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File: Horror at the Beach.png (711 KB, 779x597)
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You are Rhea Silvia.

A few months ago, you were conscripted into the Imperial Guard, but your posting was corrupted in a Chaos ritual not long after you arrived. You then infiltrated the tainted palaces and factories of Wonka World on behalf of the Inquisition to retrieve two items, but you can no longer remember what they were.

Unfortunately, you still remember plenty, and still frequently struggle with suppressed memories and nightmares.

Despite your lapses in memory, you were richly rewarded by the Inquisition, and are now staying in the luxurious Imperial Diamond Resorts Island Chain, where you:
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Become a shut-in alcoholic
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life

You sit down for a quick bite to eat at a small restaurant in your hotel after a day spent:
>Sunbathing at the beach
>Asleep in your hotel suite
>Vomiting in your hotel suite
>Watching infomercials on your hotel suite’s pict-screen
>Swimming in the ocean

You plan on spending the rest of the evening:
>Having a gentle stroll along the beach before going to bed early
>Hitting the clubs, hard
>Doing a guided excursion to one of those spooky ruins inland
>Hanging out with your clique at the local Guard garrison one resort over
>Drinking in your hotel room, alone

Previous thread is here:
http://suptg.thisisnotatrueending.com/qstarchive/4878085/

And is based on the tg greentext stories here:
http://suptg.thisisnotatrueending.com/archive/79366619/
http://suptg.thisisnotatrueending.com/archive/79479764/

New thread is based on some of the preliminary ideas found here, prior to both threads dying/being deleted by mods:
https://archive.4plebs.org/tg/thread/79630420/
http://suptg.thisisnotatrueending.com/qstarchive/4856919/
>>
>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early

It's very much the vanilla options, but I think Rhea would have tried to stick to the lifestyle she knew as to not have to think too much about how she got here On the other hand, she knows the Inquisition could send for her at any point, so it would make sense for her to keep herself in shape. As for sleep, she has discovered that one can never have enough, and has no doubt picked up on the Guard habit of taking every bit of rest you can, as you never know when it'll be safe to do so again.
>>
>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories

We're supposed to be curious, remember?

Though, I think we'd also desire normalcy and a return to our normal boring life, so maybe combine it with...
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life

>Swimming in the ocean

May as well take advantage of the beach. That, and regain some muscle tone after days gone without food and poor rest.

>Having a gentle stroll along the beach before going to bed early

Something to relax, while also ensuring we get plenty of sleep.
>>
>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Sunbathing at the beach
>Hitting the clubs, hard
>>
>>4926394
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Asleep in your hotel suite
>Hitting the clubs, hard
>>
>>4926394
>>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>>Swimming in the ocean
>>Having a gentle stroll along the beach before going to bed early
>>4926459
I agree with this. Rhea isn't really the type for drugs and orgies, otherwise she would have been a happiness angel.
Has Namara recovered yet?
>>
>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Watching infomercials on your hotel suite’s pict-screen
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Sunbathing at the beach
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>>Sunbathing at the beach
>>Hitting the clubs, hard
>>
>>4926394
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Sunbathing at the beach
>Hitting the clubs, hard

Fuck it, we just escaped certain death. We won't always get so lucky.
>>
>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Swimming in the ocean
>Having a gentle stroll along the beach (while drinking) before going to bed early
>>
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>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Sunbathing at the beach
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early

You find a spot to sit by yourself at the restaurant and order a small balloon fish steak, seared, and a glass of amasec, followed by some vanilla pastry.

You note with displeasure that Wonka’s Double Chocolate Ice Cream Bar (TM) is still on the desert menu, despite the "Incident" of two months ago. Apparently the whole...thing... at Wonka Land was covered up by the planetary government, who claimed it was a localized heretic uprising. As a result, several of Wonka’s factories elsewhere on the planet continue to operate. You briefly wonder what happened to Willy Wonka. You have a strange feeling you once knew, but like many of your memories of your time in Wonka Land, you remember nothing except a vague sense of unease. You do remember the “Nature Angels” though, and what they were doing in that one chocolate production room... You never had chocolate before the "Incident", and don’t intend to start eating it ever.

Your supper arrives, and is of high quality, and more importantly, free. The Inquisition awarded you with some currency for your role in the Incident, but their main gift was unlimited access to the Suite 119 in the Tower of the Hedonist, and all the free perks that come with it.

Unfortunately, the Tower of the Hedonist is in the middle of one of the Imperial Diamond Resorts’ most uncouth and raunchy red light districts, and the guests here are not your kind of people.

Aside from eating, sleeping, and hanging out in your suite, you spend a lot of your time at the public beach two mag-lev stops away, where the off-duty senior hotel staff and servants from the inland mansions can generally be counted upon to mind their own business. Here you tend split your time between swimming and sunbathing.
You have also experimented around with other activities to keep yourself occupied, including going to festivals, clubs, and other social events at some of the more placid sections of the resort. You even occasionally join Namara on her visits to Camp Indomitable Spirit, though in general you don’t like being reminded of your (very brief) service in the Imperial Guard.

Following your meal, you do a short stroll along the beach (most of the trouble makers are visiting the red light districts this time of the day) before heading back up to your suite.

You don’t find your suite as jaw dropping impressive as you once did, but are still very grateful for it as it is several orders of magnitude better than the cramped, rancid bunkhouses you used to live in during your previous careers as a factory menial and later a Munitorum clerk.
>>
>>4927790

The large main room includes a dining area, kitchen, and three distinct clusters of couches for entertaining guests. Four large bedrooms with ensuite bathrooms, two servants quarters, a pantry, and a storage room branch off the main room, while a partial second level has some more couches, a library, and some work out equipment.

The décor was once rather erotic, in keeping with the hotel’s main theme, but you got the hotel staff to stash most of the paintings and statuettes, as they remind you of Wonka Land, especially the lobby where Namara was shot. You did keep a few statuettes though, and gave them names and clothing made of tissue paper, floss, and hand towels, one of several therapeutic activities you came up with to try to help come to terms with the "Incident".

Not quite able to go to sleep yet, fearing the inevitable nightmares that haunt you still, you lie in bed watching infomercials for a while, as the tedium of watching something for the hundredth time helps put you to sleep. Inevitably, the primary infomercial for the Imperial Diamond Resorts comes on, it is the most frequent in the rotation:

“Welcome to Imperial Diamond Resorts, the Crown Jewel of Archipelagia’s tourist industry.”
”We have got hundreds of miles of pristine beach, and dozens of resorts ranging from “exclusive and isolated” to “party central””
”We got plenty of fun activities like fishing from a catamaran*, exploring ancient ruins**, gambling at one of several casinos, bird watching in our pristine jungles***, experiencing our hedonist nightlife and 24 hour red light districts****, and of course, golf”
”Your security is our top priority, and our private island chain has better security than the Governor’s Palace*****”
>”So relax, enjoy your stay, and make new friends******, and don’t forget, our friendly staff are here to see to your every need*******”
“* We are not liable for injury or death that results from encounters with adverse weather and/or hostile megafauna while travelling in a catamaran, other watercraft, or while swimming”
“**There are several different types of ruin on the island, none of which have been deemed heretical and/or xenos by the appropriate authorities, however, this is subject to change at any time”
“***Rumors of disappearances in the jungle are greatly exaggerated, also reminder we are not liable in case of injury, disappearance, or death”
“****Worship of heretic gods is strictly forbidden at public events”
“*****Rumors that resort chain are a cover for one or more illegal organizations are strictly false, our armed guards and combat servitors are here for your safety”
“******The resort chain is not liable for injury or death resulting from interactions with other guests”
“*******See page 8 of the hotel brochure for the list of fines associated with the assault or murder of different types of hotel staff, also check out our escort catalogue on page 12”
>>
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>>4927792

Not for the first time, you wonder how this place hasn’t been shut down yet.

You are almost asleep when Namara bursts into your room.

Namara is your only real friend, sometimes housemate, and fellow survivor of the Incident, where you saved each others lives on several occasions.

However, she is a private, introverted sort, and you don’t actually talk all that much. In part this is due to you reminding each other of the "Incident", and partially because she dislikes the hotel so much, and idleness in general, she got a job mopping floors at the local PDF base known as Camp Indomitable Spirit. She sleeps there too most nights, but sometimes stays at the hotel instead.

“We have a problem” – Namara says. She has a tendency for understatement, but you can always tell when she is stressed because her accent becomes stronger.

Your heart sinks when you see what is in her hand.

One of the tainted religious multiple choice pamphlets, identical to the ones that caused your first and only Imperial Guard posting to collapse into insanity and damnation. Likely a number of other camps and villages too, judging by the thousands of heretics and warp tainted spawn that showed up to fight Inquisitor Chalmers’ army in Wonka Land.

“I found it under a seat on the mag-lev train” – Namara explains.

>Flee the resort, no way you are living through another outbreak of warp madness

>Try to alert the proper authorities, good luck explaining something that was covered up though

>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
>>
>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
>>
>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.

We chose to be curious in our character creation, may as well investigate. Besides, there is no way we'll be able to get out of this, forces beyond our meagre clerk!imagination are at work, and this isn't called Hapless Guardswoman Quest for nothing.

Thankfully we had our requisite cry and vacation, hopefully our feeble mind can handle the coming strain.
>>
>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
>>
>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
As much as saying "fuck this" and leaving seems like a good idea, I think the Inquisition will interpret that as "We are definitely corrupted and are responsible for this new wave of chaos bullshit"
>>
>>4927793
>>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
Aw shit. Here we go again.
>>
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behavior without strong leadership.

You suppress a flood of unwelcome memories from the last time you encountered the pamphlets, and try to focus on useful facts.

Alerting the authorities would probably be the proper thing to do, but your contact in the Inquisition left you with no way to contact him, and who knows if any of the local authorities are already corrupted. Last time you encountered the pamphlets, it later turned out the senior officers in your company were heretic agents or subverted ahead of time.

Running is also pretty tempting, but you were never entirely clear on whether the Inquisition expected you to stay at the hotel or not, and besides, you have gotten pretty used to upper class living, fleeing and becoming a farmer laborer or domestic servant isn’t really that appealing, especially on this world.

“Alright, maybe this isn’t as bad as it looks. I don’t think the pamphlets are super dangerous except in large numbers. This is probably just a left over from some half finished ritual that got aborted when Wonka Land got shut down.” – You say.

You think for a bit, last time they were spread by disguised heretics, but ultimately they supposedly came from somewhere in the Ecclesiarchy.

Also, in the weeks following the incident, you have spoken to Namara about the Four Saints found in the pamphlet. All were from her backwater feudal home world of Gomorrah, which as far as you can tell, was overrun by xenos and traitors not that long ago, though news of the loss seems to have been covered up.

Saint Victor Krump, The Angel of Victory, The Holy Fury, The Red Saint. A recent figure, unlike the other three, he is a Saint from the same Crusade that brought you to this world. A Commissar at the time of his transformation, he was famous for his martial prowess, bloodthirstiness, and disdain for the weak. His followers that you encountered the last time around became gradually more mentally unstable, and were prone to violence and painting themselves red, sometimes with blood. It shouldn’t be too hard to spot them.

Saint Ninian Vitalis, The Nature Angel, The Healer, The Woodsman. Centuries ago, he helped cleanse the Vapour Jungles of Namara’s home world of feral orks by teaching soldiers to use herbs, fungi, poisons, and animal parts to withstand the poisons, diseases, and chemical mists of the Vapour Jungles. When he ascended to Sainthood, his blood was so Holy it could cure any injury or illness, and even revive the dead. You rarely encountered his followers during the “Incident”, but those you did encounter seemed to be trying to use tainted filth to acquire unnatural resiliency. Shouldn’t be too hard to spot either, but you have a feeling they will be hiding somewhere gross.
>>
>>4929016

Saint Sasha, The Happiness Angel, The Pure, Founder of the City of Sodom. So old that no one remembers his or her original gender, so is often represented ambiguously. It is said Sasha was key in the original conquests of Gomorrah, and founded the Holy City of Sodom based on the notions of the glorification of the holy human form, the beatification of the functional, and the importance in beauty, joy, and pride in all walks of life. You encountered no shortage of his or her followers the last time around. Wild and degenerate, they will fit right in here as long as they stick to the red light districts, but you might be able to track some down.

Saint Augustus Trinidad, The Architect of War. An Imperial Guard tactician of peerless ability. Centuries ago, his brilliant strategies, statecraft, and gift for espionage saved Gomorrah from a sinister rebellion. Decades later, he was declared a Saint on Gomorrah after he and 80 other key figures died off world on the eve of launching a new Crusade. During the “Incident” his followers seemed to be the ringleaders of the heretic cabal, particularly those who belonged to the mysterious HYDRA IX. You doubt you will be able to find them, even if you tried. But they may find you if you are not careful.

You briefly wonder if the Four Saints were tainted themselves, or merely a means to help draw the minds of the hapless individuals who completed the multiple choice questionnaire in the pamphlet towards one of the many shades of evil present in the Warp.

>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.

>Go investigate some clubs, maybe you will get lucky and somehow be able to tell the difference between genuine heretics and run of the mill rich degenerates.

>Go investigate the waste water treatment plants, “Nature Angels” seem to be drawn to filth, literally
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>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
Probably the safer option for now, though waste water treatment plant is probably more likely to hit "pay dirt"
>>
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>>4927793
>Flee the resort, no way you are living through another outbreak of warp madness
Hahahahaaaa fuck that noise let's get a boat some supplies and get the fuck out of here
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>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
>>
>>4929021
>Go investigate the waste water treatment plants, “Nature Angels” seem to be drawn to filth, literally
>>
>>4929021
>>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
Seems like the fastest option initially, then we can worry about the others
>>
>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
>>
>>4929021
>>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
>>
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>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.

You decide to go straight to the theoretical source of the pamphlets instead of trying to track down potential tainted.

If you can’t find any obvious signs that religious groups are handing out the pamphlets, then perhaps it is just a fluke and you can go back to your life of idle luxury.

Not surprisingly, there aren’t too many temples and religious clubs on an island chain dedicated to hedonism and decadence, but it still takes many hours to scout out the various buildings where such groups meet. You don’t see any obvious signs that pamphlets are being distributed, but perhaps they are being given out only on certain days, or to select groups.

As you stand outside the isolated Temple of Saint Avum (open only one day a week it turns out) you resign yourself to the fact that this might take a while, and you are just going to have to learn to live with fear and anxiety until you either find something, or go several weeks without finding anything. You have been up all night searching, and it is now approaching dawn. To your surprise, you find yourself actually hoping the Inquisition will contact you, just so you could pass the information on to them and have them resolve the issue.

++Ask, and you shall receive.++

You give out a short squeak of surprise and discomfort as a husky woman’s voice echoes smugly through your mind.

You and Namara turn, and see that two other woman have approached you without you noticing.

It takes a moment, but you recognize them both.

Trish is a medical orderly you befriended back at Camp Xenos Purge, your fateful first and only posting during your brief service in the Imperial Guard. You last saw her drifting into the orbit of the “Happiness Angels” just prior to when the pamphlet inspired insanity first broke out.

Kayla is a heretic who “rescued” you from a cage that some ork freebootaz left you in, though her motives were less than pure, quite the opposite really. Judging by that brief encounter, she is either a “Happiness Angel”, “Architect”, or maybe both.

Panicked, you fumble for the small stub pistol in your handbag that Namara “borrowed” for you from the PDF camp.

“Well that is no way to greet an old friend, and I saved your life, remember?” - Says Kayla.

Technically true, her companions would have likely killed you had she not intervened, but at the time she made it rather clear she wasn’t doing it for your sake.

“Do you really think we have only one person on the inside?” - Kayla continues, and this time she is holding an Inquisitorial Rosette.

You realize she is likely referring to the mysterious masked man who helped you on several occasions during the “Incident”.
>>
>>4930503

You also remember hearing back at Camp Xenos Purge, just prior to the "Incident", just how connected Kayla was to several people who ended up being the likely orchestrators of the pamphlet distribution there. If she was undercover, clearly she would have been well placed to stop the pamphlet distribution at Camp Xenos Purge, but did nothing, resulting in the loss of a number of people you considered friends.

You feel anger bubbling to the surface of your emotions.

“Let’s not get too excited here, don’t forget who you are dealing with, and how we saved your butt when almost anyone else would have been happy to let you burn... Slowly” – Kayla states rather icily. “Sometimes things have to happen the way they happen. For the Greater Good, some would say.” She smirks at her own joke, a clear reference to the propaganda favored by the foul Tau and their misguided followers.

“Why do you always come to me? I am nobody” – You say softly, thoroughly intimidated.

“You have a bit of brains to you, and a bit of guts. And more importantly a lot of luck, and a certain touch of Fate, at least according to my Master” – Kayla replies.

“More importantly, you viewed a tainted pamphlet, but were not corrupted. This has caused you to acquire what I like to think of as the “Disdain of Dark Gods”. It grants you a certain immunity the Powers of the Warp, simply because they determined you were not worthy of their attention” – Kayla continues.

“But I never read the pamphlet!” - You protest, but even as you do, you remember Namara shoving in your face while she explained the “Four Saints”. Apparently that was enough for such a tainted item. You resolve never to even touch one of the pamphlets again.

“Even minor contact with the pamphlet can affect you. Although a preacher might say only Faith and Contempt for the Dark Gods can protect you, our research so far indicates that those who earn the “Disdain of the Dark Gods” usually simply aren’t of interest to the entities of the Warp” – Kayla muses.

++Let’s see what is in your mind.++

++Emotionally dry. Useful. Probably explains why you are still sane. You may consider yourself prone to hysteria, but fate has played you many bad hands, and you kept it together when many others would not. But "They" don’t like that, "They" prefer their servants to have a certain...emotional vigor++

++A yearning for luxury, but stymied by lack of ambition and both fear of, and blind faith in, those with authority. They don’t like that either++

++Abundant curiosity, and unusually suppressed libido, both of which are barely held in check by a strong inclination to follow the rules. The Dark Prince or the Changer of Ways would have likely gotten you if it weren’t for the fact you arrived late during the Ritual, and the chaos in the camp made you suspicious of everything. The pamphlets work best on the unsuspecting.++
>>
>>4930512

Having Kayla paw through your mind is even worst than when Handson did it.

The inherent violation of telepathic intrusion combined with the unholiness of the two titles spoken in your mind cause your guts to clench, your skin to crawl, and your head to spin with nausea, vertigo, and a splitting headache. When Kayla is finally done satisfying her curiosity, you fall to your knees coughing up vomit.

“As for you, there is no great mystery. Thypptyklpt has claimed the souls of all from your world, even those who left before the Fall, and none of the minor warp entities involved in the creation of the pamphlets will contest that claim.” - Kayla says, and you realize she has been talking to Namara, who has been silent since the Kayla and Trish first arrived.

“Well, this was a fun little psychological assessment, but the second part to the answer to your question is that what you did back in Wonka Land wasn’t really that important. You retrieved just two of the dozens of objectives secured that day, with hundreds of other items destroyed by that idiot Chalmers.

Which brings me to the real reason I am here in the first place. The Inquisition has another task for you. Over the next few days, this region will be subjected to fighting and terrors that will make your experiences in Wonka Land look like a walk in the park. While the Inquisition focuses our efforts on the real work that needs to be done, it never hurts to have a few contingencies in place, and you are now one of them.

A certain xenos breed we have been investigating lately has the ability to counter the effects of the warp. You place these six items at these points on the island, and it should prevent certain enemies from creating another warp storm like they did back in Wonka Land.”

During Kayla’s long winded explanation of your new mission, you rise shakily to your feet, just in time for Kayla to shove a map in your face with six Xs drawn on it.

Trish has also moved in close, and opens a duffel bag to show you six silvery metallic cylinders with glowing green circuitry.

Trish is much more subdued than you remember, and has neither said anything or made eye contact since arriving.

“Well, knock yourselves out, and in the unlikely event you survive, met us at the red circle on the map, because, hey, why not, even someone like you might be able to tip the balance in our favor.”

With that final, demoralizing remark, Kayla and Trish depart, leaving behind the map and the duffel bag full of the strange xenos artifacts.

>Check map for nearest objective

>Curl up in a ball and start crying

>Make plans to escape the island as soon as possible
>>
>>4930518
I'm...hesitant...to participate in this plan, it is still ambiguous whether Handson and his minions were even actually inquisition or just heretics disguising themselves as such and manipulating us. Wasn't it?

I suppose if we complete this task and all it ends up doing is completing a chaos ritual we'll know for sure whether they are loyal servants of the Emperor or not, right before we die.

>Check map for nearest objective

>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.
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>>4930553
I support that. Let's at least try and come up with an escape plan on the way to the objectives.
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>>4930553
>I'm...hesitant...to participate in this plan, it is still ambiguous whether Handson and his minions were even actually inquisition or just heretics disguising themselves as such and manipulating us. Wasn't it?
That's pretty much just how it goes with the Inquisition, isn't it?
>>Check map for nearest objective
Might as well get to work...
>>
>>4930518
>Check map for nearest objective
>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.

Well here's hoping we're actually working for the inquisition (wow what a sentence) rather than someone posing as them.
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>>4930518
>Curl up in a ball and start crying
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>>4930518
Bitch didn't even give us any information on what we're up against or access to any equipment. Hopefully those spots are in public areas and not at say, the rooftops of private or restricted buildings.
>Check map for nearest objective
>>
Given her noting our “fear of, and blind faith in, those with authority” it would surprise me if she was just a heretic trying to take advantage of us.
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>>4931468
wouldn't*
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>>4931138
I reckon it might be something to do with the Necrons, based on her general description. If it is, Kayla wouldn't bother explaining the details (Rhea probably has never heard of Necrons) and might not really know them herself.
>>4931468
Radical Inquisitor, Heretic; what's the difference, really?
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>>4931817
She said the artifacts are to curtail further warp storms, so we're up against warp shenanigans again. I meant it'd be nice if she would tell us what's arrayed against us. Last encounter we saw orks, Alpha legionaries, minor daemons, abominable intelligence, and corporate suits. Will we be up against all of these again? She didn't even offer us a basic laspistol or something. Bitch
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>>4931848
I don't know the details because I haven't read the fluff in question, but to me that sounds like the Necron pylons on Cadia. I don't think any other race has something that can just turn off the warp like that.
>>
>>4930518
>Make plans to escape the island as soon as possible
>>
>>4931885
True, they appear to be Necrontyr in origin, but that's not the issue; they are just tech devices. The issue is we're being sent bare-fisted into the unknown with nothing but a map when we've already seen cultists, mutants, CSM, and daemons. We received no training whatsoever in the "guard".
>>
>>4932305
that's true. I guess I am just a fatalist. basically, the way I see it, Rhea should probably already consider herself dead. There's no escape from whatever she is wrapped up in, because whether Kayla is working for Alpha Legion or the Inquisition (or both) there is no question that running away now will only make it so Rhea dies tired.
>>
>Check map for nearest objective
>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.

Your mind reels under the possibility that somehow things can get significantly worse than your experiences in Wonka Land.

After much hesitation, you decide the best possible course of action would be to accomplish your mission as quickly as possible. After all, the it shouldn’t take too long to place the shiny cylinders in the six specified locations.

“Did Kayla tell you anything else useful? With mind powers I mean, did she upload some mental packet of images and memories like Handson did?” - Asks Namara.

“No, nothing...” - You reply.

“I wonder what could be possibly worse than heretics and warp magic?” - Says Namara.

As if on cue, you hear the raid sirens sound.

Usually they make only three short beeps, followed by a long pause, then repeat, a sign that a possible hazard has been spotted (usually ork freebootaz or a possible tsunami) but this time it is the long mournful sounds indicating a full on invasion or major disaster, and to seek shelter immediately. The infomercials assured you this has never happened before, even at the height of the ork invasion that ruined large parts of the planet only a few years ago.

You hear the rapid thump of heavy artillery firing in the distance, no doubt the local PDF, Guard, and private security groups engaging whatever threat has emerged.

The Temple of Saint Avum is relatively high up in the interior hills of the largest of the resort islands, one of the reasons that you visited it last. However, it also is located near several spectacular viewpoints of the largest sections of resort. Already dreading the worse, you and Namara scramble over to the nearest elevated platform offering panoramic views.
In the early dawn sun, you can see an armada of beige and ochre colored landing craft coming from the east, with the distinct rounded wings of Tau vehicles.

Yet you can also see some commotion to the south, where misshapen looking vehicles made of scrap metal are emerging from beneath the waves, and discharging swarms of smaller vehicles. Although you can not see individuals from this far away, you have no doubt they are orks and their gretchin allies, and perhaps even their human proxies you have encountered in the past.

As if that wasn’t enough, the mountains behind you rumble, and massive avalanches occur as whole cliff faces fall away to reveal shiny monolithic structures, reminiscent of the six cylinders you were just handed. A few structures look different though; blackish purple and spiky. Already you can see small flying objects emerge from both sets of structures.
>>
>>4934727

And of course, the icing on the cake, just down the hill from you, home to one of the island’s many ruins, a beam of pinkish energy bursts from the roof of the tallest stepped pyramid in the complex of ancient structures. Throughout the island chain, dozens more beams fly high into the heavens, most a vibrant shade of rose, but a few are other colors.

You don’t swear very often, but it seems appropriate at this moment.

“Well fuck....” - You mutter.

A low humming noise is your only warning, and even then, you have no time to react before a lithe figure on a floating blade drifts into view.

>Shoot it

>Flee into the Temple of Saint Avum

>Flee down the road back to the resorts
>>
>>4934729
>Shoot it
>THEN FUCKIN' BOOK IT (to the resorts)
>>
>>4934729
>Don't shoot it, you do not need the attention.
>Book it to the nearest objective.
Man, this is cold shoulder all over again.
>>
>>4934729
Supporting this...>>4934751
Only sane option, imho.
>>
>>4934729
>>Flee into the Temple of Saint Avum
shooting it sounds great, but shooting at it and missing sounds like a terrible idea and Rhea hasn't even undergone basic weapons familiarization. Even if she has the basics down, I doubt she's been to the trap range recently enough to hit it. Most of the people she's shot were probably much closer.
It's a Hellion, isn't it?
>>4934751
Trying to make it to the first objective seems like a sound idea as well. We already have four types of xenos coming out to play, we don't need a warp storm as well.
>>
>Flee down the road back to the resorts

“Run...” - You hiss to Namara.

Together, you flee down the steep road back down to the resorts, hoping that the flying xenos have better things to do than hunt you down.

Unfortunately, they do not.

One of them zips by you and something entangles your legs, causing you to fall flat on your face. You roll on your back to try to get a better view of what has entangled you, only to get wrapped in the strap of the duffel bag.

However, from this angle, you can see that a long gash has been cut in the side of your baggy, lightweight pants, from the waist band down through the pocket, causing your pants to fall down and tangle around your shins. Not a drop of blood though, your blood chills as you consider the skill and reflexes it would take to make such a precision cut while moving at high speeds.

Somehow your scramble upright, and pull your pants up, but now need one hand to hold your pants in place.

Up ahead, Namara has stopped and pulled out the snub nosed revolver she brought with her (also “borrowed” from the PDF base), but another of the xenos effortlessly disarms her with its strange polearm, then lifts her up in the air and suspends her from a tree by hooking her shirt over a gnarled tree branch. The whole thing takes so little time, your mind struggles to comprehend what just happened.

The xenos that slashed your pants appears out of nowhere in front of you, stopping you in your tracks.

For the first time, you get a good look at it. It is shaped approximately like a human female, though taller and thinner than most humans, with pallid skin, and wearing nothing but a bikini, spiked bracers, and glowing goggles. Half its scalp is covered in shoulder length frizzy black hair, but the other half is bald, revealing an unnaturally long, pointed ear.

You recognize it from the addendum to the Imperial Infantryman's Uplifting Primer: Cold Shoulder Edition. Dark Eldar, described in the Primer as a particularly lawless and primitive local faction of the frail and decadent Eldar race. You suspect that as per usual, the Primer downplays the abilities of the enemy somewhat. They are evidently quite strong given how one effortlessly lifted poor Namara into a tree, and you have heard the stories from the veterans of Damnatum Lutum, including how the Dark Eldar seem to feed of the fear and pain of other beings.

The female Dark Eldar does a slow, languid loop around you, leaning forward so her body is almost vertical. She hums in a high pitched, child-like voice, and you notice for the first time some sort of safety harness looped around her waist ties her to her anti-grav board thing. You try turning on the spot to keep her in front of you, but she speeds up a bit and does a full rotation before stopping in front of you.
>>
>>4936060

By this point, the second Dark Eldar has also arrived, this one male, identically dressed except with tight fitting briefs instead of a bikini. He loops his legs around his board so he can observe you while hanging upside down. They chatter to each other briefly in their xenos language.

Your body is frozen with fear, but enough of your mind still works to realize they seem to find something interesting about your duffel bag. Perhaps their goggles allow them to see what is inside.

The female drifts a bit closer and your body tenses with fear. Even back in Wonka Land you rarely felt so helpless.

“Surfs up, dude!” - Her child-like voice somehow matching the accent of a veteran surfer from the southern coasts perfectly.

“I...what?” - You stammer.

Her polearm swings down towards your shoulder, even as her ant-grav board suddenly jets forward a few feet, allowing her to kick you hard in the gut with a bare foot.

As you roll on the ground in agony, you are vaguely aware that the two Dark Eldar have resumed speaking again in their own language. You straighten yourself out a bit and see that the female Dark Eldar has taken one of the silver cylinders out of the duffel bag and is examining it closely. She starts talking again, but this time you sense it is to someone far away.

She then sticks the silver cylinder back in the duffel bag, throws it at you, then gives you a military salute.

“Wiiipe Out!” - She says, again with the surfer accent.

Both Dark Eldar fly away, accelerating so fast that it is almost like they disappeared.

There is a crack, and the branch holding Namara up in the tree snaps, causing her to fall painfully to the ground, though you figure the height from which she fell isn’t enough to cause serious injury.

“I forgot how much pain hurts” – Says Namara as she slowly stands up and dusts herself off.

“I forgot how much I hate mysteries” – You reply. You have lost track of how many times your supposed enemies have spared or even rescued you for reasons you don’t understand.

Painfully, you get up on your hands and knees, but as pain continues to throb in your bruised abdomen, you decide standing up is a bit too ambitious for the moment.

You stare at the little insects crawling about the hard packed dirt of the road. For a second, you almost find a bit of peace amid the pain, fear, and confusion, but then you notice the ground shifting a bit, almost as though something is digging upwards from below.

Startled, you quickly crawl backwards, just in time to avoid the shiny mechanical beetle that pops out of the ground.

It is roughly a foot long, and clearly artificial, reminding you of both the mysterious cylinders, and the massive ruins that just emerged from the mountains, so likely xenos as well.
>>
>>4936061

Panic overcomes pain and you stand up as two more of the xenos beetles emerge from the road. You can see at least a dozen more coming out of the ground in the vicinity of you and Namara.

You make a grab for the duffel bag, but belatedly realize the strap was severed at the same time you were kicked in the stomach.

“Namara, grab the bag!” - You yell out, unable to pick up the open duffel bag with just one hand without risking the contents falling out (as your other hand is still keeping your pants from falling down again).

Namara scoops up the bag with both hands, and the two of you continue to run down the road.

It is only when you turn a corner that you remember the road takes you right through the middle of the ruins you saw earlier from the outlook at the top of the hill, the one that had a bright beam of energy burst through the roof of its tallest temple.

The ruins seem vacant now, but you can see some figures on the far end, where the road exits the ruins and continues on to the resorts.

>Continue travelling down the road, hopefully the figures are friendly, or at least inexplicably unwilling to harm you.

>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

>Travel though the jungle to avoid the ruins completely.
>>
>>4936066
>Travel though the jungle to avoid the ruins completely.
We can tie the severed straps of the duffel back together into something functional. Ditch the severed part of the pants; if anyone unfriendly is close enough for the lack of proper attire to matter then we got bigger problems to worry about anyway.
>>
>>4936066
>>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).
The jungle is full of orks, I assume.
>>
>>4934751
Yeah, it is inspired by Cold Shoulder type threads, mainly the ones linked in the first post (spoilers) but also Damnatum Lutum and The Beach Episode

>>4934798
It is a surfer themed hellion
>>
>>4936066
>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).
>>
>>4936066
>>Continue travelling down the road, hopefully the figures are friendly, or at least inexplicably unwilling to harm you.
>>
>>4936066
>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

Gotta say, I really wasn't expecting surfer dark eldar. At least we aren't going to be a bdsm slave...yet.
>>
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>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

“Quickly, before they see us” – You whisper, and you and Namara scurry for the nearest ancient building.

According to the infomercials you have been watching, these ruins, and most others near the surface belonged to the ancient Nethian Culture, one of several primitive cultures that once existed on this planet prior to Imperial colonization over twenty centuries ago. It is believed that the Nethian population centers had already fallen into ruin prior to Imperial settlement, and the few remaining tribes that descended from the Nethians were absorbed into the main stream Imperial culture and relocated in order to feed the demand for farm laborers on the larger, more fertile islands to the north, which are more suitable for industrial scale agriculture.

As a result, little is known about their culture, but the figures in the mosaics and wall carvings have a hedonist air to them, so the short loincloths, beaded necklaces, and wooden masks inspired by Nethian art are popular with entertainers, nightclub staff, and escorts in some of the more wild sections of the resort.

You have been on several tours of such ruins and always found them pretty boring, but this one seems a bit different somehow. Although not as fully reclaimed from the jungle as certain other ruins on the island, the carvings on walls seem cleaner and livelier somehow, as do the large giant headed statues glowering at you from various pedestals.

You and Namara slowly make your way to the nearest building, taking cover behind trees and piles of rubble whenever you can. However, the ruin complex seems empty, aside from the glowing pink insects flying around aimlessly.

You enter a small-ish one room building which may have been either a house or a tomb. Two statues stand in opposite corners, and three featureless stone sarcophagi line the middle, though perhaps they were once merely beds or tables. The walls seem to have elaborate carvings, but you can’t make them out in the dark room, which is lit only by the doorway to the outside and the glowing pink insects.

“Try fixing the strap on that bag, and grab my gun, I am ditching these pants” – You tell Namara.

You head over to one of the corners with a statue in it so that you can change while watching the doorway from the shadows. Wincing a bit from the pain still present in your abdomen, you bend over to untie and remove your shoes, slide off the ruined pants, then put your shoes back on.

Technically your underwear is no more revealing than the swimwear you have worn countless times over the past few months, but it certainly feels indecent, and you resolve to put on pants or a dress if the opportunity presents itself.

“I think we found their orgy room” – Whispers Namara.
>>
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>>4937548

You look over and see that Namara managed to tie the severed straps of the duffel bag back together, and is now examining the carvings along the walls of the dimly lit room.

You turn to the wall nearest you. Sure enough, the surprisingly lifelike figures in the carvings are engaged in various grossly indecent acts. Some of them have horns, talons, and tentacles that remind you of some of the more grossly mutated of the “Happiness Angel” cultists. You can’t help but wonder why no one from the Inquisition or the Ecclesiarchy hasn’t ordered this building demolished.

You suddenly feel a bit uncomfortable in the building, after all, it is not far from where you saw the tainted rose colored light burst into the sky.

“Come on, let’s go” – You say to Namara.

You turn towards the door, but feel a presence behind you, and turn again to see the statue in the corner is closer to you than you remembered. You also don’t remember the lecherous grin or the comically oversized erect member protruding from its groin. Although clearly just a statue, it has a rape-y vibe to it, and you wish you had taken a closer look at it before bending over with your back turned to it. Even worse, a glowing insect has landed in each of its eye sockets, giving it an even more diabolical appearance.

“Rhea, the walls!” - Hisses Namara.

