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You are the Courier, a human force of nature. It has been over six months when you seized the throne of New Vegas from the Bear and the Bull. Since then, you’ve brought peace to the region, created an entire agriculture industry and have the beginnings of a highly-trained military. What's more, you've fought off NCR President Kimball's efforts to puppet you, exacting a great diplomatic victory.

Though all is not well, there is an impossibly large horde of ghouls bearing down on the region and a powerful mystery faction with spies throughout your region. Your nation faces its greatest threat yet, will the Courier be able to guide the ship through the darkness?

Previous threads
>>4864366
https://archived.moe/qst/thread/4815280
http://suptg.thisisnotatrueending.com/qstarchive/4833735/
>>
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>>4909816
Meanwhile in New Rome…..

You haven’t been in the capitol for nearly three years. Hell, you could argue that you haven’t been in civilization for three years. There’s not much time for leave when fighting tribals and you’d never classify their profligate communities as “civilized”. Were it not for the unspeakable loss at New Vegas, you’d be heading into the West, bringing Caesar’s will to the degenerates under the flag of the bear.

But you are not to question his actions, only obediently obey. You’re forever in-debt to the man that brought the torch of civilization to your tribe, erasing its culture, history and namesake. You wear the name Quintilius Publicis with honor, hoping to one day earn the privilege of being in the Legion.

You don’t like dwelling in the past however, you always push yourself forward. And in front of you seems to be Legion bureaucracy.

“Next.”

Stepping up in line, you approach one of the many newly constructed checkpoints. Even on the roads leading in, New Rome looks much different.

“Ave, name and business.”

[Quintilius Publicis, Centurion of the sixth cohort in the eighth legion. Ordered by Legate Pompeius to report to New Rome for special assignment.]

“Signaculum?”

You hand over your dog-tags to the man, surprised at the severity of the security.

“Alright, let me check over some information. Wait here.”

More paperwork, no doubt. You’re beginning to really miss the field.

Mars must favor you today as the Tribunus returns just moments later.

“I apologize for the formalities, Centurion. Here is your signaculum and pass with the seal of the commander of the Praetorian. Ave, true to Caesar.”

[Ave, true to Caesar.]

Commander of the praetorian, Lucius. You had no idea your mission had caught the eyes of the second most powerful man in the Legion. Legate Pompeius kept you relatively insulated to the situation. You are to report to the ninth legion’s headquarters to work on implementing tactics that you had created while fighting tribals out east. It seems that after the loss of Lanius and the dam, Caesar wants to transform the army.

You aren’t one to question, however. If you can serve the Legion, you’ll do whatever needs to be done because one day you will march into the West, killing the bear once and for all.
>>
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Reposting from previous thread

This is the rough plan for deployment.

>Grey triangles are BoS firesquads
>Yellow triangles are our soldiers, groups of 15.
>Yellow squares are mercenary groups of 100

The plan is to deploy a light skirmishing across the dam to help set off explosives (will include map) and try to do as much damage before pulling back to the dam. This is where we predict a large amount of the horde will center.

Down south, we will deploy a large amount of the BoS and mercenaries. I'm having two groups of mercenaries hold for reserves, using the rest of the soldiers to corral and direct them.

I am leaving it up to you to choose where to deploy securitrons. Remember that there will be a lot of chaos in the region itself, looting, a lot of scared people. Think about a garrison force.

You also may have allies to call upon, perhaps the boomers and their artillery or even Westside and their militia. You also need to consider the possibility of a breakout into the region proper and how you might contain it.
>>
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I want to use your dynamite and whatever other explosives you have laying around to create a field across the dam, hopefully killing and maiming a large portion with no damage to critical infrastructure. We will also dig wide kill pits with stakes at the bottom, at the very least trapping a few of the ghouls. The four-point stars are hardpoints. Sandbag bunkers and defensible points.

I only see this possible if you mobilize everyone you can. Buy and collect all the tools you can, pull the miners and farmers from their jobs, recruiting even more freesiders.
>>
>>4909841
Question for Yes-Man: what's the velocity of the Securitron Missiles, and would they be able to hit a target from the other side of the Dam? I'm wondering if we could potentially make a Securitron bombardment. House said that these things can do ground to air attacks, so the distance must be far.
>>
>>4909823
poggers
>>4909839
>>4909841
As other anons and myself said before in the other thread we should do this:
call any able body citizen to form militias in case any group escapes our defences
build any kind of fortification on our side
place as many kind of trap as posible to cause as mass damage posible
>>
>>4909823
>literally garbage armor
Huh. I never noticed Centurion armor was made from that many different set of armor. They even got part from super mutant stuff. Pick a god damn set of armor and stick with it, fuck.

Cass is on the council and I will like to use this opportunity to ask her if the MCR still had Casinos. You said we could ask any council member questions whenever, and I'm cashing that in right now.
How does Cass feel about these:
>>4909235
>>4909261
>>4909313
>>4909453
>>4909456
>>4909460
>>4909477
>>4909508
>>
>>4909861
Yes-Man: Yes absolutely, you should be able to have a well-targeted barrage across the river. The only issue I can think of is that the rockets aren't like others in the wasteland. I haven't been able to find them anywhere actually. A good use of the rockets but once they're gone, they might be gone.

>>4909883
Cass: I imagine New Reno has the same policies as New Vegas on winning. You'll probably get kicked out after enough caps won. Though the crime families aren't too forgiving for those on a winning streak. I'm not too sure on how many major casinos are in the NCR, there's a sort of unwritten policy about letting New Reno have the monopoly on casinos within the NCR.

I'll be honest, I'm not sure how it would work between governments but you're heavily aligned with NCR culture, so as long as you keep your laws and regulations similar to theirs, it won't be an issue. Though competing in the NCR is going to be impossible.

I've never dealt directly with the Shi but I've heard plenty about them. The Brotherhood and maybe even the NCR should know how to manufacture vertibirds, the issue is that not even the NCR has the facilities for something that advanced.
>>
>>4910092
>not having infinite rockets
Lame
>>
>>4910092
Does Yes Man have the schematics for making more rockets? Did House have notes on how he was going to mass-produce more rockets?

>winning too many caps
>not preparing twenty back up disguises

>criminal families aren't too forgiving
>not killing their hit squads then cashing in their chips for more caps
>>
>>4909823
>Quintilius Publicis

Quite an interesting name.

>>4910092
>Yes-Man: Yes absolutely, you should be able to have a well-targeted barrage across the river. The only issue I can think of is that the rockets aren't like others in the wasteland. I haven't been able to find them anywhere actually. A good use of the rockets but once they're gone, they might be gone.
>waste good ground to air missiles on something we're going barrage and bomb in bulk

Can Securitrons fire other types of missiles then, in an attempt to save the good ones for future use? It'll be a shame to waste them on literal zombies.

>>4910126
House must have them somewhere. Either at Fortification Hill, or where the Golden chip lay. Hell, maybe they're in the databanks of REPCONN, considering House did buy the company. We'll have the Bright Brotherhood look into it.
>>
>>4910147
House had databank full of digital goodies. I'm banking on him saving his notes in there.
>>
>>4910155
House purged much of his data when he was killed. A sort of dead man's switch.

>>4910147
Not to your direct knowledge. The Securitron's chassis are smaller than could hold missiles. Rockets might be able to be used, though alterations would be necessary
>>
>>4910184
>House purged much of his data when he was killed. A sort of dead man's switch.
Fake and gay. How come Yes Man was still able to pull up info off the Databanks?
>>
>>4910194
Some data was hardcoded in and the purging wasn't completely successful.

I mean House definitely has missiles somewhere around here. Check behind the couch?
>>
Rolled 80 + 8 (1d100 + 8)

>>4910216
Fine, there better be spare caps and bread crusts too
>>
>>4910237
Hey look, I found some lose change! The Hellfire missile was also nice I guess...
>>
>>4910248
Get that shit outta here. We all know pocket lint is where's the money at.
>>
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New Vegas Region
-------------------------
Month 6, Week 3

Population (Rough Estimate) 65,000
Freeside/New Vegas: 50,000
Novac: 2,500
Primm: 2,000
Goodsprings: 500
Jacobstown: 1000
New Vegas Outskirts: 5,500
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, Novac Scrap Center (In Progress)
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+8,500 caps/turn)
Dam Output: (20,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Entertainment: Intermediate (+44,000 caps/turn)
Upkeep: None (-58,460 caps/turn)
Treasury: 146,590 caps

Food
Average (Rising)
Simple diet
Your sharecropper farms have finally started producing at their projected rates and Freeside has a stable supply of food. Across the dam is still constructing the infrastructure necessary.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas. Water consumption is maxed out between New Vegas and the NCR.

Healthcare
Abysmal (Rising)
Few scavenged industrial medicine, sparse home remedies. The Auto-Doc has started treating the most severely injured, freeing up Followers

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(8 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Four Weeks)

200 Scavengers (40 in Novac), 300 miners, 20 repairmen
>Material: Limited mining equipment, limited industrial equipment 1,850 dynamite, Assorted unknown holodisks, 23 energy core, 16 tons cement, Mobile small backhoe, 400 Brahmin, 5 medium boats, Numerous non-seaworthy boats
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 100 patrolling Freeside, 490 mercenaries
>The Dam: 199 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>80 mercenaries deployed to Vault 19
>60(total) mercenaries deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Six weeks left)
>50 Mercs to black mountain
>12(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22


736 Mkll Securitrons, 1 damaged
The Courier
890 Mercenaries: Semi-professional-Service rifles, leather armor, fragmentation grenades
87 Soldiers: Professional-Service rifles, fragmentation grenades, 30 in riot armor
16 Shock Troopers
Boones Squad: 2 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

Free Equipment: 5 Power Armor, Squad Vertibird, 2 supersonic missiles

Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Yes Man (Decoding Holodisks)
Ulysses

Council
Treasury- Cass
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Tourism
One action related to tourism
>Other
One thing that falls into these categories or anything out of it
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed and the Auto-Doc has been a godsend, but there is a need for industrial medicine to replenish the machine as well as to treat most injuries. Tribal remedies would also be acceptable if in high enough supply.

WARNING: GHOUL HORDE
The impending ghoul horde must be dealt with or risk the region being overrun. Yes Man has given an estimate of two weeks until the horde reaches Hoover Dam.

WARNING:VERTIBIRD DEPOT
The Vertibirds are waiting to be reached and transported. Pilots either need to be trained or trucks procured to help transport.

WARNING: AGRICULTURE PROJECT
It could be months before production from the far side of the dam. Perhaps either direct intervention or increased focus is needed.

WARNING: RISING CRIME
There has been a shallow but steady increase in petty crime. Unless you want capital punishment for these offenses, a police force needs to be created or a jail constructed so the Securitrons can do that role as well.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

WARNING: UNKNOWN FACTION
There is an unknown faction that has an unknown amount of spies within your territory.

Suggestions:
Train pilots for the vertibirds
Improve military equipment
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Populate Cottonwood and Nipton
Destroy ghoul horde
>>
>>4910270
>Courier Action
PR/recruitment drive around the region, to project strength and steel peoples nerves, and help in efforts to shore up the defenses against the horde. Have Ulysses help us out.

Meet with the Westsiders.

>Military Action
Meet with Kreger (Finished).

Begin mass mobilization and recruitment of civilians, militia and mercenaries across the Mojave, have them organize in Boulder City. Knox and Kreger spearhead these efforts.

Troop movements will be detailed in a different post, but the general theme is let Kreger handle the merc deployments, Knox the Securitron deployments, and a small QTS to contain and deal with any major ghoul breaches that may happen along the lines. I do want our Securitrons to be highly visible in populated civilian areas.

>Industry
Begin entrenchment and fortification of the Dam, it's outlying regions, and major population centers.

>Scavenge
Have Veronica, Rex and Roxie scavenge for useful assets (heavy weapons, artillery, etc.). Use every scavenger available, and anybody, vehicle, or equipment you want for this operation.

>Repair
Have Doc Henry switch to working on the pheromone dispersal mechanics (will pay for some engineers to assist him).

>Tourism
Begin mitigating the damage of Kimball's assassination attempt, and PR/propaganda for defending against the horde that came from Legion lands down south.

>Other
Get the Boomer artillery up here.
>>
>>4910292
i would switch the westsiders with the super mutants at jacobstown
>>
>>4910292
Same, Westsiders are pathetically weak when you compare them to super mutants.

Change your scaving action to sending Veronica +80 scavengers to vault 34 for weapons (+5 securitrons for protection), and Rex, Roxie, and the remaining 80 scavengers for weapons or pretty much what you're going for.
>>
>>4910270
So in Fallout 1, the Overseers desk in the Cathedral and in Vault 13 or whatever has dual miniguns under the desk. Fallout New Vegas didn't have dual miniguns under the overseer's desk, but would you say it did?
Get fucked autocorrect
>>
>>4910292
>>4910304
And changing my suggestion a bit.
Veronica +only 50 Scavengers since the Vault is an enclosed space so it would be easy to comb through each section, and 110 scavengers + our two cyber dogs for general search for heavy weapons and artillery
>>
>>4910292
I want troop movements to be done in two stages.

Take 100 Securitrons from the Strip. We'll leave groups of 20 Securitrons to bolster the militia forces in our countryside, focusing on roads and population centers, freeing up 29 Securitrons from the countryside (Nipton will have only 10 stationed there). Take 21 from the Outer Vegas Ruins, that give us 50 to work with as a group. I want these to reinforce troubled areas and be a highly visible presence to project strength for the first week and a half, while the garrison militias are being organized and volunteers are being sent into Bolder City.

When the garrisons manned, I want a further withdrawal of 15 Securitrons from the Stripe entrance (which can be partially reinforced by the Strip Securitrons, 50 patroling Freeside, 5 from Camp McCarran, and 5 from each of the patrolled areas except for Searchlight because that's where we keep our planes. The 5 Securitrons and security forces guarding the loot can stay where they are. That should bring the total up 250 Securitrons pulled away. I want them all pulled away from trouble areas to aid in the defense, their deployments to be detailed by Knox.

Soldiers and mercenary troop movements and deployments are to be handled by Kreger, so long as there are sufficient forces to handle to handle bare bones garrison duties and to prevent total anarchy from erupting.

>>4910297
>>4910304
I would assume Jacobstown would heed Gondor's call for aid, but I can switch it up if they don't. I figure Westside would be a mixed bag, but if we get them to fight with the rest of the Mojave for our mutual defense, it'll aid in integration and eventually assimilation down the line. The Mojave are in this together after all.

Alternatively, if they choose not to help in defense the least they can do is to patrol and garrison Freeside in our stead, allowing further Securitrons, mercenaries, and militia to be freed for the battle.

>>4910304
>>4910317
>>4910319
I will agree to sending them out to Vault 34 if you want. We can have a Security detachment available for both groups just to prevent any trouble from brewing, and to aid in any heavy lifting. We can contract the independent transportation in Novac to assist in moving anything heavy.
>>
>>4910317
Sure, all vaults have miniguns under the desks

Though radiation caused this one to malfunction, not being able to be shut down. Still active.
>>
>>4910325
Which vaults did we personally visit?
Can we send Veronica there with her Power Armor and a could of Pulse Grenades? Out of all the Vaults, 34 is the one with the BIG G-G-G-G-GUNS!

What was that other sacrifice vault where people sent their citizens into a room to get slaughtered by a bunch of robots and turrets? I don't remember if that was Vault was in Fallout 3 or Fallout new Vegas.
>>
>>4910323
If anything we can contact Westside after we contact Jacobstown.
I regards to your troop movement suggestion, I think other anon was right. We have at least a grace period of two weeks until the horde arrives. We can talk should and prepare for this week, THEN on the next week we start moving our forces around the map.

>>4910325
right or wrong? we get 1 more week after this current update to fuck around before the horde comeths?
>>
>>4910325
Vault 11. I was thinking of Vault 11. Sentry Bots be awesome. Hey! Maybe we should try finding and fixing up robots to help in the fight. Mr. Gutsy's, Sentry Bots, and.......yeah no that's about it.
And I now recall Mr. House mentioning that the BoS disable 5 of his securitrons. Too bad we can't ever get those back.
>>
In terms of simple defensive arrangements we could prepare: if we've any broken robots with laser weapons built into them, mounting those to fixed mounts to provide a bit of a firepower boost wouldn't be too difficult and since we can plug them into mains supply (e,g the dam) we wouldn't even need MF cells or anything potentially. I'd also advise taking any dynamite we've got intended for Vault 22 / Sloan and using that against the horde.

One thing we could also look into doing that'd be extremely effective is getting them to concentrate on a single position so we can use the HELIOS laser to blast away as many of them as possible: frankly, it should've been deployed against the horde daily for the past month to chip away at their numbers.
>>
>>4910325
Turrets in Fallout 3 and New Vegas tend to explode into a million pieces when they die. I dont know if there is a in game lore for that, or if Bethesda and Obsidian did that on purpose because turrets ragdoll like crazy. Do turrets explode, or stay mostly whole when defeated?

>>4910491
So like turn the upper half of a sentry bot into a turret, and possibly restore some Mr. Handy's and Mr. Gutsy's so they can hover in the air to provide ranged fire. I dont know if we have the time and man power for the task.

Did the BoS unlock the helios laser?
>>
>>4910604
>So like turn the upper half of a sentry bot into a turret, and possibly restore some Mr. Handy's and Mr. Gutsy's so they can hover in the air to provide ranged fire. I dont know if we have the time and man power for the task.
Nah I mean the actual laser weapons in the robots; ripping them off and putting them onto pintle mounts or fixed into a firing arc (e,g covering a part of a kill-zone to protect our retreat).
>>
>>4910608
Oh. I actually like that. Gatling lasers would be the idea weapon of choice since they're probably not destructive enough to destroy the dam, but strong enough to shoot down dozens of ghouls. We'd need to find some sentry bots and see if the BoS would be willing to letting us borrow some.
>>
>>4910491
>>4910608
https://fallout.fandom.com/wiki/HELIOS_One
https://fallout.fandom.com/wiki/Vault_11
https://fallout.fandom.com/wiki/REPCONN_headquarters
https://fallout.fandom.com/wiki/Securitron_vault
These are all the locations where we can find Destroyed or yet to be destroyed Sentry Bots. We've already got a monopoly on most of these, and we'll just need to ask the Brotherhood is we can nap those robots.
Perhaps we could use some Scavenging actions next turn to retrieve those, then use a repair action to bribe the BoS Scribes to install those into the Dam.
>>
>>4910292
Can we add that looting will be punished with 5 years forced labor, rape with death by hanging?
>>
>>4910757
We can just say looting is illegal, and if it does happen and some looters miraculously don't get shot on site, the Courier will come for them personally. It's a promise.

I do wonder if some of the Rangers will come to try and protect the dam and the Mojave from this horde in an unofficial capacity, or have they already abandoned the principles of the Ranger Unification Treaty (granted no one expected the Courier Wildcard, but now they have a chance to make good on their word)? I'm not holding my breath, but it certainly would be a sight to see.
>>
Also, given the rising crime it is time to found our law enforcement and I suggest the Desert Rangers be refounded to fulfil this purpose - that or some sort of community sheriffs system.

>>4910766
>I'm not holding my breath, but it certainly would be a sight to see.
I imagine we'll see depending on if Hanlon gets elected, since he is a Ranger and all; they might stick around in the NCR for him.
>>
>>4910770
Aye, rising crime necessitates creating a branch of law enforcement.

Regarding the Rangers, I meant in an unofficial capacity against the horde specifically, not switching side politically just yet.

Regarding Hanlon, he has skeletons in his closet. I remember in one of the endings that the NCR Rangers faced Vietnam baby killer treatment when arriving back to the NCR homelands. We could sink his candidacy with a scandal, the real question is if whether it's in our interest to create such a scandal.
>>
>>4910774
>I meant in an unofficial capacity against the horde specifically
Fair, but equally I don't think it's likely given the travel times to NV from their main postings are probably too long to respond - assuming the news has broken in the NCR rather than maintaining a wait-and-see attitude between Kimball and his allies (who presumably control any print / radio media that might make such a report with any serious notice).

>Regarding Hanlon, he has skeletons in his closet
If we're lucky - QM might bless us with the knowledge he was falsifying casualty reports back to California. It'd require we decided to end that quest in his favour too, which'd be a weird thing to then jump around and betray him but meh.
>>
>>4910822
>(who presumably control any print / radio media that might make such a report with any serious notice).

But we control the our own radio from Black Mountain. Plus, when the tourists start leaving in droves the NCR can't put a gag order on all of them. There will be talk going around, especially this close to an election.

And like I said with Hanlon, I don't know why it would be in our best interests to sabotage the man and provide a political win to Kimball free of charge.
>>
>>4910491
You never unlocked the weapon on Helios and you're unsure if the Brotherhood did
>>4910604
Turrets don't explode unless something makes them explode like...explosives. they'll just be destroyed and rendered inert.


Also, the ghoul horde isn't public knowledge. It's been kept in the upper echelons to mitigate panic. The Feeesiders thought they were creating defenses against the legion on the far side of the dam
>>
>>4910774
I'm on the fence about Hanlon. Going for Kimball:
-Kimball is an idiot blowhard with more bark than bite
-We intimidated him into backing off
-He is the devil we know
-He keeps the NCR weak and less of a threat
-Hanlon may be butthurt about losing the Mojave

On the other hand, for Hanlon:
+Hanlon may be essential to maintaining the NCR-Legion power balance considering we buffed Caesar
+His schtick was that the NCR should stop trying to overextend by annexing Vegas
+We might have a favour or two to get from him
+He could try to bury the hatchet with us as to refocus on the "real enemy" of the Legion

And then there's the unknowns
?We don't know Hanlon's disposition or initial attitude towards us
?He could try harder to get us as an ally against the Legion
+?With a better deal?
??Carrot and stick?
-?With threats?
>>
>>4910822
You guys didn't do the NCR mission to expose him because you guys didn't do the NCR missions at all.

As for Black Mountain, the range to send messages doesn't extent into the NCR or Legion heartland. Not yet of course
>>
People of the Mojave, heed my words. I have come bearing a message.

Just recently, there was treachery. An assassination attempt took place on mine and President Kimball's lives. This plot, foiled by the courageous actions of my soldiers and NCR Rangers, was enacted by a lone gunman in New Vegas' honor guard. With his treachery rendered ineffective, the assassin took his own life rather than face justice. His motives for the attack remain a mystery, though one can imagine that foreign machinations played it's part.

A couple of hours after President Kimball left for Shady Sands, I received a report of large feral ghoul horde traveling though Legion territory down south. Though unspecified, it's strength is thought to be in the tens of thousands, and it's heading on a collision course towards New Vegas.

The Boomers, at my invitation, have already commenced bombing runs on the horde, dealing massive damage and taking a quarter of it's strength, but the feral ghouls remain undeterred from their shambling march on New Vegas.

There is no blinking at the fact that our people, our land, and our interests are in grave danger. We are surrounded by foreign interests who seek to take away our liberties, our land, our livelihoods. To this end, I have directed that all measures be taken for our collective defense.

I beseech you, the people, to look upon the faces of your community. Your family, your friends, acquaintances and companions alike. I want to ask you, are you willing to defend them? Are you willing to protect your community, your home, from this encroaching horde?

Folks, we face dark times in the month ahead, but I am confident that we, as a people, face this head on, and achieve a righteous victory against the dark forces arrayed against us. And as the darkness encroaches upon us, the lights of New Vegas shall never dim in response. Our people, our will, shall shine brighter in this absence of light, for this is not the end of night for us, but the darkness before the dawn of a new light. Our light. And we will fight to keep our people's light burning bright in this land, this nation, we call home.

God bless.
>>
>>4910865
>Also, the ghoul horde isn't public knowledge. It's been kept in the upper echelons to mitigate panic. The Feeesiders thought they were creating defenses against the legion on the far side of the dam

Does Kreger think it wise to keep the horde a secret a while longer? Or do we give the people the truth?

>You never unlocked the weapon on Helios and you're unsure if the Brotherhood did

So we never did that mission?

>>4910887
Fun. What other missions haven't we done?
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>>4910757
Jesus fucking christ what is wrong with you? No.

>>4910766
We told the NCR we had what it took to hold the Dam. They offered the first time, we declined.

>>4910869
We've already gone this far with Kimball. It'll take to much effort to try and switch sides to Hanlon.

>>4910887
Well shit. Can we change the courier action to upgrading and repairing Black Mountain so we can do damage control for the assassination attempt, while we send Ulyssess to help with the military action? If not, then can we dedicate a tourism action for damage control?
If we do not need to dedicate the tourism action, can we use it to instead help Goodsprings?

>>4910932
>was enacted by a lone gunman in New Vegas' honor guard.
That was a point we didnt want mentioned to the public.

>>4910935
>So we never did that mission?
Seems it's exactly as IP said.
>>
>>4910973
>That was a point we didnt want mentioned to the public.

I thought the point of it was to get out a head of this? I'm sure Kimball will just spill the beans himself about our honor guard.

>Seems it's exactly as IP said.

That's a shame, it was a fun mission.

>Can we change the courier action to upgrading and repairing Black Mountain so we can do damage control for the assassination attempt, while we send Ulyssess to help with the military action?

We can switch our repair action with this if you want, but I would prefer we focus our Courier action on preventing panic and raising a militia.
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>>4910992
That's true, but if we have Ulyesses head the military effort, he can provide a +4 and reduce the DC of whatever he does.
>>Ulysses has pledged himself to help create the nation the wasteland deserves. He adds +4 to any action he assists in and when working with The Courier, critical failures are negated and overall DT is lowered slightly.
Ah, I seem to had gotten my facts wrong.

>>4910887
>The NCR will begin an advertisement campaign for New Vegas and New Vegas will begin investing in alternative tourism attractions.
Did this mean Kimballs team wont twist the narrative, or do we still need to beat them to the punchline?
You forgot to include Ulyssess modifiers to the update
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>>4910992
>but I would prefer we focus our Courier action on preventing panic and raising a militia.
True but we are double dipping by investing the courier and a military action for the recruitment drive.
>>
>>4910992
>We can switch our repair action with this if you want, but I would prefer we focus our Courier action on preventing panic and raising a militia.
Tempted to direct all our Handimen and Raul to do it along with the BoS, but I'm not sure if it will be enough. Theres also the issue of the Courier needing to personally investigating Black Mountain's satellites.
>>
>>4911011
>Did this mean Kimballs team wont twist the narrative, or do we still need to beat them to the punchline?

It seems like he might, he might not. I don't really know what Kimball gains from signing an agreement then saying that the people he just dealt with and signed off on tried to assassinate him, especially on the eve of the election.

Of course, I could be misinterpreting his intentions. I thought we completed all the quests after all.

>>4911018
>True but we are double dipping by investing the courier and a military action for the recruitment drive.

I don't see it as double dipping, I see it as hedging our bets and laying a foundation for national unity and spirit. Plus, this would include visiting Jacobstown and actively recruiting them to our cause.

>>4911029
>Tempted to direct all our Handimen and Raul to do it along with the BoS, but I'm not sure if it will be enough. Theres also the issue of the Courier needing to personally investigating Black Mountain's satellites.

I guess it depends on what you would consider a bigger priority for our Courier action really.

It raises an interesting point though- can BOS Scribes help get our bomber operational in time to be of use?
>>
>>4911011
The implication was that he wouldn't try to twist it but he wouldn't stop the media from reporting.

As for the quests, if they weren't part of the Yes Man path or had minimal NCR impact, you guys did them. The Hanlon mission would have been classified as a NCR mission which you guys voted against.

You could always ask for some scribes to help. They don't have much experience with ethanol but they are trained high tech mechanics
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>>4910992
>I thought the point of it was to get out a head of this? I'm sure Kimball will just spill the beans himself about our honor guard.
>Well, let’s kill the elephant in the room first. I think it’s advantageous to you if the NCR public doesn’t find out that there was an attempt on my life or that this assassination attempt was by a member of your elite security team. To that end, my team and I will keep ourself quiet if you cede the issue about the child that the NCR allegedly recruited during our pullout.
Found it. This was what I was mostly worried about. If my fears are unfounded, then i 100% support your write-in.

>>4911052
You do bring up a good point. We have two weeks until the horde arrives, but the BoS scribes are some smart cookies. Question is are they smart enough.

>>4911066
In theory would it be possible to convert the bomber to ethanol in time for the fight if we had Raul, all our Handimen, as many scribes we could convince, the courier, and Ulysses work together to get it air worthy within two weeks?
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>>4911068
If you have you, Ulysses, Raul, his handymen and the scribes? I mean gameplay wise yeah the DT would be low as hell lmao
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>>4911083
Cool. Not sure if other anons would be for it, but cool. If it's just Raul, his handimen, and the Scribes, what would be the DC?
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>>4911068
Where would we get all the ethanol from on such short notice? Call up every bar in the Mojave and requisition all their whisky?
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>>4911095
>Call up every bar in the Mojave and requisition all their whisky?
Something tells me this isn't a good idea.
>>
>>4911101
>>4911095
The Boomers have a good enough supply themselves, creating it from agricultural surplus
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>>4911106
Looks like that solves our fuel issue.
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>>4911093
I assume lower than before, given that there more experienced skilled help, but not as crazy low as if both the Courier/Ulysses duo helping out.

Whether you think there are other priorities that need be handled is a different question entirely. For instance, we still need a solution to the rising crime problem, as medium priority as that is atm. Black Mountain was another action as well. And I'm still of the opinion that helping with recruitment/PR efforts would be a smart move long term.
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>>4911136
It's hard to swallow going for that option when theres a horde of thousands of feral ghouls expected to arrive around two weeks from now.
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>>4911141
Ok, let's assume that the Military, Industry, Scavange, and Tourism actions have been settled for the moment. What do we prioritize with our Courier Action, Meeting, Repair and Other actions? You want to repair the bomber and test out Black Mountain, yea? Should we leave the Boomer artillery alone? What of pheromone dispenser? Do we talk to Westside or Jacobstown? And do we want to leave it up to just one dice roll for each military/defense actions, or would we like to shore up those odds?

I'm just curious as to what you'd like to accomplish this turn before the battle starts.
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>>4911163
For the courier action we would go to the black mountain radio station to further understand the goings ons up there, in addition to improving it's receiving and broadcasting rang so we can do some PR control.
For the Meeting we would meet between Westside or Jacobstown this turn or the next.
The military actions were already fine as they were, same as industry.
Scavenging is fine honestly, but other anon made an interesting point about converting destroyed robots into manned turrets. Maybe we could invest scavenging actions to throw scavengers at Repcon Headquarters and Vault 11 to acquire some sentry bots and convert the few that had gatling lasers into manned turrets.
For repair we'll try throwing Raul, his handimen, some BoS Scribes, maybe the Bright members if they think their knowledge in rocket propulsion can help, and bribing Chris to bring his ass from Repconn to the Boomers to convert Pearl to accept ethenol.
Old tourism action is boned since we dont have the range yet, so we could use it to buy shit for Goodsprings to process brahmins (anyone remember how many caps they're losing per week?)
Other action could be used to hire engineers to help Henry work on the cazidor pheromone stuff.

Next week, we use the courier action for PR and further preparing with Ulysses helping, and the meeting action to meet with westside or Jacobstown.
Military action is largely the same, as is industry. Actually maybe incorporate the AA guns into the fight. Survivalist mentioned we could angle them lower to hit ground targets.
Svavanging actions would be divided into two for Vault 34 and your general search for things that go boom and heavy weapons.
Repair action would be asking the BoS to install manned gatling turrets nests at the dam and down south if we can wire power there.
Tourism would depend on what happens during the update.
Other action would be moving the Boomers artillery so they can help in the defense. I recall they got more than one.

Sorry about the being everywhere. Everyone's got good ideas, and Survivalist throws in fact checks which makes some choices seem null.
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>>4911218
I try to keep from retconning things and interjecting, but yeah sometimes I ruin plans because I hate my players
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>>4911255
based as fuck QM
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>>4911255
>F
>>
So what are we gonna change now. Tourism action is canceled.
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>>4911373
I mean you guys can do things that aren't directly related to the horde. Such as important glass and wood to fix cottonwood or hiring out experts to fix the plumbing in Primm.
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>>4911388
I'm still sold on the idea of putting fucking gatling lasers pulled off of defeated sentry bots being cool as fuck. We could turn something harrowing and scary into an awesome laser light show.
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>>4911388
I just want to confirm with you right now. We can use a tourism action to hiring people to teach willing Freesiders how to work with glass and wood, in addition to hiring on some people from the NCR to take up some permanent Repair based teaching jobs so we get a passive influx of handymen?
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>>4911534
We gonna do this after horde or everyone who learns a new trade gets eaten
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>>4911587
Asking a hypothetical quest here. I personally think we should throw the Tourist action at Goodsprings. Would you by chance have a better idea for a Tourist action?
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>>4911618
Hot springs and spas sound rad.
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>>4911619
I already like you. Here have a (you) for your troubles.
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>>4911534
Not to teach, I think it's fair to say your repairmen can do something as simple as putting in windows and replacing some of the wood. You can use the action to buy the materials, hire contractors to do a certain job related to tourism (or even to settle) or other things like this
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Meanwhile in Shady Sands….

Another day, another fucking hearing. At this point, it would have been better for the NCR to have won in the Mojave just to not have to put up with the bitching from above and below.

It especially doesn't help that these hearings are public and transmitted over the radio to any mouth breather that cares enough to listen.

You pull out the agenda your assistant gave you. Let's see here…"Hearing over NCR Ranger effectiveness in the NCR campaign". Jesus this is gonna be a long one.

When you decided to run for Senate, you figured you'd meet with a few people a week, rub some elbows, take some bribes. Now ever since the whole Crimson Caravan-Van Graff scandal and the loss in the Mojave, the public is out for blood.

"Senator Armstrong, do you have a moment?"

You turn around on instinct and wish you hadn't.

"Senator Armstrong, you voted no on the recent impeachment of President Kimball. Care to share your reasoning?"

Journalists truly are the scourge of society.

[I don't believe that what President Kimball did in the Mojave is an impeachable offense. The loss of New Vegas was due to a great many factors and we shouldn't start looking for scapegoats.]

"And can you comment on the recent assassination attempt by one of New Vegas's elite soldiers?"

[We should be thankful that he wasn't successful but this is just another example that the independent state of New Vegas is not a legitimate nation. It's a war-torn country supported by a robot army not even capable of getting its own soldiers. Now I'm very busy so that'll be all for now.]

You hurry down the hall to the hearing room before the reporter can utter any other drivel.

Entering, you find fellow senator's from Shady Sands and The Boneyard. Sitting in front of them is General Oliver, former Ranger Chief Hanlon and General Salter.

It's going to be a long day.
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>>4911624
What action is required, to use our network of contacts in the NCR to hire teachers then?
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>>4911650
>Entering, you find fellow senator's from Shady Sands and The Boneyard. Sitting in front of them is General Oliver, former Ranger Chief Hanlon and General Salter.
i have a bad feeling about this
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>>4911650
>We should be thankful that he wasn't successful but this is just another example that the independent state of New Vegas is not a legitimate nation. It's a war-torn country supported by a robot army not even capable of getting its own soldiers. Now I'm very busy so that'll be all for now.

Yea, it's shit like this that makes my blood boil. I'm suddenly very glad we don't have a military deal with the NCR.

>Entering, you find fellow senator's from Shady Sands and The Boneyard. Sitting in front of them is General Oliver, former Ranger Chief Hanlon and General Salter.

>start dusting off the Great Khans

>>4911218
Yea, I fully support mitigating the PR damage with Black Mountain now. We're going to need to get a handle and get ahead of the NCR situation before we lose total control over it.

The military conspiracy is making me uneasy, but that doesn't necessarily mean it's against us.

Should we keep the horde a secret, and use rising crime as a justification to set up a militia and bolster our numbers? Or do we go full on Stalin and declare this is a Great Patriotic War against the legion of ghouls at our doorstep?
>>
https://fallout.fandom.com/wiki/Searchlight_East_gold_mine
Goooooollllldddd
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>>4911866
>one of two

We really did strike gold, didn't we? You are are glorious anon, and you have by gratitude.

>>4910325
You know, we could probably still use the malfunctioning minigun against the horde. It probably ran out of ammunition now, and it's still active nature means we can just set it up on a tripod and point it in the general direction of the horde while we retreat. Make a pillbox around it and it'll probably do some outsized damage to the horde on its own while it passes though.

>>4910869
Keep in mind, the NCR is the real danger here. With their population, level of technology, and industrial output, they could feasibly take on a clear headed Ceaser even at his best, and that's without the military reforms Harlon plans on enacting. We really need to encourage the NCR to become even more bloated bureaucratically, and corrupt and incompetent on every level we feasibly can.

That said, even though I imagine that we never met Harlon in this timeline, I'd imagine he'll give us a fair shake, and wouldn't try to fuck with us. He may try and give us a decent deal for fighting the Legion, but he isn't an expansionist and wouldn't want to get involved in another war over the damn dam.

>>4911665
Thinking more on this, I think it's more of a dressing down of the military by the politicians. We know General Oliver will try to throw Hanlon under the bus if he can.
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>>4911897
>We know General Oliver will try to throw Hanlon under the bus if he can.
And when he does, we'll be there to pick him up from the ashes. Oliver may have his heavy shock troopers, but we'll be the ones with the NCR Veteran Rangers > Desert Rangers. We just need to bid our time.
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>>4911866
>>4911897
I'd researched all the mines (and caves) in the region and discussed them privately with QM but since it's been brought up here's the key points: Lucky Jim Mines should be viable since it seems to be post-war; Bootjack cavern is another source of sulphur (and potassium, like Vault 22); other mines are a bit harder to say as there are less signs of post-war activity.

I've my doubts that the gold mines are particularly rich anymore, as I presume any easy deposits would've been exploited either pre-war or pre-house (or even pre-us, since the NCR did have Searchlight under their control). If they've got gold, great: we can use that to back our currency and thusly gain a more stable variant on the NCR dollar (as their gold reserves were irradiated / damaged by the BOS War). If they've not got gold, we can still salvage the minecart tracks and such, as well as any mining equipment.

>Keep in mind, the NCR is the real danger here. With their population, level of technology, and industrial output, they could feasibly take on a clear headed Ceaser even at his best, and that's without the military reforms Harlon plans on enacting. We really need to encourage the NCR to become even more bloated bureaucratically, and corrupt and incompetent on every level we feasibly can.
Yep. The NCR has a population for in excess of ours with a more developed economy and society. We've made amazing progress in the last six odd months but it's important to realise the NCR has almost a hundred year head start on the whole "being a nation" thing; even if we make 10 times the progress every year they make, it'll take a decade just to catch up to where they are and who knows how much further ahead they will be by then?

"We are fifty or a hundred years behind the advanced countries. We must make good this distance in ten years. Either we do it, or they will crush us" - To quote Joseph Stalin, as unwise as some find him, in this we find a deep and worrying comparison. We are bordered by a fanatic and somewhat primitive empire to our east that has been undergoing rapid expansionism and modernisations; we are bordered to our west by industrially and economically more advanced nations which seek to exploit us. Comparisons to Japan and the Western world respectively can be drawn fairly easily. We must advance, vigorously and effectively. We must expand, concisely and vastly. We must develop, quickly and directly.
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>>4911650
>Courier Action
Unfucking NCR bureaucracy bullshit with PR announcements, check out Black Mountain and maybe upgrade it. We're taking Ulysses. Oh, and fuck Kimball. >>4910932 this motherfucker made a good write in.
Meeting with Jacobstown or Westside. I don't care which one comes first.

>Military Action
>>4910292 this I'm lazy
Move a pair of Securitrons to Repconn HQ. They got robots and shit there.

>Industry
>>4910292 this I'm lazy

>Scavenge
Veronica+ 50 scavangers to Repconn HQ. Bring power armor.
Cyberdogs+ 110 scavangers to Vault 11. There be sacrificial robots.

>Repair
Doc Henry, Raul, and his Handimen work on the pheromone dispersal mechanics. Let the bug and zombies kill each other. We better fix Pearl next week.

>Tourism
Fucking I don't know. Goodsprings: Brahmin processing, hot springs, and spas. We can do a play on names. "Welcome to the Goodsprings Hotsprings hotel!"

>Other
Move the Boomers howitzers. We better ask the BoS to install all the miniguns and gatling laser to the Dam.

With any hope we'll get an update soonish. https://www.youtube.com/watch?v=gvjOG5gboFU

>>4911934
This reminds me that we'll need to talk to Chomp sometime after the horde, preferably after our Brain. If we talk to the Big MT folks to get them focused on projects first, the sooner they'll get them done.
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>>4911934
Bring on the Courier Restoration then. We need to develop Imperial Japan's level of intensity for hard work and civic duty, and it's going to be adapt or die. We can send observers to the other faction, see what cultural, economic, martial, and politics ideas benefit us and what doesn't. We should also develop a 'Service Guarantees Citizenship' mentality as well.

>>4911942
We need a police force, prison, and Intelligence agency quickly, with a proper education system soon after, and the military reorganized.
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>>4911954
On top of our big list yes. We could probably dedicate some military actions towards those. A police force and prison will be easier to accomplish. A meeting action and some convince of the Kings to become the urban police force of the Mojave will be a bit tricky but I think we could pull it off. We could then use another military action to buy whatever we need to get the prison ready for prisoners.

Here's an idea: invest heavily into psycho-indoctrinstion and simulation training for willing agents. Once we make that brain scanner device safer to screen candidates for new agents, we could work our way up from there. What do you think?
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>>4911961
>Here's an idea: invest heavily into psycho-indoctrinstion and simulation training for willing agents. Once we make that brain scanner device safer to screen candidates for new agents, we could work our way up from there. What do you think?

That could work. You're going to need to make sure the brain scanner doesn't use up the brain, and make sure that the brain stays in the person as well. Long term goals I guess.
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>>4911942
>This reminds me that we'll need to talk to Chomp sometime after the horde, preferably after our Brain. If we talk to the Big MT folks to get them focused on projects first, the sooner they'll get them done.
We need to talk to Chomp ASAP, simple fact is he'll direct us to good economic actions (outside of expanding tourism). As to Big Mt science? I'm doubtful as to the productivity of senile geniuses but if nothing else, what they've already developed should prove useful - if erratic in focus and effectiveness.

If nothing else I want to get some scientific development up by the 18th month of our rule. Although my focus is on agricultural studies, medical research, programming and so on rather than high-tech invisibility or plasma weapons; a small increase in productivity from our farms or a new better / cheaper formula for producing stimpaks or radaway arguably does more on a national scale over time than alternative research while also being easier to start and to implement.

>>4911954
Potentially, personally my solution is the Voltron method: we need to acquire as many tribal allies to our north as possible to expand our territory, population and access to pre-war facilities / technology for use / study. Conquest will be needed in the case of at least a few tribes but I'm hopeful that we can avoid direct declarations of war (since our tribal allies will likely request we assist them in eliminating X or Y groups for us). After that we can attempt to absorb them via Courier bullshit.

Throw on the fact that such expansion brings us closer to the Mormons (a pre-war tech-capable group - if admittedly severely damaged by Legion action) with whom we can trade and hopefully either absorb or secure some immigrants from.

>>4911961
Psycho-indoctrination might be possible but knowing Fallout will either result in psychosis, brain damage or kill 90% of subjects. As for our police force, community sheriffs for local enforcement backed by rangers for regional / national enforcement seems perfectly suitable and keeps the administrative load for us low.
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>>4911618
Good spring: the sanitarium for
respiratory illnesses and Health problems.

Hear me out: against respiratory illnesses clean air is the best cure. Good dry desert air, salt air inhaltion and some tribal herbs will cure any patient that comes from the city, with their smoke and industriell polution.
Also some sport for the fat people will work wonders, maybe we find a shaman who is interessiert.
Maybe we find a hot spring
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>>4911989
>doubt
Their senility I think was brought on when Dr. Moebius messee with their memories to make them mostly forget about who they are. They all seem to be recovering nicely if you noticed our interaction with Dr. Borous last time. There's five Think Tanks at Big MT, Six if you count Dr. Moebius but I think hes the one with actual Alzheimers or slight senility. If we go to Big MT at least once then we can have our brain direct all the scientists on specific projects, such as a Securitron/robotics production and upgrade facility, improved research in regards to mutants, potentially recreating unmutated pre-war animals, better alloys and compound formulas for armor, uh... better music. Maybe a restored a Robot Scorpion army. (A little something each of the scientists can work on). No matter how you want to play it, these people are probably smarter than almost everyone in the West coast with the mad scientist tier science they developed.
Chomp Lewis is just a miner. Albeit an experienced one but still only a miner nonetheless. His expertise only reaches so far, and if we wanted our think tank friends could develop some tech that could improve our industry or mining effort to great effect.

>If nothing else I want to get some scientific development up by the 18th month of our rule.
Everything you mentioned could be achieved with a few Industry, Repair, and Other actions where as it only requires a meeting action to get the scientists focused on some projects. The way I see it, the Think Tank is still worth seeing before Chomp.

You just need to refine the technology before it can be used safely. Sherrifs sure but can you think of a more secure intelligence agency than indoctrination?
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>>4912140
Okay but how should we implement that exactly? Do we construct a bath house around the hot springs? If there was a hot springs around Goodsprings, would they not have found it by now? How do you want to implement the health and wellness exactly? Say there's a customer. How will you sell them on the idea, and how will you provide the service? I'm curious.
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>>4912242
>Their senility I think was brought on when Dr. Moebius messed with their memories to make them mostly forget about who they are. They all seem to be recovering nicely if you noticed our interaction with Dr. Borous last time. There's five Think Tanks at Big MT, Six if you count Dr. Moebius but I think hes the one with actual Alzheimers or slight senility.
It doesn't matter the cause, only it's presence although I grant you they might be somewhat more sane than they used to be, we shall see.

>If we go to Big MT at least once then we can have our brain direct all the scientists on specific projects, such as a Securitron/robotics production and upgrade facility, improved research in regards to mutants, potentially recreating unmutated pre-war animals, better alloys and compound formulas for armor, uh... better music. Maybe a restored a Robot Scorpion army. (A little something each of the scientists can work on).
We shall see.

>No matter how you want to play it, these people are probably smarter than almost everyone in the West coast with the mad scientist tier science they developed.
Possibly, on the other hand Big Mt had a vast staff using the resources of the entirety of the US, Canada and Mexico pre-war to achieve it's goals, it's entirely possible that for all their genius, we shall find them lacking.

>Chomp Lewis is just a miner. Albeit an experienced one but still only a miner nonetheless. His expertise only reaches so far, and if we wanted our think tank friends could develop some tech that could improve our industry or mining effort to great effect.
They can develop the tech but can we produce it? Can we train wastelanders to use it? Unlikely given their sporadic and often ultra-specialised inventions. It's no different than if we got Power Armour designs or knew how to produce mini-nukes: knowing how to do something doesn't change the need for resources OR lacking a capacity to do it; doesn't matter if you know how to knit if you have no knitting-needles; doesn't matter if you know how to make a invisibility suit if you have no polymer-printers.

Chomp Lewis meanwhile is a guy with practical applications for the post-war world as a speciality who I think you are underestimating. He knows our situation on the ground, he knows what the NCR has and he knows what is reasonably possible.
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>>4912315
>using the resources of the entirety of the US, Canada and Mexico pre-war to achieve it's goals
I'm gonna lay out some really fuckledly weird news that might be concerning: in the post credits of the Old World Blue's dlc it's mentioned that one facility some how transported itself into the Repconn facility to murder Fiends for better Sneaki Breeki test results, one is spamming cyberdogs to protect communities, and another is simping for our stealth suit wife and sent something out to search for it. I think most things in Big MT is self automated, so resources and personnel shouldn't be a problem until detailed by Survivalist.

>They can develop the tech but can we produce it?
Probably. It's a wonder how they were able to make all those Cazidors, Nightstalkers, and other mutant nasties they let loose into the wasteland. I also suspect they have some advanced future tech bullshit recycler.

>Can we train wastelanders to use it?
yes

>Unlikely given their sporadic and often ultra-specialised inventions.
Not necessarily that. It's why we left our brain in the Big MT, so our brain can facilitate research efforts and make sure the scientist don't get distracted.

>I think you are underestimating
To be fair I know he's a capable man, but when you stack him up against a Think Tank's worth of literal super scientists? It's hardly a fair comparison. In regards to QM posts to player actions, we could get 5x more actions out of assigning tasks to the Think Tank first, where as Chomp is one man.

>>4911650
This is absolutely unrealted and definitely will not die into murdering people in the future, but do the families that run New Reno have any unique armor, weapons, and clothing?
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>>4912315
Yes this reasoning is mirrored by many. Finding schematics and plans is the easy part, the highly-specialized manufacturing processes and the material needed
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>>4912432
did we kill house, or disconnect him from accessing anything remotely while leaving him to die a slow death?
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>>4911934
Another issue with the mines its only nearby settlement is radiated to hell. The mines while present are a pain to exploit with no nearby easy expansions without relying upon ghouls. So far we don't seem to have a lot of those given how New Vegas only lightly got nuked. We would have to import them like the super mutants whose numbers will only swell thanks to actually helping to resolve their medical issues. The issue is we actually have more attraction to super mutants than ghouls. The super mutants are under Marcus not us.

NCR is similar to legion in that it is toast in a few decades. Harlon is dangerous precisely because he is painfully aware of how overstretched and bloated the NCR is. Which is why he fucking hated the entire New Vegas campaign from the beginning. Getting dragged into the Mojave is the LAST thing he wants is yet another battlefront to open. That stuff gives him nightmares. The issue is that he only can try to help reform their military but isn't able to resolve the bureaucracy and corruption. Which will fuck them in terms of logistical support and waste. IF he wins NCR army gets a tune up but isn't able to fix the ungodly logistical clusterfuck due to its heavy reliance on NCR's bureaucratic hellscape and rampant corruption to allow people like SGT Contreras to thrive. Who by the way was so damn successful to have access to unique weaponry and ungodly amounts of munitions. I'm sad we never poached that guy for a quartermaster. The guy was brilliant albeit greedy vicious fucker but he played it straight with us and Gun Runners.

