocean and the people who are gonna operate it are the boomers who are the best at it so it shouldn't be that much of a problem
Also the boats that should carry the artillery are going to be the biggest and more stable we have to avoid any kind of troble

>It would be better to secure a landing space for the boats to beach before moving the howitzers on secure ground to act as firing support
this sounds perfect to do once we start to push the horde back we should do this
>>Healt
>Don't believe that's an action we can do, yet. the health category I mean.
ok that can go to others

>We could use that action to purchase all the equipment and technicians we need to turn Goodsprings into a Brahmin processing power house so they can finally get some business.
that sounds good

>I'm not saying that's a bad idea, it's a good one actually, but I feel like we could use our >Other action for something else. I supposed the extra precaution wouldn't hurt.
maybe call some of the militia from Westside?

>For the industrial action, we could power all the mining equipment. For the repair action assuming Raul will continue converting the bomber without direct Repair action inputs, we could hire additional engineers to tutor people how to become handymen instead of relying on raul.
that also sound good

>>4908800
(pic related)
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>tfw no hopeville 2: plasma boogaloo
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>>4908840
Can you imagine how upset Ulysses would be if you destroyed another promising civilization

Also Kregers plan isn't the end all be all and there certainly could be room for improvement.
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>>4908832
For other, we could give the Follower our 8 or so valance halo things, and use our meeting action to meet with Marcus to ask for Super Mutant Aid, specifically the Night Kin. They could work in tandem with 1st recon for some serious hit and run damage.

>>4908843
Instead of using the Valance things for long term uses, could they be used for people with less life threatening injuries? Scraps, common cold, head aches, recovering patients from gunshot wounds, stuff like that.
Healing from sleep stacks with these things, so they'll help the follower save some money in the long run, while the Auto Docs are reserved for the serious immediately life threatening shit. We will ove course reserve the triple halo for Cass.
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>>4908843
oh he will kill us if we do that

Also we could equip the 8 shock troopers with 2 fatman, 2 Tiny Tots and 4 mini nukes to cause reduce the horde when they are about to clash with the main defence line

also the plan should be something like this on a 2d level

Horde
-
-
heavy trap zone (mini nuke mines placed by us)
-
barb wire
Trenches to trap the ghouls and nothing else
Forward operating bases/bunkers the soldiers can abandon if the horde gets close (this is where we should be to star mowing down the zombies)
Collapsible trenches to buy soldiers time and trap ghouls
barb wire
trap zone that our soldiers can avoid
barb wire
Collapsible trenches to buy soldiers time and trap ghouls
Secret ambush points where the bright brotherhood can use to buches the fucks onece they pass them
Collapsible trenches to buy soldiers time and trap ghouls
barb wire
barb wire
Trenches/bunkers and sniper towers our soldiers will use, this is the main defence line (The BoS volunteers and the securitrons we send should be here)
Storage for weapons and ammo to resupply ( the guys with the fat man should be here)
Collapsible trenches to buy soldiers time and trap ghouls
trap zone that our soldiers can avoid
The Fast response division should be here
Collapsible trenches to buy soldiers time and trap ghouls
barb wire
Heavy Trap zone that our soldiers can avoid (mini nuke mines placed by us)
-
barb wire
Collapsible trenches to buy soldiers time and trap ghouls
Trenches/bunkers and sniper towers, The Fallback Line (here should be the remaining mercs and the super mutants that are willing to aid us)
The howitzers should be here
>>
I'll post a map later this evening with the range of the artillery, and Kregers planned hard points as well as constructed defenses. You'll also get the estimated points of contact by the horde
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>>4908901
this is where the fun beggins
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>>4908901
Could some of the mining equipment be used to dig trenches?
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>>4908919
Yeah you guys chose the mobile small backhoe, so that'll greatly expedite your efforts
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>>4908935
Just how much faster can the entrenchment efforts go if we power up ALL the meaning machines?

Can we use a repair or industrial action to hire engineers or teachers to teach people trade skills (more handimen)
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>>4908941
Most of the other machinery needed more than just a power core, deeper repair and such.

As for hiring engineers, you could but that would be through firms in the NCR or even reaching out to the legion, though they're gonna have different backgrounds and skills
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>>4908946
Were there not three other industrial machines we could put power Cores in? The bulldozer and immobile giant digger for example?
Is the short term halo healing idea viable?
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>>4908960
Short term healing is visible but you'll have to make sure they don't walk off with them. I mean these relatively minor injuries, people could still go about their normal lives.

