[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Enclave Remnant Quest OP.png (1.84 MB, 2560x1600)
1.84 MB
1.84 MB PNG
Good Morning America Welcome to Enclave Remnant Quest Thread 2

Here's the Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Enclave+Remnant+Quest

The Character sheets and general information can be found here: https://docs.google.com/document/d/1--Lg-RaDz7yqRx1DwUsE6P3qZzQyJlgBekMXIHUR_WU/edit?usp=sharing
The base calculations for Squad and larger scale combat can be found here: https://docs.google.com/spreadsheets/d/19aZKpugV9t3Y8P4zmBPgpuAASRjE1kHmDyEb3iUY5fQ/edit?usp=sharing
Those calculations do not account for situational modifiers like commander competence, tactics, terrain etc.

As well going forwards for flat +x bonuses for anyone not in the primary action half of their applicable bonus will apply, this goes for both hostile and player actions.
Example: Ford has +10 leadership, Grant has +15 leadership in combat scenarios, Ford rolls a leadership check and Grant helps, the bonus to the roll is +17 (7.5 rounded down).

System goes as follows I will ask 3 posters to roll xd100 depending on the number of tests in the post calling for the roll
If there's 1 test 3 posters will roll 1d100 each
if there's 2 tests 3 posters will roll 2d100 each etc.
Each roll that is below the given DV (Example 50) of the test will be counted as a success
The result of the test depends on how many successes out of 3 were gotten on the test.
Critical success is a 1 and critical failure is 100, they override, and if you get both they negate.

If there is a tie at the end of the designated voting period (Typically an hour, however it may be longer) then a designated tie breaker period will be established (Typically 30 minutes) if by the end of the period the tie isn't broken I will roll a d100 and it will be split accordingly to decide.
>>
File: New_reno_sign.jpg (13 KB, 250x189)
13 KB
13 KB JPG
__________________

[NEW RENO MARCH 2271]
[MISSION PARAMETERS: CONTACT ENCLAVE CELL IN THE AREA]
[MISSION RESULTS: NOMINAL SUCCESS, CELL IS IN DANGER OF COLLAPSE DUE TO OPERATIONAL HARASSMENT FROM THE BISHOP FAMILY OF NEW RENO, IN PARTICULAR THE PATRIARCH OF THE FAMILY, MR. BISHOP]
[RECOMMENDED ACTIONS.... COMPUTING.... WITHDRAW CELL OR REMOVE THE BISHOPS]

- - - -
Grant had never been in the position of solo command on before, he had held the camp for Ford a couple of times, he helped organize the troop and suggested tactics to him on the regular but being in charge was different.
He wasn't sure he actually cared for it, the weight of leadership was heavy, he preferred to follow orders rather than give them.

Still it would seem he wasn't half bad at it, He had been given the task of leading the squad to make contact with the New Reno Cell, it wasn't easy by any right. New Reno was a city full of suspicious people. You'd think it'd be easy to blend in, but no, everyone suspected everyone else, not to mention the gang war that seemed to be warring through the city, the Bishops and the Wrights, the Mordino's had apparently collapsed violently a few years earlier.

It would seem the cell was attempting to aid the Wrights in becoming the pre-eminent family in New Reno after their deal with the Salvatores fell through due to an unfortunate case of death by Chosen one.

That bastard really did get around didn't he?

Regardless by the time we had contacted the Cell they had already lost half their number in the conflict, the leader of the Bishops, Mr. Bishop had been ruthlessly hunting them down one by one. They weren't sure how he had found out about their involvement with the Wrights, or if he even knew they were Enclave, all they knew was that if he wasn't dealt with soon they needed to get out of there or they would die.

It was astounding for Grant to see a group of 10 grown men and women panicking in fear of just one person, or even more so the threat of one persons presence, Mr. Bishop must be a force of nature, then. Something to note in the mission report.

Unfortunately he didn't have the means to extract the cell at this time, he recommended that they lay as low as possible, given the apparent dangers of this Mr. Bishop he opted not to give them any information regarding his own cell other than verifying the command structure. The Senior Officer here was at this point Just a 2nd Lieutenant William McDouglas, who could barely hold the cell together.

The Clock was ticking on this one.
>>
File: Fo1_Losthills_Entrance_.png (477 KB, 1580x916)
477 KB
477 KB PNG
>>4928042
____________________

[AREA NOT DEFINED.... PROCESSING.... PROCESSING.... SAN FRANCISCO LOGISTICAL BUNKER EPSILON, NORTHWEST COMMONWEALTH, MARCH 2271]
[MISSION PARAMETERS: LOCATE INSURGENT BROTHERHOOD OF STEEL BASE OF OPERATIONS]
[MISSION RESULTS: SUCCESS, BROTHERHOOD IS STATIONED OUT OF A LOGISTICAL BUNKER SOME WAYS NORTH OF SAN FRANCISCO, BUT SOUTH OF NAVARRO, BROTHERHOOD ELEMENTS WERE ENGAGED, NO FRIENDLY CASUALTIES, AMERICAN MILITARY GEAR SALVAGED]
[RECOMMENDED ACTIONS... COMPUTING... ALERT NCR FORCES TO BUNKER LOCATION, QUARENTEEN OPERATIONAL AREA OF BUNKER, SIEZE BUNKER, DESTROY BUNKER]

- - - -
The Veterans were somewhat excited about the prospect of hunting down some Brotherhood.

At least until they were told this was a scouting mission first and foremost.

That really put a dower on their mood, however a mission was a mission, and there was plenty to salvage from this... if things went the right way.

Of course it did, the Brotherhood of Steel weren't as subtle as they thought they were, a few power armored footprints here, some reports of paladins there, a few well placed lies to the locals about being NCR Mercenaries and boom instant trust.

The thing they weren't expecting was the fortifications of the base, they were heavy, turrets on the exterior, overlapping patrol routes, the bunkers enterance seems to be set up as a killing field, one of the veterans thinks that they saw some murder holes in the nearby rocks. Cross referencing this base with the records they took with them using a pip boy they found that it was formerly intended to be a logistical base for the San Francisco area, and here the Brotherhood were doing what they did best, seizing United States Military assets and acting like it was their god given right.

It infuriated the Veterans. However fortune would smile on them as one of the patrols that was to head out further began just around the time they were leaving.

Seizing the intiative they laid in ambush and struck the unsuspecting Brotherhood patrol, the fighting was fierce, but they ultimately managed to bring them down, salvaging what they could of the BoS equipment they headed home, happy, and with the information they were sent to gather.

_________________
>>
File: Van Graffs.jpg (20 KB, 320x180)
20 KB
20 KB JPG
>>4928045


[REDDING MARCH 2271]
[MISSION PARAMETERS; ESTABLISH A DISTRIBUTION CONTRACT WITH THE VAN GRAFF FAMILY FOR THE [ERROR: NAME NOT FOUND] CARAVAN]
[MISSION RESULTS: OVERWHELMING SUCCESS, CONTRACT OBTAINED, FAVORABLE CONDITIONS, RELATIONSHIP WITH VAN GRAFFS FURTHER SOLDIFIED]
[RECOMMENDED ACTIONS... COMPUTING... NO FURTHER ACTION REQUIRED]

- - - -
Senator Jack Rockefeller was really the only one capable of brokering a deal with the Wastelander, at least in any mutual manner. Jack was an odd man, he was one of the few surviving senators of the Enclave senate, though that title was effectively meaningless without a civilian government. He had been an ardent supporter of the Enclaves actions in 2241, but when Poseidon oil Rig was destroyed something changed. At least on the exterior anyways.

Now if you asked him were they doing the right thing in 2241 he'd emphatically answer yes, "Back then we had the manpower, the resources to reclaim America proper, it'd be a moral wrong not attempt to clean it up in the process"

However if you asked him about doing the same thing now he'd respond, "Absolutely not, it's infeasible, alternative solutions must be sought for the good of America, you can't have a constituency if you're representing a graveyard." though many in the cell suspect his tune would rapidly change were the current situation to swing around. Just like any politician his desires and his views flowed with the changing of the landscape of geopolitics. Right now, the route to greatest influence was manipulating the wastelander, a dumb vote, but a vote none the less, easy to maintain.

Though some closest to him might misinterpret his posturing for altruism, most notably his son, he'd have to correct that when he got back, here he thought he understood, but it would appear he doesn't.

What was another deal to be made in the pursuit of such? He had been sent to the Van Graffs' manor to discuss the terms of a licensing and distribution deal for the Caravan that the Captain's son came up with. Clever idea that.

When he got to the main meeting room, Madam Van Graff was sitting at one of the table, flanked by several of her children. If Rockefeller hadn't been so experienced in such meetings and matters from his life in the Senate and the history of his family then he might be intimidated by such a show of force, instead he simply sat down at the other end and smiled, "Mrs. Van Graff, a pleasure, lets get down to business shall we?"

By the end of the day, he had won her over to an equal partnership in the matter. It was much harder negotiations than he had anticipated, there were a few moments there where he had been backed into the corner that he only just managed to claw his way out of, but claw his way out he did, he'd have to thank Captain Nelson for one of those though.
He'll have to make a note about her, Extremely dangerous, do not let run for any office, maybe get her assassinated later?

__________________
>>
File: Fallout-Caravan.jpg (1.15 MB, 1920x1080)
1.15 MB
1.15 MB JPG
>>4928047

You sigh tapping your foot on the floor thinking, you've been spending the time you had since you delegated the mission work to Grant planning out the Caravan, surprisingly enough the logistical matters weren't to difficult to figure out, it was hiring and vetting process that you had trouble with. Economically speaking the Caravan would be able to make a profit, that you had no doubt about, the issue was initial capital. You'd have to make some early compromises in order to get this off the ground, whether that be in transportation capacity, security or the number of caravans running independently.

You could just cut the total number of Brahmin per caravan, but that'd eat into the maximum profit for each caravan.
You could cut the security on the one you use personally and just use your squad for it, but then it wouldn't be able to run in the down time safely.
You could also cut out entirely one of the three you had planned and just run 2 of them instead at higher efficiency, but it leaves you with less options in business in the immediate future.

What will you sacrifice in the beginning?
>Cut the Brahmin, we'll get them back relatively fast (Lowers the Maximum profit for each caravan, have to take one away from normal duties to use as cover.)
>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>Cut a caravan, we'll reinvest the extra into the other two to make up the losses( 2 Caravans running at higher efficiency, have to take one away from normal duties to use as cover)
>>
>>4928052
I'd say cut a caravan completely, if I had a say, with security being my second choice if it's close/a tie.
>>
>>4928052
>>Cut a caravan, we'll reinvest the extra into the other two to make up the losses( 2 Caravans running at higher efficiency, have to take one away from normal duties to use as cover)
>>
>>4928052
>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
Two caravans running at all times with one as cover only is better than having two high profit caravans where we need to halt half the operation to get a cover caravan.
>>
>>4928052

>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>the understaffed one will only go out as cover, rather than do proper runs

hear me out it is important we have to fully functional caravans running providing income and intel, the third for now can stay as a dummy caravan, cutting down to purely two means when we need to use one as cover our operation will have only one caravan in circulation.

we literally lose half of our productivity if we have only two in service and have to take on out from cover, better to have the cover caravan under-protected as we are the protection
>>
So 30 minutes to break the tie, if it's not broken by then.
Then I will take >>4928060
as the tie breaker in favor of cutting the security.
>>
>>4928146
alrighty
>>
>>4928052
>>Cut the security, we'll be using one of these for cover anyways (2 caravans running standard, 1 can only run as cover)
>>
Alright
Cut the Security, we'll be using one of these for cover anyways wins

Writing
>>
Well of the options in front of you decide that just having one of the caravans being dedicated to cover is probably the best solution, so you'll cut the security from that caravan and only send it out with your team when needed.

There's still more that needs to be done to be prepared for using this, like the actual hiring of personnel, and the finally setting up the caravan routs, and adjusting them as necessary from the results of that dry run, but you'll have time to handle that later.

There's other things that require your attention that are a bit more immediate.

Of those things is training, specifically your squad, you've got 3 people in your squad now that don't know how to use power armor, which frankly is unacceptable, you'll need every edge you can get out there so it's time to start planning that for as soon as they get back.

Secondly is a more general training exercise for adverse conditions, we won't always be operating in the somewhat optimal conditions of the NCR where things are dry and civilization is relatively near by. No further into the wastelands things won't be quite so simple, nor will the weather be so kind.

You wonder if there's a way to merge these two into one, though you suspect that would likely make the resulting training exercise all the more complicated and difficult. If you could get both together though it would save you some time that you could put back into planning the caravan or doing something else.

>Merge the Power Armor Training and the Adverse Conditions Training (Will make the subsequent checks for both more difficult, but you'll gain 1 additional free time action)
>Keep them separate, Training should be focused and directed (Proceed as normal)

Regardless though you've already set aside the Bunker for the Power Armor Training when they get back, and you'll need to pick a specific type of adverse condition to train unless you want to make it even more difficult...

What Adverse condition do you wish to train in?
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>Mountainous Terrain
>Thunder Storms
>Write in?
>A combination (The more you do in parallel the more difficult the check will be.)
>>
File: IMG_3016.jpg (105 KB, 490x315)
105 KB
105 KB JPG
>>4928193
>Keep them separate, Training should be focused and directed (Proceed as normal)

>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>4928193
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>4928193
>Keep them separate, Training should be focused and directed (Proceed as normal)
>Mountainous Terrain
>>
>>4928193
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)
>>
>>Keep them separate, Training should be focused and directed (Proceed as normal)
>Low Visibility (Fog, Fighting in the Dark without night vision, Smoke etc)

Wins
Writing
>>
[sorry for the long post time, got caught up in work, also wanted to try writing the potential results before the test, but just couldn't get around to it.]


3 posters roll me 2d100
>YOU MAY APPLY OFFICER BRATS +1 SUCCESS PER SESSION TO ONE OF THESE TWO TESTS

Power Armor Training
1st roll:
Average Leadership Training roll DV 70
Officers Brat +5
Officers Child +5
Grunt +5
Commanding presence +2

roll under 87

Crit Fail: No you fool don't do that! (one of the trainees suffers a critical wound and is unavailable for the next mission)
0 successes: How the hell do you not get it its so simple?! (None of them learn how to use Power armor)
1 success: Well at least The Techie gets it (Jacob can now use Power armor)
2 successes: Work Harder Rockefeller! (Jacob and Rosaline can now use Power Armor)
3 successes: Fantastic work! (All 3 may now use Power Armor)
Crit Success: Even I didn't know you could do that! (Jacob discovers a way to put the servos into overdrive for an extra combat bonus at the cost of the armors condition, all 3 may now use power armor)


Adverse Conditions Training (Low Visibility)
[obscured vision is typically a malus of -15]

2nd Roll:
Challenging Leadership Training Roll DV 50
Officers Brat+5
Officers Child +5
Grunt +5
Commanding Presence +2

roll under 67

Crit Fail: Where the hell are we? (...)
0 Successes: That was utterly worthless, did you learn anything? (No benefit gained)
1 success: There's something out there, and now I can tell where (Malus for obscured vision in combat is reduced by 5)
2 successes: We'll see them before they see us. (Malus for obscured vision in combat is reduced by 10)
3 successes: Who needs NVGs anyways? (You take no malus for having your vision obscured)
Crit success: We were born to fight blind! (No malus for having your vision obscured, +5 combat and leadership in low vision environments)
>>
Rolled 18, 59 = 77 (2d100)

>>4928371
Yo
>>
Rolled 36, 21 = 57 (2d100)

>>4928371
Lets go bois
>>
Rolled 50, 84 = 134 (2d100)

>>4928371
>>
Looks like the results of training are in.

3 successes: Fantastic work! (All 3 may now use Power Armor)

2 successes: We'll see them before they see us. (Malus for obscured vision in combat is reduced by 10)

Now that work is properly over writing.
>>
>>4928402
nice
>>
>>4928402
I guess we'll work the obscured malus down next training session. That is, unless you lads want to bump it up one success lads.
>>
Damn, I was hoping we we're going to hit three success on the Low Visibility training so we could use Officers Brats to roll over to a Crit Success for that +5 to combat during Low Vision. It would've made ambushes and night-battles fantastic options.
>>
Well, any bonus to night fight is great, because the enemy should also get the malus. What I mean is that technically that Malus for obscured vision in combat is reduced by 10, means we have a +10 v/s the enemy
>>
>>4928422
Doesn't quite work like that mate, but we'll fix it with more training.
>>
>>4928422
We own the night
>>
>>4928445
you silly apple, it does.

NCR dude wants to shoot, DV 50
-15 dark >>> DV 35
Enclave dude wants to shoot, DV 50
-5 dark >>> DV 45
>>
File: night fight.jpg (4 KB, 275x183)
4 KB
4 KB JPG
You decided to wait a few days after everyone got back from the missions, then rounded them all up, first you took them down to the bunker, paired each of them up, one who knew how to use power armor and one that didn't know how to use it and then ran the drills and instructions you were taught, the power armor users helping to correct the non power armor users mistakes.

The training was a rousing success, all 3 of your other squad mates could now use power armor in a pinch.

However the real highlight of your free time was the Low Vision Training.

You managed to convince some of the Redding Cell to help you with this training, you'd head up to Redding and head into a nearby forest at night, the objective was simple, don't get caught trying to get out of the forest.

We weren't allowed to leave until we could do it without getting caught, if the sun rose it was exercises until we were exhausted, eat rations, then rest until night and repeat.

It was brutal, but it only took days to get results, the things people will do to get a good nights sleep and avoid the pain and humiliation of repeated defeats were quite something. Necessity breeds innovation as they say.

Rosaline was a natural at this, as she was the first to make it out without getting caught. The problem for her though was that wasn't good enough, everyone had to make it out to avoid getting sent back to start. You can't count the number of welts from training rounds you took from the Redding Cell, and you suspect that Rockefeller if he took any more would have been crippled by the end of this training.

Still you can't argue with results. On that last run it was quite something, using your sense of hearing instead of site, baiting out shots and engagements and setting distractions to move around ambushes. They even had Night Vision Goggles near the end of the course, so we had to improvise a flash bang to deal with that.

Still the rest of the next 2 months was rather calm, occasionally returning to run the course to keep the squad in good order regarding it.

[continue]
>>
It is May 2071

Your Strike teams
>Veteran Strike Team, has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice, will leave no witnesses alive if necessary (+25 to operational success rolls when assigned to a task, increased heat regardless of success)
>Fords Team, Personal task force engagements are played out as a player mission.

Your diplomats
>Senator Rockefeller, may be assigned to a mission with a body guard of two soldiers, prefers to to solve obstructions with a subtle hand and deception (+15 to operational success rolls when assigned to a task, does not increase heat on successful task)

You may assign both strike teams to one task provided that the Officers Corp agrees to the suggestion.
You may assign the diplomat to go along with a strike team as well, bare in mind there may be complications due to preference in tactics.

You may opt to delegate your team to 2nd Lieutenant Robert B. Grant (+10 to operational Success rolls, does not increase heat on successful task)

If you delegate your team, you may take 3 free time actions (2 during the mission and the 1 after the mission)

Do you Delegate?
>Yes
>No

Then the next set of missions were handed out.
>Infiltrate Camp Navarro
>Exfiltrate the New Reno Cell (Mutually Exclusive)
>Send Support to the New Reno Cell (Mutually Exclusive)
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Officially Register the Caravan with the NCR
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate Shady Sands [Opens up missions in Southern California]
>>
>>4928042
Hmm…

How many usable suits of PA does the New Reno cell have / how many of them can operate PA?

How many usable suits of PA does the Redding cell have / how many of them can operate PA?

If we have enough, we could ally a local gang for expendable muscle and then shock & awe the Bishop compound at night.
>>
>>4928558
3 suits of APA, 9 suits of T-51b, 3 suits of T-45d in your cell, you're actually running of space to store them. 13/18 can operate the power armor

Redding Cell has 2 suits of APA, 1 suit of Tesla APA 5/10 can operate the power armor

The New Reno Cell has 2 suits of APA 2/10 can operate the power armor
>>
>>4928557
>>Send Support to the New Reno Cell (Mutually Exclusive)
send the vets, this is a weapons hot mission

>Officially Register the Caravan with the NCR
senator

>Infiltrate Camp Navarro
Fords team
>>
>>4928567
Got the numbers wrong for your cell.
3 suits of APA, 7 suits of T-51b, 3 suits of T-45d
>>
>>4928569
+1
>>
>>4928557
>>No delegations
>>Exfiltrate the New Reno Cell (Mutually Exclusive) Send the Vets PLUS fords team.
We gotta save our brethren, no way around it. It's SO hard to increase our numbers that any real human is a welcome addition, plus we can get them to work right away as caravaneers.
BOOM, we have enough people to run a caravan. Or two, I am not sure of the numbers required for it I am eager to have the vets and Ford working together to show 'em the youngsters can get shit done and the Vertibird mission wasn't a stunt of pure luck, plus more battlefield experience will help our boys improve their skills or die. You can never trust a dice

>>Officially register the caravan. Using Senator Rockefeller.
Gotta get the best forgery ever! I am even thinking of maybe putting this one off for one more Turn and infiltrate shady sands first, allowing us to get better documents and know who to bribe but each Turn is about six months. Too much

I think it is better if we only do two missions, so QM doesn't have to narrate three different episodes.
>>
>>4928557
>no

>Infiltrate Camp Navarro
Veterans
They actually used to work there and know exactly where the databases are and how to access them. Success is more important even if it draws heat because we desperately need that intel.

>Exfiltrate the New Reno Cell (Mutually Exclusive)
Our squad.
Since we can draw less attention and better off avoiding the Bishops until the Van Graffs move in. Not to mention a lot of key objectives are time sensitive Bishop is not.

>Officially Register the Caravan with the NCR
Senator to once again smooth things over.
>>
>>4928591
Each turn is 2 months, last turn was march 2071
>>
>>4928591
I'm not willing to sink two teams into one action, we have too much shit to do and not enough time for it.

And if we do delegate, we can finally stop fucking around and get the caravans fully operational.
>>
>>4928596
So it's between doing a mission or 3 free time actions? I'm slightly saddened by that.
>>
>>4928603
a mission and 1 free time action or not being at the mission and 3 free time actions.
>>
>>4928557
>no delegation

>Infiltrate Camp Navarro
Veterans

>Exfiltrate the New Reno Cell (Mutually Exclusive)
Our squad.

>Officially Register the Caravan with the NCR
Senator
>>
>>4928557
>Exfiltrate the New Reno Cell (Mutually Exclusive) - Veterans
>Infiltrate Camp Navarro - Delegate Grant
>Officially Register the Caravan with the NCR - Rockefeller

I have faith the Veterans can pull out the Cell without much difficulty, especially with the gear we have right now. It should be a cakewalk.