In truth, we don't have to so much as beat the NCR or Legion as simply as outlasting the fuckers who are doomed in a few decades. This means so far making sure the fighting in the south stays hot. Luckily Caesar has a personal bone to pick with the NCR. So he isn't about to backdown from the fighting.
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>>4912441
>Hanlon
Make me believe that Kimball was blowing some hot air when he gave us hat warning about Hanlon.

https://fallout.fandom.com/wiki/New_California_Republic
>(even as far as 2281, one can find super mutants tortured by NCR citizens with impunity or politicians who make a career out of anti-mutant bigotry).
>The Courier: "Do you know anything about that Super mutant walking around town?"
>Klamath Bob: "Oh, heh. Yeah, that's Mean Sonofabitch. I know the name sounds bad, but he likes it. He's one nasty old coot. Far as I can tell, he's one of them original Super Mutants, what came from the Boneyard. Wandered about after that "Master" fellow died. Eventually got caught somewhere around the Hub, back in NCR. Boy, they sure treated him mean down there. Cut him up so bad he can't talk no more. I tried to buy him, just so they'd stop hurting him, but they didn't want any of it."
https://fallout.fandom.com/wiki/Mercenary_note
Due to or during Kimballs presidency there has been a rise to discrimination against mutants in the NCR as tolerant has been on the decline. Once we get Black Mountain capable of broadcasting into NCR territory, we can pilfer all their mutant citizens. Super mutants can travel to Jacobstown, ghouls and head to Searchlight but honestly they could also go the Nelson or Nipton too if they so wished.
>>
>>4912425
>I'm gonna lay out some really fuckledly weird news that might be concerning: in the post credits of the Old World Blue's dlc it's mentioned that one facility some how transported itself into the Repconn facility to murder Fiends for better Sneaki Breeki test results, one is spamming cyberdogs to protect communities, and another is simping for our stealth suit wife and sent something out to search for it. I think most things in Big MT is self automated, so resources and personnel shouldn't be a problem until detailed by Survivalist.
Old World Blues is a silly DLC, so I'm generally trying to temper expectations of what QM will give us from it (especially as, in private, he's referred to the fact producing - not developing - advanced tech in any quantity is a real limit, see >>4912432). It might well be the case that Big Mt solves all of our problems through sufficient science but I doubt it.

>yes
I doubt we can train people to use a lot of it man, like shit; we haven't even got a system of education let alone something capable of producing people that won't accidentally lose a leg to a atomically-assisted-isotope-decoupling-module or some shit.

>It's why we left our brain in the Big MT, so our brain can facilitate research efforts and make sure the scientist don't get distracted.
I suppose, although that doesn't at all address my point. They are great scientists, I guess, but considering their eccentricities and post-war senility I doubt their productivity, their focus and their actual ability to produce field-applicable technology. These the scientists who, on the one hand, clearly had something going for them pre-war yet at the same time, one of them fed their dog a diet of psycho and buffout as if that was a totally normal thing to do. Not even a experiment.

>To be fair I know he's a capable man, but when you stack him up against a Think Tank's worth of literal super scientists? It's hardly a fair comparison. In regards to QM posts to player actions, we could get 5x more actions out of assigning tasks to the Think Tank first, where as Chomp is one man.
I disagree they're "super scientists" to be frank. Geniuses maybe - I think the word savant might be closer to reality frankly. Yet that still doesn't change my point nor the issues with them; what good is 5 times as many ideas we can't feasibly implement because they require a 2060s economy when we can't even manage to create a 1960s economy full stop?

Chomp meanwhile has practical, practiced and effective ideas which we know will improve our situation, not strain our capabilities and reliably improve our situation while building towards more miraculous goals. Super science exists and will be used, sure but the honest truth is it matters more how productive our farmers are or how many tons of concrete we can make than if we have invisible spies and laser guns.
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>>4912453
Black Mountain already had radio that even with its shit range attracted a lot of super mutants over. Given how many of them you could find in game and how quickly they bounced back. Not to mention the Nightkin can get treatment now so their numbers especially will swell and they will drag other super mutants along. They no doubt have a shit ton of stealth boys too. We also have the radioactive vault for ghouls with valuable skills. Over time we will end up with a shitload of super mutants. Including eventual troublemakers searching for FEV. For now, that is Markus's problem but he isn't very good at handling problem cases in the long term. The super mutants will eventually start to get ornery as their numbers swell and other troublesome elements show up among them. That is a later problem though but something to keep in mind. As I highly doubt the BOS will appreciate super mutants hunting for FEV basing themselves in the Mojave. On the plus side though super mutant troops and workers will be extremely helpful. Especially in the Divide.

Kimball is full of shit about Hanlon but the Courier In Game doesn't know that since he never did enough quests for the NCR to get familiar with him. He is just someone who can potentially delay NCRs downfall but won't be very hostile to us because fuck having yet another battlefront. Hanlon was shitting bricks about them all even before the Mojave campaign which finally made him snap. Hanlon desperately wants to drawback NCR expansionism but can't. So the next best thing is reducing the number of active battlefronts they're engaged in. Which he cannot do with Caesar but can with other areas. Hence he will play nice about the Mojave because he desperately doesn't want more battlefronts to worry about.

It's worth noting Caesar also knows about NCR crippling issues his problem is he wants to be alive still to see them go down personally. So he is very impatient about it.
>>
>>4912441
Marcus is a good ally, he will be happy that the mutants have purpose and security - that they won't be abused but will be kept safe / comfortable / happy. Especially if we make a token gesture of funding the research into reversing their loss of memory / inteligence / making them smarter. Which we'd want to do anyway, since it'll probably apply to regular humans too to some degree.

NCR is fucked yes, they're less than a decade out from famine (2291 it's predicted to start) and if we decided to cut our water to them when it hit - their situation would go from bad to worse. Especially if we can secure the north and generally contain the NCR: if they can't expand, they'll have to look internally to some degree sure - but if we can prod Caesar into keeping the pressure up they ought to be distracted. Throw on some careful spy action to eliminate key infrastructure and they ought to crumble. Arranging with the BOS to clean up the NCR and we've a decent setup - if admittedly at risk of letting the BOS become a major player in the west again.

In regards to keeping Caesar fighting, we want to secure the north for this purpose too: the less directions he has to think about the more he'll focus on the NCR and the more we can lightly coordinate with him by trade and exchanges to ensure we get anything of value from him while keeping him focused on our goals in a grander scheme of things.

>>4912453
Appealing to mutants would also be popular to the Followers of the Apocalypse since we can lean into the whole "all equal under the courier" shtick.

>>4912484
>Black Mountain already had radio that even with its shit range attracted a lot of super mutants over. Given how many of them you could find in game and how quickly they bounced back
Yep, plus we've Marcus: a guy who was a lieutenant of the Master. If he sends out a call, lots of mutants will respond just out of a want for the old days.

I disagree that the courier wouldn't be aware of the NCR's issues given he's wandered through there - he might not know quite as many particulars but still.
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>>4912495
He would know of the general issues but not the specifics like what Hanlon is like and knows about is what I meant. Even if they keep expanding they will die because simply cannot manage all the clay they take and getting dragged down too badly by paperwork/corruption. Expansion merely delays it by a few decades at best. Even Caesar is smarter about land management. That is assuming everything goes right for the NCR which we all know Caesar isn't about to ever let happen. Caesar may not like us but he hates the NCR a lot more. He won't actively turn hostile unless we outright team up with the NCR against him. Once he dies it's another story though.

Unleashing the BOS on the weakened NCR is a very risky venture. These are the traditionalists we are talking about. They aren't nearly as reasonable as Maxson's reformist faction. The BOS are just waiting for weakness to show up in the NCR before they spring. They may not be able to sustain prolonged engagements but they can still unleash a terrible amount of punishment before quickly withdrawing and there is no way the NCR can mobilize fast enough with enough manpower to really stop them. The last time the NCR seriously fought BOS they nuked their gold supply and that was back when the NCR was still full of vitality. I'm still not sure what the hell anons are up to with the BOS exactly. As much as I fear Maxson he is at least surprisingly reasonable.

In terms of Caesar, I wanna approach Dead Sea about granting Legion Caravan access to Novac. This will allow them to trade without being exposed to the degeneracy of New Vegas itself and serve as a neutral ground between NCR and Legion traders. I highly doubt Caesar will be able to resist the temptation of that much trade to boost his own war efforts against the NCR while giving a way to turn a blind eye should anyone 'happen' to wander over to New Vegas for some fun on the down low. The tricky part is convincing him we plan to advance northward so he doesn't have to invest too heavily in manpower there to counter the NCR northward allowing him to concentrate on the south. Which would be terrible for the overstretched NCR if the Legion is able to focus down on a single battlefield while they cannot. Its an offer I agree that Caesar won't be able to resist but we have to prove we intend to expand North so he is willing to truly divert his efforts away from the north.
>>
Breaking news from Republican Radio

We interrupt the regularly scheduled broadcast with a breaking news bulletin. General Lee Oliver, supreme commander of the NCR Army, has resigned from his post citing health reasons. This comes at the time of a series of defects along the northernmost battlelines in Nevada. President Kimball has nominated General Cassandra Moore, veteran of the Mojave campaign, to the position. Congress will vote on the nomination next week.

Fore some happier news, recent breakthroughs from the Office of Science and Industry. Combining increased water supply from the Mojave and newly created computer simulations, agricultural output across the country is expected to increase 15% just in the next year. You know what that means folks, get ready for some cheaper grub. This will conclude the special news bulletin.

https://www.youtube.com/watch?v=N-aK6JnyFmk
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>>4912478
A good work around QM is developing and improving the software of the Securitrons to be more energy efficiency, better in combat, and more capable of interpreting orders.

>>4912484
I think we could offer to manufacture and give intelligence boosting implants to trust worthy super mutants that can keep the peace.

>>4912495
>making super mutants smarts
>hmmmmm's in Think Tank researchers
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>>4912573
He fucking staged it himself.
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>>4912573
Oh god that's defeats not defects. The NCR soldiers are not leaving to join the legion
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>>4912582
How much you wanna bet that the NCR will be over run with killer spores and man eating plants? I got 100 caps on it happening with next year.

Did we all agree on what to do for all our actions yet?
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>>4912567
>He would know of the general issues but not the specifics like what Hanlon is like and knows about is what I meant. Even if they keep expanding they will die because simply cannot manage all the clay they take and getting dragged down too badly by paperwork/corruption. Expansion merely delays it by a few decades at best. Even Caesar is smarter about land management. That is assuming everything goes right for the NCR which we all know Caesar isn't about to ever let happen. Caesar may not like us but he hates the NCR a lot more. He won't actively turn hostile unless we outright team up with the NCR against him. Once he dies it's another story though.
True. I would note however >>4912573 changes the calculus a bit in terms of their need to expand and their ability to do so...assuming it isn't propoganda.

>Unleashing the BOS on the weakened NCR is a very risky venture. These are the traditionalists we are talking about. They aren't nearly as reasonable as Maxson's reformist faction. The BOS are just waiting for weakness to show up in the NCR before they spring. They may not be able to sustain prolonged engagements but they can still unleash a terrible amount of punishment before quickly withdrawing and there is no way the NCR can mobilize fast enough with enough manpower to really stop them. The last time the NCR seriously fought BOS they nuked their gold supply and that was back when the NCR was still full of vitality. I'm still not sure what the hell anons are up to with the BOS exactly. As much as I fear Maxson he is at least surprisingly reasonable.
Fair but also somewhat my point: the BOS would wreck the NCR but probably be destroyed / ruined in the process as a major force, leaving us to sweep them aside or cajole compliance afterwards - especially if the Legion are still a threat.

>In terms of Caesar, I wanna approach Dead Sea about granting Legion Caravan access to Novac. This will allow them to trade without being exposed to the degeneracy of New Vegas itself and serve as a neutral ground between NCR and Legion traders. I highly doubt Caesar will be able to resist the temptation of that much trade to boost his own war efforts against the NCR while giving a way to turn a blind eye should anyone 'happen' to wander over to New Vegas for some fun on the down low.
Seems a decent idea although I see no reason they have to come so deep into our territory for trade, given we control land on the far side of the dam we can trade there.

>The tricky part is convincing him we plan to advance northward so he doesn't have to invest too heavily in manpower there to counter the NCR northward allowing him to concentrate on the south. Its an offer I agree that Caesar won't be able to resist but we have to prove we intend to expand North so he is willing to truly divert his efforts away from the north.
I mean, that ain't hard; he knows we can't expand south or west and we're not so insane as to attack him so that leaves north.
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>>4912578
>A good work around QM is developing and improving the software of the Securitrons to be more energy efficiency, better in combat, and more capable of interpreting orders.
To a degree yes but there is only so far you can optimise and improve before hardware limits you - memory sizes, CPU speeds, in the end everything comes back to manufacturing.

>making super mutants smarts
Not really making them smart so much as reversing the damage FEV did to them. It's a thing that was more so focused on the Nightkin in-game given they suffer severe schizophrenia over time and in theory - removal of their amnesia / brain damage / retardation from the FEV might resolve it or at least reduce its effects / delay its development.

>>4912586
>How much you wanna bet that the NCR will be over run with killer spores and man eating plants?
Tunnellers are meant to hit them some time this decade, potentially fairly soon; would be all too poetic for them to develop better farming, stabilise their borders against the legion and then all get eaten by the Subterranean-Super-Species.
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>>4912264
Well the idea of vacation from the city to the country side is nothing new, i would sell it as a combination of "charge your batteries in a true down to earth western town", "talk and learn from real braham ranchers" , enjoy true frontier culinaric and get back in shape with the training programm of the one and only courier.
The hot spring was just a suggestions, we would need to drill for it, but we dont have to
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>>4912652
>...assuming it isn't propoganda.
Could very well be propaganda. Yep.

>>4912658
Don't forget that we can also give them cosmetic fixes since the FEV gave them saggy lips. It's why they have to pull them up to expose their teeth. We could also ask for people to donate their hair to give our super mutant friends so hair implants, in addition to fixing any skin boils they have. Fallout 1 and 2 Super Mutants are really ugly.
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>>4912573
Question to Farkas: How advanced are the AutoDocs in the NCR?
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>>4912586
We are also going to get fucked by that stuff anon. Especially the tunnelers. On the plus side, the NCR will be forced to help us exterminate them.

>>4912652
We know from our interactions with NCR in the Mojave alone how badly overstretched and bloated they are. Even Ulysses noted that it will doom the NCR in a matter of decades at most. Caesar is simply too impatient.

Legion collapses into a bunch of warlords without Caesar so depending on how quickly they collapse and how long Caesar lives. BOS need an opening before they are willing to wreck NCR because they are not willing to get caught in prolonged and costly engagements. Unlike the NCR and Legion, they cannot afford any serious casualties. So they won't move until there is a blatant weakness to exploit hard before the NCR can react and bail.

I more meant Novac because it's gearing to be a major trade hub due to accessibility that just happens to rest neatly between NCR and Legion. That is close enough range of New Vegas we can keep a close eye on it and they can easily visit if they so choose. Doing the trade on the other side of the Dam is easier for Legion but makes it harder to tap into both NCR and Legion mutual trading at the same time. Which is what I want is to be that intermediary and neutral ground for trade between them.

I agree it's not hard but we have to devote actions proving it to set Caesar at ease and give him an excuse to pull out and invest more heavily in the southern battlefronts. It's more about making sure the NCR doesn't get any ideas by advancing in that direction to expand/push Caesar to divide his forces against them. When he knows for a fact we're expanding that way he will quickly pull back his forces there as he will be at ease that the NCR won't be able to use it against him.
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>>4912702
>We know from our interactions with NCR in the Mojave alone how badly overstretched and bloated they are. Even Ulysses noted that it will doom the NCR in a matter of decades at most. Caesar is simply too impatient.
Fair but equally just because something seems to be on the course for disaster doesn't mean it will reach that destination.

>Legion collapses into a bunch of warlords without Caesar so depending on how quickly they collapse and how long Caesar lives. BOS need an opening before they are willing to wreck NCR because they are not willing to get caught in prolonged and costly engagements. Unlike the NCR and Legion, they cannot afford any serious casualties. So they won't move until there is a blatant weakness to exploit hard before the NCR can react and bail.
Eh, Legion might hold together depending on who ends up on top of the pile and what reforms Caesar makes before his death (e,g actually creating a civil government with a system for selecting rulers after his passing).

>I more meant Novac because it's gearing to be a major trade hub due to accessibility that just happens to rest neatly between NCR and Legion. That is close enough range of New Vegas we can keep a close eye on it and they can easily visit if they so choose. Doing the trade on the other side of the Dam is easier for Legion but makes it harder to tap into both NCR and Legion mutual trading at the same time. Which is what I want is to be that intermediary and neutral ground for trade between them.
Fair enough in terms of location but equally, I'd advise keeping the NCR-Legion contact to a minimum if we want to avoid bloodshed and general disorder. Neutral ground only works when neither party has a literal blood-feud.

>I agree it's not hard but we have to devote actions proving it to set Caesar at ease and give him an excuse to pull out and invest more heavily in the southern battlefronts. It's more about making sure the NCR doesn't get any ideas by advancing in that direction to expand/push Caesar to divide his forces against them. When he knows for a fact we're expanding that way he will quickly pull back his forces there as he will be at ease that the NCR won't be able to use it against him.
Nah not really, my point is it's obvious we're expanding that direction and that we're not a threat to Caesar in any real terms - so if we make good offers to ensure his compliance he has little reason to refuse since he "can" destroy us "later".
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>>4912724
>>4912702
Trading with the legion with NCR caravans in close proximity seems too risky imo.
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>>4912750
Close proximity is a relative term, if we treat The Dam as a checkpoint which we keep people from crossing without permission / citizenship, we could keep the two groups basically separate with ease.

It also helps Legion caravans should from a distance look just like ordinary tribals for the most part. Especially since many are just ordinary traders who trade in and outside of the Legion's lands.
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>>4912702
Several big planning questions regarding that we need to come up with. How are we going to deal with the Tunnellers? How would we respond to the collapse of either the NCR or Legion, should it happen? Hell, what about when we come to an untimely end or retire (how old are we again)? The latter two we don't need to worry about for a long time, but the earlier we can put plans in place the better.

>Tunnellers
Struggling to see how to effectively combat them, especially with our current capabilities
-Geophones for monitoring?
-Flamethrower-equipped vehicles?
-Bunker buster weaponry?

>NCR/Legion collapse
The question is how actively we want to get stuck in, and how we might maintain the power balance or at least ensure a friendly successor neighbour faction/s.
-Annex bits?
-Watch it play out?
-Support a successor faction?

>Our legacy
We are all that is holding the NVS together right now, we need to build a proper state that doesn't revolve around us before we can even consider this.
-Designate a chosen successor?
-Have a child and start a dynasty?
-A council to choose a new leader?
-Establish a full democratic system?

Am I being too hyperopic like this? Probably but hey, I like to spitball and plan shit.
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>>4912767
We wont have to worry about the tunnelers for a few years. We could create some kind of virus that can be spread among them.
>see tunneler
>shoot with virus dark
>scare away with lights
>it infects other tunnelers
>repeat until all dead
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>>4912767
Our legacy is an important issue.

We shouldn’t go democratic - the populace isn’t educated enough to make informed choices.

A return to monarchy but with the flavour of a corporation should be the go.

We’ll be the ‘Chairman’ of the New Vegas State - with the ‘Vice-Chair’ our son / daughter.
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>>4912813
To go further, I’d suggest we model our society along the lines of a corporate republic - https://en.m.wikipedia.org/wiki/Corporate_republic

We should be like Andrew Ryan, with our own company controlling all of the most important assets and utilities; while allowing smaller companies to arise to provide public services (hospitals, goods, etc)

Possible flag attached
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>>4912804
so like tunneller myxmatosis? I'm quite leery of bioweapons given they're playing with fire at the best of times (that reminds me, isn't the New Plague still canonically kicking around somewhere?) and can easily backfire or have unintended consequences. God knows what the radiation could mutate it into.

>>4912813
Sounds okay, but we should build in some means of doing away or otherwise compensating for with an incompetent or tyrannical ruler just in case our descendants turn out to be.....less than ideal monarchs, with many a dynasty having been seriously damaged or even brought down by a bad apple. Also, we don't currently have an official consort to have a child with. Exactly how corporate the state should be is a matter for ideological debate, since we have no examples of corporate republics (which this sounds closest to, except the lines between republic and monarchy are blurred) to judge how well they work and a full everything-is-private society would be most peoples' idea of a dystopia.
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>>4912830
>>4912822
>>4912813
This is the kind of things that Ulysses wants done, a legitimate state with a legitimate claim. Because right now, he thinks that the nation is you and you apart. If you would disappear for two months....
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>>4912833
It should be a priority for us to work on after the current crisis is over and we can breathe again with the situation defused. Start building the trappings of a proper state and proving to the people that the NVS isn't just a name, but a real entity that is working to improve their lot and doing more for them than the NCR ever did in order to build legitimacy and lay the foundations for the future as an independent state. A potential wave of unity from the crisis and starting a police force to address the rising crime is a good a start as any for that. We've basically got a blank-slate society here, so some huge decisions are going to have to be made soon about the direction of our future and what sort of society we want to build.
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>>4912833
Should we add an additional Council Seat to our council? I was thinking a Head of Mutant/Metahuman affairs. Someone in charge of seeing to the needs of the aforementioned. Maybe Marcus could be up for it.
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>>4912767
Tunnelers require lots of fire related energy weapons and sweeping their tunnels. So a lot of close up brutal fighting. Will need oxygen tanks to not suffocate as the flames burn out all the air. There just isn't enough vehicles that have survived or the industry to build more for anything better. The most optimal weapons would bunker buster missiles and incendiary air burst bombs. Without it, we are stuck doing it the hard way.

Depends on if Caesar can remove his head from his ass. As is legion is a personality cult that will collapse once he's dead as the commanders turn warlords fight over it. NCR requires massive reforms on a grand scale and a hardcore corruption purge to survive. Best off to let them fight over the remains and take advantage to swoop in for goodies.

Legacy is the tricky part. Personally I really REALLY want to take one of the advance AIs out of Big MT and repurpose it for paperwork and bureaucracy. Wasteland justice is the best justice. Courts are best used for squabbles that don't make you wanna duel or kill them. So better resolving more petty problems. We already have proven we don't mind 'reforming' criminals instead of locking them up or executing them that involves life threatening situations but also offers training and glory should you survive or offering labor to make up for your crimes as well as learn how to make a living without resorting to crime. Which is a system I actually like. We even have bomb collars in case anyone gets any funny ideas.

Ultimately due to a lesser cult of personality and certain women dropping waterfalls our family will ultimately be VERY influential no matter what. So the main goal is to prevent bad apples from them to fuck things up. We can avoid a bureaucratic hellscape by relying upon advanced AIs to handle bookkeeping, paperwork, and so on. With human support to prevent bloating and provide/distribute data.

Democracy won't work due to wastelander stupidity which will require ages to fix and puppet politicians who don't need to know statecraft. The issue with the dynasty method is bad apple descendants. Another issue is internal turmoil from having humans, super mutants, ghouls, and eventually cyborgs intermingling with each other. So far we cheat by distance and lack of numbers. In the future that won't be the case. Anons lean heavily towards centralized authority and control. Which is problematic given the state of the wasteland and communities. We just aren't powerful enough to pull it off properly in the long term thanks to the frontier spirit and brutal wasteland everywhere without OP characters to glue it together. I mean it works in the short term but it's gonna be hell in the long term. There is a reason why BOS and Legion both resorted to cultish methodology. As the plebs need something to believe in you and gotta have something to glue them together. This is something we don't have besides caps. At the moment we are glorified warlord with a mercenary army.
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>>4912891
>Personally I really REALLY want to take one of the advance AIs out of Big MT and repurpose it for paperwork and bureaucracy.
Bookchute is your man for the job. Alternatively we could try to make our own AI.

Wasteland Justice is only good in an actual wasteland environment, not so much in civilized lands.
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>>4912688
Farkas: Courtesy of Vault-City, there are numerous MK lX Auto-Docs, as well as lesser Mk.lll Auto-Docs. There are also hundreds of skilled surgeons and thousands of doctors throughout the country. The healthcare in the NCR is actually surprisingly robust, it usually comes with a pricetag the poor can't afford.
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>>4912891
Which I'll admit is very wastelandish. As at this moment, we own a city state and run a merc army. The only thing glueing people together is greed not creed. We make it profitable for them. Nothing more nothing less. This is something any wastelander can appreciate but makes other factions leery as it's blatant we will go for whatever is the most profitable and easy to use except their leery of the current leader. The issues cannot agree on what to transition into and frankly what is actually realistic in a goddamn wasteland full of things that wanna kill you and scarce in resources. Tech and plans are easy to acquire the machinery and resources to make it far less so. The war started due to scarcity after all. Now we don't even have the logistics and global routes to even move those scarce materials that are required.

So the real question is what will work when you're dealing with a frontier spirit, stupid wastelanders, and things wanting to kill you everywhere? In that regard high level militancy is a fact of life if you simply don't wanna die. Frontier spirit cannot be broken because your independence is how you survive in such hellish conditions with no one else to rely upon. Wastelanders meanwhile are ignorant and dumb due to living conditions. That isn't including other intelligent life like ghouls and super mutants or whatever else that exists out there. Civilizing can fix the frontier problem but make them into even bigger plebs than before who can no longer take care of themselves. While everyone has a weapon and knows how to use it otherwise you die out there.

Ergo we have to play nice with people's independence and need for strong martiality to survive. So what do we have to offer to band them together besides caps? That is what building industry and sharing knowledge are for. We have the think tanks from Big MT so if we really wanted to it we could easily create a top tier university. In which case we would finally need a creed to share to make it so it's not just caps or us keeping it together. The creed is something no anons can really seem to agree on or really consider very much which is the biggest problem since it doesn't have a clear solution to it.

>>4912908
Personally why I'm leaning towards two kinds of justice. The wasteland variety and communal justice. As I don't think it's time yet to introduce national justice for similar reasons that we limit taxes so much. Wasteland justice is going to be our bread and butter for a very long time. While communal justice is how we can prepare people and settlements for something more refined in preparation for a much later national version.
>>
>>4910267
How does Cass feel about having the deeds to her company back?
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>>4912921
Ulysses: There's wisdom in this. New Vegas is stuck between the two largest powers in the wasteland, that would grow a sense of independence in anyone.

An old pre-war nation, Poland, mastered this. A highly invigorated, militant population that could stand up to it's neighbors. This isn't compatible with an imperialistic nation, you're seeing the consequences in the NCR currently.

It sounds cliche, but New Vegas could be cowboy country.
>>
>>4912927
Well I'll be molerat in a jungle gym, why not. Yeah lets be a cowboy country.
>>
>>4912927
Exactly. New Vegas is the default independent Free spirit option but that requires giving concessions and taking a step back. In exchange people who don't want to get ass raped by NCR or Legion will flock to us. So long as we leave them the fuck alone so long as they don't do anything particularly fucked up. Otherwise, why not keep House around? He also wanted to centralize it.

cowboy country is honestly the default option and my preferred choice in the wastes but what about the more civilized and urban areas that are moving away from that? Like the city of New Vegas itself for example? It works great when your out on your in the wastes but far less so in such urban and populated areas. This is why I like the Think Tanks. We can abuse their knowledge to establish proper centers of education that will be renowned throughout the wastelands due to its overwhelming quality. As for what those who learn do with it? Why that is the genius of human ingenuity and independent spirit. I'm sure the students of that place will come up with some great solutions. I mean look at the kind of chems you can cook up from local plants alone. People just need the knowledge to give them an idea of what they can feasibly do and they will figure out how to make it happen. Industry is much harder but we can at least slowly piece something together if we can teach people how to do it. That is why education is a greater priority. So far we can already cook up explosives but we don't have the ability to make it standardized yet or work on anything else.

The cowboy country independence gimmick is how we draw the tribes and other independent communities we find out there in. Let them do their own thing but hey we will ALSO offer superior military training, help provide equipment, entertainment, and you can send your people here to get properly educated/connected with others who are doing the same thing. Right there why the fuck would anyone ever consider Legion or NCR when your offered something like that instead? When their here we also teach them about our creed and slowly work on transitioning them. Preparing them for later proper assimilation at which point they won't resist because they won't want to.

You want the Desert Rangers back for example? Give them back their autonomy and offer them support. Those who are sick of the paperwork, slow reactions, corruption, freedom, and mismanagement want to do their own thing again will flock back if they know they can trust a private army and independent city to supply them and give them a refuge between their missions. Otherwise why not stay with the NCR?
>>
>>4912949
What I'm trying to say is imperialism or centralized authority just doesn't work when we have literally no creed to agree upon base it and when both nearby major factions are power hungry assholes. Cowboy country is the default option without a creed. It works but doesn't expect to be a big boss every time all the time without a Creed to excuse it once the courier is gone. I personally prefer it for more isolated and distant areas. In our more urban and central areas I personally would like some kind of creed of some kind to keep things together without always relying upon mercenaries and caps to force it together. Education and connections are a good temporary fix. As learning from each other, connecting with others, and trade is good. Don't underestimate the value of New Vegas entertainment venues for attracting powerful and rich people together for fun and potentially business. That is a priceless commodity if we use those connections properly.

If we wanna stick with the cowboy and mercenary currently stick currently for example. Then the basics of THEE CODE are one of privacy, impartiality, and professionalism for our clients/guests. We may be mercs yes but we will be the best most proffesional goddamn mercs you will find the wasteland. You can't bribe one of our robots and our men are of the utmost professionals. Currently our guys are already mercs that we can't really trust...so why not use it to our advantage? Finish forging them into a proper mercenary army for hire but teach them a proper merc/killer code to live and abide by or else. While our next military force we develop obviously won't be a bunch of greedy mercs and hopefully far more trustworthy.
>>
>>4912921
>The only thing glueing people together is greed not creed. We make it profitable for them. Nothing more nothing less.
Exactly.

Which is why I like the idea of making the people in NV ‘shareholders’ in our company - not just citizens.

This:
- provides a shared financial stake in our success
- broadens the state beyond our cult of personality to a corporate structure
- provides a means by which ‘shareholders’ can receive free or heavily subsidised healthcare / education
- utilises the self-interest principal at the heart of capitalism and human nature

This avoids some of the dystopia elements anons were talking about before associated with a fully private society.

In terms of succession, the board of directors can act as a pseudo legislature - balancing out the executive power of the CEO
>>
>>4912999
Make every 'citizen' a shareholder of the company that can be inherited by their own descendants and offers special privileges/discounts? Combine that with an advanced AI salvaged from Big MT for paperwork, bureaucracy, and administration. You have yourself a pretty decent post apoc megacorp. Who due to owning shares directly profit when the company does well and directly benefit from their own hard work.

Personally if we stick with the current merc army and privatized city state schtick I would go for it. Hell I would go for it if we switch to something else so we can avoid the dynasty problem. Turn our future family and cult of personality into a proper business to minimize potential long term problems. It would even fit in with the wild west cowboy country independent motif which is the default option for urban and population dense areas. The main problem would be how to control the greed so we don't turn into Fallout's Andrew Ryan from bioshock.
>>
>>4912767
>Tunnelers

Anything we can.

>NCR/Legion collapse

Annex useful bits and near bits, support a protectorate and intergrate them into the state long term.

>Our legacy

Go full on Courier Restoration and turn our government into an Americanized version of Imperial Japan, where our dynasty is the head of state and the spiritual soul of the nation, while the constitutional government runs the day-to-day operations and deals with the material politics of running a nation.
>>
>>4912999
>>The only thing glueing people together is greed not creed. We make it profitable for them. Nothing more nothing less.
>Exactly.
>>4913051
>The main problem would be how to control the greed so we don't turn into Fallout's Andrew Ryan from bioshock.
We already saw that this isn't going to happen because we can't control greed. House tried to do it with the 3 families who were just tribals and look what happened:
The Tops had Benny
Gomorrah: The plot to help Caesar invade the strip
Ultra-Luxe: Mortimer's plot to embrace cannibalism AGAIN
Now imagine what would happen now that we have to deal with the NCR, the Legion, probably the Enclave,the BoS and other minor groups and now instead of just 1 city we have to deal with an almost an entire state
OH WAIT WE ALREADY SAW FIRST HAND THE SOUL OF IT
And besides what garante us we are not going to be the ones that are at the receiving end of golf club when we are old/ can't defend ourselves

What im trying to say here is that greed should NOT be the base of our national spirit because it generates the problems of having to deal with greed mainly betrayal, If economic prosperity is a goal / pillar out of many different ideas / goals / pillars, that's fine, but making it the main / sole pillar of the base of our national identity will only poisons our nation in the long run.
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>>4912891
>want to institutionalize Skynet Big Brother

I don't think that will lead us to where we want to be after we're dead mate, but AI will make bookkeeping and paperwork significantly less bloated and more streamlined.

Have a 'Service Grantees Citizenship' model of a Heinlein republic, where only citizens who work to maintain this system have a say in it. It should keep things efficient and effective, especially if we make it intentionally hard to become a citizen, making civic duty a lot more meaningful. We can even style a federalized system under it, where each regions have control of their own affairs to a certain extent.

The glue will be our spiritual dynasty, have it become a symbol for this new nation after we're dead, though with later spiritual heads of state practicing a cutlure of restraint when it comes to meddling to day-to-day operations of the state.

>>4912999
>>4913051
Make each citizen a shareholder will not make them care or force them to maintain such a system, at best it'll eventually develop into a welfare state where shareholders demand more profits. It's not a smart idea.
>>
>>4912833
>legitimate state with a legitimate claim
Which is why we need to start working on that Cultural Victory. Stories of not only the Courier and Companions but ordinary people on the farms, in the mines and at the casinos.

>>4912872
>Should we add an additional Council Seat to our council? I was thinking a Head of Mutant/Metahuman affairs. Someone in charge of seeing to the needs of the aforementioned. Maybe Marcus could be up for it.
What seems reasonable to me is we should get some system of public complaint / official plea / public response and request system underway so everyone can have say in government and the issues of their lives.

>>4912891
>I really REALLY want to take one of the advance AIs out of Big MT and repurpose it for paperwork and bureaucracy.
Robo-brain(s) in control of conventional computers for raw power will suffice with enough conditioning if we leave decision making to humans.

>Wasteland justice is the best justice. Courts are best used for squabbles that don't make you wanna duel or kill them. So better resolving more petty problems. We already have proven we don't mind 'reforming' criminals instead of locking them up or executing them that involves life threatening situations but also offers training and glory should you survive or offering labor to make up for your crimes as well as learn how to make a living without resorting to crime. Which is a system I actually like. We even have bomb collars in case anyone gets any funny ideas.
Personally I advocate a system of locally elected law enforcement backed by regional and national enforcement authorities intended to track and capture runaways as well as dealing with more serious and organised crime.

>Another issue is internal turmoil from having humans, super mutants, ghouls, and eventually cyborgs intermingling with each other.
Not as much of an issue as you think so long as we're creating jobs and improving quality of life or can point to external issues.

>Anons lean heavily towards centralized authority and control. Which is problematic given the state of the wasteland and communities. We just aren't powerful enough to pull it off properly in the long term thanks to the frontier spirit and brutal wasteland everywhere without OP characters to glue it together.
I think you severely underestimate our power if properly martialled.

>I mean it works in the short term but it's gonna be hell in the long term. There is a reason why BOS and Legion both resorted to cultish methodology. As the plebs need something to believe in you and gotta have something to glue them together. This is something we don't have besides caps. At the moment we are glorified warlord with a mercenary army.
The BOS were always like this and the Legion do it because they're literally led by a insane megalomaniac.

>>4912908
>Bookchute is your man for the job. Alternatively we could try to make our own AI.
Making our own would be best if we decide to do this given it's less risky.
>>
>>4912921
>Ergo we have to play nice with people's independence and need for strong martiality to survive. So what do we have to offer to band them together besides caps? That is what building industry and sharing knowledge are for. We have the think tanks from Big MT so if we really wanted to it we could easily create a top tier university. In which case we would finally need a creed to share to make it so it's not just caps or us keeping it together. The creed is something no anons can really seem to agree on or really consider very much which is the biggest problem since it doesn't have a clear solution to it.
Tovarisch I've been pushing for cultural activity prior to now because it generates profit from Tourism and helps to resolve our lack of a centralising cultural concept.

>>4912949
>The cowboy country independence gimmick is how we draw the tribes and other independent communities we find out there in. Let them do their own thing but hey we will ALSO offer superior military training, help provide equipment, entertainment, and you can send your people here to get properly educated/connected with others who are doing the same thing. Right there why the fuck would anyone ever consider Legion or NCR when your offered something like that instead? When their here we also teach them about our creed and slowly work on transitioning them. Preparing them for later proper assimilation at which point they won't resist because they won't want to.
Agreed.

>You want the Desert Rangers back for example? Give them back their autonomy and offer them support. Otherwise why not stay with the NCR?
DRs will return or not based solely on if they believe in their pledge over the NCRs comforts and depending on Hanlon's election. Autonomy might make more of them return but it depends on what you mean by autonomy - do you mean them being independent in our territory but still recognised as law enforcement? Perhaps that'd work but it severely weakens our position and leaves us at risk of them doing shit we don't appreciate.

>>4912999
Shareholders is a complicated system and probably wouldn't work and would seriously hamper our finances. We've more of a population than we have a cash surplus so even if only 1/5 of them get 5 caps per month we'd still be going broke. Don't get me wrong it could work but even assuming we could pay the caps, the admin could be hell.
>>
>>4912872
we should add the pillars of the communities that can help us hear what the people need
>>
>>4913092
The main problems stopping the implementation of a state as we know it funded by taxation through a central government authority are 1: there is no such thing as a formal economy and 2: nobody is used to it. You cannot properly tax, regulate and guide an economy where nobody keeps records or knows who does what and has no consistency, and the economy has been operating entirely under the table and freewheeling for generations, so introducing things like regulations, taxes and economic policy will be extremely difficult and a massive shock to the system. It should nonetheless be done in the name of necessary progress, but we need to tread carefully and introduce it gradually over the course of years or maybe even decades and we may need to compromise on what we do to avoid making a complete pig's ear of it and pissing everyone off.
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>>4913132
We should focus more on cultural aspects before we start imposing regulations and even more taxes.
>>
Let's not forget about fashion. We're gonna be rolling out the brahmin leather boots and ten gallon hats once we get the leather harvesting business off the ground.
>>
>>4912891
>>4912921
The only thing gluing our people together is the Courier, not greed. Greed wouldn't break the Boomers out of their isolation, or give the BOS a fair shake. Who's the one who fed and healed Freeside when they needed it? Brought tourism back into the Strip and Primm? Let Westside be? Cleared the route to Jacobstown? Created demand for Sloan's concrete? Made Novac into a boon town? Hell, we know Goodsprings is losing caps because of our fuckery, and they're still our most zealous supports. It ain't greed holding this nation together, it us.

What we need to do is tap into that cult of personality, develop it, and use it to create a functioning nation that will have more than just us holding it together. Frontier or cowboy spirit may the default easy option, but it ain't going to get us to where we want to be in 5 years, let alone 10. We need to develop a culture that highly intense about being productive, resourceful, innovative, martial, self-sufficient, and patriotic, at it's core foundation.

The solution is clear. We're going to have to be a symbol this nation rallies behind and molds itself into, otherwise in ten years we're going to be just another puppet to one of the great powers in this region.
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>>4913153
>focus more on cultural aspects

Right now, there are only three common cultural elements in our nation.

1. A common desire to live a life of independence (as if they wanted an easier life, they would’ve moved to the NCR)
2. A common desire of self-interest (either money from our casinos, available farming land or business ventures which aren’t legal elsewhere)
3. Respect / fear / awe of the Courier as a leader and fighter

Our best way to create a united cultural identity would be a propaganda campaign which focused on the external threats to New Vegas’s freedom and independence & the importance of a united front.

The ‘frontiersman spirit’ which an anon talked about earlier encapsulates this well
>>
>>4913223
nobody fucks with the mail man gets away with it
>>
>>4913223
>We need to develop a culture that highly intense about being productive, resourceful, innovative, martial, self-sufficient, and patriotic, at it's core foundation.
>The solution is clear. We're going to have to be a symbol this nation rallies behind and molds itself into, otherwise in ten years we're going to be just another puppet to one of the great powers in this region.
>excited yee-haw noises
Now all we need to do is find and breed some horses.

>>4913279
What do we do when Vegas Expands its territory? Will the frontier spirit remain in the center of Vegas if it gets too big?

>>4912927
Could we give our giant legion dogs geckoback tier dog armor?
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>>4913279
I can admire rugged individualism like any other man, but we'll need to change common self-interest into something more patriotic if we want to get this nation to preform well in the coming years, and we'll need to dial said patriotism up to eleven if we want to survive, let alone thrive against the powers that be. I respect the rights of the individual and their property and prosperity, but that doesn't hold a nation together, especially if the people's self-interest conflicts with the state when foreign interests come to town.

Like it or hate it, it's going to take more than frontier spirit to survive, let alone rapidly industrialize and grow our population, resources, and military might within the decade.

>>4913295
>What do we do when Vegas Expands its territory? Will the frontier spirit remain in the center of Vegas if it gets too big?

Frontier spirit only flourishes when one civilization is expanding in the absence of another to properly combat it. We're stuck between two more powerful civilizations. We need to be more prosperous and focused than the Bear, and more driven and fanatic than the Bull, if we have any chance at avoiding getting swallowed up by either powers. Frontier spirit just won't sustain us in the long term.
>>
>>4913324
https://youtu.be/921z4LAHvak
Patriotism? My it sounds like we should bring our Enclave friends into the fold. Those guys really know how to throw a patriots party.
>>
Okay here's what the turns look like

Courier
>Go on a PR tour around the region, recruiting more soldiers?
>Meet with Marcus to get his help

Military
>Meet with Kreger (Done)
>Begin mass mobilization, asking for a citizens militia to fight a ghoul horde bearing down on New Vegas
>>4910323 for troop movement

Industry
>Continue fortification with minimal work on population centers (price for supplies and payroll will be 15,000 caps)

Scavenge
>Send Veronica (power armor) to vault 34 for weapons and ammo, due to radiation, Rex and Roxie cannot assist, nor can other scavengers unless Rad suits and rad-x are purchased.

Repair
>Send Raul and his repairmen to assist Henry in the pheromone dispersal machine to put on the vertibird

Tourism
>Meet and greet NCR citizens that come into the region and the Strip, giving them that Courier charm

Other
>Ask Pearl to move howitzers to positions along the river
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>>4913594
Yea, this seems good.
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>>4913594
This looks great and we should purchase the radsuits and rad-x
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>>4913594
Dont forget about Ulysses.
Can we buy glass, wood for the other scavenging action, in addition to additional rad-suits and Rad-X?
Didnt we already Buy Rad Suit in a previous turn? Are you trying to cheat us?
>>4913633
>>4913639
We not going to do the PR fix at Black Mountain?
What about Goodsprings?
>>
>>4913677
I don't remember you guys buying rad suits because the Brotherhood was the ones that went to camp searchlight and took the nuclear waste from cottonwood. As for the wood and glass, I suppose you guys could include that. I don't see how that would constitute an action
>>
>>4913819
>>4872021 here
If we don't need an action to pay for glass and wood for Cottonwood Cove, then why not lets buy it.
How much Rad-X do we need to buy?

Do we have enough Scavangers to auto succeed Vault 34?
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>>4913821
To outfit 100 scavs with advanced radiation suits, Geiger counters and the necessary medicine.....25,000. That gives a permanent upgrade to 100 scavengers to allow them to scout most irradiated locations.

And no, it'll just be a very low DT.
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>>4913823
Would the advanced radiation suits, Geiger counters and the necessary medicine make scavenging in general easier for our scavengers (lower DT)?

Can we split Veronica, our cyberdogs, and 160 scavengers between Vault 11 and Vault 34 if the threshold is going to be so low?
>>
>>4913594

Courier
>1d100 (No DT, higher the better)
>1d100 (DT 45) Marcus

1d100 (DT40) Mobilization

1d100 (DT25) Scavenge

1d100 (DT35) Repair

1d100 (DT15) Tourism

1d100 (DT55) Pearl

Ulysses is heading to the Boomers
>>
Rolled 34 (1d100)

>>4913925
>>
Rolled 48 + 8 (1d100 + 8)

>>4913925
Marcus
>>
>>4913925
>>4913982
Can we send a pair of Securitrons with Veronica in case we get a repeat of what happened to Cass?
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>>4914009
Veronica has a bunch of scavengers with her and they know basic self defense. The small group of ghouls left by the courier shouldn't be an issue
>>
Rolled 87 (1d100)

>>4913925
>>
>>4913823
Gib suits

>>4914028
What did we do with Old Lady Gibson and our two breeding legion dogs? Is she training them, or overall babying them?
Can she an any other wastelands we hire breed and train the dogs? Would that require an action? Could a Military action be used?
>>
>>4914064
Old Lady Gibson is overseeing the Novac Scrap Facility. As for the dogs, they were given to a wastelander who breeds dogs. Because no specific focus or aim has been applied, he's just breeded them the way he breeds the rest of the wasteland mongrels
>>
Rolled 8 (1d100)

>>4913925
>>
>>4914070
Does that wastelander need any tools or facilities to breed more dogs and to endure their quality remains the same or better? How many puppies do we have so far?
>>
>>4914228
Puppies, probably ,12 or so. They're only really going to be a step up from a wasteland dog unless you construct a special facility, create training regiments and all that stuff. You don't have access to legion dog trainers so you'll need to invest more resources into a proper breeding program
>>
Rolled 47 (1d100)

>>4913925
>>
>>4914237
How much?
>>
>>4914237
https://fallout.fandom.com/wiki/Sink_Central_Intelligence_Unit
>The Sink Central Intelligence Unit is one of the five non-player characters who can repair to 100. The others include Raul Tejada, Paladin Sato, Major Knight and Joshua Graham. Additionally, The Sink Central Intelligence Unit offers the highest caps reserve for its vendor services, second only to Sergeant Daniel Contreras, which makes the SCIU one of the most versatile non-player characters in the game.
If we bring him back, could we use him as a merchant, and repairman?

>>4913633
You mentioned something about a book keeping A.I. what about the Central Sink Intelligence Unit?
>>
Rolled 83 (1d100)

>>4913925
>>
>>4913677
Honestly, I think focusing on the horde may be more prudent here. Plus, I think the tourism will be sufficient PR for now. We'll focus a tourism and industrial action on Goodsprings after we deal with the horde, and a Courier action after if that isn't enough to fix their situation.

>>4913925
Should I roll or let one of the lurkers to it Survivalist?
>>
>>4914529
Roll and finish us out buddy
>>
Rolled 75 (1d100)

>>4913925
>>4914533
Yes sir!
>>
>>4914533
I thank you for the privilege of serving again sir.
>>
>>4914529
Sure sure, but we can still kill two birds with one stone by getting those glasses and wood imported.
>>
>>4914566
I'm sure that doesn't require an action, but I do agree that we should import it now.

>>4913925
Does giving Cass a Valence radii-accentuator cost an action? I do want to make sure that we don't forget about her in all the chaos and being busy like we did last time.
>>
>>4914463
Not out of the realm of possibility to use the SCIU to set up a sort of central bazaar of what have you. It would work with either robot or human vendors
>>
>>4914589
In theory, how would him working as part repairman and vendor work? Would he be able to charge a premium for perfect condition goods?
>>
>>4914613
>Would he be able to charge a premium for perfect condition goods?

Why wouldn't he? He'd charge a premium just to repair anyway right?
>>
>>4913925
Courier
>1d100 (No DT, higher the better) 42
>1d100 (DT 45) Marcus 56
1d100 (DT40) Mobilization 87
1d100 (DT25) Scavenge 16
1d100 (DT35) Repair 52
1d100 (DT15) Tourism 83 (91 if we're personally giving them the Courier charm)
1d100 (DT55) Pearl 79
We missed the Scavenging operation, but everything else was largely successful. Nice going.

>>4914589
https://fallout-archive.fandom.com/wiki/Sink_Central_Intelligence_Unit
>Caps: 14000-16000
>Sells: Ammunition
>Add-on: Weapon mods, Energy weapons, Stimpaks
>Repair cap: 100
>restockins inventory and caps every four days
>Non-player characters who repair charge caps equal to 2 * the % damage repaired * the value of the item repaired. This cost is not affected by Barter skill or discounts from reputation.
Where the fuck is he getting all the weapons and stimpaks from? Does he have some kind of advanced recycler converter? Materials go in, other things go out? I'm not mad I just want to know how we can profit off this.
>>
>>4914678
>Tourism 83
>good old Lucky 38

God damn!

>I'm not mad I just want to know how we can profit off this.

Any profit will be small potatoes, and I'd rather not game the CSAU in that way. At best, Mobius has the schematics for the Sink's AI personality units.

That reminds me, we should get into contact with Mobius and have him rebuilt his robo-scorpion army. We may not be able to use it, considering we don't know where the damn Big MT is, but it'll at least act as a self-defense force for the Sink and it's facilities.
>>
>>4914691
Especially the Giant Robo Scorpion. Get a load of this beefy boy. that sounded less gay in my head
https://fallout.fandom.com/wiki/Robo-scorpion#Robo-scorpion_bomber_Mk6
Look at this nice find.
>The legs of a giant robo-scorpion, much larger than the X-42, can be seen poking out of the ground next to the Waste disintegration platform. Later, the player character learns through terminals and Mobius' declarations that once a bigger version of the X-42 giant robo-scorpion became frenzied and left the Forbidden Zone and started consuming a lot of energy, so Mobius had to disable and dispose of it.
Something to check out once we have a more well armed and trained army.

>At best, Mobius has the schematics for the Sink's AI personality units.
Do you mean the A.I. itself, or it's housing? I think we're able to duplicate or transfer the A.I., but recreating it's housing a whole 'nother barrel of monkeys.
>>
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>>4914707
fuck
>>
>>4914707
>One terminal, in particular, located on the highest catwalks in the room, indicates that it can be used to shut down the giant robo-scorpion remotely, but actually resets the giant robo-scorpion to no longer be hostile.

