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File: Imperial_Officer_TCG-CS.png (1.51 MB, 1400x1200)
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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....
>>
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In This quest, you will play as an imperial officer in the aftermath of Endor, in the Legends timeline. You will begin low, amongst the naval officers in the Smaller vessels, and may be able to rise to become your own warlord, or at least survive to see the end of the war or your own retirement.

to Begin with, you are

>Commander Leonis Torin, a young Socialite who joined the Imperial navy as family responsibility, and is stationed in the Core
>Commander Joriv Brackett, a Professional Captain who has bloodied his teeth in the Chaos after Endor
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929807
Hmm, so we seem to have
>Sleep our way to the top
>Capital ship combat specialist
>Wildcard

I'll go with wildcard: >Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929807
>Commander Joriv Brackett, a Professional Captain who has bloodied his teeth in the Chaos after Endor
>>
>>4929807
>>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929807
>>Commander Slythas Caime
Redemption arc time.
>>
>>4929807
>Commander Leonis Torin, a young Socialite who joined the Imperial navy as family responsibility, and is stationed in the Core
>>
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
The Rim sounds like a good place to start if we want to get a good warlordship going.
>>
>>4929807
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929778
>>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929807
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929807
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
>>4929778
>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy
>>
So what was the scandal? Did we get caught in the arms of a Twi-lek slave girl? Run a gambling racket. Read forbidden literature?
>>
Majority seems in favor of outer rim adventuring so,

>Commander Slythas Caime, an Officer disgraced and sent into the Rim after a scandal at the Academy

>writing
>>
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>>4929894
>>
>>4929923
We deserved execution
>>
>>4929923
I am appalled that you can even suggest that we could do such a thing.
>>
>>4929923
>>
You are Slythas Caime, and you are moderately Hungover this Early morning.

Ever since your scandal at the academy, you'd been expecting to be kicked out, but since the Kriffing Death Star had been blown up those years ago, the resulting mass loss of some of the Navy's brightest meant that with yoir grades, you probably could have killed your instructors and still been thrown out here. Albeit with a few more guards.

Speaking of that spectacular stunt you pulled, youre tryin to recall what it was. Was it...

> That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there

> When you took the Local Garrisons TIE compliment on a wild chase when you borrowed a local nobles pleasure yacht? The baron has followed you through you career however her can.
Or
> When you managed to humiliate several higher ups by flooding their Observation rooms with Bantha Milk? They did promise you hell to pay after all

Those were definitely the good old days.
>>
>>4929967
> That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there
>>
>>4929967
>> When you managed to humiliate several higher ups by flooding their Observation rooms with Bantha Milk? They did promise you hell to pay after all
>>
>>4929967
>> That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there

Our dick will restore the Empire!
>>
>>4929967
>That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there

She was a naughty girl…
>>
>>4929967
>> That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there
It's not our fault that she good-looking.
>>
>>4929967
> When you managed to humiliate several higher ups by flooding their Observation rooms with Bantha Milk? They did promise you hell to pay after all
>>
>>4929967
>That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there
>>
>>4929967
> That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there
>>
>>4929967
>> That time you seduced the Headmaster's daughter in his office?
>>
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> That time you seduced the Headmaster's daughter in his office?
>>
>>4929967
>That time you seduced the Headmaster's daughter in his office? The Headmaster made sure to recommend your skillset for the furthest most remote possible missions, and youre fairly sure hes trying to send reports to whoevers your Leader to keep you there
>>
I hope she gets assigned to our ship down the line
>>
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Ah yea, thats what it was. You wonder what that old man is up to now, as you get up and begin to battle off your morning pains.

A few minutes later, you look disheveled, but presentable enough for a dead end posting like yours. It was an old vessel but you trusted the crew with your life, not like there was much in terms of life or death scenarios out in this expanse of space. Your ship was a..

>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)

>Strike Class Cruiser, the INS Ton Falk, oddly named after a battle another ship type was named for. (Acquire the Gunner)

> an old rebel Nebulon B Frigate, the recaptured and renamed, INS Incorruptible( Acquire the Droid)
>>
>>4930064
>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)
>>
>>4930064
>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)
Carriers are good for power projection.
>>
>>4930064
>Strike Class Cruiser, the INS Ton Falk, oddly named after a battle another ship type was named for. (Acquire the Gunner)
>>
>>
>>4930064
>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)
Carrier has arrived. Plus the only possible way to catch anything is to run them down with TIEs. Makes it easier to capture vessels too.
>>
>>4930064
>>Strike Class Cruiser, the INS Ton Falk, oddly named after a battle another ship type was named for. (Acquire the Gunner)
>>
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>>4930064
>>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)
>>
>>4930064
>>Strike Class Cruiser, the INS Ton Falk, oddly named after a battle another ship type was named for. (Acquire the Gunner)
>>
>>4930063
Noted
>>
>>4930125
+1 i really like this ship design
>>
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>>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)

The Irreputable may have been a dead end posting, but that doesnt mean its not a worthless vessel. With the lack of outposts in this far out area and a need to stay mobile to investigate smugglers, your Irreputable had its Wing of 4 TIE/Ln squadrons, 2 TIE Bombers, and 1 Squadron of special fighters. Well special, because they had shields and hyperdrivea
They were...

> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)

>Xg-1 Star wings, a newer ship thats alot more like a missile boat for blowing transports up after inspecting them
>>
>>4930146
> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)


OLD SCHOOL
>>
>>4930146
>> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
ARCs are kinda monsters. Just under X-Wing-tier speed, good shields, dedicated co-pilot, and a tail gunner. They'll serve us well.
>>
>>4930064
>Ton Falk Escort Carrier, the rather fitting, INS Irreputable(acquire the Ace)
>>
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Seems its slowing down, so we'll pick this back up tomorrow, hope the quest ends up fun for yall
>>
>>4930146
>ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>>4930146
> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>>4930194
the prolonged character creation stuff is slowing things down a bit i think.

>>4930146
>ARC 170
>>
>>4930252

Probably, but im new to this so not sure how to maintain a good pace

But we're almost done, and tomorrow I'm off work so probably should go smoother
>>
>>4930146
> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>>4930146
>ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>>4930146
>> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>>4930146
> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)
>>
>Commander Slythas Caime
Man, no one got the reference, apparently. Shame.
>>
>>4930574
HERO OF THE IMPERIUM.
>>
>>4930574
We need a droid bodyguard/assistant. JR-G3N ?
>>
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>> ARC-170s, clone wars vintage but big enough to dominate their opponents by firepower(Fighter Ace)

Your Squadron of ARCs was a nice addition, especialy since they could go on long range patrols of their own accord, kept your job nice and cushy, and kept your best pilot, Lt. Drang, callsign "Chatterbox" from talking your ears off, only his squadron had to suffer.

Beyond him though, your crew was mostly composed of what would be "political appointments". Not necessarily bad crew mostly, but most had done something or other to piss off someone important. Your crew listened well though when the few calls to action occurred and you needed to fight. You also left regulations loose onboard, meaning most crewmen beyond your uptight XO, Cranston were about as disheveled as you on most days.

Cranston though, was different today. As you arrived to the bridge, you noted his Grave look was one of more then just horror at the crews discipline today.

"Commander, we've got a priority One broadcast coming in from Occupation Command at Bespin." Do you want me to take a message as usual, or do you want to take this one. It seems genuinely urgent this time."

The last time a Priority One message came in was... well actually they never did. Something must be up today.

>"Cranston, if they needed something from us it cant be urgent, we're too far out and I'm too hungover. Take a message"

>"I'll take it in the conference room, Cranston, you have the Bridge"

Roll 1d5 for starting Influence, this will be your currency among imperial hierarchy to get favors done, from upgrading fighters to replacing losses more expediently. It is spent as it is used, so think carefully as you all plan.
>>
Rolled 3 (1d5)

>>4930767
>"I'll take it in the conference room, Cranston, you have the Bridge"
>>
>>4930767
>"I'll take it in the conference room, Cranston, you have the Bridge"
That doesn't sound like the kind of call one can ignore. (On top of being a plot hook.)
Also, that influence mechanic feels familiar. Did you have any inspirations for this qst system ?
>>
>>4930781
Been rereading Panzer Commander Quest, to the part where hes in the Border and has to do favors to get more supplies or requisition things, so sorta an inspiration.
>>
>>4930767
>>"I'll take it in the conference room, Cranston, you have the Bridge"
>>
Rolled 2 (1d5)

>>4930767
>"I'll take it in the conference room, Cranston, you have the Bridge"
>>
>>4930767
>>"I'll take it in the conference room, Cranston, you have the Bridge"
>>
>>4930767
>"I'll take it in the conference room, Cranston, you have the Bridge"
>>
>"I'll take it in the conference room, Cranston, you have the Bridge"

writing
>>
As you key in the transmission, you see the Transparent blue figure of your Fleet's leader, Admiral Harnock appear. He is an older man of Clone Wars Vintage, the kind with nothing notable under his belt but longevity and friends who made it higher then him.

"Commander Caime, there has been a Development of the utmost importance, and you have marching orders to prove yourself and your crew. The Emperor is dead, and-"

"The Emperor! What happened? A coup? or the Rebels?"

"The details are hazy, the news is coming from COruscant as well as orders to slow the speed of its spread. High command has gone dark and the only reports are that of some admirals looting or engaging their political rivals in nearby sectors. We need to consolidate while the rebel sympathizers don't know the news, however, and regroup our fleet here at Bespin. You are to place yourself in orbit of Virgillia, and escort the evacuating Garrison out, as well as destroy the local government's patrol fleet to prevent it from being used against us later."

>Yes sir.(immediately embark on the mission)

>I can do that, if you can see a favor done...(What would you try asking?)

>write in
>>
>>4930913
>Yes sir.(immediately embark on the mission)
>>
>>4930913
>Yes sir.(immediately embark on the mission)
“Would it be more advantageous to seize the Patrol Fleet?”
>>
>>4930913
>>Yes sir.(immediately embark on the mission)
What about attempting to commandeer the local govt ships?
>>
>>4930913
>Yes sir.(immediately embark on the mission)
>>
File: Virgillian Patrol.png (447 B, 144x100)
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>>4930937
>>4930933

He likely wouldnt mind you attempting that, but you have one vessel, The local fleet is mostly some IPVs without hyperspaces, a Nebulon B and a Lancer, as well as local Y wings and TIE/lns. You could try convincing the Garrison transports for a boarding action if you can disable the garrison ships, but your ship has no turbolasers, ion cannons or heavy anti capital weapons beyond your bombers.
>>
>>4930959
I say we at least make an attempt for the Lancer and Nebulon B, probably the Y wings as well.
>>
>>4930967
I second this. Let's see if we can whip up an ad hoc boarding action. If they don't expect a fight, we might get storm troopers on board through deception
>>
>>4930980
I will add though, if we can't sneak a boarding team aboard, we'd better not risk a disasterous attempt
>>
>>4930980
>>4930967
>>4930937
>>4930933

"Yes Sir, I will embark immediately."

"See to it that you hurry, you should be able to catch the fleet moored if they aren't suspecting anything from our movements below."

Come to think of it, you do think you can salvage at least the flagship of the patrol, the
Nebulon Class, Pride of Virgillia. If you had to leave here with everything you can take, might as well get the kitchen sink while you're at it.

With the end of the transmission, you return to the XO and explain the situation, Mission, as well as your idea.

"Emperor's Bones... probably not a good saying anymore is it, but if he's gone and it's as they say, the admiralty may be about to go into chaos. Grabbing a few extra vessels could definitely be useful. but the question is how to board them. We could feign inspections with the Ground forces, but that would only get a limited force aboard before they get the idea somethings wrong. The other option would be to engage them and deal enough damage to force a surrender, hopefully the ships come out intact enough for us to bring out. Beyond those, do you have any ideas sir?"

> No, a Limited Boarding may be best.

>No, beating them to submission may be best.

>Actually, heres my idea...(Write in)

If you have further questions on positions or forces I can answer any you ask
>>
>>4931011
can you make the pictures bigger? they barely get any larger when you click on them.
>>
>>4931011
Let’s have an inspection team seize critical areas on board, allowing us to board additional forces, as well as threaten the ship with our bombers should we need to. As our team should have control of the bridge at the very least if not engineering areas such as the shield generators.
>>
>>4931024
Support
>>
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>>4929778
did the emperor really die though? I thought he escaped or was cloned or some shiet. Then Rose killed him and became all the jedi.
>>
>>4931024
that will do I reckon
>>
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>>4931031
so the rumors go

>>4931024
Have the "Inspectors" take the Bridge
>>
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Several minutes after exiting hyperspace near Virgillia, you transmit commands to the garrison, who detail 2 Assault Transports of Army troopers to your operation. As your shuttles begin their movement, you have 30 minutes until they arrive, but complications begin immediately.

"Commander, the Governor is hailing us"
"Commander, the Patrol fleet is hailing us"
"Chatter box is requesting permission to launch, and also wants to talk to you for clarification of enemies"

>Who do you Answer first? and do you launch fighters now or wait until things get worse
>>
>>4931067
for clarification, the grey vessels left of the now marked blue virgillian vessels are a group of old CR-20s left to the local army garrison for transport, and the 2 shuttles are the transports sent towards the Virgillians
>>
>>4931067
Fleet.
No fighters yet but make sure the ARCs can be out the hangar as soon as you give the word.
>>
>>4931070
+1
Have the fighters be prepared to sortie against the Virgillian fleet, with no engagement without our express permission.
>>
>>4931067
>Commander, the Governor is hailing us"

Perhaps we can resolve this without bloodshed?
>>
>>4931074
>>4931070

Answer the Fleet

You answer the fleet to one of your warmer working relations, one Captain Slat Carmine, leader of the Patrol and a man you knew to appreciate your results over your uniform's level of starch. Unfortunately he was born and raised on Virgillia, and is a staunch patriot for his homeland.

Plus he never accepted your invites to your Sarlacc nights.

"Commander, I presume you have sonething to do with the arriving inspections?"

"Yes Captain, the ongoing shuttles and movements are part of a reshuffling of personnel in the sector. They want to perform an inspection and inventory before detailing new garrisons or priorities for patrol fleets. Nothing to worry about."

"Affirmative, and I presume you'll be escorting the convoy out? It'll be a shame if youre redeployed, I was thinking about going to your next tournament"

Son of a-
_______________
You are Private Garner and you're part of the 40 army troops crammed into the back of Sigma 1. You all know the DX-9s are rated for 30, but the Lieutenant didn't wanna hear it, so everyone is stuck together in your bay, struggling to breathe. Eventually the pilot radios in that youre about to touch down, and you hear shuffling and grunting of the men upfront to get to as close of battle stance as possible.

You didnt even know why you were shooting your own men, but you know it'll be the Lieutenants life if you guys turn out to be wrong on these being rebels..

>Roll 1d100 for boarding attack, best of 3

Roll syatem is d100 best of 3, with a default dc of 50 modified by varying circumstances or units so this would be

Default:50
Caught by surprise:-30
Chockfull transports:-10

Army troops in space:+10

Dc: 20, roll over

The higher the better, good luck
>>
Rolled 97 (1d100)

>>4931218
>>
Rolled 51 (1d100)

>>4931218
>>
>>4931223
Solid
>>
Rolled 98 (1d100)

>>4931218
A formality.
>>
>>4931260
My compliments

So maybe carmine switches sides?
>>
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>>4931223

Your pleasant conversation with the Good Captain ends suddenly, when you see a blaster bolt bore a hole in his skull, and an army officer enters view.

Commander, I'm happy to report the bridge, Hangars and Reactor are under control. My 4th squad is currently airlocking any captured rebels, and all fighters are locked down in the Hangar."

"Excellent to hear Lieutenant, any news on the Lancer?" You were a little startled by the Violence of action, but you really couldn't argue with results

"Their shuttle entered and gunned down the captain when he arrived to greet the boarding team. It's fully under our control, but we arent trained in starship operations, so we're immobile. Please send crew soon."

An ensign in the bridge begins speaking up towards you as you kill the transmission. "Commander, Chatterbox wants permission to microjump into point blank and kill those IPVs before they get wise. Do i clear him to launch?"

>"tell chatterbox to bring me 3 Kill marks today"

>"have him stay in for a little longer, I have another idea"

>Write-in
>>
>>4931281
>>"tell chatterbox to bring me 3 Kill marks today"

Unless anyone has a better idea
>>
>>4931281
>"tell chatterbox to bring me 3 Kill marks today"
>Send an experienced crew to get Pride of Virgillia operational

We should call the Governor as well now, to inform him of the current situation.
>>
>>4931302
+1
Save the call to the governor for after Chatterbox's surprise attack.
>>
Rolled 2 (1d2)

>>4931309
>>4931302
>>4931291

1:call Governor Now
2:Call Governor later

WRITING
>>
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You are Chatterbox, and you are 1 of the 3 men in your fighter prepariung for a life or death maneuver. Microjumps are dangerous but instantly close the gap, and you've had your Proton Torpedoes replaced with Heavy Solid bombs. Enough explosives in each one to rip one of those IPVs apart in a single blast. You've been sitting in your fighter with your crew for the past hour, doing final check ups and explaining the battle plan to your pilots, most of which are dumb enough or brave enough (you know all of them well enough to know its definitely the former) to follow you into the Unknown regions if you so asked. Same as you would do for your Captain, Caime, who you owe a debt of life to, after he...

>stayed behind with the carrier to pick up every TIE from a bad Convoy escort, including your sorry ass

>Pulled his last few strings to keep you off the firing line from an incident involving a Moff and a Fly-By gone wrong
>>
>>4931363
>stayed behind with the carrier to pick up every TIE from a bad Convoy escort, including your sorry ass
>>
>>4931363
>Pulled his last few strings to keep you off the firing line from an incident involving a Moff and a Fly-By gone wrong
COMMANDER CAIRNE NEVER PULLS OUT
>>
>>4931363
>stayed behind with the carrier to pick up every TIE from a bad Convoy escort, including your sorry ass
>>
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Ever since he kept you and your pilots from biting the dust, cost the ship a paintjob and some crew, you've understood that so long as you and your men are under him, he won't leave you behind. the Carrier nearly sank that day, and though you know he got it from above for essentially retrieving what is administratively munitions, he made sure to never show frustrations at your pilots after.

"All Alpha Flights, Launch and Jump! All Navigators, no mistakes today or you won't be hearing the end of it in the afterlife!"

>Roll 1d100, best of 3

Default:50
Microjumps:+20
Enemy Confusion:-20
The Ace(Skirmish scale Bonus): -40

Total DC: 10
Dont fuck up
>>
Rolled 53 (1d100)

>>4931399
>>
Rolled 96 (1d100)

>>4931399
>>
Rolled 23 (1d100)

>>4931399
>>
>>4931404
fuckin lol, who knows maybe we just nocked out every command center which for some reason then vented the air in the ships and all ships will be able to be boarded and crewed from secondary bridges or locations. i mean hot damn could you imagine showing up with a small flotilla and the bonus we could get for going 'above and beyond for the empire' in the admirals eyes.
>>
>>4931602
I believe the reason is obvious. Exile anyone who is better than you because they make you look bad through connections and the actual troublemakers who are A willing to take risks or B already went rogue so no longer a member. What you end up within the boonies is both the most skilled and those willing to gamble of all the Empire. They get results so long as you care not for their conduct.

The real question is therefore what is the Admiral like who also got booted here and does he know how to handle those kinds of people without the Empire bearing directly down upon them? The Admiral is either too good, too incompetent, or prone to trouble. So out of sight out of mind.
>>
>>4931602
Sadly the IPVs have no hyperdrives, so blowing them to kingdom come is the best you can do
>>
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From your Command center, you watch a textbook bombing run from microjump sink 3 IPVs. You record the flight data and make notes to send this to your headmaster later to remind him you're still alive and prospering.

"Ensign, put the Governor through, it's time we announce our operation to him"

"Aye sir, do you want to do it from here or take him in private?"

>Humiliate him in front of your crew
>Laugh at him in the conference room

Beyond that, you need to split your crew between your 3 ship flotilla. you have enough crew to run your carrier, but can split off skeleton crews to basically bring the other 2 in, but will be useless. You could conscript the surviving crew to the empire's services, and disperse your stormtroopers aboard between them to keep the ships in line, but their ability and loyalty will be dubious. Another Option is to scuttle the 2 if you really want to piss the governor off while you speak to him, but that would have defeated the purpose of this whole exercise.

>Skeleton Crew
>Conscript the survivors before the army finishes airlocking them
>Sink your treasure??
>Other(write in)

Also Captured are 1 Y-Wing squadron and 1 TIE/ln squadron, if you wanna start shuffling fighters
>>
>>4931643
>Skeleton Crew

We are supposed to report in any way. This time though we bring additional ships with us.
>>
>>4931643
>>Laugh at him in the conference room
>>Skeleton Crew
>>
>>4931648
Forgot
>Laugh at him in the conference room
>>
>>4931643

Could we possibly get a read on the survivors? What's their morale/loyalty like? How likely are they to rebel or sabotage us if we conscript them? If unlikely, I say conscript

Otherwise skeleton crew.

Also:
>Laugh at him in the conference room
>>
>>4931643
>Humiliate him in front of your crew

Did we bang his wife and daughter? Good time to reveal it.

>Skeleton Crew

We're going straight back to the Admiral, right? Might as well. We should keep the crew alive just in case, just airlock the troublemakers.
>>
>>4931658
their loyalty is to Virgilla, so they're mostly men who volunteered to defend their homes. If you drag them off they're likely to sour after realizing they probably wont be going home for awhile
>>
>>4931659
Yes, orders are to escort the garrison back home to the Admiral at Bespin
>>
>>4931643
>Humiliate him in front of your crew
Good laughs for the crew
>Skeleton Crew
>>
>>4931643
>humilate
>skeleton crew
>>
>>4931643
>Laugh at him in the conference room
>Conscript the survivors before the army finishes airlocking them
Press gang.
>>
>>4931643
>Conference room
>skeleton crew
>>
>>4931643
>Laugh at him in the conference room
>Skeleton Crew
>>
>>4931643
>>Conscript the survivors before the army finishes airlocking them


>>Laugh at him in the conference room
>>
>skeleton crew
> conferen e room

Writin
>>
As you enter the conference room alone prepare yourself for the following fury, you begin wondering what the governor will be more horrified by, the theft of the ships or the killing of his men. You remember him as a rather callous figure more focused on the datapads of paperwork then truly wanting to be a leader, so he likely was furious on the loss of assets from your operation, and the army up and leaving.

"COMMANDER, I ASSUME YOU HAVE A DAMN GOOD EXPLANATION FOR ME NOT TO SUMMON THE FLEET TO BRING YOU A SWIFT EXECUTION?"

You never knew a Hologram could be so loud, but he's done it today." Governor, it's a pleasure to speak with you, regarding my-"

"Silence, TRAITOROUS SCUM, you're part of some sort of coup going on aren't you? I should have known a ship tainted with crew and men like you would have left the grace of order to become a petty pirate."

Oh, the news on the emperor likely hasnt made it here, do you want to break the news?

>"the emperor is dead, and I'm here to repossess your fleet for the Empire"

>"Virgillia was a Hutt Dungpit, and command has decided to retask her forces elsewhere.

>The Emperor knows of your crimes, prepare to be punished(lie, possibly bomb him)

>write-in
>>
>>4932045
>>"The Emperor is dead, and I'm here to repossess your fleet for the Empire"
>>"Virgillia was a Hutt dungpit. Command has decided to retask her forces elsewhere.
>>
>>4932045
>>"Virgillia was a Hutt Dungpit, and command has decided to retask her forces elsewhere.
>>
>>4932045
>>"The Emperor is dead, and I'm here to repossess your fleet for the Empire"
>>"Virgillia was a Hutt dungpit. Command has decided to retask her forces elsewhere.
>>
>>4932045
>"the emperor is dead, and I'm here to repossess your fleet for the Empire"
>"Virgillia was a Hutt Dungpit, and command has decided to retask her forces elsewhere.

Fucked your wife and daughter mate, just FYI.
>>
>>4932045
>>"The Emperor is dead, and I'm here to repossess your fleet for the Empire"
>>"Virgillia was a Hutt dungpit. Command has decided to retask her forces elsewhere.
>>
>>4932045
>The Emperor knows of your crimes, prepare to be punished(lie, possibly bomb him)
Can we do this and while he's panicking just leave?
>>
>>4932130
If you want, I don’t really have an opinion either way.
>>
>>"The Emperor is dead, and I'm here to repossess your fleet for the Empire"
>>"Virgillia was a Hutt dungpit. Command has decided to retask her forces elsewhere.

Writing
>>
File: Caime's face.png (350 KB, 517x386)
350 KB
350 KB PNG
"Governor, if you will let me finish, I am here under orders from Command to retask your defence force to the Empire's own use."

"Under what pretense? The moffs will hear my case and have the Emperor's-"

"The Emperor is dead. What the moffs decide after is not of concern, right now my orders are to claim the garrison from your trash heap world and return it somewhere it can be of remote use to the Empire. I trust you can bring your complaints to a higher authority later, but until then, my orders are clear. Goodbye Governor."

After killing the feed and returning to the Bridge, your XO informs you your skeleton crews have your 2 ships in tow and are ready to begin the journey to Bespin. At best speed, you will take about a week to return. You could also delay your return by having the Arcs jump ahead and make sure you dont wonder into any traps along your path.

>begin moving immediately(roll 1d100 for encounters table)

>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)

>other?
>>
>>4932247
>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)

Yea, don’t want to get involved in a battle with two ships having a skeleton crew.
>>
>>4932247
>>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)
>>
>>4932247
>>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)
>>
Rolled 9 (1d100)

>>4932247
>>have the ARCs move ahead and scout
>>
Rolled 52 (1d100)

>>4932247
>>
Rolled 5 (1d10)

>>4932247
>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)
>>
>>4932247
>have the ARCs move ahead and scout(roll 1d100 on encounters chance but Chatterbox faces down the storm)
>>
"Send Chatterbox ahead, he has free reign to clear the road or come back as he pleases"

=======================

You are Chatterbox, and you haven't even had the chance to finish telling your hangar crew about how well that bombing run went before Caimes wants you back in the air. You've never been one to have a busy schedule like this, so it's definitely a surprise to be moving as fast as he is having your men today. This mission is more familiar though, just simple recon.

Or so you'd thought, before that first jump landed you in a Tatooine-sized furball. You came out directly into one of the Sector's 2 ISDs surrounded by sinking pickets and a faltering TIE wing trying to hold waves of Starfortresses from reaching it. On the other end of space were a pair of Light Mon cal Cruisers launching X-wings and Y-wings into the furball to keep the Star fortress, lumber as they may, relatively clean. And it was working to be frank, you may be looking at this ISD's wreckage in a few, unless you commit fully into the dogfight.

>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)

>"time to hit the road"(Get the hell out of dodge)
>>
>>4932340
Welp. At least we know which side to pick. Time to get some glory !
>>
>>4932340
>>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)
We can potentially rally them afterwards to withdraw to the Admiral's location with our own tiny fleet.
>>
>>4932340
>>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)
Momma Chatterbox didn’t raise no bitch
>>
>>4932340
>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)

Those zippo lighters? They gonna light up if we so much as breath in their direction.
>>
>>4932340
>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)
>>
>>4932340
>>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)

En garde!
>>
>>4932340
>"Pitter Patter, lets git at her"(Engage the Rebel Bombers)
We gonna arrive at the rally point with an fleet as a defacto Admiral.
>>
File: Ambush map.png (3 KB, 800x800)
3 KB
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"All flights, this is Alpha-1 of Irreputable, we'll back you up"

Thank the Emperor for you, our wing is almost dry, help us hit those Starforts or we're all gonna be walking home!"

>roll 1d100, best of 3

standard 50
Rebel Fighters:+10
Outnumbered:+30
easy targets:-10
The Ace: -20

Target: 60
>>
Rolled 54 (1d100)

>>4932465
C'mon...
>>
Rolled 22 (1d100)

>>4932465
>>
Rolled 94 (1d100)

>>4932465

Get that TLJ trash off my god damn radar
>>
>>4932470
witnessed
>>
>>4932470
Good save
>>
>>4932470
Meme magic is real
>>
>>4932470
oh man chatterbox is a beast. Just how annoying is the guy to get sent out to the boonies?
>>
>>4932519
Being sent to the boonies saved him from getting killed by some spunky rebel teenager like every skilled imperial is
>>
>>4932531
...You make a good point. Gotta avoid those young teenaged rebels man. You would think they were a bunch of force users or something.
>>
>>4932553
You know, considering how innefectual the jedi seem to be at stopping the sith and how thinly spread they are, you would think there would be more third party force user factions

I mean, it's not like learning takes training. Any fuckwit with the smallest modicum of knowledge can do it, apparently.
>>
>>4932472
The fucking Crit successes just keep on giving
>>
>>4932470
>>4932560
>>4932563
>Catterbox saving the Star Destroyers ass, cita 4 ABY

https://www.starwars.com/video/use-the-force-luke
>>
File: AnimeStarWars.gif (2.83 MB, 615x346)
2.83 MB
2.83 MB GIF
"Tally Ho!" goes the crys as your squadron sweeps into the fight, dumping Torpedoes into every starfort and detonating her Magazines. The machines were tough but not enough to take multiple torpedo hits in a dense dogfight.

Some X-wings and other fighters thrown in by the Rebels were hit in the resulting cookoffs, while our own pilots rallied behind us, getting room to breathe while clearing the major worry off their back.

=================

"Commander Calrissian, the starforts are gone, and our fighter screen is faltering. Those new ARCs have thrown off the attack, and our squadrons are requesting we retreat to the main fleet and conserve our power for Bespin."

"Aye, that may be our best choice right now. If everything is going as expected on the ground, another Star Destroyer will be something to figure out after Cloud City is back in our hands."
=========================

The X-wings and A-wings start breaking off, and the Star Destroyer immediately calls its own fighters home, with the Enemy cruisers Hyperspacing soon after. You inform the ISD of your origin and set back to the Carrier, with orders from the Captain of the Destroyer to form in and become part of his escort.

---------------------------------------------------
Upon news of Chatterbox's return, you get handed the orders and are left with a choice:
Follow his orders as he outranks you, and bring him home to Bespin? or ignore him and take your flotilla alone. His ship would be a big help in keeping your convoy alive, but he could take credit for some of your accomplishments when you return, or even take your 2 captured ships. Going alone may be mroe dangerous however.

>Move to support the ISD Tenacious

>Go it alone.
>>
>>4932597
>Move to support the ISD Tenacious
>>
>>4932597
>Move to support the ISD Tenacious
Though i don't like him getting the credit, we are in no state whatsoever to 'go at it alone'

We're already running on skeleton crews. We need people to be able to do this.
>>
>>4932597
>Move to support the ISD Tenacious

if nothing else, it's a big target for anything that happens to attack us. Hopefully one big enough to distract from the carrier.
>>
>>4932597
>Move to support the ISD Tenacious
>Pick up survivors from the wrecks and sinking ships to crew our captured ships

We're not giving up control of our prizes, so if that comes up I'd rather we go it alone. We'll pick up the survivor from the sinking ships and have them crew our prizes for the moment.
>>
>>4932597
>Go it alone.

I'm sure there are more isolated groups that we can rescue from being overrun and recruit.
>>
>>4932597
>Move to support the ISD Tenacious
>>
>>4932597
>>Move to support the ISD Tenacious

While he might outrank us, our orders come from higher up than him. We'll move in to support as a separate entity.
>>4932623
>Pick up survivors from the wrecks and sinking ships to crew our captured ships

Also this
>>
>>4932627
While I do agree with that, we need a proper crew to fully man our vessels, so we'd need to jump in-system to pick up the survivors.

>>4932643
>While he might outrank us, our orders come from higher up than him. We'll move in to support as a separate entity.

I definitely like that interpretation of orders.
>>
>>4932597
> Move to support the ISD Tenacious

I mean, it'd be best to help them out and maybe get a potential ally out of it.
>>
>>4932647
For sure, though i feel we should be adamant that we report that we saved their asses.

Most importantly, we should make sure we are the first to deliver our report, send the ARCs in early to "recon" bespin before we arrive.
>>
>>4932667
I agree, +1ing this prompt!
>>
>>4932667
Not a bad idea. Getting the credit for getting the Empire's foot in the door for reclaiming Bespin, maybe a few new names to network with. . .

Yeah, that'd be a good idea.
>>
>>4932667
+1 this is a smart way and hopefully while we are ‘scouting’ we can do some Recovery operations for the destroyed empire ships to bring our 2 skeleton ships up in numbers. The captain would have to be a giant moron and utterly heartless to deny this very sensible action to save competent and badly needed crew and to make sure the damaged vessel he is on isn’t blow out from under him on approach. Meanwhile we ride our star in the Admirals eyes and get favors and grow our rep as being for the common soldier and sailor
>>
>Support The Tenacious independently
>Search survivors, draft em for our spare ships

writing
>>
>>4932719
>>4932675
>>4932673
>>4932667

waking these into account as well
>>
>>4932667
Could we talk to the commander to get a feel the for guy and see if he's the type to be a ungrateful glory hogging stickass?
>>
File: Captain Marlo.jpg (13 KB, 236x246)
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13 KB JPG
Your little convoy soon arrives in the scrapyard of a battlefield's aftermath. You see 2 Ugor Scrapships awaiting at the edges of the field waiting to start claiming their holy salvage as well. You aren't sure how they just seem to know where wrecks are but theyre damned good at it.

After writing your own report for filing once you arrive at base, you order your shuttles out to the search and rescue, to scrounge crew for your new escorts, while shielding the now depleted left flank of the Tenacious.

The Captain of Tenacious is Captain Marlo, a quiet, more reserved type, who as you understand it, requested posting in the rim long ago, and steadily rose to a Star Destroyer in the area. While he's never been a particularly brilliant fighter, his understanding of policing space are probably some of the best in the Navy.

Once you signal your rescue operation and movement, you receive a message from his ship that once you restock the saved crew, he is requesting you divert some TIE/ln squadrons to his ship, as his force is down to 3 TIE fighter squadrons total. Of course, you can refuse due to your own orders, but having a favor from him could be useful later on in these suddenly more political times.

>Transfer squadrons(if so, how many)

>Refuse on basis of orders

As well, your main crew outside of your XO has not been informed of the passing of the Emperor, do you want to maintain the secret until you arrive, or let your crew know the news?

>tell them(if so, how)

>it is best to keep secret.
>>
>>4932825
>Transfer squadrons
2 squadrons. If I'm understanding this right, they will get replenished eventually, and getting "favors" is effectively our currency, so I think this is a good opportunity to get some.

>tell them
This one I'm less sure on. I'd say announce that it happened and that we are still pledged to maintain order wherever and however we can, even if present circumstances make it more difficult.
>>
> transfer over captured Tie squadron and one of our own tie squadrons along with a tie bomber squadron. Replace our transferred bombers with the captured Y wings and let our Ace go wild with more shielded Hyperdrive capable small craft

> let crew know the news, have it done first though with our security forces and our ace that we know are loyal to let them be able to police effectively and not be blindsided with rest of crew.
>>
>>4932825
>Transfer squadrons(if so, how many)
One. Tell him we can't spare any more because of our orders. It's enough to do more important stuff until we reach bespin.

I'm not sure about the crew, though. I mean, i guess they seem to be normal, so i don't think they're going to revolt - especially not when people like Chatterbox seem to consider us to be a good enough commander - but we need to avoid destroying the morale if we want to avoid deserters.
>>
>>4932825
>>Transfer squadrons(if so, how many)
Two of the ln squadrons. A fair amount, if he doesn't like it, explain to him our orders, the fact that they're meant for swarm tactics (can't give to many or they're shit), and tell him to pound sand.
>>4932825
>>tell them(if so, how)
>Men and women of the Irreputable. By now some of you have surely heard the rumors of our Emperor's passing. It is the heaviest burden I've ever borne to confirm them. Our lord is dead, killed by the perfidious, black-hearted, ruthless malcontents we've warred against for so long. These rebel scum think that with the Emperor's death, the corrupt, irredeemable Republic they so long for will spring into being. They could not be more mistaken. Though he was the mastermind of it, our beloved Emperor was not the Empire itself. No man is. No group of men are. The Empire is the idea that even in a galaxy as large and chaotic as our own, order, peace, and security can be forged by those with the will to do so. I have served with you all for long enough to know that your will is not wanting. Together we will forge that order, that peace, and that security into a blade that will pierce the heart of this rebellion and cut it out, root and stem. They will be dealt a blow a thousand times more disheartening and a million times more severe. But only with your will and faith. Do not lose hope. Do not falter. Do your duty and trust in me.
>>
>>4932825
+1 this >>4932846
>>
>>4932825
Ugor??? I cant believe you've done this
>>4932848
+1
>>
>>4932825
>Transfer squadrons(if so, how many)
3 squadrons. We are a carrier the last thing we are lacking in is squadrons and its the first thing we restock every time. Besides we should have the captured ships to help make up for it anyway.


>tell them(if so, how)
Best inform them before they find out through the rebels as a means to destroy their morale. Better on our own terms than theirs.
>>
>>4932848
Support
>>
Regarding the crew compositon, theyre mostly the political appointee variety like you, either made someone mad enough to move em somewhere out of mind and out of sight. They do their job well though, since alot were decent enough at their professional work.
>>
>>4932848
Supporting this - inform our loyalists and security forces first.
>>
>>4932863
Support, but only transfer one ln squadron
>>
>>4932848
this seems to be the most popular method, but will combine

> let crew know the news, have it done first though with our security forces and our ace that we know are loyal to let them be able to police effectively and not be blindsided with rest of crew.

with

>>Men and women of the Irreputable. By now some of you have surely heard the rumors of our Emperor's passing. It is the heaviest burden I've ever borne to confirm them. Our lord is dead, killed by the perfidious, black-hearted, ruthless malcontents we've warred against for so long. These rebel scum think that with the Emperor's death, the corrupt, irredeemable Republic they so long for will spring into being. They could not be more mistaken. Though he was the mastermind of it, our beloved Emperor was not the Empire itself. No man is. No group of men are. The Empire is the idea that even in a galaxy as large and chaotic as our own, order, peace, and security can be forged by those with the will to do so. I have served with you all for long enough to know that your will is not wanting. Together we will forge that order, that peace, and that security into a blade that will pierce the heart of this rebellion and cut it out, root and stem. They will be dealt a blow a thousand times more disheartening and a million times more severe. But only with your will and faith. Do not lose hope. Do not falter. Do your duty and trust in me.
>>
>>4932825
>Transfer squadrons

Two squadrons seems good enough. If we want to impress the man, three is the golden number.

>tell them (somber, but reassuringly)

We're all patriots here, despite our... quirks that landed us here.
>>
After a quick signing and confirmation of the fighter transfer, you call an assembly of your officers and key enlisted, you break the news to them, and inform security to be on alert.

one of the Tech leaders speaks up though.

"Sure, while the navy has done us wrong, we all signed up for a reason. Even if the reason is gone, I can say my technical crews will follow your commands for now so long as you don't go fanatic on us and dive us into the nearest rebel armada."

no one speaks up, but you can see in their eyes most generally share his sentiments.

>Don't you worry, we aren't suicidal, our goal is to stay alive right now.

>Discipline that poor can no longer be tolerated. Guards, lock him up and ahve him replaced.

>Other
>>
>>4932996
>>Don't you worry, we aren't suicidal, our goal is to stay alive right now.
>>
>>4932996
>Don't you worry, we aren't suicidal, our goal is to stay alive right now.
Kinda need to regroup and see how many resources we can capture/hold against the soon to be tide of rebel and criminal scum attempting to take advantage.
>>
>>4932996
>Don't you worry, we aren't suicidal, our goal is to stay alive right now.

emphasize that out here all we have is each other and that we care about crew and would not put them in any danger we ourselves are not exposed to.
>>
>>4932996
>Hail the bridge! Quick, where's the nearest rebel armada?
>Don't you worry, we aren't suicidal, our goal is to stay alive right now.

Dying is easy, the tough part is staying alive long enough to make a difference. And we will make a difference, because we're all tough sons of bitches.
>>
>>4932996
>>Don't you worry, we aren't suicidal, our goal is to stay alive right now.
>>
>>4932996
>>Don't you worry, we aren't suicidal, our goal is to stay alive right now.
>>
>>4932996
>Don't you worry, we aren't suicidal, our goal is to stay alive right now.

But discipline is still important!
>>
>>4932996
>Don't you worry, we aren't suicidal, our goal is to stay alive right now.
We are consolidating our forces, taking stock, and seeing who is loyal. Though the assassination of the Emperor is a grievous blow, it is one mostly of morale. The Empire stands, and those who waver or is found wanting in their duty will find just punishment. We are the Imperial Navy, and we will not allow anything to cheapen our standards, our dignity, or the sacrifice of our comrades.
>>
can you make the pictures a bit bigger please. when i click it gets like a pixle bigger.

Also whats our little flotilla fleet comp right now, 2 Neb Bs and our carrier right? Also any chance we can get the Neb Bs we have upgraded to the fan version made by EC Henry
>>
File: bigger compliment.png (2 KB, 288x200)
2 KB
2 KB PNG
>>4933019
1 Nebulon B, 1 Lancer, and a Ton Falk Carrier

here maybe this is better
>>
>>4933023
Thanks, so we have 1 ARC Squadron, 1 Y Wing, 3 LN, 3 Shuttle?, and 1 Tie Bomber right

Also i love how much AA and fuck you fighter capability we have. We are literaly a force that is the Resistances major bane. AA and thick Cap.
>>
>>4933030
Current Fighter Loadout is:
1 ARC-170 flight
1 Y-Wing Flight
1 TIE/sa squadron
3 TIE/ln Squadrons
3 Sentinel Class Shuttle flights of 2 each

300 Stormtroopers onboard
>>
File: BespinGathering.png (6 KB, 800x800)
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"Don't you worry, we aren't suicidal, our goal is to stay alive right now."

"Well, I think that'll relieve the men alot more coming from us then from the admiral, sir. Ill get them ready for the speech.

A few hours later, aftery ou have your rescued crews and the flotilla is ready, you begin a speech transmitted to all decks of all 3 of your vessels.

"Men and women of the Irreputable. By now some of you have surely heard the rumors of our Emperor's passing. It is the heaviest burden I've ever borne to confirm them. Our lord is dead, killed by the perfidious, black-hearted, ruthless malcontents we've warred against for so long. These rebel scum think that with the Emperor's death, the corrupt, irredeemable Republic they so long for will spring into being. They could not be more mistaken. Though he was the mastermind of it, our beloved Emperor was not the Empire itself. No man is. No group of men are. The Empire is the idea that even in a galaxy as large and chaotic as our own, order, peace, and security can be forged by those with the will to do so. I have served with you all for long enough to know that your will is not wanting. Together we will forge that order, that peace, and that security into a blade that will pierce the heart of this rebellion and cut it out, root and stem. They will be dealt a blow a thousand times more disheartening and a million times more severe. But only with your will and faith. Do not lose hope. Do not falter. Do your duty and trust in me."

while you hear muffled scuttlebutt from the bridge crew after, all 3 ships report status nominal soon after.

"Commander, I think you're growing on them. Keep getting us alive out of these situations and you may have your own fleet command sir."

>Influence:3
Gain:+1 from TIE trading
New total: 4

===============================

Upon arrival, your Army compatriots take to the surface, headed to join the forces assembled on Cloud City.

The admiral as well is sent your report, and about a few hours after arrival, requests to speak with you. First though, there are several Imperial Dreadnoughts here refitted as armed Tenders servicing the fleet. You could call in and see if you can get yourself new fights, or expedite a refitting of your compliment.

>Welcome to the Influence menu, here I will list the available options for immediate usage of influence, write-ins are welcome but I cannot guarantee their approval.

Available Options
>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>DX-9 Transport Flight: Includes Spacetroopers and armed for Bear, useful in Boarding actions: 2 Influence each

Nothing has to be bought, if so, just write in to skip
>>
Could we hire officers or special personnel? I'd like to get an information network going with some spies/informants.
>>
>>4933072
Currently, there arent really any personnel of note available, especially not ones unwilling to do the paperwork to wind up on your ship. You could try spending influence to make friends by getting shipments sent to other ships or places. You could also spend influence to look into the deeper parts of the empire, see if there is anyone looking for favors or deals.
>>
>>4933070
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>DX-9 Transport Flight: Includes Spacetroopers and armed for Bear, useful in Boarding actions: 2 Influence each

I would like to expand our small fleet.
>>
>>4933070
>DX-9 Transport Flight: Includes Spacetroopers and armed for Bear, useful in Boarding actions: 2 Influence each

We have the small spacecraft to disable enemy ships however we do not have enough manpower to actually capture them.
>>
>>4933070
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>DX-9 Transport Flight: Includes Spacetroopers and armed for Bear, useful in Boarding actions: 2 Influence each
Disable ships using our fighters and gunboat, then send in the spacetroopers to take over ships. Could probably nab a few rebel ships later on this way.
>>
>>4933070
>>DX-9 Transport Flight: Includes Spacetroopers and armed for Bear, useful in Boarding actions: 2 Influence each

>>Tie/LN Squadron: 1 Influence per 2 Squadrons

>>4933077
I too would like to have the opportunity to expand the fleet, however i would like to hold at least one bit of influence in reserve.
>>
>>4933070
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
I feel space superior fighters would be helpful against rebel fighters...
>>
>>4933081
I'm sort of tempted to just double down on the DX-9s, but I can respect keeping one influence in reserve.
>>
>>4933081
Supporting
>>
>>4933081
+1
seconding since right now we should be able to outfit our ARCs and Y Wings with ion bombs and torps if we want to disable ships and dont really need a slow gunboat when we already have 2 heavy hitters that are a lot faster and more mission flexible. Plus also id like to at some point train up all our onboard stormtroopers as Marine/ 501st Clone troop equivalents. Flexible, able to do everything from space ambushes and boarding's to VIP rescue and orbital insertions. getting some Space troopers is a nice step in that direction i feel
>>
>>4933081
+1
>>4933100
>Space troopers
They'll cost us an arm and a leg if we can find them at all. Good for capturing ships though.
>>
>>4933081
This seems to be the choice of the majority. Writing
>>
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With the new Spacetrooper shuttles and Interceptors coming in, you make arrangements to have a flight of sentinels reposted to the Nebulon B. Chatterbox is already making headway at giving your new pilots headaches, as you see him all but drag them towards the mess, eager to swap stories.

---------------------------------------

With your organizational business squared away, you check a new transmission from Admiral Harnock's flagship, detailing the current strategic situation, as well as new orders. First, are papers detailing your 2 prize captures to your own escort, forming a miniature squadron of your unit, while also providing enough crew to fill them in. Next is an ad-hoc promotion to Captain to properly lead the squadron. Of the rest of the situation though:
-Supplies are still oncoming from Eriadu, implying chain of command has held along the major hyperlanes. For now at least.
-Rebels in the neighboring systems have grown emboldened, and with the recent sighting of enemy light cruisers, an attack to liberate Bespin is believed to be in the works
-Envoys from neighboring Rim fleets have begun to probe on our disposition and loyalties, with some seeking to form a "temporary government" to govern the rim territories.

Current strategic plan is to maintain our fleet in position around Bespin, and probe out to maintain guard against rebel incursions to the neighboring territories.

Well, this leaves you with the option of waiting until your admiral requests your squadron for a mission, or you could request permission to take your unit out on a patrol nearby, and try to get the jump on the rebels.

>Maintain position
>Request a patrol route
>>
>>4933159
>Request a patrol route

As much as I want a mission, being proactive feels like the better play. And mama wants a new starship.
>>
>>4933159
>Request a patrol route
Might as well try to capture some more reb ships while we can.
>>
>>4933159
>Request a patrol route
>>
Don’t mean to be that guy but we bought 2 regular squadrons of Ties no? Not a single interceptor squadron
>>
>>4933175
ohfuck yea, lemme fix that
>>
>>4933159
>Request a patrol route

As a carrier group we are uniquely suited to this role.

>>4933175
Interceptors are great but suffer even greater attrition than regular TIEs. We do not have any idea when we may be reinforced, better to stick to the regular forces.

I have no clue how we will replenish our ARCs.
>>
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>>4933175
Fixed version, apologies for that
>>
>>4933178
No prob, also
>request patrol

Daddy want more ships and hopefully we could find a Quasar or even a Arquitems or 2. That’d really buff the fleet
>>
>>4933180
interceptors generally will perform better and take less losses then TIE fighters, due to their better maneuverablity and armament, at least in this system.

ARCs, probably will need to talk to junk planets or find a friend dealing second hand equipment somewhere
>>
>>4933186

Thanks for clarification. I have mained Interceptors as far back as Xwing vs TIE and as recently as Squadrons. Love the things but they are paper.
>>
>>4933186
I mean I don’t doubt for a second that if the empire is anything like modern day countries it wouldn’t have anchorages and planets dedicated to storing and keeping overflow tanks, planes, guns, etc or outdated equipment in truly vast amounts. After all if the US is turning desert plateus into acres upon acres of brand new or last gen weapons platforms and vehicles I’d cream my pants to see the Empires version. Also this is why we need to get a support ship able to construct fighters and spare parts like the Battlestars in BSG could. mobile replenishment facilities are critical in a mobile fleet
>>
>>4933192
oh Ive been playin through TIE fighter lately, loving the horrors of dying in 2 hits, makes genuinely evasive maneuvers and tactics required.
>>
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>>4933194
>Battlestars
Would pay top dollar.
>>
>>4933159
>Request a patrol route
>>
>>4933159
>Request a patrol route

>>4933186
>>4933194
All we have to do is find those old mothball docks, storage worlds/stations, and shipyards full of surplus/retired war materials. It's where the first damned rebels managed to scrounge their first fleets anyhow before they wised up on security or traitorous local governments helping to supply them anyway. Really should have scuttled them. Current gen and last gen shouldn't be a problem.

Find the Imperial equivalent of a local government to shove all the stuff you cannot store properly to make them store it properly who then find those lower than them to shove it on because they also ran out of storage...etc. Assuming that is you don't run out of storage or don't sell it on the side. So many governments are infamous when forcing locals to store excess war materials or setting up storage depots that they than promptly forget about.

Seriously though it shouldn't be a problem at all. Everybody in the military or local governments knows about the local dumping ground that they shove all that shit in and try their best to forget or prevent from getting sent even MORE shit that they somehow have to get rid of. Its so fucking bad irl I cannot even imagine how terrible it must be for the Empire version. I mean shit entire goddamn planets and star systems overflowing of with literal junk. Just imagining the military version...oh man. It must be a special kind of hell to work in logistics and storage for military surplus. Those poor bastards...
>>
>>4933194
those would be the Ord worlds, with Ord standing for Ordnance/regional depots. several have become regular worlds, but the ones still underi mperial control fully that havent become junkyards are large stockpiles. Out around Bespin however, the supply of materiel comes from the depots and warehouses around Eriadu, who sources new equipment from her own yards and the Core. The fastest way to get "new" ships fighting out here would be to buy them or steal them, or even refurbish from the scrap heaps
>>
>>4933159
>Request a patrol route
>>
>>4933210
In theory surplus should have been sent to the outer rim to help dispose of/store it. As the core dispatches disgusting amounts of surplus they need to get rid of because they themselves ran out of space to store it in so they force somebody else to figure it out instead. So on so forth.

So all we have to do is ask the local governments about their storage depots and hit up our own logistics guys on the dumping ground the local military forces use for their surplus because it's too damned expensive and time consuming to ship it farther away especially when those higher up/bigger than you are sending you even more surplus as well to get rid of/supply yourselves from. This would be instrumental to 'loyal' Imperial worlds to maintain control even when cut off or being forced to dispose of/provide storage to of surplus sent their way.

Considering how mindboggling cheap most Imperial standardized tech like the TIE series are the amount of surplus they must have built it is insane. Especially with how quickly they burn through them regularly to begin with anyhow. Therefore all we need to do is find out about the local storage depots and dumping grounds are in the local star region to raid/requisition/secure them for ourselves.

Admittedly acquiring fresh war materials and supplies is a much bigger problem. As that would require actual manufacturing and supply lines to manage/secure. When they are all getting raided to shit by rebels and desperate Imperials trying to hold out. The stores and dumps should last us for some time...at least until we start running low on munitions and manpower.
>>
>>4933219
>>4933209
Come to think of this would have been true for even the Old Republic considering the clone wars and more ancient conflicts when they had a military/began to dismantle it. They would have had to find ways to store it away. Assuming that is they simply didn't lose the records of their existence over time or bother to keep up with maintenance. Clone war stock is pretty good and would be easier to source than the older stocks. The issue is even finding the damned records and locations of their very existence given how outdated it is and how costly it is to keep track.
>>
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>>4933222
sadly majority of stuff pre empire is scrapped at big yards, or if kept in service, done around the Corporate sector. out here is the true boonies, the biggest attraction near you is Cloud city, which has mining and wealth, but no discernably or major population centers or industry nearby, leaving most surplus or reserves too far to be immediately grab-abble
>>
>>4933233
Damn what are the odds of being in the one backwater where they haven't built a supply depot nearby yet to shove surplus in so they can forget it exists. A problem in the short run.
>>
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A patrol route is volunteered for, and soon, you are being given orders to depart tomorrow for a ranging Mission on behalf of the Figg Conglomerate. They owned hte majority of the mining interest in the area, so your admiral saw it best to provide at least functional security for them. You were to deploy to Burnin konin, escort a large ore shipment through to Bavva, then report back. Piracy in the sector had always been an issue, but one you should have outgunned with 3 vessels.

In the meantime however, you do have a day before launch. You could get Chatterbox or some friendly officers for a party aboard to celebrate the promotion, or you could go down for a night on the town in Cloud City. that or just read a nice book in your room, until the time to launch arrives.

>Have a small get together.

>Turn the crew (and yourself) loose on Cloud City

>read a novel alone(skip to mission)
>>
>>4933257
Could we have a small gathering with the officers and turn the crew loose on Cloud City?
Desertion shouldn't be an issue, right?
>>
>>4933257
>Have a small get together.
>Turn the crew loose on Cloud City
>>
>>4933257
>Turn the crew (and yourself) loose on Cloud City

Time for some shore leave!
>>
>>4933219
Supplies won’t be the issue anon

As already established - our issue is going to be manpower.

We should move away from the TIE series ASAP. Sourcing more pilots without the galaxy-wide recruitment apparatus that the real Empire had is going to be super difficult.
>>
>>4933268
Support.
>>
>>4933257
>Turn the crew (and yourself) loose on cloud city
>>
>>4933257
>read a novel alone(skip to mission
>>
>>4933348
The problem with abandoning TIEs is that we'll be giving up an unbelievable amount of firepower. Sure, there are other fighters, but there are no other options even close to the amount of TIEs that are going to be available in this warlord period.
>>
>>4933257
>>Have a small get together.
>>
With a quick stroke on some papers. Pretty soon your flotilla has been given 24 hours leave, with only a handful of crewmen to make sure the ships are fine. Beyond them, you also call a gathering of your senior officers together to your own ship. Included in that is your Wing commander, Chatterbox, XO Cranston, and the 2 new transfers for your other vessels. Commander maw'ryn of the Nebulon, renamed Revengence, and Lieutenant Cranston of the Lancer, No Second Chances, no relation to your XO.

The 2 seemed to be officers believed overdue for a command of their own, from what you read of their filea, and seemed to have a good enough track record.

So when you arrange this party, what sort do you want? A quiet social, to acquaint yourself with your newest officers? Or a louder larger party to get blasted, possibly get the remaining enlisted aboard involved too?

>stay quiet, whip out the wine.

>go loud, pull out the stuff the engine crew distills in the back

>bring those stuck behind in? Or leave it officers only?
>>
>>4933534
>stay quiet, whip out the wine.
let the officers have their ravers with the lower ranked. with you they should always expect something more refined. plus it fits with our seductive socialite character (how else did we seduce the headmaster's daughter?)
>>
>>4933534
>stay quiet, whip out the wine.
>bring those stuck behind in
>>
>>4933534
>>stay quiet, whip out the wine.
>>bring those stuck behind
>>
Mixed rank social

Writing
>>
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You gather the enslisted and dole out your wine, letting those stuck onboard to enjoy some time off as well as those below. That will definitely help with keeping them happy with your leadership, but your stores of lighter alcohols is gonna be dry after tonight. Beyond that though, you finally get to address your 2 new ship captains, Maw'ryn and Cranston II.

Maw'ryn fills you in on his background, and how he has experience with Nebulon Bs prior, having had his previous command shot out from under him during a Rebel raid, where they used a fireship to break his vessel in half. He says he led his bridge crew and survivors out to escape pods, and managed to get picked up by imperial reinforcements. He seems eager to pay them back for his loss then though, and remembers that it was a specific 1 Winged Mon cal cruiser coordinating the fleet that got him, and asks you to keep an eye for it.

Lieutenant Cranston though, is fresh as a whistle. He came from the same academy as you, albeit a few years down, and knows you by reputation apparently, as you have become a legend in the history of the Academy, from your little "scandal". He holds a deal of boyish reverence from you, and he's eager to fight, just inexperience with actual fighting. You're sure he'll get his hands dirty soon enough though.

It's obvious though, that whiel you all are soon acquainted with one another, this is your first, albeit informal, officers meeting of the squadron. They probably expect to get a taste of their Commander, and you should leave em an idea of who you are.

>Drink hard and stay fun.

>Get down to business, give them rules on how you want this fleet to be run(encourage independence, cooperation, so on, write it in)

>other?
>>
>>4933955
I think we ought to strike a balance - first estabilish rules, explain to them how our situation requires independent thought and cooperation as well as reservation due to the loss of our productive capabilities - that is to say, we can't just keep throwing men at the problem until it sorts itself out - i mean, they shouldn't have been doing that anyway, but now we're spread EXTREMELY thin and every head counts.
>>
>>4933979
i forgot to add, at the end

And then allow the whole fun part - you know, drink hard, that kind of stuff. Basically, first do what's important, estabilish rules, and THEN, once the rules are estabilished, we can party.
>>
>>4933979
Support

Then go hard after a serious discussion.

Also keep a look out for any good female ‘talent’
>>
>>4933979
this

>>4933989
begone coomer
>>
>>4933955
> get down to business
We plagiarize:
The Empire is under threat of destruction, and though we’re on of the galaxy, these ships are our home. This fleet is our Empire. So it’s every man to their ship or gun; quick's the word and sharp's the action.

Now let’s enjoy the night, and pass the drinks.
>>
>>4933995
Our guy coomed himself into the outer rim, it's in character, if maybe unwise.
>>
>>4933989
>fucking a female political appointee
good way to get yourself stabbed in the ribs
>>
>>4934028
In our defense she was really hot, we really liked her, and she was pissed at her Dad. It didn't help he was also a dick. It just was too hard to not pass up man.

>>4933989
Don't fuck your own underlings anon.
>>
>>4933979
this seems to be the majority opinion, writing.
>>
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The officers are quickly filledi n with your understanding of how this squadron will be run, and told to take initiative, but be sure to be smart and cooperative with the resources we have, as we may some day not get reinforcements or second chances out here.

After that though, you begin your classic party tricks and change back to a more relaxing situation that gives you a guaranteed hangover the next morning.
==========================
The next morning, you are awoken with a splitting headache very early, by your equally disheveled XO, who has you moving to the bridge fast. A badly Damaged ISD, the Infallible, from the neighboring sector, has just arrived in system, and is headed in to the fleet. Its prow is ripped off, an engine is missing, and the bridge sheered completely off. Theres signs of life aboard but the Admiral is sending some Vindicators and the Dreadnought Tenders to find the survivors and begin repairs.

Reports are that 50% of your squadrons crew is back from cloud city, and the admiral wants all ships to full alert in case whatever rebels did this come in soon.

Chatterbox is aboard as well as half the pilots, hes somehow immune to hangovers, the lucky bastard, unlike his crews, the unlucky bastards

>Call the Army garrison to round your men up form the city

> They wouldn't dare hit this much firepower, get the crews back as normal and work off our hangovers.

>other??
>>
>>4934079
>Call the Army garrison to round your men up form the city
>>
>>4934079
>> They wouldn't dare hit this much firepower, get the crews back as normal and work off our hangovers.
>>
>>4934079
>Call the Army garrison to round your men up form the city

Sore head vs. being dead

It pays to be cautious during war time
>>
>>4934079
>Call the Army garrison to round your men up form the city
It's the cost of being a soldier, if you're on shore leave in the middle of this big a shitstorm expect to be possibly called at emergency. Better to have some grumpy crewmen than being blown up.
>>
>>4934079
>Call the Army garrison to round your men up form the city

Let us not suffer from complacency
>>
>>4934079
>Call the Army garrison to round your men up form the city
>>
>>4934079
> Call the Army Garrison to round up your men from the city

Should probably have the medical staff aboard provide extra fluids and vitamin supplements to the crew in the hopes of reducing the effects of the crew's hangovers
>>
Aye, will make a post when I make it home and have access to my images
>>
In the meantime, can I ask how y'all are enjoying it, and any criticisms or questions you want me to address or answer? This is my first time runnin something so I wanna improve how i can
>>
>>4934260
I would recommend putting your posts through a spellchecker and/or reading them aloud to yourself before posting. It's a much better experience when the posts don't have typos, which your posts have rather commonly. Otherwise it's been great so far imo.
>>
>>4934260
I like the images, it's really neat!
>>
>>4934260
It's pretty cool, i like it. It's good to play from a more strategic point of view, as opposed to player-based stuff.

I'll have to ask though, how do you do those maps? They look pretty cool, especially the models.
>>
>>4934317
>>4934352

These
>>
>>4934317
>>4934352
>>4934374

I'm using sprites from Timekiller,the guy who did dark empire years back and Paint.net to make the maps and fields. Goal is to keep stuff clear and concise on whats happening on the map, im glad ye like it

>>4934269
I will start doing that, some of my posts are done from my phone however, so my grammar is sometimes shit from that, i apologize if its been egregious however
>>
>>4934413
nah for a quest with such quick/short updates a few spelling errors are no big deal.
>>
>>4934413
>dark empire
That was a fantastic quest.

Playing as the reanimated Emperor was pretty fun
>>
>>4934428
Wonder if he'll ever run that Light Side sequel he was mulling over. Said it'd be a ways away before he does.
>>
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With a few calls to the Colonel of the army unit you helped move earlier, you soon have alot of men being roused form their stupors and sent up in an AT-AT barge. The colonel however, calls to inform you he couldnt find about 10% of the crew, likely lost in the lower areas or deeper red light districts, but he will get his hands on them and send em up.

With time passing, you also see the Dreadnoughts struggling to stop the ISD with their tractor beams, until the Tenacious steps in close to halt its movement, and begin getting crews aboard the vessel.

a few hours pass, with relative quiet, and by the time you and the majority of your men are aboard, you receive a message from below by the Colonel, who appeared to be in a scrapyard turned battlefield.

"Captain, your men and some from a few other ships have been taken prisoner by a rebel cell operating down here. We have them pinned and are moving in assets to wipe them out. I cannot give you a guarantee for their safety, but I'll limit heavier fire to get as many out as I can.

>"that won't be enough, I'm sending you assistance(Send what? you have stormtroopers, as well as your spacetroopers)

>Thank you for understanding Colonel, good hunting.*end transmission*
>>
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Corrected image, to account for trailing pickets and the like
>>
>>4934787
>"that won't be enough, I'm sending you 150 stormtroopers."

The stormtroopers aren't as specialized in space as the...well, spacetroopers. This way we keep a security element on board and can still board enemy vessels. Also, if there is a rebel cell active, I have no doubt that an attack is coming.
>>
>>4934787
>"that won't be enough, I'm sending you assistance(Send what? you have stormtroopers, as well as your spacetroopers)

Take half of our stormtroopers, Colonel. Good hunting.
>>
>>4934787
>"that won't be enough, I'm sending you 150 stormtroopers."
Seconding some storm troopers as well.
We're going to have to be careful in checking our crew when they do return, wouldn't want stowaways or "souvenirs" of any sort getting aboard.
Also, the timing of the rebel cell being activated is suspicious, why would they activate now with such heavy imperial presence present....? Hm....

So what caused the damage to the bridge-less ISD anyway? Were they ever boarded at any point?
>>
>>4934817
News on the vessel seems to be the Insides are badly damaged, and alot of areas are blocked off, including the life signs aboard, who are currently around the Hangar section underside
>>
>>4934838
I sense a huge explosion coming up.
>>
>>4934817
+1
>>
>>4934787
>"that won't be enough, I'm sending you assistance(Send what? you have stormtroopers, as well as your spacetroopers)
Send Stormtroopers, atleast 100 men.

Keep the Spacetroopers for boarding that incoming vessel.
>>
>>4934844
>>4934848
Looking at this >>4934789, I think we should probably warn them to get distance on that vessel.
Not familiar with how ISDs are operated, but what are the odds an ISD with so much internal damage and no bridge can manage to get to this system, not to mention speeding towards the center of our fleet to boot?
What of its escape pods?
>>
>>4934787
Wait, yeah, we should also inform the fleet about the rebel cell and also mention that the damaged ISD is probably either rigged to blow or holds hiding rebels intent on boarding some of our vessels in all likelihood.
>>
>>4934855
ISDs actually do have back-up bridges if I recall correctly, despite what A Return of the Jedi may have you believe with The Executor getting suicide-bombed.
>>
>>4934855
Yes I agree that shit is very suspicious. We need to stop it at all costs. we need to board it, and if we encounter any contacts, we pack up and leave and blow that ship outta the sky.
>>
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>>4934841
rude

As your shuttles are descending towards Cloud City, your Bridge goes white, as a massive explosion rocks the edges of the fleet. The ISD goes up in flames, debris and shockwaves instantly shredding the dreadnoughts and escorts, while the Tenacious is vaporised up to halfway through it's superstructure.

"Vessels exiting hyperspace captain, 10, no, too many sir! It's an entire fleet!"

Your Fleet comms begin rattling, with the Admiral attempting to restore order, but some captains are sounding as though they are going to burn and withdraw. What shall you and your men do?

>Squadron to alert, we must hold Bespin, at least until our men are safe.

>The odds are not in our Favor, we must pull back

>Other

as well, roll 1d100, best of 3 for the Ground battle

DC:50
Stormtrooper reinforcements:-20
Rebel pathways and ambushes:+10

Total DC: 40
>>
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>>4934872
Apologies y'all, had the wrong photo loaded. This is the Correct one
>>
The next update will go out in like 8 to 9 hours after i sleep, so stack questions now, and when im awake will anser. Yes you do have the ability to speak to other captains in the fleet, or contact the admiral, should you wish to try rallying ships or the like, but remember, right now you are lesser in the ranks then the Vindicator or victory captains as well.
>>
>>4934872
Ah for fuck's sake

>Squadron to alert, we must hold Bespin, at least until our men are safe.

Let's blast fucking rebels back to the stone age
>>
>>4934838
How savvy/experienced is Caeme? Would he know the likely hyperspace entry points into this system?

>>4934862
My concern is that it's headed straight for the center of our tight formation fleet, not to mention surrounded by several vessels within touching distance. This can't be be a coincidence, and neither is the active rebel cell taking hostages (why hostages? what demands could they possibly make?).

If this isn't out of character/too meta, I'd say for all vessels to clear that ISD, launch all combat squadrons, and enter loose defensive position. If we know the likely translation points, having fighters and bombers laying in wait would be ideal. Regardless, too many coincidences, too little noise. An orchestra is tuning up and getting ready to play. Again, only if it's in-character. I don't know how much experience the guy has.
>>
Rolled 46 (1d100)

>>4934872
Forgot to roll for ground battle
Rolling for Disintegration
>>
Rolled 95 (1d100)

>>4934874
>Squadron to alert, we must hold Bespin, at least until our men are safe.
Shit, I would've loved to drop that damaged ISD on Bespin.
Regardless, our small craft can stall them within the debris field, and our larger craft can use that same field as both cover, obstacle, and a choke point.
>>
>>4934882
Caemes is experienced enough to be given the command of the squadron easily, but his battle experience comes mostly from battling pirates, with a lower skill and organization then the true Rebel Alliance forces. Not to say hes incompetent, just moreso, the current attack or other bold moves or real fleet formations are a shock to him, when hes used to having better pilots and firepower.
>>
>>4934882
basically, he is well versed in killing the corvettes and frigates, but when the enemy shows with forces of Rebel Aces and Capital ships, he's a little out of his depth
>>
Rolled 98 (1d100)

>>4934872
>>
>>4934902
Well, well, well.
Does that mean we get rebel prisoners to "interrogate" ?
>>
Rolled 38 (1d100)

>>4934872
>Squadron to alert, we must hold Bespin, at least until our men are safe.
That Mon Cala ship. Fuck
>>
>>4934872
>Squadron to alert, we must hold Bespin, at least until our men are safe.

Probably a good idea to do a general evacuation of personnel here somewhat. Also, maybe try and snipe another rebel ship?
>>
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>>4934902
>>4934895

>>4934898
Got it. Would love to learn more about what he can and can't do.
>>
>>4934872
>>Squadron to alert, we must hold Bespin, at least until our men are safe.
>Rally the commanding officers of the smaller vessels.

The admiral will have to rally the Star Destroyers, we don't have the rank to order any of the bigger vessels around.

I think we can win this, the ISDs should win a gunnery duel with the Mon Cal ships, it is the fighter duel that we are outmatched. We need all the point defense we can get, which means we'll need those smaller vessels and any TIE complements they have, if we lose any significant part of the fleet to cowardice then we are fucked. The more people flee and the worse things snowball into the rebels favour the more likely it is that even more imperial officers see it as the rational option to retreat.
>>
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>>4934872
>>Squadron to alert, we must hold Bespin, at least until our men are safe.
> send a message to groundside forces to activate any and all troops, militia and anti ship cannons.
>Rally the commanding officers of the smaller vessels.

years of experience comes to fruition.

>>4934908
We cant evac we still have men on the ground. to evac while ground forces engages is a sure loss.
>>
>>4934872
>Squadron to alert, we must hold Bespin, at least until our men are safe.
>>
>>4934872
>Squadron to alert, we must hold Bespin, at least until our men are safe.
>Other
Announce our intentions to the fleet and start making a screen towards the enemy behind the debris to rescue any survivors on these ships.

If the others start forming ranks with us then we will move into a AA and anti fighter role for the rest of the fleet.
>>
>>4934872
>>Squadron to alert, we must hold Bespin, at least until our men are safe.
Send our sentinels down to the city so we can get our crew back ASAP.
>>
>>4934872
> Squadron to alert, we must hold Bespin, at least until our men are safe.

Whilst we are waiting on the recovery of our men, our air wings should focus on fleet defence... we've already lost one ISD and we need the other one operational to keep the rebel capital ships at bay. No heroics just keep those X-wings and bombers off us and our heavies until we can get our men.
>>
Why do i feel like this ain't gonna end well? We only have one ISD, and what are the chacnes he might just escape? If they do, we're doomed.
>>
>>4934872
>>Squadron to alert, we must hold Bespin, at least until our men are safe.

Also OP can you put up a pastebin with all the abbreviations and ship descriptions? I'm not as familiar with star wars ships and get lost trying to follow the updates. A short reference would really help.
>>
File: d7cxuRe.gif (1.48 MB, 500x281)
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>>4935094
Just awoke, yea ill make a reference to help
>>4934902
Witnessed

>Squadron to alert, we must hold Bespin, at least until our men are safe.

Writing
>>
Rolling forImperial morale to remain and fight, higher is better
>>
Rolled 13 (1d100)

>>
>>4935109
"I find your lack of faith disturbing"
>>
>>4934872
>Squadron to alert, we must hold Bespin, at least until our men are safe.
>rally the commanding officers of the smaller vessels
We stop them and we stop them here, launch all fighters. We, only a carrier, have just as many wings as they do, think of what the destroyer or any of the other ships would have.
>>
Well...fuck. Lets hope enough people stay for us to use them as ablative shields so we can get our people back to our ships at the very least. Then we can try and screen the fleet from enemy bombers as we retreat.
>>
>Somewhere in the halls of cloud city...