Send Grant to recover the good shit from Navarro, again shouldn't be much trouble especially with the training we've done making night infiltration a breeze (hopefully).

Smoothtalker McGee gets sent to deal with the NCR red tape while we sit down and actually finish planning our Caravan System before it becomes official, + one more action. Next turn we can finally get down to making those contacts we were discussing last thread.
>>
>>4928557

>Yes

>Exfiltrate the New Reno Cell (Mutually Exclusive)

>Investigate the State of the Shi [Opens up missions in San Francisco]

>Officially Register the Caravan with the NCR
>>
>>4928557
>Send Support to the New Reno Cell (Mutually Exclusive)

Both squads - wearing everything but the advanced PA.

The bishops aren’t a joke people - we need to stamp them out with overwhelming force.

>Officially Register the Caravan with the NCR
Senator Rockefeller

Delegate
> Yes
>>
>>4928617
>The bishops aren’t a joke people - we need to stamp them out with overwhelming force.
more than that if they pull out the fuckers will follow them and maybe even follow them to us
>>
>>4928620
Exactly.

We’re better off stamping them out fully now.

We should even enlist the Redding cell and the Van Graffs to help
>>
>>4928624
Do we really want to get bogged down in Reno, though? Purging the Bishops will get the NCR on our asses as well.
>>
>>4928638
I think they're thinking that the Bishops will bog us down whether we exfiltrate our cell or not. If we're going to be dealing with the Bishop gang regardless, might as well be on our terms.
>>
>>4928624
Bishops don't have a goddamn time limit anon. We have a lot more important jobs that DO have a distinct time limit to accomplish. Plus the Van Graffs aren't even involved yet and wiping out the Bishops will piss the NCR off. Since you just whacked their favorite mob family who takes care of their dirty business as a middleman. We have to prioritize according to time limits first and foremost because once its gone its gone forever.
>>
>>4928649
Which of the other missions have a time limit anon…

QM hasn’t stated that any have a time limit
>>
>>4928653
The Divide, Vault City, Mojave vaults, and the previous virtibird mission all have time limits. Its worth noting the Navarro and missing New Vegas enclave cell missions is the preclude to the Mojave vaults since it has the info/reason we need to access them.
>>
>>4928656
don't forget the new reno enclave has their days counted! if we don't save 'em
>>
>>4928570
We are just swimming in T-51's.

>>4928596
Oh shit well we'll need to start doing stuff quickly.
>>
Ok that was hell to count, I need to split these votes up the next time I do them.

Send support to New Reno 3
Exfiltrate New reno 5, Vets+Ford 1, Fords Team 2, Veterans 1

Delegate 5
Not Delegate 3

Infiltrate camp Navarro 5 Fords team 3, Veterans 2

Officially Register the Caravan with the NCR 6 - send the senator

Investigate the State of the Shi 1


Here is the results thus far.
So Fords team will infiltrate Navarro without Ford
Senator Rockefeller will register the Caravan

You will delegate and get 3 free time actions.

Do you send the Veterans to Exfiltrate the New Reno Cell or withhold them?
>Send the Veterans
>Don't send the Veterans.
>>
>>4928725
>Send the Veterans
What can we do to reduce HEAT? Can we disguise the Veterans as mercenaries or thugs?
>>
>>4928725
>Send the Veterans

So we're not sending Ford when we're infiltrating Navarro? That's a damn shame, I was really looking forward to doing that mission personally.
>>
>>4928727
Time reduces heat, basically leave a faction alone and it will bleed off to it's base value for that faction.

You can also attempt to direct that heat towards another faction, though there are consequences to such things.

For example you could get them to look like the Van Graff mercs that the Redding Cell is posing as and that'll divert the heat towards the Van Graffs.

Generic Mercs or thugs doesn't really divert heat just due to the general personality and actions the veterans take.
>>
>>4928728
If there's enough support for it I will provide a recount regarding going on that mission.
>>
>>4928735
Nice! I'm really hoping we can go on that mission personally, I've been waiting since the BoS mission for this.
>>
>>4928725
>Send the Veterans
No real need to try and divert any heat I feel, The Bishops will be busy dealing with the Wrights and they can't really direct much against us without losing too much ground in New Reno.

>>4928735
>If there's enough support for it I will provide a recount regarding going on that mission.
I guess I can throw my vote behind going on the mission if there is a clear majority that want to, but I'd prefer we finish planning this damn Caravan like we said we would so we can start moving about a little less scrupulously in the near future. This seems to be the last opportunity we'll get before we start mucking about with major stuff that we most likely want to be there for.

The alternative is a perspective shift were we play as Grant for the duration of the mission.
>>
>>4928725
>>Send the Veterans
withhold
>>
>>4928725
>Send the Veterans

>>4928728
I’ll support us going there personally
>>
>>4928725
>>Send the Veterans
>>
>>4928725
>Send the Veterans
>>
>>4928725
>Send the Veterans

>>4928735
Let's go ourselves.
>>
>>4928728
Not enough anons voted yes or no really.

>>4928711
Didn't mention it since it was already being worked on. After we pull New Reno cell out the only remaining business we have in NCR turf that is urgent is Vault City and San Francisco is optional but has a hardened power armor recipe.

>>4928748
Caravan would have been finished last turn but no we had to mix it up instead of getting it finished off. Despite having a crit backing it no less.
>>
OK 8 votes, 3 of which has commented on specifically wanting to go, 1 of favors it in a majority scenario.

So
Ford will not go, but
>>4928748
I do like the alternative proposal here, so the Navarro mission will be done from Grants perspective.

Also we're sending the Veterans.

So final results
>Fords team infiltrates Navarro (Mission done from Grants perspective)
>Senator Rockefeller will register the Caravan with the NCR
>The Veterans will attempt to exfiltrate the New Reno Cell.

Writing.
>>
I think voting can be easier for QM if they offer a yes/no option that breaks down into topics.

>support new reno? Yes/no
if yes
>exfiltrate or infiltrate? who to send

Of course, not voting for something is an implicit No for that. We can suggest more ideas if you tell us what was hard to keep track of the voting, QM. Maybe we can establish voting phases, which you have already
1.- delegate?
2.- options

I see other quests breaking down votes into, say
>diplomacy
>overt actions
>covert actions
while that might not mean much, maybe you can keep track of what is being voted the most and characterize the group (enclave cell) accordingly.
>>
>>4928792
Well, it's nice to know we wasted our chance to use get 1 more success lads. I fucking knew we should've went all in on the night combat.

>>4928796
I'd rather have the flexibility sending teams gives us than codifying it as specific actions lad.
>>
Forgot the rolls for the other two missions.

3 posters roll me 2d100

Rockefeller registers the Caravan

1st roll:
Challenging Operational roll DV 50
Senator Rockefeller +15
Completed 1/3 Caravan tasks +5
Used to the bureaucracy +5

roll under 75

Crit Fail: The Bureaucracy expands to fill the needs of the expanding Bureaucracy (Senator Rockefeller is stuck in Shady Sands and will be unavailable for the set of missions)
0 successes: What do you mean those are the wrong papers! (Senator Rockefeller fails to secure the registry due to bureaucratic incompetence)
1 success: That took far to long, who is your superior? (Senator Rockefeller completes the registry, but the work is shoddier than it should be due to frustrations with the process)
2 successes: Thank you, I'll be going now (Senator Rockefeller completes the registry)
3 successes: You wouldn't happen to know how I could expedite this process hmm? (Senator Rockefeller completes the registry, the Forgery is professional, it will take longer before it is under scrutiny)
Crit Success: Get me the Scissors I'm cutting the Red tape (Senator Rockefellers' forgery is nearly unassailable, you can expect no suspicion regarding the Caravan any time soon without extreme aciton)
Veterans Exfiltrate New Reno Cell

2nd Roll:
Challenging Operational Roll DV 50
Veterans +25
Mr. Bishop's attention -10

roll under 65

Crit Fail: I haven't seen violence like this since 2241! (Mr. Bishop arrives to handle this situation personally, the New Reno Cell is wiped out, the veterans escape)
0 Successes: Shit is FUBAR (The New Reno Cell botches the Exfiltration, only 3 survive the process)
1 success: That is some impressive co-ordination for gangsters (The New Reno Cell is exfiltrated with 5 casualties)
2 successes: We got most of them out (The New Reno Cell is Exfiltrated with 3 casualties)
3 successes: Just a little bit sooner... (The New Reno Cell is Exfiltrated with 1 casualty)
Crit success: Show'em what we're made of, No man left behind! (The New Reno Cell is Exfilitrated, the Bishops position is weakened)
>>
Rolled 85, 49 = 134 (2d100)

>>4928804
Aye chief!
>>
Rolled 57, 66 = 123 (2d100)

>>4928804
Oh boy that Cell Extraction is looking mighty greasy.
>>
Rolled 25, 72 = 97 (2d100)

>>4928804
>>
>>4928806
Fucking 66, I swear I am going to fucking flip.
>>
>>4928804
If I knew the vets would get the New Reno cell killed I would've went ourselves. Like fucking hell, 5 left? Can we use our Officer's Brat bonus on this, or is that too much of a reach here?
>>
So much for having another squad and spares available. Goddamn. We even sent them in right away instead of waiting and we still got fucked.
>>
>>4928808
Yea, I feel your pain. In the other Fallout quest, we just had our ass handed to us, and that was with a Bo3. I was in a fury over it.
>>
>>4928811
I honestly don't know how we fucked this up so bad for them, but I'm now of the opinion that our team does Enclave cell contact from now on. We can't afford these types of losses.

And I want Bishop's head on a spike for this. We'll make a mission out of this later.
>>
>>4928812
To be honest I thought we would have more positive modifiers because we didn't wait and did an extraction right away.
>>
>>4928815
I would rather have sent them to Navarro, to be honest. They would have known exactly where to search and know the terrain. The casualties wouldn't have mattered because we need that intel and once we have it. We would just operate outside of NCR territory until it calmed down.
>>
>>4928816
Frankly, if I knew New Reno was time sensitive, I would have chosen them instead of the BoS. Like, only a quarter left? This is unacceptable, and we will be changing our modus operandi to avoid this type of fiasco in the future.

>>4928817
I just wanted to go on the mission personally. Now I'm afraid that we'll fuck it up without Ford's bonuses.
>>
>>4928818
Modifiers don't quite work the way I thought apparently. We didn't wait for the New Reno unless we went ourselves and convinced them the same turn to extract. First turn on contact. Second on extraction and we still got fucked. At least we didn't try to attack the Bishops. We messed up by not going ourselves for the contact and rushing the extraction at the same time. At this point, I don't think we're supposed to extract them at all given the penalties and modifiers involved.

That is why I wanted the Navarro mission for the veterans. They would know everything about it and would have killed anyone who got in their way or witnessed them. Bad for heat big time but it would have gotten the job done..hopefully. Afterwards, we would stay out of NCR for most jobs until things calmed down thanks to the fresh intel. Might mess up the Vault City missions but that is unlikely since we would be using the caravans as cover anyway as we would need to do so regardless in order to help provide armaments to them.

Still, modifiers fucked us hard and aren't as reliable as I thought. God forbid how bad the other time sensitive missions are going to be at this rate. The first one we had to cheat to get in reinforcements and we still nearly got drowned by the NCR in bodies or beaten by the BOS. The second time sensitive mission and even when we rushed we got fuck all to show for it. At this point, if we even suspect it's time-sensitive we HAVE to use Ford otherwise its just not worth it. At least with Ford involved we get multiple rolls to potentially turn things around and can bumrush stuff as we should have with the New Reno cell. Extracted them the same turn of contacting them with Ford instead of this mess. The penalties involved are just too damned brutal without Ford.
>>
2 successes: Thank you, I'll be going now (Senator Rockefeller completes the registry)

1 success: That is some impressive co-ordination for gangsters (The New Reno Cell is exfiltrated with 5 casualties)

Ok now I'm writing.

Also I think I'll handle those votes like this

where do you assign veterans
Missions go here

next post after that vote
Where do you assign Fords team
Missions go here

Next post after that
Do you delegate?
Yes/no

Next post after that.
Where do you assign the Senator
Missions go here
>>4928809
They're aggressive, there was always an odd of casualties with just how aggressive the Bishops were dealing with them.

The odds of 1 success on that roll were 14% which basically means murphy's law here. Also Unfortunately you can't apply Officers Brat without being there.

If you had gone on the mission things become much more flexible on how it goes down which could have mitigated the casualties, or avoided the conflict which was likely to happen with the Veterans (see: has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice)
>>
>>4928825
Frankly, I didn't expect casualties to be this bad. If we're getting half of their numbers, I would like to atleast bloody fucking Bishop abit. Like, not even a scratch? I'm now fully pissed about New Reno.

I think conducting operations without Ford is a mistake as well. I'm now getting paranoid that shit will go tits up without is there to help out.

>>4928830
>Unfortunately you can't apply Officers Brat without being there.

I figured. I want to fuck the Bishops over now, we really should've went in full force to deal with the NCR's hatchet man.
>>
>>4928825
Having Operational control over a mission provides a lot of important contextual flexibility that is important.

Each operation team has a personality and a preferred mode of operation, you made a good call with Rockefeller and sending the veterans to exfiltrate the other cell wasn't a bad idea, its just that Mr. Bishop is a major force to contend with and he wants their heads.

There's literally a character in New Vegas that had to run all the way from New Reno to the Mojave to avoid him, most of the lore on him characterizes him as an absolute beast.

Sending the Veterans or Rockefeller to Navarro would have had bonuses due to their familiarity with the base. It's just deciding what kind of outcome you want of those two, and if you want a specific one you'll have to go yourself.

As for playing Grant/who ever is in charge of your squad when you delegate, I think I'll keep that going forwards since I like writing missions, should offer more flexibility.
>>
>>4928833
Technically we got only a quarter. Bishop butchered them in less than half a year. That was despite us rushing them. So yeah probably weren't actually supposed to save anybody in the New Reno cell all things considered since we waited a year. Might have had a lot better luck if we went to them instead of the Virtibird mission which gave Bishop a free year to hunt them down. Should have realized the New Reno mission was also timed damn it. Should have gone for them instead of Redding but everybody forgot about Bishop Junior though as they were too worried about the Van Graff matriarch and that unsurprisingly fucked us hard.

>>4928835
I voted against using the veterans for New Reno and delegating since I knew that was a bad idea cause of Bishop Junior. I was the only one who voted that way though so things ended badly as I somewhat predicted. Overall I saw this coming. Should have realized we were supposed to rush the New Reno cell instead of Redding though. I fucked that one up. Got too worried about the Van Graffs too. Should have realized it was the Bishops to worry about not them.
>>
>>4928847
Consequences of a living world, actors act and some are good at their job.

I wouldn't be to sad about the matter, personally you're all doing rather well for what you have. The issue of course being that the task ahead is difficult, but not impossible by any stretch of the imagination though.

It's just my opinion, but it's not about success or failure its about the story and the struggle to reach an end, the rolls and the choices all help to facilitate that.

I just hope everyone's having fun along the way.
>>
>>4928859
Oh I appreciate that fact. The modifiers threw me off though. I thought there were more of them involved since stacks were a thing. Just points out that timed missions are very critical and need to use Ford more instead of constant delegating. I messed up on the New Reno cell since I ignored it over the Redding cell forgetting about Bishop junior and missed the fact that it was actually timed. So no early game reinforcements for us. The best hope now is we get lucky with robotics at this rate. I'm not about to get my hopes up though. NCR unlike Legion is very thorough when it comes to their scavenging and consumption. The only place for intact goodies and reinforcements is north but the east is on a time limit. So east must come first.

Shame. I REALLY wanted to see what Cascadia is like and why it's able to hold off the NCR. Time limits though mean it's not gonna happen anytime soon. Have to secure the Divide and loot the Mojave vaults and boomers first. The only urgent business in NCR turf left is Vault City. Maybe San Francisco if we really want that hardened power armor recipe sooner rather than later.
>>
should have attacked imo, we could have done better by taking on Bishop
>>
Writing posts will go up tomorrow morning, until then Good night America.
>>
>>4928868
In the OWB Hoi4 mod (a good source for interesting if non-canon fallout factions to fill in the empty space) everything past like New Reno's territory (I think) is a clusterfuck of everyone trying to kill each other. Who's to say it isn't the same in canon?
>>
>>4928830
Were we able to get the 2 APA's out and the 2 that were trained for them?
>>
I don t like as well to delegate for missions. We still got free time at home anyway after missions, and our main thing is doing them. Doing them without Ford is asking for a clusterfuck to happen in the team (which is still a new one overall), and he isn t there for actually have control.


>>4928835
I ll be honest, in my opinion i don t think you should do that. We should see things by our character prespective, if we don t send Ford ? No luxury of deciding how it goes or if two members clash to calm them during the mission, by playing with another character. Too good for us with that. If there isn t Ford there should be restrictions and negatives, our team is made of very different people and he isn t just the man in charge he s the social glue holding it together.
>>
JUST fuck my Enclave up senpai
>>
>>4929248
Now the lurkers are making themselves known.
>>
>>4928876
God bless America
God bless the Enclave
>>
File: Shady Sands.jpg (148 KB, 602x451)
148 KB
148 KB JPG
(Good morning America)

[g][SHADY SANDS, NEW CALIFORNIA REPUBLIC MAY 2271][/g]
[g][MISSION PARAMETERS: REGISTER THE CARAVAN [ERROR: NAME NOT FOUND] WITH THE OFFICAL REGISTRAR OF THE NEW CALIFORNIA REPUBLIC][/g]
[g][MISSION RESULTS: NOMINAL SUCCESS, CARAVAN HAS BEEN REGISTERED, FORGERY IS OF ACCEPTABLE QUALITY][/g]
[g][RECOMMENDED ACTIONS.... COMPUTING... RETURN WITH CARAVAN IN TO VALIDATE AND UPDATE REGISTRY AT LATER DATE, INFILITRATE SHADY SANDS][/g]

- - - -

Senator Rockefeller wasn't that old of a man he was in his fifties yes, but that doesn't make him an invalid.

What it does make him is impatient when people purposely waste his time with their incompetence. He had filled out every single forum he was given with the appropriate information, provided the records they requested for, the documents etc. and these bargain barrel bureaucrats have the audacity to tell him that processing will take longer than usual?

There's no hope for the wasteland when it comes to restoring a functioning government is there? If this had been the Oil Rig or an Enclave Base he'd have been done within a few minutes of handing in the papers. What the hell were they doing back there? Hand copying the damn thing? Enter it into a database damn it, have the computer do the work!

Fucking wastelanders it's been an hour!

Finally the clerk comes back and hands the official documents, "Our Apologies Mr. Rocksferd there was a hick up with the cross reference process, you've been validated and your caravan records have been registered with the NCR, thank you for your work."

He gave his best fake smile, "A pleasure, I'm glad that things could be resolved, now if you'll excuse me..." with that he took the documents and left, he didn't want to spend another minute in that den of incompetency any longer lest it rubbed off on him.


___________
>>
File: Mr Bishop.jpg (83 KB, 600x750)
83 KB
83 KB JPG
[g][NEW RENO MAY 2271][/g]
[g][MISSION PARAMETERS: EXFILITRATE THE NEW RENO CELL][/g]
[g][MISSION RESULTS: MARGINAL SUCCESS, NEW RENO CELL EXFILITRATED, 50% CASUALTIES][/g]
[g][RECOMMENDED ACTIONS..... COMPUTING... ASSASSINATE MR. BISHOP, AVOID NEW RENO, RE-ESTABLISH CELL IN NEW RENO AT A LATER DATE][/g]

- - - -

The Veterans weren't exactly known for their subtlety, they could be cunning sure, sneaky absolutely, but subtle? No, being an Enclave assault team before meant that subtly wasn't exactly their strong suit, it was more something they've had to struggle to learn in their years of hiding that melts away in the heat of a mission to the engrained training that they had years and years ago.

The Veterans made contact through the same channels that Grant did. However on contact they're met with shouting, "We need Reinforcements now! Bishop he's found us! They're Oh shit..." the line cut off.

Seems subtly wouldn't be an option at all now in their minds, their brothers needed them.

And when they arrived they found almost military levels of coehision amongst the mobsters as they battled the entrenched Enclave cell bunkered up in an abandoned warehouse, the Veterans set some det charges and used their short range radio to get the cell to clear the blast zone on the other side, they'd pull them out the back since the assault was concentrated on the front. The Hole is blown, the debris flies out and the bullets stop for a moment before quickly resuming, the Cell begins its retreat, but in the chaos several of the wounded get mowed down, head count is about 5.

In the distance a tall well built man in a slick suit, slicked back black hair and cold calculating eyes could be seen watching from behind the Bishop forces, one of the veterans had met his distant gaze and felt a chill down their spine... something they hadn't felt in almost 40 years.

It was impossible... or was it?

It didn't matter right now, they needed to get what remained of this cell out of there, and do that they did, but it was a bloody struggle, who ever that man at the back was he was a force to be reckoned with.

Thankfully after extraction no more casualties were taken, the Veterans were able to get them into the transports and get the hell out of there. They took the long way back home just in case some one was tailing them.

______________
>>
[YOU ARE ROBERT B. GRANT FOR THIS ONE MISSION]
(MISSION PARAMETERS: INFILITRATE CAMP NAVARRO AND RETRIEVE ENCLAVE DATA)

Once again you find yourself in command of Ford's squad as he handles other matters back at home base.

You're still not comfortable in this roll, but orders are orders, and these were damn important orders if nothing else. Camp Navarro, the place almost sounded like a myth, you lived so close to it, but yet were never allowed near it, you'd hear stories of it from your parents and everyone else's parents speaking like it was some sort of hollowed ground.

And now it was apparently descecrated by the NCR, they had kept Camp Navarro's purpose as a military outpost, they moved a rather large garrison in, but a civilian sector had risen up attached to it where the families of the soldiers lived, it had essentially turned into a town around the base.

How would you approach infiltration?

>Move through the civilian area, have Rockefeller and Rosaline take point they'll get us into the town where we can take our time to get into the base.
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>Set up camp and get the long range radio out, request the Troop Transport and some of the NCR soldier fatigues we'll do this the old fashioned way.
>>
>>4929273
>Set up camp and get the long range radio out, request the Troop Transport and some of the NCR soldier fatigues we'll do this the old fashioned way.

Can’t wait to fuck this up horribly and get half the squad killed.
>>
>>4929273
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
>>4929273
>>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
>>4929275
support
>>
>>4929273
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.
>>
Looks like we're going with this
>Observe the base and it's patrol routines, it's time to put that low vision training to use, have Rosaline and Jacob take point, in and out.

Writing
>>
You gather everyone together and huddle up, "Alright here's what the plan is. Rosaline I need you to scout the NCR patrols I want to know when they change squads and if they change patterns, we'll be scouting for the first day, after that we'll prepare for next night fall and we'll have Rosaline and Jacob taking point."