Yooooo!

>Do you mean the A.I. itself, or it's housing? I think we're able to duplicate or transfer the A.I., but recreating it's housing a whole 'nother barrel of monkeys.

Both. I agree though, recreating their housing is going to be a bitch, but well worthwhile when we get the ability to manufacture it. I doubt we'll ever be able to mass produce them, but having a spare housing available should be well within our reach.
>>
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>>4914713
>One terminal, in particular, located on the highest catwalks in the room, indicates that it can be used to shut down the giant robo-scorpion remotely, but actually resets the giant robo-scorpion to no longer be hostile.
>Yooooo!
YOOOOOOOOO WE CAN OWN A GIANT SCORPION NOW YOOOOOOOO! Power will never be an issue if we feed it Alien Power Cells!
If the Central A.I.'s housing is as good as I want to believe it can be, we might be able to earn maybe earn five digits a week, or six a month. That's at it's very best assuming he gets a lot of sales traffic. Repair work for bare minimum caps income, selling meds for New Vegas citizens, trading energy weapons to the BoS in exchange for favors and tutoring opportunities. We could even outfit our whole army with Energy weapons, eventually. Please let me dream before Survivalist nerfs my idea into a smoldering crater.
>>
>>4914717
I think it's a brilliant idea anon. It'll be great when we can built another one 10 years down the line!

But I do like the idea of it assigning favors and missions to those willing to take them. It'll make organizing and bookkeeping a lot simpler, and it would delegate less important/critical missions/objectives to freelancers. Maybe we should strive for that central bazaar/mission control a lot sooner, within the next two years or so after we solidified our rule a bit.
>>
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>>4914722
Disassembling the A.I's housing in the sink is supposed to be hard task, even with us. With Ulysses help the DT should be reduced slightly, in addition to avoiding crit failures all together when working for the Courier. We might be able to get him within this year is we play smartly.
>>
>>4914725
We really need that second fucking transponder don't we?
>>
Frankly I dislike the idea of using Robo-Scorpions - mostly because they're a seemingly inefficient design (you've a nice long motor-drive tail that with some reinforcement could be a amazing weapon in melee - yet give them snapping claws?) even if they're nice to look at.

What would be nice is getting production of Duraframe Eyebots up-and-running so we can have an army of Ed-Es. Police, Medical, Construction, Fire-Fighting; the little floaty bois will do it all. Heck if we can improve on them then they'll become truly terrifying (already Ed-E level eyebots are basically a match for a lot of threats - given even moderate increases in armour (or self-repair systems like the Securitrons!) or a greater fire rate and they become mortifying)
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>>4914733
You know what the US military says? Two weapons are better than one (and three is a bargain!). Plus, the tail is meant to be a long range weapon, so you do need a dedicated melee weapon. Plus, those claws look strong enough to have some tear and pulling utility as a tool as well as a weapon. Paint some camouflage on the shiny armor and you got a fighter that's good on rough terrain and potential combatants will regard it as wildlife from far away, allowing for some sneaking utility.

I do agree, we should get some Eyebot production going as soon as we reasonably can. We can certainly get a lot of utility out of them!
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>>4914533
Treasury- Cass: What happened to the towns of Gecko and Broken Hills in the NCR? How's mutant relations last you were in the NCR?
Defense- Kreger: Does you think recruiting Manny will make the 1st recon training go better? What's his opinion on armored giant wasteland breed dogs?
State- Francine Garret: what should we do with the Silver Rush Casino?
Agriculture- Joseph Linden: what do you need to improve agriculture further. Farming makes me mad every time we throw money at this problem. Please Linden who do we need to hire, what do we need to buy.
Industry- Chomp Lewis: How does he feel about his daughter heading north with the rest of the great khans?
Health & Human Development-Julie Farkas: Does she know how to get into contact with other Followers of the Apocolypse? Any idea if any somehow manage to travel through or beyond Ceasar's territories?
Science & Technology- Doctor Henry: If we theoretically had a scientific facility capable of technological wonders that could and would outpace the brotherhood, do you think that advanced enough for you to be able to work with some of it's facilities. In theory of course.
Tourism- Cachino: what should we do with the Silver Rush Casino?

>>4913098
Found your first Desert Ranger
https://fallout.fandom.com/wiki/Jules_(Fallout:_New_Vegas)
>survivalist
>gunslinger
>wasteland warrior
>He once roamed the deserts of the wasteland before deciding to find a place to settle down
>has 10 for Charisma
>knows how to make a .44 SWC hand load ammunition
After we're done with the horde, he might be worth recruiting into Camp McCarran to train people in the ways of the YEE-HAW!

>>4914744
A lot of utility would be a vast understatement. Considering the fact Eyebots fly they automantically count as being able to kill half the things in the wasteland. Get twenty of these things and they could do just about anything combat wise. That Vertibird? Dead. The squad of power armored troopers? More gapping holes than a whore in a fraternity party. That reinforced two story building? A crumbling pile of rubble.
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>>4914586
>Does giving Cass a Valence radii-accentuator cost an action?
No and if it pleases the players, I'll have her equipped with one this turn. Though setting up a system for these to be used by the public will cost a turn

>>4914613
>part repairman
Probably going to disable this aspect of the SCIU because it doesn't really make sense. The reasoning behind his vast stores of goods and caps is the same as the commissary in the divide. A huge stockpile of goods and caps but that's it, unless it is restocked by you.

>>4914717
The Scorpions aren't going to be an issue as long as you can get them to the Mojave, but having them as a defense force for Big Mt might not be a bad idea....

>>4914747
Cass: Gecko has been progressively improved with the increased settling of skilled ghouls to fix the nuclear power plant there, supplying the region with increased electricity. To that end, ghouls are steadily being accepted within most locations in the NCR especially after their service in the Rangers, but super mutants are becoming almost state-targeted. Broken Hills is the exception to this, as the NCR government found prudent to treat the super mutants here with respect and care due to the strategic importance of the town.

Kreger: Well, adding another First Recon guy would make things go a little faster, but Moreno barely tolerates Boone, so I don't know how it would go with another NCR man there. As for a good stock of dogs, it makes units more flexible, much better in urban areas and increases morale to an extent. Though I don't think Moreno has experience with mongrels in his units.

Garret: Condemn it. Between the damage done by the fighting and its lack of any legitimate attractions, it would probably be best to be left alone as a testament to the Van Graff family, who has a personal vendetta against you, I assume.

Linden: Farming takes time, but tools and supplies. The greenhouses we have are made of scrap, the pipes for irrigation are old and leaky and most of the tools we have are rusted or ineffective. There is a shortage of beasts of burden as well, most of the Brahmin being used for ranching or transportation. Not enough to help around the farms. If you wanted to go the extra mile, the NCR used computer projections to increase yields, that could be a possibility.

Lewis: My daughter made her choice, there's only so much I could do for her. I just hope the Khans get their heads out of their asses and can find their roots.

Farkas: I have a few contacts back in the NCR, though our ranks here have steadily swelled since you declaring independence. So far, most really like what you're doing. Anyone still in the NCR has their own reasons or aren't completely convinced by you. I don't know of any beyond Caesar's territory.

Henry: That's a very odd way to phrase that, but yet. The Enclave had very advanced facilities so I would be familiar up to an extent. What I really need is a proper facility and underlings to do all of the leg work.
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>>4914747
>Found your first Desert Ranger
Perfect. I'd also like to extend the DRs north and beyond our own population (kinda like some sort of interpol / Foreign Legion thing) to the tribes to our north. Goal being to create a unifying narrative about "Law, Justice, Peace, Prosperity and Cooperation" in the minds of northerners in relation to us. Also lets us provision individuals who will be ideologically minded to be similar to us that they'll trust as natives of their community potentially into leadership / respected positions - since they'll receive training, equipment and augments that'd make them near-superhuman.

The goal being that over time - if done correctly - they'd bring the culture and beliefs of their tribes into alignment with our own without us directly infringing on their soverignty.

>>4915134
>Probably going to disable this aspect of the SCIU because it doesn't really make sense. The reasoning behind his vast stores of goods and caps is the same as the commissary in the divide. A huge stockpile of goods and caps but that's it, unless it is restocked by you.
Fair enough but by that same explanation both of those locations must physically exist - meaning if we can find the SCIU or Commissary's stores we're rich as fuck.

>Cass: Gecko has been progressively improved with the increased settling of skilled ghouls to fix the nuclear power plant there, supplying the region with increased electricity. To that end, ghouls are steadily being accepted within most locations in the NCR especially after their service in the Rangers, but super mutants are becoming almost state-targeted. Broken Hills is the exception to this, as the NCR government found prudent to treat the super mutants here with respect and care due to the strategic importance of the town.
Interesting; we ought to be able to secure plenty of ghouls if our plastic surgery / regeneration ideas work out; if nothing else there's probably a load Caesar has enslaved we can buy for radiation-work. Same for Supers potentially.

>As for a good stock of dogs, it makes units more flexible, much better in urban areas and increases morale to an extent.
Yep: also helps counter stealth boys.

>Garret: Condemn it.
Great news everyone: we can repurpose all the material from the demolition for new concrete! Plus there's light bulbs, electrical wiring, insulation...
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>>4915175
>Linden: Farming takes time, but tools and supplies. The greenhouses we have are made of scrap, the pipes for irrigation are old and leaky and most of the tools we have are rusted or ineffective. There is a shortage of beasts of burden as well, most of the Brahmin being used for ranching or transportation. Not enough to help around the farms. If you wanted to go the extra mile, the NCR used computer projections to increase yields, that could be a possibility.
Calculation can be done using the REPCONN computers - Brahmin we can easily buy more of given our monthly earnings are still very much in the green and their utility - tools and pipes we can improve with the purchase and upgrading of the scrapsmith as that'll secure high quality metalwork and most of those issues can be fixed with that over time. Greenhouses might be a bit more difficult but we can probably make progress on them fairly soon.

>Farkas: I have a few contacts back in the NCR, though our ranks here have steadily swelled since you declaring independence. So far, most really like what you're doing. Anyone still in the NCR has their own reasons or aren't completely convinced by you. I don't know of any beyond Caesar's territory.
Ranks have swelled? Why and by how much? Any noteworthy skills?

>Henry: That's a very odd way to phrase that, but yet. The Enclave had very advanced facilities so I would be familiar up to an extent. What I really need is a proper facility and underlings to do all of the leg work.
If we can find the location of Big Mt within a mile or so - we could just take a vertibird over there potentially with Doctor Henry and co. In terms of giving him underlings - maybe we can find a way to make use of the lobotomites to that end?
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>>4915177
>maybe we can find a way to make use of the lobotomites to that end?
id be happy to help :D
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>>4915134
>Cass
Yay! Give her the Atomic-valence tri-radii-oscillator. That thing has has 33% more DT than the valence radii-accentuator and restores 24 hit points every in-game hour.

>Broken Hills
>strategic importance
>Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few holdouts remained, but eventually, they too disappeared.
Wut now?

>and most of the tools we have are rusted or ineffective.
I thought most of the tools we purchased were decent. Eh, guess we'll need to hurry up and buy the scrap facility. And more tools. Do we need an action to buy more brahmin, and how many more does he need?

What happened to Ignacio Rivas at Helios One? The one that didn't like Fantastic? Is he still alive? I'll be mad if the Brotherhood did anything to him.
Did April Martimer find any interesting discoveries with the Posideon Energy data? Do we still have the hard copies on Ed-E?
Did Veronica stay or leave for the I Could Make You Care guest? Her decision might determine if Doctor Alvarez gets murked by the rogue Paladins or not.

>who sought assistance in stealing Henry's blueprints for building cybernetic canine guard units.[9] As payment for assisting him with serum field work, Henry gives the Chosen One a cyberdog known as a Cyber-Hound Mk. II
Wow. WOW. Hes really invested in cyber dogs. Does he still have the designs? I think he might take an interest in the X-8 research center. How goes his development of a mutagenic serum to cure Super Mutants? What happen to the Doctor's assistant Calamity?
Do we've seen Nightstalkers with a group of lobotomies back in Big MT. Would Henry be able to make cybernetically augmented Night Stalkers?
Dr. Dala once said she'd seen Lobotomites fuck. Do we see any indication od lobotimite born babies in the Big MT?

>>4915175
Follower Chalk could be a potential Desert Ranger, but I'm not 100% sure if he'd like it. He was more interested in exploring civilization. Now, imagine if we convinced Joshua to becoming a Desert Ranger. The irony would be palpable, and it helps that hes a pretty good translator. On a more serious note I think we should try recruiting him to train some of our mercenaries into proper soldiers. He may be the Warleader of the Dead Horses, but he isnt their tribal leader.

>plastic surgery / regeneration ideas
I totally forgot about that. From what I can tell Vault City is still pretty racist against mutants, so I doubt they would be able to enter the city to pay for cosmetic surgery.
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>>4915177
>>4915247
>>4915177
First we'd need to get the Securitrons facility up for the extra defense on top of the robo-scorpion army, and running so we can make them clear
all the rubble, maybe round up all the lobotomies, but theres not much hope for them unless we can get them new brains.
>Lobotomites are only capable of simple tasks such as using doors, walking, and fighting hand-to-hand or with firearms. They seem to have a proclivity for collecting random objects, as evidenced by their base, the Cuckoo's Nest. They are actively hostile. Although they wear almost no armor, the modifications made to their bodies make them significantly tougher and more resistant to damage than the average human. Unable to talk normally, they mainly grunt but some can at times be heard saying "die," "stop you," and "never."
Perhaps we could put a ghouls brain inside of a lobotomite so they can do some actual work.

>If we can find the location of Big Mt within a mile or so
Big MT is signifally further than just a mile or so, but their drones are close enough to the Mojave to steal away our residence. If we asked around the Big MT and did some research, we could eventually figure it out, but I'm more inclined to securing it's defenses first.
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>>4915329
That paragraph in the 'pedia about the uranium running out doesn't seem to fit with the rest of the information in the article and isn't sourced. Can anyone verify that it's actually true?
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>>4915134
>No and if it pleases the players, I'll have her equipped with one this turn.

Thank you, I do appreciate it.

>>4915329
>Now, imagine if we convinced Joshua to becoming a Desert Ranger.

That would be amusing as all hell if we managed to pull that off.

Maybe we can even convert the White Legs to our cause, what with their might makes right mentality, their leader being beaten by us, them actually looking forward to Legion assimilation (because they certainly can't sustain themselves), and their respect for Ulysses should be enough to sway them to our side if we want.
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>>4915534
I'm 100% for it. We'll need some preparations first:
>vastly improve our caravan routes and food supply to feed the White Legs
>meeting action to tell them to join us, and to cut the raising shit out before we finished what we started
>use our clout from beating the NCR and Legion to get then to join
>get these savages educated in anything beyond raiding
>motherfuckers quit salting the earth wtf
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I had a showerthought, in the actual shower no less. Thinking about the plans anons have been swirling around for the future for what essentially amounts to the Mojave Empire, they seem to have a lot of familiar concepts from Caesar's grand plan for the future of the Legion. Hereditary, despotic leadership? Check. Cult of personality? Check. Militaristic state with the military for protection of its citizens? Check. Merging the best of both worlds? Check. Obviously it's not quite the same and there are some significant differences or stances we have yet to take, but maybe the crazy old coot was on to something after all. It's be hilarious if we end up managing to out-Caesar Caesar in the future.
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>>4915755
Given that democracy will lead to the absorption by one of the great powers down the road, let alone a bloated bureaucracy under a nation wasn't created by the people (though the people did join up with us after with great fanfair), we wouldn't be able to get anything done in the short term, and we need to get everything done as soon as possible if we want to remain independent in future.
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>>4913096
You know I forgot we could totally pull a Japan with their imperial family. Would hopefully keep our descendants from fucking shit up buying being separate from official state power. Hopefully they can maintain the spiritual pillar aspect after we're dead.

>>4915755
Democracy gets us fucked by NCR and advanced democracy requires intelligent constituents who are proven worthy/know their shit for voting. In truth is closer to a technocracy. None are applicable choices when dealing with wastelanders. Caesar though really isn't hard to outdo. All you have to do is not be a technophobe and you have him beat. Admittedly he had the excuse of retarded tribals but still.

>>4913098
Autonomy is the only thing we can offer to lure the desert rangers from the NCR. Otherwise why not stay and enjoy the luxuries of the NCR if you don't mind how restrictive it is?
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>>4915755
Eh, I actually want something fairly different since I actually believe in democracy unlike a lot of Anons seemingly. Doesn't mean I want to start votes right now but once we've positions like mayors, sheriffs and so on - I want at least some public accountability and control.

>>4915813
>Autonomy is the only thing we can offer to lure the desert rangers from the NCR. Otherwise why not stay and enjoy the luxuries of the NCR if you don't mind how restrictive it is?
If they are the sorts willing to remain in the NCR because the job is cushy they aren't the sort we want. Fact is working for us will be more dangerous, less profitable, less certain and possibly worst of all less likely to have a generous pension or a shot at a senate seat so even if we declared them a independent state within our nation with funding and no strings - I've my doubts many if any would come for it.

We are looking for the morally convicted and oath-bound men and woman that fought against the Legion before joining the NCR by treaty - to save Nevada and protect those from even further east that otherwise they'd be unable to help. The NCR can keep its rangers - we will have our Rangers. Even if all we get is half-dead veterans, they provide legitimacy and will be decent enough for training / passing on the torch which is what matters. We could found a half-dozen other institutions by other names but we are reestablishing the Desert Rangers of Nevada. Not the Police of New Vegas or the Manhunters or anything else - the Desert Rangers.
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>>4915858
I'd be with you on that front. Leaders with no popular accountability whatsoever are undesirable and dangerous and a democracy is the least worst form of government, but right now the Mojave is far from ready for it (low levels of development, uneducated populace, disconnected settlements, lack of national identity, poor dissemination of news and no political opposition. All of these will change in time - a long time)and we risk falling into the same traps the NCR did. Aradesh and Tandi definitely had the popular mandate to be boss, but the NCR became rudderless after the latter's death left them without a strong and popular central leader and suggests that even the NCR did not have an adequate system in place or was just not societally ready to handle it. The road to a functioning democracy is going to be a very long one, and it's unlikely to be properly workable until long after our death which means authoritarianism is simply our best bet in the meantime. Elected officials is fine, but ultimate authority must still reside with us or our successor/s for the foreseeable future.
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>>4915858
I believe in a constitutional republic, and especially in accountability. I just don't believe it will save us from assimilation in the coming decades by becoming NCR-lite. With the amount of foreigners that we'll be importing, democracy will just make New Vegas into the same bureaucratic hellhole as the NCR, but with none of the benefits being a large, industrious nation, and direct democracy will just make us Athens on steroids (not a good thing if you know what fuckery and bullshit they got up to with it). A Heinleinic Republic would be our best shot really at an attempt of democracy that won't fall into the same NCR pitfalls and will be distinctly different, which is good for cultural independence. We're still going have to model it like Imperial Japan if we want to remain in charge of the damn government.

>We are looking for the morally convicted and oath-bound men and woman that fought against the Legion before joining the NCR by treaty - to save Nevada and protect those from even further east that otherwise they'd be unable to help.

Wouldn't mind recreating the Underground Railroad, and I'm sure that would appeal more to the Ranger's sensibilities than other anything else morality wise.

>>4915877
That's why our dynasty will have to become the spiritual soul of the nation, if not the men running it. It'll keep the population focused and be able to rein in popular tyrants that may be elected.

>no political opposition

No organized political opposition. I don't mind grass roots protests and all that, but I don't want organized opposition conflicting with the interests of the people.
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>>4915877
>low levels of development
And? Development doesn't correlate with good democracy. If it did then historical democracies would surely perform "worse" than modern ones (beyond the limitations of technology).

>uneducated populace
1 in 5 American men couldn't read in the year 1776 yet they still managed to have representational democracy in each of the 13 prior to that point when rates were worse and make it work thereafter as rates improved.

>disconnected settlements
They're within a days walk for the most part.

>lack of national identity
The only possible issue and even then not really one - arguably having politics might help forming a national identity by giving parties for the nation and population to crystallise around.

>poor dissemination of news
We have radio broadcasts man and almost every town in game had at least one radio - if we've got to have a national guarantee of radio access for voting age citizens it ain't impossible.

>no political opposition
We've the followers if you are looking for a oppositional organisation if we went democratic right now. Alternatively we could think of politics as a matter of opposition and instead a moderation of desires and responsibilities across a population by discussion and voting - leading to parties tied to demographics in terms of their desires like farming, urbanites, traders, etc.

Point is if people think they can speak or vote - they'll find lines to unify on either side of.

>>4915886
>I just don't believe it will save us from assimilation in the coming decades by becoming NCR-lite
If that is your worry then oppose me as much as you want - I disagree that that would be anywhere near our fate.

>Railroad
Pisses off Caesar publicly - I'd rather not.
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>>4915877
>>4915886
>>4915896
we should follow the examples of the old world but improve upon them
we could create a parliament/duma that will give the people representation but we are still king and if a problem its to big we intervine this also will help us so we dont have to deal with stupid bullshit
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>>4915906
also being a good king will help us on the long run
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>>4915896
>And? Development doesn't correlate with good democracy. If it did then historical democracies would surely perform "worse" than modern ones (beyond the limitations of technology).

Atheans and the Romans disagree. Funnily enough, the American constitutional republic is the most modern democracy, with a balance of power institutionalized to prevent one party tyranny. It may be failing in modern times, but it can be argued that the federal government isn't adhering to the Constitution, and thus dysfunction forms.

>1 in 5 American men couldn't read in the year 1776 yet they still managed to have representational democracy in each of the 13 prior to that point when rates were worse and make it work thereafter as rates improved.

It was also only the rich landowner who could vote then, but the moral foundations laid down by our forefathers did lead to the expansion of voting rights, yes.

>The only possible issue and even then not really one - arguably having politics might help forming a national identity by giving parties for the nation and population to crystallise around.

You mean opposition parties so that can battle it out in government and prevent it from responding to foreign developments- or wore, actively subvert the government for foreign interests. No organized political parties, it'll just incentivize government opposition and create even further divisions within our disunited nation.

>We've the followers if you are looking for a oppositional organisation if we went democratic right now. Alternatively we could think of politics as a matter of opposition and instead a moderation of desires and responsibilities across a population by discussion and voting - leading to parties tied to demographics in terms of their desires like farming, urbanites, traders, etc.

The worse thing we can do right now is to make our healthcare professionals into our political opposition, that's just plain foolish.

Having opposition parties means that partisan politics will start polarizing the nation, and certain demographic interests will be ignored by the ruling party. Instead of fixing a majority of the political problems, there will only be enough political interest to solve the most pressing problems of certain demographics and ignoring others, and would indirectly lead to a tyranny of the majority over the minority. Freeside's interests will be exclusively focused on, to the detriment of the countryside, because Freeside has the most population out of all our nation combined. All we'd really be doing is fueling division in our fragile nation.

>If that is your worry then oppose me as much as you want - I disagree that that would be anywhere near our fate.

Your proposing a form of government that won't be able to navigate international politics enough to survive, and one that does fall into the same pitfalls and culture of the NCR. We'll be drowning in a bloated bureaucracy within ten years if we go that route.
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>>4915906
Heinleinic Republic, because the random wastelander won't know the intricacies of political issues (on account of focusing on his immediate survival and prosperity), but would be incentivized to vote for his immediate benefit regardless of the strain it outs on the nation. The only people who should vote are those who work and serve to uphold this system of government. If ya ain't gonna work hard and fight for your vote, you don't deserve it.
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>>4915886
Some level of political opposition is ultimately healthy for a nation. It keeps leaders and governments on their toes, remind us of things and people we forgot or haven't considered and means they have to stop and think things through before they try and ram through a decree, and sometimes they even make good points. Without a competent opposition it's very easy to become complacent or tyrannical without the sanity check they provide. No mercy for obstructionists however, we retain supreme authority and can bang our shoe on the table and say that you are going to shut up and this is how we are going to do things because we didn't come here to play Suzerain.

>>4915896
Low development is poison for the effectiveness and engagement of a democracy. If people are more concerned about their food stores, the viability of the local economy dependent on one thing and not being murdered by raiders or wildlife, they won't care as much about the issues of some other person half a world away or a thousand caps going missing from the casino maintenance budget. When there's low engagement, other forces that do not have the interests of the people in mind will creep in.
In the early US, voting rights were tightly restricted to the landowning elite (varied by state, most common requirement was 50 acres of land) so the fact that the plebs were uneducated didn't matter because they weren't allowed to vote anyway. Until the liberalisation of male voting rights in 1828, presidential elections had a popular vote turnout in the low single digit percents and even then it didn't rise above 15-20% until the early 20th century. If people don't understand how a state functions, how are they supposed to effectively decide how it should be run? This is still a persistent problem today, with many people still blindly voting for ideologies or ethnic groups instead of how good the leader is.
I assume space compression is still in effect, but the settlements are still highly insular. Most people will be born, live and die without ever setting foot far from their settlement and I doubt they feel much kinship with a random settlement on the other side of the state, which is I suppose part of the national identity problem.
Eh, points somewhat taken. I'm not sure what Mr. NV actually broadcasts much of the time and what news is selected to be disseminated, but ideally they would be able to chatter amongst themselves or refer to a variety of sources rather than relying on a single news source. And as for parties, making the Followers into an opposition movement or allowing them to become one is folly think that right now people still primarily identify with a localist agenda rather than collective groups of people which doesn't make for productive politics when you stick them all in a room - again, this all leads back to national identity. Maybe when we get that going and can re-evaluate and take stock of our unified society we can get a better idea of the state of things.
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>>4915944
I'm currently living in such political dysfunction, and none of what you say of a heathy political opposition is happening, one party is openly tyrannical and promotes said dysfunction for political gain, while the people's livelihood burns to the ground. And this was with a heathy tradition as a functional constitutional republic going back to our nations founding. It ain't going to work in the wasteland with despotic tribals, a lack of civic tradition, and two great powers breathing down our necks waiting for us to make a mistake to capitalize on.

>If people don't understand how a state functions, how are they supposed to effectively decide how it should be run? This is still a persistent problem today, with many people still blindly voting for ideologies or ethnic groups instead of how good the leader is.

Exactly my point. A Heinleinic Republic where 'Service Guarantees Citizenship' would be best, as they would understand the issues and the effort it take to keep the system running. Civic duty will prevent them from fucking around with the issues and will incentivize them to actually solve the problem rather than profit from it.
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>>4915969
That was the idealised way an opposition *should* function, at least. In practice it rarely does and tends to be more concerned with taking power and playing dirty to stop the ruling government from doing what they ideologically disagree with. However, being surrounded by yes-men is of no use so currently our various lieutenants and friends operate as a kind of de facto opposition to provide the sanity checks. It concerns me for a potential future leader who doesn't have that same network of contacts and relationships.
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>>4915973
Sycophant are defiantly a problem, but I'd take them over clashing ideologies and political tribalism of democracy any day. At least the sycophant can be dealt with without consequences.
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>>4916000
Which is why that if we do end up passing the mantle of leadership onto our hypothetical kid, we need to ensure they grow up around the people who will one day become their advisor council and drill into them a respect for the opinions and knowledge of their subordinates and get them on the ground with their subjects. Having them take the throne and then turn around going "I don't give a fuck what you think" would be a disaster.
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>>4916042
Agreed.

We need to educate the Forecaster when we get him btw, and really treated the kid right.
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>>4915930
>Atheans and the Romans disagree.
The Athenians and Romans thought there was a direct link between economic prosperity and democratic thought / activity?

>Funnily enough, the American constitutional republic is the most modern democracy, with a balance of power institutionalized to prevent one party tyranny.
Inaccurate given many constitutional republics and democracies have been founded since the US - Japan, modern Germany, Spain, Turkey. Dozens.

>It was also only the rich landowner who could vote then, but the moral foundations laid down by our forefathers did lead to the expansion of voting rights, yes.
https://en.wikipedia.org/wiki/Timeline_of_voting_rights_in_the_United_States

Before the year 1800, Georgia, Vermont, Kentucky, Delaware and New Hampshire got rid of the property requirement Georgia even got rid of the need to pay taxes in order to be a voter. It was not "just" rich landowners - 13 states (and growing over time) each made their own laws and decisions regarding this, changing away from the baseline you refer to and in some cases with great speed.

>You mean opposition parties so that can battle it out in government and prevent it from responding to foreign developments- or wore, actively subvert the government for foreign interests. No organized political parties, it'll just incentivize government opposition and create even further divisions within our disunited nation.
You can't stop parties, they're endemic to humans.

>The worse thing we can do right now is to make our healthcare professionals into our political opposition, that's just plain foolish.
They're not our healthcare professionals - they're a charitable organisation that just so happens to be the only source of medical aid beyond Auto-Docs and the Courier's own hands but you know what? They already HAVE demands and will make further ones known as the need presses them.

>Having opposition parties means that partisan politics will start polarizing the nation, and certain demographic interests will be ignored by the ruling party.
Exactly so the solution is to have MORE than TWO PARTIES - you know like Europe does rather than the US political straight line: "Communist Leftist Baby-Killers" and "Fascist Right-Wing Terrorists".

>Freeside's interests will be exclusively focused on, to the detriment of the countryside, because Freeside has the most population out of all our nation combined.
Do you think I want direct democracy or something?

>Your proposing a form of government that won't be able to navigate international politics enough to survive, and one that does fall into the same pitfalls and culture of the NCR.
Hilarious that you think there is international politics to navigate whenever there's a total of 3 nations worth talking about, two of them being in a eternal death war.
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>>4915944
>Low development is poison for the effectiveness and engagement of a democracy. If people are more concerned about their food stores, the viability of the local economy dependent on one thing and not being murdered by raiders or wildlife, they won't care as much about the issues of some other person half a world away or a thousand caps going missing from the casino maintenance budget. When there's low engagement, other forces that do not have the interests of the people in mind will creep in.
Yet in our case we have none of the issues you mentioned? We supply food to most of freeside with the rest buying, our economy is booming, wildlife and raiders have been exterminated - We are in a good position by the measures of the wastes and comparable to the NCR in terms of safety for the most part for travel.

>In the early US, voting rights were tightly restricted to the landowning elite (varied by state, most common requirement was 50 acres of land) so the fact that the plebs were uneducated didn't matter because they weren't allowed to vote anyway. Until the liberalisation of male voting rights in 1828, presidential elections had a popular vote turnout in the low single digit percents and even then it didn't rise above 15-20% until the early 20th century. If people don't understand how a state functions, how are they supposed to effectively decide how it should be run? This is still a persistent problem today, with many people still blindly voting for ideologies or ethnic groups instead of how good the leader is.
See prior post, discussed this.

>I assume space compression is still in effect, but the settlements are still highly insular. Most people will be born, live and die without ever setting foot far from their settlement and I doubt they feel much kinship with a random settlement on the other side of the state, which is I suppose part of the national identity problem.

>Eh, points somewhat taken. I'm not sure what Mr. NV actually broadcasts much of the time and what news is selected to be disseminated, but ideally they would be able to chatter amongst themselves or refer to a variety of sources rather than relying on a single news source. And as for parties, making the Followers into an opposition movement or allowing them to become one is folly think that right now people still primarily identify with a localist agenda rather than collective groups of people which doesn't make for productive politics when you stick them all in a room - again, this all leads back to national identity. Maybe when we get that going and can re-evaluate and take stock of our unified society we can get a better idea of the state of things.
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>>4916125
Fuck, forgot two:

>I assume space compression is still in effect, but the settlements are still highly insular. Most people will be born, live and die without ever setting foot far from their settlement and I doubt they feel much kinship with a random settlement on the other side of the state, which is I suppose part of the national identity problem.
I mean that's true of any nation. So yeah.

>Eh, points somewhat taken. I'm not sure what Mr. NV actually broadcasts much of the time and what news is selected to be disseminated, but ideally they would be able to chatter amongst themselves or refer to a variety of sources rather than relying on a single news source.
To be fair, it ain't like Mr NV is the only broadcaster - we could certainly have others with time.

>And as for parties, making the Followers into an opposition movement or allowing them to become one is folly think that right now people still primarily identify with a localist agenda rather than collective groups of people which doesn't make for productive politics when you stick them all in a room - again, this all leads back to national identity. Maybe when we get that going and can re-evaluate and take stock of our unified society we can get a better idea of the state of things.
Fine - I disagree - but fine.
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>>4916099
>The Athenians and Romans thought there was a direct link between economic prosperity and democratic thought / activity

I think Imperial Japan would have an issue with that, considering they went from a medieval society into an industrial one in about 30 years, where it took Europe a couple hundred years. Innovation is linked to freedom of expression generally, yes.

>Inaccurate given many constitutional republics and democracies have been founded since the US - Japan, modern Germany, Spain, Turkey. Dozens.

All of them former dictatorships during the World Wars. All now American allies. Makes you think, doesn't it?

>It was not "just" rich landowners - 13 states (and growing over time) each made their own laws and decisions regarding this, changing away from the baseline you refer to and in some cases with great speed.

Thank you for supporting my proposition with evidence, I'm much obliged.

>You can't stop parties, they're endemic to humans.

Factions, you mean. Parties live at the leisure of the state, Take Nazi Germany, the Soviets, and China as examples.

>they're a charitable organisation that just so happens to be the only source of medical aid beyond Auto-Docs and the Courier's own hands

Again, our only source of healthcare. Hence the phrase 'our healthcare professionals'. They may ideas, not demands. Politicizing them will turn it into demands, and it'll be foolish to turn them into an opposition party against us, because it risks them leveraging their 'charity work' against us.

>Exactly so the solution is to have MORE than TWO PARTIES

Yes, have multiple parties tarring at the fabric of our fragile society. Much more enlightened than US politics (except it's really just the establishment vs populism in Europe than it is about true political diversity among their parties). And the fascists came from left-wing ideology, a real right-wing state would be modern Saudi Arabia.

>Do you think I want direct democracy or something?

You keep using democracy. If you meant a republic, it would make more sense, but still run into the same problems like the NCR.

>Hilarious that you think there is international politics to navigate whenever there's a total of 3 nations worth talking about, two of them being in a eternal death war.

You say that now, but what if Kimball really was assassinated by our honor guard? The NCR public would demand blood. Would we join the Legion then? And if the NCR is defeated, who would keep the Legion occupied from us?

Looks like there are international politics to navigate.

>>4916125
>We supply food to most of freeside with the rest buying, our economy is booming, wildlife and raiders have been exterminated - We are in a good position by the measures of the wastes and comparable to the NCR in terms of safety for the most part for travel.

Crime is rising, and if we are militarily and economically weak as a nation still. Tourism economy can't stand in hard times, and there will be hard time eventually.
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>>4916174
>They have* ideas, not demands.
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>>4916099
>The Athenians and Romans thought there was a direct link between economic prosperity and democratic thought / activity?

And I brought up the Athenians and Romans as failed democracies. I thought you meant political developments, not economic developments.
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>>4916174
If I understand correctly, while we might have the bandits and wildlife under control, the majority of our population still lives a subsistence or hand-to-mouth existence in poverty with short life expectancies. At a grassroots level our economy is built on eggshells and our state income is almost completely dependent on the NCR, either in the form of utility rates or tourism. If the NCR sneezes, we're going to catch goddamn Ebola.
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Wtf what did I miss. Can I get a tl;dr?
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>>4916270
my head hurts after sifting through all the discussion looking for the update
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>>4916270
Just a debate about what our system of government should be.

Just to be clear, I love the US Constitutional Republic, despite it's many faults, both federal and local. I think, in spite of the corrupt tyrants running it, that the forefathers that created the US system of government were very forward thinking. But it isn't a system we can easily replicate and expect to survive here, in between two great power fighting for control of the region. The reason I bring up Imperial Japan a lot is that they faced the very same dilemma for it's birth- a resource starved nation that's backwards industrially, militarily, technologically, and politically (culturally and government), and realizing that it need to adapt fast or it will die within a generation, to be absorbed by the other great powers in their sphere's of influence. We simply don't have the time to play domestic politics as a politician of a republic, we got shit to do and a nation to build.

>>4916277
There isn't an update atm, I was waiting for one as well.
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>>4915877
I always thought we would just keep creating clones bodies, or convert our mind into an A.I. Who needs successors when you'll never die?

>>4915906
+1. Unlike other monarchs or kings, we GET SHIT DONE. We're not afraid to do things personally. We're the kind of guy that'll wade through neck deep in shit if we need to strangle a Mirelurk queen to death....provided it has good EXP and legendary loot.

>>4916064
First and foremost I think we should set him up with appointments with the Followers to talk about his parents so he doesn't grow up to be fucked in the head, then after we've built an institute of education we can enroll him in a grade appropriate level. I wanna see our boy grow up to be healthy and successful.

>>4916281
Fuck I'm not going to read all that. Way too late for me.
Shogun, Emperor, King, the big cheese, so long as we're in charge for as long as possible I'm cool with most things.

Let's talk about things that's less head splitting, like trading and resource. For one, in the theoretical scenario where we manage to sway the White Legs to our corner, what should we do with them? Could we teach them how to more effectively harvest their salt for trade? How to hunt animals and salt the meats to preserve them longer? Make and sell jerky?
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>>4916323
>I always thought we would just keep creating clones bodies, or convert our mind into an A.I. Who needs successors when you'll never die?

https://fallout.fandom.com/wiki/Shi_Emperor

>For one, in the theoretical scenario where we manage to sway the White Legs to our corner, what should we do with them? Could we teach them how to more effectively harvest their salt for trade? How to hunt animals and salt the meats to preserve them longer? Make and sell jerky?

All of the above? It's honestly to offset the influence of the Legion aligned 86 tribe, as a proxy force to prevent the Legion from taking Zion in another push. We don't want the Legion to start expanding up north in our (trademark pending) turf.
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>>4916333
The Shi Emperor isn't a true A.I., but super prediction terminal. Am I missing something here?

After we call Dips on Dry Wells, we should send some soldiers up north to message Graham, the new chief of the White Legs, and the various other tribes about how much better we are that the Legion, or getting but fucked by the 88. Seriously, join us. We're not perfect but we're far from the worst alternative.

>>4882864
>The soldiers you sent with the caravan heading north returned in one piece, though a little worse for wear. They reported a successful mission in trading with a handful of smaller northern tribes. Your soldiers also took the liberty to do a little advanced recon while the caravan was camped out at numerous locations. From talking to natives and the occasional run-ins with hostiles, they created a rudimentary map for reference.
>Many of the independent tribes are peaceful as long as their territory isn’t intruded upon. Zio and the Dead Horses you are deeply familiar with and what remains of the White Legs have retreated to a desolate piece of land in between the 80’s and the Dead Horses.
>The 80’s are probably the largest threat in the area. While not extreme expansionists, they have a fierce warrior culture and a surprisingly sophisticated hierarchy. If travelers don’t pay exorbitant fees through their territory, they are either kidnapped and sold to The Legion or massacred.
>The only other thing of note would be rumors of a high-tech group up near the old Canadian-US border. No one your soldiers talked to could get any concrete evidence, just anecdotes and tribal stories. Metal birds from the sky spitting fire and thunder, metal gods who are impervious to anything the tribals could attack with, weapons that turned men into piles of ash and goo. To your knowledge, the Brotherhood do not have a chapter way up north but there seems to be plenty you don’t know now.

>>4906538
>Okay tribe information. The 80's are great metallurgists, creating impressive armor and weapons from common scrap. They are aligned with the legion, supplying then with many blacksmiths and slaves captured from the old interstate and other tribes.
>The sorrows and dead horses you're familiar with. Not much of an industry, though friendly to the Courier and could be beneficial to creating a medicinal industry or gecko husbandry
>The loose grouping of independent tribes don't have much to export nor are they based in any large salvage areas. This means they are pretty weak, though not a target as they just supply manpower mainly. Think of them as the tribes you see in Zion, just worse
Considering Zion's close proximity to Legion territory, they would benifit from an alliance with us, in additon to most of the other friendly tribes. Plus, once we establish a literal wall of territory (absorbing various tribes, white legs, and zion) we can charge both empires out the asses just to cross our borders so they can slaughter each other.
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>>4916333
https://www.youtube.com/watch?v=N9NPePCvnWY
Lets not forget about the Khans. They might be worth integrating as well, depending on how far north they went.
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>>4916356
Technically, never dead (even if it was never alive in the first place).

We should send them north after we deal with the horde, I agree.
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>>4916367
Ye, I agree. I do hope that they can give the NCR some hell along the way.
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>>4916371
>Technically, never dead
what do you mean?

>We should send them north after we deal with the horde, I agree.
If we finally get off our ass to make and develop that motor pool, or at least make some vehicles for our men, we can probably get that done faster than a month and a half.
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>>4916376
>(even if it was never alive in the first place)

The Shi Emperor

>>4916376
>If we finally get off our ass to make and develop that motor pool, or at least make some vehicles for our men, we can probably get that done faster than a month and a half.

We can try and see when we do attempt it.
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>>4916387
Thing can't even be considered a person. It's honestly more of a prediction machine as far as the wiki tells me.

We definitely lack the number of Handymen required to maintain a motorpool. A way to expedite having to pay a shit ton of people or waiting months to hire enough to have a function motorpool, is to make it self automated. Like refurbishing and reconstructing a factory in recycling and making vehicles. Materials go in, goods come out.
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>>4915134
do we have the Euclid's C-Finder?
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>>4916174
>I think Imperial Japan would have an issue with that, considering they went from a medieval society into an industrial one in about 30 years, where it took Europe a couple hundred years. Innovation is linked to freedom of expression generally, yes.
I really don't see what this has to do with what was being discussed in the quote you took.

>All of them former dictatorships during the World Wars. All now American allies. Makes you think, doesn't it?
Complete non-sequitur.

>Thank you for supporting my proposition with evidence, I'm much obliged.
Your position was ONLY rich landowners - I disproved the latter being the case in some states within about a decade or two of the US revolution. Don't pretend your position is uncompromised.

>Factions, you mean. Parties live at the leisure of the state, Take Nazi Germany, the Soviets, and China as examples.
Changing the name of something doesn't change its nature.

>Again, our only source of healthcare. Hence the phrase 'our healthcare professionals'. They may ideas, not demands. Politicizing them will turn it into demands, and it'll be foolish to turn them into an opposition party against us, because it risks them leveraging their 'charity work' against us.
K

>Yes, have multiple parties tarring at the fabric of our fragile society. Much more enlightened than US politics (except it's really just the establishment vs populism in Europe than it is about true political diversity among their parties). And the fascists came from left-wing ideology, a real right-wing state would be modern Saudi Arabia.
Retarded point - You continue to assume oppositional politics also who gives a flying fuck about who came from where when I'm using perception not reality as the descriptive lens.
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>You keep using democracy. If you meant a republic, it would make more sense, but still run into the same problems like the NCR.
K - wouldn't tho given we've the potential to automate vast amounts of our government and also that having a republic doesn't instantly lead to bureaucracy - it's almost as if this conjecture is bullshit or something.

>You say that now, but what if Kimball really was assassinated by our honor guard? The NCR public would demand blood.
And? Extradite the guy who did it, apologise and make some phony arrests of "spies from the Legion" or some shit.

>Would we join the Legion then? And if the NCR is defeated, who would keep the Legion occupied from us?
Why would we do literally anything like that - are you retarded? We'd just cut the dam's supply of water and electricity and wait until the simple requirement of farmland watering creates peace. NCR needs time to mobilise and arrange the movement of supples - which given they're bureaucratic might take weeks or months to materialise. By which point the threat of losing a year's harvest is too significant and we auto-win.

>Crime is rising, and if we are militarily and economically weak as a nation still. Tourism economy can't stand in hard times, and there will be hard time eventually.
Economically NV is doing better than ever - militarily we're strong enough to beat the local BOS and we could easily grow stronger by recruiting more soldiers (as I've repeated made calls to do) - Tourism ain't our only business nor is it something I intend to rely on. Frankly the fact that a rise in crime is a worry is proof of how much progress we've made - that people actually feel like complaining about criminals as opposed to raiders. Similarly on that point - it ain't like we've any reason to believe that the "rise" will be hard to deal with; just reassign 100 more grunts to fuck around in Freeside - problem solved.


Frankly however I have no interest left in continuing this conversation past this point given the quotes you take from me seem straw-manned or altered or misinterpreted by you (see point 3 of this post for a blatant example). I've better shit to do and see no reason to debate something this tangential to anything actually occurring or likely to occur any time soon with someone that keeps going on random tangents mid-way through.
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>>4916445
Did you know some industrial equipment is based off of horse vaginas? You're welcome.
Do you think we should consider the BoS as a potential enemy? Think the NCR stands a chance of wiping them out? If that happens, should we intervene?
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>>4916449
>Did you know some industrial equipment is based off of horse vaginas? You're welcome.
Seen the cap on both relevant boards - frankly if you're gonna make a tangential leap at least make it a interesting one.

>Do you think we should consider the BoS as a potential enemy?
Yes - they're hidebound to their beliefs which could become highly incompatible.

>Think the NCR stands a chance of wiping them out?
Yes - they fucked them in the last war when the BOS was stronger and the NCR was weaker.

>If that happens, should we intervene?
Yes - Argentine strategy; take all their escaped officers, scientists and remnants with as much equipment and knowledge as possible. IF the situation seems to be on a knife-edge consider threatening the NCR with war unless they give up territory along the I-15 to secure distance from NV to the NCR and to secure additional towns / population / industry. IF the situation seems directly in favour of the BOS - help NCR businessmen move their material wealth and pre-war and post-war technological assets out to NV - perhaps in combination with a invasion of the NCR depending on how things go.
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>>4916445
That should be "See point 3 of last post" not "this post".
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>>4916445
I find it quite amusing that that you got so hostile in your augment, my points must have gotten under your skin. I won't bother you with a detailed reply, but I will inform you that you've totally failed to convince me that a republic, or what you seem to confuse with democracy, is the government model we should be using, or that we can somehow 'auto-win' against the NCR, which I find particularly amusing.

Don't worry Hostile Anon, I do enjoy your other ideas, and I certainly hope you have a nice day! :^)
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>>4916488
>I find it quite amusing that that you got so hostile in your augment, my points must have gotten under your skin.
No - I've had no sleep, made bugger all progress on two writing projects and when I try to engage in constructive discussion you just start claiming that I support your position (as I was undermining it) and making non-sequiturs. Your actual arguments are still pointless because I keep saying "no" and you keep saying "yes" and nothing short of QM saying either would probably convince you I'm right - or in my case that you are right (in the context of this quest).

TLDR - "Don't argue with idiots - they'll drag you down to their level and beat you with experience"

>I will inform you that you've totally failed to convince me that a republic, or what you seem to confuse with democracy
We were never discussing the format of the democracy to begin with Anon - you made a blanket statement that we couldn't use democracy for [reasons], I said we could use democracy for [reasons] - no discussion about bicameral legislatures, executive positions, voting regulations, stipulations and limitations nor anything else. Ain't my fault you struggled to follow a simple discussion about whether or not the population could be trusted with self-determination.

>or that we can somehow 'auto-win' against the NCR, which I find particularly amusing.
The NCR relies on our water - if the war stretches on for even slightly longer than they can ration out water for farms, industry and civilian use they begin experiencing either a loss of industry, a loss of crops and livestock or a loss of quality of life for the population. Given the fact the NCR is apparently so corrupt and bureaucratic and slow - there would be a delay in the organisation of any reinforcements or invasive force if we declare war first and if they declare war first the delay still exists for changes in situation on the ground. Our winning position is not their defeat but their defeat is in not securing control of the dam. Do you understand?

>Don't worry Hostile Anon, I do enjoy your other ideas, and I certainly hope you have a nice day! :^)
Anon, if you want to be a prick be a prick but don't pretend you have a high horse here.
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>>4916514
>No - I've had no sleep, made bugger all progress on two writing projects

Ah, that's probably why I thought you were supporting my positions. Don't worry, I'll try not to argue with you next time :^)

To make my point clear- yet again- they can't be trusted right now, maybe later. My main worry is getting our government dragged down in bloated, corrupt bureaucracy, leading to a less efficient and effective government- take one bad politician in the right place to start breaking down the system for personal self-interest. Hence my dogged avocation of a Heinleinian Republic, or one where only the citizens vote, and citizenship can only come through hard work and service in civic affairs. Anyone can apply, they just have to struggle for their citizenship, make becoming a citizen and civic duty have more meaning.

You seem to think that the NCR would just surrender, but I think the opposite is true- once war is declared, and they start feeling the economic pain and mass starvation, the NCR is gonna realize that they can't afford a defeat, for the dam is so important for their survival, that leaving it in the hands of a wildcard like us is too much of a risk for them not to pay the blood toll for control of the damn, even if it come at immense suffering on their part.

And real talk, get some damn sleep and focus on your writing projects. RL takes priority, and the quest won't burn if you take a couple of personal days for yourself mate. Now get some sleep, I won't be bothering you further for the day.
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Play nice in here boys, we all want the same thing. Was working on my car yesterday so that distracted me. Planning on typing up a few of the prompts today at work so be on the lookout
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>>4916547
We're both tired, and one's stressed out. It's just a bad coincidence that we both grew irritable over the same subject. Nothing a little nap can't fix.
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>>4916538
> :^)
Please stop adding these - it makes me want to viscerally harm you because the only way I can read this is the most sarcastic attempt at placating a person via faux friendliness.

TLDR - Stop it makes you look like a prat
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>>4916538
How dependent actually is the NCR on water and power from the Dam? I know it is vitally important to them and without it they would have nasty water and power shortages, but until less than a decade ago the dam was a derelict concrete wall in the desert. Cutting them off would certainly hurt them badly, but they were OK without it until recently.
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>>4916562
To be fair we've no idea how much their population has grown since then besides it being "lots" and mostly urbanisation.
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>>4916559
Anon, this will be my last post before I close this tab. Get off 4chan, get some sleep, and we can have a more civilized discussion when you don't have any writing projects hanging over your head, ok? Good night mate and I do wish you the best on your projects.
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Would it be possible to ally with Jacobstown?
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>>4916588
Possible, be there are consequences for things like that. Supermutants are still not the most loveable people
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>>4916618
I see. How about Big MT? Would it be possible to claim their tech? and Sierra Madre's? That we may be able to, perchance someday, have a nigh-inexhaustable supply of highly advanced Securitrons, supported by Sentry Bots and Elite Troops, whilst the Followers advance health and medicine?