As for the machines, it was more of a gameplay element of letting you guys choose what machine to have.
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>>4909003
What if they were reserved for bed sick patients, and only patients who were sleeping? We could designate a pair of soldiers and securitrons to guard the halos.
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>>4907395
>>4907404
Shucks mates, you're going to make me blush.

>>4908601
Alrighty, let's do it.
>>
>Courier Action
Help out as much as we can in delaying, whittling down, or shoring up the defenses against the horde. Have Ulysses help us out.

>Military Action
Begin mass mobilization and recruitment of civilians, militia and mercenaries across the Mojave, have them organize in Boulder City. Begin entrenchment and fortification of the Dam, it's outlying regions, and major population centers. Move the bulk of our millitary assets to the dam to support these efforts, leave a skeleton crew to keep the peace. Have Knox and Kreger spearhead these efforts.

>Industry
Assist in entrenchment, fortification, and general defensive measures against the Horde.

>Scavenge
Have Veronica, Rex and Roxie scavenge for useful assets to help defend against the horde and begin stockpiling medical supplies for injuries and triage. Use every scavenger available, and anybody, vehicle, or equipment you want for this operation.

>Repair
Raul, have you and your repairmen continue fixing up the Pearl.

>Tourism
Begin mitigating the damage of Kimball's assassination attempt, and PR/propaganda for defending against the horde that came from Legion lands down south.

>Other
Have Doc Henry switch to working on the pheromone dispersal mechanics and begin cropdusting the horde, get Boomer artillery up here, help the Followers prepare a field hospital and stockpile medical supplies, have Nightkin/other stealthy agile volunteers start slowing and whittling down the horde spearheaded by Lily and Boone.
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>>4909110
>Other
Have the Securitrons blockade Fortification Hill, just so the horde doesn't accidentally walk in and begin wrecking the place.
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>>4908832
>maybe call some of the militia from Westside?

I think this qualifies as part of our agreement. If the Mojave sinks, they sink with us.

>>4908873
>>4909003
>>4909011
I say we give the best one to Cass and shelve the rest, we can create a special facility to best utilize and protect both our property and medical equipment. I don't want to deal with theives trying to steal our shit when we're trying to help people.

>>4908935
Done.
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>>4909110
This looks pretty solid, mind if I add to this?

>Courier Meeting Action
Visit Marcus ans see if we can recruit Super Mutants and Nightkin to help

>Military Action
Might be a bit too early to mobilize that many people depending on how soon the Horde will arrive.

>Industry
Checks out, especially since we can't put any more power cores in the mining machines. Doubling down in trench duty.

>Scavanging
As much as I really want us to send our scavengers out to search for gun making industrial stuff, you make a good point. Perhaps we could narrow it down to looking for pre-war clinics and hospitals?

>Repair
A bit redundant since Raul and our Repairmen will keep working until they're done making the carts and upgrading Pearl.
>As for hiring engineers, you could but that would be through firms in the NCR or even reaching out to the legion, though they're gonna have different backgrounds and skills
We could use the contacts Heck got us to hire some engineers who can teach our future engineers which would leave Raul free to pursue other repair related projects, instead of delegating him to teacher duty for a few weeks.

>Tourism
Ah shit, you right. As much as I really want to help Goodsprings, we aught do to that first. We'll just owe our buddies a really nice care package when the time is right.

>Others
Seems like a little much to fit into a single task don't you think? Besides that all of those are good, question is will Survivalist let us do all of that for 1 action?
>>
Wanted to let you guys know that planning with Kreger either takes up a military action or courier meeting action.

>>4909110
Your other action is too large. Won't be able to have the followers open a field hospital and send nightkin out to start whittling down the horde. Also, Doc Henry is more of a scientist that Engineer, might want to give him some help
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>>4909132
>>4909136
The Other actions were a compilation of ideas we came up with, so I don't mind there being a vote on what people would like to focus on. And I am willing to pay for an engineer, either from the NCR or the Legion. I wish we talked with Keely beforehand, she would've been of great help to Doc Henry.
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>>4909110
Come to think of it, basically sounding the trumpet for everyone who can hold a gun could have implications beyond just defeating the horde. You'd have citizens from all over the Mojave from all factions and towns who usually never see each other or are even outright hostile (some tact may be required to keep the number of fights down) fighting side by side - it's one thing to be a merc only in it for the caps, it's quite another to be fighting to save your home and everything and everyone you know.
Remember what Moreno said, we need to build a sense of unity and national identity, and nothing is better for doing that fighting together against huge odds. See how the Second Sino-Japanese War united China under one banner (at least for a while) against the Japanese, and that the the Gallipoli campaign awakened the Australian and Kiwi national consciousnesses. It's not going to be magic or as profound as a long campaign of warfare, but it might be a start.
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This is the rough plan for deployment.

