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File: Enclave Remnant Quest OP.png (1.84 MB, 2560x1600)
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Good Morning America Welcome to Enclave Remnant Quest Thread 2

Here's the Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Enclave+Remnant+Quest

The Character sheets and general information can be found here: https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing
The base calculations for Squad and larger scale combat can be found here: https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit?usp=sharing
Those calculations do not account for situational modifiers like commander competence, tactics, terrain etc.

As well going forwards for flat +x bonuses for anyone not in the primary action half of their applicable bonus will apply, this goes for both hostile and player actions.
Example: Ford has +10 leadership, Grant has +15 leadership in combat scenarios, Ford rolls a leadership check and Grant helps, the bonus to the roll is +17 (7.5 rounded down).

System goes as follows I will ask 3 posters to roll xd100 depending on the number of tests in the post calling for the roll
If there's 1 test 3 posters will roll 1d100 each
if there's 2 tests 3 posters will roll 2d100 each etc.
Each roll that is below the given DV (Example 50) of the test will be counted as a success
The result of the test depends on how many successes out of 3 were gotten on the test.
Critical success is a 1 and critical failure is 100, they override, and if you get both they negate.

If there is a tie at the end of the designated voting period (Typically an hour, however it may be longer) then a designated tie breaker period will be established (Typically 30 minutes) if by the end of the period the tie isn't broken I will roll a d100 and it will be split accordingly to decide.
>>
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__________________

[NEW RENO MARCH 2271]
[MISSION PARAMETERS: CONTACT ENCLAVE CELL IN THE AREA]
[MISSION RESULTS: NOMINAL SUCCESS, CELL IS IN DANGER OF COLLAPSE DUE TO OPERATIONAL HARASSMENT FROM THE BISHOP FAMILY OF NEW RENO, IN PARTICULAR THE PATRIARCH OF THE FAMILY, MR. BISHOP]
[RECOMMENDED ACTIONS.... COMPUTING.... WITHDRAW CELL OR REMOVE THE BISHOPS]

- - - -
Grant had never been in the position of solo command on before, he had held the camp for Ford a couple of times, he helped organize the troop and suggested tactics to him on the regular but being in charge was different.
He wasn't sure he actually cared for it, the weight of leadership was heavy, he preferred to follow orders rather than give them.

Still it would seem he wasn't half bad at it, He had been given the task of leading the squad to make contact with the New Reno Cell, it wasn't easy by any right. New Reno was a city full of suspicious people. You'd think it'd be easy to blend in, but no, everyone suspected everyone else, not to mention the gang war that seemed to be warring through the city, the Bishops and the Wrights, the Mordino's had apparently collapsed violently a few years earlier.

It would seem the cell was attempting to aid the Wrights in becoming the pre-eminent family in New Reno after their deal with the Salvatores fell through due to an unfortunate case of death by Chosen one.

That bastard really did get around didn't he?

Regardless by the time we had contacted the Cell they had already lost half their number in the conflict, the leader of the Bishops, Mr. Bishop had been ruthlessly hunting them down one by one. They weren't sure how he had found out about their involvement with the Wrights, or if he even knew they were Enclave, all they knew was that if he wasn't dealt with soon they needed to get out of there or they would die.

It was astounding for Grant to see a group of 10 grown men and women panicking in fear of just one person, or even more so the threat of one persons presence, Mr. Bishop must be a force of nature, then. Something to note in the mission report.

Unfortunately he didn't have the means to extract the cell at this time, he recommended that they lay as low as possible, given the apparent dangers of this Mr. Bishop he opted not to give them any information regarding his own cell other than verifying the command structure. The Senior Officer here was at this point Just a 2nd Lieutenant William McDouglas, who could barely hold the cell together.

The Clock was ticking on this one.
>>
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>>4928042
____________________

[AREA NOT DEFINED.... PROCESSING.... PROCESSING.... SAN FRANCISCO LOGISTICAL BUNKER EPSILON, NORTHWEST COMMONWEALTH, MARCH 2271]
[MISSION PARAMETERS: LOCATE INSURGENT BROTHERHOOD OF STEEL BASE OF OPERATIONS]
[MISSION RESULTS: SUCCESS, BROTHERHOOD IS STATIONED OUT OF A LOGISTICAL BUNKER SOME WAYS NORTH OF SAN FRANCISCO, BUT SOUTH OF NAVARRO, BROTHERHOOD ELEMENTS WERE ENGAGED, NO FRIENDLY CASUALTIES, AMERICAN MILITARY GEAR SALVAGED]
[RECOMMENDED ACTIONS... COMPUTING... ALERT NCR FORCES TO BUNKER LOCATION, QUARENTEEN OPERATIONAL AREA OF BUNKER, SIEZE BUNKER, DESTROY BUNKER]

- - - -
The Veterans were somewhat excited about the prospect of hunting down some Brotherhood.

At least until they were told this was a scouting mission first and foremost.

That really put a dower on their mood, however a mission was a mission, and there was plenty to salvage from this... if things went the right way.

Of course it did, the Brotherhood of Steel weren't as subtle as they thought they were, a few power armored footprints here, some reports of paladins there, a few well placed lies to the locals about being NCR Mercenaries and boom instant trust.

The thing they weren't expecting was the fortifications of the base, they were heavy, turrets on the exterior, overlapping patrol routes, the bunkers enterance seems to be set up as a killing field, one of the veterans thinks that they saw some murder holes in the nearby rocks. Cross referencing this base with the records they took with them using a pip boy they found that it was formerly intended to be a logistical base for the San Francisco area, and here the Brotherhood were doing what they did best, seizing United States Military assets and acting like it was their god given right.

It infuriated the Veterans. However fortune would smile on them as one of the patrols that was to head out further began just around the time they were leaving.

Seizing the intiative they laid in ambush and struck the unsuspecting Brotherhood patrol, the fighting was fierce, but they ultimately managed to bring them down, salvaging what they could of the BoS equipment they headed home, happy, and with the information they were sent to gather.

_________________
>>
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>>4928045


[REDDING MARCH 2271]
[MISSION PARAMETERS; ESTABLISH A DISTRIBUTION CONTRACT WITH THE VAN GRAFF FAMILY FOR THE [ERROR: NAME NOT FOUND] CARAVAN]
[MISSION RESULTS: OVERWHELMING SUCCESS, CONTRACT OBTAINED, FAVORABLE CONDITIONS, RELATIONSHIP WITH VAN GRAFFS FURTHER SOLDIFIED]
[RECOMMENDED ACTIONS... COMPUTING... NO FURTHER ACTION REQUIRED]

- - - -
Senator Jack Rockefeller was really the only one capable of brokering a deal with the Wastelander, at least in any mutual manner. Jack was an odd man, he was one of the few surviving senators of the Enclave senate, though that title was effectively meaningless without a civilian government. He had been an ardent supporter of the Enclaves actions in 2241, but when Poseidon oil Rig was destroyed something changed. At least on the exterior anyways.

Now if you asked him were they doing the right thing in 2241 he'd emphatically answer yes, "Back then we had the manpower, the resources to reclaim America proper, it'd be a moral wrong not attempt to clean it up in the process"

However if you asked him about doing the same thing now he'd respond, "Absolutely not, it's infeasible, alternative solutions must be sought for the good of America, you can't have a constituency if you're representing a graveyard." though many in the cell suspect his tune would rapidly change were the current situation to swing around. Just like any politician his desires and his views flowed with the changing of the landscape of geopolitics. Right now, the route to greatest influence was manipulating the wastelander, a dumb vote, but a vote none the less, easy to maintain.

Though some closest to him might misinterpret his posturing for altruism, most notably his son, he'd have to correct that when he got back, here he thought he understood, but it would appear he doesn't.

What was another deal to be made in the pursuit of such? He had been sent to the Van Graffs' manor to discuss the terms of a licensing and distribution deal for the Caravan that the Captain's son came up with. Clever idea that.

When he got to the main meeting room, Madam Van Graff was sitting at one of the table, flanked by several of her children. If Rockefeller hadn't been so experienced in such meetings and matters from his life in the Senate and the history of his family then he might be intimidated by such a show of force, instead he simply sat down at the other end and smiled, "Mrs. Van Graff, a pleasure, lets get down to business shall we?"

By the end of the day, he had won her over to an equal partnership in the matter. It was much harder negotiations than he had anticipated, there were a few moments there where he had been backed into the corner that he only just managed to claw his way out of, but claw his way out he did, he'd have to thank Captain Nelson for one of those though.
He'll have to make a note about her, Extremely dangerous, do not let run for any office, maybe get her assassinated later?

__________________
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>>4928047

You sigh tapping your foot on the floor thinking, you've been spending the time you had since you delegated the mission work to Grant planning out the Caravan, surprisingly enough the logistical matters weren't to difficult to figure out, it was hiring and vetting process that you had trouble with. Economically speaking the Caravan would be able to make a profit, that you had no doubt about, the issue was initial capital. You'd have to make some early compromises in order to get this off the ground, whether that be in transportation capacity, security or the number of caravans running independently.

You could just cut the total number of Brahmin per caravan, but that'd eat into the maximum profit for each caravan.
You could cut the security on the one you use personally and just use your squad for it, but then it wouldn't be able to run in the down time safely.
You could also cut out entirely one of the three you had planned and just run 2 of them instead at higher efficiency, but it leaves you with less options in business in the immediate future.

What will you sacrifice in the beginning?
>Cut the Brahmin, we'll get them back relatively fast (Lowers the Maximum profit for each caravan, have to take one away from normal duties to use as cover.)
>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>Cut a caravan, we'll reinvest the extra into the other two to make up the losses( 2 Caravans running at higher efficiency, have to take one away from normal duties to use as cover)
>>
>>4928052
I'd say cut a caravan completely, if I had a say, with security being my second choice if it's close/a tie.
>>
>>4928052
>>Cut a caravan, we'll reinvest the extra into the other two to make up the losses( 2 Caravans running at higher efficiency, have to take one away from normal duties to use as cover)
>>
>>4928052
>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
Two caravans running at all times with one as cover only is better than having two high profit caravans where we need to halt half the operation to get a cover caravan.
>>
>>4928052

>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>the understaffed one will only go out as cover, rather than do proper runs

hear me out it is important we have to fully functional caravans running providing income and intel, the third for now can stay as a dummy caravan, cutting down to purely two means when we need to use one as cover our operation will have only one caravan in circulation.

we literally lose half of our productivity if we have only two in service and have to take on out from cover, better to have the cover caravan under-protected as we are the protection
>>
So 30 minutes to break the tie, if it's not broken by then.
Then I will take >>4928060
as the tie breaker in favor of cutting the security.
>>
>>4928146
alrighty
>>
>>4928052
>>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>>
Alright
Cut the Security, we'll be using one of these for cover anyways wins

Writing
>>
Well of the options in front of you decide that just having one of the caravans being dedicated to cover is probably the best solution, so you'll cut the security from that caravan and only send it out with your team when needed.

There's still more that needs to be done to be prepared for using this, like the actual hiring of personnel, and the finally setting up the caravan routs, and adjusting them as necessary from the results of that dry run, but you'll have time to handle that later.

There's other things that require your attention that are a bit more immediate.

Of those things is training, specifically your squad, you've got 3 people in your squad now that don't know how to use power armor, which frankly is unacceptable, you'll need every edge you can get out there so it's time to start planning that for as soon as they get back.

Secondly is a more general training exercise for adverse conditions, we won't always be operating in the somewhat optimal conditions of the NCR where things are dry and civilization is relatively near by. No further into the wastelands things won't be quite so simple, nor will the weather be so kind.

You wonder if there's a way to merge these two into one, though you suspect that would likely make the resulting training exercise all the more complicated and difficult. If you could get both together though it would save you some time that you could put back into planning the caravan or doing something else.

>Merge the Power Armor Training and the Adverse Conditions Training (Will make the subsequent checks for both more difficult, but you'll gain 1 additional free time action)
>Keep them separate, Training should be focused and directed (Proceed as normal)

Regardless though you've already set aside the Bunker for the Power Armor Training when they get back, and you'll need to pick a specific type of adverse condition to train unless you want to make it even more difficult...

What Adverse condition do you wish to train in?
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>Mountainous Terrain
>Thunder Storms
>Write in?
>A combination (The more you do in parallel the more difficult the check will be.)
>>
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>>4928193
>Keep them separate, Training should be focused and directed (Proceed as normal)

>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>4928193
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>4928193
>Keep them separate, Training should be focused and directed (Proceed as normal)
>Mountainous Terrain
>>
>>4928193
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)

Wins
Writing
>>
[sorry for the long post time, got caught up in work, also wanted to try writing the potential results before the test, but just couldn't get around to it.]


3 posters roll me 2d100
>YOU MAY APPLY OFFICER BRATS +1 SUCCESS PER SESSION TO ONE OF THESE TWO TESTS

Power Armor Training
1st roll:
Average Leadership Training roll DV 70
Officers Brat +5
Officers Child +5
Grunt +5
Commanding presence +2

roll under 87

Crit Fail: No you fool don't do that! (one of the trainees suffers a critical wound and is unavailable for the next mission)
0 successes: How the hell do you not get it its so simple?! (None of them learn how to use Power armor)
1 success: Well at least The Techie gets it (Jacob can now use Power armor)
2 successes: Work Harder Rockefeller! (Jacob and Rosaline can now use Power Armor)
3 successes: Fantastic work! (All 3 may now use Power Armor)
Crit Success: Even I didn't know you could do that! (Jacob discovers a way to put the servos into overdrive for an extra combat bonus at the cost of the armors condition, all 3 may now use power armor)


Adverse Conditions Training (Low Visibility)
[obscured vision is typically a malus of -15]

2nd Roll:
Challenging Leadership Training Roll DV 50
Officers Brat+5
Officers Child +5
Grunt +5
Commanding Presence +2

roll under 67

Crit Fail: Where the hell are we? (...)
0 Successes: That was utterly worthless, did you learn anything? (No benefit gained)
1 success: There's something out there, and now I can tell where (Malus for obscured vision in combat is reduced by 5)
2 successes: We'll see them before they see us. (Malus for obscured vision in combat is reduced by 10)
3 successes: Who needs NVGs anyways? (You take no malus for having your vision obscured)
Crit success: We were born to fight blind! (No malus for having your vision obscured, +5 combat and leadership in low vision environments)
>>
Rolled 18, 59 = 77 (2d100)

>>4928371
Yo
>>
Rolled 36, 21 = 57 (2d100)

>>4928371
Lets go bois
>>
Rolled 50, 84 = 134 (2d100)

>>4928371
>>
Looks like the results of training are in.

3 successes: Fantastic work! (All 3 may now use Power Armor)

2 successes: We'll see them before they see us. (Malus for obscured vision in combat is reduced by 10)

Now that work is properly over writing.
>>
>>4928402
nice
>>
>>4928402
I guess we'll work the obscured malus down next training session. That is, unless you lads want to bump it up one success lads.
>>
Damn, I was hoping we we're going to hit three success on the Low Visibility training so we could use Officers Brats to roll over to a Crit Success for that +5 to combat during Low Vision. It would've made ambushes and night-battles fantastic options.
>>
Well, any bonus to night fight is great, because the enemy should also get the malus. What I mean is that technically that Malus for obscured vision in combat is reduced by 10, means we have a +10 v/s the enemy
>>
>>4928422
Doesn't quite work like that mate, but we'll fix it with more training.
>>
>>4928422
We own the night
>>
>>4928445
you silly apple, it does.

NCR dude wants to shoot, DV 50
-15 dark >>> DV 35
Enclave dude wants to shoot, DV 50
-5 dark >>> DV 45
>>
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You decided to wait a few days after everyone got back from the missions, then rounded them all up, first you took them down to the bunker, paired each of them up, one who knew how to use power armor and one that didn't know how to use it and then ran the drills and instructions you were taught, the power armor users helping to correct the non power armor users mistakes.

The training was a rousing success, all 3 of your other squad mates could now use power armor in a pinch.

However the real highlight of your free time was the Low Vision Training.

You managed to convince some of the Redding Cell to help you with this training, you'd head up to Redding and head into a nearby forest at night, the objective was simple, don't get caught trying to get out of the forest.

We weren't allowed to leave until we could do it without getting caught, if the sun rose it was exercises until we were exhausted, eat rations, then rest until night and repeat.

It was brutal, but it only took days to get results, the things people will do to get a good nights sleep and avoid the pain and humiliation of repeated defeats were quite something. Necessity breeds innovation as they say.

Rosaline was a natural at this, as she was the first to make it out without getting caught. The problem for her though was that wasn't good enough, everyone had to make it out to avoid getting sent back to start. You can't count the number of welts from training rounds you took from the Redding Cell, and you suspect that Rockefeller if he took any more would have been crippled by the end of this training.

Still you can't argue with results. On that last run it was quite something, using your sense of hearing instead of site, baiting out shots and engagements and setting distractions to move around ambushes. They even had Night Vision Goggles near the end of the course, so we had to improvise a flash bang to deal with that.

Still the rest of the next 2 months was rather calm, occasionally returning to run the course to keep the squad in good order regarding it.

[continue]
>>
It is May 2071

Your Strike teams
>Veteran Strike Team, has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice, will leave no witnesses alive if necessary (+25 to operational success rolls when assigned to a task, increased heat regardless of success)
>Fords Team, Personal task force engagements are played out as a player mission.

Your diplomats
>Senator Rockefeller, may be assigned to a mission with a body guard of two soldiers, prefers to to solve obstructions with a subtle hand and deception (+15 to operational success rolls when assigned to a task, does not increase heat on successful task)

You may assign both strike teams to one task provided that the Officers Corp agrees to the suggestion.
You may assign the diplomat to go along with a strike team as well, bare in mind there may be complications due to preference in tactics.

You may opt to delegate your team to 2nd Lieutenant Robert B. Grant (+10 to operational Success rolls, does not increase heat on successful task)

If you delegate your team, you may take 3 free time actions (2 during the mission and the 1 after the mission)

Do you Delegate?
>Yes
>No

Then the next set of missions were handed out.
>Infiltrate Camp Navarro
>Exfiltrate the New Reno Cell (Mutually Exclusive)
>Send Support to the New Reno Cell (Mutually Exclusive)
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Officially Register the Caravan with the NCR
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate Shady Sands [Opens up missions in Southern California]
>>
>>4928042
Hmm…

How many usable suits of PA does the New Reno cell have / how many of them can operate PA?

How many usable suits of PA does the Redding cell have / how many of them can operate PA?

If we have enough, we could ally a local gang for expendable muscle and then shock & awe the Bishop compound at night.
>>
>>4928558
3 suits of APA, 9 suits of T-51b, 3 suits of T-45d in your cell, you're actually running of space to store them. 13/18 can operate the power armor

Redding Cell has 2 suits of APA, 1 suit of Tesla APA 5/10 can operate the power armor

The New Reno Cell has 2 suits of APA 2/10 can operate the power armor
>>
>>4928557
>>Send Support to the New Reno Cell (Mutually Exclusive)
send the vets, this is a weapons hot mission

>Officially Register the Caravan with the NCR
senator

>Infiltrate Camp Navarro
Fords team
>>
>>4928567
Got the numbers wrong for your cell.
3 suits of APA, 7 suits of T-51b, 3 suits of T-45d
>>
>>4928569
+1
>>
>>4928557
>>No delegations
>>Exfiltrate the New Reno Cell (Mutually Exclusive) Send the Vets PLUS fords team.
We gotta save our brethren, no way around it. It's SO hard to increase our numbers that any real human is a welcome addition, plus we can get them to work right away as caravaneers.
BOOM, we have enough people to run a caravan. Or two, I am not sure of the numbers required for it I am eager to have the vets and Ford working together to show 'em the youngsters can get shit done and the Vertibird mission wasn't a stunt of pure luck, plus more battlefield experience will help our boys improve their skills or die. You can never trust a dice

>>Officially register the caravan. Using Senator Rockefeller.
Gotta get the best forgery ever! I am even thinking of maybe putting this one off for one more Turn and infiltrate shady sands first, allowing us to get better documents and know who to bribe but each Turn is about six months. Too much

I think it is better if we only do two missions, so QM doesn't have to narrate three different episodes.
>>
>>4928557
>no

>Infiltrate Camp Navarro
Veterans
They actually used to work there and know exactly where the databases are and how to access them. Success is more important even if it draws heat because we desperately need that intel.

>Exfiltrate the New Reno Cell (Mutually Exclusive)
Our squad.
Since we can draw less attention and better off avoiding the Bishops until the Van Graffs move in. Not to mention a lot of key objectives are time sensitive Bishop is not.

>Officially Register the Caravan with the NCR
Senator to once again smooth things over.
>>
>>4928591
Each turn is 2 months, last turn was march 2071
>>
>>4928591
I'm not willing to sink two teams into one action, we have too much shit to do and not enough time for it.

And if we do delegate, we can finally stop fucking around and get the caravans fully operational.
>>
>>4928596
So it's between doing a mission or 3 free time actions? I'm slightly saddened by that.
>>
>>4928603
a mission and 1 free time action or not being at the mission and 3 free time actions.
>>
>>4928557
>no delegation

>Infiltrate Camp Navarro
Veterans

>Exfiltrate the New Reno Cell (Mutually Exclusive)
Our squad.

>Officially Register the Caravan with the NCR
Senator
>>
>>4928557
>Exfiltrate the New Reno Cell (Mutually Exclusive) - Veterans
>Infiltrate Camp Navarro - Delegate Grant
>Officially Register the Caravan with the NCR - Rockefeller

I have faith the Veterans can pull out the Cell without much difficulty, especially with the gear we have right now. It should be a cakewalk.

Send Grant to recover the good shit from Navarro, again shouldn't be much trouble especially with the training we've done making night infiltration a breeze (hopefully).

Smoothtalker McGee gets sent to deal with the NCR red tape while we sit down and actually finish planning our Caravan System before it becomes official, + one more action. Next turn we can finally get down to making those contacts we were discussing last thread.
>>
>>4928557

>Yes

>Exfiltrate the New Reno Cell (Mutually Exclusive)

>Investigate the State of the Shi [Opens up missions in San Francisco]

>Officially Register the Caravan with the NCR
>>
>>4928557
>Send Support to the New Reno Cell (Mutually Exclusive)

Both squads - wearing everything but the advanced PA.

The bishops aren’t a joke people - we need to stamp them out with overwhelming force.

>Officially Register the Caravan with the NCR
Senator Rockefeller

Delegate
> Yes
>>
>>4928617
>The bishops aren’t a joke people - we need to stamp them out with overwhelming force.
more than that if they pull out the fuckers will follow them and maybe even follow them to us
>>
>>4928620
Exactly.

We’re better off stamping them out fully now.

We should even enlist the Redding cell and the Van Graffs to help
>>
>>4928624
Do we really want to get bogged down in Reno, though? Purging the Bishops will get the NCR on our asses as well.
>>
>>4928638
I think they're thinking that the Bishops will bog us down whether we exfiltrate our cell or not. If we're going to be dealing with the Bishop gang regardless, might as well be on our terms.
>>
>>4928624
Bishops don't have a goddamn time limit anon. We have a lot more important jobs that DO have a distinct time limit to accomplish. Plus the Van Graffs aren't even involved yet and wiping out the Bishops will piss the NCR off. Since you just whacked their favorite mob family who takes care of their dirty business as a middleman. We have to prioritize according to time limits first and foremost because once its gone its gone forever.
>>
>>4928649
Which of the other missions have a time limit anon…

QM hasn’t stated that any have a time limit
>>
>>4928653
The Divide, Vault City, Mojave vaults, and the previous virtibird mission all have time limits. Its worth noting the Navarro and missing New Vegas enclave cell missions is the preclude to the Mojave vaults since it has the info/reason we need to access them.
>>
>>4928656
don't forget the new reno enclave has their days counted! if we don't save 'em
>>
>>4928570
We are just swimming in T-51's.

>>4928596
Oh shit well we'll need to start doing stuff quickly.
>>
Ok that was hell to count, I need to split these votes up the next time I do them.

Send support to New Reno 3
Exfiltrate New reno 5, Vets+Ford 1, Fords Team 2, Veterans 1

Delegate 5
Not Delegate 3

Infiltrate camp Navarro 5 Fords team 3, Veterans 2

Officially Register the Caravan with the NCR 6 - send the senator

Investigate the State of the Shi 1


Here is the results thus far.
So Fords team will infiltrate Navarro without Ford
Senator Rockefeller will register the Caravan

You will delegate and get 3 free time actions.

Do you send the Veterans to Exfiltrate the New Reno Cell or withhold them?
>Send the Veterans
>Don't send the Veterans.
>>
>>4928725
>Send the Veterans
What can we do to reduce HEAT? Can we disguise the Veterans as mercenaries or thugs?
>>
>>4928725
>Send the Veterans

So we're not sending Ford when we're infiltrating Navarro? That's a damn shame, I was really looking forward to doing that mission personally.
>>
>>4928727
Time reduces heat, basically leave a faction alone and it will bleed off to it's base value for that faction.

You can also attempt to direct that heat towards another faction, though there are consequences to such things.

For example you could get them to look like the Van Graff mercs that the Redding Cell is posing as and that'll divert the heat towards the Van Graffs.

Generic Mercs or thugs doesn't really divert heat just due to the general personality and actions the veterans take.
>>
>>4928728
If there's enough support for it I will provide a recount regarding going on that mission.
>>
>>4928735
Nice! I'm really hoping we can go on that mission personally, I've been waiting since the BoS mission for this.
>>
>>4928725
>Send the Veterans
No real need to try and divert any heat I feel, The Bishops will be busy dealing with the Wrights and they can't really direct much against us without losing too much ground in New Reno.

>>4928735
>If there's enough support for it I will provide a recount regarding going on that mission.
I guess I can throw my vote behind going on the mission if there is a clear majority that want to, but I'd prefer we finish planning this damn Caravan like we said we would so we can start moving about a little less scrupulously in the near future. This seems to be the last opportunity we'll get before we start mucking about with major stuff that we most likely want to be there for.

The alternative is a perspective shift were we play as Grant for the duration of the mission.
>>
>>4928725
>>Send the Veterans
withhold
>>
>>4928725
>Send the Veterans

>>4928728
I’ll support us going there personally
>>
>>4928725
>>Send the Veterans
>>
>>4928725
>Send the Veterans
>>
>>4928725
>Send the Veterans

>>4928735
Let's go ourselves.
>>
>>4928728
Not enough anons voted yes or no really.

>>4928711
Didn't mention it since it was already being worked on. After we pull New Reno cell out the only remaining business we have in NCR turf that is urgent is Vault City and San Francisco is optional but has a hardened power armor recipe.

>>4928748
Caravan would have been finished last turn but no we had to mix it up instead of getting it finished off. Despite having a crit backing it no less.
>>
OK 8 votes, 3 of which has commented on specifically wanting to go, 1 of favors it in a majority scenario.

So
Ford will not go, but
>>4928748
I do like the alternative proposal here, so the Navarro mission will be done from Grants perspective.

Also we're sending the Veterans.

So final results
>Fords team infiltrates Navarro (Mission done from Grants perspective)
>Senator Rockefeller will register the Caravan with the NCR
>The Veterans will attempt to exfiltrate the New Reno Cell.

Writing.
>>
I think voting can be easier for QM if they offer a yes/no option that breaks down into topics.

>support new reno? Yes/no
if yes
>exfiltrate or infiltrate? who to send

Of course, not voting for something is an implicit No for that. We can suggest more ideas if you tell us what was hard to keep track of the voting, QM. Maybe we can establish voting phases, which you have already
1.- delegate?
2.- options

I see other quests breaking down votes into, say
>diplomacy
>overt actions
>covert actions
while that might not mean much, maybe you can keep track of what is being voted the most and characterize the group (enclave cell) accordingly.
>>
>>4928792
Well, it's nice to know we wasted our chance to use get 1 more success lads. I fucking knew we should've went all in on the night combat.

>>4928796
I'd rather have the flexibility sending teams gives us than codifying it as specific actions lad.
>>
Forgot the rolls for the other two missions.

3 posters roll me 2d100

Rockefeller registers the Caravan

1st roll:
Challenging Operational roll DV 50
Senator Rockefeller +15
Completed 1/3 Caravan tasks +5
Used to the bureaucracy +5

roll under 75

Crit Fail: The Bureaucracy expands to fill the needs of the expanding Bureaucracy (Senator Rockefeller is stuck in Shady Sands and will be unavailable for the set of missions)
0 successes: What do you mean those are the wrong papers! (Senator Rockefeller fails to secure the registry due to bureaucratic incompetence)
1 success: That took far to long, who is your superior? (Senator Rockefeller completes the registry, but the work is shoddier than it should be due to frustrations with the process)
2 successes: Thank you, I'll be going now (Senator Rockefeller completes the registry)
3 successes: You wouldn't happen to know how I could expedite this process hmm? (Senator Rockefeller completes the registry, the Forgery is professional, it will take longer before it is under scrutiny)
Crit Success: Get me the Scissors I'm cutting the Red tape (Senator Rockefellers' forgery is nearly unassailable, you can expect no suspicion regarding the Caravan any time soon without extreme aciton)
Veterans Exfiltrate New Reno Cell

2nd Roll:
Challenging Operational Roll DV 50
Veterans +25
Mr. Bishop's attention -10

roll under 65

Crit Fail: I haven't seen violence like this since 2241! (Mr. Bishop arrives to handle this situation personally, the New Reno Cell is wiped out, the veterans escape)
0 Successes: Shit is FUBAR (The New Reno Cell botches the Exfiltration, only 3 survive the process)
1 success: That is some impressive co-ordination for gangsters (The New Reno Cell is exfiltrated with 5 casualties)
2 successes: We got most of them out (The New Reno Cell is Exfiltrated with 3 casualties)
3 successes: Just a little bit sooner... (The New Reno Cell is Exfiltrated with 1 casualty)
Crit success: Show'em what we're made of, No man left behind! (The New Reno Cell is Exfilitrated, the Bishops position is weakened)
>>
Rolled 85, 49 = 134 (2d100)

>>4928804
Aye chief!
>>
Rolled 57, 66 = 123 (2d100)

>>4928804
Oh boy that Cell Extraction is looking mighty greasy.
>>
Rolled 25, 72 = 97 (2d100)

>>4928804
>>
>>4928806
Fucking 66, I swear I am going to fucking flip.
>>
>>4928804
If I knew the vets would get the New Reno cell killed I would've went ourselves. Like fucking hell, 5 left? Can we use our Officer's Brat bonus on this, or is that too much of a reach here?
>>
So much for having another squad and spares available. Goddamn. We even sent them in right away instead of waiting and we still got fucked.
>>
>>4928808
Yea, I feel your pain. In the other Fallout quest, we just had our ass handed to us, and that was with a Bo3. I was in a fury over it.
>>
>>4928811
I honestly don't know how we fucked this up so bad for them, but I'm now of the opinion that our team does Enclave cell contact from now on. We can't afford these types of losses.

And I want Bishop's head on a spike for this. We'll make a mission out of this later.
>>
>>4928812
To be honest I thought we would have more positive modifiers because we didn't wait and did an extraction right away.
>>
>>4928815
I would rather have sent them to Navarro, to be honest. They would have known exactly where to search and know the terrain. The casualties wouldn't have mattered because we need that intel and once we have it. We would just operate outside of NCR territory until it calmed down.
>>
>>4928816
Frankly, if I knew New Reno was time sensitive, I would have chosen them instead of the BoS. Like, only a quarter left? This is unacceptable, and we will be changing our modus operandi to avoid this type of fiasco in the future.

>>4928817
I just wanted to go on the mission personally. Now I'm afraid that we'll fuck it up without Ford's bonuses.
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>>4928818
Modifiers don't quite work the way I thought apparently. We didn't wait for the New Reno unless we went ourselves and convinced them the same turn to extract. First turn on contact. Second on extraction and we still got fucked. At least we didn't try to attack the Bishops. We messed up by not going ourselves for the contact and rushing the extraction at the same time. At this point, I don't think we're supposed to extract them at all given the penalties and modifiers involved.

That is why I wanted the Navarro mission for the veterans. They would know everything about it and would have killed anyone who got in their way or witnessed them. Bad for heat big time but it would have gotten the job done..hopefully. Afterwards, we would stay out of NCR for most jobs until things calmed down thanks to the fresh intel. Might mess up the Vault City missions but that is unlikely since we would be using the caravans as cover anyway as we would need to do so regardless in order to help provide armaments to them.

Still, modifiers fucked us hard and aren't as reliable as I thought. God forbid how bad the other time sensitive missions are going to be at this rate. The first one we had to cheat to get in reinforcements and we still nearly got drowned by the NCR in bodies or beaten by the BOS. The second time sensitive mission and even when we rushed we got fuck all to show for it. At this point, if we even suspect it's time-sensitive we HAVE to use Ford otherwise its just not worth it. At least with Ford involved we get multiple rolls to potentially turn things around and can bumrush stuff as we should have with the New Reno cell. Extracted them the same turn of contacting them with Ford instead of this mess. The penalties involved are just too damned brutal without Ford.
>>
2 successes: Thank you, I'll be going now (Senator Rockefeller completes the registry)

1 success: That is some impressive co-ordination for gangsters (The New Reno Cell is exfiltrated with 5 casualties)

Ok now I'm writing.

Also I think I'll handle those votes like this

where do you assign veterans
Missions go here

next post after that vote
Where do you assign Fords team
Missions go here

Next post after that
Do you delegate?
Yes/no

Next post after that.
Where do you assign the Senator
Missions go here
>>4928809
They're aggressive, there was always an odd of casualties with just how aggressive the Bishops were dealing with them.

The odds of 1 success on that roll were 14% which basically means murphy's law here. Also Unfortunately you can't apply Officers Brat without being there.

If you had gone on the mission things become much more flexible on how it goes down which could have mitigated the casualties, or avoided the conflict which was likely to happen with the Veterans (see: has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice)
>>
>>4928825
Frankly, I didn't expect casualties to be this bad. If we're getting half of their numbers, I would like to atleast bloody fucking Bishop abit. Like, not even a scratch? I'm now fully pissed about New Reno.

I think conducting operations without Ford is a mistake as well. I'm now getting paranoid that shit will go tits up without is there to help out.

>>4928830
>Unfortunately you can't apply Officers Brat without being there.

I figured. I want to fuck the Bishops over now, we really should've went in full force to deal with the NCR's hatchet man.
>>
>>4928825
Having Operational control over a mission provides a lot of important contextual flexibility that is important.

Each operation team has a personality and a preferred mode of operation, you made a good call with Rockefeller and sending the veterans to exfiltrate the other cell wasn't a bad idea, its just that Mr. Bishop is a major force to contend with and he wants their heads.

There's literally a character in New Vegas that had to run all the way from New Reno to the Mojave to avoid him, most of the lore on him characterizes him as an absolute beast.

Sending the Veterans or Rockefeller to Navarro would have had bonuses due to their familiarity with the base. It's just deciding what kind of outcome you want of those two, and if you want a specific one you'll have to go yourself.

As for playing Grant/who ever is in charge of your squad when you delegate, I think I'll keep that going forwards since I like writing missions, should offer more flexibility.
>>
>>4928833
Technically we got only a quarter. Bishop butchered them in less than half a year. That was despite us rushing them. So yeah probably weren't actually supposed to save anybody in the New Reno cell all things considered since we waited a year. Might have had a lot better luck if we went to them instead of the Virtibird mission which gave Bishop a free year to hunt them down. Should have realized the New Reno mission was also timed damn it. Should have gone for them instead of Redding but everybody forgot about Bishop Junior though as they were too worried about the Van Graff matriarch and that unsurprisingly fucked us hard.

>>4928835
I voted against using the veterans for New Reno and delegating since I knew that was a bad idea cause of Bishop Junior. I was the only one who voted that way though so things ended badly as I somewhat predicted. Overall I saw this coming. Should have realized we were supposed to rush the New Reno cell instead of Redding though. I fucked that one up. Got too worried about the Van Graffs too. Should have realized it was the Bishops to worry about not them.
>>
>>4928847
Consequences of a living world, actors act and some are good at their job.

I wouldn't be to sad about the matter, personally you're all doing rather well for what you have. The issue of course being that the task ahead is difficult, but not impossible by any stretch of the imagination though.

It's just my opinion, but it's not about success or failure its about the story and the struggle to reach an end, the rolls and the choices all help to facilitate that.

I just hope everyone's having fun along the way.
>>
>>4928859
Oh I appreciate that fact. The modifiers threw me off though. I thought there were more of them involved since stacks were a thing. Just points out that timed missions are very critical and need to use Ford more instead of constant delegating. I messed up on the New Reno cell since I ignored it over the Redding cell forgetting about Bishop junior and missed the fact that it was actually timed. So no early game reinforcements for us. The best hope now is we get lucky with robotics at this rate. I'm not about to get my hopes up though. NCR unlike Legion is very thorough when it comes to their scavenging and consumption. The only place for intact goodies and reinforcements is north but the east is on a time limit. So east must come first.

Shame. I REALLY wanted to see what Cascadia is like and why it's able to hold off the NCR. Time limits though mean it's not gonna happen anytime soon. Have to secure the Divide and loot the Mojave vaults and boomers first. The only urgent business in NCR turf left is Vault City. Maybe San Francisco if we really want that hardened power armor recipe sooner rather than later.
>>
should have attacked imo, we could have done better by taking on Bishop
>>
Writing posts will go up tomorrow morning, until then Good night America.
>>
>>4928868
In the OWB Hoi4 mod (a good source for interesting if non-canon fallout factions to fill in the empty space) everything past like New Reno's territory (I think) is a clusterfuck of everyone trying to kill each other. Who's to say it isn't the same in canon?
>>
>>4928830
Were we able to get the 2 APA's out and the 2 that were trained for them?
>>
I don t like as well to delegate for missions. We still got free time at home anyway after missions, and our main thing is doing them. Doing them without Ford is asking for a clusterfuck to happen in the team (which is still a new one overall), and he isn t there for actually have control.


>>4928835
I ll be honest, in my opinion i don t think you should do that. We should see things by our character prespective, if we don t send Ford ? No luxury of deciding how it goes or if two members clash to calm them during the mission, by playing with another character. Too good for us with that. If there isn t Ford there should be restrictions and negatives, our team is made of very different people and he isn t just the man in charge he s the social glue holding it together.
>>
JUST fuck my Enclave up senpai
>>
>>4929248
Now the lurkers are making themselves known.
>>
>>4928876
God bless America
God bless the Enclave
>>
File: Shady Sands.jpg (148 KB, 602x451)
148 KB
148 KB JPG
(Good morning America)

[g][SHADY SANDS, NEW CALIFORNIA REPUBLIC MAY 2271][/g]
[g][MISSION PARAMETERS: REGISTER THE CARAVAN [ERROR: NAME NOT FOUND] WITH THE OFFICAL REGISTRAR OF THE NEW CALIFORNIA REPUBLIC][/g]
[g][MISSION RESULTS: NOMINAL SUCCESS, CARAVAN HAS BEEN REGISTERED, FORGERY IS OF ACCEPTABLE QUALITY][/g]
[g][RECOMMENDED ACTIONS.... COMPUTING... RETURN WITH CARAVAN IN TO VALIDATE AND UPDATE REGISTRY AT LATER DATE, INFILITRATE SHADY SANDS][/g]

- - - -

Senator Rockefeller wasn't that old of a man he was in his fifties yes, but that doesn't make him an invalid.

What it does make him is impatient when people purposely waste his time with their incompetence. He had filled out every single forum he was given with the appropriate information, provided the records they requested for, the documents etc. and these bargain barrel bureaucrats have the audacity to tell him that processing will take longer than usual?

There's no hope for the wasteland when it comes to restoring a functioning government is there? If this had been the Oil Rig or an Enclave Base he'd have been done within a few minutes of handing in the papers. What the hell were they doing back there? Hand copying the damn thing? Enter it into a database damn it, have the computer do the work!

Fucking wastelanders it's been an hour!

Finally the clerk comes back and hands the official documents, "Our Apologies Mr. Rocksferd there was a hick up with the cross reference process, you've been validated and your caravan records have been registered with the NCR, thank you for your work."

He gave his best fake smile, "A pleasure, I'm glad that things could be resolved, now if you'll excuse me..." with that he took the documents and left, he didn't want to spend another minute in that den of incompetency any longer lest it rubbed off on him.


___________
>>
File: Mr Bishop.jpg (83 KB, 600x750)
83 KB
83 KB JPG
[g][NEW RENO MAY 2271][/g]
[g][MISSION PARAMETERS: EXFILITRATE THE NEW RENO CELL][/g]
[g][MISSION RESULTS: MARGINAL SUCCESS, NEW RENO CELL EXFILITRATED, 50% CASUALTIES][/g]
[g][RECOMMENDED ACTIONS..... COMPUTING... ASSASSINATE MR. BISHOP, AVOID NEW RENO, RE-ESTABLISH CELL IN NEW RENO AT A LATER DATE][/g]

- - - -

The Veterans weren't exactly known for their subtlety, they could be cunning sure, sneaky absolutely, but subtle? No, being an Enclave assault team before meant that subtly wasn't exactly their strong suit, it was more something they've had to struggle to learn in their years of hiding that melts away in the heat of a mission to the engrained training that they had years and years ago.

The Veterans made contact through the same channels that Grant did. However on contact they're met with shouting, "We need Reinforcements now! Bishop he's found us! They're Oh shit..." the line cut off.

Seems subtly wouldn't be an option at all now in their minds, their brothers needed them.

And when they arrived they found almost military levels of coehision amongst the mobsters as they battled the entrenched Enclave cell bunkered up in an abandoned warehouse, the Veterans set some det charges and used their short range radio to get the cell to clear the blast zone on the other side, they'd pull them out the back since the assault was concentrated on the front. The Hole is blown, the debris flies out and the bullets stop for a moment before quickly resuming, the Cell begins its retreat, but in the chaos several of the wounded get mowed down, head count is about 5.

In the distance a tall well built man in a slick suit, slicked back black hair and cold calculating eyes could be seen watching from behind the Bishop forces, one of the veterans had met his distant gaze and felt a chill down their spine... something they hadn't felt in almost 40 years.

It was impossible... or was it?

It didn't matter right now, they needed to get what remained of this cell out of there, and do that they did, but it was a bloody struggle, who ever that man at the back was he was a force to be reckoned with.

Thankfully after extraction no more casualties were taken, the Veterans were able to get them into the transports and get the hell out of there. They took the long way back home just in case some one was tailing them.

______________
>>
[YOU ARE ROBERT B. GRANT FOR THIS ONE MISSION]
(MISSION PARAMETERS: INFILITRATE CAMP NAVARRO AND RETRIEVE ENCLAVE DATA)

Once again you find yourself in command of Ford's squad as he handles other matters back at home base.

You're still not comfortable in this roll, but orders are orders, and these were damn important orders if nothing else. Camp Navarro, the place almost sounded like a myth, you lived so close to it, but yet were never allowed near it, you'd hear stories of it from your parents and everyone else's parents speaking like it was some sort of hollowed ground.

And now it was apparently descecrated by the NCR, they had kept Camp Navarro's purpose as a military outpost, they moved a rather large garrison in, but a civilian sector had risen up attached to it where the families of the soldiers lived, it had essentially turned into a town around the base.

How would you approach infiltration?

>Move through the civilian area, have Rockefeller and Rosaline take point they'll get us into the town where we can take our time to get into the base.
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>Set up camp and get the long range radio out, request the Troop Transport and some of the NCR soldier fatigues we'll do this the old fashioned way.
>>
>>4929273
>Set up camp and get the long range radio out, request the Troop Transport and some of the NCR soldier fatigues we'll do this the old fashioned way.

Can’t wait to fuck this up horribly and get half the squad killed.
>>
>>4929273
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
>>4929273
>>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
>>4929275
support
>>
>>4929273
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
Looks like we're going with this
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.

Writing
>>
You gather everyone together and huddle up, "Alright here's what the plan is. Rosaline I need you to scout the NCR patrols I want to know when they change squads and if they change patterns, we'll be scouting for the first day, after that we'll prepare for next night fall and we'll have Rosaline and Jacob taking point."

You pull up an old map of Camp Navarro, "We can see from here that the Camp itself hasn't changed much over the years in terms of layout, so we'll need you to hit these locations in the dead of night. Obviously I don't need to tell you all that this is a situation where you are not to fire until told to do so."

He looks at Elizabeth who looks away, "Elizabeth you'll be rear guard, Hold the opening we make in the fence, Rockefeller you'll be in charge of creating a distraction, get as many of the soldiers who are still awake away from their posts, make a show of it, but don't get the base on alert."

Rockefeller gives you a skeptical look, "And what exactly am I supposed to do to get their attention?"

You sigh, "Lie to them, tell them that you found some soldiers that were breaking curfew who should be on base instead of off, it'll pull some Military police out at least, I'm sure you can come up with something better."

He shrugs, "I'll see what I can come up with."

You nod, "Alright stations everyone."

everyone but Jacob left to go to their places, he walks up to you, "Grant if you're willing to humor me with an idea."

You give a wry smile, "I'm willing to listen, I won't guarantee that I'll like what I hear though."

You laughs, "Yeah you probably won't, but trust me it'll be good."

He sits down and grabs the map, "I've got no qualms going in there with Rosaline, but the big issue we're going to have is getting past the postings at each building. So here's my idea." he pulls out the radio, "We'll have a short window on this to go along with the plan, but we black bag one of the officers and we interrogate him to get some call signs, codes etc, I can set one of our radios to only be sending to yours, we come up with our own signal and then you use the long range radio, along with Rockefeller to pull any postings away from their posts for just long enough for us to do a smash and grab. Thoughts?"

Do you go along with Jacobs addendum to the plan?
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>No, to much risk, it's best to stick with what we have already.
>>
>>4929356
>No, to much risk, it's best to stick with what we have already.
oh yeah black bag someone when they can scream bloody murder that'll be a smart idea.
>>
>>4929356
>>No, to much risk, it's best to stick with what we have already.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
Rolled 1 (1d2)

>>4929356
>>
>>4929412
Should I take that as you flipping a coin to decide which one you voted for?
>>
>>4929356
I'd rather hold my vote on the matter until after we finish the scouting actions. When we know whether or not it is feasible to actually bag an Officer without causing a commotion, we can make a more informed decision and also have the rest of the squad weigh in on the plan.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
>>4929432
I voted to bag the officer because not having callsigns and codes was the only stated reason for not even attempting to deal with the APC. You're going to have to come up with some other bullshit next time you don't want to finish the fucking job.
>>
Alright counting 3 votes in favor and 2 against

Lets get this party started.

3 posters please give me 1d100

Rosaline Scouts the patrols
Challenging Stealth check DV 50
Venomous Words +10
Light Step +5
Strike First +5

Roll under 70

Crit Fail: "Suspicious person sighted, moving to engage" (She's spotted, NCR sends out a patrol to capture her for questioning)
0 Successes: "What was that noise?" (She is unable to obtain any useful information about the patrols)
1 success: "Must have been the wind" (Rosaline is able to draw up some basic patrol patterns, but has to extrapolate for most of it)
2 successes: "They didn't even notice" (Rosaline is able to record most of the patrols patterns, but has to extrapolate when the posts change)
3 successes: "I know exactly where they'll be" (Rosaline is able to record all the patrols and will know their shift changes)
Crit Success: "Now isn't that interesting?" (Same as 3 successes, but she manages to eves drop on a conversation that informs her of a hole in their security)
>>
Rolled 74 (1d100)

>>4929449
And so the fun begins.
>>
Rolled 10 (1d100)

>>4929441
lol we're spending a day scouting the fucking place out anyhow, how is withholding the decision on what plan we're going with until we have actual intel from the scouting a bad idea? Jacobs plan has merit, but if we can't get to an Officer unless we pass a DV10 check like we would've had to do with the APC then it is a fools' errand.

>>4929449
Dice.
>>
>>4929453
The attempt still should've been made. That bullshit was used as justification was what really had me irritated.
>>
Rolled 14 (1d100)

>>4929449
>>
2 successes: "They didn't even notice" (Rosaline is able to record most of the patrols patterns, but has to extrapolate when the posts change)

Alright good good.

Rosaline was able to pin the patrol routes just fine, this means you're aware of an officer that is vulnerable to being abducted the next night as he makes his rounds on the outskirts of the base.

He has 2 soldiers with him as he does his inspection, but near the end of the route he seemed to typically stop and take a smoke break out of sight of the camp, this extends his patrol for about 20 minutes.

If successfully bagged and interrogated you will likely have quite a bit of time before people suspect something due to this behavior.

Do you still go through with Jacob's plan, 30 Minute vote.
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>No (Challenging Stealth check, less opportunities during infiltration, but the simpler plan also runs less risk of alarm.)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
Right, lets get 'er done bois.
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)

Fuck it. Here goes nothing.
>>
Looks like we're going for it.

3 posters give me 1d100

Ambushing the Officer on his break
>YOU HAVE 1 REROLL FOR COMBAT SCENARIOS

Challenging Combat Leadership Check DV 50
Know his route +5
Commanding presence +5
Grunt +10
Officer is in a rut +10

Roll under 80

Crit Fail: "Sound the alarms we're under attack!" (The ambush fails, the base is on high alert, the chase begins)
0 Successes: "What the fuck?!" (The Ambush fails, you enter combat with the Officer and his 2 guards)
1 success: "Shit, he's unconscious." (The Ambush succeeds, unfortunately you knock him out cold)
2 successes: "Just as planned" (The Ambush succeeds)
3 successes: "Good evening Officer Rogerson, we have some questions." (The Ambush succeeds, you gain a +5 bonus to the subsequent interrogation)
Crit Success: "And then there was silence" (Ambush succeeds, +10 bonus to the interrogatin, 1 reroll during the interrogation)
>>
Rolled 14 (1d100)

>>4929545
>>
Rolled 20 (1d100)

>>4929545
Alrighty chief
>>
Rolled 41 (1d100)

>>4929545
Lets pump his ass for that good intel
>>
Rolled 37 (1d100)

>>4929545
Daily reminder that the ENCLAVE will WIN
>>
3 successes: "Good evening Officer Rogerson, we have some questions." (The Ambush succeeds, you gain a +5 bonus to the subsequent interrogation)

Alright last roll before writing

Interrogating the Officer!

>You have +1 success to intimidation speech checks that you may use for this test.

Challenging Intimidation Speech check DV 50
Terrifying Presence +5
Efficient Ambush +5
Officer in a Rut +10

Roll under 70

Crit Fail: Elizabeth loses her temper (He's killed before anything of use can be extracted)
0 Successes: You don't seem to understand the situation you're in! (Stealth check required to continue interrogation)
1 success: Did he just pass out? (He gives some information, but can't handle the situation and passes out)
2 successes: Are you sure there's nothing else? (He gives important information, may continue to interrogate for more, but a stealth check will be required to continue it)
3 successes: Good, now close your eyes. (He gives up all the info, no further interrogation required)
crit success: Wait you're the base commander?! (He gives up all the info, you have a high value hostage.)
>>
Rolled 36 (1d100)

>>4929589
70 should be an easy check to beat.
>>
Rolled 43 (1d100)

>>4929589
>>
Rolled 19 (1d100)

>>4929589
>>
3 successes: Good, now close your eyes. (He gives up all the info, no further interrogation required)

Looks like everything so far is going well.

Writing.
>>
Nice, things have worked out well so far. I am scared about the infiltration... why is ford's team getting in for, anyway? I understand there SHOULD be files and documents the NCR can't get without knowing what panel to dismantle at a random room or there might be a cache of stuff they don't know of...
Anyway leaving the base sounds like the scary stuff
>>
[Here's the write up, a combination of writers block and life issues really slowed me down this time.]

Rosaline returns the next morning with her report, she has a copy of the map with the patrol routines all around the base and the interior, she even managed to pin point a perfect target for Jacobs little addition to the plan, but she wasn't able to find out when the routes would change shift, which meant you all would have to treat every group as if they were absolutely fresh rather than absolutely exhausted and bored.

This is fine, all within parameters thus far. You prepare everyone and swing around to the southern end of the base hiding behind the crest of a hill waiting in preparation for the time to strike that night. The wait was insufferable, Elizabeth was constantly antsy, Rosaline was egging her on, Rockefeller had trouble keeping himself awake, the only ones focused on the goal were yourself and Jacob. You grit your teeth, this right here is what you think is the reason you dislike being in charge, just dealing with this constant storm of bullshit. You wonder how managed to stay sane in the few missions he ran with the team in worse cohesion than this.

You shake your head pulling out the binoculars and looking through them, there he was the Officer was taking the smoke break just like Rosaline said he would, "Alright everyone, keep wide of each other approach low and don't close in until I signal it." You crouch and begin your approach, though you have to take something of a winding path forwards due to your rather large profile. The others however are able to approach rather quickly into position. That training was already paying dividends, you'll have to remember to thank Ford for coming up with it.

You Grab your radio and tap the speaker 3 times to signal the ambush. It was like clockwork, all the pieces coming together, Rosaline putting her silenced pistol to the officers head stuffing a rag in his mouth with the same motion, Jacob and Rockefeller jumping the two soldiers and managing to knock them unconscious with rifle butts to the back of the head.

Elizabeth taking up guard of the nearest approach the enemy could make, you move up and grab the officer and you all pull back to a place just out of sight dragging the other unconscious bodies with you.

You lay the Officer down and Rosaline puts her pistol to his head, "Alright...." you look at his badge, "Lieutenant Rogerson, we have a few questions for you, answer them and I promise you your death will be painless, don't and well, your comrades won't be able to identify the sudden corpse on their doorstep, I'm sure it'll make for a nice mess hall story."

He begins to sweat.

[continue]
>>
You nod and look to Elizabeth who crouches down and puts her hand to the rag, "I'm going to take this out, you will answer the question it will go back in, if I'm not satisfied with the answer you lose a finger, but only after I break it. Are we understood?"

He nods fear with fear in his eyes, "Good, give me your call sign, and whatever identification code you might have beyond that." she takes the rag out and he goes to scream but she quickly slams his head into a nearby rock then shoves the rag into his mouth.

Quickly she keeps her word pulling out a combat knife and smashing his trigger finger then slowly cutting it off.

He's dazed but screams in pain through the rag.

She looks at him dead serious, "Lets try that again."

She slowly removes the rag and he breaths raggedly blood dripping down his face.

It doesn't take long after that before he spills everything we wanted to know, clearly a coward, you wonder how he got his posting.

It doesn't matter you nod to Rosaline and she executes him and the other two soldiers which you drag further off.

Jacob quickly got to work tuning the long distance radio into the NCR Frequency for Camp Navarro tapping into their communications, as well as modifying his radio to boost the signal one way and only one way so you could hear what was going on in the camp.

You look at Rockefeller, the next stage of the plan was ready, drag off the MP's from the base, then he'd circle back to help you with fooling the posts.

The window would be short, but you had a genuine chance of getting in there with no one the wiser until you were gone.

You might be better off not even trying to pull the MPs away, you had quite a bit of faith in Rosaline's skills to get Jacob to where he needed to be.

But is now really the time to be calling audibles?

>Get them both in there now we need every minute we can spare with this information (Brutal Stealth Check, avoids the risk of running out of time in the base to get information and get out, is harder due to the comparatively elevated MP presence on the base)

>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
Both will require a challenging Tech check for Jacob to access the records and documents along side the stealth checks
>>
>>4929940
>>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
>>4929940
>>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)

Also, try and hide the bodies.

Maybe Rockefeller can spin a story to some MPs about seeing someone who ‘looked like a NCR officer’ talking to a ‘man in robes’ in town.

Which he’s reporting as a good NCR patriot.

Hopefully they’ll blame the BoS for all of this.
>>
>>4929940
Oh boy this is hard... challenging is a flat 50 plus our bonus and I assume any malus are already added to that 50. Brutal is about 30 I think... brutal.
Fuck, this mission is HARD there is so much at stake and I still fail to understand what valuables there are in Navarro.

>Stealth option: Rosaline gives ・venomous words, ・strike first and ・light step for +20. Rockfeller has ・It's just good business for another +5. I am not 100% if all those perks DO work because I haven't seen them all together like that. If they do, that's a +25 which turns this Brutal check into a Challenging one. Not bad

>Diversion option: The speech check is done by rockfeller alone right? ・The fortunate son is a +15 to speech but a -10 when facing Authoritarian factions (such as NCR MP) so that's a +5. ・Devils advocate is another +5. Rockfeller has a +10 to this challenging DV which is marginally lower...

I have to support
>Get them both in there now we need every minute we can spare with this information (Brutal Stealth Check, avoids the risk of running out of time in the base to get information and get out, is harder due to the comparatively elevated MP presence on the base)
I don't see it any other way. Having everybody together and ready for action is better than spreading them out, have them do their separate checks and then regroup. All that burned time... PS: I don't want to do all this math at every vote. Minmaxing is a hoe, but I guess this one roll calls for it. Ford would lose all his friends if this were to fail
>>
>>4929940
>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
Looks like we're going to keep the plan as is.

3 posters give me 1d100

Rockefeller Distracts the MPs
>YOU MAY SPEND THE +1 SPEECH SUCCESS FROM FORTUNATE SON

Challenging Speech Check DV 50
+15 the Fortunate son
-10 Authoritarians
+5 Devils Advocate

roll under 60

Crit Fail: "Who the hell are you? You're coming with me!" (Rockefeller is taken prisoner)
0 Successes: "Kid, I'm warning you, the next one of you shits to prank us is getting thrown in the brig" (Rockefeller fails to convince the MPs)
1 Success: "I swear to god if this is another Prank..." (Rockefeller drags the MPs off, but won't be able to get back to the Radio in time)
2 successes: "Calm down, alright alright, where did you say it was again?" (Rockefeller directs the MPs away)
3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)
Crit Success: "Oh shit.. are you absolutely sure that's what you saw?" (Rockefeller Pulls most of the MPs from the base and directs any suspicion towards the Brotherhood of Steel)
>>
Rolled 97 (1d100)

>>4930152
Yo
>>
Rolled 28 (1d100)

>>4930152
That 97 isn't a good sign. If we get another low one, we should probably just spend that +1 SPEECH success
>>
Rolled 23 (1d100)

>>4930152
Fucking nice, a 97
>>
>>4930152
I say we burn the speech bonus here, no way we get another use out of it this mission.
>>
>>4930172
Agree.
>>
>>4930088
Yea, we should've went with your plan mate.

>>4930164
Should we spend it now, or are we going to wait on it?

>>4930168
I know amirite?
>>
>>4930172
I’d back that, use the auto-success to override the 97
>>
>>4930179
Fuck it, might as well.
>>
>>4930172
I'm fine with it if you lads are.
>>
Rolled 47 (1d100)

>>4930152
>>
2 successes: "Calm down, alright alright, where did you say it was again?" (Rockefeller directs the MPs away)

(THE FORTUNATE SON)
"You don't understand officer, I think they might armed and dangerous."

>3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)

Alright, now for the fun part.

Rosaline and Jacob sneak in
Brutal Stealth Check DV 30
Venomous words +10
Light Step +5
Strike first +5
MPs occupied +15
Jacob's Gambit +10

roll under 75

Crit Fail: "Oh... sorry didn't see you there..." (You encounter a shift change, fresh troops spot you on their way out.)
0 successes: "Slowly now... slowly..." (Another stealth test will be required, difficulty increases as troops become more alert)
1 success: "We're in, but we don't have much time" (You managed to get in, however getting out will require a stealth test)
2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)
3 successes: "No problems, we'll be in and out in no time" (You get in, Jacob will have 3 rounds to find things before a stealth check will be required on exit)
Crit Success: "It's like we've always been here." (You get in, no time limit on Jacobs tech rolls)
>>
Rolled 11 (1d100)

>>4930207
COME ON
>>
Rolled 77 (1d100)

>>4930207
>>
Rolled 11 (1d100)

>>4930207
>>
>>4930210
fuck
>>
why the fuck did we all roll dubs.
>>
Those were all doubles, and 2 repeat doubles.
I think the dice are trying to tell me something here.

Tell you what I'll throw in something extra for that improbable set of rolls.
2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)

"Wait some fucking idiot left a god damn post it note on their terminal?"
You may sound an alert to sortie the base to the location of the brotherhood bunker
>Yes
>No

Aside from that answer

>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER

Jacob hunts for the hidden Enclave Records
Challenging Tech Roll DV 50
Mr Fixerupper +10
Old Enclave Codes +10

Roll under 70

Crit Fail: "Fuck I'm locked out." (You'll have to go directly to the databanks to get those records now.)
0 successes: "Where the hell are they?!" (You'll need to make another tech roll to find any of the records)
1 success: "Alright, I've got some stationing records.... but there's more" (You find 1/3 records)
2 successes: "Vault locations... but where are the overrides?" (you find 2/3 records)
3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)
Crit Success: "...No...." (You find something potentially cataclysmic along with the records)
>>
Rolled 6 (1d100)

>>4930226
>>Yes
>>
Rolled 19 (1d100)

>>4930226
>Yes
Oh ho ho. Let's do it.
>>
Rolled 6 (1d100)

>>4930226
>>Yes
>>
>>4930231
YOOOOOOOOO

THIS IS MAGIC!

It's a sign God want's us to rebuild America, to restore the United States, USA USA USA
>>
>>4930234
https://www.youtube.com/watch?v=U1mlCPMYtPk
AMERICA FUCK YEAH
>>
>>4930226
>>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER
can we use this to make it so we get the crit success tier as well?
>>
>>4930238
Sadly no, I thought about that long and hard to when I made that a potential bonus.
However don't be to disappointed yet, there's still opportunity here... if you're willing to accept the risk and consequences.

So many low rolls, so close yet so far from the crit.

Sound the Alert
>Yes

3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)

Do you stay behind to see if there's anything else to find?
WARNING: IF YOU DO THE STEALTH TEST TO GET OUT WILL BE INCREADIBLY DIFFICULT DUE TO THE ALERT
>Yes (a Brutal Tech Roll)
>No (You got what you came for)
>>
>>4930240
>>Yes (a Brutal Tech Roll)
>>
>>4930240
>>Yes (a Brutal Tech Roll)
Either the devil was ticking out balls to then kick us in the balls to God is here, pulling for the United state's of America, let's find out.

HEART OF THE DICE
>>
POINT OF ORDER, THOUGH, couldn't our boy just you know, not set off the alert time after he leaves have it on a time delay, I know that they had proper computers in fallout and I imagine this base does
>>
>>4930240
>Yes (a Brutal Tech Roll)
FORTUNATE FAVORS THE BOLD FUCK YOU
>>
>>4930245
If he gets 3 successes on the next test if that wins, then sure, but he only has 1 round before he needs to stealth out anyways.
>>
In fact I'm going to let this vote sit until tomorrow morning I think it's that important.

Sessions over, good night America.
>>
>>4930240
>Yes (a Brutal Tech Roll)
>>
>>4930266
>>Yes (a Brutal Tech Roll)
>>
Just a thought here people - can we not sound the alarm AFTER he has fucked around with the files? Should keep a nice low profile and then skedaddle while everybody is still preparing rather than mobilising.
>>
>>4930240
>>No (You got what you came for)
NOOOOOOOO ANONS NOOOOOOOOOOOOOOO
>>
>>4930240
>No (You got what you came for)
Yeah, I'm gonna have to say that we shouldn't get Jacob killed because you people are turbo loot horny.
>>
>>4930240
>Yes (a Brutal Tech Roll)
>>
>>4930240
>>No (You got what you came for)
No reason to shit on the mission results.
>>
>>4930240
>No (You got what you came for)

I know what the crit reward is and no just no. It will come to us later on if we play it smart with previous anon plans.
>>
>>4930527
>that spoiler
Don't be fucking coy. what is it?
>>
>>4930240
>Yes (a Brutal Tech Roll)
Eat a Methal to boost int. WE CAN DO THIS!
>>
>>4930527
Is Frank Horrigan or a group of sentient deathclaws hanging around in secret or something? Tell us man!
>>
Good Morning America here's the results of the vote

Yes 7
No 4

Looks like we're going for the biscuit.
>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER
Jacob Pushes for more
Brutal Tech Check DV 30
Mr Fixerupper +10


Roll under 40

Crit Fail: "Shit! No! I was so close!" (You're locked out)
0 successes: "Damn it I need more time!" (0/3 Encryption cracked)
1 Success: "What the hell were they hiding?" (1/3 Encryption Cracked)
2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)
3 successes: "I've got it!" (Encryption has been broken, extra record obtained)
Crit Success: "Dear God..." (Extra record obtained, Something Potentially Cataclysmic has been discovered)
>>
Rolled 74 (1d100)

>>4930709
Hrm, I have a bad feeling about this. Too late to back out now.
>>
Rolled 83 (1d100)

>>4930709
Still dumb no matter the roll
>>
Rolled 38 (1d100)

>>4930709
UH OH also good morning
>>
Shooould we try using that +1 to make it 2/3 instead of 1/3?
>>
>>4930733
definitely!
>>
>>4930744
Righto. Using that +1 Tech Success then.
>>
1 Success: "What the hell were they hiding?" (1/3 Encryption Cracked)
(MR. FIXERUPPER)
"Hmm, but what about this?"
>2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)

Jacob Pushes for more
Brutal Tech Check DV 30
Mr Fixerupper +10


Roll under 40

Crit Fail: "Just a few more..." (Rosaline Knocks Jacob out and extracts him against his will)
0 successes: "No no no!" (You're locked out)
1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)
2 Successes: "Ok lets go now!" (Encryption has been broken, extra record obtained, Stealth roll required to escape)
3 successes: "And a little present for anyone who might be looking for these as well" (Encryption has been broken, extra record obtained, Anyone else attempting to access these records will have a much harder time, no stealth roll required)
Crit Success: "What in the..." (Extra record obtained, Something Potentially Cataclysmic has been discovered, no stealth roll required)
>>
Rolled 76 (1d100)

>>4930764
Fear.
>>
Rolled 20 (1d100)

>>4930764
>>
Rolled 67 (1d100)

>>4930764
Oh boy
>>
1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)

Last Roll before writing regardless of if its passed

Rosaline and Jacob sneak out
Brutal Stealth Check DV 30
Venomous words +10
Light Step +5
Strike first +5
Jacob's Gambit +10

Roll Under 60

Crit Fail: "Fuck Fuck Fuck" (You're engaged on your way out)
0 successes: "God Damn it Jacob stop fucking tiptoeing!" (Another stealth test will be required, difficulty increases as troops become more alert)
1 success: "We're out! Shut up!" (You managed to get out, however there is evidence of your intrusion left behind)
2 successes: "Silent as ever, good work." (You get out)
3 successes: "No problems, we'll be in and out in no time" (You get out, Jacob gets a new perk)
Crit Success: "It's like we've always been here." (You get out, Jacob and Rosaline both get a new perk)
>>
Rolled 1 (1d100)

>>4930780
Any powers we could use to improve our odds?
>>
>>4930786
No, but that doesn't really matter now do it?
I still need the other two rolls just in case there's a 100 in there.
>>
Rolled 54 (1d100)

>>4930780
>>4930786
Anon I love you.
>>
Rolled 27 (1d100)

REEE
>>
>>4930788
I see.