I'm looking to possibly securing a state of the art, Synth body that our COurier could one day upload their brain into, that we may be a demigod, deathless benevlent tyrant ruling over a near-utopic (For a Wasteland Standard) state.
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I would like to breach some topics anons.

Firstly it is time to formalize a honor code for our mercenary army and teach them a proper honorable and professional code of the best goddamn mercs in the wasteland. Including such things as a token payment for honor and glory. As if they do so or offer discounts Mr Vegas himself will acknowledge it on the radio. Include a donation fund given to our bots to help those who cannot afford it but need their help to actually pay for it. As we know we cannot fully trust them we might as well take advantage and make it profitable while we are at it.

Another thing it is time to make the first steps for our national army and the ghoul horde is the perfect opportunity. Reach out to the entire Mojave and every community about the incoming threat. How we need to work together to stop it. Offer volunteers proper training, help with equipment, and law enforcement education. So that afterwards they can better protect their communities, enforce the law, and offer patrols. In addition to helping with mutual defense. This will set up the groundwork for our later national army that we can actually trust unlike the mercs as they will be locals. As we can later divide them into proper self defense militia, law enforcement, and soldiers for our use.

Next we need to reach out to Markus and talk to Raul about establishing Hazard Troopers. Whose duty will be to go into hazardous environments on missions and when not training or on them. To help dispose of toxic waste. They will be made up of a majority of super mutants and ghouls with the exception of the crazy/badass enough humans who join up anyway. They will obviously be our most elite, toughest, and strongest warriors in all the wastes given their specialty.

Ranger Revival initiative. It's time we take back the ranger name from the NCR. We have proof that the ranger's history is a long and glorious one predating the Desert Rangers and even the Great War itself. Which we can further investigate for additional proof. They were soldiers and elite law enforcement. After the bombs dropped brave powerful wandering expert survivalist warriors with honor who enforce wasteland justice and helping those in need. We will push the myth and legend of their great history. Saying it would be a shame to let it be lost and subsumed forever. So we will offer our support and help reestablish them. This will not be limited to just desert rangers, but all rangers. From the greatest elite soldiers to the most rightous of elite law enforcement. Recruitment wise the most important thing is survival and yee haw with strong morality. As we can help train and equip them properly. Its most importance they got that strong moral code and the abiltiy to survive on their own with no support.
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Finally the robotics army formalization. Offer to buy any robots even wrecked and parts brought to us. To expand its numbers and encourage trade. It's time we stop being limited to securitrons and start preparing to further expand them. We even have a robotics factory in freeside to fix up that can immensely help without resorting to Big MT or the Divide

Lastly the Tribal Outreach will help us set up the groundwork for expanding north and recruitment of tribals. We will need Ulysess, the Followers, and the Burned Man for this in particular. The idea is to set up a confederation and loose alliance of tribes for mutual protection, trade, and education. We will send Ulysess with a letter personally written by us for the Burned Man outlying our ideas and requesting him to travel back on a virtibird for further discussion. Who will also be personally accompanied by some followers especially with tribals and some bodyguards for them. Hopefully to help bring back some tribals who know gecko husbandry and the Whitelegs who we can settle at the former Khan settlement before their wiped out and teach them how to be self sufficient. Ulyssess is the best man for this in particular. As he will need to reach out to the Whitelegs and evacuate them before they get wiped out entirely. Hopefully, Graham agrees to fly back and discuss the details with us. If we are lucky we might convince him to join up the rangers and or lead it himself. Make sure to test him for the ghoul genes. I wouldn't be surprised given his insane toughness he has them and it can fix his pain problems in exchange for becoming a ghoul.

Meanwhile in terms of trade we buy up Happy Trails and use Cassidy caravans who will trade with tribals and help them take part in caravans of their own to encourage trade among themselves and us. Allowing regular trading trips to be done. With the followers helping to teach them and us working on putting them together as a proper guerilla army. After all the salted yao gui meat, green gecko hides, and datura alone would be worth it in trade. Plus they know they can trust the two couriers and the Graham if we convince him. Maybe even recruit Follows Chalk as a ranger or part of the allied tribal army and he can come with to see civilization and us again.
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>>4916733
Now that I have the military stuff out of the way. For executions, we need to handle it with our own forces so we can harvest the brains and save them for later. Crime wise we need to help the settlements agree to not always resort to wasteland justice but community justice to prep them for later national justice. Instead of killing criminals they can be reformed and work of their crimes. Teach them how to make a proper living and redeem themselves of their errors. For more serious crimes we can resort to training them and risking their lives like our now famous crew of bad boys. In exchange for redemption, glory, and rich rewards. If we have to execute them don't let their brains and bodies go to waste damn it.

We also need to inform our advisers and other elite persons. That if they're dying we can save their brains and place them into a think tank to prolong their lives but only if they want it. We have the tech and the means. Might as well make it known as some of our people are very old and it would be good way to save them.

I would also like to adopt the forecaster ourselves to give him a proper childhood, training, and education. Encourage him to play with other kids, interact with our companions/advisers, and figure out what he wants to do when he grows up. Not to mention being the first psychic to gain and hopefully find more of. Not to mention as an obvious adviser but I wanna make it clear that isn't the only reason we wanted him back.

We can declare on the radio that radioactive vault and settlement are open for ghouls to colonize. The valuable ghouls get the vault and others are free to go to the settlement to have their own community. We can also ask for ranchers and hunters to settle down in Nipton. After buying them some brahmin which we need even more of(bighorners already there). As well as hunt the local scorpions, golden geckos, and ants for materials/food to process.

We also have access to domesticated molerats which is IMMENSELY useful given how their vermin so easy to take care of, edible, offer materials, and the fact that they can BURROW. Meaning with some light training we can teach them to help with construction and farming. Truly priceless help as work animals. Also, we need to invest in proper dog breeding. Dogs too wounded or old can have their brains saved so we can later make robodogs or the special guns from Big MT.

We have access to a smelter and tool factory which need to be made operational. That will help immensely for so many things that is beyond critical for our future industry output. In addition its time we invest into a formal explosives logistics and creation for our forces. We actually can start to make our own explosive ordinance and basic weaponry. Its time we do so we can offer some standardized gear to our forces finally.
>>
I would also like to reach out to the BOS again to establish a formal treaty with them. One of the things I would like done is to convince them to establish a proper social outreach outpost in Novac. That will exchange for high tech whether through caps, treatment, education, and whatever else in exchange. I would also like them to teach wastelanders, scavengers, and prospectors how to identify and protect themselves from dangerous technology so they can inform us as well as how to properly salvage high tech/rich finds that they can bring back there for rich rewards. It would be nice to not accidentally get nuked again like the Divide for example which could have been avoided if we knew what it was we were carrying. A bounty would help immensely for sharing discoveries and the BOS might even help pay for it.

Deadsea also needs to be reached out to so we can discuss letting Legion caravans in to trade with us. Offer them middle ground like Novac or somewhere else to meet up for trading. We already know they have spies everywhere so it's not a big deal to give them some official cover. It will also encourage trade and help our people better make a living. With tribal, NCR, and Legion trading. We can profit immensely as a hub between all three. So lets get it done.

Ulysses also has some leads on how to find Big MT and Sierra Madre. When we make a trips to them again we will need to take him along so we better find what we urgently need there. He is also vital for redeeming and recruiting the whitelegs. To begin establishing our tribal forces as well they are critical. Plus they're insanely well equipped. They just need to learn how to be less assholes and more self sufficient.

Once we have gecko husbandry tech we can also make good our promise with Goodsprings and turn them into one of our key agricultural regions. As they have everything needed including caves to be vital for it. Not to mention invest in the required eggs and special structures to allow for the gecko breeding we need for the gecko backed armors. Which once we have a source of lead we can line with it to also give rad resistance. Once we have enough farming capacity we can finally branch out into medicinals and cash crops as we will no longer need to go pure food any longer.

We also need to deal with Markus and his soon-to-be super mutant city. As their population is going to explode soon. I know people won't like it but we need their help with a lot of dangerous undertakings and hard jobs. We just don't have enough ghouls to do so without them. Who knows how long it will take to gather enough of them even with two settlements reserved for them.

Establishing quality control for medicine and chems is also needed in the long term. As both a safety measure and profit. Not to mention reverse engineering certain techs that the courier possesses to make them standardized and widespread. Thin red paste and blood sausages alone are insanely good much less everything else.
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>>4916799
Now to point out the obvious. I have no idea what we can do in terms of resources acquiring and logistics. Yes, we have all kinds of goodies, tech, and blueprints....but not really the ability to actually make it. With the smelter, we can eventually create foundries to help process minerals and glassware. WIth enough crops biofuel as well and organic plastics. Yet we would need to source the large scale chemistry equipment for a lot of it. Including creating all the medicine will we need in bulk. That is more a long term thing as we have to have agriculture to actually afford to grow the raw materials.

On the plus side constructing large scale stills isn't too difficult once we have the spare agricultural space. Not to mention the sunset sasparilla bottling factory for currency and drinks that we can fix up for trading. Along with the super mutants for lumber and fishery. Not to mention the local gun runners factory we can acquire. The issue is other materials and the expertise to build/operate all of them.

The sad fact is we can get educated researchers with relative ease...but actual industrial workers and such professionals? There is a huge gap. We can only leach off the Big MT and followers for so much. They are very limited in that regard. The only place to get them in mass...is the NCR and the Legion if we are lucky. The NCR won't get any massive problems for another decade still meaning we are in deep shit for getting those talents and the right training.

So in my opinion we need not only to establish centers of learning again. More critically we need sources of resources and the skilled professionals needed to have to somehow be sourced. I wish I had a better idea but expanding northward into tribal lands isn't going to really solve those particular problems very well due to being such low tech. I maybe the resources part at best but the professionals? yeah no. We got the educated sciences and doctors pretty good without too much difficulty but those other professionals are a huge problem. I would appreciate some ideas on how to solve it anons.

This stuff is at least much more clear cut and easy to reach consensus on.
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>>4916637
We're already doing most of that. Where you been all this time?
We dont know where the Sierra Madre is despite walking from there all the way back to the Mojave.
We know about the robots and healthcare, we just need to allocate the time.
Deathless synth body is also the ideal end goal.

>>4916722
God dammit 4chan ate my post

>merc army
Dont know what to fucking do about that. Maybe send a bunch up north to scout + protect some caravans if they're under staffed. Tell em to horde shit like we so even if the stuff is useless (raider armor for example) we can shove that shit into the com missionary terminals for better loot.

>hazard troops
Yes to make a group of ghouls, super mutants, and weirdly tolerant humans into a fighting/scavanging/operating team. For environments where advanced radiation suits and rad-x ain't just gonna cut it anymore.

>reviving desert rangers
End goal is good, but your methods leave much to be desired. Ceasar wont like the news since he and the desert rangers butted heads for the longest of times. We can try screening and discretely recruiting such like minded people into something akin to an aggressive scouting division to lay down some wasteland justice.

>>4916733
>buying robots we cant find
Hmmmmm let's do that after we've search all the know robot locations, that way, people wont immediately rush off the find all the robots we'd tombed stoned into the ground.

>tribal outreach
We should probably go ourself with Ulysses since he and Joshua have a really fucking strained relationship.

>move all that white leg ASS into Red Rock Canyon
That's a lot of fucking people to movement. I dont even know if they'll all fit in there. Granted way more hospitable than their Salt lake. I think if we can make their territory more tolerable they could stay where they were and hold that place for us in case the NCR or Legion want to expand. In addition to teaching them how to absolutely body check the 80's since they're neighbors.

>Graham the ghoul
Doubtful. He just has all the durability related perks.

>Happy Trails and trading
No arguements here.

>>4916756
>harvest the brains and save them for later
Wtf did I miss some leap in logic. I mean, yes proper imprisonment, punishment, prisoner labor and redemption is ideal, yeah. We're gonna need some followers at the correctional facility.

>If we have to execute them don't let their brains and bodies go to waste damn it.
I HAVE SO MANY QUESTIONS

>brain tech for everyone
Yyyyeeaahhh nooooo? Only like, for a very very small number of people we personally talk to about this maybe, like Doctor Henry. Dude is brilliant. We'd first need to check for any spare think tanks or if we need to build some extras first. Maybe we could give him a contract:
>by signing this legal document I agree to have my brain harvested from my body and implanted into a full body robotic prosthetic that has been confirmed to preserve intelligence past +200 years.
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>>4916828
That is why I reworded it to 'totally not the desert rangers TM'. By tapping into their pre apocalypse history and glory which will we of course massively overinflate. It's in truth a long term project for reviving the rangers. I would also like to further investigate the great divide and north for more info on them.

Hazard troops can actually use armor and not rely upon advanced radiation suits and rad x. Greatly improving survivability when dealing with hostiles. Not to mention generating goodwill by cleaning up toxic waste and dumping it properly somewhere safe. The goodwill is especially useful for the super mutants.

To be honest I forgot to mention we should have the followers deliver the letter while Ulysess goes to take care of the white legs and guide them back. That was my bad.

If the whitelegs stay they will get annihilated by the 88s and are too far for us to support properly. We have to move them if we wanna keep them alive and redeem them properly. So we don't have much of a choice but to send Ulysess to save them and guide them back here for education by the followers.

The brains are for recycling for robobrain usage should have pointed that out and the bodies are for cave mushrooms which apparently work as the best fertilizers for it.

The think tanks are only meant for the most valuable persons. Eventually, I'm sure some super mutants will eventually get their hands on more FEV once they firmly established themselves and swelled in numbers enough to go searching for it. That will be fun to deal with the fallout for but a good alternative for the less valuable people who are dying.
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>>4916756
>adopt the forecaster
As tempting and wholesome as it sounds, it'd probably be for the best if someone else adopted him. We're much too busy. Maybe a nice old couple. Kid needs some serious therapy first for his dead parent before we should consider testing him.

>ghoul settlements
It'll be like necropolis, but better

>access to domesticated molerats
But only a very small number. There's sniffles at Sloan, that's one. Theres the mole rat ranch if that mad brahmin didnt kill them all already. Not like it'll be hard to domesticate them.

>dogs
Yeah? Could work? Unfortunately we already kill a bunch of critters.

>access to a smelter and tool factory
Nope not yet. We need to buy the Scrap Smithing operations to expand it, investigate New Vegas Steel in the old fiends territory, and unflood the basement to the H&H facility. I think we should send Raul down there with the rebreather and some repairmen to see I'd they can just simply close off a valve and unclog a drain, else we'll need to get a water pump.

>>4916799
BoS
Got my doubts about your BoS ideas. I mean it could work but I dont really know?

>Deadsea
A fair point. Survivalist mentioned in the 1st or 2nd thread that the legion doesn't want to do much trade with us beyond the concrete, but that doesnt mean we cant trade with caravans that run through legion territory.

>bear bull bear bull bear bull
We could just outright ask him where the Big MT and Sierra Madre is located relative to the west cost map. >>4916547 poke give us a Ulysses wisdom.

>>4916799
>geckos
That's a shitty idea of you. The "waiting to help Goodsprings until we get the gecko husbandry" part is bad, not the part where we help them. We can help them right now via making them a brahmin ranching/processing community due to their close proximity to Heck's land. Better to help them sooner than later, because you need to remember. They're losing hundred of caps every day.

>mutant population
Not an issue. Just refurbish collapsed parts of the Ski Lodge, and if there's still too many we can see to moving some super mutants toooo....fuck I dont know maybe Neslon.

https://fallout.fandom.com/wiki/Thin_red_paste
.https://fallout.fandom.com/wiki/Blood_sausage#:~:text=5%20Bugs-,Characteristics,maximum%20HP%20by%2010%20points.
That's just primitive medicine and food respectively. They're good, but not insanely good.

>>4916817
>resources acquiring and logistics
Resource acquisition is spamming scavengers until theres nothing left. Logistics is spamming actions on developing it until we have a scarily efficient system. We just need to find and scavange for more industrial equipment (trading cement with ceasar)

>>4916846
Some good points. It'll be a hassle moving all those White Legs. So long as they take ALL their caches and weapons with them, yeah. They can move into Red Rock. We'll need some months to vastly improve our agriculture though.
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>>4916869
>1d100(DT 65) Michael Angelo
I just looked back into the second the thread and found this. Getting Michael to teach people how to make glass is a tough roll. Any ideas on how to make this easier so we can just keep commissioning locally trained glass crafters? Give him some books, reading materials, bribe him with more photos?

>>4916618
What do Michael Angelo's various assistants do again?
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>>4916869
Molerats breed very fast. They are considered vermin of the wastes. Even more common than fucking rats.

Not sure if we can beat necropolis to be honest. Maybe the vault if it still has the weaponry and munitions factory inside somewhere. The camp settlement will be harder but is really well positioned. All those nearby mines and an airfield. Not to mention a lot of space.

I agree with the smelter and tool factory. Only really brought it up to remind anons. Good idea with Raul and the rebreather.

Honestly the BOS idea is to make them mingle with the locals and hopefully make them less dickish. Plus the high tech knowledge they could share might be very helpful. I'm sure other anons have better ideas for the treaty itself. I just want to get them to loosen up and get the high tech they want peacefully. Plus hopefully prevent disasters by dumbass scavs messing with something they shouldn't have or better preserving loot they bring in.

As for goodsprings you make a good point but we are struggling with agriculture. It would be nice to throw action for it on goodsprings, but we keep running into problems with agriculture and that is the only great thing Goodsprings have going for it. Remember we have refrigeration in New Vegas for butchering the cattle. I was hoping with gecko husbandry it will be easier to convince anons to invest in Goodsprings. They are vital target for agricultural reasons.

I am not worried about mutant overpopulation but rather what comes with it. Markus is great but not good at handling long term problems as he had with the nightkin. With high pop other troublesome super mutants will arise. Which can be to our advantage.

Scavenging is a temporary solution I wanna be able to process raw materials as well. I'm more worried about actual industrial equipment and more importantly professionals to actually use it.

White legs will take all their sweet weaponry with by default. No way Ulysses will allow them not to as they will need to protect themselves during the journey. They have a large stockpile of really good weaponry and he knows better than to leave it behind. The bigger problem is how heavy their casualties are for warriors and how long it takes to groom a trustworthy leader. Not to mention babysitting them until they can care for themselves but that is what the followers are for. Plus they're vital for our foundation of tribal troops. Once Graham is on board he can also put in some soldiers. It will take a lot more time and effort to get other tribes onboard. Especially when it comes to actions that don't involve the defense of the tribes in question.

It's just beyond that the White legs are useless as fuck. It's going to take time for them to develop other uses and we only really need them for their weaponry and warriors to establish our first tribal troops. Plus Ulysses is the only one who can do it. I wanna use the virtibird to speed things up. His return will take a while though.
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>>4916938
Oh that's true, they were genetically bred to repopulate really fast. Any ideas on what we can do Sith molerats in addition to agriculture? I think Sniffles could sniff out air pockets or somethings. Perhaps moleratw could be taught to search for deposits of valuable ores, which could be further enhanced by giving them implant. Delivering molerats to Big MT is on the bucket list!

What makes you think we wont have Necropolis beat? "Maybe the vault if it still has the weaponry and munitions factory inside somewhere." What? I dont see any mentioning of that. Context please or are you blowing hot air?

BoS teaching people hot to not fuck with bad shit and leaving it alone sounds reasonable.

We could just bring additional fridges down to Goodsprings while maintaining some in Vegas.

We could bait troublesome mutants to behave in exchange for figuring out a way to diminish the damaging mental effects of the FEV and possibly restoring some of their memories. We could also offer massive cosmetic overhauls to make them prettier if the so like. (Big tiddy amazonian super mutants that dont look like boiled melted wax or all dudes awooga)

BoS refugees, NCR defectors, Enclave personnel. I wish we could hire tutors. Fuck all if we have to keep having Raul teaxh people.

We could utilize some of their able bodies warriors as aggressive scouts or fighters. Maybe we could have some of the War Veterans in Freeside train them into respectful soldiers, and instill in them virtue, honor, and excellence.
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>>4916990
I honestly do not know how sensitive their smell is. Presumably, they have pretty good tremor sense though according to fallout 4 considering how they got turned into ambush predators. Besides helping with agriculture we can also use them for construction, rubble removal, and mining operations for example. They are gonna be extremely helpful to have with their natural digging ability. Only heavy machinery would have them beat but that is in very short supply and requires fuel. Hence why I consider them a rather high priority. Their just too damned useful not to and require a lot less work than geckos. Though having our men fighting with tame fire breathing geckos will be great.

Vault 34 might have the means for ammo and weaponry given the vast amount of it they consumed. In theory, they might some actual facilities for it. It's an educated guess.

Raul can work for engineering stuff but not other specialties like chemistry and the like. So yeah it's a huge problem for us to be honest. Assuming we can actually get the industrial stuff we need it's gonna be so much harder to find those who can actually utilize it. Hence why I'm pushing for agriculture and trade so hard. As its gonna be a fucking nightmare to build our industrial ability up. With advanced agriculture, we can start making our own chems and selling cash crops. Trade meanwhile will provide some additional income.

Depends on how much we can civilize and beat discipline into them. I am thinking more like guerilla fighters would seem to be where their natural talents lie as tribals. Throw in some proper training and armor they can be turned into some real nasty fighters. Not to mention excellent scouts and brawlers. Its more about taking advantage of tribals' natural talents and improving their effectiveness as much as possible as quickly as possible. We can only get quick returns with tribal troops through the white legs and whatever Graham is willing to throw our way. In terms of quick military growth, we are pretty limited. It's why I push for tribals and bots. It's the quickest way to rapidly improve our military. A proper national army will take time to develop so we have to make do with mercs for example. Who will at least be quite profitable in the long run once we finish beating a proper code, skills, and professionalism into them.
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>>4916547
Can we upgrade the MkII stealth suit in any capacity? I was wondering if the emergency harness tech in Big MT could be used to enhance our strength, running speed, jumping, sneaking speed, and possibly carry us around if we get knocked out? Just an idea that come to mind, like the exoskelgon of power armor but more compact and form fitting.

>>4917029
Imagines tamed fire/radiation/poison spitting geckos, but modified to be more dangerous, and wearing critter armor. They'd be harder to train than war dogs, but would be significantly more dangerous, especially the fire breathing ones.

>cease the means of production
Oh yeah man. If vault 34 can make shit then we got the Run Runner beat for ammo. All we'd need to do from there is mine for lead and brass.

Perhaps with enough convincing, we can find some Followers to teach people how to do chemistry, mechanic work, biology, medicine, etc. instead of hogging all of Rauls time for training purposes. Speaking of that old Mexican dude, we aught to do something nice for him.
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>>4917046
Upgrades for MK2 stealth suit would require sacrificing the busted Chinese Stealth Armors from the Dam and maybe the emergency harnesses from big MT. That is assuming we get lucky and make some progress. Not to mention the difficulty of creating more stealth armors given its experimental nature.

yeah using geckos for fighting will be really sweet. If we learn how to tame yao gui and other critters like the capital wasteland it will be even better. Obviously much stronger than dogs, but we can recycle dogs for cyber dogs. Geckos good for meat and skins for gecko hide armors though, but it would be nice to get some fighting out of them first.

I'm not sure what the followers are doing besides healthcare. Would be nice if they helped with training more professions. Would be so damned helpful. As Raul is better served helping us with key objectives that require his incredible skills to fix. We need him for a lot of important shit besides training. Hopefully, we can set up some trade schools with followers help or something damn.

>>4916817
I just realized I forgot to bring up the boomers who at least know how to craft ammo as well as explosives. Thanks to a marriage we help arranged with an outsider in there who can help open them up for more trade as an intermediary. So we need to get her board with our caravans so we can squeeze more trade and expertise out of the Boomers. While slowly making them less isolationist. They are after all one of the only ones with experience with artillery. They will be key for our first standardized weaponry by explosive ordinance. It's something we are gonna want to talk to them about and help arrange trade through the newlywed wife. Not to mention we need their VR pods for training pilots.

Having standardized explosives, homemade grenade launchers, and mortars for our troops will be lovely.
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>>4917088
It would be well worth sacrificing a couple dozen stealth boys, a chinese stealth suit, and an emergency harness just to get all those upgrades. I was more thinking this was something for us until later down the line.

If we can collect all the Auto Docs left in the Mojave, in addition to transporting Doc AutoDoc, the remaining ones in the Divide, and other others at the Sierra Madre, we should have enough of those left to leave a skeleton crew of followers to keep the machines operational. That should free up enough of then that their efforts could be directed to other projects or education. Fuck. We really need to bring Bookchute here so we can duplicate books.
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>>4917102
I would rather make more suits than upgrade one. The odds of being able to make more though are not good. Having some knock off dragoons would be damned useful. A guy can dream though.

The greatest issue with autodocs is supplying them. We can fix them but getting the meds they need is most problematic. We struggle with only a single operational unit and it will take time for us to get advanced agriculture up letting us make some of the meds ourselves to help ease the burden. Our rolls are just so bad with agriculture that its wasting a lot of actions and slowing so much down. Goodsprings would have been fine if we hadn't rolled so horribly for agriculture.

Bookchute will be required for building a library and setting up schools since he can copy the textbooks. We also need to record lectures and copy the notes/research/studies from Big MT. I think we need trade schools first as our industry is fucked without professionals.

One thing I'm really look forward to is when we finally get the SPECIAL stats of the freesiders. That is going to be so damned helpful. We will know exactly where to put them.
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>>4917140
>want to make more suits than upgrade one
>doesnt think we can make more suits
We dont want to start throwing around advanced stealth suits to manufacturing and materials limitations. What we can do to try and produce assassin suits. They're the predecessors to the MkII model stealth suits and dont have all the computers in them. Light armor means scouts will be moving fast, and it has +5 more sneak than recon armor.

Definitely trade schools first, then we can branch out from there.

We can probably accelerate the process by investing a Courier, both Scavanging (searching for more Vig-o-Matic testers), and an Other action for the Freeside administration building.
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>>4910264
>Treasury: 146,590 caps
HOW MUCH NONEY DID WE GET FRON THE DEATHCLAW FIGHT! We advertised that we?
If our mercenaries and soldiers find the .357 revolvers and service rifles to be lacking, could we inspire them the not believe their weapons are shit and train harder by 1 vs 3 deathclaws?
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>>4917177
I would like some proper heavy troopers and stealth troops but that is a very distant goal.

Current armor goal should be gecko backed. That stuff is so good but the materials are hard to source. This can be resolved once we got gecko husbandry and their eggs. After building some proper enclosures. Next would be figuring out how to manufacture the swat turned armors from the Divide. Which is far superior to NCR ranger and combat armor. Stealth and power armor would be lovely but such a distant goal. Not to mention extremely expensive and difficult to make.

Finding more vigomatic testers would be very helpful. I'm not sure if it a courier worthy though. We need that for real difficult missions like scavenging the Big MT or special missions like white legs with Ulysses. We also need to find a way to start freeing up the Followers. We are using them for too much shit because we just plain don't have anyone else. Even military wise we are scraping by with bots and mercs. Educated wise...need a university to crank them out. We have elites science wise but not anyone for grunt work. Trade schools are our #1 priority for education. Professionals are nonexistent beyond Raul and the overstretched follower teachers. Without them, our industry is fucked. Only it takes time to produce the scientists and professionals even with the schools. It will take a while before we enjoy some results.

We also need more troop trainers. We only have the Enclave to beat them into shape but that only works for standard soldiers albeit of very high quality. Our basic foot soldiers will at least be superior to NCR. Honestly, they're wasted without energy weapons, big guns, and power armor. Enclave training specializes in massive carnage with high tech, hard to kill, and wrecking enemy morale. If we can get them the right weapons and armor they will be terrifying.

Plus oh man do I regret not stealing Contreras from the NCR. That dirty fuck would have been an amazing quartermaster under us given his skills. Plus a Great Khan trainer would also be fantastic. Besides using companions we only really have Jules to train up troops. I have no idea where to look for some and we lost the best Quartermasters we could get. As the Great Khans took the other one away too. Though Veronica might do but I think it would be wasted.

>>4917188
Our men aren't superhuman only the two couriers are until we start going crazy with augmentation from Big MT.
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>>4917225
The birth rate of geckos and how fast they mature will play a factor of how much gecko hide we can process at a time. We should probably go for broke and try having five hundred of each type of gecko at any time, possibly more. That's a good enough rate to eventually outfit all out soldiers with gecko back grade armor, and to slowly build up a stockpile for when we need to make armor repairs. The amazing thing about gecko backed reinforced heavy armor is that it provides the +15 resistance to fire, poison, and radiation, in addition to only having a -1 agi penalty when compared to the NCR salvaged power armor. BTFO ncr heavy troopers any day.

I'm just saying. It might be a good idea to narrow our focus on a single task to get it down faster than to divide our attention and actions all around.

We could try contacting the great khans for military trainers, but I think their training methods would be sub-par compared to Moreno. Did you forget about the War veterans in freeside? We could recruit them to help supliment Moreno's training regiement.
We could probably invest some military actions to improving Camp McCarring with more tents, or better yet actual barracks. We really need to create that fleet of robots to break things down and move them across the wastes, just like what the Boomers did to haul the bomber back to their hangars......
Hey. Wait a second. Perhaps we could ask to borrow the Boomer's robots to help us haul more things from the Divide back to the Mojave.
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>>4917257
Come to think of it the SINK could work as a quartermaster or possibly the Divide Commissary if its AI is good enough.

Yeah, the gecko backed armor is the best standard armors we can dream of for our basic troops. It's why anons are so keen on the gecko taming tech. It's just too good. Even Gecko backed Reinforced Leather Armor is as tough as combat armor but lighter, is considered light armor so can move faster, and with better resistances. So just so damned good. By the way, you can use ordinary leather or metal armors to repair gecko backed. So the upkeep and repairs are a fraction of what they would have been.

Khan trainers are the best for toughness and possibly brawling outside of the Legion. Help make sure our men can take one hell of a beating and give it right back. I want them for melee and toughness training. The problem is they are NCR and NCR specializes in quantity with overlapping fire/grenade tosses. We have Enclave who provides far superior grunt training than NCR can ever offer. Their ranger trainers would be very helpful though. Now we just need a ranger who can also cover tribals and stealth trainers. Maybe Jules would work for ranger...but I don't think he specializes in stealth. Hm.

Camp McCarran could use some more work but its mostly hung up on transporting aircrafts over and building better bootcamps and barracks. I'm not sure when we will get around to upgrading.

Super mutants or ghouls would be best to accompany us in the Divide so they can move it to the cargo haulers with Divide operations much more quickly and carry a lot more shit. Especially with super mutants.
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>>4917318
Could we try uploading tweated duplicates into the Divide Commissary's to act as additional merchants and quarter masters.

>During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
Another reason to send a scouting party to look for the Khans, although it sounds like they got their own things going on for them. Depending on how early we get to them, we could still sway them to join us, possibly.

>Super mutants in the divide
>gecko backed armor
I want to imagine this. Scaled up Gecko-backed reinforced metal armor for super mutants. Now they're already pretty resilient bastards, but give them properly forged armor and I'd say they would be deadlier than a BoS paladin in a 1v1 fight, maybe even in a 2v1.
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This is Mr. New Vegas back with some news, but I'm sorry to say that it's not all good. The New Vegas government has spotted a large horde of ghouls numbering in the tens of thousands heading towards the region. The courier is putting out a call for anyone with a firearm or combat experience to report to your local government official to be organized into citizen militias. I like to keep it light on this show but sometimes there's no way around it, we're gonna need all hands on deck for this one. But above all else, stay calm. The Courier has gotten us through worse, this is gonna be smooth sailing.

The results are astounding. Thousands of Freesiders, armed with anything from 10mm pistols to tucked away assault rifles report to the nearest checkpoints your soldiers had set up. Yes-Man had sent securitrons into each notable settlement and made sure they would feed and house whatever militia would be sent. The conditions won't be great but they can support the small militia forces for the few days that will be necessary.

Yes-Man will send out an alert through his securitrons when the horde is in danger distance and they'll report to their assigned position. Each group of 200 militia is going to need at a minimum 10 soldiers to keep some level of cohesion do Kreger is breaking up one of the squads stationed on the river.

Seeing the success that came from the radio recruitment, you decided it would be smart to take a page from your playbook and go around looking for specific help.
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Seeing the success that came from the radio recruitment, you decided it would be smart to take a page from your playbook and go around looking for specific help.

The first stop is to the Old Mormon Fort where you're going to need to acquire doctors to help the injured. You're hesitant to put them on the front lines or even at a rear field hospital as the prospect of the primary battle lines collapsing is becoming a stark reality. Instead, they'll just have to brace for a flood of walking wounded and those lucky enough to get carried by buddies. Even planning for this fight, gaping holes are becoming evident.

Arriving, you find Arcade talking to a few other Followers.

[Hey Arcade, how have you been?]

He says goodbye to them and walks over to you.

Arcade: It's always good to see the living deity that you're turning out to be. It's been good, I think I've finally found my place here. I'm not as good with people as you are but from what I've learned traveling with you, I'm told I'm a competent leader of the Followers.I wouldn’t go that far but we’ve been doing well lately.

[Well that’s good to hear because we’re gonna need your help with this situation we’re facing.]

Arcade: I’ll stop you right there, I’ve set up a system of triage but I can’t send my doctors anywhere near the front lines. Get them here and we’ll be as ready as possible, but we need more medical supplies. At a minimum, 25,000 caps worth. We have enough sterilizing solutions and the space, but not raw medicine or the Rad-away necessary.

[Okay I’ll think it over, but if you’re gonna be able to handle the flood of injuries better than six months ago, that’s better to hear.]

Arcade: While we’re on the subject of money, the sanitation project is running over the budget. We’re looking at another 10,000 caps to finish the necessary plumbing.

Well shit, more money is all you seem to be hearing about lately.

MONEY FOR MEDICINE
>Yes or No

MONEY FOR SANITATION
>Yes or No (This isn’t pivotal, can be completed down the line)
>>
>>4917694
>Yes
>Yes

Pulling out all the stops for this, and we have enough cap reserves to at least accomplish this.
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>>4917700
seconded
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>>4917700
+1
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>>4917694
YES
YES
The cleaner Freesider is, the better for everyone. I want people to get at least the luxury of feeling clean dammit!
If we buy more brahmin, we could use them to cart more injured quicker to the fort. I say we buy 20 more bulls.
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>>4917700
Supporting
>>
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>>4917694
https://gamefaqs.gamespot.com/boards/959557-fallout-new-vegas/60516066
https://fallout.fandom.com/wiki/No-bark_Noonan
https://www.youtube.com/watch?v=DstBiWAIoTo
Is No-bark the Choosen One? Can we throw him in an Auto Doc to unfuck his brain and find out?
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>>4917694
We have 5 sets of power armor. What kinds?
https://fallout.fandom.com/wiki/Remnants_power_armor
>Deathclaw promontory - Body piece (only the armor, no helmet) can be found in the unmarked location, which is found across the river due east of cliffside prospector camp. The armor is located in the southeast corner of the area, at the bottom of the hill in some brush, on one of two armor-clad dead prospectors found lying near one another. The other corpse is wearing non-faction T-51b power armor.
>Silver Peak Mine - Helmet can be found in the northwest corner, on the upper level. It is behind a gate, next to a skeleton.
>A full set will be rewarded along with Power Armor Training at the Remnants bunker by doing one of the following: killing Orion Moreno and taking it, convincing him to stay and gaining it from Daisy, or by taking Cannibal Johnson's when he storms out during For Auld Lang Syne. If one convinces Arcade Gannon not to fight when leaving the bunker, he will give the Gannon family Tesla armor. It can also be obtained by convincing him, or failing to convince him, to fight, but subsequently killing him when he approaches.
Did we get either sets or the T-51 armor?

https://fallout.fandom.com/wiki/NCR_salvaged_power_armor
>NCR Ranger safehouse - In the safehouse, in very poor condition.
Can we raid the Safehouse, and could we possibly by damaged sets of powered/salavaged power armor from the legion?

https://fallout.fandom.com/wiki/T-45d_power_armor_(Fallout:_New_Vegas)
>Brotherhood of Steel safehouse - A complete suit in poor condition can be found on a shelf.
>Great Khan armory, Red Rock Canyon - Full suits of armor in poor condition sold by the Great Khan armorer.
>Hidden Valley bunker - Knight Torres may sell depending on her merchant inventory. If one breaks into the armory, four suits of armor and three helmets can be stolen. There is also a set in the elder's private quarters.
>The armor can also be obtained after finishing the quest Eyesight to the Blind.
>Dead Money Abandoned Brotherhood of Steel bunker - A T-45d helmet can be found inside, on Elijah's desk.
>Old World Blues (add-on) May be sold by the Sink Central Intelligence Unit.
>Lonesome Road (add-on) May be found in Dry Wells, near some aid kits and ammo crates in front of the crater. It can also be located in The Courier's Mile.
Did we find any in the Courier's Mile?

https://fallout.fandom.com/wiki/T-51b_power_armor_(Fallout:_New_Vegas)
>Another set of T-51b power armor and a helmet can be found in the deathclaw promontory on a dead prospector.
>A set can be found at the Brotherhood of Steel safehouse after downloading patch 1.02 on PS3 and Xbox 360, or 1.20 on PC.
>Lonesome Road (add-on) Another set can be found at the Courier's Mile in the far left corner of the ruins, inside a metal box near some ammunition and first aid boxes.
Did we get to keep any of the T-51's and T-45's off those dead BoS members in https://fallout.fandom.com/wiki/Still_in_the_Dark ?
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>>4917694
https://fallout.fandom.com/wiki/Hardened_power_armor
Could we learn the secrets to Power Armor Hardening?
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>>4916722
I would like to give my response

>1st paragraph
I have my doubts that a honour code will merit much improvement. Personally my preference remains on expanding our soldiers to include a greater number of Freesiders / NV locals, the development of a national culture and giving our soldiers benefits which tie them to our nation long term (e,g a lump sum of money / land at the end of a service contract).

>2nd paragraph
None of this seems objectionable.

>3rd paragraph
I agree with forming specialised environment troops but I disagree they'll be our most elite. As Ghouls and Mutants are both irreplaceable (Mutants require FEV which we lack, Ghouls are hard to generate consistently from humans) I would want them deployed solely when critical and thus only when their particular skills are needed.

>4th paragraph
You've basically understood why I want the Rangers back: they're a strong image to create a culture around, historically significant (giving us legitimacy for expansion) and useful as a tool.

>>4916733
>1st paragraph
Agreed although I think I should point out Cerulean Robotics didn't seem to be manufacturing so much as reprogramming / "after-market" work. In terms of producing robots, I think our best bet lies in RobCo's facilities or the Divide - big mountain might work too but is potentially too far for production to really reach the NV region effectively especially whenever we consider the need to supply material for production large scale / long term.

>2nd paragraph
This is something I've proposed so you've my backing. Although I personally would prefer over time to centralise and de-federalise.

>3rd paragraph
Buying out smaller caravan companies is smart both because it means we can secure familiar faces for locals but also because they've knowledge of back roots and similar things earned only with experience.

>>4916756
>1st paragraph
Personally I doubt "wasteland justice" is as bloody as most suspect but beyond that I entirely agree.

>2nd paragraph
Mm, one thing we could look into is converting power-armour into a glorified robot-with-a-brain-in-a-jar so our Enclave Elites can keep performing after death.

>3rd paragraph
Smart idea - entirely agreed. I would however point out we know a route to psi abilities in Fallout lore from the first game was FEV exposure. Unlikely to be the cause in this case but hey, noteworthy.

>4th paragraph
Brilliant idea.

>5th paragraph
It should be noted that molerat meat tastes terrible in-lore and thusly although good work animals / pets, they are bad livestock except for their leather. HOWEVER in FO 3 you can learn a way to make their meat taste great so, you know, if we dedicate a scientist to it at some point it can be done.
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>>4918153

>6th paragraph
We have formal explosive creation - they're called the Boomers and they're good enough for now. Longer term sure we'll probably want to prise their equipment and expertise out of their hands so we can setup larger scale production but they'll suffice for now. I do however agree about the tool factory / smelter but think that buying out and upgrading the scrapsmithing operations in our nation will also help both our technical development and our economic output as although they overlap they do also have separate utility (factory good for large scale production; smith better for single-product / repair work).

>>4916799
>1st paragraph
Establishing formal treaty is smart. I would however caution that it's unlikely they'll provide much useful knowledge to outsiders that couldn't be given by the Followers of the Apocalypse; arguably they might provide even less out of not wanting to "waste" their manpower given how limited it is. Tech-trading on a one-to-one basis might be possible with them however or exchanging "dangerous" tech for larger quantities of less dangerous items: e,g a mini-nuke for a number of pre-war medicines or energy cells.

>2nd paragraph
Given my position on this before - I disagree with Novac but agree with Legion trading; we can produce lots of items cheaper / better than them because of their lower technology meaning a simple trade of materials in, refined goods out is possible and even valuable as it discourages war with us since we'd be providing items like plows and potentially even items like swords for the Legion.

>3rd paragraph
That's a good point although I'd caution that them being "insanely well equipped" didn't prevent them getting wiped out post-game in-lore. So meh.

>4th paragraph
Mm, geckos.

>5th paragraph
I actually do like it but yeah. Getting Marcus onboard is necessary.

>6th paragraph
Yep. One thing we could look into doing is offloading the QA / QC issue onto the Followers by having them inspect producers of medicine / chems and essentially use them as a respected independent watchdog - with their assurance of quality not preventing sale without it but essentially acting as a byword for "good / safe". Over time sellers will either have to get them or face dwindling sales, all without affecting individual businesses directly in such a way as government overreach can be complained about.
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>>4918155
>>4916756
>1st paragraph
We can do a surprisingly large amount to improve our industrial / technical situation just by expanding since that'll give us more ground to cover in terms of mining / salvaging. Longer-term? We need to secure access to sources of many minerals but once we start getting above a certain size, we can probably see that shift out of state control to a degree since we'll have a developing capital-class to interest themselves in production and extraction.

>2nd paragraph
Yep. Luckily lots of these things are fairly fail-safe unlike chemistry and metalwork.

>3rd paragraph
Automation helps us a lot in this area - since even pre-war it was replacing many workers we can probably automate some industries entirely and thus side-step the issue of labour in that area; examples like lumber, mining, basic manufacture and even construction will see lots of operations replacing humans. We don't even need very "modern" (as in made close-to-the-time-of-the-bombs) robots since Protectorons had been around for about two decades and were commonly used to replace humans. Sure, we need to get to the point of making them / salvage them but it can be done.

>4th paragraph
Expanding north lets us secure additional pre-war facilities and resources in the form of both scrap and natural sources but it is also possible we could run into vaults, post-war settlements of some complex society (e,g 1800s / 1900s level tech) and there are the Mormons who are technically pre-war in terms of tech base if admittedly not in terms of industrial base.

>>4917088
>I'm not sure what the followers are doing besides healthcare
In-game the followers also do education in terms of reading / writing and more complex skills like chemistry (the chem-makers of the Great Khans learned from them in FO 3: NV, as told in-character by them; similarly there's a guy who writes shit poetry because the Followers introduced him to the concept). Probably other good deeds too, I know for a fact they produce meds / chems for themselves but I don't know if they sell them (do they have a trader in game?). Also the sewage management project currently

>>4917140
>The greatest issue with autodocs is supplying them. We can fix them but getting the meds they need is most problematic. We struggle with only a single operational unit and it will take time for us to get advanced agriculture up letting us make some of the meds ourselves to help ease the burden. Our rolls are just so bad with agriculture that its wasting a lot of actions and slowing so much down. Goodsprings would have been fine if we hadn't rolled so horribly for agriculture.
It is worth noting that the Followers are presently the ones covering the medicine for it - which they might do for additional machines or might not but as it stands we're not paying a cap besides the electricity to run it. I do think we need to look into medicine production at some point, maybe just giving the Followers a few thousand caps.
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>>4917225
>Finding more vigomatic testers would be very helpful. I'm not sure if it a courier worthy though
Might be smart to see if we can't make something similar somehow - the fact that Doc Henry just has it out in the open and ain't protective of it makes me think it isn't spectacularly rare / expensive.

>We also need to find a way to start freeing up the Followers
Once the sewers are finished, chances are they'll be able to clear out the remaining injured to a degree but simple fact is some people require long-term care. If we want to alleviate the Followers numbers problem our best bet is to pay a bunch of Freesiders to train with them / join.

>We also need more troop trainers. I have no idea where to look for some
Just announce over the radio that we're looking for people with skills to train our troops and keep watch of those fighting in the Thorn in case some of them show amazing talents off. Potentially even look into getting a Legionare in to do some training with us - might be wiser to get a combat-trained slave from Caesar or something though to avoid the guy getting shot for going "too far" / pissing off Boone. Also our Desert Rangers can probably pitch-in at least occasionally.

>>4917454
>During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
Huh, might be wise to ask the Followers about the Great Khans at some point - maybe see if we can't coordinate via them.

>>4917692
>The results are astounding. Thousands of Freesiders, armed with anything from 10mm pistols to tucked away assault rifles report to the nearest checkpoints your soldiers had set up. Yes-Man had sent securitrons into each notable settlement and made sure they would feed and house whatever militia would be sent. The conditions won't be great but they can support the small militia forces for the few days that will be necessary.
We should give a speech - this is the sort of shit that nations are founded on and frankly we'll not have a better moment in coming months or years to stand and say "We are one people, united by the need to stand together against the wastes - that by each of us being here, we are safer and more free from fear and terror". Hell I might even write something out to that affect.

(This is also good in terms of Tourism - we can have reenactments / set up a monument and shit)

>While we’re on the subject of money, the sanitation project is running over the budget
Something something government projects - something something over budget.
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>>4918153
>(e,g a lump sum of money / land at the end of a service contract).
I cant agree with land, because what the fuck are they going to do with an empty plot of desert? Money though is agreeable, and possibly a house in two decades. I think two decades from now our industry should be great enough that we could at least provide those.

https://fallout.fandom.com/wiki/Cerulean_Robotics
>Divide, RobCo Facilities, H&H Tools
RobCo will require some searching (wastelanders or Databanks) but agreeable. Divide we could also do after we get reinforced gecko-backed metal armor for super mutants and a fleet of robots to help haul all the loot back. H&H still requires some unflooding.

>brain in power armor
So like those super death robot clone troopers. Could work for those hard core zealots, not so much for everyone else. Plus you dont got no DICK.

>dedicated scientist to stucking molest cooking
>my ten years of college amounts to being a glorified cook.
lmao just ask wastelanders to share their recipes, buy some recipes, or share the cooking recipes we made. Survivalist rank 100 baby!!!

>>4918165
I just got an idea. We breed war Molerats to fight underground battle against tunnelers, specifically finding their nests to smash and eat all their eggs or younglings.
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Even after equipping your scavengers with the necessary equipment, the foray into Vault 34 comes up with nothing. It seems that you picked it pretty clean in your previous pass. The bright side is that your team is a little more experienced around heavy radiation than before.

Ulysses heads to Nellis, to request the use of their lighter howitzers. The prospect of the bomber being ready in time is near impossible now with your proto-engineers being pulled for other projects. There was some initial hesitance in letting Ulysses engage in diplomacy, but he can be convincing when he wants to. The Boomers have two types of artillery, the gargantuan pieces such as what's in Big MT. and the smaller pieces found in The Fort before the second battle of Hoover. The former are immovable in their current state and you doubt The Boomers would let them out of their sight, though the former are a little more numerous and easier to move with enough pack brahmin.

The ordeal only took a few hours and Ulysses reported that Pearl authorized 6 howitzers to be transported to positions along the river with a small crew of boomers to man then. Each howitzer has enough shells to fire for about an hour straight before running dry. The only stipulation is that she requests that the transports be kept close by so she can get her people and equipment back to Nellis as soon as the last shell fires.

You silently hope that she'll have that much time before they breach.
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>>4918565
>You silently hope that she'll have that much time before they breach.
Give each howitzer team a pair of securitrons to direct. Spam rockets and grenades until their reserves run dry to buy themselves some time.
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>>4918579
We can give them 10 total for Security purposes. If they can't make it back to Nellis, Lucky 38's doors are open to them until the way home is cleared.
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>>4918556
>I cant agree with land, because what the fuck are they going to do with an empty plot of desert?
Farm it like so many other people are? Build a home / business? I honestly gave land as a example because it's a thing done historically.

>lmao just ask wastelanders to share their recipes, buy some recipes, or share the cooking recipes we made.
Developing a way to make molerat taste good (as in not-like-ass as it is in-lore) took a guy dozens of test subjects and possibly months of work. It ain't easy nor was the solution obvious.
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>>4918642
>farming desert sand
Brilliant. But really I think we could do better than just land.

Dude I'm pretty sure there are recipes already in game for cooking molerats, and you can chalk up the "molerats dont taste gud til fallout 3" to dev's not thinking of a cooking system yet.
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>>4918642
According to new vegas cooking molerat meat with beans and corn in beer as a soup also works. Fallout 4 molerat can be canned in beans similar to pork and roasted. Fallout 76 has ground molerat chili and ribs. Dried molerat needs glue though. Dining on molerat isn't a problem unless you want to dry it and make it palatable still. Apparently dried molerat meat is terrible according to fallout 3 without glue. Diet and space wise they are super easy to care for. In terms of utility they are far more useful to us as diggers over cattle.

>>4918556
I totally forgot about using molerats to hunt down tunnelers. They would be perfect for it. They can even find their tunnels and detect them digging.
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>>4918642
https://fallout.fandom.com/wiki/Mole_rat_stew
BEHOLD! Investing the gross -1str meat to a +1 str.

>>4918664
Nah, just some weirdo eating glue with meat, heh.