You pull up an old map of Camp Navarro, "We can see from here that the Camp itself hasn't changed much over the years in terms of layout, so we'll need you to hit these locations in the dead of night. Obviously I don't need to tell you all that this is a situation where you are not to fire until told to do so."

He looks at Elizabeth who looks away, "Elizabeth you'll be rear guard, Hold the opening we make in the fence, Rockefeller you'll be in charge of creating a distraction, get as many of the soldiers who are still awake away from their posts, make a show of it, but don't get the base on alert."

Rockefeller gives you a skeptical look, "And what exactly am I supposed to do to get their attention?"

You sigh, "Lie to them, tell them that you found some soldiers that were breaking curfew who should be on base instead of off, it'll pull some Military police out at least, I'm sure you can come up with something better."

He shrugs, "I'll see what I can come up with."

You nod, "Alright stations everyone."

everyone but Jacob left to go to their places, he walks up to you, "Grant if you're willing to humor me with an idea."

You give a wry smile, "I'm willing to listen, I won't guarantee that I'll like what I hear though."

You laughs, "Yeah you probably won't, but trust me it'll be good."

He sits down and grabs the map, "I've got no qualms going in there with Rosaline, but the big issue we're going to have is getting past the postings at each building. So here's my idea." he pulls out the radio, "We'll have a short window on this to go along with the plan, but we black bag one of the officers and we interrogate him to get some call signs, codes etc, I can set one of our radios to only be sending to yours, we come up with our own signal and then you use the long range radio, along with Rockefeller to pull any postings away from their posts for just long enough for us to do a smash and grab. Thoughts?"

Do you go along with Jacobs addendum to the plan?
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>No, to much risk, it's best to stick with what we have already.
>>
>>4929356
>No, to much risk, it's best to stick with what we have already.
oh yeah black bag someone when they can scream bloody murder that'll be a smart idea.
>>
>>4929356
>>No, to much risk, it's best to stick with what we have already.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
Rolled 1 (1d2)

>>4929356
>>
>>4929412
Should I take that as you flipping a coin to decide which one you voted for?
>>
>>4929356
I'd rather hold my vote on the matter until after we finish the scouting actions. When we know whether or not it is feasible to actually bag an Officer without causing a commotion, we can make a more informed decision and also have the rest of the squad weigh in on the plan.
>>
>>4929356
>Yes, sometimes you've got to trust your allies even if their plan is utterly insane.
>>
>>4929432
I voted to bag the officer because not having callsigns and codes was the only stated reason for not even attempting to deal with the APC. You're going to have to come up with some other bullshit next time you don't want to finish the fucking job.
>>
Alright counting 3 votes in favor and 2 against

Lets get this party started.

3 posters please give me 1d100

Rosaline Scouts the patrols
Challenging Stealth check DV 50
Venomous Words +10
Light Step +5
Strike First +5

Roll under 70

Crit Fail: "Suspicious person sighted, moving to engage" (She's spotted, NCR sends out a patrol to capture her for questioning)
0 Successes: "What was that noise?" (She is unable to obtain any useful information about the patrols)
1 success: "Must have been the wind" (Rosaline is able to draw up some basic patrol patterns, but has to extrapolate for most of it)
2 successes: "They didn't even notice" (Rosaline is able to record most of the patrols patterns, but has to extrapolate when the posts change)
3 successes: "I know exactly where they'll be" (Rosaline is able to record all the patrols and will know their shift changes)
Crit Success: "Now isn't that interesting?" (Same as 3 successes, but she manages to eves drop on a conversation that informs her of a hole in their security)
>>
Rolled 74 (1d100)

>>4929449
And so the fun begins.
>>
Rolled 10 (1d100)

>>4929441
lol we're spending a day scouting the fucking place out anyhow, how is withholding the decision on what plan we're going with until we have actual intel from the scouting a bad idea? Jacobs plan has merit, but if we can't get to an Officer unless we pass a DV10 check like we would've had to do with the APC then it is a fools' errand.

>>4929449
Dice.
>>
>>4929453
The attempt still should've been made. That bullshit was used as justification was what really had me irritated.
>>
Rolled 14 (1d100)

>>4929449
>>
2 successes: "They didn't even notice" (Rosaline is able to record most of the patrols patterns, but has to extrapolate when the posts change)

Alright good good.

Rosaline was able to pin the patrol routes just fine, this means you're aware of an officer that is vulnerable to being abducted the next night as he makes his rounds on the outskirts of the base.

He has 2 soldiers with him as he does his inspection, but near the end of the route he seemed to typically stop and take a smoke break out of sight of the camp, this extends his patrol for about 20 minutes.

If successfully bagged and interrogated you will likely have quite a bit of time before people suspect something due to this behavior.

Do you still go through with Jacob's plan, 30 Minute vote.
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>No (Challenging Stealth check, less opportunities during infiltration, but the simpler plan also runs less risk of alarm.)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
Right, lets get 'er done bois.
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)
>>
>>4929494
>Yes (Challenging Leadership check, will provide more opportunities during the infiltration of the base, high risk of alarm if failed however)

Fuck it. Here goes nothing.
>>
Looks like we're going for it.

3 posters give me 1d100

Ambushing the Officer on his break
>YOU HAVE 1 REROLL FOR COMBAT SCENARIOS

Challenging Combat Leadership Check DV 50
Know his route +5
Commanding presence +5
Grunt +10
Officer is in a rut +10

Roll under 80

Crit Fail: "Sound the alarms we're under attack!" (The ambush fails, the base is on high alert, the chase begins)
0 Successes: "What the fuck?!" (The Ambush fails, you enter combat with the Officer and his 2 guards)
1 success: "Shit, he's unconscious." (The Ambush succeeds, unfortunately you knock him out cold)
2 successes: "Just as planned" (The Ambush succeeds)
3 successes: "Good evening Officer Rogerson, we have some questions." (The Ambush succeeds, you gain a +5 bonus to the subsequent interrogation)
Crit Success: "And then there was silence" (Ambush succeeds, +10 bonus to the interrogatin, 1 reroll during the interrogation)
>>
Rolled 14 (1d100)

>>4929545
>>
Rolled 20 (1d100)

>>4929545
Alrighty chief
>>
Rolled 41 (1d100)

>>4929545
Lets pump his ass for that good intel
>>
Rolled 37 (1d100)

>>4929545
Daily reminder that the ENCLAVE will WIN
>>
3 successes: "Good evening Officer Rogerson, we have some questions." (The Ambush succeeds, you gain a +5 bonus to the subsequent interrogation)

Alright last roll before writing

Interrogating the Officer!

>You have +1 success to intimidation speech checks that you may use for this test.

Challenging Intimidation Speech check DV 50
Terrifying Presence +5
Efficient Ambush +5
Officer in a Rut +10

Roll under 70

Crit Fail: Elizabeth loses her temper (He's killed before anything of use can be extracted)
0 Successes: You don't seem to understand the situation you're in! (Stealth check required to continue interrogation)
1 success: Did he just pass out? (He gives some information, but can't handle the situation and passes out)
2 successes: Are you sure there's nothing else? (He gives important information, may continue to interrogate for more, but a stealth check will be required to continue it)
3 successes: Good, now close your eyes. (He gives up all the info, no further interrogation required)
crit success: Wait you're the base commander?! (He gives up all the info, you have a high value hostage.)
>>
Rolled 36 (1d100)

>>4929589
70 should be an easy check to beat.
>>
Rolled 43 (1d100)

>>4929589
>>
Rolled 19 (1d100)

>>4929589
>>
3 successes: Good, now close your eyes. (He gives up all the info, no further interrogation required)

Looks like everything so far is going well.

Writing.
>>
Nice, things have worked out well so far. I am scared about the infiltration... why is ford's team getting in for, anyway? I understand there SHOULD be files and documents the NCR can't get without knowing what panel to dismantle at a random room or there might be a cache of stuff they don't know of...
Anyway leaving the base sounds like the scary stuff
>>
[Here's the write up, a combination of writers block and life issues really slowed me down this time.]

Rosaline returns the next morning with her report, she has a copy of the map with the patrol routines all around the base and the interior, she even managed to pin point a perfect target for Jacobs little addition to the plan, but she wasn't able to find out when the routes would change shift, which meant you all would have to treat every group as if they were absolutely fresh rather than absolutely exhausted and bored.

This is fine, all within parameters thus far. You prepare everyone and swing around to the southern end of the base hiding behind the crest of a hill waiting in preparation for the time to strike that night. The wait was insufferable, Elizabeth was constantly antsy, Rosaline was egging her on, Rockefeller had trouble keeping himself awake, the only ones focused on the goal were yourself and Jacob. You grit your teeth, this right here is what you think is the reason you dislike being in charge, just dealing with this constant storm of bullshit. You wonder how managed to stay sane in the few missions he ran with the team in worse cohesion than this.

You shake your head pulling out the binoculars and looking through them, there he was the Officer was taking the smoke break just like Rosaline said he would, "Alright everyone, keep wide of each other approach low and don't close in until I signal it." You crouch and begin your approach, though you have to take something of a winding path forwards due to your rather large profile. The others however are able to approach rather quickly into position. That training was already paying dividends, you'll have to remember to thank Ford for coming up with it.

You Grab your radio and tap the speaker 3 times to signal the ambush. It was like clockwork, all the pieces coming together, Rosaline putting her silenced pistol to the officers head stuffing a rag in his mouth with the same motion, Jacob and Rockefeller jumping the two soldiers and managing to knock them unconscious with rifle butts to the back of the head.

Elizabeth taking up guard of the nearest approach the enemy could make, you move up and grab the officer and you all pull back to a place just out of sight dragging the other unconscious bodies with you.

You lay the Officer down and Rosaline puts her pistol to his head, "Alright...." you look at his badge, "Lieutenant Rogerson, we have a few questions for you, answer them and I promise you your death will be painless, don't and well, your comrades won't be able to identify the sudden corpse on their doorstep, I'm sure it'll make for a nice mess hall story."

He begins to sweat.

[continue]
>>
You nod and look to Elizabeth who crouches down and puts her hand to the rag, "I'm going to take this out, you will answer the question it will go back in, if I'm not satisfied with the answer you lose a finger, but only after I break it. Are we understood?"

He nods fear with fear in his eyes, "Good, give me your call sign, and whatever identification code you might have beyond that." she takes the rag out and he goes to scream but she quickly slams his head into a nearby rock then shoves the rag into his mouth.

Quickly she keeps her word pulling out a combat knife and smashing his trigger finger then slowly cutting it off.

He's dazed but screams in pain through the rag.

She looks at him dead serious, "Lets try that again."

She slowly removes the rag and he breaths raggedly blood dripping down his face.

It doesn't take long after that before he spills everything we wanted to know, clearly a coward, you wonder how he got his posting.

It doesn't matter you nod to Rosaline and she executes him and the other two soldiers which you drag further off.

Jacob quickly got to work tuning the long distance radio into the NCR Frequency for Camp Navarro tapping into their communications, as well as modifying his radio to boost the signal one way and only one way so you could hear what was going on in the camp.

You look at Rockefeller, the next stage of the plan was ready, drag off the MP's from the base, then he'd circle back to help you with fooling the posts.

The window would be short, but you had a genuine chance of getting in there with no one the wiser until you were gone.

You might be better off not even trying to pull the MPs away, you had quite a bit of faith in Rosaline's skills to get Jacob to where he needed to be.

But is now really the time to be calling audibles?

>Get them both in there now we need every minute we can spare with this information (Brutal Stealth Check, avoids the risk of running out of time in the base to get information and get out, is harder due to the comparatively elevated MP presence on the base)

>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
Both will require a challenging Tech check for Jacob to access the records and documents along side the stealth checks
>>
>>4929940
>>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
>>4929940
>>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)

Also, try and hide the bodies.

Maybe Rockefeller can spin a story to some MPs about seeing someone who ‘looked like a NCR officer’ talking to a ‘man in robes’ in town.

Which he’s reporting as a good NCR patriot.

Hopefully they’ll blame the BoS for all of this.
>>
>>4929940
Oh boy this is hard... challenging is a flat 50 plus our bonus and I assume any malus are already added to that 50. Brutal is about 30 I think... brutal.
Fuck, this mission is HARD there is so much at stake and I still fail to understand what valuables there are in Navarro.

>Stealth option: Rosaline gives ・venomous words, ・strike first and ・light step for +20. Rockfeller has ・It's just good business for another +5. I am not 100% if all those perks DO work because I haven't seen them all together like that. If they do, that's a +25 which turns this Brutal check into a Challenging one. Not bad

>Diversion option: The speech check is done by rockfeller alone right? ・The fortunate son is a +15 to speech but a -10 when facing Authoritarian factions (such as NCR MP) so that's a +5. ・Devils advocate is another +5. Rockfeller has a +10 to this challenging DV which is marginally lower...

I have to support
>Get them both in there now we need every minute we can spare with this information (Brutal Stealth Check, avoids the risk of running out of time in the base to get information and get out, is harder due to the comparatively elevated MP presence on the base)
I don't see it any other way. Having everybody together and ready for action is better than spreading them out, have them do their separate checks and then regroup. All that burned time... PS: I don't want to do all this math at every vote. Minmaxing is a hoe, but I guess this one roll calls for it. Ford would lose all his friends if this were to fail
>>
>>4929940
>Rockefeller get those MPs out of there, I trust Jacob to be swift with his his mind and his hands (Challenging speech check, the following stealth check will be easier, but runs the risk of running out of time to get the information and get out in one turn due to people attempting to investigate the disappearance of Rogerson)
>>
Looks like we're going to keep the plan as is.

3 posters give me 1d100

Rockefeller Distracts the MPs
>YOU MAY SPEND THE +1 SPEECH SUCCESS FROM FORTUNATE SON

Challenging Speech Check DV 50
+15 the Fortunate son
-10 Authoritarians
+5 Devils Advocate

roll under 60

Crit Fail: "Who the hell are you? You're coming with me!" (Rockefeller is taken prisoner)
0 Successes: "Kid, I'm warning you, the next one of you shits to prank us is getting thrown in the brig" (Rockefeller fails to convince the MPs)
1 Success: "I swear to god if this is another Prank..." (Rockefeller drags the MPs off, but won't be able to get back to the Radio in time)
2 successes: "Calm down, alright alright, where did you say it was again?" (Rockefeller directs the MPs away)
3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)
Crit Success: "Oh shit.. are you absolutely sure that's what you saw?" (Rockefeller Pulls most of the MPs from the base and directs any suspicion towards the Brotherhood of Steel)
>>
Rolled 97 (1d100)

>>4930152
Yo
>>
Rolled 28 (1d100)

>>4930152
That 97 isn't a good sign. If we get another low one, we should probably just spend that +1 SPEECH success
>>
Rolled 23 (1d100)

>>4930152
Fucking nice, a 97
>>
>>4930152
I say we burn the speech bonus here, no way we get another use out of it this mission.
>>
>>4930172
Agree.
>>
>>4930088
Yea, we should've went with your plan mate.

>>4930164
Should we spend it now, or are we going to wait on it?

>>4930168
I know amirite?
>>
>>4930172
I’d back that, use the auto-success to override the 97
>>
>>4930179
Fuck it, might as well.
>>
>>4930172
I'm fine with it if you lads are.
>>
Rolled 47 (1d100)

>>4930152
>>
2 successes: "Calm down, alright alright, where did you say it was again?" (Rockefeller directs the MPs away)

(THE FORTUNATE SON)
"You don't understand officer, I think they might armed and dangerous."

>3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)

Alright, now for the fun part.

Rosaline and Jacob sneak in
Brutal Stealth Check DV 30
Venomous words +10
Light Step +5
Strike first +5
MPs occupied +15
Jacob's Gambit +10

roll under 75

Crit Fail: "Oh... sorry didn't see you there..." (You encounter a shift change, fresh troops spot you on their way out.)
0 successes: "Slowly now... slowly..." (Another stealth test will be required, difficulty increases as troops become more alert)
1 success: "We're in, but we don't have much time" (You managed to get in, however getting out will require a stealth test)
2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)
3 successes: "No problems, we'll be in and out in no time" (You get in, Jacob will have 3 rounds to find things before a stealth check will be required on exit)
Crit Success: "It's like we've always been here." (You get in, no time limit on Jacobs tech rolls)
>>
Rolled 11 (1d100)

>>4930207
COME ON
>>
Rolled 77 (1d100)

>>4930207
>>
Rolled 11 (1d100)

>>4930207
>>
>>4930210
fuck
>>
why the fuck did we all roll dubs.
>>
Those were all doubles, and 2 repeat doubles.
I think the dice are trying to tell me something here.

Tell you what I'll throw in something extra for that improbable set of rolls.
2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)

"Wait some fucking idiot left a god damn post it note on their terminal?"
You may sound an alert to sortie the base to the location of the brotherhood bunker
>Yes
>No

Aside from that answer

>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER

Jacob hunts for the hidden Enclave Records
Challenging Tech Roll DV 50
Mr Fixerupper +10
Old Enclave Codes +10

Roll under 70

Crit Fail: "Fuck I'm locked out." (You'll have to go directly to the databanks to get those records now.)
0 successes: "Where the hell are they?!" (You'll need to make another tech roll to find any of the records)
1 success: "Alright, I've got some stationing records.... but there's more" (You find 1/3 records)
2 successes: "Vault locations... but where are the overrides?" (you find 2/3 records)
3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)
Crit Success: "...No...." (You find something potentially cataclysmic along with the records)
>>
Rolled 6 (1d100)

>>4930226
>>Yes
>>
Rolled 19 (1d100)

>>4930226
>Yes
Oh ho ho. Let's do it.
>>
Rolled 6 (1d100)

>>4930226
>>Yes
>>
>>4930231
YOOOOOOOOO

THIS IS MAGIC!

It's a sign God want's us to rebuild America, to restore the United States, USA USA USA
>>
>>4930234
https://www.youtube.com/watch?v=U1mlCPMYtPk
AMERICA FUCK YEAH
>>
>>4930226
>>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER
can we use this to make it so we get the crit success tier as well?
>>
>>4930238
Sadly no, I thought about that long and hard to when I made that a potential bonus.
However don't be to disappointed yet, there's still opportunity here... if you're willing to accept the risk and consequences.

So many low rolls, so close yet so far from the crit.

Sound the Alert
>Yes

3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)

Do you stay behind to see if there's anything else to find?
WARNING: IF YOU DO THE STEALTH TEST TO GET OUT WILL BE INCREADIBLY DIFFICULT DUE TO THE ALERT
>Yes (a Brutal Tech Roll)
>No (You got what you came for)
>>
>>4930240
>>Yes (a Brutal Tech Roll)
>>
>>4930240
>>Yes (a Brutal Tech Roll)
Either the devil was ticking out balls to then kick us in the balls to God is here, pulling for the United state's of America, let's find out.

HEART OF THE DICE
>>
POINT OF ORDER, THOUGH, couldn't our boy just you know, not set off the alert time after he leaves have it on a time delay, I know that they had proper computers in fallout and I imagine this base does
>>
>>4930240
>Yes (a Brutal Tech Roll)
FORTUNATE FAVORS THE BOLD FUCK YOU
>>
>>4930245
If he gets 3 successes on the next test if that wins, then sure, but he only has 1 round before he needs to stealth out anyways.
>>
In fact I'm going to let this vote sit until tomorrow morning I think it's that important.

Sessions over, good night America.
>>
>>4930240
>Yes (a Brutal Tech Roll)
>>
>>4930266
>>Yes (a Brutal Tech Roll)
>>
Just a thought here people - can we not sound the alarm AFTER he has fucked around with the files? Should keep a nice low profile and then skedaddle while everybody is still preparing rather than mobilising.
>>
>>4930240
>>No (You got what you came for)
NOOOOOOOO ANONS NOOOOOOOOOOOOOOO
>>
>>4930240
>No (You got what you came for)
Yeah, I'm gonna have to say that we shouldn't get Jacob killed because you people are turbo loot horny.
>>
>>4930240
>Yes (a Brutal Tech Roll)
>>
>>4930240
>>No (You got what you came for)
No reason to shit on the mission results.
>>
>>4930240
>No (You got what you came for)

I know what the crit reward is and no just no. It will come to us later on if we play it smart with previous anon plans.
>>
>>4930527
>that spoiler
Don't be fucking coy. what is it?
>>
>>4930240
>Yes (a Brutal Tech Roll)
Eat a Methal to boost int. WE CAN DO THIS!
>>
>>4930527
Is Frank Horrigan or a group of sentient deathclaws hanging around in secret or something? Tell us man!
>>
Good Morning America here's the results of the vote

Yes 7
No 4

Looks like we're going for the biscuit.
>YOU MAY USE +1 TECH SUCCESS FROM MR. FIXERUPPER
Jacob Pushes for more
Brutal Tech Check DV 30
Mr Fixerupper +10


Roll under 40

Crit Fail: "Shit! No! I was so close!" (You're locked out)
0 successes: "Damn it I need more time!" (0/3 Encryption cracked)
1 Success: "What the hell were they hiding?" (1/3 Encryption Cracked)
2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)
3 successes: "I've got it!" (Encryption has been broken, extra record obtained)
Crit Success: "Dear God..." (Extra record obtained, Something Potentially Cataclysmic has been discovered)
>>
Rolled 74 (1d100)

>>4930709
Hrm, I have a bad feeling about this. Too late to back out now.
>>
Rolled 83 (1d100)

>>4930709
Still dumb no matter the roll
>>
Rolled 38 (1d100)

>>4930709
UH OH also good morning
>>
Shooould we try using that +1 to make it 2/3 instead of 1/3?
>>
>>4930733
definitely!
>>
>>4930744
Righto. Using that +1 Tech Success then.
>>
1 Success: "What the hell were they hiding?" (1/3 Encryption Cracked)
(MR. FIXERUPPER)
"Hmm, but what about this?"
>2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)

Jacob Pushes for more
Brutal Tech Check DV 30
Mr Fixerupper +10


Roll under 40

Crit Fail: "Just a few more..." (Rosaline Knocks Jacob out and extracts him against his will)
0 successes: "No no no!" (You're locked out)
1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)
2 Successes: "Ok lets go now!" (Encryption has been broken, extra record obtained, Stealth roll required to escape)
3 successes: "And a little present for anyone who might be looking for these as well" (Encryption has been broken, extra record obtained, Anyone else attempting to access these records will have a much harder time, no stealth roll required)
Crit Success: "What in the..." (Extra record obtained, Something Potentially Cataclysmic has been discovered, no stealth roll required)
>>
Rolled 76 (1d100)

>>4930764
Fear.
>>
Rolled 20 (1d100)

>>4930764
>>
Rolled 67 (1d100)

>>4930764
Oh boy
>>
1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)

Last Roll before writing regardless of if its passed

Rosaline and Jacob sneak out
Brutal Stealth Check DV 30
Venomous words +10
Light Step +5
Strike first +5
Jacob's Gambit +10

Roll Under 60

Crit Fail: "Fuck Fuck Fuck" (You're engaged on your way out)
0 successes: "God Damn it Jacob stop fucking tiptoeing!" (Another stealth test will be required, difficulty increases as troops become more alert)
1 success: "We're out! Shut up!" (You managed to get out, however there is evidence of your intrusion left behind)
2 successes: "Silent as ever, good work." (You get out)
3 successes: "No problems, we'll be in and out in no time" (You get out, Jacob gets a new perk)
Crit Success: "It's like we've always been here." (You get out, Jacob and Rosaline both get a new perk)
>>
Rolled 1 (1d100)

>>4930780
Any powers we could use to improve our odds?
>>
>>4930786
No, but that doesn't really matter now do it?
I still need the other two rolls just in case there's a 100 in there.
>>
Rolled 54 (1d100)

>>4930780
>>4930786
Anon I love you.
>>
Rolled 27 (1d100)

REEE
>>
>>4930788
I see.