>>4930789
Depends. 100% homo, or 0% homo?
>>
>>4930794
100% homo. I will smooch you on the nuts for being the second person to roll a crit success (first being me in the first thread)
>>
>>4930794
100% homie
>>
Here's the full outcome of the mission to inform the write up

3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)

2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)

You may sound an alert to sortie the base to the location of the brotherhood bunker
>Yes

3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)

2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)

1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)

and lastly

Crit Success: "It's like we've always been here." (You get out, Jacob and Rosaline both get a new perk)

Writing

Congratulations anons, you narrowly avoided catastrophe.
>>
>>4930797
And. And we also got some NCR guys sent to the bunker to get slaughtered. Could we possibly send some guys to the bunker to possibly kill whoever survives, and loot everything before either side calls in for additional reinforcements?
>>
>>4930818
at this rate I really don't want to push my luck any further, man. We only just got bailed out by your crit success. let's get the fuck out.
>>
>>4930819
Hey all I'm saying is that it's dark out, and we apparently have suppressed pistols. Who's gonna miss a few dead troopers at night, or a few looted suits of PA. We also just got some perks which might help to boot?
>>
>>4930820
Still. Unless the perks we get are cum in my pants tier amazing, I'm kinda on edge right now.
>>
>>4930822
We did kill a gun and knock out some troopers. Maybe some disguises might help?
>>
>>4930818
No. This a military camp, not an outpost. They have plenty of troops to send not the patrol size 20 guys in a truck
>>
>>4930536
>>4930678
Nuclear launch codes detected. Courier was given the launch codes from the NCR got from Navarro because they were too dumb to check what it actually was for. Courier went to the Divide and nukes attempted to launch. There were only two survivors.
>>
>>4930797
Did we delete everything we stole?
>>
>>4930883
This anon is correct.
The crit success results would have gotten you the nuclear launch codes to the divided nukes.
You would have been given the option to save them or delete them. Either way if ut came to it Caesar would have needed a different method to destroy the divide.

>>4930889
You set up a monitor program that would if anyone unauthorized attempted to access the data.
>>
>>4930897
Caesar only went after the Divide because the NCR blitzed it to annex and gain another route to the Mojave. Caesar didn't like the NCR having two routes there. So he sent troops to intervene despite the hazards involved. The courier shows up during the fighting carrying the codes and nukes tried to launch. Creating the Divide and wiping everyone out but two. Later both the NCR and Legion attempted to send troops to determine what happened but it was death trap. Everyone who was sent never returned. Turing the Divide into Kill Zone on the level of the Big Empty. Even worse the two were in close proximity to each other creating a huge gap of no go zones between the NCR and Legion that none could pass through.
>>
>>4930909
You are correct actually. Don't know where I got it in my head Caesar orchestrated this but yes, the courier inadvertently delivers the detenator at the request of the NCR, they of course not knowing what they had, to the divide and it goes boom.

Regardless it was an early chance at preventing that from happening.
>>
>>4930920
It's why the Mojave conflict was such a clusterfuck. Both sides had to get past the two kill zones or you take a very long detour around to reach the Mojave with precious few shortcuts available. Apparently, according to Fallout lore the Rockies especially are all kinds of a fucked up nightmare to get through. As New Vegas is full of stuff hinting about just how bad it is. With two major deathtraps between the NCR and Legion that none can cross. Hence the detours and extended battlelines/logistics nightmare for both sides.

The truth is the Divide was a very rough place full of hazards even before getting nuked again. Partly due to difficult terrain, hazardous locales, and terrible weather courtesy of Big MT. As it took the courier himself to find a reliable route through the Divide. The courier was the only one crazy/ballsy enough to do the exploring for and ran through regularly as the only runner. Which later gave the NCR the idea to blitz it and annex for another route to the Mojave. As just happened to cut through some extremely nasty areas as a great shortcut albeit a very difficult one. Nuking it greatly extended the kill zone creating a huge kill zone of death. As it connected to the Big Empty. Creating a huge area of pure fuck you to anyone who dared to enter.
>>
>>4930786
THE FIIIIIIIIIIIIIRT
CRITICAAAAAAAAAAL
EVEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Now the mission starts for real.

You sit at your post waiting next to the long Range radio listening in on your own for Jacobs communications.

"We're in position" the radio repeats to you, "Waiting for your go."

you pull up your binoculars and look at the front gate to the Camp as Rockefeller approaches it.

----

Rockefeller took a deep breath and put on his best concerned citizen act as he ran in place just out of sight for a bit to work up a sweat and get that breathy delivery he'd need.

When he was satisified with that he ran around the corner, "Officer, Officer!" he feigned panic

The MP at the gate looked tired, very tired though quickly was at attention when he heard someone shouting, "W-what? Is something happening?"

Rockefeller nods rapidly, "Y-yes, I think I saw one of the soldiers stationed here talking with some suspicious looking individuals, but after that a brawl broke out, it was on the other side of town you need to help them!"

The MP looked at Rockefeller increadulously for a moment, but he could see the sweat, the exhaustion and the panic in the boys stance, "Alright alright, I'll get some of the men to take a look, where did-"

However Rockefeller quickly cuts him off, "You don't understand officer they were armed and dangerous, there was so much blood!"

The MP bit his lip, "Shit... I'm gonna need back up, alright other side of town you said?"

Rockefeller nodded, The MP swore under his breath pulling up his radio, "All MPs we have a report of an act of violence between a soldier from base and some suspcious individual, blood may have been drawn, back up is requested to resolve the situation."

The MP looked back at Rockefeller, "No you stay here kid, we'll need to question you for the after action." as he headed off into the camp to meet up with the rest of the MPs, it wasn't long before a large group of them had gathered together and were rushing in formation down the streets of the small town attached to Navarro.

Rockefeller seized the moment and rushed back to base, You nod at him as he arrives and give the go signal.

----
>>
You watch with concern as they cut their way through the fence nearest to the target structure, no hick ups thus far, Rosaline opening the fence up carefully as Jacob crawls through it and Elizabeth stands at attention keeping watch on the gap.

As soon as Jacob passes through Rosaline quickly gets through and quietly sets the fence back into place. The move quickly Rosaline occasionally dragging Jacob into the shadows to keep him from getting spotted, but everything seems to go well, the reduced presence on the camp helping greatly, however came the next problem.

There were two men posted at the door to the research station, this is where you came in you cleared your voice and looked at Rockefeller, he nods back, "Tell them to report to the barracks their shift is ending early, should give them enough time to get in and out if Jacob can do his job."

you nod, and radio Rosaline quickly, "Can you see their tags from where you are?" She could, the soldiers were in rather casual order right now, You take a deep breath, "Private Harolds, this is Lieutenant Rogerson, confirmation code Ursa Major, Tell Private Garvey that you're both relieved, some other privates have been 'elected' your replacements for the rest of the night. Copy?" you made sure to make the radio comms as distorted on your end as possible, messing with the signaler, "This is private Harolds, please repeat?" and you do.

"Are you sure LT?" he responds back

"Absolutely, no get back to the barracks unless you want a worst post for the rest of the night for wasting my time."

There are no more objections.

As soon as they leave Rosaline and Jacob sneak on up past them, and into the room out of your sight.

----
>>
Jacob sees the research station's consoles arrayed about, but notices another room it's door ajar, it also has a console in it with a post it note, 'Remember the Password is: asd8eros028IF! note, fire the person who came up with this shit.'

He raises an eyebrow as his curiosity gets the better of him and he opens the terminal up with the password, it was connected to the Alert system for the base, did they fuck up their security roles on this base? Who gives admin access to a researchers terminal?!

However before he can finish this thought he has a much more devious one, and sets up a routine to trigger an alert for sortie to the co-ordinates they had found of the BoS bunker nearby for a few minutes, hopefully he'll be done by then.

He then heads back as Rosaline looks at him with an expression of 'what the fuck are you doing?!' and he simply smiles back and mouths, 'my job'

He then posts up on one of the consoles and opens it up, he is quickly able to crack the password in, now comes the hard part of routing to the files that the Enclave buried deep into the databanks as well as getting access to them.

Thankfully they came with codes for these, problem was the codes were old and he didn't know if the system updated them or if that had been disabled when the base was taken.

Only one way to find out.

A few moments of trying codes and he was in, He had records of all the deployments leading up to the fall of Navarro, Saved, deleting that for sure, Vault locations, saved.... wait where were the overrides? Oh there they were, saved... a few files on some experiments.

Something about K-9? Cyber dogs, now that was neat.

He had gotten everything that the needed, but he felt that there was just a bit more to find and he kept digging and he found something. It was heavily encrypted.

Rosaline tapped his shoulder, "Are you done yet? We're burning time right now we don't have."

He waved her off, "It's fine, I've got the info but there's something else here, a couple somethings actually could be useful."

She frowned, "I'm not going to let you get us both killed here."

He shrugs, "I won't now stop your complaining... I've almost cracked the encryption on this one."

There were sounds of foot steps out side, "Hurry up." Rosaline whispered angrily into his ear, "I'm going Christ, Got it, ok now what the hell was in these?"

[pick 1]
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>Advanced Power armor Tesla variant schematics? Like what Captain Nelson was wearing? Awesome.

----
>>
He stood up, "We've got some good shit here."

She shook her head, "Now lets get the hell out, I think the MPs are back."

He looks at her confused, "What do you mean back?"

She resists the urge to punch him, "Back as in you took your sweat fucking time you ass. Now follow my lead and we might just get out of this alive." She posts up against the door checking subtly out the window on it, the guards were back.
She frowned, and moved quickly to one of the other windows.

The building they were in was raised up due to having an above ground foundation, so the drop out of the window was a decent distance, liable to cause noise if the landing wasn't perfect, but it was the best and fastest way out so she opened the window, "You go first." she tells Jacob.

He doesn't argue, she's the expert here and frankly he just doesn't want to die right now.

He jumps down rolling into the fall holding his breath and biting his toung. was that blood he tasted? well at least he didn't grunt or make much noise. Rosaline quickly Followed getting out grabbing the edge and then closing the window with one hand as she held her self in place before dropping and sticking the landing.

Together they rushed out of there to get back to their exit, just as they did and were leaving the fence area Sirens blared, "THIS IS NOT A DRILL, BROTHERHOOD BUNKER HAS BEEN REPORTED IN THE REGION, CO-ORDINATES CONFIRMED, ALL FORCES REPORT FOR SORTIE DUTIES."

Jacob laughed, "That'll keep them busy for a while."

once everyone was back together you finally breathed a sigh of relief, "Lets get the hell out of here. now."
>>
(MISSION RESULTS: OVERWHELMING SUCCESS, RECORDS OBTAINED, ADDITIONAL RECORDS OBTAINED, CAMP NAVARRO FORCES WEAKENED, BROTHERHOOD FORCES WEAKNED)
(RECOMENDED ACTIONS.... COMPUTING... NO FURTHER ACTION REQUIRED)

Jacob got a new Perk:
[pick 1]
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Unorthodox Strategist: Sometimes you gotta think outside the box (+10 to all leadership tests against conventional tactics, +1 reroll for leadership tests)

Rosaline got a new Perk:
[pick 1]
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>Follow the leader: Alright now listen up, this is how you do it (+5 to all leadership tests, +5 to all speech tests, +1 reroll for leadership tests)
>>
>>4931009
hmm... I gotta go with the FEV experimentation. If we can work with a VERY MILD version of the virus, maybe we can enhance pretty much everyone. Artificial RNA that pumps out proteins that are three times as efficient and yadda yadda...
>>
>>4931009
>>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II

>>4931033
>>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>>4931034
Maybe not everyone. It would be useful to use on really old people so they could get roided up and get a couple more ventures on their life span though.
>>
>>4931033
Oh boy. On one hand I want to vote for the stuff rosaline and jacob excelled in, but on the other hand LEADERSHIP REROLLS AND BONUSES. I am a little torn here...

>Unorthodox Strategist for Jacob
>Follow the leader for Rosaline
>>
>>4931033
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

Other enclave remnants have the plans for the others right? Not like we can make any anytime soon. Better off with the research files. I don't recall any other enclave remnant having the FEV files.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931009
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
Imagine we slap these improvements on the absolutely massive amounts of power armor we have right now, we'd be damn near unstoppable in combat.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
Infinite Tech Successes

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
One sneaky little bitch.
>>
>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

We could reproduce the others with time, but not this.
>>
>>4931033
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
Anons the other enclave remnants have the tech for the two power armor blueprints. However NOBODY has the FEV research files. Meaning once it's gone it's gone forever. It's a strictly temporary offer one time offer only. Both the Chicago and Eastern Enclave remnants both have those blueprints and later will have the next gen Hellfire power armor as well. Plus even if we DO have the blueprints we CANNOT even make any. Our tools, manufacturing, labs, and supply lines are shit. So its completely useless to us. They need top of the line manufacturing to make which we blatantly do not have and will not find in the NCR turf. So its a really shitty deal to go for the power armor offers and not the FEV files.
>>
>>4931093
If I may offer an important question regarding the FEV experimentation notes.
How will you make FEV?
If not make the how will you obtain FEV?
Do you have the facilities to perform these experiments or modifications to FEV?

There's more to these choices than is immediately obvious, I don't make options that are useless anon.
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

As much as I'm tempted to give them the leadership traits, doubling down on their roles is what really one us the day. The squad deserves a party after this, and we should personally thank everyone for their success on this day.

Also, how do the rerolls work?
>>
>>4931104
Basically for every related test that a character with a reroll for that test makes they may reroll a roll that has been made.
you can't reroll crit fails or successes, but you can re roll anything else.
>>
>>4931100
Honestly? We need all three, but if we can make someone (or others) like Frank Horrigan, it will negate our numbers problem with pure combat quality, and it'll make it easier to deal with SPECIAL individuals like Bishop or the Chosen One, which we will need to deal with eventually.
>>
>>4931111
Perfectly valid reasoning, I was just pointing out that the FEV is a long term investment, the other two may be more immediate than is obvious.
>>
>>4931107
Thank you for explaining, that adds a lot of versatility to our rolls. Would their bonuses translate to leadership tests that they are apart of as a group?
>>
>>4931117
their bonuses are halved for any test they act as support in if they have relevant bonuses
>>
>>4931114
That's fine, all these are just long term projects. I can't wait when we actually have the resources available for the more advanced stuff mate.

>>4931119
Thanks again, that makes sense.
>>
>>4931100
FEV samples were available enough that some random scientist in the Capital Wasteland got a sample and created fire ants from it that rapidly spread across America in only a few years. A sample is strangely not that hard to get and can be carefully cultivated to increase it. The real question is what FEV strain can we get a sample of. East Coast FEV strains result a lot dumber and more aggressive super mutants for example not so good for us since the FEV research we can get mostly covers the West Coast FEV. Labs can be acquired for FEV because we also need labs to handle eugenics and genetic modifications. Which just so happen to also work for FEV research. The tricky part is better security and not knowing which FEV strains we get a sample of to begin with.

It's not so much as useless as having other ways to acquire them. This is true except for the FEV option. There is no other way we can get it, unlike the power armor choices. As soon as we find that uplink to connect with the other Enclave Remnants in the East for example we get all their tech and research just as they gave it to the Chicago remnants. We just gotta follow the Eastern Remnants trail and find which bases and outposts they set up on their journey so we can reconnect with them. It's not THAT urgent though unless we want their research sooner rather than later and hopefully intervene to keep them from making an enemy of the Lone Wanderer and Vault 101. I personally think the Mojave, Vault City, and Hopeville/Ashton operations are more critical to do so first. I wouldn't mind setting the veteran squad to follow the trail though as they likely have the best leads for it anyway.
>>
>>4931111
FEV experimentation is best reserved for old and dying. If we want we can also track down the ghoulish and atom gene to let us know who can turn into a ghoul or are naturally immune to radiation. Yeah, there was no boss stronger than Frank Horrigan who was the strongest character to ever appear in the Fallout Franchise. Knowing how they made him would be huge and arguably the only way we can ever hope to counter bullshit characters like the Chosen One, Courier, and Lone Wanderer. Who can slaughter entire armies on their own. Another neat thing about FEV research is we need it to study how to 'fix' wastelanders who mutated due to diluted mutated FEV and radiation exposure. Which we can use to create more 'pure' humans and remove negative mutations/genetic illnesses. Overall immensely valuable if we can fix wastelanders or as a last ditch effort convert the otherwise soon to be dead into useful super mutants to give them another chance.
>>
>>4931033
>>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

if we are tied on the armor or FEV vote I will default to

>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>>
>>4931119
I'm voting for the mk 2 power armor
>>
File: 1626739274710.jpg (44 KB, 500x343)
44 KB
44 KB JPG
>spend a few characterization prompts establishing our main character's (Ford) motivations is to maintain the purity of humanity within our cell unless it's impossible without catastrophic genetic degradation
>anons suggest we immediately turn our cell into Super Mutants and Ghouls
>pic related

I'd rather not give our Cell even more reason to splinter over growing ideological gaps. While using it to rid Wastelanders of mutation is a noble goal, there is no fucking way we convince the Cell proper that this is the way to use it. Bringing the FEV Schematics back to base will 100% split the cell down the line of "Do we use it to kill all the Wastelanders, or do we keep it hidden for now". Worst case scenario Mom runs away with whatever radical supporters she can muster, takes the Vertibird and the Virus Schematics with her to find some other Enclave cell that want to use it to murder the impure.

The Power Armor will give us an edge in combat that doesn't require us to jeapordize the human purity of the cell and sure as shit won't cause a political fracture down the center of it. We don't have time to wrangle the Cell over this issue if we want to get all the other shit we discussed done.
>>
>>4931033
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931173
I'm not saying that we use it on our cell per se, and I don't want to fracture our cell even further along ideological lines, but this is a good combat solution to SPECIAL individuals that won't result in a large amount of casualties or almost all of our manpower and resources to deal with. This will help us in the long run, more so than power armor will (which one anon comments we can get from other Enclave Remnants).
>>
>>4931173
Uhm anon this is West Coast FEV enclave research. They never did any research on how to create an FEV strain that would kill all mutated life. That was strictly the East Coast Enclave and only Eden as even the other enclave even under Colonel Autumn was disturbed by it and Eden was forced to do it secretly. As he knew most of the other Enclave would disapprove and even try to stop him hence its attempts to convince the Lone Wanderer to do it for him instead of his own people. West Coast FEV research was studying super mutants, how to tinker with FEV, the mutations it can cause/how to guide it and the like. Strangely they never did any genocidal research with it.
>>
>>4931009
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
Don't want to mess with FEV, honestly.
>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
Ok so computer wizard and hiding in plain sight win.

I'm going to let the extra document choice vote continue for another two hours since it seems somewhat contested to let the anons absorb the arguments.

Current count for that is
6 for FEV
3 for prototype mk2 APA
>>
>>4931217
Current count for that is
6 for FEV
4 for prototype mk2 APA

>>4931210
Missed this vote while typing that up.
>>
>>4931202
>FEV Curling-13 wasn't developed by the West Coast Enclave based on FEV II
>It wasnt' a virus meant to wipe out all wastelanders super effectively so the Enclave could resettle California (and ultimately the World) without opposition
OK nigger. I might not have played the original Fallout or Fallout 2 but I at least have the curtesy of going to the Fan-made Wiki to check that I am not talking completely out of my ass when I make claims.

https://fallout.fandom.com/wiki/FEV_Curling-13
>The Enclave FEV Project was ultimately developed to rid the entire world of human-based mutants, regardless of the degree of mutation.
>Based on a Strain of FEV-II recovered from Maripoas Military Base, California
>Trial runs on the Enclave Oil Rig Outside of California leave 0 surviors, Virus kills within 24 hours of exposure
>Was scheduled for world-wide release from said Oil Rig only hours after the Chosen One destroyed it

>>4931195
>I don't want to fracture our cell even further along ideological lines

This is the simple truth. We bring home the fucking bio-weapon that was literally hours away from delivering the Enclave the whole World on a Silver Plate, there will be immediate demand we use it to wipe out the Wastelanders. While we don't have nearly enough production capability to make enough of it to wipe all of Califronia, much less the world, Mom will absolutely push that we produce it in small quantites to War Crime NCR Urban Zones.

So either we go along with this and completely destabilize the NCR, or we oppose her and do our best with our (very limited, I might add) political clout in the cell to stop her from running rampant. Either way, internal factions will form over the usage of this Virus, co-operation over the fracture will become severly difficult and worst case scenario the side that ultimately doesn't get their way might leave and take a significant portion of our very limited numbers with them. This is completely unacceptable and I will not take this risk.
>>
>>4931255
>ok nigger
Eh... not big of a deal
>I may have not player the good fallouts
JESUS CHRIST
>>
>>4931255
If it'll make you feel better, we can keep the FEV between Jacob and Ford if you want. I really do feel the need to avoid fracturing the cell further, but creating another Frank is too much of a boon to pass up on, and these are just the files, not the FEV itself. It'll be awhile before we really get the facilities and resources to handle it, and in that time we can grow our influence among our cell and the Enclave in general.

I'm more saddened that the Deathclaw training program wasn't up for grabs. ;_;
>>
>>4931269
I think the deathclaws had FEV in their making if that makes you feel better anon. DESU if that was an option I'd have gone for it too.
>>
Alright FEV records win.
Writing, update will be slow, probably the last one of tonight.
>>
>>4931269
Deathclaw training program was technically a part of the FEV experimentation because that is how they got intelligent deathclaws. Enclave maintained the original army research that created deathclaws. As for how much we can find in those files about it who knows. Besides it was the Eastern Enclave who perfected it anyhow. Well mostly anyway given how it's possible to sabotage the tech and result in a very angry deathclaw turning on its previous masters. Still progress.
>>
>>4931365
Ah dam, I missed the vote.

Really didn’t want to mess around with the FEV.

The enclave always fucks up when they go down the virus route.

We should focus on robotics and our tech advantage.
>>
>>4931448
Intelligent
armored
deathclaws
>>
>>4931463
The intelligent deathclaws kinda hate us though.
>>
>>4931480
but what if we offer them head pats. Ever thought of that, dumbass? :^)
>>
>cat girls
>>
>>4931494
nice
>>
>>4931448
While Horrigan was one of a kind (easily fucking up any but the most cheese Chosen Ones) we are probably still looking at a potential big step up for long term power projection. Hell, this data is invaluable even just by itself.

>>4931255
You are absolutely correct that Curling-13 was the Oil Rig plan. However the fact that you have not played the best Fallout games is highly disconcerting. You do not understand how scary Enclave are until you need to bullshit your way out of a killteam taking interest after shitposting on Poseidon Net. Also the whole punching-deathclaws-in-two that Horrigan did.
>>
[Good Morning America, sorry for the extra long wait]

You are Rutherford Jefferson-Jackson IV.

You are currently in the midst of completing some general paperwork when Theodore Grant arrives to get you, "There's a communique for you on the Long Range Radio." Most everyone else was still out on their missions so the few officers remaining were taking turns doing the more menial tasks around the village.

You nod, "Thanks."

And you get up to go to the Communications building, which was stationed in the back room of the Library.

Settling down in the chair you pick up the Radio, "This is Columbus Actual, report."

"Uh Good, Hey Columbus, this is Amerigo four, I'm speaking with Amerigo one right now correct?" it was Jacob on the other line.

"Yes Amerigo four, this is Amerigo one, what is the reasoning for this communique?"

"Wanted to report in ahead of time, mission success though there's uh... something you should probably know..."

You scrunch your face, "Good news, what exactly is it that I need to know Amerigo Four that the previous Radio operator didn't need to know?"

"It's complicated, I just wanted to give you a heads up that we're bringing back something that's likely to start a lot of arguing, Code Frank, that's all Amerigo Four out."

You blink and stair at the Radio... That was at Navarro all this time?!

[with that settled what is your first free time action?]
>Prepare the Caravan (2/3)
>Carouse the other Officers
>Intercept your teams return, you need to see this for yourself first.
>Write in
>>
>>4932033
>>Intercept your teams return, you need to see this for yourself first.
I bet the adults are gonna take the good stuff from our team!!! >:(
>>
>>4932033
>Prepare the Caravan (2/3)
I dont think getting the first drop is worth delaying the crucial caravan op.
>>
>>4932033
>>Prepare the Caravan (2/3)
>>
>>4932033
>Prepare the Caravan (2/3)
thrust in the air furiously to make the caravans real
>>
>Prepare the Caravan (2/3)
Wins

What is your second Free Time Action?
>Prepare the Caravan (3/3)
>Carouse the Other Officers
>explore the wasteland
>Use the Long Range Radio (Talk to who?)
>Write in
>>
>>4932072
>Prepare the Caravan (3/3)
Finally get it done
>>
>>4932072
>Prepare the Caravan (3/3)
FUCKING FINISH IT
>>
>>4932072
>Prepare the Caravan (3/3)
>>
>>4932072
>>Prepare the Caravan (3/3)
>>
>>4932033
>Intercept your teams return, you need to see this for yourself first.

More to avoid starting arguments in this thread more than anything.
>>
>>4932072
Oh, ok.

>Prepare the Caravan (3/3)
>>
>>4932072
>>Prepare the Caravan (3/3)
Out of the way with Caravan thing
>>
>>4932072
>>Prepare the Caravan (3/3)
>>
Alright
Prepare the Caravan (3/3) done.

>What is the Caravan's name?

Final Free Time Action
>Carouse the Other officers
>Explore the Wasteland
>Talk with someone (Who?)
>Write in

After this I'll get to writing.
>>
>>4932148
- Harsh Military Training (longer, more difficult than the standard) and tactics studies (deep reading in the library about martial subjects). Squad needs to improve, and Ford needs to become a better soldier and commander.

We need to improve, and be on the battlefield.
>>
>>4932148
>Explore the Wasteland
Maybe try to find a way to source basic robots, Handys and whatnot.
>>
>>4932148
>Explore the Wasteland
>>
>>4932148
Green Gecko Traders for caravan name
>>
>>4932148
>>What is the Caravan's name?
Manifest Destiny, as some other anon suggested. Though perhaps a high tech sounding name would fit better.

>>4932151
Support
>>
>>4932148
>Caravan Name
Dusty Dunes Caravans

>>4932151
+1, inaddition go damaged or destroyed robots.
>>
>>4932148
Supporting Manifest Destiny Caravan Company.
And >>4932151 's plan as our final free action.
>Explore the Wasteland
>>
>>4932150
>>4932151
>>4932155
>>4932156
>>4932157
>>4932159
>>4932162
Wait no wouldnt it be better to invest the last freetime to ensuring the Vertibird is repaired so we can take it to visit the Mojave cell, in addition to checking out the vaults situated there?

>>4932033
Did we delete or at least copy those nuke codes so the Divide doesnt happen?
>>
>>4932148
>New Hope Caravans
>Congratulation and celebrate with your team about their success

I want to congratulate them personally on this.
>>
>>4932189
You didn't get the nuke codes that was a crit success on either one of the tech checks which didn't happen.

What you got was, The records of Enclave Deployments leading up to the fall of Navarro, Vault locations, Vault overrides, K-9 Experiment files, and FEV Experiment Files.
>>
>>4932189
I thought the Vertibird was already repaired by the cell.
>>
>>4932189
Anyone has ideas on what s best. If you want put yours and see if it gets voted.

A functioning vertibird is best to be kept for combat. Travel you are asking to have people following it or attacking it, both bad. Not to mention that long air travels can become bad in fallout and expensive for fuel.
>>
>>4932200
It was, I forgot to update it in the Document however.
>>
>>4932201
Personally i see the vertibird as an emergency option, using it will instantly draw a ton of heat on us, but will likely save our asses if shit gets bad.
>>
>>4932148
>>4932157
+1 Manifest Destiny

>Explore the Wasteland
Robots. we need robots. Parts or working ones it doesnt matter.
>>
>>4932201
>>4932207
>>4932206

I don't think this was asked before, how many people in our cell can reliably fly the thing, anyway?
>>
>>4932207
Same. Preferably i would avoid high heat, first.


>>4932215
Jacob can use it, I recon a few others too.
>>
Trying to randomly scavenge the wastes for some robots seems like a huge waste of our time, especially since we have no idea where to even look in the first place, but if you lads wanna waste our Free Action on it instead of complimenting and celebrating with our team over their massive success, you do you. Don’t be surprised if the team gets a bit miffed over it though.
>>
>>4932215
One person with proper training, Jacob's Father.
Jacob can fly it, but he doesn't have proper training, just read his fathers manuals and stories.
>>
>>4932223
Okay, good. My fear was needing a veribird extract and having the only capable pilot in our team, and being fucked.

If the opportunity arises, we should get Jacob properly trained though, just in case.
>>
Caravan will be called Manifest Destiny Caravan Company

We'll be exploring the Wastelands for our last free time action

Writing now.
>>
You're not quite sure what to make of the implications of your conversation with Jacob, but for now there are other matters that you need to attend to.

Like getting that Caravan finalized. You had been working on it on and off for the last few days while handling your normal tasks, but it was time to finally throw yourself fully into it and get that work done.

You sit down at your table sifting through the documentation that Senator Rockefeller provided you before he left to register it. It was settled that the Caravan would be named the Manifest Destiny Caravan Company, and thanks to the Senators good work with the Van Graffs there'd be no shortage of goods to sell using it. Had they gone worse you'd be having to look at focusing on one particular facet of advanced technology to focus on, but you can guarantee it now as a generalist high tech caravan that can supply customers with just about any type of good they need, from weapons, armor, medicine and so on.

However there's still one more issue at hand. The Employees, you've got the resources to handle the other two caravans just fine in terms of payment, security and logistics. The issue is contracting the employees to run the caravan, you could set up the main office here in your little town, it'd keep things nice and central, but it would draw a lot more official NCR and Brotherhood attention if the Caravan were to take off. The benefits of keeping the employees close are obvious enough, but you're not so sure they outweigh the prying eyes.

We could always use the last remaining funds we have to set up base in Shady Sands proper, this would establish us in the Capital of the NCR with little difficulty, it would be secure, profitable and out of the line of fire for Brotherhood attacks. However it also opens up the door for tons of interference from the NCR, especially if our Van Graff connections are known to them, might be to much trouble.

Lastly we could set up the office in Redding, draw ourselves even closer to the Van Graffs, it's just as secure as Shady Sands, but they NCR's authority there is middling at best. The Problem here is that it may exacerbate the tensions here even more than they already are and if what Jacob said was true it may not be the best time to go stepping on toes.
>>
Still you needed to come up with a place to base the head quarters out of to finalize the Caravan plans.

>We'll be based out of our little village, this'll keep things nice and straight forwards, and the employees will be within arms reach if we need to deal with them. (Low Risk of Employee troubles, risk of NCR and Brotherhood involvement increases with success of Caravan.)
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>Write in (Where will you be based out of?)
>>
>>4932271
>>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>>
>>4932271
>>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)

I'm of the opinion that we should relocate in the near future so I don't think it would be wise to build up where we are at.
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)

A bit of a shit choice, but at least we can double our profits. We're were going to infiltrate and subvert Shady Sands anyway.
>>
>>4932271
>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>>
Wait, where was it we needed to establish a supply base to operate in the Mojave?
>>
>>4932296
Infiltrating Shady Sands will open up missions in Southern California, from there you can establish a base in the Mojave proper.
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
We shall revive America and its greatest ally no matter the risk!
>>
>>4932271
>We'll be based out of our little village, this'll keep things nice and straight forwards, and the employees will be within arms reach if we need to deal with them. (Low Risk of Employee troubles, risk of NCR and Brotherhood involvement increases with success of Caravan.)
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)

We need to get to the Mojave
>>
>>4932300
Well in that case i will change my vote to shady sands
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
Its strictly temporary until we can move further East into the Divide or Mojave.
>>
>>4932300
Will we be able to come back to the base to get the nuke codes?
>>
>>4932339
Anon none of the people know that the nuke codes exist there in character, it would have been a chance find, that's why it was a crit.
>>
>>4932342
What if we come back again to Navarro another day to acquire additional info, since they've been weakened by their fight with the BoS outpost?
>>
>>4932347
If we capture the Divide and hold it against the NCR the codes will never be delivered. While we can work on repairing the silos and overriding the nukes already there. WIth the overrides and codes we have.
>>
>>4932347
Possibly, but the conditions for finding them wouldn't change from what they were before, you'd have to actually seize and hold the camp or fully infiltrate it as spys for that to change, because any such ops would run similar to what the last mission was.

Looks like we'll base the Caravan out of Shady sands.
No mission required to infiltrate Shady sands, operation range increased.

Writing.
>>
>>4932331
I personally like the idea of establishing ourselves in the mojave, what with the vaults there it makes sense. Theres a fair amount of industry there to take advantage of as well.
>>
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You figure that Shady Sands would be the choice to go with. Kills two birds with one stone, It gives the cell a base of operations within the southern part of California, and infiltrates Shady Sands without any real issues.

You spend a while finalizing the documents, before setting them to the side. It's been a while since you've gotten out of the village, dedicating yourself to the creation of the Caravan and setting up these training exercises for your team, it's rather mentally exhausting to be honest.

But now you had some genuine free time. you Figured you'd be able to get out in the Wastes and do some personal scouting to see if there was anything nearby that had been over looked due to the rigidity of the mission format.

You grab one of the cars and pull out of the village before pulling to the side and opening up an old map of California.

Where will you go?

>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)
>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)
>>
>>4932409
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
APA get
>>
>>4932409
>>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)

I feel like we should play it safe
>>
>>4932409
Prefer
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
Would settle for
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)

If we're going to all the trouble, might as well not waste it taking the easy way out. Plus, more perks would fit nicely into some personal training.
>>
>>4932409
>>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)

ride or die
>>
>>4932474
https://m.youtube.com/watch?v=x_y1riy0WYU
>>
Looks like we're heading to Red Sky.

This should be interesting.

Writing
>>
>>4932373
In my opinion it's either that, Divide, or Cascadia. NCR turf is terrible in the long run. Best off heading north or east. Legion land will be pristine for tech salvaging as the Legion are a bunch of luddites who ignore the hi tech goodies for the most part. Unlike the NCR which has everything picked clean but can't be bothered to properly utilize the hi tech stuff in mass. Plus the Mojave is the only place that has still operational vaults anywhere nearby that contains a population we can actually utilize. The only other places to look are north.

>>4932409
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)
>>
>>4932511
We are taking along a copy of the overrides and old world data about the area right?
>>
>>4932516
What you have yes, which basically amounts to some old Enclave security codes, and some government and enclave records regarding the town of Santa Rosa.
>>
>>4932527
That will make things much easier and safer. Just gotta beeline for the old world facilities preferably with the still automated security working that aren't overrun with feral ghouls that we can use the overrides on.
>>
>>4932409
>>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)

Not a prospector, we still have duties to accomplish
>>
Oh well vote already decided. Not like we have more important stuff for risk our skin.
>>
>>4932564
>>4932567
I would much rather gain a perk than scavenge for conventional loot we can just get though our new caravan company. Like, why even waste our time on normie shit?
>>
>>4932573
I would prefer not to die or lose a companion instead. We have more important stuff to do, than to die like some prospectors. Perks can be gained even with training and battles.
>>
>>4932580
This
>>
>>4932580
Hey, I didn't want to waste our time prospecting shit, but if we're going to do it, I'm going to vote for the most useful option or the hardest, and not waste our time taking the 'safe' route.
>>
hey, santa rosa!! We will take a look at the sea. I hope it glows at night, definitely pretty. Shit, maybe sea water is safe enough to take a dip. I bet mirelurks are not saltwater monsters too!!!

Even if the roll is brutal, I bet there are good sights in there. There are some colleges, many high class schools... even cool movie shooting locations!
>>
>>4932409
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)

Why are we going off and doing something deadly by ourselves…?
>>
>>4932599
Fuck if I know, I just wanted to improve our squad's loyalty via celebration.
>>
>>4932599
Don't know. Not enough anons voted against it so here we are. I mean don't we have a time limit for a bunch of stuff?
>>
>>4932636
Free time actions act within the same turn as missions.

You're not losing any more time here than you would have otherwise taking any other free time action.
>>
>>4932409
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
Lets get some loot bitches
>>
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Red Skies, or Santa Rosa as it was known before the apocalypse it was a rather large city, the 5th largest in the Bay area in fact. Apparently it was also a major filming location during the golden age of American cinema, there might be some interesting records to recover from there, but of the greatest importance was the military institutions that had been established there during the resource wars. Once considered a regional headquarter for the office of civil and defense mobilization, it regained military significance during the resource wars. Enclave Records imply that the military airport at Santa Rosa may have held some underground instillations for the American government in the region as did many of the military outposts during the end of the great war.

It's likely that what ever has dyed the sky crimson over Santa Rosa came from this under ground bunker system. The place has this eerie dissonance as the sites of many film sets for propaganda pieces are strewn out, you can see in the distance through your binoculars that the city is rife with ghoul activity, most of them feral, but you think you can see a few in damaged costumes and fatigues wandering about the place.

The Strange thing about this is that as you approach your gigger counter doesn't even begin to tick, you'd figure with such a large ghoul population that there would have to be heavy radiation here.

Something was wrong here in Santa Rosa, but that's not really your concern for the moment. You're more interested in getting your hands on the military resources at that air field, if you're lucky there may be a reliable source of vertibird fuel, possible other air craft that could be salvaged later down the line.

Just to be certain that nothing would infect you with anything, you've brought a suit of T-51B power armor, One of the gauss rifles and dosed up on Rad-X.

Brutal Scavenging Check DV 30:
+10 Enclave Security Codes

Roll under 40

Crit Fail: GHOUL HORDE! (You're driven from Red Skies, you gain nothing and will have one less crit wound for a turn)
0 Successes: The place is barren, the nukes ruined most of everything topside and the ghouls ravaged the rest, the research records are damaged (You gain some information about the Santa Rosa Black site's research)
1 success: There's something of value here after all, but not much... ( You gain the research records of the Santa Rosa Black Site)
2 successes: The Airfield and the black site have more than is immediately obvious (You gain the research records of the Santa Rosa Black Site, You have located a reliable source of Vertibird fuel)
3 successes: A few knocks in the right place, and a the right codes will work wonders (You gain the Research records of the Santa Rosa Black Site, reliable vertibird fuel source, Desiccated Aeronautics factory[Unlocks mission to establish an advanced workshop in Santa Rosa])
Crit Success: What in the world is this? (same as 3 successes, but you also discover a unique Robotics chasse)
>>
Rolled 81 (1d100)

>>4932709
>>
Rolled 28 (1d100)

>>4932709
>>
Rolled 94 (1d100)

>>4932709
Yikes.
>>
>>4932709
Can we improve our scavenger success any, or is this the best we can expect?
>>
>>4932735
That's the best you can expect.
You can always come back here again to continue scavenging with another free time action.

1 success: There's something of value here after all, but not much... ( You gain the research records of the Santa Rosa Black Site)

Writing
>>
>>4932757
Hey, the research information of a BLACK SITE sounds excelent! Not anything applicable but something interesting nonetheless...
>>
This place was a lot more difficult to work around than you had anticipated, the Feral ghouls were much more intelligent than they should have been, the non feral ones were utterly insane almost as if they were stuck in the roles they were playing when the bombs hit and the whole red haze about the place was just suffocating.

You couldn't wait to get the hell out of here, but first you had to get something to show for it. You managed to make your way with some difficulty to the Air base, most of the automated defenses were down top side, but if your documents were right, then the underground black site should still be in working order.

Heading into the dilapidated main building you quickly find it writhing with ghouls that were just congregating together. They were definitely feral, but they seemed drawn to one ghoul in particular, its skin flayed down to the muscle it's eyes bloodshot, claws that'd remind you of a deathclaw and a perpetual grimace of pain on its face. It seemed to be idling on top of a podium grasping at the air, grunting and hissing as the feral ghouls just stood their with rapt attention.

You were curious as to what was going on, but frankly as long as they stayed focused on whatever that crimson ghoul was you were fine.

You head as quietly as you can in your power armor down a hallway which lead to a heavily reinforced door with a console next to it, opening it up you typed in what you had determined to be the appropriate code for it and the door clicked open. Heading inside you find a hatch and under it a ladder descending into the depths of the earth, the rest of the room looked to be some sort of supply closet.

Taking a moment to check your maps you draw out a route to where they'd keep their records, then to their armory. You'd check the hangers for fuel when you get the chance coming back up.

The Bunker was consumed with this thick red fog, you could barely see anything. You suspect that it was seeping up out of the black site into Santa Rosa proper and that's what was causing the red tint to everything. Still you move onwards pathing out the way to the records room with your hand on one wall. It takes some time but you manage to get there.

Working around the area you manage to find another console and begin to input your access codes into it.

The terminal lights up the green clashing with the red haze.

(ADMIN ACCESS AUTHENTICATED)
(PROJECT DONCELLA CARMESI)

Crimson Maiden?
>>
Whoever was in charge of this project had a flair for the dramatic. Fitting you guess for a city with a history for films.

(Exploring the effects of prolonged radiation exposure to individuals infected with FEV strain Euclid-839)
(Subjects seem to suffer from rapid cellular degeneration, health rapidly fails, body tissue decay is accelerated, increased muscle growth, interestingly enough short term testing seems to show that while subject remains alive their intelligence scores nearly double. Further testing required

You raise an eyebrow to this.

(TEST LOG 34)
(Testing procedure: First introduce Euclid-839 to individual via injection, then subject is placed in testing chamber)
(Testing chamber is bombarded with lethal gamma radiation, Note: noticeable distortion in visible band of light, white chamber becomes distorted with red whilst this happens, Conjecture: Some sort of reaction between the subjects body and the radiation is interfering with the lights wavelength)
(Subject within the first 5 minutes gains notable muscle tone, within 10 minutes when subject is introduced to a logic puzzle they're able to complete it within the minimum time, around 15 minutes of exposure is when negative effects begin to occur.)
(Subject's skin begins to slough off, subject notes incredible discomfort rating it as a 9/10 on the pain scale)
(After 20 minutes subject is dead)
(conclusion, Test is a failure, short term introduction of radiation may have useful applications, however Euclid-839 will not immunizes us to radiation, more testing required)

You skip ahead several test logs to one with an exclamation point on it.

(!TEST LOG 129!)
(Breakthrough! It would seem that instead of sustained introduction of radiation, if the subject is hit with an extreme dosage at the start, they will survive further exposure beyond the 20 minute death threshold)
(Subject however is comatose due to the immense pain of their skin sloughing off, we're currently waiting for them to reawaken for further testing. Of note, Subject survive a full hour of continuous radiation bombardment)
(What's even more astonishing is that the subject also seems to have absorbed the radiation entirely! However as noted previously the interaction between Euclid-839 and the radiation seems to have some inexplicable effect on the visible light spectrum around them, the effect seemed to intensify with further exposure)
>>
(Addendum 1)
It appears if Euclid-839 is aerosolized it acts as a radiation scrubber, however it leaves behind an unfortunate red fog in its place, still a small price to pay I'd say for its applications!
Of note however is that Euclid-839 is not infectious in this state/green]

You've got a bad feeling about this, you scroll down towards the end

(Personal journal)
(The bombs have dropped.... the rest of us down here, we've decided to take Euclid-839 and inject ourselves, testing has proven that beyond the initial stages of radiation exposure we should be fine, and have increased capabilities... though it will be at the cost of fertility unfortunately)
(we'll continue to work to refine Euclid-839, it will be invaluable in the cleansing of the wastelands. Right now we're currently ramping up production of it to create an aerosol to clean up Santa Rosa, we won't have much left after that and our own injections.)
(Still we'll be able to get the supplies we need without hinderance to radiation, and so long as we remain in full clothing our somewhat warped appearances should cause no alarm to survivors.)

(Personal journal 5)
(It's raining blood... how could we be so damned stupid as to forget about the natural weather cycle?! The damn radiation comes back down in the form of a crimson rain, the liquified version of Euclid-839 is highly infectious, it's exacerbating our condition, I've seen men I've worked my whole life go absolutely insane in a matter of minutes upon exposure... god help us all we're doomed.)

(personal journal 21)
(friends dead.... weather contained.... stay inside.... don't leave.... so much pain....)

Well then... that doesn't quite explain everything, but it certainly explains enough for you to know to get the hell out of there now.

You download the files for further study later and get track your way up the ladder, you'd have to come back with something much sturdier than T-51B you're not risking an FEV infection with whatever ghoulification madness those fools here came up with.

You quickly pass by the gathering of ghouls sparing one look at the Crimson Ghoul who seems to be grasping at the sky, almost as if it was begging for it to rain.

Regardless you don't pay it much more mind and you get the hell out of there, moving quickly through the town and its red fog and back to your car and driving off.
>>
(Addendum 1)
It appears if Euclid-839 is aerosolized it acts as a radiation scrubber, however it leaves behind an unfortunate red fog in its place, still a small price to pay I'd say for its applications!
Of note however is that Euclid-839 is not infectious in this state

You've got a bad feeling about this, you scroll down towards the end

(Personal journal)
(The bombs have dropped.... the rest of us down here, we've decided to take Euclid-839 and inject ourselves, testing has proven that beyond the initial stages of radiation exposure we should be fine, and have increased capabilities... though it will be at the cost of fertility unfortunately)
(we'll continue to work to refine Euclid-839, it will be invaluable in the cleansing of the wastelands. Right now we're currently ramping up production of it to create an aerosol to clean up Santa Rosa, we won't have much left after that and our own injections.)
(Still we'll be able to get the supplies we need without hinderance to radiation, and so long as we remain in full clothing our somewhat warped appearances should cause no alarm to survivors.)

(Personal journal 5)
(It's raining blood... how could we be so damned stupid as to forget about the natural weather cycle?! The damn radiation comes back down in the form of a crimson rain, the liquified version of Euclid-839 is highly infectious, it's exacerbating our condition, I've seen men I've worked my whole life go absolutely insane in a matter of minutes upon exposure... god help us all we're doomed.)

(personal journal 21)
(friends dead.... weather phenomena contained.... stay inside.... don't leave.... so much pain....)

Well then... that doesn't quite explain everything, but it certainly explains enough for you to know to get the hell out of there now.

You download the files for further study later and get track your way up the ladder, you'd have to come back with something much sturdier than T-51B you're not risking an FEV infection with whatever ghoulification madness those fools here came up with.

You quickly pass by the gathering of ghouls sparing one look at the Crimson Ghoul who seems to be grasping at the sky, almost as if it was begging for it to rain.

Regardless you don't pay it much more mind and you get the hell out of there, moving quickly through the town and its red fog and back to your car and driving off.
>>
How does Ford feel about the tragedy of Santa Rosa?
>They tried to play god, even if it were for a noble cause they failed and now the whole city suffers under an eternal crimson fog.
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>Regardless of whether or not what they did was right or wrong, they've unleashed a terrible concoction into the wasteland, one of many but one that's to damn close for your liking.
>Write in.
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.

Such a hostile environment would explain why the NCR is avoiding the area like the plague. Shame any place with still decent salvage are all fucking death traps within NCR turf.
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
fuk yea
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
Unanimous winner They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.

Writing, this'll be the last write up of the day.
>>
>>4932838
>>Regardless of whether or not what they did was right or wrong, they've unleashed a terrible concoction into the wasteland, one of many but one that's to damn close for your liking.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
Most of the rest of the time spent before the teams return is spent mostly sifting through the records you had obtained.

The scientists there had a noble objective, you wonder if they had more time if they could have worked out the issues in that particular strand of FEV...

FEV... it seems that recent events have brought you into a direct collision course with that ghost of the past. Jacob had apparently found the records of the FEV test performed by the Enclave on Navarro base, you're a little surprised that they managed to back those up before the oil rig blew up.
You're also surprised that the Chosen one didn't decide to be certain about the matter either. You guess that you should count yourselves all lucky in that regard either way.

The first team to arrive back was your team, and what they had brought back initially put the cell into high spirits, but it wasn't long before the inevitable question arose.

'What do we do with the FEV notes?'

That was the million dollar question, and it was one pertaining to long term strategy as the notes changed many things, not much that we can do effectually at the moment, but with time and resources many doors had been opened.

Frankly you were more concerned with the deployment records. Apparently there were only 3 other cells deployed in California, there was supposed to be one in Shady Sands, but you suspect that they've been long since purged, there was one in the Hub, which you don't have high hopes for either.

And then there was one in San Francisco, Apparently they were tasked with finding a way access and seize the 'Emperor' Computer system of the Shi and transport it back to Navarro. It would have been a major win if they could, but given the state of the Shi you're willing to bet they've either given up on that directive or they've moved on.

Most of the Enclave seems to have evacuated a few days before the assault on Navarro and headed East to Join up with Autumn's initial departure, this was good news, but also bad for long term viability here in the west. Several of these groups also seemed to have been heading for Chicago.

Strangely one group of about 50 were heading to Denver of all places, the files are redacted, you have to assume they didn't want anyone to know exactly why they were going there.

The most interesting bit of information in these records was a series of communiques between Senior Scientist Augustus Autumn and someone called John Henry Eden. Apparently this John Henry Eden was the acting President of the United States by virtue of chain of succession, though it doesn't state in here what office he held prior.

Now you're wondering why your parents didn't head east with Autumn if that's where the president was, or why the others that stayed behind in Navarro didn't until the very last second.

[continue]
>>
Setting that to the side, you looked at the Vault Records, as expected most of the vaults in the NCR were opened, or failed, there were a few in the Mojave that were still viable, Vault 34, Vault 3, and Vault 21 all have healthy populations of pure humans in them, the experiment in Vault 34 has you somewhat concerned with their viability given what you can tell they're currently overpopulated and heavily armed.

That sounds like a disaster waiting to happen.

Vault 21 seems like some scientists joke vault, really a vault where leadership is decided by gambling in Vegas? Human Preservation Project your ass that was done as a joke it had to be.

Vault 3 however was highly promising, by all accounts it seemed to be something of a control vault, no explicit experiment, it just... hadn't opened yet. This.
This right here was everything you had hoped for, pure untainted humanity! This was even better than Vault City because it was still fresh, unspoiled by centuries of exposure to the wasteland, and centuries of their own systems.

This was it, but one step at a time and one issue at a time as well.

You didn't get to theorize on how to build these vault dwellers up for long before a strategy meeting was called to discuss the FEV issue.

The files were splayed out amongst the Officers, each one getting a copy, your mother was reading them with a particular intensity.

Your father sighs, "We have come into possession of what may now be the only copies of our lost research regarding the FEV, in particular the methods used to produce that monster Horrigan, and the procedure to create Curling-13. We need to decide what our direction with this will be, when we have the facilities to handle such materials properly, now."

He looks across the table, "With the arrival of information regarding the other cells here in California, and the Location of prime vaults in the Mojave, I move that we continue the Enclaves original directive regarding Curling-13 when we are able to, the purification of America and the establishment of a True American Democracy has always been our goal."

Your mother nods at this, "I agree whole heartedly, however I feel that this and the seizure of these vaults should become our primary objectives going forwards, we can not let this opportunity go to waste and we certainly can not allow outside forces to learn of this and move against us like they had in the past."

[continue]
>>
The other two officers are looking very contemplatively at this, but your father speaks up again, "In due time, we can't rush headlong into this matter, we still need more strength, so we need to maintain course for the time being."

Your mother shakes her head, "And we will get that strength by establishing ourselves in the Mojave with a large pool of pure human manpower, it's simple really."

You look around the table the air is tense.

Then 1st Lieutenant Rockefeller finally speaks up, "You can't be serious? Do you expect every single Vault to hail us a saviors? To accept us as leaders? we need to accept the facts that going down this road will doom us. There has to be a better alternative."

Your mother slams a fist into the table, "You dirty mutant sympathizing bitch! You would have us continue to debase ourselves by working with those... things out there?! We have the opportunity to right every wrong, to save America from the mutant hell hole its become and you want to not do this for the sake of some mutants?!"

Rockefeller stands up and starts shouting back, "Do not put words into my mouth Margret! I don't care in the slightest about the Mutants, I'm just being realistic, what if we can't get to the vaults fast enough, what if they don't accept us as their leaders hmm?! There's fucking 23 of us that can fight Margret, 33 if you count the Redding Cell but I know you fucking don't! There's how many in those vaults? Hundreds? Thousands?! which one was it again Vault 34 that was armed to the teeth? What if they don't want to leave and rebuild America what then? We kill the only god damned manpower we have access to and militant isolationists die out along with us when they inevitably shoot each other when the supplies run dry."

She sits down, "Congratulations Margret you fucked us all."

Your mom stands up but your father shouts, "Enough! Cease this churlish arguing at once!"

the room is quiet.

What do you say?
>I have to agree with my parents, Curling-13 is the way forwards.
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>write in?
>>
>>4933024
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>>
>>4933027
i will also add that we could create a variant that could cure the radiation instead of just killing everyone affected by trying to get some samples of Euclid-839 and refine it becouse even if we manage to kill every "mutie" the land will still be irradiated as fuck and how long it will be before we need a large amount of normal and safe land to rebuild america
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>>write in?
>"Our position is precarious right now. We have laid low for long and we've ended our seclusion since ONLY last year. We have to work on cementing our cover and solidifying our assets instead of trying to find a way to replicate Curling-13. The vaults are our only chance of finding humans and they have MANY more things inside them besides people. Seizing even one vault will be a huge victory for the enclave"
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
We are faaaaar away from the point where we could turn entire regions into gas chambers, so it's useless to focus on this now.
>>
>>4933034
support
>>
>>4933027
Support.

Of course, we can augment ourselves with wastelander auxiliaries/mercs, as well as robots hopefully.
>>
>>4933024
>>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>>4933032
support
>>
>>4933034
Support this.

Using Curling-13 is a completely academic question at the moment.

We’d need the facilities to manufacture it plus a dispersal plan and the linked machinery.

Also, did the files from Navarro also include the inoculation? Because if not, then we kill ourselves right after we release it.

Luckily the Vaults and entirely self-contained, so we don’t need ti worry about them.
>>
>>4933056
They did include the procedure to create the inoculation.
Not much reason to create a back up for the apocalypse gas without the thing that lets you not die from the apocalypse gas.
>>
>>4933024
>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)

We can't afford to let this distract us while there is still much left to do. We're going to need an auxiliary force if we want to maintain momentum and project power into the Mojave. We're going to need to keep these people alive and pure, and that necessitates more people to fight the NCR, BoS, Legion, etc. as well as the infrastructure to support all of them and not get them killed. We need a proxy force.
>>
>>4933063
>We need a proxy force.

I mean we already have a caravan front, why not also establish a merc company? Or rather expand on Nelsons gig, I suppose it would also further put us in bed with the Van Graffs and gain support there.

In either case, expanding Nelsons deal or establishing our own, we'd be able to vet the members, potentially make money, and embed agents in various locations.

I believe it would work in tandem with the caravans nicely.
>>
>>4933024
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!

The chosen one destroyed all samples of Cerling 13 more importantly I have already uncovered evidence that experimentation with FEV has also failed in other directions. Not to mention we do not have the ability to produce FEV. The research is a dead end until we get an FEV sample and who knows what strain the FEV sample would even belong to.

Therefore any further research and devotion into FEV is a dead end. Until such a time that we both have actual samples to work with and facilities/manpower to do so. Which we blatantly do not have. Therefore any considerations to further develop FEV is a dead end until such a time we can find a productive use for it that won't blow up in our faces like every other time Enclave has experimented with FEV. We must learn from the lessons of the past.

Therefore we should continue to act as we have previously in building ourselves up and exploring the possibility of recruiting vault populations. Any exploration of FEV is ultimately a long term goal and one that hinges entirely on us even being able to secure a viable sample of FEV and the facilities to continue research. As such we must continue to expand our front company the caravan to better secure resources and technology. In addition to pursueing additional facilities and sources of manpower like the vaults. Which we have to somehow persuade despite our lack of numbers. Ultimately we have to prove why we are true Americans and why they should follow us instead of the wastelanders who would doom them in the wastes.
>>
>>4933024
>I have to agree with my parents, Curling-13 is the way forwards.
This is unironically the only way for the Enclave to win. We lack the manpower, we lack the resources and even if we get all the Vaults to willingly join us we can still be effortlessly crushed by any and all factions in the wastes. However, an "I Win" button which we quietly develop on the side is both low-key and a tangible goal and end state.

>>4933074
lolno Stop going in circles.
>>
Also as a side note - with only 20-some members that can act, we are already at the limits of activities we can undertake. Unless we plan to establish solo activities and cells we have a hard limit on this. Furthermore, involving outsiders in higher-level ops is a very easy way to get sold out to the NCR and shot. The caravan is probably as far as we can go, reasonably speaking.
>>
>>4933111
While I do agree (lovely trips btw), I want to avoid a shitfest with the other anons over this, at least until we can develop the FEV properly.

>>4933116
>implying we ever involve outsiders in higher-level ops

We either use raiders as a distraction/raiding proxy force, and mercs as grunts/enforcers for the caravan and non-secret dealings (which means nothing Enclave related). Trusting outsiders? You're a riot anon!
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>>
Also, it would be very poetic if the remnants of the Enclave who decided to buckle up and carry the fight in the heart of the NCR among bitter enemies were the ones to come through in the end and accomplish what was started so long ago.
>>
>>4933034
+1
>>
>>4933034
Support.

This type of discussion breeds Chaos and destroys trust and creates divisions.
>>
Good Morning America, Updates will be slow today fair warning.

By my count here's the vote
can't use curling 13 as intended 3
Table this for now 8
Use curling 13 1

Looks like Ford will attempt to get the Officers Corps to table the topic for the foreseeable future.

Average Speech Check DV70
Good Arguments +10

Roll under 80

Crit Fail: Oh I think that just made everything worse... (???)
0 Successes: Why aren't you all listening to me?! (The officers corps ignores your suggestion, in fighting continues)
1 Success: Oh come on! (Your mother and Miriam both leave the room, but the fighting stops and the topic changes)
2 Successes: Everybody just calm down, we need to work together (Your mother leaves the room, the infighting stops, the topic changes)
3 Successes: It's purely academical we're wasting our time here (The Fighting Stops, the topic changes)
Crit Success: The Voice of Reason (The Fighting Stops, the topic changes, the Officers Corps is impressed)
>>
Rolled 43 (1d100)

>>4933469
>>
Rolled 81 (1d100)

>>4933469
>>
Rolled 72 (1d100)

>>4933469
we shouldn't use it as intended buy tabling the issue for now is fine
>>
2 Successes: Everybody just calm down, we need to work together (Your mother leaves the room, the infighting stops, the topic changes)

Writing
>>
>>4933469
What year are we currently in right now? and What year does the Courier wake up in Doc's house?
>>
>>4933571
It is currently July of 2271
The Courier gets tapped by Benny in 2281.
>>
>>4933575
Better question is when Hopeville gets yeeted.
>>
>>4933575
We have 3 to 4 years before the Fiends kill everyone in Vault 3 then.
>>
>>4933582
Somewhere between now and then, so we need to act quickly or else we will lose Hopeville. Better pray to god there's a Vault near there.

>>4933596
The Vault 3 residence dice a few week after opening up.
>>
>>4933614
4 to 6 years before Benny domes the Currier
>>
>>4933650
More or less should still act with haste. The Rockafellers should definitely be the ones to make first contact with any Vaults we encounter. Anyone with less than 6 in their Charisma should just not look anyone in the eye unless they say something offputting.
>>
>>4933668
I think it should be a joint mission with our squad to do side missions and offer support. While senator does the actual diplomacy. Don't forget we still gotta help out vault city too before it's too late.
>>
[That was much longer than I had anticipated, It was a hard day at work had basically no time to set to the side for this until now]

You could cut the tension in the air with a knife. Someone had to change the topic now, but looked like neither side wanted to drop it and your father was more interested in playing mediator for the debate than ending it.

Theodore was never really one to get knee deep into such debates either let alone interject so that left you to be the one.

You grimaced at the thought of having to deal with this situation, but you ultimately decide to strike while the iron is hot.

"Everyone..." you say getting their attentions, "as important as this question is, it's ultimately rhetorical at the moment. Regardless of whether we should or shouldn't use Curling-13 even our most aggressive attempts to obtain and produce it won't be able to match the scale that of production at the Oil Rig. What we need to do is focus on the here and now, and when we can live up to the ability to produce Curling-13 and even engage with FEV on anything more than an academical level is when we should ask this question again."

You pause no one has said anything yet, so you continue, "The most important question we should be discussing is the matter of the vaults, and how to engage with the Vault dwellers. So Ostensibly I agree with the Captains plan of action, to maintain course, but I reserve the right to judge the worth of Curling-13 until the appropriate time comes."

Miriam sighs, "Fine, I can agree to put the topic off." She looks at your mother and then your father, who nods, "Very well then we'll drop the issue for now, you make a fair point about the matter."

Your mother frowns hard, "I frankly disagree whole heartedly, the sheer timescale and effort required to develop and create Curling-13 from our current position requires a dedicated plan of action to be developed, our short term and long term strategy regarding it must align if it's ever to be achieved! You're all just being short sighted!"

Your father takes a deep breath, "Margret, the issue has been tabled, please if you have something to contribute keep it relevant."

She shakes her head, "Then there is nothing for me to discuss, I will be going, you can all plan without me as its clear my input isn't valued here anyways." she stands up and leaves.

Your father sighs goes to stand up and then sits back down and shakes his head.

That's the second time she's walked out on a meeting... that does not bode well for the future.

The rest of the meeting went forwards with little issue, the overall strategy remained the same, you reported your success with establishing the Caravan, everyone went over the matters of the missions as per normal.

[continue]
>>
It is July, 2271.

Your Strike teams
>Veteran Strike Team, has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice, will leave no witnesses alive if necessary (+25 to operational success rolls when assigned to a task, increased heat regardless of success)
>Fords Team, Personal task force engagements are played out as a player mission.
>The New Reno Infiltration Force (+10 to operation success rolls when assigned to a task, no heat increase, refuses to deploy to New Reno)
NEW RENO INFILITRATION FORCE IS CURRENTLY IN DISSARAY AND HAS LOW MORALE, THIS IS AFFECTING THEIR OPPERATIONAL CAPABILITIES

Your diplomats
>Senator Rockefeller, may be assigned to a mission with a body guard of two soldiers, prefers to to solve obstructions with a subtle hand and deception (+15 to operational success rolls when assigned to a task, does not increase heat on successful task)

You may assign multiple strike teams to one task provided that the Officers Corp agrees to the suggestion.
You may assign the diplomat to go along with a strike team as well, bare in mind there may be complications due to preference in tactics.

You may opt to delegate your team to 2nd Lieutenant Robert B. Grant (+10 to operational Success rolls, does not increase heat on successful task)

If you delegate your team, you may take 3 free time actions, otherwise you get 1 free time action

[Going to try doing this a different way to help me count these votes, we'll assign the strike teams to a mission one post at a time voting period will be 30 minutes each]
>>
30 minute vote
Veteran Strike Team is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934291
Would the vets be able to re-scout that BoS bunker - given that we threw the NCR at Navarro at the bunker last turn?

If the team show up in power armour they may be able to finish off either the BoS or kill the NCR occupation force
>>
>>4934303
I'll allow it.
>>
>>4934305
That would be my vote then.

We need to capitalise on the recent attack and allowing the BoS to operate in our backyard is a long-term threat.
>>
>>4934309
>>4934303
I'll agree with this.
>>
>>4934303
+1

When that's settled, I'd like to pair the New Reno team with us, to bolster their morale and work out the kinks for their organization. I'd prefer one of the investigations or establish a base, and I'd prefer we don't delegate so we can fix the Infiltration force proper.
>>
>>4934303
+1

Team Ford and New Reno should team up to give New Reno a morale boost.
>>
>>4934331
I hate when 4chan gets like this.
>>
Alright Veteran team will go to investigate the brotherhood bunker again.

30 minute vote
Fords team is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15


Do you Delegate?
>Yes
>No
>>
>>4934346
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>No

I want to go on a joint ops with the New Reno team, work out their kinks and improve their morale. I don't wasn't them to be demoralized now that they're free from Bishop terror.
>>
>>4934353
>I don't want them to be demoralized

I loath my writing abilities.
>>
>>4934346
>Establish supply base in the North [opens up missions in Vault City and Gecko]

Very important task

Delegate
>Yes

This is an important mission, but we don’t need to be there to setup a supply base
>>
>>4934346
>>Establish supply base in the North [opens up missions in Vault City and Gecko]

>>No

We need to get back out in the field with our team.

Didn't we pull the new reno team out?
>>
>>4934372
Yeah you did, they've been reorganized into a new strike team so they can contribute to the cell.
>>
Fords team will be heading out to Establish supply base in the North.
He'll be going with them.

I think the next set of missions I'll go back to the old method, this isn't working out quite the way I thought it would. Easier counting but less engagement due to the time limits, I'd rather have a harder time counting while everyone's engaged

30 minute vote
Infiltration Force is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934382
>>Investigate the State of the Shi [Opens up missions in San Francisco]
>>
>>4934382
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>>
>>4934400
>>Investigate I-15
changing to this
>>
>>4934382
>Establish supply base in the North [opens up missions in Vault City and Gecko]
They need an easy win to boost morale and confidence - plus they need to bond with our cell.
>>
Looks like the Infiltration force will be coming with Fords team to establish the Supply base in the North.

Officers Corps approves this extra-deployment
No roll required.

Last one
30 minute vote
Senator Rockefeller is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
Obvious choice.

The only other one would be to use our new base in Shady Sands to try and gain influence over some NCR politicians / journalists.

It would be in our long term interest to hype the legion threat - directing the majority of the NCR’s military to their borders and forcing them to neglect domestic economic improvement.
>>
>>4934433
>Investigate the State of the Shi
>>
>>4934433
>>Propose Merger of Cells with Captain Nelson
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
>>
>>4934435
The issue with that plan is would also give the BOS breathing room much earlier than in canon. The BOS would take keen interest in us and our caravan due to its hi tech specialization. The NCR right now are keeping them occupied but eventually they will run into the Legion and divert their attention away from them.
>>
>>4934433
>>Propose Merger of Cells with Captain Nelson
>>Investigate I-15

It really makes sense, at this point if we get cracked down on, it's pretty much all or nothing.
>>
And Senator Rockefeller will propose a merger of the cells to Captain Nelson

Alright time for some rolls

3 posters give me 2d100

1st roll
Veterans Scout out Brotherhood bunker
Challenging Operational Check DV50
Veterans +25
BoS recently raided +10

roll under 85

Crit Fail: Hostiles confirmed! Shit get down! (Veteran Team is incapacitated for next set of missions 20% chance of 1 casualty)
0 Successes: They're bloodied, but that only seems to have made them more dangerous! (Veteran Team is incapacitated for the next set of missions)
1 Success: Bunker Still standing, Brotherhood presence reduced but still effectual (Veteran Team is unable to breach bunker, but disables exterior defenses)
2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)
3 Successes: Bunker breached, Brotherhood resistance marginal, will require second sweep to be sure (Veteran Team breaches bunker, bunker has Brotherhood Holdouts)
Crit Success: Bunker Breached, Brotherhood presence eliminated, Recommend salvaging operation(Veteran Team Clears out the remaining Brotherhood elements)

2nd roll
Senator Rockefeller attempts a merger of the Cells
Challenging Operational Check DV 50
Senator Rockefeller +15
Good relations with the Van Graffs +10
Good impressions with Captain Nelson +10

Roll under 85

Crit Fail: Nullified due to great relations (100's count as a normal failure)
0 Successes: Not at this time I suppose, a shame (Captain Nelson prefers the current arrangement)
1 Success: I'm not sure I can swing that... (Captain Nelson agrees, but requests the primary leadership role in the new unified Cell)
2 Successes: That may be possible... (Captain Nelson Agrees, but requests co-leader status with Your father)
3 Successes: That should be agreeable (Captain Nelson Agrees, but requests that the unified leadership of the Cell be put to a vote)
Crit Success: A pleasure as always Nelson (Captain Nelson Agrees, he will defer to your cells organizational structure)
>>
Rolled 84, 78 = 162 (2d100)

>>4934496
>>
Rolled 94, 57 = 151 (2d100)

>>4934496
Rollin
>>
Rolled 60, 7 = 67 (2d100)

>>4934496
Aye chief
>>
2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)

3 Successes: That should be agreeable (Captain Nelson Agrees, but requests that the unified leadership of the Cell be put to a vote)

Write up will be tomorrow, until then good night America.
>>
>>4934303
based +1
>>
>>4934519
Can the bunker still be salvaged?
>>
When are we gonna head to the Mojave in search of the Big MT, Sierra Madre, and the Pre-Divide areas?
>>
>>4934553
>Brotherhood initiated self destruct protocol (Bunker is destroyed)

>>4934557
When we get shot in the head and live.
>>
>>4934564
I mean tbf there could still be something worth salvaging.

>things to come
>Ford gets amnesia
>Bunny hops his way around the Mojave.
>Become an absolute psycho
>stuffs loot in corpses then carries it around because "it's lighter"
good god
>>
>>4934519
>2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)
Ah well, at least a local threat is gone.