I'd image mole rats at leagues more dangerous underground than above. We might just have a solution to the tunnelers.
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>>4918652
>farming desert sand
Given we could make new farms - there is clearly fertile land around here - not sand.

>Dude I'm pretty sure there are recipes already in game for cooking molerats, and you can chalk up the "molerats dont taste gud til fallout 3" to dev's not thinking of a cooking system yet.
There may well be methods of preparing it but are they palatable? Furhter I can chalk up "this is in the lore" over any explanation like that.

>>4918664
>According to new vegas cooking molerat meat with beans and corn in beer as a soup also works. Fallout 4 molerat can be canned in beans similar to pork and roasted. Fallout 76 has ground molerat chili and ribs.
Yet it is not implied to be tasty in any of those cases is it?

>Dried molerat needs glue though. Dining on molerat isn't a problem unless you want to dry it and make it palatable still. Apparently dried molerat meat is terrible according to fallout 3 without glue.
Yes - that is the item I am talking about "Molerat Wonder-Meat".

>Diet and space wise they are super easy to care for. In terms of utility they are far more useful to us as diggers over cattle.
As I already stated in the posts the other Anon was responding to.

>>4918670
>BEHOLD! Investing the gross -1str meat to a +1 str.
Wow amazing - you sure showed me. Now show me the part where it says it tastes good.
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>>4918670
I would imagine so. They are a pain in the ass in Fallout 4 and cannot imagine how nasty they would be to fight underground. Fast little ambush fuckers with broodmothers to mass produce them in bulk with how quick they mature.

>>4918678
The soup is sold as food by merchants in New Vegas so it tastes fine. Molerat meat only tastes like ass raw or dried without glue.
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>>4918678
You're really hung up on the flavor saver. Whatever the case it's not worth the effort of investigating. We could leave it to some other food savvy wastelander.
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>>4918685
>The soup is sold as food by merchants in New Vegas so it tastes fine.
The city with massive poverty has terrible-tasting food? Who would've thought.

>>4918687
If you want to rear them as livestock, you need to fix the flavour if you want your effort not to be wasted.
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>>4918690
Now you are just nitpicking.

>>4918687
We have the cannibal chefs...oh my god New Vegas only has cannibals chefs who are any good at cooking. Fucking lol I just realized that.
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>>4918687
Put the White Gloves on it. They make a great beef wellington.
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>>4918695
They're too highbrow and picky while still being cannibals. Jas Wilkins is very talented and more bluecollar but also a cannibal. Genarro is...bad. He doesn't even roast the radroach or rat meat. Who might not be a cannibal though given Freeside's history with cannibalistic butchers and food vendors I wouldn't get my hope ups.

Jas Walkins is our best bet given her love of cooking and finding new recipes. Even if some of those recipes will include mystery meat as, ghoul, super mutant, and god knows what other abominations.
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>>4918693
>Now you are just nitpicking.
It was literally the only issue I highlighted and suggested to solve - how can I nitpick whenever the original issue IS the nitpick?
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>>4918690
>this level of autism
It's worth 25 caps base price. If it wasnt palatable or nutritious then people wouldnt be eating it as much. Leftovers can be used to feedgeckos.
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>>4918166
>We should give a speech - this is the sort of shit that nations are founded on and frankly we'll not have a better moment in coming months or years to stand and say "We are one people, united by the need to stand together against the wastes - that by each of us being here, we are safer and more free from fear and terror". Hell I might even write something out to that affect.

You got me interested, could you please write a speech for the people of new vegas?
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>>4918949
I'd prefer he finish his current writing projects before he embarks on a new ones.
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>>4918954
I'm pretty sour about the fact that Survivalist didnt use that other speech. It was pretty nice.
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>>4919035
Thank you mate, I appreciate that. I'm not as miffed really, I just assume that it was said before Mr. New Vegas made his broadcast and Freeside experienced a wave a patriotic sentiment.
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>>4919035
>Implying I forgot about it
Have you no faith?
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>>4919057
>hype
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>>4919057
YUS! OP holding out the good shit!

>>4919067
Posting this idea before I forget: 1 scavanging action to throw all of our scavengers at a single area like a murder of crows on a corpse to pick it clean. We use the second scavanging action to hire old prospectors as teachers to replace Veronica, like Easy Pete. That prospector is charming, perceptive, and has decades more experience.
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>>4919077
I'm fine with that.
>>
Your forces are steadily growing in the face of the incoming battle, but Jacobstown still remains a source of valuable and powerful man(mutant)power. Taking the scenic route, you take note of the occasional caravan heading to and fro, the occasional one manned by a few supermutants proper. You wouldn't say the Mojave is welcoming them with open arms but now that the Nightkin attacks have nearly disappeared and the NCR is gone from the region, supermutants are slowly becoming tolerated.

Finally arriving, the first thing that strikes you is how much the haven has expanded in the last six months. Newly constructed bunkhouses fill much of the empty fields around the resort. While crude, they allow the growing population of mutants a place to sleep.

To supply the wood, a small logging operation has been set up, using the immense strength of the Supermutants to cut and move wood without the use of industrial machines. It seems that this is their main export as well, with a few brahmin being loaded up with bundles of wood.

The other thing you immediately note is the expanded agriculture. There's perhaps double the brahmin as before and a few more fields of crops such as corn and Tato. You wonder where they're getting their water, then remembering that there are a few snow capped mountains and the supermutants are immune to the radiation found in the snow.

Finishing up your sightseeing, you step around what seems to be a snoring green lump and head towards the resort proper, looking for the man in charge.
>>
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Marcus is in Henry's lab talking to Keene. Seems he decided to stay after all. Realizing this is the second time you're interrupting the leader of a faction in a day, you stay quiet and wait for them to finish up.

Keene notices you first and nudges Marcus.

Marcus: Oh, Courier. We've been expecting you ever since that radio message went out.

Keene: Marcus is attempting to convince me to allow some of my Nightkin to accompany his Supermutant warband.

Marcus: Yes it seems that we're at an impasse here, Keene thinks that for all the humans have done for us, we should leave them to their fate.

Keene grunts in response.

[Is it not true that anti-nightkin and Supermutant prejudice has decreased? Maybe not to where any of us want it, but we're heading in a good direction. Jacobstown seems to be doing very well, partly due to trading with the rest of the region.]

Keene: We could easily be self-sufficient if we needed to be. We have our water supply, food and wood. We would be fine.

[Ignoring the fact that you'd only be "fine" at best, what's your endgame with this? Hiding while everyone else fights is only going to build resentment, but being there on the front lines, shoulder to shoulder with the rest of the region?]

Marcus: He has a point, Keene. This is the best chance we're gonna have to show New Vegas that we're not the Boogeymen the NCR made us out to be, and that we want to be a part of their society.

[And besides, I'm sure more than a few of your boys have some scores to settle with feral ghouls.]

Keene: Alright Marcus, ask for volunteers but if this backfires, it's falling on you.

With that, he leaves the room, brushing past you.

Marcus: That could have gone worse. Thank you, Courier. Your diplomatic skills prove unmatched once again.

[I'm just appreciative of your support, your force will prove instrumental in the first stage of the battle.]

Marcus: Yes, let's hope it can prove the difference maker. I'll get a few Nightkin involved, and wait for a message from your general on where to deploy. I'll be leading my warband, so I'll look for you on the battlefield.

[Thank you Marcus, you're a good friend.]

You reach your hand out.

Marcus: This is our land now too, Courier. We'll die to preserve it.]

He reaches his green catcher's mitt of a hand out and reciprocates.

The pieces are coming together.
>>
>>4919154
Caaaan we still broach the topic of cosmetic, dental, and other fixes his community would like done? SM in Fallout 1&2 aren't the prettiest folks. Once we bring MT AutoDoc to the Mojave, we can work on improving the health and appearances of SM's.
Can we buy his lumber, and does his community still need help with their water system? Anything else we may have over looked? I'm down for donating all the Fireaxes and chainsaws we have to improving operations, in addition to donating 10k worth of caps to improve their community.
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>>4919197
I would be careful about how much stuff we push the mutants. I know they will like the intelligence boosting implants for the second gens...make them a bit less stupid and hopefully less aggressive as well. Right now they are trying to build up an independent community for super mutants. So its stuff they wanna handle for themselves. They don't mind trading and helping out at least. So its not like we can't get through to them.
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>>4919197
We'll worry about that later, we got a horde to fight against.
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>>4919206
>>4919243
I see no issue with killing two birds with one stone while we're still here. Is there anything wrong with helping to fuel their community by giving them caps and tools to make their trade (lumber)? Is there anything wrong with promising cosmetic fixes (saggy lips, melted looking skin, missing teeth) down the line? What's wrong with buying lumber in exchange for caps, which they would use?
>>
>>4919206
>>4919243
Plus you know better to talk with him now, then use up another Meeting action later down the line when we could had used said future meeting action for something else.
>>
>>4919275
>>4919268
Sorry anon, this was for getting his help with the battle. Wheeling and dealing will need to be done later
>>
>>4919277
Ah crumbs
>>
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Finding some time in your ever increasingly busy schedule, you decide to actually enjoy your nation. Afterall, all work and no play makes the Courier a dull boy.

Making it a point to get out and schmooze before Mr. New Vegas’ radio warning goes out, you pop on Benny’s (well now your) suit and hit the strip.

Walking into The Tops, you’re immediately recognized and hounded by tourists and citizens alike. You’re whisked away to the bar and loaded up on free drinks.

A few hours later and you’re completely blitzed.

[AND THE-AND THEN I TOLD HIM VENI, VIDI, VICI YOU FUCK]

The room erupts in laughter and applause, the chairmen even leaning in for the story. You’re not sure if anyone here knows what that term is, but hearing how you killed the Monster of the East has sent jolts of electricity through the casino.

“AND WHAT DID CAESAR DO?”

You’re not sure who shouted that out, but in an audience like this, it doesn’t matter.

[WELL I WAS GOING TO GO UP AND GIVE HIM A PIECE OF MY MIND BUT ALL I FOUND WAS A PUDDLE OF PISS UNDER HIS THRONE!]

Low class, sure, but you doubt the NCR tourists want to hear about how you kicked the NCR out of Vegas.

That last remark seemed to have set the room ablaze, you taking your leave after buying the next round for your adoring fans. Stepping onto The Strip, you attempt to shake the alcohol from your system and head over to The Gomorrah. Slipping in without much fanfare, you sit down at the nearest poker table and settle in.

Steering clear of the booze, you have a majority of the casino standing around you after an hour of cleaning out the house. The stacks of chips eclipse your head, reaching to the necks of much of the crowd forming around you.

[I’m all in.]

“GOD DAMN IT, I FOLD.”

Some brahmin baron to the left of you throws his cards down and storms off. Poor guy, you probably cleared out his yearly earnings.

The dealer slides the pot towards you and the crowd cheers once more. They haven’t seen anything yet, though. You leap up on the table and start tossing handfuls of chips into the crowd, reminiscent of feeding birds out in the wasteland. They jump up and down, trying to snatch them up before dropping to their hands and knees, scanning the floor for a small fortune.

Realizing you better stop while you’re ahead, you finish feeding the crazed gamblers and head back out into the cool night air. It’s about time for dinner at the Ultra Luxe and for you to put the final touches on your Tour De Strip.
>>
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Entering the “Ultimate in refinement and class”, you look around for Marjorie and pull her aside.

[Hey quick favor, can I address the guests in the dining hall before they’re served?]

Marjorie: Oh wow, I mean of course. I’d be honored for you to speak tonight.

[Thanks doll, I’ll be just a minute.]

You take a minute straightening yourself up in the restroom and head to your last event of the night.

Alright, first rule of public speaking, know your audience.

“And now I have a special surprise before our exquisite dinner, The Courier has asked to say a few words before dinner is served.”

Thanking Marjorie, you strut to the head of the hilariously long dining table and clear your throat.

[Many of you here are the upper crust of this wasteland we inhabit. You drive forward civilization through business, industry, science and class. I want everyone here and back in the NCR to know that New Vegas is with you. Do not think of us as competition or adversaries, we want the same as you, the destruction of the savage Caesar’s Legion and unyielding progress forward. I will not rest until this is done, you have my word. Now, please join me in a toast for both the NCR and New Vegas, let our relationship be as fruitful as the healthiest mutfruit tree.]

You raise a glass, as does the rest of the room.

Bidding farewell and wishing the guests a splendid meal, you leave the Ultra Luxe in a cascade of applause.

You’re not sure how much will stick after the announcement of the horde, but your name is on the lips of everyone in The Strip and damn does it feel good.
>>
>>4919316
>You’re not sure how much will stick after the announcement of the horde
if we manage to repel the horde without to much casualties it will
>>
>>4919316
Will we be on the front lines of tall he fighting? I want to duel wild plasma rifles while riding on top of a Securitron. Rule of cool yo.
>>
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Switching focus to the pheromone project has proved to be the right choice. Working with Whitman and Dr. Henry, Raul and your handymen diluted the samples and rigged a crude crop-dusting system to attach to the vertibird. You were surprised when Daisy was all for the idea, her reaction being something along the lines of “I’ll be damned if I don’t knock crop dusting from my bucket list.”

Using arc-welders, the vertibird is ready and loaded with your surprise from Big Mountain. Doctor Henry is sure that the solution is still potent enough to attract cazadors from miles around, producing a deadly frenzy.

And with that, you’re left with some final deployment decisions.
>>
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The Courier

You’re the trump card, the ace in the hole. Where do you find yourself when the ghouls hit the beach?

>Right on the front lines, at the Dam. Your legend started there and it sure as hell won’t end there.
>Southwardly at Cottonwood Cove, you have a strange feeling that it’ll be hit harder than Kreger thinks and you don't want the ghouls enveloping your forces.
>Just behind the front lines, directing the securitron and howitzer barrages as well as assisting with medical triaging and deployment of reserve forces.
>In Freeside, keeping unrest down and readying for any potential breaches.
>Other

Ulysses

The other courier. Perhaps the second most capable man in this upcoming battle.

>By my side, two couriers fighting under one flag. The two of you together could turn the tide of battle in your area.
>Right on the front lines, at the Dam. There’s a hint of irony in having Ulysses fight for the old world dam.
>Southwardly at Cottonwood Cove, you have a strange feeling that it’ll be hit harder than Kreger thinks and you don't want the ghouls enveloping your forces.
>Just behind the front lines, directing the securitron and howitzer barrages as well as assisting with medical triaging and deployment of reserve forces.
>In Freeside, keeping unrest down and readying for any potential breaches.
>Other

The Remnants

A fearsome squad with decades of experience. Using the vertibird to drop anywhere in the coming battle could prove priceless...though the loss of anyone in the squad could prove catastrophic for morale and your government.

>It’s time to send the Devil’s Brigade once more unto the breach. You need all hands on deck for this one.
>They’re too valuable to be used in combat, and the loss of Kreger, Moreno and Johnson in the coordination of the defense could prove problematic.
>>
>>4919383
>Right on the front lines, at the Dam. Your legend started there and it sure as hell won’t end there.

Ulysses should either be deployed
>By my side, two couriers fighting under one flag. The two of you together could turn the tide of battle in your area.
Or
>Southwardly at Cottonwood Cove, you have a strange feeling that it’ll be hit harder than Kreger thinks and you don't want the ghouls enveloping your forces.

Which ever one you lads think is most pressing, though if we choose to fight together, we can free up resources to be used at other weak points.

>They’re too valuable to be used in combat, and the loss of Kreger, Moreno and Johnson in the coordination of the defense could prove problematic.

They can coordinate the defense, artillery, and Securitrons at their pleasure, as well assisting with medical triaging and deployment of reserve forces.
>>
>>4919383
>Right on the front lines, at the Dam. Your legend started there and it sure as hell won’t end there.

>Southwardly at Cottonwood Cove, you have a strange feeling that it’ll be hit harder than Kreger thinks and you don't want the ghouls enveloping your forces.

>They’re too valuable to be used in combat, and the loss of Kreger, Moreno and Johnson in the coordination of the defense could prove problematic.
>>
>>4919383
Courier: front
Ulysses: cove
Enclave: defense
Will we still be using the crop dusting technique?
>>
>>4919383
Changing vote.
Courier and Ulysses at the dam. Working together they're like a force amplifier, which would allow us to redirect forces from the dam down south.

Remnants is still in reserves/defense/directing our forces.
>>
>>4919383
>Right on the front lines, at the Dam. Your legend started there and it sure as hell won’t end there.
>By my side, two couriers fighting under one flag. The two of you together could turn the tide of battle in your area.
>They’re too valuable to be used in combat, and the loss of Kreger, Moreno and Johnson in the coordination of the defense could prove problematic.
We are the last line of defense. The enemy shall be broken against our wall.
Did two weeks pass, or do we still have one week left and this is just in preparation for the feral ghouls? Is it not too late to buy a shit ton of bulk and surplus ammunition for all the soldiers, mercenaries, and militias from the Gun Runners?
>>
>>4919383
https://fallout.fandom.com/wiki/Harland
I gotta know, did Harland go with the other Bright Brotherhood ghouls on the rockets, or did he stay? If he went, is he among the ghouls that came back to Novac? I think Desert Ranger Vvts7Xif anon might like him. This mother fucker really knows how to set up traps.

https://fallout.fandom.com/wiki/Mojave_Express
Can we fucking buy out the Mojave Express?

https://fallout.fandom.com/wiki/Old_Lady_Gibson
Could we pay Gibson to train up more scavengers or repairmen in her free time? I think you said she was incapable of training the dogs, nor did she have the facilities to.
>>
>>4919582
>Can we fucking buy out the Mojave Express?

Not gonna lie, would pay top dollar, even if it doesn't make a profit.
>>
>>4919598
Depending on how new it is, we might have enough money to outright buy out the whole buisness.

https://fallout.fandom.com/wiki/Night_stalker
>Night stalkers found in the Charleston Cave and the lower level of the X-13 research facility have the ability to cloak as if using a Stealth Boy. The ones in the Charleston Cave gained this ability from chewing on a Stealth Boy, while the ones in the X-13 testing facility had the ability granted by an unknown scientist.
I wonder. If we kill those specific Nightstalkers and make armor from their leathers, would the night stalker leather armor make you more stealthy? Could the stealth field effects be replicated in living beings? Hmmmmm.
>>
>>4919408
+1
>>
>>4919598
we're tied thank's to >>4919820
So what's your vote going to be?
>>
>>4919408
+1
>>
>>4919383
>Right on the front lines, at the Dam. Your legend started there and it sure as hell won’t end there.

>Southwardly at Cottonwood Cove, you have a strange feeling that it’ll be hit harder than Kreger thinks and you don't want the ghouls enveloping your forces.

>They’re too valuable to be used in combat, and the loss of Kreger, Moreno and Johnson in the coordination of the defense could prove problematic.
>>
>>4920556
support
>>
The table is set
>>
I find the single ID's to be /sus/pecious
>>
>>4920356
As long as Ulysses' critical failure negation for the Courier action still works in Cottenwood Cove, I don't mind sending him there to shore up the defenses. Otherwise I'll have to go with the Courier Duo.
>>
>>4920720
Cottonwood and the Dam will be two separate rolls, so the negation will not apply
>>
>>4920731
Fun. I hope this doesn't fuck is over in the end then.
>>
>>4920760
It probably will.
>>
>>4920779
Yea, I figured.
>>
>>4920783
I only how we get to choose how to allocate positioning our allies, like sending Knox down to assist Ulysses.
>>
>>4920731
How many NCR military related outfit do we have? You know from before we won the Dam, and generally from all the corpses around the Dam both sides didnt have enough time to pick up?

I'd like someone's opinion on an idea I got. When we bring Auto Doc to the Mojave, we should bring some of those emergency harness suits and slave them to him so he could remotely opperate on multiple patients at any given time. He could even bullshit and pretent to be a guy stuck in the suit if we fix the helmets. That way the BoS wont purge him.
>>
>>4920691
Important and interesting choices often bring lurkers out of the woodwork to vote
>>
>>4920691
>>4920457 this me, i think my ip jumped again, i posted about the good spring health spa idea
>>
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Alright boys, let's take our positions.


>Pheromonal Dispersal(DT35)

>Skirmishing Force(DT55)

>Explosive Traps (DT40)

>Brotherhood(DT35)

>Securitron Barrage(DT30)

>Artillery Barrage(DT20)

>Soldiers(DT45)

>Mercenaries(DT65)

>Jacobstown Mutants(DT45)

>Ulysses(Higher the better)

>Courier(Higher the better)

I have some writing to do so please give a few hours for anons to roll before rolling again.
>>
Rolled 95 (1d100)

>>4921108
>>
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>>4921158
oh wow
>>
Rolled 97 (1d100)

>>4921108

>>4921158
Well at least now we don't have to worry about a cazadore population boom anytime soon.
>>
Rolled 79 (1d100)

>>4921108
What are the modifiers for each set of rolls? Can we add our combat minded companions to help?
>>
>>4921164
Who the fuck is leading the Skirmishing Force holy shit. A metal of honor go out to them.

>>4921183
Aaaayyy 40/79 for explosives.
>>
>>4921185
We can expect to promote and get ourselves as an officer from the Skirmishing forces which is really nice. Who were those guys anyway?
>>
>>4921108
>>
Rolled 31 (1d100)

>>4921253
Trying again
>>
>>4921261
God I hope we got a combat mod. If we had a combat mod. I'm going to assume anything Dam and Securitron related with have a +5 from Knox.
>>
Rolled 34 (1d100)

>>4921108
>>
Rolled 76 (1d100)

>>4921108
>>
Rolled 57 (1d100)

>>4921108
>>
Alright gimme the last three rolls, you guys can roll again
>>
Rolled 60 (1d100)

>>4921562
gladly
>>
Rolled 89 (1d100)

>>4921108
So much for the Courier action being first.
>>
Rolled 88 (1d100)

>>4921108
And now for the final roll.
>>
we need 2 more
>>
Rolled 48 (1d100)

>>4921569
>>4921571
welp the final one
>>
here we have the results

>Pheromonal Dispersal(DT35) 95

>Skirmishing Force(DT55) 97

>Explosive Traps (DT40) 79

>Brotherhood(DT35) 31

>Securitron Barrage(DT30) 34

>Artillery Barrage(DT20) 76

>Soldiers(DT45) 57

>Mercenaries(DT65) 60

>Jacobstown Mutants(DT45) 89

>Ulysses(Higher the better)88

>Courier(Higher the better) 48
>>
>>4921578
7 passes, a high dice on Ulysses and average on the Courier - with an average dice of 68.545.
>>
>>4921568
>>4921569
I'm horribly depressed that these weren't the final rolls. Would have been an epic bro moment.
>>
>>4921589
i imagine that we had some few gouhls to deal with while a large group went to cottonwood cove and ulysses took care of them
>>
>>4921595
I imagine the reverse, but I meant the dice being only one apart from each other.
>>
>>4921598
yeah i thought that both couriers got 80 but i forgot about the securitron barrage
>>
>>4921607
Funnily enough, I wouldn't mind not doing the Securitron barrage because it further depletes our missile reserves that could be used on high tech enemies.
>>
>>4921578
Dont forget about the mods from Knox +5, Courier +8, and Ulysses +4
>>
>>4921633
You'd think we'd put in people to shore up the mercenaries, and Lily would help the Jacobstown mutants.
>>
>>4921633
The interesting bit has got to be skirmishing force. Boone must be leading that, and if that's the case, than that bumps the 97 into an unnatural 101 (a great number, considering Fallout 3).
>>
>Pheromonal Dispersal(DT35) 95
>Skirmishing Force(DT55) 97+4(Boone?)
>Explosive Traps (DT40) 79
>Brotherhood(DT35) 31
>Securitron Barrage(DT30) 34+5(Knox?)
>Artillery Barrage(DT20) 76
>Soldiers(DT45) 57
>Mercenaries(DT65) 60
>Jacobstown Mutants(DT45) 89+3(Lily?)
>Ulysses(Higher the better) 88+4
>Courier(Higher the better) 48+8
This is how I like to think things went down.

>>4921662
It could very well be him leading the skirmishers, or at least getting twenty consecutive head shots in a row. See this is why you always want Boone as a companion. Almost every time he'll try to go for head shots.
>>
Does anyone have any idea where we should put our Motorpool in the future?
>>
>>4921891
New Vegas
>>
>>4921680
What, no Veronica with the BOS? It would still fail the DC, but at least she would have contributed.

Rex and Roxie could have went to help the mercenaries I guess, but I don't really see how dogs would be of use in a firefight, and I sure as shit wouldn't wouldn't send them out into the horde alone, fuck that.
>>
>>4922022
Yeah, Veronica only has a +3, but that slight bonus would probably make all the difference. Kind of pragmatic of me but I like that the BoS got hurt. Maybe they'll be "force" to conduct trade more with the wastelands for medications so they soften up a bit.

The only viable place I think we could put Rex and Roxie would be in Freeside to help contain any rioters or looters.
>>
>>4922043
I like the idea of Rex and Roxie keeping the Freeside peace.

The BoS getting hurt isn’t ideal, but any blood shed in the common defense of the Mojave may help them integrate with the nation later on, what with shared experiences and all that.

ED-E and Raul are still free. ED-E should be put with our mercenaries or soldiers. Raul is a bit trickier, he either continues his repair work on the Pearl, or he gets paired with ED-E, those are the only two options I can see him contributing in.
>>
Anyone ever wonder what was the Courier's background and previous faction affiliation? Game wise I'm thinking NCR or general wastelander since they were a part of the Mojave Express since its headquarters is in the HUB.

For the quest, personally I think maybe they were part of an Enclave Remnant group back in Hopeville.
>>
>>4922043
They do have actual power and good medical so its not like they will be hurt much so it was barely a fail.

>>4922507
The courier went as far as Montana. It just never really came up in game very much at just how well travelled he was.
>>
>>4922563
Montana? Really? Where else have they been to?
>>
>>4922507
>For the quest, personally I think maybe they were part of an Enclave Remnant group back in Hopeville.

Based.

>>4922563
>I think a ghoul scratched my armor
>my god, someone get a medic!
>>
>>4920731
Can I put my 5 caps in an investment account, or do I not have enough caps to make one? Will my account gain interest every month or bi-monthly?
>>
This must be one hell of an update
>>
>>4922578
Utah as well. Throughout the NCR. The courier just hasn't really traveled much in the East, unlike Ulysses. It's also interesting to note the courier doesn't know where they are from and was trying to find a home. Worked a number of different professions and apparently might have at least 1 bastard if male. While having a passing understanding of both Spanish and tribal dialects. Also has no idea what communism or high school is.
>>
>>4923449
Based as fuck bunny hopping courier. He probably has some form of amnesia that preceded Hopeville or some ways before his traveling began. Man its gonna be real awkward when that bastard comes traveling to Freeside asking why "daddy come visit me an mah". Imagine all that child support money we owe.
Doesnt the courier also know sign language, or at least know how to communicate with mutes?

We should really start expanding soon before the NCR tries to expand past us.
>>
>>4923422
comically large. Gonna try to finish it at work today
>>
>>4923731
Hype!
>>
>>4923474
He actually understands robotic code language. Sign language and mute communication are due to high perception. It was stated that the Courier never knew where he was even born and was trying to find his way home as he shared with EDE when it came to the reasons for his wanderings.
>>
>>4923899
This reinforced my Enclave theory. That or the Courier is a BoS member or Institue related. All those languages are too obscure for the average wasters to pick up.
>>
>>4923731
Are there any Fallout mods you would consider canon for the quest, perhaps maybe The Frontier?
>>
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>>4924440
>The Frontier
anon are you actually retarded or what?
>>
>>4924440
The Frontier...really anon that dumpster fire of a mod? I mean the actual modding itself was good even having working vehicles, but the actual story and the rest of it? I mean holy shit was it terrible disaster.
>>
>>4924465
>>4924484
I'd like to image the Frontier was canon, but only as a fevered dream from drinking a cazzidor gland cocktail.
>>
>>4924440
The Frontier? Anon.....
>>
>>4924705
>>4924484
>>4924465
the Frontier is the best mod on the Nexus and the snake people are a great feature, I especially like what they did with the mother deathclaw.
>:^)
>>
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Before the horde comes into sight, the converted vertibird is off to entice any cazadors within a fifty mile radius to snack on some ghouls.

Lifting off, Daisy makes sure to stay in radio contact as you won't be able to see any of the carnage firsthand.

Finishing last minute preparations at the dam, you head over to your radio set.

Whitman: Courier come in, this is Foehammer, over.

[I hear you loud and clear Foehammer. How's it looking up there, over.]

Whitman: There's a lot of uglies down here, more than I expected. I'll do what I can with up here but I hope you boys have something special planned. Foehammer out.

If all goes to plan, there's going to be more than a few surprises for these rotting assholes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You never once regretted flying for the Enclave but you were always on a short leash. The little flying you've done lately has given your old heart a little thump, but it's nothing compared to what you're about to do.

Henry told you to get as low as possible to the horde in order to get the full effect, but it's not like he knows how temperamental your bird can be. Flying upwards of 200 miles an hour just 60 or 70 feet above the Mojave desert is a near death-wish for many competent pilots.

Throw in the massive dust storm that's being kicked up by the uglies? Well, if it's your time to go, better that you're doing the one thing you love.

The writhing mass below you is, well, massive. The largest group of anything you've ever seen before and they seem pissed. It's still a mystery how they seem so dead-set on New Vegas, but the why's are moot because if they get past the river, it's bad news for a lot of people.

[Alright, here goes nothing.]

You slow your speed and push the stick down, steadily dropping height but maintaining speed. As you enter the eye of the storm, you get ready to replace a different kind of payload.

Flipping the switch, a mechanical crunch drowns out the sound of the rotors, followed by a lightening of the aircraft as the solution is dispersed from the sprayers.

You won’t be around to see the effects, but you hit the target perfectly. Seeing no complications from the dust storm, you climb up and over, giving one last view of the landscape as you head back for New Vegas.
>>
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You have Boone leading the small force of picketers you sent across the dam. Their main job is to keep the horde contained so the traps can do their job, but any abominations they manage to gun down is a bonus.

Kreger is also interested in how a lighter screen force might work as this is the first time combined tactics is being used under Kreger's command. There are a lot of variables and parts that need to work together and the lack of any centralized command structure puts a lot of trust on the individuals on the ground.

Unlike Whitman's mission, you can actually keep tabs on what's happening across the river. Kicking your feet up on a nearby table, you pull out a pair of binoculars and watch the show unfold.

The first thing you notice, even before the screening force is engaged, is the constant trickle of Cazadors into the horde. In some cases they'll fly within a few feet of your soldiers, entranced by whatever scent lies in the center of that horde.

Shifting your focus back to your forces, you pick out Boone by his worn burgundy beret. He's moving up and down the lines, doing last minute shifting of his collection of mercenaries and soldiers. You never figured Boone for a leader but you’re impressed by the formation he’s created.

From your vantage point, it seems that his forces are split into multiple smaller groups arranged in rounded triangles, staggered creating a pattern that is reminiscent of jagged teeth. You’re very interested to see how he maneuvers once the fighting begins.

You don’t have to wait long before the ginormous dust cloud looms closer and closer, an ominous sign of what’s to come.

The screening force maintains remarkable patience, waiting for the soldiers to begin firing. Once they do however, a symphony of gunfire begins, weapons ranging from automatic rifles to 10mm pistols.

The thrumming of the guns pales in comparison to what you see next. In perfect coordination, the front row of “teeth” falls back, with the back row of “teeth” firing and covering the withdrawal. This slow, methodical system continues for an hour straight, legions of ghouls being felled under controlled bursts of gunfire while the screening force gradually falls back to the dam.

You aren’t too experienced with pre-war tactics, or any tactics on this scale, but what you saw take place was perhaps the most effective movement of a large force you’ve witnessed, verging on pure beauty. Boone knocked it out of the park and funneled the horde exactly as planned, into the waiting arms of the traps.
>>
the hype is more heavy than all of the gold bars of the Madre
>>
>>4924890
Noice noice it's all coming together. Killing all the casidors, andcall the ghouls. Soon enough we'll only have to worry about killing the deathclaw here.
>>
>>4925042
>killing deathclaws
>not training them for the glory of the Courier
>>
>>4924890
>The thrumming of the guns pales in comparison to what you see next. In perfect coordination, the front row of “teeth” falls back, with the back row of “teeth” firing and covering the withdrawal. This slow, methodical system continues for an hour straight, legions of ghouls being felled under controlled bursts of gunfire while the screening force gradually falls back to the dam.
Manipular tactics: we really are the better Caesar. Also - this would be a extremely effective tactic against tribals / the Legion (assuming they've not adopted vastly more firearms).
>>
>>4925092
If you got a method then I'm all ears.
>>
In the Courier Stash DLC you get the armorer vault 13 suit. Is the Courier a descendant of the Choosen One, or possibly from Arroyo, or had grandparents that were from there? Did he steal the armored vault 13 jump suit?
Could the Courier actually be the Choosen One and hasnt aged due to mutations or science?
>>
>>4925154
Hold on. I meant the Vault Dweller from fallout 1.
>>
>>4925108
>You are to report to the ninth legion’s headquarters to work on implementing tactics that you had created while fighting tribals out east

We’re going to need observers to see how the NCR and Legion tactics change with the change in leadership. This should be a high priority for our government to get involved in.

>>4925139
Not a method per say, but between our natural abilities and Doc Henry’s experience (and maybe some Big MT help) we could probably whip something up and do a half decent job of it. Hell, maybe all it takes is to get a baby deathclaw and have it imprint on us to really get this idea moving.
>>
Forgot about rolling for the dirty Dozen
>>
>>4925405
>>
Rolled 92 (1d100)

>>4925408
>>4925405
Jesus Christ
>>
>>4925409
Jesus christ indeed
The dirty dozen lives another day
>>
Rolled 88 (1d100)

And mystery roll.....
>>
>>4925537
Oh that's not good for you guys at all...
>>
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>>4925537
>>4925539
>>
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>>4925539
its the horde or something else?
>>
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>>4925537
>>4925539
>88
>Khone's magic number
FUCK
>>
>>4925539
the fuck is it then
>>
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[Alright QUIET - I'd like to say a few words before we get down to business.]

Your booming voice spreads across the dam, mutants and humans pause from their current tasks.

[As I speak, we have artillery from the Boomers raining hell down on our enemies. The Followers are ready to patch your wounds. You notice that the Brotherhood are even here, fighting alongside super mutants, which I know many of your feelings on. There's a Vertibird in the skies and a few hundred robots from yours truly - a more than modest contribution. The horde has been harassed the whole way here: by aircraft, marksmen, artillery, rockets and even the wildlife, all at my command. We've given them hell. Yet when those monsters are thrashing and gnawing, it comes down to you and the man next to you.]

You give a few seconds for the weight of the situation to sink in.

[As it stands: your homes lie behind you; the enemy lies in front of you. We are about to enter a hell few of you shall likely see the equal of, God be willing, and despite the best preparations that have been made - this defense comes down to us, standing as one; not as individuals or communities, but as a New Vegas united.]

[Some of you might not see the end of this, and for that I have no words for. But If this is to be the end of me, or the end of you, or the end of any of us; there are far worse things to die for than defending the lives of the ones we love and far worse company to pass in. I will promise you all this, that we will not go quietly, that Caesar and his Legion will shake in fear of what Vegas can do!! So I ask you again, look at those around you. They will be with you - whatever comes. Do your jobs and we’ll see each other on the other side.]

Your soldiers cheer, shouting encouragement or praising your name. What pride you would normally feel has been replaced by sorrow and the slightest twinge of fear. No one here knows what’s in store.
>>
>>4926069
>What pride you would normally feel has been replaced by sorrow and the slightest twinge of fear. No one here knows what’s in store.
Easy Fix. Take some Slasher and start sniping everything and Everything with the Red Glare.
Isn't the IRL equivalent of the Red Glare some World War I or II infantry carried ground to air missile thing? Like you spam those at an aircraft and hope you hit it?
>>
Once most of the screening force is across the dam, the dirty Dozen moves up to blow the dynamite placed at selected locations, creating a killbox that in theory should wipe out a portion of the horde.

The rest of the traps, namely large pits lined with jagged pieces of metal.

The dynamite goes off without an issue, the detonation cord stretching across open wasteland completing its job miraculously.

The sound is deafening as earth, rock and rotting body parts shoot up, further clouding out the sun as brimstone and hellfire rains back down.

The rest of the traps were less successful. The immense power of over 1500 sticks of dynamite going off in a small area obliterates much of the earthworks. What few pits survived did little to slow the impending mass but the horde is in disarray around the flanks.

Now, the barrage begins.

You had arrayed your securitrons all along the banks of the Colorado, from Cottonwood to Hoover.

Yes-Man had handled the calculations for the right trajectories while the Boomers dialed in their howitzers.

The dynamite goes off across the river though it pales in comparison with what follows. From your perch on Hoover, you witness the symphony begin and tune your pimp boy to the appropriate station.

https://youtu.be/u2W1Wi2U9sQ

The river edge seems to explode as flashes of lights and trails of smoke do nothing but further decrease visibility.

The sound though, the sound is impossible to miss. A thunderclap begins the bombardment followed by a constant rumble as both your securitrons and artillery begin an unrelenting bombardment across the river. Columns of earth and bloody pulps leap into the air while the shockwaves send bodies flying.

The Boomer crews perform expertly, dialing in and loading shells without any hiccups.

Even the unrelenting horde is affected by this hellfire, with gaping holes left unfilled by this barrage and their advance stopped by the noises and explosions all around.

A few minutes later and the guns fall silent, rockets and shells being exhausted.

It's here that you notice the source of the ghoul cohesion. Irregular movement throughout the hordes gives way to what seems to be non-feral ghouls directing their brothers to stay in the group and towards different crossing points, even as they're harassed by continued cazador incursions.

You're out of surprises but the carnage that's left in the horse's wake satisfies you and gives encouragement to your forces as the wave of bodies crash into your bulwark of men and metal.
>>
The forces of the south near Cottonwood are first to be engaged, reporting heavy assaults with the ghouls fighting with unusual aggression. The small group of Paladins and Knights can't keep up with the onslaught, being gradually pushed back with your forces.

A few minutes later, the next report makes your heart sink.

[This is Paladin Trinten down at Cottonwood Cove, we are under heavy gunfire from the ghoul horde. I repeat, heavy gunfire from the ghoul horde. They're using the ferals for cover while they move to suppress us! Pillens watch out for that fuck-]

The line turns to static. You wrack your mind on where hostile ghouls with firearms could have sprung up from and if they’re the architects of this existential threat currently facing you.

You're pulled from your thoughts as the first of the gunfire erupts from the front lines. Pulling yourself together and taking some combat stimulants, you pull out the Gobi Campaign Rifle and get to work popping heads.
>>
>>4926084
I'm calling it now, they're the Legion members turned feral. They must had came all this way from Dry Wells. I consider this mostly a goodish thing because the nukes probably killed hundreds of thousands, and these ghouls are the very few to had survived.
>>
>>4926098
I think that's pretty obvious now isn't it?
>>
>>4926227
Of course. I had my suspicions since the previous thread(s) but I wasn't absolutely sure they were related. Do you think this might mean there's next to no body in Dry Wells anymore?
>>
>>4926244
If there is anybody left, they have to be the absolute dregs if this horde is anything to go by.
>>
>>4926259
Sweet. That'll make looting all that much easier for us.
>>
>>4926098
didn't we choose to not launch the nukes?
>>
>Ulysses(Higher the better) 88+4

ulysses is going to do a little trolling
>>
Oh yeah I forgot to remind you guys that you have those two rockets back at Repconn. They're gonna destroy more than just the horde but if you wanna prevent them from reaching the region proper, it's an option
>>
>>4926303
a little to late for that
>>
>>4926309
Well you could still launch them...but like I said more than just the horde is gonna be destroyed
>>
>>4926303
I trust we'll break the back of this horde before this becomes necessary. We didn't fail beyond a margin of 1, and we did roll decently in the major damage rolls. Plus, any companions that didn't take part can assist in containment and cleanup operations.
>>
>>4926293
You know the Lonesome Road DLC where you decide where the nukes go? Those nukes. We send them to Dry Wells. Go to the third thread to find the link to the first thread. Dry Wells Kaboom.

>>4926315
Ldts save those for a rainy day. Why is the explosive yield so massive?
>>
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In this case, what you're seeing in front of you is a literal wave of ghouls, stacked at least three high in most locations, climbing over each other to fall upon their prey.

Though the dam defense holds out. Yes-Man diverted most securitrons down to Cottonwood, but you're edging on near a thousand of your soldiers in and around the dam so your odds aren't too long.

Having leapt down from your perch, you get into your suit of Tesla Power Armor and join your comrades in the gritty work of holding the line. Unfortunately for you, the cocktail of drugs seems to be having an adverse effect on you, perhaps it's a bad batch.

Whatever the reason, your senses seem dulled and time keeps both slowing and speeding. It takes your titanic will to keep yourself in the fight but despite it all, you're still the most dangerous man on that battlefield.

You're just not the force multiplier you should be. Maybe drugs really are bad for you.

Shaking off any regrets, you double down and begin lobbing grenades into the horde, followed by exhausting your Thump-Thump ammunition.

Occasionally a mercenary will run by loaded down with ammunition, but it'll serve your soldiers and mercenaries better. You're a hyperlethal vector, weapon or not.

The left flank is held down by Marcus and his warband, performing surprisingly well despite their cruel tactics. Most of the supermutants are armed with automatic rifles and hunting rifles, though the few that have bumper swords or rebar clubs rush to the very front lines and take out swarths of ghouls with single strikes.

It's a sober reminder of how dangerous these mutants truly are. You're just glad they're on your side this time.

As planned, your forces slowly fall back across the dam, creating smaller and smaller bottlenecks for the ghouls with as many falling over the sides as to your guns.

Your soldiers are doing an admirable job, Moreno's training shining through as they expertly manuever throughout the battlefield, laying down accurate rifle fire. This is the first real combat many of them have faced, but they smile and ask for more.

The mercenary units fare worse, with cohesion and morale slowly breaking down as their numbers dwindle. Occasion friendly fire, or a few groups too slow to pull back slowly increase overall causulty rates, but it's far below what you projected. You just hope Cottonwood is holding
>>
Fifteen minutes into the full assault, a runner from Kreger's outpost gets your attention.

"Sir, Commander Kreger has sent word that ammunition stores are near empty with the rest of the munitions being sent down south to Cottonwood. A small group of around 75 securitrons are being sent up here but that's the only support left besides the militias in the settlements."

Ammo, you completely forgot about munitions. Most of the soldiers and mercenaries had a respectable amount themselves, and through looting and general collection over the last seven months. You should have known it wouldn't have been enough to face down tens of thousands of ghouls.

The settlements themselves, as well as the militia, will have a small surplus of ammunition but there's no way caravans could get across the region and back in time and the extra securitrons aren't arriving until after ammunition is supposed to run dry.

You're left with a choice then, hold the line even if it comes down to hand-to-hand, or retreat into the interior to buy time for both more supplies and reinforcements.

>Not one step back, we lose the dam and the ghouls will never be contained.
>You can't ask your men to commit themselves to a near suicide defense, using combat knives, machetes and other basic melee weapons to hold off this tide
>Other solutions?
>>
>>4926947
call the most experienced in melee combat to hold the line while the most acurate soldiers/mercs will have to provide support fire on the top of the towers of the damm, the rest most experienced will form a defence at the end of the damm while the more green/agile troops will have to run to get the ammo and alert the settlements to prepare for the horde

also do we have the MF Hyperbreeder Alpha with us?
>>
>>4926947
>Not one step back, we lose the dam and the ghouls will never be contained.

We'll be in the thick of it as well, as the tip of the spear. Could we retreat and hold the choke point that is the dam with the mutants, a couple volunteers, the Dirty Dozen (with Flamers, or does that count among the depleted ammo as well?), and us instead, or is that out of the question? The missiles are definitely out of the question btw, I'm not blowing up the dam over this.

The ammo situation I'm properly annoyed with.
>>
>>4926946
>>4926947
>Not one step back, we lose the dam and the ghouls will never be contained.
>Other solutions?
>Tesla power armor
>telsma
>quantum brain
GET OUT OF THAT SHIT RIGHT NOW! Give it to someone else who's trained in PA if we got anyone like that around.
Get some super mutants to to run down to the nearest settlements to grab as much ammo as they can carry, they are one of the fastest people around and would make better time than a brahmin cart. Radio some mercenaries down in Freeside to purchase 40k worth of surplus ammo and bulk energy ammo from the Gun Runners.
Point and fire the C-finder on the other side of the Dam, but not on the Dam itself.
Radio Whiteman and see if she's done cropdusting the ghouls. We could possibly use her bird to ferry more ammo to the dam.
>>
>>4926947
What are all our combat capable companions doing?
I would also like to add I'd Yes Man could deliver some of our high ordinance weapons from our personal stash be delivered outside of Freeside where Whiteman can pick them up if she's free. They could be delivered to the Dam, or maybe used from the sides of the bird as people fire rockets down?

>>4926967
That's agreeable.

>also do we have the MF Hyperbreeder Alpha with us?
Man that was always my go to gun. Never needing to carry ammo on you, it helped with scavanging since you don't have to be weighed down by ammo.

>The ammo situation I'm properly annoyed with.
When we upgrade our industry to a better enough degree, we should invest some research actions towards improving the designs of the Breeder cells, recharge rifles, and recharge pistols. Maybe develop a recharging gatlinggun where it's just a big ass recharge cell on your back.
>>
>>4926947
Question: are the majority of the ghouls wearing rags, or do they look like some of the ferals might be wearing the remains of legion armor and outfits?
>>
>>4927011
Majority are wearing what you would see in most ghouls, tattered clothing, though a large portion are wearing still intact garments of what you would see in wastelanders.

No legion armor.


As for companions, a few are in Freeside helping there but most are at either the dam or Cottonwood
>>
>>4926988
also we should ask for the rechargable weapons
>>
>>4926947
>Hи шaгy нaзaд!
Just buy time to get hold of more ammo from the Runners as fast as we can and break out the stuff at the bottom of the toybox we forgot about earlier. Can we angle the AA cannon on the west side of the dam low enough to hit targets on its crest? Also, if we set up sandbags and barriers in appropriate places on the crest, we can force the ghouls towards the edges where they may shove each other off or be whacked off the sides.
>>
>>4927024
Did we get a good look at the ghouls with the guns?

>>4927026
Am I the only one worried about the fact that the Tesla power armor is halving all special attributes down from 10 to 5?

>>4927057
Maybe we could give some super mutants jet so they run faster.
>>
>>4927076
>Am I the only one worried about the fact that the Tesla power armor is halving all special attributes down from 10 to 5?
i don't think that the tesla does that
>>
>>4927076
You haven't encountered any of the ghouls with guns, just the normal ghouls
>>
>>4927097
Bruh. I have shit memory not gonna lie, but I'm suprised no one else remembered.

http://suptg.thisisnotatrueending.com/qstarchive/4833735/
>Leave him in the tank. He seems to be enjoying himself and having someone to bounce ideas off of is always useful (Resulting Tesla Coils halves Courier's SPECIAL stats near high levels of energy i.e. power plants and EMP blasts)
We need to invest in EMP hardening.
>>
>>4927116
then in that case we must get out of that death trap
>>
>>4927227
>>4927116
I completely forgot about the energy weakness, so I'm retconning and putting you in a T51 suit instead
>>
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>>4927230
Would there be any consequence to wearing Remant Power Armor instead? You can find a set in the wasteland, or get one from the remnants. It's also better than the T-51.
>>
Anyone have any objections to the super mutant couriers and Vertibird delivery services?
>>
>>4926947
>>Not one step back, we lose the dam and the ghouls will never be contained.
>>
>>4927318
only that the supermutant couriers must be bad at melee
>>
>>4927230
Does the Mojave Chapter of the BoS know the technique for chemically hardening t-51 power armor?
>>
>>4927413
Veronica never mentioned it so it's safe to assume no

>>4927237
Consider it changed, might get some dirty looks from the Brotherhood though
>>
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>>4927571
Grow the fuck up I say. Armor is armor, and sorry to say but it's canonically better than the T-51's. We found all the pieces in the Deathclaw promontory and the Silver Peak Mine. Enclave Power Armor didn't just simply disappear when they were defeated at the oil rig, and prospectors and looters probably took advantage of the confusion to loot some. Some prospectors died and found their ways to the Mojave. That's our story.
>>
>>4927602
You know they know about our Enclave remnants mate. Franky, I'd rather not rock the boat, and I doubt it'll matter enough to make much of a difference.
>>
>>4927625
Between the helmets and the armors, the Remnant Enclave Armor has 5 more DT than the T-51b's which should make a difference when fighting a literal horde of zombies.

>>4927571
I nearly forgot to ask you today, but what are our Bright Brotherhood guys doing?
>>
>>4927634
They declined to fight, noting that they don't believe in killing their brethren, even if they have lost the path
>>
>>4927636
Would they be willing to help with the support efforts, doing basic first aid for the injured, carrying ammo boxes where they're needed, help keep the peace in Freeside, etc.
>>
>>4926947
>Other solutions?

What of Raul and a couple of scribes repairing the bomber? It maybe a long shot, but if anybody can pull it off, it's Raul.
>>
>>4927808
We can attempt another flight but it might cause catastrophic damage to the bomber duel to its lack of fuel, and everyone is too busy fighting off the ghouls.
>>
>>4927821
Except for Raul (who we didn't place in a combat position) and the BoS scribes (who are noncombatants by their very nature). I'm not say this is likely, or even practical, but it is a solution, one that would avoid letting the ghouls into the nation or taking what will be Solviet-style losses for our militia and military units.

Frankly, I'm not really looking forward to either, but they are the cards we are dealt with. We can atleast mitigate some of the damage by using the dam as a natural choke point. I really wish that we could've talked to Westside about helping out. Hell, I don't really know what numbers of these ghouls have left to try and break through with.
>>
>>4927821
>>4927834
Using the bomber is a possibility.....but the chance of something going wrong is very high and you'd have to convince Pearl. In her eyes, she's done what she can, by lending you that artillery

This is a relatively important decision, so I'll give it a little bit longer and I'll post some fluff
>>
>>4927834
Why no just havecWhiteman deliver ordinance from Freeside to the Dam and the Cove?