>>4930789
Depends. 100% homo, or 0% homo?
>>
>>4930794
100% homo. I will smooch you on the nuts for being the second person to roll a crit success (first being me in the first thread)
>>
>>4930794
100% homie
>>
Here's the full outcome of the mission to inform the write up

3 successes: "What the hell?! I'm gonna need back up." (Rockefeller pulls most of the MPs from the base)

2 successes: "Silent as ever, good work." (You get in, Jacob will have 2 round to find things before a stealth check will be required on exit)

You may sound an alert to sortie the base to the location of the brotherhood bunker
>Yes

3 successes: "There's the overrides, and it looks like there's some experimental files here too..." (you find all 3 records)

2 Successes: "Now this is a Challenge!" (2/3 Encryption Cracked)

1 Success: "Got it... oh shit where they there before?" (Encryption has been broken, extra record obtained, MPs have returned, Stealth Roll required to escape)

and lastly

Crit Success: "It's like we've always been here." (You get out, Jacob and Rosaline both get a new perk)

Writing

Congratulations anons, you narrowly avoided catastrophe.
>>
>>4930797
And. And we also got some NCR guys sent to the bunker to get slaughtered. Could we possibly send some guys to the bunker to possibly kill whoever survives, and loot everything before either side calls in for additional reinforcements?
>>
>>4930818
at this rate I really don't want to push my luck any further, man. We only just got bailed out by your crit success. let's get the fuck out.
>>
>>4930819
Hey all I'm saying is that it's dark out, and we apparently have suppressed pistols. Who's gonna miss a few dead troopers at night, or a few looted suits of PA. We also just got some perks which might help to boot?
>>
>>4930820
Still. Unless the perks we get are cum in my pants tier amazing, I'm kinda on edge right now.
>>
>>4930822
We did kill a gun and knock out some troopers. Maybe some disguises might help?
>>
>>4930818
No. This a military camp, not an outpost. They have plenty of troops to send not the patrol size 20 guys in a truck
>>
>>4930536
>>4930678
Nuclear launch codes detected. Courier was given the launch codes from the NCR got from Navarro because they were too dumb to check what it actually was for. Courier went to the Divide and nukes attempted to launch. There were only two survivors.
>>
>>4930797
Did we delete everything we stole?
>>
>>4930883
This anon is correct.
The crit success results would have gotten you the nuclear launch codes to the divided nukes.
You would have been given the option to save them or delete them. Either way if ut came to it Caesar would have needed a different method to destroy the divide.

>>4930889
You set up a monitor program that would if anyone unauthorized attempted to access the data.
>>
>>4930897
Caesar only went after the Divide because the NCR blitzed it to annex and gain another route to the Mojave. Caesar didn't like the NCR having two routes there. So he sent troops to intervene despite the hazards involved. The courier shows up during the fighting carrying the codes and nukes tried to launch. Creating the Divide and wiping everyone out but two. Later both the NCR and Legion attempted to send troops to determine what happened but it was death trap. Everyone who was sent never returned. Turing the Divide into Kill Zone on the level of the Big Empty. Even worse the two were in close proximity to each other creating a huge gap of no go zones between the NCR and Legion that none could pass through.
>>
>>4930909
You are correct actually. Don't know where I got it in my head Caesar orchestrated this but yes, the courier inadvertently delivers the detenator at the request of the NCR, they of course not knowing what they had, to the divide and it goes boom.

Regardless it was an early chance at preventing that from happening.
>>
>>4930920
It's why the Mojave conflict was such a clusterfuck. Both sides had to get past the two kill zones or you take a very long detour around to reach the Mojave with precious few shortcuts available. Apparently, according to Fallout lore the Rockies especially are all kinds of a fucked up nightmare to get through. As New Vegas is full of stuff hinting about just how bad it is. With two major deathtraps between the NCR and Legion that none can cross. Hence the detours and extended battlelines/logistics nightmare for both sides.

The truth is the Divide was a very rough place full of hazards even before getting nuked again. Partly due to difficult terrain, hazardous locales, and terrible weather courtesy of Big MT. As it took the courier himself to find a reliable route through the Divide. The courier was the only one crazy/ballsy enough to do the exploring for and ran through regularly as the only runner. Which later gave the NCR the idea to blitz it and annex for another route to the Mojave. As just happened to cut through some extremely nasty areas as a great shortcut albeit a very difficult one. Nuking it greatly extended the kill zone creating a huge kill zone of death. As it connected to the Big Empty. Creating a huge area of pure fuck you to anyone who dared to enter.
>>
>>4930786
THE FIIIIIIIIIIIIIRT
CRITICAAAAAAAAAAL
EVEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Now the mission starts for real.

You sit at your post waiting next to the long Range radio listening in on your own for Jacobs communications.

"We're in position" the radio repeats to you, "Waiting for your go."

you pull up your binoculars and look at the front gate to the Camp as Rockefeller approaches it.

----

Rockefeller took a deep breath and put on his best concerned citizen act as he ran in place just out of sight for a bit to work up a sweat and get that breathy delivery he'd need.

When he was satisified with that he ran around the corner, "Officer, Officer!" he feigned panic

The MP at the gate looked tired, very tired though quickly was at attention when he heard someone shouting, "W-what? Is something happening?"

Rockefeller nods rapidly, "Y-yes, I think I saw one of the soldiers stationed here talking with some suspicious looking individuals, but after that a brawl broke out, it was on the other side of town you need to help them!"

The MP looked at Rockefeller increadulously for a moment, but he could see the sweat, the exhaustion and the panic in the boys stance, "Alright alright, I'll get some of the men to take a look, where did-"

However Rockefeller quickly cuts him off, "You don't understand officer they were armed and dangerous, there was so much blood!"

The MP bit his lip, "Shit... I'm gonna need back up, alright other side of town you said?"

Rockefeller nodded, The MP swore under his breath pulling up his radio, "All MPs we have a report of an act of violence between a soldier from base and some suspcious individual, blood may have been drawn, back up is requested to resolve the situation."

The MP looked back at Rockefeller, "No you stay here kid, we'll need to question you for the after action." as he headed off into the camp to meet up with the rest of the MPs, it wasn't long before a large group of them had gathered together and were rushing in formation down the streets of the small town attached to Navarro.

Rockefeller seized the moment and rushed back to base, You nod at him as he arrives and give the go signal.

----
>>
You watch with concern as they cut their way through the fence nearest to the target structure, no hick ups thus far, Rosaline opening the fence up carefully as Jacob crawls through it and Elizabeth stands at attention keeping watch on the gap.

As soon as Jacob passes through Rosaline quickly gets through and quietly sets the fence back into place. The move quickly Rosaline occasionally dragging Jacob into the shadows to keep him from getting spotted, but everything seems to go well, the reduced presence on the camp helping greatly, however came the next problem.

There were two men posted at the door to the research station, this is where you came in you cleared your voice and looked at Rockefeller, he nods back, "Tell them to report to the barracks their shift is ending early, should give them enough time to get in and out if Jacob can do his job."

you nod, and radio Rosaline quickly, "Can you see their tags from where you are?" She could, the soldiers were in rather casual order right now, You take a deep breath, "Private Harolds, this is Lieutenant Rogerson, confirmation code Ursa Major, Tell Private Garvey that you're both relieved, some other privates have been 'elected' your replacements for the rest of the night. Copy?" you made sure to make the radio comms as distorted on your end as possible, messing with the signaler, "This is private Harolds, please repeat?" and you do.

"Are you sure LT?" he responds back

"Absolutely, no get back to the barracks unless you want a worst post for the rest of the night for wasting my time."

There are no more objections.

As soon as they leave Rosaline and Jacob sneak on up past them, and into the room out of your sight.

----
>>
Jacob sees the research station's consoles arrayed about, but notices another room it's door ajar, it also has a console in it with a post it note, 'Remember the Password is: asd8eros028IF! note, fire the person who came up with this shit.'

He raises an eyebrow as his curiosity gets the better of him and he opens the terminal up with the password, it was connected to the Alert system for the base, did they fuck up their security roles on this base? Who gives admin access to a researchers terminal?!

However before he can finish this thought he has a much more devious one, and sets up a routine to trigger an alert for sortie to the co-ordinates they had found of the BoS bunker nearby for a few minutes, hopefully he'll be done by then.

He then heads back as Rosaline looks at him with an expression of 'what the fuck are you doing?!' and he simply smiles back and mouths, 'my job'

He then posts up on one of the consoles and opens it up, he is quickly able to crack the password in, now comes the hard part of routing to the files that the Enclave buried deep into the databanks as well as getting access to them.

Thankfully they came with codes for these, problem was the codes were old and he didn't know if the system updated them or if that had been disabled when the base was taken.

Only one way to find out.

A few moments of trying codes and he was in, He had records of all the deployments leading up to the fall of Navarro, Saved, deleting that for sure, Vault locations, saved.... wait where were the overrides? Oh there they were, saved... a few files on some experiments.

Something about K-9? Cyber dogs, now that was neat.

He had gotten everything that the needed, but he felt that there was just a bit more to find and he kept digging and he found something. It was heavily encrypted.

Rosaline tapped his shoulder, "Are you done yet? We're burning time right now we don't have."

He waved her off, "It's fine, I've got the info but there's something else here, a couple somethings actually could be useful."

She frowned, "I'm not going to let you get us both killed here."

He shrugs, "I won't now stop your complaining... I've almost cracked the encryption on this one."

There were sounds of foot steps out side, "Hurry up." Rosaline whispered angrily into his ear, "I'm going Christ, Got it, ok now what the hell was in these?"

[pick 1]
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>Advanced Power armor Tesla variant schematics? Like what Captain Nelson was wearing? Awesome.

----
>>
He stood up, "We've got some good shit here."

She shook her head, "Now lets get the hell out, I think the MPs are back."

He looks at her confused, "What do you mean back?"

She resists the urge to punch him, "Back as in you took your sweat fucking time you ass. Now follow my lead and we might just get out of this alive." She posts up against the door checking subtly out the window on it, the guards were back.
She frowned, and moved quickly to one of the other windows.

The building they were in was raised up due to having an above ground foundation, so the drop out of the window was a decent distance, liable to cause noise if the landing wasn't perfect, but it was the best and fastest way out so she opened the window, "You go first." she tells Jacob.

He doesn't argue, she's the expert here and frankly he just doesn't want to die right now.

He jumps down rolling into the fall holding his breath and biting his toung. was that blood he tasted? well at least he didn't grunt or make much noise. Rosaline quickly Followed getting out grabbing the edge and then closing the window with one hand as she held her self in place before dropping and sticking the landing.

Together they rushed out of there to get back to their exit, just as they did and were leaving the fence area Sirens blared, "THIS IS NOT A DRILL, BROTHERHOOD BUNKER HAS BEEN REPORTED IN THE REGION, CO-ORDINATES CONFIRMED, ALL FORCES REPORT FOR SORTIE DUTIES."

Jacob laughed, "That'll keep them busy for a while."

once everyone was back together you finally breathed a sigh of relief, "Lets get the hell out of here. now."
>>
(MISSION RESULTS: OVERWHELMING SUCCESS, RECORDS OBTAINED, ADDITIONAL RECORDS OBTAINED, CAMP NAVARRO FORCES WEAKENED, BROTHERHOOD FORCES WEAKNED)
(RECOMENDED ACTIONS.... COMPUTING... NO FURTHER ACTION REQUIRED)

Jacob got a new Perk:
[pick 1]
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Unorthodox Strategist: Sometimes you gotta think outside the box (+10 to all leadership tests against conventional tactics, +1 reroll for leadership tests)

Rosaline got a new Perk:
[pick 1]
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>Follow the leader: Alright now listen up, this is how you do it (+5 to all leadership tests, +5 to all speech tests, +1 reroll for leadership tests)
>>
>>4931009
hmm... I gotta go with the FEV experimentation. If we can work with a VERY MILD version of the virus, maybe we can enhance pretty much everyone. Artificial RNA that pumps out proteins that are three times as efficient and yadda yadda...
>>
>>4931009
>>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II

>>4931033
>>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>>4931034
Maybe not everyone. It would be useful to use on really old people so they could get roided up and get a couple more ventures on their life span though.
>>
>>4931033
Oh boy. On one hand I want to vote for the stuff rosaline and jacob excelled in, but on the other hand LEADERSHIP REROLLS AND BONUSES. I am a little torn here...

>Unorthodox Strategist for Jacob
>Follow the leader for Rosaline
>>
>>4931033
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

Other enclave remnants have the plans for the others right? Not like we can make any anytime soon. Better off with the research files. I don't recall any other enclave remnant having the FEV files.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931009
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
Imagine we slap these improvements on the absolutely massive amounts of power armor we have right now, we'd be damn near unstoppable in combat.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
Infinite Tech Successes

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
One sneaky little bitch.
>>
>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)

>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

We could reproduce the others with time, but not this.
>>
>>4931033
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
Anons the other enclave remnants have the tech for the two power armor blueprints. However NOBODY has the FEV research files. Meaning once it's gone it's gone forever. It's a strictly temporary offer one time offer only. Both the Chicago and Eastern Enclave remnants both have those blueprints and later will have the next gen Hellfire power armor as well. Plus even if we DO have the blueprints we CANNOT even make any. Our tools, manufacturing, labs, and supply lines are shit. So its completely useless to us. They need top of the line manufacturing to make which we blatantly do not have and will not find in the NCR turf. So its a really shitty deal to go for the power armor offers and not the FEV files.
>>
>>4931093
If I may offer an important question regarding the FEV experimentation notes.
How will you make FEV?
If not make the how will you obtain FEV?
Do you have the facilities to perform these experiments or modifications to FEV?

There's more to these choices than is immediately obvious, I don't make options that are useless anon.
>>
>>4931009
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)

As much as I'm tempted to give them the leadership traits, doubling down on their roles is what really one us the day. The squad deserves a party after this, and we should personally thank everyone for their success on this day.

Also, how do the rerolls work?
>>
>>4931104
Basically for every related test that a character with a reroll for that test makes they may reroll a roll that has been made.
you can't reroll crit fails or successes, but you can re roll anything else.
>>
>>4931100
Honestly? We need all three, but if we can make someone (or others) like Frank Horrigan, it will negate our numbers problem with pure combat quality, and it'll make it easier to deal with SPECIAL individuals like Bishop or the Chosen One, which we will need to deal with eventually.
>>
>>4931111
Perfectly valid reasoning, I was just pointing out that the FEV is a long term investment, the other two may be more immediate than is obvious.
>>
>>4931107
Thank you for explaining, that adds a lot of versatility to our rolls. Would their bonuses translate to leadership tests that they are apart of as a group?
>>
>>4931117
their bonuses are halved for any test they act as support in if they have relevant bonuses
>>
>>4931114
That's fine, all these are just long term projects. I can't wait when we actually have the resources available for the more advanced stuff mate.

>>4931119
Thanks again, that makes sense.
>>
>>4931100
FEV samples were available enough that some random scientist in the Capital Wasteland got a sample and created fire ants from it that rapidly spread across America in only a few years. A sample is strangely not that hard to get and can be carefully cultivated to increase it. The real question is what FEV strain can we get a sample of. East Coast FEV strains result a lot dumber and more aggressive super mutants for example not so good for us since the FEV research we can get mostly covers the West Coast FEV. Labs can be acquired for FEV because we also need labs to handle eugenics and genetic modifications. Which just so happen to also work for FEV research. The tricky part is better security and not knowing which FEV strains we get a sample of to begin with.

It's not so much as useless as having other ways to acquire them. This is true except for the FEV option. There is no other way we can get it, unlike the power armor choices. As soon as we find that uplink to connect with the other Enclave Remnants in the East for example we get all their tech and research just as they gave it to the Chicago remnants. We just gotta follow the Eastern Remnants trail and find which bases and outposts they set up on their journey so we can reconnect with them. It's not THAT urgent though unless we want their research sooner rather than later and hopefully intervene to keep them from making an enemy of the Lone Wanderer and Vault 101. I personally think the Mojave, Vault City, and Hopeville/Ashton operations are more critical to do so first. I wouldn't mind setting the veteran squad to follow the trail though as they likely have the best leads for it anyway.
>>
>>4931111
FEV experimentation is best reserved for old and dying. If we want we can also track down the ghoulish and atom gene to let us know who can turn into a ghoul or are naturally immune to radiation. Yeah, there was no boss stronger than Frank Horrigan who was the strongest character to ever appear in the Fallout Franchise. Knowing how they made him would be huge and arguably the only way we can ever hope to counter bullshit characters like the Chosen One, Courier, and Lone Wanderer. Who can slaughter entire armies on their own. Another neat thing about FEV research is we need it to study how to 'fix' wastelanders who mutated due to diluted mutated FEV and radiation exposure. Which we can use to create more 'pure' humans and remove negative mutations/genetic illnesses. Overall immensely valuable if we can fix wastelanders or as a last ditch effort convert the otherwise soon to be dead into useful super mutants to give them another chance.
>>
>>4931033
>>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.

if we are tied on the armor or FEV vote I will default to

>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
>>
>>4931119
I'm voting for the mk 2 power armor
>>
File: 1626739274710.jpg (44 KB, 500x343)
44 KB
44 KB JPG
>spend a few characterization prompts establishing our main character's (Ford) motivations is to maintain the purity of humanity within our cell unless it's impossible without catastrophic genetic degradation
>anons suggest we immediately turn our cell into Super Mutants and Ghouls
>pic related

I'd rather not give our Cell even more reason to splinter over growing ideological gaps. While using it to rid Wastelanders of mutation is a noble goal, there is no fucking way we convince the Cell proper that this is the way to use it. Bringing the FEV Schematics back to base will 100% split the cell down the line of "Do we use it to kill all the Wastelanders, or do we keep it hidden for now". Worst case scenario Mom runs away with whatever radical supporters she can muster, takes the Vertibird and the Virus Schematics with her to find some other Enclave cell that want to use it to murder the impure.

The Power Armor will give us an edge in combat that doesn't require us to jeapordize the human purity of the cell and sure as shit won't cause a political fracture down the center of it. We don't have time to wrangle the Cell over this issue if we want to get all the other shit we discussed done.
>>
>>4931033
>FEV Experimentation files? Oh man so that's how they made Frank Horrigan.
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
>>4931173
I'm not saying that we use it on our cell per se, and I don't want to fracture our cell even further along ideological lines, but this is a good combat solution to SPECIAL individuals that won't result in a large amount of casualties or almost all of our manpower and resources to deal with. This will help us in the long run, more so than power armor will (which one anon comments we can get from other Enclave Remnants).
>>
>>4931173
Uhm anon this is West Coast FEV enclave research. They never did any research on how to create an FEV strain that would kill all mutated life. That was strictly the East Coast Enclave and only Eden as even the other enclave even under Colonel Autumn was disturbed by it and Eden was forced to do it secretly. As he knew most of the other Enclave would disapprove and even try to stop him hence its attempts to convince the Lone Wanderer to do it for him instead of his own people. West Coast FEV research was studying super mutants, how to tinker with FEV, the mutations it can cause/how to guide it and the like. Strangely they never did any genocidal research with it.
>>
>>4931009
>Looks like a prototype for an improved model of Advanced Power Armor, called the Mk. II
Don't want to mess with FEV, honestly.
>>4931033
>Computer Wizard: I think I've proven my superiority over the binary system (+5 to all tech rolls, +1 reroll for tech test)
>Hiding in plain sight: They think they're so clever, when I'm right here under their noses (+5 to all stealth rolls, May add +1 success to any stealth test Per session)
>>
Ok so computer wizard and hiding in plain sight win.

I'm going to let the extra document choice vote continue for another two hours since it seems somewhat contested to let the anons absorb the arguments.

Current count for that is
6 for FEV
3 for prototype mk2 APA
>>
>>4931217
Current count for that is
6 for FEV
4 for prototype mk2 APA

>>4931210
Missed this vote while typing that up.
>>
>>4931202
>FEV Curling-13 wasn't developed by the West Coast Enclave based on FEV II
>It wasnt' a virus meant to wipe out all wastelanders super effectively so the Enclave could resettle California (and ultimately the World) without opposition
OK nigger. I might not have played the original Fallout or Fallout 2 but I at least have the curtesy of going to the Fan-made Wiki to check that I am not talking completely out of my ass when I make claims.

https://fallout.fandom.com/wiki/FEV_Curling-13
>The Enclave FEV Project was ultimately developed to rid the entire world of human-based mutants, regardless of the degree of mutation.
>Based on a Strain of FEV-II recovered from Maripoas Military Base, California
>Trial runs on the Enclave Oil Rig Outside of California leave 0 surviors, Virus kills within 24 hours of exposure
>Was scheduled for world-wide release from said Oil Rig only hours after the Chosen One destroyed it

>>4931195
>I don't want to fracture our cell even further along ideological lines

This is the simple truth. We bring home the fucking bio-weapon that was literally hours away from delivering the Enclave the whole World on a Silver Plate, there will be immediate demand we use it to wipe out the Wastelanders. While we don't have nearly enough production capability to make enough of it to wipe all of Califronia, much less the world, Mom will absolutely push that we produce it in small quantites to War Crime NCR Urban Zones.

So either we go along with this and completely destabilize the NCR, or we oppose her and do our best with our (very limited, I might add) political clout in the cell to stop her from running rampant. Either way, internal factions will form over the usage of this Virus, co-operation over the fracture will become severly difficult and worst case scenario the side that ultimately doesn't get their way might leave and take a significant portion of our very limited numbers with them. This is completely unacceptable and I will not take this risk.
>>
>>4931255
>ok nigger
Eh... not big of a deal
>I may have not player the good fallouts
JESUS CHRIST
>>
>>4931255
If it'll make you feel better, we can keep the FEV between Jacob and Ford if you want. I really do feel the need to avoid fracturing the cell further, but creating another Frank is too much of a boon to pass up on, and these are just the files, not the FEV itself. It'll be awhile before we really get the facilities and resources to handle it, and in that time we can grow our influence among our cell and the Enclave in general.