>Grey triangles are BoS firesquads
>Yellow triangles are our soldiers, groups of 15.
>Yellow squares are mercenary groups of 100

The plan is to deploy a light skirmishing across the dam to help set off explosives (will include map) and try to do as much damage before pulling back to the dam. This is where we predict a large amount of the horde will center.

Down south, we will deploy a large amount of the BoS and mercenaries. I'm having two groups of mercenaries hold for reserves, using the rest of the soldiers to corral and direct them.

I am leaving it up to you to choose where to deploy securitrons. Remember that there will be a lot of chaos in the region itself, looting, a lot of scared people. Think about a garrison force.

You also may have allies to call upon, perhaps the boomers and their artillery or even Westside and their militia. You also need to consider the possibility of a breakout into the region proper and how you might contain it.
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I want to use your dynamite and whatever other explosives you have laying around to create a field across the dam, hopefully killing and maiming a large portion with no damage to critical infrastructure. We will also dig wide kill pits with stakes at the bottom, at the very least trapping a few of the ghouls.

I only see this possible if you mobilize everyone you can. Buy and collect all the tools you can, pull the miners and farmers from their jobs, recruiting even more freesiders.
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>>4909166
I agree with your assessment. The 3rd Battle of Hoover Dam will be the forge from which the spirit of this nation will rise and harden into steel.
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>>4909170
Here an idea. What if Ulysses and I work together to help accelerate bombers conversion?
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>>4909170
We can lure most of the horde to the beaches, and have securitrons stations on boats to fire at them. If they dont know how to swim, they'll likely either sink, or slowly flail their way closer. Either way the Securitrons dont need to be accurate with their missiles, and it's even better to fire the missiles in the water since the shockwaves from the explosions are more liable to kill any ghouls either swimming or sinking.

Survivalist. I just got a really asshole tier idea. Can we travel to New Reno in disguise and use our luck of 10 to clear out all the casinos?
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>>4909170
What's the range of the 4 AA guns?
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>>4887121
Take 100 from the Strip, and leave 250 mercs in Freeside, the Kings will help keep the peace. Take 20 mercs from Black Mountain, 40 from Vault 19 (Can we seal the vault up if we're not using it? If so a garrison of 20 will do.), 100 from the sharecroppers. We'll leave groups of 20 Securitrons to bolster the militia forces in our countryside, focusing on roads and population centers, freeing up 29 Securitrons from the countryside (Nipton will have only 10 stationed there). Take 21 from the Outer Vegas Ruins, that give us 50 to work with as a group.

That leaves us with 150 Securitrons to fuck around with, and 400 mercs to work with, more if we want to completely scrap the merc barrel in Freeside. I'd say we have 50 Securitrons act as independent QRF, to deal with potential breakout and containment until a relief force can help in the clean up. The QRF will help support law enforcement and strength projection in the countryside, to get a handle on the looting and panic the horde will bring. The other 100 Securitrons will help policing and projection efforts until need on the front lines.

In such an emergency, martial law will be in effect. Looters will be shot on sight.

This is the initial plan. I'm hoping to give some flexibility to Freeside and the countryside just in case trouble crops up, as well as project strength so that it doesn't. If things look stable and secure, we can divert further manpower and assets to the main defense. I do suggest that we keep the civilians working, even if it's unneeded in the big picture. Idle hands are the devil's workshop, and it will give them a sense of security, community, and that they're helping with the defense rather than just sitting on their asses waiting to die.
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>>4909235
>Survivalist. I just got a really asshole tier idea. Can we travel to New Reno in disguise and use our luck of 10 to clear out all the casinos?

That's absolutely diabolical. I love it.
>>
>>4909261
It gets worse. Ulysses has a luck of 10 as well. If we play our cards right, we can double our effective winnings. It helps that he doesnt like the NCR so it shouldnt be hard to convince him to tag along for the ride.
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>>4909110
Updated plan of action.

>Courier Action
Help out as much as we can in delaying, whittling down, or shoring up the defenses against the horde. Have Ulysses help us out.

Meet with the Westsiders.

>Military Action
Meet with Kreger (Finished).

Begin mass mobilization and recruitment of civilians, militia and mercenaries across the Mojave, have them organize in Boulder City. Knox and Kreger spearhead these efforts.

Move the bulk of our millitary assets to the dam to support these efforts, leave a skeleton crew to keep the peace.

>Industry
Begin entrenchment and fortification of the Dam, it's outlying regions, and major population centers.