You are Corporal Dunn, of the Imperial stormtrooper corps, and youve just landed into a hellish urban warzone. Rebels in every corner, and comms to above are down as well. This must be coordinated or something, and you hope your ride is still alive in orbit. After clearing a few hallways of rebel irregulars, your squad finds the captured sailors, and you begin covering the rout to the shuttle. Thats when you notice the lightsaber blade tick on. Before long, your unit's E-web is spewing red bolts down the hall faster than they little blade is twirling, and you see it rout through the haze of smoke. Fortunately he couldnt get into range or the fighting would have been alot worse for you all. Upon reporting this to your Captain, he irders you and your squad back towards the surface, and as you exit the undercity with all the missing crew, you see Xwings and A-wings flying overhead and tangling with cloud cars and TIE fighters. This isn't a good day you're starting to think
>>
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You are X2, cloned, jedi knight, and before you can even get off a warning to the rebel cells to begin the operation, most of them are dead. You barely madei t out from that E-web with "only" a bad hit in the arm, and form where you are now, it looks like your grey squadron, smuggled in weeks prior, will have to perform the second objective if the prisoners couldnt be used to get the empire to withdraw: Bomb and target comand installations and leave the garrison in disarray. Only a few torpedoes should end the toughest fighting soon enough.

=======================

You are Captain Caime once more, and you have conflicting messages from all directions.
The general of the garrison is requesting immediate reinforcements from rebel fighters in the atmoshere, and needing evacuation. The Admiral is trying to rally the fleet to the cause and prepare a battle line against the rebels, and the Victory captains are proclaiming the battle unwinnable, or claiming mounting damage from the explosion has rendered them inoperable, and must withdraw. You have your men down below, but their shuttles will need cover to return. The remaining vessels on the map are what are here to battle the inbound Rebels. You must hold till you get your men aboard at least.

>Give me orders(example: divert 2 TIE/Ln sqwuadrons below to cover our shuttles, send Chatterbox and the rest to space, enter atmosphere and onload the men directly, call other ships to join, etcetera.)

Fighters are scrambling, im just not gonna place on map till i know what will go where.
>>
>>4935152
> two TIE squadrons to cover the shuttles, other space superiority fighters to protect the Star Destroyer. Turbolaser military and industrial facilities on Bespin from orbit, divert a bomber squadron to assist the same. Try to keep it away from civilians, but if it's an essential rebel asset, blow it to hell. Figure out a place for everyone to jump to.
>>
>>4935152
>Ladies and gentlemen, welcome to the suck zone !

Getting in atmo is a death sentence. As has been debated, qualified manpower is about to rarefy substantially. We can't afford to lose 10% of our men like that. I'm tempted to just send in Chatterbox and his squad. We know he'll try his best, and the ARCs are best suited to soak up shots. We'll scramble everybody else. I would have liked to take advantage of the debris field, but that'll depend on how the admiral forms his line. Until then, have the fighters stay close to our ships to counteract bomber rushes. No heroics until we get Chatterbox back.
Also, how many transports are we waiting on ?

(X2. And Grey squadron. Fuck. Cpl Dunn is correct. Today is going to be very interesting.
>>
>>4935160
I'll support this tentatively, if we can we should assist in evacuating any other imperial assets and personnel as well.
>>
>3 tie squadrons, our shuttles and tie bomber squadron go to the surface to achieve air supremecy and flatten any rebel strongholds, having X wings behind our formation is a No No. We position ourselves in the back of whatever formation our Admiral is making with the lancer closest to enemy fleet since it has best AA and us hugging our Neb B in case of flanking attacks from Star fighters. Our two Tie squadrons will run CAP for now with our Y and ARC Squadrons doing a FTL micro jump to bomb and destroy the right flanks Neb and Lancer or the equivalents after the enemy fighters are over half way to our lines before then retreating. 1 ship each for them before retreating unless our Ace sees a weakness(crits). Our space troopers are going to be ready as a QRF in case of boarding or Bespin needing help ASAP from the rebel strike teams or if one of our ships is boarded. Once enemy Air and small craft are dealt with in Bespin and our troops are back home re direct the squadrons to running CAP and the Bomber squadron being offered to Bespin commander if he still needs it given how shit they are in space combat.
>>
>>4935192
+1

If we free up Bespin's fighter/bomber complement we can get them into starship battle proper. We should use all 5 of our TIE fighter squadrons initially, then keep three present the help regain air superiority with our TIE bombers while 2 help with general CAS for the fleet. Get those micro-jump capable bombers to start dishing out some damage.
>>
>>4935152
I'll support this >>4935192

Thankfully one victory stayed plus one larger Star Destroyer, (is that meant to be an imperial-class SD?) so we can potentially have enough to at least stalemate the enemy in the capital ship gunnery duel until it is time to retreat. There are way too many high quality fighters and smaller ships on the rebels side though.
>>
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>>4935269
the vessels here are one vindicator and one ISD
>>
>>4935152
>>4935160
>>4935168

+ 1
>>
>>4935152
>>4935160
Support

Also
>You are X2, cloned, jedi knight
Your doing what Disney couldn't QM, your cashing in on my nostalgia
>>
>>4935192
Support

>>4935152
Whats the status on the partially disintegrated SD's core? If the enemy can blow up a ship, maybe we can as well at an opportune moment when their fleet closes to engage. Firing on an exposed core, or sending in troopers and engineers to see about rigging it to blow.
>>
>>4935192
Disagree with the micro jump, they're going to get torn to shreds by the pickets they don't kill and all the fighters in the area, plus I don't imagine the Y wing pilots have much experience doing such dangerous maneuvers.

>>4935160
+1
>>
>>4935160
Narrow Majority, this one is your orders.
>>
>>4935168
Winning the atmo battle would net us additional fighters when the rebels come to town. We'd be saving Imperial manpower overall instead of having the rebels whittle it down to a nub on the surface.
>>
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As your fighters scream down towards the Cloud city Skyfall to save your forces, you can have your Nebulon B prepare targets on Cloud city for destruction. Alot of mining platforms and Cloud city itself have alot of industry and mining use, and it's possible to sink the platforms. There are millions on cloud city however, including a full 10,000 man imperial garrison, now attempting to prep evacuation. Definitely real horrors of war options there.

You begin contacting the Admiral, who is unsure of a retreat, but instead is fearfully ordering a battle line in the wreckage, and sending his TIEs out , while shuttles flood to the Tenacious. The bridge crew and rear personnel are still alive, and can be rescued, the current goal of the operation is to rescue all imperial personnel, but chatter on the net excluding the Flagship suggests most captains are ready to jump ship if this starts turning out badly.

>They're right, start coordinating an evac route(if so, where, please use swgalaxymap.com to see what worlds are nearby, both new canon and legends worlds are available, I plan to mix the useful stuff from both, like starfortresses or other neat rebel vessels, but maintain the timeline of Legends)

>This land is our land, not one step back. Rally the remainder and hold a victory speech


>>4935325
Damaged with survivors, evac beginning but the reactor is damaged, not critically however.

The enemy winged cruiser has begun disgorging more fighters, not all of them jumped in it seems.

Roll me 2d100, best of 3, 1st 1d100 is the dogfights below, 2nd is initial engagement in orbit.

Bespin Dogfights
DC:50
Jedi and Ace Squadron:+30
Enemy distracted on ground support:-10
Local garrison AA:-10
DC:60

Spacebattle
Fleet in shock:+20
Morale minimal:+10
Rebel Fighter experience:+20
The Ace:-20
Cover:-10
DC:70
>>
Rolled 30, 39 = 69 (2d100)

>>4935388
Let the games begin.
>>
Rolled 5, 80 = 85 (2d100)

>>4935388
>>
>>4935388
Yo!
>>
>>4935393
>This land is our land, not one step back. Rally the remainder and hold a victory speech
>"When we flee they will cut is down piece by piece. This happened during the republic, because it was not an unified force. Be a unified force today and show them the reason why empires win against republics."
>>
Rolled 74, 74 = 148 (2d100)

>>4935388
YO!!!!
>>
Rolled 47, 52 = 99 (2d100)

>>4935388
>This land is our land, not one step back. Rally the remainder and hold a victory speech
>>
>>4935402
Now you post!

Tell our navigator to plot for the worst, just in case.
>>
>>4935388
>This land is our land, not one step back. Rally the remainder and hold a victory speech
>>
>>4935388
>>4935401
Supporting.
>>
>>4935388
>This land is our land, not one step back. Rally the remainder and hold a victory speech
The spoils go to the brave!
>>
>>4935401
+1
>>
>>4935401
+1
>>
>>4935401
Supporting this
>>4935395
>>4935402
>74 and 80
Fuck yeah
>>
>>4935388
>>They're right, start coordinating an evac route(

We need to hold out for evac though
>>
>>4935460
My favorite is the duo 74s. That's some Force shit right there!
>>
Rolled 45 + 40 (1d100 + 40)

>>
>>4935643
OP, is that you? Mind explaining what the hell that 40 and roll represents?
>>
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Down below, the battle for Cloud city is rather grim. Mobs and irregulars are hitting points and detonating bombs, forcing Imperial forces towards the garrison, currently being bombed with impunity. The force affected piloting of Grey squadron has them wreaking havoc on the fighters trying to face them, but despite that, they go for the easy targets of your shuttles. As they're finally locking to their prey, your fighters scream through, getting a good shot and nailing down an X-wing before everything returns to a furball. Your fighters are buying time, but they will be overwhelmed at this rate. The shuttles are making it aboard however.

The battle overhead however, is proving devastating to both sides. As your fleet recovers from the initial shock a little, your fighter screen is holding it's own, your losses are mounting among the TIE/Lns and X-wings, but in this battle of attrition, it's one you'll lose if it continues at this rate.

Your navigator reports a general concensus to fallback towards anpat, the nearest easy pre calculated hyperspace jump.

The enemy's right wing has also split off, a flight of GR75s and corvettes speeding ahead towards the surface. If you split off you could intercept, but it would lighten the ISD's right flank. The issue though, is now Y-wings have launched, and are probably planning to punch through the furball and make a devastating attack run on the Flagship

>Go for Glory
>Hold the line

Roll me 2d100, best of 3, 1st 1d100 is the dogfights below, 2nd is initial engagement in orbit.


Bespin Dogfights
DC:50
Jedi and Ace Squadron:+30
Enemy distracted on ground support:-10
Local garrison AA:-10
DC:60

Spacebattle
Fleet in shock:+15
Morale minimal:+10
Rebel Fighter experience:+20
The Ace:-20
Cover:-10
DC:75

To explain why the successes are not crippling, this is going off the concept of Degrees of success, with a 100 being the best success, and every 10 above the DC improving it. You succeeding is holding your fleet together for now
>>
>>4935656
that wasnt me idk what its for desu
>>
Rolled 38, 12 = 50 (2d100)

>>4935659
Go for Glory
>>
Rolled 20, 63 = 83 (2d100)

>>4935659
>>
Rolled 79, 20 = 99 (2d100)

>>4935659
>Hold the line

fuuuuuuuck
>>
>>4935659
>Hold the line

We lose the IDS, we lose the majority of our firepower, and the fleet's morale along with it.
>>
>>4935659
>Hold the line

That flanking maneuver may threaten us or reinforce the surface, but I think we can hold our flank and as long as we control space the loss of our ground forces doesn't matter.

We have to protect the ISD, it can take out the enemy fleet, that big ship of the rebels is a carrier, so the gunnery duel is probably more even than we think.
>>
>>4935659
>Hold the line
As long as the ISD stands, we will win this fight. No matter what happens, the ISD must stay operational to win the ship-ship combat.

Also this is a good lesson in why keeping fleet moral high is key to winning battles.
>>
>>4935659
>Hold the line

Men of the Empire - hold!

Hopefully the crew of the partially disintegrated SD are being evacuated while also priming the core to self-destruct.

We need to deny the rebels any ship hulls while saving precious experienced crew.
>>
>>4935659
>>Hold the line
>>
79,63, Writing.
>>
>>4935659
bespin theme
https://www.youtube.com/watch?v=m3zvVGJrTP8
>>
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Down Below, you see the transponders for 1 full squadron of your TIEs blink out fully, but over half the fighters are down on the enemy side. The Ground forces are signalling they are taking off in a gradual evacuation, but the first transports have been intercepted by enemy corvettes, and are requesting assistance.

In orbit, you watch in horror as the enemy fighters punch through the screen and Y-Wings make it into the escorts, losing a whole squadron to the tempest of Lancer fire, but the remainder opened up onto the skirmish line, Slagging a Carrack class and a Lancer, and hurting one Strike class enough it signals it is withdrawing. The enemy ships begin entering gun range, with the Vindicator ahead of you beginning to pound an unlucky nebulon, instantly stripping her shielding and working on its armor.

Our fighters are going down in increasing amounts, 2 ARC-170s go down, and a squadron is obliterated in the rebel assault. We can begin commiting our Bombers however into trying to bloody the right flank of the fleet, supporting our Vindicator's efforts, or begin prepping to evacuate.

The Tenacious has been evacuated, and the Reactor is set to blow. The admiral plans to detonate it when the enemy is closest, likely sacrificing fighter squadrons to keep the enemy committed into the centerline and non weary. As well, with the enemy committing to gun range, a Nebulon is crushed under the Flagships main guns opening up.

>We can hold this.Fully Commit and crush their flank.

>I see a chance to escape, get our fighters aboard and lets get out before the Vindicator is wiped out.

With either choice, give me tactics to use for the next attack, then i will figure out the new difficulty
>>
>>4935875
>>We can hold this.Fully Commit and crush their flank.
>>
Let's please not leave our fighters in the explosion range
>>
>>4935875
>We can hold this.Fully Commit and crush their flank.
>>
>>4935875
>We can hold this.Fully Commit and crush their flank.

Maybe we should slowly retreat, and when the enemy fleet comes near our wreck, we should give them a taste of their own medicine.
>>
>>4935875
>We can hold this.Fully Commit and crush their flank.
Let’s keep our fighters away from that explosion and focus on stripping away the enemy fighter screen
>>
>>4935875
>We can hold this.Fully Commit and crush their flank.
Win the flank, win the battle. Let's try to get a forceful breakthrough and reach their carriers on our flank.HE
>>
>Win the Flank win the Batlle
Evacuate our fighters form the radius, roger

Roll me 2d100, best of 3, 1st 1d100 is the dogfights below, 2nd is initial engagement in orbit.


Bespin Dogfights
DC:50
Jedi and Ace Squadron:+30
Enemy distracted on ground support:-10
Local garrison AA:-10
Enemy Corvette and ground reinforcements:+20
DC:80

Spacebattle
Fleet in shock:+10
Morale minimal:+10
Rebel Fighter experience:+20
The Ace:-20
Cover:-10
DC:60
>>
Rolled 74, 62 = 136 (2d100)

>>4935925
LETS GOOOOO
>>
>>4935925
Rollin'
>>
Rolled 84, 99 = 183 (2d100)

>>4935925
>>
>>4935932
Oh hell, how do you roll again, been ages since I've done it.
>>
>>4935933
witnessed
>>
>>4935936
Eat shit rebel scum!
>>
>>4935934
Enter into options, make sure its dice not Dice
>>
>>4935934
put dice+2d100 in the options part of the post, nbeed 1 more roll
>>
Rolled 85, 58 = 143 (2d100)

>>4935925
YOOO!
>>
>>4935934
You write it like this, but in [Options] mate.
>>
>>4935933
Corvette btfo, enemy carrier secured by our spacetroopers.
>>
>>4935948
I mean, if we do manage to pull off holding the line we better get a fucking promotion and some of the fags than ran off better get put under our command.

The important thing is buying time for the evac though
>>
>>4935659
This DC should not have been 75, it should have been 65, you miscalculated it.

50+15+10+20-20-10 = 65
Also, it doesn't make sense that the DC would be higher than the previous DC when the situation got easier.

This would have brought us to 0 degrees of failure instead of 1.
>>
>>4935966
My God, this man is right. You deserve a medal, good sir!
>>
>>4935952
>put under our command.
No thanks. We'll take the crew tho.
>>
>>4935966
for simplicity's sake im gonna ignore this for otnight, but for further battles please lmk and we can repair or fix it then, apologies for the miscount
>>
>>4935933
Imagine how malding that Jedi ace squadron has to be right now to have been held up by some TIEs for the whole battle.
>>
ok, I'm writing, the enemy Light Cruiser is disabled, do you want to send your Spacetrooper teams in to try taking it? if so, roll me 1d100s, best of 3, DC: 30
>>
>>4935999
TIEs and their pilots are nothing to sneeze at. They may be "economical" fighters, but they are still military grade, and their pilots receiving some of the best training available in the galaxy.
Of course, all that counts for nothing against plot armor, just like storm troopers.
>>
Rolled 35 (1d100)

>>4936009
I'll let my dice speak for me.
>>
Let’s go why not
>>
Rolled 68 (1d100)

Didn’t roll for some reason
>>
Rolled 22 (1d100)

>>4936009
Sure, let's go for it if we can get it to safety. We should probably get a shuttle with crew ready, to get that bucket moving as soon as we have control, unless the space troopers are trained in ship operations as well?
>>
>>4936009
Board!
>>4936010
Yeah I can see that. For all the cheapness of a TIE, they still have turbolasers and go crazy fast.
>>
Rolled 25, 60 = 85 (2d100)

>>
Also what are the light cruisers in this battle? The one with the little feet is the Mk 2 assault frigate. Is this a model you made yourself? And would it be like a MC 40 or something.
>>
>>4936029
it is an mc40 in this case, couldnt get it to look good enough
boarding writing
>>
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Your Shuttles blast holes through shut Hangar bay doors, and release their deadly cargo: Spacetroopers. Their armor near impervious to regular blasterfire, and holding cannon and Proton Torpedo, they begin swiftly clearing their objective, until an enemy PLEX blows one down before they arrive at the bridge. Your Spacetroopers regorup and begin planning breaching maneuvers to counter their rapid response. In the meantime, the enemy Cruiser has had its gunnery bays cleared, leaving the vessel inoperative.

Across the way, enemy fighters clear the majority around the wreck, and begin screeching towards the Flagship, while the enemy capitals follow soon after. It's almost time to detonate the bomb on them, while your own side of the theater has seen you reposition your vessels to keep the Cruiser between you and that assault frigate, it'd gut you before you get any good hits on it, so your Bombers fly out to give it a pounding first.

======================
Below in Bespin, you are X2, and something is wrong. The enemy fleet should have scattered, but their will was iron it seems, and their fighters holding. They dont have the firepower to kill your corvettes or gunships, but they're giving your forces pause, fighting like Krayt Dragons. Your own fighter has taken hits, the S-foils jammed in combat configuration, and half your blasters shot off, if not for your senses, that last pass would have gotten you. Your men are also faltering too, but the ground campaign is forcing the garrisons to their fortifications. You hope your men live long enough to see this through.

==================

The Battle has reached Apex in orbit, and your forces are about to enter full gun range between both sides. Here, you have the firepower advantage, but the enemy fighters could swing the broadsides in favor of your opponents. Chatterbox's squadron is at half strength, but the enemy is being ground down too. You think you can really pull this out of the hat this time.
>>
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The battle in Orbit
Spacebattle
Fleet in shock:+5
Morale minimal:+10
Rebel Fighter experience:+20
The Ace:-20
The Bomb:-30
Imperial Broadsides:-10
DC:25

Roll me the 1d100, best of 3, emperor speed
>>
Rolled 49 (1d100)

>>4936091
YEET
>>
Rolled 1 (1d100)

Do or die fellas
>>
Rolled 53 (1d100)

>>4936091
>>4936097
Luke is coming to wreck our ass
>>
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>>4936097
>>4936100

Im gonna do a thing probably where extra 1s and 100s can add on to the resulting next bit, so the 1 is used but not to just negate your success, instead add a malice of some sort to the situation.
>>
Rolled 52 (1d100)

>>4936091

>>4936110
Jedi mind rape with the regular rape I suppose.
>>
>>4936097
I hate everything you represent.
>>
>>4936097
Oh hey it's Luke! Wait we are an Imperial...oh shit.
>>
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In a single Blinding Flash, you see the Reactor go critical, taking everything in the radius with it, fighter or ship. The enemy Cruiser has vanished, and sensors didnt see it vaporized or hyperspace. 3 Nebulons vaporized in the bombing, and half of another Blasted so badly back it rammed through and impales the other enemy cruiser. The enemy Assault frigate is taking damage slowly, but your Nebulon is pound on it while peaking from behind the cruiser, while bombers tear at it with only limited B-wing defences. The left flank of our own force has collapsed however, under enemy bomber waves, with the pickets being effectively non existent. Your remaining Fighters could be sent to try stemming the tide in the left flank, or you could clear this area first.
>>
Forgot to add options, my bad

>Send the relief fighters(if so, which?)

>We need their power here, the admiral will have to hold his own until i clear my plate.

>Other

Your single squadron remaining below is down to half strength, you can call them back up to use if you want to as well.
>>
>>4936137
>Send the relief fighters

Our Ace and the full TIE/In squadron. We can make to with what we have left, but enemy’s bomber advance must be stopped.
>>
>>4936137
>send the relief fighters
Their carrier is down, their biggest asset, and probably some of their leadership. We need to wipe out the remaining fighters and the Star Destroyer can blow anything else off the field. The space troopers cleared the gunnery bays in the boarded assault frigate, right? Get them to man it, however incompetently, and open fire on the nearer ship. Order our bomber squadron to have a run at the damaged Assault Frigate. Get on comms and order that friendly Tie Squadron to cover our bomber's/spacetroopers asses from the B wings/escorts while they work on the assault frigate. Order the other damaged friendly TIE squadron to consolidate into our damaged northern squadron (the one nearest the enemy B wings), then order all remaining superiority fighters move diagonally through the debris field to assist the Star Destroyer.
>>
>>4936137
Is it possible that their flag ship has a cloaking device? Something that massive doesn't just disappear.
I second >>4936145 >>4936154 in sending relief fighters, but I want some of them to swing by where their flag ship was last sighted to see what is up.
>>
>>4936156
OP says >>4936133 that it just up and disappeared but I don't see how that's possible. Regardless we can't waste the fighters looking for it, our star destroyer is more important.
>>
>>4936137
>>We need their power here, the admiral will have to hold his own until i clear my plate.

We need to roll them up on the flank, take out the ships and the fighters are fucked.
>>
>>4936166
It's not destroyed because there's no debris, and it didn't leave because it didn't enter hyperspace.
That means it's still on the field, somewhere.
By swinging our relief fighters in an arc on the way to support our ISD, we can determine if it's coming towards us or moving to support the ISD. That ship is still fresh, and WILL turn the tide of the battle if it sneaks up on us. To bring such a fleet to bear in the Rims, the rebels must be throwing the kitchen sink at us, I wouldn't rule out a cloaking device for their flagship.
Swing our relief fighters, it'll only delay them a little, and we just might prevent their flagship from ramming something hot and thick up our backside.
>>
So apparently cloaking devices are a thing in star wars, didnt know that.
>>
>>4936186
they exist yeah they're just really rare, really power hungry, and expensive. usually only found on larger ships oh shit
>>4936175
+1 you've convinced me
>>4936174
with the amount of Y-Wings the rebs have left they can absolutely dunk on our flagship. If it goes we lose.
>>
>>4936137
>Send the relief fighters(if so, which?)
>>4936175
+ 1

Though might I add that whilst we send our own relief fighters to assist with the furball and support the ISD (and keep an eye out for wherever the MC79 heavy carrier has gone).

Our bombers should make a run to finish off the damaged Assault frigate whilst the two friendly TIE Squadrons escort the bombers in and mop up those B Wings, this will free up our own fighters to assist friendly assets elsewhere.

Furthermore the space troopers aboard the boarded frigate should turn it's guns on the Assault frigate II and it's escorting corvette.
>>
>>4936137
>>Send the relief fighters(if so, which?)
>>4936175
This plan
>>
>>4936229
Also supporting this space trooper action if possible.
>>
Alright today i work all day, so either during my break in 6 hours or anout 12 hrs from now ill reply. I plan to have this battle done by tomorrow fully hopefully. In the meantime i can answer questions if ppl have any, just i dont have my art assets
>>
>>4936137
>Send the relief fighters - Order the two squadrons that are with ours but not under our command to turn around and relieve the flagship, if they don't obey then order our two TIE squadrons to do it instead.
>>
>>4936154
>>4936229
I'd rather we relieve our spacetroopers with our regular troopers and get them ready for another sortie. If that carrier has a cloaking device, we're gonna want that, both for ourselves and out of the rebellion's hands.
>>
Also, to explain fighters real quick, Im not gonna do real stats, instead offer buffs and debuffs based of relative fighter strength and thatll also decide like attrition rates in battle.

Basically, while imperial pilots can receive better training, their TIEs have less firepower, less armor and less shields, meaning that in 1 to 2 hits, a pilot and his ship are dead.

Compared to rebels, who have shielded craft, that take 6 to 8 hits to kill, have a chance to respond after being shot, and increasing survivability of their pilots and thus how experienced they become, making them on average, better because they can survive and learn from what would he a fatal mistake for a tie pilot.

And heres a general list of current craft in order from top being worst to bottom being best, of fighters.

TIE bombers
TIE fighters/Y-wings
X-Wings
Xg-1 Starwings
TIE Advanced
ARC-170
B-wings
TIE interceptors
A-wings
TIE Defender
>>
I'll make a pastebin of important data like this later, so theres a general set of rules or info you can have at the ready
>>
So for those in the know, what planets around Bespin would make for a good base anyways? Industrial centers? Trade hubs?

Is there any precedent on Imperials using non human troops and ships? Aside from bounty hunters of course. I'm just thinking that we'll probably need to make use of whatever we can to bolster our numbers. Maybe pressganging pirate ships and crews?
>>
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>>4936568
If needed here, is a map of the sector you are in.

The general sector has a lot ofm ining industry generally that gets shipped to more impressive industries deeper in

Of note on xenos and pirates,its never been something done much, as the navy and army have institutional Human supremacy, which helps drive down the will of other species to sign up. Pirates though are generally handled by being shot dead, never been much beyond special circumstances, like inquisitors or other unusual imperial operatives using them in much capacity.
>>
>>4936431
That's going to take time sadly... perhaps after the TIE bombers have made there runs, but having the spacetroopers use those guns should bring that Assault frigate down quicker as it's being bombed and blasted allowing us to threaten the rebels rear and flank.... bear in mind for anyone reading if we are sending in most of our fighters to assist the ISD they are going to be heavily outnumbered, to that end I suggest they move through the debris field and catch the weakened rebel squadrons and make them believe there are more TIE's than we still have... once the Assault II is dust we can recover our space troopers.
>>
>>4936693
You said it yourself that using untrained troopers as starship gunners will render their fire ineffective. I think the smarter decision is to take the time to reorganize these troopers for more boarding actions the next turn, instead of wasting their time and efforts trying to operate a gunship of foreign design. They were trained to board rebel starships, not play gunner on them.
>>
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>>4936229
>>4936693
>>4936137
As an expansion of my prior idea/plan and those of other's I have drawn some dodgy lines to represent the general idea
>>
>>4936703
I never said that your getting mistaken with someone else on that one mate. that was >>4936154
>>
>>4936704
>>4936708
My mistake, you reds all look alike to me ;^).

But seriously, we're better off shutting crew there instead of making the spacetroopers try to figure out how to operate a rebel gunship. I also think it's better if you let our tag along starship just come with us in rolling the flank instead of him heading off on his lonesome trying to reinforce an already secure flank.
>>
>>4936720
Hmm, judging from the map our little tag along ship is a Raider class corvette (according to the identification chart) which is better suited to anti-fighter and screening duties my idea was he would go off and support our TIE's in thinning the rebels fighters out and from the looks of it there are no dedicated screening vessels left intact near the ISD (bar one Lancer) as such I believe it would be better off going with our fighters and Ace to join the furball and provide an AA screen for the ISD (the Dreadnaught, victory are not the greatest in anti-starfighter roles and at this time there is only one lancer there) the raider should even the odd's despite our numbers disadvantage on that front whilst our bomber wings and the three vessels of our group (and the two friendly TIE squadrons should be enough to press the rebel flank
>>
>>4936720
As for the Spacetroopers... we might be able to compromise on that, have them get the guns set up as best they can whilst waiting for their transfer shuttle to arrive. And if they get em going before the shuttle arrives let em have a few pot-shots, not often you get to shoot the enemy with their own warships even if you wont be particularly good at it.
>>
>>4936744
If the raider can get there in a reasonable timeframe, I'll agree to it. Thing is, our fighters are faster, and I think by the time the raider gets there, the battle will have already been decided. If it's not going to make a difference, I'd rather it not set the raider up to be picked off alone, without support.

>>4936747
I can agree to that, but I want the spacetroopers ready for another sortie as quick as possible afterwards. If we're lucky, we can bag another rebel ship with them.
>>
>>4936747
I feel that your expectations are unrealistic.
>>
>>4936778
Perhaps but a bit of optimism never hurts, besides if by some miracle they do get it working in the time it takes for the shuttle to get there, let em have a bit of fun.
>>
On a side note, turns out it aint a raider with us, it's another lancer, the lancer model hasn't been updated.
>>
>>4936704
this looks good, but I'd throw another of our escorts towards the ISD
>>
>>4936914
I wouldn't. They won't reach it in time to make a difference mate.
>>
>>4936704
I'm wondering if we can't divert the half squadron not directly under us and have the join in engaging the enemy fighters while the remaining full squadron focuses on clearing our flank of fighters.
>>
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>>4936202
>>4936229
>>4936308
You guys aren't going to like the next part of my plan...
We're outgunned, and things are looking grim on the ISD front, as even if our relief force can get there they'll still be outnumbered, assuming they can ever get there in time moving in a straight line. Should we even find the whereabouts of the rebel heavy carrier, we have nothing that can stop it, not while our ISD is being threatened and distracted. So...
We capture that MC40 light cruiser while our relief fighter flies in a wide arc in loose formation to support the ISD, through where the heavy carrier likely is. We (hopefully) locate the heavy carrier and force it to de-cloak, then we go for some fish-on-fish action and ram our newly captured MC40 right into it, overloading the engines and having our space troopers go EVA before it impacts.
Our fighters continue to move to support the ISD while our bombers begin taking out the engines of the (hopefully crippled) heavy carrier one by one, from one side to the other. If we take out enough engines, the heavy carrier will not be able to maneuver. If it can't maneuver, it can't enter hyperspace; it'd be stuck here. This will likely force the rebel fighters to abandon their attack on the ISD to defend their flagship from our bombers, with our fighters moving headfirst into them to intercept. Now they'll be the ones racing against time to drive off our bombers while our fighters pick at their heels.

pic related
>>
>>4937168
Quick question. Why not get our spacetroopers to take over the carrier proper, if it survived? I doubt they have any fighters left guarding it, we could probably walk in (metaphorically) mostly unopposed, and that's assuming it was undamaged, which I personally doubt.
>>
>>4937168
Also, our Ace can microjump. I bet Chatterbox can probably pull off some pretty nasty tricks and maneuvers on the rebels.
>>
>>4937211
I have doubts regarding how quickly a handful of troopers, no matter how elite, can seize control of a vessel of that size (and importance). The longer things drag on, the more disadvantaged we are. By doing something suitably dramatic, we can shock them, disrupt their plan, and hopefully force their hand into doing something rash. This needs to happen right now however, they are closing in on our flagship.
Also, If we disable the heavy carrier, it won't be able to leave the system, which means we can pick over it at our leisure IF we win the space battle.
>>
>>4936186
It was mentioned by an Imperial officer during The Empire Strikes Back, when the Millennium Falcon disappeared from their radar by attaching itself the back of a Star Destroyer, right before Boba Fett gets on their tail
>>
>>4937230
I think blowing up the reactor core was suitably dramatic, shocking, and disruptive. Likewise, having spacetroopers seize control of the carrier will put rebels on the back foot, and no matter what, crippling the carrier is irrelevant as she already unloaded her fighter/bomber compliment. There's no need for a useless suicide charge that will not achieve victory, or put their forces into even further disarray.
>>
>>4934428
do you have the archive link?
>>
>>4937259
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dark+Empire


i return, lemme do a count then figure out whats about to happen
>>
>>4937263
Is the count done or did you fall asleep already?
>>
Rolled 79 (1d100)

>>4936175
This plan is in effect, writing.

Saving the admiral
roll me 1d100, best of 3

The battle in Orbit
Spacebattle
Fleet in shock:+5
Flagship in danger:+10
Rebel Fighter experience:+20
The Ace:-20
Enemy Faltering:-5

DC:65

Rolling enemy Bomber run on your Admiral
>>
>>4937390
DC IS 60, not 65
>>
Rolled 42 (1d100)

>>4937390
May the Force be with us.
>>
Rolled 37 (1d100)

>>4937390
>>
>>4937393
This is the reason why there ain't any Jedi left.
>>
>>4937390
rollin, wish me luck lads
>>
>>4937401
Luck mate
>>
Rolled 81 (1d100)

>>4937401
ok for real this time
>>
>>4937410
You're a legend and my hero
>>
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>>4937410
lucky bastards
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>>4937410
if it's a contested roll then we win by two lmao
>>
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As the Final Y-wing squadrons form up to hit the Flagship, most target towards the bridge, planning to end the admiral's life, and throw your remaining force to disorder, but in it's final moments, one of the Lancers previously savaged by bombers, sprung to action, and released enough laser fire to warrant a second run, striking down enough Y-wings to make them go for less promising targets on the ISD, slowly ripping at it, but more cautiously.

Your fighters float through in their wide arc , ending when a few Fighters explode, causing a Wing of a Cruiser to flicker to life in the Debris field, enemy vessel has been found, causing the enemy Xwings and A wings to split off the Star Destroyer and move to protect their flagship

The enemy assault frigate to the north is beginning it's attack run towards the Flagship, while the southern one is crumbling under your Bombers. the last left flank corvette flies in desperately to cover her comrade, taking down several bombers on it's run, while the last B-wings are mopped up by your fighters.

Spacetroopers aboard are still in stalemate with enemy crew, but they are gathering more PLEX rockets, and stormtroopers may be needed to even the odds out.

>What are your orders, Captain?
>>
>>4937445
Bombers, keep bombing the frigate and corvette, ask for their surrender.

Fighters, engage the A-wings and X-wings protecting the carrier. Chatterbox, microjump and deal with the bombers attacking the Flagship.

Pump the stormtroopers into the fight, tip the balance in our favor. When the ship is fully secured, prepare the spacetroopers for another sortie.
>>
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>>4937445
God damn it, this is such a clusterfuck. Do we hold the line? If we do, then:
>About that ship we are trying to board? Throw stormtroopers at the problem, going fast seems important right now.
>Send bombers to finish off the stragglers east of debris field
>Send interceptors to protect the ISD, it should have enough fire power to fuck up the enemy flagship, right?
>Pray to emperor's ghost that the flagship doesn't just turns around and deletes us from existence
>>
>>4937445
I also think it's high time that our squadron on Bespin come up to support the Flagship.
>>
>>4937462
We need the bombers to start engaging the untouched frigate, not the damaged one that isn't going anywhere. That or threaten the carrier itself.

The fighters should destroy the carrier's protection detail, while the Ace microjumps behind the enemy bombers and our fighters on Bespin come up to assist. Make them choose between protecting their bombers or carrier.
>>
>>4937445
Status check on the boarded vessel? What areas have we secured, what areas are we pushing toward? Can it still maneuver?
How damaged is the frigate being targeted by our bombers? Can it still maneuver?
>>
so is anyone else thinking that we should just empty all our stores of cutting torches and thermal detonators and have our storm trooper reinforcments just blow their way to the bridge venting every compartment they breach along the way?

Essentially use the holes we made to vent the parts of the ship we own and have our troops start poking holes in doors and forcing doors, side passage ways, etc open to start making a barrier between our boarding teams and the rebels. after all we can then just set a thermal detonator on a bulkhead blow it watch the enemy retreat as the air is sucked out or try and attack us leaving behind their defensive positions and the only realistic way they can us AT weapons, in ambushes and defense.
>>
>>4937465
Oh, it can't move? Well I didn't know that. Also I'm pretty sure the full hp one on the opposite side of the debris cloud is beyond our reach, with the flagship being so close to it. It's moving towards the ISD, so if we send our small craft there they will engage it when it gets there
>>
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>>4937467
The engine room is ours, same for gunnery and hangars, but the enemy holds the onboard armory and the Bridge still, meaning its stuck in its position. The Assault Frigate you are targeting is being torn to bits on one vulnerable side, and will likely be fully neutralized soon, unless that corvette can stop it.

The enemy carrier does appear to have a Cloaking field, likely pulled off the black market, you'd heard that some wealthier black market consortiums have their hands on the things, maybe even selling them to these dirty rebels.

The ISD would win the battle against the remaining enemy pickets, if not for the Bomber forces ripping at it, once that assault frigate enters gun range, it likely will go down, but will seal the deal on the ISD.

You also see escape shuttles leaving the other light Cruiser that was hit by wreckage of a Nebulon, they may be doing something there, since the vessel seems near spaceworthy still
>>
>>4937462
New plan. We send the bombers to threaten the carrier while our fighters clean up the enemy's protection detail. Have our Ace microjump behind the enemy bombers while our Bespin squadron assists the Flagship.

Throw our stormtroopers into the fight, when the ship is secure, prepare the spacetroopers for another sortie.

We need to base race this fucker, start threatening the carrier directly and the enemy will start to falter.

>>4937472
If it finishes that fight faster, do it. We need to keep our momentum here.

>>4937474
The Flagship will take care of the full hp starship, we need to focus on the carrier and take that out of the fight asap.
>>
>>4937445
>Send in storm troopers to expediate the capture of the vessel.
>Start directing bombers and interceptors to fight for the enemy flag ship.
This is the gambit of a "base trade", whether or not the opponent cares more about preserving their base, or about bloodying our nose. I have it on good authority that rebels (and their commanding officers) care greatly about the many lives aboard their flagship. If we break it, we win, if they divert back towards their flagship, we eventually win when the gunnery duel resumes.
>>
>>4937445
>>4937477
>Commit our storm troopers to help our space troopers take the assault frigate.
>Move our ships to the vulnerable side of the assault frigate being targeted by our bombers, we will finish it off.
>Task our spaceborne fighters and bombers to target their heavy carrier, using lasers to reveal its location

How are things looking on the ground?
>Pull our fighters from planetside to assist the ISD, reinforce as needed from our fighters committed to attacking the rebel carrier.
We should consider requesting the other fighters on the surface to join us in orbit. If we win in orbit, we can easily mop up the surface. If we lose in orbit, the surface is lost as well.
>>
>>4937482
>We should consider requesting the other fighters on the surface to join us in orbit. If we win in orbit, we can easily mop up the surface. If we lose in orbit, the surface is lost as well.

+1, we can have our Ace microjump to assist them as well.
>>
>>4937479
+1
anon is right if we dont push all or nothing now, then we will come out as a pyrrhic victory.

Remember that we still have those smaller ships and enemy ground forces that made planetfall to deal with.
>>
>>4937479
Nah, I'll hold on to my plan of protecting the ISD from bombers and chipping away at the rear, let the big ships have a 1v1, our should win
>>
>>4937487
If we clip away at the rear, we lose the ISD when the bombers and the undamaged assault frigate start their attack proper. We need to either engage both, or distract both, and attacking their never-center carrier will accomplish both goals. We don't have time to be clawing at their damaged rear, we got to go for the jugular right now or we lose the ISD and any hope of winning this battle.
>>
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>>4937482
Ground battle is not going well anymore, the enemy Corvettes have drawn apart our fighters who are routing, and leaving the garrisons majority stuck on the ground. The ground itself is a raging urban battle however, now that rebel soldiers have arrived to back the partisans and militia

for now i will sleep and post out the next update tomorrow morning, hopefully finishing the battle fully Tomorrow
>>
>>4937493
>If we clip away at the rear, we lose the ISD when the bombers and the undamaged assault frigate start their attack proper
No? All of our interceptors are going to protect the ISD from bombers, and ISD can handle the frigate on its own
>>
>>4937500
I was referring to our bombers clawing away at their rear. We need them in the fight proper, not clawing away at damaged targets not participating in the battle.
>>
>>4937502
sure, send bombers to the ISD too, we can't send them to attack the flagship alone, they need interceptors to cover them, and we can't not send the interceptors to the ISD, because it will probably just die if let the rebels keep bombing it
>>
>>4937506
I do not like the idea of throwing all our small craft at the flagship and hoping it's enough, while letting the star destroyer die to bombers
>>
>>4937506
>>4937510
Then I'd prefer it if our bombers finish destroying our flank and stay near our picket, so they have some protection for enemy fighters. We can even use them to threaten the carrier if the enemy fighters decide to try and protect their bombers instead of their carrier.
>>
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You know what must be done
>>
>>4937506
>>4937510
>>4937513
>>4937526
Why dont we just get one of our escorts to hyperdrive into the Carrier?
>>
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>>4937529
Too small, and it's our ship, our men.
The proper way is to do it with their ship, with their men still onboard.
>>
>>4937539
How could i not see that. should we Rush bridge, overwhelm and gtfo while we have a remnant hold off the remaining rebels?
>>
>>4937539
>>4937543
I'd rather have their bigger starship for later use than some idiotic suicide run. Ships don't grow on trees, and we are going to need all the ships we can get a hold of after this battle lads.
>>
>>4937546
Then we rush for bridge, take control, seal doors to armory, and vent atmosphere, like in FTL.
>>
>>4937546
We lose this battle we don't get any ships. We win the battle with the Admiral and the vindicator alive, we don't get any ships (our superiors get them).
If we can use a smaller vessel to disable their flag ship and win the battle, we get glory and our side gets the ship. If an assault frigate's crew can delay us this much, how long and how much manpower would it take to capture the carrier? Even if we did have the men, the battle will be long been settled by then (We lose, our boarding party is stuck on an enemy ship in an enemy fleet. We win, the flag ship retreats via hyperspace and deals with our boarding party on their terms). Sending our small boarding party onto that ship is going to be a one way trip with the men and time we have available.
>>
>>4937529
hyperdrive ramming is a gay af concept
>>
>>4937556
You're assuming that our boarding party wouldn't be able to disable the engines, or that the carrier could somehow hyperjump without maneuvering out of the debis field first. We can even use our bombers to hit their engines if you'd like, but this is probably the best chance to board her and take the carrier as a prize than in most other situations.
>>
>>4937561
We can always just take control set reactor to blow and gtfo
>>
>>4937482
Support
>>
>>4937502
We know the rebels are abandoning that frigate to the north for a reason... especially given it's still very much functional and capable of engaging in the fight (despite being rammed by one of their own nebulons)... I believe we may want to send at least one bomber squadron to knock out it's engines as I sense some fuckery. the other Squadron can engage their carrier and bring down her cloak... if she is revealed... well she's unfortunate enough to be in the frontal arc of an ISD II which means the ISD can get all of her Anti-capital weapons on it.
>>
>>4937529
Not gonna allow that one as hyperdrive ramming was dumb so id rather keept it at regular warfighting. No plot weapon tricks like that
>>
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>>4937445
Okay, shits not looking good but folk have made some good points. So here's my shoddy plan.

> Send stormtroopers to assist in securing the boarded cruiser, focus on securing the bridge and use the vacuum sealed suits of our troops to our advantage... start venting portions of the ship whether via explosive decompression or by opening airlocks once the bridge is secured... don't waste men on the armoury we only have to keep the rebels hemmed in there till we control the bridge we don't need to storm it.

> Majority of our fighters begin engaging the rebel fighters around their carrier and move one of our bomber wings to begin attack runs when the Assault frigate is finished off and no longer posses a threat to the Ton-falk, this should draw more rebel fighters away from their bombers to protect their flagship.

> Recall our fighters from Cloud city along with the transports, the transports are to make a break for us whilst the fighters move to intercept the rebel bombers attacking the ISD.

> The two Lancers with us are to continue screening for us whilst engaging the rebel corvette near the heavily damaged Assault frigate.

> Our ton-falk and the Nebulon are to move to the rear arc of the Assault frigate and finish her with turbo-laser and concussion missiles.

> Get on the horn with the ISD and Vindicator and inform them we have located the rebel flagship and that it is cloaked but given we know it's approximate location we will begin attack runs with our bombers to reveal her and that she is in the ISD's frontal arc, if the ISD and Vindicator focus fire on it we may be able to sink it or force it to withdraw.

> Chatterbox and the ARC-170's are to perform a tactical jump to catch the rebel bombers and assist the fighter wings coming up from bespin.

> now this one I think will get some flack but here me out... the rebels have abandoned a still functional if damaged cruiser.... I think they might try to pull some fuckery with it... so I suggest we send one flight of bombers to disable it's engined... I dont want the gits pulling a Holdo on our ISD.

As someone mentioned earlier we need to atleast win the orbital engagement if we are to have any chance of dealing with the rebels planetside.
>>
>>4937773
Thank goodness for that
>>
>>4937773
But there are Jedi.
>>
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Seems as there is no consensus yet, I'll wait 1 hour then do a count of what to do.
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>>4937774
I can get behind this plan.
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>>4937773
If it ever happens to us, then we have the ability to use it back okay?
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>>4937788
You assume I'd use it
>>
>>4937774
+1 to this plan.
>>
>>4937789
I think that's the main motivation behind focusing on the injured frigate instead of the uninhabited frigate, because I honestly don't know how else they can be focused on the one not participating in the battle.
>>
>>4937774
supporting this
>>
>>4937774
+1 this
>>
>>4937774
+1
>>
>>4937774
This seems to be the plan
>>
Rolled 99 (1d100)

ALRIGHT, roll me the traditional 2d100, 1st being the boarding, 2nd being the Battle

The battle in Orbit
Spacebattle
Fleet in shock:+5
Flagship in danger:+10
Rebel Fighter experience:+20
The Ace:-20
Enemy Faltering:-10
Total:55

DC:60

Boarding:
DC:50
Rebel Infantry:+10
Stormtroopers:-20
Spacetroopers:-30
DC: 10

My own roll for the Y-wings attacking the ISD before your ARCs arrive

DC:50
Sturdy Warship:+10
Admirals Crew:+10
ISD Shields down:-10
Pickets and escorts gone:-10
Rebel Pilots:-15
DC:35
>>
Rolled 82, 87 = 169 (2d100)

>>4937864
Shit
>>
Rolled 80, 7 = 87 (2d100)

>>4937864
>99

Fuck me
>>
Rolled 100, 34 = 134 (2d100)

>>4937864
rip admiral
>>
>>4937873
what the fuck.
>>
>>4937873
>100

Victory from the jaws of defeat?
>>
Rolled 34 (1d100)

>ISD is totalled, but all the rebels die

Also, I believe crits are exploding, so here is my contribution.
>>
>>4937864
>>4937873
high energy fight
>>
I knew I should have diverted one of our lancers earlier
>>
>>4937873
>>4937873
You sir, for a brief moment, wield the power of a god.
>>
Oh nvm, just noticed that first roll is for boarding. RIP the ISD.
>>
>>4937876
He rolled it on the boarding not the space battle the ISD is still fucked
>>
>>4937873
>>4937869
So a 100 and a 87.

Bretty good

>>4937886
Yes, once the admiral is dead, we will assume his role.
>>
>>4937887
Yea shame
>>
>>4937888
I mean we can try to get the captain if the vindicator under our command with the admiral being atomised.
>>
>>4937873
I would crown you my savior, if it meant you saved the ISD from attack.

I will take having gang-pressed the rebel crew to fight on our side instead, as small a contribution that is.

>>4937886
>>4937887
Honestly, if the orbital battle was first we would've had this in the bag.
>>
>>4937864
Also you mentiond X2 earlier, what or who is that.
>>
>>4937901
Jedi knight clone from an old game and the legends books
>>
>>4937887
The nat 100 should've went to Chatterbox, not gonna lie.

>>4937896
I wish I had you optimism lad.
>>
>>4937903
huh.
Farthest back Ive played is Kotor, BF1 and BF2 classic, along with that angsty teen that fought darth and palpatine.
>>
>>4937901
>>4937903
That makes me wonder if we developed a Jedi Imperial equivalent with our boarding roll.
>>
>>4937915
>one of the spacetroopers becomes force sensitive
>beginns throwing shit at rables
>rables die
>ship taken
>>
>>4937908
Well it’s a very imperial thing to steal another imperials shit when things go south.
>>
>>4937924
I meant there being an ISD by the end of this battle.
>>
>>4937934
Oh I was referring to the vindicator cruiser to the south of the ISD that is now very much dead
>>
>>4937938
Damaged. Didn't crit, though the assault frigate will do it's best to destroy it when it comes in range.
>>
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>>4937873
100. That fucking clutch.
>>
>>4937873
>>
>>4937965
>>4937973
I swear, that 100 was meant for Chatterbox. You'll never be able to convince me otherwise.
>>
>>4937946
I have it under good authority that the ISD is very much dead
>>
>>4937946
>>
>>4937989
>>4937997
If it didn't crit, it ain't dead. Horrifically damaged, maybe even crippled if you really wanna go hardcore with it. But if it isn't a nat 100 it ain't dead. We have to reserve something for the crit explode don't we?
>>
>>4938003
On the upside, Chatterbox is going to decimate the enemy fleet.
>>
Onboard the Flagship, Admiral Harnock is l;eading damage control and counterbattery fire on the enemy Sqwuadrosn swarming his shattered fleet.

"Damnations, we cannot take this punishment much longer, change to heading 35, and recall the Caime Squadron, we need their fighters and Fire Support!"

"Admiral, by the time they return, our armor will be stripped by then"

"Enemy Y-Wing headed straight towards us!"

"Intensify forwards firepower!
"Too Lat-"
===========

The bright flash on your view screens becomes apparent, as the Flagship goes critical, enemy fighters scattering as bits of Star destroyer reign down from the former Bespin Occupation Command towards the surface. You receive transmission from the remaining Vindicator:

"This is captain Tianem, I am taking command of the fleet, and ordering a full withdrawal. Caime squadron is to escort me from the field immediately! our suvival is imperative, yes, to continued Imperial control of the sector"

another reading from your troops on the cruiser comes in as well: BRIDGE CAPTURED, ALL SYSTEMS NOMINAL, ENEMY INTELLIGENCE AGENTS CAPTURED.

well, looks like you have a few VIPs aboard your vessel, could be useful as leverage, since the rebels dislike leaving their own in custody.

Chatterbox makes his jump to enter rapid engagement with the Y-wings, too late to save the vessel but not too late to avenge it. Our fighters from the surface rise up to join the fight as well.

our other fighters are battling it out in the debris field with the enemy fighters and

The enemy Assault frigate falls apart under a quick attack of both bomber and Frigate, while their corvette is embroiled in a pea shooter fight with our Lancers.

Overall, the tide has turned, and we have a new vessel for our squadron. Do we collect our men and leave the field? or remain? We may be able to negotiate now that we have prisoners of worth; As well, do you acknowledge the Vindicator's captain as the new fleet commander? or ignore his orders?

>Stay and fight

>Stay until all fighters are aboard

>Open comms to Rebels

>Acknowledged, Vindicator, we will follow you out

>Refuse the vindicator captains's orders

>Other
>>
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As well, here is a map of the battlefield as is, forgot in last post
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>>4938017
>Stay and fight

We need that carrier crippled before we leave proper. Get our bombers to cripple it, have our Ace deliver vengeance on the bombers, then we get out.

I'm furious now.
>>
>>4938035
you can select multiple, just those are the prompts i can immediately think of, no need to only pick one
>>
>>4938017
>"Intensify forwards firepower!
>"Too Lat-"
Kek.
Acknowledge him as commander, but calmly refuse his order and keep on pressing.
>"Captain Tianem (Tianmen heh). I acknowledge you as commander but advise us to keep attacking so that this may become a victory with high casualties and not being picked of one by one. May I remind you that rebel fighters have hyper drives?"
>>
>>4938017
>>Refuse the vindicator captains's orders
>"Negative sir! We can hit them from behind"
>>
>>4938017
>>Stay and fight
>>Refuse the vindicator captains's orders
>>broadcast to the remains of the fleet that we are now in command
>also attempt to deliver a speech about vengeance, executing cowards etc
>>
>>4938017
I say we get our bombers to bomb the carrier, we have our fighters destroy their A-Wings and run interference for our bombers, have our Ace decimate those bombers, and have our spacetroopers bag that baby corvette that is firing at our Lancers.

We'll regroup with the Vindicator with our flotilla in the meantime.
>>
>>4938017
>>Refuse the vindicator captains's orders
>>Stay and fight
>This is Commander Slythas Caime to all ships. The tide of the battle still remains in our favor. Now, more than ever, is the time to show your faith in the Empire and courage in the face of adversity. Any ships that do not remain to send these rebel dogs to hell will be considered deserters and will be dealt with accordingly.
>>
>>4938017
>Stay and fight
>Send a minimal skeleton crew onto the newly captured ship, use it to further screen our carrier.
>Send in space troopers to take over their assault carrier.
>Keep chatterbox and the incoming Tie/ln's to keep intercepting the fightergroup above the ISD.

>>4938043
"CAPTAIN! LOOK!"

>"I refuse. Either we win here, or we die later in pursuit."
>>
>>4938043
Frankly, this is our best chance to hit their carrier, and if we don't do it now, that cloaking device will be the death of us in the future. We either secure it, or destroy it ourselves.
>>
>>4938054
We are a captain not a commander any longer.
>>
>>4938055
*pirates of the caribbean starts playing*
>>
>>4938058
Captain, then.
>>
>>4938058
>>4938055
Whoops. replied to the wrong guy. It happens.
>>
>>4938055
>>4938056

While I would love to take the ship and it's cloaking device we simply don't have the manpower to board I dont think. Perhaps if we hammer the shit out of it and leave it crippled we might be able to salvage something.

Snatching that corvette might be possible though. And yea we should definitely crew that cruiser if we can.
>>
>>4938055
Support
We are going to pull this W out of our ass
>>
>>4938061
Point is, we have equal rank, so piss on him and his cowardly orders.
>>
Ok, it looks like we're staying and fighting. Now, we need to decide a plan of action. Do we talk with the rebels, or wait? How do we best use our bombers and spacetroopers? Do we order a orbital bombardment on industrial areas? We should definitely tell our remaining starships to group up and consolidate our forces.
>>
>>4938055
>Send a minimal skeleton crew onto the newly captured ship, use it to further screen our carrier.

I want that motherfucker's guns to be operational and to begin bombardment of the enemy, either the carrier or the surface.
>>
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btw, I know im throwin yall through the ringer with this first major, fleet action, how do yall like this so far?
>>
>>4938081
>crew the cruiser
>attempt to board the corvette
>regroup what ships we can towards us
>have fighters wreck their remaining bombers
>>
>>4938081
If you look at the map we can hit the rebels from behind and pin them between us and the others.
>>
>>4938088
I'm liking it a lot
>>
>>4938088
That 100 should've been Chatterbox's. Otherwise, pretty glorious.
>>
Honestly guys I don’t think we have the manpower we might be able to win in space with some luck but we won’t be able to expunge the rebels from cloud city. I say cut our losses, call the rebels and press for a temporary cease fire (using the crew of the Cruiser as a bargaining chip) if we keep fighting we’re likely going to be wiped that assault frigate, there remaining nebulons and the the corvettes and fighters in space and those likely to soon come up from cloud city and our vindicator is like to fuck off whether or not we join him… we’re outgunned and outnumbered a ceasefire and negotiated withdrawal will atleast allow us to evacuate imperial forces from cloud city and allow us to regroup without risking anymore ships.
>>
>>4938064
>>4938055

The STealthed carrier is fresh, and likely would cut our Spacetroopers to ribbons. Current COmbat analysis is that unless the enemy pickets were to disappear, you wouldnt be able to take on that Carrier without losing your own fleet in the process. Technically the Vindicator captain is lower rank as you hold a flag command for a squadron, but he seems panicked and adamant currently, so wrangling his vessel would be hard. The remaining TIEs and that extra lancer seem to be following your CAG's orders however.

Reports on the ground though suggest that losing Cloud city is a matter of time, even a broadcast has spread from wanted criminal General Lando Calrissian of the Alliance, who is reclaiming the city, demanding the garrison surrender. They likely will without reassurance from orbit since the Admiralty has gone silent.
>>
>>4938088
Brutal warfare with a failling command structure and a rebel group that uses guerilla warfare and actual competent leadership (explosion ships and fireships were pretty much standard for a planned attack against a port (in this case a planet) or a fleet defending a port.)
Pretty good I would say.
>>
>>4938098
To explain why itd be cutting them apart, it isnt disabled or damaged enough to allow an easy boarding, so the shuttles would be easy pickings.
>>
>>4938104
Add on top of that rebel pickets and additional fighters coming up from bespin our tie’s will be shredded.
>>
>>4938098
Damnit. Can we bombard the carrier, the call the rebel leadership up a negotiate a peaceful withdrawal after? I want to at least bloody the carriers nose before we leave.
>>
>>4938055
Staying and fighting is a good idea, but don't lie to yourselves this is gonna be a fighting withdrawal.
>>
>>4938110
I mean we would likely loose most of our strike craft in the process and none of our ships can hope to go gun to gun with it even combined now and if that vindicator bails we’re gonna have a swarm of rebels coming in hot our way.
>>
I’m going to say this now, if we keep fighting we are dead. We fight we’re well within range of that carriers guns and it won’t be long before we are overan by superior strike craft and possibly a Jedi. Our best bet is negotiating with the rebels now whilst both sides are reeling from losses.
>>
>>4938017
New plan of action.
>Open comms to Rebels
>Stay until all fighters are aboard

I want to begin negotiations while our Ace is tearing up their bomber force and our spacetroopers bag that enemy corvette. If we can rescue any survivors and evacuate our garrison, then I can deal with letting go the majority of the rebel crew (VIP excluded, but don't say that).

>>4938115
Our bombers are closer than their fighters, and we have overwhelming fighter support near their carrier, so we wouldn't lose the majority of our strike craft in the first action.

>>4938120
If we were in range of the carrier's guns we would've been hit by now. Stop with your dooming and we can organize a peaceable withdrawal.
>>
>>4938122
You know, I have completely forgotten about the rebel fighters and corvettes in bespins orbit. That likely would tip the scales against us completely. I'll change my vote to support yours. We should also threaten to start bombarding bespin if a ceasefire isn't agreed to.

Both sides have survivors in space that need rescuing as well.
>>
>>4938122
+1
We may have to be prepared for a fighter withdrawal.
>>
>>4938122
it's not shot at us yet as that would require it to have disabled it's cloak, it's not dooming there Assault frigate MK II (the one up top) has been engaging targets at a similar distance to that between us and the Carrier (that and Mon calamari ships are noted to have greater range, firing arcs and better targeting computers compared to their imperial counterparts) and now with the carriers only real counter gone it has no need to remain cloaked... as for fighter supremecy well the QM has mucked up a little here as he's cloned Chatterbox in two places when in actuality him and the ARC-170's are near the destroyed ISD so all we have are 2 Squadrons of regular TIEs (if we put the remaining strength of those three Squadrons together) and a half strength unit of TIE bombers and a Half strength unit of Y-wings vs A-wings which according to the chart the QM posted earlier are the second best fighter craft available second only to the TIE Defender there is a good chance they can hold up that entire group until that corvette comes along with it's anti-starfighter lasers. remember were in the middle of bum fuck no where every loss we take from this point on is going to be hard to recover from whether a warship or a simple TIE L/N, throwing our bombers and fighters to attempt to "bloody the nose" of the carrier is a gross waste of (what remains) of our primary offensive assets.
>>
>>4938140
You know, I haven't put bombing the enemy carrier because we were trying diplomacy, but your arguments have put me in favor of commencing a bombing run yet again. So, how about you stop arguing before I change my mind and vote to continue the fight anyway.
>>
>>4938145
I mean if you want to end this right here then be my guest.
>>
>>4938148
You could vote instead of whining, as at least I'm putting forth ideas, even if they are asinine.
>>
>>4938017
> Whilst we may be of the same rank as the captain of the vindicator as an officer in charge of a group of vessels we technically outrank him... we need to remind the man of this fact and that disobeying our orders will be a dereliction of duty and will be dealt with accordingly.

> Get on the comms with the rebels and request a ceasefire. Fighting on now would be a waste of imperial resources, this will give us the time and opportunity to return our fighters to our hangers and possibly evacuate our men off world in exchange for the rebel VIP's... we will however be keeping the ship.

> Consolidate our remaining forces around the Ton-falk (including the dreadnaught and Carrack cruiser if they are willing to listen to us) Have chatter box and the TIE Squadron provide protection.

> Order our navigator to begin plotting a course to the nearest known imperial world so that we can bug out should negotiations break down. (on that note order the dreadnaught to have it's guns trained on Cloud city this along with the rebel prisoners should be enough to force them to keep to their end of the ceasefire).

> Cancel any strike on the enemy carrier, it's not worth the losses, we've done more than enough damage elsewhere.

> If we get the ceasefire through be sure to get that across to any forces on the ground as well, we don't want this falling apart because some rebel or Army trooper decides to go rambo.

We have the means to force the rebels into this after all they were clearly expecting this to be easier than it was... we've bloodied their nose enough any more and we throw any chance of a peaceful withdrawal out of the window and in doing so risk not only more precious assets but risk our flagship as well.
>>
>>4938168
Agreed
>>
>>4938168
Going with this.
>>
>>4938168
Supporting

We can’t win here today and losing the ISD is bad enough
>>
>>4938168
That sounds decent, but I still want our Ace to tear into the bombers and our spacetroopers to commence with the assault on the corvette while the ceasefire is being arranged, and I want our forces near the carrier to remain threatening them until a ceasefire has been achieved.

>>4938172
>>4938174
>1postanons
>>
>>4938168
this
>>
>>4938168
+1
Sun Tzu said if victory is not certain then you must not fight, even if the ruler demands it. TBQH this whole fight was a bad idea from the get go, the smart thing to do now is cut our losses. Since we've got a bargaining chip here we can and should use it to preserve what we have left.

>>4938176
>but I still want our Ace to tear into the bombers and our spacetroopers to commence with the assault on the corvette while the ceasefire is being arranged, and I want our forces near the carrier to remain threatening them until a ceasefire has been achieved.
I believe that's implied.
>>
>>4938191
I wanted it stated. We're also just giving up the rebel crew, not their VIPs (don't tell the rebels that).
>>
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>>4938191
mhmm till it's agreed our craft will still be in range to make a move (even if such a move would be silly by this point) but once a ceasefire is agreed we will begin moving our forces to a rally point, gathering survivors in space and getting the garrison and our drunken crewmates off world, then doing a POW exchange and getting the fuck out of dodge... as for the corvette well it's likely going to be too full of holes to be of much use (insert that scene from Dead mans chest)
>>
>>4938168
this has majority. Writing.
>>
>>4938199
>We're also just giving up the rebel crew, not their VIPs (don't tell the rebels that).
Sure, as long as we don't lie and say we will. If we renege on our word now they'll be less willing to talk when it's time to negotiate their surrender in the next fight.
>>
>>4938176
I'm >>4937873
My connection reset and gave me a new ID.
>>
>>4938210
So I'll take that as agreement on our operations for the Ace and corvette until the ceasefire. And at this point, even a corvette full of holes is a welcome addition to our fleet.

>>4938217
We word it as the rebel crew instead of VIP (intelligence agents). But if it's between keeping the VIPs or our word, I'd rather take the VIPs.
>>
>>4938233
What do you plan on doing with the VIPs then, make them sex slaves?
>>
>>4938242
Get rebel intelligence. Supply lines and bases, factional infighting, HQs, etc. Like, they must have been based somewhere in region, and they probably used most of their regional force in getting Bespin back. We can stage a counter attack where the rebels are weakest in the Rim territories.
>>
>>4938252
What if they don't wanna talk?
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>>4938176
It’s called on mobile anon - not every 1 poster is a samefag conspiracy
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>>4938254
We get them to talk anyway. The info will save Imperial lives.
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>>4938242
Trade them to imperial intelligence for favours / a field promotion?

Ysanne Isard would be a powerful ally
>>
>>4938263
These guys aren't ordinary hydrospanner jockeys, they've probably been trained to resist torture. Not to mention they've got to be willing to give their own lives to save their buddies.
>>
>>4938265
Well, that's an idea. Another ally will come in handy when we're facing a much bigger fleet motivated by righteous anger.
>>
>>4938265
this. trade them in for influence points
>>
>>4938274
Even so, we can still glean something from them.
>>
"Hold your tonuge, little whelp. One of your reputation has no place to claim my actions are inappropriate. I am evacuating the field, you're on your own."

The Vindicator then Hyperspaces out, while the rebels accept the offer of ceasefire, allowing the remaining dreadnought and Carrack to join your flotilla. Their carrier fully decloaks, and their fleet regroups between you and Bespin. The general on the ground offers a silent acknowledgement of thanks for halting the fighting as well.

The rebels patch General Lando Calrissian through to you, who in exchange for the prisoners, to be exchanged in 2 shuttles between both fleets, with no escorts on either side, will allow the garrison force to vacate with your fleet.

Your remaining fighters are consolidating and taking shifts back in the hangars, repairing and patching what can be fixed, the last 2 hours having been brutal on both sides.

The enemy fleet may be rejoined between you and Cloud city, but your dreadnought can still fire towards it and hit the city well enough.

Also no images as am at work, but I will reply to this with a roster of what is left alive at this point
>>
>>4938282
Yeah, their names, ranks and serial numbers and maybe some fibs about their force concentration.
>>
>>4938283
Total surviving assets in the fleet so far:
Dreadnought Inexpungible
Carrier Irreputable
Lancers No Second Chances and L-275
Carrack Garland
Captured Mc40
2 and a half squadrons of TIE/LNs
2/3rds of Chatterbox's ARC-170 Squadron
2/3rds of a Y-wing squadron
3/4s of a TIE bomber squadron
Boarding shuttles with 18 Spacetroopers between them

The Intelligence operatives dont give any info willingly, but have some datadiscs that can be decrypted given time, likely with useful information.
>>
>>4938294
Butchers bill was high…

>>4938265
This is my proposal for the rebel agents / data discs

Where should we head to next?

There are some imperial bases on Kirtarkin according to the wiki
>>
>>4938283
> Right well step 1, begin ferrying up and making space for the garrison of Bespin/Cloud city on our ships... as well as sending out shuttles to the remnants of imperial ships to search for survivors and bring them back to the fleet (be sure to share our intent with the rebels so they don't take it as an act of aggression).

> Bring about as much salvage aboard as we can reasonably take.

> have our bridge crew figure out where the Vindicator jumped too, that weasel isn't getting out of this easily.

> hold a meeting with the various captains who just joined us, we need to know who is below us, and figure out their strengths and weaknesses.

> Try and get in contact with the imperial base upon the world of Kirtarkin.

> Begin decryption of the rebel data disks and the interrogation of Rebel VIP's.

>Once we have all our men from Bespin and whatever survivors we can find, begin the prisoner exchange (bar the rebel VIP's) and once this is complete leave the system.
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>>4938319
Agreed.

At least we'll have plenty of troops with what's left of the garrison. Are there any supply depots or anything we can loot?
>>
>>4938340
Don't think we'll have time for that before the rebels get second thoughts about the ceasefire. Anyway Kirtarkin is basically a giant garbage dump, if we wanna go hunting for scrap that'll be as good a place s any.
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>>4938340
well we will probably strip anything of value from the garrison before going (or atleast what we can)
>>
Generally, i think we have a plan, right? First we gather up every soldier we can, grab what we can, consolidate with the captains and fuck off to somewhere still loyal to the imperium

What is the closest Ord World? We need to get to an Ord World quickly to acquire all the ships, squadrons and manpower we can get.
>>
>>4938389
well if we got to an ord world we must appease the local Tax chaplain.
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>>4938389
>What is the closest Ord World?
In theory, that'd be Ord Ibanna, but its time as an effective Ord world is literally ancient history. I think our best bet for acquiring more firepower is Eriadu. We'd probably have to stop there on the way to Ord Ibanna anyway.
>>
>told our dudes that we will put survival first
>almost went full victory or death in the first major fight
>>
>>4938415
survival of the empire*
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>>4938319
Seems like a plan.
>>
>>4938319
Plan set
>>
>>4938415
We're Slythas Caime. We always survive.
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>>4938398
Can we deal with Eriadu, though? It WAS Tarkin's planet
>>
>>4938435
And will be the center of the Eriadu Authority later this year.
>>
>>4938435
Well who's gonna stop us, Tarkin? I'm sure as long as we have funds they'll be open for business.
Which begs an important question: What does our budget look like?
>>
I believe our first stop will be Kirtarkin and then Eriadu, whether we like it or not were going to have to submit ourselves to a larger imperial force if we are to ever rise up the ranks.
>>
Due to a lack of onboard interrogation facilities, you cannot break the rebel's in a timely manner before the exchange.

The rebels are fine with you retrieving survivors, and begin their own operation as well.

Kirtarkin base is receiving transmissions and you can speak to their commander there, Captain of the INS Desolator. He likely will take you in if you ask.

Gathered salvage can return a squadron of TIE/LNs to service but will take time.

The garrison has enough transports and shuttles to fully evacuate the world, meaning your fleet is ready to go.

The Vindicator and other imperial vessels that fled are likely scattered, north and south along the trade lanes. They probably will look for the nearest fleet however.

Your other captains are all rather run of the Mill. The Dreadnought is helmed by an older republic man, and is at this point your strongest vessel. He doesnt seem to much mind takjng orders however.

>Excellent. Order him off my new Flagship

>nice to meet you(retain current fleet flagship)

>also, talk to Kirtarkin? Where do you wish to take the fleet you have.
>>
>>4938442
Well probably whatever credits we and our crew's got in our last pay checks and what we get by selling off any acquired Salvage... the rest were probably gonna have to get by acquiring influence... also we still have to deal with Tarkins extended family.
>>
>>4938442
An imperial officers saved up money, 1 influence and some lint in yiur back pocket. To be quite frank your fleet needs a place to dock and rest, as well as repair and replenishment. Kirtarkin is the nearest major port to offer it, but the commander may draft you to his own flotilla there given the circumstances.
>>
>>4938446
>nice to meet you(retain current fleet flagship)
>>
>>4938446
> Nice to meet you (retain current fleet flagship)

Our Ton falk will serve well, we know the ship and as a carrier A. were at less risk B. we have greater flexibility via strike craft.

> also, talk to Kirtarkin? Where do you wish to take the fleet you have.

Msg the Desolator that bespin has fallen to a significant rebel assault and we are in need of repair and refit, also mention that the INS Vindicator captained by a Captain Tianem fled in the face of the enemy and disobeyed orders from a superior.

Also make up some BS bout having orders to go to Eridau and that our stop in Kirtarkin will be temporary.
>>
>>4938446
>>nice to meet you(retain current fleet flagship)

I feel that carrier command suits us, at least until we can come across a star destroyer or the like.

>>also, talk to Kirtarkin?

Give a full report of the action at bespin.

Do any anons have any idea of a friendly place where we could go and recover, while maintaining our current command? I'm not well versed enough in star wars lore.

Perhaps it wouldnt be the worst thing to go to kirtarkin, but I'd like to retain some semblance of independent command.
>>
>>4938446
>nice to meet you(retain current fleet flagship)
Like fucking hell we're abandoning a perfectly good carrier. Dreadnought has more firepower but a carrier is able to project power better, which is more important in this age of warlords.

We should only switch flagships when we get an bigger carrier.
>>
>>4938462
pretty much anywhere we go with an imperial presence we are likely to be press-ganged into subordination by a higher ranked officer with a bigger ship or fleet.
>>
A question regarding the Vindicator, how much would it take to convert it into a carrier?
>>
>>4938467
Vindicators already are carriers, and can carry a full 6 squadrons like your ton falk
>>
Perhaps Gerrenthum?