The merger of cells is good too.
>>
>>4934569
Technically there's a chance of salvage, but considering the intention behind most of these bases self-destruct mechanisms is a scorched-earth policy the odds are very low.

Plenty of Scrap metal though if you want to go digging.
>>
>>4934557
>Big MT, Sierra Madre,
Those two are probably roll under 5 difficulty areas, i shouldn't like to entertain the thought of attempting it with anything short of a fleet of vertibirds and a battalion of power armored men.
>>
>>4934611
The only thing I'll say is that Getting into the Big MT uninvited might be one of the hardest damn missions I could possibly imagine.
>>
>>4934557
Big MT is located in the Big Empty that nobody has ever returned alive. It's one of the great barriers between Legion and NCR because everyone is forced to circumvent it. The Sierra Madre meanwhile is full of toxic gas that can even corrode sealed armors and hazard suits. That isn't getting into the holograms or ghost people. Pre Divide is legit the issue is its hostile and complicated terrain along with terrible weather. However, it is technically survivable unlike the other two. Keep in mind only the most hardcore motherfuckers managed to thrive there creating a protofaction that could apparently trump both the NCR as well as legion with a strong obsession/interest in old Americana and it required ultimate badasses to explore actual routes through.

The Divide is the ultimate goal when it comes to time limited missions but we have to have the manpower and resources to hold it. Hence why we needed the overrides from Navarro(accomplished) and population to actually the damn place against the NCR blitz/nuking. Which is why we need the vaults from the Mojave. Vault 34 is already overpopulated and House will wipe out 21 which we cannot stop. That gives us two massive spikes of population we can sway over to the Divide. Vault 3 might survive if we can deal with the damned Fiends but their running out of parts and supplies. Their vault is the best one to maintain given the future radiation leaks in vault 34. Not to mention the Boomers if we can impress them enough with a virtibird pass to make them willing to talk.
>>
>>4934557
Not now, it s a miracle we are still alive behind our village cover, i wonder how our father managed it and still manages to make it work. Maybe our village isn t too important on the map. We need a secret place to live.
>>
File: Bunker explosion.jpg (26 KB, 400x267)
26 KB
26 KB JPG
[Good Morning America, slow postings today as well I'm afraid, hopefully we'll be back on pace by the end of the week.]

(LOGISTICAL BUNKER EPSILON, NORTHWEST COMMONWEALTH, JULY 2071)
(HAPPY INDEPENDENCE DAY COMMANDER, GOD BLESS AMERICA)
(MISSION PARAMETERS: ASCERTAIN THE STRENGTH OF THE BROTHERHOOD AT THE BUNKER, AND IF APPLICABLE SIEZE IT)
(MISSION RESULTS: NOMINAL SUCCESS, TREASONOUS INSERGENTS NEUTRALIZED, BUNKER LOST)
(RECOMMENDED ACTIONS.... COMPUTING... NO FURTHER ACTION REQUIRED)

----

A routine breach and clear, it'd been decades since the veterans had gotten together to smash their way into a subterranean fortress. It was almost nostalgic.

They took the suits of T-51B they had and made their approach on the base, bringing the heavy weaponry for this 'force recon action' as they put it. Lasers, plasma and gauss flew across the field as they began their charge against the bunker.

four turrets were still standing outside the defense structure, and two brotherhood knights were defending, they opened fire and began to radio in that they were under assault by power armored individuals.

A brushing of the turrets with the Gatling Laser that one of them had opted to 'requisition' against the will of command was enough to end most of the machines. The concentrated plasma and gauss fire ended the two brotherhood knights in quick succession. With the Exterior cleared they quickly stacked up, the one with the Gatling Laser let it slump to their side as they moved up planting several bricks of C-4 at weak points on the bunker's door, "Blasting charges set, clear the area!" and they pulled back to a safe distance before blowing the doors.

Quickly rushing into the bunker they were met with Klaxons blaring, "BUNKER HAS BEEN BREACHED, I REPEAT BUNKER HAS BEEN BREACHED, HOLD THE LINE MEN! FOR THE BROTHERHOOD!"

The fighting was intense, were the footage recorded and compared to records of the Resource wars it'd be impossible to tell the difference if only for the fact that it'd look like an American Civil war was taking place.
and perhaps in a way it was.

However as the Veterans slowly pushed their way forwards the Loud speaker shouted once again, "BUNKER SECURITY COMPRAMISED, TO THE INTRUDING FORCE I HOPE YOU ENJOY HELL, SELF-DESTRUCT INTIATED, AD VICTORIAM BROTHERS!" and the remaining Brotherhood joined in the battle cry, "AD VICTORIAM!"

The Veterans didn't intend on dieing today, and fought a fighting retreat out of the bunker, just barely escaping the massive explosion that would destroy the bunker.

That could have gone better, but it also could have gone much worse.
>>
(REDDING, NEW CALIFORNIA REPUBLIC, JULY 2071)
(MISSION PARAMETERS: ESTABLISHED A UNIFIED COMMAND STRUCTURE)
(MISSION RESULTS: SUCCESS, CAPTAIN NELSON HAS AGREED TO UNIFY THE CELLS ON THE CONDITION THAT THE UNIFIED CELLS ELECT THEIR NEW LEADER TO RESOLVE THE TWO CAPTAINS ISSUE)
(RECOMMENDED ACTIONS.... COMPUTING... ERROR: UNDEMOCRATIC SUGGESTION IDENTIFYIED, SYSTEM PERFORMING VALIDATION.... COMMIT ELECTION FRAUD.... ERROR)

Senator Rockefeller wasn't terribly fond of the town of Redding, something about the whole place struck him as just beneath him. This feeling only intensifies when he sees the relative splendor of the Van Graff Manor, there was value in these particular wastelander's for sure, but it was still galling to him to live in comparative squalor to a Wastelander regardless of their resourcefulness. All in due time he supposed.

All in due time...

He made his way inside, he had come to an understanding with the rest of the Van Graff's Mercenaries, after the last deal he made here.

He went straight to Captain Nelson's quarters, "Captain Nelson, I'm sure you received the Communique as to why I'm here." Nelson was relaxing at a table with some coffee in hand. He was a relatively tall man, Mediterranean complexion, dark curly hair and brown eyes, black curly hair, and a rather thick beard. He nodded, "Come sit Senator, Coffee?"

The Senator nodded, "Thank you, Just black for me."

Nelson chuckled, "As if we had the sugar or milk to spare." he quickly makes the cup and then hands it to the senator.

Rockefeller nods, "Now lets get straight to business, I've come to request that you consolidate your Cell into our own."

Nelson sips his coffee, "I Agree on one condition, the condition being that Leadership of the unified Cell be determined democratically."

You then takes a full drink letting the condition sit in the air, "We're not these savages, we're Americans after all. This is the most American way to resolve the conflict of leadership that this merger will bring. A 3 month period of campaigning followed by an election, that should give everyone time to get to properly know each other and make an informed vote."

Rockefeller scratched his chin, "Any particulars on who can run in this vote on your end?"

Nelson shakes his head, "Only that each cell puts forwards only one candidate."

Rockefeller nods, "I think that should be agreeable Captain Nelson."

And so they shook hands and the meeting was over.

Now all Rockefeller needed to do was figure out how the hell to rig this election in his favor...
After all once a Senator... always a senator.

____________
>>
You decided that this mission you'd head out with your team, stretch you legs and all that.
You had suggested to the Officers Corps that they also deploy the New Reno Team with yours for this mission as a way to build morale due to the simple nature of the task.

The Corps agree unanimously to the proposal.

the task ahead of you was relatively simple, and low risk, so this was more of a social mission for yourself.

The site was already picked out, a relatively secure out cropping in the mountains between Redding and Vault City.

You decide to meet up with the Former leader of the New Reno Cell. Apparently this was an NCO now, just a Sergeant.

The five of them seemed to be sitting together playing a game of cards, you wonder if that was a force of habit or if they actually enjoyed the hobby.

Seemed like the round was ending.

What do you do?
>Wait for the round to be over before introducing yourself
>Ask to join the next round, there's time to kill still before you have to deploy.
>Just watch, you might learn something.
>Write in?
>>
>>4935076
>Ask to join the next round, there's time to kill still before you have to deploy.
Let's just play some games with some enclave chums, why the hell not?
>>
>>4935076
>Wait for the round to be over before introducing yourself
>>
>>4935076
>>Ask to join the next round, there's time to kill still before you have to deploy.
>>
>>4935076
>Wait for the round to be over before introducing yourself
>>
>>4935076
>>Just watch, you might learn something.
>>
We've got a tie, I'll give it another 30 minutes, if it's not broken at the end of that 30 minutes I'll roll a 1d100
>>
>>4935076
>>Just watch, you might learn something.
>>
lmao

Changing to just watch. >>4935118
>>
>>4935076
>Ask to join the next round, there's time to kill still before you have to deploy.

It ain't about winning here, just enjoying the game.
>>
Rolled 78 (1d100)

>>4935243
>>4935248

There's some sort of humor to this.

We went from a two way tie, to a three way tie, and then we had a winner only to be put back into a tie.

1 to 50 ask to join the next round
51 to 100 just watch
>>
Just watch it is.

Writing
>>
>>4935250
aw that's lame.
>>
You opt to stay back and watch, maybe you'll be able to pick something up from watching them do their own thing.

Most of this cell look like they're in their 50s, though there's about 2 of them that are in their 30s, you suspect that they're the kids of other cell members you don't know if any of the people they're playing with are related to them.

However their general attitude towards each other is the kind you'd expect of people who have bled and lost together. A strong bond.

The old one there who is an elderly gentleman has a stone face as his eyes pan the scene. You think they're playing some variant of Texas Hold'em as they all have two cards each and a full river on the field, looks like they're putting in their last bet.

The old man puts half his chips into the pot, "Lets see if anyone here has any balls..." he mutters. The two other older ones fold, one of them shakeing their head, "God damn it Gerald you piece of shit can't you let me have one hand?" Gerald laughs, "You're the bitch that keeps folding, now what about you two?"

The younger members seem to be thinking it over before both go in a meet his raise.

The river has an Ace of Clubs, a 2 of spades, a 5 of clubs, a queen of hearts, and a jack of diamond.
the Old man lays down a 10 of clubs and a king of clubs.
Royal Straight.

"Fuck!" one of the members says slamming their cards down, "three of a kind Aces"
The other one just sighs, pair of kings it would seem.

Gerald smiles and takes the pot, "Come on now, keep playing I'm sure one day you'll serve me what for. Or perhaps you'd prefer a game of Black jack hmm?"

the Guy with the aces just sneers at him, "You're a fucking cheat Gerald!"

Gerald laughs, "No shit sherlock, god you may have grown up in New Reno, but you sure as shit didn't learn a damn thing about the city did ya?"

He leans back, cracking his knuckles, "Cheatings fair game in these pots, it's how you survive, playing it straight is what got the rest of the cell killed kid."

The other older members nod while the younger one just shakes his head, "Can we just drop that topic?" the other quieter one grabs the cards and starts to shuffle them.

While there's a lull it would seem that Gerald had spotted you watching, "You a voyeurs boy? Either say something or join the game, watching's for creeps and the unskilled."

What do you do?
>Well now it's personal, join the game.
>Decline, he's a self-admitted cheat, he'd probably rig the game anyways, but talk to them none the less
>Write in?
>>
>>4935666
>Well now it's personal, join the game.
>>
>>4935666
>Well now it's personal, join the game.

Lovely trips mate, that's how you know this man's a great gambler.
>>
>>4935666
>Well now it's personal, join the game.

Gambling is the devil, but since you got satan trips I guess we got no choice.
>>
>>4935666
>Well now it's personal, join the game.

>You a voyeurs boy? Either say something or join the game, watching's for creeps and the unskilled.

It’s LT, soldier - military discipline is core to our task of reclaiming this country.
>>
Looks like Ford took that personally.

Writing
>>
>>4935712
Well now, no sense in being a shit since their morale is already shot.
>>
You give Gerald a look, "Alright, if you want to make it personal let's make it personal old man." you walk up to the table and grab a seat sitting down, "What are the rules?"

He smiles, "Rules are simple, you ever played Texas Hold'em?" you nod.

"Good, Then I can skip that part, here's where it's different, Cheatings allowed ain't no Disqualifications here, however if you're caught cheating you gotta put all your chips into the pot, the price for fucking up is raising the stakes, you can still win it back if you're good enough at cheating so you do you."

You nod, "Alright seems simple enough.." he holds up a hand, "Two more things, after the hand is dealt everyone has to swap their hand with someone else until everyone's swapped hands. We do this before the first three cards are laid down"

You raise an eyebrow, "Why do that?"

He shrugs, "Keeps things interesting, last thing is that dealer only deals one card then passes the deck to the left, in a game where you can cheat and not get kicked it pays to at least even the playing field with the dealer. We used to have an automated dealer back in New Reno, but y'all ain't got that set up so this'll do."

You nod, "And how do you know no one messed with it before hand?"

He laughs, "Cause everyone messed with it before hand, that thing couldn't deal a hand for shit by the end of the day."

What the hell did you just get yourself into?

"Alright lets play kid."

the hands are dealt, the cards are traded, the first three on the table are shown, "King of Clubs, 8 of Spades, 3 of hearts" not the best set up.

The Deck will be at you by the last card to be dealt.

Your hand is [Queen of Clubs, Ace of Clubs] not bad, but not terribly useful here.

You have 200 value worth of chips just like the rest

Call is 20 value

What do you do?
>Call
>Raise
>Cheat[how?]
>Fold
>Write in?
>>
>>4935780
>>Call
>>
>>4935798
+1
>>
>>4935798
+1

I don't know cards, and dealing with cheats? I'll just go with the flow on this one.
>>
>>4935864
Texas holdem aint a bad game to learn, check it out sometim
>>
You call.

Tossing a few of your chips into the pot, it's bad form to fold before seeing the first card.

The deck gets handed over to the person to the right of you.

Gerald speaks up, "So kid, what brings you over here? In fact the few weeks we've been here I don't think we've been properly introduced, what's you're name? I'm Sergeant Gerald Orson."

So Gerald was the senior member of their cell, makes sense considering he looked the oldest.

"Rutherford Jefferson-Jackson IV, 1st Lieutenant." you scan the table, most of them are stone faced, but the younger one has a sour expression, probably took a bad hand from someone, but he hasn't folded.

Gerald sits there for a moment contemplating the cards before the next card is laid out onto the table.

The Set read as follows "King of Clubs, 8 of Spades, 3 of Hearts, Queen of Diamonds"

You now had two of a kind, but this meant your best hand was either two pair or three of a kind.

Gerald then looks at you, "Son, I sincerely hope you don't introduce yourself as Rutherford to everyone, because that is one unbelievably pretentious name."

He then proceeds to raise 40 value worth of chips

Is he bluffing, there's very little good on there.

Maybe he's going to cheat next round?

Your face scrunches in contemplation just brushing his comment off.

His eyes never stop watching you as he speaks again, "Tell me Ford, what's your take? You like a fair game or are all things fair in any game?"

You shrug, "All is fair in war, though some people are worth the effort to be honorable with."

He smiles, "I guess, but what good is that honor to them if they kill ya, fair or not you might have survived if you played dirty in that situation..."

The deck is passed to you so you could deal the next card.

What do you do?
>Call
>Raise
>Cheat[how?]
>Fold
>write in?

How do you respond?
>It's the matter of principal, if they fight honorably, and I think they're worth it than they earned it.
>Perhaps, there's a time and a place for everything and I'd certainly rather live than die.
>Write in?
>>
>>4935868
Personally I'm partial to 5 card draw for learning the basics of poker.

Though my favorite card game is probably either blackjack or Rummy. Blackjack for one on one games, and Rummy for groups.

Played a lot of cards in school, was the only way to pass the time during lunch and study hall.
>>
>>4935880
>Raise
And watch out for him trying to cheat

>Perhaps, there's a time and a place for everything and I'd certainly rather live than die.
The success of the mission comes before honour
>>
>>4935891
+1

Even if I do believe we're going to lose if we don't cheat.
>>
>>4935880
>Call
>Write in
Honorable treatment is only meant for those who are also honorable. Why treat someone with honor when you know they have none? Only a fool would do such a thing and die for it. To be treated with honor something that only the honorable deserve lest someone else use it against you.
>>
>>4935891
Support.

>>4935884
Blackjack ain't so bad either, always been partial to poker though. Never did learn rummy.
>>
You raise throwing in 80 chips

He smiles, "Come on now." and matches.

The rest of the table folds at this point.

You flip the last card bringing the table to this "King of Clubs, 8 of Spades, 3 of hearts, Queen of Diamonds, King of Spades"

Shit two pair.

You scan the rest of the folded players cards, it's possible he could get a full house.

You sigh, "Well, Perhaps, there's a time and a place for everything and in your example I'd do what I had to survive or win."

He nods, "How pragmatic." he lays his cards out [King of Hearts, Queen of Hearts], "Full house."

You had been watching him the whole time, you didn't see a single slight of hand so he's either insanely good at that or he didn't cheat.

That or it happened before you even started, You put your hand down, "Two Pair, Queens and Kings."

He takes the pot, "Good game Ford, good game, come over here let me lay some wisdom down on you, the rest of you can win now." he says gloatingly the rest of the table returns with jeers and insults to which he laughs.

You follow him to a table just out of ear shot of his cell, "I'll let you in on a little secret here because I don't suspect you'll be playing cards with us to often."

He leans back, "Cards were marked, everyone at that table knows what everyone else has even if they can't see the actual numbers and suits."

You scrunch your eyebrows, "Then how do you'll cheat against each other?"

He smiles, "Very carefully, but for the most part we don't. It's always fun to get an outsider in on the game though, but lets bring this back to that earlier discussion."

He leans forwards again, "Was I playing honorably or was I a dirty Cheater who did whatever it took to win?"

Well?
>If you're trying to teach some lesson about subjective honor you can save it, you cheated through omission
>You were playing fair, I just didn't know what fair was.
>What exactly are you getting at? And why even bother with this we just met.
>Write in?
>>
>>4935960
>You were playing fair, I just didn't know what fair was.
Is what I'm gonna say.
>What exactly are you getting at? And why even bother with this we just met.
Is what I'm really thinking.
>>
>>4935960
>You were playing fair, I just didn't know what fair was.

If your enemy is making a mistake, never correct him.

The game was rigged from the start, be he was under no obligation to tell us and his chances improved when he didn’t.
>>
>>4935960
>>You were playing fair, I just didn't know what fair was.
>>
>>4935960
>You were playing fair, I just didn't know what fair was.
This guy is gonna love it in New Vegas. I was planning to just take the senator along but now I have changed my mind.
>>
>>4936016
supporting
>>
>>4936016
This we have to being him with us on the Vegas mission.
>>
>>4935960
>>You were playing fair, I just didn't know what fair was.
>>
[Good morning America!]

You look to the side for a moment to think, "You were playing fair, I just didn't know what fair was..." you pause, "What are you getting at?"

He smiles, "What I'm getting at is that you never know the full story with things. Only a fool lays out all his cards to a new comer, and a bigger fool tells him when he's fucking up."

You nod, "Right, but that doesn't really explain why you're even trying to teach me this lesson, it's a good lesson don't get me wrong but why?"

He looks up, his hazy eyes seem clearer now, "The Commander I had in New Reno wasn't to much older than you are now, the one that was in charge when your cell found us."

He stands up and spins the chair around and begins to lean on it, "That's better... he thought a lot like that guy over there did, the one that called me a dirty cheat. He isn't wrong, I did cheat that round, slipped an extra card into the deck that I knew was at the bottom, and would give me the straight I needed."

He pauses for a moment to grab a drink, "But he's so focused on winning the game the way it's 'meant' to be played. He gets trapped in the moment, and that's why he loses."

He takes a drink, "Most of the officers here are about my age, but you, you're damn young. I wanted to see what kinda person you were."

You sit down now as well, "Well what kind of person am I Gerald?"

He sets his glass down, "You're a thinker boy, how in the sam hell you were a thinker in this group growing up I don't know, but you're a thinker."

He thinks for a moment, "But beyond that your pragmatic, maybe that's why you're a thinker? Who knows, but the point I want to get across to you is that Pragmatism is meaningless if it's not an all or nothing game, Just being pragmatic ain't going to win you a fight, you need to be brutally pragmatic."

He finishes his drink, "An honorable fight is a prisoners dilemma, if there were two of you what would happen? Would you both treat each other honorably and fight fair or would you fight dirty to survive because that's what's pragmatic? A fair fight is never fair kid, remember that, don't make the same mistakes the people before you did."

You sit there for a moment unsure of what to say...

What do you say?
>Write in?
>>
>>4936391
>"We would fight to win. You can respect the other side for doing what they did in order to win, sure. At the end of the day, though, someone has to win and someone has to lose. I rather be the winner at the end of the day."
>>
>>4936396
+1
>>
>>4936391
>I'll endeavor to make different mistakes instead.
>>
>>4936396
+1
>>
>>4936396
+1
>>
[>>4936396 wins]

You nod, "What would happen is that both myself and my doppelganger would fight to win. The problem with your argument is that you're conflating honor with fair. You don't need to be fair to be honorable."

You look at the table and your hand goes to your pocket, you had kept the rangers dog tags as a good luck charm and you grab them, "At the end of the day, one of us would be the winner, I would do what it took to be that winner."

Gerald gives you a contemplative stare before standing up, "Fair enough kid, you get it well enough." he begins to head back to the table but you stop him.

"Unfortunately there won't be time for you to finish that game of cards, we've got a mission, my team and yours we're heading up north to establish a forwards operations base so we can actually engage with places like Vault City and Gecko."

He sighs, "Ah god damn it. Alright, I'll get them in order when do we leave?"

You check a clock, "In about an hour, meet me at the motor pool we'll do proper introductions there."

He nods, and the heads back. He breaks the news and one of the older members just flips his cards and throws his hands in the air, but Gerald seems to calm him down after a few seconds.

You head back to your quarters and get ready, and gather the rest of your squad up.

How do you want to handle this mission?
>Focus on establishing the forwards operation base (No rolls required, Infiltration teams morale improves slightly, base is set up)
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>Establish the base and then go a little further, scout out Vault City (Same as the first, but you void your free action by working with both teams to scout out Vault City)
>Write in?
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
Fuck it, let's try doing some pep talk shit.
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>>
>>4936534
>>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>Write in
Tell them about potential operations in the Mojave. They could really put their card dealing skills to use there if you know what I mean.
>>
>>4936534
>Establish the base and then go a little further, scout out Vault City (Same as the first, but you void your free action by working with both teams to scout out Vault City)
We have a tight schedule RE Divide and people want to play dollhouse.
>>
>>4936540
House hasn't opened up New Vegas yet, but there is always the Gambling vault if you get down there fast enough.

I think House opens Vegas up in either 2274 or 2276 memory is a little fuzzy.
>>
>>4936543
2274 is what the wiki says, at least, when he became active enough to care and try to get the tribals and raiders to turn into the casino families.
>>
>>4936540
Support
>>
>>4936545
Would the Enclave and House work together? or at the very least conspire against the Legion together?
>>
>>4936563
I'm...not really sure. I feel like the Enclave wouldn't instantly try to purge them on account of them being a pure blooded non-mutie but 1.) House probably wouldn't work with us for obvious "WE WANT TO PURGE ALL MUTIES" and 2.)

Well. Do you fucking remember what House looks like? He's a god damn dried up husk of jerky. I'm not even sure the Enclave would count him as a human anymore.
>>
>>4936565
The reasons are less Führerbunker and more Realpolitik.
>>
>>4936569
I suppose if it was just solely a "fuck legion" arrangement, maybe? But that's three years away. It's an academic question at best.
>>
>>4936572
I can see Ford trying to get on House's good side but this does open up an intresting idea.
If we manage to infiltrate the NCR we could try and push them to a more militaristic stance against the Legion. That would not only take a lot of heat from us but we could also reenact Cold War America and keep them in a stalemate until we can invade the NCR and Kennedy Caesar and Soleimani Lanius.
This of course is nothing more than an idea but I think it could be a possibe course of action in the far future.
>>
Rolled 57 (1d100)

Improve the infiltration teams morale 5 votes
Establish the base and then scout Vault City 1 vote

YOU HAVE A +1 SUCCESS TO SPEECH CHECKS YOU MAY USE FROM VENEMOUS WORDS
YOU HAVE A +1 SUCCESS TO SPEECH CHECKS YOU MAY USE FROM THE FORTUNATE SON

don't mind the roll it's there for reasons.

Encourage the Infiltration Team Challenging Speech check DV 50
+15 The Fortunate Son
+5 Devils Advocate

Roll Under 70

Crit Fail: You know what kid... fuck you. (Infiltration teams morale becomes critical)
0 Successes: It was a good effort (Infiltration teams morale does not improve)
1 success: Thanks I guess? (Infiltration teams morale improves somewhat [+3 to operational success])
2 successes: Not bad kid (Infiltration teams morale improves [ +5 to operational success])
3 successes: You know what kid you're alright (Infiltration teams morale improves significantly [+7 to operational success])
Crit Success: Shit, I'll drink to that (Infiltration teams morale is fully recovered [+10 to operational success], ???)
>>
Rolled 71 (1d100)

>>4936615
Let's sing about how fucking great we are, boi.
>>
Rolled 67 (1d100)

>>4936615
>>
>>4936626
>literally one above what was necessary
Fuck you, dice.
>>
Rolled 10 (1d100)

>>4936615
>>
I vote to use a speech success to get the +7. Anyone in objection?
>>
>>4936631
Nice
>>
Rolled 29 (1d100)

>>4936543
GUYS WE NEED TO FUCKING LEG IT TO THE MOJAVE SOON!

>>4936615
>>
>>4936615
USE BOTH PERKS FUCKaaaahhhh!
>>
>>4936648
>both perks
We. We have two successes. We can't exactly burn two perks to get a crit success, me thinks.
>>
>>4936652
That sounds about right
>>
>>4936654
This is indeed the case.

Do you use one of the +1s to get 3 successes
>Yes
>No
>>
>>4936660
Yeah. Let's do it.
>>
>>4936660
>Yes
>>
>>4936660
Yes
>>
>>4936660
>no
>>
>>4936660
No
>>
>>4936660
>>No

Its a marginal increase and we may have need of it later
>>
>>4936694
We got two, and after this we can send the Infiltration team out on their own. To me, not doing this just seems retarded anon.
>>
God dammit we're tied

>>4936682
>1 post
Kinda sketchy
>>
>>4936702
It's honestly retarded. We're not exploring or talking with outsiders this mission, we're literally just setting up a forward operation base, and using the success now will net us long term benefits to New Reno's operations. I just don't understand their shortsighted logic here.
>>
>>4936709
Yeah, the only time I would see two successes ever mattering is if we had like...a brutal difficulty speech check with no modifiers. Otherwise, +7 is too good to give up.
>>
>>4936682
Anon I'm gonna need you to confirm that vote before I call this a tie.

You have 10 minutes.
>>
>>4936660
Yes
>>
>>4936723
I'm still voting yes for what it's worth.

Besides if we dont use the +1 success, now, when will we get the chance to use it again?
>>
>>4936731
That'll do it
+1 success used
3 successes: You know what kid you're alright (Infiltration teams morale improves significantly [+7 to operational success])

writing
>>
>>4936731
And theres our answer
>>
Rolled 97 (1d100)

Also don't mind this roll either.
>>
>>4936740
>>
>>4936740
That better be the enemy
>>
>>4936749
In a manner of speaking
>>
>>4936752
HOW VAGUE AND FUCKING OMINOUS.
>>
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>>4936752
>>
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Your group managed to make it's way to the designated site for the FOB without much issue, the wastes were rather empty on the way up, which was strange in its own way, but best not to look a gift horse in the face.

You took the time to get your groups to fraternize with the Infiltration team, let them know they weren't alone out there.

Rockefeller took to the task with gusto, though you'll note that his movements were a lot more stilted than his normally animated gestures, you'll have to ask him about that later.

None the less you all managed to hit it off on the ride up, the Infiltration team was rather keen to share the stories of their fallen comrades, and the tales of New Reno, the older members actually shared a few horror stories of the time that the Chosen one had shown up in the city and just absolutely obliterated the Salvatores, the family that the Enclave had a deal with for labor back in the oil rig days.

To here Gerald say it, he had this absolutely insane theory, "See the Chosen one was rather chummy with the Bishops during his stay there. I think the rumor was that he fucked Mr. Bishops Daughter after rescuing her. Absolute mad man, but he got away with it if he did. Anyways 13 years later the current Mr. Bishop usurps the whole damn family. All I'm saying here is that fuck gave me the same feeling I got back in '41."

The rest of the group waves him off, either not wanting to believe that they were getting screwed over by two generations of wastelander or that the whole scenario was bullshit.

You personally don't want to believe this either if for no other reason than the implications.

Eventually you reach the site and together set it up, several small buildings, one is a place to sleep, one an armory and the last one takes the longest, but you set up an under ground cellar.

This may be the longest mission you've ever worked on, but considering its out in the middle of no where it's no real issue.

However one night while you were digging the cellar with Grant, Jacob and a few others, Rosaline came back in a panic, "We've got a problem! rest of the patrol's in trouble!"

You scramble out of the hole, "What is it?"

She stops and drinks some water from her canteen before continuing, "Deathclaws, whole pack of them, they've got them stranded on some rocks, but the fuckers aren't giving up."

Shit, "How many and who?"

She thinks for a second, "Rockefeller, Gerald, and 2 of the other Infiltration team, I'm lucky I got out of there."

What do you do?
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
>Jacob can we get that Vertibird here I have an idea? (Attempt to extract the stranded troops via vertibird WARNING: Will increase NCR and Brotherhood Heat)
>Write in
>>
>>4936792
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
How bad can it be ;)
>>
>>4936792
OH FUCK.
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
WE ARE NOT FIGHTING A PACK OF DEATHCLAWS HEAD ON. ARE YOU RETARDED?
>>
>>4936792
>>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
>>
>>4936792
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
Oh fuck oh fuck. Lead them away. Power armor doesn't mean shit against deathclaws.
>>
>>4936792
>>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)

"Remind me how many rations of meat we have with us. And pass me the binoculars, maybe there is something we can use nearby. Deathclaws are intelligent animals, easier and weaker preys is something they would go for .. instead of us."
>>
>>4936792
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)

Damnit, why can't shit go amazingly well when we're the ones leading the mission?

Also, we could turn those implications to our advantage, after Bishop is dealt with of course.
>>
>>4936817
At least it wasn't a 100.
though that would have certainly been topical to that conversation on the way up.
>>
>>4936819
Supporting
>>
>>4936823
Fun
>>
>>4936792
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
Aim for the legs and tails. They can run at you if they're crippled, and they need their tails to help with running.

>>4936802
That's why you use mines and explosives, in addition to combat drugs.

>>4936823
Would it be possible to hind their eggs and try to domesticate deachclaws?
>>
>>4936848
You can attempt to find the eggs yes.
>>
>>4936848
I rather just not fight the ten foot fall lizards that can cut through our armor like a hot knife through butter, thanks.
>>
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>>4936854
Apply drugs, shoot at specific parts from a far enough distance, lay traps, kill, win.
The hides, heads, and meat would make a killing in NCR munys or caps, and the hands could be crafted into weapon. Not to mention that their young mature relatively fast or the eggs could be sold in exchange for other resources we might need in the future. Also pet deathclaws.
>>
>>4936792
>>4936800
>>4936802
>>4936807
>>4936809
>>4936819
>>4936820
Wait. Hear me out. What if we lured the deathclaws away as one of the suggestions, but lure them away to the closest military base or town?
>>
>>4936860
Unless it's BoS or NCR, I ain't interested in luring them into town.
>>
>>4936863
Why not lure them into a town?
>>
>>4936868
Which town?
>>
>>4936881
The closest ones around.
>>
>>4936860
I rather not kick any more hornet nests and draw too much attention to ourselves. If we have to fight them, I'm willing to do so, but still. I also don't want to pop drugs too quickly since this is gonna be a pretty long mission and combat drugs tend to have pretty crippling debuffs last I checked.
>>
Looks like we'll be doing this tactically.

Attempting to lure the deathclaws away
YOU HAVE A +1 SUCCESS YOU MAY USE FROM OFFICERS BRAT FOR THIS CHECK

Brutal Leadership check DV 30
Officers Child +5
Officers Brat +5

Roll under 40

Crit Fail: NOOOOO!
0 successes: Why aren't they taking the bait?! (Deathclaws are more interested in the humans than your bait)
1 success: That's half of them, not quite enough (Half the death claws take the bait)
2 successes: What's that one doing? The rest have already left! (All but one deathclaw takes the bait)
3 successes: Thank fuck they're going for it... (The Deathclaws take the bait)
Crit Success: Looks like that filled them up... what if... (You may chose to follow the Deathclaws back to their den, they take the bait)
>>
Rolled 99 (1d100)

>>4936889
AAAAAAAHHHHHHH
>>
Rolled 11 (1d100)

>>4936889
e

>>4936892
JESUS FUCK MAN.
>>
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>>4936892
Pic related
>>
Rolled 73 (1d100)

>>4936889
>>
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>>4936894
>>4936893
1 point away and we'd all be fucked. I'm just happy I won't be the anon to fuck us all up with a 100. I'll leave that to some other chuckle fuck.
>>
WE ARE ABSOLUTELY USING THE AUTO SUCCESS. I rather deal with 1 deathclaw than half a pack.
>>
Rolled 31 (1d100)

>>4936889
Aye chief!
>>
>>4936889
>>4936893
>only 1 success
OKAY LET'S USE THAT LAST BONUS
>>
Do you use the officers brat success?
>Yes
>No
>>
>>4936902
YES, ARE YOU FUCKING KIDDING ME?
>>
>>4936902
GOD, YES
>>
>>4936902
>>Yes
>>
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>>4936902
Y E S
DO IT BITCH
>>
>>4936902
>Yes

I don't want to deal with this bullshit.

>>4936892
If your plans are like your rolls, I want no part of it mate.
>>
Alrighty then.

2 successes: What's that one doing? The rest have already left! (All but one deathclaw takes the bait)

Writing
>>
>>4936907
Hey man, RNG shits on all of us, it'll happen to you too.
>>
>>4936912
I got enough RNG on my plate already, I don't need to add yours to it mate!
>>
>>4936912
>>4936919
Just hatefuck already, faggots. And hey, we might still fight that deathclaw you wanna fight, ELS whatever.
>>
>>4936920
Damn bro, I didn't know your mind was already in the gutter! Try not to get aids brah.
>>
>>4936922
Takes one to know one. (But no seriously what the fuck are we gonna do about the remaining deathclaw.)
>>
>>4936902
>YES
>>
>>4936924
Coordinated assault. We have two teams, so I'm sure we can handle it in full power armor. Unless you got another idea?
>>
>>4936928
Fair enough. Still a bit antsy but hopefully that should be able to work.
>>
>>4936702|>>4936723

Eat my fucking ass, My IP changed from earlier. and I'm playing foxhole.

>>4936902
yes
>>
You grimace, "What's our rations look like? how much meat do we have?"

Jacob pulls up a notepad, "About a whole brahmins worth of meat, salted and smoked."

You sigh, "Alright, Grant get as much of that as you can, we're going to set up some bait, make sure it tracks down wind towards the deathclaws, just be careful."

Grant nods, "Yes sir." and grabs as much of it as he can carry.

You turn to the rest of the group, "I need you all to get into positions just in case things go south, Elizabeth get in some power armor and for god sake take something other than the flamer, I know it's what you're good with, but you're not going to be able to burn that thing to death fast enough before it kills you even with the T-51B."

You head over to the truck and grab the other suit of T-51B, "Lets get these folks out of this shit storm."

Everyone gets into position, Grant drops off the meat and the wind blows it towards the Deathclaws.

Most of them perk their heads up and stop attempting to claw their way up the rock to your comrades and instead start stalking towards the bait.

However one of them, a big mean looking fucker of a deathclaw that seems to have several scars and bullet wounds is still attempting to get at the group who are just barely away from its massive claws.

You suspect they laid into it to get it to lay off, but that seems to have just pissed it off.

How do you handle this last Deathclaw?
>Shock and awe, Radio the group to lay into them, we'll fire from behind
>Keep it to the ground team, they seem to have spent a decent amount of ammo already, and we don't need it any more pissed at them as is.
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>write in?
>>
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Forgot the picture.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.

I hope this works.
>>
we have had such a poor record with greneades that I'd rather pewpewpew as hard as we can... oh fuck, let me guess, the armor-piercing vindicator is not with us. WardenQM's system doesn't take each individual weapon into account, but the gun would have been a nice touch. Rosaline get into VATS and aim at the eyes! haha!

>Shock and Awe
>>
>>4936970
Vindicator is on the Vertibird.
>>
>>4936946
>>Shock and awe, Radio the group to lay into them, we'll fire from behind

Look all we need to is have everyone crouch
>>
Rolled 77 (1d100)

>>4936974
I thought as much... anyway I am rolling to dispel the bad dice
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
We're the tainkiest.
>>
>>4937022
Actually, Grant is. The reason why I voted for just us is that I hope that Warden wouldn't put a suicide option with warning us first.
>>
>>4936946
>>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4937032
Eh, well, we have three critical wound slots due to Protag Powers(trademark) while Grant only has 2. Still.
>>
>>4937032
Grant has more options to soak damage, but you actually have 1 more critical wound than him (he has 2 crit wounds (6 wounds) you have 3 (9 wounds))

I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.

Wins
YOU HAVE 1 REROLL
Brutal Combat Leadership test DV 30
Officers Child +5
Officers Brat +5
Grant +8
Gerald +9

roll under 57

Crit Fail: OH FUCK THAT'S FAST! (Grenade misses, Engage Deathclaw Alpha in personal combat for 2 rounds before help arrives)
0 successes: Oh Shit! (Grenade misses, Engage Deathclaw Alpha in personal combat for 1 round)
1 Success: At least it's wounded! (Grenade hits Deathclaw Alpha takes 2 critical wounds, Engage Deathclaw Alpha in personal combat for 1 round)
2 successes: Good hit Grant! (Grenade hits Deathclaw Alpha, it takes 3 critical wounds, Engage Deathclaw Alpha in personal combat for 1 round)
3 Successes: Right on the legs! (Grenade hits Deathclaw Alpha, it takes 4 critical wounds, it's legs are crippled)
Crit Success: Thank fuck it died (Grenade kills the Deathclaw Alpha)
>>
Rolled 54 (1d100)

>>4937039
Come on, come on, no whammy.
>>
Rolled 46 (1d100)

>>4937039
Careful 1ID man coming through.
>>
Rolled 84 (1d100)

>>4937039
Aye chief
>>
>>4937039
Want me to reroll lads, or should we take our chances?
>>
>>4937055
reroll is for every engagement, it's not once per session like the +1 success

so feel free to.
>>
Rolled 82 (1d100)

>>4937055
>>4937053
REROOOOL
I guess we vote first and roll later...
inb4 I roll a 1 but the dice doesn't' count
>>4937056
wait, he gets to roll two times!? insert the hotdog image please
>>
we got this
>>
>>4937055
It's a fucking deathclaw, please. We don't want to risk shit.
>>
Rolled 52 (1d100)

>>4937039
>>4937056
Based chief
>>
>>4937058
lol
>>
>>4937064
A SHIEEEEEEEEET that brutal DV got nothing on Ford's fire team!
>>
Gerald really saved us on this one eh?
>>
>>4937058
https://m.youtube.com/watch?v=KrZHPOeOxQQ
>>
>>4937058
Anyone can reroll with the reroll, you just get 1 for the test.
>>4937064
I'm going to be nice and take this one since there was some ambiguity on this, but technically the 82 would have been the reroll normally.

Anyways
3 Successes: Right on the legs! (Grenade hits Deathclaw Alpha, it takes 4 critical wounds, it's legs are crippled)

Writing
>>
>>4937074
I-I was just testing just as you said!
>>
>>4937080
GET ON THAT ENCLAVE MINDSET. GOALS, TEN YEAR PLAN, PURGE ALL MUTANTS, WAKING UP EARLY
>>
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>>4937074
:^D

Chief, you just made my day.
>>
Now that the deathclaw is slowed down we might have time to remove our pants and assume the position!
>>
Sorry all, update will be tomorrow morning, got drawn away to do some things and lost track of time.

Until then, Good Night America.
>>
I presume the Deathclaw control project data is not with our cell either? Would be a nice way to bolster our meager numbers while having CQC assets.
>>
>>4937353
Eastern Enclave has it. The QM didn't mention if it was contained within the FEV files .
>>
>>4937353
We would need at least one facility for proper training and control, and a larger amount of meat for feed all of them. Much like everything else we can/want to build they also need a proper place rather than our village.
>>
>>4937081
>>4937093
>>4937353
>>4937425
>>4937461
We could try experimenting on the babies if we can get to them.

>>4937243
is there a bounty for killing the Alpha? Can we get a reward for selling it's body?
>>
>>4937466
Lizzy gets a neat deathclaw weapon to play around with.
>>
>>4937469
>a
>using a singular
>not a plural
Step the fuck up. We're giving her both claws so she can d u e l w e i l d.
Hmmm. Did you know in new Vegas some deathclaws have some DT? Think Lizzy might be interested in making armor from it's scales? It won't be as effective as power armor or combat armor (unless deathclaw scales can be added on top of those) but she can brag about how she and her friends killed some.
>>
>>4937480
>Lizzy skins a deathclaw
>wears it's hide and head in Legion style
>dual wields it's claws
>LegionRepIncrease.jpg
>>
>>4937466
Same answer as before. This aren t normal animals, leaving them in a pen or ex sheriff cells in our village is asking for something bad to happen, beside being bad for other obvious reasons. Even when they are "small" they are deadly to men Last thing we need is the few kids around being torn to pieces because they played with those animals.
They need a proper place, so it should be build at home or in a more secretive place when we return, if we decide to go and search for their eggs after the combat.


No, we are in the middle of the wastelands on a road, it s unlikely it would be the pack anyone wanted us to kill if there was someone giving such a contract. It would be in a cavern near a settlement or similar.
We can still cut them up and sell their bodies, it would probably slow us a bit before we arrive north. But it can be an impressive sight to see.
Reputation is also a problem in his own way of course, there aren t many that can deal with a pack of deathclaws ...


>>4937480
On top of a power armor it would be even scarier, especially if it s an enclave one with their insect look. Combine with terrifying presence it should break well our enemies morale. The power armor also helps for dual wield, two giant wasteland apex predator claws are kind of a big weight on a 16 years old girl, no matter the training or zeal she has.
>>
>>4937494
Fair enough. If and when we acquire the facilities and expertise, we can try training them. Plus with brain chips.
Lizzy should still have her ripper. We can take the claws for the road and maybe the head. When we finish the mission, we can come back to collect the rest, then give the nearest settlement the location of the deathclaw to receive a reward after then give us all the scales.

>terrifying presence
>In PA decorated in the armored remains of a deathclaws
>claws mounted on forearms, skull used as a pauldron
>PA speakers modified to a frequency that terrifies people
>>
>>4937508
Just have the BoS or NCR deal with them. Bonus if you can somehow ambush them with the deathclaw pack.
>>
Unfortunately there will likely be no update today, got a really important assignment at work that's gonna take up most of my time today, I'll see what I can do, but don't get your hopes up.
>>
>>4937871
Don't sweat, man. Just make sure you don't accidently roll a 100 when doing the assignment.
>>
>>4937871
No worries mate, just take care of what's on your plate before you decide to add more to it.
>>
>>4937871
np man
>>
>>4937871
Dont sweat it man, God bless America
>>
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[It may be late, but it's still today for me, but I needed to channel some rage into something productive, so here's to you, you crazy anons thanks for the support]

In the T-51B power armor you headed out to a nice open outcropping some distance away from the Deathclaw.

You stared it down, dug your feet in, braced them to the ground and shouldered the Gauss rifle you brought with you from the armory.

You took a deep breath checked the range on the scope, made sure the gun was fully charged. Even still with all this technology you could feel a bead of sweat rolling down your face.

You knew it wasn't the California heat getting to you, no, this was adrenaline, your heart was racing, if just one thing went wrong you'd have several tons of muscle and death descending upon you at unbelievable speeds.

You bit your lip as you looked to Grant and gave him the nod.

5

"Hey you ugly piece of shit!" you fired the Gauss rifle the MF cell flying out as you slammed the next one it.

A solid hit it knocked it's footing off as it tumbled to the ground, it quickly recovered however as it scrambled to its feet, turning to face you.

It was massive. Quite possibly the biggest creature you've ever seen.

4

"Yeah you, I'm talking to you!" You fired again the next shot grazing it's shoulder. It roared, this thing just seemed to get more and more pissed off at you the more you tried to hurt it.

What the fuck was it's hide made of anyways?!

3

It began to Charge at you, The first step ripping a large chunk of dirt out of the ground launching it behind it, the next kicking up dust.

It was picking up speed at an alarming rate, you flinched for half a second and it had closed a quarter of the distance.

You fired the gauss rifle again

2

It missed.

It was half way to you.

1

One more shot. You heart was pounding like crazy, one miss and it would be catastrophe, the last thing you wanted was to fight this thing in close quarters.

You gripped the Gauss rifle fiercely, the power armor perhaps even denting sections of it as you steadied your self and fired the last shot.

Right into the chest.

It was staggered from its charge and took a few steps back.

0

Grant threw the plasma grenade, and it landed perfectly at the deathclaws feet.

A huge sphere of green plasma erupted from it engulfing the beast.

And yet it still stood, what ever mad scientist created this thing deserves a special place in hell.
No less he should be proud of this monstrosities' endurance.

It's skin was flayed and it looked like it's legs were heavily damaged in the explosion.

However it did not look like it was done or out of the fight.

In fact something was off about this... was it... healing?!
It's skin seemed to be growing back rapidly, steam was rising off it, not just from the wounds but the whole death claw as it let out a blood curdling roar.

[continue]
>>
You have it's attention now.
And it is pissed

What do you do?
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!
>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
>CONQUER THE DEATHCLAW
>write in
>>
>>4938631
>CONQUER THE DEATHCLAW

Doing this for you chief!
>>
>>4938629
Seriously a Legendary goddamn Alpha Deathclaw? Fuck me.

>CONQUER THE DEATHCLAW
>>
>>4938631
>CONQUER THE DEATHCLAW
At least we got a gauss rifle, right?
>>
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[u]CONQUER THE DEATHCLAW[/u]

Tell me is it legendary because of its deeds....

or because of yours?

Impossible Personal combat check DV 10

Gauss Rifle +15
Power Armor +10
Pragmatic Prejudice +10
Crippled Legs +15
LEGENDARY DEATHCLAW -20

Roll under 40

Crit Fail: Because of its deeds
0 successes: and yet it stood tall amongst fire
1 success: with each blast it took its fury grew
2 successes: it came closer yet still to you
3 successes: and yet still it was not enough
crit success: for it was your deeds that were legendary
>>
Rolled 100 (1d100)

>>4938696
God I hope this wasn’t a mistake chief…
>>
Rolled 82 (1d100)

>>4938696
>>4938699
Time to an hero. It's been fun everyone.
>>
>>4938699
;_;

I’m so sorry lads, I’ve failed you all.
>>
>>4938699
Oh. The dice are cruel.

Pick a limb.
>Left arm
>right arm
>left leg
>right leg
>>
>>4938703
>Left leg
We can compensate with power armor. But holy shit, that's what, our second crit? Can't believe it happened on this.
>>
>>4938703
>left leg

I’m legit crying here.
>>
>>4938705
Third.
First two were successes
This was one of the worst possible moments to roll a crit fail.

But it'll take more than one crit fail to kill the protagonist.
>>
Also someone give me one more roll.
A 1 may yet save a man limb.
>>
Rolled 87 (1d100)

>>4938706
RNG man, nothing to do about it but cry.
>>4938707
>>4938708
Thank you for not crushing us with rucks. Honestly thought that was the end. I'll have another go I guess if no one else is.
>>
>>4938707
I’m completely gutted here. Second thread, and I cripple our man Ford. I’m just… I think I’m going to take a break after this mission. I don’t deserve to have a choice in how this quest is run.
>>
>>4938711
where's the fun in having it end with one check?
Besides the ramifications of this are far more interesting to explore than just writing a death scene.
>>
>>4938714
>where's the fun in having it end with one check?
Some QM's get a sick kick out of it.
>>
oh fuck... well, a crit fail in this situation is way better than crit failing something like minor like PA training. The crit fail might be horrible but it has all the COOL you know?
>>
I crippled him on a lark, because chief was pissed and I assumed this would work out some of that rage. I guess I was right, for all the wrong reasons. I’m sorry, to all those anons who’ll read this later on. I’m so sorry.
>>
>>4938720
Stop beating yourself up my dude.
we're here to all be a part of a story and enjoy the characters, anyone coulda rolled that 100.
This moves the story forwards, and it certainly makes things interesting.
Have some faith brother, the story's only just begun.
>>
>>4938720
Cyborgs are a thing in canon. Assuming the Enclave doesn't have the tech Vault City does.
>>
>>4938728
We can compensate with power armor too, don't need legs to operate it from what I remember of Fallout 4. BoS had a cripple mechanic who used a PA frame to walk.
>>
Play stupid games, win stupid prices anons. Well deserved and hopefully a wake-up call for the ADHD adrenaline retards that keep picking the worst option in every scenario that there are consequences to your actions.
>>
>>4938738
>Risk avoidant behavior in a game
No thanks my dude.
>>
>>4938730
It requires modifications to pull that off. Surprisingly though it worked so well that it was technically good enough to allow for combat use as well. Good for anyone who loses some legs but still wanna fight. I don't know any about arm related cybernetics in canon. Most of the stuff brought up was internals with the exception of brain and legs. To be honest according to current canon sources we were indeed better off losing a leg rather than an arm.
>>
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You would not quiver in fear.

No, no, no!

This thing dies now!

The Adrenaline pumping through your veins spurs you forwards as it begins its slow gate towards you as well.

One shot after another unloaded, it was all a blurry haze in the moment.

The Deathclaw took hit after hit, and yet it didn't back down, and neither would you. You couldn't think straight the blood was pumping so hard. Your vision ran red.

You began to charge at it and it began it's own hobbled charge. You rammed your gauss rifle down its throat you pull the trigger and the world slows to a stop.

it didn't fire.

the barrel was crunched close by its jaws.

Oh god.

OH NO

It's claws came down into your sides as you screamed, it was as if time was minutes, hours per second the pain was intense and unbearable. The feeling of its claws digging through the metals and ceramics of your power armor crushing your body under it's massive stature.

And then as if with a sick sense of humor it picked you up with one of its claws, a gargantuan feet given it's own crippled status, but it manages to heave you off the ground just enough, the pain coursing through you as you coughed up blood from inside the power armored helmet clouding your visor

It grabbed your left leg and began to pull, almost as if it was enacting vengeance. No, this wasn't happening you weren't about to...

SNAP... CRACK...TEARRRRR

You couldn't even scream.

your leg was torn from you.

You were bare conscious you could tell that everyone was now unloading on this beast, perhaps they had been the moment you were grabbed, it was hard to tell everything was going dark.

you flew through the air, tossed to the side.

you could hear it stomping towards you, you could see it's cold unfeeling eyes gazing upon you, a cruel vindictive gaze.

You almost feel your heart stop as finally a shot to its head knocks it to the side, the damage from the stream of weapons finally driving it off, it begins to retreat.

You feel yourself being dragged away.

You feel yourself drifting away.

Those eyes.
Those damned eyes!
WHY CAN'T YOU STOP SEEING THOSE EYES?!

THEY'RE COMING TOWARDS YOU NOW!
>Scream
>Cry
>Give up
>Crawl
>>
>>4938754
>>Crawl
Pain is temporary, killing a legendary deathclaw is forever.
>>
>>4938761
This.
>>
>>4938754
>Crawl
>>
Vote will remain open until I wake up.

I'm going to sleep now, good night America.
>>
>>4938761
Supporting

Only AMERICA is eternal
>>
>>4938761
+1 You can get another leg, eventually.
>>
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>>4938699
>>
Fucking RETARDS i hate sharing a board with you and i wish you would fuck off. God fucking damn it you retarded fucking morons.
>>
>>4938634
>>4938636
>>4938657

Go play in traffic you stupid fucks
>>
>>4938803
Go write a fanfic, you'll have more fun.
>>
>>4938805
>herp de durr i enjpy being a retard
>>
>>4938754
>Crawl
>THEY'RE COMING TOWARDS YOU NOW!
KIIIIILLL!
>>
And as >>4938801 so eloquently put it, why the fuck would you challenge a deathclaw with a second-rate combat character?? As we have already established, snowflakes like the Chosen are a cut above the rest and our Reno buddies were mowed down by the bastard offspring of a snowflake. A snowflake who, btw, still has trouble killing Deathclaws up until the very end.

To all of the anons who thought this was a good idea after seeing the thing tank plasma and regrow flesh.
https://www.youtube.com/watch?v=jaV1SZVtW8k
>>
>>4938808
If you're so concerned with what happens you should probably vote next time my dude.
>>
This ties in very well with the previous discussion about being a bleeding-heart and wanting to be a goody-two-shoes.

Anon, you need to THINK before you do things. THINK before you vote for some nonsense and fuck up things for the rest of us who will still be here when summer is over. The amount of good things anon has shat up with going for memes and dumb bravado is unreal. I dread to think what will happen if OP ever starts doing romance shit (Please don't, btw. It will only end in retardation and spaghetti).
>>
>>4938816
Oh, yeah, my bad, I was busy and missed the vote, thankfully you three retarded faggots ruined the quest.
>>
>>4938811
We can work with this. Take a stimpak, travel to Vault city to establish our cell or whatever, and get our leg down back on or get a cybernetic replacement. I wasnt here for the vote, but try dolling with the punches. Where you see a shitstorm, I see an opportunity.
Dont let the 100 get to you too much. RNG is a bitch and we cant help it some times. What we can do is invest in some iiimmmpplllaaants~.

>>4938770
I hope we get to go round 2 with the deathclaw, instead of waking up to our friends trying to heal us. I wanna kill it firdt.
>>
>>4938826
No worries, glad to help.
>>4938824
>>4938811
Chill my dude, it's not the end of the world if we loose a leg.
>>
>>4938828
Firstly, I am not blaming RNG. If you look at the possible roll results it was a bad idea to begin with. Secondly, no way in hell do we have the means to get to VC (or into VC for that matter) in time. Thirdly, no way in hell do we have the means (cash or tech) to get anything but a couple of crutches. Because of anon we are now an idiot Dr. X with more hair.

And be glad if we wake up to an ex-machina of OP not rolling for the rest of the squad to kill it before it manages to stab us some more.

>>4938829
The end will not be far off if anon persists in his lunacy.
>>
>>4938831
Sorry, Professor X.
>>
>>4938829
I really do appreciate your stupidity, amongst others, wasting my time. Fuck you and your idiotic memefaggot attitude.
>>
>>4938831
>The end will not be far off if anon persists in his lunacy
First quest? Crazy anons are part of the fun.
>>4938835
>Fuck you for having fun
Take a nap man. Come back to the next post and try to have a good time.
>>
>>4938838
Nigga you either *are* a summerfag or you just came from /v/. Anon has been a problem since the times of Lord Quest back on /tg/.
>>
Good lord Iay down for half an hour and check the vote one last time before going to sleep and there's this.

>>4938826
Then why are you still here anon? Do you have so little faith that something interesting and enjoyable can be made from this?

>>4938824
Romance is something I suck at and don't enjoy writing to begin with. I will consider myself lucky to never have to engage with that part of writing.
>>
>>4938841
Mostly /k/ but w/e. And yeah, I agree, which is why I'm surprised you haven't figured out how to deal with it yet.
>>
>>4938754
>>Crawl
to what end ? there is a reason for crawling ?
>>
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>>4938843
And I hope you never will. Do not want to open that can of worms.

>>4938844
>anonymous users
>unrestricted voting
>"fix it"
>pic related
>>
>>4938846
Fix what? I'm enjoying this whole situation. And yeah, fuck romance. Fastest way to kill a quest is to introduce waifu wars.
>>
>>4938720
meh it doesn t matter for the roll, the choice picked is what matter.
and i don t see why anyone can go for conquer it, when it s just a sideline thing. that we can t really afford right now ?
so whatever. The only thing that matters is winning votes, talking is irrelevant.

see here me talking about not having anything for deal with deathclaw training. See it ? Doesn't matter at all even it s just right before the important vote.
>>4937494
>>
>>4938843
CAN WE STILL THE DEATHCLAW BEFORE MOVING ON???
I would be all for taking psycho and jet.
>>
>>4938634
>>4938636
>>4938657
>>4938699
>>4938701
>>4938705
>>4938706
>>4938711
>>4938712
As a precaution for the future, should Ford ever attempt to 1v1 a deathclaw alpha again, could we agree to take some combat stimulants?

>>4938843
If we take enough drugs without getting addicted, could we possibly earn one of those addition related perks? You know the ones that make them last longer or reduce the addiction chances?
>>
>>4938853
how the hell do you take some combat drugs when you got a leg cut down lmao, ford might be good but you are asking too much. Is already something he didn't paralyze by the sheer shock or similar.
>>
>>4938854
>could we agree to take some combat stimulants?
I think I can make that concession.
>>
>>4938854
Could we instead recognise that Ford is not the Chosen with 20 levels of XP in his back pocket and a Deathclaw will fuck him up regardless? You JUST had the lesson and yet you STILL persist.
>>
>>4938849
Conquer was fancy wording for kill anon
I'll admit the results were very vague and I only thought about the formatting implications after the post was made and that's on me.

you'd have killed it on a crit success
3 successes would have maimed it.
2 successes would have made it retreat but not before it got a hit on you
1 success would have given you a nasty wound but you'd still hurt it.
0 successes would have crippled you just in a less horrific way.

>>4938853
Wait until tomorrow anon
>>
>>4938843
Misery love company chief. If I was in their shoes (having an important vote fly past before I had put my two cents in), I’d probably think the same thing.

Some advice on writing romance, if you ever roll a nat 100 on that writing check- it is a garnish to the meat of the story, never the meat itself. Keep it as a garnish, or God forbid a side dish. Love can have some damning consequences for characterization and character actions/motivation if played right- just use it in moderation.

Then again, I did damn us to become a cripple with a peg leg, so take my advice with a grain of salt.

>>4938849
Want me to rub some salt in the wound? Gerald warned us that fair play will get us killed before we went on this mission, and we (I and the minority) preceded to ignore that advice. Might as well call me a White Leg with all the damage I caused in my ignorance.

>>4938858
To be fair, that deathclaw was on his last legs (heh), instead of being a healthy bastard. My only regret is that there wasn’t a longer vote for everyone to weigh in on.
>>
>>4938861
It s still an alpha deathclaw, killing it alone is already hard in games (still remember more than one time they just send you fly or tear you to pieces), doing it alone here is just asking for it.
Hell if it was the vidya i would put down some mines before it arrives, and prepare a proper melee weapon for welcome it. I think Ford has just the classic combat knife, which becomes a toothpick for this kind of fight.


>>4938864
If i can t pass a vote or i can t vote, it doesn t matter.
For now the only thing i care is cutting ford shitty leg, and close the very large open wound. And it's still likely he could die of blood loss. After that putting him inside the truck and leave him there for the rest of the mission. Cybernetic legs don t appear out of thin air so something simple with no electronics will do for now, until we can ask Jacob to make us something during free time at home.
>>
Though i found funny a thing that i have just remembered, Ford calling out is sister for being too much of a zealot ... for then jump head on alone (there is the option for shoot it down with the rest of the group) against a far superior enemy than a squad of paladins that was about to get ambushed. Hahaha
>>
>>4938894
You know, this is anon in a nutshell. Prepare for "The Talk" back at base as well.
>>
Honestly for such reckless stupidity he should be demoted and put behind a desk. Not any use in field ops anyway. Especially considering how scarce Enclave are to begin with.
>>
>>4938897
i am not interested in playing someone behind a desk, i will make Ford fight in missions even if he is reduced to atoms. In regard to stupidity it can be just something like heat of the moment. He is still good for have all those bonuses for leadership and command, and i am not having him on a radio either. We will deal it with and continue.
>>
>>4938905
Problem is that there is nothing we can do to make him combat capable again because the Cell lacks any cybernetics boys to create a nerve connection. Likewise, too far from any medical facility to save the leg, presuming that is even possible atm. Realistically, Ford will not have to choose to have 3 Free Actions because that is all he will be doing from now on.
>>
>>4938906
Yeah i know, best we can do if we survive is have a simple wood or metal prosthetic which will be not amazing for movement in combat and battles (i expect a large malus for that), or trying something with Jacob and that can easily backfire. Or have enough cash to buy it from someone, which will be not cheap.
Still having to sit behind a desk, is a prospect i wouldn't wish for us. It wasn't cool to not be on missions before and stay at home.
>>
>>4938906
>Problem is that there is nothing we can do to make him combat capable again because the Cell lacks any cybernetics boys to create a nerve connection.
Vault City sells implants, so in theory they sell augmentations. Alternatively we could do what they did in Fallout 4 and give Ford a permanent power armor suit prosthetic which is kinda badass.
We do have a sizable number of power armor now, so it wouldn't be too unreasonable to let Ford walk around in one 24/7.
>>
>>4938921
I dont think VC sells replacement legs. Fallout cybernetics are rather minor. As to F4, violently disregard any nonsense seen there. The only good thing out of that game was the Power Armor look and feel and even that needs the power core scrapped (what an absolutely horrendous idea).
>>
>>4938925
Neither of us can confirm or deny VC selling cybernetic limbs, but regardless their medical facilities might be advanced enough to reattach Ford's leg should we get there before the leg starts to rot.
>>
>>4938934
Reattaching that leg is asking for death by whatever bacteria is on the claws and fangs of this beasts, which are probably hardy enough microorganisms (this fucker has eat gauss shots and a plasma explosion btw, and still run towards us like a car) to live on beasts such as this. I don't think normal alcohol or medical alcohol is enough for clear it, fire i think is probably for the best. Cut the leg stump and cauterize it.

Also going at full speed to vault city with the truck, is not ideal for the wound condition.
>>
>>4938942
lmao you think too much. Just eat a stimpak and call it a day.
>>
>>4938934
Going by F2 they dont. In case you also forgot, we can't get INTO VC.
>>
>>4938955
>"lmao"
THIS. This is why we can't have nice things.
>>
>>4938966
lol
>>
JUST fuck my enclave up
>>
Good morning America.
I feel it prudent to put the following matter to a vote.
It'll be the full day given it's importance to the future of the quest.

Does we want to retire Ford after the end of this turn?

Normally if a protagonist died we'd move to a new region, but given the character still lives but is crippled I'm going to offer a more expanded set of options.


If he were to retire he would remain in the game world as a character, you just wouldn't be primarily in control of him.
So Do we retire Ford?
>Yes, and we should play someone in on our Cell
*>Grant
*>Jacob
*>Rosaline
*>Elizabeth (Your Sister)
*>Thomas Rockefeller
*>Andrew (Your brother)

>Yes, and we should move to a new Cell (Make a New Character)
*>Chicago
*>East Coast

>No
>>
>>4939018
>No
I'd like to play him until the end. It's not like loosing a leg takes him out of the fight. Regardless, I'm confident you'll make a good story out of what ever happens next.
>>
>>4939018
>>No
Said before, i am playing with Ford until he is made in to atoms. If we have just got our leg taken away, then deal with it.
>>
>>4939018
>No
I like playing him + the West Coast Enclave.

Anons made a dumb decision, but I’m sure you’ll make it fine. Hopefully we can get an artificial leg. If not, we’re going to play a lot more command.
>>
You dumb motherfuckers. I keep telling you that fighting a deathclaw is a dumb idea but apparently you keep doing it.
No. We're sticking with Ford.

Also we're the Enclave. We can probably make him an artificial leg, even if it's only a hunk of scrap that lets him stand and walk around.
>>
>>4939018
>No
As long as every encounter wont be from the POV of some other schmuck. Sad to see that the hopes & dreams of the Western Remnants were dashed by anon being a fucking nonce.
>>
>>4939018
Who cares, shits done
>>
>>4939018
>Chicago


you fuckers charged a deathclaw and thought you would win, I can't believe you were this retarded.

lost his fucking leg too, you dumb pieces of shit
>>
>>4939018
>No

It seem this leg will poison the rest of the quest chief.
>>
>>4939018
>Chicago

I'm personally thinking of rewriting the offending bit as just a bad dream for Ford, but that'd be cheap. Better to start fresh.
>>
>>4939018
>>Chicago
>>
>>4939018
Sad part is, I'm thinking about leaving this quest after this mission chief, whether anons decide to continue as Ford or not. It has nothing to do with your writing or characterization, in fact those are the parts I most enjoy besides the high octane moments. It goes more to the fact I won't enjoy playing a crippled character, who has bad luck when it come to his missions, endangering his friends and family with his crippled nature, and to not go on missions personally with Ford is just a personal tragedy, as I do enjoy those missions a lot. Changing the setting when we're just getting started exploring and making moves is just unappealing. Add to the fact that being crippled will be a sore point to a lot of anons, and my personal regret over this affair, it just leaves a bad taste in my mouth chief. I just may take a couple of days, see how I feel about this when it's not raw. I wish you lads have a nice day, and I'm sorry that you had a shit day at work yesterday chief.
>>
>>4939018
>No

>>4939035
Youre still salty?

>>4939125
Chill man chill

>>4939213
Leaving over a little maiming? But anon, crippling injuries build character.
>>
>>4939213
I can respect those reasons.

I'll keep running this as long as I can.

I'll be honest I'm glad that this has been as popular as it has been. I've tried QMing twice before this, once just before the board was made I had a quest on TG that got exiled here when the board was first created. That didn't last to long.

The second was a cyberpunk quest that I just couldn't keep myself personally invested with the characters or system.

This has been a validating experience for me regardless of its ultimate outcome.

Thanks for joining, and if you stick around, thanks for that too.
>>
>>4939229
Fuck off retard
>>
>>4939229
Can you blame me for being salty when people go "oh hey a single 18 year old can totally kill a legendary deathclaw in single combat whoops we got our leg cut off kek"?
>>
>>4939232
Your quest has been fun but HOLY FUCK this whole deal is infuriating. This isn't even our mission last I checked, the deathclaws were just an obstacle. Yet people kept thinking with their dicks instead of their heads.
>>
>>4939234
>>4939229
Wait hold on you're the retard who thought it would be a good idea to charge into a whole horde of them. I'm not shocked that's your response.
>>
>>4939232
https://youtu.be/6JT9EmBtbKY
Was the cyberpunk quest the one with the Shadowrun system?

>>4939233
lol fuck me yourself coward

>>4939234
>>4939237
I can taste the salt of defeat as well, but stewing on it's not going to change the fact that it already happened. I just wish anons were smarter in how they dealt with the deathclaw. Drugs, squad coordination, maybe cockshots.
Shit like this happens, it's nothing new. Ford's still alive and that's what matters.
>>
>>4939243
Can we at least both agree that if we're sticking with Ford, we're never doing this ballsy shit again? I hope this sets a precedent that retards should have a plan before doing something.
>>
>>4939239
>good idea to charge into a whole horde
Dont ever remember suggesting that, but funnily enough I was the one who rolled that 99 some post agos. Holy shit foreshadowing, what were the odds.
>>
>>4939243
No it wasn't shadowrun if I remember correctly.
The setting was a huge domed city that was broken into 5 tiers, The Tower, The City, The Power, the Nadir, and the Depths, I believe the city was called Corvidia.

Protagonist was the daughter of one of the important families in the city or the Tower I think, memory is a little fuzzy as it was a couple years ago now I believe.
>>
>>4939244
Regardless of how we feel I think anons in general will try for the rule of cool when it presents itself. I only hope they try to remember strategies, but sometimes that's too much to expect from them. Like drugs, or team mates.