I'm more saddened that the Deathclaw training program wasn't up for grabs. ;_;
>>
>>4931269
I think the deathclaws had FEV in their making if that makes you feel better anon. DESU if that was an option I'd have gone for it too.
>>
Alright FEV records win.
Writing, update will be slow, probably the last one of tonight.
>>
>>4931269
Deathclaw training program was technically a part of the FEV experimentation because that is how they got intelligent deathclaws. Enclave maintained the original army research that created deathclaws. As for how much we can find in those files about it who knows. Besides it was the Eastern Enclave who perfected it anyhow. Well mostly anyway given how it's possible to sabotage the tech and result in a very angry deathclaw turning on its previous masters. Still progress.
>>
>>4931365
Ah dam, I missed the vote.

Really didn’t want to mess around with the FEV.

The enclave always fucks up when they go down the virus route.

We should focus on robotics and our tech advantage.
>>
>>4931448
Intelligent
armored
deathclaws
>>
>>4931463
The intelligent deathclaws kinda hate us though.
>>
>>4931480
but what if we offer them head pats. Ever thought of that, dumbass? :^)
>>
>cat girls
>>
>>4931494
nice
>>
>>4931448
While Horrigan was one of a kind (easily fucking up any but the most cheese Chosen Ones) we are probably still looking at a potential big step up for long term power projection. Hell, this data is invaluable even just by itself.

>>4931255
You are absolutely correct that Curling-13 was the Oil Rig plan. However the fact that you have not played the best Fallout games is highly disconcerting. You do not understand how scary Enclave are until you need to bullshit your way out of a killteam taking interest after shitposting on Poseidon Net. Also the whole punching-deathclaws-in-two that Horrigan did.
>>
[Good Morning America, sorry for the extra long wait]

You are Rutherford Jefferson-Jackson IV.

You are currently in the midst of completing some general paperwork when Theodore Grant arrives to get you, "There's a communique for you on the Long Range Radio." Most everyone else was still out on their missions so the few officers remaining were taking turns doing the more menial tasks around the village.

You nod, "Thanks."

And you get up to go to the Communications building, which was stationed in the back room of the Library.

Settling down in the chair you pick up the Radio, "This is Columbus Actual, report."

"Uh Good, Hey Columbus, this is Amerigo four, I'm speaking with Amerigo one right now correct?" it was Jacob on the other line.

"Yes Amerigo four, this is Amerigo one, what is the reasoning for this communique?"

"Wanted to report in ahead of time, mission success though there's uh... something you should probably know..."

You scrunch your face, "Good news, what exactly is it that I need to know Amerigo Four that the previous Radio operator didn't need to know?"

"It's complicated, I just wanted to give you a heads up that we're bringing back something that's likely to start a lot of arguing, Code Frank, that's all Amerigo Four out."

You blink and stair at the Radio... That was at Navarro all this time?!

[with that settled what is your first free time action?]
>Prepare the Caravan (2/3)
>Carouse the other Officers
>Intercept your teams return, you need to see this for yourself first.
>Write in
>>
>>4932033
>>Intercept your teams return, you need to see this for yourself first.
I bet the adults are gonna take the good stuff from our team!!! >:(
>>
>>4932033
>Prepare the Caravan (2/3)
I dont think getting the first drop is worth delaying the crucial caravan op.
>>
>>4932033
>>Prepare the Caravan (2/3)
>>
>>4932033
>Prepare the Caravan (2/3)
thrust in the air furiously to make the caravans real
>>
>Prepare the Caravan (2/3)
Wins

What is your second Free Time Action?
>Prepare the Caravan (3/3)
>Carouse the Other Officers
>explore the wasteland
>Use the Long Range Radio (Talk to who?)
>Write in
>>
>>4932072
>Prepare the Caravan (3/3)
Finally get it done
>>
>>4932072
>Prepare the Caravan (3/3)
FUCKING FINISH IT
>>
>>4932072
>Prepare the Caravan (3/3)
>>
>>4932072
>>Prepare the Caravan (3/3)
>>
>>4932033
>Intercept your teams return, you need to see this for yourself first.

More to avoid starting arguments in this thread more than anything.
>>
>>4932072
Oh, ok.

>Prepare the Caravan (3/3)
>>
>>4932072
>>Prepare the Caravan (3/3)
Out of the way with Caravan thing
>>
>>4932072
>>Prepare the Caravan (3/3)
>>
Alright
Prepare the Caravan (3/3) done.

>What is the Caravan's name?

Final Free Time Action
>Carouse the Other officers
>Explore the Wasteland
>Talk with someone (Who?)
>Write in

After this I'll get to writing.
>>
>>4932148
- Harsh Military Training (longer, more difficult than the standard) and tactics studies (deep reading in the library about martial subjects). Squad needs to improve, and Ford needs to become a better soldier and commander.

We need to improve, and be on the battlefield.
>>
>>4932148
>Explore the Wasteland
Maybe try to find a way to source basic robots, Handys and whatnot.
>>
>>4932148
>Explore the Wasteland
>>
>>4932148
Green Gecko Traders for caravan name
>>
>>4932148
>>What is the Caravan's name?
Manifest Destiny, as some other anon suggested. Though perhaps a high tech sounding name would fit better.

>>4932151
Support
>>
>>4932148
>Caravan Name
Dusty Dunes Caravans

>>4932151
+1, inaddition go damaged or destroyed robots.
>>
>>4932148
Supporting Manifest Destiny Caravan Company.
And >>4932151 's plan as our final free action.
>Explore the Wasteland
>>
>>4932150
>>4932151
>>4932155
>>4932156
>>4932157
>>4932159
>>4932162
Wait no wouldnt it be better to invest the last freetime to ensuring the Vertibird is repaired so we can take it to visit the Mojave cell, in addition to checking out the vaults situated there?

>>4932033
Did we delete or at least copy those nuke codes so the Divide doesnt happen?
>>
>>4932148
>New Hope Caravans
>Congratulation and celebrate with your team about their success

I want to congratulate them personally on this.
>>
>>4932189
You didn't get the nuke codes that was a crit success on either one of the tech checks which didn't happen.

What you got was, The records of Enclave Deployments leading up to the fall of Navarro, Vault locations, Vault overrides, K-9 Experiment files, and FEV Experiment Files.
>>
>>4932189
I thought the Vertibird was already repaired by the cell.
>>
>>4932189
Anyone has ideas on what s best. If you want put yours and see if it gets voted.

A functioning vertibird is best to be kept for combat. Travel you are asking to have people following it or attacking it, both bad. Not to mention that long air travels can become bad in fallout and expensive for fuel.
>>
>>4932200
It was, I forgot to update it in the Document however.
>>
>>4932201
Personally i see the vertibird as an emergency option, using it will instantly draw a ton of heat on us, but will likely save our asses if shit gets bad.
>>
>>4932148
>>4932157
+1 Manifest Destiny

>Explore the Wasteland
Robots. we need robots. Parts or working ones it doesnt matter.
>>
>>4932201
>>4932207
>>4932206

I don't think this was asked before, how many people in our cell can reliably fly the thing, anyway?
>>
>>4932207
Same. Preferably i would avoid high heat, first.


>>4932215
Jacob can use it, I recon a few others too.
>>
Trying to randomly scavenge the wastes for some robots seems like a huge waste of our time, especially since we have no idea where to even look in the first place, but if you lads wanna waste our Free Action on it instead of complimenting and celebrating with our team over their massive success, you do you. Don’t be surprised if the team gets a bit miffed over it though.
>>
>>4932215
One person with proper training, Jacob's Father.
Jacob can fly it, but he doesn't have proper training, just read his fathers manuals and stories.
>>
>>4932223
Okay, good. My fear was needing a veribird extract and having the only capable pilot in our team, and being fucked.

If the opportunity arises, we should get Jacob properly trained though, just in case.
>>
Caravan will be called Manifest Destiny Caravan Company

We'll be exploring the Wastelands for our last free time action

Writing now.
>>
You're not quite sure what to make of the implications of your conversation with Jacob, but for now there are other matters that you need to attend to.

Like getting that Caravan finalized. You had been working on it on and off for the last few days while handling your normal tasks, but it was time to finally throw yourself fully into it and get that work done.

You sit down at your table sifting through the documentation that Senator Rockefeller provided you before he left to register it. It was settled that the Caravan would be named the Manifest Destiny Caravan Company, and thanks to the Senators good work with the Van Graffs there'd be no shortage of goods to sell using it. Had they gone worse you'd be having to look at focusing on one particular facet of advanced technology to focus on, but you can guarantee it now as a generalist high tech caravan that can supply customers with just about any type of good they need, from weapons, armor, medicine and so on.

However there's still one more issue at hand. The Employees, you've got the resources to handle the other two caravans just fine in terms of payment, security and logistics. The issue is contracting the employees to run the caravan, you could set up the main office here in your little town, it'd keep things nice and central, but it would draw a lot more official NCR and Brotherhood attention if the Caravan were to take off. The benefits of keeping the employees close are obvious enough, but you're not so sure they outweigh the prying eyes.

We could always use the last remaining funds we have to set up base in Shady Sands proper, this would establish us in the Capital of the NCR with little difficulty, it would be secure, profitable and out of the line of fire for Brotherhood attacks. However it also opens up the door for tons of interference from the NCR, especially if our Van Graff connections are known to them, might be to much trouble.

Lastly we could set up the office in Redding, draw ourselves even closer to the Van Graffs, it's just as secure as Shady Sands, but they NCR's authority there is middling at best. The Problem here is that it may exacerbate the tensions here even more than they already are and if what Jacob said was true it may not be the best time to go stepping on toes.
>>
Still you needed to come up with a place to base the head quarters out of to finalize the Caravan plans.

>We'll be based out of our little village, this'll keep things nice and straight forwards, and the employees will be within arms reach if we need to deal with them. (Low Risk of Employee troubles, risk of NCR and Brotherhood involvement increases with success of Caravan.)
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>Write in (Where will you be based out of?)
>>
>>4932271
>>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>>
>>4932271
>>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)

I'm of the opinion that we should relocate in the near future so I don't think it would be wise to build up where we are at.
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)

A bit of a shit choice, but at least we can double our profits. We're were going to infiltrate and subvert Shady Sands anyway.
>>
>>4932271
>Redding, I think I can mitigate any further outrage, and our dealings with the Van Graffs thus far have been very amicable no reason to ruin a good thing (Low Risk of Employee troubles, Low risk of NCR involvement, Increases political tension at home)
>>
Wait, where was it we needed to establish a supply base to operate in the Mojave?
>>
>>4932296
Infiltrating Shady Sands will open up missions in Southern California, from there you can establish a base in the Mojave proper.
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
We shall revive America and its greatest ally no matter the risk!
>>
>>4932271
>We'll be based out of our little village, this'll keep things nice and straight forwards, and the employees will be within arms reach if we need to deal with them. (Low Risk of Employee troubles, risk of NCR and Brotherhood involvement increases with success of Caravan.)
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)

We need to get to the Mojave
>>
>>4932300
Well in that case i will change my vote to shady sands
>>
>>4932271
>We'll be based out of Shady Sands, it's the perfect in roads, after all they'll never expect us to be right under their noses (Moderate Risk of Employee Troubles, High Risk of NCR involvement in Caravan, Doubles profitability)
Its strictly temporary until we can move further East into the Divide or Mojave.
>>
>>4932300
Will we be able to come back to the base to get the nuke codes?
>>
>>4932339
Anon none of the people know that the nuke codes exist there in character, it would have been a chance find, that's why it was a crit.
>>
>>4932342
What if we come back again to Navarro another day to acquire additional info, since they've been weakened by their fight with the BoS outpost?
>>
>>4932347
If we capture the Divide and hold it against the NCR the codes will never be delivered. While we can work on repairing the silos and overriding the nukes already there. WIth the overrides and codes we have.
>>
>>4932347
Possibly, but the conditions for finding them wouldn't change from what they were before, you'd have to actually seize and hold the camp or fully infiltrate it as spys for that to change, because any such ops would run similar to what the last mission was.

Looks like we'll base the Caravan out of Shady sands.
No mission required to infiltrate Shady sands, operation range increased.

Writing.
>>
>>4932331
I personally like the idea of establishing ourselves in the mojave, what with the vaults there it makes sense. Theres a fair amount of industry there to take advantage of as well.
>>
File: Western Wastelands.jpg (433 KB, 1511x1015)
433 KB
433 KB JPG
You figure that Shady Sands would be the choice to go with. Kills two birds with one stone, It gives the cell a base of operations within the southern part of California, and infiltrates Shady Sands without any real issues.

You spend a while finalizing the documents, before setting them to the side. It's been a while since you've gotten out of the village, dedicating yourself to the creation of the Caravan and setting up these training exercises for your team, it's rather mentally exhausting to be honest.

But now you had some genuine free time. you Figured you'd be able to get out in the Wastes and do some personal scouting to see if there was anything nearby that had been over looked due to the rigidity of the mission format.

You grab one of the cars and pull out of the village before pulling to the side and opening up an old map of California.

Where will you go?

>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)
>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)
>>
>>4932409
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
APA get
>>
>>4932409
>>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)

I feel like we should play it safe
>>
>>4932409
Prefer
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
Would settle for
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)

If we're going to all the trouble, might as well not waste it taking the easy way out. Plus, more perks would fit nicely into some personal training.
>>
>>4932409
>>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)

ride or die
>>
>>4932474
https://m.youtube.com/watch?v=x_y1riy0WYU
>>
Looks like we're heading to Red Sky.

This should be interesting.

Writing
>>
>>4932373
In my opinion it's either that, Divide, or Cascadia. NCR turf is terrible in the long run. Best off heading north or east. Legion land will be pristine for tech salvaging as the Legion are a bunch of luddites who ignore the hi tech goodies for the most part. Unlike the NCR which has everything picked clean but can't be bothered to properly utilize the hi tech stuff in mass. Plus the Mojave is the only place that has still operational vaults anywhere nearby that contains a population we can actually utilize. The only other places to look are north.

>>4932409
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)
>>
>>4932511
We are taking along a copy of the overrides and old world data about the area right?
>>
>>4932516
What you have yes, which basically amounts to some old Enclave security codes, and some government and enclave records regarding the town of Santa Rosa.
>>
>>4932527
That will make things much easier and safer. Just gotta beeline for the old world facilities preferably with the still automated security working that aren't overrun with feral ghouls that we can use the overrides on.
>>
>>4932409
>>Why risk things to much? Lets head to this place called Sac-Town, if the maps are right it's where Sacramento is. (Conventional Tech Loot, Difficulty: Average)

Not a prospector, we still have duties to accomplish
>>
Oh well vote already decided. Not like we have more important stuff for risk our skin.
>>
>>4932564
>>4932567
I would much rather gain a perk than scavenge for conventional loot we can just get though our new caravan company. Like, why even waste our time on normie shit?
>>
>>4932573
I would prefer not to die or lose a companion instead. We have more important stuff to do, than to die like some prospectors. Perks can be gained even with training and battles.
>>
>>4932580
This
>>
>>4932580
Hey, I didn't want to waste our time prospecting shit, but if we're going to do it, I'm going to vote for the most useful option or the hardest, and not waste our time taking the 'safe' route.
>>
hey, santa rosa!! We will take a look at the sea. I hope it glows at night, definitely pretty. Shit, maybe sea water is safe enough to take a dip. I bet mirelurks are not saltwater monsters too!!!

Even if the roll is brutal, I bet there are good sights in there. There are some colleges, many high class schools... even cool movie shooting locations!
>>
>>4932409
>Head into the mountains, consider it some personal survival training, the cold air and radiation will help clear your mind, just don't forget to bring the rad-x and radaway (Low Tech Loot, Difficulty: Challenging, may gain a perk)

Why are we going off and doing something deadly by ourselves…?
>>
>>4932599
Fuck if I know, I just wanted to improve our squad's loyalty via celebration.
>>
>>4932599
Don't know. Not enough anons voted against it so here we are. I mean don't we have a time limit for a bunch of stuff?
>>
>>4932636
Free time actions act within the same turn as missions.

You're not losing any more time here than you would have otherwise taking any other free time action.
>>
>>4932409
>Santa Rosa, or as it's known now Red Skies, something happened when the nukes hit there that has left the skies above Santa Rosa tinted a crimson color. (Was a regional civil defense headquarter for region 7, may have Advanced loot, Difficulty: Brutal)
Lets get some loot bitches
>>
File: Red Skies.jpg (54 KB, 862x575)
54 KB
54 KB JPG
Red Skies, or Santa Rosa as it was known before the apocalypse it was a rather large city, the 5th largest in the Bay area in fact. Apparently it was also a major filming location during the golden age of American cinema, there might be some interesting records to recover from there, but of the greatest importance was the military institutions that had been established there during the resource wars. Once considered a regional headquarter for the office of civil and defense mobilization, it regained military significance during the resource wars. Enclave Records imply that the military airport at Santa Rosa may have held some underground instillations for the American government in the region as did many of the military outposts during the end of the great war.

It's likely that what ever has dyed the sky crimson over Santa Rosa came from this under ground bunker system. The place has this eerie dissonance as the sites of many film sets for propaganda pieces are strewn out, you can see in the distance through your binoculars that the city is rife with ghoul activity, most of them feral, but you think you can see a few in damaged costumes and fatigues wandering about the place.

The Strange thing about this is that as you approach your gigger counter doesn't even begin to tick, you'd figure with such a large ghoul population that there would have to be heavy radiation here.

Something was wrong here in Santa Rosa, but that's not really your concern for the moment. You're more interested in getting your hands on the military resources at that air field, if you're lucky there may be a reliable source of vertibird fuel, possible other air craft that could be salvaged later down the line.

Just to be certain that nothing would infect you with anything, you've brought a suit of T-51B power armor, One of the gauss rifles and dosed up on Rad-X.

Brutal Scavenging Check DV 30:
+10 Enclave Security Codes

Roll under 40

Crit Fail: GHOUL HORDE! (You're driven from Red Skies, you gain nothing and will have one less crit wound for a turn)
0 Successes: The place is barren, the nukes ruined most of everything topside and the ghouls ravaged the rest, the research records are damaged (You gain some information about the Santa Rosa Black site's research)
1 success: There's something of value here after all, but not much... ( You gain the research records of the Santa Rosa Black Site)
2 successes: The Airfield and the black site have more than is immediately obvious (You gain the research records of the Santa Rosa Black Site, You have located a reliable source of Vertibird fuel)
3 successes: A few knocks in the right place, and a the right codes will work wonders (You gain the Research records of the Santa Rosa Black Site, reliable vertibird fuel source, Desiccated Aeronautics factory[Unlocks mission to establish an advanced workshop in Santa Rosa])
Crit Success: What in the world is this? (same as 3 successes, but you also discover a unique Robotics chasse)
>>
Rolled 81 (1d100)

>>4932709
>>
Rolled 28 (1d100)

>>4932709
>>
Rolled 94 (1d100)

>>4932709
Yikes.
>>
>>4932709
Can we improve our scavenger success any, or is this the best we can expect?
>>
>>4932735
That's the best you can expect.
You can always come back here again to continue scavenging with another free time action.

1 success: There's something of value here after all, but not much... ( You gain the research records of the Santa Rosa Black Site)

Writing
>>
>>4932757
Hey, the research information of a BLACK SITE sounds excelent! Not anything applicable but something interesting nonetheless...
>>
This place was a lot more difficult to work around than you had anticipated, the Feral ghouls were much more intelligent than they should have been, the non feral ones were utterly insane almost as if they were stuck in the roles they were playing when the bombs hit and the whole red haze about the place was just suffocating.

You couldn't wait to get the hell out of here, but first you had to get something to show for it. You managed to make your way with some difficulty to the Air base, most of the automated defenses were down top side, but if your documents were right, then the underground black site should still be in working order.

Heading into the dilapidated main building you quickly find it writhing with ghouls that were just congregating together. They were definitely feral, but they seemed drawn to one ghoul in particular, its skin flayed down to the muscle it's eyes bloodshot, claws that'd remind you of a deathclaw and a perpetual grimace of pain on its face. It seemed to be idling on top of a podium grasping at the air, grunting and hissing as the feral ghouls just stood their with rapt attention.

You were curious as to what was going on, but frankly as long as they stayed focused on whatever that crimson ghoul was you were fine.

You head as quietly as you can in your power armor down a hallway which lead to a heavily reinforced door with a console next to it, opening it up you typed in what you had determined to be the appropriate code for it and the door clicked open. Heading inside you find a hatch and under it a ladder descending into the depths of the earth, the rest of the room looked to be some sort of supply closet.

Taking a moment to check your maps you draw out a route to where they'd keep their records, then to their armory. You'd check the hangers for fuel when you get the chance coming back up.

The Bunker was consumed with this thick red fog, you could barely see anything. You suspect that it was seeping up out of the black site into Santa Rosa proper and that's what was causing the red tint to everything. Still you move onwards pathing out the way to the records room with your hand on one wall. It takes some time but you manage to get there.

Working around the area you manage to find another console and begin to input your access codes into it.

The terminal lights up the green clashing with the red haze.

(ADMIN ACCESS AUTHENTICATED)
(PROJECT DONCELLA CARMESI)

Crimson Maiden?
>>
Whoever was in charge of this project had a flair for the dramatic. Fitting you guess for a city with a history for films.

(Exploring the effects of prolonged radiation exposure to individuals infected with FEV strain Euclid-839)
(Subjects seem to suffer from rapid cellular degeneration, health rapidly fails, body tissue decay is accelerated, increased muscle growth, interestingly enough short term testing seems to show that while subject remains alive their intelligence scores nearly double. Further testing required

You raise an eyebrow to this.

(TEST LOG 34)
(Testing procedure: First introduce Euclid-839 to individual via injection, then subject is placed in testing chamber)
(Testing chamber is bombarded with lethal gamma radiation, Note: noticeable distortion in visible band of light, white chamber becomes distorted with red whilst this happens, Conjecture: Some sort of reaction between the subjects body and the radiation is interfering with the lights wavelength)
(Subject within the first 5 minutes gains notable muscle tone, within 10 minutes when subject is introduced to a logic puzzle they're able to complete it within the minimum time, around 15 minutes of exposure is when negative effects begin to occur.)
(Subject's skin begins to slough off, subject notes incredible discomfort rating it as a 9/10 on the pain scale)
(After 20 minutes subject is dead)
(conclusion, Test is a failure, short term introduction of radiation may have useful applications, however Euclid-839 will not immunizes us to radiation, more testing required)

You skip ahead several test logs to one with an exclamation point on it.