>>4938468
Ah, well then
>>
this quest really makes me want to boot up starsector again...

sadly there's no good sw mods.
>>
>>4938467
not much given it can already carry a full wing of TIE's much like us... though in the case of the vindicator that fled... well his remaining TIE's are with us.
>>
You know what would be really good? Something like a Secutor. It was a pretty good Battlecruiser, and there were some that lasted all the way to the time the Emperor got revived.

It's both a battleship and a carrier, and a pretty big one at that. It would give us pretty much all the power projection we need while also giving us enough firepower to stand on it's own.

It would be a really good head of a fleet.
>>
>>4938461
This, but secretly order the MC40 to train its concussion missiles on the Dreadnought's engines in case Captain Alzhimers tries something funny.
>>
>>4938476
That would be a nice catch.

I'm really hoping we can get some nice recognition for salvaging what we can from this catastrophe. And rewards, such as higher command.
>>
>>4938487
>And rewards, such as higher command.
Fat chance. The Empire does not look kindly on defeat.
>>
>>4938491
Well see, that was the admirals fault, not ours. We've managed to save the garrison and made a good showing in space. We are recently promoted junior officer, what could we have done?
>>
>>4938491
While generally true,

>>4938495
Has a point. But your black marks may follow you in your administrative data higher ups will see. Better find a pragmatic one.
>>
>>4938497
We'll we just gotta make nice with some people who can delete that from our record.
>>
>>4938497
>>4938498

I would say that our conduct during the battle, staying on til it was completely untenable rather than running first thing should go a ways in salvaging our reputation somewhat.
>>
>>4938498
Do we really want to though? Our superiors may find it distasteful but our subordinates will be more confident knowing their commander is a chad.
>>
>>4938502
Look at it 2 ways for the negative: 1, this guy may sour our relstions with nearby guys because they have a distaste for him

2, he goes through alot of our precious resources in his fighting style
>>
>>4938497
>>4938502
You people seem to forget that this is the age of the collapse. Right now, if we just keep being useful, they'll undoubtedly overlook our past.

There'll be warlords, and some remnants, and the guys who remain probably care more about having good officers than having some spotless record.
>>
>>4938513
That is going to be true for any of the stronger holdouts. The only ones who will last are going to the meanest most pragmatic sons of bitches the Empire had to offer. The issue is this is the early stages. Meaning the guys who won't survive is still alive and about currently. The issue, therefore, is trying to find the pragmatic admirals and avoiding the guys who will lead us to our demise. Personally, I wanna withdraw to a Ord world with orbital or star system ship graveyards. It would be a good place to rest and figure out whose command we will want to follow.
>>
I just wanna point out the General we rescued is actually pretty good considering how long he lasted against a Jedi and Lando. I would hate to have to give someone up with those kinds of talents considering how bad the situation he was in and how long he managed to hold out for. The guy has talent and we didn't leave him to die.
>>
>>4938446
>nice to meet you(retain current fleet flagship)
Let's keep the Ton Falk until we find a Venator or a Lucrehulk. There's got to be one of either of these bad boys out there.
>also, talk to Kirtarkin? Where do you wish to take the fleet you have.
Report in full everything we can. Let's make sure the despite our past we are seen as extremely useful and trustworthy to have around.
>>
Alright, everyone seems to be in favor of leaving to Kirtarkin at least for now, and reporting everything, as well as staying on your current ship.

Writing.
>>
>>4938555
>Let's keep the Ton Falk until we find a Venator or a Lucrehulk
Providence best Clone Wars shipfu. Kinda wanna stick with IMP ships though, with our ARCs as an exception. Find us a Tector or something.
>>
>>4938581
I still think we should get a Secutor. Why should we not use an carrier? Carriers are better for power projection, and the Sector also has some battleship-tier weaponry.

It's also much more modern than an outdated clone war ship.
>>
>>4938502
I doubt they have that level of competence, plus if that were the case, our black mark will put us back to zero.
>>
>>4938591
all things considered we did pretty good
>>
>>4938594
True, but just think about the captain and the other ships that fled. I doubt anything substantial will happen to them.
>>
>>4938583
Outdated =\= inferior, especially not when we're talking about Imperial equipment. Though to be fair finding Clone War ships is one thing but finding them in good repair is another.
>>
>>4938583
https://starwars.fandom.com/wiki/Secutor-class_Star_Destroyer/Legends
>It's also much more modern than an outdated clone war ship.
>The official status for the usage of the Secutor indicates that it was used "perhaps late in Republic history." Citing the Venator-style bridges.[3]
>Sector also has some battleship-tier weaponry.
>Compared to other Imperial Navy vessels of its size, this Star Destroyer class was very light in terms of weapons output
Anything else?
>>
>>4938594
Our flank was the only successful one of the battle, with the most survivors as well. And if a quarter of the fleet didn't leave we could have won it.
>>
After taking inventory and transmitting the report ahead of time, your force takes off in decent spirits, your own officers proud of the resistance they put up, while Chatterbox leads the pilots in mourning their heavy, heavy losses.

1 and a half weeks later, your force arrives in the Kirtarkin system. Upon arrival in Kartarkin, your forces are offered drydock by the local commander, Captain Andersen. An old sailor, but a notable outstander from the Republic era, having been at Coruscant, Utapau, Ryloth, and many other engagements. The man is a veritable war hero, but noted for his outspoken criticism of the inquisitorius' activities in the outer rim, resolving him to be basically banished to the Kirtarkin Garrison posting.

He makes a point of inviting you and your other captains to individual 1 on 1 meetings, starting with your other captains, then yourself last. You have a few hours before your meetings commence, what would you like to do?

>Get down to the surface for awhile

>let the crew loose on the starport, theyve earned it.

>write-ins?
>>
>>4938678
>let the crew loose on the starport, theyve earned it.
>>
>>4938678
what this planet is even like? Maybe it's not the best place to let the crew wander. Also can we buy some upgrade for chatterbox? Maybe a better fighter, I dunno, this fucker carried us pretty hard
>>
>>4938683
https://starwars.fandom.com/wiki/Kirtarkin/Legends
>>
>>4938686
Polluted industrial shithole, cool
>>
>>4938683
The world is industrial, lots of industry, factories, and poisonous atmoisphere from it, but it has a Galaxy-class starport your crew can enjoy their creature comforts in. Regarding upgraded fighters, you wouldn't be able to buy anything or talk to logistics until you've met the captain. He's sorta strongarming you there so no one is picking up besides dockworkers told to do maintenance on your vessels
>>
>>4938678
>Get down to the surface for awhile
>let the crew loose on the starport, theyve earned it.

Why not?
>>
>>4938678
>let the crew loose on the starport, theyve earned it. After advising them on the air quality, of course.

>Meanwhile, try to get in contact with Eriadu, determine who's in charge, what they're up to and whether or not we can obtain any materials or reinforcements from them.
>>
>>4938704
Supporting
>>
>>4938704
+1
>>
>>4938678
>let the crew loose on the starport, theyve earned it.
We do not have the luxuries of a bottomless supply of fresh recruits or the ability to instill loyalty through fear alone.
>>
>>4938743
Currently, our guys do like us for being unwilling to leave anybody behind and bailing their asses out of the fire. Not to mention regular shore leave. by Imperial standards we are fantastic when it comes to morale. Don't forget we also uncovered friendlies from the ground and other wrecked ships. We are quite odd by Imperial standards for that yes but at least the odds of betrayal are far lower and our troops morale is far better.

Come to think of it we are quite the odd Imperial commander. Our leadership standards is far more in line with rebel values given our care for our own men. I do doubt anyone ever wants to see us get pissed though. The MC is probably terrifying if you can actually make him angry. His leadership style, unwillingness to use fear, and frankly doing fine among Imperial ranks imply that he can be very scary if he wants to be even by Imperial standards.

In terms of manpower...we are indeed kinda fucked. No more endless supply of bodies unless we start cloning...oh that might actually fix the problem. The issue would be quality donors.
>>
>>4938678
>let the crew loose on the starport, theyve earned it.
>>
>>4938753
Yeah, try getting Thrawn to uncurl that secret from his cold hand. By the by, is Thrawn going to be included at some point? I know it's a little earlier, but I can't wait to see the most famous Smurf in Star Wars.
>>
>>4938678
Yes
>>
>>4938753
>No more endless supply of bodies unless we start cloning...oh that might actually fix the problem.
Nigga that would take years even with Kaminoan technology. If we can find some battle droids, however...
Nah scratch that, B1s are only useful against unarmed civilians and anything more advanced is certainly out of our budget constraints.
Methinks our only solutions to the manpower problem are conquer a planet or throw in our lot with an existing warlord.
>>
>>4938678
>write-ins?
Read reports and get a isea of where rebel strongholds and Empire strongholds are, plus any depots for ships and armaments.

I don't like how he's meeting all the officers 1 on 1, and us last. He's probably sniffing us out, and having our boys out on R&R before we've resolved things with the local authority seems asking for trouble.
>>
>>4938794
Yea it's a tarp
>>
>>4938794
>>4938806
Good thinking, the guy's loyalty to the Empire is questionable after all. Better confer with the other captains before going into the meeting room and also be sure to bring a blaster and some thermal detonators.
>>
>>4938821
By the way I'm
>>4938704
Had to change my you-know-what.
>>
>>4938753
Chatterbox will do
>>
>>4938825
Underwear?
Captain Underpants is that you?
>>
>>4938792
B1s are fine so long as we improve the programming and AI.
>>
>>4938859
Yes, Professor Poopypants broke into my house and sprayed me with starch, I barely got out alive.
>>
>>4938865
Curses.
I needed that starch for baking my pants!
>>
>>4938792
>Methinks our only solutions to the manpower problem are conquer a planet or throw in our lot with an existing warlord.
Alternatively the Empire's fall left many areas in total violence/chaos if we can find an area with enough suffering or cruel enough crime lord we might be able to legitimately liberate them and get a loyal civilian support base/recruitment pool
>>
>>4938871
Indeed, any loyal planet that didn't have a strong garrison before the trouble on Endor must be low hanging fruit right now, assuming no other warlords have swooped in already. Even an undefended planet will take more than a half strength task force to subdue, but that's where B1s might actually come in handy.
>>
The men happily take their leave, whil Chatterbox leaves you with a request for new pilots, urgently to rebuild the Fighter Group.

Attempts to contact Eriadu are blocked, seemingly interstellar communications that way are currently being blocked by the local stations.

The local Desolator taskforce for note is:
Star Destroyer Desolator
2 Dreadnoughts: D-27 and D-28
5 Lancer frigates
2 Victory Star destroyers, 1 you recognize as having come from the Bespin Fleet.
4 Strike class cruisers
2 Ton falk Carriers
12 IPV patrol craft in system

You see a few ARC and TIE interceptor Squadrons passing around as well.

Overall a powerful force for out here, likely due to the corporate interests in the area lobbying for a powerful deterrent against rebels.

Eventually the time does come for your meeting though, do you want to enter the room armed as previously discussed? Or go in unarmed?
>>
>>4938887
Armed, for Kun's sake!
Also make sure the captains are accounted for and ask if they suspect any funny business.
>>
>>4938889
+1
>>
>>4938887
>Garland
armed
>>
>>4938887
Armed, and ask some of the captains for any heads up.

Have some Troopers on standby and some communicators hidden on us.
>>
>>4938904
This if possible. I'd rather not take a fight with the fleet, but let's not waltz in there naked.

Also, I see talk of using CIS remnants, as a carrier captain, and I'm puzzled as to why no one talked about vulture droids. Assuming we can get some, they would make for an amazing alternative to TIE swarms. Good firepower, reflexes, and g-force resistance. They would be a great screening force for our better armored human pilots.
>>
>>4938916
>This if possible.
Well, surely someone must notice if the captains keep going in but not coming out.

>Also, I see talk of using CIS remnants, as a carrier captain, and I'm puzzled as to why no one talked about vulture droids. Assuming we can get some, they would make for an amazing alternative to TIE swarms. Good firepower, reflexes, and g-force resistance. They would be a great screening force for our better armored human pilots.
Well, we wouldn't be the first to try that, but keep in mind vultures have the same inherent weakness as all cheap battle droids: total dependence on a central command unit.
>>
>>4938928
I meant that for the smuggling of communicators part.

Did the Vultures not also get the B1 treatment to operate independently after the Nabbo fuck-up ?
>>
>>4938931
Can't tell you exactly how I know without metagaming, but no.
>>
>>4938931
IIRC Cannonicaly battle droids are generally incompetent because they were designed to be run by a central control but were made independent after Naboo.

Basically without central control they can function but are dumb, with central control they're actually almost competent.
>>
>>4938887
>Armed
Not like it’s going to make a difference though

We’re having a meeting in the middle of their star destroyer and their fleet is larger than ours

If it turns hostile we’re fucked

>>4938887
>2 Victory Star destroyers, 1 you recognize as having come from the Bespin Fleet.
The one that fled?

Outrageous!

He’s probably poisoned this Admiral against us…
>>
>>4938928
>total dependence on a central command unit.
Its pretty much GG if they blow up the ship we are on.
>>
>>4938978
The victory fled the battle earlier I believe… it was a vindicator that fled at the end and tried taking command.
>>
>>4938978
>We’re having a meeting in the middle of their star destroyer and their fleet is larger than ours
That's why you pull a Leia, bring a thermal detonator and if he pulls shit take him hostage with a "I'll kill us both unless you negotiate"
>>
>>4938887
Armed. With your personal blaster pistol.

Its dangerous here in the outter rim.
>>
>>4938978
Agreed. We can't really fight against this in a straight up encounter, even if we were fully replenished.

Actually, this could be to our benefit. We've got data on the Bespin fight, we could easily show that to the commanding officer as proof of their treachery and bullshit. Maybe use it as proof that we're not shit soldiers.
>>
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You decide to carry a Blaster pistol, and a thermal detonator into the conference, as you smell something fishy. Weirdly though, security is lax. They dont even search you when you enter into the ship, and pretty soon, you're being ushered into the observation room, with Captain Andersen looking out at the stars from there.

Captain Andersen is a monolith of a man, standing at 6 foot 8, and very healthy for his age, pushing 60. He looks like if you tried to fight him without a gun he may well beat you down despite being about 30 years your elder.

"Ah, hello Commander Caimes, I apologize for my unorthodox meeting methods, but with a report very much touting yourself as having salvaged the battle, I needed to ensure you weren't blowing hot plasma up my ass in that report. I'm glad to say your men reported that you wrote nothing but the truth, as well as identifying one of the recent arrivals, the Victory class Vainglorious, as a coward from your recent battle."

"Unfortunately, I must ask you a question now, and answer truthfully, you're not in danger here to speak your mind. Where does your true loyalty lie?"

>The empire, sir

>Myself, sir

> The emperor, sir

>Other?
>>
>>4939142
>my men, sir
>>
>>4939142
>The emperor, sir

He was a good friend
>>
>>4939143
+1
>>
>>4939142
>The empire, sir
It is the ideal of a galaxy unfettered by the corrupt inefficience of the galactic republic that drives us forwards, even if the empire itself is doomed without the emperor there are many things the galaxy should learn from their organization. Not that we should say the empire is doomed.
>>
>>4939143
+1
>>
>>4939142
>The empire, sir
>my men sir
Pals is dead so why be loyal to someone who is dead?
>>
>>4939154
Palps*
>>
>>4939154
This.
>>
>>4939154
+1
It's gonna be fun when palps resurrects
>>
>>4939154
Yea sure I'll support you instead
>>
>>4939183
>>4939147
>>
>>4939154
>he doesnt know about the clones
>>
>>4939143
+1
>>
>>4939154
supporting this one
>>
>>4939154
+1
>>
>>4938779
When his time comes yea, most major imperial factions will be a thing that occur, and most likely you will get wound into them with how thigns go
>>
>>4939143
support
>>
>>4939142
>The empire and my men, sir
>>
>>4938779
Thrawn would obviously the most OP choice to serve under. The issue is doing so also guarantees we will never get to be independent. Still the best option hands down otherwise though.

>>4938792
>>4938928
>>4938931
you know I forgot about the droid options. B1s are actually pretty good given how cheap they are and easy to make. The issue is due to all the restrictions on their programming that makes them retarded and unable to level up properly. An easy upgrade for them is to ease up on the restrictions would do wonders and not mindwipe them all the time so they actually learn a damn thing. What are the odds we can even find a foundry though? Well okay since we are in the outer rim the odds aren't completely terrible but it would still be annoying. I brought up the clones since given a few years we could once again have clone troopers to help solve our manpower problem. You are right droids would be better in the short term.

We should definitely look into the droids. A single foundry would do wonders for us. The cloning thing also shouldn't be tossed. 'Aquire' some Kaminoan personnel and 'liberate' some biotech corps we have something to work with in the longer term. Droids are smarter with the central command node available but still function(not as well) after the Naboo fuck up. Their biggest issues was too many restrictions on their AI(making them retarded without a shit ton of extra processing power) and regular mindwipes preventing them from gaining experience.
>>
>>4939308
Hey, we could always become Imperial-aligned mercenaries, working for the highest bidding warlord.
>>
>>4939316
Hm kinda like a better organized and more professional but knock off Mandolorian force. Doable especially if we get those droids, capture some ORD worlds, and cloning facilities running. Be able to hire yourself an instant army and fleet so long as you can afford the price. The amount of butthurt from the Rebels and New Republic would make it worth it alone.
>>
>>4939308
Well Mustafar isnt too far... we might be able to bring back online a disabled factory there.
>>
>>4939308
I like the foundry plan - though the Empire tried around this age as well and failed. Mercenaries. But plain Mercenaries?

What if we we're to make a condottieri state? We own some territory, run it like the Empire (except without the sith shenanigans) but still rent out droids for other places.
>>
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Andersen gives you a stern look and sits silent for a little bit, as he seems to contemplate your answer for a second.

"Your care for your men is commendable, it's what I frankly prefer to see in my officers anyways. regardless, I have a proposition for you. I assume I'm filling you in on a new scenario, but the Eriadu Sector fleet has declared itself a sovereign state, the Eriadu Authority, and has courted my position, as the commander of the Industrial heartland of the Greater Javin sector. I've known their commander, "Supreme General" Delvardus, and I prefer my order and stability without a mad general leading me. Beyond that, the rebellion has gained momentum out here, and their numbers are growing. I have no doubt they'll come for these worlds soon."

"So i want to make you an offer. The Figg Family, who controls much of the finance and industry out here, has made an offer to give me access to their coffers to build a Sector defense fleet to guard the local lands from any aggressors. They don't see this war as being good for anyone, and they're right. I can offer you a sizable Pay raise to stay here with your men and help us guard it. If you refuse, I have no problem letting you pass, but I wanted to make my offer first. what do you say?"

>Captain Andersen's offer to join the Javin Holdouts, is a Monthly income of 4 Influence worth of Credits, on top of having safe port in the local area, and being allowed to source recruits from here.
>>
>>4939366
>Add a great amount of autonomy and I'm in.
No problem with working for them and with them, but not being owned by them.
>>
>>4939349
It will fix our manpower problem that will only get worse as time goes on.

>>4939356
I figured something like that or Prussian style. We have to acquire some worlds to hold the manufacturing, resources, clone labs, and training facilities we would need. As well as anything else. The only way we can reliably ensure a steady supply of clones and droids along with any volunteers who wanna sign up. Requires us holding some actual star systems to house it all in and harvest resources from to supply it all. Ord worlds are the easiest to take and start with. As they are always chronically understaffed and hold massive amounts of war materials to rely upon until we can get the other stuff we need.

A good plan would be to capture an Ord world and reach out to any suspected locations of CIS related manufacturing. All we need is a single damned foundry and we can go from there. A single foundry will resolve our manpower shortage and a Ord world our supply issues.

>>4939366
How much freedom do we get to enjoy? What if we want to leave afterward? Do they have any intelligence on nearby Ord worlds of CIS manufacturing? I don't mind working with them but we seriously need some breathing room and not get trapped here.
>>
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>>4939334
It would be immensely based
>>
>>4939370
+1
>>
>>4939366
Ask if he can help us acquire a Secutor ship or help us raid a few Ord worlds for ships and war material we would stay. If not then we need the equipment before even considering long term defense of this isolated system.
>>
>>4939370
+1
>>
>>4939468

Also we probably should consult our men and throw in the >>4939370
autonomy thing.
>>
The autonomy offered would be working as an independent fleet, performing operations of your own initiative excluding a few things: for example, antagonizing the Eriadu Authority. Ultimately youd be beholden to Andersen though, should he need to muster all gessels for an operation and whatnot.

Regarding getting intelligence on droid factories, most known to the empire were dismantled, but there are droid production facilities onworld that can produce other types.

The local worlds have minor shipyards, allowing you to order fighters of Imperial origin, as well as varying light vessels, youd need to make friends or the like to try finding rarer vehicles though.
>>
>>4939370
Supporting
>>
>>4939370
>>4939473
If he gives this level of autonomy would that be sufficient for your purposes?
>>
>>4939370
Pretty much. So long as we're free to pack our bags and fuck off sounds good to me.

Perhaps the Figg family could be persuaded to invest in our little plan to make battle droids, both for added defense and export.
>>
>>4939370
Sounds like an offer we can't refuse. The only real alternative I see is trying to join the Eriadu Authority, but they're unlikely to offer us such a sweet deal. From Andersen we should demand direct command of all ships we acquire through any means, first pick of salvage from any battles and the right to make deals with traders on the Corellian route.
This could be a very lucrative opportunity.
>>
>>4939473
That works. Our first unofficial merc gig. Nowe just gotta track down that droid foundry and capture a Ord world...
>>
>>4939515
We don't have to give up the army and general though right? We kinda need them.
>>
>>4939366
>The Figg Family
From Wookiepedia; The family founded the Figg conglomerate prior to the exploration of the Greater Javin, and maintained control over its holdings through the Galactic Civil War.
These are big boys.
>>
>>4939370
I support this. I'm not too keen on going to the battle with the remnants for stuff like operation cinder or whatever tthe hell, we're better off staying with an reputable rump state as opposed to some bloodthirsty warlord or wannabe tinpot with the iron whatever the hell.

Of course, soon enough we'll have to deal with the Eriadu-Free Planet War. Who knows, maybe we'll be able to tip the scales with Delvardus and stop Sien Sovv from destroying the authority.

It won't be easy, though. Not to say Delvardus gets murdered later when Daala kills all the warlords. I feel like Eriadu has a real timer...but at least for now, it's a good idea to work for them.
>>
>>4939372
>
A good plan would be to capture an Ord world and reach out to any suspected locations of CIS related manufacturing. All we need is a single damned foundry and we can go from there. A single foundry will resolve our manpower shortage and a Ord world our supply issues.
I think one of us should go over the ord worlds and see if one of them is good. I looked at a few, but i only found one possible site

Every place i found is either conquered by the Yuuzhan Vong or seized by some big player we couldn't hope to defeat like Admiral Ackbar and the big imperial remnant.
>>
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>>4939534
They would expect the army to stay here, as the General also outranks you and would rather be posted to a garrison or an ISD. If you need forces hed be glad to lend em out, but as of now you have a few hundred stormtroopers for dedicated ground.

>>4939522
So long as you dont disappear without telling anyone thats fine. Regarding battle droids, there are local Baktoid factories building KX Series security Droids
>>
>>4939609
Yuuzhan Vong hasn't happened yet and maybe we can blitz an Ord world before they get captured. Tracking down a droid foundry will be tricky. As most were decommissioned. Unless we do something ballsy like visiting one of the main foundry worlds under the CIS.
>>
>>4939615
How about inquiring the general on our intent to capture an Ord world would he mind holding it? I like the guy and don't wanna lose him. he's got talent and guts. Fucker took on a Jedi after all and Lando. God knows when we can find another general like that again.

How many droids can we commission?
>>
One of my personal goal is to get Bespin back from the rebels, when we get stronger of course. I want a rematch and their commanders heads on a pike as a goal for us.
>>
>>4939640

Bespin is also unique in that even a modest fleet could annihilate it. Why let the rebels have it if we can't?

Killing millions in Tibanna explosions is a career maker.
>>
>>4939366
So the Admiral is also admitting that the Empire is dead?

Are we helping to govern these worlds under the banner of the Empire - or just as mercenaries?

We are still an Imperial loyalist after all…

Regardless of tis vote, we should try and race to other systems ASAP to get them to join our ‘remnant’ sector before they have other ideas or the rebels beat them.
>>
>>4939616
>Yuuzhan Vong hasn't happened yet
I Know that. That's not the problem. The problem is that they eventually will come, and when they do, we would die. And i don't want to die.

As for tracking a droid foundry, we should look for the outer rim territories - they were loyal to CIS mostly, and there's probably a good amount of foundries that didn't get outright destroyed.
>>4939689
The Empire IS dead - Eriadu is just as much 'the empire' as every other two bit warlord. The Empire's good comes from their more robust governing system.
>>
>>4939627
The General is mainly focused on rebuilding his forces, not lookin to claim glory at the moment . Plus any ord worlds or major military plants will have more then enough power to crush your fleet currently.
>>4939689
The admiral is seeking to maintain stability in the region, and is open to the empire's return. For now though he intends to do what must be done to maintain his station.
>>
>>4939706
By station i refer to posting; he wants to hold the position he's been ordered and hopefully make it till reinforcements arrives.
>>
>>4939473
Regaurding the foundaries, can we rebuild them? or is that restricted tech, or just too damn expensive?

also kind of autonomy is fine.
>>
>>4939706
Has he heard anything from Coruscant?

Isard is a powerful force and her tendrils cover the whole galaxy
>>
>>4939688
Sounds like a great way to get the rebels, remnants and everyone else to forget their differences and focus on ending our shit.

>>4939706
>Plus any ord worlds or major military plants will have more then enough power to crush your fleet currently.
Thank you! Everyone please STFU about Ord worlds for the time being.
>>
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I'VE FOUND IT!

I know the perfect place to estabilish our state. I don't know any other place that's as safe, pertaining to the outer rim, out of the hands of big powers, irrelevant in history ABY, (no big conflicts), and out of the Yuuzhan Vong's reach.

Karthakk Sector. It's positioned on the corellian trade spine, home to an entire spice-producing planet, it has an Ord World (Ord Celbus), an Sith Weapon Production Facility (Llanic, which was about to produce some special toxin in the Cold War era. Only problem is that it was republic territory

Luckily, the Lambda Sector with the separatist world of Mon Gazza, Ando and even some other ones like Ord Zynthar are very close and just as equally irrelevant after ABY, so we could also seize it to be able to find a Separatist Foundry.

Of course, at some point later Admiral Thrawn comes, but we're not an savage warlord, so we can probably negotiate with him well enough to leave us alone. The Yuuzhan Vong basically stopped at Ando, too, so it's not a problem either, as long as we don't surrender any Jedi.

I think we can estabilish quite a empire down there.

And before anyone says "They're too powerful", wrong! The ones who hold power in that region are the Lok Revenants. With the decline of the Hutt Cartel after Jabba's death, they should be on the decline as well.

Of course, that depends on whether not "Nym" is alive, if he is then we're in for a difficult task...but not an impossible one. We would need a significant upgrade from what we currently have, though. This, of course, is all in the long distance, but it's good to have a plan.
>>
>>4939778
Good job anon such fantastic autism.
>>
>>4939778
Fucking outstanding
>>
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>>4939778
>>
>>4939785
I'm worried about Nym, he's a real tough nut. But that's the thing right, he's way older. God knows when he was actually born, since by 37 ABY he was already a fully fledged experienced pirate with god knows how many years on his belt

Normally this would be bad, as Feori get stronger with age, but i'm talking about tactics. Who's to say IG-88 didn't kill him with his droid army? The very fact that he was able to seize Nym's Factory Compound shows that he's not the legend he once was

With IG-88's Droid Army so recently gone, the Revenants must still be soft. We can strike at them when we get big enough to strike out on our own - hopefully when we get a Secutor.
>>
>>4939615
>Regarding battle droids, there are local Baktoid factories building KX Series security Droids
Fuck that Disney bullshit, but by all means we should commission them to build us some kind of droids. Any chance we could get them to build droidekas? I find a big mass of B1s to tie down the enemy with some droidekas to flank them and orbital bombardment for the hard points is a fine solution to most any problem.

>>4939778
>and out of the Yuuzhan Vong's reach.
Stop metagaming plz
>>
>>4939778
very good anon. Palpy would be proud.
>>
>>4939797
>Stop metagaming plz
It's not about metagaming, it's about staying far way from the fucking mess that they are. I don't want anything to do with the Yuuzhan Vong. "muh tyranid empire guys" "muh 3000 sixtillion dead"

Have you SEEN how edgy those guys are?
>>
>>4939807
I dont know what the Yuuzhan Vong is, but Ive heard enough people bitch about them to know they are trash.
>>
>>4939822
From what i know, Yuuzhan Vong are basically Tyranid meets Dark Elves meets Uruk-Hai
>>
>>4939807
It IS metagaming dammit, practically no one knows they exist at this point, let alone anything about them.
>>
>>4939861
We're just discussing plans, though, Caime doesn't actually know this. Just like he doesn't know about all that stuff about Nym or IG-88, it's just a plan

Mostly, i just don't want to go to some place that's doomed because the not!Tyranids are going to show up and turn Noblebright into Grimdark.
>>
>>4939370
support
>>
>>4939865
Fantastic, we can keep it in mind in case some deus ex machina comes through and gives Caime advance knowledge.
>>
>>4939795
>Who's to say IG-88 didn't kill him with his droid army?
Everyone who beat the IG-88 droid factory Heroic in Star Wars Galaxies.
>>
>>4939807
>It's not about metagaming
Stopped reading there, that's exactly what it is.
>>
>>4939747
Thatd be like rebuilding a whole new place, plus you dont have the blueprints on hand, so really not worth it.
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>>4939778
Very nice.
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>>4939895
IG-88 Survived that battle, though.
>>
>>4939778
You also assume though everything happens fully according to canon in the meantime, which i make no promises of.

Especially stuff like the yuuzhan vong
>>
To tie this all back together though it seems people are fine accepting his offer, as such ill take that and start writing.
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>>4939923
We'll if this >>4939778
isn't allowed for the time being then I suppose.
>>
>>4939925
Moreso just dont expect to assemble a plan based off assumed knowledge of the future and have it all work perfectly with no issues. Like yall could totally attempt that area of space but there may be other things there
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>>4939920
It's a good spot away from any of the big threats llike the remnant, Zjinj's empire, it's on the other side of the galaxy from those edgy tyranid fucks the Yuuzhan Vong, not to say those are two Ord worlds within extremely close range, which are also close to an separatist territory.

Fuck, if we managed to krump Nym's Pirates, we would have his factory, since it was deactivated and not destroyed in the battle as far as a i know (i didn't play galaxies)

Like, yeah, it depends, but it's basically the best spot i could find on the galaxy.
>>
>>4939925
anon, that was never an action

It was just a plan since we were talking about where to build our state once we got big enough to go independent. Everyone said a Ord World would help as well as a separatist foundry, so i went and looked where there was one

It's just a plan so that maybe, in the future, when we're powerful enough, we could go there.
>>
>>4939929
I still want to take Bespin from the rebels, but I would like to honor anons plan after if we can, he put a lot of effort into planning it and I'd like to honor said effort.
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>>4939934
I'd like to retake Bespin too, but do we have the force for it? It's Lando's personal city, so you know he's not going to waste expenses. The last thing we want is to end on on the wrong end of the millenium falcon, or emperor forbid, Luke Skywalker's lightsaber.
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>>4939934
I mean yall can try for sure, but you just have to make it there and assume I dont have anything out there to deal with. Totally worth a shot and kudos for the sleuthing but no promises on a perfect outcome.
>>
>>4939932
>>4939930
I figure getting there safely would probably be the major issue if the area itself was lightly guarded.
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>>4939945
We don't need to hold it, we can simply give it to another Imperial remnant to hold it for us if need be. And it's more of a long term goal when we actually have the strength to wrestle it away from him. I will have our near-victory avenged!
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>>4939953
The area itself is, at least according to what we know of the legends thing, split between the Lok Revenants (Nym's guys) and Moff Par Lankin's Territory.

As for getting there, it's weird. We'd have to go through this one lane here, but i'm not sure who controls it. Of course, this is if we're still near Eriadu by the time we gather enough strength to strike out on our own

Which i doubt, because we should probably be waiting until we get at least an Secutor.
>>
>>4939960
All those routes are pretty problematic and long. Still though to great of a base of operations to give up.
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>>4939960
We need information on out of place friendly forces and and stragglers to rescue before they are picked off or joined up with someone else.
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>>4939961
Like i said anon, it's very unlikely we'll go through that route because we're so early on the quest that we don't know where we'll be when we get to 'Warlord' size.

For all i know, we might be in the core if Delvardus's war crashes and burns like it did in canon
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>>4939962
This is quite important as well
>>
>>4938605
>Trusting "Behind the Scenes" when it's even said earlier that it was designed early in imperial history
>When it has a clear imperial nacho ship design

>>Compared to other Imperial Navy vessels of its size, this Star Destroyer class was very light in terms of weapons output
No shit it that it's light 'for its size', it's a carrier not an Star Destroyer. You're complaining that the Lexington doesn't have the Yamato's gun despite being bigger. Compared to a carrier like the Venator, it's extremely good.

Anything else?
>>
>>4939975
Oh, and another thing, the wikipedia is wrong. It says it has '144 ships' despite the fact that the very creator of the Secutor said that number came from nowhere and that it would have on the order of 8+ Wings, to 500-700
>>
>>4939976
so 500*
>>
>>4939975
>Thinking you know better than the people who work for Lucasfilm
Harrowers have a clear imperial design too, despite predating the Empire by 3,500 years.
>Compared to a ship nearly 30 years out of date, it's good
It's also much harder to find and repair
>it's a carrier not an Star Destroyer
Shit choice for a flagship then. Better to augment our fleet with Ton Falks and Quasars.
>>4939976
>despite the fact that the very creator of the Secutor said that number came from nowhere
It came from a sourcebook and whatever Hsiao had to say after his design was bought is noncanon.

Nothing else, no.
>>
>>4939954
The thing about that entire battle is that we made one HELL of an impression on the rebels and new republic for it. The Imperial remnants not so much but we definitely caught the attention of the rebels for being a mean stubborn yet skilled son of a bitch who was surprisingly reasonable despite being an Imperial. That is really not good for us when we are dealing with their kind in the future. On the plus side when they ask for our surrender or negotiations at least they will actually be sincere about it.

>>4939962
The issue is we can't really pull rank to get anyone to follow us. Not to mention the warlords will soon rise up and at that point, we are stuck with scraps. One of our best bets is actually providing reinforcements when Imperial forces are in a pinch or intervening to allow Imperial forces to withdraw. We do now have a rep among the rebels for being someone who is willing and sincere about negotiating. Which is a huge plus for us compared to other Imperials.
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>>4939997
>Thinking you know better than the people who work for Lucasfilm
The first reference is from an book, the one that talks about it being 'Possibly late republic' is from some forum
Harrowers have a clear imperial design too, despite predating the Empire by 3,500 years
Other way around, imperial designs follow the harrower.
>It's also much harder to find and repair
That's retarded. Why would you find more old clone era obsolete parts nobody produces anymore as opposed to military scale, modern age imperial parts?
>Shit choice for a flagship then. Better to augment our fleet with Ton Falks and Quasars.
Go back to your fucking grave, Tarkin. An extremely agile, decently armed self-sufficient ship with enough complements to conquer an entire planet by itself completely outshines some generic capital ship destroyer.

ISDs are nice, but they lack the ability to project force as well as something like a Secutor. On this WW2-esque Spaceship Battle Scenario where fighters and bombers play such a major role, the Carrier is a ship for leaders.
>It came from a sourcebook and whatever Hsiao had to say after his design was bought is noncanon
Dumb and Pedantic. It literally makes no sense for a 2,2km ship to have less than a venator. He made the design with a larger number in mind, if some guy who didn't consider other ship fighter numbers randomly decided 144, his word prevails
>>
>>4940040
I will be goin with sourcebooks on this stuff i just wanna clear that up rn, unless i borrow stuff he made out of legends
>>
Great quest do far, very cool.
>>
Alright, with the offer accepted, you get a firm handshake and a code cylinder giving you clearance to order items and get real work done for your fleet.

Currently, you hold 5 Influence to invest on available equipment
Currently available
>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>Carrack Class: Light cruiser avaiable for combat: 3 influence
>Refurbished Acclamator: Acclamator turned missile frigate: 6 Requisition points

>Kx Series Droid batch: modern imperial "Security droid". effective fighter, cost: 1 influence per Batch of 50
>>
>>4940061
>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>Carrack Class: Light cruiser avaiable for combat: 3 influence

Breaking the bank here.

>Refurbished Acclamator

Mama wants. Any ideas on how to increase our influence outside of our stipend?
>>
>>4940061
OP how much hangar space do we get?
Can we sell wings for influence?
those interceptors be lookin kinda fine
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>>4940055
You do you, but the Secutor having 144 fighters is beyond is retarded
>>
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>>4940061
>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>Kx Series Droid batch: modern imperial "Security droid". effective fighter, cost: 1 influence per Batch of 50 (2 Batches)

Or this, if ya'll want to save some points for the Acclamator when we get the points for it.

>>4940069
>star destroyer carrier
>only holds 144 fighters
>pic related
>>
>>4940061
also
>woah baby would you look at the potential size of that hangar bay
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>>4940064
>>4940061
Regarding money, you likely can get in contact with the black market, theres allt of money to be made by corrupt officials, if youre willing to take the risks involved...
>>
>>4940075
wAIT HOLY SHIT THOSE ARE GUNSHIPS RACKS THE ENTIRE THING IS A HANGAR
>>4940074
this is pretty good but here's a counter
>Sec droids
>2 orders of interceptors
>sell 2 wings of TIE/LNs
spend 2 creds

we NEED that acclimator ask if they offer financing
>>
>>4940064
Support
>>
>>4940076
Put a pin on those acquisitions. Can we talk with these... resourceful people? I'm interested in what they have to offer before I make my influence acquisitions.
>>
>>4940087
I'll +1 this
>>4940074
tie fighters are akin to pissing away pilots, we should go for TIE interceptors if we can afford it. they're the best air superiority fighter
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>>4940088
Slowly phase the TIE fighter out? Sure. But if we're getting another carrier, TIE fighters are our best chance at filling it out immediately. 3 influence buys us 6 outright. It may be worth the influence if we can pop down a second carrier with another large power projection force, right off the bat.
>>
>>4940088
I agree. TIE/ln may be cheap but holy shit, they're so bad it's not even funny. Weak, no shields, no hyperdrive, no armor...
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>>4940087
I agree with this, but would also like to order at least a squadron of interceptors to replace losses.

We should aggressively move to replace all basic Tie's except for a reserve/mothball role.
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>>4940101
TIE's should over time transition to a training platform and a reserve unit used for guarding stations and running escort duties with small frigates.

The more I think about it, they're the perfect training unit. They're extremely fast, cheap to produce and cheap to maintain.
I couldn't think of a better platform to train pilots with, and in a moment of desperation they could certainly be used in a fight still.
>>
>>4940107
>The more I think about it, they're the perfect training unit.

I like that. They also make for good militia and policing units, me thinks.
>>
Anons I have an idea for the early stages of the game. What if we act as a rescue strike force meant to rescue endangered Imperial forces and help with the negotiations? If we aim to spare rebel lives we can trade them for Imperial prisoners and capture their ships. Generating both goodwill and profits. While rescuing endangered Imperial forces we can use it as an excuse to recruit them and should their leaders be...uncompromising diplomatically speaking we can help ensure they're replaced by caring for their men and our reputation to know we can in fact be trusted.

This gives us an excuse to explore looking for things that we need like the CIS foundries or biotech specialists and allows us to rescue 'reinforcements'. After all if they don't wanna we can leave them to die by rebel hands or help their men mutiny to keep themselves alive under a far more caring commander.

>>4940076
I'm for it but I don't know about the loan. Some jobs should be easy enough.

>>4940110
Yeah good luck outrunning a fucking TIE. Very helpful for police actions that involve lots of chasing. Plus if it was serious they could call in reinforcements who can actually take a hit. I wouldn't want them a part of our actual forces. As manpower is precious and losing so many pilots is not good.
>>
>>4940114
Isn't this what we are trying to do already?
Either way I would love it if we could carry it out.
>>
>>4940061
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
2 of them. Transfer best pilots from sold LNs to train on them.

Sell one wing of LNs assuming one wing means two squads.

>>Kx Series Droid batch: modern imperial "Security droid". effective fighter, cost: 1 influence per Batch of 50
For evaluation
>>
>>4940061
>Refurbished Acclamator: Acclamator turned missile frigate: 6 Requisition points
Any way the Admiral could loan us a point to get this baby…?
>>
>>4940040
>Why would you find more old clone era obsolete parts nobody produces anymore as opposed to military scale, modern age imperial parts?
Because a) Venators were the hypercommon bread and butter of the Republic Fleet and b) are actually still being produced. The Secutor, no matter the era, was an uncommon ship.
>An extremely agile, decently armed self-sufficient ship with enough complements to conquer an entire planet by itself completely outshines some generic capital ship destroyer.
>One target for the Rebels to need to kill is better than multiple
The one time I can think of where a faction brought a single ship-type to an engagement, their blockade was wrecked by a 9-year-old and their army by a bunch of caricatures.
>On this WW2-esque Spaceship Battle Scenario where fighters and bombers play such a major role, the Carrier is a ship for leaders.
And yet I can think of no examples where a leader's flagship was a dedicated carrier. Minus the one that was wrecked by the aforementioned 9-year-old, of course.
>Dumb and Pedantic.
Evidentally not.
>his word prevails
Evidentaly not (refrain).

>>4940061
>>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
Two of these
>>Kx Series Droid batch: modern imperial "Security droid". effective fighter, cost: 1 influence per Batch of 50
One of these for testing. Bank the rest for the Acclamator.
>>
>>4940126
Not the rescuing stuff but the other options yeah. I only mentioned the droids and cloning stuff briefly since we have to go out of our way to find them. Plus these early stages are the only time we can potentially rescue and recruit failing Imperial forces. Without them all getting snatched up by other much higher ranking Imperial remnants yet.

Plus it's an amazing excuse to loot failing garrisons and experts on worlds that will fall to the rebels anyway. Might as well help 'rescue' them and 'liberate' whatever we can snatch before it's too late. While 'freeing' rebel prisoners in exchange for Imperial assets and troops. Rebels are suckers for rescuing their own men and loving them. While Imperials aren't about to offer prisoner exchanges unless they have to for whatever reason. Assuming they even bother to take prisoners to begin with.

I want to be the guy the Rebels know they can trust in diplomacy who will spare their men whenever possible and easily offer prisoners exchanges for them. Since they already know us for it might as well capitalize and maybe become a far lower priority target for it. As why bother targeting the one goddamn Imperial commander who actually shows mercy and can be reasonable? Who also cares for his own men at that? They would probably be annoyed as hell about the fact that we insist on being an Imperial or merc instead of switching sides. It would also mean however they won't kill us unless they have to and should we unlucky be captured can be negotiated with.
>>
>>4940114
Specifically going around looking for ongoing battles so that we can help with negotiations? Idk man either we can take the enemy or we can't.

I'm not opposed to helping other imperials out and pressing their ships and crews into service, or capturing rebel ships for that matter. However if we can pick up scattered imperial patrols without a fight all the better.
>>
>>4940136
The negotiations are for arranging prisoner exchanges, ceasefires, and looting the battlefield/rescuing lost men in them. I would rather fight first but if not we can try to talk things out to cut our losses. Right now the rebels know we fight hard but are reasonable. I want to further capitalize on the reasonable angle and track down failing Imperial remnants to recruit/rescue. Those remnants though might be in trouble or unwilling to use diplomacy. So I don't mind fighting dirty or turning their own men against their foolish leaders.

I'm still miffed about losing the general and ground troops. Fuck those guys would have been helpful. There are plenty of worlds about to fall to the rebels whose garrisons and resources can be repurposed.

>>4940133
I'll back getting this stuff.
>>
>>4940135
>I want to be the guy the Rebels know they can trust in diplomacy

Idk man, we opened negotiations before because it was the best play we had left, not out of altruism. If anything we should feel the need to take vengeance on those asshole underhanded rebels, not treat them with kid gloves at every opportunity.
>>
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>>4940087
Well, a friend meets a friend who knows a guy...
In short, before long, you're meeting with a local Duchess, Duchess Satryna, in her private office. While you expected a dingier setting, she soon starts explaining. Her family's business out here is made sourcing the food imports that keep kirtarkin running, but they have a more complicated business on the side, involving moving cargoes more unsavory and unlicensed through the sector. It woudl greatly help their enterprises, to your benefit, if you were to station a vessel in the area to "inspect" then clear certain ships she will provide al ist of. In exchange, she can offer you access to more hard to access equipment, as well as offering you pay in an extra Influence a month, plus more if her contacts need to requewst your "assistance on something more profitable".

>agree to her deal

>stay straight.
>>
>>4940146
>agree to her deal

>>4940144
We cannot exchange dead prisoners for live friendlies anon. At least in Bespin we prevented a full wipeout and got our guys out alive by giving up some prisoners and getting the ceasefire. That is what I'm interested in.
>>
>>4940146
>stay straight
>>
>>4940146
>agree to her deal
>>4940144
Give me examples if I'm wrong, but I don't think most imperial fleets conducted diplomacy with the rebels
>>
>>4940146
>agree to her deal
>>
I say we wait on agreeing to any deal before we get at least a basic unbiased breakdown on the major shakers and players on the planet. We don’t want to be stepping on anyone’s toes or being under payed because we didn’t know that the person we are working for is importing 35 influence worth of products every ship but because we didn’t know the rumors we agreed to the first deal we got. So
> stay straight, for now. But make sure to put out feelers and have the intelligence types we have loyal to us start digging into whose who of the planet we just signed onto and start building dossiers.

But the planet does have ARC so I wonder if we can ask the admiral for enough to at least just replenish our loses and for some spare parts, same with Y wings or did we capture any spares on the MC 40
>>
>>4940151
We literally just accomplished it in the quest so it's doable by the QM. For actual sources, most I know about were meant to be traps or lead to betrayal. Maybe other anons know. The rebels are open to it but the Imperials are not so much not to mention untrustworthy and unwilling to take prisoners. Which we have all just proven to be able to handle and the rebels willing to hear us out.

Mosty I just want the excuse to exchange prisoners and make it easier to cut our losses without all dying or turning coward.
>>
>>4940157
Supporting
>>
>>4940157
>>
>>4940165
Damn it, meant to say +1
>>
>>4940147
And we're liable to take more casualties and lose more equipment trying to capture them instead of just killing them. I don't know that your business strategy is as sound as you believe it to be. Of course there is also the matter of trusting negotiations with people who use fireships, commit terrorist acts, and plant spies and such.
>>
>>4940157
Supporting. Let us not commit ourselves blindly
>>
>>4940157
Changing to this. It would be good to develop and spread our intelligence network.

>>4940168
Blasters have a nonlethal option. It's more about accepting surrenders. Currently, the rebels are transitioning into the New Republic. Not like we are going to have our pilots avoid the cockpits for whatever reason. That is dumb. Accepting surrender and turning on blasters to stun is not.
>>
>>4940173
Accepting surrenders? Sure. Going out of our way not to kill them? Such as attempting to stun them? Nah buddy thats silly.
>>
>>4940151
The problem is that the Rebels are self-promoting from terrorists to a sovereign entity, which is every Freedom Fighter's wet dream because it gives them legitimacy and lets them be diplomatic and start to centralize.
>>
>>4940146

I support
>>4940157

We need a better picture before committing. How illicit are the substances she wants us to let through? Is she asking us to allow space weed through or giga-anthrax?
>>
>>4940146
>agree to her deal

Try and smooth talk her as well. I doubt we'll get a better deal than a duchess, and I want that Acclamator.

>>4940185
So how do we best undermine and sabotage those efforts? May not make a difference in the long run but I'd love to give it an Imperial try if we can.
>>
>>4940187
this. turn on the charm. we're supposed to be a ladies man right?
>>
>>4940066
10 squadrons total
Dreadnought 1
Carrier 6
Nebulon 2
mc40 1
>>
>>4940187
The thing is the Acclamator is Requisition points, not Influence points, which is an entirely different resource.

And as for stopping them from legitimizing, I don't think we can. IRL, what determines legitimacy is usually UN membership/acknowledgment by a major power or two.

In lieu of the existence of a space UN and other major powers, the only thing stopping them is the fact that they don't have enough secure contiguous territory to set up a capital yet and become the major power acknowledging their own existence, and with the Empire in disarray, we can't stop them outright yet. but what we CAN do is hold on to important systems to prevent them from being able to support the Rebel war effort and letting it turn into a Republic war effort.

The Rebels becoming the Republic is a death knell for (MOST) minor groups, as they either consolidate into conglomerates to stand a chance, or they get steamrolled and absorbed by the Republic. What we can do as a minor faction to prevent this is make them pass us over and come back later by becoming too hard of a target for the immediate future and waiting for their war efforts to start stalling.

Their war effort isn't powered by the whims of one man like the Empire was, but powered by public support for said war, and if it goes on too long said support will wane dramatically until they can stoke the populace back into fighting fury. If the war support weakens enough, they'll stop entirely. If they've not conquered us for this long, that's our win condition. Because from then we're free to do basically whatever we want as they have to start working out a functional long-term government and keep their new territory from counter-rebelling.
>>
>>4940157
She doesn't mind, and is even willing to leave the offer open for you, should you wish to come back.

>>4940188
You do have a seductive streak, you could attempt to seduce her and see if you can get data that way, but shes likely well versed in how politics and romance entanglements work, so it'd be tough.

Other then that, you could spend some influence to try figuring out the local scene and setting.

>try to win her heart

>Spend influence, build networks

>Do something else

I'm waiting on accepting acquisition requests until these details are gotten, as there seems to be a bit of debate of what to buy anyway, and id rather not hoe yall into somethin youd regret.

Also for now you cannot sell your own equipment, some friends or people who are desperate would need to be met first, sorry.
>>
>>4940199
it isnt a separate point cost, that was my fault, I meant to write influence. Requisition points = influence points.
>>
>>4940200
>>Spend influence, build networks
>>
>>4940200
>try to win her heart

Having an additional contact we can trust in the area would be good.
>>
>>4940210
this. we should get a decent bonus given our scandalous background which should at the very least cancel out any advantage the duchess gets.
>>
>Spend influence, build networks

Ya, this is the only sane thing we should do. Sure we could try and seduce her but without knowing who she’s sleeping with or in a relationship with the risks are ludicrous and reward not worth it. After all we don’t know if she’s the daughter, lover or mistress of the admiral, planetary governor or whoever and even if taking her as a lover doesn’t piss someone else off and more importantly succeeds we then have to do her biding anyway and her enemies suddenly become our enemies. We don’t know if she’s the golden child of the system with everyone loving her or one step away from a blaster to the brain and reaching out to us to protect her last chance to pay off trillion dollar depts by making these shipments come in on time. We don’t know and that risk should be mitigated before we go and try and get our dock wet
>>
And there is nothing more dangerous than a scorned lover so be careful before you all reply “well just dump her and leave if it’s not worth our time”
>>
>>4940200
>Spend influence, build networks
Our true love is still the headmasters daughter.
Just to spite him one last time.
>>
>>4940142
>Right now the rebels know we fight hard but are reasonable. I want to further capitalize on the reasonable angle
This, you either want to be such a scary motherfucker that enemy moral will collapse if they know you're there (though they will be less likely to surrender) or be known as a reasonable person who can be trusted to honor cease fires and accept surrenders
>>
>>4940200
>Spend influence, build networks

>>4940258
At least someone gets it.
>>
>>4940200
>try to win her heart

I love a challenge.
>>
>>4940200
>>Spend influence, build networks
>>
>>4940218
If her lover was someone important, she wouldn't need us to help her smuggle the goods in that case, or even need to smuggle in the first place. Stop being paranoid or afraid of causing waves, if worst comes to pass we simply move on.
>>
>>4940294
That’s pretty ironic saying that she doesn’t need our help if her lover was someone important given you can’t back that fact up. Her lover or spouse or even person wanting to get with her could be highly important but not someone she wants to risk with the blowback of an op gone wrong, like a ship they command or order for a ship to be in a certain place and do something being used by her rivals, you seem to think we are not being approached as a disposable asset. And are you in the habit of taking the first offer in a job interview for a company you never worked for or knew existed before, because that is what is happening right now. We are being scouted by someone we never know existed for an operation we have no clue about at pay rates we have no way to know the fairness of and people want to accept and hitch our wagon to it because Pussy. For fucks sake we don’t even know if she is straight, she could be a lesbian for all we know and trying to come onto her will make her laugh and bar us from any future jobs with her or her contacts because we can’t be bothered to do any research on clients, targets or things of the sort. People like hiring competent workers and people who can think farther ahead than the present moment. Why do you think most job hirings take multiple meetings, interviews and sometimes months. It’s because they want to get your measure and you want to do the same while hiding your true intentions, sucking them dry for as much as possible and any other benefits you want, as close to your chest as possible while they try and find out why you want to work their besides the obvious reason and try and see for how low and what you can be trusted to handle, do and see. So yes I think taking a step back and thinking would be of a very helpful nature
>>
>>4940319
>says I can't back up my assertion with facts
>proceeds to fabricate an entire expanded universe of reasons why we can't seduce her like the Casanova we are

Have you considered that you're overthinking this just a tad lad? I'm just trying to play our Casanova straight, and that involves putting ourselves out there and taking risks with the relationship, regardless whether it falls through or not. Plus, I doubt she's the only game in town when it comes to jobs, and I think QM was intending on a quick yes/no to the deal, and a possible set up to 'profitable' missions later on. This is mainly asking if we want to get our hands dirty in the first place, or remain clean from such corruption.
>>
>>4940200
>Spend influence, build networks
Intelligence is everything

Do we still have those rebel VIPs QM?
>>
>>4940200
>You do have a seductive streak, you could attempt to seduce her and see if you can get data that way
My conscience says no but gotta stay in character here. Tell her open those S-foils and it's a done deal.
But also be sure to never fall asleep on her, she seems like the type who might try to slip a chastity cage or some shit on you when you're asleep.
>>
>>4940200
>>Spend influence, build networks
How can we make a decision, if we lack the ability to see all the options?
>>
>>4940200
>Spend influence, build networks

>>4940061
>2 TIE/IN Interceptor Squadrons
>1 Kx Series Droid batch
>>
>>4939473
Yes! Stud Bucket shall return in all his glory!

>>4939778
Amazing

>>4940200
>Spend influence, build networks
I'm here to enjoy the story, not the tactics. I'm too busy for that unfortunately so I leave to the smarter anons here.
How easy is it to repair damaged droids? I'm tempted to buy them, then upgrade them as we go whenever we encounter scrap parts.
>>
>>4940210
>>4940200
Just to clarify as well.

Let's buy an interceptor squadron and a carrack.
>>
>>4940200
>>try to win her heart
>>
>>4940200
>Spend influence, build networks
We need information so we can set out and not be stuck on this space station for the next 50 posts.
>>
>>4940133
>a) Venators were the hypercommon bread and butter of the Republic Fleet
And they're now out of style
>are actually still being produced.
Hardly, they were phased out by the Imperator and Tector, and they went on to be used for stuff like academies and some private militias.

The Secutor, while rarer, is still in imperial use across the empire. It's easier to find an M1 Abrams than an M46 Patton, despite the former being pretty rare.
>One target for the Rebels to need to kill is better than multiple
I dont think you understand anon, "one self sufficient ship" doesn't mean "we don't need any other ships" it means "This single ship can take an entire planet by itself".
>And yet I can think of no examples where a leader's flagship was a dedicated carrier.
The Empire followed the Tarkin Doctrine. Furthermore, did you miss the whole part about Venators being CARRIERS? They were ships used all the time by Jedi Masters in the clone wars.
>Evidentally not.
Yes it is. It makes absolutely no fucking sense for it to have 144 fighters. That thing's 2 kilometer wide.
>>
Honestly one of the best things we can get in our current position and for the near future is a victory or Venatir class… a secutor is for way down the line and given we want to stick with carriers as our personal vessel I believe the venator is the best option… it’s quick enough to chase blockade runners, has enough firepower to deal with ships of equivalent sized or smaller and can carry a stupid number of star fighters as well as as a respectable number of ground forces… it’s a good all rounder that would suit us well at this time and after the empire came to power those that were not scrapped were stationed in the boonies/outer-rim so there’s a reasonable chance we can come across one especially if we’ve already found an aclamator.
>>
Majority wish to spend influence, basically this involves givin credits to smugglers, spensing time at cantinas or meeting with business magnates, attending balls and the like.

>we will be thrifty, spend 1 influence(roll 1d100, DC 80 for developing black market knowledge

>We will invest decently(spend 2 influence, roll 1d100, DC 60

>Pull out the stops(spend 3 influence, roll 1d100, DC 30
>>
>>4940530
>And they're now out of style
Not relevant.
>Hardly, they were phased out by the Imperator and Tector, and they went on to be used for stuff like academies and some private militias.
And you think the Moffs and Academies who owned them don't have a reliable source of parts?
>I dont think you understand anon, "one self sufficient ship" doesn't mean "we don't need any other ships" it means "This single ship can take an entire planet by itself".
I don't think you understand. If it can take a planet by itself, and yet it would be tactically unsound to do so, why bring up that point? An A-Wings can take down an SSD if you suicide it into the bridge, but that isn't a reason to load up on A-Wings.
>The Empire followed the Tarkin Doctrine. Furthermore, did you miss the whole part about Venators being CARRIERS? They were ships used all the time by Jedi Masters in the clone wars.
>https://starwars.fandom.com/wiki/Venator-class_Star_Destroyer/Legends
>Class: Star Destroyer
Ships can carry fighters, despite not being a dedicated carrier. What a shock.
>Yes it is. It makes absolutely no fucking sense for it to have 144 fighters. That thing's 2 kilometer wide.
And yet 144 fighters it has.
>>
>>4940580
>>we will be thrifty, spend 1 influence(roll 1d100, DC 80 for developing black market knowledge
The risk to benefit of spending 1 influence for a hard roll rather than 2 or 3 on easier rolls seems good to me.
>>
>>4940581
Meanwhile the venator with a compliment of over 300+
>>
Rolled 58 (1d100)

>>4940580
>We will invest decently(spend 2 influence, roll 1d100, DC 60
>>
>>4940580
>>we will be thrifty, spend 1 influence(roll 1d100, DC 80 for developing black market knowledge

Romancing would have been cheaper
>>
>>4940580
>We will invest decently(spend 2 influence, roll 1d100, DC 60
Jeez, we could've gotten into the black market for free and gotten some tang out of it too, now we've gotta spend our precious influence on it. Hope you autistic fucks are happy.
>>
>>4940602
>>4940626
>We will invest decently(spend 2 influence, roll 1d100, DC 60

watch us fail the roll too and just waste the influence for nothing.
>>
Rolled 55 (1d100)

>spend 2 influence dc60
>>
>>4940664
Is this good or bad?
>>
>>4940668
Would be a fail, but actually it's QM's job to do the roll.
>>
>>4940580
>We will invest decently(spend 2 influence, roll 1d100, DC 60
>>
>>4940517
Welcome to the station saga, for the next 4 months we will be buying spice at liwer price then selling for marginal profits.

In actuality though, yall choose to spend 2 of your 5 influence rn, thus i want the best of 3, dc 60, roll me 1d100 please
>>
>>4939749
No news on coruscant but the Isb or intelligence can probably br found
>>
Rolled 97 (1d100)

>>4940708
>>
Btw, posts will be slow this weekend as I work all of it, so the timetable moving forwards is to hopefully complete the non maneuvers stuff today and tomorrow at latest then move towards you doing navy stuff again by monday.
>>
>>4940718
So, just wondering, can we still try seducing the duchess later?
>>
>>4940720
Yes, QM said the offer she gave us is open so we can come back to seduce once we know who she is and what she does and if we want to get in with her business then
>>
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>>4940716
Holy shit alright ima start writin based off this unless someone gets a 100
>>
Rolled 85 (1d100)

>>4940708
>>
Rolled 48 (1d100)

>>4940708
>>
>>4940716
You're a fucking god of luck, Anon
>>
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>>4940722
>>4940720
Is she hot?
>>
Rolled 98 (1d100)

>>4940728
>>
>>4940751
Seduction was successful!
>>
Sorry boys, I really tried for a crit.
>>
>>4940752
Not what this roll was for
>>
>>4940763
Fug
>>
>>4940763
Can my role be for seductions?
>>
>>4940763
Ah Never mind.
>>
>>4940763
;_;
>>
>>4940581
>Not relevant.
How not? If they're out of style, then they're not going to be produced anymore.
>And you think the Moffs and Academies who owned them don't have a reliable source of parts?
Those are surplus outdated vehicles, they just use them until they stop working.
>I don't think you understand. If it can take a planet by itself, and yet it would be tactically unsound to do so, why bring up that point?
Because it can take a planet by itself, but that doesn't mean you should throw it in a Capiual Battle you moron. An Fleet Carrier in WW2 could ensure an entire island would be taken, should you just send it alone?
>Ships can carry fighters, despite not being a dedicated carrier. What a shock.
The Secutor is also a Star Destroyer. The Venator was phased out EXPLICITLY because of the Tarkin Doctrine.
>And yet 144 fighters it has.
Because some wagie who knows nothing about carriers typed up a random number for a gigantic fleet carrier. Like fucking hell the Secutor would have 144 fighters. The only appearance it had was retconned - why in the everliving hell, should some throwaway number be considered and not the number given by THE CREATOR OF THE DESIGN?

You do know the '144' number comes from some third party RPG game, right?
>>
>>4940808
You two are arguing about shit that don't matter right now
>>
>>4940820
Let them have their fun.
>>
Yeah let em have there fun (I’d still rather take the Venator though)
>>
Let’s not forget the Secutor lacks any kind of anti-star fighter point defence cough. Even our Ton-talk at least has some laser cannons for that purpose.
>>
>>4940847
I reckon that the fighters are for that.

I mean, it's a bad point for sure, but at the same time, the sheer cargo capability (if you ignore the bullshit '144' number that makes no sense), with stuff like walkers and a full army worth of troops, as well as the high speed and decent weaponry means that it's a good command ship for a warlord

The Venator is too small, too weak.
>>
>>4940763
how could you
>>
Having no Point defence is a major drawback and one that can kill a ship doesn’t matter how many fighters you have if one ship gets past your fighter screen without any point defence your either dead or crippled… the empire often had more fighters than the rebel alliance in the majority of engagements but their lack of real point defence on any of h their capital ships whether that’s an ISD or Secutor cost them heavily. And the fact of the matter is at this current time with where we are in the galaxy and our current rank a Venator is the more realistic choice. As for the 144 figure the QM is going off the wini stars for ships when working out number of squadrons carried that means he’ll use the 144 figure. So I’d atleast for now take the venator… you can get your Secutor down the line if other anons agree to get one.
>>
>>4940907
Unless we can find another bigger carrier, the Secutor is still the best bet for a moving army. It's fast and decently armed. I'd say we could get a Lucrehulk, but good luck acquiring a corporate ship like that - at least with imperial ships we can find them everywhere.
>>
>>4940878
Remember we’re likely not going to our own warlord for a good while yet.
>>
>>4940915
I know that, the Secutor is an ISD, and it's going to be a good while until we get an ISD. I'm talking about the future

If we want something closer, i'd say get a Quasar. Only problem is, Quasars don't have any known weaponry, they didn't write down what they had - how many turbolasers.
>>
>>4940922
Why would we get a quasar when it has worse star fighter capacity compared to our current vessel? We might as well get a vindicator or venator if we can which can do us until we get an imperial class or Secutor.
>>
>>4940907
why cant we just slap some PD on it?
>>
>>4940939
Cause they're cheap as fuck? It's literally a civvie starship repurposed for carrying

It's not capital-vessel worthy, but it'd be good if we wanted some cheap carrier space.
>>
doing good OP?
>>
So, I for one think we could use something of an entourage. Bodyguards, protocol droids, bounty hunter handlers, etc

How do you anons feel about this?
>>
Your investigations to the deeper political side of the area has brought you some important info, as well as ins to talk to a few specific groups

>The prior Duchess represents the Lakland Family, a major trade family who primarily ships agricultural products in, keeping the populace fed. They have some discrete sales and black market ties, enough for people to know there's a dark side, but not enough to understand details or incriminate them.

> The Figg conglomerate: the descendants of the man who explored the Greater Javin section several centuries back, The Figg Family capitalized on his discoveries and created an industrial conglomerate, dominating the sector economy, and rendering them the de facto rulers. They currently have begun bankrolling your naval operation and Andersen's, and have begun to expand their local shipyards to build more militant vessels for their own fleet.

> The Nothoiin Council, a large political entity that acts as the government of the Nothoiin colonies, known for collaborating with the imperial and republic governments, also collaborating with your friends. Has own independent armed merchant fleet.

Beyond that, notable industry for your work out here is a Baktoid armor works droid plant, currently building the KX droids, and an old Rendili Stardrives Yard that defected during the clone wars, and after being properly punished, was brought to imperial service, now in service to the Figg Family.

You were able to pull up enough dirt to determine the black market seems to be selling spice and weapons in abnormal quantities here, possibly the Figgs or others stocking up, but you cant get much more info then that.
>>
>>4941161
Thats nice to know. Whats next?
>>
>>4941161
Well, that was 2 influence right down the doniker.

Get a nice bottle of Lothal emerald wine, go back to the Duchess and inform her the deal is on if I can shoot my proton torpedo up her exhaust port.
>>
>>4941161
Baktoid Armour works you say? hmm anyone fancy some Dwarf Spider Droids?
>>
>>4941161
With this fuller picture, I say we return to the Duchess and accept her deal.

Also, what is the Admiral’s plan in regards to the recruitment and training of more soldiers, pilots and officers?
>>
>>4941161
Let's get the TIEs and go do something. I do not think we should try to seduce her, as it will most likely end horribly bad.
>>
>>4941161
Accept Duchess's deal, no seducing.
>>
>>4941161
Beyond that intel, you can now access some limited blacl market purchases, only a few drae the eyes of an imperial commander

B1 Battledroids: 1 influence per batch of 100: not the best infantry but they are technically bodies on the field

>Cloakshape squadron: a customizable squadron that can be ordered with a variety of aftermarket parts.(1 influence extra for shields, 1 influence further for hyperdrive sleds)

>Z-95 Squadron: 2 influence per Squadron: Shielded non hyperdrive fighters, decent Space superiority fighter

Getting deeper access to the local black market will likely show more favorable options
>>
>>4941239
Alright, we've got 3 Influence left, right?
If that's the case, I'd recommend picking up a squad of B1s. If you don't want to get the Acclamator next month, you could splurge and get a squadron of Z-95s, as those are pretty damn good fighters with surplus parts around places.
>>
>>4941245
I think our first priority (well, second after introducing the Duchess to Mr. Winky) is to commission some orbital defenses for this world in case the rebels, or worse other warlords come knocking. Some missile satellites would be delightful, let's see if the Figgs can make us some.
>>
i say we go for 2 B1s so we can have our stormtroopers provided with some metal shields when they have to attack the next rebel base and dont take as much casualties. Essentially throw them into the meat grinder of a combat landing to allow our stormtroopers a easier landing and push to the enemy stronghold, base, etc
>>
>>4941239
> one Batch of B1s
>1 TIE/IN squadron
Save the last one for next time.
>>
and of course have enough next turn for the Acclamator. That thing will be invaluable and id say we should see afterwards if we can sell the MC 40 for either a mobile repair and refit ship so we can replenish starfighter losses on our own or try and trade it for a Venator which we can turn into one
>>
>>4941261
>>4941265
Down the line B1s augmented with Baktoid droids will be a good asset, but I don't foresee us getting into a land battle anytime soon.
>>
> 2 Batches of B1s
save the last for next turn and the Acclamator
>>
>>4941269
Until we find a Tactical droid, or Super Tac, they will continue to be subpar.
>>
>>4941273
B1s are for tying down the enemy while the good droids engage from a better position, my dear. I was gonna suggest droidekas but following QM's exchange rate they should cost something like 2 influence apiece.
>>
>>4941239
B1 Battledroids: 1 influence per batch of 100: not the best infantry but they are technically bodies on the field
I miss Stud Bucket ;n;
>>
>>4940808
>How not? If they're out of style, then they're not going to be produced anymore.
That's out of comission, ESL. Out of style means all the other warlords will make fun of us, which is entirely irreleveant.
>>4940808
>Those are surplus outdated vehicles, they just use them until they stop working.
Blatantly false.
Because it can take a planet by itself, but that doesn't mean you should throw it in a Capiual Battle you moron. An Fleet Carrier in WW2 could ensure an entire island would be taken, should you just send it alone?
If it isn't being sent alone, why make a big deal out of the fact it's possible to capture a planet single-handedly? That's like saying "Oh, this highlighting brush can paint an entire painting." It can, but you'd never use it to do so because using more than one kind of brush is easier. Moron.
>The Secutor is also a Star Destroyer. The Venator was phased out EXPLICITLY because of the Tarkin Doctrine.
Read the Secutor's page and you'll be wrong less frequently. Note that it's also called a Secutor-class Battlecarrier.
>Because some wagie who knows nothing about carriers typed up a random number for a gigantic fleet carrier. Like fucking hell the Secutor would have 144 fighters. The only appearance it had was retconned - why in the everliving hell, should some throwaway number be considered and not the number given by THE CREATOR OF THE DESIGN?
It doesn't matter how much you seethe, 144 is still the compliment, as it was the number provided in lisenced tie-in material and not on some freelancer's blog.
>You do know the '144' number comes from some third party RPG game, right?
You do know that makes it infinitely more official than that aforementioned blog, right?
>>
>>4941245
Why are we bothering spending precious influence on ground forces when we have plenty of stormtroopers at the moment...

We really need more fighters / naval forces

I'm with the anons who are pushing us to spend our points phasing out traditional TIEs in favour of Interceptors
>>
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>>4941304
This nigga's asking the right questions
But what would really come in handy is some of these bad boys around the spaceport
>>
Majority seems to be getting 2 B1s then going off to accept the Duchess's deal, which would further ingrain you tothe black market.

Ill make one more vote og seduce or not then we move on to planning your next move.

While supervising some smugglers transfer inconspicuous crates you know actually contain a small company of battledroids, instead of 6000 hydrospanners as the manifest says, you think back to the duchess, and remember to accept her deal, but you also debate taking a romantic angle with her.

>attempt to seduce

>stay strictly business
>>
>>4941312
>Attempt to seduce

Business and booty are both possible here, and maybe we'll get special treatment beyond tang for seducing her
>>
>>4941312
i roll to seduce
>>
>>4941281
>That's out of comission, ESL.
Same fucking thing, idiot.
>Blatantly false.
Why the hell would they continue producing venators, fool?
>If it isn't being sent alone, why make a big deal out of the fact it's possible to capture a planet single-handedly?
Because you only need ONE ship to be able to take a planet. Taking Planets /=/ Capital Ship Space Battle
>Read the Secutor's page and you'll be wrong less frequently
It is LITERALLY Called a Star Destroyer. The Venator was phased out because of the Tarkin Doctrine, the Secutor was an imperial design carrier.
>It doesn't matter how much you seethe, 144 is still the compliment,
Only if you're a pedantic moron.
>You do know that makes it infinitely more official than that aforementioned blog, right?
The movies say that you can destroy a ship by hyperspacing into it, but it's still fucking retarded. Screaming NOT CANON doesn't make something less stupid, you worm. I trust the guy who actually made the design to know about the number more

And you KNOW 144 is a stupid amount, but you just don't like the secutor, so you say "bububububu but muh book!"
>>
>>4941312
Seduce
But like I said, be careful not to fall asleep after.
>>
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>>4941318
>>4941281
Mfw the number 144 is so important
>>
>>4941312
>stay strictly business

Why did we get a bunch of ground based droids…?!