...or relying on RNG to never roll a 100.
>>
>>4939246
Ah, second guess would had been that one taxi-driver on parole quest where you end up bring chummy with underground dome folk.
>>
>>4939243
If you want to play a cripple go read collapsing. It sucks. Great quest. But being rolled around by everyone and not being able to do shit SUCKS.
>>
>>4939249
Doing something cool is always important in a quest but there's a difference between "a squad takes down a huge beast" and "uh oh brain empty". Yes I'm still seething, how can you tell? Bleh. Hopefully we don't get stuck in "FORD WHAT THE FUCK STAY HERE AND NEVER GO OUT AGAIN YOU RETARD" mode from now on due to missing a leg. Because if that's what happens when we stick to Ford, I'm changing my vote to Chicago, fuck that.

>>4939246
QM, can you do us a solid? If a choice presented can lead to some horrible bullshit, maaaybe do a "you sure?" check at least?
>>
>>4939252
Are you drawing from personal experience? I'm sure of there being enough tech around to get Ford's leg reattached with super science, or getting an entirely new one. If VC can produce products like the dermal combat armor, or the BoS having implants to improve some of your attributes, then new/re-attached limbs shouldn't be too much of an issue.
>>
>>4939259
I can do that in the future yes.
>>
>>4939213
Holy shit this is just straight anon faggotry. Shit everything up and then complain about it.

>>4939229
kys

>>4939232
Quest is good, pacing is good, formatting is excellent.

>>4939244
Not a problem. Ford will be physically incapable of anything besides harsh words and gestures.

>>4939249
From the man who brought us classics like
>>4938955
>lmao you think too much.
>>
>>4939262
The quest, Collapsing. MC gets crippled and has been stuck to a hospital gurney for forever now
>>
>>4939246
Can you confirm if Ford will be able to walk again, or will he be desk bound for the rest of his life? That might help with voting.

>>4939259
Dont project onto me bro. I'm not the one who voted to solo the thing. You could be the anon that tells everyone "hey idiots dont forget about your teammates an our absurd amount of combat stimulants".

Personally I think it's kinda of a weak cop out to switch cells or characters when the character isnt dead himself.
>>
>>4939265
>lmao you think too much.
I'm pretty great I know.

>>4939267
Sounds interesting. Got a link?
>>
I feel like it s far better to deal with the consequences of our actions, and also not giving up after just 2 threads because of someone else decision. I honestly
still want to play him.
Beside at least is just a leg, which can become a goal to have a new leg for Ford. And we have actually gain some stuff during the quest : FEV, enclave data, a vertibird. We can learn from this error.


Especially for the ones that picked that vote. And honestly going for a fresh start when he isn t dead feels wrong to me, doesn t feel like i played Ford for something. He dies because of an animal, while doing a low profile mission. Why someone should care of not doing again a ruthless action with the new character ? After some threads Ford would just be the previous character.


But with keeping Ford ?
We will remember that he has crippled leg because of the decision of fighting alone a great predator of the wastelands. We risked agaisnt an animal that had hundreds of years to expand across the continent, adapt and become The killing machine, while Ford is one of the few remaining enclave members. Quite the cost to pay.


And eastern and chicago are worse positions of their own, with barely any sign of civilization around them and most vaults down for, and the rest of the enclave dead or with even less numbers. And 0 allies. There losing a leg is actually far worse than here.
>>
>>4939268
Prostetics are a thing, I'm personally convinced that given the state of robotics and literal exoskeletons (since that's what power armor is without the armor) that he'll be able to walk again in due time.

That and the fact that it's fallout.
This shit doesn't follow real world science anyways.
>>
>>4939270
Really for me, it's a matter of not wanting to play "Cripple stuck behind a desk because three anons were retarded" the quest. If we can pick ourselves up and learn the important lesson of "if you're gonna do something retarded at least take a fuck ton of drugs", then eh, I'm fine with being Ford.
>>
>>4939270
>I feel like it s far better to deal with the consequences of our actions
People act like maiming isnt a good thing. A well to do crippling here and there builds character.

>Beside at least is just a leg
It's a good thing legs grow back. Just take a hit of hydra.

>>4939272
QM confirmed, we Fallout 4 PA prosthetics now lads, at least until we get that new leg.
>>
The loss of Ford's leg has some meaning to it.
He lost his leg against a deathclaw, a being created by the US military and one that has conquered the wasteland, rivaling humans as the apex predators. It wouldn't be out of character if he stops underestimating his enemies and starts beliving that there is more nuance to "everything is fair in war" especially after his dialogue at the poker table.
>>
>>4938872
To be fair we had a power armor(not much against a death claw but still get SPECIAL gains) and a gauss rifle. Which is one of my go to weapons for Deathclaw hunting. I figured our chances were no longer terrible given both its legs were crippled and we could keep our distance to finish it off. Mines would have been nice. Just got unlucky with a bad crit in one of the worst times to have a bad crit on. Hence GG. Kinda remind me of Genie QM in that regard. he was hardass who never hand held.
>>
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>>4939272
This better not be a F4 thing.

>>4939280
Literally kys. Find a large tree with a sturdy branch, get some rope and tie the sad clown tie.
>>
>>4939018
>No

Time to go cyborg baby. We might not be the next Frank Horrigan but we can aim to be the next best thing.
>>
>>4939287
Your chances were decent given the base impossible difficulty.

Probabilistically you were most likely to get either 1 or 2 successes, I think it was a 70% for either of those.

>>4939288
Anon how can Power armor increase someone's strength if it's not constructed from a mechanical exoskeleton? It doesn't have to be fallout 4 for that to be plausible, that's just a fact of how power armor functions.
>>
>>4939291
You misunderstand. I am not claiming PA could not handle the power aspects. I am saying it can not handle the movement aspects because PA works off of user movement and there is nothing left to move. Ford's cell also lacks facilities to address this and they have 0 ways to make a mind uplink or whatever the fuck it is called in-universe. Unless they somehow manage to suck off Lynette or the BoS magically leave behind a ZAX bunker its game over for stumpy in the bipedal department.
>>
>>4939288
>>4939295
power armor always worked like that in Fallout anon. Technically Robobrains are just mindwiped cyborgs so the interface technology is there and power armor is literally self powered exoskeletal covered in armor. If the QM wanted to be a dick we would have to find a robobrain specialist who would have the expertise required to get the interface and connections working. Implants and other augmentation hopefully indicate otherwise though. Plus the Enclave had some of the best cybernetic technology in the wasteland given their robodogs, robobrains, and Frank Horrigan a fucking super mutant cyborg.

>>4939291
I figured as much. Should have mentioned the chems usage to further boost it but I figured it was built in given how insane it was and we rolled a crit fail anyway so its not like it would have mattered. There really wasn't a whole lot more we could have done to stack the deck in our favor. We had the weapons and armor along with a crippled enemy hence why I went for it. The odds of encountering such a opportunity were not good anyway afterwards since its fucking deathclaws. Not like we would go out of way to hunt them.
>>
>>4939295
Well there is a ZAX equivalent in San Francisco in the form of the Emperor computer, and there's also John Henry Eden so there's that. Debateably Mr. House if he had any desire to help you in that regards.

As for facilities in the short term you are correct, Vault City would probably have the facilities necessary to do it, the Divide towns might, but that's honestly speculation.
>>
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>>4939288
Know myself? That's some deep philosophical stuff right there.

>>4939295
Ez just get grow a new leg, or I guess you could go the boring route and install a new one.
>>
>>4939300
Granted you in character only know about the Emperor.

No besides Colonel Autumn knows that Eden is a ZAX.

And House is just a historical figure to you.
>>
>>4939300
The Divide towns are on top of underground military installations. They got pre-war grade goods there, in addition to the auto-docs found all over the Divide. Chances are we can find pre-war military grade prosthetics.
>>
>>4939298
I am saying that what we need is *precisely* a robobrain setup because PA works off of the user moving inside the suit and Ford has nothing left to move. And yes, the Enclave had the best tech in that regard, however, as I already stated, Ford's cell does not. The nearest realistic option would be VC and they have no cyber department. Ford is basically fucked and the best he can look forward to is getting some Robobrain tracks.

>>4939300
As I said, very much unlikely. VC will tell us to fuck off, Divide is off the table (and while autodocs are great they are not cybernetics platforms) and House will extract a tremendous price if he is even capable of helping.
>>
>>4939269
http://suptg.thisisnotatrueending.com/qstarchive/4880169/

Its a great quest, on hold for about a month or so says QM.
>>
>>4939307
>>4939300
There is literally a guy in the Mojave Enclave cell who SPECIALIZES in brain interface technology. He originally worked on the robodogs and robobrains in Navarro before fleeing to New Vegas as part of the cell there. Vault City should have the ability as well and Divide might give how they literally supplied test subjects to Big MT and had a direct connection to them. Not to mention being deeply involved in experimental technology and testing along with the vast stockpiles in their possession. The issue with the Divide is digging it out.
>>
>>4939317
Yeah he's right Doctor Henry would probably be able to perform the procedure.
>>
>>4939317
Seeing as the Mojave is a long way from home it is irrelevant. The Eastern Remnant likely has the data stores regarding the very same tech. Equally as irrelevant. VC is not doing cybertech aside some Chosen shenanigans and the Divide, if it has anything in store, sure as hell wont dabble in prosthetics going by what is happening in Big MT.
>>
The only fucking silver lining about this is with FEV it might, and I fucking stress the world MIGHT be possible to regenerate Ford's leg.

still, this was fucking stupid, and it will haunt the rest of this quest, three dumb motherfuckers, effectively derailed the quest and made it so we have to reinvent our play style because they wanted to be pants on head retarded and charge a deathclaw because

"lol it's what my character would do"

and fucking drag the rest of us down with them, if you voted for charging the deathclaw your fucking scum in my eyes, and intentionally tried to fuck up the quest, I refuse to believe anyone could be so retarded as to unironically believe that was a good idea. and if by some fluke of nature you did, you shouldn't be on the internet spreading your stupidity and dumbing down the rest of us by proxy.

and before you hit me with some tard shit of trust da qms plan, I don't think you mongoloids charging the fucking legendary deathclaw as the plan. because of how fucking BRAIN DEAD, you would need to be.
>>
>>4939323
You know, I could dig Ford becoming not!Horrigan in a futile quest to escape his impotent body, ending with him burning his social ties and becoming a living weapon that the cell uses as a sledgehammer against it's foes. Would both be an interesting story and a fitting monument to bad planning (for Ford, not necessarily for the Cell).
>>
>>4939320
Come to think of it with Henry we would even be able to get the robobrains and robodogs programs back on track. Not to mention a proper cybernetics suite and support.

>>4939322
We are headed to the Mojave regardless. As anons were going to target the Mojave cell and the vaults there along with whatever other goodies they can find on the way. As its the only stash of vault population that is even accessible but on a strict time limit and hence critical to the quest in general. Anons just have to further prioritize recovering the Mojave cell and hi tech buildup to make cybernetics easier to accomplish in the short term. Hence the importance of the Vault City and the hi tech caravan. So we can get the materials and tech to pay for it.


Does all this suck yes. It is a gamebreaker? No. Even if the QM chooses to be a complete hard ass on difficulty to get a cybernetic limb we can still accomplish it with Henry. However the QM already stated that isn't the only way and we have anons who are arguing insisting it SHOULD be that hard. Despite the QM trying to create some slack you retarded motherfuckers. Why are you insisting on making it already harder than it already fucking is? We have a way out no matter what and the MC is simply going to have to become a cyborg going forward.
>>
>>4939327
That would kill the quest for me, lad. We ain't no living Frankenstein.
>>
>>4939331
better than being forced to be a useless cripple in an enclave fallout quest. you help make this bed, now we have to lie in it, and this is the only way, it can be. so shit down and shut up you had your turn at the wheel and fucked us.

short of rolling it back to that fucking fight and letting us undo the IDIOCY of your fucking mistake, and that of the other two as well.

>>4938634
>>4938636
>>4938657

you fuckers will not be allowed to fade back into the mix your tags are known, and you have outed yourselves as retards
>>
>>4939329
I think it was a lack of chance to input their two cents that has everyone riled up. This is why the Athen's model of direct democracy is a mistake our founding fathers intentionally avoided in setting up our constitutional republic.
>>
>>4939335
No, what pisses us off is you fucking retards decided to charge a deathclaw, like an idiot, and with three votes, fuck us all. I don't know what went through your room temperature IQ head when you voted for it, but I do know this, please shut the fuck up, and stop talking, you have done more than enough of that, when you cost us Ford's leg. There is zero excuse or justification for what you and the other two did, just stop trying
>>
>>4939331
>>4939340
Shove it up your ass, "lad", "chief" etc..

>>4939329
>Why are you insisting on making it already harder than it already fucking is?
Firstly, because it is consistent with the lore. Secondly, because giving participation medals is fucking gay. Also:
>you retarded motherfuckers
The absolute state of mental deficiency needed to say this after being 1/3 of the reason our officers brat decided to try fistycuffs with an end-game mob. Boggles the mind.
>>
>>4939337
While this is a bed I helped lay, I do have the choice of how to lay in it. Saying this is the only choice only reinforces that you attempting to railroad us the same way we were railroaded before, and so long as I stay I have the right to speak my damn mind like any true American, regardless of any fuckups I committed previously.

So stop trying to be a tinpot dictator and trying to recreate the Führer's Übermensch, we ain't playing Nazi Germany.
>>
Frankly QM, I wish you had just killed Ford, not because I hate the character, but because of the shitfest, this will now be. I have been in this from thread won had a fantastic time, and loved everything right up till three chuckle fucks, ruined, and yes, they have ruined it.

we have played Ford as a smart forward-thinking, common sense having pragmatic, and three fucking people THREE, decided to ignore all of that and have him charge the fucking thing, alone. Ignoring everything about the character, the fact no chance in hell would he actually do that, especially when you consider the fact he fucking knows what they are capable of being Enclave, but nope, they just go for it.

I hate how this turned out, hate how it's developing, and wish you had just killed him, because anything would be better than this.
>>
>>4939347
Nigga wtf are you on about? YOU fucked this whole thing up and unless the Mojave gang has a spare cyberleg lying around we might as well go FEV. Honestly more thematically pleasing.

>>4939348
>we have played Ford as a smart forward-thinking, common sense having pragmatic,
This. While I dont share the fatalistic sentiment of anon here I have to admit that this action came out of left field for the character, imo.
>>
>>4939347
railroaded before, railroaded before! you motherfucker you voted for this, you are at direct fault for this situation, so shut the fuck up, you might have the right to speak your mind, but I have the same right to call you a dumb motherfucker for it.

you are literally deflecting and trying to downplay what you did. you have derailed the quest and fucking ruined it for us, people are dumping it because of this. If anything you fucking railroaded us into this, by being a mental deficient whose parents failed to teach them to leave well the fuck enough alone, fuck you, and everything you stand for.
>>
>>4939344
With a crowd like this, I'm glad we lost our leg. You fucks don't deserve an uncrippled character.

>>4939346
>>4939348
>>4939350
Keep it up, and this quest will end the same way Royal Rumble did, with your autistic screeching killing the entire quest and the QM's will to continue.
>>
>>4939346
It's retarded to make things harder than it has to be. Might as well beg for the entire roads to be crawling in deathclaw packs for consistency. Besides cybernetic super mutants were a thing since Fallout 1 and the Master even managed to accomplish it. Cybernetics is not that fucking hard to accomplish in fallout. Considering they literally had mass-produced cyborgs through the robobrains. I don't mind hard difficulty as I loved the games ran by Genie who was a complete hardass but this isn't a good excuse for it but a lame lousy one to induce unnecessary difficulty for shits and giggles.

Admittedly though way too many QMs handhold their players. So I can understand trying to find one who doesn't. This quest at least has some actual consequences which is nice. Too bad most players cannot handle it or anon stupidity since the days of old /tg/.
>>
>>4939353
"I fucked it up but it is your fault."
>>
>>4939351
I'm not downplaying a god damn thing! I killed this quest with my own god damn rolls, but that doesn't excuse your sperging out at the slightest provocation. I may have caused the mortal wound, but your reaction is the poison that will kill it.
>>
>>4939355
Grace is a funny thing anon. You either have it, or you don't. Now stop pouring hot sauce in your dick, no wonder your sperging out.
>>
>>4939354
Does it look like Ford's cell has 200 people living in a Vault Computer or that Ford's dad is a pre-war cutting edge research leader? These things exist, yes. As I already said though, they are inconsequential because we lack any means to utilize the knowhow if we even came into posession of it. At least we physically posess *some* FEV research and have moderate access to *some* FEV reserves.

>>4939358
Will you just fucking cut it with the chummy language and the gay metaphors?
>>4939359
And onto the kys pile you go.
>>
>>4939353
with people like you in it, what's the point, you'll just fuck it up again, I have made my views on the situation clear QM should have just killed Ford and let up either pick up the pieces as another cell member or let us go to a new faction rather than forcing us to have to deal with the result of your fuck up, every fucking post from now on.

you and the other two are the worst kind of players you come into quests, do stupid shit, then pretend as if you didn't just unfucking do everything we had been working toward scrap everyfucking plan we had, and then try to laugh it off as oh haha, man that sucks we will do better next time.

NO, you, you need to do better next time, this is in fucking excusable, you decided to charge a deathclaw a fucking legendary deathclaw, the text was even in bold fucking red lettering you had every sign warning you to not fucking do this and you did.

>>4939358
without the slightest provocation, really, with one vote from three people, you killed this quest, our quest, you deserve to be called out on your shitty choice and suffer for it, because god fucking knows the rest of us do.
>>
>>4939354
>Too bad most players cannot handle it or anon stupidity since the days of old /tg/.

you'd have a point if this wasn't the fail out of three people voting against our characters personality, in the dead of night.
>>
>>4939360
When the hell did we get a hold of any FEV samples? I know about the research but even actual FEV samples? When did that happen? I don't know how I missed that.

We have vault city and Mojave with Dr. Henry along with whatever the hi tech caravan scrounges up. Which in the long run doesn't do anything to change anon plans as they were all planned for due to time limits forcing anons to focus on them before it's too late.

>>4939364
The QM doesn't normally run that late and was stressed out so he wanted an outlet. I don't blame him for it and we still have a way out that does nothing to change long running plans IC. Which was actually quite nice of him as we aren't forced to make any excessive detours to fix it.
>>
>>4939361
see >>4939018
The vote for this entire day is essentially what you requested, I just have the option for people if they want to stay as Ford.
>>
So I left to play some Old World Blues and I come back to a...clusterfuck. I will say that those three anons should rightly be shat on for doing a retarded thing but this has been going on for hours. Sure, they are retards, and they shouldn't ever be allowed to vote for anything risky

But we're literally being given an out by the QM saying "hey calm the fuck down cybernetics aren't gonna be impossible to find. your character will be up and moving again, jesus."
>>
>>4939018
>Chicago

>>4939369
great perfect thank you, I still think you should have outright killed him, because this, just suck frankly
>>
>>4939373
Finally. Someone who gets it.
>>
>>4939360
>>4939361
You know, I should really thank you lads for getting me outta my funk. All this salt and vitriol your spewing has made me content in my actions. My only regret now it that the QM will have to continue on with you sperging fucks. Warden certainly doesn't deserve to deal with you sorry asses.

>>4939364
You wanna know the funniest bit? If it wasn't for the QM saying he wanted to work out some anger, I probably would have voted to open fire with the rest of the squad. Stew in your impotence, anon, I'll forever live in your head rent free, and alone is worth the cost.

>>4939369
I'm sorry for any trouble I may have caused for you, Warden.
>>
>>4939373
It should have happened at all though man, there was no reason for it, not a single one. sure we can get a cyber leg, but that doesn't change the fact we are also going to have to deal with the IC fallout from this, which is gonna suck. our Competent and reasonable had a sudden and out-of-the-blue moment of pure retardation, how do we justify that, were do we even start?

it's just so damn frustrating to see something you enjoy so casually fucked up for no good reason.
>>
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>>4939378
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>>4939375
If I could have predicted the ramifications of such a situation I may well have, however I honestly feel that death on one crit fail is boring.

Live and learn I suppose. It'll take much more than this fruckus to scare me off now that I've found a system that works and a writing style I'm satisfied with.
Even if I have to start over with a new quest.

>>4939378
Such is life anon, I hold nothing against anyone here, if nothing else I hold it against myself for even offering the option.
>>
>>4939378
cope
>>
>>4939378
>If it wasn't for the QM saying he wanted to work out some anger, I probably would have voted to open fire with the rest of the squad.
You can't go "Oh the QM is in a bad mood. Might as well make a decision that's objectively worse and way riskier than the sensible one I was going to pick". That's not a good excuse.
>>
>>4939384
Ah, you fell for the classic mistake of QMs never given the players a starting choice that isn't a write in that you don't actually want to write or see the results of. I thought it was because you had a bad day.
>>
>>4939390
Actually I did want to see the ramifications of it and I don't mind writing it, it was very cathartic actually.

I'm talking about the argueing here not what I would have had to have written.

That said I will not disagree with the anons the option was out of character.
>>
>>4939388
Cope.

I never said it as an excuse, only a reason why.
>>
>>4939384
I am upset it happened and it was a dumb thing to let them do or even offer, but at the end of the day they voted for it, you didn't force them to the willing choose a thing, so I squarely place the blame on them. Just please in the future remember this, as well as anons no matter how stupid you think they are, are even dumber than that.

Honestly, I wish we could just recon it and vote for something else, but I don't know if that's your style.

>>4939393
>That said I will not disagree with the anons the option was out of character.
then reconn this and lets do this shit right, please
>>
>>4939379
I don't know anymore, man, and I really don't want to throw away the progress we have with Ford. And I feel like the QM going "yeah let's just...let's just pretend that didn't happen christ" would just make people even more pissed. I just feel bad for the QM moreso than anyone else at this rate.

>be QM
>had a bad day but you still want to write something cool for the anons that are supporting your quest
>three anons pick something, sounds good enough for you
>oh no
>one of them rolled a crit fail and loss a leg
>annnnd the whole thread devolved into people screaming at each other
>yfw
>>
>>4939393
Oh so it was the bad day part. Yeah I agree it was out of character but the temptation to finish off a crippled legendary deathclaw was too much and we had the gear for it except for the mines to take down a deathclaw. If we didn't have the gear and it wasn't crippled mobility I wouldn't have voted for it. I just didn't think we would get such an opportunity again as we obviously aren't about to start going out of our way to hunt deathclaws especially a legendary. Just what an unlucky crit.
>>
>>4939396
even the QM admitted it was an out-of-character choice, so I would much prefer a retcon, redo, it was the sun in my eyes, anything! whatever you want to call it, rather than...this.
>>
>>4939401
I mean, man, you still could've done that with the help of the squad and some drugs. You're a lot more reasonable than the other guy who's going "cope, seethe, dial 8" over there, though.
>>
>>4939395
I'm not typically one for retcons, I feel they cheapen the narrative experience, however I'm willing to make an exception here as I frankly don't want to stop writing for this quest and would genuinely like to set this whole mess behind us.

I'll be happy to write regardless of a retcon.

So Retcon?
>Yay
>Nay
>>
>>4939401
to hell with that, even with it being crippled it was a legendary deathclaw, we should have run to our guys told everyone to open up, and watched it die, these are the fucks that are none for spreading power armor and you wanted to solo it? That is just, retarded man.
>>
>>4939407
>Yay
This is the one time I think a retcon would be fine. I'm willing to storm through "Ford had a sudden case of retardation" retcon is better.
>>
>>4939407
>Yay
Please, please, vote for this, it was an OOC choice, done during what the QM said was a bad day for them, let's undo this, so the quest doesn't implode on itself, because if we try to continue on like this it will, we have already lost at least one anon, let's go back before we lose more.
>>
>>4939410
*but retcon is better
>>
>>4939405
To be honest I thought we had backup incoming and we would have been smart enough to dope on chems as well. The issue I thought was the crit fail which obviously meant fuck all for everything else. The point of staying to abuse its crippled legs to stay out of reach of it and mag dump the Deathclaw until it was dead or backup finally showed up to finish it off. The crit fail obviously fucked that. Otherwise, if the death claws legs weren't crippled...nope. Just nope. Even with mines it takes a lot of mines to cripple their goddamn legs even without being a legendary.
>>
>>4939407
>>Yay
thank you for understanding, and sorry you had a bad day, I doubt this has helped it
>>
>>4939414
Eh. There's no point really being angry at you or judging what you did anymore. We're giving an out here. Let's just try to plan better from now on, okay?
>>
>>4939418
It's been a long a week for me anon, this is hardly the worst of it.
>>
>>4939407
I'll admit it was a dumb choice to square off against a deathclaw and given a majority didn't have the chance to vote on it a retcon should be fine. Regardless, I had fun with the resulting shitfit.
>yes
>>
>>4939414
I am trying to not be mad, but it was in bold red letters conquer the deathclaw, to me, that means solo it, the rally with your friends option was this

>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!

I don't know how you missed it, but I know you did, like >>4939419 next time let's play better, and please, don't do something like this again.
>>
>>4939420
Remember to take a break if you need to, QM. I know how it's like to try writing when you're in a foul mood. Though I think this resulting shitfit at least show that people really like your game, if only to the extent that they don't want people to fuck it up.

Still, hope you feel better.
>>
>>4939407
>Yay
It was both out of character and most players were asleep at the time. I'll admit that.
>>
>>4939407
>Nay

While I do agree with some of the voting sentiments and still hold regret over my actions, this isn't as quest derailing as that one Sun Belt Crusader vote, and I'm starting to enjoy the salt.
>>
>>4939427
I am starting to think the more rabid anons are right about you, if this is a spite vote, then trust me anon, it isn't worth it, you're only going to ruin the quest for yourself, don't let anger and being upset cloud your judgment. you did something retarded, and you're getting the rightful shit you deserve for it, take the out and let the thread start to heal.
>>
>>4939431
man just let him be. indulging in the shitfit anymore than we already had will kill whatever brain cells we had left. It's a fucking game at the end of the day. Just let it be.
>>
>>4939435
your right, it's just not worth it
>>
>>4939407
>Yay
What the fuck did I come back to
>>
>>4939438
brother, for your sake don't read the backlog it isn't worth it.
>>
>>4939438
A heated argument over the ramifications of an action that is very likely to be retconned for the sake of the sanity of everyone in this thread.

Otherwise known as a Friday.
>>
>>4939438
Short summary: Three players wanted to fight a deathclaw 1v1. The QM told them "okay sure. roll under 40". One of them rolled a critical failure. This was late at night when most anons were asleep.

Then when anons woke up, people were furious at the three for fighting the deathclaw, which resulted in the shitfit. the QM is now asking if we want to clean the slate or not of the whole ordeal.
>>
>>4939438
Two others and I tried to seduce a Deathclaw. Didn't work out.
>>
>>4939431
I wasn't lying when I said I was crying about what I did, and I do think the yes vote is the superior option, as I don't want to play as a cripple. But I can accept the consequences of my fuckups, and being crippled is far different to a literal faction wipe at the height of the quest.

Don't worry, I accept that I fucked up royally, and going forward I'll keep this incident in mind for the remainder of the quest.

>>4939435
>>4939436
Rent. Free.
>>
>>4939448
Don't you dare role bad again. You'll get put in time out if you do.
>>
>>4939440
Took a quick look and... yeah that's not worth it
also fuck these captchas man can't tell difference between a 5 and an S
>>
>>4939452
Have you considered you might be a robot anon?
>>
>>4939452
Just post so often, you get "verification not required", my dude. :^)
>>
>>4939448
you know I almost believed you, when you said you felt genuinely fuck up because of what happened, but then you

>Rent. Free.

pull shit like that, the other anons were right about you, your nothing but a troll.

>>4939452
yeah, I can understand why anons were angry I know I wasn't happy, but yeah it's not worth it
>>
>>4939452
Try telling apart a v and u too. That one has also messed me up a lot.
>>
>>4939407
>yay

If you are ok with it
>>
>>4939457
If I was a troll, I would have been rubbing the salt in when I got that shit roll. I only started salting the wound when you lads decided to attack my personal character.

I didn't choose the troll life, the troll life chose me.
>>
>>4939466
you understand that the louder you try and shout back the worse it gets especially when you have legitimately fucked up. check my tag, I just got back, your just upset and lashing out. also, that's cringe as hell.
>>
>>4939456
No I must LURK
>>4939455
beep boop
>>
>>4939470
For my perspective, you lads were the ones sperging out and looking for a down dog to kick. Say what you will about me, I ain't about to let myself get kicked around for any reason. So try not to project onto me, and I deal with you straight. That fair?
>>
>>4939486
you got exactly the reaction you choices deserved you fucked up and should feel bad for it, which if your being honest you do, did anons go a little hard on you maybe, but you fucked it so hard to caused a retcon, I am willing to give you a second chance, and shoot straight with you.

I am not mad about the roll that kind crap happens, I am mad you guys made an OOC choice to force this situation. but it doesn't matter now and it's over.
>>
We've got 7 Yays to 1 Nay in the last hour.

Alright we'll retcon it.

Writing.
>>
Rolled 7 (1d100)

>>4939512
Seduce the deathclaw
>>
You crawl, you crawl with all your might against the force dragging you.

And then you're abruptly awoken from the nightmare with a splash of water to your face, you cough and shake, "What the fuck!?" you yell out.

Jacob had splashed you with water, "Dude you were army crawling out of the barracks in your sleep the fuck were you dreaming about?"

You blink, it was a dream? It was so vivid... you sighed with great relief.

You looked at him, "A really bad nightmare is all. Deathclaws, and horrible horrible outcomes."

He nods, "Yeah that sounds about right." he offers you a hand, "Now get up we need to dig out the basement for the Food cellar.

Oh god no.

Please no.

You take a deep breath, this is fine, just a bad sense of de ja vu from the nightmare, of course it'd play out like that, it was your next task that morning, and the Deathclaws are really the only genuine threat to a group this big and well equipped.
Maybe something you ate was spoiled, or maybe the heat was getting to you, you weren't sure, but everything will be fine.

If only it were so.

The next moments would play out bit by bit until you found yourself exactly where you were before, in utter disbelief, the Deathclaw crippled before you, the inexplicable urge to end it by your own hand in the back of your head.

You shake your head your heart beating fiercely, "No.." you whisper to yourself, "No, it won't end like that..."

What do you do?
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!
>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
>I can't.... I wont! [option unavailable]
>Write in?
>>
>>4939539
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!
THERE'S ONLY ONE THING A DREAM LIKE THAT CAN MEAN. GET THE FUCK OUT.
>>
>>4939539
>>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
>>and fucking run

run and gun baby
>>
>>4939539
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!
Let's not even take the fucking chance and just get outta here
>>
>>4939539
>>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
>>
>>4939496
Deserved? I call bullshit on that. I'll may feel bad about my roll in this, but that doesn't give you license to sperg out over it.

I'll willing to go straight with you, but I won't tolerate bullshit thrown at me, just FYI.

Now that that's settled, let's get back to the quest.

>>4939539
>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!

I want this fucker dead. Throw another grenade Grant!
>>
>>4939550

are you confusing me for >>4939408 because our tags are different man look.

first thing I said to you was >>4939431


either way, think what you want.
>>
>>4939539
>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
>>
>>4939539
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I think that it would've been cool that Ford IS able to get prosthetic for the missing leg but at a great cost. That they can attach a set of legs to him, but it requires everything below his belly button to me removed. And of course he gets bonuses for having mechanical legs. OR MAYBE TRACKS. TANK TRACKS
>>
>>4939561
You have gained +5 approval points with the Calculator, you're tendency towards cybernetic ascension has been noted
>>
>>4939564
If a biological ascension is an option, I would love to go down it.
>>
>>4939539
A simple question before i give a vote. Is clear we aren t in the best conditions, but how much the creature is "intact" let s say ?
if you can answer that
>>
>>4939555
I apologize for confusing the two of you, the green confused things on my end. I just don't like to take shit from anyone but my family.
>>
>>4939566
2/6 crit wounds remaining, but it is healing at a rate of 1 normal wound per round.

>>4939565
There's always FEV anon.
I won't guarantee it won't end in disaster, but there's always FEV.
>>
>>4939561
Given what fallout 4 introduced and how cybernetics from a robobrain are compatible with other robotics. Along with Fallout Tactics lore. Introduces some very interesting possibilities that I wouldn't mind investigating. We need Dr Henry though as he's a specialist on the interfaces that make it possible.

>>4939565
I would too but FEV is just...terrible to work with in general. I mean it can do some amazing bullshit but at the same time its a nightmare.
>>
>>4939571
Interesting.
Though i didn t explain myself well, my bad. Can we see the bones and deep wounds ?
>>
>>4939575
You can see raw muscle, no bones though, it has bled quite heavily.
>>
>>4939539
>Everyone. Fire, Now! Don't stop until that thing is in more pieces than there is dust in the air!
TAKE DRUGS
>>
>>4939578
thank you for the information.

Now let me think a bit.
We have a squad armed with the usual laser loadout, and other energy weapons. With the addition our sister has a nice fire type weapon.

An alpha deathclaw is usually larger and taller than a van, safe to say then is a large target.
This said the better approach :


>>4939539
>Write in

"Lizzy incinerator NOW ! All the rest of the squad shot at his wounds ! Grant prepare another nade if he get closer ! SHOOT SHOOT "
>>
>>4939545
>>4939549
>>4939550
>>4939556
DON'T FORGET ABOUT THE COMBAT DRUGS.

>>4939578
Can we still take the deathblow as a trophy? You know shove it in the flatbed of the truck or the trunk of the car?
>>
okay if the general consensus is to fight it, then we're taking Psycho and Jet. We are NOT taking any fucking chances.
>>
>>4939591
or maybe just Jet if the whole "EVERYONE FIRE NOW" is a leadership roll. Rather have a critical wound than a missing leg any day of the week.
>>
>>4939583
>"Lizzy incinerator NOW ! All the rest of the squad shot at his wounds ! Grant prepare another nade if he get closer ! SHOOT SHOOT "

support if we are gonna fight fine, but god please let's do it smart
>>
>>4939573
>>4939564
It would be mega cool if Ford CAN get the leg(s) but the doc has to attach a dog brain for the processing power. "Relax, there is no two way feedback. The brain is only there to intercept the signals from your spine and translate them into movement"

>Be ford
>my leg is ripped off
>nerves torn, arteries are a shred, half my spine is dislocated and my pelvis is rearranged into a rubick cube
>Grant my nigga got the squad together and found this recluse doc
>Oh fuck they can give me new legs
>Doc wants to stitch a dog brain, says I will be OK
>woof
>>
>>4939591
Should we be worried about the rest of the pack, or worse, the den mother deathclaw? That thing is only second to the most dangerous type of deathclaw around. Maybe we could collapse the tunnel they're living in.
>>
>>4939599
Rest of the pack is distracted by the bait you left them.

Apparently it was that good shit.

so I hope y'all enjoy MRE's at this station for a while.
>>
>>4939599
We can worry about them after this regenerating husk of a creature is dead.
>>
>>4939599
We are living after killing this thing, the other deathclaws can eat our meat bait for all i care
>>
>>4939591
Buffout too in case we take a hit.

>>4939588
Good point I'll back the chems.

>>4939599
At least there weren't any chameleon or glowing.
>>
>>4939604
*leaving
>>
>>4939605
We'll take it AFTER we get hit. If shit goes right, we WON'T get hit. I want to take the minimum amount of drugs necessary because the penalties we get for taking too many will turn us into a shambling mess.
>>
But Jet!!! We take jet and dodge the deathclaw's claws!!! all wishy washy like the Shi
>>
>>4939539
>It's crippled and far enough away from the rest of the group, lets get the fuck out of here!

We caught it's attention, now we need to run and allow our boys to escape.
>>
Shooting the shit out of the deathclaw with everyone wins.

Use Drugs?
>Yes (Which?)
>No
>>
I am so happy Warden retconned us back man, and now we can kill this fucker the right way
>>
>>4939644
>Yes (Which?)
Jet and Psycho
>>
>>4939644
Yes
>>
>>4939644
>>Yes (Which?)
all of them, if it help us fucking take them all

>>4939570
I want to apologize to you anon, I said some shit to you that I would cause me to beat the fuck out of anyone that had said it to me. I let my emotions get the better of me, I am sorry.

that said, I still think trying to solo 1v1 a deathclaw was a super, super, retarded choice. Still it was retconned and I have had some space to cool off, we square?
>>
>>4939644
You know how when you mix a bunch of sodas together, it's called a suicide? That's what we're doing with the drugs (read: TAKE ALL OF THEM)
>>
>>4939644
Take a dose of psycho, we need the combat superiority.
>>
>>4939661
Or well, Jet and Psycho anyways. I think Buffout and Med-X only matter if we're hurt. Jet and Psycho will make sure we're not.
>>
>>4939644
>>Yes (Which?)
one dose of jet and one of those of psycho, not one more
>>
>>4939644
>Yes (Which?)
Take one dose of Psycho.
>>
>>4939661
>>4939664
Just to clarify, I'm making my vote Psycho and Jet. Nothing more.
>>
>>4939658
We square. I was pretty emotional from this as well, so I understand the feeling.

Don't worry, I won't forget this mistake any time soon. When we take out Bishop, we'll do it with all the cells while ambushing the fucker.
>>
>>4939644
>Yes
Psycho, if it gives us a damage buff like in 3 and NV.
>>
Rolled 14, 59 = 73 (2d100)

PSYCHO
JET

Addiction roll
10% chance of Jet addiction (90+)
5% chance of Psycho addiction (95+)

3 anons give me 1d100 each

Challenging Leadership test DV 50
+30 OVERWHELMING FORCE
+10 JET
+5 Officers child
+5 Officers Brat
+15 Crippled legs
-20 LEGENDARY DEATHCLAW

roll under 95

Crit Fail: REALITY IS WORSE THAN A NIGHTMARE (The Deathclaw lives against all odds and engages you in personal combat, you take 1 critical wound)
0 successes: WHY WON'T IT DIE?! (The Deathclaw lives against all odds and engages you in personal combat)
1 Success: KILL! (The Deathclaw takes 1 critical wound and engages you in personal combat)
2 successes: MAIM! (The Deathclaw takes 1 critical wound and retreats)
3 successes: WRECK! (The Deathclaw takes 2 critical wounds and is maimed and incapacitated, but is not dead)
crit success: END IT NOW! (The deathclaw is killed)
>>
Rolled 35 (1d100)

>>4939713
THE INFINITE MIGHT OF VIOLENCE COURSES THROUGH OUR GOD DAMN VEINS.
>>
Rolled 11 (1d100)

>>4939713
>>
Rolled 93 (1d100)

>>4939713
Redemption roll
>>
>>4939728
I'll just stop for the thread.
>>
>>4939728
>>4939730
Well hey, it's a success at least.
>>
Rolled 3 (1d100)

3 successes: WRECK! (The Deathclaw takes 2 critical wounds and is maimed and incapacitated, but is not dead)

This is going to be interesting to write.

Writing
>>
>>4939734
>3
>>
>>4939734
>3
WHAT DO THE NUMBERS MEAN
>>
>>4939734
>but is not dead
so what your saying is, we can capture and study it
>>
>>4939742
My name isn't Mason, I can't tell you what they mean.

>>4939743
I mean if you want a rapidly healing deathmachine in your truck be my guest, but I think we've been down this road anon.
>>
>>4939743
No, we're double tapping it to make sure it's dead. Unless you somehow got a way to 1.) contain it and/or 2.) keep it injured enough to not be able to get back up while also not killing it
>>
>>4939748
We could use the all guardsmen method, of continuing to beat the shit out of it, while in power armor, but point taken
>>
>>4939748
Or sedate it. I'd rather we cut off the head just to make sure it's dead.
>>
>>4939746
RESNOV
>>
>>4939734
So what you are saying is we have a direct sight for shoot several shots of laser in his brain and heart ?! That s pretty good

Man it would be crazy if someone proposed to transport the corpse of essentially a van in size just with more weight, through a whole road on a truck with the sun beating down on it for the rest of the trip ! Hell what if they had invented those vitros samples on CSI for take stuff like blood, skin and muscles strings. That would be cool on a mini fridge
>>
>>4939748
We could put a chain around it's neck and drag it's sorry ass to the nearest NCR/BoS outpost for them to deal with. We wouldn't even need to employ >>4939750's guardsmen method.

I'd still rather take the thing's head and be done with this.
>>
>>4939798
We're taking the head and (if possible) the claws. Everything else will be left to rot. Hopefully this regenerating fuck doesn't work like a starfish.
>>
>>4939798
And when I mean drag, I mean with our truck.
>>
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30 KB
30 KB JPG
>>4939800
>chop off it's head
>runs around like a headless chicken
>motherfucker has a new head within a week
>>
>>4939810
That would genuinely be horrifying and cool.
>>
>>4939754
Perhaps get some samples from the body for the sake of science.

Gotta' discover why it regenerates.
>>
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139 KB
139 KB JPG
>>4939812
>pic related

>>4939814
We can try if you want. If we get Doc Henry to look at it, we may have something workable here.
>>
>>4939734
Can we crawl up to it, and caress it?
>>
>>4939845
I would not recommend it.
>>
>>4939845
>thing is still alive
>you want to get closer to it
C-come on, man. Maybe if it had several steel rods embedded into it's jaw and brain. If that.
>>
>>4939855
how about we just hug it instead?

>>4939860
I just want it to understand love before it dies.
>>
You narrow your eyes taking a deep breath before reaching into your waist pouches and pulling out a hit of Jet and a hit of Psycho.

You then radio the rest of the group, "Everyone I want full fire on that Deathclaw now, I wanted it 5 minutes ago, I want it to be in more pieces than there is dust on the ground it's standing on!"

With that a cacophony of weapon fire was unleashed, bullets, laser beams, plasma bolts, fire and everything came down onto this beast.

And yet against all odds it wasn't going down, What the hell was this thing made of?!

You take your helmet off quickly backpedaling to keep your distance from that monster as you took the Jet and then slammed the Psycho into a vein in your neck and injected it.

Your pupils dilate, everything slows down and slowly a red hue begins to consume the corners of your vision which begins to be distorted and refocused at the same time.

It was as if you were beyond time, beyond feelings, you were a god.

You slammed your helmet back on and screamed at the top of your longs, "KIIIIIIIIIILLLLLLL!"

and began to fire a Gauss rifle far faster than it had any right being fired each shot adding to the absolute barrage of fire that was on this thing as it made its approach to you, growling in fury.

It was a demon, it seemed unstoppable, before finally it collapsed mere steps from being able to take a swipe at you.

This did not stop you from unleashing unholy hell unto it shot after shot until you were out of ammo for the Gauss rifle, it was practically flayed at this point, bones were exposed, you think it was missing an eye, viscera and blood everywhere.

And yet.

It was still fucking breathing.

What do you do?
>KILL
>KILL
>KILL
>KILL
>take a breath
>KILL
>KILL
>KILL
>KILL
>KILL
>KILL
>>
>>4939878
>KILL KILL KILL KILL KILL KILL KILL KILL
>IS THE FIRST FOLD OF INFINITY
>START PEELING
>DEATHCLAW LAYER ONE, DEATHCLAW LAYER TWO, THREE, N^N
>>
>>4939878
>take a breath, tell the other to finish it off, try and not lose yourself in a drug fuiled bloodlust, no clue what kind of harm you could do to your squad if you lose control
>>
>>4939878
DEATH
>>
>>4939878
>take a breath
>cut his head off
>>
>>4939878
>>KILL
>>KILL
>>KILL
>>KILL

Kill it, it needs to stop moving. Then we go away
>>
>>4939878
>KILL
>>
>>4939878
KEEEEEEEEEEEEEEEEEL
>>
https://www.youtube.com/watch?v=dyIilW_eBjc

wins

writing
>>
https://www.youtube.com/watch?v=gX7_T6-QqUs

The red in the corners of your eyes begins to crack and distort, the psycho pumping through your veins, the Jet focusing your mind you can only think of one thing at the moment.

The very core of your being demands blood.

Demands its death.

For what it has done, for how it tormented your dreams.

Apparitions of it tearing you limb from limb permeate the peripheries of your vision.

dozens of corpses of you lying about your body shakes as you suck in air through your nostrils hard.

You scream something utterly unintelligible as you descend upon the barely twitching and breathing body of the Deathclaw pulling out the Ranger Sequoia you had Shoving it into it's mouth and unloading the entire chamber into it's skull before pulling it out.

It wasn't enough.

You pull out your knife and begin to stab it, the knife barely pierces it, but you keep stabbing it.

The knife breaks against its hide you scream again as you begin to slam your power armored fists into the beast.

this feels like it lasts an eternity before anyone can act to stop you.

Finally Grant and Elizabeth begin to attempt to pull you away from the corpse, the Single minded focus of the Jet slowly wearing away and all you're left with are visions of your corpse strewn across the ground and the rage that evokes.

You thrash against them tossing Grant to the side and slowly dragging Elizabeth with you as you go to continue your work, before the rest of the group works together to restrain you.

They were screaming, telling you it was over, that it was dead but you knew better.

It was still breathing you could see it!

IT WAS STILL BLEEDING GOD DAMN IT!

Through a concerted effort they manage to drag you away and hold you back until the adrenaline dropped off and the psycho subsided.

You were so tired.
So weary.

Your arms hurt, you couldn't feel your hands.

Your power armor was practically crimson with the viscera of the Deathclaw on it.

You stare down at your hands as they realize you've come to.
and you fall to your knees passing out from the exertion.

Next you awake in the camp, Your sister, Grant and Gerald sitting in the barracks chatting waiting for you to wake up.
The light burned your retinas, your head throbbed in excruciating pain, and you could here a little voice in the back of your head scream for on more hit but it quickly subsided.

You look at them all and the notice you getting up.

What do you do?
>Lay back down, you're done with today, and probably tomorrow possibly the next week if this headache doesn't stop.
>Ask them how they're doing
>Pass out.
>maybe the voice was onto something, a little hair of the dog?
>Write in.
>>
>>4940007
>Lay back down, you're done with today, and probably tomorrow possibly the next week if this headache doesn't stop.
Best to sleep it off. Make sure to get something to eat, drink, and take a piss first though.
>>
>>4940007
>Ask them how they are doing and apologize for the episode we had.
We ain't taking psycho for a while.
>>
>>4940007
>Lay back down, you're done with today, and probably tomorrow possibly the next week if this headache doesn't stop.
>>
>>4940007
>Ask them how they're doing

Apologize, get a drink and a snack, and take a bit of a leak.

...>maybe the voice was onto something, a little hair of the dog?

Maybe make sure that fucker is dead, just in case...
>>
>>4940015
a military-grade psychosis-inducing amphetamine + a hallucinogenic-meta-amphetamine

Mixing drugs is powerful.

The ramifications of mixing drugs is heavy, bare this in mind for the future as some things may exacerbate others negative effects.
>>
>>4940007
>>Lay back down, you're done with today, and probably tomorrow possibly the next week if this headache doesn't stop.
>Ask them how they are doing and apologize for the episode we had.
>>
>>4940020
Pft, fair enough. Can't blame us for wanting to be prepared after the pre-retcon outcome. Ford's nervous system must be on the fritz after that
>>
>>4940007
>Lay back down, you're done with today, and probably tomorrow possibly the next week if this headache doesn't stop.
>>
>>4940027
I don't blame yah, just wanted to elaborate.
Yeah his brain chemistry is kinda fucky right now.
>>
>>4940033
Is it due to the fact we didn't use a chemist perk to mix properly or simply due to not being SPECIAL? I'm asking because a buffout and med x combo is vital for us when we are hurting bad but need to keep fighting.
>>
>>4940007
>Ask them how they're doing

>>4940033
For future clarification, Jet increases combat rolls and Psycho gives damage reduction, correct? They seem to have different effects depending what game you use as a source, and I was under the impression Psycho would be the damage increasing one when I cast my vote.
>>
>>4940037
I think it's just because mixing drugs just usually leads to fucky wucky shit happening. The Chosen One can survive huffing Med-X, Psycho, Buffout, and Jet without being a crumpled mess due to protag powers. Ford ain't the Chosen One

>>4940043
Jet boosts leadership rolls and combat rolls by +10. Psycho does solely combat rolls by +20
>>
>>4940037
The prior, if you want the benefit of both drugs without the negatives stacking as well, you'll need a perk for that.


>>4940043
Jet increases command and combat rolls because it gives you a hyperfocus on your task, Psycho increases your combat rolls due to it's increased aggression and lack of inhibitions.
>>
>>4940037
If we're going to take more drugs, I'd rather us get Chem Resistance before we get Chemist.
>>
Stupid meme idea that would never be done
>Ford gets a chemist perk
>He mixes a dose of jet, psycho, med-x, and buffout
>he takes this suicide dose of drugs
>he instantly reaches the power of the Chosen One or the Courier for one combat encounter
>once the high finishes, he's just in the fetal position for the next mission
>>
>>4940044
All SPECIAL individuals tend to have chem problems anon. As they easily shrug off the side effects of chem use and can easily get their addictions cured. Not to mention how powerful it makes them when they stack all the shit they huff, inject, and swallow. Plus their natural regen and insane metabolism from eating food or choking down stimpacks like its nothing.

>>4940048
Good to know. I don't wanna get fucked by the need to combine buffout and med x when its an emergency.

>>4940053
We really should to be honest. As chems are our OH SHIT option and extremely important for that. Personally I wouldn't mind heavy chem usage if have the perks or special troops devoted to being hopped up and thrown into the meatgrinder. Of course, only after special training or they're supposed to be disposable.
>>
Looks like its a mixture of going back to sleep, but first asking how they are, apologizing for your behavior, getting some food, water and a bathroom break.

Will do the write up in the morning.

Until then Good night america.
>>
>>4940124
>Personally I wouldn't mind heavy chem usage if have the perks or special troops devoted to being hopped up and thrown into the meatgrinder. Of course, only after special training or they're supposed to be disposable.

Raiders lad. Just imagine all the insane shit we could get up to with our own version of Krieg Death Korps hopped up on Psycho, Jet, and Buffout?
>>
>>4940145
Raiders are shit anon but easily deniable. Imagine guys instead who have training and gear who are also hopped up on a shit ton of chems thrown into the fight. Personally, I never liked how never once did you see anything like that in Fallout universe. When if you think about those guys would be pants shitting terrifying to fight. I mean it's hinted that the USA army did that with massive amounts of psycho but still.

Cannot do it though without the chems supply and medical personnel to treat their inevitable addictions/backlash of the survivors. Warm bodies are the easy part. Such a great opportunity I would love to see happen and scare our enemies shit less about having to fight them. I mean just imagine how much punishment they could unleash or take before going done. Whether actually dying or needing time in the medical bay to recuperate.
>>
>>4940125
>says sorry
>mumbles something about legs
>passes out
yep
>>
>>4940007
>maybe the voice was onto something, a little hair of the dog?
>>
>>4940033
Can we still loot the alpha's corpse?
>>
>>4940449
Loota boy here
>>
>>4940007
>>Ask them how they're doing
>>
My apologies everyone no session today, I've been caught up with a lot of real life engagements and haven't been able to sit down and write like I thought I'd be able to.
>>
>>4940962
>real life engagements
Is she a qt3.14?
>>
>>4940964
I wish anon, I wish, no it's tabletop and movie night with friends that's got my caught up.
>>
>>4940967
oof. At least you have a social life.
>>
>>4940962
No worries, GLHF.
>>
What movie is QM watching, I wonder. I bet it's Forbidden Planet
>>
>>4941175
Aliens
>>
>>4941175
Backdoorsluts 9
>>
ok but wht is the last movie YOU watched
Mine was paprika. Pretty movie, boring. I enjoyed Paranoia Agent way more
>>
[Good Morning America! This update took far to long to write, but it's here.]

You groan slowly pushing yourself into a sitting position, leaning back against the barracks wall.

You grip your head and suck air through your teeth, everything was throbbing, god damn those drugs hit hard when you've come down from them.

You sort of sneer at the thought, but it does come up, perhaps you could try to ween yourself down next time if you're lucid enough....

That was a terrible idea.

You shook your head.

That was also a terrible idea, now your vision was blurry and your head hurt even more.

You slowly look over to the others in the room, "how's everyone?" you manage to get out, your throat was dry so it came out a little crackly.

Gerald is the first to notice, and he's quick to reply, "How's everyone, shit kid, how's you?"

You grab your head and hiss, "quite."

he raises an eyebrow, "Well that answer that question. As for yours, they're alive, no serious injuries thankfully."

You breath a sigh of relief, "And the Deathclaw?"

He laughs, "Kid, I've never seen a deader deathclaw than that. You pummeled that thing so hard you busted the servos in the power armors arms, and then you kept punching it."

Well that explained why your arms hurt like hell.

He leans back, "Still kid no one ever teach you not to mix Jet with Psycho raw? That's a grade A way to have a bad Trip.... well I mean Psycho ain't a good trip ever, but the Jet don't help."

You go to nod and then stop yourself before you can rattle your brain, "If you don't mind Gerald, I'd like to talk with my squad in private.... though before you go, I have to say I'm sorry for what you all had to see, as the commanding officer that was entirely unprofessional."

There's sort of a silence in the room and Gerald just sorta nods, "Alright then kid."

And then he leaves.

You slowly get yourself out of the bed before Grant and Elizabeth shoulder you up to your feet.
Elizabeth chides you in a way that reminds you of your mom, "You idiot what the hell was that?"

You hiss as the voice is both to loud and to close, "Insurance is what it was, had to be sure it was dead."

Grant now takes his turn to talk, "I have to agree with Elizabeth, that was just unnecessary, you were practically rabid"

If only they knew...

You sigh, "It doesn't matter at this point, help me get some food and water, I think I'm going to be down for the rest of the mission, you're in charge Grant."

He nods.

And they take you off to get some of the food.

Unfortunately it was all MRE's The good meat was lost as deathclaw bait.
A worthy sacrifice, but one that will stain your taste buds for days to come.

Eventually the base is finished and you return home.
[continue]
>>
The first thing you notice is everyone gathered up, and you mean everyone, including the Redding Cell was there.

Your father sighs speaking with Captain Nelson next to him, "As part of the agreement with the merging of our cells, to select the leader of our new combined unit we'll be holding an election. Each Cell will select a representative for the vote, and they will run. Then everyone votes amongst the representatives and who ever wins that will be made the leader of the Cell, a 3 month period will be given to campaign for each candidate before the election however so that each represenative has a chance to explain their leadership style."

Your father does not seem enthused with this arrangement, but given the relative size of the cells he doesn't seem uncomfortable with it either, probably thinks he's assured a victory.

Unfortunately for him, he doesn't seem to get the unopposed ballet he thought he would as Senator Rockefeller throws his hat into the ring, as does your mom.

Do you want to put yourself forwards to be your cells representative, there are no rank restrictions?
>Yes
>No

If No then who do you support?
>Your Father
>Senator Rockefeller
X Your mother X [ideologically incompatible]
>>
>>4942162
>No
We won't win not enough young people and too moderate for the older vets tastes.

What do they claim to support and be for? Also no way we can let our mother win.
>>
>>4942162
>No
>Senator Rockefeller
If this is for civilian leadership then absolutely Rockefeller. If it's for military leadership then
>Your Father
And agreed with blue, or mom's not a viable candidate here.
>>
>>4942168
Supporting this.
>>
>>4942162
>>4942168
+1
>>
>>4942168

Technically this is for general leadership, it'd be like electing a president who has to also be commander and chief at the same time, it will determine the soul of the cell going forwards so to speak.

>>4942163
Your father represents the status quo, basically how things have been run thus far, he has a relatively militarized perspective of things however he's sort of woefully in the dark about the reality of the wastelands. He's a tactical thinker, but he's also rather close minded when it comes to new information. He's not fond of working with wastelanders, if he had his way he wouldn't be working with the van Graffs at all, but needs must. He prefers to resolve an issue with force than diplomacy, but if it's obvious that won't work then he'll talk. His deeds in leadership of the cell to this point speak for himself, he's slow to change, and slow on the uptake, he doesn't like to take risks, but overall he is a very stable leader and genuinely not bad at keeping the interests of the cell placated.

Senator Rockefeller on the other hand is a lot harder to get a read on, his formal platform is basically that he will lead the cell in a more espionage oriented fashion, his argument is that militaristic hierarchy is all well and good when there operations require violence as a solution more than subtly, however the current situation is quite the opposite. He's overall more open to being diplomatic with wastelanders, and to utilizing every means at disposal first before resorting to violence. He also boasts a strong history of participation in the Enclave senate and the governing of the Enclave prior to Poseidon Energy's destruction.

Of course he was a senator so a lot of this might just be honeyed words to win a vote. Regardless he's not incompetent by any stretch of the imagination, his only obvious lacking quality is that he has little military experience.
>>
>>4942174
Oh, absolutely Senator then.
>>
>>4942162
>>No
>>Senator Rockefeller
>>
>>4942174
Seeing this yeah gonna change >>4942172
to Senator Rockefeller
>>
>>4942162
>Yes
If this fails then
>Your Father
We can influence the direction of our Remnants better with him than we would under the Senator. Not voting for family would be shooting ourselves in the foot politically.
>>
>>4942162
>>4942168
>Senator Rockefeller
Absolutely changing to Rockefeller then. I hope our parents don't take it the wrong way but we need someone who's politically minded and capable of acting in such a manner, and hopefully critical of his own ability to delve out military authority to those who can use.
>>
>>4942175
>>4942190
>>4942194
>>4942224
If y'all want to play politics, go ahead. When this comes back to bite us in the ass, don't say I didn't warn ya.
>>
>>4942162
>Your Father
I don't trust a politician to not fuck us.
>>
>>4942232
One, you want to put our name on the ticket. That's playing politics. Two, I want the politician to play politics. How is that a bad idea, exactly?
>>
>>4942232
Que? Joining up as another candidate would be playing politics. We're just voting. Besides, I don't think "18 year old kid who had an autism fit and bashed the skull of a deathclaw seventeen times over" is that good of a pitch.
>>
>>4942162
>>Your Father

I like the senators outlooks but i dont trust him.
>>
>>4942242
I mean beyond the election. We're going to be dealing with political interference, from somebody we don't know well.

But hey, at least a politician will play at politics. We all know politicians never backstab their constituents.

>>4942258
I would prefer we make an honest go of it instead of giving to some guy we don't know and can't account for. Y'all be giving in too easily here.
>>
>>4942267
Our character grew up with this guy, we're in the same in-group. I'd say we know him very well. And yeah, someone could do what they're good at unlike our character or our father who aren't very good fits for the role.
>>
>>4942269
We lived with our mother as well, yet anons still expected her to poison us. Now an election comes up, and we don't support our family? It's a mistake to trust a politician with power. And if he does win, we'll lose our diplomat, which does cut into our operational flexibility.
>>
>>4942279
I'll agree with you on loosing him as a diplomat, that'd be pretty bad. I kind of want to see how the vote will swing first before we decide.
>>
Another thing to consider is that Rockefeller being elected my drive some of the hardliners like our mother to go off the reservation.
>>
>>4942287
That's really what I fear most. With us or father, she may grumble but will keep the peace for the most part.
>>
>>4942295
Now that's pretty fair. Might change my vote for good ol' dad then.
>>
>>4942224
>>4942162
Changing it one last time.
>No
>Your father
I think it'st he most stable option
>>
>>4942169
Changing this to supporting our ol' man. Our papa. Our father.
>>
>>4942194
Looking at some of the discussion I think I'll change back to voting for our father
>>
>>4942162
>No
>Your Father
>>
>>4942162
>No
>Your Father
>>
>>4942162
>No

>Your Father

Family loyalty is important, and we’ll have more influence over him as the leader.

But civilian control over the military is an important aspect of democracy.

As such, our father should step down from the military if he wins and adopt the title of ‘President’

He would have been democratically elected by true Americans after all.

Plus, having him as President will give us greater legitimacy to Vaults.
>>
>>4942162
>No
>Senator Rockefeller
>>
>No
>Senator Rockefeller

Our father's methods will lead to further stagnation and entropy, also our mother will be less able to influence Rockefeller.
>>
[Good morning America]

Looks like we're going to support your father for the representative of your cell.


Here's the current break down for your own cells selection process and the other cells before the full election
Navarro Cell:

4 of the Veterans: Your mother
Your Mother: Herself

1 of the Veterans: Your father
Your Brother: Your Father
Theodore Grant: Your Father
Your Father: Himself
You: Your Father
Grant: Following your lead (Your father)

Rosaline: Senator Rockefeller
Thomas Rockefeller: Senator Rockefeller
Miriam Rockefeller: Senator Rockefeller
Senator Rockefeller: Himself


Jacob: Abstaining (Doesn't care)
Your Sister: Abstaining (refuses to pick between parents)
Mystery Companion: Abstaining

Current tally looks to be:
Mom has 5 votes (4 veterans, herself)
Dad has 6 votes (1 veteran, you, your brother, Grant, himself, Theodore Grant)
The Senator has 4 votes
3 voters are abstaining


Redding Cell:
Unanimously Captain Nelson

New Reno Cell:
voted against his will Sergeant Gerald

However

Can't trust those politicians eh?

Prevent Rockefeller from Influencing the Election
Brutal Stealth Roll DV 30

Crit Fail: Nothing to see here (2 abstaining votes swing to rockefeller, The veteran supporting your father is convinced, 2 veterans supporting your mom are convinced)
0 successes: Unfortuante but that's democracy (2 abstaining votes swing to rockefeller, the Veteran supporting your father is convinced)
1 success: it's a tie? (2 abstaining votes swing to rockefeller)
2 successes: By the skin of our teeth (1 abstaining vote swings to rockefeller)
3 successes: What do you think you're doing Rockefeller? (2 abstaining votes swing to your father)
Crit Success: You dirty fucking cheat (Catch him in the act of blackmailing votes)
>>
Rolled 44 (1d100)

>>4942681
>>
Rolled 33 (1d100)

>>4942681
>>
Rolled 3 (1d100)

>>4942681
>>
>>4942701
good one anon
>>
1 success: it's a tie? (2 abstaining votes swing to rockefeller)

That brings us to
Mom with 5 votes
Dad with 6 votes
Senator Rockefeller with 6 votes

It seems there's some contention in this vote.
Writing
>>
Senator Rockerfeller is the Rogal Dorn of the Enclave, he is "fortifying" this election
>>
You ultimately had to side with your father, obviously your mother couldn't win, she'd drive what remained of the Enclave into ruin with her drive for vengence, and no offense to Senator Rockefeller, he has the right ideas, but something about him just makes you unable to commit, no it was better to go with the sure bet, the devil you know.

Though that's not really an appropriate use of the term, it was the best you could come up with, Your father would be who you would support for this part of the election, he's the best candidate the cell can put forwards.

The initial vote for representatives before the main vote lasted about a week. It started off relatively well, a small majority of the cell was supporting your father, and you and Grant got to work trying to convince the few abstaining voters to vote for your father.

However you were completely unable to convince Elizabeth to vote, "I won't pick between our parents Ford, and Senator Rockefeller is a dirty wasteland sympathizer so I'm just not going to vote."

You tried several different arguments, appealing to her patriotism, her duty, the importance of the situation but she was stubborn as a mule on this one.

You're not sure even having a gun pointed at her head would get her to write a ballot... to be fair your pretty sure that she'd just try and take the gun and shoot the person threatening her in that situation.

However by the time you got to Jacob he'd already decided to vote for the Senator, when you asked him why his response was simple, "Well, the way he sells it I'd probably have more stuff to work with and on, if he can keep his word..."

However something felt off about this, typically Jacob just wouldn't care, he knew he'd get what he wanted regardless of who won so why change from abstaining to voting?

You tried to push him on the subject, but he just gave the same answer, just more annoyed.

The last swing vote was the recluse of your age group, Adrianna Hartman.

Jacob's sister was... eccentric at best and absolutely insane at worst, but there were very few people left in your cell that had such a strong grasp of the sciences.
However she was completely locked up in the labs, always experimenting, rarely coming out, only ever to eat and even then she'd take her food and eat outside the lab.

You sighed and went to the Labs and knocked on the door, through the window you could see goggles creep up over the edge, before slowly creeping back down.

And then a sign was slammed onto the doors window, "EXPERIMENT IN PROGRESS" it read.

you just frowned, fine you thought you can wait.

And so you did.

several hours passed you knocked each hour to no response, you couldn't even hear anything going on in there and your patience was wearing thin.

[continue]
>>
Finally you left to go get the spare key to the Lab from your father, quickly obtaining it you come back and unlock the door opening it up to Find Adrianna in a corner obsessing over some series of notes, muttering unintelligible gibberish.

Of course this quickly stopped as soon as you opened it up, "Get out! Out!" She shouted, "You'll disturb the experiment! OUT!"

You just raised an eyebrow, "And what experiment is that?"

her lip twitched, "The effects of sleep deprivation and long term isolation, now out!" She attempted to shove you out, but this was to no avail as you didn't even budge.

"Really? Then why did you vote if you were performing such an experiment?" you asked.

She looked at you through the goggles, "Senator knocked on the door first, told me he'd leave me alone if I signed the ballot, I did, now OUT!"

Was that coercion? To be honest she's nearly impossible to read just due to her absolutely insane behavior. It's a wonder she wasn't thrown out ages ago.

You sigh, "Fine, but I think you should call your experiment here, seems like it's already been compramised, a whole minute of civilized interactions might taint the veracity of your hypothesis."

She stopped for a moment, "Shit.." as she ran over to her notes, "Shiiiiit!"

You left slightly satisfied.

Still when the final count came it was a tie between your father and the Senator.
Looks like there'd need to be a revote.
What do you do?
>Convince your mother to stand down, give her votes to your father to settle this.
>Try everything you can to Convince Elizabeth to Vote, she's the only one who hasn't yet.
>Something is going on with the Senator, maybe you can confront him?
>For the sake of expedience in this process change your own vote, you might not trust the senator, but this just stalemate weakens us all the same.
>Write in?
>>
>>4942778
>>Convince your mother to stand down, give her votes to your father to settle this.
Tell her that the senator is cheating, and that we are actually going to do some of the stuff she wanted in the future anyways. And that family shouldn't be torn in half, and that even if we dont agree we need to work towards a common goal. And hold her hand and hug her for good measure.
>>
>>4942778
>>Convince your mother to stand down, give her votes to your father to settle this.

Does she really want the senator to win?
>>
>>Convince your mother to stand down, give her votes to your father to settle this.
Really? You are going to let a Waste Lover win over your own Husband. Really point out how not voting for her Husband makes her a traitor to the cause.
>>
>>4942778
>>Convince your mother to stand down, give her votes to your father to settle this.
>>
>>4942778
>>4942837
This, better the devil she knows :^)
Yo can we flirt with Jacob's insane sister?
>>
>>4942778
>>Convince your mother to stand down, give her votes to your father to settle this.
We should try to appeal to her sensibilities. Rockefeller and Nelson are far more likely to work with wastelanders than our father is.
>>
>>4942778
>Convince your mother to stand down, give her votes to your father to settle this.
>>
>>4942790
+1

>>4942850
Why not be a Casanova? I will admit, that last bit gave me a giggle.
>>
Convince your mother to stand down, give her votes to your father to settle this. wins

Convince Mom
Challenging Speech Check DV 50
Your my son +10
Scorned my strategy -10
Didn't vote for me -10
Doesn't want Rockefeller to win more +30
Appropriate arguments +10

Roll under 80

Crit Fail: The straw that broke the camels back (...)
0 Successes: IF I CAN'T BE IN CHARGE THEN WHY SHOULD HE BE?!
1 success: The rest of the Cell owes me for this! (She'll do it, but she demands more authority over the Cell in return)
2 successes: Fine... I.... Fine.. (She'll do it, but her attitude regarding the state of the cell declines slightly)
3 successes: Alright... so long as it isn't him (She'll do it)
Crit Success: Very well, you're right perhaps this is for the best... (She'll do it, her attitude regarding the state of the cell improves slightly)
>>
Rolled 15 (1d100)

>>4943198
>>
Rolled 49 (1d100)

>>4943198
>>
Rolled 4 (1d100)

>>4943198
>>
>>4943201
>>4943216
>>4943226
God wills it
>>
>>4943226
>a 4
Jesus, so close to a crit success. As they say, the enemy of my enemy is my friend.
>>
>>4943228
Deus Lo Vult Anon.