You do a slow turn and notice many of the glowing insects have landed in pairs on the walls, almost as if they were deliberately landing on the eyes of each wall carving. Other insects are landing and crawling in large numbers into the cracks of the sarcophagi. Come to think of it, you have no idea if they are insects or not, even up close you can’t see any wings, or limbs, just little glowing balls of light. There is an inherit wrongness to them that feels all too familiar.

“We are getting out of here! Now!” - You shout, now far more concerned about the glowing balls of light than any potential hostiles outside.

++Leaving so soon?++ A rich, lustful voice whispers in your mind.

The lid of one of the sarcophagi falls to the ground with a resounding crash. What was once a woman (albeit with horns, long talons, and a tail) stands up, skeletal and withered, but becoming more fleshy and vital even as you gape at it.

You and Namara book it out the door, and as far away from the ruins as you can.

Outside, everything is still empty, except for the glowing lights, which have increased in number and now seem to be moving with dread purpose.

You sprint down the main road, ignoring the possibility that you may encounter the figures you saw there earlier.

As you pass through the empty gate of the ancient ruined perimeter walls, you spot a small visitor center with figures lounging about outside a shuttle bus. The road continues for at least a kilometer through the fields of a hobby farm before it reaches the mag-lev station.

“Come on, let’s go, its not safe here!” - You yell out.
>>
>>4937551

The group seems to be a typical tourist group from the resorts, idle wealthy looking for a temporary diversion under the guise of learning something.

But as you take a closer look, something seems off.

Most of the group is lounging about without a care in the world, even as raid sirens and artillery can still be clearly heard in the distance. A servant is robbing a cart selling cheap replica artifacts unopposed, and screams of ecstasy can be heard coming from the portable washroom.

Even before you notice the glossy, pink tinted eyes of the nearest tourist, you are already suspecting some sort of warp taint, having seen similar behavior at Camp Xenos Purge in the hours leading up to the summoning ritual that occurred there. You begin to strongly suspect that someone somehow initiated another ritual, perhaps tapping into some sort of taint already present in the ancient ruins.

The doors of the visitor center are thrown open, and a woman steps out, wearing a mask, beaded necklace, sandals, and bearing a gnarled staff. For a second you are worried she is some sort of creature from the ruins, but then you spot the price tag hanging from the necklace and realize most, if not all of her ritual vestments were taken from the gift cart. She has the olive skin and tattoos of a local, and you figure she was probably either the tour guide or the person manning the gift cart.

“Prepare yourselves! Prepare for the coming of the Emissary of Slaa-Neth!” - The woman shouts.

The tourists dumbly nod their heads, but don’t seem to fully understand what she is saying. Despite this, they all slowly gather around her, even the pair that were having a private moment in the washroom.

Taken off guard by the sheer bizarreness of everything happening, you only now notice Namara trying to get your attention with just facial expressions and subtle hand gestures with one hand. Her other hand is buried in the partially opened duffel bag, no doubt holding the pistol you forgot to take from her.

Clearly she hasn’t forgotten about how dangerous such individuals become once fully tainted, no matter how harmless they may seem now, nor has she forgotten the strange creatures awakening in the ruins, nor the shiny metal beetles that chased is into the ruins in the first place.

>Indicate to Namara that she should open fire on the tainted tourist group with the pistol. If she can kill enough, especially the self appointed priestess, escape will be easier.

>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.

>Indicate to Namara we should blend in for now, maybe the newly formed cult will decide to head towards the resorts, providing a better opportunity to leave the group later without having to do something risky in an isolated area.
>>
>>4937555
>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.
>Grab the gun and try to cap the priest before we leave.
>>
>>4936389
I read some cold shoulder, but damnatum lutum and the beach episode don't ring a bell. Were they both quests?

>>4937559
I support that. We get mobile, and if we get the leader, the civvies won't be much of a problem, at least until whatever is in the ruins starts spreading.

I really hope those necron thingies repulse the Immaterium instead of drawing it in. I wish we had explosives. Life insurance is always good policy.
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>>4937605
Damnatum Lutum was a very Cold Shoulder-like (alternative title, One Year on Damnatum Lutum - loads of factions fighting over a planet, heavier on the warfare than general wacky nonsense) greentext series from 2019-20 and has a 1d4chan page, https://1d4chan.org/wiki/Battle_of_Damnatum_Lutum. The Beach Episode was its own bizarro greentext thing about a Chaos invasion on a paradise world resort that ran concurrently for a thread in 2019 and became part of the DL canon.
>>
>>4937605
>>4937650
The Cold Shoulder threads inspired a number of similar threads on /tg/ based around various gimmicks. I personally consider all of them to be interlinked due to the tendency for reoccurring characters to appear in more than one series. The background for this story assumes the Cold Shoulder Crusade is a "real" event in canon, taking place near the Tau Empire and the Rift.

This quest is based on the most recent of the Cold Shoulder inspired threads (linked in the first post, warning spoilers) but the events of several other threads are referenced in this quest.
>>
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>>4937767
Fair enough assumption and although I don't think SL was directly referenced in DL outside of metachat, I've always assumed it existed as background schrodinger's canon to be alluded to when required in the /tg/verse. I've read through all of SL and written for every significant greentext thread since including these ones, so no need for spoilers heh.
Real shame we might not be able to do another given the antifun crusade the /tg/ jannies are on.
>>
>>4937783
I think Stercus Ludicrum and Dominus Pillowus were the only two major thread arcs without a clear linkage to the rest, but I referenced them both in part 1 of this quest, as well as briefly made reference to them in the SoB chat room threads.

>Real shame we might not be able to do another given the antifun crusade the /tg/ jannies are on.
Hard to say, it was only one thread that got nuked, and it was the third in the series. Maybe it was just a one off by an overzealous janitor.
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>>4937892
They also exiled poor Cryptek Anon, and both of these things happening in quick succession doesn't set a good precedent.
>>
>>4937783
Man, this runs deep. Thanks for the breakdown
>>4937929
If they hadn't done that, I still would have never found my way to /qst/ . Still, I think that the resulting loss in engagement led to Cryptanon taking a break, especially with how poorly the preceding shitstorm was handled by the tg mods.
>>
>>4937929
Forgot about that, 1-2 other stories got booted here at the same time.

Too bad since these days /tg/ is 40% generals, 50% barely concealed /pol/, /r9k/, and troll threads, with only the occasional good art thread or lore thread making it worthwhile to go there anymore. Nothing of value would be lost if a few garbage threads got bumped for more creative content.
>>
>>4938014
The greentext threads were great fun, and diving into DL in its first thread was the best possible introduction to /tg/ and 4chan as well. I greatly enjoyed writing Stannim and Co., and making all the supplementary materials for the universe. Every new greentext thread seems to add a new layer to the universe that started with SL.
>>4938082
You are right, but it seems at least one janny on /tg/ belongs to the moronic crowd that thinks any kind of creative writing or roleplaying belongs on /qst/ as a kind of dustbin for creativity. I hope the idiocy will stop someday, but that's a maybe at best.
>>
>>4938100
You'd think jannies would know the fucking boards they come to contact with. Why'd they uphold delusional beliefs about what /qst/ is, instead of literally just reading one pinned post and doing their job properly?
>>
>>4938100
Damnatum Lutum was some of the best content /tg/ ever came up with, I am still surprised that was your first outing.

Also happy you are here since I am thinking of bringing Wyen'dala and Trys'ta back to lead the Dark Eldar in this thread and you are probably one of the few that will get the reference.
>>
>>4937555
I'll support >>4937559
>>
>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.
>Grab the gun and try to cap the priest before we leave.

“Cast off the trappings of your conquerors, remember your past lives as proud citizens of Nethia, remember what you once were!” - The priestess continues to rant to the tourist group. Some of the tourists start removing items of clothing, others start looting replica beaded necklaces and wooden masks from the gift card to wear, or smearing odd patterns on their faces with mud and blood.

You pause for a second, unsure if the souls of long dead inhabitants of a long dead nation were literally possessing the bodies of Imperial citizens. Is that even possible?

Namara hisses in frustration at your hesitation and pulls the pistol out of the duffel bag.

You frantically gesture to pass the pistol to you, worried she will start a fight with the crowd when all you wanted to do was kill of the priestess as you flee the area.

“And as my first order to you as High Priestess, RESTRAIN THE IMPOSTERS!!!” - Yells the priestess.

You belatedly realize a number of the possessed and/or tainted tourists are now staring at you and Namara.

Their eyes now visibly glow pink, and they no longer seem confused and befuddled, but resolved and confident.

Luckily, you and Namara are closer to the shuttle bus then they are, and you slowly start backing away towards the bus, with Namara aiming the pistol at anyone that looks like they may take a step in your direction.

“The Emissary is here! Bow before the Emissary!” - Shouts the priestess.

Sure enough, a group of figures has emerged from the gate of the ruins.

Leading them is a four armed, multi-breasted mutant woman with opulent but revealing robes, and a highly elaborate mitre like crown. The rest of the group consists of other strange mutants, as well as animated statues, not unlike the one that creeped you out back in the ruins.

There is something unnatural about the Emissary and some of the other mutants, like they are not quite present in reality. They remind you a bit of some of the stranger mutants you encountered during the “Incident”, which you now suspect were creatures made of pure warp energy, rather than merely tainted humans.

“Abase yourselves my slaves! For a new era of pleasure and pain is about to begin!” - Shouts the “Emissary”. Her voice has a strange burr to it, like a slightly distorted vox message.

The tainted ones fall to their knees and grovel, and such is the commanding nature of the Emissary’s voice that you do as well.

“What is wrong with you? Now is the perfect time to escape!” - Hisses Namara, pulling you back upright by the collar of your shirt...
>>
>>4938883

You scramble into the shuttle bus, and Namara gets it started, luckily the keys were left in the ignition.

Although possessing even less driving ability than you do, Namara somehow figures out the stick shift, likely through pure luck, and drives down the road to the mag-lev station.

The next couple minutes is a bit of a blur, but despite your near crippling anxiety that you could be caught at any time, you reach the mag-lev station with no visible sign of pursuit.

Both the mag-lev station, and the train you board a minute later are strangely empty.

You assume most people would have sought shelter when the raid sirens went off, but you were surprised not to see at least a few people on the mag-lev fleeing the area directly under attack by xenos.

Despite your unease, you boarded the train, still fearing pursuit much more.

Once on board, you relax a little, but find yourself unable to focus as you struggle with fear, anxiety, and confusion.

You barely notice when the train arrives at the next stop.

Outside on the station platform, a small group of Dark Eldar are systematically binding and branding a group of humans.

Several “unprocessed” individuals are still lying around the platform, convulsing and twitching in pain. Likely due to injuries from some sort of poisoned flechette weapon if the stories you heard were true.

As you watch horrified, each individual is disrobed with several swipes of a razor sharp knife, bound at the ankles and wrists, has a hood made of skintight glossy black material placed over their head, branded on the shoulder blade and backside, before being carried over to a spiky anti-grav boat-like vehicle, seated on a narrow bench running along either side of the vehicle, and secured to the vehicle with a loop of spiked wire.

The process is morbidly fascinating in a dark sort of way, and it doesn’t occur to you that the Dark Eldar can likely see you through the train’s abundant glass windows.

Your blood runs cold as you notice one staring right at you with those strange glowing goggles, but the creature does nothing, then resumes its cruel work with the glowing brand.

One train stop later (thankfully empty), your heartbeat is still hasn’t settled yet.

Why are the Dark Eldar leaving you alone? What do they know that you don’t?

“So what train stop do we get off at” – Asks Namara.

You notice she looks frightened. You rarely see her like this, since during the rare times she is truly scared, your usually both running for your lives.

“Well...uhm...” - You realize you have never looked closely at the map before.

Namara wordlessly fishes it out of the duffel bag and hands it to you.
>>
>>4938888

Together you orient your current location, and identify the locations on the map.

Dooby’s Beach – a popular public beach containing a small ruin. Popular with sunbathers.

Squidy Carl’s All You Can Eat – presumably a restaurant, also near a small ruin.

Dominion Bank – you have heard that place is a fortress, hopefully you can place the silver cylinder outside.

Bottoms Up – literally the sleaziest nightclub/strip club in the worse of several red light districts, the stuff you have heard about that place beggars belief.

Tomb of the Failed Usurper – a crumbling Nethian ruin, not particularly popular with tour groups as it is in the middle of a swamp.

Temple of the Exalted Emissary – “no fucking way” – You mumble, the final X is the ruined temple you just fled from.

>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.

>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.

>Go to the Tomb of the Failed Usurper, opposite direction, and final stop on the rail, but at least it is isolated.

>Go to the Temple of the Exalted Emissary, incredibly dangerous, but at least you have some insight on what you will face there.
>>
>>4938890
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.
>>
>>4938890
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.

Ah well, the thing that woke up probably would've removed the cylinder if we placed it there first when it was still nearby the temple.
>>
>>4938890
>Dominion Bank – you have heard that place is a fortress, hopefully you can place the silver cylinder outside.
the train ride segment, now with less shootouts in the carriage
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>>4938890
>>Go to the Temple of the Exalted Emissary, incredibly dangerous, but at least you have some insight on what you will face there.
>>
>>4938890
>>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.
Seems like a decent enough plan and we don't need to change trains. Also speaking of engagement, I'm on vacation right now and I'm still following the thread but can't always reply. I love this arc, though.
>>
>>4938890
>>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.

Ugh dread for every one of these
>>
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together

“Let’s hit the strip club and the bank first” – You say, a completely arbitrary decision since you are too stressed to try to logic up an intelligent plan.

You get off at the next stop, and cross under the mag-lev tracks to get to the platform on the other side.

You had assumed both sides were empty, but on the far side, you encounter a disoriented looking young man sitting on the steps leading up to the platform. He is wearing just torn briefs and a single sock, and his hair is a mess though you suspect under normal circumstances he would be well groomed.

Namara points the pistol at him, but you motion her to stay calm.

“What are you doing here? Why aren’t you seeking shelter?” - You ask. The raid sirens are still sounding in the distance, but they seem quieter and quieter each time you focus on them, likely as more and more are being destroyed.

“I dunno, I don’t understand it, it was....I was taking a walk in the Ornamental Garden, then those small ruins in there exploded into pink light, and it.....it was like all my inhibitions were gone....and everything was pink and blurred, and I had to try everything and do everything, I dunno why I even came here, but the pink slowly faded, and my mind cleared, and now I don’t know what I am doing....What I am going to do...” - Mumbles the man.

You suspect he is well educated enough to understand he fell under the influence of some sort of warp magic, and his future prospects are rather dim.

“The Emperor protects, find a way to fight back” – You say, before continuing up the stairs to the mag-lev train platform.

You are briefly tempted to try to bring him along, but you have no idea whether he has truly overcome his corruption, or even if he did, whether he would relapse if brought in contact with another Nethian ruin. Besides, there is a slight pink tinge to his eyes.

Still, talking to him has strengthened your theory that the ruins are somehow tied to the pink lights and the corruption they cause.

As if on queue, a small pink glowing light drops from the sky and hovers before you and Namara for a bit before heading for the stairwell.

“Shit” – You whisper to yourself, already suspecting what comes next.

“Run! Run! They are coming” – Yells Namara in the direction of the stairwell, having apparently pieced things together as well.

Too late though, not long after the glowing light disappears down the stairwell, the man comes up it, his eyes glowing the bright pink you now associate with the Nethians, and his face twisted in an evil leer.

He sprints at you and Namara, perhaps hoping to push you on the mag-lev tracks, you can hear the hum of the train approaching.

Then you catch a glimpse of his groin. Perhaps he has other plans in mind...
>>
>>4940388

Namara fires several shots from the stub pistol as he approaches.

At least two hit, spinning him to the ground, but as you watch, his wounds glow pink and begin to mend themselves.

Namara empties the pistol into him, either finish the job, or at least keep him on the ground until the train leaves.

You both back onto the train, and mash the “close door” button.

Even as the doors close, and the train pulls away, you see the man standing up again, his multiple wounds glowing pink.

“Well that was close” – You say, followed by a sigh of relief.

You glance over at Namara, but she just looks terrified, staring at something behind you.

You turn around slowly, and see a Dark Eldar female leaning back on the nearest seat, using a hog tied and hooded woman as a foot stool. The Dark Eldar has a wide brim straw hat, a high end dataslate, and is chewing bubble gum, all of which were clearly stolen, perhaps from the woman at her feet. A badly damaged anti-grav board is unceremoniously propped up against the opposite row of seats, the several large holes in it glow faintly green around the edges.

Although she seems preoccupied by the dataslate, you have no doubt she is perfectly well aware you are there, and knows you have no chance against her in a fight.

The rest of the train ride passes in excruciating silence.

It is a bit of an understatement to say you are completely unnerved by the time you finally reach your stop. Having the Dark Eldar ignore you is almost as bad as attracting their attention.

As a “downtown” stop, you find yourselves in a “sky mall” instead of a mere elevated platform.

From what you can recall the few times you visited this part of the resort, this “sky mall” consists retail spread across three floors of five large buildings, connected by several glass bridges.

Inside is relatively empty, but small clumps of people can be seen engaging in bizarre and senseless behavior.

At first you are terrified of letting them see you, and duck behind corners or tables anytime one glances in your direction, but within a few minutes, you come to accept that most of them are harmless for now, and there is no way to get anywhere without avoiding them completely.

“Okay, I think the way it works is that the first burst of energy from the ruins caused people nearby to become tainted somehow, but without direction they are fairly harmless, but those little pink glowing things, they are some sort of warp creature, and they possess people and make them much more dangerous.” - You theorize out loud to Namara, drawing on everything you have seen and been told today, as well as your experiences from Camp Xenos Purge and Wonka Land, particularly Handson’s brief explanation on the nature of the weaker tainted thralls.

“How sure are you?” - Asks Namara.

“Not at all, but we can’t hide from a whole city” – You reply.
>>
>>4940395

Namara says nothing, but pointedly loads the spare clip into the pistol. You grudgingly admit to yourself that she is better at using it, but resolve to loot a weapon of your own when the opportunity presents itself.

As you make your way through the sky mall, you encounter all sorts of odd, uninhibited behavior, including people scavenging garbage cans for food scraps, sunbathing indoors, blatant looting, excessive alcohol consumption, public urination, various lewd acts, random fights over items of little value, indiscriminate vomiting, an impromptu volleyball game, and excessive cheering over mundane events, like a pict-caster depicting the week’s forecasted weather.

“Just like Camp Xenos Purge” – Namara mutters.

For the most part the tainted ones ignore you and Namara, but a few yell out catcalls and lewd suggestions as you pass. You dearly wish you could find the opportunity to loot some pants, but you have little desire to linger in this place, and besides, you doubt it would have made a difference. After all, you are still more dressed than most of them anyways.

To your confusion (and a hint of jealously), all three “overly amorous suitors” you encounter approach Namara first. Perhaps it is because she is more exotic looking, or perhaps it is merely because they want to deal with the armed one first. The first one is rather large and Namara shots out his kneecap before he can get too close. Unfortunately this draws attention from the others, and you end up hiding in a locked bathroom for 20 minutes until a jeering mob loses interest. The second is smaller and badly intoxicated, and Namara lets him get close before kneeing him hard in the groin. A few nearby tainted ones find this amusing, but not enough so to leave their drinking contest. The third is smaller still (and a woman!) and is easily dealt with by pushing her out of a window (this particular encounter occurred on a small, empty sky bridge).

The last sky bridge you have to cross is the longest, and is filled with sunbathers and tainted ones admiring their reflections in the glass windows.

As you cross the sky bridge, you can’t help but notice the large gathering in the park about a block away.

Four groups have gathered there, but are standing far apart, giving you a strong sense there is some mutual mistrust.
>>
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>>4940398

You recognize the Tau easily enough from stories, and their section in the Primer. The Dark Eldar are also present, but you aren’t too surprised to see them working together, after all, they had an uneasy alliance back on Damnatum Lutum. The third group appears to be made up of Nethians. Although you are too far away to see their glowing pink eyes, you recognize their dress code of body paint and tribal clothing (likely replicas taken from gift shops) easily enough. It is the fourth group that really dismays you though. Even from a distance, you recognize the distinctive garb worn by Eleni Tywick, a senior member of the treasonous HYDRA IX organization. With her is the bird shaped warp thing, two fallen Space Marines, and a reasonable sized mob of followers of the “Four Saints”, mostly the Architect and the Happiness Angels, but there are perhaps a few Red Saints and Nature Angels in the crowd as well.

“Damn, some of them escaped Wonka Land after all” – Says Namara.

You don’t reply right away. Somehow you already knew Tywick escaped, but memory is disjointed and inconclusive, almost like it was tampered with somehow.

“Come on, we are almost there” – You say.

You like to think you developed a bit of tolerance to stress over the past few months, but the strain of walking openly among an enemy that might turn on you at any minute is really fraying your nerves, and you want nothing more than to resolve this suicidal errant one way or another.

You cross the rest of the sky bridge, and take the stairs down to the ground floor of the building.

“Alright, if I remember things properly, “Bottom’s Up” should be two blocks east, three blocks north of here” – You say to Namara.

“Well good, because I have instructions to take you there, and I am too lazy to drag you along” – Says a voice in the corner.

A (relatively speaking) short and stocky Dark Eldar female sashays out from a dark corner, wearing revealing and highly impractical armor, and carrying two spiked leashes attached to collars.

“Lady Trys’ta, at your service” – Drawls the Dark Eldar female.

She has switched to some sort of rural accent, but her grasp of Low Gothic is excellent, you have never heard of one of her kind speaking a human tongue before.

“You can talk?” - You blurt out, the stress of the situation causing you to revert to your bad habit of asking unfortunate questions.
>>
>>4940403

“If by talk, you mean speak your moronic language, then yes, yes I can. Many of us can, but are too dignified to bother, but I am not really that much of a lady, in fact, I just spent the last three years shoveling shit out of the slave pens, naked, with nothing but you pinheads for company, and I have discovered talking to you lot is actually rather amusing. By the way, always remember to read the labels on your boss’s gyrinx’s food before feeding it, it might just save you several demotions and a world of humiliation. - Trys’ta rambles, this time with a pitch perfect naval aristocrat’s accent.

“Uhm, okay...” - You respond, not entirely sure what she is talking about.

“Anyways, this conversation is getting boring, you, the mute dumb one, toss me the pistol and the duffel bag, you, chatty dumber one, take off your shirt. Both of you do what I say, if not, Trav’vis here will stick his zap stick so far up your ass, you will be coughing up your own deep fried fecal material.” - Commands Trys’ta, this time with the growl of a Cadian drill sergeant.

You glance backwards, and see three more Dark Eldar behind you, including one with a spiky rod that crackles with energy.
Terrified now, you fumble with your blouse buttons to comply with the instructions as quickly as possible. Namara also complies with her instructions with only slightly more dignity.

Trys’ta picks up the duffel bag and paws through it before tossing it back to Namara.

The pistol is left forgotten on the ground.

Trys’ta glaces at your chest.

“That is what I thought” – She says.

You don’t have the courage to ask her what she means or whether you can put your shirt back on.

“Continue following my instructions, and you can walk to our destination under your own power, otherwise Trav’vis hamstrings you, I put these collars on you, and you get to crawl over like the animals you are” – Continues Trys’ta.

You nod your head several times, hoping this signifies agreement, since you are now too afraid to talk.

“Very good” – Replies Trys’ta.

The four Dark Eldar escort you to “Bottom’s Up”.

The streets leading to your destination are empty, you have the feeling that fear of the Dark Eldar keep their “allies” away.
However, several Dark Eldar and a mix of small anti-grav vehicles loiter outside the strip club, evidently this is a command post of sorts for them.
>>
>>4940405

The inside of the strip club is like some surfer club right out of the six hells. The black furniture, black flooring, black walls and ceiling, body length mirrors, neon lighting, glitter, and stripper poles that probably seem impressive enough during the nights seem dingy and worn during the day. Piled up haphazardly everywhere are piles of items that the Dark Eldar evidently consider “loot”, with particular interests in surf boards, beach balls, towels with nude images, and flotation devices. Also present of course are large numbers of hooded slaves, chained together at the neck, but most are curled up or writhing in pain, and seem unlikely to try to escape.

Oblivious to the horror, Trys’ta leads you to a door disguised as a mirror, and down a spiral staircase where things are even worse.

You end up in a narrow corridor with crumbling walls that are clearly of Nethian origin.

Hooded slaves dangle from the ceiling, held in barbed chains pulling their wrists and ankles to the ceiling and floor respectively. Each one has been punctured, pierced, flayed, burnt, or violated in the most painful manners possible. The skin tight glossy black hoods they all wear evidently pin their jaws shut, but you can still tell they are all conscious by the writhing and heavy breathing.

Trys’ta evidently has an interest in botany, and excitedly points out several of the more exotic plant based torture methods used:

“That is Fire Bramble, it grows quickly in warm moist cavities, twisting them all out of shape”

“And that is Fibrous Tribulation, its roots embed themselves directly into a subjects nervous system, anything the moss experiences, the host experiences a thousand fold, check this out...”

Trys’ta leans over to blow on the armpit of a slave, who like several others you have walked by, has what you mistakenly assumed to be dense, purplish hair on his armpits and groin. He thrashes so hard you hear his shoulder pop out of his socket.

Deeply sickened, you vomit in your mouth, but managed to hold in most of it in and swallow it back down.

“Don’t worry, most of them were pretty evil and had it coming, and a few of them are twisted enough to actually enjoy it” – Says Trys’ta. Strangely she sounds a bit defensive and guilty, but perhaps it is just your imagination.

“Dracon Wyen’dala is in the room ahead. What ever you do, don’t insult her, or you will find out the hard way she can do things a million times worst than what you see here” – Says Trys’ta, before pushing open a door leading to a large chamber.
>>
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>>4940409

Clearly of Nethian origin, the room is much larger than the strip club above it, and consists of tiered seats leading down to a wide oval shaped surface with a large Nethian statue in the middle depicting a woman with her face to the ground, but her posterior in the air, no doubt the namesake of the strip club. On either side of it are shimmering upright ovals framed with spiky technology. Somehow you guess they are portals of some sort even before a Dark Eldar male purposefully strides into one and disappears. There is a pile of cushions, mats, and strange objects piled in one corner that suggests that the previous owners of the place used this as some sort of hidden orgy room or ritual chamber, but the current occupants seem all business.

A commanding figure in elaborate armor perches on the shoulders of the large statue, as several subordinates on the floor beneath her manipulate a hyper realistic hololith depicting the island.

“So, we caught ourselves another errant girl” – Speaks the armored woman, presumably Wyen’dala, and presumably speaking Low Gothic for your benefit.

“Yes my Dracon” – Replies Trys’ta.

Trys’ta and the other three Dark Eldar who escorted you from the sky mall bow on one knee.

You and Namara quickly do the same.

“No you idiots, face and chest on the ground, like the big statue there” – Whispers Trys’ta sharply.

You and Namara scramble to comply.

“Maybe you should have informed them of proper etiquette instead of prattling on like a dim-witted child. Now come get the gyrinx, it is walkie time, I will call you back if I need something particularly demeaning done” – Wyen’dala says rather scathingly.

Trys’ta wordlessly stomps down the stairs, gently picks up a massive long haired feline the size of a large dog and stomps out of the room.

“You three, also leave, go circle jerk each other or whatever it is that imbecilic halfborn do all day” – Commands Wyen’dala, and the other three Dark Eldar who escorted you leave as well.

“Now that all the chaff is gone, get down here, you are going to answer some questions” – Says Wyen’dala, pointing vaguely at the floor space beneath her perch on the statue.

Absolutely petrified by this point, you somehow muster the willpower to walk shakily to the designated spot.

You belatedly realize, Namara isn’t with you, you glance back and see her curled in a ball, apparently too overcome with terror to move.
>>
>>4940413

“Tsk, leave her, you are the one I want to talk to anyways” – Says Wyen’dala dismissively.

She then seemingly reconsiders and says something in her own language. One of the Dark Eldar remaining in the room runs over to Namara, grabs the duffel bag, then runs to the base of the statue to hand Wyen’dala the duffel bag. Wyen’dala takes the map and a single one of the silver cylinders out of the duffel bag. She then looks over the map, and drops the cylinder down onto the back of the statue's head, where it clinks against something else metal you can’t see from this angle.

“There you go my dear, one down, five to go. Mind you, we removed the repository of souls from this location years ago when we started a business venture with the former owners of this establishment, but hey, you can never play it too safe when dealing with artifacts of She Who Thirsts. You can’t see it from down there, but I have already dumped a dozen of those Necron null cylinders into the cavity where the repository used to be.” - Says Wyen’dala.

You have no idea what she is talking about, and somehow she senses this despite the fact that from her angle she can likely only see the top of your head.

“Figures your Masters would tell you even less than the others. You seem like the runt of the litter, they must have had null cylinders to spare. Strange though, always six in each bag, and always one for each sin. If I didn’t know any better, I would think you are trying to initiate a ritual, not stop one.” - Continues Wyen’dala.

You still aren’t following, and are increasingly terrified that Wyen’dala’s patience is wearing thin. Tears run down your cheeks, and you stifle a sob.

“Ugh, I hate that noise, that is why my slaves all wear hoods. Look, it is not that complicated, the null cylinder nullifies the warp in the very near vicinity. Your masters clearly wanted you to place them on the repositories of souls before someone had a chance to activate them, but clearly they fumbled the job and didn’t get things in place in time, and now She Who Thirsts taint is all over the place, and my brilliantly moronic Tau business partner is looking for new allies in all the worst places. You think he would have learned his lesson on Damnatum Lutum! Anyways, I digress, even after they have been opened, those soul repositories are pumping out a lot of warp filth, and for all your other failings, you seem to be able to tolerate the warp better than most. Plug some of those repositories with the other cylinders and we both win.” - Says Wyen’dala.

You feel a faint flicker of hope, it sounds like Wyen’dala will let you go.
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>>4940415

“The real reason I called you here is the Emissary’s Crown. My sources say it is the key to this whole mess. Whoever wears the Crown has absolute power on this island, perhaps this entire world, once the flood gates are fully opened. I would never use such a thing myself, given the nature of its power, but others would, including perhaps even your Masters in the Inquisition.

You have seen it yes? Our beacon on you indicates you passed right through the Emissary’s Temple. Sooner or later someone is going to be dumb enough to try to use it, and then all our souls get tossed into She Who Thirsts Realm, to be tortured for all eternity. So if you see it again, and I suspect one of your errant girls and boys might, just say something along the lines of “the Crown is here” and I will send a strike team to destroy it once and for all, the beacon on your person has been recording everything you say by the way.” - Says Wyen’dala, adding that last part almost as an afterthought.

“Do this for me, and I will provide you slaves and wealth beyond anything you can imagine, not to mention a way off this rock, you don’t think your Masters in the Inquisition are actually going to let you live after so much warp exposure, do you? Fail me and I will track you down and inflict such pain on you even She Who Thirsts will blanch. Do we have a deal?”

>Agree to tell Wyen’dala if you see the Crown

>(lie) Agree to tell Wyen’dala if you see the Crown

>Refuse Wyen’dala’s offer
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>>4940418
>Try and agree but end up spilling our spaghetti

Better a radical inquisitor than a fucking deldar. We'll agree to tell her because of our fear and reverence of authority, which in this case manifests in the form of "we'll fucking die if we say anything other than yes", but we'll just as soon get back to working for the "inquisition" as soon as they have a closer proximity to us than the deldar, that is just how it goes with us. Better to praise the emperor and work for the betterment of mankind than live as a pet of a space elf, even if in luxury.
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>>4940418
>>4940452
Those really were Necron Warp-suppressants. Thanks the Emperor, we aren't heretics.
We have to agree to her terms. She and the Inquisition have the same goal. Suppress the local warp anomalies. Prevent the Crown from falling into hostile hands.
We're probably going to spill some spaghetti, but it won't be too bad.
She will get that we follow her orders because they align with our goals.
From Rhea's point of view, the crown must be destroyed, as it is an active Chaos artifact and we have no orders to bring it back, and no means of doing so.
If we succeed and the Inquisition wants us back, we part on amicable terms after a job well done. If they want to purge us or take control of the crown, we side with her, help her destroy the crown, and become a mercenary specialized in anti-warp ops.
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>>4940418
>>Agree to tell Wyen’dala if you see the Crown
Better to be tortured later than tortured now
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>>4940464
Sounds like a plan.

Though, Rhea trying to be a "mercenary" just isn't something I can picture seriously.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
By the way, if we're bringing in DL characters, you have permission to use any of mine on the off chance you feel like it. Annika was one of them too.
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>>4940507
Cool, thanks.

The Annika vs Tywick showdown would have been fun if the thread hadn't been nuked, I will keep that in mind if the plot ends up moving in that direction. Tolria and Kerala are also possible in this thread or another if Eldar/Dark Eldar end up getting lots of focus. Also, revisiting Damnatum Lutum is one of the potential ideas I have been playing with if I ever make a third thread.

Did you also make Betty? She is the one I would be most likely to use since she is part of a faction that is already a major player in the existing plot.
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>>4940831
Alas, I did not make Betty. In the Wonka Island threads I wrote for Captain Johnston and Guards Dmitri/Oleg
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>>4940418
>Agree to tell Wyen’dala if you see the Crown

>Strangely she sounds a bit defensive and guilty, but perhaps it is just your imagination.
Well, isn't that interesting. Shoveled shit with humans so much that she ended up humanizing(eldarizing?) humans in her mind? Or perhaps it's just our protagonist's imagination.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
Here's to hoping she will actually destroy the tainted artifact. No good can come from such a thing... Right?
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>>4940976
To be fair, not that Rhea knows one way or another, the Dark Eldar are pretty anti-Slaanesh even if they're pretty much just as bad.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
>>
>>4940418
>>Agree to tell Wyen’dala if you see the Crown

No shits given
>>
>Agree to tell Wyen’dala if you see the crown

You swallow hard, twice, before answering.

“You have a deal” – You say, with as much conviction as you can muster.

Your response is mostly driven by fear, but after all, if what she says is true, the Crown is a tainted artifact that should be destroyed, and given the last time you saw it was on the head of a warp creature that had apparently just returned from the dead, you have little reason to doubt it is in fact, tainted.

On the other hand, your contacts in the Inquisition seem to have an unhealthy interest in items of power, regardless of their purity. They might not be so thrilled when you help a group of vile xenos destroy something they may be interested in. For that matter, they won’t be happy to hear that you have been negotiating with xenos either. You sense some difficult decisions in your future.

“Very good then, well, in the interest of keeping you alive long enough to honor your end of the bargain, I will have Trys’ta show you through the old tunnels to the bank, which I am guessing is your next destination judging by this map. Ork Freebootaz are on the verge of overrunning that part of the city, and I suspect you will find trying to reach it by the surface most unpleasant. I won’t expected any of my kabal to get too close to it, or any other soul repository though, they are heavily tainted by the energies of She Who Thirsts, and although we are too strong willed to become addled by it like many of the inhabitants of this island, the increased drain on our souls is most unpleasant.” - Says Wyen’dala.

She drops the duffel bag with the remaining cylinders and the map back down to you, and you sag with relief that this particular encounter seems to be coming to an end.

Trys’ta comes back into the room with the gyrinx on a leash, followed by Trav’vis, who scoops up Namara on his way down the stairs. You are very worried about Namara, she seems borderline catatonic, not that you are feeling much better yourself.

Trys’ta leads you through a maze of tunnels, mostly old Nethian tunnels, but also a few modern sewers and forgotten basements. It is pitch black, and you are only able to see due to the stablights provided to you. Puddles of sewage or stagnant water are everywhere, not unsurprisingly, the gyrinx was left with Wyen’dala. Trys’ta doesn’t speak and you suspect she is a little sour with you for getting her into trouble with her boss.
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>>4942463

You end up shin deep in foul smelling water in what you think might have once a sewage or drainage tunnel back in the time of ancient Nethia.

“This is as far as we go” – Announces Trys’ta, speaking for the first time.

“Keep going down this tunnel, go straight, don’t do any lefts or rights. It gets gradually deeper, you will probably need to swim near the end. At the very end is a gate leading to a half submerged cavern with an island on it. It is where the bank keeps its greatest treasures. Be careful though, even before someone activated all the soul repositories at once, there was something guarding that island not of this world. The soul repository should be a glowing cube about a foot wide, at least the ones we destroyed in the past were, this one was too powerful. If you ever need help, just ask for it, the beacon is recording your voice, but we won’t approach a tainted area.” - Says Trys’ta in a dull monotone voice, almost like she is saying word for word what Wyen’dala told her to tell you.

She gets a bit more lively when she notices Namara is still passed out.

“Hmm, I got just the thing for that..” - Trys’ta says, pulling a small needle from somewhere and stabbing Namara in her backside.

“Liquidized Fire Root. It is mostly an aphrodisiac, but also boosts adrenaline and endorphin levels. Can be a bit messy when the body decides to purge it though...” - Says Trys’ta cheerfully.

You don’t recognize any of the terms she used, but they sound vaguely like those a chymist would use. You are still way to intimidated by the Dark Eldar to ask a follow up question though.

Trav’vis unceremoniously drops Namara in the water, and both he and Trys’ta leave.

For about 10 seconds, you are worried that whatever Trys’ta did either didn’t work, or didn’t work as intended, but then Namara scrambles upright, holding her lower abdomen and breathing heavily.

“What.....Did........They..........Do....To........Me?” - Namara gasps out.

“Uh, you fainted earlier, and they gave you something to wake you up” – You reply, rather concerned.

“Didn’t..........pass........out............they..........jabbed..........me........with.........something” – Says Namara breathlessly.

You aren’t sure if she is confusing two different events, too ashamed to admit she fainted, or the Dark Eldar actually did drug her to prevent her from disrupting the conversation with Wyen’dala. The last possibility is a bit disquieting.

“Are you okay, is there anything you need?” - You ask.

“It is okay, I think I got this.” - Squeaks Namara. She looks flushed and embarrassed, but that is much better than having her catatonic.

“Alright then, well a few things have changed while you were out of it...” – You say.
>>
>>4942466

You spend a few minutes explaining everything Wyen’dala and Trys’ta told you, along with some speculation on your part.

Namara says little during your explanation, she seems twitchy and overstimulated, but she does frown at the mention of a deal with Wyen’dala, and objects to having to swim. Prior to arriving at the resort, her swimming ability was non-existent, and despite some practice since then, she is still very much a beginner.

“This underground lake can’t be that big, you will make it, you should ditch your outer layer of clothes and boots though” – You say.

Namara seems unusually perturbed by this, she is usually modest, but not fanatically so.

Still, she assents to the plan, and you and Namara remove your outer layer of clothes and boots and shove the excessive items of clothes in the duffel bag (in your case just the boots since you have almost no items of clothing remaining!).

Being the stronger swimmer, you will carry the duffel bag. Luckily the Necron cylinders are much lighter than they appear.

Sure enough, the last section of the tunnel is nearly completely flooded, and you and Namara have to swim through it. Surprisingly, Namara is the faster swimmer, having to stop several times to wait for you. Her technique is poor, but her energy seems unlimited.

As Trys'ta said, beyond the gate is a large water filled cavern with an island in the middle. Light shines down from the top of the cavern where it appears a hole was blown by a force with great energy, likely the initial burst of energy associated with the activation of the soul repository. Pink glowing specks of light circle about everywhere, and the island itself seems almost buried under the sheer weight of gold piled on it.

You start swimming for the island, but you briefly panic when you feel something scaly rub against your leg.

Namara also yelps out in surprise, no doubt also making unexpected contact with something alive.

“I think there is something in the water with us!” - Namara yells out, uncharacteristically expressive.

>Double back the way you came, perhaps there is another way into the bank

>Continue swimming for the island

>Try climbing up the sides of the cavern
>>
>>4942467
>Continue swimming for the island
If it's not of this world, then perhaps the cylinders will protect us. Unless she meant to say life form from another planet, and not a warp entity?
>>
>>4942467
>Continue swimming for the island

I mean...this is what we practiced swimming for.

>Tell Namara to climb the sides of the cavern if she doesn't think she can make it, she is the worse swimmer of the two of us.
>>
>>4942467
>Continue swimming for the island
Too late to double back I feel, and good luck trying to climb a slippery rock face
>>
>>4942467
>>Continue swimming for the island
>>
>>4942467
>Continue swimming for the island
not the rape tentacles
>>
>Continue swimming for the island

“Just keep swimming, maybe it is just an eel or something!” - You yell back.

Hopefully no one is lurking in the cave listening to you speak, though Trys’ta did clearly mention a “guardian not of this world”. However, maybe it either wandered off when the soul repositories were opened, or is a warp entity the cylinders will protect you from. Or may not. With your luck, probably not...

“Did you just call me an eel?” - Says a woman’s voice off to your left.

You twist your body sideways to get a better look, but you only get a glimpse of something ducking back into the water before it disappears.

“You are lucky The God of Gold wants to see you” – Says another female voice from behind you.

“Trying to out swim mermaids, not smart.” - Says another.

You twist around again to see behind you, but again, no one is visible.

You of course have seen plenty of mermaids...in paintings, figureheads, street signs, tattoos, murals, etc., but have never heard even the slightest indication they were real.

However, exotic abhumans are unusually common on this world, so maybe some cult or gang made up of a variation of Pelager strain of abhuman. Or warp tainted mutants. Or xenos. Or a pure warp entity. Either way, if they are down here near the tainted ruins of a Nethian temple, they can only be trouble.

“Well, leave us alone then, we are already on our way to see your God” – You say with confidence you don’t remotely feel.

Not only have they confirmed some powerful entity lurks on the island, but it is not like you can do anything to stop the “mermaids” from drowning you with their no doubt superior swimming skills.

“She is pretty, I want to see more of her...” - Says another voice.

“Don’t worry Sister, we will, we most certainly will...” - Says yet another.

Giggles echo from various parts of the cave, but then a series of splashes, and all goes silent.

“I don’t think this is such a good idea” – Says Namara, though her voice is upbeat and amused. Clearly the Dark Eldar drugs are still messing with her.

“I don’t think we have a choice anymore” – You reply darkly.

You reach the island not long afterwards. About 30 yards long and no more than 10 wide at any given point, it is made of dark, uneven rock that makes you wish you had time to put your shoes back on, but you are too nervous to do so. A narrow causeway bridge connects it to a doorway protruding from the cavern wall.

Gold coins, jewelry, and other gold objects of great value are piled everywhere, but more ominous are the lifelike gold statues, of which there are at least 40. Some have faces and bodies twisted in pain or pleasure, or perhaps both, others appear to be begging for mercy, cowering, or trying to flee, and other seem forever frozen in the process of stealing an item of value.
>>
>>4943626

None of the statues wear any items of clothes, and you have a sinking feeling they were once humans whose flesh was transformed into gold via some sort of warp magic, but whose clothes were removed after the fact, or perhaps simply degraded with time, though the mermaid’s comment about “seeing more of you” suddenly has an even darker meaning.

Not wanting to encounter whatever created the statues, you start searching frantically for an item matching the description that the Dark Eldar gave you for the soul repositories. To your annoyance, Namara seems more concerned with the skin tight nature of her soaked Guard-issue undershirt, and the realism of some of the female statues.

“Yes it is cold down here, and yes those statues were probably once people. Now hurry up before we encounter whatever made them!” - You yell at Namara.

“Too late for that...” - A silky, androgynous voice sounds from behind you.

You spin around, slip on a smooth rock, and fall backwards into a pile of gold coins, and sharp pieces of jewelry.

A nearby gold statue flickers, and transforms into a version of the creature that has been haunting your nightmares for months, though this one has olive skin and plentiful golden body jewelry.

The upper body is roughly the same as a human woman, albeit with several pairs of breasts, large almond eyes of pure darkness, sharp pointed teeth, and hair composed of short tentacles, with longer tentacles growing from her back. But its lower half is a writhing mass of tentacles that seem to drift a foot above the ground.

“I am TeeKee, Guardian of the Tomb of Jotarki the Avaricious, what is your purpose here?” - Say the creature.

“Stay back, I got these thingies” – You yell, scrambling upright, and thrusting the duffel bag full of Necron cylinders out in front of you.

“Your null zone is perhaps smaller and less useful than you believe it to be, allow me to demonstrate” – Replies the creature.

It picks up a single gold coin with one of its tentacles and whips it at you with considerable force, striking a soft sensitive part of your body.

With a yelp of pain, you flinch hard, lose your balance, slip, and fall on your backside in the pile of coins again.

The creature patiently waits for you to painfully stand upright.

Perhaps thinking the creature distracted, Namara tries sneaking up on it from the side, using the plentiful gold statues as cover, but just as she gets close, the creature picks up an ancient golden spear with one tentacle, and thrusts it straight at Namara’s heart, only stopping an inch short, and backing Namara into a golden statue, which promptly wraps its arms around her, trapping her in place.

“Well, now that we have established who truly has the upper hand here, perhaps we can start over. What is your purpose here?” - Says the creature.
>>
>>4943630

>Throw the bag of null cylinders at her

>Try to bargain for your safety (and Namara’s)

>Come up with some sort of lie that will trick it into allowing you to place a cylinder by the soul repository

>Flee, no way you are letting the object of your nightmares get its hands on you
>>
>>4943632
>Throw the bag of null cylinders at her
Though we should probably keep one on our person. Even if it can't stop thrown objects, at least it should prevent us from getting turned into a golden sex doll through warp sorcery.
>>
>>4943632
>>Come up with some sort of lie that will trick it into allowing you to place a cylinder by the soul repository
It seems willing to talk, maybe we can bullshit our way out of this.
If not, throwing the bag it is I guess
>>
>>4943632
Supporting this...>>4943656

We picked the nervous trait at char gen, I don't think we could lie easily.
>>
>>4943632
>>Come up with some sort of lie that will trick it into allowing you to place a cylinder by the soul repository
>>
>>4943632
>>4943656
>>4943723
Lie, with bag throwing as a last resort. Keep one on us, maybe try and hand one over to Namara if we can distract the thing.
>>
>>4943632
>Throw the bag of null cylinders at her
I don't think the zone is supposed to block thrown items, so what did the eldritch Midas prove exactly?
>>
>Come up with some sort of lie that will trick it into allowing you to place a cylinder by the soul repository
>Throw the bag of null cylinders at her

“Well, you see, uh, I work for HYDRA IX, we have a strong interest in warp tain-I mean magic...so the cylinders, uh, well it may not seem like it....but they, uh, actually will..uh.....boost the strength....of what ever it is......that the soul repositories do..........” - You stammer out, improvising on the spot.

“That seems unlikely, and also rather generous, why would your organization want to help us?” - Replies the creature, seeming rather skeptical.

“Uhmm, well, HYDRA IX aren’t on good terms with the Imperium...so uh, the more havoc the better I guess?” - You reply.

“Hmmm, you story isn’t completely impossible, but there is only one way to be sure. Toss the bag over there, and we can communicate without deception, mind to mind.” - Commands the creature. “If not, I throw things at you until you are unconscious, pull the bag away from you with this spear, then bring your soul over to my realm, where your dull, boring reality doesn’t stifle my creativity so much.” - Says the creature.

Realizing you are in incredibly deep trouble the moment it can read your thoughts, you try the only course of action you can think of.

You throw the duffel bag directly at it.

The creature promptly vanishes.

Unsure whether or not the creature is actually gone, you scramble after the bag, but then freeze in terror when a silky voice echoes in your mind.

++Well, well, well, not so pure after all. Nothing is ever truly as it seems.++ Simpers the voice.

A sudden spike of panic allows you to take a few more steps to the duffel bag, but not before it imparts one final piece of advice.

++If you see the Crown, put it on, then all your dreams will come true++

You leap for the duffel bag, pull it into a tight bear hug, and curl around it, terrified to let go.

After a while, Namara comes over and prods you with her foot.

“Wakey, wakey sleepy head, what did I tell you about sleeping on missions!” - Says Namara cheerfully, evidently still under the influence of the Dark Eldar drugs.

“How did you escape the statue?” - You ask.

“Oh, after a while it just let me go” – She replies. “Strange how that keeps on happening.”

At this point you are rather tired of Mankind’s mortal enemies mysteriously sparing you, it makes it feel like you are doing something you shouldn’t.

After standing up and taking a bit of time to recover, you spot a pinkish glow coming from under a large but shallow pile of coins almost directly below the hole in the cavern ceiling. Perhaps the glowing object was once completely covered in a tall mound of coins, but most were blown away by some force, then some coins fell back down on top. Brushing the coins aside, you find what must undoubtedly be the soul repository, a glowing cube whose top side seems less solid than the others.
>>
>>4944879

Not knowing what else to do, you place one of the Necron cylinders on top of the soul repository. It sinks slowly into the top of the cube, then an unnatural crackling noise echoes throughout the cavern and the top of the cube solidifies, fusing it with the cylinder.

“Well, at least we don’t have to worry about someone removing the cylinder from the cube” – You mutter to yourself.

The cube slowly glows less and less, and the pink glowing specks that have been drifting about the cavern seem to be dispersing.

The Necron cylinder seems to have worked as intended, but you can’t help but feel that the warp creature could have easily stopped this if it wanted to. If the Inquisition, Dark Eldar, and even what seems to have been a Nethian guardian creature want the soul repositories shut down, then who wanted them open to begin with?

“We should get out of here” – Says Namara, breaking your chain of thought. She looks twitchy and anxious again, though likely just as much from the drugs as her desire to leave this unnatural place.

“Let’s take the bridge out, I don’t trust those mermaids” – You reply, after thinking a bit more.

“No you can trust us” – Says a voice from the water.

“We just want to be your friends” – Says another.

Namara nods in agreement, and together you cross the narrow causeway bridge to the modern looking doorway.

Inside the doorway is an elevator and a door leading to a stairwell.

The elevator is currently on its way down.

“We are taking the stairs” – You decide.

“Where do you think they go?” – Asks Namara.

“Probably to the bank” – You reply.

You never liked bankers, and if anyone were to set up a cult to some long dead guy named “Jotarki the Avaricious” it would probably be them. Besides, the Dark Eldar had said something about the bank storing treasures in the cavern.

The cavern was quite tall, so not unsurprisingly, the number of stairs to get to the surface is considerable. At first Namara has far more energy than you, but as time goes on, she slows down and starts hunching over, as though something is causing her discomfort.

By the time you reach a door, presumably leading to a subbasement since you can see many stairs still above you, Namara is bent over at the waist and breathing heavily.

“I need to find a bathroom” – She says. She briefly clutches at her groin, then stops, embarrassed.

You presume this relates to the side effects of the drug that Trys’ta used. Although you desperately want to keep moving, you try to keep your face impassive as you nod your consent.

The subbasement is utilitarian and drab, a far cry from the no doubt opulent upper levels.

It appears empty, but within seconds of entering, you think you hear someone cry out in pain.

You are about to ask Namara to use the first room you find, when you realize the first two doors on either side of the corridor are washrooms.
>>
>>4944885

Namara hustles into one, and to your annoyance locks the door behind her.

You stand in the corridor, feeling increasingly exposed, before slipping into the other washroom. Hopefully Namara can put two and two together and figure out where you went.

To your dismay, there is a dead woman in the room with you. A corporate type in heels, skirt, and a business suit, though there is also a military grade laspistol at her feet. The cause of death seems to be a thin black cord around her neck, but it is not attached to anything.

You grab the laspistol, but then hear a snuffle and a snort outside the room, down the corridor.

>Push open door, open fire

>Stay in room, only fire if something tries to enter

>Wait for a sound outside the door, then try to fire through the door on max setting
>>
>>4944887
>Stay in room, only fire if something tries to enter
For a second I thought it was Namara doing more of that good Dark Eldar shit.
>>
>>4944887
>>Stay in room, only fire if something tries to enter
>>
>>4944887
>Stay in room, only fire if something tries to enter
Let's tuck ourselves in a corner so we can get a look at whatever is coming. Max setting, but finger off the trigger. Let's see their reaction to the dead body and what they look like. I would rather not fry a civvie.
>>
>>4944887
Supporting this...>>4944933

Positively identify our target before firing, wouldn't want to accidentally blast Namara or an ally.
>>
>>4944952
I don't believe Namara left her washroom, we'd hear the door if it was really her.
>>
>>4944933
Yes this
>>
>Stay in room, only fire if something tries to enter

You cross the small room in order to crouch in the corner with the best view of the door.

As you do so, a black noose falls from the ceiling and almost catches your neck.

You block it with one hand, turn around and fire at the ceiling with your laspistol with the other hand. You catch a glimpse of the face of a black clad grot in the now open ceiling vent as it crawls backwards out of view. You fire a few more shots upwards, and then, assuming the shots punctured the ceiling and killed the grot, turn quickly back to the door.

However, it is too late.

The door had silently been pushed open, and an ork, almost completely clad in black rags except its eyes and the white skull and crossbones icon on its tricorn hat.

It has a two foot long “knife” in one hand, but instead snatches you with its other massive hand and holds you off the floor by the jaw and neck. Instinctively you drop the laspistol and try to pry its hand away.

It backs out into the hallway and waits outside the door of the bathroom Namara went into. You try to call out, but your jaw is effectively being held shut.

A few seconds later, Namara comes out with a strangely satisfied look on her face, only to be snatched by the neck by the ork with its other hand (it must have sheathed its knife without you noticing).

The ork lets out a deep, evil chuckle before slamming you and Namara together.


-------------------------------------------------


You wake up in a cage with a throbbing headache and likely a concussion.

You appear to be on a sailing ship made of scrap metal bolted together (even the sails), filled with orks and gretchin.

Judging by the gentle swaying motion of the ship, you are out at sea.

Or are you?

Despite the crowded nature of the cage and the deck, you can clearly see large resort buildings on all sides of the ship.

You lose your track of thought as another splitting headache flashes through your skull.

As it fades, you focus on the occupants of the cage instead. About a dozen people are packed into the tight space, most of whom still seem dazed and confused by either injuries and/or the effects of the warp taint.

You spot Namara two people away, and push your way over to her.

“What is going on?” - You ask her.

“I think we are about to become food” – She says cynically. You wonder if this strange response stems from a concussion, a stress based mental break, or the lingering effect of the Dark Eldar drugs, but then spot several gretchin fastening a long wooden plank to the side of the ship and suspect she may be on to something...
>>
>>4947489

In broad daylight, the orks are even more horrifying than your previous encounters with them in a poorly lit jungle during “The Incident”, or “The Previous Incident” as you now think of it.

Taller than a man on the few occasions they are fully upright, far heavier, and armed with massive, high caliber stub weapons and crude cleaver like blades that would likely crush someone far more than they would cut someone, you find yourself having a hard time believing that some of the soldiers you have known in the past have survived several skirmishes with such creatures. Though apparently a few well placed shots with a lasgun on full setting will bring one down, while the orks themselves often forget to fire back in their excitement to get into melee range.

Well, they aren’t the only ones lately to forget to fire their weapon when they had the chance. You can’t help but wonder if things would have gone differently if you had gotten a few shots at the ork who grabs you. It probably would have stabbed you with its knife before you hit anything vital, but it is not like you are doing much better now.

The orks are getting excited about something now, and they start crowding around your end of the ship while shouting “WALK DA PLANK!!! WALK DA PLANK!!!”

A gretchin pops open your cage, and a series of orks manhandle you and the cage’s other occupants in the direction of the “Da Plank”

You briefly slip free and try to climb over the rail of the ship. This fails badly, but before you are pulled back in line, you notice three things:
Firstly, you are not at sea. The “ship” is swaying since it is fastened to the back of a massive, multi-legged creature, no doubt some sort of squig.
Secondly, “da plank” has been positioned over an outdoor swimming pool filled with small swimming creatures, probably more squigs, the vicious bitey kind.
Thirdly, dozens of orks and gretchin surround the ship and the pool, all of whom are also shouting “Walk Da Plank!”

Realizing a painful death is imminent, you struggle harder, much do the amusement of your captors.

You belatedly remember the Dark Eldar can hear you through the beacon, and start shouting “I need help!” repeatedly.

Unfortunately for you, you are relatively close to the front of the line, with Namara directly behind you.

The first man is made to walk the plank. An ork with a long prod forces him out over the end of the plank, and you can hear a splash, followed by frantic screams as the squigs eat him alive to the deep laughter of the orks.
>>
>>4947490

The second person in line, a woman, tries leaping sideways immediately after taking her first two steps out onto the plank. You hear a wet crunch as she hits the pavement, but it was apparently not enough to kill her, as you hear high pitch screams immediately afterwards, which become ragged and gurgly as she too is thrown in the swimming pool. More laughter from the orks, and you can still make out the screams of the man and the woman separately, evidently the squigs are slow eaters.

As uncontrollable panic wells up inside you, your pleas for help from the Dark Eldar become more frantic. “Please, please, please, I know you can hear me, please I will do anything...”

Victims three and four are simply thrown over the edge of the ship since they are too frenzied to be made to walk the plank.

And then it is you...

Trying to buy as much time as possible, you walk the plank as slowly as you can, keeping low so it is harder for the ork to prod you forward. Just as you are on the very edge, Namara slips free, runs onto the plank and shouts out “Rhea, I...”

And then you are falling.

You scream for at least 10 seconds before you realize you are flying rather than falling. Something is holding you by the back of your bra and underwear, and even though you are too terrified to turn around, you instinctively know it is one of the Dark Eldar on the anti-grav boards.

Flying is something you rarely do, and when you do it is in an enclosed shuttle. Being carried through the air with nothing supporting you but an insane xeno’s grip on your fragile underclothes is beyond terrifying.

Travelling at great speed, you are in the air for less than a few minutes before you realize you are dropping in altitude, and are approaching Dooby’s Beach.

As you get lower and lower, you realize to you terror the Dark Eldar has no intention of completely stopping before leading you down.

In the end, it drops you sideways from several feet in the air, and you roll in the beach sand for many yards before coming to a complete stop. You hear a familiar female voice yell out “Wiipe Ouut!” as the anti-grav board flies away. At least she is now using that phrase correctly, you think to yourself.

You spot a second anti-grav board flying in low, whose rider is carrying another figure. Your heart leaps when you realize it is Namara, and you can’t help but be pleasantly surprised at the Dark Eldar would deign to rescue both of you from certain death.

The Dark Eldar comes to an almost complete stop and drops Namara on top of you. Wrong footed by this, you don’t have time to get your arms in place before Namara lands on you and your skulls crack together.

Again.


---------------------------------------------------------------
>>
>>4947491

You wake up a few hour later, with an even bigger headache. If you didn’t have a concussion before, you do now.

The sky seems darker than before. You wonder how long you were out for, but it is hard to tell as much of the darkness seems to be coming from the cloud cover of an incoming storm, mixed with the black smoke from burning wrecks.

The skin on your face, chest, abdomen, and thighs is tight and itchy, and you realize you were passed out long enough in the sun to get a bad sunburn. Even worse, you realize you are completely naked.

You stumble upright, but your pounding skull gives you vertigo, and you fall on your face coughing up vomit.

“Are you okay?” - You here a voice, but it takes a second for you to recognize it as Namara.

You roll over weakly onto your side, and see Namara approaching wearing the ragged remains of a beach towel around her waste, and holding a large leaf over her chest. She adverts her eyes as she drops a straw hat with a big hole in the top, and a sand encrusted bikini bottom on the ground in front of you.

“Sorry, best I could do, apparently we are on “Nakedness Island”” – Says Namara dryly.

“Where are our...pfft....clothes?” - You ask, spitting out some sand in the process.

“Probably in that fire” – Namara replies, pointing further down the beach. Although your vision is a bit blurred, you think you can see a few nude women celebrating as they throw various objects into the burning wreck of a small orkish rotary aircraft. You guess you should feel fortunate their warp madness manifested itself in a relatively harmless manner, but you don’t feel particularly fortunate. In the absence of any immediate threat to your life, you mostly feel worn out and resigned to your continued misfortune.

You recognize your immediate surroundings well enough. Sunbath Island, just off shore from Dooby’s Beach. During high tide, it is a tiny rock outcropping with a few palm trees and a small Nethian ruin consisting of a stylized woman relaxing on a stone platform. But during low tide, like now, a large beach surrounds the island, so large, it almost connects back to the mainland.

No doubt the Dark Eldar dropped you as close to one of your objectives as they could, but it is a moot point as you left the duffel bag back in the bank when you were captured by the ork.

Almost as if reading your thoughts, Namara makes a “turnaround” gesture with one finger. You roll over and see a duffel bag behind you.

“It is not the same bag, it has only three cylinders, and a different map, some duplicate objectives, some different” – Says Namara. Strangely, she still seems reluctant to look at you.

No doubt the Dark Eldar retrieved it from another agent. You wonder how many agents are left.
>>
>>4947493

Well, might as well continue on your mission you think to yourself. You stand up again, much slower this time, and once the vertigo dies down, you gingerly put the bikini bottom on, then put the hat on your head. Namara no doubt meant for you to carry the hat in front of your chest, but you would rather have your hands free. There are limits to your desire for modesty, besides, it is not like there is anyone around to see anything anyways.

You sling the duffel bag over your shoulder, and start trudging towards the Nethian ruin. Hopefully this one is unguarded given its highly public location.

After some wandering back and forth, you locate the stairs leading up to the ruins. At the top you are not surprised to see a large crater in the center of the platform, no doubt blasted from below when the soul repository released its energy.

What does surprise you though is that a Necron cylinder is already jammed into the soul repository at the base of the crater. Apparently at least one other agent was having some level of success.

With only three cylinders, and three objectives remaining, you decide to consider this objective complete, and trudge off the island and back onto the beach.

“Alright, what objective should we do next” – You ask Namara wearily.

“I think first we should scavenge some clothes when we get to the mainland” – Replies Namara, still unwilling to look at you.

“By the way, you have something on your cheek drawn in marker, I think it is supposed to be a penis...” - Continues Namara.

You sigh. You are barefoot, wearing a filthy bikini bottom that hangs so loosely it barely covers anything, topless, sunburnt, scrapes and bruises everywhere, wearing a hat that is more hole than hat, and now it turns out you have a dick drawn on your face.

Good thing no one other than Namara can see you, since you no doubt look like the type of cheap whore from your home world who will let anyone do absolutely anything to her for a half-used lho-stick or the chance to lick the last few specks of food from the bottom of an expired can of corpse starch.

Lost in thought, you don’t hear the sound of the flying Tau battle suit until it lands directly in front of you. You turn to run, but several smaller battle suits appear from thin air behind you.

“Agent of the Imperial Inquisition, I am Shas'O Fi'rios Lad'Ai. I commend your willingness to disguise yourself in the name of duty, but your objectives are counter to mine. I regret to inform you that you must come with us in order to furbish our intelligence agents with further information on Inquisitorial activities on this world” – Booms a cultured, reasonable sounding voice from the battle suit.

It takes you a moment to realize it thinks your present attire is a disguise, and moment longer to realize “furbish information” likely means interrogation and torture.

>Pretend you have no idea what it is talking about

>Call the Dark Eldar for help

>Run
>>
>>4947497
>>Run
I would pretend we know nothing, but doing that while carrying a bag full of Necron cylinders in not very convincing.

Also, would calling the Dark Eldar be a good idea? They seem to be allied to the Tau as hinted to here >>4940403 >>4940415 but then the Tau just said our objectives are counter to theirs. I'm not sure what to make of it.
>>
>>4947497
>Call the Dark Eldar for help

>Run

They may be allied, but that could mean a lot of things. They may have some mutual interests that they've agreed to cooperate on but the end-state they've envisioned may be different.
>>
>>4947497
>Run
Shame we don't have a baseball bat, since that would be enough to take them all on at once in melee
>>
>>4947497
>>Call the Dark Eldar for help
>>
>>4947497
>Pretend you have no idea what it is talking about

Don't think we can run seeing as they appeared right behind us. Just let them draw in close so you can tear their heads off as Tau are terrible in melee range.
>>
>>4947878
Terrible enough in melee for them to lose to us when we are dehydrated, have sand in our vagina, are half naked with no melee weapons and possess no hand to hand combat training and our enemies are in power armour?
>>
>>4947907
Yes. Vagina sand is the ultimate weapon. But all jokes aside, we just used the Dark Eldar card and at this point I feel like they're not going to come to help. So I'd rather go the route of getting taken wherever, having exposition thrown at us, and then figuring out some way to escape.
>>
>>4948119
Fair enough.
>>
>>4947497
>Run
I'm sure this is what they'd expect us to do anyways, working for the Inquisition or not.
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>>4948119
It's also worth pointing out that if the Deldar and the Tauc are allied, the Deldar might have intentionally dropped dear Rhea in Tau territory.
>>4947497
>Run
Either we get away or they capture us alive.
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>>4947497
>Call the Dark Eldar for help
>Run
Damn, shit just gets worse and worse. At least we didn't get raped.
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>>4949723
So far as we know. She might have been knocked out for a while.
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>>4949852
Well, considering that the locals are seemingly just aggressive nudists, Namara looks okay despite walking around the place before we woke up and the fact that we are covered in drawn dick instead of piss and cum, I think it's likely that we didn't get fucked. Hopefully.
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>>4949891
If anything, Namara is the culprit. She rubbed one out to Rhea and then tried to confess her love on the freeboota's squiggoth-ship
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>>4949931
Namara can barely look at her tits, doubt she'd outright agree to rape her. Would feel off considering everything that Rhea woke up to.
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>>4950031
that's fair enough.
>>
>Run

Worried that the Dark Eldar will not want to cross their nominal allies for your sake, and be very annoyed at you just for revealing they are working at cross purposes from the Tau, you decide that fleeing, followed by your likely capture and torture by the Tau is better than pissing of the Dark Eldar and being tortured by them.

Your escape attempt doesn’t get you far however.

You sprint full speed down the beach, hoping that the Tau would rather take you alive than shoot you in the back.

It works... to a certain extent.

However, a distorted blur is your only warning before you run full tilt into one of the smaller battle suits, apparently not all of them decloaked.

You try to dodge last second only for it to body check you and send you spinning to the ground.

Before you have time to recover your senses, it pins you to the ground with the multi-barrelled cannon attached to its forearm.

A short time latter, a bulky Tau shuttle arrives, and you and Namara are loaded in. You never saw Namara’s failed escape attempt, or whether she even tried to flee, but she does have a few new cuts and bruises.

The shuttle ride is uncomfortable to say the least.

Aside from the sense of dread you are feeling as you dwell on your imminent interrogation by the Tau, you are also embarrassed by your lack of clothes and ramshackle appearance compared to the clean and polished Tau.

Before being shoved in, you and Namara had your hands cuffed behind your backs, and in addition, Namara lost her towel at some point.
Very much naked, Namara sits across from you with her eyes closed, legs crossed, face deeply flushed (with shame no doubt), and muttering some sort of repeating mantra in her rarely used native language.

Meanwhile, you stare at the ground, unwilling to make eye contact (lens contact really) with the Tau soldiers in the shuttle who seem both vigilant, but also politely curious. Likely this is something of a biology lesson for them.

After a few minutes, you realize you have yet another discomfort. The bikini bottom Namara found for you seems to be infested with biting sand ticks and before long you are squirming in your harness straps from the itching bites.

You find yourself almost looking forward to the end of the shuttle ride, despite the prospect of torture.

Fortunately/unfortunately, the shuttle ride does not last long. Only a few minutes after take off, the shuttle begins to wobble alarmingly, followed by some aggressive shaking, a sudden long drop, and a lot more shaking, a sharp decrease in speed, and even more shaking before finally coming to a stop. You probably would have thrown up if there was anything left in your stomach.

A hole somehow forms in the bottom of the shuttle, letting in foul smelling, stagnant water.

The Tau soldiers get up, open the rear hatch, and fan out into what seems to be a swamp filled with waist deep water.

Then one Tau gets pulled under, then another.
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>>4950906

You don’t realize what is happening until you see the skeletal head and shoulders of what is no doubt a Necron of some sort emerge where one of the Tau soldiers disappeared. Strangely it seems too busy to ripping the Tau it just killed to shreds to do anything about the remaining Tau, who eventually manage to kill it, though it takes several shots even though their guns are clearly significantly more powerful than the standard lasgun.

However, even more of the blade handed Necrons emerge from the swamp water, and it is clear the remaining Tau are outmatched. Even worse, one of them is trying to climb its way through the hole in the bottom of the shuttle.

You belatedly realize your harness has retracted back into the seat, likely just after the shuttle came to a complete stop.

You and Namara come to a quick non-verbal agreement that escape is the only option and despite still having your arms cuffed behind your backs, manage to slip away during the fighting and slog through the swamp water seemingly unnoticed.

Eventually terror gives way to weariness as you stumble through the swamp for at least an hour without seeing another sign of sentient life.

After giving Namara some privacy to deal with more side effects of the Dark Eldar drugs, you continue for another hour before finding a painstakingly constructed series of islets and pontoon bridges. Thankful to finally have some dry land, you and Namara climb up on one of the islets, then collapse, exhausted from wading through water and soft mud for so long. To your disgust, you have acquired a number of leeches, but are too tired to do anything about them, and besides, your hands are still cuffed behind your backs.

However, you aren’t able to rest for long.

++Sleeping on the job huh, I told them not to trust you...++

A disdainful female voice echoes through your head, vaguely familiar but you can’t place it. Your first thought is it might be Kayla, but it dry and raspy rather than husky and suggestive.

Your heart sinks when the possessor of the telepathic voice slinks into view.

Hiroka, though she wears a black body glove instead of the HYDRA IX robes you last saw her wearing.

With her is the mysterious masked guardsman who rescued you twice back in Wonka Land. Although it theoretically could be anyone behind that mask, the slight build and leering blue eyes, are recognizable from your previous encounters with him, and the mask, a standard beige cold weather balaclava with glittering blue swirling lines painted on it, is rather distinct.
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>>4950907

You feel a flare of anger when you notice Hiroka is holding an Imperial Rosette. Although not completely surprising as both she and the masked man have helped you in the past, Hiroka was actively involved in the distribution of the tainted pamphlets back at Camp Xenos Purge, which lead to the corruption and deaths of several people you considered friends. Callie, Niome, Kristoff, among others. However, much like that bitch Kayla, she probably has some smug rationalization.

“Damn right I do, but if it makes you feel any better, Kayla doesn’t work for us, not anymore anyways” – Says Hiroka, no doubt reading your thoughts.

Your mind goes into overdrive as you consider the implications of this.

If Kayla is a traitor, has this whole day of risking your life and soul to plant the Necron artifacts been for nothing?

The Dark Eldar clearly stated that the cylinders suppress the warp (and you have seen them do so with your own eyes), yet a creature of the warp made little effort to prevent you from planting a cylinder in the soul repository beneath the bank.

Perhaps Hiroka is the real traitor, or maybe they both were.

“I will explain it when we get back to the truck. Until then, we are running out of time to stop the Necron reanimation sequence before it wipes out all life on this planet. I am going to uncuff you, if you do anything stupid I will be very disappointed” – Says Hiroka.

>Try to run the moment you are uncuffed

>Try to fight Hiroka the moment you are uncuffed

>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being

>Call the Dark Eldar for help
>>
>>4950909
I could do with a little girl-on-girl right about now...
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>>4950909
>Try to run the moment you are uncuffed
I hope the mites drowned.
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>>4950909
>>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being
Let's try to figure out what she's after. There's a pretty good chance she'll make us run some errand. Also, do we still have cylinders to plant or did they get lost again>>4950909
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>>4950909
>Try to fight Hiroka the moment you are uncuffed

She can read our thoughts, trying to call the Dark Eldar will give us away, though to be fair we can probably call for help and then immediately start fighting.

I'm pretty certain Hiroka isn't by any means any form of inquisitor or inquisitorial agent. She killed that one inquisitor and impersonated them remember? I don't know if the guy that helped us is still pretending to be a chaos mook and is somehow avoiding having his mind read or if that radical inquisitor and his agents were allied with the chaos dudes all along and that is why the AI was expecting us or what, but I am certain that Hiroka is not on our side and is just trying to use our psychological hang-ups of obeying whoever has authority and coercive power over us to get us to be her pawn.

You know what, lets call the deldar as well.

>Call the Dark Eldar for help
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>>4950909
>>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being.
>>
>>4950909
>>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being
We have no more reason to trust Hiroka then we did Kayla a while back, but we don't really have a way to be sure who is truly Inquisition and who isn't. They could both be Chaos for all we know, in which case we are fucked anyway.

Hearing her out for now will at least give us more information to work with, and we could decide to ignore whatever errand she sends us on if we think she isn't legit.

Not to mention that we are in no state to run or fight.
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>>4950984
>Not to mention that we are in no state to run or fight.
I think people forget that Rhea hasn't eaten or slept (aside from repeated head injuries) for about 3 days(?) And is sunburned, scuffed up, and naked. Namara is only a little better off because she's rolling on Deldar Ecstasy. Rhea is pretty much at her physical limits and can't run or fight effectively, so we should limit that if we can. Also maybe Hiroka can give her a damn pair of pants.
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>>4950989
also underwear
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>>4950909
>>Try to run the moment you are uncuffed
>>
>>4950937
The new bag of cylinders that Rhea received from the dark eldar after losing her original bag to the orks is missing. I didn't get around to mentioning it for last night's update, but Rhea gave the bag to Namara just prior to being captured by the Tau, and hasn't seen it since then. Rhea has been too wrapped up in her own problems to spend much time considering the implications of this.

>>4950939
It was actually Tywick who kills Inquisitor Chalmers and has a daemon impersonate him, not Hiroka. However it is unclear whether Rhea remembers this since it is hinted a couple of times that Interrogator Handson meddled with her memories of that particular event.

However, Rhea does clearly remember encountering Hiroka in HYDRA IX robes back in Wonka Land, and also remembers Tywick's distinct version of the HYDRA IX garb, even though she can't fully remember why.

>>4950989
Technically not fully naked since she still has the wrecked hat and bikini bottom that Namara found for her while scavenging washed up debris on the island near Dooby's Beach. Though given she now knows the bikini bottom is filled with sand ticks, she probably would have ditched by now if it weren't for the fact that her hands were cuffed behind her back.

Regarding the passage of time, the events of this thread are actually occur over a pretty short time period. Rhea and Namara likely spent 8ish hours searching for the source of the pamphlet they found early in the thread (late evening to early the following morning). Since then, everything occurs more or less back to back with only three main breaks (being knocked out by the ork in the bank, being knocked out by the having Namara dropped on you on the beach, and trudging through the swamp, each of which lasts 2-3 hours). At this point it is mid-late afternoon, so Rhea hasn't slept properly (aside from being unconscious) for 30 plus hours, and hasn't eaten for over 20.
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>>4950909
>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being
>>
>>4950909
>>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being

Agree, running on fumes, got to look for getting back on our feet
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>>4950909
>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being
>>
>Assume for now Hiroka is telling the truth, or at least has enough of an upper hand to keep that complying with her is crucial to your short term well being

You are too tired to fight, and although you have reason to distrust Hiroka, the same can be said for Kayla, who you have taken significant risks for today. You allow Hiroka to uncuff you with expert application of a small lascutter. The masked man does the same for Namara.

The four of you walk along the pontoon bridges, presumably heading towards the truck.

Hiroka strikes up a chat which seems like more of an interrogation to you.

“I started hearing your thoughts and decided to come get you. I left the truck outside the ruin though since I was worried the noise will scare you away. I can get you some clothes and spare cylinders there, it is strangely impressive that you lost your clothes and two sets of previous cylinders, but not your lives” – Hiroka says conversationally.

You can’t think of a response to that. Clearly she has been listening to your thoughts for quite some time. The fact you lost the second set of cylinders to the Tau not after losing the first set to the Orks has been on your mind for some time as you trudged through the swamp. You can’t help but notice that she doesn’t seem concerned or surprised the Dark Eldar helped you, which she must have also picked up on with her telepathy. You wonder what she is doing out here in the swamp.

“We are investigating the Tomb of the Failed Usurper. One of the objectives assigned to you as I recall.” – Says Hiroka, picking up on your thoughts again.

“I thought you said Kayla was a traitor” – You reply, thoroughly confused at this point.

“I didn’t say she was a traitor, just that she doesn’t work for us anymore. We once worked for the same Master, but Kayla began shifting into the orbit of another. At first my Master encouraged it, since this new ally had access to much knowledge, and many allies like the ones who procured those Necron Null Cylinders, but lately she has been less than reliable. Our Masters disagree on how to best counter the Necron threat. Mine wants to procure a new “ally” to deal with the matter, but Kayla’s Master insists we keep to the same old strategy that has been rather less than successful so far.” - Explains Hiroka. Much like the discussion with the Dark Eldar, you don’t really follow everything being said.

“Look, the important thing to know it is too late for whatever Kayla’s new plan with the null cylinders is. Shutting down the soul repositories before they were unleashed, useful. Shutting down the soul repositories after they were unleashed, not so much. Not sure what her Master’s new game is, perhaps it is merely to tie up useful resources that could be put to better use elsewhere.” - Says Hiroka, now sounding a bit exasperated.
>>
>>4952110

Tired of feeling like a dunce during these types of conversations, you search your memories for anything that may point to Kayla’s true plan.

“After I was done planting all six cylinders, I was supposed to meet Kayla somewhere, I think it was in the middle of the mountains, but I no longer have the map” – You tell Hiroka.

“The Valley of Twilight, we know if it, there is a place there where the Crown of the Emissary can be granted god-like powers, if the right conditions are met.” - Replies Hiroka.

“And uh, we encountered a warp creature below the Dominion Bank. Big tentacled floating thing. It probably could have stopped us from planting a cylinder in the soul repository there, but it didn’t.” - You continue.

Namara, who had been walking in silent misery until now, looks over, surprised.

“The creature in the bank, it didn’t have tentacles, it....it looked like you..... but different........” - Stammers out Namara.

“It was a Beguiler Daemon most likely. It takes the form of your heart’s true desire” – Says Hiroka dismissively.

Terror spreads on Namara’s face as she realizes the implications of what was just said, and no doubt your face is the same.

How in the Six Hells is a creature who has haunted your nightmares for months your “true desire”? And why are you Namara’s?

Hiroka doesn’t seem too concerned.

“Don’t worry, my Master is used to working with those who are a bit... open minded. Anyways, the sooner we can track down this warp spirit, bind it to a host, and stick the Crown on its head, the better. If we don’t do it soon, my Master plans on flattening the whole island from orbit. Anyways, here we are...” - Says Hiroka.

You arrive at the ruins and stop dead in your tracks. Several men and women in the colors of HYDRA IX loiter outside. They seem to be expecting you.

Your head spins from all the back to back revelations. What does the Beguiler Daemon's appearance mean? Are you tainted? Is Namara actually in love with you? Binding a warp spirit to a host? Who? Why are they trying to help a warp creature get godlike powers? How long until the island is bombarded? Is HYDRA IX Inquisition in disguise? Questionable allies? Are these Inquisitorial Agents undercover? Or is Hiroka’s true allegiance to a heretic cult?

>Demand an explanation from Hiroka. A LOT of explanations.

>Call the Dark Eldar for help. HYDRA IX seem to be their allies, but perhaps they will intervene if it will prevent the Crown from being used.

>Go along with things for now. You have long suspected your handlers within the Inquisition are far too comfortable with heretic abominations, if not heretics themselves. Yet you suspect this is why you are still alive. If the stories are anything to go by, no normal Inquisitor would let a half tainted individual like yourself live.
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>>4952117
>Demand an explanation from Hiroka. A LOT of explanations.
She just heard all the concerns and chaos in our head, so we might as well go with it.
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>>4952117
>>Demand an explanation from Hiroka. A LOT of explanations.
>>Go along with things for now. You have long suspected your handlers within the Inquisition are far too comfortable with heretic abominations, if not heretics themselves. Yet you suspect this is why you are still alive. If the stories are anything to go by, no normal Inquisitor would let a half tainted individual like yourself live.
Is the inquisition trying to help chaos ascend so it can deal with the Necrons? I don't see why else they would want to get a warp spirit and "stick the Crown on its head". Based on what we know about the crown, that sounds like a horrendous idea. It would explain the following:
>Our Masters disagree on how to best counter the Necron threat. Mine wants to procure a new “ally” to deal with the matter, but Kayla’s Master insists we keep to the same old strategy that has been rather less than successful so far.

Its either that or Hiroka is on the side of Chaos and we need to get the Dark Eldar to destroy the damn thing.
We will most likely have to choose which strategy we want to back I guess. Unless I'm completely off mark.
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>>4952117
>Demand an explanation from Hiroka. A LOT of explanations.

Time to freak the fuck out about our nightmares being our desires. Maybe even replace our nightmares with Namara[/ spoiler]
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>>4952117
>>Demand an explanation from Hiroka. A LOT of explanations.
Why Hiroka wants to crown a Daemon is pretty concerning, and seemingly outside the remit of all but the most radical Inquisitorial factions. Though iirc the daemon itself wants Rhea to wear the crown so either way we need to know what we're getting into.
>>Call the Dark Eldar for help. HYDRA IX seem to be their allies, but perhaps they will intervene if it will prevent the Crown from being used.
They can hear everything you say, so you just need to ask some pointed questions while talking to Hiroka and they should be clever enough to pick out the relevant information themselves.
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>>4952209
Aren't they reading our minds?
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>>4952583
Yeah, and something tells me that Rhea isn't much of a dissembler.
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>Demand an explanation from Hiroka. A LOT of explanations.

++Don’t even think of making a scene, we don’t have time for your stupid questions. You see the tentacle beast as your true desire since you have an ocean of repressed degenerate traits swirling below your prudish consciousness. Yes you might have a taint, it is not as black and white as some say. Yes Namara is attracted to you, but she refuses to accept it, and it might just be a side effect of the drugs she is on. We have a specially prepared vessel to bind the daemon-spirit. Only a powerful being could wrestle the Crown from its current possessor, but the advantage to bound daemons are they are much easier to influence than unbound ones. Clothes are just clothes, I recall you look pretty good in black leather when you needed to. And no, your xenos allies will not help you here, in ruins strongly contaminated by the energies of their arch enemy. They might show up for the Crown, but nothing else. Now shut up so I can address Namara’s equally petty and childish concerns.++ - Says Hiroka via telepathy.

There is a long, awkward pause, where Hiroka presumably berates Namara mentally as well.

Nothing Hiroka told you is particularly reassuring. She is not the first telepathic being to hint you have a dark side. Binding a daemon still seems very heretical and dangerous. She skipped your question on how long until the island is bombarded. And you are rather embarrassed that she remembers your questionable attempt to go undercover, even if you were wearing more then than now.

However, you don’t see any other options but to follow her orders for now, and together you head to the small group of individuals standing outside the ruins.

There is only four in total:

A large bald man in a full 37th regiment uniform of partial carapace, with added crude green and blue markings, and a snake biting its own tail tattooed on his cheek. He wields a combat shotgun.

A scrawny man with greasy receding hair, wearing the 37th regiment’s unofficial off-duty uniform of boots, trousers, and undershirt (or perhaps much like yourself during the “Previous Incident” just hadn’t been assigned a full uniform). He has the crude eye augments of a data cruncher, lizard and snake tattoos on his arms, and a standard issue lasgun.

A smallish nervous looking red headed woman, also in 37th regiment off-duty uniform, with a three headed snake tattooed on her shoulder, a blue bandana around her neck, and a short lascarbine, the type normally assigned to tank crews as a backup.

And a tall thin woman in a green blouse, brown corset, and blue trousers. Her hair is dyed platinum blond except with green and blue highlights, and she also carries a lascarbine. For some reason the closer you get to the woman, the more you instinctively don’t like her.
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>>4956315

You suspect at least three of them are former members of the 37th regiment like yourself, but you don’t recognize any of them. However, perhaps other companies were hit by similar corrupting rituals to your own, and these are more individuals who resisted, or were seen as unworthy by the tainted pamphlets like yourself.

“Alright, everyone share some of your spare gear with our two new recruits. The blond is Rhea, the other is Namara.” - Says Hiroka, introducing you to the rest of the group.

You score a too-small white t-shirt with a picture of the planet on the front, cargo shorts that are also a bit tight, sneakers, short socks, a snub nosed revolver, lamp pack, and a satchel containing a null cylinder. These items mostly come from the small woman. Unfortunately for Namara, neither Hiroka or the platinum blond seem to be expected to share their spare clothing, so Namara ends up with a blue and green floral patterned tourist shirt from the large man that fits her like a short dress.

The mysterious masked man makes a lewd remark as you worm your way into your new t-shirt, and you recognize the voice even as Hiroka calls out names to split the party.

“Kristoff, you take Namara and Weevil to investigate the upper levels. Chudder, you take Rhea and Linara to investigate the lower levels. I will stay here with Betty and guard the clone body. Remember, keep the null cylinders with you at all times, we don’t want the Usurper getting wind of our plans for him.” - Commands Hiroka.

Yet again, you find yourself blindsided. You had long assumed Kristoff died either during the infighting at Camp Xenos Purge, or the subsequent fighting in Wonka Land.

Kristoff was a member of your social clique back in the 37th regiment. Last you heard, he joined the “Architects”, who in turn seem to have the closest ties to HYDRA IX of the followers of the Four Saints, but you recall he was hesitant to join, and also likely had tendencies towards the “Happiness Angels”. It is possible like yourself he was protected from the taint of the pamphlets by his unsuitability towards any of the Four Saints, or perhaps he joined the Architects after all, and from there joined HYDRA IX.

Hopefully Namara gets a chance to assess his loyalties further, assuming you both survive this mission into the ruins. You can't help but wonder if his past assistance to you and Namara on the yacht, and later in the corporate offices was under orders, or due to lingering comradeship. You were never super close with Kristoff, or any other members of the 37th for that matter, given the shortness of your military career, but he helped you out on several occasions despite being a bit of a pervert, and you, him, and Callie had formed the core of your little clique.
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>>4956321

The ruins are of Nethian origin, but less decorated and more dungeon like than you saw at previous sites. Although a few of the glowing pink orbs float about, the tunnels seem dull, lifeless, and oppressive. It doesn’t help they are pitch black except for the occasional orb, plus what you can see with your lamp packs.

Strange cages line the walls in some tunnels, they remind you unpleasantly of the gibbet you once found yourself trapped in.

You jump in surprise and screech when you briefly see a withered figure trapped in a cage that flickers briefly as you shine your lamp pack on it before disappearing.

“The spirits of the Usurper’s followers, trapped for all eternity in a dull, empty, limbo. They wouldn’t normally be visible, but the release of the soul repository in this ruin is affecting the magic that holds them here.” - Explains Chudder, the large man with the shotgun.

You spend several more long, agonizing minutes in the haunted ruins before finding yourself in a large room filled with treasure.

“How is this still here? Why hasn’t someone looted it?” - Asks Linara, the red headed woman.

“We entered a pocket dimension a few corridors back, also I suspect this is an illusion” – Replies Chudder. Linara accepts this at face value. If they are former members of the 37th, clearly someone has spent much more time teaching them the nature of the heretical and the occult than they did for you. You have never even heard of a pocket dimension before, but it sounds bad.

A slow clapping noise echoes seemingly from nowhere, and a tall muscular figure appears on an elevated throne in the middle of the room. A few seconds later, the rest of the room shimmers, and instead of a treasure room, you find yourself in the middle of a torture room. Strange, nude mutants in cruel fetters and chains of rusted metal limp around the room, tending to multitudes of victims bound in every torture device imaginable.

The muscular figure stands up, and descends the steps around his cruel throne to approach you. He is several feet taller than you, massively over-muscled, and has the olive skin and crude tattoos of a Nethian, but the glowing eyes and many curved horns of a mutant or warp creature. But his most obvious feature is the iron wrought cage that once bound him in place, but now bends with his every move like the hydraulic body frames sometimes worn by cripples on your home world.

“Bow before Gyrab the Usurper, Rightful Ruler of the Nethian Empire” – Demands the figure.

Chudder gives a minimal bow, and you and Linara hastily follow suit. However, Gyrab seems more outraged by this limited recognition them pleased by it.

“You are arrogant for flimsy mortals. In this realm my powers are limitless, but my patience is not!” – Shouts Gyrab.
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>>4956329

You sure hope Chudder knows what he is doing. Although you don’t know anything about these things, it sounds like the figures around you are the trapped spirits of the dead. You have little desire to become either one of the mutated torturers, or the writhing victims for all eternity.

“Hmmm, an intriguing offer, life has become quite dull these past few millennia. Pity I can’t read your thoughts inside your strange dead zones. What do you get from this?” - Replies Gyrab.

“The dead souled machines that have long slumbered beneath these islands have awoken, and now they seek to destroy all life in the galaxy. Although we care not for this planet, their harvest of souls cannot be allowed to spread further. Take the Crown from the Emissary, unleash its power, destroy the machines, for otherwise they will destroy you. After that, we care not for what you do.” - Replies Chudder.

You can’t help but think that seems like a pretty good deal for both parties. You hope that is not Hiroka’s actual plan, and if it is, that they take you with them when they leave the planet.

“A worthy deal, I accept. With one condition. Your two lovely female companions stay with me on the planet when you depart. They will join the ranks of my beautiful brides, and seal the alliance between our two peoples” – Replies Gyrab.

He produces two spiked iron rings from nowhere and holds one in each hand.

Your heart sinks when you realize each of the mutant torturers in the room has a similar rink on one of their fingers.

Chudder simply nods at this, and Gyrab telekinetically floats the rings towards you and Linara so they hover just in front of either of you. Linara looks very apprehensive, but reaches out and grabs the ring in front of her and puts it on her finger. Presumably the null cylinder negates whatever magic the ring contains, for now...

>Grab the other ring and put it on, hopefully Hiroka can control Gyrab once he is bound to a mortal form, and hopefully they have a way to remove the ring.

>Blurt out Hiroka’s plan to Gyrab, maybe you can convince him to spare you, but also to claim the Crown and destroy the Necrons anyways.

>Flee the chamber, killing Chudder and Linara with the revolver if that is what it takes to escape.
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>>4956333
>>Grab the other ring and put it on, hopefully Hiroka can control Gyrab once he is bound to a mortal form, and hopefully they have a way to remove the ring.
Well... shit
Fleeing seems like an obvious bad move, I doubt we would make it far considering we are in a pocket dimension.
Snitching on Hiroka could work, but it would involve fucking over our immediate allies, and helping out a chaos tainted spirit. There are too many ways in which this could bite us in the ass.
That being said, trusting Hiroka to care about our plight at all might be an even bigger mistake. Hoping its not.
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>>4956333
No good choices here. Hopefully the cylinders can stave off the effects, but let's put it on our pinky, as high up as possible. Maybe acquire booze at one point. Makes cutting off the finger easier. Gnarly, but it beats eternal servitude. Do the D-Eldar have limb regrowing tech ? I know the Imperium favors augmetics.
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>>4956333
>Flee the chamber, killing Chudder and Linara with the revolver if that is what it takes to escape.
Fuuck this shit.
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>>4956333
>>Flee the chamber, killing Chudder and Linara with the revolver if that is what it takes to escape.
The ring seems like a bad idea.
>>
>>4956333
>Grab the other ring and put it on, hopefully Hiroka can control Gyrab once he is bound to a mortal form, and hopefully they have a way to remove the ring.
We're in null zone so hopefully we're safe

>And a tall thin woman in a green blouse, brown corset, and blue trousers. Her hair is dyed platinum blond except with green and blue highlights, and she also carries a lascarbine. For some reason the closer you get to the woman, the more you instinctively don’t like her.
Null?
>>
>>4956333
>brazenly aver that you wouldn’t be a good addition, you only kill never torture, and are promised to a more powerful demon (?)

The rest of the options are bad, bad, bad, but don’t want to kill our new friends without reason
>>
>>4957515
I might want to walk back my vote as well, but becoming a bride to a daemon is as good a reason to panic as any
>>
>Grab the other ring and put it on, hopefully Hiroka can control Gyrab once he is bound to a mortal form, and hopefully they have a way to remove the ring.

Unable to think of any better plan, you extremely reluctantly reach out, grab the ring, and put it on your middle finger.

It slides on easily enough, but you belatedly realize some of the spikes on the ring are positioned to flay the skin from your finger if you try to remove the ring.

“I look forward to the wedding night...” - Gyrab chuckles.

You almost gag at the repulsiveness of the thought.

“Well now that that is settled, how is it you propose to reincarnate me” – Gyrab asks Chudder.

Chudder and Gyrab launch into a long discussion that seems equal parts technical and metaphysical, though you are too busy wallowing about in your dark predictions of everything that could go wrong to even try to pay attention. It is not hard to imagine horrible things that could occur on the "wedding night" when you are surrounded by endless examples.

Eventually Chudder seems to gain Gyrab’s trust enough to lead him out of the ruins, where Hiroka and Betty are waiting with the “clone body”, likely a vat grown vessel originally meant for conversion into a servitor, but repurposed for this ritual. The clone body lies in a circle of foul symbols, and Hiroka, seemingly without a null cylinder, stands in the middle of another circle.

Kristoff, Weevil, and Namara arrive not long afterwards, and the seven of you stand in a loose semi-circle around the ritual circle while Hiroka and Gyrab converse in a language that makes your guts clench.

It suddenly occurs to you that you and the others around the circle might somehow be part of the ritual, and you start becoming extremely nervous and paranoid. However, it seems too late now to back out on Hiroka’s clique, so you stand there uneasily, shifting your weight from one foot to the other, and hoping no one notices how unsettled you are.

When it finally happens, you are completely caught off guard.

Gyrab, who had become increasingly incorporeal ever since he left his pocket dimension, simply lies down IN the clone body, and merges with it in a blinding flash.

A cyclone of whirling pink energy materializes around the ritual circle and spins faster and faster before destabilizing and sending a shockwave in all directions.

You have only a split second to realize what is happening before being thrown off your feet.


--------------------------------------------------------------


You wake up groggily.

Your head pounds painfully and you are partially propped up by the tree trunk you were no doubt thrown against by the shockwave.

Third concussion of the day.

It will be a miracle if you don’t have some sort of brain damage after all this.
>>
>>4957786

At least this time you don’t seem to have been unconscious for long, the sun is roughly in the same place, and the others are only now starting to get up off the ground from where they were knocked down.

Alarmingly, the clone body is nowhere to be seen.

“Don’t worry, the ritual was a success, I just sent away the daemon for now.” - Says Hiroka from out of your range of vision but very close by.

You turn your head, and see her squatting next to you, her curious expression at odds with the wicked monoblade dagger in her hand.

“So I heard you just got engaged, unfortunately, now Gyrab serves me, and I don’t like to share” – Says Hiroka, smiling at her own joke.

She lunges at you, and you twist away, holding your hands out defensively, worried she intends to kill you.

Instead she grabs your wrist, and expertly removes your ring finger at the joint with an expert poke of her incredibly sharp blade.

You stare at your missing finger in shock, then start feeling very faint.


------------------------------------------------------


For the fourth time today, you wake up groggily to less than ideal circumstances.

This time you are in the back of an open topped truck heading up hill at a decent clip on a rutted road.

Namara, Kristoff, and Livara sit across from you.

Namara seems concerned for your well being. Perhaps Kristoff too, but it is hard to tell with his ever present mask. Livara seems morbidly fascinated with her hand, which is wrapped up in bloody gauze and medical tape.

Oh right......

It takes a significant time for you to muster the courage to look at your own hand.

You find yourself wishing you hadn’t.

The pain is minimal, some sort of localized painkiller no doubt, but the appearance is gruesome, and thought of losing a piece of your body seems a foul violation.

In order to keep your mind off things, you look around.

A large convoy of trucks and other heavy duty civilian vehicles is rushing up the hill at a fast pace.

Some are filled with black armored figures marked with the “I” symbol of the Inquisition. Others appear to be members of HYDRA IX and/or followers of the “Architect”, though you even see a few “Happiness Angels” in the mix as well.

Off in the distance, pink beams of light pierce the heavens. Much like when the soul repositories were released, but those light faded not long after they burst into existence.

“What is going on?” - You ask.

Your voice is a bit slurred. So is your vision. And your thoughts. Perhaps that painkiller wasn’t so localized after all.

“The Ultimate Battle of Ultimate Destiny” – Replies Kristoff cryptically.
>>
>>4957787

“Someone activated some sort of second ritual with the soul repositories, they say it lets whoever has the Crown do some sort of ritual in the Valley of Twilight to get godlike powers. Some Inquisitor named Durham has pooled resources with HYDRA IX to stop the ritual and replace it with their own. The Tau and the Nethians have gathered to prevent us from stopping it.” - Says Namara, though she seems uncertain. However, you are surprised that Hiroka told her even that much. You wonder if that is a sign that Hiroka intends to draw you and Namara deeper into her group’s activities. From what you have seen, that is perhaps less than ideal.

“What are the other xenos up to, the Necron, Orks, and Dark Eldar?” - You ask.

“The Necron are killing everything that moves, the Orks are fighting the Tau and Nethians in the core resort, the Dark Eldar seem to have disappeared” – Says Chudder, sitting to your left.

You are tempted to ask what you and Namara are expected to accomplish here, but no doubt you are here simply to pad out the numbers a bit. Likely the Inquisition and HYDRA IX are outnumbered by the Tau and the Nethians rather badly even with their strength focused here, while their opponents are scattered across multiple battlefields.

You pass through a smashed gate with a sign above it indicating you are now entering Twilight Valley EcoPark.

You of course have heard of it on multiple occasions on resort infomercials.

A deep valley between two mountains, the sun rarely reaches here, and almost never reaches the valley floor due to the dense canopy of hardy shade tolerant jungle trees.

On the valley floor, it is twilight during midday, and night-time any other time (like now, since it is early evening as far as you can tell).

Bioluminescent fungi, insects, and amphibians, some of which are massive, glow everywhere.

It is truly quite beautiful, especially on painkillers.

You wish you had come here under better circumstances, but avoided it due to the fact that the largest of the amphibians occasionally swallow tourists whole, and at the time it seemed like too much of a risk, even if rescues are almost always successful.

Your thoughts are cruelly interrupted when the truck suddenly flips on its side.

You are thrown clear, but somehow land safely by landing on some soft, spongy fungi.

All around you weapons fire creates a blur of confusing light.

Red lines of lasgun fire.

Blue bursts of Tau pulse rifle volleys.

Burning pink flames of Nethian magic.

Acid green of the Necron’s archaic weapons.

And blasts of white from Tau photon grenades.

You can’t make heads or tails of where anyone is positioned from the light show, it all seems to have dissolved into one confusing melee.

Up in the sky you can see two glowing figures fighting one another. Likely the rematch between the Failed Usurper and the Exalted Emissary.

Not knowing what else to do, you take cover behind the patch of fungi you landed on.
>>
>>4957792

To your surprise, someone is already there.

It is Kayla.

Startled, you fumble for your revolver, but can’t wrap your over bandaged hand around the handle and trigger of the small gun.

“Be at peace, you have probably heard some bad things about me, but I have reconciled with our mutual Master for now” - Says Kayla.

“The Emissary must be stopped. However, afterwards... let’s just say Tywick and Durham’s plans for the Crown are almost as bad as letting the Emissary keep it...but such things do not concern you” – Continues Kayla, more to herself than to you.

She pats you once absentmindedly on the shoulder before heading back out into the firefight.

Not sure what else to do, and haven just proven yet again how useless you are in a fight, you decide to try to find a better hiding spot instead.

You spot a darker patch deeper in the woods where no covering fire seems to be heading or coming from and head in that direction, hoping it is vacant.

Up above you, you see a massive flash of light, and turn just in time to see both Emissary and the Usurper crash together in a flaming ball of light, which then fades to emptiness.

Both daemons are seemingly destroyed in the impact.

Good riddance you think to yourself, then realize without the Crown, no one can complete the ritual to achieve godlike powers to annihilate the Necrons and other xenos.

Then in the faint glow of the bioluminescent fungi ahead of you, you see a familiar mitre like crown, beyond doubt the Crown of the Emissary, which you last saw upon the head of the Emissary herself.

Even in the slightly befuddled state caused by the painkillers, you realize you now hold the destiny of the island, and perhaps the whole world in your hands. You shiver at the thought of such responsibility.
>>
>>4957793

>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.

>Go find Hiroka, Inquisitor Durham, or their associates. Although radical if not heretical, they are still the closest thing to senior Imperial representatives you have encountered today, and they seem keen to eliminate the Necron presence on this island, which seems worthwhile regardless of how it is done.

>Go find Kayla. She is still likely nearby, and both she and Hiroka have hinted she has an alternate strategy for the Crown, though you know nothing about it other than it is perhaps less radical than what Hiroka and Durham are planning.

>Call in support from the Dark Eldar. They seem pretty keen on destroying the Crown, and perhaps will reward you for your assistance, or at least move you somewhere away from the firefight. However, without the Crown, likely the whole island will be purged from orbit, including Namara if the Dark Eldar can’t be persuaded to track her down before leaving.
>>
>>4957795
>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.

A pawn can be sacrificed, but can become so much more if left alone.

Rhea is tired of everyone's bullshit and wants her finger back a brain with no concussion and a body that isn't shutting down from exhaustion. No more playing by oyher people's rules as another sacrificial pawn. Now we act. Now they listen. Now we slap some sense into everyone, get a handle on our fate, and get some FUCKING sleep (possibly with Namara in the same bed).
Fuck everyone who stands in our way.
Except possibly the Dark Eldar, who were unbelievably the straightest with us, pun very intended.
>>
>>4957795
>>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.
This is clearly the most prudent and reasonable option. We can always hand it off to the dark eldar later if it needs destroying or we want to hold up the agreement. As it is, it's time for everyone to pay. Also let's be honest, the Deldar terms for rescue rather specifically don't exclude being taken back to Commorragh as a pleasure slave.
>>
>>4957795
>>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.
Using the powerful chaos MacGuffin probably isn't very good for our well being, and giving the crown over to someone would probably earn us a lot of brownie points and maybe even our safety, but yeah...
We know next to nothing about Kayla and her plans, we lost a finger like 10 minutes into associating with Hiroka, and the Deldar are Deldar. I could see any one of them fucking us over regardless of our help.

And hey, Rhea is curious right?
>>
>>4957795
>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.

I think we are screwed no matter what, so if we are going to die we may as well die a god
>>
>>4957795
>Call in support from the Dark Eldar. They seem pretty keen on destroying the Crown, and perhaps will reward you for your assistance, or at least move you somewhere away from the firefight. However, without the Crown, likely the whole island will be purged from orbit, including Namara if the Dark Eldar can’t be persuaded to track her down before leaving.
>>
>>4957795
>>Go find Hiroka, Inquisitor Durham, or their associates. Although radical if not heretical, they are still the closest thing to senior Imperial representatives you have encountered today, and they seem keen to eliminate the Necron presence on this island, which seems worthwhile regardless of how it is done.
>>
>>4958175
Admittedly, it would be funny if Try'sta took Rhea and Namara back to Commorragh with her and kept not being able to let them go because they kept accidentally solving all her problems and crises.
>>
>>4957795
>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.

This is a TERRIBLE idea. So let's see what happens. Hopefully it's not a quest end with Rhea turning into some horrifically mutated being.
>>
>>4957795
>>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.
>>4958196

If she is transformed, at least she’ll likely keep her epic rack
>>
>>4958196
>>4958415
>Rhea puts the crown on
>the xenos all leave
>everyone else cleans everything up, gets in a shave and a shower, and goes back to normal
>Rhea goes back to her hotel room with Namara, and spends the rest of her life sitting on a beach and wearing a funny hat
>Nobody ever talks about The Incident again.
>>
>>4958511
Oh and while I'm Spitballing
>Trysta is somehow still around after everyone else left, but her ears have been docked. When asked for details she mumbles something about getting locked in a bathroom and quickly changes the subject.
>>
>>Put the Crown on your own head. The warp creature beneath the Bank once advised you to, which isn’t exactly a trustworthy source, but everything you have heard about the Crown suggests it may give you great power, which given you are in the middle of a firefight, may be your only option for surviving even short term, while medium term will perhaps give you the power to defeat the xenos and tainted ones, and finally uncover the true agendas of the likes of Hiroka, Durham, Kayla, and their associates.

You hesitate for a while, unsure of who to bring the Crown to, even if did muster the courage to pick it up. After having done countless life threatening errands for the likes of Handson, Kayla, and Hiroka only to find out things are not what they seem, you are tired of being someone else’s pawn.

But what if, you use the Crown for yourself?

After more hesitating, you pick up the Crown.

Despite your fears that you would be instantly transformed into a quivering pile of flesh, the Crown seems completely inert.

You try placing it on your head, only to find it is too big.

Do you need to be a certain size to wear the Crown? No previous conversation on the topic has indicated this.

You glance down at the satchel wrapped around your body, still carrying one of the null cylinders, and suspect it is the cause of the Crown’s impotence.

After even more hesitating, you take of the satchel, hold it in one hand, count to five, groan audibly in indecision, then toss the satchel a reasonable distance away.

++Hello little one...++ A dry, exotic voice rasps inside your head.

You drop the Crown in shock.

++Well that was rude++ The voice continues.

“Screw this”, you think to yourself, I am not putting something on my head that can think for itself.

You start walking towards where you threw the satchel with the null cylinder in it. If the Crown can talk to you, it can potentially possess you (at least that is how you think these things work).

++I won’t be so quick to leave just yet, I doubt you will last long against that Flayed One heading this way.++ Says the voice. A brief mental image of a long taloned Necron removing the skin from your still living body and wearing it like clothes flashes into your mind.

“I am dead anyways if I take you with me, everyone in the valley is looking for you” – You respond.

++Don’t worry, I can be as discreet as needed, and besides, with the power I can offer you, half the island will want to be your friend, and the rest can be dealt with easily enough++ Says the voice. As it says this, the Crown transforms into a ring, barely visible in the light of the bioluminescent fungi and distance firefight.

“Why me? Why not just wait for someone else?” - You ask, fearing it prefers a malleable host to the likes of Durnham and Tywick.

++You found me, therefore I serve you, until you remove me, or you die. These are the rules of my eternal bondage++ Replies the voice.
>>
>>4958813

“What are you?” - You wonder out loud.

++I was once what you would call a daemon, a powerful one. But I lost in one of the games our kind plays, and well, becoming this was part of the terms of my defeat. Ticktock, you have about 10 seconds before your face gets removed and becomes a robot’s codpiece.++ Says the voice merrily.

“What, why didn’t you tell me?!?” - You screech.

You dive for the ring, and jam it on your ring finger (the one that isn’t missing).

Despite your fears of growing four new sets of breasts the minute you put on the ring, nothing happens.

You stand up, turn around, and are instantly impaled through the gut by the talons of the “Flayed One” the ring warned you about.

The pain is immeasurable.

Time seems to stand still as you contemplate your killer.

A rusted, metallic skeleton covered in bloody flayed skin, shards of bone, and even a large chunk of someone’s torso.

It gazes down at you with glowing green eyes.

“Help....me” – You implore the ring through teeth gritted in pain.

++How?++ It replies.

Get rid of it, you think, too weak to even talk.

New energy pours into your limbs, and without realizing it, you place your hands on either side of the Flayed One’s heat.

A brief flicker of pink energy emits from both your hands, and the Flayed One and its grisly trophies fades into pink dust, which in turn fades to nothing.
You fall to your knees, wanting nothing more than the overwhelming pain to go away, and to your surprise it does. With your mind more clear, this time you will your abdomen wound to disappear, and in disbelief, you watch your wounds knit themselves up and disappear.

“So the power is real” – You whisper to yourself.

++Yes, yes it is++ Replies the voice.

You spend a long long time on your knees in the mud thinking through the implications of this. Perhaps sensing you need time to process, the ring does not interrupt your thoughts.

Everything you have ever been taught growing up in sermons and penthrift dreadfuls suggests that you have forfeited your immortal soul and opened yourself up to possession of the most horrid sort of possession by putting on the ring, yet so far nothing bad has happened, in fact, the ring had saved you from a wretched fate.

Besides, what else could you have done with the ring anyways? Bring it to Hiroka or Kayla, who knows what they would have done with it?

++Those two, I know them quite well++ Says the ring, speaking at last.

“How?” - You ask.

++My previous wearer worked with their Masters on several initiatives++ Says the ring.

“What Masters? The Inquisition? What initiatives?” - You ask, already suspecting you won’t like the answer.
>>
>>4958814

++HYDRA IX serves Thypptyklpt, one of my kind. Even I can’t discern his motives, but I have worked with him several times. He has a reputation for being entities like myself into mutually beneficial plans that sometimes even work as promised, a rarity. HYDRA IX is an idealistic organization that believes the power of the warp can be unlocked for the benefit of mankind. Several Inquisitors are allied with them including Durham and her servant Handson, while many others you have encountered in the past will present themselves as agents of the Inquisition when needed, including Tywick, Hiroka, and Kayla.

However, Kayla has come to serve another daemon by the name of En’Dee’Nette, a fellow servant of the Dark Prince. An old school pacifist who believes in giving mortals every opportunity to convert willingly, En’Dee’Nette formed an agreement of sorts with HYDRA IX following the original debacle with the pamphlets in order to accelerate HYDRA IX’s plan to conquer the planet from within by installing a series of puppet rulers to deflect or silence any opposition. Despite much progress moving their puppets and allies into positions of power, many pockets of incorruptibility remain. Therefore, several plans were enacted, including the awakening of the Nethians and laying the groundwork for the Tau invasion, in order to provide the chaos needed finish the silent coup.

However, those two particular plans unraveled just recently. Your predecessor proved unwilling to allow herself and her people to become an expendable distraction, formed a new alliance with the Tau, and secretly with En’Dee’Nette to began preparations on several rituals that would greatly enhance her power. This, combined with the awakening of the Necron has likely caused HYDRA IX to reexamine their slow moving plans, and instead they seem to have decided to hijack your predecessor’s rituals in order to secure power quickly. ++ Explains the ring.

The ring’s story is enthralling, though you suspect it barely scratches the surface of what it knows.

You feel a flare of anger against Hiroka and Kayla as you start realizing the full extend to which they manipulated you, but also fear as you realize just how many supposedly Imperial servants are secretly affiliated with HYDRA IX.

++Don’t be too quick to dismiss HYDRA IX and En’Dee’Nette. Even before your put on the ring, you have experienced far too much for a true loyal servant of your Imperium to allow you to live. You are one of us now, and even with my power, you will find life difficult without allies, particularly if you hope to defeat the xenos that infest this world. Few followers of the “Emperor” still live on this island, and even now they prepare to flee.++ Says the ring.

It is a sobering thought, and you realize the time is fast approaching when you will need to take a side.
>>
>>4958817

>Remove the ring, find Namara, then flee the battlefield to join up with this band of Imperials that the ring mentioned. You will likely die in the process, but you would rather be loyal and dead, then corrupt and alive.

>Remove the ring, then call in the Dark Eldar to destroy it. Who knows what, if anything, the Dark Eldar will do to you, but the ring represents an even greater risk than you previously thought, and must be destroyed as soon as possible no matter what the personal cost to you is.

>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can maybe find Namara, destroy the xenos, and otherwise alter reality to suit your needs.

>Keep the ring on, and seek out HYDRA IX. With their knowledge, your odds of defeating the xenos increases greatly, and after that, perhaps an alliance of sorts can be forged. It is not like the Imperium will ever let you have this kind of power, and who are they to judge you?

>Keep the ring on, continue your predecessor’s plan to work with En’Dee’Nette and the Tau. They seem to have the superior force here in the Valley, particularly if the ring can somehow sway the Nethians to follow you. Besides, it seems the right thing to do, though you suspect the ring is subtly nudging you in that direction.
>>
>>4958820
>>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can maybe find Namara, destroy the xenos, and otherwise alter reality to suit your needs.
Sounds like a plan. Not a particularly good one, but a plan nonetheless. Namara might not be happy about the entire thing but hopefully she still has enough deldar ecstasy floating around in her system that she'll go along with it for a while.
>>
>>4958820
>>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can maybe find Namara, destroy the xenos, and otherwise alter reality to suit your needs.

Luck be a wildcard. We are marked for death by the Imperium and the puritan part of the Inquisition.
HYDRA IX could be a good bet, but they are untrustworthy. Let's focus on personal goals and let them come to us if they become desperate. That would be the best time to make deals.
The longer the fight goes on, the weaker everyone is, except maybe for the Necrons. We fetch Namara and bid for time.

If we haven't done so, regenerate our finger and remove any potential brain damage from us and Namara once we locate and rescue her. Then grill the ring some more on what long term crown wearing entails.

This has truly become a shitshow. Did you come up with the story yourself, QM ?
>>
>>4958820
>>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can maybe find Namara, destroy the xenos, and otherwise alter reality to suit your needs.
Well this was some much needed context.
Part of me wants to excape with the imperials, but at this point we are just gonna get killed if we do that.
If we had to choose a side, I would lean towards En'Dee'Nette, since converting only the willing and being a pacifist are respectable traits. That and "unlocking the power of the warp for mankind" sounds pretty shady. I suspect they are most likely just Thypptyklpt's servants.
But its probably best to avoid picking sides this early... or siding with daemons at all

Also supporting growing the finger back
>>
>>4958845
>>4958857
>growing the finger back
It's a Slaanesh demon. Dollars to donuts Rhea gets a penis growing out of her hand and not a finger
"No its fine! the bones are just a little slow growing in"
>>
>>4958845
>This has truly become a shitshow. Did you come up with the story yourself, QM ?

This particular story arc was developed by me, but draws heavily from a lot of other sources.

As mentioned in the first post, the story arcs of the first "Hapless Guardswoman" thread follows the events of the first two "Chocolate and Corruption in 40k" /tg/ greentext threads. If anyone is interested you can safely read them now, I don't think there are any remaining spoilers. This thread builds off the third /tg/ greentext thread in that series, which was unfortunately nuked before it could gain any momentum.

I came up with a barebone plot for this thread that would give anons some freedom in how they would perform tasks while interacting with a range of shady characters from several different sources. I didn't want there to be any obviously good factions since during the first thread the "morally good" and/or "safe" option was almost always chosen, so this time around I tried to ensure that no matter which option was selected, Rhea would be further pushed out of her comfort zone. Also despite all the weird stuff that happens in these threads, I try to stick more or less to canon, so realistically no Imperial authority figure would tolerate Rhea to live after the first thread, and definitely not now (though it is still plausible for her to try going incognito to rejoin Imperial society at some point),

Several of the main factions are based on old threads:
- Trys'ta and Wyen'dala are my characters from the Damnatum Lutum threads
- HYDRA IX, although never called this before, are based on the various characters associated with Eleni/Elena Tywick in the "Chocolate and Corruption in 40k" threads. Thypptyklpt shows up in the "The Cold and Sandy Feudal Guardsmen" threads, and later the Damnatum Lutum threads, while Eleni/Elena also appears as a minor character in Damnatum Lutum.
- En'Dee'Nette is a clear reference to the En'Dee character from the "Chocolate and Corruption in 40k" threads and potentially also the "Tiddius Majoris" threads as well. I added the "Nette" to the end just in case her creator objects to how she is depicted, I know En'Dee anon was posting on the first thread occasionally, but not sure if he is still around.
>>
>>4958820
>>Remove the ring, then call in the Dark Eldar to destroy it. Who knows what, if anything, the Dark Eldar will do to you, but the ring represents an even greater risk than you previously thought, and must be destroyed as soon as possible no matter what the personal cost to you is.
>>
Anyways, I am going on vacation soon, returning Thursday night. The thread will probably be pretty close to being archived by the time I get back, so I may or may not have time to advance the thread to the point that I can insert a clear conclusion and timeskip before the next thread.

It looks like there is strong interest in having Rhea "go rogue" and become her own master. Probably the combination of being misled so many times, a growing fear she will be rejected by the Imperium, and a desire to lash out at the fundamental unfairness of her life has deeply eroded her past inclination to follow those with authority.

The next story arch will likely focus on Rhea trying to find a balance between her morals and values, and her own more selfish desires (amplified by the power of the ring) now that her ability to influence the world around her has greatly increased due to the power of the ring, though I will still occasionally give people the option of having Rhea ditch the ring and jumping to another faction.

Since I consider anons posts to represent the various aspects of Rhea's psyche, the next story arc will be less railroad-y and more freeform, though I will try to think of some short story arcs based around various tasks that Rhea will likely try to perform.

Let me know what people think Rhea's goals will end up being, beyond the obvious like somehow getting Namara to accept you can now use warp magic, replacing your finger, and dealing with the Necrons.
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>>4958820
>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can maybe find Namara, destroy the xenos, and otherwise alter reality to suit your needs.

On the terrible idea train we go. I don't suppose that this ring awakened any psyker ability?
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>>4959050
I hope you enjoy your vacation. Personally, I think beyond the immediate xenos and heretic threats, Rhea's main goal is still to go along and get along, and live in her hotel room indefinitely, since it's still the nicest thing she's ever had in life and she's prime bullying material in every other context.
It will definitely be interesting to see how the ring affects her. Contempt of Chaos is a powerful trait, but even Fabius Bile had to bend the knee after 10,000 years or so, and he's made of sterner stuff than our dear Rhea. I like the idea of her slowly developing mutations the longer she has the ring on, with the implication that she'll eventually become Twiceborn or Neverborn as time goes on. Namara might also become subject to this as her body (and maybe her mind) are slowly changed to reflect Rhea's platonic ideal of Namara, rather than her real person. The dilemma, of course, is that trying to remove or lessen the ring's influence may be absolutely disastrous in the short-term.
And of course, given all that's happened, there's always the possibility that a Puritan faction of the Inquisition forces her to team up with the Radicals in HydraIX anyway.
>>
>“Even minor contact with the pamphlet can affect you. Although a preacher might say only Faith and Contempt for the Dark Gods can protect you, our research so far indicates that those who earn the “Disdain of the Dark Gods” usually simply aren’t of interest to the entities of the Warp”

Well, here's hoping Rhea has a chance to throw away the ring and not turn into Gollum after she does what she needs to do.
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>>4959050
>Let me know what people think Rhea's goals will end up being, beyond the obvious like somehow getting Namara to accept you can now use warp magic, replacing your finger, and dealing with the Necrons.

In the end, I personally think Rhea's goal would be peace, for lack of a precise word.
With the amount of horrid mutants she has seen, the number of crazy errands she was sent on, and all the near death experiences she lived though, I imagine the foremost thing on her mind is to return to a more comfortable everyday, without the hunger, pain, exhaustion and fear.
To do this she would most likely have to make the Xeno fuck off, and either do the same for all the chaos affiliates, or make a truce/deal with them. Then would come ensuring the actual Inquisition doesn't shank her either.

I would also imagine she would try to remain as untainted as possible, seeing as how she saw first hand what Chaos does to people, and wants roughly 0% of that shit.
Only with all her potential allies being shady as hell her only remaining path to survival and perhaps peace is a powerful Chaos artefact. I for one look forward to seeing this particular inner conflict play out.

I wish you a pleasant vacation, I will wait for your return.
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well, the thread hasn't moved off page six for a few days so i recon it will be good to go when our QM comes back from vacation.
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>Keep the ring on. No way you are working with HYDRA IX or other tainted individuals, but with the ring, you can find Namara, destroy the xenos, and otherwise alter reality to suit your needs.

Screw it.

Although still certain you are making a mistake, you decide to keep the ring on for now.

After all, it had saved your life and provided extremely valuable information.

Still, you have serious worries about prolonged use of the ring.

Nothing is free in life.

“Uhmm, what kind of powers do you have, and what is the price I have to pay? Am I going to go all....lewd...using you?” - You ask the ring, thinking back to the multi-breasted, multi-armed previous possessor of the ring/crown.

++A certain amount of warp mutation is inevitable when harnessing the powers I can provide, but don’t worry, I can easily reverse any results that displease you. You may also notice an increase in self-confidence and the intensity of your emotions and desires. This will be both a sign of the Dark Prince’s favor, as well as the self knowledge you are far more powerful than ever before.

Over time, you will likely find your priorities shifting. My previous bearer was once like yourself. She saw herself as modest and selfless, and at first she only used my power to help others while keeping out of the spotlight, but as time progressed, she began to desire the credit she deserved for her actions and subtly changed her appearance to be more charismatic and attractive. She became a hero to her people and embraced her more selfish and sensual desires, willingly changing her own body to experience more and more. Eventually she began forcing her will upon others, but was too guilty to admit it to herself, and instead presented herself as “The Emissary”, always issuing her orders on the behalf of a non-existent other.

As for powers, I have many. I can skim the surface thoughts of others and relay them to you, insert thoughts into other’s minds, alter your hormones to make your will irresistible, alter the flesh of yourselves and others nearby in any manner you please, and lash out with the raw power of the warp. I can do many other things as well, but my powers are not unlimited, however, I am sure over time you will get a good feel for my capabilities++ Says the ring.
.
So in short, I will probably go made with power and warp taint, but at least I will have the power to complete some sane objectives first, you think to yourself. The ring neither confirms nor denies this.

“Fine, grow my finger back, fix my concussion, then find Namara for me.” - You tell the ring.
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>>4964919

You tear of the gauze and medical tape just in time to see bones, tendons, muscles, arteries, veins, and finally skin and nail grow rapidly from the ruined joint before finally forming a new finger just like your old one. The process is morbidly fascinating to watch, and strangely yet intensely pleasurable. Sparks of pleasure also explode directly into your brain, perhaps indicating that your concussions have been healed.

After waiting a bit for your head to clear and your heart rate to go back to normal, you mentally prod the ring to indicate you are ready to find Namara.

++I will scan the area for her thoughts and improve your vision, but you will have to move around a bit, I am not omnipotent.++ Says the voice.

Sure enough, your vision shifts and suddenly you are able to see in the poorly lit bioluminiscent forest like it is dusk rather than almost pitch black.

It doesn’t take you long to realize the fighting has moved elsewhere for now, you find a few wrecked vehicles, and piles of bodies of various sorts, but no Namara.

As you wander the vicinity of the ambush site, you become increasingly anxious you will find Namara dead, and are surprised at just how much you fear this possibility.

Sure you have saved each others lives on several occasions, and are friends despite your different personalities, but what you find yourself fearing the most is not having anyone you can trust. Since arriving on this planet, you have been betrayed or abused so many times that you can barely imagine ever trusting anyone else ever again.

Perhaps Namara feels the same way about you. Her strange attraction to you appears to have come from nowhere despite having lived together for months, and is likely the result of the Dark Eldar drugs messing with her hormones and causing her to become fixated on the only person she trusts.

Or perhaps she is genuinely attracted to you, but was able to deny it to herself prior to the injection of drugs.

To your shock, you realize you are not entirely against the idea.

Although you have always considered yourself attracted to men, your love life has always been in shambles due to trust issues accumulated from a dozen relationships that ended up being abusive, dysfunctional, transactional, or the result of abuse of authority.

A relationship with Namara would cement her loyalty to you and ensure you don’t lose the last person in the universe you can trust. It wouldn’t be the first time you had alternative motivates for entering a physical relationship, and perhaps you will even enj.....

The thought is interrupted as you nearly trip on Namara’s prone figure, lost in your fantasies.

She lays sprawled atop some loose rocks, and her loaned shirt does nothing to cover her toned legs. She is unconscious, and seems injured, but not critically so.
>>
>>4964921

You realize the biggest flaw in your plan is getting Namara to accept that you have (temporarily) embraced the power of a deeply tainted artifact.

Although not deeply religious or fanatical, Namara is fairly dogmatic in her Faith, and at minimal, she will become deeply distrustful of you if you expose to her that you are wielding a tainted device.

>Ditch the ring, you can’t stand the thought of Namara becoming corrupted and/or becoming highly distrustful of you.

>Get the ring to heal Namara, then ditch it before she wakes up.

>Use the power of the ring to make yourself irresistible to Namara, hopefully that way she will overlook any heresy on your part.

>Use the power of the ring to mentally dominate / “hijack” Namara for now, perhaps later you can erase any troublesome memories.
>>
>>4964923
>>Get the ring to heal Namara, then ditch it before she wakes up.
>>
>>4964923
I'm rather hesitant to ditch the ring, it's our most reliable ticket to any kinda safety that doesn't involve associating with all the shady factions this planet has.
But then I don't wanna mess with Namara's mind, and the ring just told us using it will corrupt us.

Are write ins allowed here?
Could we just heal Namara then ask what she thinks we should do with the ring? Say we put it on to survive an encounter with a Necron where we would have died otherwise, tell her what the ring told us in regards to the factions in play, and let her in on the decision. That should help alleviate any distrust that would come from us putting on the ring willingly... I hope.

If write ins are not a thing, then I vote
>>Use the power of the ring to make yourself irresistible to Namara, hopefully that way she will overlook any heresy on your part.
and hope for the best
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>>4965098
I support the write-in, and hope they'e allowed. I see no good options otherwise. Honesty is the only way I see where we keep the ring and keep Namara, not as a puppet, but as a friend. If we can't have her with us while keeping the ring, Rhea will I fear lose touch with her humanity and spiral out of control VERY rapidly, due to lack of a human norm to fall back on.
She needs a trusted voice to balance out the whisper in her ear, and with all the hurt and betrayal she's been through, Namara is her best chance.
Once she assumes her godly role just once, she will have a hard time forming connections with people that aren't affected by the ring. Someone who cares for Rhea, not for an a Daemonhost, and who Rhea knows she can rely on. And someone she can build a significant bond with before her perception is too far, well, warped for her to understand her own humanity.
>>
>>4965098
>>4965116

I will allow write ins sometimes, but usually not since in the past they often involved either doing something impossible or highly uncharacteristic of the character.

In this case Rhea is confident (and correctly so) that Namara will reject Rhea for using the ring even in extreme circumstances, and Rhea is unwilling to risk alienating her only friend. Although Namara has done some questionable things in the past along with Rhea, Namara has always told herself that her orders came from a wiser and purer power, and even if Rhea managed to convince her that the Inquisition told her to put the ring on, Namara would be extremely suspicious of Rhea moving forward, which is not something Rhea can handle right now.

It is a difficult choice, but basically Rhea has to choose between returning to being powerless and hoping things on the island turn out for the best, or turning her only friend into a borderline mindless slave for now, use the power of the ring to fix various problems on the island, then use the ring to return Namara to normal with some memory alteration.

Option 1 is the safest with regard to ensuring Namara doesn’t suspect anything and also with regard to ensuring Namara isn’t tainted, or you aren’t tainted any further. But also hauling an injured Namara around will make things more difficult for you.

Option 2 is a bit riskier since Rhea doesn’t know for sure if she can trust the ring, and whether or not she will be tainting Namara by healing her with it. Also Namara will probably be suspicious of her lack of injuries.

Option 3 will probably sway Namara over to Rhea’s way of thinking, and ensure Namara retains some of the traits that have made Namara useful in the past, but may result in some unpredictable behavior from Namara. Although not mentioned in the post, Rhea could potentially alter Namara’s memories after the fact in attempt to “reset” Namara back to how she was before being influenced by the ring, though hormones may be more difficult to change then memories.

Option 4 is pretty distasteful to Rhea, but ensures Namara is safe and under control until Rhea feels it is time to relinquish the ring.
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>>4964923
>>Use the power of the ring to make yourself irresistible to Namara, hopefully that way she will overlook any heresy on your part.
>>4965208
I'm going with option 3, because i think we need both the ring and Namara at least until we're somewhere less killy. Also I'm interested to see how the ring will make Rhea "Irresistible" to Namara.
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>>4965208
Fair enough, I've seen write ins get out of hand before. Thanks for the explanation.

Difficult choice, but I would have voted to hand the ring to one of the factions earlier if I was willing to ditch it so easily. Voting for
>>Use the power of the ring to make yourself irresistible to Namara, hopefully that way she will overlook any heresy on your part.
and crossing my fingers
>>4965219
Can't say I'm not curious as well
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>>4965208
>>4965219
I don't want the ring used directly on Namara, that'll destroy her trust once she inevitably realizes what we did.
Despite the fact that we are now at our most powerful, how we handle this will dictate Rhea's future and potential corruption.
I guess I'm going with 3. If we can choose how, then can we make Rhea appear more determined ? A driven Rhea who takes charge in the ambient chaos would make for a strong leadership figure, and could make Namara more inclined to follow us. Have the ring help our self-confidence a bit, and go from there. Look in control, and with any luck, Namara will default on us as an authority figure and fall in.
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>>4965233
Also, tell her all about how we've been used by radical Inquisitors and Chaos worshipers. Hopefully it shakes her enough that she goes through the sames mental process as Rhea and shifts her stance somewhat. Gives them less authority over her also, if there is conflict.
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>>4965233
>>4965240
We also still might have the option of giving the ring to Wyen’dala to be destroyed if she can get us to safety. Namara might dislike that less than she dislikes the other options.
>>
>Use the power of the ring to make yourself irresistible to Namara, hopefully that way she will overlook any heresy on your part.

Alright, you think to the ring, do that hormone thing to Namara, just don’t overdue it, and place some thoughts in her mind that I know what I am doing, and am in control of the situation, also, don’t forget to heal her.

++As you wish++ Says the ring.

You gasp in shock as your limbs begin to move without guidance. During the destruction of the Necron you had assumed you were acting on instinct, but now you see the ring was controlling your actions then as well.

++One day you will learn to manipulate the warp, but for now it is best for me to drive your actions++ Says the ring.

Not seeing another option, you reluctantly accept this new development for now.

The ring hovers your hands over Namara’s body (rather intimately it seems to you) before touching her forehead, causing Namara to snap awake.

“What happened?” - Says Namara groggily.

“You were thrown from the vehicle, you seem okay though” – You reply rather evasively.

“What happened to you?” - Says Namara, seeming much more concerned.

You realize she is staring at your t-shirt, which is still drenched in your glistening blood from when the Necron stabbed you. It is also only a matter of time before she realizes your finger grew back.

Are the hormones working yet? You think to the ring. Make them stronger, you add, not waiting for an answer. You realize you probably should have prepared better for this conversation, so far you haven’t had the courage to bring up the magic ring.

You feel your skin tingle a bit.

Namara’s eyes become even less focused, and her breathing increases a bit.

“I got stabbed, it is not a big dea--” - You start saying, before Namara unexpectedly leans forward for a kiss.

Startled, you lean back and push her away gently.

“Not...not here, there are enemies about. Tau, and Necron, and Nethians remember? And those who claim to work for the Inquisition, they are not who they claim to be...” - You trail off, realizing Namara looks crushed, and doesn’t seem particularly concerned about the big picture or other trifling details like the latest list of reasons why her life is in danger.

“Look, I know things seem a bit weird for you right now, but just... hold it together and trust me on this. I have a plan to deal with the xenos, and the heretics, and the heretics in disguise.” - You lie.
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>>4965800

In reality, you don’t have anything even resembling a plan. The ring has made it clear you aren’t nearly powerful enough to take on entire factions by yourself. The xenos clearly need to be dealt with, particularly the Necron, but you have no idea of how to accomplish this by yourself. However, you have little desire to work with the likes of Kayla and Hiroka now that you know their true masters. In fact, you are torn between seeking revenge on them, and actually trying to work with them, under the right conditions.

For now though, Namara seems content to take your word for it that you have things under control.

Did that actually work? You mentally ask the ring.

++Most of her mind is fixated on trying to keep her raging libido under control, she fears that if she can’t control herself she will drive you away. She is dimly aware she isn’t thinking straight, but she is chalking it up to the Dark Eldar drugs. She hasn’t really picked up on your reference to the deception of Kayla and Hiroka yet.++ Replies the ring.

So Namara is thinking even less clearly now then when she was under the effects of the Dark Eldar drugs, you are really starting to miss her pragmatism, temper, and stubbornness. On the other hand, you can’t help but wonder what she really thinks of you when she isn’t high on drugs or hormones. Hiroka had suggested that Namara herself isn’t sure how she feels.

With the Namara situation temporarily resolved for now, you begin trying to think of how you will resolve any of your many other problems, however, you don’t get far...

You hear a shoe connecting to a loose rock behind you and turn to see Kayla sneaking up with you with a high end silenced autocarbine in her hands.

She also carries a satchel, no doubt with a null cylinder inside.

>Kill her with a thrown rock, this island is overdue a purge, and it might as well start here.

>Knock her out with a thrown rock, separate her from her satchel, plunder her thoughts, then make her into your servant, karma is a bitch.

>Open negotiations while making it clear you have the upper hand. See if she has a way to communicate with En'Dee'Nette. As the successor to the Emissary, perhaps you can renegotiate whatever agreement she had with the Tau, Nethians, and En'Dee'Nette’s followers.
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>>4965804
>>Knock her out with a thrown rock, separate her from her satchel, plunder her thoughts, then make her into your servant, karma is a bitch.
Maybe we can open negotiations once we've plundered her thoughts. I do feel a little bad for what we did to Namara, but hopefully it's for her own good.

One thing to bear in mind, we don't know how Namara would react if she gets the null cylinder, so we have to be careful.
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>>4965882
Yeah, good thinking with Namara, I was about to suggest she picks it up but this would be a problem.
I like that we remembered the trick from the Beguiler.
I don't feel bad for her tough. Fuck everything. Also, what is the extent of our healing powers ?
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>>4965804
>>Knock her out with a thrown rock, separate her from her satchel, plunder her thoughts, then make her into your servant, karma is a bitch.
Information is always useful, and the more we have the better.
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>>4965804
>>Kill her with a thrown rock, this island is overdue a purge, and it might as well start here.
>>
>>4965804
>Kill her with a thrown rock, this island is overdue a purge, and it might as well start here.

Really not into mindfucking Namara but it's too late now I guess
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>>4965804
>>Kill her with a thrown rock, this island is overdue a purge, and it might as well start here.
>>
>>4965945
>>4965910
>>4966360
I'm still not sure killing Kayla is prudent. If we have to do it because she'll kill us, then we have to do it, but picking her brain clean and enthralling her might be safer in the long run. She might be a decent bargaining chip, and we don't want her masters to know we're going to kill them until the knife is buried in their back and poking out their belly. She's also an actual soldier instead of a Munitorum drone who's in too far over her head, which might be an asset.
As for Namara, maybe getting ahold of the null cylinder would clear her head a bit. Since Hiroka answered a few of her questions as well, we could also think about bringing up her condition, like, "Hiroka told me what you're going through with the drugs. It's okay. If you still feel that way when you're sober, I'll be sure to be there for you. But right now, we need to focus on getting out of here alive."
Someone with a bare minimum of charisma can probably think of a better way to phrase it. Basically, if Namara is afraid that Rhea will hate her if she tries to jump in her drawers, try to say something that makes it less urgent for her. And yes, unfortunately we probably do need stubborn and pragmatic Namara back instead of sexpot Namara.
>>
>Knock her out with a thrown rock, separate her from her satchel, plunder her thoughts, then make her into your servant, karma is a bitch.

Remembering how the warp entity beneath the bank dealt with the protection provided by your null cylinder, you reach down to pick up a rock, only to find it already in your hand. Half a second later, you whip it at Kayla’s head with pinpoint accuracy, again more thanks to the ring controlling your movements then any particular skill on your part.

Kayla crumples to the ground without a word.

Namara takes a few steps forward, but you stop her, unsure what will happen if she gets too close to the null cylinder.

++Don’t worry, when it comes to you mortals, your soul and flesh are strangely linked. Pheromones created by my powers still generate a chemical response within the bodies of those impacted which take time to fade, and inserted memories and mental commands have a permanent physical impact on the brain which can only be undone by a psyker. Long story short, Namara won’t revert back simply because she gets too close to a cylinder.++ Explains the ring.

You consider this to be a mixed blessing. You deeply miss the actual Namara, but still fear her reaction to you using the ring.

++Your concern for your little wannabe bed warmer is touching, but don’t fret, “when this is over”, I can delete any of her memories that demonstrate you using “magic”, and as I said before, she will chalk up the rest as part of her reaction to the Dark Eldar drugs. Of course, that is if there is an “over”. Even with my help, I still rate your chances of survival as slim for the foreseeable future, without it they are practically negligible. There simply won’t be a time anytime soon when your life isn’t in mortal danger. Don’t worry though, when you finally accept this, I can help you ensure you first romp with your little friend is absolutely unforgettable.++ Mocks the ring.

Although you refuse to give up hope, the ring does have a point. Where do you draw the line when you will likely be in danger for the rest of your life?

You shake off these dark thoughts, and focus on the task at hand.

As you approach Kayla, you feel the presence of the entity within the ring disappear, though the ring remains, as does your improved night vision, which apparently is based on physical changes and doesn’t require warp magic to work.

You are mildly surprised your thought process remains largely the same without the ring. Either it is not actively meddling with your thoughts, or as it has done to Namara, the ring has made changes to your physical brain and/or body chemistry. Still, you feel terribly exposed without the power of the ring at your disposal.
>>
>>4967143

You grab the cylinder and chuck it a fair distance away.

Now for a bit of payback...

You lean down and put your hands over the top of Kayla’s head.

Remembering how Kayla riffled through your mind when you met this morning, not to mention the liberties she took during your first encounter months ago, you have little sympathy as you instruct the ring to go through her thoughts.

So, what do we got? You think to the ring.

The ring promptly launches into a long explanation of what it gathered from Kayla's thoughts:

+++++

Little I haven’t already heard before:

Lt. Kayla Ryerson. Born into an old money family in Alabaster, Damnatum Lutum. Party hard type from the minute she hit puberty. Spent most of the war there in a refugee camp, but joined the Guard not long afterwards as a junior officer attached to the command staff of one of the many regiments to be formed from the leftovers of that war.

She quickly developed a reputation as being ambitious, unethical, and promiscuous, which lead to her being recruited by HYDRA IX to help oversee the distribution of their corrupting pamphlets.

During the havoc of the fighting in Wonka Land, she instead escaped with individuals tainted by En’Dee’Nette, and transferred her allegiance to them, though continued to claim some loyalty to HYDRA IX as well. In the weeks that follow the purge in Wonka Land, Kayla helped facilitate an alliance of sorts between HYDRA IX and En’Dee’Nette.

However, a few weeks after the incident at Wonka Land, Kayla uncovers evidence that a faction within HYDRA IX has taught the few remaining members of the modern Nethian cult how to awaken the trapped spirits of their ancestors. Worried about bringing a potentially volatile new faction into the mix, En’Dee’Nette acquires many null cylinders, but before they are utilized, the modern Nethians win En’Dee’Nette over with a new plan:

In short, the plan was as follows:
- Delay the deployment of the null cylinders so that the opening of the soul repositories could occur as planned.
- Deploy the null cylinders via allies and misled individuals to certain soul repositories to perform a second ritual triggered by the select deactivation of certain soul repositories, the ritual boosts the power the Emissary could draw from certain key sites
- Use the power of the Emissary to aid in the defeat of the enemies of the Nethians and their allies
- Set up a puppet government dominated by Tau sympathizers, Nethian puppets, and associates of En’Dee’Nette which will continue to swear allegiance to the Imperium, but in practise will be a hotbed for degeneracy and subversion.

Needless to say, now that the Emissary has been destroyed, Kayla and others are looking for me in order to carry out steps 3 and 4 of their plan.
>>
>>4967145

The Dark Eldar device is curious though. It seems as always, En’Dee’Nette is playing more than one angle. The Dark Eldar left this region of the planet recently following the completion of step 2 of the plan, but that device is meant to alert them of my location. It seems En’Dee’Nette has friends in strange places, and doesn’t fully trust the Nethians, and by extension, me.

+++++


You bite down on a wave of fury and disgust as the ring confirms all the life changing risks you took throughout the day were in order to help set off a warp ritual.

To distract yourself, you contemplate the Dark Eldar beacon, but decide it does nothing the tracker already somewhere on your body can’t do.

++Well actually, I destroyed the tracker embedded in you. No good will come from interacting with the Dark Eldar. They hate our kind.++ Says the ring.

This both angers and worries you. It seems the ring can act against your interests when it feels like it after all.

Well I forbid you from destroying this one, you think to the ring, shoving the beacon in your pocket.

++Hmmph, that beacon is more likely to summon a bomb or an orbital lance strike than help. And even if the Dark Eldar do spare you after destroying me, don’t expect it to go well for you.++ Pouts the ring.

You spend a while contemplating this new information, but become worried that Kayla may take advantage of any distraction to try to retaliate against you.

However, killing her outright may backfire against you if it causes En’Dee’Nette to retaliate. Besides, she may end up being a useful meat shield, and forcing her to become your servant has a certain karma to it.

You command the ring to make Kayla unable to refuse your orders, or deliberately harm you, before letting the ring heal her enough to regain consciousness.

“What did you...” - Begins Kayla.

“Zip it, you work for me now, you do whatever I say” – You whisper.

Kayla looks worried and panicked as her jaw and mouth stubbornly refuse to open.

“Stand up. Down on your knees. Kiss my foot. Eat a handful of mud. Then another. Now smear some on your pretty little face and in your stupid dye job hair” – You order, giving Kayla only a few seconds to satisfy each command.

Satisfied she is under the control of the ring, and realizing you may be enjoying your power and petty cruelty a little too much, you let Kayla off the hook for now with orders to shoot hostiles and defend you and Namara with her life.

To your frustration, you realize you still don’t have any sort of plan beyond solving all the island’s problems with the power of the ring, somehow...
>>
>>4967146

>Try to get in contact with En’Dee’Nette, it seems you may have a common cause with them as long as they are willing to target only mutual enemies for now like the Necrons and Orks. In fact, a victory on their part may not be the worse thing. Most of the planet will remain loyal, and you can probably work out something with them that will let you live in safety, wealth, and luxury.

>Try to get in contact with the Nethians, perhaps the ring can sway them to help you reach a ritual site where you can try to increase your powers. Hopefully you can find a way to channel the energy in a productive manner that doesn’t turn you into a writhing sack of tentacles, breasts, and assorted genitals.

>Screw the ring, it has proven untrustworthy by destroying the implanted Dark Eldar tracker without telling you, and needlessly mocking you for its own amusement. Call the Dark Eldar with the new beacon, destroy the ring, hope the Dark Eldar honor their side of the agreement, but even if not, you will have destroyed a greatly tainted item.

>Now that you have retrieved Namara, get to safety, the planet can solve its own problems, there isn’t nothing you can do even with the ring that a naval bombardment can’t do better. Figure out what to do with the ring once you reach safety.
>>
>>4967147
>>Now that you have retrieved Namara, get to safety, the planet can solve its own problems, there isn’t nothing you can do even with the ring that a naval bombardment can’t do better. Figure out what to do with the ring once you reach safety.
>>
>>4967147
>>Now that you have retrieved Namara, get to safety, the planet can solve its own problems, there isn’t nothing you can do even with the ring that a naval bombardment can’t do better. Figure out what to do with the ring once you reach safety.
if the various factions need us, i'm sure they'll find us.
>>
>>4967146
>Now that you have retrieved Namara, get to safety, the planet can solve its own problems, there isn’t nothing you can do even with the ring that a naval bombardment can’t do better. Figure out what to do with the ring once you reach safety.
>>
>Now that you have retrieved Namara, get to safety, the planet can solve its own problems, there isn’t nothing you can do even with the ring that a naval bombardment can’t do better. Figure out what to do with the ring once you reach safety.

Screw this, you think to yourself. Now that you have retrieved Namara, others can sort out the rest of this world’s problems.

With Kayla and Namara in tow, you head back to the main road and start walking down the road to depart The Valley of Twilight.

You can hear and see firefights all around you, mostly deeper in the valley, but you are under no illusions that you are safe from some marksman mistaking you for a basic HYDRA IX grunt. The ring confirms that its ability to sense enemies is fairly limited in terms of range.

You spot a heavy duty PDF truck coming down the road with some HYDRA IX, Happiness Angel, and Victory Angel troops inside. They seem a poorly equipped rabble, you doubt they will take out more than a few Tau or Nethians without significant luck, and have a hard time picturing them doing any damage to a Necron.

It occurs to you that with the power of the ring, you are pretty dangerous to anyone as long as they are within range of the ring’s powers, and that truck will speed up the process of getting you out of the valley to safety.

A brief mental consultation with the ring confirms it is ready and eager for a fight. It claims that you will be able to access its fighting spells intuitively, and its enthusiasm is such that its bleeds over into your own emotions, and for once in your life you find yourself looking forward to a fight.

In order to limit the number of memories you will need to delete later, you get the ring to put Namara to sleep and get Kayla to watch her.

You then step out onto the road in front of the truck.

It stops, no doubt noticing the green and blue planet on your shirt, and your urgent gestures.

Three HYDRA IX grunts climb out of the cab, an overweight man in the drab green of the local PDF regiment with a blue bandana around his neck, a muscular brute with green pants and blue snake tattoos, and a scrawny, young woman with the same t-shirt as you.

“What does the snake sayeth?” - Says the brute, probably some coded question.

“BANG BANG!” - You say with a smile.

As you do so, you extend two fingers from each of your clenched hands, forming the shape of two pistols. Pink beams of light shoot from your fingers and strike each man in the head, causing their skulls to evaporate in puffs of pink flame and embers.

“Nethian!!” - Yells the woman and turns to flee back to the truck, as she does so, several figures stand up from the back of the truck and point weapons.

You make a pushing movement with both hands and an invisible telekinetic wave of energy slams the woman into the truck with bone crunching force before continuing forward with enough force to rock the truck itself hard, causing the figures in the truck to lose their balance.
>>
>>4968441

You then leap into the back of the truck with a single telekinesis assisted bound, landing on another overweight former PDFer and crushing him like an oversized bug.

A large “Happiness Angel” in a tight black leather corset and hood stumbles upright and makes a grab for you. He gives off strong “rape-y” vibes, so you kick him in the groin hard enough that your foot ends up lodged in his intestines.

As you extract your foot, a muscle bound “Victory Angel” caked in old smeared blood tries to gut you with a combat knife, but the knife bounces off an invisible shield of telekinetic energy an inch from your abs.

You retaliate with a punch to his face that explodes his head like a frag grenade going off.

++No Skull for the Throne.++ Quips the ring.

You don’t get the joke, but grin evilly anyways.

The only cultist who can still see your face, a pretty blonde Happiness Angel in black lingerie, is clearly intimidated by this, and holds up her hands in surrender.

You hesitate for a second, only for her friend to shoot you point blank in the back of the skull. The bullet ricochets off a telekinetic barrier and takes a core sample of your would be assassin’s brain.

Irritated, you telekinetically impale the blonde through the heart with the headless man’s combat knife before turning swiftly to see that the remaining two cultists have jumped off the truck and are now fleeing down the road.

Disappointed the fight is over, you haul the two cowards back to the truck telekinetically, before slow roasting both of them with a cone of dazzling pink flame that incinerates their clothes, but melts and torments their flesh far more slowly.

As your blood lust fades, you find yourself again queasy about your uncharacteristic cruelty and question just how much influence the ring truly has on your emotions.

However, you don’t have the luxury for deep contemplation out here.

You throw the bodies off the back of the truck, herd Kayla and Namara into the cab, get Kayla to take the driver’s seat, then get her to drive out of the valley.

As you dwell on your blood and gore drenched body and deepening distrust for the ring, you realize you are not sure where you will go next.

>Pull over, kill Kayla, reverse as many changes to yourself and Namara is possible, then call on the Dark Eldar to destroy the ring. The ring must be destroyed whatever the cost.

>Use the ring to find the largest remaining pocket of loyalists on the island, then ditch the ring. You will likely have to back to being impoverished and powerless, but at least you may be able to redeem yourself somehow.

>Go back to your hotel room, wash up, then sleep. You are tired, worn out, and unwilling to surrender the protection the ring provides just yet.
>>
>>4968445
>>Go back to your hotel room, wash up, then sleep. You are tired, worn out, and unwilling to surrender the protection the ring provides just yet.
The ring is not something we want to hold on to for a long time, but I don't think giving it up now will do any good. In for a penny, in for a pound. I don't think either the loyalists or the Eldar will be particularly happy to see Rhea in her current form, so she'd pretty much be giving up her life and Namara's as well.
As for the blood lust, that's pretty normal when you're in the thick of things, and the fact that Rhea isn't okay with what she did is a good sign. Regarding Kayla, maybe Rhea should find out if Kayla can open a line of communication that can get Rhea extracted, or call in a lance battery strike.
Overall, if Rhea can keep her head down until the factions reach a stalemate, she might be able to get out of this. The question is whether any of the factions would be able to track her down, but holing up in home territory around the hotel and maybe using the ring to set up some surveillance using staff or other guests ("if you see anything suspicious, call Kayla's personal Vox line" since I'm sure she has a space cell phone since she's a spoiled brat with rich parents) its risky, but i have a feeling that unless she can find a veteran regiment from offworld and then use Kayla's Inquisitorial credentials to embed her crew in it, the other options are pretty thin on the ground. As much as she deserves it, killing Kayla seems like a fairly significant red line for Rhea to cross in terms of falling victim to her own corruption, and it would be better morally for her to, ahem, keep giving her a chance to redeem herself until that particular problem solves itself.
>>
>>4968445
>>Pull over, kill Kayla, reverse as many changes to yourself and Namara is possible, then call on the Dark Eldar to destroy the ring. The ring must be destroyed whatever the cost.
>>
>>4968445
>>Use the ring to find the largest remaining pocket of loyalists on the island, then ditch the ring. You will likely have to back to being impoverished and powerless, but at least you may be able to redeem yourself somehow.
I think its about time we bail. The ring is clearly subtly changing us, and while it is very useful, I doubt we will really get a better opportunity to safely ditch it.
We have a vehicle now, and after getting some more intel we can hopefully get out of here without too much hassle.
And the longer we stick around, the more people are going to wonder where to fuck the crown went, and look for it.
>>
>>4968445
>>Pull over, kill Kayla, reverse as many changes to yourself and Namara is possible, then call on the Dark Eldar to destroy the ring. The ring must be destroyed whatever the cost.
>>Use the ring to find the largest remaining pocket of loyalists on the island, then ditch the ring. You will likely have to back to being impoverished and powerless, but at least you may be able to redeem yourself somehow.
if we diddle a moment too long the corruption would be irreversible. better a powerless goon than a daemon.
>>
>>4968445
>>Use the ring to find the largest remaining pocket of loyalists on the island, then ditch the ring. You will likely have to back to being impoverished and powerless, but at least you may be able to redeem yourself somehow.


Feel every other option leads us to being a dickgirl succubus
>>
>>4969647
Not if we give Namara the dick.
>>
>>4968445
>Pull over, kill Kayla, reverse as many changes to yourself and Namara is possible, then call on the Dark Eldar to destroy the ring. The ring must be destroyed whatever the cost.
>>
>Use the ring to find the largest remaining pocket of loyalists on the island, then ditch the ring. You will likely have to back to being impoverished and powerless, but at least you may be able to redeem yourself somehow.

The truck leaves the Valley and follows the road along a ridge overlooking an open, flat region of hobby farms and small estates. It is now dusk, and the vivid sunset combines with the lightning filled storm front just off the coast and the tainted rose colored mist floating around the soul repositories to create a spectacular backdrop.

Too bad you are too deep in though to appreciate it though...

Realizing that you no longer have any excuses to continue tainting yourself with the ring, you decide to try to link up with any remaining loyalists as soon as possible.

But first you must take care of some loose ends...

You order Kayla to pull over on the side of the road, get out of the truck, hand you her revolver, turn and face the field, and stand very still.

You can tell she knows exactly what is about to happen, but if you destroy the ring, you no longer have any power over her, and besides, she is the worse sort of heretic and contributed to the corruption and deaths of several people you considered friends back at Camp Xenos Purge.

Still, coldblooded murder sits poorly with you.

“I dislike it when my servants are treated so poorly...” - Says a voice from behind you.

You spin around, and what you see behind you fills you with dread in ways you thought was no longer possible after your countless other terrible experiences.
It is the creature that has been haunting your nightmares ever since the “First Incident”.

Humanoid torso with several sets of large breasts, elfin face with black almond eyes, and a writhing mass of tentacles where her legs and hair should be, as well as coming from her spine.

The Beguiler daemon from beneath the bank was but a pale reflection of this creature.

“En’Dee’Nette” – You greet her, though it is really the ring speaking through you.

“Slaa-Neth” – Replies En’Dee’Nette.

Your mind reels from the thought that not only is the creature from your nightmares real, but also a daemon of significant power who the ring was allied with recently. Not to mention the fact that the ring has hijacked your body. You stand still despite several conflicting impulses running through your head like running away on foot, running back to the truck and driving off, jumping off the ridge, shooting En’Dee’Nette with the revolver, and shooting yourself with the revolver.

“It seems the mortal recognizes you. You have been in her nightmares for months. I am surprised I didn’t notice your touch on upon her soul.” - You say, again nothing more than a puppet for the ring.
>>
>>4969786

“She is one of several mortals that drew my attention during the turbulence kicked up by the activities of Thypptyklpt’s kabal. Though ultimately I found others to be of greater interest. I am surprised she even detected my presence. Likely her naughty subconscious latched onto my image and extrapolated some encounters to keep itself occupied each night. Hopefully these ‘nightmares’ were more akin to wet dreams, I would hate to be thought of something I am not.” - Replies En’Dee’Nette.

You blush deeply, as there is a certain truth to her words. In many of your nightmares, the encounters were seemingly consensual, though highly debased.

“So how are things with you Slaa-Neth? It is unusual to see you take such direct control of a bearer, I though that was against the terms of your binding?” - Asks En’Dee’Nette conversationally.

“I have a certain degree of latitude when it comes to ensuring a bearer does not harm themselves. I will release her when she calms down a bit” – Replies the ring, via your mouth.

Fat chance of that happening anytime soon, your mind is still a confusing mix of searing hot panic and deep self-loathing, and if it weren’t for the ring puppeteering you, you have no idea what you would have tried to do.

“Poor dear, I am sorry to have upset you so. Tell you what, I will make this quick. I will retrieve my servant Kayla, who has served me so well, and then get out of your hair. As much as I would love to partner with yourself and Slaa-Neth, I sense you have little interest in such a partnership. However, if you ever reconsider, I will make it very, very worth your while” – Says En’Dee’Nette in her most sensuous tone.

You feel certain parts of your body get very warm at this remark, which triggers another wave of self-loathing.

You also sense the ring, Slaa-Neth, loosen its control of your body, apparently to give you the freedom to response to En’Dee’Nette’s offer.

>Activate the Dark Eldar beacon, you don’t even care what the Dark Eldar may do to you now, as long as they destroy the treacherous ring, and perhaps En’Dee’Nette in the process.

>Try to fight En’Dee’Nette using the ring’s power. Slaa-Neth indicated that she hijacked you to prevent self-harm, but perhaps as long as it is a fair fight, she is required to combat En’Dee’Nette for you.

>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.

>Accept En’Dee’Nette’s other offer. Being in En’Dee’Nette’s presence has awakened a lust-clouded curiosity of what the dark powers of the warp can truly offer you.
>>
>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.

Prefer corruption minimization, though I am leery of allowing Kayla to live with a grudge.
>>
>>4969792
>>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.
>>
>>4969792
>>Activate the Dark Eldar beacon, you don’t even care what the Dark Eldar may do to you now, as long as they destroy the treacherous ring, and perhaps En’Dee’Nette in the process.
>>4969792
>>
>>4969792
>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.
>>
>>4969792
>>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.

Wipe Kaylas mind before we let her go
>>
>>4969792
>Accept En’Dee’Nette’s other offer. Being in En’Dee’Nette’s presence has awakened a lust-clouded curiosity of what the dark powers of the warp can truly offer you.
>>
>>4969792
>>Accept En’Dee’Nette’s other offer. Being in En’Dee’Nette’s presence has awakened a lust-clouded curiosity of what the dark powers of the warp can truly offer you.
She seems like a nice enough fellow. Anyway, what's the point of being a "loyalist" when the Imperium has never been loyal to Rhea?
>>4970252
>Wipe Kaylas mind before we let her go
This is prudent. We might also want to give Kayla a bit of a crush on Rhea as a calling card. Nothing obsessive, just a lingering affection she can't ignore. On the other hand, make it so she can't remember our name or face, and maybe get rid of her sense of object permanence for the lulz.
>>
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>>4958817
>En’Dee
Wait, WHEN DID I BECOME PART OF THIS QUEST?!?

>>4958870
>Dollars to donuts Rhea gets a penis growing out of her hand and not a finger
Bah, I'd Prefer a Finger to a Penis!

>>4959023
>- En'Dee'Nette is a clear reference to the En'Dee character from the "Chocolate and Corruption in 40k" threads and potentially also the "Tiddius Majoris" threads as well. I added the "Nette" to the end just in case her creator objects to how she is depicted, I know En'Dee anon was posting on the first thread occasionally, but not sure if he is still around.
So far I haven't seen anything to disagree with.

>>4969792
>>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.
Not terribly up to speed on all that's happened, but I'd certainly be thankful for having my mortal plaything back...
Plus...
>>4970320
>>Accept En’Dee’Nette’s other offer. Being in En’Dee’Nette’s presence has awakened a lust-clouded curiosity of what the dark powers of the warp can truly offer you.
This option will probably be left on the table for her anyways...
>>
>>4970624

>Wait, WHEN DID I BECOME PART OF THIS QUEST?!?
It was kind of implied you were part of the quest since the beginning of this thread since Kayla was serving you on thread 3 of the greentext story before it got nuked, then she appears on this thread to give Rhea the orders Rhea follows during the first main story arc of the thread.

>Not terribly up to speed on all that's happened, but I'd certainly be thankful for having my mortal plaything back...
Following the Wonka Land incident, you and the Alpha Legion / Tywick faction have formed an alliance of sorts to conquer the planet from within and install a puppet government that will turn a blind eye to whatever hijinks you feel like getting up to. Basically a variation of your original goal to install a female Wonka clone as puppet governor.

However, someone, possibly you, reached out to a small cult worshipping an ancient Slaaneshi civilization and gave them the knowledge to summon some of their ancestors back in the form of daemon-spirits that possess random civilians. A byproduct of the ritual is the warp "radiation levels" has increased, and now most of the inhabitants of the island have become very uninhibited.

You then (via Kayla) provide devices that theoretically shut down the ritual, but instead augment it in order to give the possessor of a chaos artifact godlike powers. Rhea spends the first part of the quest placing the cylinders at various key locations before being waylaid by agents of the Alpha Legion (who like Kayla pose as Inquisitorial Agents) who get Rhea's help binding a rival daemon to hijack the artifact instead.

The bound daemon and the previous possessor of the artefact kill each other, at which point Rhea comes into possession of the artifact. A short time later Rhea comes across Kayla (who is also searching for the artifact) and turns Kayla into a slave, but later Rhea decides to kill Kayla as Rhea wants to divest herself of the artifact, without which she can't control Kayla.

Your current objectives are unclear since you made no attempt to claim the artifact (which was first a crown, and later a ring) when you rescued Kayla from Rhea.

Anyways, glad you are enjoying the thread. It has been fun trying to extrapolate the motives and agendas of the various surviving factions from the greentext thread.
>>
>Accept En’Dee’Nette’s offer, killing Kayla was never that important to you, giving her to En’Dee’Nette seems like more than a fair trade for having them leave you alone so you can start your search for Imperial loyalists to seek refuge with.

“Alright, I accept you offer, I mean the one where you take Kayla and leave us alone.” - You say, speaking on your own accord for the first time since the conversation began.

To your shame, a part of you really did want to accept the “other offer”, and only your fear of turning into some mutant freak really stopped you.

“Come along dear” – Says En’Dee’Nette to Kayla.

Kayla turns from where you had forced her to stand facing the sunset. Although still unable to talk due to one of your first commands to her, you see her eyeliner is smeared with tears, and her eyes convey an extreme hatred.

++Slaa-Neth, erase her recent memories or something!++ you mentally command the ring.

++Too late, she is under the En’Dee’Nette’s protection now. I am no match for her while worn by an amateur like you++ Replies the ring.

Not that it matters anyways, the minute Kayla gets within six feet of En’Dee’Nette, both disappear in a flash of light.

But not before En’Dee’Nette gives some parting information – “Don’t worry dear, the ‘other offer’ is always on the table.”

You sag mentally and physically, relieved that En’Dee’Nette has left the vicinity, but also drained by the intensity of the encounter.

And also more than a bit worried. Kayla will no doubt harbor a grudge against you for the attempted execution, and although En’Dee’Nette seems non-hostile for now, her ability to simply appear without warning is deeply concerning, as is her continued interest in recruiting you.

Still, as far as you can tell, you successfully negotiated with a warp entity. Guess you can add that to your list of accomplishments you can never tell anyone about unless you want to get turned to kindling on the next Holy Day.

“Alright Slaa’Neth, where are these pockets of Imperial loyalists you mentioned earlier” – You say to the ring.
>>
>>4970796

++Mostly in the administrative and business districts of the northern continents, away from the fighting with the orks. The war provides many opportunities to spread corruption, as does the luxury of the resorts, and the poverty of the equatorial farms and plantations. Plus the political and business elites are on their guard since the Inquisition warned them of the spread of the pamphlets and other means of corruption prior to the subversion of their principle agents. Not that helps you however since thanks to the Nethian rituals most of this island’s citizens are corrupted to some degree.

However, back when your predecessor was plotting with Kayla and En’Dee’Nette, she mentioned that some vacationing Inquisitorial agent managed to seize some of the null cylinders and was gathering information on the factions at play on this island.

Her team was last seen at the Tower of the Hedonist. They may still be based out of there assuming the En’Dee’Nette, the Tau, or the Nethians haven’t cleared them out yet.++ Replies the ring.

Well that is just great.

50% this "Inquisitorial Agent" is another representative of a corrupt faction in disguise, 50% chance it is a loyalist with no reason to trust you given most people on the island are tainted, and you can hardly just show up at their doorstep and say you know who they are without giving away your sources. Still, it is almost tempting to try just for a chance to go back to your beloved resort room. If nothing else you can take a shower and get a fresh pair of clothes. Ever since your fight with the previous owners of the truck, you have been caked in blood and gore.

“Hmmm, screw that. Any chance I can get on a ship that will get me off this island and somewhere less corrupt?” - You ask.

++Doubt it. Seeing as you are so dead set on surrendering all your power, chances are that this island will be under martial law and a blockade until the xenos are dealt with. Assuming the Necrons don’t wipe out all life on the island, probably either En’Dee’Nette or HYDRA IX will seize control of the island and continue the martial law so they can turn it into a stronghold away from the prying eyes of the rest of this world. However, you might be able to hijack a small yacht or a fishing boat if you can find someone to drive it.++ Replies the ring.

Possible, you think to yourself.

You get back into the truck and drive it (poorly) back to the section of the resort containing the Hedonist as well as a small marina. According to the ring, there is no particular fighting going on there since everyone is focused on either driving the ork freebootaz out of “downtown” or are still searching for the crown/ring back in The Valley of Twilight.
>>
>>4970799

However, as you drive through the red light districts surrounding your hotel, you notice there are still plenty of luckless individuals you call the “tainted ones” wandering about, those who were affected by the warp energy that emerged when the soul repositories opened, but lacking any sort of purpose or direction except indulging in any sort of vice or thrill that comes to mind.

Fortunately most of them seem harmless enough, having overindulged in their favorite sin and are have now passed out due to intoxication, exhaustion, over-eating, or self-inflected injuries in the name of stupidity. Others continue to engage in random, lewd, and/or excessive behavior, but with much less vigor than before.

You stop the truck at a small park centered around a cenote few blocks from both the marina and your hotel.

++Alright ‘Slaa-Neth’, time for us to part ways.++ You think to the ring.

You tell it to make Namara fall asleep for three minutes.

Then you get it to erase various memories that Namara has of you using or possessing the ring, as well as dampen down on the levels of hormones and drugs altering Namara’s behavior.

You then stand still for a while, contemplating what to do with the ring.

>Summon the Dark Eldar to destroy it, though you may not like the consequences of drawing the attention of the Dark Eldar to yourself.

>Chuck it in the cenote. Supposedly it is 800 meters deep, hopefully that will slow down someone finding and retrieving it for days, years, or perhaps centuries.

>Change your mind and continue using the ring, you don’t exactly feel safe enough to ditch it yet.

>Call on En’Dee. Rejoining the Imperium now seems less appealing given the risks involved, and the knowledge that your best case scenario is likely returning to a variation of your previous impoverish life. En'Dee on the other hand seems far more reasonable than Imperial propaganda suggests such creatures can be. Through her you may be able to retain the luxurious life you have become accustom to these past few months.
>>
>>4970810
>>Change your mind and continue using the ring, you don’t exactly feel safe enough to ditch it yet.
I like the ring.
>>
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>>4970776
>However, someone, possibly you, reached out to a small cult worshipping an ancient Slaaneshi civilization and gave them the knowledge to summon some of their ancestors back in the form of daemon-spirits that possess random civilians. A byproduct of the ritual is the warp "radiation levels" has increased, and now most of the inhabitants of the island have become very uninhibited.
>You then (via Kayla) provide devices that theoretically shut down the ritual, but instead augment it in order to give the possessor of a chaos artifact godlike powers. Rhea spends the first part of the quest placing the cylinders at various key locations before being waylaid by agents of the Alpha Legion (who like Kayla pose as Inquisitorial Agents) who get Rhea's help binding a rival daemon to hijack the artifact instead.
Can't say the Daughters of Peace wouldn't attempt this, especially to gain extra leverage against the Alpha Legion/Tzeentchians.
Thypptyklpt randomness is WAY more of a liability than an asset for building a STABLE Enlightened Hedonistic Empire after all...
Still, if we were selectively channeling these ancient energies into the Ring, then both Rhea AND Slaa-Neth are probably going to find their thoughts colored an oddly... MATERNAL light...

>Your current objectives are unclear since you made no attempt to claim the artifact (which was first a crown, and later a ring) when you rescued Kayla from Rhea.
>>4970822
>>>Change your mind and continue using the ring, you don’t exactly feel safe enough to ditch it yet.
>I like the ring.
*Daemonic Giggling INTENSIFIES*

>Anyways, glad you are enjoying the thread. It has been fun trying to extrapolate the motives and agendas of the various surviving factions from the greentext thread.
Yeah, kind of the problem I have with attempting 40k smut is figuring out how people "outside my own head" would react to things.
Stories aren't terribly compelling when everything goes as planned after all.
>>
>>4970810
>>Chuck it in the cenote. Supposedly it is 800 meters deep, hopefully that will slow down someone finding and retrieving it for days, years, or perhaps centuries.
Do you want to end up like this? Cause that's how you get hunted down and burned.
>>
>>4970810
>>Chuck it in the cenote. Supposedly it is 800 meters deep, hopefully that will slow down someone finding and retrieving it for days, years, or perhaps centuries.
>>
>>4970837
>Do you want to end up like this? Cause that's how you get hunted down and burned.
There's only one way to make sure nobody misuses the ring. Keep it.
>>
>>4971054
>There's only one way to make sure nobody misuses the ring. Keep it.
Plus if Slaa-Neth did receive a massive infusion of Ancient MILF Energy, it's probably going to cause her to become more empathetic to mortal life, which will not only make her more palpable for even Imperial Authorities but also be rather entertaining as well.
>>
>>4971457
Yes. Slaa-Neth seemed content to allow is precious owner to live her life at her own speed, in any case. That's why she went around as the "Emissary" rather than a queen.
The chances that someone as kind and selfless as Dear Rhea encounters the ring are low, and the only way to prevent it from falling in the wrong hands is to hold on to it as a custodian.
>>
>>4971560
Indeed, the Ring is probably one of the most powerful things on the planet right now, something that's being actively searched for at that, and these supposed puritans want to just throw it in a deep hole and call it good?
Calling in the Dark Eldar to destroy the thing is suddenly too big of a risk?!
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>>4970810
>Chuck it in the cenote. Supposedly it is 800 meters deep, hopefully that will slow down someone finding and retrieving it for days, years, or perhaps centuries.
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>>4971629
Again, why not call in the Dark Eldar to destroy the thing?
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>>4971639
I don't mind it but no one else is voting for it so
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>>4971651
>I don't mind it but no one else is voting for it so
Well I was going to say everyone that all but one of the posters saying to throw it in the hole was new, but then my ID/IP address apparently changed...
The one who did have other post was originally on board to have the Dark Eldar destroy it though, making me question why suddenly they're fine with simply ditching the Ring.
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>>4971659
I can change to destroying the Ring if you're onboard with it too.
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>>4971664
>I can change to destroying the Ring if you're onboard with it too.
No I'm keep the Ring, but I'm literally the guy behind En'Dee, so...

-You can call in the Dark Eldar to destroy the ring, ensuring it's eliminated but probably consigning both Namara and Rhea to the horrors of Commorragh
-Chuck it down the hole, effectively sticking your head in the sand to try hide away powerless while all these forces decide the fate of yourself and the planet
-Keep the Ring and BECOME one of those Forces to keep Namara safe
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>>4970810
>>Summon the Dark Eldar to destroy it, though you may not like the consequences of drawing the attention of the Dark Eldar to yourself.
Maybe they'll take an exception and be nice to us.
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>>4971706
OR, you could go with the Daemon that was already pretty nice to you...
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>>4971659
I'm still all for keeping the ring. I don't think Rhea is going to have a good time if she tries to play Loyalist.
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>>4971786
>I'm still all for keeping the ring. I don't think Rhea is going to have a good time if she tries to play Loyalist.
Indeed, especially not from a powerless position.
The Ring is pretty much her only bargaining chip and there's no telling if the "Loyalist" won't end up offing the two of them for "Heresy" anyways.
Just throwing it away is just cowardly making it someone else's problem, so at least keep the conviction to see it destroyed if they're going to be a puritan about it, Dark Eldar raeptime be damned.
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>>4971805
I don't want to say she's going to get rendered into servitor parts, but that's what I'd be worried about if I were her. Assuming the loyalists even survive.
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>>4971847
>I don't want to say she's going to get rendered into servitor parts, but that's what I'd be worried about if I were her. Assuming the loyalists even survive.
Assuming they're actual "Loyalist."
Whole reason all this shit is going down was how rampant corruption was in the Imperial ranks, meaning it's a coin flip if she even finds someone actually loyal to the Golden Throne, and good odds they would kill her and Namara out of justifiable paranoia if they were.
>>
>Chuck it in the cenote. Supposedly it is 800 meters deep, hopefully that will slow down someone finding and retrieving it for days, years, or perhaps centuries.

You take the ring off and place it in your palm, staring at it as you spend minutes agonizing over which course of action is the least bad.

On one hand, keeping the ring means you will likely become corrupt at some point, as the ring has outright stated to you, not to mention everything anyone has ever told you growing up. You also can’t safely interact with any loyal Imperial citizen with the ring on given its corrupt nature and known tendency to act on its own accord. Not that there are many loyal Imperial citizens left on the island, but Namara is one of them and that counts for a lot. And hopefully you will be able to find a way to either leave the island and link up with loyalists sometime in the future.

On the other hand, the ring seems to be willing to follow your lead most of the time, therefore, won’t it be safer in your hands then potentially in the hands of HYDRA IX, En’Dee’Nette, or the Nethians? Even the Dark Eldar can’t really be trusted given everything you know about their animosity to warp entities comes from unreliable sources. Furthermore, you aren’t really looking forward to your live back in Imperial society. You will never be able to use your real identity again in case somewhere there is a list with your name on it identifying you as a deserter or a traitor. ID cards are difficult to forge on this world, and impossible to make a living without. Which pretty much leaves you either living as an outlaw or trying to get offworld to somewhere where ID is less important like the nearby world of Damnatum Lutum, which according to Namara lost all their civilian ID records during the war, and are still struggling to develop a new system as of six months ago. In fact, leaving this world may be your only way to return to Imperial society given the ring seems pretty confident this world will fall sometime in the near future. However, having to stow away on some cargo ship is about as bad as it gets.

“Shiny, precious shiny” – Says a squeaky voice nearby.

Startled, you clench your fist around the ring, and turn to see a small grot, or perhaps a large snotling, watching you from a nearby park bench.

It is unarmed, but you panic and take a step backwards, tripping on a root and falling backwards in the process. Seizing the opportunity, the grot leaps on you and tries to wrestle you for possession of the ring. Although small, the xenos is tougher and stronger than it looks, and you end up with numerous scratches on your forearms trying to keep it away from your face.

You manage to toss the grot off you and partially stand up, only for the foul creature to bite you hard on your backside.
>>
>>4972062

Gasping in pain, you accidentally drop the ring and it bounces to within inches of the edge of the cenote. You lunge for it, but the grot beats you to it, snatching the ring just before you can reach it. However the grot clearly didn’t quite think this plan of action through, and its own momentum carries it over the edge a millisecond after it grabs the ring.

As it falls, you can faintly hear it say – “precious...”

Completely exhausted, and deeply conflicted about losing the ring, you lie on your back for a while, alternating between gnawing on your regrets and soaking in pain.

You only move when a drunken tainted one arrives and starts urinating into the cenote just a few feet from where you were lying down.

You are going to need to be more careful, you remind yourself, without the ring you can no longer fight with any degree of effectiveness, sense nearby enemies, or heal yourself.

You limp over to the picnic table where you left Namara.

Good thing you didn’t leave her in the truck, it seems someone stole it during the kerfuffle with the grot.

No truck.

No guns. (which were left in the truck)

No plan.

Namara seems to be awake now, but content to lie her back on the picnic table and stare at the evening sky with half closed eyes.

“You okay?” - You ask Namara.

“I feel strange” – Replies Namara.

“It has been a strange day...” - You reply.

You lie down on the picnic table next to Namara and stare at the sky.

After a few moments, Namara cuddles up next to you.

Despite the fact you know this sweet but uncharacteristic behavior is likely only due to Namara being high and horny on the remaining Dark Eldar drugs and tainted hormones in her system, it is the nicest thing you have experienced in a long time, and for a while you are at peace.

But all good things come to an end, and after 10-20 minutes or so, nearby lightning and thunder, increased wind, and scattered rain drops announce the arrival of the large storm system that has been hovering just off the coast for much of the day.
>>
>>4972063

It also remains you that despite the tranquility of the moment, dark and powerful forces lurk just out of sight. Judging by your encounter with the grot just now, at least a few greenskins have spread to this part of the island. And the Tau, Nethians, HYDRA IX, and maybe even the Dark Eldar have likely realized the ring is lost somewhere on the island and have expanded their search to find it. And of course who knows how quickly the Necron can overrun the island once they get momentum going.

Unfortunately it is time to move, but where?:

>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.

>Head down to the marina and try to hijack a boat. Sure you know nothing about operating a boat, nor does operating a boat in a storm seem like a good idea, but neither does staying on the island for more than one moment longer than you have to. In fact, getting off-world completely is starting to seem pretty much mandatory, even if it means eating rats and fungi for a few weeks in the bowels of some voidship, assuming you aren’t killed while trying to stow away on said ship, or drown in the ocean before even reaching the space port.

>Try to get in contact with En’Dee’Nette. Given your options seem to be: get killed by xenos, get killed by corrupt traitors, or flee to Damnatum Lutum where you will likely live in crushing poverty (assuming you don’t die somewhere along the way), suddenly joining a pacifist, hedonist cult doesn’t seem that bad an idea. Good luck persuading Namara to go along with it though, unless you mess with her mind again. And the risk of corruption and mutation is likely certain, but hopefully by that point you no longer even care.

>Summon the Dark Eldar and tell them you chucked the ring in the cenote. Maybe they can retrieve and destroy it, and give you that reward they promised. Even if this just results in you become a plaything for the sadistic xenos, you will at least know you destroyed the ring for good (unless the Dark Eldar take it for themselves).
>>
>>4972064
>>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.
might as well try for a shower.
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>>4972063
>You lunge for it, but the grot beats you to it, snatching the ring just before you can reach it. However the grot clearly didn’t quite think this plan of action through, and its own momentum carries it over the edge a millisecond after it grabs the ring.
Great, so you guys didn't even get the ring into the cenote before it fell into someone else's hands...
Wonder if Slaa-Neth will use the Grot to escape the hole...
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>>4972075
Brutal Kunnin' has a section that looks at a Khornatr Daemon engine's opinions and impressions of the orks. Long story short, Slaa-Neth is going to have a rough time of things
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>>4972088
No doubt, but they should at least be able to return to the surface.
Where the Ring ends up after that is anyone's guess...
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>>4972089
I could imagine it trying to track down Rhea just because it's never had a host resist it like she did and it's become enamored with her.
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>>4972091
Or all that MILF Energy is kicking in and they're starting to feel protective...
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>>4972092
Why not both? Slaanesh and her daemons love it when you play hard-to-get
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>>4972064
>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.

Please let our MC finally be safe for a little
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>>4972064
>>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.
>>
>>4972064
>>Summon the Dark Eldar and tell them you chucked the ring in the cenote. Maybe they can retrieve and destroy it, and give you that reward they promised. Even if this just results in you become a plaything for the sadistic xenos, you will at least know you destroyed the ring for good (unless the Dark Eldar take it for themselves).
Finish the job
>>
>>4972064
>>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.
>>
>Head up to your suite in the hotel. You are exhausted and caked in filth and dried blood. Might as well clean up, rest up, get better clothing (particularly poor Namara who hasn’t had proper legwear since Dooby’s Beach) since travelling in a storm seems like bad news anyways. Next morning you can reexamine the boat scheme with fresh eyes and hopefully come up with something better.

You decide to head back to your hotel suite to rest and recuperate.

The walk from the park to the hotel is fortunately uneventful. The tainted ones mine their own business, Namara seems more or less coherent, and the rain holds off until just as you are walking through the hotel doors.

Inside the lobby, there are a few more tainted ones scattered about. Most are passed out, but a few are semi-awake. The receptionist and a bellboy are exchanging oral favors on the check in counter, and a couple of drunks are trying to hit a passed out woman’s naughty bits with balled food and garbage thrown from halfway across the lounge area.

No one pays you any mind, and you proceed to the elevators and to your suite without incident.

You instantly feel at peace when you enter the familiarity of your hotel suite, it looks exactly like you remembered it. Although technically it has only been 24 hours since you were last here, time seems to flow much slower when your life is in constant danger and it seems like it has been weeks.

You and Namara are bone tired by this point, and you wish each other goodnight before retreating to your respective rooms. You sense Namara might have wanted intimacy, but is still to worried about being seen as too forward. Although you aren’t completely be against cuddling again, you are too tired right now to sort out your feelings, and are also worried about the implications of taking advantage of Namara while she is in a semi-inebriated state.

You take a short shower in your ensuite bathroom to get rid of the blood, filth, and hopefully the sand ticks, before raiding the medical cabinet for bandages for the aftermath of your fight with the grot, then slipping into your favorite silken pajamas.

By this point, the storm is going full swing outside, and even though your bedroom window has a commanding view of both the ocean and the downtown region, you can’t tell whether any fighting is occurring due to the night-time darkness, torrential rain, and constant lighting and thunder flashes.

There is little doubt in your mind that fighting is happening somewhere on the island, perhaps even nearby, but you are tired of living in fear of things outside your control.

If stray munitions or a rampaging pack of xenos kills you in your sleep, so be it.

You lie down in your massive bed made of only the finest materials, and again find yourself doubting whether rejoining Imperial society is worth forsaking comforts like this.
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>>4973440

You realize you were never really that religious, and throughout your life, your main guiding compass has been your natural tendency to follow orders, a trait which was pounded into you from an early age like all inhabitants of your home world. However, this sense of direction is now gone. Since that fateful, chaotic night Camp Xenos Purge, you have known deep down that the “proper” thing to do would be to turn yourself in to the authorities for “cleansing” most likely followed by some sort of extremely painful execution. For the past few months, you have been clinging to the notion that the luxuries of this hotel suite are your just reward for gauntlet of hazards you ran back in Wonka Land on behalf of those you thought to be agents of the Inquisition.

Well that was a lie.

But maybe with a bit of luck, you can find a way to retain the lifestyle to which you have become accustomed.

With that semi-comforting hope, you drift off to sleep...

You are so used to having vivid nightmares by this point, you often recognize them for what they are. Or maybe just some of the time. You actually aren’t completely sure just how often you remember your nightmares upon waking.

But this time you sense instantly you are in a nightmare. You are in bed, in your hotel suite, but the details are subtly different. The night table light is on, some of the furniture is different, your pajamas are missing, as are the bandages on your forearms.

There is something scratching and thumping in the top drawer of your night table.

It could just be an insect, but somehow you know it is not.

++You didn’t think you could get away from me that easily did you?++ - You recognize the voice as Slaa-Neth/the ring inside your head.

Before you have a chance to process this, a lustful voice comes from behind you.

“Ready for Round 2?” - It says.

You look over your shoulder, and see the being you now know is En’Dee’Nette in the bed with you, or at least a version of her. Her tentacles are absent aside from the small ones growing from her scalp, and she seems to have human legs, though most of her is below the covers.

She slides one arm around your shoulders and pulls you close, while the other hand slides down towards your....

You snap awake, damp with sweat and...damp.

Far from the worse nightmare you have ever had, but the appearance of Slaa-Neth is new and disturbing.

You settle down to go back to sleep, but not before sliding a few feet towards the center of the bed, away from the night table that contained the ring in your nightmares...
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>>4973444

You wake up the next morning feeling surprisingly refreshed.

It takes you a few moments to remember the horrific events of yesterday and the fact you are still in an active war zone, potentially with very dangerous people hunting you for your knowledge of the whereabouts of the ring. However, you suppress these thoughts for now, not wanting to ruin the moment, and in addition suppress your recollections of your nightmare when they surface a few moments later.

You take another quick shower, and slip on a different pair of pajamas.

Outside it is now late morning, but despite the clear sunny day, you see no visible signs of fighting.

Namara is already up and is cooking breakfast in the kitchen of the common area.

She seems alert and focused, but also more happy and relaxed then you thought you would find her, given in the past she is typically the pragmatic and prepared one. However, you assume the drugs and hormones have worn off by now, and that like you she simply wants to enjoy the small things before the inevitable return to pain and misery. Your stomach growls and you realize you haven’t eaten for a day and a half.

Breakfast consists of copious amounts of eggs, sausage, plus whatever random stuff you find in the pantries and refrigeration unit including candied fruits, pastries, and sugary toppings.

A competition of sorts breaks out to come up with the most outrageously excessive dish, which you win with a donut to which you add an unnecessary amount of vanilla icing and fruit flavored syrup. The mess you make trying to eat it reduces Namara to helpless laughter for minutes.

Inevitably though, talk turns to future plans.

You fill in Namara on the fact that the Durham/Hiroka faction of the Inquisition are members of HYDRA IX, though you are vague on the source of this information. Namara doesn’t press you on this. She seems very embarrassed by the possibility she did something lewd or strange while under the effect of (what she assumes to be) the Dark Eldar drugs and has little interest in talking about the events that took place in the Valley of Twilight and your trip back to the hotel.

You then outline how you believe this world is too thoroughly corrupt, and allies of HYDRA IX are too entrenched everywhere for you to remain safely on this world.
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>>4973450

Although Namara was never as enamored with the hotel suite as you were, to the point she often stayed with friends in the PDF barracks instead, you can tell she has not much more desire than you do to embark on a dangerous scheme to escape the island, stowaway on a void ship, and seek refuge in the ruins of Damnatum Lutum, where the best you can likely hope for is a back-breaking menial laborer job in one of the reconstruction crews fighting the planet's infamously inhospitable weather to rebuild its shattered cities and farms.

However, Damnatum Lutum is the only nearby world either of you are familiar with. Namara was a regimental camp follower during the war there, and a common laborer for several years after until she made the mistake of signing on with the Munitorum just four months ago. And based on your knowledge gleaned from your own experiences as a Munitorum clerk, you know the majority of the void ships travelling to and from this world are heading there anyways since the recently built space station above Damnatum Lutum is now the main hub for shipping in the subsector.

Still, any attempt to get offworld would be incredibly dangerous, followed by an even more unpleasant void trip, and all in for the chance to live in what Namara reminds you is a dangerous and unstable world, still recovering from a brutal war.

You can tell Namara is not too keen on the idea, but can’t think of any alternatives.

>Continue trying to convince Namara to flee the island, then flee the world in order to reach the (relative) safety of Damnatum Lutum.

>Convince Namara to stay in the hotel room for as long as you can, perhaps a better opportunity will present itself, and in the meantime, you can enjoy upper class living for likely the last time in your life.

>Get the ring out of the night table, you know it is in there...somehow. As long as you are careful with how you use its power, you can probably avoid arousing Namara’s suspicions (feel free to write in what Rhea will try to do with the ring)
>>
>>4973450
>Breakfast consists of copious amounts of eggs, sausage, plus whatever random stuff you find in the pantries and refrigeration unit including candied fruits, pastries, and sugary toppings.
>A competition of sorts breaks out to come up with the most outrageously excessive dish, which you win with a donut to which you add an unnecessary amount of vanilla icing and fruit flavored syrup. The mess you make trying to eat it reduces Namara to helpless laughter for minutes.
Oh why have you girls fought the Slaaneshi embrace for so long?

And I think I might have something you can use, but the spoilery nature leads me wanting to share it in other channels...
TO THE SPREADSHEET!!!
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>>4973461
>>Convince Namara to stay in the hotel room for as long as you can, perhaps a better opportunity will present itself, and in the meantime, you can enjoy upper class living for likely the last time in your life.
>>
>>4973461
>>Get the ring out of the night table, you know it is in there...somehow. As long as you are careful with how you use its power, you can probably avoid arousing Namara’s suspicions (feel free to write in what Rhea will try to do with the ring)
We might need it later. Namara probably won't notice if we don't use its powers, and as for using it, I'd corner random tainted ones and order them at start cleaning up the area around the tower of the Hedonist. If I used it at all.
Also
>>Convince Namara to stay in the hotel room for as long as you can, perhaps a better opportunity will present itself, and in the meantime, you can enjoy upper class living for likely the last time in your life.
No hurry here.
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>>4973461
>Continue trying to convince Namara to flee the island, then flee the world in order to reach the (relative) safety of Damnatum Lutum.

Well, jeez, I don't want to run a chaos corruption any% run, but we're running low on options here.
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>>4973842
At this point, I just want Rhea to hear "Children of the Emperor! Death to his foes!" followed by a bunch of explosions and guitar solos, and think to herself "Oh thank goodness! The Loyalists have arrived!"
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>>4973921
>"Oh thank goodness! The Loyalists have arrived!"
"What are you talking about darling, we're all Loyalist here, DOH-HOHOHOHOHOHO~!"
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>>4973938
It's all fun and games until they start reading you poetry
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>>4973461
>>Convince Namara to stay in the hotel room for as long as you can, perhaps a better opportunity will present itself, and in the meantime, you can enjoy upper class living for likely the last time in your life.
>>
(option) Get the ring out of the night table, you know it is in there...somehow. As long as you are careful with how you use its power, you can probably avoid arousing Namara’s suspicions (feel free to write in what Rhea will try to do with the ring)

Not voting for this... just saying that if the ring is already binded to us, and IS in the night table, our efforts to make in 'undiscovered' for a period of time is fucked. We might just need to keep it on for safekeeping until such time we can destroy it.

Because if we just leave it in the night table, it going to get found within the week.
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>>4973461
>>Get the ring out of the night table, you know it is in there...somehow. As long as you are careful with how you use its power, you can probably avoid arousing Namara’s suspicions (feel free to write in what Rhea will try to do with the ring)


Curious. Got to know for sure.

If it is there: Not down with the ring/Sla Neth being able to sock puppet us though. Can it do that if we wear it in a chain around our neck or in some other way other than on finger or head (in crown form)?
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>>4974403
>Not voting for this... just saying that if the ring is already binded to us, and IS in the night table, our efforts to make in 'undiscovered' for a period of time is fucked. We might just need to keep it on for safekeeping until such time we can destroy it.
>Because if we just leave it in the night table, it going to get found within the week.
Honestly it's probably for the best, I've already expressed how foolish it was to expect a powerful Chaos Artifact to just stay lost, and it's both Rhea's best defense and only real bargaining chip if anything hostile comes looking for Namara and her.
>>
>Convince Namara to stay in the hotel room for as long as you can, perhaps a better opportunity will present itself, and in the meantime, you can enjoy upper class living for likely the last time in your life.

It suddenly occurs to you that you are trying to convince Namara to do something you don’t really want to do yourself.

You change tactics and suggest staying in the hotel instead.

At first Namara objects, stating that it is dangerous to remain within a war zone, but you point out that you don’t know the disposition of ork freebootaz in the waters and islands surrounding the resort, and trying to leave could be potentially even be more dangerous than staying. Unlike you, Namara hasn’t been told just how deeply entrenched HYDRA IX are within the planetary government, so it isn’t too difficult to convince her that the government will probably restore order at some point.

Unable to come up with a better plan, Namara grudgingly accepts yours, but you agree to take some precautions like regularly scouting the area and trying not to let your guard down too often.

You spend the rest of the day alternating between scouting the nearby streets on foot, and using the windows from various upper floor windows to spy on the area surrounding the resort from a high vantage point.

From the upper floors, you see little sign of fighting anywhere, but Tau flyers and mechs can occasionally be spotted heading to and from the mountains. The pink glow you associate with the opened soul repositories has disappeared, but you have no idea whether they ran out of energy or were deliberately shut down by null cylinders or other means. No sign of the Dark Eldar, though this is not surprising given you were already told they had left. No sign of greenskins either. Given their usual lack of stealth, you assume that means most of them have been driven off the island for now, except perhaps for a few scouts and commandos like the ones you encountered yesterday. No sign of mobile Necron, but strange geometric structures can still be seen poking from the mountains in the places they burst from the solid bedrock the day before.

On foot, it seems the tainted ones are slowly reverting back to normal. Most you encounter are either passed out, or perhaps dead, from yesterday’s excesses, but others you find in lobbies, park benches, and beaches are recovering from hangovers, injuries, and other adverse effects of overindulgence. You are able to talk to a few but get little useful information. Many aren’t even aware there were multiple invasions yesterday, and those that did assume they are over. Some theorize that yesterday’s excesses were the result of mass hysteria, someone spiking the water system with hallucinogens, or a Dark Eldar chemical or psychic based weapon. A few seem to recognize that the warp was in some way involved, but are reluctant to speculate on this for obvious reasons.

However, there are signs that not everything is over...
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>>4974679

As the day goes on it becomes clear that many of the tainted ones remain somewhat affected by warp energies. As people recover from the night before, some resume indulging in vices and unusual whims, though generally less frenzied and more coherent than yesterday. Aside from the tainted ones, a few teams of PDF and law enforcement can be seen patrolling the streets, but you notice some wear bands and marking in blue and green, colors you typically associate with HYDRA IX. You also see signs that at least some people think the situation will get worse before it gets better. Most of the boats at the marina have been stolen, there have been signs of looting food and water, and a few buildings appear to have been partially fortified.

That night, you are treated to a spectacular light show as someone uses precision orbital bombardment to destroy the Necron structures within the mountains. You wonder if this was done by a legitimate Imperial authority, or someone in HYDRA IX’s pocket.

You manage to scavenge together a late supper from breakfast food, finger food, and fine wine, but realize your food stores won’t last forever, and loot some food from nearby vacant suites as a precaution.

You and Namara sleep in your respective rooms, (though again you sense a bit of awkwardness from Namara when you say goodnight) and you find yourself staring at the night table, worried what would happen if Namara finds it accidentally, or the Nethians or HYDRA IX are able to trace it somehow, though one would think if they could trace it they would have found it by now, it is not exactly a massive island.

Overwhelmed with curiosity, you open the night stand a bit and peek inside. Sure enough the ring is there. You slam the drawer shut and sleep on the far side of the bed.
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>>4974680

The next morning you recommend to Namara that you and her keep an eye out for jewellery, currency, and other small but valuable items that might become useful for bartering if escape becomes necessary. In addition to being a smart idea, it will hopefully deflect Namara’s suspicion of a ring turning up unexpectedly.

This day goes much the same as the last, except the Tau are nowhere to be seen, the Necron structures are now smoking craters, and tainted ones seem more aware of their physical limits and less of them are overindulging to the point of unconsciousness or death, though there are signs that hard partying is still occurring at night and in certain buildings 24/7, and many people are far less reserved then they once were. Although the district within which your hotel is located wasn’t exactly a bastion of purity even before the craziness, you have seen plenty of strange and lewd behavior that can’t just be chalked up on rich guests following their own rules. Most of the employees at the hotels and other businesses seem to have either deserted their posts or are making up their own dress codes, hours, and codes of conduct. The nearby temple remains deserted and vandalized, though you spot the temple’s previously prudish and sanctimonious caretaker hitting on men and women a third her age while wearing nothing but a string bikini bottom.

Opportunities for looting prove limited, as the abandoned structures are thoroughly looted by this point, and other structures are either occupied by coherent individuals or locked. However, Namara manages to score a large Armsman-10 stub pistol from a PDF trooper who looked like he died trying to have intercourse with an electrical panel.

After one last scouting mission for the day, you and Namara head back to the hotel room. On the way up to your floor, the elevator stops at a lower floor and two attract young women enter and promptly disrobe and start making out. Although you merely find this embarrassing, you can tell Namara is trying very hard not to seem interested.

As the restaurants remain nonoperational, and there are no grocery stores to loot in your district, you and Namara have another supper made up of unhealthy breakfast foods and desserts. Namara is clearly hoping for something to happen tonight judging by the amount of alcohol she is consuming to muster her courage, and after a few drinks yourself, you realize you don’t have any real objections to this aside from a fear of derailing your relationship with Namara if things go poorly. However, said derailing may also occur if you reject her, and besides, you have always been a bit curious.

Neither of you are quite willing to take the lead though and there are several false starts, apologies and general awkwardness.
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>>4974682

After a few more drinks, you head over to Namara’s room (not yours for ring related reasons) and besides disrobing each other and a few kisses, make little progress between the apologies and blaming the alcohol for the lack of direction.

Eventually Namara admits she doesn’t really know what she is doing, and you agree. Likely neither of you have been with another woman, and your sexual experience, and probably hers as well fall more into the category of “try best to tolerate” then “enjoy and actively participate in...”.

Instead you kiss and cuddle for a while, and you realize you might genuinely be in love.

Eventually Namara proposes watching woman-on-woman porn on her pict-screen for “instruction and inspiration”, which you gleefully support. You are surprised her pict-screen even has this capability, your pict-screen only has the standard channels for infomercials, sports, weather, bad soap operas, religious programs, and government propaganda (though most citizens can only dream of possessing a pict-screen with even such bland programming).

However, after a minute of experimenting with the controls, you realize all channels have been replaced with the same government propaganda news reel outlining recent changes in government.

Your heart sinks as you realize HYDRA IX was able to carry out its coup much faster than you expected. The New Planetary Governor is Willy Wonka, identified as a politically active member of a powerful sector wide noble family, with no mention of the recent Inquisitorial purge of his core holdings in Wonka Land, being a wanted heretic, etc. His sister takes over his position as Governor of the Special Province of Wonka Land. Several other new Governors are announced you don’t recognize, but when they reach the province you are currently in; the Equatorial Resorts Special Economic Zone, your heart sinks further as the Provincial Governor is announced as none other than Kayla Ryerson (identified a decorated Guard veteran).

Clearly HYDRA IX and En’Dee’Nette have put aside their differences for now.

However, the worst has yet to come...

As with the other provincial governors, the faces and titles of the members of Kayla’s main advisors are quickly flashed on the screen. Among others, you recognize Trish as Secretary of the Privy Council, and a “Nicole D. Antoinette”, who looks suspiciously like En’Dee’Nette in human form, as Head Magistrate, Security Chief, Cardinal Minoris, and half a dozen other titles that you don’t read in time.

And then yourself and Namara as “Co-Ministers of the Interior”.

Namara mumbles a curse in her native language. Her tone is one of disbelief and shock.

“This can’t be happening, it must be another nightmare!” – You squeak, unwilling and unable to process yet another curve ball.

“It is not..” - Replies Namara.

“The ring...” - You yelp, to Namara’s confusion.
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>>4974685

Worried that agents of HYDRA IX or En’Dee’Nette will burst into your room at any moment, you rush out into the central area of your suite, heading to your own room, only to find you already have company.

Trish, a former Guard medical orderly you last saw in the company of Kayla, is at the front of the group, looking uncomfortable in overly elaborate and somewhat revealing ceremonial robe. With her are several burly men in black leather armor with bulky pump action shotguns, a servo skull with a large pict recorder, and about a dozen or so flunkies in the crisp business suits favored by the local political caste. One in particular stands out, an unusually tall woman with a body type reminiscent of both a professional athlete and a pornstar, but with short spiky hair and sunglasses with small oval lens that remind you more of En’Dee’Nette. You doubt it is En’Dee herself, but probably one of her kind in disguise.

“Uh, sorry, I knocked, but the door was partially open, and uh, Kayla said it was important that you sign these.” - Trish hands you some papers while staring at the ceiling.

Your face burns red as you belatedly remember you are nude in a room full of people and start wondering again if you are in a nightmare.

You pretend to read the papers as you wait for your mind to overcome its shock and start working again. It doesn’t seem like that will happen anytime soon, and time is moving very, very VERY slowly right now.

Someone hands Trish a little velvet bag, and she reluctantly pulls a large golden ring out of it. The symbols on the top seem to squirm and writhe and you nearly throw up just looking at them.

“If you accept this position within the Provincial Governor’s Privy Council, you must kiss the ring, and swear an oath to serve the Governor and Provincial Governor.” - Says Trish. She looks almost as uncomfortable as you feel, and judging by how she holds the ring at roughly waist level, you will likely have to get onto your knees to kiss it. Somehow you sense that doing so will cause you to cross a threshold from which turning back will be almost impossible.

“And if I don’t?” - You whisper so quietly even Trish doesn’t seem to hear you, but at that moment, your eyes wander over the relevant section of the paper in your hand.

“Rejection of this offer will be construed as TREASON against the Offices of the Lord Governor and Provincial Governor and will result loss of all wealth, holdings, and titles, ceremonial humiliation, and your choice of dishonorable execution or being exiled from the planet and sold into bondage to the Departmento Munitorum to work as a menial slave until physical fitness levels fall below minimum standards. At which point your organic components will be converted into a servitor” - Reads the text.

As you mull over the terrible decision before you, Trish winces as if remembering she forgot something...
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>>4974687

“Did someone turn off the pict recorder, that thing was live!” - Shouts Trish at some flunkies.

“No.” - Says a quiet, accented voice, Namara's.

You look back at the doorway to Namara’s room, where Namara is standing holding the bulky Armsman-10 sidearm in both hands. You have never seen her this furious. Several shotguns are pointed at her in an instant, accompanied by shouts for her to drop the weapon.

It takes you a moment to realize the implications of her statement. Clearly she just watched the whole encounter back in her room on the pict-screen while searching for her gun, and if she saw it, then potentially everyone on the planet with access to a pict-screen saw it, including the large pict-screens found in public squares, workers barracks, and large factories for showing government propaganda.

It is a tribute to the absolute shittiness of your situation that the fact you naked on a planet wide live recording isn’t your top issue.

Namara is about one second away from being blasted to shreds by a dense cloud of shotgun pellets, and the thought of losing her feels like several knifes through the heart.

You realize you must act now:

>Kiss the ring, swear the oath. Hopefully this gives you enough authority to defuse the situation.

>Reject the oath, get Namara to stand down. Exile beats death, assuming they keep their word.
FYI, QM note, for once the options won’t lead to some sort of trick.

If the first option wins, the next thread will tell the story of Rhea and Namara entering the shadowy world of cult politics, warp dabbling, and experimenting with the power of the ring as different factions struggle for control of this world.

If the second option wins, Rhea and Namara get a fresh start on Damnatum Lutum and despite very humble beginnings, they end up entangled in skullduggery by various factions of xenos, chaos, and the Imperium.
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>>4974685
>And then yourself and Namara as “Co-Ministers of the Interior”.
I'm suspicious about what interior they have in mind.
Also Rhea should probably get her own ring out of her room. She can at least excuse herself long enough to do that, I hope.
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>>4974688
>>Kiss the ring, swear the oath. Hopefully this gives you enough authority to defuse the situation
This sounds like fun to me!
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>>4974688
>>Reject the oath, get Namara to stand down. Exile beats death, assuming they keep their word.
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>>4974689
>>4974688
Yeah, I want to know if:
1. We can get the ring before swearing the oath.
or
2.We keep the ring if we get exiled.

For, now, I'm inclined to vote for saying yes. Corruption, but it beats climbing back up, and has potential for bringing Namara around as to us using the ring. En-Dee-Nette is not the worst person to swear allegiance to, so hopefully its her and not HYDRA IX we would be swearing ourselves to. Kinda why I want the ring on when we do.

Were there really that many tricky options ? Unexpected developments, sure, but we still had plenty of meaningful choices.
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>>4974876
>>4974689
>We can get the ring before swearing the oath.
>Also Rhea should probably get her own ring out of her room. She can at least excuse herself long enough to do that, I hope.
Nope, Rhea is too frightened that either Namara will do something stupid, or one of the thugs will develop an itchy trigger finger, to go get the ring. She can get the ring once things have settled down a bit though, given the ring's affection for Rhea is one of the main reasons En'Dee'Nette is interested in her.

>We keep the ring if we get exiled.
Nope. By rejecting offered power in such a decisive manner, Rhea finally earns the ring's disdain and it ends up calling out to, and being worn by, Trish instead.

>En-Dee-Nette is not the worst person to swear allegiance to, so hopefully its her and not HYDRA IX we would be swearing ourselves to.
The spoken oath is to both the Planetary Governor (an agent of HYDRA IX) and the Provincial Governor (an agent of En'Dee'Nette). However, the spoken oath is largely meaningless, while the act of kissing the ring gives both En'Dee'Nette and Kayla a certain amount of magic leverage over Rhea.

Kayla hasn't exactly forgiven Rhea for trying to kill her, but En'Dee'Nette made her swear an oath to do her best to win over Rhea. En'Dee'Nette doesn't always like Kayla's methods, but for now she values Kayla's decisiveness and commitment enough to let her run things her way. Also, as part of the deal with HYDRA IX, En'Dee'Nette and her allies got a third of the planet, so En'Dee'Nette needs to split her time between providing guidance to many different individuals, and besides, she doesn't like being too prescriptive.

>Were there really that many tricky options ? Unexpected developments, sure, but we still had plenty of meaningful choices.
Maybe "tricky options" is a bad choice of words, but there were plenty of times anons chose a certain course of action, only for it to fail badly and end up with a completely different result then perhaps they were expecting.
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>>4974941
Fuck it, let's make a deal with the devil. It is sunk cost fallacy due to the ring, but there is no place for us in the Imperium or the Inquisition. At least, maybe we can get Namara to warm up to the ring if we get it to help us stave of corruption, in a "lesser evil" kinda way. Also, fuck doing the first thread again, and from Rhea's pov, fuck putting Namara in harm's way like that.

Let's see the clueless administratum drone with fetishes and PTSD do chaos/slaneeshi politics with people who want her dead. It's going to be fine, so long as Namara doesn't hate us for it.
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>>4974688
>>Kiss the ring, swear the oath. Hopefully this gives you enough authority to defuse the situation.
Fuck it, we are in deep shit regardless, might as well take the bullet.
I was worried that Kayla had a rape dungeon with our name on it if we swore fealty to her, but if I understand correctly En'Dee'Nette has her on a leash to some extent, so we might get away with the political equivalent of cleaning toilets for a week. Hopefully.
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>>4974688
>Reject the oath, get Namara to stand down. Exile beats death, assuming they keep their word.

A fresh start sounds far better than chaos corruption
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>>4974688
>Reject the oath, get Namara to stand down. Exile beats death, assuming they keep their word.
Chaos is never worth it. You think you can control them, next thing you know you're a daemon.
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>>4975157
>Chaos is never worth it.
Beg to differ
>You think you can control them, next thing you know you're a daemon.
That's not a bug, it's a feature. Daemonic Apotheosis is typically an end goal of a chaos worshipper, because by all accounts life is pretty great once you actually make it over the hump. daemonic possession, however, is a bit of a mixed bag, and becoming a gibbering chaos spawn is to generally be avoided.
Rhea, of course, is probably a hairsbreadth away from becoming Secondborn (daemonic possession), if Slaa-Neth decided to use Rhea's body itself as her vessel instead of the ring. Of course, the problem with being a Secondborn, rather than becoming a Neverborn, is that you're still effectively mortal.
>>
I would choose the ring option as that sounds like it could lead to an interesting story, but getting screwed by chaos really isn't a good ending here.
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>>4974688
>Reject the oath, get Namara to stand down. Exile beats death, assuming they keep their word.
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>>4975077
>A fresh start
Realize that "Fresh Start" is as a literal Munitorum Menial slave, starting lower than where Rhea was before being conscripted into the Guard, with a strong implication of eventual Servitor-ization...

Also "Ceremonial Humiliation" might be something that cripples you before you're even shipped off world.

>>4975255
>getting screwed by chaos really isn't a good ending here
How do you know it isn't being screwed in a GOOD way?
I NEED PEOPLE WHO WILL ACTUALLY DO THE ADMINISTRATING DAMN IT!!!
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>>4975271
>"Ceremonial Humiliation"
but anon that's what I want!
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>>4975282
>but anon that's what I want!
But you've already been nude on public television and have to kiss the ring Trish has naked in front of everybody!

...Speaking of the Ring Trish has, is that a separate ring and, if so, who is it for?
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>>4975271
As if Rhea would be stuck in a situation like that when she's the protagonist of a quest. The issue with choosing to stay here is that worming your way out of chaos corruption isn't all that possible.
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>>4975289
>As if Rhea would be stuck in a situation like that when she's the protagonist of a quest.
Meta-contextually you are right, but think about this from the Quest Runners perspective; They had to come up with everything Rhea went through over the past two threads... And your going to send her right back to square one.
They might be up for that, I don't really know, but it does kinda invalidate all the choices made up to this point.
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>>4974985
Kayla probably won't like you anytime soon, but at least initially will limit herself to making you uncomfortable.

>>4975222
>>4975255
>>4975271
>>4975289
From a meta point of view, as some people have pointed out already, Rhea is the protagonist, so will never become completely possessed, hopelessly crippled, or otherwise unable to take actions on her own free will. But if she kisses the ring, she will basically be a chaos affiliated character moving forward, and new threads will be labelled as such. If I ever get tired of doing chaos stuff, I would put a Chaos Rhea's story on hold and make a new character. Likewise if Rhea takes the "Good/Imperial" option, I might get bored and put Good Rhea on hold to make a new quest about a character who falls to Chaos relatively quickly.

>>4975284
>...Speaking of the Ring Trish has, is that a separate ring and, if so, who is it for?
The ring Trish has is a different ring than the ring in the night table containing Slaa-Neth's spirit.

It was created by an artisan whom which En'Dee'Nette has a loose alliance. People who kiss it get a mild jolt of Slaaneshi energy that skews their perspective to be more responsive to their own desires, more hostile to the Imperium and other ant-Chaos organizations, and more pliant to the will of the owner, which in this case is Kayla, though En'Dee'Nette has her own means of influencing people when needed. En'Dee'Nette has acquired a fair number of these types of rings, and deploys them when she needs her mortal favorites to establish influence over others quickly.
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>>4975320
>more hostile to the Imperium and other ant-Chaos organizations
This is somewhat bothersome, since as I've stated elsewhere the Daughters of Peace are rather Pro-Imperium and Anti-Chaos themselves; Pervert the Imperium into a more... accepting organization, then use it to prune the more negative aspects of Chaos.

Decreasing inhibitions and becoming more pliant are fine though.
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>>4975320
I think the chaos option sounds more interesting, but I'm not exactly subtle about my sympathies. The Kayla arc is especially intriguing, because of we go that route, we know this isn't the last time Rhea is naked on across all planetary holo channels. Kayla might get jealous when it turns out she's not the most popular figure in her own government.
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>>4975298
I could go either way to be honest, otherwise I won't be offering the choice.

On one hand it is true that many of the events of the past two threads seem to be leading up to a corruption plot line, particularly the second half of this thread, while the Damnatum Lutum plot would assume Rhea has thoroughly rejected Chaos, at least at first, so that she can safely interact with other factions. At which point some may argue that a new character would be better for this plot than one that has dabbled in Chaos magic.

On the other hand, some of the long time readers are at least moderately attached to Rhea and Namara, and don't like the idea of them becoming gradually more corrupt.

>>4975349
En'Dee'Nette isn't all powerful here and needs to work with allies and servants that don't perfectly align with her ideology, otherwise the story will get pretty boring fast.

Regarding pro-Imperium/anti-Chaos, I meant that they will become more hostile to aspects of the Imperium that are anti-Slaanesh, like emphasis on conformity, modesty, moral purity, as well as some that are more broadly anti-Chaos like distain for warp magic, or the belief that only faith in the Emperor can score you a good afterlife. The point of the rings are to shake up Rhea (and more importantly Namara's) faith in the Emperor, while still allowing them to retain their core personality traits.
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>>4975394
>Regarding pro-Imperium/anti-Chaos, I meant that they will become more hostile to aspects of the Imperium that are anti-Slaanesh, like emphasis on conformity, modesty, moral purity, as well as some that are more broadly anti-Chaos like distain for warp magic, or the belief that only faith in the Emperor can score you a good afterlife. The point of the rings are to shake up Rhea (and more importantly Namara's) faith in the Emperor, while still allowing them to retain their core personality traits.
Fair enough.
>>
Alright, I am going with the Chaos option.

It is 4 versus 4 right now, but the Chaos side has more repeat posters and make longer arguments in favor of their position.
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>>4975586
Awesome! I am excited to see where this goes.
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>>4975586
My argument is that I prefer Rhea weak but in full control of her life than being a Chaos pawn. It's also hotter and funnier watching her fail and humiliate herself in various ways yet still remain alive.
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>>4975586
Okay but I counted and isn't it 4 to 3 the other way?
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>>4975629
She may be a pawn now, but one day she'll be a queen.
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>>4975632
Two of us actually plugged in answers verbatim, there's >>4974952, and En'Dee >>4975271 is pretty solidly on team chaos, being a chaos daemon and all. I was kind of thinking the same thing you were.
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>>4975632
AYjfuu7a never voted but it is pretty clear what his position is

>>4975629
>My argument is that I prefer Rhea weak but in full control of her life than being a Chaos pawn.
She is still relatively weak in the grand scheme of things, the ring is meant for use by people who are already powerful, it will take Rhea a while to master even a fraction of its power, assuming she even wants to, using the ring's power freely is not without consequences.

>It's also hotter and funnier watching her fail and humiliate herself in various ways yet still remain alive.
I intend to continue doing this, though it gets harder and harder to top all the stuff that happened so far to her
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>>4975652
>I intend to continue doing this, though it gets harder and harder to top all the stuff that happened so far to her
Trish broadcasting her naked in front of the whole planet was fantastic and I loved how naturally it seemed to happen. I expect that's going to be a recurring theme in the next thread since literally everyone on Archipelagia has seen her naked.
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Is there really no way to outright refuse to kiss the ring? If we're going the chaos route, I'd rather have it be done through choices of our own make rather than Rhea being mindfucked into thinking certain ways.
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>>4975659
The next order of business is obviously recording a sex tape, sell it and make profit.
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>>4975676
It would be nice if we could fake it. luckily, based on the last update, Rhea is probably used to faking it
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>>4975676
The other ring (the Slaa-Neth one) will help Rhea identify who is messing with her head, and when, as well as help her resist certain impulses. Meta-plot wise, the kissing of the ring is more meant to subtly shift Namara's loyalty away from the Imperium without changing her personality. Rhea's loyalty to the Imperium was never that strong to begin with, and it has already been identified that the Slaa-Neth ring is amplifying some of her more selfish needs and desires.

For the next thread, choices will often be based on competing in impulses and desires rather then which option seems least likely to get Rhea killed.
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>>4975732
And what of Namara? She has to kiss it too doesn't she?
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>>4975732
It would be interesting if the influence on Namara was that she didn't notice much difference at all. Like, there's obviously something going on behind the curtain, but she still feels like a loyal servant of the Emperor and doesn't notice all the Slaanesh bullshit going on around her unless it's something that would be dangerous or stupid independently of being daemonic. Just a big, Dark Prince shaped blindspot in her line of sight.
Or she ends up becoming a Living Saint.
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>>4975732
Will there be an opportunity to uncouple ourself from the ring?
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>>4975741
>It would be interesting if the influence on Namara was that she didn't notice much difference at all. Like, there's obviously something going on behind the curtain, but she still feels like a loyal servant of the Emperor and doesn't notice all the Slaanesh bullshit going on around her unless it's something that would be dangerous or stupid independently of being daemonic. Just a big, Dark Prince shaped blindspot in her line of sight.
>Or she ends up becoming a Living Saint.
WHY NOT BOTH?!?!
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>>4975732
>>4975737
Wow uh my bad I totally misread that entire thing, somehow mixed up the bit about Namara with Rhea.
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>>4975744
If Ephrael Stern can do it, Namara can do it, too!
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>4975741
I was thinking more like Namara becomes syncretic in her religious views and starts regarding Imperial Saints and powerful daemons as the same thing viewed from different perspectives, and comes to see the moderate creeds pushed by En'Dee'Nette and her allies as more accurate than the fanaticism of diehard Imperial zealots, or the insanity of the less subtle Chaos followers.

On her home world, a lot of emphasis is placed on a multitude of Imperial Saints representing different traits and values, and it has already been suggested back in thread 1 that some of these Saints are actually misinterpreted daemons.

>4975743
Which ring? The ring that Rhea kisses isn’t that big a deal, it gives Kayla a certain amount of control over Rhea when she is nearby, and also doses Rhea with a touch of taint that amplifies some of Rhea's desires. This ring will be returned to Kayla soon.

The Slaa-Neth ring can be removed whenever Rhea wants, though doing so means Rhea can’t access the ring's power. Probably worth it though on some occasions when Rhea and Slaa-Neth disagree on something.
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>>4975768
>On her home world, a lot of emphasis is placed on a multitude of Imperial Saints representing different traits and values, and it has already been suggested back in thread 1 that some of these Saints are actually misinterpreted daemons.
I have a feeling this is much more common than anyone wants to admit.
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>>4975777
Yeah, it comes up in BL books and RPGs from time to time, plus fan works like the /tg/ story this quest is based on, or pic related
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>>4975779
I haven't made it through the first archipelagia thread yet, though I did read the second and third as they appeared.
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>Kiss the ring, swear the oath. Hopefully this gives you enough authority to defuse the situation.

Panicking, you only see one clear way to resolve this without Namara being blown to bits.

“Everyone calm down, this is just a misunderstanding!” - You shout.

You glance down at the paper in your hand, manage to spot the wording of the oath, then drop to your knees, kiss the ring, and quickly recite – “I, Rhea Silvia, solemnly reaffirm my allegiance to Lord Governor Willy Wonka, and Provincial Governor Kayla Ryerson and swear to serve them in the role of Co-Minister of the Interior for the Equatorial Resorts Special Economic Zone.”

You stand up slowly, your legs feel weak, and your head feels fuzzy. At first you think this is the result of the pressure of the situation, but the strange tingling sensation in your lips suggests that perhaps kissing the ring is the real source of the sensation.

You turn to regard Namara, who looks shocked and betrayed and you immediately feel ashamed of your actions, but also a strange flicker of lust.

“Namara, please, calm down my love. Swear the Oath, we can sort out the rest later. Trust me.” - You say.

Namara puts down her gun, drops to her knees, and kisses the ring and says the oath once Trish moves to stand in front of her.

In that moment you loathe yourself, since you know Namara would never be doing this if it weren’t for her love for you. And you likely would have never done this if it weren’t for your newfound love for Namara. Perhaps, that was the plan all along, nothing would surprise you at this point.

“Madames Minister, we see you and honor you.” - Recites the crowd in your suite.

“Well then, now that this unfortunate.........misunderstanding has been sorted, my fellow Madame Minister and I will put some clothes on, then have a conversation with the Madame Secretary on proper door knocking protocols, and filming without consent.” - You announce with as much confidence as you can muster.

Trish flushes with embarrassment and no one else says anything, so you walk back to your room. Namara follows you and slams the door behind her.

She gives you the “what the fuck gesture”.

“Look, if you take what the preachers say at face value, we have both been damned since at least Camp Xenos Purge. I am just trying to protect you, since your my friend, and I love you. Yes, this may end badly, but I would rather play their games for as long as I can if it means staying alive and being able to spend more time with you! So stop it with the false piety, because if you really cared about that stuff, you would have signed up as a flagellant after we escaped Wonka Land!” - You shout.
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>>4975899

You are surprised by your own outburst, but the stress of the situation combined with the frustration of knowing your efforts to keep knowledge of your cooperation with Slaa-Neth secret from Namara was all for nothing makes you rather irritable. Namara looks like she is on the verge of crying, so you pull her in for a deep kiss, then tell her to get dressed in something appropriate for a “Madame Minister”.

Feeling an uncharacteristic need to assert yourself and command attention, you squeeze into a tight fitting black tube dress you have never worn before since it is far to short on both ends. Knee high black leather boots, a gold colored broach that pulls your hair into a tight ponytail, and dark red lipstick and mascara completes the look. On a more pragmatic front, you take the Slaa-Neth ring out of the night table and put it on, which boasts your confidence, while also slipping the Dark Eldar beacon into your purse as an absolute last resort.

Unwilling to return to her own room without you, and not possessing any remotely glamorous clothes anyways, Namara plunders your closet, and settles for wearing a modest flower patterned dress, a wide brimmed straw hat, and your favorite sandals, all of which are too large for her.

Now prepared, you storm out of the room, hoping to gain a bit of control by blaming Trish for the whole debacle, but Trish is busy talking to someone on a personal vox link.

“Kayla wants you at the Governor’s Palace as soon as possible” – Trish says, deflating the confidence you somehow managed to muster over the past few minutes.

Cowed, you follow Trish and her entourage to a pair of civilian model Valkyries parked outside the hotel, unwilling to even ask “which Governor’s Palace?“.

++The Provincial one, you aren’t as important as you seem to think.++ - Says Slaa-Neth.

Having her back is very much a mix blessing, you decide.

You spend the short flight trying to decide whether you made the right decision. Despite what you had said to Namara, until a few days ago, up until you put on the ring for the first time really, you always had a small hope that the Emperor would forgive your transgressions based on your service to what you thought at the time was the Inquisition, even though you never fully believed in an afterlife anyways.

Maybe it would have been better to seek redemption in the form of a punishing exile for rejecting the Ministerial post.

On the other hand, who knows whether that actually would have been your fate. It was probably just the same punishment that has been listed on the form for centuries, no doubt Kayla would have come up with something far more “interesting” and painful.

Namara sits across from you, her face an ever changing mix of expressions, though she smiles encouragingly anytime she sees you looking at her.
>>
>>4975903

The Valkyries land at the Provincial Governor’s Palace, a sprawling complex of marble walls and columns and gold plated roofs, doors, and window frames. As you cross the large garden full of floor beds, peacocks, classical statues, and large fountains emptying into pools, you can’t help but notice security is very tight. Clearly Kayla feels she still has enemies.

Inside, Trish leads the group through a maze of hallways and antechambers before reaching the small sitting room where Kayla is currently holding court.

Kayla herself is lounging on a divan chair, apparently getting a portrait commissioned au naturel.

Aside from the painter, you notice the former provincial governor and her four adult children lurking nearby holding platters of food and drink. Each is wearing nothing but an uncomfortable and complex looking network of leather straps, gags, piercings, chains, and high heels. Elsewhere along the edges of the room lurk more of the black leather armored thugs, and a mixed bag of advisors and servants. Some seem bewildered by the new governor’s behavior, no doubt new recruits or employees of the old governor who survived the purge that likely happened. Others seem bored and jaded, probably longtime followers of En’Dee’Nette.

“You were late for the inauguration of my Privy Council, I am most disappointed.” - Purrs Kayla.

You say nothing, seeing no value in pointing out the obvious, and fearing you will give Kayla a reason to give you a taste of the grudge she is no doubt harboring. Namara follows your lead, though you can sense she is bristling with outrage.

“No excuses? Good. Well then, come over and kiss my ring, and I will accept your apologies.” - Commands Kayla.

Trish rushes forward to put the ring you kissed during your oath of loyalty back on Kayla’s hand.

“Rhea, you first..” - Commands Kayla.

Your deeply entrenched tendency to follow those with authority overrides your other impulses and you robotically march over to the divan and lean down to kiss the ring.

With a mischievous snicker, Kayla lowers her hand almost all the way to the floor just before your lips touch the ring. Without thinking, you bend almost in half at the waist, and only belatedly realize the trick Kayla played on you when you feel your tight, short tube dress slide up you hips and bottom as a result of this movement, and a bit of a breeze drift over your exposed privates.

Your face turns bright red, and you try to console yourself by reminding yourself that most of the 10-20 people behind you likely already saw you naked either in person or on a pict-screen.

++Not from that angle...++ Points out Slaa-Neth smugly.

Kayla waves her hand dismissively and you retreat a few steps to let Namara have her turn kissing the ring.
>>
>>4975906

As you do so, you pull the dress aggressively back down over your bottom, only to pull to far and expose your chest instead. You then spend several frantic seconds trying to pull the dress both up and down so that it covers what it is supposed to cover.

“Not afraid to show a little skin, a woman of my own heart” – Says Kayla, completely ignoring Namara as she kisses the ring, and stretching to emphasize her own undressed state.

“Well, you have provided enough entertainment for tonight I think. Vance, you and Delores work for the Co-Ministers of the Interior now. Get them over to their assigned mansion. I will send someone to brief them tomorrow. Bulldog, you are on security detail” – Commands Kayla.

Two political staffers, a male and female, salute Kayla, then wave to indicate you and Namara should follow them. As you do so, a burly man in black leather detaches himself from the crowd and follows you.

After several minutes navigating the maze like palace, your group ends up outside, where several limos wait for any who need them.

Vance gives the driver directions, and off you go.

You notice that Vance and Delores seem rather uncomfortable and bewildered, probably junior bureaucrats rapidly promoted following the coup. You take a bit of hope in the thought that Kayla and En’Dee’Nette don’t have enough cultists (yet) to staff an entire provincial government.

“So, uh, guess that was quite the night for you. Was that some sort of military prank thing? I heard you and Madame Governor Ryerson were friends together in the Guard.” - Asks Delores, equal parts sympathetic and brown-nosing. She is a small, thin woman with light brown hair, piercing blue eyes, spectacles, and a professional dark grey business jacket, skirt, nylon stockings, and heels ensemble.

Namara glowers at the thought of Kayla calling herself your friend, but you are more inclined to cut Delores some slack.

“Yes, we and Kayla have a long history together.” - You state neutrally.

“Have you had a chance to read your departmental briefing notes yet? I have experience as both a personal secretary and a junior auditor, I can fill a duel role within your personal staff and your department.” – Asks Vance, equally keen. He is a rather plainly built young man, but sharp and professional looking with freshly trimmed and styled short black hair, and a light beige suit and tie combo.

“There was some miscommunication earlier today.” - You reply, unable to elaborate further.

++Spineless weasels the both of them, they will do literally anything to prove their loyalty to the new regime.++ Observes Slaa-Neth dryly.

Shortly afterwards, you arrive at your new home, a large manor on a ridge overlooking the ocean.

It appears to be vacant, and Vance promises to find out what happened to the servants.
>>
>>4975906
did she forget to put on underwear?
>>
>>4975910
more like didn't bother, the dress is so tight any creases in the underwear would have shown through

besides, the taint introduced into Rhea's system by kissing the ring has altered her personality a bit, making her a bit more reckless and assertive, a fact she hasn't picked up on yet
>>
>>4975918
That should be interesting. I look forward to it.
>>
>>4975909

Vance and Delores have clearly never been in the house before, but it doesn’t take long to figure out which room is the master bedroom. Vance and Delores claim a smaller bedroom two doors down and promises to be available for anything you need. Bulldog had already disappeared at this point, presumably to patrol the perimeter.

You and Namara are left standing together in the master bedroom.

“So, uh, today was something...” – You joke halfheartedly.

“Yeah...Uhm, I apologize for earli-” - Namara begins, but is cut off as you pull her in for a kiss.

“Tomorrow we reflect and plan for the future, tonight we pick up where we were before we were interrupted...” - You reply.

The move is uncharacteristically assertive of you, driven both by a libido that seems to have increased significantly ever since you kissed the ring, as well as a guilt-driven desire to make Namara’s betrayal of the Imperium as worthwhile as possible.

As you disrobe each other, you make sure to leave Slaa-Neth’s ring on, remembering a promise it once made to make your first time with Namara unforgettable.

Using the ring’s extensive experience, knowledge of the female anatomy, and ability to subtly implant suggestions in the mind and alter the human body, you ensure the next two hours are the most pleasurable by far of either of your lives before you pass out completely from exhaustion.

You wake up in a tangle of limbs and sheets.

Delores is standing at the edge of your bed looking embarrassed. Vance lurks by the doorway holding a bundle of papers in front of his waist.

“Doesn’t anyone knock anymore?” - You mumble groggily.

“We knocked repeatedly. Several times every thirty minutes for the past four hours. It is now past noon. We were starting to worry you were dead” – Stammers Delores.

“I went down to your department’s office and collected your briefing notes. Plus here is a bunch of proclamations delivered from the Provincial Palace.” - Says Vance, placing the stack of papers on a desk, then standing behind it.

“I had your clothes and other possessions brought over from your hotel room, plus purchased several more sets of appropriate attire and other items. We put them in the room next door because we didn’t want to disturb you...yet.” - Adds Delores nervously.

“We made you breakfast downstairs. Several in fact, this one is only 10 minutes old.” - Notes Vance with forced enthusiasm.

“You have a visitor coming from the Provincial Governor’s Office in 20 minutes, a ‘Miss Sexy Librarian’” – Delores somehow says with a straight face.

“ughn” – Is your only reply to all of this.

Vance and Delores take this as a sign they are dismissed and file out of the room.
>>
>>4975921

>Start devising punishment for Vance and Delores. If you are going to be a big bad heretic, you are going to be one that strikes fear into the hearts of spineless, over keen flunkies everywhere.

>Go back to sleep. “Miss Sexy Librarian” can show up some other time.

>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
I think that it's the right time to move to a new thread. Also will there be a way to cleanse the corruption?
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
I have a feeling I know who Miss Sexy Librarian is, but I could be wrong. Either way, I don't want to be caught lacking if she comes out to play. As for playing the big, bad heretic, Vance and Delores haven't done anything too bad yet. Maybe Rhea can pick their brains to find out what they know, and what they're hiding. Also, maybe implant some suggestions in them about whose side they're on, who they need to be honest with, and who they need to be more circumspect around.
>>
>>4975927
oh and speaking of Delores... we wouldn't really be Slaaneshi Heretics if we didn't call her by her nickname, would we?
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
YAY, the Bureaucracy I actually need your help with!

>>4975927
>I have a feeling I know who Miss Sexy Librarian is, but I could be wrong.
...Is it me?

>>4975928
>oh and speaking of Delores... we wouldn't really be Slaaneshi Heretics if we didn't call her by her nickname, would we?
...Wait, what's her Nickname?!
>>
>>4975935
I'm thinking it's either En'Dee or Hiroka. As for Delores,

Lolita, light of my life, fire of my loins. My sin, my soul. Lo-lee-ta: the tip of the tongue taking a trip of three steps down the palate to tap, at three, on the teeth. Lo. Lee. Ta. She was Lo, plain Lo, in the morning, standing four feet ten in one sock. She was Lola in slacks. She was Dolly at school. She was Dolores on the dotted line. But in my arms she was always Lolita.
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
Well, we are neck deep in it now. No escape, just lewd.

I think its early to go full orgy gremlin, lets play it straight for now.
>>
>>4975925
I will probably do some low intensity world building for a bit, then start the new thread with timeskip when I am ready to start a new arc.
>>
>>4975923
>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.

Really want to find some time to remove Kayla's influence on us, along with removing that taint.
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
>>
>>4975923
>>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.
>>
>Wake up Namara, read the papers, and try to figure out what in the six hells is going on.

Although you would rather go back to sleep, you grudgingly accept that you and Namara need to compare thoughts on what is going on. Just last night you were waiting for an opportunity to escape this world, now you are apparently a senior government figure within a heretic government. No doubt this has something to do with you possessing Slaa-Neth’s ring, and reluctantly accept you will finally have to tell Namara about it.

You nudge Namara until she wakes up and tell her that you are expecting company. In her half-awake state, she seems more interested in fooling around than talking, and you roll with it for a bit before casually remarking on how strange this whole situation is. At this remark she seems to finally remember everything that occurred yesterday, and you have a brief and inconclusive discussion on whether you would have actually been sold to the Munitorum for declining the Ministerial post, and even if you had simply been tortured to death, would that have been preferable to actively working against the Imperium.

You had been worried Namara would argue forcefully to try to escape, or perhaps martyr yourselves and go down in a blaze of glory the first chance you get, but instead she merely questions some of your assumptions with minimal judgment. She notes that she agrees with your statement from last night that you both are already damned by your past actions and exposure to the warp, as well as the possibility that her soul has already been claimed by Thypptyklpt, as has been stated to her several times in the past. She accepts your philosophy that you both are living on borrowed time, and agrees to string along Kayla and her allies for as long as possible in order to enjoy her relationship with you, though she makes you swear not to act against the interests of the Imperium.

Eventually Namara asks the question you had been preparing for.

“So why do they want us to be Ministers anyways? it is not like we have any special abilities aside from a limited ability to resist corruption.” - Asks Namara.

“Well, uhm, you see, while we were back in the Valley of Twilight, I found this tainted magic ring, which has bound itself to me. Even when I take it off and leave it behind, it always finds its way back to me. Some sort of creature lives in it and sometimes talks to me and gives me powers.” - You explain, carefully avoiding mention of certain facts like that you used the ring to delete parts of Namara’s memory, addled her mind with hormones, and withheld useful information the ring provided to you in the past.

“So you think they need you for the power of the ring?” - Says Namara, taking it into stride surprisingly well, though given all the things that have happened to you over the past few months, perhaps it is not unexpected that nothing seems all that unusual to her anymore.
>>
>>4976893

“Good guess, but not quite.” - Says a monotone female voice at your bedroom door.

A peculiar looking woman stands there. Her rumpled blouse, plaid skirt, and thick spectacles are reminiscent of a pupil at a wealthy private schola, but she looks to be in her late twenties. Her thick blonde long hair is clean, but frizzy and tangled, like she recently showered, but didn’t comb it afterwards. You suspect this is the “sexy librarian” you were warned about. However, although her body is quite attractive, her personality reminds you more of a chem gelded logisticar.

Without preamble, the woman jumps up onto your bed, sits cross-legged at your feet, and pulls a portable cogitator out of a satchel, and places it so that rests on your left thigh and Namara’s right. The cogitator weighs more than the woman’s movements suggested, if nothing else, she is abnormally strong for her stature. Unable to retreat back beneath the bed covers, you and Namara cover yourselves up as best as possible with your arms and hands, but the woman doesn’t seem to notice.

The cogitator starts up almost instantly, an amazingly sharp hololithic image depicting the bright pink silhouette of a busty woman appears and slowly rotates in midair. Clearly this device is far more advanced than the crude punch card readers you are used to working with back in the Munitorum.

The woman launches into a long speech, occasionally supported by images on the hololith:

“I will make this quick. I have a briefing back at the Palace in 30 minutes. I am the Sexy Librarian, a savant affiliated with the Daughters of Peace. You are also now an affiliate of this organization as well, whether you realize it or not. Along with HYDRA IX, the Wonka clan, operatives of the Iron Horde of Warsmith Karasseus and several other smaller organizations, we have secretly seized control of this world and have split its assets up between us. However, peace will likely not last due to conflicting visions and personality conflicts. Our masters want this world to nominally remain within the Imperium, or perhaps the T’au if they annex this world, so that we can focus our efforts on improving the quality of live of our subjects in secret, rather than conscripting them into a hopeless fight against superior foes. The other factions generally want the same, however they are impatient, reckless and indiscreet. In addition, many have operations throughout the sector, and it is possible they may sacrifice their assets here to draw attention away from other objectives, much like HYDRA IX tried to sacrifice the reborn Nethians of this island to draw attention away from their coup.”
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>>4976899

“We have chosen this island as our stronghold, as the release of warp energy associated with the release of the contained Nethian souls as altered the minds of many of this islands inhabitants to be more receptive of our values. However, we have staked claim to several other regions as well, and our assets are stretched thin and we need to work with anything we can.”

“In your particular case, yes, the ring gives you moderate amounts of power that make you suitable as a second tier operative, but more importantly, it carries symbolic weight among the Nethians, at it was previously worn by the Emissary of their God. Although they are unlikely to ever see you in a similar light, the fact you wear the ring is still seen by some as a sign of Slaa-Neth’s favor. Keeping the Nethians in line will be one of your priorities, they are powerful, but also fractious and egotistical.”

“During discussions on who to recruit into the Council, your positive relations with the Tau and Dark Eldar were also noted. This is good, we may need your assistance in maintaining our trade relations with those races.” (you can't help but wonder how your interactions with these two xenos races could in anyway be deemed positive)

“Furthermore, you were noted as having bureaucratic experience. This is also good, most of the new department heads have no managerial experience, so may need your advice. Your own department currently only has 69 employees, and no real responsibilities right now. We will send over some initiates when we have some to spare, but for now just reassure them that their employment is secure, and new marching orders will come soon. Use the ring’s abilities to identify those that will be easiest to convert and move them to positions of authority. Feel free to use your departmental assets and budget for personal use as long as you avoid blatant heretical activities, people here are used to financial corruption and abuse of power. Any questions?”

The Sexy Librarian’s tone doesn’t change once during her briefing.

You actually have many, many questions, but are uncomfortable asking them before you get a better grasp of the situation. Also the warmth of cogitator near your lap, combined with the numerous drinks you had the night before has resulted in a pressing need to visit the refresher.

Sensing no imminent questions from either you or Namara, the Sexy Librarian simply nods farewell, packs up the cogitator, then leaves.

Namara calls dibs on the washroom immediately afterwards, and as you wait impatiently, you skim through the papers Vance left.

The briefing note from your new Ministry is eight pages of brown-nosing, completely devoid of meaningful content aside from a rosy description of the Ministry’s assets and expertise. As you suspected, the Ministry of the Interior has no clear role, and was mostly used by the previous governor to oversee pet projects.
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>>4976905

The mandate from Kayla is a bit more interesting, it outlines the Ministry of the Interior’s new role as; oversee the renaissance of select elements of the Nethian culture, liaise with certified Imperial agents investigating xenos ruins, equipment, and carcasses, liaise with other departments, other provinces, and offworld mercantile interests. No doubt all these activities are really just justifications for getting your department’s bureaucrats involved in supporting certain heretic priorities.

After your turn in the en suite bathroom, you and Namara end up back in bed together. During a brief conversation Namara reaffirms her support of playing nice with heretics for now, followed by a plea for more sex.

By this point you are starting to worry Namara is taking the “live every day like it is your last” philosophy a bit to far and wonder if the Dark Eldar drugs or your tainted hormones are still in her system. You head back into the bathroom to give yourself time to consult Slaa-Neth.

++The drugs and the hormones I altered are gone, but kissing Kayla’s ring has reduced Namara’s inhibitions somewhat. The rest is from the normal increase in libido that occurs when mortals like yourselves start a new romantic/sexual relationship, combined with a genuine acceptance of this ‘live everyday like it is your last philosophy’ you mentioned. You are also affected by romantic bliss and warp taint, but it counterbalanced by your knowledge of how artifacts like myself can manipulate the thoughts and emotions of others.++ States Slaa-Neth.

You belatedly remember the Governor’s ring seemed tainted when you first saw it. So many things had happened since then...

++What else does Kayla’s ring do?++ You ask the Slaa-Neth mentally.

++It is fairly weak, but it lowers inhibitions, causes people to doubt certain long held beliefs, and gives Kayla a limited amount of leverage when you are in her presence++ Replies Slaa-Neth.

++Like when Kayla made me bend over?++ You ask.

++No, that was just your natural deference to authority, but Kayla did apply a bit of pressure to Namara at the time.++ It replies.

++Can you counter it?++ You ask.

++Not really, but Kayla can only influence you when she is nearby, and the other effects are inevitable anyways, since you clearly intend to continue to associate with servants of the Primordial Powers for the time being. I can counteract some unwanted impulses by manually altering your hormone levels though.++ It responses.

Your feeling rather hungry by this point, so you get Slaa-Neth to put a damper on the carnal impulses of yourself and Namara, slip on a silk house coat, and head down to the kitchen where Vance and Delores are still waiting.

As you eat the brunch Vance and Delores made for you, you get Slaa-Neth to probe their thoughts.
>>
>>4976910

++Like I said before, spineless yesmen who are worried about being fired, or worse, punished for the alleged failures of the previous governor. They were both entry level administrative drones at the Provincial Governor’s Palace before Kayla promoted them based on the fact they have potential as initiates into Kayla’s cell of the cult. They were mildly affected by the warp energies released recently, but not enough to impair job performance. Vance’s libido has increased significantly, and Delores has developed dependencies on alcohol, hallucinogens, and party drugs, as well as a fixation with exhibitionism and BDSM. She goes by Lolita at a local strip club. Kayla knows my powers, and isn’t dumb enough to plant spies you can easily ferret out. Between their weak wills and preexisting corruption, there isn’t a thing I can’t easily make them do for you.++ Explains Slaa-Neth.

For now you merely get Slaa-Neth to subtly boast Vance and Delore’s loyalty to you and Namara, and increase their fear and distrust of Kayla.

Vance slides some papers to you as you finish eating. Formal requests for audience, at your convenience. One is from the acting managers within your department, another is from the representatives of a “Nethian cultural group”, and the third is from the representative of an off-world consortium, though you instantly recognize the name “Trista the Botanist”, as Trys’ta, the Dark Eldar you encountered a few days ago.

>Meet with your department.

>Meet the Nethians.

>Meet “Trista”.

>Enjoy your new manor until someone orders you to do something.
>>
>>4976905
>(you can't help but wonder how your interactions with these two xenos races could in anyway be deemed positive)
I mean, anyone who can hold a 15 minute conversation with a Dracon without getting turned inside out while still remaining alive and aware of their own plight is doing something right.
>>4976916
>Meet the Nethians.
I want to have a chat with Trista, since she is a fun character, but I am leaning towards meeting the Nethians. Regarding The Ministry of the Interior, it is worth pointing out that the Ministry of the Interior usually runs the secret police in most places. Also the regular police. I get that this department is basically just a money laundering operation, but it would presumably be within the remit of Rhea's executive mandate to look at getting a little something put together. If she gets the Nethians on board, (which is also specifically her job), setting up a secret police or spy network would be relatively easy to do on the island, since they're the locals, and they know the island and its people better than anyone. They are also a culturally distinct ethnic minority within their own homeland, so they probably have a mafia going that basically already functions as a secret police force. Rhea obviously isn't going to be the next Yuri Andropov, but if she can get sucked in with the Nethians, she'll have enough ears and muscle to get certain things done without doing it herself.
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>>4976916
>>Meet with your department.
I would start by getting familiar with our own personal first.

I'm a little worried about meeting the Dark Eldar. We promised to get them the crown... which we are now wearing. I recall Wyen’dala saying that she would "inflict such pain on [us] even She Who Thirsts will blanch" if we failed. I hope nobody remembers that particular part of our deal.
>>
>>4976916
All in all, could have gone wayyy worse.
The dept managers can be sated with a service note for now: We're getting shifted onto new projects, no workforce and salary cuts planned, meeting to be scheduled, yadda, yadda... Let's put our Administratum lingo to good use, get them to calm down.

I want to know what Trista has to say, but I think we can slot her tonight, after the Nethians. I support >>4976932, let's get on their good side.
Can we get the ring to change back into a crown in front of them and address them in Nethian or a high-Nethian variant for a credibility boost ?
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>>4976916
>Meet with your department.
>>
>>4976916
>>Enjoy your new manor until someone orders you to do something.
>>
>Meet the Nethians.

You decide to meet the Nethians. Perhaps you could use them to form a power base or something. And besides, working with them seems to be one of the main roles of your new job.

Vance summons a courier to bring a letter to the Nethians inviting them to an audience with yourself and Namara.

You and Namara shower and get dressed up in the most professional clothes you can find, before locating the manor’s private office/library. The large wooden desk there seems like the appropriate place to sit behind to convey authority, not that you have ever been in a position of authority before. After a few moments you realize it looks a bit dumb for both you and Namara to sit behind the same desk, so Namara claims a chair somewhat off to the side instead.

As you wait for them to arrive, you ask Slaa-Neth for any relevant information that may aid you. Given she was the source of power for the culture’s de facto living god, she presumably knows a lot about it.

++Hmm, let’s see. With the Emissary dead, leadership has probably transferred to her daughter, Kik’Kik’Tee, Chief Torturer and Flesh Shaper. Never much liked her. Power hungry little worm, though there are few senior ranking individuals in Nethian society that weren’t overly ambitious. She will probably size you up, figure out how much support you have with powerful daemons like En’Dee’Nette, then lurk in the shadows waiting for the chance to challenge you to a fight to the death for me the moment she thinks she can get away with it.++ States Slaa-Neth.

You choke on the fruit drink you were sipping. Somehow it had never occurred to you just how dangerous the Nethians are, though you belatedly remember the Dark Eldar beacon you took from Kayla was specifically meant to call in the Dark Eldar if the Nethians tried to betray Kayla and En’Dee’Nette.

You ask Slaa-Neth if Kik’Kik’Tee has the power to defeat you.

++Most definitely, she lived for centuries, accumulated vast power and knowledge by mortal standards, and when she finally died, her soul was attuned to one of the soul repositories, allowing it to maintain focus even as it drifted in the warp for millennia soaking in raw energy, she is practically a daemon now.++ Replies Slaa-Neth.

Your heart sinks as you hear this news. You can’t help but wonder why Kayla and En’Dee-Nette thought you could fill this job to begin with.
>>
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>>4978180

++There are at least two possibilities. One is that they are placing you in Kik’Kik’Tee’s path knowing full well she will try to seize me. The terms will likely be negotiated beforehand. With me in her possession, Kik’Kik’Tee will be incredibly strong, and will help shift the balance of power on this world strongly in En’Dee’Nette’s favor, assuming Kik’Kik’Tee can be trusted. The other possibility is that En’Dee’Nette wants you to keep me for now, either because she doesn’t trust the Nethians, or out of some misplaced affection for you. If that is the case, you make an adequate intermediary given my knowledge of Nethian politics and symbolic importance. Even without my power they are a force to be reckoned with. Probably at least several dozen have strong enough souls to remain present on this world even now that the ritual that summoned them has ended, and they will all be creatures well versed in sorcery and politics, though unreliable if not insane in some cases.++ Replies Slaa-Neth.

At this point, Namara asks you what is going on. She clearly recognizes that you are mentally conversing with the ring, but has no idea of what is being said.

“Its bad...” - Is all you are able to say, before a disturbing individual, no doubt Kik’Kik’Tee, bursts into the room.

She superficially looks like a woman, but with flawless corpse pale skin, two sets of arms and breasts, bright pink hair, and pupil-less pink eyes which at first glance make it appear as though her eyes were scooped from their sockets. She wears nothing but a small loincloth hung from a pair of rings inserted directly into her flesh, and three gold chains, wrapped around her neck, left bicep, and right thigh respectively. Each chain has what appears to be several black, mummified genitals attached to it.

“You are the new bearer of the Crown. I see it has shrunk.” - States Kik’Kik’Tee with an exotic rasping accent.

“Y-yes?” - You reply.

There is something about her that is deeply disturbing to even be near.

“The Crown belongs to me. You do what I say, I let you give it to me. You don’t do what I say, I fight you. Defeat you. And turn you into new living canvas. Your pain and suffering will last millennia. Do you understand me?” - States Kik’Kik’Tee.

As she talks, she leans on the desk, reaches across with her arm, and grows her fingers so they are each a foot long in order to stroke your face without having to lean further.

At this point you are too petrified to even respond.

“Leave her alone!” - Namara yells from where she is standing next to one of the office’s large bookshelves. She uses both hands to whip a massive hard covered book with metal trim directly at Kik’Kik’Tee’s head, but Kik’Kik’Tee doesn’t even seem to notice as the book bounces off her.
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>>4978182

With a wry smile, Kik’Kik’Tee makes a slight motion with one hand, and an invisible force lifts up Namara’s cocktail dress over her head, levitates her up into the air, and hangs her from the back of her thong underwear from the horn of the taxidermied unikorn’s head attached to a plaque near the ceiling of the room.

“I don’t think I gave you permission to play with my toys” – Says a voice behind you.

Tentacles reach around your chair from behind and stroke your chest and groin, causing a very brief but very intense explosion of pleasure that leaves you slumped semi-conscious over your desk gasping for air.

You look up in time to see Kik’Kik’Tee make a gesture before storming out of the room.

En’Dee’Nette floats around the desk and makes a tut tut noise.

“I didn’t think you would confront Kik’Kik’Tee on your first day. Don’t worry dear, we all make mistakes. I made myself clear to her, she won’t pressure you again like that” – Says En’Dee’Nette before disappearing in a flash of light.

Well that went well, you think to yourself sarcastically.

Slaa-Neth offers the equivalent of a mental shrug.

Namara’s thong snaps and she plummets to the floor, landing heavily with a groan.

It is around this time you start questioning your decision to accept Kayla’s job offer. Slavery, torture, and/or death doesn’t seem quite so bad now.

>Go to bed.

>Get drunk.

>Get really drunk.
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>>4978187
>>Get drunk.
Let's only get reasonably drunk. A bottle of wine between the two of them? For added fun we can force Delores and Vance to drink with us and try to get far drunker than we are. I mean we already picked their brains telepathically, but it could be entertaining. Also maybe see if Delores has any hallucinogens handy. I wish I had some hallucinogens handy.
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>>4978187
>>Get drunk.
Drinking after terrible experiences is a bit of a tradition of ours I feel.
Try not to get TOO drunk though.
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>>4978187
Yeah, this is worth getting tipsy over. Let's open a good bottle and share it with Namara. But we still want to be ready tomorrow.
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>>4978187
>>Get drunk

Maybe talk to the managers before getting with Trista and the Dark Eldar
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>>4978180
>Go to bed.

Don't want to get drunk before sleeping when Rhea is likely anticipating another dream with En'Dee
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>>4978187
>>Get drunk.
>>
>Get drunk.

Feeling you have had enough stress for the day, you help Namara up off the floor and propose getting drunk.

Meeting Kik’Kik’Tee has made you doubtful of both your long term survival, as well as your ability to milk this new job without harming Imperial interests, so you might as well enjoy it while it lasts.

You find Vance and Delores outside looking rather stunned and confused. According to Slaa-Neth, they didn’t recognize Kik’Kik’Tee for what she really is, no doubt some sort of illusion magic, but just being around her threw their fragile psyches for a loop.

They clearly notice, but are unwilling to question why Namara is walking with a limp. You wave it off as “aggressive negotiations” and invite them to get drunk with you, because hey, why not? If they aren’t feeling over their heads already, no doubt they will be soon as this planet slides further into corruption.

Delores locates a wine cellar, and everyone has a few round of drinks, even though it is earlier afternoon.

The constant brown nosing from Delores and Vance gets on your nerves after a while, so you use Slaa-Neth’s powers to mess with their blood chemistry and significantly increase the rate at which they are becoming intoxicated. Though perhaps mean-spirited, it does feel good to get the upper hand on someone for once, as well as take your mind of your own problems.

Within an hour, Delores and Vance are completely wasted. Both are down to their underwear, and they convinced you to join them outside so that Vance could chase around peacocks on the lawn with a sheathed sword while riding on Delores’s back.

Sensing they were only a few minutes away from needing some privacy, you and Namara head back inside and get a little action of your own, followed by some discussion on just how bad things would have to get before cutting and running. As before, you are a bit unsettled by how quickly she has come to accept this new situation. Slaa-Neth maintains this is because she is genuinely obsessed with only mild amounts of taint blurring her judgment (plus the alcohol in this specific instance).

I guess this means its up to you if you want to make a break for it, you think glumly to yourself. But the idea of trying to double cross the likes of Kayla and En’Dee’Nette and escaping an enemy controlled planet where all exit points are no doubt closely watched isn’t very appealing.

Although you feel exhausted, you realize it is only early evening at this point. You look out the window and see Vance and Delores are outside doing something involving a dog collar, leash, an old chew toy, and no clothes, so you leave them to it and head down to the kitchen with Namara to scavenge some supper.

There is a note on the counter that simply says: “I can get you out of all this, but it will cost you, a lot... - Trys’ta.”

You let out a heartfelt sigh.
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>>4979131

You are in way over your head, up against players far more powerful than you, playing by rules you don’t even understand.

And it is only day one of the job...

New Thread...
>>4979125
>>4979125
>>4979125
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>>4979133
>>4979170
That was a fun ride. Glad to see the next thread u already, QM.



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