>>4928067
How much of the horde has been dealt with so far?
>>
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You’ve asked a lot of your Dirty Dozen but before the day’s over, you’re going to ask even more from them.

Keeping them close to your side at Hoover, they quickly become the anchor for the entire combat line, refusing to transfer out for fresher units. Instead, they lay down a constant stream of napalm, filling the air with the sickly sweet smell of burning flesh.

Numerous times they would get enveloped on three sides, only to break out at the last minute, collapsing the pocket and destroying scores of ghouls in the process.

Their tinted gas masks do nothing to betray emotion, they are locked in a battle of life and death. Their mere presence on the battlefield lends encouragement to your mercenaries, the dirty dozen quickly becoming men of myth, born in fire and death, forged into the definition of a human weapon.
>>
>>4928084
Conservative estimates put the number of dead ghouls at around 12000-15000 but it's impossible to know for sure.

The horde is much smaller than it was when it began, that's for sure
>>
>>4927834
Getting Raul and all the scribes to work on the plan right now? They dont have enough time. We needed the plan converted before the battle, not during.
>>
>>4926947
>Not one step back, we lose the dam and the ghouls will never be contained.

We lose the choke point of the Dam and we’re fucked.

>>4926988
>Get some super mutants to to run down to the nearest settlements to grab as much ammo as they can carry, they are one of the fastest people around and would make better time than a brahmin cart.
>Radio some mercenaries down in Freeside to purchase 40k worth of surplus ammo and bulk energy ammo from the Gun Runners.
>Radio Whiteman and see if she's done cropdusting the ghouls. We could possibly use her bird to ferry more ammo to the dam.

These are all also good suggestions

We could use whip out our fat man and start throwing mini-nukes into the horde
>>
>>4928334
At least I'm trying to come up with alternatives. I mean, hell, we could have focused on fixing up the Lucky 38 laser if we really wanted to.

>>4928505
>We could use whip out our fat man and start throwing mini-nukes into the horde

I'd rather not irradiate our land, and heal the ghouls with other radiation.

Unfortunately, I really don't see a way out of taking this bullet. We're probably going to lose a substantial amount of our forces here, and I'm infuriated by that fact. When this is over, I want the non-feral ghouls taken in alive and interrogated. I want fucking answers after this debacle, and I'm not taking no for an answer.
>>
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Rolled 82 + 5 (1d100 + 5)

[Tell Kreger we're going to hold here for as long as possible, hopefully until those extra securitrons show up. Have Foehammer take a few mercs from The Strip and have them loot my apartment, any heavy weapons and ammo I have left should be brought back here. If we're still here.]

The soldier stares at you for a few seconds before snapping a crisp salute.

"Yes sir, I'll pass it along. Good luck, sir."

You return his salute and take stock of your forces. Waving down an ammo runner, you give him whatever you have to spare, knowing you soon won't need it.

Your forces are following the plan to the tee, but without that ammunition, you're not going to be able to let the ghouls get past the dam proper.

You find Veronica easily, her Brotherhood power armor distinguishing her from the common soldier.

You smack her helmet a few times to get her attention.

[Veronica, listen you gotta go up and down the line, spread the word that we're not pulling back. We're making a stand at the mouth of the dam, ammo or not.]

"Jesus Courier, it's gotten to that point, hasn't it?"

You don't bother giving her a response.

[Just get the message out. I'll see you on the other side, Veronica.]

As you pull back and start spreading the word, your mind drifts to a story Arcade told you, about 300 Spartans.

They were destroyed to a man, but their defense against the unrelenting horde of enemies made it so their country survived. It's hard not to draw parallels.

The only positive you can think of is the fact that your forces are still fresh, on account of them being constantly cycled out. The entrance to the dam proper isn't wide, perhaps 50 feet across. It's a logistical headache to try to maneuver over 600 soldiers to a defensible position, so you just have them brace when the hundred or so mercenaries you designated as a rearguard are forced to retreat the rest of the distance across the dam.

Looking to the rear of the lines, you're disappointed but not surprised to see the occasional mercenary slip away, running away from the oncoming clash. You don’t necessarily blame them but it’s going to be their burden to bear.

As the rearguard sprints across the dam, opening the floodgates of ghouls, gunfire starts coming from the far side of the dam.

Fucking Murphy’s law.

>Alright someone roll me a 1d100, against my roll
>>
>>4928532
Best of three here
>>
>>4928532
>As the rearguard sprints across the dam, opening the floodgates of ghouls, gunfire starts coming from the far side of the dam.
Oh good, the enemy brought us some more ammo.
>>
Rolled 10 (1d100)

>>4928532
Пopa кoнчить oтcтyплeниe. Hи шaгy нaзaд!
>>
Rolled 20 (1d100)

>>4928532
>>
Rolled 5 (1d100)

>>4928532
>>
>>4928540
>>4928546
>>4928549
Now I'm livid.
>>
Rolled 4 (1d100)

>>4928532
Trying again…
>>
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Well, shit. We're doing a Red Army, boys!
>>
Holy shit guys lmao
>>
>>4928572
Who ever it is that's fucking up our defense, I will spend the next 10 Courier actions eradicating them from existence, I promise you that.
>>
>>4928540
fucking commie shit

>>4928546
god damn, is 28 the best we can do?

>>4928532
Who the fuck is fighting against us with a +5?

>>4928572
So.....what now? Are we dead, or do we still have a chance?
>>
>>4928602
I don't want to doom post, but this doesn't look good at all. If our nation does fall, I am fully willing on changing this quest from a Civ to a revenge quest. All the time spent, all that effort and energy... I am furious at these turn of events. Absolutely livid.
>>
>>4928612
We're not down-and-out yet lad. Even if the army fails, none of the militia were at the dam nor were their supplies of ammo; even if our defence fails, the rearguard action buys time for the forces at Cottonwood Cove to reposition for containment and for Securitrons to fire another volley. Even if those efforts fail to stem the tide, the militia are fighting from their own streets and won't give an inch without taking a mile - we hope.
>>
>>4928622
I think OP is a little bitch for not telling us the explosive yield of the super sonic missiles before hand. If we knew what they were capable of, you bet your ass we would had used them.
>>
>>4928622
I wish I had your optimism, but I'm afraid we just lost this army. We could hold out against the horde, maybe. This new threat to our backs? Just after we exhausted all of our ammo and tricks? When we just rolled dogshit against their high roll?

At best, all we can hope for is an Alamo between the two mystery forces spit roasting us right now. I am absolutely livid at this situation atm.
>>
>>4928627
I am 100% confident I told you about the yield, and gave the opportunity to use them

>>4928628
There's no threats behind you, there's gunfire coming from the horde in front of you
>>
>>4928627
Frankly, I still don't think we would have used them against the horde, since the missiles would've been better served hold off the other great powers (though the Rods of God would've been useful here certainly).

>>4928630
You said the far side of the dam. I assumed we were still on the ghoul side.

Still doesn't help my mood. I'm fully enraged at this point.
>>
>>4928630
You only told us about the yield during the invasion, not before.
>>
>>4928639
Well you could still use them...if you think it's that dire
>>
>>4928630
Have we used Euclid's C-Finder yet?
>>
>>4928644
You don't have the C-Finder. You routed the power to Freeside and the outlying settlements, therefore never having a need to seek out any weapon of that kind.
>>
>>4928639
What's done is done, I don't want to harp on the past when we're needed in the present.

>>4928643
No, we're good, thanks.
>>
>>4928645
Did we buy a toy from that Max kid instead? I'm not looking to use, I just wanna make sure the kids aren't fucking with the damn thing.
>>
>>4928643
you dirty dan

>>4928645
so we have the C-Finder, but not the power for it?
>>
>>4928662
I think it's safe to assume that if we do have the C-Finder, we probably don't know what the fuck it really is.
>>
>>4928657
>>4928662
>>4928669
I mean you've collected mountains of junk over your adventures. Maybe it's rattling at the bottom of a chest somewhere
>>
>>4928675
All I care about is making sure a firestorm from God doesn't suddenly appear in the middle of Freeside. I'm satisfied with that.
>>
>>4928675
I want a securitrons watching ALL the soldiers taking the guns. I want no more than four guys in the apartment at a time, and I dont want them wandering. I will not tolerate anymore spy bullshit. I'm tired of these ghouls and those shitty dice.
>>
>>4928679
Anon, I think it's safe to say that even if we do have the C-Finder, it won't be in the gun pile.

I agree with your other sentiments though.
>>
Alright, amendment on the missiles. I thought I mentioned how powerful the Delta IX missiles were, I did not. I don't know if that changes things, so to make up for it, the launching mechanisms were fixed so they are ready to be fired if necessary. They are powerful enough that they would destroy the dam if launched at it, and structurally weaken it if targeted close to the dam
>>
>>4928694
It doesn't. We need that dam, simple as. I fully expect we won't be able to hold it, or that we'll have a functional military after this battle. Even still, I wouldn't press the red button to destroy a horde we already decimated, however useless our preparations were in the end to hold the dam or keep our military useful. Frankly, it's just shit luck we're dealing with, and no amount of ideas will save us from this fact.
>>
>>4928694
Oh, yeah, sure, tell us that now That's very helpful.
Can you at least tell us just how fast are the missiles, and the approximate damage it could do? Could it in theory destroy a city or a small town?
>>
>>4928712
They're fast enough and can destroy a proper concrete dam. Now can we get off the damn missiles and get back to the situation on hand?
>>
Rolled 61 (1d100)

>>4928532
>>
>>4928773
better than this
>>4928549
>>
>>4928775
Why you trying to smack talk me? I didn't do nuffin.
>>
>>4928775
Nig you lil late there
>>
Can someone please give me a roll for the Devil's Brigade....
>>
Rolled 94 (1d100)

>>4928823
Alright boss
>>
>>4928824
Glorious motherfuckers
>>
You’ve asked the men and women serving under you for a lot today, but this proved too much for your motley force. Mercenaries get caught by the impending doom, getting pulled in, still-screaming while their compatriots can only look on in abject horror.

It’s a visceral affair, soldiers plunging their combat knives into the necks of ghouls, their faces becoming covered with dark, irradiated blood.

The ground becomes covered with blood and viscera, making it near impossible to stay on solid footing. Many times comrades will retreat from the abominations, only to slip and become smothered by the never-ending horde.

The supermutants fare no better, becoming bogged down with multiple ghouls, too slow to escape their clutches. Marcus is keeping cohesion, but it’s a losing battle.

Not even the small force of Securitrons with you are capable of helping, with their focus being on the scattered gunfire from across the dam.

Taking a quick look around, Veronica, Ed-E and Lily are still up fighting, keeping calm in their little corners of the world. There’s no sight of Boone, but he’s harder to kill than perhaps anyone else here.

Your minigun finally running dry, you toss it aside and inject yourself with a dangerous cocktail of psycho and med-x.

Feeling an inhuman strength rising in your gut, you pull out your legendary Katana and get to work. Your arms don’t tire as you slash and stab into what gradually morphs into one living organism of grasping arms gnashing teeth.

The world around you gradually fades out as you focus on your one and only goal, to kill. At some point in the battle, you lost your Katana somewhere in the fight, switching to Two-Step Goodbye, you force yourself to stare into the face of explosion after explosion, ghouls being obliterated immediately in front of you.

Your power armor being the only reason you’ve lasted in the thick of it, you’ve been pulled back by fellow soldiers on more than one occasion, your depth perception being traded for unlimited strength and stamina.

At some point, you realize you’re not even on the dam anymore, having steadily retreated towards the road leading to Hoover, with a steep cliff-face on your left and the Colorado river to your right. There’s also a lot less of your force left, though you don’t have the time for a proper head-count.

Nor could you if you wanted, mercenaries and soldiers alike get grappled and attacked by ghouls faster than they can react, the speed of their assault becomes dizzying.

You do notice one thing, very few securitrons have followed your gradual retreat. They aren’t exactly the most adept in hand-to-hand, you only hope your boys got some on the way out.
>>
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“Courier, we’re close to breaking, something’s gotta give here.”

You turn and find Boone, much worse for wear. A cut on his forehead is spilling blood down across his face and onto his chest. He could easily be mistaken for a ghoul if not for that stupid beret.

[You know we can’t, Boone. If we stay, so will the rest of the army. They know what’s at stake, so do you.]

“I figured you were gonna be the death of me, shame it wasn’t facing the legion. It’s been a pleasure.”

With that, Boone draws his bowie knife and plunges into a group of ghouls, helping a few members of your dirty dozen push them off the cliff.

Boone isn’t wrong though, something needs to give. Unfortunately, it seems to be you.

Failing to get your arm up to block in time, a reaver rushes you and knocks you off your feet and face first into carnage.

The pounding and scraping becomes deafening as you’re unable to find purchase, completely helpless while your armor creaks with the weight of an increasing amount of ghouls.

With your vision slowly fading to black, strange music fills your ears. Is this what death is like?

https://www.youtube.com/watch?v=2KYRF8vMsJ8

You don’t have much time to think about it before things go black.
>>
>>4928850
That's some bullshit right there
>>
>>4928850
this got fucking interesting
>>
Aight. Off work so I can actually read this.
>>4928823
>>4928824
The Enclave are truly the heroes we dont deserve. One day we'll make it up to them.
I think if any of them have smarts, they would use the opportunity to increase their fame and likeability by mowing down the ghouls, or at least pulling our mangled body out of the mess.

>Your minigun finally running dry, you toss it aside and inject yourself with a dangerous cocktail of psycho and med-x.
>not chain injecting Slasher, psycho, med-x, weapon binding ritual, and turbo
>all the turbo
>become the living incarnation of death

If we're super fucking crippled when we wake up, I suggest teleporting or big mountain to pay Auto Doc a visit, and possibly put on one of those trama suits.
>>
>>4929044
>The Enclave are truly the heroes we dont deserve. One day we'll make it up to them.
We can make it up to them by restoring America anon - in all its glory!
>>
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>>4929074
We have the science to cure the mutant.
We have the conviction to weather any storm.
We have the voice to rally the hearts of the people.
As god as my witness, the Enclave shall reemerge from the Wasteland, not as a symbol of fear, but one of hope and promise.
Long live America, long live the Enclave.
https://youtu.be/nLr-SQHFuJ8
God I am tired.
>>
>>4929044
>If we're super fucking crippled when we wake up, I suggest teleporting or big mountain to pay Auto Doc a visit, and possibly put on one of those trama suits.

We didn't roll a nat 1 here, even though it definitely feels like it. I think we're alright still.

Our armed forces are fucked though. I want some of the non-feral ghouls alive, and I want them interrogated. Someone made my shitlist, and I wanna know who.
>>
>>4929183
If all we find are dead bodies, we can do the tried and true methods of looting the bodies and checking their pockets. I've a mind to invest a while scavanging action for our scavengers to loot the bodies of everything, then burn the bodies to prevent diseases from cropping up. Small chance to find clues, small amount of profits, lots of misc stuff, but hopefully we get some of those guns.
>>
>>4929190
Clues are a poor substitute for the real thing (interrogation). I want whoever's responsible to pay, because you don't organize a horde like this on a lark.
>>
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“.....the fuck up, boy. Are you dead? GET THE FUCK UP!”

You’re wrenched back into consciousness staring at a familiar bumblebee helmet.

Moreno smacks your helmet before standing up.

[Good morning to you too, Moreno.]

He reaches his gauntlet out, you take it and get pulled upright. You ignore the piercing pain in your head.

“Good man. Alright, join the push back across the dam. I have some hell to rain down.”

Shoving a plasma rifle into your hands, he trots over to the vertibird and clambers aboard, attaching his Gatling laser to its stand.

As the Vertibird, and that god-awful music, fades away, you take stock of the situation at hand. The scene around you is the definition of a hellscape. A thick cloud of dirt and smoke has drifted over the battlefield, cutting down visibility.

The ground is the worst part, every square foot covered with a body, appendage or some pulpy mess. An occasional Securitron chugs past, struggling to find purchase on the hellacious terrain. Blood pools up to an inch in some places, soaking boots and pant legs.

It’s hard to make out ghoul from humans, though the mangled bodies of the supermutants are painfully visible.

You exit out of your power armor, becoming more of a liability than a saving grace. As you collect yourself, Kreger and a group of battered soldiers come up behind you.
>>
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“Courier, thank God. When we didn’t find you with the survivors, we feared the worst. I should have known it would take more to kill you.”

[Survivors? From the battle?]

Kreger looks at the soldiers around him before giving a reply.

“Yeah, we managed to get there just in time before the lines were fully overrun.”

[What about Cottonwood?]

“Worse news, I’m afraid. We were forced to level the place. Cottonwood Cove is now Cottonwood Crater. Before you say anything, Ulysses, Rex and Roxie are fine. They pulled out what little forces remained before the Securitrons moved in.”

[Well, now what?]

“That’s the million dollar question. Whitman spotted a group of ghouls, armed with weapons and armor, heading back East. She tried to pursue but got chased off from portable anti-air. As for the horde proper, the Securitrons are cleaning up. They should be done by the end of the day.”

[What about the other forces? Anyone else we can rally to chase the group down?]

“No, courier. Our forces are shattered in the literal definition. The Brotherhood lost two squads, your mutant friend is down to just a few of his guys left and I can’t get a proper headcount on the mercs, but it’s not good on that front either. Boone is doing some preliminary organizing but everyone’s tired, injured, hungry and shell-shocked.”

[Any good news then?]

“You held. Against impossible odds, the horde didn’t break through into the region, your army did exactly what it was supposed to. I’ve been in this game longer than you’ve been alive, son. Good men die, we can only hope they die doing good. This was one of those times.”

It’s a silver lining, but standing ankle deep in blood and guts does little to temper your mood.
>>
>>4929354
Yea, I'm spending a Courier action hunting those bastards down. I don't give a shit if it can be better used elsewhere. I want them annihilated for this shit.

God, I'm still fucking livid over this bullshit.
>>
>>4929390
Don't worry anon, perhaps joining the NCR would solve these issues?
>>
>>4929390
we are going to need ulysses with us to make sure that there is no one left alive
But first we need to reorganize and bolster our defences,soldiers,supplies and our ability to produce more ammo
>>
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>>4929400
no, fuck no
>>
Proposed actions

>Courier Action
Get Ulysses and crucify the bastards. Meet with our Brain and Mobius about research, Securitron building (including their missile production), and a robo-scorpion defense for Big MT.
>Military Action
Build prison, try and recruit whatever we can scrape.
>Industry
Get our ammunition industry up and running.
>Scavenge
Rex, Roxie, and Veronica go clear out the NCR correctional facility, then scavenge Dry Wells. I don't care how you divide the bonuses.
>Repair
Pearl with Raul
>Tourism
I don't know, hot springs with Goodsprings?
>Other
Either clean this shit up, or figure out that fucking range in Black Mountain that should've been finished first thread.

>>4929400
Don't rub salt into the wounds, you ain't the White Legs.
>>
>>4929400
I will have you crucified. I'm still salty that despite all those high successes, we lost a bunch of people.

>I should have known it would take more to kill you.
Canontically the courier has been nuked several times (Hopeville incident), fought an entire nest of Deathclaws (Quarry Junction), got shot in the head (Benny), Lobotimized (Big MT), wadded through extremely toxic gas and everything in it (Sierra Madre), fought through the Divide. Yes, it is an understatement that it takes more to kill us.
I would also like to Express my sadness that Cottonwood Cove is gone. I was really hoping to turn that into a beach side resort, with cosmetically friendly super mutants in comically small life guard chairs.

>>4929422
I like all of those, but instead of the prisoner action, we send a super sonic nuke at them while they're retreating. As in we shove as many mini-nukes that we own into one of the super sonic missiles.
I would also like to use the other military action to gather all the other involved faction leaders (Pearl, Marcus, Boone, etc.) To press F and pay respects to all the brave men, women, and mutants that died holding the Dam+sort of morale booster. Maybe spin some propogange that against all odds we won, in addition to commissioning a statue or wall with the names of people who died.

For Scavanging I think it's best we use it to loot the ghoul corpses, returned the dead to their families, and find evidence of affiliation. In addition of preventing diseases and cleaning the literal mountain of dead bodies everywhere.
The other scavanging action should be for recruiting veteran prospectors to replace Veronica's teachers role with people like Easy Pete and maybe Old Lady Gibson. Fuck Dry Wells for now.

You know I would honestly be more happy if a majority of our soldiers survived than our mercenaries.

I agree with the Range for black mountain for the other action.
>>
>>4929459
>comically small life guard chairs
Almost worth retconning for this, there's always Camp Golf
>>
>>4929459
I'll attribute our lack of success as an exercise in memento mori, and I'll just leave it at that. Doesn't make me any less livid about it. (Ulysses had 83 when defending Cottonwood, interpret that how you will.)

I'm not wasting a missile on a battle we already payed full price for, and I want the prison shit done because crime's gonna be a bitch to deal with otherwise (it can be an other action if you want). We can change our meeting action into a paying our respects/propaganda if you'd like.

We can use the scavenging action to clean up the mess, but I want to respect that one anon who wanted to scavenge Dry Wells for a couple threads now.

My happiness has dried up after this battle, I just want to get my revenge and move on from this disaster.
>>
>>4929466
You still hurt me. You hurt my dream. You only need a super mutant lifeguard to wrestle away mirelurks. Now? We only need regular lifeguards. How could you do this to me?
>>
>>4929480
>>4921680
Actually Ulysses rolled up a 92.
No, the meeting action is worth more spent for Big MT than any dinky dinky prison.

I'm fucking worried out the ass about Dry Wells, and we're injured. If there is anyone, ANYONE left in Dry Wells we wont be able to do even a pitched battle against them.
>>
I'll toss you guys a bone here

No one left in dry wells, besides a few wandering ghouls
>>
>>4929491
If crime rises, less tourism. Less tourism, financial death spiral. We already paid in blood to keep the interior safe, I won't have it ruined by some fucking petty criminals.

We can change out tourist action into a PR/memorial one, if we even fucking can. I'm not giving up my revenge over this though, I'm fully enraged by the price we paid for this battle. I doubt we'll be able to recover militarily within a year, at best, and we exhausted the majority of our good missiles over this as well.

>>4929497
As much as I appreciate the bone, it doesn't help my mood any. Thanks for the attempt I guess.
>>
>>4929497
Oh.....OKAY LOOT THAT BITCH! 1 SCAV ACTION TO HIRE A BUNCH MORE SCAVENGERS, ANOTHER TO SEND EVERYONE DOWN TO STEAM EVERYTHING NOT NAILED DOWN, AND EVEN THEN TAKE A CROWBAR. Tents, vehicles, boxes, I dont give they will have NOTHING. Use that repair action to make more boats driveable too so we can take even more shit.
>>
>>4929511
We could negotiation with the BoS here that maybe they let us borrow their sim pods plus loan us some simulations, then do the same for the Boomers where they let us train our pilots in those whenever they're not using them, or simply train more soldiers.
>>
>>4929513
Well, I'm glad one of us is excited about that. Full support in whatever you decide is necessary over this
>>
>>4929516
We should do that a month after this battle, let everyone rest for the moment. We can offer the BoS free admissions to movie theaters or other entertainment venues. It's the least we can do after their help.
>>
>>4929520
Yeah, a month or so now is probably a better idea. Knowing how militarist of a society they can be, and the fact they're probably some inbreeding involved, they'll probably want something more practical like power armor, weapons, and maybe food. I dont doubt the average ground pounder wouldn't appreciate movies though. Perhaps a talk with Hardin could give some of their member to relax. We could even send them some gourmet food from the Ultra Luxe.
>>
We should definitely put up a major monument or memorial at the Dam or Cove at some point. Fuck knows how many hundreds(?) of people died here today (and we may never know) defending themselves, their families, their homes and the Mojave Dream, and it would be extremely disrespectful to not honour that. Furthermore, as mentioned before, this battle is very important for planting the seeds of national unity, and reminding people of just how many people from all over the Mohave from the BoS ranks to Super Mutants to Jeff next door fought and gave their lives for them together while holding to the last man in the face of enormous odds makes for one hell of a heroic national legend (we can embellish the story a little bit if we have to). We won't be able to name many names, but we can always one-up the slab of stone the NCR left behind in Boulder City (and maybe include the 2nd Battle of Hoover Dam as well).
>>
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New Vegas Region
-------------------------
Month 7

Population (Rough Estimate) 65,000
Freeside/New Vegas: 50,000
Novac: 2,500
Primm: 2,000
Goodsprings: 500
Jacobstown: 1000
New Vegas Outskirts: 5,500
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, Novac Scrap Center (In Progress)
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+9,000 caps/turn)
Dam Output: (20,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Entertainment: Intermediate (+20,000 caps/turn)
Upkeep: None (-46,355 caps/turn)
Treasury: 124,280 caps

Food
Average (Stable)
Simple diet
Your sharecropper farms have finally started producing at their projected rates and Freeside has a stable supply of food. Farms and infrastructure across the dam is almost completely destroyed.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas. Water consumption is maxed out between New Vegas and the NCR.

Healthcare
Abysmal (Rising)
Few scavenged industrial medicine, sparse home remedies. The Auto-Doc has started treating the most severely injured, freeing up Followers

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(8 tons per month) Scavenger Training (30 every 2 weeks), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Four Weeks)

200 Scavengers (40 in Novac), 300 miners, 20 repairmen
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 100 securitrons
>Freeside: 25 securitrons at Strip entrance, 50 patrolling Freeside, 50 mercenaries
>The Dam: 275 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>44 deployed to Cottonwood
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>40 mercenaries deployed to Vault 19
>60(total) mercenaries deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>50 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Six weeks left)
>20 Mercs to black mountain
>12(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

705 Mkll Securitrons, 23 damaged
The Courier
350 (120 injured) Mercenaries: Semi-professional-Service rifles, leather armor, fragmentation grenades
39 Soldiers (20 injured): Professional-Service rifles, fragmentation grenades, 30 in riot armor
12 Shock Troopers (Two injured)
Boones Squad: 5 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

https://pastebin.com/WUaGdbQc

Raul: +5 to Repair actions, +3 to combat (Training)
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Training)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Yes Man (Decoding Holodisks)
Ulysses
>>
Council
Treasury- Cass
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Tourism
One action related to tourism
>Other
One thing that falls into these categories or anything out of it

Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed and the Auto-Doc has been a godsend, but there is a need for industrial medicine to replenish the machine as well as to treat most injuries. Tribal remedies would also be acceptable if in high enough supply.

WARNING: GHOUL CLEANUP
The risk of both disease and spoilage of freshwater is an impending issue. Bodies will need to be burned, fished out of the water, looted.

WARNING: AGRICULTURE PROJECT
Most infrastructure and crops across the dam have been destroyed. The Freeside sharecropping farms can supply the city on a meager level.

WARNING: RISING CRIME
There has been a shallow but steady increase in petty crime. Unless you want capital punishment for these offenses, a police force needs to be created or a jail constructed so the Securitrons can do that role as well.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

WARNING: UNKNOWN FACTION
There is an unknown faction that has an unknown amount of spies within your territory.

WARNING: CAPTURED GHOUL
An injured hostile ghoul has been captured and taken to McCarran, waiting for interrogation.

WARNING: DAM DAMAGE
Fighting on Hoover has damaged much of the surface-level infrastructure. While it does not currently impact performance, it should be fixed to avert potential disasters.

Suggestions:
Train pilots for the vertibirds
Improve military equipment
Expand Military
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Loot and clean up from battle

Due to the fierce fighting witnessed on all fronts, mercenaries have the required experience to have Moreno acknowledge them as soldiers. They would need to be equipped with standardized equipment, but training has been replaced with baptism by fire. On top of that, 20 soldiers are able to become “shock troopers”, though need 500 caps each to upgrade equipment necessary.
>>
>>4929607
>Courier Action
Get Ulysses and crucify the bastards. Meet with our Brain and Mobius about research, Securitron building (including their missile production), and a robo-scorpion defense for Big MT.
>Military Action
Build prison, interrogate ghoul. Dirty Dozen and other heroes get Luxury treatment, the survivors get a bonus this week, have the Securitrons return to their former posts. Yes, to all the upgraded military personnel.
>Industry
Get our ammunition industry up and running.
>Scavenge
Rex, Roxie, and Veronica go clear out the NCR correctional facility, then clean up the mess at the dam.
>Repair
Dam with Raul
>Tourism
Build a memorial at the Dam and Cottonwood Cove.
>Other
Figure out that fucking range in Black Mountain that should've been finished first thread.

If you wanna switch out some actions with repairing our farms, recruiting individuals, or other stuff, I'm game. I want to move on as fast as we can now.
>>
>>4929599
We can include another memorial to the 2nd Battle of the Hoover Dam, dedicated to all those who fought and died there as well.
>>
>>4929607
Also forgot to mention that most of the Securitron ammunition has been exhausted and will need to be refilled.
>>
>>4929637
Do it, I don't care how much it costs.
>>
>>4929637
Except for the lasers
>>
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>>4929607
>Courier Action
get ulysses and search and destroy the bastards
Interrogate the ghoul at McCarran
>Military Action
Start a recruitment campaing to bolster our numbers
get the new guys to clean the ghouls
>Industry
Transform vault 3 in a weapons/amunnition factory
>Scavenge
Loot and clean up from battle
Send them to dry wells to get anything
>Repair
Fix the dam before there are more problems
>Tourism
Build a memorial for the fallen
>Other
After we are done chasing the fuckers meet with CHOMP LEWIS
>>
>>4929605
>LOSSES
22 Securitrons damaged, 8 destroyed
120 Mercs injured, 540 killed
20 soldiers injured, 48 soldiers killed
2 shocktroops injured, 4 killed
3 Boone squaddies killed


Frankly, this is actually a lot better than I expected but worse than I hoped: the soldiers / mercs are easily replaced even if the shock troops and Boone's are a bit more difficult; the loss of more Securitrons troubles me but equally we made out like bandits frankly. Also - fuck me, the farms have been destroyed, we need to replace those again.
>>
>>4929607
Shouldnt upkeep be lower because some mercs and soldiers died?

>Courier and Ulysses
Go ghoul hunting. Take some Securitrons with us for the road. Take as many abled bodies hatred filled, revenge seeking BoS, Soldiers, Mercenaries, and super mutants we can, and go hunting. Buy ten additional brahmins(bulls)+carts, and 10k worth of surplus ammo.

>meeting
Big mt

>military
War memorial, service, and commissioned statue before we go hunting. We should do a speech (DO ANONS SPEECH!), specifically while we still appear injured just wo people know how hard we fought.
I'm fine with recruitment or Correctional Facility for the other action.

>Industry
Goodsprings improvement

>Repair
Pearl. We cant fix the dam while its soaked in corpses and bodily fluids

>Scavanging
Divide both between the Dam and Dry Wells.

>Tourism
Goodspirings

>other
Fuck you Blackmountain.

>>4929614
>>4929687
Revenge or not, dont we still owe Goodspring?
>>
>>4929773
I'm honestly expecting some other catastrophe to befall our agriculture industry yet again.

>>4929775
>half of our standing forces dead
>still pay the full upkeep

I'm going to shoot the person pocketing the upkeep, I swear to god.

>Revenge or not, dont we still owe Goodspring?

We do, and if that wins I won't mind, but I want to solve the ammo problem so that shit at the dam never happens again.
>>
>>4929785
>>4929775
The upkeep has changed.
>>
>>4929775
Fuck it, I'm willing to switch it to Goodsprings if you want. We'll get on the ammunition industry next turn though.
>>
>>4929785
Mounting Gatling laser emplacements should help half the issue.
>>
>>4929801
We'll do that with our millitary action next turn. The 4th Battle of the Hoover Dam will not be the same disaster as the first. We'll also put these lasers at other critical points to harden them.
>>
>>4929775
sure we can do it after the memorial
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>>4929687
supporting
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>>4929810
We also have that huge AA cannon on the west side of the dam that we know works and has ammo. It didn't seem to play any role in the battle, not sure if it couldn't be used for ground warfare or just got forgotten about.
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>>4929867
>>4929846
Awe shit a majority vote. Well when we do go Ghoul hunting, can we at least take a bunch of angry people with us, ammo, and robots?
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>>4929869
My interpretation was that once anons found out they were AA, they did not want to buy ammo for it
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>>4929869
We didn't have enough action to sue up its use before the big fight. I think.
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>>4929871
the more the merrier
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>>4929687
Backing this list

What a huge battle

>>4929353
Thank god for the Enclave!
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>>4929872
Didn't we already buy +10 shots for the AA guns?

Does no one want to deal with the Goodpsrings issue? What's up with that? We've already been putting this off for months. Any longer and it'll become a ghost town.
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>>4929872
You're shitting me, right? I said buy 16 shell for each, and I thought most agreed. If this was the think that would've made a difference in the battle...

Now I'm mad all over again. I'm going to take a break from this now.
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>>4929882
You said but them, had two other anons say no because it wasn't actually artillery. That's the rubs buddy
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>>4929872
Given you could fire it in a quest to assassinate Kimball, I figured it would have at least some ammo onsite to begin with unless the NCR stripped it all when they shipped out, the cheap bastards. The question was more as to whether we could angle it low enough to hit ground targets, which I know many AA guns can do.
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>>4929885
NCR took the shells, as mentioned in first thread. I think I remember Raul fixing them so they could depress that low
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>>4929879
You got my support when it comes to Goodsprings now.

>>4929884
Not how I remember it, but this entire battle was a clusterfuck, so I'll charitable attribute this bullshit to that and just take a break from this whole affair. Like fuck, we had the caps for it lads.
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>>4929889
Easy to miss stuff in these megathreads of discussion, and now I'm salty too. Well, we'll have it for next time at least if we end up buying some shells for it like we should have done beforehand, though when facing a semi-living tsunami I'm not sure what difference 10 AA shells would have made.
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>>4929896
>>4929890
If it's any consolation, 10 shells wouldn't have turned the tide, bad rolls withstanding
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>>4929904
This is an important question. Did we personally kill enough ghouls to get the third rank of the lord death of murder mountain perk?
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>>4929933
Of course. Pimp Boy tracked another 700 kills during the fight
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>>4929948
How many more kills do we need for a fourth rank?
Do we know how to make the weapon binding ritual tribal drug? I like to combine that thing with the melee attack speed perk and the dead horse whacking stick whenever I play a melee build.
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>>4929607
>Due to the fierce fighting witnessed on all fronts, mercenaries have the required experience to have Moreno acknowledge them as soldiers. They would need to be equipped with standardized equipment, but training has been replaced with baptism by fire. On top of that, 20 soldiers are able to become “shock troopers”, though need 500 caps each to upgrade equipment necessary.
Let's not upgrade the majority of the mercenaries to soldiers just yet. Upgrading all of them would cost a shit ton of caps. What we can do is get those shock troopers. From what I understand, shock troopers are a step above the average soldier. It'll be worth the 10k.

Could you include expenses notes in the pastebin too so we can recall wha LTE we're paying for over time?
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>>4929785
Potentially but that just means we've got to get better at agriculture. I'm thinking production of fertilisers, computer simulation (since the NCR clearly know how - the Followers we've got ought to be able to explain the principle / get it working and if not the BOS certainly will), the purchase of a vast number of additional livestock and also diversification of the method of food production to include fishing and mushroom / cave farming.

Frankly, we might want to see about expanding north / beginning to trade with tribals solely so we can trade for food off of them in return for metal tools and such. That or we might consider it as a option for our first researches in terms of GM crops and super-fertilising - maybe a growth ray or something.

>>4930587
Eh - I'd rather not get the shocktroops but instead get the soldiers honestly. Fact is we've just lost a huge amount of our military and we need the soldiers to perform patrols of the wastes; shocktroops are good but wasted in that role. That or we need to recruit a load of replacement mercs to shore up the inevitable holes in our patrols.

One thing we could do - potentially even to the point of it being one of the Courier's actions - is push the narrative that this is why we need to stand together and that this was a defining moment in our nation's history. The goal being to give our soldiers a definite thing to fight for ("survival" of not just themselves but humanity as a whole) and to begin the crafting of a national narrative of group-cooperation against what is fundamentally a hostile world.
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>>4930587
Yes I'll include upkeeps of everything, now that I don't exactly have to worry about five posts for a turn
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>>4929607
Uh. Do thing bout Goodsprings. The wasteland could do having some brahmin soap and other products. Maybe a springs too but damn if theres sand everywhere.

>>4930685
Anon no, no! Agriculture rolls are cures as fuck! We need to find Big Mountain, excavate all that rubble, and move the Crops A.I. dude to Vault 22 so we can actually not get terrible rolls. Please. The curse. It's too strong, stronger than RNG.
Oh and uh plus it would probably help to have that guy clean up that vault in Zion valley. If we can get some scribes or followers out there, we could potentially have two produce farms to sell to the tribals.

I like that courier suggestion. Perhaps it would be worth it to help define the nation further. Did we agree upon a kind of government yet?
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>>4930761
>Did we agree upon a kind of government yet?
Don't think we did. There's been a few arguments over this, none of which reached a broad consensus though some kind of imperial authority seems to have the most support iirc.
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>>4930900
Ulysses: Centralized power is the best possible choice in the current environment. Even the NCR's most successful president served a life term under the guise of being elected. There's just too much work to do, too many outside threats to rely on the slow process of democracy.

That's not to say it shouldn't be an eventual goal, but with you in charge, some centralized authority is preferred, almost necessary.
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>>4930928
Based Ulysses. Time to bond with our newest friend over some roasted ghouls.
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>>4930928
With this in mind, I had a think about how we could structure our administration and came up with a draft proposal (at risk of starting the bickering again).
We're at the top of it all with absolute authority and the final say in any decisions. Ulysses is supposed to be of more like our co-ruler than a subordinate as we agreed to when he came on board.

Underneath us, we have our council structure, split into three "wings".
On one side you have technocrats, people who know their shit and have a good understanding of how stuff works and will likely be put in charge of projects or agencies that require technical and professional knowledge more than politics.
The second is a set of elected local leaders, representing the various towns and locales around the Mojave. Their job is to provide citizen representation in our government and be our link and ear to the ground, keeping us in touch with the grassroots population and their issues. They also have a limited degree of autonomy, able to take decisions on behalf of their district to provide a local touch to management and avoid clogging up the upper layers with trivialities.
And thirdly is our "clique" if you will - some of our existing advisors will be in the technocrat category, but this is for miscellaneous people who we are close to and personally trust the judgement of in the belief that bring valuable insight to the table.
Together, this council serves as both our advisory body and a decision-making on as well to which we can delegate certain aspects of our administration to when it becomes too much for us to handle on our own.

Of course this is a simplification and there's a lot more to forming a proper government, but I thought I'd throw it out there for discussion.
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>>4931102
Nice graph, good points,
I like the "3 pillars of new vegas" idea
>>
Well, that was a shitfest, wasn't it? It'll take a lotta work to take care.
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>>4929896
>>4929904
It was 64 shells, 16 each. Nothing that'll turn the battle, but shells not being being bought because it's 'AA' is so ludicrous that it really put me in a sour mood.

>>4887191
>>4887204
>>4892381
The original vote and said support.

>>4892536
The vote to confirm.

>>4892547
>>4892576
It looks fine.

>>4892659
Begin rolling (Vote settled).

>>4893315
Fuck, these are AA shells, not artillery shells, can we change the shells (I assume this is the negative vote).

>4893827
Artillery guns are capable of being turned nearly horizontal, treat it like Flak 88s.

>>4893829
A question, not a negative vote.

I can see how you may have assumed that last one was a negative vote, but it wasn't. And this all happened after the vote was confirmed and settled. In the grand scheme of things it may not have mattered, but it certainly wouldn't have hurt, and I'm more focused on the principle at play than whether it would have been relevant anyway.
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>>4931165
Damn it. didn't get everything out the first time.

Well, seems like we'll need to do a lot of work to rebuild after we crucify whoever that was.

By the by, I'm reminded of that one group from The Walking Dead that disguised themselves as zombies and used hordes to direct attacks at settlements. I'm gonna take a guess and say that was probably what happened with the horde.
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>>4930685
Agree on the narrative, but having more shock troops would just bea boon in general, and we are swimming in caps atm. We should do a general push to recruit more mercs sooner rather than later though, as we finally got the experienced core of our military down now.

>>4930928
Based Ulysses.

>>4931102
I like the diagram man!

What does Ulysses want to do anyway? I don't mind treating him like a equal, but I want there to be no confusion in our government if there's a disagreement.

Have those who have contributed to the town vote, otherwise that looks fine in the short term. The local leaders are going to expand and become bloated, so we may have to switch to regional leaders to cut the bloat, so long as everyone interests are represented in the region, but that seems like a fine way to structure our local governance of the New Vegas region.
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>>4931169
Aye. My bet is that they were the non-feral survivors of Dry Wells.
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>>4931183
Instead of Mercs, what if we did a local recruitment drive instead to see who's interested in joining up?

>>4930928
Voting for upgrading our 20 soldiers to join the Dirty Dozen(s), and upgrading all the mercenaries to soldiers if that means they'll understand protocol and ranks just as gud. That just leave Moreno more time to drill fresh new recruits. Oh and also upgrading all merc grade equipment to soldier grade. That should give us enough power to withdraw most of our soldiers from Fireside to start patrolling up north.
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>>4931192
Why not both? We need some people in the military that have roots in the region (and are not spys for another cause). Manpower is my main worry, hence opening recruitment to mercs.
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>>4931203
I dont understand your point. I'm arguing for getting more soldiers and shock troopers on the quick instead of waiting months to get 30 or more at a time.
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>>4931207
I was talking about you local recruitment drive idea, I already agree that it's better to upgrade all of our military personnel now than to wait on it.
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>>4931102
Sounds decent - fulfils the requirements I relatively speaking want filled. All I would say is the division between groups 1 and 3 is entirely artificial - realistically this government only has 1 and 2.

Also what you've basically just made there is the Courier as Monarch, the companions / technocrats as the Civil Service and the elected as the House of Parliament. TLDR - UK government if the queen decided to exercise authority.

>>4931183
I want more of those too but I'd rather get soldiers and mercs than shock troops because we've got patrols to fulfil and that needs numbers not quality particularly. Especially since I want to start expanding north a little in hopes of securing our heartland against raiders and shit.
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>>4931221
Oh, so do the upgrade of all our current forces, then do a little of both a recruitment drive and hiring more mercenaries?
I don't know if someone already shot this idea up already or not, but if we brought Diod Jefferson to the Lucky 38, he could probably so some radio wave filtering to catch some spies for us.

>>4930928
I have a question for Farkas. Where did Doctor Usinagi get all of her Implant for the New Vegas Clinic? Did she make them herself? Export them from the NCR? A Followers facility? A finite number from a lucky scavenging trip? Does she have any full limb prosthetics?
How many of our soldiers and mercenaries are missing entire limbs? I won't stand to leave all these brave men and women to rot away in some gutter.
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>>4931227
We can afford the shock troopers. It's only 10k more.
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>>4931228
Farkas: If memory serves me correctly, they were imported from the NCR, where they are mainly made in Vault City. Though it's not unusual to find then scavenged in high-tech industrial cities and centers. As for full limb prosthetics, she does but they aren't exactly cheap. It's a shame too because around 40 of those injured at the dam aren't fit for further military service because of a loss of limb
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>>4931227
I don't see the problem with shock troopers doing patrols, the Desert/NCR Rangers seemed to do it fine. We can just place them in Freeside for the moment if needed, free up soldier for patrols.

>>4931228
>Oh, so do the upgrade of all our current forces, then do a little of both a recruitment drive and hiring more mercenaries?

Yes. I'd rather we keep Blind Diode Jefferson at Big MT, but he can certainly help with monitoring the radio waves from Big MT.
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>>4931227
GOD SAVE THE MAILMAN!
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>>4931227
Also TLDR- The Imperial Japanese government. The Emperor Hirohito was really restrained culturally from getting involved with the day-to-day politics of the nation.
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>>4931287
What a faggot
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>>4931183
iirc Ulysses wants to basically be our right hand man to help us in building the nation, but also serve as a kind of commissar to keep us on the straight and narrow and a sanity check to stop us becoming tyrannical or incompetent.
The distribution of "seats" can be worked our later, but in the meantime I think the number of settlements (that are more than just a couple of shacks, that is) is low enough for them to have one each at current. Since the council does not vote on issues like a democratic legislature, weighting seats to settlement size isn't that big of a concern though big ones like Freeside may still need to be split up because of their size.
>>4931227
I am aware of the blurring between 1 and 3, and in the short to medium term they may as well be one bloc, but I want to make a distinction between appointees who are specifically appointed for their competence and qualifications (practical or otherwise) and those on personal favour (this would always be a small group), since a number of our companions would not fit cleanly into bloc 1.
>>4931287
The relationship between Hirohito and the Japanese state had some pretty interesting power dynamics. On one hand he just sat on the throne and looked sparkly most of the time with little de jure power, but on the other hand he wielded overwhelming cultural influence whenever he did decide to weigh in (directly or indirectly) and his support (or lack of it) could make or break governments and even cow the almighty Army and Navy into doing what they were told. When he spoke, people sat the fuck up, they listened and they obeyed, he just didn't do it very often thanks to cultural convention and sure-I'll-go-along-with-that. He was so reclusive that his surrender speech on the radio was the first time he had ever spoken in public.
>>
I still don't understand why some anons only want the shock troopers, or only the solider upgrades. We have the caps to pay for them all, and we can make up for the price difference in the next turn by investing more into tourism like action (not exclusively the tourism action).
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>>4931353
Frankly, I'm expecting some other disaster around the corner, and I want to make sure none of the other factions try anything from a perceived weakness (via lack of numbers).
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>>4931238
We have several Vaults in the area. If one of them has a GECK, could we consolidate all the resources and get a Vault City 2.0 up and running?
We've practically been through all of them. Did any of the Vaults have industrial equipment that could be used to make cybernetic limbs?
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Cachino: Hey boss, I just wanted to bring something up I've been realizing over the last few weeks. I'm no expert but I don't see a world where the NCR and the Legion ever come to peace, so it's a war of annihilation. If the Legion keeps winning, and they are so far, they'll push farther and farther into NCR territory. It's obvious to a smart guy like you, but if the NCR tourists can't here safe, they ain't getting here period. And the Legion aren't the gambling type.

Hate to be the bearer of more bad news, but some of the casino bosses are feeling the plunge in traffic. You're not to blame, of course, but you are the big boss, so everyone kinda looks up to you for this. We're havin' to tighten our belts and want to know what you're gonna be doing to bring people back in.
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>>4931389
Since when has the Legion been on the offensive? I thought the NCR was the one doing that at the moment, just failing at it.
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>>4931389
One word, Cachino. Zeppelins.

That, and changing the tourism action to draw them in. We can pair this up with Black Mountain poking around will do the trick. We'll make out a tourism action on Goodsprings and an industrial action on zeppelins next turn.

>>4931389
>If the Legion keeps winning, and they are so far, they'll push farther and farther into NCR territory.

He wants a contingency plan in place if the Legion starts threatening the Mojave Outpost trail proper. The Casinos and tariffs are majority of our government funding atm, so it a smart precaution.
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>>4931389
>I don't see a world where the NCR and the Legion ever come to peace
True - but we want this constant war to continue.

If the NCR gets too strong they’ll try and annex us. If the Legion gets too strong our tourist caps will dry up…and they probably try and annex us.

Once we’re back on our feet, we need to do something to give the NCR a temporary upper hand
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>>4931456
We just need to keep the fighting in the other side of the Colorado river. Simple as.
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>>4931389
If we're feeling the squeeze, the NCR has it worse. Give it another month or two to let the NCR feel the pressure, then we'll renegotiate the terms and services with them. We'll probably get a better deal considering how desperate they are.

>>4931238
How's the Forecaster? Does Farkas have any ideas on how to get additional facilities to produce implants and limbs? Does Veronica know if the BoS have any industrial equipment for making cybernetics or implants?

>>4931415
The Legion has always been on the offense.

>>4931421
>Zeppelins
And where would we get the helium/gas, steel, technicians, tools, and facilities to make those? Not to mention what're we gonna do to keep assholes from shooting at it with AA guns when in the air, or pistols when on the ground? Couldn't we do something that's not a giant bag of flammable gas, like an agents of Shield Flying Fortress with four to six turbines? For something way down the line. I think a motor pool would be more of something we can and should do before considering flying burning death balloons.

>>4931456
Simple. Tax both sides for crossing our borders.
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>>4931461
You mean as a cheap and affordable solution for transporting NCR civilians across the wastes? Are the NCR going to shoot their own civilians sky high? The helium, resources, and technicians will be annoying to get, I'll grant you that, but it's infinitely more affordable than some pie-in-the-sky Flying Fortress, at least in the short term. Just because you're biased against them doesn't mean it's an idea without teeth.

>Simple. Tax both sides for crossing our borders.

So that they will start fighting in our home turf? That's such a silly idea anon, it's almost as laughable as creating Shield's Fly Fortress from thin air.
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>>4931461
We haven't heard an awful lot of news out of the NCR-Legion war, all I recall being stated last thread is that NCR offensives into Legion territory weren't going so well, but the NCR was nonetheless the one on the attack. The tables must have dramatically turned recently for the NCR to be the one being invaded instead.
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>>4931478
>cheap and affordable
Why not reinvent commercial jumbo planes instead? It'd be much faster than zeppelins. What I'm worried about is some random fucko with a big gun, or some Legion guy with an AA gun aiming that thing at one of those planes. They don't grow on trees after all.
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>>4931493
While I agree, affordable fuel for those jumbo jets will be a big concern. Solve that, then we're mostly set (we also have advanced engines, proper parts and electronics, skilled personnel to pilot, maintenance, etc to worry about as well).
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>>4931493
As far as I know, there are no jetliner wrecks in the Mojave, not that we would have the ability to fuel or maintain them anyway. If we manage to get that small jet or one of the cargo planes (and convert it) running then we could fly people in and out, but the numbers would be small (the cargo planes are C-47s, the DC-3 passenger variant of which carried 2-3 dozen passengers).
I assume there are no northern routes to the NCR we could look at attempting to reopen that didn't get snipped by the Divide?
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lX Legion Headquarters, New Rome.