>Scavenge
Have Veronica, Rex and Roxie scavenge for useful assets to help defend against the horde and begin stockpiling medical supplies for injuries and triage. Use every scavenger available, and anybody, vehicle, or equipment you want for this operation.

>Repair
Raul, have you and your repairmen continue fixing up the Pearl.

>Tourism
Begin mitigating the damage of Kimball's assassination attempt, and PR/propaganda for defending against the horde that came from Legion lands down south.

>Other
Have Doc Henry switch to working on the pheromone dispersal mechanics (will pay for some engineers to assist him), get the Boomer artillery up here.

Is this alright?
>>
>>4909377
>Your other action is too large. Won't be able to have the followers open a field hospital and send nightkin out to start whittling down the horde. Also, Doc Henry is more of a scientist that Engineer, might want to give him some help
imo depending on how soon the horde arrives, the courier and ulysses should work together with Raul and all the handimen to fix Pearl. Remember that bomber was able to take out about a quarter of the ghouls in two bombing runs.

Meeting with Marcus and Keene could prove more potent results. Between a bunch of humans from Westside in leather armor, and giant super mutants that can both: run faster than you and turn invisible, I think the super mutants could prove to be a more powerful asset in this fight.

We could actually just throw a few tens of thousands of caps to buy medicine from Shady Sands Caravans if we need to. It would be easier and faster, and don't forget, we get two scavenger actions. We can throw half our scavengers at Vault 34 for any heavy weapons we might have missed. It should be realtively easy since you can map out sections of the vault that has already been searched or not in addition to grabbing the defunct auto doc there. The other half we could do your general medicine searching.

Your repair vote seems redundant. Why vote for it when Raul is already working on it? He's not going to magically stop working on the plane if we don't vote for him to do it every turn.

You're picking two choices for >Other, buddy. You can't have both. I say we get some BoS scribes to help him make it.
>>
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Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 490 mercenaries
>The Dam: 199 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>80 mercenaries deployed to Vault 19
>60(total) mercenaries deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Two weeks left)
>50 Mercs to black mountain
>12(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>>4909170
We can pull 100 Securitrons from the Strip, 15 Securitrons from the Stripe entrance, 50 patroling Freeside, the Securitrons at the Dam are already where they need to be, 5 from Camp McCarran, and 10 from each of the patrolled areas except for Searchlight because that's where we keep our planes. The 5 securitrons guarding the loot can stay where they are. That's 250 Securitrons we can fuck around with.
I don't know how many boats we have, but see how many securitrons we can put on all our motorized sea worthy vehicles. They struggle to travel through rocky terran, so this will be them cheating as they will rely on boats to ferry them up and down the Colorado River. Our improvised navy will rely on their missiles for sea to land bombardments, and their grenade launchers for any floating/flailing/sinking ghouls that come too close to the boats.
Most boats will be south, with maybe one or two up north in case the ghoul horde splinters. A force of 20 Securitrons will be station around Callville bay incase any ferals manage to swim across.
10 securitrons will be given to the Boomers as a token for their artillery. They can place the securitrons where ever they need to be to keep the savages out.
10 Securitrons will be placed at Nelson in case these fuckers some how get pasts the boats and know how to climb really well.
About 50 will be stationed south where the BoS lads are at.
>>
https://fallout.fandom.com/wiki/New_Reno
No idea how many Casinos they opened up in New Reno, but we know of at least two.
https://fallout.fandom.com/wiki/Shark_Club
The games are rigged here so we'll probably need to cheat. Good news is we could hedge our bets by betting on the Courier or Ulysses in the underground fighting ring.
https://fallout.fandom.com/wiki/Desperado
Assuming it's rigged like the Shark Club.
https://fallout.fandom.com/wiki/The_Den
https://fallout.fandom.com/wiki/Becky%27s
It's kind of smaller, but a Casino is a Casino.
Cass traveled a lot in her time so we could ask her about all the Casinos that cropped up in the NCR so we can hit them up.

https://fallout.fandom.com/wiki/NCR_dollars
So the question is what will we do with all our winnings. Spend it on company shares? Weapons? Medicine? Throw it at charity to improve our standing with the NCR? Take it all with us back to Vegas? How are we going to carry and transport tens, or hundreds of thousands of caps?
>>
>>4909406
>imo depending on how soon the horde arrives, the courier and ulysses should work together with Raul and all the handimen to fix Pearl

If you think that's the best use of the duo. I figured it may be better to leave it up to the Survivalist how to use them best (depending on the rolls) because of scale of our other actions in attempting to deal with the horde. Hell, I would be fine with the Courier going on that PR tour/recruitment dive personally, or have us help with organizing the ad hoc army.