What possible immediate use do we have for them?
>>
>>4941325
>Why did we get a bunch of ground based droids…?!
Because tardation
>>
>>4941312
>>stay strictly business
>>
>>4941321
>>4941316
>>4941313
What is there to gain from sleeping with her? In all likelihood she''ll wrap us around her finger.

What good are budget combat droids? They are only good in mass assaults, of which we won't be doing for a long while, or as part of a larger operation. Surface assaults don't mean a thing if we can't win the space battle. What we need is a small, mobile, elite force, if we need combat troops at all.
>>
>>4941333
maybe stop powergaming for twenty seconds and actually roleplay a little. it's entirely in character for us to try and gain leverage using our already established charm even (especially) if it leads to complications down the line. not everything has to be about gain and loss. we're not a machine trying to optimize a loss function here, we're supposed to be a flesh and blood human being with needs, desires and flaws arising from them.
>>
>>4941337
Sure, you can explain the seducing as trying to be in character

But what possible explanation is there for this weird fixation and purchase of battle droids…?!
>>
>>4941342
that idk. i missed that vote and would have gone for the ties. maybe someone else can chip in with their reasoning. my two cents: i wonder if we can use them for boarding?
>>
>>4941333
>What is there to gain from sleeping with her? In all likelihood she''ll wrap us around her finger.
It's not about what's a good idea, it's about what Slythas would do. Fighting the rebels on Bespin wasn't a bright idea either but we did it anyway.
Your question does have an answer though: In addition to the obvious benefit of getting some rumpy pumpy, our men will have more respect for a proven chad leader.
>>
>>4941343
They are cheap and easy to store bodies for security i guess. It was mainly big worries on finding manpower, main goal seems to be preserving your well trained stormtroopers.
>>
After a spot of indecision, you pull up her contact information given and decide to take her out instead of meeting her in that conference room once more. She is a duchess though, so where will you take her?

>Cantina, quick cheap and easy
>Some high class club in the upper class areas
>Invite her to dinner aboard the Irreputable.
>>
>>4941355
Hmm... I think I know the answer to this, but jsut to make sure, how classy are the dining facilities aboard Irreputable?
>>
>>4941356
There is an officers mess thats a little better suited, ir your own quarters, but the main draw of takin her aboard is the range to your bed, plus its basically a power move of showing off your fleet to her and your own forces. Its the not so humble brag of your power that shes so interested in.
>>
>>4941355
>Invite her to dinner aboard the Irreputable.
see if any of the troopers can play music and assemble a private band -- assuming she even likes music, honestly there's not much to go on because op doesn't really talk about the characters that much. we barely even know anything about the mc.
>>
>>4941357
And after dinner we can take her to the observation deck for an orbital sightseeing tour, right?
>>
>>4941361
Sure
>>4941360
Also can try for the navy band, and regardin the little info on the mc, the goal is that hes a blank slate with some minor background info that we flesh out as time goes on. As the quest continues we will meet other peopl who would know your guy and make more background decisions as they become relevant.
Sorry for weak character writing, not my best point.
>>
>>4941355
>>Invite her to dinner aboard the Irreputable.
>>
>>4941369
My mind's made up, the ship it is. Have the custodial droids light some candles or something.
>>
>>4941355
>>Invite her to dinner aboard the Irreputable.
>>
>>4941325
because people keep fapping over the Trade Federation's droids for some reason.
>>
>>4941318
>Same fucking thing, idiot.
Blatantly false again, ESL
>Why the hell would they continue producing venators, fool?
They wouldn't fool. Just replacement parts for the ones in service.
>Because you only need ONE ship to be able to take a planet. Taking Planets /=/ Capital Ship Space Battle
Show me a planet without any naval security and I'll show you a faction that wouldn't have been able to kill the Emperor.
>It is LITERALLY Called a Star Destroyer... the Secutor was an imperial design carrier.
>https://starwars.fandom.com/wiki/Secutor-class_Star_Destroyer
>"The Secutor-class Star Destroyer, also known as the Secutor-class battlecarrier,[1] was a carrier in the Imperial Navy and possibly the Republic Navy.[3]"
Read nigga, read.
>Only if you're a pedantic moron.
No, it's the same for everyone.
>Screaming NOT CANON doesn't make something less stupid, you worm.
You're right. It has just as much effect as someone screaming "IT DOESN'T MAKE SENSE" does on what is and isn't true.
>I trust the guy who actually made the design to know about the number more
It isn't a matter of trust. You're just wrong.
>And you KNOW 144 is a stupid amount, but you just don't like the secutor, so you say "bububububu but muh book!"
And you're unable to cope with the fact your favorite ship doesn't hold the amount of fighters you dreamed of. Only difference here is that the book is what matters (both in this quest and in anything that you personally aren't a part of) and the blog you're citing has no bearing on anything.
>>
>>4941318
>>4941380
jfc you fags ask the QM for what he's ruling it as and deal with it instead of squabbling like a bunch of tards
>>
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>>4941318
>>4941380
Just so you know, both of you clearly have severe autism and no one else cares about your argument.
>>
>>4941369
no biggie op. the quest is logistics and battle focused and i respect that. one easy trick for quick characterization i sometimes use (in tabletops and such): give two details that are expected and one that is surprising. e.g since the duchess is a noble, if she liked expensive sweets and to boss people around that would be expected. but if she also trained in hand-to-hand combat that'd be surprising. it's quick but it adds a little depth to each character.
>>
>>4941273
To a degree. A major reason they suck so hard is too many restrictions that render them so retarded they have to supplement it with more external processing power to make up for it. That and the regular mindwipes. If we go through and reduce their restrictions as well as stop the mindwipes they will experience qualitative change will be massive. Still weak yes but not as retarded or clueless. While still easy to fix, cheap, and recover.

>>4941360
Well besides the MC caring for us men and strewing over the headmaster by fucking his daughter that anons joke about still is so worth it cause she was great. I don't really know. Apparently her ass was worth getting fucked over in future deployments, graduations, and just to spite the guy further with regular personal updates. The guy is spiteful but oddly caring. Plus considered a local hero about fellow graduates who followed after him as he became a legend among cadet ranks.

Honestly, I'm more curious about the daughter than the MC who was apparently worth it even now and still sends personal reports to her family about his activities.
>>
>>4941380
Dude, relax. You want to have an argument, you can take it elsewhere. We want to have fun here, not be caught up in an inane argument between two autists over a minor matter.
>>
>>4941380
Get a grip.
>>
>>4941355
>Invite her to dinner aboard the Irreputable.

Power always gets the bitches wet.

And I think the nerd slap fight is funny as all hell lads.
>>
>>4941393
Your not even part of the argument, when not just skip or hide their posts?
>>
>>4941463
I think they both need to get a grip at this point… they have reached a level of autism that’s reaching the point of retardation
>>
>>4941355
>Invite her to dinner aboard the Irreputable
we do have personal cooks right? If not maybe consider getting a few high society ones before inviting the Duchess, regular Imperial Rations aren't for everyone
>>
>>4941598
We also need to restock our wine
>>
>>4941380
>Blatantly false again, ESL
Yes it is.
>They wouldn't fool. Just replacement parts for the ones in service.
Why would they keep wasting resources on dedicated factories? They're not used anymore for anything other than training. Don't you know what military surpluses are like?
>Show me a planet without any naval security and I'll show you a faction that wouldn't have been able to kill the Emperor.
Unless they have a literal battlefleet, they would not be able to take the Secutor.
>Read nigga, read.
IT LITERALLLY SAYS 'SECUTOR-CLASS STAR DESTROYER'
>No, it's the same for everyone.
No, only pedantic morons
>You're right. It has just as much effect as someone screaming "IT DOESN'T MAKE SENSE" does on what is and isn't true.
That's not even an argument, if somethings wrong then it's fucking wrong.
>It isn't a matter of trust. You're just wrong.
Why? Do you have an actual argument or will you just repeat 'you're wrong lmao book'
>And you're unable to cope with the fact your favorite ship doesn't hold the amount of fighters you dreamed of.
'Dreamed of'? It does not make SENSE for it to have only 144 fighters. The CREATOR OF THE DESIGN said it does not have 144 fighters. The ship never appeared in any comics, never had any effect in canon and only appeared in a third party RPG book.

Ergo, it is stupid to believe it has 144. And yet again, you have no argument, because you know you're wrong, so you just say 'it just is okay'
>>
Fuck it, I know we all throw the word around a lot, but you two are the biggest faggots I've seen in a while.
Who fucking cares about the number of fighters, it's up to the qm, not you.
>>
>>4941663
>>4941380
Stop it
>>
>>4941355
>>Invite her to dinner aboard the Irreputable.
>>
>>4941663
Christ your still going will you two just get a room and hate-fuck already that or just shit it neither of you are going to change your opinions.. so end of the day yall are just spamming useless autistic arguments that add nothing to the quest and has even had the QM mock you.
>>
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>>4941663
Problem resolved, the secutor will have 144 fighters
>>
>>4941695
>reeeeeeeeeeee
>>
>>4941695
His face looks so punchable
>>
>>4941312
Fuck it

> Invite her to dine on the reputable

Be sure to show off our fancy captured rebel warship, as well as Restocking on wine and hiring a Upper class dining chef... got to pull out the stops here.
>>
>>Invite her to dinner aboard the Irreputable

Been at work today, writing
>>
Wonder if we are going to be able to at some point squire the ship of the coward who ran. Maybe a discount given to us after proving ourselves to the admiral.
>>
>>4942018
QM died while writing.
>>
>>4942336
Maybe he's just writing a really really long and detailed sex scene.
>>
>>4942337
Oh joy, I can't wait to see the fuggin' Star Wars Kuma Sutra being written up now. . .
>>
>>4942309
There is no Admiral anymore brah, he's dead. That's why we're working for this Andersen fella.
>>
>>4942342
Don't we have a Dreadnought under our command?
>>
>>4942366
Yep.
>>
>>4942338
Something something Twi'lek sex slaves
>>
Apologies, just been super dead today, just now getting to it

>>4942338
Developing Ewok sexual anatomy charts for this endeavor
>>
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>>4942376
You know, now that you mention it I've been thinking we could put together something of a side gig if we come across some female twi'leks and a some well trained kath hounds.
>>
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As you send off the invitation, you begin ordering preparations from your crew, some of whom get neat smirks you see, as they run off to begin their new tasks.
===================
A few hours later, you have the best Jizz Band you could find in the Station on their way, and you're neatly dressed in a fresh imperial uniform and leaving on one of your shuttles, with 2 stormtrooper escorts. The Cook aboard your vessel would have to do, but you've provided the supplies he asked for, after he claimed to have served on the INS Gourmet(Will double check his dubious claims later).

Upon arrival, you and your dashing Duchess friend are taken on a slow observational flight, showing her your fleet, and making sure to mention how dashing you were when you took your Prize capture. You see some vague interest in it, but she finds more fun in your pleasantry talk and more flirtatious maneuvers.

Roll 1d100 for Date success
:DC;25

Higher leads to happy ending
>>
Rolled 3 (1d100)

>>4942389
>>
Rolled 84 (1d100)

>>4942390
Uhhhhh... best of 3, right?
>>
Rolled 69 (1d100)

>>4942373
Isn't the person in charge of that ship a rear Admiral or something?

>>4942389
Rollerblading.
>>
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>>4942382
People will never look at stuffed animals the same ever again.
>>
>>4942397
No, who told you that?
>>
>>4942397
ima count the meme number as a crit for this
>>
>>4942410
>>
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>>4942410
Oh so very nice
>>
>>4942410
Bow chicka wow wow
https://www.youtube.com/watch?v=vgxxAwue7Fs
>>
>>4942404
Midichlorians?
>>
Rolled 85 (1d100)

Just an additional roll to make things interesting, you writing this up, OP?
>>
>>4942389
>You see some vague interest in it, but she finds more fun in your pleasantry talk and more flirtatious maneuvers

Girls Am I right?
>cue Canned Laughter

Also
>>4942397
Nice
>>
>>4942397
>>4942410
Nice
>>
An ra7 protocol droid seems like it would be useful to have
>>
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Rolled 3 (1d4)

When the night is over, and you awake the next morning, you have your crew prepare a breakfast for her, and soon are walking her back to a shuttle home. Upon your return to your command, you soon receive a hail from a supply shuttle, which delivers a small box from the Duchess. When you open it, you find a bejeweled Vibrorapier within, and a note, saying this gift is for "her very own knight of the stars". It appears very pricey and well made, and while you've never learnt how to use a blade before, maybe you could take to it, since she's given you the idea.

>guess I have something to practice with(begin training with the vibrorapier in your spare time.)

>A blaster over a blade any day(start learning to handle a pistol better)

>Also, 1d4 Influence gained from favor gotten with the duchess
>>
>>4942489
>begin training with the Rapier
"En garde foul Rebel Scum!"

dice+1d4
>>
>>4942489
>A blaster over a blade any day(start learning to handle a pistol better) but start wearing the vibrorapier as an ornamental sword and consider how such an instrument may be repurposed for the bedchamber.

>Then consult with the Figgs on the possibility of commissioning them to build orbital defenses
>>
I would like to add that known how to duel with the Rapier may improve our standing with the nobles of the sector.
Plus it seems like the wildcard thing to do
>>
>>4942500
I for one would much rather know how to shoot them in the face from the other side of a spaceport.
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>>
>>4942489
A bejeweled vibro-what?
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
Because what's the point of having it if we dont at least learn how to use it?
>3 influence
Noice.
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)

Mostly to gain more favor and good will from her seeing us use or carry it around.
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)

The ladies are going to love this.
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>>
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
Now we won't be instagibbed when a jedi comes to kill us.
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)

Definitely add it to our dress uniform.

Also, should we investigate adding a cape…?
>>
>>4942588
We're not important enough to add a cape yet. We gotta deserve it.
>>
>>4942588
No capes
Capes are for nerd losers like Krennic
>>
Rolled 2 (1d4)

>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
We're going to buckle some swashes
>>
>>4942599
Capes are cool, screw you.
>>
>>4942489
>>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>>
>>4942608
Capes are for people who get sucked into jet engines.
>>
>>4942489
>>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>>
>>4942646
Luckily, since we're in space, there are no jet engines.
>>
>>4942489
>>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>fly me closer i want to hit them with my sword
>>
>>4942653
>caught in blast doors
>sucked into space
>grabbed
>force pulled
>set on fire
>>
>>4942489
>guess I have something to practice with(begin training with the vibrorapier in your spare time.)
>>
>>4942670
>caught in blast door
The thing would tear before you got stuck on it, it's a cape not armor.
>Grabbed
Read above, and since we're a captain we won't be going to fight
>Force pulled
Why would they grab our cape in specific? If they have force power they could just grab us.
>Set on fire
The same goes for, you know, our entire clothing

The Coolness Bonus is worth more than the danger's maluses.
>>
>>4942588
Hell yeah, go for a cape. But not something that goes all the way to the ground, one that stops just above the ankle.
>>
>>4942685
That's nice. We're still not getting a cap.
>>
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After givin it a look, you order some books on the subject and watch a few movies, like the 3 Huttsketeers which have them being used. Alot of the guys who apparently actually learn these are nobility, explains why shes giving you one though. Hopefully you can impress her with it.
Plus having it on your side makes your ass look great.

After a week of having deliveries made discretely to pull in your near B-1s, and new TIE Interceptors pull into your docking bays, you begin consulting and prepping your next move.

>Consulting intelligence and your new socialite friends informs you of a few situations you can use for planning your next move.

>Eriadu Authority forces have begun scouting projects towards the neighbor between us, the Senx-Juvex Sector, who are a wealthy sector nominally independent, and are requesting discrete assistance from our forces to ward off scouts or raiders.

>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.

>To the north, planet Dalisor has been rebuilding her own Merchant fleet, lost over a Decade ago in the Reslian purge. The Figg representatives believes adding their economic power and their vessels to the merchant fleets of the Figgs would be a boon to our own forces and economic power.

>Rumors have abounded that a force of Imperials have begun gathering over Mustafar recently, possibly accompanying a Super star Destroyer, and Command would like confirmation of this force's existence if possible.
>>
>>4942853
For further information, here is your compliment and a quick overview of the forces held by the Figgs at the moment:
Desolator Task Force
Star Destroyer Desolator
2 Dreadnoughts: D-27 and D-28
5 Lancer frigates
2 Victory Star destroyers, 1 you recognize as having come from the Bespin Fleet.
4 Strike class cruisers
2 Ton falk Carriers

Task Force Caimes
Flagship Irreputable
Dreadnought
Nebulon B
Mc40
Carrack
2 Lancers

General Tivek's forces
12th Imperial Army Legion
10,000 Men with Medium armor attachments
>>
>Consulting intelligence and your new socialite friends informs you of a few situations you can use for planning your next move.

Always best to gain more Intel
>>
>>4942859
Would the figgs consider opening up concriptions so we can fill our ships with able bodied bording parties?
>>
>>4942859
>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.
Nip it in the bud

>>4942882
I dont think that was an option. I think that was just a statement leading up the to following options under that ">".
>>
>>4942885
That would be a great idea but we must wet them first for spies.
>>
>>4942853
>>To the north, planet Dalisor has been rebuilding her own Merchant fleet, lost over a Decade ago in the Reslian purge. The Figg representatives believes adding their economic power and their vessels to the merchant fleets of the Figgs would be a boon to our own forces and economic power.

Sounds like a low risk of a pitched battle
>>
>>4942853
>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.
If we let it grow, it's going to end up with the new republic disaster and we'll end up exiled all the way to the core, and i do not want to do that. It also helps us build a reputation of a fearsome fighter for the rebellion, which will be useful once we have our own warlord territory, since it would allow us to get a 'truce' with the new republic

I mean, i don't like them, but at some point, we're going to have to stop waging war - we'll be too isolated from the imperial remnant, and i don't like the remnant either since they're a bunch of pompous retards, the worst part of the imperium.

If we're known well enough, we can estabilish ourselves as a real nation and they'll leave us alone...and if we go with the plan of taking over Karthakk and Lambda, we would be able to actively use the Corellian Run Trade Route to make some good money - without rebel raiders and republic embargoes, A LOT more money.
>>
>>4942898
>>4942886
+1
>>
>>4942853
>Rumors have abounded that a force of Imperials have begun gathering over Mustafar recently, possibly accompanying a Super star Destroyer, and Command would like confirmation of this force's existence if possible.
>>
>>4942898
+1
>>
>>4942898
+1

also getting better relations with Figgs
>>
>>4942853
>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.

Best defense and all that.
>>
You know what would be a good ship if we could get one? An Endurance-Class. Problem is, it's a New Republic design.
>>
>>4942898
>If we're known well enough, we can estabilish ourselves as a real nation and they'll leave us alone.

That's pretty optimistic of you
>>
>>4942970
It's the republic, considering they're lead by a bunch of goody-goody two shoes, i have no doubt that if we stood as a real leader instead of some weakling warlord marching over a bunch of people and made a deal with them, they wouldn't attack us
>>
>>4942977
remember anon this is pre jakku if that is the cannon we are using) and the rebels have us on the back foot and are currently not subject to the new republic's extreme pacifism yet
>>
>>4942898
>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.
>>
>>4942885
no because they need their bodies for their factories.
>>
>>4942853
>To the north, planet Dalisor has been rebuilding her own Merchant fleet, lost over a Decade ago in the Reslian purge. The Figg representatives believes adding their economic power and their vessels to the merchant fleets of the Figgs would be a boon to our own forces and economic power.
Launching any kind of attack right now with the firepower we have would be pants-on-head retarded. What we should be doing right now is gathering every scrap of spacefaring material we can get our hands on.
>>
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With the worry about the rebel raiding group, you think hitting their staging zone pre-emptively would be your best opportunity to prevent an uphill battle later. The issue is discovering the staging ground. The current ideas of the staging ground are either Bespin or Mijos.

>Force recon, send the whole fleet to check one spot(if so, where)

>Split the force to check both areas(how and who goes where)

>write-in
>>
>>4943056
>>Force recon, send the whole fleet to check one spot(if so, where)
Mijos
>>
>>4943056
Oh for Kun's sake

>Buy the refurbished Acclamator and then explore Mijos with the whole fleet
>>
>>4943063
supporting
>>
>>4943063
Don't we need influence for that?

I do agree on going solely for Mijos, though.
>>
>>4943074
IIRC we should have just enough. QM?
>>
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>>4943076
>>4943074
>>4943063
Total Influence rn is in fact 6, so you could buy it.
To clarify though as people were talking about it, this is the Acclamator Missile frigate model, which removes near all the hangar space for 2 Large Proton torpedo launchers
>>
>>4942853
>>The jewel of the Figg Family, Gerrenthum is the capital of the small sector you are guarding, but also on the front lines with the Rebellion. Intelligence reports forwarded to you suggest rebel forces are gathering a moderate force, possibly for a raid on Gerrenthum, and it would be best to prevent said strike with a preemptive attack of our own.

> suggest to the admiral that a small squadron of a lancer and some ARC’s can be dispatched to check out the fleet at mustafar and report back
>>
>>4943056
>Force recon, send the whole fleet to check one spot(Bespin)

Battle4Bespin2:ElectricBoogaloo!
>>
>>4943086
Not a fan of the large missile boat - it won’t stand up against other capital ships in a pitched battle.

We should spend our influence on:
>2 x TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>1 x Carrack Class: Light cruiser avaiable for combat: 3 influence

@QM, what happens to the standard TIEs we replace with Interceptors?
>>
>>4943056
>position the fleet at Gerrenthum and send out ARCs to scout Mijos. If nothing is found force recon to Bespin
>>
>>4943086
How much to repair our Squadrons?
>>
>>4943111
Probably the better expenditure
>>
>>4943111
>Not a fan of the large missile boat - it won’t stand up against other capital ships in a pitched battle.
What the Garm Bel do you think proton torpedos are for?
>>
>>4943111
Yeah, i agree that this is a better choice. If it was an acclamator CARRIER, it would have been a good choice. But just 2 proton torpedo launchers? Nah.
>>
>>4943111
Yeah, this is the better deal. If we had the time and resources, maybe we could convert it into a lot of hangars, but we don't have either.
>>
>>4943063
+1
>>
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>>4943111
>>4943120
>>4943134
>>4943154
Our fleet will get its shit pushed in if we run into any capital ships. A couple torpedo launchers would give us a fighting chance, more fighters and light cruisers wouldn't.
>>
>>4943111
Fills out spare hangar space, after that gets thrown back into the logistics train, mostly into warehouses or militias for the time being. You could otherwise ship them off to someone specifically, like the duchess or the Figgs, even to specifically give to a planet for guard
>>
>>4943134
>>4943111
I think the torpedo launchers aren't two singular "tubes," but arrays of torps. Even if they're single tubes, they're probably absurdly huge.
>>
>>4943162
If we encounter capital ships we need to run away, in my opinion.
>>
>>4943180
We could just board them
>>
>>4943180
We won't NEED to if we buy the Acclamator

Which reminds me:
>>4943063
Support
>>
>>4943180
And how likely is that with this group?
>>
>>4943183
Not if they've got functioning PD. We need to scrap with them if we want to board them, but if we disable the PD (a pretty tall order) it's a good way to finish them.
>>
>>4943183
Easier said than done, especially considering we lost almost all of our Spacetroopers taking a cruiser.

>>4943184
>if we buy the Acclamator

I'm sure it would help, but even then we'd more than likely still be outgunned considering escorts and support ships.

Point is, can we afford the exchange fighting it out with a capitol ship and it's accompanying fleet?
>>
>>4943199
We won't ever be able to stand up to a fleet if we don't start making steps towards having some firepower. If we don't take steps now I feel like anons might just keep accumulating small ships and making a run for it when we take too many hits.
>>
>>4943180
Agreed - our fleet isn’t spec’d to take out capital ships.

We’re best as a string force recon taskforce, or as a supportive battle group around an ISD
>>
>>4943206
>If we don't take steps now I feel like anons might just keep accumulating small ships and making a run for it when we take too many hits.
This, and it's a real snappy way to waste men and machines.
>>
>>4943206
>>4943224

If we can get our hands on another 2 bomber squadrons and maybe a cruiser and 2 or 3 escorts I'd feel confident in making the attempt, as it stands I don't think we'd come out for the better.

Speaking of our Spacetroopers though, do we have a way of replenishing their numbers? I feel confident that the general wouldn't mind letting us recruit some volunteers to help refill the ranks but what about the equipment?
>>
>>4943063
+1
>>
>>4943233
Let’s wait until we can get a Venator of Victory class.

We clearly have a fighter focus, let’s play into that instead of moving into old converted gunboats that would struggle to go up against Rebellion ships - let alone fresh New Republic ones.
>>
>>4943234
I also feel like Anons are too impulsive to save up for all of that. If we don't buy now we're never going to buy it so long as there's a cheaper option because Anons tend towards impulsivity and immediate gratification.

Not to say that we won't be able to save up for it, because anons can have surprising self-control, but odds are we won't.
>>
>>4943162
A fair point, I will grant. However, at this point in time, we need flexibility in deployment of forces, and must be mobile. More firepower does not necessarily ensure better chances for victory. Not to mention, we could retrofit some fighters to launch torpedos offensively, or act as a defensive screen of some kind.
>>
>>4943246
Anon, the Acclamator will give us flexibility. It will give us the capability to fight large ships without crumpling/having very good rolls. And what the fuck are you smoking? More firepower almost always improves our chances for victory and our fighters are already a defensive screen.
>>
>>4943255
Fair point. I was just thinking that we'd need more mobility in this point in time, and I thought that the Acclamator would be a bit cumbersome for the moment. When the situation changes, maybe it'd be prudent to get the ship.
>>
>>4943264
I can see your desire for mobility and I raise you this point: The Acclamator is a fairly nimble ship as far as SDs go.

And I'll re-iterate that the problem with waiting is that Anons will (if we don't buy now) never buy it because they'll be too busy buying escort ships and fighters.
>>
I want to buy big ships too, but reallly? A single acclamator with TWO Miserable Torpedo Launchers? It costs way too much for it's poor firepower.
>>
>>4943279
I wouldnt know. How damaging are Proton torpedoes in this universe?
>>
>>4943285
It took two of them to blow up the Death Star, and those were fighter-sized ones.
>>
>>4943287
But those went through a convenient hole. Can they penetrate sheilds? Whats the armor penetration like?
>>
>>4943290
They can penetrate shields, you get enough X-wings to launch their Torpedoes at the same time they can cause significant damage to a capital ship... now take for example a flight of Y-wings well you get what happened to the ISD in the last battle (with proton torpedo's and bombs)... Warship scale Proton torpedo's are significantly more effective simply due to size and payload... an example of them ignoring sheilds would be the death-star's exhaust port which was shielded and as such laser weapons would not work whilst a proton torpedo would just pass on through
.... the biggest issue with capital grade torpedo's is the possibility of them being shot down.
>>
I believe something we haven't discussed is the issue of manpower. If we buy the Acclamator, will we have the crew to man it?
>>
>>4943300
>Warship scale Proton torpedo's are significantly more effective simply due to size and payload.

Are they though? Can you provide a source, I am simply unaware that there is a difference. I thought they were the equivalent of what a y wing would carry for instance.
>>
>4943309
QM, How much man power do we have?
>>
>>4943086
Yea, I'm willing to try it out.

>Buy Acclamator

>>4943309
Why would we join up with the Holdouts if we couldn't get crew to man our damn ships?
>>
>>4943279
As I said in an earlier post I am assuming that these are either an array of small torpedoes or capital sized torps capable of laying an enormous amount of hurt in short amounts of time as removing the entire landing bay for two singular fighter-sized torps makes no sense in the slightest.

>>4943312
In this case, I, personally am using logic. IRL, ship launched and plane launched torps differ in either size and amount, a plane usually carrying no more than one or two and a ship having multiple in an array, often of much larger size than those that the planes carry.

Seeing as SW fighters follow WWII logic, why wouldn't the torps do so as well?
>>
>>4943309
Excellent point.

According to the wiki:
>It was manned by a crew of 700

https://starwars.fandom.com/wiki/Acclamator-class_transgalactic_military_assault_ship
>>
>>4943309
>>4943315
>>4943318
>>4943322
I figure the manpower comes with the influence cost so as to streamline the process
>>
>>4943318
The issue is that it takes literal hundreds of trained, disciplined personnel to man a singular Acclamator. It would be a gigantic boon to our fleet, but I'd rather not find out that we have to divert men from other ships just to have a subpar skeleton crew.
>>
>>4943320
That would have to be one hell of a sized torpedo array, consdering the acclamator can literally transport 80 Fucking LAATS, 48 AT-TEs, and 36 SPAs

Like holy shit that's a lot of space for torpedoes. Unless it's a ridiculous amount of ridiculously sized torpedoes, i'll be hardpressed to see what the hell they did with the space.
>>
>>4943329
Anon, I can assure you that the QM wouldn't do that to us. Hence this.

>Captain Andersen's offer to join the Javin Holdouts, is a Monthly income of 4 Influence worth of Credits, on top of having safe port in the local area, and being allowed to source recruits from here.
>>
>>4943334
good point i still think we should save up and cash out on something vvs.
>>
>>4943334
Sorry. I guess I'm a little paranoid, eh?
>>
>>4943334
>>4943329

The only time id do this sorta thing would be capturing vessels with crew sizes capable of taxing your onboard personnel. Purchased ships come with crews, as for now, there's still supplies of crew. If a vessel wouldnt be crewed when bought I'd tell you.
>>
>>4943154 (Am changing my vote from this to: >>4943063
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>>4943330
IT's one of the reasons I want to buy it. Either we get access to a constant stream of normal torps or an absolute tsunami of capital torps for massive alpha strike damage.
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>>4943086
I vote to buy this we NEED a better line ship, any ship we can get. We're never going to have the creds to buy something like this again
>Force recon, send the whole fleet to check one spot(if so, where)
Varonat
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>>4943320
You have a point, but I would like clarification of the facts rather than assumptions. Shoddy reworks to vessels that weren't meant to be in the role they are in do exist.
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>>4943063
support buying acclimator
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>>4943352
As written, the Acclamator 2 has 2 Heavy proton Torpedos and 100 rounds in a giant drum for em, so basically its like IRL ballistic missiles/torpedoes, good for orbital bombardment or killing blows on big ships
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>>4943357
By 100 rounds you mean it can launch 100 like some sort of katyusha or torpedo boat, right? Not as in, '100 ammo', because i don't think they'd add ammo since none of the other ones do
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>>4943338
Like what.

>>4943339
Don't sell yourself short, you would've been right had we decided to go at this alone.
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>>4943365
IDK a Bulwark or something
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>>4943354
I am assuming that the QM ISN'T trying to fuck us over.
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>>4943375
Honestly, way I see it, no point in sitting on our resources when we've got em, and now have a somewhat-stable income. 6 Influence will do us no good on the battlefield if we don't put it into something.

Honestly, stealing shit might be a good way to get some additional ships or funds from our battles, and the more map presence we have, the better.
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>>4943357
Very well then i support acclamator
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>>4943357
If it's a large proton then it's better than interceptor, so support getting it
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>>4943056
>Force recon, send the whole fleet to check one spot(if so, where)
Mijos
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>>4943056
> Write in
Use the ARC's for their original purpose... send them to both locations... their sensors and jamming suites as well as good FTL speed would serve them well in such a scenario
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>>4943056
>Force recon, send the whole fleet to Mijos

>Buy the refurbished Acclamator
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>>4943056

>Buy the refurbished Acclamator and then explore Mijos with the whole fleet
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>>4929778
>>4943056
>>4943448
>Use the ARC's for their original purpose... send them to both locations... their sensors and jamming suites as well as good FTL speed would serve them well in such a scenario
Be sure to tell the ARCs to keep their distance. Giving the rebels an early warning would be most unfortunate.
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>>4943448
support
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>>4943056
I'll switch to >>4943448 in regards to how to conduct our reconnaissance.

I still want to get the Acclamator though.

>>4943469
This is my original vote.
>>
>Acclamator bought, and force to Mijos

Upon using what favors and budget you had, the largest vessel Vessel in your fleet, the Old Acclamator-II, Prosecutor now sits as an unusual addition. Relatively lightly armed, but fielding 2 Huge Proton torpedo launchers, capable of chasing down lighter vessels like corvettes and light frigates, and gutting them thoroughly with its Heavy Torpedos. It also still had an impressive, if cut down transport bay, capable of moving some 3000 odd troops or passengers in a pinch. Aboard as well, can fit 4 Fighter Squadrons, bringing total Capacity to 14.

The Current plan now set to launch a Full advance into Mijos set, you order all units to stations and give the order for a fleet jump.

>Roll me 1d100, only 1 needed

>0-10: Full Rebel Light Fleet assembled
>11-40:Moderate Rebel raiding force
>41-80:Light enemy force gathered
>81-100:Rebel supply and transport fleet caught by surprise.
>>
Rolled 99 (1d100)

>>4943569
Squadron art please? I wanna see the Acclamator with the rest of our flotilla.
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>>4943574
REBEL ROBBY GETTING HIS SHIT KICKED IN
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>>4943574
>99

Like taking candy from a baby!
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>>4943574
18 UNSHIELDED REBEL SHIPS IN THE AREA OF MIJOS SECTOR, WANTING TO GET FUCKED!
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>>4943574
FUCK YEAH IT'S TIME TO CAPTURE SOME REBEL SCUM
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>>4943574
Oof rebs
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>>4943574
You deserve command of the new ship.
>>
This is wonderful and all, but remember that these are transport ships and SUPPLY VESSELS. I'm not worried about them escaping; but if there are supplies being delivered, that could mean shit like X-wings and the like; stuff that would be fantastic to grab.

All I'm saying is, prepare for the worst when it comes to them possibly scuttling their own ships and supplies in an attempt to get us off their backs, and hope that we can disable their engines and force a surrender.
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>>4943619
Yeah. But god, imagine using X-wings against the Rebels, that'd be fantastic. In a nice Imperial glossy black. . .Sorry, am I getting carried away?
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>>4943619
Supply vessels full of mothballed y wings for us to take possession of yea? Nevermind the supply ships that simply surrendered to us that we can sell off into the figg merchant marine
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>>4943574
I love you, 100% homo.
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>>4943617
Commander Nobodure, reporting for duty sir!
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>>4943634
Nice.
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>>4943633
*99% homo

Ya dingus
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>>4943574
we should promise no deaths if the surrender and dont try to flee
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>>4943642
I mean thats fair
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>>4943642
I say we should make that a policy.
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>>4943646
+1 here
>>
Final post before I sleep, but here is full compliment including the new ship
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>>4943642
If they're smart they've got their hyperspace coordinates already punched in so they can jump out immediately if they're attacked.
But then again if they were smart they probably wouldn't have left their convoy unescorted.
>>
We caught em with their pants down; possibly in the middle of a supply exchange. Essentially, what I'm getting at is that we probably have... to use a strategy game term, a turn or two to disable their engines/tractor beam them before they can recuperate and gtfo of the system. So, uh, don't fuck it up, dice rollers.
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>>4943665
If you destroy their engines you won't be able to take the vessel with you. Depending on how many of them there are and how brave they are feeling, we could quickly surround them with fighters, block their way with them, give a few warning shots if they try to play dumb. All while our larger ships close and we give our demands.
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>>4943657
>>4943665
>>4943670
We spam our squadrons to disable their thrusters with EMPS and see if our comms officers can jam their signals or something? Then we board all their ships and have them transported to Figgs space.
Someone had had a better plan yes?
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>>4943674
If only we had an Interdictor.
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>>4943670
You're thinking way too greedily, those are supply and transport vessels. We should strike down their engines and stop them from hyperspacing.
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>>4943718
Agreed, the transport vessels will likely jump when the shooting starts, and if we're trying to capture the supply vessels intact & the combat ships, we will be taking a lot of damage and casualties.

Only some of the combat ships are worth capturing, and even then we may have to destroy them and settle for capturing some of the smaller ones.

We can use the ensuing chaos to cripple the weak ships and the runners with our fighters and guns in the first pass before going for the combat ships.
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>>4943721
We could attempt to repair their engines after disabling them
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>>4943721
Yeah, people are trying to be 'smart' and 'force them to surrender'

Like fucking hell, we got a supply fleet. We should be destroying as much as we can. Every ship that escapes is a loss, take it all to the torch. The more we destroy, the better. Trying to "capture them" is a waste.

People are way too addicted to "capturing". They just want to keep adding on shitty little ships for no reason other than yes. 'Capturing' any of these ships is not worth it. You know what's worth capturing? A Mon Calamari Frigate. An Imperial Cruiaer.

If we wanted some dumb freight ships, i'm certain the Figg will get us some if we destroy their entire baggage train. So let's do THAT. Let's DESTROY The Supply Fleet.
>>
Capturing these would be far more difficult than simply destroying them, of course when we start setting into a barely armed supply fleet they will likely surrender.

If they do not, we can just continue on the easiest and most effective course of action.
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>>4943741
>they will likely surrender
"hyperspace away the moment they're able to" more like it

Which is why we should pop out, bombard them to shreds, every single damn ship, and then go back. What we'll win in influence from taking down an entire transport fleet far outweighs anything this fleet could get us.

What would we even do if they surrendered? We don't have technology to stop hyperspace. They'd just say 'yeah we surrender', calculate their hyperspace jumps, and then go. By the time we realized it, there wouldn't be anything we could do to stop it.
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>>4943742
Bomb engines, loot cargo, destroy ships. Easy plan.
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>>4943737
I want to disable or destroy the ships that will run at first sign of trouble, but I still think we should make the effort to capture what we can, but not at any excessive risks. We should lay the hurt on the enemy enough to cripple them at least. If a few or several ships blow up and become unsalvageable then so be it.

That said the more we capture the better, but I'm more into capturing POWs and the warships so we can bargaining for Imperial POWs.

>>4943745
>>4943742
Target the bridge and engine room. Perhaps we can come back later with some salvaging ships to tow them back to base.
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>>4943770
We don't *have* the men or resources necessary to take POWs at the rate it would be better than just destroying the whole fleet.

Blow it all up. Just blow it all up. We have a real opportunity to stop an entire goddamn offensive and you people are wasting it on trying to capture a bunch of FREIGHTER SHIPS.

We did it once, and now anons are going to try to 'capture' ships every goddamn battle...
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>>4943574
Good shit bro
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>>4943773
Indeed our space troopers took a good number of casualties storming that rebel cruiser… they are better off being held until they can get replacements.. the alternative of throwing stormtroopers at the problem risks us taking significant casualties for little gain. The goal should be to destroy as many as we can… if some wind up disabled rather than destroyed well that’s just lucky free shit. If we had some XG-1 star wings I would say we should go for the capture given they have ion-weapons that can disable ships (if we’re going off X-wing) but in the meantime the goal should be to sink as many as possible and if some happen to get disabled we can worry bout what to do with them after the battle rather than going for needlessly bloody boarding actions.
>>
I mean yeah, if we manage to get some loot thats cool but why bother trying to capture a bunch of freighters?
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>>4943839
Logistics
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>>4943840
And what makes you think the Figg and Eriadu can't produce their own?

For fucks sake those are 'freighters'. Not military ships, just plain cargo ships. Why the hell would we waste lives to get them? We're not trying to invade anyone, we're just trying to defend

Trying to capture them is literally the stupidest thing we could ever do in this scenario. We have a golden opportunity here and you want to let it slip through the fingers. Fuck, what if, while we're wasting time and men trying to capture some useless outdated rebel freighters, the rebel force arrives? How the FUCK Do you people plan on boarding a goddamn troop transport?

Destroy everything, that's it. Blow it all up. The more ships that get destroyed, the better. Use fighters, bombers, torpedoes, use everything. If we manage to destroy their fleet, we'll be able to stop an entire goddamn offensive, as well as warn the Figg. Imagine the rewards we'll get.
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>>4943839
Whilst im in the camp of trying to not actively board them... if we do get our hands on some we can

A. hand them off to the Figgs for influence

B. Convert them into troop transports and or Make-shift Tie transports (like the TIE racks on a Gozanti-cruiser) which would increase our fleets fighter capacity at a minor cost.

C. Possibly use them to conduct covert/black operations where a warship would be unsuitable.
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>>4943855
I mean if we capture some by disabling them or from surrender that'd be fine, but attempting to board them instead of just smoking their asses is stupid.
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>>4943870
well they are very unlikely to surrender... so I say we just try blowing em up and if one of em happens to get disabled we can deal with that as we wish after the battle (given it'd be prudent to move our fire from a crippled ship to one that is still active)
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>>4943873
Do we have the time? I say we blow up everything, fish any visually valuable cargo if no one's appeared and then gtfo
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>>4943875
depends on how quickly we deal with em and if any of em escape we would likely have a few hours until rebel reinforcements begin showing up.
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>>4943875
And even then if a Ship is dead in the water (well in this case space) would we not be better of then targeting another transport/freighter/escort? I say this as you said you want to destroy as much as possible correct... no point wasting time on something that can be deal with later whether through destruction or if we have the time looting (then destruction).
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>>4943876
Pretty much

But other than that, we shouldn't waste time on surrender. Blink in, blow them all up to bits and pieces, and leave. If we do that, we'll have
-Stopped an entire offensive
-Confirmed rebel plans for an offensive
-Wiped out a major part of their baggage train/god knows how many soldiers

If we succeed here, it's a quick way to getting in the good graces of the Figg and the Rewards that such entails. And the best thing is, no one can steal our credit because it's literally just us and our task force.
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>>4943773
Maybe you don't understand what I'm saying. I'm done for blowing it all up, but maybe leave a few ships and enemies alive drifting in space so AFTER the battle we can loot the remains.

I do not mean in any way to try and capture anything DURING battle, and to not take any unnecessary risks to leave enough enemy ships in fighting condition. We just don't need to make all the ships go boom after its dead.

>>4943831
Yes this is more or less what I'm getting at.
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>>4943880
The problem is that the rebel fleet is somewhere. If we're caught in the middle of the bombardment, imagine what losses we'll suffer. A hit and run that destroys everything and leaves the minimal amount of survivors would heavily sever rebel progress in the area.
>>
Alright then.

We must either agree to destory them all, or try and board them

>Board them
>Destroy them all
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>>4943884
>bombardment
Do you mean boarding?

Do you mean after we have won the battle and the enemy has surrendered or been destroyed/fled a reinforcement enemy fleet arrives while we are boarding the ships? Is that your concern? If so then we can figure out what to do during battle and afterwards. We don't know what will happen till it happens.
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>>4943898
Can we decide to do that after the space battle is won? Like we still haven't arrived there yet. Its like we are buying the cargo and horsefeed before we even have the wagon or the horse.
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>>4943903
Im trying to get anons to stop arguing about a non issue
>>
I’m glad we got the Acclamator 2 at least, 24 Turbolasers, 2 heavy proton torpedo launchers and enough carrying capacity for a decent amount of ground units is nothing to sneeze at.

Also I’m falling onto the side of blow up as much as possible but near the beginning try and have our bombers cripple engines and reactors instead of killing them straight out. We should definitely make sure these ships and cargo are lost to the rebellion. But if we can and have the time we should try and get some extra loot, especially star fighters and bombers. That’s all I’d really want to get out of this but if the option is to slug it out while we board a ship then fuck it we should leave. However if we are done killing them and no rebel fleet shows up by the end, I definitely say we look through any crippled ships or transports which have had their cargo opened to space but spared
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>>4943569
>the Old Acclamator-II, Prosecutor now sits as an unusual addition

The Prosecutor was our first home. We were stationed there for a long time...

You thought you could sneak this past me, didn't you QM? Jokes on you, Republic Commando is my favourite Star Wars game.
I wonder if Delta Squad is still around and kicking, they'd be cool to have as an Elite Boarding Unit. Of course we'd have to convince them to join us first if we ever do run in to them.

As for the discussion around what to do with the enemy Cargo Freighters: Why don't we attempt to disable the engines of a few while blowing up the majority, and then afterwards demand the disabled ships transfer their Cargo in exchange for their lives? That's about the only way I can see us getting anything extra out of this arguably fantastic opportunity to farm some Influence and Respect with the Figgs.

Extra Cargo is always nice, but it shouldn't be the main objective, The goal is to delete as much rebel supplies as we can, so priority should be destroying all ships. If we can bully a few of them for Cargo we should, but not getting that opportunity doesn't hurt us in any way.
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>>4943917
Well only the combat ships are worth keeping intact, the supply ships can be shot to hell for all I care. If not blowing them up saves us from doing another attack run and several minutes then we can leave them and come back later to finish them off.
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>>4943918
Someone got it, based

In regards to captures, you guys have 3 units with Ion weapons, the Carrack, the dreadnought and the Y-wings. The rebels are always squirrely so they probably have a rapid hyperdrive route pre coordinated, so you'll have a very limited time to attack them, especially if the goal is to disable and capture. The enemy vessels are also a decent number of supply vessels, so some of them may just blow up if you blow their engines off from their cargo going nova.

Before i start taking votes, I will put up a map in about 45 minutes then we can begin the battle.
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>>4943927
Any chance the fleet composition can be updated to include the interceptors or do you want me to do it?
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>>4943927
>so some of them may just blow up if you blow their engines off from their cargo going nova.
I want to see this happen.
>>
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Updated the QM's image of our current force disposition to include the missing TIE interceptor Squadron.
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>>4943936
We should connect the halfed LN to the SA squadron
>>
Everyone, capture if it is easily doable and the opportunity presents itself, and shoot everything else down. Remember; our goal isn't capturing vessels with basic supplies and sparse weaponry. We can use the influence we'd gain from doing this to maybe negotiate ships or troops... after all, the Figgs are very powerful.
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>>4943985
>and the opportunity presents itself
The danger is, even if we were to shoot down every ship that tried to escape and shut down the others, it would not be long until an force came to save them. We don't want to be caught mid-boarding.
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>>4943989
Completely agree. This is an operation where low drag is a necessity, and bogging ourselves down with ill-timed, costly boarding actions is a major pitfall.
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>>4943989
Agreed. By the by, does the new ship have tractor beams? We could use those to take ships that're disabled into the hangars, or at least keep them with us, and make sure that we can at least make use of some of the Rebel supplies.
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>>4944003
Good point. This is a supply fleet; a few squads of X-wings might be in their supplies. Those alone could be enough to justify tractor beaming.
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>>4944003
The Ton Falk already has, but it's only 4, and they're medium.

Actually, why aren't we using the Ton Falk's concussion missiles? Since it's against a bunch of freights, it should be able to do damage. Send it against the big ones and kabooshki.
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>>4943927
Can we scan the ships to see what has the most/best supplies and disable that ship and destroy the rest?
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>>4944014
I mean our TIE's if they get close enough should be able to scan their cargo
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>>4944014
I don't think we have the time. We should just blow it all up. Do remember that they have pre-made coordinates - it won't be very long until they jump away

Don't try to fly too close to the sun. Just blow everything up, blow it all up. Whatever reward we gain from the Figgs from destroying an entire supply and transport fleet will be better than whatever we capture.
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>>4944027
Yeh but my inner horder is telling me always to collect resources i think i may have played too many games where that is a must
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As you enter the system, you see the glittering lights of a fleet of Container transports and fuel tankers. This must be your lucky day, as the larger vessels seem to be transporting medical supplies or in the case of that quasar, a shipment of fighters. You can do alot of damage if you hit this fleet before they escape, you can do alot of damage, or you can prioritize capturing a few vessels, and have your force focus on disabling your chosen prizes.

>Go in, obliterate the enemy

>Target a few for disabling and boarding.(if so, which)
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>>4944095
>Target a few for disabling and boarding.(if so, which)
The quasar and the medical transports
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>>4944095
>Go in, obliterate the enemy

we can salvage the wreckage afterwards.
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>>4944103
I believe the QM means we can choose Fighters or Medical supplies. I choose fighters, but if we can get both, you've got my +1.
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>>4944095
>Go in, obliterate the enemy
Spare the fighter transport to give our guys something to board if possible. Blow up everything else.
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>>4944095
>Go in, obliterate the enemy
A Quasar is not worth risking ourselves over. Blow it all up to hell.
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>>4944113
Quasars hold 4 squadrons of ships, and these are practically defenseless. If we can manage to board it, then we've got another Ton Falk; with Rebel starfighters. That is absolutely worth risking ourselves over.
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>>4944095
>>Go in, obliterate the enemy
>>
>>4944095
>Go in, obliterate the enemy

Seems like a bit of a false dichotomy to me. I don't see why we can't just go in guns blazing while ordering our ships with ion cannons to focus on our desired target and then board them during/after the battle.

Regardless, if I had to choose between the two, I'd prefer to do maximum damage to the enemies war effort by disrupting their logistics over getting some supplies or a few ships. We'll probably earn enough influence from this and future efforts to buy a small ship or some interceptors anyways.
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>>4944095
>Target a few for disabling and boarding.(Quasar)

We can destroy the rest for all I care, we need those fighters though.
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>>4944105

> Launch all Wings

> Chatterbox and the ARC's are use their sensor suites to keep us in the loop as well as guarding the fleet

> Ion Equipped warships are to target the closest nebulon B and the Quassar.

> Standard TIE LN's are to engage the container and fuel vessels at will.

> Interceptor is to escort our Y-wings and TIE bombers in launching an Attack on the furthest Nebulon B

> Vessels not equipped with Ion weapons are to screen the fleet and are cleared to open up on all vessels excluding the Quasar and Neblon B's medical frigates.

> Prepare a strike team for boarding the Quassar... those fighters are too valuable even moreso than the ship carrying them.
>>
>>4944103
+1
>>
>>4944095
I'll switch to this >>4944123

>>4944120
My original vote.
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>>4944095
>>Go in, obliterate the enemy
>>
>>4944117
Quasars are LITERALLY just freighters. We can get one from the Figg. Do remember that they've already got pre-planned jump routes.
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>>4944129
Yes but it's carrying cargo which we cannot easily get a hold of at this time... cargo will serve us well given the carrier focus of our fleet.
>>
You people are seriously going to let an entire supply fleet get away just because of a single quasar.

We're doomed.
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>>4944133
did you not read my prior post?
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>>4944132
No it fucking won't. It's a shitty freighterand boarding it will lead to the supply fleet escaping. You want a quasar? Blow the fleet up and ask the friggs for a shitty rundown freighter, i'm sure they'll give us one.
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>>4944133
Our TIE's and gunboat's can deal with the rest of the fleet, we have the surprise and numbers (and speed with our TIE's) to destroy much of the fleet in the opening volley with the TIE's mopping up the rest.
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>>4944134
Yes, and it's stupid. This whole plan of instant-gratification is stupid. And all of this because we boarded once and now people think we have to do it every battle and get all of the ships. So now we're sacrificing a vital war target just so we can maybe get a converted civilian freighter.
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>>4944123
switching to this, +1
>>4944109
og vote ^
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>>4944137
were after the fighters you nonce
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>>4944136
Not if we're wasting valuable time not firing at the enemy to 'maintain them' and to 'recon' and 'board'. The Quasar itself is a ship and before the boarding party gets there it's going to hyperspace away, and we're going to be left looking like a bunch of idiots because we wanted a few more rebel fighters.
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>>4944140
LITTERALLY READ YOU DAFT SOD

It is going to be shot at by ION weapons you know the one's that disable ships all the while the rest of the fleet is being fucked up by TIE Fighters and turbolaser fire.
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>>4944139
It's the same damn thing. We're trying to board a supply ship in a hit and run operation instead of destroying the entire fleet. By doing this, we're going to be giving them precious seconds which they can use to hyperspace away.
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>>4944137
Tell me, what are we sacrificing by eliminating all other threats, and cherry picking a valuable military asset to use in future engagements? This is a light supply fleet. They can't hurt us.
>>4944140
Then we disable the engines, board it, take the fighters, and scuttle the damn thing. It's not that difficult. We've got numbers and surprise on our side. and Ion weaponry.
>>
Reminder that this supply fleet is the one supplying the rebel fleet that might attack our new home. Denying the rebels as much material as possible would most definitely be in our favor.
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>>4944141
If you fire at it with Ion cannon, the whole thing is going kaboom
>>
Hell, if the Rebel fleet jumps in as we've destroyed their cargo and our fighters are out, depending on their compliment, It may just be possible to nip em in the bud entirely and fucking kill them.
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>>4944143
Are you forgetting that HYPERSPACE EXISTS? We're on a timer here. A very, VERY short timer.
>Then we disable the engines, board it, take the fighters, and scuttle the damn thing.
Because obviously, the rebels will in no way whatsoever try to send an response if we take too long (which we will, if we try to board a fucking fighter). No, no, they'll just let it happen.

And you haven't thoguht of one thing - what if their fighters scramble? Do YOU wanna fight a full quasar squadron? If we blow up the ship NOW they will have no chance of such.
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>>4944151
Are you forgetting that WE HAVE THE ADVANTAGE IN NUMBERS, FIREPOWER, AND SURPRISE? We can absolutely grab and dash with ease.

If their fighters scramble with their apparent precognition, so be it. We recall our boarding party as we blast a numerically inferior foe out of the sky. There's a difference between caution and simply being a pussy.
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>>4944146
allow me to quote what Ion weapons do in star wars namely Ion cannons of which some of our ships are equipped with "Ion cannons fired particles that seriously interfered with the operation of electronics and computer systems, shorting circuits and often disabling them outright, in much the same manner as an electromagnetic pulse." lets not forget that we see a ground based heavy Ion cannon disable an ISD in the emprie strikes back... we have more than enough to disable a Quassar and even if they were to launch fighters (even though it is implied this is simply ferrying fighters so is unlikely to have pilots aboard) by the time they even exit the hanger they are liable to be jumped on by TIE's.
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>>4944159
Are you retarded? By the time it takes to board them, they'll have already scrambled, and then we'll have to fight rebel fighters. We would end up winning NOTHING, all our time would have been wasted after runnign a high risk.
>>4944160
With a repurposed freighter, an ion cannon would most likely set the whole thing ablaze.It doesn't just turn stuff off, it melts machinery.
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>>4944167
Its a fighter transport ship. The fighters are not manned
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>>4944167
Are you a faggot? As we know, We've caught them with their pants down, and the reward outweighs the risk significantly. Our spacetroopers do no good sitting in our fucking ships waiting to be collateral damage. This is the literal best fucking opportunity we will ever get for a boarding action, and you want to squander it because you fear RNGesus. Fuck off.
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>>4944167
I believe you are the retarded one mate, get a grip.
>>
Also, to all of you terrified of the big-bad rebel fleet about to spread our cheeks... If there was a fleet that had significant amounts of firepower to use in the area, it would either be escorting these defenseless supply ships, or it would have already attacked the Figgs. Simply put, you are creating a boogeyman that will only exist if we allow this *entire* fleet to escape.
>>
>>4944171
It's a Quasar. Why wouldn't it have pilots?
>>4944172
The Rewards are stupid lows, and the risk are that a good part of the fleet gets away. This is a horrible opportunity and you just want to use it because you're addicted to getting shiny new toys to add to the fleet no matter how worthless they are and no matter how much better it would be to blow it all up.
>>
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>>4944123
Quick shitty drawing mapping out the general plan
>>
>>4944182
"the rewards are stupid lows" Ah, yes, 4 squadrons of shielded, superior Rebel starfighters are "worthless" and certainly not worth getting. And yes, I want shiny new toys. I want better equipment. And we have an opportunity to grab it, except some dumbass with faulty logic and paranoia continues to shout dumb shit in my ears.
>>
>>4944183
+1 this is good
>>
>>4944188
We're going to get nothing because you, like an idiot, want to give them time to act. You hoard like a moron because you think getting a crappy ship for free is better than getting a good ship for what you'll gain from destroying the shitty ship.
>>
Did we even manage to restore our spacetroopers, or are we just going to throw the shitty B-1's at the rebs and hope for the best?
>>
>>4944195
I'm not nearly as worried about the ship as I am it's cargo, you absolute cunt waffle. I'm saying we need to take initiative if we want to keep the ball in our court, and denying the Rebels supplies by stealing and using them against them is that kind of poetic justice that is tactically sound. You have no fucking clue what we'll get for showing up to the Figgs with wreckage, but proving not only our prowess and guts to them by having the balls to straight up steal a Rebel supply shipment will almost certainly raise some eyebrows.
>>
>>4944188
Yeah, it's a shitty reward to go after when we can focus on blowing the rebel supply fleet right the fuck out and prevent a quite costly battle.

And you want to piss that away for some fucking fighters?

And what, we have 18 Spacetroopers left? What the fuck are you gonna do with that? Its a stupid plan.
>>
>>4944203
You would literally be giving up the initiative with your plan.
>>
>>4944183
+1

QM DO YOU SEE WHAT HAPPENS WHEN YOU LEAVE US FOR TOO LONG?
>>
Alright then. While the tard uses his phone's IP address to pretend he has someone backing his ass up, Let's put it to a vote, because the original question is buried beneath stupid shit.

>Attempt to board the Quasar and commander it using Battle Droids and Space Troopers

>Blow everything to dust
>>
>>4944204
You do know last time we boarded an MC-40 which has a crew of 3000+ and 650 marines with about 30 space troopers and managed to gain control of the gun deck and hangars before the rebels managed to dig in... A quassar on the other hand has a crew of only 250 at max comparing boarding this to the MC-40 we captured last time is like comparing apples and oranges... they aint the same.
>>
>Go in, obliterate the enemy

This wins majority, Roll me the standard 1d100 best of 3,

DC:5
>>
>>4944213
Ah the classic autist move, make samefag accusations
>>
Rolled 8 (1d100)

>>4944218
>>
Rolled 73 (1d100)

>>4944218
>>
Rolled 85 (1d100)

>>4944218
HEYO
>>
What a waste.
>>
>>4944123
+1
>>
>>4944203
The Cargo is going to fly out the door in the time you get the boarding parties over there.
>>
>>4944233
So just asked the QM... the quasar had no pilots aboard.
>>
>>4944234
Can actually verify
This is a deep pain
>>
>>4944233
Congratulations you fucked up.
>>
>>4944235
Im in a discord call with him.
>>
>>4944234
>>4944235
My uncle works at Nintendo, and he said that Mario is going to be in Fortnite.
>>
>>4944234
>>4944237
sure anon, whatever you say
>>
>>4944237
Dumbass we're both in a discord call with him
>>
>>4944234
>>4944235
like shit you are
>>
>>4944243
Nob you fuck
>>
>>4944243
go damnit nob you shit
>>
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>>4944243
B-b-b-b-b-b-aaaaaased
>>
Rolled 66 (1d100)

>>4944218
>>
Rolled 74 (1d100)

>>4944218
>>
>>4944237
>mentions discord
Stop.
>>
>>4944250
>>4944251
what the hell are you guys doing, is the thread not loading the rolls people made before or are you just illiterate
>>
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>>4944252
I mean I aint lying, he's just being a cheaky shit bout it.
>>
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>>4944252
....
>>
>>4944255
>being this desperate to win an argument on 4chan

Jesus Christ, dude.
>>
>>4944257
Bruh I aint even a part of this game, why you out me?
>>
Look, people, let's not get so hung up on this game, all right? Let's just have some fun here.
>>
We just gotta live with our decisions. I hope we get *Something* out of this.
>>
>>4944237
>>4944241

>Discord trannies are autistic hoarders

Shocking
>>
>>4944257
>>4944255
Your not even using the quest discord. using discord at all and discussing in quest separates the community.
>>
>>4944267
I look forward to the moment your lack of initiative puts our work at risk. But regardless, the information means nothing now that we've made our decision. Let us move forward and demolish this battlegroup.
>>
>>4944270
>reeeeeeeeee
>>
>>4944291
>lmaokek I can greentext and avoid interaction like a tard
No point in continuing this useless dumbassery.
>>
>>4944295
>REEEEEEEEEEEEEEEE
>>
>>4944295
>r
>>
>>4944095
>Go in, obliterate the enemy
Fighters, Hope they are X-Wings or better.
>>
>>4944183
looks good +1
>>
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>>4944333
Just checkin' those magnificent digits, don't mind me.
>>
>>4944218
oh NVM damn
>>4944335
kek nice
>>
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This battle was pathetic.

Immediately on entering your force begins pounding out salvos and belts of blasterfire, shredding the transport fleet in minutes, while your TIEs anmd fighters flew out and finished the rest. a Pair of transports made it out, but the center fleet is disabled, and with that, you send in boarding teams. It isnt a long fight against the remaining crew of the vessels, and soon you're reading cargo manifests of the Vessels

>You have captured a full shipment of 2 squadrons of X-Wings and Y-Wings in the Quasar, and killed the supply fleet.

Within the supply fleet, yuou see wreckage of blasters, fuel, supplies and whatnot. It looks like they were planning to arm a whole now ground force, on top of providing a small airforce and refueling a fleet. It is possible you could wait here and try to ambush rebel forces coming to gather here, but you arent sure if they'll come, or if its a force you can truly take on as well.
>>
>>4944484
Lets wait and see how long it would take for them to respond at least.
>>
>>4944484
We got what we came for, better pop smoke and go before they know what hit 'em. If they managed to get an SOS out there's a very good chance we're about to have a grownup-sized fleet come our way.
>>
>>4944484
pack up our spoils, wait long enough to get the disabled freighter under control, and skedaddle
>>
>>4944484
Wait for it but back off a bit and have a set of hyperspace coordinates ready.

Make sure that these coords are in the opposite direction of home, then jump there, THEN jump back to base. Confuse them a little bit.
>>
>>4944494
>Make sure that these coords are in the opposite direction of home, then jump there, THEN jump back to base. Confuse them a little bit.
I'm for a hasty retreat but this is a good idea if possible, so they can't follow our hyperspace wake.
>>
>>4944484
Gtfo before some mon calamari cruiser turns us into scrap
>>
>>4944494
We should check for tracking devices just in case.
>>
>>4944503
This. Check extra thoroughly for tracking devices
>>
>>4944484
I'm partial to staging an ambush, but I'd rather not bite off more than we can chew. I'm a fan of >>4944494 's plan: juke the rebels who will eventually investigate. I'm very happy that we managed to capture such valuable equipment without any losses.
>>
We could also have an ARC or Y wing hide in the wreckage of the Quasar and send out the coordinates for the next rebel ship to come investigate so all our Hyper capable strike craft can do a jump right on top of them and destroy them before jumping out
>>
You people DO know that the rebeld already know we're a figg rent-a-fleet, right?
>>
>>4944484
>Repair and enslave the Quasar transports with the fighters in them and their drives to the Venator drive, following it until we get to a safe position.

I'm proposing this course of action as with this, we can claim proof of our exploit, sell the freighters and fighters off or keep them for our fleet, and deny the Rebellion the possibility of recapturing their materiel.
>>
>>4944538
As an addendum, I forgot the minor detail of trying to do this quickly, and watch out for any Rebel forces.
>>
>>4944484
Lets grab anything we can and get back to base
>>
Currently, you decide caution is best, leaving with a new Quasar, a comfortable carrier, and its shipments. Upon return, the Figgs applaud your report, and make an offer of 6 Influence to purchase the quasar from you, as well as your 3 and a half squadrons of TIE/LNs, to crew it.
>>
>>4944766
I would be willing, but I'm not sure the anons would be so willing to give it up our prize.
>>
>>4944766
Sounds like a deal, as long as we can keep the X-wings and Y-wings.

Spend the new influence on 6 squads of TIE/INs or however many we have hangar space for.
>>
>>4944766
Yes.

Civilian ship and shitty ties for that much? hell yeah.
>>
>>4944766
Yes
>>
>>4944766
also question, would ppl want a discord for speakin in aboot the quest and whatnot? or nah?
>>
>>4944784
>discord

Gross
>>
>>4944784
Nah, we've already got this Balinese Christmas tree forum.
>>
>>4944766
do it, we get rid of our basic tie wings and turn a pretty good payday
>>4944784
I wouldn't mind one, but we haven't reached the point where the quest is complicated enough where a discord would help
>>
>>4944766
A relatively shitty ship and 3 1/2s of bargain bin TIEs for that kinda money, straight up? Hell yeah. Good trade.
>>4944784
I'd be fine with it. Not super strongly opinionated in either way.
>>
>>4944784
Your choice man. If you want to, go ahead.
>>
>>4944779
+1 to this. Also, can we repaint and refit those Rebel ships to something more imperial, like Black?
>>
Can we throw in the Tie Bombers for an Extra point cause they aren’t doing us much use and I feel we won’t spend the influence to reinforce them. Plus if we are getting rid of all our ties we are going to want as much influence as possible to buy interceptors and then outfit them with shields or something cause we just lost a good chunk of our fighter screen.
>>
>Throw in replenishments for our ARC squadron and damaged Y wing squadron and we will also hand over our Tie Bomber squadron
>>
>>4944821
I thought we didn't have to pay for replacements, it'll just be slow to replace?
>>
>>4944810
>>4944821
TIE bombers are on the same power level as Y wings I think, we don't wanna get rid of them. If we give them more fighters they won't have the ship hangar space to hold them with.
>>
>>4944779
Supporting

>>4944784
Nah, fake and gay
>>
You decide to agree, shipping of your TIEs and the new quasar off to the newly formed Gerrenthum Defence fleet. You also have your new X-wings and Y-wings to fight with. While you're using what could be termed as dark goods, they do look good in a nice Imperial Grey, you find. With the triumphant return, you receive the vital news to come through, and begin formulating the next move.

Intel gathered:
The Duchess is requesting your assistance, for a sensitive matter, she trusts the payout would be worthwhile to you.

Figg scouts have verified the presence of 4 Star Destroyers and a SSD at Mustafar, operating a Droid foundry formerly used by the CIS. Their allegiance is unknown, but they do not seem to be taking an offensive posture against anyone currently.

Eriadu authority forces struck at Dolla, easily overwhelming the minimal defenses there and cutting the Figg's easiest trade route to the Core.

The Rebel Alliance has declared the formation of a new republic, and reorganized it's ragtag militias to the new Republic Defense Fleet. They are shifting forces into the region, which is concerning to Admiral Andersen, but he believes that taking preemptive measures may carry the day for us.

Word from spies to our west is that the Supply fleet hit was routed to begin the creation of a new Rebel task force to operate around Bespin, thus slowing their operations down here.

>Wait a month to get your next paycheck, remaining defensive in posture.

>Investigate the Duchess' request

>Plan and execute an operation

Available Purchases
Total influence:6

Rendili Stardrive's local branch has announced the beginning of the production of Dreadnought class cruisers from the available yards here, now adding those to the production list.

>Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>Lancer Class Corvette: 2 Influence each
>Carrack Class: Light cruiser available for combat: 3 influence
>Refurbished Acclamator: Acclamator turned missile frigate: 6 Requisition points
>Dreadnought:Old but reliable heavy Cruiser, unable to stand individually against modern capital ships, but in numbers can threaten even Star destroyers. 10 Influence per Ship
>Fighter Replenishment: 2 Influence to refill your ARC, Y-Wing and TIE bomber squadrons to full.

==========================
Black market availability

>Cloakshape squadron: a customizable squadron that can be ordered with a variety of aftermarket parts.(1 influence extra for shields, 1 influence further for hyperdrive sleds)

>Z-95 Squadron: 2 influence per Squadron: Shielded non hyperdrive fighters, decent Space superiority fighter

>B1 Battledroids: 1 influence per batch of 100: not the best infantry but they are technically bodies on the field
>>
>>4944891
>Investigate the Duchess' request
>Plan and execute an operation

I want our Duchess taken care of, and then a coordinated operation again the rebels. Bespin is isolated from the rest of the rebellion, and we must weaken her further.

>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
For our 'extracurricular activities'.

>Fighter Replenishment: 2 Influence to refill your ARC, Y-Wing and TIE bomber squadrons to full.
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>Kx Series Droid batch: modern imperial "Security droid". effective fighter, cost: 1 influence per Batch of 50

I want a field test of both types of droids.
>>
>>4944891
>Investigate the Duchess' request
Fuck yeah I love me some droids. The b1's don't get enough love. All you need is a little software overhaul and you can optimize the hell out of these guys, like having an army of Mr. Bones.

Regarding purchases, could we hire some programmers to update and improve the software of all our droids?

>>4944903
isn't it a pick one choice? Do the duchess thing, or the operation?
>>
>>4944911
If this is a choice, I'd rather do good by the Duchess, then plan for a operation later on. I would be willing to reconsider if the Admiral was thinking about taking Bespin head on, otherwise special friend takes priority.

If you want to fuck around with B1 software, go ahead. I want to make sure we ain't paying over the roof for a robot technician, I want my god damned money's worth! (Bonus if female, gotta keep that Casanova spirit alive!)
>>
>>4944921
https://www.youtube.com/watch?v=aEunOnbT1XA
Just giving the B1's the capacity to run and do other things would improve their combat effectiveness by 200%. Literally anything will help.
>>
>>4944891
>>Investigate the Duchess' request
>[write in]
Now would be a good time to set up a Shadow Squadron. I think the pick for a leader is clear, but we should scout out pilots with Loyalty and Skill to support him.

>Plan and execute an operation
if possible we should run a small war games to improve Coordination in our growing Compliment. also we should have our pilots drill a lot right now.

>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each

>Fighter Replenishment: 2 Influence to refill your ARC, Y-Wing and TIE bomber squadrons to full.

>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>>
>>4944937
+1 to wargames and sim training.

>>4944891
Are their facilities on some of our ships, or in Figgs space that allows for simulated dogfights and ground assault operations?
>>
>>4944891
>>4944937
Supporting this.
>>
>>4944891
Since no one is immediately threatening us, now's a good time for diplomacy. We should contact the Eriadu Authority and suggest a mutual defense pact and trade agreement. But first see what the Duchess wants.

And like I said, buy 6 squads of TIE/INs or however many we have hangar space for.
>>
>>4944911
Currently the local Droid factories arent interested in the small contract of reprogramming b1s when they are building what they see as superior models

>>4944937
Fighter simulators are available, but for simulations beyond that you do not have the facilities in Figg space for that.

>>4944949
Currently the Figgs are unfriendly to the Eriadu Autbority due to the attack on the nearby trade routes, and wouldn't be interested in talks right now.
>>
>>4944951
What about local script kiddies looking to make something of themselves? Surely there's some gutter rat dreaming of making it big in the world.

>>4944951
https://www.youtube.com/watch?v=8nPrE2AF6IQ
can we buy the facilites for fighter and infantry simulators?

>>4944951
can we beat the shit out of the Eriadu Autbority and take their lunch money?
>>
>>4944937
+1
>>
Also a PSA since there may have been some confusion: despite their name CloakShapes do NOT come with cloaking devices, though they can be equipped with cloaking devices more easily than most other ships.
>>
>>4944951
>Currently the Figgs are unfriendly to the Eriadu Autbority due to the attack on the nearby trade routes, and wouldn't be interested in talks right now.
That's what just what I was hoping to rectify, but if the Figgs aren't on board then that's that. We should contact Mustafar and see what they're all about, maybe we could enlist their help in securing the trade routes.
>>
>>4944937
I like this, but i think we should only check the duchess's request. The War Game we can't.
>>
>>4944784
Discords kill quests
>>
>>4944891
>Investigate the Duchess' request

>>Fighter Replenishment: 2 Influence to refill your ARC, Y-Wing and TIE bomber squadrons to full.

>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
X2
>>
>>4944903
+1
>>
>>4944937
+1 to this
>>
>>4944784
No no no no no no no

>Investigate the Duchess' request

>Fighter Replenishment: 2 Influence to refill your ARC, Y-Wing and TIE bomber squadrons to full.
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>Lancer Class Corvette: 2 Influence each
>>
>>4945276
>>4944891
>>
>>4944784
no
>>
>>4944903
The "security" droids ARE just battledroids. Like they got told they couldn't make more battledroids and so they started making security droids that were honestly more dangerous.
>>
>>4944903
support
>>
>>4944903
Anons bought b1s out of autism, the kx is superior all told.
>>
>>4945378
Quantity is a quality in of itself as the saying goes. Now what to do with them. Maybe we should get one of those CIS super computers?
>>
>>4945378
Only thing superior about the B1s is that we could buy em in bulk; literally at a ratio of 2:1 to the sec. droids.
>>
We really have a truckload of hanger space, we need to really fill up so we can just start ganking flag ships.
>>
>>4945439
True, there is that. Hence why I recommended we keep the X and Y wings with us. Maybe have the X-Wings for the best fighter pilots?
>>
>>4945443
The problem with X-Wings and Y-Wings is that they're much harder to repair and replace due to the fact that we don't make them.