The last two weeks have been a blur of activity as you've created what amounts to a series of Empire-wide reforms, aiming to transform units into more cohesive and multi-use instruments.

You've been working with a handful of Centurions, Legates and other notable military leaders, pooling decades of experience into practical applications, all under the watchful eye of Lucius.

The head of the Praetorian Guard has been the overseer of this little project, reporting every interaction and decision straight to Caesar himself. It's not lost on you that this special assignment has the possibility of catapulting your career, or landing you on a cross.

You've nothing to worry about, of course. You were chosen based on your exemplary combat record. In passing, Lucius had mentioned you had every trait of a Legate, high praise from him indeed. All that you're missing is the decades of necessary combat experience.

Leaving the headquarters for the day, you take note of the construction currently going on around you. Slaves and freedmen alike scamper around, rolling wheelbarrows or dragging pallets of stone.

While every part of the city is getting some level of attention, it is hard to miss the aqueduct, the gigantic concrete marvel casting shadows over parts of the city.

It's second only to the Temple of Mars, or it will be once it's finished. Marble has been shipped in for months, waiting patiently for the steel and concrete skeleton to be finished. You're not sure if there's anything that can match it in the wasteland, especially in the degenerate and corrupt NCR.

Taking in the sights and sounds of the capitol, you fail to notice the Praetorian Guardsmen before you nearly smack into them.

Stiffening to position, you salute the pair.

Centurion Publicis, you are ordered to report to Caesar's palace immediately on request of the mighty Caesar himself.

Short and sweet, they march off without waiting for a response. Not that you'd have any choice in the matter. Thankful to still be in your military garb, you make haste towards the center of the city.

Unsurprisingly, the security to enter his palace is even more extreme than to enter the city. Surrendering your trusted gladius, a Praetorian Guard escorts you to the inner sanctum for the bearer of the torch of civilization.
>>
Entering his throne room, you’re struck by its majesty. Beautifully carved marble pillars draw your eyes to a skylight with crystal clear glass. Another rarity in the wasteland. The walls are covered in green foliage, fresh water running throughout the room, creating a fresh atmosphere in the otherwise dry desert.

The centerpiece of the room, however, is the 20 foot tall statue of Caesar himself, looming over his sanctum. A stark reminder to all those who come before him.

Remembering proper etiquette, you turn your eyes back down to the floor, taking note of the ornate tiles. It seems to depict major Legion battles in a mosaic style.

....don’t care about the East. As long as we slow our expansion and continue trade, they won’t be an issue. The NCR is all that matters now.

The mighty Caesar is in conversation with Lucius and another man who wears a wolf’s head.

The man with the wolf’s head nudges Caesar.

Your body falling into instinct, you kneel.

[Mighty Caesar, son of Mars,I am reporting to you.]

Stand, Centurion Quintilius Publicis.

You rise to your feet, maintaining perfect composure. Caesar’s two companions stare in silence.

I understand you’ve been working with your peers to enact a series of….much needed reforms to the Legion. Is this correct.

[It is, Caesar, though I can hardly call them peers, they far exceed me in both experience and skill.]

Humility is welcome in small doses, Legate. You were personally chosen based on those exact qualifications, I want you to act like it.

Your heart drops into your stomach.

[O-of course, Caesar. I apologize for any insolence on my part. I humbly ask for your forgiveness if I am at fault, but did you call me legate?]

You are forgiven, Legate. You are also not at fault. Against the suggestions of my advisors, I have decided to expedite your career progression. New tactics must be used against the degenerate NCR and you embody everything the Legion holds dear. The Ninth Legion is going to be the first to roll out these reforms and I can’t think of a better man than you. Congratulations Legate, you will do well to not fail me.

He turns on his heel and leaves the room, his crimson cape fluttering behind him.

You forget to salute, raising your hand as he leaves the room.

You’re escorted from the palace, your mind and body numb to the news.
>>
>>4931511
Say I've had an idea. How good are the guidance systems and range on those big-ass missiles we got hold of? If we end up at war with the Legion somehow, could we send one to blast Caesar out of bed?
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>>4931353
We do have to keep some caps for other stuff. I mean assuming we want to replace the farms that's at least 35,000 (assuming we can salvage 50% of prior investment - might be a complete writeoff).

>>4931389
>We're havin' to tighten our belts and want to know what you're gonna be doing to bring people back in.
I mean my solution is to push our borders away from Vegas, construct defensive hard points, expand our military and create new entertainments. Improved security and enticing facilities should suffice.

In terms of "long term" if The Legion starts pushing the NCR that hard I imagine we'd start helping the NCR. Simple fact being that we aren't in a position to not both for economic and military reasons (NCR might kill us - Legion will kill us).

Also >>4931421; zeppelins / aircraft are a option as well but realistically if we can secure northern expansion that'll result in the creation of alternative border-crossing points with the NCR which'll reduce the importance of the existing ones since they'll be just one of many rather than one of a few.

>>4931461
>And where would we get the helium/gas
Hydrogen can be produced from water easily using application of electricity and is a good lift gas.

>steel
Aluminium is a better material but your point remains somewhat intact; mining and refining industries will come online in time.

>technicians
Eh, that's a bitch for any project.

>tools, and facilities to make those?
Most of the stuff we need for airships we'll want for other purposes. Engines, air-tight materials, metallic refining / mining, glassworks, electronics, complex chemistry, etc.

>Not to mention what're we gonna do to keep assholes from shooting at it with AA guns when in the air, or pistols when on the ground?
AA guns are rare, probably not well maintained, require specific ammo and worst of all are a bit of a bitch to move in many cases. Also they'd be flying over NCR-Legion lands between us and their destinations - either the Legion is at war with us in which case tourism is a bit of a low priority (compared to working out how to not die instantly) or they're not actively assaulting us in which case if they know those airships are ours, they won't be attacked.

>Couldn't we do something that's not a giant bag of flammable gas, like an agents of Shield Flying Fortress with four to six turbines?
Almost certainly not. At best we might use some airplanes but they require more fuel (which means either high tech industry for nuclear / electric planes OR lots of farms and basic industry to support biofuel engines) and are even worse in terms of producing / maintaining / flying.

>>4931515
>....don’t care about the East. As long as we slow our expansion and continue trade, they won’t be an issue. The NCR is all that matters now.
Midwestern BOS? Possibly - wouldn't put it past them to not care about a bunch of anti-tech tribals effectively doing their job of keeping tech out of people's hands for them...
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>>4931505
Ethanol or power Cores

>>4931523
Survivalist said the missiles are primed and ready. We could probably hit them right now if we wanted to.
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>>4931515
Can we scavange the vaults for Pip boys? Will pip boys have a statistical benifit to certain rolls?
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>>4929687
>>4929775
>>4929867
>>4929877
If you all can't be convinced to helped good springs, then might I suggest changing the Industrial action into something more specific? Where are you going to find the tools materials, and personnel to make these weapons and ammunition? Shouldn't we account for all of those first? We would need weapons smiths to produce the goods, and know the locations of the specific mines to mine for copper, zinc, and lead to make bullets?
Perhaps the industrial action would be better put to use improving the Freeside administration building so we can further define everyone's files (birth, age, gender, blood type, previous occupations, current occupations, injuries, illnesses, etc). There are tens of thousands of people in Feeside, and there is bound to be some 'down on their luck' people who can fulfill some of the things we need them to do. Maybe there's a junkie that was an ex-engineer from NCR territory.
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>>4931714
Both good ideas anon - but I like our current list. Suggest these for next turn.
>>
Cachino: I'm no generalissimo like you are, but it only makes sense that if the NCR doesn't go into Legion territory, the Legion will go into NCR territory.

I don't know what zeppelins are but transporting NCR tourists could be an alternative. We seem to be on okay terms with the skirt-wearers so if our trains or what have you take the tourists here, they can't really do anything about it can they?
>>
>>4931714
Literally how will you convert Vault 3 into a weapons and ammunition production facility? Who's gonna make the ammo? Where are you sourcing the materials from. That's the problem. If you just say "I'm gonna buy all this equipment" then we'll be wasting money without having any people qualified to use them, nor have the materials for then to process. Would it not be better to invest in the long term solutions, than the short term ones when converting the the Vault in a weapons manufacturing facility will result in a fraction with no one to work in it?

>>4932097
Aye trains sound like the solution.
>>
>>4932165
Get the Gun Runners to invest majorly in the New Vegas arms industry, and nationalize it later if NCR relations sour. Or we can gather up all the independent makers of weapons and ammunition, bankroll the equipment, and fully nationalize it. I don’t really care how we do it, I just want it done so that the same logistical nightmare at the dam never happens again.
>>
>>4932185
You get what I mean here (>>4932188), right?
>>
>>4932188
>Get the Gun Runners to invest majorly in the New Vegas arms industry
What exactly does that entail? What's the difference between doing that, or buying a shit ton of surplus ammo?

>nationalize it later if NCR relations sour
????

>Or we can gather up all the independent makers of weapons and ammunition, bankroll the equipment, and fully nationalize it
I think I understand that. I can get behind that. Now this sounds more reasonable than saying "Transform vault 3 in a weapons/amunnition factory, roll dice things happen".
>>
>>4932385
>What exactly does that entail? What's the difference between doing that, or buying a shit ton of surplus ammo?

We give them incentives to move their operations here, and the difference being that they'll move equipment and experienced personnel into the region, so we ain't relying on foreign trade for our military's ammunition.

Nationalizing the Gun Runners in our territory would effectively be us taking over their operations personally, but that would only need to happen if there was extensive NCR fuckery and the Gun Runners were planning on pulling out of the region proper.
>>
>>4932097
Running trains actually sounds like a great idea.

Are there any derelict trains in the Mojave?

Are there existing rail lines between us and NCR territory that could be repaired?
>>
>>4932615
Found my own answer - and it looks good!

- A lone train engine sits on the tracks at the Boulder City train station.
- One is attached to several boxcars in the Gypsum train yard.
- One can be found in the rail yard at Callville Bay.

We just need to refurbish them, fuel them and check out the tracks between us and the NCR.
>>
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INDUSTRIAL DEVELOPMENT

Bear Construction

Due to increased economic opportunity, and the Novac Scrap Facility, a notable construction firm from the NCR has relocated to the Vegas Outskirts. Equipped with engineers and foremen, the firm has started hiring Freesiders for manual labor positions.

For a fee, they are capable of undertaking construction, refurbishment and design projects, able to source their own material, manpower and other logistical hurdles.

Support for these companies will only further incentivize others to also relocate.
>>
>>4932715
Fix the Correctional Facility and beautify Goodsprings, maybe get some hot springs working. Maybe we can turn Cottenwood into a swimming pool resort?
>>
>>4932715
What can Cass tell us about the company? Are they sketchy?
>>
>>4932741
Cottonwood cove is a god damn crater. We'll need to come back to that way later. There ain't no hotels or bungalows anymore.
>>
>>4932779
;_;
>>
>>4932715
fix the dam before something happens
>>
>>4932776
Cass: No more than usual, I think. The normal political bribing, taking advantage of lax workers laws, bloated government budgets.

Truthfully they came out here, or at least opened another branch, for the lack of taxes and regulations.
>>
>>4932800
Hey Cass watch this.
>Upgrading taxes for companies from low to moderate
>except for the Shady Sands Caravan Company. They nice peeps.
Oh and what can Cass tell us about the Shady Sands company?

>>4932791
I give no shits about another construction or scavenging firm. I want me some god damn tutors. Aren't there some disenfranchised or disillusioned professors that'd like to move to Vegas?
>>
>>4932805
>implying companies won't train our people if they develop a large enough presence in New Vegas

Also, this is probably our best way to fix the dam.
>>
>>4932809
The dam is still functional, it still has the original NCR technicians working on it, and we're getting all our Handimen and Raul to fix it. It's gonna be fine. If you mean by increasing it's efficiency then you might want to consider hiring BoS scribes to people just as adept.
>>
>>4932816
If Raul and his Handymen can fix the surface-level infrastructure, more power to him. If he can't, I'll take my chances with the company fixing the dam instead of leaving it as a future problem to befall us.
>>
>>4932819
>If Raul and his Handymen can fix the surface-level infrastructure, more power to him
It was the majority vote, so we'll see soon enough.
>>
>>4932816
The dam does have only four out of six functional turbines, and the two that the NCR never fixed that are still hobbling its power production by a third. Repairing those would be the most straightforward way to up production, however they might require more specialised engineering teams and parts.
>>
>>4932847
These are construction workers, not engineers. If we want the other two fixed we'll want to talk to the BoS about it, not a construction company. A company with a bunch of specialized engineers would probably be a better choice?
>>
>>4932853
We could probably contract a company from the NCR to come and do it, but it would also likely be very expensive and raises the question of why the NCR never did it. Maybe they could just never get the resources our here to do it in the decade they owned the dam for, or it was a very slow process.
>>
>>4932864
Never mind, the Dam did have all six turbines functional at some point in the last few years. It seems two of them may have failed, which means they would require repairs rather than a total restoration to scrape off 200 years of rust and grime. We should get Raul on assessing what would be needed to repair the machinery after he's done prettying up the masonry up top.
>>
>Take 50 Securitrons, ask for volunteers from the BoS, Soldiers, Mercenaries and Jacobstown. (Estimated 15,000 caps to replenish necessary ammunition). I assume Boone and his squad will come

>Go to Big Mt. and discuss potential manufacturing of Securitrons and Roboscorpions

Military
>Secure NCR Correctional Facility for future use, station garrison
>Issue a speech, commemorate the day as a national holiday, stress national unity. Ask for volunteers (Will be slowly trained in batches of 30)
If you guys want to create a statue or memorial, will want to decide what it looks like. A statue like for the Ranger Unification, or a plaque like at Boulder.

Industry
>Begin work on Goodsprings, turning it into a sort of spa-retreat for traveling NCR citizens (12,000 caps to start initial program)

Scavenge
>Dry Wells (Veronica)
>Post-battle (Rex and Roxie)

Repair
>Cosmetic damage on Dam (Raul)

Tourism
>See Industry

Other
Black Mountain

Also before I ask for rolls

UPGRADE TO SHOCK TROOPERS (10,000 caps)
>YES OR NO

MERCENARY UPGRADE (300 caps each)
>YES OR NO
>>
>>4932943
>YES
>YES
>>
>>4932943
Yea, that looks good.

>YES
>YES
>>
>>4932943
YES
YES
>>
>>4932943
>Go to Big Mt. and discuss potential manufacturing of Securitrons and Roboscorpions

Weren’t all the votes for the Courier Action to:
- get ulysses and search and destroy the bastards
- Interrogate the captured ghoul at McCarran

?

Troop upgrades
>YES
>YES
>>
>>4932943
Ulysses is come with, right?

As for the memorial, I think something similar to the Vietnam memorial would be quite nice, surrounded by a waterfall and at it's center, an electric flame burning, giving it's light. This should be at where the battle ended, when it was turned. At the beginning, where the battle started, should be a statue, there representing the factions who fought at this battle, with the Courier being central and an eagle flying above all. I think that would be quite nice.
>>
>>4932968
>- Interrogate the captured ghoul at McCarran

Fuck, we're going to have to use our meeting action on that aren't we?

>>4932981
>Ulysses is coming with, right?

Fuck my writing abilities.
>>
>>4932968
I saw most three people (maybe) wanting to chase down the ghouls and go to Big Mt

>>4932982
Yes, interrogation is a meeting action, or other
>>
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>>4932943
>Y
>Y
>>4932981
How about for the memorial wall, we use slabs of broken concrete from the Dam to carve names into? I assume we actually know the names of the people we had who got killed, because you wouldn't hire someone who you didn't even know the name of (apart from us, of course).
As for the statue, I was thinking something Soviet-style, which tend to arrange and pose things to emphasise the "collective heroism" part. Each of the groups that fought have their own individual in the scene i.e. a figure representing our soldiers, the militias, the BoS, us etc.
>>
>>4932991
Alright. What do you say, lads? We replace the Meeting or Other action with interrogating the ghoul? I'm afraid he might try and make a break for it, and he might have some insight on the bastards we're going to be hunting down as well.

>>4932992
I was thinking the same thing as well. Really put out all the stops for the Third Battle of the Hoover Dam. This reminds me, we should do something to commomorate the Second Battle of the Hoover Dam, something tasteful that all sides could appreciate. I think it would be a nice touch as well.
>>
>>4932999
>We replace the Meeting or Other action with interrogating the ghoul?
I’m backing that - it’s far more time sensitive
>>
>>4932992
I'd do it. I mean, the ghoul isn't going anywhere, but I want to hear what he has to say.
>>
>>4932991
If we're using the meeting action for the ghoul, then I want to use the OTHER action for Big Mountain.
We taking Ulysses too right?
>>
>>4932943
How many Mercenaries can we upgrade?

>>4932992
+1 for concrete names and slavic hero poses, maybe have a spot like shining at it from the base to really illuminate the feature. Simple but it'll get the job done.
>>
>>4933014
Meant to link to >>4932999 RE ghoul
>>
Rolled 69 + 4 (1d100 + 4)

Alright seems we're at an agreement. Congrats everyone.

Hunting party
1d100(DT85, will be lowered if successful interrogation)

Interrogation
1d100(Roll against my dice, best of two)

Recruitment
1d100(DT60)

Repair
1d100(DT45)

Scavenge
1d100(DT60) Dry Wells
1d100(DT40) Ghoul clean

Goodsprings
2d100(DT50)
>>
>>4933491
It's a -4, so my roll is a 65
>>
Rolled 47 (1d100)

>>4933491
get back ere you rotters
>>
Rolled 90 (1d100)

>>4933491
>>
>>4933585
poggers
>>
Rolled 21 (1d100)

>>4933491
I did late night reading. Vault 3 was a controlled vault, so in theory it should contain a G.E.C.K. If we play our cards right it should be just as good as Vault City, and may contain some industrial equipment we could utilize or convert towards our needs. I'm specifically interested in its medical applications for implants, limbs, and other esoteric techniques. If it does contain a G.E.C.K. I think we should send it on over to Big M.T. so it can be studied and hopefully replicated.
Fallout 3's Colonel Augustus Autumn was based as fuck. He wanted to use the water purifier to get wastelanders to like the Enclave, while Eden wanted to continue the meme of killing everyone.
The NCR's OSI is dumb as fuck. They seized Navarro, but cant do jack shit with all their technology.
The Bradley-Hercules still has several salvos left, you know the thing that BTFO'd Liberty Prime? I think it would be cool if we could connect to it using Black Mountain and see if it could be hacked into, then aimed at horde.
Did you forget to add the "-" in your roll?

>85
Well shit if its gonna be that hard can we grab a could of our weapons too while we're at it? I'm down for buying explosives.

When you said 300 caps per merc upgrade, how many mercs were we upgrading?

>>4933585
Poggers indeed
>>
>>4933609
Assuming vault 3 actually got theirs, which isn't a given, they were raised and occupied by the fiends, meaning it could have been sold for scrap or destroyed.


Or perhaps its still in the flooded section that no one's been in yet
>>
Rolled 11 (1d100)

>>4933491
>>
>>4933634
Bro dont feed me that teaser. I dont recall any mentioning of the GECK in the game, so it's probably in the flooded section.

>Secure NCR Correctional Facility for future use, station garrison
Was this a military action, or a military movement action?

>>4933641
>11 for recruitment
>ppppaaaaiiiinnnn
Wait was this a re recruitment for the horde purging?
>>
>>4933658
It was a military movement. There wasn't much more than a few bark scorpions to kick out. This was recruitment for replenishment

This was.
>>
Rolled 49 (1d100)

>>4933491
Fun
>>
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>>4933641
>>
>>4933687
Oh so replenishing lost soldier numbers was the OTHER military action. Okay that makes sense now. No weenie hut jr. milk drinking mercenaries want to join the hard core mercenaries and soldiers that only drink water.
>>
>>4933491
I will waste a second Couier action on them, you can count on that.
>>
A few notes on the planned memorial. If you want proper statues and stuff, you're probably going to have to source it out. Michael Angelo is designing them but he doesn't have the facilities or skill to do that type of metal sculpting. Engraving chunks of concrete with the names isn't an issue, however, and Raul can surely hook some lights up to illuminate.

This is assuming you want the statues to be a marvel, not whatever shit heap could be thrown together
>>
>>4933708
>This is assuming you want the statues to be a marvel, not whatever shit heap could be thrown together

What are we, some tin pot dictator like Ceaser and Kimball? We're the Courier damnit, we're getting the good shit.
>>
>>4933708
Nah nah nah. Fuck concrete. We're going to Big MT and getting one of their hologram projectors. They're the reason why the Sierra Madre has all their hologram security measures. Surely they should have a projector we could reprogram.
>>
>>4933717
>>4933714
Well it seems we have some strong opinions on this, Michael Angelo will deliver his ideas soon enough.
>>
>>4933717
You mean for the statues? The concrete ain't for them.
>>
>>4933730
I was referring to using a concrete slab to record all the names, and kinda also the metal statue. A giant hologram would be way cooler.

>>4933726
What kind of metal working tools would we need? We got some smaller tools from the H&H tool factory I think, and the Ark welders.
>>
>>4933717
I'd rather we not piss the Brotherhood off with a slap in the face atm. Plus, they might try and steal that damn holo-projector
>>
>>4933743
The Arc Welders and other small amount of tools hanging around would be sufficient, it's the quality of metal and the process to melt it down to form it that no one in new Vegas is capable of.
>>
>>4933745
Post a securitron next to it at all times then. I dont see how it would be a slap to the face. We could pull some bullshit about finding it in our travels.

>>4933756
Except for the steel factory right next to Vault 3.
>>
>>4933783
It's also not as classy as a sculpture. If this was near NCR territory, I'd be more open to it, but it being near the Legion territory, I think a stone and marble monument would be more fitting and more advantageous to deterrence.

We can put in a holographic tour guide after the fact if you want, but I think a low tech monument is more tasteful
>>
Rolled 13 (1d100)

>>4933708
>>
>>4933491
Damn, this is really a dogshit turn when it comes to rolls. The only ones that were successful was the interrogation and the repair, and even then the interrogation may not be enough to help us with our hunt. Fucking hell lads.
>>
>>4933726
Was the Courier DT 90 before applying Ulysses? That's harsh.

>>4933931
Courier rolls arent explicitly failures when you roll under the threshold.
>>
>>4933951
I think it's safe to call this turn an all around failure, without counting the chickens first. Dry Wells is an especially sore point here, considering we spent a ton of actions trying to get the transportation and equipment necessary to complete it. I know one anon was really invested in the outcome of that scavenging action.
>>
>>4933951
You know, completely forgot to factor in Ulysses, and the fact that he used to be a Legion Spy, so consider the DT like 10 lower.
>>
Rolled 68 (1d100)

>>4933491
>>
>>4933991
The firestarion in Searchlight has a firetruck inside. Is it safe to assume that there is a water pump there we could use to pump the water out of the two facilities? Can we hire that one Boonee boy to make more of those rebrrathers, or buy the schematics off of him?
>>
>>4934044
That's actually a smart idea and I can't think of any reason why there wouldn't he water pumps, as well as being able to either buy the design or buy rebreathers themselves
>>
>>4934058
What actions to we need to move the pumps to Vault 3 and the factory, and buy the rebresthers design?
Does that Boomer kid want a job?
>>
>>4934058
How many more rolls do we need?
>>
>>4934082
Jack is more than happy being with his wife in Nellis. As for the water pumps, I'll say that they're at Searchlight and you'll just need to use a action trying to get them to pump. Buying the rebreathers wouldn't need a turn
>>
Rolled 36 (1d100)

>>4933491
>>
>>4934094
Unless anyone is against it, I'd like to buy the schematics for the rebreather from Jack for 500 caps, and commission 50 x 50 caps (2.5k caps) worth of them. 3k plus the salary his wife gets should be more than enough to help get all the baby stuff they'll need.
If we bring the Ghoul to Big MT to use the brain device again, could we extract additional intel?

>>4933491
Hunting party
1d100(DT85 [correction 75], will be lowered if successful interrogation) 55

Interrogation
1d100(Roll against my dice, best of two) [65 vs 90 (8 or or 4 if we're doing it or Boone), success

Recruitment
1d100(DT60) 11

Repair
1d100(DT45) 54

Scavenge
1d100(DT60) Dry Wells 13
1d100(DT40) Ghoul clean 68

Goodsprings
2d100(DT50) 36
>>
>>4934153
Scavenge
1d100(DT60) Dry Wells 13+2
1d100(DT40) Ghoul clean 68+6
Forgot about Veronica and the dogs

>>4934094
Did you forget to account for the rad environment proficiency for looting when it comes to our more veteran prospectors?
>>
>>4934153
>Unless anyone is against it, I'd like to buy the schematics for the rebreather from Jack for 500 caps, and commission 50 x 50 caps (2.5k caps) worth of them. 3k plus the salary his wife gets should be more than enough to help get all the baby stuff they'll need.
I’d support it
>>
Rolled 6 (1d100)

>>
>>4934153
Done

>>4934192
Just kill me already.
>>
>>4934192
>P A I N

>>4934058
Do
Does anyone on the council have any ideas on how to improve traffic towards Goodsprings?
>>
>>4934168
For Dry Wells? I took that into account. The trouble you guys will find is that there's not much left, after "you know who" left the place.

>>4934153
Jack will sell the schematics for 1000 caps, but it costs 250 to even build one of them.
>>
>>4934153
Also the Brian scanner got toasted when you guys used it last
>>
>>4934249
We'll need to tell the to build another one.
>>
>>4934245
>No guys it's cool I hinted that there's not much buy wandering feral
>HMMMMMMMMM

https://fallout.fandom.com/wiki/Rebreather
But it's valued at 50 caps. Odd. 1000 caps sounds fine by me.

>>4934249
Dang not the Brian scanner. It's a good thing we still have the brain scanner.
Didn't you say it was just the enclave brain that was fried? I don't recall you mentioning that the scanner itself was busted, plus Elijah was able to use it several times in the past soooooo.
>>
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>>4934262
>Giving yourself a few minutes before picking yourself up off the floor, your brain machine, and the accompanying brain, is burnt to a crisp. You poke around but nothing seems to be salvageable. Perhaps the brain was too damaged, perhaps the 200+ years of age got to the prototype.
>>
>>4934262
>But it's valued at 50 caps. Odd. 1000 caps sounds fine by me.
Ehh just 50 caps for something that lets an individual breath underwater in perpetuity seems silly. I'll say 200 caps each, due to having to source the parts.

>>4934204
Cachino: Well, don't make the place a casino. Seriously, I don't see how Goodsprings could become a tourist's attraction unless-wait holy shit that's what you do. Both New Vegas and the NCR is fascinated with you, create the "Museum of the Courier" in Goodsprings. I mean the grave that you crawled out of is itself to bring in more than enough people. Seriously, that's better than whatever stupid spa you want. Feed into the legend, courier, and let the caps flow.
>>
>>4934361
Give us 20 rebreathers then
>>
>>4934361
any chance we can take backsies the spa idea for the Museum of the Courier? Pretty Please?
>>
>>4934437
Yeah…please.

This cult of personality won’t build itself!

>The Museum of the Courier- Grand Chairman of the New Vegas Free State
>>
>>4934437
I.....will allow it....
>>
>>4934437
>>4934449
Yes, because we want our Courier museum to experience a 6.

Next tourist action lads.
>>
>>4934459
No
>>
Rolled 48 (1d100)

>>4934459
RE-ROLL!!!!

>>4934467
If we fail now, it might be easier next turn.
>>
>>4934460
We can always improve it with the action next turn anon
>>
>>4934475
I will only allow it if the reroll counts. If it doesn't, I'd rather not bother with exchanging the face of a failure.
>>
>>4934495
The reroll does not count unfortunately.
>>
>>4934678
That's a shame, but expected. Thank you for clarifying.

>>4934475
Do you really want a 6 to kick off our Courier museum?
>>
>>4934685
N-no....
>>
>>4934678
Can we throw money at the doll to increase the degrees of success?
>>
>>4934678
Fuck baskets
>>
>>4934678
So with that meeting action with the Ghoul, that's still technically a Courier roll so that was a 65 vs a 98. Interrogation successful. How much lower will this reduce the Hunting DT of 75 by?
>>
>>4934678
If we commission Bear Construction to build stuff for us, would that require a repair action, or will this not cost us an action as other people are doing stuff for us?

What kind of assets do they have? Do they have construction vehicles? What kind of equipment?
>>
>>4935379
No commissioning the company wouldn't be an action at all, so think of it like an extra industrial action I suppose.
>>
>>4935815
Can we get an estimate cost from them for:
>expanding the Thorn
>building farms, fences, and stalls for all the farmers and animals
>build the Museum of the Courier
>checking condition of train tracks
>>
>>4935815
Do we have any contacts to hire some engineering tutors or supervisors to make freesiders handimen adept?
Could we do another Mr. New Vegas hiring advertisement again, but this time focused on tech savvy freesiders who are interested in becoming handimen or better?
Can we buy our Mick & Ralph'a shop, or at the least ask then to stop making the ID's? If anything I'd like to hiring them for our blooming government owned/sponsored weapons manufacturing company.

>>4935970
Adding on to this for additional cost estimate ideas:
>building a docking and loading area in the Cottonwood Cove Crater
>improve Camp McCarran to include bunk rooms for the soldiers, giant pool for intense swimming tests, more intense and crazier obstacle courses, improving gun range with moving target
>fix Primm's plumbing problem if we haven fixed it yet
>move the pumps from from Searchlight to Vault 3 and the H&H tool factory in addition to fixing the leaks
We should have a handiman and a soldier shadowing them just to make sure they're not hedging the work so they get payed more for less effort.

How many Bear Construction action can we make at a time, per turn? One, or multiple?
>>
The men in charge of the Goodsprings project don’t have the best start. It’s hard to even call it a start, they just wandered around the town for a few weeks, taking stock of the natural resources and geographical elements. They noted that Goodsprings does have an impressive reservoir of water under the town, fresh water at that.

To bring that up to the surface in any large amounts, especially on the scale of a hot spring, would require an intricate plumbing system and heating apparatus.

There are a few buildings that could work as lodging, with minor alterations. From what can be seen currently, a spa resort, without building things from the ground up, would only be a minor stop for high-profile tourists.

Raul reports that the damage on the dam, visibly, is just cosmetic and can be fixed with a patchwork of concrete treatment. He won’t be able to replace any of the rebar that was destroyed, but something is better than nothing here.

Your handymen are getting their first taste of construction work, being led into it by easy work. They spend a day cleaning out the debris, receiving the cement from Sloan, mixing it and laying it. It isn’t the most aesthetically pleasing, but the dam is once again is out of sight, out of mind.


>>4936072
>Do we have any contacts to hire some engineering tutors or supervisors to make freesiders handimen adept?
No, Followers might have some connections back West

>Could we do another Mr. New Vegas hiring advertisement again, but this time focused on tech savvy freesiders who are interested in becoming handimen or better?
You guys can just start recruiting directly from the Freeside Administration Building. You guys have quite a few citizens who have the raw skills

>Can we buy our Mick & Ralph'a shop, or at the least ask then to stop making the ID's? If anything I'd like to hiring them for our blooming government owned/sponsored weapons manufacturing company.
Sure, a quick cease and desist order, though it's not a given it won't just pop up somewhere else. Supply and demand baby.

Also, Bear Construction will usually only do one project at a time currently, unless it's relatively small, or if they greatly expand.
>>
>>4936400
Would creating a dog training facility, checking the train tracks, and fixing a train be small enough to commission Bear Construction?

This might be a bit premature, but this is my suggestion for next turn.

Courier: memorial speech about unity to improve morale, and setting up the memorial monument (concrete slab and spotlight standing in until we can make a metal statue)
Meeting: Big MT for robot army like that one anon suggested
Military 1: hiring wastelanders and begin training giant Whitelegs/Legion dogs for the military to supliment lack of soldiers.
Military 2: ask Boomers if we can connect their training pods together use the Vertibird sim (offer to let them use the sim too as a trade)
Industrial: hire a bunch of freesiders for additional repair/handimen. What's our hire cap?
Repair: fix up all trains and train rails. Purchase all lumber we need for the task so we can get a steady supply of NCR customers. Train can also be utilized for secure cargo transport, in addition for delivery fees from passengers and cargo. ($$$$). Will require soldiers for protection.
Scavanging 1: ask Old Lady Gibson to train dogs to help with scavengers (Rex and Roxie are really good with +3 mod each). Doesnt have to be legion dogs, could be any dogs found and tamed in the wasteland (you dont have to pay dogs caps, only food, water, and love)
Scavanging 2: bring pumps from Searchlight to pump out all the water and fix leaks. Search for G.E.C.K.?
Tourism: Museum of the Courier
Other: Meeting with Marcus+Keene to improve relations, in addition to donating fireaxes and chainsaws.
Bear Construction: make dog training facilities and construct farm buildings.
>>
>>4937325
While I do like your turn actions, if we don't get the ghouls this turn I will be voting to get them next turn, and every turn after that they remain out of our grasp. Just FYI mate.
>>
>>4937339
I agree. If we dont wipe them out this turn, I'm fine with using the next courier action to continue the hunt. Maybe change the meeting action for marcus, and Big MT for other depending on if we kill them sooner or later?
>>
>>4937340
Ye, that sounds good. We definitely need to get Big MT operational, if only to get a proper self-defense force up and running.
>>
>>4937361
Plus once we get the train fixed, we can start delivering robots too and from Big MT to the Mojave. IMO we should construct force fields on the trains in case any raiders want to be cheekie, in addition to having a modified Rail bound Ssntry bot travel ahead of the train and a pair of eye bots to ensure there on no traps to derail the train.
>>
>>4936400
Big tiddied monster deathclaw mommy milkers.
Through science we shall make the dream a reality.
>>
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It wasn’t much of an affair to secure the Correctional Facility, though the months of vacancy had turned the former prison into a home for bark scorpions and coyotes.Transients and prospectors had picked the location clean, taking anything of value and trashing the rest.

Luckily, there appears to be very little new structural damage. The outer and inner fences are still intact, the watchtowers are still standing and the inner structures are without much structural damage.

Inside is another story. Trash and rubbish litter the floor, doors being busted open, walls demolished in some cases. If the location is to serve as a prison, a good bit of remodeling is necessary, but you finally have your prison.

An impromptu swearing in ceremony is had for your mercenaries, those still standing ready to become professionalized. They are outfitted with the proper equipment, courtesy of the Gun Runners, and put into squads to be taught basic unit tactics, chains of command and other cornerstone soldiering.

With no major combat near, they will continue to train and hone their skills on the downtime. Kreger, while saddened about the large loss of life, is glad to have the beginnings of a professional fighting force.
>>
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Heading into Freeside, you’re forced to cough up some caps, as well as promise any minor loot, in order to get the necessary manpower. Due to your boats being used for Dry Wells, you were also forced to rent out barges to fish out the dead (sometimes still alive) ghouls.4,500 caps later, massive pits of burning bodies turn the far side of the damn into a hazy hellscape, dried blood and viscera still covers much of the earth, waiting for rare mojave rain to wash it away.

Of course, most of the ghouls had nothing of note, small trinkets that could turn a profit on the open market. Any bodies that had armor were left to your soldiers, waiting to be stripped of valuables and intel.

All bodies with valuables had the armor of Caesar's Legion, all but placing them from Dry Wells. How they managed to amass a near impossible horde is unknown, but your answer is sitting at McCarran.

The armor and weapons were collected, what couldn’t be salvaged was used for spare parts. The legion armor hasn’t been altered for your use, waiting on final go-ahead, unless it will be kept as Legion armor for any potential deep-territory operations.
>>
>>4938505
>The legion armor hasn’t been altered for your use, waiting on final go-ahead, unless it will be kept as Legion armor for any potential deep-territory operations.
Keep it. We can either use it for the deep strike scouting, or trading in the Divide for superior armor.
>>
>>4938505
Exactly what kind of weapons did we manage to acquire? Could we keep the weaker feral ghouls alive so we can dump them in the Big MT?
>>
Very busy at work so expect the rest of the posts up later tonight and the turn sometime tomorrow. Gonna try to speed through the next few turns
>>
>>4939177
Hype! I appreciate you telling us mate.
>>
>>4939636
What song should we play for the memorial funeral?
https://youtu.be/qHer-rGfTco
>>
>>4939683
https://m.youtube.com/watch?v=bJ9r8LMU9bQ

But that's isn't quite appropriate given the situation. I think this one's more fitting.

https://m.youtube.com/watch?v=JOolfjkLoJw
>>
>>4939177
After hunting down the remaining legion ghouls, will we have enough kills to get a fourth rank of Lord Death?
>>
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>>4939777
>>4939683
Michael Angelo: I have a few drafts of the planned memorial, all great of course. On a pile of rubble, life-sized statues of everyone that fought at the dam. A soldier, a mercenary, a Super Mutant and a Brotherhood Paladin, with two giant slabs of concrete taken from the battle, with the inscribed names. Behind the memorial is a flagpole with our flag waving. We do have a flag, right? All of this is to be illuminated tastefully by small spotlights installed in the area around. Right at the base of the memorial is a plaque, saying something inspiring. I'm kinda an expert on this and I can't think of anything that matches this in the wasteland. The issue is, we can't do the metal-working necessary for this. I have a few contacts in the NCR that might, but we'd be looking at probably around 40,000-50,000 caps. If we transported it ourselves it would cut down on costs a bit.
>>
>>4939933
Done.
>>
>>4939933
>40,000-50,000 caps. If we transported it ourselves it would cut down on costs a bit.
Fucking ouch. I have a counter proposal. We tranport everything we need, but we do the statue making ourself. How much would transporting everything deduct the final cost?
>>
>>4939933
>>4939937
Hey wait a- doesn't the brotherhood have a fabricator, or tools to make the statue we "need?"
Does Veronica know if the Mojave chapter has any tools?
>>
>>4939948
>>4939950
Michael Angelo: Even if we got the tools and the proper facilities working, I don't know of anyone in Vegas who could sculpt and work with the metal necessary to have something that isn't disgusting to the eye. Unless you want to wait and build a proper metallurgy industry from the ground up, this is our choice.

Hey by the way, do you owe my sister money or something? She keeps asking me to tell you to stop by.
>>
>>4940058
>Hey by the way, do you owe my sister money or something? She keeps asking me to tell you to stop by.

Oh really? Must be about her jumpsuits. I'll go by right now and sort that out. ;^)
>>
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You hadn’t spent much time in McCarran, so it was a surprise to you to hear that it had a fully intact interrogation chamber. Not looking a gift horse in the mouth, you head over to give your ghoul friend a nice New Vegas welcome.

It’s reminiscent of your time in the region. Just a week after you crossed the border, you were getting shot in the head and dumped in a shallow grave. You’re not complaining though, it did set you on a path to become the overlord of the jewel in the desert.

Escorted by one of your soldiers, you’re led into the terminal building and up a set of stairs. Entering a side room, a large hole in the wall is covered by a thick sheet of plexi-glass. There’s a metal door that allows entry to the interrogation room.

Kreger, Moreno and Johnson are standing on the safe side of the glass, quietly talking to each other and staring at the prisoner. Walking in, the soldier salutes and walks back to his post.

[Gentlemen, what do you have for me?]

Kreger: Well step up and see, he sure is an ugly bastard.

You approach the glass, staring at the rotting man in front of you.

He’s Legion alright, wearing a tattered veteran outfit.

[Well I can wager I know where he came from.]

Johnson: Every action has its consequences, Courier. It could have been worse.

[Well it was bad enough. I’m heading in.]

You hand your weapon to Moreno and head in, sealing the door behind you.

The ghoul’s hands and legs are chained, keeping him in place. His head is the only free part of his body and it follows you into the room, his eyes full of burning hate.
>>
[Well I think you know who I am, but I don’t think I know who you are. On account of your face being melted off. Hey, how did that happen? The Legion doesn’t recruit disgusting ghouls.]

While this doesn’t elicit an answer, his face scrunches up with intense anger. Kicking up your verbal assault, you take off your helmet.

[See, I’m beautiful. I literally can’t keep women off of me. A few scars here and there and the panties fly off. You? You make me want to throw up, your nose is falling off, skin sliding down your face. I did this to you and your best plan to stop me was to collect more of your rotting friends? Pathetic.]

This proves too much for your Legion friend. He lunges at you, being tugged back by his

DO YOU THINK THAT WAS OUR PLAN YOU DEGENERATE? GAIUS MAGNUS, THE TRUE SON OF MARS, KNEW YOU’D DESTROY THE GHOULS!

You’ve got him.

[And I’m supposed to believe that? Your “son of Mars” was turning tail when it was all over.]

We were testing your strength, and it worked. An old world plane, artillery, chemical, weapons, artillery, those damn robots….Even as we speak, he’s heading east, to plunder the tech caches that imbecile Sallow kept hidden. When he returns, and he will return, there will be nothing left. You will become Ozymandias.

[How does it feel that you just told me everything I need to know?]

It won’t be enough, Profligate. He’s a man of sheer will, he showed us the truth about the charlatan Caesar, the true path we legionaries must follow.

[Well then he’s met his match.]

You put your helmet back on and leave the room, deciding to leave his fate up to your entourage.

Moreno: Impressive, though I would have beat the rotting skin right off his ugly face.

[Sometimes a soft touch is preferred. Now, I have some hunting to do, but first I need to make rounds and ask for volunteers.]

Kreger: Actually, Ulysses expected you to come here, so he took the liberty of planning the hunt. He told me to tell you to meet him at the dam when you’re finished here.

Well, looks like that’s one less thing to do.

[Alright, do something with that thing in there. I have a meeting with this true son of Mars.]

With that, you collect your gear and head for the dam.
>>
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Veronica leads a small group of scavengers down along the river to Dry Wells, intent on finally checking it off the to-do list. Roughly 50 scavengers, kitted out in advanced radiation suits and a healthy supply of anti-rad drugs, the small fleet lands a few days later in Dry Wells.

They easily dispatch the few lingering ghouls and get to work digging through the rubble. Having directed all of the nuclear missiles towards Dry Wells, the destruction was complete. The survivors seemed to have taken anything of value that wasn’t obliterated, especially weapons.

A day or so of looking yielded few results, until a small sub-group broke into a collapsed warehouse, stumbling upon a trove of farming equipment. Both pre-war and legion-made, everything from simple hoes and shovels to sturdy plows and irrigation equipment.

Unfortunately, the seeds and livestock were long gone, but this discovery will allow you to recycle the poor tools you currently have and start the rebuild of the cross-dam agriculture project.
>>
>>4940120
considering our luck with farm rolls, those things will inevitably end up exploding and destroying the dam
>>
>>4940058
Hold off on the statue until we get the scrap smithing facility, the New Vegas Steel facility, and Vault 3 up and running. By then we'll have those statues.
I want you to also plan a few additions, just in case Vegas has a few more unfortunate war heroes (ghouls, Enclave, misc factions).
https://youtu.be/VofQjhpkJpY

>>4940120
This trip proved fruitful. When will we know that we've exhausted all scavanging in an area?

>>4940234
I'm just happy something farm related came of this.
>>
>>4940120
https://fallout.fandom.com/wiki/Deathclaw_(Fallout:_New_Vegas)
Most mature deathclaw possess a DT of 15. Even the young ones have minimum 5 DT. Can the scales of a deathclaw be collected and utilized as armor? As in, an armor mod comparable to the geckobacked armor mods? Where as the gecko hides provide additional DT and some environmental protection, I'd like to imade deathclaw hide would provide superior DT protection. I'm thinking that maybe this could be a mod for heavy and power armor.
>>
I am insanely tired but full of ideas.
If we can so help it we need to capture Gias alive at all costs. We need to secure him, stuff him in a radiation rich room so even if he bites his own tongue off it would heal an instant later, thence nees to work toward repair and improving the brain scanning machine. Once it's been in proved and viable, we use it to fish for all the Legion secrets we can find: hidden weapons caches, locations, etc, slave settlements.
>>
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While you didn’t lose everyone, your standing forces took a huge hit. Even if it’ll take time to get them up to snuff, recruits are needed. Unfortunately, New Vegas didn’t seem to agree.

Even with the always charismatic New Vegas issuing the call, not many come knocking. Besides the fact that many in Freeside are already employed, it seems that the pay and benefits of the soldiering life is not enough to put up with things like ghoul hordes.

Kreger suggests waiting a few months before focusing on a hard recruiting drive, but opposes anything resembling a conscription. Upping the pay or providing some other benefits to make up for the rigid life of the soldier may help.
>>
You meet Ulysses at the dam and become dismayed at the small number of allies he managed to cobble together. There’s a few knightkin and, well, that’s all. There are about 30 or so soldiers, with Boone and his squad as well.

20 Securitrons also lumber nearby, waiting for the order to head across Hoover.

Ulysses: Courier, it’s good to see you alive and well. I hadn’t had the opportunity to come and give you a report on the battle of Cottonwood. Perhaps when we’re tracking the ghouls.

[Perhaps. So, is this all you could drum up? A few nightkin?]

Ulysses: I’m afraid so, everyone took a beating at this battle, Courier. The Brotherhood are down nearly two squads and Marcus just barely escaping with half of his warband. These knightkin went against Marcus and volunteered to be our advanced scouts.

[Well, some is better than none. Gaius Magnus is the name of the man we’re looking for, seen as the true son of Mars in his soldiers’ eyes.

Ulysses: Conqueror of the 87th tribe….old history I have no intention of remembering. Okay Courier, we should leave now. They already have a large lead on us, we need to stop them before they get too far into Legion territory.

Your group sets off, heading the same direction Magnus went when he was chased from the dam. On the way, he tells you what happened at Cottonwood. Legion explorers with stealth boys got across the river while the horde was being engaged, using the surprise to open up on Brotherhood positions. That’s when Legionaries in the horde proper started firing with rockets and explosives, destroying hardpoints around the cove.

This caused a near complete collapse of the line and necessitated a retreat out of Cottonwood. The only way to stop a complete breakout by the ferals was to turn Cottonwood into a crater. Unfortunate, but there wasn’t another way. This Magnus seems to be craftier than the average Legionnaire.

It’s a day of trekking across empty Legion land before a Nightkin appears in front of your column.

“The rotters have gone too far into Legion land. Ahead is a town with a small garrison of soldiers.”

Ulysses: I’m sure we’d be able to destroy the defenses, but that’s open war. We’re already pushing it by being in his territory without permission. Magnus knows this land better than even I, we’re not going to catch him by leading a war party through neutral land.

[Alright, but I’m going to go into town, see if I can turn up any leads. Start heading back, but keep an eye open for any leads.]
>>
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One of Boone’s scouts lends you his cloak, while you change into a simple wastelander outfit. Seeing your allies off, you make the small distance to the town.

You expected a farming settlement, as has been your experience with Legion civilization, but this seems to be a bit more of a trading hub, with plenty of hitching posts on the outskirts of town for pack brahmin.

Being waved in by the town garrison without interrogation, you head for the center of town, seeking the marketplace. For as small of a settlement this is, the marketplace is a bustle of activity.

Multiple different stalls, selling everything from fine clothing to healing powder. Deciding to listen instead of talk, you bump around picking up snippets of information. Most of it is inconsequential, crop yields, going rates for slaves and so-forth. That is until you stand close enough to two legionaries.

...don’t know who they are, all I know is they were carrying the standard for the Legion of the Damned.

But they were said to be destroyed when Mars punished Dry Wells for their degeneracy. How can this be?

I’m not sure brother, but they weren’t heading west to the NCR. They were heading to Denver, but I can’t fathom what would be waiting there for them.

The two guards continue their patrol, away from you. Deciding to get out while you’re ahead, you turn back towards New Vegas, with as many questions as answers.
>>
>>4940081
Looks like they're too far into Legion territory. What do you propose we do now? If you're still dedicated towards hunting them down, we could take Boones scouts, our soldiers, Ulysses, and possibly Ed-E if we take a cart with us. We'll utilize all the Legion disguises from all legion skirt wearers killed in the second and third battle for the Dam. Ed-E will be deployed at nights to see if he can spot their advancements and alert us of any encounters, while during the day he will be hidden in the cart.

Alternatively, we can tell Dead Sea of recent develops and get permission to travel through Ceasar's lands unhindered so we can hunt Gaius down, in addition to tell him that Magnus things Caesar is a fraud, oh and probably that Gaius will probably loot all of Caesar's shit then come after him. We'd be able to travel faster with permission granted to travel, but that probably comes with it's own ups and downs.

If we go with the latter, I'd like to see if we could continue our streak of weaseling and see if we can do some negotiating: maybe acquiring any super mutant slaves Caesar has if any to our cause to hunt down Magnus. Sure, it's to Caesar's own benefit that Gaius tries to attack us a second time, but if we fail to survive, then he's coming for his ass next. Divide tier ghouls are a bitch to kill since their radiation regeneration is stupidly high making them a legitimate danger, not to mention the fact they probably will employ feral ghoul horde tactics which is counter to the Legion's martial excellence thing.

If their destination is Denver, then I propose we take the entire Devil's Brigade, Ed-E, both our Cyberdogs since they probably got clout they can throw in Denver, Ulysses, Boone, and whoever else we can cram into the Vertibird.

>>4940712
On a side note: would anyone on the Devils Brigade be interested in acquiring implants? I know Moreno is very adamant to experimental tech, but the stuff shipped from Vault City has been tested extensively already.
1 INT booster for Doc Henry, 1 PER booster for Whiteman, and everyone should probably have an AGI booster. That's a total of 35k worth of implants. Would it be cheaper to give them the experimental implants from all the Lobotimites were killed back in the Big MT?
>>
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New Vegas Region
-------------------------
Month 7, Week 3

Population (Rough Estimate) 66,000
Freeside/New Vegas: 50,000
Novac: 2,500
Primm: 2,000
Goodsprings: 500
Jacobstown: 1000
New Vegas Outskirts: 6,500
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall, Freeside Administration
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, Novac Scrap Center (In Progress)
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Nipton: Intact pre-war buildings, Legion Embassy

Economy
Tariffs: Low 5%(+9,000 caps/turn)
Dam Output: (20,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Entertainment: Intermediate (+25,000 caps/turn)
Upkeep: None (-48,150 caps/turn)
Treasury: 140,130 caps

Food
Average (Rising)
Simple diet
The upgraded farming equipment has seen production rise in the sharecropper farms. Farms and infrastructure across the dam is almost completely destroyed.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas. Water consumption is maxed out between New Vegas and the NCR.