(!TEST LOG 129!)
(Breakthrough! It would seem that instead of sustained introduction of radiation, if the subject is hit with an extreme dosage at the start, they will survive further exposure beyond the 20 minute death threshold)
(Subject however is comatose due to the immense pain of their skin sloughing off, we're currently waiting for them to reawaken for further testing. Of note, Subject survive a full hour of continuous radiation bombardment)
(What's even more astonishing is that the subject also seems to have absorbed the radiation entirely! However as noted previously the interaction between Euclid-839 and the radiation seems to have some inexplicable effect on the visible light spectrum around them, the effect seemed to intensify with further exposure)
>>
(Addendum 1)
It appears if Euclid-839 is aerosolized it acts as a radiation scrubber, however it leaves behind an unfortunate red fog in its place, still a small price to pay I'd say for its applications!
Of note however is that Euclid-839 is not infectious in this state/green]

You've got a bad feeling about this, you scroll down towards the end

(Personal journal)
(The bombs have dropped.... the rest of us down here, we've decided to take Euclid-839 and inject ourselves, testing has proven that beyond the initial stages of radiation exposure we should be fine, and have increased capabilities... though it will be at the cost of fertility unfortunately)
(we'll continue to work to refine Euclid-839, it will be invaluable in the cleansing of the wastelands. Right now we're currently ramping up production of it to create an aerosol to clean up Santa Rosa, we won't have much left after that and our own injections.)
(Still we'll be able to get the supplies we need without hinderance to radiation, and so long as we remain in full clothing our somewhat warped appearances should cause no alarm to survivors.)

(Personal journal 5)
(It's raining blood... how could we be so damned stupid as to forget about the natural weather cycle?! The damn radiation comes back down in the form of a crimson rain, the liquified version of Euclid-839 is highly infectious, it's exacerbating our condition, I've seen men I've worked my whole life go absolutely insane in a matter of minutes upon exposure... god help us all we're doomed.)

(personal journal 21)
(friends dead.... weather contained.... stay inside.... don't leave.... so much pain....)

Well then... that doesn't quite explain everything, but it certainly explains enough for you to know to get the hell out of there now.

You download the files for further study later and get track your way up the ladder, you'd have to come back with something much sturdier than T-51B you're not risking an FEV infection with whatever ghoulification madness those fools here came up with.

You quickly pass by the gathering of ghouls sparing one look at the Crimson Ghoul who seems to be grasping at the sky, almost as if it was begging for it to rain.

Regardless you don't pay it much more mind and you get the hell out of there, moving quickly through the town and its red fog and back to your car and driving off.
>>
(Addendum 1)
It appears if Euclid-839 is aerosolized it acts as a radiation scrubber, however it leaves behind an unfortunate red fog in its place, still a small price to pay I'd say for its applications!
Of note however is that Euclid-839 is not infectious in this state

You've got a bad feeling about this, you scroll down towards the end

(Personal journal)
(The bombs have dropped.... the rest of us down here, we've decided to take Euclid-839 and inject ourselves, testing has proven that beyond the initial stages of radiation exposure we should be fine, and have increased capabilities... though it will be at the cost of fertility unfortunately)
(we'll continue to work to refine Euclid-839, it will be invaluable in the cleansing of the wastelands. Right now we're currently ramping up production of it to create an aerosol to clean up Santa Rosa, we won't have much left after that and our own injections.)
(Still we'll be able to get the supplies we need without hinderance to radiation, and so long as we remain in full clothing our somewhat warped appearances should cause no alarm to survivors.)

(Personal journal 5)
(It's raining blood... how could we be so damned stupid as to forget about the natural weather cycle?! The damn radiation comes back down in the form of a crimson rain, the liquified version of Euclid-839 is highly infectious, it's exacerbating our condition, I've seen men I've worked my whole life go absolutely insane in a matter of minutes upon exposure... god help us all we're doomed.)

(personal journal 21)
(friends dead.... weather phenomena contained.... stay inside.... don't leave.... so much pain....)

Well then... that doesn't quite explain everything, but it certainly explains enough for you to know to get the hell out of there now.

You download the files for further study later and get track your way up the ladder, you'd have to come back with something much sturdier than T-51B you're not risking an FEV infection with whatever ghoulification madness those fools here came up with.

You quickly pass by the gathering of ghouls sparing one look at the Crimson Ghoul who seems to be grasping at the sky, almost as if it was begging for it to rain.

Regardless you don't pay it much more mind and you get the hell out of there, moving quickly through the town and its red fog and back to your car and driving off.
>>
How does Ford feel about the tragedy of Santa Rosa?
>They tried to play god, even if it were for a noble cause they failed and now the whole city suffers under an eternal crimson fog.
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>Regardless of whether or not what they did was right or wrong, they've unleashed a terrible concoction into the wasteland, one of many but one that's to damn close for your liking.
>Write in.
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.

Such a hostile environment would explain why the NCR is avoiding the area like the plague. Shame any place with still decent salvage are all fucking death traps within NCR turf.
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
>>4932838
>>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
fuk yea
>>
>>4932838
>>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
Unanimous winner They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.

Writing, this'll be the last write up of the day.
>>
>>4932838
>>Regardless of whether or not what they did was right or wrong, they've unleashed a terrible concoction into the wasteland, one of many but one that's to damn close for your liking.
>>
>>4932838
>They were doing what any good citizen of America would have done at the time, trying to find a way to preserve our legacy, it's a shame they failed to account for the variables, but they did the right thing.
>>
Most of the rest of the time spent before the teams return is spent mostly sifting through the records you had obtained.

The scientists there had a noble objective, you wonder if they had more time if they could have worked out the issues in that particular strand of FEV...

FEV... it seems that recent events have brought you into a direct collision course with that ghost of the past. Jacob had apparently found the records of the FEV test performed by the Enclave on Navarro base, you're a little surprised that they managed to back those up before the oil rig blew up.
You're also surprised that the Chosen one didn't decide to be certain about the matter either. You guess that you should count yourselves all lucky in that regard either way.

The first team to arrive back was your team, and what they had brought back initially put the cell into high spirits, but it wasn't long before the inevitable question arose.

'What do we do with the FEV notes?'

That was the million dollar question, and it was one pertaining to long term strategy as the notes changed many things, not much that we can do effectually at the moment, but with time and resources many doors had been opened.

Frankly you were more concerned with the deployment records. Apparently there were only 3 other cells deployed in California, there was supposed to be one in Shady Sands, but you suspect that they've been long since purged, there was one in the Hub, which you don't have high hopes for either.

And then there was one in San Francisco, Apparently they were tasked with finding a way access and seize the 'Emperor' Computer system of the Shi and transport it back to Navarro. It would have been a major win if they could, but given the state of the Shi you're willing to bet they've either given up on that directive or they've moved on.

Most of the Enclave seems to have evacuated a few days before the assault on Navarro and headed East to Join up with Autumn's initial departure, this was good news, but also bad for long term viability here in the west. Several of these groups also seemed to have been heading for Chicago.

Strangely one group of about 50 were heading to Denver of all places, the files are redacted, you have to assume they didn't want anyone to know exactly why they were going there.

The most interesting bit of information in these records was a series of communiques between Senior Scientist Augustus Autumn and someone called John Henry Eden. Apparently this John Henry Eden was the acting President of the United States by virtue of chain of succession, though it doesn't state in here what office he held prior.

Now you're wondering why your parents didn't head east with Autumn if that's where the president was, or why the others that stayed behind in Navarro didn't until the very last second.

[continue]
>>
Setting that to the side, you looked at the Vault Records, as expected most of the vaults in the NCR were opened, or failed, there were a few in the Mojave that were still viable, Vault 34, Vault 3, and Vault 21 all have healthy populations of pure humans in them, the experiment in Vault 34 has you somewhat concerned with their viability given what you can tell they're currently overpopulated and heavily armed.

That sounds like a disaster waiting to happen.

Vault 21 seems like some scientists joke vault, really a vault where leadership is decided by gambling in Vegas? Human Preservation Project your ass that was done as a joke it had to be.

Vault 3 however was highly promising, by all accounts it seemed to be something of a control vault, no explicit experiment, it just... hadn't opened yet. This.
This right here was everything you had hoped for, pure untainted humanity! This was even better than Vault City because it was still fresh, unspoiled by centuries of exposure to the wasteland, and centuries of their own systems.

This was it, but one step at a time and one issue at a time as well.

You didn't get to theorize on how to build these vault dwellers up for long before a strategy meeting was called to discuss the FEV issue.

The files were splayed out amongst the Officers, each one getting a copy, your mother was reading them with a particular intensity.

Your father sighs, "We have come into possession of what may now be the only copies of our lost research regarding the FEV, in particular the methods used to produce that monster Horrigan, and the procedure to create Curling-13. We need to decide what our direction with this will be, when we have the facilities to handle such materials properly, now."

He looks across the table, "With the arrival of information regarding the other cells here in California, and the Location of prime vaults in the Mojave, I move that we continue the Enclaves original directive regarding Curling-13 when we are able to, the purification of America and the establishment of a True American Democracy has always been our goal."

Your mother nods at this, "I agree whole heartedly, however I feel that this and the seizure of these vaults should become our primary objectives going forwards, we can not let this opportunity go to waste and we certainly can not allow outside forces to learn of this and move against us like they had in the past."

[continue]
>>
The other two officers are looking very contemplatively at this, but your father speaks up again, "In due time, we can't rush headlong into this matter, we still need more strength, so we need to maintain course for the time being."

Your mother shakes her head, "And we will get that strength by establishing ourselves in the Mojave with a large pool of pure human manpower, it's simple really."

You look around the table the air is tense.

Then 1st Lieutenant Rockefeller finally speaks up, "You can't be serious? Do you expect every single Vault to hail us a saviors? To accept us as leaders? we need to accept the facts that going down this road will doom us. There has to be a better alternative."

Your mother slams a fist into the table, "You dirty mutant sympathizing bitch! You would have us continue to debase ourselves by working with those... things out there?! We have the opportunity to right every wrong, to save America from the mutant hell hole its become and you want to not do this for the sake of some mutants?!"

Rockefeller stands up and starts shouting back, "Do not put words into my mouth Margret! I don't care in the slightest about the Mutants, I'm just being realistic, what if we can't get to the vaults fast enough, what if they don't accept us as their leaders hmm?! There's fucking 23 of us that can fight Margret, 33 if you count the Redding Cell but I know you fucking don't! There's how many in those vaults? Hundreds? Thousands?! which one was it again Vault 34 that was armed to the teeth? What if they don't want to leave and rebuild America what then? We kill the only god damned manpower we have access to and militant isolationists die out along with us when they inevitably shoot each other when the supplies run dry."

She sits down, "Congratulations Margret you fucked us all."

Your mom stands up but your father shouts, "Enough! Cease this churlish arguing at once!"

the room is quiet.

What do you say?
>I have to agree with my parents, Curling-13 is the way forwards.
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>write in?
>>
>>4933024
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>>
>>4933027
i will also add that we could create a variant that could cure the radiation instead of just killing everyone affected by trying to get some samples of Euclid-839 and refine it becouse even if we manage to kill every "mutie" the land will still be irradiated as fuck and how long it will be before we need a large amount of normal and safe land to rebuild america
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>>write in?
>"Our position is precarious right now. We have laid low for long and we've ended our seclusion since ONLY last year. We have to work on cementing our cover and solidifying our assets instead of trying to find a way to replicate Curling-13. The vaults are our only chance of finding humans and they have MANY more things inside them besides people. Seizing even one vault will be a huge victory for the enclave"
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
We are faaaaar away from the point where we could turn entire regions into gas chambers, so it's useless to focus on this now.
>>
>>4933034
support
>>
>>4933027
Support.

Of course, we can augment ourselves with wastelander auxiliaries/mercs, as well as robots hopefully.
>>
>>4933024
>>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!
>>4933032
support
>>
>>4933034
Support this.

Using Curling-13 is a completely academic question at the moment.

We’d need the facilities to manufacture it plus a dispersal plan and the linked machinery.

Also, did the files from Navarro also include the inoculation? Because if not, then we kill ourselves right after we release it.

Luckily the Vaults and entirely self-contained, so we don’t need ti worry about them.
>>
>>4933056
They did include the procedure to create the inoculation.
Not much reason to create a back up for the apocalypse gas without the thing that lets you not die from the apocalypse gas.
>>
>>4933024
>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)

We can't afford to let this distract us while there is still much left to do. We're going to need an auxiliary force if we want to maintain momentum and project power into the Mojave. We're going to need to keep these people alive and pure, and that necessitates more people to fight the NCR, BoS, Legion, etc. as well as the infrastructure to support all of them and not get them killed. We need a proxy force.
>>
>>4933063
>We need a proxy force.

I mean we already have a caravan front, why not also establish a merc company? Or rather expand on Nelsons gig, I suppose it would also further put us in bed with the Van Graffs and gain support there.

In either case, expanding Nelsons deal or establishing our own, we'd be able to vet the members, potentially make money, and embed agents in various locations.

I believe it would work in tandem with the caravans nicely.
>>
>>4933024
>We can't use Curling-13, at least not the way it was intended, we'd be falling right into the same trap our predecessors did, we need to think more about the bigger picture here!

The chosen one destroyed all samples of Cerling 13 more importantly I have already uncovered evidence that experimentation with FEV has also failed in other directions. Not to mention we do not have the ability to produce FEV. The research is a dead end until we get an FEV sample and who knows what strain the FEV sample would even belong to.

Therefore any further research and devotion into FEV is a dead end. Until such a time that we both have actual samples to work with and facilities/manpower to do so. Which we blatantly do not have. Therefore any considerations to further develop FEV is a dead end until such a time we can find a productive use for it that won't blow up in our faces like every other time Enclave has experimented with FEV. We must learn from the lessons of the past.

Therefore we should continue to act as we have previously in building ourselves up and exploring the possibility of recruiting vault populations. Any exploration of FEV is ultimately a long term goal and one that hinges entirely on us even being able to secure a viable sample of FEV and the facilities to continue research. As such we must continue to expand our front company the caravan to better secure resources and technology. In addition to pursueing additional facilities and sources of manpower like the vaults. Which we have to somehow persuade despite our lack of numbers. Ultimately we have to prove why we are true Americans and why they should follow us instead of the wastelanders who would doom them in the wastes.
>>
>>4933024
>I have to agree with my parents, Curling-13 is the way forwards.
This is unironically the only way for the Enclave to win. We lack the manpower, we lack the resources and even if we get all the Vaults to willingly join us we can still be effortlessly crushed by any and all factions in the wastes. However, an "I Win" button which we quietly develop on the side is both low-key and a tangible goal and end state.

>>4933074
lolno Stop going in circles.
>>
Also as a side note - with only 20-some members that can act, we are already at the limits of activities we can undertake. Unless we plan to establish solo activities and cells we have a hard limit on this. Furthermore, involving outsiders in higher-level ops is a very easy way to get sold out to the NCR and shot. The caravan is probably as far as we can go, reasonably speaking.
>>
>>4933111
While I do agree (lovely trips btw), I want to avoid a shitfest with the other anons over this, at least until we can develop the FEV properly.

>>4933116
>implying we ever involve outsiders in higher-level ops

We either use raiders as a distraction/raiding proxy force, and mercs as grunts/enforcers for the caravan and non-secret dealings (which means nothing Enclave related). Trusting outsiders? You're a riot anon!
>>
>>4933024
>>We should table this discussion until we can use it, speculation like this will likely detract from the more important immediate matters. (Attempt to push the issue down the road)
>>
Also, it would be very poetic if the remnants of the Enclave who decided to buckle up and carry the fight in the heart of the NCR among bitter enemies were the ones to come through in the end and accomplish what was started so long ago.
>>
>>4933034
+1
>>
>>4933034
Support.

This type of discussion breeds Chaos and destroys trust and creates divisions.
>>
Good Morning America, Updates will be slow today fair warning.

By my count here's the vote
can't use curling 13 as intended 3
Table this for now 8
Use curling 13 1

Looks like Ford will attempt to get the Officers Corps to table the topic for the foreseeable future.

Average Speech Check DV70
Good Arguments +10

Roll under 80

Crit Fail: Oh I think that just made everything worse... (???)
0 Successes: Why aren't you all listening to me?! (The officers corps ignores your suggestion, in fighting continues)
1 Success: Oh come on! (Your mother and Miriam both leave the room, but the fighting stops and the topic changes)
2 Successes: Everybody just calm down, we need to work together (Your mother leaves the room, the infighting stops, the topic changes)
3 Successes: It's purely academical we're wasting our time here (The Fighting Stops, the topic changes)
Crit Success: The Voice of Reason (The Fighting Stops, the topic changes, the Officers Corps is impressed)
>>
Rolled 43 (1d100)

>>4933469
>>
Rolled 81 (1d100)

>>4933469
>>
Rolled 72 (1d100)

>>4933469
we shouldn't use it as intended buy tabling the issue for now is fine
>>
2 Successes: Everybody just calm down, we need to work together (Your mother leaves the room, the infighting stops, the topic changes)

Writing
>>
>>4933469
What year are we currently in right now? and What year does the Courier wake up in Doc's house?
>>
>>4933571
It is currently July of 2271
The Courier gets tapped by Benny in 2281.
>>
>>4933575
Better question is when Hopeville gets yeeted.
>>
>>4933575
We have 3 to 4 years before the Fiends kill everyone in Vault 3 then.
>>
>>4933582
Somewhere between now and then, so we need to act quickly or else we will lose Hopeville. Better pray to god there's a Vault near there.

>>4933596
The Vault 3 residence dice a few week after opening up.
>>
>>4933614
4 to 6 years before Benny domes the Currier
>>
>>4933650
More or less should still act with haste. The Rockafellers should definitely be the ones to make first contact with any Vaults we encounter. Anyone with less than 6 in their Charisma should just not look anyone in the eye unless they say something offputting.
>>
>>4933668
I think it should be a joint mission with our squad to do side missions and offer support. While senator does the actual diplomacy. Don't forget we still gotta help out vault city too before it's too late.
>>
[That was much longer than I had anticipated, It was a hard day at work had basically no time to set to the side for this until now]

You could cut the tension in the air with a knife. Someone had to change the topic now, but looked like neither side wanted to drop it and your father was more interested in playing mediator for the debate than ending it.

Theodore was never really one to get knee deep into such debates either let alone interject so that left you to be the one.

You grimaced at the thought of having to deal with this situation, but you ultimately decide to strike while the iron is hot.

"Everyone..." you say getting their attentions, "as important as this question is, it's ultimately rhetorical at the moment. Regardless of whether we should or shouldn't use Curling-13 even our most aggressive attempts to obtain and produce it won't be able to match the scale that of production at the Oil Rig. What we need to do is focus on the here and now, and when we can live up to the ability to produce Curling-13 and even engage with FEV on anything more than an academical level is when we should ask this question again."

You pause no one has said anything yet, so you continue, "The most important question we should be discussing is the matter of the vaults, and how to engage with the Vault dwellers. So Ostensibly I agree with the Captains plan of action, to maintain course, but I reserve the right to judge the worth of Curling-13 until the appropriate time comes."

Miriam sighs, "Fine, I can agree to put the topic off." She looks at your mother and then your father, who nods, "Very well then we'll drop the issue for now, you make a fair point about the matter."

Your mother frowns hard, "I frankly disagree whole heartedly, the sheer timescale and effort required to develop and create Curling-13 from our current position requires a dedicated plan of action to be developed, our short term and long term strategy regarding it must align if it's ever to be achieved! You're all just being short sighted!"

Your father takes a deep breath, "Margret, the issue has been tabled, please if you have something to contribute keep it relevant."

She shakes her head, "Then there is nothing for me to discuss, I will be going, you can all plan without me as its clear my input isn't valued here anyways." she stands up and leaves.

Your father sighs goes to stand up and then sits back down and shakes his head.

That's the second time she's walked out on a meeting... that does not bode well for the future.

The rest of the meeting went forwards with little issue, the overall strategy remained the same, you reported your success with establishing the Caravan, everyone went over the matters of the missions as per normal.

[continue]
>>
It is July, 2271.

Your Strike teams
>Veteran Strike Team, has a high probability of success however prefers to solve obstructions with violence and extreme Prejudice, will leave no witnesses alive if necessary (+25 to operational success rolls when assigned to a task, increased heat regardless of success)
>Fords Team, Personal task force engagements are played out as a player mission.
>The New Reno Infiltration Force (+10 to operation success rolls when assigned to a task, no heat increase, refuses to deploy to New Reno)
NEW RENO INFILITRATION FORCE IS CURRENTLY IN DISSARAY AND HAS LOW MORALE, THIS IS AFFECTING THEIR OPPERATIONAL CAPABILITIES

Your diplomats
>Senator Rockefeller, may be assigned to a mission with a body guard of two soldiers, prefers to to solve obstructions with a subtle hand and deception (+15 to operational success rolls when assigned to a task, does not increase heat on successful task)

You may assign multiple strike teams to one task provided that the Officers Corp agrees to the suggestion.
You may assign the diplomat to go along with a strike team as well, bare in mind there may be complications due to preference in tactics.

You may opt to delegate your team to 2nd Lieutenant Robert B. Grant (+10 to operational Success rolls, does not increase heat on successful task)

If you delegate your team, you may take 3 free time actions, otherwise you get 1 free time action

[Going to try doing this a different way to help me count these votes, we'll assign the strike teams to a mission one post at a time voting period will be 30 minutes each]
>>
30 minute vote
Veteran Strike Team is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934291
Would the vets be able to re-scout that BoS bunker - given that we threw the NCR at Navarro at the bunker last turn?

If the team show up in power armour they may be able to finish off either the BoS or kill the NCR occupation force
>>
>>4934303
I'll allow it.
>>
>>4934305
That would be my vote then.

We need to capitalise on the recent attack and allowing the BoS to operate in our backyard is a long-term threat.
>>
>>4934309
>>4934303
I'll agree with this.
>>
>>4934303
+1

When that's settled, I'd like to pair the New Reno team with us, to bolster their morale and work out the kinks for their organization. I'd prefer one of the investigations or establish a base, and I'd prefer we don't delegate so we can fix the Infiltration force proper.
>>
>>4934303
+1

Team Ford and New Reno should team up to give New Reno a morale boost.
>>
>>4934331
I hate when 4chan gets like this.
>>
Alright Veteran team will go to investigate the brotherhood bunker again.

30 minute vote
Fords team is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15


Do you Delegate?
>Yes
>No
>>
>>4934346
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>No

I want to go on a joint ops with the New Reno team, work out their kinks and improve their morale. I don't wasn't them to be demoralized now that they're free from Bishop terror.
>>
>>4934353
>I don't want them to be demoralized

I loath my writing abilities.
>>
>>4934346
>Establish supply base in the North [opens up missions in Vault City and Gecko]

Very important task

Delegate
>Yes

This is an important mission, but we don’t need to be there to setup a supply base
>>
>>4934346
>>Establish supply base in the North [opens up missions in Vault City and Gecko]

>>No

We need to get back out in the field with our team.