You know what we do produce though? Interceptors, Defenders (sparsely) Bombers and Heavy Bombers. The Interceptor and Defender in specific are the best of the navy.
>>
>>4945391
>>4945404

The quantity isn't worth it for how trash they are at that price point in my opinion. If we were able to make use of an old foundry that would be different. Still, better to lose droids than stormtroopers i guess.
>>
>>4945462
Fair point. Perhaps we could use our connections with the Figgs to see whether they have someone who can reverse engineer and produce X-Wings for us? Probably a pretty low possibility, but it could prove useful. Besides, if need be, we can use Z-95s to help reinforce the squadron as a stopgap until we can either produce and or acquire more X-Wings.

Now, let me state my reasons for why we should hold onto the X-Wings: They can smoke out most TIE fighters, due to superior firepower, maneuverability, and hyperspace capabilities. Sure, the TIE can be cheap to produce, and cheaper to train in, but the X-wing, through rebel hands, has proven to be among the best, if not THE best starfighter. If we can have our own pilots be able to command even a few squadrons of X-wings, we can blunt the edge the Rebels have with X-Wings.

Granted, it would be hard to get replacement parts, but if we have the figthers on hand, we have a fairly substantial edge in any skirmishes we might have with Rebel forces.
>>
>>4945467
I apologise, do I sound like I'm rambling some?
>>
>>4945467
The thing is, at this point, I believe about half or more of our hanger space is empty. Even spending 3 influence to stock up on an army of TIEs seems prudent. It matters not how good an X-wing is if you are outnumbered 2 to 1.

In my opinion, we should focus on elite fighters after we fill our hanger space out. Elite fighters are good since they help conserve hangar space, but half of our hangers are just empty, maybe even more.

For example, 3 squadrons of interceptors vs. 6 squadrons of TIEs. I am not sure which way QM would lead the favor, but I think outnumbering your opponent 2 to 1 is pretty big unless an ace is involved.
>>
>>4945467
TIE l/ns are trash, sure, but Interceptors and Defenders are stupidly good. The Defender in special was designed by motherfucking Thrawn himself. If we got some of those babies, a squadron even, it could turn entire battles

I mean, fuck, imagine the damage that pilots as skilled as Chatterbox could do with a TIE Defender.
>>
>>4945472
>>4945474
Ok, those two viewpoints are probably better for now. But I'd still recommend holding on to the X-wings for now, at least as a reserve. No need to take them out into combat unless absolutely necessary, due to the scarcity of parts at this point in time.

Also, in regards to the Interceptors and Defenders, those are both very good ships, I was referring more so to the standard Tie interceptor and such.
>>
I don't see the problem with using the X-Wings. I just don't understand the idea of replacing them being a problem. If we lose them to attrition, then fine, we lose them and have to pay influence for new, probably worse fighters just like normal, either that or capture new ones. However, until we have to replace them, we should make use of the superior fighter.
>>
So how much hanger space do we have available?

And yeah let's not treat the xwings like potions in an rpg, lets actually use them
>>
>>4944937
this seems to hav majority, writing.
>>
>>4945489
>>4945500
Good perspectives. We can gain immense resources and turn the tides of battle by using the resources we already have. If we lose the X-wings and can't replace em, so be it. But I'd say it would be one hell of a morale, force, and tech boost to use these stolen units against the Rebels, while also proving that our force has more talents than just pushing buttons and making ships explode.
>>
>>4945545
So is that a no to hiring programmers?
>>
File: Zann_Consortium_fleet_MPQ.png (2.07 MB, 1310x1310)
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The Duchess comes to you this time, and requests a private meeting in your ship's conference room. After some quiet banter and merrymaking, she gets down to Durasteel tacks.

"Listen, I have explained the underside trades I do, and normally they are profitable, but recent.... incursions, have begun to chip at my margins. a group called the Zann Consortium has begun setting shop up in the sector, striking my family's ships outside Figg space, and having assasinations done on our trade posts. Take a look at these numbers"

She hands you a datapad, noting losses of personnel and equipment to piracy... that's alot of Zeroes.

"I know this is alot to ask, but would you be able to hunt down their pirates? I've heard the reports and the rumors, and the zann Consortium has alot of firepower to back their operations, only an imperial fleet led by some sort of hero could ever take them on... I'm sure I can arrange a reward worth your while for it too.

>What do you say? Any questions?
>>
>>4945545
God no, do you know how bad Space H1Bs can be! Do you want space Indians to write up programming for our military force?!
>>
>>4945602
You can try I guess, but theres not very many homegrown programmers with sets of combat data laying around that arent working in the factories.
>>
>>4945621
All the CIS droids really need is to have their restrictions lifted so it's not as crippling.
>>
>>4945617
Jesus christ, we're in a bad situation.

Do you people have any idea of HOW we would ever be able to beat the Zann? The fuckers take down LITERAL SUPER STAR DESTROYERS

It'd be a deathwish, i say.
>>
>>4945617
Forward all data you have on this zann Consortium to me please. Could you possible loan me some bodies and droids to take them out in case we run low?
>>
>>4945624
the only restrictions I can find are issues with weak circuits and too much programming. I dont think a simple reprogramming is gonna make them better
>>
>>4945617
>What do you say? Any questions?
This looks to be a risky and costly endeavor so early in the rebellion.
How big of an enemy force are we looking at?
What kind of ships do you have at your disposal for combat, support and supply?
Would you be able to call in some favors for additional ships?
How long can you hold them off like this?
>>
>>4945635
Plus I doubt its just limited to software. Why make a droid with greater abilities only to shackle them when you can trim the extra capacity off to save a few dollars.
>>
>>4945617
I'm down. I'm sure OP wouldn't make this challenge insurmountable lads.
>>
>>4945653
You DO Know that the Zann Consortium is at the absolute height of their power? Tyber Zann has just found a vault with literal billions of credits, priceless paintings, all their rivals are gone so no "we can't move all our fleets" and they have literal star destroyer assets.

We have an acclamator. That's our biggest ship. Not a single star destroyer. And, while Caime is good, he's not as nearly autistic enough to pull an Thrawn Maneuver.
>>
>>4945636
She has access to 2 interceptor frigates and a Cloakshape squadron, after her better guards were disposed by the consortium. She has knowledge on their forces operating from a mobile base, possibly one of their legendary pirate Battleships, but the raider forces so far have only consisted of Frigates and Starfighters, on top of boarding shuttles. >>4945632
She'll lend her own frigates and fighters to the job, but they arent much beyond more bodies really in the grand scheme.
She can't really call in any favors outside you for this, and she thinks her family's business will be sunk after another few months like this
>>
>>4945658
Available imperial data on the Zann consortium lists them as a secondary threat relative to the rebellion, but second only to the rebellion. They field several Mandalmotors built Star destroyers, as well as a handful of Venators spread throughout their domain, acting as mobile piracy points, and evading imperial patrols and detection. With Jabba dead, it's been said they've focused on expanding into hutt space, so this is a sudden unexpected move
>>
>>4945658
>>4945660
So we can't win a direct sustained battle. What if we do a lightning raid to get as close as we can to their ships and bases so we can deploy our shocktroopers, droids, and soldiers onto their ships? If they can't take over the ship, the least they can do is fight their way around to disable their lasers and other vital functions until we can make a counter attack.

Can we buy cloaking devices for gunships?
>>
>>4945660
This is tough...it's one hell of a risk.

However...there is a chance. If the Battle For Eclipse has happened recently, or better, if it's going to happen soon, then the zann might just be hurt enough that we could hit this base without attracting several fleets worth of battleships.

If she's going to lend us the frigates, we might just have a chance.
>>
>>4945669
Cloaking devices are very rare and expensive, only the very richest or best connected can get their hands on them, usually through the black market. As of now, you cannot afford anything like that however, and you dont know where you could even get them as of right now.
>>
>>4945617
So long as they lend their support i say lets do it
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>>4945660
What kind of information gather abilities does she have? Is she able to observe their fleet movment?

If we notice a large amount of ships moving far away enough, we could do a raid.
>>
>>4945660
Also, how many ships did she have beforehand? How many ships and personnel did she end up losing? Did the Zann just straight up murder everyone working for her?
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>>4945682
Her information is
>>4945660
>>4945668
I think we can hit their space station. It would set them back for a while. Enough for us to gain real power. If they do have a battleship, we could use our acclamator to blow it up.
>>
>>4945673
Are there specialized lasers and torpedoes we could equip our ships to disabling the enemy ships?

Perhaps we could use some of the ships we acquired to bait a pirate fleet before ambushing them.

Can the caravan fleet or whatever we blown up earlier be hauled to a shipyard to be repaired or recycled?
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>>4945684
her total fleet prior was around 40 to 50 freighters of various sizes and 5 Frigates, with about 8 Squadrons of varying fighters. They've been whittling down the freighter fleet, and when a large show of force was assembled of the majority of her fighting force, they were slaughtered like a joke. Never stood a chance against a well armed organized force like the Consortium.
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>>4945689
I would say 'board it', but i'm not sure we have the ability to hold while they fired at us. Though if we did, spacetroopers are probably better than the average pirate

After all, in the boarding scene in A New Hope, the stormtroopers were actually pretty damn accurate.
>>
>>4945690
There are Ion cannons that in sufficient numbers, can disable vessels

Not really capable of salvaging that wreckage, you slagged those convoy ships real good
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>>4945698
Do we have any Ion cannons, and can we get more?

Do we have any idea if their starships are capable of housing squadrons of fighters?
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>>4945699
anon we already have ion cannons

and yes they can, they have a station, i doubt they'd have a station without fighters.
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>>4945673
>Cloaking devices are very rare and expensive, only the very richest or best connected can get their hands on them, usually through the black market. As of now, you cannot afford anything like that however, and you dont know where you could even get them as of right now.

That Bespin Carrier looks like a mighty fine target now, doesn't it?
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>>4945689
I was meaning more like if she has any spies or reliable information brokers she can get intel from.

>>4945694
Jeez what kind of force and ships did they send at her?
>>
>>4945698
>>4945699
>>4945701
What about Ion missile bomb?
Fire an Ion bomb that lodges into their ship and disables it from the inside!
>>
>>4945726
We don't have one. We have proton torpedoes, concussion missiles, but not Ion Missiles.
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>>4945668
The Consortium aren't out to conquer the galaxy, they're just trying to get rich. Most likely their motive in these recent attacks is to drive out their competition. A decisive defeat in this sector will encourage them to stay clear, for their own good.

But to be certain of victory we'll still need more resources. We should pay Mustafar a visit and see if we can enlist the help of the Imperial forces there.
>>
I feel like if we do go against their battleship, we're in a weird situation. Our fighters, especially our bombers, X-Wings and Y-Wings could tear any single star destroyer to shreds.

Problem is, they have lots of frigates...frigates, with lots of Point Defense. We'd need to take out those frigates to give our fighters the ability to freely tear at the battleship. But by the time it took to do that, the battleship would have tore through our own fleet with their weapons.

We really need a plan. Some way to either get our fighters a safe bomber run, or a way to get our acclamator in a good position to nuke it to hell.
>>
>>4945737
+1
The Consortium must be destroyed ass fast ass possible
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>>4945735
I know, but I'm suggesting what if we tried making some?

>>4945737
Practically, does the Consortium support us? DO they supply or fund us? I doubt it, at least not in any meaningful way. So helping out the duchess while she's eternally grateful we saved her house and business from absolute destruction would be much more worthwhile.
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>>4945737
According to legends, there's a literal sith lord at mustafar, so i doubt it. Even from an in-universe perspective, why would they help us? They gain nothing from it, we don't have enough name, respect or firepower to get them to our side, nor the resources.

It's a dumb move. We should just find a way to blow up their station/battleship.
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>>4945741
We could chip away at their forces and ambush them when they are out on patrol or isolated. That would help with the numbers if we play the long game.
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>>4945745
Read my post again, slowly.
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>>4945749
>metagaming
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>>4945751
>chip away a pirate fleet
And then what, invade Mon Calamari Navally? We'd get ambushed ourselves.

We should, however, try to find a way to get their frigates in one spot to destroy them all at once. Problem is, how would we do that?
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>>4945759
read the second line
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>>4945763
How the fuck does that make the first line not metagaming?
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>>4945754
Read my post again, obtusely.
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>>4945760
The freighters are our bait. They'll have to attack them, we just have to set up a proper ambush with them, somewhere where the sensors are jammed by natural phenomena.

After, it just about baiting their forces away from their base, then striking while the ion's hot.
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>>4945617
I'm for it as long as we get help from the Dutchess. Plus if we manage to pull it off we could possibly even get some cool new ships to add into the roster.
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>>4945775
OK, I read it again obtusely and found that the words you posted magically changed and you are no longer missing the point. What a great use of time.
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>>4945767
Because that's not the reason why i think we should not do it. It's an addition
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>>4945780
The point was never the problem.
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>>4945787
You think it's a dumb move for no reason?
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>>4945789
Yes it was faggot, I said we should visit Mustafar BECAUSE it might help us beat the Consortium and you said no, we have to beat the Consortium first.
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>>4945793
I never said that, lol.
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>>4945737
+3 to this, from Me, Myself, and I.

(It's just +1, being facetious here.)
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>>4945792
No, because they have no reason to help us.
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>>4945797
What the fiery flaming fuck was your point then?

>>4945800
How do you know that (without metagaming)?
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>>4945776
This, let's set up an ambush and try to nab one of their larger ships
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>>4945800
Well, I have no horse in this race, well, maybe half a horse, but I think it'd be good to go to Mustafar, even if we don't get anything out of it.

It would allow us to gather intel on whoever is there, what the capabilities of said person are, and allow us a possible foot in the door for later interactions, for better or worse, with whoever is there.

I can understand your reasoning for why not to go, but I think it would be more prudent to go than not.
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>>4945803
That the duchess should replace the consortium and get we get more support from her.

Why the fuck are you flipping out at people so defensively?
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>>4945807
I think we should focus on fixing the Duchess' problem before we start trying to contact mysterious Imperial forces mate.
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>>4945803
>How do you know that (without metagaming)?
Give me a single reason why they would help us.

What do they gain from it?
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>>4945811
>That the duchess should replace the consortium and get we get more support from her.
>A minor noble from a noname planet can replace the 2nd most powerful organization in the galaxy
Please just stop talking.

>>4945812
Jeez, is there a new Netflix show on missing the point or something? Once again, we should contact Mustafar BECAUSE it might help us fix the Duchess' problem.


>>4945816
Because we're on the same damn side. It'll help us restore the Empire. Maybe more reasons too, we won't know until we check.
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>>4945820
>Because we're on the same damn side.
are you kidding or did you not realize we're post-endor
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>>4945820
Why don't you? Your the one with the problems mate.
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>>4945820
You're implying that they would give a shit about our problems. Why should people with Star Destroyers and a droid factory give a fuck about some piracy?
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>>4945827
Because the Zann are a major issue in regards to their piracy, and asking the unknown variable of working together on anti-piracy to help restore a little public faith in the empire keeping people safe certainly wouldn't hurt. Not to mention, we could turn this unknown variable into a known quantity if we do go to Mustafar to at least ask for their help.
>>
>>4945822
Doesn't mean everyone's just trying to kill each other for shits. Friends are hard to come by these days, maybe they're looking for some.

>>4945824
Good point, my problem is wasting time talking to an idiot, and there's an easy solution for that.

>>4945827
This
>>4945831
>>
>>4945836
Your problem is in the mirror that only idiots cannot see.
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>>4945838
Look, I'd recommend that we just stop shit talking each other, and try to cool down a little. So just relax, take a minute, then come back to this, yeah?
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>>4945831
>>4945836
My problem with this course of plan is that we'll likely waste a week while the Duchess' fleets gets whittled down to nothing. I think this isn't as impossible as you lads are trying to make it seem. If this was going to be a crazy hard mission, OP would at least give us the curtesy of tell us so.
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>>4945839
+100
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>>4945840
Who says it'll take a whole week? We'll just drop by, find who's in charge, and if he wants to help us we're set, if he wants us to fuck off we'll fuck off.
Besides, we don't know where the Consortium base is or even if they have one, it's as good a place as any to stop looking.
>>
>>4945836
>Doesn't mean everyone's just trying to kill each other for shits.
They aren't, but if you don't give them a straight up front-deal they're not going to accept it.
>>4945831
What issue would THEY have with the Zann? They have their factory, they have their star destroyers, Zann won't attack them if it doesn't gain them anything.

And, like >>4945840 said, do we have the time to do this entire meet and greed? I mean, do we even KNOW if they're friendly? We're going on an unknown mission while a timer ticks down

Would it not be better to simply go there and blow up their dumb station? Set up an ambush? Even with a battleship, we could do something to defeat them.

Plus, i don't want them stealing our credit.
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>>4945848
The logistics of getting to Mustafar will likely take a week in of itself. I'd rather we get straight up deal with the problem ourselves rather than wasting even more time on this than necessary.
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>>4945863
>They aren't, but if you don't give them a straight up front-deal they're not going to accept it.
How do you know that?

>I mean, do we even KNOW if they're friendly?
We don't know they're not, and if they're not it'll help if we know before they inform us by attacking our base.

>>4945865
Fine, let's ask QM.
>>4944891
How long does it take to get to Mustafar from here?
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>>4945840
I am not giving difficulties beforehand, but yyou do have intel they have a reported battleship and frigates, which yall can draw conclusions on the mission difficulty from

>>4945848
Travelling to Mustafar would likely take around a Month, due to sheer distance, as well as the road to Mustafar being New Republic territory now.
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>>4945877
Alright then, forget about it for now.
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>>4945876
>How do you know that?
Because it's pragmatism, if they don't have anything to gain from it i would be hardpressed to guess they'd help us
>We don't know they're not,
One hell of a risk.
>>4945877
Nope, we do NOT have the time for this detour. It's way too much time for a risk that might not even pay off.

Instead, let's set up some sort of ambush or to attack their space station.
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>>4945877
Ah, ok then, that cuts that option off. Is there any possibility of at least sending a message to them?
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>>4945877
I think the consensus is to ambush the pirates when they're making a run on the freighter.
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>>4945639
beauracracy
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>>4945942
Can we get some Security droids before we leave? I assume we'll be getting into heavy fighting, and I want some backbone for our robotics forces.
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>>4945942
Don't mind this >>4945944, I meant for it to be a general post instead of one specificity directed at an anon.
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>>4945944
We can afford it but I oppose all Disney crap.
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>>4945964
I do as well, but I want something competent in our robotic forces.
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>>4945968
Maybe we could convince the Baktoids to build us some B2s.
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>>4945949
Nice.
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>>4945976
We going to resurrect the spirit of the CIS now? I wouldn't mind desu, it'll be funny as fuck if we manage to pull it off and galactic politics come back full circle.
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>>4945994
Why not? All the rebels want to do is restore the crappy republic that half the galaxy seceded from.
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>>4945998
THE CONFEDERACY WILL RISE AGAIN!

[Spoiler] Wait shit wrong one.[/Spoiler]
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>>4945976
The only plans the Baktoid droid plant has for combat droids is the KX series, you'd have to go out of your way to find plans elsewhere
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>>4946016
A Baktoid plant doesn't have the plans for Baktoid's 2nd most popular droid? Jeez, you'd think they could at least download them off the HoloPiratebay.
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>>4946022
Well perhaps we may be able to get a hold of more droid plans if we deal with the Consortium issue.
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>>4946030
True, they've got those fancy Mark II droidekas anyway.
In the meantime QM can call them whatever he wants, in my head I'm just gonna cross it out and write B2s.
>>
So, it's agreed that we buy the KX series and commence with an ambush on the Consortium? I wanna get the ball rolling now that the discussion has died down.
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>>4946077
Didn't think I'd say this but yes.
>>
If we are looking to go down the droid route... we might want to look into getting a tactical droid so we can use our battle droids more efficiently.

Keeping human officers in charge of our Army/Space/Stormtroopers of course. I say this as it takes 8,000 credits to produce a single T-series tactical droid, i'd imagine if we can find one on the black market we can probably get one cheaper than that still.

The KX's will be good for ship security especially given were soon going to be dealing with pirates....

As for people wanting to upgrade our B1's well at the moment we don't really have the ability to do so, however if we do ever get the opportunity a simple way of upgrading them would be getting our hands on the processors of the B1's more advanced model the OOM-series (same chassis as a B-1 but a more powerful processor allowing them to function in specialist roles where a standard B1 would have difficulty). Alternatively we could look into acquiring some BX series commando droids... still far more expendable than sentient troops but far more capable than B1's. This of course is unlikely to occur for some time.
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>>4946077
I'm down for an ambush but we are going to need some bait and a plan B incase the Consortium forces turn up with their Keldabe-class battleship or worse if the duchess's intelligence is off a venator or Aggresor class Star destroyer... but more than likely it'll be a mix of interceptor and vengence class frigates and some crusader corvettes.
>>
Ok, votes seem to be split so ill post this to get a consensus on the ideas so far

Influence remaining:1

>prepare an ambush against the Consortium Pirates

>As above, but buy the KX droids as well

>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4946146
>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4946146
>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4946146
>As above, but buy the KX droids as well

If you wanna send an email, go ahead. But traveling ourselves would be a waste of our time.
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>>4946146
>As above, but buy the KX droids as well

I don't want to wait a month for the Mustafar guys to get here to help if they even want to. It'll cause delays in the counter-ambush operation.

Also, correct me if I'm wrong, but people are freaking out like we are going up against a concentrated mass of practically Zann's entire combat strength, mentioning the Eclipse, SSDs, SDs, when in reality the intelligence we ACTUALLY possess in character is that Zann is expanding into Hutt space. This means the bulk of his combat power is likely there and this is just an opportunistic economy of force raid for him to gain some cash and goods, our intel says he has frigates, starfighters, boarding shuttles and that they may be operating from a battleship as a mobile base. Therefore it is likely that the battleship will avoid accompanying these raids in order to prevent being caught out by imperial forces and forced into pitched battle, these are pirate operations not a grab for the Figg territory, we can handle this.
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>>4946146
>>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4946146
> As above but buy the KX droids as well
>>
Reason I think we should go with the droids is that the duchess noted these hits have boarding craft… there is the possibility we may need to repel boarders.
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>>4946184
I mean, I'm fine with both so long as we don't wait on a reply to commerce with the ambush.
>>
>>4946146
>As above, but send an email to Mustafar to see if they want to help

Granted, the email is a bit of a Hail Mary, but if they can and do respond, that at least provides us with a source of information about the rest of the Outer Rim, as well as perhaps provide some support in the future if we are lucky.
>>
>>4946194
Yeah, this. We wait a month for them to get here and the Duchess loses all her transport fleet unless the Zann raiders get super lazy or focus elsewhere.
>>
>>4946196
Also, I'd prefer if we went ahead with the mission after emailing them, instead of possibly waiting a month for military backup. There wouldn't be enough time for them to get here and help us, unless the QM says otherwise.
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>>4946204
Well, I guess the only point of contention is the droids. Not gonna lie, I think we'll need them to reduce some of our losses if we decide to board or are boarded.
>>
>>4946146
>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4944891
>Warlordn
>B1 Battledroids: 1 influence per batch of 100: not the best infantry but they are technically bodies on the field

200 droids for personal guards. They won't take us alive.
>>
>>4946216
Don’t forget that the space troopers are aboard our personal ton falk so if they try boarding us, unless they bring heavy weapons they are in for a suprise.
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>>4946213
There is that, admittedly, but it's either the choice between a certain but limited short term gain, or a less possible, but immensely potent long term gain. I've got to go with the long term gain, as while the droids can certainly be a use against the pirates and boarders, the knowledge and possible firepower we can acquire from getting in contact with the bunch at Mustafar could be far more vital.
>>
>>4946146
Oh shit, can we also buy even better armor and guns for our storm troopers? Can we buy them cybernetics to make then STONKer?
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>>4946225
Cybernetics are frowned upon in th empire generally, so the stormtroopers would refuse them, and nah there isnt really better equipment to hand the stormtroopers
>>
>>4946234
>Cybernetics are frowned upon in th empire generally
I already hate the empire. Okay, what about "soft" cybernetics like muscle replacement, reinforced bones, implants.
What happens to you if you lose a whole arm in combat, or get crippled?
>>
>>4946234
On the note of stormtroopers perhaps we could start encouraging a degree of customisation for our troopers and pilots ie. kill tallies, armour markings ie. symbols for veteran you or unit.
>>
>>4946241
I mean if they lose limbs in combat they may be willing to accept cybernetics… voluntarily without any injuries? They will refuse.
>>
>>4946246
kinda dumb imo. What about power armor. can we get power armor?
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>>4946222
Nice trips.

I don't see why we can't have both, it's not like sending a email will cost us an Influence point.
>>
>>4946253
No, unless it is for specialized instances of space warfare. Are there any other questions you want to include into your next post, just to make sure we have all the bases covered for possible options?
>>
>>4946257
nothing besides buying training facilities to train infantry, mechanized, and fighter pilot soldiers.
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>>4946253
We already have power armour for our 15 remaining space troopers but it’s expensive which is why we have such a small number of them… and they are only really suitable for use in space/boarding actions.
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>>4946259
How about we get a mobile base set up before we start worrying about training facilities mate.
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>>4946264
Why do that when we could have a dedicated training academy on a planet? We wouldn't have to sacrifce the space on the ship for mock group battles, and we could resupply all the stuff we need on the very same planet we re-supply for abled bodies men and women. Nice ID btw.
>>
>>4946146
>As above, but buy the KX droids as well
>>
>>4946273
Thank you, I got quite lucky with my ID. As for the training facilities, I assume the local faction we're getting our influence from already has that taken care of, and I don't see the wisdom of setting down roots in a place we're unlikely to stay at.
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>>4946273
I think setting up a training facility on the world is a bit of an overreach of our authority unless we can get the governor and our current commanding officer on board even then it would take a long ass time to set up.
>>
>>4946256
Thank you for that, man.
>>
>>4946256
If that's the case

>>4946146
voting for both
>As above, but buy the KX droids as well
>As Above but send an email to whoever's at Mustafar to see if they wanna help
>>
>>4946283
No problem, happy to pass on good vibes mate.
>>
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Your fleet is gathered, and with a shipment of KX droids aboard, you begin gathering plans for this ambush. Currently, you know the enemy pirate force is operating along 3 major routes, which the Duchess' merchants pass through, with the route from Dasoor to Cargamalis being the most direct and quickest route, as well as the most common one for the merchants to be raided. Your force however is rather conspicuous, with a flotilla of cruisers, frigates and corvettes. How do you want to set this ambush?

>requesting ideas for an operation: intel on how consortium raiding worked so far. Thye enemy fleet hyperspaces in, attacks merchants along the route, and disables them, before looting them. The enemy HQ is presumed to be a mobile Zann consortium capital ship, as well as several smaller escort frigates and the like, operating away from their carrier using hyperdrive equipped fighters.
>>
>>4946296
Can her Cloakshape squadron hide from the enemy? We could trail the enemy fighters back to their mobile base, and attack with full force when their fighters have left on another raid.

Or we could whittle their fighters down the old fashion way, force them to either commit more forces or pull out. I prefer we utilize our element of surprise though.
>>
>>4946296
>>requesting ideas
Discreetly try to find out if the pirates use the north or south lane as an escape route after raids. i think we should start at Bavva by trying to gather intel about any raids.
>>
>>4946296
Well, they can't hyperspace in on a fleet that's already in hyperspace, they must be waiting at a point where they stop in between. First we have to mark down all the stopping points.

Either that or they're using a gravity well generator, possibly a captured Interdictor to pull them out of hyperspace along the route, as they've been known to do before. In that case our job is easy, all we have to do is stick close to the convoy and engage them when they attack.

In either even I suggest we put together a decoy squad of empty transports piloted by droids and use it as bait.
>>
>>4946296
Obviously the merchant fleets are being hit in real space. Since I'm sure their traveling is being done in hyperspace and they aren't being interdicted (interdiction technology being very rare), I can only assume they are being hit at various stops they are making at population centers in order to trade.
This means that their path and stops are predictable. If the raiders are able to consistently hyperspace in while the merchant fleet is in anchor, that indicates either they have the fleet's expected travel time down pat (and has an informant at a prior stop reporting the exact time of arrival/departure, or they are exceedingly close to the raid site to be able to both receive notice from, plan, and orchestrate strike at the merchant fleet in the same system.
My bet is on the former, as the latter would require the informant to see the merchant fleet, contact the raider fleet, prepare the raider fleet, and have the raider fleet arrive before the merchant fleet leaves, repeating this for every raid. This is something that would be noticed by the locals, and would not be feasible in all but a few locations.
So...
>>
>>4946296
Well if I was a pirate I'm looking at this trade route map. The split closest to dasoor is where all trade going towards that region would go through. So I would say scout it out for a region of space our flotilla can hide in. Then set some bait with a small cargo vessel putting out an SOS and wait for someone to come. Hide a transponder in the ship, so a vessel with some smuggler mods might be optimal. Have a fake cryo'd crew of cadavers to make it look more real at a glance, or some shitty droids we just picked up.
>>
>>4946315
The easy method:
We find the stops where raids occur most frequently, then we determine the lag time between the merchant fleet's arrival and them being hit, see if there is a pattern. Then we have our fleet follow the merchant fleet with a delay that is just a little longer than the expected lag time for that particular hop (avoiding detection by staying at the edges of the system for the 2 jumps prior to hide our presence).
Even if the informant is still in position to warn the raiders of our presence (at the previous stop, the warning will already be too late as the raiders will already be in transit to the raid. At the earliest, they'll get the warning as they begin to engage the merchant fleet, right before we translate into real space on top of the merchant fleet.
Or we find the informant, since he'll be consistently leaving before the merchant fleet does. I wouldn't be surprised if its always the same ship for the same stops.
>>
>>4946315
>I'm sure their traveling is being done in hyperspace and they aren't being interdicted (interdiction technology being very rare)
In one of my EaW campaigns the Consortium got their hands on Interdictor designs and spammed fleets of hundreds of them at me. They always retreated after losing 4 or 5 though. Weird.
>>
>>4946296
First idea is to have the Duchess bait them by sending a few ships speeding through. The idea is to make it seem like they are trying to slip through really fast and when the pirate ship jumps in we jump in right after. Maybe booby trap the frigates to blow up or emit a giant EMP wave that will disable or cripple them.

Second idea is send some ships with valuable cargo to be raided, place tracking devices inside the cargo that will only be activated after they've started heading back to base or only after the have arrived. Then attack their base.
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>>4946361
>place tracking devices inside the cargo

I totally forgot this was a thing. This is totally an Imperial move, full support in doing so.
>>
>>4946361
I like the idea of the cargo devices. But, will they work?

Then again, it DID Work on the Millenium Falcon. If Han motherfucking Solo, nor Jango Fett noticed one, surely the Zann wouldn't be able to?
>>
>>4946361
I like this plan, however going directly after their base is risky given supposedly there mobile base is “one of their famous battleships” likely a Keldabe class which can go toe to toe with an ISD due to its two capital ship grade Mass drivers and decent amount of turbo lasers and ion batteries (and a decent fighter compliment to boot) we should bear this in mind if we are to attack where this beacon goes.
>>
So
If we do go through with chasing down a tracking beacon to
Wherever they are coming from we should be prepared and understand the risks.
>>
>>4946494
It's dangerous, indeed.

Like i said, the problem is that they have frigates which would completely hinder our fighters due to their point-defense. If we managed to get rid of the frigates, or at least find a way to open a way for our fighters, the ship could be tore to shreds.

X-Wings, Y-Wings and TIE Bombers could turn an Battleship like the Keldabe to scrap. But the problem is getting them there. Hell, if we managed to board them, our spacetroops could probably do some good work - the zann are powerful, sure, but in ship-combat, a lot of their more dangerous units, like the vornskr or the rancor nightsisters wouldn't be present - since, you know, it's hard to ride a rancor in a tight hallway.

Defiler Mercenaries don't work as guards, so they'd be unlikely to be there, and even if they were, could they really use the likes of their thermal detonators? That whittles them down to mercenaries, though they could also have droidekas, which are problematic.

It depends on what we can do, really. But our biggest problem is their anti-fighter frigates.
>>
>>4946504
Droidekas on a ship? Not likely. They'd be squandering their maneuverability.
>>
>>4946510
You kidding me? The literal introduction of droidekas was on a ship. Droidekas are perfect for narrow corridors. They set up, they just keep shooting forward, and what are their enemies going to do?
>>
>>4946504
Mhmm that's the dilemma.... we need to destroy or neutralise their lighter screening vessels with our big ships to allow our star-fighters to tear the Keldabe apart however the longer it takes to remove those the more time the Keldabe has to tear into our own ships and the Starvipers it carries are nothing to look over.
>>
>>4946525
Also remember that Keldabes can literally suck other ship's shields to fuel their weapons. Trying to destroy them normally would be difficult.

Is there any way to draw their frigates somewhere? Separate them from the battleship, or at least to get rid of them? We need to disable the Keldabe or we'll be destroyed

Boarding would requires us to get close enough to be able to launch the troopers without sacrificing an entire ship. But if we were to board, we'd have a good chance - Spacetroopers are REALLY good. They're basically space marines. Maybe we can find a way to get them to there? If we did, we'd have a good chance at neutralizing the Keldabe, which would give us the chance to murderizing the frigates.

Can we board the Keldabe? Spacetroopers even have grenade launchers, so they could deal with Droidekas by exploding them. Their mercenaries would have a hard time fighting against professionally-trained elite soldiers with power armor.
>>
>>4946532
Yeah, but speaking of spacetroopers, we need to refill them. We only have like...18 of them. We need more. If we got Spacetroopers, we could probably pull this plan off.

Course, if that isn't an option, we would have to think of a way to destroy their frigates or separate them from the battleship.
>>
>>4946430
Figure we'd have a timer or setting to only actively after so much time or after detecting enough distance and hyper jumps IF that is possible.

Heck, we can turn off the tracker when we attack and then turn it on again once or twice after we leave so we can still follow them for extra keks.

>>4946493
We'll we don't have to attack the base, it just one of the ideas. Like we track it to their hideout and take a look, decide "hey should we attack this place? No? Okay, plan B,C, or D".
>>
>>4946532
Well boarding would have the same problems we already have namely their picket vessels and starfighters. In order to board the shuttles carrying our space troopers need to be able to make it to the ship safely... now if it was by itself that would be simple enough as it has no point defence of it's own but then again we run into the issue of it's escorts of which we don't know the number or disposition of.

Honeslty I believe it's best we leave the tracking device back to their base of operations until we have whittled down their forces somewhat... The QM noted that they have jump capable starfighters... I believe that should be our first priority target.

I say we have our fleet waiting in a nearby system with one of the duchesses merchant ships feigning an SOS to lure some of them in, we have some of our Jump capable starfighters (X-wings and ARC's) remain with the merchant ship (though we could keep them with us for the next part),

Once the consortium turns up to take their prize the merchant sends a signal to our fleet and we jump on top of them and catch them by surprise... this allows us two opportunities 1 to chip away at their strength and 2 though this is optional board one of their smaller ships with the goal of taking prisoners to ascertain the consortiums actual numbers and assets in the region... they are mercenaries and pirates after all we can buy their loyalty if needed.
>>
>>4946542
>In order to board the shuttles carrying our space troopers need to be able to make it to the ship safely...
Spacetroopers literally fly through space, but you're right. And we'd still need to replace our spacetrooper's losses anyhow.

As for your plan, while it's better than nothing, it would also alert them of our presence. Really, this is the problem, it's the goddamn frigates. Does ANYONE have a plan of how to deal with the frigates? We're just stuck here.
>>
>>4946550
Just going off our last-boarding action involving Spacetroopers where they took a shuttle into the hanger of a rebel ship.... But yeah were stuck with two options at this point I believe... whitling them down with lightning ambushes but this would reveal ourselves but slowly remove their anti-fighter capabilities or track down their base/staging area via a tracked piece of cargo.
>>
>>4946553
The problem is that we can't "slowly" do it, we can't repeatedly ambush pirates. Once they get wise, we're doomed. We need a single strong attack. We need to track them down and kabloom them.

But that's the problem, their battleship, we can't defeat it without our fighters, and we cant use the fighters without finding a way for them to not get defeated by the frigates.
>>
>>4946556
Well looks like were stuck with two pretty shitty options unless someone can bring up a third idea.
>>
>>4946556
Actually we could petition the Figgs to loan us the Victory class from Bespin, piracy in their major trade lanes will put off merchants especially from such well armed pirates that with our dreadnaught may give us the firepower needed to take down the keldabe's escorts quick enough that we may make it through an engagement somewhat intact.

And show to the galaxy that the empire still controls this space, not some upstart new republic and certainly not some pirate scum.
>>
>>4946561
I don't think they would do that, the rebellion is a bigger problem.
>>
>>4946590
Indeed but it we are to hold off the new republic (rebels) we and by we I mean remaining imperial forces around Kirtarrkin and surrounding space are going to need money to continue funding our forces and most of that is likely to come from our business benefactors who rely on steady and safe trade to make an income.

At this time any major new republic/rebel offensives have been delayed due to the loss of the supply convoy, I believe we can convince our superiors to loan us some firepower to clear the trade routes which serve as our lifeline essentially.
>>
>>4946622
I don't think we can, this is supposed to be protection of the duchess's family underworld.

Honestly? I think we should just set up an ambush for the fleet. Use the tracker, and then, when they don't expect it, jump out of hyperspace close enough to let our fighters bombard the ship to shreds while using OUR ships to target the frigates.

With the acclamator's torpedo stash, we should be able to do some good damage. X-Wings and Y-Wings can tear the Keldabe quickly if we position ourselves good. We just need to be quick enough to do heavy damage.

So, that's what i think we should do - set up the tracker thing, jump into a good position in combat, bombard the Keldabe until they can't tear our ship apart, use our ships (like the dreadnought) to pound the frigates

In fact, we could get our acclamator to release a full salvo on the keldabe as soon as we jump. They're pirate ships, which means i doubt they'll have full particle shielding, and the acclamator's torpedoes are HEAVY. We could tear the whole thing apart quickly if we're in a good position.
>>
>>4946629
The Dreadnought cruiser, for example, has enough weaponry to do real damage to the frigates. Plenty of Turbolaser cannons, not to mention the Ton Falk also has a lot of concussion missiles. Furthermore, the Acclamator Mk.II is able to hold it's own in a fight too, with 24 Turbolasers. When you add in fighters, the heavy torpedoes, the interceptor frigates, OUR frigates, we should be able to deal with them without suffering heavy losses or losing any of our main ships

But this really just depends on a quick defeat of the enemy battleship. The Keldabe has it's mass drivers in the front. If we were to hyperspace out behind/above them, we could avoid having to face them head on. Furthermore, since X-Wings and Y-Wings have Hyperdrives, they could do a run as soon as they left.

So, that's what we need to do. Find where they are, their BATTLESHIP that is, hyperspace close to them, torpedo/bomb them into heavy damage to take them out of the fight as soon as we can, and once we manage to do that, switch to taking out their frigates.
>>
>>4946561
So the issue is that the consortium is specifically taking on smuggler vessels. The 50 mentioned merchants are the fraction of the Duchess's fleet that does her illicit operations, so bringing in the figgs will then bring the law down on her.
>>
I think we're underselling the effectiveness of the dreadnaught and venator in their anti-frigate capabilities. Two huge proton torpedo launches basically give a one-two punch that will instagib frigates, perhaps even cruisers. The dreadnaught-cruiser has enough firepower to outgun a couple frigates.

We have anti-frigate capability, so we just need to kill the screen fast enough to bomber spam the capital ship.
>>
>>4946361
The duchess is willing to provide a handful of bait vessels, but isn't gonna let you make them bombs. Theyre too valuable to her to just blow up in an ambush
>>
>>4946716
The bait idea is dumb, but if we can use the ships as baits then we can get a tracker, which means we can track their battleship, which means we can blow it to shreds
>>
>>4946744
the bomb idea*
>>
Generally the brainstorming has brought up a few ideas, mainly the following, So I'll offer these as prompts

>set decoy trackers among Decoy ships, and then follow the signal to the enemy base

>Use decoy ships, then hyperspace the fleet delayed after the convoy to try catching the pirates in the act

>attempt to gather intel thru the underworld on the consortium presence
>>
>>4946752
>set decoy trackers among Decoy ships, and then follow the signal to the enemy base
I think we shouldn't just jump in the moment we find their base though, we need to set up an ambush.
>>
>>4946752
>attempt to gather intel thru the underworld on the consortium presence
>>
>>4946752
>set decoy trackers among Decoy ships, and then follow the signal to the enemy base

In agreement with >>4946760 here, we need to find where they're based out of, and ambush them.

An idea that's come to mind is to combine the decoy ships with the ambush. Perhaps have a decoy convoy go out, and then as they leave their base, ambush and storm the base?

Just an idea for later, though. Doesn't need to be implemented now.
>>
>>4946752
>attempt to gather intel thru the underworld on the consortium presence

Finally a chance to use that vibrosword when we hit the streets
>>
>>4946882
Anon, you know it's not *we* who are going to do it, right? We're a captain, not a spy. And we've barely had any time to train.
>>
>>4946930
Poor naïve anon. The streets will come to us whether we want it to or not. Besides they will keep the bacta tanks warm for us.
>>
>>4946752
>>set decoy trackers among Decoy ships, and then follow the signal to the enemy base
>>
>set decoy trackers among Decoy ships, and then follow the signal to the enemy base

You decide to use a decoy, and have the Merchant fleet leave off, carrying a tracker amongst a shipment of spice.

>Roll me 1d100 for Decoy function,
DC 25
>>
Rolled 33 (1d100)

>>4947092
Here goes nothing.
>>
Rolled 78 (1d100)

>>4947092
Well, that's good, we succeeded, but can we do better?
>>
Rolled 57 (1d100)

>>4947092
>>
>>4947100
damn, it appears that's a 'yes'
>>
Rolled 22 (1d100)

>>4947092
>>
>>4947182
>Fug
>>
File: Zann Tracker.png (100 KB, 1618x726)
100 KB
100 KB PNG
Your tracker ploy works, and you can see they have begun travelling along the northern route. You could ambush them along the route by waiting along a required spot, but you may be facing their full force.

>Prepare an ambush position

>Write ins?
>>
>>4947418
>Prepare an ambush position
>>
>>4947418
Well, since we just spent our last dime on action figures, I don't see a whole lot of other options here.
>Prepare an ambush position
>>
>>4947418
>>Prepare an ambush position
>>
>>4947418
>Prepare an ambush position

Somewhere with natural jamming capabilities, where we can hide with ease. Then I propose we wait until the fighters leave for another raid.
>>
>>4947424
>>4947432
>>4947436
>>4947442
I think QM is asking for suggestions
>>
>>4947445
Well, if there's a nebula or asteroid field near any of the ambush points set up shop there of course, but I think that goes without saying.
>>
>>4947445
>ignores my suggestions

o-ok
>>
>>4947418
>Prepare an ambush position
>>
>>4947418
>Prepare an ambush position

I think we may have bit off more than we can chew. I would've preferred to destroy their ambush detachment, then try and find their battleship afterwards, that way we could fight two individually weaker forces. I know some anons thought we wouldn't be able to repeatedly ambush them before they got wise, but frankly if they wised up and fucked off for now that would've been just as well.
>>
>>4947652
Agreed on biting too much but were doing it now so, guess we need to make the best of the hand we've been given
>>
>>4947652
If we always made the smart choice the game would be too easy.
>>
>>4947418
>Prepare an ambush position

Have the dreadnaught, a lancer and 1 Squadron of TIE L/N's in the dread's hangar jump in first... out of all our ships the dreadnaught can take the most beatings and enough firepower to hold it's own for a short while whilst the TIE's and lancer provide a screen against enemy fighters and missiles.

Have all our TIE's ready in their racks for launch and our hyperspace capable starfighters ready to jump.

If the battleship is not there have the remainder of the fleet jump in just behind the enemy fleet (using coordinates provided by the Dred) and work on destroying the enemy fleet with our bombers and laser fire.

If the battleship is there have the dreadnaught provide jump co-ordinates to the fleet beneath and to the rear of their fleet this means we wont be in the firing arc of it's two mass drivers and reduces the number of turbolasers hitting us. the key is to get close and in their weaker firing arc, the dreadnaught should have lured most of their starfighters away and the close proximity should allow our bombers at least 1 run before they are engaged by the battleships pickets.

It's risky but it's far better than a frontal engagement.
>>
>>4947667
Alternatively replace the Dreadnaught with the Acclamator II, depends on what other anons want.
>>
>>4947418
I'll support this...>>4947667
>>
>>4947667
>>4947671
I Disagree. We don't want to give them any time. We should torpedo as many ships as we can the moment we leave hyperspace. This means we should also be sending X-Wings and Y-Wings as they have hyperspace drives.

We should go all at once, acclamator in the head, to nuke whatever is it that we find into into dirt.
>>
>>4947683
Issue is our torpedo's and concussion missiles can be shot down. and it's very likely even if we do get the jump on em our first salvo will do minimal damage if the Keldabe is there unless you want to jump right on top of them in which case the moment we cause any damage it will just start draining our sheilds to recharge their own.
>>
>>4947688
Proton Torpedoes have shielding to prevent being shot down. Isn't the whole point of an ambush to attack before they can respond meaningfully? If we jump first and start attacking them, THEN the Keldabe will drain the shields and we'll die.

Sending in the dreadnought first just to announce our presence is a stupid move.
>>
Didn't think we'd have to start planning the battle now, but fine, I'll put in my two cents.

>>4947694
>Sending in the dreadnought first just to announce our presence is a stupid move.
Seconded. It wouldn't even be an ambush that way.

No need to overthink this. The bombers go right for the enemy flagship and knock out whatever fancy OP weapons it has, followed by the shields and engines, while the fighters, Carrack and Lancers engage and tie down their smaller craft and the Dreadnought, Nebulon B and Acclamator position themselves to attack the enemy flagship.
>>
>>4947710
The X-Wings and Y-Wings have proton torpedoes. They would tear the enemy flagship apart quickly if they managed to get a good opening. The Acclamator has a LOT of torpedoes, so i'm thinking the moment we leave hyperspace the acclamator sends the torpedoes against the keldabe. Meanwhile, our Ton Falk and the Dreadnought take out the frigates to make the job of the fighters easier

Have the TIEs ready to leave as soon as we arrive there. But, like i said, the X-Wings and Y-Wings have hyperspace capabilities, so they should already be out when we ambush them. The moment we jump, bomb the hell out of them.
>>
>>4947667
+1
>>
>>4947731
It's a stupid plan and it's going to kill us all, why would you vote for it
>>
>>4947742
Right gonna change to your plan however I will point out yes... the acclamator has a lot of torpedoes but only 2 tubes it sadly cannot let out a wall of torps in one go.
>>
>>4947757
Those are heavy proton torpedoes, if we get a single good one it's going to do some stupidly heavy damage. Think of combat in star wars like World War 2 combat. Furthermore, being a heavy torpedo, these proton torpedoes have protection.

If we get a good salvo, we can heavily damage the keldabe.
>>
Alright,your plan for an ambush will need to be launched in the best available terrain along their route, which as you check the Navimap, iss...
Im rolling terrain

>1:route only has open space
>2:Route has asteroid field, applying debuffs to Capital ships for navigation difficulties
>3: Route has Nebula, applying debuffs from the disabling of shields and most sensors, leaving both fleets flying blind and vulnerable
>4: Route has an asteroid field in a Nebula, leaving shields disabled in a land covered in Crash hazards would render the battlefield a hell for near all units, but everything wo hii ld suffer from this chaos but the best pilots.
>>
>>4947764
If I may ask... say things dont go according to plan say the torps wind up hitting a frigate instead or we dont do any significant damage in the opening strike (*insert unlucky roll's here) we might want to look into an out (ie. what's the closest friendly space we can jump to in an emergency from the ambush location) because I doubt fighting till the bitter end fits the character all too well (given the negotiated withdrawal and apparent care for our crew/crews). Just asking as no matter what we do this operation is going to require luck.
>>
>>4947418
>>Prepare an ambush position
>>
Rolled 4 (1d4)

>>4947772
>>
>>4947776
Well that is not good...it's going to be hell. At the same time, without shields and with difficulties maneuvering, we can blast that keldabe into a million pieces and then destroy the frigates without having to maneuver much. The Arc-170 has torpedo launchers, so chatterbox should be able to help.
>>
>>4947776
bugger
>>
Might be best to just send in our fighters and bombers only. No shielding means that ships will die ultra quickly. Even starfighter blasters will rake the ships.
>>
>>4947792
If we send them in they'll get blown up too, navigating is hard. We should send the fighters to first and foremost blow up the ship. Also, the acclamator should fire an entire salvo at the keldabe.

Their shield drain weapon is useless here. Sit in a posiiton and blast it to pieces with our proton torpedoes and use the Turbolasers from the dreadnought and our other ships to deal with the frigates.

Also, let's *not* send all our fighters out, just the ones we need to blow up the keldabe and then call them back, i don't want to loose an entire squadron because of a single meteor.
>>
>>4947792
Yeah, just the star fighters would be a substantial edge in this. Especially if we use the X-Wings and give them to the best pilots.
>>
>>4947794
>the best pilots
They would perform poorly in a x-wing, as they were trained with the substantially different TIEs.
>>
>>4947804
Fair point. It'd probably be a good idea to familiarize the pilots with X-Wings, or even finding new pilots specially trained for them.
>>
>>4947809
But if we don't use them that's 20% of our potential fighter strength unused... and that 20% has torpedo launchers and the same lack of training would also apply to our newly acquired Y-wings so that's 40% (i think the first Y-wing squadron we got at the beginning has had more than enough time to get acquainted by this point but that's only 1 out of 3 squadrons)... so that's the majority of our hyperspace capable small-craft which would only leave us the XG-1's, the ARC-170's and the 1 unit of Y-wings in the initial strike.
>>
>>4947772
Well, this is gonna suck, but it'll suck more for them than us. I'm sticking to what I said before
>>4947710
>>
>>4947817
After. After this battle, we train our pilots properly for a week or two to familiarize themselves with the new ships, and get better with them. We can take their after action reports from this skirmish and use it to improve tactics and how to approach battles in the future with these ships.
>>
You start sweating, as you see the only major terrain advantage you would have shoe along the route: Nebula B64N-2; a veritable navigation hellhole with a set of Buoys guiding a semi safe path through the nebula. Pirates dont even inhabit the area because the groups that try aren't seen again. You have a few options you immediately recognize. One os sending the whole fleet in a hail mary to try striking with all your might in the midst of the chaos. The other would be to station your starfighters that can operate independently alone in the field and hope for the best. You know though that while this operation will likely be hell, its the closest you'll get to even odds.
>>
>>4947875
Go with the starfighters. They're nimbler, and this is an environment that we can use to accentuate their advantages.
>>
>>4947875
We have pretty good starfighters, I think we'd have fighter superiority if it weren't for all the frigate Point-Defence.

>Send in the starfighters with the rest of our fleet to come in after the battle has culminated to cover our retreat and recover our fighters if we lose, or to mop up the weakened enemy if it seems like we've won.
>>
>>4947883 (My original vote
>>4947894 (Change to this)
>>
>>4947875
>>4947894
Now if we go with just the starfighters... if we want our TIE's to take part we will have had to have put them there in the first place which means we'd have to risk the ships anyhow just to have our TIE's deployed as well as recovering them the alternative if we just want to use our fighters is to only use our hyperdrive equipped one's but then there would be less of them and given the nebula our X-wings, Y-wings and XG-1's will also not have their shields.
>>
>>4947900
I know, but assuming we get there before them, (this is an ambush, so by definition we should or else how is this even happening) we could go in, deploy them and have them rest on some asteroids, then hyperspace our fleet out and have them do field repairs on any damaged ships and then continue the voted option as normal.
>>
>>4947875
Place explosives in the asteroids. Have our fighters lead the enemy into them before detonating. Creating a storm of debris and explosive goodness to destroy as many of the enemy as possible before reengaging with the enemy.
>>
>>4947910
I know just pointing out that in this situation our X-wings and ARC's are going to perform worse than our TIE fighters in that we are going to lose more X-wings and ARC's from environmental hazards than our TIE's due to this nebula getting rid of their primary advantage in an asteroid belt....

One small space rock and that's a dead TIE or X-wing even if normally an X-wing would shrug it off at least the TIE's have a better chance of avoiding them in the first place due to their higher DPF (manuverability rating) no matter what were likely to lose a lot of pilots today.
>>
>>4947652
I mean, we can attack their ambushing force alone now that they undoubtedly moved their cargo to their mobile base.
>>
>>4947875
>One os sending the whole fleet in a hail mary to try striking with all your might in the midst of the chaos.
>>
>>4947894
+1
>>
Will be at work for give or take 6 more hours, will update tonight and begin the battle then.
>>
>>4947894
That's a horrible idea. You're pitching a whole fucking fleet against a few fighters. I say we hide our entire fleet and ambush them.
>>
>>4948045
+1
Our fighters are good but the Consortium has good fighters too, and who knows what else. This is either a winning battle or a losing one. We have one advantage in the element of surprise, let's milk it for every drop it's worth.
>>
Sun Tzu must be doing pirouettes in his grave right now.
>>
>>4948309
Lol right
>>
>>4948309
I know I'm probably being an idiot for asking, but how exactly, are we making Sun Tzu do piroutettes in his grave? Are we being too aggressive with our strategy, too focused on long term goals for short term realization?
>>
>>4948340
See
>>4938191
Also
>If you know yourself and know the enemy you need not fear a hundred battles, if you know yourself but not the enemy you will lose one battle for every victory, if you know neither yourself nor the enemy you will face peril at every turn.
>>
Why don't we post a arc nearby to spy on the bandit force coming in?
>>
File: Pirate hell ambush1.png (18 KB, 1024x768)
18 KB
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As you deposit your squadrons in the Nebula ahead of your fleet. you pull your fleet further into the path, hoping to return to a routed enemy. As your fleet begins turning around, you begin a silent prayer to some local gods you've heard of through some merchants though, just in case they decide to favor you...

===========
You are Chatterbox, and this is the most stupid mission you've ever been thrown on. Your wing can dodge asteroids without shields all day, but when you add enemy fire, hell, this is going to be a bad. As you see the enemy fleet come into view, you shoot off a few signal lights to your other fighters squadrons, to begin preparing for a first strike to try saving the pain. Unfortunately for you and your squadrons, they're already rather alert for any stray asteroids along the route, but they shouldnt have battle stations manned...

=============
You are Admiral Jerid Sykes, Captain of the venerable Keldabe, End of Days. Your fleet's been sent into the Greater Javin sector to take care of some rival family that's been running this corner of the Galaxy's spice trade and Materials market for too long. You heard from rumors that the Metals for your Mass Driver slugs was mined out here and slipped out through this family normally, and while its a shame to have to knock off the suppliers, it's certainly been an adventure to do this. While it's been awhile since you've fought for a real government, you are surprised how well armed the consortium is, especially since for this task, you were given brand new models of Consortium custom equipment, the Mass Driver equipped headache-Class Frigate, and the state of the art ARC-175. The poor smuggler fools never stood a chance. Speaking of which, you think you saw a glint of light in the Asteroids through the Bridge windows...


>Roll 1d100, best of 3

DC:
Standard:50
No Shields, Few sensors:+20
Asteroid Hell field:+20
Enemy unexpecting:-20
The Ace: -20

DC:50
>>
Rolled 70 (1d100)

>>4948483
>>
>>4948483
Wait, wasn't the duchess supposed to add her forces to ours too? Or was that only for the bait plan? If she was willing, I'd of thought we would've asked for them even if we intended to go on the offensive rather than use the bait plan.
>>
Rolled 46 (1d100)

>>4948483
>>
>>4948489
Accidental oversight, ill add them next, but for now inagine an extra squad on the field.
>>
Rolled 42 (1d100)

>>4948483
>>
>>4948494
Do we want to roll high or low? It's high right? We succeed with a 70?
>>
Rolled 85 (1d100)

>>4948483
>>4948502
No clue, just keep rolling
>>
>>4948502
High.

>>4948513
Bo3, not Bo4 mate.
>>
>>4948483
Ahhhh shit
>>
At the very least their frigates and corvettes will be vulnerable to the laser fire of our star fighters thanks to this nebula… from the looks of it there’s the keldabe, 6 headaches, 3 IPV’s and a couple of other pickets. 2 Squadrons of starvipers and 3 lots of ARC-175’s
>>
>>4948555
Nice trips!

Think this is doable, especially if we manage to take out the keldabe's engine and weapons?
>>
The DC is gonna be INCREDIBLY high next roll, looking at the modifiers. Let's hope this evens the odds somewhat.
>>
>this quest
>>
>>4948483
Are our TIE’s equipped with the optional concussion missiles?
>>
>>4948485
Fingers crossed lads
>>
This is pretty exciting so far. Sadly I don't have anything of value to add other than wishing everyone here good luck.
>>
Honestly what are we even doing
>>
>>4948664
Fighting pirates as a sidegig
>>
>>4948664
We're sending in our fighters alone because people are retarded and decided asteroid field = our ships must die because we're apparently going to run straight into one of them

We could have had a clean battle, but now it's going to be hell
>>
>>4948687
>>4948664
>>4948681

Wtf?
I thought we were going to bait them with cargo and then jump them with everything, or let them steal cargo with a tracker and ambush them on the way back to base or at their base?!
>>
>>4948734
We were, but then some genius thought "hey, we should send our fighters in ALONE to go fight the giant fleet!"

and a ton of other people voted for it, so it won.
>>
>>4948749
Well if it’s any consolation at the very least their fleet cannot manoeuvre for fear of colliding or leaving the safe zone and because there are no sheilds they risk friendly fire if they try engaging our fighters when they have closed. And in theory our fleet can still come in at any point.
>>
>>4948763
Let’s try to make the most of a shoddy situation
>>
>>4948681
If any of our interceptors survive this battle would it be possible to refit them with hyperdrives and sheilds and possibly concussion launchers?
>>
But our roll passed right?

And we have +40 to roll don't we?
>>
>>4948869
the highest we rolled was a 70 so it's a pass with 2 degree's of success.
>>
>>4948869
That doesn't make the plan less stupid

It's like you people just vote the first plan that pops up no matter what it is
>>
>>4948687
Yea it all seems pretty dumb
>>
>>4948886
I agree the plan was dumb, but I never voted for that. I wanted to use a tracker to find their base or jump them with the whole fleet.
>>
>>4948905
Well this is their base, turns out it was chugging along with them... but again we need to make the most of a shoddy situation... complaining aint going to change anything now.
>>
>>4948915
So send in the rest of the ships? Can't we tell the pilots to hold till we jump in and we distract them before they make their run?
>>
>>4948935
The problem is if they CAN jump into the field. If they could do it from behind that'd be great, but can they? It's a tricky place. Other than that, i believe that the only way we're winning is by spamming proton torpedoes to blow up that damnable keldabe.

We NEED the dreadnought to be able to kill those frigates without major losses.
>>
>>4948935
I mean chatterbox already sent the signal... it's too late now though we could possibly bring our capitals back in as they are scrambling about in the confusion... in this terrain without shields our TIE's (especially our interceptors) are king when it comes to a dogfight... they out manoeuvre everything they have in terms of star fighters and those 175's are essentially ARC-170's with mass drivers instead of medium laser cannons (slower fire rate but more punch) and we know a group of TIE's can take down something corvette sized especially if it's unshielded so we may be able to at the very least get a good chunk of damage in on their fleet and hopefully the Keldabe.... So we may have to do the oposite... our fighters will have to distract the enemy fleet until our main force arrives and continue distracting them afterwards as normally proton torps are shielded so it would be hard for them to shoot down the torps from the aclamator however well were in a nebula where shields dont work so once (if) the fleet turns up the fighters will have to continue distracting the pickets to allow our bombers and capital ship torps through.
>>
Your fleet cant hyperspace into this hellscape, youd be smashed to atoms by hits of asteroids. Instead it is stationed a ways further in where the enemy cant see it. Calling your ships in would require them travelling over along the buoys headon, and would take awhile.

Either way, writing.>>4948485
>>
>>4948611
Why...did that ship start sinking like it was in the ocean in that gif...
>>
>>4948947
well our bombers shoudl focus on the keldave... at the very least our regular fighters can in theory damage their frigates and corvettes due to the lack of sheilds... our ARC's and Star-wings especially... the ion cannons on our Y-wings should fuck the systems of anything in their way as well.
>>
>>4948947
and atleast on other thing that should make this hopefully less-painfull... the majority of our combat pilots are used to flying without shields and in theory should be better trained than these mercs.
>>
>>4948956
Maybe it was near some planet?
>>
>>4948968
Yeah, that's a good part of it, right? TIE Pilots already go without shields. Either way, i suppose that the frigates should fall quickly once we get rid of the Keldabe with the bombers. Without the shields, the Keldabe will be completely without protection.

We SHOULD be sending our fleet towards the battlezone, through the buoys, but right now i think our best best is bombing the hell out of the keldabe until it's destroyed. I still don't know how we'll deal with the frigates without losses, though.
>>
>>4949007
Do we have any ability to move the asteroids really fast at them?
>>
>>4948968
Better training sure but less experience since your pilots dont survive flights to learn. Them not having shields doesnt give an advantage either, just evens the playing field a bit
>>
>>4949167
perhaps for our regular TIE's but it's fair to say some of our interceptor pilots have some combat under their belts by this point... speaking off, the interceptor has the reactor output necessary to be installed with optional upgrades including shields and hyperdrives... if any of em make it would that be something we can look into acquiring?
>>
>>4949178
>if any of em make it would that be something we can look into acquiring?
That's a pretty big "if" bro
>>
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As your squadrons get Into range, you see the Enemy fighters start scrambling into a hurried defensive positions, while small purple blasts of turbolasers hitting a small asteroid or 2 approaching their fleet, to beginning a panicked screen of fire towards our fighters. Once all of our squadrons of real fighters are engaged, you see your fighters blink in and out, some from the faulty sensor conditions , some blink back in, some not. The chatter indicates alot of enemy Mass driver fire in the enemy's screens, as you see your bomber flights vector in, untouched by the occupied enemy fighters, towards the enemy fleet, preparing to..

>Prioritize the Screens, clear the path for a concentrated effort on the Battleship

>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command.
>>
>>4949460
>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command.
Aim for the engines
>>
>>4949460
>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command
I have no idea why they went by the front, but whatever. These are pirates, chop off their leader and they'll break down. Sure, they can act independently, but as a force not backed by a country and manned by entirely self interested mercenaries, they have less reason to keep fighting. Destroy their main force and their operation scatters to the four winds.

And for the love of god, move AWAY from their big ass drivers.
>>
>>4949460
>Prioritize the Screens, clear the path for a concentrated effort on the Battleship

Reminder to add the duchess's contribution to our fight.
>>
>>4949464
No, aim for their explosion. We need to take it down, disable it. It cant hyperspace or flee, the engine doesnt matter.
>>
>>4949464
Why go for the engines when we can go for the bridge, achieves the same goal as knocking out the engines but also reduces the effectiveness of any fire they put out afterward and shatters their chain of command. There's no shield one good run and it's fucked as it has a similar bridge to an ISD.
>>
>>4949472
Aim for their wut? This is just about the worst possible place to get stuck with busted engines, and whatever you're talking about the engines are surely an easier target.

>>4949474
You voted for this plan, opinion discarded.
>>
>>4949460
>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command.

Y-wings and our TIE bombers are to make a run on the Keldabe's bridge as our fighters tie up their pickets and fighters in their path whilst our starwings back up our X-wings and launch missiles at the nearest picket. If the strike on the Keldabe is successful in crippling it all fighters and bombers are to withdraw back into the relative safety of the asteroid field and make their way back to the fleet.
>>
>>4949486
A bit petty dont you think?
>>
>>4949493
I could not possibly care less what you think.
>>
>>4949496
Same back mate.
>>
>>4949460
>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command.
>>
>>4949460
>Prioritize the Screens, clear the path for a concentrated effort on the Battleship

Let's try and clear some of the PD i guess?

>>4949493
Well, can you blame people for being salty?
>>
>>4949496
Based
>>
>>4949460
>Prioritize the Screens, clear the path for a concentrated effort on the Battleship

It's just one or two escorts to blow a big hole in their protective screens, allowing us to focus on the battleship proper.
>>
>Prioritize the Battleship, try and sink their flagship early and scatter their chain of command.

Writing: Gonna try a new method of damage for this lower scale battle with only limited warships, lessee how it goes
>>
File: ywing.gif (169 KB, 500x281)
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Roll me 3 sets of 1d100:
DC 40
base: 60
Large Bombing Force:-20
Enemy point Defence:+10
Asteroids:+10
Nebula targeting sensor Interference:+10

Enemy AA Roll
Base: 50
Screen intact:-20
Fighters occupied:+10
Asteroids:+10
Nebula targeting sensor Interference:+10
DC:60
>>
Rolled 70 (1d100)

>>4949661
>>
Rolled 38 (1d100)

>>4949661
AAAAAAHHHHH
>>
>>4949661
Well, here goes something.
>>
Rolled 17 (1d100)

>>4949661
>>
Rolled 5 (1d100)

>>4949661
O.o
>>
Rolled 52 (1d100)

>>4949661
FUGGG :DDD
>>
Rolled 15 (1d100)

>>4949661
>>
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>>4949667
>>4949671
>>4949675
>>4949682
>>4949683
>>
God I hate our rolls.
>>
I got to sleep and suddenly you people lose all of our rolls

This battle is doomed, all our fighters are fucking dead. We lost. They're going to be destroyed.
>>
Wew!
>>
>>4949661
dice+1d100
>inb4 crit
>>
Rolled 67 (1d100)

>>4949661
Apologies, at work
>>
There goes our entire fighter fleet

We should just shoot ourselves right now and end everything. If we can't beat a bunch of pirates in an ambush, we will never amount to anything. So let's just end it here, since everything else is just going to be losses.

Genius plan, Sun Tzu.
>>
how do yoy roll?
>>
>>4950122
Relax man, we still have the frigates. All we need is an alibi for when Andersen asks where all our fighters went.
>>
>>4950129
You know? Maybe that's not even so hard to do. We can just say we were doing a routine patrol and came under attack by the Consortium and the fuckers had buzz droids. Then Slythas just has to order the first mate to give him a swift kick in the butt and remember not to engage an entire god damn fleet with just fighters again.

You see? Slythas' real talent is damage control.
>>
>>4950129
>frigates
are you joking me? Frigates are absolutely fucking useless. We lost our entire fucking fighting fleet. And you're worried about shifting the blame? THIS Is why we're doomed. This is why everything's over.

We've lost EVERYTHING. Our entire fighter fleet, the only thing that we had to do some actual damage, is gone. Chatterbox is probably dead, too. The Duchess will not trust us anymore, that's for sure, and our men will never trust us anymore. You know what's going to happen after this massacre you people caused? Our mates are going to throw us out the airlock.

It's all fucking over. The whole housecard crumbled. And if you think that 'shifting the blame' is a good idea, then you're the goddamn reason why this quest no longer has any hope.
>>
>>4950169
Jeez dude, go play Fortnite or something.
>>
>>4949828
>>4950122
>>4950140
>>4950169
While our rolls were dogshit, none of the rolls were really high, and out best roll was off by 2. It really isn't the death spiral y'all seem to be imagining.
>>
>>4950209
Are you kidding me? Look at our rolls and then compare them to the DCs. Our highest roll was 52, whereas the DCs were 40, 60 and 70. Our entire fighter fleet is getting absolutely decimated.

The battle is lost, no doubt.
>>
>>4950209
It was a suicide mission either way M80, the best we could've hoped for was doing a bit of damage to their flagship. At least we can still get out with the one thing we should've expected from this plan: a valuable lesson.
>>
>>4950225
No it fucking wasn't, are you dumb? The only reason why we failed was because YOU people decided to send in the fighters alone. It should have been a WIPEOUT. The pirates should have gotten completely blown by our acclamator's heavy torpedoes and the frigates would ahve been torn to shreds by the dreadnought cruiser.

You people did this. You people ruined everything.
>>
>>4950234
>The only reason why we failed was because YOU people decided to send in the fighters alone.
Don't blame me nigger, I'm
>>4948308
Had to change my underwear again.
>>
>>4950240
I'm not talking to you, i'm talking to the people in this thread in general. The fact is, that vote won. Therefore, the fault is of everyone who plays this who allowed it to be so.
>>
>>4950247
Sure, I could've used my wedgie power to cheat and rig the vote at any point in this game, but I didn't. Ever heard of Wheaton's Law?
>>
>>4950250
Yes, and it don't matter. In the end, the dumb vote won, so everyon is at fault.
>>
>>4950254
Maybe this kind of game isn't for you, try Fortnite.
>>
>>4950257
Anon i just said i don't like people doing dumb stuff.
>>
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>>4950270
>Anon i just said i don't like people doing dumb stuff.
Anon you're on 4chan. If you're expecting eternal deep discourse and smart decision making then you better jump to an alternate dimension where that exists because you're not going to find that here.
>>
I thought we passed if only barely. Unless I am understanding the DC incorrectly, which I probably am.

I wonder if at any point before we engaged we could have just called the mission off and replanned?
>>
>>4950212
Wtf are you smoking? The enemy has success of 10, and we're only 2 behind our DC. Stop acting like there was a crit happening.

>>4950225
>suicide mission
>the enemy's DC is higher by half ours

Truly, a kamikaze mission.

>>4950234
You know the fight isn't over yet, right? Just because we failed to hit our target doesn't mean that we didn't hit other targets.

And fighters are cheaper to produce than capital ships mate. Just chill for a minute.

>>4950279
If lower numbers equals success, then we nailed it with our 5. I don't think we're using that system however, I think higher the roll, higher the success. Hence anons sperging out.
>>
>>4950293
I know it could be worse but the chance of us winning this engagement is still exactly 0%.
>>
>>4950298
Is that was the case the Admiral wouldn't have blown up with the ISD at Bespin, and that was with shields. Don't go full doomer on me now.
>>
>>4950306
The rebs weren't attacking with just an outnumbered gaggle of fighters you absolute nerf herder. This was a dumb idea, just face it.
>>
>>4950293
How? Even our highest rolls fail the AA Roll, the 70 Roll, and only one of them succeeds in the first one. It's a complete loss, our fighters are going to be slaughtered.
>You know the fight isn't over yet, right?
If your entire force gets obliterated, then yes it is.
>>
>>4950322
There's still a chance some of them could get out alive if we pop smoke immediately.
>>
>>4950312
The fighters were the only thing that hit the ISD. There was no capital ship engagement when the ISD blew up, so stop with your panicking you mongaloid.

>>4950322
Combat happens in rounds, just because one round is a wash doesn't mean our fighters are all dead.
>>
>>4950329
>There was no capital ship engagement when the ISD blew up
What the fiery hell do you think all our ships were doing?
>>
>>4950331
Blowing up to rebel traps. When I said no capital ship engagement, I meant the ISD and the rebel frigate weren't directly slinging shells at one another. Fact is that it was just rebel bombers that destroyed any chance of victory at Bespin.
>>
>>4950336
>Blowing up to rebel traps
That is to say not engaging the fighters, because there were other things to engage. Now here we are, a force of only fighters trying to engage a force that has about as many corvettes as we have bombers. If you still don't see the difference here you're beyond help.
>>
>>4950347
That's why I wanted to focus on the screening elements, but that's irrelevant at the moment. Fact is that we're more maneuverable than any of those corvettes, and the corvettes can't as easily concentrate their forces like our fighters can. Just because you don't understand basic tactics doesn't mean the situation is hopeless.
>>
>>4950354
>That's why I wanted to focus on the screening elements
So they could tear us to shreds with their mass drivers before we even get a shot on the main target? For the love of all things holy stop pretending you know the scantest thing about tactics.
>>
>>4950354
Anon, what does it matter that we're more maneuverable when they have point defense?
>>
>>4950360
Anon, I know your not this retarded. We don't need to take them all out, we just need a hole blown in so that our bombers can bombard the main target unmolested. If you think corvettes on the other side of the target can somehow shoot through the target at us than you really are beyond hope.