>We could actually just throw a few tens of thousands of caps to buy medicine from Shady Sands Caravans if we need to.

If that's the case, we can double down on heavy weapons, artillery, and the like. Plus, didn't we loot a bunch of drugs from the Friends?

>Your repair vote seems redundant. Why vote for it when Raul is already working on it? He's not going to magically stop working on the plane if we don't vote for him to do it every turn.

If that's the case, replace it with Doc Henry (and help) getting the pheromones dispenser operational. Then we'll only have one Other action.

>I say we get some BoS scribes to help him make it.

Man, I want what you're smoking. If the BOS doesn't know about his Enclave origins or are ok with working with Ex-Enclave, you can count me in. So long as the Doc can keep a lid on the Enclave bit, of course.

>>4909428
We have two weeks before the horde reaches us, we don't need all the Securitrons present until the ghouls are on our doorstep. I think projecting strength and preventing chaos and looting will do more good currently then just pulling them away just as we announce the imminent threat of the ghoul horde.

We can spend a scavenging action looking for functional motor engines for the boats if you'd like.
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>>4909453
Buy up Happy Trails, and give the rest to charity cases. The Robin Hood of New Vegas has a nice ring to it, and it'll charm the public.
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>>4909454
Found it
>Going out of the region seems to have done good for your boat efforts, as your team secured numerous near-sea worthy vessels and found 5 medium sized boats that are ready to be used right out of the gate. After being slowly transported back to your impromptu shipyard, there is enough to work with to create a freight fleet to loot dry wells and beyond. They just need to be fixed up and converted. No deaths were reported as your security team did a good job of keeping hostile wildlife and the occasional bandit away.
So we got 5 boats and I'm going to assume here that the motors work gud.

>artillery
Abso-fucking-lutely. Buy more giant bullets for the giant guns.

>drug fiends
Abso-fucking-lutely right again. Don't remember what we did with it all. Maybe we could sell it, or use it.
The scribe vote was mostly me just fucking with the Doc. I know how hazardous having BoS personnel so close to him can be a hazard. I'm down for hiring engineers.

>>4909456
https://www.youtube.com/watch?v=2AYl5R-0xcI
Buying Happy Trails from the get go? Smart. That company is also located in New Reno. Question is how the NCR opperates with forign powers owning companies and properties in their own state. We let them keep the CC, so I don't see why we can't keep Happy Trails. This will prove problematic for when we want to btfo the CC out of the Mojave....unless, we move Happy Trails into the vacant CC area?
Maybe when we're in west coast we can try convincing some Followers to join us.

You ever noticed that the fact that the Vegas has New Reno beat when it comes to fun? We have more casinos, more games, more whores. Oh the Shark Club has a basement boxing ring? That's neat. We got an underground cage arena where people and giant deadly animals can fight to the death.
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>>4909460
>Question is how the NCR opperates with forign powers owning companies and properties in their own state.

My guess is that it hasn't come up, what with us being the only foreign power they can't assimilate. No laws on the books, and the other caravans would usually bully independent companies into capitulation. With any luck, we can have New Vegas citizens and elites buying up properties and companies on our behalf, make it not obvious that we're the ones pulling the strings.

>This will prove problematic for when we want to btfo the CC out of the Mojave....unless, we move Happy Trails into the vacant CC area?

We could, but only if they take punitive action against our business interests in the NCR. Fight fire with fire.

>Maybe when we're in west coast we can try convincing some Followers to join us.

The OSI? We could try at the very least.

>You ever noticed that the fact that the Vegas has New Reno beat when it comes to fun?

Yep. Dunking on them will be fun. I do wonder if we can buy up some casinos in New Reno, have our Strip families run them instead? After a time, of course.
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>>4909477
I read through the NCR wiki and I think in this year they mostly, MOSTLY banned slavery, gambling, and prostitution. If that were the case, I think the only place where they do that would definitely be New Reno. Hopefully. I really wanna bet 100k in NCR dollars on a boxing match and having them owe us so much money they can only sell it to us.

Did you know the Shi are apparently advanced to all hell? Somewhere it said they could manufacture their own vertibirds. Crazy.
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>>4909508
I figured the Shi were advanced, just not so advanced as to build their own Vertibirds. Maybe we can buy some from them whenever we decide to meet them. If we're lucky, maybe the NCR and the Shi start fighting one another.
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>>4909542
https://youtu.be/0XxYwWg7F8I
If they're communists, theres only one solution.
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>>4909544
if the shi are indeed a bunch of reds we have a target once we get nuclear warheads for the missiles we have
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>>4909816
New thread



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