Didn't we pull the new reno team out?
>>
>>4934372
Yeah you did, they've been reorganized into a new strike team so they can contribute to the cell.
>>
Fords team will be heading out to Establish supply base in the North.
He'll be going with them.

I think the next set of missions I'll go back to the old method, this isn't working out quite the way I thought it would. Easier counting but less engagement due to the time limits, I'd rather have a harder time counting while everyone's engaged

30 minute vote
Infiltration Force is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934382
>>Investigate the State of the Shi [Opens up missions in San Francisco]
>>
>>4934382
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>>
>>4934400
>>Investigate I-15
changing to this
>>
>>4934382
>Establish supply base in the North [opens up missions in Vault City and Gecko]
They need an easy win to boost morale and confidence - plus they need to bond with our cell.
>>
Looks like the Infiltration force will be coming with Fords team to establish the Supply base in the North.

Officers Corps approves this extra-deployment
No roll required.

Last one
30 minute vote
Senator Rockefeller is assigned to:
>Investigate the State of the Shi [Opens up missions in San Francisco]
>Establish supply base in the North [opens up missions in Vault City and Gecko]
>Infiltrate the Hub
>Infiltrate the Boneyard
>Propose Merger of Cells with Captain Nelson
>Investigate I-15
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
Obvious choice.

The only other one would be to use our new base in Shady Sands to try and gain influence over some NCR politicians / journalists.

It would be in our long term interest to hype the legion threat - directing the majority of the NCR’s military to their borders and forcing them to neglect domestic economic improvement.
>>
>>4934433
>Investigate the State of the Shi
>>
>>4934433
>>Propose Merger of Cells with Captain Nelson
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
>>
>>4934433
>Propose Merger of Cells with Captain Nelson
>>
>>4934435
The issue with that plan is would also give the BOS breathing room much earlier than in canon. The BOS would take keen interest in us and our caravan due to its hi tech specialization. The NCR right now are keeping them occupied but eventually they will run into the Legion and divert their attention away from them.
>>
>>4934433
>>Propose Merger of Cells with Captain Nelson
>>Investigate I-15

It really makes sense, at this point if we get cracked down on, it's pretty much all or nothing.
>>
And Senator Rockefeller will propose a merger of the cells to Captain Nelson

Alright time for some rolls

3 posters give me 2d100

1st roll
Veterans Scout out Brotherhood bunker
Challenging Operational Check DV50
Veterans +25
BoS recently raided +10

roll under 85

Crit Fail: Hostiles confirmed! Shit get down! (Veteran Team is incapacitated for next set of missions 20% chance of 1 casualty)
0 Successes: They're bloodied, but that only seems to have made them more dangerous! (Veteran Team is incapacitated for the next set of missions)
1 Success: Bunker Still standing, Brotherhood presence reduced but still effectual (Veteran Team is unable to breach bunker, but disables exterior defenses)
2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)
3 Successes: Bunker breached, Brotherhood resistance marginal, will require second sweep to be sure (Veteran Team breaches bunker, bunker has Brotherhood Holdouts)
Crit Success: Bunker Breached, Brotherhood presence eliminated, Recommend salvaging operation(Veteran Team Clears out the remaining Brotherhood elements)

2nd roll
Senator Rockefeller attempts a merger of the Cells
Challenging Operational Check DV 50
Senator Rockefeller +15
Good relations with the Van Graffs +10
Good impressions with Captain Nelson +10

Roll under 85

Crit Fail: Nullified due to great relations (100's count as a normal failure)
0 Successes: Not at this time I suppose, a shame (Captain Nelson prefers the current arrangement)
1 Success: I'm not sure I can swing that... (Captain Nelson agrees, but requests the primary leadership role in the new unified Cell)
2 Successes: That may be possible... (Captain Nelson Agrees, but requests co-leader status with Your father)
3 Successes: That should be agreeable (Captain Nelson Agrees, but requests that the unified leadership of the Cell be put to a vote)
Crit Success: A pleasure as always Nelson (Captain Nelson Agrees, he will defer to your cells organizational structure)
>>
Rolled 84, 78 = 162 (2d100)

>>4934496
>>
Rolled 94, 57 = 151 (2d100)

>>4934496
Rollin
>>
Rolled 60, 7 = 67 (2d100)

>>4934496
Aye chief
>>
2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)

3 Successes: That should be agreeable (Captain Nelson Agrees, but requests that the unified leadership of the Cell be put to a vote)

Write up will be tomorrow, until then good night America.
>>
>>4934303
based +1
>>
>>4934519
Can the bunker still be salvaged?
>>
When are we gonna head to the Mojave in search of the Big MT, Sierra Madre, and the Pre-Divide areas?
>>
>>4934553
>Brotherhood initiated self destruct protocol (Bunker is destroyed)

>>4934557
When we get shot in the head and live.
>>
>>4934564
I mean tbf there could still be something worth salvaging.

>things to come
>Ford gets amnesia
>Bunny hops his way around the Mojave.
>Become an absolute psycho
>stuffs loot in corpses then carries it around because "it's lighter"
good god
>>
>>4934519
>2 Successes: Bunker Breached, had to fall back, Brotherhood initiated self destruct protocol (Bunker is destroyed)
Ah well, at least a local threat is gone.

The merger of cells is good too.
>>
>>4934569
Technically there's a chance of salvage, but considering the intention behind most of these bases self-destruct mechanisms is a scorched-earth policy the odds are very low.

Plenty of Scrap metal though if you want to go digging.
>>
>>4934557
>Big MT, Sierra Madre,
Those two are probably roll under 5 difficulty areas, i shouldn't like to entertain the thought of attempting it with anything short of a fleet of vertibirds and a battalion of power armored men.
>>
>>4934611
The only thing I'll say is that Getting into the Big MT uninvited might be one of the hardest damn missions I could possibly imagine.
>>
>>4934557
Big MT is located in the Big Empty that nobody has ever returned alive. It's one of the great barriers between Legion and NCR because everyone is forced to circumvent it. The Sierra Madre meanwhile is full of toxic gas that can even corrode sealed armors and hazard suits. That isn't getting into the holograms or ghost people. Pre Divide is legit the issue is its hostile and complicated terrain along with terrible weather. However, it is technically survivable unlike the other two. Keep in mind only the most hardcore motherfuckers managed to thrive there creating a protofaction that could apparently trump both the NCR as well as legion with a strong obsession/interest in old Americana and it required ultimate badasses to explore actual routes through.

The Divide is the ultimate goal when it comes to time limited missions but we have to have the manpower and resources to hold it. Hence why we needed the overrides from Navarro(accomplished) and population to actually the damn place against the NCR blitz/nuking. Which is why we need the vaults from the Mojave. Vault 34 is already overpopulated and House will wipe out 21 which we cannot stop. That gives us two massive spikes of population we can sway over to the Divide. Vault 3 might survive if we can deal with the damned Fiends but their running out of parts and supplies. Their vault is the best one to maintain given the future radiation leaks in vault 34. Not to mention the Boomers if we can impress them enough with a virtibird pass to make them willing to talk.
>>
>>4934557
Not now, it s a miracle we are still alive behind our village cover, i wonder how our father managed it and still manages to make it work. Maybe our village isn t too important on the map. We need a secret place to live.
>>
File: Bunker explosion.jpg (26 KB, 400x267)
26 KB
26 KB JPG
[Good Morning America, slow postings today as well I'm afraid, hopefully we'll be back on pace by the end of the week.]

(LOGISTICAL BUNKER EPSILON, NORTHWEST COMMONWEALTH, JULY 2071)
(HAPPY INDEPENDENCE DAY COMMANDER, GOD BLESS AMERICA)
(MISSION PARAMETERS: ASCERTAIN THE STRENGTH OF THE BROTHERHOOD AT THE BUNKER, AND IF APPLICABLE SIEZE IT)
(MISSION RESULTS: NOMINAL SUCCESS, TREASONOUS INSERGENTS NEUTRALIZED, BUNKER LOST)
(RECOMMENDED ACTIONS.... COMPUTING... NO FURTHER ACTION REQUIRED)

----

A routine breach and clear, it'd been decades since the veterans had gotten together to smash their way into a subterranean fortress. It was almost nostalgic.

They took the suits of T-51B they had and made their approach on the base, bringing the heavy weaponry for this 'force recon action' as they put it. Lasers, plasma and gauss flew across the field as they began their charge against the bunker.

four turrets were still standing outside the defense structure, and two brotherhood knights were defending, they opened fire and began to radio in that they were under assault by power armored individuals.

A brushing of the turrets with the Gatling Laser that one of them had opted to 'requisition' against the will of command was enough to end most of the machines. The concentrated plasma and gauss fire ended the two brotherhood knights in quick succession. With the Exterior cleared they quickly stacked up, the one with the Gatling Laser let it slump to their side as they moved up planting several bricks of C-4 at weak points on the bunker's door, "Blasting charges set, clear the area!" and they pulled back to a safe distance before blowing the doors.

Quickly rushing into the bunker they were met with Klaxons blaring, "BUNKER HAS BEEN BREACHED, I REPEAT BUNKER HAS BEEN BREACHED, HOLD THE LINE MEN! FOR THE BROTHERHOOD!"

The fighting was intense, were the footage recorded and compared to records of the Resource wars it'd be impossible to tell the difference if only for the fact that it'd look like an American Civil war was taking place.
and perhaps in a way it was.

However as the Veterans slowly pushed their way forwards the Loud speaker shouted once again, "BUNKER SECURITY COMPRAMISED, TO THE INTRUDING FORCE I HOPE YOU ENJOY HELL, SELF-DESTRUCT INTIATED, AD VICTORIAM BROTHERS!" and the remaining Brotherhood joined in the battle cry, "AD VICTORIAM!"

The Veterans didn't intend on dieing today, and fought a fighting retreat out of the bunker, just barely escaping the massive explosion that would destroy the bunker.

That could have gone better, but it also could have gone much worse.
>>
(REDDING, NEW CALIFORNIA REPUBLIC, JULY 2071)
(MISSION PARAMETERS: ESTABLISHED A UNIFIED COMMAND STRUCTURE)
(MISSION RESULTS: SUCCESS, CAPTAIN NELSON HAS AGREED TO UNIFY THE CELLS ON THE CONDITION THAT THE UNIFIED CELLS ELECT THEIR NEW LEADER TO RESOLVE THE TWO CAPTAINS ISSUE)
(RECOMMENDED ACTIONS.... COMPUTING... ERROR: UNDEMOCRATIC SUGGESTION IDENTIFYIED, SYSTEM PERFORMING VALIDATION.... COMMIT ELECTION FRAUD.... ERROR)

Senator Rockefeller wasn't terribly fond of the town of Redding, something about the whole place struck him as just beneath him. This feeling only intensifies when he sees the relative splendor of the Van Graff Manor, there was value in these particular wastelander's for sure, but it was still galling to him to live in comparative squalor to a Wastelander regardless of their resourcefulness. All in due time he supposed.

All in due time...

He made his way inside, he had come to an understanding with the rest of the Van Graff's Mercenaries, after the last deal he made here.

He went straight to Captain Nelson's quarters, "Captain Nelson, I'm sure you received the Communique as to why I'm here." Nelson was relaxing at a table with some coffee in hand. He was a relatively tall man, Mediterranean complexion, dark curly hair and brown eyes, black curly hair, and a rather thick beard. He nodded, "Come sit Senator, Coffee?"

The Senator nodded, "Thank you, Just black for me."

Nelson chuckled, "As if we had the sugar or milk to spare." he quickly makes the cup and then hands it to the senator.

Rockefeller nods, "Now lets get straight to business, I've come to request that you consolidate your Cell into our own."

Nelson sips his coffee, "I Agree on one condition, the condition being that Leadership of the unified Cell be determined democratically."

You then takes a full drink letting the condition sit in the air, "We're not these savages, we're Americans after all. This is the most American way to resolve the conflict of leadership that this merger will bring. A 3 month period of campaigning followed by an election, that should give everyone time to get to properly know each other and make an informed vote."

Rockefeller scratched his chin, "Any particulars on who can run in this vote on your end?"

Nelson shakes his head, "Only that each cell puts forwards only one candidate."

Rockefeller nods, "I think that should be agreeable Captain Nelson."

And so they shook hands and the meeting was over.

Now all Rockefeller needed to do was figure out how the hell to rig this election in his favor...
After all once a Senator... always a senator.

____________
>>
You decided that this mission you'd head out with your team, stretch you legs and all that.
You had suggested to the Officers Corps that they also deploy the New Reno Team with yours for this mission as a way to build morale due to the simple nature of the task.

The Corps agree unanimously to the proposal.

the task ahead of you was relatively simple, and low risk, so this was more of a social mission for yourself.

The site was already picked out, a relatively secure out cropping in the mountains between Redding and Vault City.

You decide to meet up with the Former leader of the New Reno Cell. Apparently this was an NCO now, just a Sergeant.

The five of them seemed to be sitting together playing a game of cards, you wonder if that was a force of habit or if they actually enjoyed the hobby.

Seemed like the round was ending.

What do you do?
>Wait for the round to be over before introducing yourself
>Ask to join the next round, there's time to kill still before you have to deploy.
>Just watch, you might learn something.
>Write in?
>>
>>4935076
>Ask to join the next round, there's time to kill still before you have to deploy.
Let's just play some games with some enclave chums, why the hell not?
>>
>>4935076
>Wait for the round to be over before introducing yourself
>>
>>4935076
>>Ask to join the next round, there's time to kill still before you have to deploy.
>>
>>4935076
>Wait for the round to be over before introducing yourself
>>
>>4935076
>>Just watch, you might learn something.
>>
We've got a tie, I'll give it another 30 minutes, if it's not broken at the end of that 30 minutes I'll roll a 1d100
>>
>>4935076
>>Just watch, you might learn something.
>>
lmao

Changing to just watch. >>4935118
>>
>>4935076
>Ask to join the next round, there's time to kill still before you have to deploy.

It ain't about winning here, just enjoying the game.
>>
Rolled 78 (1d100)

>>4935243
>>4935248

There's some sort of humor to this.

We went from a two way tie, to a three way tie, and then we had a winner only to be put back into a tie.

1 to 50 ask to join the next round
51 to 100 just watch
>>
Just watch it is.

Writing
>>
>>4935250
aw that's lame.
>>
You opt to stay back and watch, maybe you'll be able to pick something up from watching them do their own thing.

Most of this cell look like they're in their 50s, though there's about 2 of them that are in their 30s, you suspect that they're the kids of other cell members you don't know if any of the people they're playing with are related to them.

However their general attitude towards each other is the kind you'd expect of people who have bled and lost together. A strong bond.

The old one there who is an elderly gentleman has a stone face as his eyes pan the scene. You think they're playing some variant of Texas Hold'em as they all have two cards each and a full river on the field, looks like they're putting in their last bet.

The old man puts half his chips into the pot, "Lets see if anyone here has any balls..." he mutters. The two other older ones fold, one of them shakeing their head, "God damn it Gerald you piece of shit can't you let me have one hand?" Gerald laughs, "You're the bitch that keeps folding, now what about you two?"

The younger members seem to be thinking it over before both go in a meet his raise.

The river has an Ace of Clubs, a 2 of spades, a 5 of clubs, a queen of hearts, and a jack of diamond.
the Old man lays down a 10 of clubs and a king of clubs.
Royal Straight.

"Fuck!" one of the members says slamming their cards down, "three of a kind Aces"
The other one just sighs, pair of kings it would seem.

Gerald smiles and takes the pot, "Come on now, keep playing I'm sure one day you'll serve me what for. Or perhaps you'd prefer a game of Black jack hmm?"

the Guy with the aces just sneers at him, "You're a fucking cheat Gerald!"

Gerald laughs, "No shit sherlock, god you may have grown up in New Reno, but you sure as shit didn't learn a damn thing about the city did ya?"

He leans back, cracking his knuckles, "Cheatings fair game in these pots, it's how you survive, playing it straight is what got the rest of the cell killed kid."

The other older members nod while the younger one just shakes his head, "Can we just drop that topic?" the other quieter one grabs the cards and starts to shuffle them.

While there's a lull it would seem that Gerald had spotted you watching, "You a voyeurs boy? Either say something or join the game, watching's for creeps and the unskilled."

What do you do?
>Well now it's personal, join the game.
>Decline, he's a self-admitted cheat, he'd probably rig the game anyways, but talk to them none the less
>Write in?
>>
>>4935666
>Well now it's personal, join the game.
>>
>>4935666
>Well now it's personal, join the game.

Lovely trips mate, that's how you know this man's a great gambler.
>>
>>4935666
>Well now it's personal, join the game.

Gambling is the devil, but since you got satan trips I guess we got no choice.
>>
>>4935666
>Well now it's personal, join the game.

>You a voyeurs boy? Either say something or join the game, watching's for creeps and the unskilled.

It’s LT, soldier - military discipline is core to our task of reclaiming this country.
>>
Looks like Ford took that personally.

Writing
>>
>>4935712
Well now, no sense in being a shit since their morale is already shot.
>>
You give Gerald a look, "Alright, if you want to make it personal let's make it personal old man." you walk up to the table and grab a seat sitting down, "What are the rules?"

He smiles, "Rules are simple, you ever played Texas Hold'em?" you nod.

"Good, Then I can skip that part, here's where it's different, Cheatings allowed ain't no Disqualifications here, however if you're caught cheating you gotta put all your chips into the pot, the price for fucking up is raising the stakes, you can still win it back if you're good enough at cheating so you do you."

You nod, "Alright seems simple enough.." he holds up a hand, "Two more things, after the hand is dealt everyone has to swap their hand with someone else until everyone's swapped hands. We do this before the first three cards are laid down"

You raise an eyebrow, "Why do that?"

He shrugs, "Keeps things interesting, last thing is that dealer only deals one card then passes the deck to the left, in a game where you can cheat and not get kicked it pays to at least even the playing field with the dealer. We used to have an automated dealer back in New Reno, but y'all ain't got that set up so this'll do."

You nod, "And how do you know no one messed with it before hand?"

He laughs, "Cause everyone messed with it before hand, that thing couldn't deal a hand for shit by the end of the day."

What the hell did you just get yourself into?

"Alright lets play kid."

the hands are dealt, the cards are traded, the first three on the table are shown, "King of Clubs, 8 of Spades, 3 of hearts" not the best set up.

The Deck will be at you by the last card to be dealt.

Your hand is [Queen of Clubs, Ace of Clubs] not bad, but not terribly useful here.

You have 200 value worth of chips just like the rest

Call is 20 value

What do you do?
>Call
>Raise
>Cheat[how?]
>Fold
>Write in?
>>
>>4935780
>>Call
>>
>>4935798
+1
>>
>>4935798
+1

I don't know cards, and dealing with cheats? I'll just go with the flow on this one.
>>
>>4935864
Texas holdem aint a bad game to learn, check it out sometim
>>
You call.

Tossing a few of your chips into the pot, it's bad form to fold before seeing the first card.

The deck gets handed over to the person to the right of you.

Gerald speaks up, "So kid, what brings you over here? In fact the few weeks we've been here I don't think we've been properly introduced, what's you're name? I'm Sergeant Gerald Orson."

So Gerald was the senior member of their cell, makes sense considering he looked the oldest.

"Rutherford Jefferson-Jackson IV, 1st Lieutenant." you scan the table, most of them are stone faced, but the younger one has a sour expression, probably took a bad hand from someone, but he hasn't folded.

Gerald sits there for a moment contemplating the cards before the next card is laid out onto the table.

The Set read as follows "King of Clubs, 8 of Spades, 3 of Hearts, Queen of Diamonds"

You now had two of a kind, but this meant your best hand was either two pair or three of a kind.

Gerald then looks at you, "Son, I sincerely hope you don't introduce yourself as Rutherford to everyone, because that is one unbelievably pretentious name."

He then proceeds to raise 40 value worth of chips

Is he bluffing, there's very little good on there.

Maybe he's going to cheat next round?

Your face scrunches in contemplation just brushing his comment off.

His eyes never stop watching you as he speaks again, "Tell me Ford, what's your take? You like a fair game or are all things fair in any game?"

You shrug, "All is fair in war, though some people are worth the effort to be honorable with."

He smiles, "I guess, but what good is that honor to them if they kill ya, fair or not you might have survived if you played dirty in that situation..."

The deck is passed to you so you could deal the next card.

What do you do?
>Call
>Raise
>Cheat[how?]
>Fold
>write in?

How do you respond?
>It's the matter of principal, if they fight honorably, and I think they're worth it than they earned it.
>Perhaps, there's a time and a place for everything and I'd certainly rather live than die.
>Write in?
>>
>>4935868
Personally I'm partial to 5 card draw for learning the basics of poker.

Though my favorite card game is probably either blackjack or Rummy. Blackjack for one on one games, and Rummy for groups.

Played a lot of cards in school, was the only way to pass the time during lunch and study hall.
>>
>>4935880
>Raise
And watch out for him trying to cheat

>Perhaps, there's a time and a place for everything and I'd certainly rather live than die.
The success of the mission comes before honour
>>
>>4935891
+1

Even if I do believe we're going to lose if we don't cheat.
>>
>>4935880
>Call
>Write in
Honorable treatment is only meant for those who are also honorable. Why treat someone with honor when you know they have none? Only a fool would do such a thing and die for it. To be treated with honor something that only the honorable deserve lest someone else use it against you.
>>
>>4935891
Support.

>>4935884
Blackjack ain't so bad either, always been partial to poker though. Never did learn rummy.
>>
You raise throwing in 80 chips

He smiles, "Come on now." and matches.

The rest of the table folds at this point.

You flip the last card bringing the table to this "King of Clubs, 8 of Spades, 3 of hearts, Queen of Diamonds, King of Spades"

Shit two pair.

You scan the rest of the folded players cards, it's possible he could get a full house.

You sigh, "Well, Perhaps, there's a time and a place for everything and in your example I'd do what I had to survive or win."

He nods, "How pragmatic." he lays his cards out [King of Hearts, Queen of Hearts], "Full house."

You had been watching him the whole time, you didn't see a single slight of hand so he's either insanely good at that or he didn't cheat.

That or it happened before you even started, You put your hand down, "Two Pair, Queens and Kings."

He takes the pot, "Good game Ford, good game, come over here let me lay some wisdom down on you, the rest of you can win now." he says gloatingly the rest of the table returns with jeers and insults to which he laughs.

You follow him to a table just out of ear shot of his cell, "I'll let you in on a little secret here because I don't suspect you'll be playing cards with us to often."