>>4950361
Ever learned how WW2 ship battles were fought? Point defense isn't going to save them the day.
>>
>>4950382
Their point defense isn't WW2 tier, they have a literal screen of anti-fighter frigates.
>>
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>>4950382
>We don't need to take them all out, we just need a hole blown in so that our bombers can bombard the main target unmolested
Nigger in 2 minutes we're not gonna have any bombers left at this rate. Maybe I can't convince you a squad of fighters won't defeat a fleet that has them outnumbered with big ships alone, but do I dare ask what makes you think it was a good idea to send them in without our capital ships?
>>
>>4950386
Hey, you guys voted to go for the big boy, I wanted to take our the screening elements closest to us. It still doesn't make this a wipe for our fighter force, as the Bespin battle pointed out for the rebel fighters.
>>
>>4950390
Because having a shooting match with our carrier-centric force in an astroid belt sounds retarded. We don't have much conventional firepower with our starships, hence the fighters being our main power projection. This is literally their job, to take out enemy capital ship without a direct confrontation of capital ships.
>>
>>4950394
>direct confrontation of our* capital ships.
>>
>>4950391
We HAD to go for the battleship because if we didn't the Keldabe's weapons and mass drivers would have tore through us like wet fucking paper. This entire battle was screwed from the start because of the retarded plan to send our fighters alone.
>>
>>4950394
>We don't have much conventional firepower with our starships
Dude, we just bought an Acclamator with extra proton torpedo launchers. For your own good, just stop talking.
>>
>>4950397
>implying it would've went any better sending our carrier in to help
>>
>>4950399
>implying an Acclamator could go toe-to-toe with a Keldabe

Fact is, we would've been chewed up in a direct confrontation, and just because we had shit roll doesn't mean the plan was ill conceived in the first place. If we had the same rolls with your plans, anons would be sperging out that you just killed our entire strike force instead you fucking mongaloid.
>>
>>4950400
Yes, yes it would

If we ambushed with our whole fleet, our acclamator could have rained hell upon them. Without their shields, the heavy proton torpedoes would have made short work of them.

Furthermore, our dreadnought (in addition to our frigates and even the acclamator) could have used their turbolasers to deal with the frigates much more efficiently. The Fighters could have run critical strikes against the keldabe while the point defense of the frigates was dealt with.
>>
>>4950403
>Fact is, we would've been chewed up in a direct confrontation
I didn't even want to go for their main fleet in the first place, just wait for their strike force to attack a convoy and pull a switchie on them.

>just because we had shit roll doesn't mean the plan was ill conceived in the first place
Dude, I was telling you that long, long, long before the rolling started. And I wasn't the only one.
>>
>>4950404
You forget that we lack shielding ourselves, and I'm sure the Keldabe would've torn our ships to scrap. Fighting a conventional battle with a stronger enemy is retarded, especially in the same battlefield that would restrict us as well as them.
>>
>>4950408
>I didn't even want to go for their main fleet in the first place, just wait for their strike force to attack a convoy and pull a switchie on them.

Then we lose the element of surprise, and gain nothing as they replace their fighters. It wouldn't have solved the problem in the long-term.
>>
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>>4950409
>Fighting a conventional battle with a stronger enemy is retarded
>so let's fight the same enemy with a fraction of our own force
>>
>>4950409
>You forget that we lack shielding ourselves, and I'm sure the Keldabe would've torn our ships to scrap.
And what do you think is the entire point of an ambush? My entire idea was to run a conjoined attack with the acclamator and the bombers to disable the keldabe quickly while our turbolasers opened fire on the frigates screen, thus keeping them occupied/taking them down while the x-wings and y-wings and acclamators blew up the keldabe

Heavy Proton Torpedoes are strong. When you take away shielding, they're stupidly strong
>>
>>4950414
Every single word you wrote is so completely wrong there's nothing for me to reply logically to. Fine, there's no convincing you, I give up.
>>
>>4950417
>wants to risk our entire strike force fighting a superior enemy

>>4950419
Getting into a battle we can hyperspace out of is risky, and if we failed we lose everything. I'd rather lose our fighter wing than our starships, if only because they're easier to replace.

>>4950423
So stop sperging out at bad rolls. Like fuck, I didn't want to hear your autistic screeching when the QM hasn't even written what the fuck happened. You were ranting over conjecture and half-baked assumptions, and I just wanted you to chill out until we learn what the fuck really happened.
>>
>>4950431
>Getting into a battle we can't* hyperspace out of is risky
>>
>>4950354
I was tempted to vote for the screening frigates but it seemed like we'd be wasting them on that attack when we had goal and objective in mind and that wasn't going to be gained by going after the smaller stuff.
>>
>>4950437
I understand that reasoning, and it probably would've worked if it wasn't for the shitty rolls. I assumed clearing up the screening element would have lowered potential casualties, but there isn't any shame in trying to complete our main objective.
>>
>>4950431
>Getting into a battle we can hyperspace out of is risky, and if we failed we lose everything.
We already ARE going to lose everything - without out fighters, our force is pathetic, and more than that we'd be losing all our experienced, trusted pilots.
>>
>>4950443
>I assumed clearing up the screening element would have lowered potential casualties
I felt that it would do the opposite ironically.
>>
>>4950446
Fighters don't make our force, and the QM said most of our pilots are not experienced, I bet we traded most of those with the TIE/LN and the quasar.

I do find it funny that you think our force is pathetic without our fights yet expected them to not get blown up in a major engagement.

>>4950448
They way I see it, they initial elements may have bloodied our nose, but then we wouldn't have to face the Screening element's AA for at least a couple rounds.
>>
>>4950458
>Fighters don't make our force, and the QM said most of our pilots are not experienced
Our flagship is a carrier. And while the TIE l/n pilots aren't, the Interceptor ones and Chatterbox's squad sure as hell are.
>>
>>4950468
Chatterbox is undoubtedly our Ace, but I don't think he'll be wiped in the first round of combat, especially when he's on the relatively lightly armed flank of the enemy. And I still don't think this round of combat will result in a wipe of our fighters.
>>
When do our ships get there? How long will it take for them to join in combat?
>>
>>4950125
Type 'dice+1d100' in the Options tab of your post.
>>
>>4950293
anon, the problem isn't the price of the fighters, the problem is the cost in men and morale that doing something of this monumental stupidity will have
>>
>>4950458
Anon our flagship is LITERALLY A DEDICATED CARRIER, what are you smoking? Please, elaborate how our carrier fleet isn't based on our fighters.
>>
>>4949661
Warlordnob, we require an official ruling. Was our original ambush plan idiotic in it's conception, or was it a decent plan? I'm absolutely sick of this whining and whinging, so I want an impartial view on this.
>>
>>4950686
>>4948483
>You are Chatterbox, and this is the most stupid mission you've ever been thrown on.

Seems pretty cut and dry.
>>
>>4950699
I said impartial, I don't want a character's analysis of this plan.
>>
>>4949460
>Prioritize the Battleship, the screens can be crushed if we crush the battleship.
>>
>>4950709
A bit late on that vote, but I admire the hutzpah lad.
>>
>>4950700
I just rolled my eyes so hard one fell out
>>
>>4950716
I didn't know one was a screw-on. My condolences.
>>
Just got to a place with wifi to post, apologies, been driving, will post a map and update later
>>
>>4950781
No problem mate. We'll be here when you're ready.
>>
>>4950510
They are ready to go in on you alls order, but will take time to arrive, they had to move off far to avoid detection. Not too much time to as not get there before evrything is dead though unless some insane rolls happen

>>4950686
A plans stupidity is up to opinion. Chatterbox said that because youve told him to take a bunch of fighters into a giant asteroid field with no shields and lost sensors. He thinks alot of the newer pilots are gonna get lost, but he can completely see why this is the best option available too.
>>
>>4950786
Thank you for clarifying QM.
>>
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As your bombers dive in, they seem to get the drop on the ships, until a moment passes. After the bombers get into the circle of pickets, all hell breaks loose. Point defence cannons, light mass drivers and laser cannons all begin blasting into the cloud from all directions. the asteroids flyin through and garbled sensors buy the bombers some safety, but their run was spoiled, only landing glancing hits and no vital blows made, in exchange for a squadron of bombers. While the interceptors and ARCs are making good efforts on the enemy fighters, the X-wing crews are rather fresh, and thus only holding their own.

>Keep up the attack on the Battleship, we're already right there

>Pull back the bombers and regroup, we need to thin them out first.
>>
>>4950786
>but he can completely see why this is the best option available too.
I sure don't, but at least his opinion will help with damage control if he survives.
>>
>>4950805
>Keep up the attack on the Battleship, we're already right there

And bring up the rest of the fleet so the other anons can stop whining about it.
>>
>>4950805
Things we should do:
>Pop smoke
>Pound sand
>Hightail it
>Skedaddle
>GTFO
>Hit the dusty trail
>Put an egg in our shoe and beat it
>>
>>4950814
We don't finish it now, all this effort and manpower will be wasted, with nothing gained. Might as well finish what we started.
>>
>>4950822
You have demonstrated your retardation quite clearly enough to dissuade me from trying to argue with you, but for those just joining us this a waste anyway, we should save ourselves while we can.
>>
>>4950830
>but he can completely see why this is the best option available too.

I.e. you know jack shit about any of this, so your opinion is worthless. So stop complaining that we're not committing to your 'master genius' plan and lets move on, alright? I'm done with y'all whining about this shit.
>>
>>4950805
>Pull back the bombers and regroup, we need to thin them out first.

Lets not get all crazy about the effort and lives we've already sunk into this and properly clear out the screen first so our DC on the Battleship can get easier first.
>>
Well, assuming there would be more votes, I think if we commit to one more round of bombing we’ll damage our target enough for our Acclamator to help finish him off. If there are no more votes, consider my to support >>4950890 so we can do some damage before we pull out.
>>
>>4950805
>Keep up the attack on the Battleship, we're already right there
If we 'pull back and regroup' it'll all be wasted. Just blow the fucking keldabe up so we can ruin these pirate's business here.
>>
>>4950822
>sunken cost fallacy

I don't think I'm going to vote on this engagement anymore.
>>
>>4950805
Pull out and thin the enemy fighter screen. Holy shit y'all are retarded.
>>
>>4951106
With fucking bombers? Against frigates? We need to take down the Keldabe or else the operation will have been for naught, if we destroy the keldabe we win because without the keldabe all they have is a bunch of shitty frigates that any half-assed convoy could beat, destroy the fucking keldabe

The ARCs and X-Wings can deal with the screen, the Y-Wings and bombers need to blow up that fucking ship, this is our best chance. The Keldabe has shield draining, if we fought it on open ground it'd use our own weapons against us. We need to blow it up NOW. No matter how much this stupid fighter plan screwed everything up.
>>
>>4950805
>Keep up the attack on the Battleship, we're already right there
y'all need to chill op's not gonna tpk us unless we do something out and out retarded
>>
>>4951198
>out and out retarded
And what would you consider sending an fighter fleet to fight a force consisting mostly of point defense frigates as?
>>
Rolled 8 (1d100)

>Keep up the attack on the Battleship, we're already right there

Your bombers rally up for another run towards the enemy Flagship, with the Starwings preparing a full barrage from a counter side, hopefully to press the attack along.

Roll me 3 sets of 1d100:
DC 50
base: 50
Large Bombing Force:-20
Flanked by bombers:-10
Enemy point Defence:+10
Asteroids:+10
Nebula targeting sensor Interference:+10

Enemy AA Roll
Base: 50
Screen intact:-20
Fighters occupied:+10
Asteroids:+10
Nebula targeting sensor Interference:+10
DC:60
>>
>>4951204
Most of the vessels are more of a ship to ship frigate, mounting 1 or 2 point defence guns and mainly turbolasers, the 4 smaller ships are crusader aa corvettes which r the real threat to your fighters.
>>
Rolled 45 (1d100)

>>4951210
>>
>>4951215
This, the headache class is mostly for fighting against other frigates and larger warships with it's relatively slow firing but shield ignoring, high damage mass drivers... if these were Lancers we would be fucked but these are mostly frigates for engaging other capital ships, not starfighter defence.
>>
Rolled 20 (1d100)

>>4951210
Let's check this.
>>
Rolled 99 (1d100)

>>4951210
First time ever posting, hope we can do it lads.
>>
>>4951220
OH SHIT
>>
>>4951220
OUR FUCKING SAVIOR, PRAISE BE
>>
>>4951218
oh fucks sake. Well, it beats the first one. Now we just need to beat hte other two.

>>4951215
In the picture of the battle, there are "6" Nebulon B shaped frigates, Nebulon B being anti-fighter ships. I mean, they're nebulon Bs, right? They look like them.
>>
>>4951220
Good job THX-2155, you'll be making Star Destroyers out of TIE Fighters soon enough.
>>
>>4951227
They are Headache's apparently so modified Hammerhead frigates, will have to get the QM to confirm but given the initial text we got at the start of the engagement im going to assume they are headache class frigates (from the EAW remake mod)
>>
>>4951227
theyre a pirate frigate type very similiar in shape to the nebulon, but slightly different. sorry if its hard to tell and see
>>
>>4951220
I really hope this isn't the AA roll

I mean, it's good regardless, even if it is, but a 99 roll would be wasted if we didn't manage to actually do any damage.
>>
>>4951240
The AA rolled an 8 and needed a 60 up
>>
>>4951241
Wasn't that an DC to beat? As in, get over 60 to not get destroyed by AA?
>>
>>4951258
From the way the modifiers were put in, it seems to be for the AA's attempt at actually hitting us.
>>
>>4951258
>>4951241
Okay, I don't get the DC, so there are 3 different DC right? What is the QM roll for?
>>
File: 6aTCq7M.gif (1.83 MB, 728x408)
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As your bombers regroup to being their nexxt pass, a crusader bursts ahead, planning to block the path with his own ship and gun the bombers down in close range, surely a murderous assault that would have ended your wing's attempt.

Until the asteroid the point defence missed hit it's bridge.

The resulting corvette wreckage obscured thep ath to the Keldabe, allowing the bombers a safe path into the target, hitting the...

Roll me 4 sets of 1d5, each one hitting a critical location
1-Engines
2-Bridge
3-Armory
4-Reactor
5-Hangar
>>
>>4951261
No, our side rolls are best of 3. While the QM rolls once for the enemy, in this case, he rolled an 8 for enemies AA. While we rolled 3 times, with the highest being 99, so the QM will take that 99 for our attack and that 8 for enemy defense.
>>
Rolled 5 (1d5)

>>4951266
>>
Rolled 2 (1d5)

>>4951266
Let's take it doon,
>>
Rolled 1 (1d5)

>>4951266
k
>>
>>4951241
>>4951258
>>4951260
>>4951261
what the fuck is going on
>>
Rolled 4 (1d5)

>>4951266
>>
>>4951275
We roll gud, AA rolled bad.
>>
>>4951258
Nope that was the roll for the AA to fuck up our day
>>
>>4951270
>>4951271
>>4951273
>engines, bridge, reactor and hangar
aw yiss that ship is kaboomed
>>
>>4951261
The QM’s roll was for the AA he rolled an 8 and they needed a 60 to succeed.
>>
Rolled 3 (1d5)

>>4951266
>>
Rolled 5 (1d5)

>>4951266
Are we still rolling?
>>
So i guess the flagship is pretty much ganked right? Presumably that would shatter the remaining ships morale right? Can we try and force the remaining craft to surrender?
>>
>>4951309
I mean they are unlikely to surrender to a bunch of snub fighters and bombers but with the loss of their flagship they will essentially be forced to go forward and into the jaws of our fleet then we might be able to force their surrender or simply wip them out… their only real alternative is taking their i shielded warships off the safe route and into the asteroids where they are likely to meet the same fate as that crusader.
>>
>>4951309
They're not going to surrender to fighters. They will most likely, however, scatter to the four winds, being mercenaries. Either way, as long as they don't come back, our job's done.

What matters is that the pirates are stopped and the duchess's family business is stopped. We'll get a good reward.
>>
>>4951320
>>4951326

Worth a shot i thought granted they aren't proper warships, but a few more escorts added to our fleet can't hurt.

Though on them being mercs, at least means they aren't fanatical and don't want to die. I would reason that they would take an opportunity to survive when they know death is a likely outcome. I'm sure there is precedent with privateers and the like in history.
>>
>>4951340
They're Zann Consortium pirates. They're mercs, but they're not going to double cross the Zann because they're not fucking crazy. Fleeing battle is one thing, joining the enemy is another

We should take down as many of them as we can (without risking ourselves), because the more pirates that die the safer the whoever family's business is.
>>
>>4951340
The issue is they are proper warships… those 6 headache class frigates are heavily modified and modernised old republic hammerhead cruisers they are nasty in ship to ship combat… the remainder like the crusader corvettes are also purpose built warships though unlike the Headaches are for anti-fighter duties rather than the headaches anti warship role.
>>
>>4951345
Agreed with the keldabe more than likely neutralised they are likely to try and make a break for the exit of this hellscape the more we destroy now the better… if we want prisoners we can allways search for escape pods afterwards.
>>
Way I see it, we've accomplished what we needed to do by blowing up the flagship and crippling their forces. Let's blow this popsicle stand.
>>
>>4951345
>>4951348

Ah I see, seems I somewhat misunderstood some things here. I'm not opposed to smacking their shit of course, just thought it'd be worth a shot to try and nab a few more ships.
>>
>>4951371
Nah, that's stupid. We don't want pirates, they'll turn on us the moment they get the chance. We should destroy as many as we can.
>>
>>4951376
I think he wants to capture ships not prisoners.
>>
>>4951367
>>4951371
>>4951376
>>4951379
I'm sure you are all probably aware but no matter which course of action we take we aint out of the woods ye... although the wreckage of the Keldabe would provide good cover for either an escape or mop up. What we do is up to you annons and well whether the keldabe is actually dead were gonna have to wait on the QM for that.
>>
>>4951387
We hit the bridge, engines and reactor, it's probably gone.
>>
>>4951391
He's talking about the other ships, anon
>>
>>4951396
To be fair I was talking about both, most of our bombs came from 1 side so the Keldabe is most destroyed but it's a big boat.. I can imagine some of it's turbo-laser batteries might keep going for a turn or two before they bail... The big issue will be the remaining ships... whilst in theory the laser cannons on our fighters can fuck em up given they dont have sheilds and 6 of them have limited anti-starfighter weapons they can still get lucky.
>>
>>4951220
Hero of the Quest here!
>>
>>4951403
Offer them to surrender, and if they don't take us up on the offer we do them like the Keldabe. They'll either have to fight though our capital ship trap or scatter into the asteroids, where we can defeat them in detail or the asteroids can take care of them.
>>
>>4951424
>offer them to surrender
And give them precious time? Just blast them.

In fact, when the hell is our fleet getting there? We've been saying it should have went through the route as soon as possible. Those frigates might try to escape, and when they do, the dreadnought and acclamator can shoot them down like ducks,
>>
>>4951445
In fact, when the hell is our fleet getting there?
QM said there'd be no time for them to get here unless some insane rolls happen, but whaddya know, some insane rolls did happen.
>>
>>4951445
Easy. Tell those surrendering to halt and shut down their engines. All those who don't comply we are free to blow to kingdom come.
>>
>>4951445
You know... I just realised but by fucking with the Consortium if any of these fuckers make it out we may have one of the richest if not currently the richest man in the galaxy coming for our asses.
>>
>>4951456
You're assuming they won't scapegoat the Admiral after this debacle. But I do agree, we should neutralize all that we can of the enemy force.
>>
>>4951456
Don't threaten me with a good time anon. But to be honest we would be just some minor random ass event that pops up that wouldn't deal too much damage to his empire, especially if it's just ONE Keldable.
>>
>>4951456
They are currently dealing with the hutt and with that weird woman silri who wants to backstab him with the sith holocron. Do remember that by the year 11 ABY the Zann will have already been defeated
>>
>>4951462
You know, it's a shame about that reactor hit. I would have loved to have taken it in as a prize.
>>
>>4951467
Same anon. Same.
>>
>>4951462
Yes but out of character.... well the man in said Keldabe is his right hand man and this one in particular the end of day's was used by Zann as his personal transport on some occasions and it's Captain Jerid Sykes "was" one of his most trusted men. And maybe they wont be in their best state now or in the near future >>4951465
but still the possibility of making Zann's personal shitlist would be interesting.
>>
>>4951467
That's way too much of a risk. How would we have taken it without a boarding action (which we can't do without our main fleet)? And we didn't even refill our spacetrooper ranks, so we had no chance of doing it anyway

And even if we did, we'd go to the top of Tyber Zann, richest man in the galaxy's shitlist. It's one thing to blow it up, kill the admiral and slaguhter the force. As long as we manage to keep silence, it'll be a long while before Tyber finds out it was us who did him in. But if we actively rode around, we'd be literally screamign "we stole your ship lmao"
>>
>>4951481
Hey, I realize the how impractical it would be to go in with a inferior force and capture a ship as large as the Keldabe, but I'm all for capturing it if there's a reasonable chance for success. We also have a 150 robots to help the Spacetroopers.

And I would totally take the risk of getting on Zann's shitlist if it meant we got the Keldabe. It's such an immediate upgrade that it's totally worth it in my eyes.
>>
>>4951487
We literally only have 18 spacetroopers, that's nowhere near enough
>>
>>4951537
We have an Acclamator's worth of Stormtroopers, so chill out.
>>
>>4951559
Okay but trying to get them aboard would be a knightmare given our only boarding options are either via shuttle and assaulting the hangar's (as we did last time to a ship that had no escorts so the shuttles were not at risk) or docking the acclamator or another vessel directly with it which is risky given their frigates have capital ship coil guns. And we do not know if our Acclamator's ground contingent is even full loaded. and even with the Aclamator's full contingent if the Keldabe was fully staffed they would still be outnumbered 2 to 1
>>
>>4951568
sorry 3 to 1 the keldabe has a max crew of 14,000 and if it's carrying passengers that's possibly an extra 8000 dudes. And given the ship's name these would have been some of the most professional and well trained crewmen in the entire consortium... better it's turned to a hulk. We could probably come back to scrap it for parts and weapons at a later date.
>>
>>4951568
>if the Keldabe was fully staffed they would still be outnumbered 2 to 1
Well, a Keldabe doesn't even normally have a hangar, to make room for it they must've taken out something.
>>
>>4951581
A standard keldabe can carry 36 starfighters (three squadrons) got to keep em somewhere.
>>
>>4951568
Ah, but you’re assuming that we’d attempt this with our enemy at full health. If the Keldabe isn’t blow up, it’s heavily damaged, headless, and severely crippled. That evens the odds in any boarding action to our favor. I think it’s safe to assume that the enemy escorts are disorganized, and will either try to scatter or surrender outright.

>>4951575
I think it’s safe to say that the ship is heavily damaged, so we won’t be facing the full crew, and a bunch of them will be mechanics, techies, etc., people without combat experience. I think it’s safe to say that we’ll have any boarding action in our favor.
>>
>>4951601
If it's blown up, then what's the point of boarding it? We'd be losing lives just to drag a space hulk home when we could get an imperial star destroyer instead. Preferably of the first mark, since they later removed point defense. Or literally anything else.

Also, even if we did, it wouldn't be to our favor. With the ship damaged, our troops would have a harder time navigating through these corridors, something that these people will not - it's a fucking pirate ship, so you don't doubt there's booby traps, secret corridors and hidden firing positions.

And, while normally a random ship wouldn't have the best consortium troops, this is literally the flagship of the right-hand man of Tyber Zann, Jerid Sykes. Those fuckers took out entire pirate groups bigger than us.
>>
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>>4951596
>mfw the Consortium in EaW only produces non-standard Keldabes
>>
>>4951614
Well given the QM appears to be using stuff from the EAW remake mod as well (See headache frigate) expect even more non-standard Keldabe's
>>
>>4951616
>the EAW remake mod
The what now? Link plz
>>
>>4951623
https://steamcommunity.com/sharedfiles/filedetails/?id=1770851727

There ya go
>>
>>4951465
Except Zann had the holocron route to the star system with an army of ancient Sith stored in carbonite. He could have revived the sith species if he wanted to.
>>
>>4951610
You were talking as if we’d be boarding a fully operational starship lad. I was assuming this conversation was about the possibility that the Keldabe hasn’t been blown to scrap.

Also, who the fuck would booby trap their own ship? Especially if this was a rescue operation? And secret corridors and hidden fire positions? I think your imagination is clouding your judgment mate.
>>
>>4951630
Wasn't it that weird silri girl that seized it? Either way, he's not going to be waking up an ancient sith army just because we killed his admiral.
>>
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>>4951636
>Also, who the fuck would booby trap their own ship?
The Zann literally rigged up one of their ship types of explode. The whole fucking ship.
>>
>>4951630
If I recall it was Siliri who found it and she kept it to herself as she and Zann had a weird thing going on where they didn't like one another but kind of did.
>>
I'm amazed we're winning this fight. Granted, the enemy won't commit the same mistake after this!
>>
>>4951654
There will be no more 'enemy', the keldabe is going to get blown up. If we manage to destroy the frigates too, all the pirate strength of the consortium in the region will plummet - enough that we'll get whatever reward the duchess's family has brewing.

And that reward, is what we should care about. For all we know, in one year the eriadu authority will be swept away from this region and off into the inner core.

Might as well get whatever we can before the new republic comes knocking.
>>
>>4951642
So did both sides at Bespin. It isn’t as uncommon as you might assume.

>>4951654
They will if we eradicate their ships. We have a decent chance of it as well, what with the asteroids preventing easy escape.
>>
>>4951642
If the pirates want to live, they better not rig anything. We get the ship, they get to live, everyone gets to go home reasonably happy.
>>
>>4951664
Maybe the reward will be marriage into it. After all, the Figgs are a legendary merchant family of the Outer Rim, and if we manage to tear off at least a limb of the Consortium, I'm sure they wouldn't mind having a hold on such an impressive tactical mind. And we could use their wealth to help pay for expenses, ships, etc.
>>
>>4951717
She's not a figg, dude. She's just a local duchess.

But no matter what, she's still nobility. Can you imagine the sheer fucking benefits that marrying into a goddamn duchess's family? It's a literal rocket for our career.

It gives us influence, being connected to an important family on this sector - influence we can use to expand our might.

It gives us connections we could use. Her family would be bound to know people.

More importantly of all, it gives us legitimacy. If we were to marry into the nobility, we would be a real noble, as opposed to a warlord. When we eventually split off from Eriadu and carved off our own kingdom, we could use that title of nobility as a way to distance ourselves from your standard imperial warlord with a short national lifespan
>>
>>4951740
Excellent points, comrade. So if and when we get out of this battle, let's focus on courting the Duchess to acquire that title, some capital, and some more legitimacy.

Perhaps we can become the Napoleon of Star Wars, and conquer a fair bit.
>>
>>4951744
We're way too good with women to be napoleon

I'm not sure what leader we could be compared tom because Thrawn is the uber-autist sun tzu man.
>>
>>4951754
I'd say let's sit on that question for a few more threads before we come to a conclusion. Mostly because I think we still got a ways to go before we set our character's irl-leader gimmick in stone.
>>
>>4951744
>>4951754

Anon pls

Though I fully agree on entrenching ourselves with the nobility, and becoming a fine fencer.
>>
>>4951764
Fair, fair. But if these rolls and tactics are anything, I think we're doing pretty good at developing his schtick.
>>
>>4951754
Admiral Yi Sun-sin? Admiral Horatio Nelson? That screwball Isoroku Yamamoto?
>>
So, how hyped are we for the next update lads?
>>
>>4952014
>>
>>4952033
Checked, and I meant to say, Immensely. This capcha just fucked me over a little, and I had to redo it.
>>
>>4952014
Moderately, I'm not sure just because we rolled for where we hit that it means that those locations are totally fucked, it is possible the way QM is handling the damage model is that it would require more than one hit in certain locations to put them out of commission, for example the reactor is much more likely to be hidden behind more armour plating and ordinary bulkheads as compared to the hanger and engines which would obviously be exposed.
>>
>>4952043
Exactly, if all 4 hits were on the reactor then I'd be excited.
>>
>>4952043
That would make a lot of sense, sort of like critical wounds. I imagine our bridge hit totally fucked ther command and control ability for the ship and the fleet though, and the engine and reactor will cause rolling blackouts across their weapon systems. Not dead, but definitely knocked out of the fight.
>>
"Admiral! they've broken through the screen, look ou-"

You are Admiral Jerid Sykes, and you're watching a Y-wing hone in towards your bridge, to unleash it's deadly payload. You stand unwavering for a second, before remembering there are no shields to protect you. You rapidly begin moving to the now crowding turbolift, before a fireball engulfs your being and you feel death creep into your essence. It's rather calming.

==========

You are Chatterbox, and you hear your bomber pilots whooping in the comms, as you watch a Burning Keldabe start veering off into the Asteroids. You want to join them, but rapidly veer off and let off a few bursts from your guns as you dodge one Starviper and line another up in your sights. These guys are tenacious, hopefully their flagship sinking will be enough to send em packing. Until then you just need to hold.

===============

As you watch your hologram of the battle, you see the enemy Keldabe start veering off, looking alot worse for wear then earlier. The bridge and engines must have taken bad hits, and it's currently flying off towards the asteroids, fortunately for you. You could pull your warships in and try to fully rout the fleet, but that battleship's gunnery crews may still be functional, so mopping them up may be tough at this stage. You think they wont be able to save the Battleship though from a crash course with the field however, if you want to wait that out.

>Move in, leave no survivors.

>pull the fighters and bombers out, we've done enough

>Wait until the Keldabe crashes, then advance

>other/ write-in
>>
>>4952043
Generally this for damage, with the easy soft targets blowing quickly, while the reactor or hangar need more to break em down
>>
>>4952092
Could we potentially save the battleship, or is that a fruitless endeavor?

Also, poor Sykes.
>>
>>4952092
>Move in

While also broadcasting that those who shut their ships down and surrender can expect mercy while those who don't will be killed.
>>
>>4952092
>Move in, leave no survivors.
Since it's no longer able to maneuver we could try to avoid whatever firing arcs it has left, and help send it on its way with proton torpedoes if it still insists on biting.
Spare those who surrender, I guess, run down the rest.
>>
>>4952092
>Move in, leave no survivors.
>Spare those who surrender
>If reasonably feasible, save the Keldabe

Try and maneuver out of the Keldabe's firing arcs though.
>>
>>4952092
Well I'll be a wookiee's uncle, we've just hit the dumb luck jackpot.
>Move in, leave no survivors.
>>
>>4952092
>>Move in, leave no survivors.
>>
>>4952138
Forgot to add, keep Irreputable, the Acclamator and the Dreadnought out of the Keldabe's firing range and focus on the screens if possible, and send the remaining craft after the enemy fighters.
>>
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>>4952092
>Move in, leave no survivors.

It's time. We'll maul their frigates and sweep through their remaining defenses. If we can capture the battleship then great, if not oh well, we did our job.
>>
>>4952092
>>4952122
>>4952143
Actually, yeah, I'll support these.
>>
>>4952092
>Move in, leave no survivors.
You though that was bad?
These boy are in for a rude awakening.
>>
>>4952092
>Move in, leave no survivors.
Best way to prevent the spread of information of our actions.
>>
>>4952092
>Move in, leave no survivors.
MURDER

If their battleship hasn't crashed by the time we arrived, kaboom it with the acclamator. Other than that, destroy those frigates. Leave them no escape.
>>
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Y'know, sometimes i wonder what the point of doing this whole conquer stuff is when we know that in the end, we're all going to get conquered by either the republic or the free alliance or the yuuzhan vong or the fel empire or darth krayt...

Like, seriously, even if we conquer a kingdom, it's not even going to survive our lifetime.
>>
>>4952330
Who says we need to conquer, so long as we get enough influence, fame and wealth whatever happens we should be set.
>>
>>4952330
All men die, but not all truly live.
>>
>>4952122
>>4952092
>Move in, leave no survivors.
>Spare those who surrender
>If reasonably feasible, save the Keldabe
>>
>>4952330
Alternatively if we carve out our little kingdom from someone worse and get the locals to support us we could probably get the republic to recognize us as a legitimate government in exchange for peaceful integration, it would hardly be the only monarchy with a seat in the senate.
>>
>>4952361
Isn't their entire deal that they're a REPUBLIC? A DEMOCRACY? They'd be stripping us of our title and power and our entire kingdom.
>>
>>4952375
>what is Naboo
You have a point though, monarchs who join the Republic are cucks.
>>
>>4952379
I don't know how the republic works. I mean, i know the old one was basically a european union-type league where everybody was allowed to do whatever the fuck they wanted as long as they didn't break the no-no rules.

But seriously, how does the NEW REPUBLIC work when it comes to that? I don't want to have all our power stripped, and we ARE going to get a goddamn kingdom even if we have to reach into fucking hell and use a behelit for it.
>>
>>4952122
+1 to this
>>
>>4952099
+1

>>4952122
+1 gib us ship
>>
No, you idiots,don't give them a chance to escape, why the hell are you trying tomess this up? Why are you all so retarded?
>>
>>4952634
What i don't understand is people like you who assume just because we are willing to take a ship means we aren't willing to destroy them. Or that we will stop shooting at them while telling them to surrender.

Is it autism?
>>
>>4952642
What the fuck do you mean "broadcast an offer of surrender" means
>>
>>4952653
Autism
>>
>>4952092
>Move in, leave no survivors.
Wipe them out, all of them.
>>
>>4952092
> Move in, Leave no survivors
>Close the distance
>If reasonably feasible, save the Keldabe

Bring in the fleet, close the distance between us whilst trying to keep out of the firing arc of the Keldabe's mass drivers and finish the remainder of their fleet.... if any of these geezers want to surrender they can do so after their ships are debris and they are floating about in escape pods caught in tractor beams. There are no ships of value to us here... only the crusaders due to their AA but even then we can simply purchase it's imperial equivalent if needed.
>>
>>4952836
Pretty low iq take but whatever
>>
>>4952867
I mean it's a pretty simple take, kill the fuckers. And if any happen to get out via escape pods, we'll decide what to do with them when the time comes. But hey i'm sure we can give them a chance to surrender as they proceed to either flee or finally get some good AA roll's in on our fighters.
>>
>>4952092
>>Move in, leave no survivors.
>>
>>4952895
If they see the flagship go down fighting (it's turbolaser batteries still engaging as it careers off into the asteroid field) it's likely a good chunk if not all of them are going to to go down fighting too (I mean we already had a corvette try and make a potential suicide run on our fighters to try and save that ship), remember these are some of the best the consortium has to offer in terms of loyalty and they know all too well they are better off fighting till the end or pulling a fighting withdrawal than pissing off Zann so on that note i'll be changing my vote to just... >>4952092

>Move in Leave no survivors

have the Acclamator finish off the keldabe with proton torps if it's still active by the time the fleet gets there.
>>
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Not home so no pic showing the entry, but lets get the rolls going at least.
________

You order your vessels forwards, hoping to exploit the destruction already wrough and finish the pirates off. While their flagship is down, you see escape pods and shuttles taking off from a secondary hangar and the hull of the vessel, many pods hitting asteroids and losing their cargo in the aftermath. The gunnery crews seem to be staying though aboard her, making her a threat still.

The frigates note your advance, and the larger model begin lining up in the corridor to meet you guns blazing; seems they still have some fight left, or at least think they can sink your fleet.
>>
Rolled 32 (1d100)

>>4952937
Forgot the rolls

Roll me 3 sets of 1d100:
base: 50
Enemy in disarray:-10
Fresh fleet:-15
Enemy Battleship still active:+10
Asteroids:+10
Nebula targeting sensor Interference:+10
Dc 55

Enemy battle roll Roll
Base: 50
Screen intact:-20
Fighters occupied:+10
In disarray:+10
Asteroids:+10
Nebula targeting sensor Interference:+10
DC:70
>>
Rolled 40 (1d100)

>>4952947
here we go
>>
Rolled 64 (1d100)

>>4952947
Lets hopefully not fuck this up.
>>
Rolled 33 (1d100)

>>4952947
For the (late) Emperor!
>>
>>4952958
Well, we beet it. That's good enough.
>>
>>4952958
>>4952967
>>4952949
Man talk about a clutch roll.
>>
>>4952958
Well it's a success at the very least.
>>
Why don't we broadcast demands to power down engines and weapons, while we are shooting at them and anyone who's not complying continues to get shot at?
>>
>>4952995
Because they're pirates, they're not going to surrender.We CAN'T Let them escape, and they sure as hell won't let themselves be taken prisoner - pirates usually get executed, and rightly so.

You do understand that we just murdered a zann consortium fleet...led by motherfucking Jerid Sykes, the right hand man of the richest dude in the galaxy, Tyber Zann. We do NOT want him knowing that we were the ones to dispatch his buddy
>>
>>4953005
Lets not forget that he was buddies with Thrawn at the academy and has beaten Thrawn a couple of times..... Even if he's close to going on the way out he's still one of the most powerfull individuals in the galaxy atm given the death of Jabba.
>>
>>4953012
Which is why we do NOT want to be on his deathlist.

Right now, he's worried with the hutt, and there's also that weird girl with the sith holocron who wants to betray him or something. Let's murder everyone, let not a single soul escape if we can, and then gtfo outta here, do NOT let them identify us.
>>
>>4953005
Because most living things want to continue living, even if its a small chance.

>You do understand that we just murdered a zann consortium fleet.
We don't know that in character.
>>
>>4953045
Yes we do. The Duchess already informed us these are zann consortium pirates.

Also, no, they will not surrender. You're stupid if you want to give them an opportunity to escape/fire back. We should just murder them all. Dead Men Tell no Tales.
>>
>When you commit warcrimes and GTFO of the sector
>>
>>4953082
Warcrimes? We're a captain of the motherfucking empire, our very job is a war crime.
>>
>>4953087
This... now how far we go down the war-crime rabbit hole is up to us.
>>
>>4953050
No you dipshit, I mean we don't know who Jerid Sykes is that's or that he was onboard. That's meta shit.
>>
>>4953050
>>4953126
He's right you know, that is meta shit. Might as well attempt to make them surrender and wipe them if they don't.
>>
>>4953128
For what its worth, we can pretend to offer them surrender and then kill them afterwards if we want to be a dick about it.

I'd rather establish a reputation for accepting surrender and lowering lives lost on both sides if it makes battles easier for us in the future if the enemy decides to surrender instead of fighting to the bitter end.
>>
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Rolled 81 (1d100)

Enemy Morale check: DC 55

As your fleet enters battle range, your forces begin the engagement with the fire of your Acclamators Proton torpedoes and the heavier turbolasers of your Dreadnought. They score heavy hits, and smash a Freighter turned escort, as well as a corvette and frigate. You see the enemy's fighter lines falter as well, as Chatterbox clears his enemies and joins the star wings in a run through the main enemy fleet, cannons and torpedoes ablaze, helping split a frigate in half. While the battle is beginning though, the enemy fires off their archaic mass drivers, landing a Salvo into Lancer-275, gutting her in one hit, but their remaining concentrated effort flies wide. One enemy vessel is hit with your ion cannons though, and is left adrift; You make a note to send boarding crews to claim it for yourself before it exits the corridor.

As your bloody initial salvo finishes, you see the enemy fleet falter...
>>
>>4953136
Uh, is that roll a good or very bad thing?
>>
>>4953141
That means they are gonna stick around and fight.
>>
>>4953141
I imagine bad, as that is the enemy's moral check.
>>
>>4953141
What is bad is that one of their frigates one shot one of our ships. Mass drivers are nasty.
>>
>>4953145
I guess we are ripping those Mass drivers off their ships and sticking them onto ours then.
>>
>>4953157
Hey slugthrowers in space are absolutely fucking brutal. Tear through ships like butter if you aim it right. Maybe the Republic had a Geneva Convention regarding them, but as with anything else Republican, it's out of the window now.
>>
>>4953157
How would we do it?
>>
>>4953143
I'm honestly surprised the DC isn't higher, what with their main fire support listing to one side and their admiral getting vaporized. We have superior fighter/bomber force, and a parity in number of ships, but most of our is larger and with heavier armament. It's a losing battle for them, that's clear as day.
>>
>>4953157
Not a bad idea but we'd be playing with going full account-tech on trying to modify our ships with the MDs.
>>
>>4953171
>>4953173
Turn the gun into a ship with engines!

But seriously it depends on how they are mounted or installed on the enemy ship. Worst case scenario we have to take apart or strip the ship away from the gun and have it attached onto the bottom of a ship along its length, or just build a ship around the gun.

It might just be better even after stripping them off the other ships to just mount them onto our bigger ships as forward guns, or keep the old pirate ships as is if they are still useable.
>>
>>4953175
Maybe, but then again it was on record that Zahn did execute motherfuckers who stepped out of line even once. So there is the possibility that they're much more disciplined than your average crime faction. Then again I'm going off old memories of my last playthrough of the game so things might've been changed up for the sake of the quest.
>>
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>>4953186
>Worst case scenario we have to take apart or strip the ship away from the gun and have it attached onto the bottom of a ship along its length, or just build a ship around the gun.

>>4953187
Eh.
>>
>>4953175
Because mass-drivers... each of their headache class has atleast 5 medium mass drivers which can 1 shot one of our corvettes and tear chunks out of our heavier ships.
>>
>>4953175
point being their frigates can punch way up their weight class.
>>
>>4953197
>>4953199
It doesn't mean they'll be able to win, it just means that they'll be able to dish out damage as they get totally wiped.
>>
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Even with the horrendous losses taken, you see the enemy formations group together, preparing a final stand against you. Whether their loyalty is that of a zealot, or they fear prison more then they fear death, they're ready to die in this battle. Time to grant them their wish.

>Use Ion Cannons, capture as many as we can

> Blast them into star dust, finish them off

Also, to clarify 2 things i saw earlier but forgot to answer: The Keldabe cannot be saved, you dont have the mass to pull it out and navigate it safely. Also, your acclamator doesn't have troopers in it's bay. Currently it's just a bloated warship with alot of empty space.
>>
>>4953266
>Use Ion Cannons, capture as many as we can

Might as well make this worth our while.

I thought we were fully supplied Stormtrooper-wise thanks to us saving that Bespin General's ass? Honestly, it seems that the Acclamator keeps getting worse and worse.
>>
>>4953266
>Use Ion Cannons, capture as many as we can

The ‘tism this’ll trigger
>>
>>4953272
Cheer up now, we can recruit some more soon.
>>
>>4953266
>>Use Ion Cannons, capture as many as we can
>Be wary when boarding, board one vessel at a time and send the battle droids in first to test for traps or self destruct. If there is a self destruct, assume that ALL of the enemy ships are going to self destruct and move away and destroy the remaining disabled vessels with our turbolasers.

I feel vindicated seeing the moderate fighter casualties on our side and the plus 15 fresh fleet bonus for us, not to mention we got to avoid exposing our larger vessels to the enemy battleship and their larger vessels without our shields. The dice could've swung it either way but we shouldn't have worried so much over failing one roll with relative fighter parity.
>>
>>4953272

It still provides a good anti-capital ship capability we were lacking. Also allows for us to have more utility by hangaring more fighter/bombers and troops.

Not to mention that at the time, we had no large ships in our fleet to help protect our vulnerable carrier, plus it provides some point defense.
>>
>>4953266
>Blast them into star dust, finish them off
We already have one ship disabled, which we'll need to capture to replace the ship we've already lost. A ship we lost when our enemy rolled three degrees of failure mind you, so how many ships do we lose if their next salvo actually hits their intended targets?

I'm not against trying to pelt one more ship with the Ion cannons to try and disable it, but if we pull our punches here because anons are obsessed with the Pokemon mentality of doing things, chances of us turning this trade lane into a ship graveyard with our fleet as it's prime occupant increases exponentially.
>>
>>4953266
>>
>>4953312
>implying we wouldn't want ships that can hit above their weight class

Anon, the capture option assumes that we're going to destroy a couple in the conflict, stop trying to sperg out at the possibility of attempting to capture some ships for the love of God.
>>
Rolled 46 (1d100)

You order power to ion cannons, and have your combat vessels prepare to capture as many enemy vessels as you can.


Roll me 3 sets of 1d100:
base: 50
Enemy in disarray:-10
Enemy acting recklessly:-20
Ion Cannon Priority:+20
Fresh fleet:-15
Enemy Battleship still active:+10
Asteroids:+10
Nebula targeting sensor Interference:+10
Dc 45

Enemy battle roll to inflict damage in last stand
Base: 50
Screen intact:-20
Fighters occupied:+10
In disarray:+10
Last stand: -20
Asteroids:+10
Nebula targeting sensor Interference:+10
DC:50
>>
Rolled 5 (1d100)

>>4953345
Time to die!
>>
>>4953350
ohno
>>
>>4953312
+1
These guys are willing to fight to the death. Better finish them while we have the upper hand.
>>
>>4953351
I regret nothing.
>>
Rolled 17 (1d100)

>>4953345
>>4953351
5 Isn't a critfail, surely?
>>
>>4953361
Not with that attitude!
>>
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>>4953350
>>4953351
>>4953352
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKING CAPTCHA!!!!!!!!!!!!!
>>
Rolled 19 (1d100)

>>4953345
rollin
>>
Rolled 88 (1d100)

>>4953345
Our DC is actually 55, not 45 if I am reading the modifiers correctly.
>>
Welp, our hubris bites us in the balls. At least the enemy failed too, just not as poorly as us.
>>
Rolled 19 (1d100)

>>4953345
Here we go again
>>
>>4953376
What hubris? It was plain shit rolls.
>>
>>4953350
>>4953361
>>4953366
GRAB THE BARS AND HOLD ONTO YOUR ASSES 'CUZ THIS IS GONNA BE ONE BUMPY ASS RIDE!
>>4953376
>Our Hubris
>Implying I wasn't shooting for a critical failure.
ok.jpg
>>
>>4953381
Yes, it was, but we could've lowered the degrees of failure by not going for the ion cannons, thus saving us some damage.
>>
>>4953386
Even still, it was a low DC for us. You can't claim hubris when bullshit luck intervenes. Either we got jack shit from our luck, or we commit to another round. Simple as.
>>
>>4953381
I highly doubt any of the DC would be under 20 even if we choose for destroy them all without capture, when we rolled 19 and worse.
>>
>>4953414
Same, when you get shafted you get shafted hard. Still, what are the odds?
>>
Rolled 5, 56, 92, 63, 83, 33, 75, 98, 29, 19 = 553 (10d100)

>>4953419
>what are the odds
Les consult the ouija board
>>
>>4953423
>Dafug
>>
>>4953423
Hmm, Got a 5 at start and ended with a 19....
Same as the dice rolls.
Out of 10 dice so this means either 1 in 3 inverted or 1 out of 5.
>>
>>4953392
Fair enough.

>>4953414
We know it wouldn't have been lower than 20 because the ion cannon priority added 20 to the DC, so without that it still would've been DC 35 (QM added it all up wrong, our DC should be 55 not 45)

>>4953423
>>4953425
Uh...

...I'll take your word for it.
>>
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You ACTUAL FUCKING IDIOTS

I FUCKING WARNED YOU NOT TO DO IT, AND YOU DID IT AGAIN, WHY DO YOU KEEP DOING THIS, WHY DO YOU KEEP FUCKING UP EVERY SINGLE GODDAMN TIME I GO TO SLEEP

I KEPT REPEATING AGAIN ADN AGAIN AND AGAIN AND AGAIN, BUT YOU JUST DIDN'T LISTEN. LIKE HOLY SHIT, YOU ARE ACTUALLY GOING TO KILL US ALLO BECAUSE YOU MORONS KEEP VOTING FOR THE MOST RETARDED OPTIONS
>>
>>4953664
AM I GOING TO HAVE TO FUCKING BABYSIT YOU ALL, AM I GOING TO HAVE TO *WAIT* UNTIL QM POSTS TO GO TO SLEEP? JUST SO YOU ACTUAL IDIOTS WON'T VOTE FOR THE MOST RETARDED OPTION JUST BECAUSE YOU WANT IMMEDIATE GRATIFICATION?

LIKE HOLY SHIT, WHY DID YOU DO THIS? WE WERE ABOUT TO FUCKING WIPE THEM OUT AND NOW WE'RE GOING TO GET A CRIT FAIL AND LOSE A FUCKING DREADNOUGHT OR SEVERAL SQUADS, THOSE FUCKERS ARE GOING TO ESCAPE AND IT'S ALL YOUR GODDAMN FAULT

I really wish 'being stupid' was a permanently bannable offense. None of you deserve the right to vote.
>>
>>4953666
Had this exact same problem in the Enclave quest a week ago. I hope it gets better after summer.
>>
Also, OP, very nice read so far. Good work. Very enjoyable, the images are neat and the formatting is nice. However, would you consider making a new thread? Past 1000 posts it wreaks hell on phones.
>>
>>4953666
At least QM's been throwing us a major bone by letting us roll best of 3. We had Timothy Dexter-tier dumb luck in this battle already, maybe it'll save us again.
>>
>>4953345
Just FYI, if there’s another vote instead of another round of combat, just put my vote on the most retarded option the current round of anons are sperging out over. Thanks QM.

>>4953666
Nice trips Satan, but to be fair, it still would’ve been a fail had we decided to just obliterate them. It’s the devil’s luck, that round of rolling. Complete garbage.

>>4953667
I would’ve killed to have had these rolls during that round of retardation, but I won’t hold my breath over the problem improving before more anons freak out in their quest anxiety.
>>
>>4953673
No it won't, crits already add complications no matter what you roll

Fucking hell, this is the third time this is happening. The first time i was actually there and managed to get people to vote for something else, but the other two no such luck, and in both times it ended with casualties that were completely unecessary. This is the third.

I mean, holy fucking shit, is this thread completely unable to do anything competent without me to tell them what's stupid? I go to sleep, anons vote for something stupid, fail the DC and we get casualties despite never needing them. Is this going to keep happening?

At this point, QM's going to need to stop posting at midnight if he wants to keep the stupidity away, because apparently, i'm the only fucking one who repeatedly tries to KEEP IT AWAY.
>>
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>>4953674
It has NOTHING to do with rolls, you actual buffoon. We were GOING TO WIN. Had we voted for obliterating them, the DC would have been low. We would have been able to blast them to bits. BUT NOOOOOOOO, you just NEEDED those SHITTY-ASS FRIGATES, because, AGAIN, You anons are RETARDED HOARDERS WHO REPEATEDLY RISK OUR ENTIRE FLEET, JUST SO YOU CAN GRAB A FEW STUPID, SHITTY FRIGATES. IT'S THE SECOND FUCKING TIME THIS IS HAPPENING, LIKE HOLY SHIT WILL YOU PEOPLE NEVER LEARN?
>>
Rolled 21 (1d100)

>>4953679
Rolling for autism
DC 10
>>
>>4953677
>>4953679
>shitty ass frigates
>that will somehow kill us all

Please choose one extreme to focus on, because committing to both extremes is just retarded. Also, from >>4953438’s account, just obliterating them would’ve failed anyways, so sperging out over a vote that didn’t go your way when the rolls made either choice irrelevant is utterly retarded. And the enemy failed their DC as well, even if that failure wasn’t as extreme as ours.

But please, continue to lose your mind over an irrational point. I hope your anxiety lightens up after.
>>
>>4953683
It's not the shitty ass frigates tha twill kill us all, it's the Keldabe's still working mass drivers. And no, it would have not failed, because just shooting them would have been a much lower DC, IF There was one.

It would have been a much better situation. But nooope, you just HAD to fucking pick GREED, because you fuckers keep flying too close to the sun, falling, but NEVER LEARNING. Every fucking time, you just keep doing this.
>>
>>4953685
Again, I refer to our resident number cruncher >>4953438 to prove you wrong.
> We know it wouldn't have been lower than 20 because the ion cannon priority added 20 to the DC, so without that it still would've been DC 35 (QM added it all up wrong, our DC should be 55 not 45)
To reiterate, the rolls made any choice irrelevant, our Bo3 rolls were that bad. No choice would have saved us from RNGesus, so whinging on that point is stupid.
>>
>>4953687
No?

Are you retarded? The base was fifty - if we were just firing away, it could have been lower.
>>
>>4953688
We rolled a 19 as our highest Bo3. Even if our DC was 20, we still would have failed. No amount of DC fuckery due to our choices would fix this problem. If you don’t understand that point, I really do pity you.
>>
>>4953690
Are you retarded or do you not see the difference between a 1 distance check and a 26 fail check?
>>
>>4953692
Anon, we already covered this. It would never have been a DC of 20, as >>4953438 said. And even if it was just a failure by 1, the overt results would be the same, the enemy not neutralized, no serious damage taken (as the enemy’s DC failed as well). You’re just being intentionally thick at this point.
>>
>>4953699
Yes anon, it fucking would have.

You people were retarded, and because of that we failed. A difference of 1 would have been much better than an difference of 26. In the ed, your plan was retarded and we failed - just like last fucking time.

Funny how every time you people do some retarded-ass plan we roll low
>>
>>4953701
>We know it wouldn't have been lower than 20 because the ion cannon priority added 20 to the DC, so without that it still would've been DC 35 (QM added it all up wrong, our DC should be 55 not 45)

Last time I’ll mention it. We’d never get your coveted difference of 1, as that’s a mathematical impossibly with our shit rolls. That fact that you continue to fail to see that point is amusing as it is frustrating to reiterate. So, I bid you a good day with your delusions anon, and hope you take your meds soon.
>>
>>4953701
I mean you can always just stop playing if you dont like it. Given it appears to cause you several burst blood vessels upon your smooth brain.
>>
>>4953717
>
Are you going to keep repeating this assumption, you absoltue retard? What part of 'different base' do you not understand?

Please, stop being retarded and trying to ruin everything on purpose.
>>
>>4953719
What i don't like is people voting for the most stupid plans (and failing) every fucking time i go to sleep
>>
>>4953720
Anon, you can see the numbers and do the math yourself. It ain’t going to change the ‘different base’ the way you are hoping it would. Now take your meds.
>>
>>4953730
I saw it, and you're fucking retarded if you think "but muh ion cannon" is a fix-it-all argument

You morons voted for the wrong option, and we lost. AGAIN.
>>
>>4953735
Stop being melodramatic you moron, the QM hasn’t even written up what the fuck happened. Fact is that your whining about shit not going your way and an assload of assumptions on your part, so why not cut your own bullshit off until the QM actually writes how this round of combat actually went down. At least then you’ll have something to really bitch about.
>>
>>4953738
We failed the DC and had a crit fail. It's going horrible.

And guess fucking what? I *WARNED* you people before not to get greedy and try to capture the ships. I WARNED YOU ALL, But you Just didn't listen. YET AGAIN.
>>
>>4953739
>had a crit fail

Fucking delusional. Take your meds, I'm done with this.
>>
>>4953747
5 out of 100 is a crit
>>
>>4953753
That should’ve been clarified before any rolls were called for, not after. If crits have a number range they adhere to, it should at least have been mentioned.
>>
>>4953753
Our roll is a 19, it’s a best of three system.
>>
First, let me clear up some things, I did a ctrl+F search for crit rules and found no reference to the exploding crits anons mentioned earlier in the thread or anything other than standard roll 1d100 best of 3 100 and 1 being crit success and fail respectively.

Second, sperging anon is actually somewhat correct, this battle result WILL be moderately worse than our previous losses due to the fact that there is a degree of success/fail rule in effect, we will lose at least a moderate amount due to the degrees of failure, though probably not too much owing to the enemy also failing.

Where I take issue with sperging-doomer anon is the fact that he assumes that our ENTIRE fleet is going to magically get destroyed or that I or other anons who voted similarly to me have doomed us or other such nonsense. He (or perhaps some other melodramatic anon) noticeably did this when we failed the first roll of the battle. And you know what? I did a breakdown of our casualties so far of the battle by turn as well as tallying our rolls and DCs and it turns out people are crying like pathetic babies over nothing.

Our total fighter strength at the start of the battle was as follows: 1 squadron of 4 TIE bombers, 3 squadrons of Y-Wings each with 3 bombers per squad, 2 squadrons of TIE Interceptors with 4 TIE IN's each, 2 squad of 3 X-Wings per squad, 1 squad of 3 ARC-170s including our Ace, 1 squad of 3 XG-1 Gunboats.

1st turn casualties with the failed roll where anons started sperging out about: 2 TIE bombers, 1 X-Wing, 1 TIE Interceptor, and 2 Y-Wings. Our DC was 40 and we rolled 38, enemies AA DC was 60 and they rolled 70. Mild-moderate casualties at best, especially compared to anons claiming we'd lose entire squadrons or our entire fleet.

2nd and 3rd turn casualties: 2 X-Wings, 1 TIE bomber, 1 Y-Wing. DC for 2nd turn was 50 and we rolled 99, enemies DC was 60 and they rolled an 8. DC for 3rd turn was 55 and we rolled 64, enemies DC was 70 and they rolled a 32.

Total losses so far: 3 TIE bombers, 3 X-Wings, 1 TIE Interceptor, 3 Y-Wings. Moderate losses AT WORST considering what we were up against. This rounds losses will be worse but it'll still be fine probably.

Sperging anon is almost certainly a troll looking for easy rage responses or is otherwise a loser with anger management problems.
>>
>>4953753
This also destroys your argument that we would’ve somehow done better had we went the obliteration route. Crit fails are always a shit time, no matter what option is taken.
>>
>>4953771
You are a beast Based Anon, and currently my favorite in this quest.
>>
>>4953685
You do know the Keldabe’s mass drivers are fixed right? Without a bridge or functional engines they cannot be aimed.
>>
>>4953771

And after all, we’re playing a collective game of make-believe. No one’s going to be hurt.
>>
>>4953771
>Where I take issue with sperging-doomer anon is the fact that he assumes that our ENTIRE fleet is going to magically get destroyed
We got a fucking 19, and if 5 counts as crits, then that too. Because yet again, you fuckers chose to be greedy and paid the price.
> Moderate losses AT WORST considering what we were up against. Moderate losses AT WORST considering what we were up against.
Are you kidding me? Losing all those ships in that lone round is way too much. It only didn't end in WIPEOUT because that other anon scored a 99. The plan was extremely retarded and it got 9 fighters killed, WAY beyond what we had to lose.

The plan was retarded, and it got men killed. Now you people are being retarded again, and AGAIN you'll get men killed. Isn't it funny that every time you decide to be retarded and do something stupid despite warnings to not do so, we FAIL? Isn't that CURIOUS?
>>4953772
It does not, because now we not only got a crit, we got way more degrees of failure.
>>
Gonna be busy today will update tonight, stop sperging out because of 1 low roll yall arent ded
>>
>>4953931
It’s not a critical you spaz
>>
>>4953935
Be safe out there QM. Ya hear?
>>
>>4953931
Mate even the QM thinks your sperging for little reason, just chill or don’t play simple as.
>>
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>>4953931
The plan was indeed retarded but your autistic rage isn't helping anything. In fact you've made the people behind it look good by comparison and by extension will probably inspire even more retarded plans.
>>
>>4953668
thk ye, and I'll probably end this thread in the next day or 2 when i reach a certain point, then take a week off then begin again.
>>
>>4953931
Okay, you keep claiming that 5 is a critical failure, prove this, right now. Cite the QM stating the criticals have range, otherwise you are just full of shit.

I find it odd that you are getting so worked up over 9 fighters dying considering that our opposition consists of 11 corvette/frigates and 5 enemy squadrons of fighters plus a battleship. Those losses are more than acceptable, if anything we've done well up to this point.

Another thing, if 5 IS a crit, then as >>4953772 points out it wouldn't have mattered whether we chose to use the ion cannons or not because crits typically overide in addition to having severe consequences. So even had we chosen to obliterate them we still would've catastrophically failed, but you seem to be having trouble understanding this fact considering you seem to not realise that we were considerably unlucky with Bo3 d100's and that our failure had everything to do with our lack of luck and not our choices.

Furthermore, there is evidence that my plan had some merit. I won't claim that it was perfect or even good upon reflection, but there is tangible proof of its utility. For example, when the rest of our fleet came in to reinforce our fighters we got a Fresh fleet:-15 bonus to our DC to reflect the disparity in the exhaustion of our respective crews and the comparative lack of attrition to our fleet as compared to theirs, thus showing that my plan had some merit as far as game mechanics go.

On that same note, there is arguably some evidence that sending in our entire fleet right from the start could've been bad. For example the
Enemy Battleship still active:+10 malus showed up when our fleet came in. This indicates to me that the malus would've been even higher had the enemy been fresh and undamaged and facing our full fleet in a symmetrical engagement, notably the enemy gained no bonuses nor did we gain any malus specifically mentioning the Battleship when it was just our fighters engaging it. Thusly we can conclude that from a game mechanics perspective, my plan was at least semi-okay, if not particularly good. On the other hand, had we went in with our entire fleet from the start, we may have either compromised our surprise because our big ships would've needed to stay near the buoys right in front of the enemy fleet to avoid the asteroids or else possibly risk higher asteroid penalties (I'm not claiming this is a sure thing, just a possibility) had they hid, and we would've exposed our big ships to immediate fire from the battleship and we would've had no shields.

>>4953923
The only people being hurt playing this game together are those that are taking this so seriously that they begin to suffer anxiety and feel rage over things of little consequence. I wonder why they even play if participating with us causes them such rage.
>>
>>4953935
True to Caesar
>>
>>4953771
Based Big Brain anon posts here. >>4953954

>Sperging anon is almost certainly a troll looking for easy rage responses or is otherwise a loser with anger management problems.
Called it.

>>4953820
Aim the ship.
>>
>>4954110
Now how would they “aim the ship”?
The ship has no means of controlled movement given the bridge is gone therefore any possibility of “aiming the ship” is gone furthermore it has no engines given they two were blown up and as such no thrust with which to aim… hence why the ship is on a collision course with some asteroids. They have no means of aiming those mass drivers and said mass-drivers are pointed away from our fleet.
>>
>REEEEEEEEEEEEEEEEE
>>
>>4953942
I'll chill when you retards stop voting for dumb plans
>>4953943
Better than patting them on the back and saying it was good. And if they keep voting for retarded plans, we'll keep losing, and i'll keep saying 'i told you so'
>>4953954
It's a 5 out of 100, how's that not critical? The QM Even replied to the roll.
>hose losses are more than acceptable, if anything we've done well up to this point.
Your definition of 'well' is very loose. We lost an unacceptable amount of fighters for such an easy ambush, and all because of a dumb plan
> it wouldn't have mattered
And yet again i say it would, because of the degrees of failure which we ended up receiving because of the significantly harder DC that using Ion Cannons to capture would require...when we barely have any.
>thus showing that my plan had some merit as far as game mechanics go.
Are you actually retarded? How the fuck did it have utility when positioning the whole fleet could have led to a much, MUCH quicker battle with near zero casualties? If the Acclamator was there to bombard the Keldabe and the Dreadnought to suppress the frigates, the fighter's job would have been exceedingly easier. The Keldabe would have went down much more easily.
>. This indicates to me that the malus would've been even higher had the enemy been fresh and undamaged and facing our full fleet in a symmetrical engagement,
It was an ambush. In this nebula-covered field, this would have granted us the opportunity to get first shot at the keldabe. Considering the Acclamator's heavy torpedoes, and the fact that the keldabe would have had to face our way to use the mass driver, this meant that the keldabe could have been disabled before it fired.
> we may have either compromised our surprise because our big ships would've needed to stay near the buoys
We would not - there are clearly positions which would have been perfect to position our ships. And furthermore, our bigger vessels are not so big as to incur such big asteroid threat.

It was a stupid plan, and it killed men without any goddamn reason. And now we're doing it again, screwing up because of a stupid plan. Because you people seem to like that, voting for dumb plans and screwing us over.
>>
>>4954153
We get it your a troll congratulations on your sperging… you want a cookie?
>>
>>4954153
Also don’t forget that when we first engaged we had horrid roll’s now had we brought our ships that would have meant the acclamator would have missed or it’s torpedoes shot down… the keldabe also has more than its mass drivers you know…. It has 24 heavy turbo laser turrets that don’t require aiming the ship…. ISD grade turbo laser turrets.
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>>4954153
So rather than us losing a couple of Y-wings from a squadron (which are 12 craft each) we would have lost a ship and suffered damage in others abd from which point it would be a slug match.
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>>4954153
Any different plan would not have meant much with shitty roles only the loss of different assets and possibly being smacked by some asteroids like that crusader corvette earlier.
>>
>>4954153
And yes the QK responded to the five but this game is ran by a best of three system for our rolls so you know we roll three dice and the QM takes the highest one… the 5 does not matter once we rolled higher even if the higher roll wasn’t much better.
>>
>>4954127
Use the force.

I was assuming we would be putting taking those guns off and putting them on our ships.
>>
>>4954202
I mean if there’s anything left once we’ve mopped up the rest of this fleet and whether any of the guns are still even intact to remove once the keldabe inevitably smashes into an asteroid.
>>
>>4954170
>>4954175
I doubt it.

You see, the dice know. When you people choose a stupid plan, we rolled low. When we choose the right option to salvage that stupid battle and went straight for the keldabe, we got a high roll. In the start of the thread, when we were also choosing the right options, we got high rolls all the time.

Now we choose wrong again, and voilá, a shitty roll. The Dice Know.
>>4954187
When we rolled a critical before, the QM said that critical rolls add an complication even if your other rolls beat the DC. Considering it's pretty much certain we would have gotten more than 5 in a later roll, it seems pointless to have replied if it's not a crit, and thus, going to complicate things regardless.
>>
>>4954287
Reee
>>
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The enemy gets a sudden second wind, as it's frigates belt out another salvo, hammering Solid Shells straight through the wide bridge window of the Carrack class. You see the Garland explode in a bright pillar of light through the field, with small debris scattering, a chunk of Durasteel hitting your bridge, leaving no scratches but a reminder of it's destruction.

In a fit of rage at the destruction of Garland, you order a full salvo of Torpedos from your remaining bombers and the Prosecutor, which finishes off the remaining heavy frigates. One Corvette had turned around and begun fleeing the battle with several shuttles in tow. You could order your fighters to give chase, but they will take a toll from chasing an AA Corvette.

>Let it leave, and begin boarding our prize frigate

>Send what we have to pursue it. We cannot let it escape
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>>4954778
>Send what we have to pursue it. We cannot let it escape

I want it dead.
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>>4954807
+1
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>>4954778
>Send what we have to pursue it. We cannot let it escape
send the bombers to wipe it out. have the Acclimator start hucking torps at it. Move everyone up the cleared line, wipe out the rest of those frigs if they aren't already destroyed.
>>
>>4954778
Supporting >>4954858
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>>4954778
>Send what we have to pursue it. We cannot let it escape
Fire everything we have at it.
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>>4954778
>>Send what we have to pursue it. We cannot let it escape
END THEM
>>
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Rolled 83 (1d100)

Alright,
>Send what we have to pursue it. We cannot let it escape

Best of 3, 1d100

Your DC
Base: 50
Asteroids and nebulas:+20
The Ace:-20
Fighter exhaustion:+5
Last enemy vessel:-20
Total:35

Enemy AA Roll
Base:50
Asteroids and Nebulas:+20
Lots of targets:-10
Going evasive:+10
Total: 70
>>
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Rolled 37 (1d100)

>>4954926
>>
Rolled 92 (1d100)

>>4954926
Watch me crit
>>
>>4954926
So, is it dead, or can we still capture it? We playing Pokémon now.
>>
Rolled 46 (1d100)

>>4954926
>>
>>4954153
Lets get this over with.

Still no citation of the QM stating 5 is a crit, just some inference you've made that because the QM replied to a very low roll it must be a crit. It could be or it could not be, we don't know, but it would be pretty poor form for the QM to make non-standard Bo3 d100 rules and then not tell us before we have to roll or make decisions.

As for your (and others) assumptions about how alternate scenarios may have played out, yes they may have gone over as you describe or they may not have, we don't know what bonuses or maluses may have been involved we can only speculate. We may have alpha striked them into an easy victory, or our torpedos may have had to roll a hit location and ended up merely fatally injuring the ship leading to the current scenario except now the enemy had a big valuable target they outgun that they could shoot at for an extra turn. Or our torpedos could've been shot down if we'd rolled poorly, in the movies torpedos don't have such high acceleration that they outspeed the fighters they came from by a significant margin at close range (Naboo, The Death Star) and while it may be different larger torpedos with more time to accelerate they'd be much easier to shoot down if they have to travel from long range. Also, you can't suppress a starship, this isn't a land battle with infantrymen, the enemy frigates would've simply fired their AA at our fighters regardless until destroyed, they would use the appropriate gun for the appropriate task, PD for fighters, proper anti-ship turbolasers for gunnery duels.

I've already mentioned how my plan got us that plus 15 bonus, ergo there was a tangible benefit to it. Your (or others) plans may have gone over better overall or they may not have. Perhaps if you spent more time formulating persuasive arguments people would vote for your ideas more often.

>>4954287
I assume you are just being mad and you actually realise this is coincidence, 'cause you are acting mega-superstitious right now. Or maybe you are just meming.
>>
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The Enemy shuttles are disabled, while the Corvette is sunk under direct torpedo barrage.

Your boarding crews work through the Crew of the frigate, now known as the ZCS Backbreaker, needing a likely renaming, but can be brought along.

The shuttles held a badly injured Captain, who must be the captain of the Keldabe, you've had him transferred over to the Medical bay with stormtrooper guards.

The Keldabe unfortunately masses too much for your vessels to retrieve, so you watch it drift off to be broken apart by the natural asteroid field.

>Ship gained: Headache Class Frigate

>Developed as a frigate based off old relic designs with weaker power plants, it was found using a limited array of Turbolasers and Heavier Mass drivers using physical ammunition would allow the Frigate design to field much higher firepower then originally. Useful in a first salvo or raid, but it's shielding remains weak for the era, and cannot stay in the thick of it long before it collapses.

>>4954977
Crit rules defined since people acting up on it. 1 is crit fail, 100 is crit success. Rolling 100s or 1s whether its picked or not affects your roll
>>
>>4954983
Thank you QM. Sorry for shitting up your thread, I know the other argument anons had over that one ISD and how many fighters it could hold was already enough to slog through.
>>
>>4954983
Mission acomplished? How much did we lose, and can we grab our own wrecks to have them salvaged and repairs? Reclaim lost soldiers in space?
>>
>>4954983
Your triumphant return to your lovely Duchess is a wonderful time, as you exclaim to her your noble deeds and the trials and tribulations of your battle with the evil Consortium Pirates of the rim. After a bit of chatting and fliring, she explains she is going to reward you how best she can using her resources. Her family knows some higher ups in the Empire she can lean on to try helping your career, or try pulling you deeper into better contacts with the Black market. As well, she's interested in having a more serious relationship with you, her galant knight of the stars.

>Current relations and intel
Imperial Navy- 1: The navy barely acknowledges you outside of your current area of operations, where you are seen as a standard commander

Imperial Intelligence-0: Not a blip on the Radar:

Underworld-2: Made friends in the markets, willing to sell you some decent equipment, as well as having some ability to call on bounty hunters or mercenaries if you so wish to spend on them.

Notable materiel or equipment:
>New Republic Intelligence datadiscs: encrypted and waiting in your stores to be handed over to people who may find it useful.

>Captured Zann Consortium Admiral: Badly wounded for now, but could be useful ransom for underworld work, or to hand off to imperial command
>>
Rolled 6 + 5 (1d6 + 5)

rolling for influence gain from acclaim for fighting off Zann incursion
>>
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>>4954992
I wish to pay respects to all the brave men and women that lost their loves. We should restock on booze so we may properly more their passing. By getting shit faced, or maybe do it normally I don't know.
>>
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>>4954983
Wait, to be clear, we captured the Captain of the Keldabe, not the Admiral, correct?

>>4954992
Holy fuck, we captured Sykes! He somehow survived!