Healthcare
Very poor(Rising)
Few scavenged industrial medicine, sparse home remedies. The Auto-Doc has started treating the most severely injured, freeing up Followers. The improved sanitation has resulted in less bacterial infections, slowing the use of antibiotics.

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(8 tons per month) Scavenger Training (On Hold), Freeside cleanup (On hold), Freeside Aptitude (Ongoing), Freeside Sanitation (Two Weeks)

200 Scavengers (40 in Novac), 300 miners, 20 repairmen
>>
Military
>The Strip: Heavily Fortified, Laser PDW, 100 securitrons
>Freeside: 25 securitrons at Strip entrance, 50 patrolling Freeside, 50 soldiers
>The Dam: 275 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>44 deployed to Cottonwood
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>10 deployed Searchlight
>5(total) deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22

>40 soldiers deployed to Vault 19
>60(total) soldiers deployed to H&H, Sunset, Repconn Test, Vault 34, Vault 3, Vault 22
>70 soldiers protecting sharecroppers
>20 soldiers to black mountain


705 Mkll Securitrons, 23 damaged
The Courier
369 (110 injured) soldiers: Professional-Service rifles, leather armor, fragmentation grenades, 30 in riot armor
32 Shock Troopers (One injured)
Boones Squad: 5 Members
25 Bright Brotherhood: Semi-professional-Energy weapons

https://pastebin.com/WUaGdbQc

Raul: +5 to Repair actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry (Studying Vault 22 Data)
Moreno
Whitman
Johnson
Kreger
Yes Man (Decoding Holodisks)
Ulysses (+4 to any action)

Council
Treasury- Cass
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
One direct action, one Meeting
>Military Action
Two engagements, infinite troop movement
>Industry
One action
>Scavenge
Two actions
>Repair
One action
>Tourism
One action related to tourism
>Other
One thing that falls into these categories or anything out of it
>>
Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed and the Auto-Doc has been a godsend, but there is a need for industrial medicine to replenish the machine as well as to treat most injuries. Tribal remedies would also be acceptable if in high enough supply.


WARNING: AGRICULTURE PROJECT
Most infrastructure and crops across the dam have been destroyed. The Freeside sharecropping farms can supply the city on a meager level.

WARNING: RISING CRIME
There has been a constant in petty crime, with minor violent crimes being reported throughout Freeside. Unless you want capital punishment for these offenses, a police force needs to be created or a jail constructed so the Securitrons can do that role as well.

WARNING: CHOMP LEWIS MEETING
Chomp Lewis requests a meeting to discuss the current state of the industry as well as ways to increase all-around output.

WARNING: DOCTOR HENRY RESEARCH
Doctor Henry has made substantial discoveries with his studying of the Vault 22 data and wishes to debrief you.

Suggestions:
Train pilots for the vertibirds
Improve military equipment
Expand Military
Clean Freeside of rubble and trash
Repopulate Nipton
Invest in government transportation
Root out mystery spies
Build Hoover monument
>>
>>4941084
This>>4937325
But change the Other action to Dead Sea, change Military action #1 to asking the BoS for tools and expertise to make the statue if they have it.
>>
>>4941084
>Courier Action
Tell Dead Sea about the Legion of the Damned, who is in charge of them and where they are approximately heading
Analize very carefully how they attacked us and what went wrong so we don't repeat that

>Military Action
Start planning proper fortifications and supply lines
Standardize the equipment our boys have and have them training with it until moreno says that he is proud of them
( For uniform the chest and the helmet should be made of metal and the limbs made of leather
For the starndar kit a bolt action/lever rifle, a 9/10mm as a side arm and a tire iron/machete as melee)

>Industry
Start planning on repairing the train network

>Scavenge
Send one team to searchlight to get the wather pumps
Send the remaining scavengers to look on the train tunnels for functional trains and train parts

>Repair
Complete the bomber engine project.

>Tourism
Help with the Goodspring project

>Other
Hire Old Lady Gibson to train scavanger dogs
>>
>>4941081
>Courier Action
- Along with Ulysses and our Council, decide on an official government structure + name for our new country and flag
- Meet with Chomp Lewis

>Military Action
- restart training of vertibird pilots
- Continue training of Mercs with the aim of them becoming soldiers

>Industry
- Transform vault 3 in a weapons/amunnition factory

>Scavenge
- Rex, Roxie, Veronica and our scavenger teams go clean up Freeside + see if there is anything of value in the rubbish

>Repair
- Along with Ulysses and Raul, investigate repairing locomotives around New Vegas and look into the state of the track which heads to the NCR

>Tourism
- Have Mr New Vegas talk up Goodsprings

>Other
- Hire Bear Construction to repair the prison
>>
>>4941144
>Courier
Would it not be better to address the memorial issue first while the memories are still fresh? We could do the name, structure, flag, and country name next turn if that helps.
Can't Chomp Lewis wait til next turn?

>Military
Do you mean the old fashion way of spending weeks per pilot, or using the VR pods the BoS or boomers have?

>m action 2
That looks like a waste of an action. Didn't Kreger mention the mercenaries we're upgrading will train themselves thanks to the "trial by fire?"

>Industry
After we clear out the water?

>Scavanging
Doubtful there's anything left worth scavenging. What do you suggest for the second scavaing action?

>Repair
Can't have Ulysses do two things friend.

>Tourism
Than and make the Museum?
>>
Whoops I forgot to deduct the money that it took to upgrade the soldiers. Will factor that in next turn
>>
>>4941128
>>4941144
>>4941182
Making a synthesis list from these three posts:

>Courier Action
- Tell Dead Sea about the Legion of the Damned, who is in charge of them and where they are approximately heading + Analyse very carefully how they attacked us and what went wrong so we don't repeat that
- Meet with Chomp Lewis

>Military Action
- restart training of vertibird pilots. Ask the BoS / Boomers if we can use their VR pods – if they say no, just train them the old-fashioned way
- Start planning proper fortifications and supply lines with Moreno

>Industry
- Have Ulysses start rebuilding the train network & locomotives. This can be informed by the supply line work done by Moreno

>Scavenge
- Roxie and Veronica to lead one scavenger team to searchlight to get the water pumps
- Send Rex and the remaining scavengers to look in the train tunnels for functional trains and train parts

>Repair
- Have Raul complete the bomber engine project

>Tourism
- Continue the Goodsprings Museum project & have Mr New Vegas hype the project

>Other
- Hire Bear Construction to repair the prison
- Hire Old Lady Gibson to train scavenger dogs

>>4941079
>Our economy
Revenue per turn = 64,000 caps
Costs per turn = 48,150
Operating profit = 15,850

On that basis, we can recoup the costs of the monument in just 3 turns.

So a yes to the monument from me
>>
>>4941299
RE trains, the NCR was running around with at least one to ship limestone from the quarry before they shipped out. I'm not sure if we're connected to the California rail network or not, if not then they would have been unable to take it with them and we could just ask Chomp if he knows where they left it.
>>
>>4941299
>Tell Dead Sea about the Legion of the Damned, who is in charge of them and where they are approximately heading + Analyse very carefully how they attacked us and what went wrong so we don't repeat that
So using the big Courier action to make to analyze the battle? You know Kreger is on the Council. We can just ask him what we should had done better instead of using up the action on that. What's the ideal outcome and goal for tell Dead Sea about the ghouls?
Does this mean we're not going to use anon's speech for the Memorial?

Regarding military, if negotiations such eggs we can always barter: letting them use the vertibird training sims, or letting them have the remains of our crashed vertibird.

>fortifications and supply lines
Fortify what specifically, and supply lines to where?

>>4941309
I feel like we already had this answered, but I don't remember if it was in this thread or the previous one.
>>
>>4941338
fortifications in every strategic border/important location and supply lines to every military outpost/base
>>
>>4941079
Courier action- take Ulysses with us to the Divide again, and let's search the region for military grade prosthetics for our soldiers. Take all our shock troopers with us to provide support and carry some of the loot for us. We need to trade all the marked men gear for more combat armor/riot armor, and pick up the cache of armor we left behind. Do our shock troops still get the benefits from fighting in an urban environment? Does the Divide count and urban?
Do the statue concrete, and spot light. We'll provide the shipping via train or brahmin carts to make it cheaper.
Courier meeting- Dead Sea. I want to get this done as soon as possible. There could be a delay before we get an answer from Caesar.

Military action- dogs and vertibirds are tempting, but we should focus on the rising crime in Freeside. Ask the King and the Kings if they would be up to being deputized as a legitimate law enforcement group instead of just a gang. We are willing to provide sufficient armors, armor, and amenities if they're willing to keep the peace. I don't know if asking them to enforce the law is counter intuitive to their doctrine, but I can't think of any group better suited for the task. The kings have:
>aesthetics
>the communities interests at heart
>local knowledge of gangs and dealers
>hearts of gold I love these guys

Military action- contact both the Boomers and BoS then ask each separately if we can use their Sim Pods to train our men to be pilots. If they're nice enough to just let us use them, then sweet. If they require a trade, then carefully consider each option.

Industry action- buy out the scrap smithing facilities, and hire up eighty more handimen to work the facility and for other projects. They're 30 caps per interval, so that would mean they would cost 3k per turn. They would be well worth the costs. The scrap smithing facilities would work intandem to that rail system throughout the Mojave proper we were planning for since last thread.
We'll also need the excess handimen to work the facilities in Vault 3 and the steel mill near it.
https://fallout.fandom.com/wiki/New_Vegas_Steel

Scavenging- Send one team to searchlight to get the wather pumps. We probably only need no more than 5. Send a pair of securitrons to guard them.

Scavenging- Send the remaining scavengers, Veronica, Rex, and Roxie through the region to look for functional trains and train parts. Some ideas could be that train tunnel areas that used to have deathclaws, the one near the Boomers.
https://fallout.fandom.com/wiki/Gypsum_train_yard
https://fallout.fandom.com/wiki/Train_tunnel_(Fallout:_New_Vegas)
Take like 50 soldiers to chaperone them in case something bad happens.

Repair- get everyone on the Bomber. I want that thing repaired by yesturday.

Tourism- the Mesuem of the Courier constructed in Goodsprings, and get Mr. New Vegas to advertise it.
>>
>>4941081
Other- F A R M I N G
Damn RNG and damn this cursed task. We'll pooling everything to fix this once and for all. Use the tools from Dry Wells, throw money at the Scrap Smithing people to make a hoe or farming tool for the bulldozer, use said bulldozer, make unfucked pipes for irrigation I dont fucking care. I'm throwing 10k at this, just get it done.

Bear Construction- refurbish the Correctional Facility. If that's a small enough task for them, and they have enough people to do another, then help build better greenhouses, sleeping quarters, and barns for the animals. Go ask Jacobstown for some wood.

I am willing to throw 4k caps at doctor Henry right here right now for him to get an INT boosting implant if hes interested, or doesn't already have a superior implant.

Does Kreger have an opinions or the Enclave spies in the Mojave region and their involvement in the failed assassination of President Kimball? I'm not really mad at them, only disappointed.

Does Linden know anyone who can grow the cave moss in, well caves? It's a component to making anti-tax based drugs, plus you can straight up eat it to remove some rads.

Does Farkas have any Followers on hand that knows the means to produce function mechanical prosthetics? We got several facilities on hand.
>>
>>4941338
>So using the big Courier action to make to analyze the battle?
What would you suggest instead?
>>
>>4941589
I'm voting for the Divide because it has phat loot. What's you're idea friend?
>>
>>4941578
Kreger: It's a troubling realization and I'm not exactly sure who would be sending them, I'm not aware of any Enclave presence north of here, but then again I've been out of the loop for a long time. Right now we can't do much, but I've been doing a thorough screening of the present soldiers and I'm confident there's no other spies. I can't say the same for any future recruits.

Linden: Well the cave fungus takes time more than any expertise. It wouldn't be much to earmark a cave and send a few farmers to tend to it every few days. I'm seeing half a year until we could start harvesting in a substantial amount. There's also the issue of how they taste. To be frank, they taste like brahmin shit. Maybe the followers know how to distill them into actual medicine, but having wastelanders munch on them isn't a great long term plan.

Farkas: Industrial level prosthetic manufacturing doesn't exist in the NCR but a few of the followers I have on hand does have experience in crafting workable prosthetics. I can set them up in a workshop if you give a stipend for material and time. 1200 caps would do it and it would allow your seriously injured soldiers to become useful again. Not to mention, crippled Freesiders would get a new lease on life.
>>
>>4942000
>to Farkas:
You have you're 1200 caps. Do you know anyone that knows how to distill cave fungus?
https://fallout.fandom.com/wiki/Cave_fungus_(Fallout:_New_Vegas)

>to Linden
Know anyone who knows how to make Firey purgative? Do we have the crops available to make it?
https://fallout.fandom.com/wiki/Fiery_purgative
>>
>>4941081
>Courier Action
Go to Denver, slaughter the fools who fucked with us.

Meet with Doc Henry, see what's up.

>Military Action
Train pilots with Boomer sim pods, fix prison (Bear Construction) and crack down on crime.

>Industry
Meet with Chomp Lewis.

>Scavenge
Train scavenger dogs, scavenge Davis Dam.

>Repair
Raul, fix the Pearl. No rush.

>Tourism
Goodsprings, might as well try that Courier museum.

>Other
Create a national intelligence agency, root out those spies.

(Will accept diplomacy with Zion or checking out Black Moutian's range as well).
>>
>>4942000
>1200 caps would do it

Done.
>>
>>4942346
>scavenge Davis Dam.
What?

>Create a national intelligence agency, root out those spies.
Any ideas on how to achieve that?
>>
>>4942000
>1200 caps
https://youtu.be/C-oNWtAKNfk
Pay the woman her money.

>>4942346
>go to denver
>Ulysses: I’m sure we’d be able to destroy the defenses, but that’s open war. We’re already pushing it by being in his territory without permission. Magnus knows this land better than even I, we’re not going to catch him by leading a war party through neutral land.

I have my doubts, but check this out
https://fallout.fandom.com/wiki/Denver
https://fallout.fandom.com/wiki/Denver_(Van_Buren)
Denver is so fucking deadly they're restricted to the outskirts of it. They still got cyberdogs running around, which is interesting. I'm honestly more interested in intercepting Magnus when they find the weapons cache, so we can kill him and claim it.

I too wish to murder the man to claim his armor. What is your solution?
>>
>>4942444
Noice trips!

We take the best of the best locally (Perception, agility, charisma), and we begin from there. Ulysses would have some spying tips from his Courier days.

Which reminds me.

>Other (future action)
Buy the Mojave Express. Our Courier Empire begins now (and I don't mean New Vegas).

>>4942504
Autism. Sheer, single-minded autism.

On a more serious note, Ceaser said the Vertibird depot was in Colorado. Seems like a decent reason to be traveling though his lands, aye?

We'll probably need carts, but that's a secondary concern.

Other than that, Denver seems like a lovely treasure hunt.
>>
>>4942346
>>4942532
I'm willing to support this if the depot just so happen to be on the route to Denver, and the other scavanging action besides the dog be for moving and using the pumps. The sooner we get the water trained out, the sooner we can: make prosthetics, arms & armor factory, industrialized medicine, potentially that vehicle motorpool.
>>
>>4942346
Yeah. Not supporting this.

Going to Denver alone is suicidal.

Meeting with Chomp is a waste of an industrial action. Plus it doesn’t begin the train project.
>>
>>4942614
If you're against going to Denver alone, we could take the Devil'd Brigade, their Vertibird, Ed-E, Boone, and Ulyssyes with us.

Remind me about the train project. Do you think the New Vegas Steel building and the scrap smithing facilities will help in the reconstruction of the train system, and the creation of the localized team system?
>>
Are we sticking to what we all voted for, or are we willing to make some compromises?
>>
>>4943454
I am. Think of my actions as suggestions. Except for the Courier action. I did say I was will to spend the next 10 Courier actions hunting the Damned to the ghoul, and I do mean it.
>>
>>4943510
>>4943454
I'll have it summarized tomorrow. Spent today writing a pretty big post so I didn't want to try to sort through the posts.

>t.hack
>>
>>4941084
I would like to make a proposal like this anon >>4941299 to get everyone's interests

>Courier Action
Pay for metal statue with all the fixems, reduce costs by getting it carted (5 soldiers per brahmin drawn carts). Do the speech, unite the Mojave factions.
Meet with Doctor Henry. What he's learned from the Vault 22 data could prove invaluable in bolstering our agriculture, and in turn our healthcare in general. This might lead to the solution we need solve both WARNING alerts.
I want to ask Farkas about her deal with James Garret in regards to the maintenance of their distillery. If we can produce enough maize, could they be able to make substantially more Med-X (morphine) and ethyl alcohol for the auto doc?

>Military Action
Training pods. That's something some of us can agree to.
Recruit Jules, Harland if he's still in the Mojave proper, Manny Vargas (I remember what Kreger said about Moreno),and other like minded hardcore survivalist and war veterans to train our mercenaries, soldiers, and shock troopers to be just as good if not better than the desert rangers. DesertRanger anon might like this, plus the public will like us if we're giving jobs to crippled war vets who can't find jobs else where.

>Industry
Meet with Chomp Lewis. We've been letting him stew long enough, and making the train can wait one more turn. We should had amassed enough concrete to sell to the Legion. Would it be too much to send someone down to inform Dead Sea? Where the hell has our excess concrete been going to?

>Scavenge
As many as five scavengers are to collect all the pumps in the Searchlight Firestation. Survivalist said rolling isn't necessary or something. They should apply the pumps to clear the flooding in Vault 3 and the H&H Tool Factory.
Roxie, Rex, and Veronica are to search the region for trains, train cars, passenger cars, trailer cars, train stations, trainyards. Pretty much everything train related. We want function trains at best, spare parts to fix up a function train or two at worse.
Next turn we can work towards training scavenging dogs.

>Repair
Fix Pearl the bomber using Raul and all 20 of our repair men.

>Tourism
This detail is important. We HIRE new repairmen(80) in addition to buying the supplies needed (wood from Jacobstown) to either build a new building or refurbish and existing one. Only two buildings that cine to mind is the old school house or the gas station.

>Other
Ulysses, Farkas's Follower's, and additionally hired Repairmen are to see if Vault 3 has the supplies and what it takes to be converted into a factory that can produce things.

>Bear Construction
the correctional facility. If the task is small and they have time to spare, construct an all purpose dog training facility or obstacle course. (army dogs, police, sniffing out drugs, rescue, handicap helper, stress dogs). Hire up to twenty of the most dog loving animal training Freesiders to operate the facility, in addition to actually find and training dogs.
>>
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>>4941110
>>4941128
>>4941144
>>4941299
>>4941309
>>4941589
>>4942346
>>4942614
Any comments to add to this >>4943673 or am I talking out my ass? I figured, if we delayed a bit to improve our soldiers and train actual pilots to collect the vertibirds, we'll have an even easier time curb stomping Giaus Magnus later with 9 functioning vertibirds.
>>
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Shady Sands

It was a surprise when you were summoned to meet with President Kimball, though a welcome one. You were cautious to attach yourself too close to Kimball, but with the water deal and the change of fortune on the northern front, it's a healthier option.

You still wouldn't bet on the outcome of the election, but Hanlon isn't the shoo-in that he was just a few months ago. Clearing the rest of your schedule for that day, you tell your cute secretary that you're leaving for the day. She's been holding out so far but you'll get between those legs by the time your first term is over.

Tightening your tie, you step out of the Congressional building and into the hot Californian day. Being in a bit of a hurry, you decide to skip the trolley and wave down a cab. It'll be a bit more expensive, but hey, it's the taxpayer's money anyway.

Waving down a rusted, yellow cab, you straighten your tie and mentally check over your notes. Kimball’s aide didn’t mention what the meeting was about, only that the invitation shouldn’t be discussed with my colleagues. Normally you decline such cloak and dagger activities but the chance of a career advancement is too tantalizing to pass up. Maybe an endorsement in your next election or even a cabinet position. You know that dumbass Ramirez is on his shit list, but you’re getting ahead of yourself, you just need to be calm and collected.

The cab driver honks his horn to get your attention, jerking you out of your thoughts. There goes his tip.

“Hey mac, where do ya need to go?”

[1600 California Avenue, please.]

“Woah Mr. Fancy over here. Alright, buckle up Mr. Smith.”

This man’s colloquial attitude has already gotten on your last nerve. You slam shut the partition slot and settle in, enjoying the relatively smooth ride. While infrastructure improvement has been slow going in The Boneyard, Shady Sands has modern, pre-war quality roads. Even brahmin-pulled carts give a pleasant, albeit slow, ride around the city

You find yourself nodding off when the taxi abruptly stops, lurching you forward.

“Told ya to buckle up. Anyways, fiddy-three bucks, or thirdy bottle caps. Your choice.”

[Fifty-three bucks? Jesus, does this taxi ride come with a blowjob?]

“Sorry buddy, for once you congressmen aren’t fucking me today. Tell your boss that prices are getting bad around here, maybe he’ll listen to ya.”

Hardly. You begrudgingly pay him the fare and step out, once again straightening your tie.
>>
You get having everything be a play on words of a bear, but you’ve always hated the name for the President’s residence. If you ever weasel your way up the ladder, the first order of business is changing the name.

You walk into the building and to the help desk, taking note of the Veteran Rangers posted inside and out.

“Welcome to The Bear’s Den, how may I help you?”

Stupid name.

[Congressman Armstrong to see President Kimball, please.]

“Alright let me just look up the appointment.”

She takes a few seconds to type into her computer, her long, painted nails kitting the keys for her. She’s not as hot as your secretary but her tits more than make up for it.

“Ah, here we go. Take this badge and you’ll be escorted to The Den.”

She hands you a lanyard with the President’s seal attached. You don’t remember security being this stringent in the past.

Right this way, sir.

The gruff voice of one of the veteran rangers beckons you and without another word, he stomps down an adjacent hallway.

To the original architect’s credit, the building is actually very nice. It’s not as large as the actual White House, but it’s about as tasteful. Oil paintings of the different NCR presidents, as well as of the capitals of the states of the NCR adorn the hallway leading to Kimball’s office. You bet New Vegas doesn’t have something this nice.

The ranger knocks on the door, before an aide opens it up and beckons you in. It seems that you’re the last to arrive. Kimball and vice-president Cobel are sitting in two plush chairs while Cassandra Moore stands between them, rigid as always.

Kimball announces your entry.

Congressman Armstrong, thanks for joining us. We’re just getting started, please take a seat.

Sitting down, you sink into the chair as you struggle to maintain respectable posture.

Cassandra speaks up.

As I was saying, the northern theater is going well so far, but it’s mostly due to the stores of munitions. Once those run dry, and they will, we run the risk of losing any progress made.

Kimball leans in.

Well we have a logistical problem, I’m as familiar with it as anyone else. But we’re running into a larger issue, this war against The Legion is one of survival. We cannot coexist, the ideologies are the antithesis of each other. To that end, the NCR military must go through a complete overhaul, one no one here is capable of implementing. I hate to admit it, but Hanlon has both the experience and expertise to enact the necessary reforms for fighting this kind of war. My expansionism must be replaced with aggression and caution, something Hanlon knows all too well..

Now this meeting just became very interesting.
>>
Mr. President, you and I know very well that Hanlon won’t ever accept a position within your cabinet, even if you offered him my job. I don’t know what you can offer him..

For the first time in a whole, Aaron Kimball gives a genuine smile.

This is where our friend from Congress comes in.There’s no position I can offer him currently, but Hanlon doesn’t want to enact much domestic change, he’s military focused..

[I hate to interrupt, but Hanlon has plenty of domestic focuses too. For example, water and food conservation, as well as the breakup of the Brahmin monopolies.]

Cobel looks at you like you just spit on his grandmother. Kimball doesn’t seem to agree.

You’re exactly right, concessions that are necessary anyway. I’m not sure how long we can depend on Hoover, and that can’t supply our growing nation anyway. We try not to advertise it, but Hanlon and I agree on a lot of domestic issues.


[Okay so what’s your plan, create a new position in the government?]

This time, Cobel speaks up.

Yes, actually. The NCR Constitution gives the President supreme power of the armed forces and nearly everything that falls under it. There’s no rule that doesn’t let Kimball bestow this power to someone else.

It’s hard to describe Moore’s face, a mixture of complete disbelief and disgust.

I’m going to pretend I didn’t hear that. You basically want to set up a military dictatorship, at what point do we start reneging on our beliefs?

Cassandra, open your eyes to the situation. Communication takes days to get to the front from here and this is a different kind of war than we expected, than we were trained for. The reality is that our policies, the reason I was elected, isn’t enough to defeat The Legion..

He lets those words sink in, General Moore betraying her usual stiff attitude with slumped defeatism.
>>
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[Okay so let me get this straight, Hanlon, assuming he agrees, would have complete control over the NCR armed forces, able to implement any changes to the armed forces as he wishes. You would also concede on some points the two of you agree to anyway. Hmmm, this way it would make Hanlon a hypocrite if he’s given exactly what he wants and still refuses. Okay I like it but how are you going to keep an eye on him, make sure he’s not abusing his power?]

This time it’s Cobel’s turn to smile.

Our lovely General Cassandra Moore will be the liaison officer, passing along any of Hanlon’s requests, issues, successes and failures.

Poor girl, she’s given up standing and is leaning on a tabe, her head in her hands.

[Now I’m afraid to ask what my role in all of this is, Mr. President.]

I’m not sending you off to the front, if that’s what you’re worried about. You have created a sizable coalition in Congress due to your vocal opposition to New Vegas. You’re going to be my whip, making sure all budgets, bills and agendas are passed through without too much fanfare. And before you say anything else, you’ll be rewarded for your loyalty. After I win the election, you’ll be given the position of the Secretary of the Interior with broad jurisdiction over industry..

You can’t help but give a low whistle, soaking in the whirlwind of events that just unfolded in front of you. Sure this division of power would be unheard of in NCR history, but the Department of the Interior...the amount of connections and influence you would have. You nearly start salivating.

Standing up, you walk over to Kimball.

[Mr. President, you have a deal.]

Shaking hands, a strange anxiousness washes over you.
>>
>>4943867
couple of gay boys
>>
>>4944606
They're NCR, of course they're gay.
>>
>>4944741
Question is who's the bigger gay:
The NCR to being open to religion, women joining the military, and being relatively accepting to most cultures
Or the legion when grown men wear skirts, and occasionally fuck other men.
>>
>Courier Action
Pay for metal statue with all the fixems, reduce costs by getting it carted (5 soldiers per brahmin drawn carts). Do the speech, unite the Mojave factions.
Meet with Doctor Henry. What he's learned from the Vault 22 data could prove invaluable in bolstering our agriculture, and in turn our healthcare in general. This might lead to the solution we need solve both WARNING alerts.
I want to ask Farkas about her deal with James Garret in regards to the maintenance of their distillery. If we can produce enough maize, could they be able to make substantially more Med-X (morphine) and ethyl alcohol for the auto doc?

>Military Action
Training pods. That's something some of us can agree to.
Recruit Jules, Harland if he's still in the Mojave proper, Manny Vargas (I remember what Kreger said about Moreno),and other like minded hardcore survivalist and war veterans to train our mercenaries, soldiers, and shock troopers to be just as good if not better than the desert rangers. DesertRanger anon might like this, plus the public will like us if we're giving jobs to crippled war vets who can't find jobs else where.

>Industry
Meet with Chomp Lewis. We've been letting him stew long enough, and making the train can wait one more turn. We should had amassed enough concrete to sell to the Legion. Would it be too much to send someone down to inform Dead Sea? Where the hell has our excess concrete been going to?

>Scavenge
As many as five scavengers are to collect all the pumps in the Searchlight Firestation. Survivalist said rolling isn't necessary or something. They should apply the pumps to clear the flooding in Vault 3 and the H&H Tool Factory.
Roxie, Rex, and Veronica are to search the region for trains, train cars, passenger cars, trailer cars, train stations, trainyards. Pretty much everything train related. We want function trains at best, spare parts to fix up a function train or two at worse.
Next turn we can work towards training scavenging dogs.

>Repair
Fix Pearl the bomber using Raul and all 20 of our repair men.

>Tourism
This detail is important. We HIRE new repairmen(80) in addition to buying the supplies needed (wood from Jacobstown) to either build a new building or refurbish and existing one. Only two buildings that cine to mind is the old school house or the gas station.

>Other
Ulysses, Farkas's Follower's, and additionally hired Repairmen are to see if Vault 3 has the supplies and what it takes to be converted into a factory that can produce things.

>Bear Construction
the correctional facility. If the task is small and they have time to spare, construct an all purpose dog training facility or obstacle course. (army dogs, police, sniffing out drugs, rescue, handicap helper, stress dogs). Hire up to twenty of the most dog loving animal training Freesiders to operate the facility, in addition to actually find and training dogs.


I stole the anon's post because this looks like a good summation of things. How does it all look?
>>
>>4945252
Didnt get any criticism from anyone so some changes are to be expected.
>>
>>4945252
That looks fine, except the not going to Denver part. I'm sure I'll survive not going after the ghouls.
>>
>>4945252
This looks nice
>>
>>4945252
Didn't the Lucky 38 have a powerful reactor strong enough to power Vegas? Is it strong enough to power the roof mounted laser on the roof, or....direct power to the Helios ONE power plant so we can utilize the super laser?
>>
>>4945662
Do we actually know about Archimedes, given we didn't do any NCR-related quests? Also, I'm not sure the BoS would allow us within ten miles of anything related to it.
>>
>>4945709
Considering how most of the power Helios ONE generates is being distributed around the area, I think we do know.

>I'm not sure the BoS would allow us within ten miles of anything related to it.
With enough greasing and a speech check I'm sure they can be convinced, especially if we play into the revenge route of using it against the Legion Ghouls that killed most of their friends and family memebers.

>The Brotherhood are down nearly two squads
We could also promise to salave some of of the t-45 armor pieces from the legion for them. The centurion armor uses pieces of power armor.
>>
>>4945719
Oh yeah, we definitely know about HELIOS itself, but I'm not sure if we'd have discovered its killsat role unless we'd investigated it fully. OP offered a vote on the decision we made regarding HELIOS back in the first thread but anons didn't take them up on it.
>>
Now that we are talking about helios perhaps we should explore it to check if there is any kind of data of weapons and/or energy production
And if the b.o.s. agrees with us we could activate the laser in times of emergency by powering it up utilizing the reactor of the lucky 38
Also QM what happend to Ignacio Rivas is he still around?
>>
I made a post talking about Helios, you didn't activate the array so you wouldn't really know about the specifics of the weapon.
>>
>>4945901
Can we visit it to know about it? a Meeting action or something? We at least know that Ex-Father Elijah eluded to the function of Helios ONE throughout the Dead Money DLC.
>>
Courier
>Unite the Mojave(institute the name of the nation, flag, government system)
>Doc Henry

Military
>Recruit across the region for a variety of trainers focused on creating psuedo-rangers
1d100 (DT45)

Industry
>Chomp Lewis

Scavenging
>Trains trains and more trains
1d100(DT65)

>Searchlight pumps
1d100(roll for quality, higher the better)

Repair
>Bomber
1d100(DT35)

Tourism
>Hire "skilled" workers to help renovate the two buildings in Goodsprings, buying supplies
1d100(DT 65)

Other
>Vault 3 potential
1d100(higher the better)

Bear construction
>To fix up the correctional facility, 45,000 caps and two months, but it'll be up to specifications
>>
Rolled 61 (1d100)

>>4946637
>As for the water pumps, I'll say that they're at Searchlight and you'll just need to use a action trying to get them to pump.
So we'll at least get pumps?
>Scavenging
You including our hundreds of scavengers and not just Veronica, Rex, and Roxie to do some searching?
>>
>>4946637
You forgot about the training pods
>>
Rolled 19 (1d100)

>>4946637
Fun
>>
Rolled 62 + 8 (1d100 + 8)

>>4946637
>>
Rolled 93 (1d100)

>>4946637
>>
>>4946839
poggers
>>
Rolled 55 (1d100)

>>4946637
>>
Rolled 17 (1d100)

>>4946637
>>
>>4946637
Another shit round. The only good rolls were the Desert Ranger one, the water pumps, and the high roll wasted on the Pearl. This isn't a happy month for our nation.
>>
>>4946967
Yeah >:[

>>4946637
If we try again for the museum and the dog training, will it be easier the second and third times?
>>
>>4947003
Of course, it's always easier the second time.

>>4946746
That I did. Asking to use training pods is a big ask though

>1d100(DT75)
>>
Rolled 5 (1d100)

>>4947799
Even if we fail to roll over, can we still negotiate a trade?
>>
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>>4947808
>>
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>>4947808
Fuck me. Shit. Maybe this wont have to count if someone who hasnt rolled yet makes a roll.
>>
>>4947808
Lucky for you it won't impact trade. If someone rolls who hasn't, I'll take that one
>>
Rolled 92 (1d100)

>>4946637
take my roll
>>
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>>4947837
My fucking hero
>>
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Chomp Lewis: Thanks for finally meeting with me, I know you've been busy with other pressing matters so I appreciate you finding the time. I wanted some time to give you a detailed overview of the region's industry and opportunities I've seen in my time here. First, let's talk about our current industrial efforts.

Sloan needs more miners more than anything else. Our production is much lower than it should be due to a lot of our people over at Vault-19. Finding more guys to break rocks would do us wonders, though you'd have a decrease in surplus dynamite.

Speaking of dynamite, Vault-19 is chugging along nicely. While there's room for expansion, perhaps we should start thinking about creating a proper munitions industry. We have plenty of spare metal down at Novac, nearly organized and cataloged. It's finding the personnel for it. Freeside administration should have people who have the perception and Intelligence necessary. This will drastically cut down on supply costs as well as avoiding what happened at the dam.

Next, I want to talk about the tools situation. Now the farmer boys are lucky that you found all of those tools in legion territory, but my guys burn through those crummy pickaxes and shovels quick. There are a few tool workers in the region, but their quality leaves much to be desired. Buying a few of these guys out and investing in their facilities would provide a pool of quality tools we could then pull from. The fact is that these guys don't have the caps to match our demand and they're a no trustworthy banking system so you'll have to move in and fix the problem.

The reason our concrete has been disappearing is those follower fellows have been using it for their sewage program. I don't ask any questions because I assumed you gave them the green light, but it's a good thing they're doing that anyway.

For the closest and most tangible options right now, we should start being self-sufficient in out ammunition and greatly expand our concrete operations. Was there anything else you needed to know?
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>>4947884
What kind of people do you need for sloan?
I assume more people with S and E as their main focus
What place would you suggest to transform into the munitions factory?
Do you think that we could restore the H&H Tools factory?
Also how is the crew and snuffles been doing?


Hey QM did we cheked Cerulean Robotics(the place where fisto is) ?
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Doc Henry: I apologize for the tardiness of this update but my area of expertise isn't exactly in botany. What progress I've made so far has been in two areas. Firstly, I've discovered what makes this strain so dangerous for living things, especially humans. Secondly, what I'll need if I'm to continue this research into something useful.

So I've isolated what makes this seed so resilient, it's the coating on the seeds. These seeds aren't like what you'd find on maize or other plants, they're a lot more like pollen. Whatever protein coating is present is nearly indestructible, except to extreme heat. This means it can be inhaled by the individual, take root in the warm and wet environment of the respiratory system and then grow from there. This is the reason that the strain has such a rapid rate of growth and efficiency when it comes to dispersal. I can't currently find a way to decrease the protection of the seed without ruining the coating at large.

That's the extent of concrete foundings, besides a lot of science stuff from how far and fast it spreads. Safe to say, you don't want this finding widespread use or the entire west coast could be lost within just a few years. In order for me to continue my research, I'm going to need a place to test this species, perhaps an isolated plot of land devoid of any other life, secured against outside life. I'll also need lab assistants, preferably skilled in biology or botany. I'll need more lab equipment too, especially to study how this species can bring individuals back from the dead and how their brain is taken over. This is the most interesting angle, harnessing this power could let us raise entire armies from the enemy dead.
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>>4947884
Can we start training+hiring more miners right now? We could have some of your more experienced miners show some noobies the robes, then when they show some promise we'll pay for their equipment.

Tell me your thoughts about expanding operations for Vault 19. What did you have in mind? Renovating the vault to make it habitable so workers don't have to travel far from home? More mining equipment for Vault operations?

You have the green light in regards to hiring additional Miners, and buying up all the scrap smithers and investing into our own Scrapsmithing industry.

>For the closest and most tangible options right now, we should start being self-sufficient in out ammunition and greatly expand our concrete operations.
Besides what you had just previously mentioned, do you have any other bright ideas? I still want to investigate the mining equipment in the junction and see if they could be made operational once more. Weren't you able to use a majority of them before the Deathclaws moved in?
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>>4948040
>>4948040
Doctor Henry. Have you ever heard of a place called Big Mountain, or the Big Empty?
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hey guys now that we have the bomber with the new engines we could scout the land for Big mountain (and with the help of ulysses) we could probably find it probably less than a month
also this is good idea
>>4948055
>>
>>4948096
We could also ask Ulysses if he remembers the physical location of the Big MT, and then we could ask the Think Tank if they remember where the Sierra Madre is. Failing that, we could ask them where they keep all their contracts and details to figure out where the casino is.
I also want to go to the Sierra Madre because there's a few hundred thousand caps worth of gold down there.
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>>4948055
We need another Big Mountain Transportalponder, and maybe a ray gun version to get them their live test subjects.

>>4948096
No need, we know that it's south from Hopeville and I doubt Ulysses would forget were it was. There maybe an underground logistics tunnel as well.

>>4948111
Nice trips, but Sierra Madre is a long term goal for the moment.
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>>4948115
We could negate the need for the two way transportalponder if we clean out the wrecked tunnel leading to the Big MT facilities. That way we can ship goods too and from the place. I don't know about you but I get the feeling using the teleporting too often will cost an exorbitantly high amount of energy.
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>>4948040
Wait a gosh dang minute. My memories is a bit hazy, but what ever happened to his assistant Calamity? Is she staying in Jacobstown?

Farkas could you see if any of your associates and contacts can get into contact with a ghoul named Keely? We meet her in Vault 22. She is VERY OLD and would make for a great assistant for Doctor Henry.
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Being able to focus on auxiliary projects, you have Veronica, Rex and Roxie, as well as your scavenging corp to mark where locomotive engines and usable boxcars are around the region. Unsurprisingly, there’s not one working engine anywhere in the region, but there are a few that you might be able to pull parts from and create one working one, perhaps needing to purchase specialized parts. It seems the NCR gutted the working ones before leaving the region. The boxcars bring better luck, with numerous train cars having intact undercarriages, though moving them through the region will be difficult due to their enormous weight. This is a good step towards train transport through the region, though and Chomp is excited about the prospect.

The team sent to Searchlight has much better luck, with an intact pump system found that could carry water out from indoor and outdoor environments, though it will need to be hooked up to the power system at each location, as well as being fully assembled, so a few of your handymen will need to be lent to properly set the pumps and hoses up.
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>>4948285
Survivalist did we get our Forecaster lad yet? What about our 20 power cores?
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>>4948040
>Lab Equipment
https://fallout.fandom.com/wiki/Abandoned_Brotherhood_of_Steel_bunker
Pretty sure you need a key to get in. We fortunately have it.
How does Doc Henry have about having some Followers as research assistants?
>>4947884
https://fallout.fandom.com/wiki/Snuffles
>She originally helped the miners by digging tunnels and assisting in the mining at the quarry.
Chomp, how effective would you say is it to employ Molerats to help with digging and mining? If you say very, I'm willing to throw money at molerat taming. By the way, who was it that tamed Snuffles?

To Kreger
https://fallout.fandom.com/wiki/Frank_Weathers
Guns: 84
Melee Weap.: 81
Unarmed: 77
Besides his subpar stats he has some pretty decent skills. Would, could, and should we recruit him? What has Frank been up to anyways? I know he's been fired from his Job as a farmer, but I don't know if that means if he lost his acres of land he used to owned, or if he owned any land to begin with.

To Francine Garret
https://fallout.fandom.com/wiki/Big_Horn_Saloon
I was originally thinking that this place would go out of business due to the lack of NCR being in the region, but we do have people stationed and working at the Dam. Does this place still exist, or is it abandoned now?
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>>4948521
>How does Doc Henry have about having some Followers as research assistants?

Not if he’s going to use the Big MT he ain’t. Best I could offer is REPCONN, and even that’s a stretch due to the rockets. Will allow the Followers to use the computer for farming however.

Would happily pay for the saloon, if only for our soldiers stationed near the dam.
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Following up on the work of the Boomer’s mechanics, Raul and his entourage expertly finish up the work, putting it through simple trials before declaring her airworthy. The engines have been completely transferred over to pure ethanol based, though regular maintenance will have to be made on it to prevent buildup. Loyal and Jack are ecstatic that [i]Pearl[/i] will be able to fly regularly, but Pearl warns that anything can be shot out of the air. The boomers have the bombs to keep the plane supplied for the foreseeable future.


"This is Mr. New Vegas back with a job bulletin straight from the big man himself. Are you a skilled hunter with kills to your name? What about a disillusioned NCR Ranger looking to fight for something greater? A hitman wanting a steady paycheck? Whatever your background, the New Vegas Military is looking for individuals of extensive combat and survival backgrounds to train the next generation of soldiers for this great nation. The benefits include healthcare, room and board as well as a healthy stipend. Applicants should report to Camp McCarran, right out side of New Vegas. Now, how about some music to put is in the patriotic mood?"

https://youtu.be/Jy6AOGRsR80

Seeing a need to greatly expand both the quality and quantity of the military, you send out a general inquiry. The response is encouraging, with a mixture of survivalists, ex-soldiers, hunters and drifters. While many were turned away, just as many passed Moreno and Johnson's eye-test. McCarran is quickly becoming a hub of activity as fresh recruits from around the region head to McCarran with the promise of being turned into a badass.

The timeframe of training hasn't been shortened, but the size of a training class has been greatly increased and graduating soldiers will have expanded abilities beyond being expertly drilled in traditional combat. The cost of equipment is expected to rise however, as the soldier can make use of more and more tools and weapons.
>>
Goodsprings is to be the site for a pilgrimage of all who wish to know about the courier, but the town isn't ready. To that end, renovation will begin on the two non-residential buildings in the town. Cachino takes some time off from his duties as a casino boss to go through Freeside and recruit anyone who looks strong enough to carry wood and tools around.

He also requisitioned the few brahmin transports you own, heading to Jacobstown to buy any spare wood they have. 12,000 caps later, the labor and the material has been located and Goodsprings suddenly has a little larger of a population.

Due to the lack of actual skilled labor, the work is slow but it isn't of poor quality. The schoolhouse is the first to be focused on, all destroyed furniture and appliances sent down to Novac, while floorboards and shingles are replaced. The fence around the schoolhouse is replaced as well and a healthy coat of paint is applied inside and out. The schoolhouse no longer looks like a schoolhouse, with plenty of room for small exhibits and showcases of the Courier's life. The building will need to be furnished and electricity hooked up, but the schoolhouse is good to go.

The next step is to tackle the gas station, though Cachino is still deciding what he wants to turn it into.

Sending over a collection of trusted advisors, Vault 3 would have been condemned in a different era. The fiends did a real number on the place, smashing many important plumbing and electrical systems, as well as furniture and windows. Nearly every corner of the vault is vandalized with a mixture of paint, blood and shit.

That's ignoring that half of the vault is flooded, primarily the water system and storage. It's suggested that the water damage would be too great and that portion of the vault should be sealed off once the water is pumped out.

Overall, it could be renovated back to a residence with some effort but turning it into a munitions factory would require titanic effort and funds.
>>
>>4948738
>rise in cost of equipment
Managable, so long as we get some production of weapons and armor going soon. I really want to invest in the scrap smithing.
Also are we going to re-train our existing soldiers and shock troopers to be of a slightly better tier?
>>4948765
>12,000 caps later
How much caps do we got left?
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>>4948765
>Overall, it could be renovated back to a residence with some effort but turning it into a munitions factory would require titanic effort and funds.
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>>4948765
The is a Vault jumpsuit labeled 24, which implies there could had been a Vault 24 in the game. What's your opinion on. Ut content? Is there a Vault 24 in them Mojave?
What does Ulysses and team think? Is it worth the effort and fund to convert Vault 3 into a munitions factory, or any kind or factory for that matter? Should we look else where, or try moving materials to other vaults into Vault 3 to try and repair it? Perhaps we should instead search the region for an arms factory?

>>4948807
Fuck I dont know but this image gets me. Theres still several other vaults in the region. We can consolidate their smarts to be moved around resources from other vaults.
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>>4948834
i wonder if vault 11 is in good condition, perhaps we could check it out later when we have the time
If its busted like 3 we should scrap it for the tech inside,
If its ok but doesn't have to much potencial we could use it as a military base
And if its industrial capacitis we could transform it in the ammunitions factory
>Vault 24
maybe the high command in the divide has some possible information about its location
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>>4947952
Big and strong guys that can be out in the sun a lot, though I might need to up the pay a bit. 10 caps a week for slave work, even if food and housing is taken care of, isn't worth the risk to a lot of these guys.

As for potential locations, I wish there was any place near Novac, but somewhere around Nellis would be better, as they're the ones who refines our material into gunpowder. You're the explorer around here, any large, breathable buildings around there? As for H&H, once you guys get the water out of there and clean it up, we could start the process of making tools, something that's rare enough even in the NCR. We might need to get Vegas Steel up and running first though, in order to smelt the metal from Novac to make the quality tools.

I'll be honest, most jobs can be taught but unless you're going to use robots, steelworkers might need to be poached from the NCR.

>>4948049
For Vault 19, renovation of the living quarters and kitchen would do wonders, as well as more mining equipment. We're starting to hit rock that we're having difficulties breaking down and we can't use dynamite for obvious reasons. Pneumatic Rock Drills, more fusion generators, a few mining carts and more laborers would let us greatly boost our output.

Most of the vehicles in the quarry that were working got taken by, you guessed it, the NCR. I'm not an expert but if you could get the rest of the equipment working, we'd really start making some progress. A lot of the old heads know how to work them, so that wouldn't be the issue. Other than ammunition, we're running into a skill gap. We have the manpower for the most part, and the resources, but we don't have blueprints on how to make a lot of things based on scrap.

The only other thing we need is transportation, especially if the industry is going to grow. trains would be the best, but brahmin is acceptable. More Brahmin-pulled carts and a road overhaul would cut down on time and price.

Thanks for asking about Scruffles. He's been over at Sloan, where he feels the most comfortable at. Training molerats is outside of my skill, but I suppose they could be used to find weak points to dig and blow. As well as making sure we avoid poor land to build on
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Chewing the issue of VR Pods, you write The Boomers off immediately. They hold those training pods in higher regard than even the bomber and you've asked a good bit from them already.

That leaves only the Brotherhood, which after their latest losses at the dam, might be a big ask. Heading to Hidden Valley, you put on your best smile.

The first thing you notice as you approach Brotherhood territory is the increased patrols, as well as armor that doesn’t match the Mojave Chapter’s. It seems that Hardin has ferried in reinforcements, though you can’t blame him. He’s sacrificed more than you could have asked for.

It was a surprisingly easy conversation to have with Head Scribe Taggart, as he was expecting you to ask. Hardin was indisposed to meet with you personally, but he is giving you one of the VR SImulators as thanks for not interfering in Brotherhood business and as a gift of friendship. It will accept any training holodisk you may have, including the Vertibird Simulations. They’ll ship it to Camp McCarran at their earliest convenience.
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>>4949248
>Only the one
Can't look a gift horse in the mouth I suppose.
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>>4949230
But WHO trained Snuffles?
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>>4949230
*Snuffles not Scruffles. Also it's a girl, not a boy.
https://fallout.fandom.com/wiki/Snuffles
Where my 5 caps.
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>>4949248
That’s much better than I expected desu
>>
"This is Mr. New Vegas with some sad news. With University starting, I'll be up to my nose in other things I have to write about. Due to hoe 4chan works, posting every once a day at best wouldn't work and engagement would drastically fall of course. I played around with the idea of using discord but that's where quests go to die, so I've decided to put this on hiatus. I don't want to stop the quest, I'm genuinely enjoying it and I've devoted the last three months of my life, so I'm calling it a hiatus. Once I can get a handle on my schoolwork and make a schedule, I plan on returning, assuming I can find the time. I also need to do some long-term planning like creating the flag, constitution, and maps, which I can barely do while running this normally. So this isn't goodbye, New Vegas, it's until next time."

https://www.youtube.com/watch?v=xKWNay0y2Bc
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>>4949343
Be seeing you. If it's not too much trouble to ask before you leave, what was the dog training result?
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>>4949400
For the dog training course...it's not a bad start. The course isn't going to be the hard part, the trainers will be. But that is for next time
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>>4949450
see you later space cowboy
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>>4949450
Can we get Rex to breed Roxie and just have a stead supply of cyberpups?
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I'm bored. Anyone want to brainstorm ideas until the next thread in probably a few months from now? I was considering cross referancings IRL gun companies and seeing if any factories were set up around in Nevada and Arizona.
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>>4950244
Thread is almost dead. Throwing this here.
The Khans will probably eventually find horses since they read the history books, and probably will want to emulate a bit of Gengis Khan, who had horses. If we want a horse, we gotta find the Khans.
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>>4949343
Godspeed OP. See you on the otherside, and thanks for the ride.
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>>4949343
See ya later Cowboy, I'll see you when I see you.



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