He leans back, "Cards were marked, everyone at that table knows what everyone else has even if they can't see the actual numbers and suits."

You scrunch your eyebrows, "Then how do you'll cheat against each other?"

He smiles, "Very carefully, but for the most part we don't. It's always fun to get an outsider in on the game though, but lets bring this back to that earlier discussion."

He leans forwards again, "Was I playing honorably or was I a dirty Cheater who did whatever it took to win?"

Well?
>If you're trying to teach some lesson about subjective honor you can save it, you cheated through omission
>You were playing fair, I just didn't know what fair was.
>What exactly are you getting at? And why even bother with this we just met.
>Write in?
>>
>>4935960
>You were playing fair, I just didn't know what fair was.
Is what I'm gonna say.
>What exactly are you getting at? And why even bother with this we just met.
Is what I'm really thinking.
>>
>>4935960
>You were playing fair, I just didn't know what fair was.

If your enemy is making a mistake, never correct him.

The game was rigged from the start, be he was under no obligation to tell us and his chances improved when he didn’t.
>>
>>4935960
>>You were playing fair, I just didn't know what fair was.
>>
>>4935960
>You were playing fair, I just didn't know what fair was.
This guy is gonna love it in New Vegas. I was planning to just take the senator along but now I have changed my mind.
>>
>>4936016
supporting
>>
>>4936016
This we have to being him with us on the Vegas mission.
>>
>>4935960
>>You were playing fair, I just didn't know what fair was.
>>
[Good morning America!]

You look to the side for a moment to think, "You were playing fair, I just didn't know what fair was..." you pause, "What are you getting at?"

He smiles, "What I'm getting at is that you never know the full story with things. Only a fool lays out all his cards to a new comer, and a bigger fool tells him when he's fucking up."

You nod, "Right, but that doesn't really explain why you're even trying to teach me this lesson, it's a good lesson don't get me wrong but why?"

He looks up, his hazy eyes seem clearer now, "The Commander I had in New Reno wasn't to much older than you are now, the one that was in charge when your cell found us."

He stands up and spins the chair around and begins to lean on it, "That's better... he thought a lot like that guy over there did, the one that called me a dirty cheat. He isn't wrong, I did cheat that round, slipped an extra card into the deck that I knew was at the bottom, and would give me the straight I needed."

He pauses for a moment to grab a drink, "But he's so focused on winning the game the way it's 'meant' to be played. He gets trapped in the moment, and that's why he loses."

He takes a drink, "Most of the officers here are about my age, but you, you're damn young. I wanted to see what kinda person you were."

You sit down now as well, "Well what kind of person am I Gerald?"

He sets his glass down, "You're a thinker boy, how in the sam hell you were a thinker in this group growing up I don't know, but you're a thinker."

He thinks for a moment, "But beyond that your pragmatic, maybe that's why you're a thinker? Who knows, but the point I want to get across to you is that Pragmatism is meaningless if it's not an all or nothing game, Just being pragmatic ain't going to win you a fight, you need to be brutally pragmatic."

He finishes his drink, "An honorable fight is a prisoners dilemma, if there were two of you what would happen? Would you both treat each other honorably and fight fair or would you fight dirty to survive because that's what's pragmatic? A fair fight is never fair kid, remember that, don't make the same mistakes the people before you did."

You sit there for a moment unsure of what to say...

What do you say?
>Write in?
>>
>>4936391
>"We would fight to win. You can respect the other side for doing what they did in order to win, sure. At the end of the day, though, someone has to win and someone has to lose. I rather be the winner at the end of the day."
>>
>>4936396
+1
>>
>>4936391
>I'll endeavor to make different mistakes instead.
>>
>>4936396
+1
>>
>>4936396
+1
>>
[>>4936396 wins]

You nod, "What would happen is that both myself and my doppelganger would fight to win. The problem with your argument is that you're conflating honor with fair. You don't need to be fair to be honorable."

You look at the table and your hand goes to your pocket, you had kept the rangers dog tags as a good luck charm and you grab them, "At the end of the day, one of us would be the winner, I would do what it took to be that winner."

Gerald gives you a contemplative stare before standing up, "Fair enough kid, you get it well enough." he begins to head back to the table but you stop him.

"Unfortunately there won't be time for you to finish that game of cards, we've got a mission, my team and yours we're heading up north to establish a forwards operations base so we can actually engage with places like Vault City and Gecko."

He sighs, "Ah god damn it. Alright, I'll get them in order when do we leave?"

You check a clock, "In about an hour, meet me at the motor pool we'll do proper introductions there."

He nods, and the heads back. He breaks the news and one of the older members just flips his cards and throws his hands in the air, but Gerald seems to calm him down after a few seconds.

You head back to your quarters and get ready, and gather the rest of your squad up.

How do you want to handle this mission?
>Focus on establishing the forwards operation base (No rolls required, Infiltration teams morale improves slightly, base is set up)
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>Establish the base and then go a little further, scout out Vault City (Same as the first, but you void your free action by working with both teams to scout out Vault City)
>Write in?
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
Fuck it, let's try doing some pep talk shit.
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>>
>>4936534
>>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>>
>>4936534
>Focus on improving the Infiltration teams morale, it'll take longer to set up the base, but it'll be worth it (Challenging Speech check, morale improves depending on successes, ???)
>Write in
Tell them about potential operations in the Mojave. They could really put their card dealing skills to use there if you know what I mean.
>>
>>4936534
>Establish the base and then go a little further, scout out Vault City (Same as the first, but you void your free action by working with both teams to scout out Vault City)
We have a tight schedule RE Divide and people want to play dollhouse.
>>
>>4936540
House hasn't opened up New Vegas yet, but there is always the Gambling vault if you get down there fast enough.

I think House opens Vegas up in either 2274 or 2276 memory is a little fuzzy.
>>
>>4936543
2274 is what the wiki says, at least, when he became active enough to care and try to get the tribals and raiders to turn into the casino families.
>>
>>4936540
Support
>>
>>4936545
Would the Enclave and House work together? or at the very least conspire against the Legion together?
>>
>>4936563
I'm...not really sure. I feel like the Enclave wouldn't instantly try to purge them on account of them being a pure blooded non-mutie but 1.) House probably wouldn't work with us for obvious "WE WANT TO PURGE ALL MUTIES" and 2.)

Well. Do you fucking remember what House looks like? He's a god damn dried up husk of jerky. I'm not even sure the Enclave would count him as a human anymore.
>>
>>4936565
The reasons are less Führerbunker and more Realpolitik.
>>
>>4936569
I suppose if it was just solely a "fuck legion" arrangement, maybe? But that's three years away. It's an academic question at best.
>>
>>4936572
I can see Ford trying to get on House's good side but this does open up an intresting idea.
If we manage to infiltrate the NCR we could try and push them to a more militaristic stance against the Legion. That would not only take a lot of heat from us but we could also reenact Cold War America and keep them in a stalemate until we can invade the NCR and Kennedy Caesar and Soleimani Lanius.
This of course is nothing more than an idea but I think it could be a possibe course of action in the far future.
>>
Rolled 57 (1d100)

Improve the infiltration teams morale 5 votes
Establish the base and then scout Vault City 1 vote

YOU HAVE A +1 SUCCESS TO SPEECH CHECKS YOU MAY USE FROM VENEMOUS WORDS
YOU HAVE A +1 SUCCESS TO SPEECH CHECKS YOU MAY USE FROM THE FORTUNATE SON

don't mind the roll it's there for reasons.

Encourage the Infiltration Team Challenging Speech check DV 50
+15 The Fortunate Son
+5 Devils Advocate

Roll Under 70

Crit Fail: You know what kid... fuck you. (Infiltration teams morale becomes critical)
0 Successes: It was a good effort (Infiltration teams morale does not improve)
1 success: Thanks I guess? (Infiltration teams morale improves somewhat [+3 to operational success])
2 successes: Not bad kid (Infiltration teams morale improves [ +5 to operational success])
3 successes: You know what kid you're alright (Infiltration teams morale improves significantly [+7 to operational success])
Crit Success: Shit, I'll drink to that (Infiltration teams morale is fully recovered [+10 to operational success], ???)
>>
Rolled 71 (1d100)

>>4936615
Let's sing about how fucking great we are, boi.
>>
Rolled 67 (1d100)

>>4936615
>>
>>4936626
>literally one above what was necessary
Fuck you, dice.
>>
Rolled 10 (1d100)

>>4936615
>>
I vote to use a speech success to get the +7. Anyone in objection?
>>
>>4936631
Nice
>>
Rolled 29 (1d100)

>>4936543
GUYS WE NEED TO FUCKING LEG IT TO THE MOJAVE SOON!

>>4936615
>>
>>4936615
USE BOTH PERKS FUCKaaaahhhh!
>>
>>4936648
>both perks
We. We have two successes. We can't exactly burn two perks to get a crit success, me thinks.
>>
>>4936652
That sounds about right
>>
>>4936654
This is indeed the case.

Do you use one of the +1s to get 3 successes
>Yes
>No
>>
>>4936660
Yeah. Let's do it.
>>
>>4936660
>Yes
>>
>>4936660
Yes
>>
>>4936660
>no
>>
>>4936660
No
>>
>>4936660
>>No

Its a marginal increase and we may have need of it later
>>
>>4936694
We got two, and after this we can send the Infiltration team out on their own. To me, not doing this just seems retarded anon.
>>
God dammit we're tied

>>4936682
>1 post
Kinda sketchy
>>
>>4936702
It's honestly retarded. We're not exploring or talking with outsiders this mission, we're literally just setting up a forward operation base, and using the success now will net us long term benefits to New Reno's operations. I just don't understand their shortsighted logic here.
>>
>>4936709
Yeah, the only time I would see two successes ever mattering is if we had like...a brutal difficulty speech check with no modifiers. Otherwise, +7 is too good to give up.
>>
>>4936682
Anon I'm gonna need you to confirm that vote before I call this a tie.

You have 10 minutes.
>>
>>4936660
Yes
>>
>>4936723
I'm still voting yes for what it's worth.

Besides if we dont use the +1 success, now, when will we get the chance to use it again?
>>
>>4936731
That'll do it
+1 success used
3 successes: You know what kid you're alright (Infiltration teams morale improves significantly [+7 to operational success])

writing
>>
>>4936731
And theres our answer
>>
Rolled 97 (1d100)

Also don't mind this roll either.
>>
>>4936740
>>
>>4936740
That better be the enemy
>>
>>4936749
In a manner of speaking
>>
>>4936752
HOW VAGUE AND FUCKING OMINOUS.
>>
File: GLASS_HIM.png (224 KB, 416x468)
224 KB
224 KB PNG
>>4936752
>>
File: Pack of Deathclaws.jpg (77 KB, 640x509)
77 KB
77 KB JPG
Your group managed to make it's way to the designated site for the FOB without much issue, the wastes were rather empty on the way up, which was strange in its own way, but best not to look a gift horse in the face.

You took the time to get your groups to fraternize with the Infiltration team, let them know they weren't alone out there.

Rockefeller took to the task with gusto, though you'll note that his movements were a lot more stilted than his normally animated gestures, you'll have to ask him about that later.

None the less you all managed to hit it off on the ride up, the Infiltration team was rather keen to share the stories of their fallen comrades, and the tales of New Reno, the older members actually shared a few horror stories of the time that the Chosen one had shown up in the city and just absolutely obliterated the Salvatores, the family that the Enclave had a deal with for labor back in the oil rig days.

To here Gerald say it, he had this absolutely insane theory, "See the Chosen one was rather chummy with the Bishops during his stay there. I think the rumor was that he fucked Mr. Bishops Daughter after rescuing her. Absolute mad man, but he got away with it if he did. Anyways 13 years later the current Mr. Bishop usurps the whole damn family. All I'm saying here is that fuck gave me the same feeling I got back in '41."

The rest of the group waves him off, either not wanting to believe that they were getting screwed over by two generations of wastelander or that the whole scenario was bullshit.

You personally don't want to believe this either if for no other reason than the implications.

Eventually you reach the site and together set it up, several small buildings, one is a place to sleep, one an armory and the last one takes the longest, but you set up an under ground cellar.

This may be the longest mission you've ever worked on, but considering its out in the middle of no where it's no real issue.

However one night while you were digging the cellar with Grant, Jacob and a few others, Rosaline came back in a panic, "We've got a problem! rest of the patrol's in trouble!"

You scramble out of the hole, "What is it?"

She stops and drinks some water from her canteen before continuing, "Deathclaws, whole pack of them, they've got them stranded on some rocks, but the fuckers aren't giving up."

Shit, "How many and who?"

She thinks for a second, "Rockefeller, Gerald, and 2 of the other Infiltration team, I'm lucky I got out of there."

What do you do?
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
>Jacob can we get that Vertibird here I have an idea? (Attempt to extract the stranded troops via vertibird WARNING: Will increase NCR and Brotherhood Heat)
>Write in
>>
>>4936792
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
How bad can it be ;)
>>
>>4936792
OH FUCK.
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
WE ARE NOT FIGHTING A PACK OF DEATHCLAWS HEAD ON. ARE YOU RETARDED?
>>
>>4936792
>>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
>>
>>4936792
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)
Oh fuck oh fuck. Lead them away. Power armor doesn't mean shit against deathclaws.
>>
>>4936792
>>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)

"Remind me how many rations of meat we have with us. And pass me the binoculars, maybe there is something we can use nearby. Deathclaws are intelligent animals, easier and weaker preys is something they would go for .. instead of us."
>>
>>4936792
>We're gonna need to do this tactically, those fuckers will eat us alive even if we had power armor. (Attempt to lure them away)

Damnit, why can't shit go amazingly well when we're the ones leading the mission?

Also, we could turn those implications to our advantage, after Bishop is dealt with of course.
>>
>>4936817
At least it wasn't a 100.
though that would have certainly been topical to that conversation on the way up.
>>
>>4936819
Supporting
>>
>>4936823
Fun
>>
>>4936792
>Everyone suit up, bring the biggest guns you've got to. (Engage the Deathclaws head on)
Aim for the legs and tails. They can run at you if they're crippled, and they need their tails to help with running.

>>4936802
That's why you use mines and explosives, in addition to combat drugs.

>>4936823
Would it be possible to hind their eggs and try to domesticate deachclaws?
>>
>>4936848
You can attempt to find the eggs yes.
>>
>>4936848
I rather just not fight the ten foot fall lizards that can cut through our armor like a hot knife through butter, thanks.
>>
File: 6yer5lemy3801.jpg (76 KB, 1200x630)
76 KB
76 KB JPG
>>4936854
Apply drugs, shoot at specific parts from a far enough distance, lay traps, kill, win.
The hides, heads, and meat would make a killing in NCR munys or caps, and the hands could be crafted into weapon. Not to mention that their young mature relatively fast or the eggs could be sold in exchange for other resources we might need in the future. Also pet deathclaws.
>>
>>4936792
>>4936800
>>4936802
>>4936807
>>4936809
>>4936819
>>4936820
Wait. Hear me out. What if we lured the deathclaws away as one of the suggestions, but lure them away to the closest military base or town?
>>
>>4936860
Unless it's BoS or NCR, I ain't interested in luring them into town.
>>
>>4936863
Why not lure them into a town?
>>
>>4936868
Which town?
>>
>>4936881
The closest ones around.
>>
>>4936860
I rather not kick any more hornet nests and draw too much attention to ourselves. If we have to fight them, I'm willing to do so, but still. I also don't want to pop drugs too quickly since this is gonna be a pretty long mission and combat drugs tend to have pretty crippling debuffs last I checked.
>>
Looks like we'll be doing this tactically.

Attempting to lure the deathclaws away
YOU HAVE A +1 SUCCESS YOU MAY USE FROM OFFICERS BRAT FOR THIS CHECK

Brutal Leadership check DV 30
Officers Child +5
Officers Brat +5

Roll under 40

Crit Fail: NOOOOO!
0 successes: Why aren't they taking the bait?! (Deathclaws are more interested in the humans than your bait)
1 success: That's half of them, not quite enough (Half the death claws take the bait)
2 successes: What's that one doing? The rest have already left! (All but one deathclaw takes the bait)
3 successes: Thank fuck they're going for it... (The Deathclaws take the bait)
Crit Success: Looks like that filled them up... what if... (You may chose to follow the Deathclaws back to their den, they take the bait)
>>
Rolled 99 (1d100)

>>4936889
AAAAAAAHHHHHHH
>>
Rolled 11 (1d100)

>>4936889
e

>>4936892
JESUS FUCK MAN.
>>
File: how horrifying.png (117 KB, 444x440)
117 KB
117 KB PNG
>>4936892
Pic related
>>
Rolled 73 (1d100)

>>4936889
>>
File: 2020-03-11_2.png (317 KB, 930x761)
317 KB
317 KB PNG
>>4936894
>>4936893
1 point away and we'd all be fucked. I'm just happy I won't be the anon to fuck us all up with a 100. I'll leave that to some other chuckle fuck.
>>
WE ARE ABSOLUTELY USING THE AUTO SUCCESS. I rather deal with 1 deathclaw than half a pack.
>>
Rolled 31 (1d100)

>>4936889
Aye chief!
>>
>>4936889
>>4936893
>only 1 success
OKAY LET'S USE THAT LAST BONUS
>>
Do you use the officers brat success?
>Yes
>No
>>
>>4936902
YES, ARE YOU FUCKING KIDDING ME?
>>
>>4936902
GOD, YES
>>
>>4936902
>>Yes
>>
File: 1620252468486.jpg (29 KB, 640x479)
29 KB
29 KB JPG
>>4936902
Y E S
DO IT BITCH
>>
>>4936902
>Yes

I don't want to deal with this bullshit.

>>4936892
If your plans are like your rolls, I want no part of it mate.
>>
Alrighty then.

2 successes: What's that one doing? The rest have already left! (All but one deathclaw takes the bait)

Writing
>>
>>4936907
Hey man, RNG shits on all of us, it'll happen to you too.
>>
>>4936912
I got enough RNG on my plate already, I don't need to add yours to it mate!
>>
>>4936912
>>4936919
Just hatefuck already, faggots. And hey, we might still fight that deathclaw you wanna fight, ELS whatever.
>>
>>4936920
Damn bro, I didn't know your mind was already in the gutter! Try not to get aids brah.
>>
>>4936922
Takes one to know one. (But no seriously what the fuck are we gonna do about the remaining deathclaw.)
>>
>>4936902
>YES
>>
>>4936924
Coordinated assault. We have two teams, so I'm sure we can handle it in full power armor. Unless you got another idea?
>>
>>4936928
Fair enough. Still a bit antsy but hopefully that should be able to work.
>>
>>4936702|>>4936723

Eat my fucking ass, My IP changed from earlier. and I'm playing foxhole.

>>4936902
yes
>>
You grimace, "What's our rations look like? how much meat do we have?"

Jacob pulls up a notepad, "About a whole brahmins worth of meat, salted and smoked."

You sigh, "Alright, Grant get as much of that as you can, we're going to set up some bait, make sure it tracks down wind towards the deathclaws, just be careful."

Grant nods, "Yes sir." and grabs as much of it as he can carry.

You turn to the rest of the group, "I need you all to get into positions just in case things go south, Elizabeth get in some power armor and for god sake take something other than the flamer, I know it's what you're good with, but you're not going to be able to burn that thing to death fast enough before it kills you even with the T-51B."

You head over to the truck and grab the other suit of T-51B, "Lets get these folks out of this shit storm."

Everyone gets into position, Grant drops off the meat and the wind blows it towards the Deathclaws.

Most of them perk their heads up and stop attempting to claw their way up the rock to your comrades and instead start stalking towards the bait.

However one of them, a big mean looking fucker of a deathclaw that seems to have several scars and bullet wounds is still attempting to get at the group who are just barely away from its massive claws.

You suspect they laid into it to get it to lay off, but that seems to have just pissed it off.

How do you handle this last Deathclaw?
>Shock and awe, Radio the group to lay into them, we'll fire from behind
>Keep it to the ground team, they seem to have spent a decent amount of ammo already, and we don't need it any more pissed at them as is.
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>write in?
>>
File: Deathclaw alpha.jpg (22 KB, 480x360)
22 KB
22 KB JPG
Forgot the picture.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.

I hope this works.
>>
we have had such a poor record with greneades that I'd rather pewpewpew as hard as we can... oh fuck, let me guess, the armor-piercing vindicator is not with us. WardenQM's system doesn't take each individual weapon into account, but the gun would have been a nice touch. Rosaline get into VATS and aim at the eyes! haha!

>Shock and Awe
>>
>>4936970
Vindicator is on the Vertibird.
>>
>>4936946
>>Shock and awe, Radio the group to lay into them, we'll fire from behind

Look all we need to is have everyone crouch
>>
Rolled 77 (1d100)

>>4936974
I thought as much... anyway I am rolling to dispel the bad dice
>>
>>4936946
>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
We're the tainkiest.
>>
>>4937022
Actually, Grant is. The reason why I voted for just us is that I hope that Warden wouldn't put a suicide option with warning us first.
>>
>>4936946
>>I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.
>>
>>4937032
Eh, well, we have three critical wound slots due to Protag Powers(trademark) while Grant only has 2. Still.
>>
>>4937032
Grant has more options to soak damage, but you actually have 1 more critical wound than him (he has 2 crit wounds (6 wounds) you have 3 (9 wounds))

I'll draw its attention, Grant take Jacob's plasma grenade and hit that fucker when it's a safe distance between point A and point B.

Wins
YOU HAVE 1 REROLL
Brutal Combat Leadership test DV 30
Officers Child +5
Officers Brat +5
Grant +8
Gerald +9

roll under 57

Crit Fail: OH FUCK THAT'S FAST! (Grenade misses, Engage Deathclaw Alpha in personal combat for 2 rounds before help arrives)
0 successes: Oh Shit! (Grenade misses, Engage Deathclaw Alpha in personal combat for 1 round)
1 Success: At least it's wounded! (Grenade hits Deathclaw Alpha takes 2 critical wounds, Engage Deathclaw Alpha in personal combat for 1 round)
2 successes: Good hit Grant! (Grenade hits Deathclaw Alpha, it takes 3 critical wounds, Engage Deathclaw Alpha in personal combat for 1 round)
3 Successes: Right on the legs! (Grenade hits Deathclaw Alpha, it takes 4 critical wounds, it's legs are crippled)
Crit Success: Thank fuck it died (Grenade kills the Deathclaw Alpha)
>>
Rolled 54 (1d100)

>>4937039
Come on, come on, no whammy.
>>
Rolled 46 (1d100)

>>4937039
Careful 1ID man coming through.
>>
Rolled 84 (1d100)

>>4937039
Aye chief
>>
>>4937039
Want me to reroll lads, or should we take our chances?
>>
>>4937055
reroll is for every engagement, it's not once per session like the +1 success

so feel free to.
>>