>>4954993
Glorious!
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>>4954992
>While their flagship is down, you see escape pods and shuttles taking off from a secondary hangar and the hull of the vessel, many pods hitting asteroids and losing their cargo in the aftermath.
Did we manage to grab the few pods that didn't explode? Did we take the cargo too?

>>4954983
>The Keldabe unfortunately masses too much for your vessels to retrieve, so you watch it drift off to be broken apart by the natural asteroid field.
Weak shit. Use an Influence or two to pay a bigger ship to help haul it back into friendly territory for us to repair.
>>
>>4955004
>Weak shit. Use an Influence or two to pay a bigger ship to help haul it back into friendly territory for us to repair.

Why not tell the local admiral about it and get another Influence injection for giving him another large battleship (albeit badly damaged)?
>>
>>4955014
That could work too.
>>
>>4954992
Not to be a stick in the mud, but did we capture another ship besides the frigate in this map >>4954778, just above our Ace, or am I just reading the map wrong?
>>
>>4954992
>>New Republic Intelligence datadiscs: encrypted and waiting in your stores to be handed over to people who may find it useful.
we should use this to get some more Influence from the Imperial Navy
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>>4954993
Time to get the Dreadnaught, methinks.
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>>4955042
I think loss replacement takes priority. We're going to need to replace our fighter/bomber squadrons, the Lancer and the Carrack. With any luck, we can afford an additional two interceptors, and maybe another escort or two.
>>
>>4955048
Honestly dont even see the need for escorts. Just buy better fighters. Escorts are like wet paper.
>>
>>4955052
It give the enemy something else to shoot at than our big boys, and more AA fire is always better than none. Plus, we need a small ship or two to help us commence with ‘inspections’ while we’re away.
>>
>>4955048
>>4955052
I personally agree with both of you in different ways. Our starfighters/bombers are the heart and soul of our fleet, we need to replace them, but I don't think this will take too much influence.

However, I personally think that escorts are only really useful for improving our DCs or worsening the enemy's DC by a bit, maybe inflict a 1/4th of squadron of losses per turn on the enemy if they roll poorly. They have their place and if we ignore them we will surely realise our mistake once we start taking maluses to our rolls, but if you look at AA frigate track records in this quest so far (at Bespin the enemy chewed through our admiral's left flank easily despite the presence of smaller ships, and in the battle we just had we literally lost less fighters in the first 3 turns than the enemy's total number of AA frigate/corvette or their own total starfighters) they aren't doin' so hot. It seems like whichever side has corvettes/frigates ends up losing more frigates than the their opposition loses starfighter pips.

So lets replace our fighters, perhaps even INCREASE our number of squadrons, we have spare hanger space after all, and then look for something interesting to buy to round out our weaknesses.
>>
We should shove some Droids in them, or have the weaker more vulnerable spacecraft piloted by autonomous AI type of stuff, and give our human piolets the better protected fighters and bombers.
>>
>>4955062
>>4955064
Purchase boarding torpedoes we can fire through their hulls once their shields are depleted so the droids can run rampant inside good news, if it hits then awesome. Bad news, the shot might miss or the enemy might shoot them down.
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>>4955062
I assume escorts would be helping out fighters in AA efforts, not be the entire AA force that will protect us in of itself. Best to think of the escorts as hard points in our AA defense if anything.

>>4955064
Using droids to pilot our TIE/LNs? Might work out well in that roll desu.

>>4955071
I can agree to that idea.
>>
Going by both in-game results as well as the movies (6) AA vessels are pretty meh. Just spam fighters and make sure your fighters are better than the enemy ones. As to robots, just buy Vultures. Added benefit of being able to dock on the outside of your starship.
>>
>>4955076
Nay you'll want vultures or droid gunships.

Not even the super b2 droids. The b1s should be all you need since we're not fighting clone troopers. Ensure the missiles are structurally sound "enough" for impact, maybe include some teargas or mustard gas spams ones the thing breaches. Gas type depends on if we want survivors or not. It should be expensive to arm a droid with a canister grenade launcher, or have the boarding vehicles flood the ship with cheap toxic gasses.

>>4955081
Once we find a Foundry to claim, we'll be spamming vultures like no one buisness.
>>
>>4955082
I think gas weapons would be quite effective in breaching and establishing a beachhead into the ship. We can choose whether to pacify the ship fully with them after we get into the ship proper.
>>
>>495507
I can't remember, are boarding torpedoes even a thing in Star Wars?

Even shitty B1's will do okay in linear environments like a starship corridor but I'm not sure they have the necessary breaching programming to breach and clear complex rooms properly. They also just don't have the firepower or skill to really go toe to toe with proper security forces or marines in an entrenched hallway, at best I could see them having a 1:1 KD ratio with random technicians armed with sidearms.

>>4955064
If we get specifically droids specialized in piloting then I'm okay with it, otherwise I don't think it is worth it. Even TIE L/N's are not so cheap that I feel like throwing a random B1 or any random droid into one. Not to mention we'd likely have to purchase these droids separately and so far we don't seem to have trouble finding pilots for our fighters. This is also a topic for another time, because we neither have the reputation in the black market nor are we in the right location to make purchasing anything other than the standard options we have already been offered a reality.

>>4955076
Sure, to use a land warfare analogy I guess they'd be like bunkers or pillboxs, they'd anchor our AA effort as the rest of our starfighters flow around them, keeping up our defenses. I still think that so far it is kind of pathetic that the ships specializing in AA that cost 2 influence frequently kill less starfighters than their value in influence when faced with a proper mixed fighter/bomber force.

I checked back to look at influence costs. Lancer costs 2, Carrack 3. I say we replace our lancer to make sure we have adequate bonuses to our rolls to dealing with enemy star-fighters and we skip the Carrack. If we want anti-capital ships then we should save up for dreadnoughts or proper cruisers/assault frigates or just buy even more star-fighters or bombers.
>>
>>4955093
>I can't remember, are boarding torpedoes even a thing in Star Wars?
No and I hope it never is, sounds like something a third grader would think of playing Star Wars at recess.
>>
>>4955102
I guess, I immediately thought that it sounded way too Warhammer 40K-ish to be Star Wars. I mean think about it, instead of firing a warhead that could fit in a ship killing amount of baradium in the same volume you'd use to store your hypothetical boarding party, people want to instead fire missle or pods containing people or droids at ludicrous speeds, have that penetrate the hull of a warship without killing their payload and then somehow do more damage with either people or shitty droids armed with carbines than a missle filled with sci-fi wunder-explosive.

It is a cool, romantic, evocative concept. It is also crazy and sounds like it'd waste both resources and time that could be better spent firing actual munitions.

Not too sound to critical of you >>4955071 just my thoughts on why upon reflection it isn't a good idea.
>>
>>4955102
https://starwars.fandom.com/wiki/Imperial_Drill_Pod_Boarding_Craft
>>
>>4955126
Huh, I guess with how big a multi-media franchise SW is it'd be inevitable that it'd borrow anything and everything.
>>
>>4955126
>Star Wars: The Force Unleashed II comic (First appearance)
Well no wonder
>>
>As well, she's interested in having a more serious relationship with you, her galant knight of the stars.

We haven't discussed this yet. We could take up the offer, and most likely become nobility, but we could also hold out for a better opportunity.
Also, I am for the idea of just getting more fighters/bombers and upgrading existing ones. We started as a carrier force and we should expand that advantage as much as we can. QM might change things around, but carrier doctrine in Star Wars has shown itself to be the most powerful, of course the enemy could get dedicated AA ships that fire so much flak that our fighters would just melt, that is why as long as we have one, maybe two, dedicated anti-capital ships, we will be just fine fighting pretty much anything.
>>
>>4955162
Oh, to expand it a bit further. With the influence we have we should invest some of our resources in trying to get another Ace.
>>
>>4955093
I would argue that they are not meant to kill, but aid in supporting TIE fighter defense operations with their AA, and be a deterrent to the enemy fighter from simply going straight toward our capital ships. While fighters are more maneuverable and thus are better able to rack up the kills, they won't be able to put up a wall of AA laser fire to force the enemy bombers to deal with them first instead of a capital ship. I will go on to say the we'll want at least 6-7 of these frigates to properly defend against such attacks on our carrier and capital ships as it stands currently, probably more for bigger and more numerous capital ships that we'll get in the future. Put simply, our escort screen is woefully underprepared for proper fighter combat, and better our escorts take the hits then our capital ships.

Not saying we should autisticly focus on them at the expense of our fighter squadrons/capabilities, I'm just saying we shouldn't discount them outright.

>>4955162
>We could take up the offer, and most likely become nobility, but we could also hold out for a better opportunity.

Honestly? I'd say we play our Casanova trait to a T. Even if we decide to marry for political reasons, we shouldn't settle down, so to speak. That's my two cents at least.
>>
>>4955167
I am worried that our Casanova trait will end up backfiring. If we do marry and we pull something off, there's a good chance that we will just lose our in to the black market. Not to mention that life in the local area, at least, will become more uncomfortable. So in an attempt to avoid a situation where our cock will get us into serious trouble for no reason, I'd say we should play this straight.
>>
>>4955162
I'd rather just get the waifu wars over with and get hitched. I know, I know, first girl syndrome and all that and all the memes about "what about the Headmaster's daughter?!" but if we get in the door with being nobility with a nice, pretty duchess, that is more than good enough for me.

In my opinion it is best not to think about marrying into power and opportunities but just get a reliable partner like the Duchess who will open doors into both the nobility and the black market and criminal elements and then work our way up through our victories and conquests.

The quest should focus on the ship battles and tactics and strategy, not waifu wars. That, and frankly QM simply does not write enough per post for me to get invested in their backstories or characterization. It is more their personalities as expressed through the individual officer's actions in the battles that I think the strongest element of characterization comes through in this quest. Otherwise, this quest strongest element is the warfare elements and the speculation about empire-building and upgrading our forces that drive it. No offence meant QM.

>>4955167
Sure, I just think that if you consider our empty hanger space, the fact that fighters seem to be more important and valuable per influence, and our limited budget, if you were to choose one or the other I'd say just get more fighters until we reach our hanger capacity.

Are you thinking "refill our fighters, then spend all the rest on lancers, that way we round out that weakness and get it over with"? Then after we've covered that weakness, gradually save up for bigger anti-capital ships and fighter upgrades? I just don't think we could convince enough anons to vote in a consistent manner that would result in buying blocks of specific types of ships to round out our fleet in one go, more likely it would just be a patchwork job, where anons just go with whatever plan fits their fancy or sounds like the best value or is the shiniest. I doubt we'll ever fill out our own individual visions of a perfect fleet, more likely our fleet will grow in odd spurts as we capture enemy vessels and buy the shiniest option that becomes available as we travel to new places or get a better reputation.
>>
>>4955185
In all honesty I don't think waifus are going to be that prevalent in this quest, and being a Casanova sorta dodges the question of best waifu entirety.

I do agree with your quest analysis however.

In regards to hanger capacity, I do agree, I just think it's a bit silly to assume that two anti-fighter frigates will somehow last a single battle, let alone a protracted engagement, and that's not considered how effective just two would be in providing an AA screen to our carrier, let alone all of our capital ships. I'm expecting to lose some in every battle, but frigates and fighters were created to be sacrificed to protect capital ships, so just keep that in mind and extras handy just in case.

I do agree that our fleet will be a patchwork job, and anons will go for the shiniest Pokémon in the room, but whatever happened to being the very best, the best that ever was?

https://m.youtube.com/watch?v=rg6CiPI6h2g
>>
I don't know what you people are even considering

There is literally no one that could provide a better benefit than a motherfucking duchess. What part of 'Legitimacy, Connections and Influence' doesn't sound good?!

If we keep trying to charm people, it's going to lead us to our fucking death. The Duchess has just given us a way into space nobility, let's fucking take it.
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>>4955174
Damn captcha ate my post.

I think our Black Market dealings will get up into deeper and worse trouble than our dick could ever manage to. Combine that with the fact that Caime was sent to the Rim over a scandal, and I think Caime is the sort of man that gets himself into trouble just as much as he gets himself out of it. And while our duchess is our in, I think Caime can network just fine after meeting other Black Marketers.

Plus, I think we probably won't be staying long enough to matter in the long run, though I could definitely be wrong here.
>>
>>4955210
I doubt charming people will lead to our deaths, I think being an Imperial officer with underworld ties in a time of galactic civil war covers that just fine, that you very much. I honestly don't think our romantic flings will have any major effect in this quest beyond flavor, hence wanting to play our Casanova to a T.
>>
>>4955198
Sure, I get you. Do you have a specific budget plan to our influence spending you'd like to argue for?

>>4955210
I'm not one of those people who wants to play Casanova or who is looking for a specific waifu, but if I were to guess there is probably some crazy anon looking to fuck Ysanne Isard or some other significant imperial character or perhaps hoping to screw some female sith or dark jedi or importance.

>>4955211
Perhaps, I think it'll depend on how closely tied we stay to the mainstream imperial remnants, associating with criminals loses some of its danger if we aren't in the territory of a polity that has restrictions on said black market goods, or if we aren't beholden to a higher power that takes issue with criminals and their wares. Though we could still be gone after for partaking in criminal wares I suppose, after all, buying black markets good is supporting criminals with our wallet, so even if we fuck off to form our own polity other factions could go after us.

Speaking of which, do anons still wanna form our own polity? Or are we just sticking with the Figgs forever?
>>
>>4955223
of importance*
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>>4955212
Anon, think for a while. This is some 90s sitcom level stuff.

If we want to gain from being a casanova, we need connections - REGULAR connections, which we would have to keep for extended periods of time. If we have multiple romantic connections, which have no knowledge of each other, or if our reputation becomes that of a guy who'll use charm to get what he wants and throw the woman away, this will damage us.

We would have never managed to get the duchess's support if we didn't play it straight. If we keep using the casanova move, we'll end up in a problem. You don't WANT to anger some powerful woman like the duchess.

Let's be smart here. Satryna is a good waifu. She has connections, she has influence, she has legitimacy, and she also sees us in a favorable light. We can continue being a casanova and eventually crash and burn, or we can become her knight of the stars and become a space noble.

Legitimacy will go a LONG way helping us. If we can claim we're a real government with a dynasty instead of a passive warlord, we can get ourselves to be recognized as a sovereign, legitimate state by the republic - while i don't like them, they're going to dominate the galaxy for a good while.

Of course, we can't join them, because if we do we'll loose our power and when the empire comes back through the fel, we'll want to be still independent to not get targetted, while also not joing them so we won't get swallowed by darth krayt - there were some galactic alliance remnants in the south, so its not like it's impossible to resist him.
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>>4955239
Hell hath no fury like a woman scorned.
I think the Duchess will suit us just fine, but I am against doing anything further, since I am in favour of an independent polity, being tied to her house ties us to this one area, so unless we are planning on committing a coup and taking reigns of power. I'd say stay friendly with her for the time being and then depart to an area that a previous anon proposed.
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>>4955185
No offence taken man, im ass at doing character intersction romantically, Im much more a hard nunbers person, so the writing is flimsy and meant to keep u lookin at the big picture mostly

But if waifu wars ever occur itd be hikarious if somehow ppl got enough characterization out of these to argue and shitpost for em
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>>4955245
>ties us to this one area
Who says so?

We're not heirs to her land, so it's not like we'd be under any obligation of staying and ruling. If we conquer some other place, we will still have our own sovereignty. The difference is that rather than being a warlord and a rump state whose power comes from a long-dead empire, we can instead say we're a nobleman carving out our own realm out of the chaos.

The region that was proposed previously is currently dominated by:
-The Lok Revenants (Pirates)
-Some Moff Warlord that's currently having his ass handed to him by the nagai
-Criminal Spacers
Those aren't really legitimate forms of government. We can swoop in and seize controls of the sectors of Khartaak, Savareen, Daimar, Herdessa, Lambda and Vendusii, in that order. Of course, it'll take one hell of a while to do that, but i think that'd be a good area for a kingdom - those sectors constitute an area of hyperspace that's easily acessible and give us control over a good part of the spinal vein of the corellian trade route.
>>
Also prompt for the rewards

>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>"How about introducing me to those friends of yours I've been helping you supply?"(Take black market connections)

Also
>Take her up on that , begin a more serious relationship

>Keep your options open and squirm out of commitment

Beyond that, your personal comms are going off liek crazy but you have it silenced for this. Something must be happening.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
There are still many remnants in these areas, i'd rather they come flock to us than to those losers in the north or some tinpot warlord who'll get wiped out in a year or so.
>Take her up on that , begin a more serious relationship
This will bring us great, great benefits

>>4955252
As for our realm, like i was saying, if we were to seize those sectors for ourself under the guise of, as a nobleman, restoring order and safety to the area, we would have a wide array of planets that are both profitable and resource-filled, well defensible and possessing the manufactory capabilities to produce our own navy - there were separatist enclaves in this region, after all, as well as Nym's Factory Compound that was used not that long ago. They didn't destroy it, but if IG-88 was able to seize it, so can we. There are also a few ord worlds, that would be quite handy at giving us some surplus war material such as arms and ships to add to our fleet.

Not to speak of the sheer value of holding such a major part of the corellian trade route. We could tax it and gain great money.
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>>4955223
>Do you have a specific budget plan to our influence spending you'd like to argue for?

Well, fighter replacement (2 pt) is a must have, and I think 2 more squadrons of Interceptors (2 pt) would be brilliant, maybe a squadron of bombers (? pt) as well. I think replacing put escort losses would be smart, so at least another Lancer (2 pt) and ideally another Carrack (3 pt). That's 9 pts, though we can be cheeky and scrap the Carrack acquisition for two more Lancers (4 pt) for a total of 10 pts. If we keep the Carrack, we can afford another squadron, either Z-95s or a cloakshape squadron with only one upgrade (shields or hyperdrive, though I'll assume hyperdrive since Z-95s are shielded), which takes up our last 2 pts for 11 total.

Later purchases I hope to expand our escorts another 2-3 ship (not including replacements), a cloakshape squadron fully decked out, have another batch of Z-95s and XG-1s just to have a pair of both, and potentially expanding our robotic forces with B1s and the Kx series, with a 1:1 influence ratio bought for both. After, another Dreadnought and an Acclamator.

I do think anons will want to form their own polity, but short term I think staying with the Figgs is an alright play.

>>4955239
I find it amusing that you think playing it straight with smugglers and Black Market agents won't fuck us over, or that dealing with the underworld won't ruin our reputation as much as being a Casanova will. We'll only piss off the duchess if we mislead her as to our intentions with our relationship, and we can still be her shining knight of the stars and have a good relationship with her without getting seriously involved. I think the duchess if a fine woman to get serious with, but you have to ask yourself this- are we really planning on staying in Figg space long enough for marriage to our duchess to pay off? I think some anons here might have some commitment problems on a poliy level.

>>4955245
Funnily enough playing our Casanova straight avoids that major problem of serious romantic entanglements.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
>Keep your options open and squirm out of commitment

After we bang her of course.
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>>4955260
>I find it amusing that you think playing it straight with smugglers and Black Market agents won't fuck us over,
You DO Know she's not just a crime lord, right? Her family is mostly legitimate, they justh have some backroom deals. We WILL deal with the underworld anyway, that's not a question that's a given. We're a goddamn warlord.

But we don't WANT to be known as a warlord. We want to be known as a noble by right, a legitimate ruler to our soon-to-be polity. So how are we going to do that? Well, it's simple, we can just marry into nobility. Through the statement of being married to a duchess, we are therefore able to say that we're nobility, and thus, not a warlord and thus, a legitimate state and thus, our independence is legitimate and the republic shouldn't just invade us like they usually do with imperial warlord.

Do you want to end up like eriadu or zsinj? Cause if we don't become a real empire, recognized by most people in the galaxy who matter, we're going to end up like them. I don't want us to become a dumb imperial remnant.
>>
There is one issue that I see could be a problem in the future if we intend to conquer this previously mentioned area.

Presumably we'd want a clean break with the Figgs and the Admiral, we'd ideally still be friendly but independent.

The potential problem is then that we would have to tell the Figgs that we are leaving their service and becoming independent and then set off to wage a campaign against the factions in this area. How are we gonna replace losses? Sure we could hire some mercenaries and use our black market contacts, but that is arguably less reliable than having legal access to regular military equipment from imperial remnants. You may say "well, we'd still be friendly with the Figgs" and I would maybe reply "yeah maybe, but we don't work for them and presumably you would have to have a bunch of legal paperwork and licenses or something to be able to purchase military equipment or otherwise be part of the military. And we would then be a random independent citizen or warlord." My point is that we may have trouble sustaining a campaign against a faction with any degree of strategic defensive depth or any wealth to purchase further ships of their own or that owns their own production and training facilities. If we stay under the Figgs and conquer that area, then the Figgs will say that as we are under their chain of command that the territory belongs to them. Then we would have the problem of rejecting their claims and sustaining a fight against a proper polity with production capabilities and wealth, a bigger fleet than us and a legitimate claim to the territory.

Of course, this is only a problem if we do indeed have trouble finding suppliers of ship and personnel to spend our influence with, perhaps we won't. Or perhaps there is something obvious I am missing that others will think of that side steps this issue if it comes up and this won't be a problem.
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>>4955257
>avoids Tatooine

Dropped. On a more serious note, I don't think a Figg noblewoman will provide adequate legitimacy for what your planning outside of Figg space.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

I feel like the black market connections could give us more flexibility and eventually access to exotic technologies like stealth tech as well as letting us stray from the vaunted Tarkin doctrine, however, the possibility of obtaining various Imperial Star Destroyers or TIE Defenders or various Imperial War Droids or exotic Stormtrooper variants is too good to pass up on.

>Take her up on that , begin a more serious relationship

QM, is the reward for handing over Sykes? If not we should make a decision on what to do with him.

Also...
>Hand over the datadiscs to imperial intelligence.
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>>4955267
>avoids tattooine
Yes, i do plan on avoiding the hutt space hellhole. I don't feel like fighting more wars against criminals than i have to. Nor do i plan on drawing the ire of luke.
> I don't think a Figg noblewoman will provide adequate legitimacy for what your planning outside of Figg space.
Why not? It's not about whether or not it gives us a realm claim, it's about being able to claim that our power comes from somewhere other than a dead empire, you understand?

If we're nobleman, we can say we're liberating as a nobleman, as opposed to just being a warlord despot. It gives us the influence and legitimacy we need to make peace with the republic - which we WILL do, if we want to survive. They're just too powerful to go against alone, and i don't feel like joining the imperial remnants, because those guys are fucking losers.
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>>4955270
We will probably hear about this deal with sykes soon, considering he's the right hand man of the most wealthy man in the galaxy. We could probably arrange some sort of deal, either to arrange peace between the zann and the duchess's business (which would give us a gigantic boost with our influence on figg space, thus allowing us to get more stuff from them) or to get lots of credits.

The former seems more useful to me.
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>>4955260
I find this budget plan acceptable, I'll probably support something like it if you vote for it. Though, I'd rather skip the Carrack like I said and just get more lancers initially to round out that weakness, then focus on fighters and bombers with various upgrades interspersed occasionally and finally expand our anti-capital capabilities after all that to round us out, eventually more long term I'd like to get some Capital ships of our own or some sort of super-carrier.

>>4955267
It depends, is she official IMPERIAL nobility or is she just local "nobility" in the sense that the local polity is some form of monarchy or has a hierarchy with noble ranks in it. If she is an imperial noble, then that means something, but if she is just like the equivalent of The Queen of Naboo or some noble from Naboo (just as an example) then that means jack shit to any body else.
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>>4955263
I do admire you spirit, and your goals of legitimizing our rule is laudable, but I don't think our duchess has any connection to the territories you want to rule over.

>>4955265
I agree with your analysis on us going at becoming a warlord without backup. I thin we'll have to build up our capabilities, maybe build up our fleet with the intention of fighting a campaign without resupply or reinforcements. We could also just start small, maybe try conquering Bespin in the Figg's name in exchange for becoming Bespin's Baron Administrator, with the ability to administer the system and collect taxes in their name as a start, and work our way up from there, waiting for opportunity and striking when the iron's hot.
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>>4955265
Anon, i feel like you don't understand how campagins work in this situation

You don't need to replace losses that often. Sure, you get losses each battle, but that's still per battle. How many battles do you think it would take to conquer a system with production capabilities? Look at the places where we're going. None of them are a proper polity - the lok revenants are pirates, the local moff was destroyed, the hutt are completely collapsed. There's no one in that region who holds major power - the closest being the infamous pirate nym, who's been clearly getting weaker and weaker since IG-88 was able to seize his factory.

I think you're worrying too much about replacing losses when we should be worried about not losing in the first place. By the time we're able to wage this war we're very obviously going to have star destroyers that are able to do real damage, thus lessening our necessity for fighters alone that have to be replaced much more often. If we were to play it smart, we could conquer khartaakh and occupy places like Nym's Factory Compound to produce our own ships and replace any losses. After all, there are lots of humans in those places. Fuck, Savareen is a human native homeworld, though sadly it's mostly space africans.
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>>4955279
>but I don't think our duchess has any connection to the territories you want to rule over.
No anon, read what i said again. We don't NEED to have connections to those places - they are ruled by warlords and pirates. We can just say we're liberating it to install order.

It's all about having legitimacy. Really, just think of it as if it was in the middle ages. If a peasant turned mercenary raised an army and conquered a place, everybody would call him illegitimate. If he married a duchess first, they would still call him illegitimate but they would do it less, because now he has an excuse.
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>>4955280
If you say so. You could be right, but I believe QM did say not to rely on our meta knowledge to much because he is making some changes. I think it depends on whether the local factions have taken over any of the Ord world facilities or any of the factories or how extensive their organization and treasury is, they could sustain a campaign against ours if they are large and wealthy enough and have adequate black market contacts. Though I'll admit to not having looked to these revenants.

And if most of the local factions of note have been destroyed, whose to say those that remain there haven't salvaged some of the ships from the defeated factions?

Still, you may be right, it is possible we only have to win a couple of pitched battles and then it will be over for whoever opposes us.
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>>4955279
>conquering bespin
Do you have a deathwish? You want to conquer Lando Calrissian's personal project? You stupid? We lost a motherfucking super star destroyer, no, TWO super star destroyers, in the battle against those people in bespin. I don't want a repeat of it.

Also, i just found out, Llanic has an entire spice run of itself. Imagine if we could monopolize that spice run, control the damage it would make to our own people (we don't want them using too much spice, as that would result in a china opium situation) and we can export it as much as we want, as well as use the legal spices for medicine and other purposes. The Hutt are gone, so if we're ever going to piss off crimelords and play them against each other, it's now. Kick the door and wipe everyone out, with Mon Gazza later on we'll have lots of spice in our pockets to sell to idiots.

Yet another way to acquire money, and underworld connections. Of course, we'd have to separate it from our normal government if we want to avoid corruption. We don't want our barons and administrators doing that stuff.
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>>4955283
It's obvious we're going to have to run information missions when we're powerful enough to do this, which is not going to happen quite yet. Depends on how quickly we climb the ranks of the eriadu authority and figg influence.
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>>4955278
That's fair, just keep in mind that with bigger and more capital ships, we'll need at least a sixth as many escorts, probably more. Otherwise, I'll probably agree with your acquisition wishlist when we can begin to afford bigger and better capital ships.

>>4955281
No one's going to believe the propaganda, but I do admire your hutzpah. If you can get the other anons to agree, I'll go along with it as well mate.

>>4955284
If I remember correctly, he lost his right to rule the planet in a game of dice. Clearly Lando can be won over to our way of thinking.
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>>4955284
Correction, I distinctly remember QM telling me that the big star destroyer on the map during the Bespin battle was an Imperial-II ISD and there were some Victory-class ISD's there as well. It was just so fuckhueg on the map that it looked like a SSD. Though you can correct me if I'm wrong.

>>4955289
Sure, gotta have a balanced fleet.

Though I will say, going against Lando, who is a New Republic...admiral, I think(?), and has substantial ties of friendship to several Star Wars main characters and New Republic inner circle members, sounds a tad out of our league to me.

Really I should know these specifics, I own practically every Legends book, but it has been years since I've read most of them.
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>>4955270
Support this
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>>4955284
We didn’t lose two SSD’s… we did lose 2 ISD’s… the only SSD we know of in the region is at mustafar with a handful of ISD’s.
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>>4955289
>No one's going to believe the propaganda
It's not about believing, it's about being good enough of an excuse that they would be unable to legally disptue it.

Think of it this way. Who do you think is more likely to be invaded? The warlord with no legitimacy whatsoever sitting behind his ships just waiting for someone to tear it out of his hands, or the charismatic guy married to a noble with connections to a real state?

If the new republican senate can't contest our legitimacy, we've won.
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>>4955256
What about collecting everything else from the battle field, or informing the higher ups about the ship so they can haul it, or hauling it for ourself by hiring someone with a bigger ship?
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>>4955293
Honestly, it sounds like an interesting challenge to me, and it'll be in the Figg's name, we'll just hog all the glory (and Influence as Baron Administrator). We can even play dice to keep Lando from contesting us on it if we really want to be a screwball with it. I say Bespin has a decent chance of working out in our favor, due to its close proximity to Figg space, it being cut off from the rebels when considering hyper-lanes, and we know for a fact that Bespin's fleet is crippled and that we raided some of their supply convoys, creating further logistical problems for them (though this will slowly solve itself with time). It's not as mad of a plan as it might seem at first glance.

>>4955301
Eh. I give the rebels recognizing any Imperial warlord as slim chance, but I guess anything's possible.
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>>4955256
>Take Imperial Rep bonus
>Take up on that, begin a more serious relationship
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
>Take her up on that , begin a more serious relationship
Ship and supplies. GIVE. GIVE US THE BIG SHIP.

>Beyond that, your personal comms are going off liek crazy but you have it silenced for this. Something must be happening.
WHAT IS IT
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>>4955308
My concern wasn't taking Bespin, it is holding it. Lando will be back assuming we don't capture or kill him and he has the influence to rustle up a hell of a fleet.

I think taking Bespin is doable once we gain more ships and gain some anti-capital capabilities or go hard into anti-starfighter to counter their super-carrier thing. It'd be easier if we tried to pull a Napoleon or Stone Wall Jackson and defeated them in detail by drawing out patrols or light fleet elements to neighboring systems that belong to them and destroying those piecemeal before committing to pitched battle against the main rebel fleet, this may involve splitting our fleet to make them think a weak fleet is attacking a lightly defended or undefended system in their territory before sending in our main fleet to kill that reinforcing element or striking elsewhere. It's hard to go into details when describing these things without a clear picture of the current disposition of our enemy or when this isn't our primary focus for discussion at the moment, but it is something to consider in regards to how we would hypothetically conduct this campaign.

Still, imho, it is not worth doing any time soon and certainly not now.
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>>4955308
>Eh. I give the rebels recognizing any Imperial warlord as slim chance
Which is why we want to stop being recognized as an imperial warlord. We need to become a ruler, more than a warlord. If the people respect us, if we have connections and our reputation is that of a competent and just man, we can become a good ruler.

Really, tis all about reputation, influence and power. If the republic determines we're not da baddies, they won't bother invading us.
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>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Take her up on that , begin a more serious relationship
>>
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Take her up on that , begin a more serious relationship

I may have been thinking too much of IRL history and how tied down we'd become by joining a noble house
>>
A reminder and call back to one of the previous discussions anons had back above, getting to the Karthakk sector (that previously mentioned sector people wanted to set up our polity in) requires us to go through the Eriadu Authority and a long hyperspace lane with an unknown ruler.

The Eriadu Authority seems pretty aggressive, they are seemingly expanding in our direction and seem to be scouting out a neutral independent neighbor of ours that requested our assistance for conquest. If we wanna get to our desired area we'd have to either refrain from being friendly with the enemy of the Eriadu Authority and buddy up with these fuckers or ally with the Senex Juvex (the independents) and crash right through the heart of the Eriadu Authority's territory including their capital Eriadu, which seems suicidal considering they are a major faction if I remember correctly, it honestly seems like a solid mid-game move if not a late game one just to start to head towards our desired would-be homeland.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
>Keep your options open and squirm out of commitment
Personally I’m just against the whole lets instantly pick whatever first girl comes around.
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>>4955270
+1
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>>4955359
That's just one of the options.


Furthermore, the Eriadu Authority has approximately one year of life before it's going to get it's ass kicked by the new republic at Yag'Dhul
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>>4955375
By option, of course, i mean route. There are other routes, even if bigger.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Keep your options open and squirm out of commitment

Gentlemen, it's called keeping the options open for a reason, we can always come back later if it turns out that she wins the waifu wars.
>>
>>4955375
I suppose, I'm just expecting this quest to deviate from Legends canon at least a little, QM did say there would be changes.

>>4955380
But...I don't want waifu wars. I want Star Wars.
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>>4955386
>But...I don't want waifu wars. I want Star Wars.
Same but that has never stopped a horde of players or a really stupid move on a QM's part from letting the waifu wars happen.
>>
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Take her up on that , begin a more serious relationship
>>
>>4955256
>>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Take her up on that , begin a more serious relationship
>>
>>4955374
Actually I take back my support of handing over the datadiscs, they'll probably just say thanks and give no reward. No point if we can just decrypt them ourselves.
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>>4955439
What are we going to do with that intel? It may contain strategic data we have no use for or stuff about a sector currently irrelevant to us. It will also likely increase our reputation (QM is tracking our rep with different factions) with Imperial Intel and let us buy intelligence from them with Influence, or perhaps we'll get paid in influence. We also don't seem to have the capabilities to decrypt it ourselves, it isn't like we have any intel officers of our own to unlock it, nor do we have a supercomputer waiting around to brute force it.
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>>4955447
What QM said when we first got them seemed to imply we can decrypt them. Also no guarantee we'll get influence for handing them over, but I don't see why it'd be any less if we decrypt them first. And besides, they just might have intel that's too valuable to share.
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>>4955256
>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)

>Keep your options open and squirm out of commitment
I just know there's going to be more powerful women we will come across and help. Don't fall for the first one that come along for convenience.
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>>4955256
>I'd love to have your support in the official lines, thank you

>>Take her up on that , begin a more serious relationship

Why not
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>>4955473
You may have a point on more useful women later, but this is a safe bet that qill help jumpstart us.
>>
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>>4955473
>I just know there's going to be more powerful women we will come across and help. Don't fall for the first one that come along for convenience.
Hmmmm... QM, how old is the Duchess?
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>>4955503
Oh fuck, this QM answer quick so I can change if necessary
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>>4955503
We have a picture of her here: >>4942389
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>>4955521
That could just be make up anon, be realistic.
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>>4955521
Sure she doesn't look over 25 but that might just be good makeup. Better check her ID.
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>>4955527
anon...we got a 84 on that roll plus a 69 which the QM counted as a crit, we were implied to have had sex. We've seen her naked is what I'm saying, I'm sure we can judge how old she is with a reasonable degree of accuracy.
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>>4955530
Hey, it was a good roll. And if we roll another 69, maybe we dick her down into marriage!
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>>4955536
I reckon that's the endgoal of getting a real serious relationship, mmyes. For the purpose of both getting a waifu and marrying into the nobility.
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>>4955256
>>>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
>>Take her up on that , begin a more serious relationship
>>
>>>"I'd love to have your support in the official lines, thank you"(Take imperial reputation bonus)
>>Take her up on that , begin a more serious relationship

these win, writing.

Also yes there is a captured crusader corvette. now shown in this sheet
>>
So who else thinks that the call we were getting is the Admiral freaking out trying to rally a defense from the Rebel ships attacking us. Hopefully all our ships are combat ready and we can get to the battle in time cause that rep boost might be undone if we are tardy to the one thing the admiral asked of us. To help protect the world and little empire
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>>4955835
Well, i don't think so. I mean, we just finished destroying their supply train. It's probably going to take longer than that to make another, right?
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>>4955843
It might be the heavy combat fleet going on the offensive with what they have now to make a dent or try and come out on top and secure orbital supremacy without the ground forces they were making and equipping being ready. I mean the shipments we trashed were mainly ground equipment and a small Air Force that looked specially made for CAP and CAS. They might be hoping to wrestle the orbitals and wait for follow up shipments of troops or troop equipment and place a siege in the interim. Basically I see this as a spoiling raid on our industry or a full on battle to wrestle orbital supremacy and bluff or wait for future ground forces to come.
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>>4955816
We still have the headache frigate, yea?

Also, what's with the waifu obsession here? This quest is perfect for going Casanova because of the battlefield focus, limited characterization, and the lack of a deep relationships that we have with current characters. I find it a shame that anons start setting down roots with the faction we're unlikely to stay with simply because of the first girl they see.
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>>4955880
The Duchess is a dime, bro. Where are we gonna find another one who's that hot, let alone well connected?
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>>4955880
Anon that would require countless anons to be consistent in the affairs of romance.
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>>4955880
Hey, we can use the Duchess to establish legitimacy if we decide to establish a state further down the road, especially if we go for a monarchy, with heirs and all. There's worse paths to go on, after all.
>>
With a promise to take her to the next ball, and her promising to raise some words with the higher ups, you return to your fleet, which your comm says has been going crazy. Apparently Admiral Andersen has ordered the fleets to action, and there's a new vessel in orbit, a Vindicator, the Reverent. Upon returning to your bridge, your Overwhelmed looking CO reports to you you have 2 Communications, one from the Reverent, one from Anderson, and a man is aboard from a stealth shuttle snuck into the hangar and is demanding to speak with you.

>Who do you speak with first?
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>>4955880
Why stay alone and hope we might maybe get to attempt to find a woman more powerful than the duchess and pray it doesnt end badly when we can marry the duchess and
-Gain Influence
-Gain Connections
-Become a noble by marriage
-Gain legitimacy for our future polity
-Gain a woman with whom to build a dynasty with
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>>4955912
Is the reverant the same Vindicator that tried taking command at Bespin?
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>>4955912
>Speak with Andersen first
>Keep man in safe location, if he's here to speak we have time
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>>4955912
>Andersen first, then from the Reverent, then the man from the shuttles.

Gotta follow the chain of command in these trying times fellas!
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>>4955912
> Anderson first
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>>4955886
Literally a galaxy full of them.

>>4955887
I fully expect our romantic affairs to be a mess because of 4chan, at least we can keep the drama to a minimum.

>>4955889
I don't think being a foreign noble will make establishing himself as a warlord as legitimate, but I'm more of a glass half empty kind of guy myself.
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>>4955913
Because 4chan autism always derails plans, and waifu wars is its own category. Plus, I'd argue being a player is more IC that being ambitious, but we'd be arguing quest ascetics again.
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>>4955920
Seems like the safest bet, supporting.
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>>4955912
Stealth shuttle man when he gets here, and the Reverent. Tell our CO to take Anderson's call after.
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>>4955880
Anons are terminally retarded, not much you can do about it here.

>>4955912
Just caught up with the quest, good work QM. Voting for these in order:
>Anderson
>Shady Stealth man
>Reverent
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>>4955916
No, that Vindicator already joined the holdouts here.
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>>4955933
Why should we allow a good plan to go because people are stupid? Also, waifu wars? With a SINGLE Girl? If anything getting married early stops any chance of waifu wars - no anons trying to vote to try to flirt with the batshit crazy darkside chicks.
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>>4955942
No that was a victory
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>>4955950
>If anything getting married early stops any chance of waifu wars

A strong motivation for some of us, nipping that bullshit in the bud.
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>>4955953
So let's marry the duchess before some genius decides we should try to bang a sith.
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>>4955959
Thats a good idea, ima save that for later
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>>4955959
You make a very good point anon. Normally I am against waifuing first girl but to avoid waifu wars and banging siths I will agree.

>>4955966
Oh, fuck don't tell me she is going to be a Sith all along.
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>>4955971
It's gonna be worse, she's going to be a sibling to a sith.
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>>4955950
But it isn't a good plan anon. I've been trying to be nice about it, but using Figg nobility to try and gain legitimacy for our warlord actions outside of Figg space sounds retarded as fuck.

As to the waifu wars, I think the opposite is true- having a policy of not getting deeply involved in relationships save us autism in the end, especially since commitment on a polity level may not be in our best interests. Plus, I honestly think playing Casanova would be an nice shake up from your regular waifu focused quests.

>>4955953
>A strong motivation for some of us, nipping that bullshit in the bud.

I think you're going to have the opposite reaction with the state of /qst/ in general, but what do I know? Maybe it'll work out. I think it'll just lead to more autism down the road personally.
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>>4955971
I HOPE she wont,that would suck. Sith men can be manipulative, and mostly just cold and pragmatic sith women lick lightsabers.
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>>4955971
I HOPE she wont,that would suck. Sith men can be manipulative, and mostly just cold and pragmatic sith women lick lightsabers.
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>>4955978
>>4955979
Huh. That was interesting.
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>>4955975
Anon, i feel like you just dont understand nobility. What do you think legitimacy means? Do you think it means casus belli? No.

It means we have nobility as a source of power. When asked the question, from whence doth our power come, what can we answer? As a lone warlord, "The Empire" a long dead nation. As a nobleman, "Our status of nobility"

Being a Figg Noble doesnt get us claims, it gets us LEGITIMACY. You KNOW that because i've been repeating it several times, but you keep ignoring it because YOU want to bang every female character we see.
>>4955980
Hell if I know what's happening. Some mobile fuckery.
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>>4955953
>>4955971
The only point I would concede to dating the duchess.
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>>4955972
I don't think dating someone whose sibling is a Sith is as bad as dating the Sith in question unless we are talking creepy siscon turf or something. Even then Sith women are far worse than sith men.

>>4955978
>>4955979
More like they even scare their men. Having a woman's mood swings and passions directly empower them so literally is not fun to deal with. Plus the whole crazy and power hungry on top of that. Siths tend to...love hard too hard.
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>>4955983
Nobility itself doesn't create legitimacy for one's actions, especially if that nobility is foreign to the area you're trying to warlord over. That's just not how legitimacy works mate.
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>>4955992
mostly this. Getting a title from a farming merchant noble isnt perfect legitimacy to go across the galaxy to a spot her influence doesn't reach, to claim it. Be just as bad or worse as a regular foreign invasion.
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>>4956093
True, but better to have at least a thin legal excuse of some sort than none at all, in this sort of matter. Other warlords, the Republic, and other groups might give you the side eye if you give a thin legal excuse, but better a thin one than a non-existent one.

With the small caveat that we have the force and ability to enforce that legality where it counts.
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>>4956119
Pardon me, I meant to say, "that we should have" the force and ability.
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>>4956119
The issue is the noble writ is ultimately one of limited range and reach in the galaxy. As a casus belli it's quite limited even if you REALLY stretch it. Not to mention we would technically be marrying into her dynasty and Warlords are legitimate due to the strength of their fists. So long as they remain martial enough they are 'legitimate' through force of arms. Which works.in the long run.

A noble identity however would allow us entry into the noble social circles who are very influencial and powerful in the galaxy. Much better than former Imperial roots due to the sheer breath of age of their connections and depth. An Imperial+noble connections would actually be very potent. Especially if the duchess proves herself a capable crime boss which would also grant entry of the underworld connections and outreach.

It is however not very useful in terms of casus belli. We would be better of using Imperial aligned casus belli which is far more agressive and assertive. Giving us a lot more breathing room so long as we don't mind pissing off the New Republic but we are enemies with them anyway. While using noble connections would merely help us maintain our image and increased legitimacy through the Imperial casus belli.
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>>4955912
>the Reverent
>>
Admiral Andersen sees you light up in his conference room, where you see you and about 4 other officers are currently surrounding him, likely other task force commanders.

"Gentlemen, the time has come for us to make a decision of our stand. Reports from our pickets to the south have shown before they were wiped out, the Rebel 2nd Fleet is beginning an advance northwards, with an approximate report of their battle strength. We current stand with a force of pickets and lighter vessels at about 2/3rds of their force, and only 1 capital ship to their 4, but this enemy fleet seems to be likely to split, to claim the Mining areas and have the other half of the fleet advance towards us. This represents a grave danger to our local benefactors, on top of our own forces."

You hear a murmur and see panic in the eyes of your fellow commanders, rather worrying.

"There is another option present though, the Reverent is a vessel from the Core, having used its position as an envoy of the newly formed, Imperial Ruling Council in the core, to get the Eriadu Authority to let her through. She is here to order us to return to the core and join the Defenses there, as the Rebels have made a bold declaration they will enter the Core before the end of the year, and are planning a great offensive that must be met. I want to put this to a vote among you, my sub commanders. Do we hold position, or return to the Core? I believe the position we are in is untenable, so I intend to return to the Core, but the rest of you are free to act as you choose.

>voice a willingness to return

>Voice that you'll stay and fight for the Figgs
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>>4956128
Ok, you present a much better point than I do, or at least much more clearly than I did.
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>>4956181
Apologies, it's actually the 1st fleet
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>>4956181
>Voice that you'll stay and fight

Better to fight on turf we have an idea of and some local advantages than the Core. Besides, we can return to the core at any point in the near future, if we leave, we won't be able to return to the Rim unless circumstances change.
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>>4956186
We might gain more rank and have more ships put under our command, instead of having to "acquire them through forceful requisitions".
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>>4956181
Say we'll return, but only after we bloody nose and slow their advance. I want to get in one grand battle before we decide to fuck off to the core, if that's our final decision. I think being aggressive with our actions if now a staple of our combat leadership.
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>>4956196
+1 We should leave, as there's realistically nothing we can do against a fleet of that size, but we should definitely not let them walk in without a fight. Even if we did stick around without fighting them directly, what would we do? We're only just getting by as is.
>>
Alright, now, we need to know where the Rebel fleet is coming from, in order to formulate a plan.

Considering they're from the south, we should try and force a battle of some kind, perhaps near Hoth? Remind them of the worst Rebel defeat they suffered in the war, or perhaps something more strategically sound would be advisable.

And as other anons have stated, we should at the very least bloody them. Any ideas?
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>>4956216
We either wait until they split up and defeat them in detail, or we lure them into an ambush with with a smaller force as bait. It really depends on how much of the current force stays with us for this one last attack really.

We should also have a talk with the secret agent before we talk with the Vindicator, and the Vindicator before we can set anything in stone really. We might have other objectives to complete before our last battle in the Rim, at least for now.
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>>4956216
>>4956222
Thinking more on this, the weaker force will probably be securing the mining areas, so we shouldn't strike there with our full force. They probably will be spread out to secure the different mining operations, so picking them off separately likely won't be much of an issue. Whatever happens, this will cause a lot of disarray with their battle plan for the other force, they'll either have to split their forces yet again or use their full force to secure the mining operations. During that time we can lay mind fields and boobytraps around these operations, or quickly attached a tracking device on a fleeing enemy escort and show up on the enemy fleet's doorstep in a surprise hit-and-run attack, unloading a volley or two on the suprised fleet and hyperspacing out of there before the surprise wears off. The enemy may be so confused as to our numbers and wear abouts that they may decide to retreat to lick their wounds, or at least think twice about advancing so hastily.
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>>4956238
>so we should* strike there with our full force.
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>>4956181
SHIP! LET US HAUL THE SKIP FROM OUR FIGHT GOD DAMMIT!
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>>4955880
As I said, I don't like waifu wars.

I think that while you may genuinely believe going full Casanova will avoid the waifu wars, in my opinion there will over the length of the quest be enough limited characterization of some waifus as well as the different benefits and weaknesses in regards to what they can offer us to spark off arguments about 'who is best girl'. Indeed, even if no one cares about the girls themselves because of the nature of this quest, arguments over who can offer us the most will be a prime flash-point almost for certain, and it will only be made worse because those benefits are associated with waifus.

The dreaded waifu wars are inevitable, the only way to stop them is to cut them off right at the start.

Also, I find the benefits the duchess offers us more than enough, I'd rather get the boost right away and work our way up the ladder of prestige and power through our victories and conquests, not go on some side missions for the biggest prize waifu so as to marry into the most powerful position.

Finally, for those who do want more characterization getting close to another character who will be a frequently seen aspect of our life right from the first thread of the quest will offer plenty of time to characterize this one woman, possibly giving some depth to the quest and an exception to the limited characterization aspect if the QM so desires and is willing to put in the effort.
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>>4956181
>Voice that you'll stay and fight for the Figgs

I'll vote this until I finish reading the other anons discussion and we've gone back and forth a bit.
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>>4956263
I’d rather we not metagame the shit out of which waifu has the best benefits, and rather just play the Casanova bit straight. It’ll avoid the worst of the waifu autism if we just decided to play it straight and try not to metagame relationships for the best advantage possible. Our success on the battlefield will determine our the majority of our benefits, not our relationships.

>>4956275
What’s your two cents on the battle plans?
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>>4956285
To be clear, I don't care about the benefits thing much, I just think that it will impossible to make other anons consistently adopt your attitude to staying in-character, even if you want to avoid the waifu wars by having us stay a slut forever other anons will almost certainly try and waifu whoever they perceive to offer us the most.

As for the battle...They have 1 CC-7700 frigate, which has a gravity well generator, I CANNOT EMPHASIZE THIS ENOUGH; we HAVE TO SCOUT AHEAD. If we go in blind trying to ambush what we predict is a small detached fleet element and there ends up being the interdictor there with a superior fleet, that is quest over for us. We cannot run from any battle with the frigate there unless we destroy it.

They also have two QuasarFire's, so at least 8 squadrons plus whatever is in their other ships.

Worse, they have a home one type which has 36 heavy turbolasers, 36 heavy ion cannons and a 120 starfighters of high quality or about 10 squadrons.

They have an ISD which needs no introduction.

They have 2 MC80-Liberty types which have 48 dual turbolasers with them spread 12 on each side, 20 ion cannons with 5 on each side, those weird lumps on them hold massive cluster bomb traps, plus like the Home One they have 6 tractor beams and lots of starfighters.

I won't list the assault frigate mk 2's armaments other than to say they are very well armed and hold 2 heavy proton torpedo launchers like our acclamators.

Conclusion: We are outmatched and our only option is to defeat them in detail or wage a guerilla campaign, to do this we must do a lot of scouting, baiting, misdirection and we gotta isolate and destroy that interdictor frigate before it catches us or the other defenders in a pitched battle.

I essentially agree with you here >>4956238
>>
One option is to hit Cloud City while the rebel fleet is busy drawing them into a trap they have to rush to defend against. After all when all options are off the table, flip it.
>>
Also, I think we should demand our monthly pay in advance and also demand it be doubled, we are staying (sort of) whereas our admiral is cutting and running.

We should also ask the local producers to do rush order for us with our new influence and barter with any of the other officers that are leaving for ships they are willing to trade for influence in case we don't have time to order and produce new ships.

Ask the admiral to at least give us either some stormtroopers or even army troops to fill our passenger/security complement as we intend to attempt a defeat in detail of our enemy and it would be great if we could capture enemy vessels in case we get trapped behind enemy lines and ccan't resupply.
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>>4956331
We're not really staying, more getting in one good hit before bugging out for good with the admiral. A guerilla campaign will be long and costly, and very risky to us as we don't have the resources nor the will to sustain it. As the great Jack Sparrow once said: "Gentlemen, we must fight, to run away."
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>>4956181
>I want to put this to a vote among you
>I intend to return to the Core, but the rest of you are free to act as you choose
I'm not following a guy who won't make up his mind.


>Voice that you'll stay and fight for the Figgs
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>>4956322
Their stealth super-carrier is not among the attacking fleet, so the fleet that attacked Bespin is still probably defending it. We can't face them there, nor will they be forced back. Hyperspace travel is ultra fast is far as sci-fi FTL is concerned but not so fast that they can invade and then return before we do whateverthefuck to Cloud City.

Furthermore, Bespin is only 3 jumps away, one south, two south west. The enemy is coming from the south. Depending on whether they are coming from the further south lane or from Bespin we may not have the chance to do a fighting retreat or defeat in detail before they reach the capital of Figg territory Gerrenthum.

Thus our only option for a guerilla campaign is to do a fighting retreat east and go in a circle to come around from the south and strike them there. If we were able to bypass their main attacking fleet we could have more lateral room to hyperspace jump around and play space-guerilla, but only if we got into their territory, which defeats the point a little since we are supposed to be defending. So, I guess we just go in a circle picking off what we can before fucking off.

The other option is to alpha strike the fleet that attacks Gerrenthum when they split off to get the mining worlds in that little closed off cluster, this only works if enough commanders stay with us.
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Wait, correction to >>4956319 it isn't the assault frigates that have the 2 proton torpedo launchers, it is the MC30's of which the enemy fleet has 2. My bad.
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>>4956351
If that is the case, then we should just fight the fleet that comes north after they split up and inflict as much damage as we can before running.
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>>4956319
Back to the age old question- is it better to be a slut, or a whore?

Onto more serious matters, if what you say is true about the CC-7700 frigate is true, it stands to reason that it will remain with the majority of the fleet when they split, most likely focusing on attacking to our north. If that remains true, then we can reasonably assume that the smaller fleet will be made up of at most two capital ships at most, likely just one of the smaller ones, with either one or a pair of dreadnoughts or the assault frigates, and a light escort screen. What will be most dangerous will be the quasars, but I have no idea if they will be with the mining fleet or the main force, or whether the admiral would be bold enough to split his carrier force between the two. Scouting will be critical, but I imagine that the pickets defending the mining operations will give us a heads up and the sitrep of the enemy force before they either retreat or get wiped, so we’ll know what awaits us there somewhat.

The real question is if we can convince the admiral and the other squadron captains to stick around long enough to bloody the enemy nose before we jump outta the Rim proper, and whether the Vindicator would like to take part as well. If not, we’re likely to try some ambush tactics before we jump ship proper.

>>4956322
I like the huzpha of this plan, derail their plan entirely and go for the jugular at Bespin. We know that they’ll be very unprepared for that offensive, and with any luck they probably didn’t have enough time to properly provide some reinforcements for that fleet, at least when it comes to the bigger capital ships.

Surprise and audacity may very well win us the day here.

>>4956331
Honestly, why not ask the general from Bespin if he wants to hitch a ride with our task force, since we’re probably moving out together. I’m even willing to buy another Acclimator if we don’t have enough space for all their troops and equipment.

>>4956358
If we’re lucky, they could make a mistake and send the CC-7700 frigate with a smaller force to prevent some of the Figg pickets from retreating and regrouping into a larger force. If we can snipe their frigate (or better yet, capture it for ourselves) we may be able to pull their momentum out from under them before we leave.

We’ll need to see who’s up for bloodying the enemy among this fleet before we decide on any battles plans however, and we should still talk with the secret agent before we do anything else as well.
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>>4956375
The answer to said age old question is obvious - at least the whore gets paid for their trouble.

If you look on the map, it depends on where the mining worlds are located. If they are in that little cluster to the right of Hoth then the pickets may be trapped and unable to retreat. Unless the holonet is up, then they can tell us via FTL transmission, otherwise no chance of a messenger making it back to inform us. Again this depends on where the mining worlds are.

Also, I vaguely recall something about there being trouble with communications but I can't remember when or if that was even in this quest.

We should have enough space for his 10000 men, we transported them off Bespin to here, remember.
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>>4956397
I assume from the way the admiral worded it that the holonet is still up, and I think it’s safe to assume the mining operation are centered around that cluster. Maybe attacking Bespin and Mijos would be a better play? Either way, I assuming that we’re pulling out they way they came in, and maybe we should check in with the Imperials at Mustafar before we leave, or maybe take over Dalisor’s fleet before we cut and run?

We really should check in with the secret agent and the Vindicator before we decide our game plan here lads.
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>>4956417
All of those sound okay to me, though only if enough officers and their fleets stay. We cannot attack Bespin if it is just our task force, we need most of the Desolator task force and whatever else the Figgs have to have a chance at either defending Gerrenthum or attacking Bespin.
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>>4956429
Yea, I know. We probably won’t get that chance and be force to pull out by our circumstances. Again.

Shame that we decided to go serious with the local duchess just before we have to pull out though, I expected at least another couple of months before anons would decide to change it up a bit.
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>>4956447
Yeah, this ultra bad timing. However, since she isn't a military figure, it is possible she could come see us. She could probably cross borders without too much issue. Or we may end up coming back to this area one day soon, who knows.
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>>4956450
Long distance relationships never work out, and I don’t think that she’ll leave her family business behind just for us, at least at the current level of our relationship. I do wish y’all the best in trying to keep it going though.
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>>4956181
>>Voice that you'll stay and fight for the Figgs

We can always return after
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>>4956261
It’s like likely been torn to shreds by asteroids by now.
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>>4956466
A shame about the End of Days going down like that, but sometimes those are the breaks.
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>Anons choosing to pick a fight with a Home One, two MC80s, AND an ISD.
I swear, we'd pick a fight with Vader if he were still alive. I'm all for fighting a little longer, but this is unwinnable.
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>>4956476
Really, this is only feasible with the support of the rest of our fleet. Without them, I’m afraid that we’ll be forced to take the L on this one and move on. Hopefully, we can accomplish whatever the fuck the secret agent is on about, poke around Mustafar, maybe even steal Dalisor’s fleet if we can before we have to cut and run.
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>>4955992
Would you rather call yourself a random warlord?

Being noble means you get to say you're noble, rather than just a dumb warlord. It's an legal reason to legitimize your government. Whether or not it's fair or logical doesn't matter, what matters is that you can say 'hey, i'm noble'
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>>4956476
It's incredibly stupid, yes. And we will be heading towards suicide if we try to fight them. Going to Bespin is also completely useless - why would attacking a single system stop their advance? They could just finish their job, turn back and destroy us.

And we'd still probably lose if we attacked bespin. I'm thinking we should first check with the man who wants to speak with us. We should DEFINITELY Not go to the core though, that'll just end in us being relegated to a shitty minor role due to our 'past'

They might even want to seize our ships or something.
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>>4956486
Our power comes from the barrel of a gun. People simply won’t give a fuck what we call ourselves, I’m beginning to think the whole noble thing is just an ego trip.

>>4956488
Then what’s you big plan. The way I see it, the Figgs maybe a sinking ship, but what you’re suggesting is no ship at all to me. We need a port to resupply, and if we don’t have the forces to attack or defend a system as you say, then we really are fucked if we decide to go at it alone.
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>>4956491
>Our power comes from the barrel of a gun.
So does the power of pretty much everyone else.
> People simply won’t give a fuck what we call ourselves
That's not how it works. If we marry into the nobility, we can use it as a way to legally assure our legitimacy. Think of it like this: Unless we join the remnant, we will be surrounded by the republic no matter where we set up our country. What do we want to do then? Be able to talk peace. But why would they do that with a warlord?

So what do we do? We need a reason to say why we're 'legitimate'. If we just say 'I'm cool though', it won't work. We need an excuse, no matter how dumb on face it really is. There are no other excuses we have, so nobility is the best of them, no matter how robust or flimsy it is.
>Then what’s you big plan.
First, we need to talk with the guy. Second, we need to vote to STAY. We cannot go to the core, we will lose everything we had
>>
>"Gentlemen, the time has come for us to make a decision of our stand. Reports from our pickets to the south have shown before they were wiped out, the Rebel 2nd Fleet is beginning an advance northwards, with an approximate report of their battle strength. We current stand with a force of pickets and lighter vessels at about 2/3rds of their force, and only 1 capital ship to their 4, but this enemy fleet seems to be likely to split, to claim the Mining areas and have the other half of the fleet advance towards us.

Did you guys miss the part where the enemy is splitting their fleet in half? If they don't do this or we don't have enough officers or ships stay and fight then we can always choose to fuck off, but if there is a chance we can destroy half their fleet or at least give them a good maiming before retreating then why not do it?
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>>4956501
The problem is that even half their fleet would most likely destroy us, anon. They have four capital ships - we have ONE.
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>>4956495
>That's not how it works. If we marry into the nobility, we can use it as a way to legally assure our legitimacy.

That isn’t how that works anon. Trying to use foreign nobility as a legitimacy to try and push some sort of diplomatic Jedi trick with the rebels will not work the way you think it will. And I doubt that they’ll take away our ships if we do go to the Core, especially if we’re still technically under this admiral here, who honestly seems like he’ll let us do our own thing for the most part, barring major operations. Plus, we may get to dunk on the Headmaster with our (relative) successes, which would be neat.
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>>4956501
Hey, I’m all for it. But without the rest of the fleet and with that CC-7700 frigate, it would be potentially suicidal. If we can solve one or both of those problems, then I say we’re set for the next battle.
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>>4956504
It depends on whether they bring the ISD to face us or not. ISDs actually massively outgun MC80 Liberty types to the point that 1 ISD could outshoot two MC80s. The problem is that Mon Cal ships typically possess much better shields, so it kinda-sorta balances out, the ISD would still normally win except the Home One type and probably the normal MC80's carry way more starfighters and rebel starfighters are better than ours.

A ISD or any capital ship is hardly invincible, Bespin proves that, the rebels easily pushed through the imperial screens and bombed the ISD to shit in 2 turns. We could potentially do the same to the rebels if we won the fighter duel, the difficulty is actually doing that.
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>>4956181
I think the big thing atm is before whatever action we take we need to recuperate our losses of fighters and space troopers and see if we can still expand our fleet whilst we still can.

If we stay to try and deal with the rebels piecemeal as they secure mining sites we can probably press the Figgs to give us what they can as other imperial forces leave for the core of course if we run into a rebel capital ship especially the home one type we're likely screwed (that thing carries as many fighters by itself as we currently have in our entire fleet).

Then there is buggering off to the core, we save what assets we have now but abandon any goodwill we may have built and possibly put ourselves underr men who are going to throw us into the meatgrinder of this supposed upcoming rebel offensive into the core... essentially we'd be putting ourselves beneath bureaucrats.

A potential third option which is the one i'm leaning to atm is that we suggest that we regroup with the imperial force at mustafar... the combination of our forces might be enough for offensive operations against the rebels in the region and it's industrial nature means we have the capability of replacing losses and it's droid foundries can replace manpower losses.
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>>4956511
Sure, as I've said, if the rebels come in full force or we don't get enough people to stay, or we scout out their formation and find they stick the CC-7700 way in the back or whatever then I'm perfectly fine with retreating without a fight.
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>>4956508
>Trying to use foreign nobility as a legitimacy to try and push some sort of diplomatic Jedi trick with the rebels will not work the way you think it will
Think of it this way, anon. The Republic is a confederation. It's members have some sort of independence - some more than others. We know that the Hapes Consortium managed to remain sovereign enough to have an entire navy for itself, and there's an entire article refering to withdrawal from the republic - people can willingly leave it

Which means that if the republic recognizes us as a real state, we can remain independent - they're not trying to force everyone to join them. Now this means we need to get people to recognize us as a country.

But how the hell are we going to do that? If we're a simple warlord, we'll just end like every other country. But if we're a noble, we can say "Oh, we're not an warlord, we're a nobleman who decided to liberate this region of space'

It's an excuse. It's flimsy, but it's an excuse. There are no other excuses that allow us to do this. Do YOU hav a source of legitimacy? You don't, because there AREN'T any sources of legitimacy that we have acess to other than this.

As for going to the core, do you really expect corrupt imperial remnants to be logical? They'll take one look at our record, and say "you don't deserve these ships" and seize our entire ship. If we're lucky, we'd keep the ton falk.

These people are all greedy fucks. They don't want someone like us, they want ships that are loyal to them, manned by their own trusted subordinates. We are not a trusted subordinate.

Andersen is cool and all, but he's only one guy. Chances are, the other imperial moffs will try to swindle us. Do you really want to do that? Or would you rather think of a way to get the most benefit out of this war and continue on our way to get our own country?

Cause if we go to the core, that dream goes down the drain - we'll just be another dumb captain of the dumb remnant.
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>>4956513
True, we don't need to retreat to the core, we could go to Mustafar as you said or choose to work for the Eriadu Authority or flee to any number of imperial or independent factions for a safe harbour and work to build ourselves up.
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>>4956517
Do we REALLY want to get a reputation of a backstabber, lose the duchess by abandoning her and just generally turning tail and fleeing?

I say we need to think of a plan to fight, at least enough that people won't call us a coward when we leave. Or at least find some way to willingly take the duchess with us, she seems to be rather resourceful - a good waifu all in all.
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>>4956519
anon, I have no idea what you are talking about. Practically all my posts up above ever since we got informed of the disposition of the rebel fleet have been in favour of fighting or discussing possible plans. I am simply acknowledging the other anon's suggestion that we don't have to retreat to the core, we have other retreat options.
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>>4956520
And i'm saying that working for the eriadu is dumb

They're also going to get destroyed. Either way, we stay and fight - that's what we shuld vote for.
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>>4956512
Yeah in theory our fleet can carry a lot more fighters that could allow for us to win a fighter duel.... especially if we had more interceptors. Our Ton Falk can carry 6 squadrons, our MC-40 1 squadron, The Nebulon-B 2 Squadrons, the dreadnaught 1 Squadron, and the acclamator II can carry 2 atleast. So in theory task force Caimes can have at most 12 Squadrons or 144 Starfighters so just about outnumbering a singular Home one type's compliment.
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>>4956521
I did vote for fighting, it is in greentext for all to see up above.

I am not saying I WANT to work for Eriadu, I'm just listing other options in response to that other anon. Also, who cares if they die in 1 year, that is a whole year for us to gather influence and reputation as a good task force leader in addition to the possibility of purchasing ships from them, this goes for any faction we work for.

>>4956522
I think the QM said the Acclamator 2 could carry 4 squads. If only we had more Interceptors, QM did a ranking from worst to best of how he was power ranking the starfighters and he considered the TIE Interceptor to be better than practically everything except the A-Wing and TIE Defender.
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>>4956501
>>4956519
I agree that we should have at least one battle, probably with those forces at the mining area, but in the long run we cannot defeat this fleet. If we're incredibly lucky we might be able to take out one of their capitals, but any more is seriously pushing it.
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>>4956527
It means we would be forced to follow delvardus's stupid plan and get attacked by the rebuls. Chances are, the war's already happening.
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>>4956529
Well we have three options to which we can withdraw either right away or as a fighting retreat off top of my head... The core worlds, Eridau or Mustafar. We already know the approximate strength of the forces at Mustafar (a handful of ISD's and a single SSD), in character we dont know what will be happening to eridau... we do know if we stay longer than necessary we will be crushed.
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>>4956515
Anon, that’s the point- there are no sources pf legitimacy open to us. The QM even said as much. I don’t understand why people keep continuing with this delusion that we’ll somehow swindle the rebels into not attacking us by claiming our flimsy at best nobility.

I also don’t think Andersen will let us or our ships go so easily, and the Imperials need all the officers they can get, not needlessly piss them off.

>>4956517
I don’t think the Eriadu Authority will give us as free much free reign as the Figgs or Anderson will personally. Mustafar seems more like a mystery box to me.

>>4956519
I don’t really think we’ll gain that sort of reputation, and good luck finding a way of divorcing her from her family business and taking her with us. I imagine she’ll be of limited utility outside of Figg space.

>>4956522
I would be willing to fill out our fighter space with our remaining Influence. Also, a Carrack could hold another squadron potentially.
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>>4956532
Which is why i think we should at least fight some portion of the rebel forces. If, or most likely, WHEN the others lose/flee, we can say "We tried" and then fuck off to somewhere else. Eriadu is a dumb option. You know what's isn't, though? The Senex Juvex. They've been at this game for well over a thousand years, and they're still independent by 12 ABY.

It gives the added bonus of being able to, i don't know, take the duchess with us to protect her from the rebels, who seem to be trying to completely conquer figg space.
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>>4956534
>Anon, that’s the point- there are no sources pf legitimacy open to us.
That's stupid and basically an instant gameover. If we can't legitimize our government, then we're doomed. Which is why it's not true - the QM said we couldn't claim some thing in the other side of the galaxy with her title, but i'm not TRYING to claim.

By saying we're nobility, we have an excuse. It's the only excuse we got.
>I also don’t think Andersen will let us or our ships go so easily
Andersen is just a single admiral, if some paint-huffing moff decides "No, i don't want this guy to lead his own navy" then he'll have no choice. He's a nice guy, but if he goes to the remnant, he'll be subordinate to the council.

And the Imperial Remnant want officers loyal to them. We've got a tainted history for having went under authority. We were assigned to a nowhereplace. We're an unknown constant with a bad reputation for the empire. The Navy may respect us, but those idiotic remnant moffs sure as hell won't.
>and good luck finding a way of divorcing her from her family business and taking her with us
If the Figg Conglomerate is taken over by the rebels, then she's going to need to relocate. As for her usability, she's still a smart gal with connections to the underworld and other people - even without her family's agriculture stuff, she's useful and a good ally - she seems to see us as her 'knight'. Having someone we can rely on would be really good in these uncertain times.
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>>4956534
I'm not sure Andersen has a choice, he agreed to give us a high degree of autonomy when we first agreed to join the Javin Holdouts. Furthermore, everyone is implicitly out for themselves or kinda-sorta independent but clinging to some vague notion of imperial command structure, that is why we could negotiate whether to work for him and the Figgs at all. We agreed to join, he did not just command us to serve or die, and if need be we can leave and join some other imperials.

Sure, I agree about Eriadu, I was just mentioning the possibility.
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>>4956535
It is a dumb option but again in character we don't know that (I personally wouldn't go for it) but given we seemed to enjoy buying droids and some anons wanted different types of droids i'd like to at least pay a visit to mustafar.

Also I feel that no matter what given the news were likely going to see what happened at bespin happen here.. and that's individual captains flee and do their own thing in a typical imperial fashion. So if we do vote to stay and fight if only for a little bit were probably going to be on our own.
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>>4956535
I thought of that, hence mentioning working for an independent faction, but I thought we intended to stay with the imperials, it is kinda in the quest title.

>>4956539
Why would she need to relocate? It isn't like the rebels will magically be able to know she is a crime lord and sentence her for all her crimes. In fact, because they are arguably less corrupt than the empire they are more likely to care about due process, they won't just trump up charges for her because they suspect her. It isn't like there are no criminals or smugglers in the New Republic.

Not to mention her legitimate business may earn more than her smuggling, especially since much of her fleet was ravaged by the Zann Consortium, so she has even less reason to fuck off somewhere else to do criminal shit.
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>>4956181
>Voice that you'll stay and fight for the Figgs

> Try and get as much of our fighter wings restocked as feasible.

> Remind that Victory captain he already ran away once....

> See what the figgs are willing to give us in this emergency.
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>>4956539
Anon, the only way we’re going to hold onto any planets as a warlord will be our cunning and ships. No excuse will ever provide enough security for us to prosper as much as brute force will, as unfortunate as that may be to some of you.

I think your overthinking some of the Imperial remnant stuff, like them taking our ships (including our Ton Flak) out of the blue without replacement. That would be just shitty game design.

And try convincing her to give up the family business. I’m not saying I’m against taking her with us, I’m just saying that she might say no to us because of her family business lad.
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>>4956541
Thinking more on this, all we really need for a decent fight are the Holdout’s carriers with their fighter squadrons. They have two Ton Flaks and a Quasar, convince those captains to stay with us and we may have a decent shot bloodying their nose before we leave.
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>>4956553
We might be able to convince Anderson to put the victory under our command.
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>>4956554
One Victory would be of great help, yes. But if we convince the carriers and their squadron contingent to help us, we’ll have the potential of local fighter superiority, which may allow us to win the day (metaphorically) against the enemy. We’ll still need to set up an ambush position, and make sure the CC-7700 frigate is either destroyed, captured, or otherwise indisposed and out of the way, but it may not be as dire as we think lads.
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>>4956553
Yeah, I thought of this too, it is why I wanted to put the thumb screws of Andersen and/or the Figgs and demand double our monthly influence in advance, I wanted barter with the individual Captains and task force commanders for whatever we could get our hands on, especially the carriers and fighters, plus any stormtroopers.