3 successes: Alright... so long as it isn't him (She'll do it)

Writing
>>
I think we'd do well talking to the senator about going after the vault populations around the mojave though.
>>
>>4943238
This
>>
I still would have gone for the good senator, but oh well, that or you know make him VP
>>
We did it reddit!
>>
>>4943294
Personally, I would like to make Nelson the right hand, simply on account of his number of votes and involvement with the van graffs. The senator does deserve some influence though, his outlook is worth it.
>>
>>4943326
Once elected, our father will become President.

The Senator can be his VP and Nelson can be promoted to Colonel in charge of daily military operations.

Once the election is over though, we should bring up the requirement of a larger base for us to operate out of + the urgent issue of low births. A lot of the Reno and Redding cell are old and without children - that’s not sustainable.
>>
>>4943348
I could find that agreeable, perhaps relocating to the mojave? Which of course means linking up with that cell.

Is there any chance of finding members of the cells that disappeared?

Really though, the younger women folk do need to be knocked up for preservation, not even coomer talk here.
>>
>>4943232
Warden. We need to fuck Jacob's sister to continue the Rutherford bloodline!
>>
>>4943455
Anon that's not how the meme works.
>>
[got lost jamming to music while trying to write this so it took a few more hours than it should have to write]

for anyone curious what the Courier's theme is going to be for this quest https://www.youtube.com/watch?v=f5W3oI7Kd0g normally I'd hold of until this was appropriate, but I felt a need to share the music

You weren't about to let this election be pulled out from under your candidates feet. There was still one thing that could be done to get the votes to make this undisputable.

You just had to convince one of the other candidates to drop out and convince their voters to give their votes to your father instead.

Best bet was mom.

This was going to be a painful conversation to have.

There was a small break between this to give the candidates a chance to sway some votes so that there wasn't another tie.

You took this moment to approach your mom.

She gives you that disappointed look you've grown used to receiving from her at this point, you just give her a somewhat blank look back.

"What do you want dear? Care to change your vote?" she asks.

You shake your head, "No, but I do want to talk about the votes... we both know that if this keeps up Rockefeller's going to win this and well frankly... I don't want him too."

She raises an eyebrow, "I did find it odd that you voted for your father rather than that snake, but I just counted my blessings in that regard. Still I disagree, come over to my side, with you and your friend we'd be able to win the vote here and now."

You sigh, "I can't just change my convictions, and it's hypocritical for me to ask you to, but we both know what father's like as a leader and he's definitely a better choice for now than Rockefeller... all I'm asking is that you lend your votes to him, the last thing we need is to be divided in this time."

You put your hand on her shoulder, "If Rockefeller wins, you lose. If it's contentious, Rockefellers supporters might support Nelson, and you lose, and if you try to contest the results... I'm sorry but you lose, but there's still a way for you to win."

She looks at your for a few seconds, "Support dad, the status quo might not be the best in your opinion, but it's by and far better for you than your alternatives."

She looks away and grimaces, "Fine... so long as Nelson or Rockefeller don't win... I best not see you hopping the fence to that Redding trash in the general election though."

You just give her a smile and hug her.

When the time came, your mother and her base voted for your father, This in turn spurred Elizabeth to vote as well, give your father 12 votes to Senator Rockefellers 6.

Senator Rockefeller narrowed his eyes at the crowd, but ultimately conceded, "Well won Captain Rutherford..." he stepped down.

Now came the long part.

The Campaigning, You had the strongest voting base 18 almost guaranteed votes, even if the Reno and Redding Cells formed a coalition they'd be at 15 votes.
>>
[continue]

The issue of course was that there was a strong possibility of 3 votes swinging over to that hypothetical coalition.

The first month of campaigning begins.

CAPTAIN RUTHERFORD JEFFERSON-JACKSON III: 18 votes

CAPTAIN BARRET NELSON: 10 votes

SEARGENT GERALD O'NEIL: 5 votes

Overview of the candidates:
Rutherford's Platform: Status-quo, Security, Stability, Ideological and Biological balance
Nelson's Platform: Reorganization, Reconstruction, Revanchism, Ideological Purity
O'Neil's Platform: Why the fuck am I here? Independent operations, laissez-faire command structure, Survival

What does Ford suggest to his father for his campaign strategy of this month?
>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first
>Meet with Nelson, if we can establish a coalition with him now and work out a proper hierarchy with you on top then then the issue will be resolved
>Meet with Senator Rockefeller, if there's anyone who can keep our hold on the win it'll be him, just be careful.
>Write in?
>>
>>4943479
>>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first
We intend to work within Mojave anyway and previous inquiries showed that winning Nelson over was really hard.
>>
>>4943479
>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first

I do quite enjoy his platform, shame we weren't in his surviving cell. We can talk we Nelson about spreading our ideological tilt to the rest of the wasteland later.

And we should really do something special for mom, I don't want her feeling isolated with everything not going her way.
>>
>>4943479
>>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first
>>
>>4943479
>>Meet with Senator Rockefeller, if there's anyone who can keep our hold on the win it'll be him, just be careful.


trust me, the devil you know is better than the one you don't
>>
>>4943509
Supporting
>>
>>4943479
>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first
>>
>>4943348
Yeah i wanted that for quite a while, but not something as a cover. Like a secret location where we can live in peace and away from NCR or Brotherhood, and build whatever we want or do whatever want. An ex military base or similar location would fit for us. Preferably if it scares our foes from there.
Even made a write in back then for the idea.

>Write in
A Safe Home
(Scout the wastelands and find one or more secret locations. Be structures, bunkers ot what not it doesn t matter. We need a place that is far away from our foes and where they will not look. Our covers are only that, covers. A place like this could be perfect for grow in strength unseen and do whatever we want in it, and in case our cover or another cell cover fails they can retreat there.)
>>
>>4943479
>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first
>>
>>4943479
>>Meet with Nelson, if we can establish a coalition with him now and work out a proper hierarchy with you on top then then the issue will be resolved

With Nelson comes the biggest block of voters and the van graff connections.
>>
>>4943456
>>4943455
Jacob's sister, you HAVE to fuck Elizabeth to continue my bloodline!
>>
>>4943479
>>Meet with Senator Rockefeller, if there's anyone who can keep our hold on the win it'll be him, just be careful.
Rockefeller fella is with us ideologically. QM let us see his thinking when we took his POV back when he forged the caravan papers. What I think is that the Nelson boys will refuse to pretty much anything that changes them, specially because OUR cell was the one proposing changes in fact, it is reasonable if he is the one to take the lead after this... the senator fella better help us or we will have to work under Nelson's policies
>>
>>4943782
so close anon so close.
One more shot I'm sure you'll be punching Boulders yet.
>>
>Meet with Gerald, we can head Nelson's largest pool of potential swing voters there by getting them first

Wins

Writing
>>
Your family gathers together to discuss campaign strategy here.

It's funny it's been nearly a year since things stated to go into motion, but even then you would have never anticipated getting together to discuss electioneering with your parents and siblings as anything more than a hypothetical or a history lesson.

Whether you want to give it wait or not, this is a important milestone for what remains of the Enclave. Not everyone of course is happy about the situation. You father in fact, though faithful to the principles of Democracy feels this isn't the time or the place, but if it's what is necessary to get Nelson under more direct management, then it's what will have to happen.

Your Mother just isn't plain happy about anything these days. Who could blame her though? Everything she's wanted or tried to push for has been shot down, with good reason, but none the less you can't deny how galling that must be, it's frankly a wonder that she hasn't just up and done something reckless at this point, it makes you wonder what exactly she is planning if she's able to suffer through all this.

But that was neither here nor there, you needed to secure the victory for your father's election to what is ostensibly the head of the Enclave. There's been some discussion about how this all works out, and in effect it's been agreed that for the time being every member of the Enclave will treat this as a proper presidential election. It might not have a electoral college, and there may only be 33 votes, but as far as you're aware there's only 33 votes to be had.

The position will hold until a proper population can be established and some semblance of stability assured.

Of course this ultimately brought up the issue of who would be the vice president? Some ideas were thrown around, since there's no official running mate in this election, your brother actually proposed giving second place the position of Vice President. Of course this has done nothing but breed resentment historically, and was one of the main reasons why the 12th amendment even exists.

That having been said there wasn't really many other options, you briefly mentioned the idea of allowing Senator Rockefeller to be the vice president, but that runs into similar issues as Nelson. Your mother made the obvious proposal of herself, but it was only briefly entertained and the left on the burner much to her consternation.

Regardless of who would be the vice president we had digressed long enough, you brought up your proposal for campaign strategy for this month, "We should focus on securing the New Reno Cells votes, Gerald's only running because his cell wanted him to, I think he's definitely our best bet to sure up our lead."

Everyone at the table agreed, your father noting, "This is true, however Nelson is likely thinking the same thing, to close the gap."

You nod, "Then we need to move fast, I have a report with Gerald after the last mission, I think I can sway him."

[continue]
>>
Your father nods, "Go ahead, report back to me on any and every conversation you have, I want those votes."

You head out to where you'd usually find Gerald and his cell which was the local bar, Seems this was the case here.

However they weren't alone, seems that Nelson was already sitting down and having a drink with them, they were having a good time by the looks of it.

Not the best prospects, but nothing was unsalvageable yet.

You headed over to the bar and sat down next to both, Nelson was the first to reply, "Ah Rutherford Jr. how's it going?" he was relaxed and confident, likely due to striking the first blow.

You smile, "It's going well Nelson." he laughs, "Drop the formalities, in this sacred house of booze I'm Barret, Now what brings you here?" he looks over at Gerald who has downed a shot of what you think was whisky, and then back to you, "Oh... Politics." he says almost somberly.

You nod, "Politics, though it seems I'm some what late to the party."

He shrugs, "Better late than never junior. You can have him tomorrow, I'm a man of my word. Doesn't pay to have two folks shouting in someone's ear for either side."

You sigh.

What do you do?
>I think I'll stick around, can't let the opposition seize the initiative out from under me like this without a fight.
>Fair enough, Though I suspect it'll be more than an every other day arrangement going on here.
>How about we make a game of this? (Propose a challenge to Captain Nelson)
>Write in?
>>
>>4944025
>>I think I'll stick around, can't let the opposition seize the initiative out from under me like this without a fight.
>>
>>4944025
>How about we make a game of this
>>
>>4944025
>How about we make a game of this? (Propose a challenge to Captain Nelson)
I think Gerald would respect this the most.
>>
>>4944025
>>I think I'll stick around, can't let the opposition seize the initiative out from under me like this without a fight.
>>
>>4944025
>How about we make a game of this? (Propose a challenge to Captain Nelson)
>>
How about we make a game of this? (Propose a challenge to Captain Nelson) wins

Writing
>>
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
darts
>darts
>>
>>4944217
Obviously darts.
>>
You lean on the bar, "Well how about instead we make a wager? That should be the best way for a Reno man to get a judge of character."

Nelson raises an eyebrow and sips his drink, Gerald on the other hand leans over the bar to see past him, "You got my attention that's for sure kid."

Nelson sighs, "Alright what's your wager?"

You smile, "Best of 3 games, I pick one, you pick one, and Gerald picks one if we tie."

Nelson regards you with a studious look, "And what are the stakes? I won't just put the whole of the election on a 3 game series."

You nod, that's only fair you didn't expect him to accept those kind of terms anyways, "Favors, each win is a favor one side has to do for the other, this is after all just to get help Gerald understand his choices better."

He rolls his shoulders, before downing the rest of his drink, "Alright, Ford I can accept those terms, I got chores that need doing back in Redding anyways. So who picks first?"

You look at Gerald, who just laughs, "Alright kid, but if I'm picking whose picking, then it's gonna be a good old fashioned coin toss."

He pulls out a bottle cap that's had its edges shaved off, "Heads'll be Ford, Tails'll be Nelson." he flips the cap.

catches it and reveals it to be heads.

You smile, "Well looks like I'll be going first then, Tell me Nelson, how's your throwing arm?"

He gives you a somewhat confused look, "And your liver?" you follow through.

He is now even more confused, "We'll be playing Beer Darts." you explain.

Gerald just claps in the background, "Y'all going to be to wasted for anything smart after this, oh fucking boy."

Nelson just shakes his head, "That's dirty."

You shrug, "It is what it is Nelson, now get up and show me what you can do."

Of course you're already one up on Nelson in terms of Favors.
If you really wanted to cheat the man you could call in that favor of yours from way back win and come out net even.

That should give Gerald a good laugh.

Do you Use your Favor to make Nelson throw the match before it's even began?
>Yes
>No
>>
>>4944610
>>No

I mean thats not cheating, thats just rude.
>>
>>4944610
>No
Gotta give him a fair enough shake. I'm sure the favor will come in handy later.
>>
>>4944610
>>No
Nah not today.
>>
>>4944610
>No
That would be lame.
>>
>>4944610
No
>>
>>4944610
>No
>>
Well that's a pretty unanimous No.

Then let the game of Darts begin.

Challenging Test DV 50

Crit Fail: "I... I have... thisss...hrgk" You awaken in what you think is San Francisco in a hotel with a man you don't recognize angrily looking after you.
0 Successes: No, Impossible! I can't... lose... again! (Captain Nelson defeats you)
1 Success: God damn it not again! (You Tie Captain Nelson)
2 successes: I may not have reclaimed the crown, but I am still the best darts player here damn it! (You just beat Captain Nelson)
3 Successes: Give it up Nelson, become stronger and try again when you're worth my time. (You handly beat Captain Nelson)
Crit Success: Foolishness Nelson, Foolishness! (You destroy him, both in spirit and in Liver)
>>
Rolled 70 (1d100)

>>4945117
>>
Rolled 96 (1d100)

>>4945117
>>
lmao
>>
Rolled 83 (1d100)

>>4945117
>>
oh no
>>
0 Successes: No, Impossible! I can't... lose... again! (Captain Nelson defeats you)

Best once more in the ever grand game of Darts.
It is a cruel fate.

You need more POWER

Writing
>>
You stride over to the dart board and pick up the dart handing it to Nelson, "You first, since you're being challenged."

He nods takes the dart and stares at the board for a few moments before flicking the dart.

Bullseye.

Oh god fucking damn it.

You stifle a sigh of frustration, this was going to be a longer night than you had anticipated.

And long it was grueling even.

The game went on for hours as you battled one another your darts clashing against the board, bullseye after bullseye, mark after mark.

It was grueling and intense, your sense of reality was collapsing around you all that ever was, was the board and yourself.

Unfortunately it was not you that gave in but the board.

Or more accurately your perception of the board which had at this point from the last shot shifted about 3 inches to the right.

You hit the wooden wall.

"B-bulls-eye..."

You slur.

Nelson just laughs, Gerald laughs, everyone watching laughs.
You laugh, not sure why everyone else is laughing, it was a perfect hit.

Nelson throws. He hits the edge of the dart board, just barely scoring any points that round.

It was over.

He had won.

Gerald proclaimed the victor as you fell to your knees for the second time in your chosen sport, the one that you were meant to reign over, "No... Nooo!" You sigh, "Not again....when will this string of defeat end?!" you pontificate.

Though to most others it sounds like drunken ramblings.

Still regardless it was a good night had by all, and Nelson helped you back to your bunk.

When the next morning came to you cursed the sun, you cursed the wind, and you cursed yourself for what had transpired.
This needed to stop happening.

You sat up and headed to find Nelson as soon as your hangover allowed you to move.

He was sitting nursing his own head somewhat gingerly at a table in the shade with a Chessboard in front of him.

That savage.
That brute.
Who plays chess with a HANGOVER?!

You grimace as you sit down, not long after Gerald shows up and see the scene before him, and can't help but smirk.

Nelson starts, "I believe we're 0-1 Ford, I think for my game we'll do something less damaging to our health, if only for the sake of recovery. A simple game of Chess."

Gerald laughs, "While I think this a fantastic way to work a hangover off, why not make it more interesting than a simple game of chess hmm?"

Oh god no.

"It's simple really, we assign a number to each piece and then you roll some dice to decide which you move, if you can't move it then you pass your turn." He says pulling out a bag.

Which seemed to be full of dice.

Nelson squinted his eyes, "That'll take far to long to play, there's hardly any strategy to it either."

Gerald shakes his head, "Sure if you don't know what you're doin', Besides what funs life without a little chance?"

Nelson rolls his eyes then grabs his head, "A life still yet lived is what it is, I've no interest in such a modification."
>>
[continue]

Well Ford do you want to play a fair game of Chess or do you trust Gerald's dice to show you the way?
>Actually Captain Nelson, perhaps we should go with Gerald's suggestion, after all we're trying to convince him.
>It's Nelson's game he decides the rules
>Propose your own Chess variant (What?)
>Write in?
>>
>>4945182
>Actually Captain Nelson, perhaps we should go with Gerald's suggestion, after all we're trying to convince him.
>>
>>4945182
>Actually Captain Nelson, perhaps we should go with Gerald's suggestion, after all we're trying to convince him.
>>
>>4945182
>>Actually Captain Nelson, perhaps we should go with Gerald's suggestion, after all we're trying to convince him.
>>
>>4945182
>>It's Nelson's game he decides the rules
>>
>>4945182
>>It's Nelson's game he decides the rules
>>
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>>4945143
You should come to realise you cannot contain the power of Rutherford.
>>
na na na, gerald is in cahoots with nelson. I can smell it.
>nelson's game
>>
>>4945117
I was hoping for a critfail
>>
>>4945182
>>It's Nelson's game he decides the rules
>>
>>4945182
>Write in?
I need MORE POWER
>>
4 votes for Nelson's game
3 votes for going along with Gerald
1 vote for MORE POWER!

Writing
>>
While you consider speaking up in favor of Gerald's proposal, it's ultimately not his or your choice to make. You're also somewhat suspicious how exactly those dice are loaded, because knowing Gerald. Those dice were loaded.

None the less a game of chess is fairly straight forwards, so long as you know the sequences and the Right moves you can come back from just about any scenario. That having been said you hadn't played much Chess with the other members of your cell, you just happen to know the rules, and the basics of it.

The principals however aren't that hard to extrapolate from there. You just needed to figure out what kind of player Nelson was and you'd be able to work your strategy around that.

Nelson waved Gerald off, "It's not that I don't appreciate the offer to spice things up, but I do get to pick and I pick this. No objections from what I hear so do enjoy the show Gerald."

Gerald frowns and throws his hands up the bag of dice clattering about, "Oh Fine. Have your mental joust I'll be sitting over here. On the sidelines. Trying not to fall asleep." You're pretty sure he's just bullshitting because he got shot down.

Nelson finishes setting up the board, "As it is, you gave me first throw so I'll let you pick, White or Black?"

You don't even hesitate, "White, first move advantage"

He smirks, "First move advantage indeed Ford, but can you follow through and keep the initiative?"

He spins the table so that the white pieces are in front of you and the black pieces are in front of him.

How do you open?
>King's Gambit, the best defense is a good offense this is especially true in Chess
>Keep it simple, move towards an early castle, lets see how Nelson Plays first
>Something more unorthodox, Knights opening, lets see how he reacts to that?
>Write in
>>
>>4945484
>>Keep it simple, move towards an early castle, lets see how Nelson Plays first
>>
>>4945484
>King's Gambit, the best defense is a good offense this is especially true in Chess

We should've played Gerald's game, if only to show we'll take his segestions into consideration.
>>
>>4945484
>>King's Gambit, the best defense is a good offense this is especially true in Chess
No point in taking white if we're going to play reactively
>>
>>4945484
>King's Gambit, the best defense is a good offense this is especially true in Chess
>>
>>4945484
>>Keep it simple, move towards an early castle, lets see how Nelson Plays first
Open 'em up. It sucks when a queen sneaks inside and eats all the good pieces.
>>
>>4945484
>>Write in
Play like a retard who knows nothing about chess
>>
>>4945484
>King's Gambit, the best defense is a good offense this is especially true in Chess
>>
Kings gambit seems to be the winner

YOU HAVE A +1 LEADERSHIP SUCCESS YOU MAY USE FOR THIS SESSION

Challenging Leadership Test DV50

First move bias +6
Aggressive Strategy with White +5

Mercenary Captain
THE ENEMY MAY FORCE YOU TO REROLL ONE OF YOUR DICE

Roll Under 61

Crit Fail: Wait no, what... How did he get in my backlines?!
0 Successes: Nelson Wins
1 Success: Stalemate
2 successes: Checkmate
3 successes: A Quick game
Crit Success: Checkmate in 6 moves
>>
Rolled 63 (1d100)

>>4945647
chicken
>>
Rolled 35 (1d100)

>>4945647
use the success
>>
Rolled 38 (1d100)

>>4945647
>>
>>4945650
Nelson will use his reroll on this.
>>
>>4945661
Oh fuck, so there's a chance we might get tied.
>>
Rolled 46 (1d100)

>>4945670
Yes, though given you have one success regardless, if you use the +1 success you will win.
>>
Not that it seemed to matter
Do you want to use the +1 success for style points?
>Yes
>No
Regardless you win this game.
>>
>>4945676
>No
>>
>>4945676
>No
nah, seems like douchie
>>
>>4945676
>Yes
>>4945678
>>4945677
We gotta make a good impression for Gerald, remember? Fuckfaced, hangover, yet we beat the other faction's LEADER at the game he is most confident in. Well he also beat Ford at darts, but that's just hand to eye coordination. Chess is.... uh... logic and something about strategy idk but way better
>>
>>4945710
We still win, even if we don't use the +1 leadership success. We can save that for the next game.
>>
>>4945676
>Yes

It isn't so much about winning the game as it is making an impression. A quick game in our favor, while hungover? Quite a impression.

We really need to learn a couple card tricks from Gerald soon, I wanna win a game of poker his way!
>>
>>4945714
oh shit, you right. We are 1:1 right now. e need that reroll!!!

>>4945710
I change my vote to
>no
>>4945720 we gotta reroll next game maaaaan!!!! Maybe gerald will make us play blackjack.
>>
>>4945723
If it's going to be Blackjack, it's not going to be a Leadership test, is it? This reminds me of the night combat bonus, in which we chose not to use the success and ended up wasting it by not going on a mission. I'd rather us use it than lose it, and since this is ultimately about leadership of the Remnants, this reflect well on us with Nelson just as much as it'll reflect on Garland.
>>
>>4945723
And don't we have a Leadership reroll as well?
>>
>>4945755
Only when Grant is aiding.
>>
>>4945758
Ah, thank for the info. Either way, we knock two birds with one stone, and impress both leaders with our abilities. It's isn't about whether we win, but whether we make an impression.
>>
>>4945676
>No

We might need it for the next contest
>>
>>4945676
>>No
>>
Alright you're holding on to the +1 success for Leadership

2 successes: Checkmate

Writing
>>
You decided to open up with the Kings Gambit, which in turn Nelson accepts, You decide to continue to be aggressive moving your knight up in front of his pawn, he offers up one of his pawns to develop the remaining one, You take it with your knight.

A mistake made in the haze of your hangover as his queen takes your knight.

Quickly you rush a pawn up to threaten the queen, he simply pushes her forwards just in front of your pawn line.

"Check" Nelson declared.

Shit.

Five moves in and we're doing this. Fantastic.

You do the only move available to you and you move the King forwards.
Nelson possibly taking some pleasure in your panic at the check moves his queen back one, "Check" he says again.

Your King goes off to to the top left, you've made a grievous error, your queen was wide open and he could now ravage your back lines.

And yet in what may have been an act of mercy or the same hangover ridden stupor that got you into this mess he instead moves his queen back to just in front of his pawn line.

You seize the opportunity and push your pawn forwards to threaten the Queen again.
He moves it to the other end of the board, "Check."

Your starting to get annoyed by that, you move a pawn up to protect your Kings flank.

He moves a knight up to threaten your two rightmost developed pawns
You pull your king back into the hole the pawn you had just moved left.

He moves the Queen forwards, "Check." he says again, "How many times are you going to make me say that Ford?"

You frown, "As many times as it takes to put you in Checkmate Nelson."

He laughs, "Interesting strategy, I don't think a feigned retreat or playing dead works in chess."

It might if both players were hungover.

You move the pawn to the left of your king forwards to protect and threaten the queen.
He retreats her back to her previous position.

You move your left most knight up in front of your king.

For some inexplicable reason he moved his right bishop to just in front of his pawn line.
You see him barely flinch as he takes his hand off the piece, clearly he hadn't intended this.


You push one of your pawns forwards threatening the bishop, he was transfixed on it, he might not be paying attention to the line between your bishop and his queen.

He moves the bishop back clearly not wanting to lose the piece to the pawn.

You trade your bishop for his queen, a worthy prize.
He simply puts his head in his hand, dragging it down before shaking his head, "Well played." he takes the bishop with his knight.

You decide to push one of your kings pawn up to threaten his other knight
He pushes his queens pawn between both of your pawns

You take the knight with your pawn
His other knight takes your other pawn.

You present your pawn to his king by taking the bishop that was guarding his king.
He looks to the sky and takes a deep breath, clearly things had gone out of his favor.

[continue]
>>
You haven't even put him in Check yet
"How many times I wonder will I have to make you say check Nelson." you quip.

He doesn't respond.
he takes the pawn with his king.

You finally move your queenside bishop up to just in front of the pawn line.
He moves one of his pawns forwards to protect his only knight which was now threatened.

You move your queens pawn up to increase the pressure on the knight
He moves his queens side bishop and puts you in Check, "Check, no pressure Ford."

"Mind games? Cheap talk from the man in the losing position." you retort.
He shrugs.

You move the King back
He moves his Kingside rook one to the left.

You trigger the attack and take his knight
He takes your pawn back with his pawn.
You then take that pawn with your bishop, "Check"

He glowers at this and moves his king forwards.
You seize the last developed pawn of his on this side of the board with your queen, "Check."

His eyes narrow he move his king to the right.
You move your queen down, "Check, Hmm this seems familiar."

He raises an eyebrow, "What was that about mind games being cheap talk?"
You smile, "Only from the losing side, besides that was just an observation."
He chuckles and moves the king down behind his Bishop

You move your Bishop up into his pawn line, "Check."
He tsks, "That bishop is interminable."

He moves his King to the right side of the board.
You move your queen to the gap between his pawn and bishop, "Check."
He blocks with his Rook, but it was already over.

You take the rook with your pawn, "Check" Exposing him to your rook.
His face scrunches up, he knows he's defeated, but he's determined to play it to checkmate.

He blocks with his bishop
Your rook takes it, "Checkmate."

He throws up his hands, and lets out a grunt of frustration, "Damn it."
You smile, "one, one then."

He nods, "Seems that way, Gerald you'll have to decide the final game here, Well played Ford though I suspect if both of us weren't Hung over the game would have ended in fewer rounds." he doesn't say in whose favor however.

You counted the number of checks by the way, you think it was 6 checks before Checkmate.

Gerald comes over, "Well I've already got my dice out, so a dice game seems appropriate." you both finish cleaning off the table, "I'll join if you don't mind, hate to sit on the side lines for all the fun."

Fantastic, loaded dice and the guy who loaded them, you suspect neither you or Nelson are going to win this one.
Nelson just shrugs, "Fair enough I suppose, this is just for impressions after all, if we both lose I guess it's a draw."

Gerald looks at Nelson, "Sure, and you both owe me a favor, of course if I lose then whoever else lost owes the winner a favor, I ain't stepping on the stakes here."
You just sigh.
>>
[continue]

He pulls out three cups, "I don't suppose anyone here knows Liar's Dice? Really simple game, you each get six dice, your shake'm in the cup throw it down, and then from what you have in your cup you guess how many dice are on the table of a certain number, bets either go up by the die's number or the number of die, so Five 1s can go to one 2, or six 1s, but not to four 1s. Wagers go clockwise. You lose a round you toss a die, if you think someones wager is bullshit and get it right, the wagerer tosses a die, get it wrong you toss a die. After each call of bullshit we reroll cause we gotta check the dice, this also resets the wager."

He puts a box of dice on the table, "Pick your dice gentlemen, you all get the rules?"

You nod as does Nelson.

There's a lot of dice on the table what do you do?
>Just take six die, you don't have time to appraise these cheaters dice.
>Take a few moments to feel the dice, your sure that Gerald won't mind.
>Write in?
>>
>>4946041
>Take a few moments to feel the dice, your sure that Gerald won't mind.
yeah, no, when it comes to dice I will automatically assumed they're rigged. Fuck outta here.
>>
>>4946041
>Take a few moments to feel the dice, your sure that Gerald won't mind.
Do so discretely
>>
>>4946041
>Take a few moments to feel the dice, your sure that Gerald won't mind.
>>
>>4946041
>>Take a few moments to feel the dice, your sure that Gerald won't mind.
>>
>>4946041
>Take a few moments to feel the dice, your sure that Gerald won't mind.

Give it to me straight, is this going to be a Leadership roll?
>>
>>4946063
The check for the game of Liars dice will be a speech roll, since the whole of the game revolves around being good at reading other people and bullshitting them, arguably more so than poker in my opinion since with most variants of poker you know more than what's in your own hand.
>>
>>4946084
does this mean we'll be able to use our leadership dice for this roll?
>>
>>4946089
No, Speech checks are not Leadership Checks.
>>
>>4946084
>>4946090
Thank you for clarifying.

>>4946089
I told y'all that this would happen.
>>
>>4946063
>>4946089

How could playing dice have anything to do with leadership?
>>
>>4946125
You call the dice a fag if it doesn't roll the number you want?
>>
>>4946125
I honestly didn't think that, but people wanted to save that +1 success for no reason, and I just wanted to drive that point home.
>>
Take a few moments to feel the dice, your sure that Gerald won't mind.

Getting the 'Right' Dice
Challenging Stealth Check DV 50

Understand Gerald's 'method' +10
Anything to win mentality +10

Roll under 70

Crit Fail: Alright lets go! No way to fail now! (-20 to the Liars dice roll)
0 Successes: They... are they all the same? (-10 to the Liars dice roll)
1 Success: These seem consistent enough (No bonus or Malus)
2 Successes: I should always have a round or two of truth with these if I'm right (+10 to the liars dice roll)
3 Successes: Who needs to lie with dice like these? (+20 to the Liars Dice roll)
Crit Success: Oh it looks like Gerald 'misplaced' his own personal dice (+30 to the Liars Dice roll)
>>
Rolled 44 (1d100)

>>4946147
aaaahhhh
>>
Rolled 3 (1d100)

>>4946147
aaaahhhhhhhh
>>
Rolled 94 (1d100)

>>4946147
Alrighty chief
>>
>>4946161
My rolls really have been dogshit this thread. Consider this payback for not taking the success in chess.
>>
Alright now for the liars dice roll.
I'll be going to sleep after this so I'll write up the result in the morning

Brutal Speech Check DV 30
Great Rapport with Gerald +10
Good Rapport with Nelson +5
a good set of loaded Dice +10

Roll under 55

Crit Fail [NOT POSSIBLE DO TO RAPPORT]
0 Successes: "Kid, you need to work on your poker face." (Eliminated first)
1 Success: "Not bad, not great, long way to go." (Eliminated one round after Nelson)
2 Successes: "Oh I see what you did kid." (Eliminated, but you seriously impress Gerald)
3 Successes: "You got it, keep doing the math." (Eliminated, but you seriously impress Gerald and Nelson)
Crit Success: "Well holy shit." (You win the game of Liars Dice, Gerald is swayed with no further convincing necessary)
>>
Rolled 13 (1d100)

>>4946170
>>
Rolled 74 (1d100)

>>4946170
oh god
>>
>>4946170
Want me to try my luck again lads?
>>
Rolled 24 (1d100)

>>4946170
E
>>
Rolled 27 (1d100)

>>4946170
We'll, since this doesn't matter anymore..,
>>
>>4946186
Only when your roll doesn't matter when you roll low. neato.
>>
>>4946186
>redemption arc never this thread
>>
2 Successes: "Oh I see what you did kid." (Eliminated, but you seriously impress Gerald)

Good work folks you're in prime position to get Gerald on side you just need to seal the deal.

But that'll be for tomorrow. Until then, good night America.
>>
>>4946187
;_;

This reminds me of when I rolled a nat 1 and spawned a ghoul horde in the Fallout New Vegas Civ Quest.
>>
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>>4946190
....excusemecanihavemorecontextplease?
>>
>>4946217
Well, that crit spawned a ghoul horde that was heading straight to New Vegas. The numbers placed it around some tens thousands (could've been twenty to thirty thousand proper), full of ferals, a third reavers, a couple hundred glowing ones, and groups of armed Marked men we later found out were leading them. These bastards came from Dry Wells, and it took a combined force of militia, Enclave trained soldiers, Securitrons, Boomers, Super Mutants, BoS, and the Courier and his companions (plus Ulysses) to hold them at the Third Battle of the Hoover Dam, just six months after the Second Battle. Even with the Pearl bombing a third of them, using all of our dynamite, artillery shells, and Securitron rockets, we still almost didn't make it, having run dry of ammunition and forced to fight them in melee while the Marked men made their appearance known with volley of gunfire. We fought from one end of the dam to the other, and we would've have lost the dam and caused a spill over of ferals within the region if it wasn't for the Devil's Brigade saving our asses and the day. We lost half of our army, Marcus lost half his super mutant war band, the BoS lost two full squads, and Cottenwood Cove was turned into a crater. Gaius Magnus, the ringleader of the horde, is still at large with his band of Marked men, calling themselves the Legion of the Damned, last seen heading for Denver to raid Ceaser's tech cashes and finish his revenge on the Courier and New Vegas.

What a shit roll that was.
>>
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>>4946248
Don't blame yourself anon. It wasn't your fault. Sometimes these things are out of any of our control.
>>
>>4946284
With the rolls I've been getting recently, one has to wonder. Still wasn't the worst action of mine that I had to endure.
>>
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>>4946291
>>
>>4946248
well anon at least you werent that one anon who kept rolling low to the point that someone else told to stop rolling for awhile
>>
No session today, sorry, need to take a day to sort some things out.
>>
>>4946248
Kinda reminds me of Genie QM crit fails. Crits in those quests hit hard. Especially if it was a bad idea.
>>
>>4946777
>>4946999
Dem trips.

>>4946777
Warden, I hope you have a nice day.

>>4946999
It was a scouting roll. The situation ruined our agriculture, and its becoming a running joke that our agriculture is always going get fucked in some fashion.
>>
The ghoul horde is a retarded concept and that OP can not format his way out of a wet paper bag. Also all the autistic dialogue.
>>
The ghoul horde would have made sense back when the bombs had just dropped but over the years their numbers would have dwindled as they get picked off over time. Plus the marked men should have dropped dead the moment they left the Divide. Really made me lose interest.
>>
[Good Morning America]

You look over the dice splayed across the table, honestly there had to be well over 40 of the damn things. For what purpose someone would need this many loaded dice you can't begin to reckon.

Regardless you grab a few at a time rolling them around in your fingers tossing the ones that seem to be to heavily weighted one way or the other, only to grab them again as you sort of finger your way through the pile.

You think you see Gerald watching you for a moment, but he is doing something similar, though with much more certainty in his movements.

Captain Nelson has already grabbed his 6 dice and put them in his cup, "Gentlemen, please, lets not fondle the dice all day now. I get that's how people got their rocks off in New Reno, but really Rutherford I find this rather distasteful from you." He japes.

You brush it off, and finish getting the best dice you can a little bit after Gerald had finished gathering his own.

Gerald smiled, "Alright, to the victor goes the spoils, you can deposit them outside my bunk by the way."

Nelson smirks, "Not sure how one deposits a favor, but I'll keep that in mind if I lose."

"Don't worry about it Barret, I'm sure you'll do fine." Gerald returns.

And so the game began.

And very quickly it had ended as well, Nelson was the first to be eliminated, you still had 3 dice and Gerald had 6.

Nelson however wasn't completely unawares to the situation, in fact when he was down to his last die he asked Gerald to his face, "So the dice are loaded then?"

Gerald shrugs, "No such thing as a perfect die Barret, no some are just luckier than others, and since they're my dice I know the luckiest ones."

Nelson just shakes his head, "A shame I can't make you lose one of those by calling bullshit on the statement."

Gerald nods, "Game would be over to quickly if you could get people to lose by telling any old lie."

Nelson laughs, "So you admit it?"

Gerald shakes his head, "I admit that you're shit at lieing."

Nelson throws his hands in the air, "You've got me, I can't lie in the moment, I prefer a long planned out con."

None the less that round Nelson was out, calling bullshit on five 6s, unfortunately you had 2 and Gerald had 3.

It was down to you and Gerald, you had kept quite for the most part with the bantering keeping your focus on the dice and the math, you were certain that Gerald's dice trended towards five and six based on the calls he's made and the failed attempts that Nelson had with his call outs.

What you weren't certain of was the exact number of dice that were waited one way or the other, and this was the problem, you knew of your three dice that they were weighted towards six and three.

You'd have to get lucky or force Gerald to make an erroneous call on sixes.
How the hell to get under his skin so he makes a call and not a call out?

Calling him a cheater won't work, nor will messing with his character in general.

[continue]
>>
You gritted your teeth and rolled, Hard calculus then it is.
You were certain you couldn't get under his skin without just pissing him off in general.

You lifted the cup, 2 3s and 1 six
You put it back down

He looks at his and gives a smirk, "Two fives"
You narrow your eyes, "Three fives"

He raises an eyebrow and checks his dice again, "Four Sixes"
You held your breath for a moment, either he's baiting you to say five sixes or he's baiting you to call bullshit

You look him in the eyes, he's stone faced.
Just going to have to go with your gut, "Five sixes"

He quickly follows, "Six Sixes"
You shake your head, "Bullshit"

He smirks and reveals the cups, two fives, four sixes on his end
You reveal yours two threes, and one six

He looks at the board for a minute, then at the dice in the middle of the group, "Ah shit." is all he says as he tosses a die into the pile

You only manage to get one more die out of him before the game ends and he wins.

You lean back in the chair, "I suppose that's a draw Nelson, though maybe I won, because I lasted longer?"

He snorts, "I don't believe this was a contest of endurance Ford, so a draw."
You shrug with a small nod, "Fair enough."

Gerald laughs, "Don't take it so bad, you both were entertaining to play and watch, and I think I've got my measure on both of you."

He stands up waving for both of you to follow as you head back to the bar proper, "I think I'm leaning more towards the kid, no offense Nelson, I like your style, your platforms nice, but I've got dues to pay."

he nods at you, "They saved me and what's left of the only family I have left. I'm not one hundred percent sold on the kids father as a leader either though. No offense, but he has a stick up his ass."

You're mildly offended by the disregard, but this isn't the place.

he sits down, "So give me your last pitch both of you, Cause I know I ain't winning this, and I sure as shit didn't want to in the first place."

Nelson looks at you, "Would you like to go first or should I?"

Never one to let another have the initiative you take the offer.
How do you sway Gerald?

>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform

>Appeal to his gratitude and the situation, Lean on his debt, and the relationship you've built with him

>Write in?
>>
>>4947892
>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
>>
>>4947892
>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
There is no way he can resist the temptation of a trip to new vegas.
>>
>>4947892
>>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
>>
>>4947892
>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform

There's cheating and there's emotional manipulation. Gerald's fond of the former, but uncomfortable with the latter, I'm guessing. Plus, he won't forget that we saved his cell anyhow.
>>
>>4947892
>>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
>>
>>4947391
>>4947800
You know it was because we dropped the Divide's nukes on the Legion staging grounds right? Remember, everything was scaled up in numbers, and the Legion was preparing a major offensive against the NCR before they got nuked wholesale.
>>
>>4947892
>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
>>
>>4947892
>>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform

I mean really, it can't hurt to let the both of them know our plans, considering we're in line with both of them. Our father may in fact have a stick up his ass, but we do not suffer from that. If we have the two of them in our camp when it comes to strategy meetings we can better achieve our goals in the mojave I think.
>>
>>4947800
>>4947391
I lost interest back on thread 2 I think. One reason being that there was one anon that had a direct link with the QM, giving them a lot of extra information and leeway when it comes to voting.
The second reason was that turns kept bloating and what seemed like a great rule to avoid reading (and writing) updates becomng a chore(one personal action, one research-thing and one explore-war action) was quickly forgotten just because.
>>
>>4947892
>>Write in?
"Gerald... what does Las Vegas mean to you?"
>>
>>4947892
>Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform
The Mojave gentlemen. it's chalk full of Vault dwellers, people we could turn to our cause. Not to mention Vault 3 being a controlled Vault.
>>
>>4948064
+1
>>
Appeal to the long game, let Gerald know a bit about your own ambitions to counter-balance the appeal of Nelsons platform wins.

Ford trys to sway Gerald
Challenging Speech check dv 50
Fantastic rapport +15
Vegas, you say? +10

Crit Fail:[can not due to rapport]
0 Successes: "Sorry kid, I'm not that impressed" (Fail to Sway Gerald, Nelson gets a bonus to his speech check)
1 success: "Interesting stuff, still let's hear the other side." (Swayed, Nelson still has a chance to Sway him back)
2 successes: "I've always wanted to visit the mojave..."(Swayed, Nelson will have a hard time swaying him back)
3 successes: "I think I've heard enough, can you do better Barret?"(Swayed, Nelson can not sway him)
Crit success: "you son of a bitch I'm in!" (Swayed, Nelson has no hope of victory here, Nelson is impressed)
>>
Rolled 40 (1d100)

>>4948146
LET'S ROLL THAT 1 BABYYYYYYY VEGAAAAAAAAAAAAS let's go
if we contact house before NCR does, he won't be able to get New Vegas going and that means he will most likely be dependent on us with no huge city and unlimited resources to work with. Just saying... aborting New Vegas this way will 100% benefit the enclave
>>
>>4948146
You lads want me to roll or just sit this one out?
>>
Rolled 55 (1d100)

>>4948146
Woah, fuck.

>>4948157
Go ahead.
>>
Rolled 90 (1d100)

>>4948146
Alrighty
>>
>>4948160
I swear if the rolls were reversed I would be killing it this thread. All 90+ rolls. Wtf is my luck?
>>
>>4948162
Luck is a cruel bitch.
>>
>>4948156
Anon...
I think you're short selling House here.


Regardless
2 successes: "I've always wanted to visit the mojave..."(Swayed, Nelson will have a hard time swaying him back)

Here's Nelsons Check
Nelson Tries to Sway Gerald
Challenging Speech Check DV 50
Good Rapport +5
I like your platform +10
But I like this kids plan better -25

roll under 40

Crit Fail: "You're kidding right?" (He fails to sway Gerald and makes himself look like a fool in the attempt)
0 Successes: "Come on Barret you can do better than that." (He fails to sway Gerald)
1 Success: "I get it, but I'm not buying it, sorry." (He fails to Sway Gerald)
2 Successes: "Damn now you've got me thinking... I can't." (He fails to Sway Gerald, however their relationship improves)
3 Successes: "Alright, you've got a point Barret, that's a damn good plan." (He Sways Gerald, their relationship improves)
Crit Success: [Not Possible due to your relationship with Gerald and the number of successes]
>>
Rolled 26, 53, 24 = 103 (3d100)

Do not roll for that, this is Nelsons roll.
Must have accidentally capitalized the d.
>>
>>4948171
>>4948174
We'll, I don't mind their relationship improving. I would like to work on our relationships as well.
>>
Alright, Looks like you've successfully won Gerald over to your side.

In accordance with your choices and successes Gerald will teach you a new perk.

Perk choices will be offered after the next write up.

Writing.
>>
>>4948180
Personally, I think Gerald and Nelson should be who we focus on for support within the cell.
>>
oh, I would have 100% vouched for a relationship increase among them. I want an united family!
>>
>>4948224
It's a safe bet. We don't have a chance in hell to win over Mom's faction. Dad's and the others should be readily doable given our pragmatic leanings. Well so long as anons don't start pushing for idealism too fast anyway. That will scare off support and piss off other Enclave real fast.
>>
>>4948242
You know we're going to need a pressure release for Mom and her faction, right? Just to keep the peace. We should also try and improve our relationship with our mother, just to lessen some of the stress that our proposals will cause her.
>>
>>4948271
I do but I have no idea how to accomplish that. At first, I thought about the vault dwellers but we need to convert them to our specific cause and not hers. The issue is once we access them our numbers will massively balloon and we'll struggle to maintain power at all. Its also good for utterly neutralizing her influence but can't corner them into extreme action.

Therefore I do not have an idea for any kind of release valve for her faction. Except for sending them out into the wastes to have to murder whatever they find that gets in their way. Which was my original goal for the veteran squad to give them something to do when the heat on them was built up to high. Beyond that I got nothing. I mean pragmatic angle is bad enough with her group but with how popular the idealism is among anons goddamn that is gonna be a shit show.

At least we are making a good impression on the other two cell leaders and we are capable of winning over the old man at least.
>>
You take a moment to consider your options, but that moment doesn't last long.

You look at the bartender and pull out a bag of caps, it's a tidy sum, "Close up shop, we need to talk in private, this should cover the losses."
He grabs the bag and weighs it with his hand then pours it out on some table behind the counter and nods, "I take it private means, private aye?"

You nod, and he nods back leaving the bar and closing up the area.

You then lean forwards onto the bar, "Gerald I don't think you've had the good fortune to be at any of the strategy meetings since you've gotten here."

He nods, "That's true, though I'm only a Sergeant so I can't say I'm really 'officially' entitled to be there."

You smile, "Gerald you probably have more practical experience than anyone in this town right now other than perhaps Nelson, you definitely have a right to know the full picture. Same goes for you Nelson."

Nelson raises an eyebrow, but doesn't say anything.

Gerald just shrugs at this.

"Around the same time the veteran team exfiltrated your team Gerald, my team managed to sneak into Navarro... they found a number of things there, records of all enclave deployments before the fall of Navarro, Vault locations and Vault override codes, apparently some files on the K-9 experiments." you explain until Gerald interrupts you.

"Wait, you mean you got Doc Henry's Cyberdog files out of the Navarro computers? Shit I thought that bastard wiped them when he jumped ship into the NCR?" he said leaning back.

You think for a moment back to the files, "I don't think they're specifically Doctor Henry's files, I think they were attempting to recreate his work if I'm remembering correctly."

He laughs, "Yeah I'm sure they didn't get very far with that. Bastard was a Savant when it came to his pet projects."

You raise an eyebrow, "Did you know him well?"

He shrugs, "I knew him well enough while he was still in the Enclave proper and not a deserter, not that it seems to have mattered much considering what happened to the oil rig a few months after he left."

You nod, "Regardless, if I may continue?"

He nods, and waves his hand.

"In those Vault files we discovered a large relatively untouched population of Vault Dwellers in the Mojave. Vault 3, 21 and 34 have large healthy pure human populations that we can work with, and do you want to know the best part Gerald?" you lean towards him.

He leans towards you, "Sure kid."

You smile, "It's all in Las Vegas, or damn close to it."

He laughs and slaps his leg, "Shit, kid, Vegas? I spent years in a gambling sin den rolling dice and playing cards what's special about Vegas?"

You shrug, "Only that one of those vaults is run entirely by gamblers."

He laughs harder now, "You're shitting me, Vault Tech actually made a vault where they gamble to decide shit? Fuck Sign me up, I'll be Overseer in less than a week." quite a boast, but given the way he plays he might not be wrong.

[continue]
>>
You nod, "To cover the other two, Vault 3 is a control vault and Vault 34 is facing overpopulation issues, but has a huge armory. Bringing all of them together we might just be able to properly restart the Enclave."
You have Nelsons attention, Gerald's to busy at trying to wrap his head around the thought process behind Vault 21.

Nelson speaks up, "Thousands of Vault Dwellers you say? Shit I knew we needed to get to Vegas, but I didn't know it was that urgent. I have to warn you though, expanding down there isn't exactly easy."
He leans back, "When we first met remember when I said that I've been trying to get the Van Graffs to expand down to Vegas for years and a series of bad shit kept stopping it?"

You nod, he continues, "Yeah well with the new business we've gotten from your caravan and the profits we tried again, I kept a close eye on it. I'm starting to think there's something or someone trying to keep folks out of Vegas proper."

Your face scrunches in contemplation, "What could be doing that? Who?"

He leans back, "Well my best guess is the Brotherhood of Steel, but I'm honestly not sure about that."

You look at him closely, "Do you think anyone knows about your connection?"
He shakes his head, "No, my team doesn't go with the Vegas caravans we stick close to Redding so that the Matriarch can have us respond as quickly as possible to her issues. Frankly it's exhausting."

You nod, "So there's Brotherhood down in Vegas?"

He nods back, "Yup, got a whole chapter down in the Mojave if my reports are right, they're set up in some solar power plant, I think it's called Helios-one?"

You'll have to bare that in mind for the inevitable expedition down there, an entire brotherhood chapter was not something to take lightly.
Still you continue, "So if you're not sure it's the brotherhood then what?"

He shrugs, "Reports indicate light activity near what used to be the Las Vegas strip, but that might be the vault you were talking about, the one with the gamblers. Other than that there's a bunch of raider gangs in the area, some tribals, they might be aggressively territorial."

"Alright, lets set that to the side, Gerald.", You say.

Gerald looks up at you as if snapping out of a daze of thought, "Yeah?"

"Regardless of my fathers outlooks he's a man that listens when the reality of the situation makes him listen. I don't share all his outlooks, and I've helped put the right foot forwards for the Cell as we've gone out into the Wastes again. If you can't put full trust in my father's platform then put trust in my ability to make your..." you then look at Nelson, "both of your voices heard."

Gerald nods, "I can appreciate that sentiment." and then he looks at Nelson, "Well Barret? Gotta say I've always wanted to visit Vegas, for all the luster of Reno, it'll never be the historical capital of gambling."

Nelson laughs, "I'm not sure I can really follow up everything Ford dropped down here, but I think you know what I'm about Gerald."

[continue]
>>
He sighs, "I'm not going to beat around the bush here, we're few in number, the reality of the situation is that what Ford's proposing is great on paper, hell I want that to succeed before I want my own plans to succeed, but that's just not a guarantee. What we need is manpower."

He looks off to the side, "What we need is out there." he gestures to the window, "We don't have to like them, we don't even have to trust them, but wastelander's are what we need, especially the powerful and the clever ones."

You grimace, that's a very similar pitch to what Senator Rockefeller was making, you think you know where you're going to have to focus your efforts next regardless of if you win Gerald over or not.

"Look at the Van Graffs, Perfect examples of what's on offer here, it might seem denigrating our relationship with them, but trust me when I say that this is all realpolitik. The first chance I'd have to seize control of them I would, but those days are long past unfortunately and now I need to make the best of what I have." he stands up walking over to that window, "There are how many of us? Thirty three fighting strength with three kids?"

You nod, he continues, "Most of us are older than thirty. more than a third of our manpower are women, and the sad reality of the situation just dictates that if we want to play purist we're going to die. We can not wait years, we can not breed an army, we can not fight the NCR at their game, even if we get three thousand Vault Dwellers, four thousand vault dwellers what then?"

He sits back down, "We'll sit and build our strength while the NCR does that as well. For all their corruption and their incompetence that flag of a bear is damn accurate. It's a lethargic beast, the last thing we need to do is kick the sleeping Giant, give it a reason to shake off its stupor and fix its broken system."

He grabs a shot, "What we need to do is burn it down from the inside out, and the only way to do that is working with people like the Van Graffs, get into their politics, take their country out from underneath them, and tear it all down, but not before we use it to our own ends, you want those vault dwellers? The Best way to get them would be with NCR Resources Ford, 33 people in power armor and a vertibird makes an imposing sight, but when you can't afford to kill the thousand pure humans in their bunker what good will it do you when they say no to your leadership?"

He drinks the shot, "Been thinking about this for decades Ford, there isn't a single scenario we win where we strike out against the Bear, the only way forwards is to eat it out from the inside."

Gerald gives a nod at that, "You're not terribly wrong there Nelson, but... I'm not one to play nice even fake nice with the NCR. Respect where its due though, you got a good head on your shoulders, but I'm going to have to give it to the kid."

You breath a sigh of relief.

[continue]
>>
Nelson nods, "Fair enough, it's your vote." he says standing up, "Still plenty of time to change your mind if you want, and the race ain't over yet."

Gerald shrugs, "I'm not really one to change my mind once I've made it up, indecision gets folks killed." probably the most serious thing you've heard him say to this point.

You all head out of the bar, it was getting late and you had to report back to your father what had happened.

But before you could go Gerald Pulled you over to the side, "Come visit me for a game of cards, in a couple of days, I think you've proven that you've got what it takes to pull a few of the tricks of the trade off."
You had always been curious about his brand of cheating, so you decide to accept.

Pick a Perk
>A face with a thousand masks - Gives you +5 to speech when lieing and 1 reroll for speech checks
>Split their deck, split their attention - Gives you a +10 to stealth when attempting slight of hand or to spot slight of hand tricks
>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
>>
And with that rather long post good night America.
>>
>>4948429
>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
>>
>>4948429
>A face with a thousand masks - Gives you +5 to speech when lieing and 1 reroll for speech checks

Doing God's work Warden, with that update. Hot damn. I was really tempted to take the slight of hand perk (if only to properly play poker with Gerald) and the bonus to both stealth and speach is a steal if I ever saw one, but that speech reroll will serve us well in the future. Still damned tempted to take the slight of hand perk anyway though.
>>
Nelson isn't wrong though. While we may have the training and the firepower, we lack the numbers. Maybe we can bring Rockefeller and Nelson together after we win and try and get some synergy going with converting wastelanders to our cause and eating the Bear from the inside out while we make our push into the Mojave. If we're lucky we could probably co-op the Desert Rangers to our cause instead of having the NCR annex them.
>>
>>4948429
>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
I was really tempted for that reroll for speech but stealth is the name of the game for staying alive.

>>4948448
Nelson and Rockefeller are going to butt heads like crazy with our Mother's faction. So that is going to be a lot of trouble with us and Dad stuck in middle. So far we seemed to have won over Gerald which will be very helpful in the long run. I'm not sure how we can pull of the Desert Rangers they might be elite as hell but they're still wastelanders and they're getting overrun by the Legion right now. Spiting the NCR by taking in the Desert Rangers would be nice. Maybe if we can hold the Divide it could work, but I still don't really see how.
>>
>>4948454
It may be a pipe dream. What I'm sort of excited about is maybe trying to help the Eastern Remnants and mess with Fallout 3's destiny. May be a pipe dream as well, but I'd love to make friends with the Lone Wanderer before he leaves Vault 101.

As for Mom's faction, it's going to be why we need a pressure release valve for her and her supporters. I don't want to have to fight her for every realpolitik decision we make, and I especially don't want it to turn physical. Gotta be a way to calm her down some.
>>
>>4948428
>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
>>
>>4948429
>>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
>>
>>4948429
>>What Happens in Reno Stays in Reno... - Gives you a +5 to all speech checks and +5 to all stealth checks
>>
>>4948465
In theory, if we don't completely supplant the Divide faction they might be able to recruit the desert rangers when their retreating from the Legion. As they actually share quite a bit with the Desert Rangers in terms of their Americana spirit and ideological beliefs. Not to mention actually having the equipment and ability to maintain their gear/logistics. The only reason why they ever joined the NCR was being so pissed at the Legion for being slaver assholes and the only ones who could supply them.

In terms of Fallout 3, we would have to team up with Colonel Autumn against President Eden. You know not kill his father or ruin project purity with FEV that even Colonel Autumn and many of the Eastern Enclave noped about. Its not too hard to not piss off the Lone Wanderer beyond redemption.

I don't have any good ideas for a release valve when it comes to Mom though. It's gonna really suck to be Dad who has to be in the middle of it all.
>>
Good Morning America

Looks like what happens in Reno Stays in Reno wins.

>>4948767
Imagine choosing a life of militant isolationism after your entire society collapses and then sending your eldest off on a mission for them to prove themselves and they come back with a god damn vertibird and all these ideas about 'murican values.

immense pride.

Then they start pushing things towards working with or using the wastelanders.

Hmmm... well I guess it makes sense but I don't like it, Honey what do yo-

TREASON, BETRAYAL OF EVERYTHING WE STAND FOR, WHAT THE FUC-!

Oh no.

Yeah being papa Jefferson-Jackson is definitely suffering right now.


Setting that to the side, writing now.
Probably going to be the only update for today.
>>
The rest of the month was spent hopping between Gerald, and your father, working out terms, agreements etc.

On occasion taking the time to sit down and learn a thing or two from the old Sergeant.

However we've now entered the second month of this campaign and both yourself and your father based on what you've said to him know what you need to focus on now.

Senator Rockefeller.
His faction in your own cell aligns very closely with what Nelson wants, and it's no surprise that Nelson has been attempting to woo Rockefeller over to his camp. The only thing that's kept negotiations stalled is Rockefeller biding time to get the most out of it.

As well as make everyone else here sweat. It's an unfortunate fact of numbers but even if Nelson gets Rockefellers faction the vote will have a difference of 1, it'll be 17 votes to 16 votes.

And with the way Rockefeller plays, that's not enough to safely win the election if he's given the whole month to coerce someone or some peoples into jumping the fence. That's not to say it's unwinnable, just that it will get to close for comfort.

And you know for a fact that if Nelson wins with Rockefeller on his side, Your mom will go ballistic, because it'll have validated everything she's said in her mind.

So you've discussed it with everyone, something must be done about the Senator.
The talk was rather grim, Your mother and your father don't want to make concessions to him if his intent is to be two faced about his allegiances.

However their alternative of loyalty through force likely won't work on the Senator, especially not with what's at stake.
It's a tricky situation especially given this is the first thing your parents have agreed on in months regarding the soul of the Enclave.

There was one thought that came into your mind that might work, but it goes against all of your principals except one, victory at any cost.
If he was dead or gone, the issue is resolved, he's the driving force behind his faction in your cell, none of the others aside from maybe his son would pick up his torch, and even then his son is even more radical and would likely drive the rest back into your cells hands.

But killing him? Is that to far for the sake of the Cell? And what of what he represents?
The Last Senator of the United States...

You hated this scenario, you hated the thought of it, it was vile to it's core, but it may just be the only way to resolve this matter.

There's always attempting to convince your parents to negotiate, but if you just convince your father again you're certain that this will be the one straw that breaks the camels back for your mother.

Election fraud doesn't work with so few voters, there's not enough plausible deniability when everyone can be accountable.

Shit.

[continue]
>>
An even worse thought crossed your mind at the end though... perhaps the situation is just untennible... victory must be absolute in this election to ensure the greatest amount of Enclave loyalty and co-operation. Factionalism destroyed America in the past. It can't be afforded now...

What if you were to cross the aisle on the vote? You'd be betraying your family, your cell in a way, but you'd be with more like minds, with a side that will push for what you've dreamed of...

But the cost is so high, it can't possibly be worth it.
and yet the thought remains.

You find yourself at a crossroads.
What are you willing to do to win, what must you do to win?
>The Senator must go, For the Enclave... (Will attempt an assassination mission on the Senator)
>If the Senator can force others to vote his way, then surely we can force him to do so our way... (Will attempt to strong arm the Senator with blackmail or some other method of coercion)
>We need to compromise, you'll have to do everything you can to convince both of your parents to give Rockefeller something to satisify him. (Will Attempt to convince your parents to compromise with Rockefeller at risk of alienating your mother)
>I've been under my parents hell for so long... their ways do not speak to me, but Rockefeller and Nelson... if you can't guarantee a decisive win on one end of the aisle...(Jump the fence, victory for your side is assured, but at what cost?)
>Write in
>>
Consider your choices and options carefully anons.
This vote will last all of today and tomorrow.

As always I will answer what questions I can.
>>
>>4948839
>write in
>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for
>>
>>4948853
>>4948854
This option also seems to be in character, to let the people decide given how idealistic Ford can be. We have done all we can to ensure that our faction will win, and we should be able to win the election currently, so now let the people decide, or are we also only a shadow of a democracy like the NCR? If so, how are we any better than them?
>>
>>4948854
>>write in
>>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for

>>4948858 wtf I agree. Saying "I've done all I can" sounds like Ford. He is not even 20 too. At this point he is overwhelmed. h*ck I am overwhelmed with this choices. Why not spend the last of the campaign chillin' with the squad? Maybe teach them some of Gerald's tricks or try our best with darts. Third time's a charm.
>>
>>4948872
agreed, time for darts, beers and barbeque, and maybe start planning the new vegas operation
>>
>>4948839
>If the Senator can force others to vote his way, then surely we can force him to do so our way... (Will attempt to strong arm the Senator with blackmail or some other method of coercion)

The issue anons if they win our mother will go fully ballistic and off the reservation with her own group which also has the FEV files btw. The whole reason we even supported Dad was due to compromise. We didn't wanna push our Mother past the breaking point and never ONCE have we managed to roll well enough to calm her down this entire time. We also knew it was possible to convince him to do our way of things without completely alienating mother and her people in the process.

If they win our enclave group will without a doubt break apart. As there is not a chance in hell Mother and her people are going to play along with it anymore. They even barely tolerate Dad and his ways. Which chafes everyone and nobody is happy about it but that is what makes him the perfect compromise. Honestly I really don't like how they are going about it. They already know our plans and desires to keep a united front despite our own ideas yet they are going to fuck shit up anyway. They could have at least waited until we gained the vault dwellers thereby drowning out and neutralizing Mother's influences and the pull of her own group.
>>
>>4948839
>>We need to compromise, you'll have to do everything you can to convince both of your parents to give Rockefeller something to satisify him. (Will Attempt to convince your parents to compromise with Rockefeller at risk of alienating your mother)

Let us not forget that we also want some of the same things as Nelson and Rockefeller, it only makes sense to try and moderate our parents plans.
>>
>>4948890
The vault dwellers : first they are complety not enclave, all of them are isolated and they would be needed to be fully convinced for them to join us. Then there is also the travel back to do with them. Needs an actual written plan of this, not just "Let s go take some vaults !".

Nelson and his faction are also rather naive too, and don t get just how much the hate and fear of the enclave runs deep in the west coast. Or just no trusting, difficult to trust us with an history of attacks/raids on anyone after all. The Van Graff aligning with his cell was a lot of luck, not just the same interest to not have the NCR around. Could have gone another way. Van graffs could have liquitated them instead of becoming allies, if they considered them just too dangerous or risky to work with.


More importantly, before anything else and recovering the vault dwellers, we need a new place. We can t have that amount of people on any of the "cover" settlements. Beside the fact we wouldn t be able to feed and support them all currently, they are a lot of people. And even if we make a lot of money with high energy weapons in our Caravan.
Our cover settlements also risk to get a lot of attention with more people in them, and we need to actually make all this people from vault dwellers > to Enclave members, so they need to stay away from outside influences.
So first and foremost before going to those vaults, we need a new place for us.


>>4948839
>Write in
Work and talk for ensure to maintain the current votes we have, and for gain more of them. We must ensure the Enclave Unity, so take upon the Enclave old records and use them for maintain the Enclave. Old stories and examples, of enclave and american virtues re-used by us for influence our people.
>>
>>4948933
Establishing a new base in or around the mojave is a must
>>
>>4948839
>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links.

Seems that speech reroll would've come in mighty handy in this situation. Either way, these options don't appeal to me at all, and pulling a Benedict Arnold after spending all that time convincing Mom and Gerald to back Dad just puts a bad taste in my mouth.

Either
>>
>>4948854
Yeah, supporting this.
>>
>>4948933
There were some ideas mentioned for either convincing Boomers or taking the Divide since it's located close to the Mojave. The issue is it becomes a hot zone between the Legion and NCR. Further south turns into a battleground between them. Up north you have tribal lands and it's the only other place we could search for any places to establish a new base. If for some reason we can't claim the Divide, Boomer settlement, or somehow expand any of the vaults located there. Mojave overall is actually a pretty shit place to be for Enclave. Too much attention is being paid there. So our best bet is to take what we need(the vault dwellers) and pull out. So we don't get identified or dragged into that mess. Especially once the Courier shows up.

House is going to destroy vault 21 and vault 34 is overpopulated. So we need someplace to put all that excess population, but we also need to supply vault 3 with parts that they need and vault 34 with supplies because they're running low if it's not munitions related. The Divide is the best base we can hope for anywhere near the Mojave. It has two cities and massive military complexes with a direct connection to Big MT through the Big Empty.
>>
>>4948872
>>4948883
I will support an old fashioned barbecue and beer party instead, especially learning a couple tricks from Gerald. Does he have any idea about how to steal this election in our favor?
>>
>>4949048
>>4948933
>Sound out Nelson's group? If we got fractions in ours they have factions in theirs which we can swing to our side.
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds.

I can’t agree with doing nothing given how hard we’ve worked, but all the other options are unpalatable.

These two actions sound like a more moderate path which may help.
>>
>>4949086
I can understand that much, at least. I'm more leaning to letting my hands off but I think this is actually a bit better than just going grilling.
>>
>>4949086
Maybe we can convince Rockefeller Jr. to turn to the dark side in exchange for future influence in Dad's administration? May not affect the voting situation much, but I would totally get a laugh out of it if we manage to pull it off. We could say it's about hedging his bets and being the bridge this cell needs or some bullshit like that.
>>
>>4949093
How about we grill after the election? I think it would be a nice way to end what will be a contentious election.
>>
>>4949102
Oh absolutely. We're going to grill hard as fuck with the others. Hell, even invite mom. Grill so hard, she'll love us again.
>>
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Checking in on the votes.

Gave some rather extreme options due to Ford being relatively neurotic

Anons are pic related.
Y'all are great you know that?
>>
>>4949111
WE MUST GRILL AS HARD AS WE CAN. WHETHER NOW OR AFTER THE VOTE (to clarify, I'm supporting >>4949086 now instead of my previous support)

Question: How much brahmin meat can we grill on short notice after the election is done.
>>
>>4949111
Given the new options throw around by anons and the significance of this decision - maybe a revote with a wider selection of options is required?
>>
>>4949111
I would prefer not to grill if the votes don t go for us and something bad happens, but I didn t vote or write the choice so I don t decide until there is another vote.


>>4949053
North Tribal Lands is for the best. Mojave will become a hot border region, and no thanks to that. We can keep comms with Mr.house maybe but anything else gives me bad vibes. Beside going for find important stuff around.
The divide could be ok, but I don t remember how shitty it was honestly.

If it s just clearing tribals the game it shouldn t be much of a problem making an home.

Our people will be also be happy to see their flags and insignia in their new home, instead of under an house. Not a small thing.
>>
>>4949119
Votes still open for quite some time but I'll consolidate the write in options in a new post for ease of tracking the vote sure.

>>4949129
Just memeing anon, frankly found it humorous that the predominant choice at the time was to trust in democracy and grill.
>>
Alright Link your vote to this post.
>The Senator must go, For the Enclave... (Will attempt an assassination mission on the Senator)

>If the Senator can force others to vote his way, then surely we can force him to do so our way... (Will attempt to strong arm the Senator with blackmail or some other method of coercion)

>We need to compromise, you'll have to do everything you can to convince both of your parents to give Rockefeller something to satisify him. (Will Attempt to convince your parents to compromise with Rockefeller at risk of alienating your mother)

>I've been under my parents heel for so long... their ways do not speak to me, but Rockefeller and Nelson... if you can't guarantee a decisive win on one end of the aisle...(Jump the fence, victory for your side is assured, but at what cost?)

>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for (Trust in Democracy, but not blindly)

>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)

>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

>Write in?
>>
>>4949157
Yeah I know sorry.


>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
>>
>>4949177
>Why not sound out Nelson's group? If we got fractions in ours, maybe they have factions in theirs?

>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

Defend existing votes while trying to split our opponents.
>>
>>4949177
>>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for (Trust in Democracy, but not blindly)


merica
>>
>>4949177
>>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for (Trust in Democracy, but not blindly)
combining with >Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
ensure that democracy is flowing unhindered
>>
>>4949177
>Do nothing, If dad wins that is good for us and if Nelson wins, then that is not bad either. Let the people decide, but make sure that every damn vote is accounted for (Trust in Democracy, but not blindly)
>>
>>4949129
Personally, I would love to check out Cascadia given how they successfully halted the NCR advance but it was never eluded to in any games. I mean they didn't make shit for progress even with the Chosen One right there. yeah, I don't wanna fuck around in the Mojave too much. I just want to get what we need and gtfo. Close to the Mojave though the only good spot is Divide that we know about and that is temporary until it gets nuked again thanks to the NCR. Unless we intervene. Beyond that, we get stuck hoping we get really fucking lucky and find someplace that can house thousands of vault dwellers on relatively short notice north of the Mojave. The divide while it does have frankly terrible weather and rough terrain even before getting nuked again. Isn't nearly as deadly yet and possesses two cities and two massive military bases full of really good stuff. Plus Ulsyess who we will need if we ever wanna enter Big MT or the Sierra Madre. We can't get Ulsyess if we let the Divide get nuked twice. Not to mention it's close to the Mojave but not too close to the Mojave. If we hold out against the NCR blitz Caesar will block the NCR from pressuring it too badly because of his unwillingness to allow another route to the Mojave. Mr. House will also appreciate this as it weakens the NCR's position against him for future negotiations.

>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)
>>
>>4949177
>>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
>>
>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)
>>
>>4949219
I preferably don t want to be near any hotzone, so the divide is good but not ideal. Even if I like to have two military bases for our use or just sacking them for relocate somewhere else.

And the only official interaction with NCR, Legion, Brotherhood or other groups and "states" i wish to have, will be when our executioner axe is ready and has already fall and cut all their heads.
Facing an entire NCR force sounds like a bad idea, preferably i don t want to us to have anything official about us or rumors, even if the enemy force would have several problems and disadvantages upon entering and it s likely to be easy to kill.
Secrecy is very important.
>>
>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
If we have time then
>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)
>>
>>4949177
>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)

>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

Better to be active and have them fight for their win. I wanna grill at the end of this though.
>>
>>4948854
Support, we're no politician or extremist. We've thrown our vote, and there it will stay.
>>
>>4949375
oh wait sorry

>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
>>
>>4949111
well, I vote for GRILL because ford really needs one right now. In fact, we should get out lil' bro and hunt something nice like one of those fire geckos. I bet their fire-thing-oil-organ is will make anything taste delicious! And the meat itself, totally a smokey flavour.
>>
>>4949177
>>>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

With a grill.
>>
>>4949177
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

Go on the defensive.
>>
Hey, anons I just realized that we need vault city's help to solve Vault 3's problems. They are running out of parts and Vault City is the only one who can easily make more. We also need vault city to expand the goods and services of our Hi tech caravan. So far we are too reliant upon the Van Graffs and whatever else scavvers can bring us.

>>4949299
The problem is the Divide is the only place in the range of the Mojave that isn't too far away that can easily shelter and afford thousands of people while having the facilities to take advantage of their skills. Trying to move that many people so far ESPECIALLY ones as sheltered as Vault Dwellers is way too difficult. The logistics behind moving that many people too far is beyond fucked. Especially with our limited manpower. Keep in mind only Vault 34 know to fight but they don't know how to survive out there. They are the absolute quickest ones we can retrain and they still require some proper training on survival and tactics/discipline. The other vault dwellers are far more unprepared. The Divide is only a few days away from the Mojave and if we help them they'll help us. Especially Ulysess. Not to mention Divide's obsession with Americana makes it easy to disguise ourselves among them. This is a unique advantage held by the Divide. While being similar enough to the NCR and Legion that they won't be alarmed by them. In terms of a cover faction, they are the absolute best we can hope for but they need help. Just as Vault City does. As they are also in need of supplies, trade, training and reactivating the sites located there. In addition to incoming NCR blitz and nuking. The nice thing about Divide citizens is apparently they are also a bunch of hardasses that earned the respect of both the Courier and Ulsyess for their toughness, survivability, spirit, and cleverness.
>>
I don't understand. Was the courier a cool/badass before the start of the game? I understand that you start at level 1 because it's a game, but was the courier canonically like level 10, so to speak?
>>
>>4950474
According to Ulysess, the Courier was quite the badass before getting ambushed and shot in the head/buried alive which STILL didn't kill him. Mostly just weakened him a lot apparently until he shook it off during New Vegas and becoming stronger than ever.

The Courier was the only one who found the routes to and from the Divide that could be traveled. He was also the only one stubborn and strong enough to keep them connected to the outside world to an extent that left even Ulysess impressed. Too bad it backfired on the Divide by drawing the NCR's attention who blitzed it by taking advantage of the routes discovered/mapped by the Courier and who later blew it up by sending the launch codes there through hiring the only guy who could easily make travel there solo and was STILL tough enough to survive getting nuked directly because of it. Only Ulysess also survived and that was solely due to pre war technology. Unlike the courier.

The courier is one of the toughest characters ever introduced in Fallout even before New Vegas started. To the extent that only the Sole Survivor can beat him due to literally being superhuman. The courier was disgustingly tough even before being converted into a cyborg by the Big MT. The courier's build and level before New Vegas though was never eluded to. Besides still being quite the badass apparently.

I would argue the Lone Wanderer is deadlier due to being the greatest OP as fuck VATS monster ever to appear in Fallout, but the courier is a hell of a lot tougher and hands down the greatest survivalist. Sole Survivor is just straight up superhuman being the only canon SPECIAL character who despite being human could boost his stats above 10 and other fun stuff.
>>
>>4950474
By default, the Courier was at least a seasoned explorer due to the whole "having to travel across wastelands by him/herself". Something something don't fuck with the person who delivers your mail.
>>
>>4950487
Yeah, that too. The courier was a badass even before the start of New Vegas and in that regard is unique. As with all other Fallout games the MC starts off as a weakling first with no cool history, unlike the Courier who had a badass backstory. Well okay, maybe the Sole Survivor is the exception to that due to the whole being a Pre War Vet if it's Nate. Unlike the courier, though it was never hinted at what he did exactly during the war.
>>
>>4950495
I mean, "pre-great war vet" implies being a lot more experienced than vault dweller (1), tribal (2), and vault dweller (3). But still.
>>
>>4950498
Yeah in terms of backstory I agree courier is stronger. It's just the Sole Survivor is the only one who can compare with the courier in that regard, unlike the others. The Sole Survivor is also the only other MC who can survive a nuke to the face and walk it off like the courier(to be fair though one becomes a cyborg with Big MT tech and the other is a superhuman). Hence is the only one who can beat/compare with the courier in terms of toughness. However nobody can compare with the courier's insane survivability and badass backstory. Lone Wanderer was simply the deadliest due to the insanely overpowered VATS that they nerfed ever since. Vault Dweller left the greatest legacy and could talk the final boss into committing suicide. While Tribal saved the world plus taking down the biggest baddest boss to ever appear in Fallout without being as OP as the future MCs. Hence all the more badass an achievement.
>>
In my opinion, the worst SPECIAL MCs we can fight is as follows

1 Lone Wanderer
aka Meet the Reaper Man. Unending VATS so long as he can kill something until everything is dead. Can't survive getting nuked to the face...but good luck doing so before VATS kills everything/shoots the nukes before they're close enough to kill. At least he isn't as tough as the Sole Survivor or hard to kill as the Courier.

Hence why anons freak out about fighting him far more than even the Courier. He is MUCH deadlier in a fight. If not stopped will wipe out the Eastern Enclave due to President Eden. As he/she is potentially willing to talk things out with the Colonel. So neutralize peacefully and prevent hostility. Otherwise the losses are going to be impossible to deal with.

2 Sole Survivor
aka The Unstoppable Superhuman ala Silver Shroud. Notably is a superhuman who can survive getting nuked to face but not as deadly as the Lone Wanderer and is not as survivable as the Courier. Still insanely toughest SPECIAL MC ever and hits hard.

Easiest to deal with due to good old American values. Not a major concern.

3 Courier
aka Don't Fuck with the Mailman. Survives getting nuked to the face and is a cyborg with Big MT tech. Greatest survivalist of all MCs and therefore actually the hardest to kill. The good news isn't as tough as the Sole Survivor and not as deadly as the Lone Wanderer, but that's the only good news.

Do NOT let him team up with the NCR and don't piss him off. While not as insanely deadly as the Lone Wanderer but a hella lot harder to kill.

4 Tribal
aka Saved the world and killed fucking Horrigan. Is the most badass MC. Do not fight unless you are armed with fat man, power armor, and lots of mininukes as he cannot survive getting nuked to the face. Otherwise, run or you will die.

Revenge target, but only with lots of mininukes and special power armored hit squads.

5 Vault Dweller
aka The first and greatest. Do NOT talk to him or he will convince you to commit suicide. Also cannot survive getting nuked to the face. So ambush with mininukes or die.

Is dead and therefore not a concern.
>>
>>4949177
>>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)

>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)

>grill

>>4950474
He was level 30. Only able to reach level 50 after surviving the gunshot.
>>
And calling the vote
With what I count as 13 votes
>Shore up our support among our weak links by reinforcing the importance of our mission and unity in the face of overwhelming odds. (You'll have the majority regardless of Rockefellers ultimate decision, all you need to do is make sure you don't lose any more votes.)
Wins
I'll throw in
>Why not sound out Nelson's group? If we got fractions in ours they have factions in theirs? We could also shore up our support among our weak links. (Seek out the weak links in Nelson's cell)
Since about half of those votes also included it.

Write up will be in the morning.
>>
At least there is a ray of sunshine in the fact that anon has mostly chosen to go with the unity approach and not tried to go full bleeding heart or Leon the Professional.
>>
[Good Morning America!]

You sit down and run your fingers through your hair, taking a deep breath you just stop thinking.

If only for a moment.

You've been so consumed with the most effectual options, that you haven't considered deeply enough their ramifications, the damage that each one presents if done improperly.

As well you didn't even consider the simpler choices.

You need a break.
A long one after this, the tension, the stress and the whole world feels like it's been coming down on your shoulders.

You sigh and put out all of those thoughts from your head, best to keep it simple, regardless of whether Rockefeller is to the two faced rat you think he might be, you'll still have one vote over him and Nelson. What needs to be done is to ensure that one vote remains. There is no possibility of a tie, there can be no contention of the vote so long as that one vote remains.

It might not be the best case scenario, but it is definitely the least bad one.

So you opt to focus on keeping the Cells voting block together, not necessarily focusing on Rockefeller's faction, but on the voting block as a whole, this is the strategy you offer to your parents.

They're both apprehensive of it, they don't like the idea of going on the defensive, they think it makes them look weak.
You think they're to concerned about meaningless platitudes at this point, but you don't say it, the reality of the situation is that the best way to ensure that the Enclave gets through this together in one piece is to go on the defensive.

However your brother makes what would seem to be a rather obvious suggestion, "If we're so worried about Rockefeller's group jumping the fence, then perhaps we should see if there's anyone on Nelson's side that isn't satisfied?"

You can agree to that, if everyone whose guaranteed to vote focuses on running interference on Rockefeller, if he defects, then there should be just enough to keep everyone paired together with a die hard supporter.

with the one vote advantage, you'll be able to send exactly one person over to Nelson's side to try and get some votes off of his cell, which is easier said than done.

Still, all that remained to be seen was whether or not this was even required...

[continue]
>>
The month passes uneventfully. Your focus on preserving the unity of your voting block and the Enclave in general was decisive in that it pushed Rockefeller to make more demands of Nelson, which in turn pushed Nelson away from Rockefeller, with no holes to exploit their coalition came crumbling down.

It would seem that Nelson and Rockefeller can't come to an agreement regarding their potential coalition. It's strange to see them butting heads over the matters, but it occurs to you the reason why.

Their long term goals conflict, Where Nelson wants to tear something down by integrating into the Wasteland, Rockefeller want's to build something in its place on the back of the wasteland.

That and Rockefeller's coy politician talk doesn't mesh well with Nelson's down to the details professionalism.
The coalition was doomed from the start, even boiling it down to pragmatics they couldn't find enough ideological grounding and counter points to put work together.

You had won, the vote was secured.

Thank fuck.

With that matter having been settled, and the coalition falling through Nelson ceded the race to your father, knowing he couldn't garner the support necessary to contest.
Your father was Sworn into office as Interim-President of the Enclave.

This had you somewhat worried as well, mostly due to the fact that over the course of the election your mother had once again gotten your father's ear. It'd seem that her gifting him her votes had warmed their relationship back up some, and she's been making fair use of that.

The primary issue however came down to who would become the Interim-Vice President of the Enclave. Your father was inclined to give it to either your Mother or Nelson.
Your mother for her contributions to his selection as candidate, and because he knows her well.
You also suspect to keep her close and throw her a bone, but he doesn't say that.

Nelson because he was the second most popular candidate, effectively the runner up. You had gone over this with everyone before, there was an entire amendment in the constitution on why that was a bad idea, but your father rebuttal was simple, "Constitutionally speaking this wasn't a legitimate election anyways, I don't see any members of the electoral college here. Nelson is capable, and it was be quite an appeasement to his group."

He wasn't wrong about that.

They didn't want to even think about Rockefeller as a option at this point due to the trouble and stress he had caused with his 'negotiations' with Nelson.

Regardless of who ended up getting selected it would seem that what was left of the Enclave would stay together.
For now.
>>
What do you want to do with the last month? (You may choose multiple)
>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future. [exclusive with No time for Rest]
>Get. Your. Revenge. (Your brother has had it good for to long damn it)
>No time for rest, with the Enclave nominally unified you needed to move, just by sheer size you're generating heat (Plan a change of base 1/???) [Exclusive with organize a party]
>Make a suggestion for Vice President to your father (Who do you support?)
>Write in?
>>
>>4951307
>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future.

i just want to grill
>>
>>4951307
>No time for rest, with the Enclave nominally unified you needed to move, just by sheer size you're generating heat (Plan a change of base 1/???)
scout vegas to asses the state of the land
>>
>>4951322
+1
>>
>>4951307
>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future. [exclusive with No time for Rest]
>>
>>4951307
>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future. [exclusive with No time for Rest]
>Make a suggestion for Vice President to your father (Who do you support?)
I would actually suggest mother because she needs a win and we already had a heart to heart with the other leaders except for Rockefeller. Forming a mutual agreement and understanding with each other. Mom is the only one whose isolated and with that position she can't really do much when every other leader except for the fence sitters are against her. Plus it would give Dad a break.
>>
>>4951307
>Change of Base.

I think we should gear up for a move to the Mojave within two years. I’m just not sure which piece of real estate to go for.
>>
>>4951322
Support

I think we should give VP to Nelson, as our mother would probably rub both him and Rockefeller wrong and be seen as favoritism. Though I do agree that she needs a win of some sort, I don't know that this is the one.

Maybe her and some veterans can go on some sort of sabotage mission against the NCR as we prepare to move out?
>>
>>4951322
+1
>>
>>4951307
>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future. [exclusive with No time for Rest]
>Get. Your. Revenge. (Your brother has had it good for to long damn it)
>Make a suggestion for Vice President to your father (Ford)

VP at 18 baby!

On a more serious note, this may calm down Mom and Nelson, I believe. If it comes down to the wire... I don't know. Nelson would be the smart choice, and one we can use to focus more of our wastelander ideas though. Mom need the win, and I do want to have a better relationship with her. I can't really decide.

But damn do I want to grill!
>>
>>4951307
Based on Ford’s own knowledge, what would the reaction throughout the cells be at the prospect of him being VP, QM?
>>
>>4951469
Well he does have appeal to most of the youth, considering he's lead most of them and has a good relationship with most of them.

That having been said, he's got no solid support or consideration amongst the majority of the population (the older members).
The Veterans already had some degree of disdain being ordered around by him the one time they worked together, and they're generally ideologically more extreme than Ford.

The Senator would likely support him, though I'm sure you know there's strings attached to that.

Gerald would support it just for the kick of it, it's VP after all.

Nelson and his entire cell have no reason to support such an action, you've got a good head on your shoulders to Nelson, but as far as he's concerned your untested for such wide ranging leadership, though he is partially working with in complete information.

Your mother and father would think it was a joke at first, as would the other officers.
Taking it seriously, your mother and father wouldn't approve of it, but if you did get the position they wouldn't mind it either, it's that sort of familial nepotism that having multiple members in high ranking positions gives security.

The Rest of the Officers would be pretty insulted though, they're fine with dealing with you as an equal, but not as a superior.

So you might be able to get 13 out of 33 and that's presuming everything falls your way.
Anything more would take a serious concerted effort.

Really you'd just be splitting the support doing this, without some serious politicking you'd basically hand it to Nelson.

At least that's Ford's perspective on the matter.
Not that he wouldn't mind the authority or chance to lead, it's just an unlikely outcome.
>>
of course this is presuming your father even listens to the popular opinion regarding who should be appointed VP and doesn't just appoint his preferred choice.
>>
>>4951483
>>4951488
Ah well, I guess it was a pipe dream anyway. I'm fine with whatever father decides, whether it be giving Mom a bone or ensuring Nelson's group's support before Rockefeller could have a second go at them.
>>
>>4951307
>>No time for rest, with the Enclave nominally unified you needed to move, just by sheer size you're generating heat (Plan a change of base 1/???) [Exclusive with organize a party]

We need a new base keep the options open and see what s best from our records first.
>>
>>4951483
I say Ford should throw his vote in just for kicks. We're not expecting Ford to get voted for VP anyways.
>>
>>4951307
>No time for rest, with the Enclave nominally unified you needed to move, just by sheer size you're generating heat (Plan a change of base 1/???) [Exclusive with organize a party]
THE DIVIDE BAY BEEEEEE!!!!
>>
>>4951563
>though Ford’s hat into the ring
>make our platform about chilling and grilling
>throw a BBQ and Beer party just for the hell of it
>try and learn a couple more party tricks from Gerald
>use said party tricks to usurp the Dart King from his throne
>inb4 become Dart King as our real power play
>>
>>4951571
+1 for the keks
>>
>>4951307
>>Organize a party, the elections over, your birthdays coming up and you're fucking done with politics for the near future. [exclusive with No time for Rest]
>>Get. Your. Revenge. (Your brother has had it good for to long damn it)
>>Make a suggestion for Vice President to your father (Who do you support?)
One of the oldest diehard veterans. It will be a good *extreme* factor to keep Ford's dad on his toes because godamn I don't see him as a competent person at all. Nelson as the vice president is fucking stupid. We want our cell to call the shots, why create division like this?
>>
7 for planning change of base
5 for organizing a party

5 for suggesting a VP:
1 for suggesting mom
1 for suggesting Nelson
2 for suggesting Ford for shits and giggles
1 for suggesting the oldest diehard veteran

Give the suggestion for VP is not exactly conclusive and I don't think 2/5 is enough for Ford to actually go through with it we'll just be Planning the Change of Base.

No rest for the wicked, to much to do.
Writing.
>>
I gotta say, if Ford Jr. has to do practically everything Ford Daddy SHOULD do, we might as well become the president
>>
>>4951307
>Make a suggestion for Vice President to your father

Given our thoughts here >>4951483 I don’t think that putting ourselves forward is a good idea.

We should talk to our dad about the VP position and get his thoughts.

Ideally I’d give it to Nelson, but also give mum something to placate her.
>>
I don't suppose Ford&Co know about the silos and complexes in Hopeville? Considering what the Eastern Enclave did with Raven Rock the rag-tag band of the West taking the nuke complex would be a sound strategic move, even if it would require more spelunking in the Navarro archives for security codes etc. Plus being able to threaten a nuclear response is a very good deterrent and it has enough robotics facilities to repel most invasions and covert ops (thank you, Eyebot).
>>
>>4952029
I'm not sold on the divide honestly. I think we'd be better off setting up a small operation around Vegas.
>>
>>4952051
Unless we plan to also start living in a cave or run a scrapyard the BoS and House will kick our ass. Hopeville has both ample resources and a relatively easy local populace. AND it is close to the Mojave.
>>
>>4952029
It was part of the military base data we pilfered from Navarro. So while we know it exists we don't know what it all contains. As the info we got wasn't exactly very detailed. Its why we ran into a FEV ghouls while looking into that lead. We do already have all the pre war military codes and overrides. If actual ID checks are required though were fucked without facial surgery and voice change.

>>4952051
We would get fucked by BOS or House real quick. The only large scale bases are available there are the boomers and camp golf or the airport. Plus you're right smack dab in the middle of the hot zone between the NCR, House, and Legion. Not to mention the Courier. Mojave is fucking terrible place to be. Same with the south because 1 the NCR are actively expanding south and 2 they clash with the Legion over a very long front. North is better. Divide has special resources, loads of fortifications, nukes, experimental technology, robotics facilities, vast stockpiles of arms/armor, autodoc, two cities, advantageous terrain against invasion, entire military bases, as well as a direct route to the Big MT as they help supplied test subjects to them directly, the only way to recruit Ulysess, and faction to blend in with. The Divide is the best possible southern base we can get. Anywhere else we are stuck looking north in tribal lands or investigating Cascadia that ground the NCR to a halt. All the while praying we get lucky enough to find someplace that can support thousands of people and by some miracle, we get them there alive. With enough hi tech facilities and fortifications we can use. The Divide is the closest place we can find to the Mojave that isn't on the battlelines between the NCR and Legion.
>>
>>4952101
>the only way to recruit Ulysess

Opinion discarded
>>
>>4952106
Do please explain then. The Divide was the only place Ulysess ever cared about after his tribe got destroyed by the Legion.
>>
>>4952108
We're better off having nothing to do with that retard.
>>
>>4952112
Ulysses is the only one who knows how to get into as well as out of the Big MT and Sierra Madre.
>>
Is all this talk about Cascadia based only on the fan mod? If so we can safely discard it. As to Ulysses, I seriously doubt we can get him on board. Furthermore, I seriously doubt it is worth the security and morale risk.
>>
>>4952112
Honestly hes not that bad. His flaws are obvious, and he did like to blame the courier for what happened in Hopeville, but hes pretty good.
>>
>>4952123
I think it's worth it. Ulysses is infatuated with the old world. If he could be swayed, we would have the second most dangerous person in all the Mojave on our side.

The big problem is, we need to either fully infiltrate Navarro to find and delete those activation codes before they destroy Hopeville, or go sneaking into Navarro again and hope forca critical success.
>>
>>4952127
Ulysses is a retard, as previously stated. The fact that he is a dangerous retard does not make him a better asset. As to codes, yeah, probably a good idea. Also probably a good idea to check if they have already been copy-pasted anywhere portable.
>>
>>4952131
Why is he retarded though? I thought he was pretty cool and mysterious on my first play through.
>>
>>4952159
For me, it was him going "NO NO YOU SEE SYMBOLS HAVE POWERS YOUR ACTIONS HAVE A FUCK TON OF MEANING IT'S ALL INTENTIONAL NO MAN REALLY IGNORANCE IS A CHOICE MAN YOUR ACTIONS SPEAK A LOT" after the Courier said "dude I have no idea this would happen. What the fuck are you on about."

Dude gets OBSESSED easily.
>>
>>4952162
This. The guy has some freak obsessions and spouts more philosophy than he can make sense of himself. Capable man but he has some sort of crush on Courier 6. Unstable, do not recommend.
>>
Back to a bigger and more important question though - Is there any way we can make another Horrigan?
>>
>>4952177
Not without some more advanced facilities. Would be a good reason to pack up shop and find a place with better infrastructur and specialized researchers.
>>
>>4952118
Places we should stay very far away from.
>>
[Good Morning America]

You desperately wanted to relax, but there wasn't any time to.

Your father after taking some council from the rest of the officers and cell leaders has opted to take your Mother has his Vice President.

This is to the chagrin of Nelson, though it would seem Rockefeller was expecting this.

With the election out of the way the next big question came up.

With how big the group has gotten it's becoming untenable to remain in this small wasteland village. Especially given the Enclave as a whole's goals we'll need to start packing up soon.

The problem is that we don't know where to go, the leadership has already agreed that we're not going off in search of Colonel Autumn, firstly because of the fact they all already agreed the whole President Eden line was bullshit decades ago, but also because they don't want to have to deal with contentious power structures again in this scenario, and lastly because they're all in agreeance that right now, the ultimate objective is revenge on the NCR.

Still the issue remains regardless of our unity we'll be trounced under heel if the NCR catches wind of us and our current residences are beginning to chafe our growing numbers.
There have been some suggestions regarding where to go.

There's some support for heading into the Mojave, there's strong resources that can be tapped into there if one is able to, however the place is a geo-political powder keg, interestingly enough, Gerald, Nelson and Rockefeller support this option.

Your mother however isn't interested in the Mojave beyond it's supply of pure humans, she's stubborn and she doesn't want to pull out of California proper. Instead she's proposed taking a little bit longer to gather some resources and take over the black site in Santa Rosa.

You have to admit it is the perfect cover given the hostile environment, it's a good cover given the environment, it has advanced technology still salvageable and repairable with enough time. The issue is the ghouls and the FEV, going there is an insane gamble, one wrong step in making the place viable for residence and it's all over.

Your father has also marked out a few more military bases from the Enclave records you have. There's a few dotted around the place, but Nelson shoots most of them down, stating that they've either been taken over by the Brotherhood or the NCR.

However a series of complexes come up somewhere near the California, Nevada border. Records are mostly damaged so their purpose isn't exactly clear, but the installations are extensive from what you can garner. The Area is however highly volatile as well from what can be gathered from reports, geological instability, absurd weather phenomena, violent and deadly fauna.

You shiver at the thought of having to deal with another deathclaw, or god for bid, another pack of the damn things.

It holds a similar appeal to Santa Rosa, but it's more unknown and much further away to move to.

[continue]
>>
The last options suggested were moving north towards Vault City, though it would seem without some form of intervention such a measure would only temporarily put us out of the reach of the NCR. Going further north was toyed with, but there's to many unknown variable for anyone here to throw their support behind it.

Still we needed a new base.
Where do you support moving to?
>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented
>The Santa Rosa Blacksite is the closest, and arguably if done right most secure base we could have, it'll be one hell of an investment to get it running, but if done properly we'll be practically untouchable.
>There's still a few military sites up near Vault City that are unclaimed, they're not in great condition, nor do they have anything special about them, but they're out of reach of the NCR for now and they do put us next to the largest population of potential allies if we play our cards right.
>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?
>Write in?
>>
>>4952393
>California-Nevada Border

Mystery Box! (Or is this Hopesville?)
>>
>>4952418
It's the Divide, I like to flavor the Enclave as using old world terminology as part of the disdain for wastelanders.
>>
I remembered this youtube comment on a video about new vegas.

>A lot of people write off Ulysses double standards and hypocrisy as bad writing, but that's part of his character. He IS a hypocrite (You can even call him out on his hypocrisy when talking him down). He's a patriot at heart with nothing to be patriotic about because of the actions of the player (nuking his home), and the actions of the legion (his tribe's identity was wiped out because of Caesar). He's lost EVERYTHING. It's only natural that he'd be VERY unstable, traumatized, and confused.

He hates the legion, because of what they did to the twisted hairs, and yet he also considers them his family because that's all he has now. He hates the courier because of what they did to his home, but he grows to have a sense of intrigue and admiration for the courier because of his/her impact on the wasteland as a single person.

On top of that, he gets a lot of hate because of his speech. Keep in mind, he's a tribal. English probably isn't even his native language. How he speaks is probably the best way he can get his point across in a language foreign to him...
>>
>>4952422
Definitely voting for it then.
>>
>>4952393
>NEVADA LET'S GOOOOOOOOOOOOOOOOOOOOOOOO

I am a lil' sad because it seems we won't use the northern supply cache much. And the other options are way more attractive than the mojave, right now, but all those vaults with actual humans in them... even if we can't go into the thousands, doubling our number is already a huge deal. Imagine if vault 3 accepts us wholeheartedly.

Remember, vault 3 just opened their blast door when the fiends came knocking, not knowing any better and being naive as fuck. So yes, all I want is more people!
>>
>>4952393
>>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented

We must secure the vaults, even if it means striking an alliance with House.
>>
>>4952393
>>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented
and combining with
>>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?
>>
>>4952500
Would you care to elaborate on what you mean by combining them?

like is it
All things the same we should move shop to the Mojave, and once we're their investigate the divide
or
we should investigate the Divide on our way to the Mojave and if we like it set up shop there
or what?
>>
>>4952500
>>4952507
Yes, desu. We can't just do everything at once, ya gotta compromise, at least in game terms. I understand both options seem close, but the divide is not exactly two blocks away from the rest of the mojave
>>
>>4952393
>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?
>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented
>>
>>4952507
If people are intent on picking both, I’d be in favour of scouting the divide first and moving on if it isn’t promising.
>>
>>4952393
>>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?
>>
>>4952393
>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?
Hopeville baby.
>>
>>4952500
+1

>>4952507
Yes
>>
>>4952500
What are you a space time manipulater?
>>
>>4952123
In canon, the NCR mysteriously halted their advance to the North completely despite the presence of Chosen One. It was never explained why despite how insanely expansionist the NCR was at the time. They expanded east and south but not north. It was never explained why.

>>4952391
>The California-Nevada Border bases seem promising, but the variables are worrying, perhaps we can table the discussion until it can be properly scouted out so we can make a more informed choice?

>>4952507
It's only like 3 days away on foot from the Mojave. So it's not entirely impossible, unlike the other options which are just too far away from each other. Probably start with the Divide first since it's technically closer and on the way to the Mojave.
>>
>>4952618
I'm not denying the possibility I'm just asking for clarification, context is important.
>>
The Divide got 7 Votes
Mojave got 5 votes

3 votes were to do both, which I'm going to interpret as going to the Mojave, but checking out the military bases on the way there by traveling through the divide to get there.

So that's what Ford will suggest.

To go to the Mojave, but investigate the Military bases in the California Nevada border region along the way.

Writing
>>
>>4952435
>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented
>>
>>4952660
nvm too late
>>
LET'S GOOOO
>>
>>4952393
>The Mojave might be a powder-keg, but setting political stability aside it has the most readily exploitable assets available of any of the options presented

Easily the best option + the recon of the Divide

Before we leave California though - we need to do some missions to the north in Vault City and Gecko.

We didn’t establish that forward outpost for no reason…
>>
>>4952855
hijack Gecko! fuck those ghouls! LET'S GOOOO
GECKO GO BOOOOOOOOOOOOOM
>>
>>4952866
I insist. Hitting Gecko is the most Enclave thing I can think of.
>>
>>4952393
>There's still a few military sites up near Vault City that are unclaimed, they're not in great condition, nor do they have anything special about them, but they're out of reach of the NCR for now and they do put us next to the largest population of potential allies if we play our cards right.

I want to deny Vault City to the NCR, so we at least need to move this up on the priority scale somewhere lads.
>>
The Enclave had come far in the last two years, it was soon to be 2272.

What remained of the Remnants in California that could work to effect had come together, established leadership, scored a Vertibird, and expanded their arsenal greatly.

And yet it was still not enough.

California would never have enough for what must be done.

You sighed, you didn't have any love for the wastes, you didn't care for the wastelanders that you shared a village with growing up, and yet you knew you'd have to say good by to your home soon.
The only way forwards was in the Mojave, you knew this, Gerald Knew this, Nelson knew this, Rockefeller knew this.

The other officers knew this as well.

It would be hard to say goodbye to California.

Nelson spoke up, "I'm not going to mince words here, if we're going to do things your way Mr. President, then we're going to need a lot more manpower, Vegas and it's vaults are our best option for that."
Gerald nods at this.
Rockefeller supports, "Agreed, Judging from these old records and maps of Las Vegas and the vault co-ordinates we can actually survey each vault in one straight trip along I-15 with a detour off east to hit up Vault 34 last, we'll have a good idea of what the Mojave has to offer in terms of shelter following this route."

Your mother shake's her head, "That's all well and good, but you're ignoring the fact that we have a massive force multiplier to the north of us, with proper access to the FEV variant there and the facilities present at that black site we'd easily be able to resolve any issue the Brotherhood or NCR could throw at us."

Nelson just sighed, "And what of sustainability? Or after? Every year we wait to get at those vaults is another year that something could fail in one and then the whole batch is spoiled, we. need. people."

Your mother dismisses him, "It should take more than a few years to get the facility up and running, have a little face in American engineering Captain. Once it's operational and the NCR has been dealt with we can easily come in and clearly show our credentials to the Vault Dwellers."
The years and stress must be getting to your mother because she's just being delusional now.

Your father waves his hand, "Enough. Let's go over the proposals again, save the debate until after we've been over the options exhaustively."

You mother sighs and Nelson takes a sharp breath before both nod.

He looks over the maps, "We're all in agreeance that the North is not an option, Vault city is sadly to much of a hail mary to bet all of our options on, and further north we just don't have enough modern information on to make any plans around. That leaves us with Santa Rosa, Vegas, and a few other military bases yes?"

Everyone nods, he continues, "I agree that Santa Rosa's utility is the greatest, it is also due to it's... unique situation extremely defensible and actively deters wastelanders from engaging with the site, it's a short trip there from here compared to the rest."

[continue]
>>
"Which means it's the easiest to settle into logistically. Of course there's the issue of it's weather phenomena, we'd basically be living in our power armor until we find a vaccine for that." he adjust himself in his seat.

he then gestures further south, "Vegas on the other hand by far the furthest we can go, it's unclaimed land yes, and the vaults are enticing for their population of pure humans, but transporting our equipment there is going to be hell. Especially the vertibird. However setting the logistical issues aside I do agree with Nelson and the rest that it's ultimately an appealing base of operations."

He then points out the large military complex near the California Nevada border, "This is a large unknown, but given the size of these complexes if they're viable they would far outstrip anything that Santa Rosa or the Mojave can offer."

once again everyone nods.

You speak up, "If I may?"

he nods.

"If we take this route." you trace through the map with some skill, you've studied them long enough to know the geography of post apocalyptic California well thanks to the Caravan project, "we can head into the region where the military complex is and if the old maps are correct we can then head into the Vegas region of the Mojave from there in a few days, there's no reason not to verify the worth of the base on the way to the Mojave." you say.

everyone takes a moment to consider this, before Nelson speaks up, "Setting aside you making it sound easy to traverse the Divide, I do agree with the principle, however I think it's best we just settle in the Mojave first taking a safer, if longer route along the I-15."

You shake your head, "Nothing ventured nothing gained Nelson, we're already planning to uproot ourselves, the last thing we need is to get to the Mojave, then go to the Divide and find that it's far more suitable and have to do it again. This is the shortest route to the best outcome." you say with a firm nod.

Nelson just sighs, "We can't afford the potential casualties from taking that route Lieutenant, it's frankly reckless, and less you forget while most of us are combatants we do still have a small cadre of civilians, I can agree to sending forces to reconnoiter the place, but I can't agree to doing it along the way and with time of the essence I don't think we can afford to send people ahead."

He points at the I-15 on the map, "I reiterate, the I-15 is the safest route to the Mojave and the one we should take."

Your mother coughs, "We're getting ahead of ourselves, it hasn't even been decided that we're heading there."

everyone in the room looks to your father who just sighs, "I have to agree with the majority here Madam Vice President, the Mojave is our best option going forwards. However I do believe there's merit in sending a larger salvaging or repair team to Santa Rosa whilst we prepare our exodus."

She frowns, but is concedes for now.

[continue]
>>
Gerald smiles at the news, "Well let me just say that if they have the same gambling culture down there they did in Reno, we're in good shape, won't run out of resources any time soon."

His attempt at brevity is met with silence.

he just sighs, "Y'all take yourselves to seriously you know that?"

Your father frowns, "Serious matters require serious dispositions Sergeant, but I'll bare your statement in mind regardless."

You cough, "to get back to the debate with Captain Nelson, I have to firmly disagree with your assessment, lets say that we have our base in the Mojave, we garner support amongst the Vault Dwellers and establish ourselves there and then find the Divide a better base of operations and move." You grab a nearby paper weight and place it on Vegas.

"It'd be like moving the capital of a nation, we're not talking the same logistical challenges here, we're looking at a bureaucratic collapse if we're even half as successful as we intend to be in the Mojave if we just up end ourselves again."

You move the paper weight to the Divide, "If everything stems from here we don't have to worry about extending and expanding systems, because they'll have been built with the distance and considerations in mind."

Rockefeller speaks up, "Ford is correct in this matter I'm afraid... it's a matter of administrative confusion when an office changes place, it clogs the whole system up, and such systems are already extremely unwieldy if the proper instruments like computers aren't in use."

Nelson just grips the bridge of his nose before sighing, "Very well, lets say we go into the divide and find the facilities lacking, do you intend to continue the journey to the Mojave through such treacherous terrain or will this have just been a detour in your plan?"

You nod, "If the facilities are found wanting then there's no reason to continue to travel through such dangerous lands, I agree, we'll likely make a detour back towards I-15 and go from there, perhaps the Vertibird can be transported and fly through the divide weather permitting..."

Weather permitting seemed unlikely.

Nelson nods, "Fine, I can compromise on that note."

You look around, most of the room is nodding.

Your father speaks up, "Then we'll move forwards with that route in mind, Rockefeller I want you and Lieutenant Jefferson-Jackson IV to plan out the Logistics, Nelson you've experience setting up expeditions into the Mojave yes?"

Nelson nods, "In terms of outfitting the security and advising caravans from my reports, yes."

Your father nods, "Then you'll be in charge of the formation, collaborate with the other two in this regard. I want to be ready to leave by the end of this coming year."

The room all nods, "Yes Mr. President."

he sighs, "Now with that settled and a deadline set, there's a few more objectives we need to accomplish on the way out, some fair wells for now if you will for the NCR."

[continue]
>>
He points once more at the map, "With the supply depot set up in the North, and our intentions to head south, I'm making the executive decision that the majority operations will be focused up here and around Vault City. we'll make the use of what we have there, and when we've determined there's nothing left to do, recover the cache and take it with us."

He stands up with that, "You're all dismissed, we'll take December as a month for recovery after the tense moments we've had here, I look forwards to seeing all of you at Christmas and the New Years celebrations."

and with one last, "Yes, Mr. President" he leaves the room.

You have December to enjoy.
What do you do?
>Grill
>Reclaim your title, You must prove that you are the one true king of Darts
>Relax, just... relax, grab a book, shoot the shit with your close friends.
>Spend Time with someone specific (Who?)
>Write in?
>>
Gonna need to play through New Vegas now so I get the characters right.
Gonna need to play through Lonesome Road several times to now.

Don't be surprised if by the end of the in game year I'll need a week or two to do character research before I post again.
>>
>>4952916
>>Grill


holy fuck people why did you make the mother, the hardliner who we wouldn't back the VP, we are mega fucked if dad bites it and she becomes president
>>
>>4952916
>>Spend Time with someone specific (Who?)
Sister, rough times ahead. Better have a talk with her. Just travelling there will not be easy. At least there is the chance of growing our numbers, but that is a problem as well.
>>
>>4952916
Grill
Deathclaw Alpha meat. That is our birth right. Did we reclaim the body?
>>
>>4952916
>Grill
>But first secretly train in darts so we stop fucking losing to everyone
If we lose another game of Darts I will fucking flip my table.
>>
>>4952916
>GRILL
>but bring along our sister to the grilling to talk to her as well.
>>
>>4953008
Seconding this.

Bonding + GRILL

Maybe ask her if she has taken fancy to any lads in the cell… gotta rebuild that pure American population after all
>>
>>4952916
>Grill
>Spend Time with someone specific (Lizzy)
Gonna need her to get her shit together sooner rather than later. The Divide is a nasty place.
>>4952920
Just reinstalled it in anticipation. Can't wait to get brutalized by the mailman.
>>
Looks like Grilling and spending time with your sister has won.

Writing
>>
>>4952866
Can't destroy Gecko before getting Vault City a new power supply. Without a new power supply, Vault City will fold to the NCR. The issue is I have no idea where the fuck to get them the stuff they need to make a new and bigger reactor.

Seriously does anyone have any ideas at all?

>>4953097
If we get lucky we'll stumble on the courier on the way to the Divide as he is the only one who runs those routes. Plus yeah it's going to be an extremely humbling experience for Ford to see the mailman in action. Plus hopefully, it will give us an idea of his build assuming he sticks to the same one after getting shot in the head and restarting at lv 1.
>>
>>4953188
>If we get lucky we'll stumble on the courier on the way to the Divide as he is the only one who runs those routes.
Seems like a long shot I'm hoping for an amicable relationship. Hell, maybe we can hire him to guide us though. Having a SPECIAL character at least on cordial terms with us would be fucking massive advantage.
>>
>>4953220
I feel like that would be a massive pipe dream considering we don't even know how often he goes to the divide or when. Our LCK would need to be high to even encounter him
>>
>>4953220
Presumably, if we did our research we would know about a courier who is the only one who does regular runs through the Divide. Thus we could potentially hire him to guide us through or get a map from him. I myself also want to maintain a cordial relationship and you know convince him to choose anyone but the fucking NCR for New Vegas ending.

>>4953227
The courier made regular trips to the Divide and was the only one willing to do so. He even mapped out the routes into and out of the Divide before it got nuked the second time.
>>
>>4953277
Fair enough. I'm mostly just saying it's unlikely we're just going to bump into some random courier and go "Oh shit this guy is important"
>>
I know OP spun it fairly but Jesus Fucking Christ anon. You are doing the Deathclaw shit all over again. The Mojave is a deathtrap and the Divide (have they actually taken that name yet?) is the obvious superior choice. Despite this you are letting NV nostalgia or something fuck everything up again.

Please PLEASE think before you act.
>>
>>4952916
>Spend time with mum, try and get her back to the team goals.
>>
>>4953401
Probably a good crit level event if we aren't smart enough to get a guide BEFORE going into the Divide. I doubt Ulsyess is available for hire instead and either way, we are gonna need those maps from the Courier. Preferably somehow convince him to never sell them to the NCR or Legion since he's the only one who knows the routes and has it all mapped. Frankly I don't wanna get lost in the Divide. It's not nearly as bad a deathtrap as after getting nuked again but it's still pretty bad.

>>4953451
Many anons just want to loot the Mojave of the population before running the fuck away from that future clusterfuck. If we don't take the risk to loot the Mojave of all the vaults then we are going to have a hell of a rough time making up for the lack of population in the future. Trying to find three still viable vaults in such close proximity is just too hard and rare a find to give up on so easily. Beyond that, I really don't wanna stay any longer. The Mojave isn't rich in many other notable targets of interest that make it worth the risk.

The Divide's negative quirks at least make it just as bad for the enemy as it is for us. Except for this time, we will get to learn the terrain and dig in properly thereby gaining an advantage over them. Plus the Divide's storms are yet to be quite as terrible as after it gets nuked again. Still really shit yeah but no longer oh god what an awful way to die tier. Getting nuked twice dialed up the Divide's deadliness to 11 putting it on the same level of hellscape and deathtrap as the Big Empty itself. So it's not 'quite' as bad as that yet. Still notable for its awful weather and very rough terrain. Which if you want to keep a low profile and maintain top security is actually incredibly helpful once you get used to it.

I personally really don't want to stay in the Mojave. Just run in grab everything we need and run the fuck away ASAP. This means helping out vault city so we get the parts we need for Vault 3 and give them training so they can resist the Fiends. Finding a large enough base camp to handle the excess population of vault 34 and the exiled vault 21 dwellers. As well as supplies to keep vault 34 alive. By doing all that we can keep draining population away from both vaults since they will no longer need to worry about not having any place to go.
>>
>>4953473
If this was about getting the peeps out from the Mojave Vaults I would be 100% on board with it. However, this is about where to relocate to for our new Headquarters. Mojave is probably the next dumbest thing to Shady Sands or Lost Hills.

As to logistics, the Divide is at the perfect location to not only help and later absorb the Vault populations (scrap the Vaults and move everyone into the Divide) as well as affect both Nevada and California if we so wish. I am well aware of what a place it is but the benefits are simply staggering.
>>
>>4952916
OP do we have enough salvage and capital to acquire implants to increase our collective odds of survivability?
Is it not too late to acquire pulse based weaponry (pistols, rifles, grenades, mines)?
Can we hit Navarro again while it's still weakened to collect even more data? I want to learn how we can get chemically hardened power armor.

Doesn't anyone else want to fully hack Navarro so we can intercept the launch codes before Hopeville fucking dies? At best I think we have 1-2 years before shit hits the fan from now.
>>
>>4953567
Two options: either we take over Hopeville and lock it down enough that the device wont fuck things up or we clean house in Navarro. Personally think #2 is a safer bet.
>>
>>4953575
Option #3 would to take over all facilities in the Divide before the worst happens, but we would ahve to deal with the Deathclaws, the Tunnelers, and potentially a giant rampaging roboscorpion depending on when THAT thing got K.O.ed. Yes there are remains of a giant Robo Scorpion in the Divide on the NV playthrough.
>>
>>4953567
No navarro is a military base, raiding it again after what we did wouldn't be easy. It wasn't easy when our squad did with out us.
>>
>>4953577
>No navarro is a military base
A military based that had a lot of backed up and secret Enclave data. OP even alluded to the fact that if we got a crit success we would had gotten the data for the nukes in the Divide.

>raiding it again after what we did wouldn't be easy. It wasn't easy when our squad did with out us.
Actually it went really, really fucking well. We managed to not only acquire the FEV information, we now also know that we can potentially recover the data to create Prototype Tesla Power Armor, and the Mk2 Enclave Power Armor.
There's also the fact that the base and the BoS base got the "weakened" statues after we got the NCR to mobilize. With any luck they'll still be recovering.

>>4953473
I'm also all for trying to intercept and befriend the Courier, than eventually getting wiped out by them later down the line.
>>
>>4953582
I don t think you understand, by military base i don t mean there is nothing inside to recover. I mean that is full of NCR.
No it was a lot of luck. It went really well because we got lucky that it worked exactly as we wanted and we manage to enter inside. If a part of the plan didn t work, things would have gone different. Catching that officer and managing to send a lot of soldiers out saved us.
Lmao, still recovering ? NCR is on a full on war against the Brotherhood, they are recruiting now more than ever, at minimum they have already reinforced the place. Months have pass not days.
>>
>>4953595
>at minimum they have already reinforced the place.
Doubt, if what you said is true about the NCR renewing their war efforts against the Brotherhood of Steel, they're not going to leave their sharpest and strongest to guard the base. No, they'll leave the dumb and stupid ones. Plus we've already been there once, so in theory we should an even better time infiltrating the place due to geological familiarity, in addition to all the perks that we've acquired thus far that might help.
We could also try invest in acquiring and buying stacks of Stealthboys and meme our way to victory.
>>
>>4953603
I doubt we will find many merchants having stacks of stealth boy laying around taking dust, our leaders would have actually bought more than once useful military material if it was available for equip more than a squad.
Still we can always talk with our leaders and see about making an order for useful equip from the Van Graffs. But i prefer that we keep all the money for the whole deal of making a new home. We will need supplies, tools, clothing, some basic energy weapons and more. Even if we rescue one Vault at a time, is still a large group of people to escort all the way to our new home. It can scare off small groups and animals, but any group with large numbers (hundreds) will go for it. The only good thing beside the vaults people to convince, is contacting the Mojave cell so that they can join us. Which is another Enclave kill squad and more members to add to our people, as well more equip and another Vertibird.


Also in regard to the NCR, no they have discovered a base of the BOS right near Navarro and they had a "civilian" say that an armored violent individual attacked someone near their own base. I really doubt they leave the retards department for garrison after knowing that, if anything the NCR garrison will be on edge. In regard to them being dumb, that s not true. Their where quick to react upon knowing what happened, meaning that there is more than just dumb people. Which make sense since Navarro isn t an outpost in the middle of nothing, is a valuable base. They might have problems, but they are still an organized and trained military meaning they are still a threat even if it s just several groups of recruits and privates, which is unlikely since the NCR prefers to have a mix of forces at least.
>>
While I agree that Navarro will have its security upped (especially after a patrol was killed and the computers accessed) it is still worth the risk. We can create another sort of diversion if need be (we have BoS PA after all) but getting that data is paramount to keeping the Divide in one piece.
>>
>>4953547
The divide also has functional Nukes.
Goodbye Shady Sands.
>>
>>4953582
>>4953595
Pretty sure we got the veteran squad to go finish off the BoS base and the BoS decided to self destruct, that BoS base ain't gonna recover mate
>>
>>4953697
we where talking about NCR
>>
[Good Morning America!]

A month of peace before the fight for survival continues. Really puts the state of the world in perspective.

You've almost forgotten what it meant to relax, but you've been slowly adjusting.

A few days before Christmas you decide to have a little family bonding session with your sister.
You decided that just having a nice grill out would be a good way to go about this, after all it might as well be an American pass time according to the old world records you could find.

You set up the grill, throwing in some coal, a good amount of woodchips to help flavor the smoke, and then you ignite the fire. It burns brightly and warmly on this cold December day.

You throw a couple of cuts of brahmin onto it that you had seasoned earlier with what few spices you could get your hands on.
You sigh slightly, you wonder if it tastes the same as cow or if the mutations and radiation has changed the flavor?
The Salisbury steaks you can find probably aren't that representative with the absolute mountain of preservatives in them.

You shrug, ultimately it's irrelevant, the steak would taste good regardless.

Your sister sits in the background quietly.

You look back once then back to the grill, "So Lizzy, what's on your mind?" you ask.

She shrugs, "Nothing important."

You roll your eyes, "Small talk might not be either of our strong suits, but you can at least try."

She sighs, "I don't know Ford, feels like everything has been pure chaos for the last two years. It feels like the worlds just coming down around us, no room to breath, no chance to be."

You nod, "You're not wrong, I have the same feeling. Just got to keep moving forwards though, despite the chaos we've come far."

She leans back on the table as she sits faced towards you, "Sure, but the further we come the further I feel we've gone from what we had."

You check under one of the steaks, still needs a few more minutes, "What do you mean? That statement seems sorta self-evident."

She grunts in frustration, "I mean everything is different, and not necessarily in a good way..."

You turn around, "You're going to need to elaborate on that."

She throws her head back, "Ford have you taken the time to look at the rest of the Cell and how true they are to the cause?"

Ah now you see what she's getting at, she continues, "The more power we get, the larger the group gets, the harder it feels to trust anyone. I never liked Nelson's group, but I could tolerate the Rockefellers until now... now they just seem like the same kinda trash as Nelson's group."

You look back at the grill and flip the steaks, "Strong words, but I think I get what you're trying to say. We grew up with them, they mostly kept their opinions to themselves because there wasn't any point to putting them out there, so we couldn't see who they really were or what they really believed."

[continue]
>>
She nods, "Exactly, all this..." she gestures with her hands at a loss for words, "This! It's just making things needlessly complicated! Why can't we just go back to the days of everyone hating the NCR and thinking wastelanders were less than dirt?"

You tilt your head to the side in thought, "Well we haven't started liking the NCR Lizzy, pretty sure everyone here still hates it."

She waves her hand, "You know what I meant, Nelson and Rockefeller want to work within their democracy. Why even bother? They're a rogue state, that just needs to be gotten rid of."

You nod, "I agree that they need to be gotten rid of, but it's all matters of scale, you'd think that the last two years would have taught you that. You can't just destroy a state of a million people with thirty-three in a straight up fight Lizzy, we've been over this."

She shakes her head, "I get that okay! I mean how can they even think the things they think?"

You sigh, "Contrary to what Mother and Father taught us, it would seem the Enclave isn't a monolith. We're humans and that in it of itself is a complicated existential statement in these times."
You check the stakes again, a few more minutes still.

She looks at you with disbelief, "What's complicated about it, it's us versus them!"

You look at her back, "Who's us and who's them in this statement? Enclave and the wastelanders? Absolutely. Our Cell and Nelsons? Our family and the Rockefellers? No, it's not that simple."

She's clearly frustrated by your refusal to see things the exact same way she does.
You know she's been spending a lot of time with mom recently, it's evident that your mother has been taking the time to re-enforce the beliefs she and Elizabeth shared.

She looks off to the side, "Damn it Ford!" she shouts looking back at you, "Why are you siding with them?!"

You roll your eyes, "Really Elizabeth?" you turn and check the steaks again they're done you take them off the grill.

you walk over and set the plate down, "What makes you think I'm siding with anyone but the Enclave as a whole?"

She narrows her eyes, "I talk with mom, and believe it or not I pay attention, you always support them in the strategy meetings and they support you. You've got this fixation with the warrior culture of the wastelanders, they're dirt they're sub humans, there aren't wastelander warriors Ford, you're just projecting onto the animals! No less, you're half the reason for all the stress and strain in the Enclave!"

You set two other plates down and serve yourself steak and then Elizabeth.
What's your response?
>Take a deep breath, "Go on, vent, give me everything you've got Lizzy."
>Frown, "I've done everything in the name of the Enclave, in the name of America, we wouldn't be half the way to achieving our goals if I hadn't made the compromises and pushed for the actions that I did!"
>Just eat, she'll calm down on her own.
>Write in.
>>
>>4953811
>Take a deep breath, "Go on, vent, give me everything you've got Lizzy."
>>
>>4953811
>>Frown, "I've done everything in the name of the Enclave, in the name of America, we wouldn't be half the way to achieving our goals if I hadn't made the compromises and pushed for the actions that I did!"

This is the option that reinforces we really do believe in the Enclave. Maybe add that we don’t like the compromises but it the only way to get the Enclave to the point where we’ll be able to take on the NCR.
>>
>>4953811
>Frown, "I've done everything in the name of the Enclave, in the name of America, we wouldn't be half the way to achieving our goals if I hadn't made the compromises and pushed for the actions that I did!"

We are humans after all, and adapting to circumstances is what we've done to come out on top. This is no different than domesticating the horse or the dog, it may be an animal but it has it's uses.
>>
>>4953811
>Take a deep breath, "Go on, vent, give me everything you've got Lizzy."
Let her vent.
>>
>>4953811
>Frown, "I've done everything in the name of the Enclave, in the name of America, we wouldn't be half the way to achieving our goals if I hadn't made the compromises and pushed for the actions that I did!"
>>
>>4953811
>Take a deep breath, "Go on, vent, give me everything you've got Lizzy."
>>
>>4953725
Ah okay
>>
>>4953811
>Take a deep breath, "Go on, vent, give me everything you've got Lizzy."
>>
Take a deep breath wins 4 votes to 3 for I've done everything in the name of the Enclave.

Very close vote.

Writing
>>
>>4953983
Can you merge the two?

I would’ve voted for the Enclave option
>>
>>4954228
We can tell Lizzy that we still believe in the Enclave and our mission after she has vented. It'll make it more meaningful that way. Plus, how would they classify the Chosen One, if he's just an animal?
>>
>>4954474
Chosen one is two generations removed from pure blood as is i think a good portion of Arroyo.
So he's like if the soviet supersoldier chimp/human crossbreed actually happened to them.
So ostensibly an abomination.
At least that's what I figure Ford's mom's take is.
>>
>>4954509
Is No Bark the Choosen One?
https://www.youtube.com/watch?v=PsMhrBvg8hQ
>>
>>4954517
No.
Not in this game, I'll give you that one for free.
He's confirmed up in New Arroyo, acting Chief/Mayor, though he's been known to delegate his duties and go off wandering into the wastes on occasion, much like Mr. Bishop his bastard.
>>
>>4954509
Wait I thought they were pure still until the NCR imports the wastelanders. As they were made up of vault dwellers and descendants. I could be wrong though haven't played the games in a while.
>>
Made an autistic plan with things to do.
Phases for Travel to our New Base/Home

- 1 : Planning of routes for movement in Mojave and movement in Mojave-Nevada, decision in which time of the year to move. Preparations for move our people, in one group or smaller ones near each other.
- 2 : Ensure to have a large amount of supplies, tools, clothing, basic energy weapons, armors and so on. This is not just for the travel and for when we arrive at our base, we also need to think of the vault dwellers and the Mojave cell (if we convince them that is). It s inevitable that this will make us a more interesting target for raiders bands, or any other group in the wastelands. But makes our survival and the one of the people that hopefully will come with us, far easier.
- 3 : Scouting of the planned routes and verification of their levels of safety, acquisition of local and regional information during scouting (by different means : observation, listening in radio channels, being nice to locals/caravans, taking locals/caravans/raiders as prisoners and interrogate them).
- 4 : Scouting and verification of safety for our possible new home's. Similar to 3 point, we can also acquire more precise informations on the vaults and Mojave cell while doing this. Fundamental is also important to know if there are already ores deposits, food sources, water sources and energy sources nearby our new home.
- 5 : After modifying our plans with the new informations if needed, begin to move, while also making contact first and foremost with the Mojave Cell (if we manage to find them first and foremost). We can coordinate with them so that our groups can easily unite along the road.
- 6 : Afterwards start from the nearest Vault to our group position and move in to the others (need convince and guide them )
- 7 : Move towards our new home and prepare an attack plan if we need to clear it out (do it in point 4 if it was a weak and easy enemy to fight). Clean it from the corpses of our enemies and settle it.
>>
>>4954531
"Two months later, the Vault Dweller headed north, to the great canyons, with a small group of former dwellers and wastelanders, and founded the village of Arroyo. Over time, their ragtag group turned into a minor tribe. The Vault Dweller fell in love with a member of the tribe named Pat, and they raised a family. The construction of Arroyo was completed on August 18, 2167."

Granted I haven't played Fallout 2 in a while either, but that's what the wiki has to say.
>>
>>4954536
Damn I thought it was only after the NCR takes over that they fuck that up. At least the Boomers should still be good.
>>
>>4953188
fuck vault city, we are leaving for the mojave. We screw gecko real hard and forget about the whole place, untill we have enough bullets to put one on every NCR citizen
>>
also fuck any ideas of poisoning the air with FEV. The only poison that will kill the NCR is lead poisoning.
>>
You take a deep breath.

You really have to hold it in to keep from getting into a shouting match with your sister, but you're better than that.

You look her dead in the eyes, "Go on then, vent. Give me your worst Lizzy, give me everything you've got."

She punches you in the face.

You take it like a champion. You're not some push over, you're not a fragile little man who thinks he can't back up what he throws down.
It still hurts like hell, it also pisses you the fuck off.
You have to fight your instinct to throw one back, you knew you'd get your pound of flesh fairly after a bit anyways, no point in make the situation worse right now.

When you don't give an inch from the punch she pulls back and sits down and puts her head in her hands.

You rub the side of your face, chew your cheek a little, you think you taste some blood.

You sigh and watch your sister break down.

This is not how you expected today to go.

You give her a sad look, but you find it hard to feel sympathy for her right after she punched you in the face.
Gives a new perspective to the relationship between your sister and Rosaline.

Only difference is that you don't go down in one punch like most of the other people she decides to have her fits of rage with.

You both sit there for a few minutes while she sobs, she doesn't leave and when she looks up you nod and point at the steak, "Eat it first, don't want it to get too cold, we'll finish this after that."

She nods and you both eat.

The Steak's flavor is tainted by the mood, but overall it's not an unpleasant taste.
Not your best either though.

More time goes by and you both finish eating.

You look at her, "Well? You feel better?"

She looks down, you press, "Did punching me achieve anything?"

she keeps looking down, you just glare with disappointment, "That cocksure shit is exactly what I've been getting at Elizabeth. If your punch was the Enclave then I'm the NCR, you might make me bleed but you can't knock me out in one punch."

You stand up, "Get up."

She does.

You throw a punch back, full weight behind it, good form.

You floor her.

she just lays there, "This right here Lizzy." you say, "Is exactly what I've been telling you would happen. Except the next time you do this shit it won't be me, it won't be one punch, and it sure as hell won't end with a lesson."

You hold out your hand, "The next time you try and pick a fight without considering the consequences will be the last time."

She grabs it and you both sit back down.
She looks to the side for a bit and the back to you, "I'm sorry..."

You nod, "I'm not happy about anything I've done Lizzy, not what just happened now... certainly not the compromises I've had to make in the name of success to push the Enclave to having a chance to do more than just make the NCR bleed."

[continue]
>>
you reach out and put a hand on her shoulder, "We, the Enclave deserve more than to just die to make traitors and mutants bleed Elizabeth, that's what I fight for, for a future for the Enclave. I don't have to like the wastelanders, but I won't pretend that we're a force of nature, that we're above death from a single bullet. I do what I have to for the Enclave and for America, no one else."

She bites her lip, "But..." she tries to come up with an argument, you can see the wheels turning, but nothing comes out.

You sigh, "Lizzy promise me something?"

She looks at you, "I mean it, promise me this, Think, before you act."

She looks down, and mumbles something.

You shake your head, "Say it for real."

"I promise I will."

You stand up and go around the table and hug her, "Thank you."
You stay embraced for a good minute before letting go, "Now... how was the steak?" you try to move past the situation.

She laughs a little at the whiplash, "A little chewy to be honest, to rare really."

You sigh, but you also smile.
You think this time it'll stick.
_____

ELIZABETH'S PERK PURIFIER HAS CHANGED
You no longer will require a speech check to prevent her from immediately attempting to purge any ghoul, supermutant or obviously mutated human.

In addition she will no longer make rash headstrong actions on failures, instead only on Crit Fails.
_____

December comes to a close, the time for work is upon you.

Your father has issued the following Executive orders for the month
>You and your team will accompany Rockefeller as he makes contact with Vault City.
>Gerald's team will infiltrate Gecko
>The Veteran Squad will remain on over watch for both teams.
>Nelson's 1st strike team will acquire military supplies for the journey to the Mojave from the Van Graff's.
>Nelson's 2nd strike team will accompany one of the Caravans south and begin reconnoitering the I-15 highway. [gone for 3 months]

Would Ford like to propose any changes to this plan?
>Yes (What?)
>No
>>
>>4954589
>>No
Sounds solid enough to me. Contacting vault city before we roll out is a good idea in my opinion, certainly can't hurt.
>>
>>4954589
based wholesome-pilled posting my dude.

>Yes (What?)
Would it be at all possible to direct a team to infiltrate Navarro again? OOC If any of us want to seriously consider taming the Divide, we need to secure those activation codes before the NCR can take them. IC we should secure the remaining hidden enclave data, then wipe everything else and leave the NCR's OSI with nothing else to use.
>>
>>4954597
Trying to hit Navarro again doesn't seem to be a good idea to me. After the last tight security is liable to be very tight, sure we might luck out but it's asking to get gigged up.
>>
>>4954589
>No
>>
>>4954606
Maybe, but not going to Navarro will ensure that the Divide happens.
>>
>>4954615
You are of course assuming that our actions won't be causing the divide to happen. Think about it, after all the things that happened there they are liable to not only lock down the place with physical security but also revamp investigate who found what. In my opinion there is a fair chance that the NCR already has the codes.
>>
>>4954627
We don't know if Navarro has been reinforced without checking personally, and we equally cannot determine if the enclave has found the codes yet. However, considering how they didn't find the FEV or K-9 files before us, I doubt they have the codes. I'm also not seeing any solutions from you on how to prevent the nukes from detonating.

There's also the fact there are two remaining power armor schematics there, and we can make them in the Divide later on. Assuming it doesn't blow up soon.
>>
>No
Seems reasonable enough.

>>4954615
Saying we should head to Navarro again to stop a disaster we don't know is coming is pretty hardcore meta gaming. In character we have no real reason to suggest going back to Navarro again. Jacob also already set a virus to wipe any files there we didn't swipe if the NCR tried to go snooping if I am not mistaken.
>>
>>4954627
The codes literally required a crit 100 to find and the NCR was so retarded about it that they sent it to the Divide literally only because they had the same markings on it. To prevent the Divide from getting nuked again you have to hold out against the NCR blitz until the Legion attacks their backlines to shutdown their second route into the Mojave. Caesar isn't going to let the NCR fight for a second route to the Mojave. So long as we holdout against their Blitz the Legion will intervene and won't attack the Divide itself because they no longer have a reason to. The divide was a battleground between the NCR and Legion when it got nuked again.

>>4954633
The only facilities we know the Divide possesses are experimental weapons research/manufacturing, advanced riot armor that functions correctly, robotics manufacturing, nukes, and advanced autodocs. Plus whatever manufacturing is attached to their automated quartermaster and repairs. I don't know if the Divide can make power armor. It can definitely make riot armor though.
>>
>>4954634
You are correct Jacob did leave a virus to fuck with the NCR if they managed to follow his digital trail, bare in mind though that some of those Enclave files had both heavy encryption and access rights that needed to be cracked.

That and while a competent programmer, Jacob didn't really have time to test if he could delete the files he didn't have time to access.

So it's not a sure fire guard, but it will give the NCR several panic attacks and headaches when they inevitably try to dig into the old Enclave files once they realize they exist.
>>
>>4954634
We at least know we can still acquire information on how to create more forms of ADA, and I'm not finding anything relating to Jacob wiping all files there. Nukes still incoming.

>>4954646
Probably because if Obsidian allowed power armor to exist everywhere the player would have too much valuable loot for them to sell or keep. This is a military facility, pre-creation of the Divide when it actually explodes. There is definitely going to be a facility that can make or repair power armor there.

>>4954657
That answers some of our questions. Still, it would be nice to be absolute in ensuring those nuke codes don't make it to Hopeville. The APA schematics would just be a bonus.
>>
>>4954589
>No

They sound good to me
>>
>>4954633
>I'm also not seeing any solutions from you on how to prevent the nukes from detonating.

My solution to that problem is not living in the divide. I'm a Vegas man.
>>
>>4954589
>No
Hell yeah, time for fun in the desert.
>>
>>4954680
Fair enough.

I see I'm the only one here that wants to recover the details for the APA and nukes. Unfortunate imo but understandable. What are our goals for Vault City again? See if they will secede from the NCR or stay independent?
>>
>>4954662
Obsidian simply kept up with the fact that power armor is fucking rare in the West compared to the East coast. Military facilities yeah but we only know it was important enough to oversee weapons experimentation, serve as a logistics route to Big MT, and a lot of nukes. I mean it does technically house two huge military complexes and cities but we don't know much else. Repairing power armor is possible through their automated quartermastery. Even pre war their quartermaster system was considered top of the line. It's arguably one of the if not thee most valuable aspect of the entire Divide is how insane that fucking commissary system was. That shit was insanely good. Their automated repair system was also incredible given how effective the Divide Eyebots were.

In terms of power armor there were no clues about it during Lonesome Road. The divide was one of the best military complexes and was frankly huge considered it spanned two entire cities in the Pre War. Given ludicrous technological systems installed there that kept operating despite getting nuked twice. One of which was directly within the base itself. Sadly there were no hints about its power armor and vehicle support. Not considering whatever the two cities possessed as they had even fewer hints about what they had.

>>4954693
Stay independent. We need Vault City tech to supply our hi tech caravan, provide support, and help us provide parts that Vault 3 needs. In order to do so, we have to help them with their power supply shortage and NCR incursions.
>>
>>4954698
Any ideas on help them with their power problems? Solar panels?
>>
Fine, we don't sabotage the Gecko plant... but we do kill all the ghouls and allow vault city to take over the generators!
>>
>>4954701
They need a new reactor. The Divide has the fuel they need for it by cannibalizing some nukes for fuel but I don't know about actual materials to make a replacement reactor. Vault city consumes a ton of power so solar panels isn't very useful. On the plus side nuclear power was ubitious in the Fallout universe. So in theory finding reactor parts shouldn't be too hard. Especially since we can soon source the reactor fuel for it.

>>4954706
That is an actually viable plan if it weren't for the fact that Gecko reactors aren't shielded properly which is why only ghouls can take care of it.
>>
Alright I'm going to call the vote, looks like Ford is going to Vault City.

Write up will be up tomorrow.

Until then, Good Night America.
>>
I dont see how cleaning out Navarro is in any way OOC. We already got FEV data from it and we *know* there is more that we did not get that had *more* encryption on it. Stands to reason that if FEV was easier to access then whatever is left is likely crucial. Too late now but we must go to Navarro and clean house before we fuck off.
>>
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>>4954882
The sentiment is the same. I too hope we can hit Navarro with our best scouts and face characters. If we can't then maybe we could bullshit our way into making the BoS consider taking the offensive and attacking the base.
>>
>>4954882
Personally I wouldn't mind nuking it to ensure the NCR don't find shit and as a great fuck you. We know the power armor tech is still in the hands of other remnants so its not like its a real loss or anything.
>>
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>>4954958
Can't nuke it if we don't have the launch codes from Navarro.
>>
>>4954958
Why not nuke it after we've secured everything worth securing?

Would it be worth it to find and ambush their heavy troopers? We could steal the parts from their armor to repair T-45's, or upgrade them to t-60's.
>>
We also need to hit up the Mojave Express store in Primm so we can acquire Ed-E. He has all those important Posideon Energy info. We could put that to good use. Better in our hands than the BoS or NCR.
>>
>>4954998
Now *that's* meta. Agree with you in principle though.
>>
>>4954990
It s not like in the game which is a few people in a place. It is several groups of soldier. At least a minimum of 50 to 100, and that s small for such an important and well made base, so probably an inbetween from 200 to 500 soldiers.
If we fight one group of them, every other one of them will come. One for the rumor made by the firefight and two they likely have some radio s for call betwenn squads.
There is a reason we didn t fight our way in to the base. The only equalizing field would be a combined attack run of the vertibird and a surprise attack by all of our squads. And we aren t doing that since secrecy is far more important.
>>
>>4954716
I think you'll find things are both better and worse than you expected in Vault City when the Update drops, for both yours and the NCR's prospects. No details here though, that'd be spoilers.
>>
File: Vault City Courtyard.png (1.4 MB, 1000x628)
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1.4 MB PNG
[Good Morning America]
[For those wondering I think given the Vault City Citizenship tests requirements I figured I'd share what I believe Ford's Starting SPECIAL Stats were S:7 P:7 E:7 C:3 I:7 A:7 L:2 Not that these have any overt bearing on gameplay in the Quest, but regardless this is what I had imagined.
Incidentally if Ford took some Mentats he'd actually have 2/3 special requirements met to pass the test.]


This was the first time your father just eschewed the Council of the various leaders and issued direct orders.
You suspect he's trying to establish himself in his position as leader, making a strong authoritative front in the face of all the various factions with in the Enclave.

Regardless it would seem your team and the Senator were heading to Vault City to get a handle on what their situation was. The reports from the Redding Cell painted the situation as one of stagnation and a struggle with internal forces pushing them towards the NCR versus their desire for Independence.

Something about a strong outcry from younger citizens who've had to grow up in squalor compared to their parents as well as threats from the NCR issuing trade sanctions due to humanitarian rights issues.
The way that the Senator describes it, and from what you've read, diplomacy, diplomacy never changes.

Still you'd have to figure out what to do about the situation going forwards, the best outcome is that Vault City remains independent of the NCR. Though they've been exposed to the wastelands for a good while now, they've had no intermingling with wastelanders, and came from pure stock which means they're human, or at least the closest thing to human in the wasteland.

Given their exclusive nature you suspect they share a similar sentiment internally.

You decide to discuss strategy with the Senator on the way up there.

Grabbing the reports you look them over one last time, "So here's what we know, Vault City is currently facing crippling levels of squalor and unrest due to overpopulation, they can't expand any more due to their tenuous relationship with Gecko the Ghoul City." you sneer an entire city of corpses, what a mess, but they hold the only major energy source in the region.

"Gecko refuses to supply them with any more energy than their current arrangement without them opening up geopolitically... which I suspect means that the NCR's changed their tactics from forcing Vault City into their arms with mercenaries to putting a strangle grip on their energy supply through diplomacy." you shake your head, this is seeming rather hopeless.

[continue]
>>
The Senator scratches his chin, "This is a trick situation, If Vault City enforces its will on Gecko then the NCR has Casus Belli to enforce order in the region, however if Vault City does nothing then they'll face crippling civil unrest which may just give the NCR the justification anyways... and of course they can resolve both of these issues by falling in step with the NCR, seems someone in the Foreign Affairs department knows a catch 22 when they see it."

He looks over the map, "However..., there are a few ways out, they're not ones I'm willing to immediately endorse."

He pulls out what looks like a pipboy and begins messing around with it, "Most of them revolve working with the Ghouls, which is the major point of contention. Essentially we either install a Vault City sympathizer into the leadership of Gecko or we isolate them from their NCR connections and repair their relations to the point of a more mutual partnership without orchestrating a coup."

You sneer at the last suggestion and he nods, "The former is more appealing in my opinion, but none the less more difficult. Regardless there are other modes of operation. Depending on what Sergeant Gerald manages to discover about Gecko and the Reactor we may have more options."

He nods, "For instance if it's output could still be increased then we might be able to if we're smart about it siphon off the excess of it's current production to Vault City, this of course is just a stop gap measure, ideally we get that Generator into their hands without the NCR having a reason to move into the region, how we do that... I'll admit I'm at a loss."

You nod, "I think we might be looking at a losing battle here..."

He shakes his head, "Not quite so bleak, what we need is a diplomatic incident that'll put the NCR on the backfoot or to force their attention elsewhere whilst we resolve the 'Gecko' problem."

Still you'd have to see how things were when you got to Vault City proper.

It was a few more hours, but you have arrived at Vault City's outskirts you can see the walled city, or at least the chain linked fence with the laser turret towers.
Looking through the chain links you see a massive camp of scrap work housing, but as your eyes drift towards the inner wall to the downtown you see the more appealing concrete homes slowly encroaching into it, though there seems to be some sort of disturbance outside the down town gate.

You see a line of guards holding a perimeter around the gate house and what you think might be a demonstration or protest of some sort? It's hard to tell from this distance.

None the less you needed to figure out your plan of action going forwards, particularly getting into Vault City proper given it's situation.

What's the plan Ford?
>Let the Senator take the lead for now.
>Investigate the disturbance at the gatehouse, perhaps this is a chance to get in good with the security force.
>See if you can't find anyone important looking that isn't in that mess
>Write in?
>>
>>4955319
>I believe Ford's Starting SPECIAL Stats were S:7 P:7 E:7 C:3 I:7 A:7 L:2
We need to boost Charisma and luck up to 7 so Ford become the ultimate gambler.

>Let the Senator take the lead for now.
>Write in?
We have some NCR disguises. What if we disguise ourselves as NCR troopers, shot at some ghouls, then left? Not specifically along those lines but something similiar.
>>
>>4955325
okay, shooting at ghouls disguised as NCR... sounds smart
>>
>>4955320
>>Let the Senator take the lead for now.
He knows what s to do here. We don t know if there is NCR already around, better not risk it.
>>
>>4955320
>Let the Senator take the lead for now.
NCR spies would be everywhere. Right now we have a reason to show up for the sake of trade through our hi tech caravan still that alibi can only go so far.
>>
Rolled 63 (1d100)

Looks like you're leaving it up to the Senator.
>>
Alright writing
>>
You decide it's best to let the Senator take the lead for now on this, you've never really been good at social infiltration, though your normally hostile attitude towards wastelander's won't be considered too out of place here.

You turn to the Senator, "What's the plan?"

Senator Rockefeller looks around for a little bit appraising the area, "We wait, whatever ruckus is being caused up near the downtown gatehouse will inevitably dissipate. Patience is the name of the game here, Until then we'll need to buy a day pass to trade with Vault City proper, you brought the Caps correct?"

You nod, "Of course."

You weren't overly fond of just waiting, "Why wait though, why not help out the security force?"
Rockefeller shakes his head, "Eyes and ears, everywhere Ford, we're in the worst part of town to show sympathy to the proper vault city citizens. Stratification creates a sense of strife between social classes, in turn this strife is exploited by both internal and external factors. Right now the NCR is exploiting it in their favor because Vault City doesn't have the political capital to counteract this."

He heads over to one of the bars, "We'll be staying until early next morning, they'll have to go to sleep, and I doubt they'll sleep out in front of the gate, so we'll just beat them to it get through and do our business, if they harass us on the way out it'll give the guards justification to act without repercussion as per their laws."

You head into the relatively poor looking bar, the bartender looks at your group and just shakes his head, "Y'all look like trouble, you gonna be trouble?" he asks.

You shake your head as does the Senator, who follows, "We're just looking for some lodging while we wait for the ruckus at the downtown gate to blow over, might I ask what's the cause?"

He finishes cleaning a glass he had in his hand before you entered, "Well folks smell blood in the water. All this talk of NCR intervention got us residents all worked up."

You interject, "You don't seem so worked up yourself."

He shrugs, "Rough over my head, business with travelers like yourself, I make do, not much for me to complain about, but I get the other folks frustrations."

The senator nods, "So they're protesting then?"

The bartender nods, "Sure, they're shouting at the guards to get the First Citizen, something about demands, just sorta pisses off the guards really, now lodgings you said?"

"Yes, how much for the night?" the senator responds

The bartender looks at your group, "Hundred caps a head, so for you 700 caps, rooms come with a bed, a lock, and storage."

The senator scoffs, "100 caps a head?"

The bartender shrugs, "I mean if you wanna go look for some other place to stick around indoors be my guest."

The senator shakes his head, "I'm sure an enterprising individual like yourself must be aware of what someone like me must represent."

[continue]
>>
He looks the senator up and down, "Yeah, trouble, you look like an NCR politician."

The Senator smiles, "Perhaps to the wrong kind of people, are you the wrong kind of people?"

He looks back, "Thought you said you weren't trouble?"

The senator nods, "I'm not to the right kind of people, and I suspect you're the right kind of people."

He sighs, "And how much is the cost to be the right kind of people?"

The senator laughs, "Halve the price."

The bartender tsks, "Fine, 350 for everyone to stay the night, drinks are double though."

The senator nods, "Fine by me." and gets out several boxes full of caps and puts them down.

_______

There's a knock on your door, you open it and it's the Senator, "Get your group together we're heading to the customs office now."

You yawn and gather everyone up and head on up with the Senator to the Customs office just outside the Downtown gate.

There an elderly man sits at the front desk and looks up and as soon as he sees your group his head just hits the desk you here a tired, 'fuck' muttered under his breath as he lifts his head back up, "Good Morning to you all, would you like to declare your business with Vault City?"

The Senator nods, "Yes we're here with the Manifest Destiny Caravan Company, we've come to trade with Vault City, we deal in particular with electrical components, energy weapons and advanced old world technology, though I'm sure you're in no short supply of those we also offer technical services."

The elderly man sighs, "Unfortunately for you mr..."

Rockefeller finishes it, "Rocksferd."

the man nods, "Rocksferd, you do not qualify for a trade pass with those goods, unless you happen to have some refined Uranium or gold in your inventory."

Rockefellers smiles, "Of course, I understand, but I do believe I have something of greater worth to offer Vault City."

The man's eyebrow raises and Rockefeller continues after looking around to make sure no one was listening in, "Aid, in particular with your energy crisis."

He blinks, "And do you have proof of this claim Mr. Rocksferd?"

Rockefeller nods, "I do indeed, setting aside our typical services we also deal as noted in electrical components, part of that is not just fissile material, but also energy cores, batteries etc. A short term solution for the time being, but there are plans in motion to make a deal that I think would be very beneficial to all parties involved, I would like Vault City to be one of those party's now Mr..."

"Wallace." the man finishes

"Mr. Wallace, may we purchase a Day pass?"

He thinks for a bit, he seems to be considering it when a loud noise is heard outside, the sound of shouting.
>>
[continue]

"We demand to see the First Citizen! Let us in!"
It would seem the residents have returned to their shouting match with the guards.

Wallace rubs his temples, "Look, Mr. Rocksferd? You're group... seems capable, and your offer is appealing, but I need time to discuss it with the First Citizen before I authorize such a deal. Now if you were to say... get rid of those annoying wastelanders outside my door I'd be happy to give you a day pass regardless for your service to Vault City, of course it'll officially be under the prior terms. What say you?"

Rockefeller rubs his chin and looks over to you, "Well Ford would you care to lend this man a hand?"

Would you?
>Yes
>No
>Write in?
>>
>>4955572
>>Yes
>>
>>4955572
>Yes
We are supposed to be the muscle so act like it.
>>
>>4955572
>Yes
Time to bust some strikers
>>
>>4955572
>>Yes
>>
>>4955572
>Yes

But try to do it in a way that will be conducive to our aims in Vault City.

Not really sure how, though.
>>
>>4955572
>Yes
>>
>>4955572
>>Yes
>>
>>4955572
>>Yes

"Any preferences for dealing with them ? No blood and we tell them to move, or enough to make them flee in the night if they touch us ?"
>>
Looks like you'll be trying to scatter the demonstrators.

Writing
>>
we budged too easily... oh well
>>
>>4955831
Right now it's better if they think we are a bunch of dumb muscle assigned to guard the VIP. If it gives Rockefeller a bonus for later negotiations it's hard to refuse. Plus fuck the NCR anyway and this will hopefully make a good impression on Vault City residents.
>>
You nod, and Rockefeller nods back to Wallace.

Wallace claps his hands, "Thank you." he says with a cheery smile.

You look out the window, there had to be well around 50 or so of those demonstrators out there.
There were 10 guards blocking the gate house, with the laser towers pointed at the dissidents as well.

You scratch your chin, there were a couple of ways to go about this.

The Tried and true method of just beating the shit out of people until they leave is always a good one.
Should make sure everyone's face is covered and hide any tell tale signs of the caravan before trying that.

There's also just sheer intimidation, but you're certain that won't work because the guards are already trying it and they're not backing down.
You don't really like your odds in a straight fight, 20 on 3 with some power armor was doable.

50 on 6 seems less so without the power armor, especially if it's supposed to be no lethal, good question actually.
You turn to the man, "Do you care if they die?"

He gives you a somewhat surprised expression, "Well it would certainly look bad if they did, but technically they're not citizens.... tell you what if you can get them to say cast the first stone I can sell it to the guards that you were simply defending yourself, a dispute amongst wastelanders, and since you're 'doing business' here a few things can be over looked, of course an official statement denouncing the act would have to be issued, public face and all that, but sure go ahead, just don't throw the first punch if you're going to kill them."

Well that answers that question at least.

Thomas gives you a look, you know he won't support just killing the wastelanders, honestly given the way his father has been trying to 'correct' him you're surprised he can give such a look so brazenly in front of him on a mission of all things.

You'd commend his commitment if wasn't for such a worthless cause.

You roll your shoulders, you'd provoke them, get them to start the fight and then if you needed to kill them you would.

You look at the group, "Everyone cover your face, either with bandanas or with your helmets if you can, hide anything that'd tie us to the caravan as well."
They all nod.

You smile, "The more things change the more they stay the same, do your best to not kill them, but if you need to end a life to make a point or to protect yourself don't feel restricted."
Thomas just sneers at this, and looks like he's about to say something when he catches a glare from his father.
He just looks down with a frustrated look on his face.

You look at him, "Such is the price of business Tom, we all make sacrifices in pursuit of our goals, this is just one you'll have to make."

He doesn't seem very comforted by this.

You head out to of the building face covered, symbols hidden with your group weapons brandished, and shout, "Hey shit stains what's with all the noise?!" you might not play nice with wastelanders, but you played mean pretty damn well.
[continue]
>>
The dissidents turned to face you as their leader, a rather tall man who looks to be in his fifties looks at you for no more than a second before shouting at the guards again, "So you've hired thugs to intimdate us now?! This sort of suppression of the right to assembly is ridiculous!"

This seemed familiar.

Was this another NCR agitator?
Jesus Christ do they have one of these in every town in the Wasteland?!

You shake your head, and take a step forwards, "Hey don't ignore me, what the fuck are you all complaining about!"

The leader turns to you again, "You know damn well you goon, now either do what they hired you to do and prove us right or go crawling back to whatever half baked raider den you crawled out of!"

You frown and grit your teeth before taking a deep breath, so it was going to be like this was it?
"Only folks that hired us hired us for security, and it sure as shit wasn't this town we just got in, and y'all are look like a pretty big god damn red flag to me, whole group reeks of riot."

The Leader shakes his head, and continues shouting at the guards.
You nod, alright then.

You head up to the Leader and make sure to shove through as much of the crowd as bruskly as possible doing your best to piss off one member with poor self control.

And it worked.
The first punch was thrown.

________

For the specifics of how large scale combat is calculated on base: https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit#gid=0

YOU HAVE +1 SUCCESS YOU MAY USE
YOU HAVE 1 REROLL YOU MAY USE
YOU MAY ADD AN ADDITIONAL +1 SUCCESS IF YOU CHOOSE TO GO LETHAL, IT WILL ALSO NEGATE A CRIT FAIL

Put down the Dissenters
Veteran vs Rabble Large Scale Combat Test Base Base DV 110
Advanced Equipment vs Settler equipment +40
Outnumbered 9 to 1 -90
Officers Child +5
Officers Brat +5
Grant +7

Roll under 77

Crit Fail: There's too many of them! (You take a critical wound, your team becomes disorganized, veteran status downgraded for the rest of combat to Trained)
0 Successes: What in the Hell? (You take a wound, 20% of the crowd is subdued)
1 Success: Keep it going everybody! (30% of the crowd is subdued)
2 successes: Give it up already! (40% of the crowd is subdued)
3 successes: Just disperse damn it! (50% of the crowd is subdued, Dissident leader will require a check to keep his group from breaking, Your effectiveness is noted by Vault City)
Crit Success: End of the Line (Crowd is subdued, Your actions and efficiency have been noted by Vault City
>>
3 posters roll me 1d100.
Can't believe I forgot that.
>>
Rolled 46 (1d100)

>>4956086
Come on baby, no whammies.
>>
>>4956086
You lads want me to try my luck again?
>>
>>4956096
Just roll, you don't need to ask anymore. It's been like, what, a week or so now?
>>
Rolled 46 (1d100)

>>4956086
Alrighty chief.

>>4956099
My rolls have been cursed this thread.
>>
Rolled 44 (1d100)

>>4956086
>>
Well shit. That was better than expected. Also
>Two identical rolls
>dubs
HMMM
>>
>>4956095
>>4956102
>duo 46

That's gotta be RNGesus telling us something.

>>4956103
>only two off from turning the duo into a triple

The dice gods are telling us something, I can feel it in my bones.
>>
Sweet 3 successes. That will hopefully help out Rockefeller during the future talks and get us some side quests to further smooth things over.

They really aren't the brightest to fuck with guys in power armor though the NCR were never the brightest bunch. So it's not surprising they would be stupid enough to do it. The other wastelanders should know better. People who know how to use power armor and possess it are not to be fucked with. Goes to show how brazen the NCR has become and how the BOS isn't doing enough to intimidate.

>>4956106
Sadly I don't think the QM will do anything special for weird rolls like that. Most don't.
>>
>>4956110
Didn't he once do something when every roll was a dub? I'm not expecting him to go "Oh shit your numbers are funky it's a crit success" or nothing, I just thought it was weird.
>>
>>4956110
The dice didn't fuck with me. In fact, it made me apart of a dubs. Now the last roll was 2 away from turning it into a triple? That's as much indication as any to have something extra in the works here.
>>
Rolled 92, 97, 2 = 191 (3d100)

Tight grouping folks, I'll throw in something special for the low odds of this exact set of numbers on this 3 success like I did back in Navarro.

I'll probably codify it getting 3 successes and all of them being doubles, Not exactly sure what the specific role in the system will be but, I like to do something nice every once in the while when the dice do crazy shit.

>>4956110
I did exactly that though in Navarro though.

This is the dissident leaders roll to keep his shit together.
do not roll for this

Crit Fail: OH SHI- (He gets trampled in the panic, the crowd disperses)
0 successes: I don't get paid enough for this shit! (The Crowd disperses)
1 Success: Come on there's only 6 of them! (A few stragglers remain, you beat the shit out of them, the crowd disperses)
2 successes: If you run now, everything we've been working towards is lost! (most of the crowd remains, you beat the shit out of them, it gets bloody)
3 successes: FIGHT THE GOOD FIGHT! (The Crowd holds its ground, you beat the shit out of most of them, the leaders make a fighting retreat)
Crit Success: [no amount of luck would allow them to turn the odds here]
>>
Man.
Now I'm rolling near crits.
Not that it would have mattered on this roll in particular other than the aggitator getting hoisted by his own petard.

Regardless Will do the write up in the morning, the special opportunity from the dice will be in the post tomorrow.
>>
>>4956123
Damn, the dice gods really hate protesting wastelanders. These rolls are insane.

We need a translator, the dice gods are trying to tell us something.

>>4956126
Night mate.
>>
>>4956123
I always liked Genie dice system myself.

His dice demanded on the digits(11), same rolls(25,25), and descending(76) or ascending numbers(67). Depending on what the rolls are used on special modifiers would be included to make it more 'interesting'.

our rolls would be a 46, 46, copied twice and ends in 44 dubs. Which is also double. Totallying doubling twice. Which would be something very interesting indeed and packing an insane bunch despite not being a crit. So this case instead of one overwhelming crit success. Would instead be multiple repeated hits.

Genie mostly did it to humor dice gods...and the fact that for some reason the dice REALLY had it out for him depending on which characters were involved. Like the saga of Glowy Joe with his absurd luck and randomness.
>>
>>4956138
I'd prefer to have this be something that's more along the lines of "If the dice land this way, special opportunities arise for the mission or objective as a whole." like how Navarro let you sick the NCR on the Brotherhood Bunker that nearly let you take it for yourselves. That wasn't related to the act of Hacking the terminal, but was circumstantial serendipitous to the action and mission in question you feel me?

Gives a different flavor rather than just being an off brand crit in my opinion.
But I'm gonna sleep on it anyways, I'll have a solid idea of how to work it in properly come the morning.
>>
>>4956154
Though I'll say this I'm probably going to add a maximum of only one auspicious event per mission because I'd prefer things not get to out of hand. Mostly for tonal and pacing reasons.
>>
>>4955319
>Virgin Jack-of-All Lucklet
Not very minmax of you
>>
>>4956318
We're just bad at analyzing the odds, it's no big deal.
>>
>>4956318
Alas the starting character with the best special was the east coast protagonist due to gifted.
S:5 P:9 E:5 C:6 I:9 A:2 L:9

Chicago was
S:3 P:8 E:3 C:8 I:7 A:8 L:3
>>
>>4956502
Miscounted the total for east coast 47 special points with gifted not 45.
S:5 P:9 E:6 C:6 I:9 A:3 L:9
>>
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>>4956505
>>
>>4956505
Makes sense, East coast is the one most at risk and with the rest of the enclave quite dead
>>
i'm guessing Fords mom will be quite happy when we "discover" the nuclear stock-pile and launch-sites in the Divide
>>
>>4956594
Honestly we have already the Fev, we just need to prepare it for large scale, and then deliver it on large scale. More radiations would be a problem for us too. Even if it would cripple the major enemies.
>>
>>4956608
Salt the earth tactics are kind of iffy if we eventually want to repopulate those lands with actual Americans.
>>
>>4956646
The fev can pass. Radiations stay a lot.
Using fev is what will allow us to win against far more foes and numbers. NCR and Legion are not the only one. Even unknown tribes are bigger than us. Not to mention supermutants groups and more. Plus there is still the brotherhood, that will not die because of fev or nukes.
With most of our possible enemies dead or weaken, we can ensure the Enclave survival and victory.

We are getting the vault dwellers in Mojave and the Enclave cell there, and we can see about getting more somewhere else.
>>
>>4956654
Idea:
>capture raiders outside Vault 3
>use FEV to turn them into super mutant slaves with implanted explosives
>use extremely heavy amounts of indoctrination to ensure their relative loyalty
>throw the raiders turned mutant at the Helios ONE power plant
If we secure Helios, we secure the super weapon within as well.
>>
[Good Morning America!]
It would seem your concern over the numbers was unwarranted, though outnumbered roughly 8 to 1 a little more than that you had plenty of advantages to make up for this.

As soon as the brawl started the dissident leader tried to get them to stop, "NO! Don't do this, you're giving them exactly what they want!"

But it was of course to late, and their hesitance was what you seized on Slamming in quick succession your Fist into three different faces.
Grant picked up another man and threw them into the crowd crashing a large group of them down as they were clustered together.
Elizabeth worked to keep the dissidents off you and Grant protect your flanks as she could.
Thomas was mostly just defending himself at this point, but he got a few of them to the ground.
Rosaline was picking off stragglers on the edge drawing more of them away as they chased her only to lose her.
Jacob had actually brought something you didn't think he'd have on him, a shock baton which he was using to great effect terrorizing the dissidents.

All in all they had little chance, and all their leader could do was shout as he realized that they were losing, in his panic his attitude had shifted, "Oh come on! There's only six of them!?"

at this point most of the crowd had dispersed fleeing or had been beaten to the ground, the leader in question and only a few people around him remained.

You decided to make a lesson of them.

Where the others you subdued, you actively worked with the rest of your group to make these Wastelanders suffer.
Broken arms for the ones that still fought.

For their leader you snapped his jaw, broke his nose and had one of his knee caps cut off, of course you didn't kill him, you gave him medical attention to make sure he'd live with this, but your work was done and the point was made.

You doubt anyone here would want his position any time soon after that.
Some of the Vault City Guards were impressed, a few looked like they were going to be sick.

You grab a rag out of your pack and start to wash the blood off and give the guard a nod before gathering everyone together to head back into the Customs office.

You smile, "Job's done, I think you want have any such problems again for a while. Especially if we... were to keep having a reason to visit." you add at the end.

Wallace nods, "Oh absolutely I think you'll get along just fine here, so Mr. Rocksferd, your Day pass, remember at 6PM you'll be escorted out and you'll have to get a new one for tomorrow."

He hands The Senator a day pass.

[continue]
>>
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https://www.youtube.com/watch?v=f5W3oI7Kd0g
[The stars have aligned]
That's when the door opens, and a man in a duster and a button up shirt walks in, his face is covered with a bandana and a hat, though you can see his eyes, a cool blue, his skin tanned from the time he's spent in the sun.

There was something off about this wastelander. His stride was confident, his eyes were focused, on his side was a parcel bag.
He had a pipboy on one arm, and on the other were scars of battles long ago fought.

You haven't felt this unnerved looking at a Wastelander since the Ranger.
He nods at your group, acknowledging you all, no statement on what had just been done he turns to Wallace, a smooth and cold baritone speaks, "I've got a parcel for the First Citizen from the NCR Senate, I need a day pass for the Delivery."

Wallace looks at him, "Do you have you're credentials courier?"

The Courier nods and reaches into his duster and pulls out several documents and hands them to Wallace.

Wallace looks them over and hands him a Day Pass, "Everything seems to be in order."

What the hell was he delivering?
And why the hell was this glorified mailman setting off every alarm in your head?

and before you can get your answers he was already gone.
You look at The Senator and he looks back at you and you both head out as well.

Pulling over to the side you speak to him first, "Do you have any idea what that could have been for?"

The senator shakes his head, "Could be any number of things, but probably some proclamation that was just signed off on, regardless it's not our business right now."
You nod, but still you can't help but feel that something was off with this chance encounter.

Your group heads off you'd be heading the same way as that Courier regardless, to the First Citizen to discuss the relevant matters at hand.
You find him sitting drinking from a canteen in a waiting room, you're guess is that it was to be hand delivered and the first citizen wasn't in.

This is confirmed by the secretary at the front desk.
You had some time to kill.

What do you do?
>Engage the Courier in Conversation, there was something different about this one.
>Head into vault city proper to see if there's any other work that needs to be done, build rapport and all that.
>Take the team to the nearest bar or restaurant once they've cleaned up the Senator can handle himself, you've earned a short respite with that fight.
>Write in?
>>
>>4956674
>Engage the Courier in Conversation, there was something different about this one.
You know we may regret this but I cannot resist the temptation.
>>
>>4956674
Oh shit it's the Courier
>Engage the Courier in Conversation, there was something different about this one.
>>
>>4956674
>Engage the Courier in Conversation, there was something different about this one.
It is time! Hype! Hype!
>>
>>4956674
>Take the team to the nearest bar or restaurant once they've cleaned up the Senator can handle himself, you've earned a short respite with that fight.
>>
Idk what to say to the courier. Best i can think is offering a job but that s a very weird and random big stretch. Enclave talk or innuendos is just asking for bad stuff.
>>
>>4956696
>that virgin ass weak shit
>to afraid to talk to a MAN

>>4956704
Shoot the shit. Talk to him about anything.
>>
>>4956708
Shut up faggot. It was for the crazy retards that we lost a leg.
>>
>>4956704
Ask him about his travels. If we get lucky he'll mention the Divide and we can inquire if he knows a way through it or not. If so we got a job to offer him. Admittedly getting to know him is possibly of limited use considering the brain damage he gets later on may result in changes plus him dropping back to lv1. If he mentions the Divide though that would be hugely helpful for us in the long run. Not to mention whatever other cool stuff he might know.

Really about not leaving a bad impression, shooting the shit, and hopefully finding out some good info or offer him a job if we can. We obviously aren't going to mention anything enclave or innuendos. This fucker actually knows robotic languages and shit. I wouldn't be surprised if he caught onto the military and government remnants talk. We can't trust new vegas lore yet because he literally gets shot in the head so who knows how much that will change him.

Its pretty damning to be in power armor...that isn't BOS, but hopefully, we can manage and get him interested. Hopefully, he doesn't like them either so we can both talk shit about them or something.
>>
>>4956711
This at least is an idea. Which is better than just talking for nothing to what for
us and our group is a wastelander stranger.


>>4956674
Change my previous vote to
>Engage the Courier in Conversation, there was something different about this one.
>>
>>4956674
>>Engage the Courier in Conversation, there was something different about this one.
didnt the courier get his pipboy when from doc mitchel before he went out in the mojave
>>
>>4956674
>>Engage the Courier in Conversation, there was something different about this one.

he could be a great ally or terrible enemy
>>
>>4956728
You are correct, the courier wouldn't have the pipboy that doc Mitchel gave him.

I guess I got carried away in describing him based on my usual mental image of the character and forgot that detail.
>>
>>4956674
>Engage the Courier in Conversation, there was something different about this one.
>>
>>4956762
it's your AU if you want to say our timeline fuckery allowed it then make it so
>>
Engage the Courier in Conversation wins.

Writing.

Also for note, the thread will end at the end of this mission, I'll be taking a two day break like last time and then I'll drop the next thread.
>>
Your curiosity gets the better of your caution.

You head over to the Courier and sit down near him, you turn to look at him, "You look like you've got some stories to tell, do you mind sharing?"

The Courier raises an eye brow, the bandana had been pulled down at this point, he was in his mid twenties maybe late twenties and had thick stubble . He shrugs, "Ain't much of a storyteller friend, but I suppose there's nothing better to do here while I wait. Before we start though, I got a few questions myself, just to satiate my curiosity."

You nod and he continues, "Where'd you get the Power armor?"

You laugh, "Salvaged it from a battlefield, lot of high tech gear can be found when the NCR and Brotherhood don't get a decisive win over the other."
It's a half truth, but good enough of one.

He nods, "Fair enough, what's your name stranger?"

You continue, "Rutherford."

He looks at you for a moment, "Your parents musta hated you, what a terrible name."

You frown, "I don't care for that tone."

He shrugs, "And? You started the conversation, and you can't honestly tell me you use that full name with everyone."

You sigh, "No my friend call my Ford, but I don't know you that well, so Rutherford."

He rolls his eyes, "Ford it is."

Now you're annoyed, but this wasn't the place to start picking fights, something tells you that picking a fight with this man may just end poorly.
You're not sure what it is, the complete disregard for your gear, the cocksure attitude, the way he carries himself? Maybe all of them.

He sits up straight, "So stories right? Got a couple I suppose." he scratches his chin in thought, "You ever been to the Montana?"
You shake your head, never been out of California, but you don't say that.

He nods, "Surprisingly nice place when you get past how unbearably cold it can get. Most of the nature is still in tact, wasn't many folks living in Montana when the bombs dropped right, so it didn't get hit to bad by the apocalypse."

He leans forwards, "Had to deliver a message from some folks running caravan up to New Canaan, apparently they had family that decided they wanted to be frontiersmen up that way. Long damn walk, lot of prep work that went into that."

He pauses for a moment to finish off his canteen, "Was in the middle of Winter too, so most of the routes up there were either frozen over or buried in snow. Had to jerry rig a highwayman and then put a plow on the front of it just to get most of the way there. Engine gave out about 3/4 of the way there. Had to fight through a blizzard to get to this cave."

He then leans back, "My fucking luck there's a god damn Yao Gaoi and her cubs in the cave, biggest meanest looking Yao Gaoi I ever saw."

You just shake your head, "You do know that they hibernate during the winter right?"

He laughs, "I sure as hell learned, anyways I get into this cave and this big momma Yao Gaoi rears up getting ready fight me out of that cave."

You just sigh, "And how'd you survive?"

[continue]
>>
He smiles, "Shared my rations with her, had some brahmin meat that I had dried out for the trip, tossed it her way and backed off. We saw eye to eye after that, let me stay in the cave until the Blizzard left. Made sure to drop off a big Horner for her and her cubs after the job was done. Pay your dues and all that."

You roll your eyes, "Right, and then you hoofed it to the people you were supposed to deliver it to in what 6 feet of snow?"

He just gives you a smirk, "No not that much, only 3 feet, Did you know that old world tennis rackets make great snow shoes?"
This had to be bullshit, the Yao Gaoi stuff was definitely, but now he's just fucking with you.

"Bullshit."

he shakes his head emphatically, "No I'm not bullshitting you, next time you find yourself in a bunch of snow tie some to your boots... well I mean if you're not in power armor, you'll just sink then, but like normal people clothing yeah."

He straightens up a bit, "Anyways, I make it to this little village that these folks had set up up in Western Montana and delivered the message, standard family stuff, oh how've you been, mee ma died, that's sad kinda hard to go to funeral though."

He waves his hand, "Besides the point, the family was this rugged lumberjack looking fellow, his wife and their daughter, beautiful lady, absolutely stunning. They asked me to stay a while, so I did wanted to stock up on some supplies and the like before heading back south to California, maybe wait for the weather to get a little warmer."

He smiles a wistful smile, "Didn't get that much time, about a week into it and a few very... very warm nights I got chased out of the place for sleeping with the Daughter. To be fair we had fantastic chemistry. Still it coulda been worse, coulda had to walk the rest of the way back in that blizzard. Was much longer on the way back though because I couldn't find another highwayman, and Montana doesn't exactly have a bunch of electrical facilities to get parts to fix that damn thing anyways."

He leans back, "But that's my story, now's your turn. Those folks out front why'd you beat them to hell?"
His expression is serious.

You sigh, "It was business, not everyone gets into town for being a mailman."

He just shakes his head, "So you cut a mans kneecap of for a day pass? Damn that's brutal, also utterly unnecessary, coulda just paid extra for the pass, ol'Wallace has gotten pretty loose pockets in his old age, though apparently he'll give out day passes to folks in vault suits regardless anyways. Or idiots? Not sure why the last one."

You shrug, "Works a commodity in the wasteland, we all have our jobs we do to get what we need."

He shrugs back, "Whatever helps you sleep at night."

Is there anything else you'd like to ask the Courier [ask as many as you want]?
>Have you ever been to the Mojave?
>What's your take on the NCR?
>Where exactly are you from?
>Write in?
>>
>>4956950
>>What's your take on the NCR?
and
>>Have you ever been to the Mojave?
>>
>>4956970
support
>>
>>4956950
>Write in?
Where's his job take him, and why hasn't he ever considered commissioning a motorcycle? We could sell him some parts.
>>
>>4956970
+1
>>
>>4956950
ask if he's currently single >:^)
COURIER! FUCK MY SISTER AND CONTINUE THE RUTHERFORD BLOODLINE!
>>
>>4956950
>>Have you ever been to the Mojave?
>>What's your take on the NCR?
>>
>>4956950
>What's your take on the NCR?
>>4956993
>and why hasn't he ever considered commissioning a motorcycle? We could sell him some parts.

Now theres an idea, support.
>>
>>4956993
>>4956970
These.
>>
>>4956970
>>4956993
Supporting these two

Also, the Courier is an asshole
>>
>>4957124
Wasn't he always?
>>
Whats your take on the NCR
Have you ever been to the Mojave
And why haven't you considered commissioning a motorcycle?
win

Writing
>>
>>4957173
Ask what places he's been to, and if he would like to work for us. It sounds like he really gets around everywhere. He's also smart enough to jury-rig a highwayman which means he's smart.
We're a company and can provide benefits, such as a functional Highwayman if he agrees to join up., with modifications.
>>
>>4957124
To be fair this is before he gets shot in the head and becomes very helpful for terrible pay.

>>4957193
Anon your rushing too much. We barely know the guy and he's already made it clear he isn't very fond of us.
>>
>>4957193
Asking for trouble
>>
You take a deep breath and just sigh, you still had a few more questions for this courier. If his story is to be believed he must be extremely well traveled, which could make him something of an expert on how to get from point A to point B in the wastelands.

You grit your teeth and close your eyes, the conversation however seemed to have stalled after that rather brusk series of replies.
He doesn't seem to care much, but you still want to keep talking.

You hate this.
You absolutely despise this, but you must if you want to keep the conversation going, "I think we've gotten off on the wrong foot here, the adrenaline's still pumping from work and I get a bit... aggressive when I'm worked up."

The courier shrugs once again, "That's life, personal recommendation though, I'd get out of that work if you can. Was a Mercenary for a while myself, also did some bounty hunting. It's never pleasant work and folks tend to lose themselves in it."

He looks off in the distance, "But sure, I get it."

You just give a half hearted nod, "Do you mind if I ask a few more questions? Uh... Thanks for the story by the way."

He nods, "Sure, shoot."

You think for a moment, before replying, "Have you ever been to the Mojave?"

He looks up for a few seconds, then back at you, "A few times, never stayed long, usually just dropped the parcel off and headed back to California after that. Though if you mean have I been through the Mojave then yeah plenty."

He gets up and heads over to a water fountain and refills his canteen before comeing back and continuing, "The way things are set up you don't have many ways into Southern Nevada that don't go through the Mojave. I mean getting into Nevada itself is easy, anyone can go to New Reno, but Southern Nevada, entirely different story."

He takes something out of one of his satchels and seems to pour it into the canteen, some sort of powder and he begins to shake the canteen.

"You've got the Long 15, or the I-15, take your pick. Relatively safe for now, though increasing NCR presence there I reckon will lead to some conflict with the locals."
He finishes shaking the canteen before opening it up again and taking a drink.

You nod, "And the other ways?"

He laughs, "The other ways ain't for the faint of heart that's for sure, hold on a moment." he pulls out an old roadmap of the united states that he's clearly been annotating."

He points out a route close to where those military complexes were, "This here is locally known as the Divide, right where Hopeville and Ashton are on the map. Now the actual route itself is a bit inaccurate now as geological activity has screwed up a lot of the infrastructure. That and the weather, absolutely terrible, constant storms, but if you follow it you can usually end up in the Mojave in about 3 days, compare that to the Long-15 which can take about twice as long and it looks pretty appealing."

[continue]
>>
He then shakes his head, "But only if you know how to handle myriad of deadly wildlife, horrific weather and the constant tremors. So like I said, not for the faint of heart."

He puts the map away, "But people do it anyways, some folks have settled down there to get away from the NCR, some come in from the Mojave, a few come as far as Arizona. Nice little nook in the hell scape that is the greater wasteland."

You lean forwards, "You sound rather fond of it."

The courier looks away for a bit, "Perhaps, I like their grit, the fight in those people is inspiring. Probably part of what keeps me coming back."

This... complicated things, on one hand the wastelanders above give a good cover, so long as everyone can blend in, but the fact of the matter is that this courier seems to frequent the place.
Still there's a lot to gain from settling in that military complex.

You nod, "Fighting for a home, commendable, but this does beg a question. What's your opinion on the NCR?"

He laughs, "They keep the roads safe... mostly. I mean you can only do so much with folks like the Brotherhood fucking about trying to steal peoples livelihoods, but I don't care for them overall. I get what they're doing, and I'll do business for'em, but they sure as shit ain't living up to their values."

He sighs, "Still it's better than most of the alternatives I've seen outside of the smaller settlements in the wastelands, and while the institution is broken, that just means it's gonna take a lot of shit to fix. The question to ask is whether or not it's better to fix it or to make something new from scratch."

He chuckles this time, "I suppose that's another reason why I keep going back to Ashton and Hopeville, I think they got what it takes to be better than the NCR, but until that's realized the NCR's the best the wasteland has. Certainly better than what's across the Grand Canyon that's for certain."

You look at him for a moment, he nods, "Caesar's Legion, basically the only other nation state out this way the size of the NCR, they like to style themselves after ancient history, Romans, if you've heard of them. Caesar runs a tight ship, but his country is basically a glorified cult of personality that runs on slavery."

You're only response to this is, "Mhm."

You haven't given much thought to Caesar's Legion to be honest, they're so on the periphery of all of your issues that it's never really come up though you had heard of them before a few times.

You stretch a little, "Well one more question, have you ever considered getting a motorcycle? The Caravan I'm with actually deals in advanced technologies and we might be able to set you up with something."

He just shakes his head, "Was this all one big sales pitch? Shit you waited longer than any used car salesman in Shady Sands if it was."

You shake you're head, "Just curiosity and a chance for business, like I said we do what we must in the wastes after all."

[continue]
>>
This time he laughs, "Sure, I've considered it, unfortunately I think more work would be better suited to an all terrain Vehicle of some sort than a Motorcycle, I get around to some pretty damn weird places."

So it would seem.

Then the door opens and a relatively elderly woman, dark skin and glasses walks through and the Secretary stands up, "First Citizen Lynette, there are several parties here to see you."

The First Citizen nods, then looks at everyone in the room, "I'll address each of you in turn, my secretary will call you up when I'm ready for you."

and with that she heads into the back room.

You sigh, "Well looks like things are moving again."

The courier nods, "Yup, keep carrying on Ford."
And his name is called, "If the roads lead the right way maybe we'll meet again." and he heads off to meet with the First citizen to deliver his parcel.

Of course only Rockefeller needs to visit with the First Citizen, you could always get everyone together to wind down for the day, or maybe hit the courier up one last time before he leaves, you might have a few requests or propositions you can think of, but you'd have to word them very carefully.

What do you do Ford?
>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.
>I can probably wait for the courier to be done, maybe figure something that can be worked out? [Warning, Chose the subsequent options carefully if you go down this path]
>Let the senator do his thing, if we're needed they'll be able to find us, might as well see what Vault city has to offer.
>Write in?
>>
>>4957361
>>I can probably wait for the courier to be done, maybe figure something that can be worked out?

their is risk in all things, but he could be a powerful ally if we are serious about the pragmatic path and keeping the wastelanders around
>>
>>4957361
>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.
>>
File: file.png (7 KB, 491x133)
7 KB
7 KB PNG
>>4956086
https://docs.google.com/spreadsheets/d/1UTp2-miVitWUkkEfw1kKYIT3xDOSHYD4ie_t75TRsm4/edit?usp=sharing

Your excel lacks class
>>
>>4957361
>Let the senator do his thing, if we're needed they'll be able to find us, might as well see what Vault city has to offer.
I really hope we memorized the marks on the map he had made for the Divide.
>>
>>4957361
>I can probably wait for the courier to be done, maybe figure something that can be worked out?
If we're gonna be setting up in the divide it would be good to know more. Also the courier seems like a good person to talk to, and come to terms with how there are people in the wastes like him and the ranger we killed who are like us.
>>
>>4957378
That it does.
It was mostly cobbled together to get the math worked out rather than for legibility.

Your link isn't public access by the way anon if you're sharing that.

Or if that's just an example of how to do it better I'll take that under advisement if I can find the time to refactor the sheet.
>>
>>4956674
>write in
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>4957361
>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.

We should be there to oversee the Senator too…
>>
>>4957391
https://docs.google.com/spreadsheets/d/1UTp2-miVitWUkkEfw1kKYIT3xDOSHYD4ie_t75TRsm4/edit?usp=sharing
aha, I clicked the public button now
>>
>>4957361
>>I can probably wait for the courier to be done, maybe figure something that can be worked out? [Warning, Chose the subsequent options carefully if you go down this path]
>>
>>4957361
>>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.
Yes, the courier is a big thing, but only one man. We have to get this right
>>
>>4957361
>>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.

The man is snake after all
>>
>>4957383
>>4957389

Point of fact I took that exposition as a warning.
>>
>>4957361
>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.

As much as I want to talk and deal with the Courier, that lack of a specific or overt reason to deal with him instead of the First Citizen is what puts me off the most about this. Otherwise, I'd probably vote to deal with the Courier.
>>
Looks like you'll be heading into the meeting along with Rockefeller.

Writing
>>
>>4957361
>I can probably wait for the courier to be done, maybe figure something that can be worked out? [Warning, Chose the subsequent options carefully if you go down this path]
>>
Write up will drop in the morning, got caught up finishing a run through of Lonesome Road.

Good Night America.
>>
>>4957361
>>I should head in with Rockefeller, it's probably the First Citizen will want to meet the people that did the actual work of getting rid of the dissenters.
>>
File: First Citizen Lynette.png (46 KB, 250x199)
46 KB
46 KB PNG
[Good Morning America!]

Probably best to let sleeping dogs lie for now.

You head over to the Senator who appears to be reading what you think is the Vault City Newspaper, biggest most of the headlines are assurances of issues being addressed, relations with the NCR being in good standing, etc. Your typical State ran news. You wonder what exactly Rockefeller is trying to gleam through that propaganda ridden mess.

He looks up over the newspaper when he notices your approach, "So I take it your dalliance with the Wastelander was productive or are you going soft?"
You sneer through your helmet, "Productive. That courier actually seems to be extremely knowledgeable about the two routes we'll be heading along in the future."

Rockefeller flicks the newspaper, "I see. Did you get what company he works for or is he freelance?"

In so far as you could tell he seemed to be a freelance courier, "I believe he's freelance, doesn't have any markings that point to a specific company or agency."

Rockefeller nods, "Did you get his name?"

You shake your head, "Didn't seem relevant at the time, but he's a hard man to miss and to forget, if you're thinking of putting something out for him when the time comes I should be able to remember what he looked like."

Rockefeller sighs, "You had a full conversation and you didn't get his name?"

You shrug, "Like I said it didn't seem relevant."

The Senator shakes his head, "Regardless, I'll keep that in mind, I take it you came over here for other reasons than to update me on your chat?"

You nod, "Just letting you know I'm going to be there with you in the meeting with the First citizen."

He closes the newspaper, "Good, It'll make presenting the point easier."

As he finishes saying that the Courier leaves the office, and the Secretary calls up your group, "Mr. Rocksferd and company, you may now see the First Citizen."

The Senator gets up setting the newspaper to the side, "Just me and you Ford, the rest will stay out here."
You nod, reasonable enough, it wasn't a show of force we were looking for anyways.

You both head into the office and there standing behind a table was an older looking woman, her hair graying, "So you're the lot that Wallace told me about?" she looks you both up and down.
"You're definitely not NCR, but not many who come in here in a two piece suit and..." she looks at you specifically, "Honestly the last time someone came in here with Power Armor they were the Chosen One, I don't suppose that's you under that helmet?"

You shake your head, she just sighs, "A shame, if only he finished what he started all those years ago we wouldn't be in this situation. Regardless, you've got your meeting, it's the least that I can do for getting rid of those dissident wastelanders outside the gate, what do you want?"

[continue]
>>
The Senator speaks up, "We are a Caravan Company that deals with the finer things in the Wastelands, specifically..." He knocks on your power armor, "Things like this, energy weaponry, computers, machinery and other such old world technologies."

Lynette nods, "And what business do you have to propose, you are aware that we only accept trade in Gecko Pelts, Refined Gold and Refined Uranium correct?"

He nods, "Correct, we're offering our services to Vault City not necessarily in pursuit of economic gain, though there is that to be had, but in that I believe our... politics align."

She raises an eyebrow at this.

___________

The Senator attempts to convince First Citizen Lynette to establish a working relationship with the Manifest Destiny Caravan Company.

THE SENATOR WILL USE HIS +1 SPEECH SUCCESS THIS IS NEUTRALIZES ENTRENCHED ELITIST -1 SUCCESS
THE SENATOR HAS 3 REROLLS

3 anons give me 1d100

Brutal Speech Check DV 30

The Last American Politician +20
A Game like any other +10
The Ends Justify the Means +10
Impressed the Guards +5

First Citizen of Vault City -15
Entrenched Elitist -15 (she considers you wastelanders)

FIRST CITIZEN LYNETTE CAN REROLL TWO SUCCESSFUL ROLL

Roll under 45

Crit Fail: [Not Possible due to your actions]
0 Successes: "You talk the talk, but I doubt you can actually back your words up wastelanders, but..." (You'll need to do three jobs for Lynette to get her interest)
1 Success: "Perhaps there's some agreement we can come too, but first I'll need more proof" (You'll need to do two jobs for Lynette to establish the relationship)
2 Successes: "I see, there may be something to this after all... how about a test run hmm?" (You'll need to do one job for Lynette to establish the relationship)
3 Successes: "My you do have a way with words, very well, lets get down to details how will you help us?" (Lynette is willing to establish the working relationship)
Crit Success: [Not Possible due to Entrenched Elitist]
>>
Rolled 49 (1d100)

>>4958129
>>
Rolled 28 (1d100)

>>4958129
>>
Rolled 61 (1d100)

>>4958129
>>
Rolled 3 (1d100)

>>4958129
Can we use our +1 leadership success to help?
>>
Rolled 47 (1d100)

>>4958147
No anon, if the test was a Leadership Test then you would be able to.

You may use the Senator's 3 rerolls if you want however.

Right now you have 1 success
The First Citizen will reroll that.
>>
>>4958153
You are currently at 0 successes

>>4958147
Would you like this to count as a reroll?
If yes you still have 2 left.

The First Citizen has 1 adverse reroll left as well.
>>
Rolled 9 (1d100)

>>4958153
Did my roll count as a reroll since I was the 4th to roll? If not I guess I'll roll then.
>>
>>4958157
Yes
>>
Rolled 58 (1d100)

>>4958162
Alright the First Citizen well attempt to reroll that again with her last adverse reroll.
>>
>>4958157
Oh shit. Uh. I didn't refresh the page.

Could this >>4958161 be used towards a re roll too?
>>
>>4958165
You are currently at 1 success, you have 1 rerolls remaining.

>>4958166
I'll be nice and allow it, though in the future I'd prefer 1 id per reroll.
>>
Rolled 45 (1d100)

>>4958167
>>
Rolled 80 (1d100)

>>4958167
Alright just get thing moving along so I know what I'll be writing when I get back from Movie night I'll reroll >>4958146
with the Senators last reroll
>>
Ignore >>4958209
I'll take >>4958208 which counts as a pass since it tied the DV.

You got 2 Successes: "I see, there may be something to this after all... how about a test run hmm?" (You'll need to do one job for Lynette to establish the relationship)

Write up will likely be late tonight or tomorrow.
>>
[Good Morning America!]

First Citizen Lynette eyed the Senator carefully, "Politics, and what do you know of our politics wastelander?"

The Senator smiled, "More so your diplomatic situation, though a picture is worth a thousand words First Citizen and the picture painted outside the gates and the picture painted on the front page of your newspaper are two very different pictures."

He gestures to a seat, "May I?"

Lynette nods, "You may."

And he sits and so does she, "We're aware of your trepidatious relations with the NCR and the history behind that. Anyone looking in the right spots can see that history is repeating itself except this time there is no Chosen one to prolong the matter."

Lynette stares forwards stone faced.

The Senator continues, "However, not everyone agrees with the NCR's mandate or legislature, there are are of course always interested parties in seeing an... alternative. We represent such interests."

Lynette smirks, "Alright you have my attention, what do you propose then? Vault City I will admit is on the backfoot against the NCR, I'll even tell you that our projections give us a year or two at best before we have to cave to them, so what do you figure is our out?"

The Senator is quick to respond, "Gecko. Just as it once was, so shall it be now."

Lynette frowns, "We're not going to work with those ghouls Mr. Rocksferd, if that's what you're suggesting."

The Senator shakes his head, "There's no need to work with them First Citizen, nor is there an inherent need to subjugate them, one simply need subvert them and the NCR's intentions."

The First citizen is incredulous at this point, "And how exactly would we subvert them?"

The Senator simply gives a smile, "The fine art of subterfuge First Citizen Lynette. First we deconstruct their relationship, show Gecko that the worst of the NCR is far worse than the worst of Vault City. Then we isolate them, when division is sown factions will arise, inevitably there will be sympathizers towards Vault City as a solution as there was in the past. Then we exploit them, establish them into positions of power in Gecko, in the right spots we don't even need them to lead the city of ghouls, because if my suspicions are correct."

He leans forwards, "That Power plant isn't producing at full capacity yet. That's where we come in, we optimize the power plant, and it's excess energy is siphoned off to Vault City under their noses, add to the fact that the NCR's only foothold in the area has turned cold, and it's only a matter of using a velvet covered gauntlet to seize the entire plant for yourselves."

You look at the Senator, the plan was somewhat sound, but there's a lot of assumptions and bluster here, it might as well be a bluff if we can't follow through on any one part.
You wonder what his game is?

Lynette laces her fingers together in thought, "Hmmm, and you'd be willing to do all that for what?"

[continue]
>>
The Senator's response is once again simple, "Two things, Respect in our dealings, and Favor."

Lynette gives a slow nod, "Would you care to elaborate on what you mean by favor?"

The senator nods in response, "Of course, favor in our dealings, expansion of trade rights with our caravan, some status akin to but not equal to citizenship in effect."

She raises an eyebrow, "Now I'll be blunt, what exactly are you asking for here."

"We want full rights as citizens, but for the sake of obfuscation not the title. It would be bad form if the NCR could see such blatant... favoritism on both our parts first citizen."

She laughs, "Well if you can do what you say you can do then perhaps there may be something to this after all." She opens her desk up, "But I'm not one to accept things on blind faith alone, I'll scratch your back when you scratch mine, if we both like how that feels then we'll keep working together, if not, well I'm sure you'll settle for day pass privileges alone."

The Senator sighs, "And what did you have in mind for this quid pro quo?"

Lynette pulls out a few documents, "You mentioned subterfuge before, tell me Mr. Rocksferd does your caravan dabble in assassination unofficially as well?"

both you and the Senator narrow your eyes, and she smiles, "There's a very particularly aggressive member of the NCR Senate that I believe is spearheading this whole debacle. If he somehow stops or disappears, then there should be enough chaos or confusion in the Senate to buy us time."

That's utterly insane, she clearly trying to make us back down.

The Senator sighs, "With all due respect First Citizen, that'll just inflame their cause, who else other than Vault City would want that man dead? I'm sure he has rivals and enemies, but that's not what the NCR would look at, they'd point fingers at you and use that as their justification to invade, you'd fall right into their hands."

She smiles, "Very well, we do have other matters closer to home that require attention as well. You've dealt with the dissidents outside the city quite well, but there's elements within that remain at large. If you can find them, and itemize them for me to deal with personally I'd be quite obliged to continue working with you."

The Senator nods, "Very well, any leads?"

She shakes her head, "Not many, the only concrete lead we've found is a connection with several recently formed youth groups. The Young Citizens movement and The Youths for North California. Both support the reforms that the NCR are demanding, but there's no visible trail between them and the NCR."

She then sighs, "The difficult part is that we've only had 2 people pass the citizenship test, so we know that it's no one from there, the NCR's trade sanctions scare off most caravans so the few people with Day passes are typically couriers or our own agents. It makes figuring out which of our natural borns are turn coats rather difficult when they work through such infrequent proxies."

[continue]
>>
Then she looks at both of you, "However, I suspect that your group is in a better position to find a link than we are."

She then pushes a paper forwards, "Final offer, if you accept sign the paper, if all terms are fulfilled we'll move forwards with our agreement here."

The Senator nods and looks the paper over before signing it and handing it back to the First Citizen, "A pleasure, we'll see that these citizens of interest are properly documented for you. I can't believe your census missed them."

She nods, "Indeed, I'll have to have a word with our auditor."

with that the Senator gets up and leaves, you follow.

Once outside of the building and with your team you look at him, "What's your game?"

He laughs, "My game is making a distraction in the North, if we're heading south we want NCR eyes where we aren't. Vault City serves that purpose nicely. The Longer the NCR is tied down here, the more time we have to establish ourselves. Survival will never been in the cards for Vault City without a friendly NCR senate or president, all we can do is make them as effective a nuisance as possible for the bear."

You shake your head, "You're a snake."

He shrugs, "I'm a politician, the difference is that a snake will kill you with it's venom, most of the times it's quick. I prefer to kill with paper work, most of the times that's slow."

You don't know whether to be impressed by the mans disregard for your insult or disturbed by it.

Regardless you had another task to do now.
Find these dissidents, "Well now that we have work again, where do we start?"

The Senator looks at some notes he took, "Youths for Northern California is a good place to start. If what we know is true then these citizen dissidents don't leave Vault city to meet their contacts, instead the contacts get a day pass to meet them and do other things, likely part of a group. Odds aren't in our favor that they'll show up tomorrow or the day after, so the quickest route is to simply pose as a new contact. It's either that or staking out from the Inn in the outside of town and getting records from the customs office."

He brushes his suit, "I for one would rather not stay here much longer, there's to many eyes in this city for my liking."
He looks at you, "Your group will be the one handling this matter regardless, so I'll leave this to your discretion for now."

You look at him, "And what will you be doing?"

He smiles, "What any politician does. Talk to people."

You don't like the way he said that.

What do you do Ford?
>Senator Rockefeller is right about one thing, there's a lot of eyes on Vault City, best to be done with this fast, we'll try and pull the dissidents out by pretending to be their contacts.
>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>Stake out the Bar/Inn, it might take a while, but with a little bit of leg work your certain that you'll find them.
>Write in?
>>
>>4959004
>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>>
>>4959004
>Senator Rockefeller is right about one thing, there's a lot of eyes on Vault City, best to be done with this fast, we'll try and pull the dissidents out by pretending to be their contacts.
>>
>>4959004
>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>>
>>4959004
>Senator Rockefeller is right about one thing, there's a lot of eyes on Vault City, best to be done with this fast, we'll try and pull the dissidents out by pretending to be their contacts.
>>
>>4959004
>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>>
>>4959004
>>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>>
>>4959004
>>Stake out the Bar/Inn, it might take a while, but with a little bit of leg work your certain that you'll find them.
>>
>>4959004
>Senator Rockefeller is right about one thing, there's a lot of eyes on Vault City, best to be done with this fast, we'll try and pull the dissidents out by pretending to be their contacts.
>>
>>4959004
>Customs office it is.
Damn, william
>>
>>4959004
>>Customs office it is, perhaps a nice long chat with the apparently loose Wallace and his day pass records.
>>
Looks like we're heading to the Customs Office.
Writing
>>
I'll admit I really don't like Rockefeller's plan. Screwing over our only possible allies on the entire west coast is a terrible idea to me. NCR doesn't like to take over hard targets. That is why the Shi stayed independent. Not to mention our insane penalties when dealing with ghouls. If we somehow pull it off it's only a temporary fix. We would be better off trying to find reactor parts and trading reactor fuel to them from scrapped nukes. That way Gecko doesn't become their weakness and doom for the NCR to takeover from. Vault City only needs to stay free until the First Battle of the Dam. At that point, they become too over extended to hardly do shit as they become stretched too thin and bureaucracy eats them alive. As is corruption is already starting to rot them inside out with the decriminalization of monopolies. After the Mojave NCR issues become crippling.

Not to mention we won't even BE operating in the north anytime soon at all. So having the Vault City take the heat is pointless when we have no other operations planned in the north, to begin with, any time soon at all in which to draw attention away from. As for the Divide that is what the Mojave fiasco is about. We just have to defend it from the NCR blitz to prevent the Legion from getting involved and the second nuking. Plus we need them alive and free to supply us with parts we need for the vaults in the Mojave. Not to mention all the hi tech they make that we can trade with our caravan as well. It would be as profitable as Van Graff energy weapons and arguably more useful. We could build better proper labs, industry, and medical facilities with the supplies/parts Vault City can provide. If they cannot stay independent it will take ages to find replacements without resorting to insane risks like the Big MT. Gecko isn't enough to fix Vault City's problems without NCR using it as an excuse to intervene and takeover. Completely screwing us over and losing out on our only possible ally.
>>
>>4959306
There'll be opportunity to discuss strategy more properly before the next meeting with the First Citizen after this job.

To give Rockefeller's perspective on it, short of building Vault City a new reactor, which would take to long and to many resources, the only other alternative is to have them meet the NCR's demands for reform, which in his eyes, will inevitably escalate to annexation as appeasement strategies usually do. That or the unthinkable where they come to an agreement with Gecko.

Whether or not that's true however is up for debate, what you said about the NCR's crippling overextension and corruption becoming fully realized by 2276 preventing them from asserting themselves of VC is entirely possible, but the question is how do you keep them independent for four more years?

I mentioned the Friendly Senate or President as a nod to one of the possible endings to Vault City where a former head of the NCR council passed legislation recognizing Vault Cities independence in Fallout 2's endings.

Regardless update incoming.
>>
You roll your shoulders, "Alright everyone, lets go talk to Wallace at the Customs Office, there's a few things I wanted to ask about the whole process."

Thomas takes the chance now that you're all separated from his father, "If I may.."

You nod, "Go ahead."

"What exactly was that exchange back there?" he states simply.

You sigh, "Mr. 'Rocksferd' is being... obtuse with his 'strategizing', to say the least, we can as a group talk more about it when we get done with this part of our job, not right now though, all I'll say is that his plan is very one-sided."

Thomas nods though not entirely satisfied.

Regardless you all head off to Customs office once again.

Wallace is as expected sitting at his desk, he looks up when you come in, "Ah, our new friends, what do I owe the pleasure of this visit?"

You look at him blankly behind your helmet, "Work from the First citizen if you can believe it, seems a lot needs to be done in Vault city and there's never enough hands."

He nods, "That is unfortunately very true, so what's this work about, anyway I can help?"

You nod, "I presume you keep a ledger or some sort of record of who receives a day pass and when?"

He nods again, "I do, but I can't just let you see that, official business or no, come back with an order from the First Citizen and I will gladly open up the records to you though." he smiles.

You just sigh.

How do you want to handle this Ford?
>Good Cop bad Cop, Get Elizabeth and Rockefeller to team up and make him talk, you'd rather not waste the time on what's obviously a delaying tactic. (Coerce him into cooperating)
>Alright, we'll go get the official order. (Leave Rosaline behind to spy on him to make sure he doesn't try to mess with anything while you're 'gone')
>Ah I see, don't worry there'll be no implications for you, just the people on the lists that are 'suspicious'. (Convince him that you wont turn him in for corruption and you just want the lists)
Write in?
>>
>>4959406
>Good Cop bad Cop, Get Elizabeth and Rockefeller to team up and make him talk, you'd rather not waste the time on what's obviously a delaying tactic. (Coerce him into cooperating)

fuck 'em.
>>
>>4959306
>We just have to defend it from the NCR blitz

Wo wo there
We don t need to do that. Secrecy is more important. We aren t going to set up there for say that we exist to the rest of the world. It s still a place that will be kept a secret.

Is far better to let the NCR force die on his own in the divide not by any of our hands.

Us attacking them will give that force the imperative to tell we still exist. And mistaking us for the brotherhood only works in certain times and conditions, not always.
>>
>>4959406
>>Good Cop bad Cop, Get Elizabeth and Rockefeller to team up and make him talk, you'd rather not waste the time on what's obviously a delaying tactic. (Coerce him into cooperating)
>>
>>4959406
>>Ah I see, don't worry there'll be no implications for you, just the people on the lists that are 'suspicious'. (Convince him that you wont turn him in for corruption and you just want the lists)

Throw a bag of caps on the table to boot.
>>
>>4959406
>Good Cop bad Cop, Get Elizabeth and Rockefeller to team up and make him talk, you'd rather not waste the time on what's obviously a delaying tactic. (Coerce him into cooperating)

>>4959404
With how ubiquitous nuclear energy is in Fallout I refuse to believe that reactor parts are THAT hard to find. For fucks sake they even had nuclear cars and mini reactors for power armor/robots. If anything the hard part is enriching uranium and finding nuclear fuel that is still good to use. Considering how common nuclear waste is they never did figure out fast breeder reactors and apparently go through tons of the stuff everywhere.

Plus vault city needs a new reactor either way. They're fucked without one. As shown in all the endings and lore. The NCR annexed Vault City because they had them by the balls for their energy needs through Gecko. If they had managed to acquire a new power supply they would have been able to holdout similar to the Shi.

The hard part is keeping them alive until the Mojave blows up and the NCR gets dragged down into a mire of paperwork, corruption, and overextended. We have the energy weapons and soon to be reactor fuel from scrapped nukes to help supply them with. Still need those reactor parts and Gecko is just a terrible idea for temporary benefits at best. Gecko won't save Vault City only doom it to the NCR.

>>4959416
NCR finds out about the Divide regardless and blitz it to gain another route to the Mojave that forces the Legion to invade. This happens because the courier shares his maps of the Divide with the NCR which allows them to send troops through and brings the launch codes to the Divide after the NCR holds it but is now resisting the Legion. That directly results in it getting nuked twice.

Either way, we have to defend the Divide against the NCR blitz and keep it independent. If we keep it independent Legion won't get involved and they'll be too busy in the Mojave to do much else against such a hard target. The only reason they succeeded to begin with was they caught the Divide by surprise and rushed them.
>>
>>4959445
Anon do you know how long it takes to build a functioning Nuclear Reactor? Optimistic estimates put it at 5 years, even if we give optimized ideals to this due to Fallouts proclivity for nuclear energy and say half that it's 2 years.

You can get the parts sure, they're all over the place, it's building it that's the time consuming task that may not even be finished before the NCR comes knocking or their needs become to great.
>>
>>4959445
We aren t going to defend a whole region on our own. We will defend where we settle down, at best we can hamper this NCR army and make them retreat because their supplies are cut. Actual battles are a suicide, because their numbers are bigger than ours.
Secrecy is too important. Is a state military force against a few professional squads and maybe a vaults members militia if we convince them. Bad odds, unless veribirds are used (if we unite with the Mojave cell we would have two veribirds and another squad.)

Our objective is to find a secret place for us. Not finding a place and then go let s be know.
Also for us the power dynamics between NCR and legion are only relevant until a certain point.
Because we need to think of everyone else that hate us and want our people heads. The Enclave was hated and feared across several regions in the West Coast. Thats our main concern.
>>
>>4959456
Personally I thought the hardest part would be actually finding the people who know how to build one. I mean 99%+ of wastelanders would be utterly useless for such endeavors given the complexity and safety measures required. Figured would do a smaller one as a temporary fix as a large reactor is being worked on. Fallout has some extremely good mini reactors. The shelf life of their robots and power armor alone is nuts. I figured tracking down a mini reactor and looting it would be the temporary fix until a larger one is built.

>>4959475
The NCR was never able to send a lot of troops to take the Divide hence the Blitz due to the hostile terrain and terrible weather. Otherwise, they would have swarmed it as per their usual strategy and get countered by massive amounts of Legion troops. It's why it turned into a slugfest between elite NCR and Legion forces before it got nuked. Secrecy is easier in the Divide given the bad weather, rough terrain, and shady natives with their own secrets. Plus the existence of two huge military complexes and their assortment of robotic guards. They just weren't allowed to leave the base. The Divide is a great cover faction. Who said anything about revealing the fact that we are Enclave? Not fighting the NCR blitz would make it pointless and force us to pray to the RNG gods for a decent base instead.

Of course that is assuming the Courier simply doesn't sell the maps to the NCR that got the Divide invaded and nuked again to begin with.
>>
Good cop bad cop wins
Writing
>>
You just shake your head at Wallace, "That's not how this is going to play out Wallace, in fact my patience today has been worn pretty thin, we can do this the easy way or the hard way, you can show us the records or we can make you show the ledger."

He just gives you a confused look, "I don't really think you understand how this works..."

You look him dead in the eyes, "No Wallace I do, you don't."

You tap both Thomas and Elizabeth, "Perhaps Wallace here needs a reminder of how the world works outside of Vault city?"

Elizabeth takes a few steps forwards and pulls out her ripper and revs it once.

Wallace's eyes go wide, "Woah, woah woah! Y-you can't do this, if you lay a finger on me, you'll never see the inside of Vault City again!"

Thomas gets what your going for almost immediately, and plays a long, "Look we don't want to do this, but don't kid yourself wallace everyone knows your pockets are a bit to wide, caps tend to fall into them when they shouldn't. All we're looking to do is find some people that shouldn't have gotten in is all."

Elizabeth takes another step forward revving the ripper again.

Wallace gulps, "N-now, h-hooold on a minute, I-I c-can't just o-open the records! I-If I-I...." Elizabeth lurches forwards grabbing him by the head and holding the Ripper to his throat just out of range, "OH SWEET FUCK!" Wallace shouts.

The man begins to cry, "F-f-f-fuck! Fine okay, Records, yeah, just don't kill me!"

Elizabeth pulls back and Thomas walks up, "Thanks, we all got our skeletons Wallace, don't worry this won't leave the room, at least not on our end, it won't leave on your end right?"

Wallace takes one look at Elizabeth than at Thomas, "N-no. J-just a routine audit...."

Thomas nods, "Good, now get those records."

And so Wallace does.

He comes back with a stack of paper, "T-this is the day p-pass records."

Thomas looks at the papers, "Did you print that or are you telling us that you don't keep those records on a computer?"

He sweats a little, "I c-can't let you a-access the computer, come on, you're wastelanders, you probably don't even know how to use it."

Jacob just rolls his eyes and Elizabeth clocks Wallace in the side of the head.

You step forwards, "Did you think the whole thing about old world tech being our main trade good was bluster? We literally walked in here with Power armor what are you a fucking idiot!?"

He curls up in a ball, "Argh!"

You just roll your eyes and motion to Elizabeth who picks him up and puts him against the wall, "Password. Now."

He gulps, "0v3rS33r!"
Jacob just shakes his head, "Your fucking shitting me." as he heads to the computer and types it in.

[continue]
>>
"Told the truth." he turns to look at Wallace, "Is that seriously the best you could come up with?"
He turns back to the computer and messes around with the programs, pulling up the records and sorting through them.
"Alright, I've got us a list of our most frequent visitors, groups larger than one, who don't fit standard criteria for Day pass privileges."

You look at the list from behind Jacob's shoulder, "You're terrible at your job you know that Wallace? What do you even do with that embezzled money?"

He looks off to the side, you hold up a hand, "Rhetorical question I don't want your sob story. On the note of that bruise on your head, You fell out of your chair leaning to far back, couldn't break the fall fast enough."

He just nods.

you nod back, "Good man." you turn back to Jacob, "Can you add a filter for people from New Reno and Shady Sands as well?"

Jacob nods, the list stays the same, "Well shit." is all he says.

You look at it, not everyone in this list is likely to be a contact for the dissidents, but it's a good starting point.

you nod, "Alright everyone lets call it a day here, we'll study this list and come up with a plan of actions on how to make use of the information, if we're lucky one of us will be able to pass as one of the members of these groups. If we're not at least we know what to look for while we wait."

with that Elizabeth shoves Wallace back into his chair.

He just stairs at his desk and mutters to himself, "I'm so fucked."

You tap Rosaline just as you leave, "Stick around for a while, make sure he doesn't do anything stupid, if tries to put the fear of God into him."
She nods, "I think I can do that."

You all head back to the Bar you had stayed at before, and paid the owner for another set of nights, as well as a private room, so you could have your meetings in peace.
It's not to long after you settle back in and start reading through the list that Thomas knocks on your door.

"Come in." you say.

He opens the door, "You said we'd talk later, it's later."

you look at him for a few moments, "Take a seat, I was going to get you when I was done with the list."

He sits down, and waits for you to continue.

You sigh, "The Senator is effectively planning to use Vault City as bait for the NCR, I think he thinks he can get them bogged down up here in a prolonged conflict while we're settling in down south."

He just shakes his head, "So he's already plotting to back stab our ally?"

You nod, "Frankly as far as I'm aware that man has no allies, It's astonishing you ever had any independence with him as a father."

Thomas looks away, "I wouldn't count on that... At least not any more. I always knew just the right thing to say to dad to make him proud, or at least that's what I thought. Turns out we've been on completely different wavelengths. Also turns out I'm a lot less good at reading people than I thought I was."

[continue]
>>
You shake your head, "No the Senator is just so far up his own ass that his bullshit seems like genuine words to the people who listen to it."

He frowns a little, "He's still my father, a little bit of respect please."

You look at him plainly, "He'll get respect when he earns it again, the things he's done the last few months have been nothing short of reprehensible."

Thomas just sighs, "I know."

Thomas looks up, "Besides the point, we need to convince him to seek an alternative option, we can't just throw Vault City under the bus."

You nod, "I agree, the issue is that there's not many good ways to do it, plenty of ways to stall for time, but how much time do we need to stall for before the NCR either gives up or Vault City is able to hold it's own.."

Thomas shrugs, "Look I know it's not a popular option but why don't we just get them to work give a little to the ghouls?"

You scowl, "Tom, I swear to god your bleeding heart will get you killed, we can't none the least because we the NCR has Gecko's ear, but also because of the principal of the matter. There's lines in the sand Tom, working with Ghouls is one of them."

Tom just shakes his head with an exasperated look on his face, "You're not even going to consider it?"

You sigh.

You had considered it, but frankly you find the whole idea both distasteful and unlikely to work.

There's also a few other alternative stop gap measures, Salvaging and refitting old vehicle engines to act as generators in the short term might be viable, but given Vault Cities demand for power you'd need a lot of engines.

Could always just find a bunch of raiders and hire them to attack Gecko and then Vault City, if the raiders killed or enslaved all the ghouls then the Reactor would be wide open.

...
You put your head in your hands, that's a terrible idea why did you even think of that? Maybe your patience is running out.

What is the strategy that Ford settles on to present to the Senator (and perhaps implement regardless of his opinion)
>You've got a bad taste in your mouth for even considering it, but mutual co-operation between the ghouls and Vault City would resolve the power issue, and quite a lot of the resource problems.
>We'll need to bring them a lot of small scale generators, salvage the fuel as well, but if we can get enough of them it should sustain them for long enough for us to come up with a better solution.
>Fuck it, Raiders, you've been dabbling with the idea of using them as canon fodder anyways for a long time now. (WARNING going this route is extremely dangerous.)
>Write in
>>
Vote will be open until tomorrow.
Until then Good Night America.
>>
>You've got a bad taste in your mouth for even considering it, but mutual co-operation between the ghouls and Vault City would resolve the power issue, and quite a lot of the resource problems.
>>
>>4959834
>You've got a bad taste in your mouth for even considering it, but mutual co-operation between the ghouls and Vault City would resolve the power issue, and quite a lot of the resource problems.
>>
>>4959834
>>Write in
Plenty of old facilities had mini reactors to help provide power or backup power. Most of them are tapped out for fuel but if we salvage the mini reactors and can source fuel for them. It should buy time for a better replacement.
>>
>>4959834
>We'll need to bring them a lot of small scale generators, salvage the fuel as well, but if we can get enough of them it should sustain them for long enough for us to come up with a better solution.

Is the option we're going to present to the rest of the Enclave. While working with Gecko (however distasteful) is one that would fix Vault City's problems, it's an ideological rabbit hole that I don't want to go down (as we now have our own Queen of Hearts now). But this will open the door Nelson and his group to come in and help, and hopefully with Thomas' help, try their hand at pushing Vault City in being pragmatic about their situation. With any luck, they can also start spreading their [Ideological Purist] views among the general Vault City population.

But we shouldn't discard that raider idea entirely. Did the Shi develop rad-soaking vines? There may be untapped potential in the Shi, as disgusting as working with those pinkos are.
>>
>>4959834
I do not get why the Senator's plan is seemingly so distasteful. Yes, it is effectively a distraction but there is nothing preventing it from turning into a long-term operation. Furthermore, I do not see how Ford will suddenly consider anathema a better option than realpolitik. That's like Bismarck accepting british overlords to unite germany. Totally insane prospect completely contrary to the whole point of it.
>>
>>4959842
>>4959875
Surely there has to be another way…

If we want Vault City to retain their puritanical beliefs - which makes them more likely to align with the Enclave - getting them to be buddies with the ghouls is a poor long term strategy

We don’t need to solve this problem this week - we can take some time with it.

We have the Vault data from Navarro - what if we raid an abandoned Vault in California, salvage its main reactor and give it to Vault City? They will then be energy independent

Apparently, Vault 17 is in California and empty
https://fallout.fandom.com/wiki/Vault_17
>>
>>4959884
I like this idea if we have the knowledge of that vault and are able to pull it off
>>
>>4959884
>>4959877
You guys make good points. Unless someone else has already gotten to it, there should be decently easy access to a vault reactor or alternative forms of power.
>>
>>4959906
"Easy". Realistically Gecko is still the best bet, especially if Poseidon Net is still operational to some degree. Just need to bamboozle the ghouls and then have them form a working relationship.
>>
>>4959884
That might possibly work.
>>
>>4959884
You have a good point anon. I forgot about that. I just assumed the vaults would have been completely tapped out by the NCR. Well except for the intelligent Deathclaw vault. Vault reactors should still even be fueled, unlike my idea.

>>4959907
I don't wanna deal with encouraging sympathizers in Vault City, the nasty penalties involved, and worsening ideological turmoil within our faction itself. Yes, it might be 'easy' in a more realistic fashion. I just don't wanna give the NCR that kind of power/excuse over Vault City and it falls most in with what happened in the possible endings.

Is it easier? Yes, but will it backfire on us in the long run? Oh hell yeah. I would rather choose a harder more annoying option that drastically reduces the odds of it blowing up in our faces in the future and gives the NCR a greater stranglehold over Vault City than it already has. As is we are still gonna have to help equip with them energy weapons to make NCR back off and discourage them from hiring raiders again. Honestly I would be more forgiving over it if we had any hope for other allies besides praying that RNG gets us some friends further north or something.
>>
>>4959877
supporting
>>
>>4959920
You misunderstand. What I mean is to go with Rockerfellers plan and force Gecko into a deal with VC. Ending with the ghouls going bye-bye, VC getting more power and the Enclave getting Poseidon Net online again with direct control over a functional (and large) power plant. The question of uranium mining remains but is unimportant for now.
>>
>>4959877
>>4959884
So I think anons are for looting reactors wherever they can find them as a short term fix yeah? So let's combine these two for-

>>4959834
>Write in
Search old facilities and abandoned vaults for reactors/fuel to salvage and transport so we can provide a temporary solution to Vault City until they figure something better out. Making sure to use our intel and overrides looted from Navarro as well as tech expertise to properly locate, secure, dismantle, and transport them to Vault City.
>>
>>4959929
Ah my bad that would give NCR an excuse to crackdown on Vault City by using the ghouls in Gecko as an excuse if we do anything to them. The NCR is not going to do nothing if we target their greatest weapon against VC. They are not that far gone yet. My earlier points remain on why that is a bad idea. I don't wanna give the NCR an excuse or additional power over vault city by using Gecko.

As for uranium mining and enrichment. That is a whole different ballgame that we have a temporary fix for in the Divide by scrapping nukes. Honestly, the mining isn't so bad but the enrichment is going to be a pain even with Fallout technology of atomics.
>>
>>4959945
Not if it is an internal matter, as per Mr. Realpolitik. VC can not attack or coerse the ghouls. The ghouls "choosing" to aid VC is not a casus belli.
>>
>>4959834
>We'll need to bring them a lot of small scale generators, salvage the fuel as well, but if we can get enough of them it should sustain them for long enough for us to come up with a better solution

We can't make a mutual cooperation due to the fact NCR might try to do that, The Senator might be a motherfucker but his strategy can work.

Keeping Vault City's hatred against mutants increases their chance in joining the Enclave and their opposition against the NCR. If we soften up, more Pro-NCR people will show up.

Plus, we owe mother, gotta' make it right.
>>
>>4959834
>We'll need to bring them a lot of small scale generators, salvage the fuel as well, but if we can get enough of them it should sustain them for long enough for us to come up with a better solution.
>>
>>4959877
support
>>
>>4959882
It basically boils down to two things.
Bias and fair play.

Ford's opinion of the Senator has been on a rapid decline for a while now. It's one thing to cheat at a game or do a dirty tactic in a fight It's another thing entirely to cheat democracy in his eyes.

Another issue Ford also has is that the plan has a lot of failure points. To be fair many plans in this scenario do Vault City is in a precocious situation.

The last factor though is that between his hate of the wastelanders and his hate of betrayal or backstabbing, that he hates the bsckstabber more.

I believe it's been demonstrated that when push comes to shove if someone is to be an ally or is an ally or friend Ford will honor his agreements with them unless he has a damn good reason otherwise, so he finds Rockefellers intentions to throw Vault City under the bus to be frankly disgusting, especially since they are some of the purist humans in the wastes outside the Enclave.

This culminates to Ford not seeing the forest for the trees. Can the senators plan be made to work in a fashion that doesn't leave VC out to dry? Yes, but Ford is more caught up in the details of his relationship with The Senator and his actions than the fact that the plan can be made sound.

I'll also note that working with the ghouls properly had been broached, on the way up to vault city and was shot down for the most part by everyone involved due to it being as you said anathema. The only reason it's back is due to it being a rather obvious solution to the issue, just also being an extremely distasteful one.
>>
>>4959834
>We'll need to bring them a lot of small scale generators, salvage the fuel as well, but if we can get enough of them it should sustain them for long enough for us to come up with a better solution.
>>
>>4959834
>>You've got a bad taste in your mouth for even considering it, but mutual co-operation between the ghouls and Vault City would resolve the power issue, and quite a lot of the resource problems.
>>
man this is a nice quest, also we should work on getting those ghouls to help, it will provide the biggest bang for our buck we have to be pragmatic about this.
>>
gathering more generators is a none solution, it's just a stop-gap measure, that at best buys a little more time, and allows the core issue to worsen, we need to bite our tongues and do the smart thing. Work with the ghouls on this one so we can resolve the power and resource problems. We gain nothing by going with the small generator options and in fact set ourselves up for more issues down the line better to be pragmatic about this and suck it up, and go with the clear solution no matter how distasteful full it is.
>>
>>4960272
>>4960276
No.
>>
>>4960276
>>4960272

Yeah for the mission maybe,
But this is just one mission, you need to look a bit far. Like think, not just about the mission. We conclude this mission after talking with the corpses, and then go home and say it.

What you think happens ? "It was pragmatic" What ? Working with walking corpses that we are all disgusted ? No it s not, people will be pissed about it. Rightfully so, and what you say next time ? "I will do it only if it s pragmatic"

No they will not see that, they just see us on the next report talking with those fucking things again. Next you want to hug a supermutant or offer food to some raiders for being pragmatic ?
>>
There are consequences to working with Ghouls. We’ll alienate Sis and Mom and if we defend ourself with clever, clever words, we legitimise Rockefeller. That might even be his play here, pick a subpar option for Vault City to get us to propose working with Ghouls to undermine our support/drive a wedge in our camp, and legitimise his pro-wastelander stance.
>>
>>4960343
I doubt it would be just the two of them.
>>
As another idea, why can’t we just false flag the Brotherhood or Legion and exterminate the Zombies?
>>
>>4960276
Anon we are already on REALLY thin ice with the hardliners in the Enclave and we have never once rolled well enough to smooth things over with them. Not. Once. Working with the ghouls would be a fucking disaster in terms of internal turmoil and issues. Which Rockefeller would no doubt take advantage of. We have no leeway for that kinda bulllshit because of it. None. Zero. Zilch.

Going with the ghoul option will create a disaster waiting for us back home. One in which we will not be able to fix. We can BARELY manage to make them tolerate working with wastelanders. This isn't wastelander scum. These are ghouls. Something they find far more intolerable and considering how much they hate wastelanders that says a lot.

>>4960343
We would piss off beyond repair all the veterans and zealots. Keep in mind the vets are also not very fond of us and very bigoted. They just aren't full blown fanatical purifiers like our sister and mother as well as their ilk. Not to mention Rockefeller would have a field day as we just successfully destroyed the coalition against him and drove a irreversible wedge in the more 'moderate' faction. Keep in mind we were the ones who fucked him over last time and making use of ghouls would destroy the coalition against him.
>>
>>4960379
I can answer the Legion one.
Vault City is up in I think either very northern Nevada, or eastern Oregon.

The Legion does not operate there, they haven't even crossed the Colorado yet.
Give that like another couple of years.

No comment on the brotherhood of steel however.
>>
>>4960379
brotherhood would just steal everything they can after killing the ghouls
>>
3 Bad taste, but work with the ghouls
4 Small scale Generators
1 The Senators plan, but modify it for long term sustainability
5 Salvage any generator you can find, focus on any vaults you can find that are untouched, but abandoned or derelict.

This is the tally I've got.

so your proposal will be focused on finding additional generators to provide additional power to Vault City, though with a focus on seeing if you can't get any vault power generators to add onto their own.
I'll be able to start writing properly in about an hour.
>>
You sit there for a good while contemplating the merits and flaws of your options, to be frank the whole venture seemed frustratingly fruitless.

However it strikes you near the end, Most of Vault City can run on a Vault Generator, what if you could find away to transplant one from an unoccupied vault?

You wrack your head for the vaults nearest to here that were viable candidates for this kind of operation.

Vault 13 was immediately out, you wanted nothing to do with that den of Deathclaws.
Vault 15 was extremely unlikely given it's proximity and ownership by the NCR.
Vault 12.... was highly radioactive, but unlike Gecko, the NCR had not done much to move into Necropolis or its area, it's sort of just a desolate waste after the Masters attacks on it.

What other choices did you have?
Well there were some of the Mojave vaults that had stopped reporting information, or were doomed to fail.

Vault 11 seemed to have gone dark recently, a few years ago if you remember correctly, so it should be in good condition.
Vault 19 was filled with people who were going to go psychotic, and given the records they likely did as nothing had been reported back in years.
Vault 22 might work, but given the nature of its experiment, you remember something about a parasitic fungus you're not terribly eager to deal with that if the vault had become overrun.


None of these were particularly close, but you venture Vault 12 would be your best bet presuming anything in the Vault still worked since the damn thing could never ben closed.
After that Vault 11 was your next best bet, then Vault 19, then Vault 22.

But it would take a good long while to get to any of those, disassemble the generator and transport it, and even then it's long term viability is debatable, but it should give vault city many years to work out their issues. Provided you could even get the damn things From one end of California to another, or in some cases one end of Nevada to the other.

You sigh, There were a large number of smaller generator units used by factories and in cars, but you're unsure if you have the manpower to dedicate to supplying Vault City with these as a stop gap while you get the Vault Generator.

You click your tongue against the roof of your mouth and look at Thomas, "We're not working with the ghouls, that's the end of that, but we can remedy Vault Cities power problems step by step. We'll need to convince the cell to devote manpower to help the caravan scavenge various Engines, and Power plant Generators from what wasteland ruins are left in Northern California to ship to Vault City to be installed as auxiliary power."

You pull out a map of California, "We'll need to figure out which of these vaults." you point out 4 of the 6 you had thought of, "has the best generator, then we'll need to figure out how to best transport it to Vault City."

[continue]
>>
Thomas looks at you incredulously, "You can't be serious? 3 of those are in the Mojave, and one of them is literally in the ruins of Necropolis."

You nod, "Exactly, out of sight out of mind for the people we're most concerned with, The NCR, there's nothing for them in Necropolis, and the Mojave is relatively untouched by them for now. The only problem is that it's not going to be a quick solution, in fact it may end up brushing against our timeline for evacuation. Still it's better than leaving an ally out to dry, and leagues better than working with talking corpses."

He crosses his arms, "I'm not really sure about this Ford."

You look him in the eyes, "Do you have a better plan."

He just sighs, "No you've already heard my suggestion, and I don't disagree, there's a lot of long term issues for us if we work with the ghouls."

You nod, "Then this is what we're going with. Now get some sleep and don't forget to go over the records we still have to deal with these dissidents before any of this matters."

He gets up and leaves.

As the door closes you stare at the ceiling and run your hands against your face, God damn it, two whole years had passed.
You were 20 years old, and you were tired.

You get up and head to the window and look out it and see Vault City light up like a city out of an old world holovid.
There were people your age in there living life without a care, without a single struggle, the worst they've had to deal with is a mild power shortage and ghouls, these people grew up after the Chosen One fixed most of their homes problems.

You're not sure how to feel about all of this, the exhaustion is getting to you, part of you feels resentful for the ease of their lives, another part of you wants that for the future of humanity. You just sigh and sit on the bed, and the lay down and wonder if there'll ever be a true moment of peace in your life.
Could you even live a life of peace, one like those born in Vault City live?
Would you even want to?

>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Yes, I think... if given the chance a life of peace would be nice, but there's only one way to get there and that's through the work I'm doing now.

Regardless you drift off into sleep.

[continue]
>>
You awaken early the next morning and grab one of your rations and eat it before leaving your room and gathering everyone together, "Alright what's the situation look like?"

Jacob is the first to speak up and he's got both an exhausted yet serious look on his face, "I've got some bad news, but it might be helpful for our purposes... one of those folks on that day pass list had a pretty familiar looking name, so I did some cross referencing with home base and our record of survivors from the Navarro. Apparently Sergeant Granite frequents Vault City with his team."

You just look at him, "You mean the traitors that helped the Chosen one killed Horrigan?"

He nods, "Yup."

Your stomach does a flip, "You're kidding right?"

He shakes his head, "Nope, here take a look."

You look at the sheet, "Alexander Granite... He must be in his 60s or 70s at this point."
You weren't immediately sure how to process this information.

You know he was an Enclave turn coat, helped the chosen one kill Horrigan and got the damn oil rig blown up, but would he really go so far as to start working for the NCR?
Or perhaps he's just wandering the wastelands doing jobs? There's really no way to know until the man shows up himself.

You put that to the side for now, "Right, and how is this helpful other than knowing a traitor frequents Vault City through illicit means?"

He looks at you, "Well for starters, if Granite is one of those NCR informants then we get to kill two birds with one stone right? However more importantly depending on how they normally show up I think we might be able to pass off as them, or at least part of his group."

You look at him, "Presuming of course he decides to visit any time soon?"

Jacob nods, "That's the other good news, his visits are regular, I.E. it's on a schedule, he visits once a month, he'll be here by the end of the week, which is 3 days from now."

You just lean back, "Any other leads?"

Jacob shakes his head, "Not from me."

You look around the table and Rosaline speaks up, "I think I can probably pass for a Vault City Citizen if I got the right disguise, just need to get our hands on a member of each of those groups. If anyone on the list comes by or I hear anything while I'm undercover I'll report it."

You look at her and nod, certainly an option.

Still you needed a plan.
What will it be?
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.
>Rosaline, we'll work to get you imbedded within these groups social circles while we wait for these groups to pass through.
>Thomas do you fit into your father's suits? I think I saw an NCR politician on this list somewhere, I think given your attitude we might be able to bullshit our way into getting someone in there to believe you're an aide of some sort.
>Write in
>>
>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.
>>
>>4960698
>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.
>>
>>4960699
>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.

Pay with your blood. We need to see just how much protection and friends he has here before moving on him though.
>>
>>4960705
supporting
>>
>>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Rosaline, we'll work to get you imbedded within these groups social circles while we wait for these groups to pass through.
I'm not so sure a fight in the middle of Vault City between Enclave remnants and a traitor is exactly the best idea.
>>
>>4960699
>>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.
>Rosaline, we'll work to get you imbedded within these groups social circles while we wait for these groups to pass through.
>>
>>4960698
>>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.
>>
>>4960698
>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.

I'll set down our flag over a nation I believe in.

>>4960699
>Rosaline, we'll work to get you imbedded within these groups social circles while we wait for these groups to pass through.
>Thomas do you fit into your father's suits? I think I saw an NCR politician on this list somewhere, I think given your attitude we might be able to bullshit our way into getting someone in there to believe you're an aide of some sort.

Why not both? We came to do a job, might as well make it a good one. But if Granite comes to town we're definitely taking that bastard out. This one's for you Madam Vice-President.
>>
>>4960743
That's while we'll wait until he's on the road to hit him hard and take him out.
>>
Alright
So for the pontification on the future and Ford place in society
No wins resoundingly.

As for the plan
Looks like you'll be going after Granite.

Write up will drop tomorrow.
>>
>>4960965
I'd love to settle down and just grill peacefully, but we're the Enclave, I'm afraid it just isn't in the card for us until we have the next generation to fully secure America's future.
>>
Since things have been slowing down on my end, partially to allow more time for people to vote, also partially due to me having to focus more on my job currently, I figured I'd take the time to ask some questions while there's a scheduled lull here.

What about this quest interests you?
Is there anything in particular you think I could do better?
Anything you're looking forwards to in the Story?
Any characters you want to see more of?
Thought's on Ford?

Got a lot of things to mull through myself, personally I feel like I've been having a rough time figuring out the best in character choices to put up alongside the write in, Ford's duality between idealism and pragmatism makes for an interesting internal conflict, but also makes for a rather discordant logic at times that has me sitting at my computer staring at the screen while I try to figure out how to reconcile it.

That having been said, it's still a fun dynamic to play around with narratively, that and the balancing act with the various factions of the Enclave remnants, I think I could have done better with it, but I'm far from dissatisfied with it.
>>
>>4960983
>What about this quest interests you?
Mostly interested in combat and seeing things fly at first but I've grown attached to the characters. I mostly just like the moments when the dice fall.
>Is there anything in particular you think I could do better?
Grammar could be a bit better at places (odd capitalizing for instance) but I ain't much better, so it's a pet peeve.
>Anything you're looking forwards to in the Story?
Just how badly we're going to fuck up, to be honest.
>Any characters you want to see more of?
Probably more outta our brother, to be honest, if only because I can't name a single character trait about him.
>Thoughts on Ford?
Dumbass kid but a lovable dumbass.
>>
>>4960989
Yeah, it's a writing tick, I think it's some sort of a subconscious emphasis that bleeds into my writing.
I don't really have a lot of time to proofread the posts very thoroughly though unfortunately.
>>
>>4960983
>What about this quest interests you?

The missions and characters.

>Is there anything in particular you think I could do better?

Spelling and grammar I guess? I really don't have anything that stands out to me.

>Anything you're looking forwards to in the Story?

Improving our relationships with our characters and teammates, and some really zany missions. I'm still holding out hope on meeting the Lone Wanderer and Sole Survivor eventually.

>Any characters you want to see more of?

Our teammates, Rose and Lizzy in particular. Gerald is an obvious fav, and Jacob's sister's one interaction with us has me wanting more, just for the amusement potential.

>Thought's on Ford?

Good kid, would love for him to get laid sometimes though, the man's getting to stressed and intense in these missions, so he definitely need to loosen up and live a little in his down time. No need to Captain America to the Japanese level of intensity, ya feel me?
>>
>>4961071
>No need to go full on Captain America to the Japanese level of intensity, ya feel me?

I could just be projecting on the spelling and grammar bit btw.
>>
>>4960983
>What about this quest interests you?
Fallout is a fantastic setting and the Enclave are, imo, a underused tool aside generic bad guys. NV did a fun take on them and this seems to be going a similar route.
>Is there anything in particular you think I could do better?
Add images to your posts.
>Anything you're looking forwards to in the Story?
Divide shenanigans and Enclave magitech nonsense. Ideally get a not!Horrigan (the amputee angle into not!RedHorrigan would have been cool).
>Any characters you want to see more of?
Do not want to turn this into a who's who of Fallout MCs. From the established cast maybe the previous generation (Rockerfeller is nice).
>Thought's on Ford?
Doing fine. My main criticism is of anon fucking things up and being a bleeding heart when it makes 0 narrative sense.
>>
>>4960983
>What about this quest interests you?
I like Fallout and the Enclave.
>Is there anything in particular you think I could do better?
Spell check but that's not a huge issue.
>Anything you're looking forwards to in the Story?
D E V I D E
>Thoughts on Ford?
Good character. He need
You're doing great so far IMO. The autistic shitfits didn't chase you off which is good.
>>
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>>4960699
>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.
>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.

Gotta' study Granite's group, we can't just light them up in the middle of Vault City, but we can sure as hell jump him later once we get enough data to identify and track him down.

No mercy for traitors, Frank was a good patriot.
>>
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>>4961265
>>
>>4960705
supporting
>>
>>4960983
>What about this quest interests you?
Fallout
>Is there anything in particular you think I could do better?
Grammar, Inclusion of other characters like Rosaline
>Anything you're looking forwards to in the Story?
Allying with the Legion. True to Caesar.
>Any characters you want to see more of?
Rosaline, lizzy, Mom.
>Thought's on Ford?
We need a pet deathclaw
>>
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>>4961576
>We need a pet deathclaw
>>
>>4961582
based
>>
>>4960983
Loving this particular part of the story. Always wanted to explore more of VC and see what happens to it after the events of F2.
>>
>>4961582
No Abominations.
>>
>>4960983
>What about this quest interests you?
Battles, Enclave managing and the characters of the community. And all of them are as always, at an high risk of death. But they are still united over all, even with all the things the wasteland as throw at them and what they throw at each other in discussions. Must be the kin effect and being part of the enclave.

>Is there anything in particular you think I could do better?
You are pretty good. Someone suggested adding more images. Perks are cool honestly, but i prefer you add them like you do now. I suppose the only thing i can think of, having a melee weapon on us alongside ranged and nades. Combat knife., pretty standard that s all. Maybe trade moments for getting new gear or engineer moments for modifying the one we have ? Like a Van Graff visits and say : sinc e we are good friends, want this cool and powerful plasma rifles ? This is the price or .. do me a favour.

>Anything you're looking forwards to in the Story?
Killing our old and new enemies, cleansing the wastelands and completing missions. Growing closer to our group too, and making our family and the rest of the Enclave proud (ensurig unity if possible). I also like the training session we do, when i am able to pass them. Because they help, they probably help even if they go wrong since it s still experience.
I think bringing that traitor head home would be nice. Or him directly.
Oh,,, there is another thing. Maybe a special present the 20 th birthday of Ford ?

>Any characters you want to see more of?
Dad, our brother, Jacob and Grant. Even Jacob sister. Asking them if they have any desire or objective in mind would be interesting for characters.

>Thought's on Ford?
He is ok. I am fine with him respecting true warriors but i like that he still kills his enemies, and has disgust for wastelanders, ghouls and so on. He might need to get a girl, but that s just a step for get a family. It could be another burden, so maybe in the future.
>>
>>4960983
>What about this quest interests you?
Enclave always got done dirty.

>Is there anything in particular you think I could do better?
More appearances and interactions of other characters. They don't seem to crop up much.

>Anything you're looking forwards to in the Story?
The Divide and going north. I'm not all that interested in the Mojave but understand the need to go there. I'm more looking forward to the breathing room we will get after we finish it.

>Any characters you want to see more of?
Mystery character and older enclave members.

>Thought's on Ford?
Ford being a bleeding heart when it makes 0 narrative sense. The blind idealism bothers me given his circumstances. Trying to make that fit is clearly forced. There is no growth or considerations that would explain the 'why' of it, unlike the more pragmatic angles.

The blind idealism is my only complaint about Ford. Everything else makes sense even if I myself don't like it but for the character, in setting, and narrative it does so I won't say anything about it.
>>
>>4960698
>>No, my part to play in life is to make sure others can have what they have, to see that image of America spread across America even if it isn't fully idealized yet.

>>4960699
>>Might just be one bird, but it'll be a very satisfying one, lets wait for Granite and his group and we'll deal with them the way Traitors deserve regardless of their involvement.

You know, I might be crazy here, but perhaps it's worth talking before shooting? Horrigan was an abomination after all. If nothing else, making a double agent out of Granite could be useful.

>>4960983
>What about this quest interests you?
Fallout, and the Enclave of course.

>Anything you're looking forwards to in the Story?
A progression from squad based engagements to higher level conflict.

>Any characters you want to see more of?
I wouldn't mind seeing more interaction with the Van Graffs and other caravans, the mormans as well. For that matter why haven't we reached out to the Van Graffs about accompanying and supporting our move to the mojave? It's mutually beneficial and would give us some extra muscle. Perhaps some more interaction with our own caravans and hired security?

And of course, once we make it to Vegas, the Kings. If there is one group of decent wastelanders in this hellpit, it would be them.
>Thought's on Ford?
He's got some growing pains to go through. And he needs children, same as all the young cell members, not even interested in any kind of smut of waifu faggotry, it's a simple matter of reality. All the women basically need to pump out 10-12 kids.

Though I don't know how to balance that with the current dynamics of the quest, we certainly could afford to keep them in noncombatant roles with the merging of the cells the cells I would think though.
>>
>>4961953
>And he needs children, same as all the young cell members, not even interested in any kind of smut of waifu faggotry, it's a simple matter of reality. All the women basically need to pump out 10-12 kids.
Completely agree with this.
>>
>>4962131
Same. Was brought up last thread as well I think.
>>
>>4962131
I agree with this. QM do your thing!
>>
[Good afternoon America, I know this took a while, but here it is, sorry that it's a bit short on the actual text side, but there's gonna be plenty of rolls.]

You clap your hands and then put them on the table, "We'll focus on dealing with Granite for now, regardless of his attachment to Vault Cities problems, he's our problem and we can't miss the opportunity to deal with him and give him the traitors death he deserves."

You look around the table, "We've got three days, and according to the records he's coming from Shady Sands and will be arriving with a contingent of 5 others. If we're lucky it'll be the rest of the old Control company. There's no room for errors here, Setting the Chosen One's involvement aside in the death of Horrigan, these five were able to survive that fight, which means they're dangerous enemies."

You sigh, "Primary objective is going to be their termination, we'll wait for them to prepare to leave vault city and we'll set up an ambush along the route back to Shady Sands."

"Secondary objectives are as follows, determine his involvement if any in the events related to our task here in Vault City, if associated, exploit this association to finger the dissidents. If not, proceed to Primary objective." You look at Rosaline, "You'll be in charge of tailing him and his group around the city."

Rosaline nods, "If nothing else it'll be exciting." she quips.

You look at Grant, "I want you to head out with Jacob to find the best spot you can when the time comes."

Grant and Jacob nod, "Sir, yes sir."

You look at Elizabeth and Rockefeller, "You'll be with me, we'll be on overwatch to help either Rosaline or Grant and Jacob."

"Alright everyone, lets get a move no, we've got traitors to kill." and everyone at the table nods.

Elizabeth in particular looks rather enthusiastic at the prospect of bringing an end to Granite.
You can't say your not eager to meet him in combat either, but your both well aware of the challenge ahead, it won't be an easy fight that much is for certain.

___________
>>
3 anons roll me 2d100

Challenging Stealth Check

YOU HAVE +1 SUCCESS YOU MAY USE

Rosaline Tails Granite's Company.
Venemous Words +10
Light Step +5
Strike First +5
Hiding in Plain Sight +5

Ex-Enclave Veterans -20
GRANITE CAN REROLL 1 OF YOUR SUCCESSES

roll under 55

Crit Fail: Between a Rock and a Hard place. (Rosaline is captured)
0 Successes: "What the hell how did they see me? Just barely got away." (Rosaline is spotted, Granite and company are on high alert.)
1 Success: "They're leading me in Circles, I don't think they've seen me... but.." (Granite and company suspect a tail, no information is found out.)
2 Successes: "Damn it they're splitting up, who do I follow?" (Successfully tail them, but a choice will be required, no further rolls.)
3 Successes: "I see what they're doing..." (Successfully tail them, deduce the distraction group and follow them to their meeting with the Dissidents.)
Crit Success: "What... the... fuck?" (???)

--------

Challenging Combat Leadership Check DV 50

YOU HAVE 1 REROLL
Grunt +10
Commanding Presence +5

Roll under 65

Crit Fail: [Same as 0 successes]
0 Successes: "Not a lot of good ambush sites along the road close to the city, looks like they did some work after the raider incidents back in the 2240's." (No bonus on ambush roll when attacking Granite Company)
1 Success: "There's a few outcroppings over there that we can use for cover along the road." (+5 bonus on ambush roll when attacking Granite Company)
2 Successes: "This has a nice cross fire, could set up an effective killing field here." (+10 bonus on ambush roll when attacking Granite Company)
3 Successes: "Perfect, high ground, kill zone, sniping positions, we can work with this." (+15 bonus on ambush roll when attacking granite company)
Crit Success: "Grant I just had the perfect idea." (+25 bonus on Ambush roll when attacking Granite Company, Plasma Grenade rigged as Plasma Mine by Jacob.)
>>
Rolled 9, 10 = 19 (2d100)

>>4962389
>>
Rolled 96 (1d100)

>>4962389
>>
Rolled 27, 35 = 62 (2d100)

>>4962389
Woops
>>
Rolled 77, 37 = 114 (2d100)

>>4962389
Alrighty chief
>>
Rolled 42 (1d100)

>>4962430
Granite will use his reroll on this 27.
>>
>>4962437
Alright Before accounting for the +1 Success that can be added for Rosaline's roll we have.

2 Successes: "Damn it they're splitting up, who do I follow?" (Successfully tail them, but a choice will be required, no further rolls.)

3 Successes: "Perfect, high ground, kill zone, sniping positions, we can work with this." (+15 bonus on ambush roll when attacking granite company)

Genuinely considering turning these +1 success per session modifiers to +1 success per Mission due to the slower pace the quest has taken, but regardless
Do you want to add the +1 Success to Rosaline's test?
>Yes
>Yes, why are you asking?
>>
>>4962441
>Yes, why are you asking?

Not gonna lie, I'm terribly curious as to Rose's reaction to the crit success. Shame we'll never know now.
>>
>>4962441
>yes
Might as well
>>
Alright.
3 Successes: "I see what they're doing..." (Successfully tail them, deduce the distraction group and follow them to their meeting with the Dissidents.)
3 Successes: "Perfect, high ground, kill zone, sniping positions, we can work with this." (+15 bonus on ambush roll when attacking granite company)
>>
Is Gaynite and co wearing power armor? though they have enclave power armor, they probably wont be useing it, so maybe T-series power armor.
>>
>>4962551
Nice
>>
>>4962682
You'll see in the write up, but on the note of Advanced Power Armor there's a precedent for this actually already in the quest, 1st thread.

Captain Nelson's cell actually had the ability to use their APA on occasion due to the Van Graffs covering for them. The caviate of course being that they had to deface the emblems on it to make it look like it had been 'clearly scavenged'.

In Granite's case though I can see the Chosen One getting him and his company a pardon for helping out in the Fight against Frank Horrigan, and if they are working along side the NCR, they may be some of the few officially registered users of APA, that don't have an NCR audit team knocking on their door when they're spotted wearing it.

Granted there's no legislation against the usage of power armor, but typically using APA is gonna get an inquisition brought down on the user to be absolutely certain that they're not Enclave.

Regardless you'll find out for certain in a bit when the write up drops.
>>
>>4963004
Can we return to Navarro some time soon to get those files for the nukes, Tesla APA, and MkII PA?

How soon from now will the Vault Dweller leave the vault and wreck the Enclaves shit? I'd like to get there some time before that happens to ensure the Western branch survives. Maybe we could make our FEV files to turn some of our elderly into First Generation super mutants. Those kinds are about human levels of intelligence.
>>
>>4963092
If you're talking about the Lone Wanderer then they leave vault 101 in 2277, so 5 years in game.
>>
>>4963114
That might be enough time to settle our business in the West coast and the Mojave before we travel East. Nice. We should probably do something about Ceasar's legion. Perhaps if we can secure those Securitrons in bunker hill and kill house.

I recall that House is still only running the MkI version of his securitrons, so that means they're unable to make rapid mid combat self repairs, access their grenade launchers, or fire their shoulder mounted missiles, which will make it easy for us to subjugate the city.
>>
I have to apologize to all of you, I need to take a hiatus until the end of the month, something has come up at work that is going to require 100% of my attention.

If I can get the update out for the results of the roll today I will, but this just happened.
>>
>>4963092
You want to turn pure humans into mutant abominations?

Horrigan was an accident, and most of the Enclave had no idea he was a mutant.
>>
>>4963154
I want to turn old people who are too frail to contribute into mutants, yes. It can be done if we can convince people. Because we're doing it they could be considered sanctioned mutants, and we could sell it as being an honor to help serve america for an additional century or two. Not to mention that the prospect of living for many more years, and not in a weak body anymore might be an easier sell.

We could run some research on the FEW serum and see if it can be refined further: more human appearance, pretty much makes you younger in appearance and amazonian like, keep your genitals but you're still sterile, but most importantly you get to keep your hair.
>>
>>4963140
Okay np
>>
>>4963159
We would have an easier time convincing them to be converted into robobrains via cyborg conversion. There actually was research and technological advancement to help keep them sane for longer. It was just the bombs dropped before they could be implemented. Even after the Great War there were still some who kept on researching that problem.

FEV research must firstly be focused on how to cure it and reverse the effects. Before we consider anything else. That way we can actually fix it when it inevitably goes horribly horribly wrong. Not to mention being to 'cure' mutants. Being able to fix the failures though is a necessity given how horrible and nightmarish FEV experimentation is. We would actually be able to recover from and fix any mistakes that occur.
>>
>>4963182
Doubtful. We we need to acquire the fluids required to preserve the brains, and the know how to safely transfer the brain to the robot, in addition to said robots and neurosurgeons, plus Robobrains and prone to violence. They could be considered just as abominable as Super Mutants, where as when you're a super mutant you can at least feel, but as a brain in a metal shell you'll probably become pretty fucking disgruntled.

On the point of FEV, we have all the research we need to make another Frank Horigan, and if we need to we can capture some raiders to run experiments. We could also get the West coast science team in on this.
>>
>>4963120
>and kill house.

Now hold your horses there bucko, that's a pure blooded American citizen you're talking about.

I am of the opinion that we should try making an alliance with him, if possible. Failing that, well gotta do what we gotta do.
>>
>>4963140
Oof. Well it's understandable, I'm sure I won't be the only one to stick and be patient, best of luck on your work troubles.
>>
>>4963140
Don't worry about it, shit happens mate. I hope your work goes swimmingly chief, and I hope you have a lovely day.
>>
>>4963159
There was that one rogue Institute guy in Fallout 4 that went from nerdy scientist to (intelligent) supermutant to normal human but built like a brick shithouse. We don't know if he kept any of the other benefits from it though, but I think he keeps living in the Glowing Sea so it probably still makes him immune to rads.
>>
>>4963709
F4 is peak gay nonsense and should be disregarded as a fanon abomination. A bad fever-dream.

As to old timers, we are not making a difference with 12 Muties or Robobrains. Plus the ideological issues are massive even if we *could* overcome the logistical problems. If you want them to be of use, administer some drugs and have them command robots. As to FEV research, if anyone can do it it is the Enclave. The Divide should have the facilities for some basic testing, Big MT is close and we have the data. Ideally get another Horrigan, otherwise just try and fix the Deathclaw issues, maybe use the helmets that the Eastern Enclave have.
>>
>>4963709
>Fallout 4
>>
>>4963709
the only thing canon about fallout 4 is the Institute, Androids, and Ada.
>>
>>4963738
>>4963889
>>4964107
but anons, how else am I supposed to make all of you mad by referencing fallout?
>>
>>4964450
>76
>>
>>4964460
what about 5-75? no one seems to mention them
>>
you rock QM
>>
>>4964460
anon I want to make them mad, not give them an aneurysm
>>
Alright, anybody else wanna step up to the plate? It seem like a shame to leave this quest as it is just because the QM got cold feet.
>>
>>4966211
Anon it's a hiatus not an abandonment, " I need to take a hiatus until the end of the month"
>>
>>4966217
Not gonna, I fucked up here. I meant to post this in the Age of Strife and Loathing Quest, a +25k Civ (>>4953445), not here. As far as I'm concerned, your good in my book Warden.
>>
stay stronk QM
>>
Hello America,
Good news we'll be returning to our normal proceedings on Wednesday around 4PM CST

This thread still has a few days left in it, and I think we can finish off the mission before it falls off the board, but once either the mission is done or the thread is about to fall off, Whichever is first, I'll open a start a new thread from there.

Looking forwards to continuing.
Everyone have a good day/night.
>>
>>4977874
Welcome back Warden.
You might want to archive the thread in suptg pretty soon. It'll update itself if we're squeezing out a couple more posts.
>>
>>4977886
Scratch that, I'll get it. No reason to chance a good thread going unarchived.
>>
>>4977874
Nice to see you back Warden!
>>
>>4977874
yahoooooooo
>>
>>4977874
Welcome back
>>
>>4977874
kool
>>
[Good Morning America]

Rosaline was tense. Normally sneaking around and tailing people gave her some degree of satisfaction, but this was just pure tension and suspense. She could tell fairly quickly from the fact that Granite and his fellows that they weren't going to play nice with being tailed.

She wasn't sure if they had caught on to her or if it had been a strategy they employed almost as if second nature, regardless it was a good idea. They had split up, Granite going one way and another group the other way.

However she was privy to what they were doing, normally anyone here in Vault city would be more interested in whatever the big wig was doing, I.E. Granite, but she surmised that this was the distraction, he'd do his normal over the table business while the others did whatever shady dealings they may have had.

So she decided to make note of the point of divergence and follow the other group.

And she was right on the money as well with this choice, though it would take a good while for them to settle down. Likely doing normal tourist stuff, and other boring things would be enough to shake the rather corrupt or lackadaisical security of Vault City, but not Rosaline.

Eventually they ended up making a stop near wall at the Eastern end of the city, one of Granites men knocked on a door once. The Rest stood back and watched the ways in, luckily for Rosaline there was a heavy bit of brush nearby for her to hide in and watch from.

No sudden movements.

There was a long pause after the knock.
A distinct clicking noise was heard and the group headed around the back of the house and disappeared, Rosaline quickly followed to find them descending into what seemed to be an underground tunnel. she snapped a picture of this from as far away as she could and then headed back to inspect the house more closely.

She recorded the houses address and made a mental note to cross reference it with the citizen registry if it hits someone whose associated with any of those groups then she'll have found a connection, and from there they can make a more direct move against them.

On her way back she made sure to stop at the intersection where the Granite group split up just to see if they were waiting for their other team, they had not been.
________

You nodded as Rosaline gave her report, "We'll deal with that when we've dealt with Granite, but none the less, good work."

Rosaline nods, "I'd be careful about this, they're a lot more perceptive than your average wastelander, a lot more cautious too. An ambush might not work out."

You sigh, "Noted, it makes sense, they're ex-Enclave after all, whether they have good will or not with the wastelanders due to their treason they're likely constantly on edge for people like us or Wastelanders who just don't care. None the less get ready as soon as Grant and Jacob are back we'll be heading out to the ambush site."

[continue]
>>
File: Ambush.jpg (788 KB, 2501x1563)
788 KB
788 KB JPG
And it wasn't too much longer before they had returned as well, they marked on their maps the location and strategic positions to set up in.

The stage was set for the end of Granite and his band of traitors.
All that was left.
Was to land the killing blow.

_______

Ambush Granite Company!
Challenging Combat Leadership Test DV 30

YOU HAVE +1 SUCCESS YOU MAY USE
YOU HAVE 1 REROLL YOU MAY USE

I need 3 anons to give me 1d100 each.

Perfect ambush site +15
Officers Brat +5
Officers Child +5
Grant +7

Ex-Enclave Veterans -20

roll under 42

Crit Fail: The ambush is bungled, they're quicker on the draw than we could have anticipated! (Lose your ambush site advantage, 1 ally is gets 2 wounds)
0 successes: Not even a hint of surprise! (None of Granite Company is harmed)
1 Success: Shit, could have been better. (Granite Company hits the deck, takes a -5 to it's next combat leadership test, one of 7 goes down)
2 successes: Keep laying down the fire! (Granite Company hits the deck, takes a -10 to it's next combat leadership Test, two of 7 go down)
3 successes: We've got them pinned! (Granite Company hits the deck, takes a -15 to it's next combat leadership Test, three of 7 go down)
Crit Success: Right between the eyes, good shot Rosaline! (Granite Company hits the deck, loses it's next turn, takes a -15 to it's next test, two of 7 go down and Granite takes a critical wound)
>>
Rolled 4 (1d100)

>>4979647
Nice to be questing with you again chief!
>>
Rolled 69 (1d100)

>>4979647
let's roll LOW babyyyyy
>>
>>4979686
at least I can say it was a nice roll
>>
>>4979686
Damn man, if this was a seduction roll I'd call that a crit.
>>
Rolled 67 (1d100)

>>4979647
e
>>
>>4979686
>>4979694
Don't worry lads, we still have that reroll!
>>
let's reroll wohooooo also let's add that success aha?
>>
Rolled 48 (1d100)

Using the reroll, then.
>>
>>4979697
>>4979703
Can't say I tried. use the success, we're fucked.
>>
maybe QM could streamline the reroll decision saying "roll 1d100, bo4" but the options only consider up to 3 successes. You just can't get 4 successes even if the rolls are
>>
well at least we have still good cover and all of that. We still hold some advantages over their fire team.
>>
Rolled 46, 59, 13 = 118 (3d100)

Alright 2 successes: Keep laying down the fire! (Granite Company hits the deck, takes a -10 to it's next combat leadership Test, two of 7 go down)

Time for Granite company's rebuttal

DO NOT ROLL FOR THIS

Hit the Deck!
Challenging Combat Leadership Test DV 50

AMBUSH! -10
Officers Brat -5
officers Child -5
Grant -7

Ex-Enclave Veterans +20
Die Hard +10

GRANITE HAS 1 REROLL

ROLL UNDER 53

Crit Fail: Seems that fortune has finally abandoned Granite Company (an additional two go down, Granite takes a critical wound)
0 Successes: What are you doing?! (an additional one goes down)
1 success: Keep to cover, neutralize their positional advantage! (No additional Damage)
2 successes: Keep to the flanks and fall back, pop smokes if you've got'em! (1 casualty mittigated)
3 successes: Smokes now, tactical retreat, if it's a game of cat and mouse they want... (2 casualties mitigated)
Crit Success: Sound off! Alright, Let's show them what we're made of! (2 casualties mitigated, AMBUSH malus removed)
>>
Rolled 51 (1d100)

Granite will use his reroll on the 59
>>4979799
>>
3 successes: Smokes now, tactical retreat, if it's a game of cat and mouse they want... (2 casualties mitigated)

Alright Writing
>>
>>4979799
oof. so no one from their company go down then.
>>
I don't know how I feel about this lads. It seems like we've bitten off more than we can chew yet again, and that ambush was our best chance at killing a good portion of them off. Considering that failed, and that was the only thing keeping us competitive... I don't know, folks. I just feel demoralized by all the odds against us in this encounter.
>>
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Rosaline has them sighted down the range, everyone is in their positions, The enemy is completely unawares, this is excellent.

The group of 7 were in a mix of power armor and conventional equipment just like your own group, they however have the benefit of being able to wear their APA in public due to government sanctions and amnesty for their actions in aiding the Chosen one.

The difference isn't to substaintial you've got more power armor in general than they brought so that factor is fairly even, but it does irk you to no end to see the Enclave symbol struck through, and instead the NCR's logo plastered on it.

None the less you keep your cool and wait for the perfect moment to strike, They're moving into position perfect for you to spring the trap, you quietly signal with the tap of your coms twice for the ambush to commence once they're in the cross fire zone.

and it begins.

Fire rains down from above on both sides of the pass they're traveling through, it's pure chaos.

But only for a moment, Granite takes control of the situation immediately, "Ambush! Everyone hit the deck, pop smoke and start a tactical retreat, we'll die if we stick around!"

Bullets, energy pulses and gauss fly around as the former Enclave veterans pop their smoke grenades, and begin to fall back, it's not a perfect strategy however as it doesn't stop yourself and anyone else in power armor from continuing to suppress them as they make their tactical retreat, but it cuts the fire in half none the less.

This was not going to be easy, but you had the intiative, and you couldn't afford to lose it.

What do you do?
>"Push forwards, Jacob, Rosaline, and Rockefeller I want supressing fire, I don't care if you hit anything I want as much fire down range through that smoke as is humanly possible, the power armored troopers will advance to cut off their retreat"
>"Grant and Elizabeth Head down range, I want you to corral them back with flames and shotgun shells, Jacob on my mark drop that plasma grenade on their head through their own smoke."
>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)
>Write in
>>
>>4979920
>"Grant and Elizabeth Head down range, I want you to corral them back with flames and shotgun shells, Jacob on my mark drop that plasma grenade on their head through their own smoke."

I don't know, still feel pretty demoralized about this fight, but I guess this isn't a half bad option?
>>
>>4979920
>>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)
EXPLOSIVE EXPLOSIVE
>>
>>4979920
>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)
>>
>>4979920
>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)
>>
>>4979920
>>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)
>>
>>4979920
>>"Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.)

Oh yes, this makes sense
>>
File: Enclave shooting.gif (1.33 MB, 498x245)
1.33 MB
1.33 MB GIF
Rolled 81, 97, 53 = 231 (3d100)

[Good Morning America]

Alright "Hold position, they'll likely be attempting to take the overhangs to secure them, so we don't have the high ground, we'll leave a little surprise for them when they get here." (Use Jerry Mr. Fixerupper to set the up the plasma grenade on a timer to blow out the over hang when they arrive.) wins

YOU HAVE 1 REROLL

3 anons roll me 1d100 each

Brutal Combat Leadership Test DV 30
Perfect Ambush spot +15
AMBUSH +10
Officers Brat +5
Officers Child +5
Grant +7

Ex-Enclave Veterans -20

Roll Under 52

Crit Fail: "What do you mean the fuse was faulty?!" (Grenade explodes early sending your group to the bottom of the over hang, lose perfect ambush spot and ambush, everyone takes 1 wound)
0 Successes: "A dud?!" (Grenade doesn't explode)
1 Success: "Well at least we got one of them" (Grenade explodes, kills 1,their advance is stopped)
2 Successes: "Good work Jacob" (Grenade explodes, kills 2, their advance is stopped)
3 Successes: "Perhaps we should invest in proper landmines next time." (Grenade explodes, kills 3, their advance is stopped)
Crit Success: "Looks like Granite was leading the way." (Grenade explodes, kills 3, Granite takes a critical wound)

__________

Granite Assaults your position.
Challenging Combat Leadership Test DV 50

GRANITE HAS 1 REROLL

Perfect Ambush Spot -15
AMBUSH -10
Officers Brat -5
Officers Child -5
Grant -7

Ex-Enclave Veterans +20
Live Fast +10

roll under 38

Crit Fail: "It's to hot, shit Jenkins No!" (+1 casualty to Granite company, AMBUSH penalty increases to -15)
0 Successes: "Damn it! Full retreat, Martino I want delaying fire now!" (no damage dealt to you)
1 Success: "Shit, they're trying to blow the gap!" (1 wound to 2 squad members, Perfect Ambush Spot goes down to -10)
2 Successes: "Keep them pinned and close that gap, take one alive." (2 wounds to 2 squad members, 1 wound to 2 squad members, AMBUSH removed, Perfect Ambush spot down to -10)
3 Successes: "Die Hard, Live Fast!" (1 squad member takes a crit wound, 3 squad members take 2 wounds, AMBUSH removed, Perfect Ambush Spot down to -10)
Crit Success: "I'll take care of their leader personally." (Same as 3 successes but you're personally engaged with Granite and take 1 wound)
>>
Rolled 9 (1d100)

>>4980402
Well Granite certainly is going to try and reroll one of those fails he had.
>>
Rolled 20 (1d100)

>>4980402
NO WAMMY NO WAMMY NO WAMMY
>>
Rolled 44 (1d100)

>>4980402
>>
Rolled 2 (1d100)

>>4980402
>>
Rolled 4, 5 = 9 (2d6)

Time to roll for who gets hurt.
1.Ford
2.Elizabeth
3.Jacob
4.Grant
5.Rosaline
6.Thomas
>>
>>4980464
TOUGH GUY
Do you want Grant to Ignore that wound?
He may not ignore another for the rest of combat if you do.
>Yes
>No
>>
>>4980467
>No
He's fiiine.
>>
>>4980467
Yes
>>
>>4980467
No

We can ignore it next
>>
Alright,
3 Successes: "Perhaps we should invest in proper landmines next time." (Grenade explodes, kills 3, their advance is stopped)
1 Success: "Shit, they're trying to blow the gap!" (1 wound to 2 squad members, Perfect Ambush Spot goes down to -10)
Grant and Rosaline take 1 wound
Writing.
>>
>>4980459
oh MOMMA
>>
It would seem you were right on the money, they had even split their forces to cover both sides, a shame for them, they'll be losing half their members.

But to you and the rest of the Enclave it was retribution.

However before the detonation they made considerable headway, they nearly made it past the grenade in a tight formation, and the fire they were laying down as they approached was heavy to say the least.

A laser beam struck Grant in the shoulder you could see the pauldron of the power armor sizzle for a moment before cooling down, he didn't even wince, but you could tell that he felt that.

Rosaline was grazed by a bullet from the hail of gun fire one of Granite company was putting down.

None the less the three on the right overhang were caught in the explosion, the resulting rockslide and plasma killing them nearly instantly.

That left you with 4 enemies, two of which were still in power armor to your three.

You could see Granite leading the way, he had a plasma rifle in his hands and on his back you think you see a Bozar, and not one of those reproductions, no this was a beast of a gun.

the other three were also heavily armed with energy weapons, the second power armored individual had a gattling laser with him.

There wasn't much cover on your side of things and they were closing the distance fast, you weren't sure you could out surpress them even in this situation with your advantage pressed thanks to that gattling laser.

Still you needed to either fall back to cover or engage in CQC not an unappealing option as you have Elizabeth with you and her flamer and ripper, regardless taking this fight at a range and not moving wouldn't do you much more good going forwards as they continued to close the distance.

What do you do?
>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."
>"Pick your targets, we're going to try and pull them in to a perpendicular fireing arc and engage them in Close quarters, the rest of you that can't engage I want to lay down as much fire as you can." It was risky, but had a high pay off if the shots were true and you could hold the line.
>"It's time for a feigned retreat, everyone pull back, we'll move slower while you get up ahead and get ready to flank them once we come down from the over hang!"
>Write in
>>
>>4981032
>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."

You alright Warden?
>>
>>4981037
Just easing myself back into writing after the hiatus.
>>
>>4981032
>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."
>>
>>4981032
>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."
>>
>>4981032
>>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."
>>
File: Charge!.jpg (602 KB, 1565x2048)
602 KB
602 KB JPG
Rolled 86, 78, 19 = 183 (3d100)

>>"I want everyone on the other overhang to lay down surpressing fire, we're going to fall back, they'll be fish in a barrel if they keep pursuing."

Wins

Attempting to pull the enemy into a Cross fire
Brutal Combat Leadership Test DV 30

YOU HAVE ONE REROLL

I need 3 anons to give me 1d100 each

Perfect Ambush spot +10
AMBUSH +10
Officers Brat +5
Officers Child +5
Grant +7

Ex-Enclave Veterans -20

Roll Under 47

Crit Fail: They're already here! Cease fire, shit! Watch your aim Jacob! (You take a critical wound, your group is engaged in CQC, lose Perfect ambush spot and Ambush)
0 Successes: They're damn fast for old timers! (Your group is engaged in CQC, lose Perfect ambush spot, no damage done to the enemy)
1 Success: We can't shake them! (Your group is engaged in CQC, lose perfect ambush spot, the enemy suffers 1 casualty)
2 Successes: They're right on our tail (You manage to fall back, perfect ambush spot reduced to +5, the enemy suffers 1 casualty)
3 Successes: All according to plan (You manage to fall back, the enemy suffers 1 casualty, Granite takes 1 wound)
Crit Success: Alright, about face, unload! (You manage to fall back far enough to engage the cross fire fully, the enemy suffers 1 casualty, Granite takes a critical wound)
__________

Granite Attempts to Charge while the Gattling laser counter fires on your suppression fire
Challenging Combat Leadership Test DV 50

GRANITE HAS ONE REROLL

Perfect Ambush Spot -10
AMBUSH -10
Officers Brat -5
Officers Child -5
Grant -7

Ex-Enclave Veterans +20
Live Fast +10

Roll Under 43

Crit Fail: Shit we're overextended! (They take an additional casualty, Ambush goes up to -15)
0 Successes: Where the hell did you all learn to shoot?! (Their charge is ineffective in harming you)
1 Success: Keep up the pressure! (two squad members take 1 wound)
2 Successes: Don't stop shooting until they're all dead! (Two squad members take 1 wound, one squad member takes 2 wounds, Ambush Reduced to -5)
3 Successes: Life Fast, Die Hard! (Two squad members take 2 wounds, one squad member takes 1 wound, Ambush Removed)
Crit Success: I'll deal with their leader personally! (Same 3 successes but you're personally engaged with Granite and take 1 wound)
>>
Rolled 82 (1d100)

>>4981500
Granite will reroll that 78
>>
Rolled 3, 3 = 6 (2d6)

Alright time to find out who takes the damage
1.Ford
2.Elizabeth
3.Jacob
4.Grant
5.Rosaline
6.Thomas
>>
>>4981503
Alright that procs Jacobs Math Wrath, he now ignores the next wound he takes and contributes about twice as hard to the fight for a +7 to your combat rolls going forwards or a total +15 in his personal combat rolls.

However after this he will be incapacitated for the rest of the mission and will die if he takes 2 more wounds.
>>
>>4981508
Really Warden?
Nerd Rage not Math Wrath, I even double checked and got the ability results right.
God damn it.
>>
Rolled 18 (1d100)

>>4981500
Alrighty chief
>>
Rolled 83 (1d100)

>>4981500
let's get a supah smol roll. Under 47 that is...
>>
Can I get another roll or am I going to have to open another thread?
>>
Rolled 57 (1d100)

>>4981500
>>4981678
I'll hit you with that critfail before the new thread.
>>
Rolled 30 (1d100)

>>4981500
>>
2 Successes: They're right on our tail (You manage to fall back, perfect ambush spot reduced to +5, the enemy suffers 1 casualty)

1 Success: Keep up the pressure! (two squad members take 1 wound)

Writing
>>
[Status:
Jacob: 1+1/3 wounds remaining, currently Enraged
Grant: 5+1/6 wounds remaining
Rosaline: 2/3 wounds remaining
Elizabeth: 3/3 wounds remaining
Thomas: 3/3 wounds remaining
Ford: 9/9 wounds remaining]

You were right to be worried about the gattling laser as it unloaded a torrent of beams back at the group attempting to flank Granite Company.
The searing lasers landed on Jacob, you could just make it out through the thick of combat that his armor was barely holding together after the barrage, but he was still standing.

Breathing raged, skin scorched, and pissed to high hell from the looks of it.
He hoisted his Plasma rifle up and grabbed something from his side pockets slamming the old MF Cell out of the ammo slot and this new one in. It was bulging, looked unstable, but he didn't seem to care.

"You Fucks want to go, let's fucking go!" his plasma rifle began to fire, at an exceedingly fast rate, the plasma bolts flying at unusually high speeds slamming into the sides of one of the members of Granite company with supreme accuracy.

The man was eaten away piece by piece as the plasma carved through him hit by hit.

It was a gruesome sight and it gave Granite company pause long enough for your group to pull back and get some distance on them. The field was mostly level, you barely had the height advantage at this point and the shock of the ambush is likely to begin fading soon.

There's still 3 left, 2 in power armor, and one other.

Another grenade might help out here, but the real problem is that damn gatling laser, it's a hell of a force multiplier.

You tap the side of your waist for a pulse grenade, weighing the pros and cons of the matter, Since they're so determined to close the gap and the fact that their on your tail throwing this might just immobolize yourself as well.

You curse as you continue to fall back shooting over your shoulder when you can.

What do you do?
>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
>It's a risky gamble, but if we can pin the two of them in power armor with our numbers we could finish them off, use the pulse grenade (Warning: failure will immobilize you and Elizabeth)
>Enough Running, Stand your ground we need to hold this flanking position we're in, you won't run from this traitor any more!
>Write in
>>
>>4981753
>It's a risky gamble, but if we can pin the two of them in power armor with our numbers we could finish them off, use the pulse grenade (Warning: failure will immobilize you and Elizabeth)

I'm willing to gamble if you are lads.
>>
>>4981753
>It's a risky gamble, but if we can pin the two of them in power armor with our numbers we could finish them off, use the pulse grenade (Warning: failure will immobilize you and Elizabeth)
Fuck it.
>>
>>4981753
>>Use the pulse greneade

LESS GOOOOO
>>
>>4981753
>>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
>>
>>4981753
>>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
>>
>>4981753
>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
Given our rolls, I don’t want to take the risk
>>
>>4981753
>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
The pulse grenade is another Deathclaw moment. Luckily there are people here this time to actually vote against it.
>>
>>4981753
>>It's a risky gamble, but if we can pin the two of them in power armor with our numbers we could finish them off, use the pulse grenade (Warning: failure will immobilize you and Elizabeth)
NO PAIN NO GAIN
>>
We've had a tie for a while now, I'll ask that in the next hour someone break it, if not then I'll roll a 1d100, 1-50 Pulse Grenade
51-100 Keep Falling back.
>>
>>4981753
>>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.
Rolls have been shit across the board lately.
>>
Rolled 80, 89, 49 = 218 (3d100)

Ok
>>Keep falling back, we need to get to proper cover or else we're going to get eaten alive out here.

wins

Fall back to a better position
Challenging Combat Leadership Check DV 50

YOU HAVE ONE REROLL

I need 3 anons to give me 1d100 each

Perfect Ambush spot +5
AMBUSH +10
Officers Brat +5
Officers Child +5
Grant +7

Ex-Enclave Veterans -20

Roll under 62

Crit Fail: Watch where you step while running on an overhang (Your group is engaged in CQC, You fall off the overhang, take 2 wounds, lose Perfect ambush spot, lose Ambush)
0 Successes: Damn it move faster! (You're engaged in CQC, lose Perfect ambush spot, Ambush reduced by 5, no damage to the enemy)
1 Success: They're persistent I'll give them that! (You're engaged in CQC, lose Perfect Ambush spot, no damage to the enemy)
2 Successes: We've finally got the distance we need! (You manage to fall back and take cover, lose Perfect Ambush spot, one enemy takes a crit wound)
3 successes: They're age is finally showing it'd seem (You manage to fall back and take cover, one enemy takes a crit wound)
Crit Success: You'll need to give Jacob a medal after this (You manage to fall back and take cover, one enemy takes a crit wound, Granite takes a crit wound)

_________


Granite Company Continues to pursue seeking CQC engagement

Challenging Combat Leadership Check DV 50

GRANITE HAS ONE REROLL

Perfect Ambush Spot -5
AMBUSH -10
Officers Brat -5
Officers Child -5
Grant -7

Ex-Enclave Veterans +20
Live Fast +10

Roll Under 48

Crit Fail: The same applies to them (Granite falls off the over hang, takes 2 wounds, Loses his personal bonuses to the next round for leadership)
0 Successes: We can't let them get away! (Your squad takes no damage)
1 Success: Keep Charging! (Two squad members take 1 wound, Ambush reduced by 5)
2 Successes: They're on the back foot! (two squad members take 1 wound, one squad member takes 2 wounds, Ambush reduced by 5)
3 Successes: Live Fast, Die Hard! (Two squad members take 2 wounds, one squad member takes 1 wound, Ambush removed)
Crit Success: Get back here and die like a man! (Same as 3 successes, but you're personally engaged with Granite and take 1 wound)
>>
Rolled 5 (1d100)

>>4982218
Granite will reroll the 89
>>4982196
You are not wrong, these are some of the worst rolls in general I've seen, whole combat is basically yakity sacks with these rolls.
>>
Rolled 1, 5 = 6 (2d6)

time to find out who takes the damage
1.Ford
2.Elizabeth
3.Jacob
4.Grant
5.Rosaline
6.Thomas
>>
Rolled 73 (1d100)

>>4982218
E. No wammy, no wammy.
>>
Rolled 16 (1d100)

>>4982218
here goes nothing I guess
>>
Rolled 53 (1d100)

>>4982218
Just fun times here chief.
>>
Rolled 3 (1d100)

Alright I'll do the reroll for Ford on the 73 so we have something to write up on the new thread.

This'll be the last post, next thread will start with the results of this roll, and it'll be up tomorrow.



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