That and we need to rush order replacements or find an outlet for our influence before the rebels get here or it will be pointless to fight.
>>
Oh, I forgot, it was specifically mentioned when we first arrived here that we saw a few squadrons of ARC-170s and TIE Interceptors, if Andersen is gonna flee then the Figgs or whoever controls those ought to give us those, they'd be a big help, we can pay influence if need be.
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>>4956554
Doubt it. We'd need a good solid victory (hah) that isn't a raid to really deserve that. As is our career consists of turning a losing battle into a stalemate and a couple of successful raids. Nothing that really would indicate we deserve a major command.
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>>4956546
> It isn't like the rebels will magically be able to know she is a crime lord and sentence her for all her crimes. In
Think of it like this, anon. She's a Figg Nobleman. If the Figg Conglomerate goes down, isn't it likely the rebels would seize her land?
>>4956548
>s. No excuse will ever provide enough security for us to prosper as much as brute force will, as unfortunate as that may be to some of you.
There's no way to hold onto it by brute force alone. Literally. We cannot go against the full bulwark of the new republic, not even the rebellion - which means we need to find a way to negotiate peace. And if we want peace, we need to legitimize our government.

Also, her main family business will go poof if the rebels seize it. At that point she might as well come with us to be able to rebuild her family's empire.
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>>4956547
+1

>>4956181
Either say the ship got destroyed or we can get it, not leaving it to drift in space for some other asshole to haul back, you dipshit. Also bring up the prick that fled, our data, and the admiral we captured.
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>>4956547
+1
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>>4956618
What like expropriation? (eminent domain for you guys in the US)

First of all, you are wrong, she isn't a member of the Figg family, she is a member of the Lakland family, the Laklands deal in shipping agricultural products, nothing the rebels have any reason to seize.

Second, the Figg Conglomerate isn't going anywhere even if the rebels push us out. The Figgs are NOT the imperial remnants the rebels are fighting. The Figgs explicitly maintain a separate sector defense fleet of their own and are bankrolling Admiral Andersen and us to help defend them against whoever may want to push into their space.

The New Republic has no reason to steal the capital (I don't mean the capital planet but the financial concept) of the family that has ruled this part of the galaxy for however many thousands of years, they'd alienate the natives and would be seen as tyrants. The Figgs made sure to spread the wealth and benefits to the local Lutrillians and Nothoiins as well, they aren't bad people, the Republic has no reason to fuck them over or steal their land and property.

Third, it's the New Republic anon, they may do some shady stuff just like any government but they aren't the fucking Empire, they aren't gonna go pissing off the locals and stealing peoples shit. They want to integrate these people smoothly into the New Republic not conquer them and say "you can never leave, do as we say or die".
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>>4956181
Yeah, support this >>4956547

Hell, in general if we can spend our influence in any way, whether that be through rush orders to producers or bartering with leaving captains for their ships and crew in exchange for influence or hiring mercenaries and bounty hunter through our black market connections, do so.
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>>4956547
+1 good idea
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>>4956181
>voice a willingness to return
If we fight anons we die. We barely pulled off a stalemate last time and the odds weren't nearly this bad. According to lore the Figgs do survive this crisis anyhow.
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>>4956653
Aren't they literally seizing the figg territory here? They're even splitting their fleet to secure the mining areas. If they weren't doing anything, why would they be attacking their territory?
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>>4956181
>voice a willingness to return
Time to pack up and leave, it might be better to use the duchess’ influence when we are in the core rather than fight an unwinnable battle.
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>>4956713
If we return to the core, we will lose our influence due to the clowns in power in the imperial remnant.
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>Stay and fight

writing
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>>4956702
Here's my way of explaining it. Imagine the Imperial Remnant expressed through their adherence to their military chain of command and COMPNORs ideological values. We'll come back to this.

Now envision Nazi Germany occupying France during WW2. When the Allies swept through France and cleared out the Nazis, they didn't fucking steal French land and property after the war, they may have said "you can't be nazis and we are gonna make sure you are not" and they may have forcibly occupied buildings or intruded on private property for military purposes during the war, but they didn't take it.

The rebels are not here to seize all private property and integrate it into the state or to get rid of the elite. They are in a galactic civil war, they are here to clear out the Imperial Remnants, to destroy what remains the of military hierarchy that opposes them and enables the Imperials to control the people in territory they occupy. That, and they want to remove The New Order ideology. That means they have to go through all these systems to make sure that COMPNOR isn't controlling the populace and that there aren't imperial military personnel on any of these planets or stations telling the people what to do.

We may act somewhat independently, but frankly that is normal for this era, the imperials splinter off into a bunch of different groups and fight each other in addition to the rebels. However, we still adhere to the military chain of command to some vague extent, rank matters. And while we have expressed we are loyal to our men before the Empire or the Emperor, presumably we hold some small amount of belief in the New Order or else we would just go completely independent or otherwise join the rebels. Thus, the rebels are here to clear us out. Us imperials, specifically.

It doesn't matter that the empire is splintered and some have claimed to be sovereign states or that some fight each other, we all inherit the empire's New Order culture, we are presumably authoritarian, and we oppose the New Republic, so they wanna kill us. They aren't here to depose the Figgs and especially not some random noble like Satryna, they are here because we are in Figg territory and they want us gone.
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>>4956702
I'll explain this one other way just to get the idea through.

Yes, the New Republic is conquering Figg territory. There, I said it.

Technically the US led coalition invasion of Afghanistan and Iraq and frankly all their previous liberations and even them freeing nazi occupied territory in Europe are all conquests, they are seizing territory at least temporarily. They are conquering (seizing by military force) but they are not ANNEXING. When the USA or any country conquers another they typically can force certain changes in the government or whatever, they did this with Japan after WW2 and in Iraq and Afghanistan.

As one anon mentioned, members of the New Republic can have their own militaries and can leave the New Republic if they want, it'll be the same for the Figgs presumably.

The New Republic is conquering the Figgs to oust any imperial presence, and yes, no doubt they'll go up to the governing body of the Javin sector with a gun and say "You can't promote this New Order shit and in fact we want you to fight it" but they aren't stealing private property for the most part.
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File: Center Defence force.png (806 B, 300x300)
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The fleet seems to begin splitting, with the majority of the larger warships leaving with the Desolator. The remainder who intend to stay are the Strike Cruisers, a Ton Falk, and 2 Lancers, forming Task force Palico. They are forming the center defence fleet, fielding 7 Squadrons of TIE/LNs, and 3 ARC-170 squadrons. The Figgs are currently in paralysis as they decide what to do with the situation.

With the current mission planning not possible, you move on to taking the Broadcast from the Reverant, currently forming up with the Leaving fleet.

"Commander Caimes, I am captain Landis of the Reverent. I bring an offer from my CO, who understands you have some serious fight in you, judging from reports we've received on the Bespin engagement. While we are part of the Ruling Council's forces, I believe Our squadron can offer you a better position then you'd receive rejoining the Navy at large. If you make it to the core, search me up and we can talk.

>how do you wish to respond?(Also we will get through your communications then get you to planning and replenishment after.)
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>>4956763
>"I intend to stay and bloody the rebellion's nose captain, but once I reach the core I'll evaluate your offer."
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>>4956775
This sounds like a good idea, we're not going to flee before we do anything. We made a deal,
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>>4956792
We made a deal and we should probably fight a little before turning tail and fleeing*
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>>4956775
supporting this hopefully it's not going to be viewed as an insult
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>>4956775
+1
Our reputation is not unfounded.
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>>4956775

Agreeting.
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>>4956932
Agreeing*
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>>4956775
Sounds decent enough, of course if we do well enough will we even need to go to the core? Either way, best to keep our options open.
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>>4956763
Also, who is running TF palico? Wondering if we might be able to take command over them.
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>>4956962
Commander Palico, another man being paid decently enough by the Figgs, and who is unwilling to cede his force to you.
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>>4956959
Doing well here looks like destroying a rebel capital ship and maiming the rest of their force, there is no realistic scenario where we actually decisively defeat the entire New Republic 1st fleet and aren't pushed out of Figg territory, the rebels are just too strong, this same fleet goes on to destroy the Eriadu Authority in canon Legends.

Furthermore, I specifically wrote the response in such a way that we aren't promising to work for him, we are just saying we'll evaluate his offer if we ever head to the core.
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>>4956989
Err, I should clarify, when I say they "destroy" Eriadu, I just mean they thrash them in battle, not that they are single handedly responsible for the Eriadu Authority's downfall.
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>>4956972
Ok, on to my next point. Who is in command of the defense? Without a central authority we are doomed. Even if the man won't concede ownership of his ships, can we attempt to establish ourselves as being in charge of defense?

What craft do the Figgs personally control?
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>>4956989
Hmm I see. Our odds aren't very good at all with everyone else fucking off. Perhaps via our connection to the duchess we can nab command of a few small craft + whatever the Figgs personally command, but still I don't think we are going to have a decent chance here even with their fleet split.

>>4956972
Also, what of the general and his men? Where do they sit in all this? I should hope we can talk him into accompanying us when we bail.
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>>4956775
This will do.
Now on to the dude who snuck into the hangar, he clearly means business.
Would've voted to talk to him first but I was asleep.
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>>4957026
Basically, when it becomes time to spend our influence I think we either should follow this budget plan >>4955260 except instead of the carrack we should get another lancer and more starfighters in order to counter the rebel starfighters OR we should spend whatever we need to in order to replenish our existing depleted fighters squadrons but then try and buy a dreadnought, but I don't think we have quite enough influence, so I think we ought to ask/demand 1 influence from the Figgs or ask for a 1 influence loan from Duchess Satryna in order to afford it.

The basic idea for the starfighter budget plan would be to have lancers to give us a bonus to our DC against the rebel starfighters and have sufficient numbers of star fighters to outmatch the rebels starfighters complement (this is just barely possible, another anon compared the max potential starfighters we could have on our side versus the numbers that the rebels could carry after I listed how many squadrons the rebels capitals could carry) and then push onwards toward an enemy capital ship and destroy it. Though destroying the CC-7700 frigate is an even higher priority because it has a gravity well generator and we cannot retreat without destroying it.

The idea behind the the dreadnought plan is just to have more anti-capital ship firepower in the form of us having 2 dreadnoughts. We'd still have close to equal numbers of starfighters to the rebels although they would outmatch us in terms of quality. I personally don't like this budget plan as much, but it could offer similar results to the other plan, it is just a matter of personal preference on whether you prefer a starfighter doctrine or a big ships big guns doctrine.
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>>4956739
>>4956745
I understand what you're saying, but, there's the problem that you haven't accounted for, and it's how far the rebels are going to go in removing imperial presence.

The Figgs did basically hire up their own imperial navy, and we did attack the rebels. They're seizing the mine fields. Who's to say they're not going to remove some 'cooperators' from power? They're not saints.

As for the military thing, that was an specific thing that they allowed the Hapes Consortium to do - there are different types of members, and considering they're being invaded, i doubt the figgs will get lenient terms. So in the end, i'm fairly certain that the rebels are probably not going to let the figgs get away scot free, you understand?

They're probably going to do something against them. And in the end, i think it's enough of a situation that warrants the duchess coming with us. Well, i'd like that to happen regardless of whether or not her family is booted, but i made my point.
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>>4957053
Not a bad plan, but does that also account for our normal payment as well?

>>4957098
And from this anons point I would like to point out that we are in a prime situation to extort more income out of the Figgs simply for staying, or at the very least in a bargaining position to have them declare us in overall command of operations.
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>>4957112
Yeah, we can have the Figgs over a barrel, or we can ask them nicely to ask their Imperial allies to allow us command, if they want something to remain of their business asides from the clothes on their backs.
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>>4957127
Well I'm not saying we should be a dick about it, simply that we are in a strong bargaining position. After all, we had an accord with Anderson not the Figgs. If you ask me now is the time to negotiate a new contract.

Of course, this is assuming they even want to put up a fight. Best we find that out before we commit to anything else. A fight which involves their own ships alongside ours, whatever they might be.
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>>4957131
This is why i feel like the rebels aren't going to let the figgs remain in charge

They didn't even do any diplomacy, they're just invading.
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>>4957148
Of course, it could simply be that they are removing imperial presence from the region. Could even be trying to broker a deal with them to hand us over on a silver platter. It's partly why I insist they join us with whatever assets they possess. I shan't imagine any of us would be content to simply be their meatshields while they broker a deal.
>>
Basically if the Figgs won't give us command and fight alongside us I say we should take what we can and fuxk off to the core.
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>>4957151
Well, our contract was clearly to defend them

> Could even be trying to broker a deal with them to hand us over on a silver platter.
Interesting. But then there's the Duchess...actually, what about that guy we're supposed to meet? We haven't met him yet. Maybe he's here to warn us.
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>>4957098
No, what you are saying makes sense, the US basically fired all the Baathist party bureaucrats from having a government job after they took over Iraq for example. (this was actually a terrible move on their part) Indeed removing some people from office or government positions is a key part of enforcing your will over a conquered state. I just don't think that them removing "cooperators" is the same thing deposing the Figgs entirely from power, the New Republic can't do too many tyrannical things lest they be seen as tyrants by the locals, pretty much all of whom owe a lot to the Figgs.

Here's the thing, our topic drifted a little, it went from you claiming that if the Figg Conglomerate "goes down" (unlikely) it was likely Duchess Satryna Lakland would have her land seized.

So, I will concede that it is possible that certain Figg "collaborators" will be removed from office or perhaps even the entire government will be deposed.

However, this is entirely different from the Duchess from an entirely different family having her land and private property seized by the state. This is very unlikely to happen.

Furthermore, the Figgs being deposed from power is not the same thing as the Figg Conglomerate "going down" or having their land/private property seized, the New Republic aren't saints but I doubt they'd expropriate a private corporation's stuff, if they did this in addition to deposing the Figgs then they could expect a rebellion on their hands. (ironic, I know)

Remember, our whole conversation started as an offshoot of your discussion with the NOBODURE ID anon in which you claimed she would need to relocate if the rebels took over The Javin sector. You have yet to substantiate this point, you claimed that it was likely that they would seize her land, but as I've said already she is a Lakland, not a Figg and the claim that the New Republic is gonna be expropriating a bunch of influential citizen's property is a tall claim.

>>4957112
No, but our payment is monthly and presumably a month hasn't passed yet, this is why I repeatedly suggested we ask/demand either Andersen or the Figgs pay us in advance because we are defending while Andersen cuts and runs, hell, they should pay us double or give us Andersens cut. No one responded to my suggestion so I thought no one cared about it.
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File: Andressa_Divo_SaV.png (2.68 MB, 1326x1312)
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"I intend to stay and bloody the rebellion's nose captain, but once I reach the core I'll evaluate your offer."

"I understand, you need to reap your share of the blood before you can move on. If you make it, search for me near Anaxes. I can get you in touch there."

With that, you close down your last communique, and have the stormtroopers bring in the figure from the shuttle. Unfortunately though, it seems this man isn't keen on showing his face. He wears a mask, but an ISB uniform as well, so he's a spook of some sort.

"Commander, Im an officer of the ISB, and I'm here because the Bureau has a mission for you. A man of your reputation has use in the more underside operations of the Empire, and the Galaxy needs wetwo-"

"Hold on." You interrupt. "you're spouting off alot at me, take it slowly, what are you here for?"

"Overall, I'm here to deliver orders, but i understand that you've found yourself having fun working for your own employers. I can order you but I doubt that'll truly move you, So I'll give you some intelligence on the mission. If you accept, we have a new better flagship then an old carrier for your usage on this mission and beyond. A Carrier commander like yourself is what we need for this mission moreso then more navy stiffs, and your bad background marks means the navy won't be missing your presence. If you agree, make best haste to the Suvex Juvex sector, and meet us over Antiquity. The sector claims to be neutral, but a fleet from the core is gathering there, and making sure they pay their tithes to the empire while we are there. I'll take my leave, and will debrief you if you participate. I can promise more resources and materials if you choose to help then you'll pull from some old Corporate heads in the Boonies though.
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>>4957167
Well, that's the problem anon, how much are you willing to bet the rebels couldn't possibly consider the lakland to be cooperators to their regime? If so, why wouldn't they just strip them of their power and lands.

Think of it like this - who's to say the republic won't decide that the ruling elites are imperial cooperators, remove them and install some democracy or public-chosen leader instead? That sounds like something an expansive republic would do.

The Rebels really want to erase imperial authority. If the Laklands get implicated, they're going to have their lands torn from their control and handed to someone who didn't work with the empire. Which means the duchess would have to relocate.
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>>4957151
I don't think the Figgs can give us command of the other task forces, remember, each imperial is out for themselves. If the Figgs tell Palico to obey us, he can just say "fuck off". It is up to Palico to choose to work with us or not, just as it was previously up to us on whether to obey our superiors or who to work for and what the terms of our contract would be.

Also, I don't think we should view the upcoming battle as us doing this for the Figgs, or at least we are not only doing for them. I think we should consider ourselves to be doing this for the reputation, the influence, and the fact that we are doing this more-so to hurt our primary enemy - The New Republic - because at the end of the day we are an imperial and we have a chance to poke out the rebel's eye before leaving, and it just isn't right to abandon territory without putting up a fight. We shouldn't go full "victory or death" but we also shouldn't just run every time we are outmatched without trying to wrest a victory out of our situation.
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>>4957175
Forgot the prompt

The ISB Agent takes his leave, but leaves you a Dossier, including inside it, a file on the INS Flexible, a Vindicator Class cruiser at Antiquity with no captain, a vessel with combat worthy arms and shields, clocking in under a Dreadnought just short, for shields and firepoewr in your fleet, but also posessing a bay of 6 squadrons of TIE Interceptors and a Squadron of, TIE Interdictors? never head of the model, but seems new. The orders included seem to imply you taking that as your new flagship and keeping your current other vessels for this operation.

>With all the offers and requests fielded, time to make decisions of what to do.

Intelligence:
A Rebel fleet of at least 2 Capital ships and many pickets is coming this way to the Figg terf, with the majority of the Andersen fleet leaving before they arrive.

The Central forces of the Empire are recalling all outwards forces, and an unknown group is interested in meeting you at Anaxes.

Imperial Intelligence wants to see you arrive at Antiquity for an operation you have no details of. It has a guarantee of a new flagship
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>>4957175
Hmm. Maybe after we bloody the Rebels and fall back, maybe swing by Suvex Juvex (Jesus that's a stupid name) and look at what's up, then to the Core?
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>>4957190
>Prepare for an diversionary attack against the split rebel forces with the intent to cause damage and then pull back. Go to the Senex-Juvex afterwards, and then onto the core.

Should we contact the duchess now before everything happens?
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>>4957190
Any chance we can grab some more ships before the rebels get here?
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>>4957190
God damn does that sound tempting. I'm curious if we can wage a fighting retreat from the sector to there, and get the flagship? Granted, it could be a monkey's paw of a deal, where we get dragged into a real nasty engagement.
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>>4957190
>TIE Interdictors
HOLY SHIT

THOSE THINGS ARE FUCKING OP. TWELVE MOTHERFUCKING PROTON TORPEDOES/CONCUSSION MISSILES

Do you know how much that is? I'm pretty sure a single good run from a Interdictor Squad could destroy a whole motherfucking Star Destroyer. We NEED to get that.
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>>4957177
anon, you are going backwards, they could do any number of things, but these are speculations with little to go on, the Laklands are not the ruling family so they would have no reason to be removed. You say stuff like "if" they get implicated, but as I've already said, while that could happen it would take time and be a proper legal process, with due process and everything and they would have to find evidence that we were collaborating. For now it is just speculation.

Second, the Figgs are beloved by all the native alien species, if the republic force a change of government to be a democracy then the Figgs would almost certainly win anyways.

You also seem to possibly be making an odd assumption, I assume that you actually realise that the Laklands are not the governing family and that you really mean is that as a noble family they rule over a fief. Here's the thing, why are you assuming the Greater Javin Sector is a feudal monarchy/aristocracy? You can have nobility or a monarchy without feudalism. We still had nobles and Kings and Queens in real life well after Feudalism had mostly died out in Europe in real life. In reality the Figgs and the Laklands just own a private corporation, just like any citizen in real life could own, that and the Laklands happen to possess a noble title, that's it, that's all we know, we don't know if they are feudal aristocrats.

Unless I've misunderstood you and you simply mean ruling elites as in just elites, not literally the government or feudal lords.
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>>4957190
For here, this will be thread end and session end, we will pick up in a new thread next week, but i will stick around to answer questions

>>4957201
>>4957192
The ISB operation is on a timetable, so waiting and fighting the rebels will cut that option off, as you'd likely be too late to participate.

>>4957202
1 squadron only though, would have to make em count

>>4957198
if the decision remains to stay and fightn ext week, yes.
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>>4957212
I mean the elites - the laklands own a agricultural business, which means they either own land, or they own a majority shipping power in those areas to be able to procure the food for all those other places.
>>4957213
1 Squadron of Interdictors if used well enough could turn back an entire tide of battle. Those were called "Deathrains" by the rebels. We'd probably have to escort them in their bombing runs, but it'd be worth it.
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>>4957190
>Squadron of, TIE Interdictors
Oh nice it's the Advanced Bombers from Star Wars Galactic Battlegrounds.
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>>4957190
Now thats a hell of a pickle. That ISB offer has some nasty strings attached I'm certain. Will we be able to spend our Influence before we go to meet them if we so choose?

And what of the duchess?

Honestly I really feel like we are screwed with the rest of the fleet leaving.
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>>4957190
>Spend our Influence on fighter replacement, (2 pts) 3 squadrons of interceptors, (3 pts) and 3 Lancers. (6 pts)

>Come to an agreement with captain Palico on where to confront the rebel fleet, send a ARC-170 or other hyperspace capable fighter ahead to confirm that the rebel fleet is in fact split up and to scout their disposition and see if the CC-7700 is among the fleet confronting us, if the scout is interdicted by the CC-7700 then it is to turn and run outside of the range of the gravity well and hyperspace back to us. Assuming the enemy fleet is in fact split up and manageable, confront the enemy fleet in pitched battle with the intention to do as much damage as possible before retreating towards Suvex Juvex to complete our ISB mission and get our new ship.
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>>4957213
>if the decision remains to stay and fightn ext week, yes.
Do we know yet what kind of budget we'll have to work with?
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>>4957224
>>4957213
Wait, nevermind, didn't see that there was a timetable before writing out the plan.

>Change the direction of retreat towards the core

>Give the ISB agent the encrypted datadiscs we possess, now that we have an actually agent in front of us it'd be good to get this in imperial intelligence's hands, and to make sure they know we were the ones to acquire it.
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>>4957223
> That ISB offer has some nasty strings attached I'm certain.
Luckily for us, those strings are self-disposing. The ISB devolved into inner fighting and assasination vader scored a three point hoop with sheev.
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>>4957213
>>4957228
Yeah, can we do what I said about pressuring the Figgs to give us our monthly pay is advance or to give us Andersen's pay or that of the fleeing task force commanders?

For reference, we should have 11 Influence at the moment anons.
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>>4957236
We're going to turn tail and flee, it doesn't sound good reputation-wise to me to demand our pay and then bail. We don't want to be a coward. We want to bloody the rebels just to be able to say "We did what we had to, now we're fucking off because we're not suicidal"
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>>4957223
>And what of the duchess?
I say we should call her and invite her on a long tour aboard the irreputable before the rebels bust down the door and things go down the drain.

She's a smart gal, it'll be extremely nice to keep her around. Among other obvious reasons.
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>>4957218
Okay, so what? They were specifically said to be a trade family that specializes in shipping agricultural products, not producing them.

Even if they did own land, so what? You don't have to be a feudal noble to own land.

Are you trying to imply that you think that the New Republic will attempt to seize the land and possessions of ALL the elites and/or nobles if they suspect them of collaboration, or by default they with disempower the elites regardless under the assumption they are imperial collaborators by virtue of the thin evidence of Figgs hire imperials-->elites are elites and by virtue of that hold some sort of collective fault for the actions of the Figgs-->therefore, we should steal the elites land and property?

Sorry if I sound like I'm trying to strawman you, I just don't understand your logic, or rather I get most of what you've said before, it is just that your latest reply doesn't give me much to go on in regards to how you think your latest reply supports your initial claims.
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>>4957239
I mean, I intend for that influence to go towards the upcoming battle, it wouldn't be to run off with, and as you correctly point out, we want to bloody them but at the end of the day we are leaving because we are not obligated to commit suicide.
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>>4957245
>Even if they did own land, so what?
They're a noble family. It's hard to not make the connection between a noble family owning land and being a land owning noble.

As for what i'm trying to imply, i'm trying to imply that the figg conglomerate's noble elite might be judged as cooperators with the empire, and thus, having literally used imperial warlords for themselves, and having attacked the rebels (we did it), they basically sided with the imperium. Ergo, they're going to get rid of those people.

Duchess is a pretty high up rank, so it's not like it'd be just any elite.
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>>4957236
If we can muster the budget to replenish our fighters and score at least 2 more Acclamators I say go for it, otherwise we should head for Antiquity right away.
I heard what you said about buying interceptors and lancers, gotta say I'm not a fan. I can't overstate this, we NEED something that can put away capital ships.
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>>4957257
This exactly. Why do people want so many goddamn frigates? They don't have THAT many fighters. We need stuff to kill capital ships.
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>>4957236
yes, yall have 11 influence, and the influence follows from location to location unless something happens to take it.
>>4957224
rn requisitions arent open and u dont have the current available list anyways
>>4957228
see above

>>4957223
Most likely not, but the Dossier says they have replenishment vessels and Supply Freighters with the fleet, so some resupply should be possible.
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>>4957268
Well, if we don't have ships, then that's bad.

I think that we should, like planned, attack their smaller force, bloody them enough to say we did our job, and then go to the core. Also, call the duchess to offer a tour while the figg go to the garbage bin.
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>>4957268
I was gonna ask if there's any chance of us getting Andersen's pay but then I remembered he was the one signing our paycheck.
Fucken ay, guess we'd better hightail it for Antiquity. But first, ask if the Duchess wants to elope.
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>>4957281
>we should, like planned, attack their smaller force, bloody them enough to say we did our job
Bruh, in this matchup we're gonna be the only ones getting bloody.
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>>4957287
Well we can't just leave without doing anything.
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>>4957291
Who's gonna stop us, Andersen?
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>>4957250
Okay, so I did understand all of that mostly correctly.

Here's where I think you are incorrect on. The Figg conglomerate is a company. Yes, the Figgs are described as the de facto rulers of the Greater Javin area. We do not know if the Figg conglomerate is the ruling governmental body. The Figgs being the rulers and the Figg Conglomerate being the primary organ of the Figg's business interests are not same thing if you get what I mean.

Furthermore why are you associating the Laklands with the Figgs? Or assuming the Figg Conglomerate even has nobility. The political structure between the greater sector government and the conglomerate and the individual systems and planets could have a degree of separation. One planet where the Duchess is from could have a political system where nobility is a thing, this does not mean they are "Figg Conglomerate nobles" or that the Figg Conglomerate or whatever the ruling government is actually called is also based on nobility or that all the planets are some sort of feudal aristocracy. You could literally have a feudal aristocracy planet ruled by a megacorp like the Figg Conglomerate or something else but the political structure they (the megacorp or "something else") use could be entirely different, democratic even hypothetically.

What I am saying is that the Figgs and the Laklands or other elites are separate, they may have business or politcal dealings, but it isn't necessarily like the Figg Conglomerate is a feudal aristocracy and the Laklands are nobles within that system, they could just be nobles on their one planet that they are from, the same applies to all the other elites.

All of this still runs into the problem of the Republic acting out of character or just being dumb, as we've already discussed they are not saints and it is not unusual to remove people from government during conquest, but it is another thing entirely to steal their land, especially when the Figgs are beloved by the people. They would just be formenting a rebellion. Not to mention the Figgs survive just fine in canon. (Though QM did say he would change things, so who knows.)

Do you understand the distinction I am making and why I think the rebels have no reason to associate the elite social class or the Laklands in particular with the Figgs?
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>>4957281
Don't make much sense to risk loves and resources for nothing.

>>4957291
Yes we can.
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>>4957296
The Laklands are clearly in the conglomerate here if they worked with the whole imperial hiring thing, which is how we met her. I mean, we were literallly sponsored to do an attack on that rebel supply train.
>>4957295
>>4957297
And destroy our reputation? We even said we'd bloody their noses before we left.
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>>4957303
If they don't hear from us they'll assume we're dead, which will serve us even better for our gig with the ISB.
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>>4957257
>>4957262
You are both wrong. Bombers have historically been shown in the two big battles (Bespin and the Zann ambush) to be able to destroy an ISD and a Keldabe in 2 turns with it being clear they could've done so in 1 had they rolled better. They are demonstrably the best anti-capital weapons both in the quest and in the actual expanded universe.

Second, the rebels DO have that many fighters. I broke it down earlier. The Liberty types and the Home One each carry 120 starfighters or 10 squadrons each. The ISD carries 72 star fighters or 6 squadrons. The 2 QuasarFires can carry something like...8s squad total together? Plus they have all those other smaller ships some of which probably have a smaller capacity to carry fighters. Not to mention the rebels will be fielding superior fighters to us, X-Wings, Y-Wings, A-Wings, B-Wings, all of these are better than our own versions of these starfighter roles.

Starfighters are the heart and soul of our fleet currently, we win or lose this battle based on how the fighter duel goes.
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>>4957303
>And destroy our reputation? We even said we'd bloody their noses before we left.

Ok so, fighting against heavily weighted odds when almost everyone else fucks off where we will likely lose a significant amount of men and material means we will suffer a rep hit. Fine.
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>>4957190
>Imperial Intelligence wants to see you arrive at Antiquity for an operation you have no details of. It has a guarantee of a new flagship

I'm voting for this. Lets grab what we can, contact the general and offer a ride, contact the duchess and invite her to accompany us.

We dont have shit to stand up against the rebel fleet unless the Figgs are holding onto some hot shit ships and there is no unified command to properly utilize the limited assets available. Hell, lets offer to let the other TF accompany us if they want to.
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>>4957306
Won't they notice the big fleet going the other way?
>>4957316
We can't say we will fight and get paid to do so but then not fight. We need to at least do something as a token to show that we held up our end of the bargain.
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>>4957309
>Bombers have historically been shown in the two big battles (Bespin and the Zann ambush) to be able to destroy an ISD and a Keldabe in 2 turns with it being clear they could've done so in 1 had they rolled better.
Neither of those cases prove jack since there were all kinds of extenuating circumstances, but I suppose blowing the whole budget on Star Wings would give us a fighting chance. I want more than a fighting chance though.

>Second, the rebels DO have that many fighters.
And that's exactly why we're boned if we try to fight. We need anti-fighter AND anti-ship capabilities, we can afford 1 of them at most.

>>4957320
Who's they, Andersen and everyone else who's bust fucking off?
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>>4957323
The Figg?
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>>4957192
+1, it's the best plan for the moment. We'll need to come to some sort of arrangement with Palico before we fight our final battle for the Figgs, then see if the new flagship isn't just a bunch of bunk.
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>>4957326
Who gives a shit what the Faggs think? We were never the ones in charge of protecting them anyway, that was Andersen.
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>>4957332
QM already said we can't do both.
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>>4957320
We HAVE fought. Now it's simply a matter of sticking around and getting our shit slapped. We were payed to fight, and we did. We were not payed to stick around and die. If I had known pretty much all of the imperial ships were going to leave no way I would have voted to stay.
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>>4957303
But they weren't involved with the imperial hiring thing. anons wanted more influence to be able to afford an acclamator. We talked to a friend who knew a friend who knew a friend who knew the Duchess or something. Then we agreed to "inspect" her smuggling vessels and okay their inspection so she could smuggle stuff in no problem in return for giving us influence and access to the black market. This had nothing to do with the attack on the rebel supply train.

We chose to attack the supply train and our arrangement with Andersen was specifically that we would have lots of independence, we chose to do that of our own accord. We were not sponsered, unless you are referring to our payment afterwards in return for handing over the Quasar or whatever carrier it was and some TIE L/N's.

Yes, the Laklands are citizens in the Greater Javin area which is ruled by the Figgs, as we've gone over that does not mean they are part of conglomerate, we don't even know if the conglomerate acts as the governmental body, we just know something vague about the Figgs being "the de facto rulers" which could mean anything from 'they are literally the monarchs of this area' to 'they are the power behind the throne and rule from the shadows'.

Anyways, this has gone off long enough and I don't think there is much point to us debating this any longer, so I'm fine with just agreeing to disagree if that is alright with you. I gotta sleep.
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>>4957332
It's mutually exclusive.
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>>4957339
Yea, I finally got to that part. Not going to lie, that upgrade in Suvex Juvex is too tempting to ignore. Maybe we can go there first and comeback to the Figgs in the final hour of their fight? It's a tough call really, as I do want to fight the rebels before running off.

I say we do the secret mission first, then try and quickly return if possible, even if the Figgs are taken over. One last parting shot before fucking off to the core.
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>>4957340
We said we were going to stand, so we gotta do something, ye? Don't wanna look like a coward. We need a reputation if we want to advance instead of playing lackey to people forever
>>4957343
The Figgs seem to have very obviously seized control of this region after the imperium's collapse, and the lakland's seem to be important enough in the region to have a 'duchess', which is a pretty damn high title.
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>>4957351
I say we pull an MacArthur, and return with a better and more capable force to Figg space for one last parting shot. With any luck, Task Force Palico won't be totally destroyed when we return.
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>>4957323
In the Zann ambush there were extenuating circumstances because everyones shields were gone, this was not the case in the Bespin battle. You might say "what about the rebel cell on the ground, what about the exploding ISD, what about the surprise factor", and I would reply "literally none of that matters to what I am talking about, I am talking about damage capacity or the effectiveness of starfighters/bombers, and the FACT is that they blew our ISD up super fast" not to mention that both the movies and the Expanded Universe prove the effectiveness of starfighters. Also, you say those two battles prove jack shit, but frankly you have no counter evidence of the supposed superiority of acclamators or any other anti-capital ship over starfighters in this quest. We have no reason to believe Acclamators or dreadnoughts or whatever could defeat a capital ship before said capital ship does its job and blows up those big easy targets.

I agree we eventually need a more balanced fleet, however, considering our limited budget starfighter/bombers function as both anti-fighter and anti-ship.

>>4957332
I think QM just said we are on a time limit, we have to choose between getting our new ship or fighting the rebels, not both.

Sleeping now, I'll catch up y'all later.
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>>4957363
Yeah, this seems our best option. I originally imagined we'd have one last fight before heading off, but that Flagship offer is way too tempting. I'm all for picking it up, doing the secret mission, then returning to the core through Figg territory again picking fights with as many rebels we can find.
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>>4957351
*Sigh* Okay, one final response.

anon look at the wiki, the Figgs have literally ruled or been the dominant influence in this region for 500 years. They didn't need to "seize" anything.

Also, the Laklands being "important" has no bearing on them hypothetically being removed by the rebels nor does them being land owning nobles.
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>>4957363
You are goddamn stupid if you think that's a good idea

You DO know that once they seize everything they're going to unite their fleets again, right? If we're going to abandon them when it actually matters, we might as fucking well go.
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>>4957364
>the FACT is that they blew our ISD up super fast
As I tried very, very hard but ultimately failed to explain to Nobodure the other day, that's only because they had an entire fleet complete with capital ships tying down the entire rest of our fleet, and it still cost them about half their bombers.

>We have no reason to believe Acclamators or dreadnoughts or whatever could defeat a capital ship
Proton torpedoes.
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>>4957370
>They didn't need to "seize" anything
Yes, an influence. The Empire owned these lands. The difference is that now they've clearly gone sovereign. And the Laklands being important means they're a more obvious target with ties

But you do you, in the end, the duchess SHOULD come with us anyway since everything's going badly and it gives her the option to expand her connections.

And also, we're a charismatic guy. Convincing a girl to run away with her sweetheart is
casanova 101
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>>4957364
I say we get the new ship, and come back to fight the rebels anyway. What does it matter if our final battle for the Fighs comes this week or the next? Sure, the rebel fleets may reconvene against, but we already knew that fighting the rebels in a serious confrontation was suicidal anyway. It's frustrating in the extreme not being able to fight the rebels before the timetable runs out, but shit happens. If it was possible, I would totally try for a rushed battle and quickly try to go to Suvex Juvex if it was possible, but I'd rather get in good with Imperial Intelligence, even if that's a minor shitshow in of itself.

>>4957375
Hey, I want to fight them just as much as all the anons here, but when the QM dangles a prize in front of us and says it's on a time table, we can't ignore it can we? And with any luck, being the hatchet man for Imperial Intelligence will give us more perks in the future.
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>>4957190
>Accept the ISB mission. Save face if necessary through words or by harassing the local rebels during transit or after the mission.
>Hand the encrypted data discs to the ISB agent, ensure they know we are the ones who obtained them.
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>table, we can't ignore it can we?
We choose ONE of those things.

We either go with the intelligence and tell the figgs to suck a lemon, or we stand and fight. Don't try to half-ass it, it'll just be worse.

In my opinion, if we can find a way to excuse fleeing i'm all for going away. But we need a way to show we didn't lie about bloodying them and are not being cowards.
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>>4957380
I'd sacrifice a hundred bombers to take out one capital ship, as the cost of a hundred bombers is still less than the cost of a capital ship.

Granted, that'd be in a context where we can actually resupply our losses and that the Imperials still had a functional government and military, but the principle remains the same. Fighter loss doesn't compare to the loss of capital ships.
>>
Given the size of the rebel task force I don’t believe their will be anything left of Task force Palico if we were to pull a Mcarthur and return… but say we do return at some point in the future… the rebels will be tied up with their Core-word offensive.

Best we take what we can in terms supplies and replacements and try to convince some of the captains below Palico and possibly some of his squadrons to leave with us (not Anderson) and make our way too the Juvex sector to acquire the ship.

If the rebel fleet had split further I’d say we might have had a chance of doing some damage for minimal losses but at minimum we would be fighting two capital ships and be outnumbered in both lighter/screening vessels and star fighters. They also have a ship in one of those fleets capable of interdicting hyperspace travel from the looks of things (a CC-7700 frigate) which add’s the risk of being unable to escape a superior force.
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>>4957399
>I'd sacrifice a hundred bombers to take out one capital ship, as the cost of a hundred bombers is still less than the cost of a capital ship.
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>>4957406
I agree that this is a bad fight, but, like i said, we need some sort of excuse.
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>>4957399
You do know that 100 bombers is like 34 squadrons, right?
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>>4957394
>In my opinion, if we can find a way to excuse fleeing i'm all for going away. But we need a way to show we didn't lie about bloodying them and are not being cowards.
I'm sure Figgs will land the blame on Andersen and everyone else will either think we're dead or not care.
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>>4957415
100 bombers is aorund 9 or 8 squadrons actually
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>>4957380
We would probably need 3-4 Aclamator 2’s to take on a rebel capital ship… torpedoes or not.
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>>4957418
Aren't TIE Bombers 3 per squadron?
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>>4957415
A typical star fighter squadron is 12 individual ships.. so 34 Squadrons would be 408 star fighters.
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>>4957416
Not after we said we'd make a stand to two people. And we can't just say "Oh the ISB called us and that was more important" because that defeats the entire point of a secret mission
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>>4957424
I know, that's why I say we hit the road.
>>4957432
You know what those two people have in common? They can both suck our dicks.
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>>4957426
No the blips on the map are just represntive of squadron strength… so on the map take the Y-wing squadron logo it has three icons. So it’s at full strength of 12 bombers… say it takes from fighters or AA and goes down to 2 icons then it’s down to two thirds strength.
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>>4957436
Well shit, that explains a whole lot about the results of our engagements so far.
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Whoa whoa whoa people, let's slow down, and think on this.

Let's stop talking about wasting manpower and materiel, and talk about how to mitigate losses with a sufficient strategy.

Some ideas: Use a few "requisitioned" ships and pack it full of explosives, then send it on a collision course with the Rebel fleet. Unlikely to work, hard to do, would be fun to watch if only for the fireworks, so that's probably a bad idea.

Maybe hide in the shadow of a planet's orbit in a system, then ambush some of the ships in transit?

Any others?
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>>4957394
I think coming back for some parting shots on the combined rebel fleet will satisfy that requirement. I don't hold any illusions, victory is impossible with my game plan, but it was already impossible with the other game plan as well, we'd just do more significant damage that way.

Don't get me wrong, if there was a way to do both quickly I would, it's a damn shame that it just wasn't in the cards.

>>4957406
I say we just tell any survivors of TF Palico to meet up at Suvex Juvex if they want to join up, at least some may survive.

I would totally vote to take out the CC-7700 frigate first in any engagement, then bug out, just to give TF Palico a chance at survival and waging a guerrilla campaign, but what can you do?

>>4957410
In terms of logistics and manpower, it the smarter combat trade. It's unfortunate that we have neither easily available for us.

>>4957426
If that's the case we can cram a couple bomber squadrons on every ship capable of hold fighters, since most ships can hold three fighters in their hanger space, but I don't want to add more complexity to this quest for the moment.
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>>4957441
>how to mitigate losses with a sufficient strategy.
Best way to do that is avoid unnecessary engagements, no contest.
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>>4957439
It’s why the presence of a home one type has made me change my mind about staying… that fucker has 10 squadrons aboard at max load (120 fighters) and given they are rebel star fighters armed with torpedoes.. that’s 120 potentially luck y shots.
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>>4957393
This really does seem like the best idea. We can't face every battle anymore, and the odds were long if we did stick around. "The sin is not in being outmatched, but in failing to recognise it."
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>>4957450
Fair point. But we need to bloody the Rebels, or at least make them paranoid enough to proceed nice and slowly while we make our escape, and allow other Imperial forces to either fight on or fall back to Imperial strongholds with us.

Now that I've stated my reasoning for why we should at least consider a few strategies, do you have any ideas we could consider?

Perhaps we could set up 'Wehrwolf' style guerilla cells to harass the Rebels in their rear areas, and force them to spend time pacifying them. It gives the dual advantage of providing us some intel and allow for havoc behind the lines, as well as provide a possible propaganda opportunity with the guerilla cells attacking, or alternatively, if the Rebels deal with them brutally. It's a win win!
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>>4957460
The issue atm is they don’t need to move slow they have split their force.. one to secure and pacify and the other coming to kick our shit in and if we don’t leave now they are going to catch us… because remember their star fighters have hyperdrives that means they have the recon advantage and the majority of their ships have faster hyperdrives than ours which means if we try to bloody their nose and run away they will catch us or they will just use the gravity well generator on the CC and prevent us running in the first place.
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>>4957460
Our only reasonable strategy at this time is to get the fuck out of dodge and take as much shit with us as possible.
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>>4957463
Ok, another good point. I'll have to say that discretion is the better part of valor in regards to this operation, and say that a tactical retreat to the Core may be necessary.

However, I think that we can plant the seeds for eventual return of Imperial rule to the area, or at least provide the Rebels with a thorn in the side, as with the Wehrwolf style guerillas I mentioned above. Get some volunteers to form the basis of Imperial cells, give them some supplies, and bid them good luck before skedaddling out of the sector.
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Did my post not go through?
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>>4957471
No. Alright
>>4957444
Coming back after it's done is worthless. We said we'd stand and fight. We are not doing it, so unless we want to destroy our reputation, we need an excuse.

And as it would happen, I have the perfect one. First, we convince the duchess to come with us. She can advance her business and make connections and stay with her knight. We will then say that we received intel that makes us believe the rebels will target her and her holdings, and that we must evacuate her.

Once we're hitched, nobody will question our reputation because what kind of man would let his damsel in danger? Fleeing to save your own lonely hide is cowardly. Fleeing to save your beloved damsel is honourable and chivalric.

And just like that, I solved our problem.
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>>4957476
+1 to this, just for future reference. I mean, that does seem a little intelligent.
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>>4957476
So long as she's not smart enough to figure things out or see through hour bullshit. I doubt she'd fall for it, and the reputation loss for being found out on this would be worse that pulling a MacArthur.
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>>4957477
I’m
Down for leaving some trusted men behind to provide intelligence and I’m sure the duchess’s criminal enterprise can assist with that as well… So long as we get the fuck out of here as soon as possible without fighting… the moment we even get in contact with rebel scouts… it won’t be long before the hammer comes swinging.
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>>4957460
We need to build up our forces first, there's no way we can harass them effectively with a fleet of our size. The current Figg situation is a lost cause, we'll gain nothing by fighting further, unless anons want a fleet of nothing but acclamators. Not that we shouldn't come back to kick their shit in for forcing us out, it's just we need to know when to do it effectively.
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>>4957478
Figure out what?

We're not using her as a tool. We're legitimately marrying her. We won't lie about her being in danger, we'll just convince her to go with us with commander caime's classic charm. She's a smart woman, so she'll see why we'd protect our reputation.

We'll still be her knight, just a live respected one instead of dead.
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>>4957476
That won't save our reputation, if you care about such a thing. And reputation isn't as important in this quest as you might think.

>>4957489
Anon, you're making a mountain out of an ant hill that is our relationship with duchess. We just started to get serious, and now you want to marry her? Get your head on straight, the relationship is tried the Figgs future, it just isn't in the cards.
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>>4957497
How isn't it? It's an excuse. You have none, other than a stupid plan that would get us killed. Also, fuck do you think gettig serious means? We're not millennial urbanites, if we get serious then soon enough we'll elope.
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>>4957190
QM, it seems like some anons have worked themselves into an ideological knot that they can't untie themselves. Their fixation on the duchess waifu and keeping our word to bloody the rebel fleet is causing them much autism that they may be forced to vote for something they obviously don't want to do against their own judgment. Can we expand the timeline for the Imperial Intelligence mission, or complete a raid on the rebels instead of a proper fight before hightailing it to Antiquity? I'm afraid the current round of autism won't resolve itself without your intervention.
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>>4957503
Have you considered the fact that I genuinely want to continue the fight against the enemy, and legitimately bloody them? I'm not looking for excuses or suicide plans, but a fight with a decent chance at success.

Also, elope? Are we fucking children? I think your perception of this reality is warp by your desire for a waifu, and I don't think the duchess will agree to any of your plot anyway.
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>>4957507
Seconding this. I don't know if I'm choosing the wrong quests, but I've never seen this much autism in a quest before.
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>>4957507
>>4957513

It be star wars me mates, nary a fiercer whale in the sea
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>>4957512
>but a fight with a decent chance at success.

Define that. That proposition to me means fighting for little to no gain, accompanied by significant and pointless loss.

Oh, so other people will think well of us for squandering men and materials pointlessly? Even if they do, their opinion is worthless.
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>>4957538
Would you consider us fighting the Zan fleet as a decent chance of success?

What I would define as a success would be at best a tactical one, where we blow up either a rebel capital ship or one of their larger escorts with only some fighter losses on our side. We can't fight toe-to-toe with this rebel fleet, but can achieve a tactical victory and make the rebel's strategic victory a costly one.

The only reason I would be willing to trade any of our larger ships in combat is if we can achieve a strategic victory without making a phyrric tactical victory with our force, or we're up shit's creek without a paddle (isolated and unable to escape conflict with the enemy).

Our fighter loss isn't pointless if we can take out one of their bigger ships in the process, like a pawn taking a queen. It's better that simply giving the rebels free territory without a fight.
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>>4957507
Sorry bud, yall got a week to think on yer decisions but im not moving plans around for ya. Cant win em all and whatnot
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>>4957674
I understand. This was mainly an attempt to avoid derailing the quest because of autism, but I guess that's now unavoidable. Good luck to y'all in figuring out what you all want out of this debacle.
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>>4957679
How so is the quest being derailed if i may ask for what u mean
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>>4957693

It's like I said here >>4957507. The way I see it, most anons agree that going to Antiquity is our best play for the moment, even if the general sentiment is to bloody the enemy. However, some vocal anons has gotten it in there heads that we've somehow made a promise to defend the Figgs and that our reputation is on the line. They're not looking for a fight, they think it's suicide, but they don't have an excuse to escape with so that they can feel better about not living up to our supposed commitments. Add to the fact that they have an obsession with the current waifu, and I think it'll lead to a bad mix of autism.

It's just my opinion, I could be completely wrong on this one and they'll be chill as Hoth.
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>>4957512
> I'm not looking for excuses or suicide plans, but a fight with a decent chance at success.
So then don't try to attack the rebel fleet, which we can't beat while split, when it's united. Your plan of coming back is stupid. If we go, we go and don't look back.

>Are we fucking children?
No, you moron, this is some simple noble-like romanticism. It's not just about having a waifu, it's about having an EXCUSE to GET THE FUCK OUTTA DODGE Without damaging our reputation. Obviously i don't mean marry NOW, but later. We were going to make the relationship serious - and where do you think that leads, big smartiepants?

The Duchess herself can be convinced since our entire goddamn thing is being a charismatic lady killer.
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>>4957785
Unfortunately there's no cure for autism.
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>>4957380
Yes, yes circumstances change the limits of what is possible, etc, etc. However, I don't agree with your assessment, the only capital ship was the enemy stealthed carrier, most of the other big ship were assault frigates. The larger vessels stayed back for half the battle before moving in as their fighters chewed their way through our escorts and fighters. They explicitly only entered gun range of our ISD and Vindicator part way through. There's no reason to believe that had either ISD or Vindicator been unoccupied that they'd do any better against the fighters as the Zann ambush demonstates the fact that the big guns of larger vessels are unoptimized against fighters and seem to provide no overwhelming mechanical bonuses against them, though PD corvettes/frigates do provide larger ones.

If you mean to say that all the unoccupied escorts that would normally fight other escorts would turn around and support whatever flank was being pressured and overwhelm our fighters, then this is possibly not too big a problem because we have 4 strike cruisers and 2 lancers in task force Palico, enough to occupy them for a short while, plus we may get the chance to spend our influence.

>proton torpedoes
Sure, will they kill before the enemy capitals kill the acclamators first? I'm aware of their effectiveness in the movies/EU I'm specifically talking about demonstrated effectiveness so far in-quest since you didn't respond to my bit about fighter effectiveness in the movies/EU.

I want to make clear though that I'm fine with whatever influence purchases we make, your preferred option included, I'm just arguing for my preference.

>>4957388
To be clear, I am totally okay with any option, fighting, getting the ship, immediately retreating, whatever. The same applies for our influence purchase selection. However, I totally disagree with getting the new ship and then fighting the entire NR 1st fleet. Fighting the split fleet with Palico is hard but possible to eek out a superior trade in, fighting the entire fleet with or without Palico is guaranteed suicide. We won't even kill the CC-7700 before they kill our entire fleet.

Again, to be totally clear to everyone confused by my tallying of our fighter casualties earlier, I was counting the losses of individual icons representing fighters, not guessing the exact fighters lost, each icon in a squadron probably represents 3-4 fighter/bombers.

Finally, I'm fine with taking or leaving Satryna but lets get one thing straight, do not get too attached to your idea of taking the Duchess with us. It is her personal choice, she may like us but we've had less than a handful of dates and barely know each other, she may not want to leave. Wait until the QM writes up what the duchess says before getting too attached to this idea.

Now, I'm gonna finish catching up with the rest of your posts.
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>>4957876
>The larger vessels stayed back for half the battle before moving in as their fighters chewed their way through our escorts and fighters. They explicitly only entered gun range of our ISD and Vindicator part way through.
Yes, and that was the part where they managed to overwhelm the ISD. See?
>>4937445
They didn't do it with just fighters, it took an Assault frigate and some screens as well. Don't you recall we had more fighters at the beginning? If fighters are so great, how come they blew away all our capital ships and not the other way around? The answer is combined arms. The rebels also had better fighters overall, but that's all the more reason we shouldn't rely too much on ours.

>If you mean to say that all the unoccupied escorts that would normally fight other escorts would turn around and support whatever flank was being pressured and overwhelm our fighters, then this is possibly not too big a problem because we have 4 strike cruisers and 2 lancers in task force Palico, enough to occupy them for a short while, plus we may get the chance to spend our influence.
Yes that's what I meant but even with Palico we're still outnumbered and outgunned. It's gonna take a lot more firepower to turn the tide no matter what plan we conjure.

>Sure, will they kill before the enemy capitals kill the acclamators first? I'm aware of their effectiveness in the movies/EU I'm specifically talking about demonstrated effectiveness so far in-quest since you didn't respond to my bit about fighter effectiveness in the movies/EU.
Fair point in that they haven't been proven in-quest so far (blame Task Force Down Syndrome for voting to try and finish off the Consortium fleet with ion cannons), but I don't see why not. They're equipped with proton torpedoes, and what else are those meant for?
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>>4957912
We had less fighters in our fleet, (ours specifically not the broader imperial fleet) now we have many more superior fighters. The enemy also had a quality advantage with their fighters, but our squadrons are more equal now, especially if we get another round of influence purchases to get interceptors. We didn't blow up all of em cause we suffered too much attrition due to having shitty TIEs and fewer bombers than before, and we still took out a couple of frigates.

>Yes that's what I meant but even with Palico we're still outnumbered and outgunned. It's gonna take a lot more firepower to turn the tide no matter what plan we conjure.

True, but as I said, I don't intend to decisively win, just bloody them and bug out. However, as I told NOBODURE, I'm fine with not fighting and doing something else, this talk of re-engaging the entire NR 1st fleet after we pick up a new flagship is making me antsy of continuing down this line of thought of fighting at all, we need to go for limited objectives if we fight at all, not go for broke and die.

I had a bunch more written up in response, but I deleted it. A lot of it was just me being a contrarian on this specific matter, but I don't actually disagree with you that vehemently.
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>>4957923
If we're going to do the secret mission, we won't come back. There's no point in half assing it, if we return just to take potshots we will do nothing but piss the rebels off, it won't save our reputation or anything like this.
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>>4957941
What are you talking about? I'm agreeing with what you are saying. I'm saying we should either fight now and retreat or do the secret mission and not return or any number of other options in regards to retreating. Returning means fighting the reconvened NR 1st fleet, which is suicide.
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>>4957923
I mean, we could see what the Figgs are offering for us to stay on for one more battle. We've been offered a Vindicator with a 5 squadrons of Interceptors and the newest high-class bomber squadron, do they have anything that can match that?

I honestly wouldn't mind staying to fight for the Figgs in this last battle if it wasn't for the Vindicator and its fighter compliment being offered in exchange for our services. People may moan and groan about being labeled a coward (even though all the big boys above us are fucking off as well), but the Vindicator is a mighty fine upgrade from our Ton Flak, and we don't even have to trade in our old carrier for it.
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>>4957956
The Figgs are businessmen, not warlords. I don't see why they'd fight or even want us to fight when they can just kowtow to the rebels.
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>>4957956
To add to this, we can probably increase our relations with Imperial Intelligence, which may prove useful in the long run.

>>4957962
If they don't want us to fight, why keep the other Imperial Task Force?
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>>4957965
The figgs haven't kept it or made a decision, that force has decided to stand for the empire here.
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>>4957956
Well, the QM cleared things up for everyone, so it seems we aren't getting shit from the Figgs.

I think I'm onboard with the people wanting to do the ISB mission, though I would also be okay with fighting if we get to spend our influence before the battle is joined. The ISB mission just offers too much value to be passed up on. That, and there is little we can achieve here strategically, I was hoping for a good trade (as in mutual attrition, not actual trading) against the split fleet in order to slow down the rebels and to increase our fame and influence, but now there is something better on the table.

>>4957965
I agree having ties with Imperial Intelligence is good, that is why I wanted to give them the datadiscs.
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>>4957978
>as in mutual attrition,
Any attrition we take here is completely pointless though.
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>>4957978
That is assuming we don't lose any forces or suffer major losses during what ever battle they want us to fight in.
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>>4957978
The only reputation loss we'll get from leaving is if this miniscule fleet somehow manages to win against the rebels, and we'll look like the guys who fled Bespin. Which is never going to happen, so I'm all for doing the ISB mission.
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Also while people r brainstormin, can i ask what yall would like to see more of in the quests, be that intrigue, diplomacy, stealth stuff or open battles. Im writin ahead and wanna have a few varying scenarios after the current ones based on what yall say
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>>4958698
I'd like to see you give us that ship that needs to be towed.
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>>4958698
So far I'm enjoying the open battles, but I wouldn't mind seeing other types of space missions. Because despite the controversy the last mission using the fighters, it added some excitement into the mix since we were at a risk of losing a lot more than what we could afford. And I suppose more chances to either build up our fleet or allow us to modify our ships loadouts would be pretty nice.
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>>4958698
More battles would definitely be fun, and perhaps some intrigue. Or some situations where we might have to fight some fellow imperials. And maybe some more character interactions/reputation stuff? But only if you're comfortable with writing characters and everything.

Captcha: STD88
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>>4958698
I'd like to see some more planet-based stuff. We did some in Bespin, but that was it.
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>>4958720
That ones gone man, sorry

>>4958724
There will be chances mostly to increase fleet size, but im not likely to allow much ship modification if only due to ships not having much in terms stats, so most customization wouldnt do much. I probably will let customization of flagship be a thing, or development of new ships if yall ever own a shipyard.

>>4958782
Dont u worry, battles r the main thing of this quest most likely, and fighting imperials is a mission youll be having far too often once the splintering really picks up.

>>4958889
You'll be fetting some of that next session for sure.
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>>4958724
To clarify, stuff like new ships will be use ful, like having a missile frigate victory is great. But adding like 4 extra lasers to a lancer or whatnot is too minor to model. Genuine important modifications like shields for tie Interceptors or whatnot will be available as well
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>>4958698
More of the same.

Later on I'd like the option to have more freedom to plan our own campaigns and dictate the operational/strategic situation, we can't really do this right now with the split rebel 1st fleet because of our small fleet and low rank.

Maybe more variety of missions as well as open ended ways to gain advantages or solve problems. It'd be cool independently gain favours or do favours from/for certain factions. Or for example being able to pay the ISB influence in return for near-precise intelligence or to get them to sabotage enemy ships in port so they aren't ready for battle, or set up a bomb on a enemy ship that is going to participate in a battle and have us able to set it off when we desire, just as examples.
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>>4959002
The ISB is going to kill itself very shortly, anon. Which is the main reason i think going to senex juvex is a good idea, since otherwise it would have resulted in some bad strings attached to us.

I will say that i like the idea to, for example, contract spies. Not necessarily the ISB, though. There's plenty of other ways, and some shouldn't even cost anything - for example, there's E-XD series infiltrator droids, commando droids, our own personal infiltration agents and spies.

This reminds me, you know what i would like to see? More stuff being personally done by Caime. This is star wars, so commanders do a lot of stuff. This also goes together with the stuff i talked about how i'd like more planetary based missions/combat.

As an imperial, we can handle a blaster right, can't we? Probably better than a civilian, at least. And we've been training with that vibrorapier.
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>>4959081
Yeah, I sorta lazily just put "ISB" in place of Imperial Intelligence.

I second the doing some personal stuff.

It would also be cool to have some land combat with battle maps and sprites for land units, but I understand if that is too much work/too complex.
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>>4959081
Most of those advanced stuff like spy droids are thing in character your guy doesnt know or doesnt have, but workin with the isb can help with that. Also you are yes, trained in how to shoot a blaster, doesnt mean you can generally beat an infantryman in combat though. You're a naval officer first, so your place on an infantry fight would be boarding action or of last resort.
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>>4958930
>>4958963
Can we modify the Carrack class frigate with those external fighter racks? It's a common modification that the rebels and Imperials use often.
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>>4959109
They do have em, but their racks fit about 4 fighters, so they wouldnt constitute. Squad, thus im ignoring them, sorry. If you get 3 carracks ill count the extra squadron from em but for now im not gonna record fractional units that arent just down from losses.
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>>4959002
That is a good idea.

The main idea I had was the loyalties decides whats available. For example, the navy can stonewall an intel affiliated man getting star destroyers, but those nice TIE defenders or other high clearance projects are alot more likely to get tossed yer way. Youd also have much better intel and access to Imperial intelligence support behind enemy lines, such as hidden bases.

The imperial navys reputation would grant access to bigger warships quicker, but your fleet would be bigger in terms of size, expect a more quantity over quality consideration in this aspect so far. As warlords and factions splinter further youll get relations with all of them, thag can decide who will base you, who will trade, etc.
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>>4958930
>>4958963
>There will be chances mostly to increase fleet size, but im not likely to allow much ship modification if only due to ships not having much in terms stats, so most customization wouldnt do much. I probably will let customization of flagship be a thing, or development of new ships if yall ever own a shipyard.
So we might end up getting pic related down the line? Because the idea of the Imperial Remnant going full on Itano Circus is really amusing to me.
A big shame about the potential modifications of most of our ships though, but I understand the brevity of why it cannot be done.
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>>4959254
Oh i love that and fractal sponges other ships, expect to see some of his designs like these show for sure. Thing like this will be more useful in that they fill a niche, so lets say a regular imperial fleet wants to launch a missile barrage or the like of smoke warheads or proton torpedos to attack like an asteroid base or something very heavily armored, say, a super star destroyer. It wouldnt be very effective and have a negative to its roll from lack of quantity, but lessay a few of these tyrants or torpedo spheres were in your fleet, suddenly, the barrage may be a flat roll or get buffs to the roll from sheer weight of fire.
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>>4959268
Oh nice, that makes me a bit excited to see a Tyrant in our fleet hopefully. That reminds me to ask this as a question since I cannot remember if it was ever mentioned before: Will we pick up more named NPCs as officers and the like over the course of the game? Or will it just be us and Chatterbox doing most of the heavy lifting?
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>>4959254
>pic related
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>>4959281
You wanna know what the cinnamon toast fuck it is? Well I'll tell ya! It's what happens when Imperial Engineers watch anime and think to themselves "How can we put this into a Star Destroyer?". Be thankful they haven't gotten around to making a Star Destroyer Gundam or Star Destroyer Demonbane.
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>>4959279
The idea is its possible to get others, for example, there is still out there, the Droid, the Gunner, etc. They will be named NPCs who can interact more and be useful, usually providing bonuses to combat, as well as being able to do other stuff. Likely others like a General and Engineer will appear as well, but they'll be like companions, a sort of closest trusted circle of men who will follow you through your career unless you actively move to annoy them.

Each one has unlock conditions or requirements, so it'll be a collect em all. No guarantee of gettin em all in yer career as well
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>>4959291
Ah so they're more like achievements than recruitables. Fairly annoying but they must be incredibly useful if there's that many hoops to jump through.
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>>4959293
Well they are recruitables, just that they kinda depend on what direction the game goes. A hardcore navy officer Caimes would get men like the Gunner or the General easily, while an outlaw aligned one would find the Droid or the Outlaw, ya get me?
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>>4959293
I dont intend it to be much in hoops, instead itd be more they cross your path as you go through your career, dont expect like a laundry list of tasks to get a follower, if ya understand what i mean
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>>4959302
So can we try and take the general and his men with us when we leave?
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>>4959297
>>4959302
Don't worry I getcha, I getcha. What about rediscovering the TIE Phantom program documents? Or would we have to start all over again with the research?
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>>4959304
That is probably something you could find prototypes of or a start. Dont expect to do much like full civ running of research and the like, if u get to the point of doin projects yerself itd be a influence cost to run the project and reap its rewards
>>4959303
Most likely, the general is in fact not a fan of making suicidal last stands
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>>4959303
>>4959307
I hope it's the one from Bespin. That guy held out against Jedi, massive amount of rebels, and plot armored Lando. Guy has some serious skills.
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>>4959307
>That is probably something you could find prototypes of or a start. Dont expect to do much like full civ running of research and the like, if u get to the point of doin projects yerself itd be a influence cost to run the project and reap its rewards
Well now I have to show up to the next session and actually get involved. Loved that little sucker of a ship.
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>>4959268
>Oh i love that and fractal sponges other ships, expect to see some of his designs like these show for sure
So you're telling me there's a chance?
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>>4959304
>TIE Phantom
>The cloaking device is made with a crystal that is found in maramere, IN THE KARTHAKK SECTOR, WHICH WE WERE PLANNING TO TAKE OVER FOR REASONS UNRELATED
IT JUST KEEPS GETTING BETTER
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>>4959314
Where's the one with the mini death star laser on the front?
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>>4959499
The Eclipse SSD?
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>>4959499
Do you mean the Onager? It's pretty cool, honestly. That is, if you're using it as an anti-ship capital to destroy enemy capital ships. It could be pretty useful, but the problem is actually finding one, since they're pretty rare.

In the end, i think an Impellor would be the literal perfection of a carrier. I have no idea what the armament would be though - the only thing that we know is that fractal said the complement was over a thousand since it's pretty much just a SSD-sized carrier. You know what would be really good to put in those? Obviously, it'd be cool to have enough fighters of our own, but the manpower for that would be very expensive. We don't want to waste them in this age, even if we have our own kingdom with our own academies. You know what isn't hard to make, though? Trifighter Droids.

Anons already have plans to make droids (the good ones, hopefully, B1 spam is stupid as an small faction), so if we do, and if we get the impellor or some other big carrier ship like the consolidator or venator or lucrehulk, we should use tridroids. Not vultures though, those are horrible and using them is a waste of materials. A Trifighter is literally the same price as a vulture and a thousand times as good.
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>>4959559
>SSD
I mean ISD. Namely, it's 3.5km long
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>>4959537
no, There was one that was a normal ISD with a cutout for one of the death star lasers, can't remember the name though
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>>4959792
I just found a bakers dozen of them lad.
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>>4959818
You bastard.
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>>4959499
I gotchu'
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Also voting for going with the ISB for G-Man operations and new spec-ops gear.
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>>4959314
Yes there is a chance, slim one but a chance
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>>4959499
>Thinking we'll ever in our wildest dreams get our hands on the Eclipse
dude, it's a cool ship, but hilariously impractical.
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>>4960101
It is meant to be a Big Dick Ship by design. Though I suppose since SW has frontal naval engagements the superlaser has its uses.
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>>4960101
Yeah, it's absolutely retarded,and we had basically no chance anyway. The battle for the eclipse already happened. If we're lucky, our endgame sihp will be the impellor, or if we get REALLY, REALLY, REALLY GODDAMN LUCKY, A Magister-Type. But i really doubt we'll get anywhere close to that, there's like 1-3 of those in the entire galaxy.
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>>4960101
>>4960178
I can't for the fuckin life of me remember its name but it looked like
>>4959314
but instead of hangar space that cut out was smaller and had a mini DS laser
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>>4958963
>>4959200
I have two suggestions on how to improve the quest to add, though it also counts as things I'd like to see more of. They are both additions to diplomacy, I guess.

One is an increase in the amount of freedom we have to negotiate with states/factions/people/whoever is hiring us. Like, we are in the Galactic Civil War Post-Endor, the empire is splintering, some regions are becoming independent, war is rampant, the galaxy is in a state of Interstate-Anarchy. (like the International Relations concept) Security is the number one priority of everyone.

We should be able to negotiate with whoever we are working for higher pay in influence, be able to put conditions on certain tasks they want us to do, maybe even be able to dictate policy to them in a limited fashion in the straits are dire enough for them. This should change with the strategic situation, if factions are pressuring them hard we should have more leverage because if we leave they are fucked, by that same token if the pressure is waning then we should lose some of that leverage. Whoever is hiring us should also react appropriately to us putting the thumb-screws to them, if we are particularly mercenary and/or coercive they may go looking for cheaper/more loyal help, or be particularly frugal and cut our pay the moment the pressure is off and be mean and standoffish, or even seek to betray us as they believe that we are extorting them and the cost of supporting us is worse than having one less fleet to provide security for them. Though this should also depend on their personality, how easily they can afford what we ask of them, how reasonable our negotiations are, (they shouldn't be assholes if we are asking for more for reasonable reasons like they are demanding something difficult of us or we are suffering opportunity costs by working for them instead of someone else or the situation is dire for them) how good our personal relationship is, etc, etc.

Needless to say this is for when we actually possess a relevant fleet worth taking seriously, like having at least one ISD of some kind and having at least a dozen escorts of various sizes. Obviously we don't have that much bargaining power yet because we are small the the empire still has a ways to go in regards to splintering.

The second thing is it'd be cool is our relationships and reputation with other fleets and important individuals was tracked and expanded on a little. Like that one captain or whatever that we traded TIE fighters with early on in the thread for example. It'd be cool if we could ask favours of them or they could ask us for favours. Also, it would be neat if we could talk to them to form a clique or bloc to pressure our current employer for certain things or to change the direction of an ongoing campaign or stuff like that. I'm thinking how interesting it would be to have rivals, enemies, friends, respected peers, people we disagree with on doctrine, or officers who advocate for courses of- (1/2)
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>>4958698
>>4959200
>>4960307
-action we don't want to our superiors. Maybe we could do very minor side-quests for them like buy them a gift on planet-side or some fleet commander friend of ours asks us to find out any news of their brother who is fighting in a different sector if we ever head out that way. This way we could increase our relationship or whatever.

This wouldn't necessarily require a ton more writing from you or any long, florid prose. Just a few lines of dialogue or a summary of what happened and some dry exposition of the character's career and demeanor like you've been doing so far. It'd give you the chance to expand on the minimal characterization that this quest has, you wouldn't have to write long well-written drama pieces or long passages describing a characters actions or implying their inner thoughts, much of the character exposition can be done through their implied character based on their actions in battle or what they want out of their employer or who they fight for or the things they like or dislike about us. Most of the effort would probably come from keeping track of the people and their opinions of us and also for keeping in mind how the changing situation in the galaxy affects our ability to engage in negotiation and diplomacy.

The reason I ask you to keep track of our relations with individual Fleet commanders is because I think it is important to keep in mind the importance of the fleets who choose who they fight for and that their allegiances could change at any moment and that the fleets decide bottom-up the fate of these bigger states and factions that are seen as more important and get all the attention in regards to discussion and voters keep track of our rep with them and what they are doing.

Just some thoughts, take it or leave it, but I would like to see more of the diplomacy stuff (when we chose to initiate it, we don't need it to be mandatorily forced on us all the time, this is still a naval battle quest mostly I'd say) as I feel it goes hand in hand with the giving us more freedom to dictate the strategic situation in the galaxy. (2/2)
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>>4960178
>>4960105
>>4960101

Plebs.
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>>4960311
>>4960307
Diplomacy and relationships with people u meet will definitely be important, its just right now the empire is still sort of thete. Basically the institute is collapsing, but there is still some order within the force, give it a lil longer and thingsll go sideways right quick. The diplomacy once things become more political of where yer allegiance lies will become much more important, as you negotiate your pay or et cetera.

Also since ppl keep mentionin large SSD type vessels, theres approximately 40 to 50 of varying types in service, from the "smallet" praetor and bellator, mandator, to the executor and onwards.
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>>4961920
Just curious here, would it be possible for us to turn Sykes to our side?
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>>4963202
Do you have a single reason as to why he would?
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>>4963252
Working for the Zann consortium didn't work out
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>>4963263
How didn't it? He had a position, he had power, Zann's the richest man in the galaxy. Why in the everliving hell would he betray him?
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>>4963252
Technically, we did save his ass. I'm not looking to convert the man, but we can at least develop a decent relationship with him.
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>>4961920
Update when?
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Since we're going to have the new thread...i'm going to guess tomorrow, we're still going to vote for what to do in the new thread, right?

I still think we should just convince the duchess to come with us and then fuck off and use the duchess as a way to save face. We can't be known as the guy who turns tail the moment it gets tough, not after we said we were going to stay and bloody their noses.
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>>4964115
I'm suggesting that a volunteer force of guerillas stay behind to harass the Rebels as they get into the system.

Use their tactics against them, that sort of thing.
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>>4964248
Really anon? Using guerillas against the fucking rebels of all people? Do any of our troopers know guerilla warfare? It's not our land. We can't fight guerilla on foreign territory. Furthermore, why would we? We don't win anything by doing so. The populace probably wouldn't even support it, since they probably want to be free of warfare and the rebels sure aren't going to oppress them.
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>>4964248
That's a bad plan, and really don't see how you think otherwise
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>>4964425
Well, it's just a hopeful alternative. I was thinking that we could at least set up small cells to ensure that we have some info dribbling out of the area, and maybe some sabotage, but the Rebels do have a strong advantage in that area. It'd probably be better to train our troops to behave that way if need be, but definitely not now.

On second thought, I pull back my suggestion for hidden Imperial cells.
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>>4961920
So, when's the next thread OP?
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>>4964806
It SHOULD be today, right?

1 Week
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>>4964806
>>4964104
Today in a few hrs
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>>